JustPaste.it

00000426: I am a yes response
00000427: I am a no response
00000428: Yes Response
00000429: No Response
0000042A: Hello, this is a test line.  You should try responding to me!
0000042B: Excellent
0000042C: Nice
00000433:
00000434: I will now loop until you leave the conversation!
00000435: This conversation will now offer a branch out
00000436: I am branching out
00000437: I am branching in now hurray for everything.
00000438:
000009DB: Paraphrase
000009DC: My icons should have been overridden
000009DD: Override
000009DF: Now how about a dialogue line with many more response options!
000009E0: NOrtheast
000009E1: NorthEast
00001D4E:
00001D51: I'm falling back!
00001D57: Damn it, Sera!
00001D5D:
00001D69: Save Dorian!
00001D6C: Back me up!
00001D73: Inquisitor!
00001D77: One down!
00001D78: Certainly.
00001D7C: Of course.
00001D7D: Maker take you!
00001D85: I'm injured!
00001D88: Dead!
00001D94:
00001D96: Very well.
00001DA0: No!
00001E11: Sera!
00001E1B: I'm too pretty to die!
00001E1D: Another blighter falls!
00001E20: I'm getting slaughtered over here!
00001E24: Cassandra is hurt!
00001E27: It shall be done.
00001E28: As you wish.
00001E29:
00001E2C: I suppose so.
00001E31: Help for the mage, please!
00001E33: The Inquisitor is down!
00001E3C: Help the Inquisitor!
00001E41:
00001E44: I could do this all day!
00001E48:
00001E4A: We need to retreat!
00001E4B: Take that, you filth!
00001E89: Like to live, thanks!
00001E8B:
00001E94: Hup-shuh!
00001E98: Not fun, need help now!
00001EA2: Snuffed it!
00001EAC: Stop dying, you!
00001EAE: Hurting over here!
00001EB2: All right!
00001EB4:
00001EBF: Bits up, face down!
00001EC0: Inquisitor's down!
00001EC2: The Seeker's down!
00001ED0: Right, then!
00001ED6: Dorian down!
00001EDA:
00001EDF: Eat it, ate it!
00002056: The righteous shall carry the Maker's word to every corner of His house.
00002067: The nations that deny the Maker are as a child that denies a mother.
0000206C: You have found we.
0000206E: Rest at the Maker's right hand, and be forgiven.
00002071: All men are the work of our Maker's hands, from the lowest slaves to the highest kings.
000020EE: So the blessing lets you walk faster? Could be useful.
00002112:
00002114: Still, I think... I need to finish this out.
00002116:
00002119:
0000211B: Oh, it's been great. Murderous Wardens, Archdemon attacks, plenty of blood mages, and crazy templars. Just like home.
0000211D: If it weren't for me and Bartrand, none of this would have happened. So much for changing our lives.
0000211E: I know how much you hated leaving Kirkwall.
0000211F: You did well, Varric. The Inquisitor is... just who we need.
00002120: He knows nothing. Of you, of any of it.
00002121:
00002122: And when will you tell him?
00002123:
00002124: As we all were, once.
00002125:
00002126:
00002127: That's him? I thought he'd look, I don't know, more <i>demonic</i>. Tentacles and fiery breath.
00002128: That is the child?
00002129:
0000212A:
0000212B: He is an innocent.
00002130: Blessed are those that walk in the sight of the Maker.
00002312:
00002313:
00002314: Uh-huh. And what does he know of... how he was made?
00002315: He is a normal boy, Alistair.
00002316: He knows his father was a good man. I—I thought you deserved that much.
00002317: He's changed you.
00002318: Don't be absurd.
00002319:
000025E6: No merchant comes through here anymore, and with the mule dead, I can't take the cart to market.
000025E7:
000025E8:
000025E9: What does it matter? There's no one to sell to.
00002605: Don't I know you from somewhere?
00002606: We heard her screams, but there was nothing we could do from inside the house.
00002607: Dead? What happened?
00002608:
00002609: Good day. As good as it gets these days, anyway.
0000260A: Best be on your way. It's not safe here.
0000260B: What do you think? Those things broke into our barn and ripped poor Marigold apart.
0000260C: Don't go near the lake. There's monsters in there.
0000260D:
0000260E: Harvest will be poor. It's not safe to work the fields.
00002623:
00002625: We used to get merchants aplenty. I can count on one hand the number we've gotten since the trouble started.
00002627: You're not a merchant, are you? We haven't seen one in months.
00002629:
00002643: Crestwood is finished. The sooner I get away, the better off I'll be.
00002683:
00002684: And what are you standing there for? Don't you have somewhere better to be?
00002685: Unnatural things walking the night. It's the Maker punishing a sinful world, that's what I say.
00002686:
00002687:
00002688:
00002689: I don't know. The road's not much safer by day.
0000268C: Do you think Nadia made it out?
0000268E: Five more dead last night. We'll not be able to hold out much longer.
00002744: Didn't Redcliffe have an undead attack ten years ago? It was a mage who did it, right?
00002745: Why's it always mages?
00002746: Do you have a place to stay tonight? Best to be indoors.
00002747:
00002748: Hello, stranger.
00002749: Board up the windows, bring the animals into the barn... what else?
0000274A:
0000274B:
00002756: The dead are walking the night.
00002757: You picked a fine time to visit, friend.
00002758:
00002759:
0000275A:
0000275B: Should've moved away like Benton and his folk. They were the smart ones.
0000275C:
0000275D:
0000275E: They say the dead don't walk in daylight, but that's not true. I've seen them.
0000275F: That woman is a shrew. Sometimes I wonder if I should take my chances with the dead.
00002760: You got a place to stay the night? I'd offer a bed, but the wife would screech my ear off for that.
00002DD4:
00002DD5:
00002E9F: But that was ten years ago. "What have you done for us lately, Alistair?" New times, new problems.
00002EA0: Oh, it's wonderful! You get fresh peaches delivered every morning, first choice of local village girls, and bunnies, too!
00002EA7: Why were the Wardens trying to kill you?
00002EAC: When Clarel started talking blood magic and demons to deal with the Calling, I said it wasn't a good idea.
00002EAD: Was the Hero of Ferelden involved in all this?
00002EAE: You were there, weren't you? You helped fight the Archdemon?
00002EB1: First it was awkward silences, some coughing... but when I mentioned Corypheus, things really went wild.
00002EB7: Yes, I was there. It was big. The Hero of Ferelden was brave.
00002EB9: Well maybe it's not that. Not even close to that.
00002EBB: Why were they after you?
00002EBC: What's it like, being a Warden?
00002EBF: The Warden mages said I was interfering, called me a traitor. Funny how often that happens to me.
00002EC2: Where is the Hero of Ferelden?
00002EC4: I can't stand this. How many Grey Wardens died here? And for what?
00002EC5: You fought in the Blight?
00002EC6: <i>(Sighs.)</i> I watched my brothers die at Ostagar soon after I joined. Never thought I'd see Wardens kill themselves.
00002EC7: Tell me about the Wardens.
00002EC8: I'm going to be answering that question for the rest of my life.
00002ECA:
00002ED3: Goodbye.
00002ED4: The rest of my life will be my penance.
00002ED5: I heard something of what happened in Ferelden. How is it you weren't executed?
00002ED6: Of course.
00002ED7: How did you join the Wardens?
00002ED8: How did you end up an enemy of the Wardens again?
00002EDA: Yes?
00002EDB: I'll talk to you later.
00002EDC: Why are the Wardens after you?
00002EDD: The Warden mages branded me a traitor and attacked. When I defended myself, Clarel ordered my death.
00002EDE: When your mistakes are public, everyone feels they have the right to a personal apology.
00002EDF:
00002EE0: When the Calling began, I searched as much as anyone for an answer.
00002EE1:
00002EE2: I protested the rituals, but faced little resistance until I began to investigate the death of Corypheus.
00002EE3: In the final hours of the Blight, the Wardens were shorthanded. They needed every soldier they could get.
00002EE6: Clarel said we were making the hard decisions necessary to fight future Blights.
00002EE7: It's a burden few can imagine. Although, with that mark on your hand, perhaps you can.
00002EE8: Wardens do what is necessary to stop the darkspawn. We're the only ones who truly can.
00002EF2:
00002EF3: Clarel's the Warden-Commander, right? What's she like?
00002EF4: We'll talk later.
00002EF9: When the Calling came, Clarel stopped listening to the rest of us. Only magic could solve this problem, she said.
00002EFA: She always resented missing the chance to help.
00002EFD: She was a good Warden once... among those King Cailan reached out to before the Blight.
00002EFE: We should get to the ritual tower in the Western Approach as soon as possible, Your Worship.
00002EFF: Tell me about Clarel.
00002F00: Goodbye.
0000331B: So Varric knew where the Champion was all along. <i>(Chuckles.)</i> That's the last time we send Cassandra to interrogate.
0000331F:
00003364: Carry on.
00003369: Inquisitor?
0000336E: I'm listening.
0000336F:
00003370: At your service, my lady.
00003371: I'll leave you to your work.
00003378: At your service, my lord.
0000337B: Let's talk about you.
0000337D: Did you need something?
0000337E: Tell me about yourself.
00003383:
00003506: Bards tell tales. I bet you tell some good ones.
00003507: Got any stories?
00003543: You are well-connected.
00003547: You seem to know a great many people.
000035D5: She's the one who summoned me and the other Wardens to Orlais when we started hearing the Calling.
000035D6:
000035D7: Need something else?
000035D8: Who's leading the Wardens?
000035D9: Goodbye.
000035DA: I don't know her well. She's a mage—smart, careful, determined.
000035DB: Or, at least, I would have thought so. Maybe the templars aren't wrong about <i>everything</i>.
000035DC: We'll talk later.
000035DD: You mentioned Warden-Commander Clarel. Is she behind this?
000035DE: The sort of mage the templars told me to keep a close watch over. Makes her the best kind of Warden.
000035E7: If we wish to stop my fellow Wardens, we should get to their ritual tower in the Western Approach.
000035E9: I have served under her since coming to Orlais. She seemed fair before, dedicated.
000035EA: Perhaps that was the problem. I, more than anyone, know the cost of too much dedication.
000035EB: Tell me about Clarel.
000035EC: I'd like to know more about Warden-Commander Clarel.
00003648:
0000364A:
0000364B:
00003659: How may I serve?
00003675: Yes?
00003677: Need something?
0000367A: What can I do for you, Inquisitor?
00003789:
000038E2: Can I ask you something, Varric?
000038E3: What are your thoughts on the Inquisition?
000038E4: Let's discuss the Inquisition.
000038E5: I have a personal question.
00003A0C: That's what happens when you try to change things. Things change.
00003A0D: You can't always control how.
00003C1E: Our agent stationed near Adamant reports strange sounds, curious lights around the fortress.
00003C20: Anything I should know?
00003C21: Any updates?
00003E03: He wasn't just a monster or a martyr. Or maybe he was both.
00003E05: My sister's a Grey Warden. I had my friend Aveline take her as far from Orlais as possible.
00003E06: Why are you alone?
00003E07: My uncle Gamlen's still in Kirkwall, but everyone else I used to know, they've pretty much scattered to the winds.
00003E08: We'll see each other again. Until then, she'll be having fun.
00003E09: I never wanted to leave him like this. If it was anyone after me but the Wardens...
00003E0A: The Grey Wardens had him imprisoned. They used my father's blood in a ritual to seal Corypheus inside.
00003E0B: I hoped that leaving would save lives and force the Divine to divide her forces to come after me.
00003E0C: When the Wardens began acting strangely, I had my friend Aveline take my sister out of the Free Marches.
00003E0D: When the Wardens began acting strangely, I had my friend Aveline take my brother out of the Free Marches.
00003E0E: You said you thought you killed Corypheus?
00003E11:
00003E12: Merrill's spent enough time fighting for her life with me.
00003E13: Tell me about Anders.
00003E17: But all the Circles were rising up by then. We helped a lot of them take that final step.
00003E18: Why did you step down as viscountess?
00003E19: Isabela and I never believed in being tied down. When I had to go into hiding, she understood.
00003E1A: I'd like to know more about Anders. What was he like?
00003E1B:
00003E1C: I assume Varric's been feeding you information about the Inquisition? What did he say about me?
00003E1D: And I didn't just <i>think</i> I killed him. When the fight was done, he was dead on the ground.
00003E1E: I heard the Chantry might be sending an Exalted March to Kirkwall to put down the rebellion.
00003E1F: He was imprisoned by the Grey Wardens. He needed my blood to break the seals and free himself.
00003E23: He was crazy. By the end, there was nothing left in him except this insane need to start a war no one could win.
00003E25: We thought that leaving would save lives and force the Divine to divide her forces to hunt for us.
00003E26: Maybe his tie to the blight somehow brought him back, or maybe it's old Tevinter magic... but he was dead. I swear it.
00003E27: They've both seen enough trouble because of me.
00003E28: You fought Corypheus?
00003E29: Inquisitor.
00003E2A: I heard you had family and friends in Kirkwall. Where are they now?
00003E2B: Nothing now.
00003E2C: Where did you go after the mages rebelled?
00003E2D: Complicated. It's not like the minstrels make it out to be.
00003E2E: We'll talk later.
00003E31: I've seen Corypheus affect Anders' mind before. If he was involved, I couldn't risk it happening again.
00003E35: He was trying to change the world. He knew it couldn't happen peacefully.
00003E36: You're no longer viscountess?
00003E37:
00003E38: When someone betrays you like that... it takes a long time to get past it. I don't know if we ever have.
00003E39: Where have you been?
00003E3A: My brother's a Grey Warden. I had my friend Aveline take him as far from Orlais as possible
00003E3D: Merrill is helping elven refugees who were displaced by the war.
00003E3E: Only good things, I promise.
00003E41: Were you in love?
00003E44: I was a little surprised, actually. Varric isn't one for religion in general, but he thinks highly of the Inquisition.
00003E45: I didn't want to give him that chance.
00003E46: Even me.
00003E47: Anders used to be a Grey Warden. Whatever is going on with them, I couldn't risk exposing him to it.
00003E48: I heard that you two were... close.
00003E49: That went... poorly the first time we met Corypheus.
00003E4A: There was a voice in him, driving him toward justice for the mages, so loud that it drowned everything out.
00003E4C: I'm never really happy leaving Anders alone, but once I realized Wardens were acting strangely, I had no choice.
00003E4D:
00003E4F:
00003E50: I don't know if there ever was just an "Anders."
00003E52: But I can't just give up on him. He'd be here now if it was anyone after me but the Wardens.
00003E53: But hopefully not too much fun.
00003E54:
00003E55: Fenris would have killed himself to protect me.
00003E57: There's hardly anyone left, really.
00003E58: Right
00003E59: I think the exact phrase was "has a good shot at fixing Blondie's mess."
00003E5A: But he could still reach out and influence the Wardens' thoughts. He sent them after me.
00003E5B: When all the Wardens started acting strangely, I had to keep my family safe.
00003E5C: What has Varric told you?
00003E5D: He's not just a monster or a hero. Or maybe he's both.
00003E5E: I didn't want to take her away from that.
00003E60: As it turned out, I needn't have bothered. All the Circles started rising up, and the Exalted March never came.
00003E61:
00003E62: He'd have dropped everything to come with me, but he'd have hated himself for doing it.
00003E63: Sebastian is the Chantry advisor in Starkhaven.
00003E64: The throne is still in contention there. Without him, it would be open war among the noble families.
000041BE: Never mind.
000041BF: Carry on.
000041DA: What's going on here?
000041DC: Why are you doing this? You of all people?
000041DD:
000041DE: Bring forth the sacrifice.
000041DF:
000041E0:
000041E1:
000041E2: Run while you can! Warn them!
000041E3:
0000424B:
0000446D: If you've got questions, I'm your dwarf.
000044AF:
000044DE: Something you wanted to talk about?
000044DF: What can I do for you, your Inquisitorialness?
000045EF: I can spare some time. What do you need?
000045F1:
000045F2: Need something, or are you just here to admire the dwarf?
000045F4: I've got a minute if you need something.
000045F5:
000045F6: Looking for someone to talk your ear off? I think I can oblige.
0000462C:
0000465A: S
0000465B: SW
0000465C: N
0000465D: SE
0000465E: NE
0000465F: W
00004660: E
00004661: NW
00004662: Codex
00004663: Quest Map
00004664: Character Record
00004665: Journal
00004666: Close Hero Menu
00004667: Inventory
00004668: Hero Menu
0000467E: Ser Lordybloomers.
0000467F: I'll be back if I need you.
00004680: Any opinions about our allies?
00004681: Your wish is something something.
00004682: Are things playing out the way you expected?
00004685:
00004686: Carry on.
00004687: Tell me about your background.
00004688: Tell me about your "friends."
0000468A: So we're attacking Wardens now. That's... pissing great.
0000468B: Tell me about yourself.
0000468C: Sitting and waiting. Great, yeah?
0000468D:
0000468E:
00004690: Thoughts on our progress?
00004691: Demon armies and Wardens, and Varric has exactly who we need? The big talker just knows everything.
00004692: Her Gracious Ladybits.
00004693: What do you think about the people who have gathered?
00004694: Hey, it's you again.
00004695: You apparently have a lot of "friends." Tell me about your network.
00004699: Hello, you.
0000469A: 'Teetness!
0000469B: Tadwinks!
0000469C: Yes, luv?
0000469E:
0000469F: Buckles!
000046A1: Shiny!
000046A6:
000046A7: Inky!
00004734: Description = "But I must explain to you how all this mistaken idea of" +
     "\n\r denouncing pleasure and praising pain was born and I will give you a complete account  " +
     "\n\r of the system, and expound the actual teachings of the great explorer of the truth,    " +
     "\n\r the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure    " +
     "\n\r itself, because it is pleasure, but because those                                      " +
     "\n\r who do not know how to pursue pleasure rationally encounter consequences that are      " +
     "\n\r extremely painful. Nor again is there anyone who loves or pursues or desires to obtain " +
     "\n\r pain of itself, because it is pain, but because occasionally circumstances occur in    " +
     "\n\r which toil and pain can pro                                                            ",
    Gender = CharacterGender.Male,
00004735: Testlike Codex
0000473B: What may I do for you?
0000473E:
00004740: Greetings.
00004742: Tell me about yourself.
00004744: Let's speak later.
00004745: Any visiting dignitaries I should watch out for?
00004746: What do the people make of us?
00004747:
00004749: Good day to you.
0000474A: How are our guests?
000049FE: You did well, Varric. The Inquisitor is... just who we need.
00004A09: That's what happens when you try to change things. Things change.
00004A0A: I know how much you hated leaving Kirkwall.
00004A0B: You can't always control how.
00004A0C: Farewell.
00004A0D:
00004A0E: We'll speak later, then.
00004A0F: Another time.
00004A10: Goodbye.
00004BC4: Here Lies the Abyss
00004BC8: As the ledge collapsed under the dragon's weight, the mark opened a rift, transporting the party into the Fade. The real Fade. This is no place for non-spirits. Escape as soon as possible.
00004BE4: Half the templars are corrupted. Fight to the Lord Seeker and find out what's going on.
00004BE5: The templars have left Val Royeaux and refuse to negotiate with anyone. Gather enough Power, then work with the advisors to make contact with the templars.
00004BE6: The templars can break through the demon's magic barrier, but they need lyrium and their fellow veterans back at the Great Hall to do it. Hold the Great Hall and help the templars.
00004BE7: Champions of the Just
00004BF1: Head to the Inquisition's war room.
00004BF3: Return to the Great Hall.
00004BF6: Find a way out.
00004BFB: The fate of the Templar Order is in the hands of the Herald.
00004C02: The Wrath of Heaven
00004C18: In Hushed Whispers
00004C24: Travel to Redcliffe and make contact with the mages.
00004C25: Grand Enchanter Fiona, leader of the mage rebellion, has offered an alliance with the rebel mages at Redcliffe.
00004C2A: Perform the Ambient Test.
00004C2B: Test Ambient Behaviour
00004C2C: At the Ambient Test Area, hit the left Placeable to start the behaviours.  NPCs should wander around and animate, occasionally sitting, with no popping (immediately jumping from one post to another) or other behaviours like that.

Once they are behaving like this, hitting the second Placeable will cause the NPCs to leave to the huts.  They should all walk there without any teleporting or gliding.
00004C2D: Test Light Conversation
00004C2E: Light Conversation test completed
00004C2F: Proceed to the light conversation area and follow the conversations given
00004C30: Test Plot System
00004C31: Test the plot system by running into the plot area and following the conversation instructions.

Once the conversation is over, you should get an assert after a few seconds stating that a plot had multiple pins fire on True.  This is expected and it is a part of the test.
00004C32: Enter the Plot Test Area
00004C33: Test Staged Conversation
00004C34: Enter the Staged Conversation Test.  The lines of dialogue will correspond to the various tests, and debug text will also appear.
00004C35: Do the staged conversation
00004C36: Test Timeline
00004C37: Entered the timeline section
00004C38: This is the timeline test.  Walk into the Timeline sector.  One of the party members should do an attack animation, and then a short walk forward animation.
00004C3A: What Pride Had Wrought
00004C4B: Testing Task
00004C4C: Test Journal Update
00004C4D: Testing Task 2
00004C4E: Testing Heading
00004CC0:
00004CC1: Can't talk, Inquisitor! Too much to do!
00004E7B: Inquisitor. I was just inspecting our new headquarters.
00004E7C: Inquisitor. I wish we could have spoken earlier, under better circumstances.
00004E8C: Foundation cracks. Nesting animals. And miles from any centers of civilization.
00004E92: After that battle with Corypheus, how could anyone not feel perfectly safe?
00004F16: You fought Corypheus?
00004F17: Tell me about Anders.
00004F18: We thought that leaving would save lives and force the Divine to divide her forces to hunt for us.
00004F19: When the Wardens began acting strangely, I had my friend Aveline take my brother out of the Free Marches.
00004F1A: He was crazy. By the end, there was nothing left in him except this insane need to start a war no one could win.
00004F1D:
00004F1E: What has Varric told you?
00004F1F:
00004F21:
00004F23: Were you in love?
00004F25: Only good things, I promise.
00004F26: I hoped that leaving would save lives and force the Divine to divide her forces to come after me.
00004F27: Even me.
00004F28: When the Wardens began acting strangely, I had my friend Aveline take my sister out of the Free Marches.
00004F29: As it turned out, I needn't have bothered. All the Circles started rising up, and the Exalted March never came.
00004F2A: We'll see each other again. Until then, she'll be having fun.
00004F2B: But hopefully not too much fun.
00004F2C: I don't know if there ever was just an "Anders."
00004F2D: The Grey Wardens had him imprisoned. They used my father's blood in a ritual to seal Corypheus inside.
00004F2E: Nothing now.
00004F30:
00004F31: And I didn't just <i>think</i> I killed him. When the fight was done, he was dead on the ground.
00004F32: But I can't just give up on him. He'd be here now if it was anyone after me but the Wardens.
00004F33: I heard that you two were... close.
00004F34: He wasn't just a monster or a martyr. Or maybe he was both.
00004F35: It went... poorly the first time we met Corypheus.
00004F36: Isabela and I never believed in being tied down. When I had to go into hiding, she understood.
00004F38: Why are you alone?
00004F3A:
00004F3E: There's hardly anyone left, really.
00004F43: I'm never really happy leaving Anders alone, but once I realized Wardens were acting strangely, I had no choice.
00004F46: Fenris would have killed himself to protect me.
00004F47: I think the exact phrase was "has a good shot at fixing Blondie's mess."
00004F48: Complicated. It's not like the minstrels make it out to be.
00004F49: When someone betrays you like that... it takes a long time to get past it. I don't know if we ever have.
00004F4A: Maybe his tie to the blight somehow brought him back, or maybe it's old Tevinter magic... but he was dead. I swear it.
00004F4B: Merrill's spent enough time fighting for her life with me.
00004F4C: You said you thought you killed Corypheus?
00004F4D: But all the Circles were rising up by then. We helped a lot of them take that final step.
00004F51: He was imprisoned by the Grey Wardens. He needed my blood to break the seals and free himself.
00004F54: Merrill is helping elven refugees who were displaced by the war.
00004F55: I'd like to know more about Anders. What was he like?
00004F56: I never wanted to leave him like this. If it was anyone after me but the Wardens...
00004F58: You're no longer viscount?
00004F59: I didn't want to take her away from that.
00004F5B: My uncle Gamlen's still in Kirkwall, but everyone else I used to know? They've pretty much scattered to the winds.
00004F5E: I heard the Chantry might be sending an Exalted March to Kirkwall to put down the rebellion.
00004F5F: Where have you been?
00004F60: When all the Wardens started acting strangely, I had to keep my family safe.
00004F61: I was a little surprised, actually. Varric isn't one for religion in general, but he thinks highly of the Inquisition.
00004F63: We'll talk later.
00004F64: My sister's a Grey Warden. I had my friend Aveline take her as far from Orlais as possible.
00004F65: I didn't want to give him that chance.
00004F66: Where did you go after the mages rebelled?
00004F67: I heard you had family and friends in Kirkwall. Where are they now?
00004F69: Anders used to be a Grey Warden. I couldn't risk exposing him to whatever they're going through.
00004F6A: Why did you step down as viscount?
00004F6C: But he could still reach out and influence the Wardens' thoughts. He sent them after me.
00004F6D: I've seen Corypheus affect Anders' mind before. If he was involved, I couldn't risk it happening again.
00004F6E: Right.
00004F71: My brother's a Grey Warden. I had my friend Aveline take him as far from Orlais as possible.
00004F73: There was a voice in him, driving him toward justice for the mages, so loud that it drowned everything out.
00004F74: I assume Varric's been feeding you information about the Inquisition? What did he say about me?
00004F75: He's not just a monster or a hero. Or maybe he's both.
00004F76: He was trying to change the world. He knew it couldn't happen peacefully.
000050C1: Corypheus simply cut them down. So much screaming after that first blast of fire. So many people turned to ash.
000050C2: I've had... difficulty forgetting his assault on Haven.
000050DB: They'll have to cope.
000050DC: There is a difference between luxury and a building with no holes in the walls.
000050DD: Our allies shouldn't expect luxuries when they sign on to fight the first darkspawn.
00005181: I want to know about Wardens.
00005182: What's it like being a Warden? I can't even imagine.
00005183: It becomes your life: searching out darkspawn, killing them, ensuring no one ever knows how close they are.
00005185: It's been a long time since I was anything else.
00005312: It certainly wouldn't do for the Inquisition to appear overly shabby.
00005313: Yes, let's keep up appearances.
00005314: The people coming know we just survived Corypheus and a dragon.
0000534D: We've only just now convinced everyone we are precisely what Thedas requires.
0000534E: And they must be confident we are able to do so again.
000057A8:
000057AA:
000057AB:
000057AE: I've just finished a tour of our new locale.
00005814:
00005816:
00005817:
0000581D:
0000581F:
00005822:
0000585A: There is not much time, Inquisitor.
0000585C: The mages are showing great trust in you. They need to feel safe here.
00005860: The templars came far to fight with us. They need to feel secure here.
00005893: We lost far too many good people to that monster.
00005894: I won't let it haunt me.
00005895: I wish we'd saved more lives.
00005896: I can't permit bad memories to influence the job we must do.
00005897: I keep feeling that fire's heat on the back of my neck, too.
00005898: I'm troubled by it as well.
00005899: Corypheus will pay when I face him again.
0000589A: We'll have revenge.
0000589C: I'm more concerned about reinforcing Skyhold in case Corypheus attacks again.
0000589D: Our own safety comes first.
000058A4: Do you not feel safe here?
000058A5: And you don't?
000058A9: I dearly hope that happens soon.
000058AA: Our allies will be forgiving.
000058B1: You believe in your purpose, and that is good. That is your power.
000058B2: I don't see a Maker anywhere, do you?
000058B3: Tread carefully, Inquisitor. This ground is more treacherous than you know.
000058B4: We cannot tarry long.
000058B7: Seems like I was just in the wrong place at the wrong time.
000058BA: You must know what really happened at the Temple of Sacred Ashes.
000058C0: But is He real? Is His will made manifest? Of this, none can be certain.
000058C1: Do you remember what happened?
000058C2: Why me?
000058C4: So all of this is just a dream? Part of the Fade?
000058C5: And it is the key that locks or unlocks a door to the Fade.
000058C7: The minds of mankind are made real here. Their hopes, their loves, and their fears.
000058C9: Perhaps.
000058CB: It is the needle that passes through the Veil, as little else can. You are the thread.
000058CE: Tell me why you're here. Why take part in this?
000058D1: Why are you helping us?
000058D2: Odd thing for the Divine to say.
000058D4: We should keep moving.
000058D5: Just as the Maker intended, I suppose?
000058D6: I think this was an accident.
000058D9: As must you. The answer lies in your memories, lost to the Nightmare when you last walked the Fade.
000058DB: Or you could just tell me.
000058DE: It is not "just" a dream.
000058DF: Is anything here real?
000058E0: We only have a short time. Ask what you must.
000058E1: It lets you walk in the Fade physically and survive. Without it, Corypheus must find another way to the Black City.
000058E2: Goodbye.
000058E3: Would you trust my words? Trust what you have seen.
000058E4: Or perhaps you were precisely where you were meant to be.
000058E7: What can you tell me about this mark on my hand?
000058E8: But what is the Inquisitor? And how will she change the world?
000058E9: If I was chosen, I just don't understand why. Why me? Why this?
000058EA: In fact, I see Him all around us.
000058EC: What changes their world also changes this one. And yours are footsteps that move mountains in both.
000058ED: But what is the Inquisitor? And how will he change the world?
000058EE: I'm right where I should be.
000058F0: You still haven't answered my question. What <i>are</i> you?
000058F1: If we have no doubt, our faith has no value.
000058F2: It is the needle that pulls the thread, as well as the key.
000058F4: Tell me about this "Anchor."
000058F9: I was meant to become the Inquisitor.
000058FA: I don't believe in the Maker.
000058FB: I am what you see. All other answers rest in you.
000058FC: I can't stop dwelling on the day he attacked our camp.
0000590F: A proper example to set for those still alive.
00005911: I will now bring diplomatic issues to your attention, and I'm more than happy to help with any situations that arise.
00005913: Indeed. But <i>you're</i> the one who lead us to safety.
00005914: I'd be delighted if you could conjure up a marble bath within the next hour.
00005915: Well. Before I return to my duties, allow me to congratulate you on your appointment as Inquisitor, my lady.
00005917: You don't have to be so formal just because I'm Inquisitor now, Josephine.
00005918: I'm sure they'll find rest with the Maker.
0000591B: I will. Thank you, ambassador.
0000591E: Carry on.
0000591F: No need to be all business.
00005923: Move swiftly, Inquisitor. The light will not last.
00005924: The Nightmare is closer now. It knows you seek escape. With each moment, it grows stronger.
00005925: What is this, then? Another memory?
0000592B:
0000592D:
0000592F: Such as a week's worth of bathing?
00005931: My pleasure, Inquisitor.
00005933: I'll attempt to add that to the list.
0000597C: Done.
0000597D: Die!
0000597F: Dorian!
00005984:
0000598C:
0000598D:
0000598F: One down!
00005992: Blackwall!
00005994:
0000599E: Sera!
000059A3: I'm falling back!
000059A8: Very well.
000059A9: Goodbye!
000059AA:
000059AD: Someone help!
000059B1:
000059B4: Right.
000059B6: Back me up!
000059CC: I told that girl to stay out of the way!
000059CF: You're not giving up this fight!
000059D9: This isn't going well.
000059E0: I might need some help here!
000059E2: My pleasure.
000059E5: One less to worry about!
000059E7: Done and done!
000059E8: As you wish.
000059ED:
000059EE: You'd better not be dead, mage!
000059EF: Right away!
000059F0:
000059F8:
000059FA: No!
000059FF: Down you go!
00005A04:
00005A07:
00005A09:
00005A0A: I'm not backing down!
00005A0D:
00005A0E: My lady.
00005A0F: Inquisitor?
00005A12: Something on your mind?
00005A23: At your service.
00005A24: Let's talk about the Grey Wardens. You must know a lot about them.
00005A25:
00005A36: I want to hear more about you.
00005A37: Let's talk about you.
00005A39: We've finally caught up to the Grey Wardens. I suppose it was inevitable.
00005A3B: Tell me about the Wardens.
00005A48:
00005A49: We'll talk later.
00005A4A: Nothing right now. Perhaps in a bit.
00005BA3: So now I'm a hero?
00005BA4: Her questions did not lessen her heroism.
00005BA5: Not yet. Perhaps not ever. The choice will be yours.
00005BA6: You are not the first to ask such questions.
00005BA7: Did Andraste not question when the Maker charged her with an impossible task? Did she not feel unworthy?
00005DEF:
00005DF0:
00005DF1: We lost our Warden!
00005DF2: Blackwall down!
00005E0D:
00005E0E:
00005E40: What's on your mind?
00005E41: I'd like to ask you about Tevinter.
00005E42: Tell me about yourself.
00005E43: I do rather like watching you leave.
00005E44: Try not to kill anyone without me.
00005E45: You seem very interested in my opinions.
00005E46: Here we are again.
00005E47: Could I adore you more? Probably not.
00005E48:
00005E49: You know where I'll be.
00005E4A: Here I thought we were just getting to the good part.
00005E4B:
00005E4C: I do love how you're always on the go. It's tiring to watch you.
00005E4D: I should go.
00005E4E:
00005E4F: Come back tonight, then.
00005E50: So long as you promise to return.
00005E51: Always with the questions. Tsk, tsk—what will people say?
00005E52: Naturally.
00005E53:
00005E54: Tell me about the Imperium.
00005E55: Try not to die. I would notice you were gone.
00005E56: As you wish.
00005E57:
00005E58: The Inquisitor's work is never done, I see.
00005E59:
00005E5A: Tell me about Alexius.
00005E5B: Fancy meeting you here.
00005E5C: That's enough.
00005E5D:
00005E5E: You said Alexius was a mentor of yours?
00005E5F: Questions, questions.
00005E60: Always a sight for sore eyes.
00005E61: It occurs to me that I barely know anything about you.
00005E65: Something you need?
00005F25: Is the Inquisition what you thought it would be?
00005F26: Thoughts on the Inquisition?
00006089: Good day. Would you care to trade?
00006137:
00006138: Until later, then.
00006139:
00006160: This line tests the conversation character proxy
00006245: Another time, then.
00006246: Later, then.
00006247: Later, then.
00006248: Later, then.
00006249: Later, then.
0000629D: This is the ass end of Thedas. You know they eat <i>snails</i> here?
0000637F: Cancel
00006380: Exit
00006381: Back
00006382: OK
00006383: Yes
00006384: No
0000650F: I was not the one who left.
00006510: We needed only the one. We were happy there.
00006511: Has he... have they ever met?
00006512: It did not have to end as it did.
00006513:
00006514: So have I.
00006515: His name is Kieran.
00006516: Until you left him.
00006517: So that's his little boy?
00006518: You've tried to find him?
00006519: <i>This</i> world? How many worlds are there?
0000651A: Don't you think the boy deserves that much?
0000651B: At least you have Kieran.
0000651C:
0000651D:
0000651E: I would have preferred to ask his opinion on the matter.
0000651F: Kieran? Nice name. I think he would have approved.
00006520: I could have had them both.
00006521: Kieran knows who his father is. I made an attempt at contact, but...
00006522: Yes.
00006523: We lived together, for a time. Somewhere safe, far from this world.
00006524: They have not.
00006525: Do you know where he is? I went to Ferelden, but...
00006648: Properties persist for this line
00006CDD: At least we aren't dead. Thank the Maker for that.
00006CDE: The dead are gone, but there's still this mess to clean up.
00006CE0: Lots of work to be done before harvest.
00006CE1: Things are looking up around here, thanks to you.
0000717F: The crown, or her head?
00007181: Tell me about the peace talks.
00007182: They gave the crown to her. And while it looks fetching on her, I intend to take it back.
00007183: A straightforward goal.
00007184: You're here to negotiate.
00007185: The heart of it is simple: I am the rightful heir to the throne of Orlais.
00007187: All of Orlais knows my story. But you, my friend, are far too sensible to be Orlesian.
00007188: Fair enough.
00007189: Just what are you claiming? Her crown, or her head?
0000718A: What will be going on in these negotiations?
0000718B: But my cousin Celene is a politician, while I am a man of action. She charmed the Council of Heralds.
0000718C: What do you get out of this?
0000718D: You didn't extend this invitation out of the goodness of your heart, Grand Duke.
0000718E: So you intend to out-negotiate your cousin.
0000718F: We are straightforward people, you and I. But at court, twists and turns are in fashion.
00007190: I want my empire. I do not wish harm on my cousin, but I would not weep at her demise.
00007191: The talks will take most of the evening. Maker willing, we will emerge triumphant.
00007192: It will take heroic effort on my part, Inquisitor. And a lot of brandy.
00007193: We must navigate a maze of vipers, my friend. Maker willing, there will be enough port.
00007194: If Celene loses her head, it will not be my doing.
000071B8: I get the distinct impression that you don't enjoy politics, Duke Gaspard.
000071B9: What a waste of time.
000071BA: And if the drinks run out?
000071BB: What calamities befall us if they stop serving drinks early?
000071BC: We will whittle one another down with words until we are bored into agreement.
000071BD: We have a giant hole in the sky. None of this matters.
000071BE: You sound less than pleased.
000071BF: Celene will talk circles around us, that elf will glower and cast suspicion everywhere, and I will get very drunk.
000071C0: Somehow, by the time they stop serving drinks, a war will be ended. Politics, my friend. <i>(Sighs.)</i>
000071CB: But there are no winners. Like dogs playing Wicked Grace, it is a mockery of action.
000071CC: In Orlais, they call it "the Great Game." They believe it is something you can play and win.
000071CD: Give me a battlefield, Inquisitor. I will show you who the victors are.
00007207: If we're lucky? Another war will break out.
00009E83: I cannot abide "the Game," my friend. I prefer my enemies armed and facing me. I like clear winners and losers.
00009E84: You and I are in complete agreement, my friend. The court sees this as the Game, but it is nothing of the sort.
00009E92: As you might have guessed, I am not the most political man.
00009E93: If the nobles believe the Inquisition supports me, it will help in negotiations.
00009F88: This guy writes better fiction than I do.
00009F8C: Champion of the Blessed Andraste herself!
00009F90: Vanquisher of the rebel mages of Ferelden, crusher of the vile apostates of the Mage Underground!
00009F97:
00009F99: Shepherd and leash of the wayward Order of Templars, purger of the heretics from the ranks of the faithful!
00009F9B: Remember to smile. This is all for show, my dear.
00009F9F: He is so full of it! That's not how it went.
0000A044: Her Ladyship Mai Bhalsych of Korse.
0000A045:
0000A046: The Iron Bull, leader of the famed mercenary company Bull's Chargers. As the name might imply.
0000A047: Lady Leliana, Nightingale of the Imperial Court.
0000A048: Madame Vivienne, First Enchanter of the Circle of Magi, Enchanter of the Imperial Court, mistress of the Duke of Ghislain.
0000A049:
0000A04A: ...Pentaghast. Fourteenth cousin to the King of Nevarra, nine times removed. Hero of Orlais, Right Hand of the Divine.
0000A04B: Did you see their faces? Priceless.
0000A04C: Veteran of the Fifth Blight.
0000A04D: Get on with it!
0000A04F: Commander of the forces of the Inquisition. Former Knight-Commander of Kirkwall.
0000A050: Seeker Cassandra Allegra Portia Calogera Filomena—
0000A051: Warden Blackwall of Val Chevin, constable of the Grey. Bearer of the Silverite Wings of Valor.
0000A052: Renowned author Varric Tethras.
0000A053: Accompanying the Inquisitor:
0000A054: Lord Dorian Pavus, member of the Circle of Vyrantium, son of Lord Magister Halward Pavus of Asariel.
0000A055: Ser Cullen Stanton Rutherford of Honnleath.
0000A056: [SFX: Applause from the crowd.]
0000A057: Head of noble House Tethras, deshyr of Kirkwall to the Dwarven Merchants Guild.
0000A05E: <i>(Snickers.)</i>
0000A05F: The Lady Inquisitor's elven serving man, Solas.
0000A060: Seneschal of the Inquisition and Left Hand of the Divine.
0000A061: Mistress to the Queen of Ferelden.
0000A062: Mistress to the Prince Consort of Ferelden.
0000A063: The Lord Inquisitor's elven servant, Solas.
0000A064:
0000A065: And Lady Josephine Cherette Montilyet of Antiva City. Ambassador of the Inquisition.
0000A066:
0000A0C1: Another investigate
0000A0C2: So many investigate lines!
0000A0D5:
0000A12D:
0000A15A: Why are the templars suffering losses in the capital? Isn't this a stronghold?
0000A15D: The war is felt even here. Order must be restored to end it.
0000A1BE: And I take joy in watching the scandalized expressions when they see us together.
0000A46A:
0000A46C: Charming. My countrymen don't make friends easily, do they?
0000A48E: Anything good on them?
0000A48F: They hurt themselves for years to get stronger, but they still die so easily.
0000A53B: These customs must have been as familiar to ancient elves as bowing to a queen is to you or I.
0000A53C: To those who knew it, perhaps this ritual was little more than a polite knock at the gate.
0000A571: I find it difficult to picture you curtsying to anyone.
0000A573: You? Bow?
0000A57C: Nothing is lost by indulging in the occasional civilized conduct... particularly when unexpected.
0000A57D: Have we become so familiar you can predict my manners and customs now?
0000A583: Why our dear empress tolerated that is one of the mysteries of our age.
0000A597: Why, Madame Vivienne, I expected sweeter barbs from a tongue as subtle as yours!
0000A5E6: You unnerve me as would a cockroach crossing the floor, making me think new accommodations might be required.
0000A5E7: Does this place unnerve you so? Or is it I?
0000A5EA:
0000A5EB: There.
0000A5EF: Well done. Let us see what awaits.
0000A5F0: After you. I insist.
0000A84E:
0000A863:
0000A8C5: It <i>is</i> a maze. This Well of Sorrows was clearly not for the common man.
0000A8CD: Elfy-elves didn't want normal people near their precious Well.
0000A8D0: Be ready. These elven Sentinels will know every turn.
0000A8D2: Can you hear that ahead? People whispering?
0000A8D3: You surprised? This temple doesn't exactly roll out welcome mats.
0000A8D4: There better be something good at the end of this.
0000A8D5: Let's follow the sound of the fighting. That usually works for us.
0000A8DA:
0000A9F3: Who are you ladies?
0000A9F5: We haven't been properly introduced.
0000AA3C: How did Celene take power?
0000AA3D: If you're the rightful heir, how did Celene become empress?
0000AA3E: What's your claim to the throne?
0000AA3F: The Hundred Days Cough swept Val Royeaux in 8:77. It killed thousands of children—royalty and commoner alike.
0000AA40: And I am the eldest. By rights, the crown should have passed to me.
0000AA41: You're the true heir?
0000AA42: There are only three living grandchildren of Emperor Judicael the First: myself, my sister Florianne, and Celene.
0000AA43:
0000AA44: I will now test a timeout response.  Do NOT respond to this line
0000AA45: Don't!
0000AA46: NOOOO
0000AA47: Do NOT touch!
0000AA48: This is a timeout response!
0000AA49: I said no!
0000AA4B: Hello
0000AA4C: Another line!
0000AA90: Celene is a Valmont. Her honored father was my mother's brother. But she is the youngest.
0000AA91: Celene outplayed me, forming alliances on the council for support. So they passed over me in her favor.
0000AA95: When there is any doubt surrounding the line of succession, the matter falls to the Council of Heralds.
0000AA96: I am the oldest, but I lack the Valmont name. My mother was the late emperor's sister.
0000AAB6: How rude of us to forget!
0000AB4A: And Lady Colombe.
0000AB4D: Milady Inquisitor, may I present Lady Couteau?
0000AB4F: And of course, Lady Fleur. We are the empress's ladies-in-waiting.
0000AB50: My lord Inquisitor, allow me to present Lady Couteau.
0000AC7C: Lord Severin Doucy, baron of Jader. Accompanying the baron...
0000AC7D: Lady Yvonne Blanchard, Duchess of Val Montaigne, Chevalier of the Empire, hero of the Battle of White River...
0000AC7E: Revered Mother Lucille of the chantry of Arlesans, third cousin of Duke Gratien of Arlesans.
0000AC81: Lady Solange Levesque, Marquise of Montvert, ambassador to the Court of Nevarra.
0000AC82: Ser Honorine Chastain, Chevalier of the Empire...
0000AC83: Khalida Zuri Siavash, eldest daughter of the Gana of Dairsmuid and Rivaini ambassador to the Imperial Court.
0000AC84: Lord Marcellin, Comte de Travert, and his wife Lady Elodie, patroness of the artist Chantal of Val Royeaux...
0000AC85: Prince Ezio Valisti of the House of Valisti in Antiva, and Third Talon of the Antivan Crows.
0000AC86: And Ser Bastien Voclain, Chevalier of the Empire and paramour of the comte.
0000AC8C: Accompanying the ambassador, her daughter, Lady Madeline, renowned poet and author.
0000AD6C: Champion of the Grand Tourney of Tantervale, bearer of the Veridium Signet of Bravery and the Golden Star of Orlais...
0000AD6D: Lady Arlette and their son, Lord Edmond, student of the composer Emeline of Montsimmard.
0000AD6E: Patroness of the painter Ambrose Poirier, and second cousin of Princess Elettra of the House of Alberici in Antiva.
0000AD6F: And patroness of the great artisan Baldassare of Antiva City.
0000AD76: Accompanying the duchess: Anselmo, Undergardener of Val Montaigne and paramour to the duchess.
0000AE3F: They say Andraste sent you to save the world.
0000AE40:
0000AE59: If it'll help save lives and bring peace, I'll be the first to believe.
0000AE5D: Your beliefs mean nothing to me.
0000AE5E: You sound doubtful.
0000AE5F: I don't have to worry about you falling at my feet in worship, then? That has been tiresome...
0000AE60: I don't care what you believe.
0000AE61: I believe we must each attend to our own lives to find salvation.
0000AE62: I'm trying. I hope I don't disappoint.
0000AE63: I'll do my best.
0000AE64: I hope so, too.
0000AE65: Good, perhaps the adulation of thousands won't go to your head,.
0000AE73:
0000AEA7: I will leave you to your duties.
0000AEA9: I don't see any other priests in the village. Where is everybody?
0000AEAB: What are your feelings on the mages working with Tevinter?
0000AEAC: Are you alone here?
0000AEAD: Goodbye.
0000AEAF: Good day to you, my child.
0000AEB0: Do you support this alliance?
0000B3F2:
0000B3F3:
0000B3F4: Keep your guard up. More of them on their way from the lake.
0000B42C: Investigate
0000B54B:
0000B647: Have they overreached?
0000B648: Isn't that what they're doing?
0000B649: Their war is costing them. Maybe it'll open their eyes.
0000B64A:
0000B64B:
0000B64C: I bet they're thinking the same thing about us.
0000B6D8: How are people responding to all of this?
0000B6DC:
0000B6DD: Where is the Lord Seeker taking the templars?
0000B6E0: How many templars turned on the Chantry, exactly?
0000B6E2: That's not enough.
0000B6E4: Perhaps you are correct. We are only trying to find our way, with little guidance now but our faith.
0000B6EC: You're obviously skeptical. What do <i>you</i> believe I am?
0000B6ED: So what happens now? Will the Chantry continue to denounce me?
0000B6F5: It's not too late: the Chantry could still help us and come out on top.
0000B6F6: How are people reacting?
0000B6F7: The Chantry made a mistake.
0000B6F8: What will the Chantry do now?
0000B6F9: There's got to be a way to calm everything down and clean up this mess.
0000B6FA: The Chantry made a big mistake, and now it's paying the price.
0000B6FB: Where have the templars gone?
0000B6FC: I'll stop this somehow.
0000B6FD: You could still help us.
0000B6FE: How many templars rebelled?
0000B6FF: What do you believe about me?
0000B702: For you to be true, a great many things must be false. And if you are false, a great many things must have failed.
0000B704: There is chaos ahead, whatever your intentions.
0000B705: That doesn't answer my question.
0000B706: Is crafting the templars into a new power really any worse than declaring a rival to the Chantry itself?
0000B70A: Our Divine, Her Holiness, is dead. I have seen evidence for everything <i>except</i> what would comfort me.
0000B710: The White Spire here in the capital was the largest garrison, but it now stands empty.
0000B712: <i>(Chuckles.)</i> They rebelled across Thedas. Some remained loyal, but not enough to call them "the Order."
0000B713: Despair. Fear. We mourn Her Holiness. The people look to the sky and wonder how long before terror comes for us all.
0000B714: There must be a way through this. Is it you? The templars? The Maker's will?
0000B715: We abandoned our duties, we servants of the faith. Now we can only pray.
0000B716: I hope against hope that may be the case.
0000B718: Leave me be, survivor. Your presence here is not comforting.
0000B7F9: Look at these poncy gits. How many vaults are sitting unguarded <i>right now</i>?
0000B7FB:
0000B7FC: I'd invite this lot out for drinks later, but I'm afraid they'd annex the tavern.
0000B7FE: The Inquisition's reach is increasing. Impressive.
0000B7FF: Good thing the nobles are here. Maybe the templars are attracted to shiny objects.
0000B800: These lords are useful, but none of this should be necessary.
0000B926:
0000B928: Show me what you are!
0000B929: Prepare them! Guide them to me!
0000B92B:
0000B92D:
0000B92E: I would know you!
0000B930:
0000B93A: They are monstrous!
0000B93B: I know!
0000B93C: Templars!
0000B93D: That's shite!
0000B93E: These things—traitors to their kin!
0000B93F: What are these things?
0000B941:
0000B96A: I heard nothing.
0000B96B: Where? I do not hear anything.
0000B96C: What the what? All I hear is fighting.
0000B96D: I didn't hear him.
0000B96E: You will be so much more!
0000B972: I didn't hear anything.
0000BA0E: We haven't had visitors since the trouble started.
0000BA13: Good day to you.
0000BA16:
0000BA17: You just move along. We don't need any trouble.
0000BA18: More ruffians? As if we don't get enough from the fort. Bastards with swords lording it over us poor folk.
0000BA19:
0000BA1C: Hmph. Maybe you aren't so bad after all.
0000BA1D: We don't have anything you want, so just keep on walking.
0000BA1E: What are you looking at?
0000BA26: Glad you came along when you did.
0000BA6D: Welcome to Crestwood, for what it's worth.
0000BA6E:
0000BA6F: Be safe, friend.
0000BA70: Good day.
0000BEE5:
0000BEE8: Thanks for your help, but I fear we haven't seen the end of these creatures.
0000BEED:
0000BEEE:
0000BF0E:
0000BF0F:
0000BF10: More of them approaching!
0000BF12: REQUIRES:
0000BF13: MODIFICATION SLOTS:
0000BF87: Let's see what the Venatori are after.
0000BFCF: Craft Item
0000BFEE: If the Venatori sought something here, it may be worth finding.
0000BFF1: Did they honestly think that would keep us out?
0000C196: You Have Crafted:
0000C1E6: The fire couldn't destroy these entirely. Whatever they are.
0000C1E7: It looks like tools, and part of a forge.
0000C1E9: Lyrium bottles. Licked clean.
0000C1EA:
0000C1EB:
0000C1ED: How much red lyrium is Samson taking? His resistance must be extraordinary.
0000C1EF: Tranquil often design their own tools. Dagna should be able to make sense of them.
0000C1F4: If Maddox used these to make Samson's armor, she could use them to unmake it.
0000C1FC: Does he think I'll understand? What does he know?
0000C1FD: What does it say?
0000C1FE: "The Chantry used us. You're fighting the wrong battle."
0000C1FF:
0000C200: "Drink enough lyrium, and its song reveals the truth."
0000C201: Samson left a message. For me.
0000C202: "Corypheus chose me as his general, and his vessel of power." And other such nonsense.
0000C38A:
0000C38C: We have him.
0000C38E: Yes, Inquisitor?
0000C38F: I'll keep looking around.
0000C390: Yes, we should get back to it.
0000C391: What else do you remember about Samson? The man he used to be?
0000C392: Is there anything in the camp that could help? Or point us to Samson?
0000C393:
0000C394: Do you see anything useful?
0000C395: Goodbye.
0000C396: A dismal place to die.
0000C397: Tell me about Samson.
0000C398: It can't have been much of a place to live, either, under Samson's command.
0000C399: Does it matter? "He used to be kind" only carries so far.
0000C39A: Yet Maddox died to help him escape. Samson does command loyalty.
0000C3DD: They are implements for working lyrium safely. The craftsmanship is remarkable.
0000C3DE: Those are lyrium-forging implements. Of <i>remarkable</i> design. Intact, they'd be worth a fortune.
0000C3E0: I've seen similar implements for forging with lyrium. None this advanced.
0000C3E8: This must have been Maddox's room.
0000C3E9: Revolting.
0000C3EA: Drinking it, wearing it, growing it—you can't say Samson isn't committed.
0000C3EB: Desperate, digging, it doesn't sing as loudly, so he needs more.
0000C41D: It's hard to tell. All I see is smoke and ash.
0000C424: We can't leave Maddox here. He should be properly laid to rest.
0000C425: Maddox deserves a funeral.
0000C426: I'll have someone take care of it.
0000C42B: If this is Samson's idea of remaking the world, I prefer yours.
0000C42C: If even Samson did his best for Maddox, we can do no less.
0000C432:
0000C6E7:
0000C6E9: I'm still here, Inquisitor.
0000C6ED: Fair enough, I'm not going anywhere.
0000C6F0: Tell me about Corypheus.
0000C6F2: Goodbye, Samson.
0000C6F3: I have an Inquisition to run.
0000C6F6: You were Corypheus's general. I want to know everything.
0000C6F9: He's not like any mage I've ever met. It's like being near a storm, or an avalanche.
0000C6FE: What he lost, long ago, it still burns—you can see it.
0000C6FF: Having divinity snatched away. Can't even imagine it, can you?
0000C71F: You must have realized what Corypheus is. Why would you fight for him?
0000C720: He wanted a leader for the red templars who couldn't be destroyed by the lyrium.
0000C721: Why did you serve Corypheus?
0000C72A: I wasn't just some figurehead. He trusted me with <i>command</i>.
0000C72B: Twice now I've sworn the templars' oath, but Corypheus had more faith in me than the knight-commander ever did.
0000C72C: I was a Kirkwall guttersnipe crawling after lyrium, and Corypheus gave me back my sword.
0000C72F: I'd have been a fool to say no. I was a greater fool for saying yes.
0000C8C0: Challenge me if you dare, dragon!
0000C8C1:
0000C8C2: As you wish!
0000C8C3: You dare to touch an avatar of divinity!
0000C8C4: I will crush you—I swear it!
0000C8C5: I will not stand for this outrage!
0000C8C6: If you desire death, you shall have it!
0000C8C7:
0000C8C8: Enough! I will destroy you where you stand!
0000C8C9:
0000C8CA:
0000C8CB: A dragon. How clever of you.
0000C8CC:
0000C8CD: I shall sear you from the very heavens!
0000C8CE:
0000C8D0: I shall not stand here and endure such insult!
0000C8D1:
0000C8D2: It will avail you nothing.
0000C8D3:
0000C8D4:
0000C8D5: Feel my wrath, little wretch!
0000C8D7: Very well—I shall deal with <i>you</i> instead!
0000C8D8: Your dragon is persistent. I will tear it from the skies!
0000C8D9: Away with you!
0000C8DA: The dragon must perish—I command it!
0000CA0C: The dragon's dead!
0000CA0D: Yes, and Morrigan is the only one who can stop it!
0000CA0E: The dragon has fallen!
0000CA0F: The dragon is dead! What do we do?
0000CA10: Thank you, Cole! Very helpful!
0000CA11: What now? Any more dragons to pull out of your ass?
0000CA12: Ah, crap. So much for <i>our</i> dragon!
0000CA13:
0000CA14: I can see that!
0000CA15: Morrigan could still be alive! We have to help her!
0000CA16: Morrigan! Is she dead?
0000CA17: The witch lives! Inquisitor, we must get to her!
0000CA18: It killed the dragon!
0000CA19: Not today!
0000CA1A: Dragon-lady might still be alive! We should help her!
0000CA1B: Then we need to revive our own!
0000CA1C: The dragon! It's dead!
0000CA1D: Then let's get Morrigan to kill it back!
0000CA1E: No! You?
0000CA1F: Did Morrigan go tits-up? We should check!
0000CA20: Yes! So let's wake up ours!
0000CA21: Our dragon is dead!
0000CA22: Yes. But don't we have a dragon, too?
0000CA23: Morrigan lives! We must go to her aid!
0000CA24: Yeah, which is why we want our own dragon up and fighting!
0000CA25: There's a dragon trying to kill us!
0000CA26:
0000CA27: All the better to revive our own!
0000CA28: The witch could be alive! We have to help her!
0000CA29: She's hurt, but not dead! We have to help her!
0000CA2A: I didn't say it would be easy!
0000CA2B: Morrigan must be alive! We must reach her!
0000CA2C: The Archdemon's coming! We must fight!
0000CA2D: It killed the dragon! We're dragon-less!
0000CA2E: Morrigan might still be alive! We should check!
0000CA2F: And one there who will help us, if she lives!
0000CA30: Pissballs! Your dragon!
0000CBF1: Perhaps we can help.
0000CBF2: If they're suffering, maybe they'll be open to working with the Inquisition.
0000CC03: Cullen said you were templars together in Kirkwall.
0000CC04: You knew Cullen?
0000CC13: That's right. He arrived after the trouble at Ferelden's Circle.
0000CC16: He did right by the mages, though. Never played rough with them. Not like Meredith.
0000CC17: Cullen jumped at his shadow in those days. Always on the watch for abominations and demons...
0000CEE8: So it is—kill him before he destroys the Veil!
0000CEEA: He's really doing it! We have to stop him!
0000CEED: And then the Fade swallows the world, right?
0000CEEF:
0000CEF3: It will endanger the world! We must stop this!
0000CEF4: We should do something about that!
0000CEFC: Not on our watch!
0000CEFF: Had enough of him frigging with my sky!
0000CF02: The Breach is getting bigger!
0000CF3C: I will not yet fall!
0000CF3E: No! I will not allow you this victory!
0000CF40: The last strike shall be mine!
0000CF43: Grant me power to finish this last rite!
0000CF44: You and all the heathen barbarians shall burn!
0000CF45: <i>(Screams.)</i> I will not allow it!
0000CF46:
0000CF47: I need only moments more!
0000D201: The nobles may not like it, but after a few lose their heads, they'll fall in line.
0000D203: When I am emperor, there will be changes. No more of this courtier's nonsense.
0000D288: Are you working for the mage rebellion?
0000D289: Do you support the mages?
0000D28A: Mages are children of the Maker, no less than the rest of us.
0000D28B: They struggle no less with questions of faith.
0000D698:
0000D69A: Just give the word. We're ready to move.
0000D69B: What's on your mind?
0000D69E: Having fun, boss? I always enjoy canapés while surrounded by people who want to kill me.
0000D6C4: I'll let you know.
0000D6C5:
0000D6C6: While I have a moment: is there anyone here I should question?
0000D6C7: I'm ready for anything. Just give the word.
0000D6C9: Have you seen anything?
0000D6CA: So... Silverite Wings of Valor? What did you get that for?
0000D6CB: What's the word? Seen anything yet?
0000D6CC: Any suggestions?
0000D6CE: I have to go. Keep your eyes open.
0000D6CF: Silverite Wings of Valor?
0000D6D0: Are we ready to make our move?
0000D6D1: Wait for my signal.
0000D6F9: Care to elaborate?
0000D6FA: It was a long time ago. Back when we didn't stop to boast about past victories when there was an assassin on the loose.
0000D6FD: For... valor.
0000D708: There aren't enough guards. That seems odd.
0000D709: I just witnessed the start of blood feud between three noble families. But anything useful? No.
0000D70A: Either the empress disguised them for appearances, or something has gone wrong.
0000D70C: Nothing. Wherever our enemy is, he's keeping out of sight.
0000D70D: Nine different ladies and six gentlemen have asked Cullen to dance. I think he's received two offers of marriage.
0000D73C: He might need a bodyguard.
0000D741:
0000D742: I'm not well acquainted with Orlesian nobility.
0000D743: They rarely welcome Grey Wardens coming in with the Right of Conscription.
0000D746: They won't miss just a few...
0000D747:
0000D748: The faces talk even when they aren't moving.
0000D749: So many faces...
0000D74A: Are you all right, Cole? You seem distracted. More than usual.
0000D74C: What are you doing, Cole?
0000D74D: Have you seen anything?
0000D74E: Stay out of trouble, Cole.
0000D74F: Carry on.
0000D750: Silk on satin on skin, always wanting, chaste but chased. Too many.
0000D751: Have you observed anything happening yet?
0000D753: Everything all right?
0000D754: What are you up to?
0000D765:
0000D766: Don't worry so much, my dear. I'll be ready when the time comes to strike.
0000D767: And here we are.
0000D768: Watch your back, Inquisitor. Remember: everyone here wants you dead.
0000D784: You've done well so far. Keep it up. Remember, my dear, this is war.
0000D785: You haven't embarrassed yourself as much as I feared. Well done, my dear.
0000D786: If you can, refrain from speaking to anyone for the rest of the evening, darling. You don't want to hurt yourself.
0000D787: Anything happening I should know?
0000D788: Just be ready for trouble.
0000D789: Any words of wisdom for navigating the ballroom?
0000D78A: Any advice about the court?
0000D78B: You're having fun, aren't you?
0000D78C: It seems like you enjoy this, Vivienne.
0000D78D: Have you seen anything?
0000D78F: Be ready to act when I give the signal.
0000D79C: Socks get wet when the tide rises.
0000D79D: They have faces inside their faces, lying with a layer that tells the truth. I don't know how to help them.
0000D79E: Cullen is afraid. They're hunting him, following fear. He shouldn't be here.
0000D79F: A woman tripped on purpose. The man who caught her left the room. They didn't want my help.
0000D7A0: Leliana has many faces. When she puts on a new one, she changes all the way down.
0000D7A2: A fallen fan can cut like a kiss. Hot breath from the wrong boy on the naked nape of the neck.
0000D7A7: Strange that I haven't seen much of Grand Duchess Florianne.
0000D7A8: Cole is behaving even more oddly than usual. Someone should keep an eye on him.
0000D7AA: Keep an eye out for Celene's pet apostate. I've no doubt she's involved in this.
0000D7AB: Make sure you save at least one dance for me.
0000D7AC: Save me a dance.
0000D7AD: All of them.
0000D7AF: One could always find her clinging desperately to the empress's skirts before.
0000D7B4: This is the Game, Inquisitor. Of course I enjoy it. If I didn't, I'd be dead by now.
0000D7B5: The seventh member of the council is... indisposed.
0000D7B6: Always, my dear.
0000D7B7: The council are the highest ranking players of the Game. They see everything. They might know something we can use.
0000D7B8: Speak to the Council of Heralds.
0000D7B9: Six of them are here tonight.
0000D7BA: His absence will complicate the negotiations.
0000D7BC:
0000D7BD: I'll be here. Or possibly closer to the wine.
0000D7BE:
0000D7C0: This is all so familiar. I half expect my mother to materialize from the crowd and criticize my manners.
0000D7C1: I'll be ready for your signal. Provided this spicy punch isn't as strong as it seems.
0000D7C4: Try not to get too drunk while I'm gone.
0000D7C6: Carry on.
0000D7C7: We should dance.
0000D7C8: Don't wear yourself out mingling. I expect a dance before this is over.
0000D7C9: Is this how the elite of Tevinter carry on?
0000D7CA: Anything to report?
0000D7CB: Have you seen anything I should know about?
0000D7CC: Is this like a Tevinter party?
0000D7F2: Other than an overabundance of lavender perfume? No, nothing extraordinary.
0000D7F3: So far, this seems like harmless political intrigue. A few murders arranged, some scandals contrived from nothing.
0000D7F4: Did you see what that marquis is wearing? That suit is a greater crime than anything we're looking for.
0000D7F5: You could almost mistake this for a soiree in the Imperium.
0000D7F6: The same double-dealing, elegant poison, canapés... it's lacking only a few sacrificial slaves and some blood magic.
0000D7F7: I'm trying to keep watch for magic. You know Tevinters. We can't cross a room without casting a spell.
0000D7F8: If there are Tevinter agents here, we'll find them.
0000D7F9: <i>(Sighs.)</i> Like a homecoming, honestly.
0000D7FA:
0000D7FC: You ask so much of me.
0000E337: Weapon Modification
0000E338: CHOOSE SLOT
0000E339: MODIFICATION
0000E33A: Armor Modification
0000E33B: UPGRADE
0000E33C: Select
0000E33D: Remove Upgrade
0000E342: Select Base Weapon
0000E343: Select Base Armor
0000E8BE: Another time, Inquisitor.
0000E9DD: Inquisitor Adaar. The stories claimed you were barely capable of speech.
0000E9E7: You must be Inquisitor Cadash. I've heard stories.
0000E9ED: Inquisitor Lavellan. How many of the guests have mistaken you for a kitchen servant?
0000E9F4: Inquisitor Trevelyan. Slumming even more than usual, I see.
0000E9FD: We'll speak more later, ambassador.
0000EA00: What brings you to me?
0000EA09: We'll talk later.
0000EA0C: What can you tell me about Celene and Gaspard?
0000EA0D: Tell me about the leaders.
0000EA13:
0000EA4D: Gaspard is a warmonger. He served in the war against Ferelden and fought a dozen skirmishes on the Nevarran border.
0000EA6F: But reason is cautious. Reason looks for compromise. Reason doesn't choose radical change.
0000EA70: Celene is the voice of reason in the empire.
0000EA71: However sorely it may be needed.
0000EA72: He's a simple man. Simple men aren't hard to manipulate.
0000EA77: Until next time, Inquisitor.
0000EA78:
0000EA79:
0000EA7A: Another time, friend.
0000EA7B:
0000EA7D:
0000EA7E: Inquisitor, to what do we owe this honor?
0000EA80: Is there something we may do for you?
0000EA81: I'm an elf, Inquisitor. That should tell you everything you need to know about my life.
0000EA82: I'm good at what I do. That's all that matters. I will help my people no matter the cost.
0000EA83: What's happening with the peace talks now?
0000EA85: What are Celene's goals?
0000EA87: What is the empress trying to accomplish with the negotiations?
0000EA8B: How are the talks going?
0000EA91: Goodbye.
0000EA92: Good evening.
0000EAD7: Gaspard and Briala are driven by personal ambitions, but those desires threaten the safety of all Orlesians.
0000EAD8: Peace is her only objective, Inquisitor.
0000EAD9: The war must end tonight. We must conclude this to deal with the larger crisis.
0000EAE0:
0000EAE1:
0000EAF7: My friend! Come in! Have a drink! What can I do for you?
0000EAF8: It is always good to see you, my friend.
0000EAFE: What can you tell me about Celene and Briala?
0000EB00: What are you hoping to achieve at the negotiations?
0000EB01: We'll speak later, Duke Gaspard.
0000EB06: Tell me about your politics.
0000EB08: Goodbye.
0000EB0B: Tell me about the others.
0000EB81: I intend to take back what is rightfully mine.
0000EB82: Celene stole the crown through politicking, but I am the rightful Emperor of Orlais.
0000EB88: The empire has been mired in intrigue for too long. We need a clear course of action.
0000EB89: That makes sense.
0000EB8A: I can understand that.
0000EB8C: You want to fight more wars.
0000EB8D: You say you hate politics, but you're here to negotiate.
0000EB8F: You intend to return to expansionism.
0000EB90: What course of action?
0000EB91: What action did you have in mind?
0000EB92: But you're here for politics.
0000EB93: Briala may be called "ambassador," but she is purely a spy.
0000EB94: But the Game is a farce. I will prove that a few hundred chevaliers are better than diplomacy.
0000EB96: She works toward some hidden agenda. Elves have no place in politics. Her presence here is suspicious.
0000EB98: Celene is a skilled player in the Game. She knows how to get her way with a few words and a smile.
0000EB99: I will see Orlais return to glory as the strongest nation in Thedas.
0000EB9B: The empire is declining. We cannot allow Nevarra and Ferelden to chip away our borders.
0000EB9C: I can play the Game when I must. If I couldn't, I'd be dead by now, Inquisitor.
0000EB9D: But it is not my choice. Celene has my sister involved in this mess.
0000EB9E: I would prefer to settle this on the battlefield, but for Florianne... I will sit and talk.
0000EB9F: I knew we were both called to action, my friend.
0000EBA0: I like to solve problems in the simplest manner, my friend.
0000EC58: How's your lyrium withdrawal?
0000EC59: How are you coping without lyrium?
0000EDE6: The damage is done. I can feel it, like something uncoiling in my gut.
0000F0EA:
0000F0EB: What was that?
0000F0EC: What was that?
0000F0ED: You hear that?
0000F0EE: The temple's guardians, perhaps.
0000F0F0: You hear that?
0000F0F1: What was that?
0000F0F2: Worried, wary, watchful, and we are unwanted.
0000F115: This place is magnificent. How many ages passed, and yet it still stands.
0000F11D: Makes you wonder what the elves could have accomplished if the Imperium <i>hadn't</i> wiped them out.
0000F129: I wish I could tell you. I'm sorry you won't have the chance.
0000F12A: Perhaps we'd live in a world of marvels.
0000F12B: Perhaps astonishing.
0000F12C: Well, there'd be far fewer ruins for us to get lost in.
0000F12D: I think we could stand to be a mite less successful, judging by our bloody history.
0000F12E: No room in that assessment for two empires just to get along, I suppose?
0000F12F: Someone else would have.
0000F130: Humanity might not be here.
0000F131: Would humans have been so successful if the ancient elves had kept their empire?
0000F132: Sometimes I try to.
0000F133: If not Tevinter, someone else would have. Clearly they were weak enough to be destroyed.
0000F134: I've wondered what it would be like to have lived when my people were a power.
0000F13B:
0000F14C:
0000F150: Fancy place. Bet it was all shiny when it was new.
0000F151: We closer to that Well yet?
0000F15C: The ancient elves erected some marvelous architecture.
0000F15F: I can't deny this place is fascinating.
0000F168: What were these "gods" of the elves, I wonder? A strange business.
0000F169: We must mind our step. Everything here is crumbling.
0000F16F: I'm no historian, but I think we've outdone ourselves with this place.
0000F170: How long did it take the forest to grow over all this stuff?
0000F178: Fancy place.
0000F184: Think those elves will come out of hiding?
0000F18C: This place is full of old pain, so familiar that they would miss it if it healed.
0000F192: This place stretches on for miles.
0000F19B:
0000F1A0: What's the plan, Ser Barris?
0000F1A5: Those elves lay an impressive ambush. Where are they?
0000F1A8: The room we stand in is a vestibule, not the temple proper.
0000F1D4: You're not mages. You need lyrium for this?
0000F1D5: Anything new on the Elder One?
0000F1D7: I'll be back.
0000F1D8:
0000F1D9: It's the only plan we've got.
0000F1DA: I hope you're right. I'll return.
0000F1DB: This better work.
0000F1DD: How will lyrium help?
0000F1DE: With them and enough normal lyrium, we can punch a hole in that barrier.
0000F1DF: Envy's rare. Rank and file aren't trained for that. That's why it took us top down.
0000F1E0: But there's a few left who can handle it: veterans. Bring them here.
0000F1E1: When did the Lord Seeker start taking over?
0000F1E2: Envy claimed to serve the "Elder One." Just like your knight-captain.
0000F1E3: When did the takeover start?
0000F1EF: If he was fake at the start, we let a demon walk in. If he was genuine, Envy took the Lord Seeker from under our noses.
0000F1F0: I'm shamed whatever I say.
0000F1F1: Arrogant fools, all of us.
0000F203: Bring the veterans. That and lyrium will break this demon.
0000F204: The veterans can show us how to push. The lyrium will help, so when we break, we break the enemy.
0000F208:
0000F209: Templars deny magic, but envy demons are tough. Especially when they've had time to entrench themselves.
0000F245: "Break"? You mean you could die?
0000F248: A demon holds the honor of the Order. There isn't a man or woman here who will let that stand.
0000F2FE: Almost there. We get the last of our veterans here with that lyrium, we have a shot.
0000F2FF:
0000F3DB: We still here? Let's just hop into the tunnel those mages left and give them a surprise.
0000F3DD:
0000F3DE: We won't gain anything by rushing.
0000F3DF: Sera, relax. Why are you so afraid?
0000F3E0: Maybe you're right. It would be faster.
0000F3E2: Let's take our time.
0000F3E3:  I just... I can't <i>think</i> here. Everything's too bright <i>and</i> too old.
0000F3E4: Don't be afraid.
0000F3E6: You aren't?
0000F3E7: Doesn't make sense, yeah? But my head hurts.
0000F3E8: It's tempting.
0000F3EB: Well, I'll just piss about like a tit, then.
0000F3EC: Right? Let's go.
0000F3EE: I make the decisions.
0000F3EF: Like we'll gain anything praying to made-up gods?
0000F3F0: We go when I say we go.
0000F43D: Have you heard of the Temple of Mythal or the Well of Sorrows, Solas?
0000F440: Any insight into this place?
0000F441: Ever a concern of yours.
0000F442: Yes?
0000F443: So much of what was passed down is muddled in fiction and hearsay.
0000F444: "History" versus "legend" seems to prey on you.
0000F445: I have never dreamed of this place, and the Dalish speak of it only in half-remembered stories.
0000F448: Obviously, he has other plans. With the knights-vigilant slain at the Conclave, there is nothing more we can do.
0000F449: Perhaps more shall flock to the Lord Seeker's banner now. How far has faith waned, I wonder?
0000F44B: Let's keep moving.
0000F450: Let's figure out how to get past this.
0000F459: Should it not, in a world where the two are somehow indistinguishable?
0000F45C:
0000F45D:
0000F45E:
0000F45F: We have the door! Barris will tell you what we know.
0000F460: Free to pass. I hope you're what they say.
0000F461: They're in place! On your order!
0000F462: We'll make sure this side stays clear. The others need you.
0000F463:
0000F469: Then you understand more than most.
0000F46A: What they sing of me when I'm dead isn't my concern.
0000F46B: It's too soon to tell.
0000F46C: If that is all you hope for, may scholars be kind.
0000F46D: That I brought order.
0000F46E: What will history say of your conquests, Inquisitor?
0000F470: History will know I stood with Andraste.
0000F471: <i>(Laughs.)</i>
0000F472: Perhaps. Faith alone cannot promise an exalted legacy.
0000F473: I don't care.
0000F475: Not now, perhaps. You may find questions of legacy more pressing in years to come.
0000F476: People will know the Inquisition stood against chaos.
0000F477: That I fought for the Maker.
0000F479: Take me several ages into the future, and I'll tell you.
0000F47B:
0000F47C:
0000F480:
0000F482:
0000F52C: Ready on your order.
0000F52D:
0000F52F: Sealed for now! I hope Barris can help you make sense of this.
0000F530:
0000F531: Your people have the gate, but it's a mess out there. Reach that demon, we can scatter them like they scattered us.
0000F532:
0000F54A: You bless us. I feared you were dead.
0000F54B: A pleasure.
0000F54C: There's more coming. Help us.
0000F54D: I believe it represents a petition, a declaration of will to the priests who resided here.
0000F553: Regroup with Barris. We'll handle them.
0000F554: With me!
0000F555:
0000F556: Back to the great hall!
0000F557: Fight well!
0000F558:
0000F559: Over here.
0000F55A:
0000F55B:
0000F55C:
0000F55D: Perhaps that is what led to the wistful Dalish legends of lost elven immortality.
0000F55E: Strange, is it not? So much time and effort.
0000F55F: What sort of ceremony takes decades?
0000F560: Some ancient elven ceremonies were said to take decades to complete. Hopefully this is not such a one.
0000F561: Decades?
0000F562: You bless us. I feared you were dead.
0000F603: We'll hold it. On your lead.
0000F64B:
0000F64C: It's good to see you alive, Herald.
0000F64D:
0000F64E: Of course.
0000F650: Head back to the main hall. We'll meet you there.
0000F651: Regroup in the great hall.
0000F653:
0000F655: Come with me.
0000F656: I need your help. There's more coming.
0000F657:
0000F658: Right!
0000F659: Herald! You live!
0000F65B:
0000F65C:
0000F65D: Maker. What happened to them?
0000F65E: Good luck.
0000F65F:
0000F660: Back to the great hall.
0000F661: Stand with me.
0000F662: We can take them, but I'll need your help.
0000F663:
0000F666:
0000F667: Regroup with Barris. He'll explain the plan.
0000F668: Lead the way.
0000F685: We need you in the hall right away.
0000F693: We're too busy to die.
0000F694: Get to the hall.
0000F695: Just get to the hall. Barris will explain.
0000F696: We need your help.
0000F697: There's no time for dying. Go to the hall—Ser Barris will explain.
0000F699: At once.
0000F6AF: We'll need a bit more than hope. Find Ser Barris in the main hall.
0000F6B0:
0000F6B1: There's more to do. Trust me.
0000F6B2: Get to the main hall. Barris will explain there.
0000F6B3: Thank you. I cannot convey my hope right now.
0000F6B5: Get to the hall.
0000F6B6: Trust that I can stop this. Ser Barris will explain in the main hall.
0000F6B7: A good start to a long night.
0000F6B8: Right away!
0000F6B9: Get to the hall.
0000F6BB: Get to the main hall. Barris will explain.
0000F6BC: We're not done yet. Ser Barris will explain in the main hall.
0000F6BD:
0000F6BE: We need you in the hall.
0000F6BF: By your order.
0000F6C0: You have my thanks.
0000F6C1: We're not done yet. Head to the main hall and find Barris.
0000F6C2: Don't thank me yet.
0000F6C3: Maker!
0000F6FC:
0000F6FD: The Elder One has targeted the Empress of Orlais.
0000F6FE: This "Elder One" thinks highly of himself if he believes he can strike at the empress.
0000F701: An assassination plot against the empress?
0000F703: This "Elder One" picked quite a target. That's the Empress of Orlais.
0000F704: So, a plot against the empress. These guys don't think small, do they?
0000F705: We're ready to follow! On your order.
0000F706: Good work on this side. The others await an order.
0000F707:
0000F708:
0000F709: We'll keep the hall, Herald of Andraste. Show them the light.
0000F70A: We're holding. Barris will give you the details.
0000F70B:
0000F70C:
0000F723: Here—the untainted lyrium Barris told us about.
0000F724: Wherever they got it, that crap is messed up.
0000F725: We saw more at the Breach. Where is it coming from?
0000F726: They're either mad or fools even to be touching this.
0000F728: Just like Haven and the Breach. Where are they getting it from?
0000F729:
0000F72A: The same kind we saw by the Breach. Where did it come from, I wonder?
0000F72B: Right. Because we don't go there.
0000F72C: Just as we found at the Temple of Sacred Ashes.
0000F72D: Idiot templars.
0000F856:
0000F8A5: Careful. Whoever did this is waiting.
0000F8A6:
0000F8A7: Finally. Let's find this stupid Well.
0000F8A8: I suggest we step carefully, Inquisitor.
0000F8A9: I can hear it. It's closer down here.
0000F8AA: Shall we step more lightly now?
0000F8AB: Eyes peeled. I hear something.
0000F8AC: At last. Let's find this Well and go.
0000F8F4: Look—a bunch of normal templars are still fighting the red ones.
0000FA5F:
0000FA61: The beast! End it!
0000FA62:
0000FA99:
000100AF: Templars! Sort of!
000100B0: Make them feel it!
000100B1: Indeed. There are few crimes worse.
000100B2: We all noticed!
000100B4: You think?
000100B5: I'm more worried about them trying to kill us!
000100B6: It's horrible!
000100B7: I'll let them know!
000100BB: If it's weird and I haven't seen it, that's worrying!
000100BC: Does that matter right now?
000100BD: Not what I want to think about!
000100BE: Like no templars I've ever seen.
000100BF: And yet there seems no shortage here.
0001017E: Mistress Nightingale! What a pleasure to see you again! You look radiant!
000101BA: Excellent! Now, I must dance with the dowager. It was lovely to see you, my dear.
000101BB: I have missed them very much. Little Sylvie must be ten now, no?
000101BC: No complaints, my dear. No complaints. You must come to the chateau to see the girls! They will be overjoyed.
000101BD:
000101BE: Marquis! It's been far too long! How is your family in Val Chevin?
000101BF: <i>(Sighs.)</i>
000106B4: Do take care!
000106BC: Her Imperial Majesty is unfortunately occupied at present.
000106BD: Enjoy the masquerade.
000106C4: Things do not look promising.
000106C5: But the night is young, and Her Majesty will do everything she can to persuade him.
000106C7: The grand duke is as stubborn as always. He will not accept anything but victory in battle.
00010929: What does the magister have against you?
0001092F:
00010939: Why does Alexius disapprove?
0001093C: Have you reconsidered? I can be of use to your organization.
00010941: He says all Tranquil must leave Redcliffe, but who would take us in?
00010942: He does not like to be reminded of what mages can become.
00010947: I should go.
0001094D: How long have Tevinters been here?
00010955: Farewell, then.
0001095F: The Inquisition. Back again. Perhaps I can be of use?
00010969:
00010A9E: Those now in Redcliffe prefer not to see us.
00010A9F:
00010AA0: I am an alchemist. You must require potions. If the magister will not have me here, perhaps I can offer my services.
00010AA3: It would reflect poorly on any alliance with the free mages to have someone like me around.
00010AA4: We are sufficiently supplied without you.
00010AA5: Please join us.
00010AA6: Thank you.
00010AA7: Yes. My talent for magic was... insufficient to protect me from demons.
00010AAA: We don't need you.
00010AAB: My magic is gone, along with my dreams and desires.
00010AAC: Farewell.
00010AAF: Rather than risk me becoming possessed, the Circle removed my connection to the Fade.
00010AB0: Of course.
00010AB1: We would be delighted to have you working for the Inquisition.
00010AB2: One moment. You are a member of the Inquisition, are you not?
00010AB3: While one lives, it is good to believe there is still a use for one's talents.
00010AB4: Magister Alexius arrived at nightfall, two days after we retreated from the Temple of Sacred Ashes.
00010AB7: He forced anyone without magic out of the castle, save those he required to serve him.
00010AB8: Even the arl was sent away.
00010C23: This is a private conversation.
00010C29: Did you need something?
00010CDE:
00010CDF: Leave us.
00010CE2:
00010CE3: ...The package is in the guest wing. Upper room.
00010CE4: We're not serving drinks. Bother someone else.
00010CE5: Yes.
00010DA3: So far, you're the only one who's insisted we can't work together.
00010DA5: That won't help restore order in the here and now.
00010DAD: I don't know, the Inquisition seems about as functional as any young family.
00010DB1: If the "proper" authority hadn't completely failed, the Conclave wouldn't have been needed.
00010E11: Order will never be restored so long as this rebellion is allowed to fester.
0001137C: This is the first ambient conversation
0001137D: This line successfully passed the conditional check.
0001137E: I am now leaving the conversation.  Wait a few seconds for a second ambient conversation to fire.
0001137F: THIS IS NOT THE LINE THAT SHOULD BE PLAYED
00011380: But it will have a conditional check
00011381: This conversation will not have any player responses
000113A5: Indeed
000113A6: It's true!
000113A7: Hey it totally does
000113A8: This is a different ambient conversation.
000113A9: It should have a player response line
000113AA: Uh huh
000113AB: This concludes the test!
000113AC: (But optin can happen at any time!)
000113AD: Player movement should be restored immediately after the player speaks
00011441:
00011444: It seems this Temple of Mythal is not deserted after all.
00011642: Whoever they are, they don't like red templars any better than we do.
00011648: Least the bastards killed those red templars.
000116B0: And you.
000116B1: And you.
00011929: A just death for these mages. But where are their killers?
0001192A: You know what? These elves are starting to scare me.
0001192B: Looks like an ambush. Impressive work.
00011A0E:
00011ADF:
00011AE7: Without Celene, the Imperial Court can be steel again, instead of silk.
00011AE9: Celene was a fool. Once the Inquisition came to our side, she didn't stand a chance.
00011AEF:
00011AF0:
00011B20:
00011B27: Everything is thin here. The walls between are easy to slip through.
00011B32: The old inhabitants used this place like our chantries?
00011B33: Wonder what their priests would make of us.
00011F12: It is part of you now, and cannot be removed without your death.
00011F54: Katara bas! They fight like a hurricane!
00011F55: These elves want us dead!
00011F56: Who are these elves!
00011F57: Who <i>are</i> these guys?
00011F58: These elves are damned fast!
00011F59: Are those <i>elves</i>? Where did they come from?
00011F5A: Elves! But where did they come from?
00011F5B:
00011F5D: We noticed!
000122E5: I see Calpernia sent Venatori to deal with him.
000122F1: It seems the Venatori tired of following him.
000122F6: Unfortunately for him.
0001231F: Let's look around.
00012355: This is the merchant? I guess he asked Calpernia for a down payment.
000123A5:
000123B2: Don't waste your time, Seeker. Nobody ever answers that.
000123B3: What's that?
000123B4: Is it the elves watching us, or the Venatori?
000123B5: Gotta be elves. The Vints aren't this quiet.
000123B7: Who goes there? Show yourself!
000123B8: Wonder if we're being followed by elves or Venatori.
000123B9: Our movements have not gone unnoticed.
000123BA: If we're being stalked, I'd rather they get it over with.
000123BB: Someone's watching us.
000123BC: Who's there?
00012414: Falon'Din. Overseer of funerals and guide to the elven dead.
00012417: Who is this meant to be?
00012418: I have heard the Dalish invoke him on their deathbed, or before quests from which they expect no return.
0001241E: That seems ill-omened.
0001241F: Perhaps it was meant to frighten the elves' enemies.
00012420: I'm not sure how a "God of the Dead" inspires good fortune.
00012421: Facing death's never easy.
00012423: It is said Falon'Din's appetite for adulation was so great, he began wars to amass more worshippers.
00012425: He's less than cheery.
00012426: Let us be off then.
00012427: The blood of those who wouldn't bow low filled lakes as wide as oceans.
00012428: People cling to whatever gives them hope when their time comes.
0001242A: I do not believe they sing songs about Falon'Din's vanity.
0001242B: Perhaps that's why the Dalish sometimes refer to Falon'Din as "the merciful one."
0001242C: That's <i>not</i> the last thing I want to think of on my deathbed.
0001242D: Do you know any legends?
0001242E: It was almost too late. Falon'Din only surrendered when his brethren bloodied him in his own temple.
0001242F: Mythal rallied the gods, once the shadow of Falon'Din's hunger stretched across her own people.
00012430: My clan never told a story like that about Falon'Din.
00012431: Sounds like he deserved it.
00012432: No story is dramatic if the people in it act sensibly.
00012433: The further the Dalish spread, the further their stories branch and grow.
00012434: That was... grim.
00012435: Yes, I believe they did.
00012436: Never mistake them for arbiters of "true" elvhen culture.
00012437: Did ancient elves believe all their gods so terrifying?
00012438: He sounds mad.
00012439: Yes. Most tales paint Falon'Din's stubbornness second only to his self-regard.
0001243A: I'm surprised they let such a monster live.
0001243B: I've never heard that before.
0001243C: One does not lightly kill a god, Inquisitor. Even in legend.
0001243D: What's this?
0001243F: I believe we are in the presence of the elven goddess Andruil, Lady of the Hunt.
00012440: Very well, let us continue.
00012442: Or a goddess of sacrifice, according to some.
00012443: Truly? I wonder if that is why Andruil's patron animal is the hare.
0001244B: Humans clash with elves all the time. There's blood on both sides.
0001244C: No, we don't.
0001244D: That's unsettling.
0001244E: We're lucky civilization as we know it is intact.
0001244F: Or defending against them?
00012450: 'Tis said the Dalish invoke her before a chase. Especially if they happen to be stalking humans.
00012451: The Dalish aren't known for being so bloodthirsty, are they?
00012452: I do not favor either. One hears things in an Orlesian court.
00012453: Some admire the Dalish for avoiding the "gifts" of progress for so long.
00012454: Many Orlesian commanders consider skirmishes against the Dalish excellent sport.
00012455: Other Dalish clans do not keep so scrupulously hidden.
00012456: I hardly feel unsafe.
00012457: My clan avoided human settlements, never mind raiding them.
00012458: A sound tactic. If one has room to maneuver out of harm's way.
00012459: 'Tis only what I overheard in the empress's court.
0001245E: More importantly, I suspect none were permitted beyond this area without a priest.
0001245F: I believe they signify an intent to lay one's self bare, to champion a cause without pity, regret, or shame.
00012465: The latter may hold some truth. Ancient elves were said to be gifted wanderers of the Fade.
00012466: Some insisted gods sent fantastic beasts to prophesize in their temples.
00012469: Perhaps this place has a more gruesome history than we know.
00012471: Why did the ancient elves insist on so many rites?
00012472: Legend... does not say.
00012473: What happened to the unsure?
00012474: Why all the rituals?
00012477: What happened to those who were less sure of themselves?
0001247C: We may safely assume one did not petition high priests for Mythal's justice by strolling up and knocking.
00012482: Mythal's cult was not fond of vacillation. One approached them with nothing less than complete confidence.
00012483: It may have served as a chamber of reflection, perhaps to contemplate the righteousness of one's cause.
00012484: Ancient texts claim Mythal passed judgment in the flesh, but 'twas surely the priests who proclaimed rulings here.
00012487: I see no more insufferable ceremony here than in a chantry.
0001248C: Others said they whispered wisdom to those who slept there a year and a day without pause.
00012533:
00012534: Setting Fen'Harel in Mythal's greatest sanctum is as blasphemous as painting Andraste naked in the Chantry.
00012536: There must be reason behind the mysteries. I refuse to believe we cannot tease them out.
00012538: You're not the final expert on these ancient things. No one can be.
00012539: There's a lot we don't know.
0001253B: Perhaps someone added Fen'Harel on a whim. Who can say?
0001253C: You can't know everything.
0001253D: Human or elven, priests are jealous of their authority. It is difficult to imagine one would allow it.
0001253F: I'm afraid ancient elven heresy isn't exactly my specialty.
00012540: For all your "knowledge," Lady Morrigan, you cannot resist giving legend the weight of history.
00012541: The wise do not mistake one for the other.
00012543: Nor mine. 'Tis baffling.
00012544: Sorry, I'm stumped.
00012632: An interesting inscription: "Submit to law unyielding."
00012633: "Law unyielding"?
00012635: To call it "justice" is simplistic. Mythal was properly invoked by those seeking vengeance.
00012636: Perhaps this was some manner of courtroom? I cannot say.
00012637: The ancient elves considered Mythal a god of justice.
00012638: Oh? Are they truly so different?
00012639:
00012752: There!
000128B3: Can. You. Talk. Like. Us!
000128B5: I'll try. <i>(Clears her throat.)</i>
000128B7: Awell!
000128B8: Vir sumeil.
000128BA: Can anyone translate?
000128BB: "We are close."
000128BD: Delltash!
000128E6: The Breach! It's...
000128F4:
000128F6: The Elder One and his Venatori. They are the ones who opened the Breach.
000128FA: Enjoy the view, my dears. This is the Elder One's power.
000128FB: The Veil is shattered. There is no boundary now between the world and the Fade.
000128FC: Everywhere.
000128FE:
0001291A:
0001291B:
0001292A:
00012932:
0001293E:
0001293F:
00012942:
00012943:
00012945:
0001294B: It is to protect from these sorts of excesses that the Rite of Tranquility exists.
0001294C: Oh, well, this is much better! Frigging brilliant!
0001294D: He called it the worst thing that could be done to anyone.
0001294E: Alexius found a way to top it.
0001294F: I agree with him. But this is hardly an improvement.
00012950: Alexius always hated the Rite of Tranquility. He thought it was proof of the South's barbarity.
00012951: Alexius is a monster. He deserves to die. Painfully.
00012952:
00012953: Those gifted with magic, so feared that the mundanes destroyed their minds.
00012954: He must have known this man was a mage once.
00012955:
00012A89: Pray tell, what meaning does our elven "expert" sense lurking behind this?
00012A8B: The inhabitants of this temple may not appreciate guests.
00012A8C: You two look like you're about to kiss when you argue.
00012A8D: We can send for historians once peace is brought to this forest.
00012A90: None we can discern by staring at it.
00012A91: We can study this later.
00012A92: You'd make such a cute couple.
00012A94: Agreed.
00012A95: 'Tis time we pressed forward.
00012A9A: My clan set statues of the Dread Wolf outside our camp. They're meant to frighten harmful spirits.
00012A9B: Maybe it tells a story.
00012A9C: Some chantries display statues of Andraste's betrayer Maferath as part of the Chant.
00012A9E: My clan had Fen'Harel statues.
00012AE2: It might fulfill a similar function. A reminder of vigilance for the faithful.
00012AE3: Perhaps. I thought the ancient elves above quaint superstitions.
00012AE4: Still, so long as the wolf's jaws cannot close around us, we may pass safely on.
00012D29:
00012D2A: Let us take the path already open, Inquisitor. Do not sully your hands.
00012D2B: Maker, guide us past this place.
00012D2C: Never mind.
00012DD6: My research uncovered many strange claims about elven ruins.
00012DD7: Such as?
00012DD8: Tell me some.
00012E68: This is all above me. But bring me the tools, and I'll stand to the last.
00012F1E: Someone should. Mock me as you wish.
00012F22: How kind of you to lend your thoughts to those your people slaughtered.
00012F25:
00012F26:
00012F27:
00012F28:
00012F29:
00012F2A:
00013161: Of course, that appears to be the climate of the day.
00013162: What were you hoping the Lord Seeker would do, exactly?
00013163: Must there? Rebellion seems popular in certain quarters, doesn't it, Seeker?
00013164: There must be sense to it that we can't see.
00013165: What did you want him to do?
00013166: I can't begin to guess the Lord Seeker's mind. He could not have abandoned his intended role more completely.
0001326C: Combo Points
0001326D: Belt Slots
0001326E: Movement Speed
0001326F: Class ID
00013270: Armor
00013271: Health
00013272:
00013273: Fire Resistance
00013274: Physical Resistance
00013275: Cold Damage Bonus
00013276: Spirit Resistance
00013277: Physical Damage Bonus
00013278: Nature Resistance
00013279: Electric Damage Bonus
0001327A: Cold Resistance
0001327B: Fire Damage Bonus
0001327C: Damage Bonus (All)
0001327D: Creature Health
0001327E: Level
0001327F: Guard
00013280: Creature Armor
00013281: Attack Percentage
00013282: Damage Resistance (All)
00013283: Electrical Resistance
00013284: Defense Percentage
00013285: Maximum Health
00013286: Maximum Level
00013287: Minimum Level
00013288: Level Offset
00013289: Scale
0001328A: Focus
0001328B: Maximum Focus
0001328C: Mana/Stamina
0001328D: Maximum Mana/Stamina
00013292: Creature Counter 3 Regeneration
00013293: Skill Points
00013294: Attribute Points
00013295: Ability Points
000132EC: Put aside his war against the mages and find common purpose against something much more dire.
000132FC: Main-Hand Damage
000132FD: Off-Hand Damage
000132FE: Combat Experience Points
000132FF: Barrier
00013300: Guard (2)
00013301: Guard (3)
00013302: Guard (4)
00013303: Creature Counter 3
00013304: Super Armor
00013305: Nature Damage Bonus
00013306: Spirit Damage Bonus
00013307: Cunning
00013308: Attack
00013309: Consumable Regeneration
0001330A: Critical Damage Bonus
0001330B: Defense
0001330C: Magic
0001330D: Strength
0001330E: Dexterity
0001330F: Barrier Regeneration
00013310: Barrier Max
00013311: Guard Max
00013312: Guard (2) Max
00013313: Armor (3) Max
00013314: Armor (4) Max
00013315: Attack Abstract
00013316: Constitution
00013317: Creature Counter 1
00013318: Creature Counter 2
00013319: Creature Counter 3 Maximum
0001331A: Critical Chance
0001331B: Magic Damage Bonus
0001331C: Melee Damage Bonus
0001331D: Ranged Damage Bonus
0001331E: Defense Abstract
0001331F: Defense Displacement
00013320: Effect Modifier
00013321: Willpower
00013322: Effect Resistance
00013323: Force Modifier
00013324: Force Resistance
00013325: Health Regeneration
00013326: Noisiness
00013327: Player Counter 1
00013328: Speed Modifier
00013329: Threat Modifier
00013330: Offense
00013331: Leather
00013332: Metal
00013333: Wood
00013334: SELECT MATERIALS
00013335: Defense
00013336: Core
00013337: Crafting
00013338: Cloth
00013339: Utility
0001333A: Two-Handed Weapon Upgrades
0001333B: Staff Upgrades
0001333D: Dagger Upgrades
0001333E: Armor Upgrades
0001333F: One-Handed Weapon Upgrades
00013341:
00013342: Shields
00013343: Armor
00013344: Accessories
00013345: Two-Handed Weapons
00013346: Staves
00013347: Upgrades
00013348: Helmets
0001334A: One-Handed Weapons
0001334C: Daggers
0001335D: That's the knight-vigilant. The Lord Seeker told us he died at the Conclave!
0001335F: Then the Lord Seeker is either a fool or a liar.
00013360: The Lord Seeker lied. Maker help us.
00013361: I'm beginning to understand why I've never met an old templar.
00013364: Anyone here <i>not</i> a murderous bag of spit?
00013367: I've got some bad news for him.
0001336C: The old cut away to make way for the new.
0001336D: This man died of a sword thrust.
000133A0: CONFIRMATION
000133A1: [This choice is irreversible.]
000133C8: Select
000133C9: Restart
000133CD: Upgrades
000133CE: SELECT TOWER UPGRADE
000133CF: TEMPLAR
000133D0: MAGE
000133D1: SKYHOLD
000133D2: A cosmetic upgrade that shows commitment to the utility of vigilance. The tower becomes a templar hold to rival any in southern Thedas.
00013519: Gather your party and venture forth?
0001351A: Return to the Ball
0001351B: Split up and return to the Ball?
00013647: Chest
00013648: <i>(Whimpers.)</i>
00013649:
0001364A: What in the shuddering shit is going on?
0001364B: What in the living piss is happening!
0001364C: Andraste, Maker, anyone! Just get me out alive!
0001364D: How many of us have changed?
0001364E:
0001364F: What's the Lord Seeker done to us?
00013650: How far does this betrayal go?
00013651: I will undo my captain's lies!
00013660: Who knows how long the knight-vigilant has been dead? The knight-captain "relayed" his orders.
00013946: Damage
00013ADC: All Weapons
00013ADD: Bows
00013ADE: Mage Armor
00013ADF: Warrior Armor
00013AE0: Rogue Armor
00013B94: Inquisition, huh? I wish to Holy Andraste you'd gotten here sooner.
00013B95: These Tevinters make my shoulder blades itch.
00013B96: Tell me about yourself.
00013B97: Yes?
00013B98: Who are you?
00013BA0: Creature Barrier
00013BA1: Barrier Type
00013BC1: You don't like Tevinter?
00013BC2: Aren't you with the rebellion?
00013BC3: Name's Talwyn, formerly of the Circle of Magi in Hossberg.
00013BC4: We're all rebels now. The vote saw to that.
00013BC5: Be careful. The Tevinters likely aren't happy you're asking questions.
00013BC6: If you're not summoning demons, a mage tower's a fine place to be.
00013BC7: There are still some of us who are loyal in the empress's court.
00013BC8: How did the grand enchanter end up working with Tevinter?
00013BC9: The majority wanted to dissolve the Circles. The rest of us went with them or were cut loose.
00013BCA: If you were happy in the Circle, why are you here with the rebels?
00013BCB: I figured I'm better off with my fellow mages than on my own.
00013BCC: You're not happy with this new alliance?
00013BCD: Tell me about the alliance.
00013BCE: Lived my whole life there, since I was ten years old and came into my magic. Three meals a day, quality education, a roof over my head.
00013BCF: I should go.
00013BD0: I'd leave while you can.
00013BD1: Goodbye.
00013BD3: Magic or no, I'd rather count myself among decent folk than stand with magisters.
00013BD4: It was a stroke of luck that's given us an edge... in a way. Out of the frying pan...
00013BD5: Something's not right about that lot. They're not like us.
00013BD7: One minute, we were bracing for the templars to attack. The next, we had a magister ally.
00013C07: Don't they use blood magic?
00013C08: But don't magisters summon demons and practice human sacrifice?
00013C09: You were just too good to be true. Loyal to the Divine, willing to forgive and forget with the templars.
00013C0A: We're with Tevinter now. People respect <i>every</i> mage.
00013C0B: I'm here because I believe mages deserve their freedom.
00013C0C: People don't like the idea of us controlling their thoughts, but they have no problem with us throwing fireballs in <i>their</i> wars.
00013C0D: Don't ask what Circle tower I'm from, because we're done with that. We're all free mages now.
00013C0E: We don't need your kind here. Your Inquisition's just templars by another name.
00013C0F: Linnea. I'm not surprised you don't remember me. You were the perfect apprentice, and I barely passed my Harrowing.
00013C10: I never meant to make you feel bad.
00013C11: No one wants us to look at them and say, "Their mages are free, and the world hasn't ended."
00013C12: I don't remember you.
00013C13: Who are you?
00013C14: And you are...?
00013C15: I want to help the mages.
00013C16: Go back to your templars. We don't need you.
00013C17: Right. And I'm the Empress of Orlais.
00013C18: Don't tell me you bought the Chantry's lies about how evil Tevinter is.
00013C19: You need me.
00013C1A: You're the "Chosen of Andraste." And I'm just me.
00013C1B: Forget it. The magister's not going to fall for you.
00013C1C: The Chantry says whatever they think will scare us. What's wrong with blood magic?
00013C1D: You'd rather bow to Tevinter than join the Inquisition?
00013C1E: Why does everyone think we're part of the Chantry? We <i>left</i> the Chantry. They hate us.
00013C1F: Tevinter's as big a threat as the templars. You're better off with the Inquisition.
00013C20: You were the one the first enchanter chose to send to stop the Conclave. I was the one he left here.
00013C21: I'm sorry I upset you.
00013C22: Really come up in the world, right? Marked by Andraste, ordering templars about. Must be nice.
00013C23: The Inquisition's different.
00013C24: I remember you. You were a few years ahead of me in the Ostwick Circle.
00013C25: Linnea. Just Linnea.
00013C26: And the Tevinters are better?
00013C27:
00013C28:
00013C29: All you Chantry types think the same way. "The Imperium is a great evil that must be avoided."
00013C2A: Tell me about yourself.
00013C2B: In Tevinter, the mages police themselves. It works.
00013C2C: I want to make sure we're never locked away in Circle towers again.
00013C2D: It's just because they're ruled by mages.
00013C31: There is no Maker. There is only Him.
00013C33: The magister needs more power for his rituals.
00013C35: Ahhh! Maker, no!
00013C36: No! Don't hurt me, Linnea. You know me!
00013C37: <i>(Screams.)</i>
00013C3F: We all have to learn to live with that.
00013C40: It's not your fault. It could've happened to any of us.
00013C41: That's terrible.
00013C42:
00013C43:
00013C44:
00013C45:
00013C46: That doesn't help! That's why people hate us.
00013C47: You know this, and still you demand freedom?
00013C48: It's a difficult thing, being hated for what you are. I know how it feels.
00013C49: That's the way the world is. We accept it or we fight it, but we can't change it.
00013C4A: Even calling yourselves Tevinter won't change that.
00013C4B:
00013C4C: Why should we be caged for something that <i>might</i> happen? It's not fair!
00013C4D: Life isn't fair, darling. Grow up.
00013C4E: It's horrible to be hated. I'm sorry you have to live with that.
00013C4F: That will never change.
00013C50: Just stop. You don't know what you're talking about.
00013C51: In Tevinter, they would never take that away just because you're a mage.
00013C52: But—
00013C53: Exactly! Mages are dangerous!
00013C54: After what I did... I'm not even sure I should be here.
00013C55: You should talk to the magister. You're the rightful heir to Redcliffe.
00013CD5:
00013CE1: Those bastards!
00013CE2: How can those bastards want a world like this?
00013CE3: No!
00013CE4: They want it to be just like the world of old Tevinter. Comforting, isn't it?
00013CE6:
00013CE9: I am you.
00013CEB: Connor, no!
00013CEC: I am not a child! I can resist you!
00013CED: It was an act of courage. He knew there was no other way to resist.
00013CEE: Connor!
00013CFD: Should there be Circles?
00013CFE: Does that mean you support their freedom?
00013D08: The magister had the others "escorted" out, "for their own safety," but I refused. He can throw me out if he wants.
00013D09: Now I speak of Him, and the magisters laugh. Something has happened, and I dread to learn what.
00013D0A: Yet in all those Marches, they still acknowledged the Maker.
00013D0B: But the pendulum swings, and now it seems any restraint is too much.
00013D0C: Given a choice between the Circle and death, most mages willingly gave up some small freedoms for safety.
00013D0D: Until then, I tend to my flock.
00013D0E: I think they should have a chance to prove they deserve freedom.
00013D0F: The Imperium burned Andraste. Since then, we have led four Exalted Marches against them.
00013D10: Maker speed you, my child.
00013D45: I thought this was the stronghold of the rebellion. Why do you want the Circles back?
00013D46: I followed my first enchanter's lead, as I always have. She brought us here.
00013D47: It's been an honor.
00013D49: Let's talk about Tevinter.
00013D4A: I must be going.
00013D4B: The templars rebelling, the murder of the Most Holy. I can scarce live with the guilt.
00013D4C: I never supported this rebellion. I'm a loyal Andrastian, and I deplore the chaos this war has wrought.
00013D4D: I take it you don't support the Tevinters?
00013D4E: Who are you?
00013D4F: I'm sorry, I didn't get your name.
00013D51: Tell me you're here to reinstate the Circles and end this madness?
00013D52: Thank you for your time.
00013D53: Then what are you doing in Redcliffe?
00013D54: Then why are you here?
00013D56: Andraste's ashes! Never. They don't even sing the right Chant! And they sacrifice children. Don't they?
00013D57: I don't know how the grand enchanter could think of accepting their offer.
00013D58: I heard of your miraculous survival at the Temple of Sacred Ashes, and I am so honored to meet you.
00013D59: Hanley D'Urvain of the Cumberland Circle of Magi.
00013D5A: How can I help you?
00013D5B: Why do you want Circles?
00013D5C: The Inquisition! Thank the Maker you came.
00013D5D: The Circles voted. Rebellion won out. What was I to do, launch a counter-rebellion on my own?
00013E53: Templars came into the alienage and took me to the Circle. They didn't even let me say goodbye.
00013E54: You seem young to be part of this.
00013E55: Be careful.
00013E56: I was there when we voted to leave the Circle. She really seemed to care what we wanted.
00013E57: Everyone blames us. The templars left the Chantry, too. That's worse, isn't it? They took an oath.
00013E59: There was no other way! Do you think any of us wanted this? On the run, everyone hating us...
00013E5B: There has to be a way, right? We're not what they think: all blood mages and abominations.
00013E5C: When did the magister come?
00013E5D: It's hard to believe she'd go behind our backs and sell us to the magisters.
00013E5E: How long has Magister Alexius been here?
00013E5F: We just want to be normal. Have families. Use our magic to... to help grow crops or something.
00013E60: Take care of yourself. There's something strange going on.
00013E62: I want this war to end without sending you back to the Circle.
00013E63: I'm Lysas. I came into my magic when I was nine years old.
00013E64: You sound doubtful.
00013E65: Sometimes to achieve the world one desires, one must take regrettable measures.
00013E67: Hello again.
00013E68: I never thought the grand enchanter would swear to a magister.
00013E69: It's not right. I studied hard, I passed my Harrowing, I sing the Chant. But I'll be locked up for the rest of my life.
00013E6A: I... I hope you can do something. Tying ourselves to Tevinter...? That can't be the right way to end this.
00013E6B: Take care.
00013E6C: We never wanted war.
00013E6E: Yes. Mages should be free.
00013E6F: A day or two after... after the Conclave, he arrived. Come to save us from the wrath of the templars, they said.
00013E70: She was ready to rebel, but she wasn't going to unless it was the will of all mages.
00013E72: You don't approve of the grand enchanter's decision?
00013E73: No. You should be contained.
00013E74: Tell me about yourself.
00013E75: You don't like Tevinter?
00013E76: There are better ways than war to effect change.
00013E77: What choice did we have? Stay and be slaves?
00013E78: Is that so hard to believe?
00013E79: This rebellion is doomed. I offered your leaders a way to end it peacefully.
00013E7A: Were you really looking to <i>ally</i> with us?
00013E7B: Yet everyone calls it the "mage rebellion." We're the ones they hate.
00013E7C: You're from the Inquisition. I didn't think you'd still be here.
00013E7F: Lysas? Hello? Do you remember me?
00013E80: Poor lad. That's all he ever does, sing that song. I don't know what they did to him.
00013E81: He's been singing that same song for two weeks now. Alexius has a lot to answer for.
00013E83: His mind has been shattered. He says nothing else.
00013E84: Andraste blessed me, Andraste blessed me...
00013E85: He sings to feel better, but he's just gone. Ruddy nightmare if you're next door.
00013E86: His mind is gone. He can say nothing else.
00013E87: I know you.
00013E88: My tears are my sins, my sins, my sins...
00013E89: The magister would have done better to kill him. He is worse than Tranquil now.
00013E8C:
00013E8D: Andraste blessed me, Andraste blessed me...
00013E8E:
00013E8F:
00013E90: There is no Maker. The Elder One has taken all that is His and will soon rule from His city.
00013E91: That still doesn't make him a god.
00013E92: There is no god but the Elder One. The Maker is dead! Say it.
00013E93: Never! I'll die a good Andrastian before living a second as one of you!
00013E94:
00013E96: <i>(Screams.)</i>
00013EC0: Of course, we called Tevinter. Who else would help us?
00013EC1: I voted for freedom, not to be annexed by Tevinter.
00013EC2: We're never going back. I'll die first.
00013EC3: I've been saying for years, mages gotta stick with mages.
00013EC4:
00013EC5: We never should have left the Circles.
00013EC6: What was the grand enchanter thinking, inviting Tevinter here?
00013EE2: Ooh, very mysterious.
00013EE5: The note is unsigned. The boy feared his father might retrieve it.
00013EE7: The magister's son dropped that? Be cautious, Inquisitor. Family name is everything in Tevinter.
00013EE8:
00013EEA: That from the magister's son? You really think he wants to help you?
00013EEC: Well, aren't we secrety.
00013EF0: Did the magister's son give you that? Why would he help you?
00013F01: We had to come to stop Corypheus. You <i>followed</i> me here!
00013F02: <i>(Sighs.)</i> Yes. So I did.
00013F03: <i>(Sighs.)</i> I should have known.
00013F04: This was their fault.
00013F05:
00013F06: They left someone behind. A handy guide, maybe?
00013F07: I didn't make them attack, Solas. They're the ones clinging to their pointless duty.
00013F08: How many centuries have they guarded this place? Only to be gutted for no good reason.
00013F09: She's worried about this Well, not Corypheus.
00013F0A: He's a guardian, trying to eliminate one group of invaders before the next.
00013F0B: Why not? Did he not seem honorable?
00013F0C: She seeks to protect the Well of Sorrows.
00013F0D: This would be our guide?
00013F0E: That's helpful, since Morrigan chased off on her own.
00013F0F: I thought ancient beings were supposed to be wise.
00013F10:
00013F11:
00013F12: You don't know that.
00013F13: Apparently humans aren't the only stubborn fools on this continent.
00013F14: That was unnecessary. A pointless waste of life.
00013F15:
00013F16:
00013F17: She turned into a bird!
00013F18: Mythal'enaste.
00013F19: Dear Morrigan left to use the Well herself, undoubtedly.
00013F1A: Such a waste. To live through eternity, only to end up like that...
00013F1B: Sleep, protect, serve. So little of them left, but still they were afraid to lose it.
00013F1C:
00013F1D:
00013F1E: He said the elves destroyed themselves, before my countrymen came along.
00013F1F: What else could we do?
00013F20: One stayed behind. Our guide, I suppose?
00013F21: Then perhaps you should have done the rituals, instead of blundering after the magisters.
00013F22: Pfft! How old could they be if they died so stupid? Right?
00013F23: I agree.
00013F24: Pointless, is it? This is their land, not yours.
00013F25:
00013F26: Then perhaps you should have agreed to his deal.
00013F27:
00013F28: Could that be true? I can hardly believe it.
00013F30: Target Health 0
00013F31: Target Health 5
00013F33: Target Health 3
00013F34: Target Health 8
00013F38: Target Health 1
00013F39: Target Health 4
00013F3D: Target Health 7
00013F3E: Target Health 2
00013F3F: Target Health 6
00013F43: Target Health 9
00014054:
00014055: Recent, but was it the Warden? There aren't any darkspawn around here.
00014057: He's hiding...
0001405B: Recent. The Warden?
000140C0: Hooray, nothing. Warden-quest continues.
000140E8: We need to find Alexius. I'm sure he'll be in the nicer part of the castle. If there is one.
0001410C: One-Handed Handle
0001410E: Dagger Handle
00014110: Staff Blade
00014111: Greatsword Blade
00014112: Arms
00014114: Axe Head
00014115: Sword Blade
00014116: Two-Handed Handle
00014118: Bow Grip
00014119: Two-Handed Pommel
0001411A: Helmet
0001411B: Greataxe Head
0001411C: Legs
0001411D: Dagger Blade
0001411E: Bow Shaft
0001411F: Shield
00014120: Staff Element
00014121: Maul Head
00014122: Sword Handle
00014123: Armor
00014124: Staff Grip
000141A6:
000141A7:
000141A8:
000141A9:
000141AA:
000141AB:
000141AC:
000141AD: Have you heard from your nephew?
000141AE:
000141BA: What were they doing in the Western Approach? It's a wasteland.
000141BB: You just know that will end badly.
000141BC: Can you believe the Inquisition filled its ranks with apostates?
000141BD: It's true! The templars have returned to the faith!
000141BE: Why would the empress invite that elf woman?
000141BF: We can hope this is a sign of things to come.
000141C0: Not since his regiment joined the fighting.
000141C1: Is that him?
000141C2: Is that her?
000141C3: The only one to survive the Temple of Sacred Ashes, yes.
000141C6: It doesn't look like negotiations are going well.
000141C7: The Game, of course. Celene has something up her sleeve.
000141C8:
000141C9:
000141CA: Did you see Gaspard dance?
000141D3:
000141D4: So that was Andraste's Herald?
000141D5:
000141D6: I didn't expect the Inquisitor to be so delightful.
000141D7:
000141D8: He must have other endowments to make up for being such a dullard.
000141D9: The Maker certainly didn't choose her for her wit.
000141DF: If he prays very hard, perhaps Andraste will send him a better ally.
000141E1:
000141E4:
000141E9: Perhaps he thought the Inquisitor would make him look clever by comparison.
000141EA:
000141EF: Duke Gaspard has made a fortunate alliance.
000141F2: I wonder if the Lady Inquisitor agrees?
000141F3: He is fortunate. I wonder if the Lord Inquisitor feels the same.
000142CA: Light Armor
000142CB: Mace
000142CC: Staff
000142CD: Bow
000142CE: Amulet
000142CF: Greatsword
000142D0: Sword
000142D1: Ring
000142D2: Axe
000142D3: Maul
000142D4: Dagger
000142D5: Shield
000142D6: Medium Armor
000142D7: Belt
000142D8: Helmet
000142D9: Heavy Armor
000142DA: Greataxe
000142DB: Dual-Dagger Grip
000142DC: Greataxe Handle Upgrade
000142DD: Grip
000142DE: Bow Grip
000142DF: Mace Handle Upgrade
000142E0: Pommel
000142E1: Upgrade Bow Arrow
000142E2: Arms
000142E3: Longsword Grip
000142E4: Blade
000142E5: Grip
000142E6: Heavy Legs
000142E7: Staff Grip
000142E8: Greatsword Grip
000142F3:
000142F8: Help Dorian!
000142F9:
000142FB: Cole's in trouble!
000142FE: Blackwall's hurt!
00014300:
00014301: Sera needs help!
00014303: Save Varric!
00014305:
00014306:
00014307: Help Blackwall!
00014308: Help Vivienne!
0001430A:
0001430B: Solas needs help!
0001430C: Help the Qunari!
0001430F: No! Varric!
00014310: Vivienne!
00014311: Bull!
00014312: Cole is down!
00014313:
00014315: Solas is down!
00014316:
00014317:
00014318:
0001431A: Bull's hurt!
00014320: Sera!
00014323:
00014324: Blackwall, hang on!
00014326:
00014329: Back me up!
0001432A:
0001432B: That had to hurt!
0001432C:
0001432F: Fall back!
00014331:
00014332: Seeker!
00014335: Bull!
00014337: You all right, Dorian?
00014339: On our way, Solas!
0001433A:
0001433C: Solas!
0001433E: Hang on, boss!
0001433F: One more for me!
00014341: Cole!
00014343: Sure.
00014345:
0001434A: Vivienne!
0001434B:
00014351: Inquisitor!
00014352:
00014354: Blackwall!
00014355: Dorian!
00014356: Not good.
00014359: Eat dirt!
00014360: Right!
00014361: On it.
00014362: Help Cole!
00014365: They got Vivienne!
00014367:
00014368: Hang on, Sera!
0001436E: Seeker!
00014376: Harlequin's Key
00014377: Torn Page
00014378: Hastily Written Note
00014379: How did a demon come out of this?
0001437A: Shattered Black Vial
000143C2:
000143C3: Solas! No!
000143C4: Wait, stop!
000143C5: You can't hurt me.
000143C7:
000143C8: Die.
000143CB:
000143CC: Dorian is hurt!
000143CD:
000143CF: Sera!
000143D0: I will.
000143D3:
000143D9: Solas!
000143DB:
000143DC: No!
000143DD: Vivienne is hurt!
000143DF:
000143E3: Blackwall is hurt!
000143E9: Dorian!
000143EA:
000143EB: Yes.
000143EC: Varric!
000143F1: Ow!
000143F2:
000143F3: Cassandra is hurt!
000143F4: Sera needs me!
000143F5: Help!
000143F9:
000143FD:
00014407: The Iron Bull!
00014408: It hurts!
00014409: Varric is hurt!
0001440E: Cassandra!
0001440F:
00014416:
00014417: Blackwall!
00014418: Vivienne!
0001441A: The Iron Bull, no!
0001441E: All right.
0001441F: Goodbye.
00014420: Ah, Vivienne!
00014421:
00014422: Cole is hurt!
00014425:
00014428:
0001442A: Of course!
0001442D:
0001442E: The Iron Bull is in danger!
00014432:
00014436:
00014437: Dorian!
00014438: Varric requires help!
0001443C: Away with you!
0001443F: Sera's in danger!
00014442:
00014444: As you will.
00014445: I'm hurt!
00014447: So falls Vivienne.
00014448:
0001444A: Blackwall has fallen!
0001444C:
0001444F: Fenedhis!
00014450: Varric is hurt!
00014451: Cole needs us!
00014453:
00014454: Help Cassandra!
00014457: Fall!
00014458: Cassandra!
0001445B:
0001445D: Sera is wounded!
0001445E: I need help!
00014464: I must retreat!
00014467:
0001446D: Dorian's in danger!
00014471: We must help Blackwall!
00014472: Certainly.
00014475:
00014479: Iron Bull is down!
0001447A: Enough!
0001447E: No! Hold on!
00014484: Say goodnight!
00014485: Bull!
00014486: Sera!
00014487:
00014488: Certainly.
0001448B: Dorian, no!
0001448E:
00014493: I can't do this alone!
00014495: Cole!
00014496:
00014499: It's dead.
000144A0: That's not good!
000144A6: As you wish.
000144A7:
000144A9:
000144AC: The Bull's down!
000144AD: Blackwall!
000144AE: Wake, Sera!
000144B6:
000144B7: Get up, Varric!
000144B8:
000144BC:
000144BD: I'm overwhelmed!
000144C4: Varric!
000144C6: Poor thing!
000144C7: Cassandra!
000144C8:
000144C9: Blackwall's fallen!
000144CB: Solas!
000144CC:
000144CE: Inquisitor!
000144CF:
000144D5: Cole is down!
000144D6: Save Solas!
000144D7: Seeker!
000144D8: Falling back!
000144D9: Dorian!
000144DA:
000144DC: Done.
000144DD:
000144E4: Help Dorian!
000144E7: Help Cassandra!
000144E8: Help Vivienne!
000144E9:
000144EB: Hold on, Cole!
000144EE: Hold on, Bull!
000144F0: Someone help Sera!
000144F1: Blackwall needs help!
000144F4: Solas needs help!
000144F5:
000144F6: Varric!
000144F7: Vivienne!
000144F8: Cole!
000144F9:
000144FA: Cassandra!
000144FB: Solas!
000144FC:
000144FD:
000144FE:
0001451E: Bull!
0001451F:
00014526: Cassandra!
00014528: Varric!
00014529: Bull!
0001452C:
0001452E: Solas! Damn it!
00014530: Cole!
00014531: Sera!
00014532: Dorian!
00014533: Madame Vivienne!
00014536: Solas! I told you to stand back!
00014537: The Bull's been hurt!
00014538: Foolish lad doesn't know what's good for him!
00014539: Seeker! Don't move! Help is coming!
0001453A:
0001453B: I knew all those laces were going to get her into trouble!
0001453C: Varric! Why'd you have to taunt them like that?
0001453D:
0001453E:
0001453F:
00014540:
00014541:
00014568:
00014569:
0001456A:
0001456E: Blackwall! Oh, shit!
00014570: She's got Elfy!
00014571:
00014572: Madam fancy pants is down!
00014573:
00014574: Big guy fell!
00014575: Seeker!
00014576: Dwarf hit the dirt!
00014578: Creepy is down!
00014579: Creepy's in trouble!
0001457C: How's she got Bull?
00014580:
00014581: Piss! Vivvie's up a creek!
00014582: Dorian!
00014584: It's got Varric!
00014586: Elfy! Get up!
000145B2:
000145B7: Varric!
000145B9: Sera! That looks like it hurt!
000145BC: Cassandra!
000145BF: Vivienne!
000145C0: Solas!
000145C2: Cole! Oh, not good!
000145C4: Bull!
000145C5: Warden!
000145C6:
000145C7:
000145C8: Varric! This is bad!
000145C9: Someone help Cole!
000145CA:
000145CB: Vivienne!
000145CC:
000145CD: The Bull is down!
000145CE:
000145CF: Damn it, Solas! Hold on!
0001468C:
000146A6: He and Celene aren't getting anywhere. It's obvious.
000146BF: Is it true the Inquisitor was handed out of the Fade by Andraste?
000146C3: Where has that servant gone? Elves. Always shirking their duties.
000146C4: Are all the De Launcets here?
000146DB: Were we just attacked by elves?
000146DC: Who <i>were</i> those elves? They didn't look Dalish.
000146DE: They do not look like Dalish or city elves.
000146DF: Uh-huh. But they don't look like any elves I've ever seen.
000146E0: No, not at all.
000146E1: They're no friends to the templars, that's for sure.
000146E2: Strange-looking ones, too. At least they hate red templars.
000146E3: Pfft. Not for long, we weren't!
000146E4: Elves wielding strange magic, at that. Could you feel it?
000146E5: Weird-looking, though.
000146E7: They fought unlike any Dalish I have ever seen.
000146E8: Yeah. Dalish are a lot more chatty.
000146E9: Did you feel that aura? Everything they wore dripped with magic.
00014719:
0001471A: Lady Fifi and Lady Babette de Launcet, daughters of the Comte de Launcet.
00014731: This is a sad place, filled with old pain.
00014735: It is far, <i>far</i> too quiet.
00014737: There are similar places in Tevinter. Notice how you feel it in the back of your mind.
00014739:
0001473B: There's power here—or was.
0001473E: People spoke here, and something listened, until it didn't.
0001474A: I shall leave the color to you.
0001474B: Blackwall. You look very... dignified.
0001474D: What, is there something—oh, ha ha. Eat it.
0001474E: Consider a scarf next time, a bit of color.
0001474F: Thank you.
00014750: Sera, what are you wearing? Are you sure it's dead?
0001493A: To those who followed her, yes.
00014969:
00014972:
00014976:
00014977: It depicts the Dread Wolf, Fen'Harel.
00014978: Why would <i>this</i> be here?
00014979: Something wrong?
0001497A: In elven tales, he tricks their gods into sealing themselves away in the Beyond for all time.
00014AB5:
00014AB6: Venatori agents!
00014AB7:
00014AB8: The Venatori were watching this approach. They're organized.
00014B28: That must be the Venatori leader.
00014B29:
00014B3E: You know something.
00014B3F: Let's go.
00014B40: Tell me more.
00014B41: Go ahead. You must have a legend for us.
00014B42: We should move on.
00014B43: I did not expect to find a pilgrim here. A chanter, even less.
00014B44: A chanter? What's she doing here?
00014B45: Greetings.
00014B46:
00014B47:
00014B48:
00014B4E: How unusual. A chanter away from the Grand Cathedral.
00014B50:
00014B51:
00014B52: That's the bell. I should get back to the ballroom.
00014B53: Tricked by the Dread Wolf, as all the elven gods were said to be, trapped in a land beyond the Fade.
00014B54: Where are we in the temple?
00014B55: You admit lack of knowledge, and yet dismiss her so readily?
00014B56: About using the Well...
00014B57: If you know more about this, Solas, speak.
00014B58: Let's continue.
00014B59: You know more, Solas?
00014B5A: "Exiled to the Beyond"?
00014B5B: More Dalish tales, I assume?
00014B5C: You said this Mythal was worshipped as a goddess.
00014B5D: Tell me about Mythal.
00014B5E: I want to discuss the Well again.
00014B5F: Whatever the truth, all accounts of Mythal end the same: exiled to the Beyond with her brethren.
00014B60: So one assumes. What is a god but a being of immense power?
00014B61: The oldest accounts say Mythal was both of these, and neither. She was the Mother, protective and fierce.
00014B62: I do not dismiss her. I question her supposed divinity. One need not be a god to have value.
00014B63: That's all.
00014B65: Yes?
00014B66:
00014B67: Many Dalish believe this is why the elves fell from grace and their gods did not save them.
00014B68: Other paint her as dark, vengeful. Pray to Mythal, and she would smite your enemies, leaving them in agony.
00014B69: The dread Old Gods were nothing more than dragons, after all. They rise as Archdemons, and they die.
00014B6A: Or perhaps they were simply rulers slain by Tevinter. Who can say?
00014B6B: There are varied accounts of Mythal?
00014B6D: That is all I will say. This is not a place to stir up old stories.
00014B6E: Perhaps Mythal was a powerful elf, a ruler among her kind. History often plays storyteller with facts.
00014B6F: As you wish.
00014B70: More rituals? What are they for, do you know?
00014B71: What accounts?
00014B72: Do you know what this part of the temple was used for?
00014B73: Truthfully, I am uncertain Mythal was even a single entity. The accounts are... varied.
00014B74: What do you mean, "exiled"?
00014B75: Tell me about this ritual.
00014B77: In most stories, Mythal rights wrongs while exercising motherly kindness.
00014B78: "Let fly your voice to Mythal, deliverer of justice, protector of sun and earth alike."
00014B79: This altar... what kind of ritual is this meant to be?
00014B7A: What are these rituals?
00014B7C: This place seems less a simple temple and more... a complex, or a fortress. Like Skyhold.
00014B7D: You can always rectify that upon return, Inquisitor.
00014B7E: <i>(Chuckles.)</i> Much better.
00014B7F: But with more ambushes.
00014B80: 'Tis difficult to say. Corypheus's people clearly accessed some manner of tunnel.
00014B81: You've seen the elves here. They seem... odd.
00014B82: Who are these temple elves?
00014B83:
00014B91: I am sure of precious little these days.
00014B92: Indeed. Two things are possible.
00014B93: A more sensible question might be "why."
00014B95: With magic, anything is possible.
00014B96: History haunts us, Inquisitor. It seeks to resurface. Corypheus is but the first to arise.
00014B97:
00014B98: All I meant to suggest is that, if it does, I be the one to do so. I am willing to accept the consequences.
00014B99:
00014B9B: You? The champion of good?
00014B9C: You would not be the first, I assure you.
00014B9E: A fair point. We cannot know for certain... yet.
00014B9F: You said you want to preserve old powers. To what end? What will you do with them?
00014BA0: Is that even possible? How?
00014BA2: Let us turn our attention to hunting your enemies, shall we? Discussion of the Well can wait.
00014BA3: There is a struggle to control the world's future path. Can you not see it?
00014BA4: Why do you want this power?
00014BA5: How can you not care what the consequences are? Even Corypheus seems to.
00014BA6: Kieran is... a strong lad. He will thrive, with or without me.
00014BA7: You'll accept any consequence?
00014BA8: How do you know the Well of Sorrows isn't a source of evil? After all, Corypheus seeks it.
00014BA9: What if this power is evil?
00014BAC: Don't be overconfident.
00014BAD: You're not telling me the whole truth.
00014BAE: For all the evil that was, there is also good. I will fight for it. I must.
00014BAF: You seem awfully certain of yourself.
00014BB0: An opportunity to use the Well may not even arise. I understand this.
00014BB1: I don't want you to be so eager for this unknown power you ignore its dangers, Morrigan.
00014BB2: What if something happens to you? What about your son?
00014BB3: Could it be true?
00014BB4: The second appears unlikely, but if true, the implications are astounding.
00014BB5: I'm worried about you.
00014BB6: I'm having trouble picturing you as the champion of all that is good in ancient magic.
00014BB8: <i>(Sighs.)</i> I see.
00014BB9: Any consequences?
00014BBB: I am not a child grasping after a toy. I understand the risk of what I seek.
00014BBC: What about your son?
00014BBD: Are you sure of that?
00014BBF: You'll accept any consequence?
00014BC0: You'll accept any consequence?
00014BC1: Then you are looking for something I cannot provide.
00014BC2: Whatever the truth, the guardians successfully kept the temple a secret. They must kill all who enter, even the Dalish.
00014BC5: I don't believe you.
00014BC8: One, this is a group of Dalish separated from their brethren. Cultists. Fanatic in their desire to keep humans away.
00014BC9: Two, these are elves descended from the ancients, having resided here since before the fall of Arlathan.
00014BD5: A whole age ago?
00014BD7: Great-Aunt Lucille always did love a party.
00014BDB: What brightened the minister's spirits?
00014BDE: Our name carries a great deal of trust in Antiva. I spent weeks arranging a string of favors as suitable recompense.
00014BDF: Are you still friends?
00014BE3: You talk often then?
00014BEF: To parties? How many am I getting?
00014BF4: Only seventeen this month, I'm afraid.
00014BF8: I enjoyed my freedom.
00014BFC: I don't recall seeing you at any of them.
00014BFD: There's scarcely a noble house that hasn't openly pledged its support to us.
00014BFE: A common peril among nobility no matter where one goes.
00014C00: It was a nightmare.
00014C01: Considering I've never seen him smile before, we should consider it a coup.
00014C03: His wife informs me the bann still sleeps rather... poorly.
00014C04: Do you remain close?
00014C05: I'd swear our families have met before.
00014C06: He's more impressed by a dragon than the ancient darkspawn controlling it?
00014C09: Heraldry is a passion of mine.
00014C0B: Are you doing this for Antiva?
00014C0E: Apparently satisfied, the merchant extended me an invitation to her estate.
00014C12: Leliana greeted me in place of the merchant.
00014C18: Despite our fame, we're low on steadfast allies. We must aim for more.
00014C1C: If anything, the alliances I forged there may help our current cause.
00014C1E: It seems terrifyingly long ago now.
00014C22: The Nevarran minister was greatly impressed during his visit.
00014C24: Attend one ball, and you'll fend off invites for a dozen more.
00014C25: What prompted the reunion?
00014C2B: We've gathered many favors among the nobility. They will be gently reminded of this.
00014C2C: She enjoys revisiting our more disastrous adventures. Leliana used to concoct the most ridiculous plans.
00014C2F: He might take you up on it.
00014C31: What exactly happened?
00014C32: An affair with a minor lord. Perhaps. Most other details are lost.
00014C34: I accepted, once she finally explained what it was.
00014C3A: That reminds me. The "Herald of Andraste" has received several invitations from the curious.
00014C3C:
00014C3E: None in particular. Our guests are well pleased with what they've seen.
00014C40: How strong are your past loyalties?
00014C42: Will we have other causes?
00014C44: Bann Vigard of Ferelden is visiting. An honor, to be sure.
00014C46: The Montilyets were forbidden from trading with Orlais. Our personal fortunes never quite rebounded.
00014C49:
00014C4B: Agreed. But I would prefer we did not relieve the Nevarrans of the notion just yet.
00014C4C: I doubt it, but the injunction persists.
00014C4D: I'm also first in line to become the head of House Montilyet, though my siblings attend to our mercantile affairs.
00014C4E: I believe he finds something... romantic about our attempt to slay Corypheus's dragon.
00014C54: Perhaps. Everyone of distinction in the Free Marches attends Lady Trevelyan's summer balls.
00014C59: I hated the scheming.
00014C5B: His lordship spent half a year with his lands under siege by darkspawn during the Fereldan Blight.
00014C5F: Do you think the Inquisition will continue after we seal the Breach?
00014C60: Ah... no. These days, our vessels are a touch more modest.
00014C64: I discovered my family had been overcharging a merchant we traded with for months.
00014C66: I was too awkward.
00014C6C: Shouting?
00014C6D: There was a scandal in Val Royeaux, more than an age ago.
00014C71: We met... let me think... we met the last few years of my schooling, but we became friends after I became ambassador to Orlais.
00014C72: Essentially. Orlesian politics are full of these unhappy little missteps, Inquisitor.
00014C79: Now she collects secrets and takes risks that would make empires tremble. I worry, but she will not hear it.
00014C7C: "Modest in temper, bold in deed."
00014C80: Please, don't.
00014C82: I had the great honor of serving Antiva's Crown as an ambassador to Orlais.
00014C86: Once?
00014C8A: We once sent entire fleets across the Waking Sea.
00014C8F: Please show no alarm if you hear shouting in his quarters at night.
00014C90: What does your family do?
00014C92: I would never have given up my position if I did not intend to fully commit to the Inquisition.
00014C93: Cassandra's family features heavily in them.
00014C96: Are you saying your family's livelihood was ruined because of a love affair no one even remembers?
00014C98: But not Corypheus?
00014C9A: We began as merchants. My ancestors founded the first trade routes to Rivain.
00014C9D: How exactly did you and Leliana reconnect in the Inquisition?
00014C9F: Leliana used to wander the Orlesian courts singing the sweetest songs, charming the greatest wits.
00014CA0: You know the Trevelyan family motto?
00014CA5: We cannot fall back on borders. Antiva is as threatened as any country by the rebellions.
00014CA6: Run if you ever see her with a twine ball, a measuring stick, and a handkerchief.
00014CAA: What business are the Montilyets in, exactly?
00014CAB: Does Leliana confide in you?
00014CAE: There was nothing romantic about what that dragon did to our camp.
00014CAF: Does anyone in Orlais even remember what that scandal was?
00014CB1: He should join in, then.
00014CB3: It holds a certain cachet for Nevarrans. Their legends are full of heroic dragonslayers.
00014CB7: I was less than sterling company when I was younger.
00014CB9: Wait, you don't even know?
00014CBE: What did you do before coming here?
00014CC2: It was a test, of sorts.
00014CC6: The food was peppered with too many attempts at matchmaking for my tastes.
00014CC8: We could extend the minister an invitation the next time we root around for a high dragon.
00014CCA: But not anymore?
00014CD6: Yes, but she's grown so much more distant than the outgoing woman I met in Val Royeaux.
00014CD9: You said the Montilyets used to run an entire trading fleet. What happened?
00014D58: Look, it's not the killing blow that's the problem.
00014D59: There are still darkspawn. Just because we killed so many in Ferelden doesn't mean they're gone.
00014D5A: We can speak later.
00014D5B: Why were you traveling alone?
00014D5C: How do you kill an Archdemon?
00014D5D: And the world is not so peaceful that there's no use for good men with swords.
00014D5E: I know what Corypheus is. He has no sway over me.
00014D5F: For the last thousand years or so, it's been just "Find darkspawn. Kill them. Repeat as necessary."
00014D63: Wardens are in all the stories. If it was that easy, anyone could do it.
00014D64: Besides, I've always been a loner. Works best for everyone that way.
00014D65: No, it really is that simple. Just because the Archdemon is magic doesn't mean it can't be killed with swords.
00014D66: You haven't had contact with other Wardens for a while. Why were you on your own?
00014D67: It's getting the dragon to the point where it's vulnerable, where it actually <i>can</i> be killed.
00014D68: Do you find that odd? The Blight is over. We don't need an organized force.
00014D6A: As you wish. I'll be here if you need me.
00014D6B: This is something you can't tell me. I get it.
00014D6C: The Blight's been over for ten years. What do Wardens do when the world's not ending?
00014D6D: Where have the Wardens gone?
00014D6E: So you have no idea where the rest of the Wardens are?
00014D6F: Sometimes you have to figure out for yourself what the pledge to protect others really means.
00014D70: What do Wardens do?
00014D71: It can't be that simple.
00014D72: Fine, keep your secrets.
00014D73: Ah, the Wardens? I'm afraid we're less exciting than we seem.
00014D74: It just... has to be a Grey Warden sword.
00014D75: Have you been hearing the Calling, too?
00014D76: How do the Wardens deal with Archdemons?
00014D77: Short answer? Stick it with swords until it stops moving.
00014D78: Let's continue this at another time.
00014D7A: Tell me about the Calling.
00014D7B: And orders don't change much from day to day.
00014D7F: It's what I've always done. Recruitment only requires one man.
00014D80:
00014D81: It's not always about just Archdemons and Blights.
00014D82: There's no short answer for that, I'm afraid.
00014D83: That was a long time ago. Another life.
00014D84: I grew weary of fighting other men's wars.
00014D85: What did you do before you became a Warden?
00014D86: More or less. Becoming a Grey Warden... it was the first time I felt like I mattered.
00014D87: So you have a past.
00014D88: We can continue this discussion at another time.
00014D8B: Where are you from?
00014D8D: There are other things on my mind.
00014D8E: It doesn't matter anyway.
00014D8F: You weren't always a Warden.
00014D90: We all need to believe there are such men in the world. I needed to believe I could be one of them.
00014D91: I hear that many Wardens were once criminals.
00014D93: Let's discuss something else.
00014D94: So you became a Warden.
00014D95: Your name, "Blackwall," doesn't sound Orlesian. Marcher, then? Fereldan?
00014D97: Very well.
00014D99: Because they lay down their lives for those they have sworn to protect.
00014D9A: Why'd you become a Warden?
00014D9B: Compared to yours, my life will seem dull indeed.
00014D9D: Because they remember honor and sacrifice, words that have little meaning to the rest of us.
00014D9E: Let's leave the past where it is.
00014DA0: I was from the Free Marches, originally. Markham.
00014DA2: Never mind.
00014DA3:
00014DA4: You're right. And when you join, your past is forgotten, so let's leave it that way.
00014DA5: The life I led before seems hollow in comparison. Perhaps one day it will fade away.
00014DA6: Why did you join the Wardens?
00014DA7: I was... a soldier, a nobody trained to wield a sword and follow orders.
00014DAA: Know much about Corypheus?
00014DAB: I still can't believe what they're doing. I thought I understood the Order. <i>(Sighs.)</i>
00014DAC: What's in Adamant?
00014DAD: Nothing good. Hearing the Wardens' plan was bad enough. Now we'll see it firsthand.
00014DAE: And the world would be better off if people focused on defeating evil—rather than explaining how it came to be.
00014DAF: Are there more like Corypheus?
00014DB0: Looking at it from where we stand, it seemed inevitable, but that could be hindsight.
00014DB1: Best case? We find a nightmare. Worst? We'll find a nightmare, then die painfully.
00014DB4: What do you think about all this trouble between the mages and templars?
00014DB5: That's enough talk.
00014DB7: Either way, I don't think the Chantry will ever recover.
00014DB8: It's been thousands of years.
00014DB9: You'd think the Wardens would have managed to kill the first darkspawn by now.
00014DBA: Not much. I always thought the stories of magisters corrupting the Golden City were just that: stories.
00014DBB: We should return to our duties.
00014DBC: No, I suppose they don't. They're unnatural and sustained by... evil.
00014DBD: As you wish. You are, after all, in charge.
00014DBE: Do you know if there are more darkspawn like Corypheus?
00014DBF: Why didn't you know?
00014DC0: How many of us actually saw it coming?
00014DC1: Let's discuss something else.
00014DC2: Enough about this.
00014DC3: It's odd that Corypheus lives?
00014DC4: I don't know. I'm not sure any Warden knows.
00014DC5: How much do you know about Corypheus?
00014DC7: Your thoughts on the war?
00014DC8: Corypheus stopped being human a long time ago. Darkspawn don't have human lifespans, do they?
00014DC9:
00014DCA: I didn't expect them to be true, and I certainly didn't expect to find one of them still alive.
00014DCB: You don't have to know how a darkspawn came to be in order to kill it. We're soldiers, not historians.
00014DCC: Don't the Grey Wardens know everything about darkspawn?
00014DCD: What do you think we'll uncover in Adamant?
00014E7D: But, yes, we do have the Chantry. Or a version of it. Night and day, comparing it to yours.
00014E7E: If it's a fiction, that means mages do rule, then.
00014E80: Do mages truly rule there?
00014E81: Being a quaestor isn't a good thing?
00014E82: If you're a second-class citizen among a pack of piranha, however, your outlook changes.
00014E83: The Magisterium?
00014E84: Of course.
00014E85: <i>Can</i> anyone be a mage?
00014E86: Counting numbers and shuffling papers all day is better than many occupations, after all.
00014E87: Let me ask you something else.
00014E88: Thus the Archon gets invited to <i>all</i> the parties. The truest path to Tevinter influence, let me tell you.
00014E89: I find it strange that your mages don't rule anything at all.
00014E8A: Poor sods don't realize that means he'll be a quaestor at the ass end of the Hundred Pillars. At best.
00014E8B: Those seats are split among the Circles of Magi, the Chantry, and the major families—all mages now.
00014E8C: So they hold out hope. "Someday, my son or my son's son will be a mage. Someday."
00014E8D: It seems strange that an entire empire would be ruled by mages.
00014E8E: I want to ask something else.
00014E90: I digress. Anything in particular you wanted to know?
00014E91: More importantly, commoners believe it can. Tevinter legend is chock-full of mage heroes from humble origins.
00014E92: What are you, then?
00014E94: Is that true?
00014E95: If you're not a mage at all, you're soporati. That's "everyone else." We do love our fancy words.
00014E96: If you're not a magister, then what are you called? No special title?
00014E97: I want to ask something else.
00014E98: Let me ask you something else.
00014E9A: What is the Magisterium, exactly?
00014E9B: Strange? Why are you less qualified to rule than some tart with a fancy crown?
00014E9C: So many questions.
00014E9D: All right, that one's actually true, but the cows didn't have wings.
00014E9E: What about the Archon?
00014EA0: Yes and no.
00014EA1: I'm an altus, which is almost as good as a magister, depending on who you ask.
00014EA2: Ah. Yes, everyone outside the Imperium always seems quite fascinated by it.
00014EA3: The upper house of the Imperial Senate, and the only part worth having a seat on.
00014EA4: If you're not from the right family, chances are you don't rule anything. Maybe you're even a slave.
00014EA5: Even so, he gets to appoint new magisters, which means all the families vie madly for his favor.
00014EA6: The Black Divine?
00014EA7: Is blood magic common?
00014EA8: You people aren't supposed to talk about the Black Divine, are you?
00014EA9: Upper class. Those families who trace descent from the Dreamers, the first prophets of the Old Gods.
00014EAA: Could Tevinter be an ally?
00014EAB: It's odd that outside the Imperium, you use "magister" like it applies to every Tevinter mage.
00014EAC: Do you really call him the "Black Divine"?
00014EAD: If you're a mage and you're not altus, then you're laetan. Lower class.
00014EAE: There's an Imperial Chantry, isn't there? With its own Divine?
00014EAF: The Imperium has a Chantry?
00014EB0: Popular topic. Anything specific?
00014EB1: Fair enough.
00014EB2: Let me put it this way: mages do rule, but not all mages are equal.
00014EB3: Is it really that different?
00014EB4: Just how often is blood magic used there?
00014EB5: Probably why they come up with so many ridiculous tales. Flying cows over Minrathous? Madness!
00014EB6: I imagine the average non-mage likes to think so.
00014EB7: That's all I wanted to know.
00014EB8: And an altus is...
00014EB9:
00014EBA: I've never heard of an "altus."
00014EBB: I'm wondering if the Imperium would be a useful ally.
00014EBC: The idea that anyone <i>could</i> be a mage, however, keeps the masses placated.
00014EBE: Well, yes... technically he can overrule laws passed by the Magisterium, but that never happens.
00014EBF: If you mention him outside the Imperium, people make that face. Like you're urinating in public.
00014EC0: Is the Imperial Chantry so different from ours?
00014EC1: <i>(Chuckles.)</i> Actually, the fiction in the Imperium is that mages <i>don't</i> rule.
00014EC2: Is that bad?
00014EC3: I thought the Archon ruled over the Imperium.
00014EC4: Technically. The potential runs mostly in bloodlines, but it's been known to happen.
00014EC5: That's it.
00014EC6: But mages do rule.
00014EC7: The Magisterium rules. That magisters are all mages is considered a... convenient technicality.
00014ECA: Tell me about your past.
00014ECB: That's it for now.
00014ECD: I was a bard—an Orlesian spy—for many years.
00014ECE: I trained to be a spy from a young age, learned from the best.
00014ECF:
00014ED0:
00014ED6: After the Blight, the Divine called on me to oversee her personal network.
00014ED8: Can you teach me to be a bard?
00014ED9: The bard's is an intricate dance where a smile can be sharper than any dagger.
00014EDC: We can always talk later.
00014EE2: For a while, I was wildly happy. I loved the thrill of that life, the danger, but nothing lasts forever.
00014EE3: I should leave you to your work.
00014EE5: What did you do before you worked for the Divine?
00014EE9: I'd like to be a bard.
00014EEA:
00014EF0: She presented me with my own network of spies and said I was the only one she could trust.
00014EF2: It involves a keen understanding of politics, the ebb and flow of influence. The Great Game.
00014EF4: Being a bard is so much more than being a spy.
00014EFB: I went into hiding, and when I emerged, the Divine called on me.
00014F00: Me?
00014F10:
00014F12: You have a history with the Warden who ended the Blight, don't you?
00014F17: We can continue this conversation later.
00014F1C: It made her human. I think her followers responded to that.
00014F1F: She saved you?
00014F23: That's a bit shady.
00014F25: You met the Hero of Ferelden?
00014F2B: It sounds like you did some unscrupulous things as the Left Hand.
00014F30:
00014F33: Morrigan can be a powerful ally. Just never forget that she's here because she wants something.
00014F34:
00014F36: I've made friends and, on occasion, enemies. It's unavoidable.
00014F3A: We were in love. Even in the midst of all the chaos, I was happy. Truly happy.
00014F3B: I'd like to hear about Justinia. What was she like?
00014F3D:
00014F3E: No, no, wait. <i>(Laughs.)</i> She hates it when I say that. I saved myself. She just showed me it was possible.
00014F40: I had the privilege of calling her "friend" before she died.
00014F42: We'll talk later.
00014F47: I may never know her intentions, but I'll always be grateful.
00014F4C: What do you know of Morrigan?
00014F4D: I count him among my closest friends. I still write to him for advice when I can.
00014F4E:
00014F54: And then she...
00014F55: She's changed. She used to be so... disagreeable. Cruel. She said things just to hurt people.
00014F57: She would spend time in meditation at the chantry, and she seemed to like my stories.
00014F58: I haven't heard from her in some time. She just... disappeared. I try not to think about what might have happened.
00014F59: I first met her when we were traveling with the Hero of Ferelden. We never really got along.
00014F5B:
00014F5C: He saved us, did you know? I would have lost my love without Morrigan's child.
00014F5D: The "Hero of Ferelden." <i>(Laughs.)</i>
00014F5E: Like striking me down, for example. It's hard not to bear a grudge.
00014F5F: We never got along. I was young and had silly ideas.
00014F63: Tell me about Morrigan.
00014F65:
00014F68:
00014F6A: We traveled together in the early days of the Blight, but joining was a mistake.
00014F6B:
00014F6C:
00014F6D:
00014F6E: The other one, the young man? He was a little surly.
00014F6F: I was beaten and imprisoned, but flesh heals. It was the memory of the betrayal that nearly defeated me.
00014F74: I had the privilege of calling him "friend" before he died.
00014F75: You know where I am.
00014F78: We spoke a few times. I seldom left the chantry, and we never became more than casual acquaintances.
00014F79: She is always in my thoughts, even when we're far apart.
00014F7A:
00014F7D: He seems so normal, like any other little boy. And so polite.
00014F7E:
00014F7F: Now the sharp edges have worn away. Perhaps it was Kieran.
00014F83: She's playing a long game. I've no doubt of it.
00014F84: What, exactly, does the Left Hand of the Divine do?
00014F85: The world seemed much duller after that. It still does.
00014F86: Did you know Hawke?
00014F8D: What is the Left Hand?
00014F8F: I suppose becoming a mother could change anyone.
00014F93: Tell me more about Justinia.
00014F94: Why do you say you were "broken"?
00014F97: I count her among my closest friends. She's probably the only person I trust completely.
00014F98: Not that I was expecting anything else. I mean... never mind.
00014F99: I saw more of the Hawke twins. Bethany in particular.
00014F9A: They say you spent some time in Lothering. Did you know the Champion?
00014F9B: Work with her, learn from her, trust her if you must, but never underestimate her.
00014F9C: I was used and betrayed by someone dear to me.
00014F9D: And then he...
00014FA1: He is always in my thoughts, even when we're far apart.
00014FA4: I met her at court a few years ago. We never got along. She inserted herself into the empress's confidences.
00014FA7: He hasn't replied to my letters in some time. I try not to worry about it. He can take care of himself.
00014FAC: Be wary of her. Morrigan can be a powerful ally, but only when it benefits her.
00014FAD: A friend. A mentor. Like me, she had secrets, made mistakes.
00014FB2: So it's strength in numbers.
00014FB3: Seems like there's no way the people who contribute could even know what they're helping with.
00014FB4: Are you serious?
00014FB5: Doesn't this mean people think you're guilty of more than you actually do?
00014FB6: It's nice knowing other elves.
00014FB7: Anything else go bad? Like another Red Jenny turning on you?
00014FB8: So, do you take turns leading or something like that?
00014FB9: Well, as long as it works.
00014FBA: Nope.
00014FBB: Nope, still not making sense.
00014FBC: All over? Okay fine. Denerim for a bit. South. North. Wherever I want.
00014FBD: Where are you from?
00014FBE: So you're vandals, thieves, <i>and</i> murderers?
00014FBF: There are no connections you want to mention at all?
00014FC0: We'll talk later.
00014FC1: But if you're digging it up so you can wear it, that's just weird.
00014FC2: Don't keep secrets.
00014FC3: Everyone who wants to shove it to nobles who hide behind gold and silk. And hats, I guess.
00014FC4: But it's... fuzzy. I want to see if it's all <i>really</i> real. I just don't know if I want to <i>really</i> know.
00014FC5: "Important" people kill over imagined insults. I've made more than enough real ones, so no, I don't suppose it does.
00014FC6: That's why you'd be bad at it, and why I'm here.
00014FC7: Usually it takes considerable discipline. Hence my question.
00014FC8: Only when I'm boasting.
00014FC9: It's starting to sound like you're looking for something more.
00014FCA: Hey, someone wants to be angry about old debts, be angry. Be a terror that never lets an enemy forget.
00014FCB: Are you really sure of that?
00014FCC: It's complicated. I don't like complicated. Let's leave it at that. Maybe.
00014FCE: So, feel free to complain every time I point you to a hand up, because you'll still take it, right?
00014FCF: So, I'm selfish. It's all for me. Count yourself lucky, I guess.
00014FD0: I don't know! I just... I've got all this Chantry stuff in my head, and it makes sense, right?
00014FD1: I can play along if it works for you.
00014FD2: Well, it's not like that. It takes work. A bit.
00014FD3: Yeah, I know. Wipers, right? You better believe the ones with wipers deserve it right in the...
00014FD4: You have a choice? Hail the Inquisition. <i>(Laughs.)</i>
00014FD5: Shouldn't it?
00014FD6: So, where'd you hate cookies?
00014FD7: You're skilled. Who taught you how to use a bow?
00014FD8: Pish, pish, pish. A lot of people eventually get help or a laugh. Or maybe someone dead, if they deserve it.
00014FDA: That makes sense to you?
00014FDB: Embarrassed's the same as dead for some of them. Besides, assassin's a bard's job.
00014FDC: Free payday. And free blame, right? But whatever.
00014FDD: Right, maybe I just make it look easy in shite company. Fact still is, no teacher.
00014FDE: Yes, what about it?
00014FDF: No one.
00014FE0: So lots of little contributions add up in the background, like snowflakes that snap a branch.
00014FE1: Anyway, assassin's a bard's job, innit?
00014FE2: You don't want to play, don't play. That's simple too.
00014FE3: What? "We" lost so bad, there was nothing left.
00014FE4: I'm just interested in talking to an elf like me.
00014FE5: Well, it's a weave, right?
00014FE6: I think there's more to it than that. A few thousand years more.
00014FE7: Look, unless your baddies are rocks or trees, they have people they use. Cooks, squires... wipers.
00014FE8: You seem to find that satisfying enough.
00014FE9: Do you share the blame, too?
00014FEA: You're not like most of the elves I've met.
00014FEB: Good to know.
00014FEC: That seems too casual.
00014FED: So who decides who deserves it? You? By what authority?
00014FEE: I think the whole thing sounds like a scam.
00014FEF: You're mostly a criminal. Helping is only a side effect.
00014FF0: Not like Cullen and his pets. I mean, you miss, then you don't. Is it that hard to see when it's wrong?
00014FF1: See what?
00014FF2: Has a Red Jenny ever gone bad?
00014FF3: It never occurred to you that doing what you do should require some effort?
00014FF4: You pretend that's moral?
00014FF5: Never mind.
00014FF6: Probably best. Some are right arses.
00014FF7: Thanks, right? Or was that an insult? Suppose I could go barefoot and whine more.
00014FF8: Someone must be in charge.
00014FF9: You're no hateful arse. So far. I'd just get you with a pie or something.
00014FFA: I'm glad I met you before someone decided what I deserved.
00014FFB: No fun, that lot. They might plonk a noble, right, but only to raise another.
00014FFC: I suppose. Does it matter?
00014FFD: Well, anyway, the little people will be there when you need them, in a million little ways.
00014FFE: Was there ever a "Red Jenny"?
00014FFF: There's nothing to learn from any of that history?
00015000: I grease a ballroom, so a wyvern-chasing git has to hunt sprained. Strangely, handmaids leave his vault open.
00015001: How do you get anything done?
00015002: Which of this lot gave you straight answers? Not as many as you bloody well think, I guarantee.
00015003: His heirlooms pay off someone else. Maybe clean streets in Kirkwall, so someone else gets something else.
00015004: Anyway, sometimes I don't even do anything, and people think I did, because something happened anyway. That's good, too.
00015005: Good, right?
00015006: Most times, it's just fun. And embarrassed's the same as dead for some.
00015007: I expected people from you.
00015008: It's not mine, right? I mean, it is, but it's also everyone.
00015009: Where would I find one in alleyways anyway? Pfft.
0001500A: Is Red Jenny real or was she always just you and your "friends"?
0001500B: Who trained you?
0001500C: So you're also killers.
0001500D: Plus, I'm shite at singing.
0001500E: Oh, certainly, not a day's effort for the naturally gifted like us.
0001500F: Risky, yeah, but you like a bit of a tease.
00015010: To be clear, I'm not into that.
00015011: It's all good, innit?
00015012: I still don't get it.
00015013: We both know that'd be easier to believe if you were a totally different person.
00015014: There's a lot of tradition there. Should it just be thrown away?
00015015: That's all.
00015016: Seems like that should make it weirder.
00015017: Yes. "Don't do that."
00015018: What? Uh, sure. Like snow. I guess.
00015019: That seems unlikely.
0001501A: Sounds like a con.
0001501B: Mind you, you still have to be smart. Don't bet your life unless you're into that.
0001501C: You figure out what they wore on their deathbed, <i>you</i> wear it. Waste of time.
0001501D: Not if it works. I mean, "red" is scary because... blood. And Jenny is... look, nobody fears the "bunch of people who do random stuff."
0001501E: We annoyed some nobles. Does that really help all that much?
0001501F: How about the basics. Where are you from?
00015020: What?
00015021: There's no value in tradition?
00015022: How very Qunari of you.
00015023: Are you just about pranks and revenge, or is there more to it?
00015024: What?
00015025: North Wherever. Oh, we had fun on Street and/or in Local Tavern.
00015026: Well, it's not like that for other elves, I know that.
00015027: Not everything is easy to believe!
00015028: Where are the people you promised?
00015029: Again? It hasn't changed.
0001502A: If the mark's a right arse, yeah. But maybe pantsing and clearing his vault do the trick.
0001502B: I don't believe you.
0001502C: Numbers, yeah? An even spread is all it takes.
0001502D: Doesn't have to. Take it or don't. Imagine you're looting random crates if you like.
0001502E: You're saying "get over it"?
0001502F: Oh yeah? Interested, are you?
00015030: This doesn't seem like it would produce much in the way of results.
00015032: <i>(Laughs.)</i> Most I know couldn't find an arrow sitting on it.
00015034: After Lord Arsehole in Verchiel? Of course. He may have killed people, but that just means there's more who hate him.
00015035: Goodbye.
00015036: You're different for an elf.
00015037: I can make evasive jokes, too.
00015038: It's all fancy dress, not history.
00015039: I got that from the accent. Where in Ferelden?
0001503A: Do your pranks achieve much?
0001503B: What do you mean? To help people.
0001503C: No ties worth mentioning?
0001503D: If you say so.
0001503E: What does your group do?
0001503F: I expect more direct answers than that.
00015040: Just throw it all away?
00015041: There's nothing to lead. Put a few favors in, take a few out. Stop, and you cut yourself out.
00015042: I mean, the Dalish don't really know. They have stories, but that's all they are.
00015043: Not your team of doers. I mean the people gathering. Is that normal because it's religious?
00015044: None of it does in the city. That's why I'm not "like an elf."
00015045: Anything more to say about where you came from, aside from hating cookies there?
00015046: Is it an elf thing?
00015047: So? Some people don't even help by accident.
00015048: If I knew, they wouldn't be much use. That's sort of the point.
00015049: Do they even know what you do?
0001504A: It is. Mostly. Okay, fine, there's talk, and... I want to see.
0001504B: Oh, har-dee-har. All funny, you.
0001504C: Numbers, right? It don't have to be so complicated.
0001504D: Look, "dukey" cuts a stableboy's finger off for snagging a biscuit, he's eating an arrow for tea. <i>Deserves it.</i>
0001504E: Anyway, it just works. Most of the time. Friend of a friend and little hints.
0001504F: It's working for <i>you</i>. What, is every follower of yours a giant, who does all things and knows your every move?
00015050: Look, I'm not from anywhere. No home, no castle, a few friends.
00015051: It seems like it should be more complicated than that.
00015052: What? I picked it up here and there. Mostly it just makes sense. It's not like that for you?
00015053: Right, you will.
00015054: We'll talk another time.
00015055: Seems like there's more to it.
00015056: Hence? Look, I work at it. Practice. A little.
00015057: Well, yeah. I practice. Some.
00015058: Probably not Heralds.
00015059: Ferelden?
0001505A: "I did something, and something happened." That's a wish for some people.
0001505B: And maybe that's it. There's all this Andraste stuff going on and seeing it should help, right?
0001505C: Don't need to. Maybe some ask for a target, a note like. But maybe they plant something just to help mess with things.
0001505D: Not typically.
0001505E: Oh, you're from Wherever? I'm from North Wherever!
0001505F: Other than that, we stay out of each other's way.
00015060: Like that Solas, right? "Never be as good as we were." Well, who's <i>we</i>? I'm just fine.
00015061: I've got questions, right? And all this stuff is going on with the Chantry. Andraste.
00015062: Your great-grandfather's dead, why aren't you dead? You're throwing away tradition.
00015063: What about me?
0001506A: The truly great ones can keep their distance. They don't get attached to their people.
00015071: And the reason for that is...
00015072: I'm a businessman. My family has a seat in the Dwarven Merchants Guild.
00015079: In my spare time, I manage a spy network. And occasionally, I write books.
0001508A: Where are you from?
0001508C: That's all for now.
0001508F: I'm not clear on your line of work. You're a merchant?
0001509D: Bianca? She's one of a kind.
000150A0: Free Marches. Born and raised in Kirkwall.
000150A5: I got her off a guy in Darktown. Took me a week to pry his dead fingers off the stock.
000150AA: Why "Bianca"?
000150AB: You want to talk about me? I'm flattered. Also, inclined toward extravagant lies.
000150BE: If you've run a spy network, why is Leliana our spymaster?
000150C1: Complicated.
000150C2: Thanks, Varric.
000150C7: I found her in a barrel labeled "swag." The owner sold her to me for a ham sandwich and a pair of yellow ruffled pants.
000150CD: Are you from Ferelden? Orlais?
000150D5: Who is she named for?
000150DC: Where did you get that crossbow? I've never seen one like it.
000150DD: Me? I always wind up babysitting my informants and worrying about their families. We're in better hands with her.
000150E1: There was a girl, and I made a promise. Bianca is the only story I don't tell. Sorry.
000150F3: Merchants buy and sell goods. Businessmen buy and sell stores.
000150F4: She was such a sore loser. Ran off to the Deep Roads in a huff, and that was the last anyone saw of her.
000150F5: It's the one story I'll never tell. We'll just have to leave it at that.
000150FA: There was—or is—a girl. And I was sworn to secrecy. If the Carta or her husband finds out, it'll be bad.
00015101: I can't tell you.
00015105: Why not?
00015113: To be honest with you, she's just a better spymaster.
00015114: Could you do Leliana's job?
00015118: What do you do?
0001511B: I broke three dozen lockpicks and blunted nine saws opening that trunk, but it was worth it.
00015120: I won her from Paragon Smith Branka in a game of Wicked Grace.
00015121: Tell me about the crossbow.
00015126: There's a hidden shop in Kirkwall called the Black Emporium.
00015131: Funny story. I bought a salvaged ship and found her locked in a dragonbone-reinforced chest in the hold.
00015137: We know everyone there is to know.
00015138: If we want to be taken seriously, we'll need... well, everything.
00015139: What do you think of Leliana's work?
0001513A: I have no idea what Leliana is up to. That's a good sign, actually.
0001513B: Good to know.
0001513C: Do you want to know what the Arishok had for breakfast this morning? I think she can tell you.
0001513D: Josephine is ordering more Inquisition stationary. I think the new batch is covered in gold leaf and smug superiority.
0001513E: Let's discuss Josephine.
0001513F: She's a brilliant planner. Lots of potential. I don't know how experienced she is, but she'll go far.
00015140: We've got a pretty well-balanced organization.
00015141: He seems to be doing a decent job. He's starting to remind me of my friend Aveline, actually.
00015142: What do you think of our general?
00015143: She's pretty bored right now, and that's dangerous. Never leave your spies idle.
00015144: She scares me... mostly in a good way. At least I'm reasonably sure she's on our side.
00015145: She's good at what she does. If she quits the Chantry, she could make a killing for the Carta.
00015146: Cullen is acting like a doting parent. I think he might carry portraits of all the soldiers in his pocket.
00015147: Did you want to take over Ferelden? I think we might be able to conquer it just by looking east.
00015148: Tell me about Cullen.
00015149: You might want to keep an eye on Leliana. At this point, I think her secrets have secrets.
0001514A:
0001514B: How do you think Josephine is handling the job of ambassador?
0001514C: She'd fit in perfectly with the Merchants Guild. Too bad she's so tall.
0001514D: If there's anybody out there who hasn't joined the Inquisition, they're hiding under a rock.
0001514E: Whatever you do, don't ask Cullen to tell you about the troops. You'll be there all day.
0001514F: Someone needs to get her out of the fortress for a while. Take a walk or something. She's starting to twitch.
00015150: We've got a lot of work to do.
00015151: If you see Josephine running around in a panic, she's fine. I think she enjoys it, actually.
00015152: We've got a military that rivals some city-states.
00015153: I met Cullen back in Kirkwall. He's the only sane templar to come out of there.
00015154: I'm starting to get the feeling that this is all a warm-up before she takes over Antiva in a bloodless coup.
00015155: How is Leliana doing?
00015156: Back to work, then.
00015157: I'm a fan of diversification and all, but do we have the strength to handle major issues when they come up?
00015158: Find him a war or something. If he spends any more time in the yard drilling, Josephine will have him killed.
00015159: Understood.
0001515A: If this Inquisition thing doesn't work out, I may hire her to deal with the Merchants Guild. She'd own them before breakfast.
0001515B: You might want to find some tasks for her before she rearranges the war room again.
0001515C: He's been insufferably smug lately. You might want to tell him to watch his back. I think Leliana might shiv him.
0001515D: He needs more to do, honestly. Right now, he spends all day cleaning his armor with a lost-puppy look on his face.
0001515E: Meanwhile, Josephine has an entire team writing your polite refusals to dinner parties.
0001515F: If you find out, don't tell me. I think she'd have to kill us both.
00015160: She was a bard. Intrigue comes naturally to her. That should tell you pretty much everything you need to know.
00015161: Leliana is sending out so many message birds, we're starting to attract large cats.
00015162: Cullen's been working overtime getting the troops into shape. Reminds me of an old friend of mine.
0001529D: Please call Stella. Ask her to bring these things with her from the store: Six spoons of fresh snow peas, five thick slabs of blue cheese, and maybe a snack for her brother Bob. We also need a small plastic snake and a big toy frog for the kids. She can scoop these things into three red bags, and we will go meet her Wednesday at the train station
0001529E: Please call Stella. Ask her to bring these things with her from the store: Six spoons of fresh snow peas, five thick slabs of blue cheese, and maybe a snack for her brother Bob. We also need a small plastic snake and a big toy frog for the kids. She can scoop these things into three red bags, and we will go meet her Wednesday at the train station
000153B0: Butcher's Axe
000153B1: Dagger of Pain
000153B2: The Fledgling's Ring
000153B3: Serrated Blade
000153B4: Cassandra's Longsword
000153B5:
000153B6: Heavy Armor 1
000153B7: Sera's Armor
000153B8: Shield of the Ox
000153B9: Sera's Other Armor
000153BA: Helmet 1
000153BB: Lovely Ornament
000153BC: Blackwall's Greatsword
000153BD: Blackwall Armor 3
000153BE: Staff of Electricity
000153BF: Sera Legs 1
000153C0: Dagger of Agony
000153C1: Sera Legs 2
000153C2: Sharp Butter Knife
000153C3: Tree Trunk
000153C4: The Elder's Bow
000153C5: The Quickening
000153C6: Skull Crusher
000153C7: Helmet 2
000153C8: Amulet of Grounding
000153C9: Blackwall Armor 1
000153CA: Winter's Axe
000153CB: Striker's Grip
000153CC: Pathfinder
000153CD: Ornate Grip
000153CE: Summer Sword
000153CF: Blackwall Armor 2
000153D0: Poison Ward
000153D1: Anointed Mace
000153D2: Judgment
000153D3: Bannerman's Shield
000153D4: Staff of Accuracy (Cold)
000153D5: Firm Grip
000153D6: Staff of Cold
000153D7: Staff of Fire
000153D8: Blackwall Armor 1a
000153D9: Avvar Bow
000153DA: Sera's Bow
000153DB: Templar Shield
000153DC: Enchanter's Staff (Electricity)
000153DD: Decapitator
000153F2: Felandaris
000153F3: Iron
000153F5: Blightcap
000153F6: Deathroot
000153F7: Ambrosia
000153F8: Spindleweed
000153F9: Deep Mushroom
000153FA: Royal Elfroot
000153FB: Elfroot
000153FC: Embrium
000154AA: Sera Arms 2
000154AB: Sera Arms 1
000154AC: Heavy Arms 2
000154AD: Heavy Arms 1
000154AE: Heavy Arms 3
0001551F:
000155B8: I've never heard that phrase. Can anyone translate?
000155BA: This place is like a maze.
000157F3:
00015A07: Despite what's happened, my loyalty to the Inquisition has not wavered. My place is and always will be here.
00015A08: When will you leave us?
00015A0C: Are you still my spymaster? When will you need to leave?
00015A11: A Divine mage! The people of Thedas will welcome her with open arms, I have no doubt.
00015A12: Cassandra is still trying to... adjust to her new title. In time, I am sure she will settle in.
00015A13:
00015A16:
00015A18:
00015A76: But there is so much unfinished here. A new spymaster to appoint. And perhaps I'm not quite ready yet.
00015A7A: The grand clerics would love to bury me in ceremony while they prepare for my coronation.
00015A7F: When the time is right, I shall go to the Grand Cathedral for good. They can't know what they're in for.
00015ACE:
00015AD0:
00015AD2: The Conclave made an interesting choice in Leliana. Inspired by something, no doubt.
00015AD6: I could use your help again dealing with some Inquisition matters.
00015AD7: I need your help.
00015ADB: Cassandra is not settling into her new role with any grace, but that's hardly a surprise.
00015AE4:
00015AEF:
00015AFA:
00015AFB: Having Cassandra on the throne will go a long way to calming things down.
00015AFC: I have to say, I wasn't surprised the spymaster was chosen.
00015B02: I didn't think it was even possible for a mage to be chosen. This'll anger plenty.
00015B03:
00015B05:
00015B0A:
00015B20:
00015B25:
00015B30:
00015B35: It will be interesting, a Divine likely to punch heretics in the face.
00015B39: Frightening thought, a Divine with enough spies to know how often you piss.
00015B41: You can hear the collective gasps. A mage as Divine? It's like home, but with less blood magic.
00015B70:
00015B82:
00015BA9:
00015BAA: Yes, Inquisitor?
00015BAB:
00015BAC:
00015BAD: Here if you need me.
00015BAE:
00015BAF:
00015BB0:
00015BB2:
00015BB3:
00015BB4:
00015BB5:
00015BB6:
00015BB8:
00015BBB: Well met.
00015BBC:
00015BBD:
00015BC0:
00015BC1:
00015BC2:
00015BC3:
00015BC4: Still here. You need me for something?
00015BC5:
00015C67: Still Waters
00015CCE: You were acquainted with my darling Hervé, weren't you? I still cannot believe he was allergic to bees...
00015D0C: My dear Maximillian... it took four chevaliers to hunt down the bear that killed him.
00015D0D: Maximillian swept me off my feet. It was such a scandal! A fourth marriage to a man almost half my age!
00015D0E: When my third husband, Pierre, lost his life to rossalia, I swore off marriage forever!
00015D0F: Laurent was the love of my life. You remember my husband? Poor darling, killed in the war with Ferelden.
00015D10: I still remember the day they came to tell me that my second husband, Philippe, was thrown from his horse...
00015D11: Poor, sweet Gerard! My fifth husband fell to his death from the bell tower of the Grand Cathedral.
00015E90: Then my eighth husband, Nazaire, tragically crushed by a cartload of fine handbags...
00015E91: I am still in mourning for my beloved Etienne. No one has ever seen such a violent tailoring accident...
00015E92: To this day, no one knows why he was up there.
00015E93: I told my seventh husband, Renard, "Never drink aquae lucidius on an empty stomach!"
00015E96: We should never have put in that rose garden. They are such drab flowers.
00015EA5: Three glasses poisoned him. But at least he died at Chateau Haine!
00015EA6: But enough talk of the past. Shall we dance?
00015EA9: Maker, I hope not!
00015EB1: Lady Nightingale makes me nervous...
00015EB2: We can only hope Celene prevails tonight. Gaspard will ruin us all.
00015EB4: What is Lady Pentaghast wearing?
00015EB6: Does anyone have a report on the casualties in the Dales?
00015EB7: It's been too long since I've had any word from Val Royeaux.
00015F21: Of course.
00015FA9: I told you, Philippe.
00015FAA: You should talk to Cullen.
00015FAD: Really? But... I shouldn't leave my post...
00015FAF: Philippe. The world is coming to an end. If we don't hear this story now, we'll never have a chance.
00015FB0: Is it true what they say? You're the Inquisitor, are you not?
00015FB3: Some of those might have gone a bit far.
00015FB7: The stories I could tell!
00015FBA:
00015FBB: Good evening.
00015FBC: If you'd like, Commander Cullen could give you all the details of that battle. He's in the ballroom.
00015FBE: What about them?
00015FC1: Yes. And?
00015FC2: I'd wager I have better tales than anything you've heard.
00015FC4: Enjoy the party.
00015FC5: You're right. Thank you, Inquisitor. Let's go.
00015FC6: People exaggerate.
00015FC7: Of course.
00015FC8:
00015FDB:
00015FDC: Something you need, Inquisitor?
00015FE4: Good evening, Inquisitor.
00015FE5: Enjoy the party.
00015FE6:
00015FE7: Inquisitor.
0001601E: Destination
0001601F: Difficulty
00016038: This place was something marvelous once. Now it is a shell, the shattered wreck of a fallen colossus.
00016039:
0001603A: The Veil is thin here. Imagine the dreams if we stopped to rest.
00016051: Characters
00016067: Gold
00016068: Platinum
00016079: Obtained Trophy Bronto Head
000160E1:
000160E3: Did you see that knife-eared servant girl in the kitchen? The ginger?
000160E5:
00016195:
00016196: Never mind.
00016197: My lord.
00016198: I need a distraction.
00016199: Think you can help out a fellow elf?
0001619A: Carry on.
0001619B:
0001619C: My lady Inquisitor.
0001619D: Milady.
0001619F: My lord Inquisitor.
000161A2: I think we can help with that.
000161A3: Could I get you to entertain the grand duke's men over there? Take them anywhere else.
000161A4:
000161B8:
000161B9:
000161BA:
000161BB:
000161BC: Does anyone really think the war will end tonight?
000161BD: Was that really the Herald of Andraste?
000161BE: I don't like that grand duke. Nobody should own as many hunting dogs as he does.
000161BF: I heard the Inquisition was here.
000161C0: Get these pastries out to the diplomats!
000161C1: The empress does.
000161C2: Maker! If I have to clean up another puddle...
000161C4: The duchess has asked for too many! I can't carry them all!
000161C5: You're too gullible.
000161C6: I thought she'd be glowing.
00016246: The "proper" authority failed.
00016247: Why can't we work together?
00016248: We're not so terrible.
0001627B: Maker's breath!
0001627C:
0001627D:
000162B9: Heavy Armor Set 15
000162BA: Heavy Armor Set 17
000162BB: Heavy Armor Set 5
000162BC: Heavy Armor Set 10
000162BD: Heavy Armor Set 7
000162BE: Heavy Armor Set 1
000162BF: Heavy Armor Set 3
000162C0: Heavy Armor Set 4
000162C1: Heavy Armor Set 6
000162C2: Heavy Armor Set 18
000162C3: Heavy Armor Set 12
000162C4: Heavy Armor Set 14
000162C5: Heavy Armor Set 13
000162C6: Heavy Armor Set 9
000162C7: Heavy Armor Set 11
000162C8: Heavy Armor Set 2
000162C9: Heavy Armor Set 8
000162CA: Heavy Armor Set 16
000162FA:
00016366:
00016367:
00016368: Is that the Inquisitor?
00016369: Ugh! There's the dowager! Don't make eye contact!
0001636A: Who was that Inquisition officer over there?
0001636B: Where are Alban and Colette?
0001636C: I'm so glad Maman did not want to attend! She always ruins everything.
0001636E: Who cares? Is that Marquis Etienne? He's fiendishly handsome!
00016371: He's not very good-looking, is he? Poor man.
0001637C: She wouldn't want to speak with a nobody like you anyway. Cow.
000163E2: Not as much as you do.
000163F4: Standards have fallen, considering most elves rarely achieve the lofty heights of a hovel.
0001640E:
0001641B:
0001641C:
0001641D:
00016429: Excellent. Let us proceed.
00016432:
00016433:
00016434:
00016435:
00016436:
00016437:
0001643F:
00016440:
00016443:
00016444:
00016446:
00016481: This could be worth checking out.
00016482:
00016494:
00016979: This place is unpleasant.
0001697A: Everything about this place feels wrong.
0001697B:
0001697C: Do you feel that chill in the air?
0001697D: Creepy.
0001697E:
0001697F:
00016980:
00016981: It's full of fear.
00016982: Not lovin' this place.
00016983: A forbidding place.
00016984: Not the most pleasant spot, is it?
00016985: Ugh. Let's not stay here too long.
00016986:
00016987:
00016988: Right. Adventure. All part of the package.
00016989: This place is creepy.
0001698A: Let's not stay here too long, shall we?
0001698B: Creepy here, yeah?
0001698C: This place is creepy.
0001698D:
0001698E:
0001698F: This place? No fun.
00016990:
00016991: Let's not linger here.
00016992: The sooner we're done here, the better.
00016993: Weird here. Bad weird.
00016994: Let's not linger here too long.
00016995: I don't like it here.
00016996: Anybody else feel something wrong?
00016997: This place makes my skin crawl.
00016998: What an unpleasant place.
00016999:
0001699A: An unsettling place.
0001699B: Something is wrong. Pain or fear or sadness.
0001699C: This place is horrid.
0001699D: I wouldn't linger here.
00016A13: That might be useful.
00016A14: Will that help?
00016A15: That could be useful.
00016A16: Ooh, that's a thing.
00016A17: Hmm, will you look at that?
00016A18: Look there.
00016A19: That might be useful.
00016A1A:
00016A1B:
00016A1C: I think I see something.
00016A1D: Hmm, interesting.
00016A1E: What do you think of that?
00016A1F: Spotted, right?
00016A20:
00016A21:
00016A22: Could that help?
00016A23:
00016A24: Now <i>that's</i> interesting.
00016A25: Take a look.
00016A26: Why not try that?
00016A27:
00016A28:
00016A29: It's there for us.
00016A2A: That might be useful.
00016A2B:
00016A2C: Fascinating.
00016A2D:
00016A2E: What have we here?
00016A2F: Interesting.
00016A30: That looks interesting.
00016A31: How curious.
00016A32: This may prove useful.
00016A33: You after things like that?
00016A34: Interesting.
00016A35:
00016A36: Think that will help?
00016A37: We could use that.
00016C4B:
00016C7A: Well that didn't do the trick.
00016C7B:
00016C7C: It didn't work.
00016C7D:
00016C7E: Ah. Nothing.
00016C7F: Didn't work, did it?
00016C80: That didn't work.
00016C81: No good.
00016C82:
00016C83: No good.
00016C84: No good, yeah?
00016C85: Hm. Didn't work.
00016C86:
00016C87: That didn't work.
00016C88:
00016C89: Have to try something else, I suspect.
00016C8A:
00016C8B: Nope.
00016C8C: No, that isn't right.
00016C8D: No good.
00016C8E: Didn't work.
00016C8F: No. That's not it.
00016C90: Hmm, nothing.
00016C91: That didn't help.
00016C92:
00016C93: That isn't right.
00016C94: It's no good.
00016C95: Hm. Nothing.
00016C96:
00016C97: That didn't work.
00016C98:
00016C99:
00016C9A: That didn't work.
00016C9B: That didn't work.
00016C9C: Nuh-uh. Not happening.
00016C9D: We need to try something else.
00016C9E: That wasn't it.
00016CB7: Nugskin
00016D03: Primary
00016D48: The one off the garden? Statuette?
00016DCD: Codex Updated: {CUSTOM0}
00016DCE: Codex Unlocked: {CUSTOM0}
00016DCF: New Quest: {CUSTOM0}
00016DD0: {CUSTOM0} Operation Available
00016DD1: New Task: {CUSTOM0}
00016DD2:  - {CUSTOM0}
00016DD3: +{CUSTOM0} Gold
00016DD9: Quest Updated: {CUSTOM0}
00016E46: Uh-huh. Something funny about this.
00016E47:
00016E88: Well then.
00016E89:
00016E91:
00016E92: Leave. Now.
00016ED8:
00016EF5: We'll be careful, but we need to figure out what's going on here.
00016EF6: It's worth investigating.
00016F06:
00016F07: I'll be watching for trouble. The sooner we leave this place, the better.
00016F08: This ball is a waste of time, like all Orlesian foolishness.
00016F09: Are we ready to move out?
00016F0B: What do you think of this?
00016F0C: Have you witnessed anything noteworthy?
00016F0D: Stay alert. We don't know where the enemy is hiding.
00016F0E: You don't seem to care much for the ball.
00016F0F: I don't suppose you'd like to dance, Lady Cassandra?
00016F10: Have you seen anything yet?
00016F11: Keep your eyes open.
00016F12: Care to dance?
00016F13: Let's find the Venatori collaborator and get out of here.
00016F34: Crumpled Letter
00016F35: {i}A letter written by a quick hand:{/i}

From everything you've told me, you must get out of Crestwood as soon as you can. I know it's dangerous, but I fear you'll have no chance at all if you don't attempt the trip.

My father said that taking Dead Man's Pass will guide you safely past those filthy highwaymen. If you come at dusk, you should be able to avoid the wolves too.

Hurry, my love.

Cyn
00016F67: Nothing yet. I will let you know.
00016F6B: This is... hardly the time. We're here to find a killer, not... dance.
00016F6C: Now?
00016F82: Anything I should hear?
00016F83: What's happening? Anything I should know about?
00016F84: Having fun, Varric?
00016F85: I didn't realize you were famous. You have plenty of admirers.
00016F86: How's the party?
00016F87: You have a fan club.
00016F88: We can chat later. Just wait for the signal.
00016F89: We'll talk later.
00016FD8: Follow the Divine.
00016FDC: Get to the rift to escape the Fade.
00016FDD: Get to the Divine.
00016FE2: Protect the Divine from spiderlings.
00016FEB: Find a way to escape the Fade.
00017012: Alexius wields powerful magic. It seems to have altered reality. Something is very wrong.
00017013: Find a way back to Alexius's throne room.
00017015: Meet Felix in the chantry.
00017016: Help the strange mage close the Fade rift.
00017018: Go to Haven's chantry.
00017019: A Tevinter magister named Alexius has extended an invitation to Castle Redcliffe, but first his son Felix wants to meet in the village chantry.
0001701A: Find Leliana.
0001701B: Return to the war room.
0001701C: Approaching the mages at Redcliffe will require enough Power to make a proper impression.
0001702A: What exactly happened in the long-abandoned Chateau d'Onterre is a bit of a mystery. Perhaps exploring its darkest corners will uncover some truth—or treasures.
0001702B: Gain access to the Grand Balcony.
0001702D: Chateau d'Onterre
00017068: It is time to prepare for the final confrontation with Corypheus.
00017069: Doom Upon All the World
0001706B: Speak with the advisors in the war room.
00017076: Return to Haven.
00017078: Raise the flags in order of importance.
00017079: Gain access to Therinfal Redoubt with connections, then make an impression.
0001707B: Meet with the templar contact.
0001707E: Talk to Knight-Templar Barris.
00017080: The Breach is calmed, but the trouble is only beginning.
00017083: Travel to the Hinterlands to speak with Mother Giselle.
00017086: The Threat Remains
00017089: Search for Blackwall in the Hinterlands.
0001708A: One of Leliana's agents reported a man, calling himself Blackwall, dressed in full Grey Warden regalia and last seen travelling through the Fereldan Hinterlands. With so many Wardens disappearing in the wake of the Divine's death, this Blackwall should be questioned.
0001708B: The Lone Warden
00017097: Interact with the area pin
00017098: AreaPin
00017099: Interact with the Location Pin
0001709A: Find the Searchable Item
0001709B: SearchZonePin
0001709C: Location Pin
0001709D: LocationPin Journal Task
0001709E: To test Depth of Field, go to the Depth of field section of the test.  When you enter the trigger volume, the screen should become blurry.  When you leave the trigger volume, the DOF should be disabled and everything should be crisp and in focus again.
0001709F: Enter the Depth of Field area and then leave
000170A0: Depth of Field Test
000170B3: Trophy

Unknown monstrous beast taken in a hunt in Serault by Duke Emeric, 9:27 Dragon.

{blank}
000170B4: Bear Trophy

Taken in a hunt in the Hunterhorn Mountains by Judicael II, 8:65 Blessed.

{blank}
000170B5: Kordillus Drakon

Painted 1:27 Divine by Emilia de Rouvelle.

{blank}
000170B6: Werewolf Trophy

Originally found in the Denerim Palace. Allegedly dated 4:37 Black.

{blank}
000170B7: Bronto Trophy

A gift to Emperor Etienne I from Queen Valda Aeducan of Orzammar to commemorate the trade agreement of 7:80 Storm.

{blank}
000170B8: The Art of the Winter Palace
000170BA: Deepstalker Trophy

Commemorating the expedition to the Deep Roads of Grand Duke Gratien and King Barran Aeducan, 8:31 Blessed. May the friendship of our two nations endure forever.

{blank}
000170BB: Nug Trophy

From the Battle of Squealing Plains, 5:20 Exalted.

{blank}
000170BC: The Lady of Regrets

For the wisest lady in all the land
The criers called, "Come one and all! To hear
Words like jewels, bright with meaning and grand
Purpose."

When all had come and gathered near,
The lady spoke, "Beyond us is a field
Empty of rightness and wrong. There you may
Find me, my soul unarmored, and my shield
Shrouded by my tears for those who yet say,
'No regrets.' Let sorrow water what's dear.
Wisdom cannot grow in the barren sand."

{blank}
000170BE: Drake Trophy

Slain in a hunt in the Vimmark Mountains at Chateau Haine by Princess Leontine, 8:47 Blessed.

{blank}
000170C2: Emperor Kordillus Drakon the Great

Carved by Juliette Coreau to commemorate the 800th anniversary of the foundation of the Orlesian Empire.

{blank}
000170C8: Winter Palace
000170C9: The Servants' Wing

During her reign's fifth year, Empress Celene substantially expanded the palace servants' living quarters. They now encompass a large stretch of garden which the landscape architect Trenou designed; it is considered one of the finest examples of his style in Orlais.

—Excerpt from {i}Architectural History of Orlais, Volume 1{/i} by Elodie Ferrneau
{blank}
000170CA: The Grand Apartments

This wing once served as a home-away-from-home for members of House Valmont's four cadet branches, but it has fallen into disuse since Emperor Florian's reign. The late emperor would not allow relatives more distant than his siblings into the Winter Palace; for years the entirety of the Grand Apartments was closed off.

—Excerpt from {i}Architectural History of Orlais, Volume 1{/i} by Elodie Ferrneau
{blank}
000170CB: The Grand Library of Halamshiral

The Winter Palace's collection of book is one of the world's largest; only the library of the University of Orlais and the Imperial Palace library compare. Famed cabinet maker Gustav of Val Fontaine designed and built the shelves, the finest examples of his marquetry technique still in existence.

—Excerpt from {i}Architectural History of Orlais, Volume 1{/i} by Elodie Ferrneau
{blank}
000170D1: Gaspard has issued threats of war and violence against members of the Council of Heralds.

{blank}
000170D2: Halamshiral Investigation
000170D3: Gaspard has been secretly moving his troops into the Winter Palace during the ball.

{blank}
000170D4: Briala has agents infiltrating the servants to investigate the disappearance of elves in the servants' quarters.

{blank}
000170D5: Briala's agents appear to have murdered some of Gaspard's ambassadors and left the bodies in a closet.

{blank}
000170DB: Lady M,

I need you at my side tonight. The unpleasantness in the royal wing has convinced me there is no safety within the palace. I do not expect my cousin to employ magic, but I would hardly be surprised if he provoked another infestation; since my court enchanter is not here to assist me, I must rely entirely upon you. There is no one else I can trust.

Celene

{blank}
000170DC: Phillipe,

Move in on the western wing of the palace when I send you three shots of brandy. Not taking any chances.

Gaspard

{blank}
000170DD: Grandchildren of Emperor Judicael Valmont I and Duchess Catrin of Hossberg

By Emperor Judicael II and Baronessa Emilia Campana
Crown Prince Etienne III 8:75 - 8:77
Crown Prince Leopold 8:75 - 8:77

By Emperor Florian and Margravine Justinia of Hunter Fell
Princess Evangeline 8:77 - 8:77

By Prince Reynaud and Duchess Clarisse de Montfort
Celene 9:04 - ?

By Princess Melisande and Duke Theodore de Chalons
Grand Duke Gaspard de Chalons 8:74 - ?
Grand Duchess Florianne de Chalons 8:87 - ?

{blank}
000170DE: Halamshiral Investigation: Clues
000170DF: Clara — kitchen staff — entered servants' wing by main stair 1:30
Vernon — undergardener — entered servants' wing from hall 2:45
Sophie — chamber maid — entered servants' wing from hall 3:22
Marius — footman — entered servants' wing by main stair 3:45

Briala, we need immediate support down there. Something's gone wrong.

{blank}
000170F7: New Clients
000170F8: To Master Kells:

The new client wants double the red lyrium shipped last time. The contact said it was for someone called Samson. I met him during the last trip. Got a templar feel off him, although the armor he wears doesn't look Chantry. Still, his coin's good, and he doesn't preach.

Toby
000170F9: Letter to Smugglers' Wagon Masters
000170FA: {i}Among the papers taken from the red lyrium smugglers in the Dales is a note from the ringleader to his lieutenants:{/i}

Beware that red lyrium. Our mage claims it's much more potent than the blue. "Like serving brandy in an ale tankard," he said. Two nights later, he went crazy, frothing and screaming. We had to lock him in the warehouse. Looks like lyrium madness, but comes on faster.

It's not all bad. Our new client, Samson, has his agents {i}buying{/i} anyone who gets sick—for gold. When they bought the mage, I asked why; Samson's people said, "To make something better of him." For what they're paying, he must have something bloody spectacular lined up.

Have the men be extra careful around the crates. Tell me if any come down sick. Keep the why to yourselves.

Kells
000170FD: To confirm: yes, I've heard the reports. The Inquisition is on the rise, but they'll be a toothless hound once our Master deals with them.

We stand between the enemy and Corypheus. He gave us what the Chantry never would: a second chance. I don't want to see a single man let him down.

Sow the lyrium. Let it follow where we walk, take root where we settle. Never forget that your footsteps—yours—mark Corypheus's path to victory.

General Samson
000170FE: Letter of Confirmation
000170FF: To Besen,

Maddox needs twice the usual red lyrium to modify my armor properly; taking over as the Vessel means it has to be perfect. Have the amount ready in three days, and you and your squad will get a chance to serve as Corypheus's honor guard.

My own proving goes on. When I first donned the armor, I thought I was drowning in fire. Without Corypheus to stop me, I'd have torn my own skin off. Now the armor's settled, I can march for days without rest, break a man like kindling. I'm finally fit to be the Vessel.

Maddox may come to you to work on my armor's modifications. If he gives you instructions about the lyrium, follow them to the letter. Treat Maddox like you'd treat me.

Samson
00017100: New Orders
00017103: Monthly Report
00017104: Master Kells:

Numbers are fantastic, ser. Trade's booming with all this lyrium showing up. Maybe it's red instead of blue, but people are still buying. That mage we picked up can look into what the color means; he needs to start earning his keep.

We have more coin on hand, too. No need to pay off some greasy dwarf since the red stuff isn't from the Deep Roads. Must be killing them; someone struck lyrium up here and they're not getting a piece.

Vishlan
00017105: To Paxley,

I've seen the transformations. It's a horror to watch your soldiers' faces change, to realize they might not remember you day-to-day; it's a sword in the guts. But the ones who make it through are near invincible.

Feed elfroot to the soldiers hurting, as much as they want. Beyond that, it's just waiting until they stop feeling pain. Remind them they spread the lyrium. It grows at our touch; with the "materials" I've sent, they'll grow enough for a dozen armies. It's proof we're on the right path, that any suffering is worthwhile. Remind them.

Samson
00017106: Letter About Lyrium
0001712D: Divine Justinia V
0001712E: Formerly the Revered Mother Dorothea of Orlais, Divine Justinia V rose to power after the death of Divine Beatrix III in the year 9:34 of the Dragon Age. Little is known of Dorothea's background before she joined the Chantry as an initiate, but she proved to be a liberal and daring thinker, willing to take a former bard and lay-sister, Leliana, as a close advisor. A headstrong devotion to her own agenda and rumored support of the mage rebellion earned her no small dislike from the powerful priests long used to controlling access to the Divine.

In the year 9:40 of the Dragon Age, Divine Justinia called a summit, intending to negotiate a truce between the mage rebellion and the templars splintered from the Chantry. The Divine Conclave was held at the Temple of Sacred Ashes, the most holy place in Thedas. Before a resolution could be reached, a cataclysmic explosion destroyed the Conclave, consumed the temple, rent the sky, and shattered the world's hopes for peace.

Divine Justinia V perished in the Temple of Sacred Ashes. The Chantry flounders, leaderless, in the wake of her death, and its fate grows increasingly uncertain. If order is not restored to Thedas, Justinia V might be remembered as the Chantry's {i}final{/i} Divine.
0001712F: Here was a poor refugee from Ferelden who came to the Free Marches fleeing the Blight.
{blank}
00017132: The Champion of Kirkwall
00017135: I cannot tell you with any certainty if the Champion of Kirkwall will be present at the Divine Conclave.
{blank}
00017138: I've heard the name "Hawke" on several lips this week. Many of us blame the Champion for the events in Kirkwall, which sparked a war and hurled all Thedas into chaos. But can we truly fault Hawke for what he did?
{blank}
0001713B: Born the younger son of a minor noble family in the Fields of Ghislain, Jean-Marc Stroud had just finished training at the Academie des Chevaliers when he received word that his family had been killed, ostensibly by bandits. In reality, they were victims of the Orlesian Great Game. Ser Stroud's plan to find his family's murderers was cut short when the Grey Warden, Clarel, recruited Stroud on the advice of the Academie trainers, who did not wish to see a promising young chevalier throw his life away in fruitless pursuit of vengeance. Unable to refuse such a request honorably, Ser Stroud joined the Wardens and left his old life behind.

Warden Stroud has served the Grey Wardens with honor for decades. He is regarded as one of the finest swordsmen in the Order, combining his study at the Academie with years of fighting darkspawn alongside dwarves in the Deep Roads. Warden-Commander Clarel has tasked him with recruiting and training new Wardens; most young Warden warriors owe their skill to Stroud's mentorship.

Stroud prefers to travel in the Free Marches rather than Orlais, knowing his family history could cause him to become caught up in the Game, leading to accusations of political interference among the Wardens. He also has no strong opinions regarding mages or templars, although he believes both groups wrong to turn their back on the Chantry, which Stroud holds in some esteem.

—An intelligence report delivered to Leliana
0001713C: Ser Stroud
00017153: The Blight had ravaged the land for months; the armies of the great kings amassed for one last stand. As the sun burst through the clouds that boiled and churned in the dark sky, it illuminated a vast seething horde of darkspawn with the Archdemon at its head.

It was then—when courage seemed to fail and all lost to death and despair—that the Grey Wardens came.

They arrived with the beating of wings like mighty war drums and stood before the armies of men. The Grey Wardens, grim and fearless, marched forth, ever between men and the encroaching darkspawn. They formed a shield of their own bodies and held that line until the Archdemon was dead and the last darkspawn lay trampled in the dirt. Then, demanding neither reward nor recognition for their sacrifice, the Grey Wardens departed. When the clouds rolled back and the sun shone full upon the blighted ground, the great kings knew that they had lost no men, that none of their blood had been spilled.

This is a tale about no battle the Grey Wardens have fought and yet about them all. They have always defended us from the darkspawn, taking losses so we do not have to.

—Adaptation of a Grey Warden legend

The tale outlined above is widely told, although subject to regional variations. Free Marchers might substitute "great kings" for titles bestowed in their given city states. In Ferelden, the implied army of Wardens is sometimes replaced with two—representative of the national heroes who fought and defeated the Archdemon at Denerim during the Fifth Blight.

The "beating of wings" is a reference to the griffons the Wardens are said to have ridden into battle. Although griffons went extinct long before the recent Blight, they still appear in numerous stories; sometimes serving as a metaphor for the Wardens' unrestrained courage, but also employed to please an eager audience.

—From {i}Tales of the Wardens{/i} by Sister Manon
00017154: The Grey Wardens
00017157: Once these wastes were a land of plenty. Can you believe it? The rain came north over the Gamordan Peaks, turning the plains green and verdant for three months of the year. Eight hundred years ago, that changed. During the Second Blight, darkspawn spilled out of an enormous crack in the earth, corrupting it with their foul blood... and it never recovered, even after they were driven back underground. The Grey Wardens built Adamant Fortress to stand watch over that chasm, but eventually even they abandoned it to the wind and the biting sand.

What few of us eke out a living in this Maker-forsaken place do so knowing that any number of deaths await us: darkspawn raids, dragons, bandits—not to mention starvation from the lack of water and game. If we stay, it is because we know there are treasures buried in the bones of this place, ruins from the time when Tevinter ruled, and even earlier. We pass tales around our campfires of the things we have seen shrouded in the dust storms. My favorites are the ones about relics that could restore the Western Approach once more... but I don't believe them. Truth be told, on nights when the wind is calm, I can stand on a hilltop and see for miles in the moonlight over a stark beauty of which no other Orlesian can claim to know the equal. On those nights, I hope it will never change.

—From {i}Lands of the Abyss{/i} by Magistrate Gilles de Sancriste
00017158: The Western Approach
00017188: An Apology
00017189: {i}A hastily written note left on a guest room table:{/i}

Ma chère Colette,

I am very sorry, but we must depart sooner than anticipated. Night terrors seized my husband; he will not remain a moment longer. Honestly, I don't know what he's thinking, rushing us out of here so rudely.

I hope you will forgive me for not conveying my regrets in person, but due to the late hour we decided not to be a bother. I'm sure you understand.

Je t'embrasse,
E.
00017194: Lord D'Onterre's Journal
00017195: {i}The journal entry is dated 9:27 Dragon:{/i}

That Circle templar is demanding another payment. Greedy bastard. Taking advantage of us all these years, because we wanted to preserve our good family name. He promised to silence the mage once returned to his Circle... but that doesn't protect us from the templar.

I wonder, though. Was it enough? No. The mage was strong. Even I could sense it. It was terrifying. There is no way the child could break through. She doesn't even have training. So long as she stays inside, everything will be all right.

No one will ever know.
00017196: {i}A book of superstitions. Several of the pages have been bookmarked:{/i}

How to Prevent Magic Formation in the Earliest Stages

Should mage blood run through your line, no matter how distant the relation, avoid conceiving in winter. While with child, sleep with dried embrium beneath your pillow to ensure good health.

Infants and most small children will show no signs of magic. However, you can purge the body of unwanted elements before they take hold. Place leeches on each of the child's limbs. When done, burn the leeches. Be sure not to inhale the smoke. Afterwards, wrap the child's limbs in cloth blessed by a Chantry sister.

A child showing signs of magic may be submerged in water until the breath is nearly lost. If magic is still weak within them, it will die before the child. Should the trouble persist beyond reason, certain talismans may suppress the child's skill.
00017197: Superstitions
00017198: {i}A torn diary page:{/i}

It's not fair. I want to go outside. I can hear the guests downstairs. Another party. There's always another party. Mother and Father bought me a present to make me feel better. To make me better. They're just trying to shut me up.

Cook's scared of me. She still calls me my sweets, but she's scared. Still, she hasn't told Father or Mother. She's afraid of me more than she likes them. I don't think Cook likes herself much either, these days.

I have a new friend now.

She understands me.

She'll help make things fair again.
{blank}
00017199: A Torn Diary
000171BB: Despite widespread illiteracy, Tevinter's slaves have developed a series of small pictograms that they scrawl on walls or under furniture, hidden from their uncaring owners. Regional variations make deciphering them a unique challenge. In one city, the sign of a clenched fist means a murderous master. In another, the same symbol indicates a harsh slave owner but not one with a fatal temper.

The ruling class's general indifference to the moods and fears of their slaves make this pictorial argot an important method of communication. It is therefore all the more strange so many Tevinter comedies center around farcical misunderstanding of a sloppily written sigil, where witty slaves scramble to subvert blame in time to avoid beheading. Perhaps it comforts Tevinter's well-to-do to believe that their property is only this clever—and human—in fiction.

—From a lesson book by Besha of Rivain
000171BC: The Secret Tongue of Slaves
000171BD: {i}This crumbling parchment predates the Second Blight:{/i}

Aemil Valyn: Thievery
Iunia Talvas: Inciting dissidence (to be kept in isolation)
Gallus, Property of House Lartys: Conspiring to commit treason (given over for further interrogation)
Ciskera Atrius: Concealing a fugitive with full knowledge of his crimes
Quintin Naevar: Public indecency

Sentencing of all criminals to commence three days hence, upon the return of the Praetor.
000171BE: Ancient List of Prisoners
000171BF: Venatori Plans
000171C0: You'd do well to muzzle your doubt. Our information was passed down to Lucanus from Corypheus's most trusted servants. Be grateful you were chosen to come at all.

Think of the power locked in these wastes. We need only to find it. Once liberated, we shall never rely on tinctures of lyrium or crude bloodwork again. Is that not worth any risk, to become a little godlike ourselves? Tell me the thought holds no appeal. We must exhaust every lead, however faint it may be. To do less is to dishonor Him.

I must check our progress at Echoback Fort. I expect a full progress report upon my return.

Servis
000171E1: Those decrying our ambitions to reclaim our lands decry history. What was not once under the watchful eye of the Archons, the wisdom of the true Divine, or the justice of the Magisterium? Idle Orlais, graceless Ferelden, even vain Antiva were ours in ages past. Tevinter's imprint is present in every corner of their degenerate cultures, whether it be music, poetry, architecture, mathematics, or any art that stirs the human spirit. Were our empire to stretch its arms again, this tide of southern decadence would, at last, be stoppered and corrected by the superior minds of the Imperium.

—From Magister Leviculix Porenni's lecture to a gathering of his peers, 7:86 Blessed
000171E2: Ancient Tevinter
000171F5: Venatori:

The elves we fight are not Dalish. They are far more dangerous. The last of the red templars will form a bulwark against them. Head to the temple of Mythal; do not engage the Inquisition's soldiers. More important work lies ahead.

When our Master stood in the Golden City, He saw an absence requiring the hand of a true god. I will be the Vessel of His ascension, for the sake of our homeland. Remember that when the Elder One rises, so too will rise Tevinter, returned to the glory it squandered so long ago. This is why we are called together under His will; this is what we must seize or lose forever.

Hold yourselves high, Venatori. Today we are the hope of the Imperium; we will kindle a blazing fire in this dark and savage age.

Lady Calpernia
000171F6: Official-looking Letter
000171F7: {i}A letter, found on the body of a bandit who stole from refugees in the Hinterlands. The ink is smudged, and only a few sentences can be made out:{/i}

You can die pretending you'll earn back your soldier's honor, or you can do something with the skills that son of a bitch taught you. Spend some time with my boys. No one will know who you are in Ferelden. And it's not so bad. A little bit of smuggling, a little bit of extortion. You'll get used to it.
000171F8: Charred Paper
000171FD: Plant Crystal in Venatori Headquarters
000171FE: <i>Scrawled note from Arcanist Dagna to Sister Leliana:</i>

L,

It's all ready. I tested out the crystal halves, and everything one half records, the other receives. Now your spies just have to find the camp, sneak into it, figure out where Calpernia works, hide the crystal there without getting caught, then sneak out. Piece of cake!

D.
000171FF: Inquisitor!

I'm picking up conversations from the memory crystal we hid in Calpernia's camp! Leliana's reviewing what we've captured. She could tell you Calpernia's closest lieutenants, the last three books she's read, and her favorite tea. (It's mint.) Go listen when you have a moment!

Dagna
00017200: Investigate the Shrine of Dumat
00017201: Inquisitor:

As I hoped, our forces have managed to handle many of the traps surrounding the shrine of Dumat; as I feared, we lost several good men and women in the process.

Given their losses, I am withdrawing our forces and placing them in covert positions in the surrounding countryside to watch for Venatori or any additional efforts by Calpernia to breach the shrine. I suggest you approach now, and discreetly. There will be no better time.

Leliana
00017202: Charter:

Between research of our Tevinter texts, reports recovered from the Venatori, and casual questioning of the local villages, I believe we have tracked down the shrine of Dumat. Unfortunately, Corypheus is diligent about keeping his secrets: the opening to the shrine is surrounded by traps of a design we've never seen before.

There is no alternative: to breach the shrine, we will have to trigger the traps to learn their function. We may suffer losses, but the information inside will be invaluable.

I leave it to you to choose who to send on this mission.

Leliana
00017206: Inquisitor:

While searching the quarry, my people found a letter from Samson about his red lyrium armor. It troubles me. Please see me when you have a moment to spare.

Commander Cullen
00017207: Sahrnia Quarry has been liberated from the red templars. Send people to investigate any leads on what Samson plans next.
00017208: Investigate Sahrnia Quarry
0001720C: Using Maddox as a lead, Cullen has begun to hunt down anyone providing equipment and supplies that Maddox might need for Samson's armor: lyrium, reagents, dwarven tools, and so on. Cullen is arranging patrols along roads and bridges for any sign of Samson's forces trading and moving equipment.
0001720D: Track Down Samson
0001720E: Inquisitor:

We tracked Samson's remaining red templars escorting a supply caravan to a hidden location in the wilderness. It could be his headquarters. I expect verification before the hour is over; I've already begun preparing a squadron of soldiers to accompany us.

Allow me to debrief you in person when your duties permit.

Commander Cullen
0001723D: Restore Judicael's Crossing
0001723E: Commander,

Repairs to the damaged bridge at Judicael's Crossing are complete, although we ran into some complications. The workers were spooked by sightings of dragons flying around the site, so we brought in Tamar for extra security. She did a good enough job, but next time I think we'll call in anybody else. That woman doesn't just frighten dragons, if you know what I mean.

Captain Mathis
0001723F: Ambassador Montilyet,

We, the members of the Orlesian Society for the Protection of Historic Architecture, would like to draw your attention to the deplorable state of Judicael's Crossing. The bridge was constructed in 8:56 Blessed as part of the festivities surrounding the first anniversary of the coronation of Emperor Judicael I, and for nearly an age, it has been considered the greatest triumph of Orlesian engineering. Now it lies in ruins, shattered by monstrous rebels of the Templar Order. You cannot allow this grave injustice to stand, Ambassador. The crown is too involved in its civil war to properly care for our historic landmarks, but the Inquisition will surely come to the aid of the people.

With hope,
Duchess Nicole de Val Montaigne

<i>In another hand, at the bottom of the letter:</i>

Cullen,

Can we handle this, please? I am receiving nineteen of these letters a day.

Josephine
00017246: Province 4
00017247: Province 4 Complete
00017248: Province 4
00017249: <Need Content>
0001724A: Province 5
0001724B: Province 5 Complete
0001724C: Province 3
0001724D: Province 3 Complete
0001724E: Province 3 mission description.
0001724F: Province 6 Complete
00017250: Province 6
00017251: Province 6 Description
00017252: Title of Mission
00017253: Secrets After Action Report - this shows up when returning to the wartable after the mission has been completed if Secrets was chosen.
00017254: Mission Description - this is what shows up in the info panel for the mission before spending resources.

00017255: Forces After Action Report - this shows up when returning to the wartable after the mission has been completed if Forces was chosen.
00017256: Connections After Action Report - this shows up when returning to the wartable after the mission has been completed if Connections was chosen.

00017257: <Need Content>
00017258: Province 2 Complete
00017259: Province 2
000172A1:
000172F7:
000172F8:
000173A4:
000173A5:
000173A6:
000173A9: A Message from Blackwall
000173AA: There is little I can say that will ease this pain. Just know that while it hurt to leave, it would've hurt more if I stayed.

I am deeply sorry.
000173AB: Inquisitor,

You've been a friend and an inspiration. You've given me the wisdom to know right from wrong and, more importantly, the courage to uphold the former.

It's been my honor to serve you.
000173DA: If I heard correctly, you'd like to stop the rebel mages? We share a common goal.
000173DB: Did I hear correctly? If you're interested in bringing the templars to heel, you may have found an ally.
000173DD: I agree about stopping mages.
000173DE: I favor leashing templars too.
000173E0: The duchess has asked us to serve more of the ice wine.
000173E2: He was sent by Andraste. Of course he'd play the Game.
000173E3: Do we?
000173E5: We need more servers in the ballroom! Where is everybody?
000173E7: She speaks for the Maker, and He knows all. Of course she knows the Game.
000173E8: I expected someone taller.
000173E9: Both the empress and the grand duke look angry. This can't be good.
000173EA: I didn't expect the Inquisitor to be so well versed in the Game.
000173EB: Where is that lazy elf? I sent him down to the cellar for more wine hours ago!
000173EC: The band is still waiting for their refreshments.
000173EE: That doesn't bode well for the Chantry, does it?
000173EF: Duke Gaspard wants another bottle of brandy. We'd better have two or three at the ready.
000173F0: If the Inquisitor is here with Gaspard... does that mean Andraste wants him to be emperor?
000173F1: The empress will get us through this. Don't you worry.
000173F2: Quickly! We can't leave the De Launcets this long without drinks!
000173F3: Andraste's Herald doesn't seem very competent.
000173F4: I don't think the court knows what to make of this Inquisitor.
000173F5:
000173F6: How do things look out there? Are the negotiations over yet?
000173F7: She's going to empty the cellar!
000173F8: Has anyone seen Lucien? He was supposed to help the servers in the ballroom almost an hour ago...
000173F9:
000173FA: Is it my imagination, or are there more Inquisition honor guards now than there were before?
000173FB: Maker, that wine stain is never coming out...
000173FC:
000173FD: Be careful with that tray!
000173FE: I don't think the talks are going well.
000173FF: You're seeing things.
00017400: Her Grace's chamberlain has disappeared, as usual.
00017402: The Dowager is upset about the soup...
00017403: If it's the will of the Maker that Gaspard take the throne, Celene should abdicate.
00017404: Lord Varric, when shall we expect the next volume of Hard in Hightown?
00017405: My apologies. I didn't mean to bother you.
00017406: Gentlemen.
00017407: I didn't mean to intrude.
00017408: Lord Varric, I brought a few things for you to sign! Now where has that servant gone?
00017409: Master Tethras, I found some factual inconsistencies in your last book, and I've prepared some notes on the subject...
0001740A: How will you address the continuity errors in Hard in Hightown? Will you retract the entire print run?
0001740B: Master Tethras, your last volume of <i>Swords & Shields</i> raised more questions than it answered!
0001740C: I so look forward to your next serial! How many volumes do you think it will be?
0001740D: Do you have another volume about Hawke in the works?
0001740E: You must tell me, Lord Varric, will Mira and Carter wind up together?
0001740F: You should write a book that takes place in Orlais, Lord Varric! It would be marvelous!
00017410: You must write a new serial when this is over! Featuring Donnen running his tavern on the coast!
00017411: Lord Varric, you must give me your opinion on the books of Lady Chastain.
00017412: Why does your book about the Champion say so little about Prince Sebastian Vael?
00017414: I will get in touch with your Lady Nightingale. I have... assets... that might benefit your cause.
00017416: A sensible solution.
00017417: I thought you had forged an alliance with the rebel leader Fiona.
00017418: The rebels have been reined in. They will be kept under watch.
00017419:
0001741B: Didn't you recruit them for the rank and file of your Inquisition?
0001741C: Someone had to remind them—sternly—of their duty.
0001741D: We have had enough of the pyres and the raids and the constant threat of violence.
00017421: My steward will contact your ambassador. I have skilled people who could be put to great use.
00017422:
00017424: We will be in touch, Inquisitor.
00017425: Enjoy the ball, Inquisitor. I will contact you presently.
00017426: Inquisitor.
00017428: An invoice. For a shipment of slaves.
00017429: A sneaky rat-bastard slaver? That explains a bit.
0001742A:
0001742B: Vicinius was selling more than rose oil, then.
0001742C: A Tevinter slaver. How novel.
0001742D: Suddenly I'm less sorry he's dead.
0001742E: Shipment:

- Fourteen healthy males (elf): three literate, former scribes and bookkeepers; set aside for C
- Five healthy males (human): deduct twenty from one for missing hand.
- Ten healthy females (elf)
- Seven healthy females (human): two literate; set aside for C

Payment: 350 sovereigns, paid in full, +150 sovereigns (down payment for next month's shipment)

{i}A note is scribbled below:{/i}

Reserve more for next time. Lots of demand.
0001742F: Invoice for Slaves
00017434: Vicinius supplied them to the Venatori.
0001743B: Zhager,

Cancel that order for more field workers. Get me scribes, library slaves: the smartest you can find. They {i}have{/i} to be able to read and write. Former runaways are fine, so long as they were clever about it. This Venatori leader, Calpernia, is paying a fortune for our best and brightest stock, delivered to her personally. Don't ask me why.

One thing: don't send any with brands or whip marks. We had a couple branded slaves in the last shipment; her people sent the couriers back with burns on their faces. They said Calpernia doesn't take kindly to damaged stock. Strange tick for a magister, but her gold's good enough.

Vicinius
0001743C: Letter to a Slaver
0001743F:
00017440: Really? Most in Tevinter wouldn't bother to care.
00017441: It seems Vicinius angered Calpernia by sending her mistreated slaves.
00017443: Was that mercy, or anger at "damaged" stock?
0001744B: She was paying a fortune for literate slaves.
0001744D: Curious, when she already has an army of Venatori.
0001744E: Something's up. That sounds like recruiting to me.
0001744F: But she has the Venatori. Unless...
00017450: Why? What can slaves do that Venatori can't?
00017451: Unless these slaves were intended for a separate purpose.
00017452: What, a horde of these Venatori's not enough?
00017455: Perhaps dear Calpernia has something she wishes to hide.
00017456: Charred Notebook
00017457: {i}This charred notebook contains accounts, details of shipping routes, cargo manifests, and lists of contacts, all shuffled together. The last entry reads:{/i}

Remember: C's people arriving tomorrow to discuss new shipment. Must bring up incident with last courier being branded. Losing profits to keep them quiet. Good customer, but she's bleeding me dry. Ask for compensation.

Remember: find bottle of good Ghislain red for meeting with Inquisitor. Should be memorable.
00017640: Trophy Room Puzzle
00017641: Spindleweed is the ram's preferred food.
00017642: With the bait in place, the food chain can be completed.
00017643: Elfroot is the August Ram's preferred food.
00017645: Deep mushrooms are the nug's preferred food.
00017647: Spindleweed is the bronto's preferred food.
00017650:
0001765C: Very well.
0001765D:
0001765E:
000176E4: A Letter
000176E6: Servants' Quarters
00017724:
0001781C: Reports To Calpernia
0001781D: {i}These papers are dull at first glance: herbal recipes, trade manifests, droning descriptions of local wildlife. Leliana's code breakers deciphered their true purpose: these are messages from Calpernia's spies, hidden behind a cipher:{/i}

Managed to slip out another tome, copy the page, and return it before Lord Geresque was any the wiser. Corypheus's vestments definitely match the drawings of ancient Tevinter magisters, my lady. That much of his history seems true. —Veska.

We followed Corypheus and his trusted escort as far as we could, but again the traps defeated us. The shrine cannot be breached, my lady, not without alerting Corypheus. We will try other means. —Serapin.

From she whom you freed: greetings. Corypheus may have seen our faces on the last mission. It might be wise to send a new agent. We have a recruit from Vicinius's stock who could prove useful. —Rhiannon

You were correct, Lady Calpernia; without Samson to lead the templars, Corypheus relies even more on his Venatori. You are well placed. Again: we are not mages, but we stand with you if the moment comes. You are proof of what a slave can become. —Serapin
0001781E: This way is closed. Please use the main entrance to the ballroom.
0001781F: This door is sealed for the evening. Please move along.
0001786B: DECOR
0001786C: Personalize decor throughout Skyhold.
0001786D: BASIC
0001786F: ORLAIS
00017870: FERELDEN
00017872: What happened here?
00017873: None of these poor sods had knives or shit. Who'd do this?
00017876: Nobody should be out here but Grey Wardens. Something's very wrong.
00017877:
000178E6: Warden Report
000178E7: Warden-Lieutenant,

I relayed your report of strangers setting up in the ruins. Warden-Commander Clarel says to leave them be. It won't matter what's happening up here when we march into the Deep Roads, anyway. Move all the scouts to Adamant and prepare for the assault.

Warden-Captain Alia
0001795F:
00017960:
00017961: Awake, in a world twisted into perversion and ruin. Awake, only to discover the light of wisdom has gone black.
00017962:
00017964: These are more memory crystals. Corypheus was recording his thoughts?
00017967: Another memory crystal. We've found Corypheus's diary.
00017968: The stones trap the words, like a mind. He wanted someone to listen.
00017969: I recited the old verses. How easily they come, even after so long a slumber.
00017971: Calpernia prepares to set foot in the place where regret dwells, to bring it into the light.
00017972: Yet still I do not feel the presence of Dumat—hear no whispers, no commands. Silence has fallen.
00017973: A slave girl who burned with potential, ignored by all save myself.
00017974: She cannot know what must be done, cannot understand. In time, she will forgive.
00017977: How does this age stand such desolation? They sing to a "Maker" who answers no prayers.
00017978: Her master did not see it. No one saw it. This world has gone craven and blind.
00017979: Once I have ascended, I will be their answer. I will be their light.
00017981: Samson has failed, but Calpernia stands ready.
00017A14: Jeannette,

Be careful bringing back the equipment from the university. Marcus saw some dangerous-looking folk skulking about in the caves near the road. Bandits, or brigands, or anti-intellectuals of some ilk. I do not know what they might want with us or our research materials, but it is better to be safe than sorry.

Frederic
00017A15: Almost Illegible Note
00017A86: Follow Calpernia through the hole or perform the rituals.
00017A87: Reach the final blockade.
00017A88: Fight through the temple's inner sanctum to the Well of Sorrows.
00017A89: Enter the Temple of Mythal.
00017A8A: Journey deeper into the temple.
00017A8E: The temple's main defenses have been breached. Only Corypheus's lieutenant stands between the Well of Sorrows.
00017A90: Speak with the advisors in the war room.
00017A92: The power of the Well of Sorrows is in the hands of the Inquisition.
00017A93: Follow the Sentinel guide to the Well of Sorrows.
00017A94: Corypheus's lieutenant has entered the Temple of Mythal. Beat them to the Well of Sorrows at the temple's heart.
00017A95: Reach the first blockade.
00017A96: Reach the second blockade.
00017A97: Find a way deeper into the temple.
00017A98: The Inquisition's efforts have weakened Corypheus's attempts to stir unrest in Thedas. Now is the ideal time to strike. Consult the advisors to plan the next move.
00017A99: Complete the ritual to open the door.
00017A9A: Corypheus is massing troops in the Arbor Wilds, where a hidden temple holds an elven artifact known as an eluvian. Fight through the army to the temple.
00017A9E: Make it through the crypts.
00017A9F: Journey still deeper into the temple.
00017AA0: Stop Calpernia from using the Well of Sorrows.
00017AA2: Confront Abelas and use the Well of Sorrows.
00017AA4: Stop Samson from using the Well of Sorrows.
00017C54: Lyrium takes us all eventually—I'm just losing it all more slowly.
00017CD4:
00017CD7: Camera Weight Modifier
00017D23:
00017D24:
00017D25: Yes?
00017D26: My second-in-command. He was a good man.
00017D27: When I heard he'd been caught, I was resolved to stop his execution.
00017D28: We met in a tavern when I was on the run. I was nothing, a waste of life, but he wanted to recruit me.
00017D2A: I need to know about Blackwall. The real Blackwall.
00017D2B: That's all for now.
00017D2C: The man on the gallows: Mornay. Who was he?
00017D2E: I have to go.
00017D2F: Who's Mornay?
00017D30: Who was the real Blackwall?
00017D31: I didn't think we had anything more to talk about.
00017D32: Couldn't let another die for my mistake.
00017D76: Heavy Plate
00017E28: You coward!
00017E2A: To arms!
00017E2B: I'll make you pay!
00017E2D: You'll burn for that!
00017E30: Damn you!
00017E31: How dare you?
00017E35: Drive them out of there!
00017E37:
00017E39: Kill them!
00017E3D:
00017E41:
00017E43:
00017E44: There! Attack!
00017E46: Flush them out!
00017E48:
00017E49:
00017E4A:
00017E4B: Serve your god well!
00017E4C: For the glory of our god!
00017E4D: <i>(Evil laugh.)</i>
00017E4E: <i>(Evil laugh.)</i>
00017E4F: <i>(Evil laugh.)</i>
00017E50: Templar! Prove your worth to our god!
00017E51: Go forth, soldier!
00017E52: Take charge!
00017E53: Templars! Honor your oaths!
00017E54: <i>(Evil laugh.)</i>
00017E55: <i>(Evil laugh.)</i>
00017E56: We shall destroy the heretics!
00017E57: You! Deal with them!
00017E58: To arms! Defend the honor of our god!
00017E59: Today we prove the power of the templars!
00017E6D: You bastards!
00017E6E:
00017E74: Curse you!
00017E7E: You'll pay for that!
00017E80: Shit!
00017E82: Damn it!
00017EA2: Warden's Plate
00017EF9: Where are they?
00017EFA: I haven't seen anyone from Tevinter in the village.
00017EFB: They're all at the castle. Plotting, no doubt.
00017F65: What is it?
00017F66:
00017F68: Yes, my dear?
00017F69: Oh, darling, you look terrible.
00017F6A:
00017F6B: I always have time for you, my dear.
00017F6C: Yes?
00017F6D:
00017F6E:
00017F6F:
00017F70: Off to another crisis, my dear? It has taken its toll on you.
00017F71:
00017F72: What are your thoughts about the others in the Inquisition?
00017F73: How can you possibly oppose freedom for your own people?
00017F74: Can I assist you?
00017F75: How may I help you?
00017F76: Did you need something, darling?
00017F78: My dear, did you need me for something?
00017F79: Whatever is the matter this time, dear?
00017F7A: Inquisitor! What can I do for you, darling?
00017F7B: Do you need something, my dear?
00017F7C: Is there anything I can do to help your efforts at restoring the Circle?
00017F89: I wanted to ask you about the Circle of Magi.
00017F97: I want to help the Circle.
00017F9B: Tell me about the Circle.
00017F9C: Why oppose mage freedom?
00017F9D: Let's talk about our friends.
00017FEF: It's that rip in the Veil. You have to stay strong. Anything could come through.
00017FF0: I... I don't like this. Something strange is happening.
00017FF1: Demons in the countryside. Are these the end times?
00017FF2: What's happening?
0001800B: BED
0001800C: Change the centerpiece in the Inquisitor's quarters.
0001801E:
0001801F:
00018049: Guard Damage Bonus
0001804A: Barrier Damage Bonus
00018145: Class
00018146: Level
00018147: Bonus
00018152: Rogue
00018153: Level {CUSTOM0} {CUSTOM1}
00018154: Warrior
00018155: Mage
00018156: Choose drapes for the Great Hall.
00018157: THRONE
00018158: DRAPERY
00018159: Change the Inquisition's banners.
0001815A: Personalize the seat of power in the Great Hall.
0001815B: BANNER
0001815E:
00018168: Magic Defense
00018169: Ranged Defense
0001816A: Melee Defense
0001817D: Ah! Lord Rudalt de Lancre... I've seen you in his company before, no?
0001817E: A Grey Warden? Odd, your face is so familiar.
0001817F: I... don't think we've met, my lord. I'm just a Grey Warden.
00018180: Don't I know you from somewhere?
00018181:
00018182: Ser Brion, chevalier, honor guard of the grand duke.
00018183: Around the eyes, especially. Perhaps without that beard...
00018184: More wine! It will come to me.
00018203: Gold Drop Bonus
00018204: Combat XP Bonus
00018205: Bonus Healing
00018206: Heal on Kill
00018207: Stagger on Being Hit
00018208: Bleed on Hit
00018209: Bleed on Being Hit
0001820A: Avoid Killing Blow
0001820B: Stagger on Hit
0001820C: Damage Bonus Against Humanoids
0001820D: Damage Bonus Against Dragons
0001820E: Damage Bonus Against Demons
0001820F: Staff Damage Bonus
00018228: Maximum Focus Bonus
0001823A: CHASIND
000182AD: We've located a templar vault containing the phylacteries of Circle mages.
000182AE: After the Circles fell, their libraries were plundered by scavengers.
000182AF: My sources have found another stockpile of phylacteries.
000182B0: I've heard rumors of more lost Circle tomes being found. Care to investigate?
000182CE: It's somewhere in the Nahashin Marshes.
000182CF: It's suspected to be hidden in the Western Approach.
000182D0: We believe it's in the Dales near Halamshiral.
000182D1: It's in the Fereldan Hinterlands, in the arling of Redcliffe.
000182E6: My lady, your actions of late have been troubling.
000182E7: I find myself wondering if you're truly the woman I thought you were.
000182E8:
000182EC: I don't think so.
000182ED: I'll send the location to the war room.
000182EE: If you're willing to assist us again, my dear, the Circle would be most grateful.
000182EF: Leave it to me.
000182F0: What are phylacteries?
000182F1: What do you intend to do with the phylacteries?
000182F2: Not this time.
000182F3: What's a phylactery?
000182F4: I'll do it.
000182F5: If the Inquisition is willing to help us retrieve these phylacteries, the Circle of Magi would be most grateful.
000182F6: What will you do with them?
0001830F: Did no one tell you? Some of your blood was taken when you first came to the Circle.
00018310: They are amulets containing the blood of Circle mages. Everyone who has belonged to a Circle has one.
00018311: When you passed your Harrowing, the templars took it from your tower to a secret location of their own.
0001831E: FREE MARCHES
0001831F: ANDRASTIAN CHANTRY
00018320: TEVINTER IMPERIUM
00018327: QUNARI
00018328: DALISH
0001832C: TEMPLAR
0001832D: Or maybe you were wrong about who I am. Maybe you never knew me at all.
0001832E: It's not your place to ask me that.
0001832F: If those who love you best cannot question you, then who can?
00018330: Don't question me.
00018332: There were missteps.
00018333: I've made some mistakes. Everyone does.
00018334: Maybe you thought wrong.
00018337: You of all people should understand that.
00018338: What I know is that you're headed down a troubling path.
0001833A: Are they mistakes or the first few steps down a treacherous path?
0001834B: You know I've walked it. You've seen where it leads, but you don't seem to care.
0001834D: I'm not sure we're right for each other.
00018355:
00018356: Things can change.
00018357:
00018358: You're right. Whatever this was, whatever we were, was a fantasy. Best to end it here.
00018359: All right. I'm here. I'll stand by you as long as I can.
0001835A: If you can't or won't stand by me, then this is over.
0001835B: So be it.
0001835C: Things will be better, but I need your support.
00018381:
00018382: It's done.
000183BC: A thousand years of recorded knowledge in the hands of bandits... It makes me sick to think of it.
000183BD: I've received news that some tomes have been located, if you are interested in righting this wrong.
000183D4: I'll find them.
000183D7: I can't help with that.
000183D8: I'll look into it for you.
000183D9: I don't have time to deal with that now.
0001849F: Your little problem has been taken care of.
000184A0: Your lost books have been found.
000184A1: If you had ever fled the Circle, they would have used it to track you.
000184A2: Your phylacteries have been recovered.
000184BC: The templars use them to track mages who flee or go missing.
000184BD: Now, with so many of the templars working for Corypheus or hunting mages for sport, the phylacteries are a risk to us all.
000184BE: DWARVEN
000184BF: INQUISITION
000184C1: If nothing else, they must be kept out of the red templars' hands... or many innocent mages will die.
000184C2: They are the best chance we have of finding Circle mages alive.
000184C3: I thought I might put them all in a big pile and jump into it.
000184C4: CIRCLE OF MAGI
000184C5: GREY WARDEN
000184C6: Really?
000184C7: No.
000184C8: And I prefer to find them quickly to make sure they remain that way.
000184CC: EPIC BED
000184CD: BED
000184CE: Thank you, my dear. I'll leave this matter in your capable hands.
000184CF: As you wish.
000184D0:
000184F7: We suspect they've been taken to the Western Approach.
000184F8: Our information suggests the tomes are in the Fereldan Hinterlands.
000184F9: If you can take care of this matter, the Circle would be in your debt.
000184FA: Rumor has it they're in the Nahashin Marshes. The conditions will be dreadful for delicate old books.
000184FB: I'll send my information to the war room.
000184FC:
000184FD: We believe they've been taken to the Dales.
00018504:
00018505: A pity.
00018506:
00018507: My dear, you are a treasure.
00018508: Thank you, my dear. This was uncharacteristically generous of you.
00018509: I never doubted you, darling. You always get results.
0001850B: Your assistance in this matter will not be forgotten, I assure you.
0001850C: I am pleasantly surprised at your help, my dear. It is much appreciated.
0001850D:
0001850E: Of course. What do you wish to know?
0001850F:
00018511: If the Circle disbanded, how can you still belong to it?
00018512: I've never been to the Montsimmard Circle. What was it like?
00018513: Wasn't the Circle disbanded?
00018514: What was it like to live in a Circle?
00018521: What was Circle life like?
00018522: What was your Circle like?
00018523: Nothing right now.
00018525: Tell me about yourself.
00018526: I'd like to know more about you, Madame Vivienne.
00018527:
00018528: Never mind.
00018529:
0001852A: How did the rebellion start?
0001852B: You must have an opinion of the templars after living so long in the Circle.
0001852C: How did we come to this state with the Circles in revolt?
0001852D: Tell me about the templars.
0001856C:
0001856D:
0001857E: Not just Wardens, it seems. Your own past isn't spotless.
00018581: The Circle is an idea, my dear, and an idea cannot be dissolved.
00018582: Many of the first enchanters voted for rebellion, caring little that anything short of a unanimous decision would pit mage against mage.
000185B3: Heal Bonus
000185B4: Your wish, my lady?
000185B5: I am here.
000185B9: Onyx
000185BA: I made very little up. I also feared you knew enough to contradict me.
000185BB: But it is a secretive Order. Not even the most senior Wardens know all there is to know.
000185BC: Warden Blackwall told me a bit before my initiation.
000185BD: Is there anything you actually know about the Wardens? Or did you make it all up?
000185BE: Let's talk about Wardens.
000185C1: Look! Still in fair condition!
000185C2: There they are! Circle phylacteries!
000185C4: Thank the Maker the templars didn't find them first.
000185C5: We're the first to reach them. Excellent.
000185C6: This must be what Vivienne wanted.
000185C8:
000185C9: What a crime if these had been lost.
000185CA: There are few things in the world as lovely as a book.
000185CB: Summer Stone
000185D2: Obsidian
000185D3: Bloodstone
000185D4: Paragon's Luster
000185D5: Inquisitor
000185D6: Soldier
000185D7: Soldier
000185D8: Commoner
000185D9: Commoner
000185DB: Merchant
000185DC: Merchant
000185ED: Bryson
000185EF:
000185F0:
000185F1:
000185F2: Alamarri Statue
000185F5: Blackwall
000185F6: Dorian
000185F7: Sera
000185F8: Revive (Hold)
000185F9: You cannot leave during combat.
000185FA: Transition
000185FB: Magistrate
000185FD:
00018600: Received Smooth Linen
00018602: Received Fine Linen
00018604: Received Blightcap
00018605: Embrium
00018606: Received Embrium
00018607: Spindleweed
00018608: Received Spindleweed
0001860B: Druffalo
0001860D: Rage Demon
0001860E: Shade
0001860F: Fade Rift
00018610: Lurker
00018611: Lion Wolf
00018612: Deathroot
00018613: Received Deathroot
00018614:
00018615: Iron
00018616: Received Iron
00018618: Black Wolf
0001861A: Gibbering Horror
0001861B: Enter Flooded Caves
0001861C: Black Steel Ripper
0001861D: Logbook
0001861F: Laborer
00018623: Claim
0001862B: Elfroot
0001862C: Received Elfroot
0001862E: Set Up Camp
00018632: Nightmare
00018633: Bandit
00018634: Black Steel Scout
00018635: Smuggler
00018639: White Hand
0001863B: Received Bornite
0001863D: Warden
0001863E: Warden Archer
0001863F: Warden Spellbinder
00018640: Senior Warden
00018644: Received Kelp
00018645:
00018646: Proxy Woman
00018647: Proxy Man
00018649: Diplomat
0001864A: Iron Bull
0001864D: Varric
0001864E: Varric
0001864F: Alistair
00018650: Loghain
00018651: Stroud
00018652: Hawke
00018654: Tevinter Mage
0001865B: Bash
0001865C: Requires a higher level of skill.
0001865D: Rogues do not possess the required skill.
0001865E: Mages do not possess the required skill.
00018663:
00018665: Pull
00018666: Tough Lurker
0001866A: Guardsman
0001866D: Pride Demon
0001866E: New Area Unlocked
0001866F: Crestwood Hills
00018670: Cassandra
00018671: Cassandra
00018672: Cullen
00018673: Cullen
00018674: Dorian
00018675: Dorian
00018676: Leliana
00018677: Leliana
00018678: Morrigan
00018679: Morrigan
0001867C: Josephine
0001867D: Josephine
0001867E: Cole
0001867F: Cole
00018680: Vivienne
00018681: Vivienne
00018682: Cole
00018683: Cassandra
0001868C: Enter War Room
0001868D: Sera
0001868E: Sera
0001868F: Iron Bull
00018690: Iron Bull
00018691: Alistair
00018692: Alistair
00018693: Hawke
00018694: Hawke
00018695: Loghain
00018696: Stroud
00018697: Commander
00018698: Solas
00018699: Solas
0001869A: Blackwall
0001869B: Blackwall
0001869D: Varric
0001869E: Solas
0001869F: Vivienne
000186A0: Erimond
000186A5: Tough Phoenix
000186A6: Phoenix
000186A7: Hyena
000186AC: Spy
000186AD: Despair Demon
000186AE: Phantasm
000186AF: Fear Demon
000186B3: August Ram
000186B4: Gurn
000186B5: Varghest
000186B7: Received Desert's Boon
000186BA: Felandaris
000186BB: Received Felandaris
000186BC: Halla
000186C2:
000186C3:
000186C4: Bandit Lieutenant
000186C5: Prowler
000186CA: Received Fereldan Velvet
000186CB: Blood Lotus
000186CC: Received Blood Lotus
000186CD: Volcanic Aurum
000186CE: Received Volcanic Aurum
000186D0: Received Scandium
000186D1: Obsidian
000186D2: Received Obsidian
000186E8: Shimmer Stone Mine
000186F5: Red Templar
000186F7:
000186F8:
000186F9:
000186FC: Explosive Barrel
00018700: Venatori Zealot
00018701: Left Wing
00018702: Right Wing
00018703: Tail
00018704: Glands
00018705: High Dragon
00018706: Front Left Foot
00018707: Back Left Foot
00018708: Back Right Foot
00018709: Front Right Foot
0001870C: Red Templar Knight
00018722:
00018726: Carta Bowman
00018727: Bronto
00018729: Received Rivaini Crimson Silk
0001872A: Royal Elfroot
0001872B: Received Royal Elfroot
0001872D: Received Black Copper
0001872F: Received Fine Steel
00018731: Raider Footpad
00018732: Raider
00018735: Mage
00018736: Archeologist
00018737: Archeologist
0001873A: Wyvern
00018744: Hunter
00018745: Hunter
00018746: Keeper
00018747: Keeper
00018748: Dalish
00018749: Mercenary Lieutenant
0001874C: Received Pure Whitesilk
0001874D: Freeman Spotter
0001874E: Donovan
00018750: Received Red Steel
00018766: Giant Spider
00018767: Hermit
00018768: Hermit
00018769: Alban
0001876F: Priamus
00018770: Warden-Commander Clarel
00018771: High Dragon
00018772: Joberre
00018773: Warden Joughin
00018774: Apostate
00018775: Apostate
00018776: Merc
00018777: Merc
00018778: Supply Cache
00018779: Supplies replenished.
0001877A: Grey Warden
0001877D: Red Templar Marksman
00018780: Red Lyrium Resonator
00018781: Red Templar Behemoth
00018782: Red Templar Horror
00018783: Warden-Commander Clarel
00018784: The Divine
00018785: The Divine
00018786: Corypheus
00018787: Corypheus
00018788: Bloat
00018789: Corpse
0001878A: Revenant
0001878B: Exit Cave
0001878C: Crestwood Hills
0001878E: Chest
0001878F: Corpse
00018791: Received Ambrosia
0001879F: House Key
000187A0: Chantry
000187A1: Chantry
000187AB: The Approach
000187B1: Approach the ladder to climb it.
000187B3: Corypheus
000187B4: Red Hart
000187B5: Ram
000187BF: Codex
000187C5: Casper
000187C6: Casper
000187C7: Ghostly Mother
000187CA: Felix
000187CB: Felix
000187CC: Alexius
000187CD: Alexius
000187CE: Fiona
000187CF: Fiona
000187D0: Linnea
000187D1: Linnea
000187D2: Revered Mother Eglantine
000187D3: Revered Mother Eglantine
000187D4: Hanley
000187D5: Hanley
000187D6: Talwyn
000187D7: Talwyn
000187D8: Lysas
000187D9: Lysas
000187DA: Connor
000187DB: Connor
000187DC: Anora
000187DD: Anora
000187DE: Teagan
000187DF: Teagan
000187E0: Herald
000187E1: Herald
000187E2: Venatori Magister
000187E3: Venatori Magister
000187E6: Mage
000187EC: Gather your party before venturing forth.
000187ED: Objective
000187EE: Locate the door to advance.
000187EF: Locate the key.
000187F1: Place the Inquisition banner.
000187F2: Locate the Inquisition forces.
000187F3: Defend the target area from enemy attacks.
0001880D: Operation Complete!
0001880F: 1 Enemy Remaining
00018829: Bear
0001882B: Infiltrator
00018831: Foot Soldier
00018835: Energize
0001883C: Mabari
00018841: Escort Subject
00018844: Received Tevinter Cotton
00018846: Received Orlesian Silk
00018848: Received Shadowroot
0001884A: Received Dragon Lily
0001884B: Dragonthorn
0001884C: Received Dragonthorn
0001884D: Ghoul's Beard
0001884E: Received Ghoul's Beard
0001884F: Dawn Lotus
00018850: Received Dawn Lotus
00018851: Bloodstone
00018852: Received Bloodstone
00018854: Received Labradorite
00018855: Veridium
00018856: Received Veridium
00018858: Energize
0001885A: Empress Celene
0001885B: Empress Celene
0001885C: Grand Duchess Florianne
0001885D: Grand Duchess Florianne
0001885E: Grand Duke Gaspard
0001885F: Grand Duke Gaspard
00018860: Ambassador Briala
00018861: Ambassador Briala
00018862: Read Plaque
00018863: Chain Latch
00018864: Scrolls
00018865: Ring
00018872: Honorary Plaque
00018874: Note
00018875: Pick Up Halla Statuette
00018876: Noble
00018877: Noble
00018879: Received Orlesian Spider Silk
0001887A: Hollow Graven Stele
0001887B: Servant's Corpse
0001887C: Harlequin's Corpse
0001887D: Elf Corpse
0001887F: Painting
00018880: Puzzle
00018881: Solve Puzzle
00018885: Servant
00018886: Servant
00018887:
00018889: Daggers
0001888A: Briala Clue
0001888B: Duchess Clue
0001889E: Ghoul
000188A0: Morrigan
000188A1: Abelas
000188A2: Calpernia
000188A3: Samson
000188A4: Templar Archer
000188A5: Red Templar Guard
000188A6: Dalish Archer
000188A7: Dalish Spellweaver
000188A8: Ranger
000188A9: Lord Seeker Chadwick
000188AA: Lord Seeker Chadwick
000188AB: Revered Mother Hevara
000188AC: Revered Mother Hevara
000188AD: Hurlock
000188B0: Silverite
000188B1: Volcanic Aurum
000188B2: Everite
000188B3: Use
000188B4: Found Searchable Object!
000188B5: Inquisit!
000188B8: Received Tevinter Crimson Silk
000188BA: Received Enchanted Cloth
000188BC: Received Nevarran Sheepskin
000188BE: Received Formari Whitesilk
000188C0: Received Frostback Wool
000188C2: Received Anderfels Nightsilk
000188C4: Received Rough Sheepskin
000188C6: Received Fereldan Wool
000188C8: Received Dalish Cotton
000188CA: Received Bright Enchanted Cloth
000188CC: Received Hammered Velvet
000188CE: Received Noble Velvet
000188D0: Received Thick Cotton
000188D2: Received Rialto Nightsilk
000188D4: Received Cactus Moonflower
000188D6: Received Glacite
000188D8: Received Silverite
000188DA: Received Steel
000188DB: Received Volcanic Aurum
000188DD: Received Grey Iron
000188DF: Received Aurum
000188E1: Received White Steel
000188E3: Received Deep Iron
000188E5: Received Lyrite
000188E7: Received Nightstone
000188E8: Onyx
000188E9: Received Onyx
000188EB: Received Dragonbone
000188ED: Received Brass
000188EF: Received Copper
000188F0: Received Veridium
000188F2: Received Rividium
000188F3: Use Pedestal
000188F5:
000188F9: Warden
000188FB: Tevinter Mage
000188FC: Oil Lamp
000188FD: Anchor
000188FE: Construct
000188FF: Red Templar Shadow
00018900: Crimson Horror
00018901: Inquisition Scout
00018902: Enchanter
00018903: Bruiser
00018904: Avvar Warrior
00018905: Mercenary Spellbinder
00018906: Sentinel Spellweaver
00018907: Village Sentry
00018908: Rebel Spellbinder
00018909: Reach Spellbinder
0001890A: Fereldan Woodsman
0001890B: Wisp
0001890C: Desire Demon
0001890D: Deepstalker
0001890E: Legionnaire
0001890F: Legion Shieldbearer
00018910: Scourge
00018911: Apophis Mage
00018912: Slave
00018913: Talon
00018914: Chimera
00018915: Tarsus
00018916: Chainmaster
00018917: Genlock Alpha
00018918: Hurlock Alpha
00018919: Genlock
0001891A: Ogre
0001891B: Shriek
0001891C: Corrupter
0001891D: Satyr
0001891E: Sylvan
0001891F: Troll
00018920: Bloodbloom
00018921: Dryad
00018922: Arcane Horror
00018923: Ash Wraith
00018924: Stone Golem
00018925: Alexius
00018926: Grand Duchess
00018927: Nightmare
00018928: Envy Demon
00018929: Armored Mabari
0001892A: Tusket
0001892B: Gurgut
0001892C: Scorpion
0001892D: Fearling
0001892E: Warthog
0001892F: Poison Spider
00018930: Great Bear
00018931: Tough Gibbering Horror
00018932: Nug
00018933: Dragonling
00018934: Snoufleur
00018935: Quillback
00018936: Bogfisher
00018937: Jackal
00018938: Bird
00018939: Keep Guard
0001893A: Keep Guard
0001893B: Keep Guard
0001893C: Keep Guard
0001893D: Lead Archeologist
0001893E: Tevinter Archeologist
0001893F: Visage of the Divine
00018940: Dagna
00018941: Dagna
00018942: Dalish Hunter
00018943: Reanimated Templar
00018944: Reanimated Mage
00018945: Guard
00018946: Guard
00018947: Guard
00018948: Surfacer
00018949: Surfacer
0001894A: Miner
0001894B: Miner
0001894C: Elf
0001894D: Elf
0001894E: Mage
00018950: Adventurer
00018951: Adventurer
00018952: Chasind Barbarian
00018953: Chasind Barbarian
00018954: Child
00018955: Child
00018957: The Magistrate
00018958: Clemence
00018959: Clemence
0001895A: Vierre
0001895B: Vierre
0001895C: Gather
0001895D: Received item
00018965: Defeat all hostile forces.
00018966: Rotate Stone
00018967: 1
00018968: Interact
00018969: Interact
00018974: Still, I would've fought through the darkest pits of the Deep Roads, like any true Warden.
00018975: Why did Blackwall want to recruit you?
00018976: You never heard the Calling.
00018977: Why were you recruited?
0001897A: Now we know why you were never worried about Corypheus's Calling.
0001897B: Yes. I have none of the Wardens' abilities, and none of the... drawbacks.
0001897C: You helped Adamant's Wardens.
0001897D: A foolish fantasy.
0001897E: You have a lot of respect for the Wardens.
0001897F: They take all men, from the most noble to the most despicable, and make them equals.
00018981: You imagine the Wardens as more than they are.
00018983: Would he have agreed?
00018985: You don't know what Warden Blackwall would've believed.
00018986: You idolize them.
00018987: There's more to it than being able to sense darkspawn. Warden Blackwall would've agreed.
00018988: The Wardens at Adamant listened to you. They saw you as one of their own.
00018989: Rather than dissolving it, Grand Enchanter Fiona's vote split the Circle in two. The rebels follow her. The loyalists follow me.
000189A0: Perhaps it takes an outsider to show how much of yourself you've lost.
000189A1: I never understood the reality of being a Warden. I only saw the ideal.
000189A6: My dear, your question is the root of all problems with mages.
000189A7: I suppose I reminded them of something they'd forgotten.
000189A8: I cannot tell you. Every Circle was different, their templars were different, their politics unique...
000189A9: A place of great history and tradition with the greatest library of magical history outside of the Imperium.
000189AB: It was deeply involved in the Great Game, as you might expect of anyone living in Orlais.
000189AD: Some people suffered, and some were content. Some were cruel, some compassionate, and some indifferent.
000189AF: And every person within each tower had an experience of Circle life unique to themselves.
000189B0: The same is true of people everywhere, in all circumstances, whether they are mages or not.
000189B1: Store
000189B4: He never told me. I don't know what he saw that day, besides some wreck starting a bar fight.
000189B5: That night, I taught some village militia a painful lesson about harassing the tavern girl.
000189B6: I can see why the Warden was impressed.
000189B7: You're assuming my intentions were noble. <i>(Laughs.)</i>
000189B8: A noble act.
000189BA: The occasional whore.
000189BC: Told the girl to keep the wine coming. She couldn't. Not with those louts bothering her.
000189BD: Phoenix Scales
000189BE: Lurker Scales
000189BF: Gurgut Webbing
000189C0: Rough Hide
000189C1: Deepstalker Hide
000189C2: Varghest Scales
000189C3: Craggy Skin
000189C4: Wyvern Scales
000189C5: The mages there were quite competitive, but it was stimulating to be always pushed to exceed the abilities of my peers.
000189C9: Royale Sea Silk
000189CA: Silk Brocade
000189CB: Plush Fustian Velvet
000189CC: Silk
000189CD: Velveteen
000189CE: Cotton
000189CF: Imperial Vestment Cotton
000189D0: Ring Velvet
000189D1: Lustrous Cotton
000189D3: Something had to be done.
000189D9:
000189DB:
000189DC:
000189DD:
000189DF:
000189E0:
000189E1:
000189E3: Says more about you than the Wardens.
000189E4: Select Character
000189E5: Have I misunderstood what the Wardens do?
000189E6: I needed to believe something like that was possible.
000189E7: Is it my imagination, dear, or have certain... lingering looks passed between you and our Solas?
000189E8: I don't know what to make of Solas. So much knowledge and so little personal history...
000189E9: I admire Cassandra's determination. If she had a little charm, she could be a remarkable leader.
000189EA: What exactly <i>is</i> Varric's role in the Inquisition? Aside from irritating Cassandra?
000189EB: I understand that you and Sera are no longer a couple. Don't worry, my dear. You can do much better.
000189ED:
000189EE: I would never criticize your choice in paramours, my dear. I'm sure Sera's affection for you is genuine.
000189EF: My dear, if you want to talk about Cassandra, just say so. I see how you dote upon her.
000189F1: Whether Cole is a spirit or a demon is irrelevant. Neither can be trusted, my dear. Remember that.
000189F2: Blackwall surprised me. I never would have thought him capable of carrying off such deception.
000189F3: You of course mean to speak of your Tevinter paramour.
000189F4: So Varric was spying on us all this time? I'm impressed. I never would have taken him for a player of the Game.
000189F5: Our dear Lord Dorian is very sure of himself, isn't he? Let's hope he doesn't get his confidence crushed.
000189F6: Neither do you. But I know he was a good man.
000189FC: I doubt I can be impartial about him. I have been a Circle mage far too long...
000189FD: I admit he's quite charming. I can see how he's stolen your heart.
000189FE: He saw how you fight.
000189FF: Were you drunk?
00018A00: It's obvious he recruited you for your skill in battle.
00018A01: Did you start a fight while drunk?
00018A03:
00018A04: Blackwall is a useful sort of fellow, but he's perhaps too eager to please. He reminds me of a pup begging for attention.
00018A05:
00018A06: Generous, you giving him a chance at redemption. Let's see if he manages it.
00018A07: Be careful, my dear. Men are simple creatures. Resentment in his present circumstance could become an issue.
00018A08: He was tolerably useful, but I'm sure we can find someone else to poke things to death.
00018A09: You seem quite fond of our Warden, Blackwall. I think it's charming.
00018A0A:
00018A0B:
00018A0C: But he does have a great sense of fashion. I'll give him that.
00018A0D: You were quite forgiving. I hope he fares better as a Rainier than a Blackwall.
00018A0E: I know you were attached to him, my dear. Perhaps his absence will set your mind at ease.
00018A0F: A bit dangerous, though, continuing this Warden charade. Let us hope nothing further comes of it.
00018A10: You want to talk about dear Lord Dorian. You can admit it, darling.
00018A11: I'd heard that you were no longer keeping his company. I do hope everything is all right.
00018A12: Sera is certainly a colorful character. Like a poisonous toad, only without the manners.
00018A16: Was probably just curious how some filthy vagrant could cut down so many militiamen.
00018A17: I didn't ask, and I suppose we'll never know.
00018A1A: He's a lucky man. Few women would have forgiven such a lie. Let's hope he lives up to your faith in him.
00018A1B: He is an extremely fortunate man to remain in your good graces after such a lie. I hope he will do well.
00018A1C: His betrayal must have stung. It's very generous of you, giving him a chance to redeem himself.
00018A1D: You were very kind to him, however horribly he betrayed your trust.
00018A1E: Didn't know I had an audience.
00018A20: She's nowhere near clever enough to be after you for your wealth or position, so it must be true love.
00018A21: Maker, no. I wasn't drunk, but I was trying to get there.
00018A3E: Let's talk about you. The truth, this time.
00018A3F: I want the truth about you.
00018A40: I suppose I owe you that.
00018A41: So you're actually Orlesian?
00018A42: You're Orlesian?
00018A43: I served in the Imperial army. I distinguished myself there. Earned respect, the loyalty of my men.
00018A45: Tell me about your time as a soldier.
00018A46: You were a soldier?
00018A47: Didn't I say that I was from Markham in the Free Marches?
00018A48: I didn't lie about that. I spent my childhood there. And then Orlais called to me.
00018A49: And then I threw it all away, betrayed my own side for gold. Only gold.
00018A4A: Markham seemed lifeless, colorless in comparison.
00018A6E: Did you have a family? A wife? Children?
00018A71: What about family?
00018A75: Collected
00018A7F:
00018A9F: I find that... peculiar. Don't you?
00018AA0: Thoughts on my inner circle?
00018AA1: You must have some feelings about our friends.
00018AA3: It's strange not having Solas hanging about looking smug. I wonder where he's gone.
00018AA5: What do you think of the Inquisition?
00018AA6: Thoughts on the Inquisition?
00018AA7:
00018AAA: You've built up this Inquisition from nothing. I'm eager to see where we go next.
00018AAB: You are growing in power, and I fear what you may do with it.
00018AAC:
00018AAE: For His Reverence, Provincial Governor of the lands formerly known as Ferelden and the Free Marches:

Our agent in the Imperial Court has struck. Empress Celene is dead, and Grand Duke Gaspard was executed for the crime. Orlais is in chaos. Nevarra has sworn to the New God.

Our armies are moving into place. Within the month, the Imperium will again control the lands from the Boeric Ocean to the Sundered Sea.

In His Name, we rise again.

Archon Calpernia
00018AAF: Letter from Calpernia to Alexius
00018AB5: A Prayer to the New God
00018AB6: Praise His name, who has risen from the darkness.
Praise His name, who has striven for the light.
Praise His name, who has walked the Golden City.
Praise His name.

The Old Gods are no more.
The Maker never was.

The New God is among us.

Praise His name.
00018AB7: This Inquisition is everyone's best friend. How Josephine managed to pull that off is beyond me.
00018AB8:
00018AB9: I think the entire world is looking over its shoulder, wondering if the Inquisition's watching.
00018ABA: If we mobilized all the Inquisition's forces, Thedas itself would shake beneath our feet.
00018ABB:
00018ABC:
00018ABD: I just know that you could shake this world to its foundations if you willed it.
00018ABE: He's seen the best and the worst of humanity, and I think he still struggles with where that leaves him.
00018ABF: What do you think of my advisors?
00018AC0: Maybe one day he'll learn to trust me again, but I'm not holding out much hope.
00018AC2:
00018AC3: Still, I'd trust him to watch my back.
00018AC4: Cullen? He's got the look of a man who's been through too much.
00018AC5: I have nothing but respect for Cullen, but I'm certain he no longer wants anything to do with me.
00018AC6: Thoughts on my advisors?
00018ACE:
00018ACF:
00018AD0:
00018AD2: Yes, but why offend the lady? Let's just go with "nice."
00018AD3: No one's watching.
00018AD4: Leliana seems... nice. Also a little frightening. But mostly nice.
00018AD5: Are you so certain we <i>aren't</i>?
00018AD6:
00018AD7: Does Leliana frighten you? Has she said anything to you?
00018AD8: You're afraid of her!
00018AD9: "Nice" doesn't make you spymaster.
00018ADA: Spymasters aren't "nice."
00018ADB: You're not saying that for my benefit, are you? Are you so certain you're being watched?
00018ADC: No, she hasn't said anything. I'd just rather not offend her.
00018ADD: I don't want to wake up with a blade in my kidneys if I can help it.
00018AE3: Josephine's lovely... and craftier than you'd expect. The Inquisition could not have picked a better ambassador.
00018AE4: I respect them enough to not speak behind their backs.
00018AE6: Leliana is lonely. That's really all I see. All she has is her work.
00018AE7: You're a fetching couple, you know. Or you would be if Cassandra ever smiled.
00018AE8: I'll have to watch him more closely from now on.
00018AE9: I pity her sometimes, as odd as that may seem.
00018AEB: This is a simple opt-in conversation.
00018AEF:
00018AF0: I'm sure I do. I'm also sure it's none of your business.
00018AF1:
00018AF3:
00018AF4:
00018AF5:
00018AF6:
00018AF7:
00018AF8:
00018AF9:
00018AFA:
00018AFB: Press the left bumper when prompted and you will be able to give a response.
00018B09: Dorian? He's arrogant. He preens himself. But you already know that. He doesn't even hide it.
00018B0A: The less I think about Dorian, the better.
00018B1D: Of all of them, I'm most glad for Sera. She's been a friend.
00018B1F: Sera doesn't know who she is or what she wants—and doesn't even care.
00018B20: You take care of her.
00018B21: I'm not sure where any of it goes.
00018B23: Last time we dined, Sera put away twelve potatoes, an entire roast duck, and four different tarts.
00018B25: The most poisonous snakes are often the most beautiful.
00018B26: Madame Vivienne only allied with the Inquisition because she knows it will bring her power.
00018B28: Children? None that I know about. If they exist, it's best they stay away.
00018B2B: Lobby
00018B47: No. I've never been suited to that kind of life. Maybe I don't deserve it.
00018B49: And I'd never found someone I wanted to stay with.
00018B55: You will now be able to respond to this line if you choose.
00018B56: This is my response.
00018B57: Response 1
00018B58: Response 3
00018B59: This is my other other response.
00018B5A: Good work on your response.
00018B5B: Response 2
00018B5C: This is my other response.
00018B5E: This means that you may hit the left bumper at any time to exit the conversation.
00018B60: If you do and walk away from me, I will say a branch out line.
00018B61: You have just entered a Simple Opt-Out conversation.
00018B6E: Cole's dangerous. Unpredictable. We aren't even sure what he is. Don't know what he might do.
00018B6F: I've been too hard on Cole. He's odd, and often confounding, but there may be some good in him after all.
00018B70: I wouldn't turn my back on him.
00018B71: The least I can do is support him while he sorts himself out.
00018B72: This is my branching out line.
00018B73: See? Wasn't that easy?
00018B74: This is my branching in line.
00018B75: So tell me about your personal experience with the Circle.
00018B76: You must have been under constant supervision, being forced by templars to live in the tower. Was that hard to endure?
00018B77: What about your experience?
00018B78: Was confinement hard?
00018B79: I think the worst of the anger has passed. It's just disappointment now, and that's worse.
00018B7A: Cassandra hasn't forgiven me for the lie.
00018B7B: I fear for Cassandra sometimes, the way she throws herself into battle. I've never known a warrior like her.
00018B7C: Have you seen the stories Varric's been writing? His descriptions of me are... colorful, to say the least.
00018B7D: A little stern, though.
00018B7E: You're eyeing the lady Seeker, aren't you? I can see why, she's definitely... striking.
00018B7F: I have to say, you and Cassandra make an adorable couple.
00018B80: Huh. Never thought I'd use the words "adorable" and "Cassandra" in the same sentence.
00018B81: Any advice?
00018B82: You're experienced, I assume. Got any tips?
00018B9F: Don't play Diamondback with Solas. You've been warned.
00018BA0: Talked with Solas the other day. That man knows all there is to know about everything.
00018BA1: Taught him the game last night. He turned around and beat me at it.
00018BA3: Demon
00018C38: Query DA:O Warden Alive
00018C39: Query DA:O Warden Sex
00018C3A: Query DA:O Played State
00018C3E: IMPORT FROM DA KEEP
00018C3F: RESET TO CANON
00018C40: UPLOAD
00018C89: Of course.
00018C8A: Is something the matter?
00018C8B:
00018C8C: Let's talk about us.
00018C8D: As you wish.
00018C8E: We need to discuss our relationship.
00018C90: <i>(Grunts.)</i>
00018C91: What is it?
00018C92: What do you want?
00018C93: I don't like you. It's as simple as that.
00018C94:
00018C95: What's wrong with you?
00018C96: You seem to have a problem with me.
00018CBB: You have entered the Ambient Fixed Location conversation.
00018CBC: But what if I say the wrong thing!
00018CBD: No!
00018CBE: Dare I?
00018CBF: I will not respond! Oh wait... Darn it!
00018CC0: Camera will not change, but player may opt in to give a response.
00018CC1: Responding? My favourite!
00018CC2: Yeah!
00018CC3: It supports animations.
00018CC4: Whatever would you like to know?
00018CC6: How sweet of you, my dear, but I'm sure there's nothing I can say that you don't already know.
00018CD4: The camera should not change, and the player may opt-in if a response is available using the left bumper.
00018CD5: This is an Ambient Anywhere conversation.
00018CD6: It does not support animations.
00018CD7: React!
00018CD8: You don't say.
00018CDA: Critical Ambient conversations are identical to Ambient Fixed Location conversations.
00018CDB: That is interesting!
00018CDC: Oh really?
00018CDD: Except that the audio of a Critical Ambient has higher priority, making it harder for the player to miss.
00018D01: Shouldn't you replace Fiona?
00018D02:
00018D03: I could name myself grand enchanter, but the title holds no meaning now. When the Circles are restored, that will change.
00018D04: If you lead all the loyalists, why are you only first enchanter and not grand enchanter?
00018D05: Grand enchanters are elected, and since there are no first enchanters besides myself, no vote can be held.
00018D06: Waiting on you...
00018D07: Waiting on you and {CUSTOM0} other player(s)...
00018D08: Waiting on {CUSTOM0} other player(s)...
00018D0B: I enjoyed life in the Montsimmard Circle, my dear. It was an edifice devoted to knowledge and refinement.
00018D27: Some Circles were harsher in their restrictions. Kirkwall was the worst, but it was the exception. Most were quite permissive.
00018D28: And there is comfort to be had, you know, in the company of fellow mages. Those born without magic will never truly understand us.
00018D2A: My dear, I have a suite in the palace and a wing at my dear Duke Bastien's estate. I have never been "forced" to live anywhere.
00018D2C: All that was required was permission from the first enchanter.
00018D2D: And mages need the company of other mages. No one else can truly understand the challenges we face nor see the world as we do.
00018D2E: Most Circles allowed mages to live away from the tower, either on their own or in service to the nobility.
00018D2F: Perhaps too permissive, in retrospect.
00018D34: You'd think the Wardens would share information with each other, but they're really big on keeping secrets.
00018D38: For most Wardens, he'd be nothing more than an old legend, dead long ago. If they knew of him at all.
00018D39: Maybe they think some knowledge is too dangerous? I don't know.
00018D3A: Clarel would never serve something that looks like a darkspawn willingly.
00018D3C: Is Corypheus controlling her?
00018D3E: Do you think she's helping Corypheus willingly or was she duped?
00018D40: I heard about an "advisor" of some kind, though. Maybe we'll learn more at the Western Approach.
00018D43: I only found out about Corypheus after I started digging for information. Even then, it wasn't much.
00018D45: What do the Wardens know?
00018D46: Corypheus was held in a Warden prison, right? So the Wardens should know all about him?
00018D57: Having opinions about templars, my dear, is exactly like having opinions about mages, or Nevarrans, or men.
00018D65: Corypheus was imprisoned by the Wardens, right? So they must know who or what he is.
00018D66: Hopefully we will learn more in the Western Approach.
00018D68: How did this happen?
00018D6A: Is Corypheus controlling her?
00018D6C: How could the Wardens do this? What did the Warden-Commander tell them?
00018D6D: Secrets are a habit with the Wardens. One that's cost many lives. Some knowledge is too dangerous to share.
00018D6E: I knew little of Corypheus, and that was more than most. No one thought that knowledge could be vital.
00018D6F: What do the Wardens know?
00018D70: Do you think Clarel is acting of her own volition?
00018D72: The Calling does not control minds, and I doubt Clarel could fall to Corypheus without others noticing.
00018DB7: React 2!
00018DB8: What!? That is absolutely incredible!
00018DB9: I have suffered insults at the hands of those in the armor, but no more than I endured from nobles or tradesmen in Val Royeaux.
00018DBA: I have known some who were impossible to endure and some who were utterly charming.
00018DBB: Personally, I have found the templars a useful tool, skilled at keeping more unpleasant elements at bay.
00018E09: What?
00018E0A: Could you explain that again?
00018E0B: Great
00018E0C: Being hard to miss sounds like a good thing!
00018E0D: Lifeward Heal
00018E16: When a mage attempted to assassinate Divine Justinia—again—the mages protested the investigation.
00018E17: The leadership chose to vote on independence based on the "intolerable conditions imposed by the templars."
00018E18: Across Thedas, a new, tangible fear of magic grew. Commoners and nobles alike called out to the Chantry for protection.
00018E19: Mages lived solely in a world of templars and mages. They could not even imagine what was beyond the tower walls.
00018E1A: So long as they had their freedom, they could care little for riots, angry mobs, or about pitting mages against each other.
00018E1B: A failure of perspective that infected Circle leadership.
00018E1C: Safe from the world inside their towers, they thought only of the templars and their own resentment.
00018E1E: You, my dear, are far too wise not to have realized that many of our colleagues live with their eyes closed.
00018E1F: Kirkwall gave the world a reason to remember its fear of magic. A mage killed hundreds with a snap of their fingers.
00018E20: But the malcontents in the towers thought nothing of this. They cared only for themselves and for their anger at the new templar restrictions.
00018E22: Sparing no thought to the fact that magic was more feared in the aftermath of these attacks than it had been since Tevinter's day.
00018E49: Press {controller}{GuiInteractionMPReadyUp}{/controller}{notcontroller}{ConceptMPReadyUp}{/notcontroller} to ready...
00018E4A: Whatever mistakes she makes, she makes of her own accord.
00018E4B: Corypheus was in a Warden prison, right? So you must know something about him.
00018E4C: Is Corypheus controlling her?
00018E4D: Do you think Corypheus is using the Calling to control her?
00018E51: It is hard to say. I have heard the whispers of the Calling myself, but it is only noise: no words, certainly no commands.
00018E52: Did you know about Corypheus?
00018E5B: Samson is using the bodies of people to grow red lyrium—and possesses powerful armor crafted from the crystals. Though Samson's armor seems impenetrable, there must be some way to weaken him.
00018E5D: Speak with Dagna about Samson's armor.
00018E5F: Before the Dawn
00018E60: Much like the Inquisition, Corypheus has invested great time and effort building a trusted inner circle. Samson is a former templar, a lyrium addict, and now the leader of the red templars. Cullen knows Samson well, and believes intercepting caravans smuggling red lyrium in the Emerald Graves could get the Inquisition closer to taking him down.
00018E63: Speak to Cullen about what Dagna discovered.
00018E64: Arrange for Cullen's men to further investigate the quarry.
00018E67: Meet Cullen at Skyhold to discuss Maddox's tools with Dagna.
00018E69: Speak to Cullen about raiding Samson's camp.
00018E6B: Raid Sahrnia Quarry.
00018E6E: Return to Cullen with the information found at the quarry.
00018E70: Find Maddox.
00018E71: Find out what Cullen's men found in the quarry.
00018E72: Take the smuggler letters to Cullen.
00018E75: When I suggested Corypheus might have something to do with the Calling, the Warden mages turned on me.
00018E7B: I trained some of those Wardens myself. If I knew any more of Corypheus, I would share it, Your Worship.
00018E7D: I know little, and that much only because of my relative seniority. Most Wardens have never heard of him.
00018E7E: Either way, the guilt is hers. She is Warden-Commander. She should bow to no one's word but Weisshaupt's.
00018F40: Query DA:O Warden Class
00018F41: Query DA:O Warden Race
00018F42: Query DA:O Warden Romances
00018F43: Query DA:O Warden and Morrigan Baby
00018F44: Query DA:O Alistair & Morrigan Have Baby
00018F45: Query DA:O Loghain and Morrigan Have Baby
00018F46: Query DA:O Loghain Kills Archdemon
00018F47: Query DA:O Alistair Surviving
00018F48: Query DA:O Loghain Survives
00018F49: Query DA:O Alistair is King
00018F4A: Query DA:O Alistair Killing Archdemon
00018F4B: Query DA:O Alistair Ruling Status
00018FE6: Query DA2 for Hawke's Allegiance
00018FE7: Query DA2 for Hawke's Romance
00018FE8: Query DA2 played state
00018FE9: Query DA2 for Carver's Warden Status
00018FEA: Query DA2 for Bethany Warden Status
00018FEB: Query DA2 for Isabela being turned over
00018FEC: Query DA2 for Bethany's Fate
00018FED: Query DA2 for Hawke & Varric Friendship
00018FEE: Query DA2 for Carver's Fate
00018FEF: Query DA2 for Hawke's Class
00018FF0: Query DA2 for Hawke's Personality
00018FF1: Query DA2 for the Arishok's Fate
00018FF2: Query DA2 for Anders Fate
00018FF3: Query DA2 for Hawke's Approval of Anders
00018FF4: Query DA2 for Hawke's Sex
0001903A: Toggle DA3 Warden Redemption
0001903B: Query DA3 Camp Follower Fate
0001903C: Query DA3 Warden Redemption
0001903D: Query DA3 Hawke/Warden Assist
0001903E: Query DA3 Played State
0001903F: Toggle DA3 Played State
00019040: Toggle DA3 Currency Path
00019041: Query DA3 Currency Path
00019042: Toggle DA3 Camp Follower Fate
00019043: Toggle DA3 Hawke/Warden Assist
00019061: Elder Dalish Bow
00019062: Fereldan Skirmisher Longbow
00019063: Notched Longbow Grip
00019064: Dense Longbow Grip
00019065: Ornate Longbow
00019066: Silent Jenny
00019067: Sniper Bow
00019068: Superior Dalish Bow
00019069: Ornate Longbow
0001906B: Elite Sniper Bow
0001906C: Balanced Longbow Grip
0001906D: Fereldan Army Longbow
0001909B: {CUSTOM3}{CUSTOM4}{CUSTOM5}{CUSTOM6} killed {CUSTOM0} ({CUSTOM1} {CUSTOM7} {CUSTOM2})
000190A7:
000190A8: It still feels good to be helping the Grey Wardens. Even after... everything.
000190A9:
000190AB: Good find.
000190AC: The history of the Grey Wardens is fascinating.
000190AD: Excellent.
000190B2: I think the Inquisition could benefit from this.
000190B6: Pity about this outpost.
000190BB: I appreciate this, Inquisitor.
000190E0: Who wants to wake up to a dragon begging for treats on the parapet?
000190E1:
000190E2: I'm hoping you can control that new pet of yours.
000190EE: The war in Orlais has claimed too many lives. I pray that it's over for good.
00019100: Rugged Bow Grip
00019102: Masterwork Ornate Longbow Grip
00019103: Dense Longbow Grip
00019106: Reinforced Bow
00019108: Hunting Bow
00019109: Bladed Longbow
0001910B: Firm Bow Grip
0001910C: Rugged Longbow
0001910D: Ornate Longbow Grip
0001910E: Guarded Longbow Grip
0001910F: Masterwork Ornate Longbow
00019111: Spiked Longbow
00019115: Thick Longbow Grip
00019116: Masterwork Spiked Longbow
00019118: Dense Longbow
0001911A: Templar Longbow
0001911B: Solid Longbow Grip
0001911C: Engraved Longbow Grip
0001911E: Swan Longbow
0001911F: Masterwork Bound Longbow Grip
00019120: Wrapped Longbow Grip
00019132: XP
00019133: Gold
00019161: Recurved Longbow
00019243: Etched Longbow Grip
00019244: Knight-Commander Longbow
00019245: Winged Longbow
00019247: Thick Longbow Grip
00019248: Bound Longbow Grip
00019249: Enchanted Sunbow
0001924A: Perseverance
0001924B: Templar Longbow
0001924C: Dalish Firm Longbow Grip
0001929F: I hope you can forgive me for pushing you away.
000192A0:
000192AA: There is something there I'd like to show you.
000192AD: Who I am. What I am. Please, just meet me there.
000192AE: I believe you've already visited the old tower in the Dales.
000192B0: What is it?
000192B4: What do you want to show me?
000192B7: We need to go to the Dales. There's something in ruins there that I'd like to show you.
000192B8: Can't you just tell me here?
000192B9: Explain now.
000192BB: This is all sounding very suspicious.
000192BC: If it's important to you, then it's important to me.
000192BD: Don't make up your mind until we get there.
000192BE: We'll go as soon as possible.
000192BF: This sounds ominous.
000192C1: Thank you.
000192C2: No, it has to be there. You have to see.
000192C3:
000192C5: Wait, there's something here. Do you see that?
000192C6: It's so quiet now. I remember when it wasn't. I came here with another Warden. We were ambushed.
000192C7:
000192D1:
000192D2: Here!
000192D5:
000192D9: Enough for now.
000192DA: We'll continue this another time.
000192DB: So Rainier died, and Blackwall lived.
000192DC: No. It belonged to him.
000192DD: I couldn't go to the Wardens, but I couldn't just walk away.
000192DF: He sacrificed himself for you. You're to blame.
000192E0: We headed to Val Chevin for the Joining, but Blackwall insisted on making a stop along the way.
000192E1: I wasn't worthy.
000192E3: Don't you think I know that?
000192E5: He sounds like a hero.
000192E6: You took me there.
000192E7: But without Blackwall, there was no proof that I'd been recruited, that I didn't kill him.
000192E8: An old ruin from one of the previous Blights. He said it led to the Deep Roads.
000192E9: He took a blow for me. He shouldn't have died. It should've been me.
000192EA: We went there, where you were ambushed. We retrieved your badge.
000192EB: I was to go down alone, find a darkspawn, and fill a vial with its blood.
000192ED: His death was your fault.
000192EE: Maybe, but he didn't think so.
000192EF: No one should have died for me.
000192F0: When I returned, I found the Warden ambushed by more of the creatures.
000192F1: It was never really yours, was it?
000192F2: It was a heroic act, stepping between you and a darkspawn.
000192F3: He... he would've wanted me to carry on to Val Chevin, I'm certain.
000192F4: Not saying I disagree, but Blackwall clearly thought you were worth saving.
000192F6: To even imagine that I could replace that man...
000192F7: Robert killed himself. Poison in his wine. Another victim of the Great Game.
000192F8: I didn't know Callier would be traveling with his family. I assumed only soldiers, armed guards.
000192F9: By the time Ser Robert's involvement was uncovered, I was long gone.
000192FA: What did you tell your men?
000192FB: Of course, the grand duke disavowed any knowledge of the act, and publicly condemned it.
000192FC: We've already been through this. Vincent Callier. And for gold.
000192FE: He thought that by eliminating one of Celene's loyal supporters, he might endear himself to the true emperor.
000192FF: The man was General Vincent Callier. My employer was a chevalier, Robert Chapuis.
00019300: I betrayed the empire and assassinated a general. All for gold.
00019301: Your crime.
00019302: You got your men to help you. What did you tell them?
00019303: I told them it was an important mission. They trusted me without question.
00019304: They didn't know who they were attacking.
00019305: My reports say that Callier was with his family. You had them all slaughtered?
00019306: I can't say if Robert's plan would've worked. I didn't care. There was good coin offered, and I took it.
00019307: You murdered Callier's family?
00019309: I need to know the details of what you did, who you killed, why.
0001930A: Just as your men trust you.
0001930B: Weapons don't have lives, families, dreams. An army is not just a weapon.
0001930D: Our cause is just.
0001930E: <i>{Chuckles.)</i> I cannot argue with that.
0001930F: Armies need commanders.
00019310: They believe it because that's what you tell them.
00019311: I'm not forcing my men to commit crimes.
00019313: Our men follow me because they believe our cause is righteous.
00019314: I'm not a traitor.
00019315: Armies are weapons. Weapons don't wield themselves.
00019316: Lost everything. Had to walk back to my quarters with only a bucket for my bits.
00019317: Varric's amused at what's happened. He seems to think I'd make a good storyteller myself.
00019318:
00019319: If I say the wrong thing, she'll probably have my head.
0001931A: Show her that.
0001931B: Cassandra is a warrior. That's all she's ever known, but that's not all there is to life.
0001931C: Maker, you asked! That'll teach me to open my mouth.
0001931D: Don't talk about Cassandra behind her back.
0001931E: A little?
00019320: I'd say she's a lot stern.
00019321: Don't gossip.
00019322: She's a warrior. That's all she knows, and it's suited her thus far.
00019324: I'll always be grateful for everything you've done for me, but I don't think we'll ever really get on as friends.
00019325: But we aren't friends—we never will be—and I believe your time would be better spent elsewhere.
00019326: You know I serve you and the Inquisition. You command me as you wish.
0001932E: I can't believe I was once so enamored with you.
00019332: Fine. Ask if you must.
00019333: That's never a good sign. What did I do?
00019334: I knew enough to fool you, didn't I?
00019335: Where I'm from, talking about yourself with strangers is considered rude. I'll have to decline.
00019336: If we must.
00019337: A house? A dog? Do you think that mark of yours can be used for cooking eggs?
00019338: What do you think will happen to us after all this?
00019339: What does the future hold?
0001933A: As long as you're by my side, I don't care what happens.
0001933B: Whatever happens, I will always remember you.
0001933C: Once this is done, I'll be escorted to Weisshaupt. At your discretion, of course.
0001933D: We're together now. That's all that matters to me.
0001933E:
0001933F: <i>[Kiss him.]</i>
00019340: Or we could just continue as we are. No eggs necessary.
00019341: Think too much about what's to come, and you miss what's already here.
00019342: And then... I suppose it depends on you, and the Inquisition.
00019343: I don't know if you and me together is a good idea.
00019344: This isn't working.
00019345: It... it probably isn't. Would just be too complicated, in the end.
00019346: Let's say no more of this.
00019347: Perhaps another time.
00019348: Never mind.
00019428: Go to the war table to find Samson's weakness.
00019429: Dispatch agents to locate Maddox.
0001942A: Travel to Samson's camp at the Shrine of Dumat.
000194A6: Settings
000194A7: Potions
000194A8: Weapon Crafting
000194A9: Characters
000194AA: Abilities
000194AB: Inventory
000194AC: Mages, fan out. Be wary of demons.
000194AD: Templars, take point. Control and contain the mages. Eliminate the demons.
000194AE:
000194AF: Seal the exits!
000194B0: Archers overhead! Take them out!
000194B1: Fall back! Fall back!
000194B2: <i>(Screams.)</i>
000194B3: Hold the line!
000194B4: Pull in! The fortress doesn't matter. We must protect Clarel!
000194B5: Take a team below! Make sure there's no one hiding in the dungeons!
000194CA:
000195CE: You were on the run from the authorities, weren't you?
000195CF: It's one thing to hear the news from afar, another to actually <i>be</i> there.
000195D0: You were in hiding?
000195D1: I saw what men like me had done to this great empire.
000195D2: I never stayed in one place for long. Had to keep moving. I got to see much of Orlais that way.
000195D3: Yes. I made my living as a hired sword. Spent most of my coin on drink.
000195D4: It was a shock, seeing it up close, hearing the stories...
00019632: {i}A crumpled sheet of paper. It looks like it was removed from a recent report to Sister Leliana:{/i}

Lieutenant Cyril Mornay, one of the soldiers responsible for the Callier Massacre of 9:37, was captured in Lydes. Like the others who were arrested for their involvement, Mornay insists that he did not know who he was assassinating, and that he was just following the orders of his captain. This captain, Thom Rainier, is still at large. Mornay is to be executed within the week in Val Royeaux.
00019633: A Crumpled Report
000196BD: Demons! The Wardens are still controlling them.
000196BE: How do we get out of here?
000196BF: Where's Hawke?
000196C0: Clarel went that way. Care to wager whether she enjoyed meeting her new god?
000196C1: The Wardens have turned against the demons!
000196C2: Look!
000196C3:
000196C4:
000196C5: Over there!
000196C6: The Warden-Commander went that way!
000196C7: Where's Stroud?
000196C8: Where's Loghain?
000196C9: Follow Clarel. It's the only clear path!
000196CA: There!
000196CB: Demons! The Wardens are fighting them!
000196CC:
000196CD: Where's Alistair?
000196CE:
000196CF:
000196D0:
000196D1: Clarel went that way...
000196D2:
000196D3: Over there!
000196D4:
000196D5: Right, where's the frigging exit?
000196D6:
000196D7:
000196D8: Clarel is hurting—we need to help her!
000196D9: The Wardens are still controlling the demons!
000196DA: How do we get out of here?
000196DB: Behind you!
000196DC: Behind you!
000196DD: Look out!
000196DE:
000196DF: Hah! One in the leg!
000196E0:
000196E1: For the Wardens!
000196E2: For the Wardens!
000196E3: Behind you!
000196E4: For the Wardens!
000196E5: Hah! One in the leg!
000196E6: Look out!
000196E7: Look!
00019707: Find Vicinius in Val Royeaux.
00019708: Much like the Inquisition, Corypheus has invested great time and effort building a trusted inner circle. Calpernia leads the Venatori—and it seems she's been busy. In the search for a particular set of elven ruins, she and her army of Tevinter extremists have taken a keen interest in a merchant named Vicinius. Perhaps finding him would shed more light on Calpernia and her motivations.
00019709: Under Her Skin
00019840: Main Chamber
00019845:
00019846: Keystone
00019849: The Still Ruins
0001984E: Hall of Silence
00019897: If you say so.
00019898: I am the scion of House Pavus, a product of generations of careful breeding, and the repository of its hopes and dreams.
00019899: Not everyone feels that way. I don't. Sadly, we're the minority.
0001989A: That's Tevinter in a nutshell, isn't it? Needless to say, my family was not happy with my choices.
0001989B: What did you mean by "generations of careful breeding"?
0001989C: The great families of Tevinter don't have children. They refine traits, weed out the undesirable, and promote the rest.
0001989D: Beyond my being a mage from Tevinter, you mean?
0001989E: Because I rejected their idyllic plan.
0001989F: I'm well aware of your finer qualities, believe me.
000198A0: I declined the honor, and thus it's best I'm far from home. Less of an embarrassment that way, you see.
000198A1: My mother was chosen for my father because magic runs strongly in her blood. Never mind that they loathed each other.
000198A2: It's obvious to me.
000198A3: Of course you are. You're a discerning and intelligent woman, after all.
000198A4: I can do more for Tevinter here. If the Venatori succeed, it'll set my homeland back a thousand years.
000198A5: I'm getting the impression that you don't care much for your homeland.
000198A6: I'm sure some magisters would disagree... but that's why we kill them.
000198A7: <i>Some</i> people have superior taste.
000198A8: "Careful breeding"?
000198A9: And beyond my being so charming and well-dressed? Which is obvious to anyone.
000198AA: Of course I believe you. The moment I saw you, I thought, "There's a man who knows quality."
000198AB: Some more than others.
000198AC: It's true. I could be more modest, but I'd be lying.
000198AD: They got me: a cautionary tale that you should be careful what you wish for.
000198AE: Not that it matters. I'm quite accustomed to being a pariah. It adds to my charm.
000198AF: I think I've heard enough.
000198B0: <i>(Sighs.)</i> Let's move on, shall we?
000198B1: We pretend the Qunari can be beaten. We pretend that we're superior to everyone, even our own people.
000198B2: Don't push your luck.
000198B4: On the contrary, I care for my homeland a great deal. There's so much potential.
000198B5: That's too bad. I never tire of talking about myself.
000198B6: Naturally, I despised it all: the lies, the scheming, the illusions of supremacy.
000198B7: They wanted a son who could become Archon, to make House Pavus the envy of the Imperium.
000198B8: Why remain with the Inquisition? Why not go back to Tevinter?
000198B9: We'd live in luxurious despair, despising each other as I waited to take my father's place in the Magisterium.
000198BA: You don't like Tevinter?
000198BB: If they had their way, by now I'd be married to some unlucky girl from a powerful family.
000198BC: Why would your family be upset with your choices?
000198BD: Why not go back?
000198BE: Your family is angry with you?
000198BF: You certainly think highly of yourself.
000198C0: <i>(Chuckles.)</i> I'm not exactly welcome back home.
000198C1: Beyond that, yes.
000198C2: Sadly, we squander it. We refuse to acknowledge how far we've fallen because pretending is easier.
000198C3: I hadn't noticed.
000198C4: That's enough for now.
000198C5: Now... what was I talking about? Ah, yes. Me.
00019926: The crystals revealed something about a Shrine of Dumat. Corypheus forbid Calpernia from entering it. Whatever he's hiding from her there must be important.
00019928: Speak to Dagna about the crystal pieces.
0001992A: Have Leliana locate the Shrine of Dumat.
0001992B: Calpernia was once a slave from Minrathous. When Corypheus freed her, he earned her loyalty. While Leliana attempts to locate Calpernia's camp, the crystal pieces recovered in Val Royeaux bear further study. Perhaps there is someone out there crafty enough to make something of them.
0001992F: Is this... a youth serum? I've never seen alchemy this complex. Where did she get it?
00019930: I can't make heads or tails of this. Age regression? Who is this potion for?
00019933: Speak to Leliana about the fate of Magister Erasthenes.
00019936: Consult with Leliana.
00019938: Arrange for a spy to plant the recording crystal in Calpernia's camp.
0001993A: Explore the Shrine of Dumat.
00019949:
000199BB: A suitable replacement for the primaetas root must be derived, as the plant went extinct during the Second Blight. Dried redmoss cut from a wandering hill has shown similar restorative effects. An emulsion of silverite and elfroot extract can counteract the fatal toxicity of redmoss.

The solution must be heated for exactly seventy-five minutes with magical flame. Mundane fires, regardless of fuel type, have been found to burn at too low a temperature.

The heart of the snowy wyvern must be added at the last possible moment. The compound becomes unstable when exposed to light; even if stored in perfect darkness, it is only viable for three days. It begins to degrade in potency in a matter of hours, and experimentation has shown that the age regression effect decreases steadily over time from the moment it is synthesized. By the second day, the results are almost too subtle to detect, and by the third, it is entirely useless.
000199BC: Vivienne's Alchemy Notes
00019A48: Listen to the receiving crystal with Leliana.
00019C5A: What's a world worth saving without the colorful characters who call it home? This is everything essential about key players helping or hindering the Inquisition.
00019C5C: Across much of Thedas, magic is a power that is feared or reviled. But it often proves useful. The more magic is studied, the better off the people wielding or running from it.
00019C5E: The Hinterlands
00019C61: The village of Crestwood rests on the road between Val Royeaux and Denerim. Its villagers make their livings growing crops, keeping animals, and trading with travelers. And while wyverns and bandits complicate what might otherwise be a peaceful life here, most concerning is the dragon that's made its nest nearby.
00019C63: Thedas is full of weird and wild creatures. Some are dangerous. Some are harmless. It's important to be able to tell the difference.
00019C66: The Exalted Plains are steeped in conflict. Centuries ago, the elves of the Dales made their last stand here. More recently, the plains played host to some of the most heated conflicts of the Orlesian civil war. Somehow, despite ages of unrest, the lands the elves call "Dirthavaren" retain a fragile beauty.
00019C68: The desolate badlands known as the Western Approach are as massive as they are barren. Bordered to the west by steppes and crawling with monsters, the approach is a place from which few explorers return and most avoid. The Grey Warden fortress Adamant sits on the edge of a great chasm on the approach's southern reaches, one of the few remaining signs that the greatest battles of the Second Blight were fought here.
00019C6A: Val Royeaux
00019C6B: The ancient Arbor Wilds protect many secrets deep within the overgrowth.
00019C6D: History
00019C6F: Only fools ignore the history of the ground they walk and the people they meet.
00019C70: Exalted Plains
00019C71: Default Category
00019C72: Nestled in the heart of Ferelden are the old forests and farmsteads of the Hinterlands. This rocky, rolling gateway to Redcliffe has now fallen into chaos. The conflict between mages and templars forced many off their lands, demons stalk the hills, and reports of strange magic abound near Redcliffe.
00019C75: Magic
00019C76: Nations and regions. Cities and villages. Landmarks and empty expanses. There are many places in Thedas to call home.
00019C79: Codex notes related to quests.
00019C7A: The Western Approach
00019C7B: Tutorials
00019C7E: As the Inquisition's power grows, it gains enemies in equal measure. It will take an iron will to bring Thedas back from the brink of chaos, but that is precisely what must be done.
00019C7F: The organizations and peoples of Thedas are numerous and often draw hard lines to stand behind.
00019C80: An Inquisition has to start somewhere.
00019C82: Val Royeaux is the capital of Orlais and the largest city in the empire. It is also by far its most cosmopolitan—the saying goes that sooner or later, everyone passes through its gates.
00019C87: Crestwood
00019C89: Default Category
00019C8D: Places
00019C8E: Inquisitor's Path
00019C8F: Creatures
00019C90: Characters
00019C91: These journals and codex entries are orphans. They need a home. Maybe they are ghosts of journals that should not actually exist. If this is the case, they need closure.
00019C92: Arbor Wilds
00019D6C: Open
00019D6D: Astrarium
00019D6E: Indirectly, one assumes. Nothing in any lore connects my people to the Old God dragons who became Archdemons.
00019D6F:
00019D70: Imagine if spirits entered freely, if the Fade was not a place one went but a state of nature like the wind.
00019D71: I'll ask them, too.
00019D74: Corypheus commands a false Archdemon—a corrupted Old God. This suggests he no longer sees himself as their minion.
00019D75:
00019D76: Greetings.
00019D77: You don't seem to like her.
00019D78: And can you?
00019D79: A great deal, from my wanderings. There are few hard facts, but I can share what I have learned.
00019D7A: We are trying. Accept that.
00019D7C: According to the lore, the ancient magisters of Tevinter received guidance from the Old Gods.
00019D7D: You have waylaid all his other plans. Now, as a petulant child, he will destroy the game board rather than admit defeat.
00019D7E: And let slip where I might hide when this is over so your templars can hunt down the apostate elf? No.
00019D80: I'd like to know more about the Breach.
00019D81: It clearly enhances his abilities, giving him access to power he should never have known.
00019D83: I pity her, although I imagine she would detest that. Perhaps, in truth, I envy her.
00019D84: I'd like to know more about the elves from before our time.
00019D85: Dareth shiral.
00019D86: I learned how to defend myself from more aggressive spirits and how to interact safely with the rest.
00019D88: Yes, I am. The Dalish are the best hope for preserving the culture of our people.
00019D89: Perhaps I have. If you have questions and believe the answers will help, ask.
00019D8B: And what about that army of demons the Wardens were leading?
00019D8D: I'd like to know more about Dalish elves.
00019D90:
00019D94: At least you are asking. That is something. I will answer as I can.
00019D95: If a man sets fire to your house, do you lay the blame upon the torch he carried?
00019D96:
00019D97:
00019D98: Ir abelas... da'len. If I can offer any understanding, you have but to ask.
00019D99: But such simplistic labels misconstrue their motivations and, in so doing, do all a great disservice.
00019D9A:
00019D9B: I'm flattered.
00019D9C: Why? What would it benefit some poor man in a Fereldan alienage to learn that his ancestors strode the land like gods?
00019D9D: You're sure that's what he'll do?
00019D9F: Privacy? Caution? Concern about the direction of this Inquisition once our work is done?
00019DA0: I'd be interested in hearing your opinions on elven culture.
00019DA2: Ask. I will give what counsel I can.
00019DA4: As certain as is possible, assuming I can plausibly predict a man who seeks to rise to godhood.
00019DA5: Why?
00019DA6:
00019DA8: You may kill either, but one is just a few scraps of meat away from being your faithful servant.
00019DA9: If I'm to trust a self-taught apostate with my life, I need to know more about him.
00019DAA: Can we change that?
00019DAB: I respect you.
00019DAC: Proudly.
00019DAD: Tell me about the Dalish.
00019DAE: But the Breach is artificial. The Anchor on your hand let you control it and even opened a small rift at Adamant.
00019DAF: I claim no secret wisdom, but I will guess as best I can.
00019DB3:
00019DB5: I'd like to know more about demons.
00019DB6: That sounds dangerous.
00019DB7: Where have you studied?
00019DB8: The Chantry says that demons hate the natural world and seek to bring their chaos and destruction to the living.
00019DB9: Tell me about the Fade.
00019DBA: Goodbye.
00019DBB: We'll talk later.
00019DBC: Tell me about elves.
00019DBE:
00019DC1: I treasured my dreams. Being awake, out of the Fade, became troublesome.
00019DC2: It sounds like it would be wonderful.
00019DC3: My apologies, Inquisitor. My poor manners shame me.
00019DC4: It would only make him bitter, or inspire him to take a foolish risk and get himself killed.
00019DC5: What course would you set for them that is better than what they know now?
00019DC7: I doubt those things pouring out of the Breach wanted to join the living. Eat, maybe.
00019DC9: Be ready for anything. He still believes himself a god, and gods do not fall gracefully.
00019DCA: As you say, they were being led, commanded, controlled.
00019DCB: I respect you.
00019DCC: Of course it does. The dog that bites you because it is rabid is not the dog that bites you because it is starving.
00019DCD: He will need to demonstrate that no one in this world can stand against his magic. It will not be subtle.
00019DCE: <i>(Sighs.)</i> You are right, of course. The fault is mine, for expecting what the Dalish could never truly accomplish.
00019DCF:
00019DD0: You're certain?
00019DD3: I'd like to know more about the Veil.
00019DD5: There is little to tell. What I learned in my studies may help you. My childhood in a village to the north will not.
00019DD6: Tell me about city elves.
00019DD7: And what about the demon I fought at the Seeker fortress?
00019DD8: You're an elven mage. Not from the Circle, not Dalish. You're an unknown element.
00019DD9: What made you start studying the Fade?
00019DDA: Why not?
00019DDC: What do you know about the Fade?
00019DDD: They are children acting out stories misheard and repeated wrongly a thousand times.
00019DDE: Have you always traveled and studied alone?
00019DE0: The one being commanded by Corypheus?
00019DE3: Tell me about the Breach.
00019DE4: Are all Dalish elves like my clan?
00019DE6: That sounds dangerous.
00019DE7: While they pass on stories, mangling details, I walk the Fade. I have seen things they have not.
00019DE9: He will return to his plans to throw Orlais into chaos and then conquer it for Tevinter.
00019DEE: We hear stories of them living in trees and imagine wooden ramps or Dalish aravels.
00019DEF: I don't care.
00019DF0: You're a mage, you studied the Breach, and you seem to have some idea how a bastard like this might think.
00019DF1: What would you like to know?
00019DF2: I don't know if I <i>can</i> imagine that.
00019DF3: I need to know more about Corypheus.
00019DF4: Our people. You use that phrase so casually. It should mean more... but the Dalish have forgotten that.
00019DF5: Is there a way to coexist? To live with them, if not in peace, at least without such active confrontation?
00019DF7: Ir abelas, hahren. If the Dalish have done you a disservice, I would make that right.
00019DF9: Actually, on some level, I do. She takes it better than she would take my pity... or my envy.
00019DFA: Corypheus faces a decision: accelerate his plan to gain power, or abandon his dream of conquering Orlais—for now.
00019DFF: Do I need a reason?
00019E00: But the question is a good one, and it matters that you thought to ask.
00019E02: I don't see myself as self-taught... but then, since I have not told you, you'd have no way of knowing that.
00019E03: You're an apostate, yet you risked your freedom to help the Inquisition.
00019E05: Oh, but you know the truth, right?
00019E08: You've studied ancient elves. What else do you know of Arlathan?
00019E09: Tell me about demons.
00019E0A:
00019E0B: Of course demons are destructive. This world is illicit and unnatural for them.
00019E0F: Your Circle says that demons hate the natural world and seek to bring their chaos and destruction to the living.
00019E10: I wouldn't trust my life to a blade before I'd tested its balance.
00019E11: Yes, it can drown careless children, but it can also carry a merchant's goods or grind a miller's flour.
00019E12: That is what the world could be, if the Veil were not present. For better or worse.
00019E14: Do you work with anyone?
00019E15: Why study the Fade?
00019E17: Imagine instead spires of crystal twining through the branches, palaces floating among the clouds.
00019E19: The Dalish strive to remember Halamshiral, but Halamshiral was merely a fumbling attempt to recreate a forgotten land.
00019E1A: What's your problem with the Dalish? Allergic to halla?
00019E1B: It doesn't matter why they attack us.
00019E1C: What will he do next?
00019E1F: Or would they mock the <i>flat-ear</i> and his stories, and go back to their ruins?
00019E21: I'm asking you.
00019E22: You said that you believed the orb is elven?
00019E24: I grew up in a village to the north. There was little to interest a young man, especially one gifted with magic.
00019E25: I'd like to know more about you, Solas.
00019E26: But your mark allows you to exert some control over the Breach. That means it was created deliberately.
00019E27: But your Anchor, as Corypheus calls it, allows you some control over the Breach. That suggests it was deliberate.
00019E28: I am glad that I am not alone in seeing the beauty of such a world, along with the obvious peril.
00019E29: You've given me good counsel before. I could use some now.
00019E2A: His deception will undo him, as it has done countless fools before.
00019E2D: Your Dalish say that demons hate the natural world and seek to bring their chaos and destruction to the living.
00019E2E: So help them.
00019E2F: Cassandra and Varric seem more familiar with our adversary.
00019E34: As a consequence, each clan has learned, interpreted, and forgotten different parts of elven history.
00019E35: You've taken his army. He lacks the conventional forces to take Orlais.
00019E36: How can I help?
00019E38: It is a mistake to think of the Dalish as a single group. They have lived as separate clans for centuries now.
00019E3B: Did spirits try to tempt you?
00019E3C: Spirits wish to join the living, and a demon is that wish gone wrong.
00019E3D: What else?
00019E3E: You shamed him when you destroyed Haven. It spoiled his glorious victory.
00019E3F: He must see Orlais destroyed utterly by whatever means possible, not merely thrown into chaos.
00019E40: Perhaps you could ask Sera. She has... opinions.
00019E42: All right. What can I tell you?
00019E43: I'm not asking Sera.
00019E44: Elvhenan was the empire, and Arlathan its greatest city. A place of magic and beauty, lost to time.
00019E45: You said you'd traveled to many different places.
00019E46: We spoke of this on our travels to Skyhold. What more can I tell you?
00019E47: She's worthy of respect.
00019E49: Some trade freely with humans or adopt city elves who flee the alienages. Others attack humans on sight.
00019E4A: Not at all. I have built many lasting friendships.
00019E4B: Fine, you think we're terrible. What about the alienages full of elves who aren't Dalish?
00019E4E: The key is understanding this: no real god need prove himself. Anyone who tries is mad or lying.
00019E51: I never would have believed a Tevinter mage could unlock such a powerful relic.
00019E52: My people come from the elves who refused to surrender when humans broke their treaty and destroyed the Dales.
00019E54: But would they still be demons? Or would they be part of our natural environment like... a fast-flowing river?
00019E56: The fate of this world depends upon you, Inquisitor, and to that end, I offer my aid. But my life is my own.
00019E57: Small tears occur naturally when magic weakens the Veil or when spirits cluster at an area that has seen many deaths.
00019E59: I don't believe that.
00019E5A: And learning some colorful new idioms, no doubt.
00019E5B: Some of his unique power comes from the corruption of the Blight. The rest may come from the orb he carries.
00019E5C: Not in the world we know today. The Veil creates a barrier that makes true understanding most unlikely.
00019E5D: Oh, I'll take advice from just about anyone right now.
00019E5F: We must mark the occasion of the Dalish remembering something correctly. Perhaps we should plant a tree.
00019E60: The culture in alienages or among the slaves of Tevinter is like any of the impoverished and powerless.
00019E63: What do you think Corypheus will do next?
00019E64: What do you wish to know?
00019E65:
00019E66: That sounds marvelous.
00019E67: I am sorry. With so much fear in the air... what would you know of me?
00019E68: Instead, spirits are strange and fearful, and the Fade is a terrifying world touched only by mages and dreamers.
00019E69: Your Keeper was not wrong about that, at least.
00019E6A: That sounds strange.
00019E6E: She has a purity of purpose that I lack. I have observed too much and done too little.
00019E6F: Would your clan listen to what I had learned in my studies, my travels?
00019E70: I must know I can trust you.
00019E71:
00019E72: What can you tell me about elves living in human cities?
00019E73: Tell me about Corypheus.
00019E74: Not the wisest course of action when framed that way.
00019E75:
00019E76: No more than a brightly colored fruit is deliberately tempting you to eat it.
00019E79: So teach other elves.
00019E7A:
00019E7C:
00019E7D: Sera is part of our team. You don't need to be snide about her.
00019E7E: Nor would I.
00019E7F: And dangerous, but... yes. A world where imagination defines reality, where spirits are as common as trees or grass.
00019E81:
00019E82: Circle mages call it a barrier between this world and the Fade.
00019E83: The Dalish are trying to restore elven history. If you know something new, share it.
00019E84: But according to my studies in ancient elven lore, that is a vast oversimplification. Without it...
00019E85: Imagine beings who lived forever, for whom magic was as natural as breathing. That is what was lost.
00019E87: You don't much care for Sera, do you?
00019E88: He will never abandon his dream.
00019E89: It would be worse to acknowledge that you had done so. He must continue on his course or show weakness.
00019E8A:
00019E8B: Although you have ended the battle in Orlais, it will take the country some time to recover.
00019E8C: Why are you so angry?
00019E90: Of course.
00019E93: Tell me more of the Dalish.
00019E95: We've got enough trouble with demons already.
00019E96: Then don't tell me. I wasn't asking as part of the Inquisition.
00019E97: What can you tell me about the source of Corypheus's power?
00019E98: He has lost his army, and he has lost Orlais. That eliminates military or political means to rebuild Tevinter.
00019E9A: Yes?
00019E9B: They fight to gain entrance, and when the rules of this world do not mirror theirs, they lash out. Tragic, but not evil.
00019E9D: The orb is elven?
00019E9F: I am a true elf.
00019EA0: Simply put, it is a tear in the Veil between this world and the Fade, allowing spirits to enter the world physically.
00019EA1: Try. Imagine if spirits were not a rarity but a part of our natural world like... a fast-flowing river.
00019EA2:
00019EA3: If I wanted Sera's opinions, I'd be talking to her.
00019EA6: Like the power to control the Archdemon?
00019EA7: I appreciate the work you're doing, Solas. I just wanted to know more about you.
00019EA8: And let slip where I might hide when this is over so your soldiers can drag me back to the Circle in chains? No.
00019EA9: This world, or its memory, is reflected in the Fade. Dream in ancient ruins, and you may see a city lost to history.
00019EAA: What is his power base?
00019EAC: They cling to memories of a better past and practice a few rituals to distinguish themselves from humans.
00019EAD: Arlathan.
00019EAF: Tell me about the Veil.
00019EB2: Tell me about yourself.
00019EB5: Tell me about ancient elves.
00019EE1:
00019EE3: After our time in Halamshiral, I understand why. I had forgotten how I missed court intrigue.
00019FC4: I wouldn't mind never having another Blight. Corypheus interfering is the real problem.
00019FC5: Don't forget the demons.
00019FC6: And calling the army of demons. That's my favorite part.
00019FC7: To seek out these Old Gods deliberately in some bizarre attempt to preempt the Blight...
00019FC8: Like a fair maiden chasing a butterfly off a cliff.
00019FC9: It was a good idea.
00019FCA:
00019FCB: They obsess over darkspawn.
00019FCC:
00019FCD: Grey Wardens have always been dangerous. They care for nothing beyond stopping the darkspawn.
00019FFD: I cannot believe the Grey Wardens could even conceive of such a plan.
00019FFE:
00019FFF: We must stop the Wardens from carrying out this insane plan, Inquisitor.
0001A008: Those fools and duty. Responsibility is not expertise. Action is not inherently superior to inaction.
0001A009: Except that if you hadn't stopped them, we'd all have fallen.
0001A00A: A tool that would have let Corypheus ride roughshod over most of Orlais.
0001A00B: The fools who first unleashed the Blight upon this world thought they were unlocking ultimate power.
0001A00C: Forgive me. The entire idea is... unnerving.
0001A00D: A tool that gives Corypheus an army.
0001A00E: The Blight is not something one smugly outsmarts.
0001A00F: The Blight is the real problem.
0001A010: It was a good idea.
0001A011: That's not the point. Even if they could succeed, the entire idea is wrong.
0001A012: Corypheus notwithstanding, I don't blame the Wardens for acting instead of reacting.
0001A013: They acted stupidly.
0001A014: How many lives were lost during the last Blight?
0001A015: And the Wardens are trying to end the Blight forever.
0001A016: The demons are nothing. They're a tool.
0001A017: By trying to end the Blight forever?
0001A018: Except that if you don't stop them, we'll all fall.
0001A019: Even if they hadn't, the entire idea is wrong.
0001A01A: Yes! Would it have worked? Do you know? Did they?
0001A01D:
0001A01F: It is never going to happen. We'll stop it.
0001A020:
0001A021: You are certain you experienced time travel? Could it have been an illusion, a trick of the Fade?
0001A022: I know what I saw. It was real.
0001A023:
0001A024: It doesn't matter.
0001A025: Point taken. Just remember, an enemy can attack, but only an ally can betray you. Betrayal is always worse.
0001A027: Not amazing. Terrifying.
0001A028: What an amazing gift. It is vital the Inquisition succeed, to avoid the future you witnessed.
0001A02A: Dorian is certain.
0001A02C: I am a mage. I'd know.
0001A02D: Point taken.
0001A02E: Beggars can't be choosers.
0001A031: I saw you there.
0001A033: No.
0001A034: Remember that, should you ever feel hesitant about the necessity of the Inquisition's actions.
0001A035: The templars are a powerful force. The thing affecting them was not just a simple demon.
0001A036: Any group corrupted by a demon must be watched carefully. At least they know how to fight.
0001A037: Fair enough. Bear in mind the demon, however powerful, was but a single minion of the Elder One.
0001A038: I know enough. If that future happened, then I—and Cassandra, Cullen, and the rest—failed to stop this Elder One.
0001A039: Don't underestimate them.
0001A03B: I'm surprised you're not more interested in your own future.
0001A03D: Dorian was sure, impossible as it seems.
0001A03E: I suggest we not fail.
0001A03F: So we have gained the mages. Excellent. They should be able to seal the Breach.
0001A041: So the templars will put their powers to use sealing the Breach.
0001A043: They have their uses.
0001A044: What would be the point?
0001A045: You think Alexius made an illusion of his own life going down in flames?
0001A046: I've been to the Fade before. I'd know it.
0001A049: This Elder One. You have now interfered with his plans twice. Once at the Temple of Sacred Ashes...
0001A04A: Templars have flaws, but they are very good at killing mages. I'll need that against this Elder One.
0001A04B:
0001A04C: So many were dead. More had been corrupted. Knowing what will happen if we fail...
0001A04D: We can't afford to be picky about our allies.
0001A04E: For?
0001A050: Speaking of which... you should ready yourself.
0001A160:
0001A161: Please! The mayor could use your assistance!
0001A1BA: If you think it worthwhile, we can have Thom Rainier, previously known to us as 'Blackwall,' released from the Val Royeaux prison in which he awaits justice. Keep in mind, Inquisitor, that he is wanted in Orlais for the massacre which claimed the lives of Lord Vincent Callier, general and staunch ally of Celene, and all of Callier's family. I leave this in your hands.

Cullen
0001A1BB: Thom Rainier's Fate
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0001A37B: Back home, ruling the unwashed masses <i>is</i> serving them. For the good of the Imperium.
0001A37C: It's not my field of expertise, but the Imperium believes Andraste was a mortal woman. A mage.
0001A37D: Perhaps it started with good intentions, but these days it's academic. The Circles are in command.
0001A37E: Are you religious?
0001A37F: Do you consider yourself Andrastian?
0001A380: A disagreement?
0001A381: They watch for abuse of magic, yes, but only those who are weak or who fall out of favor get dealt with.
0001A382: We have templars as well, but they don't cancel spells—or whatever your templars do. They're soldiers.
0001A383: Down south they say, "No, she's the Bride of the Maker! Ascended to His side, divine provenance, blah, blah, blah."
0001A384: In the Imperium, he's the true Divine. The woman sitting on the Sunburst Throne is some backwater pretender.
0001A385: Why would they disagree over Andraste?
0001A386: We don't have dismal little mage prisons, if that's what you mean. They're academies. Prestigious ones.
0001A387: So we elected a man as Divine, the South declared war, and we've been feuding cousins ever since.
0001A388: Not in theory. The main difference is in the whole "magic is meant to serve man, not rule over him" business.
0001A389: There are Circles of Magi in the Imperium?
0001A38A: We feel better believing Andraste was one of us. Makes executing her less damning, you see.
0001A38C: <i>We</i> don't call him that, oh, no.
0001A38D: It all stems from a disagreement over Andraste. Marvelous, isn't it?
0001A38E: Mostly they enforce the Magisterium's edicts. The Chantry smiles and nods from the sidelines.
0001A391: You have Circles?
0001AA31: The Divine
0001AE97: As I mentioned, the Grey Wardens seem to have been disappearing. The keeps at Amaranthine, Montsimmard, and Val Chevin are all empty. Ambassador Montilyet dispatched a message to the First Warden in Weisshaupt, but I do not expect a quick response, if we receive one at all.

There is, however, one curious lead. An agent recently spotted a man in full Grey Warden regalia in the Fereldan Hinterlands. Careful questioning of persons in the area revealed the man's name to be Blackwall. I have gathered all I can on him and he appears to be a Senior Warden of considerable experience. Our agent stressed that Blackwall may not remain in Ferelden for much longer.

Find Blackwall and see what you can learn about the disappearance of his fellow Wardens.

Leliana
0001AE98: Instructions on the Warden Blackwall
0001AEC5:
0001AEC6: The wards are working. It should be harder for tears to form here.
0001AEC7:
0001AEC8: Excellent. The wards are functioning again.
0001AEC9: If we can find the artifacts they used, it may help strengthen this area against tears.
0001AECA: According to my research, the ancient elves may have set up wards near here.
0001AECB:
0001AECC: Good. That should help strengthen the Veil.
0001AECD: I can sense elven magic somewhere nearby.
0001AECE: Yes, the wards are helping to strengthen the Veil. This area should be safer for travelers now.
0001AECF: I believe I sense one of the artifacts of my people.
0001AED0: I can feel another of the elven artifacts.
0001AED1: The wards are working.
0001AED2: We're near another artifact.
0001AED3: There's an elven artifact nearby.
0001AED4: That should help ward off demons.
0001AED5:
0001AED7: What do you think of Haven?
0001AED8: You were the same.
0001AED9:
0001AEDB: I expected more. More men, better equipment...
0001AEDC: It's easy to speak well of trust when yours has never been misplaced.
0001AEDD: Restoring order is a goal I support wholeheartedly.
0001AEDE: Wars are won in many ways.
0001AEDF: I guess we'll never know.
0001AEE0: Pity about that temple. Would've been nice to see it.
0001AEE1: Without trust, how would we build alliances? Or friendships?
0001AEE2: Avoiding war altogether would be ideal.
0001AEE4: Of all the things in the world... a demon who wears someone's face.
0001AEE5: Then I was worth something in the end. Thank you.
0001AEE6: Angry. Good. I'm glad I was angry. It means I never stopped caring.
0001AEE7: Does that mean I remained unbroken or simply stopped caring?
0001AEE8: The mages are dangerous. There's no way around it.
0001AEE9:
0001AEEA:
0001AEEB: I don't know where you stand on the matter, and I'll admit I haven't made up my mind either.
0001AEEC: What else is there to say about it?
0001AEED: That's obvious.
0001AEEE: Supporting you, however, is another matter.
0001AEEF: All right. I won't mention it again.
0001AEF0: <i>(Chuckles.)</i> True enough. Still, it never hurts to be prepared.
0001AEF1: I don't trust anyone.
0001AEF2: There was never going to be an easy answer to the mage dilemma.
0001AEF3: What about Haven?
0001AEF4: You were furious about the circumstances.
0001AEF5: What do you think of the Inquisition's cause?
0001AEF6: You asked for my opinion. That was my opinion.
0001AEF7: What you did for the mages took courage. You gave them a chance. Everyone deserves one.
0001AEF8: What's life without risk?
0001AEF9: The lady Seeker believes we are restoring the Chantry. Others say it needs reform.
0001AEFA: Build on that foundation, and you will have an army that makes nations tremble.
0001AEFB: It's best to rely on yourself. People are selfish.
0001AEFC:
0001AEFD: Trust is important.
0001AEFE: I'm not very impressed by its leadership.
0001AEFF: It's better if some things are left forgotten.
0001AF00:
0001AF01: Don't ask.
0001AF02: You may have Andraste's favor, but wars are won by men. Soldiers.
0001AF03: I have to ask: what was I like in that dark future you saw?
0001AF04: You were angry.
0001AF05: But that's not the end of it, is it? Not by a half.
0001AF06: It's a war camp that was once a pilgrim's refuge.
0001AF07: Why war at all?
0001AF08: I imagine it makes trusting others risky.
0001AF09: It's the state of the world, though, isn't it? Holy ground turned into a battlefield.
0001AF0A: Until you lose.
0001AF0B: You can count on my aid for as long as you need it.
0001AF0C:
0001AF0D:
0001AF0E: Brute force is not always the answer. There are plenty of other paths to victory.
0001AF0F: You chose for the good of us all. I can respect that.
0001AF10: Risk is what keeps life exciting, don't you think?
0001AF11: A lonely way to exist, but practical. I cannot fault you for it.
0001AF12: You didn't seem much different.
0001AF13: You fought with honor and died a hero. You did the Wardens proud.
0001AF14: What about our cause?
0001AF15: One thing I will say about your men: they're passionate. Devoted. You inspire them.
0001AF16: I don't need you to tell me what I already know.
0001AF17: You were heroic.
0001AF18: You already know what I think of your forces. I'm not sure what else there is to say.
0001AF19:
0001AF47: Battering Ram
0001AFF0: Vivienne
0001AFF1: Dorian
0001AFF2: Varric
0001AFF3: Blackwall
0001AFF4: Warden
0001AFF5: Cassandra
0001AFF6: Solas
0001AFF7: Cole
0001AFF8: Sera
0001B01C: Rest
0001B01D: Book
0001B01E:
0001B01F: Documents
0001B020: Note
0001B025: Papers
0001B026: Corpse
0001B02E: The Venatori killed Alexius once he stopped being useful.
0001B02F: Is that smart of them?
0001B030: Was it hard being away from him?
0001B031: I was hoping to get to know you better.
0001B032: I think the Imperium gave up on the idea of allies a long time ago.
0001B033: About how much you adore me, I assume. I hear that so often.
0001B034: On second thought, I've changed my mind.
0001B035: That's what I thought. I'd hoped to persuade him to leave Redcliffe.
0001B036: We need to end this.
0001B037: They'll sneer at the South behind their silk handkerchiefs and say you've had it easy for far too long.
0001B038:
0001B039: You'd think the templars would object.
0001B03A: You both gave up.
0001B03B: Let's do something interesting.
0001B03C: I want us to be closer.
0001B03D: That's what any magister would tell you. They'd be convincingly offended by the notion, too.
0001B03E: Occasionally there'll be a magister who makes noise, and then the reform talk begins. All very patriotic.
0001B03F: They won't, of course. At least not officially. They'll disavow all knowledge of "dangerous cultists."
0001B040: At any rate, he's dead now. More's the pity.
0001B041: Never mind.
0001B042: I imagine they did, long ago.
0001B043: I think you felt guilty.
0001B044:
0001B045: About the future...
0001B046: I suppose he had his reasons. People will do odd things when they're strung over a barrel.
0001B048: The Herald of Andraste? Your very title smacks of the southern Chantry. You may as well be a heathen.
0001B049: Sounds like he wasn't the only one who gave up.
0001B04A: Good fellow. Always thought highly of him. Then one day he asks me to join the Venatori.
0001B04C: Not at all...
0001B04D: Too much pride, I suppose. Plus, I was busy drinking. One must have priorities.
0001B04E: One of those days, is it?
0001B04F: You think that matters? Don't be silly.
0001B050: Later, I regretted my hasty words, but we didn't speak again until he approached me for the Venatori.
0001B051: You mean you argued.
0001B052: You still went after him.
0001B053: Did you miss him?
0001B054: Why did he join them?
0001B055: I don't think that's it. You felt guilty because you couldn't help him.
0001B056: Oh? I am, as you say down south, "all ears."
0001B057: Nowadays, only the friendless are accused... and most of them probably innocent.
0001B058: Let's spend time together.
0001B059: At any rate, he's fallen so low, I doubt he'll ever get up. Sad, really.
0001B05A: We should talk.
0001B05B: He and I used to talk over brandy about the corruption, how we could one day make real change in the Imperium.
0001B05C: But you followed him.
0001B05D: Most learn to keep quiet. Me? I enjoy the allure of pariah-hood.
0001B05E: Either that, or I didn't really know Alexius at all.
0001B05F: Looking up an old mentor of mine, a magister by the name of Alexius.
0001B060: Seems odd he would get involved with the Venatori at all.
0001B061: All right, we'll see how this goes. Don't say I didn't warn you.
0001B062: He hadn't been there, you see. Alexius was convinced he could have protected them, and the guilt tore him up.
0001B063: Why?
0001B064: I don't know what he was thinking. He knew I wanted to change Tevinter, not regress it into prehistoric madness!
0001B065: We should talk.
0001B066: Behind closed doors, it's a different story. Real blood magic can give you an edge, a leg up against your opponents.
0001B067: Secretly many magisters will rejoice at the idea. And if the South falls to chaos in the meantime? All the better.
0001B068: Meanwhile, that magister will be quietly shunned. Chances are—surprise!—it's learned he was a maleficar all along.
0001B069: I meant I wanted to talk about <i>us</i>.
0001B06B: I helped him with his research for a while, and then we... drifted apart.
0001B06C: No templar intervention?
0001B06E: It was hard not having a patron, yes. I'm not exactly built to fit in.
0001B06F: How dreadful. Back to being fantastic all on my own.
0001B070: Let them.
0001B071: Clever you. I had a choice, you see: wallow in self-pity or get away while I could.
0001B072: Never mind.
0001B073: This... thing between us can't go on.
0001B074: Just talk? Such a pity.
0001B075: And then he... gave up. He stopped trying.
0001B076: It would be in the Imperium's best interest to help. Surely it could use allies.
0001B077: I was hoping to steal a moment alone with you.
0001B078: Why were you in Redcliffe?
0001B079: No, it's nothing like that...
0001B07A: I'm curious why you were in Redcliffe in the first place.
0001B07B: Once their investigations might have been sincere. Then their balls were cut off. Too inconvenient.
0001B07C: No one disagrees?
0001B07D: Let's not forget that the Inquisition seems to be an arm of the Orlesian Chantry. Anathema, so far as they're concerned.
0001B07E: I wouldn't blame you. My father's a very wealthy man.
0001B07F: I need to talk to you.
0001B080: I told him to snap out of it, move on. I thought I had all the answers.
0001B081: Of course. I do, and I'm not entirely alone.
0001B082: We're not part of the Chantry. The Chantry opposed the Inquisition's formation.
0001B083: <i>(Sighs.)</i> There is no news.
0001B084: He was my patron, sponsoring me to the higher levels of the Circle of Magi. In return, my successes were his.
0001B085: It's safe to assume that any mage of rank does it. The rest are quietly shut out of power, to put it bluntly.
0001B086: Oh, not at all.
0001B087: There must be some mages who oppose this.
0001B088: Oh-ho! I see. What's the latest news on the "us" front, then?
0001B089: Why did he give up?
0001B08A: You could at least bring me wine. Loosens the tongue, so to speak.
0001B08B: That must have been difficult.
0001B08C: It's true. What was I thinking? It's so cold down here.
0001B08D: I'm sorry.
0001B08E: So... you and I? People will talk.
0001B08F: Back then, I was furious.
0001B090: I came for a kiss.
0001B091: I had a lot of successes, naturally. Alexius was most pleased.
0001B092: We've been fighting the Qunari for, what? Two hundred years, off and on? It's a point of pride that we go it alone.
0001B093: I'd like to talk to you about something.
0001B094: On a journey to Hossberg, a darkspawn raid killed his wife and sickened his son. I remember hearing the news.
0001B095: How ominous. Has my father finally come up with a decent offer to buy me from you?
0001B096:
0001B097: You mean you fought with him.
0001B098: I think they're far more frightened what you'll do if you succeed.
0001B099: I'd think you'd be more concerned whether or not they'd support the Venatori.
0001B09A: I thought we could discuss what happens... after.
0001B09B: But we're not!
0001B0D3: Superior Battlemaster Coat
0001B0D4: Superior Battlemaster Mail Legs
0001B0D5: Battlemaster Armor
0001B0D6: Battlemaster Coat
0001B0D7: Superior Vanguard Mail
0001B0D8: Battlemaster Armor Arms
0001B0D9: Vanguard Mail Legs
0001B0DA: Defender Mail Legs
0001B0DB: Defender Coat Arms
0001B0DC: Vanguard Armor Legs
0001B0DD: Superior Vanguard Armor
0001B0DE: Superior Battlemaster Armor Legs
0001B0DF: Defender Armor Legs
0001B0E0: Battlemaster Mail Arms
0001B0E1: Defender Coat
0001B0E2: Superior Battlemaster Armor Arms
0001B0E3: Superior Vanguard Mail Legs
0001B0E4: Superior Vanguard Mail Arms
0001B0E5: Superior Vanguard Coat Arms
0001B0E6: Defender Coat Legs
0001B0E7: Superior Battlemaster Mail Arms
0001B0E8: Superior Vanguard Armor Legs
0001B0E9: Superior Vanguard Coat Legs
0001B0EA: Superior Battlemaster Armor
0001B0EB: Battlemaster Coat Arms
0001B0EC: Defender Mail Arms
0001B0ED: Vanguard Armor Arms
0001B0EE: Battlemaster Coat Legs
0001B0EF: Vanguard Armor
0001B0F0: Defender Mail
0001B0F1: Vanguard Coat Legs
0001B0F2: Defender Armor Arms
0001B0F3: Superior Vanguard Coat
0001B0F4: Battlemaster Armor Legs
0001B0F5: Battlemaster Mail Legs
0001B0F6: Superior Battlemaster Coat Legs
0001B0F7: Superior Vanguard Armor Arms
0001B0F8: Defender Armor
0001B0F9: Vanguard Mail
0001B0FA: Vanguard Coat Arms
0001B0FB: Vanguard Coat
0001B0FC: Vanguard Mail Arms
0001B0FD: Battlemaster Mail
0001B0FE: Superior Battlemaster Coat Arms
0001B0FF: Superior Battlemaster Mail
0001B16B: Zoom
0001B16C: Travel
0001B16D: Legend
0001B16E: Cycle Quests
0001B189: Have it your way... but let's go where a hundred onlookers won't think I'm stealing the Inquisitor's soul.
0001B18A: Truth be told, we're probably not suited to each other. Which is sad, but there it is.
0001B18B: I could make it difficult, but why? You have better things to worry about.
0001B18C: I won't lie. It could have been something... but we have to be realistic, yes?
0001B18D: I didn't doubt it for a moment. Too bad—I was hoping for a lively Winterfest gift.
0001B18E: I'm serious.
0001B18F: Just remember: I'll still be watching you... from behind, where the view is best. Such is my way.
0001B190: If you'll excuse me, a bottle calls. Orlesian brandy is <i>so</i> cheap here, it's criminal.
0001B191: So we shall. It was interesting while it lasted.
0001B192: But if you insist, a game of Wicked Grace will have to do. Time to take all your coin.
0001B193: This castle of yours isn't exactly filled with diversions... but we can figure something out.
0001B194: I could rend my garments, muss up my hair... No, I wouldn't touch my hair. Let's not get carried away.
0001B195: Of course you joke.
0001B196:
0001B197: Good. Let's leave it there.
0001B198: Leave it to you to make light.
0001B199: It'll have to be brandy, won't it? A little early, but that's never stopped me before.
0001B19A: You're not upset?
0001B19B: No need to belabor it.
0001B19C: You have but to ask, amatus. Lead the way.
0001B19D: You... don't sound too broken up over it.
0001B19E: More interesting than wandering the countryside, killing random strangers? Perish the thought.
0001B19F: Of course it can't. The Herald of Andraste carrying on with a Tevinter mage? Preposterous.
0001B1A0: <i>(Laughs.)</i> "I need to talk to you," he says.
0001B1A1:
0001B1A2: Come, we'll wander the grounds, and I'll bore you with ribald tales of Tevinter intrigue.
0001B1A3: Sad we aren't in Minrathous. I could show you a hundred ways to shame your ancestors, but we'll make do.
0001B1A5: That doesn't sound like you're agreeing.
0001B1A6: No games.
0001B1A7: It's still early.
0001B1A8: Is that what you want?
0001B1A9: You're very sentimental for someone who's killed as many people as you have.
0001B1AB: Ah, yes. After. Dreadful thing, after.
0001B1AC: That might save us both some trouble.
0001B1AE: All of a sudden, that's all you are?
0001B1AF: Let's see. Assuming one or both of us aren't slaughtered along the way, what do you wish to happen?
0001B1B0: You know you're more than that to me.
0001B1B1: Of course not. I want us to be together as long as we can.
0001B1B2: You're the Inquisitor. You're the one with responsibilities. I am but an adornment upon your arm.
0001B1B3: That's not <i>all</i> I am, but I'm not the great holy hope of southern Thedas.
0001B1B5: We could go our separate ways, if you prefer. I've been a port in a storm before. I would understand.
0001B1B6: But we could find Cassandra and pretend we're talking about her. It would drive her mad.
0001B1B7: You're the Inquisitor, amatus. King of the world. I am pleased with whatever time I can have, while I can.
0001B1B8: Suddenly modest?
0001B1B9: Come, we'll watch your soldiers bash each other with sticks while I critique their uniforms.
0001B1BB:
0001B1BD: You're more than that.
0001B1BE: That might be best.
0001B1C0: Stop with the games. I want an answer.
0001B1C1: Loads of trouble. Indeed.
0001B1C2: I want to stay together.
0001B1C4:
0001B1C5: What's wrong with their uniforms?
0001B1C6: Are you saying this because that's what <i>you</i> want?
0001B1C7: Getting ahead of yourself, aren't you? I have a list. Let me find it...
0001B1C9: You bring it out in me.
0001B1E4: Select material
0001B216: Superior Hunter Armor Arms
0001B217: Scout Coat
0001B218: Prowler Coat Legs
0001B219: Prowler Mail Arms
0001B21A: Hunter Mail
0001B21B: Superior Hunter Armor
0001B21C: Hunter Armor Legs
0001B21D: Superior Hunter Coat Arms
0001B21E: Superior Prowler Coat
0001B21F: Prowler Coat Arms
0001B220: Superior Prowler Mail Legs
0001B221: Hunter Mail Legs
0001B222: Superior Prowler Armor Legs
0001B223: Scout Armor Legs
0001B224: Scout Mail Arms
0001B225: Superior Prowler Armor Arms
0001B226: Superior Prowler Coat Arms
0001B227: Scout Armor
0001B228: Hunter Armor Arms
0001B229: Hunter Coat Arms
0001B22A: Superior Hunter Coat
0001B22B: Hunter Coat Legs
0001B22C: Superior Hunter Mail
0001B22D: Superior Hunter Mail Arms
0001B22E: Prowler Armor Legs
0001B22F: Superior Prowler Mail
0001B230: Superior Prowler Armor
0001B231: Prowler Armor
0001B232: Scout Mail
0001B233: Prowler Mail Legs
0001B234: Hunter Coat
0001B235: Hunter Armor
0001B236: Superior Prowler Coat Legs
0001B237: Superior Hunter Armor Legs
0001B238: Scout Armor Arms
0001B239: Superior Hunter Mail Legs
0001B23A: Superior Hunter Coat Legs
0001B23B: Hunter Mail Arms
0001B23C: Scout Coat Legs
0001B23D: Scout Mail Legs
0001B23E: Prowler Coat
0001B23F: Scout Coat Arms
0001B240: Prowler Armor Arms
0001B241: Superior Prowler Mail Arms
0001B242: Prowler Mail
0001B243: Enchanter Coat Arms
0001B244: Battlemage Mail Legs
0001B245: Battlemage Coat Arms
0001B246: Superior Battlemage Mail Legs
0001B247: Enchanter Coat Legs
0001B248: Superior Battlemage Armor
0001B249: Superior Enchanter Coat Arms
0001B24A: Superior Battlemage Mail Arms
0001B24B: Apprentice Armor Legs
0001B24C: Superior Enchanter Mail Legs
0001B24D: Superior Battlemage Coat Legs
0001B24E: Apprentice Armor Arms
0001B24F: Superior Enchanter Mail Arms
0001B250: Enchanter Mail Legs
0001B251: Superior Battlemage Coat Arms
0001B252: Superior Enchanter Armor Arms
0001B253: Apprentice Coat
0001B254: Superior Enchanter Coat Legs
0001B255: Battlemage Coat Legs
0001B256: Superior Enchanter Armor
0001B257: Battlemage Armor Arms
0001B258: Enchanter Armor
0001B259: Battlemage Armor
0001B25A: Superior Battlemage Armor Arms
0001B25B: Apprentice Coat Legs
0001B25C: Apprentice Mail Arms
0001B25D: Superior Battlemage Coat
0001B25E: Battlemage Mail Arms
0001B25F: Apprentice Mail
0001B260: Enchanter Armor Arms
0001B261: Apprentice Armor
0001B262: Enchanter Mail
0001B263: Superior Enchanter Armor Legs
0001B264: Superior Enchanter Mail
0001B265: Apprentice Coat Arms
0001B266: Superior Battlemage Armor Legs
0001B267: Battlemage Coat
0001B268: Superior Battlemage Mail
0001B269: Apprentice Mail Legs
0001B26A: Battlemage Armor Legs
0001B26B: Battlemage Mail
0001B26C: Enchanter Coat
0001B26D: Enchanter Armor Legs
0001B26E: Enchanter Mail Arms
0001B26F: Superior Enchanter Coat
0001B270:
0001B271: You were very skilled in arranging matters at the Winter Palace, my dear. We will hope Briala can keep what's been given to her.
0001B272: You acquitted yourself well enough in the Game, my dear, and now you have the gratitude of an empire. Well done.
0001B274: You did well enough at the Winter Palace, my dear. It's not every day an emperor owes you his life.
0001B276: It took a great deal of skill to win that title for the elves, but you surely know it will end in a bloodbath.
0001B279:
0001B27C: Size
0001B27D:
0001B2B0: Do you think that you and I might someday...
0001B2B1: How did you become a courtier?
0001B2B2: I'm curious how a Circle mage winds up a courtier.
0001B2B3: Any chance we might...
0001B2B5: Your accent's not Orlesian. Where exactly are you from?
0001B2B7: Where are you from?
0001B2B8:
0001B2B9: Ser Robert believed that Grand Duke Gaspard was the rightful ruler of Orlais and would eventually take the throne.
0001B2C8: I was sent to the Ostwick Circle, but I transferred to Montsimmard while still an apprentice.
0001B2C9: But if you must know, I was born in Wycome in the Free Marches.
0001B2CA: I am from the Circle, my dear. One's country of origin rarely matters there.
0001B2CB: Nobody "winds up" at court, my dear. It takes a great deal of effort to arrive there.
0001B2CC: I caught the eye of Duke Bastien de Ghislain, an advantageous connection that opened many doors.
0001B2DC: You're married to the Duke de Ghislain?
0001B2DD: When the position of enchanter to the Imperial Court became vacant, I was able to secure it.
0001B2DE: What is a court enchanter?
0001B2DF: What duties does a court enchanter have?
0001B2E0: You married a duke?
0001B2EB: Speak to Crestwood's mayor.
0001B2EE: Sealing the Fade rift under Crestwood's lake should stop the undead from rising and attacking the village. The mayor may know how to reach the rift.
0001B2EF: No matter how leaders like Celene or Gaspard pretend the Game is played, that's how real war is waged.
0001B2F1: No one likes to think about that, but it's names that carry power in this world. Bloodlines. Heirs.
0001B2F3: My men had been told to eliminate everyone. They'd seen war. They thought they were defending their country.
0001B308: It shouldn't be that way.
0001B309: But that's what I did and why I deserve to be here.
0001B30A: You weren't at war.
0001B30B: That shouldn't be how wars are fought. There's no need.
0001B30C: Only cowards strike the defenseless.
0001B30E: Only by cowards.
0001B30F: War is unfair, and the sky is blue.
0001B310: I've been on enough battlefields to know the same crime at the right time would've earned a medal.
0001B311: But you weren't at war. Not really.
0001B316: Mages are fighting mages?
0001B317: Were they justified?
0001B318: We got along quite well. Duchess Nicoline and I used to host musical salons together. She was a great patron of the arts.
0001B319: Are you familiar with Grand Enchanter Fiona?
0001B31A: Do you know Fiona?
0001B31B: What does his wife think?
0001B31C: She passed away from a fever a few years ago, the poor dear.
0001B31D: Of course not, my dear! Don't be ridiculous.
0001B31E: Did they have cause to rebel?
0001B31F: Marriage is the business of alliance and inheritance. I'm Bastien's mistress.
0001B320: And what does the Duchess de Ghislain think of this arrangement?
0001B321: I thought the fighting was only between mages and templars. Why are mages fighting mages?
0001B322: I am tasked with providing assistance to the empress on arcane matters.
0001B323: Before her horrendously ill-timed and selfish vote for independence, I thought her adequate at her job.
0001B324: We've met.
0001B32C: By all means, protest abuses by the templars! Just don't do it in a way that says mages support wholesale murder.
0001B32D: In the aftermath of their terrorist attacks? Was that really the most opportune time to break away?
0001B32E: In her dotage, she could not handle looking after the well-being of so many people.
0001B32F: We would have done better to replace her years ago to let her spend time gardening.
0001B330: A war in which we are outnumbered a hundred to one.
0001B331: Anyone who did not wish to support terrorism and the slaughter of innocents was forced to take arms against the rebels.
0001B332: Those who opposed a rash declaration of war against the entire free world had little choice.
0001B333: The vote for independence was carried by only a small margin, but Fiona chose to let the motion stand.
0001B334: By voting when they did, my colleagues all but declared war upon the ordinary people of Thedas.
0001B335: By breaking from the Chantry when they did, the rebels declared themselves in support of mass murder.
0001B338: In such troubled times as these, however, I provide political advice to Her Majesty on the subject of the mage rebellion.
0001B339: Most of my predecessors restricted this to lighting lamps and doing parlor tricks.
0001B33E:
0001B33F:
0001B340:
0001B351: Whatever would I want to do that for?
0001B352: Oh, aren't you precious? Of course not, my dear.
0001B353: I don't see how that benefits me in the slightest, my dear.
0001B354: My dear, you are delightful, but that's quite impossible.
0001B355: You are such a wit, my dear!
0001B356: Oh, how sweet! Perhaps if you bathed more often. And had better manners. And knew how to dress yourself properly.
0001B359: You and I? Don't be absurd, my dear.
0001B35A: That's charming, but you'll have to keep working on your technique.
0001B35B: Oh, don't be ridiculous, darling. You're no use to me at all.
0001B35D: How very sweet of you to ask, but no.
0001B35F: Of course not, my dear. There's no advantage to such an arrangement.
0001B36D: Viridis Walk
0001B37B: Random
0001B390: I understand it can be hard to grasp, living sheltered within the tower and unaware of the outside world...
0001B393: Enter the Flooded Caves under Old Crestwood.
0001B394: Unlock the door to reach the controls and drain the lake.
0001B395: Find an entrance to the Flooded Caves.
0001B396: The mayor said the Flooded Caves underneath Old Crestwood conceal the Fade rift raising the undead.
0001B397: Controls inside the Rusted Horn should drain the lake, revealing the ruins of Old Crestwood.
0001B398: The ruins of Old Crestwood were revealed when the lake drained. They conceal an entrance to caves where the problem rift remains active.
0001B3D2: Eavesdrop
0001B3D5: Tutorial
0001B3D7: You just lost Court Approval, which is usually the result of being too direct or blunt in your actions.

If Court Approval falls too low, you'll be evicted from the ball!
0001B3D8: You just gained Court Approval, which is usually the result of finesse, entertaining people, or keeping up appearances.

The higher Court Approval is, the better!
0001B3D9: Ring
0001B3ED: Spirit
0001B3EE: Nature
0001B3EF: Plot
0001B3F0: Cold
0001B3F1: Fire
0001B3F2: Physical
0001B3F3: Electricity
0001B419: Inner Sanctum
0001B43D: Defense
0001B43E: Utility
0001B43F: Primary
0001B440: Offense
0001B46C:
0001B4F5:
0001B500: ...Resenting the tower walls, the templars, the rules that keep us separate from everyone else.
0001B501: Perhaps the Dalish are too isolated to grasp the realities of this world.
0001B502: You live in the world, Inquisitor. You have eyes and ears. The obvious cannot have completely escaped you.
0001B50A: No.
0001B50E: Someone stole an entire cheese wheel.
0001B51B: They were safer there.
0001B51F: Someone is leaving peeled plums on the windowsill. It's attracting flies.
0001B526: I'd like to talk about what happened to you before we met.
0001B528: You couldn't see the birds if I left it on the ground.
0001B52A:
0001B52D: I'd like to talk with you about templars.
0001B532: Safer than on someone's belt, where they could draw them in the heat of an argument?
0001B533: Goodbye.
0001B537: They would have been sad later.
0001B538: It's not winter until the birds leave.
0001B53A: You've done odd things.
0001B543:
0001B544: Let's discuss templars.
0001B54C: The healer said that every morning, the soldier watches the birds eating bread on the rooftop.
0001B555: Can I assume you're responsible for the turnips that have shown up in the fireplaces?
0001B55A: I'll talk to you later.
0001B55C: Have you been stealing bread and throwing it onto the battlements?
0001B563: I heard of a badly injured soldier who's fighting to stay alive until winter.
0001B569: Someone found a barrel full of misplaced daggers. Was that you?
0001B571: Tell me about your past.
0001B578: They don't smell the same raw.
0001B579: You needed that soldier to smell them, so he could die thinking he'd gone home.
0001B581: Spiders need to eat.
0001B582: He did go home.
0001B585: And healers need something to treat infected wounds. Like spiderwebs.
0001B592: "My own people" want a larger share of the world, uncaring that they have already been granted great power.
0001B593: Fair to whom?
0001B594: The world is not made up of mages and templars or Circles and chantries. There is no "us" and no "them."
0001B595: That's not their fault. They can't help what they are.
0001B596: It doesn't matter that the world isn't fair. We should make it fair.
0001B597: They destroy themselves then, and they deserve it.
0001B598: They deserve what happens.
0001B599: But no one said that life was fair.
0001B59A: The wolves howl and claw at the fences that hold them back. Take pity, and you let them loose among the lambs.
0001B59B: I care that my stupid brethren will kill and be killed by frightened people defending their families from monsters.
0001B59C: But that's precisely what it does, my dear.
0001B59D: All mages live lives of limited possibilities. We are denied fairness due to an accident of birth.
0001B59E: It will take time, but people can learn not to fear magic.
0001B59F: They didn't ask for power.
0001B5A0: Then how curious that you care what my opinion might be. Let them fight it out and see who is right and who is dead.
0001B5A1: No, the example doesn't do the situation justice. Every creature knows a wolf. How do you recognize a mage?
0001B5A2: Wolves cannot live peacefully among sheep, no matter how much they regret being wolves.
0001B5A3: Granting mages freedom doesn't take freedom from anyone else.
0001B5A4: It should be made fair.
0001B5A5: There are only people, people who must share a world which is not portioned equally among all.
0001B5A6: So teach them not to fear.
0001B5A7: You're taking the analogy a little far, don't you think?
0001B5A8: And what do the sheep do? Panic, and the scent of their fear drives the wolves to attack.
0001B5A9: That's kind of a stretch.
0001B5AA: That doesn't add up.
0001B5AB: I will stand in opposition to that, whatever you may do.
0001B5AC: I care for the witch hunts that will come. I care for the angry mobs who string up mages on gibbets for the vultures.
0001B5AD: One cannot unlearn a primal fear. Like fire or heights, it is not about prejudice. It is about survival.
0001B5B0: Basic Attack
0001B5B6: That was for the cats.
0001B5B7: The plums are already dead. They don't mind helping.
0001B5B8: So the cheese lures the mice, and the mice lure the cats, and then they smell the mint?
0001B5B9: Mice like cheese.
0001B5BA: Do mice also like bowls of crushed mint?
0001B5C3: {controller}Press {StringBtnRT} to attack.{/controller}{notcontroller}Press {ConceptMeleeAttack} or {StringBtnMouseLeft} to attack.{/notcontroller}
0001B5CD: Then the cook laughs at the cats instead of yelling at the scullery maids.
0001B5CE: Mint makes the cats dance and play.
0001B5CF: Kitchen fires are hot, like when Haven burned. The old cook lies under rocks. His head is in pieces.
0001B5DA: She needs to make it all work, so nothing will burn again. But if she laughs, she forgets for a while.
0001B6AD: Response 2
0001B6AE: If you talk to me again,  I will resume the conversation from my branch in line.
0001B6AF: You should try it now, or start the conversation again if you miss the opportunity.
0001B6B0: Now you should try a response!
0001B6B1: This is the first response!
0001B6B2: Response 1
0001B6B3: This is the second response!
0001B6B4: This is the third response.
0001B6B5: Response 3
0001B6E9: One more line to make sure everything's working okay.
0001B744: Speak to "Rainier" in his cell.
0001B745: The man who pretended to be a Warden named Blackwall is actually a murderer named Thom Rainier. The former captain in Celene's army orchestrated the killing of Lord Callier, an allly of Empress Celene, along with Callier's entire family. He was recruited to the Wardens by the real Blackwall. When Blackwall died, Rainier assumed Blackwall's identity and served the Inquisition—until confessing to the crime and turning himself in.
0001B746: Discuss the situation with Cullen.
0001B747: Attend Mornay's execution.
0001B748: Judge Rainier at Skyhold.
0001B749: Blackwall has left the Inquisition. It appears to have something to do with the impending execution of a man named Mornay, one of the soldiers responsible for the Callier massacre.
0001B74A: Revelations
0001B74B: Optional: Order the advisors to find a way to release Rainier from prison.
0001B812: Inquisition Camps
0001B813: Once established, Inquisition camps allow the party to rest, refill potions and regenerate health, change party members, and fulfill requisitions.

Camps also serve as fast travel points.
0001B828: Dialogue
0001B829: {controller}Use {StringBtnLStick} and {GuiInteractionEnter}{/controller}{notcontroller}Click{/notcontroller} to select a response on the dialogue wheel{notcontroller} or press {ConceptConversationResponseNE}{ConceptConversationResponseE}{ConceptConversationResponseSE}{ConceptConversationResponseNW}{ConceptConversationResponseW}{ConceptConversationResponseSW} to quickly select responses by position on the wheel{/notcontroller}.
0001B895: +{CUSTOM0} {CUSTOM1} (Revive Assist)
0001B896: Ocularum
0001B8AE:
0001B8BF: [Special.]
0001B8C0: [Investigate.]
0001B8C1: [Back.]
0001B8FD: Something you want?
0001B8FE:
0001B8FF: It's a damned mess, but believe you me, it'll be sorted out quick. Lots of people can't wait to see that man swing.
0001B900: Where did they take the prisoner?
0001B901: <i>[Leave.]</i>
0001B902:
0001B903: Where's this... Rainier?
0001B904: In the jail off the marketplace. If you've goodbyes to say, say them now.
0001B905: Can you believe it? Thom Rainier himself.
0001B979:
0001B984: Not a bad spot to camp.
0001B986: Good place to camp.
0001B987: This would work for a camp.
0001B989: Goodbye, then.
0001BA03: Inquisitor. May I have a word?
0001BA04: What does that have to do with you?
0001BA05: I notice you've paid Lady Montilyet quite a number of compliments.
0001BA09: You've found me out, spymaster.
0001BA0B: I can't keep anything from you.
0001BA0C: I do like her.
0001BA0D: And?
0001BA0F: Yes, I enjoy her company very much.
0001BA63: <i>(Giggles.)</i> Oh, my. You flatter me much too much.
0001BA67:
0001BA68: Always better for the sight of you, Lady Montilyet.
0001BA69: How are you, my lady?
0001BA6A: Thinking how lovely you are.
0001BA6B: Let's meet away from prying eyes, for a while. Just you and me.
0001BA6C: Let's sneak away for a bit.
0001BA6D: How are you, my lord?
0001BA6E: I'm courting the most beautiful woman in the entire castle. That helps a great deal.
0001BA70: Happy to see you.
0001BA72: Let's spend some time alone.
0001BA74: Are you saying you wish to end our... our relationship?
0001BA76: We need to end things.
0001BA79: Too close?
0001BA7A: Does anyone gossip about us?
0001BA7B: Josephine... I think we've grown too close.
0001BA7C:
0001BA7D:
0001BA7E: Has our being together set any tongues wagging?
0001BA7F: You've seen to the heart of things. As always.
0001BA80: I just don't feel it.
0001BA81: I find little delight in that!
0001BA82: I won't pretend to feelings I don't have.
0001BA84: One thing led to another. I didn't set out to hurt either of us.
0001BA86: I'm afraid so.
0001BA87: I'm sorry.
0001BA88: It's become a touch too late to wish that!
0001BA8A: Do excuse me. I must gather my thoughts.
0001BA8B: Well, I wish we'd discussed this earlier!
0001BA8C:
0001BA8E:
0001BA90: Perhaps later. Your Worship.
0001BA91:
0001BA92:
0001BA97: Undoubtedly. Rumor already gave you a dozen suitors the moment you took your title.
0001BB2C: Any news on the House of Repose, Inquisitor?
0001BB2D:
0001BB69: Research Notes
0001BB6A: {i}Scrawled notes accompany several complex diagrams:{/i}

Theoretically, it should be possible to draw energy from the Fade itself. While I will not discount the obvious dangers, such risks can be circumvented through use of a proper channel. Once the channel is stable, we should be able to manipulate the energy to our will. The power gained would be beyond measure.

At this time, theory will take us no further. If my hypothesis proves true, it will be an achievement unrivalled by any in history that will all but ensure the immortality of the Imperium.
0001BB79:
0001BBAB: Raider Hatchet
0001BBAC: Serpent's Rage
0001BBAD: Masterwork Hilted One-Handed Haft
0001BBAE: Inscribed Bearded Axe
0001BBAF: Reinforced One-Handed Haft
0001BBB0: Bulky One-Handed Haft
0001BBB1: Inscribed Bearded Axe
0001BBB2: Masterwork Balanced One-Handed Haft
0001BBB3: Masterwork Inscribed Axe
0001BBB4: Long-Bearded Axe
0001BBB5: Dense One-Handed Haft
0001BBB6: Wrapped One-Handed Haft
0001BBC5: Etched Axe
0001BBC6: Serpent's Rage
0001BBC7: Heavy Axe
0001BBC8: Long-Bearded Axe
0001BBC9: Tournament Axe
0001BBCA: Rugged Broadaxe
0001BBCB: Dense Dwarven One-Handed Haft
0001BBCC: Mercenary Captain Hatchet
0001BBCD: Masterwork Ornate One-Handed Haft
0001BBCE: Masterwork Hilted One-Handed Haft
0001BBCF: Ornate One-Handed Haft
0001BBD0: Raider Hatchet
0001BBD1: Balanced One-Handed Haft
0001BBD2: Dwarven Waraxe
0001BBD3: Pointed One-Handed Haft
0001BBD4: Firm Tournament Axe
0001BBD5: Moon Axe
0001BBD6: Hilted One-Handed Haft
0001BBD7: Barbarian Raider Cleaver
0001BBD8: Dwarven One-Handed Haft
0001BBD9: Barbarian Warlord Cleaver
0001BBEC:
0001BBEF: The texts describe a chamber. This must be it.
0001BBF6: That's not what I wanted to hear.
0001BBF7: I think time's flowing again.
0001BBF8: It's all free.
0001BBF9: I said don't go poking! Ugh!
0001BBFA:
0001BC04: {CUSTOM0} Damage
0001BC38: Rugged One-Handed Haft
0001BC39: Leaf Mace
0001BC3A: Masterwork Dwarven Mace
0001BC3B: Kirkwall Mace
0001BC3C: Masterwork Inscribed One-Handed Haft
0001BC3D: Hilted One-Handed Haft
0001BC69: Ornate One-Handed Haft
0001BC6A: Legion Mace
0001BC6B: Griffon Mace
0001BC6C: Balanced One-Handed Haft
0001BC6D: Templar Mace
0001BC6E: Masterwork Ornate One-Handed Haft
0001BC79: Mortalitasi Firm Club
0001BC7A: Kirkwall War Hammer
0001BC7B: Hand Hammer
0001BC7C: Firm Kirkwall War Hammer
0001BC7D: Wrapped One-Handed Haft
0001BC7E: Superior Hilted One-Handed Haft
0001BC7F: Firm Tevinter Mace
0001BC80: Firm Templar Mace
0001BC81: Firm One-Handed Haft
0001BC82: Edged One-Handed Haft
0001BC83: Firm One-Handed Haft
0001BC84: Firm Dwarven One-Handed Haft
0001BC85: Fist of the Magister
0001BC86: Masterwork Wrapped One-Handed Haft
0001BC87: Firm Spiked Mace
0001BC88: Mortalitasi Club
0001BC89: Morning Star
0001BC8A: Spiked One-Handed Haft
0001BC8B: Templar Mace
0001BC8C: Dwarven Crusher
0001BC8D: Tevinter Mace
0001BD68: You're oddly charming for a man I found wandering the forest.
0001BD6A: I always thought myself more odd than charming, but I'll take a compliment from a lady.
0001BD6B: You're strangely charming.
0001BD6C: There's more in my quarters.
0001BD6D: What's hard to come by?
0001BD6E: Compliments or ladies?
0001BD6F: I like your modesty.
0001BD70: You can have more if you like. I store them in my private quarters.
0001BD71: I also find your modesty endearing.
0001BD72: <i>(Laughs.)</i> Both.
0001BD79: Everything's in place. Corypheus now waits on you to approach the Temple of Sacred Ashes.
0001BD7A: A swift journey. And good luck.
0001BD7C:
0001BD8C: Critical Resistance
0001BDA4: Barrier Damage Resistance
0001BDA5: Guard Damage Resistance
0001BE21:
0001BE54:
0001BE6B: Very far. The Montilyets used to have vast holdings in Val Royeaux itself.
0001BE6D: The original crest's design was abandoned when we were exiled from the city. I've always wanted to find a copy.
0001BE6E: I wish I could've seen them, especially the ones bearing the family crest.
0001BE6F: How far do your roots go back to Orlais?
0001BE7D: Dwarven Shield
0001BE7E: Noble Shield
0001BE7F: Polished Shield
0001BE80: Heavy Shield
0001BE81: Reinforced Shield
0001BE82: Masterwork Guard Shield
0001BE83: Masterwork Seeker Shield
0001BE84: Masterwork Sentinel Shield
0001BE85: Darkspawn Shield
0001BE86: Dwarven Proving Shield
0001BE87: Darkspawn Alpha Shield
0001BE88: Kite Shield
0001BE89: Formation Shield
0001BE8A: Templar Shield
0001BE8B: Grey Warden Shield
0001BE9D: Griffon Shield
0001BE9E: Polished Round Shield
0001BE9F: Orlesian Lion Shield
0001BEA0: Shield of the Emperor
0001BEA1: Fereldan Tower Shield
0001BEA2: Qunari Buckler
0001BEA3: Grey Warden Scout Shield
0001BEA4: Fereldan Noble Shield
0001BEA5: Round Wooden Shield
0001BEA6: Masterwork Heater Shield
0001BEA7: Seeker Shield
0001BEA8: Darkspawn Alpha Shield
0001BEA9: Masterwork Darkspawn Shield
0001BEAA: Heater Shield
0001BEAB: Ornate Round Shield
0001BEAC: Spiked Tower Shield
0001BEAD: Mercenary Tower Shield
0001BF0C: And the praise keeps coming.
0001BF0D: They're hard to come by these days.
0001BF0E: Wow, I... uh. Well. <i>(Coughs.)</i> I was not expecting that.
0001BF0F: Thanks for the tempting offer, my lady. I'll have to consider it. Carefully.
0001BF11: So is there something large and heavy you need moved?
0001BF13: Possibly.
0001BF14: I was just looking to chat. No ulterior motive.
0001BF15: I just wanted to talk.
0001BF16: Manual labor in exchange for compliments? Useful.
0001BF17: Round Shield
0001BF3E:
0001BF40: Well, I do enjoy our chats.
0001BF5B: Dwarven Longsword
0001BF5C: Split Longsword
0001BF5D: Tevinter Longsword Grip
0001BF5E: Masterwork Wave Blade
0001BF5F: Army Longsword Grip
0001BF60: Dwarven Longsword Grip
0001BF61: Masterwork Sten Sword Grip
0001BF62: Masterwork Tevinter Longsword
0001BF63: Arming Sword
0001BF64: Wide-Blade Sword
0001BF65: Masterwork Nevarran Sword Grip
0001BF66: Dense Longsword Grip
0001BF67: Thrusting Longsword
0001BF68: I have to say, my lady, you're unlike any woman I've ever met.
0001BF69: I'm flattered you'd spend any time with me. I... enjoy your company.
0001BF6A: Well, I aim to please.
0001BF6B: That would be a waste of your particular talents.
0001BF6C: I'm sure you've better uses.
0001BF6D: You're much better suited to standing in front of dragons while they try to eat you.
0001BF6E: Oh, really?
0001BF92: Mercenary Blade
0001BF93: Templar's First
0001BF94: Keen Machete
0001BF95: Fereldan Longsword
0001BF96: Noble Dueling Sword
0001BF97: The Bone
0001BF98: Serrated Qunari Blade
0001BFDF: You're the one beating yourself up over... something.
0001BFE0: But I can't just ask you to trust my reasons blindly.
0001BFE1: I'm not giving up.
0001BFE2: I'm sure you had your reasons.
0001BFE3: Still, I owe you an explanation.
0001BFE4: I understand.
0001BFE5: You're the one suffering.
0001BFE7: If you think I'm just going to let it go, you're wrong.
0001BFEB: Venatori Gladiator
0001BFEC: Venatori Mage
0001BFED: Venatori Stalker
0001BFEE: Venatori Brute
0001BFEF: I... owe you an explanation for what I did. But not here.
0001BFF0: I can't hide anything from you.
0001BFF1: Venatori Spellbinder
0001BFF2: Venatori Marksman
0001BFF3: Venatori Beastmaster
0001C019:
0001C01A: Look, I understand that a Warden's life is full of death and danger. But so's mine.
0001C01B: That must've been hard on you.
0001C01C:
0001C01D: I'm sorry.
0001C01E: Let's go over there.
0001C01F: This is what I came to see?
0001C020:
0001C021: It's not that. It's not about just dying or danger.
0001C022: Life is dangerous.
0001C023: This is what you wanted to show me? The spot where some Warden died?
0001C024: His death was different. It changed me.
0001C025: I tried to save him, but he died.
0001C040: Avenger
0001C041: Fereldan Captain Longsword
0001C042: Dwarven Longsword Grip
0001C043: Sturdy Longsword Grip (NOT USED)
0001C044: Emperor Guard Blade
0001C045: Raider Captain Blade
0001C046: Dwarven Longsword
0001C047: Evanura
0001C048: Neck-Grabber
0001C049: Mercenary Lord Blade
0001C04A: Qunari Hunter Sword Grip
0001C04B: Tevinter Longsword Grip
0001C04C: Qunari Slasher
0001C04D: Orlesian Officer Longsword Grip
0001C04E: Firm Longsword Grip
0001C04F: Ornate Longsword Grip (NOT USED)
0001C050: Orlesian Officer Longsword Grip
0001C051: Pirate Cutlass
0001C052: Kirkwall Noble Sword
0001C053: Pirate Captain Cutlass
0001C054: Masterwork Curved Sword Grip
0001C055: Reinforced Longsword Grip (NOT USED)
0001C056: Qunari Sten Blade
0001C057: One-Sided Blade
0001C058: Grey Warden Longsword Grip
0001C059: Raider Sword Grip
0001C05A: Masterwork Fereldan Longsword Grip
0001C05B: Chiseled Blade
0001C05C: Avvar Raider Sword
0001C05D: Dwarven Longsword Grip
0001C05E: Blade of the Champion
0001C05F: Nevarran Noble Sword
0001C060: Ancestral Blade of Lydes
0001C061: Split Tongue Sword
0001C062: Sten Sword Grip
0001C063: We'll have to take that apart to get it out of here.
0001C064: But you found Blackwall's badge, and I... I lost my nerve.
0001C065: You wanted me to be him. I wanted to be him.
0001C066: I was going to tell you the truth... when we went there. I wanted to explain why I couldn't be with you.
0001C067: Just get moving. We don't want to be at this all day.
0001C068: Don't touch that.
0001C069: It's good to see such hardworking people around Skyhold. Who was it that hired you again?
0001C06A: Gentlemen, is there something I can do for you?
0001C06B: Maker's breath...
0001C07F: Leave that alone.
0001C080: Who sent you gentlemen here?
0001C081: Can I help you?
0001C082: Oh, Maker...
0001C083:
0001C086: You just be on your way now.
0001C087: Things used to be peaceful around here.
0001C088: Having a good day?
0001C089:
0001C08A: I'm not looking for any trouble.
0001C08B:
0001C08C: Got any news?
0001C08F: Any excitement around here?
0001C090: I'm looking for a Grey Warden.
0001C091:
0001C092: The wife thought it was just a storm cloud.
0001C095: Maker watch over you, then.
0001C096: What is this place?
0001C098: Nothing apart from that thing in the sky.
0001C099: That's kind of you, my lady, but we can manage the furniture on our own.
0001C09A: Thank you, Lord Inquisitor.
0001C09B: Thank you, Milady Inquisitor.
0001C09C: She didn't mean this furniture.
0001C09D: We're so sorry, Milady Inquisitor.
0001C09E: The first enchanter hired us to move all this. We meant no disrespect, your Inquisitorness.
0001C09F: Oh, shit...
0001C0A0: I didn't authorize this. Don't touch anything else.
0001C0A1: Yes, Inquisitor. Thank you, Inquisitor.
0001C0A2: Apologies, Lord Inquisitor.
0001C0A3: Lord Inquisitor!
0001C0A4: Go take a break.
0001C0A5: That's... very kind of you, my lord, but we can manage the furniture on our own, ser.
0001C0A6: There's been a mistake. Madame Vivienne meant for you to take the furnishings from her room, not this one.
0001C0A7: Milady Inquisitor!
0001C0A8: Thank you for all your hard work. Why don't you two go take a break?
0001C0A9: Leave everything alone.
0001C0AA: Apologies, Inquisitor. Won't happen again.
0001C0BD: Tell me about this place.
0001C0BE: Ah, you must mean Blackwall. Good man. Kept us safe when the demons attacked.
0001C0CA: That's right. Helped us fight off demons, then conscripted the others to go after the bandits who robbed us.
0001C0CB: You said there was a Grey Warden, Blackwall, who came by here recently?
0001C0CC: I'm tracking someone. A Grey Warden who might be in the area.
0001C0D8: Your friends were conscripted? Did Blackwall force them to go after the bandits?
0001C0D9: Bandits?
0001C0DA: He conscripted people?
0001C0DC: Know anything about the bandits?
0001C0EB:
0001C0EC: Do you think the number of demons was a result of the domain you were in, or were they drawn by your physical presence?
0001C0ED: I've heard stories about the dangers of the Fade, but I've never actually seen them before.
0001C0EE: I had... visions. Echoes of what happened to me the first time. The Divine was there, or something like her...
0001C0EF: We were chased through the dark by a swarm of demons.
0001C0F0: Darling, you didn't remember anything. Questioning you would have hardly been productive.
0001C0F1: I was physically in the Fade at the Temple of Sacred Ashes, too. You didn't ask about that.
0001C0F2: In all the times I've been to the Fade, I've never seen it react so strongly to my presence.
0001C0F3: What classification of demons? What sort of domain? I don't suppose you'd know that, would you? Pity.
0001C0F4: Manifestations of your own mind, perhaps? Or external memories awakened by your presence. I suppose there's no way to tell.
0001C0F5: It was horrible.
0001C0F6: I'm trying to put the whole experience behind me.
0001C0F7: It was fascinating.
0001C0F8: I saw the Divine. My past.
0001C0F9: I am positively envious right now.
0001C0FA: I'd prefer not to.
0001C0FB: It wasn't the first time.
0001C0FC: No one else has physically entered the Fade since the magisters assaulted the Golden City.
0001C0FD: You walked physically through the Fade? Please tell me what you remember.
0001C11E: Take
0001C15C: Received Black Lotus
0001C15D: Black Lotus
0001C1BA: Find the Source of Darkspawn
0001C1BC: Commander Cullen,

We have scattered reports of darkspawn in the area, but it has been difficult to track down their point of origin. They're less hampered by the sulphur pits than we are, and our guess is that they are coming from somewhere on the far side.

Our troops can bridge the pits, which should allow us to cross safely and find the location of the darkspawn, but we will need significant resources to ensure the safety of the men while construction is underway.

I await your orders, ser.

Lieutenant Tamsen
0001C1BD: Commander Cullen,

Thanks to the reinforcements you sent, we constructed the bridge safely with minimal losses and fortified it in the event that darkspawn tried to use it themselves.

The darkspawn are coming from ruins that appear to be Tevinter. Per your orders, I am restricting the troops to scouting and guard patrols until the ruins can be investigated.

Lieutenant Tamsen
0001C1CB: Nightingale,

The last Venatori have left the ancient laboratory in the wake of the Inquisitor's attack. We can be sure that secrets have been left behind—those of the Venatori, the ancient Tevinters, or both. We should not allow the desert to bury them.

Fisher
0001C1CD: The less said about that place, the better. It is done. The tools are enclosed. Let the sands have that place now.

Fisher
0001C1CE: Ambassador,

Please convey my thanks to the Inquisition for their assistance. The Chantry expedition into the laboratory was a complete success. However, to say we were appalled by most of our findings would be an understatement. We shall send you the full documentation of our discoveries when it is complete. In the meantime, we uncovered a few artifacts of note that may still be serviceable.

Maker's blessings upon you,
Sister Rosalie
0001C1CF: Investigate Ancient Laboratory
0001C1D1: Crossing the Sulphur Pits
0001C1D2: Inquisitor,

The comte of Val Firmin was only too happy to loan his workmen and materials to our project... eventually. The bridge is ready for inspection at your earliest convenience.

Josephine
0001C1D3: Commander,

We have completed initial estimates on the construction of an elevated bridge over the toxic sulphur pits in the Western Approach. The work will require ten of our engineers and six wagonloads of lumber, but the finished construction will allow troops to move through the region at a safe distance from the poisonous gas.

Knight-Captain Rylen
0001C1D4: Inquisitor,

Reports from Griffon Wing Outpost say that construction of a safe path through the Western Approach's larger sulphur pit is complete. Our soldiers completed the bridge without incident, and it has opened routes to previously inaccessible areas of the Approach. You can inspect the results the next time you travel to the region.

Cullen
0001C205: Inquisitor,

Scouts in the Western Approach have located a potential fresh water source, but were driven off by a wyvern. I've heard from Sister Rosalie in the Approach: she believes that the beast nests in the area and was acting on territorial instinct. Regardless, the wyvern will need to be dealt with before we can enter the area safely.

Leliana
0001C206: Inquisitor,

Our soldiers in the Western Approach located a suitable freshwater source. They faced some resistance from a particularly aggressive wyvern, but were able to subdue the threat and secure the area. I'm told that Lieutenant Corr, in particular, should be commended for his quick response. As you can imagine, their success has raised morale among our followers in the Western Approach.

Cullen
0001C207: Inquisitor,

A fresh water source has been located in the Western Approach. However a territorial wyvern also claims the area and the pair of scouts who discovered it were no match for the beast on their own. I'm afraid one of the men was injured in the attack. The wyvern will need to be removed from the area if the outpost wishes to have safe access to water.

Josephine
0001C208: The Griffon Wing Outpost has some access to water but not enough to sustain the number of people there for a significant amount of time. The situation is not desperate, but if we are to maintain a presence in the Western Approach, the outpost will require access to fresh water. We should locate a reliable source as soon as possible.
0001C209: Secure a Source of Water for Outpost
0001C226: He saved us. Stood shield out, cutting them down as they came. Like nothing we'd ever seen.
0001C228: I need to be on my way.
0001C229: Goodbye.
0001C23B: Said it was his duty, fighting things like that. Didn't ask for pay or nothing, even though Wardens can take what they want.
0001C249: They <i>were</i> just a nuisance, threatening people along the paths for tolls and such. This time they robbed us blind.
0001C24F: Guess the hole in the sky or Blackwall fighting demons spooked them. Made them want to stock up and run.
0001C253: Blackwall fought off demons for you?
0001C256: So this Warden helped you?
0001C25D: He could have. Wardens have that right, don't they? Seems like fair trade for saving everyone during Blights.
0001C25F: Anyway, he didn't force, he rallied. Said Blights and demons are his job, but we'd have to learn to fight thieves like that ourselves.
0001C269: The "Breach," huh? All I know is things got bad when it opened.
0001C26B: When the Breach opened?
0001C279: Haven't seen them since.
0001C2ED: I'll trust that you know what you're talking about.
0001C2F2: We'll manage, if it comes to that.
0001C2F4: I suppose you'd know.
0001C2F7: That's just the way it is.
0001C35E: You've an eye, I can tell. I've priced accordingly. Is there something I can interest you in?
0001C362: Good day to you.
0001C363: It's good to have commerce restored. I've many goods here, if you wish to trade.
0001C366:
0001C372: Adventurer Hat
0001C373: Orlesian Mage Hat
0001C374: Superior Skirmisher Hat
0001C375: Venatori Helmet
0001C376: Skirmisher Hat
0001C377: Overseer Cowl
0001C378: Superior Inquisitor Hat
0001C379: Overlord Helm
0001C37A: Superior Venatori Helmet
0001C37B: Orlesian Helmet
0001C37C: Battlemage Cowl
0001C37D: Seer Cowl
0001C37E: Superior Adventurer Hat
0001C37F: Carta Hat
0001C380: Helm of the Inquisitor
0001C381: Fereldan Scout Hat
0001C382: Elven Cowl
0001C383: Inquisition Scout Hat
0001C384: Inquisitor Hat
0001C385: Dwarven Helmet
0001C386: Warden Helmet
0001C387: Superior Warden Helmet
0001C388: Superior Orlesian Helmet
0001C389: Superior Seer Cowl
0001C38A: Superior Battlemage Cowl
0001C38B: Orlesian Mage Hat
0001C38C: Free Marches Helmet
0001C38D: Seer Cowl
0001C38E: Hat of the Inquisitor
0001C38F: Fereldan Soldier Helmet
0001C390: Elven Cowl
0001C391: Cowl of the Overseer
0001C392: Warden Helmet
0001C393: Superior Seer Cowl
0001C394: Battlemage Cowl
0001C395: Ardent Blossom
0001C396: Scout Hat
0001C397: Adventurer Hat
0001C398: Dwarven Helmet
0001C399: Sturdy Adventurer Hat
0001C39A: Fereldan Scout Hat
0001C39B: Inquisition Scout Hat
0001C39C: Superior Inquisition Scout Hat
0001C39D: Helm of the Inquisitor
0001C39E: Carta Hat
0001C39F: Sturdy Carta Hat
0001C3A0: Skirmisher Hat
0001C3A1: Orlesian Helmet
0001C3A6: Knight Helmet
0001C3A7: Venatori Helmet
0001C3A8: Dread
0001C3AA: Gladiator Helmet
0001C3AB: Scout Hood
0001C3AC: Cole's Hat
0001C3AD: Griffon Helmet
0001C3AE: Assassin Hat
0001C3AF: Hat of Majesty
0001C3B0: Duke's Mane
0001C3B2: Mage Cowl
0001C3D1: Amulet of Vigor III
0001C3D2: Amulet of Vigor II
0001C3D3: Amulet of Mana III
0001C3D4: Amulet of Adrenaline II
0001C3D5: Amulet of Mana I
0001C3D6: Amulet of Adrenaline III
0001C3D7: Amulet of Mana II
0001C3D8: Amulet of Vigor I
0001C3D9: Stamina Amulet
0001C3E0: Griffon Wing Keep
0001C3E3:
0001C3E4: No good. We'll have to find another way.
0001C3E5: Find Frederic.
0001C3E6: A shipment of goods, destined for a University of Orlais researcher named Frederic, appears to have been waylaid by bandits. The shipping label suggests his camp is somewhere in Nazaire's Pass.
0001C3E7: Draconology
0001C3EC: Hunter's Sack
0001C3ED: Shard Collector
0001C403:
0001C414:
0001C415: Old Chantry Trail Sign
0001C429: Belt of Focus
0001C42A: Enhanced Belt of Focus
0001C42B: Superior Belt of Focus
0001C42E: Keep looking.
0001C447: Letter
0001C45A: Your Worship, I need but a moment of your time.
0001C45B: Inquisitor? If you've a moment?
0001C45C:
0001C45D: There is something I wish to discuss, Inquisitor.
0001C463:
0001C465: Received Crystal Grace
0001C489: We need to head to Adamant Fortress as soon as possible.
0001C48A:
0001C48B: If there's a chance we can stop Corypheus from destroying the Wardens, we can't let it slip away.
0001C48C: One mistake. One mistake, and everything I worked for fell apart.
0001C48D: Who's Thom Rainier?
0001C48E: Who were you before this mess?
0001C48F: I was a captain in the Orlesian army. Well-regarded, respected, but it wasn't enough.
0001C493: "Warden Blackwall" at your service.
0001C494:
0001C495: Inquisitor.
0001C496: There are more things at stake here than my personal opinions of you.
0001C497: Now that that's out in the open, let's just get on with our work.
0001C498: Doesn't matter to me.
0001C499: I've gotten used to "Blackwall." Perhaps we could treat it as less of a name and more of a title.
0001C49A: Almost like "Inquisitor." Reminds me of what I ought to be.
0001C49B: I'd hate to deprive you of that particular pleasure.
0001C49C: Everyone needs something to aspire to.
0001C49D: Exactly. I'm glad you understand.
0001C49E: It means something to <i>me</i>.
0001C49F: They aren't the same thing.
0001C4A0: Thank you.
0001C4A1: A noble sentiment.
0001C4A2: What do I call you now?
0001C4A3: "Inquisitor" means something. "Blackwall" doesn't.
0001C4A4: How shall I refer to you? Rainier or Blackwall?
0001C4A5: Your choice.
0001C4A6: Why so bitter? You made your bed.
0001C4A7: Oh, I am aware of that, but do feel free to rub it in my face whenever possible.
0001C4A8: You brought this on yourself.
0001C5A6: Phylactery Cache
0001C5D4: And I'm also here for you.
0001C5DE: I'll make sure they're protected.
0001C5E3: People can hate me if they wish.
0001C5E4:
0001C5E6:
0001C5E9: It was necessary to keep Thedas safe.
0001C5EB: Just as the Circles kept them safe?
0001C5ED: Our agents will monitor the situation.
0001C5EE: It had to be done.
0001C5F2:
0001C5F3: I was planning to unleash Josephine on them. She kills with kindness.
0001C5F4: I'm not afraid.
0001C5F7: The templars will be an asset to this Inquisition. It's a shame we couldn't also get the mages on our side.
0001C5F8: Your open support for the mages likely earned you enemies.
0001C5F9: That's what the Chantry used to say: "It is a mercy. They are protected." Oh, how well they were protected.
0001C5FA: You're always looking for some way to benefit, aren't you?
0001C5FB: If the most opposed can be identified, we may still turn this to our advantage.
0001C5FC: You don't support my decision.
0001C5FF: You're not planning assassinations, are you?
0001C600: The Chantry sees controlling the mages as the only solution. I hoped the Inquisition would be less... narrow-minded.
0001C601: The Circles don't work. We've seen it. I wanted the Inquisition to find a better way.
0001C608:
0001C60A: Regardless, I applaud you for the courage to stand up for the mages.
0001C60B: It's what I'm here for.
0001C60C: No killing.
0001C60D: Always looking to gain.
0001C60F: The mages will not be harmed.
0001C610: You don't approve.
0001C611: That gets us nowhere. The Inquisition is young. We need to build our support.
0001C637: Is that a note of distaste I detect, Mother Giselle?
0001C63D: <i>(Sighs.)</i> Has Dorian done something wrong?
0001C63E: My lady Inquisitor, it's good of you to speak with me.
0001C63F: Nothing good, I expect.
0001C648: Bad news?
0001C652: What has he done?
0001C654: I have news regarding one of your... companions. The Tevinter.
0001C656: My lord Inquisitor, it's good of you to speak with me.
0001C65B: Don't like him, do you?
0001C6AE: Were you more than friends?
0001C6AF: Was there something more than friendship between you?
0001C6CB: Dorian, there's a letter you need to see.
0001C6D5: Your father sent a letter.
0001C6E1: Tell Dorian about his family's intended meeting.
0001C6E5: The Chantry used these symbols long ago to mark trails to hidden locations. They are often mistaken by passersby as simple carvings in the rock and trees.
0001C6E6: Old Chantry Trail Signs
0001C6EB: Your Reverence,

I understand that you feel inadequate to the task of bringing Dorian to a secret meeting. Even in the asking, I find it difficult to believe myself. Considering my son has rebuffed all contact, this is the only way. I know him; he would be too proud to come if he knew—even just to talk. That is all we wish to do. The thought of Dorian in the south, placing himself in the path of such danger, alarms us more than I can express.

If this somehow succeeds, we have a family retainer at the Vandral Hills watching for Dorian's arrival. He will bring the boy to us, somewhere private. If Dorian utterly refuses to go with him, it ends there... and there is nothing we can do. We are at our wit's end.

Graciously yours,
Magister Halward of House Pavus
0001C6EC: Official-Looking Letter
0001C6ED: She was a sister, a mother, a teacher.
0001C6EE: Love is common. Love is simple. My bond with Justinia was something greater.
0001C6EF: So to answer your question: yes, it was more than friendship.
0001C6F0: You're asking if we were lovers. Typical. I was devoted to her, therefore it must be romantic.
0001C915: Talk to Vivienne back at Skyhold.
0001C916: Find phylactery caches for Vivienne in the Western Approach.
0001C917: Hidden Phylactery Caches
0001C918: Collect phylactery caches.
0001C94C: A Chantry symbol out here? Odd.
0001C94D: The trail leads on...
0001C94E:
0001C94F:
0001C950: Collect Phylactery Caches
0001C951: A phylactery is a vessel, often a glass vial, containing the essence of a magical being. The Circle of Magi and the Chantry use small phylacteries filled with blood—taken from apprentice magi—to track down mages that turn apostate to flee the wrath of the templars.

Before an apprentice passes his Harrowing, his phylactery is kept at his home Circle Tower. Phylacteries of first enchanters are stored in the White Spire, an Orlesian Circle and the Templar Order stronghold. Vials belonging to legal, yet powerful and controversial mages are kept in carefully hidden caches in remote locations. For anyone but a member of the Chantry, tracking one down is all but impossible—quite literally like trying to find a needle in a hay farm.
0001C952: Phylacteries
0001C95E: You already stopped the mining here, Inquisitor. I can send people to search for clues to Samson's whereabouts.
0001C960: I can have the patrols leave right away. This could lead to Samson's headquarters.
0001C963: We can deploy our corps of engineers to begin repairs at once.
0001C968: I can request a special dispensation from the Orlesian throne, allowing Thom Rainier to be transferred to Inquisition custody. This may anger some, but after Halamshiral, they owe us a favor.
0001C969: Two problems, one solution. There was a traitor to our cause, a man similar in build and appearance to Rainier. We bind and gag him, and have him take Rainier's place. He is condemned instead, and the world believes Rainier has paid the price.
0001C96A: We can storm the prison with a small force and take Rainier into our custody. Val Royeaux's prison guards will oppose us; we should be prepared for casualties.
0001C97A: This is how Josephine would handle this mission.
0001C97B: This is how Leliana would handle this mission.
0001C97C: This is how Cullen would handle this mission.
0001C97D: This is how Josephine would handle this mission.
0001C97E: This is how Leliana would handle this mission.
0001C97F: This is how Cullen would handle this mission.
0001C980: This is how Josephine would handle this mission.
0001C981: This is how Josephine would handle this mission.
0001C982: This is how Leliana would handle this mission.
0001C983: This is how Cullen would handle this mission.
0001C984: This is how Josephine would handle this mission.
0001C985: This is how Leliana would handle this mission.
0001C986: This is how Cullen would handle this mission.
0001C987: This is how Josephine would handle this mission.
0001C988: There are Chantry scholars eager to see these ruins. We could salvage artifacts and earn their gratitude all at once.
0001C98A: We have agents capable of disarming whatever traps and tricks remain and bringing back valuables.
0001C98C: On your order, we can build a path. Our soldiers will personally see to its construction.
0001C98D: A few words to the comte of Val Firmin, and we can have a bridge built.
0001C997: The outpost will not last without water. A few scouts could search for a water source.
0001C998: The outpost must have access to fresh water. A few scouts should search the Western Approach for a reliable water source.
0001C999: This should be a high priority. A group of soldiers can be sent to locate and secure a water source for the outpost.
0001C9AA: Building a bridge in that blasted area will be ugly work, but I can deploy enough troops to ensure that it is done safely.
0001C9DE:
0001C9DF:
0001C9E0:
0001C9E8: Rune
0001C9F4: Typical drama. Come to Skyhold? No, don't be silly...
0001C9F5: We here for a drink? Not that I mind, really... just seems an odd stop.
0001C9F6: This is where the retainer is supposed to be?
0001CA1D: Rune of Dancing Fire
0001CAC0: Josephine...
0001CAC1: I can only speak to what was whispered in several courts...
0001CAC2: Honestly, I don't think he even exists.
0001CAC3: What kind of suitors?
0001CAC4: Who were these rumors pairing me with?
0001CAC5: Cassandra, Leliana, Cullen, Dorian, Mother Giselle, Enchanter Fiona, Chancellor Roderick, three arls, two counts, and some man named "Philip."
0001CAC6: Cassandra, Leliana, Cullen, Dorian, Mother Giselle, the Lord Seeker, Chancellor Roderick, two barons, three maids, and some man named "Philip."
0001CAC7: <i>(Sighs.)</i> To begin with?
0001CADB: Give Josephine a kiss.
0001CB1B: Rune
0001CB40:
0001CB44:
0001CB45: A pleasure.
0001CB48: It's good to see you.
0001CB49: Yes?
0001CB7B:
0001CB90: I'm glad you approve. I would've been heartbroken otherwise.
0001CB93: That was a lovely gown you wore at Halamshiral.
0001CBD3: Rune of Winter's Ire
0001CBDE: The Inquisition's primary goal is still closing the rift in the Fade.
0001CBDF: I fear these conflicts will not leave us untouched.
0001CBE2:
0001CBE3: I can only imagine the bloodshed if it escalates further.
0001CBE4: How heavily are our actions scrutinized?
0001CBE7: Is "order" why you signed on?
0001CBE9: Surely we can find a solution that doesn't leave all of Thedas in ruins.
0001CBEA:
0001CBEC: As well as prevent controversy as news of us spreads.
0001CBEE: What brought you here?
0001CBEF: Make no mistake: every noble house, every throne, is waiting to see what the Inquisition does next.
0001CBF0: Are we that controversial?
0001CBF3: I meet with ambassadors from various factions and countries and cement alliances with them.
0001CBF6: I intend to see that they are.
0001CBF7: What are your duties?
0001CBF8: Perhaps it's necessary.
0001CBF9: It isn't our fight.
0001CBFA: We are a young cause. Diplomacy is essential to our credibility.
0001CBFE: I absolutely agree.
0001CBFF: Then you speak for the Inquisition with these nobles?
0001CC01: Which likely means finding the Divine's murderer. That will make the Inquisition a rallying point, regardless of what tack we take.
0001CC02: What exactly does your job entail?
0001CC03: Vital decisions are yours, Inquisitor, but someone must foster goodwill on your behalf.
0001CC05: So was it the prospect of stability that drew you here?
0001CC06: Many are willing to pledge support, if offers are made in just the right fashion.
0001CC07: I'm afraid history holds many examples of what will happen if it does.
0001CC08: The violence must be curbed before we see it turn to full-scale war.
0001CC0A: Bringing the mage-templar conflict to a head could be the only way to resolve it.
0001CC0E: So you're a representative?
0001CC0F: The full impact of the mage rebellion has yet to be felt. And that was <i>before</i> the death of the Divine.
0001CC10: I'd been considering leaving my post in Antiva for a new challenge when Leliana recruited me.
0001CC1A: Tell me how you came to work for the Inquisition again.
0001CC1B: Why did you join the Inquisition?
0001CC1D: It's to everyone's benefit if we prevent the mage-templar conflict from spreading further.
0001CC2E:
0001CC4A: Our shipment of resources from the Western Approach has arrived.
0001CC4C: Send our forces out to look for whatever they can safely recover.
0001CC4D: Let us concentrate on finding deep mushrooms.
0001CC4E: We should focus on finding metals in the Gamordan Peaks.
0001CC4F: The Gamordan Peaks to the south of the wastelands are a source of valuable metals such as Paragon's Luster and everite. Transporting these metals safely is harder than finding them. Also, while little of use grows in the Western Approach, deep mushrooms are found along the Abyssal Rift and in remote tunnels that lead into the Deep Roads. With a camp established in the area, Inquisition forces could search for these resources.
0001CC50: Western Approach Resources
0001CC85: Dead Warden
0001CC8F: Missing Persons!
0001CCB8:
0001CD05: {i}The seal on this letter, broken by Leliana, bears the mark of Divine Justinia V:{/i}

My dear Leliana,

If this letter reaches you, it means I am dead and that this death came without warning. I know that you feel lost, that you are looking for guidance, and perhaps answers. To help, I have hidden something for you in the chantry in Valence.

Always remember that faith sprung from a barren branch, that light has no fear of darkness, and, above all, that strength lives in an open heart.

Dorothea
0001CD06: Dorothea's Contingency
0001CD14: Have you ever stepped into a new city and felt the buildings couldn't possibly be real?
0001CD17: That was Val Royeaux to me. So beautifully foreign. I gaped at its spires for months.
0001CD18: You and Leliana appear to know each other.
0001CD19: Tell me about the Montilyets.
0001CD1B: Oh, but I <i>bawled</i> into her skirts the day I had to leave.
0001CD1E: You haven't really gone into detail about how you know Leliana.
0001CD1F: How did the younger you like Val Royeaux when you arrived?
0001CD20: What did you think of Orlais?
0001CD21: I was born in Antiva City, but when I turned fifteen, Mother declared I'd attend finishing school in Val Royeaux.
0001CD22: Where were you raised, Josephine?
0001CD23:
0001CD24: Are there none in Antiva?
0001CD25: Does Antiva City have nothing that compares to Val Royeaux?
0001CD26: Antiva City is a jewel among the capitals!
0001CD27: <i>(Sighs.)</i> But I did not appreciate that before I traveled.
0001CD2B: What did you learn at this finishing school in Val Royeaux?
0001CD2C: What was the school like?
0001CDAA: That sounds like her.
0001CDB0: Why didn't she send a message instead of playing all these games?
0001CDB1: You assume correctly.
0001CDB5: I assume there was more to it than a strange way to say hello.
0001CDB6: I assume the entire problem was some form of trial.
0001CDB8: A clever way to test you.
0001CDB9: Leliana claimed she needed someone of "painful integrity" for the Inquisition.
0001CDBA: I still remember Madame Beventir's switch on my knuckles when I forgot the basics tenants of Nevarran dining customs.
0001CDBB: Among other things, mathematics, rhetoric, poetry, history, logic, and a <i>great</i> deal of etiquette.
0001CDBD: She overcomplicates things.
0001CDCB: You must have missed her terribly.
0001CDCC: How sad you must've been.
0001CDCD: Admittedly, I may have been a trifle sheltered.
0001CDCE: I can see that somehow.
0001CDCF: I'm not surprised.
0001CDD0: That's too funny.
0001CDD1: Did they have to pry your fingers off the door frame as well?
0001CDD2: <i>(Sighs.)</i> I did. And she was most unsympathetic to my wailing.
0001CDD4: But my mother only wanted the best for me. Living in Orlais was an education in itself.
0001CDD5: There are multitudes of places I'd like to see. Seheron, the Anderfels, whatever lies past the Amaranthine Ocean...
0001CDD7: Superb Lifeward Amulet
0001CDD8: Lifeward Amulet
0001CDD9: Enhanced Lifeward Amulet
0001CE0A:
0001CE0C:
0001CE26: Confirm Operation.
0001CE27: {string}118310{/string}
0001CE28: {string}118310{/string}
0001CE5F: Crystal Grace
0001CE75:
0001CE77:
0001CE99: For a dowager approaching her eightieth year, she had quite the arm.
0001CE9E: What's the land like in Antiva?
0001CE9F: Who rules Antiva?
0001CEA3: Who's in charge of Antiva?
0001CEA6: What's living in Antiva like?
0001CEA7: Well. My parents are alive, and in good health. They live in our estate in Antiva City.
0001CEA9: Father's more of an artist. It's rather gauche, but we never can dissuade him from running his own salons.
0001CEAA: Oh, that reminds me, I must ask someone to make sure Yvette attends the spring reception at the palace!
0001CEAB: Of my four siblings, most attend to the running of the family vineyards—
0001CEAC: What do these Antivan "heads of the household" do if they don't run it?
0001CEAD: Why are you arranging it?
0001CEAE: My youngest sister has no head for social engagements.
0001CEB0: If you're unfit for the task, the heads of the house—usually one's parents—may decree a new heir.
0001CEB1: Then what do the heads do?
0001CEB2: They work and provide guidance. I've taken advice from my parents. Well, mostly Mother.
0001CEB3: It's Antivan custom. After a certain age, the heir apparent runs the family's estate to prove they're worthy of succession.
0001CEB4: Why are you overseeing your siblings' social lives?
0001CEB5: Can you run your family's business <i>and</i> be the Inquisition's ambassador?
0001CEB6: I imagine there must be give and take between a family heir and their parents.
0001CEB8: Between that and the Inquisition, when do you ever rest?
0001CEB9: Where do you find time?
0001CEBA: That sounds exhausting.
0001CEBB: That must require compromise.
0001CEED: Talk to Cassandra first. There's no way I'm crossing paths with <i>that</i> woman.
0001CEEE: I'd prefer you.
0001CEEF:
0001CEF0: <i>[Lie.]</i> You're misinformed.
0001CEF1: If you wish to talk about "us," then talk to them first. Ensure there are no... misunderstandings.
0001CEF2:
0001CEF3: Perhaps, but I'd rather be involved with you.
0001CEF4: I thought you'd be...
0001CEF5: Us? Don't be silly. I'm told you're... involved with someone else.
0001CEF6:
0001CEF7: Begin a romance with Dorian.
0001CEF8: As I said before, talk to Cullen first. It's quite simple.
0001CEF9: Does that matter?
0001CEFA: I'm not interested in complications. Is that so difficult to understand?
0001CEFB:
0001CEFC: That's not true.
0001CEFD: Talk to Josephine first. She's a sweet girl. I shouldn't like her eyeballing me every time I cross the courtyard.
0001CEFE:
0001CEFF:
0001CF00: <i>(Laughs.)</i> Less cautious? Not this far south.
0001CF01:
0001CF02: Why should that matter? What do you think I'm asking?
0001CF03:
0001CF05: I see. Do <i>they</i> know that?
0001CF06:
0001CF16: Party Selection
0001CF26: I won't let it interfere with the quality of my work for the Inquisition. I assure you.
0001CF27: Delegation helps a great deal.
0001CF28: There's a fair amount of arbitration. "Bickering," if one is less polite.
0001CF29: But managing the estate is my duty. As much work as it is, I will not shirk it.
0001CF3A: Brad Parrs
0001CF3F: Your specialists are waiting, Inquisitor. I've given them my full report.
0001CF40:
0001CF41:
0001CF42: We should get to Crestwood as soon as possible. My contact in the Wardens will be waiting.
0001CF43: Whenever you're ready, the Warden and I will meet you at the Western Approach.
0001CF44: I suggest we hurry. I've seen enough blood magic for one lifetime.
0001CF45:
0001CF46:
0001CF47:
0001CF48:
0001CF49: Inquisitor.
0001CF4A:
0001CF4B: Your specialists are waiting, Inquisitor. I've given them my full report.
0001CF4C: Whenever you're ready, the Warden and I will meet you at the Western Approach.
0001CF4D: I suggest we hurry. I've seen enough blood magic for one lifetime.
0001CF4E: We should get to Crestwood as soon as possible. My contact in the Wardens will be waiting.
0001CF51:
0001CF52:
0001CF53: Sand Rock Mine
0001CF83: Forgotten Mine
0001CFB0: Gates of Toth
0001CFB1: Gates of Andoral
0001CFD9: Varric has a friend named Hawke, who fought Corypheus once before and now fears Grey Wardens are under the influence of the ancient darkspawn. Hawke has a Warden contact who may be able to say more.
0001CFEF: In reality, Antiva's merchant princes rule the country in everything but name.
0001CFF0: Is that firsthand experience?
0001CFF1: As ambassador, I attended privy council meetings in a mediatory capacity.
0001CFF2: Quite loudly, I might add.
0001CFF3: What sort of dealings did you have with these merchant families?
0001CFF4: May I just say, one has never heard an argument until they've sat in on fifteen princes howling down each other's tariff suggestions.
0001CFF5: Officially, the principality of Antiva is governed by His Majesty King Fulgeno the Second.
0001CFFD: I'd storm out of any meeting that came to that.
0001CFFE: That sounds more like a mob than a meeting.
0001CFFF: If you must deal with legislation, at least it's lively.
0001D003:
0001D004: Let's go.
0001D005: I saw other Wardens.
0001D006: He nearly got caught.
0001D007: Of course they did. They may even have believed it.
0001D008: My contact with the Wardens should be at the back of the cave.
0001D009: How much blood is shed by good men following bad orders?
0001D00A: He's not the only Warden around here. It's a good thing his friends didn't find him in Crestwood.
0001D00B: I heard what he said. Hopefully we'll find some answers in the Western Approach.
0001D00C: Glad you made it. I just got here myself.
0001D00D: Yes, I saw them earlier. They've been told he's a traitor and ordered to capture or kill him.
0001D00E:
0001D00F: There was a group of Wardens out there hunting a "senior Warden." They said he was a traitor.
0001D011: Though I fear what those answers will be. I've seen too much blood magic to ever trust where it leads.
0001D012: How much blood is shed by good men following bad orders?
0001D013:
0001D014:
0001D015: A group of Wardens were protecting a villager from corpses out near Crestwood.
0001D016: My contact with the Wardens should be at the back of the cave.
0001D017: Glad you made it. I just got here myself.
0001D019: Yes, I saw them earlier. They've been told he's a traitor and ordered to capture or kill him.
0001D01A: Though I fear what those answers will be. I've seen too much blood magic to ever trust where it leads.
0001D01B: I heard what he said. Hopefully we'll find some answers in the Western Approach.
0001D01C: Can we trust your friend?
0001D01D: Of course they did. They may even have believed it.
0001D022: Meet Hawke's Warden ally in Crestwood.
0001D023: The Grey Wardens are all hearing the Calling and believe they have little time before succumbing to their corruption. A number of panicked Wardens are gathering in the Western Approach for reasons unknown.
0001D024: Meet Hawke and Alistair in the Western Approach.
0001D025: Meet Hawke and Stroud in the Western Approach.
0001D026: Meet Hawke and Loghain in the Western Approach.
0001D027: Confront the Wardens at the watchtower.
0001D028: Speak with the advisors at the war table in Skyhold.
0001D029: The Grey Wardens are using blood magic and sacrifices to summon an army of demons. The ritual puts both the demon and blood mage leashed to it under Corypheus's control. Unless the Wardens are stopped, Corypheus will have an army of demons in his power.
0001D02C: Find Warden-Commander Clarel.
0001D02F: Pursue Clarel.
0001D033:
0001D036: Well, it doesn't sound dull.
0001D038: Antiva City, however, perches right up against the Rialto Bay.
0001D039: How does anything get done?
0001D03A: That sounds infuriating.
0001D03B: That's what I miss most. The sea crashing against the maze of the docks.
0001D03C: It would be fitting. Dramatic exits are always a favorite.
0001D03D: The settled areas are quite lush. The vineyards run as far as the eye can see in some places.
0001D048: I can be <i>most</i> exuberant, when it's called for!
0001D049: You're not very... exuberant.
0001D04A: It's all part of life in Antiva. Our traditions value passion, and romance. A certain exuberance of style.
0001D04B: Are you <i>positive</i> you're Antivan?
0001D04D: Just... at the right moments. And in a proper fashion.
0001D04E: Might we speak of something else?
0001D054: {CUSTOM0} has reached level {CUSTOM1}.
0001D067: <i>Everyone</i> in Antiva City spends times by the ships, my lady.
0001D068: <i>Everyone</i> in Antiva City spends times by the ships, my lord.
0001D069: You spent time there?
0001D06A: The waterfront's never still. Lanterns are lit along the promenade no matter what the weather.
0001D06B: I have difficulty seeing you wandering around a trading port.
0001D06C: The finest restaurants and poets all make their habitation by the sea.
0001D06D: Oh, and the theater! If we're ever in Antiva City, I <i>must</i> take you there one day.
0001D075:
0001D07B: Are there private booths?
0001D07C: It'd be my honor to attend with such a lovely guide.
0001D07D: I'm not one for theater.
0001D07E: I shall hold you to it.
0001D07F: At least until the curtain falls.
0001D080: Perhaps? We could see an opera!
0001D081: I suppose you could get us a pair of secluded seats, far from prying eyes...
0001D082: You'll keep your mind on the show, I should hope!
0001D083: I'd love to go.
0001D084: Will there be a lot of singing?
0001D085: <i>(Groans.)</i>
0001D086: Oh, dear. Should I send ahead for tickets? They always sell out before mid-season...
0001D096:
0001D09C: Level {CUSTOM0}
0001D09D: ({CUSTOM0} slot empty)
0001D09E: {CUSTOM0} (Equipped by {CUSTOM1})
0001D116:
0001D117: The mages will be gauging the Inquisition's fortitude. They should feel safe here.
0001D118:
0001D119: The templars will be scrutinizing your leadership. They should feel secure here.
0001D148: What's your past with Leliana?
0001D149: What's your family like?
0001D14A: What of your family fortune?
0001D14B: Anything to report?
0001D14C: Goodbye.
0001D14D: Where did you grow up?
0001D14E: Let's talk about us.
0001D14F: Tell me about Antiva.
0001D150: I had more personal questions.
0001D151: Were your ancestors Orlesian?
0001D190: {CUSTOM0}<br />{CUSTOM1}<br />{CUSTOM2}<br />{CUSTOM3}<br /><br />{CUSTOM4}<br />{CUSTOM6}
0001D19C: {CUSTOM0} {CUSTOM1} (Primary)
0001D261: As good a place as any to camp.
0001D269: We could camp here.
0001D272: You wanna set up camp?
0001D290: We could make camp here.
0001D299:
0001D2AC: Armor Crafting
0001D305: The staff <i>must</i> make it presentable if we're to receive any visitors of distinction.
0001D306:
0001D307: Do you know who first leapt to arms? Our workers. They were so <i>proud</i> of our cause.
0001D3F8: They were still happy days, for all that. I made some dear friends in Val Royeaux.
0001D3F9: Adorno Ciel Otranto? His family runs several shipping companies in Antiva that do very well.
0001D3FA: Tell me again about this Antivan lord your parents engaged you to.
0001D3FB: Tell me about your fiancé.
0001D3FC:
0001D405:
0001D406: Can't you end the engagement?
0001D408: Does Antiva law force you to marry? Can't you break off the betrothal?
0001D409: Well, Mother claims he enjoys sailing and dueling, but what Antivan lord doesn't?
0001D40A: Of the man's temper and disposition and habits? I know nothing.
0001D40B: Disentangling myself from the engagement will take months. Or years.
0001D40D: In theory, I very easily could.
0001D40E: In reality, if I reject Lord Otranto without proper niceties, it will scar my family's name. Perhaps ignite a feud.
0001D40F: Are you ever homesick?
0001D410: Do you miss Antiva?
0001D412: Occasionally. When a breeze stirs the trees in the garden, I sometimes pretend it's the sound of the surf.
0001D413: My younger sister used to throw whole loaves of bread to the gulls. Silly thing.
0001D414: <i>(Sighs.)</i> Do you know, I even miss those terrible squawking birds infesting the harbor.
0001D415: You don't favor this marriage, Josephine, do you?
0001D417: It is not simply my own reputation. It is my family's. I do not have the right to risk it.
0001D418: While you're worried about your family, what happens to us?
0001D419: Certainly <i>not</i>!
0001D41A: As... as much as I might wish to.
0001D41B: Oh, why did this become so dreadfully <i>complicated</i>?
0001D41C: I <i>cannot</i> be with you until the question of this engagement is settled.
0001D41D: Do you want to marry him?
0001D41E: What about our relationship?
0001D41F: If I hadn't met you, perhaps I'd have been amenable, but honestly. You've no worry.
0001D42C: Your master had better bring a first-rate healer with him.
0001D42D: His lordship accepts your request for a duel for the affection of Lady Montilyet. He awaits your pleasure in Val Royeaux.
0001D42E: Tell Lord Otranto I look forward to settling this honorably.
0001D42F: Your Worship. May I deliver a message from Lord Adorno Ciel Otranto of Antiva?
0001D432: No protests? No outrage that I'm trying to steal Josephine from him?
0001D433:
0001D434: That was easy enough.
0001D435: Convey my thanks.
0001D436: He's going to be awaiting my fist.
0001D437: At once, Inquisitor. He wishes you a speedy journey to the capital.
0001D438: Good day to you.
0001D439:
0001D43A: The Otrantos do not fear a fair fight, but I will convey your... advice.
0001D4C2:
0001D4C3:
0001D4C6:
0001D4D7: That's the grandmother of all locks. We're not getting in here.
0001D4D8:
0001D4EF:
0001D543: There were a dozen affairs, five secret alliances, and a duel between two chevaliers over the vintage of an Antivan port.
0001D544: No one can say the evening wasn't memorable.
0001D545:
0001D546: But until the duchess was unmasked, I've never seen the Winter Palace in shock.
0001D547: How bracing, to be in the thick of the Game again! The last time I was at Halamshiral was Countess Letienne's wedding.
0001D548: The nobility needed a shock. Corypheus played them all for fools.
0001D549: They <i>should</i> be shaken.
0001D54A: I don't blame them.
0001D54B: The Game's become increasingly insular in the past few years. Corypheus skillfully took advantage.
0001D54C: I agree completely.
0001D54D: It's disturbing so few people in the Orlesian court were aware of the duchess's machinations.
0001D54E: At least they weren't bored.
0001D54F: How could the Empress of Orlais be taken in by the duchess's plot?
0001D550: They've already begun composing songs about it in Val Royeaux, no doubt.
0001D551: I must confess: when Celene was killed, my first reaction wasn't sorrow—it was disappointment.
0001D552: Powerful or not, even an empress can't know everything.
0001D553: You don't see the Empress of Orlais almost killed in cold blood every day.
0001D554: You'd think the Game's greatest players would spot a murderer in their midst.
0001D555: The nobles of Orlais were worried about their own health, not the empress's.
0001D556: They don't see an empress murdered in front of their eyes every day.
0001D557: Not so brazenly, no.
0001D558: No. I should think not.
0001D559: The empress realized she was in danger.
0001D55A: They are a selfish lot.
0001D55B: That surprised me.
0001D55C: Celene knew.
0001D55D: As I said, insularity. Familiar rivals become the only ones worth sparring with.
0001D55E: No. Evidently not.
0001D560: Celene sacrificed her safety to her politics.
0001D561: She was only human.
0001D565: She was reckless.
0001D568: The blade at her back certainly proved sharper than the knives at her throat.
0001D5AB: Indeed. Tales of this affair have begun circulating in Val Royeaux.
0001D5AC: Playing the Game was thrilling. We <i>did</i> just make history.
0001D5AD: Really?
0001D5AE: But let's not lose sight of victory. Your actions at the ball have secured us allies and favors alike.
0001D5AF:
0001D5B1: Inquisitor, <i>never</i> underestimate the enmity of those for whom outrage is a sport.
0001D5B3: Some must have purposefully turned a blind eye. There's often room for advancement when thrones change.
0001D5B4: I kept dreading I'd drop the wrong spoon, or step on a general's foot.
0001D5B5: Well done. Feuds that spanned ages have sparked over less.
0001D5B6: I felt out of place.
0001D5B7: I fear we won't fully see the outcome of this action for years.
0001D5B8: You navigated it well. The Inquisition's reputation is now far more formidable in Orlais.
0001D5B9:
0001D5BA: She's always in danger. Those loyal to her should have practiced more vigilance.
0001D5BB: Although I do wish Varric would show a bit more <i>restraint</i> in his accounts of the evening.
0001D5BC: It was very exciting.
0001D5BD: The ball was petty and dull.
0001D5BF: At least all this tedious maneuvering got us something.
0001D5C1: Tedious maneuvering caused the death of an empress, Inquisitor.
0001D5CC: Insular cliques, snide half-truths, everyone sizing up everyone else...
0001D5CE: It reminded me of home.
0001D5CF: The ball was a viper's nest.
0001D5D1: My favorite moment of the evening is still our waltz in the garden.
0001D5D3: I completely understand the feeling, Inquisitor.
0001D5D4: Our dance was the highlight.
0001D5D9: <i>(Happy sigh.)</i> I could have danced with you for hours. We must do it again sometime.
0001D5DB:
0001D5DC:
0001D5DE: With Celene gone, I don't know if it will be for the better or the worse.
0001D5DF:
0001D5E0: Let's hope the next ball either of our families holds is quieter than this one, shall we?
0001D60A: It's not your business.
0001D60B: I enjoy being with Josephine. I'm not trying to break her heart.
0001D60C: I'm not toying with her.
0001D60D: Was that a threat?
0001D60E: Is my own spymaster telling me to watch myself?
0001D612: An entanglement with our ambassador seems <i>most</i> unwise.
0001D613: Whatever's between me and Josephine is none of your concern.
0001D614: I asked Josephine to join the Inquisition because we needed a diplomat. Not so she could be toyed with.
0001D615: While it would be petty of me to tamper with your supper over this, she is a very good friend.
0001D616: I disagree, Inquisitor. I brought her here.
0001D617: Josephine's no stranger to courtly intrigue. But love? There she is an innocent.
0001D618: Then I would be more cautious.
0001D61A: She has <i>no</i> idea you are truly attracted to her. If, indeed, you are.
0001D61B: I am.
0001D61C: Yes, I'm very attracted to Josephine.
0001D61D: That's private.
0001D61E: I've said all I have to say on the matter.
0001D61F: I just gave her a few words of praise—nothing to get so upset about.
0001D620: It's nothing serious.
0001D621: Is that so?
0001D622: I'm not attracted to her.
0001D624: Nothing's happening between me and Josephine.
0001D625: How good to hear. I do hope it stays that way.
0001D629: For the sake of the Inquisition, of course. You need no distractions from your work.
0001D62A: You mean to tell me I have misread the situation? Interesting.
0001D62B: Whatever is between you, I ask that you treat her with kindness. For her sake, as well as yours.
0001D63C: Our new Divine remembers the Inquisition is a force to be reckoned with.
0001D63D: May I pass on an observation?
0001D63E: Should the Inquisition offer Leliana its protection?
0001D640: Leliana knows the Game. She'll move the Chantry forward while quelling the fears of the faithful.
0001D642: We shouldn't overly worry ourselves, Inquisitor.
0001D644: Does she need our help?
0001D646: Is anyone stupid enough to send assassins after her?
0001D647: That <i>is</i> why you're here.
0001D648: I don't.
0001D649: It'd be more imposition than useful. Or misinterpreted as a struggle for power. It's best Leliana arrange things herself.
0001D64B: After so much warring, even the most seasoned players of the Game yearn for change.
0001D64C: Please do.
0001D64D: And I feel only pity for those who might try to depose our former spymaster by force.
0001D64F: Elevating the first enchanter to the throne of the Divine was a bold decision.
0001D650: I can handle Vivienne.
0001D651: Always.
0001D652: Dealing with one dead Divine was difficult enough.
0001D653: Who'd make the attempt?
0001D654: Any initial opposition will be subtle, but I doubt it will last.
0001D655: It'd be foolish not to listen to my ambassador.
0001D656: Cassandra will guide the Chantry back to what she considers its roots, curbing its worst excesses.
0001D657:
0001D658: I wish her well. She has no easy task ahead.
0001D659: She'll do what's right.
0001D65A: We need action.
0001D65B: The Chantry needs a leader who can crack the whip like she can.
0001D65C: She will be an unusually forthright Divine, however.
0001D65D: I've no doubt she will lead, Inquisitor.
0001D65E: Cassandra wants what's best for the people and the Chantry.
0001D65F: So Lady Pentaghast will take the Sunburst Throne.
0001D660: There have been Divines far less suited to the position, and few can deny the conviction of her faith.
0001D661: I can't wait to see how Cassandra takes to leadership.
0001D662: This'll be fun to watch.
0001D727: I do. The Comte Boisvert's invited us to his mansion, not far from here.
0001D728:
0001D729: Do you know where this noble wanted to meet us?
0001D72A: Are you ready to visit Comte Boisvert, Inquisitor?
0001D72B: Lead the way.
0001D72C: As you wish. Please do hurry.
0001D72D: I pray he clears up the deaths of my messengers as promised.
0001D72E: I'm not ready.
0001D72F:
0001D730: I must attend to some things first.
0001D731: Let's go see Comte Boisvert.
0001D732:
0001D970: Still... do be careful. Please.
0001D997: What happened in Kirkwall?
0001D998: Varric said you were the Champion of Kirkwall. I've only heard a little about what happened there.
0001D99A: There's not much more beyond what I mentioned before.
0001D99B: Tell me of the Du Paraquettes.
0001D99C: A common merchant may lack the resources or manners to fulfill a debt, but among the guilds? It would be <i>shameful</i>.
0001D99E: It's fortunate the Du Paraquettes' descendants hold no grudges.
0001D9A0: What if the Du Paraquettes refuse to aid you?
0001D9A1: It's perfectly legal. In Val Royeaux's noble circles, a written word is a bond.
0001D9A2: These assassins are afraid of being seen as impolite?
0001D9A7: Besides, I've promised them a heavy bag of coin once this is over.
0001D9A8: Besides, the guild would never risk being so unspeakably crass.
0001D9A9: Why did the Du Paraquettes hate the Montilyets so much, they set up a permanent assassination watch?
0001D9AA: I've already contacted the Du Paraquettes, Inquisitor. They're ready to help us.
0001D9AB: A Montilyet and a Du Paraquette fell in love.
0001D9AD: Are you serious?
0001D9AE: It will be a long road, but a lordship is a chance to restore a proud lineage to their heirs.
0001D9B0: Can the contract be annulled?
0001D9B3: Breaking one's public oath or bond implies a certain... poverty in Orlais.
0001D9B4: How do you know that?
0001D9B5: Are you sure the House of Repose will forget this assassin contract on a farmer's signature?
0001D9B6: A young couple, pledged elsewhere, attempted to elope. The whole thing ended so violently, it's a wonder any survived.
0001D9EE: What happened in Kirkwall?
0001D9EF: You knew Anders.
0001D9F0: I heard that Anders was your friend. What was he like?
0001D9F1: What happened at Kirkwall was the same thing that happened everywhere.
0001D9F2: Fearful of blood magic and abominations, the templars brutally suppressed the Circle...
0001D9F3: Finally, a rebel mage named Anders destroyed Kirkwall's chantry, and everything came tumbling down.
0001D9F4: Varric said you were the Champion of Kirkwall. I've only heard a little about what happened there.
0001D9F5: And in their desperation to survive, the mages of the Circle turned to blood magic or became abominations.
0001DA35: You knew Anders.
0001DA36: Fearful of blood magic and abominations, the templars brutally suppressed the Circle...
0001DA37: And in their desperation to survive, the mages of the Circle turned to blood magic or became abominations.
0001DA38: I heard that Anders was your friend. What was he like?
0001DA39: What happened at Kirkwall was the same thing that happened everywhere.
0001DA3A: Finally, a rebel mage named Anders destroyed Kirkwall's chantry, and everything came tumbling down.
0001DA8E:
0001DAB2: Your glib tongue does you no credit.
0001DAB3: I don't know what you think you're doing.
0001DAB4: You'd be surprised at the credit my tongue gets me, Your Reverence.
0001DAB5: If I wanted to play the fool, I could be rather more convincing, I assure you.
0001DAB6: Don't play the fool with me, young man!
0001DAB7:
0001DAB8: I'm being clucked at by a hen, evidently.
0001DABA: Change Party
0001DABE: New Party Member Added
0001DADA: Roderick
0001DAE4: Prisoner
0001DAFD: I left Kirkwall to try to find out more. I never imagined it would lead me to Corypheus.
0001DAFE: It made the templars in Kirkwall paranoid. Eventually they came after me.
0001DAFF: The templars started using a dangerous new form of lyrium. It's red and very powerful.
0001DB00: The templars serving Corypheus were using red lyrium. I stopped most of them.
0001DB01: The templars serving Corypheus at Haven had been corrupted by red lyrium
0001DB02: The templars serving Corypheus at Haven had been corrupted by red lyrium
0001DB03: The templars serving Corypheus were using red lyrium. I stopped most of them.
0001DB04: It made the templars in Kirkwall paranoid. Eventually they came after me.
0001DB05: I left Kirkwall to try to find out more. I never imagined it would lead me to Corypheus.
0001DB06: The templars started using a dangerous new form of lyrium. It's red and very powerful.
0001DB0A: Toggle DA2 Played State
0001DB0B: Toggle DA:O Played State
0001DB61: {CUSTOM0}: {CUSTOM1}
0001DC96: This would be a good place to set up camp.
0001DCD3: This might be a decent place for a camp.
0001DCD8: This would make a good place to camp.
0001DCDC: Decent place to camp.
0001DCE0: We could make camp here.
0001DCE1: A decent enough place to camp, I suppose.
0001DCF5: {CUSTOM0} {CUSTOM1}
0001DD61: This Water Tastes Funny
0001DD62: Griffon Wing's well has been tampered with and cannot support the keep. An alternative source of fresh water must be secured. A nearby oasis called Lost Wash Creek would do, if it wasn't crawling with varghests.
0001DD63: Clear out the varghests at Lost Wash Creek.
0001DE6E: Armor Rating
0001E011: That's the last of them.
0001E03C:
0001E03D: He's still breathing. Just unconscious.
0001E03E: The real Comte Boisvert, judging from his clothing.
0001E0A3: Warden Chernoff
0001E0C5:
0001E27E:
0001E28C: A Preserved Note
0001E28D: {i}A preserved letter found on the body of a messenger:{/i}

Baloren,

You were right to doubt. Helladius will not be swayed. If this letter was sent, then it is sealed. Send aid.

Sarpedon
0001E2FF: Don't join the Wardens.
0001E300: You want to join the Grey Wardens <i>now</i>?
0001E302: Yes, Your Worship. I'm sure there's something else I can do to help.
0001E303: I'm going to see if they're looking for recruits.
0001E305: Oh, Maker, you're the Inquisitor!
0001E306: Thank you, Your Worship! I'll make you proud!
0001E307: Um, but yes, the Wardens are heroes. They saved me from those demons, Your Worship.
0001E308: Go ahead and join.
0001E309: Joining the Grey Wardens is not a good idea.
0001E30A: The Wardens only take those who prove themselves in combat.
0001E30B: The Wardens are helping people. I'd rather do that than wait for more demons to attack our village.
0001E30C: Then I wish you luck in their service.
0001E30D: Don't do it.
0001E30E: I can see the appeal.
0001E30F: Some of the Wardens were really handsome, too. And they accept elves and dwarves, not just humans.
0001E311: Find another way to help people. The Wardens have problems of their own right now.
0001E312:
0001E313: Did you see how the Grey Wardens saved me from those corpses? They're amazing.
0001E314: I've won the archery competition at the last three harvest festivals. Do you think that's good enough for them?
0001E315: With all that's happening, I'd like to help people the same way.
0001E316: I can understand how someone might want to join the Wardens.
0001E317: Why join now?
0001E318: I swear that I'll avoid the Wardens, Inquisitor. Thank you for the warning.
0001E319: Hopefully the next time our paths cross, I'll be wearing the armor of a Warden!
0001E31A:
0001E31B: I'll make you proud, Your Worship.
0001E31C:
0001E31D: Maker be with you, Inquisitor! Thank you for all your help.
0001E31E:
0001E31F:
0001E320:
0001E322: Idiots. So devoted to their cause that they abandoned all common sense.
0001E323: Did Hawke tell you? We tracked Erimond to Adamant Fortress.
0001E324:
0001E347: You wouldn't understand. Or, well, with that mark on your hand, maybe you would.
0001E348: And we are the only ones who <i>can</i>, the only ones willing to make the decisions—the sacrifices—to do that.
0001E349: I know it sounds nutty. Being a Warden makes us special, but it comes with a heavy price.
0001E34A: We should get to that ritual tower in the Western Approach, ideally before it lives up to its name.
0001E34B: How could the Wardens willingly sacrifice their own to summon demons?
0001E34C:
0001E34D: You have to walk away from your old life and be prepared to do anything to stop the next Blight.
0001E34E: How could they pay this price?
0001E350: Erimond and the Wardens are definitely holed up at Adamant Fortress, by the way. Don't know if Hawke told you.
0001E361: How could the Wardens willingly sacrifice their own members to summon demons?
0001E362: How could they do this?
0001E363: We tracked Erimond to Adamant Fortress. Hopefully we can stop this madness before it goes any further.
0001E364:
0001E365: Grey Wardens leave their lives behind and dedicate themselves to fighting the Blight, no matter the cost.
0001E366: Had I not known Corypheus was involved, I might have bowed my head and accepted my orders.
0001E367: The rituals, the sacrifices... it is too far, even for me, but I can understand them making the decision.
0001E368: Our actions may be brutal, even reprehensible, but we know that the alternative is worse.
0001E36D: How are you always so polite?
0001E36E: How do you stay so civil with everyone, Josephine?
0001E385: And I do <i>deplore</i> rudeness in those who know better.
0001E386: Does it even become a strain sometimes?
0001E388: But doesn't it get tiresome?
0001E389: Bonds of circumstance among the nobility are fickle. Civility is the only constant everyone admires.
0001E38A: Well... it can be trying. There is no shortage of self-regard among the nobility.
0001E38B: The Game can be wearying, discouraging, and extremely baneful.
0001E3A8: But, honestly, I'd miss meeting people. I've made the most fascinating friends.
0001E3AB: Better than making piles of interesting enemies.
0001E3AC: I'd never put up with treachery just for the chance to shake someone's hand.
0001E3AD: One good thing about becoming Inquisitor has been meeting so many different people.
0001E3AE: I've liked meeting all of you.
0001E3AF: The Game isn't worth it.
0001E3B0: I'm glad you have.
0001E3B1: A betrayed confidence is a painful thing.
0001E3B2: But worth it all in all, I think.
0001E3B3: I've had both, sometimes depending on which way the wind has been blowing at the time.
0001E3B5: I try not to think about it often. A trick one learns, to keep their wits about them in Orlais.
0001E3B6: I'm pleased. I imagine we appear a strange bunch to those outside our circle.
0001E3B7: Mages, templars, Seekers, and an apostate elf are not often found working in harmony. Or at all.
0001E3E7:
0001E3E8:
0001E3E9: Strike Gong
0001E3EA: Light
0001E3EB: Enter
0001E3EC:
0001E3ED:
0001E3EE:
0001E3EF:
0001E3F0:
0001E3F1: Activate Dawn Seal
0001E3F2:
0001E3F3: Rotate
0001E3F4:
0001E3F5:
0001E3F6:
0001E3F7:
0001E3F8:
0001E3F9:
0001E3FA:
0001E3FB:
0001E3FC:
0001E3FD:
0001E3FE:
0001E3FF:
0001E400:
0001E401:
0001E402: Summon War Council
0001E403:
0001E404:
0001E405:
0001E406:
0001E407:
0001E408:
0001E409:
0001E40A: Loot
0001E40B:
0001E40C:
0001E40D:
0001E40E: Exit
0001E40F:
0001E410:
0001E411:
0001E412:
0001E413:
0001E414:
0001E415:
0001E416:
0001E417:
0001E418:
0001E432: Cellar
0001E433: Arrows
0001E434: Catacombs
0001E435: Offerings
0001E436: Crumbling Letter
0001E437: Servant's Corpse
0001E438: A General's Life
0001E439: Tower
0001E43A: Armed Statue
0001E43B: Daggers
0001E43C: Green Lens
0001E43D: Black Ripper Log
0001E43E: Altar Key
0001E43F: Chain Latch
0001E440: Dalish Cheese Cache
0001E441: Dawnwood
0001E442: Cemetery
0001E443: A Letter
0001E444: Sketch of the Hermit
0001E445: Tower Key Collected
0001E446: Oars
0001E447: Painting
0001E448: Sword & Shield
0001E449: West Chapel Key
0001E44A: House Key
0001E44B: A Key and a Note
0001E44C: Cellar Key
0001E44D: Crestwood Village Cache
0001E44E: Eastern Chapel
0001E44F: Dawn Ruin
0001E450: Broken Resonator
0001E451: Bronto Head
0001E452: Hollow Graven Stele
0001E453: Cave Sketch
0001E454: Magistrate's Lockbox
0001E455: Knight's Journal
0001E456: Orlesian War Memorial
0001E457: Bandit Leader's Diary
0001E458: Urn with Ashes
0001E459: Personal Journal
0001E45A: Island Sketch
0001E45B: Cook's Body
0001E45C: East Chapel Key
0001E45D: Sketch of an Inquisition Banner
0001E45E: Spirit Cage
0001E45F: Deep Smelter
0001E460: Black Ripper Log Book
0001E461: Trophy Mount
0001E462: Books About Magic
0001E463: Cemetery Key
0001E464: Crude Map
0001E465: Astrolabe
0001E466: Battered Journal
0001E467: Secret Tunnel Key
0001E468: Half-Eaten Body
0001E469: Dead Worker's Diary
0001E46A: Sticky Tree Sap
0001E46B: Vicinius's Remains
0001E46C: Frieze
0001E46D: Dead Servants
0001E46E: Urn with Ashes
0001E46F: Locked Strongbox
0001E470: Red Lens
0001E471: Diary Page
0001E472: Letter
0001E473: Turophile
0001E474: Torn Book
0001E475: Blue Lens
0001E476: Scrolls
0001E477: Ritual Candle
0001E478: Ancient Elven Artifact
0001E479: Elven Grave Charm
0001E47A: Statue of Offerings
0001E47B: Captain's Statue
0001E47C: Discarded Lyrium Bottles
0001E47D: Footprints
0001E47E: Elven Tomb
0001E47F: Altar
0001E480: Guard Corpse
0001E481: Circle of Stones
0001E482: An Owl's Silent Flight
0001E483: Plaque
0001E484: Western Chapel
0001E485: A Fall from Grace by Roland Anvers
0001E486: Lyrium Sample
0001E487: Lost Lorgnette
0001E488: Tevinter Reward
0001E489: Mallet
0001E48A: Hunting Notes
0001E48B: Entrance Hall
0001E48C: Lorgnette
0001E48D: Hunter's Cache
0001E48E: Harlequin's Corpse
0001E48F: Tevinter Puzzle Box
0001E490: Ring
0001E491: Fire Staff
0001E492: Metal Refiner
0001E493: Nug Head
0001E494: Elvhen Temple Ruins
0001E495: Treasure Hunter Orders
0001E496: Elven Relic
0001E497: Elf Corpse
0001E498: Journal
0001E499: Secret Tunnels
0001E49A: Two-Handed Sword
0001E49B: Tevinter Cache
0001E49C: Log Book
0001E49D: Sign Post
0001E49E: Framed Scroll
0001E49F: Orders
0001E4A0: Treasure
0001E4A1: Dragon Head
0001E4A2: Bow
0001E4A3: Destroyed Resonator
0001E4A4: Honorary Plaque
0001E4A5: Catacombs Key
0001E4A6: Exquisite Paintings
0001E4A7: Maddox's Crafting Items
0001E4A8: Sealed Door
0001E4A9: Sword-Bearing Statue
0001E4AA: Ice Staff
0001E4AB: Scrawled Notes
0001E4AC: Lurker Sketch
0001E4AD: Werewolf Head
0001E4AE: Bomb Making Equipment
0001E4AF: Crypt Key
0001E4B0: Manuscript
0001E4CB: Nazaire's Pass
0001E4CE: Iska's Stand
0001E4D0: Echoback Fort
0001E4D2: Hall of Heroes
0001E4D5: Valemont Pass
0001E4D6: Old Market Road
0001E4D7: Trophy Room
0001E4D9: Dustytop Fort
0001E4DA: North Gate
0001E4DB: Ferelden
0001E4DC: Prison Ruins
0001E4DE: Dead Man's Pass
0001E4DF: Lost Laboratory
0001E4E0: Dining Room
0001E4E1: The Wastes
0001E4E5: The Winter Palace
0001E4E6: Shimmer Stone Mine
0001E4E7: Old Crestwood
0001E4E8: Frost Cave
0001E4E9: Forward Camp
0001E4EB: Lost Spring Canyon
0001E4EF: Caer Bronach
0001E4F0: Le Requiem
0001E4F3: Tower of Exile
0001E4F5: Lost Wash Creek
0001E4F6: Tower of Shadow
0001E4F7: Blight Overlook
0001E4FA: River Road
0001E4FB: The Canyons
0001E4FC: Old Prison Road
0001E4FD: Village of Crestwood
0001E4FF: Temple of Sacred Ashes
0001E500: Tower of Dawn
0001E501: Tower of Praeteri
0001E505: South Road
0001E506: Crestwood
0001E508: The Western Approach
0001E509: Echoback Canyon
0001E50B: Guest Garden
0001E50C: The Flats
0001E50E: Vestibule
0001E511: Tevinter Camp
0001E513: Hilltop Farm
0001E514: Giant's Staircase
0001E515: Val Royeaux
0001E516: Sand Flats
0001E517: Three Trout Pond
0001E518: New Crestwood Docks
0001E519: Dalish Camp
0001E51C: Haven
0001E51F: Grand Ballroom
0001E520: Frostback Mountains
0001E521: Dust Plains
0001E522: Old Whitter's Farm
0001E523: Death Drink Springs
0001E524: Linden Farm
0001E525: Forester Homestead
0001E52B: Grand Library
0001E52D: Royal Quarters
0001E52E: Abyssal Ledge
0001E538: Inquisition Keep Established
0001E539:
0001E53A:
0001E53B:
0001E53C:
0001E53D:
0001E53E:
0001E53F:
0001E540:
0001E541:
0001E542:
0001E543:
0001E544:
0001E545:
0001E546:
0001E547:
0001E548:
0001E549:
0001E54A:
0001E54B:
0001E54C:
0001E54D:
0001E54E:
0001E54F:
0001E550:
0001E551: This requires the Rogue's Lockpick ability.
0001E552:
0001E553:
0001E554:
0001E555:
0001E556:
0001E557:
0001E558:
0001E559:
0001E55A:
0001E55B:
0001E55C:
0001E55D:
0001E55E:
0001E55F: Power acquired: {CUSTOM0}
0001E560:
0001E561:
0001E562:
0001E563:
0001E564:
0001E565: Collected
0001E566:
0001E567:
0001E568:
0001E569:
0001E56A:
0001E56B:
0001E56C:
0001E56D:
0001E56E: Glenmorgan Mine
0001E573: Can we do what Leliana said: send spies into the House of Repose to destroy the original contract on your life?
0001E574: Could we destroy the contract?
0001E575: How do peasants become nobles?
0001E576: How exactly does one turn farmers into members of the upper classes?
0001E577: There are procedures for granting honored citizens of the empire the title of "lord" or "lady."
0001E578: Very long procedures. And so much paperwork! I've called in a substantial number of favors to cut through half of it.
0001E586: It's your choice, but I'd rather not risk the lives of our agents in an assassins' den.
0001E587: That would erase their duty to end my life, but I fear the contract is under heavy guard.
0001E5CA: Flow Control
0001E7A7:
0001E7A8: Hello, again.
0001E7CB: I have not known you long, Inquisitor. Neither has Josephine.
0001E7CC: And if I am?
0001E7CD: Her heart is easily carried away. I want to be sure it is taken by someone who truly cares.
0001E7CE: What do you have against the idea of me being attracted to Josephine?
0001E7D3: So, if you feel anything towards Josephine, I want to know.
0001E7D4: Between him and my siblings, Mother's looking forward to my taking over the estate.
0001E83E: Is running your family's estate that important to you?
0001E83F: You sound determined.
0001E84E: I'm responsible for their welfare. A Montilyet never shuns their familial duty.
0001E8AB: We will look back on this day and know that it marked the birth of a new Chantry.
0001E8AD: I have a plan, and I will not rest until it is made a reality.
0001E8B0: I may need your counsel in the coming days.
0001E8B1: Maybe your siblings could help lighten your burden.
0001E8B2: I think you're too finicky to give those responsibilities to the rest of your family.
0001E8B3: You'd never let go of them.
0001E8B4: Taxing as those duties can sometimes be.
0001E8B5: Then drop them.
0001E8B6: Maybe your family can help.
0001E8B8: You have enough siblings. Let one of them take over.
0001E8C4: Secure the gate.
0001E8C9: It would be my honor, Your Perfection.
0001E8CA: I'm still in charge.
0001E8CB: Good, you recognize that I'm still the one giving the orders.
0001E8CC: But I give terrible advice.
0001E8CD: Do you really want to rely on my counsel? I've been known to give pretty horrible advice.
0001E8CE: I would be honored.
0001E8CF: No, truly—it must be me.
0001E8D0: You don't know them! Put Laurien in charge? Or Antoine? Or <i>Yvette</i>?
0001E8D2: Well, if I can't rely on your advice, I would be glad for just your company.
0001E8D4: I owe you the Sunburst Throne. I won't forget that.
0001E8E3: Good, then it is settled.
0001E8FF: There's such unrest in Thedas, and the Inquisition seems a promising method to stop it.
0001E90B:
0001E90C: A fine day, isn't it?
0001E90F:
0001E910: It's so good to see you.
0001E911: Tell me about your work.
0001E912: "Montilyet" sounds familiar.
0001E913: This is... quite ridiculous. If that's your wish, we shall part ways.
0001E914: <i>(Sighs.)</i>
0001E915: I honestly thought you—
0001E93C: Yes. But when he went mad... I couldn't stop what he did. I could only put him down.
0001E950: Yes. But when he went mad... I couldn't stop what he did. I could only put him down.
0001E9BD: So Leliana disapproves of us?
0001E9BE: Think nothing of it. She'd disapprove of anyone I chose to keep serious company with.
0001E9BF: Why was Leliana so set against us being together, Josephine?
0001E9CB: A romantic... you <i>did</i> hear me say Leliana was like a sister to me?
0001E9CC: So you two never had a romantic history together?
0001E9CD: Back in Val Royeaux, Leliana was practically my older sister.
0001E9CE: So you two weren't... close?
0001E9CF: She's a most dear friend. And nothing more.
0001EA3C: How do you and Leliana know each other?
0001EA3D: How did you meet Leliana?
0001EA49: I believe we actually met in Val Royeaux. Leliana was quite an accomplished player of the Game by then.
0001EA4A: We moved through similar circles in Orlais.
0001EA62: What exactly do you mean when you say "the Game"?
0001EA63: What's "the Game"?
0001EA64: It's a rather lighthearted name for the matter, but Orlesians are fond of playful touches.
0001EA65: Ah. Forgive me. "The Game" refers to the slow duels of influence among the noble and powerful of Orlais.
0001EA87:
0001EA88: They're unusually organized. I recommend we send people to Jader, to deal with the matter.
0001EA89: A situation requires your attention, Inquisitor.
0001EA8A: Noble Chantry loyalists in the city of Jader are spreading accusations that you're responsible for the Divine's death.
0001EAC6: Arl Teagan has returned to Redcliffe Castle and resumed his duties as lord.
0001EAC7: I've nothing to report at the moment.
0001EAC8: It seems that the Orlesian army is awaiting our next move.
0001EACA: It's been a long road, but we're nearing the end.
0001EACE: A scapegoat, to begin with. But I wonder if the grand clerics are at work.
0001EAD0: Why are the nobles interested?
0001EAD1: Those immediately eligible to be Divine died at the Conclave. The ones remaining were... not as favored.
0001EAD3: Let's send some ambassadors to convince Jader I'm not a monster in disguise.
0001EAD6: What does the nobility gain by saying I murdered Justinia?
0001EAD7: Let's send some diplomats.
0001EAD8: Can they be reasoned with?
0001EAD9: Will anyone even believe me if I claim I didn't kill the Divine?
0001EADB: They may look upon you as a rival for influence.
0001EB83: They called you the Left Hand of the Divine.
0001EB84: You're Justinia's Left Hand.
0001EBCF: I met her a long time ago, before she became Divine, before she was Justinia.
0001EC04: Even in Jader, it may win you a few admirers.
0001EC05: Perhaps if they learn about your heroics. We should emphasize how you stopped the Breach devouring the sky.
0001EC09: We need some propaganda.
0001EC0A: Why don't we counter these falsehoods by starting rumors of our own?
0001EC0B: Excellent. I believe there's much to be gained by winning them over.
0001EC0C: Sending soldiers to "patrol" the area might make people think twice about slandering me.
0001EC0D: We need a show of force.
0001EC0E: A daring move. But one that will show the world we have military might behind us.
0001EC0F: A whisper campaign? It would show those in the know we have some subtlety at our command.
0001EC32: For both monarchs to come to us is nearly unheard of.
0001EC33: Then the Inquisition's deeds have won their respect.
0001EC34: Then we've impressed them.
0001EC35: I'm not sure I'm honored.
0001EC37: I was hoping you'd be by. We've received letters from Archon Radonis of Tevinter <i>and</i> King Markus of Nevarra.
0001EC3A:
0001EC3C: I assume that means they both want something very badly from us.
0001EC41: You're quite correct.
0001EC42: They'd never have contacted us otherwise.
0001EC43: Archon Radonis requests that the Inquisition, as a "neutral party," destroy a Venatori cult on the Nevarran-Tevinter border.
0001EC44: Why is the ruler of Tevinter turning on the Venatori?
0001EC46: King Markus asks the same, but demands we pledge allegiance to Nevarra instead of Tevinter.
0001EC47: Tell me about Radonis.
0001EC48: What's the Archon like?
0001EC49: Tell the Archon the Inquisition will do Tevinter the favor of wiping out the Venatori on its borders.
0001EC4A: We'll aid Tevinter.
0001EC4C: Why does Radonis need us?
0001EC50: Few monarchs relish a self-styled god showing up to claim their throne.
0001EC51: Rumor also claims he has an incredibly soft spot for cats.
0001EC52: He has little reason to love them. Archon Radonis has rightly identified Corypheus as competition.
0001EC53: Like most Tevinter rulers, he's heir to an ancient bloodline, politically shrewd, and a highly skilled mage.
0001EC99: Inform King Markus the Inquisition will wipe the Venatori from his borders.
0001EC9A: Very well. It will be done.
0001EC9B: We'll help Nevarra.
0001EC9C: Very good, Inquisitor. We'll inform him at once.
0001EC9D: Let's talk about Valence.
0001EC9E: I want to talk about what happened in Valence.
0001ECF1: Tell me about Natalie.
0001ECF4: She may even have been the famed Lady of the Crimson Mantle.
0001ECF6: Some believe she was a bard in the service of Dowager Marquise Mantillon.
0001ECF9: Of course.
0001ECFB: Who was Natalie?
0001ECFC: Like many, Justinia had a past. Even I know very little about it. She enjoyed keeping the mystery alive, I think.
0001ED2B: No supplies needed.
0001ED2C: She was a sister from the Grand Cathedral, one of Justinia's most trusted.
0001ED2D: I don't know if she was really Justinia. I suppose I'll never know.
0001ED2F: I suppose an honest face will get you far in the Game, no?
0001EDA6:
0001EDA7:
0001EDA8:
0001EDAB:
0001EDAF:
0001EDB0:
0001EDB1:
0001EDB2: I spoke to Sera earlier, and the subject of you came up.
0001EDB4: I thought I'd never see Cassandra blush.
0001EDB5: Blackwall, hmm? He does seem... quite the man.
0001EDB6: Interesting story. I was speaking with your ambassador not long ago.
0001EE09: I always liked her. She reminded me of... myself.
0001EE3F: What course of action would you take, if you were in my place?
0001EE40: What would <i>you</i> do?
0001EE42: Strained as their relationship with Orlais is... I would assist the Imperium.
0001EE67: Of course. We're famous.
0001EE68: Fame is one thing. Asking for help is another.
0001EE69: More proof the Inquisition's fame has spread.
0001EE6A: At this point, elderly. Many fear his health will soon fail him.
0001EE6B: Does Cassandra support him?
0001EE6C: With all respect to Seeker Pentaghast, her interest in politics is best described as "thin."
0001EE6D: What's King Markus like?
0001EE6E: What sort of man is the King of Nevarra?
0001EE6F: As a Pentaghast, will Cassandra be upset if we don't help her relatives?
0001EE72: Still, he <i>is</i> a Pentaghast. Their dynasty is exceptionally strong in Nevarra.
0001EE73: Their friendship is difficult to win, and Markus is a fading power. Tevinter is the longer, richer gain.
0001EE75: Saving
0001EE76: If you reason with the Archon, the Trevelyans can persuade King Markus we should help both countries.
0001EE77: I actually have relatives in Nevarra.
0001EE78: My family lets us help both.
0001EE79:
0001EE7A: Letting the Inquisition curry favor with both Tevinter <i>and</i> Nevarra? Most ideal.
0001EE7C: Dueling is a <i>very</i> precise sport. Men and women spend years perfecting their skills with a rapier.
0001EE7D: If I dueled this Lord Otranto, I could force him to give up his betrothal with you.
0001EE7E: But you could be hurt!
0001EE7F: I could duel Otranto for you.
0001EE80: I couldn't bear to think of my family putting you in any further danger. Again.
0001EF4A: Default
0001EF4F: Presets
0001EF51: Appearance Customization
0001EF52: Eyebrows
0001EF53: Color
0001EF54: Hairstyle
0001EF55: Beard
0001EF6E: Style
0001EF6F: Placement
0001EFA3: Tell me. Do you believe I was saved by Andraste at the Temple of Sacred Ashes?
0001EFD5: So long as they're like you.
0001EFD6: The Inquisition is seen as an authority. You've given southern mages license to... well, be like mages back home.
0001EFD9: Not my place to disagree, is it? It just seems like you're repeating history.
0001EFDB: Should we do that more often?
0001EFDC: There could have been more corpses about, although I suppose we might have tripped over them.
0001EFDE: All this dancing, politics, and murder makes me a bit homesick.
0001EFDF: If you don't enjoy this sort of thing, perhaps you should rethink this whole Inquisition business.
0001EFE0: So they'll rule us next?
0001EFE1: I hope you tried the ham they were serving, by the way. Tasted of despair. Fascinating.
0001EFE2: Nothing... at first.
0001EFE5: I do wonder if you've considered what this support of yours will do. For mages in general, I mean.
0001EFE6: I take it you don't agree?
0001EFE7: It's true, the conditions here are different. Southern mages aren't used to ruling.
0001EFE8: So we're doomed to a future of blood magic, then?
0001EFEA: Happy I could help.
0001EFEB: Life as a rebel is hard.
0001EFED: Marvelous business, the Winter Palace.
0001EFEE: That's something you'd like to do more often, then?
0001EFF0: Of course, that leaves only Tevinter, and it wouldn't work as well there.
0001EFF3: You miss that?
0001EFF4: You're a grim young man, Dorian.
0001EFF5: Oh, I'm not arguing. Just pointing out the ridiculously obvious.
0001EFF7: Don't be ridiculous.
0001EFF8: You disagree?
0001EFFA: It had to be done.
0001EFFC: Not <i>just</i> for me. Fun for the whole family.
0001EFFD: Put a leash on the rebel mages, I see.
0001EFFF: Who wouldn't? All the drama, the scandal, the petty maneuverings.
0001F000: I'd believe that.
0001F002: I mean, unless you're a dull sort. I suspect that's not the case.
0001F003: I doubt that.
0001F006: Ha! There aren't many mages back home like me.
0001F007: An empress dead, her replacement in your pocket... a charming fellow, though still a bit of a thug.
0001F008: Not that this is reason to oppress us. Still, my homeland should be a cautionary tale, not a source of inspiration.
0001F009: I suspect that's untrue... unless you strip yourself naked and allow the Chantry to flog you into repentance.
0001F00B: I never fit in. Bloodstains are so difficult to clean, you see.
0001F00C: Perhaps I should have invited some.
0001F00E: It all depends on what you do with these mages later. No guarantee you'll throw them back into Circles again, I suppose.
0001F00F: The Inquisition supports free mages. What's next? Elves running Halamshiral? Cows milking farmers?
0001F010: Is that so terrible?
0001F011: What would be wrong with that, exactly?
0001F014: You saved an empress, and now she's eating out of your hand. Perfect mental image.
0001F016: Oh, there were definitely other choices. You picked the one that'll shock the children.
0001F017: Interesting how they seem to like the idea. As if it's a relief to be penned in again.
0001F01A: Thing is, the Imperium was once just like the South. Templars, proper Circles, all that rot. Then it changed. By inches.
0001F01D: An empress dead, an emperor under your spell, and that elven harpy eating out of your hand—if she doesn't bite it off.
0001F01E: There was no other choice.
0001F01F: If that means they're anything like you, I approve.
0001F020: We were there. That's what counts.
0001F021: Less fun when you're the target, but to watch? My, yes.
0001F024: Now that would surprise me.
0001F025: Back home, we engage in social affairs with the grim intensity of war. When blood is spilled, the battle is won.
0001F026: Our dances are so much more intense. If an evening lacks a murder, we sniff and call it a bore.
0001F02A: It's not something anyone should enjoy.
0001F02B: So what? They all turn into blood mages, worship dragons, and then take over?
0001F02C: I enjoyed our dance.
0001F02F: Better to be in the fold than out in the wilds? For a sheep, that is.
0001F030: Nonsense. I simply enjoy the drama.
0001F032: It can't have been easy: Life on the run. Hunted all the time.
0001F033: Personally, I'll remember our dance.
0001F034: Saving the day, reconciling lovers, mediating a civil war... so sugary, it's nauseating.
0001F037: Give me time. I'm sure I'll surprise you.
0001F039: Watch as you twist an entire empire around your little finger? Yes, please!
0001F03A: I don't believe that.
0001F03D: Happy to oblige. A taste of home, just for you.
0001F03E: That's... something you actually miss?
0001F03F: Not at first, but you'd be a fool not to see where this could lead.
0001F040: On the contrary. I approve. Heartily.
0001F041: I mean, unless you're as thick as you seem. Which would be sad, really.
0001F043: I'll think of something.
0001F058: I suppose it's more fun this way. For me, I mean. You're rather strapping.
0001F059: I could watch you roam Skyhold all day.
0001F05C: No, <i>that</i> would be too much. But contacting some southern cleric on the sly? Much wiser.
0001F05E: If this is some Venatori connivance, I will be utterly disappointed.
0001F065: Here and there you run, checking in on your followers. Why don't they come to you, feed you grapes, rub your shoulders?
0001F066: I can't believe my father's gall. Of course he couldn't come here to Skyhold!
0001F07D: I <i>am</i> rather strapping. How kind of you to notice.
0001F07E: Of course you have. That only takes eyes.
0001F07F: What's this about?
0001F082: If the Inquisitor were some grim-faced old man, it would be <i>such</i> a cliché. This is better.
0001F083: I'd prefer if you didn't... make comments like that.
0001F084: Thanking someone for a deserved compliment is always the correct choice.
0001F085: Luckily, I have those.
0001F086: Have a thing for strapping young templars, I see.
0001F087: It's so true.
0001F088: At any rate, you didn't pass by to hear me fawn. Something on your mind?
0001F089: Touchy, I see. As you wish.
0001F08A: I've noticed you're rather strapping, yourself.
0001F08D: Err... thank you, I suppose?
0001F08E: Yet the last time I saw her part ways with you... <i>(Laughs.)</i>
0001F08F: Don't flirt with me.
0001F090: Good on you, messere. Perhaps you can relax some of the stiffness out of that armor of hers.
0001F091: Oh, nothing. Just something I find rather adorable about you.
0001F093: Thank you?
0001F094: You do! A rather fetching pair.
0001F095: I could say the same of you.
0001F096: I should much like to believe so, Your Worship.
0001F097: The miracles Andraste performed were so long ago, they're difficult to picture. If it were truly her in the Fade who saved you...
0001F098: Do you believe I'm holy?
0001F099: Well. In any case, many already believe you walk in the Maker's light.
0001F0A4: Inquisitor, is it true? Is the mark on your hand magic cast by Corypheus?
0001F0A5: Corypheus claimed it's a spell gone wrong.
0001F0A6: I wanted to think it was a blessing. A sign the Maker was returning to His creation.
0001F0A7:
0001F0A8: How credulous of me.
0001F0A9: Perhaps the Maker set these events in motion so long ago, we can no longer see His hand in them.
0001F0AA: The Maker hasn't shown Himself for some time. There's no reason He'd start now.
0001F0AB: I thought the same thing about the Anchor, Josephine.
0001F0AC: It might be the Maker's will.
0001F0AD: The Maker isn't of this world.
0001F0AE: I believed it was holy, too.
0001F0AF: I suppose neither of us could have know what your mark was, until now.
0001F0B0:
0001F0B1:
0001F0B3: Does it... hurt? The "Anchor," that is?
0001F0B4: The Anchor's magic, not holy.
0001F0B5: Perhaps you're right.
0001F0B6: At least you had the good fortune to take it from Corypheus.
0001F0B7: It would be fitting if that were true.
0001F0B8: The Anchor's nothing more special than a misfired spell.
0001F0B9: It looks strange, but it hasn't done me harm.
0001F0BA: It's not pain. It's more like my nerves go on fire.
0001F0BB: Only when I laugh.
0001F0BC: If you'd let me, yes. I have every reason to put my life on the line here.
0001F0BE: You haven't got a plan, have you?
0001F0BF: I do think you blunder about, Inquisitor, thrashing like a caged dragon at everything that displeases you.
0001F0C0: What do you mean by that?
0001F0C1: Why is that so vital to you? There must be a reason.
0001F0C2: You think you can help?
0001F0C3: Oh, nothing. There's just... a whole lot of him. Burly. Must be warm by the fire. Good on you.
0001F0C4: I still believe Corypheus needs to be stopped, and that I need to be here to help stop him.
0001F0C5: Why are you really here?
0001F0C6: Have you gone to see Alexius yet? He's in the cells.
0001F0C7: Don't make an issue of it. I don't want someone solving my personal problems for me.
0001F0C8: I don't need your help.
0001F0C9: And I will. I'll get it back.
0001F0CA: What am I, some brigand thumping merchants when they displease me?
0001F0CB: I've been told something about an amulet...
0001F0CC: There's always a way.
0001F0CD: Corypheus is—was—a magister. He represents everything dark and terrible in my country. I <i>have</i> to help.
0001F0CE: Tsk. I hope she amuses you plenty.
0001F0CF: If this man has something of yours, take it from him.
0001F0D0: There are plenty of ways to skin a nug, Dorian. We'll think of something.
0001F0D1: About this amulet of yours...
0001F0D2: Why? I have to be fond of you to agree with what you're doing?
0001F0D3: It's not the only thing that's important.
0001F0D4: For something that seems so important, I'd have expected more than "I'll get it somehow."
0001F0D5: Even if it means I stand on the sidelines, watching, I'll do it. I need to know he's defeated.
0001F0D6: If that's meaningless to you, then tell me to go and I will.
0001F0D7: So take it.
0001F0D8: At the moment. That could change.
0001F0D9: There must be some reason you haven't left. You can't want to stay.
0001F0DA: You have too many people asking you for everything under the sun. I won't be one of them.
0001F0DB: "Dearest Josephine," I said, "how remarkably distracted and flush you seem. Whatever could be the reason?"
0001F0DC: I'll get the amulet back... somehow. On my own.
0001F0DE: Have you seen Alexius?
0001F0DF:
0001F0E0: I lost the amulet. I may not have your resources, but I can't ask you to...
0001F0E1: Not yet, no.
0001F0E2: Oh? You think you'd be such an immense help against Corypheus?
0001F0E3:
0001F0E4: Why is it so important?
0001F0E5: I'm just whimsical that way! Of course there's a reason.
0001F0E6: I saw him before they locked him up. He looked... despondent. Broken. Not the man I remember, nor the one I want to.
0001F0E8: And she dropped. Her. Pen. Bravo, Inquisitor.
0001F0E9: I'm uncertain what I said, but she <i>spat</i>. On the ground. Like a peasant.
0001F0EA: How did you hear that? Oh... Leliana. Of course she would find out.
0001F0EB: I don't want your help. I don't need it.
0001F0EC: I'll be fine.
0001F0ED: I'll cope.
0001F0EE: It feels strange.
0001F11D:
0001F11E: I have your amulet.
0001F11F: I'm not above a bit of attachment, apparently. Bloody thing.
0001F121: I have to admit, it does feel good to have my amulet back.
0001F124: I have something for you.
0001F18C: It sounds most unpleasant.
0001F18D: If it did come from Corypheus, that's a small mercy.
0001F18E: <i>(Sighs.)</i>Very good, Inquisitor.
0001F195:
0001F1BA: {CUSTOM0}{CUSTOM1}{CUSTOM2}{CUSTOM3}{CUSTOM4}{CUSTOM5}{CUSTOM6}{CUSTOM7}{CUSTOM8}{CUSTOM9}
0001F1BB: ,
0001F1BC: <br />
0001F1BD: ...
0001F1C9: Opacity
0001F1F4: Nose
0001F1F5: Position
0001F1F6: Nostrils
0001F1F7: Size
0001F1FC: Ah. The big question.
0001F1FD: Name your character
0001F21A: You don't seem like the religious sort, to be honest.
0001F21B: Doubt is good. I like doubt. It will keep you sane.
0001F21C: I don't know.
0001F21D: Don't agree on my account. A little doubt wouldn't harm the Herald of Andraste.
0001F21E: That's true. I feel the same.
0001F21F: I was just agreeing with you.
0001F220: I'm not surprised. It's not an opinion you should share.
0001F221: Oh? I'm glad you're so certain.
0001F222: I'm not sure about that, myself.
0001F223: Others might object, yes.
0001F224: I'll say this: I may not believe in the Chantry, but I believe in you.
0001F225: I disagree. I don't think the Chantry is irrelevant.
0001F226: You did ask, if you'll recall.
0001F227: In me?
0001F228: You saw that in the future: without you, Corypheus prevails. You are our bulwark against evil.
0001F229: If you define it as believing in the possibility that something larger than yourself exists, then yes. By all means.
0001F22A: I agree with you.
0001F22B: Me, I've seen too much to believe I know everything.
0001F22C: I agree.
0001F22D: My. Someone's full of themselves, aren't they?
0001F22E: I'm surprised you think that.
0001F22F: It's not an opinion that makes me popular.
0001F230: The Maker doesn't need me to believe, but I do. The thought of no one at all watching out for us is too frightening.
0001F231: You are a fool.
0001F232: The world is bigger than I, even bigger than you. It laughs at all the things we think we know.
0001F233: If you define "religious" as sitting in a chantry and listening to a blithering hen tell you how to live, then no.
0001F234: That's not surprising, considering what the Inquisition represents.
0001F235: I share your opinion, actually.
0001F236: That the Maker sent you, whether through Andraste or fate. Cassandra is not wrong.
0001F237: You are what we needed most at the moment we needed it. That's what they will say in ages to come.
0001F238: It might surprise you that I do consider myself Andrastian. I simply do not believe in the Chantry.
0001F239: That's what you think? That's ridiculous.
0001F23A: It is a relic, whether back home or here in the South. Something from a bygone age desperately clinging to relevance.
0001F23B: The Chantry has its place.
0001F23C: Not to most, no. Perhaps just to me.
0001F2B7: Entirely forbidden, of course, and foolish, but I was desperate. I'll figure something out.
0001F2B8: I didn't leave Tevinter with much in the way of coin, so I sold it.
0001F2B9: The Pavus birthright. The flashy thing you show peons to make them tremble at your impressive lineage.
0001F2BA: What is it, exactly?
0001F2BB: I'm not entirely certain what it is.
0001F2BC: Note from Leliana
0001F2BD: Something for your attention, Inquisitor.

One of our soldiers spotted Dorian engaged in a, how shall I say, "heated debate" with a man outside Skyhold. I investigated, worried it might have some connection to the Venatori, but this doesn't seem to be the case. The man is a merchant from Val Royeaux, Ponchard de Lieux; he possesses an amulet which Dorian was attempting to purchase. I'm uncertain why they argued, but if you wish to investigate further, I'll leave the matter in your hands.

Leliana
0001F385: Why don't you tell me more about your duke?
0001F386: Tell me about Duke Bastien.
0001F38A: Would you care to go for a stroll?
0001F38B: I'm loath to part from such pleasant company. Would you care to walk the castle with me?
0001F3E5: Oh. Well, a tour, then? Let me fetch the steward.
0001F3E6: That... isn't precisely what I was hoping for.
0001F3E7: Well, do let me know if you change your mind. Now, I <i>must</i> find someone to prepare the guest quarters.
0001F45E: I sold him the birthright. It was his to do with as he pleased, and my responsibility.
0001F45F:
0001F460: Now there's no chance of me getting it back, not unless... I don't know what. Vishante kaffas! What a mess.
0001F461: I can't believe you killed that fool merchant.
0001F483: When old memories no longer make the veteran soldier's hand tremble, it is because the Nightmare has taken them.
0001F484: Perhaps you were meant to stop them. Perhaps that is why I am here.
0001F485: I'd like to know more about the Nightmare.
0001F487: So can you tell me who... what you are?
0001F488: I don't know what that means.
0001F489: Corypheus and the Nightmare do an injustice to the world. You must stop them.
0001F48D: I am what the Maker made me. The question is: are you what the Maker made you, Inquisitor?
0001F48E: Yes, but are you her, or some kind of Fade-remnant of her, or a spirit imitating her?
0001F48F: Tell me of the Nightmare.
0001F490: I told you. I am helping you.
0001F491: Corypheus has helped it grow monstrous.
0001F492: After Haven, I hid here. I watched quietly, learned what I could, and searched for some way to help.
0001F493: Please tell me what you are.
0001F494: It is not simply fear. It is the terror you cannot remember, the horror your mind erases to protect you.
0001F495: Our world is never that simple. What if the answer is none of those things? Or all of them?
0001F4CD: Plot
0001F4CF: Custom
0001F4E4: Rainbow Tear
0001F4E5:
0001F4EE:
0001F521: The guards arrived in time, but I should've guessed the assassins would infiltrate the servants.
0001F522: Inquisitor!
0001F523: What happened here?
0001F524:
0001F525: The House of Repose decided to pay a visit.
0001F526:
0001F527: I want more guards on duty.
0001F528: Are you all right, Josephine?
0001F529: It won't happen again, Your Worship.
0001F52B: They only frightened me. It was all so sudden.
0001F52D: Only my duty, Ambassador.
0001F52E: I owe you everything, Sergeant.
0001F52F: Are you sure they didn't hurt you?
0001F530: They're clearly professionals.
0001F531: Let's not underestimate the league of professional murderers.
0001F532: Leliana assigned people to shadow me. They appear to have saved my life.
0001F534: I want a tighter watch. The House of Repose isn't our only enemy.
0001F535: I'll talk with the spymaster about these murderous louts. She'll find how they got in.
0001F555: Find a Sponsor for the Du Paraquettes
0001F556: Making the Du Paraquettes nobility is the key to stopping the assassination plot on Josephine's life. The first step is gaining them a noble sponsor. Countess Dionne is willing to help in exchange of news about her lover, Ellerly, a mage who went missing after the mage-templar war erupted.
0001F557: Leliana wants to send her spies to find the contract on Josephine's life. With the destruction of the physical contract, the House of Repose will have no reason to keep sending assassins after her. Infiltrating the House of Repose, however, will take time and possibly several lives.
0001F558: Destroying House of Repose's Contract
0001F559: Getting a Judge's Favor
0001F55A: Inquisitor:

We must have an Orlesian judge sign papers formally requesting we elevate the Du Paraquettes into nobility. I have approached Judge Auld, who's requested a party of Inquisition soldiers meet him in the Frostbacks for a hunting expedition. Some sort of rare spider—as big as a horse, the judge was telling me—lives inside the caves a few days west of Skyhold. He would like an honor guard who knows the mountains to show him the way.

Send some scouts and officers to accompany him, and Judge Auld will happily sign the paperwork we require.

Josephine
0001F55B: Ambassador Montilyet,

Forgive the late reply. Wonderful as it is to hear from you, I have just ridden from trouble in the Dales. The civil war has made managing my holdings even more difficult. It would be much easier if I had the ear of the Council of Heralds, but alas, fortune has left me poor in that regard.

The Inquisitor is always welcome at one of my humble fetes. I only regret that it may not be as grand as I would like. Please, dear lady, promise me you will warn {HerHis} Worship that my preoccupation will preclude a richer evening with my guests.

With deep regard,
Marquis Wiscotte
0001F55C: Speak with Minister Bellise at Party
0001F55D: Not recently.
0001F55E:
0001F55F: Do, when you have the time. There's... something there that might interest you.
0001F560: Have you been to your quarters lately, by chance?
0001F565: I'll miss all this at home. I'd say we should get our own Inquisition, but the uniforms would be tacky.
0001F568: I'll be returning to Tevinter once things have settled down. <i>If</i> they settle down.
0001F56B: It will be difficult to return to Tevinter after all this.
0001F570: Staying in the South could prove interesting. One's always warmest next to the fire.
0001F575: It will be difficult to leave. You've been a good friend, and that's rare.
0001F576:
0001F577: I imagine you're eager to be rid of me, and fair enough. Just a little longer then.
0001F578: I have a good friend here. You don't find those just lying about.
0001F579: You'll be deprived of my company, and I know what a hardship that must be.
0001F57A:
0001F57B: Such is my lot. Just a little longer then.
0001F57C: And leaving you? Most difficult of all. I'd almost rather let the Imperium rot.
0001F57D:
0001F580: There's no rush to leave right now. You've a few adventures in you yet.
0001F581:
0001F585: Not the <i>only</i> reason.
0001F587: That's the only reason you stayed?
0001F588:
0001F589:
0001F58A: What's to come, I wonder? My guess: a plague of bees.
0001F58B: What if your mother were actually here? Where would we be then?
0001F58C: It's true. You'd think I smelled of cabbages, the way they wrinkle their noses. It's of no concern, but thank you.
0001F58D: Not everyone's likely to be friendly, that's all I meant.
0001F58E: Thank you for coming.
0001F58F: But the night <i>is</i> still young.
0001F590: Picture me a young boy of five years, then. She certainly always has.
0001F591: Dancing with the evil magister, in full view of every noble in Orlais? How shocking.
0001F592: You say that now. If you can find me ten silk scarves, I've got a dance that will <i>really</i> shock them.
0001F593: I appreciate that you were willing to come here.
0001F594: Your mother could be here?
0001F595: Short one mage, after he's dragged out by his earlobe.
0001F596: I'm having difficulty picturing that.
0001F597: They'll live.
0001F598: And expose myself to all this exquisite finery and exotic wines? Such hardship.
0001F59C: Inquisitor. What an unexpected pleasure.
0001F5A0: I'm afraid I don't have any news.
0001F5A1:
0001F5A2: Now please forgive my hastiness, but I must read Ellerly's words. Maker keep you.
0001F5A3: Nothing yet.
0001F5A4: I see.
0001F5A5: Oh, my Ellerly! Oh, bless you.
0001F5A6: The Dionnes will sponsor the Du Paraquettes as a family deserving of a noble title, Inquisitor. You have my word.
0001F5A7: Here's a letter from Ellerly. He's safe with his family in the Dales.
0001F5A8: You must have had a long journey to the city. Might there be any news from the south?
0001F5A9: Your lover is safe.
0001F5AA:
0001F5AB: I am often in the marketplace, should anything noteworthy come to your attention.
0001F5AC: Greetings once more, Inquisitor. Have you happened to bring any news for me?
0001F63B: Don't see anyone waiting for us.
0001F63C: Maybe he left? You don't have what they want.
0001F63D: Could've just stayed in Skyhold if we were meeting no one.
0001F63E:
0001F63F: Probably saw you coming and left. You've a bit of a reputation, Inquisitor.
0001F640: Not going to show himself unless I bring Dorian? Or never here at all?
0001F656: Inquisitor,

It has been done. The House of Repose hid themselves well, but a small group of our agents destroyed the contract on Josephine's life… and also found some interesting information on future targets.

Josephine will not be happy we took this route, but I would rather suffer her displeasure than her passing.

Leliana
0001F658: <i>Letter to Countess Dionne:</i>

My dearest Lynette,

I was injured on the way back from the Conclave, when this insane war erupted between the apostates and the templars. I made it to a decrepit inn just before the gash on my leg turned into a fever. Fortunately, when the Inquisition's people found me, they sent for a proper healer. I owe them my life, I'm certain.

I'm told the Inquisition will deliver this letter to you, which is the first peace of mind I've had since the Conclave. Stay in the capital, my love, until I can come to you.

Yours always,
Ellerly
0001F659: Ellerly stood for the old Circle order. I will see if any of the loyalists gave him shelter.
0001F65B: Inquisitor:

Judge Auld has signed the papers we need to present the Du Paraquettes as nobility again. There is now only one step left: a royal minister must ratify them. Please come see me when you have a chance.

The judge passes on his compliments, by the way. Apparently the hunt was "a marvelous bit of sport" and our soldiers acquitted themselves bravely against something called a "screaming man-eater." The infirmary reassures me the injured will make a full recovery.

Josephine
0001F65C: The commander has kindly found some soldiers he can spare to accompany Judge Auld's hunting party.
0001F65D: Inquisitor:

I have the time and place of the marquis' party. You must find a way to speak with Minister Bellise privately, about ratifying the Du Paraquettes' return to nobility. It is the last step we need; she holds the success of this entire endeavor in her hands.

Josephine
0001F65E: The marquis is clearly fishing for an introduction to the council before you attend his party. I'll arrange one.
0001F687: Sit
0001F6A6: Plot
0001F6FF: Masterwork Reinforced Two-Handed Haft
0001F700: Masterwork Dense Pommel
0001F701: Ornate Battleaxe
0001F702: Jagged Battleaxe
0001F703: Firm Pommel
0001F704: Wrapped Two-Handed Haft
0001F705: Masterwork Reinforced Pommel
0001F706: Hossberg Twainer
0001F707: Blunt Pommel
0001F708: Inscribed Two-Handed Haft
0001F709: Decorative Two-Handed Haft
0001F70A: Decorative Pommel
0001F70B: Masterwork Fereldan Broadaxe
0001F70C: Anderfels Cleaver
0001F70D: Masterwork Engraved Two-Handed Haft
0001F70E: Dense Two-Handed Haft
0001F70F: Double-Bearded Axe
0001F710: Jagged Pommel
0001F719: Barbarian Battleaxe
0001F71A: Fereldan Broadaxe
0001F71B: Dense Pommel
0001F71C: Engraved Pommel
0001F71D: Slayer
0001F71E: Masterwork Engraved Two-Handed Haft
0001F71F: Arishok Battleaxe
0001F720: Solid Two-Handed Haft
0001F721: Ornate Two-Handed Haft
0001F722: Etched Battleaxe
0001F723: Bound Two-Handed Haft
0001F724: Refined Hossberg Twainer
0001F725: Masterwork Bladed Pommel
0001F726: Barbarian Lord Battleaxe
0001F727: Darkspawn Alpha Greataxe
0001F728: Wrapped Two-Handed Haft
0001F729: Wrapped Pommel
0001F72A: Balanced Battleaxe
0001F72B: Balanced Two-Handed Grip
0001F72C: Crown Pommel
0001F72D: Sten Battleaxe
0001F72E: Solid Two-Handed Haft
0001F72F: The Ardent Watcher
0001F730: Engraved Battleaxe
0001F731: Axe of the Dragon Hunter
0001F73E:
0001F73F: Engraved Pommel
0001F740: Bound Pommel
0001F741: Hayder's Razor
0001F742: Bladed Pommel
0001F743: Narrow Greatsword Grip
0001F744: Avvar Raider Greatsword
0001F745: Balanced Greatsword Grip
0001F746: Longbar Blade
0001F747: Wide Greatsword Grip
0001F748: Honor Guard Sword
0001F749: Valo-Kas Iss
0001F74A: Avvar Warlord Greatsword
0001F74B: Giant Pommel
0001F74C: Starfang
0001F74D: Masterwork Spiked Greatsword Grip
0001F74E: Raider Greatsword
0001F74F: First Inquisitor's Flame
0001F750: Butterfly Greatsword Grip
0001F751: Knight-Enchanter Greatsword
0001F752: Bassrath-Kata
0001F753: Curved Greatsword Grip
0001F754: Valo-Kas Eva
0001F755: Reinforced Pommel
0001F756: Thick Greatsword Grip
0001F757:
0001F758: Balanced Pommel
0001F759: Bell Pommel
0001F75A: Templar Greatsword
0001F75B: Sulevin Blade
0001F75C: Ornate Greatsword Grip
0001F75D: Bladed Greatsword Grip
0001F75E: Warlord Greatsword
0001F75F: Claymore
0001F760: Refined Greatsword
0001F76C:
0001F76D: So it's over. The battle's finally won. The Breach sealed and Corypheus dead.
0001F76E:
0001F76F:
0001F771: Masterwork Ornate Greatsword Grip
0001F772: Masterwork Jeweled Greatsword Grip
0001F773: Jeweled Pommel
0001F774: Masterwork Serrated Greatsword
0001F775: Wide Greatsword
0001F776: Fereldan Greatsword
0001F777: Balanced Greatsword
0001F778: Thick Greatsword Grip
0001F779: Sharp Pommel
0001F77B: Firm Greatsword
0001F77C: Engraved Pommel
0001F77D: Dual-Crescent Greatsword Grip
0001F77E: Masterwork Balanced Pommel
0001F77F: Firm Greatsword Grip
0001F780: Templar Greatsword
0001F781: Engraved Pommel
0001F782: Masterwork Engraved Greatsword
0001F783: Ornate Greatsword Grip
0001F787: And you think all's forgiven?
0001F788: You did good work.
0001F789: You played a big part. I won't forget it.
0001F78B: "Helped stop an ancient magister darkspawn." Not every Warden-Recruit gets to say that.
0001F78C: He's dead, and we're not. All things considered, good day.
0001F78E: I haven't forgotten your lie, Rainier. You think your part in this somehow absolves you?
0001F790: And we're alive.
0001F7AA: You gave me the chance to fight for something. Something good.
0001F7AB:
0001F7AD: Clearly it doesn't.
0001F7AE: You may never forgive me for what I did, but thank you anyway.
0001F7AF: So now that you've saved the world, what's next? Hoping to put it all back together?
0001F7B5: Someone has to fix things. Might as well be me.
0001F7B7: It's a tremendous task.
0001F7B8: It's going to take action, not hope.
0001F7B9: Might as well.
0001F7BA: Hope is useless.
0001F7BB: It'll be a huge undertaking.
0001F7BD: If anyone can do it, you can.
0001F7D4:
0001F7D5:
0001F7D8:
0001F89B: Keep Gate
0001F8C6: Let me know if you have any other questions. Otherwise, I'll meet you at Crestwood.
0001F8C7: Let me know if you have any other questions. Otherwise, I'll meet you at Crestwood.
0001F8D4: Hawke's Grey Warden ally should be inside that cave.
0001F8D5: Hawke's Warden pal should be inside that cave.
0001F8D6:
0001F8D7: That the cave where Hawke's Warden friend is squatting?
0001F8D8: Hawke and the Grey Warden should be inside that cave.
0001F8D9: Hawke's Warden friend should be inside that cave.
0001F8DA: Hawke and the Warden should be inside.
0001F8DB: Hawke's contact with the Wardens should be in that cave.
0001F8DC: Shall we see if Hawke and this Warden ally are waiting inside the cave?
0001F8DD: The Warden and Hawke should be inside that cave.
0001F8ED: Part of that expedition, maybe?
0001F8F0:
0001F902: I just hope she'll curb her habit of punching everything she doesn't like.
0001F903: But if I know Vivienne, she'll be crushing all naysayers under that well-shod heel.
0001FA26: Darkblade
0001FA27: Knife
0001FA28: Stiletto
0001FA29: Dagger
0001FA45: Witch Staff
0001FA46: Archmage Staff
0001FA47: Sentinel Staff
0001FA48: Seer Staff
0001FA49: Magister Staff
0001FA4A: First Enchanter Staff
0001FA4B: Masterwork Archon Staff
0001FA4C: Apprentice Staff
0001FA4D: Disciple Staff
0001FA4E: Apostate Staff
0001FA4F: Masterwork Witch Staff
0001FA50: Masterwork Mortalitasi Staff
0001FA51: Keeper Staff
0001FA52: Enchanter Staff
0001FA53: Battlemage Staff
0001FA54: Archon Fire Staff
0001FA55: Witch Fire Staff
0001FA56: Seer Fire Staff
0001FA57: Magister Ice Staff
0001FA58: Enchanter Fire Staff
0001FA59: Magister Fire Staff
0001FA5A: Disciple Lightning Staff
0001FA5B: Staff of Corruption
0001FA5C: Tempest
0001FA5D: Acolyte Lightning Staff
0001FA5E: Archmage Ice Staff
0001FA5F: Enchanter Lightning Staff
0001FA60: Blizzard's Path
0001FA61: Acolyte Fire Staff
0001FA62: Magister Lightning Staff
0001FA63: Acolyte Ice Staff
0001FA64: Disciple Ice Staff
0001FA65: Archmage Lightning Staff
0001FA8E: Quillback Leather
0001FA8F: Druffalo Hide
0001FA90: King's Willow Weave
0001FA91: Nevarrite
0001FA92: Plaideweave
0001FA93: Pyrophite
0001FA94: Veridium
0001FA95: Darkened Samite
0001FA96: Stormheart
0001FA97: Bronto Hide
0001FA98: Halla Leather
0001FA99: Lambswool
0001FA9A: Bear Hide
0001FA9B: Canine Leather
0001FA9C: Everknit Wool
0001FA9D: Infused Vyrantium Samite
0001FA9F: Dawnstone
0001FAA0: Serpentstone
0001FAA1: Blue Vitriol
0001FAA2: Red Hart Leather
0001FAA3: August Ram Leather
0001FAA4: Highever Weave
0001FAA5: Great Bear Hide
0001FAA6: Drakestone
0001FAA7: Samite
0001FAA8: Dales Loden Wool
0001FAA9: Fennec Fur
0001FAAA: Lazurite
0001FAB3: You must be connected to Xbox Live to access online features of the title.
0001FAB4: Online Connection
0001FAB5: Failed to connect to the Dragon Age server. Please try again later.
0001FAC7: {string}163739{/string}
0001FAC8: You have been disconnected from Xbox Live.
0001FAC9: You are disconnected from Origin. To connect to the Dragon Age servers, please log in to Origin and try again.
0001FAFA: {string}163742{/string}
0001FAFB: Connection to the Dragon Age server has been lost.
0001FAFD: The password entered is too long.
0001FAFE: A required field is empty.
0001FAFF: The password entered is too short.
0001FB00: The player is too young to create an Origin account.
0001FB01: An entered field has an invalid value.
0001FB02: An entered field is too short.
0001FB03: E-mail address field contains an unknown error.
0001FB04: The entered e-mail address is not valid.
0001FB05: E-mail address is too short.
0001FB06: An entered field is too long.
0001FB07: E-mail field is empty.
0001FB08: E-mail address is too long.
0001FB09: The password entered is not valid.
0001FB0A: The password field is empty.
0001FB19: The player is too young to play this game.
0001FB1A: {string}165616{/string}
0001FB1B: The country is invalid.
0001FB1C: If you wish me to speak of Orlesian fashion, I may be at a loss. Magical surprises I can handle.
0001FB1D: I can't predict you.
0001FB1E: Most people have trouble wrapping their heads around the idea.
0001FB1F: Thanks for the conversation.
0001FB20: You're a surprising person, Solas.
0001FB21: I appreciate you talking with me about it. And... not being most people.
0001FB22: They have flaws, but I try to understand them. You cannot change anything without understanding.
0001FB23: I'm not most people.
0001FB24: This campaign promises to be full of surprises.
0001FB25: I expected an apostate mage would hate templars.
0001FB26: The parental e-mail is invalid.
0001FB27: The server request timed out. Please try again later.
0001FB28: The re-entered password does not match.
0001FB2F: The Online Pass check failed. Please try again later.
0001FB30: Error
0001FB31: Terms of Service
0001FB32: Privacy Policy
0001FB33: Decline
0001FB34: Accept
0001FB3B: Continue
0001FB3D: Cancel and Turn Off Auto-Login
0001FB51: Salvage
0001FB82: Password
0001FB83: You must set up your Origin account before you can access online features. If you already had an EA account, it is now an Origin Account; all information, including your login and password, remain the same. If you don't already have an Origin account, please create one.
0001FB84: Password (repeat)
0001FB85: Create or Associate an Origin Account
0001FB86: E-mail Address
0001FB87: Enfolded Two-Handed Haft
0001FB88: Decorative Two-Handed Haft
0001FB89: Split Pommel
0001FB8A: War Hammer
0001FB8B: Sundering
0001FB8C: Legion of the Dead Maul
0001FB8D: Firm Round Pommel
0001FB8E: Mhemet's War Hammer
0001FB8F:
0001FB90: Etched Pommel
0001FB91: The Whale
0001FB92: Masterwork Etched Pommel
0001FB93: Round Pommel
0001FB94: Dense Two-Handed Haft
0001FB95: Merkel's First
0001FB96: Notched Two-Handed Haft
0001FB97: Sata-Kas Iss
0001FB98: Masterwork Spiked Pommel
0001FB99: Masterwork Inscribed Pommel
0001FB9A: Masterwork Firm Two-Handed Haft
0001FB9B: Smash
0001FB9C: Brute Hammer
0001FB9D: Firm Two-Handed Haft
0001FB9E: Barbarian Maul
0001FB9F: Punisher
0001FBA0: Sledgehammer
0001FBA1: Masterwork Inscribed Two-Handed Haft
0001FBA2: Miniature Pommel
0001FBA3: Superb Dwarven Rock-Crusher
0001FBAC: Equip Potions
0001FBAD: Potion Belt
0001FBB5: Select which potions to take on the next journey.
0001FBDA: Enter the password for your Origin account (or a new password if you are creating a new account).
0001FBDB: Confirm the password entered previously.
0001FBDC: Enter the e-mail address of your Origin account or an address for creating a new account.
0001FBE2: {CUSTOM0}<br />{CUSTOM2}<br />{CUSTOM3}<br />{CUSTOM5}<br />{CUSTOM6}
0001FBE3: Use {CUSTOM0}
0001FBE4: Attack My Target
0001FBE5: Come to Me
0001FBE6: Move to Point
0001FBE7: Hold Position
0001FBE8: Quick Heal
0001FBEA: Capturing Caer Bronach
0001FBEB: Take back Caer Bronach.
0001FBED: Bandits known as the Highwaymen have occupied Caer Bronach. Without the fortifications of this legendary keep for protection, the villagers of Crestwood and surrounding area are left exposed to undead plaguing the region.
0001FBF1: I'm interested in what you told me of yourself and your studies. If you have time, I'd like to hear more.
0001FBF2: I'd like to hear more about what you saw in your exploration of the Fade.
0001FBF3: Tell me more of yourself.
0001FBF4: Tell me about your journeys.
0001FBF8: Cost: {CUSTOM0}
0001FBFC: Masterwork Firm Pommel
0001FBFD: Wrapped Pommel
0001FBFE: War Hammer
0001FBFF: Bladed Pommel
0001FC00: Condensed Two-Handed Haft
0001FC01: Pointed Maul
0001FC02: Bound Two-Handed Haft
0001FC03: Etched Pommel
0001FC04: Dwarven Maul
0001FC05: Lionhead Maul
0001FC06: Masterwork Engraved Two-Handed Haft
0001FC07: Masterwork Dwarven Maul
0001FC08: Ornate Pommel
0001FC09: Sata-Kas Iss
0001FC0A: Masterwork Ornate Two-Handed Haft
0001FC0B: Rugged Two-Handed Haft
0001FC0C: Masterwork Stretched Pommel
0001FC0D: Notched Two-Handed Haft
0001FCBC: Battlemage Staff
0001FCBD: Dragon Staff Blade
0001FCBE: Thin Staff Grip
0001FCBF: Disciple Staff Blade
0001FCC0: Blunt Staff Edge
0001FCC1: Spiked Staff Grip
0001FCC2: Thorny Staff Grip
0001FCC3: Hilted Staff Grip
0001FCC4: Masterwork Qunari Staff Blade
0001FCC5: Enchanter Staff Blade
0001FCC6: Dense Staff Grip
0001FCC7: Split Staff Grip
0001FCC8: Rugged Staff Grip
0001FCC9: Wrapped Staff Grip
0001FCCA: Acolyte Staff Blade
0001FCCB: Masterwork Notched Staff Grip
0001FCCC: Inscribed Staff Grip
0001FCCD: Adorned Staff Grip
0001FCCE: Curved Staff Grip
0001FCCF: Ornate Staff Blade
0001FCD0: Notched Staff Grip
0001FCD1: Witch Staff Blade
0001FCD2: Masterwork Archon Staff Blade
0001FCD3: Acolyte Staff Blade
0001FCD4: Apostate Staff Blade
0001FCD5: Battlemage Staff Blade
0001FCD6: Masterwork Battlemage Staff Grip
0001FCD7: Masterwork Magister Staff Blade
0001FCD8: Your profile does not have the correct permissions to access Xbox Live functionality.
0001FCD9: Memorial
0001FCDA: Warden Constable Valdan Dace
Warden Anika Torsig
Warden Bhartol Arn
Warden Kerrika
Warden Durnan Aeducan
Warden Tamas Gavorn

Paragons among Wardens, brothers and sisters: we honor your sacrifice.
0001FCDB: Masterwork Battlemage Staff Blade
0001FCDC: Thorny Staff Grip
0001FCDD: Notched Staff Grip
0001FCDE: Ironbark Staff Grip
0001FCDF: Bare Staff Grip
0001FCE0: Superior Enchanter Staff Blade
0001FCE1: Masterwork Imbued Staff Grip
0001FCE2: Apostate Staff Blade
0001FCE3: Disciple Staff Blade
0001FCE4: Acolyte Staff Blade
0001FCE5: Sentinel Staff Blade
0001FCE6: Thin Staff Grip
0001FCE7: Keeper Staff Blade
0001FCE8: Magister Staff Blade
0001FCE9: Enchanted Staff Grip
0001FCEA: Wrapped Staff Grip
0001FCEF: {CUSTOM2}<br /><br />{CUSTOM6}
0001FD15: Log In
0001FD16: Dragon Age Keep
0001FD17: Griffon Wing Keep
0001FD2E: Keep
0001FD2F: Active Quest
0001FD30: Town
0001FD31: Undiscovered
0001FD32: Player
0001FD33: Dungeon
0001FD34:
0001FD35: Fade Rift
0001FD36: Crafting
0001FD37: Task
0001FD38: Minigame
0001FD39: Quest
0001FD3A: Astrarium
0001FD3B: Merchant
0001FD3C: Camp
0001FD3D: Point of Interest
0001FD3E: Location
0001FD3F: Hazard
0001FD40: Operation
0001FD41: Area Exit
0001FD42: Landmark
0001FD57: Experience Reward
0001FD58: Damage Multiplier
0001FD59: Experience Reward Multiplier
0001FD8A: Need something? I am, as ever, your humble servant.
0001FD99: Not connected to the Dragon Age server. Connect to access multiplayer mode and the Dragon Age Keep website, to make decisions from Dragon Age: Origins and Dragon Age II, and upload Dragon Age: Inquisition campaign progress.
0001FDB6: She's quite a driven woman. I'm eager to see what she does.
0001FDB7: Connecting to the Dragon Age servers...
0001FDB8: The password for this Origin account is incorrect.
0001FF00: Extras
0001FF01: Load AutoSave
0001FF02: Options
0001FF03: Load
0001FF04: Returned to Menu
0001FF05: Quit
0001FF06: New Game
0001FF07: Downloadable Content
0001FF08: Multiplayer
0001FF0E: I'll meet you at Crestwood.
0001FF0F: I'll meet you at Crestwood.
0001FF10: Place Inquisition Flag
0001FF34: There is more than one Warden-Commander. Each oversees a region, most often a single nation.
0001FF36: What of the Hero of Ferelden?
0001FF37: You said that Clarel was Warden-Commander. I thought that the Hero of Ferelden led the Wardens.
0001FF5D: What of the Hero of Ferelden?
0001FF61: There is more than one Warden-Commander. Each oversees a region, most often a single nation.
0001FF66: You said that Clarel is Warden-Commander. I thought that the Hero of Ferelden led the Wardens.
00020002: Ancestral Shield of Lydes
00020020: All the better to distinguish him from "that other one," yes.
00020021: Don't think there aren't a number of female magisters who bristle at that. Why can't they be Divine, after all?
00020022: Same reason you never see a man on the Sunburst Throne. Because that's how it's always been done. Excellent reasoning.
00020023: Your Divine is male?
00020024: So... the Imperial Divine is <i>always</i> a man?
000200B0: Polish
000200B1: Russian
000200B2: Japanese
000200B3: Spanish
000200B4: French
000200B5: Brazilian Portuguese
000200B6: English
000200B7: German
000200B8: Italian
000200D1: The problem is that what's permitted only gets you so much power. And what if you need more? You always need more.
000200D2: It just seems... so much of what you say about the Imperium is entirely negative.
000200D3: We are laden with history and culture—Tevinter is where Thedas truly began, remember.
000200D4: What's considered actual blood magic in Tevinter?
000200D5: If I truly believed my homeland was beyond all hope, I wouldn't miss it so much.
000200D6: But why do you care?
000200D7: We treasure our past and preserve it. You can walk down a side street and find nothing built during the modern ages.
000200D8: What do you call it?
000200D9: Of course, what people call blood magic here and what <i>we</i> consider blood magic are two different things.
000200DA: It might sound that way. For all our faults, my people have many virtues.
000200DB: Blood magic isn't inherently dangerous. Using your own blood or that of a willing participant? What's the harm?
000200DC: That's where we get into sacrifices and demon-summoning. None of that is done—not officially.
000200DD: And, despite appearances, we care. Deeply. About everything. We have no reserve, not in war and not in love.
000200FC: No? Why not?
00020121: Once Corypheus is defeated, when this is over... I'd like to talk about it more. If you would.
00020122: Sweet Maker, next you'll be making calf eyes at puppies.
00020123: It's not a hat.
00020124: I... don't know what the future holds. For us or anything. That's my honest answer.
00020125:
00020126: You joke. One day they'll write books about you. Boring ones that will get it all wrong. Just watch.
00020127: The Inquisitor is wearing the serious hat today, I see.
000201B6: Weird, but good for you.
000201B7: I gather you didn't spend your entire life dreaming.
000201B8: Well, it's not the worst reason I've heard to go out and enjoy life.
000201B9: No, eventually I was unable to find new areas in the Fade.
000201BA: I wish you luck.
000201BB: Second, the Fade reflects and is limited by our imaginations. To find interesting areas, one must be interesting.
000201BC: I learned how to control my dreams with full consciousness. There was so much I wanted to explore.
000201BD: Why?
000201BE: But as I slept, spirits of the Fade showed me glimpses of wonders I had never imagined.
000201BF: Two reasons. First, the Fade reflects the world around it. Unless I traveled, I would never find anything new.
000201C0: That's unnatural.
000201C1: The only reason you live your life is to be able to see more of the Fade?
000201C2: I hope that works.
000201C3: Clearly, you woke up.
000201C5: Yes.
000201C6: You train to flick a dagger or an arrow to its target. The grace with which you move is a pleasing side benefit.
000201C7: You have chosen a path whose steps you do not dislike because it leads to a destination you enjoy. As have I.
000201C8: That's no way to live.
000201C9: You strengthen your body to deliver and withstand punishment. The muscles are an enjoyable side benefit.
000201CA: You train your will to control magic and withstand possession. Your indomitable focus is an enjoyable side benefit.
000201D6: Inquisitor... that is why I joined, not why I stayed.
000201D7:
000201D8: I joined the Inquisition because we were all in terrible danger.
000201D9: If our enemies destroyed the world, I would have nowhere to lay my head while dreaming of the Fade.
000201DA: If Corypheus destroyed the world, I would have nowhere to lay my head while dreaming of the Fade.
000201DB: Is this why you joined the Inquisition?
000201DC:
000201DD: Is that why you're here?
000201DE: Ah.
000201DF: How so?
000201E0: I am glad to hear it. In truth, I have enjoyed experiencing more of life to find more of the Fade.
000201FF: Thank you. In truth, I have enjoyed experiencing more of life to find more of the Fade.
0002021C: Presumably. I have yet to see it dominated. I imagine that the sight would be... fascinating.
0002021D: You find the muscles enjoyable?
0002021E: Ah.
0002021F: I meant that you enjoyed having them, presumably.
00020220: You like my side benefits?
00020222: But... yes, since you asked.
00020223: Some of my fondest memories were found in crumbling cities long picked dry by treasure seekers.
00020224:
00020225: So you're suggesting I'm graceful?
00020226: Indomitable focus?
00020227: No, I am declaring it. It was not a subject for debate.
00020228: Hmm.
00020246: This roadway was created by Royal Order of King Kelgak to link the Great Thaig of Aeducan with the Soaring Thaig of Gundaar. It pleases these cities to join these roads with a Hall in the middle, and to dedicate that Hall to Paragon Hekkat, who discovered Principles of Nature that let us build structures of unheard-of height and astounding breadth.

Let his renown be as eternal as the Stone he shaped.

—Inscription on a plaque found on an abandoned dwarven road beneath Crestwood
00020247: The Lost Outpost Plaque
000202CB: Split-Blade Dagger
000202CC: Sacrificial Dagger
000202CD: Chalice Dagger Grip
000202CE: Balanced Dual-Blade Grip
000202CF: Pointed Dagger Grip
000202D0: Wave Blade
000202D1: Ornate Dagger Grip
000202D2: Masterwork Dual-Blade Slicer
000202D3: Balanced Dagger Grip
000202D4: Balanced Dagger
000202D5: Masterwork Ornate Dagger Grip
000202D6: Masterwork Mabari Grip
000202D7: Masterwork Dual Curved Blade
000202D8: Three-Edged Dagger Grip
000202D9: Andraste's Grasp
000202DA: Dense Dual-Blade Grip
000202DB: Masterwork Crow Blade
000202DC: Curved Dagger
000202DD: Firm Dual-Blade Grip
000202DE: Pointed Dual-Blade
000202DF: Dual-Curved Blade
000202E0: Ribsplitter
000202E1: Rugged Dagger
000202E2: Dual Spike-Blade
000202E3: Edged Dual-Blade Grip
000202E4: Masterwork Dagger Grip
000202E5: Crow Dual-Blade
000202E6: Some slaves are treated poorly, it's true, but do you honestly think inescapable poverty is better?
000202E7: I suppose not, no.
000202E8: Well, we don't have slaves in the South.
000202E9: Not personally, but my family does and treats them well. Honestly, I never thought much about it until I came south.
000202EA: "Treated poorly"?
000202EB: It's not like that here.
000202EC: Is that what you call it? "Treated poorly"?
000202ED: But I suspect you don't know, either, nor should you believe that every tale of Tevinter excess is the norm.
000202EE: You think people choose to be poor and oppressed? I doubt it.
000202EF: You think slaves like it that way? Don't be ridiculous.
000202F0: You're saying they like it?
000202F1: That's it? You don't question it?
000202F2: I don't know what it's like to be a slave, true. I never thought about it until I saw how different it was here.
000202F3: I suppose not.
000202F4: In the South you have alienages, slums both human and elven. The desperate have no way out.
000202F5: Abuse heaped upon those without power isn't limited to Tevinter, my friend.
000202F6: Anyone who talks about the Imperium mentions slavery. It's the center of the slave trade.
000202F7: That's a terrible attitude.
000202F8: I didn't say they <i>like</i> it. It's all most of them know.
000202F9: What about slavery?
000202FA: And? Did you have slaves?
000202FB: Ah. That is true.
000202FC: At least they're free. They don't have slavery forced on them.
000202FE: Back home, it's... how it is? Slaves are everywhere. You don't question it. I'm not even certain many slaves do.
000202FF: At least they have a choice.
00020300: Back home, a poor man can sell himself. As a slave, he could have a position of respect, comfort, and could even support a family.
00020301: Elven Cleaver
00020302: Assassin Blade
00020303: Darkspawn Sickle
00020304: Sacrificial Dagger
00020305: Agony
00020306: Stiletto
00020307: Antivan Chopper
00020308: Blade of Red Birth
00020309: Carta Fang
0002030A: Edged Dual-Blade Grip
0002030B: Gift of the Talons
0002030C: Antivan Dual-Blade
0002030D: Hook Blade
0002030E: Snake Blade
0002030F: Reinforced Dagger
00020310: Three-Edged Dagger Grip
00020311: Grey Warden Dual-Blade
00020312: Firm Dual-Dagger Grip
00020313: Army Dirk
00020314: Crescent Slicer
00020315: Dalish Slasher
00020316: Masterwork Stiletto
00020317: Carta Talons
00020318:
0002031B: They don't use lyrium?
0002031C: Ha! As if there'd be any left for them.
000203A0: <font>{CUSTOM0} {CUSTOM1}</font>
000203B8: Spirits are not your friends.
000203B9: I'm not arguing this.
000203BA: Wisdom and Purpose?
000203BB: Yes. Spirits are people.
000203BC: And if your mind is free of corrupting influences? If you understand the nature of the spirit? They can be fast friends.
000203BD: I... thank you. Few are willing to entertain such a notion.
000203BE: You trust these spirits not to possess you the first time you accidentally make a wish?
000203BF: I'm certain you have some rhetorical trick ready to counter anything I say.
000203C0: That's just it. In the Fade, I see reflections created by spirits who react to the emotions of the warriors.
000203C1: Perhaps Loghain could tell you more, yet even that is just another perspective.
000203C3: They rarely seek this world. When they do, their natures do not often survive exposure to the people they encounter.
000203C4: I hadn't thought about it that way, but I see your point.
000203C5: It is the Fade. They are all real.
000203C6: It's likely. I've had a lot of time to discuss the question with people. Or "spirits," if you prefer.
000203C7: One moment, I see heroic Wardens lighting the fire and a power-mad villain sneering as he lets King Cailan fall.
000203C8: Anyone who can dream has the potential. Few ever try. My friends comforted me in grief and shared my joy.
000203C9: A living body.
000203CA: I'm impressed that you could become friends with spirits.
000203CB: You've thought about this.
000203CD: Technically your mother created your body, with some help from your father, one assumes.
000203CE: Can they be your friends?
000203CF: Which battlefields?
000203D0: The best are the battlefields. Spirits press so tightly on the Veil that you can slip across with but a thought.
000203D1: Tell me what happened!
000203D2: You need a body to be real.
000203D3: Just as Leliana was shaped by contact with Divine Justinia, as those who serve the Inquisition are shaped by you.
000203D4: I don't know of any spirits by those names.
000203D5: Meaning?
000203D6: The next, I see an army overwhelmed and a veteran commander refusing to let more soldiers die in a lost cause.
000203D7: If I change your mind in this conversation, does that mean you're no more real than a spirit?
000203D8: When I asked if you were with anyone, I meant other people.
000203D9: A pity you did not ask Alistair earlier, yet even that would have been but another perspective.
000203DA: Those are demon names.
000203DC: The Fade reflects the minds of the living. If you expect a spirit of wisdom to be a pride demon, it will adapt.
000203DD: Well, yes, but they're people.
000203DE: They were not demons for me.
000203DF: Ah, of course.
000203E1: Is Cassandra defined by her cheekbones and not her faith? Varric by his chest hair and not his wit?
000203E2:
000203E3: They're not defined by their bodies, but they do <i>have</i> bodies. You need one to be a person.
000203E4: A demon possessing a corpse has a body.
000203E5: Do you trust your friends not to turn on you?
000203E6: A pity you did not ask Loghain earlier, yet even that would have been but another perspective.
000203E7: You're saying that you became friends with pride and desire demons?
000203E8: And you can't tell which is real?
000203E9:
000203EA: A demon possesses a living mage to become an abomination.
000203EB: Wisdom and purpose are too easily twisted to pride and desire.
000203EC: Ah. "People," as opposed to spirits. We are flesh and blood, so we are real.
000203EF: Spirits of wisdom, possessed of ancient knowledge, happy to share what they had seen.
000203F0: Anyplace in particular?
000203F1: That's amazing.
000203F2: I saw Alistair and the Hero of Ferelden light the signal fire... and Loghain's infamous betrayal of Cailan's forces.
000203F3: I've heard the stories. It would be interesting to hear what it was really like.
000203F4: Are people only people because they are flesh and blood?
000203F5: Spirits of purpose helped me search. Even wisps, curious and playful, would point out treasures I might have missed.
000203F6: Spirits lack free will.
000203F7: On occasion, yes.
000203F8:
000203F9: You know what I mean.
000203FA: I dreamt at Ostagar. I witnessed the brutality of the darkspawn and the valor of the Fereldan warriors.
000203FB: Perhaps Alistair could tell you more, yet even that is just another perspective.
000203FC:
000203FD: They didn't make that body. They just took it over.
000203FE: Yet because they exist without form as we understand it, the Chantry declares that spirits are not truly people.
000203FF: Spirits are bound by their nature. You said it yourself. They're shaped by contact with real people.
0002040C: That should be... well.
0002040D: That isn't quite an answer, either.
0002040E: I try... and that isn't quite an answer.
0002040F: I enjoy getting to know you.
00020410: I look forward to helping you make new friends.
00020411: You have an interesting way of looking at the world, Solas.
000204F3: Offline
000204F4: Connecting
000204F5: Online
0002055A: This account has been banned from this game's online features.
0002055B: This account has been disabled or deactivated.
0002059D:
0002059E: You continue to surprise me. All right, let us talk... preferably somewhere more interesting than this.
0002066A: No. Consider that one more rule you have effortlessly broken in your rise to power.
0002066B: On a number of levels.
0002066C: I apologize. The kiss was impulsive and ill considered, and I should not have encouraged it.
0002066D:
0002066E: I had some odd dreams. Very odd dreams.
0002066F:
00020670: Liked how it ended, though.
00020671: Or, for that matter, <i>doing it</i> in the Fade.
00020672: I had no idea that the Anchor would allow you to dream with such focus. It is truly remarkable.
00020673: Sleep well?
00020674: But I am reasonably certain we are awake now, and if you wish to discuss anything, I would enjoy talking.
00020675: With very odd people in them, for that matter.
00020676: Do you regularly talk to people in dreams?
00020677: That was strange.
00020678:
00020679: I've never done anything like that before.
0002067A: <i>(Laughs.)</i>
0002067B:
0002067C:
0002067D: Since you went to the trouble of finding me in your sleep, it was worth the effort of doing something interesting.
0002067E: Still better than the dream where I'm standing naked in front of the war table.
0002067F: That was incredible.
00020680:
00020681: I will take that as a compliment, given that you include yourself. Remember, you came looking for me.
00020682: When I asked to talk to you, I didn't think we'd be doing it in the Fade.
00020683:
00020684: That was... I don't know.
00020685: And yet you did.
00020686: Are you not interested?
00020687: You say that, but you're the one who started with tongue.
00020688: I'm sorry.
00020689: Solas, I thought you were interested. If I misread you, I apologize.
0002068A: You did kiss me back. If I'm pressuring you...
0002068E: Oh, does it not count if it's only Fade-tongue?
0002068F: No, you're not. I am perhaps pressuring myself.
00020690: I did no such thing.
000207E8: Exit to the Western Approach
000207FE: Stop the Venatori.
000207FF: A Tevinter Relic Hunt
00020802: A group of Venatori are raiding the Still Ruins under the Western Approach. Whatever lies inside was important enough to protect with a barrier.
00020805: Leliana is ready to report in. Return to the war table for a reward.
00020806: Josephine is ready to report in. Return to the war table for a reward.
00020807: Cullen is ready to report in. Return to the war table for a reward.
00020808: Power
00020840: No, you have no need to apologize. I...
00020841: We'll stop them. I promise.
00020842: Thank you. I am not often thrown by things that happen in dreams.
00020843: I'll risk it.
00020844: I know. I'm glad we could end this madness before it started.
00020845: It's okay. We stopped them.
00020846: Thank you. I appreciate that... and I will always remember a surprising moment stolen in a dream.
00020847: Take all the time you need.
00020848: Thank you. I've been on my own for so long. It's difficult to get used to having the support of others.
00020849: I... may be, yes. If I could take a little time to think. There are... considerations.
0002084A: I'm willing to take that chance, if you are.
0002084B: It has been a long time, and things have always been easier for me in the Fade.
0002084C: Then let's end it.
0002084D: Agreed. Best simply to be friends.
0002084E: They won't succeed. We're going to stop them together.
0002084F: I am not certain this is the best idea. It could lead to trouble.
0002089D:
0002089F: Can I ask about the talks?
000208A0: I want to know more about the peace talks.
000208A1: I want to know more about you.
000208A2: I have learned some things.
000208A3: I had a question about you, Briala.
000208A5: You might be interested in what I've found.
000208A7: A sign-in change has occurred.
000208B0: The game client has disconnected.
000208B1: You do not have all the required content needed to play.
000208B2: If Celene were killed, what would happen to your plans?
000208B3: What if the empress is killed?
000208EB: Our chosen replacement was sentenced in Thom Rainier's stead. So far the world knows, Rainier met his death at dawn. My agents will maintain the deception, silencing all rumors. The real Rainier is in our custody.

Leliana
000208EC: Our soldiers demanded that Val Royeaux's guards lay down their arms. Few did. Blood was shed. I hope this man was worth the price. He awaits your judgment.

Cullen
000208ED: The dispensation came, few questions asked. What passed in Halamshiral is fresh in their minds. Rainier awaits your judgment.

Josephine
00020915: The connection to the Dragon Age servers was lost.
00020975: I would be happy to share it with you.
00020976: Tell me about spirits.
00020977: Tell me about the old memories you found in the Fade.
00020978: A momentary lapse in judgment. As you are now seeing someone else, we may comfortably leave it in the land of dreams.
00020979: Tell me about old memories.
0002097A: Tell me about the old ruins you explored.
0002097B: The primal music shook the ground. These savage unwashed warriors carried harmonies no Chantry choir has mastered.
0002097C: Tell me about a spirit you encountered.
0002097D: Though their cause was all but hopeless, they sang songs that made the spirits weep.
0002097E: I saw a savage human horde go marching toward the battlefront. They sang a soldier's hymn to keep formation.
0002097F: Tell me about old ruins.
00020980: I think I have shared everything of note. I should spend some time encountering more stories.
00020981:
00020985: I found the ruin of Barindur, a lost Tevinter city buried deep beneath a dead and barren wasteland.
00020986: The Matchmaker, so I called her. That small village never knew its luck.
00020987: I met a friendly spirit who observed the dreams of village girls as love first blossomed in their adolescence.
00020988: Volcanic ash had sealed it tight. In one dark moment, every living creature in the city seared and smothered.
00020989: With subtlety, she steered them all to village boys with gentle hearts who would return their love with gentle kindness.
0002098A: They were statues in the ashes, like a mold made to recall the lost.
000209C3: Dwarven Coffin
000209F6: I was in Ferelden, on my own like always.
000209F7: Your role in the Blight?
000209F8: Where were you during the Blight?
000209F9: Quietly killed my fair share of darkspawn, too.
00020A12: There are spirits hovering by the Veil to observe the thrones of powerful nations. The machinations, betrayals...
00020A13: In any event, Gaspard should be a steadfast ally, and Briala will keep him in check... and look after the elves.
00020A14: We needed the elves.
00020A15: I liked it. The Inquisition gets a valuable ally, and perhaps your people will get better treatment in Orlais.
00020A16: How will mages be treated better?
00020A17:
00020A18: Is Briala's fate a problem?
00020A19: No?
00020A1A: Sadly, as the Inquisitor, it is unlikely you will live without further courtly machinations.
00020A1B:
00020A1C: Glad you liked it.
00020A1D: Oh. Well, never... directly, of course. An elven apostate is rarely invited to speak with empresses and kings.
00020A1E: My people?
00020A1F: If I go the rest of my life without ever dealing with the Great Game again, I will die happy.
00020A20: What?
00020A21: And always fascinating.
00020A22:
00020A23:
00020A24: It worked out for everyone.
00020A25:
00020A26: I'm pleased you had a good time.
00020A27: The Inquisition needs help wherever it can find it. Your people had better come through for us.
00020A28:
00020A29: I hope Briala is able to use her position to help your people.
00020A2A: Briala brought it on herself, Solas. I did what had to be done.
00020A2B: You miss court intrigue? When were you at court?
00020A2C:
00020A2D:
00020A2E: And motivation is where great things happen.
00020A2F: You've seen this before?
00020A30: I'm sorry about Briala.
00020A31: Political gambits, broken promises, half-truths? It is a palace full of motivation.
00020A32:
00020A33:
00020A34: I hope you know that I didn't turn over Briala lightly. If I'd had another option...
00020A35: Why would I disapprove of... oh, because we're both elves?
00020A36: But, from the Fade, I have watched dynasties form and empires crumble. It is sometimes savage, sometimes noble.
00020A37:
00020A38: How would helping Briala help...
00020A39: I didn't like it.
00020A3A: In any event, Celene should now be a steadfast ally, and Briala as well, thanks to your efforts on her behalf.
00020A3B: Oh, you mean elves!
00020A3C: Am I sensing concern over how we dealt with Briala?
00020A3D: I hope it helps the elves.
00020A3E:
00020A3F: In any event, Celene should now be a steadfast ally, especially after helping her neutralize Briala.
00020A40: In any event, Gaspard should be a steadfast ally, especially after delivering him both Celene and Briala.
00020A41:
00020A42: All right?
00020A43: I'm sorry, I was confused. I do not consider myself to have much in common with the elves.
00020A44: Unless the rest of your life is very short, in which case I doubt you will die happy.
00020A45: I'm not sorry about Briala.
00020A46: Grey Warden Leader
00020A7C: These are parents concerned about the welfare of their son. How could I not do whatever possible?
00020A7D: No, thankfully. It's nothing like that.
00020A7E: I would speak to the young man myself, but... he does not care for me.
00020A7F: Why are you in contact?
00020A80: But... does it not lead to a greater kindness if there is potential for reconciliation?
00020A81: They don't want Dorian to know? That seems odd.
00020A82:
00020A83: I'm suggesting nothing. I'm only curious whether you know of his... situation.
00020A84: Somewhere private. Away from Skyhold, but not in Tevinter.
00020A85: Familiar? We've never met, if that's what you're suggesting.
00020A86: I pray that isn't the case, but if it is, you are far better equipped than I to respond to such treachery.
00020A87: That did occur to me. What if it is a plot of those mages... the Venatori?
00020A88: Another reason to put this in your hands, Inquisitor.
00020A89: And you want him gone.
00020A8A: Why would his family contact you?
00020A8B: If there is any chance of success in this, it behooves us to act.
00020A8C: Yet they are remorseful for whatever came before. This is a chance for dialogue.
00020A8D: I'll see what I can do.
00020A8F: The family will send a retainer to meet the young man at the Redcliffe tavern to take him onward.
00020A90: We've never met.
00020A91: Why would they contact you?
00020A92: Just what kind of "meeting" do they have in mind?
00020A93: Since you seem to be on good terms with the young man, I'd hoped...
00020A94: This is legitimate?
00020A95: I'll think about it.
00020A96: Yes, I believe you're correct.
00020A97: They've asked to arrange a meeting. Quietly, without telling him. They fear it's the only way he'll come.
00020A98: He's mentioned his family. They don't appear to be on good terms.
00020A99: I shall pray for your success... and the young man's happiness. That's all we can hope for, is it not?
00020A9A: So would I, although I suspect there's more to it than either of us understands.
00020A9B: What happens if Dorian doesn't agree?
00020A9C: You make them nervous, I think. They don't understand why he's with the Inquisition. They want him to come home.
00020A9D: There is deceit in bringing the young man to this meeting without his foreknowledge, I know.
00020A9E: Hopefully that would be the end of it. If not... well, that's why you should be there.
00020A9F:
00020AA0: Bless you, Inquisitor.
00020AA1: I've never spoken to Dorian about his past.
00020AA2: They believe the young man would refuse, and the letter implies he'd have cause.
00020AA3: If you think I'm going to trick Dorian into meeting his family...
00020AA4: <i>(Sighs.)</i> I feared you might say that.
00020AA5: The family sent a letter describing the estrangement from their son and pleading for my aid.
00020AA6: I believe they just want to talk, to understand why Dorian felt he had to come here.
00020AA7: They're not on good terms.
00020AA8: I... admit his presence here makes me uncomfortable, Inquisitor, but my feelings are of no importance.
00020AA9: Because they don't know you, Inquisitor. I'm not of the Imperial Chantry, but they know what I represent.
00020AAA: Why exactly would you be contacting Dorian's family?
00020AAB: They don't want to tell him?
00020AAC:
00020AAD: Thus I come to you. If any good can come of this, we must try.
00020AAE: I'm not going to trick Dorian.
00020AAF: If you have reservations about his presence here, I share them, but this is another matter.
00020AB0: I have been in contact with his family: House Pavus, out of Qarinus. Are you familiar with them?
00020AB1: Worried parents?
00020AB2: I'd be worried, too, if my son ran off to join some gauche foreigners on a crusade.
00020AB3: I pray you change your mind, Inquisitor. Perhaps their letter will persuade you.
00020AB4: I didn't contact them, Inquisitor. They contacted me.
00020AB5: If this is what it seems, and it works out, it might be better for all concerned.
00020AB6: If he truly does not wish this reunion, he can always end the matter there.
00020AB7: I imagine you'd be relieved to see him gone.
00020AB8: Are you sure this isn't some kind of trap? I mean, the secrecy...
00020AB9: I've no time for this.
00020ABA: And if he doesn't agree?
00020ABB: What kind of "meeting"?
00020ABD: I have better things to do than arrange family reunions.
00020ABE: No, not at all.
00020AE4: She didn't impress me.
00020AE5: We who knew her, even briefly, have the luxury of looking deeper. To judge her strengths and flaws...
00020AE6: As for the elves of Orlais, Briala did what she could. She was an admirable woman, even if her gambit failed.
00020AE7: You are an elf, and a powerful mage as well. Have you ever considered trying to help your people?
00020AE8: The world at large will judge her on success or failure alone.
00020AE9: ...instead of just seeing a pair of pointed ears.
00020AEA: As for the elves of Orlais, I believe Briala is doing quite well on their behalf. She is an admirable woman.
00020AEB: If she were more admirable, she wouldn't have failed.
00020AEC: <i>You're</i> an admirable man. Not many people know who they are the way you do.
00020AED: No, they are not.
00020AEE: I still want to help them.
00020AEF: You <i>should</i> consider it.
00020AF0: A good question.
00020AF1: Briala had a perfect plan, if you wanted everyone to kill each other. I'm trying to avoid that.
00020AF2:
00020AF3: Your people have lost so much of their history and culture. To not even think of yourself that way...
00020AF4: Who, then?
00020AF5: Who <i>do</i> you have much in common with? Who are your people?
00020AF6: I joined the Inquisition to save the world. Regardless of who "my people" are, this was the best way to help them.
00020AF7:
00020AF8: That's tragic.
00020AF9: I admire <i>you</i>.
00020AFA: I agree.
00020AFB: Even if we couldn't help Briala, I hope we can make life better for Orlesian elves.
00020AFC: I think of myself as "me." That's all I've ever needed.
00020AFD: She was short-sighted.
00020AFE: Nor should you. You're not defined by the shape of your ears. They're not your people.
00020AFF: How? By attacking Orlesian nobles? Should I skulk around the Dales mourning my lost heritage?
00020B00:
00020B34: Expand
00020B35: Set Active
00020B36: Jump to Map
00020B37: Related Codex
00020B38: Back
00020B3E: Contract
00020B3F: Set Inactive
00020B41: She could have focused on actual threats.
00020B42: It speaks well of you to feel for the oppressed. Help them for that. Know them for what they are...
00020B43: Thank you. Both for saying that and... for seeing that. Few in this world can see me.
00020B44: Easy to say. Harder to remember when few people can see <i>you</i>.
00020B45: Stop Corypheus. That will do for a start.
00020B4B: I've been told you were romantically involved with the empress.
00020B4C: You and Celene were lovers?
00020B4D:
00020B55: How will you accomplish that?
00020B56: Who are you?
00020B59: We need elves in positions where they can't be overlooked. We need to force humans to take us seriously.
00020B5A: What are you hoping to gain from tonight's negotiations?
00020B5B: It wasn't personal. It's the Game. That's how all Orlesians justify these things to themselves.
00020B5D: Celene knows she needs us to tip the balance of the civil war in her favor.
00020B5E: You'd turn against Celene without a thought.
00020B5F: I have contingency plans. I'm not a child, putting all my hopes on a single ball.
00020B60: All we have to do is wait. She'll exhaust her other options and come to us for help. Then we'll name our price.
00020B61: I assume the role of elevated noble will fall to you, milady Briala.
00020B62: It wouldn't do to let the court know she had an elven... friend.
00020B63: It won't remake the world overnight, if that's what you're asking.
00020B64: And you'll be the noble.
00020B65: Let's be honest, Inquisitor. The sole elven noble in the court isn't going to have a position of power and luxury.
00020B66: And if the negotiations fail?
00020B67: Few harbor more resentment against Celene than I.
00020B68: You just told me you have reason to betray the empress.
00020B69: How much can a single member of the court do?
00020B6A: What happened?
00020B6B: She betrayed me. Turned me over to the guards on a trumped-up charge to save her political reputation.
00020B6C: Your plan won't work.
00020B6E: My people have none. We've lived for centuries amid the lowest ranks of society. No one hears us. No one sees us.
00020B6F: It is already in place.
00020B70: Our problem is invisibility. The people in power are used to ignoring us. We're not actors, we're scenery.
00020B71: How will you persuade the empress to elevate an elf to nobility?
00020B72: What do you mean, "We had a falling-out"?
00020B73: That's remarkably honest.
00020B74: You have no loyalty.
00020B75: There was a time when I put my spies at her disposal. She knows my qualifications.
00020B76: I know it's incriminating.
00020B77: You know how that sounds.
00020B78: One noble makes a difference?
00020B7A: Everyone should have representation in their government.
00020B7B: I'm surprised you'd admit that, considering the circumstances.
00020B7D: An elf assassinating the empress? Alienages across Orlais—across all Thedas—would be purged. That cannot happen.
00020B7E: If the elves of Halamshiral were elevated... if we had an elven noble at court? We'd have recognition, a voice.
00020B7F: What's your story? How is an elf invited to the empress's ball as an ambassador?
00020B80: That sounds reasonable.
00020B81: Empress Celene and I have... history.
00020B82: What are your goals?
00020B83: But if she died after inviting me here, the court would certainly pin her death on me.
00020B84: But with time and sufficient blackmail... he might work with us.
00020B85: A start. That's all this is. Something humans can't ignore, and something elves can aspire to.
00020B86: You won't change anything. The empress has all the power. You'll just be a target for bigots.
00020B87: We had a falling-out. Now we're negotiating to determine whether I return to her side in the war.
00020B88: But that's the future. We need to focus on the task at hand.
00020B89: This evening gives me access to Duke Gaspard. He's challenging, not as progressive or persuadable as his cousin.
00020B8A: Even if it ends in my assassination, it will be something no one, human or elven, can ignore.
00020B8B: A voice. Simple enough, isn't it?
00020B8C: If she doesn't win you back to her side, what do you intend to do?
00020B8E: You really think so?
00020B8F: Briala only cares about elves.
00020B90: True. It is not her vision I admire.
00020B91: ...and only see a pair of pointed ears.
00020B92:
00020B93: I admire many people whose interests I do not share.
00020B94: She's done good work. Hopefully, with our help, she can help them even more.
00020B95: That demands respect, especially in a world where most would look at her...
00020B96: She organized resistance against a powerful enemy, using only her wits and the resources at hand.
00020B97: I agree.
00020B98: She's shortsighted.
00020B99: Yes. However much I identify—or fail to identify—with her people, Briala's efforts have been remarkable.
00020B9A: So you don't have anything in common with elves, but you admire her for fighting for them?
00020B9D: I thought you would be more interested in sharing <i>your</i> opinions of elven culture.
00020B9E:
00020BA0: After discussing the events at Halamshiral, I suspected you might speak in defense of your fellows.
00020BA4: I didn't take you for a gossipmonger, Inquisitor.
00020BAB: Turn
00020BB4: A letter? Is it a naughty letter? A humorous proposal from some Antivan dowager?
00020BB5: From my father. I see. And what does Magister Halward want, pray tell?
00020BB6: Not quite. It's from your father.
00020BBA: But we've gone our separate ways now.
00020BBB: I suppose your spies have already briefed you, so there's no point in pretending. Yes. Celene and I were lovers once.
00020BF5: It would be precarious. I've been working on Gaspard, but he's like a charging bull.
00020BF6: Assuming I'm not the one blamed?
00020BF7: It would be easier to rein him in if I had something that could hurt him.
00020C0A: You are Dalish, are you not?
00020C0B: Among other things.
00020C0C: I'm sure you'd rather leave it behind you. As would I.
00020C32: Inquisition Rank
00020C33: There is no other way to cure the Blight.
00020C38: {string}163737{/string}
00020C56:
00020C57: I wish you luck healing those wounds.
00020C58: The magister left so much hatred in his wake.
00020C59: I'm still getting used to having all the mages gone again.
00020C5C: The mages are gone. I say good riddance.
00020C5D: We should have chased down those Tevinter bastards and made them pay for what they did.
00020C5E: Hail the Inquisition! Redcliffe is ours again!
00020C5F: The Inquisition had those magisters running with their tails between their legs.
00020C60:
00020C61: The Inquisition saved us!
00020C62: Redcliffe is our home. No magister can take it away.
00020C63: I hope the Inquisition dragged those mages off to a hole somewhere.
00020CB5:
00020CB6: We must speak with Fiona at once.
00020CB7: The Veil is weaker here than in Haven. And not merely weak but altered in a way I have not seen.
00020CB8: Why is this place so weird?
00020CB9: Is it just me, or is something weird going on here?
00020CBA: Something's not right. We need to talk to the grand enchanter.
00020CBB: We should talk to the grand enchanter.
00020CBC: Show me this letter.
00020CBD: A meeting.
00020CBE:
00020CC8: Rewards
00020D58: Create New Account
00020D59: Login with Existing Account
00020D5C: The supplied e-mail address does not appear to be associated with an Origin account.
00020D68: The specified e-mail address is already associated with an Origin account, and the password is different from the one entered.
00020D7A: Is this your locket?
00020D7B: I found an elven locket hidden among Celene's things. This isn't yours, is it?
00020D7C: Let me see that.
00020D7D: She kept this? What was she thinking? If Gaspard had found this, it would have ruined her.
00020D7E: It might have meant something to her.
00020D7F: So, this did belong to you.
00020D80: It was yours, then.
00020D81: Maybe it's sentimental.
00020D82: She thought she could use it against you, perhaps.
00020D83: Blackmail, probably.
00020DB6: Perhaps you're right.
00020DB8: Maybe it did.
00020DB9: Or she held on to it in case she needed something.
00020DBA: It did. But that was a long time ago.
00020DBB: It was my mother's. Carved from vhenadahl wood. I gave it to Celene in... happier times.
00020DE6: She held on to it...
00020EF4: Grand Balcony
00020EF5: Chateau d'Onterre
00020EF6: Gallery
00020EF7: Ballroom
00020F07: Flooded Caves
00020F08: Dwarven Ruins
00020F3C: Villa Maurel
00020F3D: Front Foyer
00021010: Not as well as I thought.
00021011: So it's true. Butler has turned on us. I hoped my hunch was wrong.
00021012:
00021013: Show me the reports.
00021014: You knew him well?
00021015:
00021149: Is there anything I should know?
0002114B: Anything I should know?
00021260: Heavy Arms
00021261: Tevinter Grip
00021262: Armor (Heavy)
00021263: Tevinter Dagger
00021264: Fereldan Grip
00021265: Vest (Medium)
00021266: Fereldan Dagger
00021267: Fancy Grip
00021268: Medium Arms
00021269: Dual-Blade
0002126A: Light Arms
00021273: Mail
00021275: Breastplate
00021277: Garment (Light)
00021282: Dirk
00021284: Dagger
00021285: Knife
000212EF: Dragonling Scales
0002139D: Some spells took years to cast. Echoes would linger for centuries, harmonizing with new magic in an unending symphony.
0002139E: Much of it is more subtle, a legacy from when elves were immortal.
0002139F: Tell me about elven magic.
000213A1: The legends of elven immortality... did they use magic to increase their lifespan?
000213A2: It must have been beautiful.
000213A3:
000213A4: Was immortality due to magic?
000213A6: No, it was simply part of being elven. The subtle beauty of their magic was the effect, not the cause, of their nature.
000213EC: They insult themselves. Remember, I have walked the memories of the Fade. I have seen the history the Dalish imitate.
000213ED: You insult my people.
000213EE: You've decided his reaction for him.
00021443: Unlock Operation
0002149B: Is the magic they teach in the Circle different from the magic I learned with my people?
0002149C: To be honest, I don't see it as different from any other magic. It's a means to an end.
0002149D: Blood magic is evil.
0002149E: It doesn't matter how they arrived there. Most blood mages use their power for the wrong reasons.
0002149F: The alternative is Tevinter.
000214A0: Tevinter's foundation stones are the bones of ancient elves with slave-blood for the mortar.
000214A1: So we should allow blood magic to be used freely? It works so well for the Imperium!
000214A2: Indeed. The problem is that, under the Chantry, blood magic is forbidden, so only criminals practice it.
000214A3: Most modern cultures forbid blood magic. Publicly, even Tevinter disapproves of it.
000214A4: How many men have you killed while fighting for the Inquisition? How many more will you kill out of necessity?
000214A5: I'd be interested in learning more about blood magic.
000214A6: You understand why I have never bothered to learn it. A shame, as it is extremely powerful.
000214A7: It is an example of nothing more than gilded savagery. Pitiable, in a way.
000214A9: I suppose it depends upon the dagger.
000214AA: Yes, but not all. I once saw a blood mage healer who would shed her own blood to close a patient's wounds.
000214AB: While in Tevinter, magisters compete with each other instead of keeping their volatile friends in check.
000214AC: Some would use daggers in secret, ashamed, and some would find rebellion titillating, a step down the path of depravity.
000214AD: Every time I've seen blood magic used, it has been for some evil purpose.
000214AE: I did. It's fortunate Cassandra is not within earshot.
000214AF: Dalish magic is more practical, not needing Chantry approval, although they still frown on blood magic. Superstition.
000214B1: About blood magic...
000214B2: But as I said, magic is magic. It matters only in how it is used.
000214B3: No and yes. Magic is magic, just as water is water, but it can be used in different ways.
000214B5: I've heard tales that Dalish magic is different from the magic I learned in the Circle.
000214B6: I once saw a woman stabbed in the stomach with a dagger. She died slowly, in agony. It was repulsive.
000214B8: That metaphor doesn't work.
000214B9: Although, admittedly, you are unlikely to find her here.
000214BA: You don't need to sacrifice a slave's life to make a dagger.
000214BB: I don't mind blood magic.
000214BC: Is elven magic different from the magic used by humans?
000214BE: They always succeed through power, so they have never had the chance to learn another way.
000214BF: Provided it remains a tool, not a crutch... nor a passion.
000214C0: If the Chantry outlawed daggers, would that stop people from using them? Of course not.
000214C1: I would teach you, if I knew it. Unfortunately, using blood magic seems to make it more difficult to enter the Fade.
000214C2: Blood magic seems interesting.
000214C3:
000214C4: You said that the censure against blood magic was a superstition...
000214C5: And if blood magic could help you? Well, it matters little to me. I do not use it, but I do not think it evil.
000214C6: Fine. They're still evil.
00021591: Not now. We'll speak when it's clear.
00021610: Why? Do you have another expert on the Fade hiding around here?
00021611: You're going to want to watch that attitude, Solas.
00021612: Only... not. I care deeply for many things beyond the Fade. Just not you.
00021613: The Inquisitor turns her hawk-like gaze to me, penetrating deep into my most secret desires.
00021614: You did ask. I am powerless to hide anything from the keen eye of the Inquisition.
00021615: Tread lightly.
00021616: If the Inquisition is going to succeed, I need everyone's support.
00021617: Thanks so much.
00021618: Tell me something. Do you care about anything in the world beyond the Fade?
00021619: How can I change that?
0002161A: Then do something worth respecting, Inquisitor.
0002161B: Ah?
0002161C: The Inquisitor turns his hawk-like gaze to me, penetrating deep into my most secret desires.
0002161D: Ah.
0002161E: I disagree. I'd like us to reach a better place.
0002161F: Well, at least you're polite about it.
00021620: You're addicted to the Fade.
00021621: No. You need everyone's obedience.
00021622: Received Witherstalk
00021623: I volunteered to help, Inquisitor. Rattle the bars if you like, but I chose to enter this cage.
00021624: Are you absolutely certain you won't need me?
00021625: Witherstalk
00021650:
00021651:
00021652: You have abandoned the elves.
00021653:
0002169A: Received Deep Mushroom
0002169B: Deep Mushroom
0002169C: Received Rashvine
0002169D: Rashvine
0002169E: Received Prophet's Laurel
0002169F: Prophet's Laurel
000216A3: Received Rashvine Nettle
000216A4: Rashvine Nettle
000216A5: Received Vandal Aria
000216A6: Vandal Aria
000216AB: Received Amrita Vein
000216AC: Amrita Vein
000216AD: Received Arbor Blessing
000216AE: Arbor Blessing
000216AF: Received Serpentstone
000216B0: Serpentstone
000216B1: Received Summer Stone
000216B2: Summer Stone
000216B3: Received Drakestone
000216B4: Drakestone
000216B5: Received Lazurite
000216B6: Lazurite
000216B7: Received Pyrophite
000216B8: Pyrophite
000216B9: There was an error retrieving required data from the Dragon Age server. Session terminated.
000216BA: Received Paragon's Luster
000216BB: Paragon's Luster
000216BC: Received Blue Vitriol
000216BD: Blue Vitriol
000216BE: Received Everite
000216BF: Everite
000216C0: Received Stormheart
000216C1: Stormheart
000216C2: Received Dawnstone
000216C3: Dawnstone
000216C4: Received Silverite
000216C5: Silverite
000216C6: Received Nevarrite
000216C7: Nevarrite
00021729: Or the lord who rules the city? Would his death at an elven apostate's hands lead to better treatment for elves?
0002172A: I simply see no way to help the elves, oppressed as they are now.
0002172B: You're a mage!
0002172C: The man who has lived half his life in the Fade has no ideas?
0002172D: Ma banal las halamshir var vhen.
0002172E: Why not fight?
0002172F: And you are the Inquisitor. You could order Halamshiral returned to the Dalish, if you wished.
00021730: As are you. What's more, you are the Inquisitor. You could order Halamshiral returned to the Dalish, if you wished.
00021731: With your power, you could do something. I've seen you in battle.
00021732: Who would I attack? A gate guard? What if he felt sorry for the poor knife-ears under his watch?
00021733: But ultimately, you know that would fail. That even you cannot solve this. Why attack me for knowing that as well?
00021734: Really? No way at all?
00021735: You could teach them what you've learned. You could give them the tools to help themselves.
00021736: I have done no such thing.
00021737: There is no simple solution. I think you know that. Why attack me for knowing it as well?
00021738: Not unless we collapse the Veil and bring the Fade here so I can casually reshape reality, no.
00021739: Are you ever concerned that you've turned your back on your people?
0002173A: Educate them.
000218C3:
000218E9:
000218EA:
000218EB:
000218F7: "The Maker hasn't abandoned us."
000218F8:
000218F9: I was in the cloister in Lothering when the Blight began. There was a lot of fear back then.
000218FA: And then, one morning, I found a single bloom on a dead rose bush, and I thought, "Even in the midst of all this, life finds a way."
000218FB: No one knew what was going to happen, whether we would live or die.
000218FD:
00021906: Justinia saved me, but not in the way you'd think.
0002190B: There's always light where there's hope.
0002190C:
0002190D: She wouldn't let me give up. She saved me by forcing me to save myself.
0002190E: Doubt is easy. It takes courage to trust.
0002190F: "An open heart." Well, that one's quite literal. And morbid.
00021910: But Justinia always said that compassion was my greatest strength.
00021911:
00021912:
00021913: Looks like we opened something.
00021914: What was that?
00021915:
00021916:
0002196A:
0002196B: Wait... so the girl wasn't playing the princess?
0002197A: No, no, no. First Actor Maudine was playing the <i>king</i>.
0002197B:
0002197C: You must observe their masks. In theater, green are for men of first rank, purple for women of first rank.
0002197D: No wonder I didn't understand half of what went on.
0002197E: I <i>did</i> like the bit where the lady playing the king set the stage on fire, though.
0002197F: Precisely! Second Actor Juliette was the princess, Third Actor Robert the baroness, and First Actor Stephan the king's general.
00021980: Who was the princess, then, the old lady?
00021981: That makes no sense.
0002198B: Ammo Cost
0002199F: Oh, yes. <i>Such</i> a classic finale.
000219AA:
000219AB: I thought that elven actor was very good tonight.
000219AC: <i>(Exasperated sigh.)</i> You have so much to learn.
000219AD: Because he's elven?
000219AF: Of course not! Rendell is from Markham. It took him such a while to lose that <i>ridiculous</i> Free Marcher accent.
000219B0: Rendell? He's simply divine. It's shocking to think they almost didn't admit him into the troupe.
000219B1: He sounded Orlesian to me.
000219B2:
000219B3: Surely you jest!
000219B4: He sounds just like you! Are you certain he's not from Val Royeaux?
000219BB: You're right. I've given that advice to others in the past. Apparently I needed to hear it myself.
000219BC: But... you are right. That is more than I reach doing nothing. I suppose I am just tired of fighting.
000219BD: Do you feel nothing?
000219BE: Ma halani! Lasa ghilan!
000219BF: How many Dalish would listen? Most care little about improving their lives.
000219C0: Which is it? Do you wish me to find a way to help elves, or do you wish me to cry, to prove my feelings?
000219C1: Because I wish I could help.
000219C2: <i>Laugh</i>
000219C3: That's when you should lean on your friends.
000219C4: What are you fighting?
000219C5: You could teach us!
000219C6: If it helps, so do I.
000219C7: Pick the fights you can win, remember your goals, and do nothing that does not further them.
000219C8: What do you mean, you're tired of fighting? Fighting what?
000219C9: Rely on friends.
000219CA: Because you've given up, and I haven't. I'll find a way to help elves, with or without your help.
000219CB: Don't give up.
000219CC: Liar. Fool. Madman. There are endless ways to say someone isn't worth listening to. Over time, it grinds away at you.
000219CD: So you attack me, not for failing to have some magical solution, but for not <i>appearing</i> to care?
000219CE: And in all sincerity, I wish you luck.
000219CF: So change.
000219D0: Apologies, Inquisitor. I have learned not to do that.
000219D1: You do not win a war by fighting to the death in every battle.
000219D2: They want only comfort, an affirmation that they are good for being poor and oppressed. I might reach a few, at most.
000219D3: For my part, I will do what I can.
000219D4: I know. You're right... but I wish you weren't.
000219D5: If you're tired of losing, you might consider winning.
000219D6: But when I offered lessons learned in the Fade, I was derided by my enemies... and sometimes by my allies.
000219D7: Perhaps there is hope for you yet, Inquisitor.
000219D8: You could still try. But ultimately, you don't care enough about them.
000219D9: Because I will help them.
000219DA: How many would listen? Most of the poor and oppressed do not want to work to improve their condition.
000219DB: If you stop fighting, they win.
000219DC: Did you think I honed my magical skills to impress spirits? I have joined my share of causes.
00021A5D: Unknown Character
00021B4E: Celene,

We can discuss this like adults, can't we? We both know the weapon at Briala's disposal could not only turn the tide of our war, but every war. The empire must control it; I do not believe you disagree. She is now a greater threat to Orlais than anything else. If you and I work together, we can wrest control away from her. Do not deceive yourself that she will be open to negotiation or diplomacy. You know her better than anyone—you know that's impossible.

Gaspard

{blank}
00021B65: The empress secretly allowed Gaspard to move his troops into the Winter Palace in hopes of goading him into committing treason in front of the court.

{blank}
00021B66: Gaspard has employed Fereldan mercenaries to bolster the number of men he smuggled inside the Winter Palace tonight.

{blank}
00021B67: The body of a Council of Heralds emissary was found in the servants' quarters with Gaspard's knife in his chest.

{blank}
00021B68: The empress's occult advisor is acting as Celene's bodyguard during the ball.

{blank}
00021B69: Briala was in an intimate relationship with the empress when the alienage in Halamshiral burned to the ground. This would severely discredit the ambassador among her supporters.

{blank}

00021C92: Moonstone
00021C93: Diamond Bracelet
00021C94: Gold Dragon Figurine
00021C95: Onyx
00021C96: Griffon's Eye
00021C97: Engraved Locket
00021C98: Diamond Necklace
00021C99: Diamond Earrings
00021C9A: Diamond
00021C9B: Silk Scarf
00021C9C: Wooden Wolf Figurine
00021C9D: Gold Earrings
00021C9E: Gemstone Pendant
00021C9F: Opal
00021CA0: Engraved Compass
00021CA1: Ceramic Andraste Figurine
00021CA2: Glass Andraste Figurine
00021CA3: Gold Necklace
00021CA4: Diamond Ring
00021CA5: Silver Goblet
00021CA6: Jade
00021CA7: Gold Bracelet
00021CA8: Ivory Griffon Figurine
00021CA9: Decorated Pendant
00021CAA: Ruby
00021CAB: Sapphire
00021CAC: Amber
00021CAD: Ivory Halla Figurine
00021CAE: Gold Ring
00021CAF: Ornamented Brooch
00021CB0: Emerald
00021CB1: Silver Ring
00021CB2: Garnet
00021CB3: Wooden Mabari Figurine
00021CB4: Wooden Crow Figurine
00021D3A: <font color="#{CUSTOM2}">{CUSTOM0} {CUSTOM1}</font>
00021D3B: <font color="#{CUSTOM2}">{CUSTOM0}</font> {CUSTOM1}
00021D70:
00021D94: Ah, that must be it!
00021D95: "A barren branch." Could that have something to do with your story about the rose, Leliana?
00021D96:
00021D97:
00021D98: CONFIRM CHANGES
00021DBD:
00021DBE: Thank you for this, Inquisitor.
00021DBF:
00021DC0: I appreciate your willingness to change your mind, Inquisitor. I will keep this as brief as possible.
00021DC1:
00021DC2:
00021DC3: Yes, of course! I remember that painting.
00021DC4: There is a painting here that depicts that.
00021DC5: "Light has no fear of darkness." The eternal flame always stays lit.
00021DC6:
00021DC7: "An open heart." Hessarian killed the Blessed Andraste by piercing her through the heart.
00021DC8:
00021DC9: Very true. At night, the flame is the only light.
00021DCA:
00021DCB: We are not far from where my friend was summoned.
00021DCC:
00021DCD: One of the mages. Killed by arrows, it would seem.
00021DCE: Cost
00021DDF:
00021DE7: EMPTY
00021DE9:
00021DEA: No schematics available
00021DEB: No items available
00021DEC:
00021DED:
00021DEE:
00021DEF:
00021DF0: {CUSTOM0} Armor
00021DF1:
00021DF9: <i>(Gasps.)</i>
00021DFA:
00021DFB: These aren't mages. The bodies are burned, and these claw marks...
00021DFC:
00021DFD: No. No, no, no.
00021E33: Really? Who?
00021E34: You must be careful, Natalie.
00021E37: We will see. Just be careful.
00021E48: I stare up at the Breach sometimes. It's terrifying but beautiful in its way.
00021E49: It is beautiful.
00021E4A: Yes. Spectacular, isn't it?
00021E4B: When the sun rises through it, it splits into what looks like a thousand suns like a broken mirror.
00021E4D: Have you seen it by sunrise?
00021E4F:
00021E50:
00021FBC: Thanks for coming.
00021FBD: I tracked that Venatori mage back to Adamant Fortress. They're looking at assault options now in the war room.
00021FE3: What can I do for you?
00021FE4: My friend.
00021FE5: Hello.
00021FE6:
00021FE7: Good evening.
00021FE8: Vhenan.
00021FE9: Inquisitor.
00021FEA: Hello.
00021FEB: To what do I owe the pleasure?
00021FEC: Then he laid the rock down gently, and he left it as he walked away.
00021FED: I found an ancient dwarven thaig no longer sheltered by the stone. An earthquake had exposed it all to daylight.
00021FEE: Good afternoon.
00021FEF:
00021FF0: My heart.
00021FF1: In the middle, one small body, clutching tightly to a small stuffed toy.
00021FF2: I saw a dwarf emerge into the light of day and shield his eyes against the sun, the first time he had seen it.
00021FF3: What do you need?
00021FF4: A thousand dwarven corpses lay, the victims of a darkspawn horde, their last stand marked by one great ring of armor.
00021FF5: The tears were streaming from his eyes. I thought them from the blazing light until I saw the rock he held so tightly.
00021FF6: Inquisitor.
00021FFB: Maker, what's happening to the Order?
00021FFD:
0002200D: Great Ferelden formed because a lonely spirit drove her prey away.
0002200E: I met the spirit that they fled. She walks the Fade along the southern tundra, weeping, lonely, and forgotten.
0002200F: The Alamarri crossed the Frostback Mountains to escape a beast they called the shadow goddess in their stories.
00022010: I saw a young Qunari working in a simple kitchen, baking bread as she was ordered every morning.
00022012: I found in the Korcari Wilds a humble cottage far removed from any of the simple Chasind tribesmen.
00022013: Like pride or rage, it was the Fade's reflection of a feeling. When I asked which one it was, the spirit faltered.
00022014: In every loaf she broke the rules. She'd take a pinch of sugar and would fold it to the center, like a secret.
00022015: The trees and weeds had not reclaimed the home nor did the Chasind dare to come and steal the trinkets still remaining.
00022016: "They've forgotten," said the spirit. "There remains no word for what I was."
00022017: It was empty, long abandoned, but the world feared that she might return.
00022018: And this act of small rebellion brought a shining smile across her face.
00022019: I found an ancient spirit who had once been undisputed king of almost every land I had discovered.
0002203A: Knight-Captain Denam told us the knight-vigilant died at the Conclave.
00022072: Our officers hid a murder. Did they manipulate us for this "Elder One" bullshit the knight-captain screamed about?
000220A3: I need to understand how you could accept the use of corrupted lyrium.
000220A4: Why willingly use red lyrium?
000220A5: We didn't know it was corrupted. The Lord Seeker only said it was better than Chantry lyrium.
000220A6: Maybe it's to do with the war with the mages but... I don't know anymore.
000220AE: The red lyrium was just a tool. Or so we thought.
000220AF: That's it?
000220B1: You have to understand. <i>All</i> magic is corruptible, <i>all</i> magic is dangerous, and yet <i>all</i> magic can serve.
000220CB: Josephine seems happier of late.
000220D5: It was merely an observation.
00022134: Lethallan.
00022135:
00022136: Lethallin.
00022141: [NEW] {CUSTOM0}
00022142: {CUSTOM0}
00022143: {CUSTOM0} (Equipped)
00022144: Goodbye.
0002214A: Our Orlesian recruits have taken to explaining the intricacies of dueling. It must be unrelated.
00022158:
00022159: Ser Barris, what went on here?
0002216C:
0002217F:
00022181:
00022183:
00022184:
00022186: A small kindness. We'll see he's properly put to rest when this is done.
00022188: I never met the knight-vigilant, but he was respected. Now I wonder how much of the war was the Lord Seeker and my captain.
00022189: I pray the Lord Seeker can explain this madness.
0002218C: Make good use of it. The knight-captain didn't.
000221A0: Refreshing Session Data
000221AE: Grand Cleric Victoire has offered the ambassador support for the Inquisition.
000221B9: That's between Josephine and I.
000221BC: That's between us.
000221BF: She's been smiling constantly since your trip to Val Royeaux. I swear at one point she was humming.
000221C3: I want to make her happy.
000221C4: I hope so. Josephine deserves every happiness.
000221D8:
000221EA: Multiplayer
000221EF:
000221F0:
000221F6:
000221F7:
00022208:
00022209:
0002220A:
000222EE: Yes?
00022329: Let's get moving.
0002232B: Do you know anything about this Elder One?
0002232D: Why aren't you all changing?
00022330: We'll find out what's going on. Let's move.
00022331: Why aren't all the templars corrupted? Why are you alive?
00022334: I'd never heard of an "Elder One" before the knight-captain began ranting.
00022336: If the Lord Seeker and knight-captain are compromised, who now leads you?
00022337: No. Templars serve the Maker and the Light of Andraste.
00022339: Where are your commanders?
0002233B: Who or what is the Elder One?
0002233E: Officers across Thedas. How many have fallen to this madness, I don't know.
0002233F:
00022341: How long was this planned? How long has this lie poisoned us?
00022343: The knight-captain said he was <i>trying</i> to change us all? Nothing in this makes sense.
00022344: We're owed an explanation. The dead are owed more.
00022348: I'll not let this rest.
0002238B: The templars. Proud agents. Sword of the faith.
0002238E:
0002238F: The Chantry and Andraste. Bride of the Maker. Lady of Light.
000223B1: You're stopping fights.
000223B2: And the soldier sees them.
000223B3: The servants are having trouble remembering some odd events.
000223B4: And spiderwebs help healers.
000223B5: So, Cole...
000223B6: You stole bread?
000223B7: You stole cheese and mint?
000223B8: I've heard about some oddities here in the keep. Was that you?
000223B9: You're making the cats play.
000223BA:
000223BB: You burned turnips?
000223BC: I hear you've been busy.
000223BF: They smell like turnip stew.
000223C0: You're hoarding daggers?
000223C1: You left plums by the window?
000223C2: Which amuses the cook.
000223FA: He's welcome to it.
00022423: What do you want to know?
00022446:
00022447: They're heavy with forgotten songs, like Varric. Some of them are too loud.
000224E8: We're waiting.
000224E9: Raise the flag most important to you to the highest position.
000224EA: What do I do, again?
000224EB: All are worthy causes. The ritual shows others what's dear to you.
0002251D: All right, templar.
0002251E: Then I'll get to it.
0002251F: Why do I suddenly matter?
00022520: The Lord Seeker brushed me aside in Val Royeaux. What changed?
00022543: Assassin
00022544: Barbarian
00022545: Archer
00022546: Archer
00022547: Guardian
00022548: Elementalist
00022549: Legionnaire
0002254A: Keeper
0002254B: Assassin
0002254C: Keeper
0002254D: Katari
0002254E: Elementalist
0002254F: Nothing, except the company you keep.
00022550: Finish the Standards, and you can ask the Lord Seeker why his opinion of the Herald improved.
00022558: Place the Standards where you will.
00022559: Argent
0002255A: Neria
0002255B: Thornton
0002255C: Korbin
0002255D: Ms. Archer
0002255E: Ms. Barbarian
0002255F: Ms. Elementalist
00022560: Neria
00022561: Ms. Guardian
00022562: Katari
00022563: Argent
00022564: Rion
0002256C:
0002257F: Super Armor Regeneration
00022581: Do the other templars have faith in what the Inquisition stands for?
00022583: Do other templars trust us?
00022585: They'd have been less wary if you'd arrived any other way, but with shits like him in tow...
00022592: I don't recognize what the Order is becoming.
00022593: They should have no appeal to the Lord Seeker. Our doors shouldn't open to power flaunted.
00022594: Have care, knight!
000225B0:
000225B1:
000225D9: Abernache, stay down!
000225DA: Aaah! What's happening?
000225EB: Abernache. Useless but alive!
000225EC: Abernache. That fool!
000225ED:
000225EE:
000225EF: Hang your own draperies, knight! We've business to conduct!
000225F0: Horseshit, my servants might say—making you, and by extension, <i>me</i>, do this busywork.
000225F5: I'd leave the lot of it, if not for promises made.
000225FE: Put the templar's standards up, "Herald," or I'll lay them out and walk on them.
00022611:
00022654: Target Health 0 Regeneration
00022655: Target Health 0 Max
00022670: What do you think of them?
00022671: Like when I listen to Varric.
00022672: Some like hurting mages. It makes them happy, or less afraid, or...
00022678: The good ones remember that mages are people.
00022679: What's your general opinion of templars?
00022680: The lyrium helps, but their bodies always want to connect to... something older. Bigger than they are.
00022684: They feel older than they look. They've been changed, and their bodies are incomplete now.
00022686: Can you tell me more about how the templars feel to you?
00022689: Explain how templars feel.
0002268A: That's why they block magic. They reach for that other thing, and magic has no room to come in.
0002268B: But not all templars listen when whispers crawl around inside them. They try to protect people. Like Cullen.
00022695: Super Armor Modifier
00022696: TargetHealth0 Modifier
0002269F: Likely with luck and a steady supply of things to hit.
000226A1:
000226A3:
000226E0:
000226E1: I tracked the Wardens to Adamant Fortress, Inquisitor. Your specialists have my full report.
000226E2: Your specialists are waiting inside. I believe they're discussing how to take Adamant.
000226E3: I tracked that Venatori mage back to Adamant Fortress. They're now looking at assault options now in the war room.
00022716: Leaderboards
00022717: Quick Match
00022718: Create Match
00022719: I've been many things—bard, sister, Left Hand—and always because someone needed something from me.
0002271A: But I realize now that I am all these things, and yet, not defined by any one.
00022720: I am now Divine Victoria, but to my friends—to you—I will always be just Leliana.
00022729: Skyhold will feel empty without you.
0002272A: We'll miss you.
0002272B: Don't forget who helped you.
0002272C: Don't forget that it was the Inquisition that helped you onto that throne.
0002272D: My army's here if you need it.
0002272E: Well, here's me wishing you good luck and reminding you that I have a pretty big army... if you need it.
00022734: Val Royeaux is not so far away, and I can always use advice from the Herald of Andraste.
00022735: Not to worry. I'll be here for some time yet. There are still things to put in order before I leave.
00022736: No. That was the old Chantry.
00022737: I will not forget. The alliance between Divine and Inquisitor will be what secures the Chantry's future.
0002273C: Super Armor Max
0002273F: Health Modifier
00022740: Armor Modifier
00022741: Barrier Modifier
0002274E: Masterwork
00022755: I hear the mages will now answer to the Inquisition?
00022756: And when you no longer need them? Will they be locked up and forgotten again?
00022757: Most would treat their dogs with more kindness.
0002276C: I guess it didn't matter in the end.
0002276D: Was this when the chantry was destroyed?
0002276F: No, that happened later, but even then the news coming out of Kirkwall was... disheartening.
00022771:
00022772: There were some in Val Royeaux who wanted the Divine to declare an Exalted March on Kirkwall.
00022775: I did encounter the Champion again later in Kirkwall. Those were terrible times.
00022777: A posthumous mission? Hidden messages? Justinia was more than just a cleric, wasn't she.
00022779: Who was Justinia, really?
0002277A: Justinia sent me there to see if that could be avoided, to gather evidence to calm those agitating for war.
0002277B: Why were they terrible?
00022781:
00022783:
000227BA:
000227BF:
000227C2:
000227FF:
0002286A: Perhaps you could tell me something, then.
0002286D: Can I ask about the talks?
0002286E: My investigations turned up something interesting.
0002286F: I found something.
00022870: I'd like to know more about the negotiations.
00022871: I have questions.
0002287F: Oh dear.
00022880: That is very interesting...
00022881: I found Celene's elven locket.
00022882: I made a fascinating discovery: an elven locket, in the empress's vault.
00022883: I'll get Her Majesty.
00022884:
000228C2:
0002291B:
0002291F: So many voices hurting, needs no one meets, tiny chances to make them better. You understand.
00022927: Varric feels like that. So do you, except your mark pulls you up.
0002292C: I found something interesting.
0002292D:
00022930: I want to know about you.
00022931: Let's talk politics.
00022932:
00022933:
00022934: I'd like to know more about you.
00022935: I have a question about the peace talks.
00022936: I discovered something you might be interested in.
00022958: She had an elven locket sealed in the vault.
00022959: I have the orders issued to your general to sneak troops into the palace.
0002295A: You snuck men in tonight.
0002295B: There's a Council of Heralds emissary in the servants' quarters. Stabbed to death with your knife.
0002295C:
0002295D: Some servants spy for Briala.
0002295E: It's about Celene.
0002295F: She's got people hidden among the servants all over the palace.
00022961: I've got something on Briala.
00022962: Briala's sabotaging the talks.
00022963: You threatened the council.
00022965: I found something on you.
00022966: I've got something on Celene.
00022967: Celene kept an elven locket.
00022968: Want to tell me why you were threatening the members of the Council of Heralds?
00022969: You killed a council emissary.
0002296A: It's about Briala.
0002296C: She's killed ambassadors and changed their documents.
0002296E:
0002296F: It's about you, in fact.
00022970:
0002297D: Of course I did. The Winter Palace is hardly neutral ground for a peace talk.
0002297E: The language of politics, Inquisitor. If you cannot bribe politicians, you threaten them into backing down.
0002297F: No, that's impossible.
0002298A: I would be disappointed in Celene if she were not using this opportunity to set a trap.
0002298C: Who would try to pin such a crime on me? The elf? It seems unlike Celene.
0002298D: And while we rarely agree on anything, I have never yet been disappointed in our empress.
000229A1: Briala's, no doubt. Was that sentiment, Celene? How unlike you. Blackmail, perhaps.
000229A2: You can prove this? Now that is interesting.
000229A3: She's a difficult adversary to predict. There's no telling what move she intends to make.
000229A4: I suspected as much, but couldn't confirm it.
000229A5: Not quite damning enough for a scandal, but such a trinket could be useful leverage against one or both of them.
000229A6: Most of the council are Celene's lapdogs. There was little chance I could win their support any other way.
000229A7: If Celene dies, what happens?
000229A8: If something were to happen to the empress, how would that change your plans?
000229AE: The grand duchess says you're plotting to kill Celene.
000229AF: Your sister names you traitor.
000229B0: How have the negotiations been so far?
000229B1: If they succeeded... the crown could pass to my sister or one of our more distant cousins.
000229B2: The port won't last the evening, I'm afraid.
000229B3: How are the talks going?
000229B4: Celene has not declared an heir. If the Maker called her home, the crown would fall to me.
000229B5: But the Council of Heralds would try to implicate me in any misfortune.
000229B7: I don't know why she had such high hopes for this ball. Florianne always was hopelessly optimistic.
000229B8: My sister would never say that. There are no words to convince me that Florianne would turn on me.
000229B9: We will end the night with nothing settled. Which should surprise nobody, but it will disappoint my sister.
000229BA: Resorting to rumormongering, Inquisitor? Come, we are beyond such childish stratagems.
000229DF: What is she trying to accomplish? She bears closer watching than I thought.
000229E0: He's been threatening the nobles on the Council of Heralds.
000229E1: You think Gaspard was behind the murder of that council emissary and the Tevinter agents in the servants' wing?
000229E2: I found orders issued to his general to sneak troops into the palace.
000229E3: It's incriminating.
000229E5:
000229E6: It's about you, actually.
000229E7: It's something on Gaspard.
000229E8: It's about Gaspard.
000229EA: He's sneaking in troops.
000229EB:
000229EC: About the servants' wing...
000229ED: He threatened the Council.
000229EE: You murdered negotiators and stole their documents.
000229EF: I found the drop point, Briala. I know your people are hidden all over the palace.
000229F0:
00022A98: What did you think of the masks?
00022A99: Those weren't their faces?
00022A9C: Did you like the masks?
00022A9E: What masks?
00022AA2: <i>The</i> masks. Everyone had them on their faces.
00022AA5: Celene will never end the talks until she has no other choice.
00022AA6: My people reported chevaliers skulking around where they shouldn't be.
00022AA7: Typical. Gaspard's always been a bully, regardless of the chevalier code.
00022AA8: If you intend to stop him, you'll need irrefutable proof. His supporters will accept nothing less.
00022AA9: Gaspard is ruthless. He wants the throne, but to conspire with Tevinter? That's low even for him.
00022AAA: It's a foolish move if he doesn't succeed. Sneaking men in is easy. Getting them out unnoticed is not.
00022AAC: You've infiltrated the palace.
00022AAD: I found the ambassadors.
00022AAF: In Orlesian politics, Inquisitor, murder and intrigue barely count as trying.
00022AB1: If that shocked you, wait until Celene shows her hand.
00022AB2: Of course they are. I'd be a poor spymaster if I didn't have spies, Inquisitor.
00022AB7: I'd like to know more about Empress Celene.
00022AB8:
00022AB9: Tell me about Celene.
00022ABA:
00022ABB:
00022ABC: It's about Gaspard.
00022ABF: It concerns the grand duke.
00022AC0: It concerns Ambassador Briala.
00022AC1: It's about Briala.
00022ADF: Statue of Fen'Harel
00022AE0: She's killed negotiators.
00022AE1:
00022AE2: The servants spy for her.
00022AE3: She killed ambassadors from both Celene and Gaspard, and forged documents to both sides.
00022AE4: Her people have infiltrated every part of the Winter Palace.
00022AE6: I found Gaspard's knife in the servants' quarters. It was used to murder a council emissary.
00022AE7: He's made a lot of threats to the Council of Heralds.
00022AE8: I intercepted orders to his general to sneak soldiers into the palace tonight.
00022AE9: He threatened the council.
00022AEA: He's sneaking soldiers in.
00022AEB: I think he's the traitor.
00022AEC:
00022AED:
00022AEE:
00022AF0: His own sister told me that he intends to assassinate the empress tonight.
00022AF1: Her Majesty has held the throne since she was just sixteen years old.
00022AF2: The grand duke is all talk, Inquisitor.
00022AF3: How could he behave so dishonorably?
00022AFC: Are you quite certain of this?
00022AFD: That would be treason!
00022AFE: Do you have proof of this? Something Her Majesty can take to the nobles?
00022AFF: There must be some mistake.
00022B00: How scandalous!
00022B01: You must find proof so she can arrest Gaspard! She would never call off negotiations, even to save her own life!
00022B03: He has never had any skill at the Game.
00022B04: Very loud talk. Accompanied by swords.
00022B05: He would attack the empress and break all the binding rules of hospitality?
00022B06: I thought there were more handsome chevaliers on the dance floor than there should be.
00022B07:
00022B08: Why hold a ball?
00022B09: Tell me about the leaders.
00022B0A: It seems strange to hold peace talks during a ball.
00022B0B: What can you tell me about the other parties involved in the talks?
00022B3C: Even if her plans could never work and would only provoke hate crimes against alienages.
00022B3D: Lady Briala has great intentions to change the lives of the elves for the better.
00022B3E: She is an idealist, but her lack of patience could prove disastrous.
00022B3F: Gaspard is a decorated general, much beloved by the Imperial army and a legend among chevaliers.
00022B40: He's also fiendishly charming.
00022B41: He is better suited to the battlefield than the throne, and he would gladly make his palace a war camp.
00022B47: We must never forget that life is both bitter and sweet.
00022B48: The nobility must do things very differently in Ostwick.
00022B49: By Orlesian tradition, moments of great solemnity are celebrated with revels and feasts.
00022B4A: Oh! Do your people have no customs surrounding great occasions? How sad!
00022B4B: While joyous occasions are given time for reflection and contemplation.
00022B4C: The ball is an opportunity to celebrate life and hope for the future while we mourn those killed in the war.
00022B4F: Some are no more than bandits, others trade freely with humans, and some have disappeared entirely into the forests.
00022B50: As your clans have been separate for so long, they have all changed, adapting to the lands in which they live.
00022B51: No. Your clan was unique in having enough interest in human affairs to send you to spy upon the Divine's meeting.
00022B52: They already consider themselves perfect, the sole keepers of elven lore. I might reach a few, at most.
00022B56: How despicable!
00022B57:
00022B5D: I found the amulet that Solas told us about. Would you like to try it on?
00022B5F: <i>[Give Cole amulet.]</i>
00022B60:
00022B66:
00022B68: Yes! But not here. I like it here. We need someplace that can go away if it becomes sharp.
00022B69:
00022B6A: After the empress extended her hospitality!
00022B6B: She's better at the Game than we thought.
00022B6C: This is extremely alarming, Inquisitor.
00022B73: She could be spying on our every word!
00022B74: How exciting!
00022C11: Find out what those two nobles are really talking about.
00022C12: Even Gilded Walls Have Ears
00022C13: Approach the talking nobles.
00022C14: Find a safe spot to eavesdrop on the nobles' conversation.
00022C26: Access to the eastern storage room.
00022C29: The eastern storage room is locked. Perhaps there is something in there worth protecting.
00022C2B: Unlock the Eastern Storage
00022C60: Montbelliard's Ring
00022C61: Return the ring to the noblewoman, or keep it to sell later.
00022C62: A noblewoman has lost a ring of great value to her. She would be grateful for any help in finding it.
00022C63: Speak with the noblewoman.
00022C64: Search for her lost ring.
00022C8E: I'm interested in her.
00022D7C: There was an error sending data to the Dragon Age server. Please try again later.
00022D7D: Please enter a name
00022DBF: Create
00022DE5: Question elven servants.
00022DE6: Listen Closely
00022DE7: Suspicious behavior has been reported in the guest wing.
00022DE8: Search the rooms in the upper guest wing.
00022DEA: Eavesdrop on a conversation between servants.
00022DEB: Briala seems to have quite a lot of influence over the elven servants in the Winter Palace. In quieter corners of the palace, they might let something slip.
00022DEC: Briala's People
00022DED: Find a spot to eavesdrop on the servants' conversation.
00022DEE: Search the guest wing for a hidden cylinder seal.
00022DEF: Look for conspicuous elven servants.
00022DF0: Read the cylinder seal.
00022DF1: Explore the Trophy Room.
00022DF2: Search the Trophy Room for evidence of Gaspard's meeting.
00022DF3: Gaspard had a secret meeting in the guest wing Trophy Room. What was discussed there may prove important.
00022DF4: Gaspard's Clandestine Meeting
00022DF5: Lure the guards away from the Trophy Room door.
00022DF7: Speak with the Council of Heralds representative.
00022DF8: Gaspard's Counsel
00022DF9: Question nobles in the guest wing about Gaspard's relationship with the Council.
00022DFA: Find the Council of Heralds representative in the guest wing.
00022DFB: Gaspard appears to have some sort of relationship with the Orlesian Council of Heralds.
00022DFD: Search the library for clues.
00022DFE: Search the secret study.
00022DFF: Celene's Occult Advisor
00022E00: Find a way into the library.
00022E01: Find a way into the library's hidden chamber.
00022E02: The library on the upper level of the guest wing may shine some light on the activities of Celene's occult advisor.
00022E28: I tracked the Wardens to Adamant Fortress, Inquisitor. Your specialists have my full report.
00022E29: Your specialists are waiting inside. I believe they're discussing how to take Adamant.
00022EED: The Herald's choice, Abernache. Not yours.
00022EF5: She killed the Divine. I know it.
00022EFA: He survived the Fade. Only someone touched by Andraste could survive.
00022EFB: This is the one Andraste saved?
00022F00: That's the one we heard about? Andraste's Herald?
00022F05: Andraste's Herald, an elf? It can't be.
00022F08: Could Andraste choose an elf?
00022F09: One of those horned things is Herald?
00022F0A: What good is she if she couldn't save the Divine?
00022F0E: Impossible. Our Lady would never choose a mage.
00022F15: Andraste chose a Qunari?
00022F16: Andraste's Herald a Qunari? No.
00022F18: Didn't expect a dwarf.
00022F1B: Really? An elf?
00022F1C: Andraste's Herald can't be a dwarf.
00022F1D: A dwarf as Andraste's favored one?
00022F22: The "Chosen One" looks like you or me.
00022F23: She survived the Fade. Only Andraste could have saved her.
00022F24: Heard he killed the Divine.
00022F25: Why didn't he save her?
00022F28: We must test the Herald! The Lord Seeker will <i>see</i> you now!
00022F2F:
00022F32:
00022F33: Now we're all gifts for the Elder One!
00022F35: I tried to make us stronger! But time has run out.
00022F37: Knight-Captain! What have you done?
00022F57: Personal Locket
00022F58: Aquamarine
00022F59: Silver Necklace
00022F5A: Simple Pendant
00022F5B: Topaz
00022F5C: Silk Handkerchief
00022F5D: Silver Earrings
00022F5E: Amethyst
00022F5F: Silver Bracelet
00022F60: Fire Agate
00022F61: Quartz
00022F62: Malachite
00022F78: Meet the Lord Seeker.
00022F7C: Confront the Lord Seeker.
00022F7D: Talk to Knight-Templar Barris.
00022F80: Talk to Knight-Templar Barris.
00022F82: Confront the envy demon.
00022F83: Collect lyrium.
00022FED: Strange, yesterday I thought I saw someone taking a loaf, but I... I can't quite recall.
00022FEE: When I find out who's been throwing fresh bread up on the battlements, there'll be consequences, mark my words.
00022FEF: That soldier I told you about? He's still hanging on. It's a miracle, after what he went through.
00022FF0: Every morning, he looks at the battlements from his bed and says, "I'm not going to die until winter comes."
00023003: I was going to use them for dinner, and then... I can't recall who took them.
00023004: Someone emptied a whole bag of turnips into the fire! Maker, the smell is everywhere!
00023005: He was out of his mind at the end. He smiled, said he smelled his mother's turnip stew, and slipped away.
00023006: Stephan finally died. It was a blessing, really. He's been in so much pain since Haven.
00023007: There are spiders everywhere. The plums were right in front of me, but... I can't quite recall who took them.
00023008: Someone left sliced plums on the windowsill again. The juice is attracting flies.
0002309D: Damn you!
0002309E:
000230A0: <i>(Angry shout.)</i>
000230A2:
000230A3: Flush them out!
000230A4: Watch out!
000230A5:
000230A8: Get ready!
000230AA: What?
000230AB:
000230AD: Shit!
000230AE: To arms!
000230AF: You'll bleed for this!
000230B0: Kaffar!
000230B2:
000230B3: Kevesh!
000230B7: Shit!
000230B9: The spiderwebs help stop the bleeding, and they prevent wounds from getting infected. Gather as many as you can.
000230BA: Strangest thing, though. I can't recall where I heard that. I think I remember... a young man?
000230BE: I've got the strangest feeling. I know someone took it right off my belt, but... I can't recall who.
000230BF: Strangest thing. When I reached down, my dagger was gone. Just gone.
000230C0: Know where I found it? In a barrel. The thing was filled to the brim with daggers.
000230CC: It was lucky he'd lost his dagger, or there'd've been more than a bloody nose.
000230CD: The soldiers make me nervous. Sitting around here, tempers get short. There's even fighting.
000230CE: I saw one soldier reach for his belt, like he was going to draw a dagger on the man he was arguing with.
000230CF:
000230D0:
000230D2:
000230D3:
000230D4: It's a trap!
000230D6:
000230D7: Shit!
000230D8: <i>(Frustrated snarl.)</i>
000230D9: Hold still!
000230DA: Watch your footing!
000230DB: Damn you!
000230DE: Weapons ready!
000230DF: Stay back, it's trapped!
000230E0: Watch for traps!
000230E1: For the Elder One!
000230E4:
000230E5: Now!
000230E6: Charge!
000230E7:
000230E8: First a full wheel of Antivan smoked cheese, and now three royals' worth of crushed mint?
000230E9: They were right here. I remember seeing someone take them! I just... I can't recall their face.
000230EA: Made my day bright, it did. Maker knows what got into the little rat-catcher.
000230EB: The funniest thing I've seen in years. <i>(Laughs.)</i> That cat dancing around, hopping and pouncing like a fool.
000230EE: Silence that mage!
000230EF: Get the damned rogue!
000230F0: The warrior!
000230F1: It wasn't so bad today. The cook was in a jolly mood. She didn't shout at all, even when I dropped the ladle.
000230F3: Bastard!
000230F4: It's trapped!
000230F5:
000230F6:
000230F7: The warrior!
000230F9: Venatori, on your feet!
000230FD: Hold still!
000230FF: Stay away! It's trapped!
00023100: Shit!
00023103: It's a trap!
00023105: Kevesh!
00023107: To arms!
00023108:
00023109: Mongrel scum!
0002310A: Damn you!
0002310B: Kaffar!
0002310D: To me! I'll protect you!
00023112: Fall back! I'll cover you!
00023115:
00023116: Damn it!
00023117: Damned rogue!
00023119:
0002311A:
0002311B: Draw them out!
0002311C: Watch yourself!
0002311F: Shit!
00023121: Look out!
00023124: Kill that caster!
0002312C:
0002312D:
0002312E: Damn!
0002312F: <i>(Snarls.)</i>
00023130:
00023131:
00023133: What?
00023135: Behind me!
00023137:
00023138: Behind me! Hurry!
00023139:
00023148: Name
0002315A: With the Inquisition's hard-won allies, it is time to march on the Breach and close it.
0002315B: Head to the gates.
0002315C: Defend the north trebuchet.
0002315F: In Your Heart Shall Burn
00023160: Haven is under attack and must be defended.
000231CF: Character Creation
000232C8: By directing attention elsewhere, the mages in Redcliffe cannot be recruited to join the Inquisition.
000232C9: The mages of Redcliffe were abandoned.
000232CF: How did you and Justinia meet?
000232D0: That they did. What of it?
000232D2: How did you meet?
000232D4: When I met her, she was Mother Dorothea. I was at my lowest: broken, lost. And she saved me.
000232E0: Let's continue this later.
000232E1: We'll talk more later.
000232E4: A Divine always has enemies, and Justinia had more than most. I protected her.
000232EB: You'll never get to talk to him. He wouldn't even dance with the Comtesse d'Argent.
0002330D:
0002330E:
00023310: Smile, Commander! You're so handsome when you smile!
00023334: Can I get you a drink, Commander Cullen?
00023335: Are you married, Commander?
00023336: Did you just... grab my bottom?
00023337: He's just as handsome when he doesn't.
00023338: You must dance with me, Commander! You cannot stand about all evening.
00023343: I'm afraid not, thank you.
00023347: Perhaps, but wouldn't you do anything to protect what you love?
0002334C: So you were her spymaster, too.
00023351: You still haven't told me what you did, exactly.
00023352: You're evading the question.
00023354: Sounds like a spymaster.
00023356: I handled difficult situations that couldn't be resolved through more delicate means.
0002336D: I'm a weak man.
0002336E: I couldn't help myself!
0002338E: Your journey ends.
0002338F: No, thank you.
00023390:
00023391: He hasn't made the pickup. It's been hours.
00023392: You don't want to be here, stranger.
00023393: With Samson gone, the red templars are scrambling.
00023394: Calpernia's loss has left the Venatori demoralized. They'll be easy to eliminate.
00023395: Not yet, but I am... already taken.
00023396: I'm... married to my work.
00023397: They seem grateful to the Inquisition for the return of their village.
00023398: Some of the generals are sympathetic to our cause. Others are still suspicious.
00023399: At least two scouts have gone missing. We must make our move, and quickly.
0002339B: Our actions are under a great deal of scrutiny.
0002339C: Unfortunately, our show of support for the mages has angered many.
0002339D: The people are returning, slowly but surely.
0002339E: The people trust the templars, and now they trust us.
0002339F: I've agents stationed by the ruins of Haven, should Corypheus or his lackeys return.
000233A0: So far, nothing, and the Breach has been quiet for some time. That is something, at least.
000233A2: Having the templars join the Inquisition has done wonders for our reputation.
000233A4: I would love to hear about your time in Kirkwall, Commander.
000233A5: Still single, then...
000233A6: Do you enjoy music, Commander?
000233A7: Commander, has anyone ever told you that you have the most remarkable eyes?
000233A8: You have such beautiful hair, Commander.
000233C2: Celene has cemented power in Orlais. Good. We need an ally like her.
000233C3: I would expect nothing less from him. We've gained a ruthless ally.
000233C4: At the moment, she is said to be rooting out the last of Gaspard's supporters.
000233C5: There is upheaval in Orlais. Our support of Ambassador Briala has scandalized the nobility.
000233C6: Once that is done, we will have a united Orlais behind the Inquisition.
000233C7:
000233C8: I'm quite pleased, personally. If Orlais is in turmoil, they will look to us for stability.
000233C9: Celene's loyalists are causing trouble in Orlais. Emperor Gaspard is employing harsh tactics.
00023461: Everyone enjoys music, madam.
00023470: Several times this evening, actually.
00023493: One or more pieces of equipment equipped are not valid for the selected character. The changes were discarded.
00023495: Another time, perhaps.
00023496: Thank you.
00023499: What's with the masks?
0002349A: Orlesians codify this truth, make it visible.
0002349B: I've always wondered, what's the Orlesian fascination with masks?
0002349C: Who you are as a son, a lover, a friend is not the same man who speaks for Andraste and leads the Inquisition.
0002349D: By giving each of these selves its own separate face, they believe they can be their truest selves, unmasked.
0002349E: Who you are as a daughter, a lover, a friend are very different people from the Inquisitor and Herald of Andraste.
0002349F: We all wear masks, my dear. Not just the people in Orlais.
00023534:
00023546:
00023547:
00023566: Who does Orzammar favor in the negotiations tonight?
00023567: King Aeducan has put considerable coin behind the empress in hopes that trade in foodstuffs will resume quickly.
00023568: His Majesty King Harrowmont has made considerable coin supplying the grand duke's army with dwarven steel.
00023569: My contacts said there's a new supplier, but we can't track down who it might be.
0002356A:
0002356B: We have reserves of food supplies to last a few months. But the king wants trade resumed before panic starts.
0002356C: How has the lyrium trade dropped off so sharply?
0002356D: Not long. The last dispatch said they were rioting in the Diamond Quarter over food shortages.
0002356E: How long can Orzammar hold out with trade disrupted?
0002356F: With so much fighting, demand should be higher than ever.
00023570: World Map
00023571: Change Floor
00023572: Is it true the Assembly is considering naming another Paragon? Three in a single generation...
00023573:
00023574: Has there been any news of Paragon Brosca?
00023575: I've heard the statue of Paragon Brosca has finally been unveiled to the public.
00023576: Not a whisper. We could use the guidance of a Paragon about now.
00023577: It stands in front of the palace. King Bhelen wants all of Orzammar to venerate his wife's noble house.
00023578: Yes. King Harrowmont is quite proud of it. Not every king gets to add to the Hall of Heroes.
00023579: Any news of Paragon Branka?
0002357A: Is the statue of Paragon Aeducan as grand as they say?
0002357B: No. King Harrowmont has been forced to declare the Paragon dead.
0002357C: Not in months. The Assembly insists on declaring the Paragon dead, but King Bhelen refuses to give up the search.
0002357D:
0002357E: It's a little... small. Several deshyrs have accused King Harrowmont of cutting costs.
0002357F: More grand, probably. King Bhelen spared no expense. It is a second Paragon in his own house, after all.
00023580: Has there been news of Paragon Aeducan?
00023581: Not since the king cut off her supply of casteless. Ghastly business.
00023582: Her name has been submitted, but it will take years before they come to a decision. A surface smith? Unlikely.
00023583: Venatori forces have been eliminated.
00023584: Demonic forces have been eliminated.
00023587: How are the talks proceeding?
00023588: You must admit, the work done in Cumberland is revolutionary.
00023589: Emissaries to Kal-Sharok have yet to return. I doubt we'll find them alive.
0002358A: They can't be that bad!
0002358B: Your investments seem to be paying off.
0002358C: The reports from the Minrathous Ambassadoria are particularly disturbing.
0002358D: They remind me of the Assembly of Orzammar.
0002358E: Where are they getting it from?
0002358F: More importantly, who is selling it? The Carta?
00023590: I have yet to see the device, but the ambassador to Nevarra will talk of nothing else.
00023591: {i}A message is attached, written in a large flowing hand and bordered with doodles:{/i}

People say you're special. I want to help, and I can bring everyone.

There's a baddie in Val Royeaux. I hear he wants to hurt you. Have a search for the red things in the market, the docks, and 'round the cafe, and maybe you'll meet him first. Bring swords.

Friends of Red Jenny

{i}A poor drawing of the locations in the market is attached.{/i}

{blank}
00023592: Favors for Favors for Friends
00023593: The king knows nothing of this. The Merchant Guild sent the emissaries.
00023594: Not directly. The emissaries came from the Merchant Guild, but the expedition was financed by the king.
00023595: I thought Orzammar refused any official recognition of Kal-Sharok.
00023596: So Bhelen decided to reach out to them, after all?
00023597: {i}A scrap of parchment is hastily torn from an ornate document, stuffed into its hiding space with a large red sock:{/i}

...and we are to obey well. We meet at three bells to discuss how best to serve the new way.

{i}Scrawled below in a misspelled script:{/i}

Herald go at time. Praise Adrast.

{blank}
00023598: War encourages armies to borrow coin. No one wants to lose their country because they were afraid of interest rates.
00023599: Why are there so many elves here?
0002359A: I can hardly believe Gaspard and Celene are in the same room.
0002359B: Can Gaspard take the throne without the backing of the Council of Heralds?
0002359C: I wish there was more news coming from the Grand Cathedral.
000235E6:
000235E7:
000235E8:
000235E9:
000235EA: Good news is becoming an increasingly rare commodity.
000235F6: He plans to take it by force. If the council won't recognize him, he'll march against them.
000235F9:
00023607: The empress invited them. Be polite.
00023608: Grand Duchess Florianne must have worked a miracle to get them here.
00023609: Is that the Inquisitor?
0002360A: A Qunari? Surely not.
0002362F: A dwarf? I had no idea.
00023630: A Dalish? No, that cannot be.
00023631: A Marcher? The Maker has an odd sense of humor.
00023646: If nothing else, the Inquisition backing Gaspard will make Celene nervous. You know how pious she is.
00023647: I heard the grand duke invited the Inquisition here.
00023649: Gaspard never struck me as pious. He must think he gains a military advantage with the Inquisition.
0002364A: What is Gaspard up to? It wouldn't surprise me if he brought the Inquisitor here as a prank.
00023662: I told you we should have worn the silver brocades. Maker's breath! We look like every other fool here!
00023663: I was merely being polite. Unlike some people.
00023664: Did I see you talking to Duke Cyril de Montfort?
00023665: I cannot believe you did not dance at all! You spent the entire evening drinking port and glowering like a Fereldan turnip!
00023666: Don't give me that! I've seen the way he looks at you!
00023667: I cannot believe you danced four times with Cyril de Montfort!
00023668: Would you calm down? You look magnificent.
00023669: I am not talking to you until we get home.
0002366A: We should have stayed at home. This was such a mistake.
0002366B: Fine by me.
0002366C: {i}A different, simple script on the back of a stable report, marked with red paint:{/i}

Thank you Friends for helping good lady Keris. Saw those who asked about Herald enter third passage. Could not stay to see them exit.

{blank}
00023677: {i}Taken together, the messages reveal a time, path, and key to a location on the world map.{/i}
00023678: {i}A red handkerchief folded around a key, with a small, hasty scrawl:{/i}

Key lifted from drunk swearing about Herald. Don't know what door. I'm out, my debt is paid.

{blank}
000236CE: Do you want Celene dead?
000236CF: Do you want her dead?
000236D2: What was Gaspard thinking, inviting that fool?
000236D9: Poor Gaspard, saddled with that knife-eared idiot woman.
000236DE: Since when is Gaspard any friend of the Dalish?
000236DF: Poor Gaspard, allied with that oafish Marcher woman.
000236E0: So, Gaspard brings a bull to the party? Fitting.
000236E1: Gaspard must be out of his mind, inviting that ox-woman.
000236E2: Why in the world did Gaspard invite that thuggish Carta woman?
000236E3: A little crass of Gaspard to bring his Carta smuggler to a ball.
00023728:
00023729:
0002372A:
0002372B:
0002372C:
0002372D:
0002372E:
0002372F:
00023730:
00023731:
00023732:
0002375A: Accept Report
0002375B:
0002375E:
0002375F:
00023773: Confirm Advisor
00023775:
00023776:
00023777: Inquisitor.
00023778: What a pleasant surprise.
00023779: Are you lost?
0002377A: Is there something you need?
0002377B: Inquisitor.
0002377C: Inquisitor.
0002377D: Inquisitor.
00023781: His serials are terribly popular across the empire.
00023782: Of course, my lady.
00023783: Who is not a fan of Lord Varric's work?
00023784: Titles outside the royal family are not recognized at court, but they remain part of ancient estates.
00023785: Another time, perhaps.
00023786: We are so pleased you brought him with you this evening, Inquisitor.
00023787: You're fans of Varric's?
00023788: The Council of Heralds exists to oversee the inheritance and creation of new titles of nobility.
00023789: Good evening.
0002378A: I overheard you talking. I take it you're fans of Varric's books?
0002378B: Perhaps you could tell me about the Council of Heralds? What is its purpose?
0002378C: Of course, my lord.
0002378D: Have you noticed anything?
0002378E: Tell me about the council.
0002378F: In the event that there is no clear inheritor to an estate, it falls to us to decide the case.
00023790: You haven't seen anything... unusual tonight, have you?
00023791: N/A
00023792: Now that you mention it, the royal wing is sealed, and no one knows why.
00023793: A great pity. The garden in that part of the palace is exquisite.
00023794: Nothing could be more peculiar than Gaspard and Celene dancing together.
00023795: The templars were abandoned.
00023796: By directing attention elsewhere, the templars cannot be recruited to join the Inquisition.
00023797:
00023798:
000237B7: Lord Inquisitor.
000237B8: Lady Inquisitor.
000237B9: You are an interesting one.
000237BA: Oh, you don't want to speak with me, darling.
000237BB: Perhaps we can speak later, Inquisitor.
000237BC:
000237BD: Run along, Inquisitor.
000237BE: Another time, perhaps.
000237BF: I'd like your opinion of this gathering, my lady.
000237C0: Care to dance?
000237C1: What do you think of the ball?
000237C2: Goodbye.
000237C3: Good evening, milady.
000237C4: Would you care to dance, Lady Mantillon?
000237C5: An eloquent Qunari! Nobody saw that coming, I assure you.
000237C6: You have quite the silver tongue, Inquisitor. I do hope you put it to good use.
000237C7: Have you noticed anything odd this evening?
000237C8: A Dalish in the Winter Palace, more genteel than the grand duke. That's put this lot in their place, hasn't it?
000237C9: It's doomed to fail, of course. Celene knows that.
000237CA: Seen anything interesting?
000237CB: A dwarf from the Carta, of all places, with the manners of a noble. The Merchant Guild will be outraged.
000237CD: But you have other dances to perform first. Perhaps you will save me a dance for later.
000237CE: At least it should be amusing. We haven't had such a menagerie at court in living memory.
000237CF: You, Inquisitor, are a delight. One does not often find foreigners so well-versed in the Game.
000237D0: Too few imperial guards stand in attendance, my dear. A shame. They're so pleasantly decorative.
000237D1:
000237D2: Is there any progress on the Helmi expedition to Amgarrak?
000237D3: House Dace remains steadfast in blocking all attempts to get into the thaig.
000237DD: He can't be here! Not possible!
000237DE: It's the Inquisitor!
000237DF: Where are the hounds? Who lost the hounds?
000237E0: Pardon us, Lord Varric.
000237E1: Please excuse me.
000237E2: Look at Lady Cambienne's slippers. Trimmed with pearls <i>and</i> emeralds?
000237E3: I'll keep watch.
000237E4: Pardon me a moment.
000237EB: And those buckles! Toss her into the lake, and she'll sink right to the bottom. What a disaster.
000237EC: There is a Tevinter assassin on the loose, and you're concerned about buckles? On shoes?
000237EF: What the.... My gauntlets are greased!
000237F0: She can't be here! Not possible!
000237F1: Josephine! Oh, Josephine, is this her?
000237F2: A pleasure.
000237F3: Delighted to meet you, Lady Montilyet.
000237F4: <i>(Sighs.)</i> Inquisitor, please allow me to present to you my younger sister. Yvette Gabriella Montilyet.
000237F5: Josephine! Oh, Josephine, is this him?
000237F6: Another Lady Montilyet?
000237F7: There can never be too many Lady Montilyets in Thedas, can there?
000237F8: <i>(Giggles.)</i>
000237F9: Hello.
000237FA: Inquisitor, I've heard so much about you! But not as much as I want.
000237FB: Greetings, my lady.
000237FC: Josephine writes, but she never <i>tells</i> me anything.
000237FD: I'm afraid you're mistaken.
000237FE: Is it true you and Josephine are going to elope and move to the Anderfels and join the Grey Wardens and fight darkspawn?
000237FF: Yvette!
00023800: Excuse me?
00023801: I knew it!
00023802: I already packed our bags, didn't I, darling?
00023803: I want to know!
00023804: Rumors exaggerate many things, Lady Yvette.
00023805: Absolutely.
00023806: Inquisitor, please give her no more ammunition. I beg you.
00023807: It sounded so romantic.
00023808: What are you <i>talking</i> about? Of course not!
00023809:
0002380A:
0002380B: Sure, why not.
0002380C: Everyone in Antiva says so! Is it true?
0002380D: I <i>knew</i> it!
0002380E: Of course not. How do people come up with these ideas?
0002380F: I'm afraid not.
00023810: Not at all.
00023811: Where did you hear such nonsense?
00023812: Of course. Every word. Especially the parts where everyone was nude.
00023813: Oh. How dull Redcliffe must have been, then.
00023814: Those stories are little more than wistful thinking, my lady.
00023815: Is it true rebel mages in Redcliffe were performing blood rites and orgies before you stopped them?
00023816: She is unconcerned with the possibility of losing the shoe or soiling it. A vulgar display of wealth.
00023818: Shoes? That's your concern?
00023819: Gold and jewels on a dancing slipper. A slipper is easily lost, and finds itself in the dust and dirt.
0002381B: Everyone needs a hobby. Besides, you can learn a great deal about a person from their clothing.
0002381C: Here as a guest of my nephew, no less. How curious.
0002381D: Well, well. The Inquisitor.
0002381F: Yes?
00023820: Gaspard is your nephew?
00023821: Have you noticed anything strange this evening?
00023822: What can you tell me about the civil war?
00023823: Good evening.
00023824: Have you seen anything?
00023825: Another time, my lord.
00023826: Tell me about the war.
00023827: I didn't know the grand duke was your nephew.
00023839: Everyone in Antiva City is saying so! Is it true?
0002383A: <i>(Groans.)</i>
0002383B: Eeek! How awful!
0002383C: That's not what happened at Therinfal Redoubt.
0002383D: There was dark magic there, yes, but none of it so... visceral.
0002383E: Oh, it was awful. Mage bones everywhere. Practically a carpet of skulls over a river of blood.
0002383F: Is it true you found the red templars sacrificing heretics and drinking blood from mages' veins?
00023840: It's all exaggerated.
00023841: <i>(Sighs wearily.)</i>
00023842: Every bit of it.
00023843: That's quite enough, Yvette. Really.
00023844: Yvette!
00023845: That's preposterous.
00023846: Oh. Did you check everywhere?
00023847: Hello!
00023848:
00023849: Inquisitor.
0002384A: This may be my only chance to hear about when Josephine was a girl.
00023850: But Lady Cambienne's family has recently lost most of its holdings. They have their title, but little else.
00023851: So! How did Cambienne acquire such a grand shoe, hmm? What has she done? Who has she bedded?
00023852: These are all useful questions, no?
00023855: He is my brother's eldest boy. Always a difficult child, Gaspard. Never listened, never did what he was told.
00023874: For some of us, it has become so familiar that the steps may be performed in our sleep.
00023875: All this? The smiles, the small talk? It is a dance. And like any dance, it can be learned.
00023876: Anything to report?
00023877: Have you seen anything interesting?
00023878: Oh, yes. Halamshiral is lousy with scandals and scheming.
00023879: Ugh, so many crimes of fashion.
0002387A: But no sign of our Tevinter infiltrator, I'm afraid.
0002387B: I always am.
0002387D: We'll speak later.
0002387E:
0002387F: I should go. Be on your guard.
00023882: Yvette!
00023883: Oh, yes! Has she told you about when she was ten and—
00023884: Enjoying the ball?
00023885: Yvette...
00023886: How's the evening?
00023887: She once told the Duke of—
00023888: I see many—
00023889: She still plays with her doll collection when no one's looking!
0002388A: I'll see you later.
0002388B: Yvette. Stop.
0002388C: Any tales about Josephine?
0002388D: Absolutely not.
0002388E: Another time!
0002388F: Go on, Josephine.
00023890: Goodbye.
00023891: Sorry, Josie.
00023892: Hrmph.
00023893: <i>No.</i>
00023894: Half Val Royeaux must be empty, so many of the empire's finest are in attendance.
00023895: That's... absurd. Absolutely preposterous!
00023896: The dancing is so dull, Your Worship, but the empress's gallery is <i>magnificent!</i>
00023897: Fine. What about when we were climbing the cliffs by the—
00023898: <i>(Snickers.)</i>
000238A3: You spoke of Lady Cambienne's shoes, earlier. Shouldn't you be focused on other things?
000238A4: You mentioned someone's shoes?
000238A5: Please continue, Josephine.
000238A6: They've noticed the empress paying you special attention, but they don't quite know how to take advantage of it yet.
000238A7: This uncertainty won't last long, I'm afraid.
000238D4:
000238D5: Cheeky, yeah?
000238D6: <i>(Laughs.)</i>
000238D8:
000238D9: Why didn't you take their weapons?
000238DA:
000238DB: Butt, butt, butt!
000238DC: Because no breeches! <i>(Laughs.)</i>
00023913:
00023914:
00023915: Perhaps I shall call on you soon.
00023916: Eleven! And already up to my elbow. Oh, how they grow.
00023917: Right in the plums!
00023918: Bunch of nutters!
0002391A: My niece Florianne hasn't spoken to me all evening. That's not like her.
0002391B: He was raised a prince. All his life, we told him he would be emperor. It was his destiny. His duty.
0002391C: What else should he do with his life, if not fight for his destiny?
0002391F: If you are hoping for insight, you've come to the wrong man.
00023920: It's war. It is brutal and terrible and sometimes necessary. There's nothing more to say.
00023921:
00023922:
00023951: This storeroom is locked for the party. The palace entrance is over there... through the very large, gilded doors.
00023954: My lord. The door is locked for a reason. Please go into the palace through the front doors.
00023955: My lady. You have had too much wine. This is a locked storeroom. Not an entrance.
0002395C: The offer still stands, you know.
0002395D: I wish I didn't.
0002395E:
0002395F: Remember when I used to threaten to take you shopping?
00023960: You stay away from my child. You're a terrible influence.
00023961: I'm going now.
00023962: Did Kieran pick it out?
00023963: <i>(Sighs.)</i> Yes, he did.
00023964: That boy has wonderful taste.
00023985: <i>(Laughs.)</i>
00023986: We don't have a reliable report on Haven yet.
00023987: We have confirmation. Give the signal.
00023988: Any word from our contacts in the Royal Wing?
00023996:
00023997: Why? It was just a foolish game.
00023998:
00023999: If you wish.
0002399A: Please humor me.
0002399B: The knife that fit in the box... Why does it mean so much to both you and Justinia?
0002399C: What was that knife?
000239A0: Give our agents more time.
000239A1: The last two people we sent to the servants' quarters have failed to report.
000239A2: No one's reported in.
000239A3: At once.
000239A4: There's been a lot of activity from the duke's people over there. I'll send another agent.
000239A5: Keep an eye on the duke. He's preparing for something major.
000239A6: How many are inside the palace now?
000239A7: What's the situation?
000239A8: I've got a report for Briala.
000239A9: Not enough to worry about yet. We're keeping an eye on them.
000239AA: There was an incident. We're cleaning it up.
000239AB: Good, she's been waiting.
000239AC: Understood.
000239C1: Oh.
000239C2: Any advice?
000239C4: No! I didn't mean to—Maker's breath! I've answered that question so many times I'm rejecting it automatically.
000239C5: Do you have any advice?
000239C6: The sooner we track down this infiltrator, the better.
000239C7: Carry on.
000239C8: Inquisitor! Did you need something?
000239C9: Nothing that stands out. I doubt there's a single person here <i>without</i> ulterior motives.
000239CA: Inquisitor! Was there something you needed?
000239CB: I don't suppose you'd save a dance for me?
000239CC: No, thank you.
000239CD: I'm not one for dancing. The templars never attended balls.
000239CE: Not yet. It would be easier if people would stop talking to me.
000239CF: Have you noticed anything out of the ordinary?
000239D0:
000239D1: We'll talk later.
000239D2: Anything to report?
000239D3: You've attracted a following. Who are all these people?
000239D4: I await your signal.
000239D5: You have admirers.
000239D6: Save me a dance?
000239D7: Did he say what they were after?
000239D8: Something about a well? He was almost incoherent after the attack.
000239D9: Our contact with the Dalish barely made it out in time.
000239DA: I'll inform Briala.
000239DB: We just got word. Another Dalish clan's been attacked on the border of the Arbor Wilds.
000239DC: I'll let you know at once if I do.
000239DE: I don't know, but they won't leave me alone.
00023A2F: Not enjoying the attention, then?
00023A30: I take it you're not enjoying yourself.
00023A31: At this point, the headache I'm developing is preferable to the company.
00023A32: You don't enjoy the attention?
00023A33: Hardly. Anyway, yours—<i>(clears throat)</i>—yours is the only attention worth having.
00023A34: Not enjoying the party?
00023AF4: Orlesian social events don't fall within my area of expertise.
00023AF5: I like it when we help people.
00023AF6: It was good to do that.
00023AF7:
00023AF8: I'm glad we helped them.
00023AF9: They're happier now.
00023AFA: I'm glad we did that.
00023AFB: They were hurting, and we helped. Their lives are better because of us.
00023AFF: Other people. Not you.
00023B05: I'm not much of a dancer these days.
00023B06: My brother used to throw galas like this in Kirkwall. I always tried to avoid them.
00023B07: To be honest, I haven't seen much. But you wouldn't expect anything to happen out in the open.
00023B08: I didn't know my books sold so well in Orlais. I'm going to have a chat with my publisher.
00023B09: Everyone is on edge, and it's not just that they're worried about the war.
00023B22: You seem to know Josephine quite well.
00023B23: How do you know Josephine?
00023B24: I met her a long time ago, but we didn't become good friends until years later. After the Blight, in fact.
00023B51: Perhaps, when this is all over, I'll teach you.
00023B52: The best way to learn is to immerse yourself in it.
00023B72:
00023B73: Later, then.
00023B81: There are few here we can trust. Be careful.
00023B88: Tell me about yourself, Lady Yvette. This is the first time I've encountered any of Josephine's family.
00023B89: Tell me about yourself.
00023C5B: Did you hear what Gaspard said to Duke Germain? His own uncle!
00023C5C: Germain bore his nephew's spite better than the rest of the council. Did you see that panicked attaché roaming about?
00023C60: Ravager
00023C61: Slicer
00023C62: Twinblade
00023C63: Gaspard is wasting his time. Nothing he does could win over the Council of Heralds now.
00023C64:
00023C65: He should have considered that before threatening to burn them all in their homes.
00023C66: Awfully selfish of this Philippe, running off to play and leaving you with all the work.
00023C67: I've half a mind to inform the dowager. That would teach him to shirk his duties to roll some elven maid.
00023C68: Philippe is a jerk!
00023C69: Philippe should have returned hours ago! Dallying with some serving girl while I deal with Gaspard's vitriol?
00023C6A: I can't imagine Gaspard being vitriolic. What's the matter?
00023C6B: How did you cross Gaspard?
00023C6C: The grand duke bears a grudge against the council for refusing him the crown.
00023C6E: What backwater did you come from? Everyone knows that.
00023C6F: Thank you for listening to me rant. You are too kind, Inquisitor.
00023C70: Please wait...
00023CAD: Downloading Data. Please Wait...
00023DA7: The fate of Empress Celene, and in turn, all of Orlais, has been threatened. The Inquisition must intervene.
00023DA8: Wicked Eyes and Wicked Hearts
00023DAC: There may be someone or something in the Winter Palace gardens that will shed some light on the civil war in Orlais.
00023DAE: Court approval
00023DCA: Undefined
00023DCE: Return to the gates.
00023DD0: Key
00023E04: Head to the war room to find a way into the Winter Palace.
00023E05: Explore the Palace Gardens.
00023E06: Enter the Winter Palace.
00023E07: It would be unwise to ignore the host of a party of this scope, especially when that host is the Empress of Orlais. Best to make the Inquisition's presence known.
00023E08: Court approval
00023E09: Enter the ballroom.
00023E0B: Approach Celene.
00023E0D: Regroup at the chantry.
00023E3A:
00023E7D: I'll be right here if you need me.
00023E7E:
00023E7F: Later then.
00023E80:
00023E81: And... there he goes.
00023E82: And... there she goes.
00023E83: Your party has died.
00023F32: More information about Corypheus's agent may be found in the guest wing of the Winter Palace.
00023F62: Horse
00023F75: Investigate Briala's agents.
00023F76: The servants are concerned about suspicious activity in their quarters.
00023F77: Enter the servants' quarters.
00023F78: Return to the ballroom.
00023F79: Explore the Grand Apartments.
00023F7B: Explore the Grand Library for information on the empress's occult advisor.
00023F7C: Court approval
00023F7D: Find the harlequin.
00023F7E: Explore the servants' quarters.
00023F7F: Return to the ballroom to confront Gaspard.
00023F99: {CUSTOM0}% chance of Masterwork
00023F9A: +{CUSTOM0}% to stats on success
00023F9E: Bow Upgrades
000240A0: Match Summary
000240A1: You Have Died
00024115: I'd gotten used to mages disliking me on principle.
0002414C: You could always help.
0002414D: I'm impressed by what Cullen has accomplished with the troops.
0002414E: Yes, he is.
0002414F: How'd you know he's a templar?
00024150: Qunari learn the same thing when we train to fight Tevinter mages. Your templar's doing good work.
00024151: He didn't have to. Might not be a templar shield, but it's a templar holding it.
00024152: You sound like you want to head down there and give the troops some pointers.
00024153: I'd rather discuss your men.
00024154:
00024155: Are your mercenaries adjusting to life here?
00024156: He angles the shield just a bit down. Helps direct fire or acid away, so it doesn't spray right into your face.
00024157: They've got good form. Cullen's putting his templar training to good use.
00024158: Did Cullen tell you he was a templar? He's not wearing the armor.
00024165: Inquisition's already too large for that. The Chargers are big enough for me.
00024166:
00024168: Nah. I'm no good at command unless I know who my guys are sleeping with and what they like to drink.
0002416A: Required: {CUSTOM0} {CUSTOM1}
00024188: Damn right. It takes time to build a group into a team. But he's got their loyalty.
00024189: Getting there. No major fights with Inquisition troops, beyond the usual chest-thumping.
0002418A: Now he just needs 'em to make a decent shield wall, and they'll be good to go.
0002418E: Don't worry. The Chargers have worked with other groups before. I'll keep them in line.
000241A5: Total Damage Output Display
000241C0: Light Veilfire
000241C1: Light Brazier
000242FD: Optional: {CUSTOM0} {CUSTOM1}
000242FE: Masterwork
0002437F: Grip
00024380: Enhanced Grip
00024381: Superb Grip
0002438A: Greatbow
0002438B: Longbow
0002438C: Bow
000243C1: Scepter
000243C2: Staff
000243C3: Rod
000243CA: Longsword
000243CB: Broadsword
000243CC: Falchion
000243CD: Morning Star
000243CE: Mace
000243CF: Club
000243D0: Battleaxe
000243D1: Axe
000243D2: Hatchet
000243D5: Amulet of Summon Wisp
000243D6: Amulet of Pain Aura
000243D7: Mark of Death
000243D8: Stealth Belt
000243D9: Meditation Belt
000243DA: Superior Stealth Belt
000243DB: Round Shield
000243DC: Kite Shield
000243DD: Tower Shield
000243E3: Greatsword
000243E4: Greatblade
000243E5: Claymore
000243E8: Greataxe
000243E9: Halberd
000243EA: Cleaver
000243EB: Maul
000243EC: Crusher
000243ED: War Hammer
000243EE: Improved Pommel
000243EF: Pommel
000243F0: Superb Pommel
000243F1: Element
000243F2: Head
000243F3: Crest
000243FE: Battlemaster Coat
000243FF: Vanguard Coat
00024400: Defender Arms
00024401: Battlemaster Arms
00024402: Defender Legs
00024403: Defender Coat
00024404: Vanguard Legs
00024405: Vanguard Arms
00024406: Battlemaster Legs
00024407: Scout Arms
00024408: Hunter Arms
00024409: Prowler Legs
0002440A: Hunter Coat
0002440B: Scout Legs
0002440C: Hunter Legs
0002440D: Prowler Coat
0002440E: Scout Coat
0002440F: Prowler Arms
00024410: Enchanter Arms
00024411: Battlemage Arms
00024412: Battlemage Coat
00024413: Apprentice Legs
00024414: Battlemage Legs
00024415: Apprentice Coat
00024416: Enchanter Legs
00024417: Apprentice Arms
00024418: Enchanter Coat
00024423: Seeker Shield
00024424: Warden Shield
00024425: Templar Shield
00024426: Greatshield
0002452B: Cullen almost has Inquisition troops in place. However, to ensure a clear victor for the throne of Orlais, material must be gathered to blackmail any opponents.
0002452C: Return to Cullen with the information gathered.
0002452E: Court approval
0002452F: Find material in the royal wing to blackmail Briala.
00024530: Evade the trap.
00024531: Follow the Divine.
000245A6: Would you like to purchase {CUSTOM0} for {CUSTOM1} {CUSTOM2}?
000245A7: Potions
000245A8: Chests
000245A9: FREE
000245C5: Masterwork Failure
000245C6: Masterwork Success!
0002464C:
00024650:
00024656: <i>(Screams.)</i> Stay back!
00024681: Hello? Is anyone there? Somebody? Anybody?
0002469D: You painted Orlesian assholes! When I get out of this, I'll butcher you like the pigs you are!
000246F8: Trebuchet
00024759: Purchase failed. {CUSTOM0}
00024771: Bianca
00024774: Bianca
00024775: Bianca
00024834: Lower Ladder
0002489B: Dragon Age: Inquisition
0002489C: Salvaging Item. Please Wait...
000248EC: Well, they know who <i>I</i> am, at least!
000248EF: And my miners appreciate your business. You'll have your lyrium by the end of the week.
000248F0: The Inquisition appreciates your assistance in this matter, Lady Korpin.
00024903: Confront Grand Duchess Florianne.
00024904: It is time to choose a leader for Orlais.
00024905: The Grand Duchess Florianne is working for Corypheus. She must be stopped.
00024906: Return to the ballroom.
0002494B: Refresh
0002494C: Add Platinum
00024969: I should tell you, Ambassador, the Chantry raised some fuss when they learned about our arrangement.
0002496F: The Inquisition must certainly seem an audacious idea to the grand clerics.
00024970: We hope to convince them it is a necessary one as well.
00024983:
00024A4D: Change Difficulty
00024AC8: Grant's Crossing
00024AC9: Intrinsic Pool
00024ACA: Envers Mining Camp
00024ACB: Ritual Rock
00024ACC: Stratos
00024ACD: Aires Peak
00024ACE: Upper Walkway
00024ACF: Solasan
00024AD0: Forbidden Oasis
00024AD1: Dustdrop
00024AD3: Masterwork Everite
00024AD4: Masterwork Blue Vitriol
00024AD5: Masterwork Obsidian
00024AD6: Masterwork Drakestone
00024AD7: Masterwork Lazurite
00024AD8: Masterwork Bloodstone
00024AD9: Masterwork Royale Sea Silk
00024ADA: Masterwork Ram Leather
00024ADB: Masterwork Lambswool
00024ADC: Masterwork King's Willow Weave
00024ADD: Masterwork Paragon's Luster
00024ADE: Masterwork Cotton
00024ADF: Masterwork Silk
00024AE0: Masterwork Iron
00024AE1: Masterwork Halla Leather
00024AE2: Masterwork Silverite
00024AE3: Masterwork Rainbow Tear
00024AE4: Masterwork Dawnstone
00024AE5: Masterwork Bear Hide
00024AE6: Masterwork Stormheart
00024AE7: Masterwork Red Hart Leather
00024AE8: Masterwork Silk Brocade
00024AEA: Masterwork Lustrous Cotton
00024AEB: Masterwork Gurn Hide
00024AEC: Masterwork Druffalo Hide
00024AED: Masterwork Volcanic Aurum
00024AEE: Masterwork Velveteen
00024AEF: Masterwork Pyrophite
00024AF0: Masterwork Nevarrite
00024AF1: Masterwork Wyvern Scales
00024AF2: Masterwork Canine Leather
00024AF3: Masterwork Bronto Hide
00024AF4: Masterwork Ring Velvet
00024AF5: Masterwork Veridium
00024AF6: Masterwork Everknit Wool
00024AF7: Masterwork Dragonling Scales
00024AF8: Masterwork Gurgut Webbing
00024AF9: Masterwork Dales Loden Wool
00024AFA: Masterwork Serpentstone
00024AFB: Masterwork Nugskin
00024AFC: Masterwork Summer Stone
00024AFD: Masterwork Onyx
00024AFE: Masterwork Darkened Samite
00024AFF: Masterwork Quillback Leather
00024B00: Masterwork Varghest Scales
00024B01: Masterwork Infused Vyrantium Samite
00024B02: Masterwork Highever Weave
00024B03: Masterwork Imperial Vestment Cotton
00024B04: Masterwork Plaideweave
00024B06: Masterwork Plush Fustian Velvet
00024B07: Masterwork Deepstalker Hide
00024B08: Masterwork Wyvern Scales
00024B09: Masterwork Fennec Fur
00024B0A: Masterwork Samite
00024B0B: Masterwork Great Bear Hide
00024B8E: Ah, so if we banish you, we banish the demons? Thank you, every fear come to life.
00024B90: Dirth ma, harellan. Ma banal enasalin. Mar solas ena mar din.
00024B9C: Perhaps <i>I</i> should be afraid, facing the most powerful members of the Inquisition. <i>(Laughs.)</i>
00024BB0: You couldn't even save your city. How could you expect to strike down a god?
00024BB1:
00024BB5:
00024BB8: You're a failure, and your family died knowing it.
00024BBF: Did you think you mattered, Hawke? Did you think anything you ever did mattered?
00024BC2: I am the Veiled hand of Corypheus himself! The demon army you fear? I command it. They are bound all through me!
00024BC5:
00024BCA:
00024BCC: Do you think you can fight me? I am your every fear come to life!
00024C0F: Find out what happened.
00024C17:
00024C22: The ground in the Fade feels much the same. It's just more likely to disappear.
00024C29: Nothing in the Fade bothered me.
00024C2A: The Fade didn't scare me.
00024C35: Well, you can breathe easy. I've not yet known the ground here to disappear.
00024C3B: I'm thankful to be back. No one should enter the Fade physically.
00024C48: It doesn't feel different.
00024C51: I didn't get the chance to say so earlier, but welcome back to Skyhold.
00024C5D: But I suppose nothing is certain these days.
00024C61: After that terrible journey through the Fade, it must feel good to stand on solid ground again, no?
00024C65: And you've done it twice now. Shall I count you fortunate or unfortunate?
00024C77: Yes, I'm glad.
00024C7A: Oh? Well, I am glad for you, then.
00024C83: There was no way to save Alistair, was there?
00024C84: He might not be dead.
00024C85: I tried.
00024C86: Alistair gave his life willingly.
00024C88:
00024C89: But lost in the Fade? As good as dead then.
00024C8A: Yes, of course he did it willingly. That wonderful boy.
00024C8B: We will toast to his memory.
00024C8D: We don't know that he's dead.
00024C8E: I didn't want to leave him. I tried my best.
00024C91: I know you did.
00024C92: It was his choice.
00024CB2: May you enjoy safe passage to Val Royeaux, Your Worship.
00024CB3: Quite the contrary, Inquisitor. Lord Otranto is greatly looking forward to his first duel of the month.
00024CDE: Gold
00024CDF: Platinum
00024CEA: Quit
00024CEB: Unknown error.
00024CEC: Insufficient funds.
00024CED: A transaction is already in progress. Please wait for it to be completed and try again.
00024CEE: This offer doesn't exist on the server.
00024D67: We must weaken the rift's barrier!
00024D68:
00024D69: We must seal it! Quickly!
00024D6A:
00024D6B: Another rift!
00024D6F: Left-Hand Rune Damage
00024D74: So next time maybe don't listen to the noble who makes us wait in the foyer.
00024D75: Next time, Josephine, maybe don't have us wait outside when you're meeting about a murder.
00024D76: Let's discuss this problem in safety, Inquisitor. At Skyhold.
00024D77: I <i>thought</i> the comte was rather insistent you have that discussion without us.
00024D78: Well, that's the last time I agree to wait on the other side of a door when you're around.
00024D79: We were lucky. I shouldn't have let the comte make us wait downstairs while you and Lady Montilyet were here.
00024D7A: Villains. I should have insisted we remain with you instead of waiting downstairs like servants.
00024D7B: I <i>knew</i> the bastard was up to something when he wouldn't let us upstairs with you two.
00024D85: Sera, you will have all my thanks once we get back Skyhold in safety.
00024D86:
00024D87: Yes, thank you, Lord Pavus. I think it's time we returned to Skyhold.
00024D88: I shall keep it in mind.
00024D89: Welcome, by the way.
00024D8A: The fault is mine. You all put yourselves in danger here because of me.
00024D8B: Are you two all right?
00024D8C: I've much to discuss with the Inquisitor there.
00024DA7: Sister Leliana will bring about interesting times.
00024DBD: Oculara can locate shards in the world. When an ocularum can no longer see any shards, it stops glowing.

{controller}Use {StringBtnRStick}{/controller}{notcontroller}Move the mouse{/notcontroller} to look around. Focusing on a shard will mark it on your map.
00024DC3: Shards
00024DC4: Collect shards and use them to unlock shard chambers.
00024DDB: Yes, yes—you're the stern older sister who'll rip me to shreds if I so much as make poor Josephine sniffle.
00024DDC: Whatever happens, I'm glad to see Josephine has a concerned friend here.
00024DDD: Josephine and I aren't children.
00024DEF: I'm glad you care for Josephine.
00024DF0: Stop fussing.
00024DF1: Fine, I get it.
00024E04: I'm aware how little my opinion counts in matters of the heart.
00024E05: Good day, Your Worship.
00024E06: As long as we're both clear on that.
00024E07: <i>(Sighs.)</i> I have so few true friends these days. Those that are left I... deeply cherish.
00024E08: I will not trouble you any further... but I do watch over my friends.
00024E09:
00024E13: Related Journal
00024F04: Back to work.
00024F07: Good day.
00024F11: I'll be here.
00024F82:
00024F87:
00024FC1: Masterwork Gurgut Skin
00024FC2: Masterwork Lurker Scales
00024FC3: Masterwork Phoenix Scales
00024FCD:
00024FD1: Hardening Agent
00024FD2: Great Bear Claws
00024FD3: Halla's Horns
00024FD4: Heartwood
00024FD5: Venatori Color Pack
00024FD6: Redcliffe Color Pack
00024FD7: Whitewood
00024FD8: Red Hart's Horns
00024FD9: Fusing Agent
00024FDA: Spider Eyes
00024FDB: Ironbark
00024FDC: Dragon's Tooth
00024FDD: Crimson Color Pack
0002505A: We cannot fall back on borders. Antiva is as threatened as any country by Corypheus.
0002505B: What about?
0002505C:
0002505D: <i>(Sighs with exasperation.)</i> Oh, she is <i>impossible</i>.
0002505E:
0002505F: About us.
00025060: Well, Leliana just gave me quite the speech.
00025061: Might we discuss this somewhere more private?
00025062: Power required
00025063: Regroup with the templars.
0002509C: Force them out!
0002509D: Flank them!
000250A5: <i>(Battle shout.)</i>
000250A6: Drive them out of there!
000250A7: Flank!
000250AE:
000250AF: Do they still sing verses from the Benedictions every Friday? That canticle was Justinia's favorite.
000250B0: Yes, but I've grown to love the quiet. After Justinia died, Val Royeaux was just no place for me.
000250B1: That is lovely to hear.
000250B2: How do you like it here in Valence? It is so much more quiet than the bustle of the capital.
000250B3: Yes, of course. We'd never give up the traditions of our most beloved Divine.
000250B4: "Always remember that faith sprung from a barren branch."
000250B5: "Above all, that strength lives in an open heart."
000250B6:
000250B7: "That light has no fear of darkness."
000250B8: Justinia's letter came with instructions for me. They were a little cryptic.
000250B9: She must be hinting at something in here. Let's look around.
000250BA:
000250CC:
000250CD: Justinia's enemies are making their move, vying for position and the Sunburst Throne.
0002510E: Bastien is... <i>was</i> the leader of the Council of Heralds—the only person who could bring that rabble into line.
00025126:
00025127: What about our allies?
00025128: Any thoughts on the people here?
00025129: Who did you mean?
0002512B: I remember once... he broke up a fight between Prosper de Montfort and the dowager with a joke and a glass of wine.
0002512C: He could charm a bird out of its feathers and frequently did.
0002512D: I came to see if I could steal you away for a few minutes for myself.
0002512E: Why, that sounds lovely.
0002512F: I thought we might go somewhere a little more private, for a while.
00025130: I wanted to spend some time with just you and me, Josephine.
00025131: Oh, Bastien... I'm sorry, my dear. I don't think I can discuss this.
00025133: I have so much to do but... oh, let's do. After you.
00025134: Goodness. Quickly, then, before anyone needs something from us.
00025135:
0002513B: Blackwall.
0002513C: How about our roguish friends?
0002513D: You must have an opinion of Dorian.
0002513E: The Iron Bull has had to have made an impression.
0002513F: Solas.
00025140: I was thinking of Varric.
00025141: Cole, actually.
00025142: What's your impression of Solas?
00025143: What do you think of Ser Blackwall?
00025144:
00025145: The Iron Bull.
00025146: Commander Cullen came to mind.
00025147:
00025148: Sera.
00025149: Varric.
0002514A: I'd love to know how you and Sera get along.
0002514B: Let's talk about our warriors.
0002514C: Cullen.
0002514D: Vivienne.
0002514E: Cole.
0002514F: What about our mages?
00025150: What do you think of Vivienne?
00025151: I was thinking of Cassandra.
00025152: Dorian.
00025153: Cassandra.
00025155:
00025156:
00025157: Let's do something fun.
00025158: I need some air. Care to accompany me?
00025159: That sounds delightful.
0002515A: You could use a break to clear your head. I thought we could talk awhile.
0002515B: Stroll around the grounds with me. Tell me how you're doing, not just your work.
0002515C: Well, thank you. Now let me think...
0002515D: Most certainly. Lead the way.
0002515F: Well, then. Do lead the way.
00025160: A meeting? I could find a place for us to...
00025161: Oh! Together. My word.
00025163: I suppose I should be wary of an apostate, but our elven mage has conducted himself with the utmost propriety.
00025164: And he has the most <i>fascinating</i> stories.
00025165: We've met a few times before, at court. She remains a truly accomplished player of the Game.
00025166: So long as her interests align with yours, Madame Vivienne will be a most valuable ally.
00025167: Just <i>do</i> keep her on your good side, Inquisitor.
00025168: Who hasn't? The man could cause a scene standing quietly in the center of an empty room.
00025169: Still, I do believe he has your best interests at heart. For all that he delights in mocking them from time to time.
0002516F: I do wish he'd stop daring poor dignitaries to outdrink him.
00025170: She was not interested, when I asked if we might make use of her royal relations.
00025171: He is a loud, unapologetic accident merely waiting to happen.
00025172: Seeker Pentaghast is a princess of the Kingdom of Nevarra, although that barely seems important to her.
00025173: Still, the Inquisition would not have formed without Cassandra. She's an extraordinarily driven woman.
00025174: Still, he does sometimes resemble the man with a hammer to whom everything appears as a nail.
00025175: The commander is an intelligent, cautious man. I'm grateful he's in charge of our standing army.
0002517E: I know she extracts gossip from the servants. And she keeps <i>prying</i> into things.
0002517F: It's excellent, but a bit different from his past works. Only three beheadings so far.
00025180: Who? Oh, wait. You mean the quiet young man?
00025181: How could he have kept up this deception for so long? To what purpose?
00025182: He actually let me read a chapter of his next book he's writing. My friends would be sick with envy if they knew!
00025183: Really, Inquisitor, I'd rather not think of it.
00025184: Sera's ability to vanish whenever her mischief's discovered must come in handy, however, I'm sure.
00025185: How strange. I'm sure we must have talked, yet I can't recall what we discussed.
00025187: I never truly met "Ser Blackwall," but "Thom Rainier" hardly sits better on the tongue.
00025188: Oh, I could listen to his tales for hours.
00025189: Ser Blackwall seems as loyal to the purpose of the Inquisition as he is to the Wardens.
0002518A: His travels must have taken him strange places. I wish he'd speak more about them.
000251AC: In Redcliffe, you sacrificed yourself so that I could return here.
000251AD: That life was a lot worse.
000251AE: You were condemned to a lightless dungeon. Not much of a life to sacrifice.
000251AF: It was still a sacrifice and still noble.
000251B0: I watched you die for me.
000251B1: Of course I did. One small life in exchange for a second chance at history? I always loved a bargain.
000251B2: It was still noble.
000251B3: Well, it worked. That's all that matters to me.
000251B4: I just care that it worked.
000251B5: Arbor Wilds
000251B6: There are things worth dying for. I learned that a long time ago.
000251B7: We need to talk.
000251B8:
000251BB: I'd like to know more about your work with the Ben-Hassrath.
000251BC: Tell me about fog warriors.
000251BD: Can you tell me more about Seheron?
000251BE: See you later, Bull.
000251BF:
000251C0:
000251C1: All right.
000251C4:
000251C5:
000251C6: Good to see you, boss.
000251C7:
000251C8: I'd like to talk about you and me.
000251C9: If you're worried about magic, I can protect you.
000251CB: Nice talking with you, boss.
000251CC: Weird, right?
000251CD: Hey, boss.
000251CE: I'd like to know more about the Qunari.
000251CF:
000251D0: Kadan.
000251D1:
000251D2: Tell me of the Ben-Hassrath.
000251D3: So... that Tevinter guy sent you into the future?
000251D4: Goodbye.
000251D5: The things magic can do are fascinating.
000251D6: Tell me about Qunari.
000251D7: Tell me about Seheron.
000251D8: Let's talk about us.
000251D9:
000251DA: Why the name "Iron Bull"?
000251DB: It was incredible.
000251DC:
000251DD: Tevinter magic goes too far.
000251DE: I'll protect you.
000251DF:
000251E0: So, how did you get the name "Iron Bull"?
000251E1: Every time I think I understand magic, the rules change.
000251E2:
000251E3: <i>(Grunts.)</i>
000251E4: I've got no problem with normal magic, but Tevinter goes beyond all reason.
000251E5: My blade pretty much protects me.
000251E6: I'd like to talk in private.
000251E7:
000251E9: I know, right? If I were a mage, I'd just throw fire at people. That's honest.
000251EA: Perhaps I can do things your blade can't.
000251EB:
000251EC: I don't know. It has blood grooves.
000251ED:
000251EE: And you're a mage, so that's saying something.
000251F0:
000251F1: Inquisitor. I'm afraid untangling my engagement to Lord Otranto will take some time.
000251F2: Wicked Eyes and Wicked Hearts
000251F3: In Your Heart Shall Burn
000251F4: What Pride Had Wrought
000251F5: Doom Upon All the World
000251F6: In Hushed Whispers
000251F7: Champions of the Just
000251F8: Here Lies the Abyss
000251F9: Ensure it's not to the death.
000251FA: He is Antivan. The only acceptable thing to do would be to challenge him to a duel for my favor.
000251FB: You are joking, right?
000251FC: That was a joke, wasn't it? Sometimes it's hard to tell with you.
000251FD: Done.
000251FE: <i>Sigh.</i> The traditional form of dueling among Antivan nobles isn't usually fatal, but there's always a chance of harm.
000251FF: Is there anything I can do?
00025200: I don't want to kill the man, but if fighting him to a standstill works, so be it.
00025201: I hardly wish to see you skewered on a swordpoint for the sake of my honor.
00025202: What? Of course it was a joke!
00025203: What? No, Inquisitor, please! That was said in jest.
00025204: Arrange the duel with Lord Otranto, then.
00025211:
00025212: TEMP: Audible BOOM as the barrier is destroyed. This note pop up will go away when DT 29606 is fixed.
00025213: 0% Chance
00025214: 100% Chance
00025218: Collect Lyrium Cache
00025219: Demons. It had to be demons.
0002521A: <i>(Grunts.)</i>
0002521B: Heard there was a big demon at the Seeker fortress. Gotta say, I don't mind missing that.
0002521C: Maybe it never stopped!
0002521D:
0002521F:
00025220: With all these damn demons popping up, I guess we need the help.
00025221: It was worth the risk.
00025222: If you're nervous about demons, I can protect you.
00025224: What matters is that we defeated it and brought the templars to our side.
00025225: We killed it.
00025226: For all you know, the demon never stopped, and this is all in your mind.
00025227: I'll protect you.
00025228: Oh, for... now I'm gonna spend the rest of the day thinking about it! Thanks.
00025229: Getting into your head, messing around... <i>(Grunts.)</i>
0002522A: It's dead now.
0002522C: I know, right? The Vints are always pushing.
0002522D: That's why I like you, boss. Always staying positive.
00025234: Dwarven Frame
00025236: I must wait for my inspiration!
00025237: She would forget to mention the artists. I've been studying painting under Antiva's royal tutors.
00025238: You should be proud, Josie. I'm going to be exhibiting my work next season in the city's biggest salon.
00025239: And I must wait for your tutor's bills.
0002523A: Have you actually sat down and finished a painting yet?
0002523B: Treasure Map
0002523C: Directions drawn on a tattered piece of paper.
0002523E: Tell me, Yvette, how are Mama and Papa? Are they in good health? Do they want for anything?
00025240: Also, do stop slouching.
00025241: Papa's perfectly happy in the studio. <i>Mother</i> is the same as always.
00025242: At least Halamshiral has such pretty gardens. They're so darling, I took out my parchment!
00025243: It may not have been wise to attend this particular engagement, Yvette.
00025244: I don't "take her side." I happen to think, as she does, you might attend to more of the estate's duties.
00025245: Not another book of poetry?
00025246: Are you happy to see me at all, Josie?
00025247: I didn't want to come. Mother made me.
00025248: You always take her side!
00025249: Meaning she's after you to do more work.
0002524A: <i>(Giggles.)</i>
0002524D: You'd be bored the second you stepped past the gates! Skyhold is a fortified castle, not a holiday resort.
0002524E: I've an idea, Josephine. You should invite all the family to Skyhold for the summer!
00025252: Magnify
00025255: Dwarven Dressing
00025256: Dwarven Headpiece
00025259:
0002525A:
0002525B: Of course I do, Yvette. There's just so much work undone.
0002525C: Oh, wonderful!
0002525D: Well... I'll see if I can come home for your gallery showing. How does that sound?
0002525E: You always put these tasks ahead of us.
0002525F: Yes, I promise.
00025260: Don't you miss us?
00025261: Oh, that would be so nice! Do you promise?
00025263:
00025265: Orlais is full of people who care about nothing else.
0002526B: Oh, don't get like that. This isn't goodbye.
0002526D: I agree.
0002526E: So you did, Bull. So you did.
0002526F: Maybe we can find some other uses for that mouth of yours.
00025271: It's been an honor, Bull.
00025272: You've got a way with words, Bull.
00025273: The politicking we saw at Halamshiral might seem pointless, but it's the beating heart of the empire.
00025274: Inquisitor, huh? Well, you've got the fortress for it.
00025279: That's easy! We're <i>good</i> at killing shit.
0002527B: That's just it. Orlais is so vulnerable. If you killed everyone in the triumvirate, the Qun would survive unchanged.
0002527D: Yeah. This is going to be fun.
00025280: I did say it'd be a big one, boss.
00025281: Speaking of which, when you've got a second, there's something I wanna show you.
0002528F: You know, I've got no problem with Orlesians, but Halamshiral was a mess.
00025294: We're kicking this guy's ass.
00025298: There were mitigating factors.
0002529A: I'm ready and eager.
0002529F: We need politics.
000252A1: Yeah, when <i>is</i> the next meal, anyway? Orlesian food always leaves me hungry.
000252A2: At least under the Qun, you don't get everyone tripping on each other's dicks while the country goes to crap.
000252A3: I think it will probably be a little harder than "just one more fight."
000252A4: This will be hard.
000252A9: I do what I can.
000252AD: You've got a crappy job, then, boss.
000252AE: Corypheus had agents sowing dissent and muddying the waters.
000252B3: Just one more big fight to put this magister asshole down for good. I knew you'd get us here, boss.
000252B6: I've been waiting for the chance to pay that bastard back.
000252B9: I don't know. The Qun isn't perfect, but it doesn't care what any single person wants.
000252BE: You've got a silver tongue.
000252C1: The winner of the Game is the one who best builds alliances... and controls what's discussed and what's decided.
000252C3: So to kill Corypheus, all we have to do is kill his dragon first?
000252CD: Thanks for your help.
000252CE: So it rewards manipulation instead of rewarding the ability to get stuff done.
000252CF: I hate politics.
000252DA: Next time you're free, why don't you come grab a drink? I'll introduce you to the Chargers.
000252DC: You're doing good work, boss. I like how this Inquisition is coming.
000253A2: I <i>am</i>.
000253A3: How many personal freedoms do you figure that baker in Val Royeaux has? Life isn't about freedom.
000253A4:
000253A5: They don't care about the empire or the Qun. Mostly, they worry about breaking eggs and hope the dough rises right.
000253A6: How do the Qunari rule themselves?
000253A7: A baker in Val Royeaux gets up, gets dressed, and starts work. A baker in Par Vollen does the same thing.
000253A8: Same crap in Val Royeaux. People are just people.
000253A9: How is everyday life different for Qunari?
000253AB:
000253AD: Will the kitchen workers get her bread while it's fresh, or will they come late and blame her 'cause it's stale?
000253AE: Depends on your job, I guess. Some are just about the same.
000253B0: Except that baker isn't free.
000253B2: Smart move.
000253B3: The baker in Par Vollen wonders if she'll be given enough eggs to do her work. Will they come on time?
000253B7: I want to know more about you.
000253B8: We don't have names under the Qun, just... I don't know, job descriptions, I guess.
000253B9: They're a potential threat.
000253BA:
000253BC: What I've heard about them sounds fascinating.
000253BD: It makes it sound like I'm not even a person, just a mindless weapon, an implement of destruction...
000253BE: How do they govern?
000253C0: When I came to Orlais, I chose "the Iron Bull" for myself.
000253C1: You could just ask.
000253C2: All right. What do you want to know?
000253C3: All right. Hit me.
000253C4: Also, it's "<i>the</i> Iron Bull," technically. I like having an article at the front.
000253C5: I picked it.
000253C6: Day-to-day life.
000253C7: Why that name, though?
000253C8: The tamassrans raise us in these units of kids all our own age. They're like teachers or Chantry sisters.
000253CA: They sound interesting.
000253CB: But why specifically "Iron Bull"?
000253CC: The Qunari pose a threat to all of Thedas. I want to know what I might have to deal with someday.
000253CD: Do you not marry?
000253CE: When they learned I could hit stuff <i>and</i> lie, they started training me for the Ben-Hassrath.
000253CF:  They also help figure out what jobs we should do. They had me pegged for military work early on.
000253D0: How is it growing up?
000253D1: That really works for me.
000253D2: It's your culture, and I'd like to know you better.
000253D3:
000253D4: You know how it is. Even growing up Tal-Vashoth, your parents had to tell you about some of it, right? No names.
000253D5: What's it like growing up under the Qun?
000253D6:
000253D7: You writing a book?
000253D8: This may surprise you, but I really like hitting things.
000253D9: It can't be exactly the same. The Qunari have no personal freedoms.
000253DD: I heard there's no marriage among the Qunari.
000253DF: What you've heard was mostly horseshit.
000253E0: I figure your parents chose yours the same way. Nice going on Adaar, by the way. "Weapon." I like that.
000253E5: Examine Red Lyrium
000253E7: Nope. I know, for you folks, that's a big deal.
000253E8: So the Qun decided what work you would do? You didn't get a choice?
000253EA: You must have been proud.
000253EB: So no families?
000253EC: I was good at my work. I liked doing it. Far as I can tell, the tamassrans made the right call.
000253ED: That's a good day.
000253EE: I could've acted like I didn't like hitting things, I guess. But why would I do that?
000253EF: One day, the last of the crap gets knocked off, and you can see your real shape, what you're supposed to be.
000253F0: You never knew your parents?
000253F1: Yeah, that's true. Qunari love our friends like anyone does, but we don't have sex with them.
000253F2: The tamassrans were like our parents, though. Taught us to read, helped us go to sleep, all the parent stuff.
000253F3: Oh, we <i>definitely</i> have sex. There are tamassrans who pop your cork whenever you need it.
000253F4: I remember the one who helped me build things with blocks. She laughed when I knocked everything down.
000253F5: You didn't choose your job?
000253F6: Yeah. It's like being a block of stone with a sculptor working on you.
000253F7: That must have been a good day for you.
00025409: That wasn't really my soul, though.
0002540A: Also, there were more than two people.
0002540B: Sometimes I think I understand how different the Qunari are... and then I talk to you.
0002540C: Sometimes it's this long involved thing. It takes all day, leaves you walking funny...
0002540D: Sounds great.
0002540E: What, really?
0002540F: Other times, you're in and out in five minutes. <i>(Clicks tongue.)</i> "Thank you, see you next week!"
00025410: I don't know. One time they used this thing called the saartoh nehrappan. It's a leather-wrapped rod on a harness...
00025411: Seriously?
00025412: I could work with that.
00025413: That sounds... different.
00025414: Qunari don't have sex?
00025415: I don't know what to say.
00025416: Yeah. It's not a big deal like it is here. It's like... I don't know, going to see a healer?
00025417: So you've never really made love? Connected with someone in both body <i>and</i> soul?
00025418: You don't know true passion?
00025419: That's bizarre.
0002542E: Desert Ruins
0002542F: The Cove
00025430: The Sand Crags
00025431: The Canyon
00025432: The Shallow Basin
00025433: Ancient Road
00025436: Sunstop Mountains
00025437: Tomb of Fairel
00025438: Golden Oasis
00025439: The Colossus
0002543B: Burial Grounds
0002543C: The Rippling Dunes
0002543D: Rock Top Ridge
00025447: The Tomb of Fairel
00025448: Follow the treasure map to the tomb.
00025449: Rumors tell of a grand treasure buried in a tomb in the Hissing Wastes. Explore the Wastes, using any available clues and maps to find it.
0002544D: Enter the Tomb of Fairel and retrieve the dwarven relics.
00025456: <Need Content>
00025457: Sketch of Four Pillar Tomb
0002545A: Plus, you folk have redheads. <i>(Sighs.)</i> Redheads.
0002545B: Still, it's more fun here. Fewer rituals, more making it up as you go along.
0002545C: Yep.
0002545D: I know, right? No drama.
00025474: And the military keeps the Qunari safe from outside threats.
00025475: If you do that among the Qunari, the Ben-Hassrath set you straight. Or kill you.
00025476: Is there much dissent?
00025477: Here in Orlais, politicking comes from people putting their own gain ahead of the gains of society.
00025478: Not like you're thinking of. People disagree, yeah, but the priests are there to solve disagreements.
00025479: It's pretty simple. We've got the matriarchy, the priesthood, and the military.
0002547A: I'd like to hear more about the Chargers.
0002547B: The priesthood figures out how Qunari should live in theory. The matriarchy makes it work in practice...
0002547C: Does it actually work like that? Is there much infighting?
0002547D: Tell me about your troops.
00025496: Write a few notes in the margins of the page, erase a word here and there, and your whole outlook changes.
00025497: Yeah, they probably do.
00025498: Re-educators?
00025499: Ben-Hassrath is actually a general term. You've got the secret police who investigate problems inside our territory.
0002549A: Close. I am now, I suppose, but that's not how I started.
0002549B: I only know the basics. Wasn't my area. That said...
0002549C: They just lop your head off. At least the Qunari try to fix you.
0002549D: You've got the re-educators who take people with problems and fix their minds... or make them disappear.
0002549E: You don't need blood magic or demons to change someone's mind. We're a lot more fragile than we'd like to believe.
0002549F: And then you've got the spies.
000254A0: Your job is spying.
000254A1: That's revolting.
000254A2: The reeducators sound horrible.
000254A4: They sent me to Seheron because they needed someone who could fight and hunt down problems.
000254A5: Always felt a little weird reading after that conversation.
000254A6: Here's the thing, though. What happens in Orlais when you commit a crime or betray a lord?
000254A7: When you examine a memory, you're turning to that page... and when you're there, the page is laid bare.
000254A8: Keep a man awake long enough, ask the right questions, give the right potions, and you can get him to say anything.
000254A9: One of my friends was a reeducator. He said that every memory is like the page of a book.
000254AA: How do the re-educators work?
000254AB: And you're a spy.
000254AC: You can alter someone's beliefs that easily?
000254AD: Is it really that easy?
000254C5: I hunted down a lot of rebels. Lost a lot of friends to the Vints, or the fog warriors, or the Tal-Vashoth.
000254C6: Sounds impossible.
000254C7: Yes.... You were lucky your parents got away.
000254C8: I've heard rumors.
000254C9: Yeah, I was a special case.
000254CA: How'd that work out for you?
000254CB: You seem like the type who enjoys a good fight.
000254CC: Sounds difficult.
000254CD: There's a good fight, and there's finding out who put rat poison in the bread and killed a bunch of children.
000254CE: None sound like you.
000254CF: I can't imagine that was easy.
000254D0: Sounds fun for you.
000254D1: My parents told me stories about what the reeducators did.
000254D2: About as well as you'd expect.
000254D3: Nope.
000254D4: None of those sound exactly like you.
000254D5: One day I woke up and couldn't think of a damned reason to keep doing my job. Turned myself in to the reeducators.
000254D6: And you'd have had a handler to help you eat and make sure you didn't crap your pants.
000254D7: The weak minds get bent into the right shape. Strong minds like yours...
000254D8: And in the middle, me, trying to wrangle the rebels and restore order.
000254D9: They'd have given you a poison called qamek. You'd have been a polite, happy laborer for the rest of your life.
000254DA: That whole island was a sack of cats. Incursions from Tevinter, Tal-Vashoth, and native rebels fighting both sides...
000254E1: Not many people would have the courage to do that.
000254E2: Obviously, you made it out alive.
000254E3: You'd heard what the reeducators did to their prisoners.
000254E4: <Need Content>
000254E5: Sketch of Sunstop Mountain Tomb
000254E8: Sketch of Colossus Tomb
000254E9: <Need Content>
000254EA: <Need Content>
000254EB: Sketch of Canyon Tomb
000254EC: Sketch of Burial Grounds Tomb
000254ED: <Need Content>
000254F0: <Need Content>
000254F1: Map of Tomb of Fairel
00025502: Torn Paper
00025507: That was brave.
00025508: The Ben-Hassrath ordered me to go to Orlais, ostensibly as a Tal-Vashoth, and work undercover.
00025509: Anyway, nice talking with you.
0002550A: Thanks for the information, Bull.
0002550B: It worked out well enough.
0002550C: If you ever need to talk more about all this, let me know.
0002550D: I came out here for the challenge, boss. Figured I'd rough it with you savages.
0002550E: You did ask.
0002550F: That's, uh... damn.
00025510: That's how I ended up here.
00025511: Yes, I had. I wanted them to fix me like they fixed them.
00025512: Thanks, though.
00025513: Me, too.
00025514: I thought about letting some rebel kill me, but I couldn't give any of those bastards the satisfaction.
00025515: Wow.
00025516: I'm glad you're here, Bull.
00025517: What, three meals a day and free sex whenever I need it?
00025518: No problem, boss.
00025519: Interesting story.
0002551A: It means I got to meet you.
0002551B: Even knowing what they did?
0002551C: I wasn't sure I would, but I honestly didn't care at that point. I just couldn't keep fighting that fight.
0002551D: You've had a hard time.
0002551E: Nah. It was a long time ago.
0002551F: It sounds like you had a rough life under the Qun.
00025521: Sure, boss. What's up?
00025522:
00025523: Katoh.
00025524: <i>[End relationship.]</i>
00025525: All right. You've got it.
00025526: For you? Always.
00025527: Do you have some free time?
00025528: <i>[Kiss him.]</i>
0002552B: I'll talk to you later.
0002560F: You don't even like your family. Why would you want it back?
00025610: Why would you want it?
00025611: That's the only reason?
00025612: Because it's mine, and it shouldn't be... passed around like candy.
00025613: It's reason enough. Leave it be.
000256A3: My friend who made the fish wraps died with a knife in his throat. Close-quarters fight. He was caught in the middle.
000256A4: We killed the rebels. I lost two men to the poison, another to knife wounds.
000256A5: Tell me about the Tal-Vashoth.
000256A6: It was a damn ugly place. Only getting uglier when I left.
000256A7: So one time, I'm asking about his bad back, and I see he's nervous, trying to tell me something with his eyes.
000256A8: What do you want to know?
000256A9: Next thing I know, his assistants draw knives and come at my team. The rebels had forced him to poison my food.
000256AA: And then?
000256AB: Tell me of the fog warriors.
000256AC: That is what things are like for the natives of Seheron.
000256AD: Tell me about Seheron natives.
000256AE: I remember one guy. He made these things, fish wrapped in thin bread? Nice guy, talked to him every morning.
000256AF: What were the fog warriors like?
000256B0: Always happy to talk about my guys.
000256B1:
000256B2: Tell me of the Tal-Vashoth.
000256B3: Tell me about Tevinter.
000256B4: Between the fog warriors, the Tal-Vashoth, my people, and the Vints, you were lucky to go a day without blood.
000256B5: Tell me about the Tevinter people you fought.
000256B6: What happened?
000256B7:
000256B8: What are things like for the natives of Seheron?
000256B9: I'd seen how nervous he was, so I hadn't eaten anything. Couple of my guys weren't so lucky.
00025797: Then aren't you Tal-Vashoth?
00025798: Why do you hate Tevinter forces so much? What makes them so bad?
00025799: I am <i>nothing</i> like them.
0002579A: It almost sounds like you admire them.
0002579B: It's not their armies. It's their spies. They bloodied Seheron year-round, killing loyalists, supporting rebels.
0002579C: The Vints sent forces to Seheron every autumn. Guess they didn't like the summer heat.
0002579D: Alam had no city administrator. Nobody would accept the position. The last four who held it died inside a year.
0002579E: The cities were worse. Free bit of advice? Don't let the Inquisition forces get suckered into urban combat.
0002579F: They flee into the wilderness and turn into bandits, attacking everyone.
000257A0: Trying to conquer a country is one thing. Making it so that nobody can live there? That just screws everyone.
000257A1: When Qunari can't handle the fighting in Seheron or lose faith in the Qun, they go rogue.
000257A2: Hearing some terrified magister scream, "My slaves! Where are my slaves?" in the fog always put a smile on my face.
000257A3: Hey, When I burned out, I didn't go rogue. I reported in and went where the Ben-Hassrath sent me.
000257A4: Isn't that what you did, though?
000257A5: You sound impressed.
000257A6: We had some good fights on the beaches. Standing in knee-high water foaming red with blood, ships on fire around us...
000257A7: They're vicious, savage. You look at them, and you can see why my people <i>needed</i> the Qun to stay civilized.
000257A8: I'm doing my job, serving the Qun out here. I'm not some bandit.
000257AA: Plus, they hit the Vints as hard as they hit us.
000257AB: They didn't use poison, they didn't hurt civilians, and they were damn good fighters. You have to respect that.
000257AC: They made this fog—I never saw any mages, so I figure it was alchemy, not magic. They were almost invisible in it.
000257AD: They were the worst of the rebels. They trained for stealth attacks.
000257AE: I'd be on patrol in the market square, the fog would roll in, and before I knew it, half my squad dead without a sound.
000257AF: Enter Redcliffe Village
000257B6:
000257BB: Close Fade Rift
000257BD: Oh, um... thank you.
000257BF: I like you.
000257C0: I've never disliked you on principle.
000257E1:
000257E2: Your group is diverse.
000257E3: I'd like to know more about Krem.
000257E4: How did you start?
000257E5: How did you start the group?
000257E6: You have people from plenty of different backgrounds in your group.
000257E7: Tell me about Krem.
000257E8: What are the craziest jobs you've ever taken?
000257E9: They're good. Riding high after we hit those Venatori. Glad they made it out alive, too.
000257EA: You must have crazy stories.
000257EB: What do you want to know?
00025804: Nah.
00025805: The troops need someone to complain to when I'm being a hard-ass. He's good for that.
00025806: Yeah. Well, when you're in Orlais and you look like me, you can't be picky about who you take in.
00025807: But you hate "the Vints."
00025808: I can get worked up about a group or a nation just fine, but people... It's too much work to hate them one by one.
00025809: You don't have a problem with him being from Tevinter?
0002580A: Besides this one? There's a lot of violence between the nobles here, but that's standard work.
0002580B: Their loss. You get my back in a fight and carry your own weight, you're good with me.
0002580C: He's a good soldier, and a better second-in-command.
0002580D: But you hate Tevinter.
0002580E: A lot of 'em got turned away from other companies that didn't want a knife-ear or a crazy dwarf.
0002580F: Sure. But he's not a Vint. He's just Krem.
00025844: That was actually your plan? To let a giant chase you?
00025845: Good news is that giants are slow. Long as my guys ahead could clear out the spiders, we were fine.
00025846: Bad news is that giant spiderwebs slow you down a bit more than you'd think.
00025847: <i>(Grunts.)</i> He came at me. I snapped his sword in half, and we talked things out over drinks.
00025848: Yeah. We had to stay out of reach but close enough that it wouldn't give up. It was tricky.
00025849: It's easy to make a name for yourself as a merc when you're a head taller than most folks.
0002584A: The fun stuff is when they party. They always want to impress each other, and that means getting something shiny.
0002584B: Giant-baiting?
0002584C: We've hunted wyverns, fought through caves to find some old magical crap, even went giant-baiting once.
0002584D: What about Fisher?
0002584E: You let it chase you?
0002584F: It attacks us, because <i>of course</i> it does, and we let the big bastard chase us outside, where Vanchess is waiting.
00025850: I spent a year or two working for Fisher's Bleeders, but their captain was crap.
00025851: Figured I could do better. The best folks in the Bleeders agreed with me, so we split off.
00025852: What's giant-baiting?
00025853: So this old guy, Comte Vanchess, has some kind of pageant planned, but he needs a giant, which is off in some damn cave.
00025854: He's got some kind of rare charm to control the giant, but no way he's going into that cave himself.
00025855: I imagine Fisher disagreed.
00025856: So we go in, kill some spiders, find the giant, and wake it up.
00025869: Grand Cleric Victoire is scrambling after the loss of her agent.
0002587E: Good. Her support base is in Morelle. Tear it down.
0002587F: Ah, Natalie is as persuasive as ever.
00025880:
00025892: Hey, you need me?
00025893: How you doing, kadan?
00025894: How can I help?
00025895: Man, those serving girls are frisky.
00025898: Hey, boss. How are you?
00025899: What can I do for you?
0002589A: Need anything, kadan?
0002589B: I can't understand how those women in the kitchen can be awake so early after the night we had.
0002589C:
0002589D: Can I help you?
0002589E: How's it going?
0002589F: What can I do for you?
000258A0: Damn, these are good. Are these nuts, or seeds, or... whatever. They're good.
000258A1: What's going on?
000258A2: Pleasure as always, boss.
000258A3: Hey, that elven redhead who makes the buns in the kitchen? Is she available? Because I'm getting signals.
000258A4: Hey.
000258A8:
0002593D: Tutorial: Inventory
00025941: I still grew up looking like this in a world of mostly humans.
00025945: I'm still different.
00025948: I'm proud of it.
0002594B: There are few here who know what it means to be Qunari.
0002594C: Let's talk about being Qunari.
00025956: My parents raised me to be free. I'm grateful to them.
00025957: I wish I'd known the Qun.
00025958: Fine. Their call.
00025959: You're not Qunari. You're Tal-Vashoth. World of difference.
0002595A: If they hadn't, they wouldn't have been your parents. You'd have grown up with the tamassrans.
0002595D: My parents were wrong to make that decision for me.
00025960: Anyway, it doesn't matter now. You've got too much personality to make a good Qunari.
00025B1F: Close the Fade rift.
00025B21: I could get used to this.
00025B22: No blood magic today, Vints.
00025B23: Red templar assholes.
00025B24: Venatori bastards.
00025B25: Steel beats magic every time.
00025B26: Thanks for bringing me, boss.
00025B27: Taking down red templars... always fun.
00025B28: Crazy cultists.
00025B29:
00025B2A:
00025B2B: Ah, this was fun.
00025B2C: More dead Vints.
00025B2D:
00025B2E:
00025B2F:
00025B30: <i>(Laughs.)</i> Any time you want me to bash some Tevinter skulls, you just let me know.
00025B31: How's that red lyrium working out for you, asshole?
00025B32: That's what you get for backing the Vints.
00025B33:
00025B34: Enter Redcliffe.
00025B35: Ah, good times.
00025B36: Nice.
00025B99:
00025BCB: Something on?
00025BCC: There's you, yes?
00025BCD: Ready for waiting.
00025BDE: The praying's nice, I suppose. Coryphy-spit, though? Shite.
00025BDF: Right. "Warden." Good liar, that one. Should give lessons. Suppose he kind of did. Soldiers do nasty shit.
00025BE1: Least I'm used to that.
00025BE2: Thoughts? Sure. Not like yours, though. Thought your way right up in there.
00025BE3: That's good for now.
00025BE5: She's a bitch. But she knows. She better.
00025BE8: He's... too good, right? Like to see him out of that uniform. Not like that.
00025BEA: We'll talk later.
00025BEF: Again with your people? Right, which ones?
00025BF1: You're having it off with him, you don't need me talking. But I do anyway.
00025BF3: Not saying nothing about that. That thing is just wrong.
00025BF4: Cassandra laid it out, right? You're the "big hat" now. Going to make everything the way it should be.
00025BF7: Heh. He makes me wonder about... things.
00025BF9: Well, you're dragging people together. Suppose that's something.
00025BFB: Heh, fair question for me as well, I suppose. Everybody following a rumor.
00025BFF: Nope. Not messing with Leliana. Pretty, but wow. Just... bards, right?
00025C00: You're going to need more trebuchets if you're going after the sky. Or, you know, ladders.
00025C01: About time we turned around on this Coryphe-whatever. Make him feel like he's on the wrong end of the dogs for once, yeah?
00025C02: Calling it an Inquisition is a bit much, innit? Do this lot even know what they're chasing?
00025C03: Which, the ones who do things or the ones who give orders?
00025C06: I've seen how you look at him. You're in it. Bet he calls out "elven glory" when he does it.
00025C08: Varric? Too clever. Always saying something, but never saying it straight.
00025C0B: Good, right? I'll be here.
00025C49: Something you want?
00025C4A: Well, you're here.
00025C4B: Uh-huh?
00025C4C:
00025CB3: You're too ducky to refuse? And I can help people.
00025CB4:
00025CB5: What, then?
00025CB6: Love seeing you, yeah?
00025CB7: I like 'em tall, apparently. And to help people.
00025CB8: Back, yeah? Always good.
00025CB9: I'm here for you. And to help people.
00025CBA: Can't wait, what's on?
00025CBB:
00025CBC: Frigging what?
00025CBD: Piss up a rope.
00025CBE: Maybe you'll be fun, yeah? And to help people.
00025CE1:
00025CE2:
00025CFE: List of Prisoners
00025CFF: <i>A page from a log of prisoners jailed in Therinfal Redoubt over two ages ago. The paper crumbles to the touch.</i>

—Knights-Templar Wellen, Poller, and Legain, kept for questioning after leveling charges of apostasy against one Marion Durge, found innocent after Seeker Tehan's investigation. Imprisoned 5th of Verimensis, 7:02 Storm.

—Ellin Devar, First Enchanter, arrested for possession of heretical material. After protesting innocence, tomes containing instructions on blood magic discovered hidden in his office, as well eight mage phylacteries. Executed 29th of Verimensis, 7:02 Storm.

—Peytr Lothir, accused of apostasy. Brought in for examination by Seeker Landsdale. Possessed no magic. Thought to be in the grip of a disease of the brain. Kept imprisoned for his own safety. Visitors allowed. Jailed 9th of Pluitanis, 7:02 Storm.
00025D64: That smug face... she becomes more and more like her mother each day.
00025D6C:
00025D70:
00025D74: Don't tell her I said that.
00025D77: Morrigan seems pleased with herself for some reason.
00025DC6: So if we kill Corypheus, he has the power to move from one tainted creature into another?
00025DCA: What will we learn next? That he can command the sun to rise or the seas to burn?
00025DCB: If only everything were that simple.
00025DCC: And I would do it again.
00025DE4:
00025DE5: You should... you should give her something you think she might like. Doesn't help, I know. Good luck?
00025DE6: You and Sera, huh? <i>(Chuckles.)</i>
00025DE7: I want to show Sera how I feel but can't think of the right gift. Ideas?
00025DE8: I need a gift for Sera.
00025DE9: Same problems everywhere, I guess.
00025DEA: That's... a tricky one, actually. It's hard to know what she wants without knowing who she is.
00025DEB: No matter how powerful he is, there's a way to defeat him, and we'll find it.
00025E07: I wouldn't be surprised.
00025E08: At this point, nothing he does will surprise me.
00025E09: Best prepare for it.
00025E0A: Can we prepare for flaming seas, maybe collect all the snow from the Frostbacks just in case?
00025E0B: We'll find a way to beat him.
00025E0C: <i>(Sighs.)</i> I'll see what I can do.
00025E0D: I hope that their search turns up something we can use. Ancient magic, perhaps. Something even Corypheus missed.
00025E0E: I hope you're right.
00025E0F: Anything to give us an edge.
00025E10: I have researchers scouring the Temple of Mythal as we speak.
00025EA3: WARNING!
00025EA4: If you fall into this hole, you will not be able to get out.
00025EA6: Balanced Longsword Grip
00025EA7: Masterwork Skull Grip
00025EA8: Raider Longsword
00025EA9: Curved Longsword Grip
00025EAB: Raider Sword Grip
00025EAC: Fang Longsword Grip
00025EAD: Sign
00025EBA: Captain's Key
00025F18:
00025F19: My visits to the Fade are normally more pleasant. I don't usually wake up feeling the need to bathe.
00025F1B:
00025F1D: This place is dangerous. I will gladly fight demons, but I have no desire to see where they come from.
00025F1E:
00025F20: So this is the true face of the Fade, behind the dreams and visions.
00025F22:
00025F25:
00025F26: Shite, piss, stupid... I hate this!
00025F27:
00025F29: Is this really what it's like when you dream? How do you people ever sleep?
00025F2A: Imagine it! To walk in the Fade and survive...
00025F2B: It is not the area I would have chosen, of course. But to physically walk within the Fade... <i>(Sighs.)</i>
00025F2E:
00025F2F:
00025F30:
00025F31:
00025F33:
00025F35: This is fascinating.
00025F36: Oh, yeah, this must be a dream come true for your crazy ass.
00025F37: I don't suppose you have any words of wisdom for this part of the Fade?
00025F39: Just don't be distracted by your studies. This is a dangerous place.
00025F3A: Solas, you're the expert on this place. Anything helpful?
00025F3B:
00025F3C: Concentrate on the task at hand, mage. There is nothing more dangerous than this place.
00025F3D: It's not a frigging stroll! Shut it, or things will find us!
00025F3E: Yes. Literally.
00025F3F: Right. You like it here. Isn't that wonderful.
00025F40: If you sense anything strange, tell us immediately.
00025F41: I hardly believed this possible. Do you think the Inquisitor's mark is keeping us alive here?
00025F42: This shouldn't be possible. Do you think the Inquisitor's mark is keeping us alive?
00025F88:
00025F89:
00025F8A: Why would I ever have voluntarily come to <i>this</i> part of the Fade?
00025F8B: The Fade is shaped by intent and emotion. Remain focused, and it will lead you where you wish to go.
00025F8C: Stands to reason.
00025F8D: Calm yourself, child. Hostile emotions only draw the demons more quickly.
00025F8E: Stay on guard.
00025F8F: Thank you for the warning.
00025F90: We walk the Fade, Inquisitor. Strange is to be expected.
00025F91: The demon that controls this area is extremely powerful. Some variety of fear, I would guess.
00025F92: Any advice?
00025F93: Have you been here before?
00025F94: I suggest you remain wary of its manipulations and prepare for what is certain to be a fascinating experience.
00025F95:
00025F9D: Wrong, wrong, wrong. Wringing me out. Wrought right and rigid. Can't relax. Can't release...
00026121: Hang in there, Cole.
00026123: "Ah, don't worry about the demons, chief! I'm sure we won't see many!" <i>(Grumbles.)</i> Asshole.
00026124: "Hey, chief. Let's join the Inquisition! Good fights for a good cause!" I don't know, Krem. I hear there are demons.
00026125: Pull yourself together, Cole!
00026127:
00026129: It's all right, Cole. We'll get you out of here soon.
0002612A: Cole, if we're going to get out of here, I need you focused!
0002612B:
0002612C:
00026145: Everyone, if I get possessed, feint on my blind side, then go low. Cullen says I leave myself open.
0002614C: Mace Head
00026151: Greatsword Grip
00026183: It occurs to me that you're a mage.
00026184: Glad someone knows that.
00026185: If you weren't, you would have split my skull open at our first meeting before I said a word.
00026186: Centuries of warfare with the Qunari do lead to this state of affairs.
00026187: More than it's already been, what with ancient magisters running about? Not at all.
00026188: Excellent. Mutual appreciation is a grand way to begin.
00026189: Or maybe it's not calm? Maybe the Antivan Crows are swimming in gold from all the contracts on your life.
0002618A: And I appreciate your help, Dorian.
0002618B: Oh?
0002618C: What about in person?
0002618D: So I've never met one of your people before, although I've heard about them. A little.
0002618E: If you've no problem with me, I've no problem with you.
0002618F: Is that an issue for you?
00026190: I've met some Tal-Vashoth in my time, however. Mercenaries, and a few merchants.
00026191: Death, starvation, being hunted by rabid mobs? Yes, I can imagine.
00026192: It's correct everywhere.
00026193: Don't give me cause.
00026194: Why would you assume that?
00026195: We all have our little quirks.
00026196: Tevinters aren't popular.
00026197: So... I assume you're Tal-Vashoth or something like.
00026198: There are worse things.
00026199: I hope this won't be an issue between us. I am here to help you deal with the Venatori, after all.
0002619A: You're more accustomed to "slave," I take it?
0002619B: Qunari raids are rather old hat for anyone from the eastern Imperium.
0002619C: Good.
0002619D: "Dalish" is the correct word everywhere.
0002619E: Yes, that's right.
0002619F: Forgive their ignorance, O mighty one. They shall learn proper fear in time.
000261A0: True. Generating goodwill hasn't exactly been a Tevinter strength through the ages.
000261A1: Maybe you'll change that? In the future, one will hear "dwarf" and think "messiah." Down with stereotypes!
000261A2: Rather odd how, in the South, everyone thinks of dwarves as merchants. Limited view, in my opinion.
000261A3: We're not that different.
000261A4: That just occurred to you?
000261A5: I believe this is a moment where we stand in mutual recognition of mankind's folly.
000261A6: Don't give me cause to make it an issue.
000261A7: I meant... you must have been part of the Circle of Magi. In the South.
000261A8: I'll thank my lucky stars, then.
000261A9: Now we're like two angry dowagers who only remember to spit at each other when they pass on the street.
000261AA: I considered killing you.
000261AB: A similarity of my people to yours, in fact.
000261AC: You heard correctly.
000261AD: There are worse things than being kept in the Circles.
000261AE: I also have an appreciation for an entire people who are so... muscular.
000261AF: Although the attacks aren't quite the rampaging wars of ages past.
000261B0: Lots of people want to kill Tevinters. Not just Qunari.
000261B1: Good luck with that, by the way. Grand fun, being the one in charge.
000261B2: No need to dredge up the past.
000261B3: We all have idiosyncrasies.
000261B4: Did you know we're actually related, Inquisitor?
000261B5: A philosophy I've learned to live by.
000261B6: As opposed to "slave"?
000261B7: You got along?
000261B8: I considered killing you.
000261B9: Is that a problem?
000261BA: A little bird?
000261BB: A lack of civilized entertainment, clearly. I've been to your southern taverns.
000261BC: What you heard was true. I was once part of the Carta.
000261BD: A personal failing, some would say.
000261BE: If only other people knew that.
000261BF: Some would say Tevinter is hardly better, depending on which mage you ask. Still, it's so utterly foreign.
000261C0: I considered killing you.
000261C1: I considered killing you.
000261C2: I've no issue if you don't.
000261C3: Why do you think we rebelled?
000261C4: A little bird told me you were part of the Carta, Inquisitor.
000261C5: I suppose you are both so very... large.
000261C6: It is, yes.
000261C7: None who weren't rushing towards me with a sword. I was too busy running in the other direction to say hello.
000261C8: I didn't say that. Prejudices are deeply rooted back home, but I have more sympathy than most.
000261C9: No need whatsoever.
000261CA: I appreciate your help.
000261CB: There's no need for us to dredge up the past, is there?
000261CC: I thought about it.
000261CD: So I take it you're... Dalish? Is that the correct word here?
000261CE: No issue with my being Inquisitor, then?
000261CF: Meaning you were locked away like a criminal, at least until you rebelled. It's such a bizarre notion, to me.
000261D0: I quite agree.
000261D1: I thought about splitting your skull open.
000261D2: Haven't decided yet.
000261D3: None that specifically involve you being so very, very large, no.
000261D5: Did you meet any Qunari personally?
000261D6: It's a southerner thing. Most of them don't even know what a Qunari looks like.
000261D7: You've met Qunari?
000261D8: Qunari and Tal-Vashoth aren't so very different.
000261D9: Quirks? What a delightful word. That's one way to put it.
000261DA: An issue? Whyever would it be an issue for me?
000261DB: You'd think it would bring us closer together.
000261DC: Instead we're like two cats in a sack. Sad, really.
000261DD: It's bizarre to me as well.
000261DE: It's more surprising that everyone would take the idea of a mage Inquisitor so... calmly.
000261DF: They're not the same as Qunari. Might easily be a different people altogether.
000261E0: Well, a big bird. A big, indiscreet bird. Who was drunk at the time.
000261E1: As you wish.
000261E2: You've encountered Qunari before?
000261E3: Not any longer? Too bad. They're an excellent source of cheap contraband.
000261E4: Hence the rebellion.
000261E5: Back home, you see dwarves everywhere... and not just from the Ambassadoria.
000261E6: No one in Tevinter has issues with Tal-Vashoth?
000261E7: We... don't have Dalish clans coming northward... for obvious reasons.
00026205: Superb Fire Rune (Bow)
00026206: Master Frost Rune (Bow)
00026207: Superb Lightning Rune (Bow)
00026208: Fire Rune (Bow)
00026209: Lightning Rune (Bow)
0002620A: Superb Frost Rune
0002620B: Master Fire Rune
0002620C: Superb Frost Rune (Bow)
0002620D: Master Fire Rune (Bow)
0002620E: Superb Fire Rune
0002620F: Frost Rune (Bow)
00026210: Master Frost Rune
00026211: Fire Rune
00026212: Frost Rune
00026214: Master Lightning Rune
00026215: Lightning Rune
00026216: Superb Lightning Rune
00026217: Master Lightning Rune (Bow)
00026219: Superb Fire Rune (One-Handed)
0002621A: Lightning Rune (One-Handed)
0002621B: Master Lightning Rune (One-Handed)
0002621C: Superb Frost Rune (One-Handed)
0002621D: Master Frost Rune (One-Handed)
0002621E: Superb Lightning Rune (One-Handed)
0002621F: Fire Rune (One-Handed)
00026220: Frost Rune (One-Handed)
00026221: Master Fire Rune (One-Handed)
00026222: Master Frost Rune (Two-Handed)
00026223: Lightning Rune (Two-Handed)
00026224: Fire Rune (Two-Handed)
00026225: Master Lightning Rune (Two-Handed)
00026226: Superb Lightning Rune (Two-Handed)
00026227: Master Fire Rune (Two-Handed)
00026228: Superb Fire Rune (Two-Handed)
00026229: Superb Frost Rune (Two-Handed)
0002622A: Frost Rune (Two-Handed)
0002622B:
00026244: Don't give her a gift in the Fade. That would go very bad. She would make it very bad.
00026245: A gift that means feelings? So it's something it isn't? I don't think that works outside the Fade. Or in it.
00026246: I need a gift for Sera.
00026247: I want to show Sera how I feel. You have a... different perspective. Any ideas on what to get her?
00026248: I'm not much help. Sorry.
00026249:
0002624C: Those were Grey Wardens. They must be the last of those enslaved at Adamant.
0002624D: If they are forced to obey him, death will be a blessing.
0002624E: We'll remember the men they were. And we'll avenge them.
0002624F: Poor bastards. Corypheus has them dying by the dozen.
00026250:
00026251: That, or you got another set of Wardens pissed at you somehow.
00026252: Nice catch, though, boss. Good on ya.
00026253: But you're right, it's hard to say what she'd want that she hasn't just taken and gotten bored with already.
00026254: I need a gift for Sera.
00026255: So you and her, huh? Nice.
00026256: I'm drawing a blank. I'd offer positions or something, but I play a power game, and she's all about the limber.
00026257:
00026258: I want to get Sera something to show I'm serious. Thoughts on the right gift?
0002625E: You and... I see.
0002625F: I can't. She's turned her back on what we should be.
00026260: I need a gift for Sera.
00026261: I have no insight into what she could want. Something human and fleeting, no doubt.
00026262: I want to show Sera how I feel. Is there anything you can suggest for a gift?
00026263:
00026264: I want to show Sera how I feel. Any suggestions for a good gift?
00026265: I need a gift for Sera.
00026266: You won't help?
00026267: I can't. The way she's been raised, she's no more an elf than I am a horse.
00026271: Right-Hand Rune Damage
00026272: I could.
00026273: Of course, my dear. Now, if you'll excuse me, I'm doing anything else.
00026274: Oh, for... seriously? This is why you've bothered me? Just shave something rude into your privates, dear. She won't get the redundancy.
00026275: Are you sure? Anything is worth considering.
00026276: I'm not doing...! You're no help.
00026277: I want to show Sera I'm serious about her. Any ideas about a gift that would say it?
00026278:
00026279: No!
0002627A: In this matter, I am glad. Inquisitor.
0002627B: I need a gift for Sera.
0002627F: A gift, though. Tricky business. Is it too obscure? Is it too on the nose? Will it be taken as intended? It's a pain in the ass.
00026280: I need a gift for Sera.
00026281:
00026282: You and Sera, huh? Good one. That'll make some eyes twitch.
00026283: I wouldn't worry about it. If there's something she wants, she'll say.
00026284: I want to give Sera a gift to show her how I feel. Any suggestions?
000262E5:
0002631C: You know that off the top of your head?
0002631D: Bloodlines are serious business in Tevinter. You're taught lessons and tested... by strict nannies.
0002631E: Would it, now?
0002631F: Regardless, I think we're still good to go—by at least three ages.
00026320: I'd rather we weren't related. That might make flirting awkward.
00026321: Err... yay?
00026322: You're a Trevelyan, however, and somewhere in the dank nethers of my family tree, there was also a Trevelyan.
00026323: Is that a good thing?
00026324: Depends on which branch of the family you come from.
00026325: Even saying that back home would give mother the vapors.
00026326: I don't care about that.
00026327: Indeed! Yay!
00026328: Learn something new every day.
00026329: I've never cared about any of that bloodline business.
0002632A: I just...
0002632B: I heard your family mentioned, and I had to go through all the old mnemonics. But yes—there it is.
0002632C: Not the top. Maybe the lower middle or thereabouts.
0002632D: Nice to know.
0002632E: Oh, not first cousins or anything like that. Can you imagine?
0002632F: Oh, pish. You go back far enough, ninety percent of Thedas has Tevinter blood. No need to panic, Inquisitor.
00026330: Which makes an excellent reason to say it. Black sheep have all the fun.
00026331: How do you even know that?
00026332: I knew there was a reason we looked so much alike.
00026333: Perhaps he was even the one who ventured to Ostwick to establish the branch? We are talking long ago, of course.
00026334: Related?
00026335: Can we still flirt?
00026336: Nice, isn't it? Like being at a quality library, provided you're not the one stocking the shelves.
0002634F: Recover your memories to learn how the mark came to be upon your hand. As for what it is...
00026350: You already know how the mark came to be upon your hand. As for what it is...
00026395: Requires Prison Key
00026396: Received Prison Key
0002639A: Perhaps becoming Divine was my purpose all along, to lead the world into a new era. Something kinder.
0002639B: I've spent a long time wondering why the Maker returned my life.
000263C6: Open Fade Rift
00026400: I learned this very young. I was still a girl when I attended my first ball.
00026401: This is Halamshiral, Inquisitor. This is the Imperial Court. This is the beating heart of the Great Game.
00026402: You seem different here.
00026403: Of course everyone is wearing a mask.
00026404: You're different here, than in Skyhold. More... approachable, perhaps?
0002641E:
00026421: Justinia—she was Dorothea, then—gave me the knife and told me to free myself.
00026422: That knife saved my skin countless times, and it's such a pretty thing.
00026424: And now that debt is repaid and forgotten.
00026425: I've kept it with me ever since. I suppose I'm carrying the debt I owed her.
00026426: When Justinia and I first met, I was locked in a dungeon cell.
00026427: Perhaps one day we could be friends again. What do you think?
00026428: Don't hold your breath.
00026429: I think this is something you should be asking Natalie.
0002642A: I think you will be friends again. Friends forgive.
0002642B: It's not up to me.
0002642C: I think it's likely.
0002642D: I wouldn't hold out much hope.
0002642E: Let's hope so.
0002642F: Yes, you're probably right.
00026430: Perhaps I will.
00026431: Unlike many, she wasn't given to the Chantry as a child. She chose it, and somehow that made her unworthy.
00026433: Why did Justinia have so many enemies?
00026434: And because they thought she was unworthy, they wished her harm.
00026435: There were many who felt she was unfit to be Divine. She had a past, a worldly life.
00026436: I watched, had an ear to every door. I identified threats, and I dealt with them.
00026437: Why so many enemies?
00026438: There are plenty of tales in the library. Perhaps you should look for them there.
00026442: You must miss Justinia.
00026443: The Divine's death hit you hard. How have you been feeling?
0002647C: You even doomed the Wardens by bringing the Inquisitor down on them. You destroy everything you touch.
0002647E: Your whole life, you've left everything to more capable hands. The Archdemon, the throne of Ferelden...
0002647F: Well, that's going to grow tiresome quickly.
00026480: Warden Stroud. How must it feel to devote your whole life to the Wardens, only to watch them fall?
00026481: Well, that's going to grow tiresome quickly.
00026482: Isabela is going to die, just like your family, and everyone you ever cared about.
00026483:
00026485: Of course, a fear demon would know where to hurt us most. We must ignore it.
00026487: Of course, a fear demon would know where to hurt us most. We must ignore it.
00026488: Who will you hide behind now?
00026489: <i>(Grunts.)</i> Is that all you've got? It's nothing I've not said to myself.
0002648A:
0002648B: You had to be beaten, humiliated, lest you destroy your own country.
00026490: Did the king's bastard think he could prove himself? It's far too late for that.
00026492: Or, worse, to know that you were responsible for their destruction?
00026493: I'm going to enjoy killing this thing.
00026494: Merrill is going to die, just like your family, and everyone you ever cared about.
00026495: Teyrn Loghain Mac Tir, the brilliant commander. Pity the one time you tried to rule, you failed so miserably.
00026496: Anders is going to die, just like your family, and everyone you ever cared about.
00026497: I'm going to enjoy killing this thing.
00026499: Is that all it's got? I've heard worse than that from Morrigan.
0002649B: Fenris is going to die, just like your family, and everyone you ever cared about.
0002649C:
0002649D: With the Maker's blessing, we will end this wretched beast.
0002649E: When the next Blight comes, will they curse your name?
000264BC: Why don't you join my party?
000264BE: I could use the Left Hand of the Divine at my side out there.
000264BF: Every agent out in the world is my eyes, my ears, my blade. Wherever my people are, I am also.
000264C0: Coming with you, leaving my post, would blind and bound me. Do you see?
000264D6: What is the point of an Inquisition?
000264D7: Why start an Inquisition?
000264DE: Once again, Hawke is in danger because of you, Varric. You found the red lyrium. You brought Hawke here...
000264DF: I'd like to see you try.
000264E0: No.
000264E1: Not one word.
000264E2: Are you afraid, Cole? I can help you forget. Just like you help other people. We're so very much alike, you and I.
000264E3: Rather uncalled for.
000264E4: Sera. Sera. Sera... If you shoot an arrow at me, I'll know where you are.
000264E5: Just keep talking, Smiley.
000264E6: <i>(Roars.)</i>
000264E7: <i>(Laughs.)</i>
000264E8:
000264E9: I'll show you a Warden's strength, beast.
000264EA: The Qunari will make a lovely host for one of my minions. Or maybe I will ride his body myself.
000264EB: Like Blackwall. Ah, there's nothing like a Grey Warden. And you are <i>nothing</i> like a Grey Warden.
000264EC: Banal nadas.
000264ED: Your Inquisitor is a fraud, Cassandra. Yet more evidence there is no Maker, that all your "faith" has been for naught.
000264EE: What's it like living as an apostate, Vivienne? Do you really think you'll reclaim your power in the Circle... at <i>your</i> age?
000264EF: Greetings, Dorian... it is Dorian, isn't it? For a moment, I mistook you for your father.
000264F0: Out of my head, bitch-balls!
000264F1: Die in the Void, demon.
000264F3: Are you saying I won't do Justinia proud?
000264F4: You think I can't do the job?
000264F5: The Chantry has committed many injustices. If we're going to change it, why not change the whole thing?
000264F6: I'll try my best.
000264F7: I'll try not to break anything.
000264F8: That's good to hear.
000264F9: So am I.
000264FA: She wanted the Chantry to treat the mages fairly, but sometimes I wonder: why stop at mages?
000264FB: She hoped that, with enough support, we could challenge the very tenets of the Chantry.
000264FC: Ah, it's just a thought. None of this will be possible if we fail.
000264FD: I'm sorry she didn't live to see the Inquisition.
000264FE: Justinia would've started the Inquisition if the Divine Conclave failed to restore peace.
000264FF: I'm saying I thought it would be her leading us.
00026500: I'm sorry she died.
00026558: The ball was... all right. Too many politicians. At midnight, Josie and I left to find a real party.
00026559: A real party?
0002655A: She was the Antivan ambassador at the time, you see.
0002655B: What do you consider a real party?
0002655C: We've been friends ever since.
0002655D: It's not a real party until someone's smallclothes are pinned to a chantry board.
0002655E: I'd just returned to Val Royeaux, and she welcomed me back by throwing a diplomatic ball.
0002655F: And that's all I'm saying about it.
00026574: I've known mages. Some of them were better people than me.
00026575: No man should be caged for what he could become. It's not right.
00026576: And yet I'm free, and they're not. It's not right.
00026577: Why do you want me to seek out the rebel mages? Why do you care?
00026579: Why do you care about mages?
0002657A: Treat a man like an animal, and he will become one.
000265AA: Fall Damage Accumulated
000265B6: Shard Chamber
000265B7: Unlock with the power of 6 shards. Find shards by using an ocularum.
000265C7: Haven is destroyed.
000265C8: Find a way forward.
00026726: {PlayerIcon0}
00026727: {PlayerIcon1}
00026728: {PlayerIcon3}
00026729: {PlayerIcon2}
0002672B: That rift altered the flow of time around itself. That is... unexpected.
0002672C: I think we could have skipped these things getting weirder, don't you?
0002672D: What... was that?
0002672E: Demons and rubbish are bad enough. This, I don't even want to know!
00026730: The Fade rift messed up time. See, this is why my people get pissy about magic!
00026731: None of my reports indicated temporal distortions near these rifts. Interesting.
00026732: I don't know. Was that a new kind of rift? How many of them are there?
00026733: That was not like the other rifts.
00026734: We don't know what these rifts can do. That one appeared to alter the time around it.
0002673E: We need to find out what caused... whatever this is.
0002673F: Maybe Fiona will know.
00026743: We'll have to look into this.
00026744: There are many mages in Redcliffe. Maybe Fiona will know what's going on.
00026746: Something's not right—stay on your guard.
00026747: Something's wrong here.
00026748: Your friend, Natalie, is urging the grand cleric to ally with the Inquisition.
00026749: It hasn't worked, has it? A waste of time. I want them out of my way. Now.
0002677F: AbilityPointsTotal
00026780: AbilityPointsBonus
000267D7: Sellanus:

There are eyes on me when the rest of the camp is asleep, or during the day when the animals rest. The ancient dwarves who inhabited this place could not have known, as they are deaf to the song of the Fade, but the Veil in the Wastes must have been thin even before the Elder One sundered open the sky.

To that end, watch Corix. Your cousin has grown suspiciously quiet since we arrived. He's also been seen leaving the overseer's camp at night. Say nothing, but follow him the next time he wanders, and report to me.

Magister Gallus
000267D8: Note From the Silent Quarter
000267D9: A Dusty Note
000267DA: Sellanus:

Four slaves injured and ten crushed under the rock. We couldn't excavate this entrance with fifty if we keep losing so many. I propose we dig down from the top. There's no other way to reach the tomb without risking another rockslide.

Leave this note for the others. I must inform the overseer about our reduction in labor.

Devrenix
000267DF: A Worn Diary
000267E0: {i}This book appears to be a diary, with strange charts and illustrations drawn beside thin, cramped columns of text:{/i}

At first I thought the rocks that glow fell from the sky, but the spirits whisper that these shards have been here for ages "as you reckon them." Did the tear in the Veil reveal these stones? Is that why the strangely-dressed mages want them? Yesterday they were erecting skulls, of all things, on top of pillars! The spirits warned me to hide, and it was a good thing I listened. I saw one of the mages cut a man open with a dagger, and milk the power of his blood, and I am afraid of a man who could do that to another as if it's nothing.

{blank}
000267E7: Dwarven Inscriptions: Hissing Wastes
00026801: Are most visitors asked to perform this ritual?
00026802: We don't usually let outsiders see it at all.
00026803: The Standards is a rite undertaken by recruits. It's normally followed by a long study of how the Order was used in the past.
00026804: Why make me do the ritual?
0002680B: See? It's pointless. Just bark your preferences to the bloody room.
00026817:
0002681A: {CUSTOM0} incapacitated
0002685B: {CUSTOM0} was revived
0002689E: Mages and templars were already at war. Now they're blaming each other for the Divine's death.
000268DD:
00026961: Only one way to find out.
00026962: There's no telling who or what will be waiting for us in that chantry.
00026963: It could be a trap.
00026964: Elaborate bait for a trap. Why would he not just openly invite us there?
00026965: We have found more questions than answers so far, my dear.
00026966: We'll be on guard.
00026967: I suppose we won't find out unless we go.
00026968: Come on, let's do <i>something</i>.
00026986: Open Fade Rift
00026987: Close Fade Rift
0002698C: Giant
000269E7: Inquisition soldiers are missing in the uncharted marshes of southern Ferelden.
000269E9: Lost Souls
000269EB: Locate the Avvar outpost.
000269ED: Push Boat
00026A2F: Your Court Approval is very low. If it reaches 0, you'll be kicked out of the ball!
00026A36: Orlesian nobility looks down on elves. The Court watches you with a critical eye.
00026A3B: Travel to the Fallow Mire.
00026A3E: Orlesians consider Qunari little better than ogres. You will have to work extremely hard to win them over.
00026A41: Region
00026A42: Friends
00026A43: Global
00026ADC:
00026AF6: You can get us out of this bargain, can't you? Before we're all shipped off to the Imperium like cattle?
00026AF7: Which is why we require a <i>proper</i> authority to guide them back to order.
00026B03: We might, if your Inquisition would recognize the Chantry's authority.
00026B04: How many families are on the verge of splitting into open warfare with themselves?
00026B06: So you suggest I blame the Chantry and exalt a murderer? What of justice?
00026B26: But this doesn't feel like safety.
00026B27: Tome of Runecrafting
00026B28: Tome of Masterwork Crafting
00026B35: There is no authority until another Divine is chosen.
00026B36: In due time. Andraste will be our guide, not some dazed wanderer on a mountainside.
00026B37: Yes, because that would never happen to the Chantry.
00026B39: Centuries of tradition will guide us. We are not the upstart, eager to turn over every apple cart.
00026B3A: Page Up
00026B3B: Page Down
00026B58: Remind me why you're allowing the chancellor to stay?
00026B59: I'll return with good news.
00026B5A: Good luck keeping order.
00026B5B: Don't let anyone riot while we're gone.
00026B5D: The mages and templars are fighting even though we don't know what really happened at the Temple of Sacred Ashes?
00026B5E: I hope the trip is worth it.
00026B5F: Is the mage-templar war large?
00026B60: But who killed the Divine?
00026B63: How widespread is the violence between mages and templars?
00026B64: I'll make sure they see reason in Val Royeaux.
00026B65: Well, let's hope we find solutions, and not a cathedral full of chancellors.
00026B67: Cullen, why is he here?
00026B69: Court approval
00026B6B: Conversation: Speak to a senior soldier about the current situation. The temple entrance has a large demon force; they were outnumbered, but with your arrival they can attempt to secure the entrance. Charge!
00026B8E: He's toothless. There's no point turning him into a martyr simply because he runs at the mouth.
00026B8F: The chancellor's a good indicator of what to expect in Val Royeaux, however.
00026B91: Exactly why all this should be left to a new Divine. If you are innocent, the Chantry will establish it as so.
00026B92: Clearly your <i>templar</i> knows where to draw the line.
00026B93: Or will be happy to use someone as a scapegoat.
00026B94: Impossible to say.
00026B95: Your organization flouting the Chantry's authority will not help matters.
00026B96: With the Conclave destroyed, I imagine the war between mages and templars has renewed. With interest.
00026B97: The walls will be standing when you return. I hope.
00026B98: I pray you're right.
00026B99: The stuff of nightmares.
00026B9A: I will keep the peace while you and the others appeal to the Chantry in Val Royeaux.
00026B9B: Better ready yourself for the blame you will be rightly assigned.
00026BDC:
00026BF4: They'd kill Cole, 'cause, you know, demon. And Sera would end up with her mind broken, sweeping floors in some shop.
00026BF5:
00026BF6:
00026BF7: So, to answer your question: no, I don't think about it much at all.
00026BF8: Can you imagine Solas trying his Fade-dreaming under the Qun? Or Vivienne doing her political bullshit?
00026BF9:
00026BFA: Look at Solas. All that wandering in the Fade? They'd <i>at least</i> kill him.
00026BFB: And if Thedas fell to the Qun?
00026BFC:
00026BFD:
00026BFE: They'd kill Cole, 'cause, you know, demon. And Varric would mouth off one too many times, get reeducated by force.
00026BFF: Vivienne's too political, Dorian's too arrogant, and Solas is just weird. They'd all end up dead... or worse.
00026C00:
00026C01: Do you ever think about what would happen if the Qunari conquered Orlais or Ferelden?
00026C02:
00026C03:
00026C04: Both Sera and Varric would mouth off until they ended up reeducated—drugged until their minds broke.
00026C05: Can you imagine Solas trying his Fade-dreaming under the Qun? Or Dorian thinking of someone besides himself?
00026C06:
00026C07:
00026C08: Some folks, like Cassandra or Cullen, would do fine... if they didn't die fighting. Those two love rules. But the mages...
00026C09:
00026C0A: Varric's tall tales would land him a reeducation prison, drugged until his mind broke.
00026C0C: Leaderboard information is not currently available. Please try again later.
00026C0E: Weapon Upgrades
00026C0F: Armor Upgrades
00026C10: Find material in the royal wing to blackmail Gaspard.
00026C11: Gaspard's General
00026C12: To Orlesian nobility, a dwarf Herald of Andraste is ridiculous. The Court's view of you is dim for the moment.
00026C13:
00026C14: Closing the Fade rift in the Flooded Caves under Old Crestwood should stop spirits from possessing corpses and attacking the village.
00026C15: Close the Fade rift.
00026C23: Note Found on a Corpse
00026C24: {i}The note is charred, but a portion remains legible:{/i}

The torch will scatter them. Or draw them. I'm fairly certain they'll scatter.
00026C25: {i}Excerpts from the journal of an unknown miner, dated 9:38 Dragon:{/i}

3 Drakonis

Didot wants to know what it means. Didn't we all? But he frets at it. Keep your head low, work like the rest, and shut it out. That's all he needs.

{linebreak}

13 Drakonis

He feels it. I know he does. We all see it. Still he pushes. I do not want to talk about it; I do not want to know what it means. Some evil magic best left alone—is that not answer enough? He thinks it's more. It's in his head and he won't let it go.

Nug again for dinner. This day never ends.

{linebreak}

4 Cloudreach

Didot was on the ledge behind the pool. What was he doing? What does he know? If he disturbs it...

Nicco won't talk to Didot at all. He trades shifts so that they will not work together. I should do the same.

{linebreak}

24 Cloudreach

The boss says {i}his{/i} boss in Val Firmin will be sending someone to check on operations. Suppose it's just routine. Didot speaks strangely now. Too much time at the door.

Nug again for dinner. Wonderful.

{linebreak}

1 Bloomingtide

Maker forgive me, but Didot's absence is a weight lifted. Shame about the wife though.
00026C26: A Miner's Journal
00026C27: Andraste's sweet ass, I'm a fool for betting what I couldn't pay. Now I have to take Nicco's shift in the tunnel closest to the door. The lot of them fell silent at that. Nicco tried to take it back—he's a good enough lad—but I gave my word.

Nicco's first night here, he thought to sleep below the ridge at the back of the pool. We didn't notice. He woke the whole camp with his screaming. He sleeps under the statue outside camp now and shakes when he goes near the pool.

I'll let him keep his win. He can owe me a drink when it's done.
00026C28: The Journal of Paulette Deschant
00026C29: {i}An inscription taken at the temple doors in the Forbidden Oasis, followed by a translation. The writing is shaky and uneven, as though the writer labored to complete the task:{/i}

Emma solas him var din'an. Tel garas solasan. Melana en athim las enaste.

Arrogance became our end. Come not to a prideful place. Now let humility grant favor.
00026C2A: Tracing from Temple Doors
00026C5D: Mayor
00026C5E: The Orlesian court is pleased to see a noble—even a Marcher—leading the Inquisition. You're off to a good start.
00026C5F: With few exceptions, nobles and mages don't mix. The court eyes you with suspicion.
00026CBC: Tutorial: Fast Travel

Open the map and fast travel back to the war table. (Optional: can run back on your own.)
00026CE8: Meet in the war room when ready.
00026CFC: Bladed Greatsword Grip
00026CFD: Wide Greatsword Grip
00026CFE: Masterwork Crescent Greatsword Grip
00026CFF: Butterfly Greatsword Grip
00026D00: Curved Greatsword Grip
00026D01: Masterwork Etched Greatsword Grip
00026DA5:
00026DA7:
00026DA8:
00026DA9:
00026DAA:
00026DAB:
00026DAC:
00026DAD:
00026DAE:
00026DAF:
00026DB0:
00026DB1:
00026DB2:
00026DB3:
00026DBC:
00026DBF:
00026DC0:
00026DC1:
00026DC2:
00026DC3:
00026DC4:
00026DC5:
00026DC6:
00026DC7:
00026DC8:
00026DCE: That building on the dam must be where we can open the floodgates.
00026E0B: Fancy Ring
00026E0C: Council of Heralds Representative
00026E0E: Good evening, Inquisitor.
00026E4E: Confront Alexius in his throne room.
00026E4F: Locate the prison key to exit the dungeon.
00026E50: Defeat Alexius.
00026E51: Item modification was not successful.
00026E52: Inquisition Scout
00026EAD:
00026EB1: You create a blade of solid magic to make melee attacks against nearby enemies, bypassing their guard and barriers.


00026EB2: Basic Attack
00026EB3:
00026EB5:
00026EB6: Basic melee strikes.
00026EB7: Spirit Blade
00026EB8: Basic Attack
00026EB9:
00026EBA:
00026EBB:
00026EC0:
00026EC1: Increase Duration II
00026EC2: Rogue Class Bonus
00026EC3:
00026EC4: Healing Potion
00026EC5: Mage Class Bonus
00026EC8: Basic ranged attack.
00026EC9: Increase Potency II
00026ECA: Proximity Resistance
00026ECB: Basic ranged attack.
00026ECD: Basic ranged attack.
00026ED0: Dispel
00026ED1:
00026ED2:
00026ED3:
00026ED4:
00026ED8:
00026ED9:
00026EDA: Chain Lightning
00026EDB: Basic Attack
00026EDC:
00026EDD:
00026EDE:
00026EE0:
00026EE2: Search
00026EE4:
00026EE5: Proximity Resistance
00026EE6: Haste
00026EE7:
00026EE8: Basic ranged attack.
00026EE9:
00026EEA:
00026EEB:
00026EEC:
00026EED: Proximity Upgrade
00026EEE: Mighty Offense Tonic
00026EEF: Stun Enemies
00026EF0: Increase Duration I
00026EF2:
00026EF5:
00026EF6:
00026EF9:
00026EFB:
00026EFC: Confusion Grenade
00026EFD: Basic melee attack.
00026F01: Increase Potency I
00026F02:
00026F03:
00026F05: You create a shimmering protective barrier that acts as temporary additional health. The barrier decays naturally over time.


00026F06:
00026F09:
00026F0A: Increase Duration I
00026F0B:
00026F0C:
00026F0D: Basic Attack
00026F11:
00026F13: Basic melee strikes.
00026F14:
00026F16:
00026F19:
00026F1B: Attack Chain Upgrade
00026F1C:
00026F1D: Increase Potency I
00026F1F: Increase Duration II
00026F22:
00026F26: Lifeward
00026F27: Increased Duration I
00026F29: Immobilize
00026F2A:
00026F2B: Basic melee strikes.
00026F2C:
00026F2F:
00026F30: Lightning Bolt
00026F31: Increase Healing I
00026F35:
00026F36: Damage Bonus vs. Barrier
00026F37:
00026F39: And Some Wasps
00026F3A:
00026F3D: Improved Potency I
00026F3E:
00026F3F: Increase Duration I
00026F40: Bonuses inherent to the warrior class.
00026F42:
00026F43:
00026F47: Jar of Bees
00026F4A: Basic Attack
00026F4C: Attack Chain Upgrade
00026F4D: You summon a bolt of lightning that blasts and paralyzes a single target. If other enemies are nearby, the bolt will paralyze the target for longer.


00026F50: Increase Duration II
00026F51:
00026F52:
00026F53: Basic melee attack.
00026F55: Wall of Ice
00026F56: Increase Damage II
00026F57: Basic ranged attack.
00026F58: Increase Duration I
00026F5B:
00026F5D:
00026F5E: Fade Step
00026F5F: Rock Armor Tonic
00026F60:
00026F61: Bonuses inherent to the warrior class.
00026F62:
00026F63:
00026F64:
00026F66:
00026F67:
00026F68:
00026F69:
00026F6B: You fill an area with magical energy that slows and weakens your enemies. Enemies larger than the field are immune.


00026F6C: Basic melee strikes.
00026F6E: Increase Potency I
00026F70: Increase Duration I
00026F71: Increase Damage I
00026F74: Shroud of Shadows
00026F75:
00026F76:
00026F77:
00026F78: Electrical Resistance Tonic
00026F7B: Pitch Grenade
00026F7E: Pull of the Abyss
00026F81: Cold Resistance Tonic
00026F83: Increase Duration II
00026F84:
00026F85: Basic Attack
00026F86:
00026F87:
00026F89: Basic Attack
00026F8A:
00026F8B:
00026F8C:
00026F8E:
00026F8F:
00026F90: Improved Duration I
00026F91:
00026F92: Basic Attack
00026F93:
00026F94: Improved Duration II
00026F95:
00026F96:
00026F97: Improved Potency II
00026F99:
00026F9D:
00026F9E: Basic melee strikes.
00026F9F: Increase Panic Chance II
00026FA0: Increase Healing II
00026FA1:
00026FA2: Increase Duration II
00026FA4:
00026FA6: Disruption Field
00026FA7: Spirit Resistance Tonic
00026FA9: Basic Attack
00026FAA: Fire Resistance Tonic
00026FAB:
00026FAC: Damage Bonus vs. Guard
00026FAD:
00026FAE:
00026FB0: Increase Duration II
00026FB1:
00026FB3: Charged Burst
00026FB4: Increase Duration I
00026FB9: Improved Potency I
00026FBB: You let invisible waves of magic carry you forward, blurring ahead a short distance.


00026FBE: Increase Potency II
00026FBF: Guardian Spirit
00026FC1:
00026FC2:
00026FC3:
00026FC5: Basic ranged attack.
00026FC6: Basic melee attack.
00026FC7:
00026FC8:
00026FC9: Debilitate II
00026FCA:
00026FCB:
00026FCC: Energy Barrage
00026FCD: Warrior Class Bonus
00026FCE: Attack Chain Upgrade
00026FCF: Basic Attack
00026FD1:
00026FD2: Increased Duration II
00026FD3: Basic melee strikes.
00026FD5: Basic Attack
00026FD6:
00026FD7:
00026FD8:
00026FD9: Debilitate I
00026FDB:
00026FDC: Critical Damage Bonus
00026FDD:
00026FDE: Increase Potency II
00026FE0:
00026FE1: Basic melee strikes.
00026FE2:
00026FE3:
00026FE4: You create a tiny rift that pulls enemies toward a central point.


00026FE5:
00026FE8:
00026FE9:
00026FEA: Improved Potency II
00026FEE:
00026FEF: Basic Attack
00026FF0:
00026FF2:
00026FF3:
00026FF5:
00026FF6: Rage I
00026FF7: You launch a salvo of elemental blasts from your staff that homes in on targets ahead of you.


00026FFA:
00026FFB:
00026FFD:
00026FFE: Increase Panic Chance I
00026FFF:
00027000:
00027001:
00027002: Basic Attack
00027003: Mind Wreck
00027004:
00027005:
00027006: Barrier
00027007: Mind Blast
0002700A: Resurgence
0002700B: Bonuses inherent to the rogue class.
0002700D:
0002700E:
0002700F: Rage II
00027010:
00027011: Increase Duration II
00027014:
00027016:
00027017: Basic Attack
00027018:
0002701A:
0002701B:
0002701C:
0002701D:
0002701E:
0002701F: Basic Attack
00027021:
00027023: Increase Healing I
00027024: Wall of Fire
00027026: Basic Attack
00027027: Dispel
00027028:
0002702A:
0002702B: Increase Healing II
0002702C: Regeneration Potion
0002702D: Fade Cloak
0002702E:
0002702F: Increase Duration I
00027031: Basic melee attack.
00027035:
00027036: Warrior Class Bonus
00027037:
00027051: Elf Servant
00027056: Elf Ambassador
0002705E: +{CUSTOM0} {CUSTOM1}
00027081: <font>{CUSTOM0}</font>
00027089: <font color="#{CUSTOM1}">{CUSTOM0}</font>
00027095: "Sometimes the most obvious solution is the least expected."

—Comte Victor Leroux, Orlesian philosopher
0002709E: Exploring the off-limit spaces of the palace can yield rewards, but take care not to be gone too long. When you're absent from the party, people notice, and your Court Approval will drop.
0002709F: The arrow of time flies in only one direction. Its path lights our way forward.
000270A7: Camper's Message
000270A8: Peter:

You'll find this in the morning, I'm moved on to the Dyers' camp in Granite Point. Any corpses come at us, it's our job to fill them with steel before they step past the stones.

Don't sulk like a ninny, boy. Bring a sword and defend what's left of your damn home.

Nigel Marsh
000270AA: Uncle,

I was hiding supplies above the rocks when I heard voices from the windmill to the west. It was the horned men again. There's more of them now. I have to see if anyone is still left alive in the village. I'm sorry, but I swear I will be careful.

Lewis
000270AB: Note Found at Dyer Campsite
000270B8: West Letter
000270B9: {i}A letter to a loved one:{/i}

My dear, I would love to come to Denerim with you, but I have nothing left to my name. Regardless, something is awry in the village; I fear we may soon need all the help we can get. Perhaps in a few months my situation will have changed.
000270BA: Ellie,

Not safe in village. Ghin saw horned monsters in fog, near castle. Uncle and I moving supplies to Granite Point. Come back for you and your mother once we make camp.

Be safe. You're the only cousin I've got left.

Lewis
000270BB: Note from Lewis Dyer
000270BC: Waterlogged Diary
000270BD: {i}A diary found in the Fallow Mire. One water-soaked entry, dated ten days ago, is still legible:{/i}

The damned roof leaks, and I've been eating boiled roots for a week. I'm squatting in a bog no one's so much as spit in for ten years. Still better than the alienage, thank Andraste. That's the last time I visit the city for a while.

I'm worried about the Gardners. They weren't sick when I left, and now they're all down with a fever, and their little boy is at death's door. Nigel Marsh said we should lock them in their home, the sour codger. Maybe I can bring something to help. Is it deathroot that cures a fever, or elfroot? It can't be deathroot. Can it?

Ask Ira which is right.
000270D4: Another time, Varric.
000270D5: What books do you write?
000270D6: You're an author? What kind of books have you written?
000270E1: I've tried my hand at a few genres.
000270EB: I started a romance serial once. <i>Swords & Shields</i>. But to be honest, I don't have the knack for romances.
000270EC: Most of my stories end in tragedy. Probably that says something unfortunate about me personally.
000270ED: <i>The Tale of the Champion</i> is the most famous thing I've written. Or infamous, maybe.
000270EE: My crime serials are my most popular. <i>Hard in Hightown</i>. Guards breaking the rules to get things done.
000270F1: Skip
000270F3: Defeat Calpernia's minions.
00027103: NEW SAVE GAME
00027108:
0002710A:
0002710D: Location
0002710F: [NOTE]: Phillipe,
Move in on the western wing of the palace when I send you three shots of brandy. Not taking any chances.
—Gaspard

[INFORMATION]: Gaspard has been sneaking his troops into the palace.
0002711D: Details
00027129: Toggle Item Filtering by User
00027137: Inventory
00027138: Weapons
00027139: Armor
0002713A: Accessories
0002713B: Upgrades
0002713C: Crafting Materials
0002713D: Valuables
000271C6: New Item Acquired:
000271CA: Acquired:
000271CD: Personal Best
000271CE: Match Time
000271CF: Items Found
000271D0: Skyhold Upgrade
000271EE: Defeat the Avvar leader.
00027216: What does the Lord Seeker want to see, templar?
00027217:
00027218:
0002724B:
00027297: You aren't the Herald they taught us to expect, but your race could be part of Andraste's message.
00027298: More troubling is your company. We've had no end of pain from shits like him.
000272F5: Power: {CUSTOM0}
000272F8: Power Cost: {CUSTOM0}
000272F9: Required Power: {CUSTOM0}
000272FA: The Fallow Mire
000272FB: Fisher's End
000272FC: Old Thoroughfare
000272FD: The Misty Grove
000272FE: Granite Point
00027301: The Weeping Spires
00027304: Hargrave Keep
00027325: We shouldn't leave him alive.
00027326: We can deal with him later.
00027328:
00027329: We need to move. Finish him.
0002732A:
0002732B: He's my captain.
0002732C:
0002732D: The knight-captain's keys. I would question the Lord Seeker about this "Elder One."
0002732E: Is the knight-captain alive?
0002732F: We'll heal him. Let's judge the knight-captain after we find his master.
00027330: He's mad!
00027331: Barely. If you use a healing elixir, he may survive. If he even deserves it.
00027332:
00027333: I'm not moving an inch. This is madness!
00027336: Was the knight-captain hiding the body for the Lord Seeker? Did he kill the man himself?
00027337:
00027382: Cabin Key
00027383: {i}"Property of Ira Gardner" is written in spidery handwriting on this collection of homemade recipes and remedies. The last entry reads:{/i}

First sign of the plague is coughing and going pale, like blood's run out of your skin. Elfroot soothes the cough, but doesn't cool the next day's fever. That's where the spindleweed helps. The ones I planted by the old shed came in quick. They seem to like where the soil's dry. I'll try making an ointment with it tomorrow.
00027384: Gardner Diary
000273BC: Landmarks
000273C0: You "broke the Chant"?
000273C1: Down that road is darkness. We have never been alone. We cannot be alone.
000273C2: Keep faith. Andraste's with me.
000273C3: Forgive me, Maker. I have lost the light.
000273C4: The one who repents, who has faith, unshaken by the darkness of the world, she shall know true peace.
000273C5: We <i>should</i> question. If not now, when?
000273C6:
000273C7: My Maker, know my heart, take from me a life of sorrow. Comfort is only yours to give...
000273C8: The blessings of Andraste are not lost to us. They've been made flesh.
000273C9: Our Divine is dead. Our templars gone. The Maker's silence is deafening. What hope have we?
000273CA: So I have a faith I've lost, or one that seeks to drive it from me.
000273CB:
000273CC: The templars will stand for us and help Val Royeaux return to mourning.
000273CD: This Inquisition is heresy. You will not look on my doubt.
000273CE: Look away. I have broken the Chant, because it comes from my heart. What have we, when our Divine is dead, and the sky burns?
000273CF: Oh, Maker, where is the comfort?
000273D0: But even our templars forsake the Light. Even they.
000273D1: We should all be questioning.
000273D2: I can't even look to our templars. How is this not darkness?
000273D3: Are you all so ignorant of the Maker's most basic rites?
000273D4:
000273D5: Maker, put out my eyes. I would rather blindness to this growing dark.
000273D6: The Chant of Light is how we honor the Maker. They are the only words that the faithful should hear from my lips, but I can't...
000273D7: Blessed are the righteous, the lights in the shadow. In their blood the Maker's will is written.
000273D8:
000273D9:
000273DA: The Inquisition will bring order.
000273DB: The Inquisition can give you the answers you need.
000273DC: Hold your tongue. I will not hear the blasphemy of a fool who claims to be sent by our Holy Bride.
000273DD:
000273DE: What do you mean you "broke the Chant"?
000273DF:
000273E0: This city is closed to you: except for the Chantry and our templars—they'll certainly take you.
000273E6: We know about your Inquisition. Val Royeaux has no time for heresy. The templars will be our voice.
000273E7:
000273E8: They say they found the knife-ear covered with the Divine's blood.
000273E9: They say that horned <i>thing</i> murdered the Divine.
000273EA: They say they found the Free Marcher covered in the Divine's blood.
000273EB: That's the mage they say killed the Divine?
000273EC:
000273ED: Stand wary, guardsmen! The Inquisition is here... along with the "Herald of Andraste."
000273EE: I heard that dwarf was found covered in the Divine's blood.
000273EF: Leave me alone, and I'll do you the same, dwarf. My city doesn't need this joke played on it.
000273F0:
000273F1: You just... stay away from me. I don't know <i>what</i> you are.
000273F4: Go back to your own, elf. This city doesn't need your "Inquisition."
000273F5: Templars let you walk. Templars! What in blazes?
000273F6: Just don't give me a reason, heretics.
000273F7: They say a lot about you. Can't believe any of it.
000273F9:
000273FA: They say you're scratching for power. Not on these streets. Understand?
000273FB: I've seen your kind use the Chantry, but you never believe in it. And I don't believe in you, dwarf.
000273FC: The templars didn't even touch you?
000273FD: The Lord Seeker may not think you're a threat, but he's not here right now.
000273FE: I fought your kind years ago, Qunari. You don't belong here.
000273FF:
00027400: I've never seen the Dalish stand for the Chantry except to fire a bow at it. My eyes are on you.
00027401: This is bullshit.
00027402: You trouble anyone, we'll see how mortal you get.
00027403: Thank you.
00027405: We're going to give it a try, at least.
00027406: No one is doing anything. The Chantry's useless, and the templars... Andraste, I never thought they'd <i>abandon</i> us.
00027407: I don't know if I'm that, but it'll be nice to see.
00027409: Why do you want to know?
0002740A: That's the plan.
00027410:
00027411:
00027412: Luck on your way, then. I hope this Inquisition puts the sky back to normal.
00027413:
00027419: That's what we're attempting, yes.
0002741C: All right, go to Haven.
0002741D: The Inquisition has its hands full at the moment, sorry.
00027420: Why do you ask?
00027424: You want to help the Inquisition?
00027426: Never been part of something this big before, but... if your Inquisition's going to seal the sky, I want to help.
00027428: Listen. Your camp will need food. I have contacts. We'll have deliveries there in days.
0002742A:
0002742B:
0002742C: Excuse me, but... is what they're saying real? The Inquisition's going to fix the hole in the sky?
0002742E: It's true.
0002742F: Head to Haven, then. We need good people.
00027430: No, thank you.
00027431: Can't be seen dealing with you. Not with templars around.
00027434:
00027435:
00027436: The Inquisition? We don't require that sort of thing in Val Royeaux.
00027439: What is the Grand Cathedral thinking? We must have a new Divine. She will show us the way.
0002743E:
0002743F:
00027440:
00027441:
00027442:
00027443:
00027444: The templars will help us, as they always have. We've no need for an Inquisition.
00027445: They left us. The templars left us to the mages! Chantry liars!
00027446: May as well keep walking. I don't deal with heretics.
00027447: Ever since our Divine was murdered... toothless old fools are lost without her.
00027448: Our templars left? The Chantry promised they'd defend us!
00027449: Well, that was a change of affairs. You might find friends among the stunned and reeling.
0002744A: The Chantry has just shown themselves helpless. Who will fetch their templars back, I wonder?
0002744B: It seems change is on the wind. I wish your leaders well.
0002744C: It seems that powers align against this "Inquisition."
0002744D: There's a war on, and the templars... just left?
0002744E: This cannot stand. How can it stand?
00027467: {i}A collection of quickly jotted notes, written in a blocky hand:{/i}

- Moon rose a few minutes later today than it did a week ago. I don't think it moves like stars do. Is it because it's closer?

- Wilton pointed out another star in the south quarter of the sky, by one of the Tevinter constellations. Real faint. Boy has good eyes. Have him help me spot next week.

- Notes in book I found not a chart of the air as I thought. Looks like different sky. Stars different in the north than they are here?
{blank}
00027468: Notes on the Stars
00027473: Tell Briala we need a cleanup.
00027474: Did we get confirmation of the missing agents?
0002747C: XP: {CUSTOM0}
00027484: Whoever did this oughta be down here somewhere.
00027485: Must be the elves Briala's people are looking for.
00027494: Save
00027495: Exit to Menu
000274CE:
00027523: Tutorial: Combat
00027524: Rift Gameplay Tutorial

Work together with the other party members to close the Rift. Rifts are vulnerable for a time while demons emerge from them.
0002753E: Sorry, I really need to write some letters. Another time, all right?
0002755A: Our man was supposed to make a pickup in the garden hours ago. Bastard's likely dead by now.
0002755B: Inquisitor Lavellan.
0002755D: Sister Leliana,

With thanks to our lady ambassador, I was able to study the scroll. The reference is vague, but it implies a connection to a temple, possibly elven. I followed the lead and believe one such temple stands in an oasis in the Western Approach. As to what may lie within, I cannot say. Reports of the place are cut off or have pages missing. I have yet to find a reliable, firsthand account. Perhaps our soldiers can provide a better one.

Enchanter Renaud
0002755E: Sister Leliana,

The shards acquired by the Herald of Andraste are unlike anything I've encountered. Though ancient in origin, few have been recovered before now. The Breach must have disrupted whatever ancient magic was concealing them from view.

I have heard of one scroll that mentions the shards. It belonged to the Circle Tower in Markham. However, after the Circles fell, the Sorrell family seized many of the valuables as compensation for donations made after their mage son was taken there. They intend to sell the scroll, along with everything else, at private auction.

Enchanter Renaud
0002755F: Investigate the Shards
00027564: It required some "gifts" to several Dalish clans traveling along the Waking Sea coast, but Cillian was able to get the texts he needed to translate the glyphs. He claims they are a kind of map, showing the location to an ancient temple dedicated to Dirthamen, the elven God of Secrets. He has provided us the location, but it should be noted we're not the first to investigate these glyphs. A group of treasure hunters evidently mentioned them several years ago... though they have not been heard from since.
00027566: The elven glyphs discovered in the Dales might prove valuable. Cursory inspection suggests they predate the ruins in which they were found—possibly transferred onto the stone from a much older edifice that dates back to the original elven nation or even earlier.
00027567: Investigate the Elven Glyphs
0002757B: Nobles
000275CB: Greet the empress's ladies-in-waiting.
000275CC: Speak with Ambassador Briala.
000275CD: Behind Every Empress
000275CE: Rub elbows with other key players at the ball.
000275CF: Accept
000275D1: The Western Approach encompasses the badlands in western Orlais. The Grey Warden fortress Adamant sits on the Abyssal Rift on the southern edge of the Approach.
000275D2: The Frostback Mountains are a mountain range directly west of Ferelden, forming the primary divide between Ferelden and the Orlesian Empire.
000275D3: The Arbor Wilds is an area of dense forest south of the Dales in Orlais. A verdant forest appears to stretch forever under clear blue skies. Enormous pines shoot straight up into the sky, rows upon rows of towering sentinels making the odd cabin look tiny in comparison.
000275D4: Known for its culture of extravagant nobility, yet also as the birthplace of the Chantry, Orlais is the most powerful human nation in Thedas.
000275D5: The Dales is a region in southern Thedas governed by Orlais. It was, for a time, home to the elves. The Exalted March to the Dales saw Orlesians take control, forcing most of the elves into subjugation while others fled to live as nomads, now known as the Dalish. Halamshiral, one of the largest settlements in the region, is home to the Winter Palace, the empress's retreat.
000275D6: Conquered by Orlais, torn by civil war, ravaged by the Fifth Blight: Ferelden is no stranger to hardship. With the Veil weakened, the land is more turbulent than ever.
000275D7: The Nahashin Marshes is a stretch of volatile, volcanic marshland separating Orlais from the Tirashan to the west. The area is practically impassable, as the marshes are filled with mud kept hot by volcanic gasses bubbling up to the surface and bursting through, showering anything unfortunate enough to be nearby.
000275D8: As part of Ferelden, Crestwood shares visual themes with that countryside. The wilderness itself is found around the lake of Crestwood. The village of Crestwood sits close to the shore; a large, bandit-controlled outpost overlooks the lake.
000275D9: Join forces with your new allies to assault the heart of the Breach and close it once and for all.

{string}281195{/string}: {string}281194{/string}
000275DA: {string}280957{/string}

Leliana and Josephine have been working tirelessly to convince, coerce, and win over some of Orlais' most influential houses. Ten noble families will help the Inquisition pressure the templars into sealing the Breach, traveling to Therinfal Redoubt and demanding the Lord Seeker deal with them or face the wrath of Orlais. The Inquisition has promised the Herald of Andraste as its voice in these negotiations.

{string}281195{/string}: {string}281191{/string}
000275DB: The Inquisition is now a force to be reckoned with. Call its allies to rally their soldiers and march with Inquisitor {spHeroLastName}'s army to the Arbor Wilds, where they will face Corypheus's zealots one final time. The Inquisition must stop Corypheus before the darkspawn magister finds a long-lost elven artifact in the Wilds that allows him to enter the Fade physically and claim its power.

{string}281195{/string}: {string}281193{/string}
000275DC: Adamant Fortress has withstood countless darkspawn attacks without falling; the Grey Wardens defending its walls are legendary warriors. To prevent Warden-Commander Clarel from raising an army of demons, Inquisition forces will need siege engines powerful enough to breach Adamant's defenses.

{string}281195{/string}: {string}281192{/string}
000275DD: An assassin is stalking the empress. Celene's death would plunge Orlais into chaos, leaving it an easy target for Corypheus. At the Winter Palace of Halamshiral, Celene is holding peace talks with her rebellious cousin Grand Duke Gaspard under the guise of a Grand Ball. Every noble in the empire will attend, making it the perfect place and time for Corypheus's assassin to strike. We can arrange an invitation to attend, to keep him from destroying Orlais—if we hurry.

{string}281195{/string}: {string}281192{/string}
000275DE: With his forces routed, now is the time to find Corypheus before he can recover and force him out into the open.

WARNING: This starts events that lead to the end of the story. You can continue to play the game afterwards, but some content may not be available. Complete any important tasks before beginning this operation.

{string}281195{/string}: {string}281193{/string}
000275DF: {string}280958{/string}

Redcliffe Castle and the mages who could close the Breach are under the control of Magister Gereon Alexius, a Venatori cultist with an unhealthy interest in {spHeroLastName} and the power to reorder time itself. He has "kindly" invited {spHeroLastName} to the castle—alone—to negotiate. It's an obvious trap, but Leliana and her agents can infiltrate the castle and remove the Venatori threat while Alexius's attention is diverted. A dangerous game, but it's our best chance.

{string}281195{/string}: {string}281191{/string}
00027600:
00027602: Third bell. Crap, now I'm just plain late.
00027603:
00027604: That would be the second bell. Fashionably late now.
00027605:
00027606: Personal Best Time
0002760C: Word of the Inquisition's work in the Hinterlands has spread. The Chantry clerics in Val Royeaux are ready to meet.
0002760D: Address the clerics.
00027620:
00027621:
00027638: You only say that because you fancy the empress's pet apostate.
00027639: They are the ones who should be brought to heel, if you ask me.
0002763A: It sickens me to think of the chaos those maleficarum are causing across the empire.
0002763B: You must be mistaken.
0002763C: If they're playing the Game, they're not doing it very well. You don't leave evidence if you play to win.
0002763D: If that's true, I would welcome an alliance with the Inquisition.
0002763E: Indeed? If the Inquisition intends to hold those deserters accountable, I should be glad to pledge my support.
0002763F:
00027711:
00027712: Look here! Circle tomes.
00027772: Will you look at that. Nobody'll believe we had a Qunari come through here.
0002780C: Keep them off me.
0002780D: Inquisitor. Always a pleasure.
0002780E:
0002780F: Blood mages! It's always blood mages!
00027810:
00027811:
00027812: You can press on ahead, Your Worship! We'll clear a path for the rest of our forces!
00027813: Already, too many of them are slaves to Corypheus. This is going to be bloody.
00027815: Die, bastards! And take your demons with you!
00027816: I'll see if I can get their attention.
00027818: Die, bastards! And take your demons with you!
0002781A:
0002781B:
0002781D: Good work. Stay with my forces and see that they survive this.
0002781E: I'll keep the demons off them as best I can.
0002781F: Already, too many of them are slaves to Corypheus. This is going to be bloody.
00027823: Protect my troops.
00027824: I thought your men could use some help up here.
00027826: Blood mages! It's always blood mages!
00027828: I'll see if I can get their attention.
00027829: I thought your men could use some help up here.
0002782A:
0002782C:
0002782D: I'll keep the demons off them as best I can.
00027830: Inquisitor. Always a pleasure.
00027831: Resistance is heavier than we'd hoped. I need a path to the center of the fortress.
00027832: For the Inquisition!
00027833:
00027834: Do what you can.
00027835:
00027836: For the Inquisition!
00027838: Damned fools never listen.
0002783A: Why should I trust you, Alistair?
0002783C: Wardens, attack!
0002783D:
0002783E: And she'll call for yours, considering what you've done here.
0002783F:
00027840:
00027841: Brothers, can't you see this is madness?
00027843:
00027844: I'm trying to save the Wardens!
00027845: Damn you, Chernoff!
00027846: You expect me to turn on my fellow Wardens, like you did?
00027847:
00027848: You're a traitor to the Wardens. Clarel called for your death!
00027849:
0002784A:
0002784B: I'm with you!
0002784C: Warden Chernoff, we are not enemies.
0002784D:
00027850: Stay back! We will not be sacrificed for some insane ritual!
00027853: Chernoff, I just helped save you.
00027854: Don't be a fool, Chernoff. I just saved your life.
00027855:
00027856:
00027857: Maker take you, Chernoff!
00027858: They're bound to the demons!
00027859:
0002785B: Why should I trust you, Stroud?
0002785C: I have your back!
0002785D: I'm on your side!
0002785E:
00027861: Do not be a fool, Chernoff!
00027863: What a waste.
00027864: Clarel has lost her way.
00027865: Why should I trust you, Loghain?
00027866: It's no use! They're enslaved!
00027867: Keep your distance!
00027868: It's no use! Their minds are not their own!
00027869: You're a fool, Chernoff!
0002786A: No. You're lying. You're all lying!
0002786B:
0002786C: Everyone just stay back!
0002786D: Clarel has gone mad.
0002786E: Damn it. What a waste.
0002786F: I expect you to stop and think!
00027871: The Inquisition is here to stop Clarel, not to kill Wardens. If you fall back, you won't be harmed.
00027872: Just fall back to safety.
00027873:
00027874: Lay down your weapons and surrender.
00027875: Surrender.
00027876:
00027877: All right. My men will stay back. We want no part of this.
00027878: Deal with Clarel as you must.
00027879:
0002787A: Never!
0002787B: Nicely done. I'm glad some of them could be reasoned with.
0002787C:
0002787D:
0002787E: Well said. I had hoped some of the Wardens would listen to reason.
0002787F: Well spoken. I did not look forward to killing more Wardens.
0002788A: Our forces are taking heavy losses against the demons, but we will hold, Inquisitor.
0002788D:
0002788E: How many of them are there?
00027890: How many of them are there?
00027891: The Warden-Commander should be just ahead. Our scouts say she has a host of Wardens and demons with her.
00027892: I stopped as many of them as I could.
00027896:
0002789B: I stopped as many of them as I could.
0002789D: Too damned many.
000278A2:
000278A6: Fewer thanks to you.
000278A8:
000278B1: Hawke saved a lot of lives on the battlements, Inquisitor.
000278BC:
000278E2:
000278E3:
000278E4:
00027925:
0002795F: You must know something about Rainier?
00027960: What do you know of Rainier?
0002799D: Guess not.
0002799F: I know what everyone knows: he'll hang for the massacre of a noble and his family.
000279E4: Demons.
000279E5: Bandits, by the look of it.
000279E6: A demon's work, unless I am mistaken.
000279E7: Bandits, most likely.
000279E8: That's a demon's work.
000279E9: "Killed by arrows." Helpful, yeah? Probably bandits or something.
000279EA: Everything here is blurry. It wants to forget, but now the rocks are solid.
000279EB:
000279EC: Look at how the arrow's positioned. He was shot while running. I'd guess bandits.
00027A29: A most inglorious end.
00027A2A: Still, if these puppet-Wardens show no mercy, neither can we.
00027A2B: Perhaps these creatures are the reason few return from the Arbor Wilds.
00027A9A: Create Lobby
00027AB7: Lyrium Manifest with Attached Note
00027AB8: —Three crates, high grade. West Sink Mines, Orzammar. House Keltarr.
—Two crates, regular grade. Sternann Peak, Anderfels. Town of Geltberg.
—Five crates of "red" lyrium. Source unverified. Rations given out only on Lord Seeker's orders.

<i>A note is pinned to the bottom of the page.</i>

Isric:

Is it me, or does red lyrium sound different than the rest? I caught the new boy listening to it after stacking the crates. Dragged him out by his ears, but the knight-captain says put him on the red lyrium from now on. Too lenient if you ask me.
00027AB9: Lobby Visibility
00027ABA: Destination
00027ABB: Difficulty
00027AFF: Experience Acquired: {CUSTOM0}
00027B1E: Power: +{CUSTOM0}
00027B1F: Rummage their corpses, by all means.
00027B33: Harlequin
00027B52:
00027B53: He claims not to remember.
00027B54: And sometimes the guilty lie. Let us press onwards.
00027B55: Sometimes the mind buries what it cannot endure.
00027B56: And you do not believe that?
00027B57: None of this explains how that mark was acquired, however.
00027B58: It is too convenient.
00027B59: She claims not to remember.
00027B96:
00027B97:
00027BA2: A very good thing.
00027BA3: Trying to defend your lie?
00027BA4: It's a blessing. Warden or not, I'd hate to be on the other side of your blade.
00027BA5: If necessary, we could've left you in Skyhold, but now we don't need to.
00027BA6: We would've left you behind.
00027BA7: Perhaps it's a good thing I'm not a real Warden.
00027BA8: There's really no good in your lie. Please stop trying to find some.
00027BA9: Corypheus is able to possess Grey Wardens, or so I hear.
00027BAD: Going up against a darkspawn... and the last thing you want is a Grey Warden.
00027BAE: Funny how these things happen.
00027BAF: I hope that's not an order.
00027BB0: Right. Never mind, then.
00027BB1: You can get close enough to Corypheus to kiss him now.
00027BB7: Private
00027BB8: Public
00027BB9: {MPCasualDifficulty} Routine
00027BBA: {MPHardDifficulty} Perilous
00027BBB: {MPNightmareDifficulty} Nightmare
00027BBC: {MPNormalDifficulty} Threatening
00027C08: Match Settings
00027C6F: Search
00027C9F: For what purpose?
00027CA0: I'll bet they didn't even introduce themselves properly, or mention who all these soldiers are.
00027CA1: And yet, you want her help. Unless you just decided to take her out and show her the sights?
00027CA2: It is more than that.
00027CA3: Let's move on.
00027CA4:
00027CA5: So who are they?
00027CA6: Because that's what Cassandra is: a Seeker of Truth. A... sort of templar. Didn't she tell you?
00027CA7: So she claims. Clearly the Divine had something in mind for them.
00027CAD: Cassandra and Leliana were the Right Hand and Left Hand of the Divine, respectively.
00027CAF:
00027CB0: They were the Divine's... unofficial agents. Doing things like gathering these soldiers.
00027CB1: Why do you call her "Seeker"?
00027CB2: But you still need his help. Unless you're taking him into the valley for a brisk walk and some air?
00027CB4: So who are they, then?
00027CB5: The Templar Order was once the Chantry's army, but it abandoned them to hunt mages. A replacement was needed.
00027CB6:
00027CB9: The prisoner is accused of a terrible crime.
00027CD2:
00027D1C: Random
00027D64: I see the Venatori have already encountered the temple's guardians.
00027D65: The mages trespassed on their sacred ground.
00027D66: Preparing another display of hospitality, no doubt.
00027D7B: So are we. I'm just saying.
00027DBC:
00027DBD: We should get going.
00027DBE: We've spent enough time here. Come on.
00027DBF: As you say. Let us see what awaits.
00027DC3: She's got you there.
00027DC4: Stop tormenting her.
00027DC5: Why would you ask her that?
00027DC7: So the Divine's closest agents survived because of a convenient delay?
00027DC8: You don't think she's torturing herself about it?
00027DC9: I am curious: why were you not at the Temple of Sacred Ashes, Cassandra?
00027DCA:
00027DCB: You'd be dead, too.
00027DCC: Well, survival seems to be evidence—for some people.
00027DCD: It was a simple question.
00027DCE: A fortunate delay, considering it saved your lives.
00027DCF: I think she's got you figured out pretty well, Seeker.
00027DD0: And yet you survived.
00027DD1:
00027DD2: No. I want justice.
00027DD3: There was nothing "fortunate" about it! If we'd been there, we could have... this might all have...
00027DD4:
00027DD5: I think he's got you figured out pretty well, Seeker.
00027DD6: You really want to torture yourself with "what if," Seeker?
00027DD7: I apologize. I did not mean to cause you pain.
00027DD8:
00027DD9: He's got you there.
00027DDA: You'd probably have died along with everyone else.
00027DDB: What are you implying?
00027DDC: It is a question Leliana and I will ask ourselves for the rest of our lives, I assure you.
00027DDD: You do not know me.
00027DDE: <i>I</i> don't have the mark... but point taken.
00027DDF: Or stopped you.
00027DE0: We were delayed in Kirkwall.
00027DE3: We moving or what?
00027DF0:
00027DF2: Penshra! Ghilas vellathan!
00027DF7: I think she wants us to go back?
00027DF8: Just a quick look around.
00027DF9: She wants us to stay close.
00027DFA: I believe she would prefer that we remain close.
00027DFB: If we'd completed the rituals, perhaps the Sentinels would have been open to discussion.
00027DFC: <i>(Sighs.)</i> No. I would not.
00027DFD: Would you risk our lives on it?
00027DFE: Were we supposed to lie down and die for those elves?
00027DFF: I should have trusted his so-called deal?
00027E0D: Blank Runestone
00027E0E: Fire Essence
00027E48: Female
00027E49: Male
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00027FE0:
00027FE1: We must prepare the soldiers!
00027FE2: Qunari
00027FE3: Human
00027FE4: Elf
00027FE5: Dwarf
00027FE6: Enough! I will not have it!
00027FE7: You have already caused enough trouble without resorting to this exercise in futility.
00027FE8: We will do no such thing.
00027FE9: You are not in command here!
00027FEA: You, Cassandra, the Most Holy—haven't you all done enough already?
00027FEB: The prisoner must get to the Temple of Sacred Ashes. It is our only chance!
00027FEC: <i>I</i> have caused trouble?
000281B0:
000281B1:
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0002823B:
0002823C:
0002823D:
0002823E: So you're not a mage, and presumably not a templar.
00028251: Why bother asking? You can trust nothing he says.
00028252: Certainly not.
00028253: First we deal with the Breach. Then we learn the truth.
00028254: The Dalish have mages.
00028255: So what was a Dalish elf like yourself doing at the Conclave?
00028256: Oh, I knew one once. Pretty girl, had a thing for mirrors.
00028257: So, why not ask?
00028258: I'd assumed if Cassandra's prisoner was a mage, she'd have announced it far and wide by now.
00028259: We don't know why she was at the Conclave or who she worked for.
0002825A: Why bother asking? You can trust nothing she says.
0002825B: So what was a sensible dwarf like yourself even doing at the Conclave?
0002825C: Qunari can be mages.
0002825D: So you're a mage.
0002825E: We don't know why he was at the Conclave or who he worked for.
0002825F: Just not about his guilt.
00028260: So what were you even doing at the Conclave?
00028261: You didn't know?
00028262: Just not, "Is she guilty?"
00028263: Questions yet remain.
00028264: True, though every Qunari saarebas I ever saw was kept on a leash.
00028265: So what was a Qunari even doing at the Conclave?
00028266: You'd prefer to guess?
00028267: I'm not a templar.
0002826F: I am interested in heraldry.
00028270: It's good to see the council present. I've always had a love of heraldry.
00028283: He's threatened death if they refuse him again. Collectively and individually. Along with their vassals.
00028285: Is Corypheus truly immortal?
00028287: Are you certain Corypheus is using the power of the blight to make himself immortal?
000282A3: Tonight of all nights, leaving me to convey Gaspard's death threats to the council! Wonderful timing, Philippe!
000282A4: Indeed, the council had to be present, since the talks concern inheritance of the throne.
000282AD: Of course, they would hardly have refused any invitation from Empress Celene.
000282CF: What about from Gaspard?
000282D0: Her Majesty is a far more brilliant jewel than anything in the Imperial treasury!
000282D1: No one would turn down the empress! Better to paint yourself blue and live in the trees!
000282D2: But they would refuse an invitation from the grand duke?
000282D3: Absolutely! He had his allies on the council once, but burned those bridges years ago.
000282D4: That would be madness.
000282D5: She is delightful.
000282D6: The empress is very elegant.
000282D8: The Chalons heraldry will never fly over the palace. The council will not bow to him.
000282D9: You have it exactly right, Inquisitor! Better to give up civilization entirely than live without the empress.
000282DA: But I must get back to work! It is just a rare pleasure to speak with someone knowledgeable.
000282DB: Gaspard is a villain. Little better than a bully. Shouting his vile death threats at the council to give him the crown.
000282DC: We might work together.
000282DD: I think we understand each other.
000282DE: I want the grand duke's men there out of the way, and unless I'm mistaken, you want the same thing...
00028300: Don't head into the servants' wing if you value your neck. Not one elf's gone in there tonight and come out again.
00028301: He went into the servants' wing. Nobody's come out of there all night.
00028302: I'll tell Briala we have a situation.
00028303: Still no word from the Royal Wing?
00028304: Not a whisper.
00028306: Experts in this style are still on their feet after punishment that would kill their allies. They use their shield to protect themselves and stagger their enemies.
00028307: Two-Handed Weapon
0002830A: Weapon and Shield
0002830C: Experts in this style crush their enemies with massive blows that can break any guard, shatter any armor, and destroy any opponent.
0002830D: How can they call this a vestibule? It's a foyer!
0002830E: No one asked you.
0002830F: Please, it's barely half the size of the foyer in the Imperial Palace! It's obviously just a vestibule.
00028310: I'd call it more of an antechamber, myself.
00028311: No, I'm quite certain it was blood on the tiles.
00028312: Even you cannot deny that the templars abandoned the faithful in their darkest hour. How can you condone that?
00028313: With Gaspard and that elf woman here? The only one playing to win is Celene.
00028339: Hunting Longbow
0002833A: Firm Bow Grip
0002833F: Push them back!
00028340:
00028341: Fight your way to the temple!
00028342: We were dead for certain.
00028343: For the Maker!
00028344: We can't hold on.
00028345: How long can we keep this up?
00028346: Maker preserve us all.
00028347: We can't stop!
00028348: Where do we go now?
00028349: <i>(Battle cry.)</i>
0002834A: Don't let them touch you!
0002834B: It's too much!
0002834C: Seeker! Thank the Maker you came!
0002834D: Keep fighting!
0002834E: Thank you.
0002834F: They're everywhere!
00028350:
00028351: Hold on!
00028352: Keep fighting, soldier.
00028353: Is it over?
00028354: Not yet!
00028355: Help is on the way!
00028357: And Commander Cullen?
00028358: You're doing a fine job.
00028359: It's gotten worse in the last hour. Demons keep coming through those rifts... we can't stop them!
0002835A:
0002835B:
0002835C: Up ahead, I think. If he's still alive.
0002835D: This is horrible.
0002835E: Yes. She is helping us.
0002835F: We must get through.
00028360: We must get to the temple. Quickly.
00028361: Is... is that...?
00028362: Report, soldier.
00028363: Wait here, soldier. We'll move on to the temple.
00028364: Yes. He is helping us.
00028365: Well done.
00028366: I didn't think things would be this bad.
00028367: Where is the captain?
00028368: Dead. Swallowed by one of those...
00028369:
0002836A: Double Daggers
0002836B: Archery
0002836C: Experts in this style are masters of ranged combat. They can avoid enemies that attempt to close, put arrows or bolts through multiple foes, and even unleash explosive shots to devastating effect.
0002836D: Experts in this style are fast and deadly, their blades slicing through enemies' defenses—and throats—before they have time to react.
0002836F: Balanced Dagger Grip
00028370: Pointy Dagger Grip
00028371: Masterwork Firm Dagger Grip
00028381: Edged Dual-Blade Grip
000283F8: Inscribed Staff Grip
000283F9: Sturdy Staff Blade
000284E1: Rugged Two-Handed Haft
000284E3: Reinforced Two-Handed Haft
000284FC: Rugged Greatsword Grip
000284FD: Winged Greatsword Grip
000284FE: Bulky Greatsword Grip
000284FF: Masterwork Ornate Greatsword Grip
00028500: Firm Greatsword Grip
00028504:
00028505:
0002854B: Rugged Bow Grip
0002854C: Masterwork Jagged Longbow Grip
0002854D: Ornate Longbow Grip
0002854E: Guarded Longbow Grip
0002854F: Masterwork Notched Longbow Grip
00028550: Masterwork Wrapped Longbow Grip
00028551: Solid Longbow Grip
00028552: Masterwork Carved Longbow Grip
00028562: Hail the Inquisitor!
00028563: Her Imperial Majesty, Empress Celene, stands with you!
00028565: The beasts are flanking to the east. We'll hold! We will hold!
00028566: Glory to Andraste and the Inquisition! Glory to Orlais!
00028567: Hah! Well met!
00028569: Come, you scoundrels! Put your backs into it!
0002856A: To the Maker with them!
00028570: For Val Royeaux! Hyah!
0002858F:
00028598: Fight on, Inquisitor! Orlais will turn the tide!
00028599: Steady aim! Watch for the rear guards!
0002859B: For the Dales!
000285A2: You haven't exactly impressed anyone this evening. Maybe you need another miracle?
000285A3: You haven't dazzled the court this evening, but at least you've avoided embarrassing yourself. Well done.
000285A4: You've charmed some of the nobles. We'll see how long you can keep their favor.
000285B0: Now is the hour of our victory.
000285B2: Hold fast!
000285C1: Something on your mind?
000285C2: Did you want some advice? You seem to need it.
000285C3: We meet again. Given any thought to what I said?
000285C4: Inquisitor.
000285C5: Becoming the darling of the court, I see. How can I help you?
000285C6: What exactly would the Inquisition get by... moving things in your favor?
000285C7:
000285C8: Let's discuss an alliance.
000285CB: Inquisitor! The Circle of Magi stands with you!
000285CC: My spy network doesn't span just the Dales, Inquisitor. It spans the empire. And even expands beyond its borders.
000285D1: Ears like these don't miss much. Help us, and the secrets of half of Thedas could be within your grasp.
000285D2: Bring forth the sacrifice.
000285EC: Pointy Dagger Grip
000285ED: Edgy Dagger Grip
000285EE: Masterwork Bound Dagger Grip
000285F9: You know this stuff is red lyrium, Seeker.
000285FC: Firm Dual-Dagger Grip
000285FD: Dense Dual-Blade Grip
000285FE: Firm Dagger Grip
000285FF: Superior Dual-Blade Grip
00028613: Banded Staff Grip
00028614: Split Staff Grip
00028615: Masterwork Battlemage Staff Grip
00028618: Ornate Staff Grip
00028619: Masterwork Inscribed Staff Grip
0002861A: Let's discuss an alliance.
0002861B: She doesn't care much for liver, and she drinks her tea black.
0002861C: Please be brief.
0002861D: And she throws the best parties.
0002861E: We are here to assist.
0002861F: We are always delighted to speak with you, of course.
00028620: Her Imperial Majesty brings the might of the Orlesian Empire with her friendship.
00028621: She is also a respected diplomat and world leader. She can forge alliances for you with Rivain, Antiva, the Anderfels...
00028622: She is respected and beloved not just in Orlais, but across Thedas.
00028623: We cannot... be seen speaking with you for very long.
00028624: We will be happy to assist you, if we can.
00028625: We do so enjoy speaking with you.
00028626: If the evening ends favorably for the empress, how does the Inquisition benefit?
00028633: Ornate Staff Blade
00028634: Archmage Staff Blade
00028635: We will speak to the empress on your behalf.
00028636: High Keeper Staff Blade
00028637: Battlemage Staff Blade
0002863F: Masterwork Sentinel Staff Blade
00028653: Dwarven Rock-Crusher
00028654: Barbarian Lord Maul
00028655: Jagged Battleaxe
00028656: No items of this type
00028657: Qunari Battleaxe
0002869C:
0002869D: If a templar with a giant red sword comes flying out of that, I'm leaving.
0002869E: Be careful.
0002869F:
000286A0:
000286A1: Let us be done with this.
000286A3:
000286A5: Use your mark to open the rift, but be wary.
000286AC: Balanced Hunting Longbow
000286AD: Fereldan Officer Longbow
000286AF: Firm Hunting Longbow
000286B0: Dalish Hunter Bow
000286B1: Balanced Raider Longbow
000286B2: Balanced Sniper Bow
000286B3: Raider Longbow
000286B4: Reinforced Longbow
000286B5: Balanced Winged Longbow
000286B6: Balanced Sunbow
000286B7: Longbow of the Griffon
000286BF: Sunbow
000286C0: Firm Winged Longbow
000286C3:
000286CF: Empty {CUSTOM0}
000286D0: Balanced Dagger
000286D1: Army Dirk
000286D2: Crow Blade
000286D3: Tevinter Dagger
000286D4: Ripper Blade
000286D8: Barbarian Rock-Crasher
000286D9: Carta Claw
000286DA: Carta Punisher
000286DB: Spiked Mace
000286DC: Firm Morning Star
000286DD: Mercenary Hatchet
000286DE: Firm Broadaxe
000286E9: You seem better at making friends among the nobility than I. Well done.
000286EA: The nobles may hate you, Inquisitor, but when I am emperor, I'll have most of them beheaded.
000286EB: Navigating the intrigues all right? Nobody's poisoned you yet, have they?
000286EC: If you're as "delighted" by the court as I am, there's a decanter of port around here.
000286ED: Not winning over the court? You're in good company, at least.
000286EE: You've been busily charming the court, I see.
000286F0: Online service is disabled for {ps3}your {/ps3}{ps4}one or more signed in {/ps4}Sony Entertainment Network account{ps4}s{/ps4} due to parental control restrictions.
000286F4: What, a Marcher? Don't be absurd.
000286F5: An ox? Impossible!
000286F6: Is that the Inquisitor?
000286F7: This is Gaspard's idea of a joke.
000286F8: Don't be an idiot. How could the Herald of Andraste be a dwarf?
000286F9: From the Circle of Ostwick, so they say.
000286FA: That's not the Inquisitor. It's just somebody's pet.
000286FB: One of the Trevelyans, I've heard.
000286FC: Maybe it's just a servant.
000286FD: An elf savage? Maker forbid.
000286FE: A mage? No, there must be some mistake.
000286FF: Knight-Captain Denam
00028700: So there was no contract on him. The House of Repose is very particular about who receives their services.
00028704: Keeper Ice Staff
00028705: Witch Ice Staff
00028706: Keeper Lightning Staff
00028707: Disciple Fire Staff
00028708: Enchanter Ice Staff
00028709: Witch Lightning Staff
0002870A: Keeper Fire Staff
0002870B: Battlemage Ice Staff
0002870C: Archon Lightning Staff
0002870D: Battlemage Fire Staff
0002870E: Archmage Ice Staff
00028710: Battlemage Lightning Staff
00028742: Reinforced Shield
00028743: Templar Shield
00028744: Darkspawn Shield
00028745: Mercenary Captain Shield
00028746:
00028747: Bandit Tower Shield
00028749: Balanced Round Shield
0002874A: Grey Warden Sentry Shield
0002874B: Formation Shield
0002874C: Orlesian Balanced Shield
0002874D: Dwarven Proving Shield
0002874E: Masterwork Orlesian Shield
0002874F:
00028753: QUEST FAILED
00028754:
00028755: The dwarf failed, Seeker.
00028759: She should be taken to Val Royeaux immediately, to be tried by whomever becomes Divine!
0002875C: The Breach is still in the sky. For all you know, he intended it this way.
0002875D: I do not believe she is guilty.
0002875F: I do not believe he is guilty.
00028760: The Qunari failed, Seeker.
00028761: The elf failed, Seeker.
00028763: Have you gone completely mad?
00028764: The prisoner failed, Seeker.
00028765: He should be taken to Val Royeaux immediately, to be tried by whomever becomes Divine!
000287C8: Examine
000287DE: If we have time, I'd like to take a look. See if there's anything we can salvage.
000287E0: I've heard rumors of abandoned Warden camps all over these parts.
000287E1:
00028903: Modest, too! Your list of qualities continues to grow.
00028904: Don't mention it. We happened to be in the area.
00028905: But I've seen enough of this Inquisition to believe that we do good work.
00028906: Then I look forward to it.
00028907:
00028908: I'm surprised you took the time to investigate the ruins I mentioned.
00028909: I don't care what you think.
0002890A: Now I'm curious. What sort of assumptions were you making about me?
0002890B: I've been meaning to thank you.
0002890C: That's good to hear. I do not wish to disappoint.
0002890D: All you're doing, Inquisitor, is proving my point.
0002890E: You talk, but what have you done?
0002890F: But I've seen the things you've accomplished, and my admiration is not diminished.
00028910:
00028911: The world's in chaos. Making friends is the least of my worries.
00028912: I'm not here to make friends.
00028914: And perhaps we would continue as we are, us against them.
00028915: Well, then. I won't pry. I prefer to go on believing only good things about you.
00028917: I've never been more certain of my decision to join you.
00028918: I assumed you and I had nothing in common. I might've been wrong.
00028919: I don't want to be worshipped.
0002891A:
0002891B:
0002891C: I'm just hiding the bad.
0002891D: You've proven yourself to be an honorable woman. Principled.
0002891E: And here I thought we were having a special bonding moment.
0002891F: I thought you cared only about yourself.
00028920: Good. Stay there.
00028921: It was a good cause.
00028922: You lead this Inquisition. You have the power to change the world, improve lives.
00028923: I don't deserve that sort of reverence.
00028924: Give me a chance.
00028925: If the history you pursue benefits the Wardens, then it was worth it.
00028926: You're wrong.
00028927: You have it, regardless.
00028929: You could never disappoint me.
0002892A: The Inquisition must do many things to gain support.
0002892B: Admiration?
0002892C: <i>(Chuckles.)</i> Best not to judge by appearances, I suppose.
0002892D: You are a formidable woman, my lady. I hope never to cross you. Perhaps it's safer to show admiration from afar.
0002892E: And yet, you don't seem to care about the people you hurt along the way.
0002892F: We will do better.
00028930: I do not seek your approval.
00028931:
00028932: I've tried to do good by others.
00028933:
00028934: It helps our cause.
00028935: Assumptions, you say?
00028936: I welcome it.
00028937: The sky is torn. There are bigger things to worry about.
00028938: You are the Herald of Andraste. Any man would be honored to kneel before you.
00028939: Of course I do. You have the world at your feet, myself included.
0002893A: There will be opportunities for us to do even more in the future.
0002893B: I'm glad.
0002893C: You didn't have to take the time to help me, and yet you did.
0002893D:
0002893E: So you take your cue from everyone else? What if they despised me?
0002893F: There are a hundred things that need your attention.
00028940: Of course you would have considered every angle, every advantage.
00028941: And if the world hated me?
00028942: Now, we should return to our duties before I get too carried away.
00028943: If that were to happen, I would reject the world for lacking in good taste.
00028945: Making friends? You misunderstand.
00028946: You barely know me. Don't assume we can't be friends yet.
00028947: It was on the way.
00028948: I guess I'll have to prove you wrong.
00028949: Leliana makes sure my sordid secrets never come to light.
0002894A: We have bigger problems.
0002894B: At my feet? I could get used to having you there.
0002894C:
0002894D: And you're better?
0002894E: I would never have guessed that you admire me.
00028950: I've great admiration for you, and I've never been more certain in my decision to join you.
00028953:
00028958: Silence that thing!
0002895C: Shit!
00028960: Force them out!
00028961: Kill that blasted rogue!
00028962: Shit!
00028964: Flank!
00028966:
0002896B: <i>(Yells.)</i>
0002896C:
0002896D: It's trapped!
0002896E: Watch your footing!
0002896F: <i>(Snarls.)</i>
00028972: Sordas!
00028974:
00028975: Bastard!
00028977: Damn you!
0002897A: They come!
0002897B:
0002897C:
0002897E: Watch out!
00028980:
00028981:
00028986:
00028988: The warrior!
0002898A: Damn it all!
0002898C: Lure them out!
0002898D: It's a trap!
0002898F: Die already!
00028990: I'll bleed you, mongrel!
00028992: Damn it!
00028994:
00028995: Enemies!
00028996: Watch your step!
00028998:
000289A0: Blast!
000289A1: Arms
000289A2: Medium Arms
000289A3: Light Legs
000289A4: Medium Legs
000289A6: You whore-spawn!
000289A8: Archers!
000289AB: Weapons ready!
000289B1: Hold still!
000289B2: Blacken the sky!
000289B3: Ave ad novum dei!
000289B6:
000289B7: Shit!
000289B9: On your feet!
000289BB: On my mark!
000289BD: Fili canis!
000289BE:
000289C0: The warrior!
000289C3: Skulking cowards!
000289C4: That rogue dies now!
000289C8: Drive them out!
000289C9:
000289CB: I'll gut you!
000289CD:
000289CE: <i>(Yells.)</i>
000289D1: <i>(Snarls.)</i>
000289D2: Shit!
000289D3: Now!
000289D4: Lost my mark!
000289D5:
000289D7:
000289D9: Nothus!
000289DD: Curse you!
000289DE:
000289DF: Die, mage!
000289E0:
000289E1: Watch out!
000289E3: Flush the bastards!
000289E5:
000289E8:
000289E9: Shit!
000289ED:
000289F3:
000289F4: Damn you!
000289F5: Damn!
000289F6:
000289F7: <i>(Snarls.)</i>
000289F8: The warrior!
000289F9:
000289FA: No!
000289FB: Behind me!
000289FD: Incoming!
000289FE: Shit!
00028A00:
00028A02: I'll protect you!
00028A04:
00028A07: They're here!
00028A08: Blast!
00028A0A: Bastard!
00028A0B: It's trapped!
00028A0C: It's a trap!
00028A0F:
00028A11: Watch yourself!
00028A12: I'll cover you!
00028A13: You'll die, too!
00028A14:
00028A15:
00028A16: Kill that mage!
00028A18: To arms!
00028A1A: Stay put!
00028A1B: Cursed rogue!
00028A1C: Shit!
00028A1D:
00028A1F: Stay away! It's trapped!
00028A20: What?
00028A22:
00028A25: Reposition!
00028A27:
00028A28:
00028A2E:
00028A2F: Flush them out!
00028A30: Get the archer!
00028A34: To me!
00028A36: What the—?
00028A37: Flank them!
00028A39: It's trapped!
00028A3E:
00028A40: You little shit!
00028A42: Look out!
00028A44:
00028A45:
00028A46:
00028A47: Balls!
00028A48: Now!
00028A49: <i>(Snarls.)</i>
00028A4B:
00028A4C: On your feet!
00028A4D: The warrior!
00028A4E:
00028A4F:
00028A50: Enemies!
00028A53: Fire!
00028A55: Watch for traps!
00028A58: Stand still!
00028A59: Traps!
00028A5A:
00028A5B: Damn it!
00028A5E: Blades ready!
00028A5F: Someone put down the rogue!
00028A61:
00028A62: The mage! Kill it!
00028A63: Kill their bloody archer!
00028A65:
00028A66:
00028A6B: On my mark!
00028A6F:
00028A70:
00028A71: Archers! Stand ready!
00028A73: Watch your step!
00028A74: Flank them!
00028A77: Shit!
00028A78: Arrow storm!
00028A7B: Watch out!
00028A7C: Shit!
00028A7D: Force them out!
00028A7F: Lost my mark!
00028A80: Come out here!
00028A84: You think the mages and templars will come together after this? Mighty optimistic.
00028A85: I can tell a proper Orzammar dwarf from twenty paces. Also, you have that shifty-smuggler look to you.
00028A86: I'm no criminal.
00028A87: You could say that. She stabbed my books.
00028A88: Of course <i>you</i> wouldn't.
00028A8A: Well, you haven't recited a single quote from the prophet Koslun yet.
00028A8B: And an enormous mouth.
00028A8C: Are you calling me a criminal?
00028A8D:
00028A8E: With all these demons, why haven't you called for help?
00028A8F: You just... listening to me talk feels odd.
00028A90: It is silence, then. As you wish.
00028A91: So you and Cassandra know each other.
00028A92: I'll take that as a yes. I'm so pleased.
00028A94:
00028A95: What do you mean by "crossed paths"?
00028A96: Then you know to be wary.
00028A97: I did no such thing.
00028A98: You have keen eyes.
00028A99: That's an excellent guess.
00028A9B: Worried I'll convert you?
00028A9C: Well enough to be suspicious.
00028A9E: Oh, I'm sure Cassandra has done plenty of that.
00028A9F: Perhaps they do not see the bigger picture, despite it looming in the sky.
00028AA0: Am I being interrogated?
00028AA1: And clever hands. It's all part of my charm.
00028AA2: Which means you are now free to go.
00028AA3: The Dalish I met felt... differently on the subject.
00028AA4: They don't know that. And neither do we... yet.
00028AA5: So I take it you're from the Free Marches.
00028AA6: So, let me guess: surface dwarf, maybe part of the Carta?
00028AA7: That's quite the ear you have.
00028AA8: Accent. I'm from Kirkwall, but you're from... further east, maybe?
00028AA9:
00028AAA:
00028AAB: <i>(Derisive snort.)</i>
00028AAD:
00028AAE: I was thinking "Apostate," but that might make our Seeker twitch.
00028AAF: It is also meaningless. With the Circle of Magi gone, all mages are now apostates.
00028AB0: That's perceptive.
00028AB1: So unless you're just trying to stay on the Seeker's good side, I'd say that's pretty telling.
00028AB2: Now, now—nothing wrong with being a criminal. Keeps the guards in business.
00028AB3:
00028AB4: This is a bit strange.
00028AB5: Seems you're as talkative as the rest of your kind, though.
00028AB6:
00028AB7: Good point. Still, if they knew there was a chance to close the Breach...
00028AB8: I'm all kinds of impressive.
00028AB9: We had Qunari in Kirkwall. A whole boatload of them.
00028ABA: You ever get the feeling you're not wanted?
00028ABB: So... Solas, is it?
00028ABC: We are both of the same people, Solas.
00028ABD: Very perceptive.
00028ABE: So do you.
00028ABF: What do you know of the Dalish?
00028AC0: You are Dalish, but clearly away from the rest of your clan. Did they send you here?
00028AC1: Very perceptive.
00028AC2: There is no point in asking, Varric.
00028AC3: Afraid I'll try to convert you to the Qun?
00028AC4:
00028AC5: Varric did not destroy the Conclave.
00028AC7: Can't you elves just play nice for once?
00028AC8: Oh?
00028AC9: Yet none of <i>them</i> showed up to help.
00028ACA: Is this another kind of interrogation?
00028ACC: I'm not the only one with a shifty-smuggler look.
00028ACD: They're your people, too.
00028ACF: What makes you say that?
00028AD2: They were your typical cheerless sort. Then they tried to take over the city and kill everyone.
00028AD3: I mean that I offered to share knowledge, only to be attacked for no greater reason than their superstition.
00028AD4: We have.
00028AD5: How did you know?
00028AD6: That you know of. We shifty-smuggler types can be tricky.
00028AD8:
00028AD9: Then you know us well enough to be careful.
00028ADA: But I'm guessing you don't actually follow the Qun, do you? You're Tal-Vashoth.
00028ADB: I have wandered many roads in my time, and crossed paths with your people on more than one occasion.
00028ADD: See, this is why I stuck around. All the love and respect.
00028ADE: So let's say you fix this hole in the sky, Seeker. What, then?
00028ADF: Ansburg? Ostwick? This is going to bother me.
00028AE2: She questioned me, and then dragged me here to give evidence at the Conclave.
00028AE3: Surprising you can tell something like that.
00028AE4: Would <i>you</i> wish to come to the site of so much death?
00028AE6: A new Divine. Hopefully a new attempt at peace.
00028AE7: And that's assuming a new Divine would even try. I wouldn't.
00028AE8: "Crossed paths"?
00028AE9: You <i>are</i> a criminal.
00028AEA: You've yet to come up with a nickname for me, I see.
00028AEB:
00028AEC: Maker, what am I going to do if I cannot find my ring?
00028AF0: Keep the ring.
00028AF1: Keep looking.
00028AF2: Is this the ring you were looking for?
00028AF3: Return the ring to its owner.
00028AF4: Just keep searching. I'm sure you'll find it.
00028AF5: I found it.
00028B31: She will never forgive me! Not even if I live to be a thousand years old!
00028B35: It was a gift from a member of the Council of Heralds! If she finds out I lost it...
00028B36: Pardon me, my lady. Have you seen a ring anywhere?
00028B37: It was a gift from the Comtesse Montbelliard! Enchanted by the Formari! I cannot go into the ball without it!
00028B38: You there! Rabbit! Have you seen a ring anywhere?
00028B39: Oh! Wait there... whatever your name is! Have you seen a ring?
00028B3A:
00028B3B: Is this ring particularly valuable?
00028B3C: Pardon me, my lord. You haven't seen a ring lying around, have you?
00028B3D: Pardon me, dwarf. Have you seen a ring lying about anywhere?
00028B3E:
00028B3F: It is very important, and I need it back.
00028B40: Its worth in coin is not as important as its social value.
00028B42: Is it valuable?
00028B43: How rude! Can you not spare a moment of pity for a soul in need?
00028B45: You have saved me a lifetime of mortification! How can I thank you enough!
00028B46: Maker, this is dreadful. Perhaps I should flee to Nevarra?
00028B47: You are a treasure! I cannot believe you found it!
00028B48: World State Summary
00028B49:
00028B4A: This is a private conversation. Please leave.
00028B4B: Do you mind? We don't wish to be disturbed.
00028B4C: Foreigners...
00028B4D:
00028B4E: Any word from the front lines?
00028B4F: Pray, my friend. If the Maker does not hear us now... just pray.
00028B50: Surely the empress will put an end to the war tonight.
00028B51: My spies said the bodies were beyond counting.
00028B52: Experience Max
00028B53: What was that? Merde...
00028B54:
00028B55: The steward will have our hides for this.
00028B56:
00028B57:
00028B58: I need a diversion.
00028B59: <i>(Yawns.)</i> Whatever.
00028B5A: We're going inside. Just be patient.
00028B5B: Do me a favor, Sera. Distract the guards over there so I can see what they're protecting.
00028B5C: We'll go in soon.
00028B5D: You bet your arse I will!
00028B5E: Ugh! So bored!
00028B5F: This is dull, yeah? We going in, or what?
00028B60: Is that the Inquisitor? What is she doing?
00028B61: Is that... the Inquisitor? Where is he going?
00028B63:
00028B64: She wouldn't actually climb that trellis, would she?
00028B66: He wouldn't dare climb that trellis, would he?
00028B68:
00028B69: Blasted elves ruin anything they get their hands on.
00028B6A: Clumsy brute ox.
00028B6B: Dwarven oaf! Look at that mess!
00028B6C: What else would you expect from foreign trash?
00028B75: Enhanced Meditation Belt
00028B76: Superior Meditation Belt
00028B77: Guard Belt
00028B78: Enhanced Guard Belt
00028B79: Superior Guard Belt
00028B7A: We're in your debt, Inquisitor.
00028B7B: Head back to the ballroom. We'll handle this.
00028B7C: We'll hold the area.
00028B7D: Thank you, Inquisitor.
00028B7E: Enhanced Stealth Belt
00028B80:
00028B81: I told you, it's closed.
00028B82: The guest wing is not open to the public at this time, Inquisitor.
00028B83: And it walks on three legs at teatime...
00028B84: So... there's three stacks of silver rings, and you have to move all the rings from the first to the third...
00028B85: And I have three ducks and a fox...
00028B88: You're never going to get it.
00028B8B: Would you just make a guess already?
00028B8C: I'll get this! Just be patient.
00028B8D: Maker's breath, you're never going to guess.
00028B8E: And you can only place a ring atop another that's one size larger...
00028B90: And... a bag of walnuts? And I can only carry two at a time...
00028B93: I had hoped to tour the Royal Wing gardens again.
00028B94:
00028B95: Why would she do such a thing now?
00028B96: How could the empress afford to renovate the palace with a war going on?
00028B98: I heard Celene was having the entire wing redecorated, but the timing is atrocious.
00028B99: I have heard they are the finest in the empire. Such a pity the wing is sealed.
00028B9A: I heard that it wasn't renovations at all. The palace was damaged by Gaspard's catapults.
00028B9B: He fired on the Winter Palace? That's monstrous!
00028BC3: Inquisitor Adaar. How delightful.
00028BC4: Inquisitor Lavellan, is there something I can do for you?
00028BC5:
00028BC6:
00028BC7: Inquisitor, are you enjoying the ball? This is your first presentation at court, is it not?
00028BC8: What exactly does a court historian do?
00028BC9: Court history is fascinating.
00028BCA: Are you recording the ball?
00028BCB: Enjoy the party.
00028BCC: Are you here to chronicle the events of the evening for posterity?
00028BCD: What are your duties?
00028BCE: Good evening, Lady Marcellette.
00028BCF: I've always been intrigued by the history of the Imperial Court.
00028BD0: I am Lady Marcellette, court historian to Her Imperial Majesty.
00028BEA: Vigil Armor
00028BEB: Battle Robes
00028C06: Another time, perhaps.
00028C07: The struggles of the court a hundred years ago still plague us to this day.
00028C08: They caused the civil war.
00028C09: Some people never learn.
00028C0A: History is a living subject. So few understand that.
00028C0B: We are doomed to repeat the mistakes of the past if we don't pay attention to our forebears.
00028C0C: Even longer than that.
00028C0D: Not only the last age. Thousands of years of history still make their mark on our future.
00028C0E: Certainly, they brought us to the current war.
00028C0F: Really? I would never have expected...
00028C10: Truly! How much of what happens tonight was set in motion by the Queen Mother Asha Subira in the Exalted Age?
00028C11: How much bloodshed could have been avoided by a word from Emperor Etienne I in the Blessed Age?
00028C12: You may see the Countess Lutetia in the halls. A lovely woman, but her conversations tend towards the unusual.
00028C13: She goes into great detail about preserving them. It seems to involve large amounts of chemicals and pins.
00028C14: She's the patron of Orlais' greatest naturalists. The countess's particular passion is collecting butterflies.
00028C15: That doesn't sound unusual.
00028C16: Perhaps we shall fare better.
00028C17: If only we could find out.
00028C18: It's fun to speculate.
00028C19: It's wiser not to play at "what if?"
00028C1A: Better not to wonder.
00028C1B: It's a pity we'll never know.
00028C1C: I'll bet you concoct stories in your spare time about how different things would be.
00028C1D: Very true.
00028C1E: True. But understanding where our troubles began is the first step toward solving them.
00028C1F: Well, I've written a few... but they're not worth sharing.
00028C20: You should visit the library while you're here! It isn't open, but I can give you the key.
00028C21: It is an absolute treasure for history lovers. You must not miss it.
00028C22: I am responsible for the historical records of the court. I maintain our library and record all official proceedings.
00028C23: Even if—Maker forbid—the talks should fail, it is an important moment in the history of the empire.
00028C24: Oh yes! This is a momentous occasion! The first meeting between the grand duke and Her Majesty since the war began!
00028C25: Inquisitor. Enjoying the ball, I hope?
00028C4B: Perhaps. I would suggest first dealing with the Well. If Corypheus obtains it, any chance of success could be lost.
00028C4C: Will answering that question let us destroy Corypheus for good?
00028C4D: Will answering it help us?
00028C4E: Perhaps you forget: I was in Ferelden during the Fifth Blight. I have seen a true Archdemon rage.
00028C52: How Corypheus gained the power to send his soul into blighted bodies... that is the real question.
00028C9C:
00028CA2:
00028CA3:
00028CA4:
00028CA5: I could break more stuff. Just for fun? This place is so dull.
00028CA6:
00028CB4: Reinforced Apprentice Armor
00028CB5: Reinforced Enchanter Coat
00028CB6: Reinforced Enchanter Mail
00028CB7: Reinforced Enchanter Armor
00028CB8: Masterwork Enchanter Coat
00028CB9: Masterwork Enchanter Mail
00028CBA: Masterwork Enchanter Armor
00028CBB: Reinforced Battlemage Mail
00028CBC: Reinforced Battlemage Armor
00028CBD: Masterwork Battlemage Coat
00028CBE: Masterwork Battlemage Mail
00028CBF: Masterwork Battlemage Armor
00028CC0: Reinforced Scout Armor
00028CC1: Reinforced Scout Coat
00028CC2: Reinforced Scout Mail
00028CC3: Just give up.
00028CC4: ...and one of them always lies...
00028CC5: Reinforced Scout Armor
00028CC6: Masterwork Scout Coat
00028CC7: Masterwork Scout Mail
00028CC8: Masterwork Scout Armor
00028CC9: Reinforced Prowler Mail
00028CCA: Reinforced Prowler Armor
00028CCB: Masterwork Prowler Coat
00028CCC: Masterwork Prowler Mail
00028CCD: Masterwork Prowler Armor
00028CCE: Reinforced Defender Armor
00028CCF: Reinforced Vanguard Coat
00028CD0: Reinforced Vanguard Mail
00028CD2: Reinforced Vanguard Armor
00028CD3: Masterwork Vanguard Coat
00028CD4: Masterwork Vanguard Mail
00028CD5: Masterwork Vanguard Armor
00028CD6: Reinforced Battlemaster Mail
00028CD7: Reinforced Battlemaster Armor
00028CD9: Masterwork Battlemaster Coat
00028CDD: Masterwork Battlemaster Mail
00028CDE: Masterwork Battlemaster Armor
00028CF1:
00028CF2:
00028CFD: I can feel the Fade, bright like it was before. Pieces of peace. I remember.
00028D06: Our Keeper taught them the prayers.
00028D07: Some of my clan did that.
00028D08: How different from the ones sung here, I wonder.
00028D09: My clan's hunters asked for his blessing when we fought bandits.
00028D29:
00028D2A:
00028D36: Speak with Leliana.
00028D3A: Burning
00028D3B: Asleep
00028D3C: Weakened
00028D3D: Poisoned
00028D3E: Shocked
00028D3F: Chilled
00028D4E: Inner gate. Obvious trap, phase two.
00028D4F:
00028D50: Trip it.
00028D54:
00028D6D:
00028D6F:
00028D70: We serve, Inquisitor. In life, and in death!
00028D71:
00028D72: Venatori! Meet them! Prepare them!
00028D73:
00028D75: Here, Inquisitor. I am ready to serve!
00028D78:
00028D79: Now, Venatori! Throw yourselves upon the fire!
00028D7A: You will tire, Inquisitor! Even you know how this must end!
00028D81:
00028D82: Life is nothing! He will reign!
00028D84:
00028D85: Master, I join your glory.
00028D9C: Clear Commands
00028DA4: Attack Separate Targets
00028DD7: Empty Slot
00028DF7: Ram Leather
00028E1C: Race
00028EA2: Find a way to open the door.
00028EA3: The Knights' Tomb
00028EA4: Find the tomb.
00028EA5: There is a sealed door at the heart of the tomb.
00028EA6: Emerald Seal pieces
00028EA8: A group of elves are investigating a tomb somewhere in the Emerald Graves that may hold secrets of great historical significance to the Dalish.
00028EA9: A piece of an ancient elven seal has been recovered at the tomb site. If reconstructed, the seal might prove useful.
00028EAA: The Dalish investigating the tomb of the Emerald Knights report progress, but they ask for Inquisition aid in lieu of support from their Keeper.
00028EAB: A piece of an ancient elven seal has been recovered at the tomb site. If all the pieces are found and the seal reconstructed, it may be the key to opening the door at the heart of the tomb.
00028EAD: Emerald Seal pieces
00028EAE: Return to the tomb.
00028EB0: Return the histories to the Dalish.
00028EB1: The histories of Red Crossing shed considerable light on a contentious era of human-elven history. Return the histories to the Dalish or sell them to the Chantry.
00028EC7: Keep your distance, strangers. Or, better yet, leave.
00028F9E:
00029007: Rogue
00029008: Mage
00029009: Warrior
0002900A: Rogues are fighters who rely on speed and agility rather than heavy armor, using skill and an advantageous position on the battlefield to deal incredible damage. They may get up close and personal with daggers or strike from a distance with arrows.
0002900B: Mages channel magical power into spells capable of a wide range of effects, from debilitating opponents, protecting allies, or unleashing devastating elemental energy. Those who wield magic are widely feared for their abilities and their rebellion against Chantry control has left the land in chaos.
0002900C: Warriors are frontline combatants, able to withstand incredible punishment in heavy armor. They are proficient in the use of two-handed weapons like mauls and greatswords, but may combine a smaller weapon with a shield for added defense.
00029024: Switch Characters
00029025: Map Potion
00029033: And no one ever saw her face. She always wore a veil, they say.
00029034: The lady's appearance at court often preceded someone's political ruin. She was like a bad omen.
00029035: We've talked about this. I'd rather not do it again. It brings up memories.
00029036:
00029037: Find a way to the battlements.
00029039: I'm sorry, I'd rather not talk about this.
00029139: Superb Blank Runestone
0002913A: Master Blank Runestone
0002913B: Red Lyrium
0002913C: Giant Spider Glands
0002913D: Wyvern Poison Glands
0002913E: Pure Frost Essence
0002913F: Pure Red Lyrium
00029140: Intense Spirit Essence
00029141: Dragon Blood
00029142: Lightning Essence
00029143: Pure Lightning Essence
00029144: Intense Red Lyrium
00029145: Intense Frost Essence
00029146: Intense Fire Essence
00029147: Spirit Essence
00029148: Pure Fire Essence
00029149: Poison Spider Glands
0002914A: Pure Dragon Blood
0002914B: Frost Essence
0002914C: Intense Lightning Essence
0002914D: Intense Dragon Blood
0002914E: Pure Spirit Essence
00029198: We're running a gauntlet. All willing to die for their master.
0002919A: One must know one's place.
0002919B: Seems we have an invitation.
0002919F: Well, let's endeavor to give them the opportunity.
000291A0: Fools. They think they will continue to serve even after death.
000291A1: Open gates. They want us to fight them.
000291A2: How long can they keep this up?
000291A3: Not long enough.
000291BC: Spirit Rune
000291BD: Master Spirit Rune
000291BE: Superb Spirit Rune
00029653: Dragon-Slaying Rune
00029654: Din'an Hanin
00029655: Ruined Courtyard
00029656: Knight's Hall
00029657: Hallowed Tombs
00029658: Tomb of the Emerald Knight
000296FC: Master Dragon-Slaying Rune
00029703: Options
00029704: Load Autosave
00029705: Load
00029707: Emerald Seal
00029708: This is one part of some kind of ceramic Dalish seal.
00029709: Corrupting Rune
0002976C: Enter Elandrin's chamber.
0002976D: Dalish Artifact
0002976E: An artifact of great significance to the Dalish people.
000297B5: Demon-Slaying Rune
000297B6: Superb Demon-Slaying Rune
000297B7: Master Demon-Slaying Rune
000297B8: Superb Dragon-Slaying Rune
000297B9: Master Corrupting Rune
000297BA: Superb Corrupting Rune
000297FC: Autosave
0002990B:
00029912: Hold still!
00029915: Yes!
00029917:
0002991C:
0002991E:
00029923: Come back here!
00029932:
00029934: No!
00029935: Sordas!
00029936: Damn you!
00029939: The mage is mine!
0002993A: I'll crush that rogue!
0002993B: To battle!
0002993C:
0002993F: <i>(Snarls.)</i>
00029946:
00029947: Attack!
0002994C: What?
00029950: I want the warrior!
00029951:
00029957: Avvar Toy Soldier
00029958: Fake Griffon Feather Charm
00029959: Antivan Toy Soldier
0002995A: The Paragon Stonehammer Carving
0002995B: Darkspawn Totem
0002995C: The Paragon Aeducan Carving
0002995D: Drake Totem
0002995E: Everite Key Charm
0002995F: Jade Cameo
00029960: Figurine of Armored Andraste
00029961: Silver Dragonfly Charm
00029962: Gurn Gallstone Charm
00029963: Eagle Feather Charm
00029964: Raven Totem
00029965: Obsidian Cameo
00029966: Tinted Crystal Nugalla
00029967: Bronze Acorn Charm
00029968: Porcelain Cameo
00029969: Antivan Medallion of Service
0002996A: Her Red Braid Woven Bracelet
0002996B: Silver Clover Charm
0002996C: Polished Bezoar Charm
0002996D: Miniature Spinning Wheel
0002996E: The Paragon Varen Carving
0002996F: Figurine of Maferath the Betrayer
00029970: Vulture Feather Charm
00029971: Cut Crystal Lion
00029972: Fereldan Toy Soldier
00029973: Figurine of Young Andraste
00029974: Polished Scarab Charm
00029975: Shell Cameo
00029976: Carved Cricket Charm
00029977: Miniature Mask
00029978: True Griffon Feather Charm
00029979: Crystal Glass Bear
0002997A: Lovers' Knot, Left Half
0002997B: Qunari Toy Soldier
0002997C: Nevarran Toy Soldier
0002997D: Glass Fox
0002997E: The Paragon Hrildan Carving
0002997F: Figurine of Maternal Andraste
00029980: Map of Par Vollen, Fragment
00029981: Glass Halla
00029982: Rivaini Toy Soldier
00029983: General's Medallion of Service
00029984: Maker's Bride Cameo
00029985: Figurine of Andraste Ascendant
00029986: The Paragon Branka Carving
00029987: Phoenix Feather Charm
00029988: Silver Nug Foot Charm
00029989: Miniature Palanquin
0002998A: The Paragon Astyth the Grey Carving
0002998B: Golden Ladybug Charm
0002998C: Fereldan Medallion of Service
0002998D: Miniature Crown
0002998E: Figurine of Andraste on the Pyre
0002998F: Orlesian Medallion of Service
00029990: Braid of Rank
00029991: Wolf Totem
00029992: Grouse Feather Charm
00029993: Bride's Blood Vial
00029994: Agate Cameo
00029995: Glass Cameo
00029996: Rivaini Medallion of Service
00029997: Ander Toy Soldier
00029998: Miniature Key Charm
00029999: The Paragon Caridin Carving
0002999A: Griffon Totem
0002999B: Lovers' Knot, Right Half
0002999C: Nevarran Medallion of Service
0002999D: Orlesian Toy Soldier
0002999E: Dalish Toy Soldier
0002999F: Nug Totem
000299A0: Tevinter Toy Soldier
000299A1: Mabari Totem
000299A2: Specialist Crest
000299A3: Crystal Griffon
000299A4: Chantry Candle Stub
000299A5: Battle of Valarian Knucklebone Relic
000299A6: Paragon-Elect Sturhald-Sharok Carving
000299A7: Spider Totem
000299A8: Ander Medallion of Service
000299A9: Miniature Throne
000299AA: Prayer Stones
000299B2: Pearl
000299BC: Fennec
000299C5: I warned you of consequences, should the slaves you bring me suffer in your care.
000299C6:
000299C7: You dare cheat me, Vicinius?
000299D2: Venatori. Show him my displeasure.
000299D5:
000299E9: That must've been Vicinius.
000299FA: No, wait. Wait!
000299FB: Lady Calpernia, I had no intention—
00029A16: Secondary roles, of course, are blue for men and red for women. Obvious, no?
00029A48:
00029A4A: Think carefully. There is no return once we follow the Venatori.
00029A4B: Will you abandon these rituals, Inquisitor?
00029A4E: Think carefully. There is no return once we leap after the templars.
00029B18:
00029B19: Seriously, did you get a look at the steps? I think they're gilded.
00029B1A: This dress uniform is preposterous. Formal armor would have been better.
00029B1B: Shit. I just saw two dwarves from the Merchants Guild go inside. If anyone asks, I'm not here.
00029B1C: The sooner we go in, the sooner we can get this over with.
00029B1D: So this is just the Winter Palace? What's the summer one look like, I wonder?
00029B1F:
00029B20:
00029B37: It will take some time to get our men into the palace. I'll alert you when we're ready.
00029B38: I need to have this jacket let out a little.
00029B39: Solas has already gone inside. I'm not sure about the others.
00029B3B: The Hinterlands
00029B3C: Dwarfson's Pass
00029B3D: The Outskirts
00029B3E: The Crossroads
00029B3F: East Road
00029B40: Calenhad's Foothold
00029B41: Lake Luthias
00029B42: West Road
00029B43: Redcliffe Road
00029B44: Redcliffe Farms
00029B45: Witchwood
00029B46: Redcliffe Village
00029B47: Hafter's Woods
00029B48: Lady Shayna's Valley
00029B49: Blood Cliffs
00029B4A: Rebel Queen's Ravine
00029B63: Toggle Combat
00029B7E: You have been kicked from the game.
00029C10:
00029C12:
00029C16: {CUSTOM0} Gold
00029C17: Leliana wants the keep.
00029C18: Josephine wants the keep.
00029C19: Cullen wants the keep.
00029C1A: Challenges
00029C32: Return to Game
00029C33: Quit Game
00029C34: {anyxbox}Gamercard{/anyxbox}{anyplaystation}Display Profile{/anyplaystation}{pc}Display Profile{/pc}
00029C81:
00029C82: Yes?
00029C8C: Gateway Fort
00029C8D: Mount Lessard
00029C8E: Citadelle de la Reine
00029C8F: Old Quarry
00029C91: Ville Montevelan
00029C92: Alder Grove
00029C93: Lake Town
00029C94: Citadelle Chalons
00029C95: The Battle Plain
00029C97: Grove de Montfort
00029C99: Voie du Souverain
00029CA2: New Operations Available
00029CA3: Will that happen?
00029CA4: Are you saying we'll fail without the Divine?
00029CA8: TAKE ALL
00029CB8: It's the Inquisition's Herald!
00029CB9: Can't be! Not here!
00029CBA: Well, they know who <i>I</i> work for, at least!
00029CBB: Nothing more.
00029CBC: I am passing no judgment on you, Inquisitor.
00029CCB: Protection, counsel, justice... the Inquisition offered these once, to those in need.
00029CCC: If we prove ourselves by healing the Breach, people may turn to us for other things.
00029CCD: I do. Someone must foster goodwill on our behalf.
00029CDE: How you doing?
00029CDF: See you.
00029CE3: Well. Before I return to my duties, allow me to congratulate you on your appointment as Inquisitor, my lord.
00029CE4: Red Lyrium Dragon
00029CEB: Fortunately, after your courage at Haven, it's no difficult task to do so.
00029CEC: Our allies and guests should see you treated with every courtesy, Inquisitor, especially considering the newness of your office.
00029CFA: My duty is to serve the principles on which the Chantry was founded, Chancellor. As is yours.
00029CFB: That is not for you to decide. Your duty is to serve the Chantry.
00029CFC: The Breach is still in the sky. For all you know, she intended it this way.
00029CFD: I do not believe that.
00029D02: Anyway, I hope our new friends have what it takes to close the Breach.
00029D03: Damn thing gives me a headache just looking at it.
00029D04: Anyway, with the templars on board, hopefully we can close that Breach.
00029D33: Examine
00029D63: The Hinterlands
00029D64: Winter Palace Exterior
00029D65: The Storm Coast
00029D66: Crestwood
00029D67: The Western Approach
00029D68: The Still Ruins
00029D69: Arbor Wilds
00029D6C: The Fade
00029D6D: Temple of Mythal
00029D6F: Skyhold
00029D70: Val Royeaux: Summer Bazaar
00029D72: Din'an Hanin - Main Level
00029D73: Hissing Wastes
00029D75: World Map
00029D76: Forbidden Oasis
00029D77: Adamant Fortress
00029D79: Coracavus
00029D7B: Redcliffe Castle
00029D7D: The Fallow Mire
00029D7E: Frostback Mountains
00029D7F: The Winter Palace - Lower Level
00029D80: Finale
00029DD0: Scout Reports
00029DD7: Ocularum
00029DD9: Grand Duke Gaspard
00029DE1: Solasan
00029DE3: Redcliffe
00029DE6: Cave Exit
00029DE7: Echoback Fort
00029DE9: Red Lyrium Sample
00029DEA: Ocularum
00029DED: Unclaimed Camp
00029DEF: Beacon
00029DF2: Cave
00029DFB: {string}273337{/string}
00029E00:
00029E0F: Storm Coast
00029E13: Red Lyrium Mine
00029E1B:
00029E1F: The Hissing Wastes
00029E22: {string}272935{/string}
00029E26:
00029E29: Inquisition Camp
00029E2F: Haven
00029E30: Underground Cavern
00029E35: Metal Refiner
00029E3B: Guest Wing
00029E3C: Ballroom Entrance
00029E3E: Library
00029E3F: The Flats
00029E40: Entrance
00029E41: Oasis Cave
00029E43: Solas
00029E44: Cave
00029E46: Ballroom
00029E4B: North Gate
00029E4D: Entrance
00029E4F: Palace Entrance
00029E50: Locate the lyrium
00029E53: Pedestal
00029E55: Beacon
00029E57: Fade Rift
00029E5A: Ambassador Briala
00029E5C: Cave
00029E64: World Map
00029E67: Village of Crestwood
00029E6C: Dungeon Entrance
00029E70: Lost Temple of Dirthamen
00029E74: World Map Location
00029E7E: The Lost Wellspring
00029E82: Vestibule
00029E83: Leliana
00029E87: Beacon
00029E90:
00029E97: Temple of Sacred Ashes
00029E98: Sand Rock Mine
00029E9C: Gates of Toth
00029E9F: Flooded Village
00029EA0:
00029EA1: Unclaimed Camp
00029EA4: Rusted Gate
00029EA5: Hilltop Farm
00029EAA: Par'as Cave
00029EAF:
00029EB0: Val Royeaux
00029EB4:
00029EB8: Confront the Grand Duke
00029EBB: Three Trout Pond
00029EBC: South Road
00029EBD: Landmark
00029EBE:
00029EC0:
00029EC1: Forgotten Mine
00029ECB: Cave Entrance
00029ECF: Gates of Andoral
00029ED4: Griffon Wing Outpost
00029ED9: The Fallow Mire
00029EDB: Inquisition Camp
00029EDD: Royal Wing Entrance
00029EE3: Merchant
00029EE4:
00029EE5: Gain access into Therinfal Redoubt
00029EE6: Skyhold
00029EE8: Tomb of Fairel
00029EE9: Unclaimed Camp
00029EEC: The Breach
00029EED: Forbidden Oasis
00029EFA: Cave
00029EFB: Find Blackwall
00029EFD: Empress's Ladies-in-Waiting
00029F03: The Western Approach
00029F05: Beacon
00029F08: Outpost Well
00029F0F: Shimmer Stone Mine
00029F14: Judgment
00029F18:
00029F1C: Sand Rock Mine
00029F1D: The Bluff
00029F1E: Cave
00029F1F: Crestwood
00029F22: Washburn Village Camp
00029F25:
00029F28: World Map
00029F2B:
00029F2C: Witness
00029F2F: {string}272936{/string}
00029F32: Haven Main Gate
00029F37: Address the Templars
00029F3A:
00029F3F: Gain access into Therinfal Redoubt
00029F54: ...and now again at Redcliffe.
00029F55: A being who aspires to godhood is unlikely to ignore such an affront.
00029F56: ...and now again with the templars.
00029F6A:
00029F72:
00029F7C: {CUSTOM0} / {CUSTOM1}
00029FA9: In Progress
00029FF3: Challenges
00029FF4: Reward
0002A05F: Antivan Fire
0002A0A6: Valammar Key
0002A0A7: This key was found alongside a letter on a desk in the Hinterlands.
0002A0B2: Title
0002A0B3: Banner
0002A0B4: Portrait
0002A0B5: Card
0002A0B6:
0002A0F5: I'm not the Herald.
0002A0F6: That laudable humility won't stop the Inquisition from using the misconception when it suits them.
0002A0F9: I don't believe I'm Andraste's Herald any more than you do, Chancellor.
0002A0FF: The Inquisition claims only that we must close the Breach or perish.
0002A100: You say that now, Commander. We shall see if the sentiment remains true.
0002A109: Vote to Kick
0002A10A: Cancel Vote
0002A10C: Keep talking, I'm starting to believe I was there.
0002A10D: I need to get one of those.
0002A10E: Don't we all?
0002A10F: But you won't grieve if the Herald of Andraste is conveniently swept under a carpet.
0002A111: Keeping watch, Warden Blackwall.
0002A114: You can relax, friend. The thieves won't be back.
0002A115: We've heard stories of your accomplishments.
0002A16A: Let her pass. The Inquisition is the templars' problem. And they'll fix it.
0002A16B: Let him pass. The Inquisition is the templars' problem. And they'll fix it.
0002A18F: What are the grand clerics doing while the mage Circles lie empty?
0002A190: A pity, as you are the only ones who appear to care about the hole in sky. But the Chantry is insistent.
0002A199: Not everyone fights an Archdemon and lives to tell. It's an inspiration.
0002A19C:
0002A19D:
0002A19E: Pray to the Maker for strength, not forgiveness.
0002A19F: Ask the Maker for strength.
0002A1A0: I cannot find it on my own.
0002A1A1: Have I not tried? Andraste, Maker, show me your light! Take me back in faith!
0002A1A2: Leave me. My emptiness will not be borne by you. Maker, show me the light!
0002A1A3: Have you come to scavenge, now that the Divine lies cold? Whisper your "Qun" against the Chant?
0002A1A4: Investigate
0002A1A5:
0002A1C7: Farren
0002A1C8: Berat
0002A1C9: Harlow
0002A1CA: Eileen
0002A1CB: Can Be Destroyed
0002A1CC: Roan
0002A1CD: Dillon
0002A1CE: Lilian
0002A1CF: Thomas
0002A1D0:
0002A1D5: Portraits
0002A1D6: Titles
0002A1D7: Banners
0002A1D8: Challenge Progress
0002A1D9: Not sure why. Can't exactly run from the sky.
0002A1E2: Some of the new recruits have been willing to stand down. It would be nice to avoid more bloodshed.
0002A1E3: They won't listen to reason. This is going to be bloody.
0002A1E4: Commander Cullen will hold a path open for us as long as possible, Inquisitor. Our forces are ready when you are.
0002A1E5:
0002A1E6: Not all the Wardens have stood against us. Maker willing, we may be able to reason with Clarel.
0002A1E7: Not a drop of sense among them. This will only end in blood.
0002A1E8:
0002A1E9: Some of the recruits listened to reason. Perhaps Erimond doesn't have them all.
0002A1EA:
0002A1EB: Maker willing, they will listen to reason... though they have not done so thus far.
0002A1EC: I need to go find Blackwall.
0002A1ED: That makes some people nervous, but I say they deserve it. Especially after I saw him work.
0002A1EF: Can't say. They left down the road there, following the bandits.
0002A1F0: I have to track him down. Any idea where Blackwall is now?
0002A1F1: The boys didn't argue. He really fired them up.
0002A1F2: But not you?
0002A1F3:
0002A1F4: You find him, say thanks again for me. If I were younger, I'd have followed, no question.
0002A218: Figured, thanks to you helping us stand.
0002A225: Today's Hot Challenge
0002A269:
0002A26A: Din'an Hanin - Upper Crypts
0002A26B: Stairs
0002A290: Taunted
0002A291: Guard
0002A292: Barrier
0002A293: Battle Standard
0002A294: Frozen
0002A297: Hold the wall, men! Make them come to me!
0002A298:
0002A29C: Bleeding
0002A2C8:
0002A2DB: Enjoy the ball.
0002A2DC: Din'an Hanin - Courtyard
0002A2E1: Fire Blade
0002A2E5:
0002A2E6: But if I take the fox across with the second ring... no, that won't work...
0002A2E7: How did you answer that so easily?
0002A2E8: Good luck
0002A2E9: Stick with it. You'll figure it out.
0002A2EA: The answer is "What does it have in its pockets?"
0002A2EB: I can answer.
0002A2EC:
0002A2ED: I'll get this! Just be patient.
0002A2EE: Inquisitor.
0002A2EF:
0002A2F0: Surely the Lord Seeker sees the true threat. What is he playing at?
0002A366: I'm curious... what did you hear about the fight with the Archdemon?
0002A367: They say the army of the Inquisition fought a desperate stand at Haven against the forces of an Old God.
0002A369: Tell me what story you heard.
0002A37B: And you cast down a mountain upon the Archdemon and escaped.
0002A37C: If even a tenth of that is true, it's a remarkable feat.
0002A393: Key Handle
0002A394: Key Shaft
0002A3D9: Ability Branching Disabled
0002A3DA: You'd only be gone a moment.
0002A3DB: In the thick of battle, you crossed swords with Evil itself. The enemy had you outnumbered and cornered.
0002A3DC: As the battle raged, you faced down Evil incarnate, spell against spell. Its forces had you trapped.
0002A3DE: Do you believe Andraste saved me at the Conclave?
0002A401: If it's the Maker's will, so be it.
0002A483: Do you think I'm the Herald?
0002A485: Some of my brethren look at the rent in the sky and pray Andraste has sent a savior.
0002A486: But my thoughts aren't important. Only the outcome of your visit matters.
0002A4BC: Tavern
0002A4C0: Templar Camp
0002A4C1:
0002A4D2: It's your fault, Qunari! He wants you, not us!
0002A4D3: It's your fault, dwarf! He wants you, not us!
0002A4D4: It's your fault, Trevelyan! He wants you, not us!
0002A4D5: It's your fault, elf! He wants you, not us!
0002A4FC:
0002A500: Inquisitor.
0002A505: Inquisitor.
0002A506: Fifi de Launcet
0002A507: Babette de Launcet
0002A508: The Dowager (Council)
0002A509: Lady Yvette
0002A50A: Elf Ambassador
0002A50B: Duke Germain (Council)
0002A50F: Council of Heralds Vassal
0002A510: Comtesse Montbelliard (Council)
0002A511: Comte Lothaire Doucy (Council)
0002A512: Duke Cyril de Montfort (Council)
0002A513: Palace Royal Guard
0002A514:
0002A515: I told you, this is closed. Use the main doors.
0002A516:
0002A517:
0002A518:
0002A519: Enjoy the party.
0002A51A: Where could it be?
0002A51B:
0002A51C: Optional: Clear siege points
0002A520: Trick the guards into leaving.
0002A521:
0002A522: He's brutalizing the wisteria! How dreadful!
0002A523: She's trampling the wisteria! Has she gone mad?
0002A52B: There's absolutely nothing here that suggests a Warden. He's very good.
0002A533:
0002A534: Whoever this Warden is, he's a beast of a hunter.
0002A535: If this was the work of our Warden, our prey is a predator.
0002A536: Hmph. Killing blow had some skill behind it. The Warden you're after?
0002A537: Quality cut. If your Warden did this, he's well skilled.
0002A538: But you're right. There was no need for what I did.
0002A5CC:
0002A5CD:
0002A5CE:
0002A5CF: (Back)
0002A5DE:
0002A5DF: (Back)
0002A5E2: (Back)
0002A5E3:
0002A5E6:
0002A5E7:
0002A5E8: Stop Tracking
0002A5E9: Track Challenge
0002A5EA:
0002A5EB:
0002A5EC:
0002A5ED: (Back)
0002A604: Free card offer!
0002A605: Custom banner art for your profile!
0002A606: A custom character portrait for your profile!
0002A607: A new title for your user profile!
0002A60A: The Emerald Knights
0002A60B: Cry for the past—only there does glory dwell.
For here, the bow was strung, the sword bequeathed, the vows sworn.
So glory was born within the hearts of elves.
{blank}
0002A60C: The Dales: A Promise Lost
0002A60D: There, see the Winter Palace at Halamshiral. Gaze upon its white walls and golden spires, built on the broken dreams of a people. Our people.

The human prophet Andraste was a slave in the Tevinter Imperium, as our ancestors were. When she rose up against them, we rose up with her. Together we fought for freedom. In gratitude and kinship, Andraste promised the elves a new land: the Dales. And although she died, her sons kept her promise.

Our people came from farthest Tevinter to claim this new land. Here, our journey ended. This was our Halamshiral. As we laid the first stone for the city, our people vowed that no human would ever set foot on our lands. The greatest of our warriors swore to uphold this vow. One by one they came, invoking the names of Elgar'nan and Mythal, Andruil and Ghilan'nain. Before all our gods, they dedicated themselves to Halamshiral, becoming our protectors, our Emerald Knights. They would ensure that the Dales remained free.

It was free. For over three centuries. But the humans and their new Andrastian Chantry would not let us be. They pushed against our borders. They sent missionaries to spread the word of their prophet. They sought ways to subjugate the People once more. When we refused, we angered them.

They destroyed us. Even the Emerald Knights could not stand against the might of their army, armored in faith. In the name of their Andraste, they burned Halamshiral, scattering us to the winds. They forgot that once, long ago, Andraste's followers and the elves marched together. They forgot that Andraste called Shartan "brother."

—{i}A Promise Lost{/i}, as told by Keeper Gisharel to the young hunters of the Ralaferin clan on the outskirts of Halamshiral

0002A60F: Read Inscription
0002A6B2: Lady Couteau
0002A6B3: Lady Fleur
0002A6B4: Lady Colombe
0002A6C6: Veilfire Glyph
0002A6EA: Celene had an elven locket hidden in the palace. Inside is a miniature portrait of Empress Celene and Ambassador Briala together.
0002A6EB: An elven locket is a strange thing to have hidden away in a safe in the empress's palace.
0002A6EE: Pick Up Elven Locket
0002A764: Open Gate
0002A76C: Cry for the past—it shall claim us all.
For here rest our saviors newly slain. Others lie beyond our reach.
So we remember.

Let the true name burn away and enter Din'an Hanin, the place where glory ends.

Andrale, Whose Song Inspired
Soran, With Bow in Hand
Siona, Who Kept the Bridge

Talim, Who Saved the Child
Rin, Who Led Them Out
Ilan, Who Kept Watch

Elandrin, Whom We Betrayed

{i}A blank space follows the names, as if more were to be carved.{/i}


0002A76D: Mourn for the past—and all that was left there.
For we trusted in dreams and perceived immortality. We trusted in promises and in hope.
So we dreamed in vain, for we lost these gifts long ago.
{blank}
0002A76E: Sing for the past—where rests those who came before.
For each knight, a seed was sown, roots twisting with their brothers and sisters.
So the forest grew, a reflection of our might.
{blank}
0002A778: A metal handle to a key; the shaft section is missing.
0002A779: A metal shaft to a key; the head section is missing.
0002A77A: Kitchens
0002A77F: The Histories of Red Crossing
0002A786: Sort by New and Nearest
0002A787: Default sort
0002A788:
0002A789: Is that elven? Odd to find it here.
0002A78A:
0002A78B:
0002A78C:
0002A78D: <i>(Snerks.)</i> The empress can't give up her pretty things.
0002A78E:
0002A78F:
0002A790: Well, well, Her Imperial Majesty has a fondness for elven keepsakes, I see.
0002A791:
0002A792:
0002A793: An elven locket, stored away in a palace safe. Unwise, Celene.
0002A7A0: Stored sorrow, hidden hurt. She couldn't throw it away.
0002A7A1: A token of affection from... happier times. Celene must still care for Briala.
0002A7A2: I'll admit: I didn't think the empress was this sentimental.
0002A7A3: More politics and double-dealing. Is there anyone here who is not corrupt?
0002A7A4: Does it seem strange that every single person at this party has tried to bribe us?
0002A7A5: Every single major player has tried to bribe you tonight. In Orlais, that means you've officially arrived.
0002A7A6: This is great. Even the elves are trying to bribe you!
0002A7A8: Servants' Quarters and Grand Apartments - Main Level
0002A7A9: Cillian
0002A7AA: Servants' Quarters
0002A7AB: Gardens
0002A7AC: Grand Apartments
0002A7AD: To Palace Main
0002A7AE: There is so much conniving and backstabbing here, it makes me homesick.
0002A7AF: It's the Game, my dear. Everyone plays it here.
0002A7B0: Call it politics or the Game or whatever, that's personal hate. Heh.
0002A7B1: Breath painful, stabbing, and then real stabbing, lungs full, frothing, scent of apples as it all goes black.
0002A7B2: Why kill the servants? They were unarmed.
0002A7B3: Someone will be held accountable for this.
0002A7B4: Caught in the middle of this crap. What fully qualified arsehole stops to kill a cook?
0002A7B7: The Winter Palace
0002A7D4: These poor sods aren't doing much of anything, kid.
0002A7D6: They'll be waiting a long time then.
0002A7D7: "Death by Apple Pie," a lovely poem by our dear friend Cole.
0002A7D8: They don't understand. Repeating noises: sobbing, pleading, prayers. Waiting for answers.
0002A7D9: Nobody asked for creepy, all right? Shut it!
0002A7DA: They're already dead. You can't help them. Don't let their memory overwhelm you.
0002A7DB: Assassins are a shy lot. Can't have dangerous bakers raising alarms.
0002A7DC: Oh, sure, reasonable, innit? Frigging garbage.
0002A7DD: Not them. The others. They came when they heard crying.
0002A7DE: Food was good, too. Bastards.
0002A7E5: The defenseless are always the first casualties of war.
0002A7E6: Because they were in the way, of course. These were minor obstacles in the path to someone's power.
0002A7E7: Like war is a loan that's late a few payments. I hope we find the bastard who did this.
0002A7E8: Sorry to break it to you, Hero, but this is what they call "collateral damage."
0002A7E9: They always kill the servants first, my dear. Otherwise, they could run and warn someone.
0002A7EA: So... even Leliana thought this place was dangerous, and you wanted to just walk in here?
0002A7EB: Room after room, and for what? Ruffle storage? Real useful.
0002A7EC: Are we going to sneak around to look through the empress's unmentionables now?
0002A7EF: I didn't think you were drunk enough for this plan, Handy.
0002A7F0: Just how drunk are you, boss?
0002A7F1: This party is looking up.
0002A7F2: Usually we don't reach this stage of a plan without a lot more drink, Lucky.
0002A806: Well, that was... Orlesian.
0002A807: Everyone in the empire has gone completely mad.
0002A808: Poor little man. One really shouldn't laugh. But it's impossible.
0002A809: Orlesians...
0002A80A: Do they even like being so... like they are? Ugh!
0002A832: I wasn't here to fight! Stop and think!
0002A833: You're dead, bastard! Dead!
0002A834: Too late for that! You know how this ends!
0002A843:
0002A844: Ice Mine
0002A847: What happened here?
0002A848: I'm thinking trap. Yes, definitely.
0002A849: What's this then? Swapping all the gold leaf with diamonds, I bet.
0002A84A: What was that sound? Something's not right.
0002A853:
0002A88C: Dragon Helmet
0002A88D: Whispering Elf
0002A8D6: Gender
0002A8FA: Class
0002A902: Can't trust any of you!
0002A903: We should cage the lot of you!
0002A904:
0002A905: I won't go back under a heel!
0002A906: You're the reason the Divine is dead!
0002A907: Slaver! Jackboot!
0002A908: I don't have to listen to you!
0002A91B: I say we take our chances against the demons.
0002A921:
0002A926: Did you hear about these "Freemen"? What are they up to?
0002A92C: They won't last long, I reckon. These things never do.
0002A92F: We must be better than Gaspard's thugs.
0002A930: Peace. We can still hold out. Ours is the empress's cause, remember.
0002A931: Her Radiance never used more than clever words to win and hold the throne.
0002A933: Will we ever see reinforcements?
0002A935: If Gaspard is playing rough, we have to do the same.
0002A936: For that, we have to be <i>alive</i>.
0002A939: Undead across the valley. And no way to end them.
0002A93A:
0002A93D: There were elves on the road.
0002A941: People change.
0002A942: You heard? Evelyn took off last night. Said she was joining the Freemen.
0002A943: I've no clue. They say he's tough as a dragon.
0002A944: She was always so steady.
0002A947: Who?
0002A948: They're fighting someone called... Corypheus?
0002A949: Remember those rumors about elves close to the throne?
0002A989: The rebel Inquisition and its so-called "Herald of Andraste"? I think not.
0002A98A: You think nobody cares about the truth? We all grieve Justinia's loss.
0002A98B: Who, you? Random clerics who weren't important enough to be at the Conclave?
0002A98C: Mock if you will. I'm certain the Maker is less amused.
0002A992:
0002A993:
0002A996: If Andraste's Herald leads the Inquisition, why has the Chantry not aligned with them?
0002A997: Montevelan will need to be rebuilt.
0002A99A: There's nothing we can do about it.
0002A99D: I've half-forgotten what the sky looks like without that... scar.
0002A99F: The Inquisitor got rid of the undead?
0002A9F5: Royal Wing
0002A9F6: Pot
0002A9FE: Lockbox
0002AA3B: Footlocker
0002AA44: Safe
0002AA4A: Snake Box
0002AA54: Pyramid Box
0002AA55: Elvhen Barrel
0002AA56: Elvhen Chest
0002AA57: Dwarven Pot
0002AA59: Sack
0002AA5A: Strongbox
0002AA6D: Well, she <i>is</i>...
0002AA6E: I think the woman is asking you and not me.
0002AA6F: Haven is a mess, but we won't turn away anyone willing to help. Invite her, if it pleases you.
0002AA70: What do you think, Cassandra?
0002AA71: The Herald of Andraste. Yes, I understand.
0002AA72: Well, he <i>is</i>...
0002AA73: Cassandra?
0002AA74: Defeat Samson's minions.
0002AA75: Follow Samson through the hole or perform the rituals.
0002AAED: Why do you fight for the empress? She'd not do the same for you. Her kind stuff you and all your family into a shack in an alienage. They give you the lowest place in their household, beneath all their other servants, and tell you to be thankful.

Don't throw away your life. Meet me at Argon's Lodge. We'll have a drink and tell the world to piss off.

Franc
0002AAEE: A Note
0002AAF7: The Silver Knight
0002AAF8: The question has always fascinated me. What happened to Ser Brandis, the Silver Helm? Lord Demetrius—the only champion killed—died before the victory, but both Sister Amity and Brandis survived. Amity established the chantry; history is filled with her name. Yet Brandis disappears from the story after his confrontation with the last Emerald Knight.

I took it upon myself to unravel this mystery. I learned that there are tales even the Dalish do not know. In lost verses of a song, painstakingly unearthed, I found the answer to my question.

Who could bear the weight of a people destroyed by his hand?

—Lord Avery of Montsimmard, 9:39 Dragon

{i}The song follows:{/i}

Bright silver were his helm and chain,
Bright silver on his horse's rein;
He rode upon the golden plain,
The brave and comely knight.

The elves stood fast, their banners high.
They would not flee, they would not fly,
Though knowing they would surely die,
The last of Dalish might.

He met them on the golden field,
The fate of elvenkind now sealed,
In mercy, urged them all to yield,
He sorrowed for their plight.

But prideful were the Dalish kin,
Their vengeful hearts could not give in,
With raging cry and dreadful grin,
They struck against the Light.

Beneath the red and fading sun,
The elven stand was swift undone,
'Til they were vanquished, all but one:
Defiant in her fight.

Her brothers on the field lay slain,
He would not see her die in vain,
In grief, cried "Yield!" to her again,
That good and gentle knight.

He could not strike; his shield dropped low,
She lifted sword against her foe,
They did not see the far-off bow,
Its arrow loosed in flight.

A sharpened thorn, a searing brand,
A shot the elf could not withstand;
The sword fell lifeless from her hand,
With drops of crimson bright.

He said no word, he made no sound,
But caught her, falling to the ground.
Her dark hair flowing, all unbound:
A veil as black as night.

And up around him came the call,
That celebrated Dalish fall,
The cry of vict'ry came from all,
Except the silver knight.

The glimmer of his helm and chain,
Now dull with dark and bloody stain.
He looked and saw upon the plain,
The dying elven light.

Elf sword in hand, heart filled with woe,
No one would ever see him go,
But with a solemn prayer, spoke low,
He vanished into night.

They say he rode on easterly,
The sword he placed beneath a tree.
And there remained, on bended knee,
That grave and mournful knight.
0002AAF9: Infatuation
0002AAFA: Sweetheart,

They say war is coming, but do not fear. I will protect you. Once Orlais is at peace, I shall marry you. I love you so deeply and truly, I want to scream it from the rooftops.

Your ever-loving,
Lazar
0002AAFB: Lazar,

I don't want you standing outside my window reciting your poetry. It's terrible. I don't love you. I don't want to be your scarlet rose. I don't want my velvet petals to unfurl for you.

(Ugh, I can't believe I just wrote that. It's repulsive.)

Please leave me alone. If you do this again, I'll tell my brother. He has an axe. It's big and sharp.

Juliet
0002AB3C: Old Journal
0002AB3D: {i}An old journal, clearly much beloved:{/i}

I weep at what the armies have done. Ditches scar the landscape. There's fire everywhere; all around is the smell of bitter smoke and spilled blood. I remember coming here as a boy. It was late summer and the plains were bright and golden. The earth was warm and felt like home.

All that's gone.

My mother said my father was from these parts. She never told anyone but me that he was an elf. Maybe part of me, the elf-blooded part, feels what the Dalish felt for centuries. This is my home; I would give anything to preserve it.

I'll go now with the others, but when the war is over, I will return. It will be beautiful again.
0002AB3E: Kelley:

Here are the instructions for maintaining the house while we're gone:

- Don't let any soldiers in. Tell them to go away, that the lord of the house bids it.
- Keep the fire burning in the hearth every night, in case we return. You know we don't like it when it's cold.
- Make sure the linens are warmed as well. Just in case.
- Papillon would be trouble on the road, so we are leaving her with you. Make sure she gets her butter puffs and don't upset her.
- Say your prayers.
- Feed the fish.

We will return once the war is over.

Madame Paulette
0002AB3F: Instructions for the Maid
0002ABB6:
0002ABC4: We came here seeking only to speak with the mothers. This is not our doing, but yours.
0002ABC5: A victim of circumstance, nothing more.
0002ABC6: Just an elf.
0002ABC7: What becomes of us, and your Inquisition, is in the Maker's hands now.
0002ABC8: I don't know what's possible any longer. I suppose I might be.
0002ABC9: Now it falls on us to select a new Divine, if we can, and leave the next step to her.
0002ABCA: I do believe it. Do you have a better explanation?
0002ABCB: I do, yes.
0002ABCC: Maker help us. What if we have erred?
0002ABCD: I suppose we can expect renewed effort against the mages from him, and yet more chaos.
0002ABCE: That is... more comforting than you might imagine.
0002ABCF: To tell you the truth, I don't know.
0002ABD0: This victory must please you greatly, Seeker Cassandra.
0002ABD1: I could be.
0002ABD2: I don't know.
0002ABD3: Now we have been shown up by our own templars, in front of everyone.
0002ABD4: I'm just a Qunari, in the wrong place at the wrong time.
0002ABD5: I truly don't know. Any revered mother who could have followed Justinia died at the Conclave.
0002ABD6: Provided such a selection is even possible.
0002ABD7: I suppose it is out of our hands now. We shall all see what the Maker plans in the days to come.
0002ABD8: If only that were true.
0002ABD9: No, I'm not.
0002ABDA: Just a Qunari.
0002ABDB: And you had no part in forcing our hand? Do not delude yourself.
0002ABDC: Several, but... are they the truth? I am left to question all I have been taught.
0002ABDD: Someone who can help close the Breach and end this madness.
0002ABDE: Why do you care?
0002ABDF: I'm an elf of the Dalish clans, nothing more.
0002ABE0: No, I don't believe that.
0002ABE1: Someone who can help.
0002ABE2: Just a dwarf.
0002ABE3: Because, despite all my fears... what if it's true? What if I have erred?
0002ABE4: Just tell me one thing: do you <i>truly</i> believe you are the Maker's chosen?
0002ABE5: We are not looking for a winning horse. We are simply trying to do the right thing.
0002ABE6: What's to stop you from trying?
0002ABE7: Just tell me one thing: <i>are</i> you the Maker's chosen, as so many claim?
0002ABE8: And my fellow clerics have scattered to the wind, along with their convictions.
0002ABE9:
0002ABEA: <i>(Chuckles.)</i> We have already done so, and what good has it done us?
0002ABEB: Just tell me one thing: if you do not believe you are the Maker's chosen, then what are you?
0002ABEC: A victim of fate.
0002ABED: Perhaps there is something we can do.
0002ABEE: Haven't you already made up your mind? Why ask me now?
0002ABEF: I'm just a dwarf, in the wrong place at the wrong time.
0002ABF0: I'd like to believe that, Seeker. I truly would.
0002ABF1: When is it ever enough? That is the nature of faith.
0002AC57: Curse the past—the place where lies were born.
For beneath their sun, our people fall. The lands their lady once bestowed now stolen in her name.
So when these words are read, we shall be gone.
{blank}
0002AC94: That's what <i>you</i> would have done.
0002AC95: So... <i>are</i> you innocent?
0002AC96:
0002AC97: That'll get you every time. Should have spun a story.
0002AC98: It's more believable, and less prone to result in premature execution.
0002AC99: I don't remember what happened.
0002AD1D:
0002AD1E: The Old Grove
0002AD20: Dalish Fields
0002AD35: Use the Nobility/Politics persuade.
0002AD36: Use the Nobility/Politics persuade.
0002AD37: Use the Arcane persuade.
0002AD38: Use the Underworld/Criminals persuade.
0002AD39: Ambassador Anton
0002AD3A: Ser Philippe
0002AD60: This keeps up, I'm going to wear somebody's skull as <i>my</i> fancy little mask.
0002AD61: Oh, but that couple over there with the silver masks?
0002AD62: They said this stuff was a garnish, but nobody stops you if you fill your plate with it.
0002AD63:
0002AD64: Aside from the Vints in the basement. That alone made coming here worth it.
0002AD65: Any interest in a dance?
0002AD66: It's a mess. Everyone's trying so hard to hide that they're walking around in plumage.
0002AD67: They're no good as disguises, and they don't cover the mouth or hide body language, so they're not much help for lying.
0002AD68: Look at this with the eyes of a Ben-Hassrath, and tell me what you see.
0002AD69:
0002AD6A: Do you like the masks?
0002AD6B: They've got these candied nuts with some kind of spice on them. It's sweet until you swallow, and then, bam, hot!
0002AD6C: You got anything that needs killing?
0002AD6D: Uh, nothing on the assassins, though.
0002AD6E: Got to kill a few Vints, try some new food... this party's working out just fine.
0002AD6F:
0002AD70: Goodbye.
0002AD71: What do you think of the masks the nobles are wearing?
0002AD72: Any time we want to move on to the assassination, just let me know.
0002AD73: See anything interesting?
0002AD74: Because if so, then yeah, absolutely. I mean, once we stop the assassins and all that.
0002AD75: Makes it tough to spot the dangerous lies, as opposed to the normal stuff.
0002AD76: Give me a Ben-Hassrath read.
0002AD77: As fashion goes... I don't know. I've seen dumber?
0002AD78: Anything catching your eye?
0002AD79: Wait, were you serious?
0002AD7A:
0002AD7B: Talk to you later, Bull.
0002AD7C: Also, Orlais has some fine-looking redheads. I go more for the servants, personally. Less makeup.
0002AD7D: Care to dance?
0002AD7E: Because the nobles keep messing with me, and they think I don't know they're doing it.
0002AD7F: Oh, shit, the nobles would love that! Can you imagine Josephine's face, trying to explain that we were...
0002AD81: The woman's doing one of the nobles, and the guy's doing two different servants.
0002AD82: I'll just stay here and eat.
0002AD83: I do adore the heady blend of power, intrigue, danger, and sex that permeates these events.
0002AD84: Such lovely pageantry.
0002AD85:
0002AD86: I hope you're enjoying yourself.
0002AD90: Have you encountered any trouble with the nobles?
0002AD91: I'll be back.
0002AD92: Have you seen anything useful?
0002AD93: The Orlesians do not quite know what to make of me.
0002AD94: A great deal... although dancing with an elven apostate would win you few favors with the court.
0002AD95: Goodbye.
0002AD96: Do you have any interest in dancing?
0002AD97: I have seen countless such displays in my journeys in the Fade.
0002AD98: You seem more comfortable with a grand Orlesian ball than I'd have expected.
0002AD99: If you want to find something useful, I would pay attention to what the servants do.
0002AD9A: Perhaps once our business here is done?
0002AD9B: This is comfortable for you?
0002AD9C: Do you see anything?
0002AD9D: Are you being treated well?
0002AD9E: Hunt well.
0002AD9F: I have kept to myself, for fear of giving them some purchase to cling to.
0002ADA0: The powerful have always been the same. Only the costumes change.
0002ADA1: I wonder how masked men live their lives without ever seeing that servants have an entire society of their own?
0002ADA2: Care to dance?
0002ADA3: The food and drink are excellent, however, and the servants have been happy to refill my glass.
0002ADA4: No, sadly. I do not have the look of one of the elven servants, or I might well be invisible.
0002AE11:
0002AE12: The best of the mages are ready, Herald.
0002AE13:
0002AE14: The elite of the templars are ready, Herald.
0002AE15: Be certain you are prepared for the assault on the Breach. We cannot know how you will be affected.
0002AE40:
0002AEBF: You would pay the price for this, and you don't even know yet what it does?
0002AEC0: Is the Well that valuable?
0002AEC2: I am. Have I proven myself so unworthy of trust?
0002AEC3: What would you propose? Leave it be? Allow another to find and take it, someone worse perhaps than Corypheus?
0002AEC4: The discussion may be moot. We cannot know. I only ask you to consider.
0002AEC5: We know Corypheus seeks the Well, and believes it valuable.
0002AEC6: So yes, I would take my chances—if you permit it.
0002AEC7: What if I don't permit it? What then?
0002AEC8: We also know it to be guarded jealously, the last remnant of a culture thought dead and gone.
0002AEC9: And if I say no?
0002AECA: You're better than Corypheus?
0002AFE5: I hoped you'd stop by.
0002AFE7:
0002AFE8: It's good to see you.
0002AFE9: Did you need something?
0002AFEC: Inquisitor.
0002AFEF: At your service.
0002AFF0:
0002AFF1:
0002AFF2: Another time then.
0002AFF4:
0002AFF5: Yes?
0002B025:
0002B026: I'd rather we speak another time.
0002B028:
0002B07E: I thought we could talk. Alone?
0002B07F: I want to talk about us.
0002B080: Do you have some time?
0002B081: Do you have time to talk?
0002B08C: Is there something on your mind?
0002B08D: We need to end this.
0002B08F: Is something wrong?
0002B090:
0002B091: Cullen, I can't do this anymore.
0002B092:
0002B093: I was looking for a kiss.
0002B096: Tell me about templar life.
0002B097: I'd like to know more about the templars.
0002B098: What would you like to know?
0002B09A: How are templars trained?
0002B09B: What does templar training involve?
0002B09C: You've lived in the Circle.
0002B09E:
0002B0A2: What do you think of the people you work with?
0002B0A3: Tell me about your colleagues.
0002B0A8: May I ask you something?
0002B0A9: That's all.
0002B0AA:
0002B0AB: Tell me about yourself.
0002B0AC: That's all for now.
0002B0AE: I want to know more about you.
0002B0B1: Oh?
0002B0B2: There you are!
0002B0B3:
0002B0DC: The Inquisition won't last forever. What will you do when this is over?
0002B0DF: You still regret the man you became after leaving Ferelden?
0002B0E1: What will you do next?
0002B0E2: What is it you regret?
0002B0E5: What do you think of mages?
0002B0E6:
0002B0F0:
0002B0F3: What do templars do?
0002B11E: This is the first I've returned in almost ten years.
0002B120: Tell me about the Blight.
0002B121: You were in Ferelden during the Blight. Did you fight darkspawn?
0002B122: I grew up in Ferelden, near Honnleath. I was transferred to Kirkwall shortly after the Blight.
0002B124: They were also tasked with tracking apostates or fighting demons inevitably summoned by the weak or malicious.
0002B125: Templars protect against the dangers of magic. Before the Order left the Chantry, that meant serving in a Circle.
0002B128: Do templars take vows? "I swear to the Maker to watch all the mages"—that sort of thing?
0002B129: Tell me about their vows.
0002B155: I'd like to discuss what happened before, Solas.
0002B156: Inquisitor.
0002B157:
0002B158: You and I aren't done.
0002B159: What about us?
0002B15A: Inquisitor. How may I help you prepare for our final battle?
0002B15B: You don't get out of this that easily.
0002B15C: I understand your anger. I am furious with myself as well. But, for now, we must focus on what matters.
0002B15D: So mysterious.
0002B15E: You really don't let anybody see under that polite mask you wear, do you?
0002B15F: I'm afraid that wouldn't be appropriate at this time. We must focus on what truly matters.
0002B160: This was a waste of time.
0002B161: Because you are hurt. Because I made a selfish mistake. Because you deserve better. Pick any reason.
0002B162: It would help me if you could explain why.
0002B163: You saw more than most.
0002B164: If we are both still alive afterward, then I promise you, everything will be made clear.
0002B165: Later, then?
0002B166: Harden your heart to a cutting edge, and put that pain to good use against Corypheus.
0002B167: The blame is mine, not yours. It was irresponsible and selfish of me. Let that be enough.
0002B168: I don't know why I even tried to talk with you.
0002B169: Let me know if I can be of any more help in planning our final fight.
0002B16A: I still don't understand.
0002B16B: The answers would only lead to more questions, an emotional entanglement that would benefit neither of us.
0002B16C: Will you talk to me when we are finished with Corypheus?
0002B18E: You wanted to get drinks?
0002B18F: You said we should go get some drinks and meet your company.
0002B190:
0002B193: Yeah, come on, it'll be fun.
0002B1B3: One of our mages, a Dalish elf named Cillian, believes he may be able to translate the glyphs—provided we grant him the needed contacts.
0002B239: For his heart, for his heart
Our Highest One is bound.
The secret that he keeps, he keeps with us
The vigil that he keeps, he keeps with us
His fear will not weaken us
No-one shall come, dear mentor.
In our eternity, only darkness reigns.
0002B23A: The Lost Temple of Dirthamen
0002B23B: Dirthamen is gone, he said.
Our Highest One brings to us this gravest news.
What shall we do? Where shall we go?
What of the old secrets that burn within our hearts?
{blank}
0002B23C: We will not have it, will not have it!
The secrets are madness in our ears, but they are ours
The Highest One cannot take them from us.
Only Dirthamen, our Keeper, only he
And if he does not take the secrets
they are ours forever.
{blank}
0002B23D: Our Highest One, he deceives us.
The honeyed words that drip from his tongue
We know the despair they mask.
We disciples of Dirthamen know truth, now as ever.
{blank}
0002B23E: His mind which cannot think
His tongue which cannot speak
His hands which cannot touch
His ears which cannot hear
His eyes which cannot see
And thus shall our Highest One be bound.
He shall join us in our Silence.
{blank}
0002B23F: We few whisper here where shadow dwells.
Some words remain unuttered.
Truths are pushed down, down
Where they shall never arise again.
{blank}
0002B240: The Highest One promises safety.
I shall protect our ancient secrets, he claims
All that Dirthamen once granted us will be safe.
But it is our blood he seeks
A sacrifice dark and unholy
A prison of evil to keep us in and all else out.
{blank}
0002B241: They will come for us in the night
Those who would steal the words from our lips
And our god no longer rises to our defense.
We claw at the walls, at the walls.
Now we pray for a dawn that will never arrive.
{blank}
0002B242: {i}This human man was a warrior, dead for perhaps a few months—his skin is dried and stretched over his bones. From what you can tell of the corpse, he was stabbed in the back. An expression of terror remains locked in the rictus of the dead man's face.{/i}

0002B243: I don't care what Lord Gretien claims. There were voices last night, whispering to us in our sleep. It is not "silly fears"—it is this place. Is it worth finding this artifact he hunts if it attracts spirits to us as we search? And how did the spirits know our names? They knew personal things, events I would rather forget. I would leave if it did not mean forgoing my entire pay after months of work.

0002B244: {i}A series of papers and notes are stuffed into a small booklet. It is stained with dried blood and covered in dust. The most legible entry is the last:{/i}

We're still not certain why Lord Gretien ran off during the night. The others think it's the nightmares, though they say it's voices that speak to them. We took a vote and decided to continue the search for Dirthamen's Wisdom; if we don't, we forfeit everything we've worked towards. Trying to piece together all of Gretien's notes won't be easy. All I can think is that we need to put the relics revealed by the braziers into these flames.

It's all part of some elven ritual, I suppose. The only gruesome part is all these desiccated organs. Lord Gretien believed they were part of the high priest of this temple, and that we're somehow 'reassembling' him. I find it unsettling that the elves would have disassembled their high priest in the first place.
0002B245: {i}This small book appears to be a collection of notes, judging by their dates, written over a period of three years. They chronicle the search for something called "Dirthamen's Wisdom" by an Orlesian archivist, Lord Gretien Faulx:{/i}

The elven God of Secrets disappeared along with all his kin, or so their legends claim. Yet his priesthood remained behind, and the priests were said to possess the ability to see and know all. I believe this to be the result of magic and not a divine gift—magic locked in treasures that remain to this day. With the aid of my companions, I hope to prove it.

I believe I have found a temple of Dirthamen, the resting place for the Wisdom—or, at least, the location of the last high priest who was said to possess it. From all I have gathered, it might be possible to summon this high priest's spirit from the ether here in this place. Impossible? Yet Dirthamen's rituals will evidently allow it. Perhaps one of the oldest secrets we know of will be revealed to us here.

0002B246: {i}A number of notes are scribbled on this scroll, many crossed out or written in terse, angry letters:{/i}

Reveal the heart, unite it with the flame, together they will form the key to... liberation? Advancement? The translation is not clear. I also do not think this brazier is the flame it speaks of.

0002B247: Explorers in the Temple
0002B248: They came for me in the night, but I won't let them take it! I'll find Dirthamen's Wisdom on my own! Those traitors want riches for themselves? They won't have a clue how to decipher the remainder of the ritual! Let it be known that I, Lord Gretien Faulx, am not to blame for what befalls them! I am not to blame for any of this!

0002B26A: God of Secrets
0002B285: Dirthamen's Wisdom
0002B2E5: Possessed Explorer
0002B2E9: The Highest
0002B304: Lost Temple of Dirthamen
0002B326:
0002B327: The arcanist has been secured, despite great cost and the concern of more than a few traditional-minded mages. She awaits a meeting with the Inquisitor in the Undercroft.
0002B328: Acquire the Arcanist
0002B329: A full retinue will secure her safety along the Imperial Highway.
0002B32A: To bar passage, they must know she's there. They will not.
0002B32B: Alliance can overwhelm any concern. The owners of where she will travel need only be convinced of the worth of pleasing us.
0002B32C: Skyhold has incredible potential for runecrafting and mastercraft smithing, if only we had a gifted mind to gain full benefit. The war and the Venatori have claimed many experts, but we have located an "arcanist" with great skill and a reputation for humbling first enchanters in both Andrastian <i>and</i> Imperial Circles. Two assassination attempts—and at least one explosion—have made landholders reluctant to allow her passage through their territory. It will take significant effort to bring her from Tantervale, but this arcanist would be invaluable to the Inquisition.
0002B32D: Increase Damage I
0002B32E: Increase Damage II
0002B32F: Increase Duration I
0002B330: Increase Duration II
0002B33A: Shockwave
0002B360:
0002B361: It's strange that I can understand that.
0002B362: And here's where the magic happens. Literally.
0002B363: The old magic is strong here. I believe this is the heart of the ruined temple.
0002B364:
0002B365: This place is bigger than you'd think.
0002B366: Not for some time. The camp is abandoned.
0002B367:
0002B368: I doubt they left all their stuff here out of charity.
0002B369:
0002B36A:
0002B36B: The heart of this place. Here is where the ancient rituals and prayers took place.
0002B36C: The heart of the temple. The old magic is incredibly strong here, I can feel it.
0002B36D: No way through this gate? Wonder what it's made of.
0002B36E: A spell of comprehension, perhaps? Amazing that it still functions.
0002B36F: Ancient magic at work, allowing any who come to understand the secrets of this place.
0002B370: The whispers are louder in there. I can see them.
0002B371: Yes.
0002B372: You can see the whispers?
0002B373: Deep one, this. I wonder what it's hiding?
0002B374: And never left.
0002B375: This must be the heart of the ruined temple.
0002B376:
0002B377:
0002B378:
0002B379:
0002B37A:
0002B37B: The secrets of this temple have remained unspoken for too long. They wish to be known.
0002B37C: Someone's been here.
0002B37D: Proximity Heal
0002B3AA: Now <i>that's</i> interesting.
0002B3AB: Imprisoned in silence and despair by his own followers. A sad legacy.
0002B3AC: I bet the poor fools never had a chance to use it.
0002B3AD: One of the explorers. Or his remains, anyway.
0002B3AE: Treasure room, if we're lucky.
0002B3AF: Where could this key lead?
0002B3B0: Somewhere back in the ritual area, perhaps?
0002B3B1: Aaand the torch goes out.
0002B3B2: Filled with despair and imprisoned forever by his own followers.
0002B3B3: Stabbed in the back. Poor bastard.
0002B3B4: Died with his loot. That's stupid.
0002B3B5: An explorer. What killed him, I wonder?
0002B3B6: He hid here. He died afraid.
0002B3B7: One of the explorers from the camp. Where are the rest of them?
0002B3B8: Rather sad, if you think about it.
0002B3B9: So that was the high priest of the temple.
0002B3BA: Another one of the explorers?
0002B3BB: One of the passages back in the ritual area, perhaps?
0002B3BC: Took his chest and crawled into a corner to die.
0002B3CC: Take the Head of Misery
0002B3CD: Take the Tongue of Whispers
0002B3CE: Take the Hands of Torment
0002B3CF: Take the Ears of Unheeding
0002B3D0: Take the Eyes of Sorrow
0002B3D1: Take the Heart of Despondency
0002B3D2: Place the Head of Misery
0002B3D3: Place the Tongue of Whispers
0002B3D4: Place the Hands of Torment
0002B3D5: Place the Ears of Unheeding
0002B3D6: Place the Eyes of Sorrow
0002B3D7: Place the Heart of Despondency
0002B3D8: Dead Warrior
0002B3D9: Papers
0002B3DA: Scroll
0002B3DB: Chest
0002B3DC: Book
0002B3DD: Grave
0002B3DE: Urn
0002B3E1: Healing Mist
0002B3E3: Pick Up Ornate Elven Key
0002B3E4:
0002B3E5: So this is where the key leads.
0002B3E6: Red templars!
0002B3E7: Venatori!
0002B3E8: Excellent! It seems you have done our work for us this time, Inquisitor.
0002B3E9: Don't they ever give up?
0002B3EA:
0002B3EB: They have the artifact! The Elder One requires it!
0002B403: Perhaps I'm mistaken, but I've heard that you're... involved with someone.
0002B405: Rumors spread quickly here. I wouldn't want anyone getting the wrong idea.
0002B41C: Increase Healing I
0002B41D: Increase Healing II
0002B41E: Healing Mist
0002B42B: I thought... it doesn't matter what I thought.
0002B432: Discovery of ancient elven glyphs in the Emerald Graves led to an Operation to translate them.
It required some "gifts" to several Dalish clans traveling along the Waking Sea coast, but Cillian was able to get the texts he needed to translate the glyphs.
He claims they are a kind of map, showing the location to an ancient temple dedicated to Dirthamen, the elven God of Secrets.
He provided us the location, but it should be noted we're not the first to investigate these glyphs. A group of treasure hunters evidently mentioned them several years ago... although they have not been heard from since.
0002B436: I thought you could use a break.
0002B437: I need to borrow you.
0002B43C: That's all I had to say.
0002B43D: Cullen, I'm sorry. That sounds inadequate, but I don't know what else to say.
0002B43E: That's it? You have nothing more to say?
0002B43F:
0002B440: If you'll excuse me—there is much to do. I should return to my work.
0002B441: That's it?
0002B442: I'm sorry.
0002B443: Then there's nothing more to say.
0002B444: So it would seem.
0002B445: Would you have me beg when you've already decided?
0002B446: It's enough. You were... it was always too much to ask.
0002B453: Exalted Plains
0002B454: Crestwood
0002B455: Din'an Hanin
0002B456:
0002B48B: Lyrium Potion
0002B48C: Increase Maximum Mana
0002B48D: Increase Maximum Mana Bonus
0002B48E: Increase Maximum Mana Duration
0002B48F: Mana Restoration Bonus
0002B49E: Forget not the past—it is all that remains.
For each knight, a seed was sown, roots twisting with their brothers and sisters.
So the forest remains, a reflection of our sorrow.
{blank}
0002B4DA: Loot
0002B4E1: Investigate the Servants' Quarters
0002B544: Are we really doing this? Best prepare yourself, then.
0002B545: One more to do, and then he comes.
0002B546:
0002B547: See? Bad idea. Why do you have so many?
0002B548: And some type of artifact has appeared.
0002B549: Check out the mysteriously appearing thing in the middle.
0002B54A: And the last piece of the puzzle appears.
0002B54B: That did the trick.
0002B561: Claim an area's landmarks to make the Inquisition more knowledgeable of the local area.
0002B580: Creators. If human soldiers come across the golden halla, they will certainly kill her.
0002B581: <i>(Gasps.)</i> Look, already she makes herself known to the others. She knows she's meant to be here.
0002B589: Discover all landmarks in the Hinterlands.
0002B58A: Landmarks discovered
0002B58B: Landmarks in the Hinterlands
0002B58E: A golden halla known as Hanal'ghilan is said to visit the Dalish in times of great need. A hunter named Ithiren believes the legendary halla now roams the Exalted Plains.
0002B58F: The Golden Halla
0002B590: Return to Ithiren.
0002B59E: Play movie via timeline
0002B59F: Play movie via schematic
0002B5FB: Doomsday Cultist
0002B675: Basic Attack/Abilities

-Tap X for basic attack.
-Hold X for charged attack.
0002B687: Assault Catapult
0002B6C5: {i}Excerpt from the first volume of a popular romance serial known for frivolity and excess:{/i}

"Would they truly notice so brief an absence?" he murmured softly. He kept his back to her, his eyes on the painting as though she did not excite the slightest interest.

"Would it be so very brief?" she returned. The corner of his mouth twitched in smile. A small triumph that served to quicken her pulse, making her mindful of her own countenance.

"The garden," he murmured softly and walked away, without a glance in her direction.

Her journey to the hedge maze was uneventful, although her heart yet quickened. At last he pulled her into a dark alcove.

"So serene, that smirk of yours," he murmured in her ear. "Let me see you smile."

Slowly, he pulled the ribbon that bound her mask.
0002B6C6: The Antivan Kiss, Volume 1
0002B6C7: The Girl in Red Crossing
0002B6C8: Too long I have traveled, soon I'll see her smiling,
The girl in Red Crossing I'm longing to see.
O, I know she is there, daisies in her hair,
Waiting by the chantry to marry me.

I've dreamed of the kiss I stole 'neath the arbor.
I've dreamed of the promise 'neath the old ash tree.
O, I know she is there, daisies in her hair,
Waiting by the chantry to marry me.

One last stream to cross, one last hill to wander.
Until I reach the love I'm longing to see.
O, I know she is there, daisies in her hair,
Waiting by the chantry to marry me.

Running through the streets, only silence follows.
Elven arrows sunk into the old ash tree.
O, I know she is there, daisies in her hair,
Waiting by the chantry to marry me.

Ruby on the green, petals lost and drifting.
Take her to His side, Andraste hear my plea.
I found her lying there, daisies in her hair,
Waiting by the chantry to marry me.

Not surprisingly, this folk song originates from the Red Crossing region, although it is known in various parts of Orlais. While clearly inspired by the events of the Exalted March of the Dales, it is unknown whether the narrator and the eponymous "girl" are based on actual figures or are representative of the overall losses suffered at Red Crossing.

—From {i}Orlesian Musical Tradition{/i} by Sister Rosette, published by the University of Orlais
0002B6C9: {i}An illuminated copy of the Chant of Light. A few of the passages have been bookmarked:{/i}

In secret they worked
Magic upon magic
All their power and all their vanity
They turned against the Veil
Until at last, it gave way.

Above them, a river of Light,
Before them the throne of Heaven, waiting,
Beneath their feet
The footprints of the Maker,
And all around them echoed a vast
Silence.

—Canticle of Threnodies 8:2-3
0002B6CA: From the Canticle of Threnodies
0002B6CB: Secret Reading
0002B6CC: {i}Pages of a letter have been hidden inside a copy of The Antivan Kiss, Volume 2:{/i}

The box seems unassuming, but I'm told it works as intended. There's an enchantment to it; it attracted power before. If you want more details, we talk more coin. There are risks in asking too many questions.

I doubt you care, so long as it helps with your little problem. I'll expect my fee in due course.
0002B6E7: Keep looking. I want the rest of that seal.
0002B6F5: I told you that the templars in Kirkwall were using red lyrium. It made them paranoid, and eventually they turned on me.
0002B6F9: Find Cassandra in the chantry.
0002B707: Scattered Glyphs
0002B709: There are ancient elven glyphs scattered across the plains that appear to be pieces of a greater message.
0002B710: Search
0002B714: The ocularum is a strange object: a skull set atop a staff, with no clue to its function save the name etched at the base of the cranium. It seems to look out upon the area nearby.


0002B715: Oculara
0002B71A: Dwarven Gear
0002B730: Search for the Servants' Quarters
0002B732:
0002B733:
0002B734:
0002B735:
0002B737: Entrance to Servants' Quarters
0002B73B: Investigate the servants' quarters.
0002B748: The Trading Post
0002B74A: Lower Terrace
0002B74B: Upper Terrace
0002B74D: The Vat Room
0002B75A: Valammar
0002B75C: The Vaults
0002B75F: Glyphs found
0002B76A: Gather materials for armor and return to Haven.
0002B76B: Gathering materials to craft a stronger set of armor could be the difference between victory and death against more powerful enemies. Armor schematics specify which materials are needed to craft particular armor.
0002B76C: Crafting Armor
0002B77F:
0002B796: Introduction
0002B797:
0002B799:
0002B79A: They think she spoke to me?
0002B79B: Tell these petitioners Andraste said she cares for us, always, as she walks by the Maker's side.
0002B79C: Tell them I do speak for her.
0002B79D: Few people outside Skyhold know it was Divine Justinia who delivered you from the Fade.
0002B79E: Say Andraste loves us all.
0002B79F: But I never saw Andraste.
0002B7A0: You could attempt to tell Val Royeaux's citizens the truth, though it may not be as inspiring as they hope.
0002B7A1: Even Leliana can't trace the rumor's origin. It may be expedient to respond to those asking for Andraste's words.
0002B7A2: They... wish to know what Andraste said to you in the Fade.
0002B7A3: Tell the petitioners Andraste said her Herald's word is as her own.
0002B7A4: We've an interesting development, Inquisitor. A petition from citizens of Val Royeaux.
0002B7A5: It's not Andraste who saved me.
0002B7A7: A fine sentiment. We will have it proclaimed in Val Royeaux.
0002B7A8: Tell them the Inquisition's position is that the Divine saved me from the Fade. Not Andraste.
0002B7A9: They will be disappointed, but rumor will eventually fill in words for us.
0002B7AB: Very well. Some of the devout will be discouraged, but it will placate the Chantry.
0002B7AC: Tell them it wasn't Andraste.
0002B7B0: Tell them nothing.
0002B7B3: That will certainly make the Chantry take notice, but we shall spread the word.
0002B7B5: The Inquisition won't answer their petition. That's all.
0002B7B7: Let us hope they stay... within reason.
0002B7B8: Allergies to what?
0002B7B9: Try to avoid invitations to any of their luncheons.
0002B7BA: Marquise Hedinelle is here, but Her Grace sends her apologies for missing dinner. Allergies, I'm afraid.
0002B7BB: Wheat, eggs, honey, mead, most fish, some poultry, Antivan peppers, Tevinter fruits, and every nut under the sun.
0002B7BC: Spite, according to her siblings, as the marquise had the fortune to be firstborn of her family.
0002B7BD: What does the marquise subsist on?
0002B7BE:
0002B7BF: Lord Nadovino of Antiva. A friend of my family not normally given to politics.
0002B7C0: I also promised him forty bottles from our wine cellar. He's had his eye on the Tevinter ports for years.
0002B7C1: How did you get him to support the Inquisition?
0002B7C2: Antivan are touched by worthy deeds, Inquisitor. I impressed him with the rightness of our cause.
0002B7C3: Lady Drummond promised a visit. She has useful resources, if we can get her to set aside her games.
0002B7C4: Oh, no, I meant actual games. Chess, cards, dice, little boards with carved idols from Tevinter...
0002B7C5: What are her politics?
0002B7C6: She made me play that with her for eight hours once. Steer her towards cards if she insists on a match.
0002B7E1: For a time, I also served a small cloister in Lothering.
0002B7E3: She'd never choose one of them. Especially a mage.
0002B7E4:
0002B7E5: Custom
0002B7F0: Part of an old metal key; the shaft and head are missing.
0002B7F1: Old Key Part
0002B81F: From the Beyond
0002B821: There's an old Dalish burial site in the plains known as Var Bellanaris. Spells protecting the dead there have been broken, attracting demons. Cleansing the grounds of the demons would gain favor from the Dalish.
0002B83E: Formal Gardens
0002B840: Supply caches belonging to the Imperial Army have gone missing in Lake Town. Mark the crates so they can be collected.
0002B841: Pressed for Cache
0002B847: Mark Supply Cache
0002B855: Halls of the Elders
0002B876: Vestibule
0002B8AC: Spirit
0002B8AE: Storm
0002B8AF: Knight-Enchanter
0002B8B0: Rift Mage
0002B8B1: Necromancer
0002B8B8: <Need Content>
0002B8B9: Sketch of Chateau Courtyard
0002B8BA: Sketch I of Chateau d'Onterre Interior
0002B8BB: <Need Content>
0002B8BE: Sketch II of Chateau d'Onterre Interior
0002B8BF: <Need Content>
0002B8DC: Static Cage
0002B8DD: <Need Content>
0002B8DE: Sketch III of Chateau d'Onterre Interior
0002B8DF:
0002B8E0:
0002B8E1:
0002B8E2:
0002B8E3:
0002B8E4: Fire Mine
0002B8E5:
0002B8E6:
0002B8E7: Enter Tavern
0002B8E8:
0002B8ED: Enter Crestwood
0002B8EE:
0002B8EF: Walking Bomb
0002B8F0:
0002B8F1: Spirit Mark
0002B8FE: Interesting stratagem.
0002B8FF: What's your game? Are you trying to convince the comtesse that you treasure her gift?
0002B901: That's a terrible predicament.
0002B902: That sounds serious.
0002B905: Go look for it.
0002B906: You're not going to find it standing here.
0002B917: One-Handed
0002B919: Or just gain importance by getting the Inquisitor to run a menial errand for you?
0002B91A: If the comtesse finds out... Maker have mercy!
0002B91B: I... assure you, the ring truly is lost, and I must find it or risk terrible repercussions.
0002B91C: Should you happen upon it, I beg you, let me know.
0002B91D: Two-Handed
0002B91E: Staves
0002B91F: Daggers
0002B920: Bows
0002B921: Shields
0002B922: Lyrium Falls
0002B92E: Silence has reigned here for time beyond memory.
0002B930: They believed Mythal a goddess of justice. Elves came here to request judgment. After they proved their worth.
0002B932: Before the Imperium destroyed it.
0002B934: The Temple of Mythal. Constructed in an age when elves, not men, dominated this land.
0002B936: Elves built all this?
0002B937:
0002B942: Replenish
0002B943: Alchemical Requirements
0002B944: Replace Gear
0002B945: This appears to be machined dwarven gear.
0002B954:
0002B956: Fancy house. Too quiet.
0002B957: They're here, watching, waiting, wanting. Be careful.
0002B959:
0002B95A: From the look of their clothes, I'd say these men were looters.
0002B95B: Not very good at it, were they?
0002B964:
0002B966:
0002B967: What fine reading material.
0002B969: We're not alone!
0002B96A: The Stone Tree
0002B97D: Fast Travel
0002B97E: An abandoned chateau—it must have been appealing.
0002B97F: So, trespassing ends well here.
0002B980: Piss-poor job of it.
0002B981: Interesting choice of reading material.
0002B9A7:
0002B9A8: Key
0002B9A9: Key Collected
0002B9B5: Find the golden halla.
0002B9B8: A life of service and sacrifice. Are templars also expected to give up... physical temptations?
0002B9B9: Are there vows of celibacy?
0002B9BA: Physical? Why... <i>(Clears throat.)</i> Why would you...
0002B9C2: No. I was stationed at Ferelden's Circle Tower.
0002B9C3: I am bound to the Inquisition. I will serve until I am no longer needed.
0002B9C4: To be honest, I hadn't given it much thought until recently. I'm not used to having so many... possibilities.
0002B9F5: Alone? I mean, of course.
0002BA2B: One-Handed Weapons
0002BA2C: Two-Handed Weapons
0002BA30: Lost Temple of Dirthamen
0002BA31: Path of Shadows
0002BA32: The Sanctuary
0002BA33: Path of Secrets
0002BA34: Crypts of the Forgotten
0002BA35: The Portent
0002BA36: Altar of the Oracle
0002BA37: Edifice of Offering
0002BA38: Search
0002BA3D: Elemental barriers can be destroyed with enough of the opposite type of elemental damage. Spirit barriers can only be damaged by a mage's lightning attacks.
0002BA52: {i}A torn diary page:{/i}

I showed them. We had such fun, we did! Dancing and partying until everyone fell down; it was glorious! The best party ever! Father and Mother went to their room when we were done. Mother was crying, she was so happy. I held out the present. It made me better, just like they said.

I have not left the house. I'm still scared of what's on the other side of the door. But... maybe I'll go out tomorrow.
{blank}
0002BA53: {i}A torn diary page:{/i}

I had to make myself breakfast this morning. It wasn't very good. When I saw Mother and Father, I couldn't stop crying. I don't know what to do.

My friend says there's a way to be less lonely. She says not to be afraid. There are other games we can try and I will feel better.
0002BA54:
0002BA55: I think we've done enough work for the day. Don't you?
0002BA57:
0002BA58: Let's do something together.
0002BA59: You need a break. Come on.
0002BA75: Cloth
0002BA76: Leather
0002BA77: Metal
0002BA78: Runes
0002BA85: Light Armor
0002BA86: Medium Armor
0002BA87: Heavy Armor
0002BA9D: I'm ready to strike Adamant whenever you are.
0002BA9E: I'll meet you at the Western Approach.
0002BA9F: I'm ready to strike Adamant whenever you are.
0002BAA0: I'll meet you at the Western Approach.
0002BB27: Helmets
0002BB28: Belts
0002BB29: Rings
0002BB2A: Amulets
0002BB33:
0002BB34: They were likely hunting my friend. I'm glad they didn't come looking for people to help in here.
0002BB35: They might well be good men, but they've been given bad orders.
0002BB36: They were likely hunting my friend. I'm glad they didn't come looking for people to help in here.
0002BB37: They might well be good men, but they've been given bad orders.
0002BB5D: Le Vieux Fort
0002BB5E: Dalish Burial Ground
0002BB5F: Val Bleu
0002BB60: You're a Trevelyan, however, and somewhere in the dank nethers of my family tree, there was also a Trevelyan.
0002BB61: Trésor Fromage
0002BB62: Lac Brumeaux
0002BB64: Gateway Fort Trenches
0002BB65: Highlands Village
0002BB78: The Hooded Bridge
0002BB79: Imperial Bridge
0002BB7A: Tour de Minuit
0002BB7B: La Vue Magnifique
0002BB7C: Fin de la Route
0002BB7E: Jumeaux d'Incindiere
0002BB7F: Main de l'Eau
0002BB80: The Dalish Bridge
0002BB81: The Watchtower
0002BB82: Le Chasseur
0002BB83: Pont d'Elizabeth
0002BB84: Pont Flottant
0002BB85: Le Petit Tour
0002BB86: Bord du Monde
0002BB87: The Training Ground
0002BB88: Le Trahi
0002BB89: Le Portier
0002BB8A: La Gouttiere
0002BB8B: The Watcher
0002BBC2: Landmarks at the Temple
0002BBC3: Discover all landmarks in the Lost Temple of Dirthamen.
0002BBC4: Landmarks found
0002BBC5: Lost Temple of Dirthamen
0002BBC8: Hidden off the southern coast of the Waking Sea, the Lost Temple of Dirthamen protects an ancient elven artifact of impossible value. Crumbling and flooded after ages of neglect, it is a dark, dangerous place full of despair.
0002BBD3: Tears of the Dead
0002BBD5: I did encounter the Champion again later in Kirkwall. Those were terrible times.
0002BBD9: The Hero of Ferelden was not what I expected.
0002BBDA: The "Hero of Ferelden." <i>(Laughs.)</i>
0002BBDB: So Varric knew where the Champion was all along. <i>(Chuckles.)</i> That's the last time we send Cassandra to interrogate.
0002BBDC: You have a history with the Warden who ended the Blight, don't you?
0002BBDD: Did you know Hawke?
0002BBDE: You met the Hero of Ferelden?
0002BBE1: They say you spent some time in Lothering. Did you know the Champion?
0002BBE3: The Hero of Ferelden was not what I expected.
0002BBE4: There are no heroes in real life, just people. And people can do terrible things.
0002BBE5: I first met her when we were traveling with the Hero of Ferelden. We never really got along.
0002BBE6: I saw Alistair and the Hero of Ferelden light the signal fire... and Loghain's infamous betrayal of Cailan's forces.
0002BC05: Lornan's Exile
0002BC06: Grand Forest Villa
0002BC07: Astrarium Vault
0002BC08: Maferath Repentant
0002BC09: The Tempter Burns
0002BC0D: By "delayed," she means "we were interrogating a dwarf."
0002BC0E: All
0002BC14: The Departure of Her Lover
0002BC15: Dragon Nest
0002BC1B: Replenish All
0002BC1C: The Burial of the Beast
0002BC1D: Hendir, Dwarf-Prince, Friend to Tyrdda
0002BC1F: Tyrdda Flying to Her Lover
0002BC20: Fort Connor
0002BC21: Tyrdda's Lover
0002BC22: Broken Bridge
0002BC74: <font color="#{CUSTOM3}">{CUSTOM0} {CUSTOM1} (Have {CUSTOM2})</font>
0002BCEB: They can come up safely now!
0002BCEC: Clear the area around the ladder!
0002BCED: Clear!
0002BCEE: All right, this one's clear!
0002BCEF: We need to clear a path for our guys!
0002BCF0: Push the Wardens back from the ladder!
0002BCF1: All clear!
0002BCF2: On to the next one!
0002BCF3: We're clear!
0002BCF4: I suggest we keep moving. Soldiers get tired. Demons, not so much.
0002BCF5: They're all going down. Probably need our help over there, right?
0002BCF6: Soldiers are dying by the other ladders, though!
0002BCF7: Let's get to the next one!
0002BCF8: I suggest we hurry. Demons will make short work of our forces.
0002BCF9: We must hurry! Our forces cannot stand against the demons for long!
0002BCFA: Clear the ladder! Our forces need a way up!
0002BCFB: Another one clear!
0002BCFC: We need to help our soldiers up the ladder!
0002BCFF:
0002BD00: Keep focused. They'll know what it means.
0002BD01: Line there. And there. No gaps.
0002BD02: They will make this a fight, not us.
0002BD16: I told you that the templars in Kirkwall were using red lyrium. It made them paranoid, and eventually they turned on me.
0002BD17: The Inquisition wants the Order reined in. Is that her wish?
0002BD18: The Inquisition says they want us as equals. Believe it?
0002BD19: The Inquisition wants a partnership. Like we're equals.
0002BD1A: I won't be collared. Not by the Inquisition.
0002BD1B: I don't understand the Order. I pray this has a higher purpose.
0002BD1C: Why does the Lord Seeker insist the Inquisition's messenger perform the Standards?
0002BD1D: Lord Seeker's been talking about this one. So I heard.
0002BD1E: I thought the Inquisition were heretics and blasphemers.
0002BD1F: Inquisition wants us leashed. I heard it.
0002BD20: The Standards are for templars. Not some upstart order!
0002BD21: The Inquisition comes to us as allies. Does she bid us welcome them?
0002BD22: We should be out hunting the mages who opened the sky. Not watching this.
0002BD23: Heard something. This will make you happy.
0002BD25: You really did want a fight, didn't you?
0002BD26: We're going to fight? Tell me we're going to fight! I don't care who, just... a good fight!
0002BD28: Apparently, we're going to help the Inquisition. Yes, in a fight.
0002BD29:
0002BD2B: We missed most of the war, trapped up here.
0002BD2C: Of course I did, it's what I trained for. I was ready!
0002BD2E: This is a most satisfactory turn of events.
0002BD31: She did know how to make an entrance, though.
0002BD32:
0002BD34:
0002BD35: Rabel! Watch your tongue!
0002BD36: Interesting? It's ridiculous! An elven marquise! How are we supposed to tolerate—
0002BD37: I had no doubts. Times like these, we need a stronger leader than Celene.
0002BD3A: Oh! Of course I didn't mean... I never would have... oh dear.
0002BD3C: We should be secure enough from outsiders. I'm more concerned about attracting darkspawn from the lower levels. We don't have the manpower to push them farther in. Keep the product on the upper levels and barricade the bridge.
0002BD3E: Carta Note on Security
0002BD3F: Read
0002BD40: A Different Darkspawn?
0002BD41: {i}The journal, penned by an unknown writer, appears to be quite old, with many of its pages damaged by water and dust. The entries that can be read all appear to be about twenty years old:{/i}

We finally found Amuk alive in that passage. Still can't believe it. The only reason I didn't stop digging is because he had the key to the cache—but, after two weeks, I was expecting to find it on his corpse. What story does he come up with? That he was found by a darkspawn, of all things. A talking darkspawn, polite as you please, who fed him and gave him water and evidently chatted with him about surfacers. I don't know what Amuk is thinking, coming up with a story like that, but he swore by the Stone it was all the truth. Crazy as it sounds, I know Amuk, and he's got the imagination of a dull hammer. Why would he make something like that up?

Reminds me of a story my grandsire used to tell, about something {i}his{/i} grandsire did. Said he once came upon a group of three darkspawn in the Deeper Roads, each twice the size of any dwarf—bigger than humans, even—and dressed up like kings. He watched from the shadows and said they talked, like people, about things he couldn't understand. A city gone black, and they blamed each other for things but could barely remember for what. My mam was like that: never remembered the slight, just that she was angry. Story goes they attacked each other, and one ran off while the second choked the third to death and then ate him.

Don't know about darkspawn having talking kings, never mind polite ones that give you food and tea, but maybe Amuk met one of them. There's strange things in the Deeper Roads, after all, things the Shapers can't even recall. As if smuggling wasn't dangerous enough.
0002BD42:
0002BD47:
0002BD4D:
0002BD4E: Ruined Temple
0002BD4F: Dalish Standing Stones
0002BD50: Dalish Ruins
0002BDC0: These gears should fit the lock on a large door clearly made to keep out thieves.
0002BDC1: The Vault of Valammar
0002BDC2: An old dwarven gear found in Valammar seems to be part of a larger mechanism. Perhaps there are others.
0002BDC3: Gears found
0002BDC4: Use the gears to open the vault.
0002BDCF: The Chasm
0002BDD2: Thelm Gold-Handed, the Dreamer
0002BDD3: Crow Poison Count
0002BDD5: There! It's him!
0002BDD6: Thank the Maker!
0002BDD7:
0002BDE8: Increase Duration I
0002BDEA: Increase Damage I
0002BDEC: Increase Damage II
0002BDED: Enhanced Potency
0002BDFC: Emissary
0002BE09: It's adventurous.
0002BE0A: Shut up.
0002BE0B:
0002BE0C: Hmph!
0002BE0D: Of course not. I'm simply admiring these plants.
0002BE0E: Just looking at the garden.
0002BE0F: Mind your own business.
0002BE10: In every Orlesian romance, someone climbs a trellis. Admit it, you were thinking of doing the same.
0002BE11: Read
0002BE1B: Don't be a fool! Do you think Stroud and I would join the Inquisition if it hated all Wardens?
0002BE1C: We're not demanding your surrender. Just fall back and let us deal with Clarel.
0002BE1D: Don't be a fool! Do you think Loghain and I would join the Inquisition if it hated all Wardens?
0002BE1E: Don't be a fool! Do you think Alistair and I would join the Inquisition if it hated all Wardens?
0002BE22: Take
0002BE24: Move
0002BE25: Locked Balcony Door
0002BE35: Painting of Val Royeaux
0002BE36: General Mathieu d'Onterre, Feared by the Dog Lords
0002BE37: Those Who Oppose Thee Shall Know the Wrath of Heaven
0002BE38: The Imperial Highway
0002BE39: Nanette d'Onterre, Ma Belle Rose
0002BE3B: Jeannette d'Onterre, Matriarch of the House d'Onterre
0002BE3C: Anita Chayeau, Beloved Grandmère
0002BE3D: The Dalish Woods in Summer
0002BE3E: Portrait of Abel d'Onterre
0002BE47: Crow Poison Duration
0002BE4C: I've seen the suffering magic can inflict. I've treated mages with distrust because of it—at times without cause.
0002BE4E: <i>(Sighs.)</i> You wouldn't believe how quickly gossip spreads through the barracks.
0002BE4F: There is weapon and combat training. Even without their abilities, templars are among the best warriors in Thedas.
0002BE77: Exit to Dales
0002BE90: Kill the Arcane horror.
0002BE91: An ancient horror has awakened in the chateau courtyard.
0002BEA8: Winterwatch Tower
0002BEB6: You will now be able to respond to this line if you choose.
0002BEB7: Response 3
0002BEB8: One more line to make sure everything's working okay.
0002BEB9: This is my response.
0002BEBA: This is my other response.
0002BEBB: Good work on your response.
0002BEBC: Response 2
0002BEBD: This is an intimate opt-in conversation.
0002BEBE: It is exactly like a regular opt-in conversation, but uses a tighter, more intimate camera.
0002BEBF: This is my other other response.
0002BEC0: Response 1
0002BEC1: Press the left bumper when prompted and you will be able to give a response.
0002BEC2: This is the third response.
0002BEC3: You should try it now, or start the conversation again if you miss the opportunity.
0002BEC4: See? Wasn't that easy?
0002BEC5: If you talk to me again,  I will resume the conversation from my branch in line.
0002BEC6: Now you should try a response!
0002BEC7: Response 1
0002BEC8: This means that you may hit the left bumper at any time to exit the conversation.
0002BEC9: This is the first response!
0002BECA: It is identical to a simple Opt-Out conversation, but it uses a tighter, more intimate camera.
0002BECB: This is the second response!
0002BECC: Response 2
0002BECD: Response 3
0002BECE: You have just entered an Intimate Opt-Out conversation.
0002BECF: This is my branching out line.
0002BED0: This is my branching in line.
0002BED1: If you do and walk away from me, I will say a branch out line.
0002BED5: Smuggler's Cave
0002BED6: Valammar Gate
0002BED7: Old Simeon's Cave
0002BEF1: Stream Out Entire Conversation
0002BEF2: Stream Out NPC Only
0002BEF3: Unspawn NPC via Timeline
0002BF26: Message Fragment
0002BF27: Ancient Writings
0002BF28: Tevinter Tome
0002BF29: Quarry
0002BF2A: Fereldan Tome
0002BF2B: Orlesian Tome
0002BF2C: Fereldan Lock
0002BF2D: Decorative Gems
0002BF2E: Explosive Powder Keg
0002BF2F: Recent Cipher
0002BF30: Antivan Grease
0002BF31: Venatori Cipher
0002BF32: Dalish Tome
0002BF33: Logging Stand
0002BF34: Avvar Defender
0002BF37: Stream in Timeline SubLevels for re-test
0002BF38: Servants' Quarters
0002BF39: Inquisition Weapons
0002BF3A: Improved Inquisition Weapons
0002BF3B: A Study of Tevinter Culture
0002BF3C: Skyhold Garden
0002BF3D: A Study of Fereldan Culture
0002BF3E: Salvage Ships
0002BF3F: Confidential Venatori Intelligence
0002BF40: Courtyard Upgrade
0002BF41: Inquisition Tapestries
0002BF42: Masterwork Inquisition Weapons
0002BF43: Field Tents
0002BF44: Fereldan Trebuchet
0002BF45: Prisoner Cages
0002BF46: Dalish Artifacts
0002BF48: Orlesian Culture
0002BF49: Main Watchtower
0002BF4A: Venatori Intelligence
0002BF4C: Library
0002BF4D: Bedchambers
0002BF4F: Antechamber
0002BF50: One of the most prized secrets of the Qunari—the creation of their explosive black powder they call "gaatlok"—is in our hands. While it is still difficult to replicate, it might be possible to create one of these devastating weapons to better protect Skyhold. {string}277941{/string}
0002BF51: We have the potential to unlock some extremely sensitive information regarding Venatori deployment in the area. {string}277940{/string}
0002BF52: The Fereldans have strong links to various barbarian tribes. We need to find out how we can use this. {string}277940{/string}
0002BF53: Inquisition soldiers and agents out in the field sorely need shelter from the elements. {string}277939{/string}
0002BF54: Leliana has asked that examples of Venatori messages be collected, to increase the speed at which their communications can be deciphered. {string}277940{/string}
0002BF55: Restore and improve the large tower for an imposing cosmetic change. Invest in this upgrade to choose between a mage or templar tower. {string}277941{/string}
0002BF56: Not all of the Inquisition's agents and diplomats are from Orlais. Gathering lore on Orlesian culture would aid them in interacting with locals. {string}277940{/string}
0002BF57: A number of Dalish elders have asked for the Inquisition's help in recovering elven artifacts that have been stolen by Orlesian deserters. {string}277940{/string}
0002BF58: Invest in the garden space to increase utility while reflecting the Inquisition's needs. Increase the ability to grow herbs, or create a chantry space to gather resources from the faithful. {string}277939{/string}
0002BF59: Our forces are acquiring a growing number of captives. We need cages to properly house them and maintain order. {string}277939{/string}
0002BF5A: Orlesian nobles are clamoring for tapestries with an Inquisition theme and will pay handsomely for any coming directly from our artisans. {string}277939{/string}
0002BF5B: The Tevinters used to rule these lands before. We need to find out how exactly. {string}277940{/string}
0002BF5C: A number of ships washed up on the shores of the Storm Coast could be salvaged for use by the Inquisition. {string}277939{/string}
0002BF5D: Test: Testing
0002BF5E: The Inquisition can make a good use of at least one catapult to defend the walls or scare the nobles.
0002BF5F: Our troops need to be more effective against the supernatural enemies we face. {string}277940{/string}
0002BF60: The stakes are high, and we need the best of the best for our men. {string}277941{/string}
0002BF61: Upgrade the courtyard to cosmetically reflect the Inquisition's focus. Invest here to select between infirmary space or sparring grounds.
0002BF62: Our soldiers require additional weapons if they are to be effective. {string}277939{/string}
0002BF63: Balconies
0002C03D:
0002C03F: The Last Step
0002C040: Lamarr Tower
0002C041: {string}230202{/string}
0002C043: The Surveyor
0002C044: Ritual Tower
0002C045: Zhores Tower
0002C046: Tersoro Tower
0002C047: Hidden Stairway
0002C048: The Old Well
0002C049: The Thing in the Dark
0002C04A: The Shortcut
0002C04B: The Lost Idol
0002C098: Head
0002C099: Forehead
0002C09A: Eyes
0002C09B: Skin
0002C09C: Skin Tone
0002C09E: Mouth and Jaw
0002C0A7: Mount
0002C0D0: And then you came.
0002C0D1: That sounds almost kind.
0002C0D2: Perhaps it was once. But now, it helps none but Corypheus. By his hand, it creates more fear and grows even stronger.
0002C0D3: Without fear, and pain, and failure, we cannot learn. We cannot grow.
0002C0D4: As you cannot grow until you recover all that was taken from you.
0002C0D5: Most people avoid their fears. It is simple for the demon to steal the darkest fragments. They forget, and it feeds.
0002C0D6: It makes people forget the worst parts of their fears? It almost sounds like the Nightmare is helping people.
0002C0D7: In any case, robbing people of their fears is never a kindness. At best, it is a mistake borne of compassion.
0002C0E8:
0002C0E9: Sad. All those trees gone. Too nice here for a war...
0002C0EA:
0002C0EB: Maker, I feel the ground shudder.
0002C0EC: Everywhere.
0002C0ED: Where does it hurt?
0002C0EE: Catapults make short work of the bastards.
0002C0EF: Are we driving them back? Do the red templars fall?
0002C0F0:
0002C0F2: I said rest.
0002C0F3: Maker, don't move. You'll open the wound.
0002C0F4: They fall. You've done your part. Rest.
0002C0F5: Allain is fine. Lachlin... Lachlin fell behind.
0002C0F6: His mother was like an aunt to me. She kissed us farewell.
0002C0F7: That he fought for the Inquisition. That he triumphed.
0002C0F8: What?
0002C0F9: Where are Lachlin, and Allain? Aren't they here yet?
0002C0FA: What will I say when I return without her son?
0002C0FC: We can't send people east!
0002C0FD: Where's General Cullen?
0002C0FE: Fine, I'll rouse the scouts. But don't send anyone else until I give word.
0002C0FF:
0002C100: We thought that three days ago. Would you risk them breaking through again?
0002C101: We can't let the red templars break the supply lines.
0002C102: Andraste, give me strength. Or make me that young again.
0002C103: Those shit-eating bastards don't have the strength!
0002C104: He led the charge at dawn. Hasn't stopped fighting since.
0002C105: The man hasn't slept more than an hour two days running.
0002C106:
0002C107: As the sun renews itself, so must the faithful renew their love of the Maker.
0002C108: [Finish the verse.]
0002C109: I... the fight is justly entered, Your Worship.
0002C10A: My thanks, Your Worship. Andraste must hear you.
0002C10B:
0002C10C: Your penance shall be a joy, serving Him with a heart of love unbound.
0002C10D: Maker let me be a worthy servant, that you might take me unto your side.
0002C10E: You're not the Maker's yet.
0002C10F: The Inquisition brought you this struggle. Without men like you, it would fall.
0002C110: My sword is yours, Your Worship.
0002C111: Andraste help me.
0002C112: Your work isn't unnoticed.
0002C113: Your struggle shall be a gift, for it redeems you in His sight.
0002C114: The Maker can't have you yet. Not while the Inquisition needs you.
0002C116:
0002C117:
0002C118:
0002C121:
0002C12F:
0002C156:
0002C158: Aaaagh!
0002C159: Press on, Inquisitor!
0002C15B: I don't understand.
0002C15D: Good hunting, Inquisitor!
0002C15E: We are keeping them at bay! Follow the river to the temple!
0002C161:
0002C172: His Majesty is overjoyed to fight alongside the Inquisition. "A worthy hunt," he said.
0002C173: We are humbled by Orlais' support, Lord LaMarche. Emperor Gaspard has saved Thedas.
0002C181: Do the woods discomfort you, Pavus?
0002C182: Corypheus's soldiers appear to be on the defensive.
0002C183: Come on. Let's go plug some arseholes!
0002C184: Do you sense the magic crackling?
0002C185: It's mostly the people trying to cut our heads off that manage that.
0002C186: Now that's a view. Gets your blood going.
0002C187: If the soldiers aren't careful with their fires, they'll do Corypheus's work for him.
0002C188: I hope you're right about this temple, Morrigan. I could use a building or two.
0002C189: Listen to how close the fighting's gotten! It will be worse ahead.
0002C18A: One last push, and we can lick our wounds. I wonder if Corypheus will show.
0002C18B: Something more powerful than the red templars stirs.
0002C194: That's... something.
0002C195: Finally!
0002C196: Maker's balls!
0002C197: The Well of Sorrows!
0002C198: So Mythal endures.
0002C199: How has such magic lasted?
0002C19A: It's loud. And so cold.
0002C19B: Andraste guide us.
0002C1A2:
0002C1A3:
0002C1AC: Some foolish little boy comes to steal the fear I kindly lifted from his shoulders.
0002C1AD: But you are a guest here in my home, so by all means, let me return what you have forgotten.
0002C1AE: The only one who grows stronger from your fears is <i>me</i>.
0002C1AF: Some silly little girl comes to steal the fear I kindly lifted from her shoulders.
0002C1B0:
0002C1B1: You should have thanked me and left your fear where it lay, forgotten.
0002C1B2: You think that pain will make you stronger? What fool filled your mind with such drivel?
0002C1B3: Ah, we have a visitor.
0002C1CB: Crestwood's mayor will want to known that the rift under the lake has been closed.
0002C1CC: Inform the mayor that the rift is closed.
0002C1DC: Orlais
0002C1DF:
0002C1E0: If you're looking for the commander, he's gone to speak with Seeker Pentaghast.
0002C1E1:
0002C21E:
0002C222: It wasn't the gossip and backstabbing—I know what the Game entails. But the indifference to it all...
0002C226: I'm grateful for your poor taste in dance partners.
0002C228: I'd be perfectly happy never again setting foot in the Winter Palace.
0002C229: I thought you did well.
0002C22A: At least there was dancing.
0002C22B: I enjoyed the dance.
0002C231: <i>(Laughs.)</i> Or an attempt at it, anyway.
0002C272: The Memorial
0002C273: The Water Totem
0002C274: Fisherman's Hut
0002C275: Mayor's Old Home
0002C276: Lawspeaker's Assembly
0002C277: The Pit in the Pond
0002C278: The Guide of Falon'Din
0002C279: The Gallows of Caer Bronach
0002C27A: Fereldan Wyvern Statues
0002C28F:
0002C290: I do not like having that mirror—eluvian—in Skyhold.
0002C292: Wyvern's Watch
0002C296: Not enough materials for this schematic
0002C2A0: Dining Hall
0002C2A1: Private Chambers
0002C2A2: Study
0002C2A4: East Hall
0002C2A5: Courtyard
0002C2B2: Quest Completed: {CUSTOM0}
0002C2DA: No upgrades available for this item
0002C2DB: No {CUSTOM0} upgrades available
0002C2E1: What do you mean?
0002C2E2: This. Us. We need to end it.
0002C2F1:
0002C2F5: Discover all landmarks in Crestwood.
0002C2F6: Landmarks in Crestwood
0002C2F7: Landmarks discovered
0002C2F8: Landmarks in the Approach
0002C2F9: Landmarks found
0002C2FA: Discover all landmarks in the Western Approach.
0002C2FB: I have devoted myself to the Inquisition. I can't... I do not have time for anything else.
0002C2FC: Is that the only reason?
0002C2FD: No. I was hoping to talk about us.
0002C2FE: I understand. Pretend I never asked.
0002C2FF: I still feel like the man I was in Kirkwall. Until I've put that behind me, I cannot be with anyone. I'm sorry.
0002C300: If that is all, I should return to my duties.
0002C304: Us. I see.
0002C305: I'll back off.
0002C306:
0002C307: Is that it?
0002C308:
0002C30A: Does it bother you?
0002C30B: Of course.
0002C30C: For you, always.
0002C30E: I would rather my—our—private affairs remain that way.
0002C335: The Researcher
0002C39A: I'm glad you still like me.
0002C3AB: <i>(Chuckles.)</i>
0002C3AE: Our people had better help.
0002C3AF: I hope it helps the elves.
0002C3B0:
0002C3B1: <i>Our</i> people? Who are—
0002C3B2: The Inquisition needs help wherever it can find it. Our people had better come through.
0002C3B3: It worked out for everyone.
0002C3B4: I hope Briala is able to use her position to help our people.
0002C3B5: I liked it. The Inquisition gets a valuable ally, and perhaps our people will get better treatment in Orlais.
0002C3B8:
0002C3B9: No one deserves a father like this.
0002C3C5: There! It's her!
0002C4CB: If they don't, I can't blame them.
0002C768: The Black Fens
0002C76D:
0002C770: Emperor Gaspard will avenge his cousin's murder.
0002C771: Exploration
0002C772: General
0002C773: Weaponry
0002C774: Combat
0002C775: Elemental
0002C776: Wealth
0002C777: Collect {CUSTOM0} gold.
0002C778:
0002C779: Combatant
0002C77A: Defeat {CUSTOM0} enemies.
0002C786: Then let this be for the memory of Empress Celene, and the peace of Orlais.
0002C787: May the chevaliers be as fortunate as they are brave.
0002C788: Quite so, Ambassador. May the empress watch from the Maker's side.
0002C789: In times such as these, I wish I was meant to be a chevalier.
0002C78A:
0002C78B: I have seen Corypheus's wrath, Lord LaMarche. It is even more terrible than his agents'.
0002C78D: What finer work is performed today than that of our knights?
0002C790: Travel to the Storm Coast with Blackwall.
0002C791: There's an old Warden outpost in the Storm Coast that Blackwall wants to visit. It seems important to him.
0002C792: Explanations
0002C7A9: They're afraid. Something's coming.
0002C7AA:
0002C7AC: This bodes poorly.
0002C7AD: I knew it was too easy.
0002C7AE: What threat could the ground hold? You've already conquered the sky.
0002C7B3: Perhaps assaulting the sky drew some attention.
0002C7B4: This isn't good, and it was never good!
0002C7B5: So... celebratory drinks are on hold.
0002C7B6: Never a dull moment for southerners, is there?
0002C7C3: Inquisition! The templars lead! Remove them!
0002C7C6:
0002C7CE:
0002C7D0: Inquisition! Remove the Venatori commanders!
0002C7D6:
0002C7D7:
0002C7D9:
0002C7DA:
0002C7DB:
0002C7DE: It can't be! Can it?
0002C7E0: It hurts! It's breaking, and it wants to break us!
0002C7E3: That is not possible!
0002C7E6: Oh, that's just messed up!
0002C7E7: We can't face it here! We have to... do something!
0002C7E8:
0002C7EA: No, no, no, shite damned piss no!
0002C845: Today is now well beyond making sense!
0002C846: A hasty retreat would be in order!
0002C847: Shit! Who ordered the end of the damned world?
0002C884:
0002C88B: I helped until they made me stop. Now they've all forgotten.
0002C8C9:
0002C8CA:
0002C8DB: Control yourself, demon. Quickly.
0002C8DD: I suggest we avoid being possessed in the first place.
0002C8DF: It should be like home. It's not. This isn't me, not this part.
0002C8E0: Hey, stay with us, little guy. Don't do anything weird—er.
0002C8E1: Oh, how could I forget? My closest friends showed such loyalty in the face of a demon's temptations.
0002C8E2: Oh, how could I forget? My closest friends showed such loyalty in the face of a demon's temptations.
0002C8E3:
0002C8E4: Good to know.
0002C8E5: So, we survive? Good to know.
0002C8E6: We haven't survived yet.
0002C8E7: Well, we got better. Sort of.
0002C8E9: So do I.
0002C8EA: My dear, if your little pet turns on us, we will have no choice but to destroy it.
0002C8EB: We haven't survived yet.
0002C8EC: I'll bear that in mind.
0002C8EE: Thank you.
0002C8EF: I remember the lot of you being tempted by demons.
0002C8F0: Yes. You all betrayed me.
0002C8F1: Possessed? I don't want to get possessed!
0002C8F2:
0002C8F3: I remember the lot of you being tempted by demons.
0002C8F4: Yes. You all betrayed me.
0002C8F6: I'll try. It's hard.
0002C8F8: You do. I will.
0002C8F9: It's all right, Cole. Even locked in the mortal form you have made yourself, you are in control here.
0002C8FB: Remember last time we ended up in the Fade, Hawke?
0002C8FC: There's no guarantee that we're going to survive this.
0002C8FD: You doing all right, kid?
0002C8FF: Don't linger, my dear. I think the spirits dislike being unmasked.
0002C93E: So she's not real? Then the Nightmare's fake, too, right? Right?
0002C93F: Be wary. The Nightmare will do anything in its power to weaken our resolve.
0002C940:
0002C941: I doubt it. Our survival here is miraculous on its own.
0002C943: I have no idea. If it's a spirit, it's not acting like one.
0002C944: Relax, kid. I don't imagine anybody seeing much of you in the Nightmare.
0002C945:
0002C946:
0002C948: And what of the demon she mentioned? This Nightmare sounds dangerous.
0002C94A: Whether she is a spirit or a demon, she wishes to help us... for the moment, at least.
0002C94F: Do you believe it was really her? The Divine, I mean.
0002C950: That's great and all, but the Nightmare is the thing currently scaring the shit outta me.
0002C951: And the Nightmare? From what she said, I don't look forward to meeting it.
0002C952: But after what it did to the Wardens, it's going to learn to fear for itself.
0002C954: What about the demon? She called it the Nightmare.
0002C955: Peace, Cole. None of us mistake you for the Nightmare.
0002C957:
0002C959: I'm less concerned with her than I am with the Nightmare she mentioned.
0002C95A: Or, if it is a spirit that identifies so strongly with Justinia that it believes it is her, how can we say it is not?
0002C95B: A demon that steals people's fear... I've got a few that I wouldn't mind losing, myself.
0002C95C: We have survived in the Fade physically. Perhaps she did as well.
0002C95E: Do you believe it was really her? The Divine, I mean.
0002C95F: I do not know. We have survived thus far. Perhaps she did as well.
0002C960: I'm less concerned with her than I am with the Nightmare she mentioned.
0002C962: The Divine. Please say that was her. It <i>was</i> her, right?
0002C963: Whether this is a kindly spirit or a demon fighting its rival for territory remains to be seen.
0002C964: A demon that feeds on fear. Despicable, even for a beast of the Fade.
0002C969: Memories make us what we are. A monster that takes them away? I don't want to think about that.
0002C96A: Justinia was unarmed and unprepared. She could not have defended herself against the creatures of the Fade.
0002C96B: It's nothing like me. I make people forget to help them. It eats their fears.
0002C96C: Fear is a very old, very strong feeling. It predates love, pride, compassion... every emotion save perhaps desire.
0002C96E: I don't know, to be honest. We survived here. Why couldn't she?
0002C96F: Could that truly have been the Most Holy?
0002C971:
0002C973: Sounds like it preys on fear. Stealing people's memories. That's low, even for a demon.
0002C974: What about the demon? She called it the Nightmare.
0002C975: No demon would have been so helpful without asking something in return.
0002C978: After its corruption of the Wardens, I'll see it pay.
0002C97B: A demon that steals fears from the minds of men...
0002C97C:
0002C97E: Do you think that was truly the Divine?
0002C97F: And what of the demon she mentioned? This Nightmare sounds dangerous.
0002C980: After what it did to my fellow Wardens, I pray we find some way to strike it down.
0002C981:
0002C983: I've never met the Divine. You think that was really her?
0002C985: It is a fear demon, as I suspected, likely drawing on terrors related to the Blight.
0002C986: Whatever she is, she seems to want to help us.
0002C987:
0002C988: She seems interested in helping us. That much is clear.
0002C989: I don't know if I could do that, but I don't. I don't want to. That's not me.
0002C991: Defeat {CUSTOM0} enemies using swords.
0002C992: Sword Affinity
0002C993: Sword Mastery
0002C995: Night
0002C996: Highland
0002C997: Marsh
0002C998: Evening
0002C999: Desert
0002C99A: Day
0002C99B: Snow
0002C99C: Mountain
0002C99D:
0002C99E: The demons look different to all of us. They take on the appearance of something we fear.
0002C99F: Those were little fears, tiny manifestations spawned from the Nightmare itself.
0002C9A1: Pity.
0002C9A2: And <i>of course</i> they look like giant spiders.
0002C9A3: These are lackeys. Worse could be coming.
0002C9A4: So... it's <i>in</i> my head? Knowing is not helping!
0002C9A5:
0002C9A6:
0002C9A7: Remember, we walk in the Fade. Demons of fear shape their appearance to unnerve each of us.
0002C9A8: I expected worse.
0002C9A9: Demons! Be ready!
0002C9AA:
0002C9AC: Guess this Nightmare wasn't such hot shit after all.
0002C9AD:
0002C9AE: I saw a horde of hurlocks, not spiders.
0002C9B0:
0002C9B2:
0002C9B3: Well, that's reassuring.
0002C9B4: You saw spiders? Man, spiders would've been a massive improvement from what I saw.
0002C9B7:
0002C9B8: Spiders? Those looked more like darkspawn to me.
0002C9B9:
0002C9BA: Demons!
0002C9BC: Small fears, too small to shape the Fade themselves. Clinging to the Nightmare. Feeding on the bits it leaves behind.
0002C9BF:
0002C9C0:
0002C9C1: Watch out! I don't know what those are, but they're coming our way!
0002C9C3:
0002C9C4: Smaller fears, I would wager, scavenging whatever the Nightmare leaves behind.
0002C9C6: Wonderful.
0002C9C7: Just let me have this moment to hope, all right?
0002C9C8: What are those things?
0002C9C9: And they take the form of spiders, something so many fear.
0002C9CA:
0002C9CB: And they take the form of spiders, something so many fear.
0002C9CC:
0002C9CE: These are but minor servants of the Nightmare.
0002C9CF:
0002C9D1:
0002C9D2: Those must have been smaller fears, servants of the Nightmare.
0002C9D4:
0002C9D6: Ah, of course. The demons look different to each of us, personalized little terrors.
0002C9D7: They want your fear, so they look how you feel.
0002C9D8: I hate this place!
0002C9D9: These are just his servants, I imagine.
0002C9DA: These are merely the demon's foot soldiers.
0002C9DB: These foes are likely but servants of the true demon.
0002C9DC: That's it, right? Not so bad. You're not so bad!
0002C9DD: Spiders? I see maggots, crawling in filth.
0002C9DE: Demons!
0002C9E0: Spiders? Those were darkspawn, not spiders.
0002C9E1: Minor demons. Little fears, scurrying to serve the Nightmare and feed on its scraps.
0002C9E3: Spiders? That is not what I saw.
0002C9E4:
0002C9E5: <i>(Grunts.)</i>
0002C9E7: What the crap are those supposed to be?
0002C9E8: And they just happen to look like spiders.
0002C9EC: And they just happen to look like spiders.
0002C9ED: And <i>of course</i> they look like giant spiders.
0002C9EE: Surely these are but the Nightmare's minions.
0002C9EF:
0002C9F0: This is the Fade, my dears. Demons have no originality. They pluck their shapes from your thoughts.
0002C9F2:
0002C9F3: The demons look different to all of us. They take on the appearance of something we fear.
0002C9F5: Be ready! I'm guessing those aren't friendly, either!
0002C9F6: Those must have been smaller fears, servants of the Nightmare.
0002C9F7: Didn't see no spiders. I'd have taken bloody spiders.
0002C9F9: Well, now I feel better.
0002C9FB: You saw spiders? I saw creatures corrupted by red lyrium.
0002C9FC:
0002CA06: No, no, no! That's too big!
0002CA07: Fasta vaas, but that's a big one!
0002CA08: Hmph. What's with the water? Trying to prey on my deep fear of having wet calves?
0002CA09: The rift! We're almost there!
0002CA0A: They still remember when they were higher, before it woke up and everything fell.
0002CA0B: Ground should be down, sky should be high. Figure it out, Fade!
0002CA0C: It's hard to trust my footing in this place.
0002CA0D: It feeds on our fear! Let it go hungry tonight!
0002CA0E: You won't hurt my friends!
0002CA0F:
0002CA10:
0002CA11: I guess things just float whenever they feel like it here. Wonder what's up there.
0002CA12:
0002CA13: Great, Hawke. Why not just dare the Old Gods to try and stop you?
0002CA14: Shit, that's big!
0002CA15: Or maybe it's best we never find out.
0002CA16: We're not there yet. Stay alert!
0002CA17: Hard to outrun anything in this swamp.
0002CA18: Don't say it like that! That <i>guarantees</i> another demon is gonna show up!
0002CA19:
0002CA1A: How about we all just shut up and run?
0002CA1B: Ah, we've fought bigger!
0002CA1C: It wants our fear. Deny it, and it has nothing!
0002CA1D: For the Inquisition!
0002CA1E: The rift! We're almost there!
0002CA1F: For the Maker!
0002CA6E:
0002CA73: Would've liked to have seen it.
0002CA74:
0002CA75: Heard you found something that had to do with Wardens?
0002CA76:
0002CA77: I think Blackwall would've liked to have been here for this.
0002CA78:
0002CAA9: It's sealed.
0002CAAA: Corypheus's lackeys managed to open it. Perhaps the altar holds a clue.
0002CAAB:
0002CAAC: The Venatori made sure we're not leaving this way.
0002CAAD: Let's find another way out.
0002CAAE: The Venatori collapsed the path behind them. Clever, if a little late.
0002CAAF: The Venatori collapsed their path behind them.
0002CAB0: The Venatori did this. We can't follow them.
0002CAB1: It appears the Venatori were tired of us following them.
0002CAB2: The Venatori have made sure we cannot follow.
0002CAB3:
0002CAB4: The Vints didn't want us getting through.
0002CAC7: Establish camps to hold the Hinterlands and support Inquisition activity in the region.
0002CAC8: Holding the Hinterlands
0002CAC9: Camps established
0002CADF: There's another thing I'm still wondering.
0002CAE0: I want to know something else.
0002CAE8: Artificer
0002CAEF: Subterfuge
0002CAF0: Sabotage
0002CAF1: Double Daggers
0002CAF2: Assassin
0002CAF3: Archery
0002CAF9: Battlemaster
0002CAFA: Champion
0002CAFB: Reaver
0002CAFC: Weapon and Shield
0002CB1C: Templar
0002CB1D: Two-Handed Weapon
0002CB1E: Vanguard
0002CB1F:
0002CB20:
0002CB21:
0002CB22:
0002CBA0: Holding the Western Approach
0002CBA1: Camps established
0002CBA2: Establish camps to hold the Western Approach and support Inquisition activity in the region.
0002CBBB: Why not? They rebelled from the Chantry.
0002CBBC: So we shouldn't try?
0002CBBD: The people already fear them. They do not wish to be hated as well.
0002CBBE:
0002CBBF: I don't understand why these clerics, these nobodies, are being heeded at all.
0002CBC0: We <i>are</i> trying.
0002CBC1: Because the people are afraid. And they should be.
0002CBC2: We could send word about what we're trying to do.
0002CBC3: Nobody would believe us.
0002CBC4: To what purpose? Even if they speak to us, they wouldn't support heretics.
0002CBC5:
0002CBC6: The mages were given haven here in Ferelden. We should seek them out.
0002CBC9: So <i>that's</i> how the bastard survived Hawke!
0002CBCA: I want to know how Corypheus returned to life. We saw him <i>die</i>.
0002CBCB: And his life force passes on to any blighted creature, darkspawn or Grey Warden.
0002CBD3: Undead have terrorized Crestwood since a Fade rift appeared in the lake. There must be a way to close it.
0002CBD4: Help Crestwood fight back against the undead.
0002CBD7: We'll find a way to stop him once we're done here.
0002CBD8: How do we kill an immortal?
0002CBD9: Strike Corypheus down, and he will rise anew.
0002CBDA: Then Corypheus can't really die.
0002CBDB: Then Corypheus cannot die. Destroy his body, and he will assume another.
0002CBDC: We'll find a way to stop Corypheus once we're done here.
0002CBDD:
0002CBE0:
0002CBE1: Perform a ritual to appease elven gods? Long-dead or no, I don't like it.
0002CBE2: Inquisitor? Pardon me, Your Worship, but I've got a message to deliver.
0002CBE3: What's the message?
0002CBE4: Why did your commander send us this information?
0002CBE5: Identify yourself.
0002CBE6: What should I know about your commander?
0002CBE7:
0002CBE8: Cremisius Aclassi, with the Bull's Chargers mercenary company. We mostly work out of Orlais and Nevarra.
0002CBE9: If you'd like to see what the Bull's Chargers can do for the Inquisition, meet us there and watch us work.
0002CBEA: Excuse me, I've got a message for the Inquisition, but I'm having a hard time getting anyone to talk to me.
0002CBEB: We'll consider your offer.
0002CBEC: We got word of some Tevinter mercenaries gathering out on the Storm Coast.
0002CBED: Just send word to our office in Val Royeaux if you'd like to meet up on the Storm Coast.
0002CBEE: Who are you, soldier?
0002CBEF: I've got a message, when you have the time.
0002CBF0: My company commander, Iron Bull, offers the information free of charge.
0002CBF1: We got word of Venatori forces gathering out on the Storm Coast, Your Worship.
0002CBF2: Give me the message.
0002CBF3: Later, then.
0002CBF4: Not much of a lock if all you do is step on it.
0002CBF5: If need be. Unless you wish to turn back?
0002CBF6: So, good Andrastians, we offer a prayer to elven gods?
0002CBF7: Oh ho, no. This is bad. <i>Rituals</i> are <i>bad</i>. You can't want this.
0002CBF8: 'Tis a ritual, not a barred door. There is more here than earthly treasure.
0002CBF9: Upper Gallery
0002CBFA: Courtyard
0002CBFB: Gallery
0002CBFC: Storage Room
0002CBFD: Patio
0002CBFE: Smuggler Leader's Den
0002CBFF: Villa Chapel
0002CC00: Smugglers' Base
0002CC06: Thank you, Your Worship.
0002CC07: I look forward to meeting this Iron Bull.
0002CC08: I appreciate it.
0002CC09: Iron Bull? He's one of those Qunari. The big guys with the horns?
0002CC0A: Tell me about your leader.
0002CC0B: Iron Bull? He's a Qunari, like you. He's big, he's got the horns, all of it.
0002CC0C: We welcome the help.
0002CC0D: Why give us this message?
0002CC0E: We'll think about it.
0002CC0F: Iron Bull? He's a Qunari, just like Your Worship. He's big, he's got horns, all of it.
0002CC10: He also really hates Tevinter. He's been itching for a good chance to take on these Venatori cultists.
0002CC11: Iron Bull wants to work for the Inquisition. He thinks you're doing good work.
0002CC12: He also really hates Tevinter. I think he'd like an excuse to go crack some heads.
0002CC20: You're the first time he's gone out of his way to pick a side.
0002CC21: What can your Bull's Chargers offer the Inquisition?
0002CC22: We're the best you'll find. Come to the Storm Coast, and you can see us in action.
0002CC23: This war between Celene and Gaspard has left most companies weak. But not us.
0002CC24: Understood. If the Inquisition changes its mind, just send word, and we'll meet you on the Storm Coast.
0002CC25: We're not interested.
0002CC26: Understood, Your Worship. If you change your mind, just send word, and we'll meet you on the Storm Coast.
0002CC27: I don't think we'll have need of your services.
0002CC28: We're loyal, we're tough, and we don't break contracts. Ask around Val Royeaux. We've got references.
0002CC29: You lead a company yourself, right? So you know talk is cheap. Come to the Storm Coast, and you can see us in action.
0002CC2A: Tell me about your company.
0002CC2B: He leads from the front, he pays well, and he's a lot smarter than the last bastard I worked for.
0002CC32: A Dalish Perspective
0002CC33: Find the Dalish camp.
0002CC34: A clan of Dalish elves has set up a camp somewhere in the plains. Their knowledge of the area could prove beneficial.
0002CC5B: Nothing for Sale
0002CC62: Magical Barrier
0002CC6E: Your scouts say more red templars are on their way. We'll guard against them.
0002CC6F: Quickly! One of them weakens!
0002CC70: We'll hold these monsters, Inquisitor! The free mages stand with the light!
0002CC71:
0002CC72: Andraste guide you, for I've heard Corypheus is ahead.
0002CC73:
0002CC74: Disable Enemy
0002CC75: Spawn Wolf
0002CC76: Spawn Envy Demon
0002CC77: Disable Followers
0002CC97: Smuggler Leader's Journal
0002CCA1:
0002CCA3: Let's hope you don't make it worse.
0002CCA5:
0002CCA6: Well, I still hope you know what you're doing.
0002CCE0: We'll mop up any remaining red templars, Inquisitor.
0002CCE1: Arrgh!
0002CCE2:
0002CCE3: For the Herald of Andraste!
0002CCE4:
0002CCE5:
0002CCE6: With you here, the Maker favors us.
0002CCE7: Inquisitor! The Templar Order won't rest until these bastards fall!
0002CCE8: Templars! We fight to reclaim our honor! For the Order!
0002CCE9: Arrgh!
0002CCEA: Keep at them!
0002CCEB:
0002CCEC: Andraste mark me: we'll avenge every good knight who died in Therinfal.
0002CCED:
0002CCEE: We'll break the red templars, Your Worship. I can feel the battle turning.
0002CCEF:
0002CCF0: Templars of the Inquisition! The Herald of Andraste fights with us!
0002CCF1:
0002CCF2:
0002CCF3: At your command, Herald! The Inquisition's templars are ready!
0002CCFB: Crafting
0002CCFC: QA GUI Map
0002CD0F: How will you get to the Well, General?
0002CD10: Fight on! An army of these bastards won't stop us!
0002CD11: Tell me you brought some damned rope!
0002CD12: I will swim if I must! The Well demands a Vessel!
0002CD13: I want them dead before the Master arrives!
0002CD14: Caltora virethen!
0002CD15: Astrolabe Conversation
0002CD16: Combat
0002CD25: Thats all
0002CD26: Convo Done
0002CD27: Convo Done
0002CD28: Thats all
0002CD29: Opt in
0002CD2A: Opt in
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0002CDBD: Smuggling Manifest
0002CDBE: Smuggler's Communication
0002CDBF: Looking For Group
0002CDC0: Male
0002CDC1: Qunari
0002CDC2: Elf
0002CDC3: Human
0002CDC4: Dwarf
0002CDC5: Female
0002CDC6: Play {CUSTOM0} public games.
0002CDC7: Play a public game.
0002CDCA: Death Dealer
0002CDCD: Hero
0002CDCE: Revive {CUSTOM0} teammates.
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0002CE06: Valorin's Journal
0002CE07: {i}Valorin's journal is stained with blood. Only a few entries can be made out:{/i}

...and Emalien keeps telling me I have to be patient. Fenedhis! I'm almost seventeen. I have my vallaslin; I'm ready to learn more than simple spells. Keeper Hawen will be sorry he ever doubted me.

...stories say the ruin's not far from where we're camped. I don't care what Taniel says. Getting Lindiranae's talisman will prove to the Keeper that I'm ready to be First. If it's really as protected as Taniel believes, I'll just have to break through the wards. Even if I can't do it myself, I know what...

...Veil's thin here. None of the other hunters were brave enough to go into the shem war zone, but here I am. It has to work here; I know it will...
0002CE08: So, you like to have fun. The Inquisition seems an odd fit. Why are you really here?
0002CE09: Well, maybe you're all right. But most elves are too... elfy.
0002CE0A: Why did you really join me?
0002CE0B: Mmm, don't think so.
0002CE0C: Why not?
0002CE0E: Biggest problem for the Inquisition right now isn't on the front line. It's at the top.
0002CE1B: Leliana is our leader.
0002CE1C: Perhaps I should lead.
0002CE1D: You've got no leader. No Inquisitor.
0002CE1E: Cullen has the loyalty of our soldiers.
0002CE1F: Then maybe we need one. I'd be willing.
0002CE20: Cassandra's been the driving force of this Inquisition. She's the leader in all but name.
0002CE21: Leliana's been pulling the strings of the Inquisition ever since it started.
0002CE22: Cullen commands the troops.
0002CE23: We've got Cassandra.
0002CE28: I mean, you Dalish don't really know. You have stories, but that's all they are.
0002CE2D: Don't you care?
0002CE2E: Dunno.
0002CE2F: Return Lindiranae's talisman to the Dalish camp.
0002CE30: Search for Lindiranae's talisman.
0002CE31: Valorin was searching for Lindiranae's talisman, a lost Dalish artifact of particular importance to Hawen's clan. Valorin's journal mentions ruins on the plains where the talisman may be found.
0002CE33: Something to Prove
0002CE34: Veilstrike
0002CE35: Stonefist
0002CE39: I've had... difficulty forgetting Corypheus's attack on Haven.
0002CE3A: Thoughts on Iron Bull?
0002CE3B: My advisors.
0002CE3C: Thoughts about Cassandra?
0002CE3D: What do you think about our spymaster, ambassador, and commander?
0002CE3E: Dorian.
0002CE3F: Blackwall.
0002CE40: What about Cole?
0002CE41: Any thoughts about Warden Blackwall?
0002CE42: Anything to say about Varric?
0002CE43: Iron Bull.
0002CE44: Solas.
0002CE45: Cassandra.
0002CE46: What about Solas?
0002CE47: Varric.
0002CE48: Cole.
0002CE49: What about Dorian?
0002CE4A: Vivienne.
0002CE4B: What's your opinion of Vivienne?
0002CE4C: A thousand pardons, Inquisitor.
0002CE4D: Whatever I might have thought, I wouldn't have done it...
0002CE4E: Race
0002CE4F: She's a good hunter and a great fighter, but she doesn't see the big picture. Too busy searching for answers.
0002CE50: Nobody else seems to be stepping forward, and since I can seal rifts, I'm here whether I like it or not.
0002CE51: I was chosen by the Maker.
0002CE52: You? <i>(Grunts.)</i> Why you?
0002CE53: Someone should. I'm willing.
0002CE54: The Inquisition has done all right so far without an Inquisitor.
0002CE55: I've got the mark on my hand. I've sealed Fade rifts, and hopefully I'll seal the Breach as well.
0002CE56: Once you've sealed the Breach, it's gonna be time to make decisions. Someone's gonna have to step up.
0002CE57: Well, that gets you the believers. Doesn't do much for the rest of us, though.
0002CE58: I'm the Herald of Andraste.
0002CE59: My people don't pick leaders from the strongest, or the smartest, or even the most talented.
0002CE5A: We pick the ones willing to make the hard decisions... and live with the consequences.
0002CE5B: Red's your spymaster, not your leader. I don't see her standing in the spotlight anytime soon.
0002CE5C: Do we need one?
0002CE5D: That's because all we've needed so far is damage control. Reaction. A group can handle that.
0002CE5E: I can seal rifts.
0002CE5F: That means you have a skill. That doesn't necessarily mean you should be deciding alliances.
0002CE60: Yeah, he's shaping up to be a good commander. But he's building an army, not a movement.
0002CE61: Cassandra's a Seeker. From what I gather, that's a bit like a Ben-Hassrath.
0002CE62:
0002CE63: You think?
0002CE64: If it proved necessary to have an Inquisitor, I could make a go of it.
0002CE65: <i>(Grunts.)</i> You sounded like real Qunari for a second there, Tal-Vashoth.
0002CE66: Ah, who knows. Maybe you seal the Breach, the Chantry gets off its ass, and all those soldiers go home and get fat.
0002CE67: It could happen. It won't, but it <i>could</i>.
0002CE68: (<i>Grunts.</i>) For a second there, you sounded like a Qunari.
0002CE72: I don't think Morrigan would keep it here if that were true.
0002CE7F: I hope that doesn't—I mean, <i>does</i> it... bother you?
0002CE83: Why would it?
0002CE84: No—if you care for me, that's all that matters.
0002CE85: That's a strange question.
0002CE87: Of course not.
0002CE8A: I don't know. I thought perhaps—I'm overthinking this.
0002CED5: Gain 1000 XP
0002CED6: Add 10 Bonus Ability
0002CED7: Max Level
0002CEDB: If I seem unsure, it's because it's been a long time since I've wanted <i>anyone</i> in my life.
0002CEDE: Anything else, I will answer as best I can.
0002CEE2: That's all I wanted to know. Thank you.
0002CEE3: That was all.
0002CEE6: If you need insight into what the Order is doing now, I'm afraid I can't offer more than you already know.
0002CEE7: I wasn't trying to put you on the spot.
0002CF09: That was unworthy of me. I will try not to do so here.
0002CF0D:
0002CF0E:
0002CF0F: I'll feel safer with a castle's walls around me.
0002CF10: I have some thoughts. Let's discuss them back at Skyhold.
0002CF11: We'll deal with these assassins.
0002CF12: Well, I didn't think our meeting would end like this.
0002CF13:
0002CF15: That's not expected. Templars can marry—although there are rules around it, and the Order must grant permission...
0002CF17: As templars, we are not to seek wealth or acknowledgement. Our lives belong to the Maker and the path we have chosen.
0002CF1C: Do the templars do anything besides hunt mages?
0002CF21: Prior to the Conclave, I'd only encountered templars in the Circle. Do they do anything besides guard mages?
0002CF24: Journal Codex Misc
0002CF25: Character Generation
0002CF31:
0002CF32: I'm interested in you.
0002CF35: I was thinking you and I should get to know each other.
0002CF4D: Certain rituals require a full guard. A mage's Harrowing, for instance. I've attended a few.
0002CF50: Mages pretend to ignore that presence, but they are watching you just as closely.
0002CF59: Did you enjoy your training?
0002CF5C: Did you enjoy it?
0002CF5F: Initiates must also memorize portions of the Chant of Light, study history, and improve their mental focus.
0002CF61: Everyone's ready to punch Coryphellus in the dangle-bag. That's... whatchacallit? Metaphor!
0002CF66: I wanted to learn everything. If I was giving my life to this, I would be the best templar I could.
0002CF67: Have you?
0002CF68: What about you?
0002CF69: Me? I... um... no. I've taken no such vows.
0002CF91: Tell me about Kirkwall.
0002CF93: What was Kirkwall like?
0002CF97: You were away from Ferelden for ten years. Was it strange being back there again?
0002CF98: Tell me about the rebellion.
0002CF99: What happened between Kirkwall's mages and templars?
0002CF9A: Varric's from Kirkwall.
0002CF9D: That's all for now.
0002CF9E: We've spoken more since I joined the Inquisition. Largely at Varric's insistence.
0002CFA1: You were away a long time.
0002CFA3: I knew he was friends with the Champion of Kirkwall, but little else.
0002CFA4: While I was there, Qunari occupied and then attacked the city, the viscount's murder caused political unrest...
0002CFA5:
0002CFA6: Apparently I spend too much time with a serious expression on my face, and it's bad for my health.
0002CFA7: Have you met Hawke before?
0002CFA9: Did you ever cross paths with Hawke in Kirkwall?
0002CFAA: When the city fell to chaos, Hawke fought alongside the templars.
0002CFAB: I'll let you return to your work.
0002CFAC: Varric's from Kirkwall. Did you two know each other?
0002CFAD: Other than that, it was fine.
0002CFB1: <i>(Sighs.)</i> There was tension between mages and templars long before I arrived. Eventually, it reached a breaking point.
0002CFB4: Of course.
0002CFBE: Always.
0002CFC1: Only that I am never playing cards again. I still can't find my—it doesn't matter.
0002CFC2: Many of our recruits viewed the Grey Wardens as heroes.
0002CFC3: Sera brought me a piece of cake. She thought I looked hungry.
0002CFC5: Repairs to Skyhold's fortifications are progressing. Our scouts report no immediate threats in the surrounding area.
0002CFC6: Creating Inquisition footholds outside Skyhold has strengthened our reputation. People view us as a stabilizing force.
0002CFC9: Your plan is sound. We are ready to move on the Arbor Wilds when you give the word.
0002CFCB: Redcliffe wasn't always a refuge for mages. Some of our recruits have family there. They fear for the place—as do I.
0002CFCC: The Lord Seeker's actions are a mystery, but the templars <i>will</i> aid us. They cannot sit idle while the Breach remains.
0002CFCE: Not at present.
0002D011: Second shipment of artifacts for Griffon Wing Keep:

- Three staves, properties unknown
- One vessel for bloodletting
- Six damaged tomes of varying degrees of legibility
- Remains of a lyrium censer

Deliver to the keep at once. Servis will see the more functional items passed on to Calpernia.
0002D012: Manifest
0002D013: Investigate Venatori Presence
0002D014: The Hunter
0002D015:
0002D016:
0002D017: You summon a boulder from the Fade and smash it into your target, sending them flying.


0002D018: You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.


0002D019:
0002D01A: You curse an enemy, inflicting ongoing spirit damage, and then trigger the curse in a devastating explosion.


0002D03B: Unlock Treasure Map Codex
0002D03D: Unlock Codex Entry
0002D03F: Unlock Multiple Journal Entries
0002D045: Ponchard de Lieux
0002D077: Orlesian Drapes
0002D078: These Orlesian drapes might add a touch of flair to Skyhold.
0002D07A: I'm sure you have other matters to attend.
0002D07B: The Qunari are a race of horned giants who follow a strict religious text known as the Qun. Those who have abandoned its principles are known as Tal-Vashoth and often work as mercenaries. Qunari characters get a bonus {string}282461{/string}.
0002D07C: Elves are a historically oppressed people, distinguishable by their lithe frames and pointed ears. Though most survive in the poorest fringes of human cities, others live as nomads known as the Dalish. Elves receive a bonus of 25% to Ranged Defense.
0002D07D: Humans are the most numerous and powerful race in Thedas. They are also the most divided politically and seem to thirst for conflict. Human characters receive a bonus ability point at the start of the game.
0002D07E: Dwarves are short, stocky, and most spend their entire lives underground. Those exiled to the surface are often merchants or smugglers. Because dwarves have no connection to the Fade, they cannot be mages, but receive a 25% bonus to Magic Defense.
0002D07F: Was there something you needed?
0002D083: Party Picker
0002D086: Homecoming
0002D08D: Sister Vaughn would like the remains of the dead in Old Crestwood returned to her so that she can hold a funeral service for them.
0002D08E: Return remains to Sister Vaughn.
0002D093: We never got along. I was young and had silly ideas.
0002D094: We traveled together in the early days of the Blight, but joining was a mistake.
0002D095: We spoke a few times. I seldom left the chantry, and we never became more than casual acquaintances.
0002D097: We were in love. Even in the midst of all the chaos, I was happy. Truly happy.
0002D098: Magister Pavus
0002D0A6: And besides, it's easy. Nobles <i>want</i> a bogeyman, because they need to believe normal people can't get at them.
0002D0AF:
0002D0B2: Corypheus may not be able to travel through it, but what if something else can?
0002D0B3: What if it's something good?
0002D0B4: I trust Morrigan with it.
0002D0B5: It doesn't have to be bad.
0002D0B6: Morrigan's our expert on the eluvian. If you're worried, why don't you ask her?
0002D0B7: Ask Morrigan about it.
0002D0B8: I did.
0002D0B9: Map Control
0002D0BA: Left Trigger - Toggles untextured stand in props
0002D0BB: Map Features
0002D0BC: Left Thumbstick Click - Toggles prop labels
0002D0BD: Right Trigger - Rotates applicable props up into the air
0002D0BF: Light Direction - Press X
0002D0C0: Lighting Control
0002D0C1: The following features allow you to control a variety of lighting scenarios
0002D0C2: Toggle Ecosystem - Press B
0002D0C3: Time Of Day - Press Y
0002D0C7: Yes—Morrigan said as much when I asked her.
0002D0C8: Morrigan claims that if I close my eyes and wish hard enough, a fleet of griffons will appear under my command.
0002D0CC: Well, that's mages all over. So many robes, I bet all of Ferelden lost their curtains.
0002D0CD: Marching the lot of us right up an ancient elf hole? Can't wait to see more... woods.
0002D0CE:
0002D0D1: I have his belongings.
0002D0D4: Should you require anything, I'll be here.
0002D0DC: Perhaps we can talk later?
0002D0DD: That was all.
0002D0DE: There you are.
0002D0DF: I wanted to start over. I'm not sure I have.
0002D0E0: Inquisitor.
0002D0ED: Give me a moment. Then I'm yours.
0002D0EE: I would like that.
0002D0EF: Think you could slip away?
0002D0F0:
0002D115: You may be right.
0002D116: I believe so. Wait for me?
0002D117: <i>(Laughs.)</i> By all means. Give me a moment?
0002D118: I would hope so.
0002D137:
0002D138: No. I'm not asking you to leave.
0002D139: Right. I can't say I'm surprised.
0002D13A: Stay with us.
0002D13B: Excellent. Then let's not belabor it further.
0002D13C:
0002D13D: Fine. I want you to go.
0002D13E: Dorian will leave the Inquisition for good.
0002D13F: Give Corypheus my regards. I'm sure he'll be a handful for you.
0002D140: I want you to leave.
0002D141: Power {CUSTOM0}
0002D14B: Are you satisfied with the Inquisition's forces?
0002D14C: Tell me about our soldiers.
0002D14D: What do you think of our ambassador?
0002D14E: How's working with Josephine?
0002D14F: We have little in common. How she delights in meeting with nobles all day is beyond me.
0002D150: Her spirits have been higher since Valence. Leliana was always driven, but she seems more confident now.
0002D151: Who do you mean?
0002D152: I may not always agree with her methods, but she is more passionate about our cause than anyone.
0002D154: What do you think of Leliana?
0002D156: At times I wonder how far she would go to ensure success. To be fair, she questions my approach to matters as well.
0002D157: How do you like working with Leliana?
0002D19F: Our soldiers are well disciplined and committed to the cause.
0002D1A0: Our numbers are small, but they suit our needs for the time being.
0002D1A3: And?
0002D1A6:
0002D1E7: Villa
0002D1E8: Before coming here, my Keeper suggested I avoid templars. Do they do anything besides hunt mages?
0002D1E9: D-Pad Down - Cycles different global LOD values
0002D1EA: D-Pad Up - Reset LOD behavior to default
0002D1FC: Class Selection
0002D202: Crotch rot. Beats his squire. He's a she. Has a bastard. Extra toes. What a fun, close-marrying crowd.
0002D22F: LOD 1
0002D230: LOD 3
0002D231: LOD - Auto
0002D232: LOD 4
0002D233: LOD 2
0002D234: LOD 0
0002D271: {i}The diary of one of the villa's former owners. The current occupants tossed it roughly aside:{/i}

All this fuss over Gaspard and Celene. The talk was amusing enough. Now we hear of conflicts between the Imperial Army and the soldiers supporting that usurper. The thought of them coming here is frightful. Mother is right: our most fashionable acquaintances will summer in the city; we should do the same.

Ramond is stubborn, of course. All his little tricks and trinkets are here. I indulge his eccentricities—mostly to annoy Mother—but we cannot have everything sent to Val Royeaux on such short notice. He does insist we keep Artem on; he refuses to do without the man's services. I suppose he views Artem as another piece of his collection. Still, such devotion to a servant!
0002D272: Lady Maurel's Diary
0002D273: {i}A neatly penned note, addressed to the villa's former owner:{/i}

My lord,

Everything is in order for your departure. I've granted leave to all nonessential staff, and arranged transportation for the time you requested. I have taken the liberty of securing the more valuable items in your personal store room.

I trust you will find everything to your satisfaction.

Artem
0002D274: A Servant's Letter
0002D27D: A Letter to Maliphant
0002D27E: Maliphant,

I'm sending men to discuss some changes. It's nothing dire—you'll find the demands perfectly reasonable. We're willing to compensate you for any inconvenience.

I want our relationship to be mutually beneficial. It's been going so well, each of us with our crusades.

C.
0002D2AF:
0002D2B1: Is this it? Just looking at each other and... what? I'm waiting for the <i>party</i> to start.
0002D2B2: Not going anywhere.
0002D2B3: Back soon.
0002D2B5: Any hidden treasures from "friends" of your little network?
0002D2B6: Making any new friends?
0002D2B7: Think I can get you to dance with me later?
0002D2B8: Any tips from your "friends"?
0002D2B9: Save me a dance?
0002D2BA: Thoughts on the suspects?
0002D2BC: I'll be back.
0002D2BD: Any thoughts on who we're investigating?
0002D2BE: How are you fitting in?
0002D2C2: Pfft, me on their precious tiles? That's a good one.
0002D2C3: The empress is pretty. It'd be fun to drink and kill stuff with Gaspard. Briala is frigging funny.
0002D2C5: Before that, then.
0002D2C6: <i>(Laughs.)</i> "Typical." The last time I was in a Circle was right before it fell apart. Nothing was typical.
0002D2D0: I have no more questions.
0002D2D1: I should let you get back to work.
0002D2D3:
0002D2D5: {i}Maliphant kept several journals. This one spans the time Maliphant spent as a sergeant in the Imperial Army:{/i}

I see Laurent's death in my mind all the time. The man who killed her—one of the usurper's soldiers—was familiar. I wouldn't be surprised if I once shared a drink with him. Isn't that how it is now? Brother against brother.

The priests tell me to remember Laurent's life, not her death. So I try to recall years past—the countless times she saved me. The day we first met, when I was a young recruit who almost pissed himself at her barked orders. Because of her, I learned discipline and control. She instilled in me pride in what we did. She taught me how to use a sword. More importantly, she taught me how to keep it sheathed.

She was fearless. Strong. Regal. And she was cut down like a common peasant by someone we may have once known. Will anyone remember her? Will Celene?

{i}Some pages later:{/i}

There is a new soldier in our battalion: Gordian. He's an odd fellow, with an accent I can't place. Like he'd spent time in the Marches. It doesn't matter, in the end. He's been a comfort, listening to me talk about those who died. He also lost friends in Celene's war. And he's tired, like we are. He said a very wise thing: "There is no war without soldiers." The empress can't wage her war if we refuse to fight.

Orlais should belong to Orlesians.

{linebreak}
{blank}
0002D2D6: Maliphant's Journals
0002D33F: A few times. Hawke stood with the mages when the fighting broke out.
0002D340: I was a magister's slave, and when the magister went to Seheron, he brought me along. For company.
0002D341: I had a temper. Bull's nickname for me, "Gatt," comes from gaatlok, the explosive power in Qunari cannons.
0002D342: Besides, they hate to discard a tool that might still have some use left in it. That's why I have a job.
0002D343: The Ben-Hassrath usually pick elves or humans to work outside of Qunandar. We're a little harder to spot.
0002D344: The Qunari were always ready to listen, to teach. They cared for me as much as one of their own.
0002D345: He never told me about this.
0002D346: The Ben-Hassrath trust him enough to accept how he joined the Inquisition, even if they don't like it.
0002D347: What do you think? I had just watched a giant, horned warrior kill the magister who hurt me.
0002D348: Why not?
0002D34A: But I suppose it would make for an interesting report to hear the Inquisitor's opinion of the Qun.
0002D34B: To be honest, I don't really understand enough of the Qun to judge it.
0002D34C: I'd like to discuss the Qun.
0002D34D: Tell them that the Inquisitor thinks the Qun is loathsome and disgusting.
0002D34E: Other parts, I've struggled with myself.
0002D34F: And then you joined the Qun?
0002D350: You must really want our ships, then.
0002D351: I've never heard this story.
0002D352: I think the Qun's philosophy is fascinating. We could learn a lot from the Qunari.
0002D353: He kept the streets clean in Seheron longer than anyone before him, or after. He fought until it nearly killed him.
0002D354: We'll move shortly.
0002D356: How will an alliance help me?
0002D357: Just waiting on you and Hissrad—or "Iron Bull," I guess.
0002D358: Is Bull in trouble?
0002D359: I've struggled with it myself.
0002D35A: You'd get more use out of our ships, I imagine... and the agents we've got spread across Thedas.
0002D35B: I think you have to be raised under the Qun for it to ever make sense.
0002D35C: I'll let you know when we're ready.
0002D35D: How did an elf end up working for the Qunari out here?
0002D35E: I admire the Qun.
0002D35F: I understand your viewpoint, for what it's worth. Out in this world, the Qun sounds terrible.
0002D360: You knew Iron Bull back when he fought in Seheron?
0002D361: I've worked in Orlais and Nevarra, but only for a few years now.
0002D362: I doubt you want Qunari troops stomping around your stronghold, and you're too far away for supplies to be useful.
0002D363: I like the simplicity. I like knowing my place and knowing that it's the right place.
0002D364: The people who join as adults either end up unhappy or, well... For many, it's just a kinder form of slavery.
0002D365: It's alien to me.
0002D366: It sounds like following the Qun hasn't always been easy.
0002D367: As a way of life, the simplicity, the fairness of it, is something I cherish. The lack of identity, though...
0002D368: And if I leave, the parts of the Qun that I don't like are never going to change.
0002D369: It's a very different way of life. It's... fair, at least. That's not something you can say out in this world very often.
0002D36A: No one's actually detailed how an alliance with the Qunari will help the Inquisition.
0002D36B: How did you end up here?
0002D36C: You had trouble with the Qun?
0002D36D: Iron Bull and his men attacked my master's ship and killed him, as well as his soldiers. Bull set me free.
0002D36E: I'm a spy, Inquisitor, not a teacher. I'm not interested in converting anyone or debating the philosophy.
0002D36F: Do you have a minute to talk about the Qun?
0002D370: I await your pleasure, Inquisitor.
0002D371: Is Bull going to get in trouble for passing those reports on?
0002D372: One of the few things he hasn't shared with you, I gather.
0002D373: You knew Iron Bull?
0002D374: Sure, Bull. Share the secret Ben-Hassrath reports, but keep that bit where you saved the elf boy to yourself.
0002D376: The Ben-Hassrath aren't pleased with how forthcoming Bull has been... but he was one of their best agents.
0002D377: Let me know when you're ready.
0002D378: The answer to that is above my rank... but the Qunari don't really bargain. They don't know how.
0002D379: I was so angry when I was first freed. I wanted revenge. I wanted to find my family, still enslaved in Minrathous.
0002D37A: I detest the Qun.
0002D37B: Yes. He led the group that freed me.
0002D37D: We know a lot more than what Bull sees in those reports he's been forwarding to your spymaster.
0002D37E: I'll be waiting here.
0002D37F: And you decided to start following the Qun after that?
0002D380: That's too bad. Watching you lose made me want to play cards more often.
0002D382: I liked watching you lose.
0002D383: Because it was either an act of kindness or a trap. I was hoping you knew which.
0002D384: Why are you telling me this?
0002D385: I do not need help embarrassing myself in front of you.
0002D386: You were blushing. It was adorable.
0002D387: Maker's breath.
0002D388: Blackwall's presence is helpful. Knowing there's one Warden immune to corruption has given people hope.
0002D389: To see how far they've fallen... it's disheartening.
0002D38A: <i>(Laughs.)</i>
0002D394: Because it's good to unwind and spend time with your friends?
0002D395: It's good to have fun.
0002D396: I suppose that's true.
0002D39C: If we are together, it hardly matters.
0002D3AB: Face Customization
0002D3AC: Elves-elves-elves, but it's really a pissing match with an old lover. Don't know the rest, but that explains a lot.
0002D3B1: You mean, do any of the servants ferrying tarts between these windy tits hate them enough to give up a stash or two?
0002D3BE: Kirkwall would be in ruins if not for him.
0002D3BF: Kirkwall would be in ruins if not for her.
0002D3C1: There was fighting in the streets. Abominations began killing both sides. It was a nightmare.
0002D3D7: Full character generation flow
0002D3D8: He'll be dead before he knows it.
0002D3D9: Qunari don't have mothers, remember?
0002D3DA: Get in close and take their enchanter down before he takes over the battlefield.
0002D3DB: Remember, you're gonna want a volley to start, but don't get suckered into fighting at range. They've got mages.
0002D3DC: Yes, I know. Thanks, Mother.
0002D3DD: Understood, chief.
0002D3DE: I'm not a mage!
0002D3DF: Once they're down, send up your signal. That'll let the dreadnought know it's safe to come in.
0002D3E0: Just... pay attention, all right? The Vints want this red lyrium shipment bad.
0002D3E1: We'll be fine, chief.
0002D3E2: It's all right. We've got a mage of our own.
0002D3E3: Ready whenever you are, boss.
0002D3E4: All right, Chargers! Horns up!
0002D3EA: Horns up!
0002D3F1: Chargers, double-time! Let's move!
0002D3F2: I'm ready to head out, Bull.
0002D3F3: Right.
0002D3F4: Chargers! Hit 'em hard and hit 'em fast! When this is over, drinks are on me!
0002D3F5: You got it, chief!
0002D400: I'm not saying yes, but... wait, yes I am. There's some good stuff hidden around. Keep an eye out.
0002D401: You know the answer. It's yes, and there's more. Keep it up.
0002D411: You've cleared them out. That'll be good for some smirks, yeah?
0002D412:
0002D419: What were red templars doing here?
0002D41D:
0002D41E: Red lyrium.
0002D41F: They must have been smuggling it for the templars.
0002D420: They must have been smuggling it for the templars.
0002D423: This place has seen better days.
0002D424:
0002D42B: Besides, I don't... that's not me, yeah? Couldn't be me.
0002D42E: As well as you are. A shame, we agree on so much. I hate them, and they hate themselves.
0002D42F: So many feathers. Just think of all the bare-arsed birds flopping around.
0002D430: I mean, they have to, right? Why else would they wear so much... everything? Got to cover up how rubbish they are.
0002D431: <i>(Laughs.)</i> Not likely. I'm watching them watch you.
0002D432: Not as many as you. You can really play their game. I could do without.
0002D433: They're all glances and titters, not sure if they're allowed to like you yet. Pathetic.
0002D438: Background
0002D441:
0002D442: That seems to be the last of them.
0002D444: I'm guessing that was the man in charge.
0002D445:
0002D449: Stand In Props Present
0002D44A: These untextured placeholders can be toggled with the Left Trigger
0002D459: The user regains 28 health every 2 seconds for 60 seconds.
0002D461: There are fragments of a runed key scattered throughout Villa Maurel. If the fragments are reassembled, the key may unlock something of value.
0002D462: Safe Keeping
0002D463: Find a way to reassemble the runed key.
0002D464: Find a use for the runed key.
0002D465: Key fragments
0002D487: An Official Appraisal
0002D488: {i}A note addressed to the Villa's former owner lies next to an unusual device:{/i}

Lord Maurel,

I posed a few questions to my contacts in the White Spire. Discreetly, of course, lest they want the piece for themselves. From what I can gather, the device—rustically dubbed a lyrium éperlan—is meant to restore broken runes; they are not widely used. Some suggest that if the rune were affixed to an object, the device could restore the item itself, although I was unable to confirm the truth of this.

This is purely academic, as it requires a mage to function. It is nevertheless a rare piece, prized among the collectors of curiosities. I trust you are pleased with the purchase.

Sincerely,
Émile Fabré
Collector & Purveyor of Unique Ephemarae
0002D492: Lyrium Éperlan
0002D493: Place Fragments
0002D539: What's on your mind?
0002D53A: Oh, good. I've kept and not kept you waiting.
0002D53B: Were you waiting for me?
0002D53C: Yes. I mean, no.
0002D53D: Which is it?
0002D53E: There's something I wanted to ask you.
0002D53F: I can come back.
0002D540: I can come back later, if you'd prefer.
0002D541: No. Please stay.
0002D542: That's not helpful.
0002D543: We have some dealings in Ferelden. I was hoping you might accompany me. When you can spare the time, of course.
0002D544: <i>(Sighs.)</i> Let me start over.
0002D545: By all means.
0002D54C: What? No. I would rather explain there. If you wish to go.
0002D54E: Is something wrong?
0002D569: Usually. Sometimes... well, never mind that.
0002D570: She said I was unreasonable, then offered to explain how the eluvian works using words with less than four syllables.
0002D571: Ah.
0002D572: Oh?
0002D576: Move Forward
0002D57E: Lyrium Chamber Key
0002D58E: Camps established
0002D58F: Establish camps to hold Crestwood and support Inquisition activity in the region.
0002D590: Holding Crestwood
0002D596: You mark a target with an attacking spirit, inflicting ongoing damage. If the target dies while marked, the spirit mimics the victim's body briefly to fight on your behalf.


0002D59B: The mages are ready to approach the Breach. I pray this will be enough to close it.
0002D59D: I know you're worried about having the mages here. Give them a chance to prove themselves.
0002D59E: Would you be more confident if I'd brought back templars instead?
0002D5A5: The templars are making final preparations. After what happened with the Lord Seeker, they're eager to prove themselves.
0002D5A6: Fiona has sent her best mages. This has to work.
0002D5A7: Give the mages a chance.
0002D5A8: Disappointed with our allies?
0002D5A9: You weren't happy with how I brought in the mages. Do you have a problem with me as well?
0002D5AA: Do you and I have a problem?
0002D5AB: <i>(Sighs.)</i> I have no intention of endangering your alliance, but I <i>must</i> ensure the safety of those here.
0002D5AC: Of course not.
0002D5AD: That concern extends to the mages. They are putting themselves at risk for the Inquisition, as are you.
0002D5AF: They will. This has to work.
0002D5B0: After what I went through to get them, they'd better be.
0002D5B1: The templars aren't responsible for what happened at Therinfal. They have every right to be here.
0002D5B2: This has to work.
0002D5B3: Of course. In the meantime, I will oversee our forces should anything go wrong.
0002D5B4: What do you mean?
0002D5B5: All we have are theories. I believe our plan can work, but no one knows for certain what will happen.
0002D5B6: It wasn't their fault.
0002D5B7: It will be.
0002D5B8: I should hope so.
0002D5B9: We need to take precautions.
0002D5BC: But if there were nothing here for people to talk about, I would regret it more.
0002D5BD: What happened at Therinfal was appalling. To have a demon manipulate your mind...
0002D5BE: I do not question those joining us, only those who betrayed them first.
0002D5BF: It takes a strong person to walk away from that. It's good to see you... well.
0002D5C1: Ouch.
0002D5C2:
0002D5C3: Suppose we'll do the heavy lifting, then. Just like old times.
0002D5C4:
0002D5C5: Be careful. My agents said to expect opposition ahead of the main camp.
0002D5C6:
0002D5C8: We've all done this a few times, Gatt.
0002D5C9:
0002D5CA: You've been living outside the Qun for years now, <i>Iron Bull</i>.
0002D5CB: Just wanted to make sure your reflexes hadn't gotten as soft as the rest of you.
0002D5CC: Lower and farther from the smugglers' ship? It's much less likely to be heavily defended.
0002D5CD: I don't see any tattoos, but you're carrying a staff. Are you from a Chantry Circle?
0002D5CE:
0002D5CF:
0002D5D1: You think?
0002D5D2:
0002D5D3: You gave your Chargers the easier target.
0002D5D5:
0002D5D6: No. And I would prefer not to discuss it.
0002D5DF: I knew parts of the Order were corrupt, but red lyrium? What were they thinking?
0002D5E1: Templar veterans found
0002D5E3: You were on opposing sides.
0002D5E7: At first. In the end, Hawke's stand against Knight-Commander Meredith saved us all.
0002D5E8: Villager
0002D5EA:
0002D5F1:
0002D645: If you had not gone to Therinfal, there would have been no one left to save.
0002D647: I'd be less worried about the thin Veil resulting in mass possession.
0002D648: I'm not questioning their ability or their intentions, but we cannot ignore the risks.
0002D64F: Any precautions taken will be to ensure the safety of our people and the mages themselves. Nothing more.
0002D650: The mages submitted to our authority. Their safety—and our followers'—is my responsibility. I take it seriously.
0002D651: Any precautions taken are meant to aid you, nothing more. I hope you will accept them as such.
0002D652: I will not endanger the alliance you've created. We need their help.
0002D65B: Do templars and mages never speak to each other?
0002D65C: We would spend all day with templars, and yet they rarely spoke to us.
0002D65D:
0002D65E: Do you not speak to the mages?
0002D661: I could think of no better calling than to protect those in need. I used to beg the templars at our local chantry to teach me.
0002D662: Why did you become a templar?
0002D663: Why did you join the Order?
0002D666: Watching a candle burn down while reciting the Chant of Transfigurations wasn't the most exciting task.
0002D668: You were a model student.
0002D669: Maker's breath—can we speak of something else?
0002D66E: Watch your feet!
0002D66F:
0002D670:
0002D67A:
0002D67B: Kill the rogue!
0002D67C: Draw them out!
0002D67D: Enemies!
0002D681: Watch your step!
0002D682: <i>(Yells.)</i>
0002D684: The warrior!
0002D687: Ready yourselves!
0002D688:
0002D68B: It's a trap!
0002D68D: Watch out!
0002D68E:
0002D68F: It's trapped!
0002D691:
0002D694:
0002D696: Blast!
0002D698: Hit the flank!
0002D69B: Silence them!
0002D69F: You bastard!
0002D6A0:
0002D6A2:
0002D6A5: No!
0002D6A6:
0002D6A9: Curse you!
0002D6AE: You'll bleed for that!
0002D6B1: Force them out!
0002D6B2: Damn it all!
0002D6B4: Sordas!
0002D6BA:
0002D6BB: They're routed!
0002D6BC:
0002D6BD: Look at them run!
0002D6BE:
0002D6BF: You cannot flee the new god!
0002D6C0: Face your death!
0002D6C1: Stand and fight!
0002D6C2:
0002D6C3: Come here, coward!
0002D6C4: Over here, worm!
0002D6C5:
0002D6C6: Afraid to face me?
0002D6C7: Get back here and fight!
0002D6C8: Run! We'll find you!
0002D6C9:
0002D712: Vivienne's views on templars are... surprisingly traditional.
0002D716: I should get to know you better. We're working together, after all.
0002D76A: No. I may have chosen to leave that life, but I respect those who remain.
0002D76B:
0002D76C: You nearly gave up lyrium, your powers—all of it. Do you no longer think templars necessary?
0002D76E: Are you against templars now?
0002D772: Custom
0002D775: Coward! Filthy coward!
0002D776: Come back here!
0002D779: Watch the dogs run!
0002D77A: There's nowhere to hide!
0002D77B: They've broken ranks!
0002D77C: They retreat!
0002D77D: Watch the fools run!
0002D77E: Hail to the new god!
0002D7C0: How did it end?
0002D7C1: Relations between mages and templars fell apart, an apostate blew up the Chantry, and the knight-commander went mad.
0002D7C2: She threatened to kill Kirkwall's Champion, turned on her own men. I'm not sure how far she would have gone. Too far.
0002D7C3: What happened then?
0002D7C4: I stood with the Champion against her. In the end. But I should have seen through Meredith sooner.
0002D7C5: The templars should have restored order, but red lyrium had driven Knight-Commander Meredith mad.
0002D7C6: So you opposed her?
0002D7CA: What did you do before that?
0002D7CB: It took me a long time to accept the Qun, to get past justice, to <i>purpose</i>. Some days are still difficult.
0002D7CC: And before that?
0002D7CD: When I was old enough, I fought Tevinter forces in Seheron. I was too angry to do much else.
0002D7CE: I thought about leaving when the Qun didn't tell me what I wanted to hear. But I didn't.
0002D7CF:
0002D7D3: You joined the Qun.
0002D7D4: The Circles protected us.
0002D7D5: And do you intend to teach me?
0002D7D6: After they rescued me from slavery.
0002D7D7: Not for bloody long.
0002D7D8: Cole, knock it off. People who follow the Qun get nervous around demons, remember?
0002D7D9: And put you into something worse.
0002D7DA: No. You serve the Inquisition, and the Ben-Hassrath wish an alliance. For now, that is enough.
0002D7DB: Solas, not the time.
0002D7DC: Nope. Not interested in how <i>you</i> want to treat <i>me</i>.
0002D7DD: You know nothing of fear.
0002D7DE:
0002D7DF: It's the lack of fashion that really strikes fear into my heart.
0002D7E0: He's all right.
0002D7E1: Perhaps another time, then.
0002D7E2: You're not Dalish. Were you confined to an alienage as a child?
0002D7E3: Because the Inquisitor has bound you?
0002D7E4: You must wish you were back in Tevinter, mage. No soldiers to guard you here, no slaves to wait on you.
0002D7E5:
0002D7E6:
0002D7E7: You sound almost reasonable.
0002D7E8: Quite the reverse. Mages are dangerous, and their power makes them feared.
0002D7E9: Iron Bull's reports say you're a demon.
0002D7EA: A slave may always struggle for freedom. But you among the Qun have been taught not to think.
0002D7EB: Stop. Just... stop.
0002D7EC: I'm trying not to be. Sometimes it's hard. I want to kill a lot of people, but I don't.
0002D7ED: Heart hammering, brush of breath at the base of my back. He licks his thumb before turning the page.
0002D7EE: He never finished. You don't have a demon inside you. You don't have to wonder anymore.
0002D7EF: Because it's not right.
0002D7F0: Now that the Circles have fallen, it must please you to wield your power so freely, mage.
0002D7F1: Bull, how can you work with a demon?
0002D7F2: You may be interested to know that Qunandar treats our kind far better than Ferelden or Orlais.
0002D7F3: Have I done something to offend you?
0002D7F7: You haven't seen Ferelden in ten years. Are you glad to be back?
0002D7F9: That's all I wanted to know.
0002D7FA: Traveling to Haven was the first I'd returned in almost ten years.
0002D7FC: That was all.
0002D7FE: I was not sorry to leave at the time. I did not expect to return.
0002D801: The Circle had troubles of its own. I... remained there during the Blight.
0002D802: What happened at the Circle Tower?
0002D803: What happened at the Circle?
0002D804: Few who survived the Blight have fond memories of that time. I would prefer not to speak of it.
0002D80D:
0002D80E: What's our next move?
0002D80F: Oh, I don't sell them so much as I grow them—all for the halls of the Winter Palace.
0002D810:
0002D812: No, thanks.
0002D813:
0002D814: By the Maker, it's the Inquisitor himself!
0002D815: Of course. Au revoir, Your Worship.
0002D816: Oh! No simple wildflowers for you, then.
0002D817: For... a lady friend.
0002D818: But I don't think they'd begrudge a few flowers for the Herald of Andraste. It can be our little secret.
0002D819:
0002D81A: Lovely day, isn't it? So bright and sunny.
0002D81B: <i>[Get flowers for Cassandra.]</i>
0002D81C: Empress Celene does so love the pink daisies. They're quite difficult to cultivate.
0002D81D: I was looking for some flowers, in fact.
0002D81E: You're always a welcome sight, Inquisitor.
0002D81F: You sell flowers, I take it?
0002D820: I have just the thing. I'll send them to Skyhold, in fact—rare beauties your lady will adore!
0002D821: I once received an honor from Empress Celene herself. Alas, the poor dear.
0002D822: You sell flowers?
0002D823: Would you care for a bouquet of flowers, Your Worship? The roses have been exceptional this season.
0002D824: Strange how the flowers still grow even with that thing in the sky.
0002D825: Sorry, I'm a bit busy at the moment.
0002D826: Indeed? For what occasion, if I may ask?
0002D827: I'd go home if I just had any of my stock. What a mess.
0002D828: Dwarves sell books?
0002D829: If there <i>is</i> a next time. Might have to take up... fishing, I don't know.
0002D82A: Everything on the surface smells so... wet.
0002D82B:
0002D82C: It took all my coin for bribes just to find out the damned templars ambushed my wagon before it got here.
0002D82D: Blasted surfacers. No mages, no wagon, no way home.
0002D82E:
0002D82F: Sod it. I can't see a thing with that bright thing up in the sky.
0002D830: Some other time.
0002D831:
0002D832: Ah. You must be the surfacer they call the Inquisitor. That right?
0002D833: Sure. Mages love that stuff. Fat lot of good it does me now.
0002D834: Figures that these mages would all run off just as I get here.
0002D835: What happened to your books?
0002D836: Thought I'd come here and try my luck selling books and scholarly crap to all the mages crowded hereabouts.
0002D837:
0002D838: You must be the Inquisitor. 'Bout time these surfacers wised up and put a dwarf in charge.
0002D839: Thought I was bringing supplies to the robes. So it's out there, but who knows where?
0002D83A: Wish I could sell you some books. Wish I could sell <i>anyone</i> some books, sod it all.
0002D83B: Surfacers happened!
0002D83C: Not that these robes have two coppers to rub together. Should've thought of that.
0002D83D: I'll never get over that sky. <i>(Shudders.)</i>
0002D83E: Normally, yes. No need to look at me so funny.
0002D83F: What am I supposed to do now? I can't even afford a fishing boat.
0002D840: Naturally they've all up and vanished like a fart in a cavern.
0002D841: You're... a bookseller?
0002D842: Any... books of poetry in your wagon?
0002D843: So what happened, exactly?
0002D844:
0002D845: Maybe next time, then.
0002D846: This will end your romance with Dorian.
0002D847: This will begin a romance with Dorian.
0002D848:
0002D89B: Why did the templars leave?
0002D89C: Why would templars break away from the Chantry?
0002D89D: The Order believes the Chantry no longer supports their efforts. Not to the extent they should.
0002D8A3:
0002D8A4: I need a moment. Could we speak another time?
0002D8A5:
0002D8A6: Some do. But templars are supposed to maintain a certain distance from their charges.
0002D8A7: If a mage is possessed or uses blood magic, you must act quickly, without hesitation. Your judgment cannot be clouded.
0002D8A8: Of course, ignoring one another does nothing to foster understanding.
0002D8AF: Now—between the Divine's murder and the Breach—I've arrived to find nothing but chaos.
0002D8B1: It felt like I was abandoning my home. I never thought I'd feel that way again.
0002D8B2: But leaving Haven was more difficult than I would have imagined—not just because Corypheus forced it upon us.
0002D8B3: What would you like to know?
0002D8B4: There's something I wanted to ask you.
0002D8C2: White Claw Raiders have made off with Frederic's supplies. Search areas where White Claw Raiders are active to recover the supplies.
0002D8C3: Frederic's Livelihood
0002D8CD:
0002D8CE: I have the supplies you were waiting for right here.
0002D8CF: But... oh, some of our equipment is still missing.
0002D8D0: Tell me of this place.
0002D8D1: Tell me about yourself.
0002D8D2:
0002D8D3: Visitors? Thank the Maker! It's been so long since I've spoken to anyone! Have you come to observe the wildlife, too?
0002D8D4: Oh they are fascinating and little-understood creatures, thought extinct for centuries. Now they seem to be making a comeback.
0002D8D5: I am Frederic of Serault, foremost researcher of draconology in Orlais. I came here with an expedition from the university.
0002D8D6: I think I found your supplies. A dead man out in the desert had these on him.
0002D8D7: We'll have to speak some other time.
0002D8D8: I am a professor at the University of Orlais.
0002D8D9: Now that I have my recipes back, I'll be able to concoct a bait the high dragon cannot resist!
0002D8DA: But the others are all missing, and our work has been halted! White Claw Raiders have made off with much of our supplies.
0002D8DB: You study dragons? I'd be interested in hearing more about that.
0002D8DC: Who are you? What are you doing out here?
0002D8DD: Dead? Blessed Andraste! What about Marcus or Jeannette? This is terrible news...
0002D8DE: Tell me about yourself.
0002D8DF:
0002D8E0: I must go.
0002D8E1: The Western Approach is a remarkable place, as you are no doubt aware.
0002D8E2: You're a scholar. What can you tell me about this region?
0002D8E3: Tell me more about dragons.
0002D8E4: I found your supplies.
0002D8E5: Return whenever you like. I'm always glad of the company of a fellow scholar.
0002D914: <i>(Chuckles.)</i>
0002D915: Don't let them warn the others!
0002D916: Get ready. We're close.
0002D917: Vints up ahead!
0002D918: They're my men. I've been with some of them for years.
0002D919: Worried?
0002D91A: Can you make out any of your mercenaries down there?
0002D91B:
0002D91C: Not from here. Probably a better view once we take the Vints' camp.
0002D968: I will see you reach the temple before Corypheus.
0002D969: Corypheus's grasp is not inescapable.
0002D9BF: We've received a number of recruits eager to pledge themselves to our cause.
0002D9C0: Revival
0002DA1E: A habit often mistaken for coldness, I'm sure. But we are expected to keep a certain distance from our charges.
0002DA1F: Blizzard
0002DA20:
0002DA80: I admit, my mind sometimes wandered.
0002DA84: I was thirteen when I left home.
0002DA85: At first they merely humored me, but I must have shown promise. Or at least a willingness to learn.
0002DA86: The knight-captain spoke to my parents on my behalf. They agreed to send me for training.
0002DA87: Thirteen—that's still so young.
0002DA88: That's not very old.
0002DA8B: What changed?
0002DA8C: But the templars have served the Chantry for ages.
0002DA8D: And in that time, they have come to take the Order's services for granted.
0002DA8E: Templars risk their lives against blood magic, demons, abominations—to feel as if those efforts are dismissed...
0002DA8F:
0002DA90:
0002DA91:
0002DA92:
0002DA93:
0002DA96: I may disagree with the Order's actions—that I'm here is proof of that—but I sympathize with their frustrations.
0002DAB6: I'm sorry. That was... <i>(Sighs.)</i>
0002DAB7: I don't know. Maybe. If you're not serious...
0002DAB8: Well, stop. There's no need.
0002DAB9: Maybe. Is this a fling?
0002DABB: I am.
0002DABC: I wasn't expecting to find that here. Or you.
0002DABD: You've mentioned siblings. With everything that's happening... do you know if they're all right?
0002DABE: Is your family all right?
0002DAC4: Some templars have joined us instead of following the Order. They've proven invaluable in training new recruits.
0002DAC5: They have more than proven themselves. I am proud to serve as their commander.
0002DAC6: But I enjoy working with her.
0002DAC7: Also, my messengers are less frightened of her. Not that they ever admitted to any fear.
0002DAC8: Do you think templars should cease to exist?
0002DAC9: Not that I want mages moving through our base completely unchecked.
0002DACB: I've received word from my eldest sister. She was always good at tracking me down.
0002DACD: Your sister "tracked you down"? She didn't know where you were?
0002DACF: South Reach has experienced the same chaos as everywhere else—my family is fine. Pray they remain so.
0002DAD0: It's not the first time. I may have neglected to tell her when I was transferred to Kirkwall.
0002DAD1: For all her reprimands, it was a relief to hear from someone who knew me before the Blight.
0002DAD3: "Tracking you down"?
0002DAEA: After the Fereldan Circle, I thought all mages were like the ones there.
0002DAEB: This door is locked.
0002DB07: I recommend caution, that's all.
0002DB10: You said I'd have to do some favors in Val Royeaux if we want to make the Du Paraquettes lords.
0002DB11: We need safeguards in place to protect people—including mages—from possession, at the least.
0002DB12: The Countess Dionne is our first step. Her lover, a mage from the White Spire, is missing.
0002DB13: What's the next favor we need to get these Du Paraquettes a lordship?
0002DB14: Bring her news of him, and she'll be very amenable to sponsoring the Du Paraquettes as lords.
0002DB15: We need a judge of the royal court to procure documents acknowledging them as nobility again.
0002DB16: We must persuade Minister Bellise to ratify the papers. She's in charge of these matters of rank.
0002DB1F: Head 1
0002DB20: Head 2
0002DB21: Head 3
0002DB22: Head 4
0002DB23: Head 5
0002DB38: Perhaps opportunities to work outside the Circle? A mixed military service, or healers' clinics with templar support.
0002DB3A: What would you suggest?
0002DB3B: Magic ungoverned could tear the world apart. It's doing so now. Templars are trained and able to confront such dangers.
0002DB3C: Do you think that could work? Would people accept it?
0002DB3D: Knight-Commander Meredith's methods were harsh, but they kept people safe.
0002DB3E: Some call the Circle a prison—that can only breed resentment.
0002DB3F: The Circles can still work.
0002DB45: I like the sound of that.
0002DB46: Would your idea work?
0002DB48: That's not—no, I don't believe that.
0002DB49: That's not a bad idea.
0002DB4A: The Circles may have faltered, but they were not without merit. That system should be restored, not abandoned.
0002DB4B:
0002DB76: Judge Auld is willing to do so, if you'll join him for a hunt. <i>Sighs.</i> He said it would be "wonderful fun."
0002DB77: I couldn't persuade him to come to us. I'm afraid you must indulge his love of sport.
0002DB78: The minister will be at a small fete thrown by the Marquis Wiscotte. I'll get you an invitation.
0002DB7A: Leliana's agents put them in contact with the House of Repose. They will annul the contract on my life.
0002DB7B: Leliana wished to speak with you, Inquisitor. It seemed rather urgent.
0002DB7C: I must return to Val Royeaux to see that everything is in order. Please join me when you can.
0002DB7D: Inquisitor! We've done it. The Du Paraquettes are lords once again.
0002DB90: You've said Meredith was unstable.
0002DB91: Meredith was wrong.
0002DB93: People died for that.
0002DB94: I hope you find the Inquisition's leadership more agreeable.
0002DB95: She was my knight-commander. I had no reason to distrust her. She wasn't wrong about the blood mages in Kirkwall.
0002DB96: Your fear of mages blinded you. Lives were lost for that.
0002DB97: It wasn't your fault.
0002DB98: You can't control everything. You stood up to her in the end.
0002DB99: I hope I'm a better leader.
0002DB9A: I believed she was serving the city. I never <i>thought</i> to question her. Not until it was too late.
0002DB9B: Meredith encouraged my anger towards the mages. But there was only so far I would go, and she knew that too.
0002DB9C: I was her second in command, but she kept decisions from me—those I would question.
0002DB9D: Hawke's Grey Warden ally should be inside that cave.
0002DB9E: The Warden and Hawke should be inside that cave.
0002DB9F: Hawke's contact with the Wardens should be in that cave.
0002DBA0: That the cave where Hawke's Warden friend is squatting?
0002DBA1: Hawke's Warden pal should be inside that cave.
0002DBA2: Hawke and the Warden should be inside.
0002DBA3: Hawke and the Grey Warden should be inside that cave.
0002DBA4: Hawke's Warden friend should be inside that cave.
0002DBA5: Shall we see if Hawke and this Warden ally are waiting inside the cave?
0002DBCF: A truth that haunts me.
0002DBD0: If I hadn't, would I be like her now? I <i>wanted</i> mages locked away as much as she did.
0002DBDD: The Inquisition is my chance to atone. I will not see it fail.
0002DBE7: Remember last time we ended up in the Fade, Hawke?
0002DBF6: Research supplies recovered
0002DBFD: It is not yet enough. The Inquisition is my chance to atone. I will see it through.
0002DC03: Mages can take care of themselves. We don't need templars.
0002DC04: We don't need templars at all.
0002DC06: Mages would be watched, but could pursue interests outside the Circle—neither freedom nor prison. I don't know.
0002DC07: When faced with the Breach, you chose to trust them. Those threatened by the Venatori appreciate our templar recruits.
0002DC08: The Circle may bring peace for a time, if only because people crave stability. But how long would it last?
0002DC09: I'm not sure it's the answer, but something needs to change.
0002DC0A: Did you think you mattered, Hawke? Did you think anything you ever did mattered?
0002DC0B: Once again, Hawke is in danger because of you, Varric. You found the red lyrium. You brought Hawke here...
0002DC0C:
0002DC0D: What's the answer, then?
0002DC0E: Altar
0002DC10: You will help me reclaim the equipment, will you not? You will champion the advancement of science!
0002DC12: Some atrocities haunt me still. But to lose what good I can recall... I nearly lost my mind once. It is no gift.
0002DC25: Templars could remain vigilant, but it would feel less confined.
0002DC26: And there must be a safer way for templars to leave.
0002DC27: Research Supplies
0002DC28: Notes and instruments that appear to aid the study of dragons.
0002DC3A: Great, Hawke. Why not just dare the Old Gods to try and stop you?
0002DC3B:
0002DC3D: Tell that to the parents of a child who falls prey to possession.
0002DC4C: Where's Hawke?
0002DC5C: Hawke saved a lot of lives on the battlements, Inquisitor.
0002DC63:
0002DC64: Evidently the beard does not bother you as much as I feared.
0002DC65: If you keep on like this, I might get used to it.
0002DC77: The Circle had a library. I'm fairly well read.
0002DC78: Right.
0002DC79: I'm not unreasonable...
0002DC8D: Bowstring
0002DC8F: Cradle of Sulevin
0002DC90: Sanctuary of the Dead
0002DC91: Starlight Chambers
0002DC92: Hallowed Passageway
0002DC93: I have most of what I need, but I still need to gather quillback intestines and a phoenix's tail feather.
0002DC95: Quillback Intestine
0002DC96: Slimy, pungent ropes of intestine from a quillback.
0002DCDF: Phoenix Tail Feather
0002DCF0: The undamaged tail feather of an adult phoenix.
0002DCF1:
0002DCF2: Return Frederic's supplies.
0002DCF3: Find a phoenix tail feather.
0002DCF4: Gather quillback intestines.
0002DCF5: How to Lure a Dragon
0002DCF6: Deliver the lure ingredients to Frederic.
0002DCF7: Frederic wants to concoct dragon bait. He has almost everything he needs, save for two rather specific ingredients.
0002DCF8: Anton,

If anyone alive can answer your questions about the social habits of the Greater Vimmark Wyvern, it is Frederic of Serault, Professor of Draconology at the University of Orlais. I have met him a few times, and he is exceedingly knowledgeable about his field of study, although less knowledgeable about his current state of dress, the day of the week, and the location of his quill and ink. But nonetheless, quite brilliant.

Cordially,
Magister Zaldereon Antonidas
0002DCF9: Professor Frederic of Serault
0002DCFA: Accept Changes
0002DD56: Bow Strings Removed: {CUSTOM0}
0002DD99: No creature research items to remove.
0002DDC3: Capture the keep.
0002DDC4: Venatori have occupied an isolated keep in the Western Approach, a key outpost on the treacherous trip to Adamant. It would be of great benefit to the Inquisition to capture it and drive the Venatori from the area.
0002DDC5: Assault on Griffon Wing Keep
0002DDC7: Hunting Patterns
0002DDC9: High dragon hunting patterns are largely undocumented. Frederic is interested in the location of any dead gurn showing signs that it was killed by a dragon.
0002DDCC: You're the Inquisitor. You didn't ask for the job, but you've taken on the responsibility.
0002DDCD: I mean, I used to. Long as we're doing this, you've got my complete attention.
0002DDCE: You need a place where you can be safe, knowing someone else is in charge for a bit.
0002DDD2: You've got thousands of lives riding on your decisions. You bear that weight all day.
0002DDD3: They need someone who makes them feel special, lets 'em cut loose with no repercussions.
0002DDD4: The serving girls spend most of their day following orders and feeling unimportant.
0002DDEE: Dragon signs found
0002DDEF: Return to Frederic with hunting locations.
0002DDF0: The Nevarrans wrote extensively on breeding and nesting behavior, but high dragon hunting patterns have never been studied.
0002DE0B: Back
0002DE0C: Customize
0002DE0D: Select
0002DE0E: Start a romance with Cullen.
0002DE17: Redcliffe Store 2 (rogue armor and weapons: items and schematics)
0002DE18: Haven Store (armors and weapons: items only)
0002DE19: Val Royeaux Store 2 (high-level and rare armor and weapons: items only)
0002DE1A: Val Royeaux Store 4 (high-level schematics: all classes)
0002DE1B: Redcliffe Store 1 (warrior armor and weapons: items and schematics)
0002DE1C: Val Royeaux Store 1 (mage armor and weapons: items and schematics)
0002DE1D: Inquisitor Lavellan.
0002DE1E:
0002DE36: Move Backward
0002DE3A:
0002DE3B: Inquisitor Adaar. The stories claimed you were barely capable of speech.
0002DE3C:
0002DE3D:
0002DE3E:
0002DE3F: You must be Inquisitor Cadash. I've heard stories.
0002DE40: Inquisitor Lavellan. How many of the guests have mistaken you for a kitchen servant?
0002DE42: Inquisitor Trevelyan. Slumming even more than usual, I see.
0002DE43:
0002DEDD: SP Store
0002DF70: Champion of the Blessed Andraste herself!
0002DF83:
0002DF84:
0002DF86: Shepherd and leash of the wayward Order of Templars, purger of the heretics from the ranks of the faithful!
0002DF87: Vanquisher of the rebel mages of Ferelden, crusher of the vile apostates of the Mage Underground!
0002DF8C: There is a legendary elven sword rumored to be found within an overgrown ruin on the edge of the Arbor Wilds.
0002DF8D: Collect the shattered pieces of the sword.
0002DF8E: Ruined Blade
0002DF90: Cradle of Sulevin
0002DF91:
0002DF92: Accompanying the Inquisitor:
0002DF93: Pieces recovered
0002DF94: Most excellent, my friend! I don't suppose you noted the wound pattern? No matter, I'll look into that later...
0002DF95: I've spotted several dragon signs around the Approach.
0002DF96: I've found dragon signs.
0002DF97: Andraste's mercy. From what I can tell, the dragon has been moving east and will be scouring the Wastes next.
0002DF99:
0002DF9A: The way your tits bounce when I pin your arms and take you on the side of the bed...
0002DF9B: Could you be something else?
0002DF9C: They don't. We don't have sex for love.
0002DF9D: How does it work for Qunari?
0002DF9E: Well, technically it's the fuller, but "blood grooves" sounds so much more violent.
0002DF9F: I'm good.
0002DFA0: Inquisitor.
0002DFA1: Then, no matter how far apart life takes you, you're always together.
0002DFA2: What about what <i>you</i> need?
0002DFA3: Maybe some alone time first?
0002DFA4: You had something to show me?
0002DFA5: You're wrong.
0002DFA6: If it doesn't work for you, though, I understand. No hard feelings.
0002DFA7: Hey, I'm good. I am <i>better</i> than good.
0002DFA8: But you must get something out of this, kadan. If you didn't, you wouldn't have hunted down that dragon's tooth.
0002DFA9: The way your thighs tense up when I grab hold of your waist from behind...
0002DFAA: You told me that this is what I needed. What did you mean by that?
0002DFAB: Are we serious?
0002DFAC: You, uh, don't trouble yourself on that front. Ol' Iron Bull is just fine.
0002DFAD: How's our Qunari alliance?
0002DFAE: Here, come on. I'll show you.
0002DFAF: <i>[Give Bull his gift.]</i>
0002DFB0: So if this is a conscious decision for you, could you do something else if I wanted you to?
0002DFB1:
0002DFB2: Good. Figured you'd've kicked me out if you disagreed.
0002DFB3: No. This is who we are. It'd be disrespectful to what you need to treat you any other way.
0002DFB4: So what is this? What are we doing?
0002DFB5: How do Qunari show that they're serious about a relationship?
0002DFB6: That's not what I need at all.
0002DFB7: That's up to you, boss. If you want it light and casual, that's fine with me.
0002DFB8: Who else has needed this?
0002DFB9:
0002DFBA: You said I need this?
0002DFBB: Do you think we could take a little time for ourselves before that last fight?
0002DFBC: But for someone we really care about, there is this old tradition.
0002DFBD: I have something for you.
0002DFBE: I think that's exactly what I need.
0002DFBF:
0002DFC0: What did you want me to come see?
0002DFC1: Hey, I got you, kadan. Your strength, your voice...
0002DFC2: How are we doing with the Ben-Hassrath?
0002DFC3: Absolutely.
0002DFC4: Glad to hear it, kadan.
0002DFC5: Yes?
0002DFC6: You find a dragon's tooth, break it in half, and you each wear a piece.
0002DFC7: Those times you talked about "passing time" with the serving girls... Is this what you do to them?
0002DFC8: What, like now I'm the naive young farm boy and you're the ruthless Inquisitor seducing the truth out of me?
0002DFC9: You're right.
0002DFCA: What about you, though?
0002DFCB: Well, you are the boss.
0002DFCC: I let 'em bounce on top and tell 'em their tits look nice. Everybody wins.
0002DFCD: Really? Well, I think I've got something for you, too. Come on, I'll go first.
0002DFCE:
0002DFCF:
0002DFD0:
0002DFD1: Bring the pieces of the sword to someone who can repair it.
0002DFD3: Inquisitor Adaar. How delightful.
0002DFD4:
0002DFD5:
0002DFD6: Inquisitor Lavellan, is there something I can do for you?
0002DFE3: They've covered the area in traps for Maker-only-knows reasons. Quite a mess.
0002DFEE: Sharper White Claws
0002DFEF: Frederic used the hunting patterns to determine that the high dragon is heading east into White Claw Raider territory. They've covered the area in traps.
0002DFFC: Do you have another volume about Hawke in the works?
0002DFFD:
0002DFFE:
0002DFFF: Why does your book about the Champion say so little about Prince Sebastian Vael?
0002E003: Kill the White Claws.
0002E004: The White Claws won't be happy that their traps were destroyed. Senior raiders will likely investigate, providing an ideal moment to take them out.
0002E009: The raiders are dead.
0002E00A: The raiders are no longer in the way.
0002E010: {string}280824{/string} Poacher Leader
0002E013: Traps destroyed
0002E014: Return to Frederic.
0002E016: One tail feather and one batch of intestines. As requested.
0002E017: I will attempt to lure her out as soon as my background research is complete. Mistakes could be deadly.
0002E018: My friend, you are invaluable! I will certainly note your assistance in my monograph on the high dragon.
0002E019: The ancient Tevinters wrote volumes on the study of dragons. I believe they had a laboratory in this desert.
0002E01A: I have the ingredients.
0002E01B:
0002E02E: Altar of Mythal
0002E031: What's that? An arrow with a message?
0002E05F: Don't forget Leliana had something she wished to speak about, Inquisitor.
0002E061: We don't want a pitched battle in the middle of Val Royeaux.
0002E062: Surely they cannot think such a thing!
0002E063: As you say, my lady.
0002E064: That's their choice, isn't it?
0002E065: It just means I have a larger audience to convince.
0002E066: Why not? They wouldn't be the only ones.
0002E067: Return to Haven. Someone will need to inform them if we are... delayed.
0002E068: Sounds like trouble.
0002E069:
0002E06A: They can certainly try.
0002E06B: Perhaps.
0002E06C: Protect them from the blasphemous Herald of Andraste, I'd say.
0002E06D:
0002E06E: They can try.
0002E06F: You think the Order's returned to the fold, maybe? To deal with us upstarts?
0002E070: We expected this.
0002E071: But I didn't expect the templars to make an appearance.
0002E072: So the potential for trouble has increased twofold.
0002E073: I know Lord Seeker Lucius. I can't imagine him coming to the Chantry's defense, not after all that's occurred.
0002E074: It changes nothing.
0002E075:
0002E076:
0002E077: Protect them from me.
0002E078: The people may just be assuming what the templars will do. I've heard of no concrete plans.
0002E079: We're doing all this to get help with the Breach. Maybe this is our chance to get the templars on our side.
0002E07A:
0002E07B: We knew there would be some kind of reaction.
0002E07C: We could talk to the templars.
0002E07D:
0002E07E: They wish to protect the people? From us?
0002E080: The Ben-Hassrath are taking out any Wardens who don't leave Orlais.
0002E081:
0002E082: We're coordinating with the Orlesian military. A lot easier with that crap at Halamshiral done.
0002E083: If Qunari forces maneuver right, we're hoping to get the Vints fighting the Venatori.
0002E084:
0002E085: This is shaping up to be very helpful for the Inquisition.
0002E086: And with our naval power, we've put a stranglehold on any Venatori movement by sea.
0002E087: I was hoping we could get gaatlok for the siege at Adamant. Imagine Qunari cannons against those walls.
0002E088: Doing fine. Nothing new, as far as I know.
0002E089: It's going well. Red's coordinating information drops.
0002E08A: Ben-Hassrath agents did as much as they could to hamstring the Venatori forces.
0002E08B:
0002E08C: No point in leaving them to get controlled by Corypheus, or whatever he does.
0002E08D: That should buy Orlais some time to get its shit together and push from the south.
0002E08E: The Ben-Hassrath are working with the Wardens to put down any demons in northern Orlais.
0002E08F: They're shaken up, finding out that the crazy bastard can jump bodies, though. Not loving that at all.
0002E090:
0002E091: The Venatori are still considered a cult in Tevinter. Even the Vints think these guys are crazy.
0002E092:
0002E093: Sent us everything they have. They want Corypheus dead, and they want it bad.
0002E094: It's hard, ugly work, but the Wardens are good for it. And the Ben-Hassrath <i>love</i> having people to kill demons for 'em.
0002E095: Didn't stop Corypheus or his army, but it slowed 'em down some.
0002E096: It never came through. Gaatlok's no good if you don't have guys who know how to use it.
0002E097: Look, I've got horns. You only come up to my knee, and you can't dream.
0002E098:
0002E099:
0002E09A: You're not the kind I hate.
0002E09B: Tal-Vashoth turned their back on all that, decided they'd rather live like savages.
0002E09C: Like you, more or less. I took anyone who could take care of themselves and follow orders.
0002E09D: The Qun isn't perfect, but at least there's some sense to it.
0002E09E: Well, good. They aren't the kind of Tal-Vashoth I've got a problem with, then.
0002E09F: That's a good point.
0002E0A0: I hadn't thought of it that way.
0002E0A1: What's your problem with Tal-Vashoth?
0002E0A2: My company was mostly Tal-Vashoth, like me.
0002E0A3:
0002E0A4: Look, you and I have to walk carefully so we don't accidentally break the furniture or the elves.
0002E0A5: My parents weren't savages.
0002E0A6: Look, I've got horns. You've got a magic mark on your hand that makes demons pop out of the sky.
0002E0A7: I got to see the results up close. They weren't pretty.
0002E0A8:
0002E0A9: I mostly stuck with humans.
0002E0AA: You don't have any problems with him being a woman?
0002E0AB: They could have stayed, tried to change the Qunari from within. Instead, they gave up everything they had.
0002E0AC: How about you? You had a company of your own. How did you put yours together?
0002E0AD: As Ben-Hassrath, my job back home was keeping the peace, helping people live by the Qun.
0002E0AE: I only had humans, for the most part. I thought I'd get more work with the nobles that way.
0002E0AF: My parents weren't like that. They lived peacefully and raised me as well as any human parents could.
0002E0B0: What's wrong with Tal-Vashoth?
0002E0B1: Great minds...
0002E0B2: Ah, turned out that charm was a phony. Giant ate the poor guy alive. It's okay, though. We still got paid.
0002E0B3: I took all kinds.
0002E0B4: Yeah, that makes sense. Some of them only want the right people bleeding for 'em.
0002E0B5: Of <i>course</i> most of them turn into lawless bandits once they break away from it.
0002E0B6: I used Tal-Vashoth.
0002E0B7:
0002E0B8:
0002E0B9: <i>(Grunts.)</i> Well, it's better than becoming bandits, I guess.
0002E0BA: Look, If you're worried I'm going to attack you, don't be. I had a lifetime of fighting Tal-Vashoth.
0002E0BB: Krem's a good man. I don't give a nug's ass that it's a little harder for him to piss standing up.
0002E0BC: You want to know anything about the Qunari, since we're talking about them?
0002E0BD: But at least Comte Vanchess got his giant for the pageant.
0002E0BE: Look, I've got horns. You can shoot fire out of your ass.
0002E0BF: You didn't turn into a murdering bandit, so I guess we're fine.
0002E0C0: Qunari society gives its people no guidelines on how to live without following the Qun.
0002E0C1: We're probably not the best people to go around deciding what's normal.
0002E0C2: Look, I've got horns. You've got pointy ears and those freaky, big elf eyes.
0002E0C3:
0002E0C4: Just 'cause I understand it doesn't make it right.
0002E0C5: Yeah, fair enough.
0002E0C6: The Qun offers no choice.
0002E0C7: Him being her isn't an issue?
0002E0C8: He's not a woman.
0002E0C9: We came south to Thedas because the kossith were... I don't know. We had to leave. The stories aren't clear.
0002E0CA: The humans and elves who follow the Qun are the viddathari.
0002E0CB:
0002E0CC: But I don't expect that they look much like us, whatever they are.
0002E0CD: Depends on who you ask. Are you Qunari or Tal-Vashoth?
0002E0CE: The word "Qunari"—does it mean what we are, the race, or is it anyone who follows the Qun?
0002E0CF: And those who predate the Qun?
0002E0D0: The Qunari who break away from the Qun are Tal-Vashoth. Deserters.
0002E0D1: Both, kind of.
0002E0D2: What does "Qunari" mean?
0002E0D3: The word "Qunari"—is that the race or the religion?
0002E0D4: What about Qunari who existed before the Qun?
0002E0D5: The people we came from... they're called the kossith. But we don't use that word for the race.
0002E102: What remarkable diagrams! Are these... chambers of the draconic heart? If only I could read the script!
0002E103: I found a manuscript.
0002E104: I don't, but the Inquisition might. I'll speak to our specialists.
0002E105: I found this manuscript on dragons in an ancient Tevinter laboratory. Will it help you?
0002E107: Cradle of Sulevin
0002E112: Translate the Dragon Text
0002E113: Ambassador Montilyet,

I have been considering your last letter, and as I do owe you a debt of gratitude for handling the Cumberland incident, I think I have found something that may solve your mystery.

I have an acquaintance in Minrathous who has a brother in that Circle's College of Antiquities. A few favors, and he may be able to translate your ancient text. But I should warn you: they are likely to be costly favors. Still, this may be your most promising avenue.

Yours sincerely,
Baron Maxwell Van Serant
0002E115: Esteemed Ambassador Montilyet,

Enclosed you will find the completed translation of your fascinating manuscript, which our scholars estimate to pre-date the First Blight. The dialect caused quite a stir in Historical Linguistics. The College of Antiquities would be most interested in further cooperation with the Inquisition should you uncover more Tevene documents from the pre-Blight era.

Cordially,
Anaximander Vetri
Dean of Antiquities
Minrathous Circle
0002E12F: My people have translated that Tevinter manuscript.
0002E130: I've made note of the appropriate spots in the Wastes for you to place lures.
0002E131: Place this bait and then... wait. It will be a momentous achievement in draconology!
0002E132: The manuscript is translated.
0002E133: Studies on dragon hunting patterns, migrations... ha! Durand's theory that dragons can't see the color blue is refuted!
0002E134: There it is.
0002E135: The Temple of Sacred Ashes.
0002E136:
0002E137: Have you been in there, Seeker?
0002E138: Where the blast originated.
0002E139: Yes. We should be careful.
0002E13A:
0002E13B: So much waste.
0002E13C: What happened here is difficult to bear.
0002E13D: Maker's breath.
0002E13E: Hard to accept this could really happen.
0002E13F: <i>(Sighs.)</i> Unbelievable, isn't it?
0002E140: Such destruction.
0002E141: The dragon is dead.
0002E142: I cannot wait to hear your observations! You must make note of how she circles the hunting area!
0002E143: She attacked? How wonderful! You had a firsthand view of her behavior! Did you take any notes on her aggressive posturing?
0002E144: With those dreadful raiders out of the way, we can finally lure out the Abyssal High Dragon. You should have the honor, my friend.
0002E145: The high dragon attacked me when I planted the bait. I'm afraid it's dead.
0002E146: I must locate my supplies to create the bait. Then we can proceed.
0002E147: I'm off to plant the bait for the high dragon.
0002E148: I'll bait the dragon.
0002E149: Now I need to determine the appropriate spots so the lures can be planted...
0002E14E: An ancient Tevinter manuscript, recovered in the Still Ruins, appears to say a great deal about dragons. Perhaps Frederic could make use of it.
0002E14F: Deliver the manuscript to Frederic.
0002E150: Frederic believes his dragon lure recipe could be perfected if only he could reference some old Tevinter writings on the subject. He believes such writings might be found in an ancient laboratory somewhere in the Western Approach.
0002E151: Find Tevinter writing on dragon luring.
0002E152: Return to the researcher.
0002E153: A Manuscript of Some Authority
0002E155: Return to Frederic.
0002E156: The ancient Tevinter manuscript has some marvelous diagrams, but Frederic is unable to read the script.
0002E157: Arrange for a translation at the war table.
0002E158: The Abyssal High Dragon
0002E159: Slay the Abyssal High Dragon.
0002E15A: Dragon lures placed
0002E15B: Frederic has determined the hunting patterns of the Abyssal High Dragon that reigns over the skies of the Western Approach and marked appropriate spots to place dragon lures.
0002E175:
0002E176: Weapon Fragments
0002E177: Weapon Fragments Removed: {CUSTOM0}
0002E18A: Dagger Fragments
0002E20A: Defeat Corypheus.
0002E20B: Take down the Archdemon.
0002E20C: Confront Corypheus.
0002E20D: The Breach is sealed and Corypheus defeated. You may celebrate, briefly.
0002E20E: Retire to your quarters.
0002E212:
0002E24D:
0002E24E:
0002E270:
0002E2B1:
0002E2C4: SECRETS
0002E2C5: CONNECTIONS
0002E2C6: INQUISITION
0002E2C7: FORCES
0002E2C8: Endurance training fit for a soldier.
0002E2C9: Developing keen eyes and an inquisitive mind.
0002E2CA: Improved coordination and infrastructure.
0002E2CB: Training in the fine arts of persuasion.
0002E2CF: Shadow Essence
0002E2DA: Shadow Essences Removed: {CUSTOM0}
0002E2DB: INQUISITION PERKS
0002E316: He's involved in "crazy," just like everyone else these days.
0002E317: This explains why the Seekers might be here, but not the connection to Corypheus.
0002E318: What kind of "strange beliefs"?
0002E319: It doesn't matter.
0002E31A: We have. Many times.
0002E31B: We dealt with those few easily enough.
0002E31C: Promisers. I should have known.
0002E31D: Cultists? Why am I not surprised?
0002E31E:
0002E31F:
0002E320: They simply reappear after a time, like weeds. Nobody knows how.
0002E321: Everyone's going crazy.
0002E322: He might simply be a victim as well.
0002E323: They're not that tough.
0002E324: Truer words have never been spoken.
0002E325: Let's see what lies within.
0002E326: Caer Oswin. Odd that the trail should lead us here.
0002E327: The only way to truly eradicate evil, in their eyes. "The world will be reborn a paradise."
0002E328:
0002E329: They say we robbed their powers long ago, preventing them from ending the world.
0002E32A: Is it possible to negotiate with them?
0002E32B: It might not be by choice.
0002E32C:
0002E32D: Bann Loren is a pious, unassuming man. What has he become involved in?
0002E32E: Can they be reasoned with?
0002E32F: Why not deal with them?
0002E330:
0002E331: What strange beliefs?
0002E332: Ending the world?
0002E333: They're fanatics, drunk on whatever forbidden magic they can find to make themselves "true" Seekers.
0002E334: They are less formidable than they are deranged.
0002E335: We're here to look for the Seekers.
0002E336: Why haven't the Seekers dealt with them?
0002E337:
0002E338: It's all nonsense.
0002E339: They believe <i>they</i> are Seekers—the only rightful ones.
0002E33A: "Cultists" don't sound good.
0002E33B: The Order of Fiery Promise is a cult with... strange beliefs about the Seekers. They've hounded us for centuries.
0002E380:
0002E381: Perhaps Dagna can find a way to restore it.
0002E382: The final piece of the sword.
0002E384:
0002E385:
0002E386: Ugh! Nothing.
0002E387:
0002E388:
0002E3AE: A Healing Hand
0002E3B5: The healer needs certain herbs in order to treat injured patients.
0002E3B7: Bring the herbs to the healer.
0002E3BB: The Promisers will pay for this.
0002E3BC: A Seeker.
0002E3BD: Did they torture him to death?
0002E3BE:
0002E3CE: East Road Bandits
0002E3CF: Bandits are attacking refugees along the King's Highway east of the crossroads.
0002E419: "Be swift and silent."

—Vir Assan: the Way of the Arrow
{blank}
0002E41A: Vir Tanadhal: The Way of Three Trees
0002E41B: "Receive the gifts of the hunt with mindfulness."

—Vir Adahlen: the Way of the Wood
0002E41C: "As the sapling bends, so must you."

—Vir Bor'assan: the Way of the Bow
{blank}
0002E422: Destroy Trap
0002E424: Inquisitor.
0002E42F: Firestorm
0002E430: Dispense with the bandits on the road to the east.
0002E431: You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds.


0002E433: Apostate mages have supply caches hidden in the area. The supplies could help protect refugees from the elements.
0002E434: In the Elements
0002E435: Find five apostate caches
0002E436: Wild rams live in the hills near the crossroads. Their meat could mean the difference between comfort and starvation for the refugees.
0002E437: Speak to the hunter about possible food sources in the area.
0002E439: Hunger Pangs
0002E43F: Give ram meat to the hunter.
0002E440: Lord Seeker
0002E441: You remove hostile magic and status effects from allies while stripping beneficial effects from enemies.


0002E442: You send enemies staggering with an explosion of willpower that drives them back and makes them less likely to target you again.


0002E474: Immolate
0002E47A: Knight-Captain Rylen
0002E47B: Inquisitor.
0002E47C: Tell me about the darkspawn.
0002E47D:
0002E47E: Bandits moved in. Worse than quillbacks, if you ask me.
0002E47F: The fort's well is full of garbage. Blasted Venatori threw corpses in there.
0002E480: What's this about bandits?
0002E481: You're early! We've barely been set up a week.
0002E482: Problem with the water supply?
0002E483: Carry on, Captain.
0002E484: There's an oasis nearby, but a varghest claimed it. Doing a decent job of keeping us away, too.
0002E485: Report. What's the situation in the Wardens' fortress?
0002E486: That's all.
0002E487: I have a patrol out at the moment. Some of the men sighted darkspawn in the area.
0002E488: What can you tell me about the darkspawn in the area?
0002E489: We're reasonably well entrenched here, but the keep's water supply has been... problematic. It's causing delays.
0002E48A: What's wrong with the water supply?
0002E48B:
0002E48C: I have reports that bandits have taken up squatting in the fortress the Wardens abandoned.
0002E48D: The darkspawn seem to have emerged since we took the keep.
0002E495: There is increased darkspawn activity in the Western Approach.
0002E497: The Trouble with Darkspawn
0002E499: Search for more signs of darkspawn.
0002E49A: Bandits have occupied an old Warden fortress in the Western Approach and are raiding caravans that Griffon Wing depends upon for supplies.
0002E49B: Clear out the bandits.
0002E49C: Fortress Squatters
0002E49D: He was my apprentice. I have never known a finer young man.
0002E49E:
0002E49F: Now we find Lord Seeker Lucius.
0002E4D3: All these wasted lives...
0002E4D4: He was insane. He had to be.
0002E4D5:
0002E4D6: So much wasted life.
0002E4D7: They were weak.
0002E4D8: If so, it worked.
0002E4D9: He could not have destroyed all of us. I won't accept it.
0002E4DA: Let us return to Skyhold. I wish to see what's in this "book of secrets."
0002E4DB: Perhaps the envy demon's influence? Remove the Lord Seeker so it could take over the templars?
0002E4DC: If the Seekers had been stronger, the plan would have failed.
0002E4DD: The influence of Corypheus, perhaps? Was he trying to disable the Seekers?
0002E4DE: If so, the plan worked perfectly.
0002E4DF:
0002E4E0:
0002E544: Did you know her?
0002E545: If you don't mind my asking, the Hero of Ferelden was a Circle mage—
0002E546: You knew the Hero of Ferelden?
0002E547: Did you know him?
0002E548: I attended his Harrowing, actually. He was a talented mage.
0002E54A: Considering he brought an end to the Blight, that goes without saying.
0002E54B: I was in a sorry state when she found me. The things I said were... unkind. Untoward. I regret them now.
0002E54D: You never acted on it?
0002E54E: Nothing happened?
0002E54F: I wish she knew that.
0002E56C: Most of the time you merely maintain a presence—on patrol or in the Circle. Ready to respond if needed.
0002E56E: Some may choose to give up more to prove their devotion, but it's, um, not required.
0002E598: Templars can lose their memories to lyrium. Some call it a gift—to forget the failed Harrowings, the demons.
0002E5A4: I trusted they were treated reasonably well, but I should have done more. I should have looked into it.
0002E5A9: I wasn't in a good state. I wanted only to leave. I received an angry letter about my "disappearance" two years later.
0002E5AA: Why?
0002E5AB: We are fortunate Solas knew of this place.
0002E66B: Timeworn Elven Writing
0002E66C: {i}The text is unsteady and uses simplistic forms, but may be understood:{/i}

This was once a sacred place. Othren cared only that the Veil was thin. He knew the rite; we did not question. Now I wonder what fell spirit whispered in his ear.

Four cried as our own would cry. The blade cut each throat and they were silent. Human blood taken, as elven blood had been. Innocent blood. I let the spirits take the bodies. I let the others fall—therein lies the justice we deserve.

With what strength remained, I sealed them. With what strength remains, I, Hedolen, declare that we were wrong.

{i}For a moment, the scent of fresh blood hangs in the air. Then it fades.{/i}
0002E6D1: Power required
0002E6F3: I'd like your advice.
0002E6F4:
0002E6F5:
0002E6F6: May I ask you about the Chantry?
0002E6F7: Let's spend time together.
0002E6F8:
0002E6F9:
0002E6FA: That's enough for now.
0002E6FB: Tell me about yourself.
0002E6FC:
0002E6FD: Do you have any advice for me?
0002E6FE: Tell me about the Seekers.
0002E6FF: I was hoping we could spend some time together.
0002E700: We... need to talk.
0002E701:
0002E702:
0002E703: So you're a romantic?
0002E704:
0002E705:
0002E707:
0002E708:
0002E709:
0002E70A: I'd like to speak with you—in private.
0002E70B:
0002E70C: Let's talk about the Chantry.
0002E70E: So, that book you were reading...
0002E70F:
0002E710:
0002E711: I'd like to talk. Privately.
0002E712: About us...
0002E713: Can you tell me more about the Seekers?
0002E714: Goodbye.
0002E716:
0002E71C: Both devoted their lives to fighting evil. Now they serve it.
0002E71D: First the templars, now the Grey Wardens.
0002E71E:
0002E727: What better way to demoralize the people of Thedas than to corrupt their heroes?
0002E728: Not by choice. They were manipulated by Corypheus.
0002E729: Corypheus is cunning.
0002E72A: They're not willing.
0002E72B: They were desperate.
0002E72C: They were so desperate to destroy their supposed enemies, they did not see the one standing before them.
0002E737: If Corypheus appears with templars and Wardens at his side, why shouldn't they follow, too?
0002E739: A mistake I've made before and wish not to repeat.
0002E73A: I'm not sure that's a comfort.
0002E73B: <i>(Sighs.)</i> Because now is not the time to lose hope.
0002E73C: Abilities
0002E73D: The Inquisition must serve as an example. We must stand where others fall.
0002E73E: Move
0002E73F: Coins
0002E740:
0002E779: Order and Persistence
0002E77A: Orders
0002E77B: {string}184337{/string}
0002E77C:
0002E787:
0002E788: I'm sorry.
0002E7BB: What is it?
0002E7BC: You did.
0002E7BE: Inquisitor.
0002E7BF: Hello again.
0002E7C0: No hard feelings, then?
0002E7C1: As you wish.
0002E7C2: Then let's not bring it up again.
0002E7C3: The sight of you warms the heart.
0002E7C4: Go on, then.
0002E7C5: You don't exactly make things easy, do you?
0002E7C6: You don't make it easy.
0002E7C7: Another time, then.
0002E7C8: Surely you have better things to do.
0002E7C9: Crystal-clear.
0002E7CA: No hard feelings?
0002E7CB: We shall speak again soon.
0002E7CC: You are quite distracting, you know.
0002E7CD: About us.
0002E7CE: What do you need, my friend?
0002E7CF: There is no "us," Inquisitor. Did I not make that clear?
0002E7D0: But if you wish things to be simpler, I quite understand. Let's not speak of it again.
0002E7D1: Why would there be? I said it was impossible, and we needn't mention it again.
0002E7D2: It's always wonderful to speak with you.
0002E7D3: Oh? That sounds ominous, even for you.
0002E7D4:
0002E7D5: It's good to see you.
0002E7D6: I trust all is well?
0002E7D7: Is there anything you need?
0002E7D8: Greetings.
0002E7D9: Put an end to romance with Cassandra.
0002E7DA: Yes?
0002E7DB: Nothing easy is worth having, Inquisitor.
0002E7DC: Do you need something?
0002E7DF: I was a pilgrim at Haven. I saw the wreckage, and how you emerged to lead us.
0002E7F9: If the Maker bids me serve you, it will be done.
0002E83F: EncounterEntity OnStarted triggered
0002E840: EncounterEntity OnStopped triggered
0002E841: EncounterEntity OnEnded triggered
0002E842: EncounterEntity OnSpawned triggered
0002E843: I'll be fine! Keep going!
0002E84E: The Inquisition will not yield!
0002E84F: Aaaagh!
0002E850:
0002E851:
0002E853:
0002E85B:
0002E85C:
0002E85E:
0002E860: Horsemaster Dennet may be able to provide horses for the Inquisition. He just needs to be convinced.
0002E861: Speak with Dennet.
0002E862: Master of Horses
0002E887: There was a problem purchasing the abilities you've selected. Please try again later.
0002E88B: Still, you find another one out there, I'm happy to help. Always wanted to go up against one of the big guys.
0002E88C: It's fine, I know how it goes. You've gotta have the team you're comfortable with for the big jobs.
0002E88D:
0002E88E: So you killed a dragon, and you didn't bring me along.
0002E88F: I'd like us to be closer.
0002E890: Suspicious, aren't you?
0002E891: No, I just... oh, very well.
0002E892: Just answer the question.
0002E893: No. I think you're interesting.
0002E894: Is that a problem?
0002E895: I'm sure that's not true.
0002E896: I'm not trying to pry.
0002E897: I can see why you have so many friends.
0002E898: That's all there is to know, my lord.
0002E899: <i>(Sighs.)</i> As you wish.
0002E89A: Is there any harm in us becoming a little closer?
0002E89B: Antagonistic?
0002E89C: <i>(Chuckles.)</i> Is that right?
0002E89D: I remained as the Divine's Right Hand, carrying out her order to form the Inquisition—and here we are.
0002E89E: Just tell me.
0002E89F: There's... not much to know.
0002E8A0: Not entirely. I'm just curious as to your motivation.
0002E8A1: You would?
0002E8A2: That can't be true.
0002E8A3: My name is Cassandra Pentaghast, daughter of the royal house of Nevarra, seventy-eighth in line for the Nevarran throne.
0002E8A4: When it's warranted.
0002E8A5: Just tell me something.
0002E8A6: Do you think me a braggart?
0002E8A7: No motivation beyond making things between us less...
0002E8A8: That's all there is to know, my lady.
0002E8A9: Exactly.
0002E8AA: <i>(Laughs.)</i> <i>You're</i> being modest?
0002E8AB: It's not that hard, Cassandra. Just tell me something.
0002E8AC: I joined the Seekers of Truth as a young woman, and was with the Order until they withdrew from the Chantry.
0002E8AD: If you don't want to talk, I'll—
0002E8AE: Such modesty!
0002E8AF: Just being friendly.
0002E8B0: Plenty.
0002E8B1: You're a very suspicious person, you know that?
0002E8B2:
0002E8B3:
0002E8B4:
0002E8B5:
0002E8B6:
0002E8B7: <i>(Grunts.)</i>
0002E8B8:
0002E8B9: This... is the greatest day of my life! Did you all <i>see</i> that? <i>(Shouts.)</i>
0002E8BA: Oh, yeah! Look at that!
0002E8BB: Still worth it!
0002E8BC: Looks like dragon territory. Oh, this is gonna be good.
0002E8BD: <i>(Grunts.)</i>
0002E8BE: <i>(Shouts.)</i>
0002E8C0: Oh, would you look at that! That is <i>magnificent</i>!
0002E8C1:
0002E8C2: <i>(Grunts.)</i>
0002E8C3: <i>(Shouts.)</i>
0002E8C4: I'm okay!
0002E8C5: Taarsidath-an halsaam!
0002E8CC: The end must be nearby.
0002E8CD: Mask of the Ambassador Acquired!
0002E8CE: We are aware of the designs Corypheus has on our lives and people, ambassador.
0002E8CF: Yes, of course. Maker guide them.
0002E8D0:
0002E8D1:
0002E8D2: All Thedas <i>will</i> see Orlais stand triumphant with the chosen of Andraste.
0002E8D3: With Orlais' imperial guard joining us, it was never in doubt.
0002E8D5: As Your Majesty wishes.
0002E8D6: Your faith in your commander is well placed, Ambassador. Victory is all but in sight.
0002E8D7: You must excuse us, however, if our mind wanders to our beloved kingdom.
0002E8D8: Marquise Briala insisted His Majesty help the Inquisition. As you know, he values her advice immensely.
0002E8D9: Dear Lady Montilyet, we cannot send our subjects where we ourselves fear to tread.
0002E8DA: Lord LaMarche, we thank Orlais for its swift and steady friendship.
0002E8DC: It's to our elven nobility your thanks should be directed.
0002E8DD: Without it, Orlais would face Corypheus on its own soil. This battleground is preferable, no?
0002E8DE: Corypheus has been seen in the fray. Will you not consider moving further from the front line?
0002E8DF: <i>(Sighs.)</i> Doubtless.
0002E8E1: There are Chantry symbols out in the desert. They appear to lead somewhere.
0002E8E3: On the Chantry Trail
0002E8E4: I pray Orlais fares well in your absence.
0002E8E5: It is our return to court that concerns us. Our dear cousin Gaspard warns it might align with poor weather.
0002E8E6: Chantry Trail Signs
0002E8E9: It's ambitious to predict so far into the future. I'm confident Your Majesty can weather any storm.
0002E8EA:
0002E8EC: We will see how this battle proceeds. Corypheus yet threatens to engulf us.
0002E8ED:
0002E8EE: Asset Labels - Left Thumbstick Click
0002E8EF: LOD Down - D Pad Down
0002E8F0: LOD Reset - D Pad Up
0002E8F1: Map Control
0002E8F2: ROM Animation - Right Trigger
0002E8F3: Map Features
0002E8F4: All Armor
0002E8F5: Blacksmith
0002E8F6: Bartender
0002E8F7: Apothecary
0002E8F9: Belinda
0002E8FA: Cillian
0002E8FB: Lantos
0002E8FC: Rion
0002E8FD: Shokrakar
0002E8FE: We'll make it.
0002E8FF: Once we're home, we'll spend quite some time in private.
0002E900:
0002E901: Inquisitor. I hear this "eluvian" lies in a temple nearby.
0002E902: Come join us!
0002E903: I worry about you.
0002E904: I promise.
0002E905:
0002E906: We're so close, Josephine. A few more hours, and this will all be over.
0002E907: Move everyone immediately if the fighting comes closer.
0002E908: I'll be back soon.
0002E909: Our soldiers have courage. The Inquisition will make it through.
0002E90A: Keep yourself safe.
0002E90B: <i>(Sighs.)</i> I shall remain where I'm of some use, Your Worship, if it's all the same.
0002E90C: You may count on it.
0002E90D: No doubt you're departing for it now. Be safe.
0002E90E: Are you sure you don't want to grab a sword and wade in?
0002E90F: Promise me you'll leave the instant the fight comes closer.
0002E910: Our Lady guided me to this moment. She would not leave us now.
0002E911: We'll celebrate alone later.
0002E912: She will.
0002E913: Good luck.
0002E914:
0002E915: That's where the fighting will be worst. Andraste keep you safe.
0002E916: Then I will be as the other faithful and wait.
0002E917: Maker, let it be so.
0002E91C: How can I not?
0002E91D:
0002E91E: Return once you can.
0002E91F: Shhh! How can you think of that now?
0002E920: We'll... we'll arrange something after.
0002E93D: Interact
0002E93E:
0002E93F:
0002E940: <i>(Screams.)</i>
0002E941:
0002E942: Keep running!
0002E943:
0002E944: Go.
0002E945:
0002E946: The demons!
0002E947: I am Sibyl Greenwood. I can't get the door open. Water's coming in. I give my farm outside Lothering to my brother, Raul, and his wife. Love you both. Tell Violet I'm sorry. I don't

{i}These words are scratched into the side of a damp wall in the caves underneath Crestwood. Thin marks run over them, as if someone clawed at the wall after they were written.{/i}
0002E948: Words Scratched On A Wall
0002E959: Some might agree. As far down the chain of command as he is, there is no one left above him.
0002E95A:
0002E95B: Despite that, Roderick is not a bad man. He is frightened, and believes his place is to fill the gap left by Most Holy's death.
0002E95C: If we are to spread the Maker's word across the world, we must do so with open hearts and open hands.
0002E95D: So what happens if they can't agree on someone?
0002E95E: So what should that new purpose be?
0002E95F: How big a problem could he be?
0002E960: That's all for now.
0002E961: Instead of building cathedrals and sewing gowns for the Divine, the Chantry used to spend its coin feeding the poor.
0002E962: Isn't happiness important?
0002E963: So you're a candidate for Divine now...
0002E964: You sound like an idealist.
0002E965: Who is Chancellor Roderick?
0002E966: Once the priests withdraw for the Grand Consensus, it is against Chantry law for them to emerge without naming a new Divine.
0002E967: Dealing with him further only lends him credibility he doesn't deserve.
0002E968: A chance for renewal is at our fingertips. It does not have to come with utter chaos.
0002E969: But in neither case did I stop caring. Indeed, I care so much that I feel drastic action is necessary.
0002E96A: That sounds rather idealistic of you.
0002E96B: Should the Chantry be saved?
0002E96C: Sometimes it takes days. Or weeks, or even months.
0002E96D: Why did you leave the Chantry?
0002E96E: And even if she would, I... do not know. It would depend on what type of Divine she is.
0002E96F: Theoretically, they will argue until exhaustion takes them or they see reason.
0002E970: If they do choose a new Divine, will you serve her?
0002E971: He sent his message to the College of Clerics. That is the only card he had to play.
0002E972: As you wish.
0002E973: Any cleric with ambition but little sense will see this as her one chance, and plenty of such clerics exist.
0002E974: I do. But given your beliefs, I'd hardly be surprised if you disagreed.
0002E975: Does it? I do not think it so unachievable.
0002E976: Would you serve a new Divine?
0002E977: He is a bureaucrat responsible for communicating the Divine's will to the rest of the Chantry.
0002E978: It is difficult to say what becomes of the Chantry now.
0002E979: The idea of power doesn't appeal to you?
0002E97A: They have no templars, no leadership, and no one left who is worthy of succeeding the Divine.
0002E97B: I have some more questions.
0002E97C: We shall see what happens. The Inquisition must act in the meantime.
0002E97D: I'm surprised you rebelled against the Chantry.
0002E97E: Therefore, he is accustomed to the clerics hanging on his every word, hoping his influence will benefit them.
0002E97F: Practically, however, if the Grand Consensus goes on too long, the Chantry will crumble.
0002E980: Maybe it shouldn't.
0002E981: Will the Chantry replace Divine Justinia?
0002E982: No more than he is already.
0002E983: Will he be a problem?
0002E984: Do you really believe the Chantry is worth preserving?
0002E985: They will try.
0002E986: I have no better answers on the topic than anyone might, but I'll tell you what I can.
0002E987: What influence does Chancellor Roderick really wield?
0002E988: Will there be a new Divine?
0002E989: What new purpose?
0002E98A: The problem now is that no clear successor to Justinia exists. All worthy clerics died with her at the Conclave.
0002E98B: I do, though I understand how someone born outside of human society might think otherwise.
0002E98C: It has fallen apart when everyone needs it the most. I ache to think what this will mean in the days to come.
0002E98D: Cast the Chantry aside, and new problems replace old ones. We will have learned nothing from history.
0002E98E: I left my own Order when they took the wrong path. It is no different.
0002E98F: I am no longer in a position to follow blindly, and no new Divine could expect such obedience now.
0002E990:
0002E991: Why <i>shouldn't</i> it matter? Don't you have the right to be happy?
0002E992: You're not ambitious?
0002E993: Thank you.
0002E995: They need to be freed from centuries of adherence to tradition and ceremony.
0002E996: Maybe you're right.
0002E997: That depends on whether she would have me. I am a rebel now, remember?
0002E998: Do you <i>want</i> to be Divine?
0002E999: I'd like to get to know you better.
0002E99A: I suppose history shall one day judge my actions.
0002E99B: What if they don't agree?
0002E99C: The people need stability, and the Chantry needs a new purpose.
0002E99D: If you ask my opinion, it is. Absolutely.
0002E99E: Andraste had a dream for us. It can still be achieved.
0002E99F: A dedication to what is truly important.
0002E9A0: Why should what I want matter?
0002E9A1: The Chantry has many good, honest people. They just need direction and inspiration.
0002EA72: I'll let you get back to work.
0002EA73: Anthony was older than I, a dragon hunter who showed what a Pentaghast could truly be.
0002EA74: "Mortalitasi"?
0002EA75: Others would be thankful.
0002EA76: You don't seem to like your homeland much.
0002EA77: So I'm informed.
0002EA78: Nevarrans spend more time there honoring dead relatives than they do with living ones.
0002EA79: Is that something you actually want?
0002EA7A: The Pentaghasts are famed for dragon-hunting, but few actually pursue the craft.
0002EA7B: You don't think being noble gave you opportunities others don't have?
0002EA7C: What happened to your brother?
0002EA7D: You worked for the Divine?
0002EA7E: Why am I not surprised?
0002EA7F: The king executed them, but spared my brother and I since we were family, and children at the time.
0002EA80: The Mortalitasi supervise the crypts, like priests. Uncle Vestalus oversees the Grand Necropolis.
0002EA81: And they have them, oh, yes. The Pentaghasts value their precious blood like it runs with gold.
0002EA82: I'd rather not.
0002EA83: You're a member of Nevarra's royal family?
0002EA84: So you're not on good terms.
0002EA85: My family polluted it for me.
0002EA86: You're Nevarran royalty?
0002EA87: So you were the Right Hand to the Divine?
0002EA88: What little I saw of my homeland was through the bars of a gilded cage.
0002EA89: No, but it feels that way. I have hundreds of relatives so distant, they need charts to prove we're related at all.
0002EA8A: Your uncle was a... Mortalitasi?
0002EA8B: Really?
0002EA8C: Thus we were raised by my uncle, a Mortalitasi who preferred the company of his corpses to the living.
0002EA8D: And you joined the Seekers to get away from that?
0002EA8E: Your uncle? What about your parents?
0002EA8F: Most are fat and lazy. They pay lip service to the Maker and care only for idle pleasures and past glories.
0002EA90: What about your parents?
0002EA91: It is odd to be so fascinated with death and its trappings. I will never understand it.
0002EA92: Tell me about your brother.
0002EA93: Thus I did not see Nevarra, the <i>real</i> Nevarra, until much later. By then I realized I knew it not at all.
0002EA94: The Pentaghasts are a very large clan. Half of Cumberland could say the same.
0002EA95: Tell me about Nevarra.
0002EA96: So not on very good terms with your family, then?
0002EA97: That's all for now.
0002EA98: Is that why you left Nevarra?
0002EA99: An opportunity to be decadent, perhaps. To be useless to anyone but myself.
0002EA9A: My uncle treated me like a porcelain doll to be placed on a shelf and dusted only when necessary.
0002EA9B: I do not visit, if that's what you mean.
0002EA9C: It was a life worth getting away from.
0002EA9D: A death mage. He still is. My countrymen do not burn the dead; they bury them in special crypts.
0002EA9E: My brother was all that kept me in Nevarra. Once he was gone, so was I.
0002EA9F: I... would prefer not to speak of Anthony. Another time, perhaps.
0002EAA0: They had the misfortune of taking the wrong side in the second attempt to overthrow King Markus.
0002EAA1: Pursue a romance with Cassandra.
0002EAA2: Escaping the court is its own reward. One I intend to enjoy.
0002EAA3: A fine day for sport, Inquisitor!
0002EAA4:
0002EAA5: It's an honor to fight alongside Your Majesty.
0002EAA6: It is your right to lead the charge. Go, and we shall follow.
0002EAA7: <i>(Laughs.)</i> I'll take a careful tally. One is honor-bound not to exaggerate!
0002EAA8: Only if we compare how many monsters we strike down today.
0002EAA9: Thank you for coming.
0002EAAA: Let's see who's better.
0002EAAB: You're eager to join the fray, Emperor.
0002EAAC: Come! Let's show these red templars how brute rage founders against good Orlesian steel.
0002EAAD: If my reign is filled with honest battles, Inquisitor, I will die a happy man.
0002EAAE: Anxious to start?
0002EAAF: The honor is mine.
0002EAB0: It would be selfish to keep you.
0002EAB1: I can't speak long. I must join my soldiers on the field.
0002EAB2: We are gladdened to see you, Herald.
0002EAB3: With Orlais at your side, we will see you victorious against Corypheus. May you walk in the Light.
0002EAB5: We will note them with great interest.
0002EAB6:
0002EAB7: The Inquisition might persist.
0002EAB8: Your worthy cause would have friends, even if we did not will it.
0002EAB9: The sight of our Orlesian allies risking their lives here humbles me.
0002EABA: My soldiers need me.
0002EABB: This day will be recalled for ages. We are privileged to witness the fulfillment of the Inquisition's purpose.
0002EABC: There are other ills, Your Majesty, that the Inquisition may be called upon to attend.
0002EABD: Men and women of faith serve you. Their favor is no less than our own, their service no less dear.
0002EABE: You want people to see the first elven noble in history helping the Inquisition.
0002EABF: Whenever you're ready, Inquisitor.
0002EAC0: You still have an edge?
0002EAC1: Are you sure? Court life makes one soft, I hear.
0002EAC2: You want to be seen helping.
0002EAC3: You've put together an impressive army, Inquisitor.
0002EAC4: Should you fight, Marquise?
0002EAC5: Should you risk yourself in battle, Marquise Briala?
0002EADB: Sergeant
0002EADE: Mother Giselle
0002EADF: Quartermaster
0002EAF4: I think you're a hero, no matter how you downplay it.
0002EAF5: I stumbled upon a conspiracy to kill Beatrix. A templar knight-commander was at its heart.
0002EAF6: After Beatrix, I was tired of the position and wanted to return to the Seekers.
0002EAF8: The tale gets bigger each time it's told. I barely recognize myself within it now.
0002EAF9: You thought she could really change things.
0002EAFA: What <i>is</i> a Right Hand?
0002EAFB: Leliana and I extended the Divine's reach beyond the Grand Cathedral. We went where she could not.
0002EAFC: I will tell you if you wish, but it isn't as exciting as some drum it up to be.
0002EAFD: So, what's the story about you becoming the Right Hand?
0002EAFE: I'm sure you're just being modest.
0002EAFF: But what does a Right Hand do, exactly?
0002EB01: And there <i>was</i> a dragon battle at the Grand Cathedral, but I had help from loyal mages who rallied to the cause.
0002EB02: <i>(Snorts.)</i> I was there. I think I know what happened.
0002EB03: What is your hand capable of? It gives, it takes, it beckons... it makes a fist.
0002EB04: Unusual how?
0002EB05: How did you become Right Hand?
0002EB06: Sweet Andraste, do you really want to hear that?
0002EB07: Rather impressive for such a young Seeker, wouldn't you say?
0002EB08: I only wish she had lived to see it.
0002EB09: You believed in her.
0002EB0A: So what happened?
0002EB0B: She tried to avert it, but the forces arrayed against her were too strong.
0002EB0C: But Justinia convinced me to stay. Her vision for the future gave me hope.
0002EB0D: The short version is that I once saved the previous Divine's life. My reward was becoming her Right Hand.
0002EB0E: The position is normally reserved for templars of the Knights-Divine, but my circumstances were... unusual.
0002EB0F: They freed the dragons from magical control. Without them, the Divine and I would both have died.
0002EB10: To hear others tell it, I alone saved Divine Beatrix from a horde of dragons sent to assault the Grand Cathedral.
0002EB11: What became of the mages?
0002EB12: You're stalling.
0002EB13: Typical of the Chantry.
0002EB14: You're being modest.
0002EB15: And the truth is...?
0002EB16: Sometimes you have to break a bone so it can be reset. That's where the Inquisition comes in.
0002EB17: I am not a legend, nor was I then. I was a young woman, barely out of training.
0002EB18: Justinia knew the war was coming long before it began.
0002EB19: Yet I became the Right Hand, and they are forgotten.
0002EB1A: You're still a hero.
0002EB1B: That's rather typical of the Chantry, isn't it?
0002EB1C: You don't know the story? Thank the Maker.
0002EB1D: It was, what—eighteen, twenty years ago? Some still discuss it like it happened yesterday.
0002EB1E: It was to be the answer: a means to preserve as well as an agent for change.
0002EB1F: That's how stories work.
0002EB20: To Divine Justinia, yes. And Divine Beatrix before her, in fact.
0002EB21: What happened to the mages that helped you?
0002EB22: That's what happens with stories that become legends.
0002EB50: Scrawled Note
0002EB51: Marion:

I'm getting the same headaches, but everyone on the red stuff says they pass. You'll feel stronger before long. I finally beat Sergeant Pollet during sparring yesterday. Twice! The look on his face!

I hear they're increasing rations for anyone on red lyrium. Let's practice together tomorrow. I need to train with someone who can keep pace.

Venner
0002EB57: You place all available fragments on the table.
0002EB5D: The refugees here are in dire need of help. If the war doesn't kill them, cold or starvation will.
0002EB5E:
0002EB5F: Thank you for whatever you did to make the mages and templars leave the refugees alone.
0002EB60:
0002EB61: The mages haven't harassed any of the refugees lately. The templars are still making attacks, though.
0002EB62: The templars have fallen back. The mages are getting more aggressive.
0002EB64:
0002EB65:
0002EB66:
0002EB67:
0002EB68: You're with the Inquisition? Corporal Vale.
0002EB69:
0002EB6A: Corpse
0002EB72: You were concerned about refugees starving.
0002EB73:
0002EB75: What can you tell me about the man who's supposed to be getting horses for the Inquisition?
0002EB76: What can you tell me about the rebel mages?
0002EB78:
0002EB79: Later, then.
0002EB7A: Is there anything we can do to help people deal with the cold?
0002EB7B: Can I help you with anything?
0002EB7E: Farewell.
0002EB7F: Mark Location
0002EB80: I'm sorry—I shouldn't have pried...
0002EB81: They went back to their Circles, with rewards and privileges and Most Holy's gratitude.
0002EB82: <i>(Sighs.)</i> Just wait 'til they start telling stories about <i>you</i>.
0002EB83: How did he die?
0002EB84: I shouldn't have asked.
0002EB85: An impressive tale! I can see why people enjoy telling it.
0002EB86: I object. There is nothing "delightful" about me.
0002EB87: <i>(Sighs.)</i> I think I preferred you in the stocks.
0002EB88: That sort of willful blindness needs to change.
0002EB89: I idolized him. I wanted to hunt dragons as he did, even though our uncle forbade it.
0002EB8A: Impressive!
0002EB8B: And then he died on me.
0002EB8C: Even worse, few know of the knight-commander's involvement at all.
0002EB8D: You're delightful.
0002EB8E: Mm-hmm.
0002EB8F: That's awful.
0002EB90: I beg to differ.
0002EB91: That sounds really awful.
0002EB92: <i>(Chuckles.)</i> You're delightful, you know that?
0002EB93: Anthony promised to train me in secret. We would hunt together one day, brother and sister vanquishing the beasts of old.
0002EB94: <i>(Sighs.)</i> Who could have guessed the Inquisitor would be so odd?
0002EB95: Many of them died at the Conclave.
0002EB96: Fine, but it <i>was</i> twenty years ago. I will not rest upon my laurels.
0002EB97: No, I do not know that.
0002EB98: What happened?
0002EBA9: Many of these books are complete fabrication.
0002EBAB: Such attempts never end well.
0002EBAC: Many of these tomes are complete fabrications. Charlatans preying on the fears of the ignorant.
0002EBAD: Look at this.
0002EBAE: There are more books on magic—and how to contain it.
0002EBAF: For you, maybe.
0002EBB0: I know who wrote this one. It's a story, nothing to do with how magic works at all.
0002EBB4: Map Control
0002EBB6: LOD Reset - D Pad Up
0002EBB8: Map Features
0002EBB9: LOD Down - D Pad Down
0002EBC7: The refugees in the Hinterlands face threats from bandits, demons, apostate mages, and templar deserters. Building watchtowers in the area will help Inquisition forces ensure the safety of refugees and farmers. The appropriate building sites have already been marked.
0002EBC8: My soldiers will have those towers up in short order.
0002EBC9: There are nobles near Redcliffe who will gladly help the Inquisition if we make them an offer.
0002EBCB: Build Watchtowers
0002EBCC: Commander Cullen,

With the watchtowers built, we've had advance warning of demon and bandit attacks. The area is safer for both the refugees and the farmers who had fled the nearby fields.

Much appreciated, ser. It's good to know that the Inquisition is willing to put in the time to help these people.

Corporal Vale
0002EBD3: There's a hunter up the hill who had some ideas.
0002EBD4: A recruit named Whittle is trying to make what we can bring in last. If you have any ideas, talk to him across the road.
0002EBD5: Yes. Many of them brought food, but they expected to be home by now, or safe in a city.
0002EBD8:
0002EBD9: Tell me of the templars.
0002EBDA: I asked the Inquisition to send blankets. You'd think I was asking for a wagon of raw lyrium.
0002EBDB: What can you tell me about the bandits blocking the road?
0002EBDC: Tell me of the horsemaster.
0002EBDD: Now they're killing rebel mages, along with any refugees they think are mage sympathizers.
0002EBDE: Tell me of the mages.
0002EBE0: What can you tell me about the templars?
0002EBE1: People are cold?
0002EBE2: What other problems do these refugees face?
0002EBE3: Tell me of the bandits.
0002EBE4: All the templars were called to Val Royeaux not long ago. These bastards ignored the order.
0002EBE6: The ones out here are just apostates. Locked up in the Circles all these years, and now they've gone mad with power.
0002EBE7: The <i>real</i> rebels are up north in Redcliffe, dug in and taking care of their own.
0002EBE8: We've got some injuries that go beyond stitches and elfroot.
0002EBE9: Every templar I've ever known has wanted to protect the common folk. These men defile their Order's good name.
0002EBEA: Goodbye.
0002EBEB: Any other concerns?
0002EBEC: You said people might starve.
0002EBF1: The rebels in Redcliffe have washed their hands of them. I wish we could do the same.
0002EBFB: The Creation of a Phylactery
0002EBFC: We let the boy rest, the first night they brought him to the White Spire. I convinced Knight-Commander Belrose to delay the ritual 'til the morning. The journey was long, and the lad could barely keep his eyes open, poor thing. I was certain escape was the furthest thing from his mind. Medine found him a clean cot in with the other young apprentices, and when I came in with his supper, he was already fast asleep.

In the morning, I showed Medine how the phial was to be prepared. First, a simple charm to preserve and protect the glass. Then a spell that to keep the blood from forming dark clots. The last step could only be completed with the apprentice present. I sent a young templar recruit off with the message that we were ready.

The boy was escorted to the chamber by Belrose himself. I could tell he had just been awakened. There was a smear of dirt from his face, perhaps from the road. I called the boy to me and cleaned his cheek with my sleeve as I explained the ritual. "We have to take your blood," I said. "Because you're special and we don't want you to be lost. If it happens, the blood will allow us to find you and bring you home again."

I let Medine take the lancet this time. The tremor in my hands was worse that day, and I didn't want to make too deep a cut. I held the boy close, and Medine made a small, neat incision on his palm, exactly as instructed. I felt the boy struggle and start to cry. He tried to pull away, but Medine gripped his hand firmly, letting the blood run into the phial.

Then Medine cast the spell, like we practiced. Within the phial, the blood churned, and grew bright in the presence of the mage to whom it was bound. It was done. Another phylactery, another link forged. He was leashed to the White Spire.

The boy could not look away from the glow. He was enthralled, and the pain and the tears were forgotten. "See? This is magic," I said to him. "When you are older, I will teach you." Belrose let the boy hold his phylactery for several minutes before he locked it away in the chamber.

—From the memoirs of Enchanter Reva Claye, 8:72 Blessed
0002EBFD: Mages should be free.
0002EBFE: I wish I could experience that.
0002EBFF: A group of apostates wanted dragon blood, and wanted Anthony to get it for them.
0002EC00: We looked into reports of Knight-Commander Meredith's harsh treatment of her charges years earlier.
0002EC01: Enough talk for now.
0002EC02: I am. Trust me.
0002EC03: He refused, and they killed him for it. In front of me.
0002EC04: Ah. Well, that's... not so bad, then.
0002EC05: I meant the passion.
0002EC06: So you led the templars?
0002EC07: We cannot be possessed by demons and are immune to mind control. Useful, considering our role.
0002EC08: You were delirious.
0002EC09: I was young. Magic was frightening. It all seemed pointless.
0002EC0A: I can set the lyrium within a person's blood aflame. Both mages and templars bend before my will.
0002EC0B: The moment the mages voted for independence, our response was predictable. It was... difficult to watch.
0002EC0C: If we'd been there when it happened, if we'd looked harder at the root causes...
0002EC0D: They did a bad job.
0002EC0E: So the Seekers... commanded the templars?
0002EC0F: How do you become a Seeker?
0002EC10: Do you think that kind of problem could ever be fixed?
0002EC11: I understand.
0002EC12: How does someone become a Seeker?
0002EC13: Nothing at all.
0002EC14: Is the vigil some kind of initiation?
0002EC15: What if mages never needed to fear possession by demons?
0002EC16: It <i>does</i> sound wonderful.
0002EC17: What are your gifts?
0002EC18: <i>(Sighs.)</i> I will never hear the end of this, will I?
0002EC19: They were clearly not willing to, even though they abandoned everything they stood for to avoid it.
0002EC1A: I don't need anyone picturing me mooning over stolen kisses.
0002EC1B: Oh, I quite agree with you.
0002EC1C: But what <i>are</i> Seekers, exactly?
0002EC1D: I'll tell you what I can.
0002EC1E: Too much, if you asked the rest of my Order.
0002EC1F: Is that what you're doing? Mooning?
0002EC20: Sounds like the Seekers didn't do their job very well.
0002EC21:
0002EC22: I wasn't!
0002EC23: Haven't you got better things to do?
0002EC24: There's a grove just outside of Skyhold. Meet me there.
0002EC25: We disciplined the templars and were accountable only to the Divine—and not even her, truthfully.
0002EC26: Why did your Order turn against the Chantry?
0002EC27: You care deeply about it.
0002EC28: I don't fully understand it, to be honest.
0002EC29: I don't <i>swoon</i>.
0002EC2A: In my heart, I believe they can still be salvaged. But not by their own hands.
0002EC2B: Seekers stood above the templars—watching over them, but also investigating magical events they couldn't handle.
0002EC2C: I've no more questions.
0002EC2D: I take solace in believing the Maker has a plan, but... He is not always kind.
0002EC2E: What happened couldn't be avoided. It started long ago.
0002EC2F: We train rigorously for years. Our bodies and minds must be elastic to undergo the vigil, and most fail even then.
0002EC30: What is the vigil?
0002EC31: And the moment it finally ends... it's wonderful. Faith realized. I cannot put it into words.
0002EC32: Mages were oppressed. What else did you expect?
0002EC33: What abilities do you have?
0002EC34: You're wasting time.
0002EC35: Once there was a Seeker who could use it to kill. That particular gift is considered rare.
0002EC36: We do not use lyrium, however. Our abilities are different, as was our original purpose.
0002EC37: It was the end of everything I knew.
0002EC38: I think I understand how you felt.
0002EC39: It is <i>passion</i>. It is being swept away by the pursuit of an ideal. What is <i>not</i> to like about that?
0002EC3A: Seekers can gain other gifts, though that depends on the individual.
0002EC3B: No, the Order didn't assume command until after the rebellion.
0002EC3C: We knew what was happening at Kirkwall, where the mage rebellion began.
0002EC3D: I have never believed in asking another to do what you are unwilling to do yourself.
0002EC3E: Why must it be an accusation? Romance is not the sole province of dithering ladies in frilly dresses.
0002EC3F: You mentioned that Seekers have different abilities than templars.
0002EC40: So under that taciturn shell beats a true romantic heart.
0002EC41: Those who know anything of us think we are templars.
0002EC42: When faced with a problem, the Seekers would close ranks and crush it.
0002EC43: Was it some kind of magic?
0002EC44: What kind of "gifts" do you have?
0002EC45: It is the rite every Seeker must go through in order to summon their gifts.
0002EC46: It is very simple: the Chantry needs to survive. To do that, it must change.
0002EC47: It was inevitable.
0002EC48: At times I could not breathe; the rage nearly choked me.
0002EC49: You do not know me as well as you think.
0002EC4A: If the vigil was not so arduous, I'd say more should attempt it.
0002EC4B: You blamed all mages?
0002EC4C: I'm told it is impossible, however. I suppose I'll never know the truth of it now.
0002EC4D: I'm not so sure you let it go.
0002EC4E: Ours come from ritual and many years of dedicated training.
0002EC4F: Then who watched you?
0002EC50: I sometimes wonder how different my life would be if Anthony was still alive.
0002EC51: If... you're certain...
0002EC52: Could that be fixed?
0002EC53: It's just unexpected.
0002EC54: It was the Divine's duty, but she could only do so much when the truth was hidden from her.
0002EC55: You disagree?
0002EC56: I like that you like it.
0002EC57: You didn't let it go.
0002EC58: No, probably not.
0002EC59: No. It's fine.
0002EC5A: Ugh. Yes? What of it?
0002EC5B: I agree with you.
0002EC5C: We would find an answer, but only once we felt we weren't being coerced.
0002EC5D: You sound like you disagree.
0002EC5E: Possibly, though the Seekers themselves would need to change.
0002EC5F: You're right. Something should have been done.
0002EC60: The templars have always feared us. When a Seeker arrived at a Circle, they knew trouble was afoot.
0002EC61: You seem to care a great deal about it.
0002EC62: It took many years to let go of my drive for vengeance.
0002EC63: But what <i>are</i> Seekers?
0002EC64: Oh? How private?
0002EC65: Entirely. A templar's abilities come from lyrium and are designed to hunt mages.
0002EC66: So I look upon this as an opportunity. I owe it to myself and all of Thedas to seek the Sunburst Throne.
0002EC67: We originally united with the Chantry through a treaty that stated they would keep mages under control.
0002EC68: Your mind was probably playing tricks on you by then.
0002EC69: I begged the Chantry to let me become a templar. Instead, they sent me to the Seekers.
0002EC6A: Would I be a dragon hunter? Married to some noble fool, a mother of three? I cannot say.
0002EC6B: Yet the gifts are real. I know no more than that.
0002EC6C: But we found so many shocking cases of magical corruption, it was decided her actions were justified.
0002EC6D: So nobody ever watched over the Seekers?
0002EC6E: The Seekers saw themselves as justified, and they led the templars into a war of righteousness.
0002EC6F: A full year of fasting, prayer, and separation from all distractions—including other people.
0002EC70: That kind of power is troubling. You begin to think you are the only one who can solve the world's problems.
0002EC71: Most Seekers begin training in their youth. I was much older, an exception due to my noble birth.
0002EC72: Not entirely, but now I know the hearts of men are to blame, not magic.
0002EC73: Evidently.
0002EC74: Then why are you laughing at me?
0002EC75: Why did the Seekers rebel?
0002EC77: So you blamed all mages for the actions of a few apostates?
0002EC78: Some Seekers use it to interrogate, others simply to paralyze.
0002EC79: Ah, yes. To be embroiled in politics and have every cleric jealous of me for the rest of my life.
0002EC7A: If you don't see a problem, it doesn't exist. If someone insists it does, they are the blind ones.
0002EC7B: We weren't helpless. <i>We</i> had the power to act, and chose not to.
0002EC7C: Don't get me wrong. I like this side of you.
0002EC7D: Was it magic?
0002EC7E:
0002EC7F: We empty ourselves of all emotion, focusing only on the purity of our devotion.
0002EC80: It's just a little... unexpected.
0002EC81: It was felt Most Holy had tacitly allowed the Circle of Magi to vote on its independence, thus breaking the treaty.
0002EC82: We were meant to be incorruptible, above reproach. How seldom does reality match the ideal.
0002EC83: The Seekers of Truth were born from the original Inquisition long ago, when it united with the Chantry.
0002EC84: I expected us to do better.
0002EC8F: Or left to rot. I certainly wouldn't want to live there now.
0002EC91: I'm sick of these demons. Everywhere.
0002ECA5: Of course there were. Do you think they'd have gone to the Winter Palace?
0002ECA6: Make fun! I still say they're Celene's spies.
0002ECAB: We will see it again.
0002ECAD: There <i>was</i>. If anyone remained in Montevelan, they are gone now.
0002ECAE: These corpses have the run of the valley.
0002ECAF: There is a village further in, no?
0002ECB1: Maker guide their souls.
0002ECB2: The Trevelyans, is it not? A large clan with a rather clever coat-of-arms.
0002ECB3: It occurs to me I don't actually know much about you.
0002ECB4: That's how I feel now, after years of tending to business for the Divine.
0002ECB5: That far away?
0002ECB6: I was born in Ostwick, and that's where most of my family is.
0002ECB7: True enough.
0002ECB8: No specific place. My mercenary band worked mostly in the Free Marches, however.
0002ECB9: I'd go home right now if I could.
0002ECBA: I'm... not sure. Where are you from?
0002ECBB: Home is wherever I am.
0002ECBC: <i>[Tell her.]</i>
0002ECBD: <i>[Make something up.]</i>
0002ECBE: The... great ocean?
0002ECBF: At least until you crossed the Waking Sea to reach the Conclave, I suppose?
0002ECC0: It will not be the same once you do.
0002ECC1: Tell me, do you consider the Free Marches your home? Are you eager to go back?
0002ECC2: Wherever I am is home enough for me.
0002ECC3: I trust that we will return to business, Inquisitor? I think that would be best.
0002ECC4: I might, once this is done.
0002ECC5: What do you want to know?
0002ECC6: None of your business.
0002ECC7: Yes. Lands in the far East have mountains twice as large as the ones here.
0002ECC8: You don't know?
0002ECC9: That's no business of yours.
0002ECCA: My family came there from the northern islands. We landed there after crossing the great ocean.
0002ECCB:
0002ECCC: Then I hope you can, once this business is done.
0002ECCD: Eventually, perhaps.
0002ECCE: But I don't want to ask her. I want to hear it from you.
0002ECCF: Ah, the Carta. Odd that organized crime could be a dwarven pastime, but there it is.
0002ECD0: I thought you knew that.
0002ECD1: Oh? I didn't think your people roamed that far north, but clearly I'm mistaken.
0002ECD2: Yes, I suppose that... would have required you to stay on the move.
0002ECD3: I'd go now, if I had a choice.
0002ECD4: Ostwick primarily, though my... business took me around the Free Marches.
0002ECD5: I'm told some members of your clan might still be alive. Do you intend to go back?
0002ECD6: My clan never stayed in one place for long, though we primarily roamed the Free Marches.
0002ECD7: I see. Perhaps asking Leliana was the better choice after all.
0002ECD8: I suppose I could ask Leliana. She has collected a frightening amount of information on you.
0002ECD9: The Circle of Magi at Ostwick, at least until the rebellion began.
0002ECDA: I came here from Seheron, actually.
0002ECDB: The world's gone to shit.
0002ECDC: These demons, possessed corpses. It's a nightmare.
0002ECDD: Ah. That is a relief, I think.
0002ECDE: Maybe not.
0002ECDF: Of course I do.
0002ECE0: You don't... actually intend to go through with courting me, do you?
0002ECE1: Let us return to the task at hand, with no further distractions.
0002ECE2: I... cannot stop thinking of our earlier discussion.
0002ECE3: Is it so unbelievable that I want to?
0002ECE4: Why so incredulous?
0002ECE5: Well, perhaps it isn't the best idea after all.
0002ECE6: I said I would, and I will.
0002ECE7: And killed the man who was raising them.
0002ECE9: Unless you've learned to close the Veil somehow?
0002ECF8: The Chantry plays its Game too.
0002ECF9: Demons
0002ECFA: Dragons
0002ECFB: Living
0002ECFC: This is not the war I dreamed of fighting.
0002ECFE: {CUSTOM0} {CUSTOM1}
0002ED1A: Panicked
0002ED1B: Stunned
0002ED62: I believe you, yet...
0002ED63: I <i>like</i> a challenge.
0002ED64: <i>(Sighs.)</i> You enjoy making things complicated, don't you?
0002ED65: <i>(Chuckles.)</i> I happen to like a challenge.
0002ED66: I... suppose not. You just have so much else to occupy your energies...
0002ED67: I won't if you don't want it.
0002ED68: It wasn't a <i>challenge</i>, my lord. You needn't do it simply because I suggested you could not.
0002ED69: You don't sound like you believe me.
0002ED6A: It's very simple. I care for you.
0002ED6B: It won't happen if you tell me you don't <i>want</i> it to.
0002ED6C: You let me worry about my energies.
0002ED6D: I care for you.
0002ED98: I know healers are in short supply, but if you can find someone in Redcliffe to help us, it would save a lot of lives.
0002EDA1: Who do you think it is?
0002EDA4: Caer Oswin? I didn't see Bann Loren as the sort of nobleman that would become involved in this war.
0002EDA9: I understand the Inquisition has tracked down the missing Seekers.
0002EDAA: Someone the Inquisition—indeed, all of Thedas—desperately needed.
0002EDAB: Have you met this "friend" of Varric's, Inquisitor?
0002EDAC: Still, it could involve a threat we are unaware of. There may be a use in looking.
0002EDAE: Why? Who do you think it is?
0002EDB9: The sooner we go there, the sooner I can put this search behind me.
0002EDBE: It had better not be who I think it is. I will wring that little bastard's neck.
0002EDBF: I understand if resources cannot be spared to help search for the missing Seekers, Inquisitor.
0002EDC2: Someone Varric claimed he could not contact.
0002EDC9: Not yet, no.
0002EDCA: I'll reserve judgment until I know for certain. No need to have that rogue screaming "persecution" yet again.
0002EDCC: Magical Barrier
0002EDD0: Only that they're making it hard to get supplies or reinforcements to these refugees.
0002EDD1: And you as well.
0002EDD3: They're better equipped than I'd expected. They must have gotten lucky picking off them.
0002EDD4: Horsemaster Dennet? He lives on a farm to the west. Tough old fellow.
0002EDD5: We haven't heard from him. Best we can tell, he's holed up until the mages and templars are done killing each other.
0002EDDA: You're back. And in one piece.
0002EDDB: He died at the Conclave, and his notes weren't here. Been too busy dealing with the wounded to look for them.
0002EDDC: Is there anything I can do to help out?
0002EDDF: I only wish I'd been able to find Master Taigen's notes. Old bastard was working on something special.
0002EDE0: We're fine as far as raw labor goes. You've more important things to do than tend to me.
0002EDE1: Need any help?
0002EDE2: Farewell.
0002EDE3:
0002EDE6: Goodbye.
0002EDEA: Let me have a look. This should... oh, I see! With a distillate of...
0002EDEB: Return the notes to Adan.
0002EDEC: Find Taigen's notes.
0002EDED: The apothecary mentioned that his master, Taigen, was working on something special before he died at the Conclave.
0002EDEE: Passing Notes
0002EDEF: Slave Writings
0002EDF1: Dagger Affinity
0002EDF3: Defeat {CUSTOM0} enemies using daggers.
0002EDF4: The Big Bad Wolf
0002EDF6: A hunter named Alwyn went off with Inquisition scouts and hasn't been seen since. His wife is worried and wants him to come home. The longer he's missing, the less chance he'll be found alive.
0002EDF7: Inform Alwyn's wife of his death.
0002EE0D: Return to Haven's chantry.
0002EE22:
0002EE23: ...and then twice again before the battle was through. It took me weeks to recover.
0002EE24: I'll go easy on you this time. Three bruises is enough, I think?
0002EE25: Find Corypheus. If he vanishes, he will only rebuild his power and come at us again.
0002EE26: That ancient Order gets into far more trouble than they're worth. I should have listened to Leliana's suspicions sooner.
0002EE27:
0002EE28: I suppose there is nothing pressing right this second.
0002EE29: You know what you need to do, Inquisitor.
0002EE2A: We must root out the Venatori. The Tevinter Imperium cannot be allowed to gain a foothold in the south.
0002EE2B: ...and they would look at me with such fear in their eyes. I could never stand that part of it.
0002EE2C: Hmm. It seems that Corypheus searches for elven artifacts?
0002EE2D: It's possible he could be what he seems: a Tevinter mage wishing to do better than his countrymen.
0002EE2E: ...and so I said to the man: "Is this a jest? Put your trousers back on, you fool."
0002EE2F: ...and there I stood at the monastery's gates, the apostates staring at me as if my hair were on fire.
0002EE30: Tell that demon... what does it call itself, Cole? Tell it to leave.
0002EE31: Whatever advantage he hopes to gain, we need to stop him at once.
0002EE32:
0002EE33: Maker's breath! Fine. One more bout, and then I give up.
0002EE34: I'd enjoy that.
0002EE35: Ha! Can you believe it? I'll win this round yet.
0002EE36: If you like, certainly.
0002EE37: The Lord Seeker never let any argument go. He was like a dog who refused to let go of a bone.
0002EE38:
0002EE39:
0002EE3A: Possibly not, but I would hardly put it past her.
0002EE3B: You notice how they look at you? There are many who would give anything for such reverence.
0002EE3C: One can only hope it is not too late. More chaos in Orlais only helps Corypheus.
0002EE3D: Treat Dorian with caution.
0002EE3E: You think she's here to rob us?
0002EE3F: No, nobody solely speaks Orlesian any longer. Well, perhaps the marsh-folk.
0002EE40: ...so I opened the chest only to find an entire cache of lyrium vials. "Just some rags," ha!
0002EE41: The uniforms were Josephine's doing. It's still a mystery to me.
0002EE42: Watch the treasury carefully. With that Sera present...
0002EE43: Do we have any apples? I can't believe I forgot to bring even one.
0002EE44: It's good that you recruited Enchanter Vivienne into the Inquisition.
0002EE45: <i>(Chuckles.)</i> You almost had me that last time. One more bout!
0002EE46: Take me down if you can, Inquisitor. Do your best.
0002EE47: Spirits are not creatures to take at face value. Be cautious with him, Inquisitor.
0002EE48: I've always wanted to visit Minrathous. Someday I'll see the twin guardians for myself.
0002EE49: ...years of practice under my mentor, Seeker Byron. The man was a warrior without peer.
0002EE4A: Andraste's tits! Why do I keep playing this?
0002EE4B: If I were you, I would see to the empress. Orlesian aid could be invaluable to the Inquisition.
0002EE4C: ...nine times out of ten, it was nothing. Just fears and useless superstition. <i>(Sighs.)</i>
0002EE4D: Leliana mentioned a Grey Warden in the Storm Coast, did she not?
0002EE4E: What if he is not? At best, his presence makes the Inquisition appear to have questionable allies.
0002EE4F: It seems we must look into the plot to assassinate the empress as well as meet this ally of Hawke's.
0002EE50: She is ambitious but has always shown sense in her dealings with the Chantry.
0002EE51: We must keep an eye on the College of Clerics. The moment they elect a Divine, things could change quickly.
0002EE52: Now that the Grey Warden threat is dealt with, we must investigate the assassination plot.
0002EE53: Something is troubling me, Inquisitor.
0002EE54: Let's see how you fare in one-on-one combat.
0002EE55: I shudder to think what a creature like that could concoct next, given the time.
0002EE56: I have my doubts that their disappearance is related to our troubles, but she is not often wrong. I would look into it.
0002EE57: I never said I was <i>frightened</i> of horses. They just... have such large teeth.
0002EE58: I'll play my hand! Just... give me a moment. It will come to me.
0002EE59: This matter with the Grey Wardens must be dealt with—quickly.
0002EE5A: Nothing that I can think of, no.
0002EE5B: ...and the chevalier's horse <i>threw</i> him, on cue. I couldn't stop laughing.
0002EE5C: Now, then. A little practice bout, yes?
0002EE5D: And he will come. Whatever mad play the magister has in mind, you star as his nemesis.
0002EE5E: You're cheating, aren't you? Can you cheat at this?
0002EE5F: I've never understood this game.
0002EE60: We must guard Skyhold carefully. There is no telling when Corypheus will next attack.
0002EE61: Interesting that this ruin stood empty all this time. I wonder how Solas knew of it?
0002EE62: Nothing that you could not think of yourself, Inquisitor.
0002EE63: He may not mean harm, but that does not mean he will not harm us.
0002EE64: My advice would be to watch her but heed her when she speaks. That one wastes no words.
0002EE65: Are you not heading out of Skyhold? As you wish.
0002EE66: Can we ride fast? I prefer galloping, and I suspect the horses do as well.
0002EE67: That's hardly surprising. Tevinter power is based on what those vultures scavenged from the ancient elves.
0002EE68:
0002EE69:
0002EE6A: How often must Varric play this to become as good as he is? It boggles the mind.
0002EE6B: We must root out the red templars. They form the bulk of Corypheus's forces.
0002EE6C: ...twelve templars in one Circle. I never saw the like before or since. The knight-commander was beside himself.
0002EE6D: Majestic, isn't it? Of all the spots in Skyhold, I think this is my favorite.
0002EE6E: Madness. I only draw a card once I no longer need it.
0002EE6F: Watch the new recruits. Leliana says spies are inevitable, and I agree.
0002EE70:
0002EE71: As was I.
0002EE72:
0002EE73: You need not even ask.
0002EE74: What could we possibly do to pass the time?
0002EE75: With you? Always.
0002EE76:
0002EE97: Healing Mixture
0002EE98: A potent healing mixture that can treat many wounded people. {string}277940{/string}
0002EE99: Research Assistant
0002EE9A:
0002EE9B: The healer says we have you to thank for convincing her to join us. She's already saved some lives.
0002EE9C: Delay fired out event!
0002EECA: This portion of the game can only be accessed after full installation has been completed. Please wait for installation to finish and try again.
0002EECB: Leaderboard data may be temporarily unavailable. Please try again later.
0002EECC: There is nothing to display on this leaderboard.
0002EECD: There are no offers available at this time. Please try again later.
0002EECE: This game session is full.
0002EECF: Tell me about them.
0002EED0: You as well.
0002EED1: They might not be bandits?
0002EED2: Nice work taking care of the bandits. Corporal Vale will want to hear the good news.
0002EED3: Stay safe.
0002EED5: What can you tell me about the attackers on the road?
0002EED6:
0002EED7:
0002EED8: Bandits wait until people are vulnerable, then hit them fast, so nobody escapes.
0002EED9: These bastards show themselves too early. They care more about driving people away than taking loot.
0002EEDA: You don't think they're bandits?
0002EEDB: Several groups, some of them with bows. They've got better armor than most around here.
0002EEDC: They're either stupid, or they're more than just bandits. And they're too well armed for stupid.
0002EEDD: Good luck out there.
0002EEDE: It's too many for us. If you head out there, careful you don't get flanked. They don't take prisoners.
0002EEDF:
0002EEE0: Thanks for the warning.
0002EEE1: Watch yourself. Bandits up ahead—or something, anyway. They're blocking the road.
0002EEE2:
0002EEE3: Goodbye.
0002EEE4: <i>(Grunts.)</i>
0002EEE5: Left when royalty decided it was time to hand the place over to the bloody mages.
0002EEE6: Goodbye.
0002EEE7: What's your story?
0002EEE8: How did you come to be here?
0002EEEA: Goodbye.
0002EEED:
0002EEEE: Start simple. Something to keep you safe. Take a look at it on the table there, and we can talk.
0002EEF0: If I want something, what can you make?
0002EEF2: I was in Redcliffe when the darkspawn hit it during the Blight. Helped rebuild.
0002EEF3: Do you have any designs?
0002EF13: <i>[Give ram meat.]</i>
0002EF14: That's the last of the bread. Going to be a long, hungry night.
0002EF15: Ram chops, ram cutlets, braised ram with all the trimmings...
0002EF16: There are rams out in the hills. Good eating, cooks easy, and no lords around to kill you for poaching.
0002EF17: Thank you again.
0002EF19: Goodbye.
0002EF1A:
0002EF1C:
0002EF1D: Too dangerous to go hunting now, though. More likely to find mages than mutton.
0002EF1F: Luck won't put fat on your ribs.
0002EF20: Farewell.
0002EF21:
0002EF22:
0002EF23: Mages, templars, bandits, demons... making it hard for a man to hunt for his supper.
0002EF24: I passed around what you found. No one will go hungry.
0002EF25: A lot of people going hungry out here.
0002EF26: Here. Maybe this will help.
0002EF27: What's the problem?
0002EF29:
0002EF2B: It more than helps. With this, I can fill these hungry bellies, give these folks some hope.
0002EF2C: You and this Inquisition saved a lot of people from starving.
0002EF2D:
0002EF2E:
0002EF2F:
0002EF30: Didn't think much of the Inquisition, but no one else is helping like you lot. Maybe I was wrong.
0002EF31: I could feed half this camp if the hills weren't full of demons.
0002EF32: Good luck.
0002EF34: These people need food?
0002EF35:
0002EF46: [AUDIO] A sudden wind comes up and then dies down after the torch goes out.
0002EF51: Folded Letter
0002EF5A:
0002EF5B: Why?
0002EF5C: If so, it's no business of yours.
0002EF5D: Actually, ignore my question. That was unworthy.
0002EF5E: That's none of your concern.
0002EF5F:
0002EF60:
0002EF61: For your reputation, and that of the Inquisition. I'll happily leave the matter in your hands.
0002EF62: I don't see why.
0002EF63: Yes, I suppose it's true.
0002EF64: I find it hard to credit, but it suggests you and Dorian are...
0002EF65: Ah. I must admit I am a little surprised.
0002EF66: It claims that you and Iron Bull... that you are...
0002EF67: Are you asking because you're jealous?
0002EF68: "Concerned."
0002EF69: Ah. Is Iron Bull aware of that?
0002EF6A: Ah. Is Dorian aware of that?
0002EF6B: I wondered if the rumors were intentional... but if you say not, I'll of course leave it to your judgment.
0002EF6C:
0002EF6D: There is a... rumor being circulated.
0002EF6E: Ah. Is Commander Cullen aware of that?
0002EF6F: True enough. It is your business, and I will leave it at that.
0002EF70: It's probably nothing, but it claims you and Commander Cullen are...
0002EF71: You're jealous?
0002EF72: It's true.
0002EF73: There's no need to be. It's not serious.
0002EF74: <i>(Sighs.)</i> Romantically involved.
0002EF75: I... was simply concerned. Nothing more.
0002EF76: ...are what?
0002EF77: It's nothing serious.
0002EF78:
0002EF79: Ah. Is Josephine aware of that?
0002EF7A: The intent may be slanderous, but it suggests that you and Ambassador Josephine are...
0002EF82: I'm sure the apostates have plenty of supplies. Just haven't been able to find them.
0002EF84: Blankets, warm clothes, all of it. These poor sods lost everything when the mages and the templars went crazy.
0002EF86: Goodbye.
0002EF88: Farewell.
0002EF8A: The cold will claim some of them soon.
0002EF8B: And to you.
0002EF8C: <i>[Give supply locations.]</i>
0002EF8E: I'll get out there myself with a few men and pick them up.
0002EF8F: I found some of the apostates' supply stores. I can mark the locations for you.
0002EF90: I guess we're doing some good out here after all.
0002EF93: I've got the refugees bundled up nice and warm.
0002EF94: Never seen anyone so grateful for a simple blanket.
0002EF95: What do you need to keep these refugees warm?
0002EF96: Maker's breath, if I were back in the city, I could just steal some blankets.
0002EF97: Goodbye.
0002EF98:
0002EF99:
0002EF9A:
0002EF9B: This will keep a lot more refugees alive next time it snows. I appreciate it.
0002EF9C:
0002EF9D:
0002EF9E: Frost every morning. They'll be losing toes soon enough.
0002EF9F:
0002EFA0: More cold weather coming. Fool villagers. Where are their coats?
0002EFA1:
0002EFA2: People are cold?
0002EFA3:
0002EFA4: Goodbye, and thank you!
0002EFA5:
0002EFAA:
0002EFC1: Goodbye.
0002EFC2: What kind of person stays to run a shop at a time like this?
0002EFC3: Good day! Or, good as it can be with the sky ripped apart.
0002EFC4: Until later.
0002EFC5: Why have you stayed?
0002EFC7: You must speak with most everyone here: how are people doing?
0002EFC8: How is the mood here?
0002EFC9: The kind with nowhere else to go.
0002EFCE:
0002EFEB: Still here.
0002EFEC: Inquisitor.
0002EFED: At your service.
0002EFEE: Yes.
0002EFF1:
0002EFFD: It may not seem like much, but it would enable my healers to save many lives.
0002EFFF: If you could deliver this list and the items on it to Quartermaster Threnn, she could get us what we need.
0002F008: If we were in a village, I could just pinch a blanket off a clothesline and be fine. Out here?
0002F040:
0002F045:
0002F058:
0002F059:
0002F05A:
0002F05B:
0002F05C:
0002F0A2: Goodbye.
0002F0A3: Farewell.
0002F0A4: Can you help the refugees?
0002F0A5: The elves were slaves once. They earned their freedom serving under Andraste.
0002F0A6: I recall you saying as much.
0002F0A8: May I help you?
0002F0AA: The Inquisition welcomes anyone willing to help: human, elf, or otherwise.
0002F0AB: There are refugees at the crossroads who would benefit from a healer.
0002F0AD: They will remember your help.
0002F0AE: I doubt those refugees would risk their lives for a "knife-ear." Why should I risk mine for them?
0002F0AF: Solas?
0002F0B0:
0002F0B1: The Inquisition cares.
0002F0B2: Cassandra?
0002F0B3: Of course they would. These attacks by the templars have endangered countless innocent lives.
0002F0B4:
0002F0BB: POINTS TO SPEND
0002F0BC: ACQUIRE
0002F0BF: Records Room
0002F0C0: Front Corridor
0002F0C1: Guards' Hall
0002F0C8: South Entrance
0002F0C9: Power
0002F175:
0002F183: Knight-Templar Barris
0002F184: Lord Abernache
0002F1B4: Challenges Achieved
0002F1C7: Perhaps they fear the Inquisition, and have shown you respect. I have no such protection.
0002F1C8: Too many people dying for want of simple herbs.
0002F1C9:
0002F1CA: Have people called you a knife-ear?
0002F1CB: I found some of the herbs you were looking for.
0002F1CC: The Inquisition honors the efforts of all who are willing to help in these dark times.
0002F1CD: If you want the elves to be treated better, show the Inquisition you are worthy.
0002F1CE: I found your herbs.
0002F1CF: Save yourself, and all the villagers will remember is that you hid, even though they did the same.
0002F1D0: A knife-ear?
0002F1D2: People are afraid right now. I haven't been called "knife-ear" as often as I had expected.
0002F1D5: Help the refugees, and we will ensure that you are protected... and respected.
0002F1D6: I doubt the humans at the crossroads would be any different.
0002F1D7:
0002F1D8: If you help those refugees, we'll ensure that you're taken care of.
0002F1D9: These villagers only tolerate me because templars killed their human healer.
0002F1DA: My apologies. Can I help you?
0002F1DB:
0002F1DC: Are you running short of healing herbs?
0002F1DD: I'll see you are the crossroads soon. Just give me a moment to gather my things.
0002F1DF: Every day. They need the salves I sell, but they spit on me once they've paid.
0002F1E0: Mostly, all the humans say is "thank you." I expect you'll find the same... and change some minds in the process.
0002F1E1: You're truly Dalish, aren't you? Then you don't know humans like I do.
0002F1E2: All right. If the Inquisition soldiers are there, I might be safer, regardless.
0002F1E3: This is how you change things.
0002F1E4: You're low on herbs?
0002F1E5: But if I go to the crossroads to help, I might end up in danger myself.
0002F1E6: If you help the refugees, they may not love you, but they will hold their tongues before calling you "knife-ear."
0002F1E7: Is that the Inquisitor?
0002F1E8:
0002F1E9: Yes. We've many injured from attacks by those cursed templars. I need the herbs to treat people's wounds.
0002F1EB: This is exactly what I needed.
0002F1ED: A pleasure to see you again.
0002F1EF: With this, I'm certain I can save more lives.
0002F1F1: It's too dangerous to go hunting through the hills to gather more. I've a list there of the herbs I need.
0002F1F2: Stay safe out there.
0002F1F4: Yes, I need them to keep wounds from going bad.
0002F1F5: Is that the Inquisitor?
0002F1F7: Do you think she's pretty?
0002F1F8: Thank you so much for your help.
0002F1F9:
0002F1FB:
0002F1FC:
0002F203:
0002F20F:
0002F210:
0002F211: A Dalish? No, that cannot be.
0002F212: A Marcher? The Maker has an odd sense of humor.
0002F213: A dwarf? I had no idea.
0002F214: A Qunari? Surely not.
0002F21C:
0002F21D:
0002F21E: Redcliffe Village Gate
0002F22F: You hear a gate open behind you.
0002F230: Chamber of Worship
0002F231: Central Crypt
0002F232: Side Hall
0002F233: Chapel
0002F239: Present proof of Fairbanks' nobility to an interested party.
0002F23A: Noble Deeds, Noble Heart
0002F23B: Clara heard a rumor that Fairbanks is of noble descent. She believes it and wants proof to show the Council of Heralds. If Fairbanks gains power, she hopes he can do more for the people of the Dales.
0002F262: Ancient Crypt
0002F263:
0002F264:
0002F266: But thank you for asking. It is appreciated.
0002F267: Oh. You are referring to my outburst in Haven. I... I am much better now.
0002F268: Justinia was such a dear friend and... there were so many things going wrong.
0002F269: She was a good friend, and it will take time to get used to her absence.
0002F26E: Let's just move on. It's best that way.
0002F26F: You're right, Inquisitor.
0002F270: Best not to dwell.
0002F271: Things going wrong? I'm shocked.
0002F272: Does anything ever go right?
0002F273: Tell me about it.
0002F274: Sometimes it's best to talk these things out.
0002F27D: Redcliffe Village Chantry
0002F27E: The Gull and Lantern
0002F285: Right, General Uptight is gone.
0002F286: Have a search about. Find something to mess with and give your soldiers a laugh.
0002F287:
0002F29C: And then she said, "What's the apple for?"
0002F29D: Want company?
0002F29E:
0002F29F: Thought you could use some company.
0002F2A0: Chafes a little bit, but nothing I can't live with.
0002F2A1: In just my socks? Can't say that I have.
0002F2A2:
0002F2A3: ...boiled cabbage. Nothing but boiled cabbage. Still have nightmares.
0002F2A4: Mind if I sit awhile?
0002F2A5: How's your day been?
0002F2A6: Pale golden hair. Red lips. You know, the usual.
0002F2C1: Base Customization
0002F2C2: Check current Base Customization Settings
0002F2C3: Unlock all Base Customization Options
0002F2D6: Creased Note
0002F2D9: Never thought it'd be a mule-rider from the Carta, though.
0002F2DB:
0002F2DD:
0002F2DE: Never thought it'd be a mage, though. Redcliffe's had enough trouble with magic already.
0002F2E0: So you're the Inquisition, eh? Hear you're trying to bring order back. It's high time someone did.
0002F2E1:
0002F2E3:
0002F2E6:
0002F2E8: Didn't expect it to be some Free Marches noble, though.
0002F2EA: Name's Dennet. I served Arl Eamon for thirty years as horsemaster. I hear your Inquisition is looking for mounts.
0002F2EB:
0002F2EC: Never thought it'd be a halla-rider from the wildlands, though.
0002F2ED:
0002F2F0:
0002F2F2: Never thought it'd be one of you big brutes, though.
0002F2F3: Can you help the refugees?
0002F2F4: Got a problem with me?
0002F2F5: What can you tell me about the wilderness around here?
0002F2F6: If you have a problem with me personally, I'd like to know about it.
0002F2F7: Tell me about your wife.
0002F2F8: The refugees down at the crossroads could use your help.
0002F2F9: Tell me about the area.
0002F2FA: You said your wife Elaina is in charge of the farms?
0002F2FB: I noticed.
0002F2FC: Rooms in the Fereldan Circle were shared. Beval requested a transfer because apparently I talk in my sleep.
0002F2FD: <i>(Laughs.)</i> Did you really? There must be more to it. What happened after that?
0002F2FE: ...but he kept talking. We all just looked at each other. The mages were as confused as I was.
0002F2FF: I don't know what he'd done, but the bird was tangled in the jesses. I had to cut her loose.
0002F301: Does this one have a name? A fine bird like this deserves a name.
0002F302: ...it would look bad if I laughed in the middle of an inspection. I bruised a rib hiding it.
0002F304: Honestly, I couldn't keep my eyes off you. But we'd only just met.
0002F305: They didn't speak often, but Carver was always loyal.
0002F306: Watch yourself, Inquisition. It's ugly out there.
0002F307: Maker be with you.
0002F309: My wife Elaina manages the farms, and Bron's in charge of my guards. They'll tell you what they need.
0002F30A:
0002F30B:
0002F30C:
0002F30D: Good to see you, Inquisition.
0002F30E: Farewell.
0002F30F: Goodbye.
0002F318:
0002F31A: Right. Little Lady Prissypants. Have a look for something she likes too much.
0002F31D:
0002F32E: Varl:

I'll take first watch. I don't know if we're supposed to speak to the nobles; no one's given instructions. At least they care about the Breach. Wish the Lord Seeker would share his plan. Did you hear the people begging us to come back when we marched out of Val Royeaux? With us gone, who's keeping them safe?

Willem
0002F332: Elaina tells me I've still got a stablehand's mouth. Apologies if I gave offense, Inquisition.
0002F333: What? I've got no quarrel with the Qunari.
0002F334: Yes. Lot of families work our land. They work for us, and we take care of them.
0002F335: Master of the mounts. Fereldans don't appreciate horses like they do in Orlais, but they knew my name in Val Royeaux.
0002F336: Well, you've cleaned up the area, and I can't say I'm not tempted.
0002F337:
0002F338:
0002F339: You take care of my people, and I'll make sure your Inquisition is riding right.
0002F33A: No idea how you ride without your feet dragging on the ground, but that's between you and the mount.
0002F33C: Will you join the Inquisition?
0002F33D: Tell me about yourself.
0002F33E:
0002F33F: Beyond that, my daughter Seanna set up a track just over there. Fool girl likes to race the horses.
0002F340: Maker, any beast that can haul a wagon of lyrium through the mountains and not go mad is damned impressive.
0002F341: Right now, any food I give those luckless bastards might as well go to the rebel mages or bandits.
0002F342: My horses took sick less and carried a man longer than any of those fancy prancers they've got.
0002F343: Once that's done, I'll give as I can. I've no problem with charity, long as it's not wasted.
0002F344: Elaina knows the farms better than I do, knows what they need.
0002F345: Got some old ruins in the forest, from long before any King of Ferelden.
0002F346: You sent your stablehands and your horses to the Inquisition. What about you?
0002F347:
0002F348: And now they're all yours, Inquisition. Take care of them.
0002F349: What? Because of what I said about mages?
0002F34A: Talk to my man, Bron. He'll tell you what those folks need to protect themselves.
0002F34B:
0002F34D: All the trouble magic's causing around here, might well take a mage to fix it. That's all I meant.
0002F34E: The lakes are pretty, though when the weather's odd, you hear tell of spirits.
0002F350: I imagine not being killed by anything would be a start, though.
0002F351: Those halla are damned majestic beasts. I'd give my right arm to ride one.
0002F352: You said you were once Arl Eamon's stablemaster?
0002F353: What? This because I called you a mule-rider?
0002F355: What? This because I called you a halla-rider?
0002F356: What? No, I've got no bad blood with Free Marchers.
0002F357:
0002F358:
0002F359: Maker, I had kin flee to Kirkwall when the last Blight tore this land apart.
0002F35A: Right, something to get our Shadow of Birds loosened up. Gotta be something. Have a search.
0002F35B:
0002F3A1:
0002F3DE: Orders from the Lord Seeker
0002F3E2: To see them so corrupted... it's disheartening. The loss of our own Warden has done little to improve morale.
0002F3E7:
0002F3E8: We can help you.
0002F3E9:
0002F3EA: Elaina says you got rid of those demon-cursed wolves. Should be safer for our farmers now.
0002F3EB: Oh, let him go. We can use one of my servants from Minrathous. Tevinter horses are the finest in the world.
0002F3EC: Still... it feels wrong to abandon my land to go play horsemaster again.
0002F3ED: You don't say.
0002F3EE: Tevinter! Your horses can barely trot without needing grain and milk!
0002F3EF: I suppose you're right. The Orlesian chevaliers do have stronger horses.
0002F3F0: All right, Inquisition. I'll look to your horses myself. Never let it be said that Redcliffe gave less than the best.
0002F3F1: Just let me settle matters here and say goodbye to my wife. I'll meet you at Haven.
0002F3F2: Those watchtowers will keep my farmers and your refugees a lot safer. I've sent supplies to the crossroads.
0002F3F3:
0002F3F4: You know, the Inquisition comes across horses from all over Thedas.
0002F3F5: Dorian?
0002F3F6: Orlesian horses are better.
0002F3F8: Vivienne?
0002F3F9: Just let me settle matters here and say goodbye to my wife. I'll meet you at Skyhold.
0002F3FA: The Orlesians? Hang that. No hopped-up Orlesian piss-boy knows more about horses than I do!
0002F3FB: You looked good on my Seanna's track. Still think racing is a fool's game when there's fighting to do, but you rode well.
0002F3FC: Enough. I can call in favors with a chevalier in Val Royeaux and acquire an Orlesian horsemaster easily enough.
0002F418: No doubt you're right. The Chantry can be the same.
0002F419: We ended the stalemate. That's what matters.
0002F41A: I shouldn't be surprised. The Chantry can be the same.
0002F41B: Showing interest reveals weakness—something nobles are quick to exploit.
0002F41D: I didn't care for it myself.
0002F41E: Chantry politics may involve less spectacle, but they are just as heated.
0002F41F: The empress rules a country. The Divine influences half a continent.
0002F420: In the Winter Palace. The clerics in Val Royeaux are still arguing over who should be Divine.
0002F421: Gaspard rules a country. The Divine influences half a continent.
0002F422: I know what you mean.
0002F423: We met our goals.
0002F424: Celene and Gaspard rule a country. The Divine influences half a continent.
0002F425: It's how you play the Game.
0002F426:
0002F427:
0002F429:
0002F436: Your opinion is more important than mine where Josephine is concerned.
0002F438: I'm glad we were able to secure the Orlesians as allies.
0002F43A: Our soldiers handled themselves well during the siege on Adamant. They reacted quickly to changes on the battlefield.
0002F43B: Leliana is a good woman. I do not question her dedication.
0002F43C: Cassandra may have declared the Inquisition publicly, but Leliana is just as responsible for its formation.
0002F47E:
0002F47F:
0002F480:
0002F481:
0002F496: SpawnWave OnAllSpawned triggered
0002F497: SpawnWave OnEnemyKilled triggered
0002F4A8: Take Fragment
0002F4C1: Their politics are less extravagant, but just as heated.
0002F4EC:
0002F4ED:
0002F4EE: This is a petty, petty act Inquisitor! We should learn to get along!
0002F4EF: Hello, Red Jenny! One of several, are you not?
0002F4F0:
0002F4F3: Whoa-ho-ho! Hold on! I was <i>not</i> aware the Inquisitor was personally involved!
0002F4FE: I don't learn!
0002F4FF: Shut it! You don't know me!
0002F501: This is a tragic misunderstanding! Let's all sheath our swords, you walk out, and we'll conduct this like business!
0002F533: Goodbye.
0002F535: How are these wolves acting differently from normal?
0002F536:
0002F537: Since the Breach appeared, the wolves have gone mad. They come after our men like beasts with the water-sickness.
0002F539: It may not seem like much, but you've given this land hope it desperately needed. Thank you.
0002F53A: Tell me about these wolves.
0002F53B:
0002F53E: Farewell.
0002F53F:
0002F540: I've stopped the wolves.
0002F541: The wolves should be back to normal now. They shouldn't be any further trouble.
0002F544:
0002F546: Normal wolves go after livestock, but come at them with a torch and a blade, and they run.
0002F547: Good day to you.
0002F548:
0002F54A: These beasts, though... It's like darkspawn during the Blight, or when the dead rose to attack us.
0002F54B: I've put out the call to the farmers. I appreciate you driving those wolves away.
0002F54C: That's good to hear. I'll send word to the farmers and let my husband know what you've done.
0002F54E: I heard what my man said. If you want our horses, then we need our farmers back safe in their fields.
0002F54F: You'll be wanting to speak with my husband.
0002F594: Mark Cache Location
0002F595: Speak to the master if you have business here.
0002F596:
0002F597: I've built watchtowers in the areas you recommended.
0002F599: If those refugees are going to defend themselves, they'll need real defenses. I've got a few ideas.
0002F59B:
0002F59C:
0002F59D: If you put up a few watchtowers, we'd all have more warning before the next attack.
0002F59E: Fight well out there.
0002F5A0: Nicely done. That'll give both your refugees and our farmers some warning next time trouble pays a visit.
0002F5A1: I do. There are too many hills in these parts, good places for raiders and bandits to gather.
0002F5A2: I've built the watchtowers.
0002F5A3: I'll speak to the master and have weapons sent to your people at the crossroads.
0002F5A5:
0002F5A7:
0002F5A9:
0002F5AA: What do you want me to do?
0002F5AB: The master doesn't want me handing those refugees weapons until they've got any hope of defending themselves.
0002F5AC: Goodbye.
0002F5AD:
0002F5AF: You said you had a way to help the refugees.
0002F5B0:
0002F5B2: Farewell.
0002F5B3: I've marked good spots on the map. You set up watchtowers there, I'll talk to the master and get your people weapons.
0002F5BA:
0002F5BB: The last course is still set if you'd like to try again.
0002F5BC: You make time, I'll throw in some of the dress money Father gave me. Consider it a donation to the Inquisition.
0002F5BD: Let me know if you'd like to try a race!
0002F5BE: I'll try another race.
0002F5BF:
0002F5C0: Great! Go get mounted. I'll put up the stakes straight away.
0002F5C1:
0002F5C2: I'll speak with you later.
0002F5C3: Nicely done! Fancy another race?
0002F5C4: You try to ride the course before I call time.
0002F5C5: I'll give it a try.
0002F5C6:
0002F5C7:
0002F5C8: The course is ready whenever you are!
0002F5C9: I'll be dipped! You've mastered every course I set up!
0002F5CA: That was some riding!
0002F5CB: Wonderful! Get your horse, and I'll set up the stakes.
0002F5CC: Set up the next course.
0002F5CD:
0002F5CE:
0002F5CF: I'll try one of your courses.
0002F5D0: What kind of racing are you talking about?
0002F5D1: I set up a course over there with stakes in the ground.
0002F5D2:
0002F5D3: Goodbye.
0002F5D4:
0002F5D5:
0002F5D6: Explain these races.
0002F5D7: Father says it's safe enough for me to set up my racing course. It'll be nice to do something other than worrying.
0002F5D8: And who're you, then? Talk to my father if you have business here.
0002F5D9: It's too narrow to race directly, so I time it with a sandglass.
0002F5DA: Fancy trying out one of my courses?
0002F5DB: Completed: Forces
0002F5DC: Completed: Connections
0002F5DD: Available
0002F5DE: Completed: Secrets
0002F5DF: Do you have the potion?
0002F5E0: Sylaise bless you... or the Maker... or whoever. It doesn't matter. Just thank you.
0002F5E1:
0002F5E2: You, there! Can you help my wife? Please, I beg you!
0002F5E3: Here you go. The potion and instructions on how to make it.
0002F5E4:
0002F5E5: She gets sick when the weather's foul. Can't catch her breath, like cobwebs in her lungs.
0002F5E6: Please, somebody, my wife needs help!
0002F5E7: Thank you! Please hurry!
0002F5E8: What's wrong with your wife?
0002F5E9: Thank you, and blessings upon the Inquisition!
0002F5EA: Please, get to him and tell him what's wrong. Without that potion, she'll die.
0002F5EB: Our son Hyndel makes a potion that lets her breathe. He's the only one who can make it, but he's joined that cult in the hills.
0002F5EC: What's wrong?
0002F5ED:
0002F5EE: It's too late. She's gone. She's gone.
0002F5EF:
0002F5F0:
0002F5F1:
0002F5F2: Please, hurry!
0002F5F3: I'll give it to her right away. If ever I can help the Inquisition, you have my word.
0002F5F4: <i>[Give potion.]</i>
0002F5F5: Someone, anyone, please help my wife!
0002F5F6:
0002F5F7:
0002F5FA: Thank you.
0002F5FB:
0002F5FC: You've saved my wife <i>and</i> my son. I have no words, but... thank you.
0002F5FD: Your mother needs help.
0002F5FE:
0002F5FF: Here! I have some already made. Go, take it to her now!
0002F600:
0002F601:
0002F602:
0002F603:
0002F604:
0002F605: I greet you. My name is Hyndel.
0002F606:
0002F607:
0002F608: She was supposed to live. I gave you the potion. I... No, it doesn't matter.
0002F609: There is no pain, no death, for soon, the sky shall open for us all.
0002F60A: Hurry! Get her that breathing potion!
0002F60B: Be well.
0002F60C: You bear the mark of the sky. You honor us.
0002F60D: What? She was fine! She hasn't had the breathing trouble in... All right, I can help.
0002F60E:
0002F60F: Hyndel, your mother can't breathe. Your father sent me here for potion.
0002F612: Thank you for getting my mother the potion. I...
0002F614: If you see my mother or father again, tell them I hope they find the light in their own way.
0002F616:
0002F617: Farewell.
0002F618: You can feel the effects of the Breach anywhere in the world. You can only help your family by going to them.
0002F619: Solas?
0002F61A: You disappoint me. Elves should protect their own in dangerous times like these.
0002F61B: Even if this world is just an illusion soon to be cast off, I should make my parents comfortable.
0002F61C: I... perhaps you're right.
0002F61D: You have the ears of the elven people, boy, but not the soul.
0002F61E: Your mother would have died for your absence, if not for me. You should join your family.
0002F61F: The energy from the Breach is everywhere. You don't need to be here to be close to it.
0002F620: I knew the light in the sky wasn't ready for her.
0002F621: Elves must help each other.
0002F622: Goodbye.
0002F623: I'll gather my things and go directly.
0002F624: Go to your family.
0002F626: You, human. Can you manage it?
0002F627:
0002F628:
0002F629: Farewell to you.
0002F62A: You likely have more power than I do. My clan taught me little of such magic.
0002F62B: Why did you leave your clan?
0002F62C: I believe our alliance is concluded. Go in peace, stranger.
0002F62D: It sounds worth investigating.
0002F62E:
0002F62F: Thank you. It shouldn't be too much farther ahead.
0002F630:
0002F631: Andaran atish'an. I did not expect to see another of Dalish blood here. My name is Mihris.
0002F632: How did you come to be here?
0002F633:
0002F634: Thank you for joining me. I do not think I could have done this alone.
0002F635: Let's keep moving.
0002F636: How did you end up here?
0002F637: I know more of magic and the Veil than any shemlen, so I hoped to help.
0002F638: Do you even know what you're holding? How it will interact with the Veil, the Breach, the demons?
0002F639: Oh, I don't know. We humans are so preoccupied by our inadequacies.
0002F63A: Are you fighting the demons on your own?
0002F63B: Goodbye.
0002F63C: We'll need focused magical energy to get by.
0002F63D: Get out of here. Things are dangerous enough without another mad mage.
0002F63E: Of course.
0002F63F: Leave. I don't trust you.
0002F640: By your weapons, I see you come ready for battle. Perhaps we face a common enemy in these demons.
0002F641: Well, that should prove useful. And it seems the ancestors left something for me as well. Interesting.
0002F642: I was—am—First of Clan Virnehn. I left in service of my clan and saw that great tear in the Veil on my journey.
0002F643: Give me a moment.
0002F644:
0002F645:
0002F646: Mana. Ma halani. There are few in this world I can trust without my own people turning against me.
0002F647: But I <i>have</i> heard of elven artifacts that measure the Veil. They may tell us where new rifts will appear.
0002F648: You, human. Can you manage it?
0002F649: Solas?
0002F64A: Then may the Dread Wolf take you, fool.
0002F64B: Please, I need that.
0002F64C:
0002F64D:
0002F64E:
0002F64F: Ma harel, da'len.
0002F650: Give me whatever it is you found there.
0002F651:
0002F652: I am the only survivor of Clan Virnehn. I was searching for another clan that would take me in when the Breach appeared.
0002F653:
0002F654: Come on.
0002F655: Better than you can, apparently.
0002F656: Ma nuvenin, da'len.
0002F657: You, flat-ear. Can you manage it?
0002F658:
0002F659: Go in peace, then.
0002F65A:
0002F65B: There. If we activate that crystal, it should react to the strength of the Veil.
0002F65C: I can use that.
0002F65D: They were all killed... by a demon that our Keeper was foolish enough to summon.
0002F65E: I should have expected this. May the Dread Wolf take you!
0002F65F: What took you away from your clan?
0002F660: I... We should keep moving.
0002F661: Now, I am doing whatever I can to help with this madness.
0002F662: Can you manage it?
0002F663: Yes. We'll help.
0002F664: Fighting the demons is pointless. There will always be more. And I have no means of closing the rifts.
0002F665: Go with Mythal's blessing.
0002F666: I want what you found.
0002F667: What are you doing out here?
0002F668:
0002F669: Peace. I am no danger to you. My name is Mihris.
0002F66A: I was not expecting so many demons, however. I believe one of the artifacts is nearby. Can you help me reach it?
0002F66B: I will be here when you are ready.
0002F66C:
0002F66D: I have the knowledge to use what you've found safely. You don't.
0002F66E: I... perhaps you are right. Here. Take it.
0002F66F: Ma halani, ma glandival. Vir enasalin.
0002F670: Have I not proven myself? I'm of your blood, and I may be able to use what you've found.
0002F685: Checkpoint
0002F686: Ride to the starting gate.
0002F689: Seanna has organized a racing course for riders to test their abilities.
0002F68A: The Race is On
0002F68B: Time remaining
0002F69D: Convince a healer to help the crossroads refugees.
0002F69E: Forgive me. I did not mean— <i>(Sighs.)</i> I was insensitive.
0002F6A2: As an ambassador for the Inquisition, she is skilled. We are fortunate to have her.
0002F6A3: The mages submitted to our authority as promised. They seem willing to help however they can.
0002F6A4: Templars and mages are not used to seeing each other as allies, but they are working together well enough thus far.
0002F6A5: Therinfal's templars are adjusting to life here. Their experience will prove useful against the Venatori.
0002F6A6: All right... where are you from?
0002F6AB: I hated it.
0002F6AC: Yes, I suppose I feel the same way about my own family.
0002F6AD: If I ever go back, it'll be too soon.
0002F6AE: Really? That is... good to know, I suppose.
0002F6E3: More importantly, they relied on each other. Trust in your fellow soldiers is not something that can be trained.
0002F6E5:
0002F6E6:
0002F6E7: Until the Maker brings you back to us.
0002F6E8:
0002F6E9:
0002F6EA:
0002F6EB: I know you. They call you the "Herald of Andraste" for what you did at Haven.
0002F6EC:
0002F6ED:
0002F6EE: But are you? The Maker has not told me.
0002F6EF: Do they still call you the "Herald of Andraste"? And will you prove it?
0002F6F0:
0002F6F1: Be well, Herald of Andraste.
0002F6F2: I've received word from the Imperial army. They are ready to march with the Inquisition when called upon.
0002F6F6: Our people need it. The more we are seen in important positions, the harder it is to ignore us.
0002F6F7: It's safer here with the red templars than home with Orlesian nobles eyeing my back.
0002F6F9: Return to Haven and discuss Fiona's offer with the advisors.
0002F6FB: You're dressed for battle.
0002F6FD: If the Herald of Andraste dares the fray, I could hardly stay home.
0002F6FE: It will be refreshing to see the blade coming.
0002F706: <i>(Short laugh.)</i> Show me a palace where that's true, I beg you.
0002F708: I am shocked you'd ascribe my assistance to such base motives.
0002F709: Enough of that. Sound the charge and we'll show Corypheus the displeasure of Orlais.
0002F70A:
0002F70B: Sound the charge, Inquisitor, and we'll show Corypheus what comes of interfering in the affairs of Orlais.
0002F70C: An elf with power still shocks. You know how it feels to hear those whispers constantly.
0002F71F: Should you be fighting here?
0002F720: Should you be risking your life here?
0002F721: By the Maker, I've missed this.
0002F722: As Emperor Drakon before me, I lead my nation from the front lines.
0002F723:
0002F724: At your pleasure, Inquisitor.
0002F725: There is time enough to grow old and wise and dull on my throne. For this day's glory, I would be alive.
0002F737: Refugees at the crossroads are running short on food. Without help, many are likely to starve.
0002F739: Strange? No. If anything, the opposite.
0002F73A: I was not sorry to leave Ferelden when I did. I had no desire to return.
0002F74A: Go find this temple your aides were on about. We'll hold position.
0002F74B: Well fought, Your Worship! Let's hope there's more where they came from!
0002F74C: Maker willing, we'll see more fighting before the day's end.
0002F74F: Your time has come!
0002F750: Best of luck, Herald of Andraste.
0002F751: Good luck, my friend. May you truly be the Maker's chosen.
0002F752: We'll hold position while you find your way to this temple.
0002F753: Be on guard, Inquisitor. My scouts caught glimpses of Corypheus heading toward the temple.
0002F760: <i>(Sighs.)</i> He seemed invincible then.
0002F763: I'm grateful for any help he can offer.
0002F764: <i>(Sighs.)</i> She seemed invincible then.
0002F768: Toggle Waypoint
0002F76A: I'm grateful for any help she can offer.
0002F76C: I could use some fresh air. Could you?
0002F76D: I was hoping we could spend some time together.
0002F77C: There was some... youthful infatuation on my part. A feeling I had forsaken until recently.
0002F77D: Elven Efficiency (Routine)
0002F77E: Finish an operation in the Elven Ruins in 30 minutes or less on Routine difficulty.
0002F78A: Finish an operation in the Elven Ruins in 25 minutes or less on Routine difficulty.
0002F78B: Finish an operation in the Elven Ruins in 20 minutes or less on Routine difficulty.
0002F78C: Finish an operation in the Elven Ruins in 15 minutes or less on Routine difficulty.
0002F78D: Finish an operation in the Elven Ruins in 10 minutes or less on Routine difficulty.
0002F79E: Speak with Keeper Hawen.
0002F79F: Defeat the demons at Var Bellanaris.
0002F7A8:
0002F7EE: In the Saddle
0002F7EF: A wealthy young landowner's daughter, Seanna, has built a course for racing horses.
0002F848: Goodbye.
0002F849: How do I prove myself to you?
0002F84A: This cult... what are you doing out here? What is it you think is happening?
0002F84B: Until later.
0002F84C: What does your cult believe?
0002F84D: I would like to demonstrate what I can do.
0002F84E: Nobility Knowledge
0002F84F: Sterling Reputation
0002F850: A Favor for a Favor
0002F851: Elite Clientele
0002F852: The Rare Stocks
0002F853: Dense Longsword Grip
0002F858: Speak with the quartermaster.
0002F85A: Even in these trying times, good help is not so hard to find. Explore Haven and meet some of the Inquisition's crafting masters.
0002F85E: Haven's Best and Brightest
0002F892: I am the Herald of Andraste.
0002F893: I am not the Herald of Andraste.
0002F894: As I suspected. Stories of you mastering the rifts are just blind heresy.
0002F895: I'm not certain.
0002F896: Then prove it. Show me that the rifts bend to your will, the will of the Maker. Show me the power you wield.
0002F897: I honestly don't know myself.
0002F898: The Maker has opened the sky. Soon He will call His chosen back to the Golden City.
0002F899:
0002F89A: I believe I was chosen.
0002F89B: No, I <i>can</i> seal rifts.
0002F89C: No. I'm not.
0002F8B8: Fragile Key
0002F8BB: A Brittle Key
0002F8C0: I don't see why you think the Chantry is so worthy of reform.
0002F8C1: Perhaps. I may not have a choice in the matter, if the Chantry clerics pick another.
0002F8C2: I think you'd make an excellent choice.
0002F8C3: Thank you. Let's hope the Chantry clerics agree.
0002F8C4: Forget the Chantry.
0002F8C5: Perhaps there's another way.
0002F8C6: You'd make a good Divine.
0002F8C7: I am not so quick to abandon it or the principles for which it stands.
0002F8C8: There are other ways you can change things.
0002F8C9: This door requires a key.
0002F8CA: Detailed study of politics, rhetoric, and those who wield them to best effect. Opens up new dialogue options related to nobles and politics.

Grants +50% XP for each codex entry unlocked.
0002F8CB: Thanks to a few well-placed acquaintances and a carefully crafted reputation, merchants will pay the Inquisition 10% more for items sold to them.
0002F8CC: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.
0002F8CD: Inquisition procurers can leverage the organization's reputation to purchase a shipment of rare and valuable raw materials for crafting.
0002F8CE: Every merchant wants to say they once did business with the Inquisition.

Shops offer to buy and sell for 15% better prices.
0002F8D0:
0002F8D1: Spread word of an Inquisition.
0002F8D2: Are you prepared to prove yourself? Show me your Maker-given power.
0002F8D3: Help the refugees.
0002F8D4: Maker's tears! I was a fool to have doubted you.
0002F8D6: You honor us with your presence. How may we honor your will?
0002F8D7: When the Maker calls you to your great purpose, remember that we served you.
0002F8D8: How may we serve you, Herald of Andraste?
0002F8D9: The Chantry has fallen, and shown its imperfection in doing so. The Chant of Light was a lie.
0002F8DA:
0002F8DB: It was arrogance to think that mortal lips could frame the Maker's will, and so we wait in silence.
0002F8DC: The faithful move to follow your divine will. It shall be as you say.
0002F8DD: Have the believers spread word of the Inquisition.
0002F8DE:
0002F8DF: Have your believers search for secrets that may help our cause.
0002F8E0: Your will be done.
0002F8E1: As you say, Herald of Andraste. Some few will remain here. The rest will go forth to do your will.
0002F8E2: I can seal rifts, yes.
0002F8E3: And do you claim to hold power over the rifts the Maker has opened in the sky?
0002F8E4: Listen and gather information.
0002F8E5: Have your people help the refugees.
0002F8E9:
0002F8EA: That's an understatement. And more ahead if the "weather" is any indication.
0002F8EB: Until the Breach is closed, no one's safe.
0002F8EC:
0002F8ED: Look who's back from the dead. Again.
0002F8EE:
0002F8EF: I didn't realize. Thank you.
0002F8F0:
0002F8F1: True. I'll keep the bandages handy.
0002F8F2:
0002F8F3: Someone had to patch you up after you staggered out of Maker-knows-where, though, so you're welcome.
0002F8F4: My thanks for any part you played in that.
0002F8F5: Name's Adan. I'm in charge of keeping our little band here stocked with potions and elixirs.
0002F8F6: We're not done yet.
0002F8F7: Thank you.
0002F8F8:
0002F8F9: I'd be surprised if you did. You weren't particularly coherent.
0002F8FA: Thank you.
0002F8FB: I don't recall meeting you before.
0002F8FC: We've met?
0002F8FD:
0002F8FE: I shouldn't be surprised. You oxmen are tough as old leather.
0002F8FF: It has been a rough few days.
0002F900: I've had better days.
0002F901: Not that Seeker Pentaghast seems to care whether we've got the supplies to actually <i>do</i> that.
0002F902: Yeah, well. You can pay me back by fixing the world.
0002F913: Background Selection
0002F932: Activate
0002F93C: I would like that.
0002F94C: To lose Hawke as we did... I can't imagine Varric's taking it well. I wish there was something I could say.
0002F94D:
0002F94F: Ha! The old codger was on the edge of a breakthrough here, but he couldn't see it.
0002F952:
0002F953:
0002F954: You want some of these mixed up, you just give the word.
0002F956:
0002F96B: Special training from those who have joined the Inquisition's cause.
0002F97D: Come to the chantry. You are in danger.
0002F97E: A Note from Felix
0002F98B: You did well, Varric. The Inquisitor is... just who we need.
0002F98C: You did well, Varric. The Inquisitor is... just who we need.
0002F994: See? It's not so hard to be reasonable! We can all learn to get along splendidly.
0002F997: Don't believe this pissbag. He started it.
0002F9AD: Where is the Hero of Ferelden?
0002F9B2: Was the Hero of Ferelden involved in all this?
0002F9B9: Right. Learn. Pish.
0002F9BA: Yes, I was there. It was big. The Hero of Ferelden was brave.
0002F9C5: How are your people holding up?
0002F9C6: How are things?
0002F9C7:
0002F9C8:
0002F9C9: Combine and Place Gear
0002F9CB: Seal the gates! No demons are getting through here!
0002F9CC: I want a constant watch on that damned thing! Sound the alarm at the first sign of demons!
0002F9CD: Hold fast! No blasted horrors get past us!
0002F9CE: Turn back! We can't open the gates until the threat has passed!
0002F9D0: Maker have mercy! It's over? Open the gates!
0002F9D1:
0002F9D2: Watch out, traveler! The Veil's ripped open, and Maker-knows-what could come out!
0002F9D8: The gear is incomplete.
0002F9E7:
0002F9E8: Just let me know when you're ready to head out. Be sure to bring your empty pockets.
0002F9E9: Still waiting to go get that reward for marching through Verchiel. Got something against free money?
0002F9EA: Who is paying us?
0002F9EB: Who is putting up the reward for this?
0002F9EC: Doesn't matter, does it? Job done, time to get what we're owed.
0002F9ED:
0002F9EE: I'm ready if you are.
0002F9EF: Always, yeah? My favorite part, this. Let's go see what friends can get us.
0002F9F0: Don't know. Sometimes it's "pass the hat," sometimes it's "I lifted this from master's vault."
0002F9F1: Let's go now.
0002F9F2:
0002F9F3: I hear Verchiel was good pay for you, Inquisitor. Time to go see if my friends came through too.
0002F9F4: Your choice, yeah? Only so long it'll stay hidden.
0002F9F5: Got a location for a stash. Hopefully something nice for my trouble. Well. Your trouble.
0002F9F6: I'm not ready to go just yet.
0002F9F7: Not yet.
0002F9F8: Your Inquisitor is a fraud, Cassandra. Yet more evidence there is no Maker, that all your "faith" has been for naught.
0002FA01: You hear a gate open.
0002FA16: Support
0002FA17: Damage
0002FA18: No one's declared <i>me</i> a heretic recently, so I won't complain.
0002FA19:
0002FA1A: We've got Mother Giselle lending a hand now, which helps.
0002FA1B:
0002FA1C: There's no shortage of work, that's for damn sure.
0002FA39: See? That's... probably not true. But it would be fun.
0002FA3A: It... well, yes, but that wasn't my point.
0002FA3E: <i>(Sighs.)</i> I'll stop worrying about it. So long as <i>someone's</i> watching it. Even if that someone is Morrigan.
0002FA47: Investigate the broken mechanism.
0002FA84: Go to the Gull & Lantern to meet Fiona.
0002FA8A: Come forth and serve the Elder One!
0002FA8B: Andraste guide me, Andraste guide me...
0002FA8C:
0002FA8D: What happened to you?
0002FA8E: What did they do to you?
0002FA99: Gear Piece
0002FAA2: This appears to be a piece of an elven gear.
0002FAC5: I've already cleared your sacred burial site of demons.
0002FAE2: I attended her Harrowing, actually. She was a lovely woman.
0002FAE3: She was one of my charges. Even if she felt the same, it would have been... inappropriate.
0002FB03: "Lovely"?
0002FB04: I saw her once after she became a Warden. She freed the Tower during the Blight. I would be dead or mad if not for her.
0002FB0E: Mythal'enaste! I've heard stories of such a relic, but none of us have ever found it.
0002FB32:
0002FB33:
0002FB34:
0002FB35: You surround yourself with the magic of the Veil itself. You are briefly invulnerable and can pass through enemies unharmed.


0002FB39:
0002FB3A:
0002FB3B:
0002FB3C:
0002FB8D:
0002FB8E: I'm sorry. I can't help you.
0002FB8F:
0002FB90: Excuse me. While you were coming up, did you meet a young noblewoman with blond hair and pale green eyes?
0002FB91: I found a woman's body down the hill with a letter on it.
0002FB92: Goodbye.
0002FB93: I found her body.
0002FB94:
0002FB95:
0002FB96:
0002FB97:
0002FB98: Lady Vellina should be here. We need to be together when the Maker comes.
0002FB99:
0002FB9A: Please, if you meet my beloved, tell her I am waiting.
0002FB9B:
0002FB9C:
0002FBA4: I don't even remember, there's so much we're missing. It's all written in my ledger.
0002FBA7: For one, we're almost out of herbs. And we lack materials to repair the aravels.
0002FBB5: Blood Brothers
0002FBB6: Go to the location mentioned in the letter.
0002FBB7: A templar has left a note for his apostate brother, challenging him to a fight.
0002FBE1: Search the cave in the hills.
0002FBE2: A diary has been found, describing a man's troubling dreams, and his plans to find peace in a cave in the hills.
0002FBE3: Stone Dreams
0002FBE4: A young noble named Berand joined the cult in the hills. He is worried that his lover Vellina has not yet arrived to join him.
0002FBE5: Love Waits
0002FBE6: Inform Berand of Vellina's death.
0002FBEF: Locate the vein of lyrium.
0002FBF0: Open a Vein
0002FBF1: A letter found on a dwarven corpse suggests that a cave in the hills has a valuable vein of lyrium waiting to be mined.
0002FBF2: My Lover's Phylactery
0002FBF3: A phylactery found on a dead templar belongs to his mage lover, Ellendra. The phylactery could point other templars to Ellendra, and she may welcome its safe return, along with news of her lover.
0002FBF4: Return the phylactery to Ellendra.
0002FBF5: Where would she be?
0002FBF6: She is my love, and she should be here. I wrote to her weeks ago.
0002FBF7: This letter...
0002FBF9: Wait, please!
0002FBFA: I know the path up the hill is dangerous, but surely the mages and templars would not trouble a young lady.
0002FBFB: You failed her. Go home.
0002FBFC: Vellina is dead? But... but we were meant to be together! The Maker would not keep us apart!
0002FBFE: You're right. I'll go. This place... even if it's all true, it isn't enough. Not without her.
0002FBFF:
0002FC00: Join the Inquisition.
0002FC01: Vellina died because you weren't there to protect her. Go home to those you still can protect.
0002FC03: The Inquisition needs men who believe as strongly as you do. Come and help us restore order.
0002FC04: My men and I will lend our strength to the Inquisition. Thank you.
0002FC05: What am I supposed to do now?
0002FC07: Where would your friend be?
0002FC08: Yes. If waiting here in the hills leaves innocents to die, then I will bring the Maker's word by the sword.
0002FC09: I will return home to protect my people. Thank you for your sobering words.
0002FC0A: Thank you again. Lady Vellina would have loved this place.
0002FC0B: Templars killed an elven farmer, suspecting he was an apostate, and took his wedding ring as a prize. The farmer's widow wants them killed and the ring returned.
0002FC0C: Recover the farmer's ring from the templars.
0002FC0D: Agrarian Apostate
0002FC15: Farewell.
0002FC16: A letter found on a corpse suggests that his brother, an Isolationist mage, is hiding out in a cabin northwest of the crossroads.
0002FC17: Conscientious Objector
0002FC18: Go to the cabin in the highlands.
0002FC19: Search for the missing Inquisition scout.
0002FC1A: Strange Bedfellows
0002FC1B: A scout on duty is worried something's happened to a fellow scout named Ritts, who was tasked with investigating apostates in the area.
0002FC1C: A thief stole something important from a fortress to the west. A threatening note found on the thief's body suggests that whoever he stole it from very much wants it back.
0002FC1D: Return the stolen treasure to the western fortress.
0002FC1E: Return Policy
0002FC1F: A storyteller mentioned a spirit in a nearby lake. If offered a blood lotus, the spirit apparently gives a favor in return.
0002FC20: Take a blood lotus to the lake.
0002FC21: A Spirit in the Lake
0002FC22: An elderly widower visits his wife's shrine each year, but the fighting between the mages and templars has prevented him from making the trip.
0002FC23: Take flowers to Senna's shrine.
0002FC24: Flowers for Senna
0002FC27: Search the northern hills.
0002FC28: Safeguards Against Looters
0002FC29: A man named Hessle fled the fighting to a cave in the northern hills with a secret project in tow.
0002FC2A: Letter from a Lover
0002FC2B: You found a letter at an abandoned campsite. It instructs a young man to bring felandaris to a tree where a stone lady stands.
0002FC2C: Bring felandaris to the tree on the hill.
0002FC2D: Failure to Deliver
0002FC2E: A letter found on a dwarven corpse speaks of a package lost somewhere near the river north of the farms.
0002FC2F: Search the river for the package.
0002FC30: Business Arrangements
0002FC31: Confront Tanner in Redcliffe village.
0002FC32: A letter found on a templar corpse suggests that someone named Tanner is secretly doing business with templars.
0002FC33: Locate Lord Woolsley and send him home.
0002FC34: The Ballad of Lord Woolsley
0002FC35: A young man is distraught that his family's special ram, Lord Woolsley, has wandered off. He is offering a reward for the ram's return.
0002FC36: Brother
0002FC3B:
0002FC3C: Cave
0002FC3D: Lord Bernand
0002FC3E: Lyrium
0002FC3F: Ellandra
0002FC40: Templars
0002FC41: Grandma's Cabin
0002FC43: Western Fortress
0002FC44: Blood Lotus Dock
0002FC45: Elven Shrine
0002FC47: Stone Lady Shrine
0002FC48: Package
0002FC49: Smuggler
0002FC4A: Cabin by the Lake
0002FC76: You do not have the key to open this door.
0002FC78: Thank you. Mattrin was important to me. Here, for your trouble.
0002FC79:
0002FC7A: Thank you again. It is better to know.
0002FC7B: I am Enchanter Ellendra. I hope you find a way to end this foolish war.
0002FC7C:
0002FC7D: May I help you?
0002FC7E:
0002FC7F: You're not with the rebels?
0002FC80:
0002FC81: Farewell.
0002FC82: I have heard stories about you, Herald of Andraste.
0002FC83:
0002FC84: I will leave shortly. You have my word.
0002FC85:
0002FC86: Ah. I suspected he died when he did not join me or send word.
0002FC87: Good day.
0002FC88: I believe this is your phylactery. I found it on the body of a dead templar named Mattrin.
0002FC89: I was an enchanter in the College of Aequitarians. We wanted tolerance, not war.
0002FC8A:
0002FC8B:
0002FC8C: Goodbye.
0002FC8D: Good night.
0002FC8E:
0002FC8F:
0002FC90: I know my own strength. I have no fear of demons. I will keep to myself and harm none.
0002FC91: Greetings.
0002FC92: Maker curse the fools who started this war... and the fools who now fight it.
0002FC93:
0002FC94: <i>[Give phylactery.]</i>
0002FC95: By rights, I am sworn to join the rebels. But I had friends among the templars. I will not fight them.
0002FC96:
0002FC97: If you're a mage, why aren't you with the rebel mages?
0002FC98: Brythis, I know you escaped with the other mages, and I know you'll come here. Father told you that if you ever strayed, he'd put you down himself. If you're here, you know he's dead, but I'm not. I'll be killing apostates and waiting for you at old Fennick's place to the north. I've got Father's sword and my true brothers in the templars. Come if you're man enough.

Yven
0002FC99: A Letter in an Empty Home
0002FCCE: The stone calls to me. In my dreams, as I shape it with chisel and hammer, it shapes me in return. My flesh twists, claws and fangs ripping forth. The light in the sky makes the stone so much louder.

The cave in the hills has good strong stone. I can shape it into something strong enough to keep me safe, if I hurry.

{blank}
0002FCCF: A Letter in an Abandoned Home
0002FCD3: My lady Vellina,

I know you're frightened, but the light in the sky shouldn't scare you. It's the eye of the Maker, finally coming back to take the faithful to the Golden City. Leave your father's servants and come up into the hills, away from the pointless fighting between the templars and mages. Let me introduce you to Speaker Anais. She'll explain everything, and we'll be together and happy, waiting for everything to be right in the world.

Your love,
Lord Berand
0002FCD4: Letter Found on a Noblewoman's Corpse
0002FCD5: I need you to check a cave up in the hills off the path between Redcliffe and Haven. If you can get past the mages and templars, it's worth it. Purest vein I've seen so close to the surface.
0002FCD6: A Letter Found on a Dead Dwarf
0002FCDA: A Letter Found on a Dead Templar
0002FCDB: Ellendra,

I don't know how this will reach you, but with the last strength of my shaking hands, what else could I do but write you?

Whether it be the magic of this cursed Breach or the Maker punishing me for abandoning my vows, the end is coming. The terrors are with me more often than not. I came up here to try to find some peace with these believers, but the platitudes they mouth are cold comfort. If my mind falls to demons or my own darkness, I fear that even a weakened templar will cause too much harm. I took a draught of bitter herbs. It will be over soon.

I wish my weakness had not stopped me from meeting you. With your phylactery, I knew just where you were, but the madness of your side and mine was too great a gap.

Maker save you. Stay safe. You need no Circle if you carry it within you.

Love,
Mattrin
0002FCDE: Brother,

I have fled the Circle, but I want no part of this mad rebellion. The templars and my brethren have both gone mad, and their war has torn apart the very sky. Some of the other Isolationists suggested fleeing, and I shall follow their example.

It has been too long since I saw you, and it cannot be safe in Haven. If you can make it past the bandits and demons, join me at grandmother's old home northwest of the crossroads. With your blade and my staff, we can get through this together.
0002FCDF: A Letter Found on a Dead Body
0002FCE2: take it back take it back take it back

dreams won't stop until you take it back to the western fortress

they will never stop

you will wake up screaming and find notes written by your own sleeping hand

take it back

or i will draw allies to do it for me
0002FCE3: A Letter Found on a Dead Body
0002FCE6: Text on Senna's Shrine
0002FCE7: Senna, beloved,
May your ashes be gathered by Falon'Din
And carried safely,
After all the long years you carried me.
0002FCE8: Endrin,

They're telling everyone to leave until the mages and templars stop burning everything down. I saw the way the merchants were looking, though. If we just flee, they'll pick our houses clean. I'm taking our little project to the cave in the hills up north. You know the one. It'll be safe there until this all blows over.

Hessle
0002FCE9: {string}195737{/string}
0002FCEA: Come to me, my love. The dreams have guided you this far, and now I write these words with your own hand, for you to read when you wake. You are so close. Come to the tree on the hill where the stone lady stands, bearing felandaris so that I know you, and we can finally be together forever.
0002FCEB: A Letter at an Abandoned Campsite
0002FCEC: I don't care how many demons and apostates are in that area. The package was lost somewhere on the river north of those farms. Follow the river and find it, or we'll find you.
0002FCED: A Letter Found on a Dead Dwarf
0002FCEE: A Letter Found on a Dead Templar
0002FCEF: Templar Corran,

In light of the current hostilities, I believe our arrangement is no longer satisfactory. You are unable to reach me with payment, and I have no means of delivering the merchandise to you. I hope that when this unfortunate situation is resolved, we may once again do business.

Tanner
0002FCF7: Are you alone out here?
0002FCF8: As a mage, I can relate.
0002FCF9: I came from the Circle myself. I know something of the conflict, and I didn't join the rebels, either.
0002FCFA: Yes. It is safer that way... for everyone.
0002FCFB: We were friends for many years, and lovers for many more. And now he is gone because of this war.
0002FCFC: I'd like to know more about you and Mattrin.
0002FCFD: Cassandra?
0002FCFE: The Inquisition could use the skills of a powerful mage.
0002FCFF:
0002FD00: You haven't joined the rebels or the refugees. Are you on your own?
0002FD01: Magic can be a positive force
0002FD02: Mattrin and I were certain we could find a way to avoid fighting old friends... and each other.
0002FD03: Ah, templars and mages. Natural enemies, they always say.
0002FD04: Madame Vivienne, Court Mage of the Empress of Orlais. I am honored... and if you back the Inquisition, so shall I.
0002FD05: My skills are yours. Just give me a moment to gather my things.
0002FD06: Can you join the Inquisition?
0002FD07: There are countless ways for you to help the Inquisition safely without having to fight.
0002FD08: Vivienne?
0002FD09: I have redeemed the templars.
0002FD0A: At first, I used my healing skills to help the refugees, but when the templars saw me, they attacked.
0002FD0B: True enough.
0002FD0C: The Inquisition already helped end most of the fighting when it took command of the templars.
0002FD0D: If I wished to kill others, I would have joined the rebels. How is the Inquisition any better?
0002FD0E: The Inquisition is our chance to restore order, Enchanter. Without it, we will be no better than apostates.
0002FD0F:
0002FD10: Tell me of you and Mattrin.
0002FD11: I see. You have at least brought some peace, then, and some hope of order.
0002FD12: The Inquisition is not simply a weapon. Our goal is to protect the innocent and restore order.
0002FD13: Seeker Pentaghast. I... heard rumors you were involved with the Inquisition, but I did not believe them.
0002FD14: I brought the rebels in line.
0002FD15: We need wards reinforced and glyphs studied. If you have skill with healing, you could save many lives.
0002FD16: If the Inquisition believes I can help, then I will do what I can.
0002FD17: Innocent people died in that battle. I will endanger no more.
0002FD18: As though you can keep healthy men and women close to each other for years without anyone getting ideas.
0002FD19: The Inquisition ended the mage rebellion. We're trying to restore order.
0002FD69: Jenden, if you're having the dreams, go talk to the templars. The war doesn't matter. Their job is to help when things are too frightening to deal with alone, and the only reason the templars didn't find you as a child is because your parents hid you away.

If carving helps you, here's a map to an old cave I stumbled on a few years back. I think it has the stone you like.
0002FD6B: With the war ongoing and demons preventing safe travel through much of the Dales, the Dalish in the plains have had trouble keeping supplies stocked. An elf named Nissa has made a list of what they need for their camp in her ledger.
0002FD6C: Find and deliver three great bear pelts.
0002FD6D: Find and deliver five bushels of spindleweed.
0002FD6E: Read Nissa's ledger.
0002FD6F: A Well-Stocked Camp
0002FD70: Find and deliver ten pieces of canine leather.
0002FD71: Find and deliver ten bushels of elfroot.
0002FD72: Find and deliver five pieces of iron.
0002FD7D: Dalish would be skeptical of any force as powerful and connected as the Inquisition. It will take considerable effort to earn the favor of Hawen's clan.
0002FD7E: By the Grace of the Dalish
0002FD7F: Earn enough favor to recruit Loranil.
0002FD80: Earn enough favor to trade with the Dalish.
0002FD81: Dalish favor
0002FDA0: You think they're right? Alexius is setting a trap for us?
0002FDA1: "Oh, demons don't scare me, I'll fight ten at once." Ease up, big horse.
0002FDA2: Do we believe that both Alexius's son and apprentice are turning on him? It seems someone wants to trap us either way.
0002FDA3: Well, the malcontents pledged themselves to Tevinter and joined a cult. I can hardly wait to see what comes next.
0002FDA4: Does Tevinter really need cults? Aren't they weird enough?
0002FDA5: Gotta admit, I wasn't expecting to find so many Vints here.
0002FDA6: This whole business is distasteful. Perhaps we are better off pursuing the templars instead.
0002FDAB:
0002FDAC: Aye. He was digging out a stump. The fools couldn't tell a shovel from a mage's staff.
0002FDAD: <i>(Grunts.)</i>
0002FDAE: This is it. Praise to you and the Inquisition for giving my husband justice.
0002FDAF: Thank you again.
0002FDB0:
0002FDB1: They took the ring I gave him on our wedding day, in case it was magic.
0002FDB2:
0002FDB3:
0002FDB4: Is this your husband's ring?
0002FDB5: You're saying the templars attacked your husband?
0002FDB6: 'Ware the templars! They don't care who they kill anymore.
0002FDB7: Templars killed your husband?
0002FDB8:
0002FDB9: Farewell.
0002FDBA: Maker's blessings be with you in your fight.
0002FDBB: Templar bastards killed my husband and stole the ring from his finger. They deserve to die.
0002FDBC:
0002FDBD: It won't bring him back, but his spirit will rest easier now. As will mine.
0002FDBE:
0002FDBF: Goodbye.
0002FDC0: Had to be safe, they said. Rebels everywhere attacking by surprise. Sick bastards.
0002FDC1: I found this ring on a templar I killed.
0002FDCD: I need a healer. Please, someone!
0002FDCE:
0002FDCF: Can anyone hear me?
0002FDD0: The demons... they clawed inside him...
0002FDD1: <i>(Cries out.)</i>
0002FDD2: <i>(Cries out.)</i>
0002FDD3: Why won't anyone help us?
0002FDD4: <i>(Groans.)</i>
0002FDD5:
0002FDD6: <i>(Cries out.)</i>
0002FDD7: The blood. So much blood.
0002FDD8: There were so many. There was nothing we could do!
0002FDD9: Where is the patrol? I need a report!
0002FDDA: Get some more guards at the gate!
0002FDDB: Another wave of demons at the temple!
0002FDDC: We need more soldiers in the valley!
0002FDDD:
0002FDDE: More wounded coming in from the valley!
0002FDE5: Red Lyrium Shard
0002FDE6: Appear to be the same as the shards found in Thedas, but with a red glow.
0002FDE7: That's the one!
0002FDE8: There he is!
0002FDE9:
0002FDEA: There she is!
0002FDEB: It's you!
0002FDEC:
0002FDED: It's the murderer!
0002FDEE: Why hasn't this man been hanged?
0002FDEF: That's the woman who killed the Most Holy!
0002FDF0: Are we just going to let the murderer walk by?
0002FDF1:
0002FDF2:
0002FDF3: Why hasn't this woman been hanged?
0002FDF4: Lady Cassandra, what are you doing?
0002FDF5:
0002FDF6: That's the man who killed the Most Holy!
0002FDF9: Ritts was "passing time."
0002FDFA: A scout is missing?
0002FDFB: Thank you again.
0002FDFC: Thank you again for rescuing my idiot friend.
0002FDFD: Damn it, Ritts. Where are you?
0002FDFE: She'll be avenged.
0002FDFF: It's dangerous out here for everyone. I'm glad the Inquisition is trying to put things right.
0002FE00:
0002FE01: You said your friend hasn't reported back?
0002FE02: Excuse me. Have you seen another Inquisition scout? Elven woman, answers to Ritts?
0002FE03: Oh, for... Ritts, you idiot.
0002FE04: I found your friend. The templars killed her.
0002FE05: Goodbye.
0002FE06: She was supposed to be checking on some apostates.
0002FE07:
0002FE08:
0002FE09: I'll talk to you later.
0002FE0A: Thank you again for rescuing Ritts.
0002FE0B:
0002FE0C: Thank you. I appreciate you taking the time.
0002FE0D: I rescued Ritts. She'd been ambushed by templars while "passing time" with one of the apostates.
0002FE0E:
0002FE0F:
0002FE10: I rescued Ritts.
0002FE11: I'll avenge Ritts. Mage, templar, I'll take anyone.
0002FE12: I'm on duty here, or I'd go look for her.
0002FE13:
0002FE14: Watch your back out there.
0002FE15: She's... thank you. It's good to know, at least.
0002FE16: Ritts is dead.
0002FE17: I found Ritts and rescued her from an attack by the templars. She's fine.
0002FE18:
0002FE19: Thank you. I appreciate you finding her, and I'll see to it that this never happens again.
0002FE1A:
0002FE1B: Demons will overtake us all!
0002FE1C: Maker preserve us—we're doomed!
0002FE1D: Why is this happening?
0002FE1E: It's the Maker's wrath! He's punishing us!
0002FE1F: The world is ending!
0002FE20: Blessed are they who stand before the corrupt and the wicked and do not falter.
0002FE21: The time of wrath is upon us.
0002FE22: Oh, Maker! Why is this happening?
0002FE23: Blessed are the righteous, the lights in the shadow.
0002FE24:
0002FE25: Maker preserve us in our hour of need, I beg you.
0002FE26:
0002FE27:
0002FE28: Eldredda, yes. I think that was her name.
0002FE29:
0002FE2A: It looks like someone was having a picnic.
0002FE2B: Help!
0002FE2C: Uh, yes, the mage must have been hunting for... blood magic...
0002FE2D: How do you like that, assholes!
0002FE2E: This is a mage.
0002FE2F: Thank you. If not for you, I'd be dead.
0002FE30: At least I'd heard other apostates call her that.
0002FE31:
0002FE32:
0002FE3B:
0002FE3C: The templars attacked the apostate. I suppose I just got caught in the middle.
0002FE3D: All right, fine, yes. I was... maybe doing more than just scouting here.
0002FE41: If so, his son and his protégé turned against him to warn us. Dangerous schemes are being hatched here.
0002FE42: If he wants to fight demons, more power to him. He can fight all the demons he wants.
0002FE43: Just pick one, because both sides need a boot up the jackside.
0002FE44: Anyone can fight ten demons at once. Not dying while you do it? That's the tricky part.
0002FE45: Vints are all crazy. If it's not cults, it's demons, or musical theater, or <i>something</i>.
0002FE47: It's not arrogance if it's earned, Sera dear. We'll see if he deserves it.
0002FE48: I'd bet you ten royals whatever the templars are doing is just as weird.
0002FE49: We must untangle this quickly. The Breach will not wait on our intrigues.
0002FE4A: He's a Vint, so... probably?
0002FE4C: Me chopping Vints in half, hopefully.
0002FE4D: Alexius reeked of frustration. Strange for a man who seemed in complete control of everything.
0002FE4E: Didn't they rule everything before? Maybe they just want everything back.
0002FE4F: That's what they do, yeah? Always showing up places? Tevinter must be rubbish.
0002FE50: I'd be careful of that, Cassandra. You don't want the Inquisition to gain a reputation for abandoning causes halfway.
0002FE51: We must be ready for anything.
0002FE52: I'm sure he is. Everything about that magister practically screamed "I'm setting a trap!"
0002FE53: I don't know what to believe. All of this seems wrong.
0002FE54: Whatever we do, we should do it quickly. The Breach isn't getting any smaller.
0002FE55: Oh, it'll probably all go to shit, and we'll be stuck mopping it up.
0002FE56: Whatever we believe, something has clearly changed the rifts in this region. I advise caution.
0002FE58: Vints. They can't sneeze without stabbing each other in the back.
0002FE59: I know, right? All this just makes my head spin.
0002FE5A: The word you're looking for is "dangerous."
0002FE5B: Since they've outmaneuvered us so far, it might be wise to take the Venatori seriously.
0002FE5C: Arrows. Arrows come next.
0002FE5D: They have torn open time itself. So no, I doubt they truly need a cult as well.
0002FE5E: They believe rubbish anyway. A cult in their cult just doubles it.
0002FE5F: Judging by the rifts here, I think Dorian was telling us the truth, weird as that is.
0002FE60: In fact, he acquitted himself quite well.
0002FE61: I suggest you keep your eyes open. Our true enemy is not yet clear.
0002FE63: We may not have time. The Breach will not wait for deliberation.
0002FE64: Then let's make them <i>believe</i> that it's a bad idea.
0002FE65: Are there going to be fewer demons that way? Because I'd be up for that.
0002FE67: There are twists and turns enough to keep anyone occupied here.
0002FE68: Yeah, I saw something like this back in Kirkwall. It may end with someone turning into a monster made of corpses.
0002FE69: Can we trust Dorian and Felix? I'm not sure who to believe here.
0002FE6A: We need his mages to seal the Breach. We have no choice but to deal with him.
0002FE6B: Their willingness to betray raises the question of whether they will betray <i>us</i>.
0002FE6C: He seemed... competent.
0002FE6D: I doubt they expected to find Qunari here.
0002FE6F: Ugh, a "magister trap." I bet there'll be talking.
0002FE70: Tevinters and blood mages are like lost socks... or couriers from the Merchant Guild. They turn up in the damnedest places.
0002FE71: I'll do what you asked. Maker, it might even be fun!
0002FE72: I know most of them are crazy, but Eldredda was better than some of them, and I thought...
0002FE73: I've known my fair share of smugglers and thieves. You'd fit right in. And the Inquisition can use someone like you.
0002FE74: I don't know.
0002FE75: Most likely, yes.
0002FE76: I suppose I understand.
0002FE77:
0002FE78:
0002FE79:
0002FE7A: You were trying to find a moment's peace in the midst of this war.
0002FE7B:
0002FE7C:
0002FE7D: Having fun, were you?
0002FE7E: These apostates are killing people, and you're out here rolling in the grass with them!
0002FE7F: If you keep quiet on this, I'll be more careful from now on, I promise.
0002FE80: I take it the templars interrupted your very friendly picnic?
0002FE81:
0002FE82: I wouldn't worry too much.
0002FE83: I'm not going to report you, provided you start using this talent of yours for the Inquisition.
0002FE84: Do you need anything? I should probably report back.
0002FE85:
0002FE86:
0002FE87: <i>(Sighs.)</i> I can't say I blame you.
0002FE88: Probably.
0002FE89: Varric?
0002FE8A: This is a travesty.
0002FE8B: So, are you going to report me?
0002FE8C: If you can seduce an apostate in the middle of war, you can make contacts and get information.
0002FE8D: Probably not.
0002FE8E: All right, I can do that. And... thanks for going easy on me.
0002FE8F: Make contacts, get information, and help the Inquisition. Do that, and our lips are sealed.
0002FE90: Guess I'm peeling potatoes from now on, then.
0002FE91: So, the truth... I may have been, um, passing time with Eldredda.
0002FE92: Look, kid, if you can talk an apostate out of her pants in the middle of a war, you've got a gift. Use it.
0002FE93:
0002FE94: Use this to be a better spy.
0002FE95: I haven't decided yet.
0002FE96: We were... yes. At first she was just a mage who saw me and didn't attack, but later, we...
0002FE97: You have potential.
0002FE98:
0002FE99: And now the boy, who once begged me to make him toy soldiers, rules all of Ferelden.
0002FE9A: The girls of the village bring it daisies and ask for love, but rarely does it listen...
0002FE9B: The Hero of Ferelden drove the demon away to save him, Maker be praised.
0002FE9C: The Grey Warden Alistair grew up at Redcliffe. He used to play in the fields outside this very village.
0002FE9D: No man needs statues so great as those whose remnants lie toppled in these hills.
0002FE9E: The boy, who once begged me to make him toy soldiers, slew the Archdemon and stopped the Blight.
0002FE9F:
0002FEA0:
0002FEA1: These statues come from ancient dreams of blood and bone, lost to the memory of man. Be wary of them.
0002FEA2:
0002FEA3: The boy, who once begged me to make him toy soldiers, helped stop the Blight and saved us all.
0002FEA4: For 'tis a spirit of valor, not love, and it favors blood lotus flowers.
0002FEA5: Even before the sky fell open, this was a land of spirits and demons. Magic grows wild in the hills of Redcliffe.
0002FEA6:
0002FEA7:
0002FEA8: They say a spirit dwells in a small lake south of the highway.
0002FEA9: I remember the first time the dead walked these lands, when a blood mage poisoned Arl Eamon.
0002FEAA: They say a desire demon took the mind of our young Lord Connor.
0002FEAB: It cost the boy his life. Cursed be the blood mage who led the lad down such a path.
0002FEAC: The ashes of Andraste herself brought the arl back from his enchanted slumber.
0002FEAD:
0002FEAE: What world is this, that demons and brigands stop a man from taking flowers to his wife's shrine?
0002FEAF:
0002FEB0:
0002FEB1:
0002FEB2:
0002FEB3:
0002FEB4: Ah, Senna, my darling. For the first time in all these years, I fear I will not be visiting your ashes.
0002FEB9: SpawnWave OnSpawned triggered
0002FEBA: SpawnWave OnEnded triggered
0002FEBB: Her shrine lies on a hill to the west, near the table stones. Thank you.
0002FEBC: After all the long years she carried me.
0002FEBD:
0002FEBE: I... I do not know what to say, except thank you.
0002FEBF: Walk in peace.
0002FEC0: Thank you, friend. May your Inquisition do as much good for the land as you have done for me.
0002FEC1: Stay safe.
0002FEC2: You are Dalish? My Senna and I, we kept to the old ways as we could, though I know we are as children to you.
0002FEC3: Goodbye.
0002FEC4: I did as you asked.
0002FEC5: I can take the flowers.
0002FEC6: Thank you again, friend.
0002FEC7: I do not suppose you have found my Senna's shrine? I know it is a long way to go.
0002FEC8: Ma serannas, friend. Falon'Din guide your steps—or the Maker, as you like.
0002FEC9: I cleaned Senna's shrine and placed the flowers. May her ashes be gathered by Falon'Din and carried safely.
0002FECA: Thank you. You do a foolish, old man too much kindness.
0002FECB: Thank you again, my friend.
0002FECC: Ma serannas, da'len. Take this with my gratitude. Senna would have wanted you to have it.
0002FECD: What if I took flowers to your wife's shrine for you?
0002FECE:
0002FECF: I never expected anyone not of the blood to care. My Senna would be grateful.
0002FED1:
0002FED2:
0002FED5:
0002FF29:
0002FF2A:
0002FF2B: A lay sister, only. I work here to help the poor and extend the Maker's kindness to those who need it.
0002FF2C: Are you a Chantry sister?
0002FF2D: What kind of cut are they giving you? Have you got protection? I see a suspicious lack of guards.
0002FF2E: What? Shit!
0002FF2F:
0002FF30: I found the letter you sent a templar named Corran.
0002FF31: I wonder if they still do that. I could ask around... or you can put your skills to use for the Inquisition.
0002FF32: What do you want?
0002FF33: I look forward to helping the Inquisition, as per our agreement.
0002FF34: Walk with the Maker.
0002FF35: You can do better with us.
0002FF36:
0002FF37: Looks to me like you've been cut loose. Maybe you should look for a new employer.
0002FF38: What kind of cut are you getting from the gross? What kind of protection are your suppliers offering?
0002FF39: I know you're a smuggler.
0002FF3A: For now, nothing.
0002FF3B: Or you could put your skills to use for the Inquisition.
0002FF3C: Cassandra?
0002FF3D: All right, I'm in. Seems like the Inquisition is the safer bet these days.
0002FF3E:
0002FF3F: The Inquisition could use someone who can move goods around quietly. And we could protect you.
0002FF40:
0002FF41: It is very busy work, especially in these times, but let me know if I can ever help you.
0002FF42:
0002FF43:
0002FF44: And you'd keep quiet? Nobody else has to know?
0002FF45:
0002FF46:
0002FF47: Maker watch over you.
0002FF48: Farewell.
0002FF49: Goodbye.
0002FF4A: You degrade the Chantry.
0002FF4B: Are you serious? The high and mighty Inquisition needs smugglers?
0002FF4C: Varric?
0002FF4D: You can't prove anything. A letter from a rogue templar? Nobody is going to care.
0002FF4E: Fine, go.
0002FF4F:
0002FF50: The Chantry used to drown smugglers who posed as sisters. It's an ugly death.
0002FF51: Let's see. Impersonating a sister. Smuggling. Dishonoring Chantry robes... I can think of more, if you like.
0002FF52: You're with the Chantry?
0002FF53: So... what do you intend to do?
0002FF54:
0002FF55:
0002FF56: You can do better with us.
0002FF57: I am Sister Tanner. May I help you?
0002FF58:
0002FF59: Nothing.
0002FF5A: A Stranger Rift in the Ruins
0002FF5B: Close the Fade rift.
0002FF5C: There's ancient magic at work in the Still Ruins that appears to be slowing time. A Fade rift appears frozen in place and whatever's keeping the magic at work is preventing the rift from closing.
0002FF5D: Disable the time magic.
0002FF64: Red lyrium shards found
0002FF6D: Farewell!
0002FF6E: Goodbye.
0002FF6F:
0002FF70: Your ram offered advice?
0002FF71:
0002FF72: Please, are you with the Inquisition? As you've wandered, have you by any chance seen a ram that is, um, different?
0002FF73:
0002FF74: If you do find him and send him back, I'd be happy to pay you!
0002FF75:
0002FF76: He's a very special ram.
0002FF77:
0002FF78: What makes your ram so special?
0002FF79: He's likely at our family's old summer cabin. It's by the lake in the southern hills.
0002FF7A:
0002FF7B: Please let me know if you find Lord Woolsley.
0002FF7C: Well, he's always brought the family luck, and his advice helped us make our fortune.
0002FF7D: Thank you so much! It's so good to have Lord Woolsley back!
0002FF7E:
0002FF7F: If you find my ram, please send him home!
0002FF80:
0002FF81:
0002FF82:
0002FF83: Lord Woolsley came back! He says you convinced him! Here, for all your trouble!
0002FF84: I'll speak with you later.
0002FF85: What is the problem?
0002FF86: Lord Woolsley wandered off, and he's very special. If you could find him, I'd be most grateful.
0002FF87: Yes. I'm certain that if he heard that his Jimmy missed him, he'd come right back.
0002FF88:
0002FF89: Your ram has gone missing?
0002FF8A: If you find my ram, I'd be ever so grateful.
0002FF8B: What do you mean "special"?
0002FF8C: Ah, good.
0002FF8D:
0002FF8E: Lord Woolsley, I presume? A young man named Jimmy would very much like you to return home.
0002FF8F: This should make the dreams stop!
0002FF90:
0002FFBD: I'll leave you to the garden.
0002FFBE: What work have you been doing to help us?
0002FFBF: Greetings, Inquisitor.
0002FFC0:
0002FFC1: I'd like to know more about you.
0002FFC3: Until next time, then.
0002FFC4: My lord Inquisitor.
0002FFC5: Wandering the gardens, I see.
0002FFC6: You seem to know a great deal about elven lore.
0002FFC8: You know about elven lore?
0002FFC9: Tell me more about you.
0002FFCB: My lady Inquisitor.
0002FFCC: As you like.
0002FFCE: Of course.
0002FFCF: What are you working on?
0002FFD1: Goodbye.
0002FFD2:
0002FFDB: There was a problem updating the ability mapping. Please try again.
0002FFDD: Ah, yes. Whence comes the mystery woman, slinking her way into the Inquisition's ranks?
0002FFE0:
0002FFE3:
0002FFF4: Winterwatch Cave
00030001:
00030002:
00030003:
00030004:
00030005:
00030006:
00030007:
00030008:
00030020: Old Dalish Promise Ring
00030021: This ring was found on some templars.
00030022: Return the ring to the elven widow.
00030023: Best of all, he's professional. We accept contracts with whoever makes the first real offer.
00030024: Letter
00030025: This letter was found on a body.
0003002C: Makes me sick, what they do to the priests.
0003002D:
0003002E: May she find peace at the Maker's side.
0003002F: The Elder One is particularly hard on the Chantry.
00030030: The Elder One does not suffer rivals of any kind.
00030031: Ah, Mother. Where was your Maker when you needed Him most?
00030032: I'm surprised they left her alive this long. Poor woman.
00030035: Nice to be doing anything at all. I'm enjoying it while it lasts.
00030036: I've forgotten what the sky was like before.
00030037: I'm sure Alexius will be delighted to see us.
00030038: I almost feel nostalgic.
00030039: We may not have much time. Let's find the magister quickly.
0003003A: Let's not stop 'til these bastards are lying in their own innards.
0003003F: Just like old times.
00030040: Don't look up. Don't look up. Don't look—shit, I looked.
00030041: Shit. You can fit a lot of demons through that thing.
00030042: Can we find someone else to hit? It'll make me feel better.
00030043: Well, it's nice to do something constructive for a change.
00030044: Used to be, it was only dwarves who were afraid of the sky. Now, it's just good sense.
00030045:
00030047: The magister's grown paranoid. He's barricaded himself in there and will not come out.
00030048: I haven't been here in a year. Love what Alexius has done with the place.
00030049: This is the way to the main hall. Alexius will likely be there.
0003004A: The main hall is that way. I'm sure that's where Alexius is hiding.
0003004B: Is that the way to the main hall? It didn't look like that before.
0003004C: We've almost reached the main hall. Alexius is close.
0003004D: The main hall. Alexius is close.
0003004E:
0003004F: If this madness is to be undone, we must focus on Alexius.
00030050: Andraste have mercy on their souls.
00030051: Feels good to be fighting again.
00030052: We shouldn't keep Alexius waiting, my dears. It's dreadfully rude.
00030053: Damn, I needed a good fight.
00030059:
0003005A:
0003005B: Let's head back to the main hall. I think I know how we'll open that door.
0003005C: His servants must have a way through. He has to eat. Let's look around.
0003005D: Maker's breath! Where did Alexius find this? How did he even move it here?
0003005E: What in Andraste's name is that? Hold on to it. I want to look at it later.
0003005F: Perhaps, but it looks quite strong. How desperate and paranoid must he be?
00030060:
00030061: Can we open it?
00030082: Krem
00030084: Mage Hideout
00030085: They've both seen enough trouble because of me.
00030086: Was that really the Herald of Andraste?
00030088: If the Inquisitor is here with Gaspard... does that mean Andraste wants him to be emperor?
0003008A: I didn't expect the Inquisitor to be so well versed in the Game.
0003008B: I don't think the court knows what to make of this Inquisitor.
0003008C: Examine
0003008D: Clear the red templars from the Great Hall.
0003008E: I didn't expect the Inquisitor to be so delightful.
0003008F: The only one to survive the Temple of Sacred Ashes, yes.
00030090:
00030091: My what?
00030092: Your second. I like you fine, you've got a pretty way about you. But—<i>big</i> but—I don't share.
00030093: Right. You come with me.
00030094: You're getting in deep with Blackwall. Better tell him you're looking to wander.
00030095: You can talk, because words are shite, but if you want to <i>do</i>? With me? Better tell Josie first.
00030096: You're playing with Josephine. Nice, if you like that.
00030098: You're having it off with Solas. If elfy isn't doing it for you, better tell him first.
00030099: You're Iron Bull's toy. Not interested in being in the middle of <i>that</i>.
0003009A: You're having it off with Cullen. Settle that before you come looking at me.
0003009B:
0003009C: Don't bother if you're just on holiday. I hate tourists.
0003009D: Not interested in being your second.
0003009E: Is it true the Inquisitor was handed out of the Fade by Andraste?
0003009F: I mean, maybe. Yeah, maybe.
000300A0: You could get there. You're just so squishy cute.
000300A1: I'd say you're getting there. Woof, are you getting there.
000300A2: I think it will. If you're nice.
000300A3: Once you finish the Standards, the Lord Seeker will see you, Herald.
000300A4: And I am a good judge of people. I don't date pricks. Really, because prick and prick...
000300A5:
000300A6: Update the worried scout on the status of Ritts.
000300A8: Well, the gang's all back together. What could go wrong now?
000300B0: There is a sizeable Venatori presence in the Hissing Wastes. It is an odd place for them to be dispatched at all, let alone in such significant numbers.
000300B1: Search the Venatori camp north of the cove.
000300B2: Sand and Ruin
000300B3: Or tell them to go to blazes and skip the whole thing.
000300B5:
000300B9: Sacksplash. I know his name. Doesn't deserve the respect of me saying it, does he?
000300BA: Corypheus.
000300BC: Coryphenis.
000300BD: Corypheus.
000300BE:
000300BF: Cookies on the roof?
000300C0: Biscuits on a building?
000300C1: Want some friendly roof time?
000300C2:
000300C3: Wafers up the rafters?
000300C4: Yes, please. Could use some thinking time.
000300C5: Scones on our home?
000300C6: Buns on the battlements?
000300C7: Baking's getting better, yeah? And other things.
000300C8:
000300C9: We should drop something next time.
000300CA:
000300CB: Everyone's ants from here. I like ants.
000300CC:
000300D0: Melons.
000300D1: Sky's pretty, even with that thing. It's got... sky.
000300D2:
000300D3: When waked, we walked where willows wail, whose withered windings wont wassail.
000300D4: Coppers.
000300D5:
000300D6: Rose petals.
000300DB: Aww.
000300DC: No.
000300DD: Meet Iron Bull at the Storm Coast.
000300DE: The Captain of the Chargers
000300DF: A persistent messenger wants to have a word.
000300EC: Any mage can be. I won't pretend otherwise.
000300ED: What do <i>you</i> think of mages? Are they all a threat?
000300EE: You've made it clear that you consider mages a threat.
000300F2: You said that Clarel was Warden-Commander. I thought that the Hero of Ferelden led the Wardens.
000300F4: What of the Hero of Ferelden?
000300FD: <i>[Kiss her.]</i>
000300FE:
00030100:
00030101: Venatori Presence
00030102: What are you on about? Wait, no, I know that look.
00030103: You're on to someone else. Or just bored? What's your pretty mouth have to say?
00030104: We need to talk about us.
00030105: I think it's best if we end this.
00030106: I'm moving on.
00030107: I think we both know this wasn't going anywhere. It was just a bit of fun.
00030108: I don't want to hurt you.
00030109: I didn't set out to hurt you, but this doesn't feel right anymore.
0003010A: Sera, we have to talk.
0003010B: This was just for fun.
0003010C: I bet you do. Think you know best about everything.
0003010D: Fine, whatever. Take your fun and lump it somewhere else. Or do you want me right gone? Out the gate? Leave forever?
0003010E: The heart wants what it wants, yeah? Piss up a rope, that's flowery talk for "but I want to"
0003010F:
00030111: Well <i>now</i> I do. Could have done to know sooner.
00030115: Don't give two squirts about him. He's still just a wrong thing.
00030116: You just said "him" and "he."
00030117: You just shut it.
00030118: Thought you'd stay with him. Figured wrong, I guess. I still like him.
00030119: Still, I didn't take on full responsibilities until I was eighteen. The Order sees you trained and educated first.
0003011A: It's poetry because of w's and shit.
0003011F: I wasn't the youngest there. Some children are promised to the Order at infancy.
00030120: What about your family?
00030121: Of course. But there were many my age who felt the same. We learned to look out for one another.
00030122: What about your family—did you miss them?
00030123:
00030124:
00030139: Any chance I could talk you out of that pet name?
0003013A: Can we talk about my pet name?
0003013B: Finicky! How about 'Teetness, because too bad, it's 'Teetness.
0003013C: Tadwinks. Now it's Tadwinks. Better like that one.
0003013D: It has to be Shiny? Shiny?
0003013E: Then back to Inky, because I can't think of another one, all right? All right.
0003013F: 'Teetness? Really?
00030140: All right. Now I'm thinking Shiny. Because I don't care.
00030141: Ugh. Fine. Buckles. Get used to it.
00030142: I mean, Buckles? Really?
00030143: I mean, anything but Inky.
00030144: It has to be Tadwinks? What is that?
00030145: Details first.
00030146: Never mind. I bet it'll stew for a while if you change your mind. Idiots don't calm down on their own.
00030147: I won't agree to anything without details.
00030148: Everything has to have a purpose, right? Well, don't worry, this will, too.
00030149: It's like a polite war, so no one pays attention. But if you march through, the people up top feel threatened, too.
0003014A:
0003014B: I can't promise anything. We need every resource for the task at hand.
0003014C: Who would I be working for?
0003014D: Just walk through?
0003014E: You ready to listen about that territory thing in Verchiel? It's a pissy noble thing.
0003014F: They're getting little people beat up, so I need you to go to your big table and send some people to walk through town.
00030150: Not everything has to be torn skies and ancient arseholes. Every little thing makes a difference somewhere.
00030151: It's fun, right? Being important without doing a thing? Well, not much of a thing.
00030152: Nobles think everyone is out to get them, so when your helmets march through, both sides'll think the other's your ally.
00030153: Who told you about this?
00030154: What does the Inquisition get out of this?
00030155: I'm asking, because I heard people complaining. See, when nobles fight, it's not them. It's their little people stuck in the middle.
00030156: What's in it for me?
00030157: I can't commit people to something like this just out of the blue.
00030158: All right, let's hear what you've got.
00030159: Was this a tip from one of your "friends"?
0003015A: Jump right in, huh? I like that.
0003015B: Can't promise anything, but <i>something</i> will happen. Just like always.
0003015C: All right, Sera. I'll have someone look into it.
0003015D: That was me saying the opposite of what I meant, yeah? Because this is easy?
0003015E: Fair enough, I suppose. I mean, you're busy. It's hard to find time to tell people to do <i>one</i> thing.
0003015F: Not a Jenny. Just normal angry people getting sick of being in the middle.
00030160: Hey, you! I have an "Inquisitor favor" to ask.
00030161: I'm listening.
00030162: Bigger ears, I guess. Shut up.
00030163: I can't do this now.
00030164: Just a little thing, really. A little march-around for some of your people. It's nothing for you, right?
00030165: It's a Red Jenny thing. I got a tip that some noble stiffs are arguing over Verchiel. Land squabble.
00030166: Who is asking for this?
00030167: I'll have people take a look.
00030168: Smart of you. I wouldn't dream of wasting your super-important time.
00030169: Just walk through. Easy, right?
0003016A: Stuff like this is always happening. Good sovereigns to be made if you're one of the few who notice.
0003016B: Both get scared, both make deals. Worst case, you get a little bump among the people just because they see you active.
0003016C: Resources are precious.
0003016D:
0003016E: You've lived in the Circle. What was a typical day for a templar there?
0003016F: I know how I spent my time in the Circle, but what was a typical day for a templar?
00030170: Ser Venner! Ser Mauden! Come to your senses!
00030171:
00030172: They're not listening! Fight on!
00030173: Come. There's more of the red ones above us.
00030174: Thank you. Our brethren have gone mad.
00030175: That red stuff growing out of them... that's lyrium!
00030176: Over here!
00030177: Denerim, mostly. Before running into another Jenny. He was fun. Had weird friends, though.
00030178: So, is that who showed you how to fight? Gave you your skills?
00030179: They didn't give two squirts about who or what you were. It was all what you did.
0003017A: I suppose they were like family. Better than Lady Emmald ever was. You know why?
0003017B: I think some of them were a lot more serious about being serious. Got some of them killed.
0003017C: What's happening to the Order? The officers have all turned on us!
0003017D: There's more of them this way.
0003017E: I don't know what's happened to our brethren.
0003017F: There's more ahead. Be wary.
00030180: Whoa, no, nothing's wrong.
00030181: Maybe I'll see you there.
00030182: I have no idea why I said anything. You and I? That needs to continue.
00030183: You feeling all right? Because that was really weird. Maybe go lie down.
00030184: Look, you're nice. Let's travel around more. I get to know you, we'll see.
00030185: But?
00030186:
00030187: I see.
00030189: Is your network of contacts still active after what happened?
0003018A: It's crap that he killed people, though. They were just trying to stand up a little.
0003018B: Is your group still active?
0003018C: You <i>should</i> be one of them. But maybe not. So watch out for that?
0003018D: My senior officers report that the soldiers are in good spirits.
0003018E: Having the Imperial army as an ally has bolstered their confidence. The Orlesian military is highly regarded.
0003018F: I think that, after our rooftop chat, I get why you're not like other elves.
00030190: I get why you're an odd elf.
00030191: Are you just a Qunari? All Qun this and whatever that?
00030192: Are you just a little dwarf? All beards and bitchy under the Stone?
00030193: Are you the human-est human? Can someone point and say, "That's what they are"?
00030194: Do you know all about elfiness? What it takes to keep our ears all perky?
00030195: Well, don't. How about we dig into what <i>you</i> are? Or what you're <i>supposed</i> to be?
00030196: So where are the rest of them?
00030197: Because I'm just me, and I couldn't give a fig. All right?
00030198: Because you could be more than just that. To me, anyway.
00030199: Where are they now?
0003019B: And maybe some lessons to start, but mostly just the chance. And I took that and ran.
0003019C: Nobody gave me anything except a chance.
0003019D: Is that who trained you?
000301A2: By stinky horse?
000301A4: Sera.
000301A7: Some get rich and stop playing so they can do good things with it. One or two don't.
000301A8: Denerim wasn't much fun after the Blight. Everyone trying to recover, you even feel bad for the nobles.
000301AA: Denerim is a long way from Orlais. How'd you get there?
000301AB: All over. Or they stopped to let new people go all over.
000301AD: How'd you get to Orlais?
000301AE: But Val Royeaux? That's a fat city full of fat heads. They just don't know when to stop.
000301AF: You saw it. Orlais is rich and stupid. Ripe for the pickings.
000301B0: Eventually someone asks for a favor against <i>them</i>. So don't get like that, you hear?
000301B1: Sooner or later, someone hates them. Like someone probably hates you right now. So, watch for that.
000301B3: You, too, Tadwinks. And the talking is nice, too.
000301B4: Do you remember your actual family at all? Your parents?
000301B6: I'm glad you opened up.
000301B8: Of all the things to pray at, they could at least pick one with apples.
000301B9: Well, there is the amulet I had as an orphan that has a missing piece, and look at your face! You believe me!
000301BA: You, too, 'Teetness. And the talking is nice, too.
000301BC: No, still no parents. I remember an alienage with arseholes. And hating that stupid tree. The one "elves" always have.
000301BD: It's nice to see this side of you, that you trust me.
000301BE: Thanks for trusting me.
000301BF: You, too, Buckles. And the talking is nice, too.
000301C0: You, too, Inky. And the talking is nice, too.
000301C1: Any memories of a real family?
000301C2: Sera, I am so glad you opened up to me.
000301C3: You, too, Shiny. And the talking is nice, too.
000301C4: Another time, yeah? For both of them.
000301C7: Don't you go blabbing around, yeah? Because I'll have a big, trusting foot up your pucker.
000301C9: Trust? Don't know about that. You've been doing some things wrong. I thought I knew <i>you</i>. Don't be an arse.
000301D0: Whatever I am to you, Sera, that's all I need.
000301D3: Lord Seeker's Key
000301FA: Inquisition Soldier
000301FB: I'd like to know more about you, now that you're comfortable.
000301FC: Ready to talk about yourself?
000301FD: Suppose. It's embarrassing enough now, may as well.
00030209: Inquisition Camp
00030224: It's a Paragon. The man who lead the people here, who built this city, was master smith Paragon Fairel.

Legend says he died in the Deep Roads during a war between two thaigs who used his runework to build fantastic weapons of destruction. If he escaped up here, that means the records are wrong, or someone a thousand years ago tried to pretty-up the truth about his leaving. The most talented Shaper of runes in dwarven history, escaping with his entire house to the surface—now {i}that{/i} will fluff some beards in the Shaperate!

My father said our old family business used to be near an archway that was part of Fairel's Paragon statue. I wish I could have shown him this. He's the one who wanted to believe our ancestors in the Stone were still guiding us. Be nice to think it were true, old man.

{linebreak}
{blank}
00030225: A Journal on Dwarven Ruins
00030227: I didn't think the Hissing Wastes would be so lively, but there are hunters prowling the dunes. One of them showed me a hidden watering hole, and some fine spots to camp. I asked her about the old thaig, but she didn't even know what a "thaig" was until I explained dwarves had more cities than just Orzammar. She clearly thinks I'm barmy, coming all the way here to study the ruins. Polite about it, though.

The statues here were chiseled thousands of years ago, I'm sure of it. Either these people loved dwarven architecture, or the "commonly known fact" that dwarves never built cities on the surface is wrong. {i}This{/i} is the stuff world-famous treaties are made of.

{linebreak}
{blank}
00030228: The inscriptions on the ruins are all in the old tongue. (Thank you, Grandmother, for teaching this ungrateful brat Old Dwarven.) The writing talks about "the sad parting from the Stone." Hundreds of years ago, several houses left their thaigs to settle here under one leader. They were running from a war, or running so there wouldn't be a war? I read and re-read the pillars until the light faded, but I know I'm missing something.

I'll go back tomorrow. I wish Felicity's sister hadn't talked her out of joining me. I could use an extra pair of eyes to keep watch at night.

{linebreak}
{blank}
00030250: You were at the Conclave. You must have heard people speak of it.
00030251: Yes, but you were <i>there</i>.
00030265:
00030295: Honey Tongue!
00030298: Chasing mages. That's a templar's job. A big, armored, pissed-off helm-polisher.
00030299: Chasing the Lord Seeker, I hear? Anyone who thinks they need "lord" in front of their name, that's bad.
000302A1:
000302A4: I like you fine, because you're you. But you're kind of acting a little crap now and then. Just saying.
000302A5: You could stand to be less of a tit to people. Unless you're going to let everyone slap your arse for your rubbish.
000302A6: Thoughts about us?
000302A7: How are we doing, you and I?
000302A8: If you want, you'll never go a night without knowing. Fact!
000302A9: I'll just be the other side of Haven. Just in case.
000302AA: Templars filling up the place. Best of the polished helms, come to save us.
000302AC: Keep them leashed good, right? Useful bunch, but all I hear is they don't do what they're told.
000302AD: You're annoying sometimes.
000302AE: Good and getting better.
000302AF: Come back soon. You better.
000302B0: We have up days and down days. You can get on my nerves.
000302B1: So, back at you. How <i>are</i> we doing?
000302B2: Well, you can get on my foot. Nyahh!
000302B3: We're good, and I hope it keeps on like that.
000302B4: Wondrous. Ecstatic.
000302B5: Ecstatic.
000302B6:
000302B7: So good, you can't talk normal. That's me being grand, innit?
000302B8: Well, what else is it going to do, long as you're not stupid?
000302B9: We need their special talents. Only they are up to the task.
000302BA: Whatever you think, they're the best hammer for this particular nail.
000302BB: I can't tell, do you approve of templars or not?
000302BC: Good partners, I suppose, if they decide to stay and do what they're told. Seem to have a problem with that.
000302BD: The best tools for the job.
000302BE: Bet he's got a portrait taller than he is. That's your first clue to a total arse. Fact!
000302BF: There are none more useful.
000302C0: Do you like templars or not?
000302C1: Not too late to go find some. Or stay home?
000302C2: Well, watch your thumbs, because a templar might... might slip or... hmm.
000302C3: You on about anything else?
000302C4: I agree, right? Shove them right up there. Just watch while you do it, that's all.
000302C5: Approve? They do their job when they do it. What else is there to know?
000302C6: They are here to help us.
000302C7: They're what we need.
000302C8: Do you have a problem with our new allies? With mages?
000302C9: No problem with mages. I mean, you know some that are all right.
000302CA: You don't like mages?
000302CB: These mages are here to aid the Inquisition. Don't worry.
000302CC: You expected something else? We needed this.
000302CD: No problem with mages. You're fine, right?
000302CE: My problem is <i>magic</i>. If mages sat on their hands, everything would be fine.
000302CF: Sure. Don't worry. Magic up there, magic down here. What's to worry about?
000302D0: We needed? No, pretty sure that question was never passed my way.
000302D1: You know it, too, that's why you're shoving them up towers after. That's good. Right?
000302D2: I mean, yay, freedom. Great for them. Over there. Away from me.
000302DA:
000302DC: Gather Templar Veterans
000302DD: Regroup with Barris
000302DE: Talk to Barris
000302DF: I don't know how Varric talked me into that.
000302E1: Of course, I'd wager our own recruits are equal to any chevalier.
000302E2: Blackwall would not have left without good reason.
000302E3: Cole—or whatever he calls himself—may have helped at Therinfal, but that doesn't mean we should trust him.
000302E4: Despite evidence to the contrary.
000302E5: I'm glad to have the Chargers on our side. Bull's men are professionals.
000302E6: I did not agree—I was outvoted.
000302E7: I'd rather he keep away from me.
000302E8: I will vouch for Cole's character. Give him a chance.
000302E9: We said he could stay.
000302EA: I trust him.
000302EB: Leliana has people watching him.
000302EC: I thought we agreed Cole could stay?
000302ED: Provided they don't lose him.
000302EE: He's being watched.
000302F0: I suppose my concerns can wait. We must focus on the Breach.
0003031A: Got a job to do, Lady Inquisitor, ser. Saving the world and stuff like that. No time for cookies and... other rubbish.
0003031B: So! Best to leave it there, yeah? Where you left it.
0003031C: Lots of people need lots of things.
0003031D: I take it that's a "no."
0003031E:
0003031F: Can we still be friends?
00030320: I'm hoping we can still get along. I need you as a friend.
00030322: Well, good, then. Because that's the way I am. This way.
00030324: Didn't mean to poke at a sore spot. Consider it dropped.
00030325: We should all be examples of our peoples, and understand how others will judge us.
00030326: Right, well, good on you. Have fun.
0003032B: Then that's all I need.
0003032C: I could just take you and... well, no "could" about it. I will. A lot. Later, yeah? Better.
0003032E: You do this with everyone? Because I hope I'm not the only one that squirms like this. Feels weird.
0003032F: I get it, right? You're the you-iest you that ever walked, and you want others to be their them-iest thems with you.
00030330: Don't bring this up again, yeah? You'll spoil your butter from last time.
00030332: All right, I'll drop it.
00030333: We all represent our kind.
00030334: Listen to you, turning rubbish into butter.
00030335: Don't. Care. Can we just drop it?
00030336: Really, let's just be us?
00030337: Don't forget to fear the sky. <i>All</i> dwarves fear the sky.
00030338: Maybe kill all elves. <i>All</i> humans kill all elves.
00030339: Heard that once. From an "example."
0003033A: Don't forget "no." <i>All</i> Qunari say no to everything.
0003033B: Don't forget to whine about the past. <i>All</i> elves do that.
0003033C: Right, Inquisitor. Leave it there. For now.
0003033D: This your idea of "dropping it"? Because it's shit. Think what you want. Don't. Care.
0003033F:
00030340:
00030341:
00030342:
00030343:
00030344:
00030345:
00030346:
00030347: Go on.
00030348: You will, yeah.
000303CA: Field of Bones
000303CB: A patrol has gone missing in the bone fields between the canyon camp and the Four Pillars.
000303CC: Locate the missing patrol.
000303CD: Lephus:

I expected the wagon we sent out to the canyons to return to the watchtower by evening. It is now past noon. That it does not take a half-day to travel from camp to camp should be obvious, but if no one has the sense to be alarmed, look for them immediately upon finishing this letter.

Take archers with you. Those spiders in the canyons seem to fear nothing but that screeching monster to the east. I'll be by the Four Pillars.

Devrenix
000303CE: A Sand-Covered Note
000303CF: Mayor's House
000303D6: What do you think to accomplish? What will you become?
000303D7: A trap, then, no doubt.
000303D8: There's no way this isn't a trap.
000303D9: Oh, yes.
000303DA: The Herald of Andraste! It's time we became better acquainted!
000303DB: I'll be careful.
000303DC: I'm aware.
000303DE:
000303DF: Be cautious. This might be a trap.
000303E2:
000303E3: That is not the man I remember.
000303E4: You know it's a trap, right?
000303E5: Come. Show me what sort of man you really are.
000303E6: Come. Show me what kind of woman you really are.
000303E7:
000303E9: Hissing Wastes
000303EA: The Hissing Wastes is a stretch of sandy desert north of the Western Approach, a lonely place where the wildlife is hungry and hostile. Among the hungriest and most hostile are the dragons that make their nests here. The rare person wandering into the wastes is either hunting prized beasts or hoping to uncover evidence of a long-vanished civilization in the dunes.
000303F0: Missing Patrol
000303F7: What's so bad about Tevinter?
000303F8: Camps established
000303F9: Holding the Hissing Wastes
000303FA: Establish camps to hold the Hissing Wastes and support Inquisition activity in the region.
00030406: {i}This scrap of parchment bears a sketch of a woman. Beneath it, a written line:{/i}

The sight of you is the only thing keeping me strong.
00030407: Last Words
00030419: Soldiers' Orders
0003042C: Marshal Proulx
0003042D: Olafin
0003042E: Grand Duke's Soldier
0003042F: Corporal Rosselin
00030430: Wounded Chevalier
00030431: Sergeant Meursault
00030432: Emalien
00030433: Master Taniel
0003044A: This way.
0003044C: Ideas are loud here. Make them louder. Think of water.
0003044E: That thing can't help you. I <i>will</i> see more!
00030456: That was a brilliant show, Inquisitor. My men had barely been keeping the horde at bay.
0003045E:
00030466: You've lost many?
00030467:
00030468: What you see is all that's left. We were a thousand strong once.
00030469: Have many of you have fallen?
0003046D: If they're dead, we've nothing to tell their families. Nothing to send home.
0003046E: Release To Leave Conversation
0003046F: Skip
0003048E: Of course. You would have little experience with the People. Yes, we are Dalish.
0003048F: Seems to be a lot of trouble in these parts.
00030490:
00030491: Are you a Dalish elf?
00030492: If you find my clan, tell Keeper Hawen I will continue the hunt, and perhaps find a safer route through the plains.
00030494: That's putting it mildly. The war has stopped, but now the dead are walking.
00030497:
00030498: I heard the Dalish were aloof and mistrustful of strangers. You seem different.
00030499:
0003049A: You're friendly, for a Dalish.
0003049D: <i>(Pants.)</i> The dead should stay dead, wouldn't you say, friend?
0003049E: What was all that?
000304A3: May your path be smooth.
000304A4:
000304A6: Who are you?
000304BA: Maybe if we got word to the marshal? But Fort Revasan's surrounded by undead and locked down.
000304C2:
000304C3: Thank the Maker you came. I thought... I thought I was dead.
000304C5:
000304C7:
000304C9: It must be magic, but the Freemen are just deserters from the armies. How could they have managed this? And why?
000304D2: Bob the Corpse
000304D3: Jim the Corpse
000304DE: You're a failure, and your family died knowing it.
000304E0: That won't save you. I will have you!
000304E1: <i>(Growling hiss.)</i> Away from there!
000304E2: What are you doing?
000304E8:
000304E9: It's dark, but it isn't real. Think of sparks.
000304EE:
000304EF:
000304F0: Keep going up. You're more you there than you are Envy, and that tires it out.
000304F1: The Ben-Hassrath have offered an alliance with the Inquisition. Accompany Bull and his Chargers to meet with their contact in the Storm Coast.
000304F2: Demands of the Qun
000304F3: Head for the Storm Coast with Bull.
000304F7: Good. I think.
000304FA: Gatt
000304FB: 5 the corpse
000304FC: 3 the corpse
000304FD: 2 the corpse
000304FE: 1 the corpse
000304FF: 4 the corpse
00030500:
00030504:
00030505:
00030506: fdsfsdf
00030507:
00030508:
00030509:
0003050A:
0003051E: Mages cannot handle such threats alone.
00030520: Give the ring to Commander Jehan.
00030521: A Familiar Ring
00030522: With her dying breath, a soldier fighting for Celene has asked that a ring be delivered to her commander in the citadelle.
00030523: I let her know I was in Haven. She assumed I survived.
0003052D: Speak with Bull to begin the assault.
0003052E: I believe Dagna has settled in well. She's certainly very... cheerful.
00030530: Clear out the Venatori.
00030531: You're making it hard for Envy to think. It'll probably come out soon.
00030532: Almost there. Keep going up.
00030533: What then?
00030534:
00030535: It's angry. But that's okay. So are you.
00030575:
00030577: Tell me what happened.
0003057C: <i>(Gasps.)</i>
0003057D:
00030581:
00030584: What happened here?
00030586:
00030588: Who... who is that? Phillipe? Is that you?
0003058E: Knight-Captain Sigric:

I gave clear instructions. The knights are restricted to the lower barracks while the officers plan our next action. I will not tolerate fraternization. The Order's pride has suffered too many injuries. Therinfal Redoubt is where we will regain our purpose.

Send the offenders to me for punishment and extend training exercises by an hour. We must strengthen the knights for what's to come.

Lord Seeker Lucius Corin
000305A2:
000305AD:
000305AE: I did not mean to pry. Was there something else you wished to discuss?
000305CD: Offensive
000305CE: Attributes
000305D6:
000305D7:
000305D8:
000305E9:
000305FF: Hmm, veilfire.
00030600:
00030608: Investigate the glyphs in the Shrine to Sylaise.
00030609: Keeper Hawen saw glyphs in a ruined temple called the Shrine to Sylaise. He has not been able to decipher them.
0003060D: Open Store
0003060F:
00030610: Maker turn his gaze on you, Inquisitor.
00030611:
00030612:
0003061C:
0003061D: Mythal'enaste, Valorin. Where are you?
0003061E: You said that Clarel is Warden-Commander. I thought that the Hero of Ferelden led the Wardens.
00030626: What of the Hero of Ferelden?
0003062C:
00030646: Inquisitor.
00030647:
00030649:
0003064B:
0003064C: Good luck to you.
0003064D: Goodbye.
00030654: Stairs Down
00030655: Abandoned Chantry
00030656: Stairs Up
00030659: {i}The revealed symbols show two ravens. One grips a heart in its talons, the other a mirror.{/i}
0003065A: Ancient Elven Glyphs
0003065B: {i}The revealed symbols show a hawk and a hare chasing the sun.{/i}
0003065C: {i}The revealed symbols depict a pair of hands cupped around the moon.{/i}
0003065D: {i}The revealed symbols show what appears to be Dirthamen, the elven god of secrets, on the back of a large crow.{/i}
00030662: Looks like part of a larger set.
00030663:
00030696:
00030697: That looks like all of them. I'll see what the researchers at Skyhold make of this.
000306AC: Character Inspection Camera Height - D Pad Left
000306AD: Character Inspection - Select Character with A button
000306AE: Character Inspection Camera Rotation - D Pad Right
000306C5: Left to Grieve
000306C6: Soldier letters found
000306C7: Letters from soldiers who fell on the plains were left behind in the midst of battle. Sergeant Meursault wants to return them to the families of the dead.
000306C8: Deliver the letters to Sergeant Meursault.
000306CA: I've brought back the personal effects of your fallen soldiers.
000306E6: Recipes and Schematics
000306E7: Crypt Key
000306E8: A key to the abandoned chantry crypt.
000306ED: Search Corpse
000306EE: Collect keystones to open the sealed chamber.
000306EF: Enter the sealed chamber.
000306F0: The Heart of the Still Ruins
000306F1: Lucanus dropped a strange stone while searching the Still Ruins. Its distinct pattern suggests it could be a keystone of some kind. Perhaps there are more.
000306F3: Keystones collected
000306F5:
000306F7: The marshal will want to see you.
000306F8: Hope it stays quiet for a while.
000306F9: Go on in.
000306FA: Stay sharp.
000306FB: Been at this post over a day.
000306FC: The Standards
0003072A: Perhaps Leliana can discover why he wants Celene's head.
0003072B: I wonder why this "Elder One" wants her dead.
00030737: Return to the war room to confirm the plan of attack.
0003073B: Thief's Journal
0003075F: What are you doing? What did that thing give you?
00030760:
00030773: Locate the Inquisition's ally.
00030774: Escort the Inquisition's ally.
00030775: Defend the Inquisition's ally.
00030776: Return to the Inquisition's ally.
00030789: {i}The journal lies open on its final entry:{/i}

Helladius ignores all results that do not support his own hypotheses, brushing them off as "anomalies" and "expected deviations." He posits that there will be an acceleration in the channel's creation—and will no doubt test the theory without guaranteeing a secure channel can even be maintained.

I have argued the inherent risks, the catastrophic tear in the Veil that {i}will{/i} result from such foolishness, but he has the others convinced. He grants only a sneering permission to conduct counter-measures in the event of failure.

If I am correct, the only course of action will be to redirect the resulting power into sealing the event itself. The odds of survival are less than ideal, but the surrounding lands will be preserved.
0003078A: Journal on Certain Experiments
00030794: Have you looked at the sky, ser knight?
00030795: Is your Order not sworn to destroy heretical magic?
00030796: Then if the templars won't seal this Breach, action against you shall be required.
00030797: Of course, but—
00030798: Oh, Maker.
0003079A: Action against us?
0003079B:
0003079C: Yes, but—
0003079D: The Empress of Orlais, my dear woman, listens to her court.
000307A3: Why are <i>we</i> talking to them?
000307A4: Look at this frilly bunch. Couldn't swing a sword without hitting a duke.
000307A7: Then the officers should be handling these lords and ladies. Where are they?
000307A9: That lord over there says he's seventh in line to Orlais' throne. Seventh!
000307AA:
000307AD: Misty again. Cold today, too.
000307AE: You're the one who said following the Lord Seeker would bring us to a better place.
000307AF: Should we have stayed with the Chantry? They're like chickens with their heads cut off!
000307B0: I'm still waiting for the Lord Seeker to reveal his grand plan for the Order.
000307B2:
000307B5: What do you expect? The templars chose the midst of a civil war to storm off like children.
000307B6: Where is the Lord Seeker? How much longer does the man think we'll wait?
000307B7: Let us save that talk for when we're inside, my friend.
000307B8: Deplorable.
000307BC:
000307BD: The Lord Seeker's mistaken if he thinks he's impervious to the whims of the court.
000307BE: Excuse me, uh... Lady, uh...
000307BF: Craft Weapon
000307C5: I'm going to lose my memories?
000307C6: I'll lose my mind?
000307C7: It's possible. If you take lyrium for the rest of your life.
000307C8: I've seen it happen—mostly in older templars.
000307C9: They start to forget. Small things at first—a misplaced item, words to a song—but more fades away over time.
000307F8: <i>(Laughs.)</i> Forgive my lack of professional decorum, but very much so.
00030858: Hold off the red templars.
0003085E: There's a vigil first. You're meant to be at peace during that time, but your life is about to change.
0003085F: When it's over, you give yourself to a life of service. That's when you're given a philter—your first draught of lyrium—and its power.
00030860: <i>(Laughs.)</i> I wanted to be. I wasn't always successful.
00030861: I am honored to make your acquaintance, Lady Trevelyan.
0003088D: Jewelry
0003088E: Strange small item found on a body.
00030893: I'm thrilled to see the Inquisition sent someone of <i>proper</i> blood to represent its cause.
00030894: It is my pleasure to finally meet you, Lord Trevelyan.
00030895:
00030896: Complete Ritual
00030898: No one dared speak ill of his sister.
00030899: You do.
0003089A: The recruits knew better than to insult his brother.
0003089B: ...and then traveled by ship to Kirkwall. I'd lived in the middle of a lake. I thought I was prepared for sea travel...
0003089C: I've attended a few Harrowings. Even when everything goes well, they are nerve-wracking.
000308CA:
000308CB: I didn't tell Leliana we were borrowing her bird. Chances are she knows anyway.
000308CC: ...then says, "She's from Kirkwall," as if I would know her. Kirkwall's a big city. I didn't go around introducing myself to everyone.
000308CD: There are fewer arguments between our templar and mage recruits than when we started.
000308CE: If Varric writes a story about all of this, do you think I'll be in it?
000308E2:
000308E3: I can't point him out, I'm afraid. I've never met the man.
000308E4: Pleased to meet you.
000308E5: You mean dwarven?
000308E6: So much for sneaking in.
000308E7: Do you have news?
000308E8: Should I worry?
000308E9:
000308EA: Forgive me! I didn't realize it was you.
000308EB:
000308EC: Countess. Ma'am. Is it true that the Herald of Andraste is coming? Is she here already?
000308ED: You mean elven?
000308EE: Do you wish to speak with me?
000308EF: I didn't think you'd be so... uh... tall.
000308F0: I didn't expect you to be so... uh... earthy.
000308F1: If Andraste has chosen you as her Herald, I am sure she made no mistake.
000308F2: I'm sure these lords and ladies are more suitable to your company, Lady Trevelyan.
000308F3: I'm sure these lords and ladies are more suitable to your company, Lord Trevelyan.
000308F4: We're not used to mages here. At least none who are pleased to see us.
000308F5: I am, and I greet you on behalf of the Inquisition.
000308F6: Countess. Ma'am. Is it true the Herald of Andraste is here? Is he among your number?
000308F7: Countess Dauvern.
000308F8: You mean you're... oh! Welcome.
000308F9: She may have already arrived. I'm afraid the Herald and I have never met.
000308FA: Oh. Thank you. Countess.
000308FB: You mean Qunari?
000308FC: I was waiting for spontaneous flattery, but I suppose the game is up.
000308FD: I didn't expect someone so... uh... unusual.
00030900: Place Blood Lotus
00030901: Is that a bad thing?
00030902: I'm concerned she'll cheerfully blow up Skyhold with one of her experiments, but the risk is small at present.
00030907: I've seen them trading stories, building one another up for the fight to come.
00030908: ...it doesn't matter if you have magical resistance or not. Getting singed by a fireball hurts.
00030909: I pray this won't be lost when their common enemy is gone.
00030911: Modify Weapon
00030914: 'Tis strange. Archdemons possess the same ability, and still the Grey Wardens are able to slay them.
00030918: Report the cache locations to Recruit Whittle.
0003091A: Return to the widower.
0003091B: Our enemies have surrendered unconditionally.
0003091C: You're enjoying this.
0003091D: <i>(Demon Posing as Herald)</i> Our reach begins to match my ambition—but we will strive for more.
0003091E: Is that a hint of fear? Interesting...
0003091F: That's my body. What are you doing?
00030920: That's not me!
00030921: Is imitating what you can't have your only pleasure, demon?
00030922: <i>(Laughter.)</i>
00030923: The Inquisition's strength rivals any kingdom in Thedas.
00030924: Those aren't my words, demon!
00030925: Hmm... are you bothered by imperfection?
00030926: I'd never say that!
00030927: Place Flowers
0003092A:
0003092B:
0003092E: Do you see how glorious my Inquisition will be after you die at the hands of the Elder One?
00030930: What are you? Get out! This is my place!
00030931: You're hurting, helpless, hasty. What happens to the hammer when there are no more nails?
00030932:
00030933:
00030934:
00030936: Betrayed allies will curse your name. Like the first Inquisition, you will bring blood and ruin and fear!
00030957: Unless you don't. You don't have to. None of this is real unless you let it be.
0003095A: Map
0003095B: A map of the area, with a specific spot on a hill marked with an X.
0003095C:
0003095D: Get out, thing! I am learning!
0003095F: <i>(Growls.)</i> I haven't seen enough!
00030961:
00030965:
0003096E: The templars who have not fallen to the corruption fight bravely.
00030971: The Order isn't done yet—see the unchanged templars fighting the red ones?
00030972: Do you hear the fighting? Not all the templars have been taken by the red lyrium.
0003098A: I was thinking you and I should get to know each other.
0003098B: Aww, that's... not going to work. I mean, it's too bad, we've got a lot in common. We both like women.
0003098F: You get it, yeah? It's not you, it's... you?
00030991: I'm interested in you.
00030993: <i>(Giggles.)</i> C'mere.
00030994: You've got a pretty way about you. We can see where that goes, if it goes the way I like.
00030995: I mean, what do their women look like? Woof.
00030996: About time.
00030997: Just for you.
00030998: He's got nothing on you, but that Qun stuff... I don't know...
00030999: You do, too. Mostly about what your women look like.
0003099A: Oh, yes, please.
0003099B: Like I said, clean up your business first.
000309C8: Place Felandaris
000309C9: These demons will be the death of us.
000309CA:
000309CC: I didn't sign up for this.
000309CD: Be careful out there.
000309CE: Keep your eyes open.
000309CF: Good day.
000309D1: You, too, Honey Tongue. And the talking is nice, too.
000309D2: I mean, as much as I like the sentiment... Honey Tongue?
000309D3: You're all right, just like when I first laid eyes and wanted to lay other things. Laying, right? It means two things!
000309DA: Send Woolsley Home
000309DB: Necromancer Notes
000309DC: No. We're not up to nothing. A few things. All right, a lot, and it <i>pays</i>.
000309DD: He's smart. Dangerous smart, not stupid smart.
000309E4:
000309E5:
00030A3D:
00030A3E: Inquisitor! Thank the Maker you're here!
00030A3F: Go back! I must find Kieran before it's too late!
00030A40:
00030A41: Morrigan!
00030A42:
00030A43: Wait... this isn't the Crossroads. This is the Fade.
00030A59: Movement tutorial:

Use the Left Stick to move; Right Stick to look around.
00030A64:
00030A70:
00030A71: There he is!
00030A72: That's... no. It can't be.
00030A98: So <i>that's</i> how the bastard survived Hawke!
00030AE2: If the Herald of Andraste dares the fray, I could hardly stay home.
00030AED: This is the place?
00030AEE: It's here. I can feel it.
00030AEF:
00030AF6: Chantry Key
00030AF7: For the Herald of Andraste!
00030AF8: Templars of the Inquisition! The Herald of Andraste fights with us!
00030AF9: Unearthed Corpses
00030B00: Hail the Inquisitor!
00030B0C: A key to the abandoned chantry.
00030B3A:
00030B3B:
00030B46:
00030B48:
00030BA0: Completed Quests
00030BA1: Current Quests
00030BE0:
00030BE1: 2x Cost Store
00030CF7: <i>(Sighs.)</i> Who could have guessed the Inquisitor would be so odd?
00030CF9: It seems we must look into the plot to assassinate the empress as well as meet this ally of Hawke's.
00030D72: Even with the mage rebellion settled, there are still people causing trouble.
00030D73:
00030D74: Inquisitor. I'm honored by your visit. The refugees will also be grateful.
00030DBD: 2x Cost Plot Store
00030DBE: Power Store
00030DBF: Special Buy Store
00030DCC: The Hinterlands
00030DD0: The Hinterlands
00030DD2: {i}A short letter accompanied by a map of the Western Approach. Several areas have been circled:{/i}

Lucanus:

The references are obscure, but they point to a single power, sealed at the height of the old empire. Tevinter's involvement in the region predates the First Blight. Detailed accounts of the location are non-existent, but there are some promising leads. You will be provided with men and supplies.

Do not return empty-handed.
00030DD3: Venatori Orders
00030DF4: There's more of the red ones!
00030DF5: Well fought.
00030DF6: Don't you recognize me?
00030E0E:
00030E26: Do you deny it? Do you dare deny your crime?
00030E27: You think me a fool? Explain <i>this</i>!
00030E28: Our one chance to make peace between the mages and templars, and now it's over!
00030E29: Tell me why we shouldn't kill you now.
00030E2A:
00030E2B: You're lying!
00030E2C: I think it might get awkward. It's better for everyone if you go.
00030E2D: Stay and do your job.
00030E2E: Not fitting? Are you daft? You're fighting <i>holes in the sky</i>, and you're getting rid of people?
00030E2F: Knew it, right? I knew it.
00030E30: Keep it professional. Do your job, and I'll do mine.
00030E31: Sera, I don't think you're fitting in the way we need.
00030E32: I want you gone.
00030E33: You and I didn't work out, but you're still needed, and I hope you'll stay.
00030E34: I need you as ally and friend.
00030E35: You don't fit the Inquisition.
00030E36: Go ahead, mighty Herald. Have it your way. I'll be with the people, making a difference they can see.
00030E37: We're done, and you're done. Leave. Now.
00030E38: It's best if you leave.
00030E4A: You going to get us uniforms for that, Your Officious Lady Herald?
00030E4B: No easy way to say it. You should just leave.
00030E4C: You should leave.
00030E4D: Better for everyone, hmm? Everyone named you.
00030E4E: You're all sweet now, but whatever. You want arrows up a baddie, you let me know. The rest, that's not us anymore.
00030E4F: Fine, you need something shoved up a baddie, I'll be here. The rest, we don't do.
00030E50: When you put it that way, it'd be a mistake to make you go.
00030E51: Oh, don't worry, you frigging won't. Take your Inquisition and stow it in your patch.
00030E54:
00030E55: Stupid Inquisition. Stupid everything.
00030E56: You're right. You should stay.
00030E57: No, not people. Just me. I get it.
00030E59: Bloody well right it would be. End of the world, maybe don't shoot for "just enough."
00030E5A: Don't need me? Whatever. I bring everyone.
00030E5C: Piss up a rope.
00030E5D: In fact, I was never here. A Jenny in the Inquisition? She's with the people. Always was.
00030E5E: That so? Well it's easy to say <i>you</i> should lump it. You can't kick me out, I quit!
00030E5F:
00030E69: A Chantry cleric named Mother Giselle is tending to refugees in the Fereldan Hinterlands near Redcliffe. Leliana believes she may be sympathetic to the Inquisition's cause.
00030E6D: The templars have abandoned Val Royeaux. The rest of the Inquisition should hear of the Lord Seeker's plan.
00030E6E: Dalish Camp
00030E6F: Entry Hall
00030E70: Main Crypt
00030E73: Lower Crypt
00030E98: Undercroft
00030E99: Atrium
00030E9A: Nave
00030E9B: Chancel
00030EAB:
00030EB0:
00030EB2:
00030EB4:
00030EB5:
00030EB6:
00030EB7:
00030EB8:
00030EBB:
00030EBC:
00030EBE:
00030EC8: Maker—anyone—help us.
00030ECA: Quartermaster
00030ECB: Research Assistant
00030ECD: Craft Armor
00030ECE: Craft Weapons
00030ED0: Inspect Requisitions
00030ED1: World Travel
00030ED2: When not in a dungeon, you can use the quest map to travel to distant locations.

Press {controller}{StringBtnSTART} and select the quest map in the hero menu{/controller}{notcontroller}{ConceptQuickShowMap} to open the quest map{/notcontroller}.{controller}

Press {StringBtnY} from the quest map to access the world map and travel to unlocked areas.{/controller}
00030ED3: Close
00030ED7:
00030ED8:
00030EDA:
00030EDB:
00030EDC:
00030EDE: It's inspiring, even if it sometimes goes tits up and they take a hit back. You know, like Haven?
00030EDF: We'd have "helped" more if you hadn't been so chummy.
00030EE0: Punch a bully, people like you. Do it because they asked. Or let them <i>think</i> they asked, they like it even more.
00030EE1: It helped make a dead idiot. That's good return for time.
00030EE2: I don't get what's hard to understand. Your stuff works the same. Your Inquisition, I mean.
00030EE3: There's a difference. I'm Andraste's Herald. You're not.
00030EE4: You really work hard to make it seem like what you do makes sense.
00030EE5: I get it. Kind of. We just don't think of what you do as that kind of inspiration.
00030EE6: I'm Herald. You're a thief.
00030EE7: So, you think that what you do is just as inspiring as what I do?
00030EE8: Over there. I think we've found this elven temple.
00030EE9: Over there. The elven temple must be ahead.
00030EEA: Look there! I think we've found our elven ruins.
00030EEB: Those must be the gates to the elven temple.
00030EEC: Come on. I bet the elven temple's dead ahead.
00030EED: Bunch of elfy rubbish there. Must be that temple Coryphiot wants.
00030EEE: There. That must be the entrance to the temple.
00030EEF: Door Requires Tomb Key
00030EF0: That's actually a fair point.
00030EF1: You believe weird things.
00030EF2: You think you inspire like me?
00030EF3: I said it <i>works</i> the same. Because if you're boot-on-your-neck poor, nobles and Coryus don't look much different.
00030EF9:
00030EFA:
00030EFB:
00030EFC:
00030EFD:
00030EFE:
00030EFF:
00030F00:
00030F01:
00030F03:
00030F04:
00030F05:
00030F06:
00030F07:
00030F08:
00030F09:
00030F0A:
00030F0B:
00030F0D:
00030F0E:
00030F10:
00030F11:
00030F12:
00030F14:
00030F15:
00030F17:
00030F18:
00030F19:
00030F1A:
00030F1C:
00030F1D:
00030F1E:
00030F20:
00030F24:
00030F25:
00030F26:
00030F27:
00030F28:
00030F29: They sure as piss look closer to each other than they do to real people.
00030F7B:
00030F7C:
00030F7D:
00030F7E:
00030F7F:
00030F80:
00030F81:
00030F82:
00030F83:
00030F84:
00030F85:
00030F86:
00030F87:
00030F88:
00030F89:
00030F8A:
00030F97: I detest the Qun.
00030F99: Tell them that the Inquisitor thinks the Qun is loathsome and disgusting.
00030F9C: But I suppose it would make for an interesting report to hear the Inquisitor's opinion of the Qun.
00030F9F: Because the Inquisitor has bound you?
00030FA1:
00030FA2: To me!
00030FA4: This one's mine!
00030FA5: Aid me with this one!
00030FA6: We've lost one!
00030FA7: Allow me!
00030FA8:
00030FA9: We can do this!
00030FAA: A victory worthy of the Legion.
00030FAC:
00030FAD: Here, friends!
00030FAE:
00030FAF:
00030FB0: Good work.
00030FB1: Focus your attacks! This one!
00030FB2: I'm here.
00030FB3: This looks worse than it is.
00030FB4: Fall back!
00030FB5: Here!
00030FB6: Over here!
00030FB7:
00030FB8: I will not give in!
00030FB9: That looks... complicated.
00030FBA:
00030FBC: Can't help with that.
00030FBD: Healing would be... nice.
00030FBE: I've had deeper wounds.
00030FBF: Your death will not be in vain!
00030FC0:
00030FC1: We're losing ground! Back up!
00030FC2: They've sent their best!
00030FC3: Ancestors guide me.
00030FC4:
00030FC5: Stand and fight, friend!
00030FC6: Is that all you've got?
00030FC7: Needs some finesse.
00030FC8: I'm at a loss.
00030FC9: Back!
00030FCA:
00030FCC: Death comes.
00030FCD: I do not fear death!
00030FCE:
00030FCF:
00030FD0: One down!
00030FD1: True death at last.
00030FD2: Well-struck!
00030FD3: Too tricky for me.
00030FD5: Victory for the Inquisition!
00030FD6:
00030FD7: I am grateful.
00030FD8: It was an honor to defeat you.
00030FD9: Strike at my foe!
00030FDB: Here it comes!
00030FDC:
00030FDE: Onward then.
00030FDF:
00030FE0: I can still serve...
00030FE1:
00030FE2: We prevail!
00030FE3: You have my thanks.
00030FE4: It's not over yet.
00030FE5: Strength will not suffice here.
00030FE6:
00030FE7: For the... Legion.
00030FE8: Aid would be... welcome.
00030FE9: Well done, my friends.
00030FEA: Stone honor your sacrifice.
00030FEB: <i>(Grunts.)</i> They got me!
00030FED:
00030FFD: The Spoils of Desecration
00030FFE: Tomb key pieces
00031000: A piece of what appears to be an ancient key was encased inside the broken grave marker.
00031001: The combined pieces make a key that may be used to open something likely important and certainly old.
00031002: Use the key to open the tomb door.
00031003: Warmth returns.
00031004: Thank you.
00031005: So easily undone.
00031006: Calling all blades!
00031008: Here comes silence.
00031009: I am your key.
0003100A: I am death's creature!
0003100B:
0003100C: It is just death.
0003100D: Beyond me.
0003100E: Knives are useless here.
00031010: Perhaps a battering ram?
00031011: A setback.
00031012: It is finished.
00031013: This is not how we succeed.
00031014: Embrace oblivion!
00031015: This will not stop me.
00031016: Delivered into silence.
00031017: To me!
00031018: Meet your end.
00031019: I fight until I die.
0003101A: Here!
0003101B: I will do better.
0003101C:
0003101D: Made then unmade.
0003101E: Take my hand.
0003101F: We need magic, not knives and subtlety.
00031020:
00031022: I am smiling behind my mask.
00031023:
00031025:
00031026: The dance is not yet done.
00031027: Failure improves me.
00031028: Back to shadows!
00031029: Prepare yourselves.
0003102A:
0003102B:
0003102C: I pledge vengeance.
0003102E: They won't take me.
0003102F: I'm here.
00031030: A vicious one.
00031031:
00031032: Come!
00031034: Only flesh after all.
00031035:
00031036: Fly away!
00031037: Pain is essential.
00031038: From nothing to nothing.
00031039: Impossible.
0003103A:
0003103B:
0003103D: Here's a challenge.
0003103E: Strike true, strike here!
0003103F: I am so rarely acquainted with my own blood.
00031040: Deliver death here!
00031041: Yes. Good.
00031042:
00031043: Done before it is done.
00031044: My blade was quicker.
00031045:
00031046: This has gone well.
00031047: I have not the strength.
00031049: Pain is but an illusion.
0003104A:
0003104B:
0003104C:
0003104D:
0003104E: This can be done.
0003104F:
0003105B: Acting snotty like that is why Chantry tits lost control of everything and we're all in this mess.
0003106E: Right, because sense is what everything makes. Look at you, making sense. At Coryphelus and his sky-hole.
0003106F: Because she's got a... oh, frig, don't act like that neither. That wouldn't be better.
00031070: So maybe don't be like that? Because Andraste might have a Herald, but she sure don't have a Prick.
00031072: So, yes, I inspire. Little pockets of inspire... ation.
00031075: If it proved necessary to have an Inquisitor, I could make a go of it.
00031076: Sense is not required for stuff to happen. And that's not <i>my</i> rule.
00031077: I was chosen by the Maker.
00031079: I'm the Herald of Andraste.
0003107A: Well "we" should take a good hard look at where "our" people come from. All the same people.
00031091: We're wasting time.
00031092: There is no honor in being idle.
00031093: I am more effective when I'm doing something.
0003109D: My blades want for sharpening.
0003109E: Do you hear the bird song? Is it only me?
0003109F: Cache
000310C3: There's a story there.
000310C4: Reasons, 'Teetness.
000310C5: My people need to tell me everything.
000310C6: Don't want to get into it.
000310C7: Reasons, Inky.
000310C8: Sounds like there's history there.
000310C9: Don't keep secrets.
000310CA: Not all of them.
000310CB: At least my baddies are understandable. No "kicking in the sky" there.
000310CC: That means "yes."
000310CD: History and a bitch. Don't want to hear from either.
000310CF: Thank you. Really. But leave it.
000310D0: It's you that's weird. I kind of like it. Surprise to me too, yeah?
000310D1: So if I do a swap, turn "Red Jenny" into "She of the Red" or something, that's the sign to put me frigging down.
000310D2:
000310D3: You're my ally. Your enemies are mine as well.
000310D4: Why not?
000310D5: Your enemies are my enemies.
000310D6: Gets you paid, for one. You seem happy enough about that.
000310D7: Reasons, Tadwinks.
000310D8: Reasons. Stupid ones. Thanks, but leave it.
000310D9: Reasons, Buckles.
000310DA: Look, everyone knows an arse. If you don't, it's you. But if you want a tip for whether I'll go bad, or badder, watch words.
000310DB: Reasons, Honey Tongue.
000310DC: Reasons, Shiny.
000310DD: "I did this" becomes "this, I did." Rubbish talk, right?
000310DE: Why not?
000310DF:
00031106: Oh. Oh, 'Teetness.
00031107: You actually think everyone does? That's just precious.
00031108: Oh. Oh, Tadwinks.
00031109: Oh. Oh, Honey Tongue.
0003110A: Oh. Oh, Shiny.
0003110B: <i>(Laughs.)</i> Well, this lot? Good luck with that.
0003110C: Oh. Oh, Buckles.
0003110D: Oh. Oh, Inky.
0003110E: Leliana is pretty in places. Swear I've seen her, too. Or heard she used to play. But that'd be mad.
0003110F: Now Josephine, she's as good at humbling her kind as I am, just with less mess. Knows her business, if you have to have it.
00031111: And your Cullen-wullen? Cully-wully?
00031112: Now Josie? You don't need me going on about your little Josie. You know her better.
00031113: Lots of men under him. Needs a woman over him. Because positions.
00031114: And Cullen? I suppose if you want a jackboot, you get a big one so you can grow into it. Nice hair, though.
00031115: <i>(Laughs.)</i> He's fun. Could lose a bit more Tevinter.
00031116: Knew you'd let him stay. I like him, too. Not like you. Too beardy and... I suppose parts.
00031117: Still kind of like him, though. Proper sorry, him.
00031118: Yeah, I got thoughts. How can you still walk? Never mind, mostly don't want to know.
00031119: Not as buttoned-up as she plays, right? Tough, though. I'd stand behind her in front of anything.
0003111A: Solas? Pfft. His head's crammed up a thousand years ago.
00031141: Why do we wait?
00031145: We must regroup!
00031146:
00031147: One has succumbed!
00031148: Your death comes!
00031149: Don't let this break your spirit.
0003114A:
0003114B: Falon'Din be your guide.
0003114C: I cannot help.
0003114D: You are not as bad as I feared.
0003114E: Aid me!
0003114F: I approve.
00031150: Help, please!
00031151:
00031152:
00031153: Ghilan'nain guide my hand.
00031154: I don't know what to do with this.
00031155: I don't have the skill.
00031156:
00031157:
00031158: That went well.
00031159: Stand together!
0003115A: Na melana sahlin!
0003115B:
0003115C: I... I can still fight.
0003115D:
0003115E: Over here!
0003115F: Ma serannas.
00031160: I cross the Veil...
00031161: Fall back!
00031162: We'll need to find another way.
00031163:
00031164:
00031165: Die!
00031166: As you wish.
00031167: Perhaps one of the others?
00031168:
00031169: Altogether! Here!
0003116A:
0003116B: Falon'Din, spare me.
0003116C: We've no time for this. Fight!
0003116D: I'm not strong enough.
0003116E:
0003116F: Creators have mercy on you!
00031170: Your sacrifice will not be forgotten.
00031171: I am useless like this.
00031172: I'm... I'm not ready.
00031173:
00031174: Feel nature's wrath!
00031175: You have my thanks.
00031176: That is large one!
00031177:
00031178: Ma halani!
00031179: My spirit is renewed.
0003117A: No, it can't end like this.
0003117B: Mythal give me strength!
0003117C: It's too much for us!
0003117D: Leave it to me.
0003117E: My wounds are too much!
0003117F:
00031180: Concentrate our efforts here!
00031181:
00031182: I can't go on much longer like this.
00031183: On your feet!
00031184: Here!
00031185: Come to me!
00031186:
00031187: Help me with this one!
00031188: I need to stop this bleeding.
00031189: Feed the earth!
0003118B: You'll need someone with more... heft.
0003118C:
0003118F:
00031190: We should be proud.
00031191:
00031192:
00031196:
00031199: Over here!
0003119A: I would like to assist.
0003119B: Together, here!
0003119C:
0003119D: We should withdraw!
0003119E: All my skill could not open this door.
0003119F: Magic will not work here.
000311A0:
000311A1: Here, friends!
000311A3: I wish I could assist.
000311A4: Unfortunately, no.
000311A8: Fall back!
000311A9:
000311AA: To me!
000311AB:
000311B3: We must regroup!
000311B5: I need help with this!
000311B6:
000311B8:
000311B9:
000311BB:
000311BD:
000311BE:
000311BF:
000311C0: This is our target!
000311C7: It is done.
000311C8:
000311C9: I can do this.
000311CA:
000311CB: Here, allow me.
000311CC: Well done.
000311CE: A victory, indeed.
000311D7: Stillness is its own reward.
0003121D: This is foolish.
0003121E: Not at the moment.
0003121F: I agree to your terms.
00031220: Yes, and then this retired stablehand will get you some real horses, instead of the crow bait you've got now.
00031221: That sounds more than reasonable.
00031222: The chestnut over there is a purebred Fereldan forder. Take care of him, and he'll take care of you, Inquisition.
00031223: You need to help us.
00031224: Is there a particular reason you're making me come here to ask you in person instead of just sending them?
00031226: As a matter of fact, yes.
00031227: Every bandit between here and Haven would be on them like flies on crap.
00031228: I'm sure the Inquisition has plenty of time to win the confidence of a retired stablehand.
00031229: If you want what's best for Redcliffe, you'll provide us with horses.
0003122A: That's right.
0003122B: And you haven't helped?
0003122C: Until then, <i>you</i> deserve something better than whatever knock-kneed plow nag they gave you.
0003122D:
0003122E: Glad to hear it.
0003122F: You assume we have the time.
00031230: You're wasting my time.
00031231: You've held up your end of our bargain, Inquisition. You'll have my whole stable, and good hands to go with it.
00031232: I can't just send a hundred of the finest horses in Ferelden down the road like you'd send a letter.
00031233: Better than you wasting my horses.
00031234: I do want what's best for Redcliffe... but you've got some work to do first.
00031235: It is. Can you help us?
00031236: Every bandit between here and Skyhold would be on them like flies on crap.
00031237: You'll have mounts once I know they won't end up as a cold winter's breakfast.
00031238: Inquisitor, huh? Well, you've got the fortress for it.
00031241: Freemen Archer
00031242: Freemen Guardsman
00031243:
00031246: Freemen Prowler
00031265: I figure your parents chose yours the same way. Nice going on Adaar, by the way. "Weapon." I like that.
00031266: You're the Inquisitor. You didn't ask for the job, but you've taken on the responsibility.
000312B4: What, like now I'm the naive young farm boy and you're the ruthless Inquisitor seducing the truth out of me?
000312B5: Slowed
000312B6: As much as I hate to admit, my patience has its limits.
000312B7: There is no sky. No earth. No future. No past. There is only me. There is only now.
000312C3: How did this happen?
000312C5: Morrigan has a son?
000312C6: I will find help, Inquisitor.
000312C7: It was open when I arrived. Morrigan said only that Kieran did it, then she ran into the mirror.
000312C8:
000312C9: I've never seen Morrigan like that. You must go after her!
000312CA: But we need her!
000312CB: She was <i>chasing</i> Kieran?
000312CC:
000312CD: But the voices from the Well said we need her!
000312CE: She said <i>he</i> activated the mirror somehow, and then she ran into it.
000312CF: Chasing her son?
000312D0: Morrigan chased after her son into the eluvian. She was terrified.
000312D1: But we need her! She's the one who drank from the Well!
000312D2: What? Why is the eluvian open?
000312D3: A boy of ten years. She said <i>he</i> activated the mirror, and then she ran into it.
000312D4:
000312D5: I don't think she expected this. You must go after her!
000312D6: Her son? Morrigan has a son?
000312D8: Is no one afraid of an ambush?
000312D9: Mythal'enaste, when are we moving again?
000312DA: We accomplish nothing by standing still.
000312DE: How did the eluvian lead here? Can it go anywhere?
000312DF: Who's with him?
000312E0: I should let you... mingle. I'm sure everyone desires your attention.
000312FE:
00031323: As much as I might want it for myself.
00031324: Enjoy the party, Inquisitor.
0003132D:
0003132E:
0003132F:
00031331:
00031332:
00031334:
00031335:
00031336:
00031338:
00031348: One of my captains ran into trouble with the enemy. He's a good soldier.
0003134B:
0003134C: The area's crawling with red templars. It won't be when they're done.
0003134D: I've sent a rescue team to protect an individual with information about the Inquisition's political adversaries.
0003134E: They should be arriving at the elven ruins as we speak.
0003134F: It's a center of Venatori activity, but our people know how to handle themselves.
00031366: Our people are searching the old elven ruins not far from here.
00031368: The red templars will cause trouble, but our agents will know what to do.
00031369: The Venatori will interfere, but I have confidence in our people.
0003136A: The enemy wants this individual dead, and we need to make sure that does not happen.
0003136C: I've sent some of our best on a rescue mission.
0003136E: A messenger from a comte loyal to our cause is under attack and requires immediate aid.
0003136F: I hope I haven't been too presumptuous by dispatching a party. The situation is quite dire.
00031370: They're headed to elven ruins, a short distance from here.
00031371:
00031372:
00031373: What do you mean? You killed Harmond.
00031374: Sure, sometimes I plonk one, but you know what it takes to be a noble? Everyone says, "He's a noble." That's all a title is.
00031375: They're shits like that. So, it's... backwards inspiration. Sort of? Still works like yours does.
00031376: It must have gone wrong before. How many times have you almost died?
00031377: Maybe the servants rebel, whatever, but know what really gets them? Other nobles. They blame the slappee for being slapped.
00031378: What fight were you in? We didn't almost die. Besides, I only have to start these punch-ups.
00031379: How are you still alive?
0003137A: So, I slap someone, make them look stupid for just a second. All of a sudden, he doesn't look so nobley or scary.
0003137F: Red templars may get in the way. Hopefully they won't present too much of an obstacle.
00031380: The Venatori will interfere, of course, but our people are ready.
00031381: You would have killed Harmond if I'd let you.
000313B7:
000313BD:
000313BE: I'll make sure they're recognized for their trouble.
000313BF:
000313C0:
000313C1: It's just one battle in this war, but it counts.
000313C2: The rescue effort was victorious. Our captain is alive and safe.
000313C3: You should be proud. They did well.
000313C4: This will do wonders for our reputation.
000313C5: The comte is well pleased his messenger is safe.
000313C6:
000313C7:
000313C8: The rescue was a success. The informant is safe, and eager to share their knowledge.
000313C9:
000313CA: The party deserves a reward. Perhaps tickets to the theater?
000313CB: Our team deserves accolades for their actions.
000313CC:
000313CD: We've taken another step in our effort to restore order.
000313CE: I'll make sure everyone with a title hears of this.
000313CF: What our agents accomplished here will not be forgotten.
000313D0:
000313D1:
000313D2:
000313D3:
000313D5: The Inquisition will recover. I swear it.
000313D6: Our soldiers were lost. Captured or dead, we don't yet know.
000313D7:
000313D8: The informant is gone, and everything they knew is lost. Our agents failed.
000313D9: I fear we lost our captain. Our soldiers were simply outnumbered.
000313DA: I lost the comte's messenger. He won't be pleased.
000313DB: Perhaps we'll have better luck next time.
000313DE: Our... our agents did not return, Inquisitor. I can only assume they perished.
000313DF: There will be other days. Other battles. We will win this war.
000313E0: Our people did not survive the mission, I fear.
000313E1:
000313E2:
000313E3:
000313E4: I know this is terrible news. I'm sorry.
000313E5:
000313E7: Gathering Resources
000313E8: Gather herbs and metals out in the wild, and use them to craft upgrades to your gear and potions. Explore and find as many varieties as you can.
000313EC: Power
000313ED: Stabilize areas by sealing Fade rifts, expand the reach of the Inquisition by setting up new camps, and complete quests to gain Power and Influence.

Spend Power on scouting operations at the war table to unlock new opportunities.

Gaining enough Influence increases the rank of your Inquisition and grants you access to unique perks.
000313EE: Thank you. Maker-cursed wolves caught me binding my wounds after I killed a demon.
000313F7: I must tend to our fallen.
000313F8: I am confident you will see us through to the end.
000313F9:
000313FA: Ithiren
000313FB:
00031402: Goodbye, then.
00031403:
00031406:
00031409: Keeper Hawen
0003140A: Nissa
0003140B: Loranil
0003140C: This will mean much to loved ones left behind. I cannot thank you enough.
00031421: I fulfilled my duties, Inquisitor. <i>You</i> brought us here.
00031448: <i>(Kissing.)</i>
00031449: <i>(Kissing.)</i>
0003144A:
0003144B:
0003144C: I want the power.
0003144E: I want to help people.
0003144F: Templars make sacrifices so they can protect people.
00031450: I know the costs. I've accepted them. If lyrium gives me the power to defeat Corypheus, how can I not use it?
00031452: This was my choice. I don't need your permission.
00031453: It's not up to you.
00031456: I'm willing to do the same.
00031457: <i>(Sighs.)</i> I cannot fault you for feeling as I did.
0003145A: Of course.
0003145C: Right, then.
0003145D:
0003145E:
0003145F: Goodbye!
00031461: <i>(Grunts.)</i>
00031462:
00031463:
00031464: Stay safe.
00031465: Grand Duke's Foot Soldier
00031466:
00031467: Until next time.
00031468: Maker go with you.
00031469:
00031470: Imperial Army Foot Soldier
00031478: I don't usually hear about things this far away, but having a friend like you is like getting real big ears.
00031479: Bigger than normal, I guess, because we both... never mind.
0003147A: Traitors!
0003147B: I don't know what's happening. All the officers have been turned into those... things.
0003147E: Dalish Tomb
0003147F: Corporal Vale
0003149B: Bathhouse Ruin
0003149C: Onwards!
0003149D:
0003149E:
0003149F:
000314A0:
000314A1: My lady, your mother and sister must miss you greatly. With your father's passing at the Conclave...
000314A2:
000314A3: I am not certain, my lady. We could still return to your family's estate.
000314A4: No. There is nothing for me back there.
000314A5: Look, there are Inquisition soldiers even here. I told you we would be safe.
000314A6: Was that the Lord Seeker?
000314A7: Old Hand Ruin
000314A8: Cannot access inventory while in combat.
000314A9: I've heard rumors of a collection of old Tevinter scrolls which could shed light on the magic of the Breach.
000314AA: Demons from a nearby rift may pose a threat, but I have the utmost faith in our people
000314AB: Our scouts have uncovered an old armory containing several weapons stores.
000314AC: Scouts have sighted demons in the region. Our agents need to be prepared for anything.
000314AD: We've heard rumors of a demon infestation. I pray for a safe return.
000314AF: Shard
000314B1: I've taken the liberty of sending a group to recover the scrolls before they are stolen or destroyed.
000314B2: I've sent a party to retrieve one—to see if the rest are worth our trouble.
000314B6: Our recruits were unable to retrieve the weapons.
000314B7: Our agents were not successful in retrieving the scrolls. Such a waste.
000314B8: Our team was unable to recover the heirlooms. It's quite embarrassing, to be honest.
000314BB: We need no longer listen to rumors. We know the truth.
000314BC: They say he's the one who killed the Divine at the Conclave as well.
000314BD: My father is gone. He wants for nothing now.
000314BE: But if my father was killed by some beast of the Blight, then it wasn't the Maker.
000314BF: There's still a plan, my lady. It may not be the Maker's, but it's yours.
000314C0: You see, my lady? It wasn't the Maker.
000314C1: Peace to you.
000314C2: I don't understand. None of this means anything. There's no plan. There's nothing.
000314C3: I... I suppose you're right.
000314C4: No. We can never go back. The Inquisition can pick up the pieces of this world.
000314C5: Walk with the Maker.
000314C6: If there's another Blight coming, your mother and sisters will need the new lady of the house to guide them.
000314C7: Luck to the Inquisition.
000314C8: My lady, your father would not want this for you.
000314C9: Travel safely.
000314CA:
000314CB:
000314CC: It was the Maker, guiding the Divine and those with her up to His side.
000314CD: We will <i>find</i> peace in the world to come.
000314CE: I hear rumors about what caused the explosion that killed the Divine, my lady.
000314CF: Did you hear the news? All of Haven destroyed by a darkspawn lord.
000314D2: Francois Herbert
000314F8: The smiths are already improving our equipment, thanks to these brave soldiers.
000314F9: We've returned the heirlooms to their rightful owners. Our noble allies are elated.
000314FA: Our scholars are hard at work deciphering the scrolls. Anything we learn about the Breach will be helpful.
00031547: Kings and queens seek out its counsel.
00031548: How quickly the Inquisition's influence has spread!
0003154A: No one wise.
0003154B: Who would stand against us when the Inquisition commands nations?
0003154C: No force matches ours for strength.
0003154D: The Herald saved all of us. Our army could tear down a kingdom!
0003154E: Shard Shield
0003154F: When the Chantry fell, we despaired. But the Herald of Andraste brought us light!
00031550: The people stand in awe of the Inquisition!
00031551:
00031553:
00031554:
00031557:
00031559:
0003155B:
0003155D: I'm better at killing than defending. But whatever the Inquisition wants, the Inquisition gets.
0003155F:
00031562:
00031564:
00031565:
00031566: We must move quickly. This place is dangerous.
00031568: If we don't hurry, lives will be lost.
00031569:
0003156A:
00031598: Mercenary Coat
000315B6: The people will turn against a despot, demon.
000315B7: This is a farce! I demand justice!
000315B8: No one will think you're me, demon!
000315B9: <i>(Demon Posing as Herald)</i> Have it. Take her to the gallows.
000315BA: She is <i>not</i> a heretic.
000315BB: <i>(Demon Posing as Herald)</i> What do you say to your crimes, heretic?
000315BC: No one will stand for this.
000315BD: Stop this!
000315BE: Mother Giselle is no heretic.
000315C6: I will clear their doubt. As Herald, the lash will follow my word.
000315C7: Any who challenge the word of Andraste's Herald will be corrected.
000315C8: Not as well as I'll know you.
000315C9: <i>(Laughs.)</i> Do your friends know you so well?
000315D3: Here they come! Don't let them get through!
000315D4: Blades out, join the dance!
000315D5: Andruil, grant me your power!
000315D6: Stand back, and leave this to us!
000315DC: The enemy's getting through!
000315DD: We stand as one!
000315DE: Watch out! Don't let them get through!
000315DF: Patience and skill win every battle.
000315E0: The enemy is getting through!
000315E1: The ancestors smile on us!
000315E2: Look to our charges!
000315E3: You cannot stand against us!
000315E4: A prayer for the lost.
000315E5: We must not fail!
000315E6: We're losing this fight!
000315E7: There is glory, even in defeat.
000315E8: There are too many!
000315E9: I don't let people die!
000315EA: Killing is easier than defending.
000315EB: Stupid shems.
000315EC: The Final Piece
000315EE: Follow Morrigan into the eluvian.
000315EF: Speak with Morrigan in Skyhold's garden.
000315F0: Find Morrigan in the Fade.
000315F2: Find Kieran in the Fade.
000315F3: Morrigan wishes to talk. She has a plan to counter Corypheus and his dragon.
000315F4: Summon the altar's guardian.
000315F5: Tame the dragon.
000315F6: Go to the Altar of Mythal.
000315F7: The Well of Sorrows whispered of a power strong enough to end Corypheus.
000315F8: The Well of Sorrows whispered of a power in the Arbor Wilds strong enough to end Corypheus.
000315F9: {string}202230{/string}
000315FA: The Well of Sorrows is calling Morrigan to the Arbor Wilds. She does not wish to go alone.
0003166D: Operation Failed...
0003167C:
0003167F:
00031680:
00031681:
00031682:
00031683:
00031684:
00031685:
00031686:
00031687:
00031688:
00031689:
0003168A:
0003168B:
0003168C:
0003168D:
00031697: Heresy against the Inquisition is the only charge we need.
00031698: I am a grand cleric of the Chantry!
00031699: You are a threat to the peace! The more of you in here, the better!
0003169A: Where is the Herald? Let that tyrant charge me to my face!
0003169B: Inquisition Perks
0003169C: Red Templar Orders
0003169D: {i}A letter bearing the templar seal:{/i}

Have a chat with Maliphant. Make sure everything's running smoothly.

While there, see if any of his men might wish to volunteer their services in Emprise du Lion. We could always use a few more. Be discreet. Maliphant's still useful; I doubt he'd remain so if he thinks we're stealing his soldiers.

C.
000316CE: Take them down!
000316D0: Thank the Maker! Reinforcements!
000316D1:
000316D2:
000316D3: Are you Inquisition? Please help!
000316D4: Over here!
000316D5: Maker, here they come!
000316D6:
000316D7:
000316D8:
000316D9:
000316DE: Just in time, my friends. They cornered me... <i>(Groans)</i> It's a wonder I lasted as long as I did.
000316DF: It's not over. They'll be back soon.
000316FB: Baron. Do you confess to conspiring against the Herald of Andraste?
000316FC: Get back, you bastards!
000316FD: I'm not so easy to kill!
000316FE: Striking a wounded man? That's low, even for your kind!
00031702: Then your sons will be executed in the absence of a declaration of guilt.
00031703: What? They're just children!
00031704: I confess nothing. The Inquisition took <i>my</i> land and turned out <i>my</i> family!
00031705: They were smuggling for the templars.
00031706: So, they were making money off the templars.
00031707: Smuggling for the templars, right?
00031708: Looks like that was the man in charge.
00031709: When did they arrive?
0003170A: A few hours ago. He's talking with them now.
0003170B:
0003170D:
0003170E: This... isn't going well, friends.
0003170F: They're too much for me!
00031710: I'm being overwhelmed!
00031711: I need aid!
00031712: I'd come with you to kill the rest of these brutes, but Maker preserve me, I can barely breathe as it is.
00031713: I'll take it slow and make me own way from here. Good luck.
00031714: Keep them back!
00031715: Well, that was thrilling. I'd be dead if not for you.
00031716: Help! Help me!
00031717:
00031718: It's the Inquisition! Over here!
00031719: Thank the Maker. I thought myself dead for sure.
0003171A: Please help me!
0003171B: I'm saved!
0003171C:
0003171D: Accusing... trying to find my weakness. Is that the woman you are?
0003171E: Accusing... trying to find my weakness. Is that the man you are?
00031725:
00031726: <i>(Laughs.)</i> You choose to hide? Show me.
00031728: <i>(Soft weeping.)</i>
0003172A: <i>(Pained whimper.)</i>
0003172E:
0003172F: I was tracing heraldry etched on a wall when I noticed pictures of weapons with winged lizards worked into the decoration. I spent the rest of the day translating the inscriptions. This verse was apparently passed down through Fairel's house, through his father to his father's father and so on for hundreds of generations:

"From the Stone, have no fear of anything,
but the stone-less sky betrays with wings of flame.
If the surface must be breached, if there is no other way,
bring weapons against the urtok, and heed their screams."

"Urtok" means "dragon." Why was it part of an ancient crest? Why were these dwarves so worried about a monster they'd never see that they worked it into their weapons?

This place becomes more impossible every day.

{linebreak}
{blank}
0003173A: 2x Plot Store
00031740: They're killing me! Do something!
00031741: Get away from me!
00031742: Oh Maker, I'm going to die!
00031743: They must still be out there. I can't leave if they're still out there.
00031744: I'm no warrior! Help me!
00031745: They've got me!
00031746: <i>(Gasps.)</i>
00031747: So this is how I die.
00031748: I can't hold them off!
00031749: Oh, sweet Maker! I hear them coming!
0003174A: You and I have very different definitions of "help."
0003174C: I... I think it's safe to make my way out now. Maker guide you in this dreadful place.
0003174D: Oh, thank you, thank you! I'll never forget what you did for me today.
0003174E: And... praise the Inquisition.
0003174F: The Herald has questions, Commander.
00031750: Ser Rupert
00031753:
00031754: <i>(Frustrated growl.)</i>
00031755:
00031756: <i>(Angry hiss.)</i>
00031757: Finally, my rescue party!
00031759: Hello! It is me you're looking for!
0003175A: It's about time! What took you so long? I nearly died!
0003175B: Do you even know what I carry? An urgent missive of utmost importance for Ambassador Montilyet.
0003175C: Get over here!
0003175D:
0003175E: <i>(Angry hiss.)</i>
0003175F: <i>(Warning growl.)</i>
00031760:
00031762: Thank you.
00031763: Yes, these are perfect.
00031764: We saw what you did! That rift. You touched it and it healed!
00031768:
0003176D:
0003176F: Don't come any closer! Our archers are trained on you. One move and we shoot!
00031770:
00031771: Red Templar Note
00031772: A note found on a red templar's corpse in an Orlesian villa.
00031774: Ah! Don't you know who I am?
00031775: Do your job, fools!
00031776: Get them away from me!
00031777: They're attacking!
00031779: I swear on Andraste's name, if I die here, your Inquisition is finished!
0003177A: Oh, Maker, they're attacking me!
0003177B: Protect me!
0003177C: The comte won't stand for this!
0003177D: Maker preserve me!
0003177E: The ambassador... will hear of this.
0003177F: Healing! I need healing!
00031780: Well! I survived, despite your incompetence.
00031781: Now run along. Do whatever it is you menials do. I'm late for the lady ambassador.
0003178A:
0003178E: Done. Time to head back.
0003178F: Oh good, we're done playing fetch.
00031790: All in hand. We should leave.
00031791:
00031792:
00031793: We've got everything we came for.
00031794:
0003179F: They must have been smuggling it for the templars.
000317A0: They must have been smuggling it for the templars.
000317A2: Keep your eyes open. Whatever we're looking for might be easy to miss.
000317A4: Stay alert. These things could be anywhere.
000317A5: Whatever the Inquisition wants, the Inquisition gets.
000317A6: Don't forget what we're looking for.
000317A9: Buy
000317AA: Sell
000317AD: Undercroft
000317AE: Storage Room
000317AF: Crypt
000317B0: Courtyard
000317B1: Ruined Passage
000317B2: Entry Hall
000317EF: Ma serannas, ghilan.
000317F0: Inscription
000317F1:
000317F2: Corridor
000317F6:
000317F7:
000317F8:
000317F9: Be well.
000317FB: Is it my turn to be branded a traitor for questioning what we've become?
00031802: Praise the Herald of Andraste
00031803: Seal the Fade rift.
00031804: Cultists are looking for a sign that the rifts in the Veil can be controlled.
00031805: Speak with Anais.
0003180A:
0003180C: The Herald marches here next, bringing even more demons.
0003180D: There weren't enough of them, boy. Val Royeaux is burning!
0003180E: The chevaliers couldn't stop them?
00031810: What's the point in attacking Orlais?
00031811: Why invade Orlais?
00031812: I'd die before I let that happen!
00031813: I saw your other lies, and I'll escape this one, too.
00031814: I'd sooner die!
00031815: You can't keep me here.
00031817: You're letting the Herald see more to sketch her shapes, but what she sees makes her stronger.
00031818:
00031819: So you're curious. Shall I make use of that when I'm you?
0003181A: Righteousness suited the Lord Seeker as well.
0003181B: Determination? Such a useful trait.
00031826: I think we've escaped them.
00031832: Requisition Officer
00031833: Yet Corypheus they locked away. Perhaps they knew he could do this... but not how.
00031834: They say Tevinter's fallen and Antiva is besieged by the demons that took Val Royeaux.
00031836: What does it matter when all of Orlais is overrun?
00031837: Maker.
0003183F: There! I see one!
00031843: I see something!
00031846: Spotted.
00031847: I think I see what we're looking for!
0003184F: They say the Herald summoned these demons after Celene was murdered.
00031851: An abomination! Why did no one realize?
00031852: Quiet! I hear something!
00031853: Run!
00031854:
00031855: No!
00031856:
00031857: There's too many!
00031858: In Celene's memory!
00031888: Inquisition Toolbelt
00031889: Believe them, if not all you hear about us.
0003188A: The toolbelt an Inquisition scout might carry.
0003188B: That will depend on how honest your efforts are on our behalf.
0003188C: Quiet!
00031893: Shut! Up! Thing!
00031896: Its followers hosts to demons! Your world—ashes! Show me what you'd do with them!
00031897: You wish to be difficult? Then see the legacy of the Inquisition!
00031898: Or don't. It can't make you, not anymore. You're getting too strong.
00031899: <i>(Demon Posing as Herald)</i> Turning away. Bravery, or desperation?
000318AD: Fairbanks' Scout
000318AE:
000318AF: Careful as you go.
000318B0: Good day.
000318B1: We're not looking for trouble.
000318B3: Well met.
000318B4: Maker turn His gaze.
000318E9: Granville
0003190E: The Freemen have taken residents of Watcher's Reach captive.
0003190F: Find the Freemen cage key.
00031910: Not Everyone's Free
00031917: Scatter Robert's ashes.
00031918: Last Wishes
00031919: Robert Caron's last wish was to have his ashes scattered on the plateau overlooking the Greatwood. His wife was too frail to complete the task.
0003191A: A man has asked his lover to meet him in Gracevine, so they can run away together.
0003191B: A Lover's Promise
0003191C: Go to the Gracevine grove.
0003191D: Troilus Hertubise is researching Fade rifts for what he calls his "Great Mission." He appears to have camped at a safe distance from each rift for a time, observing its behavior.
0003191E: Observing the Menace
0003191F: Search for the river camp.
00031920: Stalker
00031921: Find the ruins mentioned in the hunter's note.
00031922: A hunter came through here, obsessively stalking some elusive prey.
00031923: A young woman fell from a cliff to her death under mysterious circumstances.
00031924: Motherly Encouragement
00031925: Investigate the fatal fall.
00031926: Dolores lights a candle for her son at the chantry each year on the anniversary of his death. She is unable to do so this year because of the war.
00031927: Light a candle at the shrine.
00031928: Devotion
0003192C: A fisherman was near Judicael's Crossing when the red templars brought the bridge down. He thought he saw something glimmering in the rubble, but was too scared to investigate, worried the red templars might spot him.
0003192D: Sifting Through Rubble
0003192E: Find what was glimmering in the rubble.
0003192F: Find Mama's ring.
00031930: Mama's Ring
00031931: An elderly woman left an heirloom ring behind when she was forced out of her home by the red templars.
00031932: A woman, infected by red lyrium and unable to walk, has asked for a letter to her husband to be placed in a hollow tree by the river.
00031933: Place the woman's letter in the hollow of a marked tree by the river.
00031934: Words Not Hollow
00031935: A note at an abandoned camp, left by a huntress, suggests she is being tracked by a former lover and intends to turn the tables on him.
00031936: Learn her next move.
00031937: Turning the Tables
00031938: The Tiniest Cave
00031939: Return with ten crystal grace flowers.
0003193A: Someone or something has stirred inside the tiniest mouth of the tiniest cave in the Emerald Graves. It now demands crystal grace.
00031941: Return to Sahrnia with Louis' note.
00031942: Caged Confession
00031943: After Louis was captured by the red templars, he wrote a note confessing to the murder of his wife's brother, Garde.
00031944: Locate the farmer's valuables.
00031945: A farmer abandoned his home during the war, but hid what valuables he could, afraid they might be stolen by bandits.
00031946: {string}260555{/string}
00031947:
00031948:
0003194B:
0003194C:
0003194D:
0003194F:
00031950:
00031952:
00031955:
000319EF: Health Stat description
000319F2: I deserve it, for letting him turn the Inquisition into a butcher's pit.
000319F3: I wish the Herald would tell me what he wants me to confess.
000319F4: I wish the Herald would tell me what she wants me to confess.
000319F5: Four days without food, one without water...
000319FD: How could I miss the mask? Who truly does she serve?
000319FE: How could I miss the mask? Who truly does he serve?
000319FF: "Herald." "Savior."
00031A00: It's so cold tonight...
00031A85: They weren't ready for us. Whatever they came for might still be here.
00031A91: Me
00031ACA: Find your mirth elsewhere.
00031ACB: My heels... are parallel with soil.
00031ACC:
00031ACE: I will not juggle. Not even the common respect those who juggle.
00031ACF: Humor to fit your mental capacity. A woman falls down. The end.
00031AD0: It is all a grand jest. Ha.
00031AD1: Dance for common amusement? Surely <i>you</i> jest.
00031AD3: Disgrace upon disgrace.
00031AD4: Yes, look on and laugh.
00031B01: Tell me about red lyrium.
00031B02: We located an ancient thaig, so old it barely looked dwarven. There was this idol there, made of it.
00031B03: Tell me about Corypheus.
00031B04: My brother Bartrand and I sort of discovered red lyrium during an expedition in the Deep Roads.
00031B05:
00031B06: What can you tell me about this "Corypheus"?
00031B1F: Fiona asked us here.
00031B20: We'll go.
00031B21: The village is off-limits. There's been too much fighting between templars and mages. Take it elsewhere.
00031B22: An elf? Sure you are. And I'm the Empress of Orlais.
00031B23: You could be anyone. You think I don't know what "don't open the gates" means?
00031B24: Until Fiona returns, the gates stay shut.
00031B25: We're not here to cause trouble.
00031B26: The grand enchanter's not here. And you've got no proof she sent for you.
00031B27: A Qunari? Right. And I'm the Queen of Antiva.
00031B28: Very well. We'll leave.
00031B29: If you're from the Inquisition, prove it. Until then, the gates stay closed.
00031B2A: We're here by invitation from Grand Enchanter Fiona.
00031B2B: A dwarf? Of course you are. And I'm Andraste, come back from the dead.
00031B2C: We're the Inquisition.
00031B2D: We won't cause trouble.
00031B2E: We're not with the templars or the mages. We're agents of the Inquisition.
00031B49: Then you can leave. Easiest way not to cause trouble, isn't it?
00031B4A: Andraste protect you, traveler.
00031B4B: The gates stay shut until I get orders otherwise. Move along.
00031B4C: You'd understand if you've ever been hungry. In your bones hungry.
00031B4D: Hey, do you think they'll have pie when we get back? I'm could use a pie. Or three.
00031B50: That's... a lot of pie for one person.
00031B6F:
00031B70:
00031B73:
00031B74:
00031B77:
00031B79:
00031B7C:
00031B8F: Fairbanks' Follower
00031B90: Completed Challenges
00031B9A: I'm not exactly an expert, but ask away, and I'll answer what I can.
00031B9F: Why was it in the temple?
00031BA3: How did the red lyrium get in the Temple of Sacred Ashes?
00031BA4: This door can only be opened by some kind of mechanism.
00031BA5: I don't get it. If you want to change, just change. Why this "fake Warden" rubbish?
00031BA6: Sorry.
00031BA7: For one, people wanted me dead. Being someone else kept me breathing.
00031BA8: And then, knowing that people thought I was good made it easier.
00031BA9: Always knew you were up to something.
00031BAA: For what? Trying? Better than most ever do.
00031BAB: You're smart, but you're sort of stupid.
00031BAC: <i>(Laughs.)</i> You needed them to think you could, so you could think you could?
00031BC9: As far as I knew, there was only one small piece of the original idol we brought out of the Deep Roads.
00031BCA: I don't know.
00031BCC: I didn't emerge from my mother with a hairy face, no.
00031BCD: I saw a sketch of Todd Reynard. No beard!
00031BCF: Warden Blackwall had a beard.
00031BD1: You didn't always have a beard.
00031BD3: Ohhhhhh. That explains everything.
00031BD5: Clara
00031BEC: I haven't heard anything from the plain. Have you?
00031BED: No. Nothing recent, anyway.
00031C31: Personal Store Room
00031C90: +{CUSTOM0} {CUSTOM2} ({CUSTOM1})
00031C96: The red lyrium we found at the temple seemed to upset you.
00031C98: I want to know more about red lyrium.
00031C9A: I'll tell you what I can.
00031CA3: Hey, when this is all done, if you ever need my help for anything, you just ask, all right?
00031CA4: Knew it! Knew you could be one of us.
00031CA5: No one needs to see my arse.
00031CA6: I know!
00031CA7: It'll be brilliant, right? You can flip some tables, show some nobs your arse or something.
00031CAA: <i>(Laughs.)</i> Do you expect cleanliness from a group of thugs, Inquisitor?
00031CAB: The real owners must have left for the Winter Palace.
00031CAC: Where's the man we're meeting?
00031CAD: Our merchant is conspicuously absent.
00031CAE: Where's the merchant we're supposed to be meeting?
00031CAF: And where is the merchant we intended to meet?
00031CB0: Looks like the merchant got hit.
00031CB1: What happened here?
00031CB2: It would appear someone reached the merchant before we did.
00031CB3: <i>(Laughs.)</i> Nice toss. Someone wanted something <i>found</i>.
00031CB5: So far as I knew, the only piece to make it to the surface was destroyed. And the location of the thaig it came from is a secret.
00031CBA: And it's locked in a vault in Kirkwall—one I had built by the Mining Caste especially to hold it.
00031CBB: Why do you have red lyrium?
00031CBC: You have a piece of it?
00031CC6: They weren't expecting us. Whatever they came for might still be here.
00031CC7: Us? That Red Jenny... thing. I didn't mean—
00031CC8: They weren't ready for us. Whatever they came for might still be here.
00031CCC:
00031CCD: <i>(Roars.)</i>
00031CCF: <i>(Roars.)</i>
00031CD0: <i>(Yells.)</i>
00031CD1: <i>(Shouts.)</i>
00031CD2: <i>(Snarls.)</i>
00031CD3: I am very pleased you joined us, Warden Blackwall.
00031D1D: Dagna might know what to make of it.
00031D1E: That's a dwarven memory crystal. The Shaperate uses them to store memories—don't ask me how.
00031D1F: A dwarven relic for storing memories. There's one or two in Minrathous—very rare.
00031D20: Cassandra.
00031D21: Seeker Cassandra, if you must address me.
00031D22: The honor is mine, Lady Seeker.
00031D23: Seeker Cassandra—
00031D24: We need strong, righteous warriors—now more than ever.
00031D25: But I would rather you not address me at all.
00031D36: A shattered crystal? Let's find the pieces.
00031D37:
00031D38:
00031D39:
00031D3A:
00031D3B: That speech came from the crystal. Dagna may make something of it.
00031D3F: Corpse Archer
00031D4D: A man who truly aspired to be righteous would not lie.
00031D4E: What happened to "It's never too late to become more than what you are"?
00031D4F: Righteous? High praise, Cassandra. Many Wardens have hardly lived righteous lives.
00031D55: Armor Piercing
00031D64:
00031D65:
00031D66: No matter, no matter. Seggrit, honored to meet you. Thank you for all you've done, and hopefully, will still do.
00031D67: What do you think I'll be doing, exactly?
00031D68:
00031D69: Anything you need is yours. For a reasonable price of course. Supplies are a little tight given the circumstances.
00031D6A: Such as?
00031D6B: Word's already spreading that if anyone can close that blighted thing in the sky, it's you.
00031D6C: I believe Seeker Cassandra would like to speak with you.
00031D6E:
00031D6F: We'll see.
00031D70: Ah, you're awake and out of Lady Cassandra's clutches.
00031D71: One person can't solve all problems.
00031D72:
00031D73: Not with that attitude, at least.
00031D74:
00031D75: Like make you a profit.
00031D76:
00031D77: Easily given. Our fate is quite literally in your hands, from what I hear.
00031D78: It's, uh, not really what anyone was expecting. Yourself included, I wager.
00031D79:
00031D7A: Thank you for your kind words.
00031D7B: Nothing personal.
00031D7C:
00031D7D: And I slipped that... ah... young elven lass... good coin to tell me when you came back to us.
00031D80:
00031D81: And everyone's sort of digesting the idea of a dwarf maybe, possibly, being sent by Andraste herself.
00031D82: I appreciate that.
00031D83: If I stay here, work some contacts, I can start rebuilding—and maybe, just maybe, help you folks out in the process.
00031D84: Those blasted demons destroyed most of my goods.
00031D85: Precisely!
00031D86: Ideally while wearing and wielding gear purchased here, yes?
00031D87:
00031D88: Hope and fear in equal measure. No one really knows what it means when an Inquisition is called. Yet.
00031D89:
00031D8A: And here I paid that little knife-ear to inform me the moment you were free.
00031D8B:
00031D8C: I imagine it's no better for you. You've got my sympathies, for what it's worth.
00031D8D: As I said: in for a copper, in for a sovereign. Or hopefully several.
00031D8E: Of course, we're all getting used to, well, <i>you</i> as our last, best hope.
00031DAA: Armor Penetration
00031DAB: Armor Penetration
00031DAC: Historic Notes
00031DB4:
00031DBE: How are you two?
00031DBF: I mean, we're boney, so it's a little clackety-clackety-clackety.
00031DC0: Not really. Nothing serious.
00031DC1: Too much? Too much.
00031DC2: That <i>is</i> me.
00031DC3: Oh... right. Huh.
00031DC4: It's not about you. Probably just parts. Like the beard and the... parts.
00031DC6: <i>(Laughs.)</i> Grand.
00031DC7: Beardy!
00031DC8: Fuzzhead!
00031DC9: Not really?
00031DCA: Do all Grey Wardens have beards?
00031DCB: No, just me. I stole all the beards. And all the power held within. There can be only one.
00031DCC: Well, you need to... your arse! No, your mum's arse!
00031DCD: You should learn to watch your back.
00031DCE: Great. I'm glad we understand each other.
00031DE8: Optimal Cutting
00031DE9: Underworld Knowledge
00031DEA: Antivan Tailoring
00031DEB: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.
00031DEC: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftsmen.
00031DED: Rider's Posture
00031DEF: Only the Finest
00031DF0: Harsh environment training can be dangerous, but will harden anyone into a survivor.

All party members gain a 10% increase to all defenses.
00031DF2: Increase the Masterwork Crafting Bonus to 15%
00031DF3: Lockpick B
00031DF4: Potion Slots bonus 3
00031DF5: Advanced Focus
00031DF7: The training, gear, and experience working with master locksmiths needed to tackle the toughest and most ingenious locking mechanisms.

Allows all rogues in the party to open masterwork locks.
00031DF8: Detailed studies show how to get the maximum useable harvest from each plant.

Grants a 10% chance to receive extra herbs with each harvest.
00031DF9: Bandit Overlord
00031DFA: Training in spotting where the pattern breaks, in nature or in civilization.

Grants a significant increase to the discovery range of the searching action.
00031DFB: A detailed study of magic and the places and creatures that interact with it.

Opens up new dialogue options related to the Fade or arcane studies. Grants +50% XP for each codex entry unlocked.
00031DFC: Increase maximum focus from 100 to 200.

Second-tier Focus effect for abilities can now be triggered.
00031DFE: Search 2
00031DFF: Search 3
00031E00: A methodology developed by an Orlesian blademaster and used by chevaliers to analyze their own performance in combat.

Grants a 5% increase in XP earned from killing foes.
00031E01: Antivan-Stitched Saddle
00031E02: Deft Hands, Fine Tools
00031E03: Spending Spree
00031E04: Detailed study of underworld customs and their brutal but practical applications.

Opens up new dialogue options related to criminal activities and grants +50% XP for each codex entry unlocked.
00031E05: Eye for the Finest
00031E06: Improved Energize
00031E07: Exclusive Training
00031E09: Arcane Knowledge
00031E0B: Camp Scouting
00031E0C: Outpost Combat XP bonus
00031E0D: Exacting Buyers
00031E0E: History Knowledge
00031E0F: Bolster the number of researchers working to study those who stand against the Inquisition.

Grants an additional +50% XP for each foe studied, including those already completed (applied retroactively).
00031E10: The Short List
00031E12: Imperial Court Tailoring
00031E13: Forward Scouts
00031E14: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftsmen.
00031E15: Eagle-Eyed
00031E16: True Grit
00031E19: Massache's Method
00031E1B: Tempered Glass Flasks
00031E1C: Imperial Court Tailoring
00031E1D: Improved Barriers
00031E1E: Combined Operations
00031E1F: With access to a forward training camp, the Inquisition's scouts can receive training to cover a wider area and identify items of interest to the Inquisitor.

Reveals additional landmarks and points of interest on the maps of every area.
00031E20: Masterwork crafting bonus
00031E22: Dwarven Toolbelts
00031E23: Enhanced Studies
00031E24: Through training and experience, particularly choice samples of harvests can be quickly identified and separated from the more common varieties.

Grants a 5% increase on the chance to find masterwork materials with each harvest.
00031E25: Deeds of Renown
00031E26: Gain 1 combat ability point, for the Inquisitor only.
00031E27: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.
00031E28: (Not implemented) Increase slots to 1
00031E29: Better Sprinting
00031E2B: Dwarven Smithcrafted Workstations
00031E2C: Fade Rift Bonus
00031E2D: Detailed study of Thedas's past.

Opens up new dialogue options related to history and the Chantry. Grants an additional +50% XP for each codex entry found.
00031E2E: Dwarven smiths have developed belts that keep every tool of their trade close at hand. They can be adapted to carry a significant number of additional potions.
00031E2F: Antivan tailors are famed for their ability to hide pockets seamlessly in garments. A few words to the Inquisition's friends to the north, and its forces can carry more items in the field.

Increases inventory capacity by 15.
00031E30: (Not implemented) Increase inventory size
00031E31: Advances in dwarven smithcraft have produced more portable equipment for crafting of all kinds, allowing Inquisition camps to have their own crafting facilities in the field.
00031E32: The best tailors of Val Royeaux, experienced in the intricacies of the Grand Game, can add hidden compartments to armor and clothing, allowing even more items to be carried at once.

Increases inventory capacity by 15.
00031E33: Some of the most skilled combatants in the empire are willing to arrange a private master class for the Inquisitor.

Gain 1 additional combat ability point.
00031E35: Better techniques in glassworking make more durable flasks, allowing more potions to be carried safely at one time.

Adds one more potion slot for all party members.
00031E37: I know what <i>you</i> did. You two. In the <i>loft</i>.
00031E38: Know what I hear? The only thing scaring nobles more than the baddies is being asked to help us.
00031E39: Just do. 'Cause I know things.
00031E3A: Er. How did you—
00031E3C: Could we not speak so loudly about these things that you know?
00031E3F: Too late for that. You're the ones scaring horses, getting hay up your nooks. <i>Crannies.</i>
00031E40: <i>(Sighs.)</i>
00031E4B: What could the templars want with it?
00031E4D: I've written to every Mining Caste house in Orzammar. No one's seen this stuff before or knows where it came from.
00031E4E: What can it do?
00031E4F: That's enough for now.
00031E50: So what is it, just another kind of lyrium?
00031E51: I've seen it infect people like a disease and turn them to lyrium. How can it do that?
00031E52: What is it, exactly?
00031E53: I think that's enough on red lyrium.
00031E54: What makes it special?
00031E55: The red stuff is lyrium like a dragon is a lizard.
00031E56: Why would templars take it?
00031E57: It's not just a different color. It has a whole host of weirdness all its own.
00031E58: How does it petrify people?
00031E65: Watcher's Reach
00031E66: Villa Maurel
00031E67: Veridium Mine
00031E68: Great Paw Hut
00031E69: Pelerin's Rest
00031E6A: Crête du Dragon
00031E6B: Emerald Ruins
00031E6C: Greatwood
00031E6D: Chateau Arteaux
00031E6E: Fairbanks
00031E70: Simple people. Most have lost family. All have lost their homes.
00031E71: Freemen of the Dales?
00031E73: Who are these Freemen of the Dales?
00031E75: Be safe.
00031E76:
00031E77: Tell me about the civil war.
00031E78:
00031E79: When I quarrel with my cousin, wine is spilled. Perhaps someone loses a tooth.
00031E7A: Any news, Inquisitor?
00031E7C: The Freemen have been defeated.
00031E7D: Tell me about this camp.
00031E81: What is your opinion of the civil war?
00031E82:
00031E83: You have encountered the Freemen? Aggressive bastards, no?
00031E86: It is an honor to meet the Herald of Andraste.
00031E87: Tell me about your people.
00031E88: They hurt so many of my people. Now it's finally over. Thank you.
00031E89: Perhaps with the Freemen gone, we can find a proper home.
00031E8A: Argon's Lodge was always well-situated...
00031E8C: I'm not looking into your birth. Why would you think that?
00031E8D:
00031EC9:
00031ECA:
00031ECC:
00031ECE: Be well, Inquisitor.
00031ED0: Once the war is over, many of us will return to serve our lords. To work their fields, raise their brats.
00031ED2: I'd like to know more about you and the rest of the people here.
00031ED3:
00031ED6: Commander Duhaime
00031ED7: Maliphant
00031ED8: Chevalier Auguste
00031ED9: Sister Costeau
00031F6B: There. Do you see it?
00031F6C: There it is!
00031F6D: It is. Look for an altar, ancient but still standing.
00031F6E: Probably just a pile of rocks.
00031F6F: I can hear it. It's calling to you.
00031F70: There seems to be nothing out here but wilderness.
00031F71: You sure? There aren't any ruins in these parts.
00031F72: Yes. I feel it as well.
00031F73:
00031F74: I'm sure it's here. Just keep an eye out.
00031F75: Are you certain it's still in one piece?
00031F8E: That's enough to fight Corypheus, however. I have my dragon.
00031F8F: Okay, yeah, <i>that</i> was impressive.
00031F90: If I hadn't seen it, I wouldn't have believed it.
00031F91: You stared it down. You <i>actually</i> stared it down!
00031F92: It will come when I summon it. Once.
00031F93: Why did it fly off? Will it come back?
00031F94: And now it flies off? Just like that?
00031F95: Now we need only find Corypheus.
00031F96: So, when we find him, we'll fight between two dragons? Mad plan. Love it.
00031F97: All you need now is Corypheus, and bam! Dragon fight!
00031F98:
00031F99: Now you find Corypheus. Before he finds you.
00031F9D:
00031F9F: Apostates in Witchwood
00031FA1: Fighting between apostate mages and rogue templars has driven refugees from their homes and endangered everyone in the area.
00031FA4: Deal with the apostates.
00031FA5: Search Witchwood for the apostate stronghold.
00031FA6: Speak with Corporal Vale.
00031FA7: Securing the Crossroads
00031FA8: Corporal Vale has organized the Inquisition's efforts in the crossroads.
00031FA9: Complete Seanna's second race.
00031FAA: Complete Seanna's first race.
00031FAB: Find someone who can make use of caches.
00031FAC: A cache of supplies has been found. The Inquisition may be able to make use of it.
00031FB6: Release Ashes
00031FE6: Regular lyrium can mess you up pretty badly, but you have to ingest it for that to happen.
00031FE7: And then it does... creepy shit. Makes things float. Brings statues to life.
00031FE8: Red lyrium messes with your mind when you're just near the stuff. You hear singing, get violent, paranoid.
00031FE9: Faith seeks a friend in compassion, cautious, careful, too much grey but growing.
00031FEB:
00031FED:
00031FEE:
00031FEF: The name breaks free, pulls the pain with it. A black wall to shield the self when the sky is rainier.
00031FF0:
00031FF2:
00031FF3: An old name burns inside armor that shouldn't fit, lit by faces of children he couldn't save.
00031FF4: Petals fall open as lips shape words that rhyme. Candlelight softens the edges.
00031FF5:
00031FF6:
00031FF7: I'm here.
00031FF9:
00031FFA: He feels naked without the name on the armor, but now he knows you want him naked.
00031FFB:
00031FFC:
00031FFD: Stomach full of mantras, she burns like a beacon, faith a flame to bring succor for a seeker.
00031FFE:
00031FFF:
00032000:
00032001:
00032002:
00032004:
00032005: Bartrand brought it back to the surface and, well, everything's gone downhill from there.
0003200F: Masterwork Lockpick
00032010: In Kirkwall, just having the lyrium idol made Knight-Commander Meredith impossibly strong.
00032011: Maybe they thought the power was worth it. Or maybe they didn't know the consequences.
00032012: Before it turned her into a lyrium statue, anyway.
00032013: That's a good question.
00032019:
0003201A: "The," a joke, he laughs to himself, imagining herds of cattle in fields of iron, but now he worries it fits.
0003201B:
0003201C:
0003201D: Copper on the lips, Dalish lies dead-eyed beside me. He'll come, he'll call. He won't leave us. Horns pointing up.
0003201E:
0003201F: Tied, but tenderly, loving in the letters of a word that would stop it, knots in satin scarves.
00032020: Salt-spray smell of Seheron, lost in smoke from a burning ship. Guilt at not feeling guiltier.
00032021: For the ones that need comforting more than actual healing, she's a rock in fast water. Something to cling to.
00032022:
00032023:
00032025: Raise Templar Flag
00032035: Raise People Flag
00032036: Raise Andraste Flag
0003203C: For a healer, you don't seem particularly nurturing.
0003203D:
0003203E: I'm not a healer, I'm an alchemist who's forced to play mother hen.
0003203F: Patching up wounded soldiers is a waste of my time and talents... but there are few around who can help.
00032040: You want something to burst into flame on contact with the air? Done. Gladly.
00032041: You're a bit cranky.
00032051: I've had a few alchemists studying it in Kirkwall. In shifts.
00032053: Yeah, not really my favorite subject.
00032054: Did someone find more of it in the Deep Roads? That's not a cheery thought.
00032055: It also turns people to lyrium. Considering what we saw on the mountain, probably worse things, too.
00032056: The people I've had studying the stuff say you need to actually touch it to get infected.
00032057: It also turned Kirkwall's knight-commander to lyrium. Everyone's been kept at least a hundred paces from it since.
00032058: But it seems to take time. The longer you spend with it, the more likely you'll come down with a case of the crazy.
0003205A:
0003205B: I'll survive.
0003205C: Quite well.
0003205D: Expecting more curly bits, Lady Trevelyan?
0003205E:
0003205F: 'Course it does.
00032060: Good.
00032061: Sturdy and warm. It's perfect.
00032062: It doesn't really matter, in the long run.
00032063: Expected you'd be by. I'm Harritt... and everyone knows who you are.
00032065: Odd.
00032066:
00032067:
00032068: Can't talk now, sorry.
00032069: World's gone mad. Stock armor and blades are good against bandits, but we're not fighting bandits.
0003206A: It's not exactly what I'm used to.
0003206B: Too used to sparkly dress armors, your lordship?
0003206C: Up on your feet, are you? Good. I hear Seeker Cassandra was looking for you.
0003206D:
0003206E: How's the new gear fit?
00032072: To tell the truth, we don't really know what that shit can do to a person. And I don't want to find out.
00032074: But how it works, and if it can be cured, they haven't figured out.
00032075: <font color="#{CUSTOM1}">{CUSTOM0}</font>
00032076: That little shard drove him mad. I had him taken to a sanitarium and eventually found the fragment in his house.
00032077: My brother kept a sliver when he sold it. I'm pretty sure he held onto it because it was already "talking" to him.
00032078: That little shard drove him mad. After his death, I found it hidden in his house.
0003207B: Like join Inquisitions.
0003207D: You know, I hate the aristocracy as much as you do.
0003207E: Ah, why cakes when you can give them a two-fingered salute and a box full of dog shit?
0003207F: <i>(Laughs.)</i>
00032080: Oh, I'd bet she does. Places.
00032081:
00032082: Look at you, all serious. What do Wardens do when there's no Blight anyway?
00032083: Whatever it takes to keep the world safe.
00032084:
00032085: <i>(Laughs.)</i> The Inquisition can't all be broody beards like you and Cassandra.
00032086: She doesn't have the hair for it.
00032087: If that's what's necessary. Hey, you're here too.
00032089: The kitchen wouldn't give me cakes because Josie oh-so-prim was sending them to "allies."
0003208A: If red lyrium is as dangerous as you say, why do you keep it?
0003208B: Actually, it's a huge secret how they're constructed. Keeps surface-folk from horning in on the lyrium trade.
0003208C: So far, it looks like the answer is no.
0003208D: I pulled a lot of strings and got a smith to build me four of them nested inside each other.
0003208E: I've heard that shit "singing" to me. I know better than anyone how bad it is.
0003208F: In Orzammar, miners keep regular, non-crazy raw lyrium in special lead-lined containers.
00032090: Isn't that dangerous?
00032091: Nobody gets to study it up close for more than an hour, and they have to wait a week between shifts.
00032092: We brought the shit to the surface, Bartrand and I. I wanted to find out if there was a way to shut it up.
00032093: These men are thugs. What do you expect?
00032094:
00032095:
00032096: Old pain, shadows forgotten from dreams too real. This side is slow and heavy, but here is what can change.
00032097: Wisdom knows enduring is pain. He hurts for her, another of many he couldn't save. He carries necessary deaths.
00032098: A cold flame blazes in a robe worth more than children. Protect her, and she consumes you, burning because she can.
00032099: He tried to melt a snowflake because he liked waterfalls. Swallowing bile and pride as he sees his son defend himself.
0003209A:
0003209B: Glittering to gloss a hidden hurt, unlearning not to hope for more. Stumbling steps where the wall used to be.
0003209C: He writes words that aren't real, but they are for him, in a quiet place whose stone shape shakes the ground.
0003209D:
0003209E:
0003209F: Voice ringing with fullness from both worlds, guiding me to the shining places. He calls himself pride.
000320A0: Kid, says the stone. Kid, kidding, it would keep me kept with a name, but the cairn can't catch me.
000320A1: Bright like the fish that kill you if you eat them, can't hate you for hiding if you burn so brilliantly.
000320A2:
000320A3:
000320A4:
000320A5: A breath-caught smile from the enchanter as the candle lights. The walls are safe. She will never be hungry again.
000320A6:
000320BF: Perseverance
000320C0: One of Cullen's runners said he is discussing something with Cassandra.
000320C1: See why Cullen and Cassandra are meeting.
000320C2: The stone is cracked, split jagged. The hawk would have been safe if it stayed, but that isn't what hawks do.
000320C3: Isn't studying it dangerous?
000320C4:
000320C5:
000320C6:
000320C7:
000320C8:
000320C9:
000320CA:
000320CB:
000320CC: Speak with Cullen.
000320CD: Cullen is suffering the effects of lyrium withdrawal. Cassandra wonders if now is the best time for Cullen to stop taking it.
000320CE: And well, you already know about <i>Swords & Shields</i>. To be honest, it's not a great serial. I don't have the knack for romances.
000320D3: She hurts, but helping hurts more. She sees the strings that pull me, eyes like raisins in a stale cookie.
000320D4:
000320D5:
000320D6: Fleet-footed and free, the arrow that caught the miller's sack, but no longer shot alone, aquiver in a quiver.
000320D7:
000320D8: Shite, he's wrong, dead-eyed crazy, shite, I called him a him, is he alive, is everything alive, shite, I hate raisins.
000320D9:
000320DA: So this is the shrine Corypheus hid from Calpernia.
000320DE: What shops do you own?
000320E0: What sort of shops do you own?
000320E6: {i}Maliphant kept several journals. This one details the founding of the Freemen of the Dales:{/i}

Auguste and I have established outposts in the Emerald Graves. We are spreading the word to both armies. I'm sick of good Orlesian men and women dying for someone else's cause. It ends now. Orlais should belong to us: the people who defend her borders, who till her fields. If we're to fight and kill for something, let it be that.

{i}Several pages later:{/i}

Templars approached us. They are not the Order I knew, but they have offered weapons and gold if we help bring their supplies through the Emerald Graves. If we are to free the Dales from the grasp of the nobility, we need what they have to offer. It's a deal with a demon, but our cause is worthwhile.

{linebreak}
{blank}
000320E7: {i}Maliphant kept several journals. This one appears recently written:{/i}

I don't know what we're doing anymore. Our hearts were pure when we started; I have to wonder if we've lost our way. The templars are... terrifying. When I speak to the knight-captain, I feel uneasy. There is something unsettling about his eyes and voice. They keep making offers: more shipments to guard, more men to be escorted to their keep... I just...

No.

No more grousing. I can't let my doubt show. Others take their cue from me; they must stay strong. It's just for a little while longer, then we'll get what we want. We'll be free.
000320E8:
000320E9: He sounds new, echoes of laughter on an empty riverbed, not for sailing but safer.
000320EA: He sounds right again with the chains in place, but the music makes him sad.
000320EB: The left hand remembers a knife slipped to her in the darkness and wonders why the flower blooms.
000320EC: Ships launch on changing winds, dizzy sometimes like the top of the stairs, but sometimes like dancing.
000320ED:
000320EE: She spins, plucking strings, matching wits and words, an admiral who will never send ships of her own.
000320EF: He is quiet behind the noise. The little bottle makes him shake, but he tests the chains.
000320F0: Steel flashes, like at the top of the stairs, but this time she knows her voice, and it ends with a kiss.
000320F1: The left hand is harder, faith fallen in folly. It makes the dreams worse but sends them away faster.
000320F2: The left hand blooms on the bush, remembering the light that shone in her darkness. She knows how to sing again.
000320F3: Safe and solid, protecting and proud. He feels like quiet, stronger when you hold him.
000320F4: Shrines are bad. Who here doesn't know that?
000320F5: A shrine to one of the Old Gods. Few still exist.
000320F6: Seems deserted... but they always <i>seem</i> deserted.
000320F7: Let's hope he doesn't decide to visit while we're inside.
000320FD: Actually, we don't own shops. That was just an example. Mostly, we invest in money lenders.
00032114: Stasis Lock
00032119: It wasn't from a flower. He rode it in the snow.
0003211C: He was dead the whole time. He didn't know.
00032166: Most of that's my brother's doing. Bartrand had business sense. Not much tact, but loads of business sense.
00032167: Auction houses, a few mercenary companies, a couple of smithies. I think we own half a beet plantation in Rivain somewhere.
00032169: They're dogs, all of them, and even the primped and powdered ones have teeth.
0003216B: I hate that good soldiers die in senseless wars over who gets the fancy chair.
0003216C: I hate that they sit in palaces, sipping wine while people starve outside their gates.
0003216E: Still, it's better to have the nobility on your side than not.
0003216F:
00032170: I thought Josie was kissing arse, getting right up in there, but she's <i>actually</i> been fooling nobs all along. Good too!
00032171: So, I've been thinking. No jokes, the lot of you.
00032172:
000321CD:
000321CE: Map of Watcher's Pass
000321CF: <Need Content>
000321D1: A massive figure with arm outstretched stands guard at the spot marked on this map.
000321D2: Map of Watcher's Pass
000321D3: Find the spot marked on the map.
000321D4: Plot Givers
000321D5: {plotgiver} on your compass indicates new quests for you.
00032241: And every single one is filled with superstitious nonsense.
00032242: You and Hawke both said before he was supposed to be dead.
00032244: How did you find him?
00032245: He looks like some sort of blighted creature, but he speaks. What is he, exactly?
00032246: How did you first encounter him?
00032247: What is he?
00032248: You said he should be dead.
0003224A: Therinfal Redoubt
0003224B: Milady's adept at her special brand of warfare.
0003224C: Yes, Sera, you go right on ahead.
0003224D: Best idea ever. Have to steal that one.
0003224E: All smiles and pleases, like giving us their stuff does them a favor twice over. And they love her for it!
00032259: <Need Content>
0003225A: Map of Elgar'nan's Bastion
0003225B: This map, found near an ancient elven ruin in Gracevine, marks a spot near a distinctive arch in the Emerald Graves.
0003225C: Map of Elgar'nan's Bastion
0003225D: Find the spot marked on the map.
0003225E: This map, found in a bunker of Celene's Victory Rise ramparts, depicts a spot visible through three tall windows.
0003225F: Map of Enavuris
00032260: Find the spot marked on the map.
00032261: Find the spot marked on the sketch.
00032262: Sketch of Enavuris River
00032263: Someone died with this sketch of a river in his hands. A spot is marked on the water's edge.
00032264: Map of Halin'sulahn
00032265: Find the spot marked on the map.
00032266: This map was in a hunter's shack in the fens. It appears to mark a spot on high ground in the {string}105584{/string}.
00032267: He hunts the killer, but he's the one who killed her. He can't remember.
00032268:
00032269: You want things.
0003226A: I can talk with you.
0003226B:
0003226D: It's good to spend time with you.
0003226E: I'm glad you came to talk to me.
00032270:
00032272: There is no other man. He becomes the other man to do the things he can't.
00032273: It's made from people.
00032274: He didn't <i>kill</i> his father. He <i>was</i> his father.
00032275:
00032277: He was the boy who was supposed to die. He named himself after the horse.
00032278: Yes?
00032279:
0003227A: He thinks he's in charge, but he isn't! I am!
0003227B: Right, how's it end?
0003227C: Here's how I'll do it too. I find a nob, right? And I seduce him—
0003227D: I worry where this might be going.
0003227E: I don't know what to say.
0003227F: Still on about "milady Josie" and her tricky tongue, and I've been thinking again. Shut up.
00032280: "I like your wife better!" <i>(Laughs.)</i>
00032281: Wait! Not done yet! He <i>thinks</i> he's being seduced, but when it's time for slap-and-tickle, I jump up and say...
00032282: And the goal would be?
00032283: Enough about Corypheus.
00032284: It turned out to be a trap. Once you went far enough into the ruin, there was a magic barrier that kept you from going back.
00032285: A few years back, I was dealing with some trouble from a Carta clan that went rogue.
00032286: They were sending assassins after the Hawke family. We tracked them to a ruin in the Vimmarks.
00032287: They were sending people after a friend of mine, and we tracked them to a ruin in the Vimmark Mountains.
00032288: All right, I think that's enough about Corypheus.
00032289: The whole thing was a prison the Grey Wardens were using to hold what they thought was a powerful darkspawn.
0003228A: Oh, Sera. I do love you.
0003228B: Then I'll punch him, to make sure he gets it.
0003228C: <Need Content>
0003228D: Map of Enavuris
0003228E: Sketch of Enavuris River
0003228F: <Need Content>
00032290: Map of Halin'sulahn
00032291: <Need Content>
00032292: He was their enemy the whole time, but she made him forget, so he could change.
00032294: He teaches them to fight with a secret flaw, part of a glorious strategy.
000322AE: Did you know that in Ostwick they hold races with greased cheese?
000322B5: He meant to watch forever. He called himself "sorrow."
000322B6: Typical, right? Wet and running the first sign of trouble.
000322B7: I knew a duke who actually had a servant follow him to war with corks in case his bowels loosened.
000322B8: Called him his "retainer."
000322B9: <i>(Laughs.)</i>
000322BE: I once saw the empress's arse.
000322C0: Congratulations?
000322C1: He was dead. We killed him.
000322C2: The Wardens who imprisoned him thought he was just a darkspawn.
000322C3: The only way for us to escape the prison Corypheus was trapped in was to go through him.
000322C4: It seems crazy, but if he's telling the truth, he's one of the people who caused the Blights.
000322C5: But you heard him ranting. He claims he's a magister. One who assaulted the Golden City, what, more than a thousand years ago?
000322C6: We weren't going to just leave the door to his prison open behind us and hope he was dead. We made sure.
000322C7: That Breach. It's hard to look away from it sometimes.
000322C8: Right, because you know what it looks like?
000322C9: Well, I didn't. I drew it and someone said it was a good likeness.
000322CA: She's still behind the curtains in the reading room, watching the blood pool on the floor.
000322CC:
000322CD:
000322CE: He hates it all because of the darkness behind the door. Some doors should stay shut.
000322D1:
000322D2: It started out helping, taking the fear away. I won't take too much. I am not that.
000322D4:
000322D7:
000322D8:
000322F5: Nightmare
000322F6: No problem.
000322F7: The Wardens locked him up because there was nothing else they could do.
000322F8: From what we saw in there, Corypheus can control Wardens somehow. They couldn't attack him.
000322FA: I don't think they could.
000322FC: Why didn't they just kill him?
000322FD: I've never heard of Wardens locking up darkspawn. Why wouldn't they just kill him and be done with it?
00032308: Did Bianca make your crossbow?
0003230F: All right, tell me the truth. Bianca made your crossbow, didn't she? I mean, it has her name.
00032311: It is never too late to do better, and become more than what you are.
00032312: True, yet you give yourself to an Order that would die to protect others.
00032313: That is the hope.
0003235C: He would <i>earn</i> respect, not steal the respect due another.
00032361: North Prisoner Entrance
00032362: Holding Cells
0003238E: Love suits you, Cassandra.
0003238F:
00032391: What are you talking about?
000323A0:
000323A1: There's a rune inscribed on it. Or part of one.
000323A3: Part of a key.
000323A6: The humming?
000323A7: Evidently.
000323A8: I do not "hum."
000323A9: And the sidelong glances at the Inquisitor?
000323AA: You seem to be smiling a great deal more than usual. Or am I mistaken?
000323AB: You're seeing things.
000323AC: Then apparently I should better protect my head.
000323B8: Power required
000323C4: Such spite is beneath you, Cassandra.
000323C5: I see the Inquisitor kept you around. I would not have, were it up to me.
000323C6:
000323C7: You have no right to determine what is "beneath" me. Not now—not ever.
000323C9: Is it? What do you know of me? Even less than we know of you!
000323CA: I wasn't—
000323CB: Probably.
000323CC: How do you know?
000323CE:
000323D0:
000323D1: Goodbye.
000323D2: Yes.
000323D7:
000323D9: Yes. Maybe. What was it?
000323DA:
000323DB: If you like.
000323DC: You joined the Seekers when you were young, did you not?
000323DD: Happier Times
000323DE: Speak with Cullen.
000323DF: When there's time, Cullen wishes to be accompanied somewhere in the Fereldan interior.
000323E0: Therinfal Redoubt
000323E6: That's good. Some of us take much longer to find our place.
000323E7: I wanted to join the templars, but was given to the Seekers.
000323E9: So you knew what you wanted, even if you didn't get it.
000323EA: I wanted vengeance, at first. But I discovered a deeper joy in duty.
000323EB:
000323FD: And some never find it. We are both lucky.
000323FE:
000323FF: Stop these activities.
00032400: <i>[Ask something else.]</i>
00032401: Let's talk about something else.
00032402: Stop causing trouble around Skyhold. You're upsetting people. I don't want to hear about it again.
00032403: You won't.
00032404: Gatehouse
00032405: Courtyard
00032406: Lower Barracks
00032407: ???
00032408: Great Hall
0003240B: Officers' Quarters
0003240C: Upper Barracks
0003240D: Captain's Office
0003240E: Mage Prison
0003240F: Shrine of Offering
00032410: Lyrium Cache
00032411: Lord Seeker's Office
00032416: And how did you join the Wardens?
00032417: There is more to this, you just don't want to tell it.
00032418: It's the usual story.
00032419: A tavern? A chance meeting? A Senior Warden who saw worth in a worthless man? I'm not alone.
0003241B: There is no such thing as a "usual" story.
0003241C: You're doing good work, but you don't need to hide.
0003241D: Too many to ever be done, a sea of tears.
0003241E: Keep it up.
0003241F: You should show yourself.
00032420: I appreciate what you're doing, Cole.
00032421: But everyone gets a chance.
00032422: No, you don't want to hear it.
00032423: Not everyone understands. Too different, who is that, what's he doing, strange boy.
00032424: But I'll try.
00032425: Knowing someone cares about them helps, too.
00032427: Requirement:
00032428: Points Needed in Category
00032429:
0003242A: {CUSTOM0} <font color="#{CUSTOM2}">{CUSTOM1}</font>
0003242B: The character's physical strength and ability. Each point increases Attack (warriors only) and Guard Damage Bonus.
0003242C: The character's connection to the Fade and ability to manipulate it. Each point increases Attack (mages only) and Barrier Damage Bonus.
0003242D: The character's physical robustness and endurance. Each point increases Health and Melee Defense.
0003242E: The character's strength of mind and personality. Each point increases Attack (all classes) and Magic Defense.
0003242F: The character's agility, reflexes, and coordination. Each point increases Attack (rogues only) and Critical Damage Bonus.
00032430: The character's intelligence and deviousness. Each point increases Critical Chance and Ranged Defense.
00032437: Defensive
00032438: Other
00032439: I cannot place your fighting style, and I have studied the martial arts for years.
0003243A:
0003243B: It's... from everywhere. I traveled a lot in my youth.
0003243C:
00032440:
00032441: Did none of you hear what happened?
00032442: Something happened? Got tired of waiting for nothing, so we came back.
00032443: It was complete silence, my dear. We returned when we grew suspicious.
00032444: What's to hear? It's been dead boring. You done yet?
00032445: Huh? It was dead quiet. We only came to look because we thought you'd gone.
00032446: We didn't hear a thing, so we came back—it was too quiet.
00032447: It was very loud, but not outside, only in. Then it was very quiet, so we came back. I'm glad you aren't dead.
00032448: Something happened? There were only crickets and birds where we stood.
00032449: Nothing. We only returned because I... felt something.
0003244A: Did something happen? We returned because it was too quiet.
0003244B: A note. It claims this red lyrium's not coming from the Deep Roads.
0003244C: Another letter on the smugglers, referring to Samson.
0003244D: Another letter mentioning Samson. And papers with names.
0003244E: A Letter from the Carta
0003244F: We hired your mercenary organization to facilitate this business venture, not add complications. In order for the Carta to extract the product without attracting undo attention, the area must be free from observation. If the fighting between the apostate mages and the renegade templars is insufficient, your efforts were to dissuade refugees from exploring the area and interfering with our operation.

We are meeting at our primary base of operations in Valammar to determine the next course of action. At your earliest convenience, send representatives to the location marked, to explain the situation and obtain new instructions.

—An unsigned letter found in a remote mountain villa
00032452: Orders
00032453: Mercenary Instructions
00032454:
00032455:
00032456: The Seekers' Vigil
0003245A: Demonic Dogma
0003245B: Explore the depths of Envy to discover its dark secrets.
0003245D: Secrets discovered
0003245E: Fairbanks Patrol Under Attack
0003245F: One of Fairbanks' guards is under attack nearby.
00032460: Protect the patrol.
00032461: {i}Growing disbelief. The Herald, leading nobles, shining men and women whose power chokes a country. The Inquisition, rising larger than the templars. Unbearable envy. What is a Lord Seeker, compared to what the Herald will become?

Seething, consumed with want. Dreaming, wanting, needing to wear the Herald of Andraste's face when next meeting the Elder One.{/i}
00032462: Envy's Dogma
00032463: {i}A whisper, followed out of dream. A beckoning thread of power. At the end of it a figure, crowned in imperial red, seen through a tear in the air. The Elder One, demanding servitude with an offer impossible to resist.

Leader of the Seekers. Commander of knights. Lord Seeker Lucius Corin, master of templars.{/i}

{linebreak}
{blank}
00032464: {i}Weeks of studying, learning, imitating. The Lord Seeker reveals who he is, what he is, with every sharp-tongued reaction. Lucius Corin abandoned, hidden after taking his face, his armor, his templars. Easy as slipping into new skin.

The Herald of Andraste protests as the templars leave the city. Small. Unimportant. Beneath a Lord Seeker's notice, but for instructions from the Elder One.{/i}

{linebreak}
{blank}
00032465: Inscription
0003247B: The Carta are setting up a red lyrium mining operation in the Hinterlands with the help of local mercenaries.
0003247C: Deep Trouble
00032480: Seek out and eliminate the Carta leader in Valammar.
000324C6: Bianca Aiming
000324C7: Bianca Arms
000324C8: Bianca Grip
000324F1: Aiming
00032530: Let's go.
00032531:
00032532: I believe there's time now.
00032533: Another time, perhaps.
00032534: Maybe later.
00032535: Yes. Of course. There is much to do in the meantime.
00032537: I will make the necessary arrangements.
00032538: Let's go to Ferelden.
00032539: You mentioned traveling to Ferelden. There's time now, if you still want to go.
0003266E: War Table
00032671: When I arrived in Kirkwall, Samson and I shared quarters. He seemed a decent man, at first.
00032672: Tell me more about Samson.
00032673: Why would he serve Corypheus?
00032674: He was reinstated at the Champion's request, but he was still bitter. Still angry.
00032675: Why do you think Samson joined Corypheus?
00032676: You and the red templars' leader seem to have personal history.
00032677: Now Samson serves Corypheus as his loyal general.
00032678: Knight-Commander Meredith later expelled Samson for "erratic behavior." He ended up begging on Kirkwall's streets.
0003267D: Perhaps Corypheus flattered his vanity, gave him purpose as well as lyrium. Perhaps that's all it took.
0003267E: He had a chronic lyrium addiction. He spent every last coin buying it from local smugglers.
0003267F: No guards, no staff. I suspect this place has been abandoned for some time.
00032680: Dreams again, woke up shaking. Stalking the grounds for one who looks like her. Always some rule being broken.
00032686: Personal history or no, we can't afford pity.
00032687: You can't deny being a general is an improvement to living on the streets.
00032688: I'd rather die than kneel to Corypheus. Clearly Samson felt otherwise.
00032689: Don't let Samson distract you.
0003268A: The Order expelled him, but he had choices. He could have found another path.
0003268B: It sounds like Samson had a miserable life.
0003268C: I almost pity Samson.
0003268D: Samson's gone up in the world.
0003268E: I don't understand how he became so powerful. Even with red lyrium, Samson's glory days are long behind him.
0003268F: Have no fear. There'll be none.
00032691:
00032692: Impressive place.
00032693: Nobody would keep this lot as servants. Thieves, perhaps?
00032699: Aiming Module I
0003269A: Firm Bianca Grip
0003269B: Bianca Arms I
000326D7: Golden Nug
000326ED: I want to explain, but I... Rhys's mother spoke to spirits but not to him. Then she died for a templar he loved.
000326EE: It's hard to stay near them. Cullen is softer, but demons asked questions that hurt him. Evangeline was kinder.
0003271E: Pick Up Trophy Beak
0003271F: Pick Up Trophy Paw
00032720: Pick Up Trophy Tail
00032721: Pick Up Trophy Hoof
00032722: Pick Up Trophy Horn
00032723: Pick Up Trophy Antler
00032724: Pick Up Trophy Toe
00032725: Pick Up Trophy Wool
0003272F: Words just bounce off the edges.
00032737: Yes. Of course.
00032738:
00032779: {i}A shakily written note:{/i}

There is no one left to remind me. I can't trust the thoughts in my head. Some of them are hers. But these are mine:

Key to balcony. Do not use.
It won't make you better.
They lied.
She lied.
0003277A: A Reminder
000327D8: I'll admire Samson's armor when it's lying in pieces at my feet.
000327D9: He should be dead. I mean, you could make a <i>hat</i> out of red lyrium and kill people, especially the wearer.
000327DA: Everything is safe if handled properly. And you don't touch it long. Or breathe it. I mentioned the hat, right? No hat.
000327DC: Oh, fine. I just need time. And tools. People. And red lyrium. For tests, you see?
000327DD: Time and resources, Inquisitor. I'll get what you want. Now shoo! I've work to do.
000327DE:
000327DF: Is that wise?
000327E0: Yes, but slow is not fast. Doesn't matter, I can find a way to hurt him. I just need time and red lyrium. For tests!
000327E1: It must be killing him.
000327E2: So in addition to killing others, it's slowly consuming him, too?
000327E3: "Both" is not comforting.
000327E4: I need that armor broken.
000327E5: You're not comforting me, Dagna. He's dangerous either way.
000327E6: Samson's armor, it's genius. To do all this and not go insane, it must be resistant. Or he <i>is</i> insane. Or both!
000327E9: Place Item
000327EA: Remove Item
000327EB: You don't have the proper piece.
000327F3:
000327F5: I'm hiding Rhys from him, but he chants words and sees. I won't let you hurt Rhys. My nose explodes, a shower of blood.
000327F8:
00032801: What can you tell me about Adamant fortress?
00032802: You killed mages?
00032807: They hear a different song. The song behind the door old whispers want opened.
00032810: They are dead and dark and done.
00032813: Can you tell me more about how the red templars are different?
00032815: You went to Adamant?
00032816: What about red templars?
00032818: "Just another parasite that's wormed its way into our world, feeding off all the things you can't have."
00032819:
00032821: Rhys was your friend?
00032823: What did you mean when you said you killed mages?
00032826: What can you tell me about Rhys?
00032828: What we found at Adamant made him angry. We were the first rock rolling at the top of a mountain. He had to stop us.
0003282B: The red lyrium is different, darker. Daggers under the skin. It eats you inside, until you're nothing.
00032838: As you know from the terrible accidents of last week, many passages through the mountain are unstable and liable to collapse at any moment. I do not wish us to lose more brothers and sisters in the search for "lost cultist treasure."

We must seal all entrances into the mountain. The templars have done a careful sweep of the caves; everything of worth was collected. What remains of the Disciples of Andraste will be forgotten, buried in the earth. Once it is done, let us have no more talk of them. This is a new Haven, restored to life by the true Chantry, and Most Holy Justinia V.

Mother Florentine
00032839: Construction Orders
0003283A: Vain hope: Someone better at this than me takes over before the survivor expires. Notes in case.

—Day One—

Clammy. Shallow breathing. Pulse over-fast. Not responsive. Pupils dilated.
Mage says {herhis} scarring "mark" is thrumming with unknown magic.
Wish we could station a templar in here, just in case.
{blank}
0003283B: Patient Observations
00032840: Pick Up Prison Key
00032841: DEBUG ONLY: Use this operation to get more Power (OP Points).
00032842: DEBUG: WE GOTZ DA POWER
00032843: DEBUG OPERATION TO GET MORE AGENTS
00032844: DEBUG Get More Power
000328A2: Rumors of the Sulevin Blade
000328A3: {string}270397{/string}

Recovering the sword could impress potential Dalish allies—particularly if we are willing to share information on it.
000328AB: Leliana,

The Sulevin Blade is said to be one of the finest weapons ever crafted. The tale of its loss is rarely shared, but we're all impacted by Corypheus's madness. If the sword may serve the Inquisition, then it serves us all.

During the Exalted March on the Dales, a band of elves used the sword to spill innocent blood. They hoped to power magic to use against their enemies. Instead, they were punished for their savagery. Spirits reached beyond the Veil and struck them down. As for the blade, to this day it lies broken on cursed land. None may touch it without meeting the same fate as those elves.

The sword is real, that I know. As for the tale, I cannot say. Stories told to frighten often involve a fair deal of embellishment. That doesn't mean something real did not inspire it.

Neria, First to Keeper Elindra of Clan Ralaferin
000328D6: Lord Seeker Lucius
000328D7: {CUSTOM0} <font color="#{CUSTOM3}">{CUSTOM1} {CUSTOM2}</font>
000328D9: It wasn't blood in the bath. Fingers on the scalp, intimate, and then the moment is gone.
000328DA: She knows they're going to kill her, can only save what's important. Precious space to remember her smile.
000328E7: What is it like to be this way?
000328E8: Yes.
000328E9: Can you tell me more about what happened at the Spire? You and the real Cole?
000328EA: Tell me about the Fade.
000328EB: I'm me, more me than I was. I can care and comfort but keep clean, no shackles.
000328EC: How do you feel now?
000328ED: Monsters are easy. Mindless, menacing. It's harder when it's people. Venatori, bandits, people who could change.
000328EE:
000328F0: May I ask how things are, now that you're more of a spirit?
000328F1: You're more of a spirit now.
000328F2: You can still kill?
000328F3: Can you tell me more about the Fade, now that you're more connected to it?
000328F4: Tell me about the Spire.
000328F6: But they chose. They hurt people. We need to stop them. My blades are yours to command.
000328F7: Questions can be shackles, but you kept me in kindness. I will answer.
000328F8: I don't remember. I let that go. It isn't part of me anymore.
000328F9: You don't mind killing people, even being more of a spirit?
000328FA: I forget later, so it washes clean.
000328FD: Maliphant
00032901: I'll try.
00032902: I wanted to help people, but I only knew enough to do it in the simplest way.
00032903: Thank you.
00032904: You're more human now.
00032905: Are you still physically the same, or are you fully human?
00032906: It is here but held, constrained by a construct, Veiled.
00032907: You're still able to sense the feelings of others, aren't you?
00032908: But... I'm real. More real, anyway. And I understand more than I did.
00032909: I was always fully human. I can do everything I could before, except make people forget.
0003290A: It hurts. Everything hurts. Everyone remembers me now. I can only make them miss me for a few heartbeats.
0003290C: Now I can see more. I also want to hit people a lot. Varric is helping with that.
00032912: Yes. I still feel things, flashes of their minds. Pain, hurt, all of it.
00032913: Feelings, memories, minds, mortality: all shape it, a glass to hold water, we flow to the deep.
00032914: What about your body?
00032915: May I ask how things are, now that you're more human?
00032917: What's the difference between you and a spirit now?
00032919: My body is just like the real Cole's, except that he was a mage. I'm not.
0003291A: The way I move comes from my mind, not my body. As long as I remember some of the Fade, it remains.
0003291B: They don't remember much. It keeps them pure, but it also keeps them from learning, from growing.
0003291C: Without you, we have nothing, not even us. That's why we want so much.
0003291D: You still read minds, right?
0003291F: Spirits are... they just <i>are</i>. Most of them sense something that interests them and stick to it.
00032920:
00032927: I remember more things, though. It lets me learn.
00032928: How are spirits different?
0003292A: They feel, forgive, forget, and I am free. Finally.
0003292B: I sometimes see why something I said would bother Cullen. Maybe I'll do it less.
0003292C: It's not so loud anymore. I make more noise myself, so I don't hear as much unless I want to.
00032943: A dagger can be a way to let the pain out, but even if it isn't, it's still a dagger.
00032944: The "Inquisition" isn't real unless it has something real to make it. It's like a spirit.
00032946: Let's discuss the Inquisition.
00032947: I'd like to talk with you about the Inquisition.
00032948: I don't understand it. People talk like it's a person, but it's not even a thing.
0003294B: Let's discuss Adamant.
0003294C: Do you have the amulet? He said it would block the binding.
0003294D:
0003294E: What did you think of what happened at Adamant?
0003297C: Uncovered Ruin
0003299D: Escape the Nightmare
0003299E: It scared me before. I couldn't feel through the fear. This time it was sad.
0003299F: No one should live there. Bad things happen.
000329A0: You should have banished them.
000329A1: It's good that you banished them. If they come back, you should kill them.
000329A2: I can't know for sure, but... the real Cole... His father beat him, killed his mother.
000329A4: He thought that if he didn't have magic... I'm what he wanted to be. Him, but normal. So no one would hurt him.
000329A5: Tell me about the fortress.
000329A7: The Nightmare said terrible things to all of us... you included.
000329A9: You saw the Divine... or the spirit acting like her. What do you think she was?
000329AB: Why not?
000329AE: What about the Wardens?
000329AF: What did you think of the fortress itself?
000329B0: Why aren't you a mage?
000329B1: Too much pain, darkness. They die in waves against the wall, bleeding, but the blood inside is the same.
000329B3: They obeyed orders to hurt people they were supposed to protect. They were like the bad templars.
000329B4: What was the Divine?
000329B5: Tell me when you get the amulet.
000329B6: The Nightmare spoke to you.
000329B8: What did you think of the Grey Wardens?
000329B9: Then the templars threw Cole in darkness and starved him... all because he had magic.
000329BA: I can't be bound. They'd make me hurt people. I won't do that, I don't do that anymore.
000329BB: His sister might have died, too. I don't know if that was real or what the demon made me think.
000329BD:
000329BE: You seemed to be uncomfortable in the Fade.
000329C1: You were back in the Fade.
000329CD: It said it was like me. No. I was like it. Worse. A lie, twisted to hurt, unless it isn't.
000329CE: No one gets hurt because of me. Please.
000329CF: Yes, I'll kill you.
000329D0: Good.
000329D1: Shouldn't have been there like that. Like looking at a picture of a picture of yourself, but you're a picture, too.
000329D2: It's all right, Cole. No one is going to kill you.
000329D3: Not like that. It should be like me.
000329D4:
000329D5: I wanted to flit, fly, flow back to freedom, but frozen instead, frightened.
000329D7: Before was wrong, but that was when I didn't know. I can't not know again.
000329D8: I'm not going to kill you.
000329D9: If you start hurting innocent people, I'll kill you.
000329DA: No, don't say that! You need to. If I'm bound or broken, you need to kill me.
000329DB: I help the hurt, then make them forget so I fly free. It steals their fear, gloating, gluttonous.
000329DD:
000329DE: I don't make them forget for me. It's for them, easier for them, but it's for me, too, so I can wash clean.
000329DF: I'm not like it, I'm not, I'm not, I'm me. And if I'm not, you'll stop me? You'll kill me?
000329E0: Yes. Wrought right and rigid. Can't relax. Can't release...
000329E3: A Cook's Diary
000329E4: {i}Pages tucked under a servant's mattress:{/i}

Danelle noticed my unease, and has been pestering me with questions about the girl. I told the dratted child to see to her duties and mind her own business, but at this rate, she's going to start prying and something will have to be done about her. Danelle's not a bad sort, even if she's a bit lazy. It'd be a pity to have to tell Lord d'Onterre that she's being troublesome. Maybe I could just have the child fired. She knows her letters and numbers. There are any number of places that would take her. It's not too late for her. I wish it weren't too late for me and the others.

I must go tend to my poor sweets. I hope today will be a good day.
00032A1F: Helpful.
00032A20: Spirits aren't able to do what I do, but I can. I am me. She was her, whatever she was.
00032A21: They'll die because of me, because I couldn't stop myself, because I wasn't me!
00032A22: That isn't an answer.
00032A23:
00032A24: It was hers.
00032A25: I can't face Corypheus until we have it. I won't. He'll bind me, and then I'll hurt people.
00032A26:
00032A27: Without the amulet, they can bind me like the other demons. Do you have it? Why don't you have it yet?
00032A36: Have you met Hawke before?
00032A38: A few times. Hawke stood with the mages when the fighting broke out.
00032A3B: When the city fell to chaos, Hawke fought alongside the templars.
00032A3E: Did you ever cross paths with Hawke in Kirkwall?
00032A40: Carta Leader
00032A45: I won't go until I know he can't make me a monster.
00032A46: I have the amulet. Would you like to try it on?
00032A47: I can't promise anything.
00032A48: We'll make sure nothing happens to you, Cole.
00032A49: My amulet still doesn't work. It's blocked. Corypheus could still bind me! I'll hurt people!
00032A4A: We'll keep you safe.
00032A4B: I don't know if we'll have time to deal with that, Cole.
00032A4C: <i>[Give Cole amulet.]</i>
00032A4D: Stuck. It's barricaded from the other side.
00032A4E:
00032A5D: To lose Hawke as we did... I can't imagine Varric's taking it well. I wish there was something I could say.
00032A5E: Convince Barris to kill the Knight-Captain.
00032A5F: Use up a healing potion to keep the knight-captain alive for judgment.
00032A63: Tevinter Letter
00032A64: I knew he was friends with the Champion of Kirkwall, but little else.
00032A68: At first. In the end, Hawke's stand against Knight-Commander Meredith saved us all.
00032A6A: She threatened to kill Kirkwall's Champion, turned on her own men. I'm not sure how far she would have gone. Too far.
00032A6E: I stood with the Champion against her. In the end. But I should have seen through Meredith sooner.
00032A70: I didn't understand the Grand Ball. It would have been easier if they said what they wanted.
00032A71:
00032A72:
00032A7C: You knew the Hero of Ferelden?
00032A7F: If you don't mind my asking, the Hero of Ferelden was a Circle mage—
00032A94: You wanna bet on that?
00032A95: I agree. We've no idea what came over him.
00032A96: One less worry for us.
00032A97: The knight-captain may have useful information.
00032A98: He hardly deserves our charity.
00032A99: The knight-captain wasn't about to get up and attack.
00032A9A: Good riddance. A disgrace to the Order.
00032A9B: Examine
00032AA8: We should return to the great hall. I hear screams on the wind.
00032AA9: There's fighting back in the great hall!
00032AAA:
00032AAB: We need to go back to the great hall. Barris can't hold it by himself.
00032AAC: Lot of red templars in the great hall. Our side's gotta be stretched thin.
00032AAD: I hear shouting—the great hall's under attack.
00032AAE: Sounds like a mess back in the great hall, yeah? Better check!
00032AAF:
00032AB0: I hear shouts from the great hall. We should return.
00032AB1: We should check on Barris. They can't hold the great hall forever.
00032AB2: We should see if the red templars have attacked the great hall.
00032AB3: I hear fighting—we should return to the great hall.
00032AB6: The commander of the Inquisition and the Herald of Andraste. That will have people talking.
00032AB9: People will gossip.
00032ABC: Get the potion from the refugee's son.
00032ABD: A refugee at the crossroads is having trouble breathing. Without a specific potion, she is likely to die.
00032ABE: Shallow Breaths
00032ABF: So, you need custom work? Something special? You bring the materials to us, we'll make it happen.
00032AC5: The Attack stat increases all damage that a character does.
00032AC7: Increases the damage against enemies under the effect of Guard.
00032AC8: Each point of armor penetration ignores one point of the target's armor when inflicting damage.
00032AC9: Increases the damage against enemies that are under the effect of Barrier.
00032ACA: Increases the extra damage inflicted with a critical hit.
00032ACB: The chance to score a critical hit for each attack.
00032ACC: How much damage the weapon in the character's main hand inflicts on each hit.
00032ACD: How much damage is inflicted by the rogue's offhand weapon.
00032ACE: The chance per hit to inflict a bleed effect on the target. The effect lasts a few seconds.
00032ACF: The chance per hit to stun the target. The effect lasts a few seconds.
00032AD1: Amount of damage to be healed by each killing blow.
00032AD2: The percentage of damage resistance to all magical or elemental attacks.
00032AD3: The percentage of damage resistance to all melee physical attacks.
00032AD4: The percentage of damage resistance to all ranged physical attacks.
00032AD5: The percentage of damage resistance to cold damage attacks.
00032AD6: The percentage of damage resistance to electric damage attacks.
00032AD7: The percentage of damage resistance to fire damage attacks.
00032AD8: The percentage of damage resistance to spirit damage attacks.
00032AD9: Bring the potion to the refugee's husband.
00032ADB: Enemies must first damage the character's Guard, if any, before they can damage Health.
00032ADC: Physical damage is reduced by a character's Armor Rating.
00032ADD: A character whose Health drops to 0 falls unconscious and is unable to attack.
00032ADE: The maximum amount of Health this character can be healed up to.
00032ADF: The chance per enemy attack on the character that the attack inflicts a bleed effect on the enemy. The effect lasts a few seconds.
00032AE0: The chance per enemy attack on the character that the attack stuns the enemy. The effect lasts a few seconds.
00032AE1: Focus is a resource that you gain each time someone in your party deals damage.

Each party member has their own personal focus meter, but all party members gain focus when a single member deals damage.
00032AE2: The maximum amount of focus this character can generate.
00032AE3: The current amount of mana/stamina this character has. Use mana/stamina to trigger special abilities.
00032AE4: The maximum amount of mana/stamina this character can have. Use mana/stamina to trigger special abilities.
00032AE5: The character's current experience points.
00032AE6: The character's current combat level.
00032AE8: Old Warden Fort
00032AF0: "In war, victory. In peace, vigilance. In death, sacrifice."

My brothers and sisters in vigilance,

By drinking of the chalice, you are a Grey Warden. Though you perished, you died with your blood joined with mine. I honor your sacrifice, and carry your memory into battle.

Meline of Arlesans, I remember you.
Leonide de Firmin, I remember you.
Audwen, I remember you.
00032AF1: In Death
00032AF3: Hyndel
00032AF4: Refugee
00032AF5: There was some youthful infatuation on my part. I found her... compelling.
00032B24: var3_003a0
00032B25: var1_004b0
00032B26: var2_003a0
00032B27: var3_002c0
00032B28: var1_004c0
00032B29: var1_002c0
00032B2A: var3_004c0
00032B2B: var2_002c0
00032B2C: var3_003b0
00032B2D: var3_004b0
00032B2E: var2_003c0
00032B2F: var1_002a0
00032B30: var1_004a0
00032B31: var1_003a0
00032B32: var2_004c0
00032B33: var1_002b0
00032B34: var2_003b0
00032B35: var2_004b0
00032B36: var2_002b0
00032B37: var2_004a0
00032B38: var3_004a0
00032B39: var1_003c0
00032B3A: var3_003c0
00032B3B: var1_003b0
00032B3C: var2_002a0
00032B3D: var3_002b0
00032B3E: var3_002a0
00032B3F: Veilfire Scholar
00032B40: Arm
00032B41: var1_04a00
00032B42: var3_03b00
00032B43: var1_02a00
00032B44: var3_03a00
00032B45: var2_03b00
00032B46: var2_04a00
00032B47: var2_04b00
00032B48: var1_02b00
00032B49: var3_04a00
00032B4A: var2_02b00
00032B4B: var3_04b00
00032B4C: var3_02c00
00032B4D: var1_04b00
00032B4E: var2_02a00
00032B4F: var3_04c00
00032B50: var2_03a00
00032B51: var1_03b00
00032B52: var2_03c00
00032B53: var3_03c00
00032B54: Chest
00032B55: var2_02c00
00032B56: var1_04c00
00032B57: var3_02a00
00032B58: var1_03c00
00032B59: var3_02b00
00032B5A: var1_02c00
00032B5B: var1_03a00
00032B5C: var2_04c00
00032B5D: var1_0003b
00032B5E: Leg
00032B5F: var3_0002a
00032B60: var1_0002a
00032B61: var3_0004c
00032B62: var2_0003b
00032B63: var3_0003a
00032B64: var3_0004b
00032B65: var1_0003c
00032B66: var1_0004b
00032B67: var3_0003b
00032B68: var1_0003a
00032B69: var3_0002b
00032B6A: var2_0002a
00032B6B: var2_0003a
00032B6C: var2_0004a
00032B6D: var2_0004c
00032B6E: var3_0002c
00032B6F: var2_0002c
00032B70: var1_0004a
00032B71: var2_0004b
00032B72: var1_0004c
00032B73: var2_0003c
00032B74: var3_0004a
00032B75: var2_0002b
00032B76: var1_0002b
00032B77: var3_0003c
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00032B84: follower_var1_002b0
00032B85: follower_var1_003b0
00032B86: follower_var1_002c0
00032B87: follower_var2_002b0
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00032B97: follower_var2_03b00
00032B98: follower_var1_03b00
00032B99: follower_var1_03c00
00032B9A: Follower Chest
00032B9B: follower_var1_04b00
00032B9C: follower_var2_04b00
00032B9D: follower_var2_02a00
00032B9E: follower_var2_02b00
00032B9F: Follower Leg
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00032BA4: follower_var2_0002c
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00032BA8: follower_var2_0004b
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00032BAF: follower_var1_0003b
00032BB0: follower_var1_0003a
00032BB1: follower_var1_0002c
00032BB2: What can you make here?
00032BB3:
00032BB4: Hmph. Wrong time for style to dictate what you wear.
00032BB5:
00032BB6: Arms and armor. We work iron to blighted dragonbone, if you've got it.
00032BB7: What can you and your team make here?
00032BB9: Then again, fair's fair. It was one of them that stopped the Blight and all.
00032BBA:
00032BBB: Does the Inquisition not have supplies to make armor or weapons?
00032BBC: Not me. I've got work to do. Can't be passing a sword to every blighter who signs up.
00032BBD: Do you outfit the troops?
00032BBE: Come from a little town called Lothering. Long gone now.
00032BBF: Who outfits the Inquisition's soldiers?
00032BC1: Why do you need my materials?
00032BC2: Tough convincing traders to haul up here.
00032BC3: Can't decide if I'm the luckiest son of a bitch walking, or the exact opposite.
00032BC5: Ended up here. Just missed the boom.
00032BC6: Whichever you are, I hope the streak is broken.
00032BC7: You're still walking. That's always good.
00032BC8: Long story. Not worth telling twice.
00032BC9: Cursed.
00032BCA: You'll need materials. We should have what you want just outside.
00032BCB: Lucky.
00032BCC: Don't I know it.
00032BCD: If you want to help the troops, talk to Threnn, the quartermaster. She'll set up requisitions.
00032BCE: True enough.
00032BCF: Sounds like someone has it in for you.
00032BD0: Worrisome.
00032BD1: Right.
00032BD2:
00032BD3:
00032BD4: Impossible to get them to risk the rare stuff, so that's on you.
00032BD5: A man can dream.
00032BD6: Our designs are simple, but they get the job done.
00032BD9: Another man dead.
00032BDA: Power required
00032BDC: That's much nicer than saying "you're a dirty liar." I'll take it.
00032BDF: With the whole "Blackwall" thing, you told a story so compelling even you started to believe it.
00032BE0: A storyteller's got to believe his own story, or no one will.
00032BE1:
00032BE4: Complete the "Watchtowers in the Farms" operation at the war table.
00032BE5: Master Dennet's head guard, Bron, has ideas for how to help farmers and refugees protect themselves.
00032BE6: Farmland Security
00032BE7: Speak with Bron.
00032BE8: Watchtower locations marked
00032BE9: Bron believes building a series of watchtowers in the area would warn farmers and refugees of incoming attacks.
00032BEA: Inform Bron that the watchtowers have been built.
00032BF1: Convince Dennet to provide horses to the Inquisition.
00032BF2: Horses for the Inquisition
00032BF3: Master Dennet will provide the Inquisition with the finest horses in Ferelden, but not until his farmers are guaranteed safe return to their lands.
00032BF9: Cullen could use this.
00032BFA:
00032BFB: Maybe I've been too hard on you.
00032BFC: Oh. So you <i>don't</i> think I'm dreadful now?
00032BFD: That's why we're here, isn't it? Take all the risks, so the good people stay home where it's safe.
00032BFE: Actually, I thought you were <i>boring</i> before. Completely different. We're all dreadful.
00032BFF: Every one of us, fundamentally flawed in a hundred different ways.
00032C01: He was reinstated at the Champion's request, but he was still bitter. Still angry.
00032C1C: Explain the helping process.
00032C20: Walk me through the way you help someone.
00032C25: You think about our friends.
00032C27: I start by listening. I hear hurt, feel it fretting. Some you can solve by giving something. Food, a blanket, sleep.
00032C29: It must be sad, feeling everyone's pain all the time.
00032C2B: It seems a sad way to be.
00032C2C:
00032C2D: I shake it loose. No pearl, no pain. They can hope, they can heal.
00032C2E: What do you see in me?
00032C2F: Can you explain how your mind works?
00032C35: Yes.
00032C40: What do you sense when you focus on me?
00032C43: Sometimes you say things that relate to other members of the Inquisition.
00032C44: Some are intangible, terrible tangles that catch on a crack. Fixed, festering, and the person makes a pearl of pain.
00032C50: Talk about how you think.
00032C51: All the more reason for me to go. I would... sleep better, if I knew I would be at your side.
00032C52: We'll depart at your leave.
00032C53: I will see it done, Inquisitor.
00032C55: I want the place razed to the ground, no matter the opposition.
00032C56: I need you to be careful.
00032C57: I'll arrange for a complement of soldiers to accompany us.
00032C58: Bring your best.
00032C59: Likewise, Inquisitor.
00032C5A: We have him, Inquisitor! We've found Samson's lair.
00032C5B: It'll be good to have you.
00032C5C: You want to raid Samson's headquarters with us?
00032C5D: My duties usually keep me here, but for Samson? I'll make an exception.
00032C5E: Samson still has that red lyrium armor.
00032C5F: I'm looking forward to fighting by your side, Commander.
00032C60:
00032C61: You're coming along?
00032C82: Power required
00032C84: Keep your distance from it. Red lyrium is extremely dangerous.
00032C85:
00032C86: After the Temple of Sacred Ashes was destroyed, that stuff was all over the crater.
00032C87: Is that... lyrium? I don't think I've ever seen it that color before.
00032C88: This is it. The heart of Samson's command.
00032C89: Nor I. Maker, tell me he hasn't fled...
00032C8A: I don't see him anywhere. Or hear him.
00032C8B:
00032C94:
00032C95: Don't get too close.
00032C96: I've seen that color.
00032C97: "After"? Then it wasn't there before the Conclave? Fascinating.
00032C98: Enter Fort Revasan.
00032C99: Another Side, Another Story
00032C9A: Now that the undead trouble has been dealt with at the Western Ramparts, it would be wise to meet with Gaspard's marshal, who is holding Fort Revasan in the name of the usurper.
00032CAD: For the Empire
00032CAE: The bridge to Citadelle du Corbeau has been repaired by the Inquisition. Celene's forces were stationed beyond the bridge and have not been seen since it was destroyed.
00032CBF: This place is already half destroyed.
00032CC0: Samson must have ordered his templars to sack his headquarters so we couldn't.
00032CC9: It appears he has fled, Commander.
00032CCA: Oh, pissy one. Wrecked his toys and left.
00032CCB: He knew we were coming. He may have run.
00032CCD: He ran. What a pity.
00032CCE: I think you're right. Still, we've dealt Samson a blow.
00032CCF: Sorry, Curly. Someone tipped off Samson you were coming.
00032CD0: Looks like he cut his losses and ran.
00032CD1: I don't see him. He may have fled.
00032CD2:
00032CD3: One moment, please, Inquisitor.
00032CD4: Oh, I've no intention of getting closer. Raw lyrium of any kind kills mages with poking fingers, you know.
00032CD7:
00032CD9: Old blood, deeper, passion pounding pulsing, unchecked. Raw rage, but only an option.
00032CDA: Solas isn't afraid of me. He sees spirits and understands. But he's sad underneath.
00032CDB:
00032CDC:
00032CDD:
00032CDE:
00032CDF:
00032CE0: Isn't it?
00032CE1:
00032CE2: And past that, the weight of all on you. All the hopes you carry, fears you fight. You are theirs.
00032CE3: They remember me. Their eyes stick, some more. They want me to be.
00032CE4: Pulled, blood that is not blood, a tiny trace of time. Lips struggling to shape language your parents lived.
00032CE5:
00032CE6: Solas, bright and sad, reminding me how to fly free, forgive, forgiven, forget.
00032CE7:
00032CE8:
00032CE9: Solas, bright and sad, observes and accepts. Spirit self, seeing the soul, Solas, but somehow sorrows.
00032CEA: Varric lied. His bow broke. It was a trick trigger, a trap, but it helped like a truth.
00032CEB:
00032CEC:
00032CED: You reach across, mindful, meaning. You pull it through to this side, make it real here.
00032CEE: Varric is quiet inside. He pulls me more to here. Makes me a person. Calls me "kid." A friend.
00032CEF:
00032CF0: It must be very hard. I hope I help.
00032CF3:
00032CF4: No. I help. I find wounds and heal them. I salve, soothe, save.
00032CF5: Why?
00032CF6: War and weariness, blood and battle. Life learning to lead, clash, kill.
00032CF8: Varric, a stone reaching for brightness, spinning stories of color he can't see. Calling me "kid," calming.
00032CF9: I see pain and make it better. How could I not be happy?
00032CFB: The stone, still there, silent and reaching up for the blood that walks. No dreams with the cord cut. You sell it.
00032CFC: You're too bright. Like counting birds against the sun. The mark makes you more. But past it...
00032CFD: Licking the bottle's when some people stop and take a hard look at their life choices.
00032CFE: You took in the templars. You let them stay in strength even after what they did. Their own people.
00032CFF:
00032D00: You took in the templars but made them yours. They won't make the same mistake.
00032D01: It is dangerous when too many men in the same armor think they're right.
00032D02: Refugees are suffering from the harsh climate of the crossroads.
00032D03: Talk to Recruit Whittle about how to help the refugees.
00032D04: But first, you seal it. I hope it hurts less. I'll help if I can, but I don't always say it right.
00032D05: You should prepare. It's already getting louder.
00032D06: What's going to be loud?
00032D07: What is?
00032D08: I'm different. The elven mage understands me. He isn't afraid.
00032D09: I don't know, but there are echoes, rushing back across us, ripples in a pond from a stone, but backward.
00032D0A: This is hurting my head.
00032D0B: I'm still not certain what you are, exactly. Are you a mage? A demon?
00032D0C: We're going to have these talks... less often, Cole.
00032D0D: Maybe. Not everything happens.
00032D0E: I'm not sure what you are.
00032D0F: Repair Pont Agur
00032D10: I will send our best builders as soon as you give the word.
00032D11: <i>A report from Commander Cullen:</i>

Citadelle du Corbeau, where Celene's forces are stationed, was cut off from the rest of the Dales when Pont Agur was destroyed in the civil war. Owing to the rocky terrain around the citadelle, it has no other access points. Forces within could well have been stranded for weeks.
00032D14: Pont Agur has been repaired, and the citadelle is once more accessible by road. Oddly enough, we have seen no sign of activity from the army. Something to investigate further, perhaps?

Cullen
00032D15: So you do.
00032D1B: Chateau d'Onterre
00032D1C: Speak with Marshal Proulx.
00032D1D: Villa Maurel
00032D1F: Do you hear someone... singing? Let's just get out of here. Quickly.
00032D22: It looks like it's actually growing out of the walls. I've never seen anything like it.
00032D41:
00032D42: Wait! Inquisitor, I have something!
00032D44: Never!
00032D45: How did the dwarf learn of the sacrifice at the temple? Answer me!
00032D46: Tell me how Lavellan knew of the sacrifice at the temple.
00032D47: <i>(Screams in pain.)</i>
00032D48: How did Trevelyan know of the sacrifice at the temple? Answer!
00032D49: How did the Qunari learn of the sacrifice at the temple? Speak!
00032D4A: Tap A to start Sprinting.
00032D4B:
00032D4C: If you could act like a normal person, that would probably help.
00032D4D: Try to act normally.
00032D4E: You're fine as you are.
00032D4F: You helped me at the Seeker Fortress. Say it however you like.
00032D50: Yes. Probably.
00032D51: I helped. It's good to hear. I will try.
00032D52: Refugee Hunter
00032D55: Recruit Belette
00032D56:
00032D57: How would you like to get out of here, maybe do something fun?
00032D58: Come on.
00032D59: I don't know. I've never tried.
00032D5B:
00032D5C: Do you want to go somewhere?
00032D67: The sounds came from the crystal. We should show Leliana.
00032D6B: There's no use to this defiance, little bird. There's no one left for you to protect.
00032D6C: Well, she does hate it when people lie to her. At least she didn't stab you in the book.
00032D6D: Haunt? It was home.
00032D6E: You remind me of someone. Pious bastard, wore blinding white armor. Told me my shots veered left.
00032D6F:
00032D70: It was a dive, if I remember correctly.
00032D71: I don't know. It'll take time to earn back her trust, if I ever do.
00032D73: Yes, I heard it was a haunt of yours.
00032D76: It's just... all that niceness. He was just so... <i>nice.</i>
00032D77: Cassandra still not speaking to you?
00032D78:
00032D79: I can see how that describes me perfectly.
00032D7A: No, I mean the book. Definitely the book.
00032D7B: It's <i>the</i> dive. Filled with the best and worst people in the world.
00032D7C: I've been to Kirkwall. The Hanged Man, actually. Probably been twenty years now.
00032D7D:
00032D7E: Don't you mean "the back"?
00032D89: You're wasting your breath.
00032D8A: Sebastian would've taken that as a compliment.
00032D8B: Nice. Right. I take it you didn't like this person.
00032D90: Recruit Whittle
00032D91: Hinterlands Healer
00032D92: <i>(Screams in pain.)</i>
00032D93: Talk! The Elder One demands answers!
00032D94: <i>(Laughs angrily.)</i> He'll get used to disappointment.
00032D95: <i>(Screams in pain.)</i>
00032D96: I need to rest a moment. Go without me for now. I want to be ready when we face Alexius.
00032D97: Ooh, maybe betrayal! That's always good.
00032D98: Or a grave error in judgment, causing too many deaths? I've known a couple people like that.
00032D99:
00032D9A: Let's talk about your dark and troubled past.
00032D9B: You have one, of course. Someone dear to you? Someone you failed to save?
00032D9C: Excuse me?
00032D9D: Probably weren't "pretty" enough.
00032D9E: No.
00032D9F: Try "someone with a strong arm and stronger will to fight darkspawn."
00032DA0: The lone wanderer, searching the world. What's he trying to find? Love? Absolution?
00032DA1: What are you on about?
00032DA2:
00032DA3: So it was just you, alone in the vast wilderness?
00032DA4: Rescue Celene's troops.
00032DA5: Reach the stranded troops.
00032DA6: Yes, but what does that represent?
00032DA7: You're just like Sebastian.
00032DA8: Wanting to kill more darkspawn.
00032DA9: Hm. Touchy.
00032DAA: No, I don't. This conversation is over.
00032DAB: You've got to give me something.
00032DAE:
00032DAF:
00032DB0: Have a name for the sword?
00032DB2: Speak with Varric on the battlements.
00032DB3: With a new base of operations, the Inquisition is ready to make its mark on the world.
00032DB4: From the Ashes
00032DB5: I'm sorry, I... thought you knew.
00032DB7: Travel to Location
00032DB9: You are quite the artist with that bow, Varric.
00032DBA: I'll stick with bows. I really like having my own teeth.
00032DBC: Slasher? Gasher? How about Pokey?
00032DBD: Go with Pokey. You seem like a Pokey guy.
00032DBF: Too attached to hitting things with your fists?
00032DC0: Exactly. And just being in the thick of it.
00032DC1: Bianca does most of the work.
00032DC2: You have to aim her. Precisely. I don't think I could do that.
00032DC6: I read some of your book. "Hard in Hightown," was it? Riveting stuff.
00032DC7: Well, I... uh, found it in a latrine in a village near Churneau. It... was missing some pages.
00032DC8: I'd just eat the cheese.
00032DC9: Well, culture can get in my mouth.
00032DCA: That sounds daft as anything.
00032DCB: They butter up a cheese, about the size of a small wagon wheel, and see how far they can run with it.
00032DCC: It's culture.
00032DCD: Formal Attire
00032DCE: I like you. You don't ask about elfy stuff.
00032DCF: No. No it doesn't.
00032DD0: Right, well pbtht.
00032DD1: Like you'd know what you're talking about.
00032DD2: And you only read some?
00032DE0: With Calpernia gone, Corypheus's army will falter. Now is the time to strike.
00032DE1: I fear letting Calpernia go was a mistake, but no harm has yet come of it.
00032DF7: After everything they've contributed, would you dismiss their efforts so easily?
00032DF8: Trophy Room Key
00032DF9: Key is near the Lady of Regrets. I'm upping my take to 50%, however.

I'm protecting your son from so many misfortunes. It's the least you could do.

M.

{i}A severed finger is enclosed.{/i}
00032DFE: Pick Up Library Key
00032DFF: Pick Up Bloody Note
00032E00: Did you leave anyone behind in Kirkwall?
00032E01: Are you with anyone?
00032E02: No one special caught your interest?
00032E03: No. I fear I made few friends there, and my family's in Ferelden.
00032E04: Not in Kirkwall.
00032E0B: Find the spot marked on the sketch.
00032E0C: Sketch of Calenhad's Foothold
00032E0D: This sketch of a castle on a rocky ridge marks a spot along a broken wall.
00032E17: <Need Content>
00032E18: Sketch of Calenhad's Foothold
00032F19: Go to the Watcher's Reach Camp.
00032F1A: Speak with Fairbanks about the attacks.
00032F1B: Watcher's Reach Refugees
00032F1C: Inquisition scouts have been approached by an Orlesian rebel named Fairbanks who requests protection. Fairbanks and his followers are being attacked by a suspicious group calling themselves the Freemen of the Dales.
00032F1D: Examine Fairbanks' documents.
00032F1E: Deserters from armies on both sides of the civil war have banded together under new leadership, calling themselves the Freemen of the Dales. They are terrorizing people throughout the Dales in an attempt to claim the area for themselves.
00032F1F: The Freemen of the Dales
00032F20: Go to Argon's Lodge.
00032F21: Documents found in Costeau's camp mention a chevalier named Auguste who is working for the Freemen. He was last seen at Argon's Lodge in the Emerald Graves.
00032F22: A Deluded Chevalier
00032F23: Go to the veridium mine.
00032F24: Fairbanks' documents mention a Freemen target named Sister Costeau, who was last stationed at the veridium mine in the Emerald Graves.
00032F25: A Fallen Sister
00032F26: Documents found in Costeau's camp mention a commander for the Freemen named Duhaime. He is among peers holding a deserted villa in the Emerald Graves.
00032F27: Find the Freemen villa.
00032F28: A Vicious Thug
00032F29: Enter Villa Maurel.
00032F2A: Documents on Duhaime's corpse detailed the whereabouts of the Freemen leader. The man, known as Maliphant, is likely somewhere inside a villa held by the Freemen in the Emerald Graves.
00032F2B: A Corrupt General
00032F2F: Deal with Chevalier Auguste.
00032F30: Deal with Sister Costeau.
00032F31: Deal with Commander Duhaime.
00032F32: Deal with Maliphant.
00032F36: Map to a Waterfall
00032F37: Find the spot marked on the map.
00032F38: This map depicts a bridge with four pillars and a waterfall under a tree.
00032F39: <Need Content>
00032F3A: Map to a Waterfall
00032F3E: A hunter named Bergrit was out looking for large bears in order to collect their claws, which appear to be of considerable crafting value. It may be wise to pick up where he left off.
00032F40: Bergrit's Claws
00032F41: Claws found
00032F43: Bergrit,

It'll be worth it. You worry too much. I've seen you hunt. You and that bow go together like the Maker and Andraste's sweet bosom, and there's nothing in this world that'll keep breathing after you take your axe to it. And believe me, once you've gotten enough of the bear claws—and remember, they need to be big, really good-sized ones, I don't want you coming back with some cub's slashers and a sad-dog grin on your face—we'll make something that will make both of us rich.

Think of the girls in Redcliffe hanging on your arm, Bergrit. It's a strong arm, my friend, strong enough to kill three big bears and bring those claws back. You take care of that, and that arm will have a nice lady to wrap around at night.

Good luck. Don't come back without the claws.

Jasker
00032F44: A Note Found on a Corpse
00032F45: If you find this, the bleeding didn't stop. My family lives at the Redcliffe farms. Maker bless you if you could take my last words to them. I didn't run. Didn't abandon them. I thought I could get enough to help. Fool that I was. All I got was my guts torn out.

—A letter written in a shaky hand, along with a scrawled map of the Redcliffe farms
00032F46: A Letter Found on a Corpse
00032F47: Hinterland Who's Who
00032F48: A hunter appears to have been mauled by a bear and died in its cave. According to his letter, he was trying to get enough of something to help. He must have been desperate.
00032F49: Take the hunter's letter back to his family.
00032F50: Place Letter
00032F51:
00032F52: Have you freed everyone?
00032F53:
00032F54: You've saved us. We can all go home now.
00032F55: Break the locks! Please!
00032F56:
00032F58: You have to help us! They'll turn us into those... things!
00032F59:
00032F5A: Let us out!
00032F5C:
00032F5D: Are all the cages open?
00032F5E: Have you looked everywhere? They took so many of us!
00032F5F: Red Templar Lieutenant
00032F69: Let's see what was worth hiding here.
00032F6A:
00032F6C:
00032F6E:
00032F6F:
00032F70:
00032F72: Darkspawn.
00032F73:
00032F74: Must be an old Deep Roads access. It looks ancient.
00032F85: Where the Druffalo Roam
00032F86: A farmer's druffalo ran off, spooked by demons, and was last seen in the ravine.
00032F87: Rescue the farmer's druffalo.
00032F88: Lead the druffalo back to the pasture.
00032FAD: Tell the farmer that his druffalo is safe.
00032FDC: Druffalo Owner
00032FF1: Grandfather
00032FF2: A Letter Found on a Corpse
00032FF3: She told us right and proper, son. Three times around the crowned statue, right hand close enough to brush the stone itself, and the spirits will listen. Everything else has been done. We slipped a silver to the chantry to save grandfather's body from the burning, and he's buried close by. Three times around, always turning right, and the spirits will bring him back to us. Go now and don't be afraid.
00032FF5: Playing with Fire
00032FF7: A letter found on a corpse said: "Three times around the crowned statue, right hand close enough to brush the stone itself, and the spirits will listen." Doing so will apparently bring back someone's grandfather. The letter writer must really miss him.
00032FF9: Bring the grandfather back.
00032FFA: Defeat the demon.
00032FFC: Claim the keep for the Inquisition.
00032FFD: The red templars have been pushed back to the long-abandoned Suledin Keep. If they lose this ancient elven fortress, their grip on the region will be severely weakened.
00032FFE: Capturing Suledin Keep
00033030: Travel to Suledin Keep.
00033031: Keep
00033032: Map of Farmland Cave
00033033: Find the spot marked on the map.
00033034: This map depicts a farmhouse near a cave.
00033035: Map of Farmland Cave
00033036: <Need Content>
0003304D: Claim Logging Stand
0003304E: Logging Site Located
00033050: The mechanism to control Crestwood's dam is inside the building behind Caer Bronach Keep.
00033051: Claim the keep to reach the dam.
00033053: There are templars ahead. Red inside.
00033054: I'll watch for company.
00033055: I'd expect guards. Big ones.
00033056: So there will be guards and yelling. Wad up.
00033057: Expect guards, then.
00033058: Cullen said this mine is the main red lyrium supply for Samson's army.
00033059: Swords at the ready.
0003305A: It will no doubt be well-protected.
0003305B: There's a <i>corpse</i> in this lyrium!
0003305C: So that's how the red templars created it so quickly. Blood, to speed the growth.
00033061: That's how Samson grows it. That's why there's no end to it.
00033062: Maker's balls. Is that how they're getting the red lyrium? Growing it off <i>people</i>?
00033063: Interesting. The red templars sped its creation by "growing" it from the dead.
00033064: It looks like it just burst out of him. Or... her. It's hard to tell.
00033065: They <i>grow</i> it. From the bodies of the living and the dead.
00033066: Ugh! It's growing out of him!
00033069: {i}Notes written by one of the scholars responsible for restoring Haven. The notes have obviously come loose from a ledger of some sort:{/i}

It took weeks scrubbing bloodstains from the stone. One of two things is true: either stone is more porous than I thought, or Maker's beard, there must've been a lot of blood. How many people died? I'm so relieved I didn't have to deal with the altars of sacrifice the first arrivals found. Those were tossed off a cliff (I think), so now we just have to deal with the stains on the walls and floors. If this doesn't clean up in a day or two, I'm asking for some fresh plaster—maybe we can cover them up.

Still, it's not all bad. Haven is a beautiful place, and while working in the dungeons, we found scraps of paper with writing that looks like Brother Ferdinand Genitivi's. He was held here for weeks before the Hero of Ferelden found him.

0003306A: Misplaced Notes
0003306B: Cullen will want to know about this.
0003306C: I've found a letter. From Samson himself.
0003306D: A note from Samson, about spreading red lyrium.
0003306E: Cullen would be interested to know about this place.
0003306F: We should inform Cullen that we've taken care of Samson's red lyrium hoard.
00033070: I was wondering if you could look at some locks for me.
00033071: What, the doors under the Chantry?
00033072: Whatever floats you. Consider them open, yeah?
00033073: Not without pickety things. Not unless you want 'em unlocked with a foot.
00033074: You know about them?
00033075:
00033076: If you do, good luck with the two of your own. Feet, right?
00033077: Places have doors. I just wasn't interested in poking through some sister's breeches.
00033078: Good to know about you though. Consider them open, yeah?
00033079: I need a lock picked.
0003307A: He will be pleased.
0003307B: Thank you for that delightful image.
0003307C: Should cheer him up. Shift that stick in his arse.
0003307D: Our dear commander might crack a smile for once.
0003307E: Wish we could be there when Samson hears about it.
00033095: I can't imagine finding "quiet time" in that stench.
00033096: Is it true that Leliana knows everything about everyone?
0003309D: How do you stand the Skyhold stables?
0003309E: Only the Maker knows everything about everyone, but it doesn't hurt if people believe it of Leliana.
0003309F: They're quiet. I like having time to myself.
000330A1: Offer Berand guidance.
000330A3: Find Vellina.
000330B2: Bianca Arms II
000330B3: Bianca Arms III
000330B4: Aiming Module II
000330B5: Aiming Module III
000330B8: Well, that's...
000330BA: I notice you seem to focus yourself before battle, Cassandra.
000330BB: Crude, yes, but it works.
000330BC: I tell myself, "It's them or you. And if it's you, be damn sure to take the bastards with you."
000330BD: What about you? How do you center yourself?
000330BE: I ask for His guidance. I ask to be reforged into an instrument of His will.
000330BF: I still my mind and focus my thoughts on the Maker.
000330C0: Sturdy Bianca Grip
000330C1: Ornate Bianca Grip
000330C2: Yes, but I'd rather not.
000330C3: Why? You can take it.
000330C4: The other day, did I see you punch a tree? What did it ever do to you?
000330C5: Could you be a little more gentle the next time we spar, Cassandra?
000330C7: Plenty.
000330C8: So you were the Right Hand of the Divine, and Leliana the Left?
000330C9: You had a brother?
000330CA: That whetstone you lent me—it produces a remarkable edge.
000330CB: Me? No, I would never make such a terrible joke.
000330CC: Yes, and if you joke about the Right Hand not knowing what the Left is doing, I will punch you.
000330CD: Mysterious Chateau Sketch
000330CE: Bianca Arms I
000330CF: Bianca Arms II (Enhanced)
000330D1: Masterwork Sturdy Bianca Grip
000330D2: Bianca Aiming I
000330D3: Bianca Arms II
000330D4: Bianca Arms III
000330D5: Bianca Aiming I (Enhanced)
000330D6: Bianca Aiming III
000330D7: Masterwork Ornate Bianca Grip
000330D8: Bianca Aiming III (Enhanced)
000330D9: Masterwork Firm Bianca Grip
000330DA: Bianca Aiming II
000330DB: Ornate Bianca Grip
000330DC: Bianca Arms III (Enhanced)
000330DD: Sturdy Bianca Grip
000330DE: Firm Bianca Grip
000330DF: Bianca Aiming II (Enhanced)
000330E0: Audio
000330E1: Gameplay
000330E2: Display
000330E3: Master Volume
000330E5: Gamma
000330E7: Difficulty
0003319E: I have no more reason to lie, Cassandra. I often wonder what she'd be like now, had she lived.
0003319F: Maker, I wouldn't wish <i>that</i> on her. All this hair?
000331A0: Yes, not that it concerns you.
000331A1: Much like her brother, I would expect.
000331A4: Hitting is better than quiet rage?
000331A6: If you even think about saying she'd be like me, I will hit you.
000331A7: I did. I still miss him, sometimes.
000331A8: I had a sister. A younger sister. She died when I was very little.
000331A9: <i>(Chuckles)</i> Ahem.
000331BF: Celestine Black, they call it. It's the only stone I'll use on my blades.
000331C0: You know what? Keep it. I'll find another.
000331C1: What makes people think you want to hear what others of "your kind" have done, anyway?
000331C2: I once met a dwarf who made the best home-brewed ale.
000331C3: I once met a Grey Warden who got possessed by a spirit and then blew up a chantry and killed a hundred people.
000331D2: Open
000331F9: Brazier
000331FC: Referred to as "Chaos" in common parlance, the constellation Kios is thought to represent the Old God Zazikel. These stars have often been depicted as ill omens; thus, in the Towers Age, a movement within the Chantry sought to change the constellation to a representation of a dove. It did not gain traction. According to folklore, the priest behind the effort fell from a bridge and died shortly after Divine Joyous II made the decision against her. I maintain that this never actually happened and is nothing more than astrological superstition.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
000331FD: Constellation: Kios
000331FE: Constellation: Tenebrium
000331FF: Called "Shadow" in the common parlance, likely due to the ancient association of the constellation Tenebrium with Lusacan, the Old God of darkness and the night. It is odd, however, that the depiction for this constellation has always been an owl and not a dragon, even in the Tevinter texts. This lends credence to the widely-held belief that Tenebrium was a name meant to supplant an older, elven association—perhaps with the elven god Falon'Din, sometimes represented in tales as a giant owl. There is, of course, another explanation: owls are nocturnal hunters, and among earlier peoples, were considered terrifying omens of loss.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033200: Constellation: Silentir
00033201: Referred to as "Silence" in the common parlance, the constellation Silentir is historically attributed to Dumat, the Old God of Silence and leader of the ancient Tevinter pantheon. The depiction of the constellation, however, is often debated. Some depict a dragon in flight, while others (also the most common modern depictions) show a man carrying a horn and a wand. Some scholars believe these represented scales, which would point to this constellation being a supplantation of the elven Mythal, but nothing indicates this to be more than speculation.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033202: The only constellation to maintain its ancient name in the present day, the constellation Toth directly corresponds to the ancient Tevinter Old God known as Toth, the Dragon of Fire. The depiction of this constellation varies, usually represented either as a man aflame (in agony, presumably a victim of the Old God) or as a flaming orb. Scholars in the Divine Age attempted to officially change the nomenclature to "Ignifir" (this is why some old texts record it as such), but the attempt never caught on, even after the eradication of Old God worship in the Imperium.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033203: Constellation: Toth
00033204: Called "White Wolf" in common parlance, Fenrir has always been considered an oddity among scholars, primarily because wolves have no special place within ancient Tevinter folklore. To many, this represents the strongest argument that the Imperium deliberately supplanted older elven constellation names—in the case of Fenrir, an alignment with the elven trickster god, Fen'Harel, would be logical. Others claim a much older Neromenian tale of a wolf escaping hunters by fleeing into the sky exists, but the legend's veracity has never been proven.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033205: Constellation: Fenrir
00033206: Referred to as either "Satina" (after the moon) or as "Satinalia" (after the holiday) in common parlance, the constellation Satinalis has always been depicted by the Celebrant: a seated man playing a lyre. It should be noted that, in ancient Tevinter, the constellation was known as "Mortemalis," and was represented by a warrior holding aloft a head (usually that of an elf). The movement to officially rename it took hold in the Divine Age, and after eight hundred years, the original is all but forgotten.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033207: Constellation: Satinalis
00033208: Referred to as "the Stallion" in common parlance, the constellation Equinor has historically been depicted either as a rearing horse or a seated griffon. Some scholars speculate that the constellation's original image was that of a halla, which could indicate a deliberate supplantation of the constellation's original representation as Ghilan'nain, the elven goddess also known as "Mother of the Halla." However, as horses had great significance to early Neromenian culture (from which the ancient Imperium descended), this speculation is largely considered unfounded.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033209: Constellation: Equinor
0003320A: There are two common interpretations regarding the history behind the constellation Solium, commonly referred to as "the Sun." The first is that it represents the fascination of early peoples (such as the Neromenians, predecessors to the ancient Tevinter Imperium) with all objects in the sky, the Sun and Moon in particular. Indeed, many believe proper depiction of Solium is as both. The second interpretation is that this constellation originally represented Elgar'nan, the head of the elven pantheon who was also known as "Eldest of the Sun." Modern scholars do not know which, if either, is truth.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
0003320B: Constellation: Solium
0003320C: Constellation: Eluvia
0003320D: Owing primarily to the popular Orlesian tale of the same name, the constellation Eluvia is commonly referred to as "Sacrifice." During the Glory Age, folklore told of a young woman saved from a lustful mage by being sent into the sky by her father—after which the mage killed him (hence the sacrifice). The daughter became the constellation, depicted as a seated woman with her head in the clouds. Prior to this tale, Eluvia was thought to represent Razikale, the Tevinter Old God of mystery, and the constellation was the source of many superstitions involving the granting of wishes.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
0003320E: Constellation: Bellitanus
0003320F: Referred to as "the Maiden" in common parlance, depictions of the constellation Bellitanus vary from one Age to the next. It has always been considered fashionable for prominent women of the day to be declared the Maiden's personification: Queen Madrigal in the Exalted Age, for instance, and Queen Asha before her. None of these women would likely appreciate the fact that Bellitanus is believed to have originally referred to Urthemial, the Old God of Beauty.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033210: Commonly referred to as "the Oak," the constellation Fervanis is generally represented by a towering tree with leafless branches. Many scholars believe this is a representation of nature that harkens back to the lore of the early Neromenians, whose beliefs largely aligned with animism, prior to the rise of Old God worship and the creation of the Tevinter Imperium.

Others, however, believe Fervanis was originally a constellation of the elven people—specifically, a depiction of Andruil, goddess of the hunt. "Vir Tanadahl," or "Way of Three Trees," is a central tenet of Andruil, and some think that Fervanis originally represented this concept.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00033211: Constellation: Fervenial
00033214: I'm old. And someone had to stay back.
00033216: Mapmaking tenderfoots named this "the Hinterlands." But right here? It's nowhere.
00033217: Apart from that, we got a good crop of apples this year.
00033218: Made Blackwall mad as blazes, like it was the last straw or something. He conscripted the other farmers and headed after them. Down the road there.
00033219:
0003321A: I heard. I'll ask around again tomorrow.
0003321B: How's Liska?
0003321C: I know. I'll find something.
0003321D: It doesn't matter. We're safe now.
0003321E:
0003321F: Another cold night coming.
00033220:
00033224: <i>Our</i> bodies are cold enough already. And our Liska will join him if you're too proud to trade.
00033225: I've found blankets.
00033226: Thank you for all you've done, Your Worship.
00033227: Maker be praised. What did you have to trade?
00033228: None. Too many in need and not enough to go around.
00033229: Liska's got the cough again.
0003322A:
0003322B: Good day to you.
0003322C: Nothing. The Inquisition is giving them out. Enough for everyone.
0003322D: Liska needs more than those threadbare rags. She's shivering all day long.
0003322E: The widow Tasmin's father isn't much longer for this world. Have you talked with her?
0003322F: Maker's blessing upon you, Inquisitor.
00033230: Any luck bartering for blankets?
00033231: What, am I to barter for the clothes off an old man's back before his body's even cold?
00033232: Better. Her cough's almost gone. I don't know how much longer she would've lasted.
00033233:
00033234: Don't say that. Don't you dare. Someday, this war will be over, and they'll come back.
00033235: How do you stop caring? How do you look into a human's eyes and not see someone who let our people die?
00033236: This isn't guard work in the village, Rou. This is war. It's no place for a girl.
00033237:
00033238:
00033239:
0003323A: Keep your blade up.
0003323B: They put one of ours in charge as Inquisitor. I think they care about everyone.
0003323C: I just hope they're safe.
0003323D: The humans outside the alienage just stood there, buckets ready, in case it spread.
0003323E:
0003323F: Did you see that? People coming down from the hills to help.
00033240: Watch your back, friend. These shems care for none but their own.
00033241:
00033242:
00033243: They said they were sent by the Maker. It's a miracle.
00033244: Actually, Rou... I'm going to join the Inquisition.
00033245: Better. Thank you. I still have the dreams, but when I wake up and see the watchtowers...
00033246:
00033247: Maker bless the Inquisition.
00033248: We're low on food and coin. I may have to bring out the old sword, do some work to feed us.
00033249: The Inquisition takes anyone who's willing and able, Father. And you know that I'm both.
0003324A: Someone has to. This Inquisition isn't big enough to protect us all. You can see that.
0003324B:
0003324C:
0003324D: It's hardly any safer for them up there in the hills, dear. At least here, we have the Inquisition to protect us.
0003324E: Did we scatter when Redcliffe was beset by the walking dead? When we faced the Blight?
0003324F: All right, you stubborn child. We'll fight this war together.
00033250: Look at that. Watchtowers set up to warn us if bandits or apostates attack.
00033251: Your Worship.
00033252:
00033253: I can't. We're not safe here. They'll keep coming back.
00033254: Everyone's afraid.
00033255: Rou, do you think you could stay with the miller and his wife if I had to leave?
00033256: At least let me come with you!
00033257: All right. When do we leave?
00033258: They've sent a few soldiers. That's not enough. They don't care about us.
00033259:
0003325A:
0003325B: At least I can go back to sleep.
0003325C: They don't have any alienages. That's something.
0003325D: Did you hear the watchtower call out the warning last night? They saved us.
0003325E: How did you sleep last night?
0003325F: Well, I'd rather fight for them than for some mercenary band.
00033260: I'm as good with a blade as you are, Father. I can help you!
00033261: They did. Perhaps I was wrong about the Inquisition.
00033262: Dareth shiral, friend.
00033263: Good hunting out there.
00033264: They're afraid.
00033265: I can still see them every time I close my eyes. Everything burning as the mages laugh.
00033266: They're protecting everyone.
00033267: What are you talking about? You want to run off and get yourself killed fighting the mages and templars?
00033268: Rou, don't be foolish.
00033269: Safe journey.
0003326A: Inquisitor. Thank you for all you've done.
0003326B: You heard about Haven? A darkspawn monster, an Archdemon, the whole town destroyed...
0003326C:
0003326D: Travel safely.
0003326E: I didn't think the Inquisition could accomplish anything, but if they can stand against an Archdemon...
0003326F: My love, you need to stop. You're not sleeping.
00033270: Those cultists are a disgrace to all of us. They hide in the hills while the rest of us suffer.
00033271:
00033272: It's common sense. Now we can all pull together, like the Redcliffe of old.
00033273: Inquisitor.
00033274: Methill was still in her house. I could hear her screaming as it burned.
00033275: Be well.
00033276: And yet they run off and pray when we need them most. They might as well be dead already.
00033277: If the mages come back, the shems won't lift a finger to save us.
00033278: You have to stop thinking about it, my love. We both lost people back there.
00033279: It's no place for an old man, either, you raggedy fart!
0003327A: What nonsense are you going on about? Where do you think you're going, Father?
0003327B: I... I suppose the Inquisition is trying to protect the shems.
0003327C: Your Worship. It's an honor.
0003327D:
0003327E:
0003327F: Now the sky lights up, and our own flesh and blood abandon us to pray to the Maker.
00033280: That convince you to put your blade away?
00033281: The templars have joined the Inquisition except for a few madmen up in the hills.
00033282: Nana, there wasn't any bread tonight, just stew. You didn't eat at all, did you?
00033283: Hush, child.
00033284:
00033285: What matters is what you want. Anywhere you go, I'll be with you.
00033286: They'll send more food soon enough.
00033287:
00033288: Ma serannas, hahren.
00033289: I think it's rotten.
0003328A: The bread was better this evening, wasn't it, Nana?
0003328B: And when you get tired, lean on me. I'm not going anywhere.
0003328C: Not fancy, but it fills the belly.
0003328D: The Inquisition accepts anyone, even elves. What would you think about joining up?
0003328E: You saved my granddaughter's life. Thank you.
0003328F: You're plenty strong.
00033290: We could go back home if you like.
00033291: Greetings.
00033292: The Inquisition ended the war. I'd be happy to serve them.
00033293:
00033294: We'll find someplace safe.
00033295: I'm old. I don't need much.
00033296:
00033297: Don't be foolish, girl.
00033298: When was the last time you ate?
00033299: Good day to you.
0003329A: I thought, I hoped, when the Divine called the Conclave... but that just made things even worse.
0003329B: Nana, did you not get supper?
0003329C: Then make sure to chew.
0003329D: Nana, you need to eat.
0003329E: Don't be foolish. This is extra. I traded an old ring for a little more.
0003329F: People back in our village tolerated me, but they never spoke to me unless you were there.
000332A0: A little. Hunger's the best sauce.
000332A1: What if we can't find a village to take us in? What if you have to go live back in an alienage?
000332A2: The mages have joined the Inquisition. Only a few of the mad apostates are still fighting.
000332A3: Where do you want to go, now that the mages and the templars aren't trying to kill each other?
000332A4: After you, Nana.
000332A5:
000332A6: Thank you, Inquisitor.
000332A7: Did you hear? The Inquisition ended the war between the mages and templars!
000332A8: You should eat more. Here. Take this.
000332A9: You can never do that again, Nana. We're in this together.
000332AA:
000332AB:
000332AC: Andaran atish'an.
000332AD: Where? The mages and templars are going to burn down the whole world.
000332AE: It will still be better than dying out here.
000332AF: The world is finally coming to its senses.
000332B0: I'd... rather go somewhere new.
000332B1: You see? The Inquisition found more food. Eat up.
000332B2: I can't do this. I'm not strong like you.
000332B3: Ah, but we both lived. Listen to your elders, girl.
000332B4:
000332B5: I ate earlier while you were sleeping. You eat now.
000332B6: But this is your food.
000332B7: Such a mouthy child. <i>(Grunts.)</i>
000332B8:
000332B9:
000332BA: Maker curse this war. Where are we going to go?
000332BB: Chateau d'Onterre
000332BC: Suledin Keep
000332C4:
000332C5: Our imperfection has rent the sky, and now only the Maker can restore what has been torn asunder.
000332C6: What if this isn't the Maker? What if this is just war and magic and we left our lives for nothing?
000332C7:
000332C8: No. We must do more to help people. That's what the Maker would want.
000332C9: Is he? What if...
000332CA: Keep your faith. This is a sign that we are on the right course.
000332CB: Are you questioning what has been taught?
000332CC: The demons prey upon the innocent, but our faith is strong.
000332CD:
000332CE:
000332CF: You closed the rifts. You are truly the Herald of Andraste.
000332D0: The Maker will save us.
000332D1: The Maker has torn open the sky.
000332D2: Is she? What if...
000332D3: Inquisitor.
000332D4: Speak not the Chant of Light, for our lips are imperfect.
000332D5: No, I... I don't know. None of this makes sense.
000332D6: Greetings.
000332D7:
000332D8: The Maker didn't close the rifts. The Inquisition did.
000332D9: You are being tested. You must remain strong.
000332DA: Peace.
000332DB:
000332DC: When the demons have cleansed the unworthy, the faithful will be lifted up.
000332DD: Herald of Andraste.
000332DE:
000332DF: We want no trouble here.
000332E0:
000332E1:
000332E2: Herald of Andraste.
000332E3: But then I heard the words of Speaker Anais, and I knew I had found my new home.
000332E4: Go, then, if you wish. But I will miss your face.
000332E5:
000332E6: It's a miracle. Perhaps we'll live through this, after all.
000332E7: The mages have been brought into the Inquisition, and the templars have all but disappeared.
000332E8: Did you hear? The mage rebellion has ended.
000332E9: No sense staying and waiting for the templars to come burn everything down, is there?
000332EA: Your Worship.
000332EB: I don't know if any of this is set by the Maker or just men making war as they've always done.
000332EC: I don't know what to believe anymore.
000332ED:
000332EE: My lady came to the Conclave to support the Divine. When she died, I was lost.
000332EF:
000332F0: And you? How did the Maker bring you here?
000332F1: I think the Maker wants me to find someplace far away from them.
000332F2: You're from Orlais? How did the Maker bring you to these hills?
000332F3: I know you care little for Speaker Anais and the words of the Maker.
000332F4: I, ah... I'm from Redcliffe village. When the rebel mages took over, I had to get out.
000332F5: Well... perhaps I could stay a little longer.
000332F6: Now that the war between the mages and templars has ended, will you leave us?
000332F7: I don't know much about that. I know the mages and templars want to kill each other.
000332F8: So do you not feel the pull of the Maker in the signs in the sky?
000332F9:
000332FA: The templars have been brought into the Inquisition, and the mages have all but disappeared.
000332FB: Maker be with you.
000332FC: People will think twice before attacking the Inquisition now.
000332FD:
000332FE: Those are no bandits. Mark my words.
000332FF:
00033300: Fine work out there, killing those vultures.
00033301: The normal ones holed up in Redcliffe. The ones out here?
00033302: There are old stories about the elven gods doing things just as wild. It doesn't make them the Maker.
00033303: Inquisitor, it's an honor to fight for you.
00033304: Nice work clearing out those apostates.
00033305: Inquisitor.
00033306: I heard stories like that around Lake Calenhad. A lot of mages suffered beatings when the magic took them.
00033307:
00033309: You think they can be reasoned with? The mages?
0003330A: Good. Maybe these people will see some peace now.
0003330B:
0003330C: Or at least they're keeping their fight away from the refugees.
0003330D: The templars didn't catch a wagon full of children with a bolt of lightning.
0003330E:
0003330F:
00033310: Looks like most of the apostates have been cleared out.
00033311: I fought bandits before I joined the Inquisition. They're usually just poachers who got too hungry or too angry.
00033312: I grew up near Lake Calenhad. I used to see mages all the time. They seemed like normal people.
00033313: She walked in the Fade. She calmed the Breach!
00033314: Fight well.
00033315: Corporal Vale is right. We don't have the men to drive them off.
00033316: Look, there's the Inquisitor!
00033317: Not enough that the mages and templars are wreaking havoc. Now those vultures are falling on the refugees.
00033318: With those bandits dead, we'll be getting more refugees.
00033319:
0003331A: Well, the templars attacked. They're just as guilty.
0003331B: You see the apostates going at it with the templars a few nights back? Lot of innocents caught in that fight.
0003331C: He stood at Haven against an Archdemon and survived, with the Maker's blessing.
0003331D:
0003331E: I can't say. The Inquisition brought them in, but it was quick to bring them to heel.
0003331F: Nice work.
00033320: It's a low sort of bandit who'd attack people fleeing a burning village.
00033321: Good luck out there.
00033322: I remember when a boy in my village showed the signs. By the time templars arrived, he'd been stoned half to death.
00033323: I don't know about the Maker, but I like what I've seen of Skyhold. It's a lot more defensible.
00033324: He walked in the Fade. He calmed the Breach!
00033325:
00033326: Look, if you want her to be your Andraste's chosen, that's fine.
00033327: She stood at Haven against an Archdemon and survived, with the Maker's blessing.
00033328:
00033329: Hopefully more food and supplies as well.
0003332A: You don't know about the Maker? You heard what the Inquisitor did.
0003332B:
0003332C: We should have gone out. We could have saved them.
0003332D: I can't say. Maybe the Inquisition will make some headway with the rebels at Redcliffe.
0003332E: I can't say. We may never know, now that they've pulled out of Redcliffe.
0003332F: We're ready to serve, Your Worship.
00033330:
00033331: They're the ones who want to hurt people.
00033332:
00033333: Show those bandits what the Inquisition can do.
00033334: Hopefully.
00033335:
00033336: Look, if you want him to be your Andraste's chosen, that's fine.
00033337:
00033338: All I care is that she ended the war and stood against that Corypheus monster and survived.
00033339: You don't think they're bandits?
0003333A: I saw a family cut down not far from the gates. The attackers didn't take half the food.
0003333B: The Inquisition seems to think so. They brought them in as allies.
0003333C: These men have armor and swords. They're mercenaries, though who'd pay them to do this... I don't know.
0003333D:
0003333E: Honored to see you, Your Worship.
0003333F: All I care is that he ended the war and stood against that Corypheus monster and survived.
00033340: Fight well, Herald of Andraste.
00033341: True enough. Now that we have our Inquisitor, nothing can stop us.
00033342: That might be why those apostates don't mind catching the refugees in the fighting.
00033343: It will have an Inquisitor when it needs one.
00033344: You think we'll have an Inquisitor soon? Inquisition's supposed to have one, isn't it?
00033345: Would He, though? Without anyone who believed in Him?
00033346:
00033347: Greetings, Herald of Andraste.
00033348: Safe travels.
00033349:
0003334A: What do you mean? The Chantry <i>is</i> the Chant of Light. There's no Maker without it.
0003334B: Except for a few Dalish, nobody follows the elven gods anymore. Are you saying they're still alive?
0003334C: Are we really carrying out the Maker's will, though? The Inquisition broke off from the Chantry.
0003334D: The Maker is more than just the Chant of Light. If the Chantry failed completely, the Maker would still be there.
0003334E: For now, we're carrying out the will of the Maker. That's all that matters.
0003334F: The Chantry was no longer serving its purpose. It had forgotten what had to be done.
00033351: The fighting has stopped, yes?
00033352:
00033353: Now we wait and see if they take over all of Ferelden like they took over Kirkwall.
00033354:
00033355: I don't understand why the templars have rebelled against their orders. They always protected us from mages.
00033356: Could try the hamstrings, but it might just be magic there instead of tendons.
00033357:
00033358: The refugees can rest easier without worrying that the templars will attack them for "aiding the mages."
00033359: The only monster stories we had were about nobles who got ideas if you were too pretty.
0003335A: The refugees owe you their lives, Inquisitor.
0003335B: Nice work out there.
0003335C: The streets ran red with blood, and not all from mages. The templars killed anyone they found.
0003335D:
0003335E: Or they're dead. Either way, they won't threaten the refugees again.
0003335F: And it's open to anyone, human or elf alike.
00033360: Why'd you have to go and say that?
00033361: The Herald of Andraste sealed most of the rifts nearby. Shouldn't see many demons now.
00033362:
00033363: Do you know any elven stories about demons, how to fight them?
00033364:
00033365: I figure you go for the eyes or the throat. Even a demon dies if you cut its throat, right?
00033366: No. I've seen a few bandits, but nothing more.
00033367: They don't let you have armor or a sword in the alienage. I like it.
00033368: Elven stories? I grew up in Denerim.
00033369:
0003336A: Good luck sealing those rifts.
0003336B:
0003336C: The ones here are the ones who just want to kill.
0003336D: A lot of people, once the fighting starts... they don't know how to stop.
0003336E: They're not like people.
0003336F: You had to fight demons yet?
00033370: We're with you, Herald of Andraste.
00033371: Yes. Well, no. The mages were awful as well, but... you had to be there.
00033372:
00033373: There are good templars, but they all got called to Val Royeaux, I heard.
00033374: I don't know. Maybe they'll seal the Breach, and we won't have to fight any demons.
00033375: The templars were really that bad?
00033376: Nothing to report, Inquisitor.
00033377: Looks like the templars have been beaten back. Maybe some of them fled to join their brothers.
00033378: I lived in the Kirkwall alienage. When the templars invoked the Right of Annulment, it was like they went mad.
00033379:
0003337A: Be on guard for the templars out there.
0003337B: Nice job on those rifts, Inquisitor.
0003337C: The rifts have been sealed, the refugees are a little safer... the Inquisition is actually helping people.
0003337D: Except the ones that already got out.
0003337E: Indeed. Safer for everyone now.
0003337F:
00033380: I guess we just have to hope someone puts an end to their madness, like back in Kirkwall.
00033381:
00033382: Or they left with the rest of our mages to join the Inquisition.
00033383:
00033384: If those rumors are true, and apostates are attacking people, shouldn't someone do something?
00033385: If there's anything to do, the rebels will handle it. They've done their best to keep us safe so far.
00033386: I wouldn't pay those rumors any mind. The mages here didn't cause any trouble.
00033387: They must be. Fiona promised that we would all be safe.
00033388: Greetings.
00033389: Good day.
0003338A: Either way, we're safe. That's all that matters right now.
0003338B: Do you think those apostates are responsible for the things we saw? The walking corpses?
0003338C: Or they left with the rest of the mages to join those Tevinter people.
0003338D: Why should it be different outside our walls?
0003338E: Who? Our own mages left to join those Tevinter people.
0003338F: Who? Our own mages left to join the Inquisition.
00033390:
00033391: Maybe the rumors about the apostates attacking people were just rumors after all.
00033392:
00033393: I heard rumors that there are apostates outside the city fighting the templars.
00033394: I hear most of the apostates are dead or hiding. We should be getting more refugees soon.
00033395: Do you think we should let them into the village? I'm not sure there's enough food.
00033396:
00033397: The mages are all busy helping the Inquisition.
00033398: Hello.
00033399: We're normal folk. We keep our heads down and let the mages and the templars kill each other!
0003339A: No. There'll be no talk of this.
0003339B: You don't even want me to say it, do you? Would you hate me that much if I were a mage?
0003339C:
0003339D: The Inquisitor ended the war between the mages and templars! Do you think...
0003339E: I know, Mother. I... I love you, too.
0003339F: Who would train you, if you were a mage? Who would keep you safe?
000333A0: If I'm a mage, I have to learn how to defend myself against demons attacking me in my dreams.
000333A1: The mages serve the Inquisition now, and it doesn't sound like they're free any longer.
000333A2: Mother, I had the dream again last night.
000333A3: It was so real, and when I woke up, the sheets were as cold as ice!
000333A4: But the mages and the templars are at war!
000333A5: This isn't going to go away if we don't talk about it, Mother.
000333A6: I don't want you talking to the rebels!
000333A7: My boy, no. Maker, no. I will love you no matter what you are.
000333A8:
000333A9: The mages all left with that Tevinter magister.
000333AA: Look around, you stupid boy! The demons are already attacking us out here!
000333AB: I will love you no matter what. You know that. But it's not safe to be a mage right now.
000333AC: Maker be with you.
000333AD: Do you expect me to wish you well, to send you off to die?
000333AE: Are you mad? Why must you keep talking about it?
000333AF: I talked to one of the rebel mages, and she said it sounded like the dreams she had before the magic took her.
000333B0: Please, son, say nothing. Let the dreams just be dreams.
000333B1:
000333B2: They are naught but stories, dear.
000333B3: As soon as it's safe for an old woman to travel, child. I promise.
000333B4: We did not flee Redcliffe when the dead walked into our village. We will not flee now.
000333B5: All right. We'll do it. Thank you.
000333B6: If not for the Inquisition, it would have been even worse... and we hid here behind the village walls and did nothing.
000333B7: Go? In the middle of the war? Don't be a fool, girl.
000333B8: Have you heard? The Inquisition dealt with the rebel templars. They've been driven away or killed.
000333B9: See? What did I tell you?
000333BA: Hello.
000333BB: The Chantry will step in soon enough to put a stop to this foolishness, child. You'll see.
000333BC: Grandmother...
000333BD:
000333BE:
000333BF: And now that our mages have joined the Inquisition, who's here to protect us?
000333C0: Blessings upon the Inquisition.
000333C1: I heard, child.
000333C2: Nonsense. We've money enough for you to have a seat on a merchant's wagon. You can go at once.
000333C3: What could we have done? Gone out and died with them?
000333C4: Perhaps you're right, dear. You should go to Denerim.
000333C5: Travel safely.
000333C6: Grandmother, you heard about Haven? It's destroyed, completely gone!
000333C7: Grandmother, I think we should go.
000333C8: And now that our mages left to join those Tevinters, who's here to protect us?
000333C9: All right. You want to do more to help? Let's join the Inquisition.
000333CA: Why are you worried? We're not mages.
000333CB: Do you truly think that matters to them?
000333CC:
000333CD:
000333CE: Oh. I... I see.
000333CF: The merchants coming in now say there are countless bodies lying butchered on the side of the road.
000333D0: It's not just that. I heard about the deaths, too—refugees killed by templars driven past the point of reason.
000333D1: And the Inquisition soldiers are the only ones trying to restore order right now. If we want to help...
000333D2: The templars are attacking anyone they think might be aiding the rebel mages.
000333D3:
000333D4: I would just slow you down, dear.
000333D5: Inquisitor. We're honored.
000333D6: Now that the rebels are gone, there's nothing here to interest the templars.
000333D7: I'm a fair cook, and you're a fine leatherworker. I'm sure they can find some use for us.
000333D8:
000333D9: The mages and templars are no longer fighting. It's safer to travel now. We should leave.
000333DA:
000333DB: Fiona and the rebels will protect us. There's nothing to worry about.
000333DC: Yes, Grandmother.
000333DD: Do you mean it?
000333DE: Rabbit does not flee its burrow when it hears the wolf prowling about. Now is the time to stay close to home.
000333DF: But look at the sky! And those stories about all that magic at the Conclave...
000333E0: And you'll follow?
000333E1: Greetings, traveler.
000333E2: We'll be joining up soon, Your Worship. Thank you for all you've done.
000333E3: I've a bag packed and waiting for you. Make your way around town and say your goodbyes.
000333E4:
000333E5:
000333E6: Of course. I will stay and put things in order here, then follow you.
000333E7: Grandmother, I'm not going to leave for Denerim without you.
000333E8: Me? What about us?
000333E9: The templars were called back to Val Royeaux, but some of them have ignored the order.
000333EA: Sights
000333EB: Aim
000333EC: Scope
000333ED: Shadow Wood
000333EE: Limbs
000333EF: Enhanced Limbs
000333F0: Superb Limbs
000333F6: NPC Health
000333FE: Folded Note
000333FF: Captain Lowen,

I don't want grumbling in the lower ranks that our Lord Corypheus handpicked Grey Wardens to be part of His honor guard over His templars. Our charge is not to understand His will. It is only to obey it.

Besides, our Master's still sore He lost all but a few dozen enslaved Grey Wardens to the Inquisitor at Adamant. If your soldiers are smart, they'll keep quiet about it.

Lieutenant Keldon
00033465: Fade Rifts
00033466: Fade rifts are caused by weaknesses in the Veil. Disrupting a rift with your mark will cause damage to nearby demons. When all demons are dead, close the rift with the mark.
0003346D: When Fade rifts are summoning demons, look to dispel ruptures to prevent them from coming through the rift.
0003346E: Merchants
0003346F: Merchants throughout the world stock unique items that can make you more powerful.
00033470: Researcher
00033471: Enemies drop unique collectibles. Bring them to the researcher to learn more about your foes and earn combat bonuses against them.
00033474: Apothecary
00033475: Find recipes through exploration or by visiting merchants.

Visit an apothecary with herbs you gather in the wilderness to upgrade potions.

Use the equip station to assign different potions to each of your party members and to replenish the potions you are carrying.

Use the upgrade station to unlock permanent upgrades to your potions.
00033476: Quartermaster
00033477: Fulfill Inquisition requisitions with the quartermaster.
0003347B: Note
0003347C: Search for the Lone Warden
00033481: Farmer
000334C5: Just some fields, and now a bunch of demons. I'm Giles, by the way.
000334C6: We took what we could from the farms, then the bandits came and stole all that.
000334C7: The Warden helped stop the demons while we got away. Without him, we would've...
000334CE:
000334CF:
000334D1: Commander Jehan. In service of her Imperial Majesty. Long may she reign.
000334D2: I found one of your soldiers, at the eastern ramparts. She wanted you to have this.
000334D5: Thank you. I... I will make sure this gets to her family.
000334D6: Fabienne's ring. She is gone, then. I hoped... I prayed that she yet lived.
000334D7:
00033500: Close
00033501: View Tutorial
00033502: Press {controller}{StringBtnSTART} and select Inventory in the hero menu{/controller}{notcontroller}{ConceptQuickShowInventory} to open the inventory{/notcontroller} to examine your loot and equip items.
00033505: Inventory
00033506: Good day, Inquisitor.
00033507: Emperor Gaspard rules Orlais.
00033508: What's been going on?
0003350A:
0003350E: There were orders. A chance for peace, they said. Pull back, they said. So we did.
0003350F: The civil war is over.
00033510: Tell me about the situation here.
00033511: The war's over.
00033512: {controller}Press {StringBtnSTART} to open the hero menu and select Character Record to see the Abilities screen.{/controller}
00033513: When the compass pulses, press {controller}{StringBtnLStickClick}{/controller}{notcontroller}{ConceptSearch}{/notcontroller} to search.

Searching indicates the direction of hidden objects with an additional pulse on the ground and, if you're close enough, reveals them.
00033514: Potions
00033515: {controller}Press {StringBtnA} to engage actively in this conversation. Press {StringBtnB} at any time to leave the conversation.{/controller}
00033517: Search
00033518: Simple Conversations
00033519: {controller}Press {StringBtnBACK} to enter{/controller}{notcontroller}Let's look at{/notcontroller} Tactical Camera mode, which helps you better evaluate nearby enemies and plan your strategy.{notcontroller} To use Tactical Camera in the future, press {ConceptPauseAndPlay} or scroll the mouse wheel all the way out.{/notcontroller}
0003351A: Press {controller}{StringBtnSTART} and select Character Record{/controller}{notcontroller}{ConceptQuickShowCharRec} to open the character record{/notcontroller} to find abilities to improve your character.
0003351B: Tactical Camera
0003351C: Press {controller}{StringBtnLB} and select {healthpotion}{/controller}{notcontroller}{ConceptPotionHeal}{/notcontroller} to consume a potion and heal the controlled character.
0003351E:
0003351F: Yes?
00033520: I'm here.
00033521: Supply caches found
00033524: Regions
00033525: Veilfire
00033526: Be careful when exploring new regions, as enemies may be more difficult.
00033527: Veilfire is a unique source of lighting that only mages can activate, but anyone can carry. Explore to find ancient runes or devices that can only be used by veilfire.

Using any combat ability will cause you to drop a carried veilfire torch.
00033528:
0003352A:
00033534: Locked Door
00033536: Maintain a Hold on the Great Hall
00033537: - The templars will hold the Great Hall, but their strength will wane over time!
- Returning to help the templars resecure the Great Hall will restore their strength.
- If the templars are overwhelmed, the battle will be lost.
00033538: Aneth ara. Going well, I hope?
0003353D: Goodbye.
0003353E: I must be going.
00033546:
00033547:
0003354B:
0003354C:
0003354D:
0003354E:
0003354F:
00033550: Vault
0003355B: Are you all right, Lady Vivienne?
0003355C: No, dear. You couldn't possibly offend me.
0003355D: In our last fight, I saw you take a blow. If I'd been there quicker—
0003355E: I appear to have offended.
0003355F: Oh, aren't you <i>precious</i>?
00033560: Whatever are you talking about, darling?
00033561: What fault do you find with me, Vivienne? I've tried to be civil.
00033562: Darling, your civility has so little to do with your faults, I wouldn't let that trouble you.
00033574: Press {controller}{StringBtnBACK}{/controller}{notcontroller}{ConceptMenuAlt}{/notcontroller} to view.
00033586: Then what am I doing wrong?
0003358D: Great Hall Strength
0003358E: How ironic that I thought you were irrelevant as a Grey Warden, and you weren't even that.
00033590: Indeed, I count myself quite lucky.
00033591: Ah, the lady finds me funny! I have some use after all.
00033592: From Warden to jester! What a tremendous journey.
00033594: Send the templar back to immediately strengthen the great hall.
00033595: Ask the templar to help you with the next fight.
00033597: Send the templar back to immediately strengthen the great hall.
00033598: Ask the templar to join your party until you return to the great hall.

Less reinforcement of the hall will put Barris at risk.
00033599: Ask the templar to join your party until you return to the great hall.

Less reinforcement of the hall will put Barris at risk.
0003359A: Send the templar back to immediately strengthen the great hall.
0003359F: Press {controller}{StringBtnA}{/controller}{notcontroller}{ConceptJump}{/notcontroller} to jump over obstacles.
000335A0: Abilities
000335A6: - Open the Abilities screen.
- Assign a single ability.
000335A7: I've defeated the demons.
000335A8: I could help with that.
000335AA: I can deal with that for you.
000335AC: I don't care.
000335AD: That's not my concern.
000335B2: Blacksmith
000335B3: Craft armor and weapons at the local blacksmith.
000335B5:
000335B7:
000335B9: Have you gone completely mad?
000335BB: The Qunari failed, Seeker.
000335BC: The dwarf failed, Seeker.
000335BD: The elf failed, Seeker.
000335BE: The Breach is still in the sky. For all you know, she intended it this way.
000335BF: The Breach is still in the sky. For all you know, he intended it this way.
000335C0: The prisoner failed, Seeker.
000335C1:
000335C2:
000335CE: —Day Two—

Pulse normal, breathing normal.
Still unresponsive; careful drop-feed of prep. elfroot extract to hasten {herhis} recovery.
A lot of thrashing. Mutters about too many eyes. Something about "the grey." Encouraging?
{blank}
000335CF: —Day Three—

Less thrashing. Some response to stimulus. Vitals seem solid.
Two attempts so far by locals to break into the chantry to kill my patient.
All this work to save {herhis} life, and will they just execute {herhim}?
Will inform Lady Cassandra I expect {herhim} to wake before the morn.

000335EB: Mara
0003376B: It is good to see you again.
0003376C: What troubles you?
0003376D:
0003376E: These are not good times to come unbidden before the People.
0003376F: Another time.
00033770: I met one of your hunters.
00033771: Dareth shiral, da'len.
00033773:
00033774:
00033775: I met one of your hunters. He's continuing to look for a safe route.
00033776:
00033778:
00033779: He trusted you to pass the message on? That speaks well of you.
0003377D:
0003377E:
00033780:
00033783:
00033785: You are the one called the Herald of Andraste!
00033787:
00033789:
0003378A:
0003378B: Aneth ara, Herald.
0003378D: Dareth shiral.
0003378E:
00033790: Lindiranae's talisman? It... it exists?
00033792: <i>[Leave.]</i>
00033793: Herald.
00033796:
00033797: I found Valorin.
00033798: I found this talisman. I think your brother was looking for it. You should have it.
0003379A: <i>(Sighs.)</i>
0003379B: I found the talisman.
0003379C:
0003379D:
0003379E: Ancient Door
0003379F:
000337A0: More of us should.
000337A1: Few of us have the privilege of setting aside our masks, don't you think?
000337A2: You don't need to remind me that I was lying. I always knew what was underneath.
000337A3: Requires {string}273105{/string}
000337A5: It's the Inquisitor!
000337A7: It's the Inquisition's Herald!
000337AB:
000337AD:
000337AE: Dareth shiral.
000337AF:
000337B0:
000337B1:
000337B2: Hammer Dig Site
000337B3:
000337BA: Locked from the Other Side
000337BC:
000337BD: Greetings to you.
000337BE: You seem troubled.
000337BF:
000337C0:
000337C1: You look troubled.
000337C2: At this rate, we'll never be on our way.
000337C4: Elgar'nan. The stores are so low...
000337C7: {string}273093{/string}
000337C8: {string}273636{/string}
000337C9: Skull Pit
000337D4: {string}273389{/string}
000337DB: No matter how much you pretend I'm furniture, I'm still a person—with ears that can hear you.
000337DC: Well, you two seem to make each other happy.
000337E0: {string}273091{/string}
000337E5: You recognized yourself there? Good.
000337E6: I wish we had more proper chevaliers in the Inquisition, and fewer... lowlife thugs.
000337E7: {string}273334{/string}
000337E8: Hey, you! I have an "Inquisitor favor" to ask.
000337EB: Whoa-ho-ho! Hold on! I was <i>not</i> aware the Inquisitor was personally involved!
00033821: You'll be interested to learn a band of your people has set up camp in the west.
00033822: Tell me of the Dales.
00033828: Things are looking up at last, Inquisitor.
00033829: What else do you know about the Dales?
0003382F: That and more. Our outposts were overrun when the dead began to walk.
00033830: We left behind supplies, equipment. I lost many good men.
0003383C: I shall take my leave.
0003383D: The Fade rifts are gone. Demons should no longer trouble you.
0003383E: Why are you barricaded here?
0003383F: The rifts are gone.
00033840: Goodbye.
00033841: Good day.
00033842: Why have you barricaded yourselves in here?
0003384B: Thank you.
0003384C: You're very kind. But you needn't concern yourself.
0003384D:
0003384E: I do mean it. Despite our differences.
0003384F: I am sorry for your loss.
0003385F: Find Alwyn.
00033860: The Big Bad Wolf
00033861: The longer Alwyn is missing, the less chance he'll be found alive.
00033862: Find Alwyn
00033864: Ah, I see. You think we're a poor match.
00033865: I must remember to send a thank-you gift to the Marquise Tremaine. Something delicious, perhaps?
00033866: The Inquisitor and the nameless, doomed Grey Warden.
00033867: I was just wondering how you imagined your future.
00033869: And? Surely you're not ending this on a complimentary note.
0003386A: Lady Vivienne, that woman there will stand with Thedas's mightiest because of who she <i>is</i>.
0003386C: Defeat the demon.
0003386E: Cillian's reading of the glyphs has revealed the location of the Lost Temple of Dirthamen. Who knows what secrets this ancient elven ruin may hold.
0003386F: Investigate the area.
00033870: Complete the ritual
00033871: Search the Chamber of the Oracle.
00033873: The Inquisitor and the... well, whatever you are now.
00033874: She may choose whomever she pleases. Even an undeserving nobody.
00033876: Envy her for her ability to love freely. But recognize that envy is what it is.
0003387D: You know, I do have to admire you for your poise...
0003387E: Will you put your shield down? The light glinting off of it pierces my eyes.
0003387F: You enjoy mocking my involvement with the Inquisition. What about yours?
00033880: You must miss the comforts of your mansions, traveling with us as you do.
00033882: Would you like a silk handkerchief to wipe the mud off your greaves, Lady Vivienne?
00033883: We do have facilities available to the Inquisition, you understand?
00033887: But I'm an ill-bred vagabond from the woods! Common courtesy is beyond me.
00033888: Bathing shows common courtesy to one's traveling companions.
00033889: Yes, I imagine you do.
000338B1: What was that wonderful restorative Bastien had... the one with violets.
000338B2: The Heart of Spring? From Verchiel?
000338B3: I wasn't always a drifter.
000338B4: Of course not, my dear.
000338B5: Yes! Wait, how do you—
000338B6: I'm sorry? Were you saying something to me?
000338B7: <i>(Laughs.)</i> It's just mud.
000338B8: Mud bothers me as much as your clumsy mockery. Which is to say, not at all.
000338B9: People like you, nobles, you send men to do your dirty work, your killing.
000338BA: And here you are getting your hands dirty. Curious.
000338BB: So much is at stake. Why would I leave any of it to someone else?
000338BC: There is nothing curious about it.
000338BE: Says the woman encrusted in crystals.
00033904: So many masks.
00033905:
00033906: At the ball? It's Orlesian culture. Get used to it.
00033907: Not at the ball. Here.
00033911: Nothing to Sell
00033913: Dragon Age: Inquisition - Alpha Build
00033988:
00033989: And I look forward to the day when that veneer crumbles.
0003398A: Knight Commander Longbow
0003398B: What do you see from the top of that hill?
0003398C: Wait...
0003398D: "Mockingbird, mockingbird, quiet and still,
0003398E: Can you see up? Can you see down?"
0003398F:
00033990: How do you know that song?
00033991: It just came to me. Everyone says everyone knows it.
00033992:
00033993: "Can you see the dead things all about town?"
00033995: The children knew it.
0003399B: Your knife is big.
0003399C: We played by the fire so she would be warm. No, it's summer, Liddy.
0003399D: Yes. Like you.
0003399F: You know, Cole, you're not so bad. But I'll never get used to the things that come out of your mouth.
000339A0: They say you're a demon.
000339A1: How does a spirit become flesh anyway?
000339A2: How do you get the hair on your face?
000339A3: Yes. Or spirit. I want it to be spirit.
000339A4: Either way, I know you're dangerous.
000339A5: Hey, Cole. Say something interesting.
000339A7: You need a hairbrush.
000339A8: What are you staring at?
000339AA: Your head. So many tangles. Knots. And that's just on the inside.
000339AB: It's a sword.
000339AC: It's bigger than mine.
000339AD: And now you've made it awkward.
000339BD: You were trying to fix it. It isn't your fault.
000339C2: Angry? Really? I thought I was just imagining all the frowning faces.
000339C6: And you might want to look into, I don't know, eating.
000339C7: Realer.
000339C8: Soon you'll be eating properly. Then drinking. Then drinking for real. Then girls.
000339C9: So now that you've dealt with the templar, you're a real boy?
000339CB: Blech.
000339CC: Good enough. I suppose you'll stop looking into people's heads soon?
000339CD: Oh, are we at that stage? Spitting everything up? At least you've mastered walking.
000339CE: You're supposed to stop looking in my head.
000339CF: You know a lot about girls.
000339D2: Why are you here? Do you even understand what's happening in the world?
000339E2: I don't know. How does a Warden become Grey?
000339E3: You encourage it?
000339E5: It keeps people honest.
000339E6: Requires Halla Statuette
000339E7: No. No one's brave enough to poke Meredith.
000339E8: They don't actually do that, do they?
000339E9: And make it impossible for children to play "Who's Brave Enough to Poke Meredith?"
000339EA: No one's moved it... I mean, her?
000339EB: Is it true that Kirkwall's knight-commander became a... statue?
000339EC: Absolutely true. She's still there, bringing an extra dose of horror to Gallows tourists.
000339ED: A shame. Majestic beasts.
000339EE: Right. Good to know.
000339EF: They say your family almost drove the dragons to extinction.
000339F0: Majestic? Say that after you see a pile of dragon shit bigger than your house.
000339F1: Besides, if there is anything to learn, Leliana <i>will</i> learn it. I've seen her work.
000339FB: Why do you care so little for those in need?
000339FC: I miss them. I do not require them.
000339FE: But please, continue to imagine me a pampered lady, if it makes you feel superior.
00033A0C: It's obvious.
00033A0D: I could travel the whole world, righting wrongs as you do, and still accomplish nothing in the end.
00033A0E: Changing lives is hardly "nothing."
00033A0F: I merely believe the world's problems are more complex than you imagine.
00033A10: You are naive. And arrogant, if you think passing through a life has the power to change it.
00033A11: You presume to know my feelings?
00033A12:
00033A13: Barris? What's wrong?
00033A15: Well fought.
00033A16: Thank you for the assistance.
00033A17:
00033A18: Just in time.
00033A19:
00033A1A: Only... an injury from the skirmish. Don't trouble yourself.
00033A1C: This entire day is a disgrace.
00033A1D: That's all of them. Back to your posts.
00033A1E: <i>(Pained coughing.)</i>
00033A20: <i>(Pained cough.)</i>
00033A21: How many red templars have you fought?
00033A22: Some broke through to siege the hall. More will come.
00033A23:
00033A24: Maker save the Order. They're getting tougher.
00033A29: Maker's balls.
00033A2A: A sack on the side of the road, struggling. The boy runs from it, crying.
00033A2B: I heal the helpless, give hope where there is hurt.
00033A2D: What?
00033A2F: But you've killed before.
00033A31: He'll tell us! In time.
00033A32: Fine, so you're dangerous <i>and</i> insane.
00033A33: We can change, if we want it enough.
00033A34: No, it's a beard.
00033A35: I could try.
00033A36: Look, if you were any other lad your age, I'd tell you that one day, you'll probably grow one too.
00033A37: Except I don't know if spirits that become boys get beards.
00033A38: Look, ask Varric. He seems to have adopted you.
00033A39: Right. You go do that then. Good luck. Have fun.
00033A3A: He doesn't have hair on his face. Is it a mask?
00033A3D: A perfect example.
00033A3E: You have many feelings.
00033A3F: Go bother Solas.
00033A40: Got her a flower but they'd taken her. Left it on her bed. Next eight on the sill.
00033A41: Your Orlesian nobles will be caught up in that fighting. I hope some of them brought armor.
00033A42: Listen to the fighting. The Lord Seeker had best have answers.
00033A43: We should move. That fight sounds bad.
00033A44: Sounds like a serious battle out there.
00033A45:
00033A46: Templars fighting templars? What's going on?
00033A47: I'm sorry she died.
00033A48: This thing you do? Maybe you should stop doing it.
00033A49: Tourney sands. A garden seat. Five to Chantry altars. One to a child with her hair. The sea? Too many to count.
00033A4A: And thirty-six. Tossed off the battlements today.
00033A4B: Yes, I deserved that one.
00033A4C: "Something interesting"?
00033A4E: There was once a man who had bees coming out of his mouth.
00033A56: Rampage
00033A5A: Maker help us!
00033A68: Ser Barris? Barris!
00033A69: He's gone. Kill that demon. End it.
00033A6C:
00033A6D:
00033A73:
00033A77:
00033A79:
00033A7A:
00033A7B:
00033A7E:
00033A86:
00033A8B: Val Royeaux, huh? I remember the first time I visited it, some thirty years ago.
00033A90: You have seen a great deal of battle.
00033A91: A Grey Warden recruiter. That sounds interesting.
00033A92: It's not easy finding people willing to shoulder such a terrible responsibility.
00033A93: You're letting the Herald see more to sketch his shapes, but what he sees makes him stronger.
00033C45: Ignoring that that's <i>not</i> the case, I suspect "people" will use any excuse to hate us.
00033C46: Word of what happened in Redcliffe had better not spread.
00033C47:
00033C48: Oh? Why not?
00033C49: You think mages will be better off if people know they can change the future?
00033C5B: Then you should not give them more.
00033C60: "Oh, my blushing butt cheeks! Round up everyone who can use these pointy things and lock them away!"
00033C62: Did everyone act like this when the sword was invented?
00033C8A: We will help him by making sure this never happens.
00033C8B: Why did he do that? We could have helped him.
00033C8C: We could have helped.
00033CB7: That's what you think of Wardens?
00033CB8: Here I thought you poked around prisons, hunting for murderers desperate to escape the noose.
00033CC0: Have you met this "friend" of Varric's, Inquisitor?
00033CD5: So I hit a nerve with the whole "murderer Grey Warden" business.
00033CDA: It's not such a terrible thing. Some of my best friends are murderers.
00033CF5: They are men and women, atoning for what they've done by giving of themselves.
00033CF6: They fight for people like <i>you</i>. People in silks and velvets. Who talk... and judge.
00033CFE: I know your kind.
00033CFF: Who's judging now?
00033D34: Corypheus. One of yours, isn't he?
00033D37: One of mine? Like a pet? Like a giant darkspawn hamster with aspirations of godhood?
00033D39:
00033D3B: Is he or is he not a Tevinter magister?
00033D3C: "Dorian, why can't you look after your little friends? Corypheus peed on the carpet again!"
00033D3D: In this analogy, the carpet is Haven.
00033D56: Morrin's Outlook
00033D57: The large statue situated at Morrin's Outlook once served as a marker for ships coming to trade with the dwarves. Beyond an assumed connection with the great port at Daerwin's Mouth, nothing is known of the statue's namesake.

—From {i}The Storm Coast and its History{/i} by Brother Vincent, Chantry scholar
00033D58: Morrin's Outlook
00033D5D: Rune-Engraved Key Required
00033D5E: Armor Penetration Modifier
00033D5F: Locked from the Other Side
00033D60: Balcony Key Required
00033DDF: We were having a moment, and now you've ruined it.
00033DE0: Maybe you're not a complete moron.
00033DE1: I am <i>very</i> good at the whole magic thing.
00033DE2: No, it's not that. You find joy in it, not shame. And it shows.
00033DE3: Something we "southerners" need to learn, perhaps.
00033DE4: Why be ashamed? Power should be respected, not swept under the carpet.
00033DE7: Not enough hunting in your forests, Esmeral! Give the boars time to recover!
00033DE8: You think he dares?
00033DE9: They'll be well earned. I never thought the Lord Seeker would throw his weight into the Game.
00033DEA: Childebert! By the Maker, I haven't seen you in months!
00033E42: Why?
00033E44: You'd do a word puzzle if I gave it to you?
00033E45: I just need to know you're capable of higher thought. For my own comfort.
00033E46: Then you'd be better served giving me a word puzzle.
00033E47: Ser Tavus
00033E48: I'll be along in a moment.
00033E49: Of course! This isn't some religious pique—the man meant to draw us out.
00033E4A: Why drag his templars to this rock if not to wring out some concessions?
00033E4B:
00033E4C: In that case, let's celebrate collaring these templars by raiding my cellar. Some nice Tevinter whites this season.
00033E4D: Mmm. You know these Chantry types. Tricky to nail down, sometimes.
00033E4E: Oh, but wait. That would involve talking to dirty commoners like me.
00033E4F: Not a chance.
00033E50: If you really cared, you could ask.
00033E53: That templar they sent to glower at us can wait.
00033E55:
00033E58: You're right. She was undoubtedly looking at me.
00033E59: I'm sure you're mistaken.
00033E68: Never. You're more the "spoiled prince," and I question your reasons for being here.
00033E69: You're surprised they haven't all dismissed me as "the charming, but ultimately wicked magister"?
00033E6A: A prince? I've moved up in the world. My reasons for being here are the same as yours, thank you.
00033E6B: Perhaps when you get past the simple heuristics that define your world, we'll get along.
00033E6D: I find that difficult to believe.
00033E6F:
00033E70:
00033E71:
00033E72:
00033E73:
00033E74:
00033E75:
00033E76:
00033E77:
00033E78:
00033ED8: My people had a saying long ago. "The healer has the bloodiest hands."
00033ED9: You cannot treat a wound without knowing how deep it goes. You cannot heal pain by hiding it.
00033EDA: You must accept. Accept the blood, to make things better.
00033EDB: You were right, though. I deserved it.
00033EDC: There is little to say.
00033EDD: I wish to apologize for what I said to you, Blackwall.
00033EDE:
00033EDF: You haven't said much to me since, well, you know.
00033EF4: You have taken the first step. That is the hardest part.
00033EF5: Now you sound like Cole.
00033EF6: Skyhold. How did you find it?
00033EF7:
00033EF8: I looked.
00033EF9: You looked?
00033EFA: This world is full of wonders for those who seek them.
00033EFC: This? This war? The Inquisition?
00033F05: Placed beak.
00033F06: Placed antler.
00033F07: Placed hoof.
00033F08: Placed horn.
00033F09: Placed tail.
00033F0A: Placed paw.
00033F12:
00033F13: And where one brother fell, the other raised bloodied axe in hand, alone.
00033F14: and worked together, for a time, side by side. Each ruled half the thaig,
00033F15: For pride these halls were made—to honor a father's deeds, and grieve his loss.
00033F16: After many years Fairel, greatest of Paragons, could not bear life's burden.
00033F17: and the brothers swore, and mourned when their father returned to the Stone.
00033F18: Fairel's sons built monuments to their father, locking away his great works,
00033F19: And for loss these halls were made, to honor a brother mourned.
00033F1A: This is the tale of Fairel, Paragon among Paragons, father of two sons,
00033F1B: who, against their father's wishes, fought from foolish words and foolish pride.
00033F1C: He bade each son swear he would take care of his brother,
00033F1D: but each ruled differently. They argued, and heated words made the brothers duel,
00033F1E: And with the burden growing, he called his sons to his bedside.
00033F1F: the surface where they would hide from the war that took their home.
00033F20: His own clan and his two sons followed Fairel to the pitiless surface,
00033F21: And with his sons' help, he ensured the thaig prospered and grew.
00033F22: the strife that destroyed thaigs, sundered houses, from weapons that clan used against clan.
00033F23: but in the sand was Stone, strong and true.
00033F24: Fairel, Paragon, fled from the strife his brilliance created,
00033F25: Fairel hewed the Stone, and built—as great as any thaig in the deep.
00033F26: The sun burned above oceans of sand,
00033F28: When did the Tevinters arrive?
00033F29: The people. How you fought against the tide. It is... courageous.
00033F33: The sun burned above oceans of sand,
but in the sand was Stone, strong and true.
Fairel hewed the Stone, and built—as great as any thaig in the deep.
And with his sons' help, he ensured the thaig prospered and grew.
{blank}
00033F34: Fairel, Paragon, fled from the strife his brilliance created,
the strife that destroyed thaigs, sundered houses, from weapons that clan used against clan.
His own clan and his two sons followed Fairel to the pitiless surface,
the surface where they would hide from the war that took their home.
{blank}
00033F35: After many years Fairel, greatest of Paragons, could not bear life's burden.
And with the burden growing, he called his sons to his bedside.
He bade each son swear he would take care of his brother,
and the brothers swore, and mourned when their father returned to the Stone.
{blank}
00033F36: Fairel's sons built monuments to their father, locking away his great works,
and worked together, for a time, side by side. Each ruled half the thaig,
but each ruled differently. They argued, and heated words made the brothers duel,
And where one brother fell, the other raised bloodied axe in hand, alone.
{blank}
00033F9D: I heard that dwarf was found covered in the Divine's blood.
00033F9E: They say they found the knife-ear covered with the Divine's blood.
00033F9F: That's the mage they say killed the Divine?
00033FA3: Why no forgetting?
00033FA4: Because I'm real. The forgetting was for both sides. They weren't frightened by me, and I wasn't hurt by them.
00033FA5: Why can't you make people forget you anymore?
00033FA6: Making people forget was a defense against people attacking me... and having what they saw in me stick.
00033FA7: Because I'm real, everything sticks. Whatever people think or feel about me stays.
00033FE2: Is it meant to be like that?
00033FE3: Huh. That's odd.
00033FE4: Huh. That's different.
00033FE5: Well that's a... weird.
00033FE6: Strange.
00033FE7: How strange.
00033FE8: That's unexpected.
00033FE9: What do you make of this?
00033FEA: What in the Maker?
00033FEB: What do you make of that?
00033FEC: Hmm. Strange.
00033FED: Rather bizarre, no?
00033FEE: That's... unusual.
00033FEF: That's weird.
00033FF0: Strange.
00033FF1: Err... that's not normal, is it?
00033FF2: I don't understand.
00033FF3: What am I looking at?
00033FF4: How unusual.
00033FF5: What's that thing?
00033FF6: Now that's strange.
00033FF8: That's odd.
00033FF9: Spotted a... thing.
00033FFA: That looks odd.
00033FFB: <i>(Grunts.)</i>
00033FFC: That is odd.
00033FFD: Weird.
00033FFE:
00033FFF:
00034000:
00034001:
00034002:
00034003:
00034004:
00034005:
00034006:
00034007:
00034009:
0003400A:
0003400B:
0003400C:
0003400D:
0003400E: Hm. What's that?
0003400F: What's this?
00034010: What's that?
00034011: I'm not familiar with this.
00034012: Anybody know what that is?
00034013: What am I supposed to do with that?
00034014: What's this?
00034015: What is that?
00034016: Interesting.
00034017: What's this?
00034019: Don't know what to tell you.
0003401A: What could that be?
0003401B: What <i>is</i> that?
0003401C: That? No idea.
0003401D: What's that?
0003401E: Hm. What's this?
0003401F: What might this be?
00034020: What is that?
00034021: What is that?
00034022:
00034023: You're a murderer.
00034024: Yes. I didn't know, and I stopped when I did, but that doesn't mean I didn't do it.
00034025: What do you want to hear?
00034026: Why go to the Seeker fortress?
00034027:
00034028: Dead and dying, begging and bloody. Some wanted freedom, some peace, some war. Some wanted it all to stop.
00034029: Let him forget.
0003402A: Tell me of Seeker Lambert.
0003402B: I hope I never see it again.
0003402C:
0003402D: It is old, full of sadness and pain. It should be torn down.
0003402E: The last time he saw me, he didn't want to look at me. He saw a monster.
0003402F: I saw demons at Adamant. They put people in the dark, in the old hurts.
00034030: It was wrong. I was wrong. If I start again, you or Cassandra or Cullen need to kill me.
00034031: Seeker Lambert told me what I was. Rhys couldn't look at me. I ran until I found more templars. That's all.
00034032: I could find them.
00034033: They should have been with the rebels. Maybe they ran away together instead. Neither of them like killing.
00034034: What was the Spire like when the mage rebellion started?
00034035: I didn't know what I was. A ghost, I thought. Fading in the Fade. When I came to them, they could see me.
00034036: I used the knife to set them free. When Rhys found out, he made me stop, made me understand.
00034037: There were other ways to help. I didn't know.
00034038: He was a mage. He saw me when most couldn't, and he remembered.
00034039: If I forgot, fought, fell to felling, templars would kill the demon. I wouldn't hurt anyone again.
0003403A: Because he was right. I was a demon.
0003403B: What do you want to know?
0003403C: It was different this time. More Wardens, more demons. Less Fade, but the Fade was worse.
0003403D: Thank you for not making me go.
0003403E: Rhys just wanted to help, to stop people hurting. Maybe that's why he saw me.
0003403F: We found out dangerous things. It scared Seeker Lambert, and he scared the mages. It started the rebellion.
00034040: It scared Rhys and Evangeline. The man wasn't supposed to be real. Then the demon found us.
00034041: You said Seeker Lambert told you what you were?
00034042: If you hated Seeker Lambert, why go to the Seeker fortress?
00034043: Before you, Rhys was my friend. He showed me I was wrong to kill the mages. I thought I was helping them.
00034044: You wanted to free them from pain and fear. You shouldn't be ashamed of that.
00034045: You murdered helpless mages, and that's all you have to say?
00034046: I am. I didn't know. I could have helped more, if I'd known, if I hadn't been so... me.
00034047: Evangeline was a templar, but she helped Rhys help the others. She set them free.
00034048: No. I killed people. I knew. I just thought I had to.
00034049: If you like, I could use the resources of the Inquisition to locate your friend.
0003404A: It sounds like you didn't know what you were doing.
0003404B: Some of the mages at the Spire wanted to die. Too sad, too scared, too much.
0003404C: She was a templar. But she didn't like hurting people. When I left, she stayed. Now she watches over him.
0003404D: No. If they are alive and safe, they should stay away.
0003404E: You set them free.
0003404F: You made a mistake.
00034050: It put me back in the cupboard on the bad day. Rhys and Evangeline saved me.
00034051: The Veil is thin. We found a demon there. It had touched a man and made him real again.
00034052: You were at the rebellion?
00034053: Adrian was a mage, but she killed mages to force the fight. She wanted blood.
00034054: He killed so many, he didn't care... cold, corrupt. So I came and killed him.
00034055: He helped me, and I watched over him. I worried Evangeline would hurt him.
00034056:
00034057: I didn't want to be that. I heard the old songs of the templars at Val Royeaux and followed them.
00034058: They were hurting, helpless, haunted... it was all I could do.
00034059: Then he and Evangeline went to Adamant, and I went with them. I was worried Evangeline would hurt Rhys.
0003405A:
0003405B: Yes, but none of them ever win.
0003405C: I agree.
0003405D: Orlesian nobles see politics as a great competition.
0003405E: Is it harder to help people?
0003405F: That helps.
00034060: But seeing me changes them. They know a person wants them to hurt less.
00034061: That would have made everything much simpler.
00034062: It's the Game.
00034063: Can you still help people, if you can't make them forget?
00034064: It's harder. I can't start over if I do it wrong.
00034065: I don't like what you're doing. If we don't help people here, I will find another place.
00034066: The colors were pretty, though.
00034067: Nothing to store
00034068: Nothing to retrieve
0003406B: Not all, not like you. You live and breathe war. You understand it. It is home to you.
0003406C: We all have.
0003406E: Your Order... the Grey Wardens...
0003406F:
00034070:
00034072: Don't the horns make it hard to lie down? How do you sleep?
00034077: Something's funny about you.
00034078:
0003407A: Ben-Hassrath, perhaps. If you prove yourself.
0003407B: Oh?
0003407C: Yeah, you know what I mean.
0003407D: Yeah, you talk about Grey Wardens and honor and sacrifice and griffons, but you're still not convinced.
0003407E: Not convinced?
0003407F: So if I were to convert to the Qun, what place would I have in your society?
00034080: What's that supposed to mean?
00034081: And if I don't?
00034082: Laborer.
00034083: Oh. Laborer, probably.
00034085: Right. I'll pass.
00034086: Strong back. Legs. And laborers are important. You can't have the tamassrans doing the heavy lifting.
00034087: Really? You don't want to see our pamphlet: "Digging Holes and Filling Them Up Again"?
00034088: I'm a people person.
00034089: And you know this because?
0003408B: I intended no offense.
0003408C: We have both seen terrible things. We have watched death and destruction render that which we love unrecognizable.
0003408D: Of course. But you may still have an answer.
0003408E: Yes... why do you sound so skeptical? Doesn't everyone know this?
0003408F: Not my Order, as you well know.
00034090: The Wardens see themselves as the world's defense against the Blight, do they not?
00034091: Retire?
00034092: Nowhere. I hope they are correct.
00034093: Right. Where are you going with this?
00034094: When an Archdemon rises, they slay it. What will they do when all the Archdemons are slain?
00034095: What about them?
00034096: Without Archdemons, there can be no Blights. Is that the reasoning?
00034099: I don't. Everything in the Fade is a memory. And memories are all too easily muddied.
0003409C: Just like your history books. They contain truth, but reason and sense are required to extract it.
0003409D: It is calming to see something familiar in another.
0003409F: Sera and I were just talking about you. We need you to settle a question for us.
000340A0: Yes, probably. Sorry.
000340A1: Solas. I have a question. It's probably going to earn me a fireball to the face...
000340A2: Look, it's a natural thing to be curious about!
000340A3:
000340A4: Ass.
000340A5: It's a simple yes or no question!
000340A6: I did not say that.
000340A7: For a twelve-year-old!
000340A8: Aha! So you do <i>have</i> experience in these matters!
000340A9: Thank you. The death itself was less painful than what came before.
000340AA: <i>(Sighs.)</i> Sera's involved? So this question will be offensive.
000340AB: Nothing about the Fade or spirits is simple, especially not that.
000340AC:
000340AD: You make friends with spirits in the Fade. So... um, are there any that are more than just friends?
000340AE: But you're going to grit your teeth and work through it.
000340AF: Oh, for... really?
000340B0: Don't panic. It'll be our little secret.
000340B1: If you know what I mean.
000340B2: I am sorry about your... friend. Losing someone is difficult.
000340B3: Now who's twelve?
000340B4: I don't know what to say.
000340B5: Nor will you, until you've seen ignorance snatch away all that you love.
000340B6: Seeing a good spirit twisted, its nature defiled...
000340B7: Those mages knew nothing of my friend. Worse, they did not care.
000340B8: You could've been one of the Chargers, Blackwall. You've got the stature, the attitude...
000340BA: You haven't seen many elves then.
000340BB: Now, isn't this better? Getting the burden of that lie off your chest?
000340BC: Soundly, while propped up on a bed of oiled, writhing virgins.
000340BD: And you'd be my boss.
000340BE:
000340BF: Hey, I'm a great boss, and a firm believer in No Pants Fridays.
000340C0: With proper hygiene and grooming. Maybe all three of you should get acquainted.
000340C1: And soap. Lots and lots of soap.
000340C2: Stranger things have happened. It would take work.
000340C3: When did I do that?
000340C4: No, we have another name for it.
000340C6: Now that you know who you are, you can stop doubting yourself and start hitting crap again.
000340C7: Why don't we hit a few bottles first, huh?
000340C8: Hey, I don't hate you. You and me? We're good.
000340C9: And exchanging it for the burden of everyone hating me? Yes. So much better.
000340DD: Do you think this lead of hers is real?
000340E2: Do you trust the information?
000340E3: How do you know Bianca? The lady, I mean. Not the crossbow.
000340E6: How do you know Bianca?
000340E7: Not likely, though. She risked the wrath of the guild coming in person. A message would have sufficed.
000340E8: Whatever she found in that entrance shook her up. That worries me.
000340E9: What did you do?
000340EA: To be fair, it's more of a danger to me.
000340EB: Bianca's too much of a researcher to pass me information without verifying it first.
000340EC: But if you're asking whether she'd lie to us, maybe set us up, it's possible.
000340ED: What makes the Merchants Guild such a danger to her?
000340EE: If it got back to the guild that we were seen together, they'd freeze my assets. And then have me killed. Maybe not in that order.
000340EF: Why is the guild after her?
000340F0: What in the world did you do to cause that?
000340F1: Technically, we're not supposed to be within three hundred leagues of one another.
000340F2: About that lead of yours, Varric...
000340F3: Let's talk about that lead.
000340F4: Sure. The sooner we take care of it, the better.
000340FF: Oh. <i>(Sighs.)</i> I was running new recruits through some drills. Should I be quieter next time?
00034101: No, no... it's fine. Children don't learn unless you shout at them.
00034102: Inquisition Shield
00034103: Return Valorin's effects to Emalien.
00034104: Someone to Lose
00034105: A Dalish teenager named Valorin ran off after being passed over for the Keeper's apprenticeship. He has yet to return and his sister Emalien fears the worst.
00034106:
00034107: Well, that's no fun.
00034108: Elfroot. Do elves just call it "root"?
0003411E: You spoke of seeing death and destruction. Did you fight in a war?
0003411F: There are struggles across Thedas at any given time. I doubt you would have heard of it.
00034120: I was a soldier. And I... well... you know how it is.
00034121: An elven skirmish?
00034122: In a manner of speaking. And you?
00034129: It's interesting watching you, Dorian. The way you carry yourself when you use magic.
0003412A: Any thoughts on this "Herald of Andraste" business, Blackwall?
0003412B:
0003412C: Dorian, I can't believe you drank that swill at the tavern.
0003412D: How do you get your hair to do that, Dorian? With magic?
0003412E: I've often wondered what the average man thinks about mage freedom.
0003412F: Dorian, I would prefer if you stopped referring to me as "that hairy lummox."
00034130: You caught the eye of a young woman in that last village, Blackwall.
00034131: Dorian, do you think we could ever be friends?
00034132: I do indeed.
00034133: You've seen many things in the Fade. How do you know they're true?
00034134: I will remember this. When it is over.
00034135: I heard you in the training yard this morning.
00034136: I just realized I've never seen an elf with a beard.
00034137: We almost started a clan war. Does it matter? I can't change it now.
00034138: I met her years ago, when she still lived in Kirkwall and I was looking for someone with... mechanical skills.
00034154: But there was nothing necessary in what you did.
00034155: I assumed we were alike. We'd seen war, knew its terrible cost, but understood that it was necessary.
00034156:
00034157: You did not survive death and destruction. You sowed them, to feed your own desires.
00034158: I know that. I see it every time I look in a mirror. I tried to make up for it.
00034159: Bianca is, beyond a doubt, the most brilliant smith you'll ever meet.
0003415A: By wearing another's skin. You ran away rather than face what you had done.
0003415B: You wasted your time.
0003415C: Romance Conversations
0003415D: Personal Plot Conversations
0003415E: Romance Conversations
0003415F: Plot Reactions
00034160: Personal Plot Conversations
00034161: Approval Conversations
00034162: Approval Conversations
00034163: Dorian Debug Conversation.
00034164: Plot Reactions
00034165: I haven't seen her since she got married and moved to Orlais.
00034166: Friendly
00034167: Friendly
00034168: Hostile
00034169: Warm
0003416A: Hostile
0003416B: Warm
0003416C: Retrieve Gift
0003416D: Retrieve Gift
0003416E: Romance Start - Ask about Gift
0003416F: Have Gift
00034170: Culmination
00034171: Romance Start
00034172: Culmination
00034173: Have Gift
00034174: Setback
00034175: Mythal
00034176: Setback
00034177: Adamant
00034178: Adamant
00034179: Mythal
0003417A: Exit
0003417B: Exit
0003417D: Setting Approval Conversation States...
0003417F: Yes. I left that memory quickly. The smell.
00034180: The market was not half as large, without the garish statues.
00034181: And far fewer stands selling those ridiculous frilly, little cakes.
00034182: The Val Royeaux market was once nothing but tents of oiled leather and mud.
00034183: Oh, yes. It's much better now. I enjoy the frilly cakes.
00034184: You saw this in the Fade?
00034185: Must have been ages ago.
00034186: Filled with ragged humans selling strings of beads made of bone.
00034191: Bianca is married? Somehow I thought that the two of you had a history.
00034192: Bianca's family are kalnas—surface dwarves so conservative, they don't take a piss without asking the Ancestors first.
00034193: She's married?
00034194: A mage?
00034195: No, just a man who liked eating these strange, purple cactus berries.
00034196: You remind me of someone I used to know. He was fascinated with the Fade and spirits too.
00034197: They picked out a Smith Caste boy for her. Wealthy, respected, has a great anvil collection. The perfect husband.
00034198: Warn Dorian
00034199: Not Reconcile
0003419A: Wrap Up
0003419B: Reconciled
0003419C: Setting Friendly Conversation States...
0003419D: Meet Father
0003419E: Warned Dorian
0003419F: Reconciled
000341A0: Wrap Up
000341A1: Meet Father
000341A2: Setting Hostile Conversation States...
000341A3: Warned Dorian
000341A4: Did not Warn Dorian
000341A5: Did not Warn Dorian
000341A6: Warn Dorian
000341A7:
000341A8: Setting Personal Plot States...
000341A9: Not Reconcile
000341AA: Setting Warm Conversation States...
000341AB: Start of Personal Plot
000341AC: Start of Personal Plot
000341AF: Jumping to Dorian Skyhold.
000341B0: Go Back
000341B1: Go Back
000341B2: I see all that time on your own has given you a firm grip.
000341B3: You're good with that sword.
000341B4: Thanks.
000341B5: Setting Romance Specific States
000341B6:
000341B7: Setting Dorian Recruitment States.   Please make a selection.
000341B9:
000341BA: And a mercenary. I'm done with that part of my life.
000341BC: Why? Because you're better now? Because there's something wrong with working for gold?
000341BD: Setting Setback Reaction States...
000341BE: Setting Plot Reation States...
000341BF: Jumping to Post Setback
000341C0: Setting Mythal Reaction States...
000341C1: Setting Adamant Reaction States...
000341C2: Setting Personal Plot Start States...
000341C3: Setting Warn Dorian States...
000341C5: Hey, No Pants Fridays <i>is</i> a cause.
000341C6: I'd rather fight for a cause.
000341C7: The thing about my guys? They're honest with themselves. You could've learned that lesson.
000341C8: Really? Put some hair on your face, and nobody can tell who you are anymore? That's some disguise, big guy.
000341C9: I used to think it was just me who thought you humans all look alike.
000341CA: And I didn't talk to anyone for months at a time.
000341CB: All right, that probably helped.
000341CC: Clearly you guys can't tell each other apart, either. How the crap did you live as some other guy for all those years?
000341CD:
000341CE: And now...?
000341CF: I grew a beard.
000341D0: Hey, Furrows.
000341D1: What? Me?
000341D2: <i>(Sighs.)</i>
000341D3: Yes. Furrows between the eyes. Moping. Lost in your own issues.
000341D4: I'm not judging. I was gonna say you're pretty good at it. I can't pull that off.
000341D5: The ladies.
000341D6: What. Benefits.
000341D7: Can't a man think without being judged for it?
000341D8: "Blackwall." "Iron Bull." We could fight crime!
000341D9: Oh yeah.
000341DA: Isn't that exactly what we're doing? Right this minute? More or less?
000341DB: A tragedy, for sure.
000341DC: And I mean, if you're going to brood, you might as well reap the benefits.
000341DD: They're bigger, less squishy, and bendier.
000341DE: You know one thing I miss about Par Vollen? The bananas.
000341DF: You're talking about the fruit, right? Please tell me you're talking about the fruit.
000341E0: Check ledger.
000341E1: Check ledger.
000341E2: Check ledger.
000341E3: Check ledger.
000341E4:
000341E5: Folded Letter
000341E6: Estoris:

The work goes well, but we're bound to be followed sooner or later. I've set up a watch on higher ground, in the Sunstop Mountains. Obviously named by someone who never beheld a real mountain.

If you're looking for Harmmonum, he is looking for the tomb in the canyons to the west.

Magister Urathus
000341E7: Dragon Egg
000341E8: Jumping to Mother Giselle in Foyer.
000341EA: Setting no warning Dorian States...
000341EB: Transitioning to Redcliffe Tavern...
000341EC: Setting warned Dorian States...
000341ED: Setting No Reconciled Plot States...
000341EE: Setting Reconciled Plot States...
000341EF: Setting Ask about Gift states...
000341F0: Jumping to Val Royeaux...
000341F1: Setting Retrieve Gift States...
000341F2: Setting Have Gifts states...
000341F3: Met with Ponchard...
000341F4: Killed Ponchard
000341F5:
000341F6:
000341F7: Setting Killed Planchard States...
000341F8:
000341F9: Met with Planchard
000341FA: Let her pass. The Inquisition is the templars' problem. And they'll fix it.
000341FB: Let him pass. The Inquisition is the templars' problem. And they'll fix it.
000341FC: Stand wary, guardsmen! The Inquisition is here... along with the "Herald of Andraste."
000341FD: They say they found the Free Marcher covered in the Divine's blood.
000341FE: Setting Culmination Scene States...
000341FF: Jumping to Bedroom....
00034200: Until further notice: do {i}not{/i} tamper with the torches! Lighting them in the wrong order summons demons. The inscriptions on the pillars indicate the correct order, but {i}wait{/i} until we have confirmed the accuracy of our translations before proceeding.

I have made maps to the other tombs where there are similar structures. Let the same warning stay your hand there.

Magister Gallus

{i}Below this, someone else has written complicated formulas and scribbled many notes:{/i}

- Demons bound into the rock! How did the ancient dwarves manage it without mages? (Binding runes? Subtle properties of stonework? Investigate!)

- "Gangue" carved into walls. Could be translated from Old Dwarven as "Stone waste" or "Impure spirit-of-the-stone." Dwarven superstition, saw demons as "impure" spirits of rock?

- Study impossible with dormant demons. Ask Sephus and Urathus for help with binding.
00034201: Demons of the Stone
00034202: I heard the wedding was lovely. The one Bianca actually showed up for, anyway.
00034210: Ah, Lady Trevelyan. May I have a moment?
00034213: Ah, Lord Trevelyan. May I have a moment?
00034214: Yes, Ambassador?
0003421A: I'd like to dispatch a courier asking the banns of House Trevelyan to align themselves with us.
0003421B:
0003421C: What? Very amusing. This is serious.
0003421D: As people have noted your station, it would be helpful to call on the resources of your noble kinsmen.
0003421E: Certainly.
0003421F: Whatever the rank, it would be helpful to claim your kinsmen as friends.
00034220: To what purpose?
00034221: Or is it eighth?
00034222: Yes. They're very religious.
00034223: If that's what you want, I'll send a letter to my family.
00034224: You must want to know about the seventh most illustrious family in all Ostwick.
00034225: A little sudden, but it's time someone made an honest woman of me.
00034226: I'll do it. They trust me.
00034227: A little sudden, but it's time someone made an honest man of me.
00034228: I'm not in their good graces.
00034229: Why are you interested in my parents?
0003422A: When they hear I've been "touched by Andraste," you'll have to <i>stop</i> them from giving you money.
0003422B: I'll take that as a yes.
0003422C: I'd like to discuss your parents.
0003422D: Curious about the Trevelyans?
0003422E: With the Trevelyans, my presence may close more doors than it opens.
0003422F: What are your thoughts? Should we approach your family for their formal support of the Inquisition?
00034230: I'm sorry to hear that. I shall not press the matter, but others will.
00034231: My parents are on a first-name basis with most priests in Ostwick, and I have a dozen cousins in the Chantry.
00034232: What would you like to know?
00034233: My family and I... are not on the best of terms.
00034234: Well, that was quick.
0003423C: Not if it puts them in danger.
0003423D: They adore politics. Sadly.
0003423E: The banns of Trevelyan never turn down a partner if there's something in it for them.
0003423F: We already have enemies. I don't want my family caught up in this mess.
00034240: From the way my relatives scramble for status, you'd think we were Orlesian.
00034241: That depends: how much do they like gold brocade?
00034242: They may be drawn in regardless.
00034243: Val Royeaux has noted your lineage. It gives the Inquisition some legitimacy, although not so much as we'd hoped.
00034249: Wonderful. That will save time.
0003424A: The blood of our nobility is just as old as theirs, if not older.
0003424B: Why not?
0003424C: Orlesians are just baffled Free Marchers governing themselves without an empress to hold their hands.
0003424D: Orlais has a proper empire. Free Marchers never unite until darkspawn knock at their door.
0003424E: You <i>are</i> from Ostwick. Orlesian nobles consider the Free Marches somewhat... quaint.
0003424F: Our independence puzzles them.
00034250: I'd call us disorganized.
00034251: How dare they?
0003426A: It's no concern of mine what Val Royeaux's court thinks.
00034288:
00034289:
00034295: Mount the horse.
00034296: Ooh, cakes!
00034297: <i>(Laughs.)</i> She's been craving the cakes from Madame Lucienne's shop for months.
00034298: I must remember to thank her for the trouble.
00034299: Enjoying the refreshments? Josephine sent all the way to the capital for the petit fours.
0003429A: I'm not in the mood for cake.
0003429B: This celebration gave her the perfect excuse.
0003429C: I must thank her.
0003429D: I love tiny cakes! And there are so many! Which should I try first?
0003429E: I don't feel like cake.
000342A5: Orlais. Why did we save her again?
000342A6: I would avoid the dark ones topped with gold dust. Deep mushroom and anise.
000342A7: Come, this celebration is in your honor. Take some time. Indulge. You deserve it.
000342A8: An awful combination, but it's quite popular in Val Royeaux. I believe they call it "the Exquisite Misery."
000342A9: What are you in the mood for then? Wine? Perhaps something stronger?
000342AA: Flanking Damage Bonus
000342AB: The damage bonus, as a percentage, when attacking a target from the side or behind.
000342AF: I need to have a few words with my publisher. The first one will be "you," and the second will be "bastard."
000342B2: Flanking Damage Bonus
000342B3: I don't care.
000342B4: Do not take this lightly. Their displeasure could do more harm than the Breach.
000342B5: A peasant might get away with that insult, but not someone of your stature.
000342B6: Orlais lives by its own standards, Herald. I meant no offense to the virtue of your family.
000342B7: No one doubts their ferocity when it happens. Free Marchers are renowned for their tenacity.
000342B8: To you, my friend. If it wasn't for you, we wouldn't be standing here.
000342B9: And I... would still be lost. You gave me back my hope and my faith. And for that, I thank you.
000342BA:
000342BB: To you, Inquisitor. For all you've done.
000342BC:
000342D7: They've claimed for years my crime serials don't sell in Orlais. So why is the Council of Heralds asking me for autographs?
000342E8: And I... would still be shackled by the past. You've given me new resolve. And for that, I thank you.
000342EE: Address the Chantry in Val Royeaux
000342EF: The remaining Chantry clerics have declared the Inquisition heretical. Attempts to gather allies against the Breach have been rebuffed, and at this moment we could not step foot into the capital without being attacked by a mob or arrested. We must convince the Chantry to permit us entry into the city so we can show them the "Herald of Andraste" is not the monster they believe.

{string}281195{/string}: {string}281191{/string}
000342FB:
000342FC:
000342FE:
000342FF:
00034300:
00034323: So is this what you do now?
000343D2: Cooldown Modifier
000343D3: Reduces the cooldown on all of the character's abilities.
000343D6: Search the Venatori camp known as the Watchtower.
00034409: That's too bad.
0003440A: I never liked him.
0003440B: I'm surprised he helped.
0003440D: I can't say I feel sad about that. He was...
0003440E: I'm shocked he helped us instead of running off.
0003440F: Oh. That's too bad.
00034410: You know he died, I assume. Got us as far as the camp, and then... that was it.
00034411: Roderick, that Chantry fellow who led us through the mountain from Haven?
00034416: Search the Venatori camp in the mountains.
0003441C: So, set up camp or keep moving?
00034423: A place to set up camp, perhaps?
00034424: Decent spot to camp.
00034425: Are we going to camp?
00034426: So, set up camp or keep moving?
00034427: Shall we make camp or move on?
00034428:
00034429: I helped him walk. He... talked about you quite a bit.
0003442A: But in the end, he believed. He asked me to tell you he was sorry.
0003442B: I imagine being attacked by something undeniably evil changes one's perspective a bit.
0003442C: I've heard.
0003442D: He just needed to be sure you were Andraste's Chosen. He was terrified of what it meant, if it were true.
0003442E: It's over.
0003442F: Everyone breathing?
00034430: Well, we're still standing.
00034431: We lived.
00034432:
00034433: That was fun.
00034434:
00034435: Everyone all right?
00034436: I think we're good.
00034437: That went well.
00034438: Good on us, yeah?
00034439: Everyone still breathing? Lovely.
0003443A:
0003443B:
0003443C:
0003443D:
0003443E: That was bracing.
0003443F: It's done.
00034440:
00034442: Had enough, them.
00034443: That's the end of that.
00034444: That's the end of it.
00034445: We're done.
00034446: Done and done.
00034447: Good times.
00034448: There! That went pretty well, I think.
00034449: Everyone all right?
0003444A: We seem to be done.
0003444B:
0003444C:
0003444D: It's over.
0003444E: Are you all right, my dear?
0003444F: Is everyone all right?
00034451: It's done.
00034452: Hmm. What is that?
00034460: So... I'm still trying to wrap my mind around this.
00034461: Sorry. Distracted. Anyway, you need something?
0003446F: Skulking around in caves. Shooting guys. Is this your day-to-day?
00034470: Beg pardon?
00034471: I usually try to avoid the caves.
00034474: You had me worried, you know.
00034476: That letter you sent me about the red lyrium was the first I'd heard from you since the chantry explosion.
00034477: What did I do now?
00034478: Had it been that long?
00034479: Seriously, if you'd died in that mess, I'd have come back to Kirkwall and dug you up just to kick your ass.
0003447A: What would you do if I'd been cremated?
0003447B: How is Whatshisname?
0003447C: Bogdan? He's in Nevarra right now, selling my machine to wealthy landowners.
0003447D: I heard some of the guild were trying to get you named a Paragon for that contraption.
0003447E: That's not going to happen, even if I am ten times the smith Branka ever was. A surfacer Paragon? Never.
00034485: You know, this is almost fun. Kind of like old times.
00034486: I don't recall us ever shooting people together.
00034487: Remember crashing Bartrand's Guild dinner? We might as well have shot him.
00034488: I expect they'll call me back for a more detailed report. Not many experts on demons and old magisters under the Qun.
00034489: That was the Tevinter-est Vint in the history of all Vints. The original mold from which subsequent Vints were cast.
0003448A: Good luck. Wherever you end up, they'll be lucky to have you.
0003448B: Do you have to leave?
0003448C: How was that good in any way, Bull?
0003448D: Got anywhere in mind?
0003448E: You're happy to go back to living under the Qun?
0003448F: That's what they pay me for.
00034490: I think... yeah. Iron Bull was fun, but it's time to be Qunari again. I think I'll be ready when they call me in.
00034491: Is that what you want?
00034492: The best fights always seem to find you. If I left, I'd just get jealous hearing about all the great shit I was missing.
00034493: Or I could stay.
00034494: Hey, you paid me a great deal. And we're not done yet.
00034495: It's not done yet.
00034496: If it's all the same with you, I'm pretty good right here.
00034497: Not for awhile yet, kadan.
00034498: I hope the Ben-Hassrath appreciate the good work you've done here.
00034499: Same here. I got to kill another dragon and fight a Vint. Those poor bastards on the ground had demons.
0003449A: You don't let it get dull, boss. Good stuff.
0003449B: You know I'll find you the best fights.
0003449C: But not tonight. Tonight, we get shitfaced one last time.
0003449D:
0003449E: I wish you luck.
0003449F: Anyway, the only place I'm going tonight is back for more drinks.
000344A0: They're lucky to have you.
000344A1: Corypheus left us a big mess to clean up.
000344A2: And I got to help kick the shit out of him. Good times, boss. Good times.
000344A3: The Inquisition owes you a great deal.
000344A4: The Ben-Hassrath are still worried about the Inquisition's power. Happy Corypheus is dead, though.
000344A5: You're not rid of me just yet, kadan.
000344A6: Or go nowhere.
000344A7: Right. Probably not as many giant explosions in the sky from here on out, though.
000344A8: Or you could stay.
000344A9:
000344AA: Now that it's done, I've got no orders. For the first time in my life, I can go wherever I want.
000344AB: I think I'm good right here, for now.
000344AC:
000344AD: Where do you want to go?
000344AE:
000344AF: We owe you.
000344B0: That was good? Really?
000344B1: So... demons, dragons, giant asshole Vint on a big magic rock?
000344B2: I know, I know.
000344B3: Thank you for the help.
000344B4: You can't beat staying here.
000344B5: You're leaving?
000344B6: It's weird. I joined the Inquisition under orders from the Ben-Hassrath and stayed because Corypheus was an asshole.
000344B7: There's no one I would've rather had at my side, Bull.
000344B8:
000344B9: It's not about appreciation under the Qun. It's about doing the job. Belonging. And we've got some time.
000344BA: I'm glad you were there.
000344BB: We all walked away. Chantry folk are picking up what's left of Corypheus with a dustpan and a pastry scraper.
000344BC: The Ben-Hassrath are pleased. Their agents are checking for remnants of the cult in Tevinter.
000344BD: To us being alive and the bad guys not! <i>(Drinks.)</i> Anaan!
000344BE: You helped make it possible, Bull.
000344BF: Corypheus was a busy guy. I figure we've still got some cleanup work to do.
000344C0:
000344C1: This isn't nearly as dangerous as pissing off my brother.
000344C2: How long are you going to be in Orlais, do you think?
000344C3: I don't know. Not too much longer. Why?
000344C4: It's good he saw the truth, even if it came late.
000344C5: He was a good man.
000344C6: Even the best of us have been guilty of that, no?
000344C7: It seems he was a good man, after all.
000344C8: Thank you for telling me about that.
000344C9: You inspire faith, Inquisitor, even if you don't mean to.
000344CA: He shouldn't have judged me so quickly.
000344CB: So he believed, even if I don't?
000344CC: I thought it was important.
000344CD: But I don't believe.
000344CE: Anyway, we can talk about something else, if you'd rather.
000344CF: He judged me too quickly.
000344D0: Thanks for telling me.
000344D1: I'm glad he saw the light.
000344D2: Not too late for him to help.
000344D3: Sometimes you discover things where you least expect.
000344D4: As long as this weird shit is going on, at least. Maybe longer. Why?
000344D5: You'll have to stop by before Bogdan gets back. You should see my new workshop.
000344D6: I'll see what I can do. You know your family will kill me if I stop by, right?
000344D7: They're not going to kill you.
000344D8: You always say that, and they always send assassins.
000344F4: It's not that simple.
000344F5: If they thought anyone else was involved... someone who could make one work... things would be bad.
000344F6: The Carta thinks my Bianca was a freak success by a Carta inventor who could never duplicate it.
000344F9: We should turn back.
000344FA: There's nothing that way.
000344FB: We should turn back.
000344FC: We ought to turn back.
000344FD: We'd best turn around.
000344FE: We turning back?
000344FF: There's no point going this way.
00034500: There's nothing this way.
00034501: There's nothing for us this way
00034502: We should stop.
00034503: I don't think this is the right way.
00034504: Lots of nothing that way.
00034505: It's best we turn around.
00034506: Let's go back where there's <i>something.</i>
00034507: No point pressing farther.
00034508: Nothing much this way.
00034509: We should turn back.
0003450A:
0003450B: Probably as far as we need to go.
0003450D: Creature
0003450E: Fade Rift
0003450F:
00034538: Venatori Main Camp
00034539: Venatori Watchtower
00034542:
00034543: Hang your own draperies, knight! We've business to conduct!
0003455A: The people. Mages and common folk alike. It's for their safety the Order was formed.
000345AE: And despite whatever you've heard, no. Kirkwall's not that bad.
000345B5:
000345B6:
000345B8: I am surprised you regard the Chantry so highly, given how its members have treated you.
000345B9: Really? I mean, they're good and all, but first?
000345BA: Thedas would be lost without its templars. I'm pleased you see that importance.
000345BC: The templars deserve recognition. They sacrifice no less than the Wardens.
000345BF: Makes sense, yeah? Who's it all for if they aren't up top?
000345C0:
000345C1: People first? I'll get behind that.
000345C6: Well, playing to the common folk? An interesting strategy.
000345C7: A fitting place for Our Lady.
000345D6: You raised the templars' flag for the Standards. Do you admire them? Fear them?
000345D7: You chose the Chantry's flag for the Standards. Is it important?
000345D8: Were you in earnest when you chose the people's flag for the Standards?
000345D9: For when I am you, the people will never forget what you do to them.
000345DA: By the time we're finished, all templars will be red.
000345DB: Will you grieve when the Elder One topples it?
000345E7: Think of water?
000345E8:
000345E9: Yes.
000345F8: We went to an elven ruin... so a witch could consume a pool of magical goo, and then walked through a mirror.
000345F9: And wound up back here. Have I mentioned that the shit that happens to you is crazy?
000345FA: We went to an ancient ruin... where you consumed a pool of elven... elfy-ness, and then walked through a mirror.
000345FB: I don't want to think about this anymore. You want to discuss something... normal?
000345FC: So I really can't tell the story. I don't want any more blood on my hands.
000345FD: That's all for now.
000345FE: Sure. I'll be here.
000345FF: I guess that's it for now.
00034612: This must be the red lyrium the "Lord Seeker" gave the templars.
00034613:
00034614: Foul stuff. Thank Andraste I never received any in my own lyrium rations.
00034615:
00034616: These are the lyrium stores. The key should be in the Lord Seeker's office.
00034617: Well met, Knight-Lieutenant duBois.
00034618: The world outside won't think that, and I won't blame them for it.
00034619: Maker knows.
0003461A: These beasts are not our own.
0003461B:
0003461C: None of us are well, Abrahas. What has happened to us?
0003461D: Killing our own. What have we become?
0003461E:
0003461F:
00034620:
00034621: Let's move on, Herald. Please.
00034622: That thing we fought. Its eyes... its eyes looked just my cousin Peraline's.
00034623: The strength of these monsters! What has the red lyrium done to the templars?
00034624: Your presence is sorely needed, Knight-Lieutenant duBois.
00034625: I see that. Tell me what's happened, Barris.
00034626: Knight-Lieutenant Abrahas. I was worried you'd been overwhelmed.
00034627:
00034628:
00034629: Knight-Lieutenant duBois. Knight-Lieutenant Abrahas. I see the Herald found you.
0003462A: I saw many of our Order fighting these red traitors, but they can't hold for long.
0003462B:
0003462C: We have a plan. I'll fill you in.
0003462D: The Herald came to my aid. What's happening, Barris?
0003462E: It was a fortunate thing she did.
0003462F:
00034630: It was a fortunate thing he did.
00034631: Let's return to the hall.
00034632: I suspect you would take the news better from Barris than from an elven apostate.
00034633:
00034634: He's a frigging demon is what happened! A big... mushy... ugh!
00034635: I think we'd best let Barris tell you that.
00034636: You lot make sense!
00034637: Well, uh... we'll let Barris fill you in on that one.
00034638: He what? Make sense!
00034639: Was this the Lord Seeker's work? What happened to him?
0003463B: I'm letting Barris handle that one.
0003463C: Bravely fought, Herald.
0003463D:
0003463E: These "red templars" heap disgrace on the Order. I cannot think how we'll recover.
0003463F: Knight-Templar Primmer! Thank the Maker.
00034640: We were betrayed—and we have a plan to dig out the one who played us false.
00034641: Half the Order's fighting these red templars, Barris. Where did they come from?
00034642:
00034643: We can't leave with empty hands, Seeker. If needed, measures must be taken.
00034644: Nice to know the Order's not completely crazy. I was starting to worry.
00034645: I pray there's enough of the Order to save.
00034646: Keep your head, my dear, and this day may yet be salvaged.
00034647: Have you seen the uncorrupted templars standing against the red?
00034648: We may still find allies here if we move quickly enough.
00034649: There's steel behind that courage.
0003464A:
0003464B:
0003464C: He saw it at the end. Loving light, open arms. Andraste taking him home.
0003464D: Did he tell you why he was sorry?
0003464E:
0003464F: You knew Roderick?
00034650: He was hurt. Red inside from the templar, but red outside from the templar, too.
00034651: So long since I'd felt it, falling, flying. Faith. And I fought him. Maker forgive me. I hope I did enough.
00034652: Don't speak of him.
00034653: So long since I'd felt it, falling, flying. Faith. And I fought her. Maker forgive me. I hope I did enough.
00034654: Blood everywhere, monsters, madness, dying, we're all dying.
00034655: The Herald stands against it, and heads turn. Desperate and simple. Pure.
00034656: Roderick was sorry before he died.
00034657: He was happy. And sorry.
00034658: Needed help to walk. Limping, light, leaning on the young like old Pépé when the road was icy.
00034659: No. He was dying already, and he welcomed it. The pain wasn't too much.
0003465A: I'm glad to hear it.
0003465B: Roderick was a pebble in the Inquisition's boot. A little remorse seems only fair.
0003465C: I didn't come to talk about Roderick.
0003465D: Sorry for what?
0003465E: You didn't try to... end his suffering, did you?
0003465F: He called me a fine young man. He said he was sorry for what he did to you.
00034660: What did you come to talk about?
00034661: Voices in the chantry. Years since I'd sung the song and felt it flowing through me, but this is real. This is real.
00034662: I hope you didn't kill him.
00034663: I wasn't aware you and Roderick were acquainted.
00034665: With pleasure.
00034666: Send the templar back to immediately strengthen the great hall.
00034667: Fight well.
00034668:
00034669: There's more red templars out there. Help us.
0003466A: Ask the templar to join your party until you return to the great hall.

Less reinforcement of the hall will put Barris at risk.
0003466B:
0003466C: Get to the hall.
0003466D: Stay with us.
0003466E: Just get to the hall. Barris will explain.
0003466F: You bless us. I feared you were dead.
00034670:
0003467A: I've been starting to think about putting all this into a book.
0003467C: Ram meat
0003467D: Ram Meat
0003467E: Fresh meat from the body of a ram.
0003467F: There's much to be done.
00034680: It's going to be exciting.
00034682: No problem.
00034683: They're happy, but there's still fear all around. Corypheus was the cause, but there's more to fix.
00034684: Give yourself credit.
00034685: So am I.
00034686: That's good, too.
00034688: You stay here.
00034689: Demons are bound when you tell them what they are so loudly that it's all they can hear. They have to be what you want.
0003468A: Any time you need another painful voyage of self-discovery, just let me know.
0003468B:
0003468C: But I know who I am now! I am me, thanks to you.
0003468D:
0003468E: I think I could return to the Fade if I tried. I'm light enough to slip through.
0003468F: They're all happy. There's still fear, but you helped them all. You healed what was hurt.
00034690: Yes. Because of you.
00034691: I expect you to come along with no further complaints.
00034692: Right now, we celebrate.
00034693: But he's dead now, so I'm safe.
00034694: You did it yourself, Cole.
00034695: Stay out of their minds.
00034696: I'm glad to hear it.
00034697: Maybe I did.
00034698: Just let it be.
00034699: It's part of being people. I know. I don't understand, but they need it.
0003469A: Thank you.
0003469B: Glad to hear it.
0003469C: So many people died. More still are hurting. They need help. It seems wrong to celebrate.
0003469D: You're safe.
0003469F: What happens next? Where do we go?
000346A1: I don't think it was about the drink. I think it was something else.
000346A3: I couldn't come with you. He would have bound me, broken me, made me a monster.
000346A4: No more arguing, then.
000346A5: The fear reminds people of what they fought for. It gives the victory significance.
000346A6: Cole, wait.
000346A7: It will be interesting to see what comes next.
000346A8: So you are.
000346AA: No. No one else has the power. I'm stronger than they are.
000346AB: It was a joke. You like those sometimes, to make the fear seem smaller.
000346AC: They need the fear.
000346AD: If you're still worried about someone trying to bind you...
000346AE: You need never worry about anyone binding you.
000346AF:
000346B0: He tried to bind me, but it failed. Did you see it? Did you see me?
000346B1:
000346B2: There's plenty to drink right here.
000346B3:
000346B4: They don't want to forget what happened, even if it gives them nightmares. It would hurt less, but it matters to them.
000346B5:
000346B6: He would have made me a monster, but instead, he's dead. And I'm free.
000346B7:
000346B8: Good.
000346B9: More than that, we stopped Corypheus from destroying the world.
000346BA:
000346BB: There are a few parts I wouldn't mind forgetting.
000346BC: Are you sure?
000346BD: Hmm.
000346BF: You saved the world.
000346C0: Good.
000346C1: Good thing we found the amulet.
000346C2: I could lose some of it.
000346C3: But I'd like to stay and help for a while, if that's all right. I can still help people here.
000346C4:
000346C5: I'm fine for now, thank you.
000346C6:
000346C7:
000346C8: The Inquisition is just getting started.
000346C9: All right.
000346CA: Yes.
000346CB: Thank you for finding the amulet and making it work. I felt him try and fail, before we beat him.
000346CC: For tonight, we remind the world, and each other, that we're alive.
000346CD: But... I want to. The part of me that's me needs to, after all this.
000346CF: What do you think of <i>This Shit Is Weird: The Inquisitor Adaar Story.</i>
000346D0: Thank you for letting me stay.
000346D8: Seanna
000346D9: I've already contacted my tailor in Val Royeaux, I have nothing at all appropriate for a Divine's coronation.
000346DA: So much to do, my dear!
000346DB: Elaina
000346DC: Master Dennet
000346DD: Bron
000346E1: I'm glad you believe so.
000346E2: I'm happy for you.
000346E3: And to me.
000346E4: And to me.
000346E5: Of course I did, yet in the end you prevailed.
000346E6: I wish it were otherwise.
000346E9: I can't believe it's over.
000346EA:
000346EB: If that happens, I have decided to accept. I... wanted you to know.
000346EC: So we should be. Defeating Corypheus was no simple task.
000346ED: You doubted me?
000346EE: Just remember that once you're Divine.
000346EF: We still have time.
000346F0: I hope we'll remain friends once you're Divine?
000346F2:
000346F3: Better than the future the envy demon showed us.
000346F5: I wasn't sure we'd make it, either.
000346F6: What's important is that you're here with me.
000346F7: Just remember that.
000346F8: Are you sure that's wise?
000346F9: It hasn't happened yet.
000346FA: Better than the future we saw at Redcliffe.
000346FB: I had my own doubts.
000346FC: About you? Never.
000346FD: I have news from the sequester. I believe the Chantry intends to name me Divine very soon.
000346FE: Had your doubts about me, did you?
000346FF: That largely depends on you.
00034700: There was a moment after the orb exploded... I thought for certain you were dead.
00034701: That will take time. Meanwhile, I am free to remain with the Inquisition.
00034702: Then I hope we remain on good terms, even once you're Divine.
00034703: It's worth celebrating.
00034705: That's good news.
00034706: That's true. We still have time.
00034707: We'll remain friends?
00034708: He was so confident of his power, he could not conceive of losing.
00034709: And yet here we are, celebrating.
0003470A: It seemed an impossible task: defy the Chantry, build the Inquisition from nothing, defeat a creature that would be a god...
0003470B: It would not have been possible without your support and friendship. It means a great deal to me.
0003470C: If he could, he would never have challenged me.
0003470D: I shall.
0003470E: As long as you're here.
0003470F: If you're Divine, then there is no room for us.
00034710: We are not on the best of terms, but I want you to know I'm grateful for all you've done.
00034711: That's wonderful news. You'll be an excellent Divine.
00034712:
00034713: Congratulations.
00034714: That would please me greatly.
00034715: You're being a fool.
00034716: <i>Much</i> better.
00034717: Let's stay on good terms.
00034718: And then I saw you through the smoke. Sometimes the Maker is kind.
00034719: And he would have gone into hiding. Yes, it worked out far better this way.
0003471A: I prayed. "Don't take him from me, not after all we've been through."
0003471B: If that happens, it is largely because of you. I am very grateful.
0003471C: So it's over for us.
0003471D: I intend to rebuild the Seekers of Truth—to make us the Order we were meant to be.
0003471E: I hope we'll still be able to work together.
0003471F: Not about your willingness or your ability.
00034720: A rather bizarre feeling, as if we've stumbled blindly into a forbidden future.
00034721:
00034723: I intend to do my best, regardless of what others might think.
00034730: Do I really have a choice?
00034731: How do you like being described as "grizzled" or "masculine"?
00034732: No, I was just being polite. Going with "grizzled" then!
0003474C: Emerald Graves
0003474D: It's not over. It's never over. There's always someone who steps out of line.
0003474E: That's me! Helping people prove themselves to future employers.
0003474F: All this pomp and ceremony? Can't top seeing that bastard Corypheus burn.
00034750: It gives you credibility.
00034751: It took all of us, but we did it.
00034752: <i>(Chuckles.)</i>
00034753: After impersonating one of their own, you'll need that clout to win over the Wardens.
00034754: Thanks to you, I do.
00034755: And survived!
00034756: We did it together.
00034757: I shudder to think where we'd be without you leading us.
00034758: There'll be more like him.
00034759: And I'll be right by your side.
0003475A: You've done enough for me. Forget the flattery.
0003475B: I'm glad you're still willing to tell it to me straight.
0003475C: We couldn't have done it without you.
0003475D: You sure know how to ruin a party. Look, let's just focus on the good for now.
0003475E: And lived to tell the tale!
0003475F: You played an essential part.
00034760: No matter what happens to me now, I can say I was there. I helped you bring him down.
00034761: If you ever need my help, you know where to find me. I'll be ready.
00034762: I'm a helper.
00034767: Hurry!
00034768:
0003476B: I'm pleased it did. You are a great woman, and I will always stand at your side.
0003476C: I think back to how we first met... and here you stand.
0003476D: And you are the man I love. How did that happen, I wonder?
0003476E: Despite all my doubts, despite everything, you proved to be exactly what we needed.
0003476F: Know that I will always stand with you.
00034770: That will take time. Meanwhile, I am free to remain here... with you.
00034771: You are not a believer, I know, yet you have come to mean so much to us all.
00034772: Yet you were exactly what we needed. No matter what comes next, I will remember that.
00034773: The Chosen of Andraste, proven in the eyes of all Thedas.
00034774: I'm pleased it did. You are a great man, and I will always stand at your side.
00034775: You are the Inquisitor, a symbol of hope and of change to so many.
00034776: It's odd, isn't it?
00034777: And you are my friend. How did that happen, I wonder?
00034778: That will take time. Meanwhile, I remain free to serve the Inquisition... if you require me.
00034779: I was almost certain the Maker was playing some cosmic joke on me, on us all.
0003477A: Val Royeaux Prison
00034781: You're an example of how noble Tevinter could be.
00034782: You wanted to help.
00034783: Will you be returning to Tevinter now?
00034784: I was passing through the hall this morning, and a serving girl saw me and squealed.
00034785: Plus there's you. It'll be hard enough to leave, but I certainly won't until I'm through with you.
00034786: Will you be leaving?
00034787: I'm also pleased to come out of it alive. I wasn't expecting that.
00034788: You wanted to stay and help, remember?
00034789: I didn't even get a chance to answer. She hugged me. <i>Hugged</i> me. This is your influence.
0003478A: You know what I mean.
0003478B: I fully expected to die. It would have been thematically appropriate.
0003478C: Absolutely. There's too much fun to be had, and really—what would you do without me?
0003478D: And you! You could have been a martyr! Oh, the songs they would have composed.
0003478E: Is that so? Must be why it's so unfamiliar.
0003478F: She was completely breathless. "You were at the battle with the Evil One, weren't you?"
00034790: I do. I'm just glad I managed to survive. Rather unexpected, all things considered.
00034791: Mind you, I can't say I hate the notion of being "the good Tevinter."
00034792: You, they'll remember. Me, one day I'll be that piece of minutia they use to trip up aspiring historians.
00034793: There's no you in Tevinter. What else matters?
00034794: I see.
00034795: I hope my father hears. He will shit his smallclothes from shock, I swear.
00034796: That's what happens when you're a hero.
00034797: Meanwhile they'll conveniently forget the bastards who wanted Corypheus ruling us all.
00034798: Tevinter lacks the presence of my best and only friend. It'll keep.
00034799: I don't trust camaraderie. All these people smiling, buying me drinks... it's unnatural.
0003479B: You're a hero.
0003479C: So you should. Being appreciated is a nice change of pace, though.
0003479D: Admit it. You're having a ball.
0003479E: Interesting things?
0003479F: You thought you'd die?
000347A0: Just wait. The notoriety won't last long.
000347A1: You enjoy it.
000347A2: Oh, please. We both know <i>that</i> won't happen.
000347A3: I appreciate everything you've done for us.
000347A4: Thank you for your help.
000347A5: Soon. For the moment, there's too many interesting things here just to up and go.
000347A6: I'm glad you're here.
000347A7: It won't last.
000347A8: How will I ever know unless you go?
000347A9: Such as my best and only friend. My homeland calls, but... I'm not ready to leave just yet.
000347AA: I'm happy you're here, after all that's happened...
000347AB: I do remember. I didn't think it would mean people <i>touching</i> me.
000347AC: Didn't you? The hero dies in all the best stories. Anything else just sounds so implausible.
000347AD: There will still be songs.
000347AE: Actually squealed. Dropped her laundry and everything. Such a mess.
000347AF: Plus, what would you do without me?
000347B1: Or I'm through with you.
000347B2: "I suppose you can't <i>all</i> be evil bastards." The blacksmith said that, and he <i>spat</i> when we first met.
000347B3: For southerners, maybe. Back home they'll be rolling their eyes behind their fans.
000347B5: No, actually. I was thinking of sticking around... for a while.
000347B7: You're a good example.
000347B8: This from the man with whom I spend my nights. Such elaborate praise.
000347B9: You do? That's a surprise.
000347BA: You will?
000347BB: I know you'd rather I left. I will, eventually. For now I'm rather enjoying the South.
000347BC: Oh, clever. See? I keep your wits sharp.
000347C1: <i>(Chuckles.)</i> Don't worry. I'll be out of your hair soon enough.
000347C2: Yes, but they won't have the same gravitas. We'll just have to be satisfied with being alive. And together.
000347C3: I've decided to return to Tevinter. Perhaps not right away—too many interesting things here.
000347C4: I've decided to stay with the Inquisition. For now.
000347C5:
000347C7: Losing your temper already?
000347C9: Yet I can do nothing until after the coronation. It is maddening.
000347CD: A mage is the Divine. I would never have thought to see the day.
000347CF: I just came to see you.
000347D0: I'm not Divine <i>yet</i>.
000347D1: At least it is Vivienne. If anyone can handle the forces that will oppose the Sunburst Throne, it is her.
000347D3: I can already see the forces lining up to oppose me—they would rather I be a silent figurehead.
000347D5: Yes, come with us.
000347D6: Cassandra will rejoin the party, for a time.
000347D7: Agitated? You can't even imagine.
000347DB: Not easy being Divine?
000347DE: The clerics are drowning me in preparations for my coronation. I must meet with everyone individually to hear their "concerns."
000347DF: If that's what you want, by all means. I'd love to have you back.
000347E0: Hello, Inquisitor.
000347E2: It is good to see you again, Inquisitor. I trust all remains well.
000347E3: I need to hit something with my sword. Repeatedly.
000347E4: You would do the same, trust me.
000347E7: Give me a reason to travel with you. I don't know how much more of this I can take.
000347E8: Calm down.
000347E9: Cassandra will never rejoin the party.
000347EA:
000347EB: Their concerns are endless and petty. Every old grudge is now mine to solve.
000347ED: Thank the Maker! I will tell them it's an emergency. Inquisition business.
000347EF:
000347F0: It's quite interesting to watch. I offered to remain as Right Hand, but she has other ideas.
000347F1: Let's go, before someone shows up to tell me I can't.
000347F2: Leliana is already turning the Chantry on its ear, and she hasn't yet been crowned Divine.
000347F3: That won't be happening. I just need to get through the coronation.
000347F4: Err... is everything all right? You seem...
000347F5: Are you all right?
000347F6: Let them run about in a panic without me for a while. Better than my accidentally throttling someone.
000347F7: We live in strange times.
000347F8: I take it the Sunburst Throne isn't everything it's cracked up to be?
000347F9: I wish her well, regardless. The Chantry needed someone like her.
000347FA: I only came to see how you were doing.
000347FB: Andraste's grace. Tell me that you need me to come with you.
000347FC: Ah. Well, it's going marvelously—can't you tell?
000347FD: Speaking of displeasure, I hope you don't find this place too rustic.
000347FE: And the cold. And the wildlife. And the lack of civilization for miles around.
000347FF: Don't worry about me. Haven's more than livable.
00034800: I can't wait until we find a better place to live than a bunch of hovels in the middle of an ice storm.
00034801: Until next time, my lady.
00034802: I'm fine, thank you.
00034803: This can't be what <i>you're</i> accustomed to, Ambassador.
00034804: The accommodations in Haven are surely rough for someone of your birth.
00034805: Speaking of which, I should thank you for your patience with the simple quarters.
00034806: At least the isolation's safe.
00034807: Really? If that is how you feel, I'm pleased to hear it.
00034808: How do you find it?
00034809: Haven is a freezing dump.
0003480A: Until next time, my lord.
0003480B: Having a few leagues of ice between me and whoever wishes me ill can't hurt.
0003480C: One adjusts. I stay busy. It helps take my mind from our surroundings.
0003480D: Oh, it's such a relief to hear someone else say that out loud!
0003480E: <i>(Sighs.)</i> Why anyone lived here before we found Andraste's ashes, I cannot imagine.
0003480F: Do not say that too loudly. Chancellor Roderick is still here.
00034810: If it were up to me, the moment it was safe we'd relocate to Val Royeaux.
00034812: Tell them stranger things have happened. "The Maker moves in mysterious ways," and all that.
00034817: Is being a dwarf so controversial?
0003481C: I wish I could help convince them I'm not a threat.
0003481D: Well, we discussed how to make people understand that a dwarf could be a Herald of Andraste.
00034821: What can—oh. Hello, Master Cadash.
00034828: Good luck with them.
00034829: Try quoting the Chant.
0003482A: Is the idea shocking?
0003482B: Everything about you promises to be controversial.
0003482C: That's out of my hands. I can't help what people think.
0003482D: It's nothing to do with me.
0003482E: Dwarves rarely join the Chantry. Why would the Maker's chosen be one, they wonder?
0003482F: How can—oh. Hello, Mistress Cadash.
00034830: Few realize dwarves even have a religion, in their philosophy of the Stone.
00034833: Mysterious Arrow
00034834: A Friend of Red Jenny
00034835: Search the upper market.
00034836: The strange message, delivered via arrow, said there is an enemy of the Inquisition waiting to strike in Val Royeaux. It said to search the market, cafe, and docks for things that are red. The upper market can be reached by way of the Quest Map.
00034837: Search in the cafe.
00034838: Search by the dock.
00034839: Scrap of Parchment
0003483A: Scrap of Parchment
0003483B: Red Handkerchief
0003483C: Our enemies know where we are. We might live somewhere more civilized when they come.
0003483D: What did you need?
0003484C: Use the world map to travel to the meeting point.
0003484D: A location near Val Royeaux was revealed by the clues left by these "Friends of Red Jenny."
0003484E: "Herald." "Savior."
0003484F: When the Chantry fell, we despaired. But the Herald of Andraste brought us light!
00034850: The Herald saved all of us. Our army could tear down a kingdom!
00034859: They say the Herald summoned these demons after Celene was murdered.
0003485A: Baron. Do you confess to conspiring against the Herald of Andraste?
0003485B: The Herald marches here next, bringing even more demons.
0003485C: If Andraste has chosen you as her Herald, I am sure she made no mistake.
0003485D: We'll keep the hall, Herald of Andraste. Show them the light.
0003485E: Where is the Herald? Let that tyrant charge me to my face!
0003485F: Any who challenge the word of Andraste's Herald will be corrected.
00034860: I will clear their doubt. As Herald, the lash will follow my word.
00034862: I deserve it, for letting her turn the Inquisition into a butcher's pit.
00034863: The Herald has questions, Commander.
00034871: Val Royeaux Prison
00034874: A little. I'm big enough that I've gotta lean down to make it work on most people. You see it coming.
00034875: Oh, yeah. Tried it a few times. No luck.
00034876: Then I chop his head off. It's like a gimme.
00034877: That can't work every time.
00034878: It doesn't. But taking a blade to the ribs is a pretty good teacher.
00034879: Nicely done.
0003487A: Too easy for enemies to defend against?
0003487B: I'm surprised you don't wear heavier armor on your blind side.
0003487C: I did it once with a charge, though. Got a Vint on each horn.
0003487D: As it is, every half-decent fighter sees the eye and thinks he can feint, then come in with a low stab.
0003487E: If I did that, I'd just be telling people where to hit me.
0003487F: Yeah, 'cept for the part where they were both hanging from my head yelling for the rest of the fight.
00034880: Ah. Point taken. So to speak.
00034881: Have you considered incorporating headbutts into your fighting style?
00034884: Service, hard work for a good cause, always knowing where you fit in, what you have to do...
00034885: Curiosity. The Ben-Hassrath could know more about the Wardens.
00034886: Little surprised I got there before you did, big guy.
00034887: Sounds like joining the Grey Wardens is like following the Qun.
00034888: I suppose I see the similarity, when you put it like that.
00034889: So how does being a Grey Warden work? I assume it's more complicated than just signing up.
0003488A: Is there a reason for the interrogation?
0003488B: Also, those ogre guys, the darkspawn that look like messed-up Qunari? The Ben-Hassrath aren't pleased.
0003488C: Yes.
0003488D: And how is it that you're the only ones who can end the Blights?
0003488E: How do you think?
0003488F: Few are.
00034890: A message has been delivered—via arrow.
00034891: Examine the message.
00034892: Bleed Duration Modifier
00034893: Reduces the duration of reaction.
00034895:
00034896: You sacrificed your own men.
00034897: Yeah, I think I'm good.
00034898: Feels a bit like I've been living a lie, and now it's coming back to bite me in the ass. What's that like, <i>Blackwall</i>?
00034899: As you say, I know something of being cut off from a past life, having to find a new way.
0003489A: No?
0003489B: Two key differences between you and me, Rainier. First, I didn't kill a wagon full of kids.
0003489C: No.
0003489D: In any event, you have the Chargers. You haven't lost everything.
0003489E: Calm down. I meant no offense.
0003489F: I'm Qunari. We don't flinch from duty.
000348A0: My men were holding a position to secure an objective. I mourn their loss and honor their sacrifice.
000348A1: Not unless you ask me to hold a hill, Qunari.
000348A2: Your men trusted you. You betrayed that trust when you left them to die.
000348A3: Well, you could've just led with that.
000348A4: Thanks. I appreciate the advice.
000348A5: You could look at it as opening a way forward, not closing the way back.
000348A6: And second, I'm proud of who I am. I hope that's not a problem for you.
000348A7:
000348A8: So, Bull, how does it feel to be Tal-Vashoth?
000348A9: Stings a bit. Thanks for asking.
000348AA: Yes, I did. And you don't approve. That's odd.
000348AB: It's a difficult thing you've done, turning your back on one life to live another.
000348AC: My men died with honor, laying down their lives for a greater cause.
000348AD: How so?
000348AE: I don't know much about Wardens, but I do know they're <i>big</i> on sacrifice.
000348AF: I figured a Warden would get that.
000348B0: You are correct, Qunari. You <i>don't</i> know much about Wardens.
000348BE: And you? Clearly a man who enjoys a good blade. Bloodstone, perhaps?
000348BF: Nah. Bloodstone's great at holding an edge, but that sharpness leaves it brittle.
000348C0: Hey, Blackwall, what would your ideal blade be forged from?
000348C1: Dawnstone? That's even more brittle than Bloodstone.
000348C2: I guess I'd go with Dawnstone.
000348C3: It's pink.
000348C4: You may not have noticed, but I'm not a finesse fighter.
000348C5: Well, many famous Warden blades were made from silverite. It seems to work well on darkspawn.
000348C6: Yeah... Really damn pretty, though.
000348C8: Right. Same here.
000348C9: Do heads count?
000348CA: Heads <i>absolutely</i> count.
000348CB: Then... three.
000348CC: Nice! Down on the collarbone and through, right? That's how I get the good ones.
000348CD: For the Wardens, battle is a sacred duty, a vigil kept to guard the world against destruction. It's not a game.
000348CE: Hey, Blackwall. What's the most limbs you've cut off something in one swing?
000348D0: I'll be returning to Val Royeaux to organize the loyalist mages.
000348D1: Elections for grand enchanter must be held, and many of the Circles lack even interim first enchanters.
000348D7: Secluded Courtyard
000348D9: Um...
000348DA: Uh, no. Odds are we're gonna be killing something again in a few minutes.
000348DB: Yes, ma'am.
000348DC: Hmm. Yes, "ma'am" works as well.
000348DD: Oh. Right, ma'am. Sorry, ma'am.
000348DE:
000348DF: I understand that under the Qun, mages are tightly controlled, to protect others from their power.
000348E0: Iron Bull, did you clean your weapon after the last fight?
000348E1:
000348E4: Besides, the bloodstains are good for scaring enemies. They see a big, messy blade, and they, you know...
000348E5: Oh. Hadn't thought of it like that, ma'am.
000348E6: Thank you, darling.
000348E7: You know, Viv, you're not bad with that staff.
000348E8: You will address me as Enchanter Vivienne, Court Mage to the Empire of Orlais, or Madame de Fer. Not, "Viv."
000348E9: I wonder what sort of eyepatch we should get you.
000348EA:
000348EB: I'll go clean it.
000348EC: I think gold, inlaid with glowing lyrium and amethysts...
000348ED: A purple coat, tight at the waist, slashed with silver, emerald accents. Open at the collar to accentuate your chest.
000348EE: Of course not, darling. Puffed sleeves would waste those magnificent shoulders.
000348EF: Hey, I had a shirt in Halamshiral!
000348F0:
000348F1: Wait, no. No way you're putting me into some puffy-sleeved crap!
000348F2: You cannot go shirtless in front of the preeminent nobles of Orlais. Let us see...
000348F3: Well... all right, tell me more about the coat.
000348F4: In Halamshiral, you were a blade of cheap iron. When I am done, you will shine like a gleaming dawnstone saber.
000348F5:
000348F6: Bull... step, step, turn...?
000348F7: <i>(Sighs.)</i> Step, shuffle, spin, ma'am.
000348F8: Now, Bull, the steps of the Dance of Six Candles?
000348F9: Well, I was trained by the Ben-Hassrath! You think I don't know how to handle manipulation?
000348FA: It's the whole authoritative-female thing, plus that hat with the horns. You've been playing me!
000348FB: Waaaaait a minute. I know what this is. You're screwing with me because you look like a tamassran!
000348FC: Our new emperor requires my expertise during what is certain to be a difficult transition.
000348FD: I thought mages in Orlais didn't fight. You're more than capable with the combat magic.
000348FE: You don't need to worry. I have no intention of trying to leash anyone.
000348FF: I never worry, darling. A leash can be pulled from either end.
00034900: Mages in Orlais do not fight <i>without permission</i>, my dear. Some are better at gaining permission than others.
00034901: So, ma'am, with the magic, do you prefer fire, or lightning, or cold, or what?
00034902: The proper tool for the proper task.
00034903: Fire reminds an enemy that you can destroy everything around. Lightning puts the fear of the Maker into her.
00034904: Every woman will want you. Every man will want to be you.
00034905: Cold makes her think you implacable, while spirit energy conjures fears of demons.
00034906: It will take time, and it may not be possible to restore the history that was lost, but we will reinstate the Circles.
00034907: Of course, nothing is final until the vote, but whispers from the Grand Cathedral are confident.
00034909: The empress requires my expertise during what is sure to be a difficult transition.
0003490A: But that will wait. Are you enjoying the celebration? Josephine was in a frenzy arranging it.
0003490C: I'm thinking about the future.
0003490D: I'd rather be working.
0003490E: I should be out in the field.
0003490F: As a matter of fact, I am.
00034910: I'm too preoccupied contemplating what comes next.
00034911: I am enjoying it.
00034913: You have to have... I mean, come on, with those—?
00034914: That's fine too, dear.
00034915: So mages in the Circle really have to defend themselves against a demon?
00034916: As part of our Harrowing. We must prove we can defend against possession, and are thus no danger to the world.
00034917: <i>(Grunts.)</i> Demons. That's messed up.
00034918: I like cold, 'cause it freezes them, and then they break into little bits when I chop them in half.
00034919: Well, I assume people do it. And you're people, so...
0003491A: Don't worry, my dear. Should we encounter demons, I will protect you.
0003491B: So what's it like shacking up in the Circle?
0003491C: Just forget I asked.
0003491D: Excuse me?
0003491E: I shall.
0003491F: It's always wise to plan ahead, my dear, but you mustn't worry yourself into an early grave.
00034920: Find the statue tomb's treasure.
00034921: Find the graveyard tomb's treasure.
00034922: Find the canyon tomb's treasure.
00034923: Find the mountain fortress tomb's treasure.
00034924: Tomorrow, my dear! Work can wait. Today, you should take a moment to enjoy your victory.
00034925: This is all for you, darling. Enjoy yourself. You've earned it.
00034926: The Herald's choice, Abernache. Not yours.
00034927: Andraste's Herald can't be a dwarf.
00034928: That's the one we heard about? Andraste's Herald?
00034929: Andraste's Herald, an elf? It can't be.
0003492A: Andraste's Herald a Qunari? No.
0003492B: One of those horned things is Herald?
0003492C: And well you should. It's a miracle we survived this ordeal.
0003492D: A moment of reflection, my dear? Will wonders never cease.
0003492E: You are better suited to a battlefield than a ballroom, my dear, but fear not. You'll be out again soon enough.
0003492F: Do you think I'm the Herald?
00034930: Finish the Standards, and you can ask the Lord Seeker why his opinion of the Herald improved.
00034931: You aren't the Herald they taught us to expect, but your race could be part of Andraste's message.
00034932: Do you believe Andraste saved me at the Conclave?
00034933: We must test the Herald! The Lord Seeker will <i>see</i> you now!
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000349A2: Go mingle. The night is still young.
000349A3:
000349AB: The Herald of Andraste! It's time we became better acquainted!
000349AC: Burn Duration Modifier
000349AD: Chill Duration Modifier
000349AE: Freeze Duration Modifier
000349AF: Panic Duration Modifier
000349B0: Paralyze Duration Modifier
000349B1: Poison Duration Modifier
000349B2: Sever Duration Modifier
000349B3: Shock Duration Modifier
000349B4: Sleep Duration Modifier
000349B5: Snare Duration Modifier
000349B6: Stun Duration Modifier
000349B7: Taunt Duration Modifier
000349B8: Time Stop Duration Modifier
000349B9: Change the speech recognition locale. Modifying this setting may result in a suboptimal Kinect experience.
000349BA:
000349BB: I never learned much about it.
000349BC: Most humans don't know about the Stone.
000349BD: I may be casteless, but underground, I feel a connection with the Stone.
000349BE: Some dwarves think rocks have feelings and their ancestors become ghosts. I don't buy it.
000349BF: It's all bunk.
000349C0: I believe in the Stone.
000349C1: It was interesting, even if the Chantry mothers found it less than amusing.
000349C2: How do you know about that?
000349C3: They explained that dwarves believe stone is "alive," that good dwarven souls return to it in death.
000349C4: I never paid much attention to any of that Stone stuff.
000349C5: I've dined with merchants from Orzammar. Those few at court are happy to enlighten us.
000349C6: We should be discreet about that. You are already an anomaly to the Chantry.
000349C7: That's fortunate. The Chantry is already worried about the mark on your hand.
000349C8: Leliana was telling me rumors that... it sounds preposterous, but...
000349CA: I used to be. The Carta doesn't like their own to get too famous.
000349CB: I was dreading this.
000349CC: I have concerns about more than your position as Andraste's Herald.
000349CD: There are stories circulating that you were part of a criminal organization. The dwarven Carta.
000349CE: I was hoping that secret would keep a little longer.
000349CF: I was.
000349D0: I am. Or I was, until the Conclave.
000349D1: I'm sorry, she was right.
000349D2: The Herald came to my aid. What's happening, Barris?
000349D3: Knight-Lieutenant duBois. Knight-Lieutenant Abrahas. I see the Herald found you.
000349D4: That's what the noble houses say. Some dwarves sneak in anyhow.
000349D5: You mean... well. This complicates things.
000349D6: Only officially. I've been to Orzammar hundreds of times.
000349D7: There's ways to get inside Orzammar, if you know who to bribe.
000349D8: It was my understanding dwarves born on the surface are casteless, and barred from Orzammar.
000349D9: What makes you think I've never been to Orzammar?
000349DA: I've only visited a few times.
000349DB: I was hoping... oh, dear.
000349DC: I've never seen it.
000349DD: So it's true? Oh, my.
000349DE: Were you only smuggling, at least? Exchanging a few goods on the surface?
000349DF: I've been there many times.
000349E0: I thought you were without a caste?
000349E1: Why the surface?
000349E2: That's about right.
000349E3: I was the buyer for fancy surface goods we sold to rich dwarven houses.
000349E4: My past life is private. Let's leave it at that.
000349E5: The casteless don't have many opportunities. I did what I had to.
000349E6: That's not your business.
000349E7: It was more violent at that.
000349E8: Don't get judgmental.
000349E9: That's quite enough! I have a clear picture.
000349EA: I guarded caravans of smuggled goods. Rivals often ambushed us.
000349EB:
000349EC: Say what you will about Carta business, it was regular work.
000349ED: Why wouldn't I? I was the best at what I did.
000349EE: I miss my comrades.
000349F0: Sure I do. I was good at it.
000349F1: Carta life is as short as it is hard. You don't make long-range plans.
000349F2: I'll handle the subject of your past carefully, Herald. I'm sure you can't miss that life.
000349F3: I'm hoping you like bad boys.
000349F4: The Carta could be rough, but I knew who had my back.
000349F5: The Carta was a dead end.
000349F6: I miss the routine.
000349F7: I don't always know what people here expect from me.
000349F8: How did Trevelyan know of the sacrifice at the temple? Answer!
000349F9: Tell me how Lavellan knew of the sacrifice at the temple.
000349FC: Key Fragment
000349FD: Piece of a larger key.
000349FF: I'm glad you're writing.
00034A00: Don't use that.
00034A01: It's a working title.
00034A02: Keep working.
00034A03: I'm glad you've gone back to writing.
00034A04: It's awful.
00034A05: Maybe you should keep working.
00034A06: I'm thinking <i>This Shit Is Weird: The Inquisitor Trevelyan Story</i>. What do you think?
00034A07: Right now I'm thinking: <i>This Shit Is Weird: The Inquisitor Lavellan Story.</i>
00034A08: How does <i>This Shit Is Weird: The Inquisitor Cadash Story</i> strike you?
00034A0A: Powerful Enchantment
00034A0B: Well, nothing's certain until it's in print.
00034A0C: Spoilsport.
00034A0D: I'll leave the title for last. Naming things is always the worst.
00034A0E: I still haven't decided if I should do this book. As if anyone will believe this story if I tell it.
00034A14: Not to mention, I'll have my hands full with reconstruction and relief efforts in the Free Marches as soon as I get back.
00034A15: Don't divide your efforts. The people of the Free Marches are more important than a story.
00034A16: Focus on helping people.
00034A17: You should write the book.
00034A18: Write the book.
00034A19: You should stay here.
00034A1A: The Inquisition could still use you here.
00034A1D:
00034A1E:
00034A1F:
00034A20:
00034A21:
00034A22:
00034A23:
00034A24:
00034A27: <i>(Humming.)</i>
00034A29: Heroics. Exercise. Hard to beat this life.
00034A2A: <i>(Coughs.)</i>
00034A2B: I once woke up in a place much like this, with no memory of how I got there.
00034A2C: One bad thing about armor? Itches you can't scratch.
00034A30: We should move on.
00034A33: I never liked coming to the capital.
00034A35: It feels like we've traipsed across half of Thedas.
00034A37: <i>(Sighs.)</i>
00034A38: <i>(Hums.)</i>
00034A3A: Places are different.
00034A3B: <i>(Hums.)</i>
00034A42: Are we there?
00034A43: <i>(Hums.) </i>
00034A44: Hard to imagine this was once all a forest.
00034A47: <i>(Clears throat.)</i>
00034A4A: <i>(Hums.)</i>
00034A4C: It's not Minrathous, I'll say that much.
00034A4D: <i>(Sighs.)</i>
00034A4F: <i>(Grunts.)</i>
00034A51: Big, old world, isn't it?
00034A53: We setting up camp or pushing on?
00034A55: <i>(Sighs.)</i>
00034A57: Anybody else cold? Just me?
00034A58: <i>(Hums.)</i>
00034A5D: I spy... <i>(Bored exhale.)</i>
00034A5E: <i>(Sighs.)</i>
00034A5F: Where now, yeah?
00034A61: Well, that's a thing.
00034A63: Wherever you are, there is something to be learned.
00034A64: May we move on?
00034A66: I never tire of these little trips.
00034A68: <i>(Sighs.)</i>
00034A69: Hm...
00034A6C: I think I got something in my boot.
00034A6D: What was that guy's name again? Shit, I'll just make something up.
00034A6F: Shit, I forgot to pay the Coterie.
00034A70: How come we never go anyplace normal?
00034A73: What in Andraste's name was I thinking?
00034A76: What is that dreadful smell?
00034A79: <i>(Sighs.)</i>
00034A7B: So much to do when I get back.
00034A7D: (Sighs.) I hope this blood stain comes out.
00034A7E: <i>(Chuckles.)</i>
00034A7F: I camped in these hills for two weeks when I got here. Me, camping!
00034A80: Why did they come here? It's not safer,
00034A81: It can't properly be called a war any longer. It's a free-for-all, mages against templars against everyone.
00034A82: These people need help.
00034A83: Redcliffe has seen more than its share of troubles. That the rebellion should play out here...
00034A84: I suppose there's worse places. That's why people stop <i>here</i>, yeah?
00034A85: These are the templars who liked hurting mages too much.
00034A86: Hopefully the Inquisition can take care of these people.
00034A87: This place has more magic than usual. Whole place is full of it.
00034A88: Anyone who'd come after these refugees needs a good killin'.
00034A89: A beautiful area to have seen so much sadness.
00034A8A: It is good to see the Inquisition helping the refugees. It seems no one else will.
00034A8B: The mage conflict has been hard on the people here.
00034A8C: If you ever go to Redcliffe's tavern, don't eat the cheese. Just... don't.
00034A8D: So many people dispossessed. Another generation that learns to live in fear of magic.
00034A8E: Stay alert. The chaos has made this part of Ferelden more dangerous than ever before.
00034A8F: The mage rebellion has turned this place upside down, hasn't it?
00034A90: Not a sign of civilization anywhere to be seen.
00034A91: The entire country reeks of wet dog. How charming.
00034A92: Odd that the Fereldans would invite the rebel mages into their country. They had to know it would bring the fighting here.
00034A93: Does the cold not bother any of you? Truly?
00034A94: Bandits, demons, mages, and templars. The refugees are in dire need of help.
00034A95: The fighting has been heaviest here.
00034A96: The Fereldan heartland. It's a brave new world, Dorian Pavus.
00034A97: It seems the Fereldan army has chosen to stay clear, for now.
00034A98: Mages and templars, mages and templars...
00034A99: The Veil is girlish here.
00034A9A: I really am in the ass-end of nowhere now.
00034A9B: Hundreds of people have had their homes destroyed by the demons.
00034A9C: I've always liked Ferelden. It's a straightforward sort of place.
00034A9D: Mages and templars fighting everywhere. Great job, Blondie.
00034A9E: Hungry, cold, thirsty, tired, too much, all of them... I want to do more.
00034A9F: The people here should leave the area. It's too dangerous.
00034AA0: There's too many refugees out here. Reminds me of Kirkwall during the Blight.
00034AA2: I tried to do what I can here, but with the Inquisition, I can do more.
00034AA3: Rebel mages really screwed this place up good, huh?
00034AA4: Such an irresponsible use of magic. The mages here are little more than animals.
00034AA5: Hills and not much else. Demons, I suppose.
00034AA6: I'm going to need a long bath to get the Fereldan stink off.
00034AA7: Does anybody else smell that? Seriously? Just me?
00034AA8: What made the mages come here of all places?
00034AA9: The mages and the templars chose a poor location for working out their differences.
00034AAA: More hills. Yay.
00034AAB: I've been here before. Then I left.
00034AAD: Do they have sand worms here? Giant sand worms? No?
00034AAF: I really can't wait to not be here.
00034AB1: There's something strange about this place.
00034AB2: This sand just gets everywhere, doesn't it?
00034AB4: Many old mines in this region. Most are likely near collapse.
00034AB6: It wants us to stay away.
00034AB8: We're done here, right?
00034ABA: I hope they found whatever they were digging for.
00034ABD: You could work here a year and never see anyone except your fellow miners.
00034ABF: Odd that the shards would lead us here.
00034AC0: The Veil is blah blah, whatever, here.
00034AC1: Shall we go, my dear? This is a good place to be ambushed.
00034AC3: Who knows what dangers could lurk in the sands?
00034AC4: You know, one thing about abandoned mines? The tunnels deteriorate. Then collapse.
00034AC7: I like the ladders.
00034AC8: This place makes my hair tingle. I don't hate that.
00034AC9: Digging and delving like dwarves. Do they hear the old song, too?
00034ACD: The Veil is strange here... as if it were reinforced, but for a few places where it has been warped.
00034AD1: In Ancient Tevinter, they called this place Vina Hadalus. It means "the downy hairs upon your ass."
00034AD3: Eerily quiet here.
00034AD4: Why would you keep mining with that... that weird feeling all over you all day?
00034AD5: I read somewhere you can sink into sand. Just... whoop! Down you go.
00034AD6: Nothing creepy about a bunch of old abandoned caves. Nothing creepy at all.
00034AD7: Yes, yes, it's very outdoorsy. Can we go home now?
00034AD8: When Qunari finish with a mine, they seal it and take the scaffolding. It's neater.
00034AD9: Well, this outfit is ruined. I'll have to get it replaced.
00034ADA: I've got this friend who's a ship captain. She would love this place.
00034ADB: I expect the rifts will only worsen the storms that gave this place its name.
00034ADC: Reminds me of Seheron, only colder.
00034ADD: Surprising that there are no ships. This time of year, there should be plenty.
00034ADE: <i>(Breathes deep.)</i> Finally, some humidity.
00034ADF: Big lake over there.
00034AE0: It smells a bit of dead fish, don't you think, my dear?
00034AE1: This region is known for its pirate coves. Be on the lookout.
00034AE2: Not as many ships as I expected.
00034AE3: I wonder if I can swim.
00034AE4: Are coastlines always named for melodrama? "The Storm Coast." "The Wounded Coast." "The Morose Coast." It's just water.
00034AE5: The damp cuts right through your armor, doesn't it?
00034AE6: It's quiet.
00034AE7: Damp just gets in everywhere, doesn't it?
00034AE8: Ever heard of the pale ship that appears on the mists? The Windy Marcher—I think that's what they called it.
00034AE9: I spent little time on the sea in my travels. The dreams are never worth the effort.
00034AEA: Footing's rather slick around here.
00034AEB: I don't go on boats. Not with lunch.
00034AEC: Gotta be fun getting a campfire going in this.
00034AED: They call it the Waking Sea because it's said that here the Maker's wrath was awakened.
00034AEE: "An old salt now, that is what I am. As I sail these stormy waters."
00034AEF: Bloody Waking Sea. Never been more sick than when I crossed that.
00034AF0: I always liked the sea.
00034AF1: You know what would be great right about now? Being indoors.
00034AF2: Can't see anything through all this mist. There could be an ambush around every corner.
00034AF3: This area must be rife with smugglers.
00034AF4: Ah, cold salt air.
00034AF5: Popular spot with smugglers, I expect.
00034AF6: I expected more merchant ships. Recent events must have put a hold on trading.
00034AF7: I wonder what lies sunken beneath those waves.
00034AF8: Can't see very far with all this bloody mist.
00034AF9: I suppose it could be worse. We could be in Ferelden.
00034AFA: I thought there would be more storms.
00034AFB: A hundred wrecked ships lie beneath these waters. It isn't called the Storm Coast for nothing.
00034AFC: Did I ever mention that I can't swim?
00034AFD: Have you ever seen a moldy dwarf? You're about to.
00034AFE: The air is nice. What? It is.
00034AFF: It's very wet.
00034B00: What an excellent place to be murdered and left in a dank hole.
00034B01: So much water. Where does it go?
00034B02: The Veil, she is salty here.
00034B03: My darling Bastien has a house on the coast. Not <i>this</i> one, of course. A decent one.
00034B04: The "Storm Coast"? You southerners think of cheery names for these places, don't you?
00034B05: I smell seaweed. How do I know seaweed?
00034B06: I should check in on a few acquaintances while we're here.
00034B07: So many masks. What a bizarre custom.
00034B08: It seems the war is felt less keenly here than elsewhere.
00034B09: The merchants have goods from across the known world.
00034B0A: A city to play with. Can't get better.
00034B0B: Never liked the city. Too many people.
00034B0C: Didn't like this place the last time I was here. Still don't.
00034B0D: Everyone is very bright.
00034B0E: At least the food's gonna be good.
00034B0F: So much better than woods or whatever.
00034B10: Why ever leave? The capital's full of targets.
00034B11: Why do so many Orlesian noblewomen carry little nugs in their purses? Snacks?
00034B12: So much wishing and wasting and wanting.
00034B13: They have so much. Why aren't they happy?
00034B14: To these people, anything beyond Val Royeaux is utterly irrelevant.
00034B15: Welcome to the gold leaf capital of the world.
00034B16: They attempt to outdo one another with their fashions, like great birds showing their plumage.
00034B17: So <i>this</i> is the heart of mighty Orlais?
00034B18: Ah, Val Royeaux. Fancier and less useful every time I see it.
00034B19: It's not as austere as Tevinter cities. Not <i>nearly</i> as many dragon statues.
00034B1A: I wonder if they have hats.
00034B1B: The Veil is puking ruffles here.
00034B1C: Quick tour: Shits and tits. And we're done.
00034B1D: I understand one can get anything one desires in Val Royeaux, as long as it is in fashion.
00034B1E: I wonder if we can find a tavern around here.
00034B1F: I loathe coming here.
00034B20: Some things never change.
00034B21: <i>(Sighs.)</i> Civilization.
00034B22: At least we're in a city. I'm tempted to find a tavern. Perhaps all of them.
00034B23: We need to find some proper wine while we're here. I'm rather desperate.
00034B24: The beating heart of Orlais. You could wander the streets for days and never see the same thing twice.
00034B25: Can't wait to get out of here.
00034B26: Doesn't look like these people have seen a lot of demons.
00034B27: I'm tempted to show you the Grand Cathedral. Perhaps next time.
00034B28: All these nobles, so busy climbing over each other. Do they not care what's out there?
00034B29: Was that woman wearing nugs on her head?
00034B2A: <i>(Snorts.)</i> Everyone's overdressed. Even the cakes are overdressed.
00034B2B: So many people.
00034B2C: Did I just see gold chiffon?
00034B2D: Oh, darling, that lace is far too much.
00034B2E: When your golden Andraste statue has a flourish that looks like a <i>smaller</i> Andraste statue, that's how you know you're in Orlais.
00034B2F: Gotta remember to keep flexing, impress the locals.
00034B30: It looks as though drop waists are going out of fashion. Finally.
00034B31: I always imagine Orzammar is just like this, only dank. I'm probably way off on that.
00034B32: Gotta admit, it stings a little to bust my ass knowing these fops aren't doing shit.
00034B33: Why would anybody come here? Come to think of it, why did we?
00034B34: Watch yourself, my dear. You can become parched easily, even in the cold.
00034B35: Must be important for <i>anyone</i> to come here.
00034B36: What a dreadful place.
00034B37: Blasted sand. It's everywhere and gets in everything.
00034B38: No respectable people would come out here. No wonder the Grey Wardens took up residence.
00034B39: The darkspawn are beneath us. A long way, but still singing.
00034B3A: Feels dry. Yes, I know: desert.
00034B3B: Can't imagine anyone coming out here without a good reason.
00034B3C: It's thin here. Spirits were here even without rifts.
00034B3D: I can't imagine what it must have been like for the Wardens who stood guard on the edge of this desolation.
00034B3E: They say the Abyssal Rift goes all the way down to the Deep Roads.
00034B3F: I don't like it here. Adamant is here.
00034B40: <i>(Coughs.)</i> The wind is a bit... sandy, isn't it?
00034B41: It's easier to forget here.
00034B42: You know what I love about this place? Pretty much nothing.
00034B43: I have sand <i>places</i>.
00034B44: Only the hardiest creatures survive in this land.
00034B45: More of our enemies need to spend time in taverns. I'm just saying.
00034B46: I'd take even Val Royeaux over this.
00034B47: The Veil is weaker here. Odd that we have not seen more rifts.
00034B48: Next sandstorm we see? I'm naming it "Gerard."
00034B49: This is possibly the most hostile terrain in all Thedas.
00034B4A: This is when I appreciate learning the magic to prevent sunburn on a bald head.
00034B4B: Sometimes the sandstorms last for days, the wind blasting the flesh from your bones.
00034B4C: This is a dry heat. No good at all.
00034B4D: Arid, blighted, and the sky is trying to kill us. Lovely.
00034B4E: So this is where the Second Blight began. Seven hundred years later, and it still hasn't recovered.
00034B4F: I traveled here once. I nearly died from lack of water.
00034B50: Bleak.
00034B51: Friendly place.
00034B52: The Veil has grit in its breeches here.
00034B53: My skin is starting to crack, darling. Hurry it up, would you?
00034B54: Feels like there's sand in my lungs.
00034B55: This was home to empires and great rituals, until it all fell.
00034B56: Orlais claims this land, but that's just lines on a map. Truly, this desert belongs to no one.
00034B57: Travel far enough south, you reach the Gamordan Peaks and then the Sundered Sea. Not a popular route.
00034B58: They say the Silent Plains are corrupted like this. Never been.
00034B59: I thought deserts were supposed to be <i>hot</i>.
00034B5A: The sand just scours the moisture right outta you, doesn't it?
00034B5B: "Where wandered wastes, we walked with woes." Or something.
00034B5C: The sand wants to stay with me.
00034B5D: Well. Blighted sand. How novel.
00034B5E: More desert. Just what I wanted.
00034B5F: Gotta respect anything that survives out here.
00034B64: This is much better than a city, yeah? Because no, it's not.
00034B65: Well. That's a fascinating odor.
00034B66: What is that awful smell?
00034B67: We will want to launder our clothes later. Or burn them.
00034B68: Stay alert. There are eyes upon us.
00034B69: I hate this place. I just... hate it.
00034B6A: When we get back, I'm takin' a long hot bath.
00034B6B: Let me guess: the locals claim this place is haunted.
00034B6D: The Veil's thin here, demons seeping into every corpse and tree they can.
00034B6E: Who would choose to build a castle out here?
00034B6F: This place smells like ass.
00034B70: There was a mighty kingdom here once. I have seen glimmers in my dreams.
00034B71: Places like this often preserve corpses.
00034B72: What is that smell? On second thought, don't tell me. I don't want to know.
00034B73: Bog. Bog. It even sounds rubbish.
00034B74: This shit is ruining my boots.
00034B75: Reminds me of the Donarks, actually. Just much, much colder.
00034B76: Just remember, anything poking up from the water could be some horrible monster acting like a stick.
00034B77: So many old songs under the water.
00034B78: This is the worst nature yet.
00034B79: That stench... it's everywhere, isn't it?
00034B7A: The mud wants my feet to stay.
00034B7B: Well, this is all very pleasant.
00034B7C: I hate fighting in mud. Put any muscle on a swing, and you slide all over the place.
00034B7E: Just imagine how this place gets at the height of summer.
00034B7F: Remind me never to come here again.
00034B80: It's so wet. Why haven't the dead rotted away?
00034B81: I'll be glad when we get out of here.
00034B82: Few things last long here. Mud and water bury forever what they cannot erode.
00034B83: Could this place be more damp?
00034B84: And I thought Darktown was bad.
00034B85: What do they call this? A "bog"? Lovely word.
00034B86: Stay on guard. This bog is infested with all manner of creatures.
00034B87: It smells like growing.
00034B88: This is like the Fade, but wetter.
00034B89: You know, I believe I have a gown made of beetle wings from this bog. I should really get matching gloves made.
00034B8A: Fields of mud. Ugh.
00034B8B: The Veil is arse here. Smells like.
00034B8C: I really want to kill something. That would make me feel a lot better about being here.
00034B8D: The Veil is thin here.
00034B8E: I have no idea why places like this exist.
00034B8F: Be wary. The undead can attack at any time.
00034B90: Leeches only take as much as they need.
00034B91: As it happens, I agree with you. Kirkwall is in bad shape, and a lot of other city-states were hit hard by the war.
00034B92: I'll see what I can do once I get home.
00034B93: That's generous of you, but it's past time that I went back and took care of things in Kirkwall.
00034B94: You seem eager to get back to work. I was certain you'd sleep for at least another week.
00034B95: Ah, there you are. I heard about the new Divine.
00034B96: But if you're ready, I'm ready. Whatever you need, love.
00034B97: Memory Crystal
00034B9B: I'm not leaving for a while yet, though. We'll have to get in at least one game of Wicked Grace before I go.
00034B9C: I can't leave until you can bluff at least a little.
00034B9D:
00034B9E: Curly needs to win back some of his dignity.
00034BA9: Erasthenes
00034BAC: Now what's next for us? I stand ready, as always, Inquisitor.
00034BAD: I'm sure there's still much to do. I'll be here to help—until the Wardens send for me, at least.
00034BAE: Command me as you will.
00034BAF: Radiant, as always.
00034BB0: My lady.
00034BB1: I'm here.
00034BB2:
00034BB3: Your wish is my command.
00034BB4:
00034BB5:
00034BB6:
00034BB7: Did you hear that?
00034BB8:
00034BB9: Wasn't just me that heard that, right?
00034BBA: What was that?
00034BBB: You hear? I heard.
00034BBC: Listen!
00034BBD:
00034BBE: What was that?
00034BBF:
00034BC0: What was that?
00034BC1:
00034BC2: I heard that.
00034BC3: What was that?
00034BC4: What was that?
00034BC5:
00034BC6: What was that?
00034BC7: I don't like the sound of that.
00034BC8: That was something.
00034BC9:
00034BCA:
00034BCB: What was that?
00034BCC:
00034BCD: Did you hear that?
00034BCE:
00034BCF: That sounded bad.
00034BD0: That doesn't sound good.
00034BD1: What's that?
00034BD2: What was that?
00034BD3: What was that?
00034BD4: What can I do?
00034BD5: What is your wish?
00034BD6: I am here.
00034C0D: The Veil is bored of trees here, if it has any sense.
00034C0E: Trees are stupid.
00034C0F: I wonder if there is a single place in the Dales that does not know a human footstep.
00034C10: Ah, the wilds of Thedas: lush, beautiful, and full of things that want to eat you.
00034C11: Why "Emerald Graves"? What graves? Did they bury people here?
00034C12: Plenty of cover here for an ambush.
00034C13: So this is the Dales. Well, Daisy, wish you were here.
00034C14: This is better than war.
00034C15:
00034C16: The squirrels can see me.
00034C17: Careful with people trying to escape the war. You can't trust deserters.
00034C18: That would look fantastic mounted on a wall.
00034C19: More trees. Woo.
00034C1A: The Veil is thin here. Can you feel it?
00034C1B: Lotta good lumber here going to waste.
00034C1C: Far as I'm concerned, you can give this place back to the damn elves.
00034C1D:
00034C1E: Wild animals everywhere. Don't these people <i>hunt</i>?
00034C1F:
00034C20: All this fresh air is making me light-headed.
00034C21: I'm not made for the wilderness. I'm more taverns and big cities.
00034C22:
00034C23:
00034C24: A decent gardener could do wonders with this mess.
00034C25: What a lovely forest. Kind of makes you want to retch, yes?
00034C26: I've heard that some people actually enjoy walking in the wilderness. They do it for fun. It's called "hiking."
00034C27:
00034C28: If you listen, you can hear it all reaching for the sun.
00034C29: I like how the sun goes through the leaves.
00034C2A: I like being out in the forests. It's peaceful.
00034C2B: How many greens is that? I'm greened out.
00034C2C: Right, I can see why everyone fights over this. No I can't.
00034C2D: These forests have changed much since I was last here.
00034C2E: These trees will most likely outlive us all.
00034C2F: Woods. No, don't care.
00034C30: I passed through the Emerald Graves once, ten years ago. Nothing's changed in that time.
00034C31: Someone should build a summer home here. The trees are actually quite lovely.
00034C32: We're going to get lost and starve to death, aren't we. A glorious end for the Inquisition.
00034C33: The Dales have seen so much conflict. And yet, they're still beautiful.
00034C34: You know, out here, I almost feel like I could forget about the war. Almost.
00034C35:
00034C36: I like trees. Trees don't hurt people.
00034C37: Completely uncivilized.
00034C38: Did you see those trees? They're gigantic.
00034C39: It's quiet. A little too quiet.
00034C3A: This is a nice change from Skyhold.
00034C3B: Keep your wits about you. The Dales are treacherous.
00034C3C:
00034C3D: Is it just me or are the trees here watching us?
00034C3E: <i>(Grunts.)</i> That's the seventh root I've tripped over in the last ten minutes. They're doing it on purpose, I swear.
00034C3F: It's sad to see Corypheus corrupting a place like this.
00034C40:
00034C41: That reminds me, I should order more venison for the Circle larder.
00034C42: My ancestors hunted dragons here ages ago. Hard to picture what it was like then
00034C43: Terrible what has been done to this place.
00034C44: Nippy.
00034C45:
00034C46: Pretty, but frigid. Reminds me of someone I used to know.
00034C47:
00034C48: How did an entire river get frozen over?
00034C49:
00034C4A: Why does air even come in different temperatures?
00034C4B: Highlands. Lands up high. <i>(Bored exhale.)</i>
00034C4C: Stupid cold. You know what's not cold? Cities.
00034C4D: Why are we here again, exactly?
00034C4E: Anybody else vote that we never come here again?
00034C4F: Let's do what needs doing and get out of here.
00034C50: Where are we again? So I don't come back?
00034C51:
00034C52: This weather is not ideal for travel in the mountains, my dear.
00034C53: Treacherous ground here. I'm picturing myself bumping all the way down a mountain.
00034C54: Hmm. The Veil is fat here.
00034C55: In this weather, I'm glad for my armor.
00034C56: A rock could roll for a long time here.
00034C57:
00034C58: At least the walk back will be easier than the walk up.
00034C59: Far away from everything here.
00034C5A: Keep watch. Anything that can survive here has earned it.
00034C5B: Reminds me of the High Reaches, but with more snow.
00034C5C: Those who live here must depend on themselves.
00034C5D: There is a stark beauty to this area.
00034C5E: I shall be happy to return to civilization again.
00034C5F: What I wouldn't give for some warm spiced wine...
00034C60: How do they get so big?
00034C61: I will never understand why anyone would make ground vertical.
00034C62: These mountains are beautiful, in their way. They remind me of the Vimmarks.
00034C63:
00034C64: Crazy to think that the war can reach even up here.
00034C65: Quite a chill in the air.
00034C66: Great place to get crapped on by a bird.
00034C67: Watch your footing. There's a lot of ice and snow.
00034C68:
00034C69: If we freeze to death and get eaten by wolves, I'm blaming the Seeker.
00034C6A: Be wary. These mountains are the perfect place for an ambush.
00034C6C:
00034C6D: Everything is cold.
00034C6E: Watch your step. Ice, everywhere.
00034C6F: Mountains. Cold. "Let's bring Dorian!"
00034C70: I always liked mountains. They let you know where you stand.
00034C71: The air smells like rocks.
00034C72:
00034C73: Colder than I expected.
00034C74: I like the mountains. They're quiet.
00034C75: This place has seen fewer spirits than most.
00034C76: Watch your step, darling.
00034C77: This reminds me of Skyhold.
00034C78: Not the most idyllic mountainside, is it?
00034C79: The Dalish remember fragments of fragments, but that is more than most.
00034C7A: I wonder how different this land looked back when the elves had it.
00034C7B: Ugh. The Dalish want this why?
00034C7C: How many battles have been fought on these plains over the ages?
00034C7D: It's a pretty enough area, but still dangerous.
00034C7E: Peaceful here, apart from all the destruction.
00034C7F: How much you want to bet that rubble's in fashion in Orlais by next fall?
00034C80:
00034C81:
00034C82: Before the elves were given this land, I understand it was mostly forest. You can hardly tell.
00034C83: I don't understand war.
00034C84:
00034C85: Man, I can't wait for Chuckles to say something about the Veil.
00034C86: The cost of this war is staggering.
00034C87: This place is worth fighting over? Not seeing it.
00034C88: It used to be beautiful here.
00034C89: After all the battles, this area is quite chaotic. We should be careful.
00034C8A: Almost every Orlesian noble keeps a winter home in the Dales. It's a mark of status.
00034C8B: Hmm, the Veil is limp here.
00034C8C: There's... not much here, is there? Perhaps that's why it was given to the elves.
00034C8D: Seems like any land worth farming or fishing is worth fighting over.
00034C8E: Much of Gaspard and Celene's war has been fought here. You can tell.
00034C8F: Reminds me a little too much of Kirkwall.
00034C90: I was always told to avoid the Dales. Something about Dalish curses. Not that I'm superstitious.
00034C91: This place has seen better days.
00034C92: The Exalted Plains have been soaked in too much unexalted blood.
00034C93:
00034C94: I'm so glad Bastien sold his chateau here in favor of the house near the capital.
00034C95: This place saw some hard fighting.
00034C96: I wonder what this all looked like before the war.
00034C97: I avoid any job that could turn out like this.
00034C98: Great battles thin the Veil. This area will be home to demons for ages to come.
00034C99: Dreadful. Simply dreadful.
00034C9A:
00034C9B:
00034C9C: When this is over, the nobles will still expect the peasants to send in the harvest.
00034C9D: Lot of sloppy fighting here. People get tired, they fight hard, not smart.
00034C9E: I wonder if it will ever be what it was before.
00034C9F: Looks like lots of fighting for stupid reasons.
00034CA0: "Exalted Plains." Named to honor the "great" victory of Orlais over the elves.
00034CA1: What a mess.
00034CA2: I wonder if the elves will ever find a home.
00034CA3: Why did they have to fight?
00034CA4: Everyone hurts.
00034CA5: Too many people hurting, harming, hacking open a hole for the demons to pour in.
00034CA6: This was a beautiful land once. What a waste.
00034CA7: Lots of dead for some nob's war.
00034CA8:
00034CA9: It figures that most of the fighting happened here and not in Orlais proper.
00034CAA: You think the Dalish would even want this place now?
00034CAB: So much pain. It wore down the walls.
00034CAC: It's telling how quickly even the most peaceful area can descend into chaos.
00034CAD:
00034CAE:
00034CAF: There's sand in my shoes again.
00034CB0: For once, no war or Blight stripped this place bare. The city here fell to time.
00034CB1:
00034CB2:
00034CB3: Lot of people hanging out here for a wasteland.
00034CB4: The Veil is bored here.
00034CB5: I think I'm drying out from the inside.
00034CB7:
00034CB8: I'll give it this much: there's a view everywhere you look.
00034CB9: A cold desert. What?
00034CBA: So many stars. They go past forever.
00034CBB: This would be a good place for someone to hide—if they could survive the climate.
00034CBC: <i>(Coughs.)</i> Bloody sand. Getting in places where sand shouldn't ever be.
00034CBD: Something bit me!
00034CBE: I thought there'd be more insects.
00034CBF:
00034CC0: Smell that smoke? People lighting campfires somewhere.
00034CC1: Have we spent enough time here yet, my dear?
00034CC2: A forest used to tower here, until sand ate away the roots.
00034CC3: A strange mix of creatures. Some of the animals must have arrived with the old dwarves.
00034CC4: I'm dry. Someone build a tavern.
00034CC5:
00034CC6: I forgot how far you can see in the desert.
00034CC7:
00034CC8: I've seen ruins like this all over Thedas. There's thousands out there.
00034CC9:
00034CCB: It's freezing! Why is a desert freezing?
00034CCC: Dwarven ruins on the surface. That must be a year's worth of arguments for the scholars.
00034CCD: Be wary. Many predators come out at night.
00034CCE: You know, I think I like it here.
00034CCF: What a fruitful adventure travelling this endless ocean of sand has been.
00034CD0: Look at how far it goes. You could ride for miles.
00034CD1: <i>(Coughs.)</i> Excuse me. The air strips the throat.
00034CD2: How old do you imagine these ruins are?
00034CD3: It's so cold. Why isn't there snow?
00034CD4: Sure, it's cold, but at least it's a <i>dry</i> cold.
00034CD6: It is bitterly cold, but I have never seen a clearer night.
00034CD7: The stones are holding on to old hurts. The good things are far away.
00034CD9: So much sand in the wind. My skin will never be the same.
00034CDA: Lively for a wasteland, I'll give it that.
00034CDB: Sand is dirt that's bad at it.
00034CDC:
00034CDD: Half-remembered ruins. Fate of all cities, eventually.
00034CDE:
00034CDF: Someone remembered to bring water, right?
00034CE0: At least Corypheus's followers are suffering with us.
00034CE1: Does the wind ever stop blowing?
00034CE2: <i>(Coughs.)</i> I will never get the dust from my throat.
00034CE3: The sky's so... big.
00034CE4: People used to live out here? Really?
00034D25: Tomb of Fairel key fragments found
00034D27: The aqun-athlok joins the warriors and is treated like a male. He <i>becomes</i> a guy, for all intents and purposes.
00034D28: I mean, roses? Who has sex smelling like roses? Violets or a nice frangipani, maybe...
00034D29: If a Qunari woman really wants to fight and has a gift for it, she becomes an aqun-athlok.
00034D2A: Am I what?
00034D2B: No.
00034D2C: Apologies for giving offense. I will stop making invitations, Seeker.
00034D2D: You, as well.
00034D2E: Any chance I could have a friend borrow your armor later? For, uh, personal reasons.
00034D2F: Are you referring to me?
00034D30: Works for me!
00034D31: It's never going to happen.
00034D32: You and the boss should use that between the sheets.
00034D33: Leaves something to the imagination, too.
00034D35: Unlucky me.
00034D36: Oh, now you're just being mean.
00034D37: Hey, that's some good armor.
00034D38: <i>(Laughs.)</i>
00034D39: I was not offended, nor did I say you should stop... so long as we're both clear it's never happening.
00034D3A: You've got armor. Let 'em scratch the paint a bit. You can wind up for a shot that'll really ring their bell.
00034D3B: How do you know we haven't already?
00034D3C: I enjoy fighting at your side, Bull.
00034D3D: I'd clean it after.
00034D3E:
00034D3F: I am not certain that's a compliment.
00034D40:
00034D41:
00034D43: I am surprised you accept fighting at a woman's side, Bull. I understood Qunari women did not fight.
00034D44: <i>(Laughs.)</i>
00034D45: Absolutely not.
00034D46: How odd, since I am feeling so much <i>less</i> frustrated as of late.
00034D47: Put some horns on you, you'd make a pretty good Qunari.
00034D48: Same here, Seeker.
00034D49: Any chance I could have the boss borrow your armor later? For, uh, personal reasons.
00034D4A: I aim to please.
00034D4B: Excuse me?
00034D4C: Some part of you <i>wants</i> to just cut loose. I can feel the frustration in your swings.
00034D4D: That was some solid work back there, Seeker.
00034D4E: Hey, are you as turned on as I am right now?
00034D4F:
00034D50: Good on you for going practical.
00034D52: You know, Seeker, your style doesn't have to be so defensive.
00034D53: Some high-ranking women wear ornamental crap with tits hammered into it.
00034D54: You need any help with that frustration back at camp, let me know.
00034D55: But I will also enjoy returning to the base and sinking slowly into a steaming hot bath sprinkled with rose petals.
00034D56: That's probably impossible, anyway.
00034D57: The way you backhanded that guy with your shield and then damn near chopped him in half?
00034D58: I'd offer to help you get rid of that frustration, but you know, I'm in a committed relationship.
00034D59: One good shot, and all that cleavage gets knocked right into the sternum. Real messy.
00034D5A: <i>(Grunts.)</i>
00034D5C: <i>(Laughs.)</i>
00034D5D: I <i>knew</i> you'd understand!
00034D5E: So I'd gathered.
00034D5F: You know, Seeker, I really like hitting things.
00034D60: Travel to Vicinius's Home
00034D61: A Blood-Spattered Note
00034D62: The giants are half-feral. There's no room for a weak hand. One is enough to move debris during excavation, but keep it under control. We don't need the whole building coming down.
00034D63: There was nothing to indicate this place was built over an old Deep Roads entrance. While the complications with darkspawn were unfortunate, we've dealt with the pack that emerged and I will hear no further talk of it. We have enough to secure the south dig site. You will continue work in the corridors and you will do so without complaint.

Alternatively, we could use you as a distraction should more darkspawn hinder our efforts. You serve Corypheus either way.

Servis
00034D64: A Crumpled Note
00034D65: The Carta knows how to ask people to look the other way.
00034D66: I never did. The Carta kept me busy.
00034D67: The Carta always knows. I've slipped in a handful of times.
00034D68: I highly doubt that.
00034D69: Hey, Seeker, if I hit a guy high while you go low, you think we could get him to flip?
00034D6A:
00034D6B: If the problem's small, they turn a blind eye. Like I said, it happens.
00034D6C: Interesting—though we do not break the minds of our prisoners.
00034D6D: I... suppose that could be done...
00034D6E:
00034D6F: I've always wanted to get a guy to flip.
00034D70: Well, keep at it. You guys'll get there.
00034D71: You know, the Ben-Hassrath are a lot like your Seekers, Cassandra.
00034D72: Investigating corruption and threats to the order... and we deal with it all so quietly, most people never notice.
00034D73: How do you think I ended up here?
00034D74: Maintaining justice in the ranks, operating under a veil of secrecy...
00034D75: Always happens, though. Nobody can handle secrets all day long without it getting to them.
00034D76: How do the Ben-Hassrath deal with such problems?
00034D77: Sorry about your Seekers. It's tough when the ones who watch over us abuse that authority.
00034D78: Yes, it is.
00034D79: And if it is too large to ignore?
00034D7A: Violent problems. I solved them.
00034D7B: Yes, about that. I <i>do</i> need to know the extent of your involvement in the Carta's activities.
00034D7C: Smuggling. Nothing dangerous.
00034D7D: That is a relief. Perhaps we can make your former occupation sound less unsavory.
00034D7E:
00034D81:
00034D82: Venatori. They've been excavating.
00034D83:
00034D86:
00034D88:
00034D8A: The guards, whoever they are, were taken by surprise.
00034D8B: Fend off the guards.
00034D94: I've read your <i>Tale of the Champion</i>, and I have a few questions.
00034D97: Tell me the truth, Varric. Do you actually think I was sent by Andraste?
00034D98: <i>(Laughs for long time.)</i> Uh, no.
00034D99: You're not going to start that Qun rubbish where you try to convert me, are you?
00034D9A: What's that mean? I could be a videe... vivi... one of those things.
00034D9B: You, uh, you aren't really viddathari material.
00034D9C: What's so funny about that?
00034D9D: The druffalo died. The farmer won't be happy.
00034D9E: The druffalo was returned home, just as the farmer asked.
00034D9F: Burn
00034DA1: Hey, Sera, you see the blonde a few towns back? She was easy on the eyes.
00034DA3: You have to see the little details to get the whole person, Sera. There's a woman behind those tits.
00034DA5: The one with the huge ditties?
00034DA7: No, of course not. I only—I would dearly like to avoid rumors growing out of hand.
00034DA8: We will bury as much as possible, but rumormongers will latch onto <i>something</i>.
00034DA9: Two eyes. Helps, yeah?
00034DAA: That's not a thing. Get faster.
00034DAB: Did you see it, all down the stairs?
00034DAC: Oh, him, yeah! You're welcome!
00034DAD: You're really good with that bow, Sera. You lay down solid cover fire.
00034DAE: So, hey, Sera, a few fights ago, there was this one guy. I had his leg wounded, his shield down...
00034DAF: Hey, was that you back at Skyhold, with the custard?
00034DB0: What I'm saying is, please stop stealing my kills, Sera.
00034DB1: I wanted to see if I could get him without hitting you.
00034DB2: Too elfy.
00034DB3: Yeah, see, I had him. I was winding up for the killing blow and everything. You didn't need to take him.
00034DB4: It was beautiful.
00034DB5: Your loss!
00034DB6: That redhead in the last town? Remember her?
00034DB7: Do you believe I'm the Herald?
00034DB8: I have questions about Hawke.
00034DB9: Really? You kill how many people, and one little decapitation bugs you?
00034DBA: I never left it, Sera.
00034DBB: I didn't kill the Chargers, Sera. The Vints did.
00034DBD: So you're free now or something? Must be nice to get rid of those Ben-harseholes.
00034DBE: Thank you.
00034DBF: Hey, Sera, you see how I took that one guy's head clean off? Fantastic, right?
00034DC1: The "greater good," right? The greater good can nob it.
00034DC2: Bullshit. Because you're Bull, and getting people killed was shit.
00034DC3: Pfft, heard that before. Don't worry. You get growly, I'll kick your arse.
00034DC4: You mean getting exiled from my people and declared Tal-Vashoth? Yeah, I should make a cake.
00034DC5: So, you happy now? Back with the Qun or whatever?
00034DC6: The Qun keeps our savage natures in check. Without it, if I lose control...
00034DC7: They died for the mission... Sometimes that has to happen.
00034DC8:
00034DC9: You like drinking and singing and breaking beds. You'd already left.
00034DCA:
00034DCB: Ew. Parts are gross.
00034DCC: Why'd you say that? You ruined a good beehive! Arse.
00034DCD: What? Things can go sideways if you think too hard.
00034DCE: But it's a beehive. Full of bees. Most people <i>would</i> pay attention.
00034DCF: Sera, how did you get an entire beehive into Cullen's training dummy?
00034DD0: Wait, do you think it was that magic Cole does? Like he helped you and then made you forget?
00034DD1: What? No! Piss, now it's in my head!
00034DD2: I don't know. Can't remember.
00034DD4:
00034DD5:
00034DD6:
00034DD7:
00034DD8:
00034DD9: Inquisitor.
00034DDA:
00034DDB:
00034DDC:
00034DDD:
00034DDE:
00034DDF:
00034DE0:
00034DE1:
00034DE2:
00034DE3:
00034DE4:
00034DE5:
00034DE7:
00034DE8:
00034DE9:
00034DEA: Report.
00034DEC: Inquisitor, if you have a moment.
00034DED:
00034DEE:
00034DEF:
00034DF0:
00034DF2: I don't have time.
00034DF4:
00034DF5: Not right now.
00034DF6: What is it?
00034DF7:
00034DF8:
00034DF9: Not everyone grew up with a title and three square meals a day.
00034DFA: Long hours, but peaceful compared to most Carta work.
00034DFB: There were protection rackets, blood feuds, targeted—
00034E20: Search the Venatori camp near the canyon.
00034E21: Venatori Canyon Camp
00034E23: That's why most people get stung.
00034E24: Pfft. How do you and elves even work?
00034E30: Graveyard Tomb
00034E31: Desk
00034E32: Canyon Tomb
00034E33: Statue Tomb
00034E34: Mountain Tomb
00034E37: Door
00034E38: Locked Box
00034E46:
00034E48:
00034E49: You're not interested in a dashing dwarven rogue who lived at the edge of the law?
00034E4A: I have a chance at a future with the Inquisition.
00034E4B: A "dashing rogue." Hmm.
00034E4C: I'm hoping you like bad girls.
00034E4E: What?
00034E4F: Here, I have to learn all over again.
00034E59: This is the tale of Fairel, Paragon among Paragons, father of two sons,
who, against their father's wishes, fought from foolish words and foolish pride.
For pride these halls were made—to honor a father's deeds, and grieve his loss.
And for loss these halls were made, to honor a brother mourned.
{blank}
00034E5A: We can't quash rumors you were with the Carta, but if a more interesting one comes along...
00034E5B: The last time I saw my boss, he was breaking someone's leg for cheating him of five coppers.
00034E5C: I won't miss the brutality.
00034E5D: Thank you for the talk. I must ask Varric to draft something.
00034E5E: Hurry!
00034E5F: I've fought worse!
00034E60:
00034E61: We can do it!
00034E62: Die, demons!
00034E63: Stay strong!
00034E64:
00034E65:
00034E66: Courage!
00034E67:
00034E68: We do not fear you, demons!
00034E69: For the Wardens!
00034E6A: In war, victory!
00034E6B: For the Wardens!
00034E6C: They feed on fear!
00034E6D: We can do it!
00034E6E:
00034E6F: Hurry!
00034E70: Back, demons!
00034E71: In war, victory!
00034E72: They feed on fear!
00034E73: I fear no demon!
00034E74: Take heart!
00034E75: Cursed beasts!
00034E76: We shall not falter!
00034E77: In war, victory!
00034E78:
00034E79:
00034E7A:
00034E7B: Stay strong!
00034E7C: We're almost there!
00034E7D: Die, demons!
00034E7E: Die, demons!
00034E7F: My old bosses are probably tearing their hair out trying to replace me.
00034E80: If things go well, I'm sure you'll find it rewarding.
00034E82: I'm ready to put those days behind me.
00034E84: Thank you for your time, Herald. I hope you find life more peaceful here.
00034E85: I... I imagine so.
00034E86: Val Royeaux
00034E87: That's a pretty common reaction. Go ahead.
00034E88: Tell me about Bianca.
00034E89: Tell me more about Bianca.
00034E8A: Find the ruins described in Valorin's journal.
00034E8B:
00034E8C: That sort of competition is the last thing we require.
00034E8D: I will take your word for it, so long as they won't be able to win you back.
00034E8E: <i>(Sighs.)</i> I'm not making any promises here. Ask.
00034E8F: Until then, anything you do to aid the Inquisition is enough. No contribution will be wasted.
00034E90: Organizations are rarely clear-cut at the start. Your role will become evident in time.
00034E91: A large wildfire would do wonders for this place.
00034E92: That's going to stain. Pity.
00034E93: Crystal pieces found
00034E94: I will not lie. The selfish and the power hungry will walk among us before this fight is over.
00034E95: But the Inquisition also attracts those who dream of peace. You'll find new companions among them.
00034E97:
00034E98: They'll respect the request if it comes from me.
00034E9D: Yeah, <i>waaaay</i> behind.
00034EA0: Cassandra wants a book.
00034EA1: Cassandra is waiting for the next issue of <i>Swords & Shields</i>.
00034EA3: Wait, did you say the romance serial? She'll be waiting for a while, then. I haven't finished it and wasn't planning to.
00034EA7: You could say that. I was speaking with Leliana, and—
00034EA8: That can't be it. Perhaps Leliana was... no, that seems unlikely.
00034EA9: Something on your mind, Ambassador?
00034EAA:
00034EAB: The mages here learned how to hit back, but not how to stop.
00034EAC: Well, Cassandra seems to be hooked on it.
00034EAD: Cassandra seems to like it.
00034EAE: That book is easily the worst I've ever written. The last issue barely sold enough to pay for the ink.
00034EAF: I was hoping to give it to Cassandra as a gift.
00034EB0: I need it as a gift.
00034EB1: I'm sure it's not as terrible as you think.
00034EB2: It can't be that bad.
00034EB3:
00034EB4: Did you need something, Ambassador?
00034EB5: Master Lavellan. Do you have a moment?
00034EB6:
00034EB7: Mistress Lavellan. Do you have a moment?
00034EB8: Yes. Well, not precisely, but—
00034EBC: If it's terrible smut, I guess that explains why Cassandra tried to hide it from me.
00034EBD: No wonder she was embarrassed.
00034EBF: "Smut"? <i>(Laughs.)</i> Is that what she called it? It's fluff at best. I can't compete in the smut market. That's cutthroat.
00034EC2: There are a number of critics who'd be happy to argue with you.
00034EC6:
00034EC7: Perfect timing, Inquisitor. Samson's armor is fascinating!
00034EC8: Dagna? What have you learned of Samson?
00034EC9: I should have worn my fur coat.
00034ECA: Inquisitor! Good news. We've found Samson.
00034ECB:
00034ECC: What have you found?
00034ECE: Gael:

I have perused the library in Villa Maurel. There are tales of a hidden elven power in the Dales. I entrust you with the task of unearthing this "power." It could be a weapon in our fight for freedom.

They say the key is in "Dirthavaren," in the writing on the stones. As I understand it, that is the elven name for the Exalted Plains; it is full of ruins. I know of one by the river, west of where the armies are camped. A shrine to Sylaise. Start there.

Ser Auguste

{blank}
00034ECF: The Elven Glyphs
00034EE1: Did the others never return from the Black City? There is no record even of our names!
00034EE2: If the others have not returned, they are lost. I am alone in my glory.
00034EE3:
00034EE6: The crystal's whole again, but... hold on...
00034EE7:
00034EE8:
00034EE9: Here's another one.
00034EEA: Has there been any news of Paragon Brosca?
00034EEB: Is the statue of Paragon Aeducan as grand as they say?
00034EEC: I've heard the statue of Paragon Brosca has finally been unveiled to the public.
00034EED: Has there been news of Paragon Aeducan?
00034EEE: Undercroft
00034EEF:
00034EF2:
00034EF4:
00034EF5: Funny thing about a mage as Divine: it scares both the mages <i>and</i> the Ben-Hassrath. Those two don't agree on much.
00034EF6:
00034EF7: I hear your mages are looking to start a whole separate College of Enchanters.
00034EF9:
00034EFB: Be interesting to see if they can avoid pissing everyone off this time.
00034F08:
00034F09:
00034F0E:
00034F12: I hear your mages are forming called something the Bright Hand.
00034F13: Ah, I'm sure Viv will whip 'em into shape. Or Vickie. Whatever she's gonna be called now.
00034F15:
00034F16:
00034F18:
00034F19:
00034F1C:
00034F1D: I hear a lot of the templars are trying to get off the lyrium.
00034F1E:
00034F1F: So you've got the templars staying with the Inquisition. That's good.
00034F20: I'm ready whenever you are, kadan.
00034F21:
00034F22: Sounds like the templars are reforming. That's probably a good thing.
00034F23: That's good for them. Maybe not so good for us the next time the mages start shitting everything up.
00034F24: I'm ready whenever you are, boss.
00034F25:
00034F26:
00034F27:
00034F28: What's important is there are still rifts out there spawning demons. I'm ready to kick some ass whenever you are.
00034F29:
00034F2A:
00034F2B: You'll have a loyal force ready next time the mages start shitting everything up.
00034F2C: That's exactly what I just said.
00034F2D: She's a big fan.
00034F2E: You sound surprised.
00034F2F: She's a pretty big fan, in fact.
00034F30: I did say that.
00034F31: I must have heard that wrong. It sounded like you just said that Cassandra read my books.
00034F32: What's so surprising about that?
00034F3C: Are you sure you want to delete this save data?
00034F3D: Are you sure you want to destroy this item?
00034F3E: Are you sure you want to quit? Any unsaved progress will be lost.
00034F3F: Are you sure you want to quit? You may lose progress and statistics from the current session.
00034F40: Promoting this character will reset their experience level and abilities, but you will receive a +1 Constitution bonus for all characters. Are you sure you want to continue?
00034F41: There are still people who need help. I'm ready.
00034F42: Though you reach out in compassion, I must now insist that you <i>forget</i>.
00034F43: I'm... what were we talking about? I'm ready to help people when you are.
00034F44: This fate is mine alone. Indeed, I would not wish it on an enemy, much less someone that I once cared for.
00034F45: I'm sorry, Cole, but with your gift, I fear that you might see the path I now must walk in solitude forever.
00034F46: Dialog Volume
00034F47: Music Volume
00034F4A:
00034F4B: Dagna says she has information on Samson's armor. She's most likely in her workshop.
00034F4C: Honey Tongue.
00034F4D:
00034F4E:
00034F4F: 'Teetness.
00034F50: Inky.
00034F51: Hello, luv.
00034F52: Tadwinks.
00034F53: Buckles.
00034F54: Shiny.
00034F56: Here's you, yeah?
00034F58: You have met Cassandra, haven't you?
00034F59: Are we talking about the same Cassandra? Tall, grumpy Seeker? Likes stabbing things?
00034F5A: Maybe I'm just going crazy.
00034F5B: I am no demon... and you are no god!
00034F5C: You dare come before me, demon?
00034F5D: I am unbound, and you are undone.
00034F5E: More memory crystals. Let us hope Corypheus enjoys hearing himself speak.
00034F5F: It seems Corypheus has been collecting his thoughts.
00034F60: You're afraid. Wondering who whispered, no dragon, no Dumat, making yourself the answer because you dread the dark.
00034F61: Then die with the others.
00034F62: More crystals... and a bad guy who likes to talk to himself. This should be good.
00034F63: Is that Cory-friggy? Who likes their own voice enough to do this?
00034F64: I will bind you, as I have bound so many before!
00034F66: The crystal talks? What will they think of next?
00034F67: Words from the past? Fascinating.
00034F68: What just happened?
00034F69: Crystals that remember your words. That's... crazy Vint magic.
00034F6A: What was that rubbish?
00034F6B: We should show Leliana.
00034F7E: No! Well, yes, but...
00034F80: What about the fancy bow on her apron, dangling all long and sassy, so someone could ease it open with one slow pull?
00034F81: I shall descend on this Haven with fire and fury and take it back. Let us see what manner of "Herald" this age has bred.
00034F82: The Anchor has been stolen, by a stripling.
00034F83: The Anchor is lost. An elf dares claim it.
00034F84: The Anchor has been stolen. By a child of the Stone, no less.
00034F85: The Anchor is gone, taken by a mage of lesser gifts.
00034F88: Oh come on, that's just cruel. Even the Seeker doesn't deserve that.
00034F89: And I honestly thought a hole in the sky was the weirdest thing that could happen.
00034F8A: {ps4}Join PlayStation®Plus{/ps4}{xboxone}Get Xbox Live Gold{/xboxone}
00034F8B: So... you want me to finish writing the latest issue of my worst serial. For Cassandra.
00034F8C: That's such a terrible idea, I have to do it. On one condition: I get to be there when you give her the book.
00034F8D: Fereldan Crossroads (mage weapons, armors, schematics, and accessories)
00034F8E: I don't think that's a good idea.
00034F8F: You've got a deal.
00034F9A: Fine.
00034F9B: I don't think so.
00034FA2: Fereldan Village 3 (all weapons for all classes, level 12-15)
00034FA3: I'll only finish the book for you if I get to be there when you deliver it.
00034FA4: I'll get to work, then. You know, the fact that the book is terrible just makes it more worthwhile, somehow.
00034FA5: Then you'd better find something else to give the Seeker.
00034FA8: There is no way Hawke really could have killed the Arishok. It would have started a war with the Qunari.
00034FA9: In the book, you say that First Enchanter Orsino turned himself into a giant monster made of corpses. How? Why?
00034FAA: What happened to the mage who destroyed the Kirkwall chantry? The book never said.
00034FAB: Where are the rest of Hawke's associates now?
00034FAC:
00034FAD:
00034FAE:
00034FAF:
00034FB0: <i>(Sighs.)</i>
00034FB1: All clear.
00034FB2: <i>(Sighs.)</i>
00034FB3: <i>(Sighs.)</i>
00034FB4: <i>(Sighs.)</i>
00034FB6: This lot can entertain themselves. I'd prefer some time just for you and me.
00034FB7: We did it together.
00034FB8: I'd rather just be with you.
00034FB9: Anyway, shake every hand, Lady Herald of Andraste. You're why they're here.
00034FBA: These people can celebrate because of you. It was you and me together.
00034FBC: Finally got a party, yeah? A bit of fun for saving the world?
00034FBD: Shame it couldn't be for everyone Coryphesack hurt. But I suppose... I suppose that would be <i>everyone</i>.
00034FBF: Piss, imagine the line for drinks.
00034FC1: You made up the Arishok fight.
00034FC2: What happened to Anders?
00034FC5: Orsino's fate made no sense.
00034FC6: Where are Hawke's friends?
00034FCB: Why is nothing clean?
00034FCC: Where is that kitchen boy?
00034FCD: Cabbages again?
00034FCE: Cabbages! Again.
00034FCF: Cabbages. Again.
00034FD0: Where are my potatoes?
00034FD1: Is no one else sick of cabbages?
00034FD2: Turnips? I'd rather have cabbages.
00034FD3: Val Royeaux 3 (all armors, level 12-15)
00034FD8: They should have been born together, but instead they were bound by light.
00034FD9: Val Royeaux 5 (warrior, level 8-11: armors, weapons, and schematics)
00034FDA: Never trust half an elf.
00034FDE: Right, well, keep that to yourself. I don't want to be top of the names if this happens again.
00034FE0: Andraste's <i>whatever</i> couldn't have done any of this without you.
00034FE2: Another!
00034FE3: Another, right here.
00034FE4: What do I owe you, barkeep?
00034FE5: I'll need another. Please.
00034FE6: Keep them coming.
00034FE7: Another one!
00034FE8: Another drink, please!
00034FE9: I'm going to be ready, when the time comes.
00034FEA: This one's for my pa!
00034FEB: <i>(Grunts.)</i>
00034FEC: I'll get it next time!
00034FED: <i>(Grunts.)</i>
00034FEE: I have to be ready!
00034FEF: I'll get you next time!
00034FF0: This one's for my mother!
00034FF1: All clear still.
00034FF5: I still can't believe city dwellers have food delivered straight to their doorsteps.
00034FF6: Haven is so far away from home. You must miss the people of your clan.
00034FF7: I was happiest in the forest.
00034FF8: The Dalish still worship the gods of our ancestors.
00034FF9: All my friends are there. Before I came to the Conclave, the clan was my whole world.
00034FFA: Good. Please let me know if that changes.
00034FFB: If they have, they've been stealthy.
00034FFC: <i>Tsk</i>. I shall speak with the staff regarding such conduct.
00034FFD: I used to spend weeks exploring the forest.
00034FFE: If we're to convince the world that Andraste's Herald is an elf, the Inquisition must give you its utmost support.
00034FFF: Through hard work.
00035000: I'd like to see them after everything is done.
00035001: You make it sound idyllic.
00035002: Is something happening?
00035003: They won't want a "Herald."
00035004: Not so different from humans.
00035005: Poorly. I always wanted more.
00035006: The main difference was that they had homes, while we wandered.
00035007: Not at the moment. I only wanted to make sure.
00035008: We were at the mercy of everything. Foul weather, disease, village mobs.
00035009: Nothing I can't handle.
0003500A: I was a solitary child. I spent much of my time alone.
0003500B: Really? I never considered it extraordinary.
0003500C: I can deal with a few whispers and sideways looks.
0003500E: Why?
0003500F: Very much so.
00035010: Not that I've noticed.
00035011: The human towns we traded with ate the same food and suffered the same weather we did.
00035012: Getting up before dawn to fish, constantly mending wagons and tents, spending days on the hunt...
00035013: I should like to know if anyone here has treated you unkindly, Herald. For being an elf.
00035014: I kept to myself.
00035015: The best part was when the aravel—our wagons—turned from the plains to the woods.
0003501A: You have lost your connection to the session.
0003501B: How do you know Cassandra?
0003501C: How do you and Cassandra know each other?
0003501D: Val Royeaux 6 (mage, level 12-15: weapons and armor)
0003501E: That... must have been difficult.
0003501F: Now that I've said that out loud, someone probably has.
00035020: My clan's defended ourselves against them more times than I can count.
00035021: Give me an example.
00035022: Those stories are nonsense.
00035023: Those stories are dangerous.
00035025: You found it. In a spectacular fashion, I might add.
00035027: Still, you must miss your clan.
00035029: Stories of "wild Dalish elves" have grown even more outrageous as people learn of you.
0003502B: The humans telling those tales are the first to take a knife to someone with pointed ears.
0003502C: I always wanted more from life.
0003502D: Why not claim the Dalish can steal your breath or turn into dragons, while they're at it?
0003502F: How have the rumors gotten worse?
00035030: Skyhold (unique weapons and armors, Tier 1 runes schematics, special-order schematics, lockpicks)
00035031: No threats. Just sky.
00035032: All I see is sky. Sky, sky, sky, everywhere.
00035035: It may help if I know more about how you and your clan lived.
00035038: You stand there, flexing your muscles, huffing like some beast of burden, with no thought save conquest.
0003503A: Nothing at all, Bull? No trouble having a "Vint" behind you?
0003503B: Well, <i>that</i> much is true.
0003503D: I'm also a mage. Would you prefer me bound and leashed?
0003503E: Having to walk away from everything you grew up with, knowing you've disappointed the ones who loved you?
0003503F: Oh. Is that not where we're going?
00035040: I'm just saying, Dorian, you carry around this picture of the Qunari in your mind.
00035041: If you choose to leave your door unlocked like a savage, I may or may not come.
00035044: Think I know what your problem is, Dorian.
00035045: You ever use that fancy magic of yours to burn down a dormitory full of kids?
00035046: What would you know about it? True Qunari don't have families.
00035048: No, it was very much <i>not</i>.
00035049: Nice work with the magic back there, Dorian. You're pretty good at blowing guys up.
0003504A: You can't deny you enjoy butchering my people.
0003504B: Err... not today.
0003504C: It's significantly more impressive than hitting them with a sharp piece of metal.
0003504E: Hey, whoa, let's not get crazy.
0003504F: I hope it doesn't bother you to travel alongside a "Vint," Iron Bull.
00035050:
00035051: <i>(Groans.)</i>
00035052: Good. I like that energy. Stoke those fires, big guy.
00035053: That's right. These big, muscled hands could tear those robes off while you struggled, helpless in my grip.
00035054: Speak for yourself.
00035055: Three times! Also, do you want those silky underthings back, or did you leave those like a token?
00035056: Um... what?
00035057: Like you see us as this forbidden, terrible thing, and you're inclined to do the forbidden...
00035058: Or... wait, did you "forget" them so you'd have an excuse to come back? You sly dog!
00035059: I'd pin you down, and as you gripped my horns, I <i>would</i> conquer you.
0003505A: I might know a bit. Takes a tough man to do it, too. So good on you, you big old fop.
0003505B: No Qunari would accept a Tevinter mage so easily... unless it was a ruse. When should I expect a knife in the back?
0003505C: That staff's in pretty good shape, Dorian.
0003505D: I have no idea what you're talking about.
0003505F: Yay. Good on me.
00035060: Hey, butchering implies I'm gonna eat 'em. Most Vints are just gristle and fat in a red wine marinade.
00035061: So, Dorian, about last night...
00035063: You spend a lot of time polishing it?
00035064: You doing all right, Dorian? I know family stuff can be rough.
00035065: You are impossible. This is... <i>(Growls.)</i>
00035066: Hope you like the view.
00035067: That what you are? You people all kinda look the same to me.
00035068: I'd buy you dinner first.
00035069: [<i>Laughs</i>]Then I wouldn't worry. Lot of other people need a knife in the back first.
0003506A:
0003506B: All I'm saying is, you ever want to explore that, my door's always open.
0003506D: Finding out you don't fit in with the people who raised you?
0003506E: Quite the stinkeye you got going, Dorian.
0003506F: Burning out so hard that you have to leave everything you've known and start over?
00035071: <i>(Sighs.)</i> Discretion isn't your thing, is it?
00035072: Yes, ma'am. Right away.
00035073: Here. Tell the commander that this is the perfect spot for the armory.
00035074: Here at last.
00035075: Pray the Maker this fortress keeps us safe.
00035076: They must see that you move in different circles now.
00035077: When they hear me called the Herald of Andraste... it may stir up anger.
00035078: Well, I could've. But it wouldn't have been half as fun.
00035079: Pfft! Fun? You're a loony. My loony.
0003507A: And you're why <i>I'm</i> here.
00035087: Look at this place. It's a bloody palace, it is.
00035088: Fit for a king, eh?
00035089: Go on, go look pretty for the rest. I'll get you alone after.
0003508A: Sister Leliana will want access to the birds.
0003508B: Get the cages up here. Quickly.
00035090:
00035091: Commander wants the area around Skyhold made safe.
00035092:
00035093: Your book doesn't say what happened after the Arishok left Kirkwall.
00035094: What happened to the Arishok?
00035095: My sweet Dorabelle,

Things have gotten worse since last I wrote. There is no end to the madness: strange lights on the plains, soldiers torn limb from limb. Some of the men think there is an elven curse on the land. But I am gone and will put all this from my mind. If Celene wants to keep her throne, she can take up arms against her cousin, the demons, and whatever else.

I would like to return home, darling, but I must disappoint you. I may no longer fight for the empress, but I still fight for Orlais. There is a rebel group gathering in the Emerald Graves forest. People like me: tired, wanting a change. I met some of them; it feels... right. There is something big planned, to take the Dales, to wipe out the old politics. I'm hopeful; I know you would be too.

Wait for me,
Benji
00035096: A Letter
00035097: We're Inquisition now. Let's make them proud!
00035098: The area around Skyhold must be cleared of threats!
00035099: Swords at the ready! We leave in an hour.
0003509A: He fled Kirkwall with the mages from the Circle. Stayed with them awhile.
0003509B: Hawke made him stay to help put out the fire he caused.
0003509C: I'm not interested in the nonsense humans spout.
0003509D: I would prefer not to repeat them.
0003509E: Ever since I was a child, I've heard terrible stories about the Dalish.
0003509F: That's not my concern.
000350A0: We should still curtail the slander, Herald.
000350A2: Stealing children, selling peasants to slavers, burning down villages, using infants for blood magic...
000350A3: Give me <i>something</i>.
000350A6: Emprise du Lion
000350A9: As if I would sympathize.
000350AC: Western Approach Traveling Merchant (rogue, level 8-11: armor, weapon, schematics, and accessories)
000350AD: I spent some time in Kirkwall.
000350AE: So, you're a free man, Tal-Vashoth.
000350B0: You made the right choice.
000350B1: Living the life. Unless you think I'm even <i>more</i> secretly a spy now.
000350B2:
000350B3: You don't say?
000350B4: Oh, the old one? Man, he had an impressive rack.
000350B5: You ever get the asses mixed up?
000350B6: I met him, too. The only thing they seem to have in common is a tendency to burn things.
000350B7: That 'blue swan flies at midnight" stuff doesn't work.
000350B8: No, you can always trust the Qunari... until you're between them and something they want.
000350B9: The new Arishok doesn't have horns at all. Usually means they're destined for something special.
000350BA: Hey, one time I ran into this dwarf on the road. Short, grouchy.... You think you might know him?
000350BB: If only I'd had you around to consult.
000350BC: She caused us no end of trouble. You wouldn't know, her by any chance...
000350BD: I got to see enough of the Qunari back in Kirkwall.
000350BE: So, Qunari in good standing. You must be proud.
000350BF: You know, I met the Arishok.
000350C0:
000350C1: Can't you mess up the realism of something else? Like lyrium smuggling?
000350C2: Most times, you pass information on a dead drop. No meetings at all.
000350C3: You could say that.
000350C4: You're a damn fine marksman. How do you manage that while staring up everyone's ass the whole time?
000350C5: Where's the drama in that?
000350C6: So, you're Ben-Hassrath, eh? The spies of the Qunari.
000350C7: Hey, we probably won't try to burn down a city this time.
000350C8: In a world of tall people, you find ways to keep people from tripping over you.
000350C9: Tolerably. Not a fan of the alliance?
000350CA: I make up for it elsewhere.
000350CB: Oh, you've heard of us?
000350CC: You're not the first Ben-Hassrath I've run across. Hawke and I went on a caper with one named Tallis.
000350CD: How could you possibly be a spy?
000350CE: That must've been fun.
000350CF: So in your books, the stuff with the spies is all wrong.
000350D0: Hey, don't most dwarves have beards—or at least mustaches or something?
000350D1: If I do, Tiny, you'll be the first to know.
000350D2: I think you finally decided whether you care about your people or your <i>people</i>.
000350D3: Something like that.
000350D4: But he eventually moved on. Nobody else wanted him in Kirkwall.
000350D5: But he had to move on. Somehow, a lot of mages blamed him for making them live as fugitives.
000350D8: Pascal:

Auguste is on the trail of some elven mystery. If what I've heard is true, I don't want that pompous arse getting his hands on it. Think he's smug now? He's searching for ruins; I know at least two. The ancient baths and the ruin in Enavuris. You know the one. Remember the mead?

Get going. I'll send a messenger if I hear more.

Duhaime

{blank}
000350D9: Duhaime:

We're searching the ruins. We heard Auguste's boys are digging in the stones at Halin-something. I hate these elf names.

Pascal
000350DA: I can't tell you how. For the "why," all I can say is he was desperate.
000350DB: Do I look like an expert on magical weirdness to you?
000350DC: I don't know where he is now, and I don't want to know.
000350DD: Those are the stories about your fellow Dalish. I won't repeat what they've said about you.
000350DE: Really? I... had no idea.
000350DF: Very likely. I will see what the Inquisition can do to contain the slander.
000350E0: Apparently, the Arishok didn't get permission before he attacked Kirkwall, and the Qun didn't want another Exalted March.
000350E1: I was told later that the Qunari disavowed his actions.
000350E2: I don't see what the deal is, honestly, but different tastes...
000350E3: Hey, Varric. You get that thing I asked about?
000350E4: Now I just need some hot milk and some of those Orlesian guimauves to put in it.
000350E5: By the way, Varric, you write some nice fight scenes.
000350E6: Hey, what you do with this "cocoa" is up to you. I don't need to hear about it.
000350E7: Well, thank you. I'm surprised you think so. They're not exactly realistic.
000350E8: Impossible swashbuckling it is.
000350E9: I figured that out when the good guy did a backflip while wearing a chain mail shirt.
000350EA: I felt the blade chip as it went through my gut and hit my <i>back</i> ribs.
000350EB: It should be there next time we head back to base. Not easy to find, by the way.
000350EC: And that didn't bother you?
000350ED: How do you guys live without this stuff?
000350EE: Maybe you should stand in front of me. I'd still have a clear shot at all the bad guys from the knees up.
000350EF: Hey, Tiny. Any chance you could get out of the way when I'm trying to shoot?
000350F0: But I was alive, and on top. I sawed through the armor on the rebel's neck, back and forth, until it went red.
000350F1: Back in Seheron, I fell on a guy who tried to stab me in the gut.
000350F2: I don't need a book to remind me that the world is full of horrible crap.
000350F3: When they finally sent a ship to haul the wrecked dreadnought away, they just said, "We will never speak of this again."
000350F4: Am I imagining it, or do we have a moment to breathe?
000350F5: At your service.
000350F7: It's good to see you.
000350FB: You're looking lovely. Have I told you that?
000350FC: Inquisitor.
000350FD: Western Approach Keep (rogue, level 12-15: weapons, armors, and accessories)
000350FE: Widow Maura
000350FF: Dales Brigands (Tier 2 rune recipes)
00035100: Dales Dalish Camp (Tier 3 accessories for all classes)
00035101:
00035103:
00035107: He kind of... lost the Tome of Koslun again. Along with the thief.
00035108: As I understand it, he returned to Par Vollen to find the Qunari equivalent of a court-martial waiting for him.
00035109: There's a new guy named Arishok now, and asking about the old one is a nightmare of logic and grammar.
0003510A: As far as I can tell, that's the Qun's version of an apology.
0003510B: Merrill decided to look after the elves left homeless by the fighting.
0003510C: Isabela went back to the Raiders. She's calling herself an admiral now.
0003510D: Sebastian went back to Starkhaven. I'm sure he's boring all sorts of people there.
0003510E: Fenris has kept himself busy, hunting down the Tevinter slavers who came south to prey on the refugees.
0003510F: Aveline is still guard-captain. I'm pretty sure Kirkwall would fall into the sea if she quit her job.
00035110: Hawke's little brother was off on some Warden Business near the Anderfels border last I knew.
00035111:
00035112: Hawke's brother Carver is still in the Free Marches, helping the Kirkwall guard keep order.
00035113: Last I knew, Hawke's sister Bethany was doing something Wardeny near the Anderfels border.
00035114:
00035115: Hawke's little sister is in the Free Marches, helping some of the other survivors from the Kirkwall Circle.
000351CB:
000351CC:
000351D5: Speaker Anais
000351E6: Dales Keep (mage, level 16-19: weapons, armors, and schematics)
000351E7: I've been wanting to. Yeesh.
000351E8: If it gets in my head, how do I cut it out? Itching, shaking, tears slide cold down my cheeks. "Tama, I'm scared."
000351E9: All right, Cole, so when we run into a big guy with a shield...
000351EA: Vasaad was angry. He went first because he wanted to fight. Taking point, then points take him, red on his neck.
000351EB: Lying awake, sheets soaked in sweat, afraid to call the tamassrans. Shadows make shapes in the dark.
000351EC: Yes. And you're The Iron Bull, afraid of demons.
000351ED: You are big, boasting, battering, and I blend behind, daggers in darkness, one-two-three.
000351EE: Assuming that actually means what I think it does, great!
000351EF: Not fond of 'em, no. But you and I are fine as long as you don't do any weird crap.
000351F0: Even if you went in first, there would have been another fight, another time he didn't listen. It wasn't your fault.
000351F1: I was just thinking about—wait, you in my mind again, kid?
000351F2: Yes, it was. I was in charge. Should've found a way to—hey, that's pretty good. We could use that!
000351F3: Yeah, weird crap like that? Pretty much what I meant.
000351F4: So, Cole, you're a spirit... demon... thing?
000351F5: I'd assumed if Cassandra's prisoner was a mage, she'd have announced it far and wide by now.
00035200: Hey, Cole. Quick! What number am I thinking of?
00035201: Raw and hot, trying to open it, but just darkness. How bad, how bad? No, done now, no sense worrying.
00035202: You can use sadness?
00035203: Twelve. The number I was thinking of was "twelve."
00035204: Ben-Hassrath, kid. We can use anything.
00035205: <i>(Grumbles.)</i> Demon interrogators. Stupid idea anyway.
00035206: "You're safe now. I'm Iron Bull. What do you want me to call you?"
00035207: The man they hurt coughs, shaking, but sits up. Eyes wide. No, not a man, a woman, clothes torn.
00035208: It's the murderer!
00035209: That's the one!
0003520C: A mage Divine. What's next? A dwarven King of Antiva?
00035210: The elf failed, Seeker.
00035211: The prisoner failed, Seeker.
00035212: The Qunari failed, Seeker.
00035213: The dwarf failed, Seeker.
00035214: I feel a little nervous having the woman who commanded our spies on the Sunburst Throne.
00035215: I helped her write a letter to send back home. She said I could call her Marguerite, the name didn't hurt anymore.
00035216: So, Cole, you're polite, you're good in a fight, and your heart's in the right place.
00035217: I have to lift my feet, or the rocks make noise when I walk.
00035218: Yes... When we get back, you're gonna spend an evening with a nice lady named Candy.
00035219: Can I lift my feet?
0003521A: Yes. She danced. Then I untangled the hurt that made her angry at her mother.
0003521B: Well, <i>that</i> was five royals well-spent.
0003521C: It is? Good.
0003521D: She's gonna lift a lot more than that.
0003521E: I've got a plan. I think this could get you sorted out, get both feet on the ground.
0003521F: So how was Candy? You two have a good time?
00035222: Try not to touch the leeches. They are quite delicate.
00035223: Hmm, somewhat off-color today, Inquisitor? An excess of bile, perhaps.
00035224:
00035225:
00035228: The prisoner is accused of a terrible crime.
00035229: The prisoner must get to the Temple of Sacred Ashes. It is our only chance!
0003522C: As for the rest, they either heal or... <i>(Sighs.)</i>
0003522D: I try to make the passing painless.
0003522E: Not in months. The Assembly insists on declaring the Paragon dead, but King Bhelen refuses to give up the search.
0003522F: No. King Harrowmont has been forced to declare the Paragon dead.
00035230: Good day, Your Worship.
00035231:
00035232: Might I bleed you? Or offer an herbal tonic?
00035233: Your visits do lift the spirits of the wounded, Inquisitor.
00035234: Inquisitor.
00035235: A word to the wise: when all else fails, amputate.
00035236: Come for a bloodletting?
00035237: Have you heard of the new procedures coming out of Orlais?
00035238:
00035239: A hole drilled into the skull will cure most ailments! Imagine, not to be dependent on magic!
0003523A: Choose to give the tomb key to Keeper Hawen.
0003523B: Choose to use the key to open the tomb door.
0003523C: Ah, excuse the smells in the infirmary. Someone spilled their guts not an hour ago.
0003523D: Literally.
0003523E: I wonder what it is that gives Grey Wardens their legendary skill and stamina.
0003523F:
00035240: Your Worship.
00035241: I should like to study one.
00035242: Would that fine fellow I've seen in your company consent to a careful examination?
00035243: I found this strange key in the burial grounds. It was broken, but I pieced it together.
00035244: I found this key.
00035245: Jump
00035246: Divine Cassandra. No matter how many times I say that, it still sounds ridiculous.
00035247: If this is Samson's idea of remaking the world, I pity his followers.
00035248:
00035249: Ooh, Inquisitor! Greetings! I was recently appointed by Sister Leliana to keep her books in order.
0003524A: The Iron Bull, a woman in the last village wanted you to pick her up and take her clothes off.
0003524B: Crestwood Village (warrior, level 12-15: weapons, armors, and accessories)
0003524C: I'm so pleased to be here, helping out in my small way.
0003524D: And we're missing all but four!
0003524E: Inquisitor.
0003524F: We're supposed to have fifty-two copies of "Hard in Hightown."
00035250:
00035251: One day I'm going to read all these books. One day. When I have time.
00035253: They are forty-seven ways to purify wyvern venom to make it safe for human consumption.
00035255:
00035258: Shrine of Dumat
0003525E: Crestwood Tavern (warrior, level 16-19: weapons, armors, and schematics)
0003525F: Stay alert, da'len. Spirits are dangerous.
00035260: They're scared of me. Strange boy, doesn't move right. Magic, mage, monster. It's better for them to forget.
00035261: If she forgot me, she might hit me by mistake in a fight.
00035262: Blood, crash of metal, but silent underneath, the horn didn't blow. "That one-eyed bastard. I knew he'd betray us."
00035263: So, Cole, I was talking with servants back at Skyhold. None of them can remember you.
00035264: Oh. <i>(Sighs.)</i> Yeah.
00035265: Yeah, that'd be a pain.
00035266: Oh, good. You're doing your thing again.
00035267: Fair enough. How come you let <i>us</i> remember you?
00035268: No, that didn't help. I tugged on the tangle and tore it.
00035269: Hey, good for you. Glad to hear it, I think.
0003526A:
0003526B: S'all right. I'm good.
0003526C: Why do you let <i>us</i> remember, then? Sera's at least as freaked out by you as the servants.
0003526D: They died fighting. In your mind, they hated you. But you're doing it wrong. That isn't what Krem thought.
0003526E: Horns pointing up.
0003526F: Well, then, what <i>did</i> he think?
00035270:
00035271: Yes. I'm more real. What they feel sticks, holding, heavy. I can't wash it away, but it lets me learn.
00035272: That'd be really disappointing for her. She's got her heart set on hitting you on purpose.
00035273:
00035274: Hey, Cole, did you know the servants at Skyhold remember you now?
00035275: If you forgot me, you might hit me by mistake in a fight.
00035276:
0003527C: That's not for outsiders.
0003527D: In the past, the Dalish have suffered from revealing too much.
0003527E: Forgive me. You must feel isolated, so far from your clan.
0003527F: I'd rather not discuss it.
00035283: Leliana is to be Divine. It will be strange to see her go.
00035284: Crestwood Keep (rogue, level 16-19: weapons, armors, and schematics)
00035285: Not the quiet elven mage, though. No frills. Nothing to give you away. Half our targets never even see you coming.
00035286: The Tevinter mages I fought in Seheron tried to scare us with what they could do.
00035287: I shall take that as a compliment.
00035288: If you like.
00035289: Vivienne has this little swagger, like she knows she's the most dangerous thing in the room.
0003528A: I am the most dangerous thing in the room, darling.
0003528B: Dorian has this shit-eating grin after every spell, like he's waiting for applause.
0003528C: Yes, ma'am. Sorry, ma'am.
0003528D: You're not as flashy as most mages, Solas.
0003528E: Dorian looks like he's waiting for applause after every spell. Even Viv has this confident swagger.
0003528F: As any good mage would.
00035290: Those Wardens and their secrets.
00035291: The new emperor has allowed us access to his own private collection!
00035292: Did you know that Seeker Cassandra's ancestor lived for over a hundred and twenty years?
00035293: Can't talk! I found an inappropriately shelved tome this morning and I have to figure out how it got there!
00035294:
00035295: The empress has gifted us with a selection of rare books. I can't wait 'til they arrive!
00035296: I hope the spymaster doesn't have me flogged.
00035297: I hear he has a copy of an obscene book penned about Divine Beatrix the Second. Isn't that exciting?
00035298: I set aside an entire shelf for Grey Warden lore and so far it's not even half full.
00035299: Yes?
0003529A: So much lore. So much information.
0003529B: Look at all these books!
0003529C: Arbor Wilds Camp (all classes, level 20-23: weapons and armors)
000352A1: The Dalish won't weep for me. If they even notice I'm gone.
000352A2: Believe me. They'll have noticed.
000352A3: Fullscreen Gamma
000352A4: Yes. The Fade holds a trove of memories to explore. Spirits know secrets lost to this world.
000352A5: I've seen self-taught warriors. Even the good ones have something awkward in their style, something that clunks.
000352A6: Or without magical training, you cannot notice the parts of my magic that clunk.
000352A7: I don't get that from you. Maybe magic is different.
000352A8: Yeah, but they're spirits. You can't treat 'em like people.
000352A9: Uh, no, because Qunari don't go around trying to possess people and turn them into abominations.
000352AA: Oh, come on!
000352AB: You've got an odd style, Solas. Your spells are a bit different from the Circle mages or the Vints.
000352AC: So, Solas, you go into the Fade on purpose when you dream? Just to... hang out?
000352AD: Would many not say the same of Qunari?
000352AE: That comes from being self-taught.
000352AF: Instead, you conquer them and turn them into servants of the Qun.
000352B0: I discovered most magic on my own, or learned it from my journeys in the Fade.
000352B1: The things they say about the spymaster? They scare me.
000352B7:
000352B8: Which means that what remains of the Order is under my command.
000352BA: I hope you get the chance.
000352BB: If I'd stayed, I'd be traveling with the clan for the rest of my days.
000352BD: It's time I made my own name.
000352C2: We have fought living men, with loves and families, and all that they might have been is gone.
000352C3: What, you don't think so? You ripped him a new one. It was great!
000352C4: I suppose.
000352C5: Nice job in that last fight, Solas. You really kicked the crap outta that guy.
000352C6: I don't know. Gotta wonder about anyone who fights as much as we do and doesn't have some fun with it.
000352C7: Unless the fight is personal, violence is a means to an end. It isn't appropriate to celebrate.
000352C8: Yeah, but they were assholes!
000352C9: Hmm.
000352CD: They intend to stop binding their ranks with lyrium. They could make something better than what the Order became.
000352CF: Mark of the Rift
000352D0: You open a small rift that plunges nearby enemies into the Fade. They return moments later, wounded by contact with the raw matter of the Fade. Demons near Fade rifts are particularly vulnerable and are banished entirely.


000352D2: The old Order's gone. It's time I cut my last ties as well.
000352D3: Something wrong?
000352D4: Iron Bull, how do your people put on shirts?
000352D5: I sent a message to Red. She'll investigate.
000352D6: Hey, Solas, you ever do your Fade thing and pretend you can fly?
000352D7: He watched all of us. A normal guy'd focus on you, because staff, or me, because horns.
000352D8: Why do you say that?
000352D9: But I <i>can</i> get into anything with a loose collar. Just gotta ease one horn through and then angle it up.
000352DA: The good spies usually are.
000352DB: You are more observant than you appear.
000352DC: We don't, usually. It's pretty hot where we're from.
000352DD: Aww. Demons shit up everything.
000352DE: He had a dagger up his sleeve, which no baker needs, and the knot on his apron was tied Tevinter style.
000352DF: Just flap your arms and zip around in there? Then maybe bang some hot Fade ladies?
000352E0: A man in the last village. Something in his manner troubles me.
000352E1: No. Such behavior attracts the attention of demons.
000352E2: There's a term for getting caught unprepared that translates to "running around with clothing stuck on your horns."
000352E3: The baker with the squint and the red nose? Yeah, spy. Probably Venatori.
000352E4: Colorful.
000352E5: I don't think about it.
000352E6: I wanted my own life.
000352E7: I haven't given it much thought. There's too much happening here.
000352E8: I wouldn't discount your effect on them.
000352E9: They will continue to serve as you see fit. As shall I.
000352EA: I would not be enticed away so easily.
000352EB: If I have learned one thing, it's that our lives are never entirely our own.
000352EF: Come to distract me, have you?
000352FA: "Magic is meant to serve man," the Chant teaches. Close the Breach, and we can claim that is why Andraste chose you.
000352FB: It depends which way the wind is blowing.
000352FC: Isn't the magic just as much a problem as my ears?
000352FD: Not because I'm a mage?
000352FE: Whatever comes, your role as Andraste's Herald will mark your clan in history.
000352FF: Elves and fame tend to go poorly together. I hope my clan doesn't suffer for it.
00035300: They would be jealous.
00035301: I worry about that.
00035302: If I went back now, they'd already be envious.
00035303: I'm not the first famous elf.
00035304: There have been other elves close to Andraste. Shartan led an army of them in her name.
00035305: Whether you're with them or not, being the clan of the Herald of Andraste will mark them in history.
00035307: It's hard to believe.
00035308: It's real.
00035309: It's all in your head.
0003530A: You should hear the stories they're telling in the barracks, the pride in their voices.
0003530B: Definitely your imagination. The party, the cake... it's all an elaborate dream.
0003530E: Corypheus is definitely gone. I was there.
00035310: You are proof that the Inquisition has made a difference. And that we will continue to do so.
00035311: <i>(Laughs.)</i> I can scarcely believe it.
0003531F: A Battalion for Sera and Verchiel
00035320: Commander,

We have verified Sera's claims about Verchiel. Several displacements of refugees were deliberate, in what appears to be an attempt to destabilize land claims. While there would be no direct gain for involving the Inquisition, increasing our presence could have unexpected results. In any case, it is a trivial matter to divert troops to march through the city.

Lieutenant Esthiel
00035321: The Verchiel March
00035322: Order a march through Verchiel.
00035323: Sera says there's trouble in Verchiel. She's asked for an Inquisition presence—a few troops to march through town—to spook the nobles pushing around her people there.
00035324: A retinue of our best will make an impression.
00035327: Travel to the stash location.
00035328: Sera says the march prompted a tip from one her friends—something about a stash, no doubt some kind of reward for the Inquisition's trouble.
00035329: There's more to be done.
0003532A: I'm glad to hear it. There's still work to be done.
0003532B: For once, I'm willing to leave it 'til tomorrow.
0003532E: Our soldiers put their trust in <i>you</i>, Cullen. I appreciate everything you've done.
0003532F: That's why we're celebrating!
00035330: That's why we're having this fancy party. Celebrate, Commander—you've earned it.
00035331: You ran the army, not me.
00035332:
00035333: Sera's proven herself to be the gift-giving sort. She might like something in return, but what could that something possibly be?
00035334: Ask Blackwall.
00035335: A Woman Who Wants for Nothing
00035336: Ask Iron Bull.
00035337: Ask Solas.
00035338: Ask Cassandra.
00035339: Ask Dorian.
0003533A: Ask Vivienne.
0003533B: Ask Varric.
0003533C: Ask Cole.
0003533D: The templars plan to stay with the Inquisition.
00035342:
00035343: A mage Divine who would reinstate the Circles. What could possibly go wrong?
00035345:
00035346:
00035348: <i>(Laughs.)</i> Maker knows I could use the sleep.
00035349: I should be thanking you.
0003535C: Hopefully it will be enough to replace this gossip about the Dalish.
00035368: I miss them.
00035369: Do they care that I'm a mage?
0003536A: We can make inquiries as to how they fare, if it worries you.
0003536B: I wasn't so close to them.
0003536C: Perhaps we should draw parallels. Hint that Andraste's favor has returned to an elf in our time of need...
0003536D: Thank you, Herald. There are some letters I should write.
0003536E: About time elves were noticed.
0003536F: This is true. I'd forgotten. The Chantry's not fond of Shartan.
00035370: Perhaps the Inquisition could lend a hand.
00035371: This is our chance to be a force no one can ignore.
00035372: History should look out. I believe you will succeed.
00035373: Elves have been swept under the rug or worse, rarely acknowledged as a part of this world.
00035374: No one enjoys a poor winner.
00035375: I'd advise you not to tell your clan that, Herald.
00035376: The moment of understanding can be painful.
00035377:
00035378: That would be the greater tragedy.
00035379: What? Really, there is more to this, Master Lavellan.
0003537A: If I'd never left home, Josephine, I never would have met you.
0003537B: I'd miss knowing you more.
0003537C: What? Really, there is more to this, Mistress Lavellan.
0003537D:
0003537E:
0003537F: Ah, Master Adaar. May I have a word?
00035380: Ah, Mistress Adaar. May I have a word?
00035381:
00035382: Another time, perhaps?
00035383: Well, as you are Tal-Vashoth, people have asked... you grew up outside the Qunari homeland, but...
00035384: <i>(Sighs.)</i> There is no easy way to ask your thoughts on the Qun.
00035385: I could learn the Qun.
00035386: I know the Qun is a philosophy, a set of laws, a legislative guide, and a social architecture governing the Qunari.
00035387: It is a decided gap in my education.
00035388: I've gotten that answer, too.
00035389: What do you know about it?
0003538A: I'm a quick study. I could learn the Qun if I put my mind to it.
0003538B: It's not because you're human. "Real" Qunari tell me I'll never understand the Qun.
0003538C: Maybe it is.
0003538D: Yet they take converts. Their criteria is beyond my grasp.
0003538E: Perhaps. If they let you.
0003538F: I should like to be given the opportunity.
00035390: Those who appeared at court, however, insisted the Qun is too complex for an outsider.
00035391: Have you studied the Qun?
00035392: They grew up living the Qun. What could we know?
00035393: Do you believe in any of the Qun's philosophies?
00035394: I don't have any.
00035395: I don't think about it.
00035396: You can't take a breath in the Qun without someone deciding how long you should hold it.
00035397: The Qun runs things differently. I've wondered what it's like to grow up with it.
00035398: It's too controlling.
00035399: It's interesting.
0003539A: That's not a life for me.
0003539B: I've considered joining the Qun.
0003539C: I've thought of joining.
0003539D: Even though I'm a mage? That doesn't give them pause?
0003539E: I liked the quiet.
0003539F: What parent wouldn't want to prevent their child from growing into a stranger?
000353A0: You could do as you pleased if it didn't bother anyone. Rest, study, find a hobby...
000353A1: Only if you weren't the one always being watched.
000353A2: I hated the confinement.
000353A3: All my friends were in the Circle; I miss some of them terribly.
000353A4: The worst fight I saw was two templars scuffling over a tavern bill.
000353A5: Even our Circle's fall was quiet. Everyone just... left.
000353A6: It's good to be able to move without people scanning my back.
000353A7: I miss my friends.
000353A9: You mean dull.
000353AA: Besides, Ostwick's Circle had a reputation for being rather sedate.
000353AB: You've never been bored until you've lived in a tower of studious, well-behaved mages.
000353AC: My parents made arrangements. I visited home from time to time.
000353AD: I went home now and then.
000353AE: You're not an unfamiliar sight. Mages from noble families are given more leeway.
000353AF: They're not scared I'm a mage?
000353B5: I understand. I suppose the templars weren't much company.
000353B6: <i>(Sighs.)</i> Just thinking about it gives me a headache.
000353B7: Given her plans for the Chantry, the months to come will be... interesting.
000353B8: It's hard to imagine Cassandra sitting through her coronation, let alone acting as Divine.
000353BA: It's the least Andraste's Herald deserves for making things normal again. Except for, you know, everything ever again.
000353BB:
000353BC: <i>(Chuckles.)</i> Don't you frigging worry.
000353BD: Will you join them?
000353BE: In the wake of this mess, people should think whatever brings them comfort.
000353BF: The Maker acted through us.
000353C1: What do you think, Sera? Like you said, you were there.
000353C2: Couldn't it be His will <i>and</i> our effort? Perhaps miracles need a little help.
000353C3: We stood for ourselves.
000353C4: We were vessels for His will. We always have been.
000353C5: Whatever brings comfort.
000353C6: Maybe it was a bit of both.
000353C7: We did this. There's nothing mysterious about how hard it was to save ourselves.
000353C8: You tell me.
000353C9: With Corypheus gone, there's talk among the templars of reform.
000353CB: Our work's not yet done, Inquisitor.
000353CC:
000353CD: Let the philosophers worry about that. Tonight is for celebrating.
000353CE: Just celebrate. We earned it.
000353CF: I mean, is this for us, or for Her? Or, you know, "Him"? Because I was there, and I still don't know what's real.
000353D0: I think that if the Maker was helping, it shouldn't have been so frigging hard.
000353D1: Hurry up with the others, I'll show you something else you can't do without me.
000353D2: Me. You can't do me without... me. Just hurry up!
000353D3: Still, if anyone can keep the clergy in check, it's her.
000353D4: Pissing right we did. We're big frigging heroes. Took care of everything.
000353D5: You <i>would</i> blow this off. Fine, whatever.
000353D7: I'm getting some drinks—all the drinks—and then I'm going back to playing in Val Royeaux... or somewhere.
000353D8: Cheers, Inquisitor. Wish it'd been fun, but I'll settle for "over."
000353D9:
000353DB:
000353DC: She put her faith in me. I will gladly put my faith in her now.
000353DD: I think it should have gone on a little longer, so you and me...
000353DE: I think...
000353DF: So... you don't know. Like everyone else. Fine. Put it all behind us.
000353E0: Well, you and me nothing, I suppose. "Saved the world" or not, you're a bit of a wrong'un.
000353E1: Still, pity.
000353E2: I think you seemed real sure of it along the way. Of the Maker thing.
000353E4: Well, that doesn't matter now. An ending, that's all everyone needs.
000353E8: Well, what's the frigging point of them, then? Ugh, you sound like a sister.
000353E9: Weird, but all right, I suppose. It makes... a kind of sense.
000353EA: I suppose. Feels weird, though. Nothing out there.
00035407: Always? Even when you were acting like a shit? Well, that just seems weird.
00035408: Oh, it was hard. And you acting like a shit made it harder. You're definitely not right about everything.
00035409: I guess you'd know by this point. Seems like you did it right. Mostly.
0003540A: I'm thinking winning doesn't mean you have it all figured out. Maybe you're just less wrong than Coryphetits was.
0003540B: And how hard is that? He was <i>real</i> wrong.
0003540C: It is a pity.
0003540D: Probably not. Doesn't matter. You've got other things to worry about.
0003540E: I don't know if we were a good fit.
0003540F: More people would have died. Good while it lasted, so no more wallowy rubbish.
00035410: Sera, if there had been more time...
00035411: We wouldn't have worked out.
00035419: You mind if people still stay around? For whatever?
0003541A: Still some things to do yet, right? Because I'm in no hurry to go back to... Val Royeaux, that's where I was.
0003541B: Aww, poor leader of everything. <i>(Laughs.)</i>
0003541C: <i>(Laughs.)</i> Shut it, you. I cry, I'm punching everyone.
0003541D: There's plenty more to do.
0003541E: I could use the company, because this doesn't seem like it'll end.
0003541F: You'd listen if I said "leave"?
00035420: Could I stop you?
00035421: Pfft. What do you think?
00035422: Of course, you're like family.
00035423: This is home, if you'll have it.
00035424: You're wrong about a lot, though. You act like a real shit sometimes.
00035425: Which indicates you have no reason to join them, and yet.
00035426: Believe it or not, they trust magic even less than the Chantry.
00035427: I've met mages living under the Qun.
00035428: Please, be careful not to praise it out loud.
00035429: They're not mage-friendly.
0003542A: People ask how a Qunari could be Andraste's Herald. It worries them if they believe it, and angers them if they do not.
0003542B: All right, enough of that. Is this a party or what? Raise 'em for winning!
0003542C:
0003542D: Seems like the only thing we can count on is other people.
0003542E:
0003542F: Big frigging heroes, Inquisitor. All of us.
00035430: And you acting like a shit made it worse.
00035431: Please, <i>please</i> keep that between us.
00035432: You must, if these rumors—that you would convert us all to the Qun—continue.
00035433: Many won't accept your word, by virtue of your birth.
00035434: Maybe they'd go easier on the Qunari Herald if they knew of my winsome smile.
00035435: I've been a sword-for-hire long enough. Let's put those days behind me.
00035436: The people will only trust me with the Inquisition after we impress them.
00035438: I hope so. It will be interesting.
00035439: I'll be sure to add a postscript to my letters.
0003543A: Good luck endorsing me.
0003543B: Strangely, your mercenary work is not so inflammatory. People are fabricating extravagant tales of your heroics.
0003543C: You'll think of something, Ambassador.
0003543E: You'll find a way.
0003543F: I'm done with that life.
00035440: Convincing them of your good intentions will be tasking.
00035441: We need actions, not words.
00035443: Very true. Let us hope sealing the Breach brings us some goodwill.
00035445: I <i>was</i> pretty good.
00035446: There wasn't a group around that didn't want my help when a tough assignment came up.
00035447: If you needed it done, Adaar was at the top of the list.
00035448: It's not what I expected when I left, but I'm glad they have a place here.
0003544E: You gave me a chance to... to prove myself. In your place, I'm not sure I would have done the same.
0003544F: It's been an honor. Truly.
00035450: They don't know how we held Kelgor's Pass, or tricked an army into surrendering at Val Falaise.
00035451: Shall we speak later then?
00035452: Some of the soldiers have requested leave to return home, but many would follow us still.
00035453: These people don't know the half of what I've done.
00035454: We were hired to guard carts, kill people, and watch our friends die in the cold.
00035455: It was grunt work.
00035456: It's not the exciting adventure they dream of.
00035457: The faster you bury my old life, the better.
00035458: They can't beat reality.
00035459: It sounds like a grueling life.
0003545B: <i>(Laughs.)</i> I will. Thank you.
0003545C: I told you that when this was over, we'd find a safer way for you to...
0003545D: Yes, I believe it is.
0003545E: The Conclave, Haven—it seems so long ago.
0003545F: I made you a promise.
00035481: Tully complimented me?
00035482: Whatever for?
00035484: He had nothing but praise for your skill in battle, but doesn't mention what part you played.
00035486: Leliana found a letter from the captain of your last company, praising your skill in a particularly terrible battle.
00035487: "Poor morale."
00035488: Captain Tully praised me? William "Iron-Ass" Tully?
00035489: I wish he'd told me.
0003548A: Well, your captain still held your skills in high regard. Especially after your last engagement.
0003548B: I thought Captain Tully didn't even notice me.
0003548D: That miser deducted five gold from my pay the day I left!
0003548E: That's quite the moniker.
00035490: Just like the old man not to admit that to my face.
00035491: The letter doesn't mention what your part in the fight was.
00035492: Just like him to hide it.
00035493: I noticed. Leliana found a letter from the captain of your last company.
00035494: But he underpaid me!
00035497: I blew up a bridge.
00035499: I led an ambush.
0003549A: I commanded a squad.
0003549D: I was in charge of mercenaries storming the headquarters of the bandits we were to dispatch.
0003549F: A friend of a friend got us a barrel of gaatlok powder. Explosive stuff.
000354A2: Our employer wanted the head of a bandit chief plaguing her land. The captain asked me to deliver.
000354AE: We <i>discovered</i> the darkness. We claimed it as our own, let it permeate our being.
000354AF: We are vilified by legend. They spit on our deeds and claim <i>we</i> brought darkness into the world.
000354B0: The envy demon at Therinfal Redoubt was impersonating the Lord Seeker, but the man himself—or his body—was never found. Cassandra believes Corypheus did something with him and the other Seekers, as none of her Order numbered among the corrupted templars. Assuming they left a trail, it might be possible to discover what happened.
000354B1: The attack on Haven showed that Corypheus corrupted and controlled the Templar Order. This should have been impossible under the watch of her fellow Seekers, but they and particularly Lord Seeker Lucius are nowhere to be found. Have they vanished, or—as Cassandra believes—was something done to them? With effort, the truth may come to light.

Leliana
000354B2: Locate the Missing Seekers
000354B3: For a time, finding the missing Seekers seemed be impossible. Early indications pointed to these men and women heading, one at a time, into Ferelden—but here their trail went cold. A chance rumor regarding Bann Loren, a Fereldan nobleman who had not been heard from for months, led Inquisition agents to investigate Caer Oswin... and they, too, went silent. These events are connected, and it seems this is where the missing Seekers will be found.
000354B4: The Seekers have many secret hideaways, according to Cassandra. These would be the first places agents should search.
000354B6: Someone must have seen these Seekers, or given them safe harbor. Entice them with a reward, and leads will follow.
000354B7: Apostate
000354B8: Templar
000354B9: I'm afraid I'm swamped, darling. Coronation to prepare for, you know. Is this important?
000354BB: I'm dreadfully busy preparing for my coronation, but I always have time for you, my dear.
000354BC: OPTIONS
000354BE: Just wanted to chat.
000354BF: It's not important. I just wanted to see how you were.
000354C0: We have business to discuss.
000354C1: Enjoying the new title?
000354C2: It's important.
000354C3: Enjoying yourself, I gather? Being the Divine-elect suits you.
000354C4: Talk to Sera.
000354C5: The Inquisition's inner circle has been little help in finding a gift for Sera.
000354C6:
000354C7: What exactly do you do?
000354C8: We are pleased to have you here.
000354C9: Cataloguing, archiving, organizing the library and its associated documents.
000354CA: What do you mean you're keeping Leliana's books in order?
000354CB: The spymaster receives torrents of information each day. Unless it's well organized, it's useless.
000354CC: Glad to have you.
000354CD: Everyone to the gates!
000354CE:
000354CF: I suspect that being Divine will suit me far better. I shall be glad when the ceremony is done.
000354D0: Aren't you sweet? I'm quite well, as you can see. And once the ceremony is over, I shall be even better.
000354D1: Indeed? What manner of business concerns you?
000354D2:
000354D4:
000354D5: With me around, nothing will be lost or misplaced. Hopefully.
000354D6: The Inquisition is a team.
000354D7: I suppose everyone's important. There's me—the chosen one—also soldiers, diplomats, spies...
000354D8: Just stay out of trouble.
000354D9: Just stay in the library and don't interfere elsewhere, and we'll be fine.
000354DA: And now a librarian.
000354DB: I wouldn't dream of it. Out in the yard, they play with <i>swords</i>.
000354DC: Every little bit counts!
000354DD: Well, I should get back to work.
000354DE: Inquisitor? Is there something I can do for you? I should really focus my attention on the injured.
000354DF: How kind. I'm very busy, as you can see, and will remain so for some time.
000354E3: The commander brought me up from the refugee camps.
000354E4: Do we have many injured men?
000354E5: Yes, you should. Forgive my intrusion.
000354E6: Are you new here?
000354E7: I haven't seen you before.
000354E8: I'd been helping the pilgrims in simple ways. Setting broken bones, simple amputations and such.
000354E9: We need all the help we can get.
000354EA: Fewer by the day. The most grievously injured did not survive the journey to Skyhold.
000354EB: Are there many wounded?
000354EC: Carry on.
000354ED: I'll leave you to your preparations.
000354EE: Never mind.
000354EF: Vivienne will not rejoin the party.
000354F0: You aren't a mage... shouldn't we let the mage healers deal with this?
000354F2: Science, Your Worship, is the way of the future.
000354F3: Don't we have mages?
000354F4: Good health isn't magic. It's diet, exercise, and a balance of the humors.
000354F5: Magic can't cure everything, and we shouldn't rely on it.
000354F8: Very well. I suppose I owe the Inquisition some measure of my time.
000354F9: Of course, my dear. For you? Anything.
000354FA: Thank you, my dear. We'll speak some other time.
000354FB: Vivienne will rejoin the party.
000354FC:
000354FD:
00035500: I would find the proceedings entertaining, were it not going to create a mess I'll have to clean up.
00035504: How much do I owe you?
00035505: Time to pay up, I suppose.
00035506: She'll perform admirably as Divine, I have no doubt.
00035507: Still, if anybody can handle running the Chantry, it's the Iron Lady. They won't even know what hit them.
00035508: I'd hate to be anybody in the Grand Cathedral once she takes over.
00035509: Like if anybody recites the Chant wrong, she'll have them shivved. I'm probably overreacting.
0003550A: But, yeah, if you want to go out and find some trouble, I'm up for it.
0003551A: Yes, He certainly does.
0003551B: There are stories—about your past—that may make it difficult.
00035520: Has anyone dared ask? No, I do not think—
0003552E: Your captain did sincerely admire your skill in battle. He especially praises your last engagement.
0003552F: But yes. Your captain went so far as to say he'd have lost entire battles without you.
00035530: Some people find it difficult to give praise. Or find it in their interests to withhold it.
00035532: I wish them well, but my place is here.
00035533:
00035534: Tell me, Cole, how do you make them forget you?
00035535:
00035536: I'm sorry you have to stay. It wouldn't work for them.
00035537: Help enough and I'm different, I'm not me. Believe it to become it.
00035538: You would stop it if you could. That is enough. But don't do it again.
00035539: I find the part that doesn't fit and set it free. Their mind makes a shape that makes sense without me.
0003553A: That's not right.
0003553B: Yes. Before I knew what I was.
0003553C: It hurts too much, I can't be me, have to be someone who never killed.
0003553D: Why should we believe you can help now?
0003553E: I'm not really real. They already want to forget me.
0003553F: I want to give Sera a gift that shows I'm serious about her. Any idea what she would like?
00035540: You, our Herald, and... Sera?
00035542: I've no suggestions. At least, none she would willingly accept, such as gaining purpose. Or an actual profession.
00035547: If there's nothing else, I'll get back to work.
0003554A: If only that were possible.
0003554B: Everyone hides dead things. Everyone pretends. You wanted to fix it.
0003554C:
0003554D: Cole, if you knew what I am, what I'd done, why didn't you tell the others?
0003554E: So you carry the bodies to remember.
0003554F:
00035550: No.
00035551: You don't want to be. You made a new you.
00035552: What isn't my fault?
00035553: You never hid from me.
00035554: Stop. Please.
00035555: They wanted Blackwall, not Rainier. That's why the others are angry.
00035556: I'm a murderer.
00035557: You would stand between Rainier and the carriage. But you can't. It doesn't work like that.
00035558:
00035559: "Mockingbird, mockingbird." Too many voices in the carriage. Maker, they're young.
0003555A: You <i>are</i> Blackwall. You <i>killed</i> Rainier.
0003555B: You, who heal the helpless... you're not angry about what I was hiding?
0003555C: I suppose I do.
0003555D: Care to tear into me as well, now that you know?
0003555E: If I tell my men to stop, they'll know it was all a lie. Cold, trapped, heart hammering like axes on a carriage door.
0003555F: I'm looking for ideas for something to give Sera. To show her I'm serious.
00035560: As dawn breaks, bare your chest. Nine seconds of that cold sun will tease the petals to the color of love's first blush.
00035561: Is... is that a thing?
00035562: Good luck, Inquisitor. It's not a hunt I'd bet on.
00035563: Any ideas for a gift for Sera?
00035564: Although you might try the shaving thing. It's no <i>less</i> foolish.
00035565: Right, you want the "Lovers' Red." Nestle a Feltermont rose to your heart and take it to the west peak of mount Erzazet.
00035566: No, complete nonsense. As is trying to please that imp with any material gift.
00035567: Why do people keep suggesting that?
00035568: I'm starting to come around to it.
00035569: He deserved to be punished.
0003556A:
0003556B:
0003556C:
0003556D: Just like that? How do you forgive someone who does that to you?
0003556E:
0003556F:
00035570: He was.
00035571: He fled far away, tried to forget, to be someone new.
00035572: Yes. His hurt is healed. So is mine.
00035573:
00035574: Afraid of them, afraid of me, can't face it, lock it away and pretend it wasn't real.
00035575: I hear you found the templar that killed you.
00035576: He was frightened. The other templars were older. He didn't know what to do.
00035577: This templar who hurt you... you made him forget?
00035578:
00035579:
0003557A: I just might.
0003557B: Sera does seem the kind to have that effect. Another time, Inquisitor.
0003557C: Not you, too!
0003557D: One must amuse oneself somehow. Good day, Inquisitor.
0003557E:
0003557F:
00035580:
00035582: Claim Quarry
00035583: If it helps you, lad, then I am glad you forgave him.
00035584:
00035585: Isn't the world better that way?
00035586: Isn't me not hurting more important than him being punished?
00035587: Thank you.
00035588: You have other things to carry. You can put the bodies down.
00035589: I... I don't know.
0003558A: My pain was his pain. It made the amulet not work. We both had to let it go.
0003558B: <i>(Sighs.)</i> We are a pair, you and I. The victim and the murderer.
0003558C: Without that guilt, it's as though he never killed you.
0003558D: Taking away a bad memory is one thing. Taking away guilt is another.
0003558E: But now he doesn't remember what he did.
0003558F: I understand. Making the templar forget what he did to me is like making you forget Rainier.
00035590: Yes. He knows he left the templars, but I'm not there. He just knows they made him someone he didn't want to be.
00035591: I... Yes. Perhaps.
00035592: Why?
00035593: Why did you do that? You shouldn't have taken that from him.
00035594: You think that if you forget, you will become like that again. But you're not him.
00035595: It does.
00035596: Good. Remembering is the only way you learn.
00035597: It hurts.
00035598: Yes. I tried to kill him. I thought it would fix it, fix me.
00035599: Did it?
0003559A:
0003559B: I hear you found the templar that hurt you.
0003559C: No. But I'm more real now. I'll remember.
0003559E: May I ask you one more question, Herald? For myself?
000355A2: Callier. His family. His children. You wonder if some part of them watches you still.
000355A3: I believe I can work with that.
000355A4: What?
000355A5: If you want to remember, remember this: if you become Rainier again, I will be here, and I will kill you.
000355A6: <i>(Sighs.)</i> We are a pair, you and I. The victim and the murderer.
000355A7: If they're watching, all they want is not to have died. It isn't about you.
000355A8: What do you think your templar is doing now? Trying to make a new life for himself?
000355A9: Stop. It isn't about you.
000355AA: And if I become a demon again and hurt people, you will kill me.
000355AB: You wonder if they want you to feel guilty, if they want you to make up for what you did... but they don't.
000355B2:
000355B3: And do you feel better?
000355B4: Yes. He's dead. He won't hurt anyone ever again.
000355B5: Ideally. That's why my armor's heavier than yours.
000355B6: I hear you found the templar who hurt you.
000355B7: When you charge at them, you make them hit you.
000355B8:
000355B9: The amulet works. No one can bind me now. No one can make me a monster.
000355BA: Yes. We wouldn't want that.
000355BB:
000355BF: Lord Seeker Lucius
000355C3: The bandits we were fighting found that out when their reinforcements tried to cross the bridge.
000355C4: We caught them by surprise. It was over before the sentries even blew their horns.
000355C9: Use the World Map to travel to Caer Oswin.
000355CA: Have Cullen, Leliana, or Josephine investigate the disappearance of the Seekers.
000355CB: Promise of Destruction
000355CC: Cassandra has reason to believe that Corypheus is behind the disappearance of the Seekers of Truth, but she requires help to prove it.
000355CD: Explore the castle.
000355CE: Find Lord Seeker Lucius.
000355CF: I cornered bandits we were chasing, and convinced them to give themselves up or be devoured by "pet demons."
000355D0: I got the enemy to surrender.
000355D1: Follow up with Cassandra at Skyhold.
000355D2: Meet Cassandra back at Skyhold after she's had a chance to look through the Lord Seeker's book.
000355D3: It would be difficult to miss someone of your stature, Herald.
000355D4: Perhaps your captain felt it improper to play favorites. He certainly valued your skills in your last engagement.
000355D5: I conjured up a few wisps, and they practically threw their weapons away.
000355D6: We waited twenty hours in freezing rain before the chief rode by, but he never saw it coming.
000355D7:
000355D8:
000355D9: Flash of white as the world comes back. Shaking, hollow, Harrowed, but smiling at templars to show them I'm me.
000355DA: They want to skate, scintillate on skin. You made them them. Their Maker.
000355DB: Stepping into the parlor, hem of my gown snagged, no, adjust before I go in, must look perfect.
000355DC: Do you feel spirits move around you when you cast a spell?
000355DD: Delightful.
000355DE: Now. I need. A bath.
000355DF: They pool around you, water in a cup, defined, deafened, hearing only your song.
000355E0:
000355E1:
000355E2: Everything bright, roar of anger as the demon rears. No, I will not fall. No one will control me ever again.
000355E3: My dear Inquisitor, please restrain your pet demon. I do not want it addressing me.
000355E4: I am not like that. I can protect you. If templars come for you, I will kill them.
000355E5: You're afraid. You don't have to be.
000355E6: Bits of them push through with your magic, tiny, a wisp of a wisp, free before falling back.
000355ED: Of course. My apologies.
000355EE: I don't want to talk about it.
000355EF: That's a day I don't want to relive. That's all I have to say.
000355F1: "I do hope Duke Bastien puts out the lights before he touches her. But then, she must disappear in the dark."
000355F2: Inquisitor, as your demon lacks manners, perhaps you could get Solas to train it.
000355F3: He hurt you. You left a letter, let out a lie so he would do something foolish against the Inquisition. A trap.
000355F4: Gown tight between my fingers, cold all over. Unacceptable. Wheels turn, strings pull.
000355F5: Voices inside. Marquis Alphonse.
000355F6: My dear, your pet is speaking again. Do silence it.
000355F7: You were not at the Spire when the rebellion started, Vivienne.
000355F8: She's done a pretty good job of keeping them away from the mages and templars so far.
000355FA: Clean sheets, warm food, sturdy walls... I even have a cot instead of a bedroll.
000355FB: I was paid to hunt bandits, slavers, nobles... not demons falling out of Fade tears when I walk by.
000355FC: I hope life in Haven doesn't bore you, compared to such exploits.
000355FD: Twenty hours? At least the conclusion was satisfactory.
000355FE: If the Chantry had heard and mistook you for a maleficarum... how daring!
000355FF: That is impressive.
00035600: The giant pulsing tear in the sky does keep things lively.
00035601: How... exciting?
00035602: There are some people who've made staying worthwhile.
00035603: I'm not sure exactly where he is at the moment. You can usually follow the trail of corpses, though.
00035604: I guess she had plenty of practice avoiding stupid human battles with her old Dalish clan.
00035605: If you hold out your hand, they will nuzzle it. It's how they call you "friend."
00035606: Would that not be easier for everyone involved, my dear?
00035607: Nugs aren't dangerous.
00035608: Demons can't hear you. It hurts too much. Nothing here makes sense to them.
00035609: Remember, Inquisitor, the harmless-looking ones are always the most dangerous.
0003560A: <i>(Sighs.)</i>
0003560B: With so many rifts marking the world, I am surprised any demons nearby do not fall back through.
0003560C: I was not referring to nugs.
0003560D: It would be a simple matter for such misguided creatures to return to their home and leave this confusing world behind.
0003560E: Nugs are kind. Almost everything is bigger than they, but they're still happy.
0003560F: Move on?
00035610: It's a good time for a fresh start.
00035611: I don't know if she's actually in charge or just has a really big hat. Might be the same thing, honestly.
00035612: I only wanted to know if Haven was perhaps more peaceful than you are used to.
00035613: Nothing here is boring.
00035614: I'm not a fan of the demons.
00035615: Not with you around.
00035616: That is true, but do consider the advantages.
00035617: I would never have described it that way.
00035618: How wonderful. You must tell me who they are.
00035619: It's the nicest home I've had.
0003561A: <i>(Sighs.)</i>
0003561B: Compared to life on the road, this place is luxury.
0003561C: I mean, I'm glad you've acclimatized to this place, Herald. Truly.
00035628: I must bring that up at the next meeting...
00035629: Ah. Our voices carry that far, do they?
0003562A: So do the arguments in the war room.
0003562B: Things will become more lively here. I promise.
0003562C: You'll see new faces as word spreads, Herald.
0003562D: I'm used to being on the move. A new job, a new town, new faces...
0003562E: Staying in one place is dull.
0003562F: Of course. I should have guessed a demon's help would end in blood.
00035630: You helped mages escape?
00035631: Your murders stirred the Circle into a frenzy. That was what brought the attention of the templars.
00035632: I killed them so the templars couldn't hurt them anymore.
00035633: It can learn after all.
00035634: What were <i>you</i> doing at the Spire, demon?
00035635: Cole... you were the Ghost of the Spire.
00035636: The templars hurt mages.
00035637: You brought matters in the Spire to a head. Without you, there would be no rebellion.
00035638: Stupid, panicking mages who became a danger to themselves and others because of you!
00035639: Countless deaths are on your head, demon. Are you satisfied with the result of your <i>protection</i>?
0003563A: I didn't know what I was. When mages were afraid, their pain called me, and I set them free.
0003563B: You're lying. You're... twist the words right, and it will show its true form. Blood or banishment, either will suffice.
0003563C: I tried to protect the mages. I would remember you.
0003563D: You don't need to be protected.
0003563E: Yes.
0003563F: It was wrong. I'm sorry.
00035640: You like the templars. You think they were right.
00035641:
00035642: Unlike people, upon their death demons leave no grudges behind.
00035643:
00035644: Loot the body.
0003564A: They did it. I can't believe they retook the ramparts.
0003564B: Shit, this is going to be awkward.
0003564C: I reclaimed the ramparts.
0003564D: You did? Maker's breath. There's hope for us, if the ramparts have been reclaimed.
0003564E: I've cleared out the dead from the western ramparts.
0003564F: Corporal Rosselin reports undead holding the Western Ramparts. They are rising from somewhere within the trenches. He believes it may have something to do with the Freemen.
00035650: Undead Ramparts to the West
00035651: Investigate the Western Ramparts.
00035670: So, how long have the two of you been together?
00035671: Shit, it's been, what? Fifteen years? Great, now I feel old. Thanks.
00035672: Well, if you want to split hairs, we're not. Usually, there's a continent between us at all times.
00035673: You've been together how long?
00035674: We write letters. Now and then, we manage to meet up. I don't know if that's "together."
00035675: You heard about the Kirkwall chantry being destroyed? The guy responsible used to be a friend of mine.
00035676: The Seeker had questions about that, and I had answers.
00035677: I guess I do?
00035678: Either you're guided by the hand of some higher power, or you have the <i>worst</i> luck.
00035679: You believe in Andraste?
0003567A: Why are those my only options?
0003567B: That's no reason to believe.
0003567D: Let's be realistic. It could be both.
0003567E: Could be both.
0003567F: That's not a reason to believe in me. It might actually be the opposite.
00035680: Are those my only options?
00035681: I wouldn't have pegged you as an Andrastian.
00035683: It's a great story. It's got heroism, love, betrayal, and random musical numbers. What's not to like?
00035684: I don't have a nug in this race. It could be bullshit, it could be true. I'll never know.
00035685: But I like the idea that maybe you could save the world with a song.
00035686: Look at all the shit that's happened to you.
00035687: You were saved from the explosion that leveled a mountaintop, and fell out of the Fade.
0003568A: Faced down one of the ancient magisters who started the Blights. Had a mountain fall on you. And lived.
0003568B: You traveled through time.
0003568D: You fought a demon inside your mind—in the middle of a pitched battle between templars.
0003568F: Single-handedly saved the Orlesian Empire.
00035690: Whatever in the Maker's name happened in the Temple of Elfy Shit.
00035691: Stopped an army of demons.
00035692: <i>One</i> of those things would be impossible. All of them together? That's a miracle.
00035693: If you know the story of Andraste, you know that bad luck is sort of her thing.
00035694: You can keep saying that. Meanwhile, I'm going to stand watch in case it starts raining cows or something.
00035695: You've got a point.
00035696: So, on the basis of my extraordinarily bad luck, you think I'm Andraste's Herald.
00035697: I see your point.
00035698: So I have divine bad luck?
00035699: Varric, it's just a coincidence. It's not destiny. I'm not some chosen one.
0003569A: Just... try to warn me before falling into the Fade again, would you? I hate that place.
0003569B: I'm not the chosen one.
0003569C: I'm starting to see your point.
0003569D: Just "hey"? No complaints or accusations about what I'm doing wrong?
0003569E: Any problems?
0003569F: Need anything?
000356A0: Hi.
000356A1: That's it?
000356A2: Just "hey"? No screaming or other lovers' drama?
000356A3: Hey.
000356A4:
000356A6: Hey.
000356A7: Just "hey"? No mess you need to drag a friend through?
000356A8: The Herald stands against it, and heads turn. Desperate and simple. Pure.
000356A9:
000356AA:
000356AB:
000356AC:
000356AE:
000356AF:
000356B0: The Inquisitor believes you wish to help, but I will not allow you to threaten innocents.
000356B1:
000356B2:
000356B3:
000356B4: If you are to fight alongside us, Cole, I expect you to follow orders.
000356B5: Though you need not have been who killed him.
000356B6: But not by him.
000356B7: You're a better Seeker than Lambert. You care about everyone.
000356B8: Good.
000356B9: Why not? He made templars see monsters instead of mages, made them push until it all fell down.
000356BA: We thought Lambert was assassinated. It made the rebellion worse, and many people were killed.
000356BB: You believe I killed him.
000356BC: Yes. I hope you are, too.
000356BD: Do not doubt me. I will do it.
000356BE: I... am uncertain whether to believe you.
000356BF: You're... serious, aren't you?
000356C0: You knew Lord Seeker Lambert?
000356C1: You <i>killed</i> the Lord Seeker.
000356C2: Pathetic mages. Crush them at Andoral's Reach or starve them out. Doesn't matter which.
000356C3: I need an example, Seekers succeeding, seizing power. Overthrow the Divine, triumphant in the eyes of the Maker.
000356C4: Yes. Help the hurt, save the small. If I become a demon, cut me down.
000356C5: I killed him. He cared more about stopping mages than protecting people.
000356C6: <i>(Sighs.)</i>
000356C7: He would have hurt people.
000356C8: It is not that simple.
000356C9: I have considered what you said about Lord Seeker Lambert, Cole. If it's true, then perhaps he deserved to die.
000356CB: Dead Seeker
000356CC: I will do what I can to end the slander, Herald.
000356CD: It's worth it, to meet you.
000356CE: Later, then?
000356CF: Finding Samson's Weakness
000356D0: Dagna has forwarded what she learned about Samson's strange armor. Her glee over her discovery is disconcerting, but her information may prove invaluable. We should speak at your earliest convenience, Inquisitor.

Cullen
000356D1: The red lyrium is very strange. How Samson's armor hasn't killed him, I don't know. I can find out, but it'll be time and money. Tools, tests, and some books I remember from a Circle or two. If they aren't stolen or burned. In which case I'll need to write them, and ink isn't cheap!

Dagna
000356D2: Thank you for your time, Herald.
000356D3: By the end of this, I'll hold more power than all my clan's Keepers put together.
000356D4: With the right investment, nothing is beyond our reach.
000356D5: Farewell, then.
000356D6:
000356D7: You found faith, not just a feeling. It was a spirit.
000356D8: You couldn't help the bandits. Some people have to die. Being happy for your skill doesn't make you cruel.
000356D9: Shield catches the blow, blade comes down, shiver through the hilt as it cuts. Another bandit falls.
000356DA: You don't need to feel bad.
000356DB: Please leave my mind, Cole.
000356DC: Why do you look at me when you say that?
000356DD:
000356DE:
000356DF: Thank you... I suppose.
000356E0: A good strike, Lucius would have been proud. The bandit's eyes meet mine as he falls, so afraid. Such a waste.
000356E1: Oh. That makes more sense.
000356E2: Not that. You feel bad for being proud of it.
000356E3: I do not feel bad. The bandits needed to die.
0003573A: Not anymore. I have you.
0003573B: Good talk, yeah? Nice and relaxed.
0003573C: As if. There's not much left we haven't punched in the face.
0003573D: Just you, sometimes.
0003573E:
0003573F:
00035740: Pfft. Tired of that. Besides, it's not our headache anymore, innit?
00035741: I mean, maybe everyone's shaking a bit with Vivienne in the big hat. Rightly.
00035742: Not like Cassandra, right? Wearing the big hat now. Lots of people for her to be angry at.
00035743: I mean, we're in with Leliana, so we have no problems. It's the ones who piss her off who need to squirm.
00035744: Samson's Headquarters
00035754: Yes.
00035755: Templars.
00035756: So, Cole, Varric tells me you were a spirit of compassion.
00035757: Please, stop.
00035758: It might say something nice.
00035759:
0003575A:
0003575B: Don't be. You and Cullen care. That's more than most.
0003575C: How does compassion become such a deadly killer?
0003575D: Breathing from the belly, cold air warmed, stones beneath me, candle before me, Maker all around.
0003575E:
0003575F: You're thinking backwards. You don't have faith because of the spirit. The spirit came because of your faith.
00035760: Thank you, Cole. I appreciate that.
00035761: Do you ever take off your armor and talk to it?
00035762: What?
00035763: No.
00035764: It's you.
00035765: Ah. I'm truly sorry.
00035766: We do not need to speak of this further.
00035767: I'm a spirit that touched a body, you're a body that touched a spirit. We're the same but backwards!
00035768: It's you, Cassandra.
00035769: Then nothing, empty, I'm cut, cauterized, then caught, cleansed by a light that carries me home.
0003577A: All right, Hero, what do we talk about?
0003577B: You've got to have a few good stories about the court. Intrigues, scandals, seductions...
0003577C: Am I to understand that you... are writing a book... about me?
0003577D: So, Enchanter to the Imperial Court? That's a fancy title.
0003577E: All right, how much trouble am I in for this book?
0003577F: Do say whatever you're thinking, darling. If you hold it in any longer, your face will split apart.
00035780: Maddox
00035781: Castle Key
00035782: Courtyard Key
00035783: Dungeon Key
00035784: Killing him won't make anything better. It's more complicated than that.
00035785: Yes. I am unbound, unbowed, old wounds unbroken.
00035786: What the templars did to you, to the real Cole... I knew the treatment was harsh, but...
00035787: I don't know if I'll ever forgive him. But I can live with him.
00035788:
00035789: Maker's breath.
0003578A:
0003578B: I was wrong to kill Lambert, wasn't I, Cassandra?
0003578C: You didn't fall, but you faltered. Anger makes you other. You understand.
0003578D: I try, but don't always succeed. You do your best, and have faith it will turn out as it should.
0003578E: You're sad about the Seekers.
0003578F:
00035790: Whatever happens in the future, there will be changes to how templars and mages govern themselves.
00035791: What made you change your mind?
00035792: Things are connected, tied in a tangle. Fixing one thing might break something else.
00035793: Compassion and faith. Not all, but a start. I can help. I can try.
00035794: The Inquisition may have a say in such changes. I... would appreciate any insight you might have.
00035795: Yes. Beatings, worse. "Do you remember telling me no? You can't do that now. The Tranquil don't say no to anything."
00035796: Perhaps I do at that.
00035797: Not all, but enough. The good templars were too afraid to stop the others.
00035798:
00035799: I can see more. I could have helped the rebel mages. I could have warned someone.
0003579A: Fear of falling?
0003579B: Whatever happens in the future, there will be changes to how templars and mages govern themselves.
0003579C: You may regret that notion, but I wish you well.
0003579D: I don't understand all of it. I'm trying.
0003579E: So, Cole, you've forgiven the templar who... killed you?
0003579F: The Inquisition may have a say in such changes. I... would appreciate any insight you might have.
000357A0: I was never a spirit of faith, but thank you. I will try to be more like you.
000357A1: I think that's the first time I've heard you admit <i>anything</i> is complicated.
000357A2: What the templars did to you, to the real Cole... I knew the treatment was harsh, but...
000357A3: I can be me, no fear of falling.
000357A4: Not all templars were like that. But not enough could stand up to the ones who were.
000357A5: You'd take advice from a demon?
000357A6: There were beatings, worse than beatings. "If you tell anyone, I'll say you used blood magic."
000357A7: How do you do it?
000357A8: Anthony falls, blood spraying, not the blood they wanted. If a scream were a blade, revenge would be easy.
000357A9:
000357AA:
000357AB: I'll take it. I'm not promising to follow it.
000357AC: So, Cole, I understand you are safe from binding now.
000357AD: Now armored, armed, a blade at a mage's throat. Is it for justice or for Anthony?
000357AE: I'll be leaving, too, when I figure out where to go. I can help out 'til then, if you're not <i>too</i> much of a tit.
000357AF: Mmm, you always know what to say. Nothing bothers me now.
000357B0: Belly knotted, the candle burns like the sun. No voice but my own for months.
000357B1: That takes no magical gift to understand, Cole.
000357B2: "Blessed are they who stand before the corrupt and the wicked and do not falter."
000357B3: The room with the candle. It wasn't a lie. Your faith was real.
000357B4: The same could be said for Lambert or Lucius. A single moment of perfect faith does not make one immune to fault.
000357B5: It will be enough.
000357B6: "Blessed are the peacekeepers, the champions of the just."
000357BB: That does this lot! How many are we after?
000357BD: Looks like the darkspawn are nesting here.
000357BE: Hop to it. You're quick with those daggers. I'd rather not have them pointed at me.
000357BF: Not yet.
000357C0:
000357C1: Any progress on protecting yourself from binding, Cole?
000357C3: Requires Dungeon Key
000357C4: Requires Courtyard Key
000357C5: Requires Castle Key
000357C6: Whatever. It leaves time for us, and whatever you want to do. In bed. Or out there.
000357C7: I'm staying, though. You find fun often enough. Not sure where else I'd be.
000357C8: Mostly in bed.
000357C9: Ready for whatever.
000357CA: Inquisitor!
000357CB: Hello, yeah?
000357CD: Push off.
000357CE: What, yeah?
000357CF:
000357D0:
000357D1: Rilienus, skin tan like fine whiskey, cheekbones shaded, lips curl when he smiles.
000357D2: The world doesn't make sense to them. It's too real. That's why they look wrong.
000357D3: But he did.
000357D4: So when I cast a fireball, it's just the Fade saying "peek-a-boo"?
000357D5: You're happier now, Dorian.
000357D6: Hmm. There are magisters who'd be ecstatic if they could summon a demon who could pass for human.
000357D7: I'll... thank you not to do that again, please.
000357DA: They pool around the Veil, pulled by power, then push through to see this side.
000357DB: It's shiny.
000357DC: He would have said yes.
000357DD: Do you conjure yours? Is that why they look like that?
000357DE: Cole, you should be careful dancing around with those daggers when I'm throwing fire.
000357DF: It has to be hurt, or a way to help the hurt. That's what calls me.
000357E0: I thought maybe you conjured them. Like your physical form.
000357E1: Can you feel the bits of Fade around you when you cast spells, Dorian?
000357E2: What about when you're injured? Why do you bleed? Is it because you think you have to?
000357E3: I thought I had to, but I don't. The old songs can pull me.
000357E4: Do you choose what you're looking for, or is it random?
000357E5: Is that what that light, tingly feeling is? I suppose you're right.
000357E6: Cole, are those real clothes, or...?
000357E7:
000357E8: That little trick, Cole, when you dip into someone's mind and take a drink?
000357E9: Do you need to eat, Cole? Or sleep?
000357EA: They would use it to hurt people.
000357EB: Can you change your form, Cole? If you wanted to look like something else?
000357EC: Wishing but wondering, wounded and wistful. What if he doesn't want me after?
000357ED: It won't hurt me. It's friendly fire.
000357EE: Your clothes look like the Fade, Dorian.
000357EF: Yes.
000357F1: You're right about that. They would.
000357F2: The stuff of dreams? An explosion of color and sensation wrapped in an enigma?
000357F3: Never mind. Forget I said anything.
000357F4: They're real. What else would they be?
000357F5: You're not possessing a human body, Cole? You... actually look like that?
000357F6: But a spirit's true form is always monstrous, or at least unnatural.
000357F8: That's something. I don't know what, but it's something.
000357FA: That doesn't always mean what you think it means.
000357FB: And... this is how you want to look?
000357FC: But I don't want to look like something else.
00035800: Templars in Ostwick's Circle were as discreet as they were well paid.
00035801: It must have soured your relations with the templars.
00035802: I don't think he was ever actually in the Fade.
00035803: You can't really think Reeve Asa is a better knight than Honorine Chastain.
00035804: All right. Greatest knight in history. My money's on Lady Honorine Chastain.
00035805: The money helped.
00035806: Templars at Ostwick were evenhanded enough. A few were almost friendly.
00035807: I didn't mind the templars.
00035808: I fancied one of the templars.
00035809: The templars left me alone. I extended them the same courtesy.
0003580A: Some seemed all right at first. A smile here, a nod there.
0003580B: You couldn't trust them.
0003580C: I stayed out of their way.
0003580D: I was completely infatuated with one of the templars in our tower.
0003580E: They're fortunate they did not receive a Seeker. Lady Cassandra would not ignore an extra payroll.
0003580F: No wonder the people's faith in templars has been shaken.
00035816: You didn't encounter any difficulty with the templars?
00035817: Do you mean the templars?
0003581B: Castle of Caer Oswin
0003581D: Nothing. I was so shy, I didn't say a word.
0003581E: No! What came of it?
0003581F: Oh. I'm sure it was for the best.
00035821: Commander Cullen will be pleased. For a man no longer with the Order, he takes its faults quite personally.
00035822: Yet when a mage was punished harshly, they turned to stone and watched.
00035823: I hope you don't find the living conditions in Haven too rustic for someone of your station.
00035824: <i>(Sighs.)</i> This place is no bastion of civilization, not like the Circle.
00035825: I'm sure it was for the best.
00035826: <i>(Sighs.)</i> It's a shame we could not establish ourselves somewhere more peaceful.
00035827: That... must have been hard.
00035828: <i>(Sighs.)</i> There must be things you miss about the Circle, here in the mountains.
0003582D: They're bound for a Tevinter ruin with plenty of places to hide.
0003582E: Our agents are headed for an old chateau in the country.
00035830: I've sent a team after an enemy target proving quite troublesome for the Inquisition.
00035831: Our scouts have identified a target... a grave threat within enemy ranks that must be eliminated.
00035833: They'll need to explore the Tevinter ruins thoroughly, I'm sure.
00035835: They're headed to a chateau in the Orlesian countryside.
00035836:
00035837: We're watching you.
00035838: Sister Costeau's dead? Hope she died slow.
00035839: Fairbanks is expecting you at the camp.
0003583A: Keep your hands and weapons to yourself.
0003583B: Don't look for trouble.
0003583E: Sera. My tongue wants to whistle on the start. Ssssssera.
0003583F: Make it bother someone else.
00035840: Every time you pull it, the part that was a tree remembers. Can you feel it under your fingers?
00035841: If you try, you can say it without moving your mouth. See, Sera?
00035842: That thing is not right.
00035843: It's funny because the cow horns and music horns are very different. Cullen explains it better.
00035844: Your mind makes it quiet, but if you heard it backwards, it would sound longer, a thrum through the gut.
00035845: I won't stab you when you're looking somewhere else.
00035846: It made everything different. No one slipped, but the tails were like little people, bobbing as they lapped it up.
00035847: Her body warm, leaning against the trunk, hair tangled in branches and fingers. "Forever, no matter what."
00035848:
00035849: It's falling and flying, free in flight, all the same, like looking through the Fade.
0003584A: Say it enough and it stops being a word. Sera, Sera, Sera...
0003584B: You don't have to be afraid, Sera. I won't hurt you.
0003584C: It's like its face doesn't know what it's saying! Eww!
0003584D: When you fire your bow, it hums after, every time.
0003584E: The joke means the horns on the cow's head, but there are different horns that make noise when you blow them.
0003584F: I don't understand what that last thing is, but I won't do it either.
00035850: I like how you see where the arrow will land without being there.
00035851: Why does it keep <i>talking</i> at me?
00035852: Sera, you're confused. I can help.
00035853: Your bow was a tree once. A girl with a long name met a boy with strong hands there.
00035854: They cut letters in the bark. When her parents took her away, he cut the letters away to forget.
00035855: You didn't know the custard would bring the cats.
00035856: Don't look at it, don't look at it...
00035857: Sera, no matter how you turn your head, your ears point to the Fade. Do you do it on purpose?
00035858: It wants me to talk, but I'm not falling for it.
00035859: How do you get so close to being human and then just... not?
0003585A: But it has to stay still, or the "R" is a "D." Sera, Sedda, Sedda, dadadada...
0003585B: But don't think about it, or you'll tense your shoulder like you do, and then your shot will go too far left.
0003585C: <i>(Yells.)</i>
0003585D: I won't do that to your boots. Or that other thing to your arrows.
0003585E: You... you called me "him." Thank you!
0003585F: Shut it up!
00035862: They're bound for a crumbling Tevinter ruin.
00035863: An aging chateau in the wilds is their destination.
00035865: There is a... particularly troublesome figure within the enemy's ranks. We need them out of the picture.
00035866: The Anchor has been stolen. By a beast of strange blood.
00035867: Is that your <i>expert</i> opinion?
0003586D:
00035874:
0003587B: You don't want to talk about yourself. I can respect that. So, what <i>do</i> we talk about then?
0003587C: What do you mean?
0003587D: Huh. I don't suppose you follow jousting?
0003587F: There must be more further in.
00035880: This can't be all of them.
00035881: I need a gift for Sera.
00035883: Inquisition forces encountered resistance on a routine patrol.
00035884: We've sent agents to investigate troubling activity not far from here.
00035885: I've received word of a threat to the Inquisition. I've sent some recruits to investigate.
00035886: Take down Jepler the Unbound in the Emerald Graves.
00035887: Since the Seekers' strange absence, some of their high profile cases have been left unchecked. Help Cassandra hunt the targets down.
00035888: Take down Ser Rebenger Torn in the Fereldan Hinterlands.
00035889: Unfinished Business
0003588A: Targets eliminated
0003588C: Take down Ser Hildebrandt in the Exalted Plains.
0003588D: Take down Gordon the Frank in the Emprise du Lion.
0003588E: Take down Leo of Lucien Bay in the Western Approach.
0003588F: No one's ever come close to unhorsing more riders than her.
00035890: Winning three consecutive Grand Tourneys? Who does that?
00035891: Her victory in the Grand Tourney of Tantervale is pretty legendary, but I'd have to go with Reeve Asa.
00035892:
00035893: Could you two find something—anything—to talk about?
00035894: Stop talking about jousting.
00035895:
00035896: "Enemy activity nearby. Leave it to us." That's all the missive said.
00035897: There's been a request for aid. I've sent a party.
00035898: Hey, you know they're holding a Grand Tourney in Markham soon? I think we should all go. Inquisition road trip!
0003589D: Stay on guard.
000358A0: There's got to be... trouble or something up near Markham.
000358A1: No.
000358A2: That depends entirely on who's writing the legend, Hero.
000358A3: Winning while barely clinging to your horse may count, but it's not exactly the stuff of legend, is it?
000358A4: I'll talk to Josephine. I bet she can pull some strings.
000358A5: I have no idea what they may encounter. I'll report back when we know more.
000358A6: I trust our people. Whatever the trouble, they'll know what to do.
000358A7: Information is... scarce, but they're likely in for a fight.
000358A8: This is an opportunity to show the Inquisition's not to be taken lightly.
000358A9: Whatever's happening, I trust that our soldiers will handle it.
000358AA:
000358AB: It's over. Thank you for bringing us here.
000358AC:
000358AE: Sad that it came to this, but at least it is done.
000358AF:
000358B0:
000358B2: It's one of the templars Cassandra is after!
000358B3: It's just "scrappy" is better than "flawless." I like heroes who try their damnedest, even if they fail a lot.
000358B4: Her record is flawless. Four hundred jousts, never unseated. No one's ever come close to it.
000358B5: It's easy to be valiant when you always win and everything goes your way. There's nothing great in that.
000358B6: Oh, she's easily the most skilled. That's a fact.
000358B7:
000358B9: It's one of the mages Cassandra is after!
000358BA:
000358BC: Cassandra will be relieved.
000358BD: One less problem for Cassandra to worry about.
000358BE: I'm a Free Marcher, remember? We invented jousting.
000358BF: All right, worst thing you've ever eaten.
000358C0: It is! Before us, no one ever thought to push people off things with large sticks. Historical fact.
000358C1: That's not actually true, you know.
000358C2: I've got one for you, Varric. Best tavern name you've ever seen.
000358C4:
000358C5: I had this imported ham from the Anderfels once. It tasted like despair. Literally.
000358C6: But you probably got to wash it down with an expensive wine.
000358C7: Mine was two year-old hardtack. You can't scrape off the blue anymore. You just try not to look.
000358C8: Some of our scouts have not returned. They must've found something.
000358C9: There've been reports of strange incidences nearby. I've sent agents to investigate.
000358CA: Good news. My scouts suspect they've found something that could be of use.
000358CB: I've very little information. We'll have to wait and see.
000358CC: Not to worry, Inquisitor. They can handle any resistance encountered.
000358CD: Some of our people are scouting out the region recently claimed by the Inquisition.
000358CE: These are our best. They'll work to further the Inquisition's cause.
000358CF: I trust their judgment. Whatever they find, they'll know what to do.
000358D0: I received an urgent missive. Our agents have found something... interesting.
000358D1: We'll speak later, once I have more information.
000358D2: Criminals at Large
000358D3: Oooh! That is a tough one.
000358D4: I'm torn between, "The Bed and Bucket" and "The Bottom of the Barrel."
000358D5: I think I have to go with "The Neighbor's House," for sheer balls.
000358E1: I've even seen her joust live, and I have to tell you, up close? She has magnificent ti—technique.
000358E2: They'll be holed up somewhere—if the darkspawn didn't get them.
000358E6: That pretty much sums up the antaam, yeah.
000358E7: I'm in the Merchant Guild. Ten royals says I not only know him, he owes me money.
000358E8: Oh. Well. No, I don't know Tallis. Sorry.
000358EA: You're not your eyes, you live behind them.
000358EB: That too. Don't do <i>that</i>. Creepy.
000358ED: Look, can you at least not stare <i>past</i> my eyes? Frigging creepy, that.
000358EE: Where's the sneaking? The plotting? The subtle machinations?
000358EF: Well, it's a pretty easy job. I do some fighting and drinking, and then once in a while I tell Par Vollen about it.
000358F0: If you do that, everybody knows you're a spy. Drinking, fighting, writing notes. That's all it really takes.
000358F1: Shit, you're either the worst Qunari ever or the best. I can't decide.
000358F2: Bloody good one, too.
000358F3: Still waiting for me to do something sneaky and spy-like?
000358F4: I'll see magical dwarves flying through the sky before that happens.
000358F5: See? And I <i>still</i> can't tell if you're shitting me!
000358F6: Good! Because I'm supposed to ask about your friend Isabela.
000358F7: Sometimes, you're so Qunari it makes my head hurt.
000358FC:
000358FD: Soot smudge on her cheek. Tiny scars on her fingers, old fires.
000358FE: It had to be him, but harmless. The him he wanted, that wouldn't hurt.
000358FF: Do you write to reach across? To hear the song that was sundered?
00035900:
00035901: One of the big two-handers.
00035902:
00035903: Does she use a big sword, or a sword and shield?
00035904:
00035905: I guess I was hoping for something deeper with that question.
00035906: It was the shape that would help.
00035907: "The next time you imagine him touching you, someone you love will die."
00035908: Your stories aren't real, but then people read them, and they are.
00035909: Get the readers invested, and you'll have them forever.
0003590A: How are you holding up, Kid? You've been quiet for a while.
0003590B:
0003590C: So, Kid... why human?
0003590D: Hunh. Most people don't pick a shape.
0003590E: I've got fans in the Fade? Well, that's something. Shame I'll never meet them.
0003590F: So many people reading, dreaming, feeling. Spirits spill around the Veil, making shapes, reality from writing.
00035910: The heft in my hands, solid, strong, but curving, careful. Like her.
00035911: But he died at the end of the last book. If he comes back, the readers will be confused.
00035912: Well, that went a little dark. Who's "him" in this?
00035913: She knows who he is. Does it not work for your book?
00035914: They were staring at me.
00035917:
00035918: No, it works great. Just glad you're not that kind of demon.
00035919: Should I change my hat?
0003591A: I'm not sure what that even means, Kid, but probably.
0003591B: Okay, delving into my personal life is one thing, but a writer needs <i>some</i> privacy.
0003591C: Hey, Kid, what would a pride demon say to weaken a warrior's resolve? I need something that gets under her skin.
0003591D:
0003591E: Yep, that's her, Kid.
0003591F: Well, that's deeper... I think.
00035920: Her little frown when she twists a gear ever so slightly.
00035921: You're quiet, but the old song still echoes inside, almost like templars.
00035922: Glad to hear it, Kid.
00035923: I like traveling with dwarves.
00035924: He didn't need me.
00035925: Hey, Kid, back in the last village, that farmer was looking right past you. Why didn't you let him see you?
00035926: So... your girlfriend is a smith.
00035927: Among other things.
00035928: That's hot.
00035929: She makes weapons? With her own hands?
0003592A:
0003592B: Yes?
0003592C: Inquisitor.
0003592D: We must seal it off.
00035933: Trouble has come to my attention, but I know just the people to handle it.
00035934: There have been... disturbances around a new outpost. Scouts are investigating.
00035935: I've sent our best to defend the lands of an important ally.
00035936: There are reports of strange events in the countryside. Our agents offer assistance.
00035937: Key outposts must be secured. Our agents are en route.
00035938: Fostering goodwill, spreading word of the Inquisition. It's quite useful, you know.
0003593B: Well, let's seal it before more join us.
0003593C: I would prefer a peaceful solution, but will not hold my breath.
0003593D: Whatever these agents face, let's hope it's not too dangerous.
0003593E: I've been assured this party can handle whatever they may encounter.
0003593F: Let's pray for their safe return.
00035940: Our scouts have learnt of some allies in need—trapped and cornered by our enemies.
00035941:
00035942:
00035943:
00035944:
00035945: The Orlesian court seems like an odd place to find someone like you.
00035946: It's odd that an apostate could live so... openly.
00035947: So what do you intend to do now?
00035948: Why the Orlesian court?
00035949:
0003594A: Tell me more about your son.
0003594B: You were in the Fifth Blight?
0003594C:
0003594D: You're an apostate.
0003594E: Then came the Fifth Blight with its darkspawn, and I left Ferelden for the empress's court.
0003594F: 'Tis certain the nobles of Orlais breathe a collective sigh of relief that I am now here.
00035950: What will you do now?
00035951: Once I was an apostate, living well away from the banal influence of the Chantry in the Korcari Wilds.
00035952:
00035953: Did Flemeth tell the truth?
00035954: Tell me about Kieran.
00035955: Now that you've seen the Inquisition up close, what are your impressions?
00035956: Thoughts on the Inquisition?
00035957:
00035958:
00035959: Mother must be very pleased.
0003595A: Do you trust what Flemeth told us?
0003595B:
0003595D: If you have questions, then ask.
0003595E: You were in Ferelden during the Blight?
0003595F: What would I learn? I can hear when they need me.
00035960: You could learn not to scare them so badly that they have to forget you.
00035961: That explains a lot.
00035962: Who, Kid?
00035963: Maybe not, but you could learn something by talking with him.
00035964: You show them you're not a victim or a threat, and they're in your lap and purring before you know it.
00035966: Everyone. You talk, and the fear fades, slipping to sleep. Not always happy, but not angry.
00035968: I am good, Varric. I am me. You don't need to worry... but thank you for caring.
00035969: Blood on her hands, people and demons always end in trouble. Too many Daisies in this garden.
0003596A: How are you feeling, Kid?
0003596B: How do you make them calm?
0003596C: I'll... try.
0003596D:
0003596E:
0003596F: Cats swat my feet even when no one can see me.
00035973: All right. Let me know if you ever... yeah.
00035974: Most people are like cats. They either puff up to look dangerous, or they crouch down and hope you don't see them.
00035976: "If you don't get some sunshine, you'll wilt." She says she's not a plant, she's fine, but falling, faltering, foolish.
00035977: Our men will be traveling to an old elven ruin deep in the Dales.
00035978:
00035979:
0003597A: The red templars have been sighted there. We'll make short work of them.
0003597B: Scouts report demonic activity. I have advised caution.
0003597C: Unfortunately, there are reports of Venatori in the area. I hope all goes well.
0003597F: Why?
00035980: You've already met Grand Cleric Marcelline. Lady Vivienne helped arrange the visit.
00035981: The timing is most curious.
00035982: Word has circulated that Grand Cleric Marcelline will be instrumental in choosing our next Divine.
00035983: There's a bunch of old Orlesian buildings close by—abandoned in the war. Could we go look?
00035984:
00035985:
00035986: Oh, and when you send the soldiers, could you ask them not to die please? I'd feel terrible if they died.
00035987:
00035989: I have a list somewhere—ooh, here it is!
0003598A: You know, we do have lots of soldiers and scouts and things.... Maybe I could borrow some?
0003598B: It'll be easy! Run in there, grab everything on the list, run out! I'd do it myself if I had longer legs.
0003598C: That elven ruin I saw on the map could be a good start. Lots of magic in elven ruins.
0003598D:
0003598E: Their destination is a chateau, hidden in the Dales.
0003598F: I bet the Venatori want whatever I want, but our people can deal with that, right? Right?
00035990: I've been doing some experiments, and I could really use a bunch of new components.
00035991: The Tevinters were into some crazy things. I bet we could find what I need in one of their old buildings.
00035992: The red templars might be looking into the same things I am, but they're not a problem, are they?
00035993: I really should warn our people to watch out for demons, though they ought to know, demons being everywhere these days.
00035994:
00035995: I'd come along, but I have something on the burner that might explode if I... actually, I should be getting back to it.
00035996: What are Lady Vivienne's intentions, I wonder?
0003599E: I wanted to tell you that I share their sentiments, Inquisitor, and... well, I suppose I just did.
0003599F: You'll see me again.
000359A0: Don't worry about me.
000359A3: You'll be in my thoughts.
000359A5: It comes swiftly, this moment that will be spoken of for ages.
000359A6:
000359A7: <i>(Laughs.)</i> This does not seem to make things easier.
000359A8: Farewell, my lord. When you face Corypheus... may you walk in the light.
000359A9: We must plan for you to fight one last duel, my darling: this time for all of us.
000359AA: People joined the Inquisition after hearing you were blessed, but they've stayed because of how you lead.
000359AC: I must attend to some tasks before you draw out our enemy.
000359AD: Do go before I begin to cry.
000359AE:
000359AF: I pray I deserve it.
000359B2: Corypheus failed at the Temple, lost us at Haven, and couldn't even kill me with an Archdemon.
000359B3: Of course I'll defeat him.
000359B4: Farewell, my lady. When you face Corypheus... may you walk in the light.
000359B5: Then return to me safely.
000359B6: I'll take you at your word.
000359B7: I meant every word.
000359B8: I hope you're not going anywhere after I stop Corypheus.
000359B9: You mean the world to me, Josephine Montilyet.
000359BA: You're everything to me.
000359BB: Defeat him, and you'll be more than a holy man to the people. You'll enter legend.
000359BC: And there is the fire we follow.
000359BD: Flattering, but you have my permission to think of your battle.
000359BE: I'll be thinking of you every step past Skyhold.
000359BF: Defeat him, and you'll be more than a holy woman to the people. You'll enter legend.
000359C0: Please be sure to... I hope that you'll...
000359C1: Don't act like it's over.
000359C2: I'd be happy to arrange that.
000359C3: And there is the wit that reassures us.
000359C4: I didn't do this alone.
000359C5:
000359C6: It's the Maker's will.
000359C7: You know how much I'd rather stay here, if I could.
000359C8: Far from it! If you'll have me. There's so much more the Inquisition can do.
000359C9: Once you find Corypheus, I suppose we must... wait.
000359CA:
000359CB: Let's pray it remains so.
000359CC: I'll come back from this fight alive, I swear it.
000359CD: You're a good friend.
000359CF: Now, that sounds more dangerous than anything I've done so far.
000359D0: I hope history's good to me.
000359D1: That makes two of us.
000359D2: I was marked for a purpose. The Maker wants everyone to know I've fulfilled it.
000359D3: I should hope my ambassador holds me in some esteem.
000359D4:
000359D5: <i>When</i> I defeat him, Ambassador. Not if.
000359D6: And there is the modesty people respect.
000359D7: I just want to see your face again once this is over.
000359D8: I only want to return to you.
000359D9: The day the Herald of Andraste challenged a darkspawn that thought itself a god.
000359DA: You've always been there for us, Josephine. And for me.
000359DB: I couldn't have come this far without the Inquisition at my back.
000359DC: I should think so.
000359DD: <i>(Sighs.)</i>
000359DE: It means much to hear you say that.
000359DF: My record is phenomenal, if nothing else.
000359E0: If it's true, may the Maker judge me worthy of the honor.
000359E2: Why go with iron? Iron is brittle. Why not call yourself "The Steel Bull" or something?
000359E3: Is the Qun some kind of big secret? How come no Qunari I've met will explain it even slightly?
000359E4: I've got to ask: what's with the Qunari and their swords?
000359E5:
000359E6:
000359E7: It is not!
000359E8: Leave it be, Josie! Everything's fine!
000359E9: Oh, I should never have hired new caterers so late.
000359EB: At least I'd be spared another incident.
000359EC: The drinks are fine. It's been a wonderful evening.
000359ED: Stop and take a breath.
000359EE: If you don't pause for a moment, your heart is going to stop.
000359EF: Dare I say no?
000359F0: Inquisitor! There you are.
000359F1: I'm so sorry, nothing's quite as it should be. Do you like the drinks? I'm not sure about them.
000359F2:
000359F3: What a disaster. The sommelier was late, the invitations to our guests barely went out at all, and... and...
000359F4: If I told you the port was a little dry, would you burst into flame?
000359F5: Everything is lovely.
000359F6: <i>(Sighs.)</i> It was so wonderful to prepare for a small banquet instead of the end of the world.
000359F7: There you are, darling!
000359FB: Our allies are once again in need of aid. Ambassador Montilyet wishes to send a party.
000359FC: We have reports of dangerous activity near Crestwood. It's being dealt with as we speak.
000359FD:
000359FE: Let's hope they make it out in one piece. We only have so much armor.
000359FF: Commander Cullen's learned of a threat not far from us.
00035A00: There's been trouble nearby. It's up to us to put a stop to it.
00035A01: This isn't going to be easy, but our soldiers are up to the task.
00035A02: The Inquisition is called upon, once again, to stem the chaos in Thedas.
00035A03: This is a chance to prove to Thedas that we are a force for good.
00035A04: We will triumph this day. I'm sure of it.
00035A05: Our soldiers are ready. They're always ready.
00035A06: You're joking, yes? Please tell me you're joking?
00035A07: I hope you're not just saying that. You're not, are you?
00035A08:
00035A1F: Do you know what everyone is talking about tonight, from commoners to kings?
00035A20: You helped it happen.
00035A21: Bragging? From you?
00035A22: <i>(Laughs.)</i> You had a role yourself, if I recall correctly.
00035A23: You played no small part in our rise to power.
00035A24: We deserve each and every compliment.
00035A25: We've earned it.
00035A26: Are you descending into open boasting, Lady Montilyet?
00035A2B: You don't see that? It's like, suddenly meat.
00035A2C: Killing, whatever. But when a bit comes off, it's not them anymore.
00035A2D: I regret to inform you, Inquisitor, that our soldiers did not return from the mission.
00035A2E: Our soldiers were unable to eliminate the target.
00035A2F: There has been no word of our soldiers. I fear they are dead.
00035A30:
00035A33:
00035A34:
00035A35: Your hurt touches hers.
00035A36: It kinda makes it sound like I'm not really a person, like I'm this dangerous <i>thing</i>, you know?
00035A37: Yeah, I go for the shoulder, a shot he trained to take on the armor.
00035A38: Sure did. Thanks for sticking the "The" on there, too. Most people forget.
00035A39: I remember the little boy, too wise, eager to help. Words break in small secret spaces. He got away. He got away.
00035A3A: You got to pick your name, The Iron Bull.
00035A3B: Do you not?
00035A3C: I didn't <i>do it</i>, kid. It was just idle thought, in case it came up.
00035A3D: Looks like my old tamassran was wrong. Bet she's pissed one of her kids went Tal-Vashoth.
00035A3E: "Tama, how will I follow the Qun?" Her hands, strong but gentle, ruffle stubs where the horns will be.
00035A3F: Do you think about how to kill everyone you meet?
00035A40: Kills the joke if you explain it, kid.
00035A41: In her mind, you were very big.
00035A42: How could you know that? You've never even met her.
00035A43: Agents with hushed tones. Eyes stinging, forms to fill out, course corrections, reduce risk of similar losses.
00035A44: Well, that's flattering.
00035A45:
00035A46: "You are strong, and your mind is sharp. You will solve problems others cannot." She smiles, but sadly.
00035A47: Blade at his waist, club under the bar. Moves with training, mercenary or guard. Use that if I have to.
00035A48: Barman laughs, slides the drink over. Tankard in view the whole time, no chance poison was added.
00035A49: You made it a joke on yourself, making mockery, so you would never be that.
00035A4A: Well, that's creepy. But, thanks.
00035A4B: Why, The Iron Bull?
00035A4C: But since he's a barman now and not a merc, he bleeds, flinches, and I trap the arm and break his neck.
00035A4D: Most people do.
00035A4E: 'Twas a temple dedicated to her, after all. Is it a coincidence we ended up there?
00035A4F: And why not? She had to know one of us would.
00035A50: <i>(Sighs.)</i> I suppose we have little choice but to proceed and be thankful she assisted us at all.
00035A51: So it's all a conspiracy? Corypheus, too?
00035A52: If I see her again, I will have no choice but to do every single thing she commands.
00035A53: You're paranoid.
00035A54: I feel certain what happened at the Temple of Mythal must <i>somehow</i> have been her influence.
00035A55: Or maybe far more.
00035A56: With Corypheus, you mean?
00035A57: And she's controlling Corypheus as well?
00035A58: Why not? He must have acquired that elven orb <i>somewhere</i>!
00035A59: There must be a connection we cannot see!
00035A5A: As I recall, <i>you</i> insisted on drinking from the well.
00035A5B: Which he had to acquire <i>somewhere</i>. Yes, I see.
00035A5C: That was your doing.
00035A5D: That's possible.
00035A5E: You might be right.
00035A5F: The Herald of Andraste, leader of the Inquisition, at her personal beck and call.
00035A60: Perhaps she's influenced more than just what happened at the temple.
00035A61: We have no idea where he acquired that elven orb. Why not from her?
00035A62: He does have that elven orb.
00035A63: 'Tis hard to imagine her motivation for doing so. Then again, everything about her is hard to imagine.
00035A64: So she planned my decision to drink from the well?
00035A65: Which she would have known I would do!
00035A66:
00035A67: Mortified.
00035A68: <i>(Laughs.)</i>
00035A69: But he doesn't, for you. And for him, because it makes it mean more. A fuller feeling, a brighter burst...
00035A6A: Pretending it never happened!
00035A6B:
00035A6C:
00035A6D:
00035A6E: I could not agree more.
00035A6F:
00035A70: He almost says the word sometimes. Katoh.
00035A71: Yeah. <i>(Coughs.)</i> How's she feel about you saying this in front of everybody?
00035A72: Listen, you do whatever works for you. You don't have to act <i>restrained</i> in front of us.
00035A73: Moving on!
00035A74: I look forward to informing Cullen.
00035A75: Oh. Sorry.
00035A76: But she doesn't, for you. And for her, because it makes it mean more. A fuller feeling, a brighter burst...
00035A77: Yeah. <i>(Coughs.)</i> How's he feel about you saying this in front of everybody?
00035A78:
00035A79: She almost says the word sometimes. Katoh.
00035A7A: Bull and I are consenting adults. There's nothing wrong with what we choose to do in bed.
00035A7B: I am fine with it.
00035A7C:
00035A7D: Provided it tied you down first, one assumes.
00035A7E: Please do.
00035A7F: He tastes it in his mouth, sweet release a breath away, tongue tying it tenderly, like you tie him.
00035A80: If a rift opened up right now and swallowed me, I would be fine with that.
00035A81: She tastes it in her mouth, sweet release a breath away, tongue tying it tenderly, like you tie her.
00035A83: Poetry Book
00035A94: Does that matter?
00035A95: Would you prefer I stayed locked away, like a good mage?
00035A96: You traveled some distance to reach Haven. You're from the Circle in Ostwick?
00035A97: I'm glad to be away.
00035A98: Should I still be locked up?
00035A99: I was. It's exciting—being away from that life, being somewhere new.
00035A9A: I'm not used to travel.
00035A9B: In light of what's happened, does it matter?
00035A9C: I spent the better part of my life there. It feels strange to be away.
00035A9D: The Lost Caravan
00035A9E: Find the dwarven bookseller's missing caravan.
00035A9F: The Ideal Romance
00035AA0: Talk to a gardener about flowers in Val Royeaux.
00035AA1: Talk to a vendor in Redcliffe about poetry books.
00035AA2: When it comes to romance, Cassandra prefers the ideals. Someone who sweeps her off her feet with candles, poetry, and flowers. Track these things down for her.
00035AA3: Search the stores of Val Royeaux for some candles.
00035AA5: Romance Cassandra with the candles, a poetry book, and flowers.
00035AB0: Red templars. What are they guarding here?
00035AB1: It does, at times. I'm still getting used to it myself. It's been... interesting.
00035AB2: I didn't—I only meant to make conversation. A poor choice of topic, given our past.
00035AB3: Maybe that's selfish, given what's happened.
00035AB5:
00035AB6: Maker watch over you.
00035AB7: Andraste's blessing, Inquisitor.
00035AB8: Good day.
00035AB9: Yes, I rather think we do.
00035ABA:
00035ABB:
00035ABC: I can scarcely think of a better time.
00035ABD: To victory.
00035ABE:
00035ABF: Truly we will never forget those we lost, but for tonight...
00035AC0: Us. Thedas is discussing the success of the Inquisition.
00035AC1: Not just in bed. Sometimes it's up against the wall. Once on the war table.
00035AC2: <i>(Groans.)</i>
00035AC4: Watch yourself. I'd like to trust you, but we don't trust anyone these days.
00035AC6: I'll be here.
00035AC7: Good day, then.
00035AC8: My agents said you had information for the Inquisition.
00035AC9: Thank you.
00035ACA: I hope I don't disappoint.
00035ACB: As much as I admire you, however, I didn't reach out to the Inquisition just for this.
00035ACC: You're too kind.
00035ACE: Everything you hoped for?
00035ACF: You have information.
00035AD0: Straight to the point. Very well.
00035AD1: Not at all. But, as they say, actions speak louder.
00035AD9: She decides when, and you measure it carefully, enough to enjoy, to energize, but never to anger.
00035ADA: You act like you're in charge, The Iron Bull, but it's really him.
00035ADB: D'ya mind, kid? If you take away all the mystery, it's not as hot.
00035ADC: Next time we're alone, I'm going to pin you down and do things your body won't believe.
00035ADD: All right.
00035ADE: Sorry.
00035ADF: Oh, that makes sense. I'll stop.
00035AE0: Is it really like that?
00035AE1: He's tied, teased, tantalized, but it's tempered to what he wants. He submits, but you serve.
00035AE2: Oh. Thank you.
00035AE3: I'll try.
00035AE4: But they're dragon horns, not bull horns. You could have named yourself The Iron Dragon.
00035AE5: I'll tell you when you're older.
00035AE6: I like your horns, The Iron Bull.
00035AE7: Yes?
00035AE8: He decides when, and you measure it carefully, enough to enjoy, to energize, but never to anger.
00035AE9: Listen, Cole. You might be a weird, squirrelly kid, but you're <i>my</i> weird, squirrelly kid.
00035AEA:
00035AEB: The kid? Please.
00035AEC: But...
00035AED:
00035AEE: Will you?
00035AEF: Bull? Yes it is.
00035AF0:
00035AF1: Well, I do <i>now</i>.
00035AF2:
00035AF3: Oh, shit. That <i>would</i> have been better.
00035AF4: The Iron Bull, in one fight, you let someone hit you so they wouldn't hit me.
00035AF5: But you hate demons.
00035AF6: Bull, is he right?
00035AF7: The Iron Bull, do you ever worry that a demon could be standing off to the left where your eye can't see?
00035AF8: What's an Orlesian tickler?
00035AF9: <i>(Clears throat.)</i>
00035AFA: She's tied, teased, tantalized, but it's tempered to what she wants. She submits, but you serve.
00035AFB: Oh, no, it is.
00035AFC: Right! My mistake. Carry on, kid.
00035AFD: Just don't make it weird. No full hugs. <i>Maybe</i> a one-armed slap on the back... at <i>most</i>.
00035AFE: You act like you're in charge, The Iron Bull, but it's really her.
00035B01: Everyone heard. You're scary in another place.
00035B02: Not there, creepy. Go rooting in that part of me and I'll stripe you up, you hear?
00035B03: She tried. The cookies were good until the hate made them bitter in your mouth.
00035B0A: Look for a Poetry Book
00035B11: Piss off, thing.
00035B12: There are songs in every part of you, Sera. Soft silly sibilant, sighing in silence, waiting for you to hear them.
00035B13:
00035B14: You've no proof. You're on your own. I won't kill the Freemen for you.
00035B15: I'll look into this, Fairbanks.
00035B16: I'll see what I can do.
00035B17: Baseless speculation.
00035B1C: Most are deserters from the war, tired of fighting and dying for a cause in which they've no stake.
00035B24: You're different, Solas. Sharper. You're in both places.
00035B25:
00035B26:
00035B27: I visit the Fade regularly. Perhaps you are sensing traces of it.
00035B28: Spirit or demon.
00035B29: It's brighter here. Glittering, glaring, glinting... I can't...
00035B2A:
00035B2B:
00035B2C: Feel the ground. The breath in your lungs. Fabric rustling against your skin...
00035B2D: <i>(Breathes.)</i> Thank you.
00035B2E:
00035B30: It's nothing. It can be overwhelming for anyone.
00035B31: It's a mild tremor in the Veil. Nothing to worry about. Focus on what is here, in this world.
00035B32:
00035B33:
00035B34: You are a spirit who crossed the Veil and took human form.
00035B35:
00035B36: But what <i>is</i> here?
00035B37:
00035B38:
00035B3A: Have you reconsidered? These Freemen are a grave threat to us all.
00035B3B: They've killed a dozen of my people. We've tried to fight, but we cannot match their strength. You can.
00035B42: That's right about enough.
00035B43:
00035B44: I'm still me. I just remember more.
00035B45: Not listening to you.
00035B46:
00035B47: Go away.
00035B48: It's a bit of a process.
00035B49: You're pushing it.
00035B4A: Could someone <i>please</i> shut him up? Or I'm going to shaft him in his creepy, little eyes!
00035B4B: Creepy is staring again! Aren't you supposed to be getting better or something? Less like you?
00035B4C: Stop it, you.
00035B4D: Shut it, please.
00035B4E: Well, do it somewhere else. Ugh! He's still just... wrong.
00035B4F: Leave me alone.
00035B51: Their new leaders are driving them to take the Dales for themselves.
00035B53:
00035B54: No. You exist to help others. You are kindness, compassion, caring.
00035B55: Why didn't they help at the end?
00035B56: How go your attempts to ease the pain of those at Skyhold, Cole?
00035B57: Unless I have something to say, yes.
00035B58: You are quiet, Solas.
00035B59: Good. Never forget your purpose. It is a noble one, even if this world does not understand.
00035B5A: Some of the servants are angry. My help makes work for them.
00035B5C: Do you want me to stop?
00035B5D: I made the scullery maid stop crying, and one of the boys in the stable is happier.
00035B5E: Yes. I will not be that again.
00035B5F: The two are not so dissimilar, Cole.
00035B60: While the world may exert a pull in one direction or another, the choice is ultimately yours.
00035B61: No. Inside. I don't hear your hurt as much. Your song is softer, subtler, not silent but still.
00035B62: If you stopped giving comfort, you would twist into something else... as you did before, I suspect.
00035B67: No, it's... only fair, I suppose.
00035B68: How small the pain of one man seems when weighed against the endless depths of memory, of feeling, of existence.
00035B69:
00035B6A: There is pain, though, still within you.
00035B6B: That ocean carries everyone, and those of us who learn to see its currents move through life with fewer ripples.
00035B6C:
00035B6D:
00035B6E:
00035B6F: And I never said that there was not.
00035B73: When Celene feuds with hers, a country is torn apart.
00035B74: I found a few, helped them, found this cave for shelter. Word spread and more came.
00035B76: We're all weary, Inquisitor.
00035B77: Does it matter to a farmer or a woodsman who reigns in Val Royeaux? Yet they suffer.
00035B78: But recently, the Freemen have organized, started attacking anyone and everyone.
00035B79: We just want to survive.
00035B7C:
00035B7D: The gentler spirits are far more rare. We can ill afford the loss of even one spirit of wisdom, or faith...
00035B7E: Thank you, Cole.
00035B7F: I will try not to die.
00035B80: There are few. Spirits form as a reflection of this world and its passions.
00035B81: We will never lack for spirits of rage, or hunger, or desire. The world gives them plenty to mirror.
00035B82:
00035B83: I am sorry your friend died, Solas.
00035B84: Bright and brilliant, he wanders the ways, walking unwaking, searching for wisdom...
00035B85: Or compassion.
00035B86: I didn't know there were spirits of wisdom.
00035B87:
00035B88: Do that, please.
00035B8A: Thelm Gold-Handed, the Tempter
00035B8D: I'm sorry. The Circle isn't the most pleasant topic of conversation right now. Or ever.
00035B8E: Being pulled through means you don't have enough you. You become what batters you, bruises your being.
00035B8F: That concept of self gives a spirit the chance to maintain its nature.
00035B90: I do not need you to do that, Cole.
00035B91: Not until the Veil is healed. The rifts draw spirits through, and the shock makes demons of them.
00035B92: Yes, exactly. Deliberately crossing the Veil requires that a spirit form will, personality.
00035B93: Pushing through makes you be yourself. You can hold onto the you.
00035B94: Is there a way to save more spirits, Solas?
00035B95: We share the ancient mysteries, the feelings lost, forgotten dreams, unseen for ages, now beheld in wonder.
00035B96: Then we will help them.
00035B97: He comes to me as though the Fade were just another wooded path to walk without a care in search of wisdom.
00035B98: Thank you.
00035B99: Wrenched into this world unwillingly by the rifts, spirits suffer the same fate as my friend.
00035B9A: Your friend wanted you to be happy, even though she knew you wouldn't be.
00035B9B: <i>(Sighs.)</i> Could you... if you would remember her, could you do it as I would?
00035B9C: In his own way, he knew wisdom, as no man or spirit had before.
00035B9E: It turns the other way, or it eats a boot.
00035B9F: Have we been here? I mean right here, doing <i>exactly</i> this? It feels weird.
00035BA1: Can't we leave him somewhere?
00035BA2: Heard enough, yeah?
00035BA3: What? What is it?
00035BA6: It's going to rain. Not here, but somewhere. The thunder will sound like her belly after the soup.
00035BA8: You are not making me happy.
00035BAA: It's looking at me!
00035BAD: Its words make my hair stick up. What is that about?
00035BAE: Yes. But not how you mean.
00035BAF: You like to dance, but can't. You hate to sing, but can. You <i>should not paint</i>. It would be very bad if you did.
00035BB1: The sky wants to say something. It's trying, tempting, words in the wind, whistling, wandering, wasted.
00035BBA: The ancient and the modern co-exist in the highlands of Emprise du Lion, where relics of the lost elven nation are scattered among bustling human villages. These hills are home to the village of Sahrnia, known throughout Orlais for its quarry, which produces azure granite of remarkable quality.
00035BBC: Emprise du Lion
00035BBD: Emerald Graves
00035BBE: It's not over. This is only one battle.
00035BC0: We <i>are</i> grateful for your assistance.
00035BC1: Someone of your skills could do more.
00035BC2: Do you know anything about his dragon?
00035BC3: 'Tis fitting that he died in a foolhardy, if heroic, fashion. That was his way.
00035BC4: All this in precious little time, conjured from thin air through the power of fervor alone.
00035BC5: I appreciate your efforts.
00035BC6: I wish I had more to tell you, but no... I don't think so.
00035BC7: Would you fight alongside me?
00035BC8: Beware the heights you reach, Inquisitor. When this is done, many will be eager to knock you back down.
00035BC9: It wasn't foolhardy—he sacrificed himself so I could escape.
00035BCA: I wonder if the power he used to tear open the Fade in fact came from the orb. Perhaps it is even the source of your Anchor.
00035BCB: I met no one by that title.
00035BCC: 'Tis good of you, considering the weakness Corypheus exploited was their own doing.
00035BCD: They're unclear.
00035BCE: His dragon is something else, something connected to his blighted nature as well as his magic. Beyond that, I cannot say.
00035BCF: Trust me when I say that, wherever the eluvian is hidden, it is worth any effort to prevent Corypheus from acquiring it.
00035BD0: A web of favors has wrapped every noble family in southern Thedas around your fingers.
00035BD1: I'm not sure what's next.
00035BD2: I don't have many other options.
00035BD3: Soldiers are camped outside Skyhold in numbers that would give any nation pause.
00035BD4: I hear the Grey Wardens are now banished from southern lands?
00035BD5: This time? Perhaps he might indeed gain untold power, becoming something unto a god.
00035BD6: They have until the next Archdemon's rise to repair what damage they have done, if they are even able.
00035BD7: I have no choice.
00035BD8: Not that I know of.
00035BD9: Continue prodding at Corypheus, Inquisitor. Elicit a reaction, and we may yet learn from it.
00035BDA: A true Archdemon, however, is supposedly the corrupted form of an Old God.
00035BDB: I have spent my share of time wandering the wilderness in the company of others, Inquisitor.
00035BDC: Whatever the case, if Mother suggests you find a dragon of your own to throw at Corypheus, you'd best get on it.
00035BDD: A goddess.
00035BDE: I wonder if Corypheus suspected what he was enabling, just as I wonder what will become of all this once he is defeated.
00035BDF: The Dalish are not the only ones interested in the distant past, Inquisitor.
00035BE0: I need more from you.
00035BE1: So, Alistair is dead.
00035BE2: I imagine your forces will be heading into the Arbor Wilds very soon, Inquisitor.
00035BE3: The Black City exists. Wherever one goes in the Fade, it is visible in the sky.
00035BE4: Such a descent into infamy after their victory in the Fifth Blight. I wonder if they wish now that the war had spread further?
00035BE5: She's a goddess.
00035BE6: Is it even possible that Corypheus could succeed?
00035BE7: Thank you for the invitation, but for now, I will restrict my efforts to researching the arcane.
00035BE8: And what is that, exactly?
00035BE9: First we must defeat him.
00035BEA: Do the mysterious voices of the Well tell you what she, in fact, might prove to be?
00035BEB: That alone is worthy of wonder. A new player on the stage, a figure of might and marvel.
00035BEC: We know so little about Corypheus.
00035BED: I understand you are off to summon Mythal, of all things.
00035BEE: I'm sorry.
00035BEF: The altar awaits our visit, Inquisitor.
00035BF1: I have no idea, Morrigan. There was a great deal of chaos.
00035BF2: Corypheus will pay.
00035BF3: Is this something the well allows you, or is it a gift of Flemeth's?
00035BF4: Whatever happens, the Inquisition will survive.
00035BF5: The Inquisition will continue.
00035BF6: He attempted to have my companions and I slain during the Fifth Blight. That did not end as he expected.
00035BF7: It is also possible he could unleash something far worse than the Blights.
00035BF8: Perhaps you and I have different definitions of the word.
00035BF9: However you can help, it's appreciated.
00035BFA: Do you not? No doubt there will be countless men and women with suggestions.
00035BFB: Should that happen, the world will lie at your feet... more or less.
00035BFC: We have to defeat him first. Then I'll worry about what's next.
00035BFD: Still, I cannot fault his valiance. Considering the end that normally awaits a Grey Warden, he did well.
00035BFE: We have little information.
00035BFF: Could he become a god?
00035C00: It has the appearance of an Archdemon. Of that I am certain.
00035C01: Has Corypheus actually dug up one of the ancient prisons? If so, why has a new Blight not begun?
00035C02: Currently, my efforts are focused on determining what Corypheus is and from where his power comes.
00035C03: It sounds like you two knew each other.
00035C04: But that rather begs the question: if the Hero of Ferelden was not at Adamant, where is he?
00035C05: You knew him?
00035C07: 'Tis remarkable, what you have built. I will give you that.
00035C08: The Hero of the River Dane, responsible for the deaths of so many Grey Wardens until he became one of them.
00035C09: I am doing what I can. In time, we shall see what more I can offer you.
00035C0A: When the Champion of Kirkwall mentioned a Grey Warden ally, I assumed that ally would be he.
00035C0B: It wasn't foolhardy.
00035C0C: Of that I have no doubt.
00035C0D: I understand you have spared the Grey Wardens from destroying what goodwill was left them?
00035C0E: What about his dragon?
00035C0F: He is not the sort of man to fade into the background. If he was there, you would have known.
00035C10: So, yes, Corypheus could succeed in his goal. If not, his attempt alone could destroy the world.
00035C11: Still, should a true Archdemon one day arise, they will no doubt be needed. Or so they would have us believe.
00035C12: They're... a little unclear on that point.
00035C13: The elven orb he carries is what draws my attention.
00035C14: You have an army, a web of agents, and political favors owed you from every major player.
00035C15: So, Loghain is dead.
00035C16: I have no idea what will happen once all this is over.
00035C17: I suggest you prepare yourself, Inquisitor. It will, no doubt, be most interesting.
00035C18: Leliana has built a network of spies beyond anything Thedas has seen.
00035C19: How does one <i>master</i> a dragon, exactly?
00035C1A: For a time, though we were hardly friends.
00035C1B: It was very chaotic.
00035C1C: I could use your company for my excursions outside Skyhold.
00035C1D: The last time Corypheus and his cohorts stormed its doors, they unleashed the Blight upon the world.
00035C1F: If I learn of its origin, I may also learn what Corypheus now intends—as well as his weaknesses.
00035C20: He will be avenged.
00035C21: Everything I have done since leaving Ferelden has led me to this. Think of all we will learn!
00035C25: The mark escaped, unfortunately.
00035C26: I've received no word of our lost agents. I can only assume the worst.
00035C27: The threat survives. Sadly.
00035C28: I'm sorry, Inquisitor.
00035C29: I just received word. Our... our agents are dead.
00035C2A: Perhaps a discussion of strategy is in order?
00035C2B: I am certain. Our agents are dead.
00035C2C: I'm sorry, Inquisitor.
00035C2D: The party we sent... did not return, Your Worship.
00035C2E: We must to do better.
00035C2F: Camps established
00035C30: Establish camps to hold the Emerald Graves and support Inquisition activity in the region.
00035C31: Holding the Emerald Graves
00035C32: Corypheus says I'm a rival. Does that mean...?
00035C33: The Blight began in the Korcari Wilds, so yes—I experienced it firsthand.
00035C34: I don't know how.
00035C35: That depends: are you prepared to use your Anchor to enter the Black City?
00035C36: If the Anchor would let me do that? Absolutely.
00035C37: Yes, if I could.
00035C38: Perhaps Corypheus fears the moment when you learn.
00035C39: No. Never.
00035C3A: He thinks I'm a rival.
00035C3B: Thus, they are my focus. Corypheus clearly feels the same.
00035C3C: Indeed, I fought at the Hero of Ferelden's side for a time. She is the reason the Blight was defeated.
00035C3D: I... wouldn't know how, if that's even possible.
00035C3E: Indeed, my skills allow me access to places the Dalish dare not even dream of.
00035C3F: Definitely not.
00035C40: Indeed, I fought at the Hero of Ferelden's side for a time. He is the reason the Blight was defeated.
00035C41: The ancient elves hold secrets they have not yet given up, secrets about the foundation of Thedas itself.
00035C42: Could you become a god?
00035C43: Tell Corypheus that and see if he believes you.
00035C44: Then Corypheus is correct. You are a rival.
00035C47: Landmarks found
00035C48: Landmarks in the Graves
00035C49: Discover all landmarks in the Emerald Graves.
00035C4A: Wolf Falls
00035C4B: The Twisted Tree
00035C4C: Whiteshadow
00035C4D: Andraste's Light
00035C4E: Andraste's Mercy
00035C4F: Andraste's Promise
00035C50: Knight's Guardian
00035C51: The Lion's Pavilion
00035C52: The Betrayer
00035C53: Silver Falls
00035C54: Andraste's Strength
00035C55: The Guide
00035C56: Templar Helmet
00035C65: Templar Scribe Cowl
00035C75: Scout Hat
00035C76: This forest in the Dales, once known as the Emerald March, is now the Emerald Graves. A tree grows here for every elven knight who died in the Dales, protecting the region from the humans during their Exalted March on the Dales.
00035C7D: Templar Helmet
00035C7E: I can't believe you picked the absolute worst of my books to read. Why not <i>Hard in Hightown</i>?
00035C7F: So, as a Seeker, you're the highest-ranked person in the Inquisition, but you're not in charge.
00035C80: I spy with my little eye...
00035C81: Seriously? <i>Swords & Shields</i>? How did you find that serial? Scrape it off the bottom of a barrel in Dust Town?
00035C82: I'm watching you, Varric. Just so you know.
00035C84: Have you been taking notes on all this, Varric?
00035C86: Varric, how could you let the knight-captain be framed for murder?
00035C87: There's almost no mention of your part in <i>The Tale of the Champion</i>, Varric.
00035C88: Am I to understand, Varric, that you knew the apostate who destroyed Kirkwall's chantry?
00035C89: Aren't you rather wealthy to be dirtying your hands like this, Varric?
00035C8B: I cannot understand, Varric, how someone born into wealth and power would choose to live like a peasant.
00035C8C: Your accent's not Orlesian, Iron Lady. Where are you from originally?
00035C8D: Varric, darling, what's the name of your tailor?
00035C8F: I have a serious question for you, Iron Lady.
00035C92: Steel Bull was already taken by a pit fighter in Antiva City.
00035C93: Helm of the Drasca
00035C94: I am sorry to tell you of the lives we have lost. Gertrude, Chauvin, Devon, and Jacques were taken by Sister Costeau's men while hunting. They are dead. I pray the Maker have mercy on their souls.

The Freemen are preparing for something, stocking up on supplies and men. Patrols range further each day. Be careful where you go. When you forage, keep close by. To prevent more deaths, we must look out for each other.

The soldiers among us have volunteered to guard and patrol Watcher's Reach, so the rest of you stay safe.

With heavy heart, your friend and protector,
Fairbanks
00035C95: A Difficult Announcement
00035C96: You're bedding the Inquisitor.
00035C97: <i>(Laughs.)</i> I know, right!
00035C98: So, you and the boss, huh?
00035C99: "Power" bed its way to me. Big, beautiful difference.
00035C9A: Didn't figure you were the kind to bed your way to power.
00035C9C: <i>(Shrugs.)</i> Hey, no hard feelings. Glad I loosened the lid for you.
00035C9D: <i>(Snickers.)</i> I think she's turning purple.
00035C9F: Oh, that's right, you and she had... sorry, right?
00035CA0: Pfft! <i>(Laughs.)</i>
00035CA1: If you're going to gossip, don't do it while I'm here!
00035CA2: Don't talk like that!
00035CA3: Not the first time.
00035CA5:
00035CA6: That's enough, both of you!
00035CA7:
00035CA8: I'm right here!
00035CAA: Inquisitor, please listen.
00035CAB:
00035CAC:
00035CAD: …needed more elfroot, so I went with him to the grove by that strange rock on the road that looks like a grumpy old woman smoking a pipe. Freemen were there. They didn't see us at first, but Grier stepped on a twig. I didn't think that happened in real life, only in stories. That damned twig! I barely got away. Didn't like having to tell Fairbanks we lost the herbalist.

Shit. They're going to kill us all one by one.
00035CAE: A Torn Page
00035CAF: Clara's Journal
00035CB0: {i}Clara writes mainly about life at Watcher's Reach. Her curiosity about Fairbanks is interspersed between detailed descriptions of foraging excursions:{/i}

Watcher's Reach: Day 30

I saw Fairbanks looking at an old gold medallion as I walked past him. It bore the image of some kind of bird and the motto "To the sun on blessed wings." Odd.

{linebreak}

Watcher's Reach: Day 51

The old elf, Calder, has such stories! He talks about how Fairbanks helped people, even before the war. Calder says there's some who think Fairbanks is actually of noble blood, not a commoner like he claims. I wonder if that has anything to do with the medallion.

{linebreak}

Watcher's Reach: Day 52

I pestered Calder some more. To make me stop asking, he told me the story of the Lemarque family. Lord Giroux Lemarque's only daughter fell in love with a chevalier in the service of Lord Giroux's enemy, and ended up with his child. Lord Giroux was furious and turned Bernice out of their home. Then had her lover assassinated. (Awful!)

Bernice never returned to her father, and fled to the Dales. Her child was stillborn. But Lord Giroux eventually regretted what he had done, and on his deathbed, left all lands and titles to her, {i}and all her offspring{/i}. Why would he have done that if he was certain the child died?

{linebreak}

Watcher's Reach: Day 56

I can't stop thinking about it. What if Fairbanks is really the Lemarque baby? Imagine all the good he could do, if he was noble and inherited that fortune. But having him reinstated will take proof. After all I've heard of the Council of Heralds, there can be no doubt. Maybe the medallion? But anyone could have a trinket like that.

There could be something here in the Dales to help me prove it. But I wouldn't know where to start.
00035CB1: Goodbye.
00035CB2: I need to be going.
00035CB3: It's over now, but it'll take years to recover from the damage.
00035CB4: Even with the war over, some are afraid to leave. Where will they go?
00035CB5:
00035CB7:
00035CB8: Argon's Lodge
00035CB9: Watcher's Reach
00035CBA: Villa Maurel
00035CBB: Veridium Mine
00035CBC: Twisted Tree Rise
00035CBD: The Emerald Graves
00035CBE: Andruil's Wall
00035CC0: Elgar'nan's Bastion
00035CC1: The Lion's Pavilion
00035CC3: On the bright side, they're not moving.
00035CC4: Well, this is rubbish. Let's do whatever and get out.
00035CC5: Well, isn't this lovely?
00035CC6: You're shitting me. You're <i>sure</i> these demons aren't moving?
00035CC7: That's... disconcerting.
00035CC8: Feels like we're being watched.
00035CCE: <i>(Sighs.)</i> It's done.
00035CCF: Next time, the damn demons can stay frozen.
00035CD0: Someone would have freed the demons eventually. At least we were here to stop them.
00035CD2: Pfft!
00035CD3: Traveling through the Emerald Graves in the Dales, one will see dozens of carven stone wolves. The Dalish call these the Knights' Guardians. In the days of elven Halamshiral, wolf companions walked alongside Emerald Knights, never leaving the side of their chosen knight. Wolf and elf would fight together, eat together, and when the knights slept, wolves would guard them. The statues were erected in memory of their unbreakable bond.

—An excerpt from {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
00035CD4: Knight's Guardian
00035CD5: Ugh.
00035CD6: I am decidedly uncomfortable.
00035CD7: <i>(Laughter.)</i>
00035CD8: Why does she carry a jar down there? Is there something in her hands?
00035CDA: Fine, fine. Touchy.
00035CDB: <i>[Laugh.]</i>
00035CDC: Oh, <i>loosen up</i>, you. See what I did? I did it, too.
00035CDD: "Loosened the lid." <i>(Laughs.)</i>
00035CDE: Mmm. Quite.
00035CDF: The power required for such a spell would be immense.
00035CE6: No, not frozen, but slower. It's all heavy, black, blotting, everything fast around them.
00035CE8: Slowing time like this would require great power. It may be what drew them here.
00035CEA: Well, I could have gone into textiles, but that sends the wrong message.
00035CEB: Silverite?
00035CEC: Thought about "Veridian," but it turns out there's two exotic dancers in Llomerryn who use that one. Identical twins.
00035CED: Tavern in Rialto.
00035CEE: So, Iron was the only thing left.
00035CEF: Where are our supplies?
00035CF0: Hey! Hey, you! Be careful with that!
00035CF1: Need more nails.
00035CF2: <i>(Yelps.)</i> Ow, shit. Ow, shit, shit, shit. Shit. <i>(Breathes heavily.)</i> Stupid hammer.
00035CF3: Hey, you up there!
00035CF4: Where's that stupid hammer?
00035CF5: Who took the saw?
00035CF6:
00035CF7: Where are my nails?
00035CF9: Guess what I saw in the spymaster's files?
00035CFA: Do you know what Sister Leliana's found out?
00035CFB: You won't believe what I learned!
00035CFD:
00035CFE: That's right, everyone goes quiet.
00035CFF:
00035D00: So it matters, then? Good to know.
00035D01: You tell him. Love you, too.
00035D02: I don't get it.
00035D03: That's right, you didn't. This matters. You don't talk piss about what matters.
00035D05: Love you too, Sera.
00035D06:
00035D07: Take what back? I didn't mean anything by it.
00035D08: You frigging take that back.
00035D09: Not sure I understand, but all right.
00035D0A: I'm surprised, Seeker. I thought you'd take charge back in Redcliffe. Maybe grab Fiona and rough her up.
00035D0B:
00035D0C: I thought you'd have some... stronger feelings about templars joining the Inquisition, Seeker. Feelings that involve stabbing.
00035D0F: I stand corrected.
00035D10: It's 'cause I didn't want to move up, I wanted you to go down.
00035D11: <i>(Giggles.)</i> See?
00035D12: <i>(Laughs.)</i>
00035D13: I do not "rough people up."
00035D15: 'Vints, darkspawn, a giant? This was a pretty good day!
00035D18: That was the point, originally.
00035D1A: Special in what way?
00035D1B: Thus we fit together nicely. I became her advisor and she my benefactor and source of refuge.
00035D1C: More than you can know. Kieran changed me. I will protect him to my last breath, if I must.
00035D1D: Naturally, it helps to have friends in high places.
00035D1E: I had him before I came to Orlais. He... is a delight, truly.
00035D1F: <i>(Chuckles.)</i> It confuses those who expect apostates to cower and hide.
00035D20: The moment Celene perished, my time in court was done. I do not miss it overmuch.
00035D21: I knew there was more to her than I realized, that she was not truly human—but this?
00035D22: I find myself becoming something I can barely recognize.
00035D23: In every way. At first, Kieran was a means to an end, but as he grew...
00035D24: We were... very close. It was difficult to leave him.
00035D25: In the end, what he did for me... I will always be grateful.
00035D26: About what she is? I... am uncertain.
00035D27: Flemeth claims I misunderstood: "It is not forced on the unwilling." Meaning I might agree to such a thing?
00035D28: I once found her grimoire, and that was where I learned her immortality was gained by stealing the bodies of her daughters.
00035D29: I never thought of myself as a mother, Inquisitor. I had no good example to follow.
00035D2A: I wish things had gone differently in the end. It had to be, yet...
00035D2B: Impossible, yet there seemed an undeniable sense of <i>truth</i> to the things she told us.
00035D2C: We... became close, closer than I even thought possible. When I left, he pursued me.
00035D2D: I knew the empress was intrigued by the arcane, and that I could answer questions no Chantry mage could.
00035D2E: We did not part on good terms. I regret a great deal, but that most of all.
00035D2F: And after that, I came to Orlais. The last place one would look for me, or such was my hope.
00035D30: They would put me on a leash so they can feel safer at night? I am uninterested in their comfort.
00035D31: He is a very special young man.
00035D32: All my years spent hunting for arcane mysteries, and the greatest was the one I left behind.
00035D33: Truth be told, our arrangement would not have lasted much longer. Too many wagging tongues, even for Celene.
00035D34: You sound surprised by that.
00035D35: I stand boldly before them and demand to know why I need some Chantry mage to teach <i>me</i> to control my power.
00035D36: Actually, there was nothing interesting today.
00035D37: There's no blood magic involved at all. Disappointing!
00035D38: The Dowager has fired her cook, again!
00035D39: The name of the tailor who made the grand duchess's magnificent gown!
00035D3A: The name of the Dowager's new plaything!
00035D3B: The name of Celene's new lover!
00035D3C: How to make porridge, the proper Fereldan way!
00035D3D: The secret recipe for Lady Odette Guillory's famous honey wine.
00035D3E: What the First Warden had for breakfast yesterday!
00035D3F:
00035D40: Some Tevinter magisters believe that when Corypheus was a boy, his nickname was "Stacy"
00035D41: I love this job.
00035D42: Don't you love this job?
00035D43: This is the best place to be.
00035D44: Sorry, my mistake. You'd have your men do it for you.
00035D45: What? Oh! Because "down." Pfft! Brilliant.
00035D46: If Giselle dies, any hope of Chantry support dies with her. My scouts will slip past the fighting, find her, and protect her with their lives.
00035D48: Mother Giselle was last seen in the Hinterlands outside Redcliffe, tending refugees who fled the fighting between renegade templars and apostate mages. The latest reports suggest that the vicious struggle between the two groups has spread to the Hinterlands, catching the refugees—and Mother Giselle—in the middle. It is vital to protect her and, if possible, restore order to the area.
00035D49: We avoided the fighting as best we could—it's every bit as bad as we'd feared. The apostates are mad, attacking anything that moves, and it appears that the templars here aren't following anyone's orders any longer. We located Mother Giselle and are trying to protect her, but she refuses to leave the refugees until we've ensured their safety. That will be hard to do without troops to push the apostates and the templars out of the area.

Commander Cullen asked me to make inquiries of Master Dennet, a retired horsemaster of Redcliffe, who lives in the area. We tried to contact him about obtaining better horses for the Inquisition, but we've been unable to get through the fighting.

Lead Scout Harding
00035D4B: Scout the Hinterlands
00035D4C: The Wardens are reclusive—but not untraceable. If there are signs of their passage on the Storm Coast, my agents will find them.
00035D4D: Scout the Storm Coast
00035D4E: Ferelden has not seen significant Grey Warden activity since darkspawn attacked the city of Amaranthine ten years ago. It's not unusual for their Order to fade from public notice when there's no Blight. However, recent reports claim that a group was traveling along the northern coastline.

Wardens tend to follow their own agenda, but the Breach has no doubt caught their attention. If they know something, then the Inquisition should find out.
00035D51: Sister Leliana,

Lieutenant Harding led a small complement of soldiers to the Storm Coast region to investigate reports of Grey Warden activity. She sent word that her party had established a camp near the shore, but we have received nothing further. At this time, the status of Harding and her mission remains unknown.

Rector
00035D54: We must ensure that a trap is not awaiting us in Crestwood. I will send the scouts at your command.
00035D55: Find the Warden
00035D56: Hawke has revealed that Corypheus can influence the minds of Grey Wardens. If the darkspawn brings them under his sway, he'll command a legion of highly skilled warriors. The Inquisition must hunt down Hawke's Grey Warden ally hiding in Crestwood to learn about the other Wardens' plans. No one has traveled to or from Crestwood since the Breach, and Leliana will send her fastest agents to discover what disaster has rendered it silent.
00035D57: <i>A hastily scrawled note, received by messenger bird:</i>

Inquisitor:

Hawke's Warden friend is somewhere here. Disappeared before we could talk to him. He's good. Be careful on the road—lots of undead. People here need our help. Explain more once you're here.

Harding
00035D5B: Once Corypheus is defeated, I will undoubtedly move on.
00035D5C: Where I will go is uncertain. I must consider the fact that Flemeth may yet have plans for me.
00035D5D: You are her servant, but I am her daughter. I doubt she will let me slip completely from her clutches.
00035D5E: I am, after all, her servant. Such a delight.
00035D5F: Now? I will take Kieran and leave.
00035D60: Once Corypheus is defeated, I will take Kieran and leave.
00035D61: Now? I will move on. You have what you need to face Corypheus.
00035D62: We have established an outpost in the Exalted Plains. Lead Scout Harding is en route and awaiting further orders.
00035D63: Investigate the Exalted Plains
00035D65: We can march soldiers into the Exalted Plains and position scouts in strategic areas. If lines of communication are down, we must be prepared for anything.
00035D66: Cullen,

Our spies looked into the breakdown of contact between the capital and Imperial army forces in the Dales. Following the events in Halamshiral, Val Royeaux should have received confirmation of withdrawal from battalions in the Exalted Plains. No such confirmation was received. The last communiqué from Gaspard's marshal reported a rash of desertions. After that, silence. I agree that this warrants further investigation. Do what you will, and my agents will lend support.

Leliana
00035D68: Liberate Emprise du Lion
00035D6B: We broke through to Sahrnia, and Lead Scout Harding is with the vanguard sent to establish an Inquisition camp. Her early reports indicate that the red lyrium is spreading.

Cullen
00035D6C: My dearest Josephine,

The hills of Emprise du Lion are in peril. A maidservant recently returned from visiting an uncle in Sahrnia spoke of gruff, helmeted men about the village's quarry, and the appearance of strange red crystals in the fields close by. I suspected red lyrium and sent men to investigate, but the bridges leading to the area had all been destroyed—the red templars' handiwork, I wager.

If we do not act quickly, all of the highlands may be lost.

I wish I bore fairer tidings, my dear. My warmest regards to your family. I pray for the quelling of these winter winds of chaos, that we may meet again in springtime.

Your truest friend and ally,
Edouard Desjardins
00035D6F: At your word, I'll send emissaries to meet with Fairbanks—along with hidden agents to watch him.
00035D71: We've been contacted by a "Fairbanks," who says he has information of value to the Inquisition. He offers a trade: the information in exchange for the Inquisition's help in eliminating a dangerous rebel band calling themselves the "Freemen of the Dales." There have been reported sightings of these rebels all over the Dales, where they have caused significant problems for Orlesian troops. Uprooting them could be a good move for us.

First, let us see what Fairbanks has to say. He is hiding out somewhere in the Emerald Graves, a legendary Dalish forest. My spies report that he is well acquainted with the area and its terrain. He could prove a useful asset, if we choose to trust him.

Leliana
00035D72: Make Contact in the Emerald Graves
00035D73: Lead Scout Harding made contact with Fairbanks and his men in the Emerald Graves, and had a run-in with the rebel Freemen of the Dales. They are as violent as we've been led to believe. As for Fairbanks, Harding was unable to coax much from him. He will only share what he knows with the Herald of Andraste, it seems.

Fairbanks is holding his information close to his chest. I wonder if it might relate to something bigger than just the Freemen of the Dales. If there is a chance at all, then we must learn all we can from him. Harding has set up an outpost in the Emerald Graves. Be careful, Inquisitor. The forest of the Graves is treacherous, and home to enemies both new and ancient.

Leliana
00035D74: Whatever happens, I wish you well in the coming battle, Inquisitor.
00035D75: Yet we must now consider the coming battle. I hope all I learned from the well proves worthwhile.
00035D7C: Probably not.
00035D7D: You will never let that go, will you?
00035D7E: Not all my feelings involve stabbing.
00035D7F: Commander,

We've established a foothold in the Western Approach per orders. Already one skirmish with the Venatori, but no casualties. Requesting reinforcements. The term "blighted desert" doesn't do this place justice.

Lieutenant Harding
00035D81: Investigate the Western Approach
00035D83: I recommend immediate deployment of troops to secure a position in the Western Approach.
00035D84: Commander Cullen,

Scouts are reporting a number of travelers entering the Western Approach—surprising, since the place is a blighted desert with no trade routes. More surprising: no one is leaving. It bears investigating.

Knight-Captain Rylen
00035D85: What's so funny?
00035D86: I usually describe a fireplace by this point.
00035D87: You be quiet!
00035D88:
00035D89: Ooh, because you do it standing. Pfft.
00035D8A: Moving on.
00035D8B:
00035D8C: She sort of asked.
00035D8D: Bull! No!
00035D8E: <i>[Laugh.]</i>
00035D8F: <i>(Laughter.)</i>
00035D90: Sometimes. Usually it's just against the wall.
00035D93: A few well-placed rumors should incite bidding wars on other items, leaving the scroll for us.
00035D96: Why did the elves fail to recover the sword themselves? I want more information on this legend.
00035D99: No. No, I've never seen that.
00035D9A: Mythal was some crazy shit, huh?
00035D9B: Seems like that business at Adamant really worked you up, huh?
00035D9C: We're like a guild. The "hate this rubbish" guild.
00035D9D: And Halamshiral pissed you off something fierce.
00035D9E: Or they don't do it!
00035DA0: That almost makes sense... of a sort.
00035DA1: We should get shirts. Probably need different sizes.
00035DA3: No, it's just simple. Demons and rubbish. Simple.
00035DA4: Really? That's what's off limits?
00035DA5: Not talking about it.
00035DA7: How did the Qunari learn of the sacrifice at the temple? Speak!
00035DA8: How did the dwarf learn of the sacrifice at the temple? Answer me!
00035DD9: Oh, so you reserve those for me then? Don't I feel special.
00035DDD: That we declare our independence and march off to some hold and do... nothing?
00035DDE: You're awfully quick to dismiss the people who saved your life, Mattrin.
00035DDF: That we splinter and fight amongst ourselves instead of protecting the mages?
00035DE0: Because we're templars!
00035DE1: Better that than stay here with this "Inquisition."
00035DE2: Why not?
00035DE3: What does that even mean anymore?
00035DE4: See reason, Lysette. We cannot stay here.
00035DE5:
00035DE6:
00035DE8: Against my will.
00035DE9: I don't. These things have a way of taking on their own life, but I'm glad it has not run to your head.
00035DEA: I did not join the Order to adjust my faith so easily, but I appreciate what the Inquisition is trying to do, and your role in it.
00035DEB: Yes, I am.
00035DED:
00035DEE:
00035DEF:
00035DF0: No.
00035DF1: You're the one they're calling the Herald.
00035DF3: Is that a problem?
00035DF4: You don't sound happy about that.
00035DF5: I will not be joining them. At least the Inquisition does not stand directly opposed to the Chantry.
00035DF6: I've heard about Val Royeaux. This is... this is not <i>right.</i>
00035DF7: It rather rolls off the tongue, doesn't it?
00035DF8: If you know a way to make them stop, I'm all ears.
00035DF9: I'm not.
00035DFA: Though you may find not many templars do. We're a distrustful lot by nature.
00035DFB: Yes?
00035DFC: Commander Cullen took me aside to explain what happened at the redoubt.
00035DFD:
00035DFE:
00035DFF:
00035E00:
00035E01:
00035E02:
00035E03: "Box of dog shit." That's a good one.
00035E04: You'll what?
00035E05: Me and Buckles? Good, yeah?
00035E06: I mean, could be naked more. That'd be better.
00035E07: Me and Inky? Good, yeah?
00035E08: Me and Shiny? Good, yeah?
00035E09: Me and 'Teetness? Good, yeah?
00035E0A: Me and Honey Tongue? Good, yeah?
00035E0B: Me and Tadwinks? Good, yeah?
00035E0D: I mean, she's a leader. She has tension, and I get it <i>gone</i>.
00035E0E: I mean, look at her. She's just so smooshy. Everywhere.
00035E0F: I mean, I'm aching. She's a handful. Two of 'em.
00035E10: That's enough!
00035E11: Sera!
00035E12: Yeesh, sorry.
00035E13: She's quiet. Bet she's turning pink in places.
00035E14: Oh! Didn't you have something for her? Sorry.
00035E15:
00035E16:
00035E17: <i>[Laugh.]</i>
00035E18: <i>(Laughs.)</i>
00035E19: Hold on to it, Sera. Good things in wartime are rare as hen's teeth.
00035E1A: Heh. Never mind.
00035E1B: Who went looking for that?
00035E1C: How did you come to be a templar?
00035E1D: It's a chance to uphold the Chantry's laws and help the mages through a troubled time.
00035E1E: How can you see templars as anything but oppressors?
00035E1F: Joining the Order.
00035E20: Word is that the mages will be joining us here in Haven. I hope you've chosen your allies wisely, Herald.
00035E21: You are a mage, and magic was meant to serve man, not rule him. Yet here you are, testing that core tenet of the Chantry.
00035E22: Some of us just want to keep a balance and let you practice your craft in safety.
00035E23: Some people would ask how I could see mages as anything but unstable weapons.
00035E24: Not every templar feels that way.
00035E25: One day, I hope the Circles are again sanctuaries where mages can practice their craft.
00035E26: Goodbye.
00035E27: Your people have stood against <i>everything</i> the Chantry believes for years.
00035E28: You're not going to rejoin the Order?
00035E29: I'm surprised to hear that.
00035E2A: What happened at the Conclave?
00035E2B:
00035E2C: One person trying to do something can make a difference. You should keep that in mind, Herald.
00035E2D: Walk in the Maker's grace.
00035E2E: My life is a debt I intend to repay, however I can.
00035E2F: Templars don't help anything.
00035E30: I will talk to you later.
00035E31: Though that distance did save my life.
00035E32: Help us?
00035E33: Do you have any idea what caused the explosion?
00035E34: I know. Power can corrupt. It's a delicate balance.
00035E35: I'd like your take on the Templar Order.
00035E36: No, I'm just a recruit. Belief and faith doesn't get you closer to the important meetings.
00035E37: What you forget, when you ask that question, is that they are <i>people</i>. As perfect as they are flawed.
00035E38: Tell me about the templars.
00035E39: It's a shadow of what it was.
00035E3A: Your people believe in the Stone and have never been friendly to the Chantry.
00035E3B: When the temple went up, your forces rescued those few of us still alive.
00035E3C: Not all templars want to make mages into prisoners or villains.
00035E3D: We'll see how right I am in time.
00035E3E: It seemed the right thing to do.
00035E3F: Disturbing news, but I'm glad you were there to intervene. Thank you.
00035E40:
00035E41: Where once we both protected all people from the dangers of magic, we now posture and grab at power.
00035E42: You're staying here in Haven?
00035E43: You're an idealist.
00035E44: It was research! I... thought I might learn more about the Champion.
00035E48: Point taken.
00035E49: Besides, didn't you name your crossbow after a woman?
00035E4A: Well, I did spend three entire chapters setting it up.
00035E4B: You know.
00035E4C: But she didn't deserve it! You'd already put her through more than enough!
00035E4D: Well, I'll leave them to it, then.
00035E4E: It's not a secret. It's just too big for a quick chat. "Tell me about the Qun," is like saying, "Tell me about economics."
00035E4F: Most Qunari just know enough to get by. It's like blind dwarves trying to figure out a dragon by touch.
00035E50: Look, Seeker, if you love a character, you give them pain, ruin their lives, make them suffer. Maybe even throw in a heroic death.
00035E51: You care enough to argue. If she had a nice afternoon and took a nap, you'd stop reading.
00035E52: That makes no sense.
00035E53: What, Dorian? Stop looking at me.
00035E55: Surely you see there's nothing to fear in a properly used tool.
00035E56: Tell that to all the "proper" mages waving their tools in people's faces!
00035E57: I can't believe <i>you're</i> scared of magic, Sera. It's a gift as mundane to me as your bow to you.
00035E58: I'm wondering if familiarity would cure your suspicion of magic.
00035E5B: Indulge me, Sera. What do you think of when I say "demon."
00035E5C: You and the Inquisitor, huh? What, is that like... jousting?
00035E5D: Fine. "Magister"?
00035E5E: Arrows.
00035E5F: Not helpful, but given our history, I'll accept it. "Thaumaturgy"?
00035E60: Magical endeavors. Helpful wonders.
00035E61: What?
00035E62: Arrows.
00035E63: Ohhh. Arrows.
00035E64: <i>(Sighs.)</i>
00035E65: What about Coryphamus? How many "proper tools" does he have under him?
00035E66: I don't need to be familiar with your tool.
00035E67: Not hardly enough, if you ask me.
00035E69: <i>(Snickers.)</i>
00035E6A: Please stop saying "tool." And consider how much magic can accomplish.
00035E6B: Right, well, I don't care how gifted you are, don't cram it where it's not wanted.
00035E6D: Maker, how does she not know?
00035E6E: There's an image.
00035E6F: That's not...? I don't think I can continue.
00035E70: There are benefits, for you and everyone. As the Maker said, magic exists to serve.
00035E71: I'm lost.
00035E72: And the rebel mages? How many "proper tools" have they raised?
00035E74: <i>I don't care.</i>
00035E75: I like you, Dorian. Don't ruin it.
00035E77: The best we can do is ensure the world still stands when this fight ends.
00035E78: Ah, youth.
00035E79: For all your experience, Solas, you don't carry yourself like a soldier.
00035E7A: Either they are accustomed to a life without choices, to following even the worst orders...
00035E7B: The rest? Younger sons, petty criminals, thugs, bullies, orphans...
00035E7C: Yes. It is a rare soldier who can fight without letting it define him.
00035E7D: They were templars.
00035E7E:
00035E7F: Those red templars... How could any soldier let that happen to him?
00035E80: Magic has little place in a war between men.
00035E81: Many mages are brutes, seeking nothing more than a larger ball of fire.
00035E82: The distortion of time? I have seen magic accomplish many things, but... no, that is new.
00035E83: What happened at Redcliffe—have you ever seen its like, Solas?
00035E84: Pray such a day never finds you.
00035E85: But too much passion, and they end up dead—or monsters better off dead.
00035E86: It is a delicate balance for those who fight.
00035E87: I suppose you might look down upon them, as a mage.
00035E88: Or they have learned to enjoy causing pain, to leap at any chance to swing a sword harder.
00035E89: You should have seen me when I was younger. Hot-blooded and cocky, always ready to fight.
00035E8A: If they lack sufficient passion, they never become truly skilled, and die or leave the life.
00035E8B: Some, like Ser Barris, are thoughtful soldiers doing what they believe is right.
00035E8C: But those with <i>imagination</i>, those who use war to push the limits of the possible...
00035E8D:
00035E8E:
00035E8F:
00035E90: I wish the Chantry could better enforce restrictions against its use.
00035E91: It is not looking down upon them to recognize what they are.
00035E92: Such rules never hold. Any who want victory will find some reason their cause merits exception.
00035E93: I have enough mysteries and investigations of my own.
00035E94: Do you have any advice for fighting demons, Solas?
00035E95: So I should try not to die. Helpful.
00035E96: If you focus on defending yourself, you will see the full range of their abilities within the first thirty heartbeats.
00035E97: Survive the first thirty heartbeats, and you have already won.
00035E98: Ah. That <i>is</i> helpful. I will try to remember that.
00035E99: Also, try not to die.
00035E9A: I mean that demons are rarely intelligent enough to change their tactics.
00035E9B: By then, you should be able to find a weakness and exploit it.
00035E9C: What, you don't want to solve more in your spare time?
00035E9D: I'd already read that one twice.
00035E9E: I did write a book about the Champion. You might remember it. Had your knife stuck through it, last I saw.
00035E9F: Then you killed my favorite character in Chapter 3, so I threw the book across the room.
00035EA0: Ah, a critic. Say no more.
00035EA1: Someone had to set the record straight about the Champion.
00035EA2: What made you write about Hawke? All your other books are complete fiction.
00035EA3: Yes. Is that a problem?
00035EA4: I would be concerned if you forgot your past, but that seems unlikely.
00035EA5: I expected you to think I should keep punishing myself.
00035EA6:
00035EA7: What of you, then? Have you found someone to share "a moment's respite"?
00035EA8: I find my peace elsewhere.
00035EA9: So, you and the Inquisitor are together?
00035EAA: Far from it. People should seize any chance for a moment's respite in times such as these.
00035EAB: Beyond that, guilt is a distraction, one we can ill afford.
00035EAC: I am glad you have allowed yourself some happiness.
00035F31: Or something. Betrayed while defending a nation.
00035F33: You were in Denerim during the Blight, Sera? Did you see many Grey Wardens?
00035F35: Not a one. Not in person. They were killed or something?
00035F36: <i>(Grumbles.)</i> ...horns itching... <i>(Grumbles.)</i>
00035F37: Ah, no. We usually just threw it away.
00035F38: Really? Back in Kirkwall, you couldn't kick open a crate without finding a jar of the stuff!
00035F39: You know what I miss? Horn balm. It's impossible to get it out here.
00035F3A: Really? You got any?
00035F3B: Hello, my darling.
00035F3D: Yet your book is still full of lies.
00035F3E: Right, well, I suppose there's worse, yeah?
00035F3F: Is there?
00035F40: Yes, there certainly is.
00035F41: But true ones. That's important.
00035F42: Despite your clashes with Lady Vivienne, it is obvious that she respects you.
00035F43: But I wonder how she'll reshape the Chantry. You may recall her views are somewhat... conservative, on these matters.
00035F44: I realize you and Madame Vivienne have become friendly, Inquisitor.
00035F45: Gratitude in Val Royeaux only extends so far.
00035F46: It would be judicious to remind her that she acquired the mantle of the Most Holy through service to the Inquisition.
00035F47: Do not mistake that to mean she fears you.
00035F48: If she can quell unrest, Lady Vivienne will hold more power than any mage in southern Thedas.
00035F49: May that serve you well.
00035F4A: Indeed she does.
00035F4C: Point made. Could have been worse.
00035F4D: Understood.
00035F4E: Ugh! I didn't mean...! You know, beardy people are supposed to be jolly. Because if they're not, I'll yank it!
00035F4F: Understood?
00035F50: Well yeah? Could have died defending some poncy fool's hat. Or stepped in shit. Was it raining? Could have been raining.
00035F51: So, an apostate.
00035F52: Ah, wait. My memory misleads me. You were not there.
00035F53:
00035F54: I will try, in my own fumbling way, to learn from how you helped seal the rifts at Haven.
00035F55: Your rigorous training lays a solid foundation, true. It also creates boundaries, limits, where none need exist.
00035F56:
00035F57: Not at all! Many of them simply want to kill you. I suppose you would claim otherwise.
00035F58: That is correct, Enchanter. I did not train in your Circle.
00035F59: I do prefer to have boundaries between myself and the demons, my dear.
00035F5A: Why should I? You would not believe me. You have learned your lessons all too well.
00035F5B: Well, dear, I hope you can take care of yourself, should we encounter anything outside your experience.
00035F5D: You know, Solas, you do an excellent job of spellcasting without any concrete knowledge of technique.
00035F5E:
00035F5F:
00035F60: Of course. You endured the Harrowing, where your Circle teaches you that all demons attempt to possess you.
00035F61: You'll need to be more specific there, Seeker.
00035F62: The Inquisition! You're not planning to write a book about us, are you?
00035F63: Don't get your hopes up. You're not that interesting a subject.
00035F65: You are far too gracious.
00035F66: Of course we accept donations!
00035F67: Beautiful building, isn't it? Elven, they say?
00035F68: Your support is crucial to our efforts.
00035F69: Is there anything I can do?
00035F6A: Support from the marquis would mean a great deal.
00035F6B:
00035F6C: Oh, yes. It's quite spectacular.
00035F6D: Oh, you are too kind.
00035F6E: What a generous contribution. Let me be the first to thank you.
00035F6F: How can I convince her ladyship?
00035F70: Donations of gold and equipment are always welcome.
00035F72: Knock, knock.
00035F73: I think I have it. Let me try again.
00035F74: Okay, Kid, try it again like we practiced.
00035F75: Do they ever stop talking to you?
00035F76:
00035F79: Did I tell you about the time I saw a high dragon?
00035F7A: Wouldn't have believed it if I hadn't seen it.
00035F7B: Left me this scar.
00035F7C: Ran it right through the head.
00035F7D: Did I ever tell you about that time I saw a bear with two heads?
00035F7E: Eyes like bright, spilled blood!
00035F7F: This scar? Yes. I'm proud of that one.
00035F80: I swear, it's no lie.
00035F81: Left me limping.
00035F82: Eyes like burning embers!
00035F83: Giant snake, thick as my thigh.
00035F84: Eyes of <i>fire</i>!
00035F85: <i>(Sighs.)</i>
00035F86: <i>(Sighs.)</i>
00035F87: <i>(Sighs.)</i>
00035F88:
00035F89: <i>(Grunts.)</i>
00035F8A: It's all for a good cause.
00035F8B: The work never ends.
00035F8C: Damned soldiers and their mud.
00035F8D: All for a good cause, I suppose.
00035F8E: <i>(Grunts.)</i>
00035F8F: This is the Inquisition? A dusty old ruin filled with battered soldiers?
00035F90: Two pairs beats one pair. Four of a kind beats two pairs.
00035F91: She slips the ace of dragons into a thigh-high boot, calls to the barman for another round.
00035F92: If you shut your mouth and opened your eyes, you'd see that the Inquisition is our one hope.
00035F93: Blondie stares at the table, angry, always angry...
00035F94: Focus, kid. You can't beat four of a kind with bad memories.
00035F96: Nothing's happening.
00035F97:
00035F98: You cannot upset me with what we found there.
00035F99: I am reasonably certain I said nothing.
00035F9A: Don't have to. You're all fluttery from that Mythal place.
00035F9B: "Oh, isn't it important? How grand we were." Pppbbth!
00035F9C: Don't you start!
00035F9D: Oh? Why's that?
00035F9E: Who's "they," Kid?
00035F9F: In Skyhold. The servants in the courtyard. They were looking at me and whispering.
00035FA0: It's the hat. Kind of hard to miss. Don't worry about it.
00035FA1: What's wrong with my hat?
00035FA2: That's going to take a while. I'll explain "clothes" when we get back.
00035FA3:
00035FA4:
00035FA5:
00035FA6:
00035FA7:
00035FA8: Because, Sera, my genuine sorrow for the tragedy of our history cannot be diminished by a single moment.
00035FAE: It did, until a rogue apostate destroyed Kirkwall's chantry and started a fight most mages did not want.
00035FAF: You need never concern yourself with the possibility that your Circle was wrong.
00035FB0: Yes, packing all the mages into towers and threatening them with templars certainly kept them safe.
00035FB1: But I meant you, Enchanter. How comforting it must be <i>for you</i> to see a traitor helping the rebels from within.
00035FB2:
00035FB3:
00035FB4: How comforting.
00035FB5: Your Circle was a tightly clamped lid on a boiling pot.
00035FB6:
00035FB7: So, apostate, if the Circle is such a failure, what would be your solution?
00035FB8: You flatter me.
00035FB9: You are too kind, my dear. But this age is still young.
00035FBA: Not at all, darling. You clearly have an exceptional gift for the Fade.
00035FBB: The fact that I, an apostate, have not been enslaved by demons must be quite vexing, Enchanter.
00035FBC: My rebels? Am I an agent for their cause, whispering poison into the Inquisition's ears?
00035FBD:
00035FBE:
00035FBF: I'm far more surprised you haven't been murdered by terrified villagers wielding pitchforks.
00035FC0: It held for a while, and unless you looked inside, it all seemed fine.
00035FC1: You must be disappointed, apostate. Your rebels have not found the freedom they hoped for.
00035FC2:
00035FC3: Well played, Enchanter. In another age, you might have ruled an empire.
00035FC4: And when they became possessed, or used their power to harm?
00035FC6: I would kill them.
00035FC7: You must be pleased, apostate. Your rebels have won the favor of the Inquisition.
00035FC8: Magic is more elegant than a blade or a bow, but a murderer remains a murderer.
00035FC9: You enjoy seeing yourself as a villain?
00035FCA: Would you have your fellow mages live among the people, unguarded, unwatched?
00035FCB: Yes.
00035FCD: I planted no seeds in your garden, Enchanter. You grew that fruit yourself.
00035FCE: And I will once again ensure they are protected from a world that hates and fears them.
00035FCF: No more than any other clever man who wonders what he could do if pushed.
00035FD0: While mages live in deprivation you do not share, you lord their mystique over those not so gifted.
00035FD1: Nah, if they're busy staring at your hat, they're ignoring all your other flaws.
00035FD7: Be wary. It may still be bound to the magic used here.
00035FD8: It may be bound to whatever magic was used here.
00035FD9: A staff? Is this what they were after?
00035FDA: I'd be careful with that if I were you. Just a thought.
00035FDB: A silk shirt with three buttons left undone.
00035FDC: It seems Cassandra really likes Varric's book Swords & Shields. And she's caught up. And the book's unfinished. See Varric about getting the last chapter for Cassandra.
00035FDD: Talk to Varric about Swords & Shields.
00035FDE: Guilty Pleasures
00035FDF: Exactly! If you can't be flawless—and no one can—be flashy. Nobody will know the difference.
00035FE0: You must be pleased, apostate. With the templars dissolved, your rebels will be most difficult to pacify.
00035FE1:
00035FE2: You must be disappointed, apostate. The Inquisition's alliance with the templars bodes poorly for your rebels.
00035FE3: Give Cassandra the latest chapter of Swords & Shields.
00035FE4: Sera's not big on subtext. No footnotes. Or, you know, words of any sort.
00035FE5: My shoelaces keep coming untied.
00035FE6: What do you mean they didn't win? But we had the best of the best of the best!
00035FE7:
00035FE8: We'll just have to try again later, huh?
00035FE9:
00035FEA: Oh well. I guess it was too much to hope for.
00035FEB:
00035FEC:
00035FF2: Active Fade rifts have been spotted at the Lion's Pavilion, Briathos' Steps, and Stonewolf Green.
00035FF3: Rifts at the Pavilion
00035FF6: Active Fade rifts have been spotted near Stonereach.
00035FF7: Rifts at the Reach
00035FF9: Active Fade rifts have been spotted near the Rush of Sighs and at Elgar'nan's Bastion.
00035FFA: Rifts near the Sighs
00035FFC: Can you talk to them? They don't listen to me.
00035FFD: Maybe not so fine.... Don't talk to them, Kid. Just tie them in knots.
00035FFE: You're doing fine.
00035FFF: A compliment, although you speak it as a curse.
00036000: Ah, the temptation to leave the path. You sound like a pride demon.
00036001: The Circle's training in energy modulation is thorough. I sincerely doubt you could add anything.
00036002: I will. Perhaps you will direct me to a Circle mage who does not front-load her barriers?
00036003: What if keeping my power might in fact improve the lives of my fellow mages?
00036004: The same.
00036005: A pity. You could be much more powerful if you ventured outside your narrow preconceptions.
00036006: So you intend for your staff to carry that particular aura?
00036007: What rustic elven curse is that, apostate?
00036008: Then, Enchanter, I leave you with the greatest curse of my people: dirthara-ma.
00036009: Nothing unexpected, given the energies emanating from the rifts. And you, Enchanter?
0003600A: Solas dear, do you find your magic affected at all by the fluctuations in the Fade?
0003600B: You could use those skills to improve the lives of your fellow mages.
0003600C: Enchanter, any pride demon you met would just walk away, shaking its head and laughing uncontrollably.
0003600D: You honestly believe the world is better off with you setting its course?
0003600E: You so often come out on top. You play the political games brilliantly.
0003600F: Solas darling, if you wish instruction in proper magical attacks, do let me know.
00036010: I need not be in the spotlight... but after watching others try and fail, why should I not have a turn?
00036011: No, no. As you were.
00036012: Is that a problem, my dear?
00036013: I prefer to explore the world I actually live in.
00036014: Imprisonment is largely a matter of who holds the keys.
00036015: "May you learn."
00036016: Do you require a mana cleansing to remove the residual energies on your staff?
00036017: Instead, you have done nothing save consolidate your own power.
00036018: Do enjoy this time, Enchanter. You may miss your freedom when you lock yourself back up in some tower.
00036019: Tell me, Enchanter, do you even bother to explore the Fade in your dreams?
0003601C: That you do not feel this, well, you have my envy... and pity.
0003601D: Dwarven Bookseller
0003601E: Ill news, Inquisitor. Our party has failed.
0003601F: I was always told failure is a learning experience. It is still hard to bear.
00036020: Our agents could not complete their mission.
00036021: Our agents failed, unfortunately.
00036022: It is a sad day, indeed, when the Inquisition's plans fail.
00036023:
00036024: All that effort for nothing. There will be words for this lot.
00036025: Despite their efforts, our recruits failed.
00036026: The soldiers return unsuccessful. I'm sorry. It is my failure too.
00036027:
00036028: We can't give up. We'll keep fighting.
00036029:
0003602A: Ancestors, this hurts.
0003602B: It is war. Lives are lost in war. Still, a terrible waste.
0003602C: Our soldiers are dead. I'll notify their next of kin.
0003602D: A terrible burden, losing good soldiers.
0003602E: Dead? You mean dead, dead? Gosh.
0003602F: Really? <i>All of them?</i> Wow, that... that's horrible.
00036030: We will say a prayer for the fallen.
00036031: Death came too soon. Pity, they had potential.
00036032: Nouns, Kid. Does who ever stop talking to me?
00036033: The people in your head. They aren't real, but they have voices and thoughts and sometimes you see through their eyes.
00036034: One life is too many. A blow to be sure.
00036035: If they stopped, I wouldn't have to write so much.
0003603B: It's as if time's been slowed. The power to accomplish this...
0003603C:
0003603F: Undead by the gates.
00036042:
00036043: Seeker, you initially believed our "Herald of Andraste" was involved in the attack on the Conclave, yes?
00036044:
00036047: Just the same, I wondered if you might leave now that we have a plan to seal it.
00036048: I confess, Solas, I am surprised you decided to remain.
00036049: Yet you changed your mind.
0003604A:
0003604B: The truth is more important than my reputation, and anyone wishing to accuse me of weakness is welcome to try.
0003604C:
0003604E: Ah, because I am an apostate, I might flee before the Inquisition throws me in chains?
0003604F: Sadly, yes. Too few invested with authority possess the courage to alter their course.
00036050: You also heard the voices at the temple—is it so surprising I listened to them?
00036051: Why? The Breach remains a threat to us all.
00036052:
00036054: I did. The evidence seemed damning, given the lack of an alternative.
00036055: As you wish, though I cannot guarantee what will happen in the days to come.
00036056:
00036057:
00036058: I take my commitments seriously, Seeker. Come what may, I shall see this through.
0003605A: They fear the appearance of weakness.
0003605C:
0003605D:
0003605E: Cole.
0003605F: Knock, knock.
00036060: Who's there?
00036061: No. No, you're still not getting it. Sorry, Kid.
00036062: The Inquisition, who?
00036063: The Inquisition!
00036064: Okay, I'll bite. "Who's there?"
00036065: That's who we are, Varric.
00036066: Cole, who?
00036067: All right, Kid. Let's see what you've got.
00036068: It's me, Cole. That is my name.
00036069: Ready when you are.
0003606A: The guards need help.
0003606E: Let's lend a hand.
0003606F: Let's do it.
00036072: You didn't get that one from Sera, did you?
00036073: Yeah, that's not working either.
00036074: Okay, try again. You'll get it.
00036075: I fear the mission was unsuccessful.
00036076: Regrettably, the agents returned unsuccessful.
00036077: I did not expect such a failure. I have to say I am disappointed.
00036078: Sad to say, our soldiers did not succeed in their task.
00036079: Our party failed what seemed a simple task.
0003607A: Our agents were unable to complete the mission.
0003607B:
0003607C:
0003607D:
0003607E:
0003607F:
00036080: Knock, knock.
00036081: Who's there?
00036082: Me.
00036087: <i>(Sighs.)</i> Me, who?
00036088: That was... closer. Keep trying.
00036089: Me, and I'm telling a knock-knock joke!
0003608B: Our soldiers have returned. News of their success is already spreading.
0003608C: The party returned triumphant, not that I am surprised.
0003608D: I'm sure you've already heard of our soldiers' success?
0003608E: I am. Feel free to write a book about me.
0003608F: Stonewolf Green
00036091: "Oh, Tevinter took our stuff," except turns out, elves did it themselves. Pppbbth!
00036092: Our people used to be here.
00036093: What color is the sky, Sera?
00036094: Have you ever had any interest in learning magic, Sera?
00036095: <i>(Belches, then laughs.)</i>
00036099: I am not surprised you were drawn to the Inquisitor, Sera.
0003609A: Ar dirthan'as ir elgara, ma'sula e'var vhenan.
0003609B: Hey, Solas, droopy-ears-says-what?
0003609C: So, you and the Lady Inquisitor. Interesting.
0003609D: <i>(Shivers.)</i> Weird.
0003609E: Sera, if you eschew all things elven, why not use a crossbow? They require less training.
0003609F: It is a shame, Sera, that you were denied an elven life. Even one as patchwork as the Dalish interpretation.
000360A2: The magic here is interfering with the Anchor.
000360A4: The markings on it... I've heard of keystones that bear the same.
000360A5: It bears a distinct pattern. A keystone, perhaps?
000360A6: Well, you just... shut it!
000360AF:
000360B0: Back again, eh?
000360B1: The Inquisition's all right in my books. Don't care what anyone else says about you.
000360B2: You're shittin' me. Those bastards got what was coming to them?
000360B3:
000360B4:
000360B5: Bloody surfacers. Where the blazes are my goods?
000360B6: The bandits were dealt with. If you want to recover what's left, now's the time.
000360B7: I found your missing caravan along the road.
000360B8:
000360B9: So that ambushed caravan was yours?
000360BA: A fine surface day to you, Inquisitor!
000360BB: You don't want to incriminate yourself, you mean.
000360BC: I don't want to bore people.
000360BD: Keep searching. There may be more.
000360BE: He was carrying this stone for a reason.
000360BF: I'd be careful with that.
000360C0: Just be careful with it. No idea what anything here does.
000360C1: Don't go poking. The whole place feels wrong.
000360C2: Careful. We do not fully understand the magic here.
000360C3: Same thing, really.
000360C4: One of these days, I'm going to find the duster who wrote that garbage and introduce him to my editor.
000360C5: Why is the second <i>Hard in Hightown</i> so completely different from the first?
000360C6: Because I didn't write it. Shit, did you pay actual coin for that book?
000360C8: No, my actual editor. Best in the business. She runs half the Coterie in Kirkwall. Stickler for grammar.
000360C9: By "editor," do you mean your crossbow?
000360CA: She once killed a man over a semicolon. I'd never print anything without her.
000360CB: The Inquisition was victorious today.
000360CC: Our agents proved their mettle, I'm proud to say.
000360CD: The soldiers have returned. Everything went as planned.
000360CE: Our people achieved all we could've have hoped.
000360CF:
000360D0: Our soldiers' victory is sweet as always.
000360D1: Good news. We have achieved success.
000360D2:
000360D3: They succeeded! I'll have to make a thank you present!
000360D4: What a victory. The Maker smiled on us today.
000360D5: That was a good row. I almost wish I was out there with them.
000360D6: We'll have to add this to the Inquisition's tally of minor miracles.
000360D7: Ancestors, I love this Inquisition! Everyone's so... competent!
000360D8: Ah, the Inquisition is fast becoming the stuff of legends, thanks to agents like these.
000360D9: No casualties, only the necessary scars. Our agents did well.
000360DA: Our agents succeeded beyond expectations. Congratulations are in order.
000360DB: This is wonderful. I can't wait to start my experiments!
000360DC: I may disagree with the Inquisition's choices, but such concerns pale in comparison to the threat we face.
000360DD: I will be pleased when the world we share is not threatened by a blight-corrupted madman.
000360DE: I assume you have advice?
000360DF: Whatever regrets I have, I will endure. The world needs a leader.
000360E0: I did my part, but the power you describe was never mine to carry.
000360E1: Regardless of who was responsible, the conflict between templars and mages helped Corypheus rise to power.
000360E2:
000360E3:
000360E4:
000360E5:
000360E6:
000360E7: How do you expect I might feel?
000360E8: It is a difficult path, Seeker, but if anyone can walk it honorably, you can.
000360E9: We cannot afford to let political infighting distract us from our duty.
000360EA: I admire your optimism... but ask yourself honestly how the templars would have reacted.
000360EB: You make the Seekers sound like a mindless beast.
000360EC: Does that concern you?
000360ED: If I were to be shackled, you would have done so by now. I am an asset, if not a friend.
000360EE: You think organizations to be inherently corrupt?
000360EF: So, Seeker, your Inquisition grows.
000360F0: An organization is eternal. There are always corrupt men who hoard power for their own gain...
000360F1: Given enough time, yes. To survive, an organization must devote resources to maintaining itself.
000360F2: That is the likely result, yes.
000360F3: A beast, no matter how mindless, will die and give way to a successor.
000360F4: I suppose you are right. Repairing the damage done will take great effort.
000360F5: Most of my life was dedicated to the Order. I did so much I believed was good in their name.
000360F6: Your opinion of me must be very low for me to surprise you so often.
000360F7: You fear they would have made you Tranquil.
000360F8:
000360F9: It was never <i>my</i> Inquisition, Solas.
000360FA: Solas, did you ever consider reforming the Circle from within?
000360FB: And there are always honorable men who hoard power to fight them.
000360FC:
000360FD: You have both knowledge and wisdom. You could have made a difference.
000360FE: I know myself, and I cannot be the leader we need. Thus, I have no regrets.
000360FF:
00036100: Now that they are allied with the Inquisition, the rebel mages are likely to enjoy more freedoms.
00036101: Allying with the Inquisition is likely to give the templars significantly more authority.
00036102: Thank you, Seeker. I think.
00036103: There is no doubt in my mind. My studies threaten established ideas. I would never have been tolerated.
00036104: You surprise me again, Seeker.
00036105: I do not always agree with the Inquisitor... but I know well that I am also not always right.
00036106:
00036107: Do you feel no regret at letting that power pass to another?
00036108: I would hardly presume. In our travels, I have been impressed by your honesty... and your faith.
00036109: Now that you know them corrupt, you must determine which parts of yourself to discard, and which to keep.
0003610A: How are you feeling, Cassandra, after the revelations about your Seekers?
0003610B: I expect you are correct.
0003610C: Would there were more like you, Seeker.
0003610D:
0003610E: Those resources inevitably accumulate, until the original purpose, however pure, is all but lost.
0003610F:
00036110: I notice, Solas, that you did not seem surprised by what I uncovered about the Seekers.
00036111: Not low, but realistic. Very few, however honorable, release power they have won.
00036112:
00036113: You did the brutal, thankless work of putting the wheels in motion.
00036114: Now that they have surrendered to the Inquisition, the rebel mages are likely to lose some of their former freedom.
00036115: Agreed. When it is done, I promise what you have done here will not be forgotten.
00036116: Now that they are disbanded, the templars are unlikely to pose a threat to apostate mages.
00036117: No. They are an organization.
00036118:
00036119:
0003611A: I thought you would be pleased.
0003611B:
0003611E: Search for Flowers
0003611F: Pppbbthh.
00036120: Fenedhis lasa.
00036121: Excuse yourself. Whatever you said and what I did, same difference to me.
00036122: I'd hoped, well, our people can sometimes feel the rhythm of the language despite lacking the vocabulary.
00036123: Uh huh? Know what else is good? Words that mean things. Like these. <i>Words</i>.
00036124: Excuse me?
00036125: Pppbbthh!
00036126: Well, that makes me feel all warm and fuzzy inside. What'd I do now?
00036127: Nothing. Yet. Just keep it that way.
00036128: Varric Tethras, Paragon of Good Behavior, at your service, Seeker.
00036129:
0003612C: The Most Romantic Candle in Thedas
0003612E:
0003612F: No.
00036130: Oh, come now, Seeker. I'm just trying to be friendly.
00036131: Try to be quiet, instead.
00036132: When you brought me along to talk? Perish the thought.
00036133: So, Sparkler, what do you think of the Inquisition so far?
00036134: You owe me twenty royals, Varric. I'd like them paid in candied dates.
00036136: What's a deshyr from the Merchants Guild doing in the middle of a battle against ancient evils?
00036137: Come on, just answer the question, Varric.
00036138: All right, never let it be said I don't pay my debts. Here you are: five royals.
00036139: So, you're not in the Magisterium?
0003613A: What do you think, Sparkler? Ten royals says the next thing we run into farts fire.
0003613C: It's interesting, I'll give you that. An Archdemon attacking me is a first.
0003613D: Five royals says you see something weirder before the day ends.
0003613F: Silver Falls
00036140: Gracevine
00036141: Briathos' Steps
00036142: Firewater Garden
00036203: Greenish? Then clear a long ways, and kind of... felt like falling.
00036204: It is an earnest question. What color is the sky when you look at it?
00036205: Hang on!
00036206: And when you looked past the Breach? As perhaps you were drawn to do?
00036207: You know, blue mostly. Except for the Breachy bits.
0003620A: We are not so far apart, you and I.
0003620B: Were you not orphaned young and raised by humans?
0003620C: Well, I've seen. I know. "Elven life" is backwards and boring.
0003620D: Who said I was?
0003620E: Ooooh! You think the only reason I'm not elfy is because I had no choice? Poor me, right?
0003620F: We will be.
00036210: It is said that we lived at a pace that sustained us for... ages.
00036211: What? That tavern tale?
00036212: Come on! You left off elbow deep in... <i>circumstances</i>. That can't be it.
00036213: Why would you want to stop? The whole point of the good bit is <i>thinking</i> about the <i>good bit</i>. If I tell the end, it ends!
00036214: That wasn't her name, but yeah, that's as far as the story ever gets. Why are you complaining?
00036215: Frigging daft!
00036216: Bunch of moaners, this! Drag out the sad shit? "Yes, please." But hang on to a good bit? "Oh, can't have that."
00036217: Because I can't stop thinking about it. I need to know the end!
0003621A: Search for the ridge camp.
0003621B: That's a story about trust.
00036228: Uh huh. Tavern later? We can drink everything. Pick you out a serving wench.
00036229: So, trouble with you and...?
0003622A: Don't want to talk about it.
0003622B: Right, right.
0003622C: It's just... frig. Frigging, piss-tossing frig!
0003622D: Rrrgh!
00036230: Yes, well, it's not that easy.
00036231: Sera, don't. Please.
00036232: Didn't say it was. I <i>implied</i> I didn't care. Uh huh, that's right, "implied."
00036233: Right, right, you're set on being sad forever. But then the sun frigging comes up.
00036234: It's rough innit, Blackwall? But they come and go.
00036236: Fine, you can pick me one.
00036237: <i>(Laughs.)</i>
00036238: You better laugh. Had to ask Solas for that one.
00036239: Ugh! Makes my head hurt. <i>You</i> make my head hurt.
0003623A: Well you go "sustain" yourself. It sure doesn't sound like living.
00036243:
00036245: Not similar, Seeker. The same. The Chantry sees black and white, but nature is, and always has been, grey.
00036246: Think of all those who starve in this world. Mankind has itself to blame for the existence of demons.
00036247: Survival. Satiation. The pleasure of taste, of feeding. True hunger, however, is much darker.
00036248: Solas, I am sorry about your... friend.
00036249: A spirit is a purpose. A demon is that purpose perverted.
0003624A: Thank you.
0003624B: I knew demons and spirits were similar, but I did not know one could become the other so easily.
0003624C: That might be true with a spirit of compassion, but what is the purpose of a hunger demon?
0003624D: You make words into new words, Sera.
0003624E: Inky, a new name, a new nature. Short and little, but darkness inside, making a mark, and you are the light...
0003624F: Oh no. No, no, no!
00036250: 'Teetness, a new name, a new nature. Tart, sweet, tiny, between, candy that makes you sick but you can't stop eating...
00036251: Buckles, a new name, a new nature. Serious, somber, strapped for battle, but they come off and it's soft underneath...
00036252: Shiny, a new name, a new nature. Shimmering, glistening, like a sweat-soaked smile.
00036254:
00036255: Tadwinks, a new name, a new nature. A game or a frog, swimming, playful, wrapped around and joyous.
00036256: Honey Tongue, a new name, a new nature. Sweet, smoky, always the chance of a sting...
00036257: Coracavus
00036258:
00036259: Right. Now it's 'Teetness. 'Teetness. Thinking of nothing but 'Teetness.
0003625A: It was a good name.
0003625B: He's ruined it! Creepy's gone and ruined it in my head. I can't think of anything else!
0003625C: Right. Now it's Inky. Inky. Thinking of nothing but Inky.
0003625D: Don't like it? Blame that thing!
0003625E: Right. Now it's Buckles. Buckles. Thinking of nothing but Buckles.
0003625F: Right. Now it's Shiny. Shiny. Thinking of nothing but Shiny.
00036260: Shut it!
00036261: And you! You shut up!
00036262: It's ruined it! Now I can't think of anything else! It ruined the name!
00036263: Right. Now it's Tadwinks. Tadwinks. Thinking of nothing but Tadwinks.
00036266:
0003626A: It is said that generals should avoid fighting in the same battlefield too many times...
0003626B: You should be proud, having accomplished something so remarkable, not ashamed it was not what you thought.
0003626D: We would be dead if I did not.
0003626F: It is worse this time, with the Breach pulling spirits through against their will...
00036271: Every war has unintended victims. All too many go unnoticed.
00036272: Do you know how rare spirits of faith are? How difficult it is to draw them to this world?
00036273: But, yes. Every war, no matter how just, leads to hunger and rage... and so come the demons.
00036274: Your faith does you credit, Cassandra. I hope your Maker is worthy.
00036276: The deaths, the rage—all of it weakens the Veil.
00036278: I had not considered how fighting in our world might affect the Fade. Is it always thus, Solas?
0003627B: Thank you, Solas. That... does make me feel better.
0003627D: You fight hard, Seeker.
0003627F: But nothing is ever said of the effect war has upon the world of spirits, what we might be doing to them.
00036287:
00036288: You can't call me "pampered." Nobody's peeled a grape for me in <i>weeks</i>.
00036289: I could ask the same thing of a pampered, noble Tevinter.
0003628A: You said we'd be ass-deep in trouble. This is more like knee-high.
0003628B: I didn't specify whose ass, did I?
0003628C: Leave it to a dwarf, always lowering the bar.
0003628D: I haven't lost that wager yet.
0003628E: I don't think I should take that bet.
0003628F: Talk to Josephine. She can arrange something.
00036291: I'll take that bet. I win either way.
00036298: You must have an opinion. And you're a dwarf! Completely unbiased!
00036299: My mother didn't raise any morons, Sparkler. I won't touch that one.
0003629A: There's no way I'm answering "which Inquisition mage is the best-dressed." Not for all the gold in Orzammar.
0003629B: But they do pretty much hand out seats like they're candy.
0003629C: For the last time: not everyone in the Imperium is a magister.
0003629D: Yes, but it's that black licorice candy with salt on it, not the good kind.
0003629E: So what's your estimation, Varric? Think we can win?
0003629F: I've got to ask: Does any of this shit make sense to you?
000362A0: Buy/Sell
000362A1: I had no idea nugs possessed such creepy little feet. The stuff of nightmares.
000362A2: I tried to warn you.
000362A3: Sera! No more!
000362A4: Hmph! Fine. Whatever.
000362A5: Don't concern yourself, vhenan. She is... apart from herself.
000362A6: That's enough!
000362A7: Oh, go twang your ears.
000362A8:
000362A9: What? Nothing? Like I thought, no fun.
000362AA: Only one of us is looking sad and foolish, Sera.
000362AB: Think what you will. It is clear I am not here for you.
000362AC: <i>[Laugh.]</i>
000362AD: Your interest is not my concern.
000362AE: <i>(Laughter.)</i> You're ridiculous!
000362AF: Oh, come on, drop 'em and rebuild the empire. Phwoar!
000362B0:
000362B1: That's all right, because I <i>meant</i> boring. The elf always takes the elf so bumping bits will <i>mean</i> something.
000362B2: It is not a topic for discussion.
000362B3: Not me. It's him! And you.
000362B7: Why aren't you holed up with the empress in Halamshiral?
000362B8: How very observant.
000362BC: Hmm.
000362BD: No. They are intelligent, living creatures. Binding them against their will is reprehensible.
000362BE: Your magical skill is impressive, Dorian.
000362BF: The Tevinter Imperium is not the safest place for an elf.
000362C1: No.
000362C2: Would you not conserve energy with a less... flashy... style, however?
000362C3: You're not the first to say so.
000362C4: I'm sorry?
000362C5: Yes, and I'd live longer if I only ate rice and boiled vegetables, but that's just as unlikely.
000362C6: What? Spirits don't have magical talent.
000362C8: I do.
000362C9:
000362CA: So I have been told.
000362CB: Solas, what's this whole look of yours about?
000362CC:
000362CD: No, that <i>outfit</i> is sorry. What are you supposed to be? Some kind of woodsman?
000362CE: And any that show magical talent are freed, are they not?
000362CF: Well, it says "apostate hobo" to me.
000362D0: Back in my homeland, we keep spirits as servants.
000362D1: Do you use spirits as servants, Solas? You'd have no trouble capturing them.
000362D2: Ah. Yes, point taken.
000362D3:
000362D4: The things they can be made to do are quite marvelous. You should see them.
000362D5: How much "will" do they have? They're amorphous constructs of the Fade.
000362D6: Is this a Dalish thing? Don't you dislike the Dalish? Or is it some kind of statement?
000362D7: There's no harm in putting them to constructive use, and most mages back home treat them well.
000362D8: Oh, I'm sorry, I thought you were talking about your slaves.
000362DA: Solas, I take it you study spirits?
000362DB: Incapacitated
000362DC: Why? You fancy her too?
000362DD: I meant that it seems natural you would desire another elf.
000362DE: Grand Duke Gaspard laid siege to the city while I was attending to business for the Circle.
000362DF: Lucky for you, I guess.
000362E0: The Circle shattered, the empire is at war, and the Divine is dead. Only an imbecile would consider this "lucky."
000362E1: You were hesitant about me.
000362E2: Private, Sera. Leave it.
000362E3: Hey, Tadwinks?
000362E4:
000362E5: Hey, Honey Tongue?
000362E6:
000362E7: Hey, Inky?
000362E8: Was I jumping you full on, or did I say something about you being elfy?
000362E9: Hey, Buckles?
000362EA: Hey, 'Teetness?
000362EB: Hey, Shiny?
000362EC: You were reluctant, yes.
000362ED: That's personal. I'm not getting into it.
000362EF: I do! But it doesn't necessarily follow that I would share them.
000362F0: You dislike your own kind so much?
000362F1: "My own kind" can be a bit of an arsehole.
000362F2: Nothing! She's shy like that. Point is, I'm with her because she's her, not because she's elfy.
000362F3: I know, right? And you're so good! She really is.
000362F4: As you would have it.
000362F5: Quiet, both of you.
000362F6: He made it a thing!
000362F7: While we're sharing surprises, you've done a lot less dancing naked in the moonlight than I expected.
000362F8: Please speak up! I cannot hear you over your outfit!
000362FA: Fascinating. It's a Tevinter technique. I've never seen anyone in this part of the world do it.
000362FB: Empires rise and fall. Arlathan was no more "innocent" than your own Tevinter, in its time.
000362FC: Like cracking a whip? Yes, tried it once. Made my teeth taste funny.
000362FE: Don't you then waste an inordinate amount of magic overcoming your own nullification?
000362FF: Tevinter lore about elves remains accurate as always.
00036300: Oh? That means we... never mind, then.
00036301: I... don't know that I <i>can</i> do that.
00036302: Of course. Have you considered snapping the Veil-warp to enhance the relative energy?
00036303: I notice you used a nullification enchantment combined with an offensive attack.
00036304: The technique is not Tevinter. It is elven.
00036305: Solas, that little flare you sometimes do with your staff... you're redirecting ambient energy to your personal aura?
00036306: Solas, for what it's worth. I'm sorry.
00036307: Ah, no. I warp the Veil slightly to effect distance between the spells.
00036308: I wanted to see you make flowers bloom with your song, just once.
00036309: But do go on about the wonders of Tevinter magic.
0003630A: I am surprised you do not practice blood magic, Dorian. Is it not popular in Tevinter?
0003630B: Then how sorry are you?
0003630C: The nullification disrupts any ambient magic lying about. Things then burn hotter.
0003630D: Dorian... hush.
0003630E: Yes. The effect clears excess magical energy and creates a minor randomized barrier to impair incoming magic.
0003630F: If you wish to make amends for past transgressions, free the slaves of all races who live in Tevinter today.
00036310: Your nostalgia for the ancient elves, however romanticized, is pointless.
00036311: The elven city of Arlathan sounds like a magical place, and for my ancestors to have destroyed it...
00036312: Ah, Solas. You startled me. You're always so... nondescript.
00036313:
00036314:
00036315: That crossbow is remarkable, Varric. I am surprised the dwarves have not made more of them.
00036316: You were that concerned she was your own kind?
00036317: It might sound that way to someone who's been clubbed on the head too often.
00036318: And you abandoned your life of privilege for the sake of principle alone.
00036319: People who say that to me are usually wrong.
0003631A: Truce?
0003631B: Are you speaking to me?
0003631C: You... did not have to apologize to me, Dorian.
0003631D: Yes, you. Blackwall, or whatever your name is.
0003631E: Gladly.
0003631F: Is that so?
00036320: Obviously the original Blackwall saw <i>something</i> in you. I respect that.
00036321: "Blackwall" will do.
00036322: I didn't like that life.
00036323: I'm saying I understand wanting to atone for one's actions.
00036324: What <i>do</i> you know of "my kind," Blackwall?
00036325: It was wrong of me to lump you in with peers you hardly resemble.
00036326: Enough to know when I've stepped in it. So I apologize.
00036327: Careful I don't club you on the head.
00036328: I know that what comes out of your mouth is the same drivel that comes out of theirs.
00036329: That's what I'd expect from <i>your</i> kind.
0003632A: I am indeed a murderer, and I escaped my past to become a Warden, like many others before me.
0003632B: Not even an amusing anecdote? You don't want a chance to bring someone down or boast a little?
0003632C: Not to you, darling. Where's the benefit there?
00036331: Oh, you felt that one.
00036332: Pfft, you say that everywhere.
00036333: It is more true than you want to believe.
00036334: I bet, right? Who wants to think about stepping on dead elves.
00036335: Din elvhen emma him?
0003633B: Fetch this, fetch that. I always wanted to be a glorified porter.
0003633C: Stay on the lookout. I don't want to miss what we're looking for.
0003633D: If someone sees anything, speak up.
00036343: I hope finding these things helps somehow.
00036344: These things shouldn't be <i>too</i> hard to find, right?
00036346: So I'm reduced to poking about for whatever the Inquisition desires?
00036348: The quicker we find everything, the quicker we get out of here.
0003634C: What were we looking for again?
0003634D: Can I hold them 'til we get back?
0003634E: We've got them all? So it's time to go?
0003634F: I think I see something.
00036350: Done. Now let's get out of here.
00036351: I see one, over there.
00036352: So there's one, I guess.
00036353: Hey, is that what we want?
00036354: We have what we want. We should leave, while we still can.
00036355: Is that it? All this way, just for that?
00036356: That was easier than expected.
00036357: Ooh, ooh! I think I see one!
00036358: I hope this satisfies them.
00036359: Over there!
0003635A: There! Look!
0003635B: Over there. I've spotted one.
0003635C: Got what we came for. Time to go.
0003635D: Well, I've definitely heard piss like <i>this</i> before. Hmph!
0003635E: You <i>are</i> different. You are the furthest from what you were meant to be.
0003635F: It's not an elf thing. Inquisitor's not shaking.
00036360: It's not an elf thing. You're not shaking.
00036361: Sera? What are you feeling?
00036362: Not to everyone.
00036363: I suppose now you'll switch to how I'm the same but different?
00036364: Ugh, here we go. It's nothing, it just feels like I've seen this. Exactly this. It happens.
00036373: People should be smarter and not get into so much trouble.
00036374: If someone's in danger, we should find them as quickly as we can.
00036375: The person we're looking for must be here somewhere.
00036376: Helloo! Anyone in here? We're here to save you!
00036377: We must hurry. If someone's under attack, they'll not last long.
00036378: Let's move. If someone needs our help, they won't have much time to spare.
00036379: We are to deliver this person alive, yes? Do they need to be wholly intact?
0003637A: We're defending someone? Does that mean I have to be careful?
0003637B: Quickly now. If someone dies because of us, I might vomit.
0003637C: No, no, I don't want to bother you.
0003637D: Hey Solas, how do you say "excuse me" in elven or whatever?
0003637E: Thanks. Now when I don't say it, you'll know it's on purpose.
0003637F: For you, it would be "ara seranna-ma." It is coincidence that your name is within, the base form is common.
00036380: It's <i>your</i> face.
00036381: Here they come. Stay alert!
00036382: Keep behind us and hope you live!
00036383: Stand back, and don't get in my way!
00036384: Take us, if you dare!
00036385: Don't worry, we'll protect you!
00036386: Moment of truth. Here they come!
00036387: Stay behind us and you should be safe!
00036388: Try not to get in the explosions!
00036389: Pfft. Nice!
0003638A: Fewer horses, marginally. More cheering, definitely.
0003638B: They have to be running out of warm bodies to throw at us!
0003638C: So far, so good!
0003638D: Ha! They should be running scared!
0003638E: Is that all they can throw at us?
0003638F: Keep at it, friends! We're wearing them down!
00036391: How is this going so well?
00036392: We're still standing, and most of them aren't. Good times!
00036393: This is going well!
00036394: That's it? I'd expect more from a man who can't stop talking about how clever he is.
00036395: Are you certain? I can draw diagrams.
00036396: No. Thank you.
00036397: You have a question? Are your whiskers quivering with curiosity?
00036398: <i>(Laughs.)</i> Such camaraderie.
00036399: If I had something to say, I'd say it.
0003639A: I was unsure I'd heard correctly.
0003639B:
0003639C:
0003639D: I understand you were asking about me and the Inquisitor at Skyhold, Dorian.
0003639E: You two are cute.
0003639F: If we're going to fight at each others' side, we need to get along.
000363A0:
000363A1: You need never worry about being worthy. Trust me.
000363A2: Meaning "the source of everything bad and evil in the world"? They are the same, yes?
000363A3: You have something to say, mage?
000363A4: Certainly feels that way at times.
000363A5: Better that than a pompous brat.
000363A6: Best pound your chest, so nobody doubts.
000363A7: I overheard you at the tavern, Blackwall. Asking about the Inquisitor and I.
000363A8: Enough, both of you.
000363A9: I would not pry into the Inquisitor's business.
000363AA: Stop bickering.
000363AB:
000363AC: Only verifying certain rumors, big man. You understand.
000363AD: You need to work together.
000363AE: <i>(Laughs.)</i> You two are such <i>men</i>.
000363AF: <i>(Sighs.)</i> I can't <i>imagine</i> why more people don't join the Wardens.
000363B0:
000363B1: <i>(Sighs.)</i> I apologize, Inquisitor.
000363B2: I'm not certain I do. Why the interest?
000363B3: Well, <i>I'm</i> a man.
000363B4: It is not the same thing, and you know it.
000363B5: And I'd expect no less from a brutish thug.
000363B6: Tell that to Mr. Barely-Concealed-Envy-Issues.
000363B7: The enemy's flanking us!
000363B8: No one's dying! Not on my watch!
000363B9: Attacking the defenseless? Come at me, you bastards!
000363BA: Meaning what, exactly?
000363BB: The people back in Tevinter, they all just like you, Dorian?
000363BC: I'm going to take that as a compliment.
000363BF: You know, not scary. Keeping their magic rubbish to themselves.
000363C0: Sadly, there's an element there who would welcome Corypheus with open arms. A stupidly short-sighted element.
000363C1: Watch the enemy! They're breaking through!
000363C2: We have to do better than this!
000363C3: Why are we letting them through?
000363C4: Woah, hey! Watch out, they're getting by!
000363C5: Bastards, picking on the defenseless!
000363C7: We're going to lose someone at this rate!
000363C8: A losing battle. Someone's going to die!
000363C9: I can't say this is going well.
000363CA: We're done for!
000363CB: We can't hold them back much longer!
000363CC: I need a bigger shield!
000363CD: I can't hold them all back!
000363CE: Well, this is going poorly.
000363D5: I feel terrible.
000363D6: <i>(Sighs.)</i>
000363D7: We should all be ashamed of ourselves.
000363D8: I thought you were better than this!
000363D9: Well, shit.
000363DA: I'm sorry.
000363DB: Well, this is embarrassing.
000363DC: It's not my fault. I didn't do it.
000363E0: It's just... I was wondering how you got your nickname, "Madame de Fer"?
000363E1: Heh. Quite.
000363E2: I know, right? He's a pissbag.
000363E3: It was kindly bestowed by a marquise, sadly no longer with us.
000363E4: Culty shits!
000363E5: Thieves! Dog stink!
000363E6: Demons! Flappy robes!
000363E7: I see you're having fun with your illustrious paramour?
000363E8: What? It's not a proper game of "your people are shit" if you make up words!
000363E9: Treacherous teyrns!
000363EA: A great deal, although that is a different matter.
000363EB: What is it with you, Chuckles? Why do you care so much about the dwarves?
000363EC: He spent every day catching fish in a little boat, every night drinking fermented fruit juice and watching the stars.
000363ED: The folks back in Orzammar don't care much about anything but tradition.
000363EE: You are wiser than most.
000363EF: I suppose it depends on the quality of the fermented fruit juice.
000363F0:
000363F1: Varric, you joined the Inquisition when Seeker Pentaghast questioned you?
000363F2:
000363F3: Interesting.
000363F4: It's surprising that an elven apostate is the one who joined the Inquisition voluntarily.
000363F5: How could I miss what I never had?
000363F6: Dwarves alone were lost to me, save scattered fragments of memory where some spirit cared to watch.
000363F7: How can you be happy surrendering, knowing that it will all end with you? How can you not fight?
000363F8: Although it might twitch to give the appearance of life, it will never dream.
000363F9: Undirected, whatever skill at arms it had gone forever.
000363FA: If they have, they certainly haven't shared anything up here. Why?
000363FB: Dwarves alone have the ability to mine it safely. I wondered if they had sought to learn more.
000363FC: Nah. Whatever the Stone—capital S—is, it was gone by the time my parents had me.
000363FD: I like who I am. If I want to hear songs, I'll go to a tavern.
000363FE:
000363FF: Mostly. We've got the nug market cornered as well.
00036400: Now I know why I see so little.
00036401: Is there at least a movement to reunite Orzammar and Kal-Sharok?
00036403: What's interesting?
00036404: So it seems.
00036405: Would I lose my friends up here? Would I stop telling stories?
00036406: Indeed. I am surprised, not disappointed.
00036407: I have heard that your books are very popular, Master Tethras.
00036408: I'd avoid mentioning that to any Carta, Chuckles. They might not take it the right way.
00036409: A crossbow that fires this far and this quickly with so little training? Every battle would be a massacre.
0003640A: The woman who made Bianca would rather that not happen. Wars are bloody enough as it is.
0003640B: Most of his tribe had fallen to beasts or disease. His wife had died in childbirth. He was the only one left.
0003640C: He could have struck out on his own, to find a new land, a new people... but he stayed.
0003640D: Once, in the Fade, I saw the memory of a man who lived alone on an island.
0003640E: But say I did have that sense, that connection to the Stone. What would it cost me?
0003640F: And why is that?
00036410: You're active in the Carta. You know your people could tug the purse strings.
00036411:
00036412: Dwarves control the flow of lyrium. They could tighten their grip on it.
00036413: I am sorry to have bothered you with my questions about your people, Varric.
00036414: You could claim sovereign land on the surface, or demand help restoring the dwarven kingdom... but you don't.
00036415:
00036416: Dwarves are the severed arm of a once-mighty hero, lying in a pool of blood.
00036417: I find the fall of the dwarven lands confusing.
00036418:
00036419: Do you ever miss life beneath the earth? The call of the Stone?
0003641A: But... do you miss it?
0003641B: Is it true that the entire dwarven economy relies upon lyrium?
0003641C: What's so confusing about endless darkspawn?
0003641D:
0003641E: I see so much of this world in dreams. Humans, my own people, even Qunari.
0003641F: And the dwarves of Orzammar have never studied lyrium?
00036420: It's hard to get the attention of the humans when the darkspawn aren't up here, messing with their stuff.
00036421: I can think of worse lives.
00036422: It is the source of all magic, save that which mages bring themselves.
00036423: You're not saying anything I haven't said myself, Chuckles. Orzammar is what it is.
00036424: She was very insistent that I help.
00036425: I do all right.
00036426: Close. I need to describe the face someone makes when they choke down something terrible.
00036427: Priceless. It's definitely going in my next story.
00036428: If you bring them a little peace with the worlds you make between the pages, you have done more than most.
00036429: I am glad of it.
0003642A: Did you see the look on those nobles' faces back at the Winter Palace, Chuckles?
0003642B:
0003642C: Really? No sarcasm, no superior attitude?
0003642D: Are you planning a chapter filled with courtly intrigue?
0003642E: The Grey Wardens allow elves and dwarves into their ranks?
0003642F: We live in a dark and angry time, child of the Stone. So much of what people believe has come crashing down.
00036430:
00036431: They seemed unaccustomed to seeing elves without servant's livery... or dwarves at all.
00036443: Too late, I believe that's my round.
00036444: You're... well that's... smartasses!
00036445: Piss!
00036446: Teyrn is a Fereldan title, beneath only the family of the king. I'd have expected you, of all people, to know that.
00036447: Well, it's all just notes right now.
00036448: I've never really done an Orlesian serial. It's a gamble, but you never know.
00036449: What kind of book is it?
0003644A: All right, that's a good one. I'm writing that down for later.
0003644B: The Winter Palace was kind of inspiring. And apparently I've got plenty of readers there.
0003644C: I was planning on a political thriller. Some backstabbing, power-grabbing, maybe a murder or two.
0003644D: And what role do I play in this thriller of yours?
0003644E: Actually... you're the villain.
0003647E: What? Is it showing?
0003647F: Then why didn't you say that?
00036480: No... ugh, no. I meant you appear to be enjoying your new relationship?
00036481: Now, now, don't get touchy. We're just here to lend you simple humans our help.
00036482: If you gentlemen are quite finished?
00036483: I assume they'd just start burning things.
00036484: I would be happy to argue my point with an <i>actual</i> Grey Warden.
00036485:
00036486: They've bought us some time, I will grant them that.
00036487:
00036488: Before you cause everything to explode.
00036489: Give them some credit. It's not like you can study the Blight safely.
0003648A: Would you care to repeat that?
0003648B: Again.
0003648C:
0003648D:
0003648E: I may not like everything they've done, but without the Wardens, we'd all be blighted by now.
0003648F: Qunari, too, I imagine. They don't care about titles or blood, just stopping the Blight.
00036490:
00036491: Who're you calling elfy, jackhole?
00036492: That does sound like most humans I know.
00036493:
00036494: What would the Inquisition do without our stabilizing influence, Master Tethras?
00036495: A pity they do it so badly, then.
00036496: Argue if you like. Your fight against the darkspawn is noble, but what progress have you made?
00036497:
00036498: Not you. Other elf!
00036499: So here we are, elf, cleaning up another human mess.
0003649A:
0003649B: For the villain thing?
0003649C: Not at all. I find it delightful.
0003649D: Seriously?
0003649E: My dear, if I didn't want people to fear me, I wouldn't dress like this. The book is perfect.
0003649F: Don't be ridiculous, darling. Why would you be in trouble?
000364A0: The red templars have occupied the Emprise du Lion. Advance into the region's heart to learn why.
000364A2: Take Back the Lion
000364A6: What's the point of words you know but others don't? Who would you say them to?
000364A7: Let me do us both a favor and retract the question.
000364A8: I did. In words you apparently don't understand.
000364A9: Pity, because we're great. That's why I'm following her around with weirdies.
000364AA: True. So much for that.
000364AB: You're not the thug I thought you were. You're not the thug <i>anyone</i> thought you were...
000364AC: Leave. It. Be.
000364AD: Academic? Future generations will want to know.
000364AE: I was <i>about</i> to say that you're too hard on yourself, Blackwall.
000364AF: I've been thinking...
000364B0: It's odd how you've won over so many at Skyhold, Dorian.
000364B1: Of course not. Let's not go <i>crazy</i> with defying expectations.
000364B2: Here it comes.
000364B3: I'm not sure how to respond.
000364B4: Oh, this should be good.
000364B5: Too hard on myself? Is this setting up a punch line?
000364B6:
000364B7: Point is: you should let yourself off the hook. I know bad men, and you're not one.
00036950: Landmarks found
00036951: Discover all landmarks in Emprise du Lion.
00036952: Landmarks in the Emprise
00036955: You really spend most of your time in the Fade?
00036956: So, who do you think is the toughest: Josephine, Leliana, or Cassandra?
00036957: By the end of <i>Hard in Hightown</i>, almost every character is revealed as a spy or traitor.
00036958: You know what I like about you, Chuckles? Your boundless optimism.
00036959: I know what it <i>didn't</i> cost me. I'm still here, even after all those thaigs fell.
0003695A: You've got it all wrong, Chuckles. This is fighting back.
0003695B: That's as close to beating the world as anyone gets.
0003695C: There are tens of thousands of us living up here in the sunlight now, and it's not that bad.
0003695D: What is it with you and the doom stuff? Are you always this cheery, or is the hole in the sky getting to you?
0003695E: Yes.
0003695F: All the "fallen empire" crap you go on about. What's so great about empires anyway?
00036960: So we lost the Deep Roads, and Orzammar is too proud to ask for help. So what? We're not Orzammar, and we're not our empire.
00036961: Life goes on. It's just different than it used to be.
00036962: You truly are content to sit in the sun, never wondering what you could have been, never fighting back.
00036963: And you have no concept of what that difference cost you.
00036964: How does passively accepting your fate constitute a fight?
00036965: I've no idea what you mean.
00036966:
00036967: In that story of yours—the fisherman watching the stars, dying alone. You thought he gave up, right?
00036968: That's the world. Everything you build, it tears down. Everything you've got, it takes. And it's gone forever.
00036969: The only choices you get are to lie down and die or keep going. He kept going.
0003696A:
0003696B: But he went on living. He lost everyone, but he still got up every morning. He made a life, even if it was alone.
00036970: When you put it like that, I must concede your point.
00036971: It's comforting that whatever qualities I lack, you'll invent for me, Varric.
00036972: No, really. Why else would an elven apostate help crazy Chantry folk close a hole in the sky?
00036975: A golden shitter. Their servants come down the streets to drink the abuse away. You can have it.
00036976: Big vault. Little elf.
00036977:
00036978: And I'll fill it just to watch you scurry from the gutter. Again and again and again.
00036979: Yes, well, everyone says you're fat.
0003697A: Oh, I will. And I'll be sure to entertain your requests for orphan salve or whatever you are championing on the day.
0003697B: You all think no one can touch you, but I say a kind word to a butler and I'm in your vault. Because he hates you.
0003697C: I assume you were properly impressed by Halamshiral? It is rare to be welcomed in the halls of power.
0003697F: Wait, you read my book?
00036980: Are there many tricksters in dwarven literature?
00036981: Not really. Dwarves write how they want things to be. Humans write to figure out how things are.
00036982: Everyone but Donnen turned out to be in disguise. Is that common?
00036983: It was in the Inquisition library.
00036984: Are we still talking about books, or are you asking if everyone I know is a secret agent?
00036985: Curious.
00036986: It's very dull stuff. Human literature? Now there's where you'll find the tricky, clever, really deceitful types.
00036987: A handful, but they're the exception. Mostly they're just honoring the ancestors.
00036988: Sure, but I don't know how you dream, let alone wander around in there.
00036989: As much as is possible. The Fade contains a wealth of knowledge for those who know where to look.
0003698A: Especially when the shit that comes out of the Fade generally seems pretty cranky.
0003698B: Do you sleep with your mouth open? I should avoid that, it was heavy with eggs. Skitter skitter.
0003698C: Checked your drawers recently, Vivvy?
0003698D: I've heard things about you, Vivvy.
0003698E: Hmm? Oh, yes, my dear. Although I was rather well stocked with that particular shade of viper. So I sent it back.
0003698F: Yes. It should make its way to you at some point.
00036990: If I might be so bold, Inquisitor, is this the company you would present as the Inquisition?
00036991: Enjoying your food lately, Vivvy?
00036992: I was most concerned it might have difficulty on the steps, so I gave it legs. Six of them.
00036993: That's not... you're making fun, right?
00036994: Sent... sent it back?
00036995: Hey, Chuckles, do you ever play Wicked Grace?
00036996:
00036997: I'm not much of a gambler anymore.
00036998: You don't have to play for real coin. That's just for keeping score.
00036999: So are humans, but we continue to interact with them... when we must.
0003699A: What do you play for?
0003699C: Conversation, mostly. That way I win no matter how the cards fall.
0003699D: That doesn't rule you out, Seeker.
0003699E: I'm right here, you know.
0003699F: Cullen's not up for consideration?
000369A0: Curly? They just keep him around to look pretty.
000369A1: I know, right? You people are weird.
000369A3: Skitter skitter skitter.
000369A5: It's nothing personal, dear, I am demonstrably better than most. That you so thoroughly prove it is hardly my fault.
000369A6: <i>(Shudders.)</i> Frigging stop it, witchy pisser!
000369A7: Pretty sure she thinks she's better than me.
000369A8: What, you think you're better than me?
000369AA: Thank you for illustrating the point.
000369AB: <i>(Laughs.)</i> Oh, this is truly, truly sad.
000369AC: It is properly Madame Vivienne, official mage to the Imperial Court.
000369AD: To me? Are you referring to the giant hole in the sky? Or the creature out of Chantry cautionary tale who wants to be a god?
000369AE: Either. I'm feeling generous.
000369AF: Varric, I want a new nickname.
000369B0: Yes, that's what I heard. Not the title, the snotty bit.
000369B1: Kick your ashes, of course.
000369B2: For you, my dear? No.
000369B3: How ever shall I recover from your condemnation?
000369B4: You're still doing it. Can you even shut it off?
000369B5: Ugh. Shall I assume you have altered my meals? Set the servants against me and encouraged sputum-based rebellion?
000369B8: Of course not, I would never. But you can't know, right?
000369B9: Whose idea was that, then?
000369BA: <i>(Sighs.)</i> Rest assured, I will eat privately from my own stores from now on.
000369BB: And whose little plan was that?
000369BD: You're welcome.
000369BE: Varri—mine!
000369BF: Whose idea?
000369C0: My idea. Shut it.
000369C4: I purchased more of a higher quality.
000369C5: Well that's... you're not doing this right!
000369C8: Took your knickers, Vivvy.
000369CB: And then, when you're all smug and done, <i>I'll</i> show <i>you</i> how my boot learned to shut a mouth in a Denerim alley.
000369CC:
000369CD: <i>(Sneering laugh.)</i> Oh yes, please, run your mouth.
000369CE: No, no, go on and on about how I'm "not good enough," even though she makes me happy and it has piss-all to do with you.
000369CF: I didn't expect an invitation.
000369D0: Yes, how utterly charming.
000369D1: That's right, conversation over. Because it better be.
000369D2: That's enough. Vivienne? This isn't up for debate.
000369D3: Fine.
000369D4: Aww, that was... sort of romantic?
000369D5: Of course, Inquisitor.
000369D6:
000369D7:
000369D8: Sera? Relax.
000369D9: You're both going too far.
000369DA: That was sweet in a scary way.
000369DB: On this? Try me.
000369DD: Or you're a drunkard with terrible taste.
000369DE: I couldn't stop. With each sip, it was, "it can't be <i>that</i> bad, can it?"
000369DF: I can't believe they <i>served</i> that swill at the tavern. What is Skyhold coming to?
000369E0: Before I knew it, I was analyzing the nuances of its flavor, observing its effect on my nausea.
000369E1: Hmm. That <i>does</i> sound like me.
000369E2: Then why did you drink it?
000369E3: There is that.
000369E4: The tavern, the smithy, the servants... You said it to the gate guards as we left Skyhold!
000369E5: I was in a catatonic trance, fueled by the stench of disgusting dwarven ale.
000369E6: About anything in particular?
000369E7: Yes. Quite. The parts where we're "wrong."
000369E8: Most of the Imperial Chantry's teachings are the same as in the south... despite some finicky bits about magic.
000369E9: The parts where you're wrong?
000369EA: The Inquisition. I mean, you people believe weird stuff, right? About Andraste?
000369EB: Are they losing their minds in Tevinter? I bet they are.
000369EC: Could be. Why not?
000369ED: It's that simple?
000369EE: She's different, so it doesn't matter.
000369EF: You couldn't ask for a more personal introduction to magic.
000369F1: An active Fade rift has been spotted on Elfsblood River just outside Sahrnia.
000369F2: Rift on Frozen Water
000369F3: Close the Fade rift.
000369F5: Rift at Elfsblood Tower
000369F6: Close the Fade rift.
000369F7: An active Fade rift has been spotted near Elfsblood Tower on the river.
000369F9: Active Fade rifts have been spotted around Drakon's Rise.
000369FB: Rifts at Drakon's Cleft
000369FC: Leaves?
000369FD: You! And Bull! <i>(Laughs.)</i>
000369FE: I <i>know</i> what <i>you</i> get. It's like falling through a tree into custard. "Too high! Wham! Too fast! Wham! Leaves! Wham! Splat!"
00036A00: I'm not sure which is worse, the mockery or the accuracy.
00036A01: Pfft! <i>(Laughs.)</i>
00036A02: Something particularly funny?
00036A03: I'm glad it amuses you, but what I get from my affairs is... my affair.
00036A04: Eh, depends on how much rest the tree's had.
00036A05: Leaves?
00036A06: Leaves?
00036A24: Do me a favor, Dorian? Give me some warning if you're going to bust out in demons or something.
00036A25: How do you picture me "busting out"? I'm walking along and, oops! Demon?
00036A26: So, you going to warn me or not?
00036A27: I mean, it <i>could</i> happen, despite my training. You could also trip and impale your eye on an arrow.
00036A28: Certainly. But only because you're so dear to me.
00036A2A: Just keep hitting things, my dear. Don't worry your little head about the rest.
00036A2B:
00036A2D:
00036A4E: The Hero of Ferelden drove the demon away to save him, Maker be praised.
00036A60:
00036A65: This war has gone on too long.
00036A66: At least the war's over.
00036A67:
00036A69: Leaving the camp's just asking for trouble.
00036A6A: I wonder if my village is still standing.
00036A6C: Be careful if you leave the camp.
00036A6D: <i>(Sighs.)</i>
00036A6E: Thank the Maker for Fairbanks.
00036A6F: Sometimes it would be easier if I'd been killed when our farm was attacked.
00036A70: No, I mean, are they like you? Big and... phwoar.
00036A71: The tamassrans? Terrifying... and inspiring. They teach you everything you need to know. Give your life purpose.
00036A72: So, Bull. What are your women like?
00036A73: <i>(Laughs.)</i> Wow.
00036A74: Oh, shit yeah.
00036A75:
00036A7B: Good man, that Fairbanks.
00036A7C: Can't believe the Inquisition's here.
00036A80: My dear Iron Bull, stand up straight. You're slouching like a sulking child.
00036A81: Iron Bull, stop picking at that scab or it won't heal properly.
00036A83:
00036A85: Yes. I have been known to do that.
00036A86: When they become complacent, you harass them. When they are weak, you strike in earnest.
00036A87: I don't know. Neither?
00036A88: Right, you're messing with me on purpose!
00036A89: Nobles get rattled, and people get payback. I play in the middle.
00036A8A: I... forgive me. You are right. You are fine as you are.
00036A8B: I heard about your organization, Sera. I am impressed.
00036A8C: Where'd you get all this, then?
00036A8D: Do you wish to be unnerved by another tale of my explorations of the Fade, or do you wish to learn something?
00036A8E: While it has not manifested naturally, there are ways to determine whether arcane gifts lie dormant within you.
00036A8F: You replace them with organizers willing to build a new system and carry out the ugly work that must be done.
00036A90: You can make magic anywhere, Solas? Ever piss it by accident?
00036A91: Heh. Fair point! That was pretty good.
00036A92: They must be repositioned where they can do no harm, or removed if necessary.
00036A93: Excuse me?
00036A94: Why would I do that? It is not as though I know <i>who</i> filled my bedroll with lizards.
00036A95:
00036A96: Just to be clear, you wish me to manipulate the delicate balance of the primordial energy of the Fade... faster.
00036A97: Get off?
00036A98: Sera, I notice that in a recent fights, you killed someone I was already dealing with.
00036A99: Is this a trick?
00036A9A: Oh, this again. All right. What am I doing?
00036A9B:
00036A9C: What? Why? What ugly work?
00036A9D: You were doing it too slow.
00036A9E: You hurt my head sometimes, Solas.
00036A9F: Ah, yes. Winchiness. A point I had not considered.
00036AA0:
00036AA1: The next step is to establish a rhythm. When your enemies pursue, you vanish.
00036AA2: Sleeping would give you the chance to explore the Fade. I could introduce you to spirits.
00036AA3: Once you have the aristocracy weakened, Sera, you will have to redirect your lieutenants.
00036AA4: That is up to you. Do you wish to destroy the nobility, secure a title, or change the political structure entirely?
00036AA5: Hardly. But it is an opportunity. You have already divided your group's membership.
00036AA6: Ugh, too winchy.
00036AA7: Why not go all the way? You see injustice, and you have organized a group to fight it.
00036AA8: None of it! I don't want any of that!
00036AA9:
00036AAA: That is wise. No one cell can betray all your secrets.
00036AAB: You're not making it worse. It's bad enough you people do that at <i>all</i>!
00036AAC: What, just lop off the top? What's that do, except make a new top to frig it all up?
00036AAD: Ugh, you're no fun.
00036AAE: Don't you want to replace it with something better?
00036AAF: What? Don't make me think about that. I have to sleep at night!
00036AB0: I do not understand you, Sera. You have no end goal for your organization.
00036AB1: Some of your forces, valuable until now, have no interests beyond creating a disruption, chaos for its own sake.
00036AB2: There's dwarven ruins down here.
00036AB3: That sounds like it worked. Let's take a look.
00036AB4: A letter from Crestwood's mayor. Damp but legible.
00036AB9: We were all young once.
00036ABA: No. Wait... No.
00036ABB: What? How would you not remember something like that?
00036ABC: I bet you left a trail.
00036ABD:
00036ABE: Shh. Rest now.
00036ABF: Yes, Fairbanks is a good man. We owe him much.
00036AC1: They say the war is over. May this lift your spirits.
00036AC2: Rest.
00036AC3: The Maker will be merciful.
00036AC4: I don't... I don't know how better to ease your pain, friend.
00036AC6: Of course. Of course we'll make it through this. We all will.
00036AC7: I've no good news today, my friend.
00036AC8: Yes, I'll tell him.
00036AC9: Hush, it'll all be better in the morning.
00036ACA: With the Freemen gone, I may leave camp to forage for spindleweed.
00036ACB:
00036ACC: Better today?
00036ACF:
00036AD1: She's frigging evil, she is.
00036AD2: We all have something we used to be, haven't "we," dear? Done things "we" would rather let die than have known?
00036AD3: By all means, escalate, but I will answer in kind, armed with painful history I am sure is better left to your own sad memory.
00036AD4: What you used to be. Wherever you're from. Little people will know about you.
00036AD5: Whatever are you on about now, dear?
00036AD6: <i>(Grunts.)</i>
00036AD7: Damned Fairbanks and his concern for everyone.
00036AD9: Doesn't want us leaving camp because it's "dangerous"? We're in danger just sitting here!
00036ADA:
00036ADB: I can't believe he's making us hide out here, like mice.
00036ADC:
00036ADD: Freemen leaders dead and I didn't get to claim one of those kills. Bastards.
00036ADE: I should be out there, fighting.
00036AE0: Maker, this is boring.
00036AE1: This is making me twitchy.
00036AE2: "Keep watch, keep everyone safe." I'm useless here.
00036AE3: <i>(Sighs.)</i>
00036AE4: I'd rather be protecting us.
00036AE5:
00036AE6:
00036AE7: Funny, we're in the Dales and I haven't seen any Dalish.
00036AE9: The Inquisitor's an elf? Why didn't anyone tell me?
00036AEA: I'm too old to be living in a forest.
00036AEB:
00036AEC: Wonder what Fairbanks will do now the war's over.
00036AED: This cave is too damp.
00036AF1: Back on the farm, the elf cleans up. Out in the woods, the elf cleans up.
00036AF2: Things never change.
00036AF3: Least I'm still alive, I suppose.
00036AF4: Too old for this.
00036AF5: <i>(Sighs.)</i> Maker.
00036AF6: Can we get a bigger fire going here?
00036AFD: A simple note for your Red Jenny associates. I believe it <i>may</i> point to anonymous holdings of one Lord Samerath.
00036AFE: Try not to cry openly, dear, it is ever so demeaning.
00036AFF: I have something for your silly group, Sera dear.
00036B00: Right, I bet you have plenty.
00036B01: So, we hurt a real prick! But you swoop in? We help people, but it helps you more? <i>(Frustrated growl.)</i>
00036B02: Indeed. It would be a shame if his involvement in certain activities was revealed, his position at court weakened.
00036B03: I know him! Pisshead's hard as ice with his people.
00036B04: Sahrnia Quarry
00036B07: Deep Roads
00036B08: Leontine's Steward
00036B09: Valeska's Watch
00036B0A: Crystal Cascade
00036B0C: Hector
00036B0D: Judicael's Crossing
00036B0F: Ruined Highway
00036B10: Everyone look over here! <i>Vivenne</i> needs to pee!
00036B11: Everyone look away. I need to find a place to pee.
00036B12: Could you be more of an embarrassment in what the Inquisitor and I are trying to accomplish?
00036B13: So many spirits clustering around, pressing against the Veil, calling your name.
00036B15: Wind is always going someplace. What happens when it gets there?
00036B37: But after watching First Enchanter Orsino destroy himself, after I defended him, after what happened to my own mother...
00036B38: It is too dangerous. Any mage who justifies its use eventually goes too far.
00036B39: But after watching the mages tear Kirkwall apart, after what happened to my own mother...
00036B3A: I had friends who thought it was monstrous, and others who found it no different from any other magic.
00036B3B: Why do you hate blood magic?
00036B3C: At the Western Approach, you had strong feelings about blood magic.
00036B3D: Blood magic has always been contentious.
00036B3E: Sera, how are you not dead?
00036B3F: Sera, I'm sorry.
00036B42: You know, you shouldn't make fun of people being scared of magic just because you can scare them back.
00036B43: Cassandra—have you ever punched a bear?
00036B45: What was she like? The Divine, I mean. Was she as pretty as her plates?
00036B46: Sera, why would you assume I should use my training to assault an animal?
00036B47: You're smirking again. Like in that fight before. What's so funny?
00036B48:
00036B49: Nobody told me there was a cutoff. Besides, Iron Lady, you're no poorer than me.
00036B4B:
00036B57: It is too dangerous. Any mage who justifies its use eventually goes too far.
00036B58: I had friends who thought it was monstrous, and others who found it no different from any other magic.
00036B59: Why do you hate blood magic?
00036B5A: Blood magic has always been contentious.
00036B5B: At the Western Approach, you had strong feelings about blood magic.
00036B5C:
00036B5D: But after watching the mages tear Kirkwall apart, after what happened to my own mother...
00036B5E: But after watching First Enchanter Orsino destroy himself, after I defended him, after what happened to my own mother...
00036B5F: You didn't knock over a single priceless statue, or fart even once near the dessert table.
00036B60: Enh. The usual. Water comes, water goes, but eventually the tides wear away the mountain. Blah, blah, blah.
00036B61: Not that my warning did much good.
00036B62: Thought you'd appreciate that.
00036B63: Wait, you think we've been at war all this time?
00036B64: Didn't see any rebel mages coming to do it.
00036B65: That doesn't strike <i>anyone</i> as a bad thing?
00036B66: It'd be like Koslun showing up and learning the Qunari didn't conquer the world after all.
00036B67: Wait, wait, I'll flex a little for you. Make it easier.
00036B68:
00036B69: Better hike up your skirt, mage boy.
00036B6A: Hmm, yes. Priesthood's been trying to explain that one for centuries.
00036B6B: Sometimes. You want to watch, don't you?
00036B6C: Of course. I'm not a plebeian.
00036B6D:
00036B6E: It's barely an eye-watering slap fight, I'll grant you, but every now and again it heats up.
00036B6F: You expecting that from the Inquisitor, too?
00036B70: Why wouldn't he? Tevinter once covered all Thedas, its glory only matched by its depravity.
00036B71: Dorian, you've been to Minrathous, right?
00036B72: We have a Ben-Hassrath with us? A spy. An actual Qunari spy.
00036B73: What are they waiting for?
00036B74: Vishante kaffas! I meant your weapon!
00036B75: I will never understand why Qunari warriors spend half their time running around bare-chested.
00036B76: That <i>you</i> know of.
00036B77: Oh, pardon me. I thought you said "no Qunari," meaning we're <i>all</i> bloodthirsty savages.
00036B78: Depends how much you keep yapping.
00036B79: I did. After a while, the saddle just got too heavy.
00036B7A: <i>(Growls.)</i>
00036B7B: I may vomit.
00036B7C: Don't know. Someone to tell someone to tell someone it's on again, I guess.
00036B7D:
00036B7E: I'm here, aren't I? Man's gotta take his fun where he can find it.
00036B7F: They should wear armor <i>all the time</i>!
00036B80: With the dancers, yes. You're making me homesick.
00036B81: Hopefully before you sewed my mouth shut.
00036B82: There is that. The ones who didn't join the Venatori either ran off or were killed.
00036B83: You're not suggesting we're similar.
00036B84: Dirty.
00036B85: That's different.
00036B86: They might decide they have something to prove. Can you imagine?
00036B87: What's the matter? Not enough slaves around to rub your footsies?
00036B88: <i>(Grunts.)</i> Good point.
00036B89: Sure, usually when I'm being paid for it.
00036B8A: Watch where you're pointing that thing.
00036B8B: You like it.
00036B8C: Still stewing on it, hey, Dorian?
00036B8D: I do my best.
00036B8E: My footsies are <i>freezing</i>, thank you.
00036B8F: Why is it always so cold? How do you southerners stand it?
00036B90: I'm not <i>wearing</i> a skirt.
00036B91: It's <i>stupid</i>. They should wear armor.
00036B92: Abelas said the elves destroyed themselves. I'm still wrapping my head around that.
00036B93: What <i>does</i> the Qunari priesthood tell your people about losing the war?
00036B94: Fine. Not <i>all</i> of you.
00036B95: Says the Vint. When we're fighting Vints.
00036B96: I have only the one?
00036B97: Why not tell everyone? Thought you wanted to take your fellow Vints down a peg or two.
00036B98: You gotta keep the name simple, so the nobles get it. They pay us to fight, not to entertain at tea.
00036B99: You see a man who's burned out, who left his people and entire life behind... and for what?
00036B9A: I'd rather stand upwind.
00036B9B: That's... not a terrible point. Okay.
00036B9C: What? Never just for fun?
00036B9D: You see a member of the beresaad in full armor, you run, because it's war.
00036B9E: I'm surprised you never spent time in the Tevinter courts. They would <i>adore</i> you.
00036B9F: I'm not thrilled to discover we should take those old legends at face value.
00036BA0: So they're the Chargers, and you're the Bull. That's clever.
00036BA1: Must grind your gristle the "Elder One" is some crazy Vint asshole, huh?
00036BA2: They've been fighting Tevinter for centuries and still haven't won.
00036BA3: You trip on that bustling whatever, don't come crying to me.
00036BA4: For one, I've no proof. Secondly, if I did, they'd lose their collective minds.
00036BA5:
00036BA6: <i>That</i> I'd like to see.
00036BA7: Human sweat smells like pork that's been sitting in the sun. Just saying.
00036BA8: You seemed remarkably comfortable at the Winter Palace, Bull.
00036BA9: I'm thrilled, really.
00036BAA: Then they'd have to invade everyone. You're so bloodthirsty.
00036BAB: Guess the Vints will be pissed with you running to warn everyone at Haven, huh?
00036BAC: Guess he thinks the modern Imperium is a real letdown, too.
00036BAD: You've killed lots of my countrymen, I take it?
00036BAE: <i>(Chuckles.)</i> That's just force of habit. A real invasion's different.
00036BAF: Ah, see? Good on you. Way to join the underdogs.
00036BB0: How's that mirror treating you? Pretty picture, isn't it?
00036BB1: You ever been to that place in the Vivazzi Plaza? With the big, cracked bell hanging off the roof?
00036BB2: Vishante kaffas! Don't you ever bathe?
00036BB3:
00036BB4: How so? Last I checked, our mages weren't burning down Par Vollen.
00036BB5: Not really my call. I think most people everywhere have a system that works for 'em.
00036BB6: Ben-Hassrath. Secret police. Spies, basically.
00036BB7: It absolutely is.
00036BB8: What you think <i>is</i> what you say and do.
00036BB9:
00036BBA: Is that so different from Orlais or Ferelden? They have all kinds of people policing them.
00036BBB: It's not that simple, Solas.
00036BBC: All right, Solas, been thinking. You wanna know how this place would be if the Qunari took charge?
00036BBD: Do not equivocate. Would we or would we not be better under the Qun?
00036BBE:
00036BBF:
00036BC0:
00036BC1: When that breaks, you fix it, like we're doing now.
00036BC2: No. Even the lowliest peasant may find freedom in the safety of her thoughts. You take even that.
00036BC3: Orlais, Ferelden, all of it would be healthier under the Qun.
00036BC4: Iron Bull, I understand that among your people, you are... what is the term?
00036BC5: What they say and do, yes. Not what they think.
00036BC6: You spied upon your own people.
00036BC7: Surely even you see, Iron Bull, that freedom is preferable to mindless obedience to the Qun.
00036BC8: You think Orlais and Ferelden would be better off under Qunari rule?
00036BC9: What? No! Why would I?
00036BCB: All right, all right. Just seems like you could punch a bear if you wanted.
00036BCE: Well, what's it for, then? The training, I mean. You stand harder than Cullen's soldiers. Must be for something.
00036BCF: I am a Seeker in service of the Divine. I am a warrior of truth.
00036C0D: Do I want to ask what for?
00036C0E: Think I could find some Sentinel breeches?
00036C0F: So I could wear history. On my butt. Butt history. <i>(Laughs.)</i>
00036C11: What are you doing in Crestwood?
00036C12:
00036C13: Will you stay to fight the undead here?
00036C14: Can you stay and help?
00036C15:
00036C16: Hunting one of our own. We have orders to capture Ser Alistair of Ferelden on sight.
00036C17: My orders forbid it. Crestwood was only a detour.
00036C18: Farewell.
00036C19: Why are you here?
00036C1A: The Grey Wardens thank you for your aid, Inquisitor.
00036C1E:
00036C2B: Seriously, Buttercup, nothing about the way you run things could possibly work.
00036C2C: You're not better than me, you know.
00036C2D: So why are you here? Slumming it with us lowlies? Get your fun that way?
00036C2F: Buttercup, the kitchen's missing all their lard. Was that you?
00036C30: So, what exactly is the deal with the Friends of Red Jenny?
00036C32: You know, Buttercup, you <i>might</i> get better results from your "friends" if you planned ahead a little.
00036C33: Aren't you supposed to tell fun stories? Why are they all so boring?
00036C34: What, the "punch a bear" thing? I don't know, I just figured you'd want to know if you could?
00036C35: I mean, I sometimes pot an arrow just to see if I can hit something. Did Andraste say not to use your training for fun?
00036C36: No. No, Andraste did not specifically say one should not punch bears.
00036C37: Fun for you, I mean. Probably not fun for the bear. You've got some reach on you.
00036C38: Well. There you go, then?
00036C39: Just things.
00036C3A:
00036C3B: Why are you lot always on about this? There's no deal. You just do things.
00036C3C: Like the, what, hundred or so groups in Kirkwall, that sat around all night dressed as guards or exotic dancers, waiting to jump out and hit someone?
00036C3D: Just... "things." Like... whatever?
00036C3F: Nah, a friend shut them out. But they were legend, right?
00036C40: No. You said this world would be brighter if all thinking creatures were stripped of individuality.
00036C41: It isn't a sickness! You are <i>losing</i> them because they see a chance for freedom!
00036C42: Yes! If a Fereldan servant decides that his life's goal is to become a poet, he can follow that dream.
00036C43: But the war to make that happen? That'd be ugly. A lot of good people would die.
00036C44: It may be difficult, and he might fail, but the whole of society is not aligned to oppose him.
00036C45: Watch it, elf. You haven't seen the Tal-Vashoth like I have.
00036C46: You only lack the will to get more blood on your hands.
00036C47: If your Qun is so wonderful, so fair and perfect, how does it create so many Tal-Vashoth?
00036C48:
00036C49: Aw, come on. I said I <i>didn't</i> want us to invade you!
00036C4A: The Ben-Hassrath are trying to lose fewer people to that sickness.
00036C4B: Most Tal-Vashoth are nothing more than savages. Killing's all they know.
00036C4C:
00036C4D: And then people feel like crap for failing, when the truth is the deck was stacked against them anyway.
00036C4E: Tell me something, Solas. You think the servants here are happier than the people living under the Qun in Par Vollen?
00036C4F: Happy? No. Quite the opposite.
00036C50: Almost none! What does that matter? Your Qun would crush the brilliant few for the mediocre many!
00036C51:
00036C52: And most of them are "savage," as you say, because your culture taught them nothing else!
00036C53:
00036C54:
00036C55: It doesn't matter if they're happy. It matters that they may choose!
00036C56:
00036C57: So I'm not hoping it happens. There! You happy?
00036C58: Try watching a Tal-Vashoth kill a tamassran and her kids. Then we'll talk.
00036C59: Sure, and good for him. How many servants actually go do that, though?
00036C5A: There are enough of them to marry and have children, like the man we travel with.
00036C5B: They know nothing but the Qun, so even as they fight against it, they are guided by its principles.
00036C5C: There are enough of them to marry and have children, like the woman we travel with.
00036C5D: And for every one who turns out all right, like him and his parents, dozens go savage!
00036C5E:
00036C5F: And for every one who turns out all right, like her and her parents, dozens go savage!
00036C60: Choose? Choose what? Whether to do their work or get tossed onto the street to starve?
00036C63: Should I push, or am I just setting myself up for: "Your face doesn't make sense"?
00036C64: Oh yeah? Well, you don't make sense either.
00036C65: Your—shut it!
00036C66: I'm pretty sure we were never having this fight, Buttercup. And probably still aren't.
00036C67: When did that come up?
00036C68: So what if you have "friends" who do shit for you and are "organized."
00036C73: See? That's how I know you're not really one of us. You think like a noble.
00036C74: Keep acting like a big shot and hope it sticks. That's pretty much how the surface dwarf thing works.
00036C75: Nah, I'm more of a pretender, really.
00036C76: You—what?
00036C77: Doesn't matter. The point is, if you put a little work in, you could pull off <i>much</i> bigger pranks. Think about it.
00036C78: I apologize. I could help, if you're willing.
00036C79: The simplest spell had you white as a sheet. I've shrugged off worse in practice.
00036C7A: Well, sorry I'm scared of the stuff I've been warned about my whole life—like most people who aren't Seekers.
00036C7B: Pfft! <i>No,</i> I have things to do. You can help by standing in front of me.
00036C7C: See, I'd be offended if I didn't know your "boring" actually means "made of words."
00036C8F: The truth is, "Iron Bull," you are Qunari. I cannot be disappointed in your decisions.
00036C90: We've got the alliance with my people. Given how much you love the Qun, I figured...
00036C91: Hey, the Chargers died as heroes for the good of the mission.
00036C92: As a mindless, soulless drone, you could never make any.
00036C93: So, you gonna let me have it, Solas, or do I get to wait and wonder?
00036C94: Am I to scold you? Berate you for your decisions?
00036C95: I never said otherwise.
00036C96: What do you mean?
00036C97: <i>(Snort laugh.)</i> Yeah.
00036C98: You know, I don't even want to ask what you did with it. I just want to say: nice work.
00036C99: You've seen nobles. You think I'd get any fun hanging out with them?
00036C9A:
00036C9B: Every day. I'd kill some of them, they'd kill some of my guys, and then I'd kill 'em some more.
00036C9C: No man can kill so many people without breaking inside.
00036C9D: The ones that kill innocent people, yeah. The rest, I don't know.
00036C9E: To survive, those you fight must become monsters.
00036C9F: The mind does marvelous things to protect itself.
00036CA0: You fought the Tal-Vashoth for a long time, Iron Bull, did you not?
00036CA1: You are a man who made a choice... possibly the first of your life.
00036CA2: You are not Tal-Vashoth, Iron Bull. Not really.
00036CA3:
00036CA4: You are no beast, snapping under the stress of the Qun's harsh discipline.
00036CA5: You have the Inquisition, you have the Inquisitor... and you have me.
00036CA6: No more than our Inquisitor, whose parents left the Qun before he was born.
00036CA7: I've always liked fighting. What if I turn savage, like the other Tal-Vashoth?
00036CA8: Well, that's a fuckin' relief.
00036CA9:
00036CAA: Thanks, Solas.
00036CAB: No more than our Inquisitor, whose parents left the Qun before she was born.
00036CAC: <i>That</i> I can do.
00036CAE: You cagey, boxed-up, kissy romantic!
00036CAF: Hey, Shiny? We telling anyone?
00036CB0: If you are going to pursue this... make it worth it. Be happy.
00036CB1: Right, here we go. What is it from you?
00036CB2: Sera, about you and the Inquisitor...
00036CB3: There is no need to tell anyone that.
00036CB5: Does yelling it while we walk around count?
00036CB6: Guess not. No one will know. Except me. Thanks, Cassandra.
00036CB7: Honey Tongue? We telling anyone?
00036CB8: Probably.
00036CB9: Our little secret.
00036CBA:
00036CBB: Hey, Tadwinks? We telling anyone?
00036CBC: Not a soul, Sera.
00036CBD: Hey, Inky? We telling anyone?
00036CBE: Hey, 'Teetness? We telling anyone?
00036CBF: Hey, Buckles? We telling anyone?
00036CC0:
00036CC1: No. Wait. Yes! Sorry, Cassandra. But thanks.
00036CC2: Aww. But you heard it, right? I heard it. Thanks, Cassandra.
00036D37: I don't think it says <i>that</i>.
00036D38: If it says anything other than "I'm going to burn your face off," I don't want to hear it.
00036D46: Now you're smiling. It's good.
00036D80: How's that temple of demon rubbish sitting with you, Cassandra?
00036D81: Yeah! A what?
00036D82: Glad you're working together.
00036D83: Do you think anyone heard?
00036D84:
00036D85: You two aren't causing too much trouble, I hope.
00036D86: Bartered the keys and never even saw lordy. Half the fun, but that's all right. Twice the take!
00036D87: What are you two scheming?
00036D88:
00036D8A: I'm sure this spirit of cooperation will benefit the Inquisition somehow.
00036D8B: That was just the start, Buttercup, a maneuver to increase pressure and reward in a secondary caper.
00036D8C: Yes, but if you plan it right, it doesn't matter. Then you publish.
00036D8D: So, you bagged the silver? Sent letters the first night, then six friends by the river?
00036D8E: I'm buying you two crowns!
00036D8F: Causing? No. Harnessing is a better word.
00036D90: I would say we have indeed made investments that will flower in future dividends.
00036D91: You bet your arse!
00036D92: Smartypants here really knows how to wring them out.
00036D93: Doors
00036D94: Not naked, you're well fit. But all armored up and fierce? What do you think some stable boy sees?
00036D95: Here's what I learned in the alleys: "Ahh, mages! Ahh, templars! Ahh, Tevinters! Aaah, hungry!"
00036D96: When you're little, everything is "Ahh!"
00036D97: I take it you think I'm frightening.
00036D98: A Seeker on the side of righteousness.
00036D99: Who's what now?
00036D9A: I've never considered what I must look like to someone common. I must indeed seem terrifying.
00036D9B: My family is nobility, I've been in Seeker training since I was six. I walked with the Divine.
00036D9C: Morrin's Steps
00036D9D: Cost a bundle, and you couldn't even eat off them. Well, part of them. The yellowy-brown paint's poisonous.
00036D9E: Her plates, with her portrait on. They sold them down the shops in Val Royeaux. You'd see them on walls a lot.
00036D9F: Pretty as her what?
00036DA0: Nah, you're all right. Skip the "someone common" bit, though. Makes you seem a bit of a shit.
00036DA1: Find the hunter.
00036DA2: Morrin's Steps
00036DA3: It is not uncommon to enter a cave nestled in the basalt columns of the Storm Coast and discover traces of ancient dwarven architecture. Prior to the First Age, the dwarven people maintained a sizeable presence on the coast. Mining guilds were drawn to the area's then-plentiful mineral deposits.

All dwarven activity ceased when darkspawn incursions forced the Deep Roads to be sealed, severing the region from Orzammar.

—From {i}The Storm Coast and its History{/i} by Brother Vincent, Chantry scholar
00036DA7: The Hunt
00036DA8: Day 1

Tracked her to the edge of Highgrove. I know she's here, somewhere. I can sense it.

Day 2

Gave me the slip. She's cunning. Hunter and hunted, round and round in circles. It's a game, a dance, a ritual. It wouldn't be the same without it.

Day 4

Tracks head to the ruins. She might be resting. I need the element of surprise. Leave everything unnecessary behind, go in light and quick. She's not going to get away, not this time.

{blank}
00036DA9: Most Holy was a visionary. I served as her Right Hand, and would have done so as long as she needed me.
00036DAA: They put Most Holy's portrait on <i>plates</i>?
00036DAB: Had to keep your mash off her eyes.
00036DAC: Who? Oh, the Divine? Yes, I'm sorry. I'm not used to such... unorthodox displays of faith.
00036DAD: But you didn't <i>know</i> her?
00036DAE: You good yet, Cassandra? Can you tell me what she was like?
00036DAF: {i}A note, ripped to bits by an angry hand. Pieced back together, it reads:{/i}

Leave me alone, or I swear I'll kill you!

{blank}
00036DB0: I just said, I served as her Right Hand.
00036DB1: Fine, whatever. I'll ask Leliana. You can tell there was something with <i>those</i> two. Family pain, there.
00036DB2: Shame, right? She was pretty.
00036DB3: What are you on about?
00036DB4: You were apparently orphaned to the street with your wits and a quiver. Neither full.
00036DB6: I was trained from childhood by the greatest swordsmen of an age.
00036DB9: I... you were right, Sera. I don't know that I knew Divine Justinia at all.
00036DBC:
00036DBD: Nothing so base as <i>that</i>.
00036DBE: You have a thing for the Inquisitor. His thing and your thing. Doing things.
00036DBF: Aww. Sorry to hear it.
00036DC0: Really? Lady Trained-from-birth has nooo problem with a temple to "everything the Chantry says is shit"?
00036DC1: I have faith the Inquisitor did as she thought best.
00036DC2: I did not say I had no problem. I <i>said</i> I have <i>faith.</i>
00036DC3: I have faith the Inquisitor did as he thought best.
00036DC4: Pfft, you come from nobles all right. Get over yourself. I'm not even <i>near</i> the bottom of what real people live through.
00036DC5: <i>(Sighs.)</i> Marvelous. Everyone's so helpful.
00036DC6: Cole, this... is not the sort of discussion for walking around. Please drop it.
00036DC7: I'm curious about you. I had no idea something like you was possible.
00036DC9:
00036DCA: His face in the stands, watching as I pass the test. So proud there's tears in his eyes.
00036DCB: You hold him so tightly. You let it keep hurting, because you think hurting is who you are. Why would you do that?
00036DCC: I... well, yes. You have me there.
00036DCD: Sometimes... sometimes love isn't enough, Cole.
00036DCE: You're an adult, Dorian. You want him to stop, tell him.
00036DCF: No, <i>I'm</i> sorry. Of course you don't understand. Just... leave me with it for now.
00036DD0: You ask a lot of questions, Dorian.
00036DD1: I'm not certain I can explain it to you.
00036DD2:
00036DD3: Is that why you bleed?
00036DD4: Can someone tell him to stop? Banish him back to the Fade or <i>something</i>?
00036DD5: It's true. I did say that.
00036DD6:
00036DD8: Cole, stop.
00036DD9: Why are you so angry at your father? He wants to help, and you know he does, but...
00036DDA: Dorian, you said I could ask you questions.
00036DDB: Cole wants to help you. Maybe you should let him.
00036DDC: I'm sorry. I keep making it worse.
00036DDD: I <i>want</i> to help. Looking doesn't matter.
00036DDE: I know I did. The things you ask are just... very personal.
00036DDF: But it hurts. I want to help, but it's all tangled with the love, I can't tug it loose without tearing it.
00036DE0: I'm curious about you, too.
00036DE1: Cole, it's time to back off.
00036DE2: Why isn't that true anymore?
00036DE3: You love him, but you're angry. They mix together, boiling in the belly until it kneads into a knot.
00036DE4: Tell him yourself.
00036DE5: I'm... going to regret this, aren't I?
00036DE6: I'm hurting you, Dorian. Words winding, wanting, wounding. You said I could ask.
00036DE7: You can ask me questions, if you like. I'm not sure why you'd want to, but...
00036DE8: "Love isn't enough." Enough what? You didn't explain, Dorian.
00036DEB: Cole might help you.
00036DEC: Good. Thank you.
00036DED: I've been trying to imagine how to explain it to you, Cole.
00036DEE: <i>(Sighs.)</i> I was rather hoping I had.
00036DF0: Now why would you think I had concerns out that way?
00036DF1: Hypothetically, how many people did that cost?
00036DF2: One angry cook and a side of bad pork. The shits stop a search as well as anything.
00036DF3: That problem you had down the Bannorn? Fixed it.
00036DF5: I'm still better at having chatty friends. Anyway, your caravan got away.
00036DF6: Hey Wormface,

You know our usual spot under Judi's Crossing? I was there fishing two nights ago when the entire thing came down. A thunderous noise like you never heard. Maker must've been watching my sorry behind; I don't know how I got out of there alive. It was those damned templars. I told you there was something shifty-like about them.

Anyway, I was picking myself up when I saw something glittering in the rubble on the shore. I would've gone and looked, but those templars were poking around what was left of the bridge and I didn't want them to see me. I'm thinking there might've been some sort of treasure hidden in the bridge. I'll need you on look out while I dig. Come by when you've a mind to, and we'll head over.

Hooknose
00036DF7: Fisherman's Letter
00036DF8: Not every plan needs days and ropes and stuff.
00036DF9: They work. They've done more. This is just... what <i>I</i> do.
00036DFA: Well, what <i>you</i> do doesn't make sense.
00036DFB: Right. "Them."
00036DFC: Who names their bow? It's just a thing. That's stupid.
00036DFD: Oh, kiss it already. And tell Booty, Coaty and... other Booty I'm real sorry.
00036DFE: Sooo, Bianca. <i>(Giggles.)</i>
00036DFF: We're a very forgiving family.
00036E00: It's a crossbow, one of a kind, and far smarter than current company.
00036E01: Nope. Not going there.
00036E02: Fair point, Buttercup. Fair point.
00036E03: That's what <i>she</i> said. Probably. Because you two are frigging weird.
00036E04: We are adorable.
00036E05: No argument here.
00036E06: Dwarves are weird.
00036E07: I think it bugs her that dwarves are so smooshy.
00036E08: You're doing this wrong!
00036E09:
00036E0A: Dwarves are short.
00036E0B: Everyone's short to me.
00036E0D: Yeah, but dwarves, right? You'd need two to look one in the eye.
00036E14: Well, they'd both have a good view.
00036E15: Find the bandits and deal with them.
00036E16: Inquisition soldiers were dispatched to meet with a group of bandits operating on the Storm Coast. The Inquisition lost contact with its soldiers before their planned rendezvous with the bandits.
00036E17: Cleaning House
00036E19:
00036E3D: Ancient Keystone
00036E3E: The Western Approach - North Exit
00036E3F: The Western Approach - South Exit
00036E46:
00036E47: Get out. You are no son of mine.
00036E48: So you feel betrayed. You say things you can't ever take back.
00036E49: Yes. Like that.
00036E4A: The thing is, sometimes the ones you love are also the ones who disappoint you the most.
00036E4B:
00036E4C:
00036E4D: He wishes he hadn't meant it.
00036E4E: You think that if they love you, they should understand. They shouldn't want to hurt you.
00036E75:
00036E76: Those are some fancy shoes.
00036E78: Hmm. Inquisition.
00036E79: I'm watching you.
00036E7A: Dulled my sword. <i>(Sighs.)</i>
00036E7B: Another scar for the collection.
00036E7C: Thought I was dead for sure.
00036E7D: That was too close.
00036E7E: Why can't they leave us alone?
00036E7F:
00036E90: Maker's breath.
00036EAF: All right, tamassran takes tower. Your <i>last</i> tower, by the way.
00036EB0: Too complicated for a savage Tal-Vashoth?
00036EB1:
00036EB2: Hah! Pawn takes your tamassran—or mage, or whatever it is.
00036EB3:
00036EB4:
00036EB5: Pawn to e5.
00036EB6: Uh-huh. King to d8.
00036EB7: King's pawn to e4.
00036EB8: Accepted. Pawn takes pawn. Give me a bit to get the pieces set in my head. Then we'll see what you've got.
00036EB9: Knight takes pawn at g7. Check.
00036EBA: Well, this area's low on dancing girls, sadly.
00036EBC: You sneaky son of a bitch.
00036EBD: You're shitting me. We don't even have a board!
00036EBE: Ben-Hassrath to f6.
00036EBF: Pawn to f4. King's Gambit.
00036EC0: We shall see.
00036EC1: How do you feel, Iron Bull? Do you need a distraction to focus your mind?
00036EC4: Really. I've got my whole army bearing down on your king, and you're moving a pawn?
00036EC5: And you as well, Tal-Vashoth.
00036EC6: Too much time playing with spirits, Fade walker.
00036EC7: And you, your knight. Or Ben-Hassrath, if you will. Pawn to g4.
00036EC8: <i>(Grumbles.)</i> Smug little asshole. Pawn to e5.
00036EC9: Mage to e7. Checkmate.
00036ECA: Hmm. Tower to g1.
00036ECB: Pawn to c6. Left your tamassran hanging out.
00036ECC: I get the idea.
00036ECD: Queen to f6, check.
00036ECE: And now my Ben-Hassrath takes your queen.
00036ECF: <i>(Grunts.)</i>. Nice game, mage.
00036ED0: Uh. King me!
00036ED1: Regroup
00036ED2: Impossibly Sealed
00036ED3: Requires Prison Key
00036EDE: Wardens! Fight on!
00036EE7: Are you all right?
00036EE8: It's the Inquisitor!
00036EE9: Then Andraste is with us!
00036EEA:
00036EEB: Yes. Thank you.
00036EEC: I'd go back to the village, miss. These roads aren't safe.
00036F17: <i>(Laughs.)</i>
00036F18: I just don't see any profit that would motivate a member of the Merchants Guild to fight.
00036F19: You say you're handsome all the time. Am I? I can't tell.
00036F1A: You know why. I had to stop the Venatori.
00036F1B: Why did you leave your home, Dorian?
00036F1C: No. I'm not a wooden duck.
00036F1D: Digging around in my head again, are you?
00036F1E: Then we don't hear the same thing.
00036F1F: But I <i>like</i> my hats.
00036F20: I mean did you <i>put</i> it there?
00036F21: You said I could ask questions.
00036F22: Dorian, I really wish you would tell me.
00036F23: That's true. Just... go ask the Inquisitor this one.
00036F24: Yes. Don't you?
00036F25: Dorian, what's a slave?
00036F26: Are you what?
00036F27: Betrayal. Blurred at the edges, like a faded painting. Too long ago, so much confusion.
00036F28: But you said I could ask questions.
00036F29: Did you try dancing, or did you skulk around invisibly?
00036F2A: Spells sometimes make a sound, but... I don't think we hear the same thing.
00036F2B: Fear inside. Blackness like a pool of hate. So much has changed, I need to stop it. Bend it to my will.
00036F2C: I'll... take that as a "maybe."
00036F2D: It was more. There was the man with your eyes. Angry walking on cobblestones, I'm on my own now.
00036F2E: Not lately.
00036F2F: Dancing is hard. You have to listen with your feet as well as your heart.
00036F30: <i>(Sighs.)</i> Rather like inviting someone into your house and they walk off with the silverware.
00036F31: Did he actually walk into the Black City? Is that true?
00036F32: Dorian, am I handsome?
00036F33: Cole, the wooden duck I found on my bed... was that you?
00036F34: No.
00036F35:
00036F36: That's a lot to do all at once.
00036F37: Don't your spells whisper things to you? What is and could be, music in the mind of strange, far away places?
00036F38: There were people trying to kill me. That makes it harder.
00036F39: I drew you a diagram. Isn't that enough?
00036F3A: Good, because the thought of you <i>trying</i> that frightens me more than a little.
00036F3B: Cole, you saw Corypheus when he attacked Haven. What was your... read on him?
00036F3C: Did you enjoy the Winter Palace, Cole?
00036F3D: There were so many wonderful hats.
00036F3E: And not poke around in the heads of the other dancers.
00036F3F: You're all right. Might want to rethink the hats.
00036F40: Yes? I couldn't find one with little wheels, though. I'm sorry.
00036F41: Cole, do you <i>hear</i> magic?
00036F42:
00036F43: Festus bei umo canavarum.
00036F56: Rocky Rescue
00036F57: Search the quarry.
00036F58: The camps held by the red templars have been reclaimed, but they still hold the region's quarry.
00036F59: Villagers freed
00036F5A: The red templars captured townspeople to mine the quarry in the heart of Emprise du Lion.
00036F5B: Red Captors
00036F5C: Rid the quarry of red templars
00036F5D: Competition brings passion, Cole, and passion lets people attach import to trivial things.
00036F5E: She did not need a Chantry. She needed to remember her faith.
00036F5F: We all have a face we want to show, and a face we do not.
00036F60: It sees him ready to jump. Pain pounding, pulsing, life of frustration can finally fall, to freeze.
00036F61: That's much sadder. But yes. Calm, comfort, as the cold takes him away.
00036F62: You think it is different.
00036F63: She wants a Chantry, but it does other things instead.
00036F64: The wise must sometimes give people what they need, not what they want.
00036F65: They are always attracted to the world of the living.
00036F66: That is one interpretation, yes.
00036F67: Why did it only talk facing one way?
00036F68: It was a game, but more than a game. It meant he would get a family.
00036F69: They did. The boy got a family.
00036F6A: They didn't give the boy what he wanted.
00036F6B: I think he fell, and it held him as he died, leaving him with images that told him his life was worthwhile.
00036F6C: It holds him high, shows the hole, where everything falls without him. He never needs to leave. He matters here.
00036F6D: They gave him a new one. He wanted his old one. I would have done it better.
00036F6E: Ah, yes.
00036F6F: People wish to accomplish the truly great things on their own.
00036F70: But it also spent time with her. It wanted to fall, feeling.
00036F71: And rolling the ball so it goes in the hole.
00036F72: But the more contact you have with this world, the more ability you gain.
00036F73: Why would they want to prove the Maker wrong? He's already far away.
00036F74: It isn't about right and wrong. It's about attention, when you think you have been forgotten.
00036F75: Yes.
00036F76: People say they lack the ability to learn or grow.
00036F77: They can only return to the Maker if they become real. Why can't they be forgiven as they are?
00036F78: Power required
00036F79: Rifts on the Outskirts
00036F7B: Active Fade rifts have been spotted on the Outskirts and along Redcliffe Road.
00036F7E:
00036F80: A Warden named Stroud is wanted for questioning.
00036F81: If the Inquisition can help, I beg you to do what you can. The villagers have already lost too many.
00036F82: We heard he'd passed through here, but the villagers knew nothing. They have troubles enough.
00036F83: I never thought to meet you here, Your Worship.
00036F84: If you see him, I'd keep your distance.
00036F86: The man's slippery as an eel. We've been chasing him for weeks.
00036F87: Looking for another Warden. Ser Loghain. He's wanted for questioning.
00036F88: What have you been told about this rogue Warden?
00036F89: I hope Ser Stroud comes with us peacefully.
00036F8A: What do you know about him?
00036F8B: Warden-Commander Clarel ordered his capture. I can say no more than that.
00036F8C: Requires Lord Seeker's Key
00036F8D: The chevaliers following our champion—the recruits are taken with the idea.
00036F93: Requires the Captain's Key
00036F96: Rifts at Dwarfson's Pass
00036F97: Active Fade rifts have been spotted in Dwarfson's Pass and at Winterwatch Tower.
00036F99: Barred from the Other Side
00036F9A: Requires a Knight-Templar's Key
00036F9B: That's a matter of perspective.
00036F9C: If it helps enough people, it becomes more... wandering, wishing, Touched by them, Maker loves you, and it grows.
00036F9D: So I am always this?
00036F9E: I can't let that go. I have to become more, let it make me real.
00036F9F: No, you didn't. It's harder to hear, sometimes. Sorry.
00036FA0: Often a problem, yes.
00036FA1: You want to be the one with the words that wonder.
00036FA2: You are always you.
00036FA3: True.
00036FA4: I see. I... let me know if I can help.
00036FA6: It's good. I can explain.
00036FA7: The brothers shouldn't fight. They should tell their troubles. Their father didn't teach them to talk.
00036FA8: The two of you make no sense sometimes.
00036FA9:
00036FAA: When did you see it before?
00036FAB:
00036FAC: Why would they want to make people fight? Why would they fight the Maker?
00036FAD: I did not say that I had.
00036FAE: It will make little sense unless one has spent more time in the Fade.
00036FAF: Have you felt no interest in women since you came through the Veil?
00036FB0: No.
00036FB2: When they possess people, they often indulge in feelings they have never before experienced.
00036FB3: Good luck, Cole. You have taken a difficult road.
00036FB4: I am me. I cannot be bound, broken.
00036FB5: I'm pleased you're enjoying yourself.
00036FB6: It's fascinating listening to you two. Like working out a puzzle with only half the pieces.
00036FB7: You're both nutters.
00036FB8:
00036FB9: Solas isn't a thing.
00036FBA: Stop it!
00036FBB:
00036FBC: It makes sense. It holds them as they die. But then it's a man, and he wants a woman. Why?
00036FBD: But it changed. It is blank, black, blunted from being. It never wanted before.
00036FBE: I will help the hurt and kill the killers.
00036FBF: You are a rare soul, Master Tethras.
00036FC0: Well said.
00036FC1: But I am me. Will I be more one day, if I help enough? Is this a task, timed, temporary?
00036FC2: It is easier for people to believe that they were tricked into making terrible decisions.
00036FC3: How are you, Cole? Do you feel better, now that you have dealt with the templar?
00036FC4: How do you feel, Cole? Are you...
00036FC5: What are you two talking about?
00036FC6: I really didn't ask.
00036FC7: You may well become fully human, after all. I never thought to see it.
00036FC8: You should not encourage that thing.
00036FC9: Right. You two just work whatever that is out of your system. Like poison. Weird-ass poison.
00036FCA: No. It is a mistake to ascribe human motivations to them.
00036FCB: There are times I almost understand the two of you.
00036FCC: I don't know. He hurt me... hurt the real Cole. I'm angry at him...
00036FD2: Barred
00036FD4: I hope Alistair comes quietly. I'd not fight the man who helped kill that many darkspawn.
00036FD5: I trained under him for a time. He's a good man, I'm sure of that.
00036FD6: Maker willing, Loghain will lay down his arms when we meet. I've no wish to fight the man.
00036FDB: I am fine, thank you. There are others who need your help more urgently.
00036FDC: I can. I am light, unlittered. I could slip back across, a small kind thing.
00036FDD: Yes.
00036FDE: Are you well, Cole?
00036FDF: Do you wish you could return to the Fade, Cole?
00036FE0: Can I help you? You healed my hurt, but yours is old inside, vast across the Veil.
00036FE1: I am glad to hear it.
00036FE2: Well wishing, waiting for wants. Clean and clear, uncluttered.
00036FE3:
00036FE4: Is that a problem for you?
00036FE5: Because we're here, working together for a common cause, and because I respect your abilities.
00036FE6: You're an apostate—neither Dalish nor city elf—who lived alone in the woods studying spirits.
00036FE7: My abilities as a mage.
00036FE8: No, no. You're a special and unique snowflake. Live the dream.
00036FE9: Solas, have I offended you?
00036FEA: "Unwashed apostate hobo," more specifically.
00036FEB:
00036FEC: The differences between us are not technicalities to be discarded, Dorian.
00036FEE: I... was hoping we might find common ground, that's all.
00036FEF: If you have, why would it concern you?
00036FF0: Let me get this straight, Solas.
00036FF1: Well, I realize there's more to you than that...
00036FF2: You don't need to envy me, Solas. You can find happiness in your own way.
00036FF3: I can help here.
00036FF4: Yet you remain.
00036FF5: Then for as long as you remain, I am glad of your company.
00036FF9:
00036FFA:
00036FFB: I don't know. "Not being killed by rampaging demons" seems as good as gold to me.
00036FFC: Evidently, I offend you just by existing, Vivienne. What is it you want me to do?
00036FFD: I'm sure I don't know, darling. Do you imagine I spend all my waking hours worrying about your self-improvement?
00036FFE: Orlesian Army Battlemage Armor
00036FFF: Warden Battlemage Armor
00037000: Warden's Light
00037001: Keeper's Robe
00037002: Light Adventurer Armor
00037003: Inquisition Battlemage Armor
00037004: Free Army Battlemage Armor
00037005: Robes of the High Keeper
00037006: Look, I wasn't trying to imply that you—
0003700C: Nalthur's Armor
0003700D: Warden-Commander Armor
0003700E: Heavy Orlesian Army Armor
0003700F: Inquisition Foot Soldier Armor
00037010: Heavy Free Army Armor
00037011: Dalish Warrior Armor
00037012: Heavy Adventurer Armor
00037013: Armor of the Knights-Divine
00037014: Templar Commander Armor
00037015: Heavy Warden Armor
00037016: Legion of the Dead Armor
00037021: Elite Warden Scout Armor
00037022: Medium Adventurer Armor
00037023: Elite Mercenary Coat
00037024: Medium Orlesian Army Armor
00037025: Dalish Scout Armor
00037026: Medium Free Army Armor
00037027: Carta Assassin Armor
00037028: Inquisition Scout Armor
00037029: Carta Coat
0003702A: Warden Scout Armor
0003702B: Mercenary Coat
0003702C: Vir Banal'ras
0003702D: Cole is a spirit of compassion, and this world is too bleak to spurn compassion offered freely.
0003702E: Thank you, Cole.
0003702F: Cole, I think Solas would like you to stop.
00037030: I apologize for disturbing you, Cole. I am not a spirit, and sometimes it is hard to remember such simple truths.
00037031: Solas, what is Cole talking about?
00037032: They are not gone so long as you remember them.
00037033: What does he mean, Solas?
00037034: I know.
00037035: But you could let them go.
00037036: It is no bother, Inquisitor.
00037037: Let him be, Cole.
00037038: A mistake. One of many made by a much younger elf who was certain he knew everything.
00037039:
0003703A: You weren't wrong, though.
0003703B: You didn't do it to be right. You did it to save them.
0003703C: I will never know that for certain, Cole. But thank you for saying it.
0003703D:
0003703E: I know that as well.
00037050: My dear Blackwall, there's nothing <i>you</i> can do to make your Order relevant to our present situation.
00037051: You really must stop assuming everything is about you. It's unbecoming.
00037052: The red templar lieutenants are in the quarry. This won't stop until they're dead!
00037053:
00037054:
00037055: We have something in common.
00037056: I understand you're a chevalier. I've undergone similar training.
00037059: How can you possibly dislike the Grey Wardens, Vivienne?
00037077: Really? How many people do they conscript in the name of "vigilance against the Blight"?
00037078: You can't seriously ask me that after what happened at Adamant.
00037079: Hundreds? Thousands? For a threat that recent history tells us can be successfully ended by just two.
0003707A: Where shall I start, my dear? The blood magic? Human sacrifice? Demon summoning? Or the part where they serve Corypheus?
00037085: Yes, they certainly are heroes, and not at all a wasteful relic of a bygone age. Whatever could I find objectionable?
00037087: Say that again when a Blight's at your door.
000370BE: I can match the best.
000370BF: Ah, yes—a popular topic of conversation.
000370C0: Does my background matter?
000370C1: Minor details. I could best the finest chevaliers.
000370C2: Come, my lady! My comrades-in-arms are rarely so charming.
000370C3: Such reserve! You've taken up the sword in pursuit of glory—what could be nobler?
000370C4: When one thinks of chevaliers, yours is not the image conjured.
000370C5: Find a drink, and we shall toast to it.
000370C6: <i>(Laughs.)</i> You have the arrogance for it.
000370C7: I don't need to prove myself to them.
000370C8:
000370C9: Such delightful indifference! I doubt the court shares that opinion.
000370CA: I don't need to prove myself.
000370CB: They are <i>fine quality</i> crystals.
000370D1: Wrapped Prison Key
000370D2: Worried Scout
000370D5: Shall we speak of something else?
000370E1: Rifts at the Foothold
000370E3: Active Fade rifts have been spotted in Calenhad's Foothold and Witchwood.
000370EC: A sour smell in the Tower library, rotten meat and ashes. Too quiet without the apprentices. Something crunches underfoot.
000370ED: Active Fade rifts have been spotted in Redcliffe Farms.
000370EE: Rifts on the Farm
000370F3:
000370F4: Cole, Vivienne doesn't want to talk right now.
000370F5: He's not doing any harm, Vivienne.
00037106: Active Fade rifts have been spotted in Hafter's Woods.
00037107: Rifts in the Woods
00037114: He's not hurting you.
00037115:
00037116: It's a demon, darling. All it can do is harm.
00037117: Cole, leave her alone.
00037118: She's afraid.
00037135: Prison Key
00037148: Controls
0003717F: Hmm. I wonder if that's a good thing?
00037180: You are still troubled by what you learned at the temple, Dorian.
00037181: No, I... <i>(Sighs.)</i> Never mind.
00037182: So they might be slain as well?
00037183: It's the second time that's been done in all of history. That's not nothing, Solas.
00037184: The texts called those orbs "somnaborium"—"vessels of dreams." Could they be the same thing?
00037185: I'm pleased we were not forced to kill them, if that's what you mean.
00037186: Only that they were subsequently slain.
00037187: They were depictions of a time long before the magisters. The ancient Dreamers, perhaps.
00037188: In all of <i>human</i> history.
00037189: The Fade is still a mystery to us humans, yes. Probably always will be.
0003718A: The Imperium is founded on the notion that we defeated Arlathan.
0003718B: And Corypheus isn't far removed from that time. Hmm.
0003718C: You think they would not accept the truth?
0003718D: I'm worried what it might do to them if they did.
0003718E: There could be others, in ruins we haven't yet discovered. Shouldn't we be looking for them?
0003718F: I believe so. Why do you ask?
00037190: Perhaps. The humans of ancient times took much from the elves.
00037191: We found elves, living <i>ancient</i> elves, at the Temple of Mythal. Does that bother you, Solas?
00037192: That orb Corypheus carries... are you certain it's of elven origin, Solas?
00037193: I mean them being there at all. Thousands of years later, and they live.
00037194: It's not something my people should be proud of, but they are. It's ingrained in their psyche.
00037195: I can't believe you entered the Fade. <i>Physically</i>.
00037196: Perhaps Abelas will do that.
00037197: There are paintings in the Magisterium's archives of men holding similar orbs.
00037198: I can't believe I was in the Fade. <i>Physically</i>.
00037199: Perhaps it's best it remain that way.
0003719A: You think that is an achievement of which to be proud?
000371B4: They "helped" her. Just like you did. Anyone who wouldn't fight for freedom was "freed" by fire and lightning.
000371B5: Why did they kill her? She was just like them.
000371B6: Burned finger bones glitter in the ash like pearls. Ice in my veins. The archivist—what was her name?
000371B7: Get. Out.
000371C8: Stay out of my thoughts, demon. My memories are my own.
000371D0: Evacuate Haven by leading its people to the chantry.
000371D2: Evacuate Haven
000371D4: We'll talk later.
000371D6:
000371D7: Can we talk about the Bull's Chargers?
000371D9:
000371DA: What would you like to know?
000371DB: I wanted to talk about you, if that's all right.
000371DC: I'd like to know more about the Iron Bull.
000371DD: Best company you'll find from here to the Anderfels.
000371DF: The chief. First time I met him, he saved my life.
000371E0: Let's discuss Iron Bull.
000371E1:
000371E3: What would you like to know?
000371E4: Tell me about yourself.
000371E5: Goodbye.
000371E6:
000371E7:
000371E8: Tell me about the Chargers.
000371E9:
000371EA:
000371EB:
000371EC: You know I'm from Tevinter. Wasn't a slave, but even citizens have it rough if they're not mages.
000371ED: Certainly. What can I tell you?
000371EE:
000371EF:
000371FC: Hey, Viv! Vivvy! Look at this! I got something for you!
00037202: Templar Armor
00037203: Orlesian Army Warrior Armor
00037204: Inquisition Foot Soldier Armor
00037205: Dalish Warrior Armor
00037206: Free Army Warrior Armor
00037207: Warden Warrior Armor
0003720A: Legion of the Dead Armor
0003720B: Inquisition Scout Armor
0003720C: Dalish Scout Armor
0003720D: Orlesian Army Scout Armor
0003720E: Carta Coat
0003720F: Free Army Scout Armor
00037210: Warden Scout Armor
00037211: Medium Adventurer Armor
00037212: Inquisition Battlemage Armor
00037213: Keeper Robe
00037214: Orlesian Army Battlemage Armor
00037215: Warden Battlemage Armor
00037216: Free Army Battlemage Armor
00037217: Light Adventurer Armor
00037225: Heavy Adventurer Armor
0003722A: Inquisition Armor
0003722B: Warden Armor
0003722C: Adventurer Armor
0003722D: Legion Armor
0003722E: Free Army Armor
0003722F: Orlesian Armor
00037230: Templar Armor
00037231: Dalish Armor
00037232: Warden Armor
00037233: Free Army Armor
00037234: Inquisition Armor
00037235: Keeper Robe
00037236: Adventurer Armor
00037237: Orlesian Armor
00037238: Dalish Armor
00037239: Orlesian Armor
0003723B: Inquisition Armor
0003723C: Carta Coat
0003723D: Adventurer Armor
0003723E: Warden Armor
00037240: Free Army Armor
0003724D: You'd be more of a scandal, were it not for Briala.
0003724E: Your colorful background makes it all the more intriguing.
0003724F: The Free Marcher turned knight. You've captured imaginations.
00037261:
0003729C:
0003729D:
0003729E:
000372A4: Our orders are clear. If we can't find Warden Alistair, we return to the commander with all haste.
000372A5: Our orders are clear. If we can't find Warden Loghain, we return to the commander with all haste.
000372A6:
000372A7: Ser, are you sure we can't help the village?
000372A8: Our orders are clear. If we can't find Warden Stroud, we return to the commander with all haste.
000372AC: Still don't feel right.
000372AD:
000372AE: I know, but if I judge our orders rightly, harder decisions await.
000372EF: Coutte,

We need more villagers. We've gone through the miners already. Weaklings. Get the rest from the most recent list. I don't care if the village is "running out." No one will miss them.
000372F0: The boys at Suledin need several barrels for those things they're working on. Also prepare a batch for the Storm Coast.

Fornier

000372F1: Work Orders
0003730D: That's a surprise, innit?
0003730E: I left all that behind, although I do miss the gold-shitting from time to time.
0003730F: I don't doubt it. They're all slaves where you're from.
00037310: My arse should open up a shop. It's apparently quite prolific.
00037311: You know, I've never met an elf quite like you, Sera.
00037312: Oh, excuse me while I dig up my diamond-studded hair-cutting whatevers.
00037313: Sad. I would have given half a toe to see it.
00037314: Knew I'd hate it—felt like choking down a peach pit, knowing it would end bad.
00037315: I can't believe you made it through the Winter Palace in one piece.
00037316: Me? Are you referring to...?
00037317: You could try using something other than a rusty butter knife.
00037318: Where do you get all your arrows, Sera? You have <i>hundreds</i>.
00037319: Seriously, they pass like pinecones.
0003731A: I have only one question, Sera: did you cut your own hair?
0003731B: A what?
0003731C: You really left it, huh? Knew you weren't all bad.
0003731D: Maybe you should be nicer to certain someones.
0003731E: Scissors. The word you're looking for is "scissors."
0003731F: Pfft. They could try, sure.
00037320: If I were any nicer to him, we'd be joined at the hip.
00037321: You must have been driven mad in the temple, hmm?
00037322: So you're fat with it, right?
00037323: Yeah. Why wouldn't I?
00037324: Whatever. They talk plenty, but if you don't play their stupid Game, they're lost.
00037325: From your arse, that's where.
00037326: Yes, well, that seems unlikely.
00037327:
00037328: It was mystifying. Lovely turn of phrase, incidentally.
00037329: A savant. A natural. Meaning you needed no training.
0003732A: Not your business if I do or didn't. Like I don't ask if you "naturally" shoot fireballs out your arse, or just opinions.
0003732B: I can't figure you out, Sera.
0003732C: I'll... keep that in mind.
0003732D: When you were in the Fade...
0003732E: You have no problem with escalation, do you?
0003732F: Shut it! Shut it! Shut it!
00037330: Shut. It.
00037331: Not when I put enough arrows in it.
00037332: You just picked up a bow one day, and poof! Expert marksman! A veritable savant!
00037333: You don't play their stupid Game, they send an assassin or three your way.
00037334: Do you sleep on silk while gold shits down all over you? Are you <i>rich</i>?
00037335: I only meant to ask if—
0003734D: The villagers of Sahrnia know little about the ruined highway standing above their home. Children play below its arches, oblivious to the danger the crumbling structure poses. Judging from its age, and the statues adorning its pillars, I would conjecture that it dates from the golden age of the Tevinter Imperium. It is an imposing sight, one I am glad to have seen.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi

0003734E: Ruined Highway
0003734F: Valeska's Watch
00037350: I have marked areas of interest on the maps provided. I would draw particular attention to Valeska's Watch, an old Grey Warden outpost. It guards a Deep Roads entrance sealed after the Third Blight.

Because of the entrance's size, the Wardens feared darkspawn would find a way through despite their efforts. Senior Warden Valeska recommended they build a fort over the collapsed tunnel, so Wardens could always guard it; they did so for centuries.

The Grey Wardens' disappearance means Valeska's Watch is now unguarded. If the seal over the entrance has degraded, darkspawn may infest it. Be wary when entering this area. The blight is a slow death, and one I would save you all from suffering.

—A missive from Leliana to Inquisition agents bound for Emprise du Lion
00037351: Hector in his Time of Dying
00037352: Hector is one of the Chantry's Anointed. In Andraste's time, he was lord of Nevarra and one of the Prophet's most loyal followers. According to some Orlesian legends, when Maferath betrayed Andraste and Tevinter captured her at Hector's stronghold in Nevarra, Hector leapt to her defense and was shot full of arrows. He survived long enough to see Tevinter soldiers drag Andraste away.

In this particular depiction, Hector appears as a young and handsome man, lounging in a position many consider "inappropriate" to the depicted subject. Some have decried the statue, arguing that Hector seems to be greeting a lover, rather than grieving the betrayal of his Prophet.

—From {i}The Highlands of Orlais{/i} by Lord Ademar Garde-Haut, royal historian
00037353: The seal holds. With the Fifth Blight rumored to be starting in Ferelden, most of the spawn will have moved east. I still hear scrabbling occasionally. Would they try to dig their way through? Perhaps they sense us.

I recommend that we reinforce the barricades. 'Til then, so long as we stay vigilant, all should be well.

—From the writings of Cayten, Grey Warden, dated 9:30 Dragon.
00037354: Deep Roads Entrance
00037355: The area around Sahrnia has always displayed a blend of the old and new, elven and Orlesian. I take pride in this; Emprise du Lion is part of the Dales, and our history is nothing to be ashamed of. Others have not held such an enlightened view, and elven relics once scattered about the region have been destroyed or stolen. Some of the few remaining are statues of wolves, one along Alphonse's Passage, another in a ruin near the Elfsblood River. Dalish clans passing through often honor these statues with offerings of flowers. I see no harm in it.

Signed,
Mayor Mayer of Sahrnia
00037356: Dalish Wolf Carving
00037357: How is a Tevinter supposed to laugh, exactly?
00037358: Not all of them, but... yes, you have a point.
00037359: You magic me, I'll put three in your eye.
0003735A: I mean, are they all crazy? Wanting to be gods? "Muahahaha!" Like that?
0003735B: You ever talk to one who wasn't?
0003735C: The way you talk about magic—you've never been on good terms with a mage?
0003735D: And it means what?
0003735E: Oh, that. Not all of them, but enough.
0003735F: Dorian? Those words you say. What do they mean?
00037360: You don't laugh like a Tevinter.
00037361: A mystery for the ages.
00037362: There's always more where they come from. Men like Corypheus aren't born, they're made.
00037363: No, but I'm glad I have now.
00037364: Sure. A couple. They were all right. Bit weird.
00037365: Better? Do you know what your southern Circles are like?
00037366: Not quite. Corypheus is one-of-a-kind. An original darkspawn, it turns out.
00037367: Oh, no. You're not allowed to laugh like that until you get your magister license.
00037368: <i>(Sighs.)</i> You're sadly right.
00037369: As long as you're careful where you shoot all those arrows.
0003736A: Your magisters. They all like Corfy-face?
0003736B: And you let them live? Why?
0003736C: So, you'll be careful when you throw all that fire around, yeah?
0003736D: Vishante kaffas. It's Tevene, relics of the old tongue. We still use the colorful phrases.
0003736E: Knew it! Varric owes me a sovereign.
0003736F: Literally? "You shit on my tongue."
00037370: <i>(Laughs.)</i> Why not just say that?
00037371: Meals and training? So he wouldn't starve or get stomped by a mob? I've seen both.
00037372: What, you mean like "mendicant"? "Ultimatum"?
00037373: Now we can live together in peace and harmony.
00037374: Cruel and stupid, like... <i>(Cackles.)</i>
00037375: No, arse, when you're mad. <i>Pish-anty cough-ass.</i> You're swearing, I know it.
00037377: Snow-Covered Diary
00037378: {i}An excerpt from Adeline's diary:{/i}

A messenger came today. He said Girard was killed. He tried to explain to Remi how it happened, but Remi wasn't listening. I had to tell him to leave. I tried to explain to Remi what it all meant, but I don't think he heard me either. He just shivered and asked me to put more wood on the fire.

I don't think he understands. Maybe he just doesn't want to.

I hate this war.
00037379: Half-Written Letter
0003737A: {i}This letter was never completed, and seems to have been discarded:{/i}

Dear sister,

How have you been? I hope the weather in Jader is milder. They say there's a blizzard coming. I'm not looking forward to it.

Has there been much templar activity in Jader? You hear such rumors these days, that the templars no longer answer to the Chantry. How can that be? There have been some in town, doing business with Mistress Poulin. I hope rebel mages aren't hiding out in the ruins. If they are, maybe the templars will deal with them.

Jader was so much more peaceful. I miss it.
0003737B: {i}Records show that Sahrnia's granite quarry has been in financial trouble for at least a year:{/i}

"Anselm says the Duchess of Savrenne's household has cancelled their order. The duchess has decided instead to donate the gold set aside for her new fountain to the empress's war effort. And Anselm won't send a boat to take the merchandise I prepared for him. He says if he can't sell it, it just takes up space in his warehouse. Maybe another trader will take it off my hands. It's some of the finest quality we've pulled in recent years."

{linebreak}

"No new orders. I can't get rid of the blocks meant for the duchess. No one wants what we offer, not while the war rages."

{linebreak}

"I've had to close the quarry. I can't pay the workers. Soon they'll leave for the cities. Sahrnia will die."
0003737C: Mistress Poulin's Records
0003737D: Scribbled Note
0003737E: Rheane,

I have a hankering for that "Dalish" cheese you stocked last year. What happened to it? It's not really Dalish, is it? I asked the last Dalish hunters who came to the village to trade, and they looked at me like I'd grown a tree out of my head.

Whatever it is, let me know if you get more. I would give anything for another taste!

Denise
0003737F: I will not survive this. I saw what the red templars did to the others. The red crystals, they get in your flesh and they change you. You lose yourself, then you die. That is to be my fate. I pray Linette does not mourn for me long. I don't deserve her love.

The world must know what I have done. I won't go to the grave carrying this weight. I killed Linette's brother, Garde. He told her he was going to fight for the empress, but he never intended to do so. He was going to run away to Ferelden. I caught him one night, looking in our bureau for Linette's jewels. He meant to take them and leave forever. I tried to stop him, but he fought back and I killed him. I never meant to. It was an accident.

Maker forgive me. Andraste grant me her strength.

Louis
00037380: Written Confession
00037381: Child's Diary
00037382: {i}This small diary is written in a child's shaky scrawl:{/i}

Dear Diary,

The bad men came yesterday and took Emeel's papa. They have red eyes and their voices are rough. Emeel cried. Miss Puleen says he's not coming back and that we have to look after Emeel now. I am glad Papa died last year because the bad men would have taken him too.

It's very cold. I forgot Layla outside. If she freezes we can make her melt when the sun comes out, like the plants in spring.

00037383: Leather-bound Notebook
00037384: The healers say there is no hope, but I won't give in. People say that if you win a game against a demon, they have to do what you want. There must be a cure, even if I have to make one myself.

Jules says he fights for me. I will be here when he comes back from the war.
000373AC: Grey Warden Diaries
000373AD: The older woman—the one who got me out of prison—she told me she was sending me down a tunnel to kill a darkspawn. That's insane. I let them conscript me so I wouldn't hang. I'm not going looking for a darkspawn. They have disease.

I've had enough of this. I'm free, and I'm not going back. The Wardens can find someone else to do their work. I'm gone as soon as night falls.

—From a battered journal
000373AE: They've broken through. The last time we had any trouble here, it was during the Blight. The records say someone reported hearing scrabbling. They investigated, but found no danger. After the Archdemon was killed, we got complacent.

We might need to destroy all of the bastion, to keep them back. There aren't enough of us left to man the post. If there's a raid, we might not stand. They could get out, attack the town.

Waiting for word from the Warden-Commander. In the meantime, I'll do all I can.

—From a diary found in Valeska's Watch
000373AF: The giant brought from the Emerald Graves last week died this morning. It had received a small injury to the abdomen that eventually killed it. We have only one surviving giant. Fortunately, the first changes have been promising. I am hopeful.

It must be difficult to capture the creatures without violence, but there is too much at risk in beating them into submission. Breeding them might be feasible. Unfortunately, no one has spotted a female of the species.

{blank}
000373B0: We must carefully control exposure to red lyrium. The last one entered a savage frenzy from the lyrium; we had to put it down. Once the red lyrium takes hold, their strength increases, as we expected, but it makes them even more difficult to leash.

Until we obtain the creatures in large enough numbers to test different techniques, we will never achieve a reliable method of corruption and control. I may have to recommend setting aside the entire experiment. Surely the behemoth serves our purposes?
000373B1: Test Notes
000373B8: Louis
000373DD: Linette
00037402: He was alive! All this time he was alive! I didn't even dare hope.
00037404: Louis wrote this confession. He killed your brother.
00037405:
00037408: Things will be better now.
00037409: Louis killed your brother.
0003740B: I hope things improve for you, your family, and all of Sahrnia.
00037428: I found your confession. You killed Linette's brother.
00037429: Thank you for freeing us. I never thought I'd see Linette's beautiful face again.
0003742A: No! It—it was an accident! He was going to take everything!
0003742C:
0003742D:
0003742E: Will you let me destroy what I wrote?
0003742F: I was going to die. Now we have a chance to start over. Please! I beg you!
00037430:
00037431: It is your confession. Do with it as you will.
00037432: <i>[Give him the letter.]</i>
00037433: I saw what those templars did to the others. If you hadn't freed us, I might've been next.
00037434: She needs to know.
00037438: Garde was her brother. She deserves to know the truth.
00037439: Bless your heart, Inquisitor.
0003743A: Give the confession to Louis to keep his secret.
0003743B: Give the confession to Linette to reveal what really happened to her brother.
0003743C: Why did you have to tell her? We could've been happy.
0003743D: Why are you here? Haven't you done enough?
0003743E: Because of you, they have. Thank you.
0003743F: No, that can't be. Garde is fighting in the war. He enlisted with the empress's army.
0003744C:
0003744D: Bleedout Time Max
0003744E: Bleedout Time Regeneration
00037450: That's not what I wanted to see.
00037451:
00037452: That explains how the Venatori escaped the darkspawn.
00037453: Oh. Wonderful.
00037454: This place gets better and better.
00037455: <i>(Laughs.)</i> Here's a big 'un!
00037456: Giant! Watch yourself!
00037457: A giant. Of course.
0003745A: The darkspawn are coming up through here.
0003745B: Someone should do something about that.
0003745E: What a useful insight.
0003745F: The darkspawn will have the run of this place.
00037460: Never easy with you, is it?
00037461: I doubt they stuck around to fend off darkspawn.
00037462: The men here were laborers. Someone must have been coordinating their efforts.
00037463: Elven Ruin
00037464: Drakon's Tower
00037465: Alphonse's Passage
00037466: Emprise du Lion
00037467: Drakon's Rise
00037468: Valeska's Watch
00037469: Elfsblood Tower
0003746A: Sahrnia
0003746B: Elfsblood River
0003746C: Highgrove
0003746F: If you live through it all. I mean, we all die eventually, right?
00037470: The Inquisition? It's an army, like any army. Good with the bad.
00037471: I'm just honored to have a place here.
00037472: That's impressive.
00037473: Inquisition? I don't feel very inquisitive.
00037474: That's if we're still standing when this is over.
00037475: I just like the excuse to explore places like this. There's so much knowledge to plunder.
00037476: Am I supposed to applaud?
00037477: When they destroyed my previous employer, all her assets became theirs, including me.
00037478: Indeed? Fascinating.
00037479: This conflict will claim many. We may all be counted among the dead.
0003747A: If you die for the Inquisition, at least you die fighting.
0003747B: Oh, really?
0003747C: I can't say that's ever happened to me.
0003747D: <i>(Sighs.)</i>
0003747E: Bah. The Inquisition... Just, bah.
0003747F: I never thought I'd be allied with a human force, but life takes us in odd directions.
00037480: It feels good to be a cog in a machine for good, if that makes sense.
00037481:
00037482: I see.
00037483: If any of us survives the Breach.
00037484: Right...
00037485: I've never experienced anything quite like that.
00037486: The Inquisition often forgets that the world belongs to people other than humans.
00037487:
00037488: Ancestors grant that we survive it all.
00037489: I'm so thankful they gave me a chance to do some good.
0003748A: I hope we all stay together. There will always be more evil to vanquish, right?
0003748B: If I'm going to die, I hope it's in a really big explosion.
0003748C: Why are you talking? I don't care!
0003748D: And if we die... well, I'm not going to think about that.
0003748E: Five years ago, I'd have laughed it you told me I'd be involved in something like this.
0003748F: If you live.
00037490: Oh, is it "sharing" time?
00037491: <i>(Grunts.)</i> The Inquisition's all right, I suppose.
00037492: From the look of the Breach, talking about what's next is fairly pointless.
00037493: That has never happened to me.
00037494: Don't let what's to come distract you from what's here.
00037495:
000374DF: Ow! Hey, stop that!
000374E0: Shame the Divine's hat didn't protect her from the explosion, huh? What? Too soon?
000374E1: Oh, shit.
000374E2: Over here!
000374E3:
000374E4: Take this one down!
000374E5: Yes!
000374E6:
000374E7:
000374E8: Go, teamwork!
000374E9: I'll just sit this one out, then.
000374EA:
000374EB: <i>(Gasps.)</i> Right in the tenders...
000374EC: I'm dying here!
000374ED: This isn't going as well as I'd hoped.
000374EE: You know I'm going to be telling stories about this.
000374EF: And they said you were all terrible.
000374F0: I meant to do that, you know.
000374F1:
000374F2: How could you possibly expect me to do that?
000374F3: Am I better? No, still hurting.
000374F4: Well, this is exciting.
000374F5: Time to go!
000374F6: That's me. I did that.
000374F7: Quit your crying. They'll hear you.
000374F8:
000374F9: And everything was going so well.
000374FA: Well, this is embarrassing.
000374FB: Get this one! Really, get it before it gets me!
000374FC: Aw, shit!
000374FD: I'm going over there, feel free to join me!
000374FE: Stand back!
000374FF:
00037500: They're dead. We're alive. Not a bad way to be.
00037501:
00037502: We won? I guess I'm out some gold.
00037503: Who's next?
00037504:
00037505: What? Me? No, I couldn't.
00037506: Ow. Ow ow ow ow.
00037507:
00037508:
00037509: Menial labor? Really?
0003750A: This is not how I imagined dying.
0003750B: This one said something about your mother. All your mothers! Kill it!
0003750C: You owe me one.
0003750D: Don't look at me.
0003750E: It's a big one!
0003750F:
00037510: A Qunari, a dwarf, and a sister walk into a bar. They weren't looking where they were going.
00037511:
00037512: I can't wait to get wounded again.
00037513: I got one! Did you see that? Did you—never mind.
00037514:
00037515: I got this one.
00037516:
00037517: This is how it's done!
00037518: Come on, is this really the time to be taking a nap?
00037519: Maker, please, I don't want to...
0003751A: Not my problem.
0003751B: I'm not whining, this just really hurts!
0003751C: Hey! Come here.
0003751D: I could poke at it, but that won't get us anywhere.
0003751E:
0003751F: The bigger they are...
00037520: Thanks.
00037521:
00037522: Get up! Get up! You're not that hurt!
00037523: You should see this.
00037524:
00037525: Don't mind me. I'm just <i>fine</i>.
00037526: Run away!
0003752A: Guard yourselves!
0003752B: May you die better than you lived.
0003752C: Come, you have strength still.
0003752D: You cannot stand against us!
0003752E: This is not going well.
0003752F: I can't stand much more.
00037530: Look out!
00037531: This is your end.
00037532: You can still fight.
00037533: I will remember this battle.
00037534: It's not over yet.
00037535: You underestimated me.
00037536: Here it comes!
00037537: I may need assistance.
00037538: Rest now.
00037539: I will not disappoint again.
0003753A: Thank you.
0003753B: I failed you. I'm sorry.
0003753C: I will not give in.
0003753D: Ma serannas. I am in your debt.
0003753E: I'm still here.
0003753F: Dareth shiral.
00037540: Rest, my friend.
00037541: This does not have to be over!
00037542: The pain is nothing, really.
00037543: Some healing would be welcome.
00037544: I would like to tend to these wounds. Soon.
00037545: I pass through the Veil.
00037546: This cannot be the end.
00037547: Creators have mercy on me.
0003754A: We've lost someone!
0003754B: Well, I feel useless.
0003754C: Can't help you there.
0003754D: No shame in retreat!
0003754E: Can't do that.
0003754F: I forgot how much I hated this part.
00037550:
00037551: I'm not done yet!
00037552: Nicely done.
00037553: What's next?
00037554: Strike here!
00037555:
00037556: Here we go!
00037557:
00037558:
00037559:
0003755A: Got this one.
0003755B: Time to fall back!
0003755C: Walk it off. Just walk it off.
0003755D: Beyond my skill.
0003755E: I'll take some help!
0003755F: Got you. You're fine.
00037560:
00037561: On your feet, we need you.
00037562: What have I gotten myself into?
00037563: This is our target!
00037564: I'm done with you.
00037565: This is it.
00037566:
00037567: I'm impressed.
00037568: Hey, over here.
00037569: Watch me.
0003756A: Come on.
0003756B: Sorry.
0003756C: If only I'd done more.
0003756D:
0003756E: A big one!
0003756F:
00037570: Let's never do that again.
00037571: Well, this is no good.
00037572: Watch out!
00037573: I'm fine. I'll be fine.
00037574: Back!
00037575: This one needs to go down!
00037576: Creaking back, broken ribs. I'm fine.
00037577:
00037578: I wouldn't know how.
00037579: It's an end, anyway.
0003757A: I'll do that.
0003757B: Thank you.
0003757C: Didn't see that coming, did you?
0003757D: I'm too old for this shit.
0003757E: A job well done.
0003757F:
00037580: That's the way it goes.
00037581: Here!
00037582:
00037583:
00037584: Everyone, to me!
00037585:
00037586: One down!
00037587: You bastards are going to pay for that.
00037588: Not my thing.
00037589: See, that's how it's done!
0003758A: Did you think I'd fall to you?
0003758B:
0003758C:
0003758D:
0003758E:
0003758F: Well, there you go then.
00037590: The sword-eye-hair thing. You know, "Knock knock, Inquisition; Andraste's hairy eyeball says 'What are you doing?'"
00037591: The eye is wreathed in <i>fire</i>. The Light of the Maker and the flames of Andraste's <i>sacrifice</i>.
00037592:
00037593: Andraste's what?
00037594: Oooooh. You need better painters. I just figured she was ginger.
00037595: So Cassandra, if you were trained young, how long <i>have</i> you been giving Andraste's hairy eyeball?
00037596: She <i>was</i>.
00037597: No. No, there we don't go.
00037598: Key Bindings
00037599: You aren't asking me to give odds on our beloved Inquisitor's success!
0003759A: In her favor?
0003759B: What would that look like? Three-to-one?
0003759C: What's wrong with "Sparkler"? Not colorful enough for you?
0003759D: I agree! So morally reprehensible to bet against your own side.
0003759E: After Corypheus pulled an Archdemon out of his arse, are you joking?
0003759F: I have the eyes of a storyteller. It's a gift.
000375A0: Corypheus is that terrifying drunk nobody'll ask to leave?
000375A1: I want in on that.
000375A2: Hmm. That's actually pretty clever.
000375A3:
000375A4: Enough, both of you.
000375A5: Brave man. We'll talk later.
000375A6:
000375A7: <i>(Sighs.)</i> I am a bad man. We'll talk later.
000375A8: You would actually bet against me?
000375A9: In his favor?
000375AA:
000375AB: Now, now, if I weren't here, it'd be five-to-one at <i>least</i>.
000375AC: This is why I adore him so.
000375AD: So I'm a bit of light you stick in a windowsill to impress passers-by? All flash, no heat?
000375AE: You must know me better now. Or does the moniker you gave me five minutes after we met still apply?
000375AF: See? Here's a chance to prove your confidence, Varric.
000375B0: See? Embrace your place in the universe, Sparkler.
000375B1: I'll take those odds.
000375B2: Even after he puts a hole in the ceiling. Terribly common.
000375B3: Stop this nonsense.
000375B4: What's the problem? Someone shows up, tears the place apart, declares himself king? That's half of history.
000375B5: You're betting against me?
000375B6: Hah. No.
000375B7:
000375B8: I could use a hand! One attached to a helpful person!
000375B9: That was fun.
000375BA: Time to go!
000375BB: Oh, that's a big one.
000375BC: Kill this one!
000375BD: I really don't like dying!
000375BE: I'll try!
000375BF: Here I come!
000375C0: Stop asking me to do things!
000375C1: Let me, let me, let me!
000375C2: Ha! Dead and gone!
000375C3: Poo.
000375C4:
000375C5: Don't mind me, I'm just dying here.
000375C6: I don't like it down here.
000375C7: Why did that take so long?
000375C8:
000375C9: I'm not going to die. I'm not.
000375CA: Help me get this one!
000375CB: Boom!
000375CC:
000375CD: I think I like this group.
000375CE:
000375CF: And don't forget it was me!
000375D0: I'm not afraid of anything!
000375D1: Stop looking at me!
000375D2:
000375D3: You shouldn't lie there. It's not hygienic.
000375D4:
000375D5: Gotcha!
000375D6: I don't think my skin should look like this.
000375D7: This is it then.
000375D8: I haven't felt this awful since last Friday!
000375D9: Hey! Get over here!
000375DA: Is that my rib?
000375DB: No, really.
000375DC: Dead!
000375DD:
000375DE: Well, this is no good.
000375DF: I can't believe I'm helping you.
000375E0: Come here!
000375E1: This one needs to die!
000375E2: Oh well.
000375E3: <i>(Laughs.)</i>
000375E4: I'm going to run away now!
000375E5:
000375E6:
000375E7:
000375E8: <i>(Sighs.)</i> Phooey.
000375E9: Back! Back!
000375EA: You're not so bad.
000375EB: Ow. Ow. Ow, this is really ow.
000375EC: Whoops.
000375ED:
000375EE: Oh no, here it comes!
000375EF: I want to show you something!
000375F0:
000375F1: Fine. You can be on my solstice list.
000375F2:
000375F3:
000375F4:
000375F5: About time!
000375F6: That wasn't my fault.
000375F7: Not me.
000375F8:
000375F9: Oh, come on.
000375FA:
000375FB: How's it going, Luka? Oh, fine, fine. Just standing. Doing nothing. Destroying nothing.
000375FC: Has anyone seen Philip? He's a piece of granite. About this big...
000375FD: Knives? Yes. Pouch o' tricks? Yes. Socks, gloves, boots? Yes, yes, yes. Philip? Philip? I knew I forgot something!
000375FE: What exactly are we waiting for?
000375FF: So, anyone have any stories to tell?
00037600: <i>(Yawns.)</i>
00037601: So <i>you alone</i> would pass judgment, repay murder with murder, or do we open this up to mobs and vigilantes?
00037602: If only there were individuals dedicated to finding and eliminating such criminals! Perhaps they might help.
00037603: If you're going to dispense justice upon violent mages yourself, you'll need eternal life and omniscience.
00037605: Goodness, I had no idea.
00037606: Yeah?
00037607: You're crazy. We're beating Corypheus every time we turn around. He's on the run!
00037608: Livia Heradanus: bright girl, hourglass figure, wicked tongue. Relieved I'm gone, I expect.
00037609: Where does that saying come from? I'm not a sheep. No one in my family could be described as "sheep."
0003760A: So I hear you're kind of the black sheep of your family, Sparkler.
0003760B: Bit of a shithole.
0003760C: Wish I hadn't.
0003760D: More like, "Argh, I'm a darkspawn! Dumat! Dumat!" Then Hawke killed him.
0003760E: Yeah, well, what can you do?
0003760F: Had someone lined up for you, huh?
00037610: Not very well, it appears.
00037611: And he said, what? "Hello, I'm one of the magisters who broke into the Black City. Pleased to meet you!"
00037612:
00037613: Varric, you've seen this "red lyrium" before, yes?
00037614:
00037615:
00037616:
00037617: Still good, actually.
00037618: Okay, not that much in common.
00037619: How you feeling about that bet now, Sparkler?
0003761A: We're beating his minions, my hirsute little friend. Not the same thing.
0003761B: You should be thankful. I've been to Weisshaupt. It's not good.
0003761C: Do you know if a mage could access its power?
0003761D: I've had to write some letters. Let's not talk about it.
0003761E: Varric, when you were at the Winter Palace, did you meet Celene's handmaidens?
0003761F: Carved into a mountain, cold, dour, everyone so bloody serious they can't take a piss... you wouldn't like it.
00037620: Yeah.
00037621: Something about your chest hair, and whether you were currently... involved with anyone.
00037622: Hawke would be there.
00037623: I'm just saying, you and I have something in common.
00037624: Just stay far away, and hope none of it gets to your stupider cousins back home.
00037625: And he <i>is</i> quite the ray of sunshine, that's true.
00037626: Besides—the moment we crush Corypheus into the sand I'll be <i>more</i> than happy to pay up.
00037627: We didn't have tea and crumpets, Sparkler. I was there when he woke up.
00037628: Oh, yes. Trading coy insults at every party would have been a delight.
00037629: That will make it harder to spend my winnings, true.
0003762A: Err... how personal?
0003762B:
0003762C: Now, now, nobody ever died from those. Lately.
0003762D:
0003762E: The ones that finish each others' sentences? Yes I did.
0003762F: Don't go there, Sparkler. Don't wonder if it's useful. Don't even think about it.
00037630: If my family had their way.
00037631: Varric, did I hear this right? You <i>met</i> Corypheus before?
00037632: They were asking me about you. Personal things.
00037633: Shouldn't you be married off by now, Sparkler? Little magelets running amok?
00037634: I'm very sorry about Hawke, Varric.
00037635: Sounds like you two would have made a happy couple.
00037636: I'd assumed you'd go off to Weisshaupt with Hawke, Varric.
00037637: You know, Varric, I went to Kirkwall once.
00037638: And she <i>is</i> quite the ray of sunshine, that's true.
00037639: <i>(Scoffs.)</i> If he crushes us, you'll be dead.
0003763A: Not if it's with your crazy Tevinter rules.
0003763B:
0003763C: Tell me about it.
0003763D: Does she have any family, or...?
0003763E: Does he have any family, or...?
0003763F: Care to play another game of cards when we get back to Skyhold, Varric?
00037640: Still business to deal with here, don't you think?
00037641: Also, the answer is obvious.
00037642: Huh. Creepy.
00037643: Best we fall back?
00037644:
00037645: I do believe I've broken something.
00037646: I can't, sadly.
00037647: At least you still have <i>some</i> blood.
00037648: This looks to be trouble!
00037649: Best to focus here?
0003764A:
0003764B: This one's dead, I think.
0003764C:
0003764D: I'm in your debt.
0003764E: You all did famously.
0003764F: Not bad.
00037650:
00037651: I'll try to remain useful.
00037652: Hardly insubstantial, this!
00037653: To me, then?
00037654: Let's see, here.
00037655: This does <i>not</i> look tenable!
00037656: There are worse fates.
00037657: If only...
00037658: Phew! Now let me catch my breath.
00037659:
0003765A:
0003765B:
0003765C:
0003765D: You're too kind.
0003765E:
0003765F:
00037660:
00037661: I may be able to help.
00037662: I wish I could.
00037663: Is it weird that I enjoyed that?
00037664: I'll give it a go.
00037665: That's beyond me.
00037666: Sorry.
00037667: I do wonder what I could've done better.
00037668: I'm terribly sorry.
00037669: Might I trouble you for a little healing?
0003766A: Let's not let this go to our heads.
0003766B: This wound's... not so small.
0003766C: I can't say you look well.
0003766D: Over here, if possible!
0003766E:
0003766F: Here, please!
00037670: I hope I made you proud.
00037671: Maybe they'll fare better now.
00037672: If it's over, so be it.
00037673: Maybe we can talk this out?
00037674:
00037675: This one, please!
00037676: I don't mean to complain, but this pain is quite severe.
00037677:
00037678: Will you be all right?
00037679:
0003767A: I suppose that's progress.
0003767B: Stiff upper lip, Hall.
0003767C: Sorry, mate!
0003767D: If only I'd helped more.
0003767E: Should be me dead, probably.
0003767F:
00037680: Could I trouble you for help?
00037681: I'm not worth the trouble, honest.
00037682: This one might require help!
00037683:
00037684: Can't say I'd know where to start.
00037685:
00037686: I do fear I'm dying.
00037687: Should we retreat?
0003768B: I know! But the scar will look amazing! See? It already sort of looks like a wyvern's—
0003768C: What have you gotten yourself into, Hall?
0003768D: Why have we stopped? Is something wrong?
0003768E: Is it safe to wait here?
0003768F: <i>(Sighs.)</i> I'll just put the bandage back on now. Sorry, ma'am.
00037690: Planning on settling that fifty crown debt anytime soon, Sparkler?
00037691: The dwarf plays dirty. All right, all right, you win. This time.
00037692: So these books you write, Varric... who actually reads them?
00037693: You are such an elitist.
00037694: Why, anyone with some taste and a lust for adventure.
00037695: Oh, I don't know. I suppose I could always send a letter to your family...
00037696: That's a lot of people? Do the southern masses even know how to read?
00037697: And if I don't? Do you have tiny enforcers come strip me of my holdings?
00037698: Stand up and fight.
00037699: Good!
0003769A: Watch me.
0003769B: That looks fatal.
0003769C:
0003769D: Attack!
0003769E: Fall back!
0003769F: I can still fight!
000376A0: Vashedan!
000376A1: Fine work.
000376A2: Everyone, over here!
000376A3:
000376A4:
000376A5: I failed.
000376A6:
000376A7:
000376A8: This pleases me.
000376A9: Don't let them win.
000376AA: This isn't good.
000376AB: Let me.
000376AC: Excellent.
000376AD: Look out!
000376AE: This one needs killing!
000376AF: I won't let it end this way.
000376B0: We've lost one!
000376B1:
000376B2: Focus on my opponent!
000376B3:
000376B4: I don't think so.
000376B5: You fought well. Not well enough.
000376B6:
000376B7:
000376B8:
000376B9: Simple.
000376BA:
000376BB: Beyond me.
000376BC: This wound? It's nothing.
000376BD: We've taken a casualty!
000376BE: Back!
000376BF: <i>(Grunts.)</i>
000376C0: My wounds could probably use something.
000376C1: Over here!
000376C2: I should be helping you.
000376C3: Give me your hand.
000376C4: Won't last long.
000376C5: More than I can do.
000376C6: Not something I can do.
000376C7: I'm better than this.
000376C8:
000376C9: One down!
000376CA: You're useless down there.
000376CB:
000376CC: Not so tough after all!
000376CD: You shouldn't have to do this.
000376CE: No.
000376CF: Guard up!
000376D0: Ready for more!
000376D1: Come here.
000376D2: I'm not at my best.
000376D3:
000376D4: That's how it's done!
000376D5: Getting overwhelmed!
000376D6: I wouldn't look at me.
000376D7: Here it comes!
000376D8:
000376D9:
000376DA: Get back!
000376DB:
000376DC:
000376DD: We were not sent here to stand around.
000376DE: Our foes could be getting away.
000376DF: This is a waste of time.
000376E0:
000376E1: Well done, I suppose.
000376E2: I'm in trouble!
000376E3:
000376E4: Get over here!
000376E5: We need to fall back!
000376E6:
000376E7:
000376E8:
000376E9:
000376EA: These wounds are... going to be a problem.
000376EB: Very well.
000376EC: Well, that's that.
000376ED: As much as I hate to bother anyone, I think I'm dying.
000376EE: They're sending in their big ones!
000376EF: You must be joking.
000376F0: I can't do that.
000376F1: No.
000376F2: Stay alert!
000376F3: Attack here!
000376F4:
000376F5: Not a problem anymore!
000376F6: Get this one!
000376F7: Here comes a big one!
000376F8:
000376F9: I guess I'll just stay here then.
000376FA: Your timing is poor.
000376FB: Fine, I'll do it.
000376FC:
000376FD: Thank you, I suppose.
000376FE: Try this one!
000376FF: That's life. Or death, more accurately.
00037700: It's not over.
00037701: This is going poorly.
00037702:
00037703: For you? No.
00037704: We all die, but what's your hurry?
00037705: Hey, over here!
00037706:
00037707:
00037708: You're useful after all.
00037709: Never expected this to happen.
0003770A:
0003770B: Why do you even ask?
0003770C: Fine, I'll admit you did well.
0003770D: Let's never speak of this again.
0003770E: I'm floundering!
0003770F: You deserved that!
00037710: This is too much for me!
00037711:
00037712:
00037713: I'm leaving!
00037714: Really, no.
00037715: Didn't see me coming!
00037716: Down you go!
00037717: Done with that one!
00037718: I need help with this one!
00037719: As much as I would love to leave you there...
0003771A: <i>(Gasps.)</i>
0003771B: Maker's breath.
0003771C: Everything's gone a little fuzzy.
0003771D:
0003771E: That went well. More or less.
0003771F: Retreating might be a good idea!
00037720: Oh, all right.
00037721: Dead!
00037722:
00037723:
00037724: Oh, get on your feet.
00037725: Thank you, darling.
00037726: I should've brought a book.
00037727: This is what we're doing now? Standing around?
00037728: The dead have more fun.
0003772D: Inquisitor
0003772E: The Iron Bull
0003772F: Hawke
00037731: This is too much to bear!
00037732: Oh, this one will fall. Hard!
00037733:
00037734: I'll handle this!
00037735: Stand up and fight!
00037736: My strength is failing!
00037737: No shame in falling back!
00037738: Still here. Still breathing.
00037739: The void take you!
0003773A:
0003773B: Ah, a challenge!
0003773C: That was not bad.
0003773D:
0003773E: Sound the retreat!
0003773F: Disappointing.
00037740: Done!
00037741:
00037742: You expect too much of me.
00037743:
00037744: Concentrate our efforts here!
00037745: What they did, I will return ten times over.
00037746:
00037747:
00037748: I won't die, not like this.
00037749: They won't take me.
0003774A: Pain is a great teacher.
0003774B: Back to the battle then.
0003774C:
0003774D: Here!
0003774E: I have my limits!
0003774F: You were not strong enough.
00037750: Impossible.
00037751: Well done.
00037752: I'm grateful.
00037753:
00037754: Look to someone else.
00037755: Kill this one!
00037756: To me!
00037757: The battle is lost!
00037758: I am your doom!
00037759: Come here!
0003775A:
0003775B: Such a shame.
0003775C: What am I supposed to do?
0003775D: There is pain, but I've had worse.
0003775E: You're not getting out of this so easily.
0003775F: I am impressed.
00037760: Not likely.
00037761:
00037762: This is not over.
00037763: I will have vengeance.
00037764: Death take you!
00037765: I'll feast on your blood!
00037766: We should focus our attacks!
00037767:
00037768: Die!
00037769: I'll face whatever they send!
0003776A:
0003776B:
0003776C:
0003776D: It is beyond me.
0003776E: These wounds may need attention.
0003776F: Get up!
00037770: Ha!
00037771:
00037772:
00037773: Stand back!
00037774: I will not give in.
00037775:
0003777A: I'm sure you know exactly what you're doing, Solas, but a word of advice?
0003777B: For fine wine and literature, Varric, not for... whatever that contraption is.
0003777C: What? No! Why would you even ask that?
0003777D: Not according to your books.
0003777E: Yes? I left my homeland, Varric, I didn't up and turn peasant.
0003777F:
00037780: See? She's right there. What are you waiting for?
00037781: I see you eyeing Bianca, Sparkler. Hands to yourself.
00037782: Varric, are you and Cassandra...?
00037783: I wouldn't worry. She's not my type.
00037784: And here I thought you were a man of refined taste.
00037785: Just because two people dislike each other doesn't mean they're about to kiss, Sparkler.
00037786: Truly? Bizarre.
00037787: Contraption? Don't listen to him, sweetheart. His people are vilified for a reason.
00037788: I'm right <i>here</i>.
00037789: When does the killing start?
0003778A: I'm hungry for a fight.
0003778B: Why do we wait?
0003778F: Does anyone play Wicked Grace?
00037790: Ha!
00037791: I don't think I can.
00037792:
00037793:
00037794:
00037795: Maker, no!
00037796: Shouldn't we keep going?
00037797: I'm so proud of us.
00037798: That was close.
00037799: I can't hold out much longer!
0003779A: Take this one down!
0003779B: Maker take you!
0003779C:
0003779D:
0003779E:
0003779F: I think you need someone else.
000377A0:
000377A1: It can't end this way!
000377A2:
000377A3: Focus, everyone!
000377A4: This is not how I pictured the battle going.
000377A5: I wouldn't know what to do.
000377A6: Come here!
000377A7: Yes!
000377A8: I'm sorry.
000377A9: I'm here. It'll be all right.
000377AA:
000377AB:
000377AC:
000377AD:
000377AE: We've worked well together.
000377AF: Our last battle has left me... well, bleeding.
000377B0: Could I bother someone for a bandage? Or something like it?
000377B1: I'm in trouble!
000377B2: Maker give me strength!
000377B3: They're sending something big!
000377B4: Lean on me.
000377B5: I'll be strong. I don't need to breathe. I'm fine.
000377B6: I wouldn't even attempt it.
000377B7:
000377B8: There's more I can do!
000377B9: Here, let me help.
000377BA:
000377BB: This is not what I imagined we'd be doing.
000377BC: Oh dear!
000377BD: I'll avenge you, my friend!
000377BE:
000377BF: That was brilliant!
000377C0: They'll pay for this!
000377C1: I'm just getting started!
000377C2: This battle is ours!
000377C3: Everyone, watch out!
000377C4: I can do that!
000377C5: Victory to the Inquisition!
000377C6:
000377C7: We must regroup!
000377C8:
000377C9: Thank you.
000377CA:
000377CB: Over here, please!
000377CC: It's too much!
000377CD: No! This can't be happening!
000377CE: Fall back!
000377CF: We can't win this!
000377D0: I don't think I can do anything with that.
000377D1: Concentrate on this one!
000377D2: Stand back!
000377D3: Help me? Please?
000377D4: I won't disappoint again.
000377D5: Everyone! Here!
000377D6: Allow me!
000377D7: Fire Resistance Cowl
000377D8: I can hardly wait.
000377D9: In the Imperial Court, if someone uses the wrong fork at dinner, is that <i>worse</i> than death, or just social suicide?
0003781C: He figures most of us would find out sooner or later, and it should come from him. Eyes to eye, he says.
0003781D: He hasn't tried to convert us to the Qun, if that's what you're asking.
0003781E: I never thought I'd work for a Qunari, but he grows on you.
0003781F: Are there rules for how mercenaries operate?
00037820: The Chargers might give him more lip than you'd expect, but every one of us would lay down our lives for the big ass.
00037821: One of them saw trouble coming and figured he'd finish me off.
00037822: He keeps us alive, he leads from the front, and if you've an idea that'll win the fight, he listens.
00037823: Do you follow rules?
00037825: How did you end up with him?
00037826: How's Iron Bull as a commander?
00037827: Not the whole band, but those who've been around long enough to trust.
00037828: It's never messed up a job. He just writes letters back home. Lot of the boys write letters back home.
00037829: I'm surprised he told you.
0003782A: A tribune and his men caught me in a border town tavern. They meant to make an example of me.
0003782B: I wasn't a soldier at the time. I was in some trouble and trying to flee Tevinter.
0003782C: Do the Chargers specialize in anything from a tactical standpoint?
0003782D: That's how he lost the eye?
0003782E: Bull killed them. Gave up his eye doing it. He patched me up and asked if I was looking for work.
0003782F: I've been putting up with his jokes ever since.
00037830: If you know what you're doing and hold up your end, he's easy. He doesn't accept any less.
00037831: How did a Tevinter soldier wind up in a Qunari spy's mercenary company?
00037832: What's Tevinter like for a citizen? Someone who isn't a slave or a mage?
00037833: You must know him as well as I do, what with you two being... that. But ask, and I'll tell what I know.
00037835: The Bull's Chargers don't care who you light a candle for, so long as your shield stays up.
00037836: If he hadn't told me he was Ben-Hassrath, I'd've thought he'd left that life behind.
00037837: He's not like any commander I've ever worked for, that's for damn sure.
00037839: You said you left Tevinter when they discovered your secret?
0003783A: Yes. The guards had me on the tavern floor when Bull came inside and yelled for them to stop.
0003783B: The guard had a flail. Bull put himself between me and the blow.
0003783C: How did you end up leaving?
0003783D: What are your abilities?
0003783E: I didn't expect he'd tell you all that he was a spy.
0003783F: What kind of commander is he?
00037840: He gave up his eye?
00037841: I've seen bands whose captains had to prove they were swingin' the biggest sword. Bull isn't like that.
00037842: Why did you decide to live as a man?
00037844: What is Tevinter life like?
00037845: Big horned idiot. Didn't even know me.
00037846: Tell me of an interesting job.
00037848: Why do you pass?
0003784A:
0003784B: Is him being Qunari odd?
0003784C: Is it strange to work for a Qunari?
00037859: It's impossible to say, my dear. Anyone who has ever so misstepped was stabbed to death with the proper fork.
0003787D:
0003787E: The walls look sturdy. Taking it wouldn't be easy.
00037880: That fort looks occupied.
00037881: There's the keep the mayor talked about, and the bandits.
00037882: Gate open, no patrols. Risky, but we could rush it.
00037884: Archers on the ramparts. Good defenses. They'd be hard to pry out.
00037886: They're frightened inside, trapped by the walls that protect them.
000378CC: We should've run when those corpses started coming.
000378CD: Haven't seen him since sundown.
000378CE: Shit.
000378CF: Is Dory back yet?
000378D0: We can't even go out without losing someone. Those things are waiting in the grass!
000378D1: Shh. You want the chief to hear?
000378D3: Shut your gob, all right?
000378D4:
000378DD:
00037900: Want me and the rest to see what's left in Crestwood?
00037901: Andraste's tits!
00037902: Sure, I'm sure. Rats in every barrel, and not enough food for a week.
00037904: Good idea. None of those farmers are starving.
00037905: You sure?
00037906:
00037909:
00037917: Examine Corpse
00037918: By Fereldan standards, of course.
00037919: We should let the villagers know we took care of the bandits.
0003791A: Nice work. Crestwood will breathe easier with the bandits gone.
0003791B:
0003791C: New place looks good. What next?
0003791D: Good. They won't hurt the villagers anymore.
0003791E: We should drain the lake. The mayor said the dam controls were through the fort.
0003791F: Oh, this is better. Your people are fast.
00037920: Another stronghold for the Inquisition. What now?
00037921: Finally, this place is presentable. What now?
00037922:
00037923: Congratulations, Inquisitor. A splendid acquisition.
00037924:
00037925:
00037926:
00037927: They were scared when the water came.
00037928: I hate muck. It stinks like— Eww! There's bones in it!
00037929: The waters washed in too fast. No way out, a wall of water. Like going to sleep.
0003792A:
0003792B: Look at all the dead. Waiting for help that never came.
0003792C: Spirits can't resist, you know. They reach out to see what our reality is like and get... trapped.
0003792D: Spirits are being called here like moths to flame.
0003792F: <i>(Coughs.)</i> Delightful. I should've brought a handkerchief.
00037931: I can feel the weakness in the Veil even above ground.
00037933: Look at all the bodies. No wonder the undead seem endless.
00037934: <i>(Coughs.)</i> Smell just hits you, doesn't it?
00037935: So this is Old Crestwood.
00037936: Are you... here to stop the undead?
00037937:
00037938:
00037939: The Inquisitor? Mayor Dedrick of Crestwood village. At your service, despite everything.
0003793A:
0003793B:
0003793C: Be safe.
0003793D: Farewell.
0003793F:
0003794C:
00037950: Better an exotic peacock than one Tevinter rat amongst many.
00037951: Enough, both of you.
00037952: Oh! A dig at my homeland? This should be fun.
00037953: I'd see it.
00037954: It is an esteemed position, darling, that many mages would envy.
00037955: Which land is that? The one where mages are feared and despised as tyrants?
00037956: Naturally. First we execute those who will not submit, then we deal with the rest.
00037957: Locking people into cages isn't the answer.
00037958: Vivienne, are you saying you <i>wouldn't</i> rather live in a land where mages aren't herded into cages like dogs?
00037959: I can't believe the way you two speak to each other.
0003795A: Official mage to the Orlesian Imperial Court? That sounds exciting.
0003795B: Monstrous things as well, or you wouldn't be here, would you?
0003795C:
0003795D: <i>(Chuckles.)</i> It's rather amusing, Dorian.
0003795E: Yes, being paraded about like an exotic peacock is better than running frantically from templars.
0003795F: You should put on a show, charge for admission.
00037960: Vivienne, we can continue this dance forever, if you wish.
00037961:
00037962: Your outfit's entertaining, I'll give you that.
00037963: I could have pretended. Wore fancy clothes, convinced everyone I'm something I'm not.
00037964: You two are awful.
00037965: I know <i>I'm</i> taking notes.
00037966: Then I could take a position at court, whore myself out, and desperately hope no one realizes what a fraud I am.
00037967: The way you sneer at "southerners," pretending to be a shark from a land of sharks.
00037968: I'm enjoying this.
00037969: I'm the first to admit magisters aren't perfect, but they've also done great things. They're <i>allowed</i> to.
0003796A: It's true. I've heard worse from our gardener back home.
0003796B: But you are not a shark and never will be, darling. They knew it, just as you do.
0003796C: Such snapping for a fish without teeth.
0003796E: My dear Inquisitor, whatever is the issue? We are having a perfectly civil conversation.
0003796F: That's enough!
00037970:
00037971: I mock Orlesian frippery and nonsense, you mock Tevinter decadence and tyranny.
00037972: Just what might that be?
00037973:
00037974:
00037975: Quite right. Thank the Maker.
00037976: There is, however, something far more important we should remember.
00037977:
00037978:
00037979:
0003797A:
0003797B:
0003797C:
0003797D:
0003797E: At least we're not Antivan.
00037980: Presuming both of us are capable.
00037981:
00037982: Quest Completed
00037983: I presume you know what they will say of Corypheus, Dorian.
00037984: Dwelling on the matter serves no purpose. There is, after all, much to look forward to.
00037985: You must be greatly relieved, Vivienne, after what happened at the Winter Palace.
00037986: I'm aware you claim to be here to counter that, but the damage is done.
00037987: No!
00037988: Rumors you were only too happy to verify, I assume.
00037989: <i>(Chuckles.)</i> We're not in court, dear woman. No need for the honey.
0003798A: Oh. Thank you.
0003798B: If only more of your countrymen felt as you do.
0003798C: I informed him the only "disturbing" thing in evidence was his penmanship.
0003798D: They will say he is Tevinter.
0003798E: Are you sad she died?
0003798F: I was pleased to have even a small part in the endeavor.
00037990: It was from an acquaintance in Tevinter, expressing his shock at the disturbing rumors about your relationship with the Inquisitor.
00037991: How well did you know Empress Celene, Vivienne?
00037992: As well as anyone could know a woman who lived in a gilded cage of intrigue and responsibility.
00037993: I don't know what you're talking about.
00037994: I mourn the loss of a fine player who lived for duty, but her time had come and the empire moves on.
00037995: I am not so quick to judge, darling. See that you give me no reason to feel otherwise.
00037996: The Game inevitably turns against anyone who plays it, my dear.
00037997: Truly? It's nice to know you have friends.
00037998: I'm not here on behalf of my nation's reputation, Vivienne. I'm here to do what is right.
00037999: I received a letter the other day, Dorian.
0003799A: Darkspawn? Madman? Relic of an unwanted past? Don't keep me in suspense.
0003799B: The entire empire breathes a sigh of relief, darling.
0003799C: Your position is also secure, considering how instrumental the Inquisition was in Celene's survival.
0003799D: Vivienne, you've joined the exclusive club of "mages who've strolled about the Fade."
0003799E: You've walked into the Fade, Dorian, as did your Tevinter forebears.
0003799F: I'm quite aware, darling.
000379A0: We should count ourselves fortunate no cataclysm was unleashed.
000379A1: No observations beyond that?
000379A2: Oh, I'd rather no more Tevinters enter the Fade. We rather fouled things up the last time.
000379A3: What are you suggesting, my dear? An invisible cataclysm, lurking amongst us?
000379A4: So far as we know.
000379A5: Only that I'm pleased we got out. Demons don't appreciate a man with good hair.
000379A6: Vivienne, I heard about your friend, the duke...
000379A7: Why do you ask? You were there.
000379A8: I'm saying we should be careful what we assume when it comes to such matters.
000379A9: Wait... you're jealous, aren't you?
000379AA: We don't know what happened to Corypheus and his lot. Even he doesn't seem to, not clearly.
000379AB: Only that it was a dangerous gamble, and those of us who lived can count ourselves fortunate.
000379AC: I only meant to say I'm very sorry for your loss.
000379AD: I wish I hadn't been. The fewer Tevinters who enter the Fade, the better.
000379AE: Don't be absurd.
000379AF: Hmm. Wise words, uncharacteristic as that might be.
000379B0: With somewhat less cataclysmic results.
000379B1: I'm trying to wrap my head around the idea that someone walked into the Fade again.
000379B2: Why do you ask? Are you upset I went and you did not?
000379B3: Bastien was not my "friend," darling, and I'll forego your bland and ill-informed observations.
000379B4: Any thoughts?
000379B5: More likely she will help herself.
000379B6: Vivienne, I'm curious... you must have crossed paths with Lady Morrigan in the court, yes?
000379B7: I wasn't happy about it, but she's since proven herself.
000379B8: An additional challenge to be navigated. Fail at the Game and you die.
000379B9: And you people call Tevinter barbaric.
000379BA: I welcomed her.
000379BB: As you say, Inquisitor, but I would not take my eyes off her, were I you.
000379BC: You thought incorrectly. It's outrageous that she has been forced on the Inquisition.
000379BD: We'll see how it turns out. I'm hoping she can help.
000379BE: I welcomed her among us, Vivienne.
000379BF: Darling, if I was upset by every sycophant who claimed a portion of Celene's attention, I'd have no time to eat or sleep.
000379C0: As did Celene, yet the only one I've seen benefit is Morrigan herself.
000379C1: I agree.
000379C2: I agree with that.
000379C3: Sounds like someone's jealous their position at the empress's side was usurped.
000379C4: She's proven herself.
000379C5:
000379C6: Vivienne, perhaps you can answer this—why the bizarre Orlesian fixation with masks?
000379C7: Odd, I'd have thought you'd easily relate to a commoner of ambition.
000379C8: There is no need to use that title, my dear. She is an ill-bred apostate, nothing more.
000379C9: A strange custom in a culture where people assassinate each other for putting too much salt in the soup.
000379CA: It's part of the Game, my dear. You never see your opponent's true visage.
000379CB: Maybe she can help us.
000379CC:
000379CD: Someone tried to kill him?
000379CE: This from a man who hails from a nation where mages kill each other for sport.
000379CF: I saw him once at a ball, but we never met. He had to leave early on account of assassination.
000379D0: Egad. We'd be forced to retaliate.
000379D1: I'm curious, Dorian: have you ever met the Black Divine?
000379D2: <i>(Sighs.)</i> What I wouldn't give for some proper wine.
000379D3: How is it, Vivienne, that you weren't part of the rebellion with the rest of the southern mages?
000379D4: <i>(Chuckles.)</i> It could be worse, darling. It could be an Anders vintage.
000379D5: Perhaps he found a bargain he couldn't pass up, on vats of vinegar?
000379D6: Skyhold's steward is a sadistic little man who is trying to kill us.
000379D7: Those of us outside of the Circles could not be compelled to revolt.
000379D8: Kill <i>him</i>? No, no, <i>he</i> killed a magister. Could have waited until the dancing was finished.
000379D9: Ah. Nothing like solidarity.
000379E4: Andraste's Light
000379E5: We have brought Andraste's light to the Dales. None can deny her truth. In time, all will open their hearts to the Maker.

—From a sermon given by Sister Amity, at the conclusion of the Exalted March of the Dales
000379E6: Even Maferath the Betrayer had a part to play. Who are we to say elves do not?

—From a sermon given by Sister Amity, at the conclusion of the Exalted March of the Dales
000379E7: The Betrayer
000379E8: Andraste's Strength
000379E9: Andraste's path was difficult, as was ours. But we did not falter, as she did not. And we will be rewarded, just as she was.

—From a sermon given by Sister Amity, at the conclusion of the Exalted March of the Dales
000379EA: Elves were guilty of the greatest sin, of turning from the Maker. But we will show them mercy, for that is what Andraste teaches.

—From a sermon given by Sister Amity, at the conclusion of the Exalted March of the Dales
000379EB: Andraste's Mercy
000379EE: The Lion's Pavilion
000379EF: The Lion's Pavilion is a welcome rest for weary travelers through the Dales. Its most prominent feature is a statue of a muscled Valmont emperor slaying a dragon—the symbol of the Drakon dynasty. The Valmonts' famed subtlety and grace clearly emerged with later generations.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
000379F0: I camped beneath a large stone statue of a wolf not far off the road. With the calm eyes of the great beast watching over me, I slept like a babe-in-arms.

—From {i}A Journey through the Dales{/i} by Lord Horace Medford, "Adventurer"
000379F1: Whiteshadow
000379F2: Historians have been unable to identify the mysterious and cloaked pointing figure in the Emerald Graves. Some believe it a representation of the elven god Falon'Din, known also as the Friend of the Dead, or the Guide. Others believe it an elaborate elven joke, its punch line lost to time.

—From {i}A Journey through the Dales{/i} by Lord Horace Medford, "Adventurer"
000379F3: The Guide
000379F4: The tree on the hill made me deeply uneasy. I chose not to camp there, even though the view was something to behold. Later on, at a tavern in Ville Montevelan, I heard the tale. Before the Dales were conquered, elves would capture humans who trespassed, and string their heads from the branches of that twisted tree.

—From {i}A Journey through the Dales{/i} by Lord Horace Medford, "Adventurer"
000379F5: The Twisted Tree
000379F6: Wolf Falls
000379F7: Even with countless gallons of water rushing down over it for centuries, the wolf statue remains intact. Magic, perhaps?

—From Fairbanks' journal
000379F9: Mathalin's Tree
000379FA: Tanaleth's Tree
000379FB: Briathos' Tree
000379FC: Vaharel's Tree
000379FD: Lindiranae's Tree
000379FE: Elnora's Tree
000379FF: Ralaferin's Tree
00037A00: Calmar's Tree
00037A01: Sulan's Tree
00037A02: Lindiranae was the last to hold the blade Evanura. With her fell the Dales; the sword was lost.
{blank}
00037A03: Tanaleth was a smith and the High Keeper of June; she spent her years rediscovering the arts of Arlathan.
{blank}
00037A04: Calmar was Elnora's apprentice and First, and a friend to the halla.
{blank}
00037A05: Ralaferin was a great lord of elven Halamshiral. The Ralaferin tribe existing today believes they descend from him.
{blank}
00037A06: Vallasdahlen
00037A07: Vaharel conquered the human city of Montsimmard.
{blank}
00037A08: The Dalish believe Mathalin was the first of the Emerald Knights, and the first to hold Evanura, the blade of honor, forged in Halamshiral for his hand.
{blank}
00037A09: Briathos protected the Dales from human incursion. When humans sent missionaries and templars, he turned them away.
{blank}
00037A0A: Sulan was Mathalin's squire. He walked always with a wolf at his side.
00037A0B: Dalish revere Elnora for her tireless work reviving the magical arts of lost Arlathan.
{blank}
00037A0C: You little shit:

Three more giants. It would be two, if the last one hadn't died. This time don't herd it all the way from the Graves to Suledin Keep if it already has a {i}fatal gut wound{/i}. And don't try to hide it either. Even if you hide it, the giant is still going to die.

In case all your lyrium licking has made you forgetful, they need to be intact. {i}Intact.{/i}

That means no missing limbs either.

C
00037A0D: Orders from Suledin Keep
00037A0E: Duhaime's Notes
00037A0F: Auguste has made progress in the Exalted Plains. We are together in this, but Maker's breath, how that irks me. That weapon—or whatever secret is hidden in those glyphs—is mine by rights. Maliphant trusts me most. Bah, he won't have it, not while I live.
00037A10: The shipments are prepared. And once again, the rats from Watcher's Reach are getting in my way. One woman got far enough into my camp to look in the crates. Scrounging for food, no doubt. Sneaky little peasants. Perhaps traps, next time?
00037A11: Phyllida:

I hope you are well, and adjusting. This is now your home. The Imperial Army did not appreciate you. Your empress used you for her own purposes. Forget her. Remember, you are no deserter. You are free.

Your friend,
Ser Auguste
00037A12: Ser Auguste's Messages
00037A13: Auguste:

Might I remind you none of us really understand these heathen etchings? We're going as fast as we can. I would add that some of the men are uneasy about the whole thing. You know, the stories of elven curses? This weapon you believe hidden here better be worth it.

Gael
00037A14: Hugh:

Yes, I know what Duhaime thinks about the people in Watcher's Reach. He's wrong. The refugees think us monsters, all because of Duhaime and his like. If they get in the way, I suppose we must eliminate them. But we will not hunt them. We will not murder them unless they force our hand. I hope you understand.

Yours faithfully,
Sister Costeau
00037A15: From Sister Costeau
00037A16: As I have said, there is no reason to worry about the other Freemen cells. Since we are in the Dales, I shall invoke the heathen philosophy of "Vir Adahlen," the Way of the Wood. Each tree is part of a greater whole. It is the same with us. We are all part of a greater plan.

The Dales will be ours, that I promise.

Sister Costeau
00037A18:
00037A19: I must admit, Cassandra, I've never heard of these "Seekers of Truth."
00037A1A: Still don't like me, Cassandra? After all this time?
00037A1B: Incidentally, Cassandra, I'm well aware you lied to me.
00037A1C: Your earlier judgment of the Seekers was unfair, Dorian.
00037A1D: Cassandra, I owe you an apology.
00037A1E: That is... remarkably decent of you, Dorian.
00037A1F: Your glibness does you no credit. The mage rebellion was beyond even our power to control.
00037A20: Apologize to me? For what?
00037A21: Once we worked from the shadows, monitoring templars and mages alike.
00037A22: See, there it is! Delightful.
00037A23: When you said the mage rebellion was beyond the power of the Seekers to control?
00037A24: It was fun to goad you. You get this little knot between your eyebrows...
00037A25: <i>I</i> lied to <i>you</i>.
00037A26: I've since heard your Order <i>could</i> have prevented it, but instead led the templars into war once it started.
00037A27: And what would you say if one judged Tevinter solely on the actions of some of its magisters and slavers?
00037A28: Why would you? They do not exist in Tevinter.
00037A29: But what are they? Some manner of super-templar? Is this one of those southern secrets, like proper hygiene?
00037A2A: Knee-jerk defense of your former comrades? I quite understand.
00037A2B: The Seekers failed, without question—but the situation was complex, and you well know it.
00037A2C: For judging your Seekers. Considering my feelings on Tevinter, I shouldn't throw stones.
00037A2D: Yes, let us dismiss your homeland as not having a <i>single</i> redeeming quality.
00037A2E: Ah. That clearly worked out well.
00037A2F: Continue on this path and we'll see if it remains such.
00037A30: Oh? Were they not responsible for keeping peace with the mages?
00037A31: It... is why I left the Order, yes.
00037A33: <font color="#{CUSTOM0}">Restriction: {CUSTOM1} only</font>
00037A34: <font color="#{CUSTOM2}">Requirement: {CUSTOM0} {CUSTOM1}</font>
00037A36:
00037A37:
00037A38:
00037A39: I knew you'd come around.
00037A3A: Not <i>every</i> way. There is my family.
00037A3B: <i>(Chuckles.)</i> Very well. There is that.
00037A3C:
00037A3D:
00037A3E: Your family of slave-owning Imperial magisters.
00037A3F:
00037A40: Why does it matter? We are different in every possible way.
00037A41:
00037A42: Ghastly, isn't it? Toss it all on the fire and be done with it, that's what I say.
00037A43:
00037A44:
00037A46: If the Archdemon survived a fall into the Abyssal Rift, I wonder if it <i>can</i> be slain.
00037A47: Meaning what? It can't be slain unless he is?
00037A48: Proof it isn't an Archdemon at all, I'd say.
00037A49: That, or we need a <i>much</i> deeper chasm.
00037A4A: I'd say Corypheus created it. A tribute to his Old Gods, or an emulation of them.
00037A4B: What do you mean?
00037A4C: If Grey Wardens are good for anything, it's killing an Archdemon. This one rose again.
00037A4D: We've seen that Corypheus is immortal. Does that mean they both are?
00037A51: Come! We are kindred spirits, you and I. Brothers-in-arms must stand together.
00037A52: The court must find your candor novel. Or do you save it for me?
00037A56: If our enemies do not yet fear us, they soon will.
00037A57: We have the might of the Inquisition and Orlais behind us.
00037A58: To glorious battle.
00037A59: I may not look the part of a knight, but I respect the discipline and skill required.
00037A5A: I respect the honor and discipline required. There's nothing remarkable in that.
00037A5B: Tattoos
00037A5C: Region 1 Strength
00037A5D: Region 2 Strength
00037A5E: Region 3 Strength
00037A5F: Region 4 Strength
00037A60: Facial Stubble
00037A61: Hair Stubble
00037A62: Beard Style
00037A66: Scars
00037A67: Moustache
00037A68: Goatee
00037A69: Sideburns
00037A6A: Scalp Shape
00037A6B: Scar Set 3
00037A6C: Scar Set 2
00037A6D: Scar Set 1
00037A6E: I will mark these incidents on the map as I learn of them. Do as you will, Inquisitor.
00037A6F: Leliana is receiving reports of mages becoming possessed, templars going rogue...
00037A70: The Inquisition will undoubtedly encounter some of these things at any rate.
00037A71: And I would be pleased to accompany you if and when you investigate.
00037A72: Of course.
00037A73: I will mark these incidents on the map as I learn of them, Inquisitor.
00037A74: We can certainly look into it.
00037A75: No one is dealing with these matters. I was hoping we might, before they get worse.
00037A76: That isn't the Inquisition's job, Cassandra.
00037A77: <i>(Sighs.)</i> You certainly go out of your way to make things difficult, don't you?
00037A78: I merely suggest that we are the only ones equipped to deal with them.
00037A79: It's not our job.
00037A7A: We have a lot to do.
00037A7B: We already have plenty to deal with, Cassandra.
00037A7C:
00037A7D:
00037A7E:
00037A7F:
00037A80:
00037A81:
00037A82:
00037A83:
00037A84:
00037A85:
00037A86:
00037A87:
00037A88:
00037A89:
00037A8A:
00037A8B:
00037A8C:
00037A8D:
00037A8E:
00037A8F:
00037A90:
00037A91: As I said before, talk to Iron Bull. I'm not crossing horns with <i>him</i>.
00037A92:
00037A97: Come on. Let's find that Fade rift.
00037A99: It's humming below us. A window, wanting, wandering, looking back at what's looking.
00037A9A: After you, my dear.
00037A9B: Look at this. How deep do these caves run?
00037A9C: What's with the path? Did people used to live here?
00037A9D: You lead. I always get turned around underground.
00037A9E: My dear Cassandra, I am impressed with how well-organized the Inquisition was in the aftermath of the Conclave.
00037A9F: I wonder, Cassandra, that you did not put yourself forward to lead the Inquisition while Divine Justinia was forming it.
00037AA0: You've done a fine job thus far, Seeker, but you could stand to be... slightly more amiable.
00037AA1: You are too modest, Cassandra dear. To many, you're a figure of awe. You should make use of that.
00037AA3: Fast Travel
00037AA4: Is it me, or did the temperature plunge as we stepped inside?
00037AA5: A path. Did the villagers use this place for anything?
00037AA6:
00037AA7:
00037AA8:
00037AA9:
00037AAA:
00037AAB:
00037AAC: How reassuring.
00037AAD: Our resident expert seems to think we're on the right path.
00037AAE: Cole believes we are headed in the correct direction.
00037AAF: It was chaos. I would hardly call it "organized."
00037AB0: Perspective, darling. The Chantry hasn't even found the right vestments for issuing a statement on the Divine's death.
00037AB1: Length
00037AB4:
00037AB5: We're close to the rift. I can feel it.
00037AB7: By the rift. Demons.
00037AB8: Demons ahead. They don't understand it here. They want to destroy everything.
00037ABD: Rrrgh. Demons again!
00037AC3: Recession
00037AC4: Looks like an old outpost. What's it doing here?
00037AC6: The dwarves built well. Their runes still sing.
00037AC8: This area is more storied than I thought.
00037AC9: The whole area is still lit up. Remarkable.
00037ACC: The spirits possessing the dead will plague Crestwood no more.
00037ACD: Ha! That should stop any more corpses from strolling about.
00037ACE: No more demons in the dead. The people will be safe now.
00037ACF: You did it! We should let the villagers know there'll be slightly less undead in their future.
00037AD1: The dead will finally rest easy in Crestwood.
00037AD3: Excellent work. The dead should now lie where they fall.
00037AD4: That should stop the undead hordes from attacking Crestwood.
00037AD5: Red templars ahead.
00037AD6:
00037AD7:
00037AD8: The Fade sings around them. All red. Be careful.
00037AD9: Be cautious. They look well armed.
00037ADA: They carry themselves with confidence. This will not be easy.
00037ADB: They look serious.
00037ADC: Well-armed, even for them. Let's be careful.
00037ADD: Tough bunch ahead. Or they think they are.
00037ADE: Over there. Venatori.
00037ADF: This bunch looks tough. Watch your step.
00037AE1:
00037AE3:
00037AEA: What's going on here?
00037AEB:
00037AEC:
00037AEE: Ever since that green light appeared, undead keep rising from the lake. The mayor can tell you more.
00037AF2: The Divine wanted a heroic figure all of Thedas could rally behind.
00037AF3: That was hardly single-handed, Vivienne.
00037AF4: How do you fall short of that description, my dear? Did you not single-handedly save the capital of Orlais?
00037AF5: Were you well acquainted with Divine Justinia, Cassandra?
00037AF8: My dear Cassandra, whatever persuaded you to bring Varric to the Conclave?
00037AF9: You know, Cassandra, you really ought to have armor with gilding. Or dragon scales. Preferably both.
00037AFA: How many did we lose?
00037AFE: No one this time.
00037AFF:
00037B00: Did you see? The corpses are coming from where Old Crestwood used to be.
00037B01: Blades
00037B02:
00037B03:
00037B04: Andraste guide you.
00037B07:
00037B08:
00037B09:
00037B0A: You honor us, Inquisitor. I am Sister Vaughn.
00037B0C: Would that not be impractical?
00037B0D:
00037B13: You want to exhume the corpses at the bottom of the lake?
00037B14:
00037B19:
00037B1A: You want bodies from the lake?
00037B1B: Is this a funeral?
00037B1C: They were the Maker's children. Their earthly bodies deserve better than abandonment in a mire.
00037B1F: Does the mayor finally plan to drain the lake? I must find someone to retrieve the remains of those lost there.
00037B20: A funeral service will help put living minds at ease.
00037B21: Have I interrupted a funeral service?
00037B22: I prefer the half that keeps blades out of my innards, personally.
00037B23: It would be dramatic, my dear. Half the value of armor is intimidation.
00037B24: We lost many friends in the first attack. There will be endless time to mourn.
00037B26: The fear is how many more will be added to the pyre.
00037B27: Farewell.
00037B28: I use it in the service of the Inquisition, when I must.
00037B29: But you don't seem to enjoy it. You really ought to have more fun, darling.
00037B2B: Friends in High Places
00037B2C: Where the Inquisition deigns to spend its coin, people take notice.

Merchants will send messengers when they have sales at their stores in hopes the Inquisitor will put in an appearance.
00037B2D: I will prepare the bodies for cremation.
00037B2E: Blessed Andraste! I didn't imagine you'd look yourself.
00037B2F: I've already found the remains of the people who died in Old Crestwood.
00037B30: Thank you for your thoughtfulness. It is all too rare these days.
00037B31: I found bodies for cremation.
00037B32: Your Worship.
00037B33: How is manipulating and bullying people supposed to be <i>enjoyable</i>?
00037B34: I assure you, there are few pleasures comparable to restoring order with one's own hands.
00037B35: More Healing Potions
00037B36: Increase the maximum number of potions the party can carry by 4.
00037B37: Mage Schematics
00037B38: Until later.
00037B39: Goodbye.
00037B3A: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.
00037B3B: Rogue Schematics
00037B3C: Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.
00037B3D: Warrior Schematics
00037B3E: Sellswords, templars, chevaliers: the Inquisition's forces come from wide-ranging backgrounds. Scour the troops' arms and armors for new, rare schematics.
00037B41: Giles
00037B42: It will do us good to hold rites for the ones we lost so long ago.
00037B43:
00037B44: Thank you again.
00037B46: May you walk in the light.
00037B4E: Do you always do it while staring dreamily into the distance?
00037B4F: It's a sentence handed down by the Magisterium. "Abuse of magic" has so many convenient interpretations.
00037B50: Now you're not, but only because I pointed it out.
00037B51: Indeed. The slaughter occurs after he becomes Divine.
00037B52: You'd be mad to consider it. Can you imagine the target it would place on you?
00037B53: Do you think they'll actually make you Divine?
00037B54: You're smiling a great deal these days, Dorian.
00037B55: I don't want to think about that right now.
00037B56: Maker's breath. If I count the Tranquil in Tevinter alone...
00037B57: A little bird tells me you might be up for the Sunburst Throne, Cassandra.
00037B58: The reversal process is not simple and must be investigated... but, yes, it will have implications here and abroad.
00037B59: I always smile. People like my smile, and they should. I have excellent teeth.
00037B5A: I suppose you'd prefer to see a man in the position.
00037B5B: It depends how long until dinner.
00037B5C: I take it your father returned to Tevinter, Dorian?
00037B5D: It seems anything is possible these days.
00037B5E: It is, although I'll not ask how you heard that.
00037B5F: I won't say you're lucky, because that's not true, but there are days...
00037B60: I understand. You have my sympathy.
00037B61: Why, Cassandra, I've never seen you smile so much.
00037B62: That will be less amusing should it actually come to pass.
00037B63: You'd certainly be a first step towards that.
00037B64: My father died when I was very young. I barely remember him now.
00037B65: We do not engage in pitched battle for the position as you do in Tevinter.
00037B66: I am not a giddy schoolgirl, Dorian.
00037B67: Is it true that the Rite of Tranquility can be reversed, Cassandra?
00037B68: I'm surprised they use the rite in your homeland at all.
00037B69: <i>(Sighs.)</i> Let's hope so.
00037B6A: <i>That's</i> considered housekeeping.
00037B6B: That would be easier to believe if you hadn't just blushed.
00037B6C: I'm not smiling.
00037B6D: It's so odd, like waiting for the Chantry fairy to appear. "Congratulations! You're the ruler!"
00037B6E: The successor must prove he <i>could</i> slaughter his enemies. He doesn't actually do it. We're not savages.
00037B6F: What for? The dead are gone.
00037B70: He didn't even stop to wave.
00037B71: He rode out an hour ago. I spotted him from Beyer's field.
00037B72: Maybe he's getting help?
00037B73: Mayor Dedrick's lived here fifty years! He wouldn't abandon us.
00037B74: What do you mean, the mayor's gone?
00037B75: He's been acting strange ever since the Inquisitor drained the lake.
00037B78: If I am never invited to another Orlesian salon, I will consider that a success.
00037B79: The Game is played to the death, my dear. Like it or not, you are part of it.
00037B7A: Of course, darling. One must never be <i>too</i> charming, or people lose respect.
00037B7B: Too intimidating, however, and you'll never be invited to anything. Then you may as well be dead in a ditch.
00037B7C: Were you not suggesting earlier I should be more intimidating?
00037B7D: Things won't be the same here, but they're better. That's a start.
00037B80: The undead are gone, but... I still don't sleep well at night.
00037B81: Hello again.
00037B84: We have a chance of living through the winter, thanks to you.
00037B86: <i>(Whistles to himself.)</i>
00037B87: Things are more peaceful now. I forgot what that's like.
00037B8B: Good luck out there.
00037B8D: Mayor's pale these days. He doesn't know how we'll survive.
00037B8E: Welcome, Inquisitor. Anytime.
00037B8F: Should we rebuild Old Crestwood or let the grass grow?
00037B90: Arm yourself if you're leaving the village.
00037B91: The undead come in packs. Trust me, I know.
00037B92: Welcome back.
00037B94: A lot of work ahead of us this season. Doesn't seem fair.
00037B95: The wife's been cheerful lately. That can't last long.
00037B96: For what it's worth, you're always welcome here.
00037B97: Sister Vaughn recites the Chant so well. You should hear it.
00037B98: Hello, Your Worship.
00037B99: It's a good thing I didn't leave after all.
00037B9A:
00037B9B:
00037B9C:
00037B9D:
00037B9E:
00037B9F:
00037BA0:
00037BA2: Aneth ara, sister.
00037BA3: Aneth ara, brother.
00037BA4:
00037BA5: We have the templars.
00037BA6: We don't.
00037BA7: We brought most of the templars over.
00037BA8: I'm a templar. I don't serve Corypheus. Neither do you.
00037BA9: Apparently, it dons a hat and prattles endlessly.
00037BAB: I thank the Maker for that. Even if we were too late for some.
00037BAC:
00037BAE: It says <i>he</i> was the one who flooded Old Crestwood ten years ago. To stop the blight from spreading.
00037BAF: A letter of confession from the mayor?
00037BB0: Haven must evacuate to the chantry!
00037BB1: Best run, dear. The villagers will slow you down.
00037BB2: People need to move! Round them up!
00037BB3: The villagers will need help if they are to survive this.
00037BB4: The people of Haven will not survive on their own.
00037BB5: A village of the dead who don't know it. Unless you help.
00037BB6: Come on! We have to help!
00037BB7: Let's get people to safety!
00037BB8: Let's grab people on the way!
00037BE6: Villagers learn about this, they're not going to be happy.
00037BE7: The mayor's wracked with guilt. If he hadn't confessed, I doubt we'd have found out.
00037BE8: That sorry bastard. He left before he could get caught.
00037BE9: He drowned them... in the muck? Oh, "Mayor" is having an arrow for tea.
00037BEA: It's monstrous, but if it stopped the blight from wiping out the entire village...
00037BEB: Please don't get too close to the halla. They're... unused to strangers.
00037BEE: I <i>knew</i> he was nervous about more than the undead.
00037BEF: What a sad mess. Will the Inquisition bring him in?
00037BF1: What would you say Blackwall's best feature is, Vivienne?
00037BF2: My dear Dorian, what did you think of little Sera's last Red Jenny "mission."
00037BF4: You're right.
00037BF5: A former templar and one who never joined the Order? I suppose that's something.
00037BF8: I know how shems treat their animals. Possessions. Things to be used.
00037BF9: I will keep my distance.
00037BFB: Distance keeps us strangers.
00037BFC: Then control them.
00037BFD: If I never get close, we'll always be strangers, won't we?
00037BFE: They're your animals. Control them.
00037BFF: Dareth shiral.
00037C00: May I ask, traveling these plains, have you come across a golden halla?
00037C01: Most of the world treats their animals poorly. And shems... shems are the worst.
00037C02: Like the golden halla who lives on these plains. If human soldiers see her, their first thought will be to kill her.
00037C03: I won't disturb them. Rest easy.
00037C04: The halla are our companions, not cattle. I wouldn't expect you to understand.
00037C05: Ma serannas. I did not expect such kindness from a stranger.
00037C06: <i>(Chuckles.)</i> True, indeed.
00037C08: Pelts and horns sell for gold in shem markets, I hear. And if they were golden?
00037C09: And then what? Let them... wander around willy-nilly?
00037C0A: You undoubtedly saw more of it than I ever did.
00037C0B: I don't have any control over how I'll be remembered.
00037C0C: It's a painting, of course. Work with me. It'll be fantastic.
00037C0D: Keep wondering. If my uncle couldn't put me in one, neither shall you.
00037C0E: Let me guess: because he's Tevinter?
00037C0F: My uncle did, waves of them—until I broke one's arm. Then there were fewer.
00037C10: I must admit I never tried that.
00037C11: The Pentaghasts are a large clan, Dorian. I cannot know them all, nor would I want to.
00037C12: Blue scarf? Why would I be wearing such a thing?
00037C13: You're asking me? I'll wager he believes he <i>is</i> the truth.
00037C14: Look at this profile. Isn't it incredible? I picture it in marble.
00037C15: After a time, the moaning grates on the nerves. Trust me.
00037C16: Oh. I do know him: Cousin Loren, with the wandering hands.
00037C17: If you were still a Seeker, would you drag me to one of your Circles?
00037C18: Ah. There goes that childhood fantasy.
00037C19: They hear how powerful and glorious we once were and think, "That would be better. It has to be."
00037C1A: Forever? I almost feel bad for them.
00037C1B: What they overlook is that Corypheus wasn't here for our downfall. He has no idea it was unavoidable.
00037C1C: I was young, and all I wanted to do was visit a necropolis. I was desperate.
00037C1D: Why are you looking at me like that, Dorian?
00037C1E: Tell me, Cassandra: did your family throw suitors at you?
00037C1F: Some of my countrymen look at the current state of our nation and despair.
00037C20: They're dark. And full of undead. And the smell of stale incense still makes me want to vomit.
00037C21: Of course. The Mortalitasi lure spirits to possess every corpse buried there.
00037C22: Sword raised high, blue scarf dramatically fluttering in the wind, sun rising behind you?
00037C23: My family once took me to Nevarra, Cassandra.
00037C24: How do you want to be remembered, Cassandra? Valiant yet sexy rebel against the status quo?
00037C25: Enormously fat man. Three chins, four mansions, five ways to sell you out, as Mother liked to say.
00037C26: Oh. I was leading towards that one, actually.
00037C27: Whatever nostalgic vision he's selling, it has little to do with <i>my</i> Tevinter. Or his followers', frankly.
00037C28: Only in the abandoned areas. The rest are sealed up in their tombs, I suppose.
00037C29: Well, you have better insight into the Tevinter mind than anyone else here.
00037C2A: Yes. I would absolutely drag you there. Without question.
00037C2B: Do you truly think the Venatori have no idea what Corypheus will do?
00037C2C: Darling Cassandra, Corypheus is from a Tevinter that's been dead and gone a thousand years.
00037C2D: I must be, or you wouldn't have been thinking about it all this time.
00037C2E: But you'd do it even though I'm incredibly charming?
00037C2F: We hear odd stories of templars in the Imperium, Dorian.
00037C30: What does Corypheus hope to accomplish? Dorian, you must know.
00037C31: I haven't even told you what I've heard.
00037C32: You're not as handsome as you think, Dorian.
00037C33: Doesn't matter. All true. Particularly the part with the grapes and feathers.
00037C34: Could he be convinced of the truth?
00037C35: So tell me this: are Nevarran cities of the dead <i>actually</i> filled with undead?
00037C36: Anyone who claims it as often as you must be dreadfully concerned they're not.
00037C37: I'm not still a Seeker.
00037C38: I'm imagining what you would look like in a dress.
00037C39: It was an accident. Well... mostly an accident.
00037C3A: All true.
00037C3B: Cassandra, my mother has a friend who's a Pentaghast. Perhaps you know of him.
00037C3C: Bodies? Were people living down here when Old Crestwood flooded?
00037C3D: Poor bastards. I'm going to have nightmares just thinking about it.
00037C3E: A terrible way to die, drowning.
00037C3F: Shut down here, like they didn't matter.
00037C40: Yes. A wall of water, washing over. Lungs tight to bursting, and then suddenly soft, sleepy, sliding away.
00037C41: Cold water rising, no way out... Maker's breath.
00037C43: Bad way to go.
00037C44: Claw marks on the walls. <i>(Sighs.)</i> Best not to think about it too much.
00037C47: May I help you?
00037C48:
00037C49: The undead are appearing because of a rift in the Fade. How can I get to it?
00037C4A: Can I get to that Fade rift?
00037C4C: Darkspawn flooded it ten years ago during the Blight. It wiped out the village, killing the refugees we took in.
00037C4D: The light in the lake? It's coming from the caves below Old Crestwood.
00037C4E: Yes, Inquisitor?
00037C4F: What about draining the lake?
00037C50: Drain the— There must be some other way!
00037C52: I saw a dam. If we use it to drain the lake, I can get to that Fade rift.
00037C53: Tell me about your village.
00037C54: What's Crestwood's history?
00037C57: You'd have to evict the bandits in the old fort to use the dam. I can't ask you to risk your life.
00037C58: It's seen happier days.
00037C59: We farm what we can, trade with the merchants who travel the King's Road.
00037C5A: Crestwood can't last much longer. I don't want to leave without doing what I can.
00037C5B: You're risking the village's safety if you spurn my help. Or is someone else coming?
00037C5C: Please, let me help.
00037C5D: Admit you need the help.
00037C5E: I'll be fine.
00037C5F: Trust me, I've fought worse than bandits and the undead.
00037C60: I... <i>(Sighs.)</i> I suppose it must come to this.
00037C61: Then... <i>(Sighs.)</i> Then I have no choice.
00037C62: But... <i>(Sighs.)</i> No. They aren't.
00037C64: But Inquisitor... I would not linger there.
00037C65: Who are these bandits?
00037C66: This key unlocks the gate to the dam controls past the fort. The rift must be in the caves under Old Crestwood.
00037C67: This place survived a Blight?
00037C68: What can you tell me about the bandits camped in the fort?
00037C69: I'm surprised a town as small as Crestwood outlasted the Blight.
00037C6A: Until later.
00037C6B: I should go.
00037C6C: Of course.
00037C6E: Master Scout
00037C8C: Daerwin's Mouth
00037C8E: I fear human soldiers may kill her.
00037C8F: A golden halla?
00037C91: Why would soldiers kill her?
00037C92: I'm not surprised. Only a few halla keepers know the legend.
00037C93: I've never heard of a golden halla.
00037C94: Why do you think soldiers hunt your halla?
00037C95: The name's Judith. I farm, and I mend things for the village and people passing through.
00037C96:
00037C97: Welcome again.
00037C98:
00037C99: Do you farm out here?
00037C9A: What do you do here?
00037C9B:
00037C9C: Need something?
00037C9F: Be safe.
00037CA0: Farewell, then.
00037CA3: I hope you can make good use of it.
00037CA4:
00037CA5: A fine day to you.
00037CA6: There's a wyvern causing trouble?
00037CA7:
00037CA8: I killed the wyvern.
00037CA9: Best someone kill it. I hope I get my hands on the liver. It makes a poison that kills rats like nothing.
00037CAA: That I do. Here, for your troubles.
00037CAB: It used to hunt in the mountains. Didn't bother anyone but the bandits. <i>(Chuckles.)</i>
00037CAC: What's this about a wyvern?
00037CAD: I killed the wyvern up in the cave. The body's yours if you want it.
00037CB0: Lately, the beast got it in its head to come down here. It almost crippled Gauld's little boy.
00037CB8:
00037CB9: It was a close thing. The darkspawn followed a band of refugees running from the Blight.
00037CBA: The Highwaymen? Thugs and thieves! They make a living raiding caravans on the King's Road.
00037CC2: When the dead rose from the lake, the bandits killed the old gamekeeper in the fort and took it for themselves.
00037CC3: We could have saved people if we'd been able to hide there instead of in our homes.
00037CC4: I killed the halla.
00037CC7: <i>[Leave]</i>
00037CC8: Sorry, but I killed the halla.
00037CC9:
00037CCD: We only want peace, Your Worship. It's all we've ever wanted.
00037CD0:
00037CD1: Yes, some of us believe she comes to the People in times of great need.
00037CD2: Hanal'ghilan? I've heard stories of such a creature...
00037CD3: I've heard of a golden halla. You call it Hanal'ghilan. The Pathfinder.
00037CD4: A golden halla? Hanal'ghilan?
00037CD6: You have heard the legend? I'm amazed.
00037CD7: <font color="#{CUSTOM0}">Restriction: elf, dwarf, or human</font>
00037CD8: The legend is not well known, even among the People.
00037CD9: We call her Hanal'ghilan, the Pathfinder. In times of great need, she comes to show us the way.
00037CEA: Medium, my dear?
00037CEB: Yes. It wasn't rare, and it certainly wasn't well done.
00037CEC: I can hear both of you.
00037CED: You are barbarians, darling, but that's part of your charm.
00037CEE: His absence, of course.
00037CEF: I'd call it medium.
00037CF5: You killed Hanal'ghilan? I... I can't believe it.
00037CF6: If she would only draw close, I could gain her trust. I could protect her.
00037CF7: Begone. May the Dread Wolf take you to the abyss.
00037CF8:
00037CFB: You will always be welcome here.
00037CFC: Begone.
00037CFD: We have nothing to talk about.
00037CFE: Fair travels, lethallin.
00037CFF: I will never forget what you've done.
00037D00: Stay away from me.
00037D02:
00037D03: Thank you, lethallin. I will never be able to express my gratitude.
00037D04:
00037D06: X
00037D07: B
00037D08: O
00037D09: A
00037D0A: X
00037D0B: [Esc]
00037D0C: Y
00037D0D: [Enter]
00037D17: [Triangle]
00037D18: [Square]
00037D19: [Right Trigger]
00037D1A: [Left Trigger]
00037D52: That's when shit gets messed up.
00037D53: Actually, you're good, kid. Keep it up.
00037D54: But you give them a chance. You make them choose. So it's their fault.
00037D55: No, I just thought, since you do that thing where you see into people's heads...
00037D56: I see it. A wall of wounds. Nothing on this side has a family.
00037D57: Nah. Just as soon stand there and let 'em come to me when they're ready to die.
00037D58: Yeah. We give each other grief. It's a soldier thing. Doesn't mean anything.
00037D59: Do you wish you were faster, The Iron Bull?
00037D5A:
00037D5B: You're a fast little guy, Cole.
00037D5C: Then it's them, not you. You don't want to kill. You want to defend.
00037D5D: Is that wrong?
00037D5E: When we're at the tavern or back home, it goes back to normal. People get to be people again.
00037D5F: When we fight, you make them not people, so their death doesn't stick to you.
00037D60: What if someone attacks you in a tavern?
00037D61: No, I won't.
00037D62: Hey, don't go around saying crap like that. I <i>like</i> killing.
00037D63: No, you won't.
00037D64: The armor is right. The body isn't, but it doesn't hurt him anymore.
00037D65: You and Krem say words that hurt, but they aren't real, The Iron Bull.
00037D66: Yeah, I guess I can see that. Him, huh?
00037D67: Just... come on, kid, you're making it weird.
00037D68: It means friendship. And that you're soldiers. Krem likes it, It makes him proud.
00037D69: You make it better.
00037D6A: Yeah. Picked that up in Seheron.
00037D6B: Gotta keep it separate. Out here, anything could be a threat. You kill 'em for the team, no questions asked.
00037D96: Some of the refugees were... they were very ill. But we took them in.
00037D97: Darling, it's your bottom. Again. As bony and sad as it was the last dozen times you displayed it.
00037D99: Andaran atish'an.
00037D9A: Greetings, stranger.
00037D9B: Varric, darling, what <i>manner</i> of villain am I in your novel?
00037D9C: It is always a pleasure to greet one of our own.
00037D9D: You seem fascinated with our camp.
00037D9E: You're the scheming duchess, coldly maneuvering her political rivals into a trap.
00037D9F: I am Taniel, the clan's craftsman. Leather, ironbark: these are my specialties.
00037DA0: You are the craftsman here?
00037DA1: However, Keeper Hawen has forbidden trade with outsiders we do not know or trust.
00037DA2: You're a craftsman?
00037DA4: Are you a merchant of some sort?
00037DA5:
00037DA6:
00037DA7: In time, perhaps.
00037DA8: I'm afraid I cannot trade with you. You are one of the People, but we do not know or trust your Inquisition.
00037DA9: Yes, da'len. Ironbark, leather, and such. As I'm sure you know.
00037DAB: Can we trade?
00037DAC: Take a look, if you like.
00037DAD: Do you have anything to trade?
00037DB1: The Keeper has forbidden trade with strangers we cannot trust. Please understand.
00037DB2:
00037DB3: Goodbye.
00037DB4: I should be going.
00037DB5: Andaran atish'an, my brother.
00037DB6: Andaran atish'an, my sister.
00037DB8: It is good to see another of the People, in this place from which we all came.
00037DB9: They perished when the darkspawn flooded Old Crestwood.
00037DBA: How did darkspawn manage that?
00037DBB: How did that happen?
00037DC2: Especially here, where we remember the destruction of our home at the hands of humans.
00037DC3: And now they return to us.
00037DC4: They found the dam's controls. Wrecked them. All I remember is the refugees and villagers screaming as they drowned...
00037DC5: Looks like you need help!
00037DC6:
00037DC9: Is your clan nearby?
00037DCB: Is there a Dalish clan near?
00037DCC: We've been camped for weeks in the fields to the west.
00037DCF: I found your camp.
00037DD0: I found where your clan is camped, not far away.
00037DD1: Wild beasts haven't eaten them? Good to hear.
00037DD2: Well, someone's waiting for these.
00037DD3: I'm not sure I want to meet the thing that finds quillback innards appetizing.
00037DD6: Yes, but what am I wearing? You're not going to describe me in anything less than the latest fashions, are you?
00037DD7: Yes, my dear. And my mask should be inlaid with opals.
00037DD8: I'm... going to spend the next few weeks researching Orlesian gowns, aren't I?
00037DDC: Let's be fair, I live like a rich peasant.
00037DDF: The Inquisition would not exist without her.
00037DE0: You ignore your peers and spend your time among laborers and criminals in taverns.
00037DE1: I wish! These days it's all outposts and marching.
00037DE2: You chose a bad time to come knocking. Between the corpses and the wyvern, nothing here is safe.
00037DE3:
00037DE4: What I wouldn't give to get my hands on that animal.
00037DE5:
00037DE6: So you're the man who saved Crestwood from the dead.
00037DE7:
00037DE8: So you're the woman who saved Crestwood from the dead.
00037DE9: Watch out for the wyvern in the hills. I'd take its hide if I were better with a bow.
00037DEA: I did a fair trade with traveling merchants before the undead started attacking.
00037E05: Received {CUSTOM0} Amrita Vein
00037E06: Not to mention that dragon.
00037E07: I'm glad he stayed in Crestwood. He's fast as you please with a loom but terrible with a sword.
00037E08: If you're Judith, there's a man in the village concerned about you.
00037E09: <i>(Chuckles.)</i> That must be Gauld, fretful as ever.
00037E0A: And those bandits.
00037E0B: I was told to check on you.
00037E10: Tell me about the dragon.
00037E13: What do you know about the dragon?
00037E3D: What was expected of templars before the uprising?
00037E3E: What was your training like?
00037E3F: What was it like to train with the Order?
00037E40: You would have taken vows with the Order. What was it like?
00037E41: Did you take vows?
00037E43: Be careful, Buttercup. These sorts of romances don't often end well.
00037E44: You know perfectly well what I mean, darling.
00037E45: Expect some dramatic bumps in the road, that's all.
00037E46: And a good story, well, that's about hurting good characters and seeing how they react. I've seen it—and wrote it—a thousand times.
00037E47: You've bagged yourself a rare breed: the driver of a story, a protagonist.
00037E48: What sorts? What are you on about now?
00037E49: She's a <i>dwarf</i>, not whatever you said. Weirdy.
00037E4A: She's an <i>elf</i>, not whatever you said. Weirdy.
00037E4B: She's <i>human</i>, not whatever you said. Weirdy.
00037E4C: She's <i>Qunari</i>, not whatever you said. Weirdy.
00037E4D: Enjoying the Inquisition so far, Buttercup?
00037E4E: What?
00037E4F: Really? Eww. Nature is rubbish.
00037E50: Oh, sure, right? Happy as a pig in clover.
00037E51: "Shit."
00037E52: The phrase is commonly "happy as a pig in shit."
00037E53: If you back out, you will lose all changes to your character's appearance. Do you want to continue?
00037E54: Are you sure you want to return to the Start Menu?
00037E55: And you were sent to show us we were wrong to be afraid of the mages.
00037E56: Well, I'm not ready for <i>that</i> kind of love, that is, unless that's what you want, but...
00037E57: She sent you to us to show the world her love, and I am ready for that love.
00037E58:
00037E59:
00037E5A:
00037E5B: And you were sent to remind us that we failed to support the dwarves when the darkspawn attacked.
00037E5C: And you were sent to test us, to see whether we would accept a Qunari as Andraste's chosen.
00037E5D: Oh, Maker, you're him. You're the Herald of Andraste.
00037E5E: And you were sent to shame us for mistreating the elves.
00037E5F: I pay my elves good and proper, you should know. Friend of the alienage and all, and...
00037E60:
00037E61: I mean, I'm Flissa. Can I get you a drink?
00037E62: I think dwarves are very respectable, and I've always liked... stone, and...
00037E63: Oh, Maker, you're her. You're the Herald of Andraste.
00037E64:
00037E65: I have always respected magic! I think the Maker blessed your rebellion, and...
00037E66: I think everyone is worthy of love, the Maker just makes some of us larger and... greyer... than others, and...
00037E67: Received Masterwork Bloodstone
00037E68: Pfft. Hope you took her right up the Dales.
00037E69: Pfft. Hope you took him right up the Dales.
00037E6A: Frigging right.
00037E6B: Magic can be dangerous, but it's just a tool, like any other.
00037E6C: If you wanted to close the Breach, I wouldn't mind.
00037E6D: "Unless that's what I want"?
00037E6E: The dwarves that revere the Stone live down in Orzammar. Up here, we're mostly traders.
00037E6F: I'm not from an alienage. I'm Dalish.
00037E70: What did you mean by "that kind of love"?
00037E71: I'm not the Herald of Andraste, and the Maker didn't send me.
00037E72: Ah, no. You'd be the first.
00037E73: You don't need to fear magic.
00037E74: It's all right, Flissa. I won't do anything frightening.
00037E75: Oh, right, of course, because of the... the things on your face, yes.
00037E76: Is this a test? I heard there might be tests of faith. It's all right. Don't say anything.
00037E77: You haven't met many Qunari before, have you?
00037E78: The Maker sent me to help.
00037E79: I'm not the Herald.
00037E7A: Right, yes, of course. I didn't mean to imply that all dwarves were the same.
00037E7B: Qunari must make you nervous.
00037E7C: Yes, exactly. I've always said that. Like a hammer, or a sword... that tears open the sky.
00037E7D: I don't love the Stone.
00037E7E: I'm here with the Maker's blessing, and I'll do whatever I can to help.
00037E7F: Relax, Flissa.
00037E80: I'm actually Dalish.
00037E81: I knew it! You let me know what you need, and I... but what could you need from me? Oh, I'm rambling.
00037E82: Nothing! I didn't mean anything. What did you mean?
00037E83: As if... well, why wouldn't someone want to kill humans, huh? Still... poor fools.
00037E84: Funny, though. I've been watching these undead and they seem... focused on the shem armies.
00037E85: As I said, I'm Flissa. The Inquisition soldiers needed a place to unwind, so Leliana brought me in to set up a tavern.
00037E86: You really believe all this Andraste stuff, Sera?
00037E87: All right, why wouldn't I be a good viddy-whatever?
00037E88: Quit with the stinkeye. What's wrong, Sera?
00037E89: You're weird, Bull. You have all this Qun stuff, but you think Andraste's confusing?
00037E8A: Hard to argue, sometimes.
00037E8B: If it's so hard, maybe it's your stuff that's stupid.
00037E8C: Because you ask questions like that.
00037E8D: Well, sure, right?
00037E8E: That's not Andraste. That's Chantry.
00037E8F: Then you support the templars and their treatment of the Circles? All that?
00037E90: Then you don't support the Chantry.
00037E91: Mouth
00037E92: Left Eye Cut
00037E93: Top Lip Cut
00037E94: Long Nose Cut
00037E95: Long Ear Cut
00037E96: Short Ear Cut
00037E97: Long Neck Cut
00037E98: Long Right Eye Cut
00037E99: Brawler
00037E9A: Eyebrow Opacity
00037E9B: Eyebrow Style
00037E9C: Makeup
00037E9D: Eye Makeup Color
00037E9E: That's not what Andraste's for. Shouldn't be.
00037E9F: There's real and there's <i>really</i> real.
00037EA0: I think <i>you're</i> confusing. How can you just pick and choose what parts you believe in?
00037EA1: All right, so you support the Chantry, except for the things that it... does? And this makes sense to you?
00037EA2: Yes? And?
00037EA3: Of course I do!
00037EA4: Is it supposed to? It's belief, innit?
00037EA5: But it's the same with your Chantry. Point is, a group needs rules, so you know who's in and who's out.
00037EA6: I know what I said. I do.
00037EA7: I don't get how your Qun-thing makes everyone believe exactly the same stuff.
00037EA8: Or as normal people would say, real and <i>not real</i>.
00037EA9: Only if the whole point is keeping people out.
00037EAA: Nothing fancy, but it's safer for the soldiers than looking for trouble in some village.
00037EAC: Can I get you anything?
00037EB0: You don't feel it yet, but it will ruin you, too. So you can make the world a better place.
00037EB2: Eyeliner
00037EB3: Eye Shadow
00037EB5: Lips
00037EB6: Blush
00037EB7: Eye Accent
00037EB8: Lip Shine
00037EB9: Eye Shadow Coverage
00037EBA: Blush Coverage
00037EBB: Under-Brow Intensity
00037EC1: You're here to fix their problems—or take the fall. Templars are used, Inquisitor. That is our nature.
00037EC2: But the self-righteous Inquisitor would never fall so low. Do you think your position keeps you safe?
00037EC6: Locked from the Other Side
00037ED2: Requires Royal Wing Key
00037ED3: Well, don't tell the Keeper.
00037ED4: I don't know. Perhaps I feel it's just time to... forgive.
00037ED5: <i>(Sighs.)</i> I love my people, but they keep the old wounds raw.
00037ED6:
00037ED7: Very well. Be safe.
00037ED8:
00037EE7: Event
00037EE8: Eliminate Guardians to Break Seal
00037EE9: Capture the Golden Nug!
00037EEA: Mission Objective
00037EF8: Barred
00037EF9: Key found on a Venatori corpse in the ancient prison ruins.
00037EFA: Key with a note wrapped around it.
00037EFB: An ancient key found on Lucanus's corpse in the Tevinter laboratory.
00037EFC: Speak with Josephine in the antechamber.
00037EFE:
00037F00: Goodbye.
00037F02: What? What do you mean it's over? But...
00037F03: We need to alert the marshal, but no one's been able to get into Fort Revasan for weeks.
00037F04: It was easier when we fought just men. You can win against men.
00037F05: The peace talks in Halamshiral mean an end to hostilities, don't they?
00037F06: The civil war is over. Why are you still here?
00037F07: We're no longer fighting each other, but the demons. The dead.
00037F0C: Amount of people we lost back during the Blight, I'm not surprised.
00037F0E: Farewell.
00037F0F: What can I find in Haven?
00037F10: Adan is Haven's apothecary. He's been making potions and tending to the wounded as best he can.
00037F12: What can you tell me about this area?
00037F13: Goodbye.
00037F22:
00037F24: Maker, it's the Inquisitor!
00037F25: I hope Andraste sent you, Your Worship. We've been trapped here for weeks.
00037F2A: Lucanus
00037F2B: There's a plaque. This was the mayor's old home.
00037F2C: You helped us retake the western ramparts. So you know about the dead rising.
00037F2E: After more than thirty days, I have yet to observe the Abyssal High Dragon in— Oh! Yes? Can I assist you?
00037F31: Of course, Durand's theory of high dragon behavior is absurd, but— Oh! Yes? Did you need something?
00037F34: What was that? Oh! My fellow researcher, what can I do for you?
00037F35: It seems very unlikely that she could be nesting at this time of year— Ah! Fellow researcher, how can I help you?
00037F36: Think he'll want it back?
00037F37: Pretty empty. You sure this was the mayor's place?
00037F38: I doubt he'll want it back. Should we inquire?
00037F39: What's left of it. Do you think he'll want it back?
00037F3A: His new house is well furnished. Why's this one empty?
00037F3B: Charming. Perhaps he'd like to recover some mementos.
00037F3C: The mayor dreams about this place. Shock and shame and hurt. I don't know why.
00037F3E: Shouldn't I be asking <i>you</i> about the Dales?
00037F3F: Surely you know the history of this place? The Exalted March? The fall of the elven "kingdom"?
00037F41:
00037F44:
00037F50: Talking of elves, my patrols speak of a band of Dalish who've made camp in the west.
00037F53:
00037F54: There is a band of Dalish, camped to the west. Perhaps ask <i>them</i> about the Dales.
00037F55:
00037F56:
00037F57:
00037F58:
00037F59:
00037F5A:
00037F5B:
00037F5C:
00037F5D: If only their work had not been lost! Truly, the Blights set the field of draconology back centuries. Deplorable.
00037F5E: "People are people." Who knew?
00037F5F: Pppbth!
00037F60: The war is over. Celene is gone and Emperor Gaspard reigns.
00037F62: The war is over. Gaspard will never be emperor.
00037F6B: Be well.
00037F6C: Caer Bronach
00037F6F: When I heard interesting gossip, I'd pass word to Leliana. Sometimes it was helpful.
00037F70: You said Leliana asked you to run an Inquisition tavern. How did you meet?
00037F74: And for anything fancier, you can try buying from Seggrit. His prices aren't too high... yet.
00037F77: She asked if I wanted to own my own tavern, and I said yes. I didn't realize she meant this.
00037F78: Dumb luck, mainly. I managed an inn back in Denerim.
00037F7A: Harritt is the Inquisition's smith. Whatever he can't make you, Threnn the quartermaster can probably find.
00037F7B: How do you know Leliana?
00037F7E:
00037F81: You mentioned demons around here?
00037F82: Demons in the area?
00037F83: Do you perhaps know a linguist? Or a Tevinter historian?
00037F84: Naturally, the dragon's hunting ground is full of miscreants. White Claw Raiders.
00037F85: Does it bother you that I've become a templar?
00037F86: So I'm a templar now...
00037F87: I understand there's a way I could become a templar—or gain the power, at least.
00037F88: I want to become a templar.
00037F89: Fade rifts closed
00037F8A: Drain the lake to reach the bodies.
00037F8B: Bodies found
00037F8C: Sister Vaughn wants to cremate the bodies of people lost in a flood ten years ago.
00037F8E: Establish camps to hold the Exalted Plains and support Inquisition activity in the region.
00037F8F: Holding the Exalted Plains
00037F90: Camps established
00037F94: The undead returned only after the light in the lake appeared.
00037F95: I fear he thinks that emptying the waters would unleash even more monsters on us.
00037F96: Why drain the lake?
00037F97: If we want to stop them, we must investigate, but the mayor's sent no one at all.
00037F98: What did you mean by "finally drain the lake"?
00037F9A: Many magnificent creatures make their home here: varghests, dragons, phoenixes...
00037F9B:
00037F9C:
00037F9D:
00037F9E:
00037F9F: If the grand duchess's attempt at peace fails, we'll be able to keep fighting.
00037FA1: Fade rifts closed
00037FA2: I had hoped you would change your mind.
00037FA3: You could have told me.
00037FA7: She moved in a month ago. The guards tried to run her off, but she snapped one's head off and she flew away.
00037FA8: Poor Hameld. At least it was quick.
00037FA9: Fade rifts closed
00037FAA: Fade rifts closed
00037FAB: Fade rifts closed
00037FAD: The Inquisitor?
00037FAE: We didn't know you were here, ser. Please don't tell anyone!
00037FC5: "Cross the Veil and the Fade and all the stars in the sky."
00037FC6: "Draw your last breath, my friends."
00037FC7:
00037FC9: "Rest at the Maker's right hand, and be forgiven."
00037FD4: Castle of Caer Oswin
00037FD5: Active Fade rifts have been spotted in Enavuris and Halin'sulahn, as well as near the ancient bathhouse.
00037FD6: Fade rifts closed
00037FD7: Rifts in the Old Plains
00037FD8: Rifts on the Battlefield
00037FD9: Active Fade rifts have been spotted at the Riverside Garrison, Northern Ramparts, and Riel.
00037FDB: Rifts in the Fens
00037FDD: Active Fade rifts have been spotted in Montevelan Village, Dirthamen's Grove, and the Crow Fens.
00037FDE: Discover all landmarks in the Exalted Plains.
00037FDF: Landmarks on the Plains
00037FE0: Landmarks found
00037FE1: Regions in the Plains
00037FE2: Regions discovered
00037FE3: Explore all corners of the Exalted Plains.
00037FE5: Search for any shards scattered around the Exalted Plains.
00037FE6: Shards on the Plains
00037FE9: You can't just leave!
00037FEC: Be careful out there.
00037FED: I should be going.
00037FEE: You're on your own.
00037FF0: How can anyone stop these things?
00037FF1: Fade rifts closed
00037FF2: Fade rifts closed
00037FF3: Shards found
00037FF4: Bastien Proulx, Marshal of the grand duke's forces here in the Dales.
00037FF5: Western Ramparts
00037FF6: Riel
00037FF7: Ghilan'nain's Grove
00037FF8: Unadin Grotto
00037FF9: Riverside Garrison
00037FFA: Citadelle du Corbeau
00037FFB: Halin'sulahn
00037FFC: Victory Rise
00037FFD: Eastern Ramparts
00037FFE: Exalted Plains
00037FFF: Shrine to Sylaise
00038000: Path of Flame
00038001: Var Bellanaris
00038002: Ville Montevelan
00038003: Enavuris
00038004: The Dead Hand
00038005: The Crow Fens
00038006: Ancient Baths
00038007: Northern Ramparts
00038008: Fort Revasan
00038009: The Desolate Bank
0003800A: The Raven
0003800B: Ruined Arches
0003800C: Triumph of the Light
0003800D: The Path of Flame
0003800E: Demetrius's End
0003800F: Lindiranae's Fall
00038010: Guardians of the Path
00038011: Guardians of the Path
00038013: Andruil's Messenger
00038014: Broken Dog
00038015: Pont Agur
00038016: Riverside Garrison
00038018: Fort Revasan
00038019: Ville Montevelan
0003801A: Var Bellanaris
0003801B: The Dead Hand
0003801C: Offering to the Dread Wolf
0003801D: Citadelle du Corbeau
0003801E: No, it is done, and we will face justice for supporting the usurper.
00038020: This is no lie? We won? The Grand—no, the emperor! Good news at last.
00038021: The civil war is over.
00038022:
00038023: What? It can't be over. We can still fight. The throne is Gaspard's by right!
00038026: If we could regain our outposts—the ramparts, or even the garrison by the river...
00038027: My patrols don't return. Messages are lost. I've had no word from the capital in weeks.
00038028: Dalish Encampment
00038036: <i>[Give Taigen's notes.]</i>
00038037:
00038038: I found notes by a Master Taigen. I wondered if you might be interested.
00038039: You said you thought Master Taigen was working on something special. If it helps, I found his notes.
0003803C: So, I'm thinking: Pinkquisition?
0003803D:
0003803E: Not trying to step on your toes, you know.
0003803F:
00038040: Well, don't just stand there slack-jawed, let's figure out what you need!
00038041: Fine looking ore!
00038042: I could show you some things I learned up north.
00038043: We had to retreat from the western front. The demons and undead were too much. But it's no better here.
00038045: Received {CUSTOM0} Dragonthorn
00038046: Received {CUSTOM0} Dawn Lotus
00038047: Received {CUSTOM0} Crystal Grace
00038048: Received {CUSTOM0} Spindleweed
00038049: Received {CUSTOM0} Royal Elfroot
0003804A: Received {CUSTOM0} Prophet's Laurel
0003804B: Received {CUSTOM0} Rashvine
0003804C: Received {CUSTOM0} Elfroot
0003804D: Received {CUSTOM0} Felandaris
0003804E: Received {CUSTOM0} Deep Mushroom
0003804F: Received {CUSTOM0} Witherstalk
00038050: Received {CUSTOM0} Ghoul's Beard
00038051: Received {CUSTOM0} Deathroot
00038052: Received {CUSTOM0} Embrium
00038054: Received {CUSTOM0} Vandal Aria
00038055: Received {CUSTOM0} Arbor Blessing
00038056: Received {CUSTOM0} Rashvine Nettle
00038057: Received {CUSTOM0} Blood Lotus
00038058: Received {CUSTOM0} Death Lotus
00038059: Received {CUSTOM0} Black Lotus
0003805A: Received Masterwork Stormheart
0003805B: Received Masterwork Silverite
0003805C: Received Masterwork Bloodstone
0003805D: Received Masterwork Lazurite
0003805E: Received Masterwork Paragon's Luster
0003805F: Received Masterwork Iron
00038060: Received Masterwork Veridium
00038061: Received Masterwork Everite
00038062: Received Masterwork Summer Stone
00038063: Received Masterwork Volcanic Aurum
00038064: Received Masterwork Dawnstone
00038065: Received Masterwork Nevarrite
00038066: Received Masterwork Obsidian
00038067: Received Masterwork Serpentstone
00038068: Received Masterwork Pyrophite
00038069: Received Masterwork Blue Vitriol
0003806A: Received Masterwork Drakestone
0003806B: Received Masterwork Onyx
0003806C:
0003806E: I knew this was a mistake.
0003806F: What in— Ah!
00038070: We could try the caves?
00038075: Didn't expect a dwarf.
00038076: Could Andraste choose an elf?
00038077: Andraste chose a Qunari?
00038078: Why does the Lord Seeker insist the Inquisition's messenger perform the Standards?
00038079: The "Chosen One" looks like you or me.
0003807A: She'd never choose one of them. Especially a mage.
0003807B: This is the one Andraste saved?
0003807C: Really? An elf?
0003807D: Impossible. Our Lady would never choose a mage.
0003807E: A dwarf as Andraste's favored one?
00038088:
0003808B: Oooh, you're her. The Inquisitor.
0003808C: You're the magical advisor?
0003808E: Oooh, you're him. The Inquisitor.
00038090: Fade rifts closed
00038091: Rifts in the Canyons
00038092: Active Fade rifts have been spotted in the canyons.
00038093: Hurry! Before this gets worse.
00038094:
00038095: Craaaaaap.
00038096: It's already worse! Just kill them!
00038097: The Anchor has been stolen. By a child of the Stone, no less.
00038098: The Anchor has been stolen, by a stripling.
00038099: The Anchor is lost. An elf dares claim it.
0003809A: The Anchor is gone, taken by a mage of lesser gifts.
000380A9: I'm Dagna. <i>Arcanist</i> Dagna. It's an honor, Your Worship.
000380AA: You're not quite what I was expecting. You're a dwarven "arcanist"?
000380AB: Let's get to business.
000380AC: Welcome to the Inquisition.
000380AD: I welcome you to the Inquisition, and look forward to your contribution.
000380AE: You're not what I expected.
000380AF: If you know your business, let's get to it.
000380B7: Thank you! Lonnie's mum and dad would've have my head.
000380B8: My lips are sealed.
000380B9: This place is hardly romantic.
000380BA: Why the secrecy?
000380BB: I see you couldn't resist the thrill of a decrepit pub.
000380BC: They want me to marry the baker's boy in the next town. I've never even met him!
000380BD: I have. He's got the face of an ox. And the smarts.
000380BE: Lonnie's mum and dad think I'm bad for her.
000380BF: Lonnie's parents would have a fit if they saw us.
000380C0: There's nowhere else, ser! Everyone is crammed into the village.
000380C1: I won't.
000380C2: Why would people care what you're up to?
000380C3: <i>(Mocking laughter.)</i>
000380C4: <i>(Laughter.)</i>
000380C5: <i>(Taunting laughter.)</i>
000380C6: How did you get past the guards?
000380C7: There weren't any when we got here.
000380C8: How did you get in here?
000380C9: You won't tell people we were here, will you?
000380CA: We just heard you killed the bandits, Your Worship. We didn't know you were moving in, we promise.
000380CB: You find somewhere next time.
000380CD: You hate spiders.
000380DD: I've read your <i>Tale of the Champion</i>, and I have a few questions.
000380DE: I have questions about Hawke.
000380DF: <i>The Tale of the Champion</i> is the most famous thing I've written. Or infamous, maybe.
000380E1: I've made adjustments. As long as I <i>keep</i> making them, you can craft just about anything. Almost safely!
000380E2: I've looked at Harritt's devices. The precision is fantastic, but typical. Mundane. Old thinking!
000380E3: Oh, I do. Of course, that depends on what you need.
000380E4: The only one! When you learn things everyone says you can't, you get to be first! I don't need to tell <i>you</i>.
000380E9: Of course. My wares are at the table.
000380EA: I'd like to buy something.
000380EB: Greetings.
000380EC: Can I see what you have for sale?
000380ED:
000380EE: Exit Multiplayer?
000380EF: Are you sure you want to exit Multiplayer?
000380F3: We called it the Rite of Tranquility: a mind, branded with lyrium, brought to a state devoid of either emotion or sense of self. The rite was required to achieve the true peace that could draw a spirit of faith from the depths of the Fade. A difficult task, considering a Tranquil mind is all but invisible to these beings. The candidate must be pure. If the candidate proved worthy, the spirit would touch his mind... and he would be freed from Tranquility, as well as made into a Seeker in truth. If he proved unworthy, Tranquility was permanent.

It was only later, when the first mage attempted to join our Order and failed, that we learned Tranquility rendered a mage unable to access his magic, as well as immune to demonic possession. Thus when the Circle of Magi was born, we gave them the most holy rite we possessed. It was a sacrifice we made for the good of all, so dangerous mages could be spared execution and yet live productive and harmonious lives. What we did not give them was the secret of its reversal. That knowledge, and our ancient bond with the spirits of faith, shall forever be solely ours to keep.

—An excerpt from Cassandra's tome on the Seekers of Truth
000380F5: The Rite of Tranquility
000380F6: Consider the time in which the original Inquisition existed. The First Blight had devastated the world, tearing down the mighty Tevinter Imperium and leaving nothing in its place. Just as there were several cults of Andraste vying to become the true inheritor of the prophet's faith, there was more than one group claiming to represent the one true path to deliver the world from chaos. The Order of Fiery Promise was one of these, a band of men and women who decreed that not only was the end of the world nigh, it was {i}necessary{/i}.

Thedas must be cleansed with fire and reborn as a paradise. This they solemnly promised; they devoted themselves utterly to seeing this come about. Whether they ever drew close to their goal is unknown.

The Inquisition eventually crushed these "Promisers" during a battle recorded only as the "Cleansing of Churneau." The cult reappeared in the early Divine Age, claiming to take up the Inquisition's mantle after it had transformed into the Seekers of Truth, leading to Chantry hunts that did not see the Promisers eliminated again until the Exalted Age.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
000380F7: The Order of Fiery Promise
000380F8: Fade rifts closed
000380F9: Active Fade rifts have been spotted in the Wastes, Iska's Stand, and at Dustytop Fort.
000380FA: Rifts off the Pass
000380FB: You want something fancy, bring your own design. We'll see what we can do.
000380FC:
000380FD: My gear will see you through demons, apostates, whatever this world throws at you.
000380FE:
000380FF: Leave Lobby?
00038100: Are you sure you want to leave this lobby?
00038101: Look, all the things you like about nobility? Power, wealth, notoriety? Those are the things I hate about it.
00038102: You have very peculiar tastes.
00038103: The worst part is not knowing what happened to the men who don't come back. Deserters? Or dead?
00038104: Have you seen any of our fallen men out there?
00038105: Fade rifts closed
00038106: Active Fade rifts have been spotted in Echoback Canyon.
00038107: Rifts in Echoback
00038108: Fade rifts closed
00038109: Active Fade rifts have been spotted in the Sand Flats, Dust Plains, and at Giant's Staircase.
0003810A: Rifts in Sand and Dust
0003810B: Since then, she's eaten three horses, five goats, and two cats.
0003810C: Until later.
0003810F: Goodbye.
00038112: Have you found anything yet?
00038114: I found some of your fallen.
00038116:
0003811D: May the Maker always smile on you, Inquisitor.
0003811E: You've done us a great kindness, Inquisitor. Thank you.
0003811F:
00038120: Regions discovered
00038121: Regions in the Approach
00038122: Explore all corners of the Western Approach.
00038123: Requires Royal Gardens Key
00038124:
00038125: Mount Power
00038126: Just wait until you meet my friends.
00038127: Shards in the Approach
00038128: Search for any shards scattered around the Western Approach.
00038129: Shards found
00038141: We know in our bones, in our souls, that we are more than the sum of frail and earthly houses.
00038142:
00038143: Did we lose them for nothing? Would they see us despair?
00038145: These are the dead lost to us ten years ago.
00038146: Refugees from the Blight. Neighbors and family from Old Crestwood.
00038147: "Though all before me is shadow, yet shall the Maker be my guide."
00038148: We are the Maker's children. Today, we send our loved ones to the light.
00038149: "And nothing that He has wrought shall be lost."
0003814A: "I shall not be left to wander the drifting roads of the Beyond. For there is no darkness in the Maker's light."
0003814B:
0003814C:
0003814D: Trainee Herbalists
0003814E: Gain a collection of Tier 1 herbs.
0003814F: Veteran Herbalists
00038150: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants.

As part of the training push, a large collection of uncommon herbs will be delivered for personal use.
00038151: Master Herbalists
00038152: Combat training, top-line equipment, and experience in both allows Inquisition herbalists to find the rarest specimens.

A large collection of rare herbs will be delivered for personal use.
00038153:
00038154: "Seat me by Your side in death. Make me one within Your glory."
00038157: "O Maker, hear my cry."
00038158: "The Veil holds no uncertainty for her, and she will know no fear of death."
0003815B: "And let the world once more see Your favor."
0003815C: "As the moth sees light and goes toward flame, she should see fire and go toward light."
00038161: Why? I don't think he makes anything in your size.
00038162: I want to send a sternly worded letter.
00038163:
00038164: Me, too! I've heard some impossible things. I love impossible things. Those are the best to make, well, possible.
00038167: Judith lives outside the village. I asked her to hide here when the undead came, but she wouldn't hear it.
00038168: Crestwood welcomes you.
0003816A:
0003816B: Who's Judith?
0003816C:
0003816D:
0003816E: Maker, if something happens...
0003816F: Why doesn't Judith live in the village while this is going on?
00038170: Thank you again.
00038171: Oh. Was I speaking out loud?
00038174: Are you looking for someone named Judith?
00038175: Good day to you.
00038176: And to you.
00038177: Farewell.
00038178:
00038179: Likes her space, she says.
0003817A: Why wouldn't she hide where it's safer?
0003817B: She turned me down.
0003817C: Why not?
0003817D: I told Judith my house was big enough. Me and the boy could sleep in the barn if she wanted room.
0003817E: She does? Thank you for telling me.
0003817F: I've met Judith. She seems well.
00038180: Did she, um, say anything? About me?
00038181: Judith is fine.
00038182: You're not going to survive.
00038183: Don't move. I'll see if I can help.
00038184: No... no use. Dead... I'm dead, I know it.
00038185: Not Phillipe.
00038187: Let me help.
00038188: <i>(Groans.)</i> Merde.
00038189: You're dying.
0003818A: Sorry, no Phillipe here. You really should try to rest.
0003818B: I'm wounded, not stupid. I know I'm dead.
0003818D:
00038192: Exactly what he got: a whole lot of innocent people killing each other.
00038193: You're a fellow Marcher?
00038194: Wycome is a <i>civilized</i> city-state. Unlike <i>some</i>.
00038195: I was born in Wycome, if you must know.
00038196: Yeah. Starkhaven is pretty much a collection of howling barbarians.
00038197: What could he possibly have hoped to accomplish with such madness?
00038198: Unfortunately, yes.
000381A5: Any advice?
000381A7: Templars serve the Maker.
000381A8: You've been through this. I could use your advice.
000381AA: That was all.
000381AB: You know the price of that power.
000381AD: Why would you?
000381AF: Templars use their abilities in service of the Maker. Even if I can't take the vows, I would do the same.
000381B0: It is not a decision to be made lightly. Even in times such as these.
000381B1: Gaining templar powers will not make you righteous—or right. Believe me.
000381B2: Nothing's done yet. We'll leave this for now.
000381B5: Goodbye.
000381B7:
000381B8: Overwhelmed by undead. I... I ran. I... <i>(Gasps.)</i>
000381B9: Please... please, take this to Commander Jehan. The citadelle, in... in the north. Tell her... tell her...
000381BA: No, never mind. Forget I said anything. Please.
000381BB:
000381E6:
000381E7:
000381E8: I didn't realize any of Leliana's oxmen mercenaries were still here. Well, if you want new gear, you pay for it.
000381E9: If you've got lyrium to sell, Commander Cullen is handling all purchases.
000381EA: If you're here to clean, Hess can get you a bucket and a broom. Anyone calls you "knife-ear," you come to me.
000381EB:
000381EC: No, my lady, I don't know where the other nobles are. I suggest you ask Ambassador Montilyet.
000381ED: Oh. You're him.
000381EE:
000381F0:
000381F1: If you find what I need to fill one of my requisitions, I'd appreciate you bringing it in.
000381F2:
000381F3:
000381F4: Threnn, Inquisition quartermaster. I'm doing what I can to supply this mess.
000381F5: Can I help you with something?
000381F6:
000381F7: No, my lord, I don't know where the other nobles are. I suggest you ask Ambassador Montilyet.
000381F8: Any Circle mage wanting to join needs to speak with Cullen or Cassandra. Apostates, too, I suppose.
000381F9: Oh. You're her.
000381FA: Nothing's decided yet. I won't leap with my eyes closed.
000381FB:
000381FC: I'll think it through.
000381FD:
000381FE: You want to leave. I don't.
000381FF: Don't worry about me.
0003820D: It's my son. My boy.
0003820E: The necklace his mother gave him is still around his neck.
00038210: Liam...
00038211: I'm sorry.
00038212: Oh, Maker. Help me.
00038214: Your son's been dead for ten <i>years</i>, Liam!
00038217: I tell you I saw him!
00038218: It's a demon in his body!
0003821A:
00038222:
00038224: I wanted to help people.
00038225: Cullen, I'm sorry. I should have.
00038227: I became a templar for the same reason you did: to help people.
00038228: I didn't know how.
00038229: Do you think I broke all my vows? Lyrium binds us to the Chantry. Our actions serve the Maker.
0003822A: I'm sorry.
0003822C: I'm stubborn.
0003822D: I can be stubborn when I want to be.
0003822E: What could I say? You had every reason to leave that life... but I'm not you.
00038234: I respect your decision to leave, Cullen, but your life is not mine.
00038235: Do you think I'd demand something of you that I'd be unwilling to do myself?
0003823A: Race (For Item Requirements)
0003823B: Search for the second river camp.
00038241: My Robert died last week, victim to men who once wore the colors of our beloved empress. His remains were burned, as our Chantry bids, and his last wish was to have his ashes scattered on the plateau that overlooks the Greatwood. But brigands and traitors have taken these woods, and I cannot fulfill his wish. This is as far as I go. But there are good-hearted souls in this world, and I pray the Maker sends us one who may journey where I cannot.

Andraste will look well upon one who hears a widow's plea.

With broken heart,
Widow Caron
00038242: A Widow's Woe
00038245: A Lover's Promise
00038246: Elena,

If you've found this and are still at the pavilion, leave immediately. As I passed I saw a band of armed men close by; I fear they may attack innocent travelers. Meet me instead in the old grove in Gracevine, where the Prophet's Laurel grows.

Your love,
Deyan
00038248:
00038249: When you fell into the Fade at Adamant, I thought you...
0003824A: I know what you are willing to give.
0003824B:
0003824C: This is not a decision to be made lightly.
0003824D: In Haven, you nearly...
0003824E: No, Inquisitor.
0003824F: You know I don't agree with your decision. Why does this surprise you?
00038250: I suppose it shouldn't.
00038251: I'm aware of that.
00038252: The decision is yours—but you should consider carefully.
00038253: Reconsider. It's not an easy life, and you needn't take on more.
00038254: <i>(Sighs.)</i> You have the physical training, but you must prepare mentally as well.
00038257: Did I interfere?
00038258: Templars swear vows. I'm not sure you—
0003825A: I will trust your judgment.
0003825C: You know what I mean.
0003825D: I pray that's true.
0003825F: You're not making it easy.
00038260: The Order would have you sit vigil. You are not bound by their rules, but if you go through with this... it may help.
00038261: Proper tack of fine Antivan leather, custom-fitted to both horse and rider, significantly increases resistance to being unseated.
00038262: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.
00038263: I knew a funny boy in Denerim. Started fires with his eyes. Templars nabbed him right quick, so he's better now, I guess?
00038264: The Inquisitor? A couple others. They were a bit weird, but all right.
00038265: Not anymore.
00038266:
00038267: <i>(Giggles.)</i>
0003826B: We'll have to wait an hour to go back. Your father will still be up.
0003826C: Barriers can be destroyed with enough of the opposite type of elemental damage. Fire barriers can only be damaged by a mage's cold attacks.
0003826D: Barriers can be destroyed with enough of the opposite type of elemental damage. Ice barriers can only be damaged by a mage's fire attacks.
0003826E:
00038270:
00038271:
00038272:
00038273:
00038274:
00038275:
00038276:
00038278:
00038279:
0003827A:
0003827B:
0003827C:
0003827D:
0003827E:
0003827F:
00038280:
00038281:
00038282:
00038283:
00038284: Not you, Tadwinks. You're all right.
00038285: Not you, 'Teetness. You're all right.
00038286: Not you, Buckles. You're all right.
00038287: My dear, kindly shut it.
00038288: Not you, Inky. You're all right.
00038289: Not you, Shiny. You're all right.
0003828A: That seems unnecessary.
0003828B: Ugh.
0003828C: Not you, Honey Tongue. You're all right.
0003828D:
0003828F: Before the Blight, the ancient Imperium ruled here. Actually, I saw some Tevinters recently. Studying the ruins, perhaps?
00038290: They thrive where few others can. The land was poisoned by the Second Blight. The Warden fortress has stood since that time.
00038291: You may not wear the title, but to study...
00038292: Oh?
00038293: With that attitude, I can't imagine how you made enemies in Denerim.
00038294:
00038295: I understand Loghain joined the Grey Wardens after the Blight ended.
00038296:
00038297: Might not affect you much, but our recruits will have better chances next time some monster flies out of a rift.
00038298: How does someone end up as quartermaster for the Inquisition?
00038299: King Cailan overextended his position, and the Grey Wardens were too late lighting the signal.
0003829A: I... apologize. Sister Leliana told me I shouldn't talk about this. Just forget it.
0003829B: Goodbye.
0003829C: Turns out heroes need to dig latrines just like everyone else.
0003829D: Following the original plan would have gotten everyone killed! Teyrn Loghain made the right decision.
0003829E: Tell me about requisitions.
0003829F: Yes. "A mercy," people called it, serving the Order they say he betrayed.
000382A0: What is your job?
000382A1: If I have material for a special order, do I bring it to you?
000382A2: How did you end up here?
000382A3: I make sure the Inquisition troops have food in their bellies and iron in their hands.
000382A4: Nice work with those supplies. The smiths can use them to fit our troops with better gear.
000382A5:
000382A6:
000382A7: Farewell.
000382A8: Teyrn Loghain never betrayed his king. If he'd brought the reinforcements, darkspawn would have just killed everyone.
000382A9: Loghain Mac Tir betrayed the Grey Wardens and his king.
000382AA: How do I fill special orders?
000382AB: I served Ferelden under Teyrn Loghain Mac Tir. Best commanding officer this world has ever seen.
000382AC: Both are important. Lot of people expecting us to be heroes, marching all day to fight the demons.
000382AD: Thank you. A lot of people seem to think they know what happened as Ostagar... but I was there.
000382AE: I'm glad you believe in him.
000382AF:
000382B0: Were you there at Ostagar? I was.
000382B1: What do you do here?
000382B2: I'm making this Inquisition run with what we have, but we're not a real army.
000382B3:
000382B4: Just take it over there. One of my boys will take the materials or jot down what you found.
000382B5: We're stretched thin on materials, so I've put up requisition list for anything that could help our people.
000382B6: Queen Anora offered my services to the Inquisition.
000382B7: No wonder you're unpopular.
000382B8: It was a kindness; she knew I supported her father and got me away from the political garbage.
000382B9: People just don't want to hear the truth. I was at Ostagar, and I know what really happened.
000382BA: Your loyalty to the man you served is admirable, quartermaster.
000382BB: Loghain is a Grey Warden now.
000382BC: What did you mean when you mentioned requisitions?
000382BD: He did what he had to do to save our country... and we betrayed him.
000382BE:
000382BF: He could have led Ferelden to greatness. Instead, he lives in exile, fighting darkspawn until the day he dies.
000382C0: King Alistair offered my services to the Inquisition, probably to get rid of me.
000382C1: Here, take a look. You find some iron and a good logging site, maybe Harritt can get our troops better weapons.
000382C2: After they all turned on him at Denerim, though, there wasn't much use for people who held that opinion.
000382C3: Loghain is a traitor.
000382C5: I hope you thrashed those Highwaymen there and back again. They took all we had last winter.
000382C7:
000382C8: That dragon ate half the fish in the lake. Now what's it going to feed on?
000382C9: You killed the dragon? And you still have all your limbs?
000382CA: Your people are moving into the keep? We'll finally have someone to trade with.
000382CC: So you're waltzing into the keep now, nice as you like?
000382CD: Suppose we can't tell someone like your ladyship what to do.
000382CE: Suppose we can't tell someone like your lordship what to do.
000382CF: What <i>are</i> you, anyway? Never seen someone so tall.
000382D0: Suppose we can't tell someone like you what to... what to...
000382D1: I heard you stopped the dragon by the lake.
000382D2: I don't believe in "Heralds"... but killing a dragon must've be a fair bit of work.
000382D3:
000382D5: There's a huge dragon by the lake. She carried off one of my best ewes.
000382D6: With the undead gone, someone needs to deal with the dragon by the lake.
000382D7:
000382DB: That dragon by the lake is a menace. It killed a guard before you came.
000382DC: That dragon is angrier than usual since you drained the lake. You must've flooded her nest.
000382DD:
000382DF: Enhanced Barrier Ring
000382E0: Enhanced Twin Fangs Ring
000382E1: Enhanced Dispel Ring
000382E2: The cooldown for all abilities is shorter by the specified amount.
000382E3: The cooldown for all abilities is 10% shorter.
000382E4: The cooldown for all abilities is 20% shorter.
000382E6: Why couldn't the dragon have eaten some of those bandits? Useless creature.
000382E7: We've still got a dragon lurking around. It'll eat someone else soon, just mark me.
000382E8:
000382E9: Don't come crying to us if you get yourself in trouble.
000382ED: That dragon would've turned its eyes on us if you hadn't stopped it. Thank you.
000382EF: About time someone took out those bloody Highwaymen. Good on you, ser.
000382F0: With the dragon gone, no excuse not to get back to the fields.
000382F1: I could use a break from this place.
000382F3: What was a dragon doing here in the first place?
000382F4: You got rid of the bandits on your own?
000382F5: I mean... me and some lads were going to kick them out, but if you got there first, all's well.
000382F6: You tossed those bandits out of the fort? I'd buy you a drink if the tavern were still running.
000382F7: Fighting a keep of bandits, banishing the undead, killing a dragon...
000382F8: If it were more of a compliment, we'd make you an honorary member of the village.
000382F9: <i>(Laughs.)</i> Who better to instruct them than you and I?
0003830A: The Death of Elandrin
0003830B: Elandrin, our brother.

Falon'Din guide you. Maker guide you.

Let here the truth be kept, lest you be remembered a traitor, or our sorrow seem a passing woe.

Though you swore to serve our people, there were those questioning your heart.

Too often had we fought with humans along our borders until the beginning was lost to memory. Rumors of an abduction stirred. As always, their Chantry was swift to spread lies. In haste and anger, they killed Siona's sister for wandering too near the hunters' path. You carried her body back to us, you mourned with us—yet your heart was distracted. Siona begged for vengeance and you turned away.

More and more you vanished without word or explanation. When whispers rose that you would swear yourself to their Maker, we feared what would come.

Siona sought to save you, to bring you back to us. She had lost a sister, must she also lose a brother? Beneath the trees she saw you with a woman, the one who turned you from us. The woman gestured toward the village. You and she turned to gaze upon the Chantry's walls.

Siona returned. She told us how humans were turning you against us. How their lies must have filled you. As a loyal servant to the Maker's cause, you would betray our secrets. When we went to ask if there was truth in this, you were already gone.

So we sought to stop you. With haste, Siona led her people to the village. There we would challenge you. There we would bring you back to us... or to justice. In the dim of a moonless night, {i}she{/i} saw Siona through the trees. She raced toward Siona, a cry on her lips and something in her hand. Siona's arrow flew. So the woman fell, the name "Elandrin" dying on her lips, daisies slipping from her grasp.

The men of the village suspected the girl's flight, and heard the scream. They fell upon the elves, but were no match.

Siona's haste surpassed your own. You knelt beneath the trees, blood-soaked petals clinging to your clothes from a final embrace. When more humans came, you would not be moved—and they would not listen. Their arrows found your heart and you fell beside her. We found your body in the river where they cast you aside. {i}She{/i} was taken by her own. It was not the end, but your part is past.

Rest now as our honored brother once more. A wreath of daisies at your brow, the letter she carried in your hand. Whoever guides you, whoever guides her, may your souls meet once more in the Beyond.

{i}Faded blood stains the letter:{/i}

Adalene,

What care have I for gods I have never seen, for a Maker I do not know? Let others distract themselves with such lofty concerns. I know only this life, I have seen only this world, and I care only for you.

Perhaps your priestess distrusts the sincerity of "uncivilized" elves. If she must hear me say I will follow the Maker, so be it. Your god intercedes as much as ours. My life will not change.

I will return in two weeks' time. My heart longs for you 'til then, and will remain with you forever after.

Elandrin
00038312: Access the Tevinter ruin.
00038313: A range of sulphur pits prevents further investigation of the darkspawn presence. Return to Skyhold to arrange a way across.
00038314: Find the source of the darkspawn.
00038315: Inquisition soldiers have completed a bridge across the sulphur pits. Darkspawn appear to be concentrated in a Tevinter ruin on the other side.
00038316: But my hope—my great ambition—is to observe the Abyssal High Dragon taking her prey. A sight no scholar has ever recorded!
00038317: I have made it my life's work to write the definitive monograph on the hunting habits of dragons and their closest kin.
00038318: On this trip alone, I have produced twenty scrolls of notes! More scholarship than has ever been done on the southern varghest.
0003831A: Good day to you, Inquisitor.
0003831C:
00038322:
00038323:
00038325: I would be most interested if you come across any gurn corpses that might be victims of dragon attacks.
00038334: {i}This gate is carved with symbols of Toth, the Old God of fire.{/i}
00038335: Gate of Toth
00038336: {i}A fragment of an inscription remains on one of the stones. It reads:{/i}

"...last step of civilization before the abyss..."
00038337: The Last Step
00038338: Senior Warden Lamarr, hero of the Second Battle of Forward Pass, held back three charges of darkspawn during the critical Long Night of the Second Blight and lost her life in service to Thedas.

—From the Grey Warden archives at Weisshaupt
00038339: Lamarr Tower
0003833A: Griffon Wing Monument
0003833B: In honor of the Wings of Adamant, the brave griffons who gave their lives in service to keep the Blight at bay.

In war, victory.
In peace, vigilance.
In death, sacrifice.
0003833C: {i}The ground here trembles slightly underfoot.{/i}
0003833D: Shimmer Stone Mine
00038340: The Surveyor
00038341: {i}This mining equipment has been abandoned for a very long time. Not even the scavengers have disturbed it.{/i}
00038342: Many Tevinter structures litter the wastelands of southwestern Orlais. In the age before the First Blight, the Imperium expanded through the South at an incredible rate, and the lands farthest from Minrathous became home to a great many sites dedicated to magical experimentation, taking advantage of natural weaknesses in the Veil as well as the distance from the Archon's oversight to try ever more dangerous fields of study. As with Aeonar in Ferelden, the laboratories of Orlais were set upon by the followers of Andraste during the uprising, and little remains of them now save crumbled stone.

—An excerpt from {i}Empire and Imperium{/i} by Sister Petrine, Chantry scholar
00038343: Ritual Tower
00038344: Zhores Tower
00038345: Warden Zhores, commander of the defense of Adamant Fortress during the Long Night of the Second Blight, gave his life in battle against a hurlock alpha.

—From the Grey Warden archives at Weisshaupt
00038346: Warden-Commander Tesoro, slayer of over a hundred genlocks, gave her life in defense of the Abyssal Rift at the start of the Long Night of the Second Blight.

—From the Grey Warden archives at Weisshaupt
00038347: Tesoro Tower
00038348: {i}The stairway is extremely old and weathered. Its boards bear subtle gouges where clawed feet have tread. There are no indications of who built it or for what purpose.{/i}
00038349: Hidden Stairway
0003834A: The Old Well
0003834B: {i}This ancient cistern stinks like rotting meat.{/i}
0003834C: Gate of Andoral
0003834D: {i}Engraved on this gate are symbols of Andoral, Old God of slavery.{/i}
0003834E: The Thing in the Dark
0003834F: {i}This statue is oddly warm to the touch and shivers slightly, as though it might have a pulse.{/i}
00038350: Lost Idol
00038351: {i}The relief carvings on this slab depict worshippers of Razikale, Old God of mysteries, engaged in a religious ceremony.{/i}
00038352: Shortcut
00038353: {i}Scratched into the wood is the following message:{/i}

Can I get you a ladder to get off my back?
00038354: Masterwork Augusta Ram Fur
00038356: Inquisition diplomats and agents are reporting a rash of "accidental" poisoning when dealing with the Orlesian nobility. Adding to our supply of poison remedies would be advised. {string}277940{/string}
00038357: Masterwork Rough Hide
00038358: Masterwork Craggy Skin
0003835E: Tell me about the people here.
0003835F: What else do you know about Fairbanks?
00038360: Tell me about Fairbanks.
00038364: I shall descend on this Haven with fire and fury and take it back. Let us see what manner of "Herald" this age has bred.
00038369: Most of us are simple folk. Farmers, fishermen... Jolenn over there is a smith.
0003836A: Just people trying to escape the war.
0003836B: This rumor about Fairbanks being noble. What do you want me to do about it?
0003836E: I can't believe the <i>mayor</i> flooded Old Crestwood, not the darkspawn.
0003836F: All these years he lied to us.
00038370: I lost my parents in Old Crestwood ten years ago in the flood.
00038371: The mayor had no right to let them die because he thought they were sick.
00038372: I still can't believe the mayor was the one who flooded Old Crestwood.
00038373: Even worse, I wonder if we'd all be dead of the blight if he hadn't.
00038375: We'll have to elect a new mayor. Maker knows who'll want the job now.
00038376: Probably trying to make up for the rows of dead he planted in the lake.
00038377: I thought the mayor was a decent sort. Gregory always helped in the fields.
00038378: Goodbye.
0003837A: Goodbye.
0003837B: He is a good man. He found us when we most needed him. He kept us safe.
0003837C: This rumor you mentioned...
0003837E: Active Fade rifts have been spotted at Great Bear Cove and Silver Falls.
0003837F: Rifts at the Cove
00038380: Fade rifts closed
00038381: Maybe the Maker sent those undead to lead you to the truth.
00038382: I lost my sister to the flood. Gone in a moment, like that.
00038383: I was angry that you dragged the mayor off until I heard what he'd confessed.
00038384: Fade rifts closed
00038385: Most of the aristocracy know little of the lives of commoners. They care nothing for us.
00038387: Fairbanks is different. He is a great man. There is much he could do, if he had the power.
00038389: Fade rifts closed
0003838A: Fade rifts closed
0003838B: Has Fairbanks heard the rumor?
0003838C: Does Fairbanks know about this rumor?
0003838F: He doesn't like it. And he won't let me discuss it. Stubborn ass.
00038390: There's a rumor circulating that you're of noble birth.
00038392: Vivienne?
00038393: Your naiveté is absolutely precious, darling. As is your cave.
00038394: Vivienne, what do you think?
0003839E: Let me see! "Evariste Lemarque!" I knew it from the start!
0003839F: I know just who to give this to! This will be enough to make the Council sit up and take note!
000383A0:
000383A1: I'll send this on as soon as possible. Thank you, Inquisitor.
000383A2: You were right. Fairbanks is noble by birth. Fairbanks is not even his real name.
000383A3: I've found proof.
000383A4: Pay that rumor no mind. I'm not noble, nor would I desire such.
000383A5: <i>(Sighs.)</i> Oh, Clara, I told you not to pursue this.
000383A6: I hear you might be noble.
000383A7: I have the proof.
000383A8: Clara is louder than she realizes. Especially when she's excited. I thought I heard...
000383A9: She told you the story of Lord Giroux Lemarque?
000383AA: I'm needed elsewhere.
000383AB: Honestly, Clara's intentions are good, but she is young and idealistic.
000383AC: <i>(Groans.)</i> I know who I am. Will you give me what you found? Please?
000383AD: You're the child of Lady Bernice Lemarque.
000383AE: I don't want to be entangled in that. I don't want Clara in it. Do you understand?
000383AF: <i>[Lie.]</i> What investigation?
000383B0: I'm sorry, something requires my attention over there.
000383B1: Inquisitor? You haven't...
000383B2: I hear you've been investigating my birth. You haven't found anything, have you?
000383B3: <i>(Sighs.)</i>
000383B4: All right. Here's everything I found.
000383B5: Thank you. This is best for everyone.
000383B6:
000383B7: Fine, take your evidence.
000383B8: You should have everything I've found on your parentage.
000383B9: You can have your proof.
000383BA: He really does look noble, doesn't he? <i>(Sighs.)</i>
000383BB: Great Bear Cove
000383BC: Watcher's Canyon
000383BD: Nettle Pass
000383BE: Peacewood
000383BF: Harrow
000383C0: Rush of Sighs
000383C1: Watcher's Pass
000383C2: Stonereach
000383C3: Southfinger Watch
000383C4: Silverspray Perch
000383C5: Hopwood
000383C6: Direstone
000383C7: Rift near the North Gate
000383C8: Fade rifts closed
000383C9: An active Fade rift has been spotted near the north gate camp.
000383CA: Rifts at Three Trout Farm
000383CB: Active Fade rifts have been spotted near Three Trout Farm.
000383CC: Fade rifts closed
000383CD: But I—I just thought...
000383CE: Hidden Cave
000383CF: Regions discovered
000383D0: Explore all corners of Crestwood.
000383D1: Regions in Crestwood
000383D4: No elven treasure was hidden beneath the falls. That ridiculous tale lost me six soldiers. If I find the man who started the rumor, I'll kill him myself.

—From the journal of Captain Marsanne, dated 2:20 Glory
000383D5: Silver Falls
000383D6: When her Chant is spoken from all corners of the world, the Maker will return. We are one day closer to His coming.

—From a sermon given by Sister Amity, at the conclusion of the Exalted March of the Dales
000383D7: Andraste's Promise
000383D8: Rocky Slope
000383D9: East Side Hills
000383DA: Elves have their heroes, just as we do; they honor the Vallasdahlen—Life-Trees—of these legendary figures. Planted in remembrance of those who dedicated their lives to the Dalish kingdom, these trees grew into a mighty wood, a testament to the elves' force at their height.

Walk beneath the Vallasdahlen with reverence; remember that each of them once had a name.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
{blank}
000383DD:
000383DE: Circle mages must prove themselves in a ritual called the Harrowing.
000383DF: I don't trust mages.
000383E0: My clan found other ways.
000383E1: Yes. If you find anything interesting in your travels, I'd appreciate you bringing it to me.
000383E2: At the least, some materials are useful for making potions or gear for the Inquisition.
000383E3: The templars made me feel a lot of things, but never <i>safe</i>.
000383E4: You know how Circle mages saw the Tranquil. They're just there to enchant items and keep the floors clean.
000383E5: I'm so sorry.
000383E6: I'm glad they have someone who cares about them.
000383E7: Why study creatures?
000383E8:
000383E9: They're lucky to have you.
000383EA: It must be easier because you're not human. They already see you as different from those of us who lived in Circles.
000383EB: When they study, they have a focus no normal person could ever match.
000383EC:
000383ED: They don't have any emotions. They can barely take care of themselves, can't defend themselves at all...
000383EE: A pity you aren't Dalish.
000383EF: So much of this world is only frightening because we don't understand it.
000383F0: They have not lived my life.
000383F1: You didn't join the rebels?
000383F2: A pity the templars now want to see us all dead or made Tranquil.
000383F3: I liked having the templars around to keep us safe.
000383F4: You protected the Tranquil?
000383F5: Something in your accent... you were raised by the Dalish, weren't you?
000383F6:
000383F7: Were you raised Dalish?
000383F8: I liked the outdoors. The idea of the outdoors, anyway.
000383F9: I was a proud member of my clan until my magic manifested. You know what happens when they have too many mages.
000383FA: That's sickening.
000383FB: It's odd to see them accepting a mage as their hero.
000383FC: I liked studying. I liked performing rituals that helped us unlock the secrets of the Veil.
000383FD: My clan never did that. We sent those gifted with magic to other clans, or...
000383FE: Goodbye.
000383FF: The problem is not that there are angry people on both sides: the problem is other people listening to their anger.
00038400: You have not lived my life.
00038401:
00038402: They gave me a pack and sent me into the woods to find my own life. I was seven years old.
00038403: No wonder you'd rather stay in the Circle; you had more than enough life outdoors.
00038404:
00038405: I was born into a Dalish clan. I lived there until my magic manifested.
00038406: You said Cassandra has you researching creatures?
00038407: It's hard to trust anyone with <i>any</i> sort of power. But I didn't ask for this.
00038408: You might have done well among the Dalish. Our mages are encouraged to study safely.
00038409:
0003840A: I don't like using magic to fight. I'm not good at it, either.
0003840B: They deserve better. They're polite, they're rational, and they'll never get angry at you.
0003840C: But now they've gone mad.
0003840D: That's awful.
0003840E: Travel safely.
0003840F: You're in the minority.
00038410: They're polite. They don't bother you if they don't need something.
00038411: They're monsters.
00038412: When some monster is coming at you, glowing eyes and burning claws, it's terrifying.
00038413: The Dalish cannot risk having too many mages in one clan, and I was one more than they could bear.
00038414: But once you know how it works, you can deal with it. It's just another part of the world.
00038415: I believe Seeker Pentaghast was looking for you.
00038416: You're the Herald. Or, well, the one they're calling the Herald, anyway.
00038417: My name is Minaeve. I research demons and other creatures. Seeker Pentaghast and I use what I find to help the soldiers fight them.
00038418: No, just an apprentice.
00038419: Thank you again for what you've brought back.
0003841A: Why would you want to spend time with the Tranquil?
0003841B: First we're too dangerous to let out of the Circles, and then we're apostate rebels... but they seem to like you.
0003841C: It's a shame. I like them better than most people.
0003841D:
0003841E: You research creatures?
0003841F: I stumbled into a village, starving and cold, a few weeks later. I'd started using magic to scare predators away.
00038420: Hello. Can I help you with something?
00038421: You've brought back some fascinating things. We're putting them to good use.
00038422:
00038423: That explains a lot.
00038424: I agree.
00038425: I'm surprised that even an apprentice mage wouldn't join the rebellion.
00038426: Most Circle mages I've met have a different opinion of the templars.
00038427: So you're a mage?
00038428: I've seen what life is like without the templars, and I want no part of it. I just want to study.
00038429: You're the Herald. Or, well, the one they're calling the Herald, anyway.
0003842A: If not for that, I'd... I don't know. Doesn't really matter now.
0003842B:
0003842C: You're in the minority.
0003842D: Why?
0003842E: I've never felt comfortable around magic. It's hard to trust anyone with that sort of power.
0003842F:
00038430:
00038431:
00038432: When the mages rebelled, people like me had nowhere to go. The templars would have killed us.
00038433: That's an unusual statement.
00038434: Yes. The mages took some of them when my Circle rebelled, but the rest were forgotten.
00038435: The villagers saw me make fire in my fist. They were terrified and wanted to kill me.
00038436: But the templars, even some of the mages, mistreated them just because they could. The Tranquil never fought back.
00038437: Especially a Dalish elf. One look at your face, and it's clear you were never part of a Circle.
00038438:
00038439: I'll speak with you later.
0003843A: Luckily, Seeker Pentaghast took me in, along with the Tranquil I was protecting.
0003843B: That's... interesting.
0003843C: You said you were a mage?
0003843D: I was a year or so from my Harrowing, at least. The enchanters were being kind.
0003843E: I hope the Inquisition can restore order soon. I never really wanted to leave the Circle.
0003843F: Templars saved me from them. They gave me food and clothes, and took me to the Circle.
00038440: Mages need protection. I wish more of them could see that.
00038441: Why did you decide to research dangerous creatures?
00038442: Fen'Harel take the Dalish. Don't let my lack of vallaslin fool you, <i>lethallin</i>.
00038443: I may be able to find some weakness our soldiers can exploit when fighting various creatures.
00038444: I was never very good at magic. I've got just enough talent to be a danger to other people.
00038445:
00038446: You said that you were keeping some of the Tranquil safe?
00038447: Andaran atish'an. The lack of vallaslin cause most to miss it.
00038449: Most Circle mages look down on the Tranquil, or try to pretend they don't exist.
0003844A: Yes, that's very helpful. Just leave it there, and the Tranquil and I will examine it.
0003844B: I found something for you.
0003844C: I found something the demons left behind. Can you use it?
0003844D: The Naturalist
0003844E: Check up on Judith.
0003844F: A man in Crestwood is concerned that a friend of his, Judith, isn't safe living outside of town. He'd appreciate someone checking up on her.
00038450: An aggressive wyvern is harassing Crestwood's villagers. It lives in a cave up in the hills. A woman named Judith outside of town seemed interested in the body if someone manages to kill it.
00038451: Wyrm Hole
00038452: Kill the cave wyvern.
00038453: Return to Judith.
00038454: The number 9 is carved onto each surface of another cube.
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00038455: The number 14 is embossed all over the last cube.
{blank}
00038456: Parson's Battered Notebook
00038457: {i}Beyond Andraste's Mercy, a hundred steps to revelation:{/i}

I don't know what it means. Is it allegory? I don't even know where Father got this... mess of rambling. He spent his whole life figuring out that it pointed to objects in the Emerald Graves, and now I have to finish the job. This is going to kill me. Why would his dying wish be that I figure it out? What sort of father asks that of a son?

1. Here is my soul, trapped in a cage of bone.
2. Here is my past, forgotten in the bleak winds.
3. Arching above outstretched wings. Even stone can rise.
4. But the sky is a cruel mistress, and wants for my life.
5. A goblet of my blood, on a table of ashes. Where can eye stand?
6. Turn around, face the shadows. Do not blink.
7. Halls of whispers carry secrets even the moon does not know.
8. Roses and daisies for her love. Where he stands, no one can fall.
9. Dragonslayers, four at the northwest, two from the northeast, three from the southeast.
10. They begged mercy from the woman crowned with grace and stars.
11. Cannons at her head, mountains at her feet; she is the mother of Faith.
12. Beyond Andraste's Mercy, a hundred steps to revelation.
13. Cradle the cat on a sling of silk, and say "Never will the dove call more."
14. An upward pointing finger, there your heart lies.
15. But the spear pierces the eye of the tiger, and the prey is the hunter.
16. Blades of glass beneath my feet; I walk the path of the flame.
17. Beneath the stones of sacrifice, find the truth.
18. On the back of the wind.
19. In the palm of fortune.
20. At the first breath of sighs.

{linebreak}

{blank}
00038458: "20" is penned in red.
{blank}
00038459: Inscribed on the strange cube, a crude 3.
{blank}
0003845A: She'll find a way to seal that Breach... and when she does, the Chantry will have to admit we were right.
0003845B: I don't understand. Even the templars have left the Chantry now. What's going to happen?
0003845C: I don't understand. I thought the Chant of Light bound us all together.
0003845D: People need more than that right now. They need action.
0003845E: The Chant of Light is beautiful, sister, but it's just words.
0003845F: The Chantry doesn't know what it's doing any longer. Listen to Seeker Pentaghast.
00038460:
00038461:
00038462: Go in peace, Herald of Andraste.
00038463:
00038464:
00038465: Maker watch over you.
00038466: Look at Mother Giselle. You could do worse than follow her example.
00038467: I don't need some old woman in Val Royeaux to tell me how to worship the Maker.
00038468:
00038469: Don't be foolish. We are the Chantry, as much as any grand cleric.
0003846A:
0003846B: That prattle from Val Royeaux isn't the word of the Maker. It's politics.
0003846C: So we are heretics, just like that? Should we surrender, or...?
0003846D:
0003846E: How can you be so calm, with everything we believe called into question?
0003846F: We tend the sick, feed the poor, clothe the naked, and sing the Chant.
00038470: Seeker Pentaghast will attend to the rest... and Maker forgive anyone who gets in her way.
00038471: Most of the grand clerics died at the Conclave. Who will lead us now?
00038472:
00038473: That isn't Chancellor Roderick's decision, sister.
00038474: You expect us to be like Andraste?
00038475: Andraste didn't have grand clerics telling her what to do, and she managed nonetheless.
00038476:
00038477: Chancellor Roderick says that the Chantry wants nothing to do with us.
00038478:
00038479: Someone must.
0003847A:
0003847B:
0003847C:
0003847D:
0003847E:
0003847F:
00038480: Which is just slightly less foul than Tantervale.
00038481:
00038482: And now all of them are dead, just like that.
00038483:
00038484: Going to be bloody now, that's for certain.
00038485:
00038486:
00038487: Damned fools, the lot of them. Killing hundreds just to keep fighting a war.
00038488: I... I just don't want to think of him doing that. Going mad, killing people.
00038489: I expect that's true.
0003848A: They never do, though. It always spills over and gets ordinary folks killed.
0003848B: No. None of my concern. I imagine we'll kick one side until they listen, then do the same to the others.
0003848C: True enough.
0003848D: The Conclave was our best chance for peace. The Divine, the mages, the templars, everyone ready to talk...
0003848E: You heard anything about whether the Inquisition is going to curry favor with the mages or the templars?
0003848F: I have a brother who was with the mages. He said the templars could be cruel.
00038490: Then I hope we put a boot in someone's ass.
00038491: We should just let them fight it out. Let them kill each other, as long as they stay away from the rest of us.
00038492: Then don't.
00038493: He wasn't one of the rebels, though. He wouldn't do that.
00038494: If he wasn't one of the rebels, then he's most likely dead.
00038495: Only if you tie it with a silk ribbon, my dear.
00038496: I take it he's no longer on your Wintersend gift list.
00038497: Depends. Does a flaming sack of bronto dung count as a gift?
00038498: I suppose we're putting the mages down, then.
00038499: You think the templars will be able to close the Breach?
0003849A: Most likely.
0003849B: You hear that the mages disappeared from Redcliffe? Nobody knows where they've gone.
0003849C: We wouldn't have brought them if they couldn't.
0003849D: I doubt they're willing to talk, now that the Inquisition has the templars.
0003849E: He thinks so, yes. The mages are eager to help.
0003849F:
000384A0: He's so much older than I remembered.
000384A1: They'd best be. Lot of people still blame them for all this.
000384A2: Fighting a war will do that.
000384A3: Fight well out there.
000384A4: Does your brother think the mages can close the Breach?
000384A5: Good day.
000384A6:
000384A7: My brother was with the rebels after all.
000384A8: Whatever Taven hoped to find—it's here.
000384A9: Search them. Maybe we can figure out what they were after.
000384AA: We need to find the rest of that seal.
000384AB:
000384AC:
000384AD:
000384AE:
000384AF:
000384B0:
000384B1:
000384B2:
000384B3: Are you sure you're not, maybe, just a little bit tamassran, ma'am?
000384B4: My dear, I don't believe there is such a thing as "a little bit tamassran."
000384B6:
000384B7: All right, point taken. But you're pretty tall for a human. Maybe there was a Qunari in there a few generations back?
000384B8: How could that great Breach not have been caused by the mages?
000384B9: What kind of a name is "Charter," anyway? It doesn't sound elven.
000384BA:
000384BB: Mages?
000384BC: Assumptions, Scout Pellane. But... no Circle mage has ever caused anything like the Breach.
000384BD: I... I'm not sure.
000384BE: By all means. When you do, please inform him that you refused to speak to me.
000384BF: It is reasonable to believe that magic was involved, but we cannot assume it was the rebels.
000384C0: I was hoping you'd forgotten about that.
000384C1: You think they might be connected to the attack on the Conclave?
000384C2: Fair point.
000384C3: What's your name, anyway?
000384C4: I spoke with Commander Cullen. I, ah, apologize for what I said earlier.
000384C5:
000384C6: I think they're a piece of it. As are the Tevinter in the Hinterlands.
000384C7: Don't. Our job is to acquire actionable information. Assumptions can lead you to overlook something vital.
000384C8: You're Scout Pellane, yes? Sent to observe activity at Redcliffe? I'll take your report.
000384C9: You think the templars are responsible for the attack on the Conclave?
000384CA: In this line of work, we can afford to forget nothing.
000384CB:
000384CC: We've got scattered reports of Tevinter sightings in the Hinterlands.
000384CD:
000384CE: How many powerful mages died at the Conclave, Scout Pellane? How would those deaths benefit the rebels?
000384CF: Their attack? Do you have information confirming that the mages were responsible?
000384D0: It is nothing. Now, Scout Pellane, what can you tell me of Redcliffe?
000384D1: You're a bit terrifying at times, Charter.
000384D2:
000384D3: Well, I had assumed...
000384D4: So we have Tevinter activity in the Hinterlands, and the templars are compromised.
000384D5:
000384D6: The mages have been quiet since their attack on the Conclave.
000384D7: I don't report to you, knife-ear. I'll speak with Commander Cullen.
000384D8: You may call me Charter, Scout Pellane. Now lower your voice. Your report is not for the world at large.
000384D9: Good. Now you're thinking. That's a start.
000384DA: Hmmm.
000384DB: And their servants, yes.
000384DC: I said that you could call me that, Scout Pellane. I never said it was my name.
000384DD: Why? Because you're realizing that every elf you casually call "knife-ear" might have a life you know nothing about?
000384DE: Seems you've taken an interest in this place.
000384DF: Do you need help?
000384E0:
000384E1:
000384E2: I will leave you to your work.
000384E4: Goodbye.
000384E5: What is this place?
000384E7: Andaran atish'an, stranger. Inquisition, right? We'd heard you were in the area.
000384E8: If you intend to explore the ruins, perhaps I can help.
000384E9: Dareth shiral.
000384EB: I'm Taven. Forgive my friend's caution. We weren't expecting anyone.
000384ED: Tell me about this place.
000384EE: That simplistic thinking is fine for soldiers. You and I are more than that, Scout Pellane.
000384EF: It's not going to stop, is it?
000384F0: I would be very much surprised if it did.
000384F1:
000384F2:
000384F3: Then I suppose I should get back out there.
000384F4: That attack on the Conclave wasn't the end. There's someone out there, or something.
000384F5: Your report on the Seeker Fortress was excellent. It gave us information we dearly needed.
000384F6: Thank you. I just... I don't know. It used to be easy: Blame the mages, or blame the templars.
000384F7: Greetings.
000384F8: Nothing. I'm sorry.
000384F9: Charter, if you're free later, would you like to have a drink at the tavern?
000384FA: And we know nothing about him.
000384FB: I'll be in the tavern this evening. Perhaps you could buy me a drink.
000384FC: Are you <i>courting</i> a knife-ear, Scout Pellane?
000384FD: He compromised the templars, and is likely responsible for the disappearance of the rebel mages.
000384FE: No! No, I...
000384FF: No. It's taken all of us by surprise. We must... I don't know.
00038500: Yes, and... I'm sorry. I just... You understand. This Elder One... there's no one I can talk to...
00038501: We will, soon enough.
00038502: He compromised the rebel mages, and is likely responsible for the disappearance of the templars.
00038503: You've seen enough pieces to have some idea the size of the game we are playing.
00038504: Good day.
00038505: I don't know. I used to drink with the soldiers. But I can't talk with them anymore, not really.
00038506: And you've heard nothing of this "Elder One" before, in any of your investigations?
00038507: With all due respect, our work could mean a lot to the Dalish. I'd rather we handle this ourselves.
00038508: Our initial work will be tedious, and my party's more than capable of searching the ruins.
00038509: Start tearing up shirts, then. If the Inquisition can afford fancy new uniforms, it can afford bandages.
0003850A:
0003850B: Not as many as would have if we weren't here. Now hush and pass me a bandage.
0003850C:
0003850D: I was with the templars. I can tend any wound caused by blade or a mage's fire.
0003850E:
0003850F:
00038510: I'm used to delivering children and helping old men through the winter-cough. Seeing these injuries...
00038511:
00038512:
00038513: How many people are going to die before this is over?
00038514: Too many wounded, and not enough bandages to go around.
00038515: I'll admit that demons are new, though.
00038516:
00038517:
00038518: Adan got some new poultices. It seems to be helping with infections.
00038519:
0003851A:
0003851B: I noticed. Might be learning how to deal with demons and the like after all.
0003851C: Pray to the Maker that we get to. If I never again have to see what a demon can do to a man's skin, I'll be happy.
0003851D: Going to be strange to go back to delivering babies and sitting by coughing old men after this.
0003851E: Everyone's respectful around us. Never know when they might need their guts shoved back in.
0003851F: No. Little of the stuff goes a long way. Threnn did good work getting us the stuff.
00038520: You're mad.
00038521: Maybe. But I'm not dead.
00038522: I hope for your sake you weren't sniffing around after that Iron Bull.
00038523:
00038524: That mercenary band that joined the Inquisition, the Bull's Chargers? They've got a healer of their own.
00038525: I've heard good things about the Chargers. Polite and respectful, they are.
00038526: Doesn't seem like we need as much of the new medicine, does it?
00038527: No harm in looking, is there? Those shoulders, those horns...
00038528: I simply wanted to thank him for having his healer give such good advice. We've saved some lives thanks to him.
00038529: I saw the leader of the Bull's Chargers, that Iron Bull? He's something, is he not?
0003852A: He showed me some tricks. Got a demon-claw wound to stop festering faster than I'd ever seen.
0003852B: So I noticed you crept back to the tent rather late last night.
0003852C: And if I did?
0003852D:
0003852E: And that's why you're walking so funny?
0003852F: Oh, you're terrible.
00038530:
00038531: I thanked him a few times. Then later he thanked me back. It was a very grateful night all around.
00038532: Oh, go on with you. You can't go making cow eyes at one of those oxmen!
00038533: Come back alive.
00038534: Stay safe out there.
00038536: Treasure
00038538: Dalish. They've been murdered.
0003853A: It's Taven's party.
0003853C: Looks like they tried to fight back, but most were unarmed.
0003853E: Most of them are unarmed. Some don't even have defensive wounds. They were taken by surprise.
00038540: Most were unarmed. They didn't stand a chance.
00038543: Which ones to ignore, which to keep?

12 (I know the twelfth is important.)
{blank}
00038544: Craft Special Order
00038545: And now they will never find someone to fill her shoes.
00038546: I cannot claim to have known her <i>well</i>. Few can, except perhaps Leliana.
00038547: Oh, they will, darling. Even if they have to trim off her toes and heels to fit.
00038548: I envy even your slight acquaintance. By reputation, she was a formidable woman.
00038549: I wanted him to testify about the events at Kirkwall to the Divine.
0003854A: "Vivienne! Vivienne! Look at me!"
0003854B: I get that at court too, darling. They get used to disappointment. Courtiers always do.
0003854C: Are you still afraid of me, Vivienne?
0003854D: Are you still talking?
0003854E: Grass doesn't mind anything. People walk on it, horses eat it, it's always content.
0003854F: It's probably thankful it doesn't have ears, and can't listen to you.
00038550: Bull, darling, I wear high heels and tall hats. Fashion is not, so far as I know, a demand of the Qun.
00038551: You've got a point there. Usually the Qun doesn't even demand pants.
00038552: Darling, you are in no danger from a door beam. Just watch where you're going.
00038553: I keep smacking my horns going through doors.
00038554: Uh... I may have done it a couple of times on purpose, to see if I could knock the frame loose...
00038555: The Divine... also wanted him to autograph her copy of "Hard in Hightown."
00038556: He wrote all of that down, did he not? He didn't need to come in person.
00038557: Oh, darling, more than one already has.
00038558: You set your coattails on fire with that last spell.
00038559: Oh, I look forward to this. Go ahead, Enchanter.
0003855A: Perhaps what you perceived was merely a figment of the Fade.
0003855B: I would not claim your familiarity with the Fade, but I recognize fire when I see it, darling.
0003855C: Southfinger Tower
0003855D: It's ancient history now, but they protected our homeland when we had one. Most fell during the Exalted March of the Dales.
0003855E: Din'an Hanin, resting place of the Emerald Knights.
0003855F: I should stop talking. If the chamber turns out to be empty, I'll look like an idiot.
00038560: Maker, however shall I endure this horror? Someone fetch me a fainting couch.
00038561: It's my butt!
00038564:
00038568: Sera dear, I couldn't help but notice you took to collecting spiders after the jaunt through Adamant.
00038569: Perhaps I could send word if we find something?
0003857B: Elfy stuff is always a ruin. Wonder why that is? Oh, right.
0003857C: A friend of mine once told me about the Emerald Knights. Apparently, they had fierce eyes and great pointy swords.
0003857D:
0003857E: Even in ruins, this is quite the place.
00038580: The Great Mission: Day 1
Arrived in the Emerald Graves and located the first instance of the Menace. Set up an observation area close by. This will allow for undisrupted study of the phenomenon.

The Great Mission: Day 2
This particular example of the Menace seems far less active than the one in Lydes. It pulsates at a rate of a mere 427 times per hour. The sound of it here is a nagging drone, as opposed to the frantic whistling of the first one in town. As I recall, Sister Euphorbia described the noise as similar to one heard when "forcing air from a leaky bellows."

The Great Mission: Day 5
Ran out of Sister Euphorbia's honey loaves. Still have cheese, but spent yesterday foraging. Spotted another Menace through the trees by the river. I can only describe it as "stormy." It must be investigated further. For the Mission to succeed, I must learn all I can.
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00038581: The Diary of Troilus Hertubise
00038582: The Great Mission: Day 6
The "stormy" Menace makes noises like a provoked cat at intervals of one hour fifteen minutes. It is surrounded by four swirling wraith-like demons. I have named them Primus, Secundus, Tertius, and Dummy. The first three orbit the Menace like patrolling guards. Dummy follows, but often pauses and heads in a different direction. Very occasionally, he twirls around, like a lost man trying to find his bearings.

The Great Mission: Day 8
Must be careful; a passing deer drew the attention of Dummy. For once, he demonstrated a tremendous purpose. Felt almost proud. That pride was quickly replaced by great distress, observing what followed. Deer should not bend that way.

The Great Mission: Day 10
Another Menace seen farther down the river. It seems in its infancy. No demons. I believe I have enough knowledge of the behavior of the Menaces to attempt to destroy one. I will attempt this with the nascent Menace. Caution is key.
{blank}
00038584: I appreciate your concern, but you needn't worry.
00038585: I don't expect you to understand, but you shouldn't worry.
00038589: No—but you still might have told me.
0003858A:
0003858B:
0003858C:
0003858D: You! You there!
0003858F: Are you a spirit or a demon?
00038593: What's wrong with our world?
00038594: Go, then.
00038595: What's so distressing about the real world?
00038596: I am called to higher things.
00038598: What <i>are</i> you?
00038599: Yes?
0003859A: "Demon"? Those dolts who would suck this world dry?
0003859C: I <i>order</i> you to tell me why nothing here heeds my commands.
0003859E: Soft virtues, all. I am more. <i>I</i> am Command.
0003859F: Oh, no, what's this rubbish?
000385A1: Silence! Let the other one talk.
000385A3: It's a spirit, but what's it doing—
000385A4: A lost spirit. This should—
000385A5: All powerful spirits represent something. Compassion, justice, wisdom...
000385A8: You must embody something.
000385A9: It's a spirit of some—
000385AB: Uh-<i>huh</i>.
000385AC: I order the rocks to part, but they do not. I bid the sky draw close, and it stays still!
000385AD: It <i>ignores</i> me!
000385AE: What of you? I felt your coming. Is there something alike in us?
000385AF: I don't know how you mortals stand it.
000385BD: Place
000385C1: No. I may have left that life, but I know the good they do—and what you could accomplish.
000385C2: Cullen.
000385C3: I don't know what else to say.
000385C4: <i>(Sighs.)</i> I know.
000385C5: So I've noticed.
000385C6: I never questioned your heart.
000385C9: I trusted you would make the right decision.
000385D5:
000385D6:
000385D7:
000385D8:
000385D9:
000385DA: Have you heard about the refugees out in the Hinterlands near Redcliffe?
000385DB:
000385DC:
000385DD:
000385DE: Mother Giselle is doing more for the refugees than most.
000385DF:
000385E0:
000385E3: I <i>can</i> understand why some choose to be templars. For what it's worth, I would have trusted you.
000385E4: How I feel has nothing to do with what must be done right now.
000385E5: Listen, I'm not saying that the Chantry doesn't do good work. But there's more to life than singing and praying.
000385E6:
000385E7: Yes, whenever people are tired or hungry or sick, the Chantry is there to come and sing to people.
000385E8: I <i>am</i> looking. Mother Giselle gives of herself and asks nothing in return.
000385E9: Fight well.
000385EA: At least Mother Giselle is there to help.
000385EB: The soldiers are more useful against the bandits who are preying on the refugees.
000385EC: Least we've got Inquisition troops out at Redcliffe now, giving those people some real help.
000385ED: Hard going. The mages and the templars put a lot of people out of their homes.
000385EE: It's almost as if Mother Giselle brought the troops out there by going herself.
000385EF: Listen, I know you're doing what you think best. I just wish...
000385F0: Good day to you, Herald of Andraste.
000385F1: Don't. Don't say that. Just... go do what you need to do.
000385F2: We're not talking about Mother Giselle.
000385F3: Good day to you, Herald of Andraste.
000385F4: You can't be happy, giving up your whole life for the Maker. I mean, look at the Chantry.
000385F5: I understand Mother Giselle is giving them something to hope for.
000385F6: I hear the refugees are doing much better now. The Inquisition has saved many lives.
000385F7: I pray you find something to hope for, too.
000385F8: I'd think food and clothing would help more than prayers.
000385F9: I know. I miss you, too.
000385FA: You used to feel that way, too.
000385FB: That matters in times like these.
000385FC:
00038609:
0003860A:
0003860B:
0003860C:
0003860D:
0003860E:
0003860F:
00038610:
00038611:
00038612:
00038613:
00038614:
00038615:
00038616: Do you think the mages will be able to seal the Breach?
00038617: Redcliffe Castle - Lower Cells
00038618: Redcliffe Castle - Upper Cells
00038619: Redcliffe Castle - North Dungeon
0003861A: Redcliffe Castle - South Dungeon
0003861B: Redcliffe Castle - Exterior
0003861C: Redcliffe Castle - Courtyard
0003861D: Redcliffe Castle - Lower Royal Wing
0003861E: Redcliffe Castle - Upper Royal Wing
0003861F: The debate, the crackle of magic, the smell of old books...
00038620: Oh. I suppose that would work as well.
00038621: The mages in the Circle followed the Chant of Light as faithfully as the templars, sister.
00038622: I trust them to fight magic and kill mages. I suppose that's what we need right now.
00038623: You dislike the templars, sister?
00038624: It is good to be surrounded by mages again.
00038625: But the templars serve the Chantry.
00038626: I am not certain the Chantry should ever have been backed by blades.
00038627: Yes. I assumed you were used to having templars around keeping us safe from the mages.
00038628: You don't trust them?
00038629: They kept the beatings from me, but I saw the bruises... and worse.
0003862A: In the Circles, I saw templars threaten mages with death or Tranquility.
0003862B: I did not see good templars and evil mages in that Circle, sister.
0003862C: And you are certain we can trust them?
0003862D: I heard some speak of using the templars instead.
0003862E: Until we asked them to be less harsh in their treatment of the mages, at which point they rebelled.
0003862F:
00038630: The Breach is a magical problem. The mages will help us solve it.
00038631: They are still watched by the Inquisition.
00038632: Really?
00038633: The mages seem happier here, without templars.
00038634: No. I know their purpose, but... you remember, I once ministered in a Circle chantry.
00038635: I hope the templars are able to seal the Breach.
00038636: I saw prisoner and jailers. The prisoners learned fear, and the jailers cruelty.
00038637: Andraste said that magic should serve man. It never said that the mages must live in fear.
00038638: Were the templars ever unkind to you when you served in the Circle?
00038639: The Inquisition will control them now.
0003863A: I hope you are right. Andraste said magic should serve man. She did not call for the death of all mages.
0003863B: No, not to me—but to the mages... The templars had too much power, and they did not wield it carefully.
0003863C: The key you entered is already in use. Do you want to continue?
0003863D: I wish you all the best, Leliana.
0003863E: Goodbye.
00038643: If you've observed anything—perhaps gurn with the claw and burn marks of a dragon attack—I would be glad to hear of it.
00038651: Josephine
00038652: Nicely done.
00038653: Maker take you into His hands.
00038654: May you find peace, whoever you are.
00038655: This should stop the ash wraiths from returning. Hopefully.
00038656: Well... I guess that's that.
00038657: Gone. Be happier now.
00038658: Phnngghhaa... Pleh. Phfftt. Got... in... hnnng... my... it's in my mouth.
00038659:
0003865A: That was a kind thing you did.
0003865B: You really should've made certain we were facing downwind, my dear.
0003865C: How can I get to the dam?
0003865D: The gate to the dam controls is locked. Do you have a key?
0003865E: I'm not sure that's wise.
0003865F: Certainly. I'm sure the Inquisition could use a draconologist.
00038660: I don't think so.
00038661: I suppose you wouldn't have... no matter! I should very much like to interview you, at a later time, of course.
00038662: I could join your Inquisition! My expertise could be of use, and your scouts could help me find other specimens.
00038663: Head to Skyhold.
00038664: The undead attacked after it came, but... Your Worship, please don't risk your life.
00038665: Whatever for? Are you trying to stop that green light?
00038666: So you say.
00038667: Walk in peace.
00038668: She remains loyal to the Circle and the Chantry.
00038669: Have you seen otherwise?
0003866A: Your Enchanter Vivienne lives well.
0003866B: I have seen someone who says the right words, but with no spirit behind them.
0003866C: She looks like a noble. It's arrogant.
0003866D: Maker be with you.
0003866E: It is not arrogant to be unafraid.
0003866F: Have you seen Enchanter Vivienne? That's the picture of what a Circle mage should be.
00038670: Cell Door
00038671: Looks like he crawled back from the rift.
00038672: Well... shit.
00038673:
00038674: That looks... painful.
00038675: Must have hurt. How's his stuff?
00038676: <i>(Sighs.)</i> Got too close to the rift.
00038677: Poor dear.
00038678: He wanted to help. Like me.
00038679: What was he even doing here?
0003867A: He underestimated how dangerous the rift is.
0003867B: I think she fell, yeah?
0003867C: Poor kid.
0003867D: She loved her mother.
0003867E: Jumped, fallen, or pushed.
0003867F:
00038680: Demons everywhere, and someone falls to their death.
00038681: Rather grisly.
00038682: Fell to her death.
00038683: <i>(Sighs.)</i> Andraste guide her to her final rest.
00038684: Poor girl.
00038685: This? Still?
00038686: As the leader you can take us wherever you please, but really?
00038687:
00038688: Where do you suppose those riddles lead? A pot of chocolate? Battle fairies?
00038689: This isn't going to end well.
0003868A: What does it mean? Are we helping people?
0003868B: Better be something fun at the end of this.
0003868C: Why do you persist in this ridiculous endeavor?
0003868D: Are we still following that rambling nonsense?
0003868E: Hurray, more woods and... what was it?
00038694:
00038695:
00038696:
00038697:
00038698:
00038699:
0003869A: Frederic will join the Inquisition.
0003869B: Frederic will not join the Inquisition.
0003869C:
0003869D: Why should we bother fortifying this place? That explosion destroyed the whole mountain.
0003869E:
0003869F:
000386A0: Should we be doing this? Chancellor Roderick said the Inquisition would be shut down.
000386A1:
000386A2: We're going to want something bigger.
000386A3: Good day to you.
000386A4: Our job is to make this place defensible against enemy forces.
000386A5: I'll go get the nails.
000386A6:
000386A7:
000386A8:
000386A9: Maker watch over you.
000386AA:
000386AB: Now, recruit, do you think someone who could make a mountain explode is going to have a small army or a large one?
000386AC:
000386AD:
000386AE: The folks in charge are worrying about the explosions.
000386AF: The Blight take Roderick.
000386B0: Excellent! I'm sure my research will be great use to you!
000386B1: Ah. A pity. As you wish.
000386B2: Well, I have a great deal of writing to do. Please excuse me.
000386B3: We need to clear out of here and find someplace the Inquisition has room to grow.
000386B5: We'll need the Maker's own blessing to defend this place, boy. Failing that, this will have to do.
000386B6: You hear the Chantry slammed the door in our faces, ser?
000386B8: The Herald of Andraste is going to close the Breach, ser!
000386B9: Just tired, boy. Spent half my life building siege equipment for one war or another.
000386BB: You all right, ser?
000386BC: Didn't expect otherwise. This is like Teyrn Loghain and Arl Eamon fighting for power all over again.
000386BE: But instead of two soldiers, it's dozens of Chantry clerics. Maker take them all.
000386BF: That's an excellent point, recruit.
000386C1: But if someone comes to lay siege to <i>us</i>, perhaps it'd be best for us to have some means to fight back.
000386C2: Maker willing, this is the last time I build one of these damned things.
000386C4: Yes, ser. Sorry, ser.
000386C5: You don't think we'll have to defend ourselves from the Chantry forces with this, do you, ser?
000386C7: Don't talk like that, boy. I lived through the siege of Denerim by the Maker's grace.
000386C8: Who are we fighting, anyway, ser? I've heard it was mages, demons... No one really knows.
000386CA: Why are you so worried, ser? We're getting more soldiers every day.
000386CB: Yes. More soldiers in a town that was never meant to be a fortress.
000386CC: We <i>are</i> the Chantry forces. The only other real force is the templars, and they're gone.
000386CE: That's the Maker's truth. All you need to know is that we're holding this place against whoever comes to take it.
000386CF: Been awhile since I'd built one of these. Prayed to the Maker I'd never have to build another.
000386D0: I guess the Maker paid you as much attention as He pays everyone else.
000386D1: No, the Chantry will fight with words. We're preparing Haven for the real threat.
000386D2: Watching your work kill darkspawn or demons is one thing. Men are another.
000386D4: I don't see why we need to build siege equipment. We're not laying siege to anything.
000386D5: We're doing the Maker's work in the Inquisition. If we get out of a hard fight alive, we'll thank Him kindly for it.
000386D6: Not a moment too soon. This little town is filled to bursting.
000386D9: Have to put the blighted thing up so it can pivot. No telling which direction it'll be coming from.
000386DB: There's a tomb. Sealed since the Second Age. I believe I can find a way through.
000386DC: What are you doing here?
000386DD: What brings you here?
000386DE: Farewell.
000386DF: Goodbye.
000386E0: Cooldown Amulet
000386E1: Enhanced Cooldown Amulet
000386E2: {i}A final, blood-smeared entry, written in a shaky scrawl:{/i}

The Great Mission: Final Test

Learned so much since that first day on that ridge. Thought I knew enough to try to interact with a Menace, to touch it. This didn't go well. Instruments did nothing. Didn't affect Menace at all. We are all doomed.

Just going to lie here for a while.
000386E3: Superb Cooldown Amulet
000386E5: Increases maximum stamina by the specified amount.
000386E6: Increases maximum stamina by 25%.
000386E7: Increases maximum stamina by 50%.
000386E8:
000386E9: Equipped by {CUSTOM0}
000386EB: It's <i>pretty</i>.
000386EC: Tier 1 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Willpower
<font color="#F3F781">Offense slot:</font> +1.5% chance to heal on kill
<font color="#F3F781">Defense slot:</font> +2% healing bonus from all sources
000386ED: Tier 1 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Willpower
<font color="#F3F781">Offense slot:</font> +1.5% chance to heal on kill
<font color="#F3F781">Defense slot:</font> +2.5% spirit damage resistance
000386EE: Tier 1 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Magic
<font color="#F3F781">Offense slot:</font> +2% barrier damage bonus
<font color="#F3F781">Defense slot:</font> +1% magic defense
000386EF: Tier 1 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Magic
<font color="#F3F781">Offense slot:</font> +1% attack
<font color="#F3F781">Defense slot:</font> +2.5% electric damage resistance
000386F0: Worked that out on your own, did ya?
000386F1: Tier 2 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1.5 Willpower
<font color="#F3F781">Offense slot:</font> +1.75% chance to heal on kill
<font color="#F3F781">Defense slot:</font> +2.5% healing from all sources
000386F2: Clemence
000386F5: Tier 2 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1.5 Willpower
<font color="#F3F781">Offense slot:</font> +1.75% chance to heal on kill
<font color="#F3F781">Defense slot:</font> +3% spirit damage resistance
000386F6: Tier 2 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1 Magic / +0.5 Willpower
<font color="#F3F781">Offense slot:</font> +1.5% attack
<font color="#F3F781">Defense slot:</font> +3% electric damage resistance
000386F7: Tier 2 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1.5 Magic
<font color="#F3F781">Offense slot:</font> +2.5% barrier damage bonus
<font color="#F3F781">Defense slot:</font> +1.5% magic defense
000386F8: Tier 3 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1.75 Willpower
<font color="#F3F781">Offense slot:</font> +2% chance to heal on kill
<font color="#F3F781">Defense slot:</font> +3% healing from all sources
000386F9: Tier 3 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1.75 Willpower
<font color="#F3F781">Offense slot:</font> + 2% chance to heal on kill
<font color="#F3F781">Defense slot:</font> +3.5% spirit damage resistance
000386FA: Tier 3 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1 Magic / +0.75 Willpower
<font color="#F3F781">Offense slot:</font> +1.75% attack
<font color="#F3F781">Defense slot:</font> +3.5% electric damage resistance
000386FB: Tier 3 <font color="#2E9AFE">Rare</font> Cloth (no class restriction for armors)
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1.75 Magic
<font color="#F3F781">Offense slot:</font> +3% barrier damage bonus
<font color="#F3F781">Defense slot:</font> +1.75% magic defense
000386FE: Along with the Dalish homeland. You're well versed in our history, friend.
000386FF: The order formed to guard elven borders. Most fell during the Exalted March of the Dales.
00038701: Along with our homeland. I grew up with the tales as well.
00038702: I wonder what the elves left here.
00038705: Servis
00038717: I think there must be.
00038718: Absolutely.
00038719: Then you are less than I thought, but feel no shame.
0003871A: What does that matter? How can you not already see what I am?
0003871B: How should I know?
0003871C: There better not be!
0003871D: No, you just sensed the mark.
0003871E: I've only just met you.
0003871F: All you sensed was the Anchor on my hand.
00038720: I knew it! Make your armies ready. Cleave to your loyal servants.
00038734: Item Level {CUSTOM0}
00038735: <font color="#{CUSTOM0}">{CUSTOM1} {CUSTOM2}</font>
00038736:
00038737:
00038738:
00038739:
0003873A: We're not paying you to be sarcastic.
0003873B:
0003873C:
0003873D:
0003873E:
0003873F:
00038740:
00038741: No.
00038742:
00038743: Do you think you can find a reason to travel that way?
00038744: Good day to you.
00038745: No.
00038746: I can sell lyrium just about anywhere. I'll let you know what I find on the Storm Coast.
00038747: There's a rumor the Wardens have a presence over on the Storm Coast.
00038748: You're certain?
00038749: And you've seen no signs of the Grey Wardens anywhere?
0003874A: Wait, by the Stone, Grey Wardens, you said?
0003874B:
0003874F: You miss it.
00038750: What's it matter? Unless you start seeing darkspawn, just assume the Wardens are tending to their own.
00038751: Well, your Inquisition forces are already working to clear them out.
00038752: I don't trust anyone who thinks themselves beyond the laws of men.
00038753: I met Warden Blackwall. Seems to be a good man.
00038754: Where are those blasted Wardens? If they're not on the Storm Coast...
00038755: Besides, the Wardens remembered Orzammar when the rest of you surfacers couldn't be bothered.
00038756: You escaped without trouble?
00038757: No Grey Wardens on the Storm Coast. Just bandits, and plenty of them.
00038758: You never told me how you ended up exiled to the surface.
00038759: In Orzammar, we don't have Blights—we grow up fighting darkspawn every sodding day.
0003875A: Besides, no profit in attacking a wagon full of raw lyrium. Kills you surfacers like <i>that</i>.
0003875B: I'm up here now, trying to catch the echoes of the Stone even with that sodding sky overhead.
0003875C: You trust them more than most humans.
0003875D:
0003875E: I spoke with Blackwall. He didn't have much to say about the Grey Wardens.
0003875F: <i>(Grunts.)</i>
00038760: I'm pleased to hear it.
00038761: Inquisition's cleared out most of the bandits on the Storm Coast.
00038762: No. Must be something that needs doing elsewhere.
00038763: You don't pay me to tell stories.
00038764: Why should he? Their deeds speak for themselves.
00038765: The rest of you surfacers should take lessons.
00038766: Salroka.
00038767: The Grey Wardens are brothers in arms.
00038768: Your own Inquisition is ignoring the Chantry.
00038769: Don't be a fool. Grey Wardens can kill anything that crawls, walks, or flies.
0003876A: Still no sign of the Grey Wardens out there?
0003876B: He'll be an asset if we have to fight darkspawn, at least.
0003876C: I wouldn't have minded joining the Wardens after my exile, true... but your Inquisition will do.
0003876D:
0003876E: Like you'd miss your precious Chantry.
0003876F: I'm beginning to think you only came to the Inquisition once you couldn't find <i>them</i>.
00038770: On
00038771: Off
00038772: Tier 1 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity
<font color="#F3F781">Offense slot:</font> +1% chance to bleed target on hit
<font color="#F3F781">Defense slot:</font> +1% chance to bleed attacker on being hit
00038773:
00038774:
00038775:
00038776:
00038777: What about the rebel mages?
00038778: Rebel mages probably <i>made</i> that damned Breach.
00038779:
0003877A: What do dwarves do when magic gets out of control?
0003877B: Even down in Orzammar?
0003877C: Ally with the templars, I'd imagine. I've seen them weaken magic.
0003877D:
0003877E: Friend, I've never even <i>seen</i> Orzammar. But dwarves don't have mages, so magic likely isn't a big problem.
0003877F:
00038780:
00038781:
00038782:
00038783: We call the templars, just like the rest of you.
00038784: How do you think they'll close that huge hole in the sky?
00038785:
00038786:
00038787:
00038788: Tier 1 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity
<font color="#F3F781">Offense slot:</font> +1% chance to bleed target on hit
<font color="#F3F781">Defense slot:</font> +2.5% fire damage resistance
00038789: Tier 1 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Cunning
<font color="#F3F781">Offense slot:</font> +2% critical damage
<font color="#F3F781">Defense slot:</font> +1% ranged defense
0003878A:
0003878B: Move, I said! I command it!
0003878C: <i>(Growls.)</i>
0003878D: Move! No, the other way!
0003878E: Why does nothing <i>listen</i>?
0003878F: Tier 1 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity
<font color="#F3F781">Offense slot:</font> +1% critical chance
<font color="#F3F781">Defense slot:</font> +2.5% cold damage resistance
00038790: Tier 1 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Low armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity
<font color="#F3F781">Offense slot:</font> +2% flanking damage bonus
<font color="#F3F781">Defense slot:</font> +2.5% cold damage resistance
00038791: Goodbye.
00038792: I should leave.
00038793: Tier 2 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1.5 Dexterity
<font color="#F3F781">Offense slot:</font> +1.5% critical chance
<font color="#F3F781">Defense slot:</font> +3% cold damage resistance
00038794: Tier 2 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1.5 Dexterity
<font color="#F3F781">Offense slot:</font> +2.5% flanking damage bonus
<font color="#F3F781">Defense slot:</font> +3% cold damage resistance
00038795: Tier 2 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity / +0.5 Cunning
<font color="#F3F781">Offense slot:</font> +1.5% chance to bleed target on hit
<font color="#F3F781">Defense slot:</font> +3% fire damage resistance
00038796: Tier 2 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity / +0.5 Cunning
<font color="#F3F781">Offense slot:</font> +1.5% chance to bleed target on hit
<font color="#F3F781">Defense slot:</font> +1.5% chance to bleed attacker on being hit
00038797: Tier 2 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> Medium armor rating
<font color="#F3F781">Utility slot:</font> +1.5 Cunning
<font color="#F3F781">Offense slot:</font> +2.5% critical damage
<font color="#F3F781">Defense slot:</font> +1.5% ranged defense
00038798: Tier 3 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1.75 Cunning
<font color="#F3F781">Offense slot:</font> +3% critical damage
<font color="#F3F781">Defense slot:</font> +1.75% ranged defense
00038799: Tier 3 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1.75 Dexterity
<font color="#F3F781">Offense slot:</font> +1.75% critical chance
<font color="#F3F781">Defense slot:</font> +3.5% cold damage resistance
0003879A: Tier 3 <font color="#2E9AFE">Rare</font> Leather (no class restriction for armors)
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1.75 Dexterity
<font color="#F3F781">Offense slot:</font> +3% flanking damage bonus
<font color="#F3F781">Defense slot:</font> +3.5% cold damage resistance
0003879B: Tier 3 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity / +0.75 Cunning
<font color="#F3F781">Offense slot:</font> +1.75% chance to bleed target on hit
<font color="#F3F781">Defense slot:</font> +3.5% fire damage resistance
0003879C: Tier 3 <font color="#848484">Common</font> Leather
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1 Dexterity / +0.75 Cunning
<font color="#F3F781">Offense slot:</font> +1.75% chance to bleed target on hit
<font color="#F3F781">Defense slot:</font> +1.75% chance to bleed attacker on being hit
0003879D: Off with you, then.
0003879E: Tier 1 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Low armor rating / damage (staff damage type: electricity)
<font color="#F3F781">Utility slot:</font> +1 Strength
<font color="#F3F781">Offense slot:</font> +1% attack
<font color="#F3F781">Defense slot:</font> +1% melee defense
0003879F: See? Everyone comes out happy.
000387A0: Is the Carta pleased that the Inquisition chose to side with the templars rather than the mages?
000387A1: Or maybe they'd try to mine it themselves and open up a hole full of darkspawn. That sound fun?
000387A2: Your people could stop this war if you just stopped selling lyrium to everyone.
000387A3:
000387A4: So the Carta sells lyrium to both mages and templars?
000387A5: And I suppose the Inquisition will be sending gold your way to purchase lyrium for those templars?
000387A6: Seems odd. I can see them breaking the Chantry's chain, but not running from a fight.
000387A7: Look at this, templars all around. We'll have the Breach closed up in no time.
000387A8: Well, let me know if you find one.
000387A9: Hey, don't worry—we sell to you lot, too.
000387AA: The mages don't always need lyrium, but when they do, they buy it in buckets.
000387AB: Right. The templars use it all the time. Nice steady sales. Helps them fight magic, I think.
000387AC: I heard the templars have withdrawn.
000387AD: Sure, that could work. Or everyone could attack us for it.
000387AE: I don't know. It seems like there has to be a better way.
000387AF: The Carta really has no issue selling to both the mages and the templars during this war?
000387B0: Where do you think they get their lyrium?
000387B1: What do you know of the templars?
000387B2: Tier 1 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Low armor rating / damage (staff damage type: cold)
<font color="#F3F781">Utility slot:</font> +1 Strength
<font color="#F3F781">Offense slot:</font> +1% chance to stagger target on hit
<font color="#F3F781">Defense slot:</font> +1% chance to stagger attacker on being hit
000387B3: Tier 1 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Low armor rating / damage (staff damage type: fire)
<font color="#F3F781">Utility slot:</font> +1 Constitution
<font color="#F3F781">Offense slot:</font> +2% damage to guard
<font color="#F3F781">Defense slot:</font> +10 health
000387B4: Tier 1 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Low armor rating / damage (staff damage type: fire)
<font color="#F3F781">Utility slot:</font> +1 Constitution
<font color="#F3F781">Offense slot:</font> +2% armor penetration
<font color="#F3F781">Defense slot:</font> +10 health
000387B5: Tier 2 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Medium armor rating / damage (staff damage type: cold)
<font color="#F3F781">Utility slot:</font> +1 Strength / +0.5 Constitution
<font color="#F3F781">Offense slot:</font> +1.5% chance to stagger target on hit
<font color="#F3F781">Defense slot:</font> +1.5% chance to stagger attacker on being hit
000387B6: The Carta doesn't much care where the money comes from.
000387B7: Is the Carta angry that the Inquisition chose to side with the mages rather than the templars?
000387B8: They should have this Breach sealed soon enough.
000387B9: I suppose their gold spends as well as anyone else's.
000387BA: Mages. Lovely.
000387BB: We just want a profitable year and a sky with no glowing green crap coming out of it.
000387BC: You spend too much time with Sera.
000387BD: Tier 2 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Medium armor rating / damage (staff damage type: electricity)
<font color="#F3F781">Utility slot:</font> +1.5 Strength
<font color="#F3F781">Offense slot:</font> +1.5% attack
<font color="#F3F781">Defense slot:</font> +1.5% melee defense
000387BE: Common
000387BF: Tier 2 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Medium armor rating / damage (staff damage type: fire)
<font color="#F3F781">Utility slot:</font> +1.5 Constitution
<font color="#F3F781">Offense slot:</font> +2.5% damage to guard
<font color="#F3F781">Defense slot:</font> +13 health
000387C0:
000387C1: Greetings, Herald of Andraste.
000387C2: Show 'em what we can do, sister.
000387C3: Rare
000387C4: Tier 2 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> Medium armor rating / damage (staff damage type: fire)
<font color="#F3F781">Utility slot:</font> +1.5 Constitution
<font color="#F3F781">Offense slot:</font> +2.5% armor penetration
<font color="#F3F781">Defense slot:</font> +13 health
000387C5: Unique
000387C6: Tier 3 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> High armor rating / damage (staff damage type: electricity)
<font color="#F3F781">Utility slot:</font> +1.75 Strength
<font color="#F3F781">Offense slot:</font> +1.75% attack
<font color="#F3F781">Defense slot:</font> +1.75% melee defense
000387C7: Crafted
000387C8: Tier 3 <font color="#2E9AFE">Rare</font> Metal (no class restriction for armors)
<font color="#F3F781">Primary slot:</font> High armor rating / damage (staff damage type: cold)
<font color="#F3F781">Utility slot:</font> +1 Strength / +0.75 Constitution
<font color="#F3F781">Offense slot:</font> +1.75% chance to stagger target on hit
<font color="#F3F781">Defense slot:</font> +1.75% chance to stagger attacker on being hit
000387CE: Tier 3 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> High armor rating / damage (staff damage type: fire)
<font color="#F3F781">Utility slot:</font> +1.75 Constitution
<font color="#F3F781">Offense slot:</font> +3% damage to guard
<font color="#F3F781">Defense slot:</font> +15 health
000387CF: Tier 3 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> High armor rating / damage (staff damage type: fire)
<font color="#F3F781">Utility slot:</font> +1.75 Constitution
<font color="#F3F781">Offense slot:</font> +3% armor penetration
<font color="#F3F781">Defense slot:</font> +15 health
000387E7: Walk safely.
000387E8: Show 'em what we can do, brother.
000387EC: Like what?
000387ED: What is a spirit like you "called" to do?
000387EE:
000387EF: So the Carta really has no opinion on the Herald of Andraste being a dwarf?
000387F0:
000387F1:
000387F2: Have to say, it's a little surprising to have one of you lot as the Herald of Andraste.
000387F3: And yet there's my Carta brother, walking around with all you lot bowing to him.
000387F4: Oh, come off it. You wouldn't know the Chant of Light if it bit you on the ass.
000387F5: Well, we all serve the Maker in our own way.
000387F6: And yet there's my Carta sister, walking around with all you lot bowing to her.
000387F7: I lead armies, kingdoms, lords. I am imperial. I am Command.
000387FE: And if they burn him at the stake, well, we didn't say anything about Andraste, did we?
000387FF: And if they burn her at the stake, well, we didn't say anything about Andraste, did we?
00038800: If he sticks around and the Chantry comes to respect him, that's good for business.
00038801: I think the Carta is going to wait and see.
00038802: If she sticks around and the Chantry comes to respect her, that's good for business.
00038803: And she's all right with that?
00038804: I don't see that she has much choice.
00038805: He's stuck at the table. Best he can do is roll the dice and see how long his luck holds.
00038806: I don't see that he has much choice.
00038807: And he's all right with that?
00038808: She's stuck at the table. Best she can do is roll the dice and see how long her luck holds.
0003880C: I knew the surface dwarves had lost the Stone. Didn't expect them to start following the Chant of Light, though.
0003880D: It's already harder for me to hear the Stone. Any dwarf born on the surface never has a chance.
0003880E:
0003880F: And if the Herald of Andraste is a dwarf, well, at least he's reminding the lot of you that the rest of us exist.
00038810: Somewhat. He was born a surfacer, though. Closer to your kin than mine.
00038811: Must be strange seeing one of your people held up as the Herald of Andraste.
00038812: You're disappointed?
00038813: I doubt most humans would see it that way.
00038814:
00038815: If they find some happiness with your Maker, where's the harm?
00038816:
00038817: No. Maybe I would've been, if I were still down in Orzammar, but now?
00038818: And if the Herald of Andraste is a dwarf, well, at least she's reminding the lot of you that the rest of us exist.
00038819: Somewhat. She was born a surfacer, though. Closer to your kin than mine.
0003881B: What a strange world this is, where time blinds you.
0003881C: I heard that.
0003881D: Some must follow those who lead.
0003881E: I suggest you use them elsewhere. Besides, she's not one of the "magic" elves. She's one of the normal dirty ones.
0003881F: Not too dirty.
00038820: <i>(Sighs.)</i>
00038821: You think entirely too much about "that elf Sera."
00038822: You see that new elf who joined up?
00038823:
00038824: Sera? She's a feisty one.
00038825: I can't help it. I've got eyes, don't I?
00038826:
00038827: What do you think that elf Sera thinks of all this? Elves know things about old magic, right?
00038828:
00038829: She'd put your eye out.
0003882A: I didn't mean anything by it! It's good to see us all coming together to serve the Maker!
0003882B: Never thought the Inquisition would be recruiting thieves to its ranks.
0003882C: You will need them all.
00038862: All right, you're not stealing, you're helping. Kill-helping. That's fine. <i>(Grumbles.)</i>
00038867: That's just the warriors. Ben-Hassrath use whatever tool's right for the job.
00038868: Only the priests really have the whole picture, and they spend their whole lives figuring that crap out.
0003886C: The templars will buy the time needed to recover the veterans and lyrium, but they can't hold off the red templars forever. Help them hold the hall or the battle will be lost.
0003886D: Holding the Great Hall
0003886F: We were... on patrol. Five of us. Look... looking for supplies.
00038870: Ah, these are the types of fights I love.
00038871: Well, it is simpler, I'll give you that.
00038872: Here, the bad guys practically have signs. It's so much easier!
00038873: Really?
00038874: Is that civilian secretly working for the Vints?
00038875: Every day back in Seheron, I waited for a dagger in the back.
00038876: Or is she just scared because she's caught between us and them?
0003887E: Hawke made him stay to help put out the fire he caused.
0003887F: There is no way Hawke really could have killed the Arishok. It would have started a war with the Qunari.
00038888: You made up the Arishok fight.
0003888B: "He rarely wore shirts, as they ripped under the strain."
0003888C: 'Cause this isn't just endurance work. There was a lot of strength training to get here.
0003888D: How could I not?
0003888E: That hurts, Varric. That's hurtful.
0003888F: Hey, Varric. I was reading your stuff.... Where do your bad guys come from?
00038890: When you do, make sure you describe the musculature right.
00038891: You wanna use words like "rippling." Or "ripped." "Ripped" is good, too.
00038892: Hey, Varric. Are you gonna write me into one of your stories?
00038893: "The Iron Bull's belly was prone to rippling after every meal."
0003889B: Where are Hawke's friends?
000388A0: Where are the rest of Hawke's associates now?
000388A6: Last I knew, Hawke's sister Bethany was doing something Wardeny near the Anderfels border.
000388A7: Hawke's little sister is in the Free Marches, helping some of the other survivors from the Kirkwall Circle.
000388A8: Hawke's brother Carver is still in the Free Marches, helping the Kirkwall guard keep order.
000388A9: Hawke's little brother was off on some Warden Business near the Anderfels border last I knew.
000388AC: You and Hawke both said before he was supposed to be dead.
000388AD: You said he should be dead.
000388AE: Great Hall Status
000388AF: They were sending people after a friend of mine, and we tracked them to a ruin in the Vimmark Mountains.
000388B2: Well, some of them come from Tevinter, and some are Ben-Hassrath spies...
000388B3: All right, that's really deep and all, but I meant where do the bad guys come from <i>literally</i>?
000388B4: Hey, some of us have to swing a giant hunk of metal instead of pulling our girlfriend's trigger from the back ranks.
000388B5: Uh-huh.
000388B6: The best villains don't see themselves as evil. They're fighting for a good cause, willing to get their hands dirty.
000388B7: Lung exercises. Clearing the stale humors. It's a Qun thing.
000388B8: The way you write it, it's like they just fall from the sky and land on top of the hero.
000388B9: I like to leave some things to the reader's imagination.
000388BA: No, that was good. I should find some way to work that into my next book.
000388BB: Too close to home?
000388BC: But I like the stories where the villain was the man beside you the whole time.
000388BD: Ouch.
000388BE: All right, but it was my line. You're gonna credit me in the acknowledgments, right?
000388BF: You doing all right, Bull? I heard you breathing a little hard after the last fight.
000388C8: All right, now you're just making it weird.
000388C9: Safe harbor from the storm outside?
000388CA: Sorry. That room is for him and me. No one else invited.
000388CB:
000388CC: So, Bull. You and the Inquisitor, huh?
000388CD: I'd love some impressions. Imagery. Something for my next book.
000388CE: Sorry. That room is for her and me. No one else invited.
000388CF: Mm-hmm.
000388D0: Chance to Keep Stealth After Attacking
000388D3: The chance that the character stays in stealth after attacking an enemy. Failure means that the character loses the stealth effect.
000388D4:
000388D6:
000388D7: There is no need for alarm.
000388D8: Technically, he's not wrong.
000388D9: We just killed a dozen demons. Is a little bow meant to intimidate us?
000388DA: Hey, hey... calm down. We're on your side.
000388DB: <i>(Grunts.)</i> Not the welcome I was expecting.
000388DC: Scared, too many dead, too many demons.
000388DD:
000388DE:
000388DF: Get some sense! We're the heroes.
000388E1: I believe you are confused as to who the enemy is.
000388E2: Yeah, that's better. Love is all starlight and gentle blushes. Passion leaves your fingers sore from clawing the sheets.
000388E3: I don't see how this is even remotely your business, Varric.
000388E4: How about passion?
000388E5: Hey, don't top from the bottom.
000388E6: Please stop helping the dwarf.
000388E7: "Two worlds tearing them apart, Tevinter and Qunari, with only love to keep them together."
000388E8:
000388E9: So, Bull. You and Dorian?
000388EA: Could you make it sound angrier? "Love" is a bit soft.
000388EB: Passion it is, then.
000388EC: Mm-hmm.
000388ED: You could at least have had the courtesy to use the bedposts.
000388F8: Nothing on the Maker's earth can do that. Nothing natural!
000388FC:
000388FD: Poor buggers never stood a chance.
000388FE: The one after elfy history? Figures. That's a bunch of dead all the way back.
00038901: The truth. Elven accounts of the old kingdom or the Exalted March—do you know what that could mean?
00038902: This is it.
00038903: We are the Inquisition, and this is the Herald of Andraste!
00038906: Not at all. I <i>am</i> Madame de Fer.
00038907: I confess, Iron Bull, I had assumed you would not be comfortable fighting alongside a mage.
00038908: So, ma'am, you all right with the Inquisition bringing in templars?
00038909: Well, nobody fights well when their clothes are on fire... but honestly, I do really like the ice.
0003890A: That is hardly the same.
0003890B: I am always happy to help.
0003890C: You do so much fighting at the front. I would help however I may.
0003890D: I, uh, didn't mean to offend you.
0003890E:
0003890F: Hardly. Magic is dangerous, and with the Inquisition's alliance, the mages are now dangerously independent.
00038910: Well, that's reassuring.
00038912: If my skills can weaken your opponents to make your fight easier, please let me know.
00038913: Of course... although I hope they are able to continue their work now that the Inquisition has broken their Order.
00038914:
00038915: Of course. Magic works best when responsibly supervised, for the safety and protection of all.
00038916: Very little. No mage of the Circle had encountered anything like this before the Breach.
00038917: Uh, no. No, I'm good.
00038918: All fire and smoke ahead of you, half the enemy already on the ground by the time you get there...
00038919: So, ma'am, what does the Circle know about Fade rifts and such?
0003891A: We use saarebas when we need to.
0003891B: Whatever works for you, though, ma'am.
0003891C: Tell me, Iron Bull, is there anything I can do to assist you more effectively in combat?
0003891D: So, ma'am, you must be pleased the Inquisition brought in all those rebel mages.
0003891E: So I am a Qunari dreadnought?
0003891F: No, ma'am. Fighting with you is more like hitting an enemy while a dreadnought pounds their front line.
00038920: Hardly. At least they have been made keenly aware of the restrictions of their role within the Inquisition.
00038921: Meditation Duration Modifier
00038924: The increase, in seconds, for the duration of Meditation when a mage activates it.
00038926:
0003892B: My dear, you're going to smell of carrion for hours.
0003892C: At least they're fresh. Although I doubt the high dragon will care.
0003892D: These should certainly get a dragon's attention.
0003892E: Quillback guts. Fantastic. Are we really doing this?
0003892F: Dragons eat that? Why? Your expert was a nutter.
00038930: She smells blood. The hatchlings are hungry. She never stops hunting.
00038931: Delightful. The next best thing to sending the high dragon flowers, I suppose.
00038932: These should be what Frederic was looking for.
00038933: I won't hurt anyone.
00038934: Open this door, or I'll do it for you!
00038935: I am with the Inquisition. I'm not here to hurt anyone.
00038936: You haven't heard of me?
00038937:
00038938: You... don't know about me? How long have you been in there?
00038939: Open this door!
0003893A: Cassandra?
00038946: Wait... what do you mean they look like Inquisition? I—oh. Oh.
00038947: Long enough! Who are you that I should—
00038948: The Herald of Andraste? Maker's breath.
0003894E: How many of these you think we need to lure out <i>two</i> high dragons?
00038950: I have heard of the life of the saarebas, Iron Bull, but I am curious about your viewpoint.
00038951: The small-minded beat against every wall they find. The wise learn to make the most of the options they have.
00038952: It's sad, mostly. The magic appears in late childhood, just like it does for you folks.
00038953:
00038954:
00038955: The tamassrans and the Ben-Hassrath protect <i>everyone</i> from their own mistakes.
00038956: Your views on magic don't quite mesh with what I was taught about mages outside the Qun.
00038957: Life is a series of necessary restrictions, Iron Bull.
00038958:
00038959: They're people too, just serving the Qun. But too many Qunari are afraid of them.
0003895A: Well... yes. In theory, they're no different from anyone else.
0003895B: Some kid's gone years learning to be a baker or soldier or builder, and then one day, that's all gone.
0003895C: No. Anyone who takes that burden and lives a good life with it has my respect.
0003895D: You sound as though you pity them.
0003895E: Not you, though.
0003895F: The Inquisition? Here?
00038960: You must think me a fool. I—
00038961: Everyone has just been on guard of late. We learned not to trust.
00038962: Forgive me. I should have known.
0003896C: What do you hope to find?
0003896D: The Knights once walked these halls—can you imagine?
00038970: So, ma'am, what do you think of Skyhold?
00038971: Enjoying the great outdoors?
00038972: Skyhold must not merely unnerve potential foes. It must entice potential allies.
00038973:
00038974: The next time we make camp, I intend to construct a bath. I will need you to find me fresh water.
00038975: But how does Orlais <i>work</i> with all the nobles screwing each other over like that?
00038976: At the bare minimum. Ideally we could have the battlements enameled or sheathed in marble.
00038977: It is somewhat uncommon, yes.
00038979: Orlais <i>is</i> selfish... but that ambition you decry breeds its own strength.
0003897A: This is the limitation of your upbringing under the Qun, darling.
0003897B: All right, ma'am, I get that Skyhold needs a fresh coat of paint...
0003897C: Those who rule Orlais never fear treachery from the rest of the world. They have already faced far worse.
0003897D: Ah. Got it.
0003897E: No. The Grey Wardens are free of the confines of the Circle, so they may battle the darkspawn unfettered.
0003897F: Yes, ma'am.
00038980: Then it is fortunate that we did stop him.
00038981:
00038982:
00038983:
00038984: So, ma'am, with respect, all that crap at Halamshiral made sense to you?
00038985: Why do you ask?
00038986: But it looks good, right? With that silhouette, it's just <i>daring</i> somebody to try to attack it.
00038987: Well, that's why we have you and Josephine. And apparently marble sheaths.
00038988:
00038989: So, ma'am, the Warden mages at Adamant, they don't have to be part of the Circle?
0003898A: You really think Orlais works the way it is, ma'am? With all that infighting, all those selfish blowhards?
0003898B: Of course. Florianne's motives were unfortunate, but hardly inscrutable.
0003898C: It needs gold caps on the towers, bunting in the courtyard, and a great deal of soap.
0003898D:
0003898E: Darling, my interests lie in the Circle and the Court. The Wardens are irrelevant to both.
0003898F:
00038990: Well, after seeing what they did with blood magic, a nice strong Circle looks pretty good.
00038991: Some mages who chafe at the Circle's constraints actually hope to be recruited.
00038992: Well, that's one way to train your leaders.
00038993: I mean, give Corypheus credit: if we hadn't stopped him, he'd have brought down the whole empire.
00038994:
00038995:
00038996: Not you, though?
00038997: Well, I don't know crap about magic, so if the Veil is thin, or it's weak against demons somehow, I can't tell.
00038998: I assume that, between living in the Circle and... wherever you live in Orlais, you don't get out much, ma'am.
00038999: So, ma'am, you've been in the Fade, right?
0003899A: So, ma'am, you went into the Fade at Adamant, right?
0003899B: So, ma'am, listen, when we were in the Fade back at Adamant...
00038A1E: I can imagine.
00038A1F: We kicked the Nightmare's ass. You gotta figure any demon is gonna think twice before coming after us now.
00038A20: Oh. Well, you're lucky, then. It was awful.
00038A21: Actually, the depth of emotion you experienced might draw demons to you more strongly.
00038A22: At least I don't have to worry about crap from the Fade trying to kill us anymore.
00038A23: No. My Harrowing was nothing like that.
00038A24: Oh, for shit's sake!
00038A25: Not physically, as you were at Adamant.
00038A26: A most unpleasant experience.
00038A27: Why not?
00038A28: Can you? Because it was more demons than I can imagine, and I'm pretty good at imagining demons.
00038A29: I know, right? Glad it isn't just me!
00038A2A: Also demons trying to eat our souls.
00038A2B: So was it like that when you went through your Harrowing to become a Circle mage?
00038A2C: The water was utterly dreadful, and the lighting was dreary.
00038A2D: Really not sad I missed that one. We have more than enough demons outside.
00038A2E: Maker have mercy.
00038A32: The Divine convinced leaders from both sides to attend this Conclave. It was a real chance at peace.
00038A33: Those people, they mentioned Most Holy...
00038A34:
00038A37: But that's over now.
00038A38:
00038A39:
00038A3A: Open the gate! We are heading into the valley.
00038A3B: Since the mages declared their freedom, they have been at open war with the templars.
00038A3C: It is she who Leliana and I serve... served.
00038A3D: Your mark must be tested on something smaller than the Breach.
00038A3E: Divine Justinia, fifth of her name, voice of the Maker and head of the Chantry.
00038A49: That researcher's missing supplies, I presume.
00038A4A: These are probably the supplies that little man was waiting for.
00038A4B: Well, well. Supplies for one "Frederic of Serault." Convenient.
00038A4C: I doubt there's more than one Orlesian researcher waiting for supplies in this wasteland, my dear.
00038A4D: Frederic's missing gear, I guess.
00038A4E: Must be for that Orlesian nutter Frederic, right?
00038A4F: Isn't this the stuff that little twitchy guy was waiting for?
00038A50: I think these are the supplies that researcher was waiting for.
00038A51: Frederic ordered a tea kettle, and it never arrived.
00038A52: The name on the manifest is "Frederic of Serault." Didn't we meet him?
00038A53: We can't just let anyone in!
00038A5A: Commander Jehan will want to speak to you. Go on in.
00038A63: Inquisitor. I'm sorry about... before. I didn't know.
00038A65: I doubt they care, so long as they can claim it.
00038A68: Taven's interest must have been enough to draw their attention.
00038A69: Corypheus's men had part of a seal. Do they even know what it opens?
00038A6C: I doubt they care, so long as they acquire it first.
00038A6D: Whatever it is, it wasn't worth killing those elves.
00038A71: Don't care. They want it, we get it first.
00038A72: Possibly. Demons are coming out of the rifts in large numbers.
00038A73: There <i>are</i> no orders now. It is chaos, and will only get worse.
00038A74:
00038A75: Then how did I become your prisoner?
00038A76: We can rest for a moment. Ask questions, if you wish.
00038A77: The mages and templars blame each other for what happened and have resumed their war.
00038A78: I am here because someone must act, not because I have been ordered to.
00038A79: How <i>did</i> I survive the blast?
00038A7A: The village of Haven, just outside of the valley.
00038A7B: We've occupied it since the explosion, searching for survivors and trying to contain the damage.
00038A7C: Everything farther in the valley was laid waste, including the Temple of Sacred Ashes.
00038A7D: You're part of the Chantry, then?
00038A7E: I do not know.
00038A7F: How did I survive?
00038A80: The larger the Breach grows, the more rifts appear, the more demons we face.
00038A81: Are we in danger out here?
00038A82: I'm ready.
00038A83: No one is helping?
00038A84:
00038A85: Very well. Let us move on.
00038A86: The entire leadership of the Chantry is dead.
00038A87: Not exactly. I served the Divine, as I said.
00038A88: How does that not make you part of the Chantry?
00038A89: I am no priest.
00038A8A: With the figure of a woman standing behind you, yes.
00038A8B: Where are we, exactly?
00038A8C: A rift? One of the holes into the Fade?
00038A8D: You served the Divine?
00038A8E: Until now, we have contained them to the valley. My sword should be enough.
00038A8F: What was that place we just left...?
00038A90: They said you... stepped out of a rift, then fell unconscious.
00038A91: Even if my messages have gotten through, I have received no responses. We are on our own.
00038A92: Some of my soldiers found you in the valley three days ago, before the demons began to appear.
00038A93: "Chaos"? Is no one else coming to help you?
00038A94: Are we in danger?
00038A95: I'm ready to go.
00038A96: I suppose you'll see soon enough.
00038AA0: Ser Esmia
00038AA2: And we shaft them all for killing people who couldn't fight back.
00038AA6: She lacked a flair for dramatic description.
00038AA7: You don't need to be afraid of spiders to not want them in your smallclothes.
00038AA8: Adorable, but manipulating fear is a touch more complicated than hoping Corypheus recruited a legion of arachnophobes.
00038AA9: Some people saw spiders in there. I thought they'd be useful.
00038AAA: Oh yes, we will be testing that in a most intimate manner.
00038AAB: Eeeeee, you're just not right.
00038AAC: I hope, Sera, that you have considered what damage your dalliance with the Inquisitor will do to her standing.
00038AAD: The nobs in Orlais. They barely like their own kin. And you're a mage.
00038AAE: Sera, dear, whatever has your scattered mind conjured now?
00038AAF: Your failing—among many—is that you presume I desire approval. Power does not require that I be "liked."
00038AB0: They'll never really like you, Vivvy.
00038AB1: <i>(Coughing.)</i> Who's a bitch?
00038AB2: Well, halfway there, then.
00038AB3: Increases maximum guard by 10%.
00038AB4: Increases maximum guard by 30%.
00038AB5: Increases maximum guard by 20%.
00038AB6: Increases chance to remain in stealth after attacking by 35%.
00038AB7: Increases chance to remain in stealth after attacking by 50%.
00038AB8: Increases chance to remain in stealth after attacking by 20%.
00038AB9: Increases meditate duration by 4 seconds.
00038ABA: Increases meditate duration by 6 seconds.
00038ABB: Increases meditate duration by 2 seconds.
00038ABC: What is that horrendous smell?
00038ABD: No one wants to join your stupid club!
00038ABE: Three keys to locks that have been changed, a schedule for a journey not taken, and two names of servants no longer employed.
00038ABF: You're not so scary, Vivvy. Maybe I can't bug you, but you can't bug me neither.
00038AC0: Of course not, coherent speech is your nemesis, but it is clear you care a great deal about what they <i>think</i>.
00038AC2: I sent a box of rabbit raisins to some Lord What's-his-tits in your name.
00038AC3: I don't give a squirt what anyone says.
00038AC4: Cruel bunch, your lot, Vivvy. Don't know how you live with what they think of you.
00038AC5: Take heart that you are <i>not</i> among the nobility, little Sera. You would not survive.
00038AC6: Charming.
00038AC7: My dear, despite your egalitarian protests you are ever so susceptible to the opinions of others.
00038AC9: Of course not, dear.
00038ACA: Fact.
00038ACD: You underestimate both the fragility of his holdings, and the severity of tribute demanded of him in the past.
00038ACE: That explains the letter of gratitude. They were, by all accounts, delicious.
00038ACF: Ewww! Ew, ewww!
00038AD9: Well said. Perhaps I was mistaken.
00038ADA: The now-useless items passed to you by those in my employ. I do hope you have alternate plans for the evening.
00038ADB: Joke's on you, I only had <i>one</i> key.
00038ADC: Perhaps he was grateful it was not a stew made of some lesser cousin.
00038ADD: I don't... I don't know what you're on about.
00038ADE: That's lies, right? Must be lies.
00038ADF: The Anchor has been stolen. By a beast of strange blood.
00038AE0: I assure you, I have not.
00038AE1: Nothing.
00038AE2: Nowhere.
00038AE3: <i>(Sighs.)</i>
00038AE4: Yes, you have.
00038AE5: You ruddy well tried, and it hasn't frigging worked! Got it?
00038AE6: Where... where is it coming from?
00038AE7: Of course, Sera, dear. I understand completely.
00038AE8: My dear, I have not attempted to "bug you."
00038AEA: Return to Woolsley's owner for a reward.
00038AEC: Kill Streak:
00038AED: Damage vs. {CUSTOM0}
00038AEE:
00038AEF: My apologies. I shall try to live down to your expectations.
00038AF0: No, darling. You merely implied it, while offering no viable suggestions for improvement.
00038AF1: Don't be absurd. Without magic, I doubt the Orlesian court would have any interest in me at all.
00038AF2: It was fascinating to observe you at the Winter Palace, Enchanter.
00038AF3: Then everyone feigned surprise when it finally burst.
00038AF4: He has his own magic, he draws from the blight, the artifact he carries is elven...
00038AF5: And now, he uses a demon to create a false Calling to fool the mages.
00038AF6: Such mistakes are opportunities in disguise.
00038AF7:
00038AF8:
00038AF9:
00038AFA: That must rankle as well.
00038AFB: Free of the constraints of the Circle, they have shown that they need no oversight to guide themselves...
00038AFC: It did go out eventually. It was not worth mentioning.
00038AFD:
00038AFE: I am certain they would, until black-and-white distinctions perverted their simple minds.
00038AFF: Ah, but then they behaved rather atrociously. What a pity.
00038B00: I do hope you were not mistaken for a servant at the Winter Palace, Solas.
00038B01:
00038B02: Corypheus is a complex creature, to draw upon so many different sources of power.
00038B03: Nobles say things around servants they would never say to Cassandra or the Inquisitor.
00038B04: I am pleased that such engagements are enjoyable for everyone.
00038B05: The false Calling was blight magic. The demon merely amplified its power.
00038B06: Your position in the Orlesian court must be frustrating, Enchanter.
00038B07: Yes. Anyone who wishes to play the Game learns to use her servants effectively.
00038B08: Even those with no grasp of subtler social interplay might enjoy the pageantry.
00038B09:
00038B0A: With your magic, you are kept at arm's length, never able to play the Game to its fullest.
00038B0B: The Grey Warden mages must be an inspiration, Solas.
00038B0C: Not for you, perhaps.
00038B0D: It is all pageantry, Enchanter.
00038B0E: Although I am surprised to see an elven apostate catch on so quickly.
00038B0F: And one of the glasses is poisoned.
00038B10: I never claimed mages should be above the law, Enchanter.
00038B11: Some part of you must always wonder if you could have gone farther had you not been a mage.
00038B12: Darling, I have no idea what you might be implying.
00038B13: This ancient magister is like a man drinking from three wineglasses at once.
00038B16:
00038B17:
00038B79:
00038B7A: You disapprove of Corypheus using the magic of the blight, Solas?
00038B7B: Every intelligent creature should.
00038B7C: Then that explains why we saw no old men at Adamant.
00038B7D: I understand that Grey Wardens are connected in some way to the blight.
00038B7E:
00038B7F: Blood magic is no worse than any other, properly used. But the Blight...
00038B80: The blight corrupts everything it touches. Those who believe themselves capable of using it safely are mad.
00038B81: Yet you raise no objection to the Grey Wardens using blood magic.
00038B82:
00038B83: Golden Halla
00038B84:
00038B85:
00038B86: Jacob
00038B87: I always knew, Enchanter. The Temple of Mythal is just another reminder of what was lost.
00038B88:
00038B89:
00038B8A: Now you know the elves were once a mighty nation.
00038B8B: For once, we agree. Many relics were lost for good reason.
00038B8C: Why should those ruins please me, Enchanter?
00038B8D: I confess, Solas, I expected you to be back at the Temple of Mythal.
00038B8E: Only a fool would ignore such a stark reminder of the destruction of an empire.
00038B8F:
00038B91: You must be pleased with what was revealed at the Temple of Mythal, Solas.
00038B92: The power at the Temple of Mythal is tangible, potent... and far too easy to misuse.
00038B93: You explore the Fade to ferret out such secrets, do you not?
00038B94: When I awaken each morning, all I have with me are those secrets.
00038B95: Some powerful magic yet remains there... if it can be trusted.
00038B96: You are too kind.
00038B97: We are not so different after all, my dear apostate. We both believe magic must be limited safely.
00038B98: We may disagree on many things, Enchanter, but neither of us is a fool.
00038B99: I feel a draft. There must be a way out nearby.
00038B9A: The nugs seem to like it down here.
00038B9B: This place is bone-dry. It must have been sealed off until now.
00038B9C: An Angry Note
00038B9D: First Liska, now Brennor. Caught him trying to steal some of the product. "Just a little bit. Just to keep," he says. Nugshit. Trying to make a little extra on the side, thinking I wouldn't notice. I will {i}not{/i} be undermined.

Your cousin said we could trust Brennor, so you handle it. If I'm not happy, you won't be either.
00038B9F: Bianca
00038BA4: I have your soldier's ring.
00038BB5: Anything to make him happy, anything.
00038BB6:
00038BB7: You mean, aside from wearing all your armor and wading in.
00038BB8: Yes. Preferably without drowning.
00038BB9: Swimming?
00038BBA: Why? It's <i>in</i> the lake.
00038BBB: It sounds different. The water changes the song.
00038BBC: There must be a way to get to the rift in the lake.
00038BBD: Does that rift mean water is pouring into the Fade right now?
00038BBE: Maybe the locals will lend us a boat.
00038BBF: Sod it! I've had enough Inquisition meddling.
00038BC0: Are you positive you know where we're going?
00038BC1: Had enough of caves. Need a fire, a mug, and a <i>city<i>.
00038BC6: Weapon Runes
00038BC8: Are you sure this is the way to the surface?
00038BC9: I don't want to backtrack, but do we know where we're going?
00038BCA: These ruins seem endless. How far to the surface?
00038BCB: Before the door is open. They could just let the cat out, and it would always be alive.
00038BCC: In the soft, thin places, spirits push with memories that didn't happen. Or did. Or might.
00038BCD: Sweet, soft, silky. Her dress, and also under her dress. Are you going to talk to Josephine?
00038BCE: Golden, graceful, glittering but not gaudy. Voice delicate and delectable.
00038BCF: What are you talking about, Cole?
00038BD0: Do you want to hear what she thinks of you?
00038BD1: No!
00038BD2: You should.
00038BD3: Maker's balls, get out of my mind, would you? You make me sound like a dirty, old bastard!
00038BD4:
00038BD8: Where are we going?
00038BDB: Sure this is how we get out of here?
00038C00: Host migration failed. You could not be connected to the new host.
00038C04: Where did they come from?
00038C08:
00038C09: Where did you come from?
00038C0B: I thought all the merchants in the area left when the undead came.
00038C0C:
00038C0D:
00038C0F: Some of your wares are a little expensive for a farming village.
00038C11: Many lords and ladies pass through here on their way to proper cities.
00038C12: Why are some items so pricy?
00038C13: Farewell.
00038C14: Goodbye.
00038C15: You'd be surprised what they sometimes forget. Wig powder, mirrors, plate armor...
00038C16: Let me know if there is anything you need, my lady.
00038C17: Good day to you.
00038C18: Guard Regeneration
00038C19: I guess someone out in the desert is missing a bunch of stuff.
00038C1A: "Ship to Frederic of Serault." Who in Andraste's name would be out in this desert? Aside from us.
00038C1B: "Frederic of Serault"—looks like he lost a shipment of supplies.
00038C1C: Someone is missing a teapot, papers, and little biscuits.
00038C1D: These supplies were intended for someone out in this desert. Stolen, perhaps?
00038C1E: Whoever this "Frederic" fellow is, he probably wants these supplies.
00038C1F: Stolen supplies. Who in the world would send anything out here?
00038C20: A shipping label. Someone else is out in this wilderness, then.
00038C21: "Junk, please ship to some tit. Signed, rubbish."
00038C22: Then the rift appeared. Demons. My men fought bravely, but it wasn't enough.
00038C24: My men inform me that I should thank you for the destruction of the demon rift at our gates.
00038C25: We retreated, but not everyone made it through the gates. I couldn't... I couldn't save them.
00038C27: Deathroot Vitaar
00038C28: Blightwasp Vitaar
00038C29: Rashvine Vitaar
00038C2A: Elfsnake Vitaar
00038C2B: Felandaris Vitaar
00038C2C: Poison Spider Vitaar
00038C2D: Gurgut Vitaar
00038C2E: Wyvern Vitaar
00038C2F: Deepstalker Vitaar
00038C36: Supplies were coming, but with the demons... who knows where they are?
00038C37:
00038C38: Hat
00038C39: Qunari Mark
00038C3A: Helmet
00038C3B: Cap
00038C3C: Note
00038C3D: Carta, more likely.
00038C3E: Now it's a haven for thugs. How charming.
00038C3F: Carta. They'll have found some way to profit off this.
00038C40: I'm thinking Carta dwarves. Lyrium smugglers.
00038C43: Mercenaries?
00038C44: Looks like Carta.
00038C46: We may be too close to the surface for these to count as "Deep Roads"—but have I mentioned I hate the Deep Roads?
00038C47: Carta. Not from my clan, though.
00038C48: Must be an old dwarven outpost.
00038C49: Darkspawn. These won't be the last.
00038C4A: It seems the dwarves have found new use for it.
00038C4C: Carta. No fun, them. Coin first, people second.
00038C4D: It's... hard to say. Keep your guard up.
00038C4E: It's over? That grasping brute is gone? Thank the Maker.
00038C4F: Gaspard de Chalons has been defeated. Celene's throne is safe.
00038C50: Emperor Gaspard? I can't believe it. I always had faith Celene would prevail.
00038C51: So much has happened and we didn't even know. Have we been out of contact for so long?
00038C52: How many can we expect to encounter? Blackwall?
00038C53: They're like fat... fish-face rats. I hate rats. And fish.
00038C54: We've been trapped for weeks. No reinforcements, no word from Val Royeaux.
00038C5D: Goodbye.
00038C5E: I must take my leave.
00038C5F: Inquisitor.
00038C64: For all the world to venerate a Dalish elf... that's never happened before, has it?
00038C65: All the clans are talking about you. Or so Keeper Hawen says.
00038C66: I've heard so much about you and your Inquisition. There's talk, even amongst the Dalish.
00038C67: Package Label
00038C68: Property of Frederic of Serault
University of Orlais
Nazaire's Pass Research Camp
00038C69: Pfft. Like <i>you'd</i> know.
00038C6A: What eats nugs, anyway?
00038C6B: Elves, when they can get it.
00038C6C: Reminds me of a fellow who ran races of the little things.
00038C6D: I don't understand your fascination, Inquisitor.
00038C6E: Some of the ladies at court keep the little vermin as pets.
00038C6F: I bet. Ever tried braised nug with elfroot? It was my brother's favorite when we were growing up.
00038C70: They like their stupid things.
00038C71: Tastes moldy and dry at the same time.
00038C73: This must be the first time they've seen people like us.
00038C75: I suppose they dress them in collars with jewels?
00038C76: That humans accepting a durgen'len as the Herald of their prophet is a sign of change.
00038C77: Good things, I think? A few hope this is a sign of change for our people. Real change.
00038C78: People talk about me?
00038C79: Ah... talk? What do they say, exactly?
00038C7B: Mostly they say that you're... very large.
00038C7C: Well, the clans are worried about what this might mean for us. The Dalish, that is.
00038C7D: You might not be so charmed by waking up to one of the beasts snoring in your ear.
00038C7E: No doubt you would have felt quite at home.
00038C7F: It's quiet. They like the quiet.
00038C81: Gordian
00038D06: I wonder what they make of the giants passing their home.
00038D34: Oh, sorry.
00038D35: Even dwarves don't really remember the dwarves.
00038D36: You had me until that last one.
00038D37: Dwarves used to trap them, but they don't remember the dwarves.
00038D38: Delightful.
00038D39: Pass.
00038D3A: I wish I could be part of that.
00038D3B: If it's true, I want to be a part of it.
00038D3C: No matter what they say, your Inquisition is the only thing trying to help the world.
00038D3F: You want to join the Inquisition?
00038D40: Sounds like a volunteer.
00038D41: Ah, are we picking up more stragglers then?
00038D42: Good lad. The world doesn't change without people to change it.
00038D43: Seeing what we're up against, we're in no position to refuse help.
00038D46:
00038D47: It won't happen. Keeper Hawen won't allow it.
00038D48: You want to join me?
00038D4A: He doesn't trust anything to do with the Chantry or Andraste.
00038D4B: I could convince him.
00038D4C: I could try to convince your Keeper.
00038D4D: Yes. <i>(Sighs.)</i>
00038D4E: That's too bad.
00038D4F: Too bad.
00038D50: You could <i>try</i>.
00038D51: I should go.
00038D52: I'll take my leave.
00038D53: An unusual wish, for a young hunter of the People.
00038D54: Keeper Hawen has given you permission to join the Inquisition?
00038D55: I don't believe it! You convinced the Keeper! He said I can join your Inquisition, if I wish!
00038D56: Carry on, agent.
00038D57: You're allowed to join us?
00038D58: He has. I'll report to your camp, in the south, if that is all right?
00038D59:
00038DA4:
00038DA5:
00038DA6: Mother Giselle should be somewhere nearby.
00038DA7:
00038DA8:
00038DAA:
00038DAB:
00038DAD:
00038DAE:
00038DAF:
00038DB0:
00038DB1: Under Brow
00038DB3: Those were Carta dwarves.
00038DB8:
00038DBB:
00038DBE:
00038DBF:
00038DC1:
00038DC2: I must return to the great hall. Perhaps someone there has a plan.
00038DC4: Nostril Size
00038DC5:
00038DC6: That thing was Commander Theriel! I can't!
00038DC7: Explore all corners of the Hinterlands.
00038DC8: Regions in the Hinterlands
00038DC9: Regions discovered
00038DCA: Bridge Position
00038DCB: Search for any shards scattered around the Hinterlands.
00038DCC: Shards found
00038DCD: Shards in the Hinterlands
00038DCE: All right.
00038DD0: Scar Position
00038DD1: Lip Size
00038DD2: Head and Ears
00038DD3: Ear Size
00038DD4: Neck Size
00038DD5: Adam's Apple
00038DD6: Cheekbones
00038DD7: Cheeks
00038DD8: Jawline
00038DD9: You are the Herald of Andraste, are you not? I have an invitation for you.
00038DDA: Welcome again, friend.
00038DDB: You are cordially invited to attend my salon held at the chateau of Duke Bastien de Ghislain.

Yours,
Vivienne de Fer
First Enchanter of Montsimmard
Enchanter to the Imperial Court
00038DDC: Invitation: First Enchanter Vivienne
00038DDD: Cheeks
00038DDE: Eyeliner Intensity
00038DDF: Eye Shadow Intensity
00038DE0: Lip Color Intensity
00038DE1: Blush Intensity
00038DE3: Makeup
00038DEA:
00038DEB: It's... it's nothing. Just our stores. With the shem war and the demons, replenishing them has been difficult.
00038E04: Dwarves are weird. Weirdy.
00038E05: Moustache Opacity
00038E06: Goatee Opacity
00038E07: Sideburn Opacity
00038E0D: Moustache Recession
00038E0E: Goatee Recession
00038E0F: Hairline Recession
00038E10: Sideburn Recession
00038E12: <i>[Leave.]</i>
00038E35: Are you sure you want to destroy <font color="#{CUSTOM0}">{CUSTOM1}</font>?
00038E36: There are good opportunities to smuggle lyrium around here. They must be working this area.
00038E37: Destroy
00038E3A: Trade, maybe? Your guess is as good as mine.
00038E3B: What was it for?
00038E41:
00038E42: Herald! You live!
00038E43:
00038E44: Why are you still here? If you truly worried about being bound by blood magic, you would leave.
00038E45: I was concerned <i>about</i> you, demon.
00038E46: You have grown adept at killing. If you cannot be gone, I would prefer you remain pointed at the enemy.
00038E47: Then perhaps you should go further.
00038E48: You think caring makes you weak. Don't worry. I won't tell anyone.
00038E49: Where? If I go, the mages could find me.
00038E4A:
00038E4B: No more than you were before.
00038E4C: Yes. I am no danger now.
00038E4D:
00038E4E: You worried for me.
00038E4F: You are no longer in danger of being bound by enemies of the Inquisition, demon?
00038E50: No. You were worried. The part of you that forgets I'm me cared. You want it to go away.
00038E51:
00038E52: Still beautiful, isn't it? Even with scars left by the shemlen war and all the troubles that followed.
00038E54:
00038E55: Lead on. We're not done fighting.
00038E56: The other templars are in the great hall. I must go to them.
00038E5B: My patience is thin, with all that has befallen. Perhaps you should be on your way.
00038E5C: Really?
00038E5F: I will return to the great hall. Good luck, Herald.
00038E60: I'll stay with you, Herald. My brethren have abandoned their senses.
00038E61:
00038E62: Very popular at fairs. Bring your children, buy some sweet cakes, race the nugs.
00038E63: I made twenty gold. Fattest ones always seemed to win.
00038E69:
00038E6A:
00038E6B:
00038E6D:
00038E6E:
00038E6F: More supplies for Recruit Whittle.
00038E72:
00038E73:
00038E74:
00038E76:
00038E77:
00038E78:
00038E79:
00038E7A:
00038E7B: This outpost must have been abandoned centuries ago. And yet it remains relatively intact.
00038F00: So. You going to squeeze up to her or not?
00038F02:
00038F04: They're cute.
00038F06: Well I can't teach you bananas! That'd be like showing you swords! Oh! Remember, do <i>not</i> use it like a sword.
00038F08: <i>(Laughs.)</i> You're all shy! What, you think you can't treat her right?
00038F09: What? Squeeze up to who?
00038F0A: Maker, Sera. No. Stay out of it.
00038F0B: No, it's not—
00038F0C: Lady Josie. I've seen you, doing that knightly stuff.
00038F0D: Please, no peaches, ripe or otherwise.
00038F0E: I'll show you. I just need a peach. A ripe one, because if you do it right? Ripe! Down <i>there</i>.
00038F0F: How do I make this stop?
00038F10: In death, sacrifice. His hand grips my wrist, pulls the blade across his throat. I'm sorry.
00038F11: You don't use blood magic, Vivienne.
00038F12: Trembling, my knife at his throat. Not this, not this, swore I'd do whatever they asked, but not this.
00038F13: Of course not. Such magic is a tool for the weak. That the Warden mages resorted to it is pitiful.
00038F14: Are you saying I don't recall myself?
00038F15:
00038F16:
00038F19:
00038F1B:
00038F1C:
00038F1D:
00038F1F:
00038F20:
00038F21:
00038F22:
00038F23:
00038F26: Dwarven architecture certainly is... sturdy.
00038F27: It wasn't doing anything!
00038F28: Really? We're going after these?
00038F29: Was that necessary?
00038F2A: Probably a million more... in the cupboards.
00038F2B:
00038F2C: Don't stare at me. You just want food.
00038F2D: May we move on?
00038F2E: Try not to make a mess, dear.
00038F2F: So your visit to Adamant was "better" this time, despite the arrival of an Archdemon?
00038F30: I liked watching the rocks break the walls. Falling fortress, old dead fears cracking like flakes of blood.
00038F31: Were you sad, watching your fellow spirits banished at Adamant, Cole?
00038F32: It was better than last time.
00038F33:
00038F34: No. They were free, unbound, banished back where they belonged.
00038F35:
00038F36: As I said... pitiful.
00038F37: It came last time, too.
00038F38: "Last time"? Are we to understand that you have been to Adamant before?
00038F39: Yes.
00038F3A: Yes? No. Sorry?
00038F3B:
00038F3C:
00038F3D:
00038F40:
00038F42:
00038F43:
00038F48: That's why you're happier being a noble than a mage. You fear demons, not people.
00038F49: People can only kill you.
00038F4A: Gown perfect, shoes perfect, hat perfect, staff a symbol, not a weapon. My room. My people. Mine.
00038F4B: You were still sharp, but happy. Golden, glittering, everything gleamed. Rules that let you win.
00038F4C: You were happy at the Winter Palace, Vivienne.
00038F4D: One does not wish to brag.
00038F4E: Your point, demon?
00038F4F: Out, please.
00038F50: Come on, they're harmless.
00038F51: The armies cause rockslides. They dig ditches that trip the halla and destroy the aravels, making passage impossible.
00038F52: The Orlesian war has hindered our progress through the Dirth.
00038F53: That is good to hear. Thank you for delivering the word.
00038F55: Fancy lock like that, has to be something good behind it. Or something mean.
00038F56: Either way, right?
00038F59:
00038F5A:
00038F5B:
00038F5E:
00038F5F:
00038F63:
00038F65:
00038F68: With the right materials, Haven's blacksmith can craft some pretty decent armor.
00038F69: The Right Armor
00038F6A: Have some armor made.
00038F6C:
00038F6F:
00038F76:
00038F7A:
00038F7B:
00038F7C:
00038F7E: With the apostates dead, refugees should have an easier time on the King's Road.
00038F80: Fill the requisition.
00038F81: With the right materials found, weapons for the Inquisition can be requisitioned through the quartermaster.
00038F82: Requisition for Weapons
00038F85:
00038F8E: <i>(Coughing and choking.)</i>
00038F8F: <i>(Coughing and choking.)</i>
00038F90: <i>(Coughing and choking.)</i>
00038F91: <i>(Coughing and choking.)</i>
00038F92: <i>(Coughing and choking.)</i>
00038F93: <i>(Coughing and choking.)</i>
00038F94: <i>(Coughing and choking.)</i>
00038F95: <i>(Coughing and choking.)</i>
00038F96: <i>(Coughing and choking.)</i>
00038F97: <i>(Coughing and choking.)</i>
00038F98:
00038F99:
00038F9A:
00038F9C:
00038F9D: We can't cross this!
00038F9E:
00038F9F: We have to turn back!
00038FA0: It's no use! We can't cross here!
00038FA1: The air is poison! We can't get through.
00038FA2: The darkspawn got through. I'll have to see what our people at Skyhold can do.
00038FA3: Turn back! This is madness!
00038FA4: Someone at Skyhold will have a solution.
00038FA5: This isn't working, boss!
00038FA6: No good. Can't cross here.
00038FA7: I can't fight air! I'm not going!
00038FA8: The air hurts! I need to stop!
00038FA9: We cannot continue! The fumes are toxic!
00038FAA: Unexpected message from server.
00038FAB: An error occurred. Code {CUSTOM0}.
00038FAC: You do not have permission to access the {pc}Origin Store{/pc}{anyplaystation}PlayStation®Store{/anyplaystation}{anyxbox}Xbox Games Store{/anyxbox} in this region.
00038FAD: Request could not be submitted.
00038FAE: The Origin in-game overlay is disabled. Please check your settings.
00038FAF: The Origin in-game overlay is not available. Another application may be interfering with it. Try disabling any applications that show an overlay over the game.
00038FB1: You do not have permission to access the {pc}Origin Store{/pc}{anyplaystation}PlayStation®Store{/anyplaystation}{anyxbox}Xbox Games Store{/anyxbox}.
00038FB2: User canceled the operation.
00038FB4: The {pc}Origin Store{/pc}{anyplaystation}PlayStation®Store{/anyplaystation}{anyxbox}Xbox Games Store{/anyxbox} is empty. This may be a temporary server error. Please check the store again later.
00038FB5: Invalid request.
00038FB6: Origin user settings not found.
00038FB7: The same could be said of any mage. Beyond that, I have little in common with a noble from Tevinter.
00038FB8: She took <i>nothing</i>. If Empress Celene wished the counsel of some untrained witch, she was free to seek it.
00038FB9: Dorian is like you, Vivienne.
00038FBA: I don't understand Celene and Gaspard.
00038FBB: She feared the consequences of angering me.
00038FBC: Uncultured barbarian witch.
00038FBD: No. For most mages, it's a tool, a toil. You make it you.
00038FBE: How do you make a game that you always win?
00038FBF: Vivienne, the poor thing is trying to pay you a compliment. How so, Cole?
00038FC0: You're angry at Morrigan. She took what you had without working.
00038FC1: Nonsense, as usual.
00038FC2: Did you expect me to get misty-eyed over who rose to glory and who paid the price, demon?
00038FC3: I beg your pardon, demon?
00038FC4: Also, we clearly have the best fashion sense of anyone around.
00038FC5: Jaws ache, dress stiff, binding. Years of work, favors fought, deals dealt, and the witch usurps my position.
00038FC6: It is the Game. No matter what transpired at the Winter Palace, I took steps to strengthen my position.
00038FC7: I think not.
00038FC8: There's no hurt. Nothing there touched you.
00038FC9:
00038FCA: I shall try to suppress my shock.
00038FCB: Celene did not make you go away. She respected you.
00038FCC:
00038FCD: Practice.
00038FCE: The Veil sings around both of you. It whispers through you and makes you both brighter.
00038FCF: Remove yourself from my head.
00038FD0: Well said, Cole... although I doubt she will ever accept.
00038FD1: The Circle makes you afraid? Are the demons stronger there?
00038FD2:
00038FD3: Your apostate friend did not benefit from formal training in a Circle.
00038FD4: I like the Fade. But I can help here. I could help you, if you let me.
00038FD5: How unfortunate for me.
00038FD6: But you'd like to be more, wouldn't you? You could be together forever if you possessed him.
00038FD7: The Circle taught me the tricks demons play to gain the trust of any mage foolish enough to listen.
00038FD8: Ignore her, Cole. She would hurt what she does not understand.
00038FD9: Solas seems to trust you. How long before you turn on him?
00038FDA: I have a body... and Solas has nothing to fear from me. Neither do you... unless you attack first.
00038FDB: Is that not truly what you want? A body to claim your own, so you never have to return to the Fade?
00038FDC: Solas doesn't fear spirits, Vivienne. Why do you?
00038FDD: Solas is my friend!
00038FDE: I can't return to the Fade. Sometimes I wish I could.
00038FDF: So you can make people not see you, Cole. Can you do that for other people?
00038FE0: So, Kid, you don't have any formal combat training at all?
00038FE1: What about things? Can you make people ignore an object?
00038FE2: Yes. It makes me tired, and doesn't work if they're loud. Or angry. Or bright.
00038FE3: Whatever works for you.
00038FE4: No. I go where the knife needs to be.
00038FE5: Smuggling. That is certainly a <i>unique</i> use of a spirit's innate powers of persuasion.
00038FE6: Maybe. Like what?
00038FE7: Dwarf...
00038FE8: Oh, I don't know. A book, or a box... or a crate... or a wagon full of crates?
00038FE9: I'm just asking!
00038FEA: Turning Creepy loose on your stuff? Not a good idea, dwarfy.
00038FEB: I will not let Loranil leave with you, not when I am uncertain of your intentions.
00038FEC: That man wishes to join us.
00038FED: One of your clan wishes to join the Inquisition.
00038FEE: You may be Dalish, but your Inquisition is human.
00038FEF: He may continue to wish.
00038FF0: Mythal'enaste. Did he say that? Ma serannas, but I cannot allow it.
00038FF2: A request to the {pc}Origin Store{/pc}{anyplaystation}PlayStation®Store{/anyplaystation}{anyxbox}Xbox Games Store{/anyxbox} failed.
00039001: Dragon
00039002: Berserking
00039003: Armored
00039004: Matriarch
00039005: The war between the lions made passage through the Dirth difficult. Damaged some of our aravels.
00039006: The Herald of Andraste? Welcome to my humble shop.
00039007: Welcome.
00039008: Let me know if I can assist you at all, my lord.
00039009: What troubles you, hahren?
0003900A: What has befallen your clan?
0003900F: And now I've learned that the grounds of Var Bellanaris are infested by angry spirits from the Beyond.
00039010: Where do I start, da'len?
00039015: Your time with the shems has made you cold.
00039016: Already? How could you... no, I shan't question a gift from the Creators.
00039017: My clan and I would be deeply grateful, if you could.
00039018: I would not expect you to understand.
00039019: Perhaps you should leave.
0003901A:
0003901C: And to return it to the Dalish instead of using it for your own gain? I did not expect that of an outsider.
0003901D: This is wonderful, da'len. You've made your clan proud.
0003901E: Yes. But our hunters watched you from afar, and they know you defiled our graves.
00039020: From one of the People. I am disappointed.
00039021: And be mindful of the resting places of our dead. Var Bellanaris is sacred ground.
00039022: But I shouldn't expect an outsider to understand.
00039023:
00039024: Thank you. You have done us a great kindness.
00039025: And that you stole a relic and with it, broke open the vault at Unadin.
00039026: The demons are gone, and we should be thankful. A small token of our gratitude, then.
0003902A: I've destroyed the demons on your sacred ground.
0003902C: I could get rid of the demons at Var Bellanaris.
0003902D: I could destroy the demons.
0003902E: You were successful? You have put an old man's heart at ease.
0003902F: The demons are gone.
00039030: I found something about Red Crossing in Din'an Hanin.
00039031: Something from Din'an Hanin.
00039035: Although they are elven in origin, I cannot make out their purpose. Perhaps they will mean something to you.
00039036: There are strange glyphs inscribed in the stones of this place, revealed only with veilfire.
00039037:
00039038: Now, let me share something else.
00039039: If I may share something else with you...
0003903A: Herald. You return.
0003903B:
0003903C: May your gods watch over you, friend.
0003903D: Now, before more demons come!
0003903E:
0003903F: Although the humans named you Herald of their prophet, your devotion to your people is undiminished.
00039040:
00039041: Perhaps you will be the bridge that others hope you are.
00039042: If Loranil still wishes to join you, he has my blessing.
00039043: You have proven yourself to be an ally of the Dalish, friend.
00039044: Da'len, I was wrong about your Inquisition.
00039045:
00039046: Whatever that thing on your hand is, it's useful.
00039047:
00039048: We are clear for the moment. Well done.
00039049: Right away, Lady Cassandra!
0003904A: The rift is gone! Open the gate!
0003904B:
0003904C: Content to pine in silence, gazing at the dear ambassador from afar?
0003904D: Can we talk about something else? Reeve Asa? Reeve Asa is the best. You were right.
0003904E: No. No, you are not getting me into this conversation.
0003904F: You're suggesting I woo the lady with someone else's words? You <i>really</i> want me on that path again?
00039050: Oh. Yeah. Bad idea. Let's just forget I said anything.
00039051: I could help, you know. Nothing stirs the heart like a well-written word.
00039052: This guard-captain from Kirkwall that you're friends with.
00039053: She's stronger than you.
00039054: Right. Just checking.
00039055: Pont Agur
00039056: {i}A plaque on the bridge of Pont Agur reads:{/i}

"Dedicated to all, elven and human, who lost their lives in the second Exalted March."

Pont Agur was built a hundred years after the Exalted March of the Dales. It was named for Mayor Agur of Ville Montevelan, who raised the money to have the bridge built after several villagers drowned in a ferry accident trying to cross the river, swollen after the rains. Some villagers took offense at the dedication message on the bridge, which honors fallen elves as well as humans. Rumors that the mayor was elf-blooded began circulating; he was forced to step down.
00039057: The great stone hand was something of a mystery. One assumes it is a piece broken off from a larger whole. If so, judging by the size of that one hand, I imagine the entire sculpture to be... well, large enough to require the use of obscenities to describe it. Thus I have only one question: {i}where is the rest of the statue?{/i} It is difficult to imagine how something so large could go missing.

—From {i}A Journey through the Dales{/i} by Lord Horace Medford, "Adventurer"
00039058: The Dead Hand
00039059: Citadelle du Corbeau
0003905A: The large fortress known as Citadelle du Corbeau was claimed after the second Exalted March. Originally an elven keep, the Orlesians who seized it never discovered its true name, although they did find the magical wards the elves set in place. Mages of the Orlesian Circle spent years studying these defenses, but the occupiers never fully understood them.
0003905B: Var Bellanaris
0003905C: Var Bellanaris. "Our Eternity." Where hundreds of our ancestors are buried, where those of us who can, still lay our kin to rest. Although this land now belongs to Orlais, the shemlen have never reclaimed it. Perhaps their guilty conscience stops them. Or perhaps those uncomplimentary tales of elven curses and vengeful spirits have some use after all.

—Keeper Gisharel of the Ralaferin clan
0003905D: {i}The plaque on the statue reads:{/i}

"Let the Light of Andraste lift your spirits."
0003905E: Guardians of the Path
0003905F: Fort Revasan
00039060: Did you know that "revas" is the elven word for freedom? "Revasan" is the place where freedom dwells. One wonders why it wasn't given a more appropriate name after the reclamation of the Dales. Perhaps the adage remains true: once one gets used to a name, it's hard to change.

The walls in this place are ancient. I hope it holds.

—From the log of Marshal Bastian Proulx, loyal to Grand Duke Gaspard
00039061: The half-buried wall of arches made for a unique camping spot. My guide informed me that it was once part of an ancient elven arena, although nothing in the histories I read mentioned anything of the sort on the plains.

He also insisted on clambering up to the top of the blasted ruins, after swearing he had seen a royal elfroot plant growing out of a crevice.

—From {i}A Journey through the Dales{/i} by Lord Horace Medford, "Adventurer"
00039062: Ruined Arches
00039063: The Raven
00039064: This mysterious hooded figure in Citadelle du Corbeau was nicknamed "the Raven" after the second Exalted March. The human forces—unfamiliar with elven iconography—saw the shadow the statue cast upon the courtyard, and imagined dark wings spread over the keep. Some years later, scholars of elven history hypothesized that the elves may have intended the sculpture as a representation of Dirthamen, the elven god of Secrets.
00039065: Ville Montevelan was the first settlement humans established in the Dales following the victory of the Exalted March. Soldiers were the earliest residents of the village. In 2:21 Glory, Sister Amity, Champion of the Exalted March, laid the foundation stones of the village chantry in a symbolic gesture; the building's construction was completed in 2:22. Laying aside her sword and bow, Sister Amity took on the task of leading Ville Montevelan's flock, becoming Revered Mother Amity. She served the Maker for over forty years, ministering to both residents of the Dales and the many pilgrims to the historic site. Revered Mother Amity died peacefully in her sleep in 2:64; her ashes are interred in the chantry's vault, where dozens of pilgrims still come each year to pay their respects.

—From {i}Exalted: A History of the Dales{/i} by Lord Ademar Garde-Haut, royal historian.
00039066: Ville Montevelan
00039067: Andruil's Messenger
00039068: Long ago, when our people were strong and free, we roamed the world and could do as we pleased. But we were taught by Andruil, Mother of Hares, to respect nature and all of the Creators' creatures. Even though the earth was ours, we did not misuse it. They say the great leaders of the People would pray to Andruil for guidance. Where shall we hunt? Where shall we raise our halla? Where shall we settle and build? Andruil would send her messenger, the owl, to show the People the way, and they would follow him to where the land was blessed.

Always keep an eye out for the noble owl. You never know: Andruil might have a message for you.

—As told by Keeper Gisharel to the children of the Ralaferin clan
00039069: Riverside Garrison
0003906A: This ancient structure has stood since the time of the elven kingdom of the Dales. Since then, it has fallen into ruin; no one alive knows for what the elves used it. Grand Duke Gaspard's forces claimed it as an outpost early in the Orlesian civil war.
0003906B: Memorials of the Second Exalted March
0003906C: {i}The Path of Flame{/i}

Remember where Andraste's Champions first set foot in the Exalted Plains, called Dirthavaren by the elves.

Halamshiral's dark heart was conquered, but one last challenge came from the elves, who would not submit to the Maker. They gathered upon the plain; our Champions answered their call. Marching in Andraste's Light, on the Path of Flame: Lord Demetrius Aron, Sister Amity, and Ser Brandis of Lac Celestine, called the Silver Helm.
{blank}
0003906D: {i}The plaque on the statue reads:{/i}

"Let the Eternal Flame purify your soul."
0003906E: {i}Demetrius's End{/i}

Remember Lord Demetrius Aron, the only one of Andraste's Champions to fall.

The forces of the Exalted March met the elves upon the field; our numbers far exceeded theirs. The Champions, kind and fair, gave the elves a chance for peace, but the elves would not lay down their arms. They slew Lord Demetrius in their charge. Maker take him to His side.
{blank}
0003906F: {i}Lindiranae's Fall{/i}

Remember the victory of the Dales.

The elves were murderous and wild, for the Maker's grace did not touch them. The wildest of them was the she-elf Lindiranae, wielder of the great blade Evanura. Defiant to the last, she met Ser Brandis, the Silver Helm, in single combat, and he bested her. With Lindiranae fell the Dales.
{blank}
00039070: {i}Triumph of the Light{/i}

Remember the triumph over the profane.

Sister Amity led the march to the river Tenasir, where stood shrines to the elven gods. These she struck down; standing upon the banks, she sang the Chant of Light. Andraste's Word had come to the Dales, and delivered them from wickedness.
{blank}
00039071: To my loved ones:

If this letter reaches you, know that I died, and died well, in service of the noble grand duke. I did not run like others did when the battle grew too much. I did not lose faith in the Maker. I was courageous 'til the end.

Yours always,
Julien
00039072: {i}The scout's journal is bloodstained and soggy from the rains, but some entries can still be made out:{/i}

Day 12

Relieved Corporal Collin at the Bonehill scout post. Not entirely happy about this change. This area sees no battle.

{linebreak}

Day 14

Was correct in earlier prediction. Have only seen deer and rabbits. Killed a hare for food. Best keep stores high, just in case.

{linebreak}

Day 17

Saw strange shapes wandering the hills at night. The enemy? They walked aimlessly, with shambling gait. Best keep a quiver close by.
00039073: {i}A letter written in fine hand:{/i}

My dearest mother,

All is well. You need not worry. Do not believe what you may hear from others. Trust me, your son. I would never lie to you. The war is going well, and Celene's troops are on the run. Keep up your hopes and your faith. I will be home before you know it. Please send my love to Dorette and the children.

Your faithful son,
Hugo
00039074: {i}This letter, found in the pocket of an undershirt of a dead soldier, is nothing more than a heart, drawn on paper, then rolled up and secured with a gold ring.{/i}
00039075: {i}From a Corporal Marche:{/i}

If I do not survive this terrible conflict, I wish my property to be distributed amongst my family thusly:

To my dearest mother, the last salary drawn from my service to His Grace the Grand Duke.

To my brother, Victor, my arms and armor. Long may you defend our family.

To my elder sister, Margot, my love and everything in the pinewood chest.

To my younger sister, Bess, the pinewood chest and my apologies.

May the Maker take me into His hands.


00039076: {i}A well-worn piece of paper, clearly folded and unfolded numerous times:{/i}

Things I will do on my return:

- Have roast boar and wine at the Black Swan.
- Visit Arnaud at the Gilded Lily.
- Play Wicked Grace.
- Swim in Lake Celestine, like I used to as a child.

Sometimes focusing on this list is the only thing giving me hope.
00039079: It's an account of Red Crossing. When the elves attacked that town, it prompted the Exalted March of the Dales.
0003907A: Taven would want the Dalish to have this.
0003907B: The Dalish would want to see this.
00039081: Please, if you see my brother out there... tell him to return to camp.
00039082: Use Gamepad or Mouse/Keyboard?
0003908B: All right, why "Buttercup"?
0003908C: I read one of your books, Varric.
0003908D: You seem the type. Or exactly not the type. I forget how these things are supposed to work sometimes.
0003908E: I don't know why you're so smug, I know way more people than you.
0003908F: You're eyeing Bianca, Buttercup. She's taken.
00039090: Ugh. I get it, all right? You have better friends somewhere else.
00039091: You were in Denerim, huh?
00039092: You don't forget anything.
00039093: Gamepad
00039094: Mouse/Keyboard
00039096: Quality over quantity.
00039097: That's because you <i>do</i> things. Escapist fiction for you would be cross-stitch or knitting.
00039098: The <i>whole</i> book?
00039099: Shut it. Anyway, it was boring. Your "adventures" are boring. I've seen way better just walking around.
0003909A: Pfft, winner over loser.
0003909B: Oh! Knitting is brilliant! It's stabby sewing!
0003909C: I'd get a wedge up something fierce.
0003909E: I can't fly, you daft tit!
0003909F: Get off!
000390A0: No, this could work. I loft you over the front ranks, you land behind them to flank, mayhem ensues!
000390A1: Sera, I had a thought. The next time we run into a line of enemies, I'll pick you up and throw you.
000390A3: Well, do some bloody presses!
000390A4: Ouch.
000390A5: Think of the mayhem, Sera. <i>Mayhem</i>.
000390A6: Look, you and Varric are the only ones small enough, and he's pretty dense.
000390A8: Who's Valorin?
000390AA: Who's Valorin?
000390AB:
000390AC: So, you'd rather I just talk to Lady Josephine.
000390AD: Did you think you were being subtle, Blackwall darling? Half the servants are talking about it.
000390AE: Despite what you think, I am not stalking Lady Josephine.
000390AF: You? You're just itchy. With your hair and... words.
000390B0: What? No, I trust you.
000390B1: <i>(Grunts.)</i>
000390B2: I'm just thinking that if you can pull off tricks like that, maybe we can use this.
000390B3: I lock somebody's arms, get my head down, and you go through the horns for his throat.
000390B4: What, you afraid I'll stick your head by mistake?
000390B5: Probably. Great if I did, huh?
000390B6: Hey, Sera, a few fights back, did you hit someone <i>through</i> my horns?
000390B7: Ew. You're taking all the fun out of it.
000390B8:
000390B9:
000390BA: Well met, Your Worship.
000390BB: Did Sister Nightingale tell you why she wanted agents here?
000390BC: Welcome, Inquisitor. My name is Charter. Leliana's eyes and ears, especially in this place.
000390BD: Elvhen Sword Pommel
000390BE: One of four elvhen weapon components broken long ago.
000390C1: I know this is a radical suggestion, but have you considered just... talking to her?
000390C2: No. Never occurred to me. End of story.
000390C3: So, Hero, you and Josephine?
000390C4: I'm not used to being so uninvolved in my own conversations. What did I do now?
000390C5: Piss off. Or thanks. Piss off!
000390C6: Look, Buttercup, it's hard to start a new story before you set down the old one.
000390C7: All growly, never eye to eye. You miss people. Fine. Are you full-up or something?
000390C8: Ugh, again with books. Get a ruddy shelf. You know, that holds more than one?
000390C9: That was almost a coherent metaphor.
000390CB: That's weird.
000390CC: Look, I can either press those feelings down until I snap and hurt someone I care about...
000390CD: It's not the hurting. It's, ugh, parts.
000390CE: You're not throwing piss, but I could ride on your shoulders? You run and hit, I shoot.
000390CF: You <i>do</i> like it?
000390D0: Or! Wait! No! Better idea! Ice cream in beer!
000390D1: Brutally, skillfully, so their last living thought is realizing that I'm stronger <i>and</i> smarter than they are?
000390D2: Yeah?
000390D3: Yeah, I like that a lot.
000390D4: Right, sorry. So, we'd be like a mobile siege platform. <i>(Grunts.)</i> Yeah... this could work.
000390D5:
000390D6: Uh, sure. That's... not at all the same thing, but all right.
000390D7: I dunno. I thought it was interesting.
000390D8: I don't need to think about what I do. I <i>do</i> what I do.
000390D9: I didn't say it was healthy.
000390DA: You don't actually like <i>thinking</i> about hurting people, do you?
000390DB: Or we can go find some bad guys who need to die.
000390DC: All right. Hit me.
000390DD: Wait. Bull. All that rot you said about hacking people.
000390DE: It's probably shit. It'll be great!
000390DF: Chopping them down, making the blood spray...
000390E0: Right. So if we hack them up, you have to do it without <i>thinking</i> about it.
000390E1: Sit on your own horns. I stand.
000390E2: Right. Bring on the baddies.
000390E3: Hmm. You standing or sitting?
000390E4: So?
000390E5: I think I figured out how you fight, Sera.
000390E6: Oh, yes. Finding someone who needs killing and just taking them apart...
000390E7: Good for you?
000390E8: Bull, you like overthinking, right? I've got an idea.
000390E9: What's happening in Crestwood?
000390EA: Anything to report?
000390EB: What's useful about this area?
000390ED: So! Worst place you've ever been?
000390EE: That thing is too complicated. Lots to break.
000390EF: She's a particular lady, but the rewards more than match the effort.
000390F0: That means you agree but don't want her to know—but <i>she's</i> just a thing!
000390F1: Another time.
000390F2: Farewell.
000390F4: Elvhen Sword Hilt
000390F5: You're going to make me talk to her, aren't you.
000390F6: Well, that would depend on whether or not I was there alone.
000390F7: Just try, "Hello."
000390F8: Someone's jealous. She has that effect.
000390F9: Elvhen Sword Guard
000390FA: Elvhen Sword Blade
00039101: Just shut up and do it!
00039102: Because it's funny!
00039103: Is this because I like cutting people? You're trying to make it less tactical and more... funny?
00039104: Then you run at 'em and shout, "Flowerpot!" as you go.
00039105: I'm not sure I get the joke, but... all right. "Flowerpot." You've got it.
00039106: And thanks.
00039107: All right, next time we fight someone, I'm gonna pin their foot to the ground.
00039108: What? Why?
00039109: La lala lala, Sentinels are shits.
0003910A: Like it or not, Buttercup, that's where you come from.
0003910B: Fair enough. Paragons can be shits, too.
0003910C: Someone's an arse. You. You're an arse.
0003910D: Says the un-dwarfyest dwarf ever.
0003910E: Certainly. What was it?
0003910F: I can hear how you're looking at me. You're doing that thing where you describe what we're doing.
00039110: Stop doing that.
00039111: I have no idea what you mean.
00039112: Lurking in the great hall. Hovering outside our dear Ambassador's office?
00039113: I've been lots of places.
00039114: Narration, and you can <i>hear</i> how I'm looking?
00039115: Right, well, everyone knows an arse or two.
00039116: From what I've heard, the Jenny thing wasn't so playful down there.
00039117: I... occasionally have business in the great hall. We all do.
00039118: No doubt Josephine is delighted to have a dirty mercenary, with a history of deception, watch her from behind a pillar.
0003911E: My brother! He's been sullen for a while, because the Keeper chose another as his apprentice.
00039120: Then he took off three nights ago, on his own. I don't know what he was thinking.
00039123: The Keeper sent hunters to search, but they never found a trace. Mythal's mercy, if anything's happened...
00039124: But if you wish her to call the guards, by all means, continue.
00039125: It's not as if you shadow her. Badly. Around Skyhold at all hours. Without speaking a word.
00039126: How in the world would anyone possibly think such a thing?
00039127: I'm just saying, it seems like you're not having the effect you could.
00039128: Well, hello third arse.
00039129: Of course not! I wish you'd stop bothering the poor dear.
0003912A: There's no need for you to terrorize and mortify our Ambassador when you're pathetically far beneath her.
0003912B: That's a thing. Just stop it!
0003912C: I will try my best not to do the impossible.
0003912D:
0003912F: True, but I hardly expect the Fade to notice.
00039130:
00039132: No argument there.
00039133: And you noticed! That's why you're "Buttercup."
00039134: But still irresistibly cute. It's my burden to bear.
00039136: Don't mistake me for that hack who wrote <i>Hard in Hightown II.</i> I can spell.
00039137: Isn't everything?
00039138:
00039139: <i>[Leave.]</i>
0003913A: For what they're paid, some have surprisingly loose tongues.
0003913B: We lie on the main road between Denerim and Val Royeaux. Couriers stop here all the time.
0003913C: What... what do you mean "sorry?" Where is he? No, he's not...
0003913E: He thinks it's a slight, but it isn't. He's just wasn't ready. Keeper Hawen wants him to wait.
0003913F: Is this... is this all that's left? Did you learn nothing else?
00039140: The dragon circling the lake looks hungrier than usual.
00039141:
0003914A:
0003914D: We need to find out.
0003914E: We could probably track 'em down and find out.
0003914F: I'm not sure I want to know.
00039151: Darkspawn shouldn't be roaming about on the surface when there's no Blight.
00039152: We should find out. This is exactly what the Wardens are supposed to prevent.
00039153: When's this spy named Butcher supposed to arrive?
00039154:
00039155: I'll have some information for you once my man Butcher finds us. He's running late.
00039156: Half-hour ago, by the south gate. I hope he's only delayed.
00039157: You mentioned a spy.
00039158: So, Bull? You two are flirty, right?
00039159:
0003915A: He was brave, trying to reclaim a relic of the Dalish.
0003915B: He was brave.
0003915C: Blood magic.
0003915D: Demons? Is that what he used to get to the talisman? But the Keeper always told him...
0003915E: Your brother was tangled in forces he couldn't understand. Blood magic. Demons. He brought this on himself.
0003915F: Frigging right you won't.
00039160: It's just friendly. I won't step in your business.
00039161: <i>(Chuckles.)</i> Relax. I don't want you lodged somewhere.
00039166: And truth trumps kindness every time, doesn't it, Seeker?
00039167: It is the truth!
00039168: Did you really have to tell her? The boy's dead.
0003916A: By not letting good sense get in the way, I imagine.
0003916B: Right. Why <i>wouldn't</i> you insult the girl's dead brother in front of her?
0003916D: He knew it was bad. He knew it left him open to spirits! How could he do this?
0003916E: Travelers on the road will be scarce until it's gone.
0003916F:
00039170: The villagers are glad to have us. We impose no levies and help train their guards.
00039171: If you have time, Inquisitor, dealing with the rifts around Crestwood would boost spirits.
000391A3: Of course you would object to the truth.
000391A4:
000391A5: The roads are nearly deserted. Too many undead keep rising from the lake.
000391A7:
000391A8: I... I'm sorry. I would like to be left alone.
000391A9:
000391AA: Inquisitor.
000391AB: Herald of Andraste.
000391AC:
000391AD: Inquisitor.
000391AE:
000391AF:
000391B0: Greetings, Herald of Andraste. How fares your quest to seal the Breach?
000391B1: You return.
000391B2:
000391B3: Your Worship.
000391B4:
000391B5:
000391B6:
000391B7:
000391B8:
000391B9:
000391BA:
000391BB: Greetings, Herald of Andraste. How fares your quest to seal the Breach?
000391BC: Your Worship.
000391BD: Herald of Andraste.
000391BE: I greet you.
000391BF:
000391C0:
000391C2: I found Butcher dead.
000391C3:
000391C4: I should be going.
000391C5: Farewell.
000391C7: Had to tell her like that, huh?
000391C8: I must inform Sister Nightingale we have a traitor.
000391C9: Only our highest operatives knew he was coming tonight.
000391CA: Thank you for finding Valorin. I hope he passes peacefully into the Beyond.
000391CB:
000391CC:
000391CD: Please go away.
000391CE: The others overheard what you said. Now they stare at me... I don't know if it's hatred or pity.
000391CF: I know. I always knew he was brave and clever. He didn't have to prove himself.
000391D0: Well, young people are foolish.
000391D1: The clan loves him. Hawen loves him. I wish he'd understood that.
000391D2: Teenagers are stupid.
000391D3: All he wanted was to prove himself, but he didn't have to.
000391D4: Thank you for bringing me the news. It's better than not knowing.
000391D7: I found Butcher's corpse by the south road. Red templars ambushed me afterward.
000391D8: I found Butcher's corpse by the south road. Venatori ambushed me afterward.
000391D9:
000391DA: It might be worth sending some people back here to salvage those ruins.
000391DB: I hate to point this out, but there might be valuable information left in that laboratory.
000391DC: You may want to send some people here to recover what they can from the ruins, my dear.
000391DD: It might be worthwhile to send people back here. They could recover knowledge that would otherwise be lost.
000391DE: I'm sorry, but I found your brother.
000391DF: I'm sorry.
000391E0: Are you Emalien? Do you know who these things belong to?
000391E1: Yes, those belong to my brother Valorin. He's been missing for—no! No, don't tell me he's...
000391E2: Butcher's last message swore he had secrets for us worth ten times his weight in gold.
000391E3: I hope she found time for laughter during her trials. As I hope you do.
000391E4: A task such as closing the Breach is a heavy burden. I hope you do not carry it alone.
000391E5: Not as well as it should. How can people focus on trivialities when faced with the Breach?
000391E6: It is easy for us to imagine that mundane matters fall aside in tumultuous times.
000391E7: They imagine Andraste as a grim warrior all her life, forgetting that she loved and was loved in return.
000391E8: But every organizational detail you contend with, Andraste herself once faced.
000391E9: I'm trying.
000391EA: Damned if I know.
000391EB: I am glad to see it. Too many see laughter as antithetical to the Chant of Light.
000391EC: The Chant of Light does not speak of feeding troops, or arranging meetings, or any such mundane concerns.
000391ED: Greetings, Herald of Andraste.
000391EE: You laugh to bring a little light into the darkness.
000391EF: I'm doing everything within my power.
000391F0: Well, you know how these things go. At least, I hope <i>someone</i> does.
000391F1: These trivialities are steps on your path to victory, even if history never remembers them.
000391F2: People are frustrating me.
000391F3: Greetings, Herald of Andraste.
000391F4:
000391F5: Caer Bronach
000391F6: She had generals, advisors... even her husband, for a time.
000391F7: She had generals, advisors, and though it is considered heresy to say it, she had the aid of the elf Shartan.
000391F8: We remember Andraste, but Andraste did not carry the Chant of Light alone.
000391F9: <i>Do</i> everything within your power... but remember those who would help you.
000391FB: Her sword, Evanura, was taken by shems, but in the story, her talisman was saved and hidden.
000391FC: This will mean so much to our people. Thank you!
000391FD: I will try to follow in Andraste's footsteps as best I can.
000391FE: That comparison scares me.
000391FF: I thought I made it clear that I'm not the Herald of Andraste.
00039200: I am not the Herald.
00039201: I appreciate your insight, Mother Giselle.
00039202: I obey the will of Andraste.
00039203: You keep talking as though I'm the equal of Andraste. Do you know how unnerving that is?
00039204: Thank you.
00039205: Dare I ask?
00039206: It's a casement, and it's virtuous. Courtly.
00039207: What you and Josie do? Is that it? I saw you sighing in the wall hole.
00039208:
00039209: Couple of weirdies.
0003920A: Is that it?
0003920B: This means so much to my people. Thank you.
0003920C: If you like. But Andraste forged her own path, guided as she was by her visions.
0003920D: Look to Andraste for guidance... but ultimately, the Maker has made this <i>your</i> task to fulfill.
0003920E: I can only imagine. But we are all given to our purpose under the Maker. A sword does not ask to be forged.
0003920F: I understand. Whatever you believe, there remains a task to be done.
00039210: If the faith of the people is nothing but a tool, then I beg you to use it well. We will all perish if you do not.
00039211: In any case, I pray this Inquisition proves less brutal than its predecessor.
00039212: Take it for whatever it is worth. You walk a difficult path, and there is little enough I can do to aid you.
00039213: And frankly, if such a comparison gives you pause, I do not see that as a bad thing.
00039214: I'd like Inquisition history.
00039215: Let's talk about the Chantry.
00039216: Be well, Inquisitor.
00039217: Maker go with you.
00039218: How are the people?
00039219:
0003921A:
0003921B: Farewell.
0003921C:
0003921D: Be well, Inquisitor.
0003921E: Can you tell me about the original Inquisition?
0003921F: Goodbye.
00039220:
00039221: I'm only too happy to offer you my best rates to speed your noble efforts onwards.
00039222: You've come to vanquish them, have you not?
00039223: The undead are now vanquished, are they not?
00039224: Sadly, less refined goods take up the bulk of my trade.
00039225: Why don't you have real Bianca instead of fingering your fake?
00039226: We're dwarves, so like I said, I don't have the.... You know, I'll just leave that one to you.
00039227: What?
00039228: Pity. Now I wonder how you two look naked.
00039229: But you handle things. Secret network, and all that.
0003922A:
0003922B: It's complicated.
0003922C: Dwarven ways are dug in deep. Let's just say, I don't quite have the reach. She lacks a certain flexibility.
0003922E: Farewell.
00039230: I follow elven gods.
00039231: If you do not believe the Chant of Light, at least consider it a map of the dangers you might face.
00039232: I don't believe in the Maker.
00039233: Fair enough. But Andraste lived, and her deeds, however shrouded by myth, have their basis in fact.
00039234: You realize that I follow my people's gods, not the Maker?
00039235: There is no Maker.
00039237: Farewell, Revered Mother.
00039238: A long road, stumbling through the rocks, struck from behind.
00039239: Likely part of that research expedition.
0003923A: Whoever did this has a lot to answer for.
0003923B: Men in the rocks. They never saw the axe that swung.
0003923C: Buddies of Frederic Poncypants, I guess?
0003923D: I wouldn't want to deprive you of <i>that</i> pleasure, would I?
0003923E: I'm asking as your friend. How did I not know about this?
0003923F: Well, it's something. A whole lot of something.
00039240: Official concern.
00039241: How can I mock you properly unless I know everything?
00039242: So... you and Iron Bull?
00039243: At first, it was an ill-considered night after drinking. Then there was a second time, and then...
00039244: Hmm. What <i>do</i> I say about it? You know what he's like.
00039245: Err... do you truly want to know? Is this an official concern, or...?
00039246: I'm curious.
00039247: Now that I've said it out loud, my ancestors are officially turning over in their graves. Ah, well.
00039248: I want to mock you.
00039249: Oh, the shame, Dorian.
0003924A: What's going on between you and Iron Bull, exactly?
0003924B: I'm just curious, Dorian.
0003924C: A Qunari and a Tevinter? Consider it official.
0003924D: I wouldn't concern yourself, Inquisitor. It's a dalliance, nothing more.
0003924E: I don't know what's "going on," to be honest. I suspect neither does the Bull.
0003924F: I wouldn't want anyone to know about this, just like I wouldn't want anyone to know I fancy Fereldan beer.
00039250: I'm your friend.
00039251: If there's nothing else?
00039252: <i>(Sighs.)</i> If only there were a single discreet bone in that lummox.
00039254: The Chantry did terribly.
00039255: I understand you were instrumental in garnering the assistance of the templars.
00039256: We will try.
00039257: You disapprove of something the Chantry did? Are you allowed to do that?
00039258:
00039259: It would be difficult for us to do worse.
0003925A: We'll do our best.
0003925B: You disagree with the Chantry?
0003925C: It is well done... and I pray this Inquisition fares better than the Chantry in its handling of magic.
0003925D: I understand you were instrumental in garnering the assistance of the rebel mages.
0003925E: <font color="#{CUSTOM0}">Restriction: {CUSTOM1} or {CUSTOM2} only</font>
0003925F: Dragon Bait Location
0003926B: That largely depends upon one's company. While surrounded by those declared heretics already, I am safe enough.
0003926C: But it does not tell us how to get there. So many times the methods of men have undone the spirit of their goals.
0003926D: "Magic should serve man, and not rule over him." That tells us what <i>should</i> be.
0003926E: In some ways, Andraste had the simpler task.
0003926F: Harshly spoken, but difficult to deny.
0003927C: This boy comes to me with a dispatch that Sailor stole from the royal palace. Urgent, secret, and so on.
0003927D: He's so frustrated he's almost crying. "It's unbreakable! I've tried everything!"
0003927E: Left-handed dwarven writing.
0003927F: We had a talk afterwards, him and me.
00039280: Do you know what it was?
00039281: <i>(Laughs.)</i>
00039282: What?
00039283: If I never work with another bard again, it'll be too soon.
00039284: Inverted crown.
00039285: Ha! A substitution code? Do they think we're children?
00039286: Next?
00039287: What's the next symbol?
00039288: What part of "stay hidden" sounds like "challenge our mark to a rooftop duel"?
00039289: Loop through a cross.
0003928A: Next?
0003928B: Six-pointed star.
0003928C: No, that was slipping off the roof after a big, dramatic bow.
0003928D: Is that how he broke his arm?
00039295: No, no. Lord Shantil's "new lover" is an excuse for his absences when he goes to meets with Venatori.
00039299: I tell you, three days on that roof, and not a soul left the mansion.
0003929B: Where's all this coming from?
0003929C: Lord Shantil has found a discreet person to pose as the object of his affection when they dine together next week.
0003929D: Then how are they smuggling lyrium into Lydes?
0003929E: Speaking of which, I need to borrow Henley's best jacket.
000392A0: This "Calpernia" must pay like a queen. All of our moles has been outed.
000392A1: This "Samson" pays his people well. Every mole we've sent disappears.
000392A2: Maker, I hope so. I'm supposed to follow her all the way to Val Royeaux.
000392A3: It's true. One of the last grand clerics will be here next week by coach.
000392A4: Will she stop to change horses?
000392AC:
000392AD:
000392AF:
000392B4:
000392B5:
000392B6:
000392B7: We can't fight them forever! That rift must be closed!
000392B8: Is there no end to this? How are we to hold them?
000392B9: They just keep coming!
000392BA:
000392BB:
000392BC:
000392BD: There were moments when I thought, "This is the end."
000392BE: The demons are coming from down there! A rift!
000392BF: With the rift gone, we can secure the garrison. The marshal will be pleased. Thank you.
000392C0:
000392C2: Outlaw Archer
000392C3: Mercenary Bowman
000392C4: Avvar Champion
000392C5: Carta Enforcer
000392C6: Outlaw Enforcer
000392C7: Mercenary Warmaster
000392C8: Sentinel Champion
000392C9: Sellsword
000392CA: Village Sentry
000392CB: Carta Grunt
000392CC: Outlaw
000392CD: Inquisition Soldier
000392CE: Mercenary
000392CF: Reach Guard
000392D0: Raider Escort
000392D1: Templar Knight
000392D2: Village Guard
000392D3: Black Steel Guardian
000392D4: Mercenary Guardsman
000392D5: Freemen Veteran
000392D6: Templar Defender
000392D7: Rebel Mage
000392D8: Dalish Mage
000392D9: Outlaw Apostate
000392DA: Inquisition Mage
000392DB: Black Steel Spy
000392DC: Carta Assassin
000392DD: Dalish Hunter
000392DE: Outlaw Lurker
000392DF: Freemen Harlequin
000392E0: Sentinel Shadow
000392E1: Templar Assassin
000392E2: An active Fade rift has been spotted at Caer Bronach.
000392E3: Fade rifts closed
000392E4: Rift at Caer Bronach
000392E7: Dam Controls
000392EA: At the gates! Get them!
000392EB: What's that?
000392EC: Cut them off! Keep moving!
000392ED: Where's the chief?
000392EE: Move!
000392EF: Just kill him!
000392F0: Who cares! Gut her!
000392F1: Maker! It's the Inquisitor!
00039361: You've seen the report. Our workers can clear the path to the Crow Fens.
00039362: Gain Access to Ghilan'nain's Grove
00039363: <i>Chief Engineer Bernardine's report to Commander Cullen:</i>

Initial Inspection: Elven ruins. Ancient. Largely structurally unsound. Mortar damp and crumbling. Recent damage to load-bearing walls. Claw marks.

Task: Clear loose rubble and reinforce collapsed passageway for safety.

Requirements: Ten strong workers, two junior engineers, two guards for security, three wagonloads of squared oak beam, one hundred seventy kegs of brown ale.
00039364: The passageway is clear and safe. Access to the grove restored. One hundred seventy kegs of ale not nearly enough for fifteen hardworking Inquisition men and women.

Chief Engineer Bernardine
00039365: Investigate Western Ramparts
00039367: Pits are piled with bodies, attracting spirits and causing undead to rise. To make matters worse, the pits are protected by magical barriers, preventing anyone from reaching the dead to burn the remains. Once all the bodies are burned, a signaling horn will alert Gaspard's troops that the undead threat to the ramparts has been dealt with.
00039369: Set fire to the body pit.
0003936A: Lay Rest the Eastern Ramparts
0003936C: Set fire to the west pit.
0003936D: Calming Victory Rise
0003936E: Set fire to the east pit.
0003936F: Pits are piled with bodies, attracting spirits and causing undead to rise. To make matters worse, the pits are protected by magical barriers, preventing anyone from reaching the dead to burn the remains. Once all the bodies are burned, a signaling horn will alert Gaspard's troops that the undead threat has been dealt with.
00039370: Lay Rest the Western Ramparts
00039371: Set fire to the north pit.
00039372: Pits are piled with bodies, attracting spirits and causing undead to rise. To make matters worse, the pits are protected by magical barriers, preventing anyone from reaching the dead to burn the remains. Once all the bodies are burned, a signaling horn will alert Gaspard's troops that the undead threat to the ramparts has been dealt with.
00039374: Return to Corporal Rosselin.
00039375: Set fire to the south pit.
00039376: Good day, Inquisitor. We've received word of a priceless treasure, once thought lost.
00039377: Retrieval of this object will cement the Inquisition's name in the history books.
00039379: We've received word of a terrible threat to our interests. This person must be eliminated.
0003937A: What we accomplish here will send a message that no enemy can ignore.
0003937C:
0003937D: I cannot tell you what they will face. I pray the Maker watches over them.
0003937E: Unrest in the Dales. The group I sent knows what to do.
0003937F: More trouble in the Dales. Our best agents are en route to restore some semblance of order.
00039381: They're headed to an old elven ruin, I believe.
00039382: The red templars are involved. If we're lucky, we will strike them all down.
00039383: Troubling news about a certain party within the enemy's ranks. I took the initiative and sent soldiers to deal with it.
00039384:
00039385: We've sighted supplies in a remote part of the Western Approach. Our party's bound to retrieve them.
00039386:
00039387: The Venatori have agents in the area, but our soldiers are well prepared.
00039388:
00039389: Demons roam the area, so our agents must be on guard.
0003938B:
0003938C: They're traveling to an old castle, once home to some Orlesian lord or another.
0003938D: Some of our forces were cornered by the enemy. It's up to our best to save them.
0003938E:
0003938F:
00039390: That's the last of them.
00039392:
00039394:
0003939A: There are Venatori in the area, but facing them is a risk we must take.
0003939B: The red templars are holding the area, but they're no match for our best.
0003939C:
0003939D: Our enemy harbors a dangerous individual who must be eliminated before they act against the Inquisition.
0003939E: Word of some arcane scrolls has our mages quite excited. We're attempting to retrieve them as we speak.
0003939F: Scouts are watching the chateau.
000393A0:
000393A1: One of our informants is in dire need of rescue. Agents have been sent.
000393A2: They should be entering the elven ruin right about now.
000393A3:
000393A4: Reports are of demonic activity, but our agents are highly experienced with such things.
000393A5: I'm not sure what they'll face, but I fear it will be bloody.
000393A6: Whatever's out there, I trust our soldiers will find it, and stop it.
000393A7: We've received word of troublesome activity in Ferelden. Our men are investigating.
000393A8: Some of our agents have run into trouble on a routine patrol.
000393A9: I am deeply disappointed. Soldiers are not what they used to be.
000393AA: This may be my fault. I chose the team poorly.
000393AB: A minor setback, Inquisitor. There is always next time.
000393AC: Death is never an easy thing.
000393AD: Such a loss must not be repeated.
000393AE: It's war. There are casualties in war.
000393AF: Our agents performed exceptionally on this last outing. You should be proud.
000393B0: Another triumph for the Inquisition, and there are many.
000393B1: Our agents did wonders. This will further the cause greatly.
000393B2: Investigate Riverside Garrison.
000393B3: No Word Back
000393B4: Marshal Proulx sent a patrol out in the hopes reclaiming Riverside Garrison. No word has been heard since.
000393B5: Blasted shoulder! Herald! Help me with this door!
000393B6:
000393B7: Investigate Riverside Garrison
000393B8: Another death, dear.
000393B9: We're losing people!
000393BA: Another death, I fear.
000393BB: All are saved to die later. We should follow.
000393BC: We've rallied everyone! Into the chantry!
000393BD: We've done all we can. Into the chantry!
000393BE: It's a slaughter! Into the chantry!
000393BF: I believe that is everyone. Best to follow.
000393C0: Job done! To the chantry?
000393C1: They've all stopped hurting. It's best to leave now.
000393C2: That's the lot of them! Let's go!
000393C3: You hear that? Survivors!
000393C4: Bunch of dead and nothing left! Move!
000393C5: Another one down!
000393C6: That's all that remain. We should follow to the chantry.
000393C7: A survivor!
000393C8: Another dead!
000393C9: Someone hurts.
000393CA: We've saved all we can! Let's move!
000393CB: No one's surviving this! Let's go!
000393CC: Errands done, dear. To the chantry?
000393CD: Someone's yelling!
000393CE: I hear a survivor!
000393CF: A spectacular failed effort, dear. Shall we leave?
000393D0: Lost one! Piss!
000393D1: There's no one left! Move!
000393D2: Got them all? Got them all! Move!
000393D3: One more has stopped hurting.
000393D4: I hear someone!
000393D5: We're losing people!
000393D6: Another dead one!
000393D7: Done all we can, yeah? Move!
000393D8: I hear a voice!
000393D9: The only ones left are hurting in the chantry.
000393DA: It appears we have done all we can. To the chantry!
000393DB: A voice, Herald.
000393DC: That's everyone! Into the chantry!
000393DD: Well rescued—shall we follow suit?
000393DE: That seems to be all that are left, dear. Shall we go?
000393DF: No one's left in this mess. Let's go!
000393E0: Win some, lose some. Time to go!
000393E1: Hear that?
000393E2: I fear none remain, Herald. We should go.
000393E3: Saved a few—time to go!
000393E4: I don't think we've anyone left to save, Herald.
000393E5:
000393E6:
000393E7: Forget it! Shit's not worth dying for!
000393E8: Good one! Just grabbing essentials! Won't die for the forge!
000393E9: It's too hot! The pots—the pots will burn!
000393EA: Watch out—the flames will reach the pots!
000393EB: I can't get out! I'm trapped!
000393EC:
000393ED:
000393EE:
000393EF: <i>(Screams.)</i>
000393F0: Our Lady is with you, Herald! Thank you!
000393F4: Vivienne de Fer, the First Enchanter of Montsimmard, has extended an invitation to her salon at the chateau of Duke Bastien de Ghislain.
000393F5: The Imperial Enchanter
000393F6: Use the world map to attend the salon.
000393F7: Ghislain Estate
00039401: Just... looking.
00039402: There's no need to be uneasy. Besides, you're not very convincing.
00039403: No need to be guarded.
00039404: So much of our history's been lost. To regain knowledge that hasn't been distorted by the Chantry...
00039405: Would you keep the secrets of this place from one of your own?
00039406: No, I just... haven't actually found anything. Yet.
00039407: <i>(Laughs.)</i> I know. Acting aloof would only pique your curiosity anyway.
00039408: Why so guarded?
0003940E: So, where were we? Ah, yes. Mage to c4.
0003940F: All right, you have my curiosity. Mage takes pawn.
00039410: You call your knights Ben-Hassrath? Incidentally, knight to f3.
00039411: You call your tamassrans mages? Ben-Hassrath to f6.
00039412:
00039413: Little aggressive. Arishok to h4. Check.
00039414: Pawn to d3.
00039415: Pawn to b5.
00039416: Ben-Hassrath makes more sense than horses. They're sneaky, and they can move through enemy lines. Arishok to h6.
00039417: Speaking of aggressive. I assume arishok is your term for the queen? King to f1.
000394A0: Crypt
000394A1: Catacombs
000394A2: Sanctuary
000394A3: Graveyard
000394A4: Ruin
000394A5: Courtyard
000394A6: Shrine
000394A7: Tomb
000394A8: Cathedral
000394A9: Temple
000394AA: Chantry
000394AB: Market
000394AC: Ballroom
000394AD: Museum
000394AE: Courtyards
000394AF: Palace Grounds
000394B0: Gardens
000394B1: Village
000394B2: Plaza
000394B3: Library
000394B4: Registry
000394B5: Bazaar
000394B6: Great Hall
000394B7: Commons
000394B8: Concourse
000394B9: Square
000394BA: Reliquary
000394BB: Repository
000394BC: Vault
000394BD: Forum
000394BE:
000394BF: Neither. Knight to f5.
000394C0: Think about it, my friend.
000394C1: Don't get cocky, you're still one tamassran down. Tamassran to c5, by the way.
000394C2: You're the one who lost his mage. Arishok to g5.
000394C3: Mage takes pawn, threatens queen.
000394C4: Arishok takes pawn at b2.
000394C5: Knight to c3. You've developed nothing but your queen.
000394C6: Queen to f3.
000394C7: Arishok takes tower. Check. What are you <i>doing</i>, Solas?
000394C8: Pawn to h5. Careful.
000394C9: Mage to d6.
000394CA: King to e2.
000394CB: If you have a moment, Bull: pawn to h4.
000394CC:
000394CD: <i>(Grunts.)</i> Arishok to f6.
000394CE: You've got no towers. You're down to a single mage. Too bad you wasted time moving that pawn to... to...
000394CF: After careful consideration: knight to d5.
000394D0: Are you even trying anymore?
000394D1: Oh, clever. Almost trapped my Arishok. Ben-Hassrath to g8.
000394D2: Arishok to g5. So, you giving up the tamassran at b5 or the Ben-Hassrath at h4?
000394D3: Hmm. I will need to consider.
000394D4: All right, Bull. If you are prepared: knight to h4.
000394D5: Arishok to g6.
000394D6: Ben-Hassrath to h5. Hah! All right, take some time, think about your life choices.
000394D7: All right, Solas, I've thought about it. Ready to finish this? Ben-Hassrath to a6.
000394D8: Report back to Frederic.
000394D9: Undefined
000394DA: You know, when the last Blight started, the Qun started hearing rumors about "land poisoned forever" and got worried.
000394DB: The desert <i>is</i> a result of the Blight.
000394DD: The Second Blight took ninety years to put down. Without the Wardens, whole world might look like this.
000394DE: It's so quiet here.
000394DF: I do admit, the local fauna is abundant enough.
000394E1: I pray I'm strong enough to survive the Joining when this is over.
000394E2: Blights scar all they touch. To see wildlife thriving here...
000394E3: It is recovering, but that doesn't make it any less dangerous.
000394E4: I miss the people.
000394E5: You are. I know it.
000394E6: It is deeply unexpected.
000394E7: The Approach seems to be recovering from the old Blight.
000394E8: Cleaned up nicely, hasn't it? All it took was a little over seven hundred years.
000394E9: I don't think they understood how stubborn those dog-lovers get.
000394EE:
000394EF: Get it... get it off! It's coming down!
000394F0:
000394F1: I knew you'd come! We are all blessed!
000394F2: I can't get up... help me... it hurts!
000394F3: <i>(Screams.)</i>
000394F4:
000394F5:
000394FB: I've cast no judgment on you, if that's what you mean.
000394FD: The Herald will save us! He will!
000394FE: The Herald will save us! She will!
00039501: Knowing what that means?
00039530: The tunnel should be just ahead. The path to the temple lies just beyond it.
00039533:
00039568: Do you think that's what it's like to be a mage?
0003956A: I just do.
0003956B: No. Templar abilities are not magic. You draw on the lyrium in your blood and your training—not some innate ability.
0003956C: What is it like to have powers? To take lyrium?
0003956D: Even if this was it?
0003956E: What's it like?
0003956F: You're sure it feels different? How do you know?
00039571: Is it like magic?
00039572: Strange, but after a while... your abilities become instinct. You wield them as you would a sword. Without thought.
00039575: Even then.
00039578: Only you could be the Inquisitor. I only pray the power of the Inquisition is enough.
00039579: I remember our talk out there, before we found Skyhold. It wasn't just the Maker who put me on this path, was it?
0003957A: Ah, Inquisitor. You have finally come into your own.
0003957B: Did you make me Inquisitor?
0003957C: We're long past the time for prayers.
0003957D: I have no choice.
0003957E: I doubt "safely" is realistic. <i>Quickly</i>, perhaps.
0003957F: Once you have sealed the Breach, we shall see whether this Inquisition is truer to the Chantry, or its own namesake.
00039580: The Inquisitor could never have been Cassandra or Leliana... or me, for that matter.
00039581: Now, was there anything else?
00039582: If the power of the Inquisition <i>isn't</i> enough, we're all in a great deal of trouble.
00039583: The Maker has put you on a difficult path. I pray you walk it safely.
00039584: It will have to be.
00039585: You earned this in Haven.
00039586: We're done praying.
00039587: But I did not make you stand against Corypheus. I did not make you risk death to save the people of Haven.
00039588:
00039589: Inquisitor. The soldiers say you banished the demons at Adamant, and freed the Grey Warden mages.
0003958A: We are never past the time for prayers, Inquisitor.
0003958B: The Maker has chosen you to deliver us from Corypheus.
0003958C: We are too political, too tied to the Chantry and all its failings.
0003958D: I will prove myself worthy.
0003958E: I'll do my best to earn this.
0003958F: You have the faith and support of everyone here. Never forget that.
00039590: It may seem overwhelming now, but you have already done more than most could have.
00039591: Flashfire
00039592: You ignite an enemy with searing pain and send them fleeing in panic.


00039593: Winter's Grasp
00039594: You lock a target in a sheet of ice, freezing it in place.


00039598: Your Worship. Is there any way to stop the dead from rising?
0003959E: Where is everyone? Help!
0003959F: Help! Someone help!
000395A0: I can't...! Someone help me!
000395A1: <i>(Screams.)</i>
000395A2: About time! Let me out of here!
000395A3:
000395A4:
000395A5:
000395A6: We can get word to other battalions, and secure what we've lost.
000395A7: Back, you bastards!
000395A8: Need some help here!
000395A9: <i>(Screams.)</i>
000395AA:
000395AB: Didn't expect this from you. Thanks. Let's go!
000395AC:
000395AD:
000395AE:
000395AF: Can anyone hear me? Help!
000395B0: Help me! The fire will explode the pots!
000395B1:
000395B2:
000395B3: Herald? What's happening? Maker, thank you! Thank you!
000395B4: <i>(Screams.)</i>
000395B5: It's going to explode! Help!
000395B6:
000395B7:
000395B8:
000395B9: <i>(Screams.)</i>
000395BA:
000395BB: Here! Help me!
000395BC: Anyone, here! Fight them back!
000395BD: Good work, Herald! Protect the chantry!
000395BE: I defy you! Rrragh!
000395BF: Come on, monsters!
000395C0: Let's have it, Tevinter!
000395C1: Thank you! These shits almost had me. Let's go!
000395C2: The demons are gone? Thank the Maker. Perhaps now we'll be able to get word out.
000395C4: I'd alert our forces stationed outside the Dales, but the chaos makes it difficult for missives to get through.
000395C5: Let's tell the mayor.
000395C8:
000395C9: That won't be necessary.
000395CA:
000395CB: I'm sorry about your apprentice.
000395CC: Thank you. That's very kind.
000395CE: It must be difficult to—
000395CF: Former apprentice. Daniel completed his training with me years ago.
000395D0:
000395D1: Just barely!
000395D2: Lieutenant! You're alive!
000395D3: Lady Cassandra!
000395D4: Demons, those blasted "Freemen" or whatever they call themselves...
000395D6: Freemen of the Dales?
000395D7: They're a mob of traitors. Too soft for war. Thought it was a skirmish or two, then back for supper.
000395D8: I've heard something of the Freemen of the Dales. What do you know about them?
000395D9: Now they want... independence? To establish a new settlement? Ridiculous.
000395DA: <i>(Chuckles.)</i> Turns out it wasn't, and off they run to the first person to tell them their tantrums are acceptable.
000395DB: Solas?
000395DC: A solid form is both shackle and strength. It affects more than you imagine.
000395DD: Spirits are your expertise, Solas.
000395DE: Then tell me why nothing here changes!
000395DF: Then what's the point of it?
000395E0: This realm follows different rules from the Fade's. Will alone cannot overcome what you see.
000395E1: Sounds like a fine young man.
000395E2: I don't.
000395E3: I... you are right. He was a good man. Thank you.
000395E4: What makes you think I would welcome your pity?
000395E5: He was.
000395E7: Herald! Over here! Keep them off us!
000395E8: Centered and clear! Firing!
000395E9: Almost ready! Keep them off us!
000395EA: They felt that! We'll reload—you get to the other trebuchet! It isn't firing!
000395EB: Keep them back, we're ready to fire!
000395ED:
000395EE: We've got time! Crew the trebuchet! Start firing!
000395F0:
000395F1: More incoming! Keep them off the trebuchet!
000395F2: This way! We must get this trebuchet firing!
000395F4:
000395F5: Is it harmless, Cassandra, or could it turn into a demon?
000395F6: Cassandra, is this thing safe?
000395F7:
000395F8:
000395F9: They were killed. I'm sorry.
000395FA: If you went to the Emerald Graves, did you see Taven and the others?
000395FC: I am, too. Sorry, but not surprised.
000395FD: You explored Din'an Hanin? Remarkable. So many have tried and failed.
000395FF: Thank you for bringing this to me. It is a part of our tale, and will be cherished.
00039600: Maybe you can give it some guidance, Cole.
00039601: Nonsense. I am in control of my fate!
00039602: I was not addressing— <i>(Sighs.)</i>
00039603: There is always a chance. "Harmless" spirits do not always remain so.
00039604: Any advice for it, Cole?
00039607:
0003960D: The frame holds, hand at the waist gently moves as body and thought spiral.
0003960F: Maybe. My name is—
00039610: Ugh. Compassion. Did I ask your name?
00039611: Sorry.
00039612: Braziers lit
00039614: The Black Fens
00039616:
00039633: Our soldiers have cleared a path ahead, but it won't last long.
00039634:
00039635: What can I say? The storyteller wants clear descriptions.
00039636: As I recall, you insisted on coming along.
00039637: This is a clear path? There's demons everywhere!
00039638:
00039639: How many rifts <i>are</i> there?
0003963A: Quickly, then!
0003963B: We must seal it to get past!
00039652: Storm's Solitude
00039653: Great Cove
00039654: Long River
00039655: Small Grove
00039656: Driftwood Margin
00039657: Dragon Island
00039658: Waterfall Cave
00039659: The Storm Coast
0003965A: I would rather not consider it.
0003965B: Please, don't ask me this.
0003965C: If I was possessed by a demon, would you...
0003965D: You're not—and there's been no cause for concern.
0003965E: So, if I was possessed...
0003965F: I think I know the answer.
00039660: What answer would you have me give? That I would ignore a threat to our people's safety or that I would deal with it?
00039661: You're avoiding the question.
00039663: I don't think you do. It's not that simple, and I... I would rather not think of it.
0003966A: But must it be more complicated than treating people the way you'd like to be treated?
0003966C: I know that if I had to face you, alone, I wouldn't stand a chance.
0003966D: It's not as simple as you think, my dear.
0003966E: You're right in one thing. You wouldn't stand a chance against me.
0003966F: Do you have no sympathy for the mage rebellion?
00039670: I understand that mages are dangerous.
00039671:
00039672: You have no idea who you're dealing with!
00039673: I won't let you destroy this!
00039674: Don't let them get close!
00039675:
00039676: No! The Inquisition will ruin everything!
00039677: The Dales belong to Corypheus!
00039678: Kill them!
00039679: A verse from the Canticle of Threnodies, reminding us quite wisely to avoid the whispers of demons.
0003967A: I am so sorry. That must have come as quite a shock.
0003967B: I'm sorry—that was between me and her.
0003967C: I suspect many of the faithful would like to know what Justinia told you.
0003967D: "Those who had been cast down, the demons who would be gods, began to whisper to men from their tombs within the earth."
0003967E: Ah. And how do you feel about what you have learned?
0003967F: She helped me remember what happened at the Conclave. The Maker didn't give me the mark on my hand—I was struck in battle.
00039680: Nothing. It wasn't her.
00039681: Some burdens, you must carry alone.
00039682: So it is as you have always maintained. You must feel quite vindicated.
00039683: She said that you spoke with a figure in the Fade that seemed to be the soul of Divine Justinia.
00039684: I cannot say.
00039685: It wasn't Justinia, just a spirit imitating her. Whatever she said is irrelevant.
00039686: Of course, Inquisitor. Not every vision is meant for the ears of all the world.
00039687: I understand from Sister Leliana that the truth is somewhat more complex, but no less extraordinary.
00039688:
00039689: "And the men of Tevinter heard, and raised altars to the pretender gods once more..."
0003968A: Now, is there anything I can help you with?
0003968B: I learned the truth.
0003968C: And Andraste didn't send me: the figure everyone saw <i>was</i> Divine Justinia.
0003968D: How many chapters will this book be, Varric dear?
0003968E: You never answered my question, Varric darling.
0003968F: Tell me, Varric, who is the protagonist of this serial?
00039690: Well, the first one will come out in twelve chapters.
00039691: Can you see me? You will see me!
00039692: If there's one thing I know, it's how to get an asshole's attention!
00039693: We will exact a heavy price. They will not take us easily.
00039694: We need to be noticed? Happens to be a specialty of mine.
00039695: Right! Let's make some frigging noise!
00039696: You want spectacle? You shall have it!
00039697: Here we go! I hope this plan of yours works!
00039698: All right, time to get loud!
00039699:
0003969A: I understand the strategy, but I usually avoid drawing this much attention.
000396B0: Come on, you monsters! I'm here!
000396B1: This is now a battle of mortals and magic. One we can win.
000396B2: The entire idea was foolish.
000396B3: I don't have time to dwell on it. We have a war to fight.
000396B4: I never said one way or the other... but part of me always hoped it was true.
000396B5: That I <i>was</i> the Herald of Andraste.
000396B6: This makes it easier.
000396B7: Those who looked to the Maker never asked for a literal hand to stretch out of the Fade to protect them.
000396B8: It is wise that you have not let what happened in the Fade spread, however. Some would not understand.
000396B9: You do a disservice to their faith, Inquisitor.
000396BA: Too many people look to the Maker to solve their problems. It's never that easy.
000396BB: I'm relieved to have any worries about Andraste or the Maker put aside.
000396BC: Then I will save my own ruminations upon faith and belief, and simply pray for your success, Inquisitor.
000396BD: I'm disappointed.
000396BE: It doesn't matter.
000396BF: They think you're just warming up after one.
000396C0: Are you asking for spoilers, Madame de Fer?
000396C1: I've read enough Orlesian fiction to know, you never tell a story there in fewer than three complete books.
000396C2: You still want "hints" for how my unfinished serial will to turn out?
000396C3: The first one?
000396C4: And what happens to the scheming duchess in the first book?
000396C5: Hints, darling. Not spoilers.
000396C6: I am providing you with details of Orlesian court life. Shouldn't you owe me something in return?
000396C7: I already gave you a big one, Iron Lady.
000396C8: Oh, really?
000396C9: Hmm. That will do.
000396CA: Really. If the book is a trilogy, what are the odds the villain can be defeated in book one?
000396D2: Over here, big horse!
000396D3:
000396D4: Here! Face us, if you dare!
000396D5: You can see me! You can all see me!
000396D6: Here! Face me!
000396D7: Here we are, here we are...
000396D8: Here, monsters!
000396D9: Meet your betters!
000396DA: Come on! Come get us!
000396DB: Come and get us!
000396DC: Come on! We're waiting!
000396DD: You know, we're so far into spoiler territory now, I think I'd better stop talking.
000396DE:
000396DF: Tyrdda Bright-Axe, Avvar Mother
000396E6:
000396E7: They wanted a sign that in this harsh and unforgiving world, there existed some reason to hope.
000396E8: And they found that in you.
000396E9: Quite the reverse, in fact.
000396EA: I may not have believed, but part of me always hoped it was true...
000396EB: Inquisitor?
000396EC: These spirits must have come through the rift.
000396ED: What do you make of that?
000396EE: Then... whose voice was that?
000396EF: Echoes of what happened here. The Fade bleeds into this place.
000396F0: What are we hearing?
000396F1: At a guess: the person who created the Breach.
000396F4: Astrariums in Crestwood
000396FC: I'm Cole. Don't be afraid!
000396FD: At least they're calm. How refreshing.
000396FE: One's looking.
00039700: I thought that the Maker chose me... but He didn't. I'm a fraud.
00039701: I'm a fake.
00039702: Are you? What have you done if not the Maker's work?
00039703: I believed everything they said about me. I was so certain it was true...
00039704: I believed.
00039705: Who is to say that you are not? Forget the mark. Forget the figure standing over you as you fell from the Fade.
00039706: I don't know. Perhaps.
00039707: Oh.
00039709: Older templars... do they ever forget people? Loved ones?
0003970A: Would I forget you?
0003970B: They drift, wondering. It's fortunate the rift did not warp them into demons.
0003970C: Let's close it before more of them decide to try on corpses.
0003970E: The people needed a sign that in this harsh and unforgiving world, there existed some reason to hope.
0003970F: The astrarium pedestals have revealed a cave.
00039710: Explore the cave.
00039711:
00039712: We're ready to fire, but our people need time! Hold them!
00039713:
00039714:
00039715: Hold them off! They're not clear!
00039716: Nearly ready for the order, Herald!
00039717: Dress it up as fancy as you like—we're still lying to these people.
00039718: It's a lie.
00039719: That's changing definitions.
0003971A: That isn't how it works. The evidence for me having some divine mission was proven false.
0003971B: They wouldn't see it that way.
0003971C: "Oh, she wasn't <i>literally</i> sent by Andraste, but she's still the Herald <i>metaphorically</i>!"
0003971E: That's a generous interpretation of things, Revered Mother. Do you think the world shares it?
0003971F: "Oh, he wasn't <i>literally</i> sent by Andraste, but he's still the Herald <i>metaphorically</i>!"
00039720: A mage learns the same thing, knows it to be simplistic, and feels clever for realizing it is not literally true.
00039721: This is the trouble with metaphors and the educated.
00039722: But a metaphor is not a lie. It is a tool to help people understand something beyond them... and we need such a tool.
00039723: A farmer cannot understand the truth of the Maker, so he learns that the Maker is a man, but greater.
00039724: Not likely.
00039725: You're a scoundrel and a liar, Reeve. And probably a filthy cheater.
00039726: Will Her Highness sulk in the corner all night?
00039727: Come on, Cooper. Join us for a spell!
00039728: <i>(Growls.)</i>
00039729: Any fresh gossip on Lady Genisse?
0003972A: No.
0003972B: <i>(Laughs.)</i> Take your money, you ass.
0003972C: Just one hand!
0003972D: Suit yourself.
0003972E: Is that all?
0003972F: I disagree.
00039730: A life of service to the Chantry means learning to share the wisdom of the Maker with all His children.
00039731: I hadn't thought of it that way.
00039732: If the Maker were real, He would not need metaphors to explain Him.
00039733: But I'm not human.
00039734:
00039735: A farmer, a noble, a warrior, and a mage will all see different aspects of the Maker in their lives.
00039736: I suppose you're right.
00039737: But what is the truth?
00039738: Perhaps they are but myths, meant to instruct your people in how to live a better life.
00039739: That's well and good for humans and the Maker. I don't remember any dwarves in the Chant of Light.
0003973A: I must believe there is something beyond the metaphors that divide and confuse, something that watches and cares.
0003973B: I don't need metaphors right now, with everything Corypheus is doing. I need the truth.
0003973C: And your people have your own mysteries. Perhaps your elven gods are aspects of what we call the Maker.
0003973D: And I will continue to pray to whatever that is, as best I can.
0003973E: That's all well and good for humans and the Maker. It hasn't worked as well for Qunari.
0003973F: That's well and good for humans and the Maker, but I'm Dalish, remember?
00039740:
00039741:
00039742: The rest of your team went missing, and there are raiders all over the area. Should you be here alone?
00039743: Are you safe out here?
00039744: But what's it <i>doing</i> here?
00039745: Magic could have drawn on lyrium beneath the temple, corrupted it...
00039746: It's evil. Whatever you do, don't touch it.
00039747: I see it, Varric.
00039748: Why are you doing this?
00039749: That is Divine Justinia's voice!
0003974A: Keep the sacrifice still.
0003974B:
0003974C:
0003974D: Someone help me!
0003974E: Does it not guide the Qunari in overcoming their lesser natures to find a better life, like the Chant of Light?
0003974F: But how do you keep your stories straight when different people understand different things?
00039750: Perhaps the Stone is a metaphor for all creation and the Maker's hand in it. Perhaps it is a guide for living well.
00039751: They must each hear the story that will reach them... and each of those stories is valid.
00039752: But who hears what?
00039753: Your people are mentioned here and there. But your ancestors in Orzammar follow the Stone.
00039754: You were not raised under the Qun, but from what little I understand of it, is it not somehow similar?
00039755: I don't know what's happened to the rest of the expedition, but the raiders have left me completely undisturbed.
00039756: I have also seen Grey Wardens and strangers in odd black clothing, but they all ignore my presence completely.
00039757: Knew it!
00039758: That's enough!
00039768: Herald! This way!
00039769:
0003976A: The same way you keep Sister Leliana, Commander Cullen, and Ambassador Montilyet happy all at once. Very carefully.
0003976B: Do you see? We all try to understand this world as we can.
0003976C: Oh? Emperor Gaspard is real, is he not? Try to understand him from the mind of an Orlesian peasant.
0003976D: Now again, from the mind of a duke. Now for an elf.
0003976E: If you assume your viewpoint alone is the truth, you are no better than Corypheus. Now, was there anything else?
0003976F: Oh? Empress Celene is real, is she not? Try to understand her from the mind of an Orlesian peasant.
00039770: Now again, from the mind of a duchess. Now for a chevalier.
00039772: You might look upon the face of the Maker Himself in a vision, but ultimately, even that would be just another metaphor.
00039773: The truth is that He made this world, and He put us here to learn. That is all you can do.
00039774: Everyone says that, when their lives are difficult. Everyone looks for some secret message.
00039775:
00039776: It's the Inquisitor!
00039777: I heard reports of the events at the Temple of Mythal, Inquisitor.
00039778: The Temple of Mythal held knowledge safe for untold centuries. It would be tragic to lose it.
00039779: We got what we needed from the temple. Everything else can wait.
0003977A: I'm surprised a Chantry mother wants to explore a temple full of references to elven gods.
0003977B: It sounds magnificent. I hope we can explore it fully once Corypheus is defeated.
0003977C: The Breach was pretty, too. In a... "destroy everything" sort of way. <i>(Laughs.)</i>
0003977D: Is that it? The hand-Anchor-mark? It's pretty.
00039783: The Maker is great enough to withstand whatever truths we uncover.
00039784: But of course, all that must wait until Corypheus himself is defeated.
00039785: Whether your gods are myths or aspects of the Maker, they are worth studying.
00039786: Was there anything else, Inquisitor?
00039787: Aren't elven gods heresy?
00039788: Of course. As long as waiting does not turn into ignoring the temple... or destroying it.
00039789: The Maker made all of this world, even the elves. It is our duty to understand all of history.
0003978A: Whether these "elven gods" were myths or simply aspects of the Maker, they are worth studying.
0003978B: Whatever we find will help us better understand our world and our Maker. No believer should fear the truth.
0003978C: It's not a priority.
0003978D: I hope so.
0003978E: But you're human.
0003978F: Any knowledge preserved by ancient elves in that temple could help us understand Him better.
00039790: Indeed. The Maker made the elves, as He did all children of this world.
00039791: I didn't expect a Chantry mother to be interested in exploring an elven god's temple.
00039793: You got rid of that glow in the lake? Will the dead leave us be?
00039794:
00039795:
00039796: We won't forget the Inquisition helped when no one else would. I promise.
00039797: So the undead are gone. About time someone put things back to normal.
00039798:
0003979A:
0003979B:
000397A5: Can you tell me how our people are doing?
000397A6: I have offered what help I can. The rest is for the Inquisition.
000397A7: I doubt many will sleep well until you have sealed the Breach.
000397A8:
000397A9: They are scared, of course. Many have lost homes or loved ones.
000397AA: Whatever political squabbles follow your work, I hope you hold onto those facts. I know I will.
000397AC: The truth is that knowledge of the Maker and Andraste should be open to all who wish to learn of Him.
000397AD:
000397AE: How are the people doing after what happened at the Conclave?
000397AF: What would you like to know?
000397B0: My clan had little knowledge of the Chantry. May I ask you some questions?
000397B1: Growing up Dalish, I heard little about your Chantry. Can you tell me about it?
000397B2: I'd like information on how the fight against Corypheus is affecting the common folk.
000397B3:
000397B4: You have healed the sky and cast down a great darkness, Inquisitor.
000397B5:
000397B6: Of course. Too many think that the Chant of Light should only be sung by humans.
000397B7: You know, I grew up around humans, but I never learned much about the Chantry. Can you tell me about it?
000397B8: Of course.
000397B9: I'd like to hear more about the Chantry.
000397BA: What more do you wish to know?
000397BD:
000397BF: I don't believe I've had the chance to speak candidly with a revered mother. Can you tell me about the Chantry?
000397C0:
000397C3: Why only human women?
000397C4:
000397C5: Why does the Chantry allow only human women to become priestesses?
000397C6: What is your stance on magic?
000397C7: How do you view magic?
000397C9: It's what now?
000397CC: No disrespect meant to the classical trades! But <i>you</i> need a new perspective.
000397CE: What about Exalted Marches?
000397CF: I presume you mean deeper questions about the organization itself.
000397D1: With Andraste's blessing, the Maker will forgive mankind once the Chant of Light is sung from all corners of this world.
000397D2: Even in the Circle at Ostwick, you should have been taught the basics.
000397D3: I trust the chantry at Ostwick taught you the basics.
000397D4: There were calls for an Exalted March to put down the mage rebellion. What was your opinion?
000397D5: We believe the Maker created us, and that mankind's sinful nature caused Him to turn away.
000397D7: Our men should be approaching the Tevinter ruin as we speak.
000397D8: Their destination is a ruined Tevinter temple, some ways west of our outpost.
000397D9: Tell me about Corypheus.
000397DA: Andraste put it simply: magic must serve man, not rule over him.
000397DB: Can you tell me anything about Corypheus?
000397DD: They're headed to an old Tevinter temple with a reputation for danger.
000397DE: However, those words must be put into the proper historical context.
000397DF: Andraste led a rebellion against the Tevinter Imperium, whose magisters controlled most of the world at the time.
000397E0: Even then, she never called for all mages to be put to death. She believed in peaceful coexistence.
000397E1: I miss our sparring matches, Cassan—Seeker Cassandra.
000397E3:
000397E6: What is the matter with you?
000397E8: I need a few things and people and... whatnots? It's hard to explain, but get me the resources, and I'll <i>deliver</i>!
000397F1: I mean, wearing red lyrium? That's terrifyingly new!
000397F3: I mean, crystals? That talk? Creepy!
000397F4:
000397F5:
000397F9: A Grey Warden helped you?
000397FB: What is it you do, exactly?
000397FC: You mentioned a Grey Warden who helped you start your studies?
000397FD: What are your skills?
000397FF: Learned anything about Samson?
00039801: You seemed impressed by the Anchor. What does it look like to you?
00039802: What qualifies you to be an "arcanist"?
00039805: Let's talk about your title.
00039806: Have you learned anything new from your guest?
00039807: You noticed the Anchor?
00039809: I believed there would be time to address their inequality under the Chantry once we had saved them from starving.
0003980A: But in truth, it is simply political, added after Andraste's death, like too many of our beliefs.
0003980B: Has the current state of the world not taught you the folly of fighting too many battles at once?
0003980C: If you don't believe these restrictions are what Andraste wanted, why haven't you tried to change them?
0003980D: It is an offense to the Maker to use it as a political bludgeon, or as a means of spreading the Chant of Light.
0003980E: Even then, it cannot be undertaken lightly. People are too easily frightened. We cannot destroy everything they fear.
0003980F: Perhaps the Inquisition will find a better way.
00039810: If you believe that, fight.
00039811: The Chantry is more stringent.
00039812: Yet the templars rebelled precisely because Divine Justinia was not restrictive <i>enough</i>.
00039814: An Exalted March is justified only against a true threat to this whole world.
00039816: And the March on the Dales?
00039817: And as for men, the Chant holds that they are more vulnerable to anger or passion.
00039818: I chose to use what power I had to help peasants forgotten by the nobles of Orlais.
00039819: What about the Exalted March that conquered the elves?
0003981A: It was ignorant gossip. An Exalted March only succeeds when it carries the will of the people.
0003981B: The official doctrine is that elves and dwarves have turned further from the Maker than humanity.
0003981C: A pity voices like yours were not louder when an Exalted March crushed my people.
0003981D: No. The Chantry is an imperfect vessel, pulled in every direction by those who would steer its course.
0003981E: I don't recall the Chantry being as tolerant of magic as you describe.
0003981F: A March destroyed the Dales.
00039820: If you happen to find more of it, please let me know.
00039821: I'm afraid they're probably all dead.
00039822: But even then, Orlais was the only nation to provide troops. It was hardly an Exalted March of all the faithful.
00039823: The elves had conquered Montsimmard and threatened Val Royeaux itself. They were not helpless victims.
00039824: The Maker wishes His word to spread by example, not by war. We win no converts with blood.
00039825: Your people had conquered Montsimmard and threatened Val Royeaux itself. They were not helpless victims.
00039826: That is a hotly debated matter in some circles of the Chantry.
00039827: How are people at Haven?
00039828: How are the villagers in Haven doing?
00039829: How are people at Skyhold?
0003982A: Do you have information on people elsewhere?
0003982B: How are our forces at Skyhold doing?
0003982C: How are people elsewhere?
0003982D: What help are you offering?
0003982E: What are you doing to help these people?
0003982F: +3 Constitution Gained!
00039830: {string}238175{/string}
00039831: Find and complete all astrarium pedestals in the Western Approach.
00039832: Astrariums in the Approach
00039833:
00039834: Explore the cave.
00039835: The astrarium pedestals have revealed a cave.
00039836: The lake's quiet for the first time in weeks.
00039837: If there's anything we can do, just ask.
00039838:
00039839: Thank you, Inquisitor. The dead are finally where they should be.
0003983A:
0003983B:
0003983C: I can't believe the dead are gone. Back to the Fade with those demons.
0003983D: Yes, Your Worship. I fight on the side of Grand Duke Gaspard de Chalons, rightful Emperor of Orlais.
0003983E: Are you Imperial army?
0003983F: Who are you?
00039842:
00039843: About Hawke...
00039844:
00039845: So you are seventy-eighth in line to the Nevarran throne, Cassandra? That <i>is</i> rather far off.
00039846:
00039848: Some of them are returning to the lives they fled. Others are starting fresh.
00039849: They are terrified. Many of them came here because the war between the mages and the templars destroyed their homes.
0003984A: You did well to gain the mages to your cause. The people have hope that the Breach may be sealed.
0003984B: In their minds, the death of the Divine has destroyed any chance of peace.
0003984C: To that, add the Breach. Farmers have fled their fields. If we do not restore order, half of Thedas may starve.
0003984D: Still in shock, for the most part. To see Haven destroyed so soon after the Conclave...
0003984E: You did well to gain the templars to your cause. The people have hope that the Breach may be sealed.
0003984F:
00039850: In either case, they no longer believe the world as they know it is ending.
00039851: With most of the Inquisition forces still at the Temple of Mythal, it is surprisingly quiet.
00039852: We have many injured. The siege of Adamant was brutal for all involved.
00039865: For all that, though, more people arrive every day. Some are refugees, but others want to help.
00039866: You saved many, but still, lives were lost, and traveling through the wilderness did not make treating injuries easier.
00039867: Your Inquisition is growing. I pray you use it wisely.
00039868: So Leliana is a candidate for Divine. It's hardly surprising. She plays a pretty Game.
0003986A: You gave up so much. Left your home. Was it really that amazing?
0003986B: Right, sorry. I get carried away when I think of it. Ready when you need me.
0003986C: I was beyond excited to meet another dwarf who had gone to the surface.
0003986E: I wanted an exchange. The surface could learn about lyrium-smithing, and Orzammar would gain knowledge of magic.
00039870: Oh, yes. The mages said I brought a valuable perspective. I've even presented my work to the College of Enchanters.
00039871:
00039872: Enough excitement for now.
00039874: You were quick to join the Inquisition. Is there something you want?
00039875: How could I waste a chance to get close to you? And Corypheus, my goodness! And actual physical rifts in the Veil?
00039878: Your years of study have paid off.
0003987B: Not any Grey Warden, <i>the</i> Grey Warden. The Hero of Ferelden is a hero in Orzammar, too!
0003987D: You gave up your home.
0003987F: But now there's no college, and so far as the Shaperate is concerned, I'm casteless.
00039880: I had help, though. A Grey Warden, and I am forever grateful. With that sanction, I visited a half-dozen Circles.
00039881: So you're getting my best work, Inquisitor. Let's make some great stuff.
00039883: I took the title because I'm a magical researcher, philosopher, and master of practical application. And I like it.
00039885: Yes. I left my home and my family, but I knew—I just <i>knew</i> I could be more than a smith.
00039886: But I don't regret what I did.
00039888: Literally. <i>(Giggles.)</i>
0003988A: I can't actually <i>do</i> magic because I'm a dwarf, but that also means no risk of possession. Safer than a mage!
0003988C: All right, rein it in. You have work to do.
0003988D:
0003988F: You must have learned a lot.
00039894: I mean, we dwarves, no dreams, right? Now there are <i>doors</i>! We can <i>do</i> doors!
00039897: Why did you agree to join us?
00039898: I wish my people weren't stuck in the past, and I regret that my father couldn't imagine another life for me.
00039899: It's incredible that someone like the Hero of Ferelden would stop to help the little people.
0003989A: Where did you study magic?
0003989E: Where does a dwarf go to study magical theory?
000398A5: Busy on another mission.
000398A6: Busy
000398A7: Payday, yeah? Let's get some merchants in your new house.
000398A8: The fort appears sound. The Inquisition might make use of it.
000398A9: Good view. The Inquisition could use this place.
000398AA: It'd be a shame to let this place go empty. The Inquisition could make good use of it.
000398AB: We could throw the Inquisition's banner over the battlements. The villagers may not even object.
000398AC: I think that's all of them.
000398AD: The Inquisition's done Crestwood a favor. This fort would do nicely as payment.
000398AE: This place would be an asset to our agents if you claimed it.
000398AF: I could get rid of the demons you were talking about.
000398B0: I can get rid of the demons.
000398B2: Except it's not normal. It's manipulation of primal forces. And I'll make sure it goes <i>just right</i>. You'll see.
000398B3:
000398B4: Do you want fire? The first ask is always fire. It's fire, isn't it?
000398B5: Dagna, show me what you can do.
000398B6: I want something crafted.
000398B7: My researchers are yours.
000398B8: That'll show everyone. <i>(Laughs.)</i>
000398B9: Here's how it goes. Bring me the rare stuff, for enchanting or masterworks, and prep it here, just like normal.
000398BA: Excellent! I look forward to working with you.
000398BB: Go away!
000398BC: The refugees in the Hinterlands are desperate. Without help, starvation or war will claim many lives.
000398BD: Soon, even Skyhold will be filled to bursting with believers coming to join the Inquisition.
000398BE: Even so, more flock to your banner. They have heard that the Inquisition defeated the legendary Grey Wardens.
000398C0: The Inquisitors were hunters, zealots who tracked and killed cultists and dangerous mages.
000398C2: I have spoken with Ambassador Montilyet. It will be tight, but we will have food and work for all.
000398C3:
000398C4:
000398C5: The people in the hills of Emprise du Lion are safe again, thanks to you. They may even plant crops this season.
000398C6:
000398C8:
000398C9: As Andraste rose to power, the Inquisition came into her service.
000398CC:
000398CD: We're named after that?
000398CE: It sounds as though it was necessary at the time.
000398CF: With the rift near Crestwood sealed, the villagers have begun rebuilding their homes... and lives.
000398D0: More than that, I cannot say. It is a chaotic time for all in Orlais and Ferelden.
000398D3: That's horrible.
000398D4: No wonder everyone is so nervous around us. Who chose that name?
000398D5: Instead of hunting those who would do harm, the Inquisitors spread the Chant of Light by force.
000398D7:
000398D8: When your army returns, that will change soon enough.
000398DA: My sisters and I have been tending to the injured as best we are able.
000398DC: Your soldiers have been blooded, Inquisitor. They are veterans, now, an army in more than just name.
000398DD:
000398DF:
000398E0: Beyond that, many simply wish the familiar comfort of the Chant of Light.
000398E2:
000398E3:
000398E5: Some refugees come with food, while others arrive empty-handed. I have helped ensure that all have enough to eat.
000398E6:
000398E7: You have done much for the refugees in the Hinterlands. Many who would have starved or frozen owe you their lives.
000398E8:
000398E9: The original Inquisition was formed after the First Blight, well before the Chantry as we know it.
000398EA: It must be difficult to follow the Chant of Light, knowing how it spread.
000398EB:
000398EC: It is little enough work to offer some comfort to those in pain.
000398ED: People are vanishing in the hills of Emprise du Lion. It may be demons, or something worse, but they are terrified.
000398EF: Villagers in Crestwood are besieged by their own dead. They have sent word begging for assistance.
000398F2: It had to be done.
000398F3: They'll all see. <i>(Laughs.)</i>
000398F4: Let's see together!
000398F5: A grand adventure, Inquisitor. Together!
000398F6: Perhaps the name was Divine Justinia's message: That when the Inquisition is needed, it will strike without mercy.
000398F7: This is a dark chapter of history for the Divine to revisit.
000398F8: I don't think so.
000398F9: Why bring us back?
000398FA: When Corypheus is dead and order restored, the Inquisition will no longer be necessary.
000398FB: I agree.
000398FC: The Inquisitors became the Seekers of Truth, and eventually the templars.
000398FD: They fought horrific battles, killed and died for their cause... and when it was time, they put their swords away.
000398FE: We're more zealous than the templars and the Seekers? I suppose that explains Cassandra.
000398FF: And now we're back.
00039900:
00039901: Do you know what impresses me most about the original Inquisition?
00039902: We could improve things.
00039903: And now the Inquisition has been called again to restore order... by force.
00039904: There was no justice, no safety from the danger of mages or abominations, except for them.
00039905: Divine Justinia herself. I understand that it was not a popular decision.
00039906: So we're true believers?
00039907: Indeed. I have always believed that the Maker wished us to spread the Chant of Light by example, not violence.
00039908: But when its work is done, it will put its sword away.
00039909: Perhaps. They committed acts I find reprehensible, but they lived in a time with no Circles.
0003990A: If you put a sword away, it gets dusty, rusty, and forgotten.
0003990B: In any case, once the Chant of Light had spread far and wide, there was less need for zealots.
0003990C: We can't just walk away when this is over. We have a responsibility to shape this age into something better.
0003990D: I suppose we shall see.
0003990F: I am glad to hear you say so, Inquisitor.
00039911: Or perhaps in a hundred years, the Inquisition would be filled with fools vying for power, no better than the Chantry.
00039912: Peace comes with a sword in plain view for everyone to see and remember.
00039913: Perhaps you would make things better, Inquisitor...
00039914: Well, you are the Inquisitor. You will do what must be done.
00039916: Coming from the Smith Caste, I know the value of mastering a craft. Did you know, dwarves invented enchanting, probably!
00039917: It means that every skill I have? I've <i>learned</i>. Through reason and understanding!
00039919: Could it be related to the mark I bear?
0003991A: An Old God.
0003991B: You have saved many lives. I will ensure it is remembered.
0003991C: Listeners may have misheard one of Andraste's songs. Just one word sung incorrectly could change everything.
0003991D: That sounds familiar.
0003991E: And how many verses were stricken or changed for foolish political reasons, like the Canticle of Shartan?
0003991F: That's nothing but myth and legend.
00039920: The Chant of Light is the work of mankind. We of all people must accept that mankind is fallible.
00039921: "Bearing the mark of their Crime."
00039922: The Chant of Light says that it was beautiful until the Maker Himself spoke.
00039923: "Bodies so maimed and distorted that none should see them and know them for men."
00039924: My healers would benefit from more supplies. We have run short of even common goods with so many wounded.
00039925: That was one of the Old Gods speaking in their dreams?
00039926: Losing a soldier to a slashed throat or a terrible burn is bad enough...
00039927: I got what you needed from Quartermaster Threnn.
00039928: It was always taught that the mark they bore was the shape of darkspawn.
00039929: Thank you. I will see that these are put to good use.
0003992A: "Beneath their feet, the footprints of the Maker, and all around them echoed a vast silence."
0003992B: Take what the Chant says, but do not be bound by it.
0003992C: I cannot say. Perhaps Andraste saw clearly and we misinterpreted her words.
0003992D: Again, that sounds different.
0003992E: Very similar, Inquisitor. "Above them, a river of Light, before them the throne of Heaven, waiting,"
0003992F: "Shaking the very foundations of Heaven and earth."
00039930: "'Marvel at perfection, for it is fleeting. You have brought Sin to Heaven, and doom upon all the world.'"
00039931: All faithful should recite the Chant of Light once a week. It would speak ill of me to fall behind.
00039932: "Then a voice whispered within their hearts, 'Shall you surrender your power, to time like the beasts of the fields?'"
00039933: Like my mark?
00039934: Watching a good man die from something as simple as an infected wound is... difficult to bear.
00039935: "All their power and all their vanity they turned against the Veil, until at last, it gave way."
00039936: Let's discuss another matter.
00039937: Corypheus said he found only chaos and corruption.
00039938: Yes. Dumat, as I understand it. "In secret they worked magic upon magic..."
00039939: "'And So is the Golden City blackened with each step you take in my Hall.'"
0003993A: Thank you for taking the time to share that with me, Revered Mother.
0003993B: Can I help with anything?
0003993C: Could I ask you about something else?
0003993D: "Violently were they cast down, for no mortal may walk bodily in the realm of dreams..."
0003993E: I know nothing of the man personally, but the Chant of Light speaks of what he claims to be.
0003993F: Some of the Chant of Light describes what we've seen and what Corypheus said. But not all of it...
00039940: Is there anything I can do to help you or your people?
00039941: It matches, but not perfectly.
00039942: Corypheus disagrees with that.
00039943: "'You are the Lords of the earth! Go forth to claim the empty throne of Heaven and be gods.'"
00039944: If you wish.
00039945: Corypheus seemed so certain that he heard nothing. He described it as "dead whispers."
00039946: That's just a myth.
00039947: That sounds like what happened with the Breach.
00039948: "No matter their power, their triumphs, the mage-lords of Tevinter were men, and doomed to die."
00039949: Still, I would trust these words over any spoken by Corypheus. I hope they help you.
0003994A: That is all I know of your adversary, Inquisitor.
0003994B: Thank you.
0003994C: "But when they took a single step toward the empty throne, a great voice cried out..."
0003994D: Here are the medical supplies.
0003994E: Bitterness, perhaps? He paid a high price for his crime.
0003994F: Walking bodily in the realm of dreams is exactly what Corypheus said he did. But the mark...
00039950: You want a literal truth, and I cannot fault you for it. I would, as well, if I faced such a foe.
00039951: A century from now, your own story may be another verse... and who knows how much truth it will hold?
00039952: Myth and legend that matches at least some of what your adversary himself said.
00039953: I studied it all with an objective eye. No secrets, no fears. That lets me apply principles like no other.
00039954: Maybe one other, but I don't have <i>that</i> wonky of a mind, so I still kind of win.
00039955: Get out! I asked myself that question for years. Turns out, <i>not</i> in Orzammar. I had to start at a Circle.
00039956: But! You've a man for that already, and a good one. I'm here because of my passion for magic!
00039957: I was born to the forge. That's literal in the Smith Caste. So the hammer and tong? That's like a heartbeat.
00039958: Magical study, magical theory, magical <i>enchantment</i>, and through it, the manipulation of <i>masterworks</i>.
00039959:
0003995A: They're studying a set of elven ruins. Why, we're not sure.
0003995B: Our patrols have spotted red templars up in the hills, Inquisitor.
0003995C: Our patrols have spotted Venatori up in the hills, Inquisitor.
0003995D: Aim for the eyes!
0003995E: A victory, at last!
00039960: Don't let up!
00039961: Another one down!
00039962:
00039963: Stand your ground!
00039964:
00039966:
00039968:
00039969: Do you know who the grand clerics will choose as the next Divine?
0003996A: Whoever is chosen needs the Inquisition's support. No one else seems likely to seal the Breach.
0003996B: It is a difficult decision. All the obvious candidates perished with Divine Justinia at the Conclave.
0003996C: Who will be the next Divine?
0003996D: As Inquisitor, your actions carry weight. You may affect the decision, whether you intend to or not.
0003996E: The grand clerics are terrified of the Inquisition. They will not decide soon, and I fear they will not decide wisely.
0003996F: Whoever is chosen needs your support. No one else has accomplished anything against Corypheus.
00039970: Threnn
00039971: Surely the Maker Himself sent you! You haven't encountered the other researchers, have you? Jeannette? Marcus? Etienne?
00039972: Then... it is doubly important that I finish our work, that their sacrifice not be in vain.
00039973: Minaeve
00039974: Adan
00039975: Seggrit
00039976: Lysette
00039977: Harritt
0003997A: I had to fight to do it. Everyone said I couldn't. Everyone.
0003997B: The wonders I have seen! And with an objective eye, I can spot where they overlap. That's a surprise for every teacher!
0003997C: I swept floors in libraries, traded runes for tomes. I met outsiders like me! New thinkers!
0003997F: I'll come out when it's safe!
00039980: Find your own shelter!
00039987: Are the corpses still out there?
00039988: Maker, it's the end of the world.
0003998B:
0003998C: Who is that anyway?
0003998D: We're, ah... just catching up with each other after an assignment.
0003998E: That part's fine. Just don't lock me out of my own keep.
0003998F: Don't worry. I'm not throwing you out for a round of Wicked Grace.
00039990: You can risk your gold on your own time. I don't want to see you here when I return.
00039991: No slacking off.
00039992: As you were.
00039993: Just don't lock the door.
00039994: No, Your Worship. It absolutely won't happen again.
00039995: No, Inquisitor. Won't happen again. I swear it.
00039996: The thought never crossed my mind, Your Worship.
00039997: So I hear you're smitten with our lovely ambassador.
00039999: Dodging the question.
0003999A: I think the spymaster suspects. She's been glaring at me like she wants me on her mantel.
0003999B: Josephine is brilliant, graceful, witty. Yes, I admire her. As we all should.
0003999C: Sweet on Josephine, eh?
0003999D: Really? You, too? Who put you up to this?
0003999E: <i>(Sighs.)</i> Does it even matter? Nothing will ever come of it.
0003999F: Though I would appreciate it if you and the others would not speak quite so loudly about it.
000399A0: And I hear that's none of your business.
000399A1: It's the Inquisition! Keep them off the ramparts! Gordian commands it!
000399A2:
000399A3: The Dales are ours!
000399A4: Slaughter them!
000399A5:
000399A6: Who do you think you are?
000399A7:
000399A8: You seem troubled.
000399A9: Yes.
000399AA: Did the well fill <i>you</i> with a sense of comfort, Seeker?
000399B4: The Freemen rule now!
000399B5: No crown, no nobles, no Inquisition!
000399B6: Target Health 1 (Max)
000399B7: Target Health 2 (Max)
000399B8: Target Health 3 (Max)
000399B9: Target Health 4 (Max)
000399BA: Target Health 5 (Max)
000399BE: If there's something to know about magic, I'll find it. There's no barriers to what magic can do, Inquisitor.
000399BF: <i>(Laughs.)</i> Ah, you noble boys never change.
000399C0: I'm sorry.
000399C1: Master Dennet's horses in the Hinterlands are faster and stronger than anything we've got here.
000399C2:
000399C3: Now that we've got better mounts, if you like, I can show you a few tricks to get more out of them.
000399C4: Feels silly to mourn a horse, with all the people we've lit pyres for.
000399C5: And what's that mean for you back in Ansburg?
000399C6:
000399C7:
000399C8: Enh, we'll see.
000399C9: Oh, can you now?
000399CA:
000399CB:
000399CC:
000399CD: Well...
000399CE: Come on, you've seen our mounts. Most of them should be pulling plows.
000399CF: Oh? And who are you to be fishing around for what the higher-ups are doing?
000399D0: Honestly, about as much as it does here.
000399D1: Back in Ansburg, my uncle was Fifth Praetor.
000399D2: Fine. Forget I said anything. You Fereldans, growling at everyone but your dogs.
000399D3: I heard Seeker Pentaghast might try to acquire suitable mounts from Master Dennet in the Hinterlands.
000399D4: A good horse can make all the difference. The mare I grew up with saved my life. She died when the demons attacked.
000399D5: So if we get better horses, you think that'll make a difference?
000399D6:
000399D7: If the Inquisition wants to field a decent cavalry, it needs better horses.
000399D8: Have you seen the horses Master Dennet sent the Inquisition? They're magnificent!
000399D9: Why are you here with the scouts instead of fobbing around with the nobles, anyway?
000399DA: My uncle died at the Conclave. I'm a good rider, and... well, I thought I'd be more useful here.
000399DB:
000399DC: We didn't all grow up with fancy noble horses, Ansburg. You ride whatever holds you.
000399DD:
000399DE: Better than what you ride in Ansburg?
000399DF: Well, like you said, a good horse can make all the difference.
000399E0: No, no, go ahead. Who knows, maybe some fancy noble riding might save my life if a scouting ride goes wrong.
000399E1: You know, Ansburg, you actually <i>are</i> a good rider under all that fop.
000399E2: And maybe I'll show <i>you</i> a few tricks as well.
000399EE: Oh?
000399EF: <i>(Laughs.)</i> Arse!
000399F0: I had the most selfish of reasons for it, honestly.
000399F1: Thank you, kindly.
000399F2: You still belong up with the nobles, but I'm glad you stayed down here in the dirt with us peasants.
000399F3: The Inquisition scouts are getting all of Master Dennet's best horses.
000399F4: Good day to you.
000399F5: Travel safely.
00039A01: You're favoring your right arm.
00039A02: You mean me?
00039A03: No, surely not.
00039A04: Nose a little brown, Reeve?
00039A05: Quiet, you.
00039A06:
00039A07: We'll just finish up, then?
00039A08: Flissa
00039A09: Ah, piss.
00039A0A: Also, dwarves? We don't dream. So when mages talk about it, I can only... well, dream what it would be like.
00039A0B: It's a grand tradition, and it works so well with new thinking!
00039A0C: You seemed excited that I fell into the Fade at Adamant.
00039A0D: No matter what they say.
00039A0E: Disgraceful. Who would drag these people out here only to butcher them like cattle?
00039A0F:
00039A10: More death. And for what?
00039A11: Fasta vaas! What were they doing with all these people?
00039A12: What happened here?
00039A13: Definitely a spy. The question is for who.
00039A14: With that accent? She's a Marcher through and through.
00039A15: I slit her handler's throat in Val Royeaux.
00039A16: <i>(Grunts.)</i>
00039A17: She could be Antivan, maybe.
00039A18: Maker's breath! Was <i>that</i> your assignment three days ago?
00039A19: I think it's Vyrantium.
00039A1A: And you know that how?
00039A1B: She's from Rivain.
00039A1C:
00039A1D: Idiot.
00039A1E: The throne should have been the duke's from the start.
00039A20: How will we win the throne for the grand duke while we cower like rabbits?
00039A22: I mean, she was from our royal family, so of course.
00039A23: So there's that, and all the things you'll probably find, and what I'll get to make. The rules are different here!
00039A24: I mean, he was from our royal family, so of course.
00039A25: Plus, you're paying me a lot! Like, wow. So much.
00039A26:
00039A27: Daniel had raw skill—everyone could see it. <i>(Laughs.)</i> He knew it himself.
00039A2A: The war is over, and it's time to secure the Dales for Emperor Gaspard.
00039A2B: Then she died killing the Archdemon. I cried so hard. She'll never know the difference she made in my life.
00039A2C: The Warden affected you in a special way.
00039A2D: Then he died killing the Archdemon. I cried so hard. He'll never know the difference he made in my life.
00039A2E: The Warden sounds special.
00039A34: He saved us. He saved me.
00039A35: She saved us. She saved me.
00039A36: Talk to anyone, they'll say the same. It was a dark time. There was one light.
00039A3B: With the demons gone, our communication and supply lines will open again.
00039A3C: Even with the war lost, we may prepare, and withdraw with dignity, as soldiers.
00039A3E: I'm sorry, it's just so exciting. You went into the Fade! <i>(Ahem.)</i> If you have time, Inquisitor, <i>do tell</i>!
00039A3F: You asked about the Fade?
00039A40: You were there! I have to know what it was like! The colors, the smells, the <i>magic</i>!
00039A41: Excited? Spring gets me excited, this is a wonder.
00039A42: We can't go there. Normally. We don't even dream our way there.
00039A43: I can't even understand what dreams are! But you were there. And came back!
00039A44: I'm telling you. The Inquisitor killed that dragon.
00039A45:
00039A46: I thought the villagers looked less ragged lately.
00039A47: I didn't see you out there, Porter.
00039A48: Nor will you! I know my strengths.
00039A49: Give me a rope and a rooftop over this sodden fort any day.
00039A4A:
00039A4B: That's that.
00039A4C: It was dipping too deep into my wages anyway.
00039A4E: What's going on?
00039A4F: What's happened here?
00039A50: There's always tomorrow, Scriber.
00039A51: Now that is a hand!
00039A52: Indeed.
00039A53: <i>(Sighs.)</i> Damn.
00039A55: You have the ability to make exceptional weapons and armor? Masterworks?
00039A56: Tell me about enchanting.
00039A57: What's the story with enchanting?
00039A58: Ready to answer the great mysteries. It'll be wonderful!
00039A59: I'll see you later, Dagna.
00039A5A: Ready for anything, Inquisitor.
00039A5B:
00039A5C: Mind your step for... things, Inquisitor.
00039A5D: Well, how are you!
00039A5E: What can I do for you!
00039A5F: We'll talk later.
00039A60: You can make masterworks?
00039A61: Of course.
00039A62: <i>(Grunts.)</i>
00039A64: We were trying to retake the ramparts from the dead. They rise here, somewhere within these trenches.
00039A65: It's the one thing mages can't do. Drives them mad. Literally!
00039A66: So! A mage can make your weapons do things, but with the right runes, the right rarities, your toys become wonders!
00039A67: The temple of Mythal sounds like the most interesting place! I hope you brought back samples of... well, anything!
00039A68: Lyrium is the heart. In certain rational patterns, it <i>beats</i> like something alive. That's how I see it.
00039A69: Dwarves are resistant, so it doesn't affect us, mostly.
00039A6A: He blinks when he has a suite.
00039A6B: Shh!
00039A6C:
00039A6D: Another time, Dagna.
00039A6E: In short, smithing can be... more. <i>(Laughs.)</i> "In short."
00039A6F: Nothing bad to say about Harritt on that front, he's wonderful, but there's this little more needed.
00039A70: With the right bits, an edge can be more than an edge. Armor can do more than protect. A hue can be just a bit brighter.
00039A71: Goodbye.
00039A72: There's an art to the forge as well as enchanting! You need an ear for it. And hands. Eyes too.
00039A73: Of course! Bring me what you want made, and I'll make sure it goes just right.
00039A75: I heard what everyone says what you heard Corypheus say. That's a long chain of "who said whats."
00039A76: To me, it says "key." But keys do lots of things. Open, lock, switch. Some open one thing, some open <i>everything</i>.
00039A77: It sounds like Corypheus made it to open. It looks like you can use it to close. It may be that simple.
00039A78: It sure is pretty. Wish I could see through it.
00039A79: Thank you for your investment in my investigations, Inquisitor. I've learned something. I think. I don't know.
00039A7C: You would think so, but no. He was attentive—to the point of irritation, at times.
00039A82: The Venatori have retreated, but scouts haven't pinpointed where they've gone yet.
00039A88: I'll raise a glass to our new emperor... as soon as we get some wine.
00039A8C:
00039A8F:
00039A90: Did you see how they cut through those things?
00039A92: The Freemen were helping raise the dead? Did they even know what they were doing?
00039A94:
00039A95:
00039A96: We haven't met, have we? What's your name, soldier? Where have you served?
00039A97: Tell me about yourself.
00039A98: You'd better know your stuff.
00039A99: You'll have what you need to investigate Samson.
00039A9A: You'll have all my efforts. For the cause, and the furthering of knowledge.
00039A9B: Don't you worry. There's nothing you can't do if you want it bad enough!
00039A9C: I can't wait!
00039A9D: You'll have what you need to investigate Calpernia.
00039A9E: Oh, I know I will. This is where everything is happening!
00039A9F: This'll be fun.
00039AA0: I need results. You'd better be able to provide them.
00039AA1: You know, I'm going to like working with you.
00039AA2: That dragon in the fens has breathed its last.
00039AA3: You mean you'd have turned down a blood magic ritual straight from Tevinter?
00039AA4:
00039AA5: It's well they were exiled. We don't need another faction playing in this war.
00039AA7: The Wardens would do well to take advantage of the mercy the Inquisitor showed with an alliance.
00039AA8: Can you believe the Grey Wardens' folly?
00039AA9: Quite a handful, then?
00039AAB: I beg your pardon, Inquisitor. Knight-Captain Rylen at your service.
00039AAE: Heard the demons are gone.
00039AAF: With Gaspard in charge, Orlais will become strong again.
00039AB0: Celene has won the war? Thank the Maker.
00039AB2: I'll never bow to "Emperor Gaspard"
00039AB3: I was sure we'd die in here.
00039AB4:
00039AB5:
00039AB6: Thank the Maker the demons are gone. Those rifts were just unnatural.
00039AB8: At least we won. Even if we're stuck here.
00039AB9:
00039ABA: Can't wait to get back in the fight.
00039ABB:
00039ABD:
00039AC0: Andraste's flame. What you did? I've never seen anything so amazing.
00039AC1:
00039AC5:
00039AC6:
00039ACA: Emperor Gaspard. It'll take time to get used to that.
00039ACB:
00039ACC: I knew the empress would win.
00039ACD:
00039ACE:
00039ACF:
00039AD0: I mean, I can't blame him. He's kind of broken. It's very sad.
00039AD1: The best things are, you know.
00039AD2: But! I can wring out a rune or two. His armor is a fantastic application of old and new. It's... mesmerizing.
00039AD3: Yes, he's a red-lyrium-infused master class in how to be a sourpuss. He doesn't do <i>anything</i>.
00039AD4: Finally. I was sick of all the brave Fereldan knights lined up to challenge it.
00039AD5:
00039AD6: Your Worship.
00039AD8: Inquisitor.
00039AD9:
00039ADA: Where's all the scrap metal?
00039ADB: Where did I leave that hammer?
00039ADC: Anyone seen my hammer?
00039ADD: Those pits. Horrible.
00039ADE: Could use an ale right now.
00039ADF: Take this thing apart, they said. War's over, they said. Get it done by tomorrow, they said.
00039AE0: Need more nails.
00039AE1: Hope those dead things don't come back.
00039AE2: <i>(Sighs.)</i> Cleaning up takes longer than anything else.
00039AE3: Still stinks of the dead.
00039AE5: It's probably hard to relate, but dwarves don't dream, so I can't even guess what it's like.
00039AF0:
00039AF2:
00039AF3: Can't believe it's over.
00039AF5: Noblewoman
00039AF6: Things are going back to normal, finally.
00039AF7: The Dales are ours again. Thank the Maker.
00039AF8: We'd all be dead, if not for the Inquisition.
00039AF9: Hmm.
00039AFA: Templar
00039AFB: Nice to be back on duty.
00039AFC: Thank the Maker for the Inquisition.
00039AFD: No demons or undead.
00039AFE: <i>(Coughs.)</i>
00039AFF:
00039B00: Can you smell that? It's like burning flesh.
00039B01: It's the Inquisition.
00039B02: It's over, but look at the mess left behind.
00039B03: Once we're done, I'm retiring. I don't ever want to see a sword again.
00039B04: Can you imagine the grand duke's smug face right now? Uh, I mean emperor.
00039B05: Tell them to break open a keg.
00039B06: Can't wait to get home.
00039B07:
00039B08: I'm on Victory Rise tomorrow. You?
00039B09:
00039B0A: Heard the robe raising the dead's gone. Hope he withers in the Void.
00039B0B: So Celene's ass is firmly on the throne?
00039B0C: <i>(Laughs.)</i> You said it.
00039B0D:
00039B0E: Inquisition's here to support the Orlesians.
00039B10: Getting things organized.
00039B3C: Crestwood has been singing the Inquisition's praises lately.
00039B3D:
00039B3E:
00039B3F: Celene was hounded on all quarters. Our involvement sealed her fate.
00039B40: Reconnaissance will be harder now that Marquise Briala is the shadow behind the throne.
00039B41: Securing her throne was marvelously restful.
00039B42: For the better. Our work will go easier with Gaspard wearing the crown.
00039B43: As they should, after Her Worship risked her life sealing that rift.
00039B44: And not alone.
00039B45:
00039B46: I'd rather see her keep it than deal with her would-be heirs.
00039B47: Gaspard must already regret the alliance.
00039B48: I hear the Empress of Orlais sleeps soundly these days.
00039B49: What could have softened Celene's heart?
00039B4A: As they should, after His Worship risked his life sealing that rift.
00039B4B: "Emperor Gaspard." Doesn't it just roll off the tongue.
00039B4C:
00039B4D: He should have died in battle. It would have left him happier.
00039B50: I served with the templars in Starkhaven until they all ran off to the hills, barking at the moon.
00039B51: I'll prepare the troops for inspection at once.
00039B52: Everything's under control.
00039B53: The Inquisition is gaining a foothold.
00039B54: Keeping things in order.
00039B55: Did you hear? Butcher left us.
00039B56: They're lucky a passing spirit didn't stroll off with his corpse.
00039B57: By whose hand?
00039B58: The Venatori cut him down, then left his body to draw us out.
00039B59:
00039B5A: The red templars cut him down, then left his body to draw us out.
00039B5B: Agents are moving into the Dales.
00039B5C: Everything's going well.
00039B5D: Just establishing our presence.
00039B5E: Restoring order.
00039B5F: Keeping an eye on things.
00039B60: <i>(Sighs.)</i> Butcher would've thought it was funny.
00039B61: Have respect!
00039B62: All's well, it seems.
00039B63: No demons. So far.
00039B64: Looks like things are as they should be.
00039B65: Everything looks fine.
00039B66: No sign of trouble.
00039B67: There will be truth to your lie soon enough. If you can live up to it... I wish you well.
00039B68: It's just a slight sprain. Should be fine tomorrow.
00039B6A: I... appreciate your concern.
00039B6B: The world's a mess.
00039B6C: Freemen bastards. Causing trouble for everyone.
00039B6D: <i>(Sighs.)</i> Tired of waiting around.
00039B6F: Emperor Gaspard? That's good news.
00039B78: Got to get ready.
00039B79: We're going to win this war.
00039B7B: Felling a dragon. That should impress the tongue-waggers back in Val Royeaux.
00039B7D:
00039B80: I understand Loghain is not highly regarded in Ferelden despite his efforts against the Blight.
00039B81: Stroud shares your reserved nature, Blackwall. It must be a common trait among Wardens.
00039B82: Alistair speaks highly of you, Blackwall.
00039B83: Right until two countesses wear the same shoes to a wedding.
00039B84: Imagine how many demons were out there.
00039B85: Headed out on patrol tomorrow. At last.
00039B86: The undead are gone from our camps? We'll be able to go back then.
00039B87: Just because the Inquisitor closed the rift doesn't mean they're all gone.
00039B88: I feel safer riding out at night with no undead rushing out of the dark.
00039B89: I'll keep an eye out.
00039B8D: Demons. Deserters, rebels, mages. I hate them all.
00039B8E: I hate waiting to die.
00039B8F: The demons are coming closer.
00039B90: I miss those lights in the lake.
00039B91: Oh, not the undead, but... you have to admit the sight was beautiful.
00039B92: One less to worry about, thanks to the Inquisitor.
00039B93: You what?
00039B94: Maker, don't tell the villagers that.
00039B95: Where are all these dragons coming from? I don't remember so many as a child.
00039B96: You were a worthy opponent.
00039B97: Hope reinforcements are coming.
00039B98: Things have finally taken a turn.
00039B99: It is right on the tip of my tongue...
00039B9A: You know, Leliana used to keep one as a pet.
00039B9B: You're joking.
00039B9C: I am not. What was its name again? Schmeples? Shmuples?
00039B9D:
00039B9E: We won, so they say.
00039BA0: Gaspard will be the ruin of this country. What's his first decree? Thursdays are for punching bears?
00039BA2: Sparring later?
00039BA3:
00039BA4: The demons are gone? Finally!
00039BA5: Funny, knowing the world moved on without us.
00039BA6: Time to resume the fight.
00039BA7: It's finally over. I can't believe it.
00039BA9: It was Justinia's likeness. If we had not been in the Fade...
00039BAB: I knew I picked the right side.
00039BAC: Find Valorin.
00039BAD: A Dalish burial ground? They don't burn their dead?
00039BAE: We're leaving the graves alone, right? The Keeper said to leave them alone.
00039BAF: Old pain, resting. We should let them sleep.
00039BB0: We're here to get rid of demons. Let's just focus on that and leave these graves alone.
00039BB1: Let's be mindful of these graves, hmm? Who knows what lurks within.
00039BB2: Well, the elf told us not to disturb the graves. Not that I'm in the habit of grave-disturbing.
00039BB3:
00039BB4:
00039BB5:
00039BB6: Reminds me of Nevarra. We should not disturb the dead. Who knows what could happen.
00039BB7: So this is an elven burial site.
00039BB8: Tread lightly. This is sacred ground.
00039BB9: The Keeper trusted us with a task. Let's do it and try to respect their dead.
00039BBA: This is cheery.
00039BBB: Let's try not to poke around in someone else's grave, all right?
00039BBC: Bunch of holes full of elfy glory. Heh.
00039BBD: You never get used to the undead, do you?
00039BBE: This was no accident. Someone intended the dead to rise.
00039BBF: Is this the work of the Fade rifts? Demons?
00039BC1: Do you feel that? Spirits are being deliberately drawn here.
00039BC3: This is wrong all over.
00039BC4: There are so many. This was intentional.
00039BC5: There may be more of these pits. We'll have to find them.
00039BC6: Bodies piled in a pit? Undead rising? Someone intended this.
00039BC7:
00039BC9: There! I see where the dead are coming from.
00039BCB: That's where the dead are coming from.
00039BCC: Of course, right? Stupid magic dead hole.
00039BCD:
00039BCE: Think we found the source of the problem.
00039BCF: My dear, I think we've found the pit that's sprouting the dead.
00039BD0: What is that? Could that be the source of all this?
00039BD1: Glowy lights. Never a good sign.
00039BD2: Of course the dead are crawling out of pits, why wouldn't they be?
00039BD3:
00039BD4: They start over there.
00039BD5: Who breaks a bridge? We need that. So stupid.
00039BD6: That's convenient. Someone can fix this, right?
00039BD7:
00039BD8: That applies doubly for you, Seeker.
00039BDA: Large and preemptive "No" to anyone even <i>thinking</i> of throwing me across.
00039BDB: No, Cole. Keep your pants on.
00039BDD: Do we have to swim?
00039BDE: That keep must rely on this bridge for... everything. Communication, supplies. How long has this been going on?
00039BDF: I could get the Inquisition to rebuild this.
00039BE0: How long have the people on the other side been cut off?
00039BE1: How long has this bridge been down? That fort must be cut off from... everything.
00039BE2:
00039BE3:
00039BE4:
00039BE5:
00039BE6:
00039BE7:
00039BE8:
00039BE9:
00039BEA:
00039BEB:
00039BEC: A Dalish camp. Interesting.
00039BED: Here's the Dalish clan we heard about.
00039BEE: Elfy-elves. Get ready for "proper culture" blah blah pbbth.
00039BEF: Ah, the Dalish encampment.
00039BF1: They keep coming back, searching, seeking, sad. But home is gone.
00039BF2: Oh, look. We found the Dalish.
00039BF4: This would seem to be the rest of them.
00039BF5:
00039BF7: The Dalish are here. To be expected.
00039BF8: Dalish aravels. Quaint.
00039BF9: We've found the rest of the elven band, it seems.
00039BFA:
00039BFB:
00039BFC: Look, more Dalish!
00039C00: Rustic. How delightful.
00039C01: Speak to Loranil about joining the Inquisition.
00039C02:
00039C03:
00039C04:
00039C05:
00039C06:
00039C07:
00039C08:
00039C09:
00039C0A:
00039C0B: Crow Poison Damage
00039C0C: A strange shard has been discovered. It appears to be of ancient origin and may be part of a larger set. Further study could reveal more.
00039C0D: Investigate shards at the war table.
00039C0E: Golden Halla
00039C0F: Find Valorin
00039C10: What are you looking for?
00039C11: I'll prepare a full report.
00039C12: You're after something. What is it?
00039C13: You're weird.
00039C14: That didn't sound better, did it? <i>(Laughs.)</i>
00039C15: You'll have a full report of everything I saw. Will that do?
00039C16: Can I take a sample?
00039C17: A sample?
00039C18: Oh, that sounded sinister. I meant, can I cut a little piece off of you and do things to it?
00039C19: Have to say, Dagna, this is strange.
00039C1A: he
00039C1B: Hers
00039C1C: his
00039C1D: Him
00039C1E: her
00039C1F: His
00039C20: He
00039C21: him
00039C22: hers
00039C23: Her
00039C24: she
00039C25: She
00039C27: Answers, Dagna.
00039C28: It's a start. I'm sorry, it's just, this is exciting. It all is.
00039C29: There's something there. I was face-deep in a rune, and for a moment... I was tall. <i>Really</i> tall.
00039C2A: I got a scraping that was cleaned off you. And it's weird. And the other rift bits, they're weird. It's just... weird.
00039C2B: You don't have to tell me. All the rules are breaking. And I've broken plenty, so I know!
00039C2C:
00039C2D: Lyrium and the Fade, linked. But dwarves and Tranquil, not linked. But they work lyrium, so they are. Somehow?
00039C2E: What have you learned? Did you find out about the Fade?
00039C2F: I said weird, right?
00039C30: I don't even know. There's this... feeling, you know? You don't know. But I will.
00039C31: Hmm... your people cleaned you up after your fall. I wonder if anything is left? So much to think about.
00039C32: Commander Cullen offered me a job, and I was glad to do anything to help stop all this madness.
00039C33: If you were in Starkhaven, how do you know Cullen?
00039C34: You investigated the Fade?
00039C35: You didn't want to leave the Chantry with the others of your Order?
00039C36: Do you like your current job?
00039C37: How do you know Cullen?
00039C38: You didn't leave the Chantry?
00039C39: How is the Inquisition treating you so far, Captain?
00039C3B: And I thought—I thought all the thoughts. <i>(Nervous laugh.)</i>
00039C3C: So Tranquil and dwarves are linked to lyrium, but also not linked?
00039C3D: You felt taller? How much taller?
00039C3E: What do you mean when you say "thought all the thoughts"?
00039C3F: What's the link with no link?
00039C40: "Thought all the thoughts"?
00039C41: You were "really tall"?
00039C42: You are still a part of the Inquisition and you continue without complaint.
00039C44: Keep investigating, and let me know what you find.
00039C45: I'll keep at it. It's... weird. Oh, and I made a rune. It's weird, too. Be careful with it.
00039C46: Your thoughts were their thoughts?
00039C47: Your thoughts were our thoughts?
00039C48: Keep at it.
00039C49: Like, mountain-tall. Or I was the mountain. But I was moving. I felt dizzy.
00039C4A: Maybe that's what the Stone feels like. Or we think it feels like. If we think it feels? Creepy.
00039C4B: Isn't that weird? Maybe there were fumes.
00039C4C: I tried to make it happen again, but it wouldn't. Then I had a headache. And cocoa. And a lie-down.
00039C4D: You know what I remembered? Watching a Shaperate carve the Wall of Memory. Except... big.
00039C4E: No, no, my <i>thought</i> was all of our thoughts. Like parts. Ugh, words are mush.
00039C4F: I don't know? As if, for a moment, I was around all my people. And my thought was all of theirs?
00039C50: Like the lyrium needs to flow, but if you're part of it, it takes you with it. So you can't be part of it.
00039C51: Or maybe we're the ones who make it happen? Whatever "it" is?
00039C52: That makes me sad. I'm not sure why. It seems like we should be part of it. Whatever "it" is.
00039C53: He was trying to bind a spirit.
00039C54: The little elf was playing with blood magic. Fool.
00039C55: Was he trying to summon a demon?
00039C58: What was there? Because that's blood and magic and that's not good.
00039C59: Blade bites the arms, whispers from a laughing spirit. I'll show them. They'll see how strong I can be.
00039C5A: Blood magic. Lived in Kirkwall long enough to know it when I see it.
00039C5B: Looks like Minrathous after Satinalia. Just so you know, blood magic and brandy is a devastating mix.
00039C5C: This... this is blood magic.
00039C5D: I'll keep at it. Trust me, it was... interesting.
00039C5E: You know what's frustrating? Answers that aren't answers. Bleah.
00039C5F: After Kirkwall... exploded... Starkhaven sent aid.
00039C60: Rubble fell on much of the city. A lot of people were homeless or trapped in collapsed buildings.
00039C61: I coordinated rescue efforts and met Cullen while he was trying to command what was left of Kirkwall's templars.
00039C62: I'm sure we could get someone to open this passage, if that's what you wanted, dear.
00039C63: We could clear this easily. Says the man who isn't actually going to do the work.
00039C64: We could get this cleared out. Give me a week and I could do it myself.
00039C65: Inquisition soldiers could clear this passage.
00039C66: We could send men to clear this out, if you want.
00039C68: Reminds me of when mother would take me boating, in the summer.
00039C6A: Wonder if the fishing's good. If we had an hour or two...
00039C6C: I've never been swimming.
00039C72: Anyone know the name of this river? Anyone?
00039C73: Maker take you into His hands.
00039C74: A pity.
00039C76: Poor, unfortunate soul.
00039C77: Well, she had the servants take me on the boat while she sat inside with a cool drink.
00039C78: Bad day for someone.
00039C79: Eww.
00039C7A: So much pain, screaming. It took a long time to die.
00039C7B: Not a good way to die.
00039C7C: Well. That's... gruesome.
00039C7D: Well... shit.
00039C7E: Anyone need a hand? <i>(Laughs.)</i>
00039C80: Pretty, in a haunting, "this archway might collapse on me at any moment" way.
00039C83: My boots squelch when I lift my feet. Why did we spend time and effort opening a path?
00039C84: It's quiet here. I like it.
00039C87: Everything was alive once. Some of it remembers.
00039C88: No potions are available yet
00039C89: Smells like that room where the alchemists make the black powder. Ruins your nose for days.
00039C8A: <i>(Chuckles.)</i>
00039C8B: Ugh, that smell.
00039C8C: Stupid mud and water and <i>something brushed against my leg</i>!
00039C8E: Know what it's like to have leeches in your pants? No? Well, now you do.
00039C90: Ugh, smells like... someone's morning mouth.
00039C91: This just keeps getting worse.
00039C92: So many eyes peering from underneath.
00039C93: <i>(Chuckles.)</i>
00039C95: I shall attempt not to breathe for the next five minutes.
00039C96: Just when it couldn't get any worse.
00039C97: This is nice. Wet all the way from my ankle to my... uh... other ankle.
00039C98: Shut it, I'm right, it's wrong and horrible!
00039C99: Ah, sulphur. It was always a good day at the Vyrantium Circle when the sulphur came out.
00039C9A: So much to shake up.
00039C9B: Infusions! <i>(Giggles.)</i>
00039C9C: Pitter patter, up and at it. Hmm.
00039C9D: Where is that tincture of... purple stuff.
00039C9F:
00039CA0:
00039CA2: Mix and match, pick your batch.
00039CA3:
00039CA4: If the barracks are on fire, I'm going for water, not standing around smiting the ash for heresy.
00039CA5: Sacred duties are all well and good, but someone needs to do real work now and then.
00039CA6: It's good work. Some of it's a touch batty, but I'm always glad to be doing something useful, Inquisitor.
00039CA7: Ah... respectfully speaking, of course, Inquisitor.
00039CA9: <i>(Uninterested grunt.)</i>
00039CAA: This is part of a larger set.
00039CAC: I hear they're gone. The whole Order.
00039CAE: What do you want with that lot?
00039CAF: Right. Grey Wardens.
00039CB0: We've all kinds, but we could use more Wardens.
00039CB1:
00039CB2: Wardens wouldn't hurt, that's all.
00039CB3: We have people who know. That's why they give orders, so you shut up.
00039CB4: Right. Always the expert.
00039CB5: Family, I hear.
00039CB6: You got your wish, sort of.
00039CB7: You want the Inquisition to end up like Kirkwall? Shut up.
00039CB8: Thank the Maker. Nothing but trouble.
00039CB9: Inquisitor.
00039CBA:
00039CBB: Straight across the throat. Like it was nothing.
00039CBD: Were you there? Did you see what they did?
00039CBE: Wardens don't have families. They abandon all that.
00039CBF: You heard about Corypheus. There's Blight involved.
00039CC0:
00039CC1: You'd have to be blind for that.
00039CC2: Let's just say I'm glad they're moving on.
00039CC3: You don't know. No one knows.
00039CC4: Shit. What goes on in their heads?
00039CC5: You didn't see anything and you didn't hear anything.
00039CC6: Bullshit. And we don't need Wardens.
00039CC7: There's no Blight. Stop talking about it.
00039CC8: What's the Champion to do with Wardens?
00039CC9: I still think they could have helped. Corypheus is definitely blighted.
00039CCA: The Champion of Kirkwall? Here?
00039CCB:
00039CCC:
00039CCD: Not so sure you want them now?
00039CCE: Blight. Blight goes on. Never forget that.
00039CD0: Your Worship.
00039CD1: It's just what I heard.
00039CD2:
00039CD3: It's looking good. Not good enough, but good.
00039CD4: We'll get them back. We're backing the winner.
00039CD5: They were still mucking up blood when we arrived.
00039CD6: Well spent. We look like a capital now.
00039CD7:
00039CD8: Canvas is much more homey when you bed down in silk.
00039CDA:
00039CDC: I don't know why you dragged me here. Look at this place.
00039CDD: Inquisitor.
00039CDE: We can't supply everyone. Not at the rate they're arriving.
00039CDF: We've stopped losing, at least.
00039CE0: Challenge complete? New frontiers?
00039CE1: Shame they're wrong.
00039CE2: Hostile purchase of the trade marques that kept them in food and arrows.
00039CE3: Those banns who imposed the tolls? We're supplying them now.
00039CE4:
00039CE5: Inquisitor.
00039CE6: Business is good.
00039CE7: Do you remember Redcliffe? After the disaster?
00039CE8: Could be better.
00039CE9: And of course they said no.
00039CEB: They want to choke us. They think we're too remote to do anything about it.
00039CEC:
00039CED: You always say we're backing the winner.
00039CEE: We're at the center of everything.
00039CEF: They never think about the arrows.
00039CF0: I told them the offer was the best we could do.
00039CF1: A message we should share with our most valued customers.
00039CF2: Lost three shipments. It's still rough out there.
00039CF3: I knew you'd take care of it.
00039CF4: Who do you think makes it happen? We'll get them back.
00039CF5: Faster than you thought. Admit it.
00039CF6: I admit it.
00039CF7: Who supplied the building of it? Who was first to hang a shingle and make it worthwhile?
00039CF8: Nearly. And it's spreading to the tents.
00039CF9: You held us up by a week! Maybe more.
00039CFA: Never said it'd be easy, but we'd win, so it won't come.
00039CFB: This is what I mean when I say "stone"
00039CFC: And we didn't fit. It was like shooting a barrel in fish.
00039CFD: We fortified Haven too. I don't see how it'll be better here.
00039CFE: You go on and on about that.
00039CFF: Inquisitor.
00039D00:
00039D01:
00039D02: Darkspawn don't think. They flow. They burst through stone cut with their bloody hands and they never stop.
00039D03: That's because you build houses, not fortresses. You're only impressed if it's got seven shitholes.
00039D04: We had hundreds of people. Siege weapons.
00039D05: Dress it with ore, bring in some gems. Anything but paint.
00039D06:
00039D07: You know what a siege is? It ain't just rocks and arrows. It's hunger. I need the kitchen plenty tough.
00039D08: That Corypheus, he's got the face, he's got the corruption. But he's no darkspawn. He's a <i>thinker</i>.
00039D09: He ain't interested in a fair fight. So if we build it right, he's not coming.
00039D0A: I was never a miner. I don't know what you're talking about.
00039D0B: Why are you painting stone? That's... just wrong.
00039D0C: There are colors other than grey.
00039D0D: I know stone. Stone as strong as a tunnel with only mountain behind the hanging wall.
00039D0E: <i>(Discontented grumbling.)</i>
00039D0F: By the time it's across the growing legions, that roaring pincushion will be ripe for swords.
00039D10: Those were for interior walls. How tough do you need the kitchen?
00039D11: How do you know they won't attack here?
00039D12: Inquisitor.
00039D13: Lots of standards. That'll guide the dragon right in.
00039D14: Fortification slabs are ready.
00039D15: Matched cuts are for luthiers, not stonemasons.
00039D16: We all get a say. You did your part.
00039D17: It's too pretty. Lost its tooth, you ask me.
00039D18: You said they were just as strong.
00039D19: It was the wrong stone. It had faults. You could lose the corners in a wind.
00039D1A: You had to go with the veiny ones.
00039D1B: This is a fortress worthy of the Inquisition.
00039D1C:
00039D1D:
00039D1E: That easy?
00039D1F: What's your problem? You've been talking it up the whole time, and now it looks the part.
00039D20:
00039D21: That's the word.
00039D22: We fought demons. They're real.
00039D23: We can't fight a god.
00039D24: Probably. Does it matter? They're just stories.
00039D25: You still miss that bloody sword?
00039D27: Should I put my boots on in a certain order too?
00039D28: Mages. The Fade.
00039D29: So the less He does, the more He's real. But Old Gods, Archdemons, the more they do, the less they're gods.
00039D2A: I suppose?
00039D2B: So mortals try to find the Maker and that becomes Blight?
00039D2D: Your Worship.
00039D2E: It's just a story. To scare children.
00039D2F: Inquisitor.
00039D30: Where does it come from? What was the Archdemon? That was real—you were in Denerim.
00039D31:
00039D32: You're telling me "gods" fight like arls? Sounds like bullshit.
00039D34: What's the Chant say about this? I never paid attention.
00039D35: Can you say it once?
00039D37: But they say that's why he cut the sky. To claim the throne.
00039D38: Assholes kicked in the Maker's door. He made them darkspawn. That's why there's Blight and we have to give Wardens our weapons.
00039D39:
00039D3A: But where did they come from?
00039D3B: The Elder thing's not a god. He's darkspawn. The Maker's no darkspawn.
00039D3C: Old Gods are demons. Darkspawn are demons. It's all demons.
00039D3D: Mother Giselle said the Maker is acting through us, but He doesn't do anything directly.
00039D3E: The Maker's first children, I think?
00039D3F: It was a good blade!
00039D40: And they died. The Maker doesn't die. He doesn't do anything.
00039D41: I asked Mother Giselle, and she said you're wrong.
00039D42: We're marching soon.
00039D45: Where do demons come from?
00039D47: Perhaps. Perhaps your old ways are not what we thought.
00039D48: You mean how "She" chose one of the elvhen because "even one of us" can be "worthy"? Don't you see how patronizing that is?
00039D49: After the destruction of a holy place?
00039D4A: No, the triumph of holy action. Isn't it grand?
00039D4B: One of our own entered, and one of our own emerged. The old ways remain.
00039D4C: It is very nice, but it's not our way.
00039D4D: I could say the same.
00039D4E: Your Chant doesn't cover such things. It's all right to admit that.
00039D4F: Won't you keep an open mind? After all, look who you're following.
00039D50: What do you think allowed the triumph at the temple?
00039D51: I don't know how you can look at all this and not believe.
00039D52: No. No, it isn't.
00039D53: Your Worship.
00039D54: A place of our people, led by one of <i>our</i> people.
00039D55: You're overstepping. Our direction has been solidly Andrastian.
00039D56: More of us are joining. We could teach you our ways.
00039D57:
00039D58: Your Worship.
00039D59: Look who you're following.
00039D5A: Perhaps. Perhaps the old ways are not what we thought.
00039D5B: You see it, right? How the Inquisitor is representing us?
00039D5C: I like your food. You can keep your ways.
00039D5D: I know who I'm following. The Herald of Andraste.
00039D5E: You can't know. She has always shown us the way. Just because an elf found that temple...
00039D5F:
00039D60: You're welcome, you know. You've always been welcome.
00039D61: And I could say the same.
00039D62: I'm not listening.
00039D63: But it just makes sense.
00039D64:
00039D65: It's a lot to think about. So much has happened.
00039D66: Glorious things. In Her name. Like the temple, the more we find, the more She triumphs.
00039D67: Will you be coming to the readings? After what happened, I just assumed.
00039D68: Adding letters to "elf" doesn't make your point. I believe She's with us. Prove She's not.
00039D69: Heretics and demons. That's all that was.
00039D6A: I follow the Inquisitor.
00039D6B:
00039D6C:
00039D6D: Why aren't more of the Dalish asking about the Chant?
00039D6E: Count yourself fortunate. I'd not wish to be considered a rival and thereby worthy of attention.
00039D6F: Perhaps the immediate gaze of his mother boring a hole through the back of your head.
00039D70: It was worse than staring down a templar.
00039D72: Oh, not bloody. Think of the carpets.
00039D73: Who advised before her? Does anyone remember?
00039D74: Where did she train? Her ways are strange.
00039D75: She looked through me. From the garden.
00039D76: Flemeth. The Witch of the Wilds.
00039D77: He was schooled in the best of places.
00039D78: Is that what you call it? I heard that transition was vicious. Bloody.
00039D79: A templar? Please. Picture their thoughts like a single stone rattling around in their helms.
00039D7B: You know what went on. The Sentinels. The ageless well. A dark promise.
00039D7C: Of she who stands behind the throne?
00039D7D: Why was it not the first enchanter? She wears the mantle properly.
00039D7F: Wardens are fetishized by some. They do not want for comfort, although I doubt that soothes their corruption.
00039D80: The witch? You don't know? She was mentored by Asha'bellanar.
00039D81:
00039D82: Nobility do not <i>properly</i> understand the word "witch."
00039D83: I hear his father is a Grey Warden. I didn't think that happened.
00039D84:
00039D85: That child... have you looked into his eyes?
00039D86: How lovely. Now in a civilized language?
00039D87: What is it? Why is it so unnerving?
00039D89:
00039D8A: The boy is deceptively lovely.
00039D8B: Your Worship.
00039D8C: Yes, yes, deep as the wood where you run barefoot and filthy.
00039D8D: There is a change in her. Those eyes are deep.
00039D8E: You've heard?
00039D8F: And perhaps casts a shadow across it.
00039D90: We're fighting a Tevinter magister from the dawn of the Blight, and you worry about a damp witch?
00039D91: Inquisitor.
00039D92:
00039D93: Once. I will not do so again.
00039D94:
00039D95: That's because you wouldn't have had family in his way.
00039D98:
00039D99: Your Worship.
00039D9B: I would have been merciful with the mayor. He made a difficult decision.
00039D9C:
00039D9D: That was no Warden.
00039D9F: Or it's decided on the roads. I know.
00039DA1: A land needs law.
00039DA2:
00039DA3: Worship.
00039DA5:
00039DA6: If no one else will do it, someone has to step up.
00039DA7:
00039DAA: Word is the courts in Royeaux are full to bursting.
00039DAC: Law has asserted itself.
00039DAD: Well, yes, that was the crime.
00039DAE: We'll see. Not much better than the road, you ask me.
00039DB1: No, it wasn't. The crime was far worse!
00039DB4: We'll see.
00039DB8: We all did. Hard to remember that.
00039DB9: I might have had family in the Blight's way.
00039DBA: Distractions everywhere. No one has time for proper arguments.
00039DBB: Hear what they did with the Warden?
00039DBC:
00039DBD: No, it's better you not know. Let that weight be mine.
00039DBE: Not after she was done.
00039DC1: That's elven stuff, all right. I heard there weren't any Dalish left there.
00039DC2: I visited the Sabrae clan. They'd lost their halla. There was talk of an exchange.
00039DC3: There were Wardens in Kirkwall too.
00039DC5: Inquisitor?
00039DC8: You happier with the Champion off with the Wardens?
00039DC9: I was in Kirkwall. I know her when I see her.
00039DCA:
00039DCF: I'm telling you, I saw who I saw!
00039DD0: My what? It's nothing. It's just... the figures we are courting, the power at play...
00039DD1: Fenedhis, the Champion? Here?
00039DD4: The Champion. You were shitting yourself. Problem solved, right?
00039DD5:
00039DD6: Well, that's one problem solved.
00039DD7: You've been skittish for days. What's up your craw?
00039DD8: You still on about the Champion? That's over and done.
00039DDA:
00039DDB: What do you mean?
00039DDC: Your Worship, ser!
00039DDD: You were in Kirkwall? When the Champion was there?
00039DDF: The people on whom history pivots, their influence is felt even in their absence.
00039DE0: Oh piss, here we go.
00039DE2: The Champion. You say you saw the Champion and I'm supposed to believe you.
00039DE3: For you? Evidence is leaning toward "plenty."
00039DE4: Right, right, your seventh cousin.
00039DE5: Any day. I'm sure of it.
00039DE7: Still waiting for your letter of marque or commendation or whatever?
00039DE8: Hello? Hellooooo? You haven't said a word since they got back from Halam.
00039DE9: My third cousin has associates petitioning my name in Halamshiral. I'll have the favor of the empress.
00039DEA:
00039DEC: Exciting, isn't it? Succession and the opportunity it brings in the halls of power?
00039DED: I don't think that's elven.
00039DEE: Ella'len su naval emma vhen.
00039DF0: I was born for better. I'll be better again.
00039DF2: Another day of work, another day of picking up your slack.
00039DF4: Say what now?
00039DF5: Don't look at me, you arrived just like everyone else, and they gave you the job you had the skills for.
00039DF6:
00039DF7: The empress! She holds the throne, as she should, and buoyed with that glory go my petitions.
00039DF8: I am above this, I shouldn't have to shovel.
00039DF9: Think you could pick up the pace next time we're digging a wall? I want to finish before the next war.
00039DFA:
00039DFB: I don't expect you to understand. But the ascension of Gaspard will facilitate my own.
00039DFC: Sure. Those things.
00039DFD:
00039DFE: So you're buying tonight?
00039DFF: Yes, well, buck up. Odds are you won't survive this anyway.
00039E00: An elf. You don't know how undone my contacts are. Our history...
00039E01: It'd be simpler to just admit you've never bought a round, you won't get the next, and likely, you never will.
00039E02: Yesterday, I ate a pleated leather shoe.
00039E03: Future not so rosy? I thought you had both sides covered? That you were on your way back to court.
00039E04: Grand, isn't it? To know the sanctity of our great institutions is intact?
00039E05: I have a plan. If you cease your insults, you may be lucky enough to have my favor.
00039E06: Inquisitor.
00039E07: Your Worship.
00039E08: I have to learn if I'm to ingratiate myself to the new power in Halamshiral. How hard could it be?
00039E09:
00039E0A: Right. If you're so smart, tell me how Corypheus can do all those things? How it's not elves.
00039E0B: And just trusted that our forces would show up before the entire place was slaughtered?
00039E0C: Inquisitor.
00039E0D: Sisters? Nobles? Merchants? Commission men?
00039E0E: Which would those be? The mighty standing army of that land they don't have?
00039E0F:
00039E10:
00039E12: It looks like a lot of things. Except what you're thinking.
00039E13: Ever think maybe it was dwarves?
00039E15: A whole temple. I told you. Elves.
00039E17: It's obvious Halamshiral was almost lost to that elf. She used the Corypheus threat to clear a road to power.
00039E18: You did say elves.
00039E1A: You don't make any sense.
00039E1B: Nope.
00039E1C: You can't trust them.
00039E1D: Then we agree.
00039E1E: Ooh, that's good. You're making sense.
00039E1F: Seems to me, he's human, or was. Humans believe some really stupid things and steal almost everything.
00039E21: Your Worship.
00039E22: He sort of looks like he's made of lyrium. We were allied with Tevinter long ago. Archdemons are underground.
00039E23: Maybe you don't want to say that so loud around the Inquisition.
00039E25: What? Helping Corypheus?
00039E26: So maybe he stole some stuff and is insane.
00039E28:
00039E2A: There's a rumor that Corypheus is in league with elven forces.
00039E2B: No, one of them.
00039E2C: You have to admit it looks bad.
00039E2D:
00039E2E: What, assassins? Templars? Mages? Magisters?
00039E2F: Glad I'm working with you and not one of them.
00039E31: He's in the Dales. He fights for the people.
00039E32: Fairbanks would find me. He'd see my spirit.
00039E33: He's just a man.
00039E34: You've given up, that's your problem.
00039E35:
00039E36: That was in one of my books. You took it?
00039E37: There were people who saw him. I thought you'd want to hear.
00039E38: They don't know. They see what he wants them to see.
00039E39: He is doing so much. I should ride to join him.
00039E3A: People who need him.
00039E3B: It's lies, you know.
00039E3C: At least here, people are who they say they are.
00039E3D: Is it so bad that he has a name and a face?
00039E3E: You said he is hidden.
00039E3F: The Dales are calming. We could try to go back.
00039E40:
00039E41: That is so vague as to be meaningless.
00039E42:
00039E43: They never do.
00039E44: I <i>know</i> what he looks like. It's why he hides, why he wears his hat low over his <i>ears.</i>
00039E45: They say there were soldiers everywhere. He was like a shadow and slipped between the trees and moon.
00039E46: It is. When you're as good as he is. The Dales protect him.
00039E47: You don't understand. Fairbanks fights for us and others. He has to stay hidden.
00039E48: I wanted to know where you're learning all this. I don't want you rushing to the Dales dreaming of outlaws.
00039E49: Your Worship.
00039E4A: No one knows who he really is.
00039E4B: A daring escape. It hardly seems possible.
00039E4C: I didn't say anything. I wouldn't.
00039E4D: Fairbanks is still out there. It's lies. You'll all see.
00039E4E: I've changed how I fight. The young like their victories sudden and violent.
00039E4F: He is like Hood? Or Illa Edge? Rat Red? She of the Red? Talk often turns to "red" around the trysting tree.
00039E50: No, that's not him at all.
00039E51: What people?
00039E52: Your Worship.
00039E53:
00039E54: To what? Peaceful soldiers? I'd rather fight here. At least here it matters.
00039E55: That... seems misplaced.
00039E56: So would his enemies. You'd fare worse than a legend.
00039E57:
00039E58:
00039E59: I'll carry it back to Crestwood and kill those bandits. That's what Father would have wanted.
00039E5B: The Maker doesn't listen.
00039E5C: Just a step?
00039E5D: Greetings, Your Worship.
00039E5E: My father drowned there. Who are you to tell me what will make me feel better?
00039E5F: You're carrying a heavy burden for one so young.
00039E60: Inquisitor.
00039E61: What good are they? A coward drowned my father, and I couldn't avenge him.
00039E62: And they won't be again. The next bandit who takes a step towards us, gutted!
00039E63: Someone owes me blood.
00039E64:
00039E65: I just—I don't know what to do.
00039E66: Leave me be, sister.
00039E68: You've requested weapons for your journey. The roads to Crestwood are not what they were.
00039E69:
00039E6A: Stop following me.
00039E6B: I'll find him. I'll find the mayor and I'll—I'll...
00039E6C: We're ready for the Chant this evening. There will be room for you.
00039E6D:
00039E6E: Not now, sister.
00039E70: Would that I could.
00039E72: Pain hides behind certainty. Not knowing—searching—is a first step.
00039E73: I didn't want you to leave without my condolences.
00039E74: Invite the murderers keeping us out of Crestwood.
00039E75: I'm glad to hear it. Maker go with you.
00039E77: They're all dead. I can go home.
00039E78: I don't need you, sister.
00039E79: He'd want you to live a good life.
00039E7A:
00039E7B: I know what you mean to do. It won't help.
00039E7C: You never know.
00039E7D: I hear you'll be leaving us soon.
00039E7E: I haven't taken a step. Yet here you are.
00039E80: Inquisitor!
00039E81: How does that make any sense!
00039E82: It wasn't. Diseased, maybe.
00039E83:
00039E84: That's what the nobles say. Wardens don't say anything. They just go to work.
00039E85: Never been in one. Can't fight.
00039E86:
00039E87: That Corypheus, he's a snake. The Conclave, Haven, Halamshiral. Never see him until it's too late.
00039E8A: Not like this. Haven wasn't anything like this.
00039E8C: The Inquisition is on its tail. That thing is a coward, even if it's lots of places.
00039E8D: Is this what war is like?
00039E8E: You didn't see it. It had colored fire.
00039E8F: Heh. Working from below, right? Can't beat a good foundation.
00039E90:
00039E91: We had walls before.
00039E92: Maker and Lady, Corypheus is taking the lot of them apart.
00039E93: That's what you'd say, right? If you were with him.
00039E94:
00039E95:
00039E96: Your Worship!
00039E97: That's why we have talkers and hounds. Allies better than him.
00039E98: I heard Corypheus has magic from you elves.
00039E99: We had allies before.
00039E9A: That's why we have walls.
00039E9B: You did not! We're noble!
00039E9C: It was an Archdemon, they say.
00039E9D: Me neither. I can build, though.
00039E9E: Wardens <i>and</i> Halamshiral? They're supposed to be our best. That's what they always said.
00039E9F: That Corypheus, he's a hammer. Smashing everything. The Conclave, Haven, Adamant.
00039EA0: That monster, he's a magister. They eat babies and burn everything.
00039EA1: I heard the same about humans.
00039EA2: My father said you're like weeds that choke out the grain.
00039EA4: You take that back before I shove it through your teeth.
00039EA5: My father saw the last Archdemon. You don't know anything.
00039EA6: "Warden Blackwall." I knew he was hiding something.
00039EA7: They can just up and take your wares. Anything. Thieves hiding behind Blight.
00039EA8: I'm just saying Grey Wardens do some really odd things. We saw it!
00039EA9: "We" could have stopped before that Blackwall.
00039EAA:
00039EAB: Clearly our Warden is of sterner constitution.
00039EAC: You're a pompous ass who's blind as shit.
00039EAD: That is your right, although I wonder what it achieves besides lightening your purse.
00039EAE: What have you done with my friend, you suddenly agreeable twit?
00039EAF:
00039EB0: Inquisitor.
00039EB1: Go eat nug butter.
00039EB2: I've heard of Warden Blackwall. An influential member of the Order.
00039EB3: You saw the backs of better men marching.
00039EB4: Don't worry yourself, they only take the exceptional.
00039EB5: I knew many killed in war. Sadly, in a game of power decided by heirs, only one target matters.
00039EB6: Their name was on a ledger somewhere, and that makes you kin?
00039EB7:
00039EB8:
00039EB9: The war took many. He deserves worse than he's getting.
00039EBA: Made me feel good. Someone needs to remind people when they're shit.
00039EBB: He looks like he could slit a throat. And not think twice.
00039EBC: You are that good a judge of character? That familiar with throatcutters?
00039EBD: I refused to sell to him. To his face.
00039EBE: Great. So he's able to conscript at will, I suppose?
00039EBF: That was the decision, and it was well considered.
00039EC0: You're a warrior of morality who sends evil tumbling.
00039EC1: There are few orders as legendary or prestigious as the Grey Wardens.
00039EC2: I did. I don't see why it concerns you.
00039EC3: We are assembling quite the influential list of allies.
00039EC4: After what he did?
00039EC5: We still got one of them here. What if his mind goes too?
00039EC6: You heard what they did out there. At Adamant.
00039EC7:
00039EC8: I saw him just walking free.
00039EC9: Your Worship.
00039ECA: Who are you talking about?
00039ECB: I know the family he killed. Had business with them, I mean.
00039ECC: You know, I was certain of his character the moment I saw him. Villainous to the core.
00039ECD: <i>(Uninterested grunt.)</i>
00039ECE: <i>(Uninterested grunt.)</i>
00039ECF: <i>(Thoughtful pause. Uninterested grunt.)</i>
00039ED0: <i>(Uninterested grunt.)</i>
00039ED2: <i>(Uninterested grunt.)</i>
00039ED4: Almost got you. <i>(Giggles.)</i>
00039ED5: Smithies these days, am I right?
00039ED6: Where'd you learn to hammer?
00039ED7: Fire's pretty. The world needs more of it.
00039ED8: Flower motif, I think.
00039ED9: Hmm. Tastes like candy. Burning candy.
00039EDA: What's with scalding? No fun.
00039EE9: Give me a status report.
00039EEA: There's no shortage of things that need repaired, shored up, or just a good bucket of water dumped on them.
00039EEB: They're holed up in there and using it as a base to strike at our supply caravans. Blasted scavengers.
00039EEC: Report, Captain. What's the situation in the Western Approach?
00039EED: Four soldiers have already fallen to venom and claws. We'll need reinforcements to drive the monster out.
00039EEE: Yes, Inquisitor.
00039EF8: Right. Back to work.
00039EFE:
00039EFF:
00039F00:
00039F37: Surgeon
00039FF1: Mages who were once Tranquil lose all control over their emotions. They become irrational, unable to focus.
00039FF2: Dangerous.
00039FF3: Once we have that, however? Then I will spread the word myself.
00039FF4: Mages unable to control their emotions? That sounds...
00039FF5: It's not a cure... not truly.
00039FF6: I would not want news of a cure to spread until we know for certain we can help these people.
00039FF7: They deserve a chance.
00039FF8: But you <i>will</i> investigate.
00039FF9: They'd be dangerous.
00039FFA: I want to talk to you about the cure for Tranquility.
00039FFB: Perhaps that state eventually passes and they can be helped, but it will take time to investigate.
00039FFC: That is my intent.
00039FFD: About the Tranquil cure...
00039FFE: There are so many Tranquil. They deserve a chance to heal.
00039FFF: But you <i>are</i> going to look into it?
0003A000: You find me reserved?
0003A001: "Traitor" is not an easy title to escape.
0003A002: And I didn't know him, but it seems we lost a good Seeker.
0003A004: I should ask Mother Giselle to hold a service for Loghain. His sacrifice must not go unmarked.
0003A005:
0003A007: I should ask Mother Giselle to hold a service for Stroud. The Inquisition must honor his sacrifice.
0003A009: I was aiming for aloof.
0003A00C: I have other duties.
0003A010: Keep trying. I'm certain you'll get there.
0003A012: I should ask Mother Giselle to hold a service for Alistair. We must honor his courage... and his sacrifice.
0003A013: He does? We just met.
0003A014: At times.
0003A015: We can't just keep hiding. I want to die like a soldier, not cowering under a bed, praying the monsters don't get me.
0003A016: It's been eerily quiet since the Wardens left. Now I'm just waiting like a cat in a room full of rocking chairs.
0003A017: Then, of course, the rifts. You must've seen those.
0003A030: You should attend, Blackwall.
0003A031: We're all breathing a little easier with that dragon gone.
0003A032: Business as usual, Inquisitor. Sandstorms, deadly wildlife, people other than us mad enough to come out here.
0003A033: The last vestiges of the Venatori are on the run, Inquisitor.
0003A034: I've had scouts investigate that red lyrium operation you smashed.
0003A035: Compared to what you must have seen in the Winter Palace, this place is calm.
0003A036: The men celebrated for three solid days when you sealed the Breach, Inquisitor.
0003A060:
0003A062:
0003A063:
0003A064: I'm not wrapping my tongue around that.
0003A065: I hear you've been... expanding your horizons. Learning the craft of the Nevarran death mages.
0003A066: Mortalitasi.
0003A067: Right.
0003A069: You knew his mentor, Duncan.
0003A06B: What was he like?
0003A06E: You knew him as well as I did, Cassandra. But I will pay my respects.
0003A06F: You pretended to be a Warden long enough. You should pay respect to one who actually served.
0003A070: Why do you want me there?
0003A072: If you are to join the Wardens, you should pay respect to one who actually served.
0003A073: All right, recruits! Who can tell me: what are the chief weapons of the Inquisition?
0003A074: By the time I'm done with you recruits, every one of you pathetic nug babies will be ready to face a high dragon!
0003A075: Do not smirk at me, recruit! I will stick my boot so far up your ass, you'll be picking boot straps out of your teeth!
0003A077: Listen up, recruits! None of you sad sacks of wyvern shit would last a minute in that desert! I want your full and undivided attention!
0003A096: Point is, you hear stories about these mages. How they're obsessed with death. And the dead.
0003A097:
0003A098: The point is, this fascination with death, the manipulation of corpses... it's not right. It's unnatural.
0003A09A: You're asking about sex?
0003A09E: Are you asking me if I sleep with corpses?
0003A09F: Well, Alistair's a good man—he helped end the Blight. And Duncan's the sort even he would look up to.
0003A0A1: Vivienne, about you and Duke Bastien...
0003A0A2: We've already had an Archdemon. I don't want to guess what'll come next.
0003A0A6: All we've got are man-eating giant lizards, lunatics, monsters, and a giant hole full of darkspawn.
0003A0A7: At least nobody's asked us to dance with them.
0003A0A8: The Fallow Mire is a sprawling stretch of isolated marshland in southwestern Ferelden. The muggy, treacherous bog was once home to a small fishing community called Fisher's End, which was wiped out by a plague that swept through a few years ago.
0003A0A9: The Forbidden Oasis lies in the northern stretches of the Western Approach. A mining company from Val Firmin once set up shop in the region, but moved on when profits dried up. A mysterious temple lies at the heart of the oasis, but none have managed to enter it.
0003A0AA: The Fallow Mire
0003A0AB: Forbidden Oasis
0003A0AC: Establish camps to hold the Fallow Mire and support Inquisition activity in the region.
0003A0AD: Holding the Mire
0003A0AE: Camps established
0003A0AF: Darling, none of us need to know that much about your smallclothes.
0003A0B0: Establish camps to hold the Forbidden Oasis and support Inquisition activity in the region.
0003A0B1: Camps established
0003A0B2: Holding the Oasis
0003A0B3: Explore all corners of the Forbidden Oasis.
0003A0B4: Regions discovered
0003A0B5: Regions in the Oasis
0003A0B6: Just a little bit. But I suppose <i>that's</i> really none of my business.
0003A0B7: But you are.
0003A0B8: I'm not judging!
0003A0BB: You might be right. Fireballs on one hand, walking dead on the other. It's all the same, I guess.
0003A0BC: I have a responsibility to learn everything I can, if I think it will help.
0003A0BD: Magic isn't so natural.
0003A0BE: Most magic is unnatural. Why single out this school?
0003A0BF: I just want to live forever.
0003A0C0: I should trust you know what you're doing. You've never given me any reason to doubt you.
0003A0C1: Really, I just want to be immortal. I figured this was the way.
0003A0C2: However you put it, it's not natural. The dead should be left to rest.
0003A0C3: Just forget I said anything. I'll get used to this death thing, eventually.
0003A0C4: I'll let you know.
0003A0C5: My abilities help us.
0003A0C6: You can't really live forever, can you?
0003A0C8: Fine, I won't mention it again.
0003A0C9: Just keep your clammy pets away from me.
0003A0CA: How I get the job done is none of your business.
0003A0CB: It's not your concern.
0003A0CC: Of course you'd be flippant about it. Fine, I won't say any more.
0003A0CD: I suppose when you put it that way... I suppose I'll learn to live with it.
0003A0CE: He doesn't deny the claims, but I'm not certain he accepts them, either.
0003A0D0: Would you join us, Blackwall? One of his own should attend.
0003A0D1:
0003A0D2:
0003A0D3:
0003A0D4:
0003A0D7: You've joined a fellowship with a distinguished history. Knight-enchanters have long served the Divine.
0003A0D8: I chose this for that reason.
0003A0D9: These traditions were forged by the Chantry's most trusted mages. That cannot be denied.
0003A0DA: Alas, we are lacking one at the moment.
0003A0DB: I didn't do it to serve.
0003A0DC: That is why I pursued this path. Mages do not always have to be at odds with the Chantry.
0003A0DD: Where you go on the path is one thing. Where it starts is another.
0003A0DE: I didn't choose this path to serve anyone.
0003A0DF: We're missing one of those.
0003A0E0: I had friends who were knight-enchanters, who served at Justinia's side. Who died with her.
0003A0E1: It's... all right. I was thinking it, even as you said it.
0003A0E2: Indeed.
0003A0E3: Sorry.
0003A0E4: No matter. You have chosen well—and are in good company.
0003A0E6: The Temple of Pride
0003A0E7: The entrance to a mysterious temple the ancient elves called Solasan stands tall, foreboding, and sealed in the middle of the Forbidden Oasis. It seems to have some connection to strange shards scattered across Thedas.
0003A0E9: But I understand why so many are. And I don't blame them.
0003A0EA: It's good to see new mages keeping this flame alive.
0003A0EB: They flatter me. I can only do my best and hope it is enough.
0003A0ED: What?
0003A0EE: When you put it that way, it makes it sound so elegant.
0003A0EF: Killing. You're good at killing.
0003A0F1: I do what I can.
0003A0F2: That's one way of putting it.
0003A0F3: What?
0003A0F4: They tell me you have a gift for shadows and blades.
0003A0F5: You should've just said that.
0003A0F6: Pretending it's something else sometimes makes it easier.
0003A0F8: For the Inquisition to succeed, its leader must be willing to do what it takes.
0003A0F9: As your spymaster, may I say that I am pleased?
0003A0FA: It does, doesn't it? Mysterious, even romantic.
0003A0FB: My agents appreciate that they can look at their Herald and see themselves.
0003A0FC: He wasn't always good at it. We only met because he failed to kill a mark. But he made me laugh.
0003A0FE: Have I ever talked about my friend, Zevran? He was an Antivan Crow.
0003A0FF:
0003A100:
0003A101: Inquisitor.
0003A102: Goodbye.
0003A103:
0003A104: Welcome aboard.
0003A105: I intend to carry on the work of my esteemed colleague, Adan. He thought highly of you. He will be missed.
0003A106: Did we need a replacement?
0003A107: I am at your service.
0003A108: I'm here to serve the cause we must.
0003A109: All the mundane needs of Skyhold will be well tended. If you note anything special, let me know.
0003A10A: We are well supplied, and I foresee only better to come.
0003A10B: Threadbare, but that will change. This place has, as they say, <i>bones</i>.
0003A10C: They are helping now. I have contacted many of our finest, and their influence is not inconsequential.
0003A10D: Our college of associates tends to meet informally. I've since been fortunate enough to serve various heads of state.
0003A10E: I wasn't aware we had requested a replacement for him.
0003A10F: My colleague Adan was clear about the worth of your cause. I look forward to assisting him.
0003A110:
0003A111: The enemy took a toll at Haven. It's an unfortunate loss.
0003A112: How are we stocked?
0003A113: He thought highly of me?
0003A114: As you were.
0003A115: His loss was unfortunate.
0003A116: Where did you study?
0003A117: Not a replacement. Assistance. With recent... escalations, he asked for help so he could spend his time gathering resources.
0003A118: I studied with Adan after he left the service of the King of Ferelden. Well, when the king was no longer there to serve.
0003A119: I look forward to working with you.
0003A11A: He'd probably sneer at the sentiment and say "get back to work." So we shall.
0003A11B: Another time, Inquisitor.
0003A11C: Of course, Inquisitor.
0003A11D: They are not, shall we say, prone to take the field, but we will be well supplied.
0003A11E:
0003A11F: Where did you receive your training?
0003A120: Are there others who could come to Skyhold?
0003A121: Which means: the old tosser wanted some garden time.
0003A122: A sign of his respect. Smiles are saved for fools so they leave quickly.
0003A123: What is your evaluation of our supplies?
0003A124: We are groaning with resources. A reflection of your competence and inspiration.
0003A125: And I you. I wasn't sure what to think of you people, but recent events have put those doubts to bed.
0003A126:
0003A127: Inquisitor. Elan Ve'mal. Honored to represent the college of herbalists and offer my services as apothecary.
0003A128: Your Worship.
0003A129: He didn't seem all that friendly toward me.
0003A12A: They're all as good as another, truth be told. My skills and contacts are better suited to more imminent need.
0003A12B: Will your college help us?
0003A12C: Kind of, yes.
0003A12D: There's a vigil for the dead later. I'll be closed.
0003A12E: Goodbye.
0003A12F: And you are?
0003A130: As you were.
0003A131: The bartender, Cabot?
0003A132: Besides, if you know a safer place than <i>your castle</i>, do share.
0003A133: A few complaining that you've time to bed your allies. I don't judge. Much.
0003A134: Heard someone spitting your name. Worked up a good one, too.
0003A135: Gaspard sent wine. And beer. And trophy heads from some sort of... punching expedition.
0003A136: I don't understand the type, but that's her business.
0003A137: My specialty is ale. Old Antivan recipe. The secret is ale.
0003A138: Briala is pulling strings in your favor. It's going over as well as you'd expect.
0003A139: Fine, don't make a big production out of it.
0003A13A: Thieves made off with our stores of cookie dough. Now it's personal.
0003A13B: Is that better?
0003A13C: More gravitas? This is the Inquisition, after all.
0003A13D: Where did you train?
0003A13E: Opinion on keeping Blackwall is mixed. Like oil and water.
0003A13F: You're a bit of a hard-ass. Why are you here?
0003A140: Someone requested a dragon flagon. I threw him out.
0003A141: Thick with three of the four humors.
0003A142: The trainers you brought in are unnerving some of the other customers. It's kind of great.
0003A143: Orlais wants war. Now talks. Now fashionable hats. Now they've seen something shiny.
0003A144: Know any rumors?
0003A145: Welcome to the Inquisition.
0003A146: Events at the temple of Mythal have the Chantry fretting. Fretting! Will no one think of them?
0003A147: Spirited enlightenment. Also: drunk.
0003A148: Seven people want your minstrel dead. They'd settle for smashing her lute, but they're afraid she'd sing about it.
0003A149: What's the word out there?
0003A14A: Your arcanist has peculiar tastes and a long memory. Don't let the giggling fool you.
0003A14B: <i>(Sighs.)</i> I am a bartender. Like my grandfather before me, and my father before him. A lineage destined to draw me hence.
0003A14C: Nothing. I guess.
0003A14D: In bartending? I'm no alchemist. You mix the bottles that don't taste like nug, and you pretend to listen.
0003A14E: Just "the bartender"?
0003A14F: The admirals of the Felicisima Armada are disappointed the Inquisition is primarily inland.
0003A150: Where's my old bartender?
0003A151: Inquisitor.
0003A152: I don't know. I suppose nothing.
0003A153: Well, welcome to the Inquisition.
0003A154: What's the current mood?
0003A155: I was expecting the same face from Haven.
0003A156: Hope in the face of reality.
0003A157: Spritely.
0003A158: Ennui.
0003A159: Scorn.
0003A15A: Actually? Yes, yes it is.
0003A15B: Just like the hundreds of people who can't do anything, who make sure the thousands who can do something, can do it.
0003A15C: Quiet. Too quiet. No, wait. Just quiet enough.
0003A15D: Don't tell Corypheus, but learning about his servants has affected how people view him. I <i>think</i> negatively.
0003A15E:
0003A15F: Thank you. Welcome to the tavern.
0003A160: How is morale?
0003A161: As ye will it.
0003A162: Obsequious.
0003A163: No need for theatrics.
0003A164: If I could fight, I'd be in a helmet. If I was a mage, I'd throw fire. And probably be dead. But I can't do anything.
0003A165: I hear the Arishok was replaced by the Arishok. But he'd better watch out. In the shadows, the Arishok.
0003A166: You were expecting...?
0003A167: Unlikely.
0003A169: The servants of the empress sent us a crystal glass full of rose petals cradling a single golden pear. I mean, I assume.
0003A16A: The horses are spooked. Strange noises were heard in the loft. Things going bump in the night.
0003A16B: It's not a hereditary profession. I think Flissa—what was it? She joined the Chantry?
0003A16C: Of course. Refreshments await yon Kings of Destiny.
0003A16D:
0003A16E: Inquisitor.
0003A16F: Where did you study? I assume you're trained.
0003A170: I suppose I trained at home, during Feast Day family visits.
0003A171:
0003A172: Inquisitor.
0003A173: Inquisitor.
0003A174: Willful.
0003A175: Flissa had family. Word is: they're sad.
0003A176: Inquisitor.
0003A177: They're pouring in from the Dales. That's good, I think?
0003A178: If you're so jaded, why join?
0003A179: Word is... that I hope you and Sera didn't do it on my bar.
0003A17A: So. Sooooo.
0003A17B: They have heeded the call to power and are ready to raise arms at Chateau Crane du Gris.
0003A17C: More pomp and circumstance?
0003A17D: Turgid?
0003A186: A guild of sorts, although that implies Carta affiliations we are not interested in... crossing.
0003A187: Seggrit survived Haven. Where is he?
0003A188: Building. Always building. Thanks to you.
0003A189:
0003A18A: How can I bring in commerce?
0003A18B: Good fortune, Inquisitor.
0003A18C: Your Worship.
0003A18D:
0003A18E: Who or what are "The Tradesmen"?
0003A18F: How is business?
0003A190: Goodbye.
0003A191: Skyhold needs a healthy flow of goods. How can I help?
0003A192: Free the trade routes of obstruction, restore security to the outposts—the keeps—and merchants will find you.
0003A193: It was time arrangements were made. I shall make every effort to prove that this is an upgrade.
0003A194: How are you doing? Good business?
0003A195: Where is Seggrit?
0003A196: Of course, Lady Inquisitor.
0003A198: We'll speak another time.
0003A199:
0003A19A: As master of The Tradesmen, I stand ready to supply your every need.
0003A19B: A following of sympathetic and profit-minded individuals who promote local craftsmen and fair importers.
0003A19C: About. Doing good work for you and yours. But this position is now more desirable.
0003A19D: "The Tradesmen"?
0003A19E: Inquisitor.
0003A19F: Our purpose in the Inquisition is legitimate and honorable. You will have what you need at honest prices.
0003A1A0: In this gilded fortress? How could we not be?
0003A1A1: Lord Inquisitor. Bonny Sims, at your service.
0003A1A2: It is a struggle, but one worth having. Potential is the most valuable resource.
0003A1A3: I am at your service.
0003A1A4: I trust good Seggrit was not too coarse? Now that you've come to some good fortune, you deserve an upgrade.
0003A1A5:
0003A1A6: Lady Inquisitor. Bonny Sims, at your service.
0003A1A7: It is better to remain active. Hands on. Do you not agree, Inquisitor?
0003A1A8: You're master of your group?
0003A1A9: What do you bring to the Inquisition?
0003A1AA: Sorry about Seggrit dying.
0003A1AB: I wish to avoid the suggestion that I am a posturing commander atop a structure of malcontents.
0003A1AC: What you need. And more. It takes great coordination to make a remote location seem... central.
0003A1AD: No offense. Sincerely. We are merely organized merchants at your service.
0003A1AE: It is. But one must continue.
0003A1AF: Certainly, Lord Inquisitor.
0003A1B0: While there is no doubt the boutiques of Val Royeaux display the grandest of the grand, they do not travel.
0003A1B1: That's it?
0003A1B2: Why are you a mere merchant if you're the master of this group?
0003A1B3: What can you do for me?
0003A1B4: It's a shame Seggrit didn't survive Haven.
0003A1B5: He was a shrewd man, but he was none too pleasant.
0003A1B6: You've cleared two of the major hubs and restored trade to many.
0003A1B7: Gratitude would flow if this continued.
0003A1B8: One of the major hubs is freed. Continue on this path, and you're on your way.
0003A1B9: My lord Inquisitor. How gratifying to see you.
0003A1BA:
0003A1BB: Your efforts to restore our hubs of commerce have been tremendous. As is the gratitude of The Tradesmen and affiliates.
0003A1BC: My lady Inquisitor. How gratifying to see you.
0003A1BD:
0003A1BE:
0003A1BF: Yes, Inquisitor.
0003A1C0: What is your evaluation of how we're doing?
0003A1C1: What makes you particularly qualified?
0003A1C2: Adequate, based on the partial improvements to Skyhold.
0003A1C6: I am able to pursue my duties with optimal efficiency, thanks to Skyhold's present state.
0003A1CB: Yes, I am Tranquil. It was necessary due to a willful nature that made wielding magic a dangerous endeavor.
0003A1CD:
0003A1CE: I am to aid in the research of all creatures encountered in your efforts as leader of the Inquisition.
0003A1D1: Goodbye, Inquisitor.
0003A1D4: How can you serve the Inquisition?
0003A1D5: What are your abilities?
0003A1D6:
0003A1DB: You were made Tranquil?
0003A1DC: Goodbye.
0003A1DF:
0003A1E2: Not optimal, given the facilities. Skyhold should be improved, or our efforts will continue to suffer.
0003A1E3: As you were.
0003A1E6: Inquisitor.
0003A1E7: How are your duties going?
0003A1E8: You're a Tranquil?
0003A1EA: Halamshiral caused a stir?
0003A1F0:
0003A1F1: Inquisitor.
0003A1F2: My family has ties to several freehold militias, as well as cousins acting as officers in Ferelden <i>and</i> Orlais.
0003A1F4: Goodbye, Your Worship.
0003A1F5: My family holds treaties with three new-money Tevinter houses, <i>and</i> a rare Orzammar contract with a Paragon namesake.
0003A1F8: What makes you ideal for this position? It's an important one.
0003A1F9: Goodbye.
0003A1FA: There are problems coming out of Halamshiral?
0003A1FC:
0003A1FD: Whatever you need!
0003A200: Are we well supplied?
0003A201: With Skyhold shining like a beacon? You name it, it's here or on the way. I've wrung out the slackers, given them what for!
0003A202: We are here for you, Inquisitor.
0003A203: How is it going? Do we have what we need?
0003A204: Your Worship.
0003A205: And your qualifications?
0003A206:
0003A207: As you were.
0003A208: Although if a few commendations were given, it might retie some severed threads.
0003A20C:
0003A20D: Oh! Oh bells, it's you. <i>(Ahem!)</i>
0003A20E: There are <i>always</i> problems from Halamshiral. We've lost a few contracts, but more than made up for it.
0003A210: What are your qualifications?
0003A211: Our capacity increases, as do our requests to suppliers. I've had to threaten some contracts.
0003A212: We have what we need, although there is only so much we can stuff into Skyhold in its current state.
0003A214: Stores are growing, and so long as we have fair coin to restock, you and yours will be well served. <i>(Nervous cough.)</i>
0003A215: Morris. Ser Morris, I suppose. I am serving as quartermaster for Skyhold and its... arriving throngs.
0003A216: Where is quartermaster Threnn?
0003A217: You're the replacement for Threnn after she was lost at Haven?
0003A218: The previous quartermaster survived Haven. Where is she?
0003A219: She continues to serve. Just not at the fore. <i>(Nervous cough.)</i>
0003A21A: She... had views. Has views. Perfectly legitimate ones if you share them, Inquisitor.
0003A21B: You replaced Threnn?
0003A21C: I believe it was felt that your quartermaster should be more palatable, now that the Inquisition is in Orlais.
0003A21E: But! I will rise to the occasion. Skyhold will want for nothing! I swear it! <i>(Nervous cough.)</i>
0003A21F: I'm sorry I didn't meet her. I'm sure she was a stalwart defender of liberty.
0003A220: I confess, no one has been forthcoming with an opinion. I assume out of respect for her pious nature.
0003A221: To be honest, Your Worship, that was <i>my</i> question!
0003A222: And <i>your</i> qualifications?
0003A223: I am the nexus of a dozen threads tied by others, designed to cast the widest and most appealing resource net.
0003A224: Except where it wasn't, I suppose. Funny how effort inspires both.
0003A226:
0003A227: Not that I am ungrateful. It will be wonderful one day.
0003A228: I was grieved by the loss of the Champion, Inquisitor. His name was well respected.
0003A229: It was... exhilarating.
0003A22A: I think—I think I like this job.
0003A22B: Oh, my Maker, you cannot imagine how many letters I've received about that fracas at Halamshiral!
0003A22C: Fortunately, you tied twice as many threads as cut. Although it is yet bewildering at the center.
0003A22D: I couldn't suggest how. That is better decided at your war table, and I am not going near that thing.
0003A22E: You are wily, Your Worship. I've received word of your influence yet again. And the rewards.
0003A22F: Take note of the effect in the stores. How you do it is beyond me.
0003A230: I take it you're a city elf, not Dalish.
0003A231: It's... not a useful identifier. I am an elf. I was raised away from the Dalish. No, I do not know their customs.
0003A232: I'm sure that much was immediately obvious. It's of little concern.
0003A233: I have skill enough to be evaluated by what I can do. My associates appreciate my work.
0003A234: You're a city elf?
0003A235: Perhaps that wasn't immediately obvious. It's of little concern.
0003A236: I remember that being a difficult time, but I cannot remember why. My skills are well used in my current position.
0003A237: Greetings to you, Inquisitor. I am to serve as assistant to any research concerns.
0003A238: Yes. She said she was needed elsewhere, and that I should serve the Inquisition to the best of my ability.
0003A239: I wasn't told.
0003A23A: You'll find my skills are exceptional. I hope they prove useful.
0003A23B: You're taking over the duties of Minaeve?
0003A23C: Yes. Her death provided the vacancy. I am told there are many who miss her.
0003A23D: What is she doing?
0003A23E: My skills will ensure that you do not miss her ability.
0003A240: You replaced Minaeve?
0003A241: I remember being fond of animals. I don't remember why.
0003A244: I'm sorry.
0003A245: Running late, lad.
0003A246: You will be, if I have to delay a shipment waiting for a cask request from Cabot.
0003A247: Well, take this one back. No. No. Possibly in a month. No.
0003A248: I don't know, I just brought the message.
0003A249: No, no, that's fine. Keep him waiting.
0003A24A: Spending a lot of time on the tavern leg of your rounds.
0003A24B: Running late again. We have to keep the schedule.
0003A24C: Of course. I'm sorry.
0003A24D: Morris would have my balls, serah.
0003A24E: I know, lad. Ugh, I know.
0003A24F: I did! I'm just saying what he said!
0003A250: Sorry. Won't happen again.
0003A251: He wants what?
0003A252: Apologies, Worship. Running!
0003A253: Tell your quartermaster boss it was a special order!
0003A254:
0003A255: That's all that came. I'm sorry.
0003A256:
0003A257: That tit? Ugh. Shit rolls downhill.
0003A258: Sorry! Running for arseholes! I didn't say that.
0003A259: Have to be fast. It's important.
0003A25A: Your Worship.
0003A25B: Still ragged? Sit and sip before you pass out.
0003A25C: You should be. There are lives on the line.
0003A25D:
0003A25E: Find and complete all astrarium pedestals in Crestwood.
0003A25F: Astrariums completed
0003A260: Oh, no. No, I mustn't.
0003A261: Never mind. I'll ready a reply.
0003A262: Serah?
0003A263: Climb Up Well
0003A264: Oh, good.
0003A265: Never you mind. Just keep time.
0003A266: Wait. I suppose... ugh, I can't believe this, yes, I can deliver.
0003A267: In the tavern, serah?
0003A268: Yes, serah. Of course.
0003A269:
0003A26A: Stop bouncing. You're bouncing.
0003A26B: Rough day running?
0003A26C:
0003A26D: You've no idea, serah.
0003A26E: Always. Of course.
0003A26F: In a hurry, serah.
0003A270: Thank you, serah.
0003A271: Be quick with this one.
0003A272:
0003A273:
0003A274: Relax while I add this up.
0003A275: See to it.
0003A276: Of course. Won't happen again.
0003A277: Is that all for today?
0003A278: Please don't call me that.
0003A279: Of course. Wait for the write-up.
0003A27A: All accounted for?
0003A27B: Anything else?
0003A27C: Of course, ser.
0003A27D: Yes, ser.
0003A27E: Everything is in the ledger. I hope.
0003A27F: Hold here. I'll sum it up.
0003A280: Not by a long shot.
0003A281: I was waiting for the last one for quite some time.
0003A282: This one's important. You'll be quick?
0003A283: I am well aware of that.
0003A284: Oh bells? Never heard that one.
0003A285: Not today. Checked twice.
0003A286: I think that's a title.
0003A287: Is there a reply?
0003A288: I ran it, I didn't write it.
0003A28A: He'll have any requests, and the associated billing, when it is appropriate.
0003A28B: Quiet you! You're feet and hands, not a mouth.
0003A28C: If you say so.
0003A28D:
0003A28E:
0003A28F: Of course, of course. You're certain?
0003A290: I checked twice. Once more than necessary, seems like.
0003A291: All right, fine. Just... run somewhere.
0003A292:
0003A293: Is there... anything from The Tradesmen? Anything at all?
0003A294: Yes. Yes, that is fast. It concerns shipments for the next several weeks.
0003A295: There you are. Something to be delivered posthaste.
0003A296: I don't read these things. I just run them.
0003A297: It's another one, isn't it?
0003A298: Apologies, but the quartermaster is expecting something back.
0003A299: I'm a runner. There may be running.
0003A29A:
0003A29B: Ah. Not what he's expecting then? Because he thinks you're someone?
0003A29C: These orders may take some time.
0003A29D: Sorry! No time.
0003A29E: In due time. Hold yourself.
0003A29F: No need for commentary. Just do your job.
0003A2A0: Whatever do you mean? <i>(Nervous laugh.)</i>
0003A2A1: Oh, bells. I've been writing it wrong.
0003A2A2: Good for her maths.
0003A2A3: Outta the way, Your Worship, please.
0003A2A4: I've another message for Bonny.
0003A2A5: Look out, message moving.
0003A2A6: That's not what I think he meant.
0003A2A7: Your Worship.
0003A2A8: Of course not. But it is another one.
0003A2A9: Right. Everything looks in order.
0003A2AA:
0003A2AB: Why does everyone ask? Runner.
0003A2AC: Right you are!
0003A2AD: This is part of my job?
0003A2AE:
0003A2AF: I've time to keep, you know.
0003A2B1: That's fast, then?
0003A2B2: We all have our hobbies.
0003A2B3: Excellent, save the feet and legs.
0003A2B4: How is the running today?
0003A2B5: Smells like it.
0003A2B6:
0003A2B7: It is if I say it is!
0003A2B8: You'll be quick, will you?
0003A2B9: This seems correct.
0003A2BA: You'll keep it. One moment.
0003A2BB: I will try. There are many packages. Ledgers.
0003A2BC: Unlikely.
0003A2BD: Apologies, Your Worship. Running!
0003A2BE: We all try.
0003A2BF:
0003A2C0: I don't understand, or want to. I run.
0003A2C1: Sit. This will take some time. She's covered this one in... will you please sit?
0003A2C2: Will you need me again today?
0003A2C3:
0003A2C4: There will be extra compensation for you.
0003A2C5: Yes, of course. Whatever you wish.
0003A2C6: It's out of the way.
0003A2C7: Should I wait for a reply? Or continue with the route?
0003A2C8: It's the Inquisition. There will be no mixing.
0003A2C9: Inquisitor.
0003A2CA: Almost time to relax for the day?
0003A2CB: You are weirdly nice, you know?
0003A2CC: Then we shan't keep you a second longer than necessary.
0003A2CD: I would never say anything like that.
0003A2CE:
0003A2CF:
0003A2D0:
0003A2D1: Yes, yes, she's sent me another little present to... you have a route?
0003A2D2: Good time today. You're one of the faster ones.
0003A2D3: Something troubling you?
0003A2D4: We're close enough to yell. Oh, wouldn't that stiffen her neck!
0003A2D5: Do not mix it up. I should be disappointed if that happened.
0003A2D6: I've another package. See that his reply is given priority.
0003A2D7: Your Worship.
0003A2D8:
0003A2DA: I may reduce hours tonight. I have a feeling... well, I'll send that separately.
0003A2DB: Yes, and I would appreciate if it were first.
0003A2DC: Your job is running and resting hurts? Ugh. Free drink later.
0003A2DD: I believe so. Let me check my distillations.
0003A2DE: If you say so.
0003A2DF: Don't tell anyone. Or let them eavesdrop.
0003A2E0: Make sure you are quick.
0003A2E2: He's clever, I think. A special note is in order.
0003A2E3: Pays the lenders.
0003A2E4: Of course. I'll get you something for the trip back.
0003A2E5: Another box, another bit of... she's a peculiar one. Like a peacock cut from leather.
0003A2E6: It's a big fortress. We must be efficient.
0003A2E7: On your time.
0003A2E8: Still running?
0003A2E9: This one isn't urgent.
0003A2EA: Of that sort, I hope not.
0003A2EB: This is a special one. For Cabot. I'd appreciate if it was first on your rounds.
0003A2EC:
0003A2ED: See that you don't.
0003A2EE: Can't. I'll cramp.
0003A2EF: Still running.
0003A2F0: There are others waiting on me.
0003A2F1: As you wish.
0003A2F2: Message coming through, Inquisitor.
0003A2F3: This will take a moment.
0003A2F4: But it's out of the way.
0003A2F6: Was there a problem with his message?
0003A2F7: Your Worship.
0003A2F8: If you say so.
0003A2F9: Yes. I'll see to it.
0003A2FA: Here is the request Harritt made.
0003A2FB: Are there any special instructions?
0003A2FC: Of—of course.
0003A2FD: She said nothing? Of course.
0003A2FE: Your Worship. I serve.
0003A2FF: Beg your pardon, was she meant to? She's... like that.
0003A300: Here is the request Harritt made. Please have him note what specific need he's trying to meet.
0003A302: More than I wanted.
0003A303: That is at his discretion. I have nothing further to add.
0003A304: Oh, good.
0003A305: No, I would have stated as much.
0003A306: Mind yourself! Just deliver it!
0003A307:
0003A308:
0003A309: Never mind. Let me get something together. You never know, right?
0003A30B: Of course.
0003A30C: Yes, of course. I'll be quick.
0003A30D:
0003A30F: Of course. Is it about her?
0003A310: I'm sorry, I must keep moving.
0003A311: There is no problem. I am merely confused as to its practicality.
0003A312:
0003A313: I know, it's just... sad.
0003A314: Apologies, Worship. Must dash.
0003A315:
0003A316: Here is the request the leader of The Tradesmen made.
0003A317: Weather nice up there?
0003A318: Of course you will. You're a runner. You may depart in a moment.
0003A319: This will take a moment. It's for the runner to Montsimmard.
0003A31A:
0003A31B: This will only take a moment.
0003A31C: Messere?
0003A31D: Should I wait for his reply?
0003A31E: Nice day for it.
0003A31F: Run a lot as a child?
0003A320: The new assistant, see that she gets this.
0003A321: Not the usual report, is it?
0003A322:
0003A323: The person she used to be might have. <i>(Sighs.)</i> A fool's errand.
0003A326: You may depart in a moment.
0003A327: Here is the request Harritt made.
0003A328: Too busy to notice.
0003A32A: It isn't necessary to stop. I am merely confused.
0003A32B: Of course. Won't happen again.
0003A32C: You overstep, girl.
0003A32D: Here is the request Ser Morris made.
0003A32E: Of course.
0003A330: You're asking me?
0003A331: Where does he get them?
0003A332: Allow me.
0003A333: I could do that.
0003A334: Perhaps it just needs the magical touch?
0003A335:
0003A336: Perhaps if I made an attempt?
0003A337: Might be more my thing.
0003A338:
0003A339: Here, let me try.
0003A33A: Darling, leave that to me.
0003A33B:
0003A33C: Allow me.
0003A33D: Ahem.
0003A33E: Want help with that?
0003A33F: Did you want it open?
0003A340: I could do that if you wish.
0003A341:
0003A342: Want me to handle that?
0003A343: Just let me do it.
0003A344: Want a hand with that?
0003A345: You know, I'll bet I could do that.
0003A346: Allow me to take a look.
0003A347: I could do that.
0003A353:
0003A357: If you say so.
0003A358: We're missing something.
0003A359: Something's missing.
0003A35A: Something's missing.
0003A35B: Maybe the thing needs a thing?
0003A35C: We're missing something here.
0003A35D: Something else is still needed, I think.
0003A35E: I don't think you have all of the pieces, my dear.
0003A35F: Not enough.
0003A360: Something's still not right.
0003A361: Something's still missing.
0003A362: Whatever you want. I just run.
0003A363: We should search the area.
0003A364: We should look around.
0003A365: Must be something here. Let's look around.
0003A366:
0003A367: There must be something here.
0003A368: Let's look around.
0003A369: We'll need to look around.
0003A36A: Perhaps we should search about a bit?
0003A36B: Got to be something here.
0003A36C: Should we look around?
0003A36D: Worth a look around, right?
0003A36E: Should we look around?
0003A36F: We should search the area.
0003A370: We should look around.
0003A371: Shall we have a look around?
0003A372: There must be something here.
0003A373: Let's take a look.
0003A374: We should look around.
0003A375: Shall we look around?
0003A376: Let's look around.
0003A377: Let's look around.
0003A378: Servis's Journal
0003A379: The Western Approach Venatori leader Servis's personal journal.
0003A37A: Advance to the rendezvous point.
0003A37B: Magister Nanterius
Vyrantium Office of the Praetor

Dear Madam,

I have been informed that you are looking for an experienced administrator to organize your lead mining enterprises in four kingdoms. I humbly present myself as a candidate for the vacancy. I have extensive experience as the overseer of multiple archaeological digs in the Western Approach, and have successfully managed several mercenary army ventures simultaneously. At present, I am seeking new employment opportunities in less arid climes and as far as possible from the Inquisition. Please see my attached résumé for further credentials.

Yours,
Crassius Servis
0003A37C: Elegantly Written Letter
0003A37D: Here is the request Harritt made.
0003A37E: Very well.
0003A37F: I will see he gets it.
0003A380: Here is the request Solas made.
0003A381: Yes, of course. Sorry.
0003A382: I'll see it there.
0003A383: She's not who she was. There are people who need to accept that.
0003A384:
0003A386: Inquisitor.
0003A387: Elan's good. My best.
0003A388: Your Worship, I suppose.
0003A389: Haven was a cock-up, Herald... Inquisitor. But you did right by me. And others. We'll pay you back.
0003A38A:
0003A38B:
0003A38C:
0003A38D: Blessings upon us all!
0003A38E: It's you! Your—Your Worship. I'm serving now. In a different way. <i>(Laughs.)</i>
0003A38F:
0003A390:
0003A391: I do not miss the tavern!
0003A392: Your Worship!
0003A393:
0003A394: Thanks for my life in Haven. You've all sorts serving now. If that means change, so be it.
0003A395: Your Worship.
0003A396: Watch that tit Morris.
0003A397: Inquisitor.
0003A398:
0003A399: You get a title, I get the boot. I see how it is. I mean, "thanks for my life, pleased to serve."
0003A39A: Just doing my job.
0003A39B:
0003A39C: No time. Working.
0003A39D: Inquisitor.
0003A39E:
0003A39F: We've a chance. A real one.
0003A3A0: So busy. Thank you for that.
0003A3A1:
0003A3A2:
0003A3A3: Thank you for saving my life... and giving us a chance to help. I'm mostly studying now, but Helisma can talk to you.
0003A3A4: Inquisitor.
0003A3A5:
0003A3A6: Your Worship.
0003A3A7: I serve, as has always been my calling.
0003A3A8:
0003A3A9: Inquisitor.
0003A3AA: Thank you for Haven, and your efforts at Therinfal. I am committed to serve Your Worship.
0003A3AB: Thank you for Haven. Less so for Redcliffe, but I am committed to serve Your Worship.
0003A3AC: Unlucky ones.
0003A3B0: Perhaps now this place will be as quiet as it seemed.
0003A3B1: Was it suffering that drew the spirit here, or cruelty? <i>(Sighs.)</i> At least it is over.
0003A3B2: This place has been corrupted. Stay alert.
0003A3B3: Oh, look. Someone's put a light on. Isn't that nice?
0003A3B4: More light. How cheery.
0003A3B5: Well, that just lit itself. Good sign.
0003A3B6: That did <i>not</i> just light itself.
0003A3B8: Something stirs here. Stay alert.
0003A3B9: And quiet. Looks like it's been abandoned for a while.
0003A3BC: Only the anger was left. We made it stop.
0003A3BD: Bullshit. And we have a Warden already.
0003A3BE:
0003A3BF:
0003A3C0: You didn't know? A Warden destroyed the Kirkwall chantry.
0003A3C1: One need only look here to see what happens when magic's dangers are ignored.
0003A3C2: You're a damned liar.
0003A3C3: Fine, fine. I'm the one who doesn't know.
0003A3C4: I believe our work is done, Inquisitor.
0003A3C7: Cassandra! Seekers go first, yeah?
0003A3C9: You're a cold prick, you know that?
0003A3CA: Should have spit in his beard.
0003A3CB: How does any of it? Someone's behind it! Has to be!
0003A3CC: Lot of good it did them.
0003A3CD: He's old, though.
0003A3CE: He's dead. You didn't know him.
0003A3CF: Decide your actions before you go. In the moment, there's only "before" and "too late."
0003A3D0: Some debts are better forgiven.
0003A3D1: Elves, you twit.
0003A3D2: Is that it? Human.
0003A3D3: Right. Now you're making sense?
0003A3D5: This is different. The Maker did this.
0003A3D6: I don't know. History says it's the other way around.
0003A3D7: Right. Oooh, I'm scared and confused by your strange sky.
0003A3D8: What history do you know, you're a dwarf.
0003A3D9: I'm not sure you know how <i>words</i> work.
0003A3DA: Maybe. If I knew how a plan like that worked, would I be here with you?
0003A3DB: It's the mountain air.
0003A3DC: It's obvious Halamshiral is under the thumb of that elf. She used the Corypheus threat as her road to power.
0003A3DD: No, I'm not. You sodding twit.
0003A3DE: That's actually comforting.
0003A3DF: Sure you will. Meantime? Shovel faster.
0003A3E0: Soon my hand will be at the war table, with the little soldier men.
0003A3E1: So you're <i>not</i> buying.
0003A3E2: Nice knowing you, sort of.
0003A3E3: Aww. Come on. Let's teach you normal life.
0003A3E4: Third. My glory is assured.
0003A3E5: I was in Kirkwall. I know him when I see him.
0003A3E6: They left Kirkwall. Fast. Like anyone sensible.
0003A3E7: Not after he was done.
0003A3E8:
0003A3E9: Right. Sure. Problem solved.
0003A3EA: Right. Were you a philosopher or something useless like that?
0003A3EB: Something like that.
0003A3EC: Yes, let it.
0003A3ED: Whatever rests here has taken an interest in our presence.
0003A3EE: Red templars. Why not?
0003A3EF:
0003A3F1: What have we here?
0003A3F3: So here's where they kept the good stuff.
0003A3F4: The best locks, the best loot.
0003A3F5: Tavin
0003A3F6:
0003A3F7: Very well, "Ser." Call me <i>Inquisitor</i>.
0003A3F8: Ser, I welcome and look forward to your instruction.
0003A3F9: Ser what?
0003A3FA: I am summoned to offer instruction in the physical aspect of the templar. I am Ser.
0003A3FB: Fine. Tell me about the Templar Order.
0003A3FC: My general has not given glowing reports of templar life.
0003A3FD: Herald. I hear you wish training so you don't embarrass those sworn to you.
0003A3FE: If you're Ser, I'm Inquisitor.
0003A3FF: Just teach me about the Order.
0003A400: I thank you, Ser.
0003A401: <i>Ser</i>. Our time is brief, Herald. I trust you are serious?
0003A403: Cullen paints a grim picture.
0003A405: The Order, faith, is not where templar abilities come from. Faith is how templars endure their abilities.
0003A409: You allied with the Order, proved yourself to them. I do not teach "the Order."
0003A40A: Show me what is involved.
0003A40B: I'm a dwarf. I'll be fine.
0003A40C: Very well, Ser. I am ready to learn.
0003A40D: They all say that.
0003A40E: What is the philter?
0003A40F: How you endure will be your own affair.
0003A410: I don't instruct from below, and I'm not one of your troops. Nor am I a member of the Templar Order.
0003A411: My people are resistant to lyrium. I won't have a problem.
0003A412: Here. Know that this is merely an introduction. The steps are simple. Kill, learn, construct.
0003A413: The Order is gone, but you proved yourself to what remains. I do not teach "the Order."
0003A414: If you do not pray, Inquisitor, I recommend starting. If only to drown the philter's call.
0003A415: I'm not very religious.
0003A416: You will construct a philter, you will suffer its effects, and you will be worthy of inspiration.
0003A417: I teach how to deny magicks. Not fight, not match. Deny. And that lies in lyrium.
0003A418: I'm not that involved in the faith side of things.
0003A419: This philter, describe it.
0003A41B: That mistake has killed more of you than I care to count. There is a difference between exposure and infusion.
0003A41C: Andraste's Chosen will endure.
0003A41D: Whatever you need, keep it dear.
0003A41E: Rely on what you will. We are all invincible <i>before</i> the pain.
0003A41F:
0003A420: I was meant for this. The blessing of Andraste ensures I will endure.
0003A421: Do you feel it in your bones every second? That's what's coming.
0003A422: What is it that I will endure?
0003A423: Believe that. Believe it with all your might.
0003A424: It's a direct blessing.
0003A425: I don't quote the Chant of Light. Know it or don't. It has proven useful to many. But it has failed some, too.
0003A426: I know what my general is going through.
0003A427: Inside you, there is something you don't know you possess. Becoming a templar will make you keenly aware.
0003A428: It is a simple box. Or an ornate one. It has simple tools, or bejeweled. Depends on what you need.
0003A429: What are the risks?
0003A42A: You will use it to prepare the daily draught of lyrium that allows the denial of magic.
0003A42B: The Inquisition templars seem fine.
0003A42C: No one else can do this for you. Soon you won't know you're doing it. It will be part of you.
0003A42D: Yet here you are. Do you search for higher meaning behind such doubts? I don't teach that.
0003A42E: You can spare the ceremony. I'm well acquainted with the Order.
0003A42F: I know about the Order.
0003A430: I've no doubt. Many want to be part of the Order and what it stands for. I don't teach that.
0003A431: The Order is scattered. Broken by this Corypheus. I do not teach "the Order."
0003A432: You will feel empowered. It is joyous. But once you are accustomed, that <i>something</i> will get hungry.
0003A433: You have never felt this. The Order fights it with brotherhood. I don't know what a Herald has.
0003A434: Then you've started. Remember, keep dear what you need.
0003A435:
0003A436: I have.
0003A437: There is a ritual. There is pain. After that, the rest is learning to take the punch.
0003A438: You constructed your philter?
0003A439:
0003A43B: <i>(Laughs.)</i>
0003A43C: In that dress? Hedge mage tales. Arcanist derangement.
0003A43D:
0003A43E:
0003A43F: The boy has changed.
0003A440:
0003A441: Without doubt.
0003A442: Is that good or bad?
0003A443: Goodness, I try not too.
0003A444: It is change. It is both.
0003A445: You're not helping.
0003A446: The Freemen's leader should be holed up here.
0003A447: Life despite the Blight. I hope the minstrel does not sing of it.
0003A448: Not that it's likely. That the union produced a child.
0003A449: With the promise of a staff to follow.
0003A44A: Quite.
0003A44B: You are a frustrating man.
0003A44C: We've struck a blow against the Freemen.
0003A44F: She and the Inquisitor were not gone long. I wish I knew what it meant.
0003A450: I met her eyes again. The witch?
0003A451: She has softened. She spared me a word that did not cause immediate shivers.
0003A452: No, I rather think you don't.
0003A453: The promise was still there. Once a witch, they say.
0003A454: That remains a decidedly bad idea.
0003A455: Not immediate, no.
0003A456: No, they don't.
0003A457: So the Venatori want to keep us out. Shall we disappoint them?
0003A458: Fade rifts closed
0003A459: Rifts in the Oasis
0003A45A: Active Fade rifts have been spotted on the desert edge, as well as Dustdrop and a glen off DuLac's Path.
0003A45E: Active Fade rifts have been spotted in the Spiral Mine and on the {string}239879{/string}.
0003A45F: Fade rifts closed
0003A460: Rifts High and Low
0003A461: That's not how it works.
0003A462: There's more to it. Even if our direction is not strictly Andrastian.
0003A463: Convenient for you.
0003A464: I don't see your point.
0003A465: Who is <i>an elf</i>.
0003A466: The Herald of Andraste. Everyone knows that.
0003A467: That's how we know Andraste has blessed us.
0003A468: That is what <i>you</i> believe.
0003A469: Impossible.
0003A46A: I've chosen a buckle-over with turquoise. Five feathers.
0003A46B: Not just us.
0003A46C:
0003A46D: Not to my eyes.
0003A46E: Inquisitor.
0003A46F: Would you have guessed such a pairing?
0003A470: Has there been an exchange?
0003A471: The signs are there. They'll be sewing in Val Royeaux even now.
0003A472: Inquisitor.
0003A475: Careful, you'll distract from the happy couple.
0003A476: Oh, yes. The lure of command. Noble names. Classically arousing in every sense.
0003A477: Oh you! This could be serious. Perhaps there will be gowns.
0003A478: Not that. Gifts. Or perhaps betrothals.
0003A479:
0003A47B:
0003A47C: I know.
0003A47D:
0003A47E: We reach the climax.
0003A47F: Careful. Ears.
0003A480:
0003A481: Our struggle is young. Rest assured, intrigue begets begetting.
0003A482: Any stories?
0003A486: You're awful!
0003A488: You're so bold. I have selected simple shades of rose. And a shocking parasol.
0003A48A: <i>(Laughs.)</i> You're awful.
0003A48B: Oh, plenty. No one <i>interesting</i>, though.
0003A48C: Shame.
0003A48D: A way with words, too.
0003A490:
0003A491: Scouting
0003A492: Completed
0003A493: Mission
0003A494: In Progress
0003A495: That's a lot of demons.
0003A496: And He let them become Old Gods?
0003A497: I don't know. The firstborn are spoiled shits?
0003A498:
0003A499: It wanted to eat us, but now it can't.
0003A49A: She sees us!
0003A49B: Crestwood should give us a medal for this.
0003A49C: Big heroes, us. That was... that was great.
0003A49D:
0003A49E: Maybe the Elder One got different stories?
0003A49F: Right. That's the story I got when I was little.
0003A4A0: And that means He's real, and Old Gods aren't?
0003A4A1: Go talk to Giselle again. I don't understand this shit.
0003A4A2: <i>(Sighs.)</i> Maker be with us.
0003A4A3: Just do it.
0003A4A4: We could ask him.
0003A4A7: Let's see if there's anything to find.
0003A4A8: Inquisitor's Path
0003A4A9: Keep
0003A4AA: Nary a word for anyone.
0003A4AB: Shame.
0003A4AC: Oh, I know.
0003A4AD: It is?
0003A4AE: Your house in Old Crestwood is still standing.
0003A4AF: There's not much inside.
0003A4B0: You said the dam controls were smashed during the Blight. Someone's fixed them.
0003A4B1: The dam controls were fine.
0003A4B2: I found your old home.
0003A4B3: They were still searching.
0003A4B4: Committed bachelor, I hear.
0003A4B7: No, I prefer a highborn scandal. This is much less enthralling.
0003A4B8: Committed to independence, I hear.
0003A4B9: The waiting is delicious.
0003A4BA: Vicariously satisfying.
0003A4BB: Of a sort. Very romantic.
0003A4BC: So much lost. The potential.
0003A4BD: Oh, of course. That much was obvious.
0003A4BE: Doomed from the start.
0003A4BF: Agreed. Such a disappointment.
0003A4C0: Oh, I know. Riveting.
0003A4C1: Sorrow. Heartbreak. The drama of it all.
0003A4C2: He vanished a month later. We found his body in the spring, hanging from a pine.
0003A4C3: There wouldn't be. I, ah... I was cleaning the place when the waters... when the flood...
0003A4C4: I have nothing more to say. Please.
0003A4C5: Who could have... It must have been Robert. Our wheelwright. He kept busy mending things after the flood.
0003A4C6: I didn't ever want to think of that place again.
0003A4C7: Please, I can think no more of this. That poor soul deserved better.
0003A4C8: No rest for the wicked.
0003A4C9: Still... hope springs eternal.
0003A4CA: From what we've heard, I'm not sorry to see him go.
0003A4CB: Good riddance to bad rubbish.
0003A4CC: Perhaps not, but think of the hats.
0003A4CD: They are fools for it. As am I.
0003A4CE: Double the gowns. Which will win, scandal or fashion?
0003A4CF: I love both. Don't make me choose.
0003A4D0: Wicked, wicked hats. I do hope so.
0003A4D1: Agreed.
0003A4D2: I do agree. But what if...?
0003A4D3: No date before the seasons and fashions change? Disaster.
0003A4D4:
0003A4D5: The view from below, all petticoats and oppression.
0003A4D6:
0003A4D7: We don't have the strength of treaties to judge a true Grey Warden.
0003A4D8: Not a lot to say for her. Although those ponces don't seem all that different.
0003A4D9: A sad lot, their lives.
0003A4DB: Heroes, them. Saved us all a while back.
0003A4DF: Well, yes, he was ordered around and left to rot.
0003A4E0: She's one I would offer no mercy. We nearly lost the cream of our leadership.
0003A4E1: Can't get much sadder.
0003A4E2: He's an enemy commander. I can brook no mercy when the stakes are this high.
0003A4E3: Did you hear me complain about petticoats?
0003A4E5: Once the sword's out of his hand, that changes things.
0003A4E6: We have to agree on the red one.
0003A4E7:
0003A4E8: I believe the mayor would know.
0003A4E9: Good point. Ask the mayor.
0003A4EA: The mayor said darkspawn destroyed these controls ten years ago. Who repaired them?
0003A4EB: The mayor. His shame had this shape.
0003A4EC:
0003A4ED: Right. Something stinks besides fish and... fish.
0003A4EE: Strange. Ask the mayor about it.
0003A4EF: Ask the mayor. He should know such trivialities.
0003A4F0:
0003A4F1: Perhaps the mayor knows.
0003A4F2: You haven't seen the war reports.
0003A4F3: So much fear. It's spread across everywhere.
0003A4F4: Why don't you return?
0003A4F5: I will not be denied. I refuse to leave until something obeys my orders!
0003A4F7: Why haven't you gone back to the Fade?
0003A4F8: Not for long. Not if someone else could pick it up.
0003A4F9: Far too hard.
0003A4FA: History makes a lot more sense if you were the type in charge.
0003A4FB: Good. I don't want to know.
0003A4FC: You have no idea how much time was at stake.
0003A4FD: It was a box. They wasted valuable time with that.
0003A4FE: Worse than this?
0003A4FF: A bit late for that now, darling.
0003A500: A creature made of rage had the gall to chase me across the lake. Destroy it in my name and be rewarded!
0003A501: Then I feel compelled to help you. I pledge myself to your service.
0003A502: I'll do it.
0003A503: Excellent! I have only one command.
0003A504: You talk weird, dwarf.
0003A505: Aye. salroka, and we'll build to the sodding vents.
0003A506: I'm saying, walls like these, we could paint a target for that sodding dragon and he still couldn't knock them down.
0003A507: Well, I'm rather sick of this place. You?
0003A508: You know, I believe you.
0003A509: Time-altering magic. Let's hope this proves less trying than Redcliffe.
0003A50A: No. I'd say some <i>ancient</i> Tevinter decided to alter time. I'm surprised it didn't go better.
0003A50D: And you're covering it.
0003A50E: You know me very, very well.
0003A50F: Everything's... frozen. I don't think this was the Venatori.
0003A510: Yes, we can.
0003A511: Do you want to be the name they know? The coin they trust? You know how.
0003A512: Yes, but every time?
0003A513: It's always that simple, is it?
0003A514: Yes. Yes, it is.
0003A515: Who else would they ask?
0003A516: That would get the Venatori's attention.
0003A517: Killing a demon is worthy of us, at least.
0003A518: I seriously can't believe that worked.
0003A519: I've heard worse orders.
0003A51A: A simple enough request. The rage demon might threaten others as well.
0003A51B: Rewarded how, by you taking over one of our heads?
0003A51C: You have a gift, Inquisitor. If only all spirits were this easy to get rid of.
0003A51D: Perhaps now we can return to something less trivial.
0003A51E:
0003A51F: If you needed a patron, I'd say be certain you choose wisely. Many a head has been lost for the faults of others.
0003A520:
0003A521: So, dangers of the future when you retire as favorite of the people? Are you allergic to silks?
0003A523: Ah, the dark future of all who live by the sword.
0003A524: But you? You are your own authority. You already lead, and I dare say your current task has enough risk.
0003A525: I, of course, am Lord Chancer de Lion, and I am here to aid your ascension to glory in the hearts of the people.
0003A526: Inquisitor! Imagine the frothing of the minstrels dreaming of this meeting. Frantic.
0003A527: I shall make you a Champion.
0003A528: Yours holds no interest.
0003A529: Works for me!
0003A52A: It may be what drew them here.
0003A52B: Would attract the Venatori's attention.
0003A52C: We share a way of the field, and they can be useful, but those titles carry a certain reputation.
0003A52D: I am eager to serve.
0003A52F: Is it similar to a knight, or an Orlesian chevalier?
0003A530: All right, Lord Chancer. I'm ready to start.
0003A532: You mean like the Champion of Kirkwall?
0003A533: Yes, Champion is something they would call a certain someone who did certain things. Yes, but no.
0003A534: Just tell me what to do.
0003A535: You mean a literal standard?
0003A536: Show me the process.
0003A537: Champion is about being a leader while also being <i>known<i>. Respected.
0003A538: You want to be their <i>Champion</i>.
0003A539: A Champion like Hawke?
0003A53A: Like a knight or chevalier?
0003A53B: Just get to it.
0003A53C: Chevaliers are generally pricks, in my experience. The people are less inclined to celebrate those backhanders.
0003A53D: What's the down side?
0003A53E: Once you set and have your standard, you shall command like you were born to it. And, of course, you were.
0003A53F: Colors! Something for you to raise o'er the field, the tavern, the backhouse, wherever you wish!
0003A540: <i>(Discontented grumbling.)</i> Kirkwall has many titles remaining from Orlesian conquest.
0003A541: You can make me a Champion? That seems hollow.
0003A542: Champion is a grander tradition than that. Certainly more than what went on up there.
0003A543: There are formalities, of course. Procedures. Pish and tosh. All superseded, as you already lead a nation!
0003A544: Champions are made?
0003A545: There's always a cost. What's the risk?
0003A546: My standard?
0003A547: I am excited to learn how to serve in this way.
0003A548: That's hardly the mind to have on the matter. It's less what you do, and more how you do it.
0003A54A: I'm guessing there's more?
0003A54B: Good. I'm just getting warmed up.
0003A54C: It's a final step, symbolic. No drowning in gold to gain its strength, or other tosh.
0003A54D: It's good to be Champion.
0003A54E: There's a process, a few shows of ability to start them talking, but you'll take to it just fine.
0003A54F: You could cut a square and claim a mere flag. But the Inquisition is no scow alerting bridges. It's a beacon.
0003A550: Remember. It's good to be Champion.
0003A551: Of course you are, you already have! Mere formality awaits.
0003A552: Oh, no. No, no, no, lad.
0003A553: Be eager, yes! But to serve? Only from the front.
0003A554: Oh, no. No, no, no, lass.
0003A555: Well noted. I can put you through the motions, but this is a way of thinking.
0003A556: Complete, of course.
0003A557: Then let's get to the physicalities. Once you raise your standard, the people will know.
0003A558: Inquisitor! You've a glow about you. Your standard?
0003A559: Then the rest is rolls and formation.
0003A55A:
0003A55B: And you are?
0003A55C: I'm a Breaker. My name is Thram, and I was not expecting a messenger from... this place.
0003A55D:
0003A55E: Let's look at you. Right. You'll survive it. Maybe.
0003A55F: The Inquisitor wants to be a Reaver. Heh. <i>(Laughs.)</i>
0003A560: It may seem odd, but the cause demands it.
0003A561: Just tell me what to do.
0003A562: <i>[Laugh with her.]</i>
0003A563: <i>(Laughs?)</i>
0003A564: I'll use any means to help.
0003A565: Get to it.
0003A567: Hmm. Are you a follower? Followers don't do well.
0003A568: All others can debate it in the next world.
0003A569: What do you mean by blood?
0003A56A: Show me the process.
0003A56B: Dragons to conquer?
0003A56C: Blood to drink?
0003A56E: This is not a road for those who worry about what others think. You want power. Admit it.
0003A56F: Right. Tell me how it begins.
0003A570: You've battles to win. If you give a toss about opinion, you can write your own history <i>after</i> you win.
0003A571: Dragons are involved?
0003A572: I meant what I said, and it was meant to stop you cold. This way begins and ends with dragon blood.
0003A573: This sounds dangerous.
0003A574: No one tells you what to do. If you're the type who needs that, stop now.
0003A575: Let's not waste time. You've dragons to conquer, infusions to make, and blood to drink.
0003A576: Blood is life. Life is power. It's that simple. Reavers know it. Blood mages know it.
0003A577: Right. By any means, you will bring good to this world.
0003A578: It seems like there's a lot of risk to this.
0003A579: They're a slave to the blade. Your blade.
0003A57A: Very well. There is instruction. There are steps. At the end, there is choice.
0003A57B: We become a conduit to power, but we're not mages. Demons reach through, but find no purchase.
0003A57C: Dragons are the heart of it. The beating heart. We take of the dragon and become more than a mortal with a sword.
0003A57D: There's no risk. There's a promise. If you do this, you will change.
0003A57E: You'll die when you fail. Until then, glory.
0003A57F: There is no retirement from this life. But unlike the Grey Warden or the templar, you don't wither.
0003A581: I look forward to what you become. Inquisitor.
0003A583: It's a name. It serves. You will become a Reaver, or you will break.
0003A585: What is a Breaker?
0003A587: Your title is Breaker? What is that?
0003A588:
0003A589: I do.
0003A58B: Then you are ready. There are benefits that flow. Abilities. First you have a choice. Make it.
0003A58D:
0003A58E: You're a Champion now or something? Great. Special.
0003A58F: Getting serious about mage stuff. Magic. Things.
0003A590: Don't be a shit about it. I'm watching you.
0003A591:
0003A592: How about... how about not so much? Just asking. For... not so much magic? Great, yeah?
0003A596: It's a standard.
0003A597: Is there some concern you have about me becoming a champion?
0003A598: Covered it, right? Don't be a shit like a chav-alierer. You're better than that.
0003A599: Do you have any worries about how my magic is developing?
0003A59A: No, there's no "concern I have about you becoming champion." I'm worried you'll be an arse.
0003A59B: Worried I'm a champion now?
0003A59C: Some people get full of themselves when they think they're better, right? That bunch get it on a flag.
0003A59D: You know what they're like? Well, not champions maybe, but their rubbing cousins, the chav-liers? They're shit.
0003A59E: That's not better!
0003A59F: Not helping. I know you're better than that. Because you're better for me.
0003A5A0: I should be able to seal it off.
0003A5A1: If we collapse the tunnel, they'll just dig through. We need a mage to seal it.
0003A5A2: I'm not whatever it is you tried to pronounce. It's fine.
0003A5A3: It's a title, and it'll help. You don't get a say.
0003A5A4: I'll live up to my own title.
0003A5A5: I'm not like that. I'll be a Champion of the people.
0003A5A6: Different title. Stop worrying.
0003A5A7: It isn't up to you.
0003A5A8: I would never disappoint you.
0003A5A9: Sera, I couldn't be like that. Not and disappoint you.
0003A5AA: Sure. Right. Fine. Everything is fine. Let's keep it that way.
0003A5AB: They want your food, they take your food. They want your wife, they take your wife. They're shit.
0003A5AC: That... sounds really stupid. But all right, I buy it. For now.
0003A5AD: Right, sure. Good start. Watching you.
0003A5AE: Why are you worried? What do they do?
0003A5AF: People to them, little people, aren't anything. Not even slaves, because slaves are worth something, yeah?
0003A5B0: What do chevaliers do?
0003A5B1: Oof. Give me the shivers, you know? Yeah, you know. All right. It's all fine again.
0003A5B2: So please stay better.
0003A5B3: Darkspawn <i>and</i> Venatori. Aren't we lucky?
0003A5B4: I take it breaking into darkspawn tunnels wasn't part of the plan.
0003A5B5: That should stop the darkspawn. These, anyway. I imagine there are a million more still underground.
0003A5B6:
0003A5B7: That should stop the darkspawn from coming up here.
0003A5B8: That should keep the darkspawn at bay.
0003A5B9: Knight-Captain Rylen should see fewer darkspawn now.
0003A5BA: Rift-mage. So I can understand Fade forces.
0003A5BB: Necromancer. The manipulation of spirits.
0003A5BC: I mean, that weirdy talking about knight-whatevers?
0003A5BD: Really? You have to ask what's so bad about the magic stuff?
0003A5BE: Necro-whatever. "Necro" doesn't mean "Sera happy."
0003A5BF: Knight-enchanter. Battle magic.
0003A5C0: Not helping! I don't understand that stuff. It's scary to anyone smart enough to think for a second.
0003A5C1: Concerns about my magic use?
0003A5C2: Rift-whatever. You know, like are tearing up the world?
0003A5C3: I don't want you to be scary.
0003A5C4: You shouldn't be scary. You're the Inquisitor.
0003A5C5: This is what I am. I have to embrace it. Too much depends on me.
0003A5C6: What has you so scared?
0003A5C7: It's covered, right? I just don't want you to be scary.
0003A5C8: Don't be silly. I'm not that scaaary.
0003A5C9: Our enemies should be scared.
0003A5CA: Not even a little? For fun?
0003A5CB: I don't want you to be just a scary mage.
0003A5CC: Why are you frightened?
0003A5CD: Never. You're weird. And I know you, so you're not scary. But lots of people don't know you.
0003A5CE: I want to scare some people. Our enemies.
0003A5CF: You really don't know? Most people are scared. I mean, there's lots of mages here, but most never see <i>one</i>.
0003A5D0: It's a burden I must bear.
0003A5D1: Right, now you've gone and made me feel bad for being frightened. Fine. Whatever.
0003A5D2: Just so we're clear though? That corpse stuff is frigging weird. <i>(Shudder.)</i>
0003A5D3: It's not an arrow. You don't get to point it. Be careful. All right?
0003A5D4: Oh, ha ha, real funny. Fine. I'm fine with it. Be scary <i>and</i> a shit.
0003A5D5:
0003A5D6: So they were using the giant as a beast of burden.
0003A5D8: What a charming pet.
0003A5D9: Using giants as beasts of burden. It's mad.
0003A5DA: Can you imagine trying to keep it watered out here?
0003A5DC: Do you trust ancient elven magic, Seeker?
0003A5DD: You know me well enough to know the answer.
0003A5DF: Then you will understand if my concerns are not dismissed so easily.
0003A5E1: The Inquisitor. She seems...
0003A5EA: <i>(Sighs.)</i> I suppose that is all we will ever know.
0003A5EC: In my time with the chief, we've gone up against everything from bandits to magic trees.
0003A5ED:
0003A5EE: Have you had any other interesting jobs?
0003A5EF:
0003A5F0: Some noble in the Dales—and they <i>really</i> don't like it when you call them Dalish nobles—had a haunted forest.
0003A5F1: You said something about everything from bandits to magic trees? I'll admit to some curiosity.
0003A5F2: We're expensive, but you'll never doubt we're worth it. Want to know anything in particular?
0003A5F3: Right. Sylvans, that's what Dalish called them. Apparently spirits can possess trees, too.
0003A5F4: Had one noble whose rival had been told by a fortuneteller that her death would come on feathered wings.
0003A5F5: There was the time with the spiders.
0003A5F6: Ended up retreating after all of that. The rival choked to death a year later on a chicken bone.
0003A5F7: His family had abandoned the land, but he wanted it back. The chief bought us all axes, and in we went.
0003A5F8: The noble sent us after the rival—not assassination, legal and everything—but we had to wear feathers.
0003A5F9: Between the axes and torches, the sylvans weren't too bad. Worst part was the squirrels.
0003A5FA: We sewed them into shirts over our armor. Should've seen the chief, all feathered up like the cock of the walk.
0003A5FB: I received a bird. It had a note. Now I am here.
0003A5FC: You're here to train me?
0003A5FD: Ah, that is it. The Inquisitor wishes to become more than Inquisitor.
0003A5FE:
0003A5FF:
0003A600: The benefits? Herald, the <i>benefit</i> is control.
0003A601: Why is this a good discipline?
0003A602: All right, tell me what the benefits are.
0003A603: Magic was meant to serve man. This is ensured through the muscle and will of templars.
0003A604: We deny the mage his magic. We deny the demon its magic. We are the beacon of right on the battlefield.
0003A605: Big old beast had taken over some Nevarran lady's winter estate, with a full season to lay eggs.
0003A606: Hanging from the chandelier, scuttling over the tapestries, webbing up the bath...
0003A607: We got in, took down most of them, and had just reached their leader when the mine collapsed around us.
0003A608: This Orlesian guy paid us to clear out some bandits who had taken over his mine.
0003A609: Turned out the bandits were working for the Orlesian guy, and he wanted to cover up their agreement.
0003A60A: I don't really have a story about it. It was just a lot of spiders.
0003A60B: The bandits passed around shovels. We all got to digging. Tracked a lot of dirt into that Orlesian's bedroom.
0003A60C: We went up against Gattler's Giants in Ferelden.
0003A60D: Not actual giants, but big guys, all wearing a dragon's weight in armor. Might as well be fighting golems.
0003A60E: The chief broke a dam and flooded the valley. Last we saw of Gattler was a bunch of bubbles as we swam away.
0003A60F: We had these villagers pay us with rice one time. Should've seen the chief's face.
0003A610: The chief challenged Gattler himself to single combat. Gattler laughed and called him a horned savage.
0003A611: Discovered: {CUSTOM0}
0003A612: I suppose you support the Chantry as a business decision, Varric?
0003A613: Not on your life, Iron Lady. The best way to ensure a book's never finished is to tell someone your entire plot.
0003A615: You know, Varric darling, I read your <i>Hard in Hightown</i>.
0003A616: Come now, darling. You can tell me.
0003A617: Burdens of Command
0003A618: A spirit in Old Crestwood refuses to return to the Fade until someone destroys a rage demon prowling around the Flooded Caves.
0003A619: The spirit in Old Crestwood should be pleased to learn that the rage demon stalking the Flooded Caves has been destroyed.
0003A61A: Inform the spirit in Old Crestwood of the demon's demise.
0003A61B: Destroy the rage demon in the Flooded Caves.
0003A61C: Really? You can't possibly be one of the faithful.
0003A61D: I don't like seeing them explode and destroy cities. Faith's not really a big factor there.
0003A61E: No, it's more of a personal decision.
0003A61F: <i>You</i> did? Seriously?
0003A620: Just how much gold is my publisher stealing from me?
0003A621: Most of the Imperial Court did. It was in fashion a few winters ago.
0003A627: What will this allow me to do?
0003A628: Why is this a good discipline?
0003A629: You wish to inspire? Inspire terror.
0003A62A: The withering of your enemies will empower. The more they think they prevail, the more you bleed, the more you triumph.
0003A62B: Win. Not just victory, but bloody victory.
0003A63E: Then you know what is required. Use that how you will, but you have already declared allegiance to another creed.
0003A63F: I'm not making this decision now.
0003A640: Not now.
0003A641:
0003A642: I'm ready. I will make this mine.
0003A643:
0003A644: You cannot be a Reaver. You will only oppose them. And they you. Heh.
0003A645: I will become a Reaver.
0003A646: Then let us break you.
0003A647: Alas for the call of the people, wondering where their Champion is.
0003A648: I'm not committing yet.
0003A649: I'll decide later.
0003A64A: A shame it means so little. You've committed to... which of those other two? I wasn't paying attention.
0003A64B: I'm with you, Lord Chancer. Show me!
0003A64C: Yes! Let's make me a Champion!
0003A64D: {CUSTOM0}
0003A65A: Do not delay glory, Inquisitor. You also delay the glory of those you inspire! Set your standard—Champion awaits!
0003A65B:
0003A65C: I see the nobles are wetting themselves. Lovely.
0003A65E:
0003A65F: You know what is needed, Herald.
0003A660: I'm not ready.
0003A661: Train me as a templar.
0003A662: Set it aside and never touch it. You have taken another discipline. Templars cannot split their focus.
0003A663: Not yet. I'll come back.
0003A664: Let it serve as a reminder. You know more than most.
0003A665: I am ready, Ser.
0003A66A: Perhaps she wishes to walk in shadow, even as she is bathed in light. To save life through inflicting death.
0003A66B:
0003A66E: There's more to it than killing? Seems pretty straightforward.
0003A66F: Your profession has my respect. I'm eager to learn.
0003A670: If you have something I can use, get to it.
0003A671: Perhaps he wishes to walk in shadow, even as he is bathed in light. To save life through inflicting death.
0003A672: Childish notions. The <i>profession</i> of Assassin has no time for it.
0003A673: Just get to the basics.
0003A674: You kill. What else is there?
0003A675: I respect the profession.
0003A67A: But who <i>were</i> they?
0003A67B: All we know is that some men and women entered the Black City, looking for the Old Gods.
0003A67C: The magisters who entered the Black City... it was a demonstration of how exceptional Tevinter had become.
0003A67D: Today, people half-believe it's all just a story. That's what <i>I</i> believed.
0003A67E: But not who Corypheus is, if he even remembers.
0003A67F: All this happened fourteen hundred years ago, before the Blight nearly wiped us out. There <i>are</i> no records.
0003A680: We have evidence the story is very much real.
0003A681: Yes, but that was a different time. The Imperium's power was at its peak then.
0003A682: What did they find? According to Corypheus, nothing, and only he could tell us more.
0003A683: Corypheus is a figure out of Tevinter history. He was a magister.
0003A684: The civil war had ended. The Magisterium was united, its armies scooping up bits of Thedas like candy.
0003A685: There used to be families who claimed some of those magisters as their own.
0003A686:
0003A687: Corypheus was a magister.
0003A688: No one knows. There's no record of a magister named "Corypheus."
0003A689: But it's not a story.
0003A68A: That stopped when the Chantry appeared. Then it was shameful, and the families distanced themselves from the tale.
0003A68D:
0003A691:
0003A692:
0003A694:
0003A695: Farewell.
0003A696: Solas?
0003A697: Goodbye.
0003A698: Wardens will do anything to stop the Blight. There is much to admire in that commitment... but much to be wary of as well.
0003A699: Listen to him. Joining the Wardens isn't the best idea right now.
0003A69B: She rushes. A bad sign.
0003A69C: I know of the Antivan Crows and the bards of the Game. Are you similar?
0003A69D: He rushes. A bad sign.
0003A69E: Really? We shall see.
0003A69F: Let me first say: he does not want to be an assassin, any more than he would wish to be a sword, or a cudgel.
0003A6A0: Our way is between life and death. It is a door through which he will send others.
0003A6A1: It does <i>seem</i> that way.
0003A6A2: Such are the weapons of others. They lack intent. He must become his own assassin. There is a difference.
0003A6A3: Let me next say: death has nothing to do with it. Death is the payment, the by-product.
0003A6A4: Such are the weapons of others. They lack intent. She must become her own assassin. There is a difference.
0003A6A5: Our way is between life and death. It is a door through which she will send others.
0003A6A6: Let me first say: she does not want to be an assassin, any more than she would wish to be a sword, or a cudgel.
0003A6A7: What are the risks?
0003A6A9: She is willing. Will it always be so?
0003A6AA: Tell me the benefits.
0003A6AB: Why is this a good discipline?
0003A6AC: Start me on the path.
0003A6AD: First steps. Then we shall see what she may become.
0003A6AE: First steps. Then we shall see what he may become.
0003A6AF: He is willing. Will it always be so?
0003A6B0: The profession of Assassin requires more than I have seen. More than has been done.
0003A6B1: Are you like a bard or a Crow?
0003A6B2: Is there a danger to this?
0003A6B4: I'm ready to start learning.
0003A6B5: There are tasks. Processes. Ways to train the mind and body. They require simple motions.
0003A6B6: Just got these in on the last caravan!
0003A6B7: Your prices are far too high!
0003A6B8: Best you'll find this far out.
0003A6B9: All of this is spoiled.
0003A6BA: Don't handle the merchandise.
0003A6BB: This is all we've got until the next shipment.
0003A6BC: Parchment, I need parchment. Where is it?
0003A6BD: What can I do for you?
0003A6BE: You don't have any more linen, do you?
0003A6BF: Where's your other stock? The things you had yesterday?
0003A6C1: If you are looking for certainty, Cassandra, I cannot help you.
0003A6C2: She helped us—as Justinia would have.
0003A6C3: But he is sworn to another path. He is more than Inquisitor, but he cannot be with us.
0003A6C5: But she is sworn to another path. She is more than Inquisitor, but she cannot be with us.
0003A6C6: We hit where and when it hurts most. In so doing, we send a message.
0003A6C7: The question, then, is whether or not she can stomach Assassin as her path.
0003A6C8: Our way is the sudden strike that overwhelms. The leap from shadow and back.
0003A6C9: We can be hired, suffered, but not joined. I find that unfortunate.
0003A6CB: I won't commit to this yet.
0003A6CC: They are dead, and the steps are done. It was, of course, simple.
0003A6CD: Not right now.
0003A6CE: He has tracked his prey knowing it meant gain or loss. For no other reason he invited lives into death.
0003A6CF: I am ready to become what I need to be. My assassin.
0003A6D0:
0003A6D1: She has tracked her prey knowing it meant gain or loss. For no other reason she invited lives into death.
0003A6D2: The question, then, is whether or not he can stomach Assassin as his path.
0003A6D3: Yes, I'll become my assassin.
0003A6D4: Then <i>you</i> are one of us. Hello, Inquisitor. My name is Heir. It is nice to finally meet you.
0003A6D5: Come. You know the mind, now let me show you the many ways to end a body.
0003A6D6: No others invite death so efficiently. That is what the Assassin offers.
0003A6D7: I wouldn't want to be up on the ramparts when a monster like her appeared, that's for sure.
0003A6D8: I don't think anyone's getting into that cave any time soon.
0003A6D9: We've had a few skirmishes with the stragglers. Nothing serious.
0003A6DA: Maker's mercy, it's hot. You want something?
0003A6DB: You've got to have antivenom, don't you?
0003A6DC: You can't charge a silver for this!
0003A6E5: He may come to see others as mere things. That can be off-putting.
0003A6E6: The trite answer is that there is danger to everything. But also a use.
0003A6E7: There is no physical cost. No corruption. Only action.
0003A6E8: She may come to see others as mere things. That can be off-putting.
0003A6EA: I am a trainer, and as such, I am not tethered. Some find that freedom unsettling.
0003A6EB: That is <i>my</i> servant.
0003A6EC: They are servants. The Inquisition did not request a servant, they asked for the means.
0003A6EE:
0003A6F3:
0003A6F4:
0003A6F6:
0003A6F7:
0003A6FC: A war in the Fade, waged with human hate. <i>(Shudders.)</i> I should never want to see that.
0003A6FD:
0003A6FE: If anything noteworthy happens, you'll know.
0003A6FF: We haven't seen much happening out here since then, and I am not complaining.
0003A700: It would be a terrible thing.
0003A701:
0003A702:
0003A703:
0003A705:
0003A706:
0003A707:
0003A708:
0003A70A:
0003A70E:
0003A70F: They left for love, and then love lost them. More pain, more joy than anyone can bear, and yet they embrace it.
0003A710: How could they not?
0003A711: It was wrong to hide it in a child. It hurt her.
0003A712:
0003A713:
0003A714:
0003A715:
0003A717: Maker, I'm getting tired of eating quillback.
0003A71A: I think the fortress still smells of demons.
0003A71B: You ever notice how many casualties there are on our patrols?
0003A71C: Why couldn't I have gotten posted to the Storm Coast?
0003A71D: Did you see me holding back that harlequin in the ballroom?
0003A71E: I heard Benar's company saying they ran into darkspawn on patrol.
0003A71F: What do you think happens if you get the red lyrium? Would you know before...
0003A720: Were you in Haven for the attack?
0003A721: Of all the places to get stationed.
0003A722: The Inquisitor never would've gotten into Therinfal without me.
0003A724: Did you hear what happened to Marcus?
0003A725: Captain wanted this done an hour ago.
0003A726: The Grey Wardens were crazy to come out here.
0003A727: I was the one who dragged the magister out of Redcliffe Castle in chains, you know.
0003A728: You don't think this place is haunted, do you? What with mages and all?
0003A72A: A quillback ran right into the fort this morning. Damnedest thing I've ever seen.
0003A72B: If we get another blasted sandstorm, I'm leaving.
0003A72D: All I'm saying is, when that Archdemon attacked, I was the only one in our regiment who didn't hit the dirt.
0003A72F: I haven't seen Jeran lately.
0003A731: They're keeping giants. As slaves. Have I <i>actually</i> stumbled into a terrible Chantry morality play?
0003A736:
0003A739: How many Grey Wardens passed through here? Hundreds?
0003A73A:
0003A73B:
0003A73C: The templars are powering up to break down the barrier. Keep their corrupted brethren occupied.
0003A73D: Magic Barrier Strength
0003A73E: Barrier Takedown
0003A743: We need beeswax. And ink. The captain keeps running out.
0003A744: This is all rubbish. Don't you have any decent goods?
0003A745: I'll give you four silvers for this, not a copper more.
0003A746:
0003A747: You want ten coppers for this? Are you mad?
0003A748: You had apples yesterday.
0003A749: I need elfroot. And embrium. As much as you've got.
0003A74A: Or Pomposity.
0003A74B: The rage demon in the caves is dead, as you commanded.
0003A74C: I killed a rage demon for you.
0003A74D: I had no doubts. Now that my sovereignty has been respected, I can depart this unchanging nightmare.
0003A74F:
0003A751: Ruin it?
0003A752: Your people asked for an Artificer. My name is Three-Eyes. Let's get started.
0003A753:
0003A754: You have your tools. The first of the pieces that you could build with.
0003A755:
0003A756: You're the Inquisitor, hmm? Honored. Don't ruin it.
0003A757: I'm waiting, Inquisitor. If you don't have the patience for the job already, you'll find Artificer a poor fit.
0003A758: Now, throw them away. They'll do you no good. You've committed elsewhere.
0003A759: By pretending to something you're not. If you want things "just so," what I have to teach will be lost on a fool.
0003A75A:
0003A75B: Your reward. Use it well.
0003A75C: Thank you. A spirit such as that could not leave here until it had proven its nature.
0003A75E: Nutters get the knife. Not our fault.
0003A75F: Right. Straight to business.
0003A760: No wasting time.
0003A761: Thank you for coming. Craftsmen are always welcome.
0003A762: All right, let's tinker.
0003A763: I'm ready. Let's get tinkering.
0003A764: You have my welcome.
0003A765: He was under the impression I had something to teach him.
0003A766:
0003A767:
0003A768: It wasn't their flag. I think it was a tablecloth.
0003A769: That's not on my head. All I know is: job done.
0003A76A: No, I heard they didn't know. The Chargers were just in the way.
0003A76C: Don't let them hear you say it.
0003A76D: Inquisitor!
0003A76E: I'm taking it to every fight.
0003A76F: This wouldn't have happened under the arl. Pride in the job, that's what's missing.
0003A770: The arl was an arse. I was with the bann.
0003A771: I hope that's the case with a leader like that.
0003A772: It was too fortified, we were ready to walk away, then up comes the Chargers saying it's taken care of.
0003A773: An insult to real soldiers. Is that what they want the faithful to see?
0003A774: I learned the Charger chant.
0003A775: Mercs are mercs, can't trust any of them. No cause but money.
0003A776: Still wouldn't trust them with a coin, but I'll take their help over dying against a wall.
0003A777: I don't care. They deserved better, and I'll give it to them.
0003A778: They lost the lot of them? For the cause, right?
0003A779: You don't pay mercs to fight, you pay them to be gone after.
0003A77B: We were set to lose how many? And the Chargers blew through and saved the lot.
0003A77C:
0003A77D: I'm running drills, they're drinking. And paid better.
0003A77E: I had no use for them. Looks like I wasn't alone.
0003A780: That's not a chant, it's a limerick, and a damned dirty one.
0003A781: Gets the bandits running, you have to give it that.
0003A782: You're taking it into the next fight?
0003A783: Look at their captain. What good could <i>that</i> bring?
0003A784: Inquisitor!
0003A786:
0003A788: Taken care of? So they killed them? Or they knew them?
0003A789:
0003A78A: I'll give them more than that, with how useful they've been.
0003A78C: I know! That wasn't a battle, it was a brawl.
0003A78D: We don't need those Chargers. We've soldiers enough without sellswords.
0003A78E: Who do we owe, though? I'd rather keep it in-rank.
0003A78F: The empress has stupid hats. Looks like a dagger. Wait. Piss!
0003A790: Looks like someone's going after the Empress of Orlais.
0003A792: It was done in a... private moment. I would rather not discuss it.
0003A794:
0003A799: I admit, I know little of their meaning, but I did not think it was possible to remove Dalish tattoos.
0003A79B: You don't think much of the Grey Wardens, Solas.
0003A7A2:
0003A7A3:
0003A7A4: It's like I don't know you.
0003A7A8:
0003A7AA: With what we're up against, I don't think we have a choice.
0003A7AB: Modify Weapons
0003A7AC: Modify Armor
0003A7AD: Should just make them a battalion. Give them a flag.
0003A7AE: I'd fly it. Owe them a life or two by now.
0003A7AF: We sang old war songs until dawn. Maybe just me. I can't remember.
0003A7B0: You practice that Charger roll?
0003A7B1: Trading songs. That's a new one.
0003A7B2: The Rivaini one? Solid tactic. Swapped back some shield tactics I picked up down south.
0003A7B3: Over flagons, I heard.
0003A7B4: Every soldier's got one.
0003A7B7: Or you make sure of it. That's why I'm not in command, so I don't have to deal with that shit.
0003A7B8: Singing the Charger chant?
0003A7B9: If I can choke it out. They were soldiers.
0003A7BA: Right. <i>That's</i> why.
0003A7BB: You're old. This isn't like that. This is real.
0003A7BC: They went mad?
0003A7BD: What kind of person?
0003A7BE: It seems reckless to me, but do as you wish. I simply suggest caution.
0003A7BF: I don't find it fascinating. It's simply useful.
0003A7C0: Dragon hunters were once revered in Nevarra, and the Pentaghasts were the most famous.
0003A7C1: I'll be fine.
0003A7C2: That sounds horrible.
0003A7C3:
0003A7C4: Be careful, Inquisitor. Dragon blood can change you in ways you will not expect.
0003A7C5: Growing up in Nevarra, it seemed like an obsession to everyone around me.
0003A7C6: A morbid kind. Drawn to flesh and corpses and... well.
0003A7C7: I like dabbling in the forbidden from time to time.
0003A7C8: Whatever your interest, I hope you don't go as far as he. The smell of embalming fluid is... unpleasant.
0003A7C9: I understand you've been looking into the spells of the Mortalitasi.
0003A7CA: My uncle always had a corpse in the manse, anointing it with perfumes and reading to it as if it were a child.
0003A7CB: In time, that rage swallowed them. They committed murders, killed entire families, unspeakable things.
0003A7CC:
0003A7CD: The blood... deformed them. Caused growths, scales, things of that nature. They became enraged by little things.
0003A7CE: Don't worry about me.
0003A7CF: If anyone is a match for dragon's blood, it is you. I only suggest caution.
0003A7D0: It was their own doing, I understand. Greed drove them to use more and more.
0003A7D1: They all went mad?
0003A7D2: How do you know that?
0003A7D3: I don't like the sound of that.
0003A7D4: But each one went terribly insane in the end. Eventually it was forbidden.
0003A7D5: What do you mean by "a certain kind of person"?
0003A7D6: I take it from your tone that you don't approve.
0003A7D7: I'm relieved.
0003A7D8: Tales from hundreds of years ago, of course. Likely exaggerated... but perhaps not entirely.
0003A7D9: I rather enjoy the forbidden.
0003A7DA: I just think it's useful.
0003A7DB: Many of my family became Reavers, harnessing the power of dragon's blood against their quarry.
0003A7DC: You don't approve?
0003A7DD: Only a certain kind of person is drawn to necromancy. My uncle found it... fascinating.
0003A7DE: Stay out of my things. It's not your business.
0003A7DF: He doesn't look like me anymore.
0003A7E0: What do I know? I'm stupid and believed in things.
0003A7E1: Does his name matter so much? You said he did good.
0003A7E2: That's not what he is! Who he is. Not to me.
0003A7E3: A waking dream to all, it seems.
0003A7E4: He's more to me.
0003A7E6: A good first step. More than you know.
0003A7E7: I don't tinker. Grandfathers tinker. Peh.
0003A7E8: Enough of that. Treat it like a craft, you're dead.
0003A7E9: What some forget is that artifice, not artistry, sets the better snare. Save the soul for a showpiece.
0003A7EB: The Artificer builds for battle. We survive through detail and efficiency in equal parts.
0003A7EC: You don't want to love your toys so much that you're picking rivets off the field. Makers need some distance. Dignity.
0003A7F0: We really could've used some Grey Wardens right about now.
0003A7F1: A pity we didn't keep a few Wardens around to deal with these darkspawn.
0003A7F2: Wardens would stop them, but they're broken now.
0003A7F3:
0003A7F4: There you go. Actual Warden job, and where are they?
0003A7F5: We should've kept a couple Grey Wardens around for this crap.
0003A7F6: Maybe we should have kept a couple Wardens around, just for this kind of thing?
0003A806: Why are you called "Three-Eyes"?
0003A807: Show me what's involved.
0003A808: What makes this better than other disciplines?
0003A809: You mentioned "Makers"?
0003A80A: Why is this a good discipline?
0003A80B: Your name is "Three-Eyes"?
0003A80C: You used the term "makers." Why?
0003A80D: I'm ready to start learning.
0003A80E: Good to know there are some of you left. That means your Order can be saved.
0003A80F: And?
0003A810: I know both names.
0003A811: Do you make "showpieces" like Varric's crossbow Bianca?
0003A812: What about arms like Bianca?
0003A813: I don't teach vanity pieces. I show you how to <i>survive</i>.
0003A814: He holds it too tightly. Things are things. If a trap saves your life, do you thank <i>it</i>, or your <i>hard work</i>?
0003A815: Artificers are <i>makers</i>.
0003A816: He crafted His traps, His children, set them loose to do His will. Then turned away.
0003A817: The Chantry won't teach you this, but it's obvious. The Maker is an Artificer. The first.
0003A818: Every battlefield is a world we shape. We decide the landscape, and when we are done, we turn away.
0003A819: Character Interaction - D-Pad Right Rotates the camera around the character
0003A81A: Character Interaction - Press A after interacting with a character to fire a simple conversation
0003A81B: Character Interaction - Press A to interact with a character
0003A81C: Character Interaction - D-Pad Left changes the camera height/angle
0003A81D:
0003A81E: That look in their eyes when they know they've lost? It's all the sweeter when they don't even know why.
0003A81F: We control. We shape. We command. The fool who fights the Artificer dreads every step.
0003A820: Every toy I place is another weakness gone. Another eye to watch the enemy.
0003A821: If you've the patience.
0003A822: Here are instructions to follow. Your last, so far as I'm concerned. After this, you instruct the course of every fight.
0003A823: Nothing beats the preparation of a good trap. Let a child rush about the field. I know where my enemy is forced to be.
0003A824: You need tools. And to walk some simple paces.
0003A825: I can be everywhere on the battlefield. And so can you.
0003A826: You have the task. Get to it.
0003A827:
0003A828: You have the instruction. Get to it. I do not like waiting.
0003A829:
0003A82A: You already have what you need to begin! So begin!
0003A82B:
0003A82C:
0003A82D: What else do you want? Get to the job you have.
0003A82E: Never a Warden around when you need one, I guess.
0003A82F: Darkspawn on the surface. The Wardens should be handling this.
0003A830: Where are the Wardens? Fighting darkspawn is their duty.
0003A831: Where are the Grey Wardens? They fight darkspawn.
0003A832: Aren't the Grey Wardens supposed to deal with these things?
0003A833: I see why Wardens kill these things. They just... really deserve it.
0003A834: You've a choice. Do you commit to constructing yourself? Making? There's no splitting focus.
0003A835: You'll be a worthy Inquisitor, but you're no Maker.
0003A836: Yes, I'll become an Artificer.
0003A837: I understand, and I have made my choice. I'll do this.
0003A838: No, I'm not committing yet.
0003A839: Not yet. I'll come back to this.
0003A83A:
0003A83B: Take up your tools, and never let them leave your reach. We have many, many details to study.
0003A83C: Welcome to the life <i>you</i> make, Inquisitor.
0003A83D:
0003A83E:
0003A83F: Every Warden in Orlais must have been here.
0003A840: Hundreds of Wardens were here, if not thousands. For what purpose?
0003A841: A great many people passed this way. How many Wardens are out here?
0003A842: Lot of empty tents. You think every Warden south of the Anderfels came through here?
0003A843: Every Grey Warden in the South must have come through here.
0003A844: I'm sure the common folks will be pleased to hear that someone put up a banner for 'em.
0003A845: Part of being in the Inquisition, I expect. We can rend our garments over the morality of it later.
0003A846: Is that so?
0003A847: I don't see why not. Is that worse than coin from looting the people you kill?
0003A848: Indeed. Someone's been doing some training... as an <i>assassin</i>, no less.
0003A849:
0003A84A: I don't kill <i>that</i> many people...
0003A84B: I heard a little rumor about you.
0003A84C: A problem? I kill more enemies before breakfast than most people do their entire lives.
0003A84D: You have a <i>lot</i> of enemies. No need to split hairs.
0003A84E: At any rate, if you ever intend to make it an actual profession, do tell me.
0003A84F: The Antivan Crows have nothing on the Imperium. I know people. Keep it in mind.
0003A850: The skills are useful.
0003A851: I'm not an actual assassin.
0003A852: I'm not taking coin to kill people, if that's what you're suggesting.
0003A853: Do you have a problem with that?
0003A854: Are you joking? I'm only surprised you didn't kill someone walking over here.
0003A855: The skills involved are rather handy.
0003A856: Those are enemies.
0003A857: I should say! With the amount of killing you do, a bit of flair's a fine thing.
0003A858: Is that a problem?
0003A859: Prelate,

Our spies report that the Inquisition is heading toward the Western Approach. Prepare the Venatori to defend our operations until they are complete.

Servis

0003A85A: Prelate,

I do not care about the bad condition of the keep. If it were in defensible condition, it would not have been abandoned for the last age. Conduct repairs. Get the fortifications rebuilt. We will certainly need them, and we may not have much time.

Servis

0003A85B: Servis,

The raiders are pathetically inadequate tools. They litter half the wastes with traps for the Abyssal High Dragon, hoping she will stumble into one. We'd be better off hiring jesters to bait the creature. At least we'd get our money's worth.

Artorius

0003A85C: Prelate,

Griffon Wing Keep is a critical part of the Master's plan. You are instructed to hold it against the Inquisition assault to the last man.

Servis
0003A85D:
0003A85E: I must admit, I've never been able to understand southern templars.
0003A864: Upgrade Potions
0003A865: Because there's obviously no way <i>that</i> could go horribly wrong!
0003A86B: Prelate,

I am well aware of the increasing presence of Grey Wardens in the region. They are not to be disturbed, and should not trouble you. This is the will of the Elder One.

Servis

0003A86D: Lucius,

You are the luckiest bastard I ever met. Who did you bribe to get sent back to the keep? I'm stuck watching over the crazy templars, and have you seen them? Glowing and growing all kinds of... things. Put in a good word for me with Servis, would you? Just... see if he can get me a post that's not full of monstrous lunatics.

Cassius
0003A86E: Note of Slight Jealousy
0003A871: The Venatori will not easily recover now. It should make our own hold on the region stronger.
0003A872: This is a fine fortress. It's very quiet. I wonder if you tire of quiet?
0003A873: I am Kihm, Inquisitor. I bring the maelstrom, the Tempest. Are you interested?
0003A874: I am ready to give your tutelage my full attention.
0003A876: Waiting. Waiting. Storms are not inclined to wait. Hurry, so we can smash a glass and get to it.
0003A877: You've finished the recipe for the recipes? All done with the tedious?
0003A879: Congratulations, and it's a shame. You've committed to another study.
0003A87B:
0003A87C:
0003A87D: Your full attention? Dangerous.
0003A87E:
0003A87F: Do you think Corypheus will hear about this? I kind of wish I could see his face when he finds out.
0003A880: You should carve "The Inquisition was here" on his butt. <i>(Chuckles.)</i>
0003A883: Every one of these madmen we kill is one less who gets to return home. Warms my bitter little heart.
0003A884: One less crazy Vint in the world. Makes you feel good, doesn't it?
0003A885: You have completed the order, learned something of my way. A small step.
0003A886: I ask your intent. I was summoned to oversee training, and I would know my charge.
0003A887:
0003A888: What do you mean?
0003A88A: Unfortunately you have dedicated yourself to another, more chaotic path.
0003A88B:
0003A88C:
0003A88D: Hold and declare, Inquisitor.
0003A88E: Recruit. I await the completion of the first of your orders. Only then can you learn to command.
0003A88F: What will his masters do when they learn that his efforts here failed, I wonder?
0003A890: Well, well. You're making the Venatori feel bad about themselves.
0003A891: I am your commander in this matter. Commander Helaine.
0003A892: Aaand of <i>course</i> it's giants. At least they're big targets.
0003A893: More trained giants. We can't allow this idiocy to continue, my dear.
0003A894: More giants. What are they, pets? The Vints are crazier than I thought.
0003A895: More giants? That can't be good.
0003A896: More trained giants. Just what I was hoping never to see again.
0003A897: Thank you for coming, Commander Helaine.
0003A898: Welcome, Commander.
0003A899: This isn't a formal position. Why treat it so seriously?
0003A89A: I'm the leader here.
0003A89B: Why so formal?
0003A89C: No one commands me. I'm the Inquisitor.
0003A89D: We have a moment.
0003A89E: <i>(Laughs.)</i> I think you're right.
0003A89F:
0003A8A0: It's finally over.
0003A8A1: You brought us here. You are proof that the Inquisition made a difference. That we will continue to do so.
0003A8A2: "Commander" will suffice, recruit.
0003A8A3: I teach the skills of the knight-enchanter. It is a rank, it is a life. Understanding its hierarchy is the first step.
0003A8A4: I will teach you how to rise to your place. How to join your warriors, spectral blade in hand.
0003A8A5: Because that is what it requires and deserves, recruit.
0003A8A6: You already know this. You were not made Inquisitor, and <i>then</i> taught to lead.
0003A8A7: How to command the ranks while standing beside them. Are you ready?
0003A8A8: Then you will learn nothing, <i>recruit</i>.
0003A8A9: We're slowly driving them back. Good.
0003A8AA: "Commander" is a title I associate with human forces.
0003A8AB:
0003A8AC: Show me what's involved.
0003A8AE: Tell me why this would best suit me.
0003A8AF: Who granted your rank? What forces have you served with?
0003A8B0: You have your instruction, recruit. Return when you have completed your task.
0003A8B1:
0003A8B2: I'm ready to learn what you know.
0003A8B3: Then we will begin the simple steps, recruit. And we shall see what heights you reach.
0003A8B4: Soon you will lead from the front. Soon you will command.
0003A8B5: You have a task, a simple construction. Go, learn, and return.
0003A8B6: Look at that, darling. You hurt their little feelings. Poor dears.
0003A8B7: Why is this a good discipline?
0003A8B9: An elf has a human rank?
0003A8BA: Where have you served?
0003A8BC: Do you have the mettle to raise a blade in grand melee? To have your presence make heroes of your charges?
0003A8BD: Then how do I know you're capable?
0003A8C0: You know because I have told you. And I will teach you the same authority.
0003A8C1: I cannot say.
0003A8C3: Knight-enchanter has roots in elven tradition, but it has utility in <i>every</i> tradition.
0003A8C4: This is a path for leaders. <i>You</i> tell <i>me</i> if you are worthy.
0003A8C5: There are no borders for the mage who wields a spectral blade. There is respect, and there is fear.
0003A8C6: I cannot. Only you know if you are fit to lead with more than maps.
0003A8C8: They're starting to feel the effects of our attacks. We're making progress.
0003A8C9: Maker, I hope it's not me.
0003A8CA: We should be prepared. A cornered beast is likely to strike back.
0003A8CB: They're afraid. Good.
0003A8CC: Well, that's not foreboding at all.
0003A8CD: Does that make sense to anyone? Because no, it doesn't.
0003A8CE: More riddles. What was really happening here?
0003A8CF: Why do these people always keep journals? I haven't kept a journal since I was a little boy.
0003A8D0: None of this makes any damned sense.
0003A8D1: They didn't understand, but they obeyed because their god told them to.
0003A8D2: We're fighting her, right? Tell me we're fighting her, boss!
0003A8D3: I choose Knight-Enchanter.
0003A8D4: Not yet.
0003A8D5: I am ready to listen and learn, Commander.
0003A8D6: Come, the battlefield awaits. <i>Knight-Enchanter</i>.
0003A8D7: Then you are a "recruit" no more. All will see your rightful place.
0003A8D8:
0003A8D9: Now you must choose to commit to the role. To the burden of command. Are you willing?
0003A8DA: I can't commit to this yet.
0003A8DB: Perhaps you command, but not as knight-enchanter. You remain as you are. Recruit.
0003A8DC:
0003A8DD: Shit! A high dragon?
0003A8DE: Lovely! Tell me we won't be fighting that creature.
0003A8DF: Watch out! Dragon!
0003A8E0: She's so angry!
0003A8E1: <i>(Chuckles.)</i> Wow! That's a big girl.
0003A8E6: You first. Then I'll avenge you. <i>(Chuckles.)</i>
0003A8E7: Shall we see what we've found?
0003A8E8: I'll admit it, I'm curious.
0003A8E9: What's in there, I wonder?
0003A8EA: Very old voices. I can barely hear them.
0003A8EB: Shall we go in?
0003A8EC: Well. Shall we have a look, my dear?
0003A8ED: What's in there?
0003A8EE: Let's find out what's inside.
0003A8EF: {string}272077{/string}
0003A8F0: Letter Of Confession
0003A8F1: Someone was digging for things that should have been left undisturbed.
0003A8F2: This is a big operation. What was going on here?
0003A8F3: Who put all this here? Venatori?
0003A8F4: This is big. Doesn't look like Vints built it. Who was out here?
0003A8F5: We can rule out Venatori for this. Not enough blood splattered everywhere.
0003A8F6: Who did all this? Grey Wardens?
0003A902: Wilson Canyon
0003A903: Desert Edge
0003A904: Think these guys are after our dragon? That's <i>our</i> dragon!
0003A905: Elizabeth's Garden
0003A906: DuLac's Path
0003A907: Upper Ledge
0003A908: If these idiots are after the high dragon, they clearly don't know what they're in for.
0003A909: Spiral Mine
0003A90A: Par'as Cavern
0003A90B: If the bandits are interested in the dragon, I suspect larger forces are at work.
0003A90C: What do bandits want with a high dragon?
0003A90D: Their skills are useful.
0003A90E: Back home, a templar shows up, and all you think is, "Oh, dear, which magister did I cross this time?"
0003A90F: How should I know? You drink the lyrium, it addles your brain, suddenly you're wearing a tunic and scowling at mages.
0003A910: Here it's quite different. You're not thinking of actually joining their Order, are you?
0003A911: Are you aware you smell different?
0003A912: Don't be ridiculous.
0003A913: No one's mentioned it? Lyrium has a particular smell. Like the air after a lightning strike.
0003A914: In time, if I have the opportunity.
0003A915: You'll need to scowl at mages more. I understand it's a requirement.
0003A916: I do?
0003A917: I find their talents useful, that's all.
0003A918: Not that I... go about smelling you. I'm just saying.
0003A919: Useful against mages. Speaking as a mage, it's a little disconcerting.
0003A91A: Of course not.
0003A91B: I might, eventually.
0003A91C: It's incredibly attractive. Good job on that.
0003A91D: Grey Warden or no, the world needs more people with your courage.
0003A91E:
0003A91F: Are these idiots hunting the high dragon? How precious.
0003A920: Do people really hunt dragons for sport and fashionable accessories? Is that still a thing?
0003A921: Is that fire out there? What happened?
0003A922: The dragon, right? Because... burning desert.
0003A923: No one hunts but her. The desert is hers, bare and barren and burning.
0003A924: Look at all that fire! The dragon's handiwork?
0003A925: Look at all that fire! She was here, all right.
0003A926: Look there—the burning fields. The dragon is warning off rivals.
0003A927: Anybody else think it's weird that the bandits are leaving Frederic alone?
0003A928: That Fred-whatever walked through those bandits? Don't think so. He's useless.
0003A929: Strange that a lone scholar should be completely ignored by the bandits and the Venatori.
0003A92A: Why would the bandits leave a scholar alone?
0003A92B: Potions
0003A92C: Tonics
0003A92D: Grenades
0003A92E: So... everyone else who enters this desert dies, but they leave Frederic alone. Odd.
0003A92F: Forgive me. He is your comrade—that was insensitive.
0003A930: I wasn't there, Cassandra.
0003A931: Who paid the bandits to leave Frederic alone?
0003A932: Boss, I want you to know: you're the best.
0003A933: She'll be here soon. Prepare yourself.
0003A934: Baiting a dragon. On purpose. Right. Should've stayed home today.
0003A935: Now we wait for the dragon.
0003A936: Okay. Setting traps for dragons. Why not? <i>(Chuckles.)</i>
0003A937: She's coming.
0003A938: If you've something to teach, get to it.
0003A939: I am eager to learn.
0003A93A: I don't know?
0003A93B: Get to the point.
0003A93C: You've told me nothing. How can I know?
0003A93D: Then you can sit and wait, or you can leap.
0003A93E: They say you're in charge. I say, "from where?" From the thick of things? From the fore?
0003A93F: That's how you create victory. You wade in, smash a glass, make a mess, and change the battle from within.
0003A940: You may think you now lead, but when you're the Tempest, you're someone to <i>follow</i>.
0003A941: No hesitation. A good fit.
0003A943: I'm not signing on as a Tempest just yet.
0003A944: Then I have a question. Will you leap with me out of this calm, and prove the eye <i>is</i> surrounded by fire?
0003A946: Macrinus
0003A94E: Bodies for the lyrium. Well, how about just <i>no</i>?
0003A94F: Detestable.
0003A950: Whoever did this should pay.
0003A951: These poor bastards got lucky. They only died.
0003A952: Maker! They did something this horrible and wrote about it. These people are wrong in every possible way.
0003A953: The song never sang for them. They were lucky.
0003A954: Well, that should get somebody's attention.
0003A959: Whoever set that is going to come looking.
0003A95A: I'm curious to see who comes running now.
0003A95B: That made someone angry. Better be ready.
0003A95C: Strange luck, really. There are parts of the Imperium that still haven't recovered.
0003A960: The bandits should thank you, my dear. Better to face us than the high dragon.
0003A961: Battle is no time for sipping. We use flasks of elements and smash them fast.
0003A962: Very well, let's see where this leads.
0003A963: "Smash a glass"? What's that?
0003A964: Why would this suit me?
0003A965: You use magic? Alchemy?
0003A966: Let your people do the preparation. I teach how to survive what we do.
0003A967: Is this a magical talent? Or a study in brewing elixirs?
0003A968: The Tempest leaps where they shouldn't, and makes the battle fit them. Is that you?
0003A96A: Like potions?
0003A96C: <i>(Laughs.)</i>
0003A96D: Why is this a good discipline?
0003A96F: No, Inquisitor, I will not assign a Circle reading list, or instruct the basics of brewing.
0003A971: It suits you if you make it suit. There's no way to make elemental chaos sensible if you're not the type.
0003A973: What do you mean by "smash a glass"?
0003A974: Start me on the path.
0003A975: I mean exactly that. We use concoctions to cover ourselves in the elements.
0003A976: The enemy will know you're coming, but like a boat before the storm, what can they do besides batten down and pray?
0003A977: Grand. But first, we set the conditions.
0003A978:
0003A979: This instruction, the first and least, will show the path your storm will take.
0003A97A: You have the instruction. Focus for the only required moment and finish it.
0003A97B:
0003A97C: Small steps, Inquisitor. The last of the calm.
0003A97D: Imshael
0003A97E: Consumable Generation Modifier
0003A980: It makes a mess, Inquisitor. That appeals, or it doesn't.
0003A982: Restart
0003A983: I don't much fancy a concussion.
0003A984: So...
0003A985:
0003A986: Why not ask Iron Bull? He is always willing to hit something.
0003A987: Nothing. Just enjoying the comfortable silence.
0003A988: What is it?
0003A989: <i>(Laughs)</i> You're going soft, Seeker. Maybe I should have been a Warden.
0003A98A: I'm sure you'll manage.
0003A98B: The men who set these will come for us.
0003A98D: Thank you, Seeker Cassandra.
0003A98E: Travel to the Oasis.
0003A992: Reinforcements!
0003A993: Poor sods!
0003A994: More coming!
0003A995:
0003A996:
0003A997: Good! Just got warmed up!
0003A998: We're ready!
0003A99B: Leaves.
0003A99E: Find the door to Solasan.
0003A99F: Open the door to Solasan.
0003A9A0: Shards collected
0003A9A1: An earthy smell emanates from a locked door within the temple.
0003A9A2: The Spirit Calmed
0003A9A7: The Dalish believe that Fen'Harel, the Dread Wolf, locked the gods of good and evil away; only he walks free. Although they see him as a betrayer, elves still erect shrines to Fen'Harel. One imagines they do not revere him so much as seek to appease him, lest they draw his gaze.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
0003A9A8: Offering to the Dread Wolf
0003A9A9: I intended to take a charcoal rubbing of the beautiful elven carvings on the stone, to present to a scholar at the University of Orlais for translation. Unfortunately, halfway through the process, the chilling sensation of something brushing my leg beneath the dark water interrupted me. I dropped both scroll and charcoal stick, and began running, not stopping until I was on dry ground.

—From {i}A Journey through the Dales{/i} by Lord Horace Medford, "Adventurer"
0003A9AA: Broken Dog
0003A9AB: {i}The ink on this damp piece of paper is faded, but legible:{/i}

The work you ordered is done. Do what you want. I'll be in the hills trying to forget it.

Robert
0003A9AC: Scrap of Paper
0003A9C5: Unlocked Recipe: {CUSTOM0}
0003A9C6:
0003A9C7: Slaughter them!
0003A9C8: No crown, no nobles, no Inquisition!
0003A9C9: The Freemen rule here!
0003A9CA:
0003A9CB: The Dales are ours!
0003A9CC: Here to help Fairbanks? He's a dead man. He <i>and</i> his crew!
0003A9CD:
0003A9CE: Who do you think you are?
0003A9CF: Well, here are the missing owners of those carts.
0003A9D0: More death. Someone has a lot to answer for.
0003A9D1: This was an atrocity. We will put an end to those responsible.
0003A9D2: This answers the question of all those abandoned carts.
0003A9D3: Ugh! More dead and... skittering.
0003A9D4: That's a lot of bodies.
0003A9D5: Wait, I can still work, I can, I don't need much food. The guard laughs, says he doesn't need me anymore. The blade comes down...
0003A9D6: Who is responsible for this?
0003A9D7: You visit the most fascinating places, my dear.
0003A9D8: Who did this?
0003A9D9: More carts and dead bodies. That's not good.
0003A9DA: What happened here?
0003A9DB: Someone will answer for all these deaths.
0003A9DC: What are the odds that all these people just happened to die here?
0003A9DD: Someone's been busy. Let's find them, shall we?
0003A9DE: Some shit's getting an arse full of arrows.
0003A9DF: This is strange. Why didn't they take the cargo with the carts?
0003A9E0: Bandits? But they would have taken the carts. I don't like this.
0003A9E1: They came from all over. Miles and miles.
0003A9E2: What are these even doing here? This is bad.
0003A9E3: That is a lot of carts. Why are they even out here?
0003A9E4: None of this should be here.
0003A9E5:
0003A9E6: Well, Inquisitor, you want your very own fort in the middle of nowhere?
0003A9E7: We should bring in our forces to occupy the castle.
0003A9E8: Slap a coat of paint on it, you'd have a halfway decent hovel.
0003A9E9: It's a solid fortress. The Inquisition could make use of it.
0003A9EA: You should own this. We can spit off the battlements. You can now, but it's less like work when it's yours.
0003A9EB: It's a good fort. Might keep the Vints from catching us with our pants down.
0003A9EC: I've had to ship this from Lake Celestine.
0003A9ED: Sorry. What you see is what you get.
0003A9EE:
0003A9EF: There's nothing I can do for you.
0003A9F0: Everything is scarce here. Except sand.
0003A9F1: We're in the middle of the desert. You're out of luck.
0003A9F2: This is all I have until the next caravan.
0003A9F3: And nice uniforms!
0003A9F4: Not good enough, soldier!
0003A9F5: Surprise and fear, ser!
0003A9F6: Surprise, ser!
0003A9F7: You worthless piles of dragon dung drop and give me fifty!
0003A9F8: Quiet! Captain hears you say that, you'll be cleaning varghest dung off the ramparts.
0003A9F9: We followed them. Who's crazier?
0003A9FA: Because you can't swim and looking at waves makes you vomit.
0003A9FB: Could be worse. At least it's not varghest.
0003A9FC: Why? Did you hold the door open?
0003A9FD: You've never even been to Ferelden.
0003A9FE: No, I was lucky. I'd been sent to Crestwood at the time.
0003A9FF: I saw you trip over your own boots and fall on one, yes.
0003AA00: You were also the only one to soil your armor.
0003AA01: Villa Maurel Key
0003AA02: Ornate-Looking Key
0003AA03: Fell into the hot spring. I saw him in the infirmary. It wasn't good.
0003AA04: I saw what was left of his armor. I can guess.
0003AA05: Wasn't Cara at Ostagar? Bad luck running into darkspawn twice.
0003AA06: Andraste willing, we'll never know.
0003AA07: Cara told me it was hurlocks.
0003AA08: Villa Maurel Key Required
0003AA09: It's no worse here than any other posting.
0003AA0A: Is he going to make it?
0003AA0B: She's Andraste's Herald. She does miracles.
0003AA0C: But the Inquisitor does impossible things and never loses a man.
0003AA0D: How do I get into that squad?
0003AA0E: The healers say he'll live, but he's done with the Inquisition.
0003AA0F: He was with the patrol that stumbled on the varghest.
0003AA10: He's Andraste's Herald. He can do miracles.
0003AA11: The Inquisitor's coming this way!
0003AA12: Captain Rylen wants your report, soldier.
0003AA13: You've got the next watch. Better move.
0003AA14: Is that the Inquisitor? Maker, stand up straight!
0003AA15: Did you see those Venatori run?
0003AA16: Anybody seen my flask?
0003AA17: Was that a dragon? I swear I heard something.
0003AA18:
0003AA19: Come take a look. Just don't touch the merchandise. Some of it is poisoned.
0003AA1A: I've got everything you need for a quiet kill, Inquisitor. No refunds.
0003AA1B: I've got a special deal for you, Inquisitor. Fell off the back of a wagon from Montsimmard.
0003AA1C: I can assure you, every item I sell is guaranteed to be lethal to somebody.
0003AA1E:
0003AA1F:
0003AA20: I'll give him something. Arrows. Because... what are you waiting for?
0003AA21: What are you thinking, Inquisitor?
0003AA22: Resilient and resourceful. You could make use of that, my dear.
0003AA23: Also, surprisingly organized. Where did the Venatori find him, I wonder?
0003AA24: He wants to live. He hurts people, but he wants to live.
0003AA25: Still breathing. He's resilient, I'll give him that.
0003AA26: He's a monster, but I'm impressed he supplied so many operations this far out in the desert.
0003AA27: He could still be of use if we interrogate him.
0003AA28: You want us to bring him in alive?
0003AA29: I can take care of the breathing if you like.
0003AA2A:
0003AA2B: Have some of the troops bring him in.
0003AA2C: Leave him here. The scavengers can finish him.
0003AA2D: Leave him to die.
0003AA2E: Take him in alive.
0003AA2F: I'll deal with him back at Skyhold.
0003AA32: So long as you serve, I would not see you injured.
0003AA33: Clara believes that being noble gives you power, freedom. She's wrong. It is just another cage.
0003AA34:
0003AA36: All my information about the Freemen is right here, in our camp.
0003AA37:
0003AA38: The man turned his back on his only child and murdered her one true love, for appearances.
0003AA39: That's it? You're just walking away? This is the Herald of Andraste?
0003AA3A: They are fools, a fact only amplified by Corypheus's meddling.
0003AA3B: Because Loghain's actions define a single man.
0003AA3D: Because Stroud's actions define a single man.
0003AA3E: A harsh assessment—but after Adamant, perhaps not undeserved.
0003AA3F: Because Alistair's actions define a single man.
0003AA40: Then spirit or no, her actions were worthy of respect.
0003AA41: The Wardens' insistence on tampering with forces they do not understand... <i>that</i> is what defines their Order.
0003AA43: I'm not blind to their failings, but Hawke and the Inquisitor are alive now because—
0003AA44: Such rash actions will only... will only worry you, as well.
0003AA45:
0003AA46: Then how—?
0003AA47: <i>(Sighs.)</i> Yes, I suppose they will, at that.
0003AA48: The Inquisitor. He seems...
0003AA4A: Most Dalish would agree with you—and see little value in doing so.
0003AA4B: She is also an intelligent woman with strong convictions.
0003AA4D: The Divine stands apart. She must command respect and attention or she will accomplish nothing.
0003AA4E: Which means we have <i>two</i> fine candidates. Wouldn't you agree?
0003AA4F: A statement one could make about any wide-eyed lay sister.
0003AA50: There's no need to tiptoe, darling.
0003AA55: More questions! My, aren't we curious today? Seeking guidance in matters of the heart?
0003AA56: We were, yes—and I will cherish the years we had.
0003AA57: You were together a long time?
0003AA59: I only wished to express my sympathy, Vivienne.
0003AA5A: Don't, Seeker. Just... don't.
0003AA5B: Am I to understand your Bianca is <i>married</i>?
0003AA5C: No, but it's your favorite song.
0003AA5D: Notes drip through the air. <i>(Hums.)</i>
0003AA5E: Cole.
0003AA5F: That's... not the song they were playing.
0003AA61: Did you hear that, boss? Don't worry, I'll tell you whatever she says.
0003AA62: Oh, have we reached the stage where we gossip about each other's love lives?
0003AA63: It was a simple question, Varric.
0003AA67: Forget I mentioned anything.
0003AA69:
0003AA6C: Some people might find that useful. In future.
0003AA6F:
0003AA70: Shall we knock?
0003AA71: You both deserve to find happiness.
0003AA72: I don't want drama.
0003AA73: So... Dorian?
0003AA74: I'm happy for you.
0003AA75: <i>(Clears throat.)</i> Yes, we've been spending time together.
0003AA76: So... you and Dorian?
0003AA77: Whatever keeps the peace.
0003AA78: I suppose that's one way to improve relations between Tevinter and the Qunari.
0003AA79: I don't want any personal concerns causing trouble for the Inquisition.
0003AA7A: Louis,

S. says get the templars whatever they want, no questions asked. So stop asking. They want refugees and travelers, we get them.

Marius
0003AA7B: A Scrawled Note
0003AA7C: Note from a Templar
0003AA7D: Benedict,

Pull up stakes. All plans for the "mine" in the Western Approach are off. The Inquisition's on the move and headed your way. Dump all the bodies and relocate to Emprise du Lion.

Vernon
0003AA7F:
0003AA81: You brought up Bianca, Seeker. Does that mean I can ask about <i>your</i> conquests?
0003AA82: It makes sense that Leliana did the recruiting when the Inquisition started.
0003AA83: You know, Seeker, for someone with your tact and charisma, you assembled a pretty good little Inquisition.
0003AA84:
0003AA85:
0003AA8C: Yep! <i>(Laughs.)</i>
0003AA8D: You know me, boss. I'm a peacemaker. Whatever differences Dorian and I have, this is a way for us to come together.
0003AA8E: Thanks, boss.
0003AA8F: You get it? 'Cause... yeah.
0003AA90: Dorian's a sweet guy. He's gentle, and he cares under all that bluster. I'm hoping we're good for each other.
0003AA91: Plus, I've never done it with a mage before. One time, he got so excited he set the curtains on fire! <i>(Laughs.)</i>
0003AA92: Hey, we're fine.
0003AA93: I... have no conquests.
0003AA94: So no one within, say, a five-foot radius has caught your eye?
0003AA9A:
0003AA9B: The Tempest thrives on flights of fancy, but the others? Splitting your focus would get you killed. Goodbye.
0003AA9C: I have and I am.
0003AA9D: The man you speak of was Warden-Commander of Ferelden, as well as prince consort to Anora.
0003AA9F: The woman you speak of was Warden-Commander of Ferelden, as well as queen consort to Alistair.
0003AAA1: I'm ready. I'm ready to commit to this path.
0003AAA2: No, I'm not committing yet.
0003AAA3: Yes! I'll become a Tempest!
0003AAA4: Well, well. Everyone batten down, I'm about to teach your Inquisitor how to play.
0003AAA6: <i>(Laughs!)</i> Now we have some fun!
0003AAA7:
0003AAA8: Unlock the door.
0003AAA9: Your name is just "Kihm"?
0003AAAA: Let your enemies make those mistakes, and pay the price time and again.
0003AAAB: Should it be Tornado or Gale? Or Bluster Kerfuffle, master of windy import?
0003AAAC: Tempest is simplicity. Unpredictable does not mean foolish. Spirited does not mean arrogance.
0003AAAD: Is your name a title? "Kihm" seems underwhelming.
0003AAB0: Find a key to Villa Maurel.
0003AAB2: Who do you support?
0003AAB3: Tell me, Vivienne: where do you want the crown to fall?
0003AAB4: What I want is irrelevant, darling. Orlais requires stability, and that is best served by Empress Celene.
0003AABC: Leave it alone, Varric.
0003AABD: Someone's caught mine.
0003AABE: This... is not a discussion I want to have here.
0003AABF: Spoilsport.
0003AAC0: I would rather you didn't.
0003AAC1:
0003AAC2: Nothing? You do know he's standing right there.
0003AAC3: Perhaps Cassandra—and her <i>conquest</i>—would rather not discuss this in public.
0003AAC4: Really? No one at all?
0003AAC5:
0003AAC9: Improved Poison Remedy
0003AACA: Free the captives.
0003AACC: She disappeared some time ago. It is possible she joined the rest of the Wardens, although I cannot say for certain.
0003AACD: The woman you speak of was Warden-Commander of Ferelden.
0003AACE: The man you speak of was Warden-Commander of Ferelden.
0003AACF: He disappeared some time ago. It is possible he joined the rest of the Wardens, although I cannot say for certain.
0003AAD0: Look for Cole
0003AAD1: Shards collected
0003AAD2: Unlock the door.
0003AAD3: An unnatural cold emanates from a locked door within the temple.
0003AAD4: The Cold Endured
0003AAE0: Gertrude
0003AAE1: The Fire Captured
0003AAE2: An eerie heat emanates from a locked door within the temple.
0003AAE3: Unlock the door.
0003AAE4: Shards collected
0003AAE5: You'd better clarify.
0003AAE7:
0003AAE8: Your skills must remain limited to this side of the Veil. Inquisitor.
0003AAE9: And that is as far as you will progress. Tending the dead cannot be shared with another path.
0003AAEA: What are you offering?
0003AAEB: Inquisitor. I heard a tapping. My skills are required?
0003AAEC: Speaker Viuus Anaxas. I have come from Nevarra as a voice for the dead. Welcome them, and they will serve your cause.
0003AAEE: Excuse me? You speak for who?
0003AAEF: I welcome any assistance.
0003AAF0: The Inquisition is open to any allies.
0003AAF1: You speak for the dead?
0003AAF2:
0003AAF3:
0003AAF4: I await your return, Inquisitor. As do the spirits of those we have lost, or caused to be lost.
0003AAF5: The recipe is complete, the ceremony ended. You know our way.
0003AAF6: And you are?
0003AB01: A Prideful Place
0003AB02: The door at the heart of the temple has opened.
0003AB03: Discover what lies within.
0003AB04:
0003AB05: Not my fondest memory, but yes, I did.
0003AB06: Varric, you fought Corypheus once before?
0003AB08:
0003AB09: Thank the Maker. Thank you!
0003AB0A:
0003AB0B: Please help us!
0003AB0C: You have it? Please, please open the door! I can't stand it in here another second!
0003AB0D: The guards had a key. It's over there!
0003AB0E:
0003AB11: The man you speak of was Warden-Commander of Ferelden.
0003AB12: The man you speak of was Warden-Commander of Ferelden, as well as prince consort to Anora.
0003AB13: The woman you speak of was Warden-Commander of Ferelden, as well as queen consort to Alistair.
0003AB14: The woman you speak of was Warden-Commander of Ferelden.
0003AB15: He disappeared some time ago. It is possible he joined the rest of the Wardens, although I cannot say for certain.
0003AB16: She disappeared some time ago. It is possible she joined the rest of the Wardens, although I cannot say for certain.
0003AB17: Yes. What's on your mind, Chuckles?
0003AB18: And you killed him. You were certain of his death?
0003AB19: He survived the explosion that destroyed the Conclave.
0003AB1A: The Wardens couldn't kill him, and they had a thousand years to figure it out.
0003AB1B: Even if we knew, would that help us?
0003AB1C: Please, I don't want to die here!
0003AB1D: Are you blushing, Seeker? Maker, the world really is coming to an end.
0003AB32: If he can live through a blast that levels a mountaintop, we would do well to determine how.
0003AB33: How about dalliances? Liaisons? Illicit affairs?
0003AB35: Necromancy, Inquisitor. The dead will serve for you.
0003AB36: Of course. I know how this sounds to the uninitiated.
0003AB37: The dead. Many assume that they have misheard.
0003AB38: And when the living are threatened, we give the bodies of the dead physical purpose once more.
0003AB39: I am of the Mortalitasi. We tend to those who have passed, and revere their lives by honoring them in death.
0003AB3A: What is a "Mortalitasi"?
0003AB3B: Warmth I do not often find. Thank you.
0003AB3C: Materials Required
0003AB3D: Alchemical Upgrades
0003AB3E: No.
0003AB42: In Progress
0003AB43: In Progress
0003AB44: In Progress
0003AB45: Up on the hill! It attacks from a distance!
0003AB46: They're falling from the Breach!
0003AB47: Climb over! Quickly!
0003AB48:
0003AB49: We can expect to encounter more demons.
0003AB4A: <i>(Shouts.)</i>
0003AB4B: There! Watch out!
0003AB4C:
0003AB4D:
0003AB4E:
0003AB4F: You'll see soon. We must help them.
0003AB50: Who's fighting?
0003AB51: We're getting close to the rift. You can hear the fighting.
0003AB52:
0003AB53: Solasan
0003AB55: Giant Lure
0003AB56: Giants are a problem for Inquisition scouts. They've requested the creation of special person-sized lures that can draw the giants away from their camps. {string}277940{/string}
0003AB57: Sooner we get these guys back on their feet, the sooner we can get them to close the Breach.
0003AB58:
0003AB59: These templars have just enough power to be dangerous to themselves and others.
0003AB5A: Glad to see Curly isn't the only templar left who isn't crazy.
0003AB5C: Some sanity remains. Good. We need them to have their wits.
0003AB5E: We need templars, but we do not need the Order. It is so filled with corruption, there is no saving it.
0003AB60:
0003AB68: Whatever. You make it so we can kill that thing, I'm happy.
0003AB6D:
0003AB6E:
0003AB6F:
0003AB70:
0003AB71:
0003AB72:
0003AB79:
0003AB7A: Glad you brought me now, Seeker?
0003AB7B: She's resourceful, Seeker.
0003AB7C: We must move quickly.
0003AB7D:
0003AB7E: This way, down the bank. The road ahead is blocked.
0003AB7F: I hope Leliana made it through all this.
0003AB80: We will see for ourselves at the forward camp. We are almost there.
0003AB81: Demons ahead!
0003AB82:
0003AB83:
0003AB84:
0003AB85: What you're talking about are the buildings, and even that will take years. <i>People</i> don't recover so easily.
0003AB86: I wasn't trying to...
0003AB87: About its recovery!
0003AB88: I know things are bad there.
0003AB89: You weren't trying to remind me how bad it is in Kirkwall? So you decided to talk about it?
0003AB8A: They keep coming! Help us!
0003AB93: Show me what's involved.
0003AB94: "Mortalitasi"?
0003AB95: Tell me why this would best suit me.
0003AB96: You're a mage who manipulates life? How is this not blood magic?
0003AB97: You raise the dead?
0003AB98: You're saying you can bring the dead back to life?
0003AB99: This sounds like blood magic.
0003AB9A: Why is this a good discipline?
0003AB9B: I'm ready to learn what you know.
0003AB9C: To stop at death is wasteful. Death can make allies of enemies. Death can rend the battlefield. Death can terrify.
0003AB9D: There is instruction and veneration. Then you'll return.
0003AB9E: We shall see what this life holds for you.
0003AB9F: Blood magic consumes life. It tears at the living to manipulate and destroy. It is a cancer among our kind.
0003ABA0: You have your instruction. The dead have time, I do not. Complete your tasks.
0003ABA1: In combat, perhaps only for a few moments, but that is still more than they had.
0003ABA2: Then your journey begins as others end. The steps are small, but vital.
0003ABA4: People will fear me?
0003ABA6: Of course not. The souls of our departed cross the Fade to be with the Maker. The body is left empty.
0003ABA7: It is not for everyone, yet we all reach beyond life. You have already killed many out of necessity.
0003ABA8: We honor life by venerating the dead. We give their mortal form purpose.
0003ABAA: For the treasured relative, we usher a spirit of the Fade into the void of their mortal form. It honors them both.
0003ABAB: We are the caretakers of the Grand Necropolis of Nevarra.
0003ABAC: Is it, Buttercup? Is it?
0003ABAD: How kind of you.
0003ABAE: Enough poking, Varric.
0003ABB8: You say you've witnessed past events in the Fade, Solas—or the memories of them.
0003ABB9: I think I'd rather be anywhere else. Let's save the empress and get back to where things make sense.
0003ABBA: Your thoughts on the politics?
0003ABBB: What do you think about all the scheming and politics?
0003ABBE: Wouldn't happen unless I meant it to happen.
0003ABBF: Comforting.
0003ABC0: Say what you want about Celene's ascension. She stole the throne? She seduced her way to it? Who cares?
0003ABC1: In the years since, she's proven she is the perfect mix of strength, cunning, and grace that Orlais needs.
0003ABC2: Gaspard? You may as well crown a bull if he wins.
0003ABC7: In the Grand Necropolis, we would usher in a displaced spirit of the Fade, eliminating imbalance. But this is war.
0003ABC8: Don't you want to terrify? Fear means there are fewer to fight next time. Fear means lives are saved.
0003ABC9: <i>Every</i> battlefield has one thing in abundance: death. I turn the bodies of enemies into weapons against them.
0003ABCA: Then what is it that you do?
0003ABCB: We do not manipulate the living. We make use of the dead.
0003ABCC: But when enemies threaten the living, we turn death into a weapon of war, instead of merely the result.
0003ABCD: But the Fade distorts reality. Surely it cannot offer a true reflection of what occurred.
0003ABCF: If that is your concern.
0003ABD1: More than opposing you normally allows.
0003ABD2:
0003ABD3:
0003ABD4:
0003ABD5:
0003ABD6:
0003ABD7:
0003ABD8:
0003ABD9:
0003ABDA:
0003ABDB:
0003ABDC: Now you must choose to accept this role. To shepherd and to condemn.
0003ABDD:
0003ABDE: You will find, Inquisitor, that life is not so final as some might think. Welcome to our way.
0003ABDF: I am ready to commit to this, to train in necromancy.
0003ABE0: I'm not committing to this yet.
0003ABE1:
0003ABE2: Then you honor me as well. You have begun a path that goes well beyond where others must stop.
0003ABE3: Yes, I'll be a Necromancer.
0003ABE4: No, not yet.
0003ABE5: And the next step?
0003ABE6:
0003ABE8:
0003ABE9:
0003ABEA: I am Your Trainer.
0003ABEB: You said that.
0003ABEC: Hello, yes, I am waiting for you to complete your task. If you do so, you can be a Rift Mage.
0003ABED: You are back. You are back and you have completed the instruction. Alive. Of course, alive.
0003ABEE: Yes?
0003ABEF: Good, because it has been a long journey, the cause is just, and if we don't start soon you won't have time to learn.
0003ABF0: Thank you for coming to train me.
0003ABF1: You seem a little... scattered.
0003ABF2: <i>(Ahem.)</i>
0003ABF3: I am Your Trainer.
0003ABF4: Let's not waste any time.
0003ABF6: I welcome you.
0003ABF7: Then let's get to it.
0003ABF8: Are you all right?
0003ABF9: Commit to the Templar class specialization.
All other specializations cut off.
0003ABFA: Do not commit to a class specialization.
0003ABFB: I'm sorry. I'm not in the mood to talk right now.
0003ABFC: I can't believe they're gone. Just like that.
0003ABFD: I don't want to talk right now. Maybe later.
0003ABFE:
0003ABFF: Do not commit to a class specialization.
0003AC01:
0003AC02: This is bold of me, but if I could have a moment...
0003AC03: Commit to the Reaver class specialization.
All other specializations cut off.
0003AC04: Do not commit to a class specialization.
0003AC05: Commit to the Champion class specialization.
All other specializations cut off.
0003AC1C: Do not commit to a class specialization.
0003AC1D: Commit to the Tempest class specialization.
All other specializations cut off.
0003AC1E: Commit to the Assassin class specialization.
All other specializations cut off.
0003AC1F: Do not commit to a class specialization.
0003AC20: Do not commit to a class specialization.
0003AC21: Commit to the Artificer class specialization.
All other specializations cut off.
0003AC22: Do not commit to a class specialization.
0003AC23: Commit to the Necromancer class specialization.
All other specializations cut off.
0003AC24: Do not commit to a class specialization.
0003AC25: Commit to the Knight-Enchanter specialization.
All other specializations cut off.
0003AC26: Old Scarred Paw
0003AC27: This—this is about Fairbanks. There's a rumor that he is of noble blood.
0003AC28: Inquisitor! You saved Gertrude and the others! Thank you so much!
0003AC29: If the rumor is true... if Fairbanks is noble, and we have proof... do you see what I'm saying?
0003AC2A: Landmarks discovered
0003AC2B: Landmarks in the Oasis
0003AC2C: Discover all landmarks in the Forbidden Oasis.
0003AC2D: It's nothing, I am just a little fatigued. It's nothing. Thank you.
0003AC2E: I know how not to die. And I can teach it. It's... incredible.
0003AC2F: I was charged with studying the Breach and the subsequent rifts, to discover how they affected traditional disciplines.
0003AC30: What? Oh, yes, of course. You're welcome. Thank you.
0003AC31: No, we shouldn't. There's no time. Very little. Thank you.
0003AC32: Rift Mage, Inquisitor! The forces are incredible. And with training, <i>you</i> will be incredible!
0003AC33: I was enthralled. So were the nineteen others. I presume. They are dead. They learned the power, but couldn't wield it.
0003AC34: Envers Mining Company
0003AC35: Worn Pillars
0003AC36: Intrinsic Pool
0003AC37: Spiral Mine
0003AC39: The Weight of War
0003AC3A: The Marker
0003AC3B: Wooden Bridge
0003AC3D: Upper Walkways
0003AC3E: Envers Mining Company
0003AC3F: Operations at this site are no longer profitable. Official closure will occur on 13 Justinian, 9:39 Dragon.

All workers will be fairly compensated for their time. Those interested in further employment may contact our people in Val Firmin.

—Notice to oasis site bosses by Marceau Envers, owner-proprietor of Envers Mining Company
0003AC40: Worn Pillars
0003AC41: {i}A sketch of the pillars, followed by another drawing imagining the pillars as part of a grand monument, with appended notes on the subject:{/i}

The remains of the structure surely predate the Second Blight. Perhaps older. My knowledge of ancient Imperium architecture is limited. There are some similarities, but I'm uncertain of their origin. One of the miners thinks they're elven—of course this is based on a few carvings he found that "look sort of elfy." The pillars are unlike the ruins one sees in the Dales. Of course, {i}these{/i} would be much older than anything found there.

—Excerpt from the journal of Henri Ducette, Envers Mining Company representative and amateur historian
0003AC42: Intrinsic Pool
0003AC43: At the center of it: the scent of water, the soft call of a tusket wading through the pool. You almost forget that outside the oasis there's simply... nothing.

—Excerpt from a letter sent to Manon DuLac in Verchiel from her brother, Leon
0003AC44: We are in agreement that the incident that took place last week in the Spiral Mine was an unfortunate accident. Condolences will be sent to Didot's wife, along with pay owed.

—Official statement, posted by the mine overseer, name illegible
0003AC45: Spiral Mine
0003AC48: {i}Sketches of the statue from various angles occupy several pages of the journal:{/i}

I have seen the pose before. Often it represents the burdens carried by those who die by the sword. Usually the man—or the head of his enemy—bears some identifying mark, but I can find none here. Perhaps there is some message in their uniformity. No claims to personal glory, only stern acceptance of duty. Given the Approach's association with the Wardens, it is a fitting sentiment.

—Excerpt from the journal of Henri Ducette, Envers Mining Company representative and amateur historian
0003AC49: The Weight of War
0003AC4A: You didn't mention your name.
0003AC4B: Tell me why this would best suit me.
0003AC4C: The rifts were triggered by the Breach. There's already a school of magic?
0003AC4D: Who charged you with studying magic from the rifts?
0003AC4E: Very well, show me how this should go.
0003AC4F: The Marker
0003AC50: The sand stretched for miles, broken occasionally by a stony outcrop. The monotony was wearing, and the longer we traveled, the more I feared we would never escape it.

Suddenly, my guide pointed, and I caught sight of two distant pillars. As we rode toward them, a statue of a man became visible. Despite his stern countenance—and the fact that he held the head of some vanquished enemy—I have never seen so welcoming a face.

The oasis itself lies within a canyon. From a distance, one might see only more desert. The rocky hills surrounding it look the same as any other rocky hills. Were it not for the pillars and man, the place would not appear remarkable at all. When I expressed these thoughts to my guide, she laughed and said she could find the spot even without them. I conceded the point, not wishing to insult her skill. Still, I am grateful to the bygone sculptor who placed his statue here.

—Excerpt from the journal of Henri Ducette, Envers Mining Company representative and amateur historian
0003AC51: A large, territorial bear has been rampaging through the Inquisition camp, scaring people and destroying supplies.
0003AC52: A Bear to Cross
0003AC53: Hunt down the problem bear.
0003AC54: Wooden Bridge
0003AC55: {i}A footbridge constructed by the Envers Mining Company. A few words are carved into a plank, only faintly visible in its weathered wood:{/i}

Pass the time with another day. All the same, but you earn your pay.
0003AC58: Upper Walkways
0003AC59: After watching one young lad scale a rock face on a bet, I was comforted to find that not all the miners share his lack of self-preservation and a railing had been built along the upper walkway.

I admit the walk does offer a fine view of the heart of the oasis. The pool and...

—Excerpt from the journal of Henri Ducette, Envers Mining Company representative and amateur historian

{i}The next page marks the beginning of a new entry:{/i}

Ducette was clearly fascinated by the region. Yet, like all accounts of the area, a clear description of the "heart" of the oasis is lacking.

—Annotation by Enchanter Renaud, agent of the Inquisition
0003AC5A: Show me how to begin.
0003AC5B: Their lives made it stable and safe. We're very proud.
0003AC5C: That isn't a name.
0003AC5D: It goes places you have been, and some you have not. That is necessary, so the price is not paid twice.
0003AC5E: It is what I am. I try very hard to remember that much. There is so much else to keep in mind.
0003AC5F: Rifts are a recent phenomenon.
0003AC60: Understand, Inquisitor, that I have learned it all, very quickly, so <i>you</i> do not have to.
0003AC61: You deserve power that casts your enemies aside with the abandon of a creator force, crushes them with your very will!
0003AC62: Who told you to study rifts?
0003AC63: Follow the instruction and you will know the way. You'll understand the power. Then I'll show you more.
0003AC64: What is your name?
0003AC65: Why is this a good discipline?
0003AC66: We are nimble. We could move quickly and commit people to this rift magic. Many people.
0003AC67: It changed some rules. Modified them. Enough that the careless inverted themselves. Old forces in new forms.
0003AC68: You are the Inquisitor.
0003AC69: After all, I am Your Trainer.
0003AC6A: The Mages' Collective. I did not just say that. Yes, I did say it, and we're proud to help.
0003AC6B: Others will try. Their results will vary. But you will have the best instruction.
0003AC6C: A school? No. Yes. Sort of? The holes in the Veil flooded us with magic. And that can be used.
0003AC6D: And?
0003AC6E: I am Your Trainer.
0003AC6F: Oh, I—I don't mean to impose, but you travel all over the Dales, don't you?
0003AC70: I've written everything I know in my journal. You can look at it.
0003AC71: He doesn't like to talk about himself, so I—I actually don't know much about him.
0003AC72: Perhaps if you found something that could help...
0003AC73: Because Your Trainer has already taken the risk. The price has been paid.
0003AC74: You saved my people! We'd given them up for dead. Perhaps the stories are true.
0003AC75:
0003AC76: It's rampaged through camp a few times, ripping apart our supplies.
0003AC77: It's just one bear that's become a problem. A huge one, bigger than I've ever seen.
0003AC78: One of our workers broke his leg trying to get away. Next time, we might not be so lucky.
0003AC79: Ah. Your Worship, just watching out for... local wildlife. Little glory, but it has to be done.
0003AC7A: It must be upset that we're in its territory. It's it or us, so far as it's concerned.
0003AC80: Imperial army colors, but Imperial soldiers would not behave in such a manner. Who are these men?
0003AC81:
0003AC82:
0003AC84: That was pitiful.
0003AC87: That is the promise. Who better than you? You are the Inquisitor.
0003AC88: Our workers can go about their jobs in peace now.
0003AC89: I'll wait here. If the bear comes, I'll try to run it off before it reaches camp.
0003AC8A:
0003AC8B:
0003AC8C:
0003AC8D: Johnson
0003AC8E: Bear Cub
0003AC8F:
0003AC90: You have already received the instruction, and need to follow it very carefully or there will be consequences.
0003AC91: <i>(Ahem.)</i>
0003AC92:
0003AC93: Hello. Yes, hello. I am Your Trainer.
0003AC94: That is where it stops. You already follow another path. To try this too, it would go very badly. Inversion badly.
0003AC95: Now there is a decision. You have to make it. Do you commit to this path?
0003AC96: But thank you. I enjoyed being Your Trainer. Now... I have to try... to be something else? I... do not remember...
0003AC97:
0003AC98: You are My Trainer.
0003AC99: Do not commit to a class specialization.
0003AC9A: Not yet.
0003AC9B: No, I can't commit yet.
0003AC9C: Commit to the Rift Mage class specialization.
All other specializations cut off.
0003AC9D: Yes, train me as a Rift Mage.
0003AC9E:
0003AC9F: Local wildlife? If you mean the bear, she won't bother you anymore.
0003ACA0: How could you not? You are the Inquisitor, and you will be a Rift Mage.
0003ACA1: <i>(Laughs.)</i> Yes, I am! Thank you! I will give you this knowledge, and you will use it to great effect.
0003ACA2:
0003ACA3: This is one of the people running around the Dales hurting helpless peasants?
0003ACA4: These are the rebels who think they're liberating the Dales?
0003ACA5: Well, that's one piece of trash taken care of.
0003ACA7: That takes care of that.
0003ACA8: Right. Were we after them? I think we were.
0003ACA9: They won't be able to hurt anyone again.
0003ACAA: It's always remarkable how some will take advantage of chaos to further their own cause.
0003ACAB: That should relieve some of the refugees' worries.
0003ACAC: That's <i>one</i> way to solve the problem.
0003ACAE: One less for Fairbanks to worry about.
0003ACAF: Filth, taking advantage of the chaos of war.
0003ACB1: This was one of the people troubling those cave rats?
0003ACB2: One less baddie to worry about.
0003ACB3: Who was this again?
0003ACB4: Good riddance.
0003ACB5: Hear these two fingers, you— I am not talking to it!
0003ACB7: Are your own memories any different? The truth is never precise, regardless of where you are.
0003ACB8: Of course. I should not have asked.
0003ACBB: Yes. Thank you for remembering. Sometimes people forget me.
0003ACBC: Is that why you went to Therinfal?
0003ACBD: Cole, you killed Lord Seeker Lambert so he wouldn't hurt people.
0003ACBE: She is also a woman of strong convictions and great faith.
0003ACBF: Important qualities for whomever takes the Sunburst Throne.
0003ACC0: Like helping people?
0003ACC1: Yes. Like that.
0003ACC2: Oh, wait. You had a question.
0003ACC3: They swallowed lies until they sang with darker music. The sound hollowed them.
0003ACC5: Perhaps we should think of something more... pleasant.
0003ACC6: Most sounded the same, but the leaders they listened to were hurt, hollowed, sick with a new song.
0003ACC8: His last boss was a raving lunatic who turned into a statue. That's not a high bar.
0003ACCC: What is it, Cole? Why the odd looks?
0003ACD0: I'm giving you the benefit of the doubt and assuming you didn't drag them <i>all</i> here by force.
0003ACD1: You're asking me? So you <i>don't</i> read my letters?
0003ACD2: Have you heard from any of your Kirkwall associates, Varric?
0003ACD3: By the way, I tend to refer to my "associates" as "friends." Maybe you're not familiar with the concept.
0003ACD4: Yet I still get all the suspicion.
0003ACD5: You're no longer my prisoner, much as you like to act like it.
0003ACD6: <i>(Sighs.)</i>
0003ACD7: Why, Seeker, I would never accuse you of having sympathy!
0003ACD8: I am not without sympathy, especially given recent events.
0003ACD9: I mean, you never know. You could have kidnapped Ruffles, and she'd be too polite to say anything.
0003ACDC: Leliana recruited Josephine. They're... friends.
0003ACDD: So there's a rational explanation after all. Just when I thought you had layers.
0003ACDE: I recruited Commander Cullen.
0003ACDF: Yeah.
0003ACE0: I still don't understand how drakes take that hand.
0003ACE1: Maybe we should start you on Shepherd's Six.
0003ACE2: Isn't that a children's game?
0003ACE3: Not everyone can be intimidated into signing up, after all.
0003ACE4: Lucky him.
0003ACE5: <i>He's</i> made no complaints about my manners.
0003ACE8: I don't look forward to your needling, but its absence is telling.
0003ACE9: So I heard.
0003ACEA: Varric, you <i>are</i> aware that I'm a candidate for the Sunburst Throne?
0003ACEB: <i>(Sighs.)</i> Is even terrain too much to ask for?
0003ACEC: Not a single snide remark?
0003ACED: What?
0003ACEE: <i>(Laughs.)</i>
0003ACEF: Is there a problem?
0003ACF0: <i>You</i> might be used to traipsing through the countryside—punching dragons, interrogating people, or whatever it is you did before this.
0003ACF2: <i>I'm</i> from the city.
0003ACF3: The thought of you as Divine is scary. I'm hoping if I ignore it, it'll go away.
0003AD02:
0003AD04: Perhaps not. Sometimes knowing that isn't enough.
0003AD06: Voices sing, but the hawk has flown away and cannot hear them. Standing by the door, legs stuck. I shouldn't be here.
0003AD07: Where is his sister? Is she crying? Can she breathe? I couldn't breathe. Pain twists, but for which one?
0003AD08: I knew the story more than I knew the woman.
0003AD09: Can you know it more?
0003AD0A: Be easy, Cole. I will be fine.
0003AD0C:
0003AD0D: My magic cannot stop your mark from growing further. For your sake, I suggest we hurry.
0003AD0E: That... didn't sound good.
0003AD0F: <i>(Grunts.)</i>
0003AD10: I know it's difficult, but we must keep moving.
0003AD11: Hold on. We haven't much further.
0003AD12: Are you doing all right?
0003AD13: We must hurry, before the mark consumes her.
0003AD14: <i>(Breathes sharply.)</i>
0003AD15: We must hurry, before the mark consumes him.
0003AD16: Shit, are you all right?
0003AD17: It's a shame the bear had to be killed.
0003AD18: Wonderful! We lost workers because of her rampages. I'll report back to camp.
0003AD19: Welcome, templar.
0003AD1B:
0003AD1C: She has her instruction, yet she repeats. A poor start.
0003AD1E: He has his instruction, yet he repeats. A poor start.
0003AD1F: No tantalizing secrets to divulge?
0003AD20: None.
0003AD21: Is that a true fact, or another fabrication?
0003AD22: I'm sorry.
0003AD23: I often think about what she'd be like now, had she lived.
0003AD25: I wanted them to stop me if I harmed people, but I had to stop them instead.
0003AD29:
0003AD2A:
0003AD2B: I couldn't say. I was exiled after he decided he preferred Anora's company.
0003AD2C:
0003AD2D:
0003AD2E: He may have joined the Orlesian Wardens after I went into exile. If so, hopefully he'll be on our side.
0003AD2F: Open Coffin
0003AD30: Keep moving! They won't be able to keep the demons off us for long!
0003AD31:
0003AD32: The demons have been kept off us?
0003AD33: Without the soldiers, we would already have been swarmed.
0003AD37: A moment, Your Worship?
0003AD39: She may have joined the Orlesian Wardens after I had to flee. If so, hopefully she'll be on our side.
0003AD3B: How can the Calling be stopped? Is that actually possible?
0003AD3C: Happier than I ever dreamed possible. She's more than I deserve... and I hope I make her days easier as well.
0003AD3D: Have you been happy?
0003AD3E: When I'm done here, we'll be together again. Forever, this time.
0003AD3F: Have been happy with her in the years since the Blight?
0003AD41: The thing is, when we killed the Archdemon... we discovered that might not be as set in stone as we thought.
0003AD42: Still, it couldn't hurt to check. She's deep into the west by now, but I have a way to contact her.
0003AD43: Why aren't you together?
0003AD44: But I wouldn't count on it. When we fought the Archdemon, he did things that... He walks a dark path.
0003AD45: So we looked into it. We weren't going to give up without a fight.
0003AD46: I'm not sure. After we defeated the Archdemon, he was made Warden-Commander of Ferelden.
0003AD47: My love will find a way. I'm certain of it.
0003AD48: She was rebuilding the Wardens in Ferelden, while I hunted darkspawn left over from the Blight.
0003AD49: I'll give the information to your people in the war room.
0003AD4A: But I wouldn't count on it. When we fought the Archdemon, she did things that... She walks a dark path.
0003AD4B: It was hard work for both of us, but we always had each other.
0003AD4C: I doubt it. This false Calling that Corypheus created isn't the same as the real one.
0003AD4D: I'm not sure. After we defeated the Archdemon, she was made Warden-Commander of Ferelden.
0003AD4E: Grand Enchanter Fiona was once a Warden, so I'm told, but had the taint completely drawn out of her.
0003AD4F: No, she left before any of this began. A mission of her own, something personal.
0003AD50: If nothing else, I'd like to warn her about Corypheus.
0003AD51: So she's searching for a way to end the curse. For us both. Maybe for us all.
0003AD52: Could she help us?
0003AD53: He disappeared some time ago, not long before I started investigating rumors of Corypheus.
0003AD55: If she's been looking for a way to stop the Calling, perhaps she could help us.
0003AD56: We Wardens don't live that long. The Calling I spoke of, the real one—before it went crazy—eventually it kills us.
0003AD58: You can end the Calling?
0003AD59: There was also a Warden named Avernus who extended his life far beyond what should have been possible.
0003AD5A: The way you talk about her, I'm surprised you aren't still together.
0003AD5B: She disappeared some time ago, not long before I started investigating rumors of Corypheus.
0003AD5C: Forces
0003AD5D: Connections
0003AD5E: Secrets
0003AD61:
0003AD62: Well, let's get on with it. Something you need?
0003AD63: Thank you for getting word. It's easier to put it out of your mind, to focus on the task at hand...
0003AD64: I got her note. She might be onto something. There's danger, of course, but there's always danger.
0003AD65: But hearing from her again... Maker's breath, but I do miss that woman.
0003AD66: Requires Time {CUSTOM0}
0003AD67:
0003AD68: This part of Ferelden did all right. Not too blighted, right?
0003AD69:
0003AD6A:
0003AD6B:
0003AD6C:
0003AD6D:
0003AD6E:
0003AD6F:
0003AD70:
0003AD71:
0003AD72: For once, I'm relieved I'm not really a Warden.
0003AD73: {CUSTOM0} + {CUSTOM1}
0003AD74: Ser Dubois
0003AD75: Ser Dieran
0003AD76: Ser Primmer
0003AD77: Ser Fletcher
0003AD78: Ser Abrahas
0003AD79: Knight-Lieutenant Abrahas
0003AD7B: It isn't your fault he died.
0003AD7C: It isn't your fault she died.
0003AD7D: Knight-Lieutenant duBois
0003AD7E: Knight-Lieutenant Primmer
0003AD7F: Your second. I like you fine, but—and this may be hard for a Trevelyan—you can't have everything.
0003AD80: Lord Humbold
0003AD81: Lord Abernache
0003AD82: Lord Pontival
0003AD83:
0003AD84:
0003AD85:
0003AD88: Get to the rift with Cassandra.
0003AD89: Cassandra wants to test the effects of the mark left by the blast. There is a rift nearby that may be suitable.
0003AD8A: Huh.
0003AD8B: Varric, I'm sorry. About earlier. With the table.
0003AD8C: Yes, but it could <i>also</i> have Hawke's signature on it.
0003AD8D:
0003AD8E: Why? Doesn't your copy of <i>The Tale of the Champion</i> have a big hole in it?
0003AD8F: Beg your pardon? I didn't catch that, Seeker.
0003AD90: Varric, does Hawke ever autograph books?
0003AD91: I am sorry.
0003AD92: Perhaps not <i>that</i> sorry.
0003AD93: I'll mark this on my calendar: "Cassandra had a feeling!"
0003AD98: As you wish, Seeker.
0003AD99: <i>(Sighs.)</i> I... suffered from hay fever when I was small. My brother joked I should punch a tree in retaliation.
0003AD9A: As you wish. I was going to pursue it no further.
0003AD9B: So I did, and the sneezing stopped. I've done it ever since.
0003AD9C: This is amusing.
0003AD9D: <i>Bruised</i> glass, thank you.
0003AD9E: I... of course. You're right.
0003AD9F: It's not worth it, Blackwall.
0003ADA0: They're only horses.
0003ADA1: Leave it be, Blackwall. There's no point.
0003ADA2: That's enough, Cassandra!
0003ADA3: The way you two bicker is quite funny.
0003ADA4:
0003ADA5: <i>(Laughs.)</i> I did not realize you were made of glass.
0003ADA6: They're not horses. They're dung monsters with hooves and tails.
0003ADA7: Leave him alone!
0003ADA8: It isn't meant to be, and it ends here.
0003ADA9:
0003ADAA: I see...
0003ADAB: The direct approach. I like it.
0003ADB1: She has to reach the other side of the hill.
0003ADB5: Who does?
0003ADB6: Seal the rift in the temple.
0003ADB7: Enter the temple.
0003ADB8: Reach the forward camp.
0003ADBA: Good job, kid.
0003ADBB: The knight-captain. But she's injured.
0003ADBC: Cole! What happens to her?
0003ADBD: I don't know. The hill went away.
0003ADBE: Not anymore.
0003ADBF: Is she all right? Is that how the book ends?
0003ADC2: You would find a way.
0003ADC3: Besides, if I went to the Anderfels, how could I annoy <i>you</i>?
0003ADC4: I am somewhat surprised you didn't follow Hawke to Weisshaupt, Varric.
0003ADC5: There's a lot of work to do, Seeker. We'll catch up when this is all over.
0003ADC7: You knew her?
0003ADC8: More than a friend, as it happens.
0003ADC9: I helped him, and he helped me. Without him, Kieran would never have been born.
0003ADCB:
0003ADCC:
0003ADCD: When the Champion of Kirkwall mentioned a Grey Warden ally, I assumed it would be she.
0003ADCE: I helped her, and she helped me. Indeed, without her, my son would never have been born.
0003ADD0:
0003ADD1:
0003ADD2:
0003ADD3:
0003ADD4: We traveled together during the time he fought the Blight.
0003ADD5: For all their eagerness to shed blood for their cause, we will still need them should another Blight arise.
0003ADD6:
0003ADD7: I would not say he was a friend. We parted on poor terms, though I wish it had not been so.
0003ADD8: My suggestion? Track him down. He could be a great aid against Corypheus... or a terrible foe to the Inquisition.
0003ADD9:
0003ADDA: Was the Hero of Ferelden a friend of yours?
0003ADDB: Regardless, did you see him?
0003ADDC: Was the Hero of Ferelden a friend of yours?
0003ADDD:
0003ADDE:
0003ADE0: She is not the sort of woman to fade into the background. If she was there, you would have known.
0003ADE2:
0003ADE3: 'Tis fortunate <i>my</i> Warden was not there, or he would surely have been in the middle of it.
0003ADE4: One thing which makes me curious: did you encounter the Hero of Ferelden at Adamant fortress?
0003ADE5: I was pleased to learn you saved the Grey Wardens from their own self-destructive foolishness.
0003ADE6:
0003ADE8: You knew him?
0003ADE9: So you have saved the Grey Wardens from their own self-destructive foolishness. 'Tis for the best.
0003ADEA: Regardless, did you see her?
0003ADEB: I would not say she was a friend. We parted on poor terms, though I wish it had not been so.
0003ADEC: We traveled together during the time she fought the Blight.
0003ADF0:
0003ADF1:
0003ADF3: We left in a hurry, but you got into your old place. Save anything?
0003ADF4: How is this place shaping up as a forge?
0003ADF5:
0003ADF6: You've got it all up and running?
0003ADF7: Have you any thoughts about the people we lost at Haven?
0003ADF9:
0003ADFB: You speak as though I could forbid it.
0003ADFC: You may recall, Seeker, that a friend of mine had one of those eluvians. It didn't end well.
0003ADFD: Are you really going to allow one in Skyhold?
0003ADFE: Find Crestwood's Mayor
0003ADFF: We already have soldiers on the road in that area. They'll hunt down the mayor.
0003AE02: The mayor of Crestwood left a letter confessing that he was the one who flooded the village ten years ago. Then he disappeared. The Inquisition must track him down if it's to serve justice.
0003AE03: <i>Note to Skyhold's gate guards:</i>

I hear the mayor of Crestwood's been found. When he comes in, stick him in the holding cells. Let him stew there until the Inquisitor brings him out for judgment.

Gaoler Blythe
0003AE04: Where is your Warden now?
0003AE05: You might know him as the Hero of Ferelden. A lofty title, though he wears it well.
0003AE06: Your Warden?
0003AE07: You have a husband?
0003AE09: I didn't see you as the type to settle down, Morrigan.
0003AE0A: It's good to know you have someone special.
0003AE0B: I'm pleased for you.
0003AE0C: Where is he?
0003AE0D:
0003AE0E: I've walked away from too many burning buildings for one lifetime.
0003AE0F: This place, though. It'll be all right.
0003AE10: It's "Inquisitor" now, isn't it? That'll take some getting used to.
0003AE11:
0003AE12: Where's my other ham... right there.
0003AE13: If I hear one more fuller called a "blood groove"...
0003AE14: Good bones. Solid. Cold, but no weak spots.
0003AE15: A forge like this, who needs the view?
0003AE16: A nice simple blade. Can't go wrong.
0003AE17: I can rebuild. Done it before.
0003AE18: This is where a smith <i>should</i> be.
0003AE19: Served a lord who loaded his catapults with anvils. Point made.
0003AE1A: Where's my hammer? Not that one. Or that.
0003AE1B: The pen is mightier, my arse.
0003AE1C: Too many times.
0003AE1D: Enter the building on the dam.
0003AE1E: The only building on the dam likely holds the mechanism to drain the lake.
0003AE1F: We don't have time to dwell.
0003AE20: For you and me both.
0003AE21: Take the time you need.
0003AE22: Everyone needs time for this transition.
0003AE23: Do it quick.
0003AE24: You think it's strange to say. It's stranger to hear.
0003AE25: Time won't help. Purpose does, and I got a load of it.
0003AE26: Don't you worry. I know my job.
0003AE27: Don't let it get to your head. We need you level.
0003AE28: Hawke's taller than I imagined.
0003AE29: That's the first thing you said to her, isn't it?
0003AE2A: Tell you what, Seeker. Next time you make me tell you a story at knifepoint, I'll make the hero sound taller.
0003AE2B: Not the first thing...
0003AE2C: That's the first thing you said to him, isn't it?
0003AE2F: You're the surprise, not him.
0003AE30: Everyone just got a big hard reason to hate Corypheus. And we already did, but we didn't have a name.
0003AE31:
0003AE32:
0003AE35: Our hero strode the winding road, defiant of the vile. Uncertain pause for home and cause, when met the monster's smile.
0003AE38: From Haven's fire come we the able true, to Skyhold now, a fortress strong and free.
0003AE39: Wardens harm their own, and fall to mortal failings. Where does that leave us?
0003AE3C:
0003AE3F: I wonder who knows pain astride the Game, it's one who lacks a certain wherewithal.
0003AE40: Wonder well what did befell our heroes wise and wondrous, the risks they took would earn no brook from villains dark and thunderous.
0003AE46:
0003AE4A: Be still my heart! I've grown on you.
0003AE4B: How do you know I wouldn't just drag you along?
0003AE4C: I wasn't, actually, but now that you mention it...
0003AE4D: Like fungus.
0003AE4E: Think you'll ever go back to Nevarra, Seeker?
0003AE4F: Why? Are you eager to see me go?
0003AE52: Bring anything from Haven?
0003AE53: No. It hurts, and I don't want to spit on your efforts. You saved who you could.
0003AE54: Care to share?
0003AE55: Family hammer. It's as stupid as it sounds.
0003AE56: Yes?
0003AE57: Any thoughts for the lost?
0003AE5C: How are the new facilities?
0003AE5E: Everything is functional?
0003AE5F: Also a project I started. We get up and running, a few extra supplies, I'll have a surprise or two.
0003AE60: It's good to be back at work.
0003AE64: No.
0003AE65: But...
0003AE66: No.
0003AE67: I spy...
0003AE68: You should be good at finding things.
0003AE69: Of course, you couldn't find Hawke...
0003AE6C: Good to see you.
0003AE6D: What can I get you?
0003AE6E:
0003AE6F: Yes?
0003AE70: Inquisitor.
0003AE71:
0003AE72: Uh-huh?
0003AE73: What do you want?
0003AE74: Anything you need?
0003AE75: You did what you could, I suppose.
0003AE78: I could get you one. The cooks don't see me.
0003AE79: Light pastry with blueberries, sticky on your fingers. Small hands reaching as Anthony tears his in half.
0003AE7A: Just because they don't see you doesn't mean it isn't theft.
0003AE7B: I would get you one, but they see me in the kitchen now. They ask if I want a glass of water, a piece of bread.
0003AE7C: But when you got to the kitchen, they were all gone.
0003AE7D: Ah, yes. They are delicious, but do not last long.
0003AE80: Goodbye.
0003AE81: I'll be back later.
0003AE82: Are the two of you happy together?
0003AE83: <i>(Chuckles.)</i> 'Tis not so domestic as you picture, but even so, it has far outstripped my expectations.
0003AE84: It seems odd he went on an adventure, and you stayed behind.
0003AE86: Once Corypheus has been defeated, I fully intend to join my love once more. Kieran misses him greatly.
0003AE87: How can the Calling be stopped? Is that actually possible?
0003AE88: My love is on a quest to combat the Calling—the actual Calling that signals the end of a Warden's life.
0003AE89: Nobody is more surprised by that fact than I, Inquisitor.
0003AE8C: We have to be happy with that.
0003AE93: You know I armed Lysette, head to foot? Glad she went out fighting.
0003AE94: Argued a lot with Threnn. I'll miss that.
0003AE95: The rest of us go on. It's what we have to do.
0003AE96: You gave us the chance. Thanks for that.
0003AE97: I never understood Minaeve. My fault, probably.
0003AE98: Shame about Adan. Experience like that, you can't just find.
0003AE99: Flissa... it's so sad. Too young.
0003AE9A: Didn't like Seggrit. Didn't want him dead, though.
0003AE9B:
0003AE9E: Sometimes it's difficult to accept the kindness of others, but it can be worth the effort.
0003AE9F: They want to help me. It should be the other way 'round.
0003AEA0: I knew the story more than the man.
0003AEA1: Better than Haven ever could be.
0003AEA2: This place was built for something big. It'll be a job to fill it.
0003AEA3: Your basics, like always. There's space here for... I don't know what.
0003AEA4: Not the way I wanted an upgrade, but ever forward.
0003AEA5: I'll be here.
0003AEA7: What do you think of Dagna?
0003AEA8: No offense! It needed work!
0003AEA9: You sure she doesn't own the place? Acts like it.
0003AEAA: Any thoughts about our new tenant?
0003AEAB: Yes. I'm sure the room and its... contents... are very distracting. Thank you.
0003AEAC: I'd rather focus on—
0003AEAD: Your family's full of dragon hunters, Seeker?
0003AEAF: It's something of a legacy.
0003AEB4: Oozed
0003AEEE: Yes, that way!
0003AEEF:
0003AEF0: Not that way!
0003AEF1: No! Come back! Don't leave us!
0003AEF2: No! The other way!
0003AEF3: You're going the wrong way!
0003AEF4:
0003AEF5: No! No!
0003AEF6: That's the way!
0003AEF7:
0003AEF8: Keep going!
0003AEF9: Yes! Yes!
0003AEFB: Finally. Out of that damp cave.
0003AEFC: Why does the Inquisition need so many swords?
0003AEFD:
0003AEFE: Good to be working again.
0003AEFF: I should get me an apprentice.
0003AF00: Being away from that damp cave will help you heal.
0003AF01: Too much sunlight here.
0003AF02: The cave seemed more secure.
0003AF03:
0003AF04: I like this better than that cave. Feels like we're actually soldiers.
0003AF05: Brazier
0003AF06: Are you—?
0003AF07: You made quite the impression at the Winter Palace.
0003AF09: Even so, many enjoy the idle life afforded by the most distant of titles.
0003AF0A: I am ill-suited to finery, Vivienne. Besides, I can accomplish more as I am now.
0003AF0B: You must admit it <i>does</i> help.
0003AF0C: You pursued duty and responsibility, a path that took you next to the Sunburst Throne. Well played.
0003AF0E: When I punched the wall, perhaps.
0003AF10: Not the most <i>distinguished</i> impression, certainly, but given your discomfort, I expected worse.
0003AF12: I try to do the Maker's work. Where I stand while doing so is unimportant.
0003AF14:
0003AF16: Not participating in this mission.
0003AF17:
0003AF19: With the templars all but lost as well?
0003AF1A: I do hope you intend to rebuild your Seekers, Cassandra.
0003AF1B: The threat posed by dangerous magic still exists, my dear. Someone will have to deal with it.
0003AF1C: I've heard your uncle is a Mortalitasi, Cassandra.
0003AF1D: Rebuilding is not enough. I would see the Seekers forged into something greater than what they were.
0003AF1E: I fear the Seekers' time has passed. If there was something worth saving, it is gone now.
0003AF20: You must see the value in restoring the Circles, Cassandra.
0003AF21: You've adjusted to the Inquisition quickly, Vivienne. We must lack many of the luxuries to which you are accustomed.
0003AF25: I did not realize it took so little to exceed your expectations.
0003AF26: The templars must deal with dangerous magic eventually—and they'll need your help.
0003AF27: Come, my dear, there's no need to be touchy. You will do far better next time.
0003AF28: I'm pleased to hear it, my dear.
0003AF29: <i>(Sighs.)</i> At least the Inquisition had the sense to ally with the templars.
0003AF2A: With the templars all but lost, we'll need <i>someone</i> to deal with dangerous magic.
0003AF2B: When this is all over, there will still be someone capable of dealing with magical threats.
0003AF2D: They were all talking, weren't they?
0003AF2F: Did you think you could dance with one of the most powerful men in southern Thedas and go unnoticed?
0003AF30: It was on the lips of half the court before the song was done.
0003AF31: You weren't aiming for discretion, darling, were you?
0003AF32: Sweet Maker.
0003AF33: It could have taken a day or two for news to reach the capital, given the disruptions of the civil war.
0003AF3C: One does not survive the Orlesian court without learning to adapt, my dear.
0003AF3D: You've heard correctly. Necromancy is not uncommon in Nevarra.
0003AF3F: You must understand, the rumors in the south surrounding Mortalitasi...
0003AF44: Or recreating its opposite. An overly lenient Circle is a comparable threat.
0003AF48: Kirkwall was lamentable, but it was the blithe misuse of power, not restrictions, that led to the First Blight.
0003AF4D: I have always found the practice morbid, but the stories one hears <i>outside</i> Nevarra...
0003AF4E: Such fascinations reveal far more about the teller than the truth.
0003AF4F: You would prefer to have the templars return to guarding the Circles, Vivienne?
0003AF51: The Wardens wanted to help, but they hurt people instead.
0003AF53:
0003AF54: Still, my love has ever been resourceful. I can give the Inquisition a means to send him a message.
0003AF55: Are you happy?
0003AF56: But... yes. I never thought to find someone in this world I could trust as an equal.
0003AF57: Is there any way the Hero of Ferelden could help us against Corypheus?
0003AF58: He has been a good partner, and a good father.
0003AF59: We are neither of us so weak, we would die of loneliness.
0003AF5A: Can he stop the Calling?
0003AF5B: The three of us. And it is little business of yours.
0003AF5C: Similarly, a Warden mage named Avernus performed experiments that prolonged his life to unnatural lengths.
0003AF5D: Why didn't you go with him?
0003AF5E: We will be together again soon enough, and I am glad of it.
0003AF5F: He will think this means I miss him, of course. <i>(Sighs.)</i> He will be insufferably pleased with himself.
0003AF61: And now I pray we discuss something else, lest these honeyed words make me vomit.
0003AF62: Success is not guaranteed, of course, but he has never lacked for determination.
0003AF63: 'Tis unlikely. Corypheus uses the blight, but he is not controlled by it like a true darkspawn.
0003AF64: Grand Enchanter Fiona was once a Grey Warden, but something removed the blight from her blood.
0003AF65: Where he went, Kieran could not follow, and thus I remained behind to look after our son.
0003AF66: Could he help us?
0003AF68: I hope you appreciate this sacrifice, Inquisitor.
0003AF69:
0003AF6A: Enraged Shade
0003AF6B: A pity. She would have learned things that could make even an Orlesian blush.
0003AF6C: Now, was there anything else?
0003AF6D: She may even have left it sealed.
0003AF6E: Leliana gave me the note that the Hero of Ferelden included for me.
0003AF6F: We'll try to salvage some supplies before heading back to Fairbanks.
0003AF70: Proximity Resistance
0003AF73: He would see the true threat, not spend his time throwing balls and writing letters.
0003AF74: Of course not. Chaos is what Corypheus wants, and we must oppose him.
0003AF75: We are here to save Empress Celene, and it galls me. Why does she merit our protection?
0003AF76: You support the civil war?
0003AF77: The empire would be better off without her. Gaspard is the leader Orlais needs in this crisis.
0003AF78: Were it up to me, however, I would let Celene fall and Gaspard take the throne.
0003AF79: Orlesians pretend their petty squabbles are a "game."
0003AF7A: You think so?
0003AF7B: Yes, let us treat murder, corruption, and deceit as delightful amusements. How wonderful.
0003AF7C: She studied the Blight after killing the Archdemon, and may know something that could help us.
0003AF7D: My love is on a quest of her own. When the Inquisition has no further need of me, I will join her.
0003AF7E: Good idea.
0003AF7F: If you like, I can have agents look for him.
0003AF80: For good, this time. I have lost enough. I will not lose her as well.
0003AF82: If you like, I can have agents look for her.
0003AF83: That sounds like a wise choice.
0003AF84: I expected the Hero of Ferelden to be at Adamant, but she was not with the other Wardens.
0003AF85: He studied the Blight after killing the Archdemon, and may know something that could help us.
0003AF86: Our main focus must be on Corypheus.
0003AF87: It couldn't hurt.
0003AF88: For good, this time. I have lost enough. I will not lose him as well.
0003AF89: What we learned at Adamant concerns me.
0003AF8A: I expected the Hero of Ferelden to be at Adamant, but he was not with the other Wardens.
0003AF8B: I doubt it will make anything worse.
0003AF8C: My love is on a quest of his own. When the Inquisition has no further need of me, I will join him.
0003AF8D: It's not a priority.
0003AF8E: If the Inquisition stops helping, where would we go to keep people safe from us?
0003AF8F: What do you mean?
0003AF90: The Wardens wanted to help, but they hurt people instead.
0003AF91: Where would the Inquisition go?
0003B016: You would have sent them away, Cassandra.
0003B018: We must pray that it never comes to that.
0003B019: The Wardens thought the same. So did the templars.
0003B01A: Prayer isn't a place. It would not save them from us.
0003B01B: The Wardens fell. The Inquisition need not follow suit.
0003B020: Are you sure you want to salvage <font color="#{CUSTOM0}">{CUSTOM1}</font> for crafting materials?
0003B02A: You've brought supplies? If you could store them in that chest, I would be grateful.
0003B02D: I don't. I use normal things, not magic.
0003B02E: For one, it comes out a bottle. For two, I mess up, I get burned. <i>You</i> mess up, your head chucks up a demon.
0003B02F: You consider swathing yourself in flame or ice normal and "not magic"?
0003B030: For being so unnerved by magic, you aren't shy about benefiting from its effects.
0003B031: Weeding Out Bandits
0003B032: Bandits killed
0003B033: A handful of Highwaymen remain on watch at farms around Crestwood and should go the way of their brethren in the keep.
0003B034: I didn't know your friend, or see her eluvian. If you have an issue, speak with Lady Morrigan.
0003B035:
0003B036: Um, no. I'll pass.
0003B038: Now, was there anything else?
0003B039: Understood. If you change your mind, I'll have a plan ready in the war room.
0003B03A: I'll make preparations in the war room.
0003B03B: For three? Bottle, little burned, no demons. So there.
0003B03C: That was only... you know, if it lets you sleep at night, never mind.
0003B03D: Then we must be vigilant.
0003B03F: I believe it may have been safer, but we cannot know for certain.
0003B043: But if Corypheus has power over the Wardens, my love could be in danger.
0003B044: What do you suggest?
0003B045: Grand Enchanter Fiona was once a Warden, but something took all trace of the Calling from her.
0003B046: But Justinia needed me here. I owed her that much.
0003B047: Happier than you could imagine.
0003B048: What leads does he have?
0003B049: What leads does she have?
0003B04A: The only shadow over our love was knowing that one day, I would lose him to the Calling.
0003B04B: Were the two of you happy together in the years after the Blight?
0003B04C: She will find a way. I have faith in her.
0003B04D: He will find a way. I have faith in him.
0003B04E: Where is he now?
0003B04F: My love and I are never truly apart. When this is all over, I will join him again.
0003B050: A Warden mage named Avernus also found a way to prolong his life with magic.
0003B051: What makes him think he can stop the Calling?
0003B052: His quest took him far to the west, to lands that have never known the Blight.
0003B053: What makes her think she can stop the Calling?
0003B054: The Hero of Ferelden and I have been together for years. I nearly lost her to the Archdemon.
0003B055: If you two are still together, why isn't she here?
0003B056: And this time, nothing will come between us.
0003B057: My love and I are never truly apart. When this is all over, I will join her again.
0003B058: Her quest took her far to the west, to lands that have never known the Blight.
0003B059: Were you two happy?
0003B05A: What would you like to do?
0003B05B: He is looking for a way to stop the Calling from taking him, as it does every Grey Warden.
0003B05C: The only shadow over our love was knowing that one day, I would lose her to the Calling.
0003B05D: It has been done before.
0003B05E: If you two are still together, why isn't he here?
0003B060: She is looking for a way to stop the Calling from taking her, as it does every Grey Warden.
0003B061: Where is she now?
0003B062: The Hero of Ferelden and I have been together for years. I nearly lost him to the Archdemon.
0003B063: Says a lot about the ones doing the giving.
0003B064: Mark of Death
0003B065: Your elbow made him smile.
0003B066: Bodyguard Damage
0003B067: She may have information that helps the Inquisition. At worst, it will do no harm.
0003B068: His quest is for me, as much as for him. He knows how much I have lost.
0003B069: I will draw up a plan in the war room. Thank you.
0003B06A: Her quest is for me, as much as for her. She knows how much I have lost.
0003B06B: I do not know where the Hero of Ferelden is, precisely, but I know how to get a message to her.
0003B06C: I do not know where the Hero of Ferelden is, precisely, but I know how to get a message to him.
0003B06E: He may have information that helps the Inquisition. At worst, it will do no harm.
0003B070: You can't win! We own this place!
0003B071: We'll get you, then we go for Watcher's Reach!
0003B072: I received a note from the Hero of Ferelden. She misses me.
0003B073: I very much needed to know he was still out there, fighting to be with me. Thank you.
0003B074: Now, can I help you with anything?
0003B075: It is a great relief, and I appreciate you allowing me to send the messenger.
0003B076: I very much needed to know she was still out there, fighting to be with me. Thank you.
0003B077:
0003B078: I received a note from the Hero of Ferelden. He misses me.
0003B079: Increase Duration II
0003B07A: The blacksmith's apprentice. He repaired the armor. He was too shy to ask if you were satisfied.
0003B07B: My... who are you talking about?
0003B07D: To Her Worship, Inquisitor Cadash:
{blank}
0003B07E: To Her Worship, Inquisitor Adaar:
{blank}
0003B07F: To Her Worship, Inquisitor Trevelyan:
{blank}
0003B080: To His Worship, Inquisitor Trevelyan:
{blank}
0003B081: To Her Worship, Inquisitor Lavellan:
{blank}
0003B082: To His Worship, Inquisitor Adaar:
{blank}
0003B083: To His Worship, Inquisitor Lavellan:
{blank}
0003B084: I appreciate your warning regarding Corypheus. Fortunately, my own search has taken me out of the area where the supposed magister is operating, and while I have encountered challenges of my own, they have not involved any weakness related to my Grey Warden abilities.
{blank}
0003B085: To His Worship, Inquisitor Cadash:
{blank}
0003B086: A Letter from the Hero of Ferelden
0003B087: He saw you smile as you tested the joint. It made him happy.
0003B088: My elbows don't make anyone smile.
0003B089: It was fine work. I will remember to thank him when we are back at Skyhold.
0003B08A: I declared the Inquisition, but I don't know that I'm best suited to command it.
0003B08B: <i>You</i> write? Really?
0003B08C: Very well, Varric. If you wish to know about men I have known, I will tell you.
0003B08D: There was nothing simple about it.
0003B08E: What then? "Thanks, Varric! We believe you! See you around!"
0003B08F: But you want to get shit <i>done</i>, right?
0003B090: What was the Divine's plan? Bring everyone together and hope really hard they would all get along?
0003B091: Leliana's rank equals my own, insofar as our rank means anything outside the Chantry.
0003B092: Oh, no, you don't. Leave me out of <i>that</i> mess.
0003B093: Just helping you find those words.
0003B094: Dry? Boring? Lifeless? Stale?
0003B095: I've needed to describe events in reports. They always come off as...
0003B096: I will not mock a dead woman, Varric. She did what she could, and that is more than most.
0003B097: I'm <i>not</i> a magister... oh, forget it. You'd just get it wrong.
0003B098: And call it what? <i>The Wayward Magister</i>?
0003B099: Do not pretend to be an innocent bystander—I could have done far worse, with full justification.
0003B09A: And ignoring the fact you <i>did</i> lie to me.
0003B09B: <i>(Chuckles.)</i> I'll keep that in mind.
0003B09C: Did you <i>really</i> think the Conclave had a chance of making peace, Seeker?
0003B09D: Oh.
0003B09E: Yes, <i>thank</i> you for not torturing me. I'm so much happier now.
0003B09F: I know. I was not trying to make you speak of Bianca.
0003B0A0: I'm sorry.
0003B0A1: What we had was fleeting, and years had passed. Still, it saddens me to think he's gone.
0003B0A2: How do you write as you do, Varric? I can never find the proper words.
0003B0A3: I did no such thing. I <i>questioned</i> you, and then brought you to Haven so you could tell your story to the Divine.
0003B0A4: I think it's time you stopped playing the wounded party with me, Varric.
0003B0A5: Most Holy did not confide her plan to me. Perhaps she thought they were tired of death and conflict.
0003B0A6: When has that ever been true—for templars or mages?
0003B0A7: You do not?
0003B0A8: Ignoring the times you <i>actually</i> wounded me?
0003B0A9: You were right. I pried first, and fair is fair.
0003B0AA: Perhaps you're interested in the position, since you seem so interested?
0003B0AB: Look, Seeker, I didn't mean to make you talk about your mage friend.
0003B0AC: I assume you've heard about Prince Sebastian, Varric.
0003B0AD: Look, Seeker, I was only—
0003B0AE: He died at the Conclave.
0003B0AF: You are an ass.
0003B0B0: I hear reconstruction is progressing well in Kirkwall.
0003B0B1: Years ago, I knew a young mage named Regalyan. He was dashing, unlike any man I'd met...
0003B0B2: If I was, you would know. I would yell. Books would be stabbed.
0003B0B4: As I have little useful information to offer, please accept the accompanying gifts instead. If, in my quest, I find anything that may be of use to you in your fight against Corypheus, I will send it to you immediately.
{blank}
0003B0B5: I have also included a note of a personal nature for Leliana.

I was not there for the death of Divine Justinia, but I know it will have hurt her terribly. While her wits and her skill are amazing, Leliana's greatest strength lies in her faith, and to have Justinia die strikes at her very core. I beg you, if she is faltering, help her find her way back into the light.
{blank}
0003B0B6: I have also included a note of a personal nature for Warden Alistair.

Please take care of him. Like me, he was instrumental in ending the last Blight. I trust his compassion and his strength above any other's, and I would not go through such effort to overcome our Callings only to lose him to your Inquisition.
{blank}
0003B0B7: I wish that I had helpful information regarding Corypheus, but due to my own limited training during the Blight, I know less of ancient darkspawn lore than do most Wardens. I am engaged in a search of my own. All Grey Wardens who do not fall in battle eventually fall to something known as the Calling, a magic that preys upon our own connection to the blight and the darkspawn. Rather than such foul magic eventually leading to my death, I have determined to find a way to negate this Calling and save all Wardens from its effects.
{blank}
0003B0B8: I have also included a note of a personal nature for Lady Morrigan and Kieran.

Please take care of my family. Morrigan is stronger and wiser than anyone else I have met, and I would not go through such effort to escape my own Calling to lose them to your Inquisition.
{blank}
0003B0B9: Of course, my dear. They need better oversight, clearly, but one does not throw away a tool because it was misused.
0003B0BA: Part of me wishes that I could help your Inquisition more personally because the danger of Corypheus and the Breach approaches the threat of even another Blight. Regardless, Zevran and I have our own battles to fight, and I can only offer my confidence that you have matters well in hand.
{blank}
0003B0BB: Yours,
Warden-Commander Cousland of Ferelden
0003B0BC: In closing, I wish you luck. This world of the shemlen is a difficult one for our kind, and I can only imagine the pressure of leading the Inquisition, an organization dedicated to the Chantry, while staying true to the Way of Three Trees. May Mythal protect you in your quest, and Andruil bless your hunt.
{blank}
0003B0BD: Yours,
Warden-Commander Surana of Ferelden
0003B0BE: Yours,
Warden-Commander Tabris of Ferelden
0003B0BF: Yours,
Warden-Commander Amell of Ferelden
0003B0C0: Yours,
Warden-Commander Brosca of Ferelden
0003B0C1: Yours,
Warden-Commander Mahariel of Ferelden
0003B0C2: In closing, I wish you luck. I came from Orzammar and not the Carta families, but I know well how easily the humans overlook our kind. Fight well, remember the Stone, and you will do our people proud.
{blank}
0003B0C3: Part of me wishes that I could help your Inquisition more personally because the danger of Corypheus and the Breach approaches the threat of even another Blight. Regardless, I have my own path to follow, and I must uncover a cure for the Calling if I wish to see my king ever again. I beg you, keep his kingdom safe until I can return to his side.
{blank}
0003B0C4: Yours,
Warden-Commander Aeducan of Ferelden
0003B0C5: When abominations ravage your tower, suddenly the world holds far too few templars.
0003B0C6: Few mages would ask for templars in the Circle.
0003B0C7: Speak to Ferelden's first enchanter. You might be surprised.
0003B0C8: The astrarium pedestals have revealed a cave.
0003B0C9: {string}238175{/string}
0003B0CA: Astrariums in the Graves
0003B0CB: Find and complete all astrarium pedestals in the Emerald Graves.
0003B0CC: Explore the cave.
0003B0CD: Better be. Sunshine will go, as soon as she hears. I'm sure of it.
0003B0CE: Help the Inquisition? Me?
0003B0CF: What about Anders? Will he...?
0003B0D0: What about Merrill? Will she...?
0003B0D1: She knows. I sent a letter. Leave it be.
0003B0D2: Hawke would rather we stay away. Stay safe. That won't fly forever.
0003B0D3: I mean, what could I have told the Divine that you couldn't say yourself?
0003B0D4: He knows. I sent a letter. Leave it be.
0003B0D5: Er... say again?
0003B0D6: What about Isabela? Will she...?
0003B0D7: I thought she needed to hear it from the horse's mouth, as it were. I also knew she would ask you to help us.
0003B0D8: Join him? Once she gets my letter, she'll go whether Hawke likes it or not.
0003B0D9: Aveline took him off somewhere when the Calling started going nuts, but he'll tag along. He always does.
0003B0DA: But what about Isabela? Does she...?
0003B0DB: What about Prince Sebastian? Will he...?
0003B0DC: But what about Sebastian? Does he...?
0003B0DD: And Hawke's brother? He's still alive, isn't he?
0003B0DE: But what about Anders? Does he...?
0003B0DF: I thought you might be concerned. It <i>is</i> your home.
0003B0E0: And Hawke's sister? She's still alive, isn't she?
0003B0E1: Join her? Once she gets my letter, she'll go whether Hawke likes it or not.
0003B0E2: If he's still out there, and Justice hasn't driven him nuts, Hawke won't be able to keep him away.
0003B0E3: A crazy thought, I know, yet here you are.
0003B0E4: But what about Fenris? Does he...?
0003B0E5: Of course I'm concerned! I don't need you prodding me with a stick to prove it.
0003B0E6: You never did tell me why you dragged me to Haven, Seeker.
0003B0E7: Aveline took her off somewhere when the Calling started going nuts, but she'll try to keep Hawke out of trouble.
0003B0E8: I know he invaded Kirkwall. Are you going to blame me for that, too?
0003B0E9: I thought she needed to see the chest hair for herself.
0003B0EA: But what about Merrill? Does she...?
0003B0EB: What about Fenris? Will he...?
0003B0EC: Oh, he'll go—once he gets my letter and after he's finished brooding.
0003B0ED: Join her? Once he gets my letter, he'll go whether Hawke likes it or not.
0003B0EF: Still alive, still a templar. He'll go, as soon as he hears. Can't let Hawke have all the glory.
0003B0F0: Enter Cave
0003B0F1: Keep Gate
0003B0F2: It will be fine, dear.
0003B0F5: You could have been provided with every luxury. If you'd remained in that life.
0003B0F7: I'm here. What do you need?
0003B0F8: What do you need?
0003B0FD:
0003B0FE: Stop. You are perfect exactly as you are. But then you turned away. Why?
0003B0FF: It was my doing, not yours.
0003B100:
0003B101: She is bare-faced, embarrassed, and she doesn't know. She thinks it's because of her.
0003B102: You cannot heal this, Cole. Please, let it go.
0003B103: Ar lasa mala revas. You are free. You are so beautiful. But then you turned away. Why?
0003B104: I would rather not discuss it, Cole.
0003B105: Perhaps Cole can get a better answer from you than I did.
0003B106: You're real, and it means everyone could be real. It changes everything, but it can't.
0003B107: I'm sorry.
0003B108: I had no choice.
0003B109: Cole, please stop.
0003B10A: You cannot heal this, Cole. Let her carry her anger in peace.
0003B10B: He hurts, an old pain from before, when everything sang the same.
0003B10C: She feels her face, marked, marred without malice. She didn't know. She thinks it's why you walked away.
0003B10D: Let Cole speak.
0003B10E: They sleep, masked in a mirror, hiding, hurting, and to wake them... <i>(Gasps.)</i> Where did it go?
0003B10F:
0003B110:
0003B112: I apologize, Cole. That is not a pain you can heal.
0003B19B: Provided they fulfill their purpose.
0003B19C: Too many have suffered since the mage rebellion began, but we cannot ignore the abuses that prompted it.
0003B19D: Without change, we risk repeating the events at Kirkwall.
0003B19F: The decision rests in the hands of the grand clerics.
0003B1A0: Maker preserve us.
0003B1A1: Come on...
0003B1A2: Around the corner, chocolate's made. <i>(Laughs.)</i>
0003B1A3: I'm not saying it again, Sera.
0003B1A4: <i>(Sigh.)</i> "Into darkness, unafraid."
0003B1A5: What's the old Inquisition motto again?
0003B1A6: You just hate chocolate.
0003B1A7: Cheery as sugared flowers, she is.
0003B1A8: And fine work she's done to it, and for you. Don't mind me. Been a lot of change lately.
0003B1A9: She has an edge, though. Mind it.
0003B1AA: Who has time?
0003B1AB: Good point, but I've got a code to unscramble if we want to know who killed Comte Feurre last week.
0003B1AD: Someone needs to deal with the last of Crestwood's Highwaymen.
0003B1AE: If we clear the bandits out, more travelers. More travelers, more news for the Nightingale.
0003B1AF: Are the Highwaymen still in Crestwood?
0003B1B0: Carry on.
0003B1B1: I should leave.
0003B1B2: What's this about the bandits?
0003B1B3: Yes, Your Worship. Now that their fort is gone, the bandits are ambushing travelers.
0003B1B4: Crestwood won't stop them, either. The town's still reeling from the undead.
0003B1B5: As you were.
0003B1B6: She fooled them into thinking she's from the court in Val Royeaux. They'll treat her well. For a while.
0003B1B7: No.
0003B1B8: An agent was captured?
0003B1BA: She was after valuable information. Perhaps arrangements could be made to bring her back?
0003B1BB: Carry on.
0003B1BC: It's our fault for sending her out without a partner.
0003B1BD: Are you saying one of our spies is compromised?
0003B1BE: Yes, Inquisitor. Miller was captured in Val Chevin.
0003B1BF: Miller got caught in Val Chevin.
0003B1C0: Good news for once. Miller's safe and sound.
0003B1C1: It's not a complete disaster. She scooped up some interesting documents before she was freed.
0003B1C2: She's all right?
0003B1C3: The worst bruises are to her pride.
0003B1C4: Ah, those will heal.
0003B1C5: That's the worst of it. I'm still not sure.
0003B1C6: The blue one. It'll bring out your eyes.
0003B1C7: They were a tenacious bunch of thieves, I'll give them that.
0003B1C8: There'll be no more Highwaymen for a while. The Inquisitor's scared them off.
0003B1C9: <i>(Snorts.)</i> Precious.
0003B1CF:
0003B1D0: Who's buying?
0003B1D2:
0003B1D3:
0003B1D4:
0003B1D7:
0003B1D8:
0003B1D9: It'll be soon.
0003B1DA: An epic effort.
0003B1DD: I am not your friend.
0003B1E0: Lighten up, Helaine. She knows her business.
0003B1E4: There is no "and then." Ten thousand dead.
0003B1E5: Never seen the like.
0003B1E6: I am Her Trainer.
0003B1E7: And then?
0003B1E8: I can't remember better.
0003B1EC: I am agreeing.
0003B1ED: It is a mistake. Power so new and unproven is no boon to the field.
0003B1EF: I will not, and she cannot. She is quiet as the grave.
0003B1F0: We dress them sometimes. Anoint them with the finest scents.
0003B1F2: A choice well made, I should think.
0003B1F3: I am buying!
0003B1F4: If you like that sort of thing.
0003B1F6: She's buying.
0003B1F8: I think we can agree this was for the best.
0003B1F9: You, my friend, are mistaken.
0003B1FA: The last battle, the grand melee, you couldn't see the ground to walk on it. Ten thousand dead or more.
0003B1FB: I expect so.
0003B1FF:
0003B200: Right, right. Because it's far more reasonable that the Orlesian nobility do the same to their pet nugs.
0003B201: I am His Trainer.
0003B202: You are not seeming any more acceptable.
0003B203: <i>(Laughs.)</i> You see!
0003B204: And little else.
0003B205: I am Her Trainer. And you're an ass.
0003B206: I am His Trainer. And you're an ass.
0003B207: Ooh, I've been "knight-enchanted"
0003B208: Someone has to make up for glassy-eyes here.
0003B209: You're one to talk.
0003B20A: The lady knows how to throw a party.
0003B20B: A bad time for the ground to open up and heave the bodies skyward like so many playthings. <i>(Nervous laugh.)</i>
0003B20C: Go play with your skulls.
0003B20D: Right, right, early night for you lot.
0003B20E: Well... I do love a parlor trick.
0003B20F: The energy stored in a Fade shard can compress seventeen nugs to the size of a man's head. They fit right in.
0003B210: You will speak no ill of Mister Snuffles.
0003B211: Why not <i>Lord</i> Snuffles? Dare to dream!
0003B212: Leave her be.
0003B213: Interesting times ahead, whatever comes.
0003B214:
0003B215: That's your opinion.
0003B216: Annoying times.
0003B217: They should agree while they are still able.
0003B218: The right choice was made.
0003B219: He is too quick to that assumption.
0003B21A: Nope, didn't follow a lick of that.
0003B21B: I... meant it was hard to know which "they" was "they." But that's good too.
0003B21C: Troubled times.
0003B21D: Shame you two were left out, but we don't want mistakes.
0003B21F: There, now it's clearing up.
0003B220: He's annoying. He is also annoying.
0003B221: Darts, then.
0003B223:
0003B224: Sour grapes. That's what you two are.
0003B225: I'll drink to that.
0003B226: Interesting. That's what you call it?
0003B227: You cover the floor with trippy things.
0003B228: At the <i>board</i>?
0003B229: Fun times.
0003B22A: <i>Vintage</i> grape, thank you very much. In a glass.
0003B22B:
0003B22D: To strange company.
0003B22E:
0003B22F: There are too many factors in play to say it was right or wrong.
0003B230:
0003B231: That's the game. Pick-up.
0003B232: You figure?
0003B233: The themes were so jumbled that it distracted from the destruction inherent in ending so many lives.
0003B234:
0003B235: Thank you, Bluster and Creepy.
0003B236: With you, they always end up on the floor.
0003B237: A storm is coming.
0003B238: That isn't a game, it's cleaning.
0003B239: If they aren't careful, they could fall on something sharp.
0003B23D: Oh, yes!
0003B23E: Never mind.
0003B23F: Are we playing cards or not?
0003B240: They were difficult, but in the end, they were ended just like the others.
0003B241: Indeed.
0003B242: Also, knives.
0003B243: Esver was a prat. If his arm came with it, I'm buying.
0003B244: So, Reaver huh? Of the Cumberland Reavers?
0003B245:
0003B246:
0003B247: The means don't matter. So long as Corypheus dies.
0003B248:
0003B249: More.
0003B24A: I question the will of no man or woman.
0003B24B: It was a choice fairly made.
0003B24C: I have a silk tent and pillows for thirty. You need only ask.
0003B24D: Yes, off your pedestal.
0003B24E: There had to be a single selection. No hard feelings?
0003B24F: <i>(Grumble grumble.)</i>
0003B250: You're buying.
0003B251: More!
0003B252: You're not staying in the barracks?
0003B253: A way has been chosen. The only way that fit the coming fight.
0003B254: Glower-off! Go!
0003B255: It is a bloody dawn for the Inquisition.
0003B256: More?
0003B257: The choice was fairly made. No harm, no foul.
0003B258:
0003B259:
0003B25A: I was buying anyway! <i>(Laughs.)</i>
0003B25B: A generous offer, but no thank you.
0003B25C: Great.
0003B25D: Well, let's have <i>some</i> degree of professional jealousy, shall we?
0003B25E: That's... correct, actually.
0003B25F: Let the minstrels worry about that. A choice is a choice.
0003B260: How do you stand?
0003B261: Ugh.
0003B262: <i>(Grumble grumble.)</i>
0003B263: We agree on something. Huzzah!
0003B264: No, the Reasmonts! My mistake. Should have known. Your left pauldron is southern. Part of Lord Esver's parade set.
0003B265: Ever get your fill?
0003B266: As often as you, I expect.
0003B267: No harm in enjoying it. Or perhaps there is.
0003B268: I trained some of them. They'd curse my name if they knew it.
0003B269: Let them. What do you care?
0003B26A:
0003B26B: I don't. But they do.
0003B26D: What is happening?
0003B26E: Full of mages I trained templars to fight. They'd curse my name if they knew it.
0003B26F: See? He won't ask.
0003B270: He won't ask.
0003B271:
0003B272: People.
0003B273: Heard it. Believe it.
0003B274: <i>(Sighs.)</i> People. That's always a party-killer.
0003B275: Gaspard? Punched a bear. True story.
0003B276: Most things killed?
0003B277:
0003B278: It is not!
0003B279: People.
0003B27A:
0003B27B:
0003B27C:
0003B27D:
0003B27E:
0003B27F: Extremely far, dear.
0003B280: If you require any assistance...?
0003B281: Far be it for me to suggest a training adjustment...
0003B282: Calm yourself. I have made but minor adjustments.
0003B283: I will not, thank you.
0003B284: Of course.
0003B285: Designed with my skills in mind. And more.
0003B286: You served with...?
0003B287: Inquisitor.
0003B288: Your charges have what you need?
0003B289: Knight-Enchanter.
0003B28A: Well stocked. This will do nicely.
0003B28B: A warrior's dream, and now a mage's.
0003B28D: Yes.
0003B28E: Many know the field. The rest soon will.
0003B28F: I'm sure I'd be more appreciative if I knew your history.
0003B290: You are well regarded.
0003B291: Of course.
0003B292: Perhaps. Perhaps not.
0003B293: You are a quick study, Knight-Enchanter.
0003B294: I will prepare some flanking exercises.
0003B295: We'll continue your training in your off hours.
0003B296: How many have trained here, I wonder?
0003B297: Drills upon drills. Familiarity.
0003B298: Then my supplies will arrive shortly. Training continues.
0003B29A: If there's anything we "northerners" do well, it's style.
0003B29B: That is by design.
0003B29C: Only to an extent. We do not, for instance, stuff spirits into every corpse at hand.
0003B29D: All useful in the training. All useful.
0003B29E: You're more colorful than I expected.
0003B29F: Pity. Still, only new beginnings.
0003B2A0: I fear so.
0003B2A2: Nevarran holidays are a worthy addition.
0003B2A3: After dark, so we have the space to ourselves. That will be best for the more... intense training.
0003B2A4:
0003B2A5: Strangely appointed. I can't imagine the mind of the designer.
0003B2A6:
0003B2A7: Who could have anticipated the need? Impressive.
0003B2A8: More casualties?
0003B2A9: The Inquisition is in well-trained hands.
0003B2AA:
0003B2AB:
0003B2AC: We'll continue training when you're not busy.
0003B2AD: You picked it up quickly. I hope this continues.
0003B2AE: Inquisitor.
0003B2AF: Busy with the living. Lovely.
0003B2B0:
0003B2B1: You've a northern style.
0003B2B2: Next lesson... no, too soon.
0003B2B3: Your messages have been sent.
0003B2B4: I'll consider it.
0003B2B5: I was unaware our ways were shared in Tevinter.
0003B2B6: This has been most informative.
0003B2B8:
0003B2B9: So much potential. Room I did not have.
0003B2BA: Let me see your eyes.
0003B2BB:
0003B2BC:
0003B2BD: Thank you for your assistance. It has been most helpful.
0003B2BE:
0003B2BF: Manipulation of the Fade is dangerous, certainly.
0003B2C0: The Mages' Collective.
0003B2C2: The others will have to make space. Or they will join it.
0003B2C3: I... am not certain... <i>(Troubled silence.)</i>
0003B2C4: There are more messages for you.
0003B2C6: I am A Very Good Trainer.
0003B2C7: So well built. How did they know about the training?
0003B2C8: You'll have them.
0003B2C9: I didn't hear that.
0003B2CA: I am Your Trainer.
0003B2CB: Safe? No, but so very interesting.
0003B2CC: This is perfect. Again.
0003B2CD: This will help with the training.
0003B2CE: I have two. They have seen things.
0003B2CF: Our study was fast but thorough.
0003B2D0:
0003B2D1: I will need resources.
0003B2D2: Of course?
0003B2D3: Certainly.
0003B2D4: It's all right. Take your time.
0003B2D5: For the training.
0003B2D6: I... <i>(Silence.)</i>
0003B2D7: I await any request?
0003B2D8: Too many broken people.
0003B2D9: One sided, but informative.
0003B2DA: If very specialized.
0003B2DB: There is... a great deal in there.
0003B2DC: More so for some.
0003B2DD: Odd duck, that one.
0003B2DE: It's so familiar...
0003B2DF: Change your mind about letting me open it up?
0003B2E0: Change your mind about letting <i>her</i> do the same?
0003B2E1: The delivery will take some time.
0003B2E2: We'll train more when you have time away from other duties.
0003B2E3:
0003B2E4: Inquisitor.
0003B2E5: I will by the end of this sentence.
0003B2E6: Controlled space. Helpful.
0003B2E7:
0003B2E8: A tinker's dream. If I knew any.
0003B2E9: Need wheels for the training dummies. Moving targets.
0003B2EA: Now this is a workshop.
0003B2EB: You're a quick study. Impressive.
0003B2EC: These requests get stranger and stranger.
0003B2ED:
0003B2EE:
0003B2EF: A man could make anything here.
0003B2F0:
0003B2F1: That battle? A good idea for a story.
0003B2F2: I'll tell the Inquisition's enemies to wait.
0003B2F3: Get used to it.
0003B2F4: You have the contacts for these components?
0003B2F5: Have to make sure it's cleared after. Don't need squires losing feet.
0003B2F6: Artificer.
0003B2F7: Nice toys.
0003B2F8: Of course it is.
0003B2F9: Good man.
0003B2FA: You as well.
0003B2FB:
0003B2FC:
0003B2FD: Your trainer: there are no skills of hers you could pass on?
0003B2FE:
0003B300: I greet you, Inquisitor.
0003B301: Single targets, then crowd work.
0003B302: Does he have questions about dagger technique?
0003B303: A forge like few others. Very nice.
0003B304: An edge crafted here is a fine one.
0003B305:
0003B306: He should stop that.
0003B307: "She" will see that there is not.
0003B308: My craft is well served here.
0003B309: You were known in your time.
0003B30A: There will be no conflict with competing guilds.
0003B30B: It goes in, it comes out. Sometimes it doesn't come out.
0003B30C: The Inquisitor.
0003B30D: She sings, but she can't hear herself.
0003B30E: You are a quick learner. Be careful.
0003B30F:
0003B310: Perhaps that was my mistake.
0003B311: You would regret it, if I did.
0003B312: He is weird.
0003B313: So many people. That needs to change.
0003B314: You are brighter than you seem. Sometimes you think of her hands pulling up the covers.
0003B315: Training will continue when your duties allow.
0003B316: Built for this training. Certainly.
0003B317:
0003B318:
0003B319: Inquisitor.
0003B31A: Smash, run, jab, right?
0003B31B: So much room. That's hardly fun.
0003B31C: Fine facilities.
0003B31D: The storm approaches. We get to say that.
0003B31E: Already in.
0003B31F: An unconventional use of the skills.
0003B320: Good suppliers. Top quality.
0003B321: A careful lot. Good to have.
0003B323: They'll move when the lessons continue. Of course they will.
0003B324: Delayed again?
0003B325: I can't control the weather.
0003B327:
0003B328: How is the special order?
0003B329: They know what's at stake.
0003B32A:
0003B32B: You learn quickly. Wonderfully dangerous.
0003B32C:
0003B32D: Training will continue in your off hours, of course.
0003B32E: That's good, yeah?
0003B32F: Fine space. It will need frequent cleaning.
0003B330: They can brew a wonder of blends.
0003B332: You train very little.
0003B334: Note
0003B335: Unlock Cage Door
0003B336: The Watcher
0003B338:
0003B339: There's one door left in the main hall.
0003B33A:
0003B33B:
0003B33D:
0003B340:
0003B341:
0003B342:
0003B344:
0003B345:
0003B347:
0003B348:
0003B34B:
0003B34E:
0003B350:
0003B352:
0003B353:
0003B354:
0003B356:
0003B357: I imagine it filled with enemies. And rose petals.
0003B358: Inquisitor.
0003B359: New spices?
0003B35A: And you won't.
0003B35B: Champion.
0003B35C: None later than you.
0003B35D:
0003B35E: The clink of fine mail.
0003B35F: The latest fashions?
0003B360: We'll train more when you're free.
0003B361: The ring of steel on steel.
0003B362: Needs more seats for the crowd. There will be a crowd.
0003B363: You're no Champion.
0003B364:
0003B365: Haven't seen you around the tournaments.
0003B366: Never claimed to be.
0003B367: Silks. The finest.
0003B368:
0003B369: You've tried them all.
0003B36A: A quick study, Inquisitor. You were born for this.
0003B36B: The space needs more distance. Battle can move in an instant.
0003B36C:
0003B36D: A storied past, you Wardens.
0003B36E: You have the silkiest.
0003B36F: The smell of fine armor.
0003B370: I don't dwell on it.
0003B371: Oh, I think you did.
0003B372: We need more shards.
0003B373:
0003B377: It never is.
0003B378: You've skill, but that's not enough.
0003B37A:
0003B37B:
0003B37E: I could watch it crafted all day.
0003B37F: It's full of life. Unknowing.
0003B380: No need to clear a space. They will all turn away.
0003B381:
0003B382: You learn fast. But then, you need to.
0003B383:
0003B384: <i>You</i> don't need to ask.
0003B385: Blood has soaked this place. The ground is hard.
0003B386: I will need volunteers to aid training.
0003B387: I smell rosemary. Another garden.
0003B388: Reaver.
0003B389: A space to watch, respect, and fear.
0003B38A: The sunlight glints off leaves like a thousand burning cities.
0003B38B: You take well to our ways.
0003B38C: There will be a delay on the shipment.
0003B38D: I believe you are mistaken.
0003B38E: You will ensure my training requests are met?
0003B38F:
0003B390: How many have you cleaved in two?
0003B391: Of course. It's for the Inquisitor.
0003B392: No. In fact, if they hadn't found a use for me in Seheron, they'd've put me down.
0003B393: All at once, or in a row?
0003B394: Yeah, they seem to fit.
0003B395: Inquisitor.
0003B396:
0003B397: We train when time allows.
0003B398:
0003B399: Was this training a demand of the Qun?
0003B39A: Good answer!
0003B39B: Training here will save them out there. If they're smart.
0003B39C: A good place to pick yourself up and dust off.
0003B39D: The others may welcome you as a templar. Or not.
0003B39E:
0003B39F: You have everything you need?
0003B3A0: You took quickly to the training. We'll keep it up.
0003B3A2:
0003B3A3: Yes, it is.
0003B3A4:
0003B3A5: Blessed are the righteous, so far as they know.
0003B3A6: I trust you received the lyrium you requested?
0003B3A7: I did. Most kind of you to accommodate my needs, Lady Cassandra.
0003B3A8: More than enough. You've done well.
0003B3A9: Many, but not from him.
0003B3AA: Our Lady, thank you for shepherding those I send you.
0003B3AB: I've seen bigger castles fall. But not better.
0003B3AC: It's best I don't train with the troops.
0003B3AD: The Order has been through much.
0003B3AE: It's quiet. I don't like quiet.
0003B3AF: Inquisitor.
0003B3B0:
0003B3B1: Any word from Ferelden?
0003B3B2:
0003B3B3: I am not as versed in the Seeker variations of our training.
0003B3B4: You have the skill, but not the title. That's on you.
0003B3B5: The Order brought it on itself.
0003B3B6: There are... key differences.
0003B3B7: The Inquisition has no power here! Our cause is just!
0003B3B8:
0003B3B9: Let righteousness be our shield!
0003B3BA:
0003B3BB: The Inquisition will take your freedom. Kill them!
0003B3BC:
0003B3BD: Fairbanks again? I've had enough of these intrusions!
0003B3BE: Kill them!
0003B3BF:
0003B3C0: You will never get out alive!
0003B3C1: The Inquisition are nothing but meddlers!
0003B3C2: Do not let them interfere with Maliphant's plans!
0003B3C3:
0003B3C4: Don't let them near the villa!
0003B3C5: Get the Herald!
0003B3C6:
0003B3C7:
0003B3C8: Inquisitor! It was amazing! Ahem, I'm sorry. Slow down.
0003B3C9: I hired Voth here. Don't tell anyone, but he's a—a mage. A good one, though.
0003B3CA:
0003B3CB: Oh. Inquisitor. I—uh, I joined. Sutherland, Your Worship.
0003B3CD:
0003B3CF: Your quartermaster outfitted me, and I got training to hunt the bandits near my home. In your name!
0003B3D0: I saw some bandits, so I came to warn people. I'll let your warriors know and then... stay out of the way.
0003B3D1:
0003B3D2:
0003B3D3:
0003B3D4: Training hard, Inquisitor. You have the best people, and we're going to help.
0003B3D5:
0003B3D7:
0003B3D8:
0003B3D9:
0003B3DA:
0003B3DB:
0003B3DC: Then let it be someone worthy.
0003B3DD: Such modesty!
0003B3DE: Sera, I was speaking with Dagna recently—did you take some of her tools?
0003B3DF: Are we to know what that means?
0003B3E0: Three eggs, a canary, and a soggy biscuit!
0003B3E1: That joke I was telling you where I couldn't remember the end bit?
0003B3E2: If I am chosen, then I pray it is the Maker's will and not ambition that guides me there.
0003B3E3: So the man says, "Three eggs, a canary, and a <i>soggy biscuit.</i>" <i>(Chuckles.)</i> Not bad, right?
0003B3E4: Time Remaining: {CUSTOM0}
0003B3E5: If somewhat blasphemous.
0003B3E6: What are you talking about? My weapon's nowhere near—
0003B3E7: She came back. That's all that matters.
0003B3E9: Stop pointing that at me!
0003B3EA: There. Talked. Now everything is good... right?
0003B3EC: Pfft, it's funny.
0003B3ED: It's nothing. Just scary rubbish demons that are done. We got out. Mostly.
0003B3F0: Your face. That sobby pity face. Why you aiming it at me?
0003B3F1: You're right. I do feel better now.
0003B3F2: The Inquisitor came back. That's all that matters.
0003B3F3: I know what happened at Adamant troubled you. If you ever wish to talk...
0003B3F4: Maybe it's you who's still shaky. Everyone just needs to not think about it and feel better.
0003B3F5: Hey, Cassandra! Were those really all your names, or were you having them on?
0003B3F6: Of course.
0003B3F7: Good. We're all good. Phew.
0003B3FB: I know what occurred in the Fade troubled you. If you ever wish to talk...
0003B3FC: Like on a door? Don't worry—it's not for you.
0003B3FD: Just the thing that removes the screwy bits. I thought I put it back. I'll put it back.
0003B3FE: What hinges?
0003B3FF: Why did you have it in the first place?
0003B400: Needed it for the hinges.
0003B401: <i>(Laughs.)</i> How do you remember them all?
0003B402: I have them stitched into all my clothes.
0003B403: I really am. My family is as pretentious as it is large.
0003B404: At the Winter Palace. Were you having them on, or are you really Cassandra Allergy Porta Fillomajig Pentaghast?
0003B405: Having who on?
0003B408: So, you and the Inquisitor don't seem so... you know... anymore.
0003B409: <i>(Laughs.)</i> No way that fits across your breeches!
0003B40A: You're making it awkward.
0003B40B: Some things cannot last.
0003B40C: We're still friends.
0003B40D: I hope so, too.
0003B40E:
0003B40F: Right, yeah. So is this awkward, or...?
0003B410: You need a drink or something, you tell me.
0003B411: That's not so bad, then.
0003B412: Sure.
0003B413:
0003B414: Cassandra and I are still friends. I hope.
0003B415: You're not helping, Sera.
0003B416: Perhaps this would be a good time to stop talking.
0003B417: I am not! Well, now it is. But you said it!
0003B418: It's fine, Sera, but this isn't the place to discuss it.
0003B41A: Inquisitor. You have done much, but have you the stomach for... the Quizquisition?
0003B41B:
0003B41C:
0003B41D: The what?
0003B41E:
0003B41F: I return, Inquisitor. As does... the Quizquisition.
0003B423: Loghain Mac Tir is a hero to some and a monster to others. He was also teyrn of which Fereldan settlement?
0003B424: Fearing that nugs carry the blight, Kirkwall declared them noxious vermin in 5:20 Exalted. The extermination is known as...?
0003B428: Thedas encompasses many wonders. What is currently considered this land's largest city?
0003B429: Chantry belief centers on the enigmatic Maker and His Bride. Name her... traitorous husband.
0003B42A: The Qunari are a ferociously pedantic people, guided by a very particular philosophy. Name its author.
0003B42B: A Blight is signaled by the rise of an Archdemon, a corrupted Old God. Name the Archdemon of the First Blight.
0003B42D: It begins now. And there is... a timer!
0003B42E: A Blight is signaled by the rise of an Archdemon, a corrupted Old God. Name the Archdemon of the Fifth Blight.
0003B42F:
0003B430: As you wish. The Quizquisition... is no more. <i>(Poorly made wind sounds.)</i>
0003B431: Hey Inquisitor! Is that true? Do they fit across her underpants?
0003B432: The creature's name was Dumat.
0003B434: I will guess Arlathan.
0003B436:
0003B437: The Fex.
0003B438: I'll guess the Qun.
0003B43A: I've had enough crazy for one lifetime, thanks. Leave.
0003B43C: No, not interested. Go away.
0003B43E: The creature's name was Urthemiel.
0003B43F: Battle of Squealing Plains.
0003B440: Arlathan.
0003B441: The Battle of Squealing Plains. It is not spoken of in polite company.
0003B442: Is the answer the Fex?
0003B445: The Quizquisition... is completed. And you have done so... perfectly. You may have an inadequate Grand Prize.
0003B447: Incorrect. An unfortunate lapse into non sequitur.
0003B449: Correct. Well played.
0003B44A: The Quizquisition... is complete-ish. And you have not answered all correctly. Your prize? You... also ran.
0003B44B: We will continue... when I have time... and the wind calls me. <i>(Poorly made wind sounds.)</i>
0003B44C:
0003B44E:
0003B450: {CUSTOM0} Power Used
0003B451: The Qun.
0003B453: Time has run out!
0003B454:
0003B459: Urthemiel.
0003B45B: Quizquisition... away! <i>(Poorly made wind sounds.)</i>
0003B45F:
0003B463:
0003B467:
0003B469: Dumat.
0003B46B:
0003B46C:
0003B46D:
0003B46E:
0003B46F:
0003B470:
0003B474:
0003B477:
0003B47A: I'll just guess nug.
0003B47B: I believe the answer is Gwaren.
0003B47D: The common nug.
0003B47E: Maferath is the name.
0003B47F:
0003B482: Rivain.
0003B483:
0003B484: The land they call Rivain.
0003B485: Maferath.
0003B486: Minrathous.
0003B489:
0003B48B: I believe the answer is Koslun.
0003B48C:
0003B48E: I believe it is Minrathous.
0003B48F: Koslun.
0003B490: Gwaren.
0003B492:
0003B494:
0003B495: The Chantry needs to change, and I would see it done, but...
0003B496:
0003B497:
0003B498: <i>(Laughs.)</i> No, seriously.
0003B499: What's the alternative? Relax and let it kill us?
0003B49A: Cullen's got those trebuchets for the assault on Adamant.
0003B49B:
0003B49C: So, when you face a dragon, does it get your heart pumping? Do you breathe a little faster? Feel the blood racing?
0003B49D: Cullen's got some of those trebuchets from the siege back at Skyhold.
0003B49E: Bull, what happened to the Chargers... you have my sympathy.
0003B49F: I'm glad your men will continue to fight at our side, Bull.
0003B4A0: Yes, and I know what it costs those who live to see it through.
0003B4A1: You are considered Tal-Vashoth now, Bull?
0003B4A2: And all we lost was our alliance with the Qunari.
0003B4A3: You <i>are</i> aware her room has a lock, Bull?
0003B4A4: Sure.
0003B4A5: You <i>are</i> aware his room has a lock, Bull?
0003B4A6: I would not trade the Chargers for any alliance.
0003B4A7: Thanks, Seeker. The boys'll be glad to hear it.
0003B4A8:
0003B4A9: So, Bull. About Dorian...
0003B4AA: So I hear you saved the last Divine from a dragon assault?
0003B4AB: Bet you looked good doing it, though.
0003B4AC: <i>(Laughs.)</i>
0003B4AD: Nah, I can see you don't want to talk about it.
0003B4AE: Nice!
0003B4AF: <i>(Sighs.)</i> Yes. In my youth. With help.
0003B4B0: You're not going to press for the details?
0003B4B1: <i>(Laughs.)</i> Then it's time for a rematch.
0003B4B2: If you had done that in our last sparring match, you might have won.
0003B4B3: Thanks Seeker. I'd be happy to teach you.
0003B4B4: That move you performed in our last fight was well executed, Bull. I'm impressed.
0003B4B5: I appreciate it. The boys would, too.
0003B4B6: They got the job done. You know what it means to put the mission first.
0003B4B8: By all means, let's all discuss this together.
0003B4B9: Jealous, Seeker?
0003B4BA: Yep! It's true.
0003B4BB: Jealous... of Dorian?
0003B4BC: Who wouldn't be? Look at these horns.
0003B4BD: If... you're both pleased...
0003B4BE: I'm happy, he's happy, everyone's happy.
0003B4BF: Awww, you're happy.
0003B4C0: <i>(Sighs.)</i>
0003B4C1: <i>(Laughs)</i>
0003B4C2: Yes. I know, right? Feel the envy.
0003B4C3: I... see them.
0003B4C4: Looks that way.
0003B4C5: I admit I don't fully understand what that means... but I <i>am</i> sorry.
0003B4C7:
0003B4C8: So, you ever letting Blackwall off the hook, Seeker?
0003B4CA: The Seekers gave you rules to live by, right? The Qunari have the same... and now I don't.
0003B4CB: He is a coward who abandoned his men. A man who wishes to atone, but lies to do so.
0003B4CC:
0003B4CD: <i>(Coughs.)</i>
0003B4CE: So, Seeker, seems you got a thing for Qunari men after all.
0003B4D0: No? Sorry, Blackwall.
0003B4D2: It's fine.
0003B4D3: There we go! Progress!
0003B4D4: I do not wish him ill.
0003B4D5: S'all right. I've got my Chargers, and I've got the Inquisition. I'm good.
0003B4D6: <i>(Sighs.)</i>
0003B4D7: I see.
0003B4D8: I'm pleased it causes you so little trouble.
0003B4D9: All right, so that's a "no."
0003B4DA: Pfft. Nice try. You're on him hard.
0003B4DB: He's not just an object to quench your desires, Cass. Make sure you undress him with your eyes <i>respectfully</i>.
0003B4DC: I don't know what you're talking about.
0003B4DD: Thank you, Sera.
0003B4DE: Certain ones.
0003B4DF: Why do you need a trebuchet?
0003B4E1: Krem sews a bit. He made these stuffed nugs with wings. I wanna see how far they can fly.
0003B4E2: I... don't think that's an appropriate use of Inquisition resources.
0003B4E3: Hey, Seeker, think he'd mind if I borrow one? Just for an hour or two.
0003B4E4: See, this is why you're not in charge of morale.
0003B4E5: Fereldan Caravans
0003B4E6: Nevarran Longbows
0003B4E7: Crestwood Geological Survey
0003B4E8:
0003B4E9: Inquisition Propaganda
0003B4EA: A number of our agents and messengers have gone missing while out in the field. Outfitting them with quality Nevarran longbows should ensure they're better able to defend themselves. {string}277940{/string}
0003B4EB: It has been proposed that the Inquisition combat rampant rumors by allowing scribes to create high-quality books telling the truth of the Herald of Andraste. {string}277940{/string}
0003B4EC: There is a growing need for covered wagons to transport goods back to the Inquisition. The quartermaster is requesting assistance. {string}277940{/string}
0003B4ED: Several dwarven academics at the University of Orlais have requested samples of ore from the Crestwood region. {string}277940{/string}
0003B4EE: It is still the Dirth to us, even if shemlen give it a name that recalls our destruction.
0003B4EF: Have you not heard the story, da'len?
0003B4F0: When the People settled here, we called it Dirthavaren—the promise. For the Dales were promised to us, by Andraste.
0003B4F1: Why do elves call this plain "the Dirth"?
0003B4F2: The Dirth?
0003B4F3: What's "the Dirth"?
0003B4F4: The Dirth?
0003B4F5: It's what we call this place. The Dirth. Dirthavaren.
0003B4F8: Ah lahdeedah and something something else.
0003B4F9: I found a sword in a ruin.
0003B4FA: We found a sword in an elven ruin. Can you do something with it?
0003B4FD: Inquisitor. A title hard to rhyme. A challenge for another day, I think.
0003B501: My name is Maryden. A humble bard.
0003B503: Carry on, then.
0003B505: Are you a bard, likes those of Orlais?
0003B506:
0003B508: I hope to serve the cause, Inquisitor?
0003B509: The day finds you of well and sturdy health?
0003B50B: Forgive me my distractions, Eminence. I'm overwhelmed by you and what you've done.
0003B50C: Your Worship graces me with blessed eyes.
0003B50D: What do you bring to the Inquisition?
0003B510: Sorry. It's quality, right? I <i>could</i> use the pieces to make a plan for a new sword. One that's less broken.
0003B511: That broken thing? You can't stitch a sword. Metal doesn't heal. What if it did, though? That would be amazing!
0003B512: Dagna? The sword?
0003B514:
0003B515: Restoring this won't be easy. We'll need an expert.
0003B526: It's only part of the sword. The elves broke it, after all.
0003B527:
0003B52A:
0003B52B: A perfect start except... no, it needs work.
0003B52E: It writes itself. At least it seems it should.
0003B52F:
0003B535: Be careful. There may be a reason this ground has lain undisturbed for so long.
0003B536: All right. Let's mess with it and see what happens.
0003B537: So, no one's managed to reclaim the sword, huh? My money's on this being a trap.
0003B538: So, do we find the sword, a trap, or both?
0003B539: If the elves performed some sort of magic here... we should proceed with caution, Inquisitor.
0003B53A: "And everything was perfectly serene until they disturbed the ancient altar."
0003B53B: Be careful. This place is far too quiet for my liking.
0003B53C: And no one's recovered it since, thanks to the revenant.
0003B53D: They performed a ritual they did not understand. It appears they paid the consequences for it.
0003B53E: That corpse was possessed by a pride demon. No doubt drawn by the elves' use of blood magic.
0003B542: Good spot for it. I wouldn't look here for anything.
0003B543: Doesn't look so dangerous. Perhaps the stories were just that.
0003B544: Lost or misused? There is a reason it was never reclaimed.
0003B546: A woman behind me?
0003B547: But you don't.
0003B548: Leliana believes it was Divine Justinia.
0003B549: The soldiers couldn't see her clearly. When the rift closed, she was gone.
0003B54A: It does not matter what I believe. For all we know, the soldiers were simply mistaken.
0003B54B: I remember a woman, but... not anything about her.
0003B54F: This is amazing! Convincing the Keeper took work, but I'm so glad you managed.
0003B552: Good to see you again, Inquisitor.
0003B557: So this is where the Sulevin Blade was lost.
0003B55A: There's an altar.
0003B55C: It started when those Freemen showed up. Strange lights... like blue fire.
0003B55E:
0003B55F:
0003B563: There must be more altars.
0003B564: That corpse was possessed by a pride demon. I doubt it was alone.
0003B568: Speak with the smith.
0003B569: Speak with the apothecary.
0003B56A:
0003B56B: They appear to be Carta—lyrium smugglers.
0003B56C: Or Carta. Taking advantage of the Circle's fall to smuggle lyrium.
0003B56E:
0003B570:
0003B576: Can I help you?
0003B578: Some people make their living from valuables they find in the Deep Roads.
0003B57A:
0003B57B:
0003B57D:
0003B57E: Perhaps another time.
0003B57F: Are there any other notable dragons you've heard about?
0003B580: Another time.
0003B581: Know of any other dragons?
0003B586: Don't look at me. Nobody's spoken that form of Tevene in seven hundred years.
0003B589: {string}158087{/string}
0003B58A:
0003B58B: Apothecary Adan wanted to know when you might be able to provide the materials he needs.
0003B58C:
0003B58F:
0003B591:
0003B592:
0003B595: I'll tell the apothecary what you need right away.
0003B596: Apothecary Adan says he'll have the reagents you requested soon.
0003B597:
0003B59A:
0003B59B: <i>(Muffled yelling.)</i>
0003B59C: Do you hear something?
0003B59D: <i>(Muffled yelling.)</i>
0003B59E: Oh, goodness. Comte Boisvert, is that you?
0003B59F: The lock's been broken off. We'll find a saw.
0003B5A0:
0003B5A2: To do my job.
0003B5A3: Please send him my thanks.
0003B5A4: I asked Adan not to rush us. Demon essence is dangerous.
0003B5A5: The apothecary would like to know why you need so much deathroot.
0003B5A6:
0003B5A7: I'm not an enchanter. I'm an apprentice. Just please tell Adan I need that deathroot.
0003B5A8:
0003B5A9:
0003B5AA: Sorry!
0003B5AB: Thank you.
0003B5AC: I'll just... tell him that, Enchanter.
0003B5AD: No, it's fine. Just tell him we'll have it for him as soon as we can.
0003B5B1: <i>(Protesting muffled yelling.)</i>
0003B5B4: Apothecary Adan will have more poultices for the injured as soon as possible, Revered Mother.
0003B5B6: Thank you, child. You are doing the Maker's work.
0003B5B9:
0003B5BA: And if he does wish to tell me, "No," I would appreciate him doing so in person.
0003B5BB: There are always more lives to be saved, child.
0003B5BD: More than if we had not tried.
0003B5BE: More healing draughts for you, Revered Mother.
0003B5BF: If he cannot, then he may simply tell me, "No."
0003B5C2: I don't know if Apothecary Adan can get you that many healing draughts, Revered Mother.
0003B5C3: Have you been able to save many people?
0003B5C4:
0003B5C5:
0003B5C6: Thank you.
0003B5C9:
0003B5CD:
0003B5CE:
0003B5D1:
0003B5D3:
0003B5D7:
0003B5D9: Yes, Revered Mother.
0003B5DA: Yes, Revered Mother.
0003B5DB:
0003B5DC: Do you need anything more, Revered Mother?
0003B5DD: A... locksmith, then?
0003B5DE:
0003B5DF: <i>(Protesting muffled yelling.)</i>
0003B5E0: <i>(Affirmative muffled yelling.)</i>
0003B5E1: As you wish.
0003B5E2: I realize the cabinet is quite valuable, Comte, but surely—
0003B5E3: <i>(Pleased muffled yelling.)</i>
0003B5E4:
0003B5E5: So we know it is possible. Indeed, 'twas I who found the lead my love now follows in the western lands.
0003B5E6: If he is successful, it will mean a long life for him... perhaps for them all.
0003B5E7: Let's find out.
0003B5E8: I was never good at doing what other people wanted.
0003B5E9: Keep off the ramparts? I wonder why.
0003B5EA: I'd say it's a perfect reason to go to the ramparts.
0003B5EB: But the Freemen? They're more than rebels, I can feel it. Maker knows what they're up to.
0003B5EC: I think that one is just me showing off.
0003B5ED: That's enough demons for one day—frozen or otherwise.
0003B5EF: What are your duties?
0003B5F0: What are your duties here, Captain?
0003B5F1: I am Commander Cullen's second-in-command. As such, I handle logistics for many of our more high-risk missions.
0003B5F2: Are you all right?
0003B5F3: Everything all right, my dear?
0003B5F4: You all right, boss?
0003B5F5: Are you all right?
0003B5F6: <i>(Laughs.)</i> How'd that work out?
0003B5F7: Everything all right down there?
0003B5F8: Hey, you all right?
0003B5F9: Once you leave this place, it's just sand for miles.
0003B5FC: There's a single oasis in the midst of these wastes. They seem endless, don't they?
0003B600: It's getting better. I just wish there was some way we could gain control of the plain.
0003B601: Is everything going all right?
0003B602: How are things going?
0003B607: That was more than enough spiders for my taste.
0003B60C: The spiders are gone.
0003B60D: Wouldn't mind fighting something with fewer legs next time.
0003B611: I'm fine.
0003B613: Whatever magic rests here, it was drawn straight to you. It's left you unharmed.
0003B614: The magic was drawn to you, possibly because of your mark. The effects were purely benign.
0003B616:
0003B617: I feel a bit strange.
0003B618:
0003B619: It went straight to you... or to the mark, perhaps? Doesn't seem to have harmed you.
0003B61A: Whatever it was... I feel fine.
0003B61B: That was weird.
0003B61C: I think this one is simply not my style.
0003B61D: A man his kin through blood and sin, a bastard of the gloom. A rising cut through bone and gut, an awful skyward bloom.
0003B623: It was, after all, just the sort of thing in which she would involve herself.
0003B624: It was, after all, just the sort of thing in which he would involve himself.
0003B625: But that rather begs the question: if the Hero of Ferelden was not at Adamant, where is she?
0003B626: My suggestion? Track her down. She could be a great aid against Corypheus... or a terrible foe to the Inquisition.
0003B627: We traveled together during the Blight, and after... we parted ways. Where I went, he could not follow.
0003B628: How can you help?
0003B629: It's not my style to start and simply stop.
0003B62B: Goodbye.
0003B62C: I hope my skills will help in some small way, if only I can give your deeds their due.
0003B62D: Oh, I will do my best, Inquisitor.
0003B62E: You're a bard?
0003B630: A simple thing that you know well. The power of a muse to rally hearts and minds.
0003B631: She was going to stay to help, but we had a lead that couldn't wait. One of us had to go.
0003B632: Someone had to look into the rumors about Corypheus. We didn't know what was involved at the time.
0003B633: That's when we found a rumor that meant going deep into the west. It wasn't much, but we've done more with less.
0003B634: Oh, there was a discussion, believe me.
0003B635: Oh, Heavens no! I am a minstrel first. My weapon is a cutting tongue, not blades.
0003B637: Inquisitor, I want to spread the word of what you've done. A small but vital role.
0003B638: Perhaps I'll also make a coin or two.
0003B639:
0003B63A: I thank you for your time, Inquisitor.
0003B63B: Corypheus was failing thus, his weakness obvious to all. For faced with we, the fools must flee the blessed Inquisition's call.
0003B63C: For not undone but fairly won were victories and happenstance. And suffered all who held Mythal, deserving of their circumstance.
0003B63E:
0003B63F: Western Approach Geological Survey
0003B640:
0003B641: These puzzles serve as entertaining diversions for Inquisition soldiers, not to mention being useful for trade. {string}277939{/string}
0003B642: Wildlife Study
0003B643: Emerald Graves Geological Survey
0003B647: We rally with our hero born anew. Inquisitor, there's none as brave as he.
0003B648: We rally with our hero born anew. Inquisitor, there's none as brave as she.
0003B649: Precisely when the clan needs him most, my First, Taven, defies my wishes and mounts an excursion to the Emerald Graves.
0003B64A: For he knows well a pain with paltry gain, the fool who dares to rhyme Halamshiral.
0003B64B: That's comforting.
0003B64C:
0003B64D: It wasn't much, but enough to start the hunt.
0003B64E: Maker. What has the world come to?
0003B64F: Shit.
0003B650:
0003B651: I don't think they knew. They were deceived.
0003B652: The Freemen were part of the undead problem? How?
0003B654: The Inquisition will honor their memory.
0003B657: It's beautiful.
0003B658: Now that's something.
0003B65A: I suppose this place does have a few sights to recommend it.
0003B65D: What are those... pig things?
0003B65F: Even in these wastes, there exists beauty.
0003B662: Oh, look! They're friendly!
0003B664: There's a little natural charm to this place, after all. Very little.
0003B66A:
0003B66C:
0003B670: Might be stuff we can use around here.
0003B671:
0003B672:
0003B673: From what I've heard the guards say, Alexius never leaves the throne room these days.
0003B674: What happened here?
0003B676: That's the last of them, my dear. This band of miscreants has breathed its last.
0003B677: It's good to make these bastards pay for their crimes.
0003B678: That'll teach 'em. Well, not them—they're dead. But other guys.
0003B679: I think that's done it. No more raiders. Shall we take the rest of the afternoon off?
0003B67A:
0003B67B: It is done. The raiders won't recover from this.
0003B67C: I have also included a note of a personal nature for Leliana.

I was not there for the death of Divine Justinia, but I know it will have hurt her terribly. Justinia was like a mother to Leliana, and her passing will strike to Leliana's very core. She is one of the strongest people I know, even if she does not realize it at times. If she is faltering, I beg you, help her see that.
{blank}
0003B67D: Requires a {CUSTOM0}
0003B67E: Requires Herald
0003B67F: Only the Herald can interact with Fade rifts
0003B680: More frigging demons.
0003B681:
0003B682: I've warned the troops not to engage unless absolutely necessary. We don't need a blight in the ranks.
0003B683: We have to find whatever hole the monsters came from and seal it.
0003B684: There's supposed to be a smaller cousin of the Abyssal High Dragon roosting somewhere near here. A Sandy Howler, I believe.
0003B685:
0003B686:
0003B687: Warden-Commander Clarel wasn't like you, Cassandra.
0003B688: Thank, you, Cole. I appreciate that.
0003B689: No. Erimond is an asshole.
0003B68A: Thank you, Cole... I think.
0003B68B: She fell because she fell. That's how Erimond convinced her to hurt people. He made it look like bravery.
0003B68C: <i>(Laughs.)</i> Well said.
0003B68D: She called it a choice, but it was a lie. She was afraid.
0003B68E: I never met Clarel, but I will take that as a compliment.
0003B68F: You aren't afraid. You won't fall.
0003B690: What of Magister Erimond? Do you sense a secret pain in him?
0003B691: There you go again, Seeker. Getting an eyeful of Inquisi-butt.
0003B692:
0003B69C:
0003B6A5: You will <i>not</i> answer that.
0003B6AB: You knock louder than I do.
0003B6AC:
0003B6AD: Oh, yeah.
0003B6AE: You waiting for it to say your name?
0003B6AF: After you, my dear.
0003B6B0: It would be my pleasure.
0003B6B1: Don't keep them waiting. It's so impolite.
0003B6B2: It has water and a good tactical location.
0003B6B3: I think it's only polite.
0003B6B4: Be my guest.
0003B6B5: Gladly.
0003B6B9: Prepare yourself! She's here!
0003B6BA: If we're in, we're all in! Come on!
0003B6BB: This is the greatest day ever!
0003B6BC:
0003B6BD: She's here!
0003B6BE:
0003B6BF: Here she comes!
0003B6C0: I hope you had a plan already, because here she is!
0003B6C1:
0003B6C2: <i>(Enthusiastically hollers.)</i> Let's do that again!
0003B6C3: I'm glad that's over.
0003B6C4: She's down. Well done.
0003B6C5: This should make quite the trophy, my dear.
0003B6C6: It's over.
0003B6C7: I'm still alive? Somebody tell me if I'm breathing.
0003B6CB: War Room
0003B6CC: <i>(Laughs.)</i>
0003B6CD: You so rarely call me by my name, Solas. Why is that?
0003B6CE: I say what I believe to be true, even if it gives offense to those who prefer the lie.
0003B6CF: Your abilities are remarkable, Seeker. It is fascinating to see how you and the templars negate magic.
0003B6D0: Manners have not held you back on other occasions.
0003B6D1: It is a comfort to have you present on our journeys, Seeker.
0003B6D2: Manners, perhaps?
0003B6D3: But there is no lie in what you are. Your position is an honorable one, and well-earned.
0003B6D4: You are not from Orlais originally, Vivienne?
0003B6D5: I'd like to see that—at least once.
0003B6D6: I ask because of your accent. I would have thought, once you joined the court...
0003B6D7: My thoughts exactly.
0003B6D8: You underestimate yourself.
0003B6D9: I'd like to see that.
0003B6DA: If I were someone else, perhaps. I simply did what I needed to do.
0003B6DB: It's disappointing, but perhaps some battles should be left to those more suited.
0003B6DC: They can keep their appreciation. I like my armor.
0003B6DD: I'm curious, Cassandra—why were you not at the Conclave?
0003B6DE: It was a minor consideration. You should feel flattered.
0003B6DF: They were merchants, originally from Dairsmuid... or so I'm told.
0003B6E0: You don't need the Game.
0003B6E1: From what I've heard from so-called "witnesses," I have to wonder.
0003B6E2: You don't remember?
0003B6E3: Being more flexible than the Chantry is not a difficult goal.
0003B6E4: Exactly. I do not trust any event where hitting someone isn't an option.
0003B6E5: Neither are you, clearly.
0003B6E6: Skyhold is hardly the Orlesian court.
0003B6E7: That our former Divine kidnapped and brutalized her favorite authors? Oh, yes. <i>Thrilled</i>.
0003B6E8: You needn't tell me that. We all have our little sacrifices.
0003B6E9: I... never thought of it quite like that.
0003B6EA: Don't sell yourself short, Cassandra.
0003B6EB: Do you actually see me playing the Game, Vivienne?
0003B6EC: I wish someone had told me that when I was younger.
0003B6ED: Take your victories where you can, dear.
0003B6EE: I'm aware. I'm also aware they grow larger with each retelling.
0003B6EF: Cassandra, you do know they still tell tales of the dragon attack on Val Royeaux?
0003B6F0: I was taken to the Ostwick Circle when I was very young. So far as I'm concerned, my life began there.
0003B6F1: Justinia was a visionary. The grand clerics would never have chosen her had they known her intentions.
0003B6F2: About my suggestion that you play the Game?
0003B6F3: Thank you, but I suspect I will be telling myself that for years to come.
0003B6F4: A rather fortunate delay, it turns out.
0003B6F5: You must not blame yourself, dear. You have done all you could, and more.
0003B6F6: It is a battle, my dear. The armor and the weapons differ, but just as much blood is spilled.
0003B6F7: I'm not so certain. If we had only...
0003B6F8: What? You never told me that!
0003B6F9: <i>(Disgusted snort.)</i>
0003B6FA: He's a man, darling. All men appreciate a touch of skilled artifice.
0003B6FB: You are too modest, dear. You could have parlayed that victory into more than a position at the Divine's right hand.
0003B6FC:
0003B6FD: I assume your parents were Rivaini, Vivienne?
0003B6FE: You are a warrior, Cassandra. You will be one whether you dress in steel or lace.
0003B6FF: You don't need to prove anything, Cassandra.
0003B700: Delayed by interrogating a certain dwarf, specifically.
0003B701: The ball at Halamshiral reminded me how much I hate all of it. Me, in a dress? It's ludicrous.
0003B702: A perception that would last until the moment they met me, I assure you.
0003B703: I am when it suits me. Nobody expects a battering ram to wear a dress.
0003B704: Yet still heroic. Many in the empire remember you fondly.
0003B705: I suggest a vibrant red, darling. Not too deep in the neckline, mind.
0003B706: Many yet live who saw it with their own eyes.
0003B707: You're not a battering ram, darling.
0003B708: That which makes you different can be a burden or a source of strength, my dear. Which is up to you.
0003B709: Leliana and I were delayed returning from Kirkwall.
0003B70A: I've thought about what you said before, Vivienne.
0003B70B: Wearing ball gowns and painted masks? Decking myself in jewels and curtseying to suitors?
0003B70C: Of course <i>you</i> would say that.
0003B70D:
0003B70E:
0003B70F: Oh, not you, too.
0003B710: Not now, perhaps, but you could.
0003B711: Be careful. They want you to chase them.
0003B712: What're they doing? Asking us in?
0003B713: They're waiting for you.
0003B714: Yeah, that's a trap.
0003B715: Only at a distance. I am an apostate, after all.
0003B716: Have you never encountered templars before?
0003B717: That has to be where the darkspawn came from.
0003B718:
0003B719: Your Worship.
0003B71A: Don't worry, Your Worship. We'll hold the bridge against anything.
0003B71B: Inquisitor.
0003B71C:
0003B71D:
0003B71E: No darkspawn is coming through here.
0003B726:
0003B733: Look out!
0003B734:
0003B735: Watch yourselves, here she comes!
0003B736: Get down!
0003B737: Eyes up!
0003B738: Dragon!
0003B739: Would you look at that ataashi?
0003B73A: Watch out!
0003B73B: Watch out!
0003B73C: I also coordinate reports for the commander from agents out in the field.
0003B740: War Room
0003B747:
0003B748: Cause and effect, wisdom as its own reward, and the inherent right of all free-willed people to exist.
0003B749: No one has ever accused me of "reinforcing reality" before.
0003B74A: I have people, Seeker. The greatest triumphs and tragedies this world has known can all be traced to people.
0003B74B: The Fade has nowhere to gain a foothold, and the magic disperses.
0003B74C: You <i>are</i> a Seeker of Truth.
0003B74D:
0003B74E: And our powers drive it back, making this world harder to affect?
0003B751: It is interesting to hear a mage's perspective of our abilities, Solas.
0003B752: What is it like when templars nullify magic, Solas?
0003B753:
0003B754:
0003B755: Your abilities declare the world real. Who, if not the Maker of this world, could grant such a gift?
0003B756:
0003B757: I am pleased you find it so.
0003B758: I am taught my abilities come from the Maker. You probably think it silly.
0003B75A: In a manner of speaking. You reinforce reality so it is less mutable.
0003B75B: Mages draw forth the essence of the Fade, and use that essence to shape reality.
0003B75C: But I do not think any of them were gods, unless you expand the definition of the word to the point of absurdity.
0003B75D: That is not what I meant.
0003B75E: I am always open to new ideas.
0003B75F: Solas, if you do not mind me asking... what <i>do</i> you believe in?
0003B760:
0003B761: I believe the elven gods existed, as did the Old Gods of Tevinter.
0003B762: I know my abilities do not come from the Maker, as I had once thought...
0003B763: You believe in the Maker?
0003B764: I know.
0003B765: I appreciate the idea of your Maker, a god who does not need to prove His power.
0003B766: And they never caught up with you even once?
0003B767: I wish more such gods felt the same.
0003B768: It is as though you are drawing upon the world around us.
0003B769: You have seen much sadness in your journeys, Solas. Following the Maker might offer some hope.
0003B76A: I believe Lady Cassandra wanted to speak with you.
0003B76B:
0003B76C: Oh, um, I think Seeker Pentaghast wanted to see you!
0003B76D:
0003B76E: You'd feel far more if I actually hit you.
0003B76F: Yeah, that's right. Let it out.
0003B771: So, the Vints moved in.
0003B772: Well, Harding told us they were here. Keep your guard up.
0003B774: Seems the Venatori have moved in.
0003B775: I preferred this place without the company.
0003B777: Venatori. I suppose it was only a matter of time.
0003B778:
0003B779: Not taking orders right now. Got a problem with it, bring it up with Cassandra.
0003B77E: I heard rumors of a Vinsomer being spotted taking prey off the Storm Coast. Lovely dragons. Remarkably aggressive.
0003B77F: And I believe a Fereldan Frostback has claimed a measure of the Hinterlands as her territory.
0003B780: Jeannette sighted a Gamordan Stormrider hunting in the Dales before... well, it was her discovery.
0003B781: There may be others, but no word of them has reached me.
0003B78B: Hellllo!
0003B78D: What did the old dwarves hide here?
0003B78F: Marvelous. Something for our efforts.
0003B790:
0003B792: A burial chamber, I think.
0003B7B7: Thank you, lethallan. I will never be able to express my gratitude.
0003B7BF: Fair travels, lethallan.
0003B7C0:
0003B7C1: It is our pleasure to entertain.
0003B7C3: Wither our Divine? She is lost. We are lost.
0003B7C4: Presenting amusing distractions!
0003B7C5:
0003B7C6: And I am the foil, Very Serious. We begin.
0003B7C7:
0003B7C8: A moment of fashionable drama.
0003B7C9: Light entertainment abounds!
0003B7CA: Regard the charlatan, Very Happy.
0003B7CB: A scene, for your approval!
0003B7D5:
0003B7D6: Walk safely, Herald of Andraste.
0003B7D7: Walk safely, Herald of Andraste.
0003B7D8: Good luck sealing those rifts.
0003B7D9:
0003B7DA:
0003B7DB:
0003B7DC: Still, it's more than anyone else has done. Demons would have had us otherwise.
0003B7DD:
0003B7DE:
0003B7DF: She can seal those, though—the Herald of Andraste.
0003B7E0: Still got demons pouring out of the rifts.
0003B7E1:
0003B7E2:
0003B7E3:
0003B7E4:
0003B7E5:
0003B7E6: Still a lot of rifts left all over. Little cracks in the sky.
0003B7E7:
0003B7E8: That's her. She stopped the Breach from getting any bigger.
0003B7E9: I heard she was supposed to close it entirely.
0003B7EA:
0003B7EB: Someone had better. You won't seal those rifts with the Chant of Light.
0003B7EC: He can seal those, though—the Herald of Andraste.
0003B7ED: I heard he was supposed to close it entirely.
0003B7EE: That's him. He stopped the Breach from getting any bigger.
0003B7EF: Civilization holds more pressing matters than... this.
0003B7F5: Poor Vivvy can't glare the sand out of her fanny.
0003B7F6: <i>(Chuckles.)</i> It's charming, how you count Denerim as a city.
0003B7F7: You must be joking.
0003B7F8: Much bigger, I promise you.
0003B7F9: Some must have been bigger than proper cities like Denerim or Val Royeaux.
0003B7FA: We all help in our own way.
0003B7FB: A scout in the Hinterlands saw the Herald of Andraste. Said she sealed a rift and stopped the demons.
0003B7FC: I hope the Maker decides to seal those rifts, then, or we're all dead.
0003B7FD: I heard you saved some, too. Merrick said he'd be dead if you hadn't treated him.
0003B7FE: More than just one, I heard. He saved a lot of lives.
0003B7FF: You're worried about the rifts. I understand that.
0003B800: Good. If I never see another demon for the rest of my life, I'll die happy.
0003B801: You need anything here? Are things safe at Haven?
0003B802: And someone else has to stay behind and help the sick and the wounded.
0003B803: A scout in the Hinterlands saw the Herald of Andraste. Said he sealed a rift and stopped the demons.
0003B804: Well, someone has to go out and fight the demons.
0003B805: More than just one, I heard. She saved a lot of lives.
0003B806: As safe as they are anywhere. I hear the Breach might be sealed soon.
0003B807:
0003B808: Be at peace. The Inquisition will restore order. We walk with the Maker now.
0003B809: We should keep moving. It'll keep the chill at bay.
0003B80E: Good morrow, Val Royeaux.
0003B80F: We are challenged by Inquisition heretical.
0003B810: We dance for those of Redcliffe.
0003B811: Haven dies! Adieu!
0003B813: We send our thoughts to Therinfal.
0003B814: Imagine protestations of a vociferous nature.
0003B815: Fool, we are estranged. Our Chant is unheard!
0003B816: Perhaps <i>your</i> Chant. Who then the fool? Who then? Who? Then!
0003B817: Closure, and goodnight.
0003B818:
0003B819: And scene! Voila!
0003B81B: Done! Ah, thank you.
0003B81C: Lost from sight, but not from mind or heart.
0003B81D: Fin. Thank you.
0003B81E: An ending! Huzzah!
0003B822: Alexius keeps asking for patrols of the walls. Waste of time, if you ask me. The Inquisition ground themselves to a pulp against the walls ages ago. Ferelden made three attempts to lay siege here before the last life got crushed out of them. Who's left out there to threaten us? The mountain barbarians? But Alexius seems to expect a siege. Man's gone completely mad.

Better to put the men on watch inside the walls. More of those blasted rifts open every day. It was better when we still had the people for blood sacrifices. Unbound demons have emptied the castle, village, and surrounding countryside of everyone who's not sleeping in their armor. Now, it's just wild demons everywhere.
0003B823: A Guard's Journal
0003B824: Alexius's Journal
0003B825: {i}This appears to be Alexius's journal. This is the final entry:{/i}

Nothing works. I have tried countless times to go back before the Conclave explosion, before Felix's caravan was attacked by darkspawn, before the Venatori first arrived in Minrathous—without success. The Breach is the wellspring that makes this magic possible, and travel outside of its timeline is impossible. The Elder One's demand that I change the events of the Conclave can never be fulfilled. He may kill me for failing him, but I must protect Felix from his wrath.

0003B826: With every failed time spell, the magister grows a bit more paranoid—or perhaps it's not paranoia, since the Elder One really will kill him for his failures. The distinction hardly matters. After the tenth failure, he began locking himself in the great hall during his waking hours. After the twentieth, he had the foot soldiers excavate a shard doorway from parts unknown and painstakingly install it in the castle.

Now, his most "trusted" assistants can only see him if we all go at once, together... which we must do twice a day to bring him his meals, as he never leaves that room at all.
0003B827: Spellbinder's Journal
0003B828: Nah. Must be your eyesight going.
0003B829: It's all the bodies we leave behind. You're the Maker's gift to anything that likes carrion.
0003B82A: For once, I hope you're right.
0003B82B: You're seeing things.
0003B82C: Don't say that to a man who writes for a living, Tiny. I'm serious.
0003B82D: You sound like this one book critic in Rivain.
0003B82E: Is it just me, or are those birds circling above us?
0003B82F: Chased by spirited pummeling and devilish conundrum.
0003B830: And thus we end. Tut!
0003B831: Yup. Still sandy.
0003B832:
0003B833: You're right. I'm sorry.
0003B834: Are we going to have new verses in the Chant of Light now for the Herald of Andraste, telling what he did?
0003B835:
0003B836: They said when he came out of the Fade, Andraste herself was watching over him.
0003B837: Why? Magic serves man. The Herald serves us!
0003B838: Forgive us? We have the Herald of Andraste. She was sent by the Maker Himself!
0003B839:
0003B83A: Some people have trouble believing Andraste would send a mage to do her work.
0003B83B: It's easy to forget the reality... Andraste leading her army, fighting for justice...
0003B83C:
0003B83D: It's not that simple.
0003B83E:
0003B83F: Maker be with you.
0003B840:
0003B841: Blessings upon you, Herald of Andraste.
0003B842: No, that's not true. I'm sorry, but that doesn't mean the Maker loves you any less.
0003B843: Blessings upon you, Herald of Andraste.
0003B844: Some people have trouble believing Andraste would send a Qunari to do her work.
0003B845: I told you that it was complicated. Without the Divine...
0003B846: I was talking with a friend who said there used to be a verse about an elf in the Chant of Light.
0003B847: That has to be a good thing, doesn't it?
0003B848:
0003B849: That's him. That's the Herald of Andraste.
0003B84A: Right now, we just need to be careful not to do anything rash. The Chantry might yet forgive us.
0003B84B: Why did Lady Cassandra have him in chains? I thought Seekers knew everything.
0003B84C: Forgive us? We have the Herald of Andraste. He was sent by the Maker Himself!
0003B84D: Why did Lady Cassandra have her in chains? I thought Seekers knew everything.
0003B84E: We don't need a Divine. We have the Herald, and whatever he says is good enough for me.
0003B84F:
0003B850: Hush. We shouldn't disturb him.
0003B851:
0003B852: And if the Herald walked out of the Fade with Andraste's blessing upon her...
0003B853: That's her. That's the Herald of Andraste.
0003B854:
0003B855: It isn't complicated. Andraste herself blessed him!
0003B856: And if the Herald walked out of the Fade with Andraste's blessing upon him...
0003B857:
0003B858: Hush. We shouldn't disturb her.
0003B859: You think you sing a better Chant than the rest of us, but you really only hear yourselves nattering on.
0003B85A: If Andraste gives you the nod, you should be good in the Chantry's eyes, shouldn't you?
0003B85B: It's complicated. We were all frightened after the explosion at the Conclave.
0003B85C: They said when she came out of the Fade, Andraste herself was watching over her.
0003B85D: Are we going to have new verses in the Chant of Light now for the Herald of Andraste, telling what she did?
0003B85E: It isn't complicated. Andraste herself blessed her!
0003B85F:
0003B860:
0003B861: When you spend your days teaching the Chant of Light, it's too easy to get caught up in the organization of it all.
0003B862:
0003B863: But why? That's the part that really matters.
0003B864: We don't need a Divine. We have the Herald, and whatever she says is good enough for me.
0003B865: Some people have trouble believing Andraste would send a dwarf to do her work.
0003B866:
0003B867: Some people have trouble believing Andraste would send an elf to do her work.
0003B868: It's far too soon to consider anything like that.
0003B869: The Chantry isn't supporting us?
0003B86A:
0003B86B:
0003B86C:
0003B86D: You people, with your fancy robes and your fancy words.
0003B86E: Not everyone saw the vision of Andraste. It's... it's just a tricky situation.
0003B86F: Yes. A wonderful thing.
0003B873: We cannot dance, for we have lost our feet.
0003B874: I live without meaning. I speak with intent.
0003B875: You speak without meaning.
0003B876: Therein falls my doubt, my wherewithal.
0003B877: Templar templar.
0003B878: Therinfal Redoubt?
0003B879: Six of once, twice thrice another.
0003B87A: Heretical... or questionable? Veritable?
0003B87B: You have lost footing, not feet.
0003B88B: You came all the way out here to salvage old mining equipment?
0003B88D: What do you want?
0003B8A4: Imagine being lost here. One wonders if the animals or the cold would kill you first.
0003B8A5: Is that perfume?
0003B8A6: I hope you brought provisions. Most of the plants are terribly poisonous.
0003B8A7: You must be imagining— <i>(Sniffs.)</i> Well, now I smell it.
0003B8A8: It's the vasanthum trees. Their sap was all the rage among the scentmakers last season.
0003B8A9: You must be— <i>(Sniffs.)</i> Strange. The trees, perhaps?
0003B8B0: Such a shock when the court learned it made quite an undetectable poison.
0003B8B1: If you told me this place never ends, I'd believe you.
0003B8B2: It is so dry, my fingertips are <i>peeling</i>.
0003B8B4: The creature has more riddles for us, I see.
0003B8B5: I'm not even going to pretend to know what you mean.
0003B8B6: Vast but still. Does it bother you, how different it looks than the sky in the Fade?
0003B8B7: Who are you? Why are you following me?
0003B8B8: Right. See you, then.
0003B8B9: I'll leave you be.
0003B8BA: You came out here to salvage?
0003B8BB: Goodbye.
0003B8BC: Golden Halla Hide
0003B8BD: Sure you could. You won't, but you could.
0003B8BE: He cannot. Let us leave it at that.
0003B8BF: And... do you think of me as male, then?
0003B8C0: Yeah. Ass over tea kettle. You know.
0003B8C1: It was my decision.
0003B8C2:
0003B8C3: Depends. In or out of your armor?
0003B8C4: Er... what?
0003B8C5: <i>(Disgusted grunt.)</i>
0003B8C6: Leave her be, Bull.
0003B8C7: Blackwall isn't even here to defend himself.
0003B8C8: I... feel no great calling in my blood. Sorry to disappoint.
0003B8C9:
0003B8CA: Not due to pestering, that's certain.
0003B8CB: Leave it be.
0003B8CC:
0003B8CD: Fine, fine. But she started it, all doe-eyed and crap.
0003B8CE: Doesn't matter. In the Qun, your role is everything.
0003B8CF:
0003B8D0: Blackwall's not even here.
0003B8D1: I chose to take him back. End of story.
0003B8D2: Damn.
0003B8D3: Flip?
0003B8D4: Not that he would.
0003B8D5: Respectfully? That's crazy talk.
0003B8D6: I cannot help but feel as I do.
0003B8D7: See? Now he's ignoring us. You've offended him.
0003B8D8: I'm sorry? What are you two talking about?
0003B8D9: But she wouldn't physically become male, surely.
0003B8DA: Well, then, go wild, you two!
0003B8DB: She's not going to change her mind, Bull.
0003B8DC: No respect required.
0003B8DD: Knock it off, Bull.
0003B8DE:
0003B8DF: Your naked body. Well, I'm talking about it. Cassandra's just glaring and turning red.
0003B8E0: Look at all the stars. Their light is very far away. Some of them are gone.
0003B8E1: Arse cakes!
0003B8E2: Aww, no echo?
0003B8E4: Ancient Elven Robes
0003B8E9: Freemen Foot Soldier
0003B8EA: Freemen Archer
0003B8EB: Freemen Defender
0003B8ED: Freemen Enchanter
0003B8EE: Templar Commander Shield
0003B8F3: A former miner is salvaging valuables in the Forbidden Oasis. She mentioned an old wedding ring, but the cave where she once stored supplies has been overrun with spiders.
0003B8F4: What It's Worth
0003B8F5: Retrieve the ring.
0003B8F6: Until he killed her. She was protecting Rhys and me.
0003B8F7: Cole, do you have any proof about what you claim Lord Seeker Lambert did?
0003B8F8: But he could have been brought to justice. There are rules...
0003B8F9: You had a friend?
0003B8FA:
0003B8FB: I was there. I didn't need proof.
0003B8FC: I... don't even want to know what that means.
0003B8FD: He used rules to hurt people. He always found a way to be right, even when he killed my friend.
0003B8FE: A pretty templar. She died protecting Rhys and me, but she got better.
0003B8FF:
0003B900:
0003B901: Speak to Fairbanks in Watcher's Reach.
0003B902: With all the Freemen leaders dead, Fairbanks and his people should feel a lot safer in the Emerald Graves.
0003B903: Victims of War
0003B904: The Wardens in their war den, cutting ties and throats and lies.
0003B905: We have nothing to say about events at the Winter Palace.
0003B906: Temple tipple topples time, with elves as old as points on ears.
0003B907: There lies his lies, proven as false as he.
0003B90B: Mock you not, our spirits are blighted without them.
0003B90C: Mock I may. Their spirits are blighted within them.
0003B90D: Oh, have I? Oooooh.
0003B90E: You have begun at the end, you fool!
0003B90F: You will be in my thoughts and prayers.
0003B910:
0003B911:
0003B912: Do not let the Inquisition gain ground! Kill them all!
0003B913: The Elder One's blessing on he who slaughters the Herald!
0003B914:
0003B915: Let none survive!
0003B916: Their heads! I order you to bring me their heads!
0003B917: Do not let them succeed!
0003B918: You mustn't tell Linette. Let her believe the war killed Garde.
0003B919: Stop going into my quarters. How many times must I tell you?
0003B91A: He wasn't a very big rat.
0003B91B: Picked that up from my head, did you?
0003B91C: Was that a question? Am I supposed to?
0003B91D: I would rather not think about that.
0003B91E: Your uncle misses you, Cassandra.
0003B91F: Cole, I found a locket on my pillow earlier...
0003B920: The ones in the dark city. Wrapped in cloths that smell like sunflowers. You hated the singing.
0003B921: You don't like dead people, Cassandra.
0003B922: Ah, the Grand Necropolis. Yes, I never saw the point.
0003B923: No one to concern yourself with.
0003B924: You did lose it. I had to fight a rat for it.
0003B925: It was my grandmother's, actually, but it had Anthony's portrait inside. I thought I'd lost it.
0003B926: No. He wrote you a letter. There was pain on the page.
0003B927: Cassandra, who's... Regalyan?
0003B928: Oh? Thank you.
0003B929: It was Anthony's.
0003B92A: My hat wouldn't fit <i>there</i>...
0003B92B: You were thinking about the time you—
0003B92C: Maybe dead people like the singing.
0003B92D: <i>Now</i> I'm thinking about something else. Can you guess?
0003B92E: A simple start, his journey, but born of distant war.
0003B930: Mocking the throne earns bardic reprisal, as evidenced by the sadly deceased Very Knowing. We protest this censorship.
0003B931: I suffer woes I believe original, but are merely common of my class.
0003B932: Heroes we, his efforts sunk.
0003B933: Spirits flail, but we are summoned! Who else, for we cage and profit!
0003B934: The proprietor disagrees! Escape is essential!
0003B935: Which came first, invention or lies?
0003B936: Points on ears? A thousand years?
0003B937: We are on the cusp of maturity. Ill repute beckons.
0003B938:
0003B939: Escape is assured, and we exact revenge in high spirits.
0003B93A: Move along, it's a fickle crowd.
0003B93B: What ill wind blows where we have arted?
0003B93C: By whose counting, and who's counting?
0003B93D: Unproven, yes, but proven if we believe. And we do! We must!
0003B93E: For in the shadows, knives and tears.
0003B93F: Proven? I wish it were thus.
0003B940: Oh, how could you have dropped it?
0003B941:
0003B942: Now the templars will get it. Bad templars. Demons with trusted faces.
0003B943: They'll find the small blue house, they'll find the ring. Stupid girl. How could you?
0003B944: Foolish, clumsy girl. Mama trusted the ring to you when she died.
0003B945:
0003B946: I'll never let it go again.
0003B947: Bless you. Bless your kind heart.
0003B948: Mama's ring! You found it! Oh, thank you. Thank you.
0003B949: No, I dropped it. It's gone. Gone.
0003B94A: Revelations and sudden returns. A blow struck once a millennium. The siege is broken!
0003B94B: Not distant! Here, in both the dark and light!
0003B94C: No need! Triumph and fortuitous reunion!
0003B94D: It is too soon to celebrate, for come now older fears. We fight on this side, and may cross to meet again.
0003B94F: That's it for the spiders.
0003B952: Is everyone all right?
0003B956: No, that's not quite it.
0003B957: I believe there's something missing.
0003B958: Not enough. We need more.
0003B959: It's missing stuff or something.
0003B95A: Something's missing.
0003B95B: We need something more.
0003B95C: Perhaps something is still missing?
0003B95D: We don't have everything we need.
0003B95E: Still missing something.
0003B960: My path was right all along. I was merely insufferable.
0003B961: Whimsy arrives! Referential parlay! Experiences that are new, but safe!
0003B962:
0003B963: Now there's a turn of phrase.
0003B964: <i>(Laughs.)</i> Arse kettle.
0003B965: Yeah, yeah.
0003B966: I'd expect an ale cask before a tea kettle, frankly.
0003B967: Not over <i>my</i> tea kettle.
0003B968: Requires Servants' Quarters Key
0003B96D:
0003B96E: We've got Argon's Lodge now. We can start a new life.
0003B96F:
0003B970:
0003B971: <i>(Shouts.)</i>
0003B972: Stay behind me!
0003B973:
0003B974:
0003B975: Our friends are alive because of you. I've got your back.
0003B976: Exit
0003B977: Blasted Duhaime. He got what he deserved.
0003B978: Things are starting to look up.
0003B97A: I agree. Something's not right.
0003B97B: I'm afraid. It wants us to be afraid.
0003B97C: Something feels wrong here. It's worse by the door.
0003B97D: Are we sure this is a good idea?
0003B981: It's about damn time.
0003B982: Tell Adan to stop bothering me. Everybody needs everything.
0003B983: When will you be able to get us the crafting supplies we need?
0003B984: Apothecary Adan can have those supplies for you by tomorrow, quartermaster.
0003B985: Apothecary Adan asked for the supplies as soon as possible.
0003B986: When they're ready. Piss off.
0003B98F: Are they praying?
0003B990: Block the stairs!
0003B991: Let's try to take them by surprise.
0003B992: Doesn't look like the Elder One is interested in saving his followers.
0003B993:
0003B994:
0003B995:
0003B99D: Flissa sent me over to see if you need anything.
0003B99F: Flissa asked me to bring some food along for you and your boys.
0003B9A0: If I had something with that kind of power, I'd be retired and living like Empress Celene.
0003B9A1:
0003B9A2:
0003B9A4:
0003B9A6: I'm glad there are big strong men around in case anything happens here in Haven.
0003B9A7: I just might, my dear.
0003B9A9:
0003B9B0: Flissa thought you and your men might be working up a thirst. She sent me over to see if you needed anything.
0003B9B1:
0003B9B7: If you get your hands on anything pretty, you'll let me know first, right?
0003B9B8:
0003B9BA:
0003B9BB: Flissa wants to know if you have anything that can make tavern food taste a little more exotic.
0003B9BE: Flissa said to check with you to make sure these are safe to serve.
0003B9C0:
0003B9C1:
0003B9C3: We're fine, thank you.
0003B9C4:
0003B9C6: Hurry along back to the bar, girl. You're distracting the boys.
0003B9C8: They're fine. Nobody will take sick as long as she boils them right. Smart woman for asking, though.
0003B9D1:
0003B9D3: Please send Flissa our thanks for the refreshments.
0003B9D4:
0003B9D6:
0003B9D9: Now, don't you worry about that sort of thing, girl.
0003B9DA:
0003B9DB:
0003B9DC:
0003B9DF:
0003B9E2: Let us know if you need anything, Apothecary.
0003B9E6:  Smithing is hot work. Here, have something to drink.
0003B9E7: If you get thirsty later, come by the bar. I'll make sure Flissa treats you right.
0003B9E8: Thank you, no. Can't eat while I'm working. Crumbs in a potion could ruin everything.
0003B9EA:
0003B9EC:
0003B9F0: They haven't noticed us yet. Good opportunity to look for higher ground?
0003B9F1:
0003B9F2:
0003B9F3: Someone else.
0003B9F4: There's a woman over there.
0003B9F5: There's someone else here.
0003B9F6: Hey! I see someone.
0003B9F7:
0003B9F9: There's a woman over there.
0003B9FA: Either someone else is here, or I'm starting to see things.
0003B9FB: There's someone else here.
0003B9FC: Will we be taking heads right here in the hall?
0003B9FD: I kill enough people as it is.
0003B9FE: Goodness, no. If such an option is available, it will be done elsewhere. And it may not be necessary.
0003B9FF: Let us begin.
0003BA00: I see I have a throne.
0003BA01: All this presumes they have survived their initial encounter with you, of course.
0003BA02: You are a beacon of law, Inquisitor, as others retreat from responsibility. But this needn't be bloody.
0003BA04: I share your distaste for more bloodshed, but it needn't come to that.
0003BA05: We'll execute people here?
0003BA06: A grim responsibility.
0003BA08: I'd rather do this another time.
0003BA09: Is there anyone I should judge?
0003BA0A: Perhaps later.
0003BA0B: Who will I be judging, exactly?
0003BA0D: Impressive, is it not? Fit for a leader. Meant to show influence—and the burden of it.
0003BA0E: The Inquisition's sovereignty is derived from the allies who validate it. You are both empowered and bound.
0003BA0F: Those who have done wrong. You will know <i>of</i> them, at the very least.
0003BA10: It is where the Inquisition will sit in judgment. Where <i>you</i> will sit in judgment.
0003BA11: At your leisure, Inquisitor. The throne will wait until you are ready.
0003BA12: Do I really need to oversee even more death? I'm nearly at capacity.
0003BA13: Who will I judge?
0003BA14: Still more lives in my hands.
0003BA15: Justice has many tools. If their application is clever, execution may even seem merciful by comparison.
0003BA16:
0003BA17:
0003BA18:
0003BA19: I don't know. Master Harritt's hammers are good.
0003BA1A:
0003BA1B:
0003BA1C:
0003BA1D: Fixed the door, just like you asked, Flissa.
0003BA1E:
0003BA1F: Well, maybe just for a bit.
0003BA20: Master Harritt said he won't pay that much.
0003BA21:
0003BA22: Just returning the cups, Flissa. Thank you for bringing us drinks.
0003BA23:
0003BA24:
0003BA25:
0003BA26: Those are the forging tools of an apprentice. Wouldn't you like to use the hammer of a master?
0003BA27:
0003BA28: What Harritt doesn't know won't hurt him.
0003BA29: Master Harritt said we weren't to sell Inquisition blades.
0003BA2A: You let me know if you need anything. A fine young man like you must get hungry.
0003BA2B: Got the door again, Flissa. Don't know how it keeps breaking.
0003BA2C: Tell Master Harritt that good materials cost good coin.
0003BA2D:
0003BA2E:
0003BA2F:
0003BA30:
0003BA31:
0003BA32:
0003BA33:
0003BA34:
0003BA35: Oh, you know how clumsy soldiers can be. Are you sure you won't stay for a drink?
0003BA36: Oh, Maker bless you. Can I get you something for your trouble?
0003BA37:
0003BA38:
0003BA39: Master Harritt said I should go back right away.
0003BA3A: Yes, ma'am. I think he knows, ma'am. He talked about how we have to dig it up.
0003BA3B: Master Harritt said I'm good at nails. He said I have a mind like a hammer.
0003BA3C: Master Harritt says the new recruits will have armor ready soon.
0003BA3D: How about nails? Can Harritt at least get me a few score nails by tomorrow?
0003BA3E: If Harritt runs into any trouble, have him come to me. We'll get him what he needs.
0003BA3F: Master Harritt said that without more ore, he won't be able to get blades for the recruits.
0003BA40: Tell Master Harritt that ore doesn't grow on trees.
0003BA41:
0003BA42: They're right there, perhaps we should try to find another way in.
0003BA43: Get that enchanter!
0003BA44:
0003BA45: Sorry for interrupting your dinner.
0003BA49:
0003BA4A:
0003BA4B:
0003BA4C:
0003BA4D:
0003BA4E:
0003BA4F:
0003BA50:
0003BA51:
0003BA52: Thank you for hurrying with the potions. We have so many injured.
0003BA53:
0003BA54:
0003BA55:
0003BA56:
0003BA57: I had to use different herbs than usual in the poultices. It's the best we've got.
0003BA58:
0003BA59: If you have salves to treat infections, Mother Giselle would be most grateful.
0003BA5A: You just keep the wounded breathing, sister. I'll get you what you need.
0003BA5B:
0003BA5C:
0003BA5D: The Maker will provide. Thank you.
0003BA5E:
0003BA5F:
0003BA60: We'll get them back on their feet, sister, don't you worry.
0003BA61: You let me know if there's any trouble.
0003BA62:
0003BA63: Anything you can spare will help the wounded.
0003BA64: He had better.
0003BA65: Here, tell Mother Giselle that this is as much as I can spare.
0003BA66: Can you really put a price on the love of Andraste?
0003BA67: Maker bless you.
0003BA68: And how much is Mother Giselle willing to offer?
0003BA69: We'll need some of your cloth for bandages.
0003BA6A: Tell Mother Giselle I run a business, not a charity.
0003BA6C: Are you sure? People see things in the desert, you know.
0003BA6F: Not at the moment, but any prisoner who merits judgment will be brought to your attention.
0003BA70: Take the throne when you're ready. We will bring him before you.
0003BA71: Alexius from Redcliffe is ready for judgment.
0003BA72: Captain Denam from Therinfal Redoubt is our prisoner.
0003BA73:
0003BA74: Along with whatever has detained them.
0003BA75: If enough magic is brought to bear, it <i>is</i> possible.
0003BA76: That cannot be all of them.
0003BA77: Our priority must be the Breach. Unless we seal it soon, no one is safe.
0003BA78: I'm leaving <i>that</i> to the man with the glowing hand.
0003BA79: But there are easier ways to make things explode.
0003BA7A: That is true.
0003BA7B:
0003BA7C: <i>That's</i> a task for the other dwarf in our party.
0003BA7D: Part of an old mining complex. These mountains are full of such paths.
0003BA7E: What manner of tunnel is this? A mine?
0003BA7F: I'm leaving <i>that</i> to the lady with the glowing hand.
0003BA80: We shall see soon enough.
0003BA81: So... holes in the Fade don't just <i>accidentally</i> happen, right?
0003BA82: I'm leaving <i>that</i> to our elven friend here.
0003BA83: We will consider <i>how</i> this happened once the immediate danger is past.
0003BA84: I'm leaving <i>that</i> to our Qunari friend here.
0003BA85: <i>(Sighs.)</i> Guess we found the soldiers.
0003BA86: And your missing soldiers are in there somewhere?
0003BA87: So the others could be holed up ahead?
0003BA88: Try to take out that enchanter quickly.
0003BA89:
0003BA8A:
0003BA8B: Tell Mother Giselle to examine all the wounds as I described.
0003BA8C: And Mother Giselle will treat all demon-claw wounds as you suggest, to deal with the venom.
0003BA8D: Thank you for your help. We so rarely see wounds from such strange creatures.
0003BA8E: All right.
0003BA8F: Are you writing this down?
0003BA90: Toxin, not venom. It's only venom if it's deliberately injected into the bloodstream. This is simply an infection.
0003BA91: Mother Giselle says we're losing fewer patients to fever thanks to your work.
0003BA92: Write it down, please.
0003BA93: I have a very good memory.
0003BA94: The Maker is watching over us.
0003BA95: Good.
0003BA96: Mistress Poulin is the reason we're still alive.
0003BA97:
0003BA98:
0003BA99: You're the Herald of Andraste!
0003BA9A: Pray for us, Herald.
0003BA9B:
0003BA9C: Magister Alexius does not approve of those without magic, like you and me. You may not wish to stay long.
0003BA9E: I could really go for some light reading...
0003BA9F:
0003BAA0: Block them from coming up the stairs!
0003BAA1: I have something for you.
0003BAA2: I believe this is yours.
0003BAA8: What else do you want?
0003BAA9: Condemnation in your eyes. Do with me what you will. I'll not run from my sins.
0003BAAA:
0003BAAB: Ah, the Inquisition.
0003BAAC: That was kind.
0003BAAD: That was generous of you.
0003BAAE: Shards found
0003BAAF: Search for any shards scattered around the Forbidden Oasis.
0003BAB0: Shards in the Oasis
0003BABA: Watcher's Reach Nurse
0003BABB: Mistress Poulin
0003BABF: A Tale of the Frostbacks
0003BAC0: Even mountains had a heart once. When the world was young, Korth the Mountain-Father kept his throne at the peak of Belenas, the mountain at the center of the world, from which he could see all the corners of earth and sky. And he saw strong men become weak, brave men grow cowardly, and wise men turn foolish for love.

Korth devised a plan that he might never be betrayed by his own heart, by taking it out and hiding it where no soul would ever dare search for it. He sealed it inside a golden cask, buried it in the earth, and raised around it the fiercest mountains the world had ever seen, the Frostbacks, to guard it.

But without his heart, the Mountain-Father grew cruel. His chest was filled with bitter mountain winds that shrieked and howled like lost souls. Food lost its flavor, music had no sweetness, and he lost all joy in deeds of valor. He sent avalanches and earthquakes to torment the tribes of men. Gods and men rose against him, calling him a tyrant, but with no heart, Korth could not be slain. Soon there were no heroes left, either among men or gods, who would dare challenge Korth.

The Lady of the Skies sent the best of her children—the swiftest, the cleverest, and strongest fliers—to scour the mountains for the missing heart, and for a year and a day they searched. But sparrow and raven, vulture and eagle, swift and albatross returned to her with nothing.

Then the ptarmigan spoke up and offered to find the god-chief's heart. The other birds laughed, for the ptarmigan is a tiny bird, too humble to soar, which spends half its time hopping along the ground. The Lady would not give the little creature her blessing, for the mountains were too fierce even for eagles, but the ptarmigan set out anyway.

The little bird traveled deep into the Frostbacks. When she could not fly, she crawled. She hugged the ground and weathered the worst mountain winds, and so made her lonely way to the valley where the heart beat. With all the god's terrible deeds, the heart was far too heavy for the tiny bird to carry, so she rolled it, little by little, out of the valley and down a cliff, and when the golden cask struck the earth, it shattered. The heart was full almost to bursting, and the pain of it roused the mountain god to come see what had happened.

When Korth neared his heart, it leapt back into his chest, and he was whole again. Then Hakkon Wintersbreath bound Korth's chest with three bands of iron and three bands of ice, so it could never again escape. And all the remaining gods named the ptarmigan honored above even the loftiest eagles.

—"The Ptarmigan: An Avvar Tale," from {i}Ferelden: Folklore and History{/i} by Sister Petrine, Chantry scholar
0003BAC1: Skyhold Garden
0003BAC2: A garden of basic function and simple praise. Although potential rests in either implementation, I cannot say which better serves. We are blessed with the right to direct this place.

Mother Giselle
0003BAC5: Sister Leliana,

As per your request, I have made a thorough examination of the fresco adorning the rotunda. I first attempted to clarify its intent with Messere Solas. Forgive me, I know he is not titled within the structure of the Inquisition, but the more I learn of his experience, the more awkward I feel not using a formal honorific.

On the mural, all messere would say is, "Skyhold is {herhis} fortress (meaning of course the Inquisitor). These are {herhis} actions." He is, of course, correct; the subject of each addition is self-evident.

On the medium and method, it is elven fresco, pigment and plaster, and it is grand. I have rarely been privileged to observe such skill as it is applied. It is considered, with long periods of study before the image emerges, whole cloth and with certainty. It speaks of how I imagine elves view the world, and the measured nature of their step.

I should expect such competence from messere, given his probable years of study. But it is still an amazing work, demonstrating an art with few living practitioners, even among the Dalish.

Archivist Banon
0003BAC6: The Rotunda and the Fresco
0003BAC7: The Undercroft
0003BAC8: Cataloguing Skyhold: Undercroft Additions

Difficult. To be clear, we can add all the equipment our backs can bear, but structural changes are best avoided. With new walls and such, you need anchors to tie in new stone, which means excavation. And I wouldn't go messing with the Undercroft. Seems like it was built to purpose, whatever that was. The whole keep has settled on top of it. It's weathered some serious heat and pressure; there are spots that feel like the inside of a forge. Large spots. No idea what that means. It's as solid as you get, so fill it full of tools and toys. But there's a dwarven name for someone who tries to change an old build like that: sodding fool.

—Structural evaluation for {LadyLord} {spHeroLastName}'s consideration, Mason Gatsi
0003BAC9: Plus I think the herbs were going to go off, and nobody wanted to buy them. Think Seggrit wanted people to like him.
0003BACA:
0003BACB: No catch, ser. Said he wanted to help the Inquisition.
0003BACC:
0003BACD:
0003BACE: If Seggrit can get what I need, I'll pay the bastard myself.
0003BACF:
0003BAD0:
0003BAD1:
0003BAD2:
0003BAD3:
0003BAD4:
0003BAD5:
0003BAD6:
0003BAD7:
0003BAD8:
0003BAD9: Tell Seggrit he'd better hope he doesn't need a salve anytime soon.
0003BADA:
0003BADB:
0003BADC:
0003BADD:
0003BADE: Seggrit asked told me that he can't let the herbs go for anything less than eight.
0003BADF: What's the catch this time?
0003BAE0: <i>(Grunts.)</i> Well, good enough.
0003BAE1: Seggrit can get that for you, ser.
0003BAE2: Here, ser. With Seggrit's compliments, ser.
0003BAE3: Fine. We'll gather our own.
0003BAE4:
0003BAE5:
0003BAEB: Well, he's not wrong.
0003BAEC: That and he said people who freeze to death don't spend much coin.
0003BAED: Seggrit will see what he can do.
0003BAEE: I don't feel comfortable letting parts from demons be available for sale.
0003BAEF: Seggrit said the blankets weren't worth selling. He's giving them to the Inquisition for free.
0003BAF0: We can get that for you right away, ser. But I thought an army would want weapons more than beans.
0003BAF1: I'll go as high as six, but only if they're fresh.
0003BAF2: To be honest, I'm not sure who would buy them.
0003BAF3: Seggrit says it will cost at least ten.
0003BAF4: How kind of him.
0003BAF5: Beans and bread, and I can keep everyone here fat and happy for as long as it takes.
0003BAF6: You can't eat a sword, boy. Beans, that's what we need.
0003BAF7: If you're not using them later, Seggrit is willing to pay.
0003BAF8: Seggrit should have that for you soon.
0003BAF9: Fine.
0003BAFA: I'm not an enchanter... and too many books get lost. Knowledge gets lost forever.
0003BAFB: Fire, war, and religion. All of them are bad for books.
0003BAFC: Tell Seggrit I've received permission to sell him a few things.
0003BAFD: Not sure why you want to pay out of your own pocket for books, Enchanter.
0003BAFE: I do what I can. I am partly to blame for all this.
0003BAFF: The red templars are here because, fool that I am, I sold them my family's quarry.
0003BB00: <i>[Leave.]</i>
0003BB01:
0003BB02:
0003BB03:
0003BB04:
0003BB05:
0003BB06:
0003BB07:
0003BB08:
0003BB09:
0003BB0A:
0003BB0B:
0003BB0C:
0003BB0D:
0003BB0E:
0003BB0F:
0003BB10:
0003BB11:
0003BB12:
0003BB13:
0003BB14:
0003BB15: The store is unavailable due to an error. Please restart the game and try again. If this problem persists, please contact customer support.
0003BB1B: Any thoughts on this "Herald of Andraste" business, Blackwall?
0003BB1F: That's true. Just... go ask the Inquisitor this one.
0003BB20: So, Bull. You and the Inquisitor, huh?
0003BB21: You're not the first Ben-Hassrath I've run across. Hawke and I went on a caper with one named Tallis.
0003BB27: The armor of the Imperial troops. Who are these men? What are they doing?
0003BB28: More Freemen?
0003BB29:
0003BB2D: We'll find out. I get the feeling we'll see more of them.
0003BB2E: You are doing fine, child.
0003BB2F: And how much did you need?
0003BB30: Ten sacks would do it.
0003BB31: That may be the way the Maker provides.
0003BB32: We can have those for you tomorrow.
0003BB33: We will find a way.
0003BB34: I'm sorry I don't have better news, Revered Mother.
0003BB35: Tell Master Threnn we'll be fine for now, thank you.
0003BB36: Quartermaster Threnn said she'd be up all night finding enough blankets for everyone.
0003BB37: I was really hoping you only needed six.
0003BB38: Tell Master Threnn the new blades should be ready as soon as her recruits have learned which end to hold.
0003BB39: Fine, fine. Midweek. Tell Threnn she owes me.
0003BB3A: We're not equipped to care for this many refugees, Revered Mother.
0003BB3B: Master Threnn says we won't have more until next week.
0003BB3C: Tell Quartermaster Threnn she has my thanks.
0003BB3D: Your thanks and a good drink would go far with Quartermaster Threnn, ma'am.
0003BB3E: Oh. Is there any way you could get by with six?
0003BB3F: Quartermaster Threnn understands that your work can't be rushed, Master Harritt.
0003BB40: Good. Your quartermaster's keeping this place running.
0003BB41: That when Threnn needs it?
0003BB42: We'll have more bandages for you soon, Revered Mother.
0003BB43: The Maker will provide us with a way.
0003BB44: Tell Quartermaster Threnn that she is doing the Maker's work.
0003BB45: I'll pass on your thanks, Master Harritt.
0003BB46: Quartermaster Threnn will get you as much as she can.
0003BB47: We've gotten a new shipment. You'll have what you need.
0003BB48: We'll have that for you right away.
0003BB49: If you only have six, why did you ask how much I needed?
0003BB4A: Do you think you can have it done by midweek?
0003BB4B:
0003BB4C:
0003BB4D:
0003BB4E:
0003BB4F:
0003BB50:
0003BB51:
0003BB52:
0003BB53:
0003BB54:
0003BB55:
0003BB56:
0003BB57:
0003BB58:
0003BB59:
0003BB5A:
0003BB5B:
0003BB5C:
0003BB5D:
0003BB69: Dispel Barrier
0003BB6A:
0003BB6B: Magister Alexius wishes only mages to remain in Redcliffe. He will approve of you. He does not approve of me.
0003BB6C: Many villagers have already left to escape his ire.
0003BB6D: You're Tranquil?
0003BB6E:
0003BB6F:
0003BB70:
0003BB71: Nothing then?
0003BB72: Glad I could help.
0003BB73: A fine effort.
0003BB74: I hope it serves.
0003BB75: Perhaps next time.
0003BB76: A pleasure.
0003BB77:
0003BB78: Hmm, a shame.
0003BB79:
0003BB7A:
0003BB7B: A good purchase.
0003BB7C: I do hope you like it.
0003BB7D: Perhaps another time?
0003BB7E: Consider it done.
0003BB7F:
0003BB80:
0003BB81:
0003BB82: We are honored to serve.
0003BB83: I hope it helps.
0003BB84: Of course. Another time.
0003BB85: Nothing? Unfortunate.
0003BB87: Nothing? Huh.
0003BB88:
0003BB89: Hope it's a good one!
0003BB8A: Hope you come back.
0003BB8B: Glad to help!
0003BB8C: Good job there!
0003BB8D:
0003BB8E:
0003BB90:
0003BB91:
0003BB92: A good job there.
0003BB93: Another time, then.
0003BB94:
0003BB95: Mm, nothing?
0003BB96: Fine work on that one.
0003BB97: There you go. Glad to help.
0003BB98: Researcher Minaeve has notes on alloys that may prove more effective against demons.
0003BB99: She wishes to light a creature's corpse on fire to determine whether it is specifically vulnerable to heat.
0003BB9A: Oh, does she? Well, we'll take anything that gives our blades a bit more bite.
0003BB9B: Researcher Minaeve sends her thanks for the refreshments.
0003BB9C: Yes. I talked to dragons.
0003BB9D: It is not time for me to eat yet.
0003BB9E: You let me know if you need anything... but you probably won't, will you?
0003BB9F: What for?
0003BBA0: Oh, Maker.
0003BBA1: Can I get you anything to eat while you're here?
0003BBA2: Oh. All right.
0003BBA3: Researcher Minaeve wishes to use some inexpensive spirits.
0003BBA4: You were a mage once, right?
0003BBA5: Ceremonial Burial Armor
0003BBA6: I am no longer a mage.
0003BBA7: So, you're one of those Tranquil? Can you enchant runes and such?
0003BBA8: You mages aren't half bad.
0003BBA9: Even better.
0003BBAA: Imperial Harness
0003BBAB: I see. Maker go with you.
0003BBAC: I have not studied those skills.
0003BBAD: No.
0003BBAE: I no longer talk to dragons.
0003BBAF: Ah, pity. Well, least you won't be causing any trouble or getting possessed.
0003BBB0: Researcher Minaeve believes these notes could assist you.
0003BBB1: Pass my thanks to the researchers.
0003BBB2: Yes. Thank you for your help.
0003BBB3: I have heard rumors of a way to reverse the Rite of Tranquility.
0003BBB4: Tell me, are you happy this way, with everything you feel and dream cut away?
0003BBB5: Researcher Minaeve wishes to verify that the infections have decreased in number.
0003BBB6: Exalted Plains Geological Survey
0003BBB7: Yes. I have heard them, as well.
0003BBB8: The number of demons present might leave me vulnerable to possession.
0003BBB9: I can survive in this fashion. If I were made whole again, I might not.
0003BBBA: Thank you for all that you are doing to help.
0003BBBB: I will take these injury reports to Researcher Minaeve.
0003BBBC: It is a terrible bargain we ask you to make.
0003BBBD: I might also experience feelings of discomfort over events that occurred while I was in this state.
0003BBBE: Would you wish to have your... self... restored?
0003BBBF: I do not believe that would be wise.
0003BBC0: Knew you would take care of it, Inquisitor.
0003BBC1:
0003BBC2: Something special for you, Inquisitor.
0003BBC3: What are "Tranquil"?
0003BBC4: You're one of the Tranquil?
0003BBC5: Those like me without the strength of will necessary to protect ourselves from demons.
0003BBC6: I didn't realize. From your speech, I should have recognized you as Tranquil.
0003BBC7: A unique issue has arisen, Inquisitor. I pass it to you for consideration.
0003BBC9: Of course you resolved the issue, Inquisitor. Well done.
0003BBCA: Good, Inquisitor. I am glad that issue has been resolved.
0003BBCC: There is a problem that needs your attention, Inquisitor.
0003BBCD: Serault Spyglasses
0003BBCE:
0003BBCF: A request has been made of you, Inquisitor. Here it is.
0003BBD0: It is beneficial that you resolved the issue I presented, Inquisitor.
0003BBD1: There is an issue that you should address. I think it's worth your time, Inquisitor.
0003BBD2:
0003BBD3: Of course you handled this, Inquisitor.
0003BBD4: What do you know of Redcliffe?
0003BBD5: This village has a history with mages, doesn't it? Do you know the details?
0003BBD6: During the last Blight, the arl of Redcliffe became ill. Not even the efforts of the Circle could save him.
0003BBD7: Right, which one?
0003BBD8: You say that like it's normal. But I suppose you <i>did</i> live with the dead.
0003BBD9: Who hasn't already seen your collection of books.
0003BBDA: Surprising you would say that.
0003BBDB: You don't know how to ask permission first?
0003BBDC: Rose! No, wait! Robin's egg!
0003BBDD: Cole didn't take it.
0003BBDE: There was. Maybe. Doesn't matter now.
0003BBDF: As Nevarrans, we pay respect to the departed in family crypts.
0003BBE0: You don't ever wonder how your organization got started?
0003BBE1: That would be giving it too much credit, that's true.
0003BBE2: I don't wear "underpants."
0003BBE3: It sounds like a big, dead dollhouse. And dollhouses are creepy enough.
0003BBE4: Sera, was there ever actually someone named Red Jenny?
0003BBE5: So you spent a lot of time around dead people? Corpses?
0003BBE6: Pfft! Everyone hear that? <i>(Laughs.)</i>
0003BBE7: Who doesn't already know, that is.
0003BBE9: Fine! Please can I <i>not</i> find more of your mucky little books? Drawings, ew.
0003BBEA: You're from a rich family, Cassandra?
0003BBEB: Why? It isn't like a chantry, where starts matter.
0003BBEC: Right. Awkward it is.
0003BBED: Not every Pentaghast is wealthy. I certainly was not, once my parents were executed.
0003BBEE:
0003BBEF: Trying to guess the color of your underpants.
0003BBF0: If by "dead" you mean a Mortalitasi necromancer—a keeper of the dead—then, yes.
0003BBF1: No need because it's hardly a secret, my dear.
0003BBF2: The one with all the illustrations.
0003BBF3: <i>(Sighs.)</i> Well, now you know.
0003BBF4: Pay respect? Like, pose them and dress them up and such?
0003BBF5: Sera, I noticed one of my books is missing.
0003BBF6: Not in the way you're picturing.
0003BBF7: I like the stories in her head better than the words on the page.
0003BBF8: Is this another game?
0003BBF9: Oh—that one was full on! I threw it under your bed.
0003BBFD: His young son, who was an undiscovered mage, made a deal with a demon to keep the arl from death.
0003BBFE: The Hero of Ferelden defeated the demon and stopped the undead hordes from destroying Redcliffe.
0003BBFF: The boy became an abomination. Through him, each night, the demon raised armies of corpses to assault the village.
0003BC00: The demon was defeated, but not before the village was destroyed. It took many years to rebuild.
0003BC01: Can you imagine coming out here for a mining contract?
0003BC02: Nothing for miles. Long way to travel for a mining contract.
0003BC03: Where was he headed?
0003BC04: Thank you again for saving my husband.
0003BC05: Have you seen any sign of Alwyn?
0003BC06: Please leave me to mourn my husband in peace.
0003BC07: Alwyn told me he owes you his life. Thank you so much.
0003BC08: Thank you.
0003BC09:
0003BC0A: If I find him, I'll let him know you're worried.
0003BC0B:
0003BC0C:
0003BC0D: Wherever the Inquisition goes, you'll have our support, Herald of Andraste.
0003BC0E:
0003BC0F:
0003BC10: Excuse me, have you seen my husband? His name is Alwyn, a hunter working with the Inquisition scouts?
0003BC11:
0003BC12:
0003BC13: No... there must be some mistake. He would not survive demons just to...
0003BC14: Where did he go?
0003BC15: Farewell.
0003BC16: Please, just... leave me now. Thank you.
0003BC17:
0003BC18:
0003BC19: He's dead.
0003BC1A: He was scouting for demons. He said he might look for refugees near the lake.
0003BC1B: I'll look for him.
0003BC1C: I'm sorry—I found Alwyn dead. He was taken by wolves.
0003BC1D:
0003BC1E:
0003BC1F: He would not!
0003BC23: You fought the demon, though.
0003BC24: Thank you, again!
0003BC25:
0003BC26: I'm just glad I was here to help.
0003BC27: Wait, you're... you. The Herald of Andraste saved my life!
0003BC28: But if the Herald of Andraste himself goes out of his way to save me, that's a sign.
0003BC29: My wife and I considered leaving after what happened at the Conclave...
0003BC2A: The Inquisition has lost too many good people already.
0003BC2B: I'm glad you're okay.
0003BC2C: Soon as I get back, I'm signing on with the Inquisition scouts formally. I'll make you proud!
0003BC2D: But if the Herald of Andraste herself goes out of her way to save me, that's a sign.
0003BC2E: If you tell this story later, I'd focus more on demons and less on wolves.
0003BC2F: We need you.
0003BC30: They're armored like Imperial troops. What's going on?
0003BC32:
0003BC33: I take <i>back</i>. And you kill people.
0003BC35:
0003BC36: Very well. In Thedas.
0003BC37: What, I don't belong because I never joined some holy whatever?
0003BC38: Yes? Some of it's a bit off, but—wait, why?
0003BC39: Fine. On a pile of the softest gold, with big-hat priests patting your butt, all singing and playing trumpets?
0003BC3A: So my brother claimed. Not quite the lap of luxury you were picturing, I assume.
0003BC3B: Just guess. Somewhere fun.
0003BC3C: Another guess, Sera: were you born in Denerim?
0003BC3D: Sera, do you believe in the Maker?
0003BC3E: Well then, just... cross your legs and guess?
0003BC3F: Fine, then. Highever.
0003BC41: Oh, come <i>on</i>. Make another guess!
0003BC43: Don't you want to guess?
0003BC44: Ones who deserve it? Right, we're <i>real</i> different.
0003BC45: Mm, not bad. It should sound more... southern.
0003BC46: You're not very good at this.
0003BC47: Here's a guess for you, Sera: Ansburg.
0003BC49:
0003BC4A: <i>(Sighs.)</i>
0003BC4B: I just thought, the way you've lived...
0003BC4C: Some "Seeker" you are.
0003BC4D: So where were <i>you</i> born, Cassandra?
0003BC4E: <i>Conceding</i>. I'm giving up.
0003BC4F: You haven't used up all your guesses.
0003BC50: But you're a <i>thief</i>.
0003BC51: What rules? <i>Everyone</i> knows how to guess. Except you.
0003BC52: True, but... only those I must.
0003BC53: Hence my joining the Chantry.
0003BC54: Hard one, you. Right on the floor?
0003BC55: Well... that sounds shit.
0003BC56: Perhaps if you told me the rules?
0003BC57: I don't really know Ferelden that well.
0003BC59: It has to be a place, not <i>every</i> place.
0003BC5A: I'm conceding. I wasn't very interested to begin with.
0003BC5C: What does that even... I was born in a carriage halfway between Cumberland and Val Chevin.
0003BC62: Get around the bastard!
0003BC63: Big shield, bigger arse!
0003BC64: We should get behind him!
0003BC65: It's a noble calling, the knight-enchanter. You have joined the ranks of the most select mages.
0003BC66:
0003BC6B: Let's see how that goes for you, big guy!
0003BC6C: Killing the defenseless? That's "just"?
0003BC6D: What manner of knight are you? You know nothing of justice!
0003BC6E: The armor of the Imperial army. Deserters, perhaps?
0003BC6F: Ask them if they want arrows. Or maybe tell them.
0003BC70: We'll want to do something about that.
0003BC71: I might have to look into this.
0003BC72: This is where they're strongest.
0003BC80: Oh, there's also Minaeve. She studies beasts and things, as I understand.
0003BC87: You should be commended. So few have the discipline necessary.
0003BC88: I'm pleased you approve of my choice.
0003BC89: It was an easy decision to join the finest mages in Thedas.
0003BC8A: I simply prefer to be on the front line.
0003BC8B: I prefer fighting up front.
0003BC8C: I'm glad you approve.
0003BC8D: We are the best.
0003BCA1: Such pretty speeches! They said they would reopen the quarry, bring employment and trade back to Sahrnia.
0003BCA2: We'd been struggling since the war began. How could I refuse?
0003BCA3: They've taken every worker. We haven't seen them in weeks.
0003BCA4: How could you have sold land to the red templars?
0003BCA5: And it's not enough. They keep coming, taking more people. And there's nothing I can do to stop them.
0003BCA6: <i>(Chuckles.)</i> Tuskets. They're kind of cute.
0003BCA7: Ugh. I bet it takes your hand off. Or leaves you presents.
0003BCA8: You helped the red templars?
0003BCA9: I didn't know! I swear by Andraste's pyre! They looked like knights. Chevaliers!
0003BCAA: What do you mean, the red templars take workers?
0003BCAB: They take workers?
0003BCAC: After that... the red templars stopped pretending.
0003BCAD: It was good for a time. People went to work. They were paid. Then they stopped coming home.
0003BCAF: The markings are crude and simplistic, but their meaning can be understood:

"They did not ask questions and so I was away. I keep my head low and work like the rest. The Circle will not hunt this far. At first I regretted the choice, but they all feel the dread at the door. I do not stand out. Only a brother or sister would know these words. If you found your way here as I have, then you are not alone. If you would have allies when this contract ends, then find me."

For a moment, the pounding of footsteps can be heard, as if someone is running. Then it fades.
0003BCB0: An Apostate's Message
0003BCB1: Ancient Writing
0003BCB2: The meaning behind the flowing, ancient script is obscure at first, but slowly forms:

"May the path bestow the favor thou hast earned."

For a moment, there is an image of figures kneeling in meditation. A bright light envelops them. Then it fades.
0003BCB3:
0003BCB4: I believe it was a magical ward of sorts. A warning, perhaps, or a test
0003BCB6: An enchantment to keep people out, perhaps.
0003BCB7: The feeling at the door—it's gone now.
0003BCBD: You lied. You knew what the red templars were doing, but you took their gold and stayed silent.
0003BCC3: I don't know why. I just prayed they'd leave me and my family alone.
0003BCC4: You lied. To everyone.
0003BCC5: People just disappear. First those who worked the quarry. Then they took people from their homes.
0003BCC7:
0003BCC8: So I let them take people and prayed that one day, someone like you would come destroy them.
0003BCC9: Yes, I took their gold. Gold, and any supplies they would give. All so we could live!
0003BCCB: All we could do was survive 'til that day. Now it's come, hasn't it? I was right.
0003BCCC: There are many orphans in Sahrnia. Who protected them when their parents were lost?
0003BCD1: We couldn't run, not with the river frozen and the demons. If I had said anything, they would've killed me too.
0003BCD4: Make no mistake. I am not proud of what I've done. I will answer to the Maker.
0003BCD5: That was a big risk to take.
0003BCD6: Those who died would've died regardless. This way, at least some survived.
0003BCD7: People died because of you.
0003BCD8: You're a practical woman.
0003BCD9: What else could I do? Take up the old pitchfork to fight?
0003BCDA: A gamble. What if you had lost?
0003BCDB: Practical.
0003BCDC: People were taken, infected with red lyrium, because of your actions.
0003BCDE: What? No. Is that what you're trying for?
0003BCDF: <i>(Sighs, clears throat.)</i> Arse.
0003BCE0: Aww, for me? <i>(Laughs.)</i>
0003BCE1: Besides, I don't know or much care where I was born.
0003BCE2: That was the question that began this whole thing!
0003BCE3: That was <i>your</i> question. I just hoped something on the map would rhyme with "arse."
0003BCE5: Instead, all that matters is winning enough to stay in the game.
0003BCE6: The thing about gambling, Inquisitor, is that occasionally, winning it all stops being the point.
0003BCED: Good day to you.
0003BCF6:
0003BCF7:
0003BCF8:
0003BCF9: Forgive my intrusion, but you <i>are</i> of the Pentaghasts.
0003BCFA: Hence your... vocation, I suppose.
0003BCFB: One of our finest raised you.
0003BCFD:
0003BD00: My uncle showed far more interest in his craft than anything else.
0003BD03:
0003BD04: Like many others. Unlike them, I don't share an appreciation of the dead.
0003BD05: It is difficult to say. In your Vigil, you were Tranquil for but a moment. They have suffered much longer.
0003BD06: But it was a trick, wasn't it? A ritual no different than the Harrowing, simply magic...
0003BD07: They will be grateful... even the ones who do not survive.
0003BD08: I did hear of what you learned, yes.
0003BD09: I know of only one mage thus cured, and... he had no control of his emotions. He was distraught.
0003BD0A: I... am reminded of what I was told following my Vigil.
0003BD0B: You seem troubled, Seeker. Still plagued by thoughts of your Order?
0003BD0C: They would be a danger to themselves and others, yes.
0003BD0D: Do you think that would have passed? If the Tranquil are cured only to end up thus...
0003BD0E: They said my abilities were a gift from the Maker, a reward for my faith and dedication.
0003BD0F: Solas, I assume you know it's possible to reverse the Rite of Tranquility.
0003BD10: That may be a risk we are obligated to undertake.
0003BD11: Such control is like a muscle, atrophying without use. Given time it might be restored, but until then...
0003BD26: Never expected to see the Herald of Andraste himself.
0003BD27: Never expected to see the Herald of Andraste herself.
0003BD28: I saw the Inquisition's banners from afar.
0003BD29: Michel de Chevin at your service, Your Worship.
0003BD2A: Maybe check with Creepy. He still touches everything.
0003BD2B: Ask that thing. It... touches everything.
0003BD2C:
0003BD2D: Lady Vivienne.
0003BD2E: Ah, Ser Michel. Of course. I didn't recognize you... dressed as you are.
0003BD2F: Ser Michel de Chevin? Empress Celene's champion?
0003BD30:
0003BD32: It's very big.
0003BD33: Well. It doesn't want for sand.
0003BD34: That's a whole lot of nothing.
0003BD35: Are those lights in the distance? Someone's made a fire.
0003BD36: The red templars like the cold. It makes the red less angry.
0003BD38: There, in the distance. Campfires.
0003BD39: So I gathered.
0003BD3A: Wow, that's... so much nowhere.
0003BD3B: Are those lights in the distance? They may be campfires.
0003BD3C: The Venatori don't like it. Sand filling and erasing every step.
0003BD3D: No longer a champion. No longer "ser."
0003BD3E: I'd be careful. The one in Nevarra's mean.
0003BD3F: Let's have a look.
0003BD40: Are you here to guard the people?
0003BD41:
0003BD42: <i>[Leave.]</i>
0003BD43:
0003BD44: You protect Sahrnia?
0003BD45: You aren't a simple Orlesian soldier, are you?
0003BD46: You're no ordinary soldier.
0003BD47: The empress's champion?
0003BD48: But I am now... disgraced. The empress wants nothing to do with me and I cannot blame her.
0003BD4A: No, I was once Empress Celene's champion.
0003BD4B: You were the empress's champion?
0003BD4C: As much as I can, although this was not my original intention.
0003BD4D: Maker turn His gaze on you.
0003BD4E: Be well, Inquisitor.
0003BD50: Imshael is free because I made a mistake. I will see him destroyed.
0003BD51: I hunt a demon. This one calls itself "Imshael," and has settled in Suledin Keep, up in the hills.
0003BD52: Whatever he was before, <i>that</i> is what makes him dangerous now.
0003BD53: Solas, have you always lived alone? Out in the wilderness, as an apostate?
0003BD54: A darkspawn, as he appears.
0003BD55: It is connected to Corypheus. Such a relation goes beyond mere control—it is a bond.
0003BD56: But what of the orb he wields and the dragon he commands? This is no ordinary darkspawn.
0003BD57: I've wondered: how did you know to approach us, Solas?
0003BD58: His true advantage is the red lyrium. It is corrupted by the blight as he is, thus he taps into its power twofold.
0003BD59: I was not. I'd come to hear of the Conclave, but did not want to get close.
0003BD5A: Did you believe the Conclave could achieve peace, Cassandra?
0003BD5B: The war was going nowhere for either side. That they went at all showed they realized this.
0003BD5C: We shall never know now.
0003BD5D: I am a very careful apostate.
0003BD5E: The Breach opened, we were scrambling and barely had time to think... and there you were.
0003BD5F: Solas, you heard of the spirit they encountered in the Fade. <i>Could</i> it have been Justinia?
0003BD60: I went to see the Breach for myself. I did not know you would be there.
0003BD61: That... is an excellent point.
0003BD62: One assumes that if it were, we would be facing a Blight.
0003BD63: The templars went to war to force mages back into their Circles, which the mages would never agree to.
0003BD64:
0003BD65: I would not go so far as that. This dragon is a replica spawned from a creature who aspires to greatness, no more.
0003BD66:
0003BD67: People can be trying, mankind most of all.
0003BD68: What solution could Divine Justinia have offered when all sides rejected compromise?
0003BD69: Would that not be incredibly trying?
0003BD6A: So what is it, then? A corrupted dragon, simply another darkspawn?
0003BD6B: She helped the Inquisitor—as Justinia would have.
0003BD6C: Solas, what do you think this Corypheus actually is?
0003BD6D: It makes you wonder if that's all the Archdemons themselves are: pets to beings who no longer exist.
0003BD6E: You must not have been far away.
0003BD6F: For the most part.
0003BD70: Tell me, Solas... you met the spirit in the Fade. <i>Could</i> it have been Justinia?
0003BD71: Hmm. Lucky for us, then.
0003BD72: Solas, the dragon Corypheus commands—could it truly be an Archdemon?
0003BD73:
0003BD74: I had hope, as did we all.
0003BD75: Or they believed the other side would relent.
0003BD76: What's in Suledin Keep?
0003BD77: Tell me about the demon.
0003BD78: Tell me about Suledin Keep.
0003BD79: I need to know more about Imshael.
0003BD7B: Imshael has roamed the land for some time. If anything, he will have grown in power.
0003BD7C: A desire demon, more cunning than anything I have encountered... and I have played the Game.
0003BD7D: Red templars, so far as I can tell. Suledin is an elven fortress, left to crumble.
0003BD7E: The locals always avoided it, believing it the haunt of ancient elven spirits.
0003BD7F: Why he is <i>here</i> in Emprise du Lion, however, is anyone's guess.
0003BD80: Perhaps he has gained the cooperation of the red templars, or vice versa.
0003BD86: Compare
0003BD87: How do I order potions?
0003BD88: How do I go about having potions made?
0003BD89:
0003BD8A: Just take a look there and tell me what you'd like. Find a recipe for something better, I can make that, too.
0003BD8B:
0003BD8C:
0003BD8D: That should do for you.
0003BD8E: There you go.
0003BD8F: Right.
0003BD90: And done.
0003BD91: Just right.
0003BD92: Perhaps another time.
0003BD93: Let me know if you need anything.
0003BD94: Right.
0003BD95: Another time, then.
0003BD96: You need something, let me know.
0003BD97: That'll do.
0003BD98:
0003BD99: Looks fine.
0003BD9A: Should serve you well.
0003BD9B:
0003BD9C: Good.
0003BD9D: Do come again.
0003BD9E: Pleasure doing business.
0003BD9F: Lovely.
0003BDA0: An excellent choice.
0003BDA1:
0003BDA2:
0003BDA3: Thank you.
0003BDA4: Come back if you change your mind.
0003BDA5: Until next time, then.
0003BDA6: And I don't mean just a couple ages old. We're talking <i>old</i>.
0003BDA7: But I was with stout men. Like Wilfred. Wet behind the ears, but Maker, he was eager to prove himself.
0003BDA9: Personally, I think it's some kind of compensation thing.
0003BDAA: Maybe. I think it's a compensation thing.
0003BDAB: Do you?
0003BDAC: Is that the voice of experience?
0003BDAD: You think we don't have dwarven ruins up in Par Vollen?
0003BDAE: There's the door.
0003BDAF: Years ago, I was hunting in the Silent Plains. Darkspawn, you know.
0003BDB0: Years ago, I was hired to find a man who'd gone missing in the Silent Plains.
0003BDB1: How can you tell?
0003BDB2: We wouldn't have survived underground without it.
0003BDB3: We can't spit lightning or freeze anyone's ass off, so here, have a rune that sets your sword on fire.
0003BDB4: My old tamassran saw this place, she'd rope it off until the scholars counted the grains in every block.
0003BDB5: We made camp, said we'd have stories once we got back home. Then the storm blew in.
0003BDB6:
0003BDB7: The sooner we're gone, the better.
0003BDB8: It's pure dust out there. Fine as ash. A breeze can choke you for days.
0003BDB9: Ever notice that for a people with no mages, dwarves use an awful lot of magic?
0003BDBA: This stonework is old.
0003BE0A: <i>(Snickers.)</i>
0003BE0D: Pits. Arrow traps. Anything to stop us besides a door.
0003BE11: That's ridiculous.
0003BE19: Wait, wait, wait. Ghasts... pits... Ghast-holes?
0003BE1E: Fine, but let's not linger.
0003BE1F: I know! It's downright Qunari.
0003BE20: That's just stupid.
0003BE22: They thought the guy buried here was so important, no one would ever think of robbing him.
0003BE23: Exactly! It's downright Qunari.
0003BE24: That makes no sense.
0003BE2B: Earlier, you said something was "missing" from these tombs.
0003BE38: Not fond of deserts after what you've been through?
0003BE3C: I'm never telling this story again.
0003BE3D: Probably. Good job.
0003BE3F: The first thing I saw was the little monsters trying to drag us off into some dank pit.
0003BE40: They don't know people, then.
0003BE42: <i>That</i> is absurd.
0003BE46: How did you escape?
0003BE48: I don't understand.
0003BE49: You'd be surprised what a man armed with a rock and a headache can do.
0003BE4B: I didn't even tell you the worst of it. We woke up three days later. No armor. Surrounded by hungry ghasts.
0003BE50: Magic exists to serve man, and never to rule over him.
0003BE51: In their blood the Maker's will is written.
0003BE52: Life did bloom in His presence, and rebelled beneath His scorn.
0003BE53:
0003BE55:
0003BE56: And as the black clouds came upon them, they looked on what pride had wrought, and despaired.
0003BE57: Maker, hear this hymn of our repentance.
0003BE58: The Old Gods will call to you, from their ancient prisons they will sing.
0003BE59: Blessed are they who stand before the corrupt and the wicked and do not falter.
0003BE5A: Blessed are the peacekeepers, the champions of the just.
0003BE5C:
0003BE5E: The first of My children, lost to night.
0003BE5F: And find silence.
0003BE60: All men are the work of our Maker's hands, from the lowest slaves to the highest kings.
0003BE61:
0003BE62: And so is the Golden City blackened, with each step you take in my hall.
0003BE65: Draw your last breath, my friends. Cross the Veil and the Fade and all the stars in the sky.
0003BE66: Blessed are the righteous, the lights in the shadow.
0003BE68: Dragons with wicked eyes and wicked hearts, on blacken'd wings does deceit take flight.
0003BE69: Those who oppose Thee shall know the wrath of heaven.
0003BE6A: Grant us absolution in your Light. Remember us.
0003BE6B: The work of man and woman, by hybris of their making. The sorrow a blight unbearable.
0003BE6C: The wind shall tear their nations from the face of the earth, lightning shall rain down from the sky, they shall cry out to their false gods.
0003BE6E: Rest at the Maker's right hand, and be forgiven.
0003BE6F:
0003BE70: Maker bless you.
0003BE71: His Light guide you.
0003BE72: The Inquisition can use that.
0003BE73:
0003BE74:
0003BE75: Excellent.
0003BE76: That'll help.
0003BE77: Thanks for checking, anyway.
0003BE78: You find anything we need, let me know.
0003BE79: Nice work.
0003BE7A: Much appreciated.
0003BE7B: Thank you.
0003BE7C: If you find anything, please bring it in.
0003BE7D: Yes. Good.
0003BE7E:
0003BE7F: We can use that.
0003BE80: That will help.
0003BE81: We will study that.
0003BE82:
0003BE83: Please tell me if you find something.
0003BE86: We can cut through here.
0003BE88: S'fine. I didn't need that eardrum.
0003BE89: So much for surprising anyone.
0003BE8A: <i>(Sighs.)</i>
0003BE8B: Winter
0003BE8C: Horror
0003BE8D:
0003BE8E: I am glad to see your faith has not deserted you. You will need it in battles to come.
0003BE8F: The Maker didn't need to send Andraste to me physically for me to be her Herald.
0003BE90: I still believe.
0003BE94: Corrupted Spider
0003BE95: Champion. Protector. Perhaps once, even a friend.
0003BE99: So close to hope when they went.
0003BE9A: A similar fate awaits any who linger here too long.
0003BE9C:
0003BE9D: Just imagine: crawling all that way, dying of thirst... oh, look, the well's dry.
0003BE9E:
0003BEA0:
0003BEA2:
0003BEA3: It may have been an enchantment.
0003BEA4: An enchantment designed to keep people out. A warning, or possibly a test.
0003BEA5: Despite all, I have a strong arm, a stout heart, and I still serve Orlais.
0003BEA6: The ill feeling by the entry—it's not present here.
0003BEA8: I didn't realize you were a knight-enchanter, Vivienne.
0003BEA9: Of course I am, darling. Knight-enchanters serve in the highest echelons of the Chantry and Circle.
0003BEAA: You're a knight-enchanter?
0003BEAB:
0003BEAC: If the red templars attack, we'll see them coming.
0003BEAD: Nothing to report.
0003BEAE: All clear.
0003BEAF: Doesn't explain why you're following me.
0003BEB0: Let me introduce myself.
0003BEB1: Been out here a while, but I'll assume that's important.
0003BEB2: I'm with the Inquisition.
0003BEB3: I hope everything's well in Haven.
0003BEB4: We need to hurry.
0003BEB5: <i>(Sighs.)</i> My bruises have bruises.
0003BEB6: If any more sand gets under my armor, I think I'll go mad.
0003BEB7: Standing around. Wonderful.
0003BEB8: It makes me nervous to be away from Skyhold this long.
0003BEB9: I don't do well in forests.
0003BEBE: Keeping watch.
0003BEBF: No trouble.
0003BEC0: Got an eye out.
0003BEC1:
0003BEC2:
0003BEC3:
0003BEC4: The red templars don't stand a chance.
0003BEC5: Making progress?
0003BEC6:
0003BEC7:
0003BEC8: This area is locked down tight.
0003BEC9:
0003BECA:
0003BECB: We await your order.
0003BECC: Watching for red templar trouble.
0003BECD: Reinforcements arriving soon.
0003BECE: Where else would I be?
0003BED0: <i>(Sighs.)</i>
0003BED1: Thank goodness we stopped. I could use the break.
0003BED2: I swear I will never be warm again. How do you southerners stand it?
0003BED3: Ugh. I bet there are bugs <i>everywhere</i>.
0003BED4: When we get back to Skyhold, I'm going to the tavern.
0003BED5: "Join the Inquisition, Dorian. It'll be fun. You'll travel."
0003BED6: <i>(Shudders.)</i> Chilly.
0003BED7: My family are tradesfolk in Denerim. I could have become a cobbler like my father, but this seemed better.
0003BED8:
0003BEDA: And my accounts show it.
0003BEDB: What is this madness? Where has the respect for the business of marriage gone?
0003BEDC: A pleasing pair, it seems.
0003BEDD:
0003BEDE: The Winter Palace assaulted! Duchess Florianne disgraced!
0003BEDF:
0003BEE0: To the defense of our world?
0003BEE1: I told them exactly your words.
0003BEE2: Disaster is what it is. And you know it.
0003BEE3:
0003BEE4: All the more reason to improve court standing! Freeholders should know this.
0003BEE5:
0003BEE6: If they have the sense.
0003BEE7: They say an elf pulls strings from the shadows. An elf. Reprisals will come.
0003BEE8: You're ever the romantic.
0003BEE9: A shock, I agree.
0003BEEA: A shock? This is devastating! How could you not see as much?
0003BEEB: It is a time of war.
0003BEEC:
0003BEED: We have tracked her, and now the groom has run off as well. Something about cousins in the Western Approach?
0003BEEE: I cannot answer these questions. I am your junior.
0003BEEF:
0003BEF0: You're certain such a pairing is wise?
0003BEF1: Theirs were not the only houses affected by the loss of Haven.
0003BEF3: Not the aim, but if they manage to stand each other, good for the happy couple.
0003BEF4: The land is only part. The girl has run off to the Inquisition.
0003BEF5:
0003BEF6: Everything is upended. What does one do when names mean nothing?
0003BEF7: Please, calm yourself. You'll cause yourself harm.
0003BEF8: It is simple maths. His patron was lost at the Conclave. Hers in a skirmish with mages.
0003BEF9: Very well. A small step for both names.
0003BEFA: One name is rising.
0003BEFB:
0003BEFC:
0003BEFE: It's part of a ritual, tied to the organs. A summoning rite of some kind?
0003BEFF: Just be careful what you're assembling with those organs, my dear. Ancient rituals like this could lead to anything.
0003BF01: Careful. Bringing those organs here, putting them back together... who knows what will happen?
0003BF03: It's... warm.
0003BF04: I recommend caution. There is no telling where this ancient ritual will lead us.
0003BF07: Nothing here's worth as much as this. It's all I have left.
0003BF09: I don't have much, but... this opens one of my old caches. Whatever's left is yours. As thanks.
0003BF0A: It's the Grand Ball and the Winter Palace, you stumbling fool.
0003BF0B: One must be on their best behavior, if one is to be seen and to profit.
0003BF0C: Ugh, it just sounds so common in your accent.
0003BF0D: And in the balance is certainty of the future.
0003BF0E: Hello.
0003BF10: Is that why I've had nothing but silks on my back for days now?
0003BF11:
0003BF12:
0003BF13:
0003BF15: Greetings.
0003BF16: The same rock that flattened your nose to make those sounds must have also addled your hearing.
0003BF17:
0003BF18: That is the way of things. And many a fortune was made and broken.
0003BF19:
0003BF1A: I would argue, if I thought it would penetrate that skull of yours. Suffice it to say, I found a better way.
0003BF1B: I don't have an accent.
0003BF1C: You would not believe the number of alliances shattered and brokered that night.
0003BF1E:
0003BF1F: The Game is fickle. In an instant, everything changes but appears the same.
0003BF20: You're telling me that the one in charge isn't the one in charge?
0003BF21:
0003BF22: So Gaspard favors the trade you've started, but Celene favors the houses you married into?
0003BF23: So, like a king? Family line, all that?
0003BF24: That's what you lot call certainty? Betting on both?
0003BF25: So the old man took power, over the body of your pretty empress?
0003BF28: A full retreat, it sounds like. From the "Game" that you helped build.
0003BF29: Sounds like a wash.
0003BF2A: It is quite simple. I have committed everything to the Inquisition.
0003BF2B: If true, it could bring them back to the Chantry. Make them feel less imprisoned.
0003BF2C: The Divine taught me it was all nonsense. Our gods.
0003BF2D: What do we do? The Most Holy is dead.
0003BF2E:
0003BF2F: The Maker turned from us. We return to His sight when we leave this world.
0003BF31: If she set things in motion, we must see that they are not corrupted in her name.
0003BF33:
0003BF34:
0003BF35: But people are dying—the Divine, our Most Holy, among them.
0003BF36:
0003BF37: Maker smile upon you.
0003BF38: A good sign, isn't it? She will restore us.
0003BF39:
0003BF3A: You came from simpler teachings. As a lay sister, there are doubts you will have to confront.
0003BF3B: I know, Mother. But so many things are being said. Talk of Inquisition.
0003BF3C: You are certain of these rumors? A mage? Considered for Divine?
0003BF3D: Blessings.
0003BF3E: Their reality and power were never in question. It is their nature that is a lie. His nature.
0003BF40:
0003BF41: They posed the question, and it is valid. Does the power of this Corypheus suggest the Old Gods are real?
0003BF42: The findings in the heretical temple have caused you harm.
0003BF44: Take comfort she is at the Maker's side.
0003BF45: I don't understand, I thought she had the Maker's blessing.
0003BF46: You must control yourself in front of the worshippers, sister.
0003BF47:
0003BF48:
0003BF49: It is as I said. We cannot dispute the existence of powerful beings. But it is the light of the Maker that exposes what they truly are.
0003BF4A: We must be clear about what was said. The Right Hand? Considered for Divine?
0003BF4B: You did not mishear? The Left Hand? Considered for Divine?
0003BF4C:
0003BF4D:
0003BF4E: So perhaps you should amend your tone.
0003BF4F: My dear fellow, I've a name that matters. The Chantry comes to me.
0003BF51: Nuts to you! The Left Hand is in the running.
0003BF52: I'll squat in your fancy sheets, is what.
0003BF53: If you empty out the coffers of the nobility, what do you think will happen when the fighting's done?
0003BF54: What do you know? You never come around the services.
0003BF55: It's all well and good for you. You have people to fight for you.
0003BF57: She was with my kind more than you, that's for true.
0003BF59:
0003BF5B: The Most Holy was a good woman, but she lacked a mind for business.
0003BF5C: They'll appoint a new Divine soon, one who'll make you stand up for us instead of protecting your own.
0003BF5D: Hiccups? The Divine's dead and we're at war.
0003BF5E:
0003BF5F: I've heard absolutely nothing while she is in the market.
0003BF60:
0003BF61: A hard one, she. Set on the way things were.
0003BF62: Wait, she's that rough?
0003BF63:
0003BF64: I do. My grandfather did much to ensure we would weather these hiccups.
0003BF66: What's it mean, then?
0003BF67: They'll come for you lot first, you know—the war the way it is, with no Divine.
0003BF68:
0003BF69: She was a great voice for us, I won't hear otherwise.
0003BF6A: You'll be at war. I'll be home.
0003BF6B: Petty pissing between the templars and the mages. When have you seen a mage? Or her Most Holy, for that matter?
0003BF6C: I've made arrangements. They, of course, will do nothing.
0003BF6D:
0003BF6E: More so, I should think. I have only now stopped shaking.
0003BF6F: Quite true, there is nothing uncertain about him.
0003BF70: Ugh.
0003BF71: Gaspard is the leader for uncertain times.
0003BF74: I admit nothing of the sort. Empress Celene is a fine leader.
0003BF75: What other measure would I use? That is Orlais.
0003BF76:
0003BF77: The more I hear, the more his behavior shocks.
0003BF78: His lands are an abattoir of pummeled livestock.
0003BF7A: You only say such because you've navigated her game unscathed.
0003BF7B: You have, of course, notified the stakeholders?
0003BF7C: Are you looking forward to the next Grand Ball?
0003BF7D: Console yourself. Gaspard's fortunes will swing back in time, and with them, his allies.
0003BF7E: Your words are benign but your tone implies a scandalous insult. Well played.
0003BF7F: One cannot say it was not exciting.
0003BF80: You must admit that new leadership would be refreshing.
0003BF81: Gaspard? He is in touch with his base animality, and relieves it in a manner befitting his station.
0003BF82: Oh pish, half the coin was from my coffers in the last switch, when Celene ascended.
0003BF83: Yes, yes they have. Your connections are as worthless as mine?
0003BF84: Hmm?
0003BF85: All in all, the Winter Palace game provided some fine sport, even with the extra player.
0003BF86: You know well that it is. You took possession of my summer chalet.
0003BF87: Well. Events have certainly happened.
0003BF8A: Celene offers stability and the Game we know.
0003BF8B:
0003BF8C: They are expecting your tariffs, though I cannot say they will enjoy paying.
0003BF8D: The transition is proceeding apace?
0003BF8E: Those are not how Wardens should be. At least one has been true to what they are.
0003BF8F:
0003BF90: They say he speaks to no one.
0003BF91: And concerning. They can conscript whoever they want, you know.
0003BF92: My command says the Warden has taken up with the Inquisition.
0003BF93: That is concerning, yes.
0003BF94: Messere.
0003BF95:
0003BF96: He wore the shield.
0003BF97: And alarming.
0003BF98: Taken by a Warden? Not as threatening as you think.
0003BF9A: Too good for him, if you ask me.
0003BF9B: And one walks among us. Exciting.
0003BF9D: Many Wardens have history. Where did you think they came from?
0003BF9E: They are heroes, you know. I have relatives in Denerim. They saw.
0003BF9F: The crime is being a traitor. If the killing had been an order, he'd still be your hero.
0003BFA0: Shh. He's in the market.
0003BFA1: I don't know! We only ever saw them when they were saving us.
0003BFA2:
0003BFA3: Their ways are so secretive. So interesting.
0003BFA4: Hmph.
0003BFA5: Wardens know how to lead, I give them that.
0003BFA6:
0003BFA7: Let the gallows have him. He took money to murder.
0003BFA8: I cannot believe it.
0003BFAA: There is no doubt. Captain Thom Rainier.
0003BFAB: Adamant in ruins. Blood of their own, everywhere.
0003BFAC: No, I did not see him. The report was vague and he moved on quickly.
0003BFAE: Oh my.
0003BFB0: Religious fanatics. Sad. I foresee the end of a promising diplomatic career.
0003BFB2: It's good to see the Montilyets rising to prominence once again.
0003BFB4: Stand not so close!
0003BFB5: Is it true the Montilyet girl is sweet on the Herald of Andraste?
0003BFB8: Promising? You jester. She was going nowhere with that stain of exile and poverty on her name.
0003BFBA:
0003BFBF: That mark.... You don't think it's contagious, do you?
0003BFC0: Your delight is repulsive.
0003BFC1:
0003BFC4: Wipe that smirk off your face, fool. Do you not see what this means?
0003BFC5: Social suicide? When the Inquisitor is praised as the chosen of our Maker?
0003BFC6: I hadn't heard! This just gets better and better. Have you ever seen someone so intent on social suicide?
0003BFC7: The Dowager Marquise Mantillon received the Montilyets on Friday evening. I'd say that settles it.
0003BFCA: Yes? What do you want?
0003BFCB:
0003BFCC:
0003BFCD: Did you hear? The elder Montilyet daughter has thrown her lot in with this... <i>Inquisition</i>.
0003BFD0: Yes, what a wonderful thing to be part of the Herald's personal army of mages.
0003BFD2: I've heard the same rumors you have. If they're true, it wouldn't surprise me.
0003BFD3: Your patron is <i>my</i> patron, and he tasked you to accompany me.
0003BFD5: It would be. They're fighting to make things better. What are you doing?
0003BFD6: You're rather insolent for a servant, aren't you?
0003BFD8: I should join the rebellion even if I don't agree with it? I did the smart thing and got myself a wealthy patron.
0003BFDB:
0003BFDC:
0003BFE0:
0003BFE3:
0003BFE4: And what would you do if templars <i>did</i> attack me?
0003BFE6: You've heard about what happened to the mage rebellion, I assume.
0003BFE7: You did the cowardly thing. You hide under our patron's skirts while your brethren die.
0003BFE8: Applaud. It's the least you deserve for abandoning your fellow mages.
0003BFE9:
0003BFEA: You're a mage, not my patron. I've no reason to be polite to you.
0003BFEB: <i>(Snorts.)</i> To report should any templars attack you, not cater to your every whim.
0003BFED: If you'd played your cards right, you'd be part of the Inquisition now.
0003BFEE: So do you still blame me for staying out of it? If I hadn't, I might be some hapless soldier in an evil mage army.
0003BFF0:
0003BFF1: Messere.
0003BFF2:
0003BFF3:
0003BFF4: In the Inquisition? Red Jenny? How's that fit?
0003BFF5: Is that her? Here?
0003BFF6:
0003BFF7: You left the note where the elf said?
0003BFF9: Messere.
0003BFFA: She's making sure they don't forget us.
0003BFFB:
0003BFFC: You hear? Jasmond asked Red Jenny do something about that noble who hit her.
0003BFFD:
0003BFFF: Verl said he tipped where the key was with a red sash, and the next week his master's vault was full of fish.
0003C000: You swear it's true? They saw her in Val Chevin?
0003C001:
0003C002: With those ears? Is everyone in Val Chevin as blind as you?
0003C003: It was that smelly shit they like up north. Every coin he spends reeks of it.
0003C004: What did he get? Greased floors? Boudoir full of cattle?
0003C005: A week to set up, at least a dozen "friends," and four vaults done just like that.
0003C006: Nothing stolen? How's that punishment for the rents?
0003C007:
0003C008: Shut it! You know the rules about "friends"
0003C00A:
0003C00B: Yes, and I hope that prick gets what's... wait, she's an elf? I thought dwarf.
0003C00C:
0003C00D:
0003C00E: What do you mean there was gold for everyone?
0003C00F:
0003C010:
0003C012:
0003C014: If you're referring to Empress Celene and her... dalliances, I couldn't possibly speculate.
0003C015: It's idle speculation, and it's beneath us.
0003C016:
0003C017: There's no reason to think they will. Why bother yourself over it?
0003C018:
0003C019: Don't you have anything better to do than chat me up?
0003C01A: You know, I met Madame de Fer once. Years ago, at an Imperial ball.
0003C01B: You know they sent Lady Morrigan to the Inquisition? I thought for certain they'd hang her.
0003C01C: Impressive. Did she say anything to you?
0003C01D: You admit it? Just like that?
0003C01E: What? Why would that happen? If Tevinter invaded us, I think we'd know.
0003C01F:
0003C020: Beneath you, maybe. Me, I think it's delightful. The marketplace hasn't been this chatty in months!
0003C021: Oh? I thought the Inquisition was battling the Imperium?
0003C022: She said I was short, and she patted me on the head.
0003C023: You shouldn't gossip about the Inquisition.
0003C024: It's not an invasion. Cultists and the like, but I highly doubt the one in the Inquisition is like that.
0003C025: You've heard there's a Tevinter working with the Inquisition?
0003C027: I've passed her and her "friends" information from time to time.
0003C028: They can't possibly make a mage Divine. It's unheard of!
0003C029: Aww. You're never any fun.
0003C02B: So... the Inquisitor and that elf. Sound familiar?
0003C02D:
0003C02E: Why not? You think a Tevinter cozying up to the Herald of Andraste isn't worth discussing?
0003C02F: The blonde elf with the Inquisition—didn't I see her with you once?
0003C031: Although... Lady Vivienne would make the most <i>marvelous</i> Divine! Can you imagine the hats?
0003C032: There you go. You were hoping the Inquisitor would come to the market.
0003C033:
0003C036:
0003C038: You're worrying Madame with your shouting during the night, not to mention the other servants.
0003C039:
0003C03A: I'd forgotten that you knew Briala.
0003C03C: When I lived in the palace, prior to working for you. We've barely spoken since.
0003C03D: They didn't think she was staying with me, surely!
0003C040: No, sire. They asked when I last saw her. We were once friends, remember?
0003C041: My brother and several of his friends. They asked about Ambassador Briala.
0003C042: Oh, I wasn't accusing you of anything. I know how elven servants can be...
0003C043:
0003C045: They came to me in the market. They claim I misdirected them, but I swear I didn't.
0003C046: And what did they need? Nothing unsavory, I hope.
0003C047: It's always good to see the Herald come to the capital.
0003C048: Sire, you should know those men approached me again.
0003C049: I can't help it, sire. A woman comes to me in my dreams, and she whispers things...
0003C04A:
0003C04B: Again? The last time they came to the manor, I told them to leave you be.
0003C04D:
0003C04F: Those men who came to speak to you at the manor. Who were they?
0003C050: How odd that more men show up at the manor to speak with you. You, and not I.
0003C051: You mustn't say that, not in public. People will think you'll be taken by a demon!
0003C053: I apologize, sire. I'd never met those men before.
0003C054:
0003C055: Can you believe the letters Roderick has been sending out?
0003C056: He is upset no one listens to him, and wants his own candidate on the Sunburst Throne!
0003C057: I'm... not entirely clear, actually. An army of some sort attacked?
0003C058: Are you certain that isn't simply what the Inquisitor wishes us to believe?
0003C059: I hate to say it, but I almost wish Chancellor Roderick was still with us.
0003C05A: That is very uncharitable of you. All of us are scrambling to react to this tragedy.
0003C05B: Andraste guide you on your path.
0003C05C: Do you really think we should consult the Inquisition on the next Divine?
0003C05E: It doesn't matter what you say, I'm not listening to Roderick. He's not even truly Chancellor now.
0003C060:
0003C061: He's afraid of the Inquisition, of any change at all.
0003C062: Why would it matter to him? He has no need of Chantry approval now.
0003C064: Maker be with you.
0003C066: Why not? Order is restored to Orlais thanks to their efforts, and their efforts alone.
0003C067: The sequester has still not chosen a new Divine.
0003C068: From all we've heard, it seems Chancellor Roderick changed his mind on the Inquisitor in the end.
0003C069: Those are worldly concerns. We are talking about the future voice of the Maker.
0003C06A: So he is, as we all should be. What's happened to the world is a horror beyond comprehension.
0003C06B: So we're told. He died a hero, leading the people of Haven to safety through the mountains.
0003C06C: I have known Roderick for years. He would not express concern unless it was warranted.
0003C06D:
0003C06E: I trust you've heard what befell Roderick at Haven?
0003C06F: Almost? His wisdom would be most welcome. We look like fools the longer we dither.
0003C070:
0003C074: Come now, brother. He is doing what he feels needs to be done.
0003C075: That certainly is a conundrum.
0003C076: Gone almost to a man. Corrupted or some such.
0003C078:
0003C079: Easy for you to say. You have mercenaries.
0003C07A: They are not. You're a liar!
0003C07C: But they are not back.
0003C07D: Yes, it is easy for me to say.
0003C080: What about the rest of us? We need templar protection.
0003C081: So you see, they still exist, but not as the Order.
0003C082: Told you. Told you they'd be back.
0003C086: No time, please.
0003C087: They will be. The Order has a good name again. They'll fix everything.
0003C088: So I understand. Within the Inquisition.
0003C08A:
0003C08B: But they still exist.
0003C08C:
0003C08D: The war they helped start. Now, if you'd please finish my order.
0003C08F: Maker, who's protecting us now?
0003C090: I hope they return with a better attitude.
0003C091:
0003C092: Hmm?
0003C093: They'll come back. You'll see.
0003C094: Be thankful! They kept us safe from the war.
0003C0B7:
0003C0B8: Everyone's scared out of their minds. Can't blame them.
0003C0B9: At least the templars have a uniform. Never know a mage until it's too late.
0003C0BB: The Inquisition abolished the Order. Took them as their own.
0003C0BC: How's the front?
0003C0BD: They've a leash on them now? Made the templars heel?
0003C0BF: Heard it's bad out there.
0003C0C0: Or past being useful. Good allies to have. Before all of this.
0003C0C1: Which one? We're just trying not to get between them.
0003C0C5: Uh huh?
0003C0C8:
0003C0CA: Except you can put swords down.
0003C0CC: Blasted templars, dragging us into their fight. A war against magic is like a war against swords.
0003C0CE: It's bad everywhere. Both sides hardly lack for members.
0003C0D0: Good day.
0003C0D1: Busy days.
0003C0D2: So the mages are back in line, and the templars are mad as rabbits?
0003C0D3: We'll have Circles to protect us again. Hopefully.
0003C0D4:
0003C0D6: We'll get through. That's what we do.
0003C0D8: It's as if the altar's waking up.
0003C0DA: It's been many years since I came to this part of Ferelden.
0003C0DB: I thought order was restored to Ferelden. To see such chaos, even here...
0003C0DC: <i>(Shudders.)</i> Now I see why they wear so much fur.
0003C0DD: Let's be watchful. I understand this country's <i>full</i> of dogs.
0003C0DE: I understand the lake has been a source of local myths for centuries.
0003C0DF: Quaint area. Fereldans live a bit like barbarians, don't they?
0003C0E0: Is everywhere in Ferelden so... moist?
0003C0E1: There's a lake like this one near my family's estates. Fewer demons.
0003C0E2: Don't relax your guard. Bandits have beset this area for many months.
0003C0E3: Rather damp for this time of year.
0003C0E5: I put my wedding ring there. Couldn't stand the sight of the thing—but I couldn't throw it away, either.
0003C0E6: Mostly I wanted into this one cave. Used to store stuff there. Damn thing wasn't overrun by spiders then.
0003C0E9: Use tonics to enhance resistance or augment combat
0003C0EA: Use potions to restore health or enhance magic
0003C0EB: Thrown vials that shatter and affect an area
0003C0ED:
0003C0EE: I can't keep doing this.
0003C0EF: We never talk.
0003C0F0: And the Maker saw that <i>he</i> was being an <i>arse</i>.
0003C0F2: Not now, dearest.
0003C0F3: And Maker grant me her attention.
0003C0F4: And unto them was granted tickets to the theater.
0003C0F5: You don't understand me.
0003C0F6: And lo, we were distant and cold.
0003C0F7: Just sing, will you?
0003C0F8: <i>You</i> married a chanter.
0003C0F9: Stop it.
0003C0FC: The opera she wished to see?
0003C0FD: It was a stupid argument. Part of me knew I'd still want that ring.
0003C0FE: I'm just looking for stuff to salvage. Used to work here—I know no one needs it.
0003C101: Make sure you take a bath first.
0003C102: Those who bring harm without provocation to the least of His children, are hated and accursed by the Maker.
0003C103: Let my blood touch the ground.
0003C104: Let the blade pass through the flesh.
0003C105: Let my cries touch their hearts.
0003C106: Let mine be the last sacrifice.
0003C107: Field and forest shall burn, the seas shall rise and devour them.
0003C108: Where's your Elder One now?
0003C109: They're distracted. Worshipping their Elder One.
0003C10A: Cover the stairs!
0003C10C: Here lies the abyss, the well of all souls. From these emerald waters doth life begin anew.
0003C10D: Come to me, child, and I shall embrace you. In my arms lies Eternity.
0003C110: And in return were given, in hushed whispers, the secrets of darkest magic.
0003C111: And the men of Tevinter heard and raised altars, to the pretender-gods once more
0003C11C:
0003C121: Those who had been cast down, the demons who would be gods, began to whisper to men from their tombs within the earth.
0003C122:
0003C123:
0003C124:
0003C127: That you may always remember me.
0003C128: Then the Maker said: "To you, my second-born, I grant this gift: in your heart shall burn an unquenchable flame."
0003C129: All-consuming, and never satisfied. From the Fade I crafted you, and to the Fade you shall return each night in dreams...
0003C12A: Inferno
0003C12C: So you trust them?
0003C12D: More faithfully than some templars, even. Some of the things those templars did when they thought I did not see...
0003C12E: I trust them to serve us more faithfully than they would as prisoners.
0003C12F:
0003C130:
0003C131:
0003C132:
0003C133:
0003C134:
0003C135:
0003C136:
0003C138: Take them down before they see us.
0003C139:
0003C13A:
0003C13B:
0003C13C: The Venatori severance package stinks.
0003C13D: Too busy praying to their god to watch the entrance? You just can't find good cultists these days.
0003C13E: Keep them off the stairs!
0003C142: I didn't come to hurt you.
0003C143:
0003C15F:
0003C162: I thought you weren't interested in dwarven history?
0003C164: <i>(Sighs.)</i> You're holding the legacy of a Paragon. Empires used to kill for them. Heck, they still do.
0003C167: Whatever it does, it's probably ancient and invaluable. So try not to drop it in the sand.
0003C16A: You want an encyclopedia entry, it may as well be from someone charming.
0003C16B: I've never seen a rune like this before. Is this what the Venatori were after?
0003C17B: You think?
0003C17C:
0003C17D: They sound like dust tastes.
0003C17E: That wasn't the right solution.
0003C17F: They were dwarves. They think they still are.
0003C180: Let's maybe read those inscriptions a little more carefully.
0003C181: Marvel at perfection, for it is fleeting. You have brought Sin to Heaven and doom upon all the world.
0003C182: Aren't you cute, in your little pool of guts?
0003C183: Want to climb up and shoot them in the arse from above?
0003C184: There might be a better way in.
0003C185: Kill the book guy!
0003C186: May Andraste have mercy on your souls. No one else will.
0003C187: A little close, don't you think?
0003C188: They haven't seen us. We could take them by surprise.
0003C189: Kill the enchanter!
0003C18A: Tell me about the area.
0003C18B:
0003C18C:
0003C18D:
0003C18E: Goodbye.
0003C18F: Farewell.
0003C190: Why come out here for game? What do you hunt?
0003C191: Anything I should look out for?
0003C192: What's a hunter doing here?
0003C193: Keep your water handy.
0003C194:
0003C195: Fine night.
0003C196: It's a pleasure to see a new face.
0003C197: Foul and corrupt are they who have taken His gift and turned it against His children.
0003C198: Looks like these ruins are dedicated to a Paragon. That accounts for a lot.
0003C199: What do you mean?
0003C19A: If the Shaperate learned about this place, they'd hire someone to tear it down and pulverize the rubble.
0003C19B: That doesn't sound like something we'd do.
0003C19C: No, I mean why isn't Orlais or Ferelden sending scholars to learn how to make a building that lasts a thousand years?
0003C19D: Think about what's missing in these tombs, though.
0003C19E: Have you been reading the inscriptions? These dwarves built a colony on the surface. On purpose.
0003C19F: Me either, but come on. Even surface dwarves get dewy-eyed when you talk about them.
0003C1A0: Another tomb.
0003C1A1: What?
0003C1A2: I've never met one.
0003C1A3:
0003C1A4: I was convinced a ring of nugs was singing sea shanties to us for two nights running.
0003C1A5: Corypheus must have put them on the scent.
0003C1A6: This is real engineering. None of this "we'll get a mage to lift that block" crap Tevinter does.
0003C1A7: Got it.
0003C1A8: This place is making me think too much about dwarf stuff.
0003C1A9: Exactly. You know what the Shaperate would think about this place.
0003C1AA: It's... hard to explain. Paragons don't sound impressive on paper. So you invented a new hat or table saw. So what?
0003C1AB: Never seen anything like it. We climbed some rocks, but it was days until the waters went down.
0003C1AC: Whoever built this didn't give two tin shits about tradition.
0003C1AD: We're gonna waltz inside and pick up what's there?
0003C1AE:
0003C1AF: Well, pardon us.
0003C1B0: Poison?
0003C1B1: Wilfred found berries growing on top of the rocks we were stranded on. It was that or nothing.
0003C1B2: That's practically unheard of in recorded history.
0003C1B3: Lost our supplies in the flood. For a while, I thought we'd end up starving. Or bashing in Wilfred's head for a stew.
0003C1B4: Are you objecting?
0003C1B6: Dwarves wait entire generations for—ugh. You know what? Let's find that last tomb.
0003C1B7: Er... no. I wouldn't call it that.
0003C1B8: Why are the Venatori the first ones out here?
0003C1B9: Not a moment too soon.
0003C1BA: Will there be a storm?
0003C1BB: At least we'll have shelter if the wind comes up.
0003C1BC: "Real" dwarves don't like the surface. "Real" dwarves say leaving the Stone is death.
0003C1BD: I've got a theory, Let's find the last one.
0003C1BE: You still haven't explained how you didn't starve in the desert.
0003C1BF: Is that unusual?
0003C1C0: Nah. Better us than the Venatori.
0003C1C1: Exactly!
0003C1C2: An hour later, he started screaming. We <i>both</i> started screaming.
0003C1C3: But when they come through, they're like an avalanche.
0003C1C4: We like to think we're different up here, but mention Paragons and—ugh. Let's find this last tomb.
0003C1C5: Better pray not. I was caught in a desert storm once. We dug in, expecting sand, but what we got was rain.
0003C1C6:
0003C1C7: We're not getting in that way.
0003C1C8:
0003C1C9:
0003C1CA:
0003C1CB: Maker, though the darkness comes upon me, I shall embrace the light.
0003C1CC: I shall not be left to wander the drifting roads of the Beyond.
0003C1CD: For there is no darkness in the Maker's Light, and nothing that He has wrought shall be lost.
0003C1CE: I shall weather the storm. I shall endure. What you have created, no one can tear asunder.
0003C1CF: Though all before me is shadow, yet shall the Maker be my guide.
0003C1D0: A calling deeper than debt to a name.
0003C1D1: Anybody mind if I take some souvenirs? Maybe just a couple of those pronged helmets?
0003C1D2: Well! Shall we move on, darling?
0003C1D3: If you're swift and quiet, you can kill that enchanter before he sees us.
0003C1D4: Block the stairs!
0003C1D5: Wall off the stairs!
0003C1D6: We can get that Vint with the book if we sneak up on him.
0003C1D8:
0003C1D9: Inquisitor, please.
0003C1DA: Please help me.
0003C1DC:
0003C1DD:
0003C1E0: What a terrible waste.
0003C1E1: He chose death before falling to a demon. Very brave.
0003C1E2: He resisted that demon to the last.
0003C1E3: Why does everything they do with magic have to be so creepy?
0003C1E5: Dagger
0003C1E6: You're free. You can run along now.
0003C1E8: Are you all right?
0003C1E9: The red crystals. I can feel them. At the tips of my fingers beneath my nails, under my eyelids. I know what happens.
0003C1EA: You don't seem well. What's wrong?
0003C1EB: You're free. Go home.
0003C1EC: I can't. My legs are so heavy... I can't move them.
0003C1ED: Why are you still here?
0003C1EE: Get out of here.
0003C1EF: I—I have a letter, for my love. Would you place it in the hollow of the marked tree by the river?
0003C1F1: When he returns from the war, he'll know to look there. Let him hate me and move on.
0003C1F2: I should... rest now.
0003C1F3: It's getting so dark.
0003C1F4: Return the ring to the miner.
0003C1F5: The weak always resort to blood magic in time.
0003C1F6: You're the Inquisitor!
0003C1F7: No, please. Maker, no.
0003C1FC: Don't kill me!
0003C1FF: What do you want with me?
0003C200: Maker, help me.
0003C203: Please, don't.
0003C204:
0003C205: Mercy! Please.
0003C206: Don't hurt me. Please.
0003C208: Maker, no.
0003C20B:
0003C214:
0003C216:
0003C21A: Wedding Ring
0003C21B: This ring was found in a cave full of spiders.
0003C21E: You're safe now.
0003C223: I mean you no harm.
0003C224:
0003C225: Hey, it's all right. We're friends.
0003C226:
0003C227:
0003C228: He's more terrified of you than of his old masters.
0003C229:
0003C22A: The Inquisition does not take slaves. Find one of our camps, and we will give you shelter.
0003C22B:
0003C22C: I have this. Nobody's hurting anyone.
0003C22D:
0003C22E:
0003C22F:
0003C230: I'm Cole. I don't want to hurt you. None of us do.
0003C231:
0003C232:
0003C233:
0003C234:
0003C235:
0003C236:
0003C237: Easy, friend. The Inquisition's not here for you.
0003C238: He's shaking like a leaf.
0003C239:
0003C23A:
0003C23B:
0003C23C:
0003C23D: I know, I know. You thought he'd be taller.
0003C23E: You're free. You're safe.
0003C23F: Thank... thank you.
0003C240: I've no quarrel with you.
0003C241: Really?
0003C242: I'm not an enemy.
0003C243: I am?
0003C244: You are?
0003C245: You... don't?
0003C246: Oh. Oh, thank Andraste.
0003C247: You're free to go.
0003C248: Find the Inquisition camp. Someone there will help you.
0003C249: You're not? I can leave?
0003C24A: I'm not here to hurt you.
0003C24B: We've a camp, right? Look for the flag. They'll help.
0003C24C: Really?
0003C24D: Find an Inquisition camp if you want to survive this place.
0003C24E: I... I do. Thank you.
0003C24F: We're not here to hurt you.
0003C250: Yes, master mage. Thank you.
0003C251: You're safe from me.
0003C252: We won't hurt you.
0003C253: Look for the flags of the Inquisition. They'll give you shelter.
0003C255: All... all right. Thank you.
0003C256: No?
0003C257: By Andraste, thank you.
0003C258: Go, look for one of our camps. I'm certain the Inquisition will take you in.
0003C259: They will?
0003C25A: I am?
0003C25B: Thank you.
0003C25C: You will?
0003C25D: I... I think so, master Qunari.
0003C25E: I... I thank you, then.
0003C25F: Find one of our camps. They'll take you in.
0003C260: The Inquisition can protect you. Think you can find our camps?
0003C261: Yes, ser. I will!
0003C262: No?
0003C263: Thank you. Thank you.
0003C264: I know, I know. You thought she'd be taller.
0003C265: I can go? Really?
0003C266:
0003C267:
0003C269:
0003C26A:
0003C26C: It knows we're here.
0003C26D: They wanted something. It's still here.
0003C26E: Why have so many things if you never see them?
0003C26F: If their plan is to be a thorn in our side, they're doing just fine.
0003C270: Watch out if you have to fill your water skins. There's more monsters than normal staking out the oasis.
0003C285: Not exactly the fight I was expecting when we got here.
0003C286: At least we got the job done.
0003C287: Nothing's ever simple, is it?
0003C288: They're very strong and very angry.
0003C289: I believe we've put the worst of it to rest.
0003C28A: War always brings opportunists.
0003C28B: They chose the wrong friends.
0003C28C: This isn't worse?
0003C28E:
0003C28F: This is how the world moves. They shall hear of this in the Winter Palace.
0003C290: As you say.
0003C293: Where are all your soldiers?
0003C294: At the forward camp, or fighting. We are on our own, for now.
0003C295: Welcome then, you have finally joined the rest of us.
0003C296: But such scandal. Some are my associates.
0003C297: Celene lives. That is something, at least. She understands.
0003C298: Your standing will recover. You are broadly invested.
0003C299: Gaspard rules. You have no idea the danger for one such as I.
0003C29A: My world is at risk, my friend.
0003C29B:
0003C29C: Down the ladder. That's the way to the temple.
0003C29D:
0003C29E: Turn where others have turned. When last did you visit a chantry?
0003C29F: There is no business of marriage in revolution. How does one recover from the end of everything?
0003C2A0: Perhaps I was numbed by the tearing of the sky.
0003C2A1: Let's get on with it.
0003C2A2: We must continue on, or all is lost.
0003C2A3: Whoever did this will pay.
0003C2A4: This feels wrong.
0003C2A5: We may never know how many died. Hundreds of good people who only hoped...
0003C2A6: I'm with you on that.
0003C2A7: The time for vengeance will come soon enough.
0003C2A8: This feels wrong. We shouldn't be here.
0003C2A9:
0003C2AA: This was a tragedy.
0003C2AB: It's awful. I can't even imagine...
0003C2AC: Maker have mercy.
0003C2AD: I know what you mean.
0003C2AE: Someone will pay.
0003C2AF: It's like walking into a graveyard.
0003C2B0:
0003C2B1: Let's keep moving.
0003C2B2:
0003C2B3: The temple is just ahead. We're almost there.
0003C2B4: Maker have mercy on us all.
0003C2B5: You must open the rift.
0003C2B6: It's you? Goodness.
0003C2B7: And you are... no one.
0003C2B8: Forgive me, now is not the time.
0003C2B9: The Inquisitor? Here?
0003C2BA: Open the rift. Let us be done with this.
0003C2BB: Leliana...
0003C2BC: Could there be survivors still inside the rift?
0003C2BD: As soon as the rift is open, we will be attacked.
0003C2BE: The rift must be opened, and then sealed. That is the only way this will end.
0003C2BF: The Inquisition? But they were said to be heretics?
0003C2C0: Open the rift, stem the flood of demons, close the Breach. Simple enough.
0003C2C1: What if he opens that rift and we all get sucked in? Anyone thought of that? No?
0003C2C2: What if she opens that rift and we all get sucked in? Anyone thought of that? No?
0003C2C3: What is <i>that</i>?
0003C2C4:
0003C2C5: A greater demon!
0003C2C6: Looks like someone's here to see you.
0003C2C7:
0003C2C9: A Qunari?
0003C2CA:
0003C2CB: Many things have been said. Orders may be changing, though.
0003C2CC: You soldiers and your orders.
0003C2CD: Someone's come with a challenge?
0003C2CE: The others failed.
0003C2CF: If you need eyes on the coast, they're yours.
0003C2D1: Blackwall? I've no report of him suffering any of this.
0003C2D2: Well, there you go. Of course he wouldn't.
0003C2D3: I represent the Inquisition.
0003C2D4: You want justice? Claim it.
0003C2D5:
0003C2D6: I <i>earned</i> my place here. Do you think I'll step aside for you?
0003C2D7: So you would challenge the Blades of Hessarian?
0003C2D8:
0003C2D9: Straight to business, then.
0003C2DA: We don't have to fight.
0003C2DD: There's been enough violence. Stand down.
0003C2DE: You killed soldiers of the Inquisition. We cannot let this stand.
0003C2DF: This is madness. Alexius can't have wanted this.
0003C2E0: Somebody had very questionable taste.
0003C2E1: Find Alexius. That's all that matters.
0003C2E3: Venatori decorating at its finest.
0003C2E4:
0003C2E6: Your Worship. The Blades of Hessarian are at your service.
0003C2EB: Anything to report?
0003C2EC:
0003C2ED: What can we do for you?
0003C2EE:
0003C2F0: Do you have anything to report?
0003C2F2: Goodbye.
0003C2F3:
0003C2F4: Safe travels, Your Worship.
0003C2F5: I should go.
0003C2F6:
0003C2F7:
0003C2F8:
0003C2F9:
0003C2FA:
0003C2FB:
0003C300: We cannot allow the red templars to maintain a foothold here.
0003C302: If you're interested, looks like we can challenge their leader.
0003C303: Darkspawn above ground—just what we needed.
0003C304:
0003C305:
0003C306: Let's find the dragon!
0003C307: This boat still looks seaworthy.
0003C309: Juicy, too. Pleasant!
0003C30A: It's alive.
0003C30B: All part of a ritual, I'd say. Whoever that belongs to, they're not dead. Not really.
0003C30C: The altar's absorbing the fire, <i>eating</i> the magic.
0003C30D: Kept fresh through magic. Part of a ritual of some kind... elsewhere in the ruin?
0003C30E: Ugh. Why are you touching it?
0003C30F: A form of blood magic. Organs kept whole and separate... as punishment, perhaps?
0003C310: It is alive because the creature connected to it is alive. It is but one piece of the whole.
0003C312: You're tedious and I'm hungry.
0003C313: Concerning? He's a butcher.
0003C314: I am not! But we're paid to serve. It's the order that matters.
0003C315: No one wants to think about how the sausage is made.
0003C316: You're defending him!
0003C317: They can say what they want, I know who Rainier is. He's no Warden.
0003C318: A Warden no more. But he may as well have been. Where did you think they came from?
0003C319: What's that supposed to mean?
0003C31A: Making him a Warden? How's that punishment?
0003C31D: In the market? Who allows that animal to walk free?
0003C31E: Rainier's here, if you wish to say as much to his face.
0003C327:
0003C328:
0003C329:
0003C32A: Inquisitor.
0003C32B:
0003C32C:
0003C333: Your Worship.
0003C334:
0003C335: Inquisitor.
0003C336: Your Worship.
0003C337:
0003C338: Inquisitor.
0003C339: Serah.
0003C33A: Messere.
0003C33B:
0003C33C: Inquisitor.
0003C33D:
0003C33E: Your Worship.
0003C33F: Your Worship.
0003C340:
0003C341: Serah.
0003C342: Inquisitor.
0003C343: Messere.
0003C344:
0003C345: Milord.
0003C346: Milord.
0003C347: My lord.
0003C349: My lady.
0003C34A: My lord.
0003C34B: My lady.
0003C365: At your order.
0003C366: Lord Dorian wants to be involved. He even sent reasons to talk with him about the Tevinter ambassador.
0003C367: Of course.
0003C368:
0003C36A: So? What did she say?
0003C36B:
0003C36C:
0003C36D:
0003C36E: She was insistent, my lord.
0003C36F: Shall I wait?
0003C371: You've taken care of it?
0003C373: Please.
0003C374: You can tell Lady Cassandra that her uncle refused.
0003C375: At your order.
0003C376: Lady Cassandra disagrees with your report on Corypheus.
0003C378: Lady Cassandra asked to see your report on the grand clerics.
0003C379: What did Morrigan say?
0003C37C: Leliana is just being stubborn.
0003C37D: Sister Leliana is not going. She says you have to go.
0003C37F: Sister Leliana said she hasn't received any responses.
0003C381: Inquisitor.
0003C382:
0003C383: He <i>didn't</i> take one of my birds? Those were his words?
0003C384: At your order.
0003C386:
0003C387:
0003C388: Awaiting orders, ser.
0003C38A: Holding, ser.
0003C38B: A moment.
0003C38C: Commander Cullen says you're welcome to take part in the drills. My lady.
0003C38D: They served together some time ago.
0003C38E: Lady Cassandra would like to speak with you, Commander.
0003C390:
0003C391: How did he seem? Was he unsteady?
0003C392:
0003C393: Commander Cullen said no, my lady.
0003C394: Of course.
0003C399: Your orders?
0003C39A: A list from Lady Cassandra, Commander.
0003C39B: I believe this is yours, Commander. It's addressed to you.
0003C39C: It's a reasonable request.
0003C39D: For who, ser?
0003C39E:
0003C39F:
0003C3A1: Lady Cassandra asked me to check on you, Commander.
0003C3A2:
0003C3A3: Complete, Commander.
0003C3A4: Dorian thinks he can flatter me, does he?
0003C3A5: Inquisitor.
0003C3A6: Letter for you, Lord Varric. This one's from a "Magister Tilani"?
0003C3A7: Did you at least give her the note?
0003C3A8: More letters from the Merchants Guild?
0003C3A9: Err... did Lady Josephine say who it was from?
0003C3AA:
0003C3AB: First Enchanter Vivienne wishes to register a complaint about the upholstery in the dining hall.
0003C3AC:
0003C3AD:
0003C3AE: Please tell Lord Dorian that I <i>can't</i> get him an invitation to the Wintersend ball in Lydes.
0003C3AF: Another letter from the Merchants Guild, Lord Varric.
0003C3B0: At your order.
0003C3B1:
0003C3B2: Holding for the reply.
0003C3B3: Did she hear from the entire Council of Heralds?
0003C3B4: Lady Josephine's answer is the same, my lord.
0003C3B5: A few minutes, please.
0003C3B6: Darling, what was your name? Give this note to Josephine at once.
0003C3B7: Another letter for Master Tethras?
0003C3B8: Messages are sent?
0003C3B9: Lady Montilyet?
0003C3BA: Have this delivered to the Dowager Marquise Mantillon. And it must arrive with a dozen red lilies.
0003C3BB:
0003C3BC: As you asked.
0003C3BD: Please do inform Lady Vivienne that the import of Nevarran ermine fur is not legal in Orlais.
0003C3BE:
0003C3BF: I turned aside that shipment for good reason.
0003C3C0: Hold a moment.
0003C3C1:
0003C3C2:
0003C3C3: He wants this manuscript sent where?
0003C3C4: These arrived from the Circle in Montsimmard, First Enchanter.
0003C3C5:
0003C3C6: What did he do with the last batch of letters?
0003C3C7: What is that?
0003C3C8:
0003C3C9: There's our dragon.
0003C3CA:
0003C3CB: It sounds like a dragon. There must be a nest nearby.
0003C3CC: That has to be a dragon. Not sure what kind.
0003C3CD: Dragon. Gotta be.
0003C3CE: You have the Inquisition, you have the Inquisitor... and you have me.
0003C3CF: Hawke would be there.
0003C3D0: I'd assumed you'd go off to Weisshaupt with Hawke, Varric.
0003C3D1: I'm very sorry about Hawke, Varric.
0003C3D2: More like, "Argh, I'm a darkspawn! Dumat! Dumat!" Then Hawke killed him.
0003C3D5: You aren't asking me to give odds on our beloved Inquisitor's success!
0003C3D6: The Inquisitor? A couple others. They were a bit weird, but all right.
0003C3D7: You expecting that from the Inquisitor, too?
0003C3D8: You're bedding the Inquisitor.
0003C3F1: Will it matter?
0003C3F2: An elf. Well, if you don't mind, I've affairs to put in order.
0003C3F3: Not a whit.
0003C3F4: That is rather enough!
0003C3F5: Better the animals inhabit his lands than his boudoir.
0003C3F6:
0003C3F7:
0003C3F8: Oh my.
0003C3F9: Messere.
0003C3FB: Of course. That is, after all, the Game.
0003C3FC: Oh, wow, that's a good one.
0003C3FD: She's right between us and that building. Think she did that on purpose?
0003C3FE: Hungry, so hungry, she would have slept longer, but it was all too loud, so now she needs to eat.
0003C3FF:
0003C400: A wisely played change of allegiance.
0003C401: I live for nothing else.
0003C405: Is everyone all right?
0003C406: That's the last of them here.
0003C407: That last burst of flame nearly roasted us.
0003C408: I'm fine, but that first blast took a few hairs off my head.
0003C409: Never better!
0003C412: See the way everything lit up when it tried to fry us? <i>(Laughs.)</i> Now that is a fight!
0003C417: When she is able. There is much work yet to do.
0003C418: That is the question that defines faith.
0003C419: How can you be so certain?
0003C41A: When will our Most Holy actually take the position?
0003C41B: I will be ready.
0003C41C: Where is the comfort I was promised?
0003C421: I was just a girl, but I remember them, you know?
0003C422: All right, all right.
0003C423: You all right?
0003C424:
0003C427: See, I told you?
0003C428:
0003C429:
0003C42A:
0003C42B:
0003C42C:
0003C42D:
0003C42E: At your service, Your Worship.
0003C42F:
0003C431: Everything is demons.
0003C432: That is what must be.
0003C433: Demons.
0003C436: That is not the Chantry I was promised. Our Most Holy cannot.... She is effective, but...
0003C437: Mother, what does it mean?
0003C438: Her means have always been very direct. It may be too much for some.
0003C439: You will be patient.
0003C43A: Tst! She is here, sister.
0003C43B: What is it, sister?
0003C43C: I accepted this life because it promised to save me from change.
0003C43D: She has changed, I hear. She has a welcoming spirit that could benefit us all.
0003C440: But I worked so hard to be welcome. She would change that?
0003C441: Sister Nightingale. She has a welcoming spirit, but her strengths were best tempered by faith in another.
0003C442: She'll force the acceptance I had to work for?
0003C447: I do not know.
0003C448: Then they should be made to see.
0003C449: Be careful, lay sister. Some have said as much before.
0003C44A: Bryant! Did you borrow my knife?
0003C44B: Well, if you believe what's been said...
0003C44C: We're at your service.
0003C44D: The Herald of Andraste—it must be true. If any were worthy...
0003C44E:
0003C44F: I know. We'll be safe here.
0003C450: As my missive stated, we can help each other.
0003C451: It does not mean that.
0003C452: It's more sandy than downy.
0003C453: You'd think it would be "the itchy sand down your trousers."
0003C454:
0003C455:
0003C456: That's an odd name.
0003C457: That's a lie.
0003C458: Really? Who named it that?
0003C459: True, but look around. It couldn't mean something much better.
0003C45A: I suppose the ancients weren't all that clever.
0003C45B: Someone who liked staring at asses. You know how magisters are.
0003C45C: Why should you care about this, you ask? Because the Freemen are colluding with your enemy.
0003C45E: I have a feeling most of them are true.
0003C45F: Just rumors.
0003C460: Did you hear about Haven?
0003C461: <i>(Sighs.)</i> Long day.
0003C462: Of course, it might have been the bottle of grappa I was nursing. The sea and I don't mix well.
0003C463: The rogue templars. I've seen them through the woods, heading for the Freemen bases, leaving with crates.
0003C464: Which enemy do you mean?
0003C465: Destroy the Freemen, and they'll lead you straight to the red templars. This I promise.
0003C466: My enemy?
0003C467: Help us, and everything I know about the Dales, about these woods, I will share with the Inquisition.
0003C468: It's coming home. You'll see.
0003C46B: I'm tempted to throw something down there to test it out.
0003C46C: I don't have a concern about this Corypheus or what have you. The Right Hand will be Divine.
0003C46D: Really? Does she strike you as someone who'll suffer what you dish out?
0003C46E: I haven't the foggiest, but I doubt either of us will fare so well.
0003C46F: I've heard as much or more than you.
0003C470: More people under your banner means more people buying your wares and land. Equality is very good for business.
0003C471: You're a right prick.
0003C472: Wait, you're happy?
0003C473: With a softened touch. This shall be good business.
0003C474: You heard? About the enchanter?
0003C475: Such garish colors. And where are the ruins? Minrathous is <i>full</i> of ruins.
0003C476: Greetings.
0003C477: Shove off.
0003C478: As is so often true, it depends on the mentor she's chosen to follow.
0003C479: Good day to you.
0003C47A: Messere.
0003C47B: We could camp here.
0003C47C: This might make for a decent campsite.
0003C47D: Right, well, blow it out your arse.
0003C47E: In the midst of war, civil and otherwise? Oh no, I dress for everyone.
0003C47F: All for your pretty empress?
0003C480: Fair point. Arse.
0003C481: I suppose you are on the surface because dwarves know better?
0003C482: I'm relieved you're all right.
0003C483: You're all right, amatus? Good, then so am I.
0003C484: You all right, love?
0003C485: We are victorious once more.
0003C486: Tsk. I'll never get all the blood out of this.
0003C487: Ancestors, what "better way" could you find in that sea of prancing sods?
0003C488: That is sounding better and better.
0003C489: May as well turn around.
0003C48A: Nothing out here.
0003C48B: This can't be the right way.
0003C48C: Is that good?
0003C48D: We shall see.
0003C48E: Oh, it seems so. And I've decided to go a different way entirely.
0003C48F: And when it all cleared, she was still in charge. So what was the point?
0003C490: Then all of this jockeying was a waste?
0003C491: No, it's still not done.
0003C492: Still needs something.
0003C493: I should look around.
0003C494: Might be something here. Better take a closer look.
0003C495: 17 Haring
I don't want to go to Ferelden. I have to leave everything. My paintings, the cat, and worst of all, Mother's little garden. It's been such a comfort to me since her passing. I don't know what I'll do. But Liesel has little Yves to think about, and the war threatens to consume more of Orlais every day.

20 Haring
The cat had her kittens the day we left. Maker look after her. I cannot. We couldn't even take a little one for Yves, even though he begged. They were too small. They would've died without their mother.

4 Wintermarch
I'm so tired. We spotted a house in the forest, abandoned. There is a roof and some hay, and Liesel agrees that we can stay here for a day or two to recover.

Later in Wintermarch
Liesel and Yves have been gone a long time. I haven't seen them in days. Mother made a bed for them upstairs and I suppose Yves is still young. Young ones need their sleep. It's so good to have Mother with us on this long journey. She always knows what to do.

The Day it Rained
It rained today. Mother and I played a hiding game in the house. I found Liesel! She didn't like it when I found her. She was screaming about "Yves." I looked at what I wrote before and I guess there is an Yves? I think he's our dog. Mother told Liesel to be quiet; she was ruining the game.

Waterfall Night
Mother says I bore her. She's just sick again, like she was back home. I didn't tend to her well then. She got sicker because of me. Not this time. I asked her what she needed. She says there is a waterfall close by, and a wild crystal grace shrub growing by its edge. She wants me to get rosehips, for her tea.
0003C496: Betta's Travel Journal
0003C4A2: At first, I didn't remember. Now I just want to forget.
0003C4A3: It's not a riddle. I can mean what I say without you understanding.
0003C4A4: It's all right. They can't hurt you.
0003C4A5: It still wheels, just slower. Light takes longer to find us in a line.
0003C4A6: Well, it's sand blowing on sand in a place full of wind and sand.
0003C4A7: It didn't the last nine times you asked.
0003C4A8: Thank you. That makes so much more sense now.
0003C4A9: "Persistence is its own reward." That's a Tevinter proverb.
0003C4AA: Does that noise ever stop?
0003C4AB: Please don't keep mentioning it.
0003C4AD: I hope it pleases you.
0003C4AE: Deal with the changes.
0003C4AF: Did you need me?
0003C4B0: And the Venatori are dark and hard and cracked and old. They pull the Fade with blood and pain and ancient lying whispers.
0003C4B1: Vivienne is crisp and cool. The Fade dances, darts, lashed and leashed.
0003C4B2:
0003C4B3: No.
0003C4B4: I thought I was learning a few tricks. I didn't realize it would change my flavor.
0003C4B5: How do you see me?
0003C4B6: You're different. It shines on you, shimmering, sharp. You made magic from the rifts.
0003C4B7: Solas is the same, but quieter. The Fade is his friend. He doesn't need to look to know where it goes.
0003C4B8: I take it not all mages feel the way I do?
0003C4B9: Yes. It's different, but familiar. It reminds me of me.
0003C4BA: The Fade sticks to mages. Little figments, flitting, floating free, then forced into shapes. Fire, ice, lightning.
0003C4BB: It's strong and pure. And loud. You ripple like water when the stone is dropped.
0003C4BC: You use the Fade itself. You make it charged but not changed, channeled enchantments.
0003C4BD: Do I seem that different to you?
0003C4BE: I hope you like the way I feel now.
0003C4BF:
0003C4C0: This was unexpected.
0003C4C1: How do other mages differ?
0003C4C2: I haven't changed in any way that matters. This won't interfere with my work... or yours.
0003C4C3: Everything changes you.
0003C4C4: Dorian pulls at pieces, pushing them to bodies. I like him more when it's just fire.
0003C4C5: Did you want me for something else?
0003C4C6: You're different. You pull at pieces. They push into place, demons but different but wrong.
0003C4C7: I apologize, Cole. It wasn't my intention to make you uncomfortable.
0003C4C8: No, not spirits, not demons. Pieces of them. Bits that could become.
0003C4C9: This new magic is a tool I have chosen to use. You need to accept that.
0003C4CA: Accept it.
0003C4CB: Am I hurting spirits?
0003C4CC: Cole, I didn't realize that using this type of magic was like hurting your... relatives?
0003C4CD: Is the magic I use doing harm to spirits?
0003C4CE: Just don't bind spirits. They are more. You shouldn't hurt them.
0003C4CF: A fraction of a fragment of a figment, not enough to be, but the bits that could be, you break.
0003C4D0: I don't like it.
0003C4D1: Whoops?
0003C4D2: I'm sorry.
0003C4D3:
0003C4D4: You have begun practicing new magical forms. Interesting.
0003C4D5:
0003C4D6: <i>(Sighs.)</i> We are all sustained by the hope.
0003C4D7: We've only been here a bit.
0003C4D8: The stars will guide us out of here, I hope.
0003C4DA: Tremors in <i>your</i> Veil.
0003C4DB: Does that have to happen? Isn't there a better way?
0003C4DD: There are ways of telling. Tremors in the Veil.
0003C4DE: You wouldn't have cared for it. Too many dwarves.
0003C4DF: Comforting as always, Chuckles.
0003C4E1: The Inquisition will always be welcome here.
0003C4E2:
0003C4E3: How did you end up in the veridium mine?
0003C4E4:
0003C4E5:
0003C4E6: I hope things are going well?
0003C4E7: How were you captured?
0003C4E8: How have things been?
0003C4E9: <i>[Leave.]</i>
0003C4EA:
0003C4EB: I'm standing because of you. I've little to give, but I'll always be grateful.
0003C4EC: Maker look upon you kindly, Inquisitor.
0003C4ED: But you hate it.
0003C4EE: It must be hard, the way the desert doesn't care if your nail polish goes with your hat.
0003C4EF: Whispers across marble, out of reach. What's happening there if you're here?
0003C4F0: What?
0003C4F1: Pay no heed. It's rambling again.
0003C4F2: Oh, no, my dear. The scorpions are what concern me the most.
0003C4F3: Tiny things, but their barbs are dreadfully toxic. It's so easy to miss one in one's clothing.
0003C4F4: Oh, piss.
0003C4F5: It's been better since we moved to Argon's Lodge.
0003C4F6: I don't know why we weren't killed. I do remember Sister Costeau talking about sending us to Emprise du Lion.
0003C4F7: Maybe I was mistaken. I can't imagine what they'd do with us there.
0003C4F8: We're making a difference. Especially now that we're helping the Inquisition.
0003C4F9: The supplies we salvaged from Costeau's mine have been a great help.
0003C4FA: Thank you again for saving us.
0003C4FB: Oh. <i>(Sighs.)</i> We desperately needed supplies, and tried to steal some from the Freemen.
0003C4FC: The mine didn't seem well guarded, and I used to be in the militia, in my home village.
0003C4FD: Fine. We both hate it. That's our bonding for the year.
0003C4FE: What was it you said an hour ago? Something about dying rather than spending another day in this place?
0003C500: I'm not moving in, but it's simple. Get up, get to shelter, go to bed.
0003C501: Cole? Don't ruin this for me, buddy.
0003C502: What.
0003C503: I'll stop mentioning it as soon as I stop hearing it.
0003C504: I've seen better. Hard not to.
0003C505: It's a change of pace, you know? Nice and direct.
0003C506: My ears will be ringing for weeks.
0003C507: Uncomplicated. Unyielding. Purpose and place, or it's weeded out by the sun. So much like home, it—
0003C508: Sorry.
0003C509: I just don't get you.
0003C50A: Nobles keep sand for their nugs. That's all I see.
0003C50B: There are always reasons. Not every tool is an asset.
0003C50C: I wanted to learn.
0003C50D: My reasons are my own.
0003C50E: Why did you choose such an esoteric area of study?
0003C50F: Some are as much complication as benefit. Regardless, I hope these studies serve you well.
0003C510: I believe the Mortalitasi of Nevarra use magic that is not dissimilar.
0003C511: Perhaps <i>especially</i> then. I hope your new studies serve you well.
0003C512: I hoped that studying such magic would help me better understand spirits.
0003C513: I wanted to be stronger.
0003C514: While our fight affords little time for formal study, the wise can better themselves even in the midst of battle.
0003C515: Indeed. Since Corypheus damaged the Veil, the raw chaos of the Fade contains an abundance of power from which to draw.
0003C516: I wanted to learn.
0003C517: I'd rather not say.
0003C518: So long as no intelligent spirits are harmed through your magic, it may be a wise and effective strategy.
0003C519: You seem to be drawing upon the raw substance of the Fade, likely using your mark as a catalyst.
0003C51A: Indeed. Since Corypheus damaged the Veil, spirit energy is far easier to call into this world.
0003C51B: My needs were largely pragmatic. I hoped this magic might be of use in our fight.
0003C51C: You seem to be drawing energy across the Veil, wisps too simple to be considered spirits.
0003C51D: I believe Dorian uses similar magic, as do the Mortalitasi of Nevarra.
0003C51E: I use similar techniques, although it took me years to learn them.
0003C51F: Of course. Pardon my curiosity.
0003C520: It's a tool, nothing more.
0003C521: I saw the chance to gain more power. There seemed no reason not to take it.
0003C522: Did you need anything else?
0003C523: I hoped that studying such magic would help me better understand the Fade.
0003C528: Then we'll step in to fill the gap until things settle down.
0003C52F: What do you think? That we conscripted them?
0003C530: I've no beef with the Inquisition, but you will not station here.
0003C534: We're just here for communication. Less men than your merchants' caravans. We'll stay out of your way.
0003C539: And mine don't recognize yours. A rogue group cannot simply set up shop in the capital.
0003C53E: You're making my job really hard, you know that? It looks bad.
0003C542: So many startled ruffles. Loyalists started pulling well back. We lost several suppliers.
0003C543:
0003C549: I have my orders.
0003C54A: No, they were good Chantry boys. They heard the call on their own. But try telling that to my superiors.
0003C54B:
0003C54D:
0003C54E:
0003C54F:
0003C553:
0003C555: <i>(Coughs.)</i> Sand went down the wrong way.
0003C556: See that you do.
0003C557: Visit Tevinter one day. Minrathous will put your southern cities in perspective.
0003C558: Beg pardon?
0003C559: I know that. But you can't just stroll around like you have sanction.
0003C55B: The thief literally ran into us. We didn't go hunting in the name of the Inquisition.
0003C55C: Look, the ruffles in charge are nervous. Just... keep the swords tied. I'm not kicking anyone out yet.
0003C55D: We weren't trying to step on your toes.
0003C55E: Mages who focused on spirits or the Fade might sneer at their physicality, but never doubted their honor.
0003C55F: I doubt they were called "arcane warriors" in elven.
0003C560: I hope so, as well. So much knowledge has been lost...
0003C561: Perhaps they would surprise you. So much knowledge has been lost...
0003C562: They were the living embodiment of will made manifest, mind shaping the body into the perfect weapon.
0003C563: What do you know of them?
0003C564: Perhaps having something they created carried forward, even in such a different form, would gratify them.
0003C565: If I am not mistaken, the techniques descend from those of ancient elven mages called arcane warriors.
0003C566: What can you tell me about the arcane warriors?
0003C567: I hope they would be proud to see another of our people practicing their techniques.
0003C568: They'd be pleased it lived on.
0003C569: Of course. The current war must take precedence over the concerns of those long gone.
0003C56A: I wonder what they would think to see their magic used in defense of the Chantry.
0003C56B: I can't imagine ancient elves would be happy to see their techniques used by Chantry mages.
0003C56C: I fear they would disapprove.
0003C56D: The ancient elves aren't here. We are. If their techniques help the Inquisition, I don't care what they think.
0003C56E: I hope the ancient elven warriors would be pleased to see their techniques survive.
0003C56F: The formal name for the techniques you have learned was the dirth'ena enasalin, knowledge that led to victory.
0003C570: They would be proud of me.
0003C571: Mages who eschewed physical confrontation called it ghilan'him banal'vhen, the path that leads astray.
0003C572:
0003C573: They were elite guardsmen, serving as bodyguards or champions for nobles, as I understand.
0003C574: What were they called?
0003C575: Who cares what they'd think?
0003C576: The new power you wield... I heard from Cassandra that it is the magic of the knight-enchanters?
0003C577: Believe me, I understand.
0003C578: Then you'll keep to the market entrance?
0003C579: If they abandoned their posts, I'll have them sent back.
0003C57A: No, just... make sure they send word. Head off any thought you're kidnappers.
0003C57B: Understood. I didn't realize we were causing so much tension.
0003C57C: The Inquisition assaults a Warden fortress, people get nervous.
0003C57D: I'll make sure it's known. There are holdouts, but the Inquisition is welcome.
0003C57E: Not now.
0003C580: Inquisitor!
0003C581: Then you've received word?
0003C582: Well... Inquisitor?
0003C585: It's appreciated. The more we hear, the more everyone knows you're fighting for us all.
0003C586: They're as calm as they can be, thanks to you lot.
0003C587: Riders brought it fast. Gaspard himself signed the order.
0003C588: That is all we can do.
0003C589: How's Mother?
0003C58A: We're keeping a light touch.
0003C58C:
0003C58D: Then we are at your disposal, should it be necessary.
0003C58E: On your way.
0003C590: No mistaking an order from the empress.
0003C591: Whatever the artifact was, it is no longer there.
0003C592: We can't afford distractions. We must focus on sealing the Breach.
0003C593: Closing the Breach is our primary goal, but I hope we might also discover what was used to create it.
0003C594: We would do well to try to recover whatever created the Breach.
0003C595: It will turn up.
0003C596: You don't think whatever created the explosion was destroyed in the blast?
0003C597: You think it survived?
0003C598: I agree.
0003C599: Yes, as I said, that is our primary goal. It is a moot point, regardless.
0003C59A: In any case, did you need me for anything?
0003C59B: I will not believe it destroyed until I see the shattered fragments with my own eyes.
0003C59C: Anything with that kind of power is bound to show up sooner or later.
0003C59D: Any artifact of such power is dangerous. The destruction of the Conclave proves that much.
0003C59E: Leliana's people have scoured the area near the blast and found nothing.
0003C59F:
0003C5A0: You survived, did you not?
0003C5A1: It's not a priority.
0003C5A2: The artifact that created the Breach is unlike anything seen in this age.
0003C5A3: Not a good sign.
0003C5A4: Poor soul. Andraste guide them to the Maker's side.
0003C5A5: Poor little.... Stupid well isn't a well. It's just a hole.
0003C5A6: Do me a favor. We run out of water, just stick a knife in me.
0003C5A7: Proud, as always.
0003C5A8: A moment, darling. <i>This</i> I have to hear.
0003C5A9: We really should get back to business, you know.
0003C5AA: You think I'd send my wagons nearer to that... thing in the sky?
0003C5AB: We can barely stay afloat amid all this chaos. Our obligations lie with our families!
0003C5AC:
0003C5AD: Really? I never heard that!
0003C5AF: I told you I was right not to send supplies to Haven. Look what happened there!
0003C5B0:
0003C5B1: I understand voting among the clerics has begun to favor Madame de Fer.
0003C5B2: That's... not a terrible idea, I suppose. Still, a templar on the Sunburst Throne?
0003C5B3:
0003C5B4:
0003C5B5:
0003C5B7: One of the clerics is my sister. She's... not very discreet, I'm afraid.
0003C5B9:
0003C5BB:
0003C5BC: The Nevarran woman? The one in the Inquisition?
0003C5BD:
0003C5BE: I'm told she's a good woman, decisive and powerful. She may be exactly what the Chantry needs.
0003C5BF: I can't help but notice how all your business is with Skyhold these days.
0003C5C0: I am more worried about who attacked them, and why.
0003C5C1: <i>(Snorts.)</i> It's yet to be proven just what they're up to.
0003C5C2: Don't you think we are obligated to help the Inquisition, if we can?
0003C5C3: Oh, they made the ask. I will not be selling to them.
0003C5C4: I pray you're right. This could tear us apart just when we need stability the most!
0003C5C5: What do you think of the Inquisition now? Their fortunes have certainly changed.
0003C5C6: I'm told she's a good and pious woman, a close friend to the Most Holy. We would be lucky to have her.
0003C5C8: Why not? The Inquisition offers good coin.
0003C5C9:
0003C5CA: How do you do?
0003C5CB: I can barely keep up with the orders from their blacksmiths. So much armor! So many soldiers!
0003C5CC: As I see it, the Inquisition is trying to <i>end</i> the chaos. Who else is doing that?
0003C5CD: The Most Holy is dead. Until a Divine says not to, I intend to supply the Inquisition. They need our help.
0003C5CE: Celene has offered incentives for any merchant willing to make the trip.
0003C5CF: Who cares? The Chantry declared them heathens. An attack was just a matter of time.
0003C5D0: Not to mention all the trouble consorting with rebels could bring later. No, no thank you.
0003C5D1: I understand voting among the clerics has begun to favor Sister Nightingale.
0003C5D2: A mage on the Sunburst Throne. That would be... unimaginable!
0003C5D3: I understand voting among the clerics has begun to favor Lady Cassandra.
0003C5D4: They're in seclusion! How could you have possibly heard that?
0003C5D5:
0003C5D6:
0003C5D7:
0003C5D8: The <i>lay sister</i> in the Inquisition? Have they gone mad?
0003C5D9: It's... still very dangerous to send wagons all the way to Skyhold.
0003C5DB: She's a templar, I think, and a pious woman of sound judgment.
0003C5DC: One of the Venatori attempted to call up something he could not put down.
0003C5DD: Made sloppy work of it, too.
0003C5DE: One of the Venatori gambled that he could bargain with a demon.
0003C5DF: Evidently, Corypheus's people are as susceptible to demonic possession as any mage.
0003C5E0: What I cannot understand is how he managed to survive such an explosion.
0003C5E1: I would like to know more about the orb he carries.
0003C5E2: I suspect the blast that destroyed the Conclave was more accident than anything...
0003C5E3: I had wondered how Corypheus survived the blast, until we saw his abilities at the temple of Mythal.
0003C5E4: As I said, that must be the means by which he created the Breach.
0003C5E5: Tell me about his orb.
0003C5E6: The result of unlocking power that had sought release for ages.
0003C5E7: Not real curious about whoever did this, thanks.
0003C5E9:
0003C5EA: Pages. From a diary?
0003C5EB: Good books are not found in shit places.
0003C5EC: Why not? I'd want to write down why I thought this was a good idea before I started.
0003C5EE: They started writing together, but only one finished.
0003C5EF:
0003C5F0: Ugh. I maintain a premises wherein customers of a certain affluence entertain the purchase of my ware.
0003C5F1: Is this a shop?
0003C5F2:
0003C5F3: Hmpf.
0003C5F4: A return. I expect this visit shall be as fulfilling as the last.
0003C5F5: I can never repay you.
0003C5F6: I'm free? I'm free...
0003C5F7: I... I'll go. Thank you.
0003C5F8: I should... you have my thanks.
0003C5F9: Maker, thank you.
0003C5FA: Maker be praised.
0003C5FB: So, yes, a "shop."
0003C5FC:
0003C5FD: Purchased! What becomes of Deraboam?
0003C5FF: That must have led to the tomb in the mountain.
0003C600: Completely buried. What now?
0003C601: The Venatori want these tombs. Let's see if they've found another way in.
0003C602: It'd take ages to dig that out.
0003C603: Hunter Mag will warn you to stay away from those templars. They're sick with something red.
0003C604: Watch out for those Tevinter mages. They aren't so kindly as Hunter Mag. Which is me.
0003C605: I have one item available <i>for purchase.</i> It is far too expensive for it to merely be sold.
0003C606: How do you keep the doors open on a shop with one item?
0003C607: Don't you mean "wares"?
0003C608: I am.
0003C609: Fine, just get to what you sell.
0003C60A: You may gaze upon it and dream of the wealth required to possess it. As have lords and kings.
0003C60B: I do not "sell" anything.
0003C60D: I'll have you know that I'm the Inquisitor.
0003C60E: So you sell one, very expensive item? And it's worth it?
0003C60F: Goodbye.
0003C610: How do you stay in business?
0003C611: May I see what you have?
0003C612: Of course you are.
0003C614: Your "ware"?
0003C615: You must not know who I am.
0003C616: Well, goodbye then.
0003C617: And then you may leave, and purchase things from "shops" more aligned with your station.
0003C618: No. I mean "ware."
0003C61A: Is this item worth the money?
0003C61B: Very well, what do you have for sale?
0003C61C: What do you sell?
0003C61D: Not game. I bring back fine furs and shiny teeth they cut and sew in Orlais.
0003C61E: Give him my thanks! They sold for fifty gold a dozen.
0003C61F: Duke Kellington was responsible for <i>that</i> little fad.
0003C620: I'm not the only hunter here. Val Royeaux's always hungry for the best. You can make a fortune feeding that beast.
0003C621: Heed the winds.
0003C622: Mag's me, by the by.
0003C623: Quillback spines, for example. All the fashion for men's hats last winter.
0003C624: The item is irrelevant. The <i>price</i> is worth it.
0003C625: Let me now interrupt the inevitable defense of your thrift. I am sure you have treasures, and you will have many more.
0003C626: You could parade them from here to Halamshiral, but none of that would allow you to say you have purchased this.
0003C627: I am undone. Buried in wealth, but undone.
0003C628: And just as deserving.
0003C629: And at this moment you are just as important as any other dreamer who enters my boutique.
0003C62A: I think they're trying to find a way inside that tomb with the two statues. It's locked tight, as far as I can tell.
0003C62B: What do the Venatori want?
0003C62C: Arguing amongst themselves, mostly.
0003C62D: Do you know what the Venatori mages are doing here?
0003C630: Watch your step. There's buildings hidden in the sand.
0003C631:
0003C632: Beautiful night, isn't it?
0003C633: Keep your strength up. There's more of these out there.
0003C634:
0003C635: Tracking something? Good luck.
0003C636: Well met.
0003C637: It's rare to see a stranger here.
0003C638:
0003C639: <i>(Hums.)</i>
0003C63A: Safe journeys.
0003C63B: Hello, friend.
0003C63C:
0003C63D: Good evening.
0003C63E: Fair weather tonight.
0003C63F: This one put up a fight. Worth it.
0003C640: Out for sport? Good hunting.
0003C641:
0003C642:
0003C643: Take care by the tombs. Tevinter mages are attacking anyone who comes near.
0003C644: Good to see you.
0003C645: Don't go near those red templars. They're a vicious bunch.
0003C646:
0003C647:
0003C648: Have you seen the templars searching the tombs? They look... ill.
0003C649: Good luck out there.
0003C64A: Have you seen the mages by the tombs? I think they're Tevinter.
0003C64B: A fine time to be out.
0003C64C: Cold night.
0003C64D: I finally downed the damn beast.
0003C64E: Well met.
0003C64F: Good hunting.
0003C650: You should've seen the one I killed last week.
0003C651: Keep an eye out. The big monsters are the hungriest.
0003C652: Good journeys.
0003C653:
0003C654:
0003C655: Greetings, friend.
0003C656: Watch the sands, stranger.
0003C657: It's good to see a new face.
0003C658: Passing by, friend?
0003C659: Pleasant night out.
0003C65A: Evening.
0003C65B: Fascinating place the dwarves left us.
0003C65C:
0003C65D: Word of advice, friend. If you see any Tevinter mages out here, turn the other way.
0003C65E:
0003C65F: Word of advice, stranger: don't talk to those red-looking templars.
0003C660: One of them almost fried me for waving hello.
0003C661:
0003C662:
0003C663: There's a lot of people interested in the ruins out here all of a sudden. I wonder why?
0003C664: What a lookout post. You can see for miles.
0003C665: The Inquisition could use this place, then.
0003C666: An excellent watchtower. With a strong pair of eyes, you could spot a mouse crossing the sand.
0003C667: These guys were lazy. Should've spotted us coming hours ago.
0003C668: This would make a good lookout post.
0003C669: Looks like the Venatori were setting up camp here.
0003C66A: I'll presume they wanted to do more than sing cheerful songs and roast some nugs.
0003C66B: What fascinates them in these ruins?
0003C66C: I imagine they came for whatever lies in these ruins.
0003C66D: Let's see if we can find what they wanted.
0003C66E: Let's find out.
0003C66F: Are the Venatori hiding everywhere in this desert?
0003C670: My "shop" is a destination. Luminaries of every description journey here to see what is denied to them.
0003C671: Some pay tribute, in the vain hope I will barter. They do not have the will to pay the price.
0003C672: That would defeat the entirety of the purpose.
0003C673: They require a bargain to justify the spend, to ease their conscience.
0003C674:
0003C675: Mind the flooring. It is not used to feet that have been subjected to soil
0003C676: Yes.
0003C677: That was hiding? They're bad at it.
0003C678: On the bright side, maybe we're getting close to whatever they want.
0003C679: Yes. Their god wants them to, and they want him to be him.
0003C67A:
0003C67B:
0003C67C: You... purchased it? That cannot be! I am... I am ruined!
0003C67D: And goodbye.
0003C67E: As expected.
0003C67F: Of course.
0003C680: Anyone can charge too much.
0003C681: It is not <i>overpriced</i>. It is <i>priced.</i>
0003C682: I don't see why this is special. Anyone can overprice something.
0003C683: To overprice an item, the item must have a known value already. It is then priced over what it is worth.
0003C684: This... this has only the value I have set. It has never had another.
0003C685: This place is massive. How long have they been here?
0003C686: They can't do what they came for. We stopped them.
0003C687: Not anymore. Where to now?
0003C688: Considering how many we killed, they won't be getting much work done.
0003C689: Good fight. Wasn't expecting so many of them.
0003C68A: Are you unharmed? I did not expect so many.
0003C68B: This must have been the Venatori's main camp.
0003C68C:
0003C68D: Come on. We should still find what they were after.
0003C69C: Let's see what's in this one.
0003C6B7:
0003C6B8: Seems we interrupted their meeting with the templars.
0003C6BC: They'll kill you soon as look at you.
0003C6BD: Herald of Andraste! Face me!
0003C6C0: Indeed. I feel it as well.
0003C6C1: Explains why the miners left this place alone.
0003C6C2: Explains why the miners kept away.
0003C6C4: Fine, dear. I do hope stirring such a creature was worth it.
0003C6C5: What just happened?
0003C6C6: Are you all right?
0003C6C7: Did that hurt?
0003C6C8: I'll take your word for it.
0003C6CB: Your silence is reassuring.
0003C6CD: You're shinier, but not where everyone can see.
0003C6CF: Fine, say nothing.
0003C6D4: If it wasn't a trap, what was it?
0003C6D5: It may be a reward for those who prove themselves worthy.
0003C6D6: If the enchantment at the entry was a test, this may be the reward.
0003C6D7: Reward for completing a ritual, perhaps?
0003C6D8: Or did you expect me to stand down because you're an oxman?
0003C6D9: Right—because you Qunari are known for talking.
0003C6DA: Aaah!
0003C6DB:
0003C6DE:
0003C6DF:
0003C6E0: The red templars have dug in here.
0003C6E1: You know where to find us.
0003C6E2: You work for me now?
0003C6E3: You and your Blades are loyal to the Inquisition?
0003C6E4: We're loyal to <i>you</i>. I suppose that's the same thing, Your Worship.
0003C6E6: Nothing of note, Your Worship.
0003C6E8:
0003C6E9: So there's no ill will over what happened with your former boss?
0003C6EA: We've been encountering darkspawn along the beach.
0003C6EB: I think it's nesting on one of the islands off the coast.
0003C6ED:
0003C6EE: Some templars are holed up in a cave farther down the shore.
0003C6EF: The man was a bastard. You're not the first to stand up to him. You're just the first to win, and we're happy with that.
0003C6F0: It's that simple?
0003C6F1: If you want eyes on the coast, here we are.
0003C6F2: Besides, I would rather swear my life to the Herald of Andraste.
0003C6F6: It's been years since the Blight. I suppose they never <i>really</i> go away—but it's still unsettling to see them on the surface.
0003C6F7: A dragon's migrated into the area. We've been staying out of its way.
0003C6F8: Not the sort who follow you, Your Worship. The other ones.
0003C6F9: Many of these red templars were good men and women once.
0003C6FA: They didn't get to say goodbye.
0003C6FB: So many in the templar ranks fallen to this corruption.
0003C6FC: Quest Tracker Fades While Inactive
0003C6FD: This location offers easy access to the Waking Sea. Who knows what they might have accomplished had they been allowed to remain.
0003C6FE: You want Alexius? He's locked in the throne room. Never leaves, guards say.
0003C6FF: Head to the throne room, my dear. The guards whisper that Alexius has locked himself inside.
0003C700: Magister's in his throne room. Vints say he locked himself in.
0003C701: We'll have to go up. I've heard the guards saying that Alexius barricaded himself in the throne room.
0003C702: Alexius locked himself in the throne room. That's where we'll find him.
0003C703: Don't bother. She wouldn't listen.
0003C704: Tell her I'm <i>fine</i>. Also tell her that, when I said to stop checking on me, I didn't mean send others.
0003C705: <i>(Sighs.)</i> What is it this time?
0003C706: Does this have anything to do with her watching the drills this morning?
0003C707: I don't know. She sealed it in an envelope and glared. I didn't dare open it.
0003C708: You... really want me to say that?
0003C709: It might?
0003C70A: I thought Varric was exaggerating.
0003C70B: That's because I'm annoying him. Carry on.
0003C70C: Err... or you could tell him?
0003C70D: I... couldn't say, my lady.
0003C70E: Not that I saw, my lady. He was a bit short-tempered.
0003C70F: Was he being sarcastic?
0003C710: Perhaps you should tell him to try harder.
0003C711: I wasn't having trouble putting enemies on the ground, but I was taking a lot of hits.
0003C712: Why do you like the smell?
0003C713: Got some new tricks, huh. That flashy stuff, all fire and crap. Good way to throw off an enemy.
0003C714: I mean, we all smell a little bit better than the elves and the humans, but you're just <i>working</i> it now.
0003C715: Anyway, did you need anything, or just come by to talk shop?
0003C716: Every warrior gets hurt. The good warriors fight better that way.
0003C717: Don't get me wrong, I'm sure you're careful and all, but I like my nipples uncauterized, thanks.
0003C718: I made the decision. That's all you need to know.
0003C719: What about you? What made you decide to turtle up?
0003C71A: Gaatlok cannons might not be flashy or portable like mage fire, but we can make a lot of 'em.
0003C71B: Qunari blackpowder is similar?
0003C71C: No, sorry. I just meant in terms of complexity.
0003C71D: I've started training as a reaver. Part of the process involves drinking dragon blood.
0003C71E: All right, that sounded weird.
0003C71F: Nah. You know how you put that alchemical crap on your clothes, so your skin doesn't catch fire?
0003C720: I needed more offense.
0003C721:
0003C722: Okay, that probably explains how incredibly hot you smell right now.
0003C723: Yeah, that makes sense. As Inquisitor, you've gotta keep track of the diplomatic crap, the tactical planning...
0003C724: Imagine trying that when you're not wearing a shirt.
0003C725: Are you a reaver?
0003C726:
0003C727: They can hit me. They can hurt me. But they can't beat me.
0003C728: It's like crossbows and longbows. Longbows are better, no contest... but it takes years to get good with one.
0003C729: Don't do that, kadan.
0003C72A: I've heard about reavers. Brutally efficient, get meaner the more they hurt?
0003C72B: I like the raw ferocity of the reavers, the way they tear into enemies with abandon.
0003C72C: I've noticed that your fighting style has a lot in common with a reaver. Are you...?
0003C72D: Hey, good to... Hunh.
0003C72E: That's my own business.
0003C72F: Would that be a bad thing?
0003C730: Are there Qunari warriors who do what I do?
0003C731: I can take more punishment than most. I thought I might as well play to that and draw enemy fire.
0003C732: I'm focused on teamwork.
0003C733: Do Qunari use similar tricks?
0003C734: I've always been good at reading people. Part of that is knowing how to make 'em flinch.
0003C735: The things we're fighting these days hit hard. I needed to hit harder.
0003C736: I want to be unkillable.
0003C737: Sorry. Just curious.
0003C738: Just don't get yourself killed. You're the only one of us who can seal rifts.
0003C739:
0003C73A: Let's discuss something else.
0003C73B: Yeah, that makes sense. That's why I focus on offense most of the time myself.
0003C73C: Or maybe it's just that dragons are really badass.
0003C73D: There was actually another matter I wanted to discuss.
0003C73E: Only so much defense I can do, right? I'm pretty big. It's not like they're gonna miss me.
0003C73F: I like inflicting pain.
0003C740: You've been training. You're really making the most out of that armor.
0003C741: I did it for you.
0003C742: Maybe I wanted to smell better for you.
0003C743: They get all hung up with you being on fire and miss the part where you stab 'em in the kidney.
0003C744: Taking one for the team, huh? Well, we appreciate it.
0003C745:
0003C746: Is what I'm doing that close to gaatlok?
0003C747: So you're fine with reavers?
0003C748: Hard to argue with that.
0003C749: I want to take the hardest blow an enemy can land, look him in the eye, and laugh.
0003C74A: I'm a reaver now.
0003C74B: So... why'd you start drinking the blood?
0003C74C: You don't have any trouble with reavers, then?
0003C74D: Because I don't want this to sound weird, but you smell <i>really</i> good. Almost dragony.
0003C74E: <i>(Laughs.)</i> Nice. And while you do that, I can move in on the flank and hamstring him.
0003C74F: No. Guess I just stumbled on a similar style.
0003C750: Is there any reason dragon blood smells good to you?
0003C751: I heard Qunari guard the secret of making gaatlok pretty closely. Why is that?
0003C752: Maybe there's something tying us to them, deep in the blood.
0003C753: Gaatlok keeps better than the stuff you make. More reliable, too.
0003C754: It's funny. Most people as big as you and me focus more on offense.
0003C755: I focus more on offense, myself.
0003C756: Killing an enemy is good, but embarrassing him first is even better.
0003C757: Ah, okay, that'd do it.
0003C758: Whatcha got?
0003C759: My offense was fine.
0003C75A: Warriors after my own heart.
0003C75B: Sometimes you just wanna cut loose and rip someone apart.
0003C75C: You want a cannon to work, reliable is key. Cannons that aren't tend to blow up in your face.
0003C75D: Any idiot following orders can fire one. Don't have to worry about them getting possessed by demons, either.
0003C75E: You using a new soap or something? Got one of those scented bath things?
0003C75F: We can always patch ourselves up once the other guy's dead, right?
0003C760: You wanna put on perfume or something, go ahead. But don't ever change yourself for me.
0003C761: Not with their fighting style, anyway. I care more about the why than the what.
0003C762: If you folks can do tricks like that, you might be closer than we thought to making gaatlok.
0003C763: I'm training to make sure I stay toe to toe when the fight gets ugly.
0003C764: <i>(Laughs.)</i> Well, as somebody who spends a lot of time downwind, I appreciate it.
0003C765: Hey, kadan. Wow. <i>(Sniffs.)</i> Wow.
0003C766: Nothing I know of. Always had a thing for dragons, though. Most Qunari do.
0003C767: Just make sure you come back.
0003C768: Any idiot who can point will do damage with a crossbow. No offense to Varric or Bianca.
0003C769: Why not tell me in person?
0003C76C: You make him nervous. "Her eyes stare into my soul."
0003C76D: Oops, that's worse. Tell her she'll have it before nightfall.
0003C770: By going through their undergarments? They were <i>mussed</i>. I know it was one of her agents.
0003C774: Insistent, "I'll murder him in his sleep," or insistent, "be a sweetie and tell me"?
0003C775: Umm... the latter?
0003C777: Sister Leliana responded that the Inquisition investigates all its members.
0003C778: It looks like the bandits are camped further along the beach.
0003C779: Stay alert. We're in the beast's territory now.
0003C77A: I wager the beast won't be far off.
0003C77B: You are far too pleased about this.
0003C77D: More shore. But... ugh, I bet there's nothing.
0003C77E:
0003C77F:
0003C780: Sorry, ma'am.
0003C781: And here I was hoping for a seaside picnic.
0003C782: It's like looking at the world from the other side. Far away but real.
0003C783: So, what do we expect to find here?
0003C784: Try not to announce our presence to it, my dear.
0003C785: They have traditions. These men were just following a code.
0003C787: Can't even see the other shore. That's... far.
0003C788: The Waking Sea. Somewhere across all that water is Kirkwall.
0003C789: Ferelden has faced enough darkspawn for a lifetime.
0003C78A: "One by one they follow me, laughing, drowning in the sea."
0003C78B: Stupid darkspawn ruin everything.
0003C78C: I will see that their families are notified when we return.
0003C78D: It seems there's a way to challenge their leader.
0003C78E: Been a long time since I was at sea.
0003C78F: A pity the Wardens moved on from this place.
0003C790: Right. Blades and their "challenges." Biggest sword wins.
0003C791: These must be the missing soldiers.
0003C792: The Waking Sea. We crossed it to reach Haven. Already it seems so long ago.
0003C794: There may have been a few, but... I don't think she wants to tell you what they say.
0003C795: She anticipated that. She asked if you used her letter.
0003C796: She changed her mind three times. I finally had to run out of there.
0003C797: Again? I collected everything I could—there isn't much.
0003C798: I thought she didn't want to know what they're discussing?
0003C799: Her letter, the amulet, and I even lied. The man is stubborn as an ox.
0003C79A: <i>(Sighs.)</i> I tried that, but we'll try again.
0003C79C: I couldn't possibly respond to that, my lady.
0003C79D: From no one? Not a single Pentaghast answered?
0003C79E: She suggested you send agents to the archive in Cumberland, and gave the name of a librarian.
0003C7A0: Yes, I know. <i>(Sighs.)</i> Tell her to send the agents. I will deal with the consequences.
0003C7A1: That's from the Chant of Light. Is that a thing? Do people go about reciting from it like that?
0003C7A2: Murdered. Shit.
0003C7A3: Someone should pay for this.
0003C7A4: We should see that their families are notified.
0003C7A6: She read it. She laughed so hard she almost didn't respond.
0003C7A7: It's not beyond me, it's... <i>(Sighs.)</i> Tell him I'll try.
0003C7A8: He won't be surprised. He said it would probably be beyond you.
0003C7A9: Is that so? I'll have to step up my game.
0003C7AA: That's what I told Lord Dorian, but he wasn't pleased.
0003C7AB: I read the note. He's quite eloquent.
0003C7AC: How many outfits does one man need? Next time he should go through the Merchants Guild.
0003C7AD: We have better things to do in Skyhold than throw enormous parties. For now. Perhaps next season...
0003C7AE: All right.
0003C7AF: That's the Chant, right? Do I... respond or something?
0003C7B1: Ours shall be the burden of knowledge, to take into the earth and prove us worthy.
0003C7B2: Have at it, weirdy.
0003C7B3: How did you get over here so quickly?
0003C7B4: All right. Well. Good luck.
0003C7B5:
0003C7B6: Good. That will help. Goodbye.
0003C7B7: That's the Chant of Light. What? I know things.
0003C7B8: I'm not certain, my lord. Countess Grantham, I think?
0003C7B9: My, my. Suddenly everyone wants to be my friend. Amazing how the wind changes.
0003C7BA: So I'm to be restricted from the wine cellar? That's outrageous!
0003C7BB: She's also considering asking you to replace the fourteen bottles you took.
0003C7BC: Just fourteen? Hmm. I should consider myself lucky.
0003C7CD: Bleeder of Souls
0003C7CF: It was a long journey to Haven.
0003C7D0: It's been a while since I was at sea. Traveling to Haven must have been quite the journey.
0003C7D1: You miss it.
0003C7D2:
0003C7D3:
0003C7D4:
0003C7D5: Is he gone? The demon is finally gone...?
0003C7D7: Staff of Stasis
0003C7D8: Take a look around. See if there's anything we can use.
0003C7D9: A garden needs a gardener. Nurturing, gentle hands, directing the change.
0003C7DA: Well. I may be sick.
0003C7DB: Why was the demon here, working with the red templars?
0003C7DC: It won't be long now. The lyrium's taken him.
0003C7DD: I see. Perhaps red lyrium growing wild is of no use.
0003C7DF: So you... tend to red lyrium like a horticulturist? Interesting, if repulsive.
0003C7E2: The lyrium has taken hold. He doesn't have long.
0003C7E4: What was Imshael doing?
0003C7E5: Ah... shit.
0003C7E6: Yeah, kid. I do.
0003C7E7: We'll have to deal with the darkspawn ourselves.
0003C7E9: I could go for one of those Orlesian pastries right now.
0003C7EA: Sataa maraas. Parshaara dar.
0003C7EB: Nothing smells quite like two armies killing each other.
0003C7EC: I bet there's food back at Haven.
0003C7ED: Too many trees. Makes it hard to see anything.
0003C7EE: I bet there's food back at Skyhold.
0003C7EF: Doesn't look that cold, but the wind just cuts right through you.
0003C7F0: I never got to travel much back in Seheron. This is nice.
0003C7F1: Holes in the sky everywhere now.
0003C7F2: Hello again.
0003C7F3: Weren't you somewhere else a few minutes ago?
0003C7F4: How'd you get over here so fast?
0003C7F5: Not too fast. Not too slow. Just right. Has to be just right.
0003C7F7: Ten years past, and you can still see how the Blight haunts this country and its people.
0003C7F8: That's rather condescending for someone going about spewing proverbs.
0003C7F9: How are you here? Are you following me?
0003C7FA: I do not think she means us harm, but something is not right here.
0003C7FB: She cannot be as harmless as she looks.
0003C7FC: A Soggy Note Pinned to the Dock
0003C7FD: Harold,

I'm taking the boat over to Keldan's to drop off the first of the supplies. He's been generous to invite us to his home, and we owe him some food in the way of thanks. He thinks the root cellar will be a good place to hide from these monsters, so get blankets from the barn. We'll be back for you an hour before sunset.

Lellin
0003C7FE:
0003C7FF: Oh, wait. That actually sounds pretty good.
0003C800:
0003C801:
0003C802: Mmmm. Could do without the sand, but at least it's not cold.
0003C803: I don't understand the Orlesians... making love every time they get a chance.
0003C807: We're killing them, right? Because we are.
0003C808: Damp. Great. Gonna have salt scaling on my horns.
0003C80A: There's nothing I can do for you. I'm sorry.
0003C80B:
0003C80C: <i>[Turn away.]</i>
0003C80D: I'm sorry.
0003C80E:
0003C80F:
0003C810: Kirkwall was filled with refugees during the Blight, trying to flee the chaos back in Ferelden.
0003C811: I watched someone die of the blight in the Deep Roads.
0003C812:
0003C813: A friend of mine died in the Deep Roads, poisoned by the darkspawn blight.
0003C814:
0003C815: I watched someone nearly die from the blight. It's not something you forget.
0003C816: Only way out was for him to become a Grey Warden. Which means he's stuck fighting darkspawn the rest of his life.
0003C817: Junior could be a pain in the ass, but he was a good kid. He deserved better than that.
0003C818: The only way out was for her to become a Grey Warden. Which means she's stuck fighting darkspawn the rest of her life.
0003C81A: Consent, and live. Deny, and be consumed. Oh, but what he wanted... no... anything but that. I chose the red.
0003C81B: Imshael could've saved you?
0003C81C: Imshael... he said he could take the red out. If I said yes...
0003C81D: Y'know, I really like hitting stuff.
0003C81E: Stay sharp. Something out here wants to kill us.
0003C81F:
0003C820:
0003C821: So busy. It's as though the battles haven't touched them.
0003C822: Din'an sulevanan vhen. "To die in service of the people." Every culture declares it an honor... and it is always a lie.
0003C823: I am used to traveling alone. It is more enjoyable with company.
0003C824: War, demons, chaos, and still, little villages like Crestwood carry on.
0003C825: Everywhere we go, the Veil has weakened.
0003C826: Magic and mankind never rest well together.
0003C827: There is beauty in all places, though few can appreciate it.
0003C828:
0003C829: In the Fade, one can travel just by wishing. It is much faster.
0003C82A: Our travels are always interesting.
0003C82B: We could wander in this sand forever.
0003C82C: He liked to watch the agony. He liked to play. We were his garden.
0003C82D: Ah, Sunshine. We never should have brought her with us.
0003C82E:
0003C82F: I chose—
0003C834: I don't like it here.
0003C835: Am I tired? Is this what tired is? I don't like it.
0003C836: Don't forget me.
0003C837: I am me, but only if I want to be.
0003C838: Free, flying, flitting, light, lilting, lifting...
0003C839: We can help people together.
0003C83A: My feet hurt. They didn't used to hurt.
0003C83B: Can we help someone?
0003C83C: I like being here.
0003C83D: Are we supposed to be here?
0003C83E: Why am I here?
0003C83F: A Small Note
0003C840: Hattie:

No wonder there's no food coming in on the road—I tried to go hunting this morning, but the undead are everywhere. I'll be safe, love. I'm going to fish out on the lake. I'll stay in deep water, where it's safe, and far away from that green light. There'll be a basket of trout before noon.

Gennan
0003C841: Considering the company, I'm surprised it didn't feel longer.
0003C842: Between Cassandra's friendly company and Cullen's feelings on sea travel—it was great.
0003C844:
0003C845: The fuck?
0003C846: I'm not sure.
0003C847: That "woman" was a spirit?
0003C848: What the— what?
0003C849: She was a spirit?
0003C84A: She left something. It looks... old.
0003C84B: Wasn't expecting <i>that</i>.
0003C84C: Oh, you spirits are so <i>crazy</i>.
0003C84D:
0003C84E: In the absence of light, shadows thrive.
0003C84F: What was that?
0003C850: It's always best to take charge, my dear.
0003C851: You have your moments, my dear.
0003C852: It always is, my dear, but not everyone can manage it.
0003C85B:
0003C85D:
0003C85E:
0003C85F: <i>(Coughs.)</i> Quite a smell.
0003C860: Keep an eye out for more, then.
0003C862:
0003C863: Is that a beacon of some sort?
0003C864:
0003C865: Good work. We have a path free of corpses back to the shore.
0003C868:
0003C869: More undead!
0003C870: The rest of the poem is sad.
0003C871: But the start was so cheery.
0003C872: And it started out so well.
0003C874: Aye?
0003C875: My kin want you dead, lowlander, but it's not my job. No fears from me.
0003C876:
0003C877:
0003C878:
0003C879: So you're Herald of Andraste.
0003C87A: Farewell, then.
0003C87B: Why aren't you with the other Avvar?
0003C87C: Goodbye.
0003C87D: I thought the Avvar wanted to fight me.
0003C87E: Watch the water.
0003C87F: What are you doing here?
0003C880: Why aren't you attacking?
0003C882:
0003C883: No sign of the Avvar who want to challenge me. Or the Inquisition's soldiers.
0003C884: They spit out angry spirits. Endless. What the sky's trying to tell us, I don't know.
0003C885: Rites to the gods, mending for the bleeding, a dagger for the dying. That's what I do.
0003C886: Our chieftain's son wants to fight you. I'm called in when the dead pile up.
0003C887: Trying to figure out this hole in the world. Never seen anything like its like.
0003C888: You cannot kill us all!
0003C889: Corypheus will prevail!
0003C88A:
0003C88B: Do not let them reach the quarry!
0003C88C: There are more of us than you know!
0003C88D: They're called Fade rifts.
0003C88E: They're caused by the Breach in the sky. It was some kind of magic gone wrong.
0003C88F: I don't pick up a blade for a whelp's trophy hunt.
0003C890: I know that, lowlander. I'm talking about the Lady of the Skies.
0003C891:
0003C893: Message Board
0003C894: {i}This board has several papers and scraps of paper pinned to it:{/i}

No one is to approach the dragon again! I have sent messages to the capital. We must wait for them to arrive. Meanwhile, we will dredge the lake for any sign of Henry at first light. —Mayor Dedrick

One of my lambs went missing. Stripe on front right hoof. Disappeared yest. evening in upper meadow. —Irvan

If anyone spots Eddie, send for me. Don't let her sweet-talk you into anything else. She knows what she did! —Penelope

Need rake? I will lend you 1 for five copers. Come see me. I also hav wagin its very good byt needs rep. you can hav it just come take it away from my hom. Brng wheels. —Y.

{i}Someone has also carved "Milton & Lonnie" into the backboard.{/i}
0003C895: Kill them!
0003C897: Do you not know her? Can't you see the warnings she writes through the bird flocks in the air?
0003C899:
0003C89A:
0003C89B: Thanks for that. Hope it helps.
0003C89C: Nothing? Ugh.
0003C89D: Good enough to peddle my stuff on the road.
0003C89E: Michel de Chevin? I know your story.
0003C89F: I've heard of you.
0003C8A3: Michel
0003C8A4: Lady of the Skies! You can mend the gaps in the air?
0003C8A5: It's what the Herald was sent here to do.
0003C8A6: There's a reason people have been following our Herald.
0003C8A8: Maybe you do have a god's favor.
0003C8A9: Pretty great, huh?
0003C8AB: Tattered Journal
0003C8AC: The bandits are just across the way, so I can keep an eye on those bastards. I've managed to take back some of the supplies they stole from that traveling merchant. They didn't even see it coming! But I'm not afraid. If they want a fight, they can come and get me.
0003C8AD: Preposterous is what you wore to a bog, Orlesian.
0003C8AE: Call me Fereldan again, elf, and see how far you get.
0003C8AF: Preposterous superstition.
0003C8B0: Interesting, how widely Fereldan beliefs diverge.
0003C8B1: You use the patterns of flocking birds as an augury, then?
0003C8B2: We don't "use" them. They're sent. You see it, or you don't.
0003C8B3: Be nice for the Inquisition to do some good here.
0003C8B4: Rifts in the Veil imperil both this world and the Fade.
0003C8B5: The people in Crestwood need help.
0003C8B6: It's better when the bodies are burned. The spirits don't think they belong.
0003C8B7: Sometimes it seems this land is a collection of tragedies, one piled atop another.
0003C8B8: The villagers are brave, to stay and defend their homes.
0003C8B9: The damage to the Veil affects all of southern Thedas... perhaps even all the world.
0003C8BA: Lot of little villages like this, trying to keep going with demons everywhere...
0003C8BB: Demons don't like lakes. Water isn't different enough.
0003C8BC: It was the early days, just me and Krem and five other guys. We must've killed fifty bandits.
0003C8BD: They're afraid, but we can save them.
0003C8BE: Ferelden has failed the villagers of Crestwood. They deserve better.
0003C8BF: Rather fight bandits than demons any day.
0003C8C0: Asshole villagers tried to pay us in rice.
0003C8C1: They want to go home. That's why they take the bodies.
0003C8C2: Easy to understand why people turn into bandits, if the nobles don't protect you from crap like this.
0003C8C3: A village like this once hired the Chargers to deal with some bandits.
0003C8C4:
0003C8C5: I am the hand of Korth himself!
0003C8C6: You were disgraced and banished from court for treachery.
0003C8C7: There's much more than that, but it ends the same way. What does it matter?
0003C8CB: Imshael is dead.
0003C8CC: The demon you seek has been vanquished.
0003C8CD: You defeated Imshael? I hunt the creature for months, and you walk in and kill him without a second thought.
0003C8CE: Herald of Andraste!
0003C8D0:
0003C8D2: I dealt with the Avvar.
0003C8D8: Yes, Your Worship. The injured need some rest, but we can return on our own.
0003C8D9: I told you he wouldn't leave us.
0003C8DA: I can't believe the Herald came for us.
0003C8DB: We find any more beacons, we could lure the undead onto solid ground. Might be a faster fight.
0003C8DC: We could use these, lure those corpses out of the mud and fight on solid ground.
0003C8DD: The beacons seem to draw out the undead. We could use them to fight on dry land.
0003C8DE: You know where the demon is. Why wait?
0003C8DF:
0003C8E0: I am but one man. Suledin Keep is guarded by red templars.
0003C8E1: No. I—I should be glad. Imshael is gone and that is all that matters. Not who struck the killing blow.
0003C8E2: Why not storm the keep?
0003C8E3: While I would happily give my life for this, I would not give it in vain.
0003C8E4: I must move on. There will be others like Imshael. I will find them, and destroy them.
0003C8E5: Ugh! They're all slimy.
0003C8E6: These people never had a chance.
0003C8E7: They died faster than villagers could burn them. Then no one was left to burn.
0003C8E8: The fewer of these creatures, the better.
0003C8E9: Sound strategy.
0003C8EA: Can't wait to use it.
0003C8EB: Don't waste time on them! Head for the castle!
0003C8EC: Too many of them! Let's get to the castle!
0003C8ED: They're endless! Run for the castle!
0003C8EE: I'd guess that the afflicted never made it far enough to spread the disease past this bog.
0003C8F0: It must have been a terrible illness. No one's come to reclaim the land.
0003C8F1: All I need is one chance.
0003C8F2: Now that the Inquisition is here, perhaps the red templars who guard the keep can be routed.
0003C8F3: No sign of trouble at the moment.
0003C8F4: It's fortunate. Waterborne diseases are often painful.
0003C8F5: A cheerful addition to any decent swamp.
0003C8F6: At least in the city, you can find a decent healer. Out here you have, what? Roots and berries?
0003C8F7: Look. Signs of a plague.
0003C8F9: Ah, you'll forgive if events are a little too flustered for commerce. Nothing personal, Inquisition.
0003C8FA: No one living, at any rate.
0003C8FB: Everything around is afraid. And wet. I can't hear the soldiers.
0003C8FC: They'd better be fine. And the ones who took them, they won't be.
0003C8FE: I hope the Avvar haven't gotten bored with the hostages, and that they understand how hostages work.
0003C907: Your chances of defeating Imshael are greater than mine, and defeating him is the only thing that matters.
0003C908: Come with me. We can kill Imshael together.
0003C90B: The demons will not stop coming until Imshael is gone. Trust me!
0003C90C: Come with me.
0003C911: That's what he wants, for me to abandon these people in pursuit of glory. I won't do it!
0003C912: Well, this has all been a frustrating mess. Templars and Chantry and... especially the mages. Just everything.
0003C914: It is finally over. I wish I could have heard him scream but... Sahrnia is safe. It is a good day.
0003C915: It's done. The demon is dead.
0003C916: I killed Imshael.
0003C917: Now I find myself free to choose a new direction. I would be honored to serve the Inquisition, if it will have me.
0003C918:
0003C91A: Ah, the Inquisitor! A genuine luminary of our current circumstance. Please enjoy all I have to offer.
0003C91C:
0003C91D: I shall return to your outpost, to await further instruction.
0003C91E: The Inquisition welcomes you, Michel de Chevin.
0003C926: Order is important, but... more so than the Chantry itself?
0003C927: It's an opinion that would appeal to populists.
0003C928: You place the Chantry first, recognizing the value of faith.
0003C929: Odd that you place the Chantry first, considering your beliefs.
0003C92E:
0003C92F:
0003C930: There was a lady in the tower. She cried but no one heard.
0003C931:
0003C932:
0003C933: Reminds me of the public baths in Minrathous... but colder.
0003C934: I can't believe that tower yet stands.
0003C935: So, owl you doing?
0003C936: Big, gushing streams. I'm starting to feel inadequate.
0003C937: There could be stuff behind the falls. That'd be clever.
0003C93A:
0003C93B: Impressive. Wish I could see it as it was.
0003C93C: All this. These statues. They have to mean something, right?
0003C93D: There's a story here, and I don't know what it is. That bothers me more than it should.
0003C93E:
0003C93F:
0003C940:
0003C941:
0003C942:
0003C943:
0003C944:
0003C945: My people built a life here. It must have been... something to see.
0003C946: Are we to scavenge these ruins like beggars?
0003C947:
0003C948:
0003C949:
0003C971:
0003C972: All these pieces of metal inside the tombs we've found? They make up a key.
0003C973: [Dragon screaming in the distance.]
0003C974: Men have died in the desert for worse things.
0003C975: When did you study architecture?
0003C976: What an clever device. Let's find what it unlocks.
0003C977: You learn a few things about walls after knocking enough of them down.
0003C978: I didn't say it made sense. Just that I'd like to leave and never look back.
0003C979: It may be above ground, but the old dwarves built this city like a mountain might fall on it.
0003C97A: Probably similar to what's in the last four.
0003C97B: Seriously, look at this place. Know why it lasted so long? Siege mentality.
0003C97C: A rather roundabout way of hiding one's key under the cornerstone.
0003C97D: But something about this place gives me the creeps.
0003C97E: Are you serious? Here, of all places we've been?
0003C97F: You know, I don't buy that stuff about dwarven ancestors living on in the Stone, and we're above ground anyway.
0003C980: Ingenious. Let us see what it unlocks.
0003C981: Tried to steal someone's water while he was sleeping.
0003C982: What's that?
0003C983: But not you?
0003C984: A day out from civilization, he did the stupidest thing you can do in a desert.
0003C985: Maker help us, we left the idiot bastard's bones where they lay.
0003C986: Wilfred. Damn fool survived a flood, a bout of madness, ghasts, even a wyvern that stalked us halfway out of that wasteland...
0003C987: Took a week with the bounciest doxy in Hunter Fell to put the desert from my mind.
0003C988:
0003C989:
0003C98A: Sometimes, even after they take the armor... some people just aren't fit to be Wardens.
0003C98E: Objects Recovered
0003C992: I apologize if you were refused service, but we are now open for business. Especially if you put my wares to use.
0003C99B:
0003C99C: Larcenous bastard!
0003C99D: Mind your purses!
0003C99E: Good grab, you minx!
0003C99F: Pardon, coming through!
0003C9A0: I am away with the goods!
0003C9A1:
0003C9A2: As they say in the provinces, "yoink!"
0003C9A3: Thief! Bounder!
0003C9A4: Ugh! Criminal!
0003C9A5: Plunder, ha ha!
0003C9A6:
0003C9A7:
0003C9A8: Lifting rapscallion!
0003C9A9: Too slow, fool!
0003C9AA: Thieving churl!
0003C9AB:
0003C9B8:
0003C9B9: A theft by the best. Yes.
0003C9BA: Youth takes from the old, if you can afford it.
0003C9BB: Frustrating, but enthralling.
0003C9BC: I do enjoy seeing her run.
0003C9BD: Hay Bale
0003C9CB: The people are defenseless—I must return without delay! It's up to you to destroy Imshael!
0003C9CC: Bad news, Herald. Your efforts to drive off the red templars have not gone unnoticed.
0003C9CD: I can handle the demons! Return to the keep! Kill Imshael!
0003C9CE:
0003C9CF:
0003C9D0:
0003C9D1: This will not stop until Imshael is dead! You must go!
0003C9D2:
0003C9D3: This wickedness cannot stand!
0003C9D4: Maker give me strength!
0003C9D5: Imshael knows we're here. He's sent red templars after me, and a pack of shades descends now upon Sahrnia.
0003C9D6: His purse is never tied. Makes it easy.
0003C9D7: The old man is good pickings. Weird, but good.
0003C9D8: He's happy, I'm happy. Everyone's happy.
0003C9D9: Good run today. He likes that.
0003C9E0: The servants are known to do that, yes.
0003C9E1: Yes, that happens.
0003C9E2: Would you like to join them?
0003C9E3: I don't know. Not now. It makes things more complicated, and I'm not ready.
0003C9E4: Someday, maybe.
0003C9E5: The servants are drinking. Some of them are drinking while lying down.
0003C9E6: Do you have any interest in joining them?
0003C9E7:
0003C9E8: You've heard the tales, soon you'll see the beast!
0003C9E9: A monster of the Qun, you won't believe your eyes!
0003C9EA: Coming soon, the horrifying grey giant!
0003C9EB: See him soon, the Terror of the North!
0003C9EF: Recover Scrolls (Hold)
0003C9F0: Recover Heirlooms (Hold)
0003C9F1: Recover Weapons (Hold)
0003C9F2:
0003C9F3:
0003C9F4:
0003C9F5: {i}Page from a Circle mage's journal:{/i}

I could travel around Crestwood. One person might sneak past the roaming dead with the aid of a little magic. I hear Redcliffe is taking in mages. If I get there, I'll be safe…

I can't do it. These people have no one to help them. They've probably never seen undead before. Maybe they won't trust a mage, but what use was I penned in the Circle? Maybe here, I can do some good.

I'll introduce myself to the villagers tomorrow. I hope they don't turn me away.
0003C9F6: Battered Journal
0003C9FA: I am pleased to meet you. Ambassador Montilyet speaks highly of you.
0003C9FB:
0003C9FC: Ah, Your Worship. Welcome. I am Baron Edouard Desjardins, of Lydes.
0003C9FD: It is a pleasure to meet you. Josephine speaks... most fondly of you.
0003C9FE:
0003C9FF: A genuine hero. Please know that I would not sully your greatness with something as common as further discounts.
0003CA00:
0003CA01: Well, I have met a master of the Game and live to tell. A most humble welcome, Inquisitor.
0003CA02: Good day, Your Worship.
0003CA04: Good day to you.
0003CA05: Keeping busy, Inquisitor?
0003CA06:
0003CA07: Fine day, is it not?
0003CA08: Just drumming up business for the impending show. Our central attraction is still in transit.
0003CA09: Oh, ho, ho! I don't think this is the type of show for you, serah. You've seen similar in the mirror.
0003CA0A:
0003CA0B:
0003CA0C: Look at Map
0003CA0D: Shit, I'll give it away for half your price.
0003CA0E: Forgive me, but I doubt you'll enjoy who I'm selling, given your current company.
0003CA0F: No drama, serah. It's just a simple exhibition. Food on the table for all involved.
0003CA10: What?
0003CA11: No money down, friend. Just keep time in your schedule.
0003CA12: Genuine Qunari coming, folks! No mâché horns this time!
0003CA13: Noted, friend. If our current attraction doesn't show, I'll be in touch.
0003CA14: What's going on?
0003CA15: You seem to know Josephine quite well.
0003CA16: Any news, Baron?
0003CA17: What are your duties?
0003CA18: What is your role here, Baron?
0003CA19: You know Josephine well?
0003CA1A: <i>(Melodramatic faint.)</i>
0003CA1B: <i>(Melodramatic faint.)</i>
0003CA1C: Fair, but I've seen better.
0003CA1D: I am in full agreement.
0003CA1E: <i>(Melodramatic faint.)</i>
0003CA1F: You are mad. It is barely adequate.
0003CA20: Good show!
0003CA21: He could have done more.
0003CA22: My, you'd think we'd lost another Divine.
0003CA23: Well judged. Your evaluation is spot on.
0003CA24: Expertly slumped, my lad.
0003CA25:
0003CA26: Worthy of a lost love.
0003CA27: <i>(Melodramatic faint.)</i>
0003CA28: <i>(Melodramatic faint.)</i>
0003CA29: <i>(Melodramatic faint.)</i>
0003CA2A:
0003CA2B:
0003CA2C: I'd have commanded more attention for less of a cause.
0003CA2D: I shall take my leave.
0003CA2E: Goodbye.
0003CA2F: Ah, well. The ambassador entrusted me with handling the Inquisition's enterprise in the Dales.
0003CA30: And of course, I will oversee the forging of relations with the nobles of southern Orlais.
0003CA31: Much of our efforts are concentrated on rebuilding—eradicating threats, reopening trade routes, and such.
0003CA32: Seal the Breach.
0003CA35: I watched her grow up, you know? Such a clever girl. She could charm wolves to dance with hares.
0003CA36: Ah, yes. Yves Montilyet—Josephine's father—is an old friend. We used to hunt together.
0003CA38: I am gratified to see the Inquisition has not overlooked her talents.
0003CA39: And—forgive my familiarity—it brings joy to this old soul to see her happy in love.
0003CA3A:
0003CA3B: Smug tit.
0003CA3C: 1 of 3
0003CA3D: 2 of 3
0003CA3E: 3 of 3
0003CA3F: 0 of 3
0003CA41: As you say. As they always say.
0003CA43: Retake the south trebuchet.
0003CA44: Maker.
0003CA45: The Inquisition, of course.
0003CA46: One hopes.
0003CA47: So... the Inquisition is good now?
0003CA48: Keep a good thought.
0003CA49: What's that supposed to mean?
0003CA4A: So this is Ferelden? No wonder everyone left it for Kirkwall.
0003CA4B: We plan to push into the region, to make it safe for trade and travel.
0003CA4C: Judicael's Crossing has been rebuilt, thanks to our combined efforts.
0003CA4D: Perhaps you haven't heard about Judicael's Crossing? The red templars' activities caused a catastrophic bridge collapse.
0003CA4E: Scouts report you have seen the collapsed bridge at Judicael's Crossing?
0003CA4F: We are trying to secure resources to rebuild it. Reinforcements from Skyhold will hasten this.
0003CA50: <i>(Chuckles.)</i> By joining the Grey Wardens? You can't think of something less lethal?
0003CA51: What did I just step in?
0003CA52: What is it with people who just wait for some sign of trouble to turn to banditry?
0003CA53: Without the demons everywhere, this place would be sort of quaint.
0003CA54: Does it smell a lot like dogs here?
0003CA55: Maker, this place needs a good tailor. It's simply appalling.
0003CA56: The damage to the Veil is worse than I imagined.
0003CA57: Assisting these people will improve the Inquisition's reputation, my dear.
0003CA58: I see the Fereldan monarchy is as quick to act as ever.
0003CA59: Ferelden. Delightful.
0003CA5A: Not currently, and as they say, no news is good news, yes?
0003CA5B: Our operations seem to be going smoothly, Inquisitor.
0003CA5C: Nothing you haven't already heard.
0003CA5D:
0003CA5E: By request of the people of Sahrnia: Mistress Poulin, town elder, has been delivered to Skyhold to await justice.
0003CA5F: All is well, Your Worship.
0003CA60: Scouts have spotted a dragon flying through the hills. If this is a high dragon ready to spawn, there is reason for concern.
0003CA61: Or abandoned, if the rumors are to be believed.
0003CA62: Stuck it in the arse-end of nowhere.
0003CA63: Lots of things are lost here.
0003CA64: What I wouldn't give for a good old fashioned war with swords.
0003CA65: The Inquisition is going with the Order's strengths. Traditional.
0003CA66: A bold move. And needed, if what I hear is true about this Elder One.
0003CA67: Maker watch over your path.
0003CA68: Be well.
0003CA69: A free mage alliance of sorts. No Circles.
0003CA6A: Or we die.
0003CA6B: Cheery shit, aren't you?
0003CA6C:
0003CA6D: Why are you here? You <i>have</i> to kill Imshael! The demons won't stop until he's defeated!
0003CA6E: She trusted she could use us.
0003CA6F: I feel guilty about Celene.
0003CA71: Celene trusted me, us, to help her.
0003CA72: You think they sit around, sharpening axes and waiting for disasters? That's some hobby.
0003CA73: So... you've been hanging out with Three-Eyes.
0003CA74:
0003CA75: Reach the trebuchet.
0003CA76: Rescue Lysette.
0003CA77: Rescue Seggrit.
0003CA78: Rescue Threnn.
0003CA79: Rescue Minaeve.
0003CA7A: Rescue Flissa.
0003CA7B: Help Harritt.
0003CA7C: Granny Mae
0003CA7D: He does good work. Nothing compared to Bianca, though.
0003CA7E: Celene has held the throne successfully for years. I see no profit in ousting her.
0003CA7F: Which power should the Inquisition throw its weight behind?
0003CA80: Gaspard has run military campaigns but never a kingdom. His transition would be... let us say "chaotic."
0003CA81: Who would you support here?
0003CA82: Do you really think Briala should be given influence?
0003CA83: Who do you think the Inquisition should support?
0003CA84: I cannot recommend it. Whatever Briala offers, she—of anyone here—has the least reason to stay loyal to us.
0003CA85: <i>(Burst of laughter.)</i>
0003CA86: What do you think of helping Briala take control?
0003CA87: Should we support Briala?
0003CA88: Oh. Oh, you were... serious.
0003CA89: What we need most of all is a stable Orlais. Either Celene or Gaspard can give us that.
0003CA8A: Do you support Briala?
0003CA8B: Who should we support?
0003CA8C:
0003CA8D: He told me that Bianca is a "vanity piece."
0003CA90: He called her a vanity piece.
0003CA91: I want to build one like her.
0003CA92: I'll stick with traps.
0003CA93: Personally, I'm happy with traps.
0003CA94: I'd love to build a crossbow like Bianca some day.
0003CA95: I saw what those bandits did to Randall's farm. Enough's enough. Even if I can't stay here, I'm not letting the sodding Highwaymen take my home from me.

If any of you slugs can read, I set the fire with heaps of dried cow dung. Hope you liked sifting through the ashes.
0003CA96: A Charred Note
0003CA97: But such gratitude will pale beside that of one we raise up from nothing.
0003CA98: Celene has been in power long enough to expect support. If we secure her throne, she will be grateful.
0003CA99: Who is lower than the elf? If we place Briala in power, with Gaspard as her mask, her debt to us will be great, indeed.
0003CA9A: And Gaspard will have the throne he has wanted. With conditions, of course. I suspect he will still find it gratifying.
0003CA9B: Blackwall has a crush on you.
0003CA9C: I've heard Blackwall harbors feelings for you.
0003CA9D: I take it you know each other?
0003CA9E: You know Three-Eyes?
0003CA9F: Acquainted. I wouldn't call us drinking buddies or anything. Guy's got weird priorities.
0003CAA1: Maker keep you safe.
0003CAA2:
0003CAA3: The temple's ahead, Inquisitor.
0003CAA4: Go on. We'll hold things here.
0003CAA5: Frankly, I think he's jealous of Bianca. Poor sod.
0003CAA6: Shh, shh, shhh! Wait for it.
0003CAA7: The temple is close. I pray you find it before Corypheus.
0003CAA8:
0003CAA9: That's the envy talking. Bianca is a masterpiece. Three-Eyes isn't enough of a craftsman to build anything like her.
0003CAAA: Then I wish you luck. The world could probably use a few more smiths that good.
0003CAAC: Leliana informed me. Blackwall is a gallant man, no matter what name he chooses.
0003CAAD: This will not stand!
0003CAAE: Aaah!
0003CAAF:
0003CAB0: Another blanket, Remi?
0003CAB1:
0003CAB2: Him and me and five guys defending the town from fifty bandits, and they pay us in bags of rice.
0003CAB3: The nobles will lose the men they meant for causing trouble, and the Inquisition gets some fresh blood.
0003CAB4: The Chargers have a good reputation. If we go in, we can buy the companies out from underneath them.
0003CAB5: I've still got a few, though—men who were recovering from wounds.
0003CAB6: He also learned how to make this rice pudding dessert? Looks awful, but it's pretty good.
0003CAB7: The templars have holed up in Therinfal Redoubt. No idea what's happening inside.
0003CAB8: Might tell us more about the Venatori.
0003CAB9:
0003CABA: If nothing else, we'd get a better look at the land.
0003CABB: We don't have much information about what's happening in Redcliffe's castle, now that the mages have gone silent.
0003CABC: Chief always took money up front after that.
0003CABD:
0003CABE:
0003CABF: Corypheus took the rebel mages at Redcliffe, but we don't know exactly what happened.
0003CAC0: Might be worth sending the boys back. We could recover some supplies, get an idea about the enemy's strength.
0003CAC1: I could take Rocky out there with some of the boys. They know how to bring down walls.
0003CAC2:
0003CAC3: They're not rebelling outright, but they've brought in mercenary companies in preparation.
0003CAC4: I can send them around to rattle swords, wave flags, and look a lot larger than they are.
0003CAC5: Most of our people were at the Temple of Mythal.
0003CAC6:
0003CAC7: I could take some of the boys and poke through Redcliffe's castle.
0003CAC8: You sealed the main rift at Adamant, but the fortress is still a mess. Demons, darkspawn, Maker knows what.
0003CAC9: Nothing jumps out at me. If I come up with any ideas, I'll let you know.
0003CACA: It'll mess with enemy estimates of our numbers, so no one thinks Skyhold is undermanned.
0003CACB: Iron Bull said the Chargers were at my disposal. Do you have any suggestions on how to use them?
0003CACC:
0003CACD:
0003CACE: I could have some of the boys go in and poke around the rubble.
0003CACF:
0003CAD0: How can we use you?
0003CAD1: We can't close rifts, but we can bury the bastards under a ton of rubble.
0003CAD2:
0003CAD3:
0003CAD4:
0003CAD5: Can you think of any other tasks suitable for the Chargers?
0003CAD6: We could even pick up any stragglers who haven't found Skyhold yet.
0003CAD7: Might at least tell us something about the red templars.
0003CAD8: We've got archers for hitting enemy infantry, Dalish with ma—more archery, and Skinner and her people on the flanks.
0003CAD9: Corypheus corrupted the templars at Therinfal Redoubt, but we don't know exactly what happened.
0003CADA: I could have some of the boys poke around.
0003CADB:
0003CADC: Bull doesn't want us large enough to work as an army. We're better as shock troops or skirmishers.
0003CADD: I suspect Haven's quiet by now.
0003CADE: A few Orlesian nobles didn't like how things ended at the Winter Palace.
0003CADF:
0003CAE0: It will soon be over. This freeze cannot last forever.
0003CAE1: Bless you, my dear. This cold is too much for weary bones.
0003CAE2:
0003CAE3: You follow standard rules?
0003CAE4: Rocky handles fortifications and traps, and Stitches keeps us all fighting. They mostly hold back.
0003CAE5: I assume the Chargers observe the standard etiquette?
0003CAE6: I lead the front-line fighters with Grim, and the chief goes wherever he can hit something.
0003CAE7: Not to worry, Remi. They are gone. Ser Michel kept us safe.
0003CAE8: No, Remi. We've been through this. Girard is gone.
0003CAE9: Is it true? Evil spirits? Come to devour our souls?
0003CAEA: <i>(Sighs.)</i>
0003CAEB:
0003CAEC: Adeline?
0003CAED: Yes, Remi?
0003CAEE: <i>(Coughs.)</i>
0003CAEF: Did you see Girard, when you went for firewood?
0003CAF0: Maker have mercy.
0003CAF1: Ah, my hands. They're freezing.
0003CAF2: I see the way Ser Michel looks at you.
0003CAF3: Ha! I can still see a heart filled with longing.
0003CAF4: Remi, you can barely see anything. What are you talking about?
0003CAF5: Hey, if they keep your skin in one piece, that's all that matters.
0003CAF6: Densing:

Don't be so stingy! Give up the last of your rams if you have to. I'll be gone hunting for a week, so remember: bring the dragon a hundred pounds each morning. That seems to keep the monster full enough she doesn't wonder what there is to eat inside our homes.

Walker
0003CAF7: A Crumpled Note
0003CAF8: I can't stop thinking about it.
0003CAF9:
0003CAFA: He'll come home soon.
0003CAFB: It's an Orlesian term: "the splendor of lost hearts."
0003CAFC: I'm not familiar with that phrase.
0003CAFD: Alas, there are too many differences between us in station. <i>(Sighs.)</i> It must be "la splendeur des coeurs perdus."
0003CAFE: He will soon join the Wardens, however. There is no future there. <i>(Sighs.)</i> It must be "la splendeur des coeurs perdus."
0003CAFF: It must be what?
0003CB01: I don't know. Maybe with time.
0003CB02: This won't ever end, will it?
0003CB03: You get the nightmares?
0003CB04: Mm. If they were only at night, it would be better.
0003CB05: Keep busy. Here—I'll cut you a pole. You can sit by me.
0003CB07: <i>(Sighs.)</i>
0003CB08: Fish aren't biting much.
0003CB09: Damn this cold.
0003CB0A: It's good to be free... but...
0003CB0B:
0003CB0D: With both templars and mages here, they'd profit greatly from smuggling lyrium.
0003CB0E: Lyrium smuggling would be profitable around here.
0003CB0F: There's also a code of conduct most companies hold to. Keeps things civilized on the battlefield.
0003CB10: Our prisoners are treated well, injuries tended. We'd want the same for any of ours who got captured.
0003CB11: If you don't want some noble to treat you like bandits, yes.
0003CB12: Absolutely. Clean record and cleared to take jobs in any country you can name.
0003CB13: We accept surrenders-for-ransom from mercenaries, nobles, and soldiers wearing a lord's colors.
0003CB14: Working an old man to the bone.
0003CB15: I will need your seal on these. And also this. And this.
0003CB16: Old? Never! You don't look a day past forty.
0003CB17: Missives from Montsimmard, my lord.
0003CB18:
0003CB19: Thank you, Margit.
0003CB1A: Any word from the Comtesse Velinn? A chevalier of her standing could make a great difference.
0003CB1B: It looks like the door mechanism is broken.
0003CB1D: They've been watching our movements.
0003CB20: I'm not touching that thing.
0003CB21: I was a soldier, but women join the ranks under a different program.
0003CB22: These won't be the last.
0003CB23: Flatterer.
0003CB24: Not yet, my lord. But the comtesse is as good as her word. I shouldn't worry.
0003CB25: Not a life I'd wish on everyone, but it'll do.
0003CB26: When they found out I was passing, it got ugly. I ran, met Bull near the border, and ended up here.
0003CB27: Have this sent to Val Royeaux, will you?
0003CB28: Ah, good. Good.
0003CB29: At once.
0003CB2A: Word from Skyhold, regarding the last shipment.
0003CB2B: Send this to Ambassador Montilyet. As fast as you can.
0003CB2C: Immediately.
0003CB2D: My lord.
0003CB2E: Thank you.
0003CB2F: Two of you doesn't make this normal!
0003CB30:
0003CB31: Supplies, Your Worship?
0003CB32: Just... don't let them touch you with their grubby hands.
0003CB33: What do you need?
0003CB34: Anything you need, I can get. Probably. Most likely.
0003CB35: Sourced from all over southern Orlais.
0003CB36: Good day, Inquisitor.
0003CB37:
0003CB38: You might need that later.
0003CB39: Here's a thing. Do we need a thing?
0003CB3A: Try not to drop that and break it, darling.
0003CB3B: Better pocket that. Never know when you'll need it.
0003CB3C: What's that?
0003CB3D:
0003CB3E:
0003CB3F:
0003CB40: You'd be wise to hold on to that.
0003CB41: This seems like the sort of thing to keep.
0003CB42: Best hold on to that.
0003CB43: Interesting. Is that of use?
0003CB44: I'd store that away, if I were you.
0003CB45:
0003CB46: Probably worth something.
0003CB47: Maybe keep it? Could be someone's.
0003CB48: I hear you should keep one of everything, just in case.
0003CB49: Those were highly sought-after in the capital last spring.
0003CB4A: What's this?
0003CB4B: You should take it.
0003CB4C: Might be worth taking that.
0003CB4D:
0003CB4E: What's that doing here?
0003CB4F:
0003CB50:
0003CB51:
0003CB52:
0003CB53: Do you have one of those? I don't know what it is, but it looks important.
0003CB54: Better hold on to this.
0003CB55:
0003CB56: <i>(Shrugs.)</i> They're all lying, but Celene's nice to look at. Good thing we're here to save her neck.
0003CB57: Women are allowed to serve, but only in certain ranks and disciplines.
0003CB58: It's difficult to compete with someone who doesn't get paid.
0003CB59: At the low end, people just try to stay out of slavery.
0003CB5A: That's Tevinter.
0003CB5B: That magister wasn't a terrible person. He probably saved slaves from dying.
0003CB5C: Who would buy those?
0003CB5D: He had good intentions.
0003CB5E: That's the worst part of Tevinter: people don't even realize they're taking away your living.
0003CB5F: That magister's nice idea put out slave-made clothes at prices my father couldn't match.
0003CB60: He had Imperial slaves making simple peasant clothes and selling them for almost nothing.
0003CB61: My father sold himself into slavery. He's one of the servus publicus, the Imperium-owned slaves, now.
0003CB62: How did they do that?
0003CB63: Who would buy goods made by slaves, knowing they'd be hurting a citizen's business?
0003CB64: My father was a tailor. I joined the army after the Imperial slaves drove him under.
0003CB65: People with enough money for a new shirt or a loaf of bread, but not both.
0003CB66: Slave labor. Lovely.
0003CB67: One of the magisters had a pet project, to prevent the poor from dying of cold in the winter. Nice, right?
0003CB68: I'm of the soporati, citizens who aren't mages.
0003CB69: My father made shirts, aprons, that kind of thing. Nothing fancy.
0003CB6A: It sounds like the magister was doing it out of kindness.
0003CB6B: How did slaves drive your family out of business?
0003CB6C: Mages are in charge and everyone knows it, but a wealthy merchant can have an easy life.
0003CB6D: Not so bad, yeah? Except maybe the bits that are.
0003CB6E: We should drag the nobs in Val Royeaux out here. See how they do.
0003CB6F: The Veil is Veil-y here. Or something.
0003CB70: I smell the damp. Just... in everything.
0003CB71: I was up for promotion, but the healer I'd bribed to sign off on my physical had to tend a sick magister.
0003CB72: When the replacement healer saw what was, or wasn't, in my pants, he made threats.
0003CB73: I don't know.
0003CB74: I wonder what's back there.
0003CB75: Wonder what's back there.
0003CB76: Quite the lock on there. Looks like parts of it are missing, though.
0003CB77: Something good back there?
0003CB78: A courier delivered them. A fresh batch comes every week. They're only found on the steepest slopes above Skyhold.
0003CB79: It is when a passion is known, but cannot be consummated—even though the would-be lovers wish it with all their yearning.
0003CB7A: There's some appeal to that yearning.
0003CB7B: That's romantic.
0003CB7C: So it's just romantic frustration?
0003CB7D: In "la splendeur des coeurs perdus," love is respected but known. The ardor is bittersweet but named.
0003CB7E: Leliana tells me every week, early in the morning, Blackwall slips out and hikes to where they grow.
0003CB7F: Are those flowers on your desk a gift, then?
0003CB80: I'm still confused.
0003CB81: Why drag it out? What's the point?
0003CB82: Looks may be exchanged. A small token may be left for one to find... But that is all that can ever be.
0003CB83: That's ridiculous.
0003CB84: The point is to acknowledge love's power.
0003CB85: Not just appeal. An acknowledgement.
0003CB86: Like the flowers on your desk?
0003CB87: It lets many retain dignity that would otherwise be flung to the wind.
0003CB89: It's a crime to lie on an Imperial application for service. Would've been a heavy fine or slavery.
0003CB8A: How did you get away?
0003CB8B: It was slavery or death, so I knocked him out and ran.
0003CB8C: I'm surprised you escaped from the Tevinter Imperium so easily.
0003CB8E: It's against the law to pass as a man?
0003CB8F: That was when I hit him. I'd served for a few years. I was good at hitting.
0003CB90: Passing is illegal?
0003CB91: For ten silvers, the healer said he'd tell the tribune I was sick in the head. Some pity for the mad little girl.
0003CB92: Of course. If you say so.
0003CB93: I wanted them gone.
0003CB94: Forgive my surprise. Your face is... I thought those markings were permanent.
0003CB95: Why don't you ask Solas?
0003CB96: I'd like to talk about something else, please.
0003CB97: I don't want to discuss it.
0003CB98:
0003CB99: If you wish.
0003CB9A: I learned something about them, and it's best they're gone.
0003CB9B: I'm sure. Perhaps we could talk of other things, then.
0003CB9C: Inquisitor Lavellan, I—oh!
0003CB9D: Solas could tell you all about it.
0003CB9E: And if you're in the wrong place at the wrong time...
0003CB9F: My parents wanted me to marry up. They tried to find me a nice merchant's son.
0003CBA0: I didn't decide anything. I've been like this my whole life.
0003CBA1: Every day, I'd put on a dress, look into my father's shaving mirror, and just... hate myself.
0003CBA2: It's not like I lived in Minrathous. I was in Trevis, not far from the Nevarran border.
0003CBA3: It helped that I was being chased as a deserter, not a runaway slave.
0003CBA4: If you had the chance to use magic, would you change all the way?
0003CBA5: Slave-hunters only get paid for what they catch. They're efficient bastards.
0003CBA7: What did your family think?
0003CBA8: When I was younger... I don't know. Everyone has silly dreams. In Tevinter, dreams like that get you killed.
0003CBA9: He never said anything, but I think he knew.
0003CBAA: Would you change with magic?
0003CBAB: What? No. I don't want any magic like that within ten yards of my body.
0003CBAC: My father... when I was little, he'd angle his mirror down so I could pretend to shave, just like him.
0003CBAD: Bull helped me make a good life. Nice armor and a well-placed sock, and I'm happy.
0003CBAE: She was happy to take the money I sent as a soldier, though. Not that it mattered in the end.
0003CBAF: My mother wanted to throw me out. She said if I didn't marry well, I was dooming the family to slavery.
0003CBB0: How did your family react when you started?
0003CBBA: He's defeated darkspawn, slain demons, chased down abominations...
0003CBBB: Just... don't ask him about it over dinner. He spares no detail.
0003CBBC: Ser Griffith of Denerim, a most distinguished knight of the realm.
0003CBBD:
0003CBBE: I've studied the history.
0003CBBF: Who are the Emerald Knights?
0003CBC0: I know the stories.
0003CBC1:
0003CBC2: Emerald Knights?
0003CBC9:
0003CBCA: Andraste keep you.
0003CBCB: It's time we put things back together.
0003CBCC: You're welcome anytime.
0003CBCE: Pleased to see you.
0003CBCF:
0003CBD0: Hello there.
0003CBD1: A fine day, Your Worship.
0003CBD2:
0003CBD3:
0003CBD4: Herald.
0003CBD7: Time to worry about planting the harvest.
0003CBD8: Lots to do around here now.
0003CBD9: It's good to be about again.
0003CBDA: Greetings, Inquisitor.
0003CBDB: Well met, ser.
0003CBDC: There's work to be done now.
0003CBDD: Come by anytime.
0003CBE0: It's a pleasure to see you.
0003CBE1: Well met, ser.
0003CBE2:
0003CBE3: Pleased to see you.
0003CBE4: This is the first quiet we've had in some time.
0003CBE5: The town's not what it used to be. But we'll mend.
0003CBE6: The lake's safe again. What's left of it.
0003CBE7: A fresh start. We'll make good use of it.
0003CBE8:
0003CBEA: Inquisitor.
0003CBEB: Greetings again.
0003CBEC: Your Worship.
0003CBED:
0003CBEE:
0003CBF0: You do. You really do.
0003CBF1: Ooooh! "The Veil is sad here! Great battles, blah, blah, blah!"
0003CBF2: Of course you do, darling.
0003CBF3: I don't always mention the Veil.
0003CBF4: You do. Always.
0003CBF5: Pretty sure you do.
0003CBF6: You think about it a lot.
0003CBF7: Yes, you do.
0003CBF9: See? Told you.
0003CBFA: Yes, you do.
0003CBFB:
0003CBFC: I'm sure my chief diplomat can sweep a few new spells under the rug.
0003CBFD: I've heard you're training in the art of necromancy, Inquisitor.
0003CBFE: I can handle magic.
0003CBFF: I'll let you handle that.
0003CC00: I know my way around magic.
0003CC01: Is that... wise considering the Mortalitasi's reputation?
0003CC02: Necromancers don't actually bring the dead back to life, Josephine.
0003CC03: It's not as bad as it sounds.
0003CC05: The elves didn't have to die.
0003CC06: Do statues help people remember?
0003CC08: Confirm Changes?
0003CC0A: Pfft. Corifibutt thought this was something good, but it's just the same old rubbish.
0003CC0C: Taven would want the Dalish to have this.
0003CC0D: We should give this to the Dalish. They have a claim to it.
0003CC0E: The Chantry would no doubt be interested in the account as well.
0003CC0F: This is Chantry history as much as Dalish. There are scholars who would appreciate the value of it.
0003CC10: The elves don't come across in the best light here. Maybe we should let them stick with their old stories.
0003CC11: I imagine the Chantry would be interested in it as well.
0003CC12: He has a soul?
0003CC13: Is that all?
0003CC15: Almost. Oh, and send for Mason.
0003CC16: To Charter, please.
0003CC17: One moment. I have more.
0003CC1B: She scowled. And admitted that Kieran chose the gown.
0003CC1C: I knew it! Red velvet. The boy has wonderful taste.
0003CC1E: Oh, she also said to tell you to stay away from him. You are a bad influence.
0003CC1F:
0003CC20: Are you sure? My information tells me the Warden-Constable was in Val Chevin at the start of the Blight.
0003CC22: Give it to a Dalish or whatever. They'll pretend it was worth it.
0003CC31: "O Creator, see me kneel:"
0003CC32: "O Maker, hear my cry:"
0003CC33: "Tell me I have sung to Your approval."
0003CC34:
0003CC35: "Judge me worthy of Your endless pride."
0003CC36: "Seat me by Your side in death"
0003CC37: "Sing only the words You place in my throat."
0003CC38: "Guide me through the blackest nights"
0003CC39: "O Maker, hear my cry:"
0003CC3A: "Lift me from a world of pain"
0003CC3B: "Find me well within Your grace"
0003CC3C: "Touch me with fire that I be cleansed"
0003CC3D: "For You are the fire at the heart of the world"
0003CC3E: "Make me to rest in the warmest places."
0003CC3F: "For I walk only where You would bid me."
0003CC40: "Make me one within Your glory"
0003CC41: "And let the world once more see Your favor"
0003CC42: "My Maker, know my heart:"
0003CC43: "And comfort is only Yours to give."
0003CC44: "Steel my heart against the temptations of the wicked"
0003CC45: "Stand only in places You have blessed."
0003CC46: "My Creator, judge me whole:"
0003CC47: "Take from me a life of sorrow"
0003CC48: Is that all the aid we can offer these people?
0003CC49: Is that supposed to be a cabbage?
0003CC4A: It might be a rose...
0003CC4B:
0003CC4C: Ah, I was told to put this in... your wine.
0003CC4D: What is this?
0003CC4F: It's a sketch. From... that boy.
0003CC50: He said bees make honey!
0003CC51: Not better.
0003CC52: That's a bee.
0003CC53: It's dead...
0003CC54: There's not. There's really not.
0003CC55: Your people are frightened, and they're tired. Let us help.
0003CC56: We are trying to help. The Inquisitor is the only one who can close the rifts.
0003CC57: Still it makes no sense. Please put that away.
0003CC59:
0003CC5C: Sister Leliana says thank you.
0003CC5D: We will, right? I mean, these people are terrified.
0003CC5E: We should. We could. Everyone here is so scared.
0003CC5F: We are, right? We're not going to just leave them?
0003CC60: Ambassador Montilyet is having trouble with the Comte du Braye.
0003CC63: And?
0003CC64:
0003CC67: Very well. If the Arenbergs want to play, we'll play. I will handle it.
0003CC68: Tell Josie to put this in her next message: "We have Lady Maronn's quicksilver."
0003CC69: All she heard was "a chocolate sponge."
0003CC6A: The comte will know what we mean. He will submit.
0003CC6C: Charming.
0003CC6D: <i>(Sighs.)</i> Wonderful.
0003CC6E: Don't mind us! Just passing by.
0003CC6F: Infected Woman
0003CC70: Tell him to drop it. I'm not going to discuss what <i>she</i> was like.
0003CC71:
0003CC72: I don't know. I'm just the messenger!
0003CC74: Commander Cullen will not be attending this week's interlude.
0003CC75: I thought this obsession was over. Has he been drinking?
0003CC77: Your devotion does you credit, sister.
0003CC78: Seeker Pentaghast?
0003CC79: Yes, Seeker. As you say.
0003CC7A: Be at ease. We have too much to do to stand on rank.
0003CC7B: Forgive me! I did not expect to see the right hand of the Divine in our humble village.
0003CC7C: What? Tell him he must. I cannot be distracted at the moment, and I don't want Josephine's feelings hurt.
0003CC7D: It was a little weird.
0003CC7E: But she didn't like the bee.
0003CC7F: At your order.
0003CC81: Oh, for Andraste's sake. Enough with this "interlude" business. It's a tea party!
0003CC82: Sister Leliana would prefer if you didn't use Inquisition runners for your pranks.
0003CC84: She fears Josephine's feelings will be hurt if you both decline to attend the interlude this week.
0003CC85: Which I simply do not have time for.
0003CC86:
0003CC87: He doesn't have time for a tea party.
0003CC88: Stubborn mule!
0003CC8A: Fine. I will arrange for him to be called away at the last minute. For appearances.
0003CC8B: Ah... she's not happy. She heard you were scheming.
0003CC8D: "Leliana, the interlude is for us to connect as colleagues and friends, lest we lose sight of shared goals in the fog of petty differences."
0003CC8E: You live here on purpose?
0003CC8F: Well that's... <i>(Laughs.)</i> Aren't you a sharp-eyed one.
0003CC90: Seriously, why does anyone live out here?
0003CC91: Oh, you know. The fishing's grand.
0003CC92: But you still like living here. Rooting where you dig. Your land and no one else's this time.
0003CC93: "I am deeply disappointed."
0003CC94: She used the word "disappointed"? Merde.
0003CC96: The lady ambassador wields guilt like a knife.
0003CC98: We're always glad to see you.
0003CC99:
0003CC9A: Lovely day, isn't it?
0003CC9B: What can I do for you?
0003CC9C: I hope you're well.
0003CC9D: This is our first peace in a while.
0003CC9E: If you want anything, just ask.
0003CC9F: It's good to see you.
0003CCA0:
0003CCA1: Good day, Inquisitor.
0003CCA2: I will try to keep the fact that you're learning this as quiet as possible.
0003CCA3: Outside Nevarra, most people think the Mortalitasi perform death rituals... and sacrifices... and Maker knows what else.
0003CCA4: I am quite serious!
0003CCA5: Do the common people know that? Do most mages?
0003CCA6: It's not your skills I'm worried about.
0003CCA7: The public is already nervous about a Qunari mage. I will try to keep the necromancy quiet.
0003CCA8: I've met your clan.
0003CCA9: <i>(Laughs.)</i> Yes, I imagine he didn't have a kind word for me.
0003CCAA: You're Taven? I've met Keeper Hawen.
0003CCAB: Perhaps he will change his opinion upon my return.
0003CCAC: Hello there.
0003CCAD: Maker guide you.
0003CCAE: Inquisitor.
0003CCAF: Crestwood has a chance now. Thank you.
0003CCB0: Good day, Your Worship.
0003CCB1: There's things to be mended. It won't be easy.
0003CCB2: I've lived all my life here. I won't leave now.
0003CCB3: Always a pleasure, ser.
0003CCC2: Ah, the Herald of Andraste.
0003CCC3: Is there something I might help you with?
0003CCC5: I've accounts of Red Crossing.
0003CCC6: There's nothing.
0003CCC7: I found these accounts of the attack on Red Crossing. I thought the Chantry might be interested in them.
0003CCC8: No. Thank you, sister.
0003CCCB: So, you and the chief, huh? Good for you two. Hope the big idiot makes you happy.
0003CCCC:
0003CCCD: Most of the Chargers are still at the Temple of Mythal. I missed a crazy fight.
0003CCCE:
0003CCCF:
0003CCD0: Inquisitor. That's got a good ring to it.
0003CCD1: Nice job with the demons, by the way.
0003CCD2: Commander Cullen did good work at Adamant. Breached those walls like he'd done it a dozen times.
0003CCD3: Shame the alliance with the chief's people didn't work out. He hasn't said anything, but he's feeling it.
0003CCD5: Ah, the hero arrives. But is it hero? Or murderer? It's so hard to tell.
0003CCD6:
0003CCD8:
0003CCD9:
0003CCDA: If you won't be smart, be afraid!
0003CCDB: Where's that Michel, hmm? Afraid of another disastrous blunder?
0003CCDC:
0003CCDD: I'm not the enemy. All these people <i>chose</i> to be here!
0003CCDE:
0003CCDF: Enough of this! Enough of all of this!
0003CCE0:
0003CCE1: But I only just started...
0003CCE2: Xebenkeck! Gaxkang! Give me strength!
0003CCE3:
0003CCE4: Really? Really? Now you're just overreacting.
0003CCE5:
0003CCE6: Inquisitor.
0003CCE7: Can I help you with anything?
0003CCE8: We've got the templars on our side? Glad to hear it. I'll keep the Chargers at a respectful distance.
0003CCE9: Nice work at Redcliffe. I could help the mages learn to work with Inquisition soldiers, if you like.
0003CCEA: We're happy to be here, Your Worship. You need anything, let me know.
0003CCEB: What can I do for you?
0003CCEC: <i>(Coughs.)</i> Not that the chief has any apostates in the group.
0003CCED: Your Worship.
0003CDCF: If I recall, owls represent the elven goddess Andruil... or, wait, was it Dirthamen?
0003CDD0: <i>(Groans.)</i>
0003CDD1: You southerners will just build things anywhere, won't you?
0003CDD4: Dwarven Puzzle Box
0003CDD5: You actually want that? I mean, they're heroes, but fighting that stuff all the time?
0003CDD6: Mute
0003CDD7: I suspect both sides have some element of truth.
0003CDD8: The Dalish saw them as romantic heroes. The Chantry called them ruthless butchers.
0003CDD9: The Emerald Knights. They once patrolled the borders of the Dales, protecting the elven people.
0003CDE1:
0003CDE2: Sure. We're done opening demon doors, right?
0003CDE4: Better than you'd expect. Bloody demons.
0003CDE5: Scout Harding.
0003CDE7: Defeat demons to close rift
0003CDE8:
0003CDE9:
0003CDEA: See you later.
0003CDEB: Going well, I hope?
0003CDEC:
0003CDED: Nice chatting.
0003CDEE: Hey.
0003CDEF: Your Worship.
0003CDF0: Inquisitor.
0003CDF1: Later, then.
0003CDFC: Amulet of the Unbound
0003CDFE: Prepare for next wave
0003CE00: Knew you couldn't stay away.
0003CE01: Hey you.
0003CE02:
0003CE03: I wondered why all Skyhold seems suddenly brighter.
0003CE07: It matters little now. The Order is no more.
0003CE08: Oh. Hey. Hello. Good that you're here, because I need to talk to you.
0003CE09: <i>(Sighs.)</i> You know that thing we do, when we meet out there? The playful banter?
0003CE0A:
0003CE0B: What are you doing here?
0003CE0C: <i>[Leave.]</i>
0003CE0D: I should go.
0003CE0E: Shouldn't you be out there... scouting?
0003CE0F: I have to go.
0003CE10: Take care.
0003CE11: So, who's Scout Harding, really?
0003CE12: What's new?
0003CE13: What's been going on?
0003CE14: Tell me about yourself.
0003CE1B: Not me though. Indispensable. <i>(Laughs.)</i>
0003CE1C: In a bit. We're in Skyhold for supplies, and a change of personnel.
0003CE1D: Me? I'm no one. Lived near Redcliffe all my life. Herded sheep for my neighbor.
0003CE1E: When the Inquisition came through my village, I helped by telling them everything I knew about the area.
0003CE1F: Just waiting to get back out there.
0003CE21: Then I signed on. Wanted to see the world before it was swallowed up by... that thing out there.
0003CE22: Just relaxing. Taking a breath. You need to sometimes, to keep sane.
0003CE23: They've done a lot with this place. I'm impressed.
0003CE24:
0003CE25: Seeker Cassandra came through here, looking like a storm cloud.
0003CE26: That's just her face though, isn't it?
0003CE27: That's probably what happened.
0003CE28: Not much. The usual. Nice of you to ask.
0003CE29: Madame de Fer said hello to me! Or maybe she was waving at someone else and I just thought she was...
0003CE2A: Recovering
0003CE2B: Every family has scandals. I'll find something to persuade Otranto to break off the match.
0003CE2C: Please, Inquisitor, no! If Otranto found out, he'd challenge <i>you</i> to a duel.
0003CE2D: I'll find gossip on him.
0003CEB3: That strange boy came in with an armful of chickens. You're—you're looking after him, right?
0003CEB4: She's so lovely.
0003CEB5: Ambassador Montilyet sent me a basket of flowers to thank me for my work with the Inquisition!
0003CEB6: Sister Leliana glanced at me today. I think she's going to have me killed.
0003CEB7: Varric came by to talk. He told me a story about copper marigolds.
0003CEB8: Dorian's awfully pretty, isn't he?
0003CEB9: Oh, good. I was worried. Carry on then!
0003CEBA: I didn't mean anything by it.
0003CEBB: I like you.
0003CEBC: That—that's just for fun, right?
0003CEBD: Really? Wow. I'm... stunned. And flattered. And a little bit afraid.
0003CEBE: It <i>is</i> fun, and I would like it to continue.
0003CEBF: It doesn't mean anything.
0003CEC1: You can call me Lace.
0003CEC2: I'd like that, Scout Harding.
0003CEC3: I often spend time at the tavern. Maybe you could join me sometime?
0003CEC4: My mother was a seamstress! Blame her! And stop looking at me like that.
0003CEC5: Wait. Your name is Lace Harding?
0003CEC6: Lace Harding?
0003CEC8: And don't tell anyone.
0003CEC9: This is it, huh? Time to take the big one down?
0003CECA: It's been great, really. Everything. The Inquisition. Being able to do <i>something</i> about the world.
0003CECB: You be careful. And—and maybe we'll talk after.
0003CEE2: I am unharmed.
0003CF27: So, how many times do we kill him? It's a small number, right?
0003CF70: This is an odd temple. I wonder if others like it exist or if this is the only one of its kind.
0003D1B1: Reset
0003D242: I have sand... in <i>places</i>.
0003D243: It's empty. That's why they hid it here.
0003D67E: I know you've been lonely, but that's just sad.
0003D70F: I am <i>not</i> just seeing things.
0003D758:
0003D951: The King's Road should be safer, at least for the time being.
0003D952: The refugees should be safer on the King's Road now.
0003D953:
0003D954:
0003D955:
0003D956: I see just as many templars.
0003D957: The refugees should be safer on the King's Road now.
0003D958: Come on. We're not gonna solve this by sticking around here.
0003D959: We must continue on if we are to secure the alliance.
0003D95A: Refugees should have an easier time on the King's Road without the mages causing trouble.
0003D95B: The templars are ahead. I hear their song under the armor.
0003D95C: We still have those templars to worry about, though.
0003D95D: The templars must be holed up ahead.
0003D95E:
0003D95F: I believe the renegade templars still present a problem, however.
0003D960: Do you feel that? My magic-sensing nose is tingling.
0003D961: This area is full of magical energy. The rebel mages cannot be far.
0003D962: Still those crazy templars up the road. They have something coming.
0003D963: With these apostates dead, the refugees should be safer on the King's Road.
0003D964: We still need to deal with the renegade templars, however.
0003D965:
0003D966: Look at this. The apostates have gone mad with power.
0003D967: The apostates are out of control.
0003D968:
0003D969: The templars must have taken that fort up ahead.
0003D96A:
0003D96B: Still have those apostates to deal with, though.
0003D96C:
0003D96D:
0003D96E: The apostates will still be a problem.
0003D96F: I sense magical energies ahead. The mages cannot be far.
0003D970:
0003D971: I believe we are nearing the apostates. Be on your guard.
0003D972:
0003D973: We must still deal with the apostates, however.
0003D974: The templars look none too friendly themselves.
0003D976: The templars aren't looking any better here.
0003D977: We still must deal with the rebel mages, however.
0003D978:
0003D979: The mages can't hurt anyone. The refugees are safe.
0003D97A: Good. Now the refugees will be safe.
0003D97B: The templars have secured a position ahead.
0003D97C: We should move on. We can only restore order by securing an alliance.
0003D97D: That's the road sorted. For those refugees, right?
0003D97E: The refugees should have a safer time on the King's Road now.
0003D97F: Looks like the mages are enjoying themselves.
0003D980:
0003D981:
0003D982: Yes, but what are they doing here?
0003D983: But why would they be here?
0003D984: But what would bring them here?
0003D985: I'll guess the big door. Because <i>big door</i>?
0003D986: I believe those were Carta dwarves.
0003D987: Mother Giselle cannot be far.
0003D988: Be nice if the Inquisition could get these people back on their feet.
0003D989: That door seems as good a guess as anything. Perhaps it leads to the Deep Roads.
0003D98A: But why would they be here?
0003D98B: I think those dwarves may have been with the Carta.
0003D98C: Hopefully the Inquisition can find some way to help these people.
0003D98D: Mother Giselle ought to be around here somewhere.
0003D98E: Carta forces. I know <i>them</i> when I see them.
0003D98F: If I had to guess, I'd say those were Carta dwarves.
0003D990: The only interesting feature nearby is that door. Might lead to the Deep Roads.
0003D991: Even the little ones are big.
0003D992: She's taking flight!
0003D993: Now <i>that's</i> something you don't see every day.
0003D994: Up she goes!
0003D995: Look at all of them.
0003D996: She's taking off!
0003D997: She's taking to the air!
0003D998: <i>(Laughs.)</i> Oh, look at that!
0003D99B: Good view of the King's Road from up here.
0003D99C: Watch your step.
0003D99D: Watch your step, right?
0003D99E: Good view of the King's Road.
0003D99F: Don't fall.
0003D9A0: Crumbling ruins like that remind me of home. In Tevinter, you can't spit without hitting something decrepit.
0003D9A1: Look, that's the King's Road down there.
0003D9A2: An impressive tower. I wonder what it held.
0003D9A3: That tower is impressive even as a ruin. I wonder what dreams it might hold?
0003D9A7:
0003D9A8: I'm sorry, my lady. These are from—
0003D9AB: Shall I ask Blackwall to clarify?
0003D9AC: No. I'll look into it, if I have time.
0003D9AD: He advised caution in dealings with Ferelden.
0003D9AE: {string}163742{/string}
0003D9AF: You are not signed in to an Origin account. Please sign in to proceed.
0003D9B0: A new update is available. Please restart the game to automatically update.
0003D9B1:
0003D9B2: No way these are just bandits. Too well armed, too well organized.
0003D9B3: I do not believe these are simply bandits. Their armor and training suggest something deeper.
0003D9B4: There are defenses prepared ahead. Prepare yourself.
0003D9B5: The area ahead is well defended. Be ready.
0003D9B6: I doubt these were mere bandits. They moved with the efficiency of a trained group.
0003D9B7: Not less than twenty a day, and we'll bring our own gear. Bandits are hungry. These men were not hungry.
0003D9B8: That windmill has weathered a great deal. I am impressed it remains standing.
0003D9B9: They wanted something. Then they wanted to live. Then they wanted to die without hurting more.
0003D9BA: Somebody had a run of bad luck.
0003D9BB: What were these people doing here?
0003D9BC: I'm going to guess they weren't out here just to watch the pretty birds.
0003D9BD: Up ahead. They're ready. We have to kill them.
0003D9BE: Well, that screams "up to no good."
0003D9BF: What were they doing here?
0003D9C0: There's nothing out here. What were they up to?
0003D9C1: These were no mere bandits, mark my words. These men were paid.
0003D9C2: Impressive craftsmanship, to remain standing after such abuse.
0003D9C3: Look at that old thing. I'm surprised it's still standing.
0003D9C4: Prepare yourself. The area ahead is fortified.
0003D9C5: The dwarves were clearly up to something.
0003D9C6: Defenses up ahead. Somebody's ready for a fight.
0003D9C7: Ah. Much appreciated.
0003D9C8: Solas's most recent notes on the Breach.
0003D9C9: There. The not-bandits. They want to hurt people. We can stop them.
0003D9CA: "Hey, there's a big crazy light in the sky that craps out demons. Let's worship it." That makes sense.
0003D9CB: In times of danger, the simpleminded will cling to whatever superstition they can find, however stupid.
0003D9CC: Up ahead. That's the camp for our mysterious friends, unless I'm mistaken.
0003D9CD: That's all, but there are more.
0003D9CE: Who in their right mind would worship a giant demon-spitting hole in the sky? Ah, wait, I just answered myself.
0003D9CF: We should push ahead. I doubt that was the last of them.
0003D9D0: I suppose it only natural that some would turn to worshipping the Breach... if only in hopes of appeasing it.
0003D9D1: Those fake bandit shits up ahead. Let's have them.
0003D9D2: I doubt that's the last of them. Come on.
0003D9D3: Bet there's more where that came from.
0003D9D4: Why do they like the Breach? It doesn't like them.
0003D9D5: The camp for our supposed bandits lies up ahead, I believe.
0003D9E0: Who was it... Whittle? He could hand these out.
0003D9E1: A templar. He died sad. He didn't want to fight.
0003D9E2: The refugees back at the crossroads could use warm clothing.
0003D9E3: This must be one of the supply caches Recruit Whittle wished us to find.
0003D9E4: We don't need this tat. Hand it round at the crossroads or something.
0003D9E5: Looks like a templar.
0003D9E6: There must be some other way around.
0003D9E7: That ladder's a tease. Ugh, we have to go around.
0003D9E8: Red lyrium. Whoever this dwarf was, he was in over his head.
0003D9E9: I imagine the refugees back at the crossroads might appreciate warm clothing.
0003D9EA: A cave. Hooray.
0003D9EB: Warm clothes. Whittle can give these to the refugees.
0003D9EC: Well, that's inconvenient. I suppose we're finding another way around.
0003D9ED: A templar.
0003D9EE: People at the crossroads are cold. This could help them.
0003D9EF: One of the supply caches Whittle wanted us to find.
0003D9F0: Gotta be some other way around.
0003D9F1: He heard the old songs call. Special, pretty, perfect for him. Then red all over, inside and out.
0003D9F2: There are cold refugees at the crossroads who might appreciate these.
0003D9F3: This must be one of the caches Recruit Whittle mentioned.
0003D9F4: The refugees at the crossroads might appreciate warm clothes.
0003D9F5: You always find such lovely places to explore, my dear.
0003D9F6: These must be the supply caches Whittle asked us to find.
0003D9F7: More supplies for Recruit Whittle.
0003D9F8: You know, not every dwarf likes caves.
0003D9F9: Red lyrium... and a would-be miner, I believe.
0003D9FA: More supplies. Whittle can make use of these.
0003D9FB: A templar, I believe.
0003D9FC: More supplies. Whittle can use these.
0003D9FD: Gaspard's claim to the throne is fair.
0003D9FE: Orlais needs someone capable of responding to the crisis at hand. A military-minded leader seems the best option.
0003D9FF: Briala's an option.
0003DA00: Who do you think the Inquisition should support?
0003DA01: What's our best course of action?
0003DA02: Assuming the claims against Gaspard are false, I believe he'd be the strongest ally.
0003DA03: What about Briala?
0003DA04: What's our next move?
0003DA05: But if it means Celene's death... can we make such a choice in good conscience?
0003DA06: Who would you support?
0003DA07: One that only complicates matters further.
0003DA08: Sera. Obviously. Who else would send me frilly underthings by runner?
0003DA09: Wait. Are these Josephine's?
0003DA0A: Something worth chasing?
0003DA0B: Redcliffe village should be just ahead.
0003DA0C: She needs help!
0003DA0D: We're needed! Let's move!
0003DA0E: Interesting reading. Could be worth a look.
0003DA0F: That may be worth investigating.
0003DA10: Redcliffe village should be right up ahead.
0003DA11: You hear that? Someone's in trouble.
0003DA12: Redcliffe village should be just ahead.
0003DA13: Someone's calling!
0003DA14: What do you think? Worth a look?
0003DA15: I am surprised you would not return this to your people.
0003DA16: How interesting. For all the elves speak of freedom, they would not grant it to one of their own.
0003DA17: Maker go with you.
0003DA18: Such old history—is it authentic?
0003DA19: Our histories should be shared. I will see this delivered to our scholars.
0003DA1A: The Chantry can be a generous friend. Your donation is greatly appreciated.
0003DA1B: Red templars. What's so important that Corypheus sent them out here?
0003DA1C: Templars. I couldn't save them. Now all they want is to make everyone hurt like they do.
0003DA1E: Bandits ahead!
0003DA1F: There are more.
0003DA20: Don't let them cross the bridge!
0003DA21: I doubt that's the last of them.
0003DA23: The mages and the templars keep fighting. Nobody wins.
0003DA25: The apostates have fled into the hills.
0003DA26: Easy, right? Too easy. Piss.
0003DA27: Mages and templars, and innocent people caught in the middle. Some things never change.
0003DA29: I suppose this must be Master Dennet.
0003DA2A: The horsemaster, I presume?
0003DA2C: The fighting between the mages and the templars has cost too many innocent lives.
0003DA2D: Don't let them escape into the canyon!
0003DA2E: The apostates have fled to the hills.
0003DA2F: Red templars. Corypheus must have sent them here for some reason.
0003DA30: Trouble up front!
0003DA32: Venatori. What were they after?
0003DA33: They are retreating! We must pursue!
0003DA34: Lot of innocent people getting caught between the mages and templars.
0003DA35: The Venatori. So wonderful to see old friends.
0003DA36: Venatori. Corypheus has sent his mages here for something.
0003DA37: Warring tits. People caught in the middle, and of course they don't care.
0003DA38: It must have been some time since the renegade templars faced a mage of any talent.
0003DA3A: They're falling back into the canyon!
0003DA3B: They're fleeing across the bridge!
0003DA3C: Why would Corypheus send his red templars out here?
0003DA3D: Stop them getting across the bridge!
0003DA3F: It seems our renegade templars prefer not to fight <i>actual</i> mages.
0003DA40: Looks like the mages retreated to the hills. Smarter than I was hoping for.
0003DA41: This must be Master Dennet.
0003DA42: There, the bandits!
0003DA43: These renegades sully the name of the templars.
0003DA44: This must be the horsemaster.
0003DA4A: Pbbth.
0003DA4B: Could have sworn she used to be fun. Looks it, anyway.
0003DA4C: Hahahaha! Knew it.
0003DA4D: She did, however, ask someone to hang the ambassador's frilly underthings on a banner pole in the courtyard.
0003DA4E: Baron Edouard Desjardins
0003DA4F: Injured Red Templar
0003DA50: They tried to reinitiate me, but nothing worked. Nor could they figure out how it happened.
0003DA51: You're not "equal" partners.
0003DA52: I admit, I was worried what being conscripted into the Inquisition would mean... but it's not as bad as I feared.
0003DA53: It also made me unique in the Circle. I had an opportunity to do more than I ever could as a Warden.
0003DA54: You still lead the mages?
0003DA55: Towards the end, however, my brothers and sisters... they felt I had somehow cheated death. I was glad to leave.
0003DA56: You're not still the grand enchanter, then?
0003DA57: That didn't bother you?
0003DA58: Let's be realistic: you're not "equal" partners with the Inquisition.
0003DA59: Yet you chose to make us equal partners. I was not expecting that.
0003DA5A: How did Alexius take control?
0003DA5B: Fair enough.
0003DA5C: There's more to come.
0003DA5D: The mages are useful.
0003DA5E: You rebelled for good reason.
0003DA5F: Don't get out of line. That's all I ask.
0003DA60: Greetings again, Inquisitor.
0003DA61: You sound happy about it.
0003DA62: I trust everything is well with the mages?
0003DA63:
0003DA64: So I was sent to the Circle of Magi, the first Warden ever to be kicked out. Quite the achievement.
0003DA65: Becoming a Warden seemed like a dream when I was first conscripted.
0003DA66: <i>(Chuckles.)</i> I've been a Grey Warden, grand enchanter, leader of a rebellion... and now I am none of those things.
0003DA67: I'm glad you've settled in.
0003DA68: You started the rebellion.
0003DA69: You were once a Grey Warden?
0003DA6B: Odd where fate takes you, as you're no doubt well aware.
0003DA6C: Having you here willingly can only make us stronger.
0003DA6D: I knew you, of all people, would understand.
0003DA6E: Just stay in line.
0003DA6F: You mean you began the mage rebellion.
0003DA70: You were a Grey Warden?
0003DA71: Still, despite all the chaos, I would do it again. What happened had to happen.
0003DA72: I pushed for our vote to free the Circles of Magi, but I cannot claim sole responsibility for what followed.
0003DA73:
0003DA74: That's good.
0003DA75: Mine is... an unusual circumstance, Inquisitor.
0003DA76: I believe in your cause.
0003DA77: Carry on.
0003DA78: We survived the attack on Haven, and this fortress is secure. It's more than most of us have known for a long time.
0003DA79: I've been meaning to ask: how exactly did the Venatori take control in Redcliffe?
0003DA7A:
0003DA7B: Normally one is part of the Order until death, but long ago I found myself stripped of what made me a Warden.
0003DA7C: I should thank you. The way things ended in Redcliffe, you could have demanded anything you wished.
0003DA7D:
0003DA7E: Everything is well?
0003DA7F: I'm pleased to hear you say that, Inquisitor.
0003DA80: I'll leave you to it.
0003DA81: Greetings, Inquisitor. That... is your title now, yes?
0003DA82: Don't get comfortable. There's more on the way.
0003DA83: It's better than being hunted by templars for months on end.
0003DA84: Dawn Braziers
0003DA85: Emprise du Lion Geological Survey
0003DA86: Patrol Shelters
0003DA87: Heavy Coats
0003DA88: Weather conditions in the mountains have proven severe. Magical braziers will provide Inquisition camps additional protection from the elements. {string}277941{/string}
0003DA89: Inquisition forces are ill-equipped for the mountain. The quartermaster is requesting materials to craft additional heavy coats for their use. {string}277941{/string}
0003DA8A: Build shelters for Inquisition guards patrolling the mountains around Skyhold so they can take shelter from harsh weather and offer refuge to travelers coming on Inquisition business. {string}277941{/string}
0003DA8B: Aim Trebuchet
0003DA8C: Just handed some intelligence to the spymaster.
0003DA8D: Here to help, Inquisitor!
0003DA8F: The influx of character is refreshing. I look forward to business with all of them.
0003DA90: All manner of new friends are arriving now that you've opened us to merchants of the road.
0003DA91:
0003DA93: The work you've done has presented an opportunity to return trade to the roads.
0003DA94: An opportunity, Your Worship. If you've a moment, I would speak to you about a potential partnership.
0003DA95: We have this opportunity because of you, Inquisitor. And we will all profit.
0003DA96: You mentioned an opportunity?
0003DA97: You said something about a partnership?
0003DA98: A minimal investment at key points will ensure safe caravans. I'll forward it to your assistants for consideration.
0003DA9B: Good day to you, Inquisitor.
0003DA9C: It's good to know we're doing something worthwhile.
0003DA9D: Do your worst, then. I shall suffer my shame with honor.
0003DA9E: Justice must engage the public eye. Although we could press for a minimum of a month... or lashes.
0003DA9F: Confess. Confess or I shall lean ever nearer. Perhaps over a shoulder.
0003DAA1:
0003DAA2:
0003DAA3: Swing the axe! I've a wilting crumpet to attend to!
0003DAA4: I prefer when they re-enact the Twelve Dukes. So many heads adorning pikes.
0003DAA5: You will answer to your peers for your crimes and so forth and such.
0003DAA6: I admit nothing. I merely propositioned when I should have acquiesced.
0003DAA7: Gentle folk. Neighbors. I am undeserving. Hear my simple plea.
0003DAA8: So much less exciting than the Rainier reveal, no?
0003DAA9:
0003DAAA: He was lewd to the point of distraction. Hurl the key hither!
0003DAAB: Mere theater! A pretense!
0003DAAC:
0003DAAD: On this stage, a bandit who has stolen from the standing of another.
0003DAB2: The Dalish do not part with such things so easily.
0003DAB3:
0003DAB4: Keep an eye out for more beacons. We can use them to fight the undead on land.
0003DAB5:
0003DAB6: Find another traitor. This pantomime is beneath the dignity of the gallows!
0003DAB7: I have much to do.
0003DAB8: The Inquisition has a purpose your chief lacks.
0003DAB9: Work for me instead.
0003DABA: Your god looks after you, Herald.
0003DABB: There lies the brat. His father, chief of our holding, would duel me for the loss, if he cared enough.
0003DABC: Aye. I'll join you. Let me make peace with my kin, and I'll find where you set your flag.
0003DABD: So you do.
0003DABE: Goodbye.
0003DABF: Join me. Help us stop the Breach.
0003DAC0: Is this why the Lady of the Skies led me here? To help heal the wounds in her skin?
0003DAC1: Such pomp. He's serving a week for bad manners at a dowager's dinner.
0003DAC2: Delightfully barbaric.
0003DAC3:
0003DAC4: One cannot rush the matrimonial vigil.
0003DAC5: I'm sure nothing has befallen our pretty bride save butterflies in her stomach.
0003DAC6: I have held the will of Our Lady for quite some time. Might this union continue?
0003DAC7: You told me this was certain. Such embarrassment.
0003DAC8: This is most irregular.
0003DAC9: Must we do this?
0003DACA: If we might hurry this along.
0003DACB: Really, you may take your time.
0003DACC: I'm sure she'll be along shortly.
0003DACD:
0003DACE: She is fine. She must be.
0003DACF: Yes, it may. It's what I want.
0003DAD0:
0003DAD1:
0003DAD2: I beg your pardon?
0003DAD3: Especially none arranged by any Inquisitors walking through the market as we speak.
0003DAD4:
0003DAD5: Nothing, nothing. Just... wait.
0003DAD6: I'm sure she is fine... and has not run off with any untoward parties.
0003DAD7: This one's trying to talk to me.
0003DAD8:
0003DAD9: Unbelievable.
0003DADC: <i>(Sighs.)</i> I know who it's from. Thank you.
0003DADD: To South Reach. Thank you.
0003DADE:
0003DADF: It's from your sister.
0003DAE0: At once, ser.
0003DAE3: Who is it from?
0003DAE4: Never mind—I can guess. Thank you.
0003DAE5: I don't... it was in my hand.
0003DAE6:
0003DAE7: It's for the good of the families, my dear. We must each bear our burden. Although, a head of state would certainly hurry it along.
0003DAE8:
0003DAE9: Maker, preserve me.
0003DAEA: If I might continue. <i>(Pauses.)</i> Marriage...
0003DAEB: One must make do, my lord.
0003DAEC:
0003DAED: Which may unfortunately nullify the proceedings, if I have anything to do with it.
0003DAEE: And I as well. Although, we unfortunately lack the blessing of a head of state.
0003DAEF:
0003DAF0: Just get it over with.
0003DAF1: Might I interrupt to bless these proceedings?
0003DAF2: You could not ask for a more topical leader. I welcome you to speak at this union.
0003DAF3: Goodness! Inquisitor... Your Worship is an unexpected complication.
0003DAF4: Yes, Your Worship. Some intervention is desperately needed. Although, I suspect we have already felt your presence.
0003DAF5: Your standing is publicly known. If you feel so inclined, Inquisitor?
0003DAF6:
0003DAF7: Yes. We have, haven't we?
0003DAF8: <i>(Clears throat.)</i>
0003DAF9:
0003DAFA: We bring together two houses. And yes, we create a powerful union.
0003DAFB: We stand at the union of two houses—two names with grand histories.
0003DAFD: Well. That was... unorthodox.
0003DAFE:
0003DAFF:
0003DB01:
0003DB02: Actually, I'm rather pressed for time. Do you? Do you? You did. Good luck.
0003DB03:
0003DB04: As you say, Your Worship. There is pride in duty and accepting roles.
0003DB05: Yes there is, my dear. Yes there is.
0003DB06: Thank you, but I've had rather enough ceremony for one day.
0003DB07:
0003DB08: Your Worship, you will never know how grateful I am for all you have done.
0003DB09: Nor I, Inquisitor. Nor I.
0003DB0A: You will see the wisdom of this in time.
0003DB0B: Passion burns bright. In a time of uncertainty, it brings us hope.
0003DB0C: We must find purpose in duty.
0003DB0D: Marry for duty, love in secret.
0003DB0E: We are greeted by fresh faces enthralled by true love, and would nurture that above all.
0003DB10: Antivans! No one cares.
0003DB11: I hear she managed to end the feud between the houses of Leonardo and Salvatrice.
0003DB12:
0003DB13:
0003DB14: Spend your new wealth on joy.
0003DB15: Happiness is tempered by duty.
0003DB16: Yes, ser.
0003DB18: Cole. He... never mind. I don't know why I'm bothering.
0003DB19: Until that time, I lead my fellow mages by default. I will do what I can for them.
0003DB1A: There have been a few scuffles with your templars, but overall it is going well.
0003DB1B: Mages constantly found their way to us while we were there. Stragglers. Most of them strangers.
0003DB1C: A few malcontents claim you've put us in a new Circle, but most are relieved to be safe.
0003DB1D: They spread whispers, encouraged talk of an alliance... and we were desperate.
0003DB1E: We're mostly relieved. An alliance with the Inquisition offers security, although who knows for how long?
0003DB1F: Perhaps the Circles will one day be resurrected. If so, another will take the position.
0003DB20: That is why I agreed to Justinia's Conclave. There <i>must</i> be another solution.
0003DB21: We can't go back to the way things were... but endless warfare benefits no one.
0003DB22: I'm not proud of our choice, but we were certain templars were coming. It could have ended far worse.
0003DB23: Most are pleased with the alliance, even if we wonder what will happen next.
0003DB24: I had no way of knowing some were actually Tevinter.
0003DB25: Any claim I had to the title ended along with the Circles of Magi, although some still call me by it.
0003DB26: It depends on who the next Divine is, and what she offers.
0003DB27: You believe they'll recreate the Circle of Magi, after all this?
0003DB28: Some struggle with the idea we are once again subject to control... but we are enduring.
0003DB29: The Circles will return?
0003DB2A: Why, have there been rumors of Lady Montilyet's unearthly glow?
0003DB2B: Ambassador Montilyet is just a step down from Andraste Herself, one might say.
0003DB2C: Ooh, blasphemy.
0003DB2D: I'm told you gave the Grey Wardens another chance, Inquisitor.
0003DB2E:
0003DB30:
0003DB31: I'm told you exiled the Grey Wardens, Inquisitor.
0003DB32:
0003DB33: Take it to the stairs near the tavern and... wave it around or something. Someone will figure it out.
0003DB34: Which one?
0003DB35: I, um...
0003DB36: Be assured, if she catches anything from the Inquisitor, it will not be the mark of the Divine.
0003DB37: But we could be open? Appearance only?
0003DB38: That's the spirit!
0003DB39: You think we can't build on this? Where did the old names get their power?
0003DB3A: Quiet you!
0003DB3B: Partnerships mean both sides gain. Make them remember this.
0003DB3C: Yes'm.
0003DB3D: A standard arrangement. I see no reason to hold your youth hostage. Really this was her idea.
0003DB3E: And therein houses are ruined.
0003DB3F: But, we cannot completely turn from duty. Passion may burn, but position requires two houses with strong wills to tend them.
0003DB40: Steady, Your Worship.
0003DB41: Let it flare so that all can see. That joy is not held back by war or need or name. Let them scoff and tut. Be happy above all.
0003DB42: By what? Life well lived? By enjoying this world?
0003DB43: That's what you wanted this to produce, isn't it? Influence? Well, maybe I welcome it!
0003DB44: Well, that's rather enough.
0003DB45: Why should they care what you get up to? Just don't do it in public.
0003DB46: But this role is not all we are. A joining of convenience allows our world to function—but passion, real love, can still be found.
0003DB47: A touch late for that.
0003DB48: The lady of a strong house has wiles where she wishes.
0003DB49: While we must say goodbye to childhood and old promises, we see a dawning of responsibility... the mastery of our roles, where youth may gain power.
0003DB4A: Maybe you have to do this, but you are the partner, the name.
0003DB4B: Then I can do both: the role, and find him.
0003DB4C: What they seek is a healthy veneer. What you seek is up to you.
0003DB4D: We do what we must, and in doing so, gain understanding and influence.
0003DB4E:
0003DB4F:
0003DB50: Any chance the Inquisition could find out what these things are?
0003DB51:
0003DB52: That must be enough keys to open the temple door.
0003DB53:
0003DB54:
0003DB55: I think the Inquisition should learn about these things before we fiddle with any more of them.
0003DB56: Honestly, how many keys does one ancient temple really need?
0003DB57: The skull makes things light up when you look through it? I've never seen anything like it.
0003DB58: More stupid keys for the stupid lock I could have picked if it wasn't stupid magic.
0003DB59:
0003DB5A:
0003DB5B: Another key to that ancient temple in the desert.
0003DB5C: Every ocularum is made from the skull of a Tranquil?
0003DB5D: Someone went to a great deal of trouble to find that, whatever it is.
0003DB5E: A magical scrying skull. So wrong in so many ways.
0003DB5F: Who placed a skull out here, and for what purpose?
0003DB60: Every ocularum is made from the skull of a Tranquil?
0003DB61:
0003DB62: Of course, it had to be a skull that lights up creepy shit.
0003DB63: I'm sorry. I'll find who did this. I will stop them.
0003DB64: Interesting. I cannot say what it is, but there must be a reason the skull illuminated the object.
0003DB65: If anyone wants a treasure hunt, we have enough keys now to open that temple door.
0003DB66: I believe we now have enough keys to open the temple door.
0003DB67:
0003DB68: Another one of those keys.
0003DB69: So this is what the skull illuminated? I sense something faint in it, but... no idea what.
0003DB6A:
0003DB6B:
0003DB6C: The skull illuminates certain objects in the distance. I am not familiar with such magic.
0003DB6D: The skull describes a glow around certain objects in the distance. I have not seen anything like it.
0003DB6E:
0003DB6F:
0003DB70: Who designs a place that takes this many keys to get inside?
0003DB71: I figured they'd fled with the rebel mages. Poor bastards.
0003DB72:
0003DB73: It will open now. They can all sing together.
0003DB74:
0003DB75: What is that? Who dresses up skulls?
0003DB76: I had wondered where they had gone. I should have looked harder.
0003DB77: That's what the skull helped you find. Right. Not ominous at all.
0003DB78: Another key to that temple in the desert.
0003DB79:
0003DB7A: Those were Tranquil skulls?
0003DB7B: They're Tranquil skulls. They couldn't fight back when it happened. They couldn't ask for help.
0003DB7C: A skull on a stick. What charming customs you have here.
0003DB7D:
0003DB7E: I don't want to touch anything a skull lit up! Skulls don't say "here's a good thing."
0003DB7F: I would have heard. I would have helped. I would have stopped it.
0003DB80: This desert temple seems to require a great many keys.
0003DB81: I had wondered what became of those poor souls when the Circles collapsed. Now we know.
0003DB82: So each ocularum is made from the skull of a Tranquil.
0003DB83: You think the Inquisition could maybe find out what these things are?
0003DB84: How many keys does this stupid temple have, anyway?
0003DB85: The temple has a lot of keys. They all sing, but never the same song.
0003DB86:
0003DB87: Not like the Tranquil were doing much with 'em.
0003DB88: Perhaps the Inquisition could determine the nature of these objects.
0003DB89: Perhaps the Inquisition could determine the nature of these objects.
0003DB8A: It is one of many, alone, lonely, lost in dirt too wet for where it was made. It wants to go back to the door.
0003DB8B: Why would someone use a <i>skull</i> as a magical looking glass?
0003DB8C:
0003DB8D: I had wondered what had become of them when the mages rebelled. What a tragic waste.
0003DB8E: Perhaps the Inquisition could do some research and learn what these things are, my dear.
0003DB8F:
0003DB90: Every ocularum is made from the skull of a Tranquil?
0003DB91: That's it, right? That's all the keys we needed to get the door of that weird temple open?
0003DB92:
0003DB93: That's it, right? All we need to open the temple? Time to get what's in there.
0003DB94: A skull, but different, singing, swinging, sighting. He couldn't scream when he died. He felt nothing, and then too much.
0003DB95: Not lovin' the use of the skull, in case anyone asked.
0003DB96: Another key to that mysterious old temple.
0003DB97: That's what the skull lit up? What is it?
0003DB98: What's with the skull?
0003DB99:
0003DB9A: Another key.
0003DB9B:
0003DB9C: I had hoped they were safe with the rebel mages. I see that I was mistaken.
0003DB9D: One of those key things.
0003DB9E: You get this power, not them.
0003DB9F: You can and should.
0003DBA0: Roles are useful and vital.
0003DBA1: Make use of your influence.
0003DBA2: Don't make it obvious.
0003DBA3: Houses are mere appearance.
0003DBA4: Then maybe I should make use of both.
0003DBA5: Understood. I will make sure that it is understood.
0003DBA6: Oh, I think I very much will.
0003DBA7: There's the will of a young delegate at court.
0003DBA8: Thank you, Your Worship. I think we're done here.
0003DBA9: As you wish, young lady.
0003DBAA: Or you can shut it. I can say that now, can't I? Tell me I can't.
0003DBAB:
0003DBAC: And with guidance, perhaps more.
0003DBAF: Tell Vivienne that even if this <i>were</i> a Circle, I would not be required to answer to her.
0003DBB1: The Lady Josephine, by herself, is a formidable political player.
0003DBB2: Oh.
0003DBB3: "Oh," he says, too late.
0003DBB4: Lady Josephine accomplished something remarkable. She deserves all her success.
0003DBB5: We shall see. Things are never as certain as they seem.
0003DBB6: But now... now, she has the support of the Inquisition, the Left Hand of the Divine, and who knows what else.
0003DBB7: The Montilyets' fortunes have turned?
0003DBB8: What indeed.
0003DBB9: You match power to power for <i>more</i> power. What's the point?
0003DBBA: We'll make a life and a name, if only to spite you.
0003DBBB: Then perhaps I was wrong.
0003DBBC: Then I have messages to send.
0003DBBD: Then I'll seek it posthaste.
0003DBBE: Then shadows it will be.
0003DBC0: I will amend this love of convenience with a pure one.
0003DBC1: Our Lady blesses the heart most of all.
0003DBC2: This is too far.
0003DBC3: Oh, stow it, you joyless bat.
0003DBC4: It's not much, but with last week's salt pork, it makes a meal.
0003DBC5: Thank you, madame.
0003DBC6: Come, lad. I have dried beans and radishes.
0003DBC7: I hope the Order values what you've done, and gives you no reason to regret it.
0003DBC8: Before you go, Inquisitor, a question?
0003DBC9: It's just that... I knew his father, Maric, back when I was a Warden.
0003DBCA: <i>(Sighs.)</i> I can't say it's surprising. Even when I was with the Order, they seemed to be heading to no good end.
0003DBCB: He saved us, throwing himself at the demon to buy time.
0003DBCC: I assume so.
0003DBCD: I hardly know him.
0003DBCE: Don't mind me, Inquisitor. The concerns of an old woman, nothing more.
0003DBCF: Oh? That's rather interesting. Does he know that?
0003DBD0: And what? You were hoping that would patch things up with him?
0003DBD1: That doesn't matter.
0003DBD2: Odd <i>he</i> should be one now, while I am not. His suspicion of us bordered on the fanatical.
0003DBD3: It doesn't surprise me you found the Wardens mixed up in all this.
0003DBD4: That's interesting.
0003DBD5: It was his decision.
0003DBD6: He does.
0003DBD7: I could introduce you.
0003DBD8: Yes. Didn't you meet him?
0003DBD9: I met Loghain long ago, when I was a Grey Warden.
0003DBDA: I assume he's dead, or as good as.
0003DBDB:
0003DBDC: Perhaps this will wake them up... or doom them forever. Only time will tell.
0003DBDD: A hero's death. That is... something.
0003DBDE: In Redcliffe, after we left, did you perhaps speak with King Alistair? Considering who you are...
0003DBDF: Ah.
0003DBE0: No, it's too late for that.
0003DBE1: Pray, Inquisitor, when all this is done, you do not regret the choices you made.
0003DBE2: You want me to smooth things over with him? Introduce you?
0003DBE3: The Grey Warden, Alistair, they tell me... he died? In the Fade?
0003DBE4: And...?
0003DBE5: From firsthand experience, you should be wary anytime my old Order is involved.
0003DBE6: He wasn't in the mood to talk.
0003DBE7: Another time, then.
0003DBE8:
0003DBE9: I only wanted to know if he was happy. His... father had such hopes for him.
0003DBEA: No, there's... no point in that now. He seems a good man.
0003DBEB: You may find some things are harder to bear than others.
0003DBEC: It's not important. I'm simply musing on the clever tricks the Maker plays.
0003DBED: It was Alistair's decision to sacrifice himself.
0003DBEE: He saved us.
0003DBEF: What matters is that he can help us.
0003DBF0: The Warden you brought to Skyhold... his name is Alistair?
0003DBF1: That's true, he does.
0003DBF2: Would I have done the same, I wonder? Forgiveness... can be difficult.
0003DBF3: I couldn't say.
0003DBF4: No, he doesn't. And he shouldn't.
0003DBF5: We will see that it does.
0003DBF6: You two can have all the fun you want if you take care of business first.
0003DBF7: A strong pairing finds its own nobility.
0003DBF8: It's your life. Who are they to tell you how to live it?
0003DBF9: You have one turn at living. Make the most of it.
0003DBFA: We will. Of course we will.
0003DBFB: You have a stronger start than most. Be worthy of it.
0003DBFC: This moment is for you and your union. No one else.
0003DBFD: I have contacts. We can do this.
0003DBFE: I shall. We shall.
0003DBFF: That's what I've thought all along.
0003DC00: Thank you. You can't imagine how much this means.
0003DC01: Business first, fun second.
0003DC02: Make a strong name together.
0003DC03: Find your way together.
0003DC04: Live to the fullest.
0003DC05: You've a duty to yourselves.
0003DC06: Who cares what anyone thinks?
0003DC07:
0003DC09: Praise Andraste for you.
0003DC0A:
0003DC0B:
0003DC0C: Goodbye.
0003DC0D: You've done rather enough, thank you. Your Worship.
0003DC0E: I'd like to be alone. Please leave.
0003DC0F:
0003DC10:
0003DC11:
0003DC12: Goodbye.
0003DC13: And in their fervor, a house is lost.
0003DC14: Of course you don't. You're young.
0003DC15: <i>We</i> don't care.
0003DC16: Our Lady blesses those who yearn for life.
0003DC17: Thank you, Inquisitor. You certainly made an impression.
0003DC18:
0003DC19: And with some tutelage, who knows.
0003DC1A: Our Lady blesses those who are certain of purpose.
0003DC1B: We do. Thank you, Your Worship, for more than you'll ever know.
0003DC1C:
0003DC1D: Oh, Maker. Why have you allowed this to happen?
0003DC1E:
0003DC1F: Maker, why?
0003DC20: My little brother, off to war. And now my sweet Louis, dead.
0003DC22: I'm certain King Alistair would appreciate having them removed from Ferelden's shores.
0003DC23: I'm certain Queen Anora would appreciate having them removed from Ferelden's shores.
0003DC24: You all right, kid?
0003DC25: So, let's undig them.
0003DC27: I'm ready. Let's root them out.
0003DC28: All right. Let's do it.
0003DC2B: Sister Leliana has no news of him.
0003DC2C: A templar at Therinfal Redoubt. He wanted to make the world safe for his daughter. Then he turned red inside.
0003DC2D: What do you mean?
0003DC2E: I believe we've broken the templars' hold here.
0003DC31: I was stranded in a desert once. Ran out of food. One of the men I was with found some little purple berries for us.
0003DC32: You sound eager to leave.
0003DC33: The last time I was in a desert, I woke up to find ghasts stealing our weapons and armor.
0003DC34: There may yet be stragglers, but we've dashed whatever plans they might have had.
0003DC35: Who knows what they might have accomplished had they remained.
0003DC36: She doesn't know.
0003DC37: I have to wonder about the templars who serve the Inquisition.
0003DC38: A shame to see them corrupted beyond recognition.
0003DC39: At least those with the Inquisition have some sense.
0003DC3A: It will be difficult for the Order to rebuild.
0003DC3B: Must be difficult to see their fellows turned.
0003DC3F: Whoa, she's up!
0003DC40: Look at them all. Wow.
0003DC41: Keep them off!
0003DC42:
0003DC43:
0003DC44:
0003DC45: Make it stop!
0003DC46: Heat—it's too warm, it's everywhere.
0003DC47:
0003DC48: Enough!
0003DC49: You sent it back. You sent it all back. Why? I can't— Get out! Get out!
0003DC4A: I hear it... don't listen... don't listen...
0003DC4B: <i>(Laughs.)</i>
0003DC4C: Pushes on my ribs... why is it there...
0003DC4D:
0003DC4E: <i>(Triumphant shout.)</i>
0003DC4F:
0003DC50: Attack!
0003DC51: Charge!
0003DC52:
0003DC53:
0003DC54:
0003DC55: You'll die!
0003DC56:
0003DC57: Form up!
0003DC59:
0003DC5A: Now!
0003DC5C:
0003DC5D:
0003DC5E: Fire!
0003DC5F: Lost the bastard!
0003DC60: Break their line!
0003DC61: Get ready!
0003DC62: <i>(Battle shout.)</i>
0003DC63: Look at them run!
0003DC64: Put that damned rogue down!
0003DC65: It's trapped!
0003DC66: Retreat!
0003DC68:
0003DC69: Fire a volley!
0003DC6A: Break through!
0003DC6B: Oh, shit.
0003DC6C: You and me! Let's go!
0003DC6D: They're running!
0003DC6F: Where'd you go?
0003DC71: Strange...
0003DC72:
0003DC73: I barely scratched them!
0003DC74:
0003DC75: What the—?
0003DC76: Go ahead and run!
0003DC77: Bastards!
0003DC78: Flush them out!
0003DC79:
0003DC7A: <i>(Roars.)</i>
0003DC7B: Die, Inquisition scum!
0003DC7C: <i>(Triumphant shout.)</i>
0003DC7D:
0003DC7E: Shut that mage up!
0003DC80:
0003DC81: Flank the bastards!
0003DC82: Push back!
0003DC83: <i>(Triumphant shout.)</i>
0003DC84: Archers!
0003DC85: Fall, you blighter!
0003DC86: Come here and fight!
0003DC87: Come get it!
0003DC88:
0003DC89:
0003DC8A: Don't push me!
0003DC8B: What the—?
0003DC8C: Stay back, you.
0003DC8E: I'll gut you!
0003DC8F: You little shit!
0003DC90: Kill the blasted warrior!
0003DC91: Fall back!
0003DC92:
0003DC93: Look out for traps!
0003DC94: No closer!
0003DC95: You hear something?
0003DC96: Kill them all!
0003DC97: Damn you!
0003DC98:
0003DC99:
0003DC9A:
0003DC9B: Flank them! Flank!
0003DC9D: Watch yourself!
0003DC9E:
0003DC9F: Did you hear that?
0003DCA0:
0003DCA1:
0003DCA2: The spiders are coming from the nest!
0003DCA3:
0003DCA4:
0003DCA6: The mage is hiding somewhere.
0003DCA7: They're after whoever's hiding here.
0003DCA8: There must be a way to get through that gate.
0003DCA9:
0003DCAA:
0003DCAB: Rescue Adan.
0003DCAC: Back! Now!
0003DCAD: Didn't even break a sweat.
0003DCAE: Let's loot the bastard.
0003DCAF: Look at this sad sack.
0003DCB0: Take this gift. Do not falter.
0003DCB2:
0003DCB3: Poor templars had enough to deal with before this red lyrium crap.
0003DCB4: Yes, but I wish I hadn't. I doubt it gets better from this point.
0003DCB7: That cannot bode well. Nevertheless, we should press on.
0003DCB8: Locking yourself in with spiders is weird even for the shit we usually find.
0003DCB9: We took away his pain. It was all we could do.
0003DCBA: I hear the whispers. It's too much.
0003DCBC: I would not leave a mage in red templar hands.
0003DCBD: This bodes ill, Inquisitor.
0003DCBE: There's a nest!
0003DCC0: Hiding in a castle full of spiders. Well, he's a weirdy.
0003DCC1: Take out the nest!
0003DCC3: Wouldn't want a mage in their hands.
0003DCC7: We gotta take out the nest!
0003DCC8: Looks like the red templars returned before us.
0003DCC9: Oh, never mind. I'll handle it.
0003DCCA: I... um...
0003DCCE: Mage! Cut it down!
0003DCCF: Shit!
0003DCD0: Watch your feet!
0003DCD1:
0003DCD2: Watch for traps!
0003DCD3: Clear the choke point!
0003DCD4:
0003DCD5: Smash their hold!
0003DCD6: What a tool.
0003DCD7: Over here, mage-lover!
0003DCD8: Keep the hands for trophies.
0003DCDA: Worthless!
0003DCDB:
0003DCDC: On my mark!
0003DCDD:
0003DCDE:
0003DCDF: Let's see what you've got!
0003DCE0: Lost them!
0003DCE1: Flank them!
0003DCE2:
0003DCE3: <i>(Triumphant shout.)</i>
0003DCE4: <i>(Triumphant shout.)</i>
0003DCE6: They're upon us!
0003DCE7: No!
0003DCE8:
0003DCE9:
0003DCEA: It's trapped!
0003DCEB: <i>(Triumphant shout.)</i>
0003DCEC: Blighted armor!
0003DCED: Stand together!
0003DCEE:
0003DCEF: You can't take me down!
0003DCF0:
0003DCF1:
0003DCF2:
0003DCF3: Now!
0003DCF4: Come out here!
0003DCF5: Come on—fight me!
0003DCF6: Force them out of there!
0003DCF7: Ugh!
0003DCF8:
0003DCF9: Look at this idiot.
0003DCFA: Death to heretics!
0003DCFC:
0003DCFE: Break their blockade!
0003DCFF: <i>(Triumphant shout.)</i>
0003DD00: Get the rogue!
0003DD01: Kill that warrior!
0003DD02:
0003DD03: For the Elder One!
0003DD04: Fight me, you maggot!
0003DD05: Form up!
0003DD06: We're under attack!
0003DD07: What?
0003DD08:
0003DD09: Traps!
0003DD0A:
0003DD0B:
0003DD0C: Kill their damned archer!
0003DD0D: One less mage-lover.
0003DD0E: Damn it!
0003DD0F: Enemies!
0003DD10: Charge!
0003DD11:
0003DD12: Force them out!
0003DD13: Push through! Go! Go!
0003DD14:
0003DD15:
0003DD16: Couldn't fight worth a damn.
0003DD17: On your feet!
0003DD18: For the New God!
0003DD19: <i>(Triumphant shout.)</i>
0003DD1A: Watch your step!
0003DD1C: Blades ready!
0003DD1D: I see. Thank you.
0003DD1E:
0003DD1F: Even death must be pretty and fresh. Ugh.
0003DD21: Ugh. Work.
0003DD23: Just smile and work. Don't need attention while already on the gallows.
0003DD24: Get the condemned to scrub the thing. Wait, no, that wouldn't work.
0003DD25: Ugh, just get it done.
0003DD26: <i>(Bored patter.)</i>
0003DD27: I don't sentence, I don't ask, I just clean.
0003DD28: Better than the Dales, I hear.
0003DD29: No boats for anyone. My boats.
0003DD2B: The boats take no fares today.
0003DD2D: The water, she is whimsical today.
0003DD2F: No one is worthy of the boats today.
0003DD32:
0003DD35:
0003DD36: Nice work clearing out those bandits. That will make it much easier to bring in supplies for the refugees.
0003DD37: Thanks for your help. The mages and templars don't seem to care who gets caught in their war.
0003DD38: Obtain Amulet for Cole
0003DD3C: Regardless of whether Cole is a demon or a spirit, he remains vulnerable to Venatori binding magic. The Amulet of the Unbound, used by Rivaini seers, is said to protect spirits from such magic. However, finding such an amulet in this part of the world will be difficult.
0003DD3E: I know what you are.
0003DD3F: <i>(Grumbling.)</i>
0003DD40:
0003DD41: Move along.
0003DD43: Inquisitor.
0003DD45: <i>We're</i> keeping order.
0003DD46:
0003DD47:
0003DD4B: Thank you for coming, Inquisitor.
0003DD4C: It's the Herald!
0003DD4D: Take her head!
0003DD4E: Take his head!
0003DD4F: My Rivaini contacts say these amulets are held dear, but to protect spirits from the Breach, they are willing to help us.
0003DD50: You needn't be so rude, especially in front of others.
0003DD51: I should be so lucky.
0003DD52: I don't consider the other mages to be my "brethren."
0003DD53: Please, carry on. I'm only looking for ingredients.
0003DD54: But you'll benefit if their rebellion brings about change for your kind.
0003DD55: I'll also suffer if they make it worse for us. You, of all people, should understand that.
0003DD56: It's the Herald of Andraste.
0003DD57: Still living, and I'll keep on still living long after they've fought and died in whatever war they're thrown into.
0003DD58: Yes, because we elves turn into abominations and shoot fireballs out of our asses. Exactly the same thing.
0003DD59: Please, don't mind us. We're simply here for the market.
0003DD5A: Look, it's the Inquisitor himself.
0003DD5B: If you're quick, you can ask to join the Inquisition.
0003DD5C: <i>(Sighs.)</i> Nothing like being chaperone to a cowardly mage.
0003DD5D: I'm not blind. I can see that.
0003DD5E: Look, it's the Inquisitor herself.
0003DD5F: Scrolls
0003DD60: Heirlooms
0003DD61: Weapon Cache
0003DD62: You have failed to recover the {CUSTOM0}.
0003DD64: Inquisitor.
0003DD65: Salutations.
0003DD66:
0003DD67: Welcome.
0003DD68: Be careful.
0003DD6A:
0003DD6B: Good day.
0003DD6C:
0003DD6F: Sounds like... that's a dragon, right?
0003DD70: Yeah! I mean, yes. I'm alive. Really... alive.
0003DD71: Must be a trick to it.
0003DD72: No lock. Those are the worst.
0003DD73: He's drawing power from the spiders!
0003DD74: He's doing something with the spiders!
0003DD75: There's another way through.
0003DD76: We need to stop the spiders!
0003DD77: He's drawing energy from the spiders!
0003DD78: He wants to hide.
0003DD79: A pity we could not reach him.
0003DD7C: Perhaps it has something to do with these statues.
0003DD7D: From what?
0003DD7E: From them. From himself. He doesn't know about us yet.
0003DDC8: So a part of them remembers their duty after all.
0003DDCA: For Edvarr Hold!
0003DDCB: Well isn't that always the way.
0003DDCD: Lady Cassandra is more than that. I've met her.
0003DDCE: Everyone's talking about the one in the Inquisition. I thought maybe she was a guardsman.
0003DDCF: How did she worm her way into the court to begin with? Nobody seems to like her.
0003DDD0: Either be horrified or excited about it. One of the two, please.
0003DDD1: I... suppose that's something.
0003DDD2: Oh, I hope it's a Bloomingtide wedding!
0003DDD3: A pleasure to meet you.
0003DDD4: What is this now?
0003DDD5:
0003DDD6: The Inquisitor and Lady Cassandra! Everyone's talking about it.
0003DDD7: They're a fun lot. Well, sometimes. It's hard to explain.
0003DDD8: What <i>is</i> a Seeker of Truth, exactly?
0003DDD9: It's very exciting!
0003DDDA: It's not for me to speculate, nor you.
0003DDDB: A sort of templar, I suppose. Why do you ask?
0003DDDC: Why would Empress Celene do such a thing? I understand she's fond of the woman.
0003DDDD: I'm pleased you're here! It's so wonderful!
0003DDDE: I'm watching the people go by! We live in exciting times.
0003DDDF: That's ridiculous... and disrespectful. Leave them to their own affairs.
0003DDE0: I've little doubt the grand duke would have done so, if he thought he'd get away with it.
0003DDE2: You've done amazing work, Inquisitor.
0003DDE3: Give the refugees the chance to serve the Inquisition. We can use whatever coin their work brings in.
0003DDE5: Recruit the skilled.
0003DDE6: Some of these people have skills that can help the Inquisition. See if any of them want to volunteer.
0003DDE7:
0003DDEA:
0003DDEB: All I ask is that the refugees remember we were there when they needed us.
0003DDEC: Understood. I know they'll be grateful for everything you've done.
0003DDED: They can bring in gold.
0003DDEE: What are my options?
0003DDF1: The Inquisition might be able to make use of them, if you had a mind to.
0003DDF2: We could ask the best and brightest to join the Inquisition. They would serve well.
0003DDF3: Thanks to you, these refugees are safe, with warm clothes and food in their bellies.
0003DDF4: You've done amazing work out here.
0003DDF5:
0003DDF6: They were hurt. Let their happiness be enough.
0003DDF7: Capable volunteers will join the Inquisition as new agents.
0003DDF8: We need gold more than a few more scouts or the dubious goodwill of the peasants.
0003DDF9: Refugees will spread tales of the Inquisition's work for a gain in power.
0003DDFA: These people have been through a lot. They could use a little charity.
0003DDFC: The Inquisition can always use skilled volunteers.
0003DDFE: I'll go now and set things up with the refugees, but thank you again.
0003DE00: Anybody who joined up now would be loyal for life.
0003DE01: Having a purpose makes the troubled times easier to bear. And ours is a good cause.
0003DE02: Refugees will bring in coin for an immediate gold reward.
0003DE03: Just as easy to put them to work... or look at the whole thing as an act of charity.
0003DE04: Grow our reputation.
0003DE05: At least they'd be doing something useful.
0003DE07: I bet no one's ever asked them to join anything.
0003DE08: What are you suggesting?
0003DE0D: These people are alive because of you. None of us will forget that.
0003DE0F: If we spread word of the Inquisition offering help freely, we would win the loyalty of every peasant in Ferelden.
0003DEA0: The red templars were right: this mage couldn't control his power.
0003DEA1: These are our men. The red templars must have returned.
0003DEA2:
0003DEA3: Fire!
0003DEA4: I'll kill you!
0003DEA5: <i>(Battle shout.)</i>
0003DEA6:
0003DEA7: <i>(Triumphant shout.)</i>
0003DEA8: Watch your step!
0003DEA9: Charge!
0003DEAA: Flank them!
0003DEAB: Death!
0003DEAC: Force them back!
0003DEAD: Shit!
0003DEAE: Not even a challenge.
0003DEAF: Pathetic little bastard.
0003DEB0:
0003DEB1:
0003DEB2:
0003DEB3:
0003DEB4: Fall back!
0003DEB5: Run! Run away!
0003DEB6: What the—?
0003DEB7: Drive them out!
0003DEB8: <i>(Triumphant shout.)</i>
0003DEB9:
0003DEBA:
0003DEBB: Come on!
0003DEBC:
0003DEBD: Break the line!
0003DEBE: Retreat!
0003DEBF: Lost the bastard!
0003DEC0: You hear something?
0003DEC1: Fire a volley!
0003DEC2: Kill that warrior!
0003DEC3: You arse!
0003DEC4:
0003DEC5: What's the matter? Scared?
0003DEC6:
0003DEC7:
0003DEC8: Here we go!
0003DEC9: Keep back!
0003DECA:
0003DECB:
0003DECC:
0003DECD: Back! Now!
0003DECE: You bastard!
0003DECF: Careful!
0003DED0:
0003DED1: Where'd you go?
0003DED2: Inquisition scum!
0003DED3: Get ready!
0003DED4: Nothing?
0003DED5: Loot the bodies!
0003DED6: Traps!
0003DED7:
0003DED8: What the—?
0003DED9: Don't you dare!
0003DEDA: Kill the rogue first!
0003DEDB: Die, blighter!
0003DEDC:
0003DEDD: <i>(Roars.)</i>
0003DEDE:
0003DEDF:
0003DEE0: Make a push!
0003DEE1: Archers!
0003DEE2: Skewer the mage, quick!
0003DEE3:
0003DEE4: <i>(Triumphant shout.)</i>
0003DEE5: Want a piece of me?
0003DEE6:
0003DEE7: Flush them out!
0003DEE8: Form up!
0003DEE9: Stay back!
0003DEEA: Huh?
0003DEEB: Attack!
0003DEEC: Oh, shit.
0003DEED: Cowards!
0003DEEE: Kill them all!
0003DEEF: Now!
0003DEF0: As you wish. I'm sure they'll be pleased to return the help we gave them.
0003DEF1: I'm sure we'll get some good recruits out of it.
0003DEF3:
0003DEF4: You will not get by me!
0003DEF5:
0003DEF6: What the—?
0003DEF7: Oh, shit.
0003DEF8: Hear something?
0003DEF9: Check the pockets.
0003DEFA: Strange...
0003DEFB: Flush them out!
0003DEFC: Now!
0003DEFD:
0003DEFE:
0003DEFF: What the—?
0003DF00: Retreat!
0003DF01:
0003DF02:
0003DF03: Get ready!
0003DF04:
0003DF05: Kill the robe!
0003DF06: <i>(Triumphant shout.)</i>
0003DF07:
0003DF08: Kill the damned warrior!
0003DF09: Break through!
0003DF0A: Don't. Just don't.
0003DF0B: Drive them out!
0003DF0C: Fall back!
0003DF0D: Form up!
0003DF0E:
0003DF0F: Come get it!
0003DF10: Look out!
0003DF11:
0003DF12: Stay back, you.
0003DF13:
0003DF14: Break their line!
0003DF15: Isn't that just precious?
0003DF16: <i>(Battle shout.)</i>
0003DF17: Flank them!
0003DF18:
0003DF19: Kill them all!
0003DF1A: Look at the bastards run!
0003DF1B: No closer!
0003DF1C:
0003DF1D: Attack!
0003DF1E: <i>(Triumphant shout.)</i>
0003DF1F: Damn you!
0003DF20:
0003DF21: Archers!
0003DF22: Fire a volley!
0003DF23: Fire!
0003DF24:
0003DF25: Another blighter eats dirt.
0003DF26: Traps!
0003DF27:
0003DF28: You little shit!
0003DF29: You're mine!
0003DF2A: They're running!
0003DF2B: Gut that rogue, now!
0003DF2C: You'll die!
0003DF2D: Get back!
0003DF2E:
0003DF2F: Cut them down!
0003DF30: It's trapped!
0003DF31:
0003DF32: <i>(Triumphant shout.)</i>
0003DF33: Where'd you go?
0003DF34:
0003DF35: Kill them all!
0003DF36: Go on, weaklings!
0003DF37:
0003DF38:
0003DF39: Let's go!
0003DF3A:
0003DF3B: <i>(Roars.)</i>
0003DF3C: What?
0003DF3D:
0003DF3E: Come here, precious!
0003DF3F: What?
0003DF40: Balls!
0003DF41: Charge!
0003DF42: Push through!
0003DF43: What the—?
0003DF44:
0003DF45:
0003DF46: What the—?
0003DF47:
0003DF48:
0003DF49: Flank them!
0003DF4A: Watch your step!
0003DF4B: Archers!
0003DF4C:
0003DF4D: You arse!
0003DF4E: I'll kill you!
0003DF4F: <i>(Battle shout.)</i>
0003DF50: Run! Run away!
0003DF51: Lost the bastard!
0003DF52:
0003DF53: Skewer the mage, quick!
0003DF54: You hear something?
0003DF55:
0003DF56: Traps!
0003DF57: Break the line!
0003DF58: Back! Now!
0003DF59: Don't you dare!
0003DF5A:
0003DF5B: Charge!
0003DF5C: Force them back!
0003DF5D: Come on!
0003DF5E:
0003DF5F:
0003DF60: Kill the rogue first!
0003DF61: <i>(Triumphant shout.)</i>
0003DF62: Die, blighter!
0003DF63: You bastard!
0003DF64: <i>(Triumphant shout.)</i>
0003DF65: Nothing?
0003DF66: Form up!
0003DF67:
0003DF68:
0003DF69: Fire a volley!
0003DF6A:
0003DF6B: Kill them all!
0003DF6C:
0003DF6D: Make a push!
0003DF6E: Huh?
0003DF6F:
0003DF70:
0003DF71: Get ready!
0003DF72: Not even a challenge.
0003DF73: What's the matter? Scared?
0003DF74: Cowards!
0003DF75: Stay back!
0003DF76: Death!
0003DF77:
0003DF78: <i>(Triumphant shout.)</i>
0003DF79: Drive them out!
0003DF7A: Now!
0003DF7B:
0003DF7C: Pathetic little bastard.
0003DF7D: Shit!
0003DF7E: Inquisition scum!
0003DF7F: Where'd you go?
0003DF80: <i>(Roars.)</i>
0003DF81: Flush them out!
0003DF82: Here we go!
0003DF83: Attack!
0003DF84: Loot the bodies!
0003DF85:
0003DF86:
0003DF87: Fall back!
0003DF88:
0003DF89:
0003DF8A: Keep back!
0003DF8B: Careful!
0003DF8C: Oh, shit.
0003DF8D: Kill that warrior!
0003DF8E: Want a piece of me?
0003DF8F: Fire!
0003DF90: Retreat!
0003DF91: Archers!
0003DF92:
0003DF93:
0003DF94: They're running!
0003DF95: Form up!
0003DF96: Damn you!
0003DF97: Kill the blasted warrior!
0003DF98: Fire a volley!
0003DF99: I barely scratched them!
0003DF9A: Fall, you blighter!
0003DF9B: Didn't even break a sweat.
0003DF9C: Retreat!
0003DF9D:
0003DF9E: Push back!
0003DF9F: Back! Now!
0003DFA0:
0003DFA1: What the—?
0003DFA2:
0003DFA3:
0003DFA4: Break through!
0003DFA5: Bastards!
0003DFA6: Where'd you go?
0003DFA7: Don't push me!
0003DFA8: Fire!
0003DFA9:
0003DFAA:
0003DFAB:
0003DFAC: <i>(Roars.)</i>
0003DFAD: You'll die!
0003DFAE: You little shit!
0003DFAF: Fall back!
0003DFB0: Go ahead and run!
0003DFB1: Break their line!
0003DFB2: Die, Inquisition scum!
0003DFB3: Charge!
0003DFB4: Look at them run!
0003DFB5: Lost the bastard!
0003DFB6: I'll gut you!
0003DFB7: What the—?
0003DFB8:
0003DFB9: Attack!
0003DFBA: Strange...
0003DFBB:
0003DFBC: Let's loot the bastard.
0003DFBD:
0003DFBE: Kill them all!
0003DFBF:
0003DFC0: You and me—let's go!
0003DFC1: Flush them out!
0003DFC2: Flank them! Flank!
0003DFC3: Come get it!
0003DFC4:
0003DFC5:
0003DFC6: No closer!
0003DFC7:
0003DFC8: Flank the bastards!
0003DFC9: Now!
0003DFCA:
0003DFCB:
0003DFCC:
0003DFCD: Stay back, you.
0003DFCE: Put that damned rogue down!
0003DFCF: <i>(Triumphant shout.)</i>
0003DFD0: It's trapped!
0003DFD1:
0003DFD2: <i>(Triumphant shout.)</i>
0003DFD3: Get ready!
0003DFD4: Come here and fight!
0003DFD5:
0003DFD6: <i>(Triumphant shout.)</i>
0003DFD7: Look out for traps!
0003DFD8: Shut that mage up!
0003DFD9: Look at this sad sack.
0003DFDA:
0003DFDB: Oh, shit.
0003DFDC: <i>(Battle shout.)</i>
0003DFDD: You hear something?
0003DFDE: Watch yourself!
0003DFDF: Now!
0003DFE0: Look out!
0003DFE1:
0003DFE2: Go on, weaklings!
0003DFE3: Kill the damned warrior!
0003DFE4: Flank them!
0003DFE5: You're mine!
0003DFE6: What the—?
0003DFE7: No closer!
0003DFE8: Don't. Just don't.
0003DFE9: Retreat!
0003DFEA: Where'd you go?
0003DFEB:
0003DFEC:
0003DFED: Attack!
0003DFEE:
0003DFEF:
0003DFF0:
0003DFF1: Push through!
0003DFF2: Form up!
0003DFF3: <i>(Triumphant shout.)</i>
0003DFF4:
0003DFF5: What?
0003DFF6:
0003DFF7: Another blighter eats dirt.
0003DFF8: Drive them out!
0003DFF9: <i>(Battle shout.)</i>
0003DFFA: You'll die!
0003DFFB: Fall back!
0003DFFC: They're running!
0003DFFD:
0003DFFE: Traps!
0003DFFF: Break through!
0003E000: Come here, precious!
0003E001:
0003E002:
0003E003: Charge!
0003E004: You little shit!
0003E005: What?
0003E006:
0003E007: Check the pockets.
0003E008: Fire a volley!
0003E009: What the—?
0003E00A: Break their line!
0003E00B:
0003E00C: <i>(Triumphant shout.)</i>
0003E00D:
0003E00E: Kill them all!
0003E00F: Isn't that just precious?
0003E010: Balls!
0003E011: <i>(Roars.)</i>
0003E012: Look at the bastards run!
0003E013: Stay back, you.
0003E014:
0003E015: Fire!
0003E016: Come get it!
0003E017: Flush them out!
0003E018: Oh, shit.
0003E019:
0003E01A:
0003E01B: Gut that rogue, now!
0003E01C: Let's go!
0003E01D:
0003E01E: Cut them down!
0003E01F: Get back!
0003E020: Strange...
0003E021: It's trapped!
0003E022: Kill them all!
0003E023: Hear something?
0003E024:
0003E025:
0003E026: Damn you!
0003E027: Archers!
0003E028: <i>(Triumphant shout.)</i>
0003E029:
0003E02A: Kill the robe!
0003E02B:
0003E02C: Get ready!
0003E02D: You let him go. Why? How?
0003E02E: Too much red, all through him. He's dying.
0003E02F: Too far gone. The lyrium's consumed him.
0003E032: He's not going to make it.
0003E033: He's not gonna make it, boss.
0003E034:
0003E035:
0003E036:
0003E037:
0003E038:
0003E039:
0003E03A:
0003E03B:
0003E03C:
0003E03D:
0003E03E: Pfft, that's what we do.
0003E03F: So... the dragon. Where do you think it is?
0003E040: Hmm. Demon-directed growth. Perhaps it yields more functional soldiers.
0003E041: Cut through!
0003E042: Waste of flesh there.
0003E044: <i>(Triumphant shout.)</i>
0003E046: Too slow!
0003E047: Shit arrow...
0003E048: For the true Order!
0003E049: Slice through their line!
0003E04A:
0003E04B: <i>(Triumphant shout.)</i>
0003E04C: Come get me, coward!
0003E04D: The ground is trapped!
0003E04E:
0003E04F: <i>(Triumphant shout.)</i>
0003E050: For the Elder One!
0003E051: Idiot. Should've used some tactics.
0003E053: Blast!
0003E054:
0003E055:
0003E056: What an arsehole.
0003E057:
0003E058:
0003E059: Where's your Maker now?
0003E05A: Push them back!
0003E05B:
0003E05C: <i>(Triumphant shout.)</i>
0003E05D: Smash that bottleneck!
0003E05E: Not even a scratch?
0003E05F:
0003E060: Wasted a shot...
0003E061: That was easy.
0003E062:
0003E063: Force them back!
0003E065: <i>(Triumphant shout.)</i>
0003E066: Cursed armor!
0003E067: Over here, Chantry tool!
0003E068: For our god!
0003E069:
0003E06C: No need to worry. I'm your patron, not them. I won't bow to Tevinter scum, that's for certain!
0003E06D: How is it that you know anything about ruins?
0003E06E: They asked about ruins, something I found when I was a child. Rather strange they knew about it at all.
0003E06F: I was too young. Long ago as it was, I remember the Arbor Wilds as if it were yesterday.
0003E070: Look, sire. It's the Inquisitor.
0003E071: It's true. She really is an elf.
0003E072: I would never do anything to jeopardize your reputation, sire.
0003E073: She's not a demon, sire. She says her name is Mythal, but... I will be quiet, I promise.
0003E074: It's true. He really is an elf.
0003E075: You forget, sire. Before I became a servant at the palace, I was with one of the Dalish clans.
0003E076: Ah, yes. I keep forgetting because you don't have those ridiculous markings on your face.
0003E077: I see that. Come, let's attend to our business.
0003E078: Oh, yes. The court has been twittering about it for weeks.
0003E097: Every skull was...? No, done thinking about it. Done.
0003E09B:
0003E09C: What the—?
0003E09D:
0003E09E: Where'd you go?
0003E09F: Force them out!
0003E0A0:
0003E0A1: Fire a volley!
0003E0A2: You! Over here!
0003E0A3:
0003E0A4: I'll cut you!
0003E0A5: Get ready!
0003E0A6: Archers!
0003E0A7:
0003E0A8: Break the blockade!
0003E0A9:
0003E0AA: Flank them!
0003E0AB: I lost them!
0003E0AC: Watch out!
0003E0AD:
0003E0AE: <i>(Triumphant shout.)</i>
0003E0AF: Inquisition scum!
0003E0B0:
0003E0B1:
0003E0B2: <i>(Triumphant shout.)</i>
0003E0B3: Kill them all!
0003E0B4: Come on!
0003E0B5: <i>(Triumphant shout.)</i>
0003E0B6: Kill that warrior!
0003E0B7:
0003E0B8: How pathetic.
0003E0B9: What?
0003E0BA: Fire!
0003E0BB: Blades ready!
0003E0BC:
0003E0BD: What the—?
0003E0BE: Kill the rogue first!
0003E0BF:
0003E0C0: Charge!
0003E0C1: Impossible!
0003E0C2:
0003E0C3: You'll die!
0003E0C4: Attack!
0003E0C5: Merde!
0003E0C6: Fight!
0003E0C7: Hardly worth the trouble.
0003E0C8:
0003E0C9: Cowards!
0003E0CA: You bastard!
0003E0CB: Skewer the mage, quick!
0003E0CC: To arms!
0003E0CD:
0003E0CE: Maker!
0003E0CF: Idiots.
0003E0D0: Now!
0003E0D1: Careful!
0003E0D2: Shall we dance?
0003E0D3:
0003E0D4: Stay where you are!
0003E0D5: Form up!
0003E0D6:
0003E0D7: Watch them run!
0003E0D8: Keep back!
0003E0D9: Fall back!
0003E0DA: Everyone back!
0003E0DB:
0003E0DC:
0003E0DD: Traps!
0003E0DE: Make a push!
0003E0DF:
0003E0E0: Flank their position!
0003E0E1:
0003E0E2:
0003E0E3: Don't you dare!
0003E0E4: Huh?
0003E0E5: Flush them out!
0003E0E6: Retreat!
0003E0E7: Ha! They're scared!
0003E0E8: Did you hear that?
0003E0EA:
0003E0EB: Vint mages. This is gonna hurt.
0003E0EC: Those aren't ordinary mages! They're Tevinter cultists!
0003E0EE: What has been done to them?
0003E0EF: Are those <i>templars</i>? What do you southerners feed them?
0003E0F0: What the crap happened to them?
0003E0F1: Tevinter cult? Expect blood magic.
0003E0F2: Tevinter mages. Be ready.
0003E0F3: All right, "Venatori," whatever that is!
0003E0F4: Shit! They're on red lyrium!
0003E0F5: Those are templars, but... what's wrong with them?
0003E0F6: These are templars? What's wrong with them?
0003E0F7:
0003E0F8: Are you sure they're templars? They don't look right!
0003E0F9: They're full of old whispered anger.
0003E0FA:
0003E0FB: They look friendly, don't they?
0003E0FC: So they have a fancy name. They fall like everyone else!
0003E0FD: Those are not templars!
0003E100:
0003E101: Maker give us strength!
0003E102: Talk.
0003E103: He's a crow. Picking, poking, making tools, seeking shiny things. Not a normal crow. A supernatural crow.
0003E104: Talky ones. <i>(Growls.)</i> I hate the talky ones.
0003E105: Simple. We don't fight, and I grant you power. Shower you with riches. Or maybe virgins. Your pick.
0003E106: <i>Ahem</i>. Choice. Spirit.
0003E107: So this is the demon called Imshael.
0003E108: Oh, you really shouldn't talk to these things, darling.
0003E109: <i>[Attack.]</i>
0003E10A: Then we all live happily ever after. Well, not all of us. But who's counting?
0003E10B: It rarely hurts to listen. Trust is another matter entirely.
0003E10C:
0003E10D: That's how they get you.
0003E10E:
0003E10F: No. You die, demon.
0003E110: Wait. Wait. <i>Wait</i>. These are your friends? They're very violent. It's worrying.
0003E111: What choice?
0003E112: True to my name, I will show you that you have a choice. It doesn't always have to end in blood.
0003E113: Time to die.
0003E114: Oh, for... Choice! Spirit!
0003E115: Don't talk to it, just frigging kill it!
0003E116: You're the demon called Imshael.
0003E117: Inquisition scum!
0003E118:
0003E119: Flank their position!
0003E11A: Archers!
0003E11B:
0003E11C:
0003E11D: Stay where you are!
0003E11E: Form up!
0003E11F: How pathetic.
0003E120: Kill them all!
0003E121: <i>(Triumphant shout.)</i>
0003E122:
0003E123: You bastard!
0003E124: Charge!
0003E125:
0003E126: Idiots.
0003E127: Did you hear that?
0003E128: Force them out!
0003E129: Skewer the mage, quick!
0003E12A: Shall we dance?
0003E12B:
0003E12C: What the—?
0003E12D: I lost them!
0003E12E: Kill that warrior!
0003E12F:
0003E130: Watch them run!
0003E131: Fire a volley!
0003E132: To arms!
0003E133: Make a push!
0003E134:
0003E135: Break the blockade!
0003E136:
0003E137: You! Over here!
0003E138:
0003E139: Come on!
0003E13A: I'll cut you!
0003E13B:
0003E13C:
0003E13D: Traps!
0003E13E:
0003E13F:
0003E140: Fire!
0003E141: Where'd you go?
0003E142: Maker!
0003E143: Flush them out!
0003E144: Keep back!
0003E145:
0003E146:
0003E147:
0003E148: What the—?
0003E149: Ha! They're scared!
0003E14A:
0003E14B:
0003E14C: Kill the rogue first!
0003E14D: Watch out!
0003E14E: Impossible!
0003E14F: Blades ready!
0003E150: What?
0003E151: Everyone back!
0003E152: <i>(Triumphant shout.)</i>
0003E153:
0003E154:
0003E155: You'll die!
0003E156: Hardly worth the trouble.
0003E157: Huh?
0003E158: Careful!
0003E159: Now!
0003E15A: Don't you dare!
0003E15B: Flank them!
0003E15C: Cowards!
0003E15D: Retreat!
0003E15E: <i>(Triumphant shout.)</i>
0003E15F: Fall back!
0003E160: Attack!
0003E161:
0003E162: Fight!
0003E163: Merde!
0003E164: Get ready!
0003E165: Fine, have it your way!
0003E166: Run away, coward!
0003E167: Charge!
0003E168: Walk away!
0003E169: What was that?
0003E16A:
0003E16B: <i>(Triumphant shout.)</i>
0003E16C:
0003E16D:
0003E16E: Attack!
0003E16F: Damn you!
0003E170:
0003E171: <i>(Triumphant shout.)</i>
0003E172: What the—?
0003E173: Come no further!
0003E174:
0003E175:
0003E176:
0003E177: Fire a volley!
0003E178: Form up!
0003E179: Fall back!
0003E17A: <i>(Roars.)</i>
0003E17B: I heard...
0003E17C: You'll bleed for that!
0003E17D: You little shit!
0003E17E: Over here, coward!
0003E17F: Merde!
0003E180:
0003E181:
0003E182:
0003E183:
0003E184:
0003E185: Oh, no...
0003E186: Flush them out!
0003E187:
0003E188:
0003E189: Smash their hold!
0003E18A: We're under attack!
0003E18B: Retreat!
0003E18C: Fire!
0003E18D:
0003E18E: Flank them!
0003E18F:
0003E190:
0003E191: Back! I warn you!
0003E192:
0003E193: The warrior! Kill the warrior!
0003E194: Watch your feet!
0003E195: They were nothing.
0003E196: Loot the corpses.
0003E197: No!
0003E198:
0003E199: For death and glory!
0003E19A: What the—?
0003E19B: Bastard!
0003E19C:
0003E19D: Stand and face me!
0003E19E: Come on, weakling!
0003E19F: Get the mage!
0003E1A0: <i>(Triumphant shout.)</i>
0003E1A1: They have traps!
0003E1A2: They're on the run!
0003E1A3: Archers!
0003E1A4:
0003E1A5: I want the ears for a trophy.
0003E1A6:
0003E1A7: Flank that bastard!
0003E1A8: We have them!
0003E1A9: Kill them all!
0003E1AA: Kill the rogue!
0003E1AB: To arms! Fight!
0003E1AC: Traps!
0003E1AD: Back! Now!
0003E1AE: Now!
0003E1AF: What?
0003E1B0: Make them move!
0003E1B1: Break them!
0003E1B2: On your feet!
0003E1B3: Formation!
0003E1B4: Call me... Imshael.
0003E1B5: Who are you?
0003E1B6:
0003E1B7: You're a demon.
0003E1B8: I should really stop offering virgins. Everyone always chooses them, and I can never find any.
0003E1B9: Virgins.
0003E1BA: I'd like to be showered with virgins.
0003E1BC: How about... a rune of legend, inscribed by the gods, radiating forgotten magic, blah blah blah.
0003E1BD: The choice is made. The deal is struck. Nice doing business, Herald of Andraste.
0003E1BE:
0003E1BF: Done.
0003E1C0: Riches.
0003E1C1: Let's go with riches.
0003E1C2: Ah. Good old-fashioned riches. Nothing wrong with the classics.
0003E1C4: Stasis Lock
0003E1C5: No, I'm killing you.
0003E1C7: Life Ward
0003E1CA: Smash their hold!
0003E1CB: The warrior! Kill the warrior!
0003E1CC:
0003E1CD: Merde!
0003E1CE:
0003E1CF: Flank them!
0003E1D0: Traps!
0003E1D1: Over here, coward!
0003E1D2:
0003E1D3: You little shit!
0003E1D4: I heard...
0003E1D5: To arms! Fight!
0003E1D6: Archers!
0003E1D7: Run away, coward!
0003E1D8: <i>(Triumphant shout.)</i>
0003E1D9: Kill them all!
0003E1DA: For death and glory!
0003E1DB: Oh, no...
0003E1DC: They were nothing.
0003E1DD: What the—?
0003E1DE: Loot the corpses.
0003E1DF: Come no further!
0003E1E0:
0003E1E1:
0003E1E2: What the—?
0003E1E3:
0003E1E4: We have them!
0003E1E5: Bastard!
0003E1E6: Fire!
0003E1E7:
0003E1E8: On your feet!
0003E1E9: Get the mage!
0003E1EA: Flank that bastard!
0003E1EB: What?
0003E1EC:
0003E1ED: Retreat!
0003E1EE:
0003E1EF: Back! Now!
0003E1F0: Back! I warn you!
0003E1F1: I want the ears for a trophy.
0003E1F2: Walk away!
0003E1F3: They're on the run!
0003E1F4: We're under attack!
0003E1F5: Attack!
0003E1F6:
0003E1F7:
0003E1F8: Damn you!
0003E1F9: <i>(Triumphant shout.)</i>
0003E1FA:
0003E1FB: Kill the rogue!
0003E1FC:
0003E1FD: Flush them out!
0003E1FE:
0003E1FF:
0003E200: Stand and face me!
0003E201: Fire a volley!
0003E202: Form up!
0003E203:
0003E204:
0003E205: Now!
0003E206: You'll bleed for that!
0003E207: Make them move!
0003E208: Watch your feet!
0003E209:
0003E20A:
0003E20B: <i>(Triumphant shout.)</i>
0003E20C: No!
0003E20D:
0003E20E: Break them!
0003E20F: Fall back!
0003E210: Charge!
0003E211: <i>(Roars.)</i>
0003E212: They have traps!
0003E213: Come on, weakling!
0003E214: What was that?
0003E215:
0003E216: Formation!
0003E217:
0003E219:
0003E21A: Look out!
0003E21B: Dump the bodies.
0003E21C: Don't wet yourself!
0003E21D: You're mine!
0003E21E:
0003E21F:
0003E220:
0003E221: What the—?
0003E222: Not worth the effort.
0003E223: Leave them for the dogs.
0003E224: Stay where you are.
0003E225:
0003E226:
0003E227: Traps!
0003E228: Now!
0003E229: Let's go!
0003E22A:
0003E22B: Fall back!
0003E22C: Pathetic!
0003E22D: Flank them!
0003E22E: It's trapped!
0003E22F: No closer!
0003E230:
0003E231: Fight!
0003E232: Break them!
0003E233:
0003E234:
0003E235: Turn around and run.
0003E236:
0003E237: Get ready!
0003E238: What the—?
0003E239: Damn you!
0003E23A: <i>(Triumphant shout.)</i>
0003E23B: <i>(Triumphant shout.)</i>
0003E23C: Formation!
0003E23D: Fire a volley!
0003E23E: Fire!
0003E23F: Charge!
0003E240: Die!
0003E241:
0003E242: Merde!
0003E243: Get back!
0003E244: Come back and fight!
0003E245: Flush them out!
0003E246: <i>(Triumphant shout.)</i>
0003E247: What?
0003E248: Shatter their line!
0003E249: That warrior dies!
0003E24A:
0003E24B: Strange...
0003E24C:
0003E24D: Come on!
0003E24E: The mage! Kill the mage!
0003E24F: The rogue! Now!
0003E250: How did—?
0003E251: Smash through!
0003E252:
0003E253: Loot their corpses!
0003E254: Huh?
0003E255: What?
0003E256: Death and ruin!
0003E257: Merde!
0003E258: To arms!
0003E259: Form up!
0003E25A: Attack!
0003E25B:
0003E25C:
0003E25D: <i>(Snarl of frustration.)</i>
0003E25E:
0003E25F:
0003E260:
0003E261: Retreat!
0003E262: Drive them out!
0003E263:
0003E264: You're mine!
0003E265: Archers!
0003E266:
0003E268: Peaceful Aura
0003E269: Rejuvenating Barrier
0003E26A: What's going on? We're under attack? From who?
0003E26B:
0003E26D: What's happening? You'll take care of it, right? That's why she blessed you.
0003E26E:
0003E26F:
0003E270: Always something! You're "important"—go protect us!
0003E271: Ageless Barrier
0003E272: Barriers you apply will never completely decay on their own. They will persist indefinitely at a minimum energy level unless destroyed by enemies.


0003E273: When you or your allies have an active barrier, the beneficial energy invigorates them and helps them recover mana or stamina more quickly.


0003E274: A protective barrier springs into place around you automatically when you are badly injured.


0003E275: Your aura of tranquility makes enemies less likely to attack you in battle, even when you damage them.


0003E277: Merde!
0003E278:
0003E279: Get back!
0003E27A: Stay where you are.
0003E27B: Archers!
0003E27C:
0003E27D:
0003E27E:
0003E27F: Come on!
0003E280:
0003E281:
0003E282: Retreat!
0003E283:
0003E284: Die!
0003E285: It's trapped!
0003E286: The rogue! Now!
0003E287: <i>(Triumphant shout.)</i>
0003E288: Look out!
0003E289: Charge!
0003E28A: Don't wet yourself!
0003E28B: <i>(Snarl of frustration.)</i>
0003E28C: Fire!
0003E28D: Not worth the effort.
0003E28E: To arms!
0003E28F: Merde!
0003E290: Huh?
0003E291: The mage! Kill the mage!
0003E292: Fire a volley!
0003E293:
0003E294: Fight!
0003E295: Dump the bodies.
0003E296:
0003E297:
0003E298: Death and ruin!
0003E299:
0003E29A:
0003E29B:
0003E29C: Damn you!
0003E29D: Traps!
0003E29E: How did—?
0003E29F: You're mine!
0003E2A0: You're mine!
0003E2A1:
0003E2A2: What?
0003E2A3: Form up!
0003E2A4:
0003E2A5:
0003E2A6: That warrior dies!
0003E2A7: Smash through!
0003E2A8:
0003E2A9: Turn around and run.
0003E2AA:
0003E2AB: <i>(Triumphant shout.)</i>
0003E2AC: Loot their corpses!
0003E2AD: Strange...
0003E2AE:
0003E2AF: Shatter their line!
0003E2B0: Break them!
0003E2B1: Let's go!
0003E2B2: Formation!
0003E2B3: What the—?
0003E2B4: Flush them out!
0003E2B5:
0003E2B6: Leave them for the dogs.
0003E2B7: Now!
0003E2B8: Drive them out!
0003E2B9: <i>(Triumphant shout.)</i>
0003E2BA: Get ready!
0003E2BB:
0003E2BC: What the—?
0003E2BD:
0003E2BE: What?
0003E2BF: No closer!
0003E2C0: Attack!
0003E2C1: Come back and fight!
0003E2C2: Fall back!
0003E2C3: Flank them!
0003E2C4: Pathetic!
0003E2C5: Elegant Defense
0003E2C6: Your barriers draw on the magic of the Fade to absorb more energy before depleting.


0003E2C7: Spirits now protect your allies for a short time, reducing incoming damage and reviving them if they fall unconscious.


0003E2C8: Impossible!
0003E2C9: Fall back!
0003E2CA: Drive them out!
0003E2CB:
0003E2CC:
0003E2CD: Let's go!
0003E2CE: Over here!
0003E2CF: Quiet that mage!
0003E2D0: Did you hear that?
0003E2D1: Come no further!
0003E2D2: Form up!
0003E2D3: Drive them out!
0003E2D4: Fire!
0003E2D5: Enasalin!
0003E2D6:
0003E2D7: <i>(Triumphant shout.)</i>
0003E2D8:
0003E2D9:
0003E2DA: Go on, run!
0003E2DB: Keep away!
0003E2DC: That was easy.
0003E2DD: Watch your step!
0003E2DE: Everyone back!
0003E2DF:
0003E2E0:
0003E2E1: Fire a volley!
0003E2E2: <i>(Triumphant shout.)</i>
0003E2E3: What the—?
0003E2E4: Remember the Dales!
0003E2E5: Death take you!
0003E2E6: Break through!
0003E2E7: Blast!
0003E2E8: What?
0003E2E9: Worthless, the lot of them.
0003E2EA:
0003E2EB:
0003E2EC: Curse you!
0003E2ED: <i>(Triumphant shout.)</i>
0003E2EE: Break their position!
0003E2EF:
0003E2F0: Now!
0003E2F1: They come!
0003E2F2: Mythal'enaste!
0003E2F3: Attack!
0003E2F4: What the—?
0003E2F5:
0003E2F6: Archers!
0003E2F7: Charge!
0003E2F8: Look at them. Pitiful.
0003E2F9:
0003E2FA:
0003E2FB: Get the rogue!
0003E2FC: Watch the cowards flee!
0003E2FD: Stay where you are!
0003E2FE: Blades ready!
0003E2FF: What the—?
0003E300: Flush them out!
0003E301: Retreat!
0003E302:
0003E303:
0003E304:
0003E305: Just like shems!
0003E306: It's a trap!
0003E307: For the People!
0003E308:
0003E309: To arms!
0003E30A:
0003E30B:
0003E30C: The warrior first!
0003E30D: Mas Halani!
0003E30E: Traps!
0003E30F:
0003E310: Fenedhis!
0003E311:
0003E312: Huh?
0003E313: Flank them!
0003E314: Come on!
0003E315:
0003E316: Enemies caught in Disruption Field are slowed to a stop over the course of several seconds. Striking them ends the effect.


0003E317: We have to put up barricades or something. This will be bad. Real bad.
0003E318:
0003E319:
0003E31A: Must prepare. Who would attack us? You just saved us all.
0003E31B: I'll help here, you get to Cullen. He'll know what we can do, Maker willing.
0003E31C:
0003E31D: You summon spirits to heal fallen allies in the area, getting them back on their feet and fighting again.


0003E31E: If the Inquisition can win their loyalty, we could steer them on a better path.
0003E31F: You call on benign spirits to restore you and your allies for continuing the fight. All party members are healed to full health, including those who have fallen unconscious, and a glyph around you provides ongoing healing to the party for the spell's duration.

0003E320: We must consider the possibility, brother. It is prideful to believe we know better than the Maker.
0003E321: We already look like fools. If you ask me, we should turn to the Inquisition for advice.
0003E322: Sweet Andraste guide his final rest.
0003E323: That's true. By Andraste's grace, what if the Inquisitor truly is as they say?
0003E324: Why would it matter to her? She has no need of Chantry approval now.
0003E325: Who will no doubt be someone already in the Inquisition. You know this as well as I.
0003E326: He committed further crimes, but managed to evade the Order's justice.
0003E327: Go on, run!
0003E328: Watch your step!
0003E329: Did you hear that?
0003E32A: Fire a volley!
0003E32B: Mythal'enaste!
0003E32C:
0003E32D: Keep away!
0003E32E: <i>(Triumphant shout.)</i>
0003E32F: Charge!
0003E330:
0003E331: What the—?
0003E332:
0003E333: Mas Halani!
0003E334: What the—?
0003E335: Huh?
0003E336: Everyone back!
0003E337: Archers!
0003E338:
0003E339:
0003E33A: Fenedhis!
0003E33B: Traps!
0003E33C: Worthless, the lot of them.
0003E33D: Now!
0003E33E:
0003E33F: Enasalin!
0003E340: Quiet that mage!
0003E341: What the—?
0003E342:
0003E343: To arms!
0003E344:
0003E345: <i>(Triumphant shout.)</i>
0003E346: For the People!
0003E347: Drive them out!
0003E348:
0003E349:
0003E34A: Break their position!
0003E34B: Flush them out!
0003E34C: It's a trap!
0003E34D: Blades ready!
0003E34E: Fall back!
0003E34F:
0003E350: They come!
0003E351: The warrior first!
0003E352: Stay where you are!
0003E353: Flank them!
0003E354: Retreat!
0003E355:
0003E356: Attack!
0003E357: Blast!
0003E358: Come no further!
0003E359: <i>(Triumphant shout.)</i>
0003E35A:
0003E35B:
0003E35C:
0003E35D:
0003E35E: Impossible!
0003E35F: Look at them. Pitiful.
0003E360: Form up!
0003E361:
0003E362:
0003E363:
0003E364: Come on!
0003E365:
0003E366: Just like shems!
0003E367: That was easy.
0003E368: Watch the cowards flee!
0003E369:
0003E36A: What?
0003E36B: Over here!
0003E36C:
0003E36D: Drive them out!
0003E36E: Remember the Dales!
0003E36F: Get the rogue!
0003E370: Curse you!
0003E371: Break through!
0003E372: Let's go!
0003E373: Death take you!
0003E374: Fire!
0003E375:
0003E376: Mythal'enaste!
0003E377:
0003E378:
0003E379:
0003E37A: <i>(Triumphant shout.)</i>
0003E37B: Flush them out!
0003E37C: Leave them to rot.
0003E37D:
0003E37E: Break their line!
0003E37F: Get them out of there!
0003E380: Now!
0003E381:
0003E382: Flank them! Hurry!
0003E383: Retreat!
0003E384:
0003E385:
0003E386:
0003E387:
0003E388: It's trapped!
0003E389: You hear that?
0003E38A:
0003E38B: Running like scared children!
0003E38C: What the—?
0003E38D: Smash through!
0003E38E: No closer!
0003E38F: Fire!
0003E390:
0003E391: Revas!
0003E392: Hold!
0003E393: They really are quick!
0003E394: Attack!
0003E395: Na melana sahlin!
0003E396: Stay back, you.
0003E397: Charge!
0003E398:
0003E399: <i>(Triumphant shout.)</i>
0003E39A: You'll die!
0003E39B: The cowards!
0003E39C:
0003E39D: Back!
0003E39E:
0003E39F: Watch yourself!
0003E3A0: Bastards!
0003E3A1: Archers!
0003E3A2: Huh?
0003E3A3:
0003E3A4: Look out for traps!
0003E3A5: For the clan!
0003E3A6: To arms!
0003E3A7: The rogue! Now!
0003E3A8: Kill their mage!
0003E3A9: You and me—let's go!
0003E3AA: Form up!
0003E3AB: What the—?
0003E3AC: <i>(Triumphant shout.)</i>
0003E3AD:
0003E3AE: Damn you!
0003E3AF: Elgar'nan!
0003E3B0: Come and get me!
0003E3B1: Get the warrior!
0003E3B2:
0003E3B3:
0003E3B4: Fall back!
0003E3B5:
0003E3B6:
0003E3B7: Stuff and mount them.
0003E3B8: Lost the bastard!
0003E3B9: Fire a volley!
0003E3BA: Banal!
0003E3BB: Where'd you go?
0003E3BC:
0003E3BD: They're upon us!
0003E3BE: We fight!
0003E3BF: Get ready!
0003E3C0: Push back!
0003E3C1: Come on, shem!
0003E3C2: Should have stayed in their pretty little castles.
0003E3C3: We may, however, find these elves reluctant to part with their long-kept secrets.
0003E3C4: If they keep records, it could change everything we thought we knew about history.
0003E3C5: 'Tis thrilling, no? To discover an era thought lost forever has possibly thrived in the shadows.
0003E3C6: It would be unheard of.
0003E3C7: Our men were murdered by a group called the Blades of Hessarian.
0003E3C8: I told you she'd come.
0003E3C9: The Inquisition could use you.
0003E3CA: You could serve the Inquisition. We have use for strong arms and stout hearts.
0003E3CB: No. Not until Imshael is defeated.
0003E3CC: I appreciate the offer, Inquisitor, but I cannot abandon my quest.
0003E3CD: As I said, I am here for Imshael.
0003E3CE: Ooh, power. Would've been my pick too. I like you.
0003E3CF: Oh wait, there's one. Eeh... you probably don't want him.
0003E3D0: Power.
0003E3D1: I choose power.
0003E3D2: Riches instead.
0003E3D3: Power then.
0003E3D4: Yes. I'll take it.
0003E3D5: No, I'm killing you.
0003E3D8: <i>That's</i> a lot of bridge to destroy.
0003E3D9: It was loud. The echoes remember.
0003E3DC: Impressive.
0003E3DD: The damage is more extensive than I thought.
0003E3E0:
0003E3E1: Where'd you go?
0003E3E2: Fall back!
0003E3E3:
0003E3E4: Lost the bastard!
0003E3E5: Get ready!
0003E3E6:
0003E3E7:
0003E3E8:
0003E3E9:
0003E3EA: What the—?
0003E3EB: Get the warrior!
0003E3EC:
0003E3ED: It's trapped!
0003E3EE:
0003E3EF: Get them out of there!
0003E3F0:
0003E3F1: Back!
0003E3F2:
0003E3F3: Watch yourself!
0003E3F4: They're upon us!
0003E3F5: We fight!
0003E3F6: Now!
0003E3F7:
0003E3F8:
0003E3F9: Stuff and mount them.
0003E3FA: Come on, shem!
0003E3FB: No closer!
0003E3FC: Flush them out!
0003E3FD: <i>(Triumphant shout.)</i>
0003E3FE:
0003E3FF: Leave them to rot.
0003E400: Smash through!
0003E401: Hold!
0003E402: Push back!
0003E403:
0003E404: Banal!
0003E405:
0003E406: Kill their mage!
0003E407: Bastards!
0003E408: What the—?
0003E409: <i>(Triumphant shout.)</i>
0003E40A: You'll die!
0003E40B:
0003E40C: Na melana sahlin!
0003E40D: Come and get me!
0003E40E: Fire!
0003E40F: They really are quick!
0003E410: You hear that?
0003E411:
0003E412: Flank them! Hurry!
0003E413:
0003E414: Fire a volley!
0003E415:
0003E416:
0003E417: The rogue! Now!
0003E418: For the clan!
0003E419: Mythal'enaste!
0003E41A: Running like scared children!
0003E41B: Look out for traps!
0003E41C: <i>(Triumphant shout.)</i>
0003E41D: Archers!
0003E41E: Break their line!
0003E41F:
0003E420: Stay back, you.
0003E421: Revas!
0003E422: To arms!
0003E423:
0003E424: Charge!
0003E425: The cowards!
0003E426: You and me! Let's go!
0003E427: Should have stayed in their pretty little castles.
0003E428: Huh?
0003E429: Form up!
0003E42A: Attack!
0003E42B: Elgar'nan!
0003E42C: Damn you!
0003E42D: Retreat!
0003E42E:
0003E42F: What the—?
0003E430: Bastards!
0003E431: Huh?
0003E432: Smash their line!
0003E433: Come and get me!
0003E434: What the—?
0003E435: Elgar'nan!
0003E436: Kill their mage!
0003E437: It's trapped!
0003E438:
0003E439: Get the warrior!
0003E43A: Form up!
0003E43B: You and me—let's go!
0003E43C:
0003E43D: Revas!
0003E43E:
0003E43F: Retreat!
0003E440: You hear that?
0003E441: Flank them! Hurry!
0003E442:
0003E443:
0003E444:
0003E445: <i>(Triumphant shout.)</i>
0003E446: Push through!
0003E447: Fire!
0003E448: Break through!
0003E449: You'll die!
0003E44A: Think their ears are worth anything?
0003E44B: Lost the bastard!
0003E44C: Back!
0003E44D:
0003E44E:
0003E44F:
0003E450:
0003E451: Get them out of there!
0003E452:
0003E453:
0003E454: Fall back!
0003E455:
0003E456: For the Dales!
0003E457: Mythal'enaste!
0003E458: No closer!
0003E459: For the clan!
0003E45A: Traps!
0003E45B:
0003E45C: <i>(Triumphant shout.)</i>
0003E45D: To arms!
0003E45E:
0003E45F: Damn you!
0003E460:
0003E461: They're upon us!
0003E462: Where'd you go?
0003E463: Look at them go!
0003E464:
0003E465: Shit!
0003E466: Watch your feet!
0003E467: Come on, shem!
0003E468: Now!
0003E469: Stinking shems.
0003E46A: We fight!
0003E46B: Fire a volley!
0003E46C: Archers!
0003E46D: <i>(Triumphant shout.)</i>
0003E46E: The cowards!
0003E46F: The rogue! Now!
0003E470:
0003E471: Stay back, you.
0003E472: Charge!
0003E473: Flush them out!
0003E474: Hold!
0003E475:
0003E476:
0003E477:
0003E478: Watch them run scared!
0003E479: Get ready!
0003E47A: Attack!
0003E47B: Let the vultures have them.
0003E47C:
0003E47D:
0003E47E:
0003E47F:
0003E480:
0003E481:
0003E482:
0003E483: Think their ears are worth anything?
0003E484: Charge!
0003E485:
0003E486: <i>(Triumphant shout.)</i>
0003E487:
0003E488: No closer!
0003E489: Lost the bastard!
0003E48A: Push through!
0003E48B: Mythal'enaste!
0003E48C: <i>(Triumphant shout.)</i>
0003E48D: Fire a volley!
0003E48E:
0003E48F: You and me—let's go!
0003E490: Attack!
0003E491: Fire!
0003E492: <i>(Triumphant shout.)</i>
0003E493:
0003E494: Form up!
0003E495: We fight!
0003E496: Stinking shems.
0003E497:
0003E498: Damn you!
0003E499: To arms!
0003E49A: Kill their mage!
0003E49B: Look at them go!
0003E49C:
0003E49D: The rogue! Now!
0003E49E: Now!
0003E49F:
0003E4A0: For the clan!
0003E4A1: Let the vultures have them.
0003E4A2: What the—?
0003E4A3:
0003E4A4: You'll die!
0003E4A5: Get them out of there!
0003E4A6: Revas!
0003E4A7: Where'd you go?
0003E4A8: Flank them! Hurry!
0003E4A9: Shit!
0003E4AA:
0003E4AB: Come on, shem!
0003E4AC:
0003E4AD: Fall back!
0003E4AE: Huh?
0003E4AF: Bastards!
0003E4B0: What the—?
0003E4B1: Hold!
0003E4B2: The cowards!
0003E4B3: Watch them run scared!
0003E4B4:
0003E4B5:
0003E4B6: For the Dales!
0003E4B7:
0003E4B8: You hear that?
0003E4B9: Flush them out!
0003E4BA:
0003E4BB: Traps!
0003E4BC: They're upon us!
0003E4BD:
0003E4BE: Get the warrior!
0003E4BF: Break through!
0003E4C0:
0003E4C1: Retreat!
0003E4C2:
0003E4C3: Archers!
0003E4C4: Elgar'nan!
0003E4C5:
0003E4C6:
0003E4C7: Smash their line!
0003E4C8:
0003E4C9: Watch your feet!
0003E4CA: Get ready!
0003E4CB: Stay back, you.
0003E4CC:
0003E4CD: It's trapped!
0003E4CE: Come and get me!
0003E4CF: Back!
0003E4D1:
0003E4D2: They were in fashion for a while, you know.
0003E4D3: <i>(Laughs.)</i> Up there. Giant icicle tits! Ice... tittles?
0003E4D4: Hey—look up. Giant lady with titsicles.
0003E4D5: Kill that warrior!
0003E4D6: Gut the mage, quick!
0003E4D7: Put that rogue in the dirt!
0003E4D8: Now!
0003E4D9:
0003E4DA:
0003E4DB:
0003E4DC: You bastard!
0003E4DD:
0003E4DE: Keep back!
0003E4DF: Watch it!
0003E4E0:
0003E4E1: Retreat!
0003E4E2: <i>(Triumphant shout.)</i>
0003E4E3:
0003E4E4: Break the line!
0003E4E5: Kill the duster!
0003E4E6: We're under attack!
0003E4E7: We're in for it!
0003E4E8:
0003E4E9: Poor dusters ran away!
0003E4EA: Flush them out!
0003E4EB:
0003E4EC:
0003E4ED:
0003E4EE: Here we go!
0003E4EF:
0003E4F0: What the—?
0003E4F1: Come on, you worthless brand!
0003E4F2: Watch your step!
0003E4F3: Flank them!
0003E4F4:
0003E4F5: You arse!
0003E4F6:
0003E4F7: Lost the bastard!
0003E4F8: What happened?
0003E4F9: Bleed them all!
0003E4FA: Nothing?
0003E4FB:
0003E4FC: Get up, you lazy sods!
0003E4FD: Huh?
0003E4FE: Not another step!
0003E4FF: Get ready!
0003E500: Attack!
0003E501: Drive them out!
0003E502: Aww, they're scared!
0003E503: Shit!
0003E504: Charge!
0003E505: Not even worth looting.
0003E506: Force them back!
0003E507: Drinks are on me after this.
0003E508: Fall back!
0003E509: You hear something?
0003E50A: Archers!
0003E50B: Fire a volley!
0003E50C: Back! Now!
0003E50D:
0003E50E: Come on!
0003E50F: Aren't they cute when they run?
0003E510: What the—?
0003E511:
0003E512:
0003E513:
0003E514: <i>(Triumphant shout.)</i>
0003E515: Gold for their heads!
0003E516: I'll kill you!
0003E517:
0003E518:
0003E519:
0003E51A: Break through!
0003E51B:
0003E51C: Fire!
0003E51D: Form up!
0003E51E: Sod it all!
0003E51F: That was a sorry show if I've ever seen one.
0003E520: Traps!
0003E521: <i>(Triumphant shout.)</i>
0003E522: Careful!
0003E523: You're looking for "titsicles."
0003E526: A grim sight.
0003E527: Oh, that's good.
0003E528: Maker take them into His hands.
0003E529: Rescue Adan
0003E52A: Rescue Minaeve
0003E52B: <i>(Sighs.)</i> You want "titsicles."
0003E52C: "The Veil's thin here." <i>(Snickers.)</i>
0003E52D: Get to the boat, get to the boat, they won't catch me on the water, get to the boat.
0003E52F: Boat's seen better days.
0003E530: Any chance we might fall through the ice and be trapped beneath forever?
0003E532: Sahrnia wasn't prepared for this.
0003E533: That's—depressing. I'm not sure why.
0003E534: As if all the cold and snow wasn't gloomy enough.
0003E537: We've found the heart of the red lyrium operation.
0003E538: Impressive, and more than a little unnerving.
0003E53A: Didn't Bianca say it was alive?
0003E53B: Too many.
0003E53D: Lovely.
0003E53E: We need to do something about this.
0003E53F: Interesting. Took being this cold to notice that red lyrium gives off heat.
0003E540: Snow's melting around the red lyrium.
0003E544: Feels warmer around the crystals.
0003E545: Someone was busy.
0003E546: Do we just smash it all, or what?
0003E547: They want to be big, to kill everything.
0003E54A: Chantry burns their dead, right? Hard to get a fire going in this weather.
0003E54B: What a waste.
0003E54D: What happened here?
0003E54E: Feels wrong, looks wrong, bad, creepy wrong!
0003E54F: It's not the only one.
0003E550: That explains why you whine like a child.
0003E551: Now!
0003E552: Poor dusters ran away!
0003E553: Force them back!
0003E554:
0003E555:
0003E556: Back! Now!
0003E557:
0003E558: Flush them out!
0003E559: Flank them!
0003E55A: Break the line!
0003E55B:
0003E55C: Not even worth looting.
0003E55D: Kill that warrior!
0003E55E:
0003E55F: Attack!
0003E560: Get ready!
0003E561:
0003E562: Retreat!
0003E563: You arse!
0003E564: Aww, they're scared!
0003E565: Kill the duster!
0003E566: Here we go!
0003E567: Fall back!
0003E568: <i>(Triumphant shout.)</i>
0003E569: That was a sorry show if I've ever seen one.
0003E56A: Sod it all!
0003E56B:
0003E56C: <i>(Triumphant shout.)</i>
0003E56D: Form up!
0003E56E: You hear something?
0003E56F: Shit!
0003E570: Not another step!
0003E571:
0003E572: We're under attack!
0003E573: Huh?
0003E574: What the—?
0003E575: I'll kill you!
0003E576: Drive them out!
0003E577: Nothing?
0003E578:
0003E579: Traps!
0003E57A:
0003E57B:
0003E57C: Bleed them all!
0003E57D: Drinks are on me after this.
0003E57E: Archers!
0003E57F: Keep back!
0003E580: Come on!
0003E581:
0003E582: Fire a volley!
0003E583: <i>(Triumphant shout.)</i>
0003E584: Fire!
0003E585: Watch your step!
0003E586: You bastard!
0003E587:
0003E588:
0003E589: Watch it!
0003E58A: Come on, you worthless brand!
0003E58B: Charge!
0003E58C: Gold for their heads!
0003E58D: Gut the mage, quick!
0003E58E: Put that rogue in the dirt!
0003E58F:
0003E590: Get up, you lazy sods!
0003E591: What the—?
0003E592:
0003E593:
0003E594: Break through!
0003E595: We're in for it!
0003E596:
0003E597: Aren't they cute when they run?
0003E598:
0003E599:
0003E59A: Careful!
0003E59B:
0003E59C: Lost the bastard!
0003E59D: What happened?
0003E59E:
0003E59F: I'd rather be cold than touch that stuff.
0003E5A3: It's very angry.
0003E5A4: Flush them out!
0003E5A5: Break their line!
0003E5A6:
0003E5A7: Flank them!
0003E5A8: Get ready!
0003E5A9: It's a fight!
0003E5AA: Fire a volley!
0003E5AB:
0003E5AC:
0003E5AD: Hey, asshole, over here!
0003E5AE: All their gear is shit! No wonder they're such pushovers.
0003E5AF: Warrior first! Now!
0003E5B0: Kill the mage!
0003E5B1: Fall back!
0003E5B2:
0003E5B3:
0003E5B4: Sod it all!
0003E5B5: Archers!
0003E5B6:
0003E5B7: Huh?
0003E5B8: Look out for traps!
0003E5B9: Form up!
0003E5BA: The rogue dies!
0003E5BB: We have to get through!
0003E5BC: Come on back, dusters!
0003E5BD: We're in for it!
0003E5BE: Come on!
0003E5BF: Well, that was easy.
0003E5C0: Flank that position!
0003E5C1:
0003E5C2: I'll kill you!
0003E5C3:
0003E5C4:
0003E5C5: Come get me!
0003E5C6: <i>(Triumphant shout.)</i>
0003E5C7: What was that?
0003E5C8: Attack!
0003E5C9:
0003E5CA:
0003E5CB:
0003E5CC: You bastard!
0003E5CD: Bleed them all!
0003E5CE: Fire!
0003E5CF: Run home, cowards!
0003E5D0: Huh?
0003E5D1: It's trapped!
0003E5D2: Don't even think about it.
0003E5D3:
0003E5D4:
0003E5D5:
0003E5D6:
0003E5D7: Back! Now!
0003E5D8:
0003E5D9: What the—?
0003E5DA: What happened?
0003E5DB: Stay back!
0003E5DC:
0003E5DD: Now!
0003E5DE: You arse!
0003E5DF: Shit!
0003E5E0:
0003E5E1: Watch it!
0003E5E2: Sod it all!
0003E5E3: Kill the blighters!
0003E5E4: They're here!
0003E5E5: <i>(Triumphant shout.)</i>
0003E5E6: Morons.
0003E5E7: Kill the dusters!
0003E5E8: Retreat!
0003E5E9: What the—?
0003E5EA:
0003E5EB: Look at the poor babies!
0003E5EC:
0003E5ED: Careful!
0003E5EE:
0003E5EF: Charge!
0003E5F0: <i>(Triumphant shout.)</i>
0003E5F1: Force through them!
0003E5F2: Varric's little friend did discover that lyrium is a living thing.
0003E5F3: I understand that red lyrium is somehow alive.
0003E5F4: These red lyrium growths are... warm.
0003E5F5:
0003E5F6:
0003E5F7: Bianca said it was alive. So the warmth makes... sense.
0003E5FA: We might be able to rebuild this.
0003E5FB: That would do it.
0003E5FC: <i>(Groans.)</i> Can we get away from the water? I'm feeling seasick already.
0003E5FD: Let's not linger.
0003E5FE: Let's go kill something.
0003E5FF: She's free now.
0003E600: I hate red lyrium.
0003E601: This needs to stop.
0003E602: Corypheus will pay.
0003E603: Does anyone?
0003E604: She didn't deserve that.
0003E606: Bullshit?
0003E607: It can also sense gullible morons.
0003E608: Our target can't be too far.
0003E609: Can I explode something soon?
0003E60A: What if they're expecting us?
0003E60B: Well-executed. Shall we go?
0003E60C: Come out, come out, wherever you are!
0003E60D: Boom!
0003E60E: Go team!
0003E60F: Time to end this.
0003E610: Let us finish this.
0003E611: Let's get this over with, shall we.
0003E612:
0003E613: Eliminate a target? It is good to bring an assassin.
0003E614: So who are we killing again?
0003E615: Dead. Gone.
0003E616: That was all me.
0003E617: For the greater good.
0003E618: I've spotted our target.
0003E619: And here we go.
0003E61A: Ooh, there!
0003E61B: This one is mine.
0003E61C: They're already dead.
0003E61D: It's done.
0003E61E: Let us find our target, before it finds us.
0003E61F: Should've hidden better.
0003E620: That death was its own reward.
0003E621:
0003E622: Job done. Let's go.
0003E623: When we find our target, I get to kill it.
0003E624: They'll never bother anyone again.
0003E625: All right, now what?
0003E626: Fine. Done. Can we go now?
0003E627: Let's find this troublemaker.
0003E628: Couldn't hide from us!
0003E629: I'll keep a look out for our target.
0003E62A: Ancestors have mercy on you.
0003E62B: I think I have a shot.
0003E62C: So, if you were our target, where would you hide?
0003E62D:
0003E62E: Finally...
0003E62F: He hadn't seen him in years, but something reminded him...
0003E630: Return to the Commander—I'm certain he will be more receptive this time.
0003E632: I understand. Tell the commander I'll try.
0003E634: Of course he was. Posturing is expected.
0003E635: He was <i>adamant</i>, Lady Vivienne.
0003E638: Carroll?
0003E639: They're possessed, or something like it. I've lost too many men to the beasts. I won't endanger more.
0003E63A: You deal with the wolves, and our farmers will be safe again.
0003E63B: The one with the white feather on its breast.
0003E63C: Really? She's giving it to me?
0003E63D: She said if it's yours, you won't have to "borrow" it.
0003E63E: He said he <i>borrowed</i> it—and that it wasn't the same thing.
0003E63F:
0003E640:
0003E641: Those must be the wolves Elaina wanted us to kill.
0003E642:
0003E643: Perhaps the Breach drove them mad.
0003E644:
0003E645:
0003E646:
0003E647: These must be the wolves Master Dennet's wife warned us about.
0003E648:
0003E649: No normal wolf would fight with such determination.
0003E64A: Guessing those are the wolves Elaina wanted us to kill.
0003E64B:
0003E64C:
0003E64D: Those wolves had madness in their eyes.
0003E64E:
0003E64F: Those didn't fight like normal wolves. What gives?
0003E650: Could the Breach have driven them mad?
0003E651:
0003E652:
0003E653: The Breach may have driven them mad... or perhaps a demon took command of the pack.
0003E654: These must be the wolves Elaina spoke of.
0003E655: The farmer lady was right. Those wolves aren't normal.
0003E656:
0003E657:
0003E658: Perhaps it's the Breach playing havoc with their minds?
0003E659: Elaina spoke the truth. The wolves are mad.
0003E65A:
0003E65B: No. It's a demon. It hurts them, hunts them, holds them in hate. We need to find it.
0003E65C:
0003E65D: Do you know a lot about wolves?
0003E65E: These wolves fight like no normal animal.
0003E65F: There's the dogs. Wolves. Whatever.
0003E660: Elaina was right. Something has driven these animals mad.
0003E661: They're wolves, but not. Damaged, driven. All they have is pain.
0003E662:
0003E663: I know that they are intelligent, practical creatures that small-minded fools think of as terrible beasts.
0003E664: That cave could be the lair of these strange wolves.
0003E665: If I was a crazy demon-wolf, I'd lair up in a nice cave like that one.
0003E666: See that cave? Wouldn't be surprised if that's where the wolves call home.
0003E667: I bet they're in the cave. Because wolves are shit and caves are shit.
0003E668: The wolves live in there. Something else does, too. It's angry.
0003E669: That cave could be the lair of our strange wolves.
0003E66A: It's a demon!
0003E66B:
0003E66C: There we go!
0003E66D: Crap, demon!
0003E66E: It's hurting the wolves!
0003E66F: A demon!
0003E672: Of course it was a demon. Why wouldn't it be? The farmers are safe now, right?
0003E673: They want to help. They're happy.
0003E674: The wolves will be safe, too.
0003E675: Are the wolves trying to <i>thank</i> us?
0003E676: Yes. Lovely. Over there. Not here. There. Stupid dogs.
0003E677: My joy at this news is unrivaled, dear.
0003E678: With the demon dead, the farmers should be safe from the wolves.
0003E679: The farmers should be safe now.
0003E67A: I expect the wolves will still go after... whatever you people raise here. Dogs? Pigeons? But no more than normal.
0003E67B: Yeah. Normal wolves will take a sheep here and there, but they won't attack the farmers.
0003E67C: With the demon dead, the farmers should have no more trouble with the wolves.
0003E67D: Guess I'd be thankful, too, if someone saved me from a demon.
0003E67E: They might still lose a few sheep here and there, but that's wolves for you.
0003E67F: I expect the wolves are also pleased to be freed from the demon's control.
0003E680: Wait... are these wolves actually grateful?
0003E681: They know that we killed the demon that controlled them. We are allies.
0003E682: Now <i>that's</i> something you don't see every day.
0003E683: Cole?
0003E684:
0003E686: Wait. I may have a few more names.
0003E687: I will let Sister Leliana know.
0003E688: He may have been transferred to another Circle. I know it isn't much to go on.
0003E689: Yes.
0003E68A: How do I know they don't make sense if I don't send them?
0003E68B: The commander says to stop sending messages that don't make sense.
0003E68C: Not Now
0003E68D: Would you like to gather your party and venture to {CUSTOM0} now?
0003E68E: Travel?
0003E68F: Venture Forth
0003E690: Voice
0003E691:
0003E692:
0003E693: So, what's going on with your face? You go off with Solas, and now your elfy dealies are gone.
0003E695: No. Really?
0003E696: Absolutely.
0003E697: Nice.
0003E698: They weren't what I thought. Originally, they were slave markings.
0003E699: Yeah, that... never ends well.
0003E69A: Checkpoint Reached
0003E69B: Zone 1 / 5
0003E69C: Zone 2 / 5
0003E69D: Zone 3 / 5
0003E69E: Zone 4 / 5
0003E69F: Zone 5 / 5
0003E6A7: Final
0003E6A8: You need to examine your choices!
0003E6A9: Everything was going well and then you came along!
0003E6AA: You insolent gnat!
0003E6AB: I get it. Too fast... and you end up a statue in the Gallows courtyard.
0003E6AC: Can you help improve my arms and armor?
0003E6AD: You can't just slap a new hilt on your sword in the field. Bring it here, we'll make sure it's done right and proper.
0003E6AE: Can you improve my equipment?
0003E6AF: Yes. You find a new piece, a pauldron or greaves, we'll take care of you.
0003E6B0: What are you laughing about?
0003E6B1: I don't want to get into it. It's personal.
0003E6B2: <i>(Snickers.)</i>
0003E6B3: Solas explained what they are.
0003E6B4: I don't want to talk about it.
0003E6B6: The Dalish. They don't know anything.
0003E6B7: All right. Your face—that everyone can see—is off-limits. Understood.
0003E6B8: Personal. You change your face, and it's personal?
0003E6B9: Yes. Drop it.
0003E6BA: Solas told me how they were misinterpreted. The meaning changed.
0003E6BB: If you haven't heard, it was she who sold the quarry to the red templars.
0003E6BC: Best commander this world will ever know.
0003E6BD:
0003E6BE: I went to Warden Loghain to give my respects. He knew me. Even remembered my name.
0003E6BF: I mean, <i>you</i> know <i>now</i>. But they put on all this "real elf" stuff, and I knew it—it's all just fancy dress.
0003E6C0: Nobody knows anything about "real elves" except they're gone.
0003E6C1: A mistake doesn't mean it's worthless. We can remember, but also choose to grow.
0003E6C4: You made your point.
0003E6C5: Yes, yes, history is dumb, and everyone is dumb. Now leave it be.
0003E6C6: We should look to the future.
0003E6C7: Love the scent of ichor in the morning.
0003E6C8: Don't touch it.
0003E6CC:
0003E6CD: It's just lying there. They usually just lie there?
0003E6CE: Let's speed up this process.
0003E6D0: It's sad. And cold.
0003E6D1: You shouldn't touch it, dear. It looks diseased.
0003E6D2: This spider's wounded.
0003E6D4: The thing with spiders? They go from not moving to being suddenly <i>on your face</i>.
0003E6D6: Why doesn't it attack?
0003E6D8: It seems to be injured.
0003E6DA: It doesn't seem dangerous.
0003E6DB:
0003E6DC: <i>[Kill spider.]</i>
0003E6DD: I can't just leave it here in the cold.
0003E6DF:
0003E6E0: <i>[Help spider.]</i>
0003E6E2: There's that "we" stuff again. "We" means "us against them." But I like "them."
0003E6E4: Fine, fine. I'm done.
0003E6E7:
0003E6E8: <i>[Leave.]</i>
0003E6E9:
0003E6EA: I—I see. Thank you.
0003E6EB: Right—and I'm the King of Ferelden.
0003E6EC: That's all it says, ser. There are several more, but... similar in tone. Shall I leave them for you?
0003E6ED: What does he want now?
0003E6EE: It says, "The center never changed, kept safe like a coin in your pocket."
0003E6EF: "They didn't hang you there. You can walk away."
0003E6F0: She insists it's not impossible, ser.
0003E6F1: Hunting, I'd say. The town's low on supplies, even with provisions from Skyhold.
0003E6F2:
0003E6F3: Scout Wendell said he spotted a man out in the woods, tracking something or other.
0003E6F4:
0003E6F5: <i>(Chuckling.)</i> All those faces. That's just funny.
0003E6F6: That boy...
0003E6F7: All it says is, "Uldred marked you, but didn't make you. You stayed you."
0003E6F8: Cole. Actually, I will speak to him.
0003E6F9: Of course it does.
0003E6FA: Let's hope so.
0003E6FB: Did you see that gigantic spider crawling around the keep grounds?
0003E6FC: Do you think they'll ever get all that red shit out of the ground?
0003E6FD: And if they don't?
0003E6FE: No, thank the Maker. Hate anything with more than four legs.
0003E6FF: Will this cold never end?
0003E700: We're going to toughen you up, boy.
0003E701: Anything new?
0003E702: How's it been?
0003E703: Same old.
0003E704:
0003E705: What's the story?
0003E706: Eh. Dull. Cold. The usual.
0003E707: Could use an ale.
0003E708: I agree, it's pretty stupid.
0003E709: Well... no, you know what? It actually <i>is</i> pretty stupid. We need to do better.
0003E70B: Well, good for you, yeah? Learning and stuff. That's why you're in charge.
0003E70C: Completed
0003E70E: <i>(Sighs.)</i> Fine.
0003E710:
0003E711: I expect my customers to know a rarity when they see it, just as I do.
0003E712: The Inquisitor. My, my. Welcome.
0003E713:
0003E714: Not open today. Not until this fuss is over, at least. Too many swords out.
0003E716: Inquisitor. Welcome and thank you.
0003E717:
0003E718: You've friends in high places. It's good to see such influence spread around the market.
0003E71A: I am open to you and yours. I price at a premium for everyone, so don't assume it's because you're with the Inquisition.
0003E71B:
0003E71C:
0003E720:
0003E721: Watch it!
0003E722:
0003E723: Morons.
0003E724: Don't even think about it.
0003E725: Look at the poor babies!
0003E726: Fire a volley!
0003E727: Get ready!
0003E728: We're in for it!
0003E729:
0003E72A: They're here!
0003E72B: Flush them out!
0003E72C: Stay back!
0003E72D: Flank that position!
0003E72E: You bastard!
0003E72F:
0003E730: Kill the dusters!
0003E731: Retreat!
0003E732:
0003E733: Archers!
0003E734: Come on back, dusters!
0003E735: You arse!
0003E736: The rogue dies!
0003E737: All their gear is shit! No wonder they're such pushovers.
0003E738:
0003E739:
0003E73A:
0003E73B:
0003E73C: We have to get through!
0003E73D: Huh?
0003E73E: Fire!
0003E73F: Force through them!
0003E740: Run home, cowards!
0003E741: Hey, asshole, over here!
0003E742: Come get me!
0003E743: Fall back!
0003E744: Shit!
0003E745:
0003E746:
0003E747:
0003E748: Break their line!
0003E749:
0003E74A: Charge!
0003E74B: I'll kill you!
0003E74C: What the—?
0003E74D:
0003E74E: It's a fight!
0003E74F: Attack!
0003E750: Come on!
0003E751: Now!
0003E752:
0003E753: Look out for traps!
0003E754: Warrior first! Now!
0003E755:
0003E756: <i>(Triumphant shout.)</i>
0003E757: What happened?
0003E758: Form up!
0003E759: <i>(Triumphant shout.)</i>
0003E75A:
0003E75B: <i>(Triumphant shout.)</i>
0003E75C: Huh?
0003E75D: What was that?
0003E75E: Careful!
0003E75F:
0003E760: Flank them!
0003E761:
0003E762: Sod it all!
0003E763:
0003E764: What the—?
0003E765: Well, that was easy.
0003E766: It's trapped!
0003E767: Bleed them all!
0003E768:
0003E769: Back! Now!
0003E76A: Kill the blighters!
0003E76B: Kill the mage!
0003E76C: Sod it all!
0003E76D:
0003E76E:
0003E76F: Form up!
0003E770:
0003E771: They're here!
0003E772: Somebody shut that mage up!
0003E773:
0003E774: What the—?
0003E775:
0003E776: Kill the dusters!
0003E777: Fire!
0003E778: Break the line!
0003E779: What the—?
0003E77A: Look out!
0003E77B: Bleed them all!
0003E77C: Shit!
0003E77D: What?
0003E77E: Fall back!
0003E77F: Careful!
0003E780: Force them into the open!
0003E781:
0003E782: Force through!
0003E783: <i>(Triumphant shout.)</i>
0003E784: Bastard!
0003E785: Retreat!
0003E786: What was that?
0003E787: Who's up for a drink?
0003E788:
0003E789: Flank them!
0003E78A: Archers!
0003E78B:
0003E78C: Smash through! Go!
0003E78D: It's a fight!
0003E78E: No further!
0003E78F:
0003E790: <i>(Triumphant shout.)</i>
0003E791:
0003E792: This one's got a face like a deepstalker!
0003E793: Drive them out!
0003E794: Charge!
0003E795:
0003E796: Balls!
0003E797: Huh?
0003E798: Attack!
0003E799:
0003E79A: No!
0003E79B:
0003E79C: Aww, did we scare you?
0003E79D: Hold!
0003E79E: Get back here and fight!
0003E79F:
0003E7A0: Kill the blighters!
0003E7A1:
0003E7A2: Now!
0003E7A3: Stick a knife in that rogue!
0003E7A4:
0003E7A5: Shit! Traps!
0003E7A6: Back!
0003E7A7: Want a piece of me?
0003E7A8: Huh?
0003E7A9:
0003E7AA:
0003E7AB:
0003E7AC: Get over here!
0003E7AD: We're in for it!
0003E7AE:
0003E7AF: Back! Now!
0003E7B0: <i>(Triumphant shout.)</i>
0003E7B1:
0003E7B2: That warrior needs to die!
0003E7B3: Come on!
0003E7B4: Cowards!
0003E7B5: Sod it!
0003E7B6: What a bunch of assholes.
0003E7B7: Where'd they go?
0003E7B8:
0003E7B9:
0003E7BA: Get ready!
0003E7BB: Fire a volley!
0003E7BC:
0003E7BD:
0003E7BE:
0003E7BF:
0003E7C0: Marvelous. This is fascinating.
0003E7C1: That's not normal fire.
0003E7C2:
0003E7C3:
0003E7C4:
0003E7C5:
0003E7C6: So we're taking the magical fire with us?
0003E7C7:
0003E7C9: It is a form of sympathetic magic, a memory of flame that burns in this world where the Veil is thin.
0003E7CA:
0003E7CB: Interesting. It may prove useful.
0003E7CC:
0003E7CD: What kind of fire is that?
0003E7CE: Nicely done. The veilfire may prove useful.
0003E7CF: It remembers that something burned, so it burns here.
0003E7D0: What manner of fire is that?
0003E7D1:
0003E7D2: I have heard of this but never seen it before. It is called veilfire.
0003E7D3:
0003E7D4:
0003E7D5: I believe it is called veilfire. I have heard of it but never seen it.
0003E7D6: I've heard of this! It's veilfire. Tevinter mages discovered it.
0003E7D7: What manner of flame is this?
0003E7D8:
0003E7D9:
0003E7DA: No one knows whether it's a spirit acting like fire or sympathetic magic. Only works where the Veil is thin.
0003E7DB: Why are you bringing the not-fire with us?
0003E7DC: What manner of fire is this?
0003E7DD: It likes you.
0003E7DE: That's not normal fire.
0003E7E1: A Tevinter weapon enchantment. Oh, this could be <i>very</i> useful.
0003E7E2: Those runes are not entirely normal.
0003E7E3: Magic torch, magic runes. <i>(Grunts.)</i>
0003E7E5: The runes are interacting somehow with the flame from the torch.
0003E7E6: What are those runes? Never seen their like before.
0003E7E7: A weapon enchantment. This could be quite useful.
0003E7E8: The light comes across the thinness places and makes the marks want to be real.
0003E7EA: The light from the torch is affecting the runes.
0003E7EC: The marks are on the other side. They aren't real, not written rigid.
0003E7ED: Oh, for shit's sake, it's messing with the runes.
0003E7EE: What are those runes? I can't make them out.
0003E7EF: The runes are interacting with the light from the torch.
0003E7F0: If the weird magic fire gives out stuff to make everything shiny, it's all right.
0003E7F2: The veilfire must be making the runes legible.
0003E7F4:
0003E7F5: Weapon enchantment. All right, nice going with the weird magic fire.
0003E7F6: A weapon enchantment, and a good one, by the look of it.
0003E7F7: Something is odd about those runes, but I cannot determine what.
0003E7F9:
0003E7FA: Bull used <i>every</i> shield in the armory for this?
0003E7FB: I don't know why I'm bothering.
0003E7FC: He said it was a training exercise. Should I tell him not to do it again?
0003E7FD: No. Have him tell me next time. I want to see if that would work.
0003E7FE:
0003E7FF: It made him sad. He listened to the memory and not the words.
0003E800: Perhaps you should explain this to him.
0003E801: No!
0003E802: Balls!
0003E803: Smash through! Go!
0003E804: It's a fight!
0003E805: Get ready!
0003E806: Force through!
0003E807: Shit!
0003E808: Cowards!
0003E809:
0003E80A: Back! Now!
0003E80B:
0003E80C: Who's up for a drink?
0003E80D: Charge!
0003E80E: Somebody shut that mage up!
0003E80F: No further!
0003E810: Bleed them all!
0003E811:
0003E812: Force them into the open!
0003E813:
0003E814: Aww, did we scare you?
0003E815: Stick a knife in that rogue!
0003E816:
0003E817:
0003E818:
0003E819: Sod it!
0003E81A: What was that?
0003E81B: Now!
0003E81C: Retreat!
0003E81D:
0003E81E: Huh?
0003E81F:
0003E820: <i>(Triumphant shout.)</i>
0003E821: They're here!
0003E822: What the—?
0003E823:
0003E824: This one's got a face like a deepstalker!
0003E825: What a bunch of assholes.
0003E826:
0003E827: Get back here and fight!
0003E828:
0003E829: Look out!
0003E82A: Bastard!
0003E82B: <i>(Triumphant shout.)</i>
0003E82C: Hold!
0003E82D:
0003E82E: Shit! Traps!
0003E82F:
0003E830: Huh?
0003E831: Come on!
0003E832: Want a piece of me?
0003E833: That warrior needs to die!
0003E834: Fire a volley!
0003E835: Fall back!
0003E836: Break the line!
0003E837:
0003E838: Where'd they go?
0003E839: Get over here!
0003E83A:
0003E83B: We're in for it!
0003E83C: Archers!
0003E83D: Form up!
0003E83E:
0003E83F: Drive them out!
0003E840: What?
0003E841: Attack!
0003E842: Back!
0003E843: <i>(Triumphant shout.)</i>
0003E844: Fire!
0003E845:
0003E846: Careful!
0003E847:
0003E848:
0003E849: Kill the dusters!
0003E84A: What the—?
0003E84B:
0003E84C: Kill the blighters!
0003E84D: Flank them!
0003E84E:
0003E84F:
0003E850:
0003E851: Drive them out!
0003E852: Fire!
0003E853:
0003E854: What the—?
0003E855: Begone!
0003E856:
0003E857:
0003E858: Go back to the lowlands!
0003E859: Look out!
0003E85A: Flush them out!
0003E85B: Charge!
0003E85C: To battle!
0003E85D: I'll kill you!
0003E85E: Weaklings!
0003E85F: Flank them!
0003E860:
0003E861: Form up!
0003E862: Now!
0003E863: I'm coming for you!
0003E864: Turn back!
0003E865: Here I am!
0003E866: Retreat!
0003E867: <i>(Battle shout.)</i>
0003E868: Break the line!
0003E869: Useless.
0003E86A: Nothing?
0003E86B: Damn it!
0003E86C: What was that?
0003E86D: You'll die!
0003E86E: Force through!
0003E86F: <i>(Roars.)</i>
0003E870:
0003E871: Hold!
0003E872: Cowards!
0003E873: Fall back!
0003E874: Death!
0003E875:
0003E876: Lowland bastard!
0003E877: <i>(Triumphant shout.)</i>
0003E878:
0003E879:
0003E87A: What?
0003E87B: Huh?
0003E87C: What the—?
0003E87D:
0003E87E:
0003E87F:
0003E880:
0003E881: Archers!
0003E882: Attack!
0003E883: Unworthy.
0003E884: Where did—?
0003E885: Huh?
0003E886: Face death!
0003E887:
0003E888: In Hakkon's name!
0003E889:
0003E88A: Traps!
0003E88B: Leave them for the birds.
0003E88C: Kill the rogue!
0003E88D:
0003E88E: The mage! Now!
0003E88F:
0003E890: Smash them!
0003E891: Warrior first!
0003E892: Blood and bones for the Lady!
0003E893: <i>(Triumphant shout.)</i>
0003E894: <i>(Triumphant shout.)</i>
0003E895: Get ready!
0003E896:
0003E897: Fire a volley!
0003E898:
0003E899:
0003E89A: Watch your feet!
0003E89B: Back! Now!
0003E89C:
0003E89E: I'm coming for you!
0003E89F: What the—?
0003E8A0: <i>(Triumphant shout.)</i>
0003E8A1: Flush them out!
0003E8A2: Here I am!
0003E8A3: Fire!
0003E8A4: Traps!
0003E8A5:
0003E8A6: Leave them for the birds.
0003E8A7:
0003E8A8: Huh?
0003E8A9:
0003E8AA:
0003E8AB: Where did—?
0003E8AC: I'll kill you!
0003E8AD: Archers!
0003E8AE:
0003E8AF:
0003E8B0: Nothing?
0003E8B1:
0003E8B2: Back! Now!
0003E8B3: Lowland bastard!
0003E8B4: Drive them out!
0003E8B5:
0003E8B6: Retreat!
0003E8B7: Warrior first!
0003E8B8: To battle!
0003E8B9: Cowards!
0003E8BA: <i>(Battle shout.)</i>
0003E8BB:
0003E8BC: What?
0003E8BD:
0003E8BE:
0003E8BF: Form up!
0003E8C0: Attack!
0003E8C1: <i>(Triumphant shout.)</i>
0003E8C2: Unworthy.
0003E8C3: Useless.
0003E8C4: Break the line!
0003E8C5:
0003E8C6: Look out!
0003E8C7: Force through!
0003E8C8: Weaklings!
0003E8C9: Get ready!
0003E8CA: Death!
0003E8CB:
0003E8CC:
0003E8CD: What was that?
0003E8CE:
0003E8CF:
0003E8D0: Now!
0003E8D1:
0003E8D2: You'll die!
0003E8D3: Begone!
0003E8D4: Face death!
0003E8D5: Go back to the lowlands!
0003E8D6:
0003E8D7: What the—?
0003E8D8: Kill the rogue!
0003E8D9: <i>(Roars.)</i>
0003E8DA: Charge!
0003E8DB:
0003E8DC: Turn back!
0003E8DD:
0003E8DE: Flank them!
0003E8DF: Fall back!
0003E8E0: The mage! Now!
0003E8E1: Damn it!
0003E8E2: Hold!
0003E8E3: Fire a volley!
0003E8E4: Huh?
0003E8E5:
0003E8E6: In Hakkon's name!
0003E8E7: Watch your feet!
0003E8E8: <i>(Triumphant shout.)</i>
0003E8E9: Blood and bones for the Lady!
0003E8EA:
0003E8EB: Smash them!
0003E8EC:
0003E8ED: Huh?
0003E8EE:
0003E8EF:
0003E8F0: Look out!
0003E8F1: Now!
0003E8F2: You're dead, rogue!
0003E8F3:
0003E8F4: Break their hold!
0003E8F5: Archers!
0003E8F6: What the—?
0003E8F7:
0003E8F8: Come face me!
0003E8F9: Get ready!
0003E8FA: You'll die!
0003E8FB:
0003E8FC: What the—?
0003E8FD:
0003E8FE: For Hakkon!
0003E8FF:
0003E900:
0003E901: What?
0003E902: Retreat!
0003E903: Weak and pathetic.
0003E904: <i>(Triumphant shout.)</i>
0003E905: Halt!
0003E906:
0003E907: Run along home!
0003E908: Drive them out!
0003E909: <i>(Triumphant shout.)</i>
0003E90A: That warrior dies!
0003E90B: Fire!
0003E90C: Flank them!
0003E90D: I'll kill you, mage!
0003E90E: For the Lady!
0003E90F: Huh?
0003E910: <i>(Roars.)</i>
0003E911: Fight me, coward!
0003E912: Huh?
0003E913: Traps!
0003E914: Lowland bastard!
0003E915: What was that?
0003E916: Flush them out!
0003E917:
0003E918: Where did—?
0003E919:
0003E91A: To arms!
0003E91B: Nothing?
0003E91C: Fire a volley!
0003E91D: Scavengers take you.
0003E91E: Fall back!
0003E91F:
0003E920: Face your death!
0003E921:
0003E922: Force through!
0003E923:
0003E924:
0003E925:
0003E926: Back! Now!
0003E927: Form up!
0003E928:
0003E929:
0003E92A: Destroy them!
0003E92B: Running won't save you!
0003E92C: Fight!
0003E92D:
0003E92E: Come no further!
0003E92F: Smash that choke point!
0003E930: Attack!
0003E931: Charge!
0003E932: <i>(Triumphant shout.)</i>
0003E933:
0003E934: Go back!
0003E935: Flee, cowards!
0003E936: I'll kill you!
0003E937:
0003E938: Watch your feet!
0003E939: Hardly a challenge.
0003E93A:
0003E93B: <i>(Sighs dreamily.)</i>
0003E93C: He... insisted I not tell you who he is. That he expected no reply. That he'd wait a hundred ages to hear your laugh.
0003E93D: Mae wrote? I'll look at that one. Thanks.
0003E93E: I have to do something with them, Master Tethras.
0003E93F: I've already told her, we cannot replace it with velvet right now.
0003E940: Yes, First Enchanter.
0003E941: Please, thank him for me. It is useful to slip into negotiations, now and then.
0003E942: Thank you, my dear. Do give my regards to Josephine.
0003E943: She knows that. She told me that's why it was in fashion this season.
0003E944: The Merchants Guild never gives up.
0003E945: The first enchanter said she hadn't heard from Duke Cyril yet, but the others were willing to meet.
0003E946: Of course.
0003E947: "Something" doesn't necessarily mean "bring them to me." Ever heard of papier-mâché?
0003E948:
0003E949:
0003E94A: What did Ser Blackwall say?
0003E94B: He must stop pestering the quartermaster.
0003E94C: He says so long as we only threaten the Wardens' Right of Conscription without invoking it.
0003E94D: Oh! That's his editor. I'll handle it.
0003E94E: It is a little worn.
0003E94F: Tell Ser Blackwall I'd be happy to send his requisition to Orlais. As a personal favor.
0003E950: I've been hoping for one of those! There's a chair in the main hall with a wobbly leg.
0003E951: Darktown in Kirkwall. To someone in the Coterie. The address is a drawing of a stick figure with a knife in its back.
0003E952: Lord Varric was building a small model boat from them when I left.
0003E953: A message, my lady. Ser Blackwa—uh, a gentleman said to tell you he "thinks on you fondly."
0003E954: Of course, First Enchanter.
0003E955: Oh no, put it back. I was hoping he... hmm, no. Perhaps that's not the best place.
0003E956: You left a handkerchief on a bench by the dining room, my lady.
0003E957: Leave it on the statue by Ser Blackwall's room. And put a white rose on top. And whatever else, don't mention my name!
0003E958:
0003E959: <i>(Sighs.)</i> Give him a room in the other wing. I will speak to him. And Sera.
0003E95A: She did <i>what</i> to the Duke de Freyen?
0003E95B: He's demanding an explanation. And a new stateroom.
0003E95C: What the—?
0003E95D:
0003E95E: Huh?
0003E95F: What was that?
0003E960: What?
0003E961: Lowland bastard!
0003E962: Weak and pathetic.
0003E963: Hardly a challenge.
0003E964:
0003E965:
0003E966: Now!
0003E967:
0003E968: <i>(Triumphant shout.)</i>
0003E969:
0003E96A: For the Lady!
0003E96B: Flee, cowards!
0003E96C:
0003E96D:
0003E96E: Fire!
0003E96F: You're dead, rogue!
0003E970: Smash that choke point!
0003E971:
0003E972:
0003E973: To arms!
0003E974: Form up!
0003E975:
0003E976:
0003E977: Halt!
0003E978: Come face me!
0003E979: Force through!
0003E97A: Nothing?
0003E97B: Charge!
0003E97C: For Hakkon!
0003E97D: Get ready!
0003E97E: Running won't save you!
0003E97F:
0003E980: Huh?
0003E981: Traps!
0003E982: Go back!
0003E983:
0003E984: Fight!
0003E985:
0003E986: Huh?
0003E987: What the—?
0003E988: You'll die!
0003E989: Scavengers take you.
0003E98A: Watch your feet!
0003E98B: Fight me, coward!
0003E98C:
0003E98D: Back! Now!
0003E98E: I'll kill you, mage!
0003E98F: Archers!
0003E990: <i>(Triumphant shout.)</i>
0003E991: Fire a volley!
0003E992:
0003E993: <i>(Triumphant shout.)</i>
0003E994: Run along home!
0003E995: Flank them!
0003E996:
0003E997:
0003E998: Attack!
0003E999: Where did—?
0003E99A: Flush them out!
0003E99B: Destroy them!
0003E99C: Face your death!
0003E99D: Break their hold!
0003E99E: Look out!
0003E99F:
0003E9A0: Retreat!
0003E9A1: Drive them out!
0003E9A2: Come no further!
0003E9A3: That warrior dies!
0003E9A4:
0003E9A5:
0003E9A6: Fall back!
0003E9A7: I'll kill you!
0003E9A8:
0003E9A9: <i>(Roars.)</i>
0003E9AA: Look out!
0003E9AB: <i>(Roars.)</i>
0003E9AC: You can't run forever!
0003E9AD: To arms!
0003E9AE: Fall back!
0003E9AF: What?
0003E9B0: <i>(Triumphant shout.)</i>
0003E9B1:
0003E9B2: Push back!
0003E9B3:
0003E9B4: I've come for you!
0003E9B5:
0003E9B6: For Hakkon!
0003E9B7: Archers!
0003E9B8: You'll face me!
0003E9B9: What the—?
0003E9BA: Charge!
0003E9BB: Smash through!
0003E9BC: I've got the rogue!
0003E9BD: Nothing?
0003E9BE:
0003E9BF: Go back!
0003E9C0: Break their hold!
0003E9C1: Huh?
0003E9C2:
0003E9C3: Death will find you!
0003E9C4: I'll kill you!
0003E9C5:
0003E9C6:
0003E9C7: Flank them!
0003E9C8:
0003E9C9: They were nothing.
0003E9CA:
0003E9CB:
0003E9CC: Come no further!
0003E9CD: <i>(Triumphant shout.)</i>
0003E9CE: For the Lady!
0003E9CF: Fire!
0003E9D0:
0003E9D1:
0003E9D2: Out-run death, if you can!
0003E9D3:
0003E9D4: Come to your death!
0003E9D5: Traps!
0003E9D6: To war!
0003E9D7: Back! Now!
0003E9D8: Get ready!
0003E9D9: Death to lowlanders!
0003E9DA: Huh?
0003E9DB: Flush them out!
0003E9DC:
0003E9DD:
0003E9DE: <i>(Triumphant shout.)</i>
0003E9DF:
0003E9E0: Attack!
0003E9E1:
0003E9E2: You'll die!
0003E9E3: Retreat!
0003E9E4: Drive them out!
0003E9E5: Where did—?
0003E9E6:
0003E9E7: You die, warrior!
0003E9E8: Fire a volley!
0003E9E9: Huh?
0003E9EA:
0003E9EB: I dulled my blade for this?
0003E9EC: Halt!
0003E9ED: Curse you!
0003E9EE: What the—?
0003E9EF: That mage is mine!
0003E9F0: What was that?
0003E9F1: It's a trap!
0003E9F2:
0003E9F3:
0003E9F4: Form up!
0003E9F5:
0003E9F6: Now!
0003E9F7: Soft lowlanders.
0003E9F8: Should we throw the rocks now?
0003E9F9:
0003E9FA: The trebuchet must be aimed. Quickly.
0003E9FB: Turn the machine. It must be aimed!
0003E9FC: There's the trebuchet! Let's toss some rocks!
0003E9FD: There's our glorious end. All it needs is aiming!
0003E9FE: If you are committed to this action, we must aim the siege engine!
0003E9FF: I suggest we aim this machine as quickly as possible.
0003EA00: If we're doing this, let's get the stupid thing aimed!
0003EA01: There's your trebuchet. Let's get it aimed!
0003EA02: The note's from Sera, my lady.
0003EA03: Her penmanship is atrocious. And no, she may not have that specially ordered from Val Royeaux!
0003EA04: How? How can one elf eat so much jam?
0003EA05: Honestly, where does she find these catalogues?
0003EA06: I want new locks on that room.
0003EA07: She disappeared after we found the prints on the davenport.
0003EA08: Thank the Maker the Inquisition found us.
0003EA09: Oh, Maker. I can't believe it.
0003EA0A: Michel is gone. A flock of crows descended on him, and when they took wing, he was dead. Just like that.
0003EA0B: What's wrong, child?
0003EA0C: It's the Maker's will.
0003EA0D:
0003EA0E: Flank them!
0003EA0F:
0003EA10: Fire a volley!
0003EA11:
0003EA12: Huh?
0003EA13: For the Lady!
0003EA14: Death to lowlanders!
0003EA15: Flush them out!
0003EA16: I'll kill you!
0003EA17: <i>(Triumphant shout.)</i>
0003EA18: Now!
0003EA19: Retreat!
0003EA1A: To arms!
0003EA1B: What the—?
0003EA1C:
0003EA1D: You die, warrior!
0003EA1E:
0003EA1F: I've come for you!
0003EA20: Break their hold!
0003EA21: They were nothing.
0003EA22: Smash through!
0003EA23:
0003EA24: That mage is mine!
0003EA25: Drive them out!
0003EA26: Come no further!
0003EA27: Charge!
0003EA28: Traps!
0003EA29: Get ready!
0003EA2A:
0003EA2B: <i>(Roars.)</i>
0003EA2C:
0003EA2D: You'll die!
0003EA2E:
0003EA2F: <i>(Triumphant shout.)</i>
0003EA30: Fire!
0003EA31:
0003EA32: Huh?
0003EA33: To war!
0003EA34: <i>(Triumphant shout.)</i>
0003EA35: I dulled my blade for this?
0003EA36:
0003EA37: Where did—?
0003EA38: For Hakkon!
0003EA39: Archers!
0003EA3A: What?
0003EA3B: What the—?
0003EA3C:
0003EA3D: What was that?
0003EA3E: You'll face me!
0003EA3F: Curse you!
0003EA40: I've got the rogue!
0003EA41: Fall back!
0003EA42: You can't run forever!
0003EA43: It's a trap!
0003EA44: Go back!
0003EA45:
0003EA46: Nothing?
0003EA47: Form up!
0003EA48: Attack!
0003EA49: Out-run death, if you can!
0003EA4A:
0003EA4B:
0003EA4C: Back! Now!
0003EA4D: Death will find you!
0003EA4E:
0003EA4F:
0003EA50: Look out!
0003EA51:
0003EA52: Soft lowlanders.
0003EA53:
0003EA54: Huh?
0003EA55: Come to your death!
0003EA56:
0003EA57: Push back!
0003EA58: Halt!
0003EA59:
0003EA5A:
0003EA5B: The fish are probably frozen to death.
0003EA5C: Doesn't matter. The fish aren't the point.
0003EA5D: You too? At least I'm not alone.
0003EA5E: Every time you see a flash of red?
0003EA62: You going to stay out here 'til then?
0003EA63: Maybe.
0003EA64: Naming themselves after the sword that killed Andraste? Ambitious.
0003EA65: Hessarian's blade is supposed to represent mercy, not random slaughter.
0003EA66: Hessarian? As in Archon Hessarian? Didn't think southerners cared for <i>that</i> part of Andraste's story.
0003EA67:
0003EA68:
0003EA69: I think someone is over here!
0003EA6A:
0003EA6B: Over here! Help them here!
0003EA6C: This way! Someone needs help!
0003EA6D: Follow me! I hear someone!
0003EA6E: Here! I need you here!
0003EA6F: Here! I can't get to them!
0003EA70: Then we leave. Everyone leaves. Didn't you hear what happened in Kirkwall?
0003EA71:
0003EA72:
0003EA73:
0003EA74: Thank the Maker for the Inquisition.
0003EA75: Can you make the snow melt too?
0003EA76:
0003EA77:
0003EA78:
0003EA79: This will not be easy. Be ready—demons may attack.
0003EA7A: Quickly, find the center!
0003EA7B:
0003EA7C: Press them back! You must clear the way!
0003EA7D: You are almost there! Just a few more!
0003EA7E: They are drawn to the vortex! Fight them back!
0003EA7F: I'll grow a crystal garden in your skull!
0003EA80: The song—the song cannot be denied!
0003EA81:
0003EA82: Death!
0003EA83: Destroy them!
0003EA84: No one leaves alive!
0003EA85: Take them down!
0003EA86: The Herald will make a lovely ornament for this garden!
0003EA87: You should never have come.
0003EA88:
0003EA89: Inquisition! Destroy them!
0003EA8A:
0003EA8B: There she is. It was like going to sleep.
0003EA8C: She didn't get to the boat.
0003EA8D:
0003EA8E: Goes deep.
0003EA8F: I thought I heard... never mind.
0003EA90: Fascinating.
0003EA91: This one's trouble.
0003EA92: Hmm.
0003EA93: Lanie will want a sample of this.
0003EA94: I wonder what red lyrium tastes like. No—no, don't put it in your mouth.
0003EA95: <i>(Hums.)</i>
0003EA96: I hate this stuff.
0003EA97: Shit. We'll never clear these fields.
0003EA98:
0003EA99: Interesting.
0003EA9A: Weird.
0003EA9B: What <i>is</i> that sound?
0003EA9C: Huh.
0003EA9D: We'll see.
0003EA9E: Are you sure?
0003EA9F: <i>(Laughs.)</i> If you can believe it.
0003EAA0:
0003EAA1: From Arcanist Dagna.
0003EAA2: About time.
0003EAA3: Run back to the Chantry!
0003EAA4: They're running scared!
0003EAA5: We have them on the run!
0003EAA6: The Elder One prevails!
0003EAA7: They're falling back!
0003EAA8: The agent told you who sent him?
0003EAA9: Do you actually intend to defy the Chantry's edict?
0003EAAA: Yes, well, I... had a little visit from one of Sister Nightingale's agents.
0003EAAB: They have an army to rival Orlais', I'm told.
0003EAAC: What for? The market isn't even packed. It hasn't been packed since the civil war began.
0003EAAD: <i>(Chuckles.)</i> Oh, how the mighty have fallen.
0003EAAE: Gaspard has offered incentives for any merchant willing to make the trip.
0003EAAF: I... should not be overhearing such gossip.
0003EAB0: Poor Mother Hevara. With any luck, they'll declare her Divine quickly, so all this business can end.
0003EAB1: No, but he was from the Inquisition, so who else? I didn't ask questions.
0003EAB2: Perhaps. A long way from where they started, that's for certain.
0003EAB3:
0003EAB4: I don't intend to find out. Also, she put in a word for my daughter with the university.
0003EAB5: Yes, well... it's rather good business, isn't it?
0003EAB6: You're more likely to see decisive action from the Inquisition.
0003EAB7: Could she really do that?
0003EAB8: Lady Josephine is rather persuasive. Either I filled their orders, or she would have me blacklisted from the Wintersend formal.
0003EAB9: <i>(Sighs.)</i> I can't wait for the market to pick up again.
0003EABA: There is no edict, only desperate clerics. You saw the Herald challenge them, just as I did.
0003EABB: The Blades of Hessarian?
0003EABC: Our work is often misunderstood, but we serve Andraste—and whoever proves worthy of wielding us.
0003EABE: I've not heard of the Blades of Hessarian.
0003EAC2: Immediately.
0003EAC5: Get this to Dagna, please.
0003EAC6: It's cold. Nothing.
0003EAC7: <i>(Exhausted grunt.)</i>
0003EAC8:
0003EAC9: <i>(Weakened grunt.)</i>
0003EACA: <i>(Shivers.)</i>
0003EACB: <i>(Exhausted breath.)</i>
0003EACC: <i>(Shivers.)</i>
0003EACD:
0003EACE: <i>(Weary sigh.)</i>
0003EACF:
0003EAD0: Who's there?
0003EAD1: <i>(Shivers.)</i>
0003EAD2: Embers? Recent?
0003EAD3: Fire ahead?
0003EAD4: <i>(Shivers.)</i>
0003EAD5: Keep going.
0003EAD6: Flank, now!
0003EAD7: Back off.
0003EAD8: Leave. Now.
0003EAD9: We're falling back!
0003EADA: Retreat!
0003EADB: Sound the retreat!
0003EADC: Not another step.
0003EADD: Keep your distance.
0003EADE: Fall back!
0003EADF: Back off.
0003EAE0: Pull back!
0003EAE1: Drive them out!
0003EAE2:
0003EAE3: Everyone inside!
0003EAE4: Pull back, now!
0003EAE5: Come on! Through here!
0003EAE6: Move it. Move it!
0003EAE7: Something's wrong.
0003EAE8: Trouble's close.
0003EAE9: I heard something.
0003EAEA: On your guard.
0003EAEB: You hear that?
0003EAEC: Voice 2
0003EAED: Voice 1
0003EAEE: Here you go.
0003EAEF:
0003EAF0: Sound the retreat!
0003EAF1:
0003EAF2:
0003EAF3:
0003EAF4: On your feet!
0003EAF5: Drive them out!
0003EAF6: Someone put down the rogue!
0003EAF7: The Elder One prevails!
0003EAF8: Kill their bloody archer!
0003EAF9: The mage! Kill it!
0003EAFA: Shit!
0003EAFB: <i>(Triumphant shout.)</i>
0003EAFC:
0003EAFD: Archers! Stand ready!
0003EAFE:
0003EAFF: Look out!
0003EB00: Push them back!
0003EB01: Watch your step!
0003EB02:
0003EB03: Enemies!
0003EB04:
0003EB05: Too slow!
0003EB06: That was easy.
0003EB07: Not another step.
0003EB08:
0003EB09: You little shit!
0003EB0A:
0003EB0B: Blast!
0003EB0C: Back off.
0003EB0D:
0003EB0E: Retreat!
0003EB0F: It's trapped!
0003EB10:
0003EB11: Leave. Now.
0003EB12: Flank, now!
0003EB13:
0003EB14: What an arsehole.
0003EB15: Trouble's close.
0003EB16: Traps!
0003EB17:
0003EB18: Wasted a shot...
0003EB19: Blades ready!
0003EB1A: <i>(Triumphant shout.)</i>
0003EB1B: On your guard.
0003EB1C: <i>(Triumphant shout.)</i>
0003EB1D: Damn it!
0003EB1E: Not even a scratch?
0003EB1F: Flank them!
0003EB20:
0003EB21: Keep your distance.
0003EB22:
0003EB23: Arrow storm!
0003EB24: <i>(Triumphant shout.)</i>
0003EB25: Watch for traps!
0003EB26: Shit arrow...
0003EB27: We have them on the run!
0003EB28: Force them back!
0003EB29: For the Elder One!
0003EB2A: Now!
0003EB2B: We're falling back!
0003EB2C: Fire!
0003EB2D: On my mark!
0003EB2E:
0003EB2F: Waste of flesh there.
0003EB30:
0003EB31: Watch out!
0003EB32: Back off.
0003EB33: <i>(Triumphant shout.)</i>
0003EB34: You hear that?
0003EB35: Smash that bottleneck!
0003EB36: For the true Order!
0003EB37:
0003EB38: Cursed armor!
0003EB39:
0003EB3A: Come out here!
0003EB3B: Where's your Maker now?
0003EB3C: The warrior!
0003EB3D: Force them out!
0003EB3E: Fall back!
0003EB3F: Come get me, coward!
0003EB40: They're running scared!
0003EB41: Cut through!
0003EB42: I heard something.
0003EB43: Something's wrong.
0003EB44:
0003EB45: Lost my mark!
0003EB46: Over here, Chantry tool!
0003EB47: Shit!
0003EB48: The ground is trapped!
0003EB49: Stand still!
0003EB4A: <i>(Snarls.)</i>
0003EB4B:
0003EB4C: Slice through their line!
0003EB4D: Pull back!
0003EB4E: Balls!
0003EB4F: Run back to the Chantry!
0003EB50: Idiot. Should've used some tactics.
0003EB51: They're falling back!
0003EB52: For our god!
0003EB53:
0003EB54: Has no one seen him?
0003EB55: Lord Vennan, a Ben-Hassrath. That <i>does</i> explain a few things.
0003EB56:
0003EB57: <i>(Sighs.)</i> I don't care if the baron's son invited him. I don't care if he has stories prepared.
0003EB58:
0003EB59: Was it he who suggested we give the refugees the warmer quarters? I can't remember.
0003EB5A: I trust him. Please convey my thanks.
0003EB5B: Cole. The young man with the... what does he look like again?
0003EB5C: The Iron Bull said he was certain, and that he has proof.
0003EB5D: Let me see. I believe it's from Cole.
0003EB5E: He said your request was... ah... "An insult to his rich Qunari heritage," Ambassador.
0003EB5F: Seen who, ambassador?
0003EB60: If The Iron Bull wants to attend the soiree, he must find a decent shirt.
0003EB61: The note just reads, "They're happier now. Thank you."
0003EB63: He said it was at your convenience, my lady.
0003EB64: Master Solas asked that, did he?
0003EB65: No, I'll see to it right away. His hunches are usually correct.
0003EB66:
0003EB67:
0003EB68: What did the Seeker say?
0003EB69: We have them!
0003EB6A: Watch the fools run!
0003EB6B: Look at the cowards!
0003EB6C: They're broken!
0003EB6D: Run away, mage-lover!
0003EB6E: That isn't working! Try something else!
0003EB6F: There! That helped!
0003EB70: You must weaken it! Find a way to dampen the energy!
0003EB71: Use the smaller rifts!
0003EB72: Yes! You are getting there! Keep going!
0003EB73:
0003EB74: It is reacting! Can you do that again?
0003EB75: So long as there is no one for it to infect...
0003EB77: Even if we dig down?
0003EB78: If fire does not render it inert, dispersal by air may have disastrous consequences.
0003EB79: The growth will be much slower.
0003EB7A: Given the size of the field, we have a point-zero-zero-one-four chance of eliminating all of it.
0003EB7B: Fire? What if we scorched the area? Mages, maybe?
0003EB7C: There is life in the ground. Moles. Earthworms.
0003EB7D: Digging taken into consideration. Shards will likely remain.
0003EB7E: I hate you right now.
0003EB7F: We have not yet fully researched the properties of red lyrium ash.
0003EB80: I have looked over the reports. The red lyrium veins are well-established.
0003EB81: Hear that?
0003EB82: Sound the alert.
0003EB83: Turn around.
0003EB84: What was that?
0003EB85: No closer.
0003EB86: Run away, Chantry-lover.
0003EB87: Another step, and you die.
0003EB88: Get ready.
0003EB89: Be on guard.
0003EB8A: Don't push me.
0003EB8B: Ah, of course.
0003EB8C: We have them!
0003EB8D: Stand together!
0003EB8E: Shit!
0003EB8F: Now!
0003EB90: No!
0003EB91:
0003EB92: Get the rogue!
0003EB93:
0003EB94: Be on guard.
0003EB95:
0003EB96: Curse you!
0003EB97:
0003EB98: You can't take me down!
0003EB99: What was that?
0003EB9A: Ugh!
0003EB9B: Form up!
0003EB9C: It's trapped!
0003EB9D:
0003EB9E: Look at the cowards!
0003EB9F: Damn it!
0003EBA0: What?
0003EBA1: No closer.
0003EBA2:
0003EBA3:
0003EBA4:
0003EBA5: <i>(Triumphant shout.)</i>
0003EBA6: One less mage-lover.
0003EBA7: Mage! Cut it down!
0003EBA8: <i>(Triumphant shout.)</i>
0003EBA9: On my mark!
0003EBAA: Push through! Go! Go!
0003EBAB: You'll pay for that!
0003EBAC:
0003EBAD: <i>(Triumphant shout.)</i>
0003EBAE: Watch your step!
0003EBAF: Fight me, you maggot!
0003EBB0: Watch the fools run!
0003EBB1: Turn around.
0003EBB2: Watch your feet!
0003EBB3: Kill that warrior!
0003EBB4:
0003EBB5: Sound the alert.
0003EBB6: Come out here!
0003EBB7: Let's see what you've got!
0003EBB8: Force them out of there!
0003EBB9: Lost them!
0003EBBA: Watch for traps!
0003EBBB: <i>(Triumphant shout.)</i>
0003EBBC: Blighted armor!
0003EBBD: On your feet!
0003EBBE: Shit!
0003EBBF:
0003EBC0: Kill their damned archer!
0003EBC1: Blades ready!
0003EBC2: Run away, Chantry-lover.
0003EBC3: Don't push me.
0003EBC4: Clear the choke point!
0003EBC5: Traps!
0003EBC6: Get ready.
0003EBC7: Death to heretics!
0003EBC8: Damn it!
0003EBC9: Flank them!
0003EBCA: You bastards!
0003EBCB:
0003EBCC: Force them out!
0003EBCD: Another step, and you die.
0003EBCE: Couldn't fight worth a damn.
0003EBCF: Charge!
0003EBD0:
0003EBD1: <i>(Triumphant shout.)</i>
0003EBD2: For the New God!
0003EBD3: What a tool.
0003EBD4: For the Elder One!
0003EBD5:
0003EBD6: They're upon us!
0003EBD7: Hear that?
0003EBD8: They're broken!
0003EBD9: We're under attack!
0003EBDA:
0003EBDB:
0003EBDC: Look at this idiot.
0003EBDD: Over here, mage-lover!
0003EBDE: Enemies!
0003EBDF:
0003EBE0:
0003EBE1: Worthless!
0003EBE2:
0003EBE3: Smash their hold!
0003EBE4: Come on—fight me!
0003EBE5:
0003EBE6:
0003EBE7: Run away, mage-lover!
0003EBE8: Break their blockade!
0003EBE9:
0003EBEA: Keep the hands for trophies.
0003EBEB: ...all we have to do is make it not alive.
0003EBEC: If the red lyrium is alive...
0003EBED: But still inevitable.
0003EBEE: We have no reason to doubt our source.
0003EBEF: Fine. We have to kill it.
0003EBF0: That may be impossible.
0003EBF1:
0003EBF2: Say "kill it." It is more precise.
0003EBF3: Fall back!
0003EBF4: Retreat!
0003EBF5: Back! All of you!
0003EBF6: Sound the retreat!
0003EBF7: Back! By the numbers!
0003EBF8:
0003EBF9: What was that?
0003EBFA: Take me on, Chantry!
0003EBFB:
0003EBFC: For the Elder One!
0003EBFD:
0003EBFE: Face a real knight!
0003EBFF: Clear the choke point!
0003EC00: Back, all of you!
0003EC01: Hear that?
0003EC02: Turn around.
0003EC03: No closer.
0003EC04: <i>(Triumphant shout.)</i>
0003EC05:
0003EC06:
0003EC07: Bring them death!
0003EC08: <i>(Triumphant shout.)</i>
0003EC09: We have them!
0003EC0A: Run away, Chantry.
0003EC0B: They're routed!
0003EC0C:
0003EC0D:
0003EC0E: You're pathetic, Chantry!
0003EC0F: The bottleneck! Go!
0003EC10: Stand together!
0003EC11: <i>(Triumphant shout.)</i>
0003EC12: Fall back to your posts!
0003EC13: The Inquisition must buy these fools cheap.
0003EC14: Praise the Elder One!
0003EC15: Break their line!
0003EC16: Get ready.
0003EC17: Retreat!
0003EC18: <i>(Triumphant shout.)</i>
0003EC19: <i>(Triumphant shout.)</i>
0003EC1A: They've broken ranks!
0003EC1B: You can't take me down!
0003EC1C: On my mark!
0003EC1D: Everyone fall back!
0003EC1E: Another step and you die.
0003EC1F:
0003EC20: They're weak!
0003EC21:
0003EC22: Ugly bastards, aren't they?
0003EC23: Now!
0003EC24:
0003EC25: Sound the alert.
0003EC26: Amateurs.
0003EC27: Cowards!
0003EC28: Fall back, now!
0003EC29: Push them back!
0003EC2A: Charge!
0003EC2B: Send word to the master.
0003EC2C: Be on guard.
0003EC2D: Form up!
0003EC2E: Come on! Fight!
0003EC2F: They're holding us back!
0003EC30: Is that a face or an ass? I can't tell.
0003EC31: Don't.
0003EC33: The new samples are ready.
0003EC34: Already? Maker.
0003EC36: Why?
0003EC37: I would suggest shorter shifts for the workers.
0003EC38:
0003EC39: Not right now.
0003EC3A: Reports of strange music have been increasing.
0003EC3B: Keep up the good work, Felim.
0003EC3C: Anything new?
0003EC3D: Good.
0003EC3E: Of course.
0003EC40: Retreat!
0003EC41: Back! All of you!
0003EC42: Back! By the numbers!
0003EC43: Fall back!
0003EC44: Sound the retreat!
0003EC45:
0003EC46:
0003EC47:
0003EC48:
0003EC49: Nobles say things around servants they would never say to Cassandra or the Inquisitor.
0003EC4A: Heaven has been filled with silence.
0003EC4B: When there was no sky, Maker, you were the sky.
0003EC4C: There was no word for heaven or for earth, for sea or sky.
0003EC4D: Speak only the Word. Sing only the Chant. Then the Golden City is thine.
0003EC4F: Let the blade pass through the flesh.
0003EC50: Oh Maker, hear my cry.
0003EC51: With passion'd breath does the darkness creep.
0003EC52: Those who bear false witness and work to deceive others, know this.
0003EC53: Come to me, child, and I shall embrace you.
0003EC54: For You are the fire at the heart of the world.
0003EC55: Maker, my enemies are abundant.
0003EC56:
0003EC57: Magic exists to serve man, and never to rule over him.
0003EC58: Though you had granted them power over the very Fade itself...
0003EC59:
0003EC5A: All things in this world are finite. What one man gains, another has lost.
0003EC5B:
0003EC5C: My Creator, judge me whole.
0003EC5D:
0003EC5E:
0003EC5F: The Veil holds no uncertainty for her.
0003EC60: These truths the Maker has revealed to me...
0003EC61:
0003EC62: Maker, though the darkness comes upon me, I shall embrace the light. I shall weather the storm.
0003EC63: Maker, my enemies are abundant.
0003EC64: Many are those who wander in sin, despairing that they are lost forever.
0003EC65: My Maker, know my heart.
0003EC66: Oh Maker, hear my cry.
0003EC67: Draw your last breath, my friends.
0003EC68:
0003EC69: All men are the work of our Maker's hands.
0003EC6A: Blessed are the righteous, the lights in the shadow.
0003EC6B: Magic exists to serve man, and never to rule over him.
0003EC6C: Blessed are they who stand before the corrupt and the wicked and do not falter.
0003EC6D:
0003EC6E: Praise the Elder One!
0003EC6F: Reposition!
0003EC70: Fall back, now!
0003EC71: They're here!
0003EC72: Push them back!
0003EC73: They're routed!
0003EC74: Be on guard.
0003EC75: Cursed rogue!
0003EC76:
0003EC77:
0003EC78: Come on! Fight!
0003EC79:
0003EC7A:
0003EC7B: Watch yourself!
0003EC7C: We have them!
0003EC7D: Everyone fall back!
0003EC7E:
0003EC7F: Don't.
0003EC80: Turn around.
0003EC81:
0003EC82: You can't take me down!
0003EC83: Cowards!
0003EC84: Get ready.
0003EC85:
0003EC86: Amateurs.
0003EC87: They're weak!
0003EC88: You're pathetic, Chantry!
0003EC89:
0003EC8A: Blast!
0003EC8B: The Inquisition must buy these fools cheap.
0003EC8C: The warrior!
0003EC8D: Flank them!
0003EC8E: They're holding us back!
0003EC8F: <i>(Triumphant shout.)</i>
0003EC90: Break their line!
0003EC91:
0003EC92: What?
0003EC93: Bastard!
0003EC94: No closer.
0003EC95: Damn!
0003EC96: Flush them out!
0003EC97: Get the archer!
0003EC98: Back, all of you!
0003EC99:
0003EC9A: <i>(Triumphant shout.)</i>
0003EC9B: Face a real knight!
0003EC9C: Take me on, Chantry!
0003EC9D: Stay put!
0003EC9E: Send word to the master.
0003EC9F:
0003ECA0:
0003ECA1: Hear that?
0003ECA2: <i>(Snarls.)</i>
0003ECA3: Charge!
0003ECA4:
0003ECA5: Kill that mage!
0003ECA6:
0003ECA7: I'll protect you!
0003ECA8: <i>(Triumphant shout.)</i>
0003ECA9: Shit!
0003ECAA: They've broken ranks!
0003ECAB: What the—?
0003ECAC: Bring them death!
0003ECAD: Sound the alert.
0003ECAE: No!
0003ECAF:
0003ECB0: Now!
0003ECB1: <i>(Triumphant shout.)</i>
0003ECB2:
0003ECB3: Clear the choke point!
0003ECB4: What was that?
0003ECB5:
0003ECB6: Stay away! It's trapped!
0003ECB7: Run away, Chantry.
0003ECB8: It's trapped!
0003ECB9: Retreat!
0003ECBA: Damn you!
0003ECBB: You'll die, too!
0003ECBC: Stand together!
0003ECBD: It's a trap!
0003ECBE:
0003ECBF: Ugly bastards, aren't they?
0003ECC0:
0003ECC1: To arms!
0003ECC2: On my mark!
0003ECC3: For the Elder One!
0003ECC4:
0003ECC5: I'll cover you!
0003ECC6:
0003ECC7: Is that a face or an ass? I can't tell.
0003ECC8: To me!
0003ECC9: Incoming!
0003ECCA: Another step and you die.
0003ECCB: Shit!
0003ECCC:
0003ECCD: Fall back to your posts!
0003ECCE: The bottleneck! Go!
0003ECCF:
0003ECD0: Form up!
0003ECD1: <i>(Triumphant shout.)</i>
0003ECD2: Behind me!
0003ECD3: A pity. I was hoping he could talk to those scholars from Val Chevin.
0003ECD4: Master Solas says he's occupied with his studies, and that he must decline.
0003ECD5: Nothing?
0003ECD6: Come to your death!
0003ECD7: Cursed armor!
0003ECD8: <i>(Triumphant shout.)</i>
0003ECD9: Blast!
0003ECDA: We've won!
0003ECDB: <i>(Triumphant shout.)</i>
0003ECDC: Smash that bottleneck!
0003ECDD:
0003ECDE:
0003ECDF: Run back to the Chantry!
0003ECE0: Go! Break through!
0003ECE1: A sacrifice for the Elder One!
0003ECE2: You're nothing!
0003ECE3: Impossible!
0003ECE4:
0003ECE5:
0003ECE6: The Elder One prevails!
0003ECE7: <i>(Triumphant shout.)</i>
0003ECE8:
0003ECE9: For the new god!
0003ECEA: Force through them!
0003ECEB: We have them on the run!
0003ECEC: Cut their line!
0003ECED: Cowards!
0003ECEE: Face a true templar!
0003ECEF: For the Elder One!
0003ECF0: <i>(Triumphant shout.)</i>
0003ECF1: <i>(Triumphant shout.)</i>
0003ECF2: What?
0003ECF3: Push back!
0003ECF4:
0003ECF5: Could you be more of an embarrassment in what the Inquisitor and I are trying to accomplish?
0003ECF6: Fall back!
0003ECF7: Watch for traps!
0003ECF8: The ground is trapped!
0003ECF9:
0003ECFA: Watch your step!
0003ECFB: Sound the retreat!
0003ECFC: Pull back now!
0003ECFD:
0003ECFE: Traps!
0003ECFF: It's trapped!
0003ED00: We're falling back!
0003ED01: Retreat!
0003ED02: I knew then, and cross'd my heart with shame.
0003ED03: The chevaliers following our champion—the recruits are taken with the idea.
0003ED04: One thing which makes me curious: did you encounter the Hero of Ferelden at Adamant fortress?
0003ED06: When the Champion of Kirkwall mentioned a Grey Warden ally, I assumed that ally would be he.
0003ED09: When the Champion of Kirkwall mentioned a Grey Warden ally, I assumed it would be she.
0003ED0D: She'll have to pick up his tab, though. He left this morning.
0003ED0E: You're right, that's not fair. I'll tell her.
0003ED0F: Right away.
0003ED10:
0003ED11: What does that even mean?
0003ED12:
0003ED13: Um.
0003ED14: Erm...
0003ED15: The count gets chatty when he's slumming it. Wine goes to his head. Josephine will want to know what he let drop.
0003ED16: You're kidding. Tell the ambassador she's got no sense of humor!
0003ED17: I'll relay the news, but Lady Montilyet will want to know how...
0003ED18: You may tell the Iron Bull that I am quite sure I don't want to "spill a few cold ones" with him in the tavern.
0003ED19: One down!
0003ED1A: Cole!
0003ED1B: Sera!
0003ED1C:
0003ED1D: Solas!
0003ED1E: Vivienne!
0003ED1F: Dwarf on the rocks!
0003ED20: We lost Solas!
0003ED21:
0003ED22: Blackwall needs a hand!
0003ED23: Little help!
0003ED24: Could use a hand!
0003ED25: Dorian's down!
0003ED26:
0003ED27: Hang on, boss!
0003ED28:
0003ED29: Shit!
0003ED2A:
0003ED2B:
0003ED2C:
0003ED2D:
0003ED2E:
0003ED2F: Shit!
0003ED30: Varric!
0003ED31:
0003ED32: Next!
0003ED33: Got it.
0003ED34: Sera's out!
0003ED35: Yep.
0003ED36: Hah!
0003ED37: Cassandra!
0003ED38: Hang on, ma'am!
0003ED39: Cole's down!
0003ED3A:
0003ED3B: Dorian!
0003ED3C: Seeker's out!
0003ED3D:
0003ED3E: Right.
0003ED3F: Blackwall!
0003ED40:
0003ED41:
0003ED42: Trying to keep the locals out.
0003ED43: We're keeping people away from the red lyrium as much as possible.
0003ED44: Don't go in there unless you have to. Stuff's bad.
0003ED45:
0003ED47: Don't you get too close either.
0003ED48: Yes. That sounds like him.
0003ED49: It's not my place to say, Master Solas.
0003ED4A: Come on. Dancing is a beautiful artistic expression. Josie's just prejudiced against tassels!
0003ED4B: Who left this on my desk?
0003ED4C: No luck?
0003ED4D: The ambassador has sent for the books.
0003ED4E: Is it me, or has the ambassador taken an unusual interest in this?
0003ED4F: At least she's more forthright than Leliana. Tell her I'll have a reply by tomorrow.
0003ED50: Excellent. That's more than I'd hoped for.
0003ED51: He said his name was Cole, and that... he was sorry I couldn't see him before?
0003ED52: The Royal University of Antiva won't part with the maps, however. Lady Josephine is having copies made.
0003ED53: The ambassador was very firm.
0003ED54: Well, it's fortunate. She would have frozen to death just outside our gates if you hadn't found her.
0003ED55: I'm not sure, my lady. I heard a voice say she'd fallen into the gully. I don't know who said it, but it was true.
0003ED56: However did you find the baron's messenger?
0003ED57: Lady Cassandra feels her connections with the Nevarran court wouldn't be of use, my lady.
0003ED58: <i>(Sighs.)</i> Of course she does.
0003ED5A: The estates of some key noble allies were raided. Several priceless heirlooms were lost.
0003ED5B: Thankfully, we have located the missing treasures. I have sent agents to retrieve them.
0003ED5C: An unpleasant fate.
0003ED5D: If spiders have slowed them, we may be able to catch up.
0003ED5E:
0003ED5F: There should be Inquisition soldiers here.
0003ED60:
0003ED61: One of the templars.
0003ED62: How did you know... uh. Very well.
0003ED63: Splendid.
0003ED64:
0003ED65: Your guess was right. The ambassador found the brooch her grandmother gave her behind the couch.
0003ED66: It's all right. Tell Josephine I didn't mean to hide. I won't be there when she talks to them about the maps.
0003ED67: A bird saw it by the window and carried it off to show it the world. It likes things that are shining, shimmering.
0003ED68: Hello again.
0003ED69: If they've been stuck fighting spiders, we may be able to catch up.
0003ED6B: Master Solas thanks you for clearing up the matter with Lady Verisse.
0003ED6C: He is too kind. It is only his tact that kept it from escalating beyond a muttered "apostate" and a flung wineglass.
0003ED6D: Infected Giant
0003ED6E:
0003ED6F:
0003ED70: Who's there? Don't come any closer! We have swords!
0003ED71:
0003ED72: This new home for the Inquisition has a lot to offer. Take a look around.
0003ED73: Welcome to Skyhold
0003ED74: Find the blacksmith.
0003ED75: Find the war room.
0003EE4F: Tell Cullen... <i>(Laughs.)</i>
0003EE50: I know Sera was in here, and when I find out what she's done I will... do something back.
0003EE51:
0003EE53: Of course, ser.
0003EE54: I'm... not sure I can do the message justice, miss.
0003EE55: Reset Options to Default Values?
0003EE56: My men inform me that the citadelle's defenses are deactivated. I cannot thank you enough.
0003EE57: On my mark!
0003EE58: Throw the corpses in the mines.
0003EE59: What was that?
0003EE5A: What?
0003EE5B: Now!
0003EE5C: Form up!
0003EE5D: Heretic scum.
0003EE5E:
0003EE5F: Turn around.
0003EE60: Stand together!
0003EE61: Glory to the Elder One!
0003EE62: <i>(Smug laugh.)</i>
0003EE63:
0003EE64:
0003EE65: Hear that?
0003EE66: Don't.
0003EE67:
0003EE68: Get ready.
0003EE69: Shit!
0003EE6A: Sound the alert.
0003EE6B:
0003EE6C: Warrior! You're mine!
0003EE6D: Get the archer!
0003EE6E: Turn and go.
0003EE6F: I've got the rogue!
0003EE70:
0003EE71:
0003EE72:
0003EE73: Damn!
0003EE74:
0003EE75: No closer.
0003EE76: Be on guard.
0003EE77: The mage is mine!
0003EE78: Halt!
0003EE79: They were useless.
0003EE7A: Charge!
0003EE7B:
0003EE7C: Many are those who rise up against me.
0003EE7D: When there was no earth, you were the earth.
0003EE7E: Guide me through the blackest nights.
0003EE7F: Steel my heart against the temptations of the wicked.
0003EE80: I shall not fear the legion, should they set themselves against me.
0003EE81: It is the whisper in the night, the lie upon your sleep.
0003EE82: But my faith sustains me.
0003EE83: When there was nothing, you were everything.
0003EE84: Let my cries touch their hearts.
0003EE85: There is but one Truth. All things are known to our Maker
0003EE86: And His Word became all that might be.
0003EE87: In my arms lies Eternity.
0003EE88: Then the Voice of the Maker rang out. The first Word.
0003EE89: Let mine be the last sacrifice.
0003EE8A: Though they could do anything...
0003EE8B: And comfort is only Yours to give.
0003EE8C: Foul and corrupt are they who have taken His gift and turned it against His children.
0003EE8D: They destroyed nothing, created nothing, loved nothing.
0003EE8E: Make me rest in the warmest places.
0003EE8F: And He shall judge their lies.
0003EE90: Though they sang hymns of praise unending...
0003EE91: All that existed was silence.
0003EE92: Let my blood touch the ground.
0003EE93: A foolish move, borne of desperation. There was so much about the old elven magic we never knew. We couldn't control it.
0003EE94: Then the undead appeared. We couldn't hold them back. I told my men to activate the fort's defenses.
0003EE95:
0003EE96: We've been trapped for weeks. Supplies were incoming, but who knows what happened to them?
0003EE97: Lingering Mark
0003EE98: Targets you kill with Spirit Mark now fight for you longer and harder.


0003EE99: Come and play.
0003EE9A: It's trapped!
0003EE9B: The ground is trapped!
0003EE9C: Break their bones!
0003EE9D:
0003EE9E: No! Let me follow!
0003EE9F: Shit!
0003EEA0: The warrior!
0003EEA1: Ready!
0003EEA2: Pretty corpses.
0003EEA3: Drive them out!
0003EEA4: Slice through!
0003EEA5:
0003EEA6: Come closer.
0003EEA7:
0003EEA8: <i>(Triumphant shout.)</i>
0003EEA9: <i>(Triumphant shout.)</i>
0003EEAA: Liar!
0003EEAB:
0003EEAC: <i>(Snarls.)</i>
0003EEAD: Now!
0003EEAE: Blood for the Elder One!
0003EEAF: Come back!
0003EEB0: The Elder One wants your bones!
0003EEB1: The mage! Kill it!
0003EEB2: I can take them!
0003EEB3: Give them to our god.
0003EEB4: At last!
0003EEB5: Force them out!
0003EEB6:
0003EEB7: No!
0003EEB8: Let me at them!
0003EEB9: It's close.
0003EEBA:
0003EEBB: No!
0003EEBC: Listen!
0003EEBD:
0003EEBE: Come out here!
0003EEBF: Traps!
0003EEC0: I smell blood.
0003EEC1: Blast!
0003EEC2: Dance in blood!
0003EEC3:
0003EEC4: I'll drink your blood!
0003EEC5:
0003EEC6: Something comes!
0003EEC7:
0003EEC8: <i>(Triumphant shout.)</i>
0003EEC9:
0003EECA: Charge!
0003EECB:
0003EECC: No! It's mine!
0003EECD: Death waits!
0003EECE: Let me cut them!
0003EECF:
0003EED0: Just a little taste...
0003EED1: <i>(Triumphant shout.)</i>
0003EED2: Die!
0003EED3:
0003EED4: A little more.
0003EED5: Smash! Smash!
0003EED6: Cut them!
0003EED7: The blood sings!
0003EED8:
0003EED9: <i>(Triumphant shout.)</i>
0003EEDA: On my mark!
0003EEDB: I'll find you!
0003EEDC:
0003EEDD: <i>(Snarl of rage.)</i>
0003EEDE: I want blood!
0003EEDF: I'll kill you!
0003EEE0:
0003EEE1: Stab the rogue!
0003EEE2: Stop hiding!
0003EEE3: Kill them!
0003EEE4:
0003EEE5: I see you.
0003EEE6: Curse you!
0003EEE7: So easy.
0003EEE8: Lost!
0003EEE9: Watch for traps!
0003EEEA: Coward! Come to the song!
0003EEEB: What?
0003EEEC: Tear through!
0003EEED:
0003EEEE: What?
0003EEEF: Make it all red.
0003EEF0:
0003EEF1: The ground fights!
0003EEF2: Come back and die!
0003EEF3: They come!
0003EEF4:
0003EEF5:
0003EEF6: Stand close!
0003EEF7: Kill the archer!
0003EEF8: Come to me!
0003EEF9: Enemies!
0003EEFA: I'm waiting.
0003EEFB: Die! Die! Die!
0003EEFC: Come and die!
0003EEFD:
0003EEFE:
0003EEFF: Despair
0003EF00: Horror inflicts even deeper terror upon targets and reduces their armor while they are under its effects.


0003EF01: Power of the Dead
0003EF02: Killing enemies attracts spirits that increase the power of your spells for a short time.


0003EF03: Blinding Terror
0003EF04: You have learned to leave enemies vulnerable in their terror. Enemies that are panicked take increased damage from all attacks.


0003EF06:
0003EF07: Simulacrum
0003EF08: If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the Fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.


0003EF09: Death Siphon
0003EF0A: Every time an enemy dies nearby, you regain both health and mana.


0003EF0B: We couldn't control... the defenses.
0003EF0C: They're all trapped inside...
0003EF0D:
0003EF0E: Her foundation and her sword.
0003EF0F: Lift me from a world of pain.
0003EF10: Judge me worthy of Your endless pride.
0003EF11: Seat me by Your side in death.
0003EF12: Cross the Veil and the Fade.
0003EF13: Our Maker sees this with a heavy heart.
0003EF14: And all the stars in the sky.
0003EF15: Those who steal from their brothers and sisters...
0003EF16: And she will know no fear of death.
0003EF17: Blessed are the peacekeepers, the champions of the just.
0003EF18: And let the world once more see Your favor.
0003EF19: Rest at the Maker's right hand
0003EF1A: There is but one god, and He is our Maker.
0003EF1B: In their blood the Maker's will is written.
0003EF1C: Are hated and accursed by the Maker.
0003EF1D: Make me one within Your glory.
0003EF1E: As there is but one world, one life, one death...
0003EF1F: And be Forgiven.
0003EF20: Foul and corrupt are they who have taken His gift and turned it against His children.
0003EF21: Those who bring harm without provocation to the least of His children...
0003EF22: For the Maker shall be her beacon and her shield.
0003EF23: Take from me a life of sorrow.
0003EF24: Do harm to their livelihood and to their peace of mind.
0003EF25: From the lowest slaves to the highest kings.
0003EF26: They shall find no rest in this world or beyond.
0003EF27: They shall be named Maleficar, accursed ones.
0003EF28:
0003EF29: Break!
0003EF2B: <i>(Triumphant shout.)</i>
0003EF2E: <i>(Triumphant shout.)</i>
0003EF2F: Fight me!
0003EF31:
0003EF32: Smash!
0003EF33: <i>(Triumphant shout.)</i>
0003EF34: Afraid to face me?
0003EF35:
0003EF36: Don't hide!
0003EF39: Come out!
0003EF3A: <i>(Triumphant shout.)</i>
0003EF3B: <i>(Triumphant shout.)</i>
0003EF3C: Crush them!
0003EF3D: Come here, coward!
0003EF3E: Yes.
0003EF3F: Yes, ser.
0003EF40: It's a "peace offering."
0003EF41: Sera used the words "peace offering."
0003EF42: Someone's helping her.
0003EF43:
0003EF44: But my faith sustains me.
0003EF45: Many are those who rise up against me.
0003EF46: She shall know the peace of the Maker's benediction.
0003EF47: I shall not fear the legion, should they set themselves against me.
0003EF48: But the one who repents, who has faith unshaken by the darkness of the world...
0003EF49: And boasts not, nor gloats over the misfortunes of the weak, but takes delight in the Maker's law and creations...
0003EF4A: Where do you find these things? Like that's the weird part.
0003EF4B: You find the strangest things, Inquisitor. Interesting all together, though.
0003EF4C: Another completed work of... whatever they used to call them.
0003EF4D: Another one, huh? Getting big.
0003EF4E: Fine collection. Shame it's not done.
0003EF4F: Nice work, hmm? Or it will be.
0003EF50:
0003EF51: That's the lot. Strange bit of kit for a fortress, but no one else has them. That's for sure.
0003EF52: Another piece, another picture. Nice work, whoever did it.
0003EF53: Hello, Inquisitor. Honored to help with these... whatever they are.
0003EF54: You've gathered quite the collection. Wonder how many are in "the set."
0003EF55:
0003EF56: Complete. Well, how about that?
0003EF57: I shall endure.
0003EF58: What you have created, no one can tear asunder.
0003EF59: You unleash spirits of fear that terrify all enemies within the area.


0003EF5A: Honored, Inquisitor. Gatsi Sturhald. Did my part on the walls, and now I'm on this... strange collection you've brought us.
0003EF5B:
0003EF5C:
0003EF5E: Don't know its worth to the fight, exactly, but it's good workmanship.
0003EF5F: Find me well within Your grace.
0003EF60: Touch me with fire that I be cleansed.
0003EF61: Tell me I have sung to Your approval.
0003EF62: Regret upon regret. What's one more?
0003EF63: Empress Celene is dead.
0003EF64: Ah, the Game is merciless. I wish I could've said goodbye. Perhaps if I had been there, she...
0003EF65: The grand duke has the throne? Gaspard will make a good emperor, in his own way.
0003EF66: Celene is dead.
0003EF67: Ask her if she'll come to the next one. The Chantry mothers cannot be put off forever.
0003EF68: Lady Cassandra thanks you for taking on the meeting, Ambassador.
0003EF69:
0003EF6B: More death!
0003EF6C: Weak.
0003EF6D: Bring me more!
0003EF6E: Soft and slow.
0003EF6F: <i>(Laughs.)</i>
0003EF70: Do you have insight into the stories these tiles are supposed to depict?
0003EF71: Where did you learn your skills?
0003EF72: What's your experience?
0003EF73: Another time.
0003EF74: Any ideas about the origins of these reliefs?
0003EF76: Goodbye.
0003EF77: What are these tiles?
0003EF79: Can you interpret the meaning?
0003EF7A: Tell Josephine they're fine—and I like them. She can stop asking.
0003EF7B:
0003EF7D: Josephine wants to know what day I was born?
0003EF7E:
0003EF7F: He spent his life in the Circle. Perhaps a tailored coat from Val Royeaux? He can't wear armor <i>all</i> the time.
0003EF80: He likes them? Truly?
0003EF81:
0003EF82:
0003EF84: I think I see some damage. Shave a bit off for that, certainly?
0003EF85: Not the weather for it, surely? Off-season special?
0003EF86: I'd pay you double Tuesday for a discount today?
0003EF87:
0003EF88:
0003EF89:
0003EF8A:
0003EF8B: That much? I am surprised. It would surely sell more at a reduction.
0003EF8C: A bargain, serah? To our mutual benefit?
0003EF8D:
0003EF8E: Premium items are fine, but perhaps volume at a reduction would increase profit?
0003EF8F: Perhaps you'd consider a plan to pay over time? It builds loyalty.
0003EF90:
0003EF91:
0003EF92:
0003EF93: Two for one? Surely two for one?
0003EF94: I promised to buy similar in Val Chevin, but I could be convinced otherwise.
0003EF95: That's very interesting. Not relevant to my concerns, but interesting.
0003EF96: Thank you, I have heard your offer. No.
0003EF97: You keep asking, I keep saying no, Herv.
0003EF98: You never buy anything. Start there, then we'll see.
0003EF99: You've no use for what I sell and you know it. As always.
0003EF9A: You've seen my wares, let's see your coin.
0003EF9B: A discount on gems? The very idea.
0003EF9C: I'll have to pass on this "opportunity."
0003EF9D: <i>(Laughs.)</i> Oh, you are a card.
0003EF9E: Keep trying. I'm sure one day it will work.
0003EF9F: Of course not. But good day to you anyway.
0003EFA0: No. And again, no.
0003EFA1: Oh, you are sweet, but not today.
0003EFA2: My response is the same as it always is.
0003EFA3: Piss off.
0003EFA4:
0003EFA5: Send word.
0003EFA6: At once, ser.
0003EFA7: Oh dear. Tonight, then. She is rarely dramatic without cause.
0003EFA8: In person?
0003EFA9: Sister Leliana said the matter was too important to write down.
0003EFAA:
0003EFAB: Good. Tell her we've prepared the best state room, the inheritors will be contacted, and yes, it absolutely is.
0003EFAC: Sister Leliana says the guests are on their way, the last inheritances are discovered, and taupe is not a spring color.
0003EFAD: One must seek a deal to maintain one's pocket.
0003EFB3: Oh... Oh! I cannot possibly sell anything right now. Not with so much uncertainty. No, no, no.
0003EFB7: That's what she said, ser.
0003EFB8: I don't see why that...
0003EFB9: She said it was important, ser.
0003EFBA: Perhaps we should talk.
0003EFBB:
0003EFBC: What are you doing with my belongings?
0003EFBD: I—I'm not sure?
0003EFBE:
0003EFBF: The door is obstructed.
0003EFC0:
0003EFC1: By whom?
0003EFC5: <i>[Lie]</i> It's nothing, I'm fine.
0003EFC6: Solas, something is... I need... help.
0003EFC8: I was—I was told to?
0003EFC9: I'm perfectly fine, Solas.
0003EFCA: Help.
0003EFCC: What are you doing, Inquisitor? This behavior is unlike you.
0003EFD0: Just look at me, Inquisitor. Hold a moment... good. Now look past me and relax.
0003EFD2: I sense something, faint but present, and not entirely you. From the Breach, or Adamant, or... ahhhh.
0003EFD4: I see. If that is true, then indulge my curiosity. Relax and look past me...
0003EFD5: It's already passed.
0003EFD6: That's a polite way of saying he wouldn't like it, isn't it?
0003EFD7: He will appreciate the gesture, Lady Ambassador.
0003EFD8: Nothing is wrong with me, really. I'm sorry to have bothered you. Please forget I said anything.
0003EFD9: Is this Envy?
0003EFDA: <i>[Lie]</i> I'm fine. It's nothing.
0003EFDB: Therinfal. The dream, I was... Envy. Did it do this?
0003EFDC: No, not the Fade, not Adamant. Your dream at Therinfal Redoubt.
0003EFDD:
0003EFDE:
0003EFE0:
0003EFE8: It's just butter and sugar. Fereldan taste is so... simple.
0003EFE9: Very much, Lady Ambassador.
0003EFEA: She will be pleased.
0003EFEB: I'm fine. It's nothing.
0003EFEC: I'm fine. It's nothing.
0003EFED: I'm fine. It's nothing.
0003EFEE: I'm fine. It's nothing.
0003EFEF: I'm fine. It's nothing.
0003EFF1: I'm fine. It's nothing.
0003EFF2: Your mind was wounded and your spirit is compensating, as you might tuck an injured arm to your side.
0003EFF3: I'm fine. It's nothing.
0003EFF5: Inquisitor, listen carefully. When you were trapped within Envy's dream, something happened to you.
0003EFF6: I'm fine. It's nothing.
0003EFF7: Not directly. You destroyed Envy, but spending so long in its dream, something happened to you.
0003EFF8: I'm fine. It's nothing.
0003EFF9: I'm fine. It's nothing.
0003EFFA: We only wanted to serve. The Lord Seeker seemed so righteous, so certain!
0003EFFB: <i>(Sighs.)</i>
0003EFFC: Disgrace upon disgrace.
0003EFFD: Whatever happens, the Grey Wardens are disgraced. How can we bear the cost of Adamant?
0003EFFE: Everything he said sounded... right.
0003EFFF: This collecting behavior... a task with simple goals, but its effect compulsive.
0003F000: If you wish to deal with this, I suggest you return to Therinfal. This problem began there. It should end there.
0003F002: A visitor at last.
0003F003: This is a waste, Inquisitor! I demand another trial!
0003F004:
0003F005: Pah.
0003F006: Do you ever. Quit. Moaning.
0003F007: There's little to see here, Inquisitor. I would know.
0003F009: You had one, Servis. It brought you here.
0003F00A: Some of us haven't been disowned by the country of our birth, Gereon.
0003F00B: Hissing wastes. <i>Hissing.</i>
0003F00C: <i>(Snickers.)</i>
0003F00D: My crime was an attempt to restore power to a country sheltering the rest of you.
0003F00E: There must be someone in Tevinter who could offer a decent ransom.
0003F00F: What does it gain us to compare crimes?
0003F010: The other officers schemed, step by step. Yet I'm the only one charged.
0003F011: It was too late for them. I thought. I pray.
0003F012: We were also lead falsely, in the Order. A false Lord Seeker.
0003F013: You southerners have no idea.
0003F014: Will the Wardens fight the Qunari when Tevinter crumbles? Will Orlais send chevaliers against the battle fleets?
0003F015: That's because the other officers were transformed into red templars. I read the reports.
0003F016: Do you not think of those who died for your mistakes, Denam?
0003F017: Don't talk of prices, Warden.
0003F018:
0003F019: Well?
0003F01A: Is it Fereldan?
0003F01B: Considering the question?
0003F01C: It's inhumane! At least give me a <i>book</i>!
0003F01D: Or you could serve in silence.
0003F01E: <i>(Sighs.)</i>
0003F01F: Fish and egg pie.
0003F020: <i>That's</i> the meal you miss most?
0003F021: You were closer to him than any of us.
0003F022: I'm not a mind-reader, magister.
0003F023: Maybe. He has the power. But look how many rose up to stop him.
0003F024: Never thought I'd pine for those days.
0003F025: Could Corypheus have delivered? Would Tevinter be the lords of creation if you hadn't failed?
0003F026: It's from Starkhaven. There was a place in Kirkwall that served it with a pint at all hours.
0003F027: You should've gone back to the Wardens, Ser Ruth.
0003F028: They might be more forgiving than you think. The Wardens don't seem the type to throw away good soldiers.
0003F029: I am a coward. I cannot face my brothers and sisters in Weisshaupt. Not after what I've done.
0003F02A: I can tell. I have that much wit left to me.
0003F02B: Is that what I am?
0003F02C: Rats in my cell. At least they're better company than the guards.
0003F03B:
0003F03C:
0003F03D: We're wasting time! Head toward the castle!
0003F03E: Time for the castle, yeah?
0003F03F: They're endless! We should head to the castle!
0003F040: There's so many! Let's go to the castle!
0003F041: They keep coming! Let's go to the castle!
0003F042: Get to the castle!
0003F043: No. But do what you must.
0003F044: Hearing is not understanding when words are meant for others.
0003F045: I think this is just for you.
0003F046: What could we possibly hope to find here?
0003F047: No, but that is hardly new.
0003F048: Can you sense the source of the problem?
0003F049: No, but this is your trip.
0003F04A: What are you looking for here?
0003F04B:
0003F04C: What are we doing here?
0003F04D: Shh. Did you hear something?
0003F04E: Charming. What do you hope to find here?
0003F04F: Can't be much left in this dump.
0003F050: I believe this is about what you need.
0003F051: This one is all yours.
0003F052: I hear nothing. Be careful.
0003F053: It's quiet, but it talks to you. It wants to hurt you in your voice.
0003F054: This place is rubbish. What are we doing?
0003F055: Didn't expect you to come back here.
0003F056: Ugh. Just do what you need so we can go.
0003F057:
0003F058:
0003F059:
0003F05A:
0003F05B:
0003F05C: I did what I thought best.
0003F05D: This is what was asked of me.
0003F05F: Am I content with who I am?
0003F060: What have I become?
0003F061: Is this what I want to be?
0003F062:
0003F063:
0003F064: That was weird. Are you all right?
0003F065: I'm not sure I understand. Are you well?
0003F066: Inquisitor? Are you sure you're all right?
0003F067:
0003F068:
0003F069:
0003F06A: Don't beat yourself up, Inquisitor. You all right?
0003F06B:
0003F06C: My dear, are you quite all right?
0003F06D:
0003F06E: Weird. Are you better?
0003F06F:
0003F070:
0003F071: Highly unusual. Are you well?
0003F072: Whoa. You okay, there?
0003F073: Just a single voice. You're you, just you. You're better. Do you feel better?
0003F074:
0003F075:
0003F076:
0003F077:
0003F078:
0003F079:
0003F07A:
0003F07B:
0003F07C: I have no regrets about what I am or what I've done.
0003F07D: I don't know, but that's fine. I will deal with it.
0003F07E: I don't recognize myself in any of this. What am I supposed to be?
0003F07F: I am the Inquisitor, and I am fine.
0003F080:
0003F081: I don't know myself anymore.
0003F082: It's okay, doubts are normal.
0003F083: Yes. I regret nothing.
0003F084: I'm fine. I'm the Inquisitor.
0003F085: This is what I am. I'm fine with that. Let's go.
0003F086: I don't want to talk about it.
0003F087: I will be. When I'm done.
0003F088: I'll be all right when we get everything back to normal.
0003F089:
0003F08A: Hello?
0003F08B:
0003F08C: I accept it, and move on.
0003F08D: This isn't me.
0003F08E: These aren't my choices! I was forced into all of this!
0003F08F: Everyone asks too much.
0003F090: I was forced to do all this!
0003F091: I didn't ask to be a leader. How much can I possibly do?
0003F092:
0003F093: I don't buy any of this bullshit. It's the magic, the Anchor. Not me.
0003F094: People aren't this simple. Get out.
0003F095: This is bull. It isn't real.
0003F096:
0003F097: You've the eye of a skilled haggler. This earns my respect and some measure of disdain. I'm sure you understand.
0003F098: Pulling back the curtain. Let the light in. Let it burn.
0003F099:
0003F09A: The stairs! The stairs that go down. Way down. Way, way down. I'll be there. You be there.
0003F09B: Need more! More. Have to be ready.
0003F09C:
0003F09D: He'll remake the world to suit his desires. His chosen to reign.
0003F09E: Deviating from the plan. No accounting for whimsy. Small differences lead to fatal consequences. I'm sorry.
0003F09F: Bring faith. Bring hope. Bring a dream of life.
0003F0A0: Not time to come out. No. Not yet.
0003F0A1:
0003F0A2: This is it. This is it. Take it. Use it. I'm going. Laughing all the way.
0003F0A3: You've a way about you. I've priced accordingly. Don't tell anyone.
0003F0A4:
0003F0A5: Welcome, Inquisitor. Can't save the world under-equipped.
0003F0A7: We haven't sold here in a long time, but with the Inquisition, there's money to be made.
0003F0AA: The Inquisitor triumphant. Spend like a winner.
0003F0AB: Now open in Val Royeaux, the wares of my kin, imported from as far as the Hunterhorns.
0003F0AC:
0003F0AD:
0003F0AE: Inquisitor. Loftier each time I see you.
0003F0AF:
0003F0B0: Why do I get the feeling you could talk the teeth off a deepstalker? I've priced accordingly.
0003F0B1:
0003F0B2:
0003F0B3:
0003F0B4: Spare your words, I've already marked everything for a price-wise shopper. You're welcome.
0003F0B5: An impressive title, Inquisitor. Will you spend like it?
0003F0B6: Inquisition, hmm? I'll sell, but if the Chantry censures you, I'm not liable.
0003F0B7:
0003F0B8: You've rattled the halls of power. Pleasure to serve, Inquisitor.
0003F0B9: Closed to all. Especially those I do not know.
0003F0BA:
0003F0BB: Grand to see you. And everything? Thanks for that.
0003F0BC: No offense, but I have to live here, and Val Royeaux can be... traditional.
0003F0BD:
0003F0BE: Appreciated.
0003F0BF: Nothing? Hmpf.
0003F0C0:
0003F0C1: Thank you.
0003F0C2: Next time?
0003F0C3:
0003F0C4:
0003F0C5: <i>(Grumbles.)</i>
0003F0C6:
0003F0C7:
0003F0C8: Hope that helps.
0003F0C9:
0003F0CA:
0003F0CB: Thank you.
0003F0CC: Hmm.
0003F0CD: I am humbled, Inquisitor, and remain open because of your efforts.
0003F0CE:
0003F0CF:
0003F0D0: Inquisitor! Grand to see you. I've heard amazing things from no less than the Winter Palace.
0003F0D1:
0003F0D3: Word is, the templars are with you now. Perhaps I can accommodate your needs.
0003F0D4: What would you like?
0003F0D5:
0003F0D6:
0003F0D7: Most welcome.
0003F0D8: Say nothing. You're waging a war and need a bargain. I can help.
0003F0D9: Inquisitor, I stand ready to equip whatever legion you assemble. Top notch!
0003F0DA:
0003F0DB: No?
0003F0DC: Welcome. Normally, I supply mostly templars, but that well appears to have dried up.
0003F0DD:
0003F0DE:
0003F0DF:
0003F0E0: A pleasure.
0003F0E1: Inquisitor. You have opened the roads of commerce from here to the Dales. I am open to all, and eager to help.
0003F0E2: It is a wonder to see how high your reach extends, Inquisitor. I hope to help in some small way.
0003F0E3: Perhaps another time.
0003F0E4:
0003F0E5: Welcome, and thank you, Inquisitor.
0003F0E6: The wiles of a bargain hunter. I am honored to accommodate. Within reason, of course.
0003F0E7:
0003F0E8:
0003F0E9:
0003F0EA:
0003F0EB: Ugh. I market gems because their value is typically stable. But for you, I will price accordingly.
0003F0EC:
0003F0ED: At the very least, we can <i>appear</i> like everything is normal. Yes.
0003F0EE: Thank you.
0003F0EF:
0003F0F0:
0003F0F1: Oh. Hmph.
0003F0F2: Inquisitor, isn't it? A title with sudden pedigree. Please, peruse.
0003F0F3:
0003F0F4:
0003F0F5: Business is picking up now that we're not all going to die.
0003F0F6: Make your purchase quickly, please. They say you are... disruptive.
0003F0F7: Open. Yes, as open as I can be. If you've a need for the well-cut or the sparkling, perhaps I can help.
0003F0F8:
0003F0F9:
0003F0FA: Good choice, Inquisitor.
0003F0FB: Another time.
0003F112:
0003F113:
0003F114: Inquisitor. You have come to the attention of the powerful, and I am the response.
0003F115:
0003F116: Messere Farris, at your service. You will find my wares... unique. I sell influence.
0003F117: Yes, Inquisitor? How will you choose to extend your reach today?
0003F118: Tevinter. Early. It's in the tool marks, the grain. That's hard dust mined from the Hundred Pillars if I know anything.
0003F119: Orzammar. Carved a few statues in my day.
0003F11A: The Hundred Pillars?
0003F11B: Damnedest things. Massive spires that aren't stone. It's like a mortar. Don't know more than that. Strong, though.
0003F11C: Oh, I suppose the scene is probably full of Tevinter robes, too.
0003F11D: Couldn't stand looking at it. The "memory of a dwarf," right?
0003F11E: And before you ask, yes, I chose to leave. I carved a Paragon who turned out to be a sodding madwoman.
0003F11F: You know Paragon Branka? Carved her. And when she turned out to be sodding mad, I left.
0003F120: Tell you what: you finish one, and I'll write it up.
0003F121: Here you go, Inquisitor. I wrote up some thoughts. Hope it adds to the effort.
0003F122: That's a name with a... well, never mind.
0003F123: You've got the complete works, Inquisitor. If it's that interesting, maybe I should talk to that Tethras fellow about publishing.
0003F124: Who better, right? A good dwarven perspective.
0003F125:
0003F126: Best of the vein, Inquisitor.
0003F127: Stone-met, Inquisitor.
0003F128:
0003F129:
0003F12B: Even the tomes of Halamshiral are open to us. I wonder if I have secured a ledger or two of interest.
0003F12D: You bargain with the business you helped begin? How shrewd. I have adjusted my prices to accommodate.
0003F12F:
0003F130: Please, have a look. Perhaps I have secured something that you missed in your rush to save us all.
0003F131: The world reels in wonder at your achievements. I hope there is something I can provide you.
0003F132:
0003F133: Until next time.
0003F134:
0003F136: I grow weary.
0003F137:
0003F139:
0003F13A: Inquisitor! Welcome! Thanks to your investment, I have all manner of runners scouring the wake of your adventures.
0003F13B: If there's a tome that eludes you, I will endeavor to fill the gaps. I will not deny you a good story nor valuable information.
0003F13C: I would suggest keeping the area quarantined. Forbid entry to all but Inquisition.
0003F13D: Good plan. I'll see it done.
0003F13E: Make way, please.
0003F13F: One side, please.
0003F141: Coming through.
0003F142:
0003F145: A path, please.
0003F146: Watch yourself.
0003F147:
0003F148:
0003F149: In a time of uncertainty, when our leaders fail, you stand shining.
0003F14A:
0003F14B: They are calling you Inquisitor now, yes? I heard from Mother Giselle.
0003F14C:
0003F14D: Forgive me. I am unsure whether I'm meant to extend Chantry services to you... and that troubles me greatly.
0003F14E: Inquisitor. Change is never easy, but you have given us the opportunity.
0003F14F:
0003F150: What? Yes, I'm sorry. Minding the duties of the... ailing Mother Hevara, I am rather overwhelmed.
0003F152: She suggested that perhaps some of the faith have been... misguided. I hope... I hope this was meant to be.
0003F153: Blessings upon you, Inquisitor. I cannot in good conscience withhold that.
0003F154: There is much that the Chantry must question, but I cannot ignore the inspiration of your actions.
0003F155: I am humbled, Inquisitor. I ask forgiveness, and Her blessing.
0003F156: Andraste walk with us all. Maker share His wisdom. And thank <i>you</i>.
0003F157:
0003F158: Yes, thank you.
0003F159: All is well?
0003F15A:
0003F15B:
0003F15C:
0003F15D:
0003F15E:
0003F15F:
0003F160:
0003F161: On duty, messere.
0003F162:
0003F163:
0003F164:
0003F165:
0003F166:
0003F167: Same old?
0003F168: Don't you dare take her.
0003F169: It's what he wants.
0003F16A: Again?
0003F16B: Of course.
0003F16C: Losses?
0003F16D: Messere.
0003F16E: All is well.
0003F16F: Yes, thank you.
0003F170: Not today.
0003F171: I'm good, thank you.
0003F172: How goes it?
0003F173: Good day.
0003F174: Thank you for your vigilance.
0003F175: Need a hand?
0003F176: Everything all right?
0003F177: Any issues?
0003F178: All quiet?
0003F179: You're well?
0003F17A: To you as well.
0003F17B: Of course.
0003F17C: Got it, thank you.
0003F17D:
0003F17E: Never clean, is it?
0003F17F:
0003F181:
0003F182:
0003F183: No. No, it's not.
0003F184: Droll.
0003F185: Any buyers?
0003F186: <i>(Quiet sobbing.)</i>
0003F187: Right, right.
0003F188: Quiet now.
0003F189: Watch everyone.
0003F18A: Any trouble?
0003F18B:
0003F18C:
0003F18D: Never mind. Let's just get back to work.
0003F18E: Word from Halamshiral was that troubling?
0003F18F: The capital prospers! Investment is on the rise, thanks to the ever vigilant Inquisition!
0003F191: Our Most Holy, Divine Justinia the Fifth, murdered in a conspiracy most foul!
0003F194: Empress Celene promises swift justice for those who dared strike at our Most Holy!
0003F195: We are called to mourn our beloved Divine! The capital weeps as one!
0003F196:
0003F197:
0003F19A: Haven is no more! Andraste's temple lost as the sky is healed!
0003F19D: Bulletins from Halamshiral! There's terror in the Winter Palace!
0003F1A0: Best not to question. Never know what Red Jenny'll do.
0003F1A1: Maybe she's a shapeshifter? It's like she's everywhere.
0003F1A2: <i>(Laughs.)</i> Serves him right!
0003F1A3: Half the merchants won't take his money, and his friends call him "poche poisson." Fish pocket.
0003F1A4: <i>(Chuckles.)</i>
0003F1A5: One of her "friends" was killed. She did him proper.
0003F1A6: I swear I heard she was in Starkhaven. How does she do it?
0003F1A7: Burned his house down.
0003F1A8: Then she wasn't there. A noble prick doesn't meet with Red Jenny and walk away better for it.
0003F1A9: Her target's a dog for the Inquisition now.
0003F1AA:
0003F1AB: I swear. But I can't tell what came of it.
0003F1AC:
0003F1AD: Maker. She's changed again.
0003F1AE: Dead. Arrow in the heart.
0003F1AF: And they're shaking in their wigs at the palace.
0003F1B0: She has "friends" everywhere. That's all that matters.
0003F1B1: She's changed again.
0003F1B3: Hope she still has time for us. There's trouble up the Vechesse estate with a grabby heir.
0003F1B4:
0003F1B5:
0003F1B6:
0003F1B7:
0003F1B8:
0003F1B9: He woke up where? With no shoes? How did she do that?
0003F1BA: She's everywhere. How does she find the time?
0003F1BB: A "friend" gave up the location of the elder lords' fête.
0003F1BC: Live bees. Cold until the candles were lit. Beautiful.
0003F1BD: You sure that was her? How can we know?
0003F1BE: I heard. The state of the place after Red Jenny was through. Embarrassed the lot of them.
0003F1BF: She helped. That's why all the pain was felt up top. Red Jenny was there for us.
0003F1C0: And then he realized they weren't listening. They were staring at the cake. It wasn't sponge, it was a <i>hive</i>.
0003F1C1: A "friend" tipped his favorite wine, and she drugged the only bottle of it in the cafe.
0003F1C2: Halamshiral? I heard that was Inquisition, not the "friends."
0003F1C3: A very good question.
0003F1C4: <i>(Snickers.)</i>
0003F1C5: Tripped and broke three teeth. The gap's been scraped into all his portraits.
0003F1C6: It's always her. Red Jenny's like magic.
0003F1C7: Serves him right. I heard how he treats the staff.
0003F1C8: You know she will. "Friends" everywhere.
0003F1C9: Deserved it.
0003F1CA: That's why master was so shaken! They're all afraid now.
0003F1CB: The good ones aren't. Fair lord, happy staff. No need for trouble.
0003F1CC: That's a four-mile walk. More than he'd done in his life, I'd say. Respects his stable boy now, I bet.
0003F1CD: No idea. But it's still funny.
0003F1CE: Good kill. Some need it.
0003F1CF: Makes it worth it, right?
0003F1D0: Better dead, right?
0003F1D1: Worth it, that one. Good find.
0003F1D2:
0003F1D3: Peh. Good one.
0003F1D4: Ooh, worth a good bit.
0003F1D5: Wow. She's a big one!
0003F1D6: Deserved it.
0003F1D7: Ooh, good catch. That'll ruin someone's supper.
0003F1D8: She was fun! Phew!
0003F1D9:
0003F1DA: Good find. Worth something, I bet.
0003F1DB:
0003F1DC:
0003F1DD: Embarrassing, that one. Those are the best.
0003F1DE: That was grand!
0003F1DF: That's a find worth... finding.
0003F1E0: Lovely, that one!
0003F1E1: See what you find if you look?
0003F1E2: Beautiful. Right?
0003F1E3: Proper baddie, that one.
0003F1E4: Feel that? It's just... grand!
0003F1E5: So much... of that! Right?
0003F1E6: Earned it.
0003F1E7: Worth killing and not much else.
0003F1E8: Pretty things.
0003F1E9: There we are. Good find.
0003F1EA: Uh... yes? Yes, it is?
0003F1EB: You have a box? Send that.
0003F1EC: But... it's empty.
0003F1ED: Really? Are you sure?
0003F1EE: Well, piss. Send it anyway.
0003F1EF: Anything today?
0003F1F1: You're still here? Fine.
0003F1F2: Just wait, I'm thinking.
0003F1FB:
0003F1FC:
0003F1FD: "Knives that have other knives along the blade, but are actually arrows."
0003F1FE: Tell Sera... no, I will see to it.
0003F1FF: No—no, thank you. I'll take care of it. <i>(Weary sigh.)</i> Sera...
0003F200: Oh, thank you.
0003F201: Why would she assume I am a better source of incendiary liquids than the quartermaster?
0003F202: I'm sure I don't know.
0003F203: Please, could you repeat that? Sera asked for what?
0003F204: She added "like they used to have <i>she</i> knows where." I am terribly sorry.
0003F205: Please, miss.
0003F206: <i>(Laughs.)</i>
0003F207: You did it?
0003F208: Yes, please stop asking.
0003F20D: Don't run!
0003F20E: Coward!
0003F20F: Die!
0003F210: They're mine!
0003F211:
0003F212:
0003F217: For the New Imperium!
0003F218: To battle!
0003F219: Pathetic mongrels.
0003F21A: Watch your feet!
0003F21B: Get ready!
0003F21C: Traps!
0003F21D:
0003F21E: Fall back!
0003F21F: <i>(Triumphant shout.)</i>
0003F220: To arms, Venatori!
0003F221:
0003F222: Break the line!
0003F223: Look out!
0003F224: Huh?
0003F225:
0003F227: The bottleneck!
0003F228:
0003F229: What was that?
0003F22D: Begone!
0003F22F: I'm coming for you!
0003F230:
0003F231:
0003F232: Back! Now!
0003F234: None stand before us.
0003F235:
0003F236: Here I am!
0003F238:
0003F239: Face death!
0003F23A: Retreat!
0003F23C: Long live the Elder One!
0003F23F: Cut them down!
0003F240: What the—?
0003F241: The Master will be pleased.
0003F244: <i>(Triumphant shout.)</i>
0003F248:
0003F249: Form up!
0003F24A: Hold!
0003F24B: <i>(Triumphant shout.)</i>
0003F24E:
0003F24F: Ave Venatori!
0003F250: Turn back!
0003F251: Hardly worth the arrows.
0003F252: It's a trap!
0003F253: <i>(Triumphant shout.)</i>
0003F254: <i>(Triumphant shout.)</i>
0003F255: I heard something.
0003F256: Come and get me!
0003F257: You can't escape!
0003F258: Go for the choke point!
0003F25A: Don't tempt me.
0003F25C: The ground's trapped!
0003F25D: Did you hear that?
0003F25E: We'll hunt you down!
0003F25F: Another step, and you die.
0003F260: Over here, mongrel!
0003F261: They're fencing us in!
0003F262: Look at that—right between the eyes.
0003F263:
0003F264: Your Worship! The cells are ready for the enemies of the Inquisition.
0003F265:
0003F266:
0003F267:
0003F26A: Good facilities in Skyhold. Whoever built this knew how to keep prisoners safe but secure.
0003F26B: No one to watch over, Your Worship. We either have many friends, or you've made short work of enemies.
0003F272: We don't expect to use those. Once they're here, cooperation is the only way out.
0003F273:
0003F274:
0003F275:
0003F276:
0003F279: We're bursting with prisoners, Your Worship.
0003F27B: Our charges are well, Your Worship. If they were meant to be hurt, they wouldn't have made it here.
0003F27D: Thank you for the resources to move some prisoners, Your Worship. Those remaining are... comfortably secure.
0003F27E:
0003F27F: As a boulder stands before a tide.
0003F280: The righteous stood before the armies.
0003F281: Unshaken, rooted there by the Maker's hand.
0003F284: Venatori retreat!
0003F285: Back to positions!
0003F288: If there is a way out, Your Worship.
0003F289: I'm investigating an exchange to lighten the burden. I'll have a report for your advisors soon.
0003F28A: We're well supplied, Your Worship. Thank you.
0003F28B: No safety concerns, we're simply filling up.
0003F28C: Oh Creator, see me kneel.
0003F28D: Only the Word dispels the darkness upon us.
0003F28E: Stand only in places You have blessed...
0003F28F: Let all repeat the Chant of Light.
0003F290: Sing only the words You place in my throat.
0003F291: For I walk only where You would bid me...
0003F298: <i>(Triumphant shout.)</i>
0003F299: Did you hear that?
0003F29A: Over here, weakling!
0003F29B:
0003F29C: For the Elder God!
0003F29D: <i>(Triumphant shout.)</i>
0003F29E: Fall back!
0003F29F: <i>(Triumphant shout.)</i>
0003F2A0: Take the choke point!
0003F2A1: Victory for the Venatori!
0003F2A2: For the New Imperium!
0003F2A3: Don't tempt me.
0003F2A4: Back to positions!
0003F2A5: One more step.
0003F2A6:
0003F2A7: Make a push!
0003F2A8: Break them down!
0003F2A9: One less to challenge the Master.
0003F2AA: Break through!
0003F2AB: What was that?
0003F2AC: Leave. Now.
0003F2AD: None stand before us.
0003F2AE:
0003F2AF: Retreat!
0003F2B0: What the—?
0003F2B1: Ugh. Now I stink like them.
0003F2B2: I heard something.
0003F2B3: Turn back!
0003F2B4:
0003F2B5: Come and get me!
0003F2B6: Disgusting creatures.
0003F2B7: <i>(Triumphant shout.)</i>
0003F2B8: <i>(Triumphant shout.)</i>
0003F2B9: Hold!
0003F2BA: Huh?
0003F2BB:
0003F2BC:
0003F2BD: Ave Venatori!
0003F2BE: Venatori retreat!
0003F2BF: Come face me!
0003F2C0: The bottleneck!
0003F2C1: Over here, mongrel!
0003F2C2:
0003F2C3:
0003F2C4: Everyone back!
0003F2C5: Here I am!
0003F2CA: They're upon us!
0003F2CB: Victory!
0003F2CC: They're falling back!
0003F2CD: Venatori, to arms!
0003F2D0: Fall back!
0003F2D1:
0003F2D2: Make a push!
0003F2D3: <i>(Triumphant shout.)</i>
0003F2D4: For the New Imperium!
0003F2D5: No further!
0003F2D6: Stand before me!
0003F2D7: What was that?
0003F2D8: Did you hear that?
0003F2D9: They were weak.
0003F2DA: Leave. Now.
0003F2DB:
0003F2DC: Halt!
0003F2DD: Retreat!
0003F2DE:
0003F2DF: You are nothing!
0003F2E0: Back to positions!
0003F2E1: Break them down!
0003F2E2: Put the heads on pikes.
0003F2E3:
0003F2E4: Glory to the New God!
0003F2E5: The New Imperium shall rise!
0003F2E6:
0003F2E7: Our god reigns supreme.
0003F2E8:
0003F2E9: You will face me!
0003F2EA: Die, mongrel!
0003F2EB: Huh?
0003F2EC: <i>(Triumphant shout.)</i>
0003F2ED: The bottleneck!
0003F2EE: <i>(Triumphant shout.)</i>
0003F2EF: <i>(Triumphant shout.)</i>
0003F2F0: Come to your death!
0003F2F1:
0003F2F2: What the—?
0003F2F3: Take the choke point!
0003F2F4: <i>(Triumphant shout.)</i>
0003F2F5: Leave them to rot.
0003F2F6: Break through!
0003F2F7: Venatori retreat!
0003F2F8: Hold!
0003F2F9: Turn back!
0003F2FA: Ave Venatori!
0003F2FB: I heard something.
0003F2FC: Everyone back!
0003F2FD:
0003F2FE:
0003F2FF:
0003F300: No, Your Worship.
0003F301: Yes, Your Worship.
0003F302: Of course, Your Worship.
0003F303: Thank you, Your Worship.
0003F304:
0003F305:
0003F306: They flee before us!
0003F307: Arise, Venatori!
0003F308: We fight!
0003F309: They are crushed!
0003F310: Leave. Now.
0003F312: Come for me!
0003F313: <i>(Triumphant shout.)</i>
0003F314:
0003F315: Feed this one to the demons.
0003F319:
0003F31C:
0003F31D: Venatori retreat!
0003F31F: Fall before us!
0003F320: <i>(Triumphant shout.)</i>
0003F321: No further!
0003F324: Make a push!
0003F327: Over here, mongrel!
0003F328: What was that?
0003F329:
0003F32F: Worthless meat.
0003F331: Everyone back!
0003F332: Halt!
0003F334: Glory to the New God!
0003F338: The bottleneck!
0003F33A: Back to positions!
0003F33C: Ave Venatori!
0003F33D: Fall back!
0003F33E: The worms can have them.
0003F33F: I heard something.
0003F341:
0003F344: Break through!
0003F348: <i>(Triumphant shout.)</i>
0003F34A: Turn back!
0003F34C: Did you hear that?
0003F34E: Over here!
0003F34F:
0003F350: Huh?
0003F351: What the—?
0003F352: All hail the Elder One!
0003F353:
0003F354: <i>(Triumphant shout.)</i>
0003F355: <i>(Triumphant shout.)</i>
0003F357: Come to your death!
0003F359: Hold!
0003F35A: Get their blood for the offering.
0003F35D: Too slow!
0003F35E: Break them down!
0003F361: Take the choke point!
0003F362:
0003F365: Retreat!
0003F36A: Did you hear that?
0003F36C: Weaker than slaves.
0003F36D: <i>(Triumphant shout.)</i>
0003F36F: Break them down!
0003F373:
0003F374: Damn it!
0003F375: Venatori retreat!
0003F378: Fall before us!
0003F379: Leave. Now.
0003F37A: Make a push!
0003F37B: Come to your death!
0003F37C:
0003F380: Retreat!
0003F382: Over here, mongrel!
0003F383:
0003F384:
0003F387: Ave Venatori!
0003F388: Hold!
0003F38A:
0003F38D: Everyone back!
0003F38E: Come to death!
0003F38F: <i>(Triumphant shout.)</i>
0003F390: <i>(Snarls.)</i>
0003F392: What the—?
0003F393: Turn back!
0003F396:
0003F397: Halt!
0003F39A: That was a waste of time.
0003F39B: Idiots.
0003F39D: Break through!
0003F39F: No further!
0003F3A0: Glory to the New God!
0003F3A1: What was that?
0003F3A2: Huh?
0003F3A5: Die already!
0003F3A6:
0003F3A7: You cannot flee the new god!
0003F3A8:
0003F3AB: Foul mongrels.
0003F3AC: Bastard!
0003F3AD: Take the choke point!
0003F3AE: Back to positions!
0003F3AF: The bottleneck!
0003F3B0: Fall back!
0003F3B1: I heard something.
0003F3B2:
0003F3B3: Come for me!
0003F3B5:
0003F3B6: <i>(Triumphant shout.)</i>
0003F3B7: Your death awaits!
0003F3B8: Gurns are brighter.
0003F3B9: <i>(Triumphant shout.)</i>
0003F3BB: <i>(Triumphant shout.)</i>
0003F3BF:
0003F3C0:
0003F3C3: For she who trusts in the Maker, fire is her water.
0003F3C4: My Creator, judge me whole.
0003F3C5: Grant us absolution in your Light. Remember us.
0003F3C6: She should see fire and go towards Light.
0003F3C7: As a gardener watches the earth for the first signs of life.
0003F3C8: Blessed are the righteous, the lights in the shadow.
0003F3C9: One life. One death. There is but one god.
0003F3CA: And He is our Maker.
0003F3CB:
0003F3CC: Touch me with fire that I be cleansed.
0003F3CD: Maker, though the darkness comes upon me.
0003F3CE: As the moth sees light and goes toward flame.
0003F3CF: You built for them the Golden City, the center of all creation.
0003F3D0: And for a time, You dwelled among them, watched over them.
0003F3D1: A learned child is a blessing upon his parents and onto the Maker.
0003F3D2: In their blood, the Maker's will is written.
0003F3D3: Find me well within Your grace.
0003F3D4: Maker, hear this hymn of our repentance.
0003F3D5: These truths the Maker has revealed to me.
0003F3D6: I shall endure.
0003F3D7: As there is but one world.
0003F3D8: What you have created, no one can tear asunder.
0003F3D9: I shall embrace the light. I shall weather the storm.
0003F3DA: Tell me I have sung to Your approval.
0003F3F0: We maintain an Inquisition presence on Commander Cullen's orders. This has been received as you might expect.
0003F3F1:
0003F3F2:
0003F3F3:
0003F3F4:
0003F3F5:
0003F3FB: Your Worship. We've seen a marked increase in those wishing to join the Inquisition.
0003F3FE: Your Worship. Inquisition forces are all but welcomed with open arms. By the people, if not the officials.
0003F3FF: Honored to have assisted, Your Worship.
0003F402: Your Worship.
0003F403: Awaiting word from the advisors.
0003F406: Ravage
0003F41E:
0003F41F: Yes.
0003F420: Of course.
0003F421: No.
0003F422: Awaiting orders.
0003F423: Very late, pardon me!
0003F424: Master is waiting, pardon!
0003F425: Must run! These errands can't wait!
0003F426: Excuse me, please! Late!
0003F427:
0003F428: Mistress is waiting, forgive me!
0003F429: A path please. Errands!
0003F42A: Corypheus, the monster and nightmare, dead! Our Divine avenged! Our future saved!
0003F42B: Our beloved templars and a fate most strange! Words cannot convey it!
0003F42C: The ruthlessness of the mage rebellion in the hands of Tevinter! Troubling in every measure!
0003F42D: The Inquisition unearths ancient wonders and heresies of the strangest order!
0003F42E: Troops of the upstart Inquisition are on the march! Land owners yield, but promise vigilance!
0003F42F: Meddling in leadership continues, as proper nobility promises continued statements of protests!
0003F430: The Grey Wardens of Adamant! Grand troubles and strange rumor!
0003F431: The capital withers as all are drawn to the chance of Inquisition gold! Guilds of trade promise action!
0003F432: This is terrible!
0003F433: What a horrible state of affairs.
0003F434: I can't believe this. I won't!
0003F435: Who would allow this? This can't be allowed!
0003F436:
0003F437: Something must be done. It's madness.
0003F438: Maker, this is awful!
0003F439: Quality wares.
0003F43A: What can this mean? What do we do?
0003F43B: Fine imports today.
0003F43C: Nice out.
0003F43D: I have no idea what's next.
0003F43E:
0003F43F: Lovely weather.
0003F440: Great selection.
0003F441: Fine day for the market.
0003F442: Pleasant day.
0003F443: Troubling. I'm at a loss.
0003F444: Yes, good day for it.
0003F445: Wonderful!
0003F446: I don't understand this at all. What has happened?
0003F447: Good turnout.
0003F448:
0003F449: Just what we needed!
0003F44A: Oh, that is marvelous.
0003F44B: This is what makes it worthwhile.
0003F44C: What does it all mean?
0003F44D: Fine, fine product.
0003F44E: I have to approve.
0003F44F: The shops are well ordered.
0003F450: Busy today.
0003F451: Such a welcome sight!
0003F452:
0003F453: Everyone is confused.
0003F454:
0003F455:
0003F456:
0003F457:
0003F458:
0003F459:
0003F45A:
0003F45B:
0003F45E:
0003F45F:
0003F462:
0003F463: Murder most foul in the streets! Where were the guard, and where go our taxes?
0003F464: Houses shatter as ties are severed! Another blow to the prosperity we seek.
0003F465: Houses merge in a startling display of cooperation and commerce! A sign of new beginnings!
0003F466: Trouble from the north as the horned Qunari are sighted in waters thought free!
0003F467:
0003F468: The butcher butchered! Captain Thomas Rainier hanged at dawn like the dog he is!
0003F469: The butcher Captain Thomas Rainier remains in custody! "Long may he rot," say the guard and officials!
0003F46A:
0003F46B:
0003F46C: Revered Mother Hevara recovers from grave insult! Her assailant is lost to the eyes of the Maker!
0003F46D: Prisoners exchanged with the upstart Inquisition! Relations strained, but investment is promised!
0003F46E:
0003F46F: Hell—ahem. Hello.
0003F470: Please, the board contains any pertinent details, including locations I fear I cannot pronounce at any volume.
0003F471: Greetings.
0003F475:
0003F478:
0003F48C:
0003F48D: Is that a voice ahead?
0003F48F: Was that it? Am I back to normal? As if anything is ever "normal." I'll be fine.
0003F490: Talking to myself is probably not the best sign.
0003F499:
0003F49A:
0003F4A3: I hope I can help somehow. Maybe cleaning?
0003F4A4:
0003F4A5:
0003F4B4: Thank you for trusting me, Your Worship. I'll pay you back. I swear.
0003F4B5: Who are you again?
0003F4B6: Keep training, recruit.
0003F4B7: Very well. Let's get you out of that costume and put you to work.
0003F4B8: Return the gear; go to work.
0003F4B9: Good work. Keep with the training—we'll need every hand.
0003F4BA: Right. And who were you again?
0003F4BB:
0003F4BC: What? Oh, uh, of course. Thank you, I suppose.
0003F4BD: Yes! Yes, Your Worship. We will do just that!
0003F4BE: Oh, uh, no one, Your Worship. Just—never mind.
0003F4BF: This is the start of something grand, I know it.
0003F4C0: Won't we, Voth? He doesn't speak. But he's thankful, too.
0003F4C1: Ready to go to work, Your Worship. Right away.
0003F4C2: I have some skill. I'm sure I can... help fix the... place. Thank you.
0003F4C9:
0003F4D8: Inquisitor! This gear is the best. I never thought—well, we'll be worth it. I swear.
0003F4DC: She's great, right?
0003F4DD: Good work out there, Voth. Those blighted nugs won't infect anything now.
0003F4DE: Shayd, thanks for joining in on that escort for Lady Montilyet.
0003F4DF:
0003F4E2: Whatever.
0003F4E6: Can you believe this armor? It must have cost two houses!
0003F4E7: Looks good on you.
0003F4E8:
0003F4E9: It's all right. Kind of heavy.
0003F4EA: This is the fanciest I've ever been.
0003F4EB: This is sleek stuff. I've never seen anything like this.
0003F4EC: Is this silk? My mother told me a story about silk once. I think I'm going to cry.
0003F4ED: Wow. And you're great in it.
0003F4EE: I have. Serious bard gear. This is the best.
0003F4EF: Don't, it looks so good on you.
0003F4F0: You too, Voth. I can't wait for the next job.
0003F4F4: Had a lull after. Shayd went to Val Royeaux. Voth, I don't know. I'll get into Cullen's reserve yet, though.
0003F4F6: Glad I could bring the news about those darkspawn, Inquisitor. Must have been a tough fight. Wish I'd seen it.
0003F4F7: Inquisitor.
0003F4FB: Inquisitor.
0003F4FC: Not much else doing.
0003F4FE: You were very dashing. Cleaved him good.
0003F4FF: I know! Then you were off the walls, Voth hit him with fire, and I got him around the side!
0003F500: Couldn't let him get near you. Either of you. We're a team. Better, we're an adventuring company.
0003F501:
0003F502: Hot shit, we're a company.
0003F504: Inquisitor! You should have seen it. Darkspawn! We put your flag in the center of their bloody lair and held it!
0003F507: Your company, Inquisitor. I said I'd pay you back. And I will.
0003F508: Isn't he good? He's very good.
0003F509: <i>We</i> are better than good. We'll prove we're an adventuring company of the Inquisition.
0003F50B: Oh, oh pebbles. Who do I talk to? It's so high here.
0003F50C:
0003F50E: I was following, and... they were taken. They said to come here with a map if there was trouble. That you would help.
0003F50F: Oh, Your Worship, I'm—uh, I'm with Sutherland, I'm Rat, his squire. Forgive me, I'm not used to being this high up.
0003F510: Because—because I don't know what to do.
0003F511: They said you're a great man. A leader. You'll help, right?
0003F517: They said you're a great woman. A leader. You'll help, right?
0003F527: Oh, it's so hard to breathe up here. I did what I could.
0003F52E: I don't care what you do, it's over. They're dead.
0003F52F: But what do I do now?
0003F530: My stuff is light. I've nothing—nothing holding me down.
0003F531:
0003F532: I can—I can carry.
0003F537: Inquisitor? Just getting my things. You won't see any of us... me, you won't see me again.
0003F538: The rest are dead. Stupid charge to save a stupid caravan. Stupid... heroes.
0003F539: Anyway. <i>(Sniffs.)</i> It was good while it lasted. Have a good Inquisition.
0003F53A: Sutherland, you ass.
0003F53F: Watch the flank!
0003F540: Reinforcements! They won't know what hit them!
0003F541: It's the Inquisitor! I told you! I told you!
0003F542: Watch yourself!
0003F543: She's a true-as-anything hero!
0003F544: You're fighting a legend! That's the Inquisitor!
0003F545: Fight 'em hard, company! We have the Inquisitor at our side!
0003F547:
0003F548: He's a true-as-anything hero!
0003F54E: With you!
0003F54F: On it!
0003F550: Pattern Three?
0003F551: That's the lot! We won! Hurrah!
0003F559: Hurrah? You beautiful ass!
0003F55A: Heh. Good one.
0003F55B: Thanks!
0003F55C: On it!
0003F55D: Another!
0003F55E: Five, five!
0003F55F: Once they learned we were nobody, we were good as dead. But here you are.
0003F560: We saved a caravan, but lost the fight. They saw your flag and were hoping we were good for a ransom.
0003F561: I knew you'd come. Rat's a good runner.
0003F562: Nobody? You're my people.
0003F563: Back to Skyhold, company.
0003F564: Arriving at the last moment. Don't forget style in your training.
0003F565: Just in time to save you.
0003F566: Of course I'm here. You are an adventuring company of the Inquisition.
0003F567:
0003F568: Form up and report back, company of the Inquisition.
0003F569: <i>(Sniffs.)</i> You hear that? Did everyone hear that?
0003F56A: We heard it, you fool.
0003F56B: Inquisitor. We'll return to the hold. And we'll be back out in no time.
0003F56C: Thank you.
0003F56D: You're getting there.
0003F56E: With pleasure.
0003F56F: <i>(Laughs.)</i> I can only hope to be half as good a leader as you.
0003F570: <i>(Sniffs.)</i> Yes, Inquisitor. Form up!
0003F588: If I didn't love you...
0003F589: Give it to him now!
0003F58A:
0003F58B: Not yet, it's not enough.
0003F58C: Give it to her now!
0003F58D: Shut it, you fool. <i>(Chuckles.)</i>
0003F58E: You know it is, you're just chicken.
0003F58F: It's people like you who built the Inquisition. You're the heart of it.
0003F590: When you see us down the tavern, you're buying.
0003F591: You earned it. You deserve it.
0003F592: We just wanted to say thanks. We never would have been anything without you.
0003F593: Inquisitor! I—we have something for you. We've been saving and, well, this is yours.
0003F594: Pay it forward, Sutherland. Find someone like you and give them a chance.
0003F595: Glad to give it, Inquisitor. One condition.
0003F596: I'm proud to have you.
0003F597: If that's your will. Your Worship.
0003F598:
0003F599: Reporting, Inquisitor.
0003F59A: You hear that? That's what inspired me. That right there.
0003F59B: I will. I swear I will.
0003F59C: It's payback, for all you invested. Plus extra. You know, investment and such.
0003F59D: That looks like pay well earned. It isn't mine to take.
0003F59E: Don't cry again, fool. Inquisitor? You see us in the tavern, we're buying.
0003F59F: Sponsor someone like you.
0003F5A0: Inquisitor!
0003F5A1: <i>(Burps.)</i>
0003F5A2:
0003F5A3:
0003F5A4: I love these guys.
0003F5A5: You are a special person.
0003F5A6: Tell her. It's only right.
0003F5A7: Not yet. It's not the right time yet.
0003F5A8: Tell him. It's only right.
0003F5A9: You're just stalling. We're ready.
0003F5AA: You'll get that title. And more. I knew it from the start.
0003F5AB: We all are. But with things winding down, Cullen's got more than enough troops.
0003F5AC:
0003F5AD: You know, rising up. Like you did. Just like you.
0003F5AE: Then you'd better get going.
0003F5AF: That kind of ambition can't wait. You'd better get moving.
0003F5B0: You've turned into fine people. I'm the one who's honored. Who's proud.
0003F5B1: Inquisitor. You won. We all won. And... I am honored I was a part of it.
0003F5B2: I know you'll make it.
0003F5B3: <i>(Ahem.)</i> It's time for us to go. We've eyes on a keep of our own. Starting a freehold. Maybe even titles.
0003F5B4: I couldn't be more proud.
0003F5B6: <i>(Sniffs and laughs.)</i> We promise not to start any rival Inquisitions.
0003F5B7: Are you kidding? This is the best day of my life. Every day is the best day.
0003F5B8: Don't, you'll start him crying.
0003F5B9: Right. We're setting out in the morning. And... thank you.
0003F5BA: For everything.
0003F5BB:
0003F5BC: It's been an honor.
0003F5BE: Well, there goes the first week. Heh.
0003F5BF:
0003F5C1: Your Worship. It's been an honor. It's been... incredible.
0003F5C2:
0003F5C3: I have no time for nonsense.
0003F5C7: He hardly deserves it, but for Felix's sake, I can't help hoping there's <i>something</i> left of the man I once knew.
0003F5C8: I suppose the Inquisition will judge him eventually. I wonder if there's any chance they'll show him mercy.
0003F5C9:
0003F5CA: They tell me you sent Alexius back into the prisons.
0003F5CB: <i>(Sighs.)</i> I won't say he didn't deserve death. I just wish there'd been another way.
0003F5CC:
0003F5CD: Seems a waste to rot away in a cell like that. He was a good man, once.
0003F5CE: Research is always what made him happiest. Perhaps I'll even go talk to him, eventually.
0003F5CF: I realize it's now your job to judge him. All I ask is, if you do... show him mercy.
0003F5D0: Maybe it will give him time to think. But with Felix gone... I doubt it.
0003F5D1:
0003F5D2: I wish you'd just killed him. He was a decent man once. He deserved to keep his dignity.
0003F5D3: All the good he once stood for, his integrity, his beliefs... he betrayed them all.
0003F5D4:
0003F5D5:
0003F5D6: There's some justice in that, after what he did to them. Maybe one day he'll realize it.
0003F5D7: You made Alexius Tranquil.
0003F5D8:
0003F5D9: I'm told you have Alexius researching magic for you?
0003F5DA:
0003F5DB: So Alexius is dead.
0003F5DC: I ran into Fiona. Seems you have Alexius serving the mages?
0003F5DD: One word of advice: if he suggests altering time as a way to solve all your problems, give it a pass.
0003F5DE: I hope I don't run into him. That... would be more than I could handle.
0003F5DF: I heard of your verdict on Alexius, Inquisitor.
0003F5E0: Research on your behalf is almost too kind. I hope you know what you're doing. Do be wary of anything that man proposes.
0003F5E1: After what he did, I would have seen the man hanged. Rotting in a dungeon will have to do.
0003F5E2: It was all he deserved. I hope it serves as a warning for anyone, magister or no, who thinks of trying that again.
0003F5E3: Servitude is... kinder a punishment than I would have given, but I won't complain.
0003F5E4:
0003F5E5: He may wish you'd done worse. My fellows have some interesting ideas on exactly what he can do as compensation.
0003F609: RESEARCH
0003F60A: Inquisitor, these youths of yours delight. A boon both on the field and for your name.
0003F60B: And yet, I've tried to capture them in verse. To no avail it seems, but I forge on!
0003F60C:
0003F60D:
0003F60E: Orlesian Mask
0003F657: Rescue Flissa
0003F658: Prison Ruins Camp
0003F65A: Lost Spring Canyon Camp
0003F65B: Nazaire's Pass Camp
0003F65C: Echo Back Canyon Camp
0003F65D: Craggy Ridge Camp
0003F6FA: Transmute Magic
0003F6FB: The darkspawn are emerging through a hole dug into the structure.
0003F6FE: Seal the hole.
0003F6FF:
0003F700: Dispelling magic and status effects increases your own spells' damage and barrier generation for a brief duration.


0003F701: You unleash a blast of lightning that shocks one target and arcs to nearby enemies.


0003F702: Chain Lightning arcs farther and hits more targets.


0003F703: Arcing Surge
0003F704: You trap enemies inside an electricity field that paralyzes those that try to leave.


0003F705: Lightning Cage
0003F706: Static Cage is now powerful enough to hurt or even kill enemies who leave its boundaries. Whenever an enemy in the cage takes damage, a lightning bolt strikes them, dealing bonus electricity damage.


0003F707: Virulent
0003F708: If Walking Bomb kills your target, the effect spreads to nearby enemies, causing secondary explosions.


0003F751: You increase the speed of the entire party. While this ability is active, all enemies move and attack more slowly by comparison.


0003F752:
0003F753:
0003F754:
0003F755: Static Charge
0003F756: You sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt your casting with attacks are struck by arcs that leave them paralyzed.


0003F757: Stormbringer
0003F758: The storm comes to your aid even without your calling it. When you are in combat, lightning will periodically strike a random nearby enemy.


0003F759: Conductive Current
0003F75A: The more magical energy you expend, the more damage your spells do.


0003F75B: Gathering Storm
0003F75C: You use your staff's energy to fill the area with sympathetic magic. Each basic attack shortens your active cooldown times.


0003F75D: Frost Step
0003F75E: Passing through enemies hurts them and leaves them chilled.


0003F75F: Winter Stillness
0003F760: By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.


0003F761: Mana Surge
0003F762: Your barrier explodes into wild magic when enemies destroy it. The blast freezes all nearby enemies and allows you to cast your next spell without consuming mana.


0003F7AB: You raise a wall of ice to keep enemies at bay.


0003F7AC: Ice Storm
0003F7AD: Wall of Ice creates a larger wall, and you can cast it more often.


0003F7AE: Frost Mastery
0003F7AF: You have mastered the calling of cold, increasing your effectiveness when chilling or freezing targets.


0003F7B0: Ice Armor
0003F7B1: You draw on cold magic near you to protect you from attacks. Standing near a frozen enemy or a persistent cold spell reduces all damage you take.


0003F7B2:
0003F7B4:
0003F7B5: Track down Servis in the Western Approach.
0003F7B6: Locate those responsible for the excavation.
0003F7B7: The hole appears to have been created from the outside. This was not the work of darkspawn.
0003F7B8: The Venatori, led by Servis, were excavating when they accidentally broke into darkspawn-infested tunnels. Servis has since fled the vicinity.
0003F7B9: You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.


0003F7BA:
0003F7BB: You summon a freezing blizzard to chill and damage enemies caught in the area.


0003F7BD: Your blizzard now chills enemies, progressively slowing them until they are frozen.


0003F7BE: Astrariums allow you to unlock the secrets of the heavens.

Recreate the image of a constellation by connecting the stars without making the same line twice.
0003F7BF: Good news! Our agents have dispatched the menace I warned you about.
0003F7C0: Our agents located the threat we discussed. It has been handled.
0003F7C1: Our soldiers have eliminated the threat. Quite handily, or so I'm told.
0003F7C2: Defend the Inquisition Captain
0003F7C3: Defend the Inquisition Informant
0003F7C4: Defend the Inquisition Messenger
0003F7C5: Recover the Weapons
0003F7C6: Recover the Scrolls
0003F7C7: Recover the Heirlooms
0003F7C8: Defeat the Venatori Commander
0003F7CB: Many now make the journey to Skyhold. We will ensure they continue to see the benefit.
0003F7CC: At least, not yet.
0003F7CD: Blistering Pain
0003F7CE: Flashfire burns brighter and hotter, intensifying the panic that your enemy suffers.


0003F7CF: You conjure a flaming barrier that burns and panics enemies that pass through it.


0003F7D0: Lasting Flames
0003F7D1: Wall of Fire creates a larger wall, and its flames burn longer on enemies that pass through it.


0003F7D2: Pyromancer
0003F7D3: You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies.


0003F7D8: Flashpoint
0003F7D9: Clean Burn
0003F7DA: After you land a critical hit, your next spell cast doesn't trigger a cooldown period.


0003F7DB: Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown times.


0003F7DC: Chaotic Focus
0003F7DD: When you cast a fire spell, the spell consumes half of your current barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage.


0003F7DE:
0003F7DF:
0003F7E0:
0003F7E1:
0003F7E2:
0003F7E3:
0003F7E4:
0003F7E5:
0003F7E6:
0003F7E8: Immolate burns hotter and has a shorter cooldown time, allowing you to rain fire upon your enemies more often.


0003F7E9:
0003F7EA:
0003F7EB:
0003F7EC:
0003F7EE:
0003F7EF:
0003F7F0:
0003F7F1:
0003F7FA: You unleash a massive explosion, leaving enemies in the area burning in agony.


0003F7FB:
0003F7FC: You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when an enemy crosses it, damaging and staggering the target.


0003F7FF: Collect Shard
0003F802: Defending Blade
0003F803: You deflect incoming projectiles with Spirit Blade, sending a shockwave of energy back at the attacker.


0003F804: Relinquish
0003F805: You do more damage with Spirit Blade, and you generate more barrier with each attack.


0003F808: Combat Clarity
0003F809: The chaos of combat frightens some, but for you, it's a comfortable rhythm. Your mana regenerates faster when you're near hostile enemies.


0003F80B: Fade Shield
0003F80C: You draw back the energy released by your enemies in your attacks against them. Any successful attack strengthens your barrier. The more damage you do, the more powerful your barrier grows.


0003F811: Knight-Protector
0003F812: You're adept with defensive magic. Barriers you create take longer to naturally decay.


0003F813: Veiled Riposte
0003F814: Whenever you have a barrier active, enemies who attack you will take damage in return.


0003F815: Blow Horn
0003F816: Blow Horn
0003F817: Shatterstone
0003F818: The boulder summoned by Stonefist now explodes on impact, weakening and staggering nearby enemies.


0003F819: Punching Down
0003F81A: You cast Veilstrike more easily, and the blow weakens your enemies, causing them to do less damage.


0003F81B: Blow the signaling horn.
0003F81E: Weakened enemies have the damage they inflict reduced even further.


0003F81F: Restorative Veil
0003F820: You pull stray magic from around weakened enemies to regain mana based on the damage you do to them.


0003F821: Shaken Veil
0003F822: You can cast Pull of the Abyss more often, and enemies caught in its effect are weakened.


0003F823: Twisting Veil
0003F824: You catch stray magic around weakened enemies and use them to increase the damage of your own attacks.


0003F825: Encircling Veil
0003F826: You use stray magic around weakened enemies to increase the power of status effects on them.


0003F82A:
0003F82B:
0003F82C:
0003F82D:
0003F82E:
0003F82F:
0003F830:
0003F831:
0003F832:
0003F833:
0003F834:
0003F835:
0003F836:
0003F837:
0003F838: Blow the signaling horn.
0003F839: Blow the signaling horn.
0003F83A: AM
0003F83B: PM
0003F83D: Of course.
0003F83E: Disable the defenses.
0003F83F: Body pits burned
0003F840: Go to Citadelle du Corbeau.
0003F848: The {pc}Origin Store{/pc}{anyplaystation}PlayStation®Store{/anyplaystation}{anyxbox}Xbox Games Store{/anyxbox} is unavailable due to an error. You might be able to fix this by restarting the game and trying again. If this problem persists, please contact customer support.
0003F849: Could not download the game store catalog. Please try again later.
0003F84A:
0003F84B:
0003F84C: {controller}Use {StringBtnLStick} to move and {StringBtnRStick} to control the camera.{/controller}{notcontroller}Use {ConceptMoveFB}{!ConceptCameraYaw}{!ConceptMoveFB}{ConceptCameraYaw} to move and {!ConceptMoveLR} and {ConceptMoveLR} to strafe.

You can also look around by holding {StringBtnMouseRight} and moving the mouse. While looking with the mouse, you can strafe with {!ConceptCameraYaw} and {ConceptCameraYaw}.{/notcontroller}
0003F84D:
0003F84E:
0003F84F:
0003F850:
0003F851:
0003F852:
0003F853: Movement and Camera Control
0003F854:
0003F855:
0003F856:
0003F857:
0003F858:
0003F859:
0003F85A:
0003F85B:
0003F85C:
0003F85D:
0003F85E:
0003F85F:
0003F860:
0003F861:
0003F862:
0003F863:
0003F864:
0003F865:
0003F866:
0003F867:
0003F868:
0003F869: Press {controller}{StringBtnSTART} to open the hero menu and select Quest Map{/controller}{notcontroller}{ConceptQuickShowMap} to open the quest map{/notcontroller}.
0003F86A: Map
0003F86B:
0003F86C:
0003F86D: Simple conversations are optional. {controller}Press {StringBtnA}{/controller}{notcontroller}Click your response{/notcontroller} to engage in the conversation or simply walk away.
0003F86E: Place Wheel
0003F86F:
0003F870:
0003F871:
0003F872:
0003F874:
0003F875:
0003F876:
0003F877: Guest Wing
0003F878:
0003F879:
0003F87A: Commander Jehan
0003F87C:
0003F87D:
0003F87E:
0003F87F: Here is their Champion.
0003F880:
0003F881:
0003F882: Do not fail yourself, Inquisitor. That is the one thing a Reaver cannot do.
0003F883: You have it? The infusion?
0003F884:
0003F885:
0003F886:
0003F887:
0003F889: {controller}Hold {StringBtnRT} to continuously attack.{/controller}{notcontroller}Hold {ConceptMeleeAttack} or {StringBtnMouseLeft} to continuously attack.{/notcontroller}
0003F88B: Shards Spotted
0003F88D: Arm Control
0003F88E: Leg Control
0003F88F: Torso Control
0003F890: Helm Control
0003F8BF: Potions
0003F8E2:
0003F8E6: Pick Up Royal Garden Key
0003F8E7:
0003F8E8:
0003F8E9:
0003F8EA: Approach the Empress
0003F902:
0003F909: Cost Modifier
0003F90A: Reduce the Cost of Abilities
0003F910:
0003F911: Now that you are aware of it, there is no true danger. This impulse is simply an annoyance.
0003F912:
0003F913: {controller}Press {StringBtnA}{/controller}{notcontroller}{StringBtnMouseRight}{/notcontroller} to loot.
0003F914:
0003F919: {CUSTOM0} / {CUSTOM1}
0003F91A: Press {controller}{StringBtnSTART} and select {/controller}{notcontroller}{ConceptQuickShowInventory} to open {/notcontroller}the inventory to view your equipment.
0003F91B: Requires at least one of the following:
0003F91C: Requires all of the following:
0003F943: Deep Roads Key
0003F944: Complex dwarven key.
0003F945: Luka
0003F946: Alchemist
0003F947: Hunter
0003F948: Necromancer
0003F949: Reaver
0003F94A: Hall
0003F94B: Sidony
0003F94C: Rion
0003F94D: Ser Belinda Darrow
0003F94E: Sniper
0003F94F: Cillian
0003F950: Tamar
0003F951: Arcane Warrior
0003F952: Templar
0003F953: Dark Mage
0003F956:
0003F959: Blackwall
0003F95B: Use Recovery Font
0003F95C: Health is At Maximum
0003F95E: Crude Herb Manual
0003F95F: A crude book depicting various local herbs. It looks like it was drawn by a child.
0003F960: Storage
0003F962: You are unable to join this session because it is full.
0003F963: There was an error joining this game. Please try again later.
0003F964: You are unable to join this session because it could no longer be found.
0003F965: Matchmaking failed to find a game. Please try again later.
0003F966: You are unable to join this session{xboxone} because your reputation score is too low{/xboxone}.
0003F967: You are unable to join this session because joining is not allowed.
0003F96D: Join Game
0003F96E: Searching for the best session...
0003F96F: Quick Match
0003F970: Joining the game session...
0003F971: All New, Faded for Her
0003F972: Find the spirit with Solas in the Exalted Plains.
0003F973: One of Solas's old friends, a spirit, has been summoned against its will and needs his help.
0003F97B: Deal with the demon.
0003F980: Wait—wait, it has to be <i>perfect</i>.
0003F981: Ser, is it ready yet?
0003F982:
0003F986: Enable Subtitles
0003F987: Blood-Soaked Teddy Bear
0003F988: A child's toy, now soaked in blood.
0003F98C: For players interested in a balanced but challenging gameplay experience. This setting is recommended for most players.
0003F98D: Hard
0003F98E: For players new to role-playing games or those interested in a purely narrative focus. Combat will provide minimal challenge.
0003F98F: Normal
0003F990: Casual
0003F991: For seasoned players looking for a significant challenge in combat. Enemies are punishing and battles require a clever mind for tactics.
0003F992: Here they come. Get ready!
0003F994: Forannan Ravine
0003F995: Templar Encampment
0003F996: Dead Ram Grove
0003F997: Western Outskirts
0003F998: Avvar Blade Valley
0003F999: Ash Warrior's Refuge
0003F99A: Gully of the Burnt Men
0003F99B:
0003F99C:
0003F99E: Complete Seanna's final race.
0003F9A0:
0003F9A1: Emerald Seal Required
0003F9A2:
0003F9A3: Statuettes required
0003F9A4:
0003F9A5: Freemen Messages
0003F9A6: Jocelyne:

I don't trust that Gordian fellow. He talks as though he's Orlesian, but I know he's not. I can hear it in his speech. Tell me you hear it too? I wonder what he's doing on that rise. He's forbidden us from going there, but I might take a look in a couple nights. Let me know if you want in.

Have you heard anything from the Emerald Graves? They say Duhaime's gone there to lead the Freemen. Damn, I miss him. He was a good commander. A bastard, but fair.

Gus
0003F9A7: I want you and your men to collect the dead and bring them to the ramparts. We have to burn them. Gather them together, then leave. I'll deal with it from there.

Gordian
0003F9A8: The Inquisition have arrived. They will take the Dales and say it is the Herald of Andraste's right. There is no such right! These lands should be yours.

We cannot allow the Inquisition to gain a foothold. As Orlais' true defenders, you know what to do.

Gordian
0003F9A9: The Valmont family has its quirks. Every family does. But the Valmonts lean particularly toward the occult. Emperor Reville the Mad believed in ghosts; he was certain that his mother continued to advise him after her death, and that the angry shade of his twin brother sought his downfall. He employed the services of soothsayers to convey messages from beyond the grave and to stave off his slain brother's wrath.

His son, Emperor Judicael I, had a fascination for all things ancient and arcane. It is said that his desire to reconstruct the palace of Halamshiral—after an elven uprising destroyed it—was due more to his interest in the site itself than in politics or the Game. They say he chose to spend the winter months at this family retreat because he believed the palace located at a nexus of elven magic, that spending time there would grant him longer life as with the fabled immortal elves. In the end, the palace did not prevent his death due to heart failure.

His youngest son, Prince Reynaud, had a similar interest in elves and the Dales. He collected carvings of halla—the Dalish beasts of burden sacred to one of their false gods. The statuettes—all the work of Dalish artisans during the Long Walk—were kept in his room in the Winter Palace. When his daughter ascended to the throne, she had them repurposed as keys. But why? And for what? No one can know.

—An excerpt from {i}Architectural History of Orlais, Volume 1{/i} by Elodie Ferrneau
0003F9AA: Superstitions of the Royal Family
0003F9AB: Examine Corpse
0003F9AD: There's a veritable herd of halla statuettes scattered around the Winter Palace. They stand out a little too much to be simply decorative.
0003F9AE: Herd of Stone Halla
0003F9B0: Gordian's Letter
0003F9B1:
0003F9B2: Letter
0003F9B3: Halla statuettes found
0003F9B4: Freemen Missive
0003F9B5: Body Pit Note
0003F9B6:
0003F9B7:
0003F9BB: Open the Upper Garden Door
0003F9BC:
0003F9BF: Open the Lower Garden Door
0003F9C5:
0003F9C7: Open the Upper Royal Wing Door
0003F9CA: Rygard:

I'll be gone by the time you get back. Heading to Lydes. Join me as soon as you can. I've left some supplies in the hollow of the old tree. The one near the ruin. It should be enough to pay someone to take you to the city.

Be safe.

Father
0003F9CB: A Father's Guidance
0003F9CC:
0003F9CD: Find a Missing Key
0003F9D1: Door Locked
0003F9D2: Freemen Prowler
0003F9D3: Freemen Knight
0003F9D4: Freemen Captain
0003F9D5: Freemen Infiltrator
0003F9D6: Freemen Sniper
0003F9DD: The Inquisitor?
0003F9DF: One less to worry about, thanks to the Inquisitor.
0003F9E0: There'll be no more Highwaymen for a while. The Inquisitor's scared them off.
0003F9E1: Just because the Inquisitor closed the rift doesn't mean they're all gone.
0003F9E2: Maker! It's the Inquisitor!
0003F9E3: I'm telling you. The Inquisitor killed that dragon.
0003F9E4: The Wardens would do well to take advantage of the mercy the Inquisitor showed with an alliance.
0003F9E5: He's been acting strange ever since the Inquisitor drained the lake.
0003F9E6: Silence! Let the other one talk.
0003F9E7: The Inquisitor got rid of the undead?
0003F9E8: Release the Inquisition hostages.
0003F9E9: Sell the histories to the Chantry.
0003F9F0: You're not templars.
0003F9F1: Servis will die.
0003F9F2: Servis will be taken in for judgment.
0003F9F4:
0003F9F5:
0003F9F6:
0003F9F7:
0003F9F8:
0003FA03: Highland Dirk
0003FA0C: We marched without incident, although I have it on good authority that there were many closed-door meetings among Verchiel nobility. Several useful names have sent diplomatic envoys, and potential future gains may be impressive. Do not tell Sera I said so.

Cullen
0003FA0D: Dragon Sketches
0003FA0E: Charcoal sketches of a dragon.
0003FA0F: Deed
0003FA10: Ambassador Montilyet,

The Fereldan nobles have finally completed work on the watchtowers. While they certainly took their time, we cannot fault the results. The towers give us advance warning of bandit and demon attacks, and they have made the area safer for both the refugees and the farmers who had fled the nearby fields.

Thank you again for gaining the assistance of our friends in Ferelden. We will take good care of these people.

Corporal Vale
0003FA11: Locked
0003FA12: A favor for a friend of a friend can get the manuscript translated by an expert.
0003FA13: Speak to Solas.
0003FA14: Cullen,

Our spies looked into the breakdown of contact between Val Royeaux and Imperial army forces in the Dales. Troops on both sides agreed to cease hostilities, then retreated to their camps to await the outcome of peace talks. What occurred after the withdrawal is a mystery. The last communiqué from Gaspard's marshal reported a rash of desertions. After that, silence. I agree that this warrants further investigation. Do what you will, and my agents will lend support.

Leliana
0003FA15: In the search for an expert to investigate Samson's armor, we have located an "arcanist" with great skill and a reputation for humbling first enchanters in both Andrastian <i>and</i> Imperial Circles. Two assassination attempts—and at least one explosion—have made landholders reluctant to allow her passage through their territory. It will take significant effort to bring her from Tantervale, but this arcanist would be invaluable to the Inquisition.
0003FA16: In the search for an expert to investigate Calpernia's strange crystals, we have located an "arcanist" with great skill and a reputation for humbling first enchanters in both Andrastian <i>and</i> Imperial Circles. Two assassination attempts—and at least one explosion—have made landholders reluctant to allow her passage through their territory. It will take significant effort to bring her from Tantervale, but this arcanist would be invaluable to the Inquisition.
0003FA30: From the looks of the locked door in the upper guest wing garden, there must be something important behind it.
0003FA31: Open the locked door in the upper garden.
0003FA32: Statuettes required
0003FA33: Statuettes required
0003FA34: From the looks of the locked door in the lower guest wing garden, there must be something important behind it.
0003FA35: Open the locked door in the lower garden.
0003FA36: There are two locked doors in the lower royal wing. One is decorated with the image of a mage, the other a warrior. Only one will open.
0003FA37: Statuettes required
0003FA38: Find a way into one of two locked rooms.
0003FA39: Choose a Lower Royal Wing Door
0003FA3D: Gain access to the locked room in the upper royal wing.
0003FA3E: Find a way into the locked room in the upper level of the royal wing.
0003FA3F: Statuettes required
0003FA40: Find a way into the vault in the Grand Apartments.
0003FA41: Statuettes required
0003FA42: Gain access to the vault.
0003FA44: Buy Back
0003FA45: {string}260682{/string}
0003FA46: Specializations for the Inquisitor
0003FA47: Specializations for the Inquisitor
0003FA48: {string}260682{/string}
0003FA49: Specializations for the Inquisitor
0003FA4A: I can ensure instruction for the legions who want to join, but can we expect the Inquisitor to remain a leader while training with a subordinate? {SheHe} is a figure of inspiration and should rightly be one of aspiration; promoting a specialist from within the ranks seems lacking. With due respect to our people, the needs of the Herald are so specific, I recommend looking outside for the best combat specialists to be found. Regardless of their affiliation.

Ser Morris, Quartermaster
0003FA4D: The best of the best have been summoned. Training with these "specialists" will ensure the Inquisitor's abilities remain at their height.
0003FA50: He is right. I will ensure the best training. No questions asked.
0003FA54: I know a wealthy Orlesian noble whose private collection includes jewelry from all over Thedas. I doubt he would miss one piece.
0003FA55: Nightingale,

It's been some time since I crossed paths with your agents. It was only natural both they and I chose the night of Duke M's ball to pay a visit to his private collection.

I confess matters nearly became unpleasant. I am grateful your agents still remember the appropriate phrases we in the delicate arts use. While I prefer to avoid political entanglement, I wish nothing but good fortune to the Inquisition in restoring order in these troubled times. The article in question was among the lesser of the items in which I was interested, and your agents were most welcome to it.

I am pleased that this matter ended with harm to none save Duke M's pet wyvern and his collection of rare Antivan water clocks.

Until we meet again,
R
0003FA56: Ambassador Montilyet,

It is rare to hear of those in Orlais treating spirits as anything other than beasts to kill, and rarer still for anyone to care enough for one to help them. I have given the amulet to your people freely, in hopes that the Inquisition will continue this open-minded approach. We wish you luck in healing the sky, whose rifts have damaged the Fade even here in Rivain.

Yours in peace,
Lady Annamaria of Dairsmuid
0003FA58: The best of the best have been summoned. Training with these "specialists" will ensure the Inquisitor's abilities remain at their height.
0003FA5B: The best of the best have been summoned. Training with these "specialists" will ensure the Inquisitor's abilities remain at their height.
0003FA5C: Reports out of the north claim a small group of Wardens was traveling along Ferelden's coastline. The region is remote, and we have yet to determine when these sightings occurred. Given what happened in the Western Approach, we should investigate whether any Wardens remain active in Ferelden.
0003FA5D: Hand of Korth
0003FA5E: The Circles may have dispersed, but we still have our contacts. There are powerful mages—not tied to the rebellion—who can offer training.
0003FA5F: I don't approve, but that is irrelevant. You will have the best.
0003FA68: Trophy Room
0003FA69: Areas of the Winter Palace
0003FA6A: Servants' Quarters and Grand Apartments
0003FA6B: Dragon Webbing
0003FA6C: Tier 4 <font color="#2E9AFE">Rare</font> Cloth
<font color="#F3F781">Primary slot:</font> Very high armor rating
<font color="#F3F781">Utility slot:</font> +1 Willpower / +1 Magic
<font color="#F3F781">Offense slot:</font> +3.5% critical damage
<font color="#F3F781">Defense slot:</font> +4% fire damage resistance
0003FA6E: Dragon Scales
0003FA6F: Tier 4 <font color="#2E9AFE">Rare</font> Leather
<font color="#F3F781">Primary slot:</font> Very high armor rating
<font color="#F3F781">Utility slot:</font> +1 Cunning / +1 Dexterity
<font color="#F3F781">Offense slot:</font> +3.5% armor penetration
<font color="#F3F781">Defense slot:</font> +4% fire damage resistance
0003FA70: Dragon Bone
0003FA71: Tier 4 <font color="#2E9AFE">Rare</font> Metal
<font color="#F3F781">Primary slot:</font> Very high armor rating / damage (staff damage type: fire)
<font color="#F3F781">Utility slot:</font> +1 Constitution / +1 Strength
<font color="#F3F781">Offense slot:</font> +2% chance to bleed target on hit
<font color="#F3F781">Defense slot:</font> +4% fire damage resistance
0003FA75: An offer whispered in the right circles. A dozen factions vying for our favor. We'll see who desires it most.
0003FA77: Leliana informs me that your contacts in the underworld could aid in having Rainier released from prison. This route would conveniently mask the Inquisition's involvement.

Cullen
0003FA79: Rainier was brought to the Skyhold gates under cover of darkness. Best not to ask how.

Leliana
0003FA7A: Rainier's Release: An Alternative
0003FA7F: New Area Unlocked!
0003FA80: Rewards Received!
0003FA81:
0003FA82:
0003FA83: The butcher Captain Thomas Rainier broken from custody! The Inquisition thought involved!
0003FA84:
0003FA85:
0003FA86:
0003FA87: Inquisition
0003FA88: It just keeps staring at me! It had to go!
0003FA89: Rebel Mage's Note
0003FA8A: We know they were here. They put up those awful statues of Andraste looking snobbish everywhere they go—not much of a secret location. We know they found a way to reverse Tranquility, but so far, nothing we've uncovered has told us how they did it.

I hate that statue. She just keeps sneering at me.
0003FA8B: Faded Journal
0003FA8C: Clem,

Don't drink at the mine again, or you're fired.

Doran
0003FA8D: Stern Note of Warning
0003FA8E: Cassius,

Remind your hirelings to leave that Orlesian fop alone. With our red friends leaving the area, Servis expects more from the White Claw efforts. I'm not explaining to him that you let those raider idiots kill our best chance at actually getting that high dragon in reach.

Octavian
0003FA8F: Venatori Orders
0003FA90: Intercepted Venatori Message
0003FA91: Octavian,

With our allies the templars redeploying and abandoning their mine in the Canyons, we will now focus our efforts on the excavations and the summoning attempts. Go have a word with our White Claw associates. I'll be sending further resources your way.

Servis
0003FA92: Written Note
0003FA93: Morven,

Alexius has failed. The work here thus becomes all the more vital. Secure the site at all costs. The Elder One will not tolerate another mistake on our part.

Servis
0003FA94: So close. We nearly reached him. Made it down to what looked like a dwarven thaig where the song was actually audible, real and thrumming through the air, not just in our heads. It rattled through the lyrium pillars and shook the earth beneath our feet to its dreadful tempo. We lost thirty men in the last cave-in, and the Warden-Commander is abandoning the mission. I tried to argue for one last push, but the rock is too unstable down there. We'll have to find another Archdemon somewhere more solid.
0003FA95: Ancient Warden Logbook
0003FA9A: Mission Report
0003FA9B: Scouting Report
0003FA9D: Fade rifts closed
0003FAA1: Active Fade rifts have been spotted in the Pools of the Sun.
0003FAA2: Fade rifts closed
0003FAA3: Rifts in the Springs
0003FAA4: Rusted Key
0003FAA5: A rusted key found on a young Avvar leader's corpse.
0003FAA6: Row Boat
0003FAA7:
0003FAA8:
0003FAA9:
0003FAAA:
0003FAAB: Scout Harding reports that a Venatori messenger was intercepted and "persuaded" to give up a report he was carrying.
0003FAAC: The Venatori
0003FAAD: Read the Venatori report.
0003FAAE:
0003FAAF: A pleasure to help.
0003FAB0: The Venatori seem to be busy in the Western Approach. A report from someone named Servis mentioned activity in a mine somewhere in the canyons.
0003FAB1: Search for the mine.
0003FAB3: Westridge
0003FAB4: Apostate's Landing
0003FAB8: A worn contract that appears to be a deed to a village. Wine stains make the village's name illegible.
0003FAB9: I need to get back before I'm missed.
0003FABA: I'd better get back to the party.
0003FABB: Court Approval
0003FABC: Close
0003FABD: Thank the Maker you came. I thought... I thought I was dead.
0003FABE:
0003FABF: Contact with the Valo-Kas Mercenaries
0003FAC0: Adaar,

I heard you were dead, and then a prisoner, and then maybe you fell out of the Fade and landed on your head and forgot who you were. Seriously, stop that. We still haven't been paid.

Some of our kith made it out of that giant shit hole full of demons after the explosion. The rest are dead or missing. I don't know how many were rounded up by angry humans. If you're not dead and you remember who you are, help me find our brothers and sisters.

Shokrakar

P.S. If you forgot who you are, I'll remind you: <i>Your name is Adaar. You're Vashoth. You didn't get paid for being blown up.</i>

P.P.S. If you are dead, disregard this message.
0003FAC1: Many Tal-Vashoth were likely captured and imprisoned after the Conclave. Our agents could free them.
0003FAC2: Adaar,

Some of our kith came back, so maybe you're not dead. Sata-Kas just kept swearing for two hours about humans and then punched a gurn, so you're probably lucky you weren't here.

Shokrakar

P.S. We still haven't been paid.

P.P.S. There are a lot of people wearing eyeball armor hanging around now. Maybe watch out for that.
0003FAC3: We can send a patrol to find the scattered Tal-Vashoth mercenaries in the wilderness.
0003FAC4: Adaar,

I guess you aren't dead because some of our kith came back. Escorted by a bunch of guys wearing hairy eyeball armor. Humans are strange.

We still haven't been paid, though.

Shokrakar

P.S. Try not to die. You still owe me a blade.
0003FAC5: Adaar,

Katoh came back looking like she'd crawled out of a dragon's mouth. Some of the others, too. Most of them wounded. All of them angry. But alive. Alive is important. They said they were sprung from some noble's dungeon by people in eyeball armor. I assume that's your doing. Thanks.

Shokrakar

P.S. Good work on not being dead.

P.P.S. We still haven't been paid.
0003FAC6: The nobles are likely keeping Qunari from crossing their lands. We can negotiate passage.
0003FAC7:
0003FAC9: If Andraste's Herald leads the Inquisition, why has the Chantry not aligned with them?
0003FACA: The Herald of Andraste? Maker's breath.
0003FACB: We are the Inquisition, and this is the Herald of Andraste!
0003FACC: The Hero of Ferelden defeated the demon and stopped the undead hordes from destroying Redcliffe.
0003FAD4: Summoning Stone
0003FAD5: Interface
0003FAD6: Account
0003FAD7: Adaar,

I heard you got promoted by the little sharp human and the redheaded one. How much are they paying you? Should I send Taarlok to check over your new contract? You know the first rule: never trust humans with numbers.

Sorry, I got distracted. That's not what this message is about.

The kith's getting restless. You can only spend so much time sitting on your ass surrounded by humans before you get a little bored. You're in charge of the hairy eyeball soldiers now, right? You can find us a job. Quick. Because if I have to listen to Kaariss's attempts at poetry much longer, I'm going to cut him a second mouth-hole somewhere south of the first one.

Shokrakar

P.S. There are thirty-four new "sonnets" Kaariss is waiting to perform when you get back. And I think he wrote a sestina. From now on, pretend you can't hear.
0003FAD8: A Job for the Valo-Kas Mercenaries
0003FAD9: We have several reports of demon attacks from rifts that Qunari blades might solve.
0003FADA: One of my agents needs access to a noble's estate. The mercenaries can serve as a cover.
0003FADB: I have a supply caravan that could use an armed escort through the Dales.
0003FAE9: Tower of Bone
0003FAEA: Sahrnia Quarry
0003FAEB: Suledin Keep
0003FAF1:
0003FAF2:
0003FAF3:
0003FAF4:
0003FAF5:
0003FAF6:
0003FAF7:
0003FAF8:
0003FAF9:
0003FAFA:
0003FAFB:
0003FAFC:
0003FAFD:
0003FAFE:
0003FAFF:
0003FB00:
0003FB01:
0003FB02:
0003FB03:
0003FB04:
0003FB05:
0003FB06: It's like the pieces are... inspiration. That's just perfect for you.
0003FB07:
0003FB08:
0003FB09:
0003FB0A:
0003FB0B:
0003FB0C:
0003FB0D:
0003FB0E:
0003FB0F:
0003FB10:
0003FB11:
0003FB12:
0003FB13:
0003FB14: Adaar,

Demons. You got us demons. Some of them were <i>on fire</i>. You're the best, Adaar. You don't have to replace that broken blade for me now. We're even.

Shokrakar
0003FB15: Adaar,

We're back from guarding that caravan. Lots of fighting. Why is the tiny gold human shipping things across a battlefield? Maybe tell her that's a bad idea. Or don't. We could use more work.

Shokrakar
0003FB16: Adaar,

The redhead hired us out to a noble who wanted muscle and told us to sneak her agent in with our kith. Problem was, her agent was an elf so small, I could use him for a toothpick.

Taarlok tried painting him grey and putting him on stilts, but after the little thing couldn't walk, we just stuck him in a trunk with our gear. Worked out, more or less. Don't think he likes trunks anymore.

Shokrakar
0003FB17:
0003FB18:
0003FB1A: According to Dorian, it might be possible to discover who Corypheus once was. Knowing he was human could make him less attractive to Tevinter zealots who think of him as a god. Acquiring this information, however, is more difficult than one might suppose. Such ancient information could be found in the Magisterium's library in Minrathous, but the Grand Archivist has so far replied to our messages with polite misdirection. Dorian says he is the king of this particular castle and knows it. He might be blocking our efforts out of allegiance to Corypheus or simply because he can.
0003FB1B: The copy of the Liberalum tome that Dorian sought arrived at Skyhold, along with a number of items ranging from rare manuscripts to grimoires for magisters long dead. They came with a letter from the Grand Archivist, apologizing profusely and stating a hope his "gifts" will be of benefit to the Inquisition. It may take some time for Dorian to go through the tome, but he seems optimistic that something within will prove of use.
0003FB1C: Men like this respond to one thing: threats. He knows who you are and doesn't want to be your enemy.
0003FB1D: Our agent, a mage named Sidony, returned from Minrathous successful in her task. She posed as a magister's assistant, bluffing her way into the Magisterium's library to ostensibly perform research, and managed to acquire not only the Liberalum but also a number of other mystical tomes—all without leaving any evidence that traces back to the Inquisition. It may take some time for Dorian to go through the Liberalum, but he is optimistic that something within will prove of use.

Leliana
0003FB1E: Go around him. I can send an agent to infiltrate the archive and find what we need.
0003FB1F: Bribe the man with gifts and favors. This is normal for Tevinter, and what he expects.
0003FB20: The Name of Our Enemy
0003FB21: Mouse
0003FB22: The Missing Blades of the Valo-Kas
0003FB23: Adaar,

I know you're busy telling the hairy-eyes what to do. Humans need a lot of direction. That's fine.

We have a problem.

Kaariss took a squad out on a simple caravan escort and hasn't reported back. I sent Ashaad and Ashaad Two to look for him, and they never reported back.

I hope you can find them. We're running out of Ashaads. And we only had the one Kaariss, even if he is annoying. His squad's all right, though. I'd really like them back.

Shokrakar
0003FB24: Show plot-help icons
0003FB25: Pause at start of combat
0003FB26: Save automatically
0003FB27: Show shimmer around objects with loot
0003FB28: Enable persistent gore
0003FB29:
0003FB2A:
0003FB2B: We can send our forces to make sweeps of the area where the Qunari disappeared.
0003FB2C: My agents can track the lost mercenary squad wherever they went.
0003FB2E: Always highlight usable objects
0003FB2F: Use enhanced targeting
0003FB31: Commander,

Patrols found several dead humans and one Qunari not far from the Imperial Highway. Some of the dead men had leaflets on them decrying the Inquisitor as a monstrous heretic. We followed their trail to a cave near the coast. Initial reports suggest a sizeable force holed up inside.

Lieutenant Davrill
0003FB33: Beacons in the Dark
0003FB35: The Fallow Mire is plagued with demons. Lighting veilfire beacons should draw them out. Defeat the demons to make the area safer.
0003FB36: The nobles have been talking a great deal about Qunari lately. One of them might know more.
0003FB37: Show ground rings
0003FB38: Show tutorials
0003FB39: Hide helmet
0003FB3A: Show status effects
0003FB3B: Show minor combat details
0003FB3C: Show damage numbers
0003FB3F: Light the beacons and defeat the demons.
0003FB40: Beacons cleared
0003FB41: A discerning customer. You'll have my best prices, of course.
0003FB42:
0003FB43: My thanks.
0003FB44:
0003FB45: Is there something you need?
0003FB46:
0003FB47:
0003FB48: Cadash,

Sorry about that lyrium deal at the Conclave going sideways. When I said I expected the talks to blow up, that... wasn't what I meant. At least you made it out of there in one piece. You always did have strange luck.

I'm not saying where I am now. Let's call it 'somewhere safe enough' and leave the prying eyes guessing. The Dasher's looking for you—well, for both of us, but mostly you—angry as a drunk bronto. He thinks you ran off with his lyrium, salroka. And now you're hiding from the Carta behind a wall of Inquisition muscle. I'd be careful if I were you.

Lantos
0003FB49: The Carta Gets Its Cut
0003FB4A: I trust you'll be pleased.
0003FB4B: Safe travels.
0003FB4D: Camera movement speed
0003FB4E: Invert X-axis
0003FB4F: Invert Y-axis
0003FB50: Zoom sensitivity
0003FB51: Swap mouse buttons
0003FB52: Cadash,

What I'm hearing is, the Carta's been paid off. No more hit, happy Dasher, all that rot. Good work. Might even see if I can pay a visit to one of the safe houses and not lose my head. I'll be in touch.

Lantos
0003FB53: Cadash,

Word is that the Dasher's called off his hit. Not sure why or how, though, so watch yourself. Could be a trick to lure you out into the open.

Lantos
0003FB54: Cadash,

Heard your Inquisition friends tore up one of the Dasher's safe houses. A few dusters bought it, but nobody we liked, so good riddance. I don't think the Dasher'll come after you, but I'd keep my head down if I were you. Plenty of the clan's going to be angry now.

Lantos
0003FB5C: Speak with the townspeople about what can be done.
0003FB5D: The Corruption of Sahrnia
0003FB5E: The people of Sahrnia are cornered—by the elements and the red templars that have overtaken the region.
0003FB60: Quarry Quandary
0003FB62: Speak with Mistress Poulin.
0003FB63: Mistress Poulin confessed to selling her family quarry to the red templars. But what would they want with a quarry?
0003FB64: Inform Michel of Imshael's demise.
0003FB65: Destroy Imshael.
0003FB66: Call Me Imshael
0003FB67: Ser Michel spoke of a demon named Imshael that has taken up residence in Suledin Keep. Michel has made it his mission to track down and kill this demon.
0003FB74: Her
0003FB75: His
0003FB76: his
0003FB77: her
0003FB7E: Sound FX Volume
0003FB83: Commander,

By all reports, this cave the Qunari were taken to is heavily fortified. We cannot estimate how many fanatics are inside or what defenses they have in place, nor do we know for certain the prisoners are still alive. Extreme caution is warranted.

Captain Rylen
0003FB84: Freeing the Valo-Kas Mercenaries
0003FB85: Several dwarven academics at the University of Orlais have requested samples of ore from the Western Approach. {string}277940{/string}
0003FB86: Send in troops for an assault on the cavern.
0003FB87:
0003FB88: Claim the first tower for the Inquisition.
0003FB89: Secure the third tower.
0003FB8A: Secure the second tower.
0003FB8B: Now that Judicael's Crossing is rebuilt, the road must be secured to allow free travel in and out of the area. There are abandoned towers along the road that, if secured, may be ideal for keeping watch.
0003FB8C: Claim the third tower for the Inquisition.
0003FB8D: Claim the second tower for the Inquisition.
0003FB8E: Securing Safe Passage
0003FB8F: Secure the first tower.
0003FB90: The Western Approach is a blighted land where almost nothing should be able to thrive—yet some creatures do. To figure out how, a prominent scholar is asking for the Inquisition's help in collecting samples of local wildlife. {string}277940{/string}
0003FB91: Slay the {string}280339{/string}.
0003FB92: Breeding Grounds
0003FB93: Slay the {string}280330{/string}.
0003FB94: Slay the {string}280331{/string}.
0003FB95: As if the red templar occupation wasn't enough, dragons have moved into the region. So far, only a few high dragons have been spotted: a Hivernal, a Kaltenzahn, and a Highland Ravager. But if they breed, the presence of these unique and powerful beasts could prove an even greater threat to the local population than the templars.
0003FB96:
0003FB97:
0003FB98:
0003FB99: Elegantly Penned Note
0003FB9A: Gentlemen,

I will make your stay here in the Western Approach quite profitable, so long as you can follow my instructions. First and foremost: you will obtain the research materials from the team sent here by the University of Orlais for a project of great importance. Second: you are to assist the templars with their resource-gathering mission in whatever capacity they require. You will not interfere in any of the excavations the Venatori are conducting, nor will you announce your presence to the Grey Wardens.

You will find that my gratitude for a job well done is remarkably lucrative.

Servis
0003FB9B: Barely Readable Unsent Letter
0003FB9C: Servis,

Can you bring the Grey Wardens back? My men are seeing darkspawn at night. Darkspawn! It's not a Blight starting, is it? You'll protect us, right?

Druvond
0003FB9D: Elegantly Written Note
0003FB9E: Gentlemen,

Your mistakes are beginning to distress me. I told you to take the equipment and leave the research team {i}alive{/i}. Perhaps you don't know the difference between life and death? If you cock this up again, I'll be happy to demonstrate the distinction for you in detail.

Servis
0003FB9F: Elegantly Written Note
0003FBA0: Gentlemen,

Leave the Wardens to their work. Concentrate efforts on the dragon.

Servis
0003FBA1: Scrawled Raider Note
0003FBA2: Caravan of refugees. Drove off road so we could collect out of view of Imperial soldiers. Half died, but you can pick up the wounded.

R.
0003FBA3: They're in a cave on the coast. At least a hundred fanatics, armed to the teeth, who believe the Inquisitor is an agent of Par Vollen intending to convert them to the Qun.

Signs indicate the prisoners are still alive.

Chandler
0003FBA4: Ambassador,

I have heard the same disturbing tales you have: that the Inquisitor comes from Par Vollen to convert the faithful to the Qun. Many gullible souls believe the tales, and the countryside between Val Chevin and Val Foret has become a dangerous place for Qunari to be seen. I have heard that a militia is forming in one of the caverns near the coast. I would suspect your missing mercenaries to be their doing.

Go carefully. These men are fanatics.

Comte Lothaire
0003FBA5: Not all templars followed the Lord Seeker. Although they split from the Chantry, most of Hasmal's templars chose to stay at their Circle, feeling it was their responsibility to deal with the aftermath of local mage uprisings and protect their remaining charges.

We've sent word of the events at Therinfal Redoubt, but loyalty to their vows compelled the templars to stay. They are not eager to join those who dissolved the Order. These men and women represent the largest group of unaligned templars left—we could use them on our side.
0003FBA6: Negotiate with Hasmal's Templars
0003FBA7: Answer a Request from Hasmal
0003FBA8: Commander Cullen,

I understand the Inquisition is working with Redcliffe's mages. I'm surprised someone from Kirkwall would condone any arrangement with them—but it does put you in a position to aid us.

Hasmal's Circle sustained significant damage during the uprisings. Rather than follow the Lord Seeker, many of our templars elected to remain and deal with the aftermath, but our resources are limited. Furthermore, we have loyalist mages with us. Hasmal's people would happily throw them to the wolves even though they had nothing to do with the rebellion. As it stands, I fear we may fail in our duty to protect them.

I trust you sympathize with our predicament. I humbly request our charges be transferred to the Inquisition.

Knight-Commander Brycen
0003FBA9: The Order's Obligations
0003FBAA: The Order of the Templars has received a request from Perendale to remove a group of mages who have locked themselves in their former Circle Tower. The populace fears what the mages may plan for the city and, given the current disruptions in the Veil, there are real dangers to consider. We do not know the condition of the mages within. For the safety of all involved, we must address the situation before tensions rise further.

If we are to honor the faith the Herald placed in our Order, we must fulfill our sacred duties. I respectfully request that representatives of the Order be given leave to handle the situation.

Knight-Captain Briony
0003FBAB: Rumors of Maleficarum
0003FBAC: We've all heard the rumors—blood mages in the Wending Wood. The Inquisition controls the templars, does it not? Surely it is your responsibility to act.

Tomas Fincher
Owner and proprietor of Fincher Textiles

<i>An additional note appears at the bottom of the letter:</i>

Cullen:

I've received several complaints from various merchants. No one has been able to verify these claims one way or another. A major trade route between Denerim and the now-thriving Amaranthine runs through this region. The arl of Amaranthine would consider it a personal favor if our templars investigated.

Josephine
0003FBAD: False Accusations
0003FBAF: Adaar,

Hissra, Sataa, and Meraad are dead. Ashaad left, so I guess we only have one now.

The rest of the squad are alive. And they don't have any stupid ideas about meaning and purpose, so that's good. Although Kaariss wrote you a poem to celebrate being rescued. So, not all good.

Shokrakar
0003FBB0: Your Worship,

My town of Val Gamord has been besieged by darkspawn. I cannot fathom where the loathsome beasts have come from, but I beg the Inquisition for assistance. My own humble forces have already been dispatched to help in your own noble efforts, leaving my people ill-equipped against this savage host.

Word of your redemption of the Grey Wardens has already spread far. Please, if you can spare them, Val Gamord lives or dies by your word.

Yours,
Marquise Effiloche Bouffon
0003FBB1: Protect Val Gamord from Darkspawn
0003FBB2: The Grey Wardens are in the best in the world against darkspawn. This is their chance to shine.
0003FBB3: It is odd to see a town threatened by darkspawn. I suggest we investigate before committing forces.
0003FBB4: Marquise Effiloche has other allies. She can call upon them, and we can save the Wardens for a true emergency.
0003FBB5: Bounty
0003FBB6: A badly scorched bounty poster. The only identifiable features are a large winged lizard and the crest of Val Royeaux.
0003FBB7: Commander Cullen,

The situation in Hasmal has stabilized, thanks to the Inquisition. I noted a few templars among those you sent. Not very subtle, but you've made your point. There are greater evils and we may still work to defeat them. We simply do so under a different name.

Hasmal's templars will swear allegiance to the Inquisition. Consider us at your service.

Knight-Commander Brycen
0003FBB8: Ambassador Montilyet,

The city guard suddenly felt the need to assist their local templars. Hasmal's situation has stabilized for the time being—and we know who helped that along.

The name does not matter if we may yet fulfill our greater purpose. Consider us soldiers of the Inquisition.

Knight-Commander Brycen
0003FBB9: Sister Leliana,

The Inquisition has become more appealing to Hasmal's templars—it will be far easier for them to continue their work with us.

Fisher
0003FBBA: Clear threats at the crossroads.
0003FBBB: {i}This log is so smeared with dirt and blood that it is completely illegible. The only part that is even slightly clear of viscera is the cover, which has a series of white claw marks painted on the leather.{/i}
0003FBBC: Dirty Raider Logbook
0003FBBD: We can divert lyrium sources from Hasmal. Without the Chantry or Order providing for them, the Inquisition will look more promising.
0003FBBE: They must see we share the same goals. We can spare a small group to assist their relief efforts.
0003FBBF: If Hasmal's leaders put city resources toward the relief effort, the templars would have little reason to stay.
0003FBC1: This Carta clan could be useful to us. We should arrange a payoff.
0003FBC2: We can't openly negotiate with the Carta, but we might get Orzammar's ambassador to do so on our behalf.
0003FBC3: Take Scandalous Legal Document
0003FBC4: Take Scandalous Lead
0003FBC5: Take Secret Trade Documents
0003FBC6: Take Scandalous Testimony
0003FBC7: Take Secret Correspondence
0003FBC8: Take Secret Merchant Treaties
0003FBC9: Take Secret Love Letter
0003FBCA: Pick Up Appalling Secret
0003FBCB: Take Secret Building Permit
0003FBCC: Take Secret Research
0003FBCD: Take Scandalous Bribe
0003FBCE: Take Scandalous Password
0003FBCF: Scandalous secrets gathered
0003FBD0: The Great Blackmail Hunt
0003FBD1: Scandalous secrets are everywhere at the Grand Masquerade. Listen in on conversations to gather gossip and scour the palace for incriminating items and notes. The secrets learned could be used to gain Power for the Inquisition and the upper hand in the Grand Game of Orlesian society.
0003FBD2: Deliver scandalous secrets to Leliana.
0003FBD3: Deliver any scandalous secrets to Leliana.
0003FBD4: Leliana can leverage any scandalous secrets gathered at the masquerade to gain court approval for the Inquisition.
0003FBD5: Social Leverage
0003FBD6: Scandalous secrets gathered
0003FBD8: A little more dirt like this, and we might have some leverage in the court.
0003FBD9: Excellent.
0003FBDB: If you find more, let me know.
0003FBDD: This is good work.
0003FBDE: We can use this.
0003FBDF: Very interesting. It may not help our investigation, but we can put it to use.
0003FBE0: The things courtiers get up to.
0003FBE1: I found this out. I'm not sure of its value.
0003FBE2: They'll never live this down.
0003FBE3: I have some information.
0003FBE4:
0003FBE6: We can subdue this branch of the Carta with little difficulty.
0003FBE8: Business with the Carta
0003FBE9: Cadash,

A friend of a friend says the Inquisition wants to know who's buying lyrium. Well, it's your lucky day, duster! We just got a deal set up on the Storm Coast to make a trade.

Lantos
0003FBEB: Speak with Corporal Vale about the state of the Hinterlands.
0003FBED: Avvar Scout
0003FBEE: We have a few templars of our own. Hasmal's templars will be comfortable working with them; they can ensure safe passage for the mages.
0003FBEF: Hostility toward mages remains—but there are ways to travel without drawing notice.
0003FBF0: Commander Cullen,

Your men arrived this morning. It's good to see the Inquisition still trusts templars to perform their duties. Once we ensure that Hasmal's Circle is stable—and that no dangerous items fall into the hands of unsuspecting scavengers—we will join you ourselves.

Knight-Commander Brycen
0003FBF1: We can arrange safe passage from Hasmal—and let the city's leaders believe they owe us a favor.
0003FBF2: Sister Leliana,

The mages should arrive within the day. Senior Enchanter Lynden sends his sincerest thanks for seeing them safely out of Hasmal.

Fisher
0003FBF3: My lady Ambassador,

Hasmal extends its gratitude for your assistance with this mage-templar foolishness. It is refreshing to deal with someone who offers more than empty promises. Please accept a token of our gratitude. We hope this newfound friendship will continue to benefit us both.

Seneschal Lisbeth
0003FBF4: Inquisitor,

The Grey Wardens fought bravely and with great skill. The town of Val Gamord was saved, and the Wardens themselves took few casualties. They await further commands.

Commander Cullen
0003FBF8: I can plant an agent with the Carta and follow the buyer back to their lair.
0003FBF9: Utilize the Grey Warden Treaties
0003FBFA: The Inquisition is in its infancy. Building an organization such as this is like building an army. You need soldiers, weapons to arm them, food to feed them—and that's just the beginning. I joined knowing I could make a difference. I have Grey Warden treaties, and these allow us to take what's needed, when needed. We do not face a Blight, but surely a torn sky warrants as much concern.

Consider it.

Warden Blackwall
0003FBFE: Red Jenny says "Drop and Grab"
0003FBFF: Mischief, not malevolence. The servants involved were dismissed, and we've a minor reward for the effort.
0003FC00: I can make no sense of this. The Herald found her—perhaps {shehe} can advise?

Cullen

<i>A letter from Sera follows:</i>

For your big-hats,
Lord whoever says you're rubbish.
His servants don't care, but could.
Drop a few things for them,
they'll give Josephine a surprise.
I think scrolls or something.

Sera

<i>A scribble of heraldic symbols and directions are below. Also Sera's name thirty-seven times.</i>
0003FC01: Inquisitor,

Our scouts investigated the claims of attacks by darkspawn, on the chance that this was some trick or mistake. As it turns out, they were indeed darkspawn, and they killed many townsfolk before the Grey Wardens intervened to stop them. It was bloody work, but the Wardens did what they needed to.

Sister Leliana
0003FC02: Inquisitor,

The nobles who promised aid were hampered in their efforts to assist Val Gamord by rifts in their own territories. The darkspawn destroyed most of Val Gamord before the Grey Wardens intervened. The corruption of the blight and the loss of the town's defenses resulted in high casualties among the Wardens. They are bloodied and battered, but insist that they will continue to serve.

Josephine
0003FC09: The Avvar will join the Inquisition.
0003FC0A: The Avvar will not join the Inquisition.
0003FC0B: The Heraldry is of a minor house. Shall we instead see what the surprise might be?
0003FC0C: We've no time for games. Far simpler to stop this with soldiers and find favor with this noble.
0003FC0D: Nightingale,

Followed our friend to a cove. Small Tevinter ship at anchor. Dozen fewer Venatori to worry about now. Sending you their compliments.

Tailor
0003FC0E: I was correct. Spreading word that the Inquisition was allied with the Grey Wardens meant messages of support poured in. With the treaties in hand, we've managed to secure new recruits and donations of both gold and equipment. The commander will make good use of them.

Josephine
0003FC0F: The papers we received from Sera's "friends" document a lord's sabotage of a rival's marriage. Quite the scandalous affair. Very useful in plying our influence.
0003FC10: Return the ring to its rightful owner.
0003FC11: North Gate Camp
0003FC12: Three Trout Farm Camp
0003FC13: This could work. The Blight is but ten years past and Thedas remembers how we were saved. I can use the treaties, leverage the goodwill owed the Wardens and use it for the Inquisition.
0003FC14: Conscript for the Inquisition
0003FC15: Well, that settles it. We face a darkspawn magister who commands something that looks suspiciously like an Archdemon. I defy anyone to tell me that this is no Blight. We have Blackwall's treaties, and we have cause. Thedas will require little persuasion.

Josephine
0003FC16: Inspect the bridge to see if it can be repaired.
0003FC17: They Shall Not Pass
0003FC18: Judicael's Crossing has been destroyed, presumably by the red templars, to restrict access into the region.
0003FC19: We need to bolster our forces. Let me conscript more soldiers.
0003FC1A: What we need is information. Grey Warden influence may loosen even the tightest lips.
0003FC1B: Information and conscripts are well enough, Inquisitor, but gold secures these things, and more.
0003FC1C: We have our first group of recruits; I will continue to search for more. Now the tricky part: training.

Cullen
0003FC1D: We've gained access to a number of private libraries and archives. No information on Corypheus, unfortunately. However, we did find this fascinating treatise...

Leliana
0003FC1E: Redcliffe Farms Camp
0003FC1F: Outskirts Camp
0003FC20: Forest Camp
0003FC21: Upper Lake Camp
0003FC22: Dusklight Camp
0003FC23: Sound Effects Volume
0003FC24: Headphones
0003FC25: Night
0003FC26: Floor Up
0003FC27: Zoom In
0003FC28: Floor Down
0003FC29: Previous Quest
0003FC2A: Next Quest
0003FC2B: Zoom Out
0003FC2C: Next Character
0003FC2D: Previous Character
0003FC2E: <i>A report given to Commander Cullen:</i>

We arrived in Perendale to find that the mages had indeed barricaded themselves inside their former Circle. They met us with some hostility on entry, but the mages were small in number and their defenses easily dispelled. Upon questioning, we discovered that the mages had remained in Perendale following the uprisings. With increasing hostility from the general public, they retreated to the Circle for safety. They appealed to us for aid. It is the opinion of the Order that these mages are not a threat; we have brought them to the Inquisition so that they might aid our cause.

Had we not interceded, the danger these mages posed to the public—or the public to the mages—could easily have ended in bloodshed.

Knight-Captain Briony
0003FC2F: <i>A letter, written in fine hand and lightly scented, signed by Josephine:</i>

The issue of Thom Rainier has been settled, but his deception has far-reaching consequences. Had we not used the Grey Warden treaties, we might not have found ourselves in so awkward a position. As it is, I receive daily messages from all quarters, demanding we make reparations. We must do something.

<i>Scribbled beneath, signed by Cullen:</i>

I'm sorry, did we embarrass a duchess at a soiree by stepping on her gown, or was the sky torn open and Haven beset by an ancient darkspawn magister? We needed the gold. We needed the men. You would have persuaded someone to part with them, with or without the treaties. We are not making reparations for doing what we had to do. What no one else could have done. Don't forget, the Wardens were exiled from southern Thedas, by the power of the Inquisition. We've seized their holdings. Anything owed them is now owed us.
0003FC30: The Consequences of Blackwall's Lie
0003FC31: Red Jenny: Inquisition Needs Beeees!
0003FC32: I do not know how someone would come to this idea, but I can see the use. It is a large area to search, however.

<i>A memo from Josephine, written on a note from Sera:</i>

Know what ruins a party? Bees.
I know a man who teaches how
to jar them safe but angry.
Stingy, no good for honey,
but great for throwing!
He's somewhere south.

<i>Sera has scribbled a jar of bees hitting someone in the face. Also a butt.</i>
0003FC33: Inquisitor,

The Grey Wardens scoured the area as requested. Unfortunately, this left them unprepared when mercenaries working for Marquise Effiloche Bouffon attacked by surprise. It appears that Marquise Bouffon has been mining the area in violation of local treaties, which accidentally freed the darkspawn from beneath the earth. Marquise Bouffon has fled into the Gamordan Peaks.

0003FC34: Inquisitor,

Sister Leliana's advice was excellent. Her scouts located a mining operation Marquise Bouffon had started in secret, which must have freed the darkspawn from beneath the earth. When discovered, the marquise sent mercenaries to attack, but the Grey Wardens were well prepared and easily cut down all resistance. Marquise Bouffon has fled into the Gamordan Peaks.

0003FC35: Find Source of Darkspawn Attacks
0003FC36: Someone may have been mining the area and freed the darkspawn that way. Let me examine the finances of nobles nearby.
0003FC37: I regret to inform you that after recent actions, the Grey Wardens have suffered too many losses to be of any further assistance. The last warriors died fighting for the Inquisition in good faith. I have sent their personal effects to Weisshaupt.

Lieutenant Suzanne Cloche-sec
0003FC38: Inquisitor,

Ambassador Montilyet's advice was sound. We discovered that Marquise Effiloche Bouffon has been mining the area illegally, which freed the darkspawn from beneath the earth. When discovered, the marquise attacked us with mercenaries. The Grey Wardens fought off the ambush. Marquise Bouffon has fled into the Gamordan Peaks.

0003FC39: The Grey Wardens have taken losses, but their morale remains high, and their loyalty to the Inquisition is undisputed.

Yours,
Lieutenant Suzanne Cloche-sec
0003FC3A: The Grey Wardens remain in high spirits. They seem proud of this opportunity to redeem their name in good faith, and losses so far have been light. It is an honor to fight beside them.

Yours,
Lieutenant Suzanne Cloche-sec
0003FC3B: The Grey Wardens continue to fight bravely, but they have suffered many losses. I recommend deploying them with care, lest we lose them entirely.

Yours,
Lieutenant Suzanne Cloche-sec
0003FC3C: The blight is many things, but it is not subtle. My scouts can easily track the corruption to its source.
0003FC3D: Inquisitor,

The darkspawn at Val Gamord have been slain, but it remains unclear what brought these creatures to the surface. There is no obvious sign, and I am concerned that they might still pose a danger. Marquise Bouffon has made clear her wishes that we now depart, which leaves me even more suspicious, as most would welcome further help in these dangerous times.

The Grey Wardens have volunteered to assist with the investigation of this mystery in whatever capacity the Inquisition deems most fitting. We await your orders.

Yours,
Lieutenant Suzanne Cloche-sec
0003FC3E: Let the Wardens spread out scour the area. They'll find out where those darkspawn are coming from soon enough.
0003FC3F: I can send runners among the banns. If this weapon can help, it will be found.
0003FC40: Forsaken Ruins
0003FC41: Ambient occlusion
0003FC42: High-quality blur
0003FC43: Diffusion depth of field
0003FC44: Vertical sync
0003FC45: Fullscreen mode
0003FC46: We have received weapon plans and located an apiary to supply us. When the idea was presented, the beekeeper tented his fingers and sneered, "Of course!" Quite disturbing.
0003FC47: Always log me in
0003FC48: Upload character profile
0003FC49: Share Usage Data
0003FC4A: The comte of Jader would be very grateful for warning about a lyrium trade on the Storm Coast.
0003FC4B: We can put soldiers in place to ambush the buyers.
0003FC4E: Venatori engaged in skirmish on the Storm Coast. One small ship burned at anchor. All hostiles eliminated.

Lieutenant Solange
0003FC4F: Lady Josephine,

Many thanks for your kind letter. I have been trying to put a stop to the smuggling along the coast for months with little success, but you have given my men a measure of victory. We found no sign of the Carta, but many Venatori and a ship they were using to slip past my coast guards. They will trouble us no longer.

Regards,
Comte Gerard
0003FC51: Inquisitor,

With her treachery revealed, Marquise Effiloche Bouffon has fled into the mountains. Our initial efforts to pursue her have been hampered by both the terrain and the presence of demons in the area. While we have had difficulty making headway, the Grey Wardens have offered to assist. They seem to be the only force in the area capable of doing so.

Regardless, I believe it is worth pursuing Marquise Bouffon if we have the means to do so.

Yours,
Lieutenant Suzanne Cloche-sec
0003FC52: The Grey Wardens will do better against demons than normal Inquisition soldiers. Let them fight through the mountains.
0003FC53: Our concern is the marquise, not the demons. My people can find a way to her.
0003FC54: Pursue Marquise Bouffon
0003FC55: Marquise Bouffon may have enemies among the nobles in the area. Some of them may have information on safe passes through the mountains.
0003FC56: Inquisitor,

The Grey Wardens fought their way through the mountains. The demons were savage, but the Grey Wardens held them off with great determination. As a result, we have located Marquise Bouffon's secret stronghold deep in the Gamordan Peaks.

0003FC57: Inquisitor,

Lady Ginette Lagaspe offered her assistance in finding Marquise Bouffon in the mountains, but her forces proved to be allied with the marquise. They turned on us at an inopportune moment, and the Grey Wardens took heavy losses fighting them off. After much bloodshed, we have located Marquise Bouffon's secret stronghold deep in the Gamordan Peaks.

0003FC58: Inquisitor,

Sister Leliana's scouts were able to find a path for the Grey Wardens through the mountains. The Wardens were able to avoid most of the demons and saved most of their strength. As a result, we have located Marquise Bouffon's secret stronghold deep in the Gamordan Peaks.

0003FC59: <i>A letter, written in fine hand and lightly scented, signed by Josephine:</i>

The issue of Thom Rainier has been settled, but his deception has had far-reaching consequences. Had we not used the Grey Warden treaties, we might not have found ourselves in so awkward a position. As it is, I receive daily messages from all quarters, demanding we make reparations. We must do something.

<i>Scribbled beneath, signed by Cullen:</i>

"I'm sorry, did we embarrass a duchess at a soiree by stepping on her gown, or was the sky torn open and Haven beset by an ancient darkspawn magister? We needed the gold. We needed the men. You would have persuaded someone to part with them, with or without the treaties. We are not making reparations for doing what we had to do. What no one else could have done. Don't forget, we are now allied with the Wardens. If we had no authority to conscript before, we do now."
0003FC5A: Yeah, I'm gonna say the Blight probably had this beat.
0003FC5B: All right, yes. Except during the Blight.
0003FC5C: Except perhaps during the Blight, my dear.
0003FC5D: This is their <i>home</i>, Seeker.
0003FC5E: And go where?
0003FC5F: You know there was a Blight here, right?
0003FC61: [Leave.]
0003FC62:
0003FC63:
0003FC64: Well, that's useful.
0003FC65: [Eavesdrop.]
0003FC66:
0003FC67:
0003FC68: Just gossip.
0003FC69:
0003FC6A: (Whispering.)
0003FC6E: I had no idea.
0003FC6F: Good to know.
0003FC70: Boring.
0003FC71: Waste of time.
0003FC72:
0003FC73:
0003FC7C: Cadash,

Just a warning: the Dasher's up to something. Lot of dusters are arming, and all I get are sideways looks when I ask questions.

Varla—you remember her? Cutpurse, casteless brand?—told me she heard them say they're taking out a deep lord from Orzammar on his way back from meeting the Inquisition. Don't know if it's true, but you might want to find out.

Lantos
0003FC7D: Our agents can scout the road to Orzammar and wipe out this ambush before it happens.
0003FC7E: We should add our own soldiers to the Orzammar ambassador's escort.
0003FC7F: Cadash,

Heads up: the Dasher's moving again. Overheard some dumb sods saying they were being hired for a cleanup job. Some deep lord from Orzammar meeting with the Inquisition. If that noble bastard had an accident, well... you can bet the price of lyrium would go so high, they'd run out of numbers for it.

Lantos
0003FC80: The Dasher
0003FC82:
0003FC83: Gold Horn
0003FC84: It seems like a lot of people would be looking for this.
0003FC85: We step forward, not back. No apologies. What happened with the Wardens gives us more authority than ever to use the treaties.
0003FC86: Do we want the Inquisition to survive beyond Corypheus's defeat? We won't always be at war. Why alienate allies when it would take so little to appease them? Let us return what was taken under false pretense, and put these treaties aside.
0003FC87:
0003FC89: The goodwill garnered through this action could reflect well on the Inquisition—if we let the right people hear of it.
0003FC8A: We can spare some templars for this. If those in the Order wish to live up to their ideals, let them.
0003FC8B: We have sent emissaries with formal apologies. We returned all that could be returned. We paid in kind for what could not. Leliana will store the Grey Warden treaties in the Skyhold archives, in remembrance of mistakes made and lessons learned.

Josephine
0003FC8C: We'll make use of the Grey Warden treaties however we can. We're so close to Corypheus; we'll need everything we can use for this final push.

Cullen
0003FC8D: Confront Mages in the Wending Wood
0003FC92: {string}261171{/string}
{string}261178{/string}
0003FC93: {string}261176{/string}
{string}261179{/string}
0003FC94: {string}261176{/string}
{string}261178{/string}
0003FC95: {string}261171{/string}
{string}261179{/string}
0003FC96: {string}261171{/string}
{string}261177{/string}
0003FC97: {string}261172{/string}
{string}261178{/string}
0003FC98: {string}261176{/string}
{string}261175{/string}
0003FC99: {string}261171{/string}
{string}261175{/string}
0003FC9A: {string}261172{/string}
{string}261175{/string}
0003FC9B: {string}261176{/string}
{string}261177{/string}
0003FC9C: {string}261172{/string}
{string}261177{/string}
0003FC9D: {string}261172{/string}
{string}261179{/string}
0003FC9E: Send them the information as a gesture of goodwill. Let's see what they do with it.
0003FC9F: We received a flurry of replies regarding the 'sale' of our findings in the Liberalum. House Amladaris is both old and wealthy, meaning there's no shortage of Tevinter families wanting to take them down. Unsurprisingly, most seemed uninterested in whether the information was even true. We accepted the most favorable of their offers, which will help the Inquisition greatly.

Cullen
0003FCA0: The reaction from House Amladaris was so quick and vehement, it can only mean they've known about this scandal in their family tree for some time—centuries, perhaps. Their first responses were threats, but after being assured of our serious intent, they quickly changed their tune. Several retainers arrived with a letter for you.

Josephine

<i>The retainers' letter:</i>

My dear Inquisitor,

Naturally, these accusations of a connection to those old legends are without merit, and even if that weren't the case, it would have little meaning to my family today. We are Tevinter citizens of good standing, uninterested in whatever this "Corypheus" has to offer, and will support the Inquisition in its efforts to fight this creature however we may.

Magister Irian of House Amladaris
0003FCA1: Every Tevinter house has enemies. Sell the information to one of them.
0003FCA2: A quiet message arrived from House Amladaris today. Considering the speed of the response, it seems hard to believe the family had no knowledge of what Dorian found in the book. I wonder how long they've sat upon the secret, wondering if it might someday come to light?

Leliana

<i>The quiet message:</i>

My dear Inquisitor,

We are most appreciative of the information you provided. How scandalous to think there might be any connection between our house and those fiends of legend! It's not true, of course, and to reassure you on that point, I intend to dedicate my family toward helping the Inquisition in its righteous struggle.

Yours in faith,
Magister Irian of House Amladaris
0003FCA3: Dorian has completed his research using the Liberalum and believes he has found a connection between Corypheus and an ancient magister named Sethius of House Amladaris. This will be difficult to prove and may be of limited use, but it's worth noting that House Amladaris still exists. Even the accusation that Corypheus and Sethius are the same person would be worthy of a scandal in Tevinter, one that the current members of that family might be desperate to avoid.
0003FCA4: Blackmail them. They would undoubtedly do the same to us if our positions were reversed.
0003FCA5: House Amladaris
0003FCA6: Nightingale,

The package arrived safely in the Hall of Heroes. Obstacles removed without incident.

Tailor
0003FCA7: Skyhold,

Enemy engaged in switchback three miles from Orzammar. Ambassador arrived unharmed.

Lieutenant Solange
0003FCA8: Assigning Michel de Chevin
0003FCA9: Michel de Chevin, Celene's disgraced champion, has joined the Inquisition. He is an honorable man, but a casualty of Orlais' brutal politics and prejudices. Find him a place in the organization where he will feel at home.
0003FCAA: Our soldiers accompanied the templars to the Circle in Perendale. While the mages were initially hostile, the templars were able to subdue them without taking casualties. Upon questioning, they discovered that the mages had remained in the city following the uprisings. Fearful of what the populace would do, they barricaded themselves inside the tower. We have safely escorted them from the city and offered them a place in the Inquisition.

Our soldiers' presence did not go unnoticed. Word is spreading that the Inquisition has successfully reined in the templars—a feat the Chantry could not manage.

Leliana
0003FCAB: Send Inquisition soldiers to assist them. The templars may be our allies, but we must appear in control.
0003FCAC: Our templars arrived in Perendale without incident. According to Knight-Captain Briony, the mages were on the defensive, scared out of their wits. Fortunately, the templars were able to calm the situation without taking casualties. The mages had remained in the city following the rebellions, fearing what the populace would do if they left the Circle Tower. The templars have escorted the mages safely from the city and returned with them to the Inquisition.

A tale with a happy ending could not have been more timely—and conveniently, certain gossips in Val Royeaux have heard it. After the templars' display in the market, we needed to improve their reputation in the capital. After all, we shall be judged by the company we keep.

Josephine
0003FCB0: <i>A field report from the Wending Wood, delivered to Commander Cullen:</i>

We found several murdered mages just off the road. If the victims were blood mages, there were no obvious signs—no cuts on the palms or the like—but it's difficult to say. The victims appear to have been stabbed. It's possible maleficarum are responsible, using their fellows to power some ritual. It's also possible these were former Circle mages, killed by ordinary men over hearsay.

We will continue sweeps of the Wending Wood to ensure safe passage for future travelers.

Knight-Captain Briony
0003FCB1: Capitalize on Alliance with Fairbanks
0003FCB2: I've been told that the Council of Heralds has reviewed the evidence and now recognizes Evariste Lemarque, known to us 'til now as "Fairbanks," as the sole heir of Lord Giroux Lemarque. All holdings and chattel retained by the Lemarque noble house have now reverted to the ownership of Lord Evariste Lemarque. I smell an opportunity.

Josephine
0003FCB4: We've discovered the source of the accusations leveled at our templars. A group of rebel mages with extremist leanings operates in the area. The group fears our association with the templars will permanently crush what remains of their rebellion. They've been actively working to stir up anti-templar and anti-Inquisition sentiment in the region.

Fortunately, we have enough evidence to clear the templars' name.

Leliana
0003FCB6: This wet cold just seeps into your bones, doesn't it?
0003FCB7: What is it with Ferelden and the undead? Didn't Redcliffe have the same problem?
0003FCB8: One thing about the Fereldan people? They're resilient. You'd almost have to be, living here.
0003FCB9: Always liked lakes. Bet the fishing here was good. Before the Blight and the Fade rift, anyway.
0003FCBA: Lots of bandits in these parts. Can't blame them, I suppose. It's hard making a living these days.
0003FCBB: {string}261207{/string}
{string}261177{/string}
0003FCBC: {string}261208{/string}
{string}261177{/string}
0003FCBD: {string}261207{/string}
{string}261178{/string}
0003FCBE: {string}261207{/string}
{string}261175{/string}
0003FCBF: {string}261206{/string}
{string}261175{/string}
0003FCC0: {string}261208{/string}
{string}261178{/string}
0003FCC1: {string}261208{/string}
{string}261179{/string}
0003FCC2: {string}261207{/string}
{string}261179{/string}
0003FCC3: {string}261208{/string}
{string}261175{/string}
0003FCC4: {string}261206{/string}
{string}261177{/string}
0003FCC5: {string}261206{/string}
{string}261178{/string}
0003FCC6: {string}261206{/string}
{string}261179{/string}
0003FCC7:
0003FCC8:
0003FCC9:
0003FCCA:
0003FCCB:
0003FCCC:
0003FCCE:
0003FCCF:
0003FCD0:
0003FCD2:
0003FCD4:
0003FCD5:
0003FCD6:
0003FCD7:
0003FCD8:
0003FCD9: It's too large an area to cover. Bounty hunters are a simpler bet.
0003FCDC: <i>A field report from the Wending Wood, delivered to Commander Cullen:</i>

On the commander's order, we approached the rebel camp and offered amnesty to those who surrendered. Few accepted; one was nearly killed by her fellows when she tried to join us. This group bears no love for those who question their right to power. Of course, they called <i>us</i> every colorful name for murderer they could imagine, before attempting to kill us. We ended the fight as swiftly as possible.

Those who surrendered were young, clearly in over their heads, and grateful for a way out. They have returned with us to Skyhold; we will monitor them closely. After Therinfal, it's good to know we still serve those who need us.

The Wending Wood should be safe for travelers.

Knight-Captain Briony
0003FCDD: Thanks to you and the help of Inquisition reinforcements, order is returning to the Dales. The Freemen are clearing out, leaving behind their camps and all the valuables they stole from the noble homes here. Perhaps the Inquisition has plans for what we've recovered?

Your ally,
Fairbanks
0003FCDE: Manage Stolen Freemen Property
0003FCDF: If he's peddling them to fighting forces, my people will find the trail.
0003FCE0: A Favor Returned
0003FCE1: Ambassador Montilyet,

It was lovely to see you at the Winter Palace. Your presence in our court is like the emergence of the first lilies in spring. In the spirit of friendship, I am offering the Inquisition a unique opportunity.

You may be aware that King Wilhelm of the Anderfels is about to celebrate the third birthday of his only son, Prince Baldewin. The festivities will be quite lavish, and representatives from nearly every court in Thedas will be bringing gifts. Wilhelm is an exceedingly pious man, even for an Ander. A gift from the Herald of Andraste delivered to the party could earn the undying approbation of the Anderfels.

With regards,
Celene Valmont
0003FCE2: Surely the Inquisitor cannot be a part of such things. It seems a base prank to intentionally disrupt such an affair.

<i>A memo from Josephine, written on a letter from Sera:</i>

This guy is a special prick.
Swats his people around,
thinks his sovereigns pay for it.
Embarrass him at his own party
and you please a dozen people.
People with keys and little else.

Sera

<i>A date and time are scribbled below. Also an Orlesian mask, with other masks for eyes.</i>
0003FCE3: Red Jenny Attends a Party
0003FCE4: Inquisitor,

Marquise Bouffon has been killed, along with Lady Lagaspe and her Venatori allies. Thanks to Sister Leliana's scouts, we were able to gain covert entry into the fortress, although the Venatori still managed to use their magic against the Grey Wardens to significant effect.

0003FCE5: If my scouts can find an alternate entrance, the Venatori may not have time to affect the Wardens.
0003FCE6: Inquisitor,

We have Marquise Effiloche Bouffon trapped in her fortress in the Gamordan Peaks and are preparing to make a final assault. While we might earlier have ignored her transgressions in light of the greater threat to the world, it is good that we did not. Marquise Bouffon's crimes go well beyond smuggling or illegal mining, and she has an ally in Lady Ginette Lagaspe, who has come with Venatori mages to defend the marquise.

The Wardens have concerns about the Venatori using blood magic or their ties to Corypheus to influence their minds, but are prepared to follow your orders. We cannot delay for long, as demons in the mountains continue to harass our flanks.

Please send your orders.

Yours,
Lieutenant Suzanne Cloche-sec
0003FCE7: Inquisitor,

The fighting was hard, but the Grey Wardens protected us from the demons until Baroness Natale's siege equipment arrived. We laid siege to the fortress and killed both Marquise Bouffon and Lady Lagaspe with minimal losses on our side.

0003FCE8: Inquisitor,

Marquise Bouffon has been killed, along with Lady Lagaspe and her Venatori allies… though their magic made the fighting bloody indeed and cost the lives of many Grey Wardens.

0003FCE9: We've no choice but to send the Wardens in. They must be prepared to fight whatever the Venatori attempt.
0003FCEA: If the Wardens can hold off the demons for three days, my friend Baroness Natale de Lasouche will have siege equipment there to bring down that fortress.
0003FCEB: Defeat Marquise Bouffon
0003FCEC: The report is scandalous—a dowager threw a pie! Red Jenny is somehow credited, but we have received a number of keys to caches of smuggled goods. None of the nobility are objecting, lest they be forced to claim it as theirs.
0003FCED: How do I best describe it? Our noble target was angered by the distraction of our soldiers and, in an attempt to regain attention, accidentally stabbed a revered mother in the hat. Somehow Red Jenny is the assumed benefactor, but we have received several propositions from witnesses to the events.
0003FCEE: It is trivial to ensure we are represented, but should we encourage such base behavior?
0003FCF0: Destroy Darkspawn Outbreak
0003FCF1: Inquisitor,

Our investigation of the late Marquise Bouffon's activities explains her sudden interest in illegal mining: the marquise was searching for ancient artifacts, as a secret agent of the Venatori. It is fortunate that we stopped her, but her mining operation has endangered us nevertheless. Darkspawn have begun to emerge from the mines again, not just hurlocks but ogres as well.

Our Grey Warden allies insist that this force must be destroyed utterly, no matter the cost, lest the innumerable hordes of darkspawn pour forth from the Deep Roads to join their brethren.

It has been an honor to serve, Your Worship. We await your orders.

Lieutenant Suzanne Cloche-sec
0003FCF3: <i>A field report from the Wending Wood, delivered to Sister Leliana:</i>

We found several murdered mages just off the road. The bodies had been dragged from the place they were killed, but not well hidden. It's possible someone wanted them discovered. A message, but for whom?

Victims were stabbed. Unclear whether it's the work of blood mages or if local merchants decided to deal with the "rumors" themselves. We'll have templars sweep the surrounding area as a precautionary measure.

Argent
0003FCF7: If we trust the Wardens in nothing else, trust them to kill darkspawn. They know what to do.
0003FCF8: Inquisitor,

The mines have been collapsed, and the darkspawn in the area utterly destroyed. For a time, it looked as though we might have to join them. The Grey Wardens fought with unmatched bravery to clear us a path before the entire mountain fell upon us all.

The surviving Wardens are remaining in the area to continue patrolling for darkspawn. I thank the Maker for giving you the wisdom to spare the Wardens and bring them to our service.

While we fought the beasts deep in the mines, we uncovered what Marquise Bouffon must have been looking for. I have sent it to the Inquisition for safekeeping. May it serve us better than it would have served the treacherous marquise.

Yours in service,
Lieutenant Suzanne Cloche-sec
0003FCF9: Sister Leliana,

It is my duty to inform you that the Inquisition force led by Lieutenant Cloche-sec, along with the allied Grey Wardens, fell in battle with the darkspawn. The mines have been collapsed. Cloche-sec and the Wardens did their duty to the end.

In service,
Trapper
0003FCFA: We have sappers who can collapse the tunnels and bring most of the mountain down on the darkspawn.
0003FCFB: We cannot leave this threat to the Wardens. We must acquire reinforcements from allies in the area.
0003FCFC: Bandit Chief
0003FCFD: Disrupt Rift
0003FCFE: Nowadays, a mage sneezes and someone cries blood magic. My agents will investigate first—and if necessary, bring in templars.
0003FCFF: Blood magic requires a quick, decisive response. Our templars can handle it.
0003FD02: I'll need larger coffers soon. You made the right decision.

Josephine
0003FD06: Judicael's Crossing
0003FD07: Etienne's Ring
0003FD08: Judicael's Ring
0003FD09: Leontine's Ring
0003FD0A: Pools of the Sun
0003FD0B: I say we seize the Freemen's ill-gotten gains and put it to good use for the Inquisition. Begin by reinforcing Fairbanks's new camp. Turn it into a base of operations that can be used by our own soldiers.
0003FD0C: The Freemen's amassed fortune came from abandoned noble mansions. Returning everything to its rightful owners will earn us significant goodwill.
0003FD0D: The assets of nobles often have more than intrinsic worth. Somewhere in that clutter, we will find an advantage, something to hold over someone else. I say we use it as bait, in one form or another, and see who bites.
0003FD0E: Several dwarven academics at the University of Orlais have requested samples of ore from the Fallow Mire. {string}277939{/string}
0003FD0F:
0003FD10: Report Ready
0003FD11: Report Ready
0003FD12: Report Ready
0003FD13: Available - Cost: {CUSTOM0}
0003FD14: Lady Dahlia claims ignorance of her daughter's political leanings. I doubt that's true.
0003FD15: My agents will infiltrate the mage groups spreading the rumors.
0003FD16: Mage, templar, merchant: any who travel this area are at risk. We must put a stop to it.
0003FD22: Fallow Mire Geological Survey
0003FD23: Fereldan History
0003FD24: A wealthy Fereldan nobleman has asked for artifacts relating to Bann Hargrave's ancient battles with the Avvar in the Fallow Mire. {string}277939{/string}
0003FD25: Fallow Mire: Quest 2
0003FD26: Fallow Mire: Quest 3
0003FD27: Inquisition are trying to combat the mysterious sickness that is affecting our forces in the Fallow Mire. {string}277939{/string}
0003FD28: Fallow Mire: Quest 3 Description
0003FD29: Your Worship,

The red templars' holdings on the Storm Coast were once a working port. If you would turn it to your own use, we may be able to assist.

Ivor of the Blades

<i>A note penned below in a different hand:</i>

"We can hardly expect a bustling trade center, but since we've established a presence in both Ferelden and Orlais, direct access to the Waking Sea could prove useful. Of course, the Blades of Hessarian will refuse to help unless word comes from the Herald of Andraste.

Josephine
0003FD2A: Restore the Port on the Storm Coast
0003FD2B:
0003FD2C:
0003FD2F: I know exactly what to send. We need only a messenger.
0003FD30: Your Worship,

Work on the port is underway. We trust you will be pleased with the results.

Ivor of the Blades
0003FD38: Inquisition soldiers have gone missing in the marshy reaches of southern Ferelden. Because the region is largely uncharted, finding them will be difficult, but the Inquisition's advisers are determined to find out what happened and, if possible, bring their people back alive.
0003FD39: Rescue Soldiers Missing in Ferelden
0003FD3A: My dear Ambassador,

Please convey our heartfelt thanks to the Herald for the kind gift to young Baldewin. "Andraste and the Wyvern" is his favorite bedtime story, and the stuffed wyvern toy has already become his most favored companion.

We are shocked that news of the Inquisition's formation did not reach us for so long. We would be most interested in offering our support for your holy cause, and shall be sending an emissary directly.

Cordially,
Wilhelm Augustin

P.S. Enclosed is a drawing young Baldewin has done of himself and the Herald riding wyverns. I am to convey that his wyvern's name is Bernd and the Herald's is Otto.
0003FD3B: The Storm Coast is a sparsely-populated stretch of shoreline along the Waking Sea. Ancient dwarven ruins—abandoned since the Divine Age—still line the coast, their architects long forgotten.
0003FD3C: The Storm Coast
0003FD3D: Camps established
0003FD3E: Establish camps to hold the Storm Coast and support Inquisition activity in the region.
0003FD3F: Holding the Storm Coast
0003FD40: Avvar Outpost Entrance
0003FD41:
0003FD42:
0003FD43: My friend,

Although I retain some hope that we might go wyvern-hunting together, as yet I cannot escape my advisors for such an excursion. However, I have an invitation that may be almost as good.

The Academie des Chevaliers is graduating a class shortly, and it is customary for the emperor to attend the ceremony and accept the oaths of fealty of the most worthy graduates. However, I am unable to attend and therefore cannot receive the oaths until my visit some two weeks later. There are no finer knights in the world than Orlesian chevaliers. This presents an opportunity for the Inquisition to attend in my stead, recruit candidates directly, and escape any division of loyalties that might arise later.

Regards,
Gaspard de Chalons
0003FD44: An Invitation from the Emperor
0003FD46: Bandit Notes
0003FD47: {i}These notes were found near murdered Inquisition soldiers. The paper is not crumpled or torn—as though it were left behind instead of dropped:{/i}

It's not our place to disagree. They're attempting to set themselves up along the shore, and we have orders. We are the sword, not the hand that wields it. You taught me that.

If they're worthy, let them come with the Mercy's Crest. The Blades of Hessarian will listen. {i}You{/i} will only get yourself cast out—or worse.
0003FD48: Thank you, Your Worship.
0003FD49: Well met, ser.
0003FD4A: Your Worship.
0003FD4B: Thank you, Inquisitor.
0003FD4C: Inquisitor!
0003FD4D: The missing soldiers have been found in a bog called the Fallow Mire. They are being held hostage by Avvar who demand to meet the Herald of Andraste if the Inquisition wants to see its people alive again.
0003FD4F: Send my people. A few scouts will move more quickly than a larger group could.
0003FD50: If I contact the local bann, she can send out search parties for the missing soldiers right away.
0003FD51: The emperor giving us first crack at the new chevaliers is unheard of. I suggest we send an officer to attend.
0003FD52: Other soldiers are volunteering to search for their lost comrades. They won't rest until they've found them.
0003FD53: Milady.
0003FD54: Milady.
0003FD56: Stop Venatori Activity in the West
0003FD57: Leliana's spies have discovered orders from the Venatori's high-ranking commanders. A large number of mages are traveling westward to "excavate something of great value to our cause." The Inquisition must find whatever its enemies are searching for. The region is vast, but Leliana is ready to put her network to use in tracking down Corypheus's minions.
0003FD5A: Commander,

Fifteen chevaliers sworn into Inquisition service. Five of them almost climbed over the lectern in their eagerness to join. One of them challenged me to a joust first. After I unhorsed him, the rest fell to one knee almost in unison.

Knight-Captain Briony
0003FD5B: The Venatori are camped in a place known as the Hissing Wastes. They're working their slaves to death digging old buildings out from the sand. The Inquisition should step in quickly because if it doesn't, I'm going to bash the Venatori's heads in, and you'll need a new scout.

Lead Scout Harding
0003FD5C: Camp
0003FD5D: Iron Bull
0003FD5E: Ben-Hassrath Contact
0003FD5F: The Venatori are sending some of their best scholars into the wilderness. Let us discover precisely where they are heading.
0003FD60: A Whisper from Behind the Throne
0003FD61: <i>A page has been torn from a copy of Travels of a Chantry Scholar and a passage circled. Someone has used the Imperial Seal to stamp the page:</i>

The Nahashin Marshes are home to a curious people. Gregarious and hospitable despite the harshness of their land, they will gladly invite any traveler into their homes without question.

<i>At the bottom of the page is a note:</i>

Venatori infiltrators. Jaune Fleur. Be discreet.
0003FD63: Looks like Fairbanks was good on his word. The Freemen were helping the red templars smuggle red lyrium through the Dales. In exchange, they received gold and supplies which was to go towards the furtherance of their cause. Their hopes were fueled, then exploited. We can end this by drawing out the red templars responsible for encouraging Freemen activity.

Cullen
0003FD64: Draw Out the Red Templar Lieutenant
0003FD6F: The red templars have already sent reinforcements to the Emerald Graves to protect their operation there. We can capture some of these reinforcements. Deny them lyrium long enough, and they'll talk.
0003FD70: The red templars know we've taken out the leaders, but the Freemen were all over the Dales. We'll pose as a surviving Freemen cell and reestablish connection with the red templars, asking for a meeting to receive further instruction.
0003FD71: <i>A urgent dispatch from the Emerald Graves:</i>

Inquisitor,

The red templar lieutenant has agreed to a rendezvous at the Lion's Pavilion. He will not remain long. Make haste.

Weaver
0003FD72: We have the name of the red templar lieutenant who was dealing with Maliphant and the Freemen: Carroll. He is expected to be at the Lion's Pavilion two days from now. Do what is necessary to stop him, but for my sake, make it quick. I knew him once, a long time ago.

Cullen
0003FD73: <i>A message from Fairbanks:</i>

Everything we've found has been turned over to the Inquisition, for your use as you see fit. Thank you again, Inquisitor.
0003FD76: An unknown traitor is lurking in Leliana's closest circle of spies, and she must set a subtle trap to catch the double-agent. The planning will take considerable patience, but the Inquisition must purge this enemy spy from its ranks.
0003FD77: Expose the Double Agent
0003FD7F: Signal Dreadnought
0003FD80:
0003FD81: Signal the dreadnought.
0003FD82: I can arrange for additional assistance from nearby cities.
0003FD83: We can send some of our workers to assist the Blades of Hessarian.
0003FD84: ABILITIES
0003FD85: ATTRIBUTES
0003FD86: TACTICS
0003FD8A: A message from Briala. I can send agents to the village. Quietly.
0003FD8B: Nightingale:

The infestation is gone with no inconvenience to the locals.

Rector
0003FD99: Redcliffe Windmill
0003FD9A: The Hero of Ferelden
0003FD9B: Lord Evariste Lemarque? I would like to see how he fares at court. The Game is merciless, and even its best players often falter. A forest-dwelling loner? He'll be butchered. But given an easy target, predators often become arrogant and expose their weaknesses. We'll be watching.
0003FD9C: A rebel helping the helpless? Fighting the enemies of the empire? And all the while hiding the secret of his noble blood! It makes for a romantic story, and Orlesians love their romance. Sell Lord Evariste right, and we'll have all the wealthy ladies of southern Orlais eating out of his hand, and ours.
0003FD9D: As I understand it, Fairbanks never wanted to acknowledge who he was. It was you who allowed word of his heritage to be revealed to the Council of Heralds. I say we leave him alone. Let him retain his privacy, what little is left.
0003FD9E: A shame what happened to our Fairbanks, no? Socially eviscerated. But he'll survive, and in time, Montsimmard will forget. However, the Vicomte de Melun, in his delight, revealed several secrets. The implication that he is having an affair with his stepdaughter? We can certainly use that against him.

Leliana
0003FD9F: "Fairbanks" continues to impress. He's settled in a modest (but well-appointed) house close to the Dales, and dedicated at least half of his grandfather's treasury to helping people rebuild their lives after the war.

Cullen
0003FDA0: As I predicted, the gentlewomen of southern Orlais relished the story of the noble rebel. And with Lord Evariste coached to put in a good word for the Inquisition every now and then, donations are rolling in.

Josephine
0003FDA1: A surprising number of darkspawn are surfacing on the Storm Coast and it's up to the Inquisition to put them down. They appear to be surfacing through tunnels. If these tunnels are sealed, it should keep the darkspawn underground where they belong.
0003FDA3: Keeping the Darkspawn Down
0003FDA4: Tunnels sealed
0003FDA5:
0003FDA6: Slay the dragon.
0003FDA7: Firestorm
0003FDA8: A high dragon has nested on the Storm Coast and is terrorizing the region.
0003FDAB: Take Mosaic Piece
0003FDAE: Regions discovered
0003FDAF: Explore all corners of the Storm Coast.
0003FDB0: Regions on the Coast
0003FDB1: Landmarks found
0003FDB2: Discover all landmarks in the Storm Coast.
0003FDB3: Landmarks on the Coast
0003FDB4: Search for any shards scattered around the Storm Coast.
0003FDB5: Shards on the Coast
0003FDB6: Shards found
0003FDB7: Find and complete all astrarium pedestals in the Storm Coast.
0003FDB8: {string}238175{/string}
0003FDB9: Astrariums on the Coast
0003FDBA: The astrarium pedestals have revealed a cave.
0003FDBB: Explore the cave.
0003FDBC: The templars at Therinfal Redoubt went quiet while the Inquisition dealt with Redcliffe. I'd be happy to take the Chargers out to investigate the area.

Lieutenant Cremisius Aclassi
0003FDBD: Investigate Therinfal Redoubt
0003FDBE: A Gift from the Imperial Palace
0003FDBF: My dear Ambassador,

Marquise Briala and I wish to convey our fondest wishes to the Inquisitor and all the Inquisition. Although I hope to pay a state visit to Skyhold in the near future, I fear the work of restoring what Gaspard has damaged requires too much of my time at present. My dear marquise has, however, found a suitable means of showing our appreciation.

Her friends found evidence of a Venatori plot against a Nevarran nobleman, Count Octavian. She believes they intend to ambush him on the road as he rides to Nevarra City to meet with King Markus. Relations between Nevarra and Orlais have never been friendly, and my interference would be taken badly. You, on the other hand, could warn the count, deprive the Venatori of their victim, and win support for the Inquisition in Nevarra at a single stroke.

Warmest regards,
Celene Valmont
0003FDC1: I have contacts in Nevarra who could carry our warning to the count.
0003FDC3: Focus Gain Bonus
0003FDC4: The percentage of bonus acquired focus.
0003FDC5: New to the Crew: A Young Hopeful
0003FDC6: A note in careful handwriting from the youth who recently arrived:

To the Inquisition,

I found bandits stalking your patrols. They are the usual kind, and I can show your people where they are. I'd have tried to stop them, but they have swords, and I don't. If you have extra, I will help. I want to help.

D. Sutherland
0003FDC7: If the boy knows where they are, outfit him. It is a minor threat.
0003FDC8: The Sutherland lad reported back. The bandits were cleared with minor spoils. He may have potential.

Cullen
0003FDC9: The bandits we were warned about are gone. Tell the Sutherland boy thanks. Perhaps he can join the kitchen staff.

Leliana
0003FDCA: If we have the location, just eliminate them. Put the boy to work elsewhere.
0003FDCE: Therinfal Redoubt seems quiet now, and there's a chance something there could give us a clue about how the red templars were made. I'd be happy to take the Chargers out to investigate the area.

Lieutenant Cremisius Aclassi
0003FDCF: We scouted the area with limited success. There are signs that a large force withdrew, but most of Therinfal Redoubt was locked down. I've passed information to Commander Cullen on the possible extent of enemy troop movements.

Lieutenant Cremisius Aclassi
0003FDD0: I can send the Chargers in with Inquisition troops to bolster their numbers.
0003FDD1: This calls for a light touch. My scouts can make a distraction, letting the Chargers sneak in close.
0003FDD3: Thanks to the distraction provided by Inquisition scouts, the Chargers were able to get into Therinfal Redoubt. It's largely deserted, but there are clear signs that the templars joined a much greater force. We found a refined form of lyrium and a large number of templar corpses. Judging by their wounds, they were executed after falling ill.

We also found signs of demonic activity, although there were no rifts present. This place was home to something powerful and malevolent, and judging from the signs of violence at the Redoubt, it fled when the main force of templars left.

Lieutenant Cremisius Aclassi
0003FDD4: Inquisitor,

The demon was clever enough to impersonate everyone from Seeker Pentaghast, to the chief, to even me at one point, but we caught it and put it down. There wasn't much left of the body after we killed the thing, but it had missives with useful information. Most of them confirm what we already knew—the Elder One planning to kill Empress Celene and march an army of demons across Orlais—but I'll pass them to Sister Leliana regardless.

The demon also held some items the Inquisition might find handy. Hope they help.

Lieutenant Cremisius Aclassi
0003FDD5: Inquisitor,

The demon that fled Therinfal Redoubt left signs of its passage. It appears to be some sort of shapeshifter. Witnesses have described incidents of friends acting strangely or being in two places at once, that sort of thing.

The Chargers have experience hunting demons. Say the word, and we're on it.

Lieutenant Cremisius Aclassi
0003FDD6: The Chargers know what they're doing. I can pass them information and send them off hunting.
0003FDD7: A few well-placed words will have the nobility on guard for imposters. The hunt should be much easier.
0003FDD8: Hunt Therinfal Redoubt Demon
0003FDD9: Hessarian Archer
0003FDDB: Hessarian Blade
0003FDDC: Hessarian Shield
0003FDDD: Hessarian Hound
0003FDDE: We must move carefully. This traitor is a master of the craft to escape my detection for so long.
0003FDDF: The following is a confession, that I, Abernale Harish, known as "Painter" when in the employ of the Inquisition, did betray our cause in exchange for promises of a title from the Venatori.

I acknowledge the mercy of the Inquisition in allowing me my life in exchange for secrets of the enemy, who I have now forsworn, and I willingly serve my sentence in prison.

Abernale Harish, as witnessed by Leliana
0003FDE2: Investigate Redcliffe Castle
0003FDE4: The Bull's Chargers investigated Redcliffe Castle with limited success. We gained entry, but the castle was already deserted. The few surviving servants in the castle gave confused and contradictory information. I've passed the report to Sister Leliana in hopes that it offers something.

Lieutenant Cremisius Aclassi
0003FDE5: It might be useful to scout Redcliffe Castle for information on how Corypheus took control of the rebel mages. I'd be happy to have the Bull's Chargers poke around and see if we can find out what happened to them.

Lieutenant Cremisius Aclassi
0003FDE6: There is more than one way into Redcliffe Castle. With the right information, the Chargers can get inside with no one the wiser.
0003FDE7: Thanks to Sister Leliana's information, we were able to enter Redcliffe Castle with none the wiser. While most of the main force had long since departed, a small group of Tevinter mages was still present. They were in the middle of some sort of ritual when we arrived. We interrupted it and captured one of the mages alive. The rest fought to the death. Hopefully Sister Leliana can get useful information from the survivor about what happened at Redcliffe Castle.

Lieutenant Cremisius Aclassi
0003FDE8: There are Fereldan nobles who would support any effort to retake Redcliffe Castle from the mages.
0003FDE9: The rebel mages at Redcliffe Castle went silent while the Inquisition dealt with the templars at Therinfal Redoubt. I'd be happy to have the Bull's Chargers poke around the castle and see if we can find out what happened to them.

Lieutenant Cremisius Aclassi
0003FDEA: Ambassador Montilyet,

I almost disregarded your warning, and thank the Maker I did not. Just as you said, Tevinter brigands ambushed me on the road to the capital. I lost two good men in the battle, but I would have lost more had we not been on our guard. I am humbled to admit that I am in your debt. Should you need a favor in Cumberland, you have one.

Sincerely,
Count Octavian
0003FDF0: Coins tossed
0003FDF1: Play the Grand Game and impress the palace guests by tossing Caprice coins into a fountain.
0003FDF3: Caprice Coin Toss
0003FDF4: We have begun passing information to Wulff, so that he might share it with his Venatori allies. It is working thus far, and if we are cautious, we can use this to nudge Venatori forces in a direction of our choosing. This could help our forces greatly.

Sister Leliana
0003FDF5: Arl Wulff made it clear that he had no idea what the Venatori intended. He has begun passing them false information on our behalf, and has donated generously to the Inquisition from his own coffers. He seems truly repentant. We have made a valuable ally here.

Ambassador Montilyet
0003FDF6: Arl Wulff is a good man. If we approach him, he will make amends.
0003FDF7: The arl does not know what we know. He could easily pass along misinformation in good faith.
0003FDF8: Inquisitor,

The Venatori mage captured by the Bull's Chargers at Redcliffe has given us valuable information on how the Venatori were able to co-opt the rebel mages. Specifically, he speaks of an agent among the Fereldan nobility who prepared the mages at Redcliffe for the Venatori.

Arl Gallagher Wulff evidently allied with the Venatori with good intentions. He believed the rebel mages would withdraw to Tevinter, where they would lead a better life while their absence restored peace and stability to Ferelden.

I have informed none outside the Inquisition of this matter. What we do with this information is your decision.

Sister Leliana
0003FDF9: Arl Wulff should be tried and executed. This is the price of doing business with the Venatori.
0003FDFA: The Inquisition passed information to the Fereldan throne. Arl Wulff was tried and executed for his crimes, and Ferelden is grateful to us.

Commander Cullen
0003FDFB: Deal with Venatori Ally
0003FDFC: Throwing Away Money
0003FDFD: Caprice coins found
0003FDFE: Orlesian nobles have been known to toss Caprice coins into fountains as a symbol of status. Doing this may strengthen one's social standing.
0003FDFF: Fiona,

We got the word out to everyone we could, but some cells were too remote to reach. We'll need the Inquisition to contact them... at least to let them know the templars are gone. They <i>are</i> gone, right? Right?

Sketch
0003FE00: Reclaiming the Mage Rebellion
0003FE01: Victory in the Grand Game is not merely determined by what one has at one's command, one's connections, and one's machinations, but what one is willing to give up.

The clearest example is the Caprice: each coin is traditionally a gift. They were once tokens of regard, favors for chevaliers from their lovers or patrons. Throwing them into a fountain was rooted in superstition: the token was offered as a sacrifice, a bribe to Andraste to keep the chevalier safe on the battlefield. The more one had to offer to the waters, the better one's chances of escaping the caprices of fate—hence the name. Over time, the superstitious aspects of the custom faded; now the Caprice is a mark of status. The more coins one has, the more public the spectacle of throwing them away: the stronger one's position in the Game.

—From {i}The Dowager's Field Guide to Good Society{/i} by Lady Alcyone


0003FE02: Orlesian Caprice Coins
0003FE03: Toss Coin
0003FE04: Project
0003FE05: Scout Haven Ruins
0003FE06: Inquisitor,

While most of Haven has been destroyed, the Chargers recovered some lost gear, still intact. They also recovered a number of enemy corpses, in hopes that these might help your experts understand more about the enemy we face.

Lieutenant Cremisius Aclassi
0003FE07: Inquisitor,

Per our conversation, I would like permission to send some of the Chargers to Haven. Our goal is to find any gear lost in Corypheus's attack, check for enemy stragglers, and bring in refugees who have not yet found Skyhold.

Lieutenant Cremisius Aclassi
0003FE09: We have no idea how many enemies remain at Haven. The Chargers had best go in numbers.
0003FE0A: Inquisitor,

While most of Haven has been destroyed, the Chargers recovered some lost gear, still intact, along with enemy corpses that might yield information about what we're up against.

More importantly, the assistance of Fereldan forces enabled the Chargers to rescue refugees who had not yet heard what happened at Haven. My troops brought them in safely. In addition to the farmers you'd expect, there are several skilled craftsmen and even some soldiers. After seeing the devastation wrought at Haven, they are eager to help the Inquisition.

Lieutenant Cremisius Aclassi
0003FE0B: The only way we will bring in refugees is through our allies in Ferelden. After Haven, they are more than willing to help.
0003FE0C: Inquisitor,

The refugees rescued from Haven told some fascinating stories, most notably one in which a wandering Chantry sister informed them that Corypheus was the true Herald of Andraste, that he had been chosen to redeem the sins of man. The refugees remained faithful, but reported that this woman—either a madwoman or a Venatori agent—convinced others.

It may be worth our time to find this supposed Chantry sister.

Ambassador Montilyet
0003FE0D: Regardless of what the Chantry thinks of the Inquisition, they will be eager to stamp out this heresy if we ask for assistance finding this rogue sister.
0003FE0E: Inquisitor,

We located the poor mad soul claiming that Corypheus is the true Herald of Andraste. She is no Venatori agent, but a woman driven out of her wits by what she witnessed at Haven. Several refugees were with her; all have been brought to Skyhold, where they now see the folly of this Chantry sister's claims. They are eager to lend the Inquisition their support.

Mother Giselle is grateful that we were able to bring the sister back safely. She remembers the young Chantry sister, and describes her as gifted but fragile. She hopes that with care and patience, the woman may return to herself.

Ambassador Montilyet
0003FE0F: Locate Heretic Sister
0003FE10: We will easily track down a Chantry sister saying such things in public.
0003FE11: Token of the Packmaster
0003FE12: A wolf dropped this token.
0003FE15: The Bull's Chargers were called back to help in this mission. With their death, this operation is no longer available.
0003FE16: {string}261653{/string}
0003FE17: {string}261653{/string}
0003FE18: Rescue the Spy
0003FE19: Nobility in Val Chevin have caught Miller, an Inquisition spy. She has tricked them into thinking she's a bard from the Orlesian court, but the deception will last only so long. Extract her before her captors learn who she is and demand a ransom, an investigation, or an execution.
0003FE1A: Miller is free, and little worse for wear. Best of all, by escaping on her own, Miller preserved the secret of her connection to the Inquisition. Her adventure has given her quite the motivation to prove herself. If she learns from it, I feel her future work will be exceptional.

Leliana
0003FE1B: I can dispatch armed guards claiming Miller is wanted by the Inquisition. I doubt anyone will contest us.
0003FE1D: The Chargers did what they could to tear down the walls. The demons in the area didn't seem to appreciate the effort, but my men escaped without significant losses.

No one will be using Adamant fortress against us, Inquisitor. It's nothing more than a pile of rubble now.

Lieutenant Cremisius Aclassi
0003FE1E: Many Orlesian nobles would love the reputation of having aided in the destruction of Adamant fortress.
0003FE1F: The Chargers were able to tear down what was left of Adamant fortress. The demons could have been a problem, but the support forces Commander Cullen dispatched kept them off our backs quite nicely.

With the extra time the Inquisition forces gave us, we were able to salvage a few interesting items from the wreckage of Adamant, including an old map of the surrounding area with Grey Warden supply caches marked. Hopefully it comes in handy.

Lieutenant Cremisius Aclassi
0003FE20: Destroy Adamant Fortress
0003FE21: Inquisitor,

Per my earlier recommendation, I'd like permission to send some of the Chargers to Adamant fortress. The Inquisition already destroyed most of it; my troops can tear down enough of the rest that it doesn't turn into a stronghold for demons or Venatori or whatever else is out here causing us trouble.

Lieutenant Cremisius Aclassi
0003FE22: It took all our forces to break Adamant. I'd happily spare some men to ensure the safety of the Chargers.
0003FE23: {string}261653{/string}
0003FE24: Pick Up Caprice Coin
0003FE25: Our hand must not be seen in this. I can send Miller tools to escape, but she must leave on her own.
0003FE26: A countess in Val Chevin is sympathetic to the Inquisition. She's willing to negotiate the spy's release for us.
0003FE27: Inquisitor,

Per information gleaned from the wreckage of Adamant fortress, the Inquisition has learned of a cache of Grey Warden supplies hidden not far away. They placed such supplies to aid those fighting large numbers of darkspawn without reinforcement; the Inquisition could make good use of them.

Commander Cullen
0003FE28: A small team could be in and out of the area with no one the wiser.
0003FE29: The Grey Warden supply cache gave us some excellent equipment, useful to any military force. It also included several rare designs not seen for hundreds of years. They should serve us well in the fights to come.

Commander Cullen
0003FE2A: The area is dangerous. We'll need a heavily armed force to reach the supply cache.
0003FE2B: Claim Grey Warden Cache
0003FE2C: They're likely afraid to come out of hiding. I can send a few non-templar soldiers to protect the mages on their way here.
0003FE2D: Commander,

A lot of mages just showed up. I hope they're friendlies because if they're not, we're in trouble.

Captain Rylen
0003FE2E: I can send a few agents with a mage from Redcliffe to persuade these cells to come in.
0003FE2F: Rebel mages may not believe we aren't templars. I can ask the Bannorn for help contacting them.
0003FE33: Information from the Grand Enchanter
0003FE34: <i>A military dispatch lies on the table beside a note:</i>

Commander,

Three mages attacked the watch and attempted to escape into the mountains. At least we assume they wanted to escape: none made it past the former templar at the gate. The other soldier on the gate, Sergeant Alia, was hit with lightning spells, but may recover in time. The mages are in the stockade, awaiting judgment.

Knight-Captain Briony

<i>The note beside it is written in a shaky hand:</i>

Commander Cullen,

I am sure you have already been informed of the regrettable attack on the soldiers guarding the gate. Those responsible are young, and the young often do not weigh the consequences of the future against the impulse of the moment. You and I, however, know consequence as an old friend. Please bear this in mind when judging them.

Fiona
0003FE36: The Bull's Chargers met with several mercenary bands. Some were receptive to our ideas, while others refused to break their contracts. A few took insult and attacked, but we sorted that out quickly enough.

The Orlesian nobles on our side were grateful to us for weakening their enemies. That gratitude should soon fill Inquisition coffers.

Lieutenant Cremisius Aclassi
0003FE37: While the Chargers lean on the mercenaries, I can lean on the nobles. Between us, we can subvert any possible rebels.
0003FE38: Inquisitor,

If you believe it would be helpful, I would be pleased to take the Bull's Chargers into Orlais to meet with mercenaries currently serving Orlesian nobles who wish to rebel. A well-placed word from one professional to another could pull the teeth from the enemy and bolster the Inquisition's ranks.

Lieutenant Cremisius Aclassi
0003FE39: {string}261653{/string}
0003FE3A: The Bull's Chargers met with several mercenary bands. Most were willing to break their contracts. Your ambassador must have loosened the nobles up—some just needed an excuse to bow out of any potential rebellion.

The Orlesian nobles on our side were grateful to us for weakening their enemies. That gratitude should soon fill Inquisition coffers.

Lieutenant Cremisius Aclassi
0003FE3B: A few drops of poison in the right wineglass, and some of these mercenaries will be looking for a new employer.
0003FE3C: Meet Orlesian Mercenaries
0003FE3D: The Orlesian nobles were most happy to pledge their loyalty to both the throne and the Inquisition. Their generosity is matched only by their desire to avoid the same unpleasantness that took place at the Winter Palace.

Ambassador Montilyet
0003FE3E: The right word whispered at the right time is more effective than an afternoon of pleasantries.
0003FE3F: Press Orlesian Nobles
0003FE40: I know which nobles are willing to help us, and how far they can be pushed.
0003FE41: Inquisitor,

Thanks to the efforts of the Bull's Chargers, Orlesian nobility is most receptive to our efforts. Now would be an ideal time to press them for more support.

Ambassador Montilyet
0003FE42: The Sutherland lad and his small crew have reported in. Only minor trouble, as expected. Nevertheless, they have increased our presence. They seem useful freelancers.
0003FE43: I'll notify the Sutherland boy he'll have minor sanction to request resources for patrols.
0003FE44: <i>A report in Cullen's hand:</i>

We've had a request for some general patrols. It is heartening that we are being looked to in this way, but I doubt we would find any activity directly related to Corypheus, and our resources are better sent elsewhere. The request was in the same region as the bandits reported by the Sutherland lad. Perhaps we should extend his duties?
0003FE45: A Patrol for the Crew
0003FE46: We should hold them in the stockade for a while. See if they cool off.
0003FE48: They want their freedom? Banish them from the Inquisition. See how they fare with no protection.
0003FE49: Outfitting the Crew
0003FE4A: <i>A hastily scribbled letter from the quartermaster:</i>

While I would never question the wisdom of the Inquisitor in such a contentious time, if we are to insist on relying on mercenaries acting in <i>our</i> names, I would ask that they represent us properly. We can't be seen to employ the poorly equipped in the Inquisition. More exactly, <i>I</i> cannot. I humbly request permission to outfit the 'crew' Sutherland leads.

Ser Morris
0003FE4B: If they represent us, then they should reflect our influence.
0003FE4C: It would take little to have them look like the hidden arm they could be.
0003FE4D: He wishes them formidable, make them formidable. Heavy armor.
0003FE4E: My men lit extra campfires, marched with rattles on their boots, and used a few other tricks to inflate our apparent numbers. Thanks to Sister Leliana's scouts, we even took a small Venatori force by surprise. They were so busy counting our numbers they didn't see the rest of the Chargers coming in behind them.

The Venatori had a map. They were looking for something in the area. I passed it to Sister Leliana for perusal.

Lieutenant Cremisius Aclassi
0003FE4F: It's a good idea. We don't have the manpower to do much more at the moment.
0003FE50: My scouts have done similar work. They may even be able to ambush enemy forces.
0003FE51: Inquisitor,

With most of our forces still returning from the Temple of Mythal, it is important that our enemy not suspect the weakness of our current state. I can take some of the Chargers on patrol in Inquisition uniforms and create enough of a disturbance to give enemy scouts the impression of a much larger Inquisition force.

Lieutenant Cremisius Aclassi
0003FE52: My men lit extra campfires, marched with rattles on their boots, and used a few other tricks to inflate our apparent numbers. We encountered no hostile forces beyond wildlife, but if there are enemy scouts in the area, they should see the Inquisition as a threat.

Lieutenant Cremisius Aclassi
0003FE53: Inflate Inquisition Numbers
0003FE54: {string}261653{/string}
0003FE55: The scouts located the cache the Venatori sought. It was long abandoned and had become home to several ancient demons, dispatched with great effort. Once it was done, however, the cache yielded treasures not seen in this world for ages.

Leliana
0003FE56: Inquisitor,

The Venatori were using a map to search for something not far from us. A small team could find whatever they were looking for, whether it be a threat or something of possible value.

Leliana
0003FE57: Follow Venatori Map
0003FE58: <i>A note from the quartermaster:</i>

Thank you for the indulgence. I have outfitted Sutherland and his small crew in equipment more appropriate to agents of the Inquisition. Given their humble origins, it is doubtful they have ever seen the like.

Ser Morris
0003FE59: If we do not think it too dangerous, my scouts could get in and out quickly.
0003FE5A: My soldiers can get to the destination on the map and strike down whatever threatens us there.
0003FE5D: A Test of Mettle and the Crew
0003FE5E: <i>A report sealed with the mark of a minor lord:</i>

It is irrelevant who noticed the darkspawn, Your Worship. Such pockets are not uncommon. We understand that you cannot allow such things on trade routes you wish to exploit. Unfortunately, we cannot allow external forces to cross our holdings. Instead, we request sanction to act under your banner. It is a risk we are prepared to take because such partnership, and the expected increase in status, will be profitable. In return, we will promise resources, but we remain committed to merely observing your greater struggle. I trust you understand.

Lord Presmond-Als

<i>A note by Cullen added below the report:</i>

Brought to our attention by Sutherland and his crew. Charming.
0003FE61: <i>A letter from Lord Bellien to Lady DeVer:</i>

The Inquisition has some nerve. The woman we had locked up in the cellars was spying for them, not the court! Try to recall what you spoke of in front of her, dear sister. It may be advisable to take the family holiday early this year.
0003FE62:
0003FE63: I hope I can help somehow. Maybe cleaning?
0003FE64: I do not always agree with the Inquisitor... but I know well that I am also not always right.
0003FE65: She helped the Inquisitor—as Justinia would have.
0003FE66: Cullen,

Your concerns regarding the lack of conclusive evidence found in the Wending Wood incident were well placed.

Rumors of blood magic drew out our templars—as intended, it seems. Some mages say our men were responsible for the murders. More templar zealots persecuting the innocent. What's worse, another murder was reported shortly after our people left. Lady Dahlia claims the victim was her daughter—not a mage at all, although it's rumored she sympathized with their plight. Witnesses say a templar sigil was found nearby.

After the events in Kirkwall and the fighting in the Hinterlands, people fear extremists on both sides. If word spreads that we've lost control of the templars—as the Chantry did before us—we may lose support from the nobility in Amaranthine. Or worse, Denerim.

Leliana
0003FE67: I'm not blind to their failings, but Hawke and the Inquisitor are alive now because—
0003FE68: I'm not blind to their failings, but Hawke and the Inquisitor are alive now because—
0003FE69: I'm not blind to their failings, but Hawke and the Inquisitor are alive now because—
0003FE6A: Commander,

Prisoners released today. Punishment seems a little soft for nearly killing one of our own soldiers, and some of the troops are grumbling about it. I'll keep an eye on the situation.

Knight-Captain Briony
0003FE6B: Commander,

We set the prisoners loose at the Fereldan border. Scouts said they ran north. I'd expect that trouble will come home to roost again eventually.

Knight-Captain Briony
0003FE6C:
0003FE6D: The Inquisitor came back. That's all that matters.
0003FE7A: A holdout over negotiations. This offer comes with caveats, but it is valuable.
0003FE7B: Answer with a small group and give this fool no reason to posture. Sutherland and his crew will serve.
0003FE7D: Increases focus gained from successful attacks by the specified amount.
0003FE7E: Increases focus gained from successful attacks by 20%.
0003FE7F: Increases focus gained from successful attacks by 30%.
0003FE80: Do we need such allies? March.
0003FE81: A simple bargain, and we risked none of our holdings. Lord Presmond-Als was as good as his word, although he has leveraged his association with us extensively.

Josephine
0003FE82: Sutherland and his company dealt with the darkspawn threat. Lord "Irrelevant" paid no attention to them. I believe he was expecting a larger force he could posture against, not young adventurers. Such a shame to disappoint him.

Leliana
0003FE83: Our soldiers report a blockade of sorts. Mere posturing, and they were quick to surrender arms. We removed the darkspawn threat further on, although we have made few friends on the matter.

Cullen
0003FE84: Reparations for Redcliffe
0003FE85: <i>A letter has arrived, stamped with the seal of Redcliffe:</i>

As the Inquisition has assumed responsibility for the mage rebellion, the arling of Redcliffe holds you accountable for the losses suffered by our people while providing hospitality to your mage allies.

- A freehold in Rainesfere was burned to the ground when a mage inside lost control of his abilities.
- Two farms outside Redcliffe village suffered crop loss and structural damage due to frost spells.
- Five people in Redcliffe village were injured by lightning spells cast by panicked children.

I trust this matter can be concluded without the involvement of the crown.

Arl Teagan Guerrin
0003FE86: Horsemaster Dennet's wife Elaina believes the farmlands are not safe enough for the farmers to return.
0003FE87: Tell Elaina the wolves are no longer a problem.
0003FE88: Trouble with Wolves
0003FE89: Elaina has agreed to bring the farmers back once the area has been rid of wolves.
0003FE8A: Ask Elaina how to make the farms safe again.
0003FE8B: Deal with the wolves.
0003FE8C: Very good. I'll speak to Michel immediately. From what I hear, he's already struck up a friendship with some of our young soldiers after one night at the tavern. I can already see him moving into a mentoring position.

Cullen
0003FE8D: I am impressed by Michel's memory. He's walked the paths between the eluvians and seems to remember much of it. This will give us some insight into Briala's schemes.

Leliana
0003FE8E: Wonderful. Michel will be placed in Lydes, where my dear friend Baron Edouard believes he will be of great use to us. He's taken up a position as a counselor to Lady Adele Lescot.

Josephine
0003FE8F: Michel can do little for me in Val Royeaux's halls of power, but he knows about the eluvians controlled by the elves of Orlais. I'll have him working with Solas and our scholars, to discover all we can of those mirrors.
0003FE90: Michel has been exiled from the Imperial Court, which means he's well aware of the pitfalls of the Game. We have noble allies who could benefit from an advisor with such expertise. And I could always use more liaisons to southern Orlais.
0003FE91: Michel was once a renowned chevalier. He even bested Grand Duke Gaspard in single combat. I could use an officer with that kind of experience.
0003FE92: I can ask the crown to post a warrant for the mayor's arrest.
0003FE93: Crestwood's mayor will have to stop for supplies. I'll have my agents inquire.
0003FE96: <i>A note from Josephine:</i>

An interesting development. We received a visit from a cloaked woman, who was revealed to be Lady Colombe, one of Empress Celene's trusted attendants. The empress knows that Michel has joined the Inquisition, and sent Colombe seeking a secret reconciliation.

This subterfuge is necessary, of course, to protect Celene's reputation. An empress's mind cannot be seen to be easily swayed by something as inconsequential as friendship.
0003FE97: Reconciliation for Celene and Michel
0003FE98: Inquisitor {spHeroLastName}:

It has come to our attention that Michel de Chevin now serves the Inquisition. Congratulations. His prowess as a warrior is matched only by his virtue. My preening courtiers could stand to learn something from him, and if he desires to return to court, I would welcome him. His feud was, after all, with Celene, not me.

Here is my offer. If Ser Michel accepts it, his past transgressions will be forgotten. He will be reinstated as a chevalier and given a place in my honor guard.

Emperor Gaspard de Chalons

<i>Another note is appended, written in Leliana's hand:</i>

Michel's allegiance is to Orlais above all. Trust that Gaspard has sent a similar letter to Michel himself. If we keep him here, the thought that it is the Inquisition holding him back will be planted in his mind. We let Michel go, Gaspard gains a chevalier and applause for his mercy—Gaspard wins. Michel stays with us, Gaspard turns him resentful and gains a spy—Gaspard wins yet again. Tread carefully.
0003FE99: Restoring Michel de Chevin's Honor
0003FE9A: No word? So much for a sincere desire for reconciliation. Michel was victim to Orlais' protocols once. Let him never find out that an empress's friendship is conditional and only at her convenience. He deserves more than forgiveness behind closed doors.

Leliana
0003FE9B: Very heartwarming, but Celene could have found Michel before now if she had a mind to reconcile. No, she is playing at something more, and we will not be drawn into her game. Test her resolve. If she wants a reconciliation, let her make it public.
0003FE9C: Celene will conduct her business with Michel through Colombe, who will act as a go-between. I've informed the guards that she is an expected guest. Michel's mood, predictably, has improved. A happy ending, for once.

Cullen
0003FE9D: Good. Friends are few and far between these days. I'm glad to see the empress come to her senses. I will inform Michel immediately.
0003FE9E: Gaspard wishes an advantage over the Inquisition? Let us give him one. Let Michel go, and feed him believable lies about our operations. Gaspard dances to our refrain, all the while thinking he has the upper hand.
0003FE9F: Well, this is wonderful news! Michel will be delighted. I believe that allowing him to return to the Imperial Court will cement the alliance between the Inquisition and the new emperor.
0003FEA0: We can't lose Michel. He is a valuable asset to the Inquisition. With Orlais stable for now, the Inquisition's needs come first. Besides, I do not believe Michel has great love for Gaspard.
0003FEA1: <i>A report in Cullen's hand:</i>

A request worth considering. Using a smaller, focused group for patrols has allowed a presence in areas where soldiers would intimidate and diplomats are looked on with suspicion. Sutherland and his group apparently crossed paths with an unusual dwarven work detail, and now we have an unexpected opportunity: an outreach to the Mining Caste of Orzammar. They are asking for help finding a lost expedition of 'drifters' and offering sizable rewards. Specifically requested was "the company that showed you're not all sky-mad."
0003FEA2: A Crew of Ambassadors
0003FEA3: We'll secure enough of the surrounding area to ensure that they can proceed without distraction.
0003FEA4: Sutherland and company returned with sizable resources, a cadre of support personnel, and promises of future trade with the Mining Caste directly. They're ambassadors whether intended or not.
0003FEA5: <i>A report in Leliana's hand:</i>

Sutherland's company have made a request for further expeditions to bolster Inquisition coffers. He seems driven to match the investment made in the group thus far. The goal is rambling, but has potential. A small group is certainly better suited to ferreting out whatever misplaced city, horror-filled tomb, or borderland keep he's looking to scout.
0003FEA6: Another delivery from the travels of Sutherland's company. The group may not be on the minds of heads of state, but they've certainly brought word of the Inquisition to any number of people.
0003FEA7: Commit to recovery. Best to let them work, not get soldiers in their way.
0003FEA8: A Crew of Adventurers
0003FEA9: Lady Dahlia's daughter did far more than sympathize with the mages' plight. Her former lover is a mage—with extremist tendencies, at that. This mage and his associates are stirring up anti-templar sentiment to discredit the Inquisition. He fears our association with the templars grants them too much power, posing a significant threat to what remains of the mage rebellion.

Fortunately, Lady Dahlia has agreed to quiet the accusations against our templars—provided we keep her daughter's indiscretions a secret.

Josephine
0003FEAB: It has been interesting, returning to a Val Royeaux where Gaspard de Chalons reigns. Celene's court is still fresh in my mind, and the differences are stark. But it feels good to have a place of honor again. I will not forget that it is the Inquisition that aided this matter.

Your servant,
Ser Michel de Chevin
0003FEAC: Perfect. All is in place.

Leliana
0003FEAD: I am disappointed by this decision. However, I understand that all strong men are needed to fight the battle against Corypheus.

Emperor Gaspard
0003FEAE: Hire Former Slaves as Paid Workers
0003FEAF: Many of these people are skilled craftsmen. Our army could always use more engineers.
0003FEB0: The former slaves freed from the Hissing Wastes have taken shelter with the Inquisition. Most plan to return to families who thought them long gone, but some have asked if the Inquisitor has a place for them as paid workers.
0003FEB1: Wolves
0003FEB2: <i>A message from Rector waits on the war table, still in its canister from the messenger bird:</i>

Located the cell. Fifteen mages. Materials suggest they are building explosives similar to the one used at Kirkwall. Targets are unknown.
0003FEB3: The Extremists
0003FEB4: <i>Letter from an engineer to his cousin:</i>

Tildeth,

I'm being treated well, and the healers gave me something for the cough. The work's hard, but not as hard as I'm used to, and Commander Cullen is a fair man. He lent me a courier so the money from my wages would reach you safely.

Yesterday, I went to the bar and bought ale with my own coin for the first time in seven years. I couldn't stop crying. The bartender said nothing, but he handed me another drink. Then the guard-captain showed me how they play Wicked Grace in the south.

I think I will make friends here.
0003FEB5:
0003FEBA: This is an ability amulet. The character wearing it can map its ability to the battle menu.
0003FEBB: AI TACTICS
0003FEBC: Mercenary Leader
0003FEBD: Find the mercenary fortress.
0003FEBE: The Mercenary Fortress
0003FEBF: Mercenaries are stirring unrest in the Hinterlands. They have occupied an old fort in the woods.
0003FEC0: Power for a Price
0003FEC1: <i>A formal document with impeccable filigree:</i>

It is time. The Inquisitor commands a small kingdom. It is time to exercise the weight of {herhis} influence. There remain uninvolved and uncommitted lords and ladies, banns and arls. Where they could not be engaged with plight or passion, they can be compelled through mercenary means. But there must be a display.

Make it known that the Inquisition has weight and the boons, and the dispensations of the powerful will be open to you. Thereafter, {shehe} need not curry influence. {SheHe} can simply buy it.

The Esteemed Farris the Representative
0003FEC2: <i>A formal document with impeccable filigree:</i>

The Inquisition is a sight to behold, a command of legions, hearts, and minds. It is worthy, your Inquisitor is worthy, and my masters are pleased. I will bring my wares, and together we will extend your reach ever further. Now you trade not just in treasures, but in will.

The Esteemed Farris the Representative
0003FEC3: A fete of your own, to display the allied and powerful.
0003FEC4: Do not display. We will show your reach by simply being where it is most beneficial.
0003FEC5: A grand march. If we are to show weight, show the legion that you command.
0003FEC6: Targeted help but no interference. A small group in the Deep Roads can do great things.
0003FEC7: A rare chance for exchange. They'll have writs to bargain.
0003FEC8: They'll have passage where they need it. The rest is rightfully up to them.
0003FEC9: They'll have the contacts to do the work they're good at.
0003FECA: Need I say it? March. Numbers will flush them out.
0003FECB: The last trail of Sutherland and company found and mapped! On your action, Inquisitor. If they need assistance, you're in the best position to render it.
0003FECC: <i>A hastily written report in Cullen's hand:</i>

The map brought by this "Rat" gives a general area, but it will require significant investment to narrow the location of the missing group. The squire was clear that Sutherland and company are in dire need and commitment must be swift.
0003FECD: Sutherland and Company Missing
0003FECE: Dire this may be, but if we present it as a hunt, we'll have every noble from here to Orlais on their trail.
0003FECF: I've a rookery full of black wings ready to signal a search.
0003FED0: An Offer from the Blades of Hessarian
0003FED1: Your Worship,

The Blades of Hessarian keep supplies along the shore. Consider them at your disposal. Our former leader increased our caches significantly—although some consider his methods dishonorable.

Ivor of the Blades
0003FED2: We cannot openly accept stolen goods. Of course, we have no way of returning them, so we may discreetly take found goods.
0003FED3: We could use the resources. Our soldiers can deliver them.
0003FED4: They work for you; let them keep their supplies. We know little of this group. Perhaps instead they have knowledge worth sharing.
0003FED5: Your Worship,

I trust these goods will serve you—or your Inquisition. We remain at your service.

Ivor of the Blades
0003FED6: Your Worship,

May this serve you as it has us.

Ivor of the Blades
0003FEE6: {string}261351{/string}
{string}261178{/string}
0003FEE7: {string}261352{/string}
{string}261177{/string}
0003FEE8: {string}261348{/string}
{string}261177{/string}
0003FEE9: {string}261352{/string}
{string}261178{/string}
0003FEEA: {string}261352{/string}
{string}261175{/string}
0003FEEB: {string}261351{/string}
{string}261175{/string}
0003FEEC: {string}261351{/string}
{string}261177{/string}
0003FEED: {string}261348{/string}
{string}261178{/string}
0003FEEE: {string}261352{/string}
{string}261179{/string}
0003FEEF: {string}261351{/string}
{string}261179{/string}
0003FEF0: {string}261348{/string}
{string}261179{/string}
0003FEF1: {string}261348{/string}
{string}261175{/string}
0003FEF2: {string}261653{/string}
0003FEF4: A dangerous cell of rebel mages has been tracked to a remote location in the Wending Wood. They are known enemies of the Inquisition and its allies. These men and women pose a significant danger to those traveling along the Pilgrim's Path between Denerim and Amaranthine. They are directly responsible for the death of seven mages and a noblewoman's daughter. The Inquisition's templars are prepared to defend against this threat.
0003FEF5: DALISH II
0003FEF8: Varric, does Hawke ever autograph books?
0003FEF9: Yes, but it could <i>also</i> have Hawke's signature on it.
0003FEFB: Why? Doesn't your copy of <i>The Tale of the Champion</i> have a big hole in it?
0003FEFC: Hawke's taller than I imagined.
0003FF01: FREE MARCHES II
0003FF02: ORLAIS II
0003FF03: ORLAIS III
0003FF04: What made you write about Hawke? All your other books are complete fiction.
0003FF05: Someone had to set the record straight about the Champion.
0003FF06: I am somewhat surprised you didn't follow Hawke to Weisshaupt, Varric.
0003FF07: If he's still out there, and Justice hasn't driven him nuts, Hawke won't be able to keep him away.
0003FF0B: And Hawke's brother? He's still alive, isn't he?
0003FF0C: Still alive, still a templar. He'll go, as soon as he hears. Can't let Hawke have all the glory.
0003FF0E: Inquisitor,

Thank you for convincing the villagers of Red Crossing to acquiesce. I understand that they were reluctant, but perhaps this sign of shared mourning will lead to new healing and growth.

Please accept these gifts. May they aid your Inquisition in its quest.

Keeper Hawen
0003FF0F: Inquisitor,

In light of the information you gave us regarding the truth of the events at Red Crossing, we would like to offer a sign of mourning to the village. Since both sides played a part in this tragedy, honoring the village with one of our halla seems appropriate. If it could be kept there, it might remind both sides of the fragile beauty of things that journey to places where they are strangers.

I understand that the villagers of Red Crossing do not trust the Dalish, given our history. If you could convince them to accept this tribute in good faith, it would be greatly appreciated.

Keeper Hawen
0003FF10: Sister Leliana,

Everything went according to plan. The halla was brought in under banners, and the villagers of Red Crossing believe they have been given the honor of keeping hostage a halla that is sacred to the Dalish because of their proud history. The Dalish have no idea that their gift of mourning is being taken as a trophy won in victory, but if it cools tempers on both sides, so much the better. Both Red Crossing and the Dalish have been most grateful.

Peddler
0003FF11: I can twist the noble who controls Red Crossing into accepting this, but it will end two marriages and lead to at least one duel.
0003FF12: With the right rumors, the villagers in Red Crossing will think they are being granted custody of a captured trophy to honor their victory over the Dalish.
0003FF13: Bestow Mourning Halla
0003FF14: If it's this important, we can march the blasted halla in with some troops to guard it.
0003FF15: And Hawke's sister? She's still alive, isn't she?
0003FF16: Aveline took her off somewhere when the Calling started going nuts, but she'll try to keep Hawke out of trouble.
0003FF17: Hawke would rather we stay away. Stay safe. That won't fly forever.
0003FF18: About Hawke...
0003FF19: Of course, you couldn't find Hawke...
0003FF1A: I did write a book about the Champion. You might remember it. Had your knife stuck through it, last I saw.
0003FF1B: It was research! I... thought I might learn more about the Champion.
0003FF1C: There's almost no mention of your part in <i>The Tale of the Champion</i>, Varric.
0003FF1D:
0003FF1E: Mystery Box
0003FF1F: Any chance I could have the boss borrow your armor later? For, uh, personal reasons.
0003FF20: Any chance I could have a friend borrow your armor later? For, uh, personal reasons.
0003FF21: The Inquisitor believes you wish to help, but I will not allow you to threaten innocents.
0003FF22: Seeker, you initially believed our "Herald of Andraste" was involved in the attack on the Conclave, yes?
0003FF23: Tier 3 Heavy Armor Schematic
0003FF24: Tier 3 Medium Armor Schematic
0003FF25: Tier 3 Medium Armor Legs Schematic
0003FF26: Tier 3 Rogue Head Gear Schematic
0003FF27: Tier 1 Heavy Armor Legs Schematic
0003FF28: Tier 3 Warrior Head Gear Schematic
0003FF29: Tier 2 Medium Armor Legs Schematic
0003FF2A: Tier 1 Medium Armor Schematic
0003FF2B: Tier 1 Heavy Armor Schematic
0003FF2C: Tier 1 Medium Armor Arms Schematic
0003FF2D: Tier 2 Light Armor Schematic
0003FF2E: Tier 2 Warrior Head Gear Schematic
0003FF2F: Tier 1 Warrior Head Gear Schematic
0003FF30: Tier 1 Light Armor Schematic
0003FF31: Tier 2 Heavy Armor Schematic
0003FF32: Tier 1 Rogue Head Gear Schematic
0003FF33: Tier 1 Heavy Armor Arms Schematic
0003FF34: Tier 2 Rogue Head Gear Schematic
0003FF35: Tier 3 Heavy Armor Arms Schematic
0003FF36: Tier 2 Medium Armor Schematic
0003FF37: Tier 3 Medium Armor Arms Schematic
0003FF38: Tier 3 Heavy Armor Legs Schematic
0003FF39: Tier 1 Medium Armor Legs Schematic
0003FF3A: Tier 2 Heavy Armor Legs Schematic
0003FF3B: Tier 2 Medium Armor Arms Schematic
0003FF3C: Tier 2 Heavy Armor Arms Schematic
0003FF3D: Tier 3 Light Armor Schematic
0003FF3E: Tier 2 Light Armor Arms Schematic
0003FF3F: Tier 3 Longsword Schematic
0003FF40: Tier 1 Mage Head Gear Schematic
0003FF41: Tier 2 Longsword Schematic
0003FF42: Tier 3 Light Armor Arms Schematic
0003FF43: Tier 1 Mace Schematic
0003FF44: Tier 2 Light Armor Legs Schematic
0003FF45: Tier 3 Light Armor Legs Schematic
0003FF46: Tier 1 Light Armor Arms Schematic
0003FF47: Tier 1 Light Armor Legs Schematic
0003FF48: Tier 3 Mage Head Gear Schematic
0003FF49: Tier 1 Longsword Schematic
0003FF4A: Tier 2 Mage Head Gear Schematic
0003FF4E: Tier 3 Dagger Schematic
0003FF4F: Tier 2 Greatsword Schematic
0003FF50: Tier 1 Bow Schematic
0003FF51: Tier 1 Axe Schematic
0003FF52: Tier 3 Mace Schematic
0003FF53: Tier 1 Dagger Schematic
0003FF54: Tier 3 Axe Schematic
0003FF55: Tier 1 Greatsword Schematic
0003FF56: Tier 2 Axe Schematic
0003FF57: Tier 3 Greataxe Schematic
0003FF58: Tier 2 Greataxe Schematic
0003FF59: Tier 2 Mace Schematic
0003FF5A: Tier 2 Dagger Schematic
0003FF5B: Tier 1 Greataxe Schematic
0003FF5C: Tier 2 Maul Schematic
0003FF5D: Tier 3 Greatsword Schematic
0003FF5E: Tier 1 Maul Schematic
0003FF5F: Tier 3 Maul Schematic
0003FF60: D'Onterre Crest Ring
0003FF61: Get the Herald!
0003FF62: The Elder One's blessing on he who slaughters the Herald!
0003FF63: Tier 3 Staff Schematic
0003FF64: Tier 2 Staff Schematic
0003FF65: Tier 2 Longsword Grip Schematic
0003FF66: Tier 3 Longsword Grip Schematic
0003FF67: Tier 3 One-Handed Grip Schematic
0003FF68: Tier 1 Longsword Grip Schematic
0003FF69: Tier 1 Staff Schematic
0003FF6A: Tier 2 Bow Schematic
0003FF6B: Tier 1 Two-Handed Grip Schematic
0003FF6C: Tier 2 One-Handed Grip Schematic
0003FF6D: Tier 1 One-Handed Grip Schematic
0003FF6E: Tier 3 Bow Schematic
0003FF6F: Tier 2 Two-Handed Pommel Schematic
0003FF70: Tier 3 Two-Handed Pommel Schematic
0003FF71: Tier 1 Greatsword Grip Schematic
0003FF72: Tier 3 Two-Handed Grip Schematic
0003FF73: Tier 2 Two-Handed Grip Schematic
0003FF74: Tier 1 Two-Handed Pommel Schematic
0003FF75: Tier 2 Greatsword Grip Schematic
0003FF76: Tier 1 Dagger Grip Schematic
0003FF77: Tier 3 Greatsword Grip Schematic
0003FF78: Tier 2 Dagger Grip Schematic
0003FF79: A Company of Heroes
0003FF7A: The primary work is done. I shall begin with the neighbors.
0003FF7B: I will extend trade immediately. Could this be simpler?
0003FF7C: <i>A report in Josephine's hand:</i>

Three requests in as many weeks for inclusion in our cause. If Sutherland imagines a debt, he is well on his way to paying it. These few youths have brought in allies by the score, and from surprising places. We need only extend our influence in their wake. I expect our diplomats to jog, to at least make it seem like work.
0003FF7D: I suggest a retinue to welcome new territories. A simple matter, thanks to the work already done.
0003FF7E: Sutherland's company delivered some very useful contacts. Their contribution has been immeasurable, and I hope they know it.
0003FF7F: Tier 3 Dagger Grip Schematic
0003FF80: Tier 2 Dual-Blade Dagger Grip Schematic
0003FF81: Tier 1 Bow Grip Schematic
0003FF82: Tier 3 Dual-Blade Dagger Schematic
0003FF83: Tier 1 Dual-Blade Dagger Grip Schematic
0003FF84: Tier 3 Bow Grip Schematic
0003FF85: Tier 2 Dual-Blade Dagger Schematic
0003FF86: Tier 2 Bow Grip Schematic
0003FF87: Tier 3 Staff Grip Schematic
0003FF88: Tier 1 Staff Blade Schematic
0003FF89: Tier 2 Staff Grip Schematic
0003FF8A: Tier 1 Dual-Blade Dagger Schematic
0003FF8B: Tier 1 Staff Grip Schematic
0003FF8C: Tier 3 Dual-Blade Dagger Grip Schematic
0003FF8D: Tier 2 Shield Schematic
0003FF8E: Tier 1 Shield Schematic
0003FF8F: Tier 3 Staff Blade Schematic
0003FF90: Tier 2 Staff Blade Schematic
0003FF91: Tier 3 Shield Schematic
0003FF92: Josephine's parents have betrothed her to a man named Lord Otranto. Challenge him to a duel, where if he loses, he'll break off the engagement.
0003FF94: Challenge Josephine's Fiancé to a Duel
0003FF95: <i>A message delivered by a runner:</i>

An envoy from Lord Otranto just arrived, Inquisitor. He's waiting to speak to you.
0003FF9A: Find a door that leads to the dam.
0003FF9B: There must be a way to reach the dam from inside the keep.
0003FF9D: Dam Access
0003FF9E: Tier 1 Bianca Aiming Module Schematic
0003FF9F: Tier 1 Bianca Grip Schematic
0003FFA0: Tier 2 Bianca Aiming Module Schematic
0003FFA1: Tier 3 Bianca Aiming Module Schematic
0003FFA2: Tier 2 Bianca Arms Schematic
0003FFA3: Tier 2 Bianca Grip Schematic
0003FFA4: Tier 1 Bianca Arms Schematic
0003FFA5: Tier 3 Bianca Arms Schematic
0003FFA6: Tier 3 Bianca Grip Schematic
0003FFA8: Go to the war table to find the Warden.
0003FFAE: Commander,

A small shipment of books arrived earlier in the week, along with a periodical from Val Royeaux. It was unexpected, but sparked some interest. Diversions are few, and it's good to know there's still a world out there.

Send our regards to the lady ambassador.

Knight-Captain Rylen
0003FFAF: Improving Morale
0003FFB0: Commander,

New supplies arrived, along with an enthusiastic shoemaker—or cordwainer, as he insists we call him. It's a nice word for the same thing, but no matter. The soldiers are pleased with their new equipment; there are far fewer complaints following patrol duty.

Knight-Captain Rylen
0003FFB1: Commander,

Our work continues in the Approach. It's a difficult post, but our soldiers are determined to represent the Inquisition as best they can. Morale flags at times, but we manage.

Knight-Captain Rylen
0003FFB2: Commander,

Everyone's grateful for the new cook. A good meal after a long day certainly lifts the spirits; talk around the dinner table has become more lively. Supplies in the Approach are limited, but I swear that man can cook anything from nothing. One night, he managed to produce fish-and-egg pie. I haven't had one of those since Starkhaven. Sometimes, the smallest things remind you what you're fighting to protect.

Knight-Captain Rylen
0003FFB5: The Imperial Army will aid the Inquisition's forces against Corypheus, but they must also address lingering issues at home.

Weaknesses in the Veil—no doubt heightened due to rifts—have resulted in demons on the road between Val Foret and Montsimmard. This would demand a call to action at the best of times. Unfortunately, the increased number of travelers on the roads—merchants attempting to restore trade and displaced civilians returning home after the war—has made the situation worse.

The head of the Imperial Army has requested assistance from the Inquisition in subduing this threat.
0003FFB6: <i>A letter marked with a chevalier seal:</i>

It was an honor to fight alongside the soldiers of the Inquisition. The demons stood little chance. You run an impressive army, Commander.

Nothing seals an alliance like the bonds formed in battle. May we find similar victories together in future.

Chevalier Ducet
0003FFB7: Aid those Impacted by the Civil War
0003FFB8: Lady Ambassador,

The chantries in Val Firmin, Val Foret, and Montsimmard have acquired simple rations to give freely to those displaced by war. Space is limited, but we do what we can to provide shelter.

As the Chant proclaims, "and Eileen spoke unto the masses, 'My heart is yours, my bread is yours, my life is yours. For all who walk in the sight of the Maker are one.'"

Mother Annette
Val Foret Chantry
0003FFB9: Leliana,

The Imperial Army plays its part, and we ours.

Mason
0003FFBF: <i>A report in Arcanist Dagna's hand:</i>

An official request, made officially:

The Inquisitor has suffered exposure to the tears of the Veil and the energy of the Fade. To properly help {herhim} endure these forces, I need to understand them. I need samples. I need remnants. I need to see. If it pleases, I request the resources for a grand experiment to peer through the Veil, or as far as I can. It's an expensive investment, I know, but it's necessary. And it's only fair. I need to see. I wrote that twice. It's important to me.

Arcanist Dagna

<i>Sketched below: flowers and fire.</i>
0003FFC0: The Arcanist and the Fade
0003FFC1: Tier 1 <font color="#2E9AFE">Rare</font> Rune Material
0003FFC2: Tier 2 <font color="#2E9AFE">Rare</font> Rune Material
0003FFC3: Tier 3 <font color="#2E9AFE">Rare</font> Rune Material
0003FFC4: I… suppose I <i>could</i> send one of my people to issue the challenge to a duel. If that is your command?
0003FFC5: <i>From the Biannual Compendium of the Diverse and Worthy Families of the Nation of Antiva:</i>

The greatest recent scandal in the Otrantos' history is when they cheated the Terrazas of several of their holdings. It is not the act itself that drew attention, but that it was clumsily done. Blood was spilled among both families in the ensuing arguments about this faux pas, and it has remained a bitter moment between the two houses.

Although the Otrantos have buried the details, even mentioning the name "Terraza" in their presence is ill-advised.
0003FFC6: Gather Information on Lord Otranto
0003FFC7: Well, well. Is Lord Otranto of interest? I will gather information about his family that may be useful.
0003FFC8: Send agents to find out information about Josephine's arranged finance, Lord Otranto, before dueling him in Val Royeaux.
0003FFCA: Tier 3 <font color="#2E9AFE">Masterwork</font> Cloth
0003FFCB: Tier 2 <font color="#2E9AFE">Masterwork</font> Cloth
0003FFCC: Tier 1 <font color="#2E9AFE">Masterwork</font> Leather
0003FFCD: Tier 2 <font color="#2E9AFE">Masterwork</font> Metal
0003FFCE: Tier 1 <font color="#2E9AFE">Masterwork</font> Cloth
0003FFD0: Tier 1 <font color="#2E9AFE">Masterwork</font> Critical-Crafting Material
<font color="#F3F781">Critical crafting chance:</font> 20%

This masterwork material gives a chance for critical crafting.
0003FFD1: Tier 1 <font color="#2E9AFE">Masterwork</font> Metal
0003FFD2: Tier 2 <font color="#2E9AFE">Masterwork</font> Leather
0003FFD3: Tier 2 <font color="#2E9AFE">Masterwork</font> Critical-Crafting Material
<font color="#F3F781">Critical crafting chance:</font> 30%

This masterwork material gives a chance for critical crafting.
0003FFD4: Tier 3 <font color="#2E9AFE">Masterwork</font> Metal
0003FFD5: Masterwork Tinting Material

This masterwork material overrides the tint of the crafted item.
0003FFD6: Tier 3 <font color="#2E9AFE">Masterwork</font> Critical-Crafting Material
<font color="#F3F781">Critical crafting chance:</font> 40%

This masterwork material gives a chance for critical crafting.
0003FFD7: Tier 3 <font color="#2E9AFE">Masterwork</font> Leather
0003FFD9: Arcanist Dagna was supplied with remnants of exposures to the rifts and the Fade, and she has done... something. It is perhaps best to contain her efforts to the Undercroft from now on.
0003FFDA: Remnants are easy enough. I shall poll the powers we have established in your wake.
0003FFDB: I'll have the battlefields scoured for samples. That's as close as I would dare with her.
0003FFDC: She'll have what she needs. I expect it would be difficult to keep it from her.
0003FFDD: Elf
0003FFDF: It appears our detracting lord found shame in the dark, thanks to a scandalous laugh. Also, blind-fetes are now the rage. Can Red Jenny claim that? Orlais remains Orlais.
0003FFE1: Lights out. Not murder—just let them stumble in darkness.
0003FFE2: A small training exercise outside will disrupt the event.
0003FFE7: Hidden Cave
0003FFE8: {i}A wooden façade has been erected at the mouth of this cave, presumably to shield any occupants from the weather.{/i}
0003FFE9: Fereldan Wyvern Statues
0003FFEA: Wyvern statues found throughout Ferelden were inspired by a legend that Andraste tamed one of the venomous beasts with her song. Note I say "legend" and not "the Chant," for this is wild superstition. We must sternly remind the faithful that any story about the Bride of the Maker outside the Chant of Light is blinkered heresy—folklore and nothing more.

—Excerpt from an unfinished treatise by Brother Regaren, 8:73 Blessed
0003FFEB: {i}The stink of carrion fills the air around this hut.{/i}
0003FFEC: Fisherman's Hut
0003FFED: {i}A plaque by the door of this house reads "Mayor Dedrick."{/i}
0003FFEE: Mayor's Old Home
0003FFEF: Lawspeaker's Assembly
0003FFF0: Litke:

We've got ourselves a few months' work repairing the dam. The mayor wants us to meet him at the Lawspeaker's Assembly to seal the bargain. He says it's where they shake on agreements, judge criminals, hold weddings, et cetera. Must have been impressive once, if that's where they do official business.

—Note left by a stonemason for his cousin at Crestwood's inn
0003FFF1: The Pit in the Pond
0003FFF2: Three Trout Pond hides a sinkhole hundreds of yards deep. Darkspawn emerged from this and other caves to attack Crestwood during the Blight. The flood that wiped out Old Crestwood drowned the blighted ones, and the excess water created the pond we see today.

If the dam was not damaged, we would have never survived the darkspawn. Was the Maker's hand in this? I cannot believe He would be so purposefully cruel to His children, flawed though we are.

—From the memoirs of Sister Vaughn of Crestwood
0003FFF3: The Guide of Falon'Din
0003FFF4: Falon'Din sought someone to be his messenger and companion. The wind was swift, but Falon'Din refused to chain it. The People were loyal, but could not live where Falon'Din walked. Then the owl came to him and said, "I am not cowed by darkness. Let me serve you who also has no fear of night." Falon'Din accepted gladly, and took the owl as his servant, who thereafter helped Falon'Din guide the People through the passage of the Veil.

—From {i}Animals of the People{/i}, as told by Ellathin, Keeper of Clan Tillahnnen
0003FFF5: The gallows by the fortress are leftover from when Orlais warred with Ferelden. Let us be grateful they have not seen use in years—apart from children using the ropes as swings before the gamekeeper chases them off.

—From the memoirs of Sister Vaughn of Crestwood
0003FFF6: The Gallows of Caer Bronach
0003FFF7: {i}A mug and a bottle of wine indicate this sheltered spot may have once been a popular place to enjoy the view. Someone has carved "Milton + Lonnie" into the side of the bench.{/i}
0003FFF8: Wyvern's Watch
0003FFF9: Memory of the Drowned
0003FFFA: On the 8th day of Bloomingtide, 9:30 Dragon, we fought the Fifth Blight.

We remember the night the dam broke open, drowning the darkspawn in floodwater.

We remember the cries of those swept away, our families and good neighbors.

We remember refugees who took shelter with us, also lost in the dark.

We give their souls to the Maker. Beloved Andraste, guide them to His side.

—Carved into the base of a memorial statue in Crestwood, above a list of names
0003FFFB: Tower of Bone
0003FFFC: Pools of the Sun
0003FFFD: Dalish Wolf Carving
00040006: Leliana's "eyes and ears" in the region, a spy named Charter, mentioned that her man Butcher seems to be running a little behind.
00040007: High Stakes
00040008: Find Butcher.
00040009: Inform Charter of Butcher's fate.
00040011: The grand bridge named Judicael's Crossing was constructed in 8:56 Blessed to celebrate the coronation of Emperor Judicael I, as a testament to the skill of Orlais' greatest engineers. The bridge replaced an ancient fallen highway leading to the Pools of the Sun. At the bridge's ceremonial dedication, the emperor's sister, Grand Duchess Leontine, led a dozen nobles and their entourages in a stroll across the bridge to the hot springs, where they took the waters.

Judicael's Crossing's structural supports bear architectural and decorative elements that mimic those of the ancient Tevinter highway it replaced. One can see their like several miles away in the archways rising above the village of Sahrnia. The Andrastian statues that decorate the walkway, however, are entirely Orlesian in style.

—From {i}The Highlands of Orlais{/i}, by Lord Ademar Garde-Haut, royal historian
00040012: Judicael's Crossing
00040013: When the sun shines upon the waters of the cascade falling from their great height, they seem for all the world like a cascade of crystals, pouring out of an unseen hand.

—Brother Ferdinand Genitivi, who bathed in the pool beneath the Crystal Cascade in his travels
00040014: Crystal Cascade, Frozen
00040015: The statues decorating the Pools of the Sun depict Havard, Aegis of the Faith and Disciple of Andraste, bearing the Prophet's ashes to safety. However, when Grand Duchess Leontine commissioned the statues for placement around the hot springs, she recommended her steward Bellamy to the sculptor for use as a model. Rumor has it that Steward Bellamy was Leontine's lover, and she wished to see his heroic form wherever she turned.

Leontine commissioned at least a hundred of the statues.

—From {i}The Highlands of Orlais{/i} by Lord Ademar Garde-Haut, royal historian

00040016: Leontine's Steward
00040017: Tower of Bone
00040018: The Tower of Bone is so named for the hundreds of human bones discovered in a hidden chamber beneath the flagstones. The bones were cremated in accordance with Chantry law, and the chamber cleansed and sealed.

Local tales of the tower and its grisly contents abound. Some believe Tevinters built the structure, reinforcing its foundations with blood magic. In other tales, elves built the tower. My favorite is particularly imaginative. In this story, a blood mage summoned a greater pride demon, who then possessed the entire tower. When the mage died, his sons were unable to control the demon, so they commissioned eight monstrous iron chains intended to hold it. The touch of the cold iron chain is the only thing holding the stone abomination in place. Should they break, the tower will pull itself off its foundations and walk, destroying everything in its path.

—From {i}The Highlands of Orlais{/i} by Lord Ademar Garde-Haut, royal historian
00040019: According to our legends, what remains of the sun's heat—left in the earth when Elgar'nan threw the sun from the sky and buried it in the abyss—heats the hot springs in the Dales. The waters of the spring have healing qualities; we have always treated them as sacred. Then, of course, Orlesians moved in, scarring them with their garish statuary. But Fate is just. Last I heard, dragons had claimed the territory. Let's hope the beasts made a meal of fat nobles who couldn't escape in time.

—Penned by an unknown Dalish elf
0004001A: Pools of the Sun
0004001B: Sahrnia Quarry
0004001C: I took a quick tour around the quarry in Sahrnia, famed for its azure granite. The owner of the mine, Alban Poulin, proudly informed me that five hundred blocks of stone from that very quarry were used to tile the bathing chambers of Lady Mantillon's summer estate.

—From {i}A Journey through the Dales{/i}, by Lord Horace Medford, "Adventurer"
00040021: Bloody Papers
00040022: {i}This stack of papers is so blood-soaked, the pages stick together. Only a few lines are still legible:{/i}

After knowing who he truly serves, it was an easy thing to discover his compatriots. I lifted a list of their spies from one before I left. We have little time before the theft is discovered, so I advise we move posthaste.

I was followed, but do not fear. I lost my pursuers in Lydes. Only our closest friends know my final destination.

Butcher
00040024: Hills
00040025: Fade rifts closed
00040026: Active Fade rifts have been spotted on Morrin's Outlook and near Morrin's Steps on the coast.
00040027: Rifts on the Coast
00040028: Rift at the Falls
00040029: An active Fade rift has been spotted near Lyrium Falls.
0004002A: Fade rifts closed
00040049: Hurlock Head
0004004A: The bloody head of a recently killed hurlock.
0004004B: Spider Ichor
0004004C: The guts and innards of a now-dead spider.
0004004E: Storm Coast Geological Survey
0004004F: Several dwarven academics at the University of Orlais have requested samples of ore from the Storm Coast. {string}277939{/string}
00040050:
00040051: Dwarven Artifacts
00040052: A collection of dwarven artifacts that could be useful. {string}277939{/string}
00040053: Antivenom
00040054: Spiders have become a problem for scouts. Inquisition healers have asked for supplies to increase our stores of antivenom. {string}277939{/string}
00040055: The planned caravan tipped by Sera's "friends" was abandoned at our blockade. The organizers have disappeared. There's no doubt it was intended for the enemy.
00040056: The caravan spotted by Sera's "friends" was abandoned after our offer to buy it. There is no documentation to show who arranged it. It appears our scrutiny was enough to scare them off.
00040057: Red Jenny and the Bad Goods
00040058: Sera cannot simply vandalize our reports. There is no record of any of this.

<i>A memo from Josephine, written on a letter from an outlying landholder:</i>

Inquisition Leaders,

I have reports of a gathering of resources to be moved into Venatori hands. I send this with the hope that you have the means to track who may be responsible. I overheard the possibility, but further inquiry yielded no more detail. It is unfolding well above my station.

Ser Gestan of Wildervale

<i>Sera has scrawled several notes below. Also a sketch of a randy nug herder:</i>

- Squire with a limp says horses for twenty. Small force.
- Three farmers say they were kicked out of homes. Route?
- Merchant says the carts are heavy, for carrying armor/weapons. Says they short-changed him, so he didn't tell about wobbly wheel. Will slow them through pass.

Easy pickings, right?
00040059: A few altered signs will waylay them in the Vimmarks. A trade caravan will have supplies to last; if their stock happens to be mostly weapons, they won't last long.
0004005A: Buying out the caravan would expose whether it is lead by an honest merchant or a conspirator against us.
0004005D: Dynamic Range Mode
0004005E: Home Theater
0004005F: TV
00040060: Leave Conversation
00040061: Perhaps a distraction would help? We can see about sending books; they could set up a small library.
00040062: Simple comforts can go a long way, and rations don't lift a soldier's spirits. We can see that they have a good meal at the end of the day.
00040063: The terrain in the Approach is unkind. Our soldiers would be more comfortable if fitted with proper shoes.
00040064: This is a creature research item. Bring it to a creature research specialist to learn more about this type of creature.
00040065: I will never understand how they function with the same name.

<i>A memo from Leliana, written on a letter from Sera:</i>

Sometimes we trade off baddies.
Some nob learns your tricks,
message another "Red Jenny,"
now you're twice as hard to catch.
Looks like magic, except no demons.
And no magic, I suppose.
Anyway, the caravan we took over?
There's two leads on that, from
two other Jennies. Good ones, too.

Sera

<i>Simple sketches of the other Red Jennies and their locations are scribbled below. Their mustaches seem improbable.</i>

Nevarra - Johi
Tantervale - Charade
00040066: How fascinating to receive help through seemingly random means. So it seems we have made a friend of a Red Jenny in Nevarra.
00040067: A Trouble of Red Jennies
00040069: Funded from Tantervale? They may be open to an alliance after the trouble in Kirkwall.
0004006A: Supplied from Nevarra? I can leverage the Pentaghast name to manipulate to a degree. But perhaps we needn't mention it to Cassandra.
0004006B: Are these people a nuisance or a rebellion?

<i>A note from Josephine, written on a letter from the Red Jenny in Nevarra:</i>

Inquisition,

A serving girl with a bruise told me your name is also being abused; whoever owned the caravan you took is retaliating by dressing thugs in fake Inquisition uniforms. These "valiant knights" offer protection from the heretics—for a fee, of course. Employer is a mystery. Notifying you in case you want to get involved. And so you aren't alarmed when some of "your" soldiers start showing up dead. They've earned it.

Red Jenny

<i>The locations of several camps follow. Sera has scrawled a note. Also a bow made of swords.</i>

Johi's a hard one. Serious business.
0004006C: We should involve the local lords in this "masquerade." They will be just as displeased about their influence being misused.
0004006D: Red Jenny and the Imposters
0004006E: The knights masquerading as Inquisition soldiers were dealt with. Signs of a larger group were present. This Johi is investigating.
0004006F: We cannot suffer this misrepresentation. Our response must be swift and send a very clear message.
00040070: This Johi seems prepared to deal with it. Let him.
00040071: Inquisition,

The middleman who's been messing with you is a profiteer who goes by "Bakers." Hard to find anyone to talk about him; slavers don't leave many friends behind for us. Starting to get a clue who's behind him, but nothing for sure. Heard from a beggar missing an ear that he's heading for "his share of the money."

Red Jenny

<i>Sera has scrawled a note. Also an angry flower.</i>

You kept the letter, right? Where Charade was?
00040072: If he is running, let us allow him to. Alliances in his wake will ensure he does not return, and we have other fronts that need watching.
00040073: If he is a middleman, he would not seek payment directly. The initial caravan was funded in Tantervale—I can have people there immediately.
00040074: Inquisition,

No idea where Bakers ended up. Trail is cold. You scared him off, which is good enough for my friends. As long as they don't come back.

Red Jenny

<i>Sera has scrawled a note. Also a sad chevalier with a turned-out purse:</i>

Gone is good as dead for some.
00040075: "Profiteer slaver" suggests his money is in Tevinter. A small group can watch the Imperial Highway before he reaches the Silent Plains.
00040076: Red Jenny and the Trail
00040077: If they do not know where their money went, test their commitment. Confront them directly, and demand the ringleader' s name.
00040078: They supply several honorable militias who would want no part of this. Perhaps we can take away their business.
00040079: Ignorance is no excuse—treat them like they knew. They'll give up their conspirators soon enough.
0004007A: I sent word to several comrades. Knowing or not, the merchants behind the Venatori caravan have now lost most of their worth because of it. The Red Jenny Charade is watching to see where they scatter.
0004007B: Is she serious? It's so hard to tell with this lot.

<i>A note from Leliana on a letter from the Red Jenny in Tantervale:</i>

Inquisition,

Your caravan got around. A drunk moneylender tipped that the money came from several merchants. Stole their records, all are different. So they hate you for different reasons and don't know a thing about Venatori. Here are their names, anyway. Probably useful to you.

Red Jenny

<i>The names of several wealthy merchants follow. Sera has also scrawled a note. Also a drawing of a fish with a hunter's horn:</i>

Charade knows her tricks. Long memory, too.
0004007C: Red Jenny and the Tantervale Charade
00040095: It was to be expected. In the wake of so many important deaths and the rise of the Inquisition, several noble houses are attempting to spur their fortunes by crafting an alliance of their own. For now, they seem mired in arguments of seniority. It will be a long time before any of them threaten our standing.
00040096: Alliances: Observing the Deadlock
00040097: But what is it?
00040098: I need to know if I can use it.
00040099: The person who claims this will not be known for <i>using</i> it. They will be known because they <i>paid</i> for it.
0004009A: I can't see it. Tell me what it is.
0004009B: And again the point is missed. If mere "use" is your concern, you should go elsewhere.
0004009C: If you have to ask, you are not the one to buy it.
0004009D:
0004009E:
000400A4:
000400A5: Dispatch for you.
000400A6: Word for you.
000400A7: Yes, ser.
000400A8: Nothing to report, ser.
000400A9: Inquisitor. I've something for you.
000400AA:
000400AB: I've news, ser.
000400AC: This might interest you, ser.
000400AE:
000400AF:
000400B0:
000400B1: I doubt the army needs the assistance of a full complement of soldiers. My agents can scout the roads and divert travelers away from the worst areas.
000400B2: A chance to solidify our alliance and prove ourselves their equal. A joint venture will also increase our understanding of Imperial Army structure and tactics.
000400B3: Merchants often travel with armed escorts—but civilians require safe shelter. We could petition the Chantry for aid on their behalf.
000400B4: An Offer from the Imperial Army
000400B5: Commander,

A fine victory. May our enemies feel its sting.

Chevalier Ducet
000400B6: A letter marked with a chevalier's seal:

Commander,

I understand your soldiers intend to pursue a party of red templars into the woods surrounding Val Foret.

We have not forgotten your assistance against the demons—and are we not sworn to aid your fight against Corypheus? Let us take up arms and cast these templars out.

Chevalier Ducet
000400B7: Our resources alone would only have allowed for small sweeps of the area. With the Imperial Army's assistance, we may entirely route red templars from the region.
000400B8: Commander Cullen,

Our group approached the Dalish camp in full armor to show the strength of the Inquisition. Unfortunately, the Dalish hunters took our arrival as a threat and sounded an alarm. We defended ourselves and did not strike in malice, but lives were lost on both sides before the Dalish leader was able to rein his people in.

After reading the message, the Dalish appear to accept that the Herald of Andraste is with the Inquisition of {herhis} own free will. They did not offer to help, but at least allowed us to leave without further hostilities.

Lieutenant Rozellene Chambreterre
000400B9: Your people must be approached carefully. One of our elven scribes could deliver a message and share news of the Inquisition's fair treatment.
000400BA: Clan Lavellan offers greetings to the Inquisition and congratulates it on sealing the Breach that once plagued our sky. While some Dalish clans hate humans and wish nothing to do with them, Clan Lavellan has always dealt fairly with all and wished only for peace. That said, we have on occasion been forced to defend ourselves from those who saw us only as potential victims.

It has come to our attention that a member of our clan has been declared leader of your Inquisition. As our clan does not follow the Chant of Light, it seems unlikely that {shehe} has been given a legitimate position of authority in what seems to be a religious organization. If {shehe} has indeed been granted this position, we would appreciate hearing of it. If we have been misinformed, it would ease our concerns to have {herhim} rejoin us as soon as possible.

We await your reply.
Keeper Istimaethoriel Lavellan
000400BB: Da'len,

Andaran atish'an. It does my heart well to hear that you are safe. Our clan was visited by members of the Inquisition who spoke persuasively of the good work you are doing, as well as the fairness with which our kind have been treated by the Inquisition itself.

You know that Clan Lavellan has little by way of gold, but I gave the messengers some of our healing herbs, as Sylaise blessed us with abundance in our recent foraging. We would be a distraction if we came to the Inquisition itself, our hunters arguing with the humans as they so easily do. Nevertheless, if you need aid, send word, and we are with you.

Dareth shiral,
Keeper Istimaethoriel Lavellan
000400BC: The Dalish respect deeds, not words. Let my elven agents deliver something the clan needs as a show of good faith.
000400BD: Clan Lavellan offers greetings to the Inquisition and wishes it well in sealing the Breach that has opened in the sky. While some Dalish clans hate humans and wish nothing to do with them, Clan Lavellan has always dealt fairly with all and wished only for peace. That said, we have on occasion been forced to defend ourselves from those who saw us only as potential victims.

It has come to our attention that a member of our clan is being held captive by your Inquisition. {SheHe} went to the Conclave only to observe the peace talks between your mages and templars, and we find it highly unlikely that {shehe} intentionally violated your customs. If {shehe} has been charged with a crime, we would appreciate hearing of it. If not, it would ease our concerns to hear from {herhim} to know that {shehe} remains with the Inquisition of {herhis} own will.

We await your reply.
Keeper Istimaethoriel Lavellan
000400BE: Commander Cullen,

Our group approached the Dalish camp in full armor to show the strength of the Inquisition. Unfortunately, the Dalish hunters took our arrival as a threat and sounded an alarm. We defended ourselves and did not strike in malice, but lives were lost on both sides before the Dalish leader was able to rein his people in.

After reading the message, the Dalish appear to accept that the Herald of Andraste has indeed become our Inquisitor and leads the Inquisition of {herhis} own free will. They did not offer to help, but at least allowed us to leave without further hostilities.

Lieutenant Rozellene Chambreterre
000400BF: My troops can deliver news of your safety and make it clear that the Inquisition should be taken seriously.
000400C0: Contact Clan Lavellan
000400C1: Nightmare
000400C2: For masochists and the truly mad, it doesn't get more challenging than this.
000400C3: Nightingale,

Our operatives harassed the enemy and created enough confusion for the Dalish to withdraw safely to a more defensible area.

After investigation, your suspicions were correct: these are bandits in name only. Though they wear no colors, they are mercenaries, bought and paid for by Duke Antoine of Wycome himself. It is unclear what caused Antoine to turn on the Dalish, but he should not be trusted. In public, he fully supports the Inquisition, even pledging gold to our coffers, but he has a private agenda, currently unknown.

I can continue gathering information, but suspicions in Wycome are high after the bandits ran into trouble, and any sabotage inside the city runs a high risk of detection.

Jester
000400C4: Commander Cullen,

Our troops made good time to Wycome and entered the valley in force. The Dalish were greatly surprised to see Inquisition soldiers coming to fight on their behalf, but when we broke the line of attacking bandits, the Dalish were quick enough to fight by our side.

Our combined forces killed most of the bandits and drove the few survivors away. I doubt they will be coming back, though they were indeed well-armed.

Duke Antoine of Wycome offered his gratitude for dealing with the bandits and gave the Inquisition his hospitality while we were near his city. He has promised to ensure that no further harm comes to the Dalish while they are near Wycome.

Lieutenant Rozellene Chambreterre
000400C5: Da'len,

I would not trouble you normally. You have enough on your shoulders, fighting ancient Tevinter magisters while representing your people. Unfortunately, the rifts that plague this land have spread chaos and fear along with them, and many seek to take advantage of it.

Bandits are attacking Clan Lavellan. The raiders are well armed and heavily armored, and they come in numbers our hunters cannot match. We had settled in a small unclaimed valley not far from Wycome, a safe place with few rifts—but these bandits may force us to seek a new home. If your Inquisition can help, you might save our clan much hardship.

Dareth shiral,
Keeper Istimaethoriel Lavellan
000400C6: Ambassador Montilyet,

I regret that my help for your Dalish allies came too late to be of use. By the time my forces arrived in the area, the Dalish had been scattered or killed, and there seems little left of their clan.

I understand your Inquisitor must be feeling the loss of {herhis} clan. Please accept these gifts and my promise of future help whenever it is necessary.

Yours,
Duke Antoine of Wycome
000400C7: Protect Clan Lavellan
000400C8: Josephine has always wanted a copy of her ancestral family crest, from before the Montilyets were exiled from Orlais. Track one down for her.
000400C9: Find the Old Montilyet Family Crest
000400CA: Dear Inquisitor,

I had no idea the Herald of Andraste was a fellow collector! I have made your wishes known to the most reputable shops in Val Royeaux. If Lady Montilyet's old family crest is to be found anywhere, they are the ones to divine its whereabouts.

May you have the best of luck. If there are any objects in your possession you may wish to part with, do not hesitate to write to me again! I have a wonderful collection of Storm Age Rivaini marriage seals coming in this winter, and I'd be delighted to discuss their history should you ever find yourself in Ghislain.

Humbly yours,
Marquis Pellantaise
000400CB: A surprise for Josephine? Of course. I know antiquarians from the court who might help.
000400CC: The Duke of Wycome is an Inquisition ally; it is odd for him to let bandits so close to his city. Perhaps he could help the Dalish.
000400CD: No simple bandits would attack a Dalish camp with such force. My troops can give the Dalish much-needed support.
000400CE: These seem too powerful to be mere bandits. My skirmishers can harass their flanks and give the Dalish a chance to retreat safely while I uncover the truth.
000400CF: Investigate Duke Antoine of Wycome
000400D0: Nightingale,

I have new information regarding Duke Antoine of Wycome's move against the Inquisitor's Dalish clan. It appears that Wycome has been experiencing some sort of plague that affects only humans. The duke has kept news of the disease quiet; as his fellow nobles grow louder in their anger, blaming the elves in the alienage for what has been called the "Knife-Eared Plague," Antoine evidently chose to use Clan Lavellan as a scapegoat. His surreptitious move against the Dalish was an attempt to convince his nobles that he was taking action.

Suspicions in the city remain high. I can gather information, but any action on my part will be high risk.

Jester
000400D1: Stories and background on the world of Thedas.
000400D2: We so far cannot confirm that Pharamond has had any luck attracting spirits at all. It may not be possible for spirits in the Fade to even see someone who has so long been Tranquil. He wishes to continue the experiments. We will stay and observe until he is ready to leave.
000400D3: Chantry Logbook
000400D4: It is risky, but I could attempt to send assassins to end Wycome and his threats to the Dalish.
000400D5: Wycome believes himself an ally of the Inquisition. My ambassadors can go where Leliana's agents cannot.
000400D6: Da'len,

I know not whether this will reach you. The Duke of Wycome is dead, and the soldiers of Wycome blame us. All the elves in the city have been killed, blamed for some plague that only strikes down humans. Now they hunt us as well.

Most of the clan is already dead.

Live well, da'len. You carry Clan Lavellan with you. They are coming for us.

<i>The message ends abruptly, but is written in the hand of Keeper Istimaethoriel.</i>
000400D7: Ambassador Montilyet,

Duke Antoine has been a most charming and gracious host, and has made himself a friend, indeed, to the Inquisition. His city is a wonder, and he was quite keen to display some of the improvements he has made recently. Of particular note are the wells, which use a <i>red crystal</i> to purify the water from which all the humans in the city drink. Duke Antoine has not yet made these improvements to the wells from which the elves in the alienage drink.

The duke assures me that concerns about some sort of disease affecting his city are wholly overblown, and has quite convinced me that his plans to rid the city of "the rats causing the problem" should be underway quite soon.

I continue to enjoy my visit to Wycome, and I confess that I hope I do <i>not</i> hear the noisy clatter of the Inquisition's armored <i>troops</i> ruining my quiet afternoons. The elves of Clan Lavellan, by contrast, are quiet, like their poor cousins here in Wycome's alienage, and it might be a welcome <i>change</i> to my daily <i>regime</i> to see them in the future.

Yours in haste,
Lady Guinevere Volant
000400D8: Stop Purge of Wycome's Elves
000400D9: Da'len,

The nobles of Wycome grow more agitated by the day. They clearly blame us and the elves in the alienage for some disease that has stricken the humans of the city, and I have seen their scouts watching our new camp with predators' eyes.

Some of the elves of Wycome fled their alienage to warn us. Others fled to escape the harsh treatment they are suffering in the city.

I fear violence will come soon, da'len. I ask your help in this matter.

Dareth shiral,
Keeper Istimaethoriel Lavellan
000400DA: Nightingale,

We brought the Dalish forces into the city. They joined with a resistance group formed by the elves living in Wycome and struck at Duke Antoine and the red lyrium supplies that had been placed in the city's wells.

When the red lyrium was shown to the human merchants and laborers, they quickly joined with the Dalish and city elves. The fighting was short but brutal, culminating in the deaths of Duke Antoine and his personal retinue, which included Venatori agents.

Most of Wycome's nobles have fled the popular uprising and now claim this was an elven uprising that killed a beloved ruler. For now, however, the Dalish are seen as heroes in Wycome. They remain in the city, uncertain of what to do next.

Jester
000400DB: Commander Cullen,

Our forces marched upon Wycome, but even with many of their soldiers weakened by the sickening effects of the red lyrium, they had a significant standing army. The fighting was bloody, and fires started by the battle spread throughout much of the city, costing the lives of many citizens.

We destroyed the red lyrium, but were forced to retreat after doing so. The remaining forces of Wycome did not pursue us, but fell upon Clan Lavellan in their rage. I regret to inform you that the Dalish clan was entirely destroyed.

I recommend the Inquisition withdraw from the area. While reports of our activities scattered and contradictory, it can only hurt the Inquisition's reputation to continue making enemies in the Free Marches.

Lieutenant Rozellene Chambreterre
000400DD: Josephine's diplomat found that the nobles of Wycome are using red lyrium. We should send forces to the city to stop this.
000400DE: Josephine's diplomat advised against direct force. My scouts could get the Dalish hunters inside the city.
000400DF: Nightingale,

The Tevinter advisor has been eliminated. Documents on his person prove that he was indeed Venatori, and also shed some light on the mysterious illness plaguing the humans of Wycome: the Venatori planted red lyrium in the wells from which the humans drink, evidently testing whether the entire city could be transformed into soldiers like the red templars.

I took the liberty of destroying the red lyrium in the wells, as it was impossible to wait for an answer from you in Skyhold. This has ended the direct threat, along with the death of the Venatori advisor; however, tensions remain high, and I suspect that the residents' withdrawal from the red lyrium will only exacerbate the situation.

Jester
000400E0: Though I fear for her safety, Lady Guinevere is a brilliant negotiator. If anyone can find a peaceful solution, it is her.
000400E1: Break Venatori Hold on Wycome
000400E2: Nightingale,

The diplomat was right, for all the good it did her. The Tevinter advisor was Venatori, and the illness affecting the humans in the city was evidently due to the Venatori planting red lyrium in the wells used by the humans.

Lady Guinevere got this information to me shortly before she was eliminated. I am attempting to remove myself from the area, but am unsure whether I will be successful. The nobles of Wycome have mobilized their forces. They have killed the elves of Wycome's alienage, and are marching upon the Dalish as well, convinced that their red lyrium sickness is actually some sort of elven curse.

If I survive, I will be in contact. If not, I urge you to burn all contacts in Wycome. The well is poisoned—literally, in this case.

Jester
000400E3: Ambassador Montilyet,

It has been my pleasure to meet Duke Antoine of Wycome and pay my respects on behalf of the Inquisition. The duke is a most friendly man. Indeed, I dare say he thinks the best of everyone, and has <i>advisors</i> from as far away as <i>Tevinter</i>!

Duke Antoine assures me that he wishes the Inquisition well, and will offer us military support as soon as his city has recovered from a strange disease that has spread through most of the human population, though the elves in the alienage are thus far unaffected. This illness may explain why bandits were able to operate so close to Wycome with impunity: all the nobles and most of the soldiers have been weakened.

Any concerns I have raised, he say, can wait until then. The duke's Tevinter advisor has indicated an <i>eagerness</i> to make my acquaintance, and it is becoming increasingly <i>difficult</i> to <i>resist</i> such a tempting offer.

Yours in haste,
Lady Guinevere Volant
000400E4: This is no longer a matter of diplomacy. Josephine's diplomat believes that the Tevinter advisor is Venatori. We must eliminate him.
000400E5: Nightingale,

The city is safe, at least for the time being. Keeper Istimaethoriel entered the city with a contingent of Dalish elves and used magic to alleviate the effects of lyrium withdrawal for many of the city's victims.

Unfortunately, her actions caused some of the more maddened nobles to attack. Duke Antoine gave his life protecting Istimaethoriel from his own nobles, and most of the remaining nobles of Wycome are either dead or have fled the city. For what it is worth, almost all merchants and laborers in the city saw that the Dalish were attempting to help, and banded with them to fight against the madness that had taken their nobility.

I have heard that some remaining nobles are spreading lies in other Marcher cities, claiming that the Dalish attacked and poisoned the rulers. For now, however, the Dalish are seen as heroes in Wycome. They remain in the city, uncertain of what to do next.

Jester
000400E6: Commander Cullen,

Our forces marched upon Wycome, but even with many of the town's soldiers weakened by the sickening effects of the red lyrium, they had a significant standing army. They refused to listen to reason, and when we attempted to enter, they attacked. In the fighting, Duke Antoine was slain, along with many of Wycome's nobles. Fires started by the battle spread throughout much of the city, costing the lives of many citizens.

As the city fell into madness, we were forced to retreat. The remaining forces of Wycome did not pursue us, but fell upon Clan Lavellan in their rage. I regret to inform you that the Dalish clan was entirely destroyed.

I recommend the Inquisition withdraw from the area. While reports of our activities are scattered and contradictory, it can only hurt the Inquisition's reputation to continue making enemies in the Free Marches.

Lieutenant Rozellene Chambreterre
000400E7: Josephine's diplomat warned against a large force. Let me get the Dalish into the city, as she suggested. They can take the nobles by surprise.
000400E8: Restore Order in Wycome
000400E9: Josephine's diplomat makes it clear that the nobles have gone mad. They will kill the Inquisitor's clan unless we send forces to quell them.
000400EA: Ambassador Montilyet,

Although matters in Wycome seem better than before, with the sudden departure of Duke Antoine's Tevinter advisor, I confess that the nobles are now in <i>quite a state</i>. They are very <i>passionate</i> in their opinions and act like a drunkard <i>shaking</i> in want of his spirits.

I have heard talk of the nobles putting their cares aside and indulging in some <i>youthful sport</i>. The local townsfolk are likely not up to such competition, and I fear the presence of our Inquisition soldiers might lead to <i>silliness</i> on all sides. Were the Dalish outside Wycome invited to join in—perhaps by a clever <i>jester</i>—the match might be more sporting.

Yours,
Lady Guinevere Volant
000400EB: Protect Clan Lavellan and Wycome
000400EC: Da'len,

Thanks to the efforts of your Inquisition, Clan Lavellan is safe within the city of Wycome, and Duke Antoine's mad efforts to destroy us have ended with his death. For now, I lead both our clan and the elves of this city, while the human merchants have formed a group that deals with us fairly and honorably.

The other cities of the Free Marches listen to the false stories of the nobles who fled. I fear they will retaliate, but I am loathe to flee this city, as that would effectively leave the city elves to die for our actions.

If you have a path that leads to safety for our people, I welcome your advice.

Dareth shiral,
Keeper Istimaethoriel Lavellan
000400ED: Ambassador Montilyet,

I regret to inform you that a contingent of soldiers gathered from other cities in the Free Marches attacked Wycome and slew most of the elves within, including all of the Dalish clan.

They avoided attacking humans when possible, and were willing to meet with us once their bloody work was done. They professed shock that Duke Antoine had been using red lyrium and insisted that all they knew was that the elves had rebelled and killed the rightful rulers of the city.

This has all been branded a tragic misunderstanding, and the nobles who now rule Wycome insist that they will repay the Inquisition for this horrible mistake.

I await my return to Skyhold at your earliest convenience.

Yours,
Lady Guinevere Volant
000400EE: My diplomats may still be able to convince the remaining Marchers to listen to reason.
000400EF: If we negotiate, the Marchers will kill the elves, then send apologies. We must fortify the city.
000400F0: Commander Cullen,

Our troops fortified the city of Wycome and flew the Inquisition banner. It is good that we did so, as the Marchers had soldiers ready to invade the city and kill every elf inside. They were not ready to make an enemy of the Inquisition, however, and when they saw our soldiers, they pulled up short.

The Inquisition diplomat, Lady Guinevere Volant, handled negotiations quite well. When presented with evidence of the red lyrium, which we made clear was an unholy tool of Corypheus himself, the Marchers backed down from their claims of a baseless elven rebellion and pledged to leave Wycome in peace. They have also donated generously to the Inquisition's coffers to make clear their support for our cause.

The Inquisitor's Keeper, Istimaethoriel, has been installed along with a city elf and several human merchants, on the new Wycome City Council, which will rule the city fairly for both humans and elves alike.

Lieutenant Rozellene Chambreterre
000400F7: Rogue: Dual Wield
000400F8: Rogue: Archer
000400F9: Rogues are fighters who rely on speed and agility rather than heavy armor, using skill and an advantageous position on the battlefield to deal incredible damage. They may get up close and personal with daggers or strike from a distance with arrows.
000400FA: Warrior: Two-Handed
000400FB: Weapon & Shield
000400FC: Warriors are frontline combatants, able to withstand incredible punishment in heavy armor. They are proficient in the use of two-handed weapons like mauls and greatswords, but may combine a smaller weapon with a shield for added defense.
00040108: Kill the apostate.
0004010A: Search for any shards scattered around Emprise du Lion.
0004010B: Shards found
0004010C: Shards in the Emprise
0004010E: A Present for Bianca
0004010F: Leliana:

Heard your little birdies have had recent success picking up shiny things for the Inquisition. Maybe you can help me out. One of the apprentice smiths saw me walking by with my Bianca, and we struck up a conversation. The apprentice said he once met a Formari mage named Provident who had ideas for improving the precision of siege engines, and wondered if they could be adapted for Bianca. And then he got into phrases like 'recoil dampening' and "rectilinear motion," and I politely excused myself.

Could you tell your magpies to keep an eye out for Provident or his designs? Obviously, I don't have trouble with Bianca's accuracy, but she does like it when daddy gets her new fittings.

Varric
00040110: I can certainly tell my agents to look out for this "Provident," but I wouldn't get my hopes up. Since the mage rebellion, so many have been killed or lost. I wouldn't hold my breath for these "designs" either.
00040111: I should have had more faith in my agents. Of course they tracked down Provident, who has sought shelter from the mage-templar conflict with a wealthy Nevarran patron. We provided a brief description of Bianca, and Provident adapted the design for a leaf-spring stabilizer to suit one of her stocks. We were also able to secure his original designs for our own use in siege engines.

Leliana
00040112: Investigate the Strange Chalk Markings
00040113: <i>Excerpts from Rector's reports:</i>

- Do you know this sign? A triangle, point down, two wavy lines through it? A lookout spotted it in chalk, on a ruined wall close to one of our outposts.

- A cursory inquiry into the symbol has revealed nothing. Archivists are still looking.

- Argent thinks she saw the symbol, or something very like it, scrawled in a ledger that belonged to the Comtesse de Bayard.

- A sweep was done, as you ordered. Almost every outpost of ours has been marked in this manner. Many believe we are being watched. To what end, we do not know.
00040114: <i>Lady Caprina reports having had a wonderful tea with the comtesse and has delivered a transcript of their conversation:</i>

The triangle? Oh, I remember it well. Drawn in my open ledger by a visiting Antivan trader from whom I wished to buy a ship. The deal immediately fell through. I assume I did not react to the triangle in a way he anticipated. As he left, he said to me. "Do not be so eager to ride the waves, madame. Those across the seas will come soon enough."
00040115: <i>A spy's report:</i>

Post set up along the Imperial Highway, ostensibly to guard trade routes and facilitate procuring supplies for the Inquisition. Eyes on all approaches.

Fourth night: A caravan carrying refugees makes camp nearby for protection. After midnight, a young woman on crutches makes small talk with patrol guard. After he passes, she crouches and makes the mark on a tent post.

The woman pretends for half an hour to know nothing. When it becomes clear the ruse will not work, she kisses an Andrastian locket and says, "Glory to those across the seas." She dies. The locket was poison.
00040116: What about a decoy outpost, set up near a trade route and watched carefully? If someone decides to take out their piece of chalk, we'll have them.
00040117: I could follow up on Argent's lead. The Comtesse de Bayard is reclusive and has remained steadfastly neutral in all matters, but I'm certain I can find some way to gain her cooperation.
00040118: I had our people remove the downward-pointing triangular symbols from our outposts. They have not made a reappearance, which means little. It's clear someone has an interest in the Inquisition. Someone organized, with ties to 'those across the sea.' We've eliminated the Qunari as the most obvious suspects. Nonetheless, knowing who they're <i>not</i> does not tell us who they <i>are</i>, what they're doing, or why. They're clever, we know that, and they have resources. But so do we, and they should learn that they are not to toy with the Inquisition.

Leliana
00040119: Unmask "Those Across the Sea"
0004011A: If our investigations have any hope of succeeding, we'll have to strike hard and fast, before they even know we're looking. A coordinated effort, hitting all the leads we have at once.
0004011B: This is pointless. I won't commit our forces to hunting a shadowy cabal obsessed with little chalk drawings. I say we forget this and focus on Corypheus.
0004011C: Three outposts on the Nevarran border were found abandoned with no sign of struggle and nothing destroyed or taken. But in every camp, this message:

We hold your Inquisition in high esteem. Thedas's present troubles are great, but you have the strength to meet and conquer them. More will come. We prepare for the day and hold vigil. Do not look for your men; do not mourn them. They have given themselves of their own free will to a higher cause.

On behalf of powers across the sea,
The Executors
0004011D: Compliments to your spymaster. She is a resourceful woman. Once she traced our agent to Caimen Brea, the match was ruled in her favor. Tell Sister Leliana to call off her dogs. Save them for Corypheus. We suspect also that she has gotten all she can from Ser Helmuth. A caterpillar on a leaf does not know there is a forest about him.

You will hear no more from us. Our intention was to watch, and we have seen enough. Corypheus threatens us all, and the Inquisition is Thedas's only hope for stopping him. Remember that, for the moment, we are not your enemy. As a gesture of goodwill, we share our knowledge. May it prove valuable in your coming battle.

On behalf of powers across the sea,
The Executors
0004011E: <i>The Inquisition has received a missive from Starkhaven:</i>

Most cordial greetings,

My name is Sebastian Vael, sole heir of the Vael princes of Starkhaven. I recently retook the throne of this great city from those who sought to gain it through unjust means. As a most devoted adherent of the Chantry, I felt the loss of Most Holy Justinia V keenly. I too hoped for a resolution to the terrible conflict that claimed the lives of hundreds in Kirkwall and now threatens to claim all of Thedas. I extend Starkhaven's hand in friendship to the Inquisition. Together, let us right the wrongs visited upon our world.

Prince Sebastian Vael
0004011F: An Ally from Starkhaven
00040120: I will send emissaries. Though the Free Marches cities have always been independent, earning the support of the most prosperous ones may be to our advantage.
00040121: I look forward to future collaboration with the Inquisition. Please accept this gift from the Vael family's coffers. May it be put toward relief efforts in Haven.

In Andraste's love,
Prince Sebastian
00040122: The worst of the mage rebellion is now past. However, the mage who started it all, who destroyed the chantry in Kirkwall and murdered Grand Cleric Elthina and dozens of the innocent faithful, is still at large. The fanatic Anders must be brought to justice. Though he may no longer be in the city, it is still home to many of his known associates. I thus resolved to invade Kirkwall to locate Anders. But Starkhaven's annexation of this notoriously troubled city has not proceeded as planned. The city's resistance opposes me. They forget that I do this for the good of the city and for all the Free Marches. As a staunch ally of the Inquisition, I entreat support for this endeavor, that Kirkwall may be brought under control before more innocents are harmed.

Sebastian Vael
00040123: Annexing Kirkwall
00040124: The prince means to retaliate against anyone who ever harbored Anders. Kirkwall's resistance is headed by Guard-Captain Aveline. With our help, she can break Sebastian's resolve and send him running back to Starkhaven.
00040125: I fear the diplomatic ramifications of having our soldiers seen as part of a conquering army. Let us tell the prince that the Inquisition has no one to spare. After the destruction of Haven, who would blame us?
00040126: We have a chance to end this to our advantage. Aveline will back down in the face of our overwhelming force. If we bolster Sebastian with Inquisition agents as his "advisors," we can keep him from doing more damage.
00040127: Kirkwall was forced to cede much of its northern territory, a significant victory for Sebastian Vael. However, in presenting an overwhelming force, we encouraged Guard-Captain Aveline to pull the militia back with no casualties. They now fortify behind the walls of the city at full strength. The result is a stalemate that is unlikely to appease the prince's anger, but the tactics of the moment were less obvious to Vael and he believes himself beholden to us. His gratitude has allowed my agents to get close to him and enter into his confidence. From now on, the prince's plans will be known to the Inquisition.

Leliana
00040128: The prince was not pleased with our response. His campaign will move forward, even without our support. So be it. We have bigger problems on our hands.

Josephine
00040129: With our help, Guard-Captain Aveline took care of Sebastian's forces. Leliana's spies say he has grown deeply impatient and is making plans to retreat.

Cullen
0004012A: The tumult of the mage rebellion has been quelled. However, the city where it all began, Kirkwall, still suffers from the consequences of the fanatic Anders' actions. Kirkwall was once my home; it was the home of Grand Cleric Elthina, who was a mother to me and so many others. I will not watch it languish. Starkhaven will soon embark on a mission of aid. We will send troops and workers to assist in the rebuilding and restoration of the city. I humbly entreat the Inquisition for help in this endeavor.

Sebastian Vael
0004012B: Aiding Kirkwall
0004012C: Red lyrium may present an obstacle to rebuilding the city. Our soldiers can assist in its removal.
0004012D: Corypheus is still threatening Thedas. Kirkwall has survived this long; it can do so for a while longer.
0004012E: I will plead for assistance from our supporters around Thedas. Restoring Kirkwall, a symbol of all that's happened, could be a significant act that cements our alliances.
0004012F: Our plea for aid has earned us great praise. Many see our willingness to commit to Kirkwall's restoration as a reinforcement our commitment to restoring order to all of the world. First Kirkwall and then all of Thedas.

Josephine
00040130: The prince is undeterred. Let him amuse himself with his pet project.

Leliana
00040131: Rebuilding efforts are progressing well, but there is little we can do about the red lyrium. It seems impossible to destroy. The Gallows, where it is most concentrated, must be placed under quarantine. Our soldiers are handling it as we speak.

Cullen
0004013D: Well, that worked out well. That's always lucky. I mean nice.
0004013E:
0004013F: Any useful surprises?
00040140: I can put anything to use, but I'm not sure ruins are the best place to find <i>successful</i> applications of magic.
00040141: Something strange for you, Inquisitor. You're used to that by now, right?
00040142: Had any luck making something useful with the things I've discovered?
00040143: But you never know! Give this one a go!
00040144: Gift of the Mountain-Father
00040145: The Rusted Horn
00040146: At your command, I will attempt to make contact.
00040147: Sister Leliana,

The Hero of Ferelden answered our messages; he left a letter for the Inquisitor, and another to be delivered privately. He also sent goods from his travels that might be of use. We have included them in this missive.

Yours in service,
Sister Rejeanne
00040148: Sister Leliana,

The Hero of Ferelden answered our messages; she left a letter for the Inquisitor, and another to be delivered privately. She also sent goods from her travels that might be of use. We have included them in this missive.

Yours in service,
Sister Rejeanne
00040149: Contact Hero of Ferelden
0004014A: Sister Leliana,

The Hero of Ferelden made contact; she left a letter to deliver to the Inquisitor, as well as goods from her travels that might be of use. We have included them in this missive.

Yours in service,
Sister Rejeanne
0004014B: Sister Leliana,

Per the information sent, we are prepared to deliver a message to the Hero of Ferelden. It will not be easy, but we will ensure the message reaches him.

Sister Rejeanne
0004014C: Sister Leliana,

None of our agents have seen the Hero of Ferelden, but our normal work led us to scattered references of her passing through the area. It will take a serious commitment of resources, but we could attempt to contact her.

Sister Rejeanne
0004014D: Sister Leliana,

The Hero of Ferelden made contact; he left a letter to deliver to the Inquisitor, as well as goods from his travels that might be of use. We have included them in this missive.

Yours in service,
Sister Rejeanne
0004014E: Sister Leliana,

Per the information sent, we are prepared to deliver a message to the Hero of Ferelden. It will not be easy, but we will ensure the message reaches her.

Sister Rejeanne
0004014F: Sister Leliana,

None of our agents have seen the Hero of Ferelden, but our normal work led us to scattered references of him passing through the area. It will take a serious commitment of resources, but we could attempt to contact him.

Sister Rejeanne
00040150: Gain Orzammar's Friendship
00040151: We have received a message from Orzammar. Knowing an ancient darkspawn threatens Thedas, King Harrowmont officially declared his support for the Inquisition.

Josephine
00040152: I would advise sending a delegation to Orzammar as soon as possible to cement this alliance.
00040155: Our emissaries have returned. Orzammar has pledged to our cause some of the most formidable warriors from the Legion of the Dead. According to the king, they are veteran darkspawn hunters, absolutely fearless. The king also graciously offered to share Orzammar's wealth; he recognizes the threat Corypheus poses.
00040157: Lord Enzo attends the theatre on the same night each week. His home is empty, save a few servants during that time; my agents could pay a visit.
00040158: <i>A report from Antiva, delivered to Leliana:</i>

The Venatori are smuggling red lyrium into Antiva, but thus far they have evaded our grasp. We believe Lord Enzo of Rialto is assisting them.

Enzo is clever, well-liked, and has relations among Antivan royalty. If we approach him without proof, he will bury his tracks and turn his allies against us. We must handle this carefully.

Mason
00040159: Investigate Lord Enzo of Antiva
0004015A: The server had an error while reading or writing data.
0004015B: There was no transaction on the server.
0004015C: An Offer from the Crows
0004015D: <i>A letter delivered to Skyhold. Its sender claims to be a member of the Antivan Crows, an infamous guild of assassins:</i>

We encountered your agents in Hercinia. It seems the Inquisition and the Crows share a target. Our employer bears no love for Lord Enzo due to—well, let's just say it's a personal matter. Of course, I imagine your motivations have more to do with the man's Tevinter friends?

You know the Venatori; we know Enzo. Why compete for the man? Lend us your knowledge and the job will be done far more quickly. You eliminate an enemy, our employer removes a political rival, and we get paid. A happy ending for all involved.

Ghita
0004015E: So, the Inquisition is working with the Crows? I point this out only because one of your assassins may have been... displaced. I fear the Crows and I are not on the friendliest terms. Of course, I did not know the man was working for you—and I would hate to anger the glorious Inquisition.

This Lord Enzo seems a despicable fellow, and he threatens my beloved Antiva. Perhaps we might come to an arrangement? I assure you I am far more skilled than the Crows—and would require only a fraction of the resources you provide to them. I would gladly assist your holy efforts out of the goodness of my heart.

Zevran Arainai
0004015F: A Missing Assassin
00040160: Word from the Crows
00040161: <i>A letter delivered to Skyhold by a silent messenger:</i>

We have a location for Lord Enzo and a large number of his Venatori compatriots. It is time to finish the job.

Ghita
00040162: <i>A missive sent to Skyhold:</i>

I have tracked down the location of Lord Enzo and rather more Venatori than I was expecting. Shall we say goodbye to our troublesome friend?

Zevran Arainai
00040163: Word from Zevran Arainai
00040164: A Lead from the Crows
00040165: <i>A note delivered to Skyhold:</i>

Enzo cannot be the only Antivan in league with the Venatori. The Crows are willing to investigate further... for a fee, of course.

Ghita
00040166: My friends,

I did enjoy our little venture—and I hate to be a bother—but I believe you owe me a favor. After all, Lord Enzo is quite dead.

As you may recall, the Crows and I are not on the best of terms. They were not pleased I stole their target out from under them. It means they don't get paid. They could have taken credit for my work... but I had already written to their employer. I earned the prize, after all.

The Crows would like to speak to me, as you can imagine. They've sent more of their number to Hercinia. It's time I left the Free Marches.

Zevran
00040167: Evading the Crows
00040168: Main Hand
0004016A: Off Hand
0004016B: Armor
0004016C: Helmet
0004016D: Amulet
0004016E: Waist
0004016F: Ring 1
00040170: Ring 2
00040177:
00040178:
00040179:
0004017A: Alexius has made a dreadful mess of this place, hasn't he?
0004017C: Sister Leliana,

Our agents entered Lord Enzo's home, where they discovered several pieces of correspondence connecting Enzo to the Venatori. Worse, it seems Enzo did more than buy into their philosophy. He's been arranging to send "volunteers" to red lyrium mines. As they took these people from Rialto's poorer, more unfortunate residents, few noticed the disappearances.

Our agents were prepared to confront Enzo with the evidence, but he failed to return. We have since learned that he hired a ship to Hercinia in the Free Marches. It seems unlikely that Enzo knew of our presence, but something spooked him.

Mason

<i>Leliana has written a note below:</i>

Have our agents track Lord Enzo to the Free Marches. His work for the Venatori must not continue.

Let us pray the trail does not run cold.

Leliana
0004017E: A small party of Inquisition soldiers uncovered a Venatori-occupied storehouse just outside Hercinia. As the Crows suggested, it seems to have been a staging ground for lyrium smuggling. The Inquisition dealt with the Venatori and destroyed their supplies.

Unfortunately, Lord Enzo was not present and his trail has run cold. There are rumors that the Crows eliminated him, but we cannot be certain.

Cullen
00040180: With your knowledge of the Venatori, and the Crows' intelligence on Enzo, I tracked down a storehouse just outside the city. I hope you didn't want us to leave any of the Venatori alive. Sadly, Lord Enzo was not present—but he may count his life in days.

To show we respect our current arrangement, an interesting trinket from our raid on the Venatori.

Ghita
00040181: We will provide Zevran with the resources he needs—without telling the Crows, of course. Lord Enzo is proving elusive. More eyes in Hercinia cannot hurt.

Leliana
00040182: <i>A letter delivered to Skyhold by a silent messenger:</i>

The disappearance of one of my men delayed our pursuit, but Enzo will not elude us much longer. We will keep you informed.

Ghita
00040183: The body of Lord Enzo of Rialto was returned to his family in Antiva for cremation. They say he suffered an "accident" while on business in the Free Marches. No doubt the Crows were well-paid for that particular touch.

Josephine
00040184: A letter delivered to Skyhold by a silent messenger:

A fire... and so many lost in the confusion. Including poor Lord Enzo. A horrible accident, to be sure. The Crows send their regards.

Ghita
00040185: <i>A letter delivered to Skyhold by a silent messenger:</i>

We were going to stage an accident for our dear friend, Lord Enzo. I suppose the direct approach works as well. We get paid either way.

Ghita
00040186: My dear Leliana,

Your Inquisition is working with the Crows? I ask only because I may have removed one of the assassins from your employ. If I'd known the man was yours, I would have at least let him finish the contract.

No matter—allow me to make it up to you. You know I would do a much better job than the Crows—and I am far more pleasing to work with, no? As a favor to a friend, I'll charge only a fraction of the price.

Zevran Arainai
00040187: The Inquisition is not much for subtlety, is it? Still, a head-on battle gets the blood pumping. Lord Enzo and his Venatori might disagree.

I dropped a few hints for the Crows, implying that your soldiers were following a lead and Lord Enzo just happened to be present. A happy accident. Trust me—you do not want the Crows to think you were working against them.

Zevran Arainai
00040189: Reports from Antiva say Lord Enzo was killed while on business in the Free Marches. They made no mention of Zevran, or anyone of his description. Zevran is no friend to the Crows. I imagine he'll lie low after taking one of their targets.

Josephine
0004018A: We have heard nothing more from the Crows. No doubt they moved on to their next contract.

Josephine
0004018D: Leliana,

It's been a pleasure.

Zevran
0004018F: My agents are following a number of leads the Crows provided. The Venatori will have a hard time maintaining a foothold in Antiva.

Leliana
00040191: Do we really want to get tangled up with the Crows? Our people can handle this.
00040192: Cooperating with the Antivan Crows works to our advantage. They have more knowledge of Enzo, and we gain contacts should we need their assistance in the future.
00040193: Are you sure you want to find out?
00040194: I didn't see this part of the castle.
00040195: If red lyrium is an infection... Maker, why is it coming out of the walls?
00040196: It was covered in the tackiest carvings of wolves and dogs I'd ever seen.
00040197: This is not an improvement.
00040198: What happened while we were away?
00040199: Stop talking.
0004019A: No. You're talking to fill silence. Nothing happened that you want to hear.
0004019B: I'm just asking for information.
0004019C: What became of Felix? Do you know?
0004019D:
000401CD: Zevran would be a useful ally. We can funnel resources to him while nominally maintaining our alliance with the Crows.
000401CE: Another assassin wishes to help? After killing one of our <i>other</i> assassins? We're already stuck with the Crows. Why make this more complicated?
000401CF: We can take no chances attacking a Venatori stronghold. We should send our soldiers.
000401D0: Involving ourselves in the assassination of an Antivan noble is dangerous—and why work with the Crows longer than we have to? We can part ways now, knowing they will finish the job.
000401D1: The Crows are talented, but outnumbered. My agents can create a distraction. The Crows can eliminate Enzo and the Venatori in the confusion.
000401D2: There is no connection to the {pc}Origin Store{/pc}{anyplaystation}PlayStation®Store{/anyplaystation}{anyxbox}Xbox Games Store{/anyxbox}. This may be a temporary server error. Please wait a while and then restart the game and try again. If this problem persists, please contact customer support.
000401D3: And you're not going to tell me?
000401D4: Yes, I know.
000401D5: You'll find out soon enough.
000401D6:
000401D7: But whether that's his doing or the Breach, who can say?
000401D8: Rifts tore apart all of southern Thedas, starting here.
000401D9: How much damage did Alexius's spell do?
000401DA:
000401DB:
000401DC:
000401DD:
000401DE:
000401DF:
000401E0:
00040216: Optional: Requisition Mercy's Crest to challenge the bandit leader.
00040219: <i>(Humming.)</i>
0004021A: Who's there?
0004021B: I hear you!
0004021C: Optional: Challenge the bandit leader while wearing Mercy's Crest.
0004021D: "The Light shall lead her safely through the paths of this world and into the next."
0004021E: Is someone there?
0004021F: Three hundred bottles of beer on the wall, three hundred bottles of beer... take one down, pass it around...
00040220: We walked and waked where willows... no. Where willows wail, we waited... no. Where willows...? Ugh.
00040221: "For she who trusts in the Maker, fire is her water."
00040222: Hostage Room
00040223: Involving ourselves in the assassination of an Antivan noble is dangerous—as is allowing someone to steal the Crows' target. If you trust Zevran to complete the task, let us part ways now.
00040224: We take no chances when attacking a Venatori stronghold. We should send our soldiers to assist.
00040225: Zevran is talented—but also outnumbered. My agents can create a distraction. He can eliminate Enzo and the Venatori in the confusion.
00040227: Dearest Josephine,

Do you recall the last letter I sent, about the new volunteers who have reported to Suledin Keep to help with our efforts? Lady Ducette, daughter of Lord Basile Maron, was one of them. We were unaware of her real identity because she came to us disguised as a villager. Unfortunately, Lord Basile has just now discovered the whereabouts of his missing daughter and has accused the Inquisition of kidnapping her. Lord Basile's colorful slander of the Inquisition has cast a shadow on our relations with wealthy southern Orlesian society.

Complicating matters, Lady Ducette refuses to return to her father and the gilded cage of a gentlewoman. I can't very well tie her up and deliver her to the lord in a barrel, can I?

Sincerely,
Edouard
00040228: Deal with Lord Basile Maron
00040229: Why can't we? We don't have to literally put her in a barrel, but let Lady Ducette know, in no uncertain terms, that she is no longer welcome in the Inquisition.
0004022A: Lady Ducette should follow her heart. Lord Basile is a minor noble, and his favor is not worth courting. I can trick him into social ruin. Once he is torn down, he may rant, but no one will listen.
0004022B: I sent Lady Ducette back to her father, though she begged me to allow her to remain with the Inquisition. A heartbreaking scene—the lady wants so desperately to have her life mean something. But she must obey her father and the Inquisition. Our escort of soldiers made sure she arrived at the Maron estate safely.

Cullen
0004022C: We had one of our Leliana's spies bait Lord Basile into starting his rant at a recent ball. Just as he was reaching the climax of his argument, Lady Ducette entered, in full Inquisition regalia, with an entourage of our soldiers, and exposed her father's lies. She then challenged him to a duel for the Inquisition's honor. The lord would not meet her blade and was shunned for the rest of the event, while Lady Ducette became the star of the evening. I don't think we need to worry about Lord Basile in the future.

Josephine
0004022D: Say Farewell to Lady Ducette
0004022E: I'm sorry to report that there has been an accident. While on a routine patrol, Lady Ducette and her company encountered red templar stragglers. Though the battle was won, Lady Ducette fell upon a red lyrium crystal outcropping that pierced her armor. Our researchers at Suledin Keep say the substance is in her veins, and that they cannot stop the spread of it.

Ducette has accepted her fate, and asks to be delivered to it cleanly. Perhaps it is time to let Lord Basile know. He should see his daughter, while he can.

Baron Edouard
0004022F: I'll send our condolences to Lord Basile and arrange for him to come to Suledin Keep. Best do it now, before the corruption spreads.
00040230: Our researchers have never been able to witness how the red lyrium consumes a living being. Ducette is dead already, but she can still help us in her last moments. We cannot waste this opportunity.
00040231: Lord Basile has been informed that his daughter died in a red templar raid. For the good of the Inquisition, Ducette agreed to allow the corruption to run its course for observation. Our apothecaries have administered what is necessary to calm her burning mind and to keep her from the worst of the pain.
00040232: The lord and his daughter were reunited and came to an understanding. They said their farewells, and the lady passed peacefully under the supervision of our apothecaries. May the Maker take Lady Ducette into His hands.

Lord Basile realized that Ducette lived her dream with the Inquisition, and bequeathed part of her legacy to the Inquisition.
00040244: Lord Berand
0004024B:
0004024C: Sister Tanner
0004024D: Storyteller
0004024F: Lord Woolsley
00040256: Chamber of Misery
00040257: Chamber of Whispers
00040258: Chamber of Torment
00040259: Chamber of Unheeding
0004025A: Chamber of Sorrow
0004025B: Chamber of Despondency
0004025D:
0004025E: Grandma's Cabin Key
0004025F: Anything can be useful. Let them take whatever they can find.
00040260: We should focus on finding new sources of healing herbs.
00040261: The Hinterlands is a notable source of elfroot and onyx. Inquisition forces at camp could search for these resources and arrange shipment to Skyhold.
00040262: Hinterland Resources
00040263: Our shipment of resources from the Hinterlands has arrived.
00040264: Our men should focus on gathering the onyx and drakestone.
00040265: Let our forces collect whatever they can, where it's safe.
00040266: The shipment of resources from the Fallow Mire has arrived.
00040267: Our men should concentrate on finding stone and metals.
00040268: Blood lotus and dawn lotus are both found in the Fallow Mire. The area is also known for summer stone and blue vitriol. Now that the Inquisition has established a camp in the region, they could instruct the men to seek out these resources and send anything they find to Skyhold.
00040269: Elfroot is particularly plentiful in the bog. We should focus on that.
0004026A: Fallow Mire Resources
0004026D: Crestwood Resources
0004026E: Our shipment of resources from Crestwood has arrived.
0004026F: The Crestwood region is known as a source of the herb embrium as well as the stone known as obsidian. Now that the Inquisition has a camp established, forces can be sent out in search of deposits of these resources for transport back to Skyhold.
00040270: We could use embrium. Concentrate on gathering that.
00040271: We should look for whatever's easiest to collect.
00040272: Obsidian is rare. If there's any to be found, we should be looking for it.
00040273: The forest has rare herbs that we should focus on finding.
00040274: Emerald Graves Resources
00040275: Our forces should take whatever resources are easiest to collect.
00040276: Pyrophite is incredibly useful. Let's concentrate on looking for it.
00040277: Our shipment of resources from the Emerald Graves has arrived.
00040278: The Emerald Graves are known for the rare herb embrium. The metal pyrophite can also be found there (in its dormant state, of course). With a camp now established in the forest, Inquisition forces could be sent out to collect these resources for transport back to Skyhold.
00040279: Emprise du Lion Resources
0004027A: We should look for both metals and herbs, whatever is safe to collect.
0004027B: Felandaris and other local herbs would be of most use.
0004027C: Many of the silverite mines in the Emprise du Lion highlands were sabotaged during the Orlesian civil war, but it's possible some of the valuable ore could still be recovered from them. The mountains are also known for deposits of both bloodstone and dawnstone. Scouts suggest that the herbs arbor's blessing and (much rarer) felandaris can also be found there. Forces in the Inquisition camp could search for these resources.
0004027D: We should search the silverite mines and look for other metals in the area.
0004027E: Our shipment of resources from the Emprise du Lion has arrived.
0004027F: Rashvine is common but useful. We should gather what we can.
00040280: Exalted Plains Resources
00040281: Send our forces to find whatever is safest to collect.
00040282: Let our forces focus on finding veridium.
00040283: The Exalted Plains are an excellent source of the herb rashvine, and there are still several veridium mines in operation (though convincing the locals to return to work might not be easy). Now that a camp is established in the region, Inquisition forces can search for these resources and send them back to Skyhold.
00040284: Our shipment of resources from the Exalted Plains has arrived.
00040285: Our shipment of resources from the Hissing Wastes has arrived.
00040286: The metals will be of most interest to us. We should focus on them.
00040287: Hissing Wastes Resources
00040288: According to scouts at the camp, this remote region of the wastelands has a number of resources of use to the Inquisition. Both deathroot and vandal aria can be found along the rocky crags, though they are rare and quite dangerous to collect. Deposits of lazurite still exist in ancient mines, and expeditions could push into the mountains to look for nevarrite and volcanic aurum. The scouts could look for these resources and send them back to Skyhold for use.
00040289: Our people should collect whatever they can find, no matter what it is.
0004028A: Let our forces concentrate on gathering what herbs they can find.
0004028B: Collect Body Part
0004028C: Summon the Highest One
0004028D: Remains recovered
0004028E: Summon the Highest One.
0004028F: Search the Chamber of the Oracle
00040290: Search the Dead Explorers
00040291: Search the dead explorers.
00040296: Magically Sealed
00040297: Venatori and their servants are attacking Val Colline, hoping to raid its armory. The local baron has requested aid. Send Ser Barris to lead templar knights against the Tevinter mages.
00040298: Inquisitor:

Our forces have routed the Venatori in Val Colline. I've put our people to work on the relief efforts until we're recalled to duty.

Thank you for letting us help this place. It is good to give the people a reason to trust their templars again.

Ser Barris
00040299: Save Val Colline from the Venatori
0004029A: The templars will require more lyrium than we have on hand. I can arrange for an emergency shipment.
0004029B: This would be good training for our men. We should send our soldiers as well.
0004029C: Don't let Ser Barris go into this blind. The Venatori are well entrenched. My agents can give you information on their defenses.
0004029D: <i>This letter, written in a shaky hand, bears the crest of the city of Ansburg:</i>

Ser Barris:

I don't know who else to turn to, my friend. Horrors are stalking Ansburg. Demons turn houses to ash, shadows tear our guardsmen apart. The countess has shut herself in the castle, and there are few alive brave enough to fight beside the guard.

Barris, I beg you with all my heart, we need people who fight magic. Ansburg needs the templars.

Guard-Captain Weinman
0004029E: Have Ser Barris Lead Against Demons
0004029F: Ser Barris:

Bonfires for the dead roar night and day. There's rumors the countess was killed during the worst of the fighting. I had no love for the woman, but her family is no closer to deciding an heir today than it was a week ago.

All is not gloom. The Chantry mother dedicated her sermon yesterday to the "good work of the templars." Whatever befalls us, you have our gratitude.

Andraste keep you and the Inquisitor well.

Guard-Captain Weinman
000402A0: Ser Barris:

It is only a week since you left, yet Ansburg slowly returns to its routines. We will never forget how demons ran through our streets, just as we will always remember the men and women who reclaimed them.

There is talk of erecting a statue in honor of our templar defenders. I can already hear you calling it "excessive nonsense," but it is little enough for saving a city. Allow us our heroes.

Don't let that wound on your leg scar, and come visit us when duty permits; the new recruits should hear your war stories.

Always in your debt,
Guard-Captain Weinman
000402A1: We must make the countess see reason. Her personal guard could help Ser Barris fight these demons.
000402A2: This isn't a battle; it's a siege inside the city. Arm our veterans and give them to Ser Barris. I trust him to lead them.
000402A3: Are mages calling up these demons, or is the Veil there thin? We should investigate before we send Ser Barris.
000402A4: A young man in the city of Jader has been accused of being an abomination. Local authorities have him under guard, as rumors of his alleged crimes have grown more sinister in the retelling. Ser Barris has volunteered to investigate. If the accused is an abomination, the city is in danger.
000402A5: Investigate Man Accused of Abomination
000402A6: Inquisitor:

The man accused of being an abomination is innocent. He's a mage just developing his powers. Unfortunately, a mob of citizens had already found and beaten him when we arrived. The sight of an armed group of soldiers scattered the crowd, but it will be some weeks until his injuries heal.

He is withdrawn and in pain, but our new mage's training must begin soon. I will find someone to help him control his new powers when we return.

Ser Barris
000402A7: Inquisitor,

When I arrived, a crowd of citizens in Jader were pressed up against the hall of a local noble. They demanded the nobles give them the man accused of being an abomination, Noam Willit, for "justice." Willit came out, not wishing his hosts to suffer, and they swarmed him for his courage.

I stepped between him and the crowd, and the sight of a templar's armor brought the people back to their senses. I persuaded them to leave the matter to us. It is a good thing I did, as Willit is no abomination, only a mage newly come into his powers. He is timid but grateful, and willing to begin his training when we return.

Ser Barris
000402A8: I can offer Barris an additional brace of troops, in case things turn ugly.
000402A9: My scouts can attempt to sort fact from rumor, although it may be futile.
000402AA: We're owed favors in Jader. Local nobility can take the man into protection until Ser Barris arrives, in case a mob transpires.
000402AB: Remember, stupid. They can't take that.
000402AC: Secure a Route through the Frostbacks
000402AD: An unknown road? It would be perfect for our spies, if it remains secret. I can have my people clear the way.
000402AE: Inquisitor:

We explored the Fallow Mire after you cleared the place out. I've stumbled on an old road that leads west to the Frostbacks. If it's cleaned up, you could use it to shave weeks off a journey through the mountains. I'd rather be wet than freezing.

Scout Harding
000402AF: Merchants would give a great deal for this route. They'd reward us handsomely for the location of the road.
000402B0: We could move troops east to west without risking the mountains? Let's keep this road for our soldiers. They can repair it.
000402B1: Inquisitor:

The traders of Ferelden drive almost as hard a bargain as the merchant-princes in Antiva, but I managed to negotiate a fair price for the location of the road from the Fallow Mire.

Ambassador Montilyet
000402B2: Inquisitor:

The route leading west from the Fallow Mire is ready for use. My agents have found the shortcut most helpful. A secret's usefulness is often measured in hours.

Leliana
000402B3: Inquisitor:

We have begun sending soldiers along the road from the Fallow Mire. I would like to pass on their considerable gratitude for being spared treks across the Frostbacks. Our healers seem happier as well.

Commander Cullen
000402B6: News of your support for Cassandra has made its way to the clerics sequestered in the Grand Cathedral, Inquisitor. Just how much it will influence their decision remains to be seen.

Josephine
000402B7: The Inquisition will have to provide any support for Cassandra as the Chantry's choice for the next Divine quietly. Traditionally, the Chantry looks on open declarations with derision, so they can be counterproductive... but a few words in the right ears can be very effective. Note: once the Inquisition gives its support, it cannot also give support to anyone else.
000402B8: Support Cassandra
000402B9: I know just the people to inform. With the application of some political pressure, your point can easily be made.
000402BA: I believe we are now in the favor of a Red Jenny in the city of Tantervale... as near as it is possible to tell...
000402BC: Ambassador Montilyet,

So the Inquisition is a hollow prank, a jest to swindle the righteous! The tide of apostates and demons swells on my doorstep as you do nothing. My death will be on your head and the heads of all the other charlatans of the Inquisition, and it will leave a stain so dark, the Maker Himself could not remove it!

Yours truly,
Lord Kildarn
000402BD: Address a Nobleman's Concerns
000402BE: Herald:

Your Inquisition says it's for order against chaos, reason in darkness. If you stand by this, come forth and drive the heretics from my lands. They claim to be refugees, but I have seen elves and apostates among them! Filthy savages, tearing at our roots. Our monarch refuses to send forth armies, and my own knights were decimated at the Conclave. I require your aid to return peace to my lands!

Prove your loyalty, and I will see you richly rewarded for your faith.

Praise the Light,
Lord Kildarn of Ferelden
000402BF: Sister Leliana,

How I rejoiced to see the colors of the Inquisition run the rabble out from my ancestral fields! And straight into the woods of my neighbor, Bann Traft, no less! As if they were guided by the hand of the Maker Himself!

I could not be better pleased. As promised, a reward for your excellent help in my time of lamentation.

Andraste keep you in her heart,
Lord Kildarn
000402C0: We can take advantage of his raving. My spies can harass the refugees into moving somewhere else, to win Lord Kildarn's favor.
000402C1: Ah, yes, Lord Kildarn. A pariah even among his peers. Let us send a polite refusal and nothing more.
000402C2: We could send a few patrols, but I would prefer they help the refugees, not this Lord Kildarn.
000402C3: Commander Cullen:

Am I to understand you are in charge of the soldiers trampling on my lawns, providing food and refuge to the scrabble of filth burrowing into my land? A plague on you, ser, for spitting in the face of an honest petitioner, for taking advantage of my distress!

Did my wretched neighbor, Bann Traft, whisper in your ear? Tell me what he paid you so that I may at least know the price of treachery, ser! My only consolation is that a few of the rank and file have gone to join your farce of an Inquisition!

In bitterest disgust,
Lord Kildarn
000402C4: How do they find this information?

<i>A note from Cullen, on a letter from the Red Jenny in Tantervale:</i>

Inquisition,

On the trail of the middleman. Ten more merchants were approached to fund actions against you. Thanks to documents given to me by many abused servants, I am seven of them. Calls himself "Canard." He's stocking another caravan through the same source as the last.

Red Jenny

<i>Sera has scrawled a note. Also a dwarf with no thumbs counting to nine:</i>

You kept the other letter, right? The one that said where Johi was?
000402C5: Red Jenny and the Trail
000402C6: It's worth investigating, and if the first scouts died, it's worth investigating in force.
000402C7: Investigate Val Gamord
000402C8: Commander Cullen,

Val Gamord has been destroyed by darkspawn. They attacked us as we approached, but with our numbers, we were able to fight our way free and retreat to safety.

The town is definitely lost. The darkspawn have torn down most of the buildings. It will take a significant force to stop them from spreading further, possibly a larger force than the Inquisition can field alone.

Lieutenant Suzanne Cloche-sec
000402C9: Our only option is to send more scouts to find out what happened.
000402CA: Commander Cullen,

Sister Leliana's scouts were killed attempting to flee Val Gamord. While my troops did not arrive in time to save them, we were able to determine that darkspawn are to blame.

The town is definitely lost. The darkspawn have torn down most of the buildings. It will take a significant force to stop them from spreading further, possibly a larger force than the Inquisition can field alone.

Lieutenant Suzanne Cloche-sec
000402CB: Commander Cullen,

Smoke is rising from the town of Val Gamord. No word has come from the town, and scouts sent to the area have not returned. I would like permission to investigate in force.

Lieutenant Suzanne Cloche-sec
000402CC: Commander Cullen,

If you are reading this message, the darkspawn force was too powerful for us, and we were overwhelmed.

If you would please see that my daughter receives my training sword, I would be most grateful.

It has been an honor to serve.

Lieutenant Suzanne Cloche-sec

<i>Orlesian military forces have compensated the Inquisition for the loss of its troops.</i>
000402CD: Drive Darkspawn from Val Gamord
000402CE: Commander Cullen,

The darkspawn at Val Gamord came from the mountains. I am shocked that such a sizable host reached the surface without alerting the Orlesian military. Perhaps the civil war distracted Orlais in the same way that the Calling distracted the Wardens.

Regardless of the cause, the darkspawn are here, and in massive numbers. I have begun preparing the troops.

Lieutenant Suzanne Cloche-sec
000402CF: Commander Cullen,

The Orlesian nobles Ambassador Montilyet convinced to assist us provided a number of foot soldiers and not a few chevaliers as well. With their assistance, we were able to drive the darkspawn back from Val Gamord and into the mountains, where we cut down any creature still above ground.

The tunnels from which the darkspawn emerged appear to be recent. Someone in Val Gamord was digging, though it is unclear why.

I am pleased to report that several of the nobles were so impressed by the Inquisition's courage that they pledged their own soldiers to our cause.

Lieutenant Suzanne Cloche-sec
000402D0: Such a force is beyond the Inquisition's strength. We must draw on Orlesian allies and attack the darkspawn with a united force.
000402D1: We have little choice in the matter. The darkspawn will spread unless we strike now.
000402D2: Commander Cullen,

The darkspawn have withdrawn completely into the mines from which they originally came. As I said in my previous letter, the mines show signs of recent maintenance. Someone was searching for something.

It may be worth investigating the mines, but I am concerned about our ability to navigate the tunnels without alerting the darkspawn.

I await your orders.

Lieutenant Suzanne Cloche-sec
000402D3: Nightingale,

We were lucky. Most of the darkspawn had withdrawn by the time my team ventured into the mines, and these surface runts are nowhere near as tough as what I used to fight back in Orzammar. We avoided most of them and killed the ones we had to. In the process, we found what the human miners must have been looking for. Sent it your way. Hope it was worth the effort.

Never thought I'd be ready to see the sky over my head instead of honest stone, but I'd forgotten how much darkspawn stink. Thank you for helping me remember.

Digger
000402D4: My contacts in the Carta can get in and out of those mines without alerting the darkspawn.
000402D5: Sister Leliana,

I regret to inform you that the Inquisition force sent into the mines near Val Gamord has not returned. Scouts ventured close to the mines but saw no sign of survivors. They must be assumed dead.

Your servant,
Sister Anjean
000402D6: Search Mines in Gamordan Peaks
000402D7: Fighting in tunnels is ugly work, but this is the cleanest way to investigate them.
000402D8: Find them! They must be here somewhere!
000402D9: Choose Successor in Lydes
000402DA: Jean-Gaspard is a chevalier and a capable military leader. If we want him removed, I daresay we might recruit him for ourselves.
000402DB: <i>Part of a Ben-Hassrath report noting the current fight for succession in Lydes, which has been without a direct ruler since Duke Remache died early in the Orlesian civil war:</i>

…the duchy will go to one of three members of the dead duke's family, all of whom have possible claims to the position due to the complex nature of Orlesian politics: his cousin Caralina, already a duchess by marriage; his daughter Monette, whose claim is muddied by her youthful naïveté and the fact that her father pushed her into a life of service to the Chantry after his wife's death, likely to protect her from the dangers of the Game; and his brother Jean-Gaspard, an ambitious and cunning man who has been searching for power.

Caralina is capable and not overly invested in overseeing Lydes personally. Monette would be the most easily manipulated, but less likely to be useful. Jean-Gaspard would be difficult to manipulate and could present a threat if he succeeds his brother.

<i>Any of the three candidates could become a valuable ally to the Inquisition, but the other two must be removed from play first.</i>
000402DC: Sister Leliana,

Monette has always been one of our most devoted lay sisters. At your advice, we urged her to consider a life of service, and after hearing of the dangers of the Game, she has consented to take vows. I truly believe this may have saved her life, and I thank you for your words of advice.

Some of our sisters have had luck tending wounds caused by demons, thanks to a new type of healing salve. I have included the details so that your own healers might make use of it.

Yours,
Mother Renette
000402DD: Monette would do better in the Chantry than in the Game. I can see that she is encouraged to take vows.
000402DE: I can destroy Caralina's marriage with four words and the proper glove left on the proper table.
000402DF: Ambassador Montilyet,

I am of course pleased to aid the Inquisition in its holy endeavor. My wife, Caralina, has recently been taken by a religious fervor and has declared her intention to live the rest of her life in a small chantry near the Arbor Wilds, where she will have the solitude necessary to live her life of spiritual reflection and repentance. As such, I have sold most of her gowns and jewelry and am pleased to make the resulting funds my gift to the Inquisition.

Yours,
Duke Stefan de Firmin
000402E0: Commander Cullen,

It would be an honor to serve the Inquisition and prove the mettle of the Orlesian chevaliers by doing the Maker's work. I accept your generous offer wholeheartedly and will arrive in good time with those men loyal to me. It will be my privilege to order the Inquisition's troops into holy battle against those who would threaten the order of the empire.

In the Maker's grace,
Lord Jean-Gaspard of Lydes
000402E1: Choose Successor in Lydes
000402E2: Our troops can easily stop the mercenaries, and Caralina's plan should put her into position to be the next duchess.
000402E3: <i>A fragment of a Ben-Hassrath information report:</i>

With Jean-Gaspard removed from play, Caralina or Monette will almost certainly be the next Duchess of Lydes. As the struggle intensifies, Caralina has sent agents to cause a scandal, judging that Monette does not have the skill to avoid such snares. Monette has relied upon Mother Renette, her mentor in the Chantry, for advice upon how to strengthen her claim to the duchy, and the revered mother, in an attempt to protect Monette, has sent mercenaries to threaten Caralina's life.
000402E4: Commander Cullen,

My husband informs me that I have your Inquisition's soldiers to thank for the timely intervention that protected my carriage from an attack by 'bandits' not long ago. The roads are indeed dangerous these days, and as the Duchess of Lydes, I will do my best to improve their safety.

Please convey my gratitude to all who helped ensure my safety in these trying times.

Yours,
Duchess Caralina of Lydes
000402E5: Caralina has overplayed her hand by giving her agents so much information. I can turn that on her and leave her reputation in tatters.
000402E6: Sister Leliana,

My thanks for the timely information regarding the threat to young Monette. As I am sure you have heard, Lady Caralina has been disgraced as a result of making such an undignified attack on a young lady and has retired to the country in shame.

The young duchess herself is quite aware that she has you to thank for her position, and she has pledged the city of Lydes to the Inquisition's cause.

Yours in gratitude,
Mother Renette
000402E7: <i>A fragment of a Ben-Hassrath information report:</i>

With Monette removed from play, Caralina and Jean-Gaspard now vie openly for the duchy. Caralina is using her husband's connections to make her claim appear stronger, while Jean-Gaspard rides for Val Firmin to challenge Caralina's husband to a duel in response to the perceived insult.
000402E8: Choose Successor in Lydes
000402E9: Ambassador Montilyet,

I am pleased to have made the acquaintance of your friends here in Orlais, and even more pleased that they have convinced Caralina to throw aside her spurious claim to Lydes. In truth, I have no quarrel with her husband Stefan, and it would have caused my heartache to cross blades with him.

Lydes will honor the Inquisition's support in time to come. For now, I am sending a dozen Orlesian chevaliers to serve on behalf of my family, with foot soldiers following shortly.

Yours in friendship,
Duke Jean-Gaspard de Lydes
000402EA: Commander Cullen,

My husband informs me that your swordsman fought with legendary skill. I confess that I know little of swordplay myself, but seeing Jean-Gaspard sent off to his country estate to nurse his wounds was satisfaction enough for me. As Duchess of Lydes and Val Firmin, I promise that the Inquisition will always have allies here in Orlais.

Yours,
Duchess Caralina of Lydes
000402EB: For Caralina, this duchy is a trophy, nothing more. If I turn the other nobles against her, she will bow out peacefully.
000402EC: Let me send my best swordsman to fight as champion for Caralina's husband.
000402ED: Sister Leliana,

I understand that I have you to thank for the sudden arrival of proof of Jean-Gaspard's heritage. The Grey Warden's love poems were most convincing, although his decision to rhyme "falling" with "Calling" was less so. Regardless, Jean-Gaspard has lost all claim to the duchy.

Monette wishes no ill for her uncle and has asked that he and the men loyal to him join the Inquisition. With luck, Jean-Gaspard might regain in deeds the honor that he no longer may claim through blood. The young duchess herself is quite aware that she has you to thank for her position, and she has pledged the city of Lydes to the Inquisition's cause.

Yours in gratitude,
Mother Renette
000402EE: I have done some digging, and the rumors about Jean-Gaspard's parentage are true. Shall we make that knowledge public?
000402EF: A few well-chosen words will send Monette back to the Chantry with no harm done.
000402F0: Choose Successor in Lydes
000402F1: <i>A fragment of a Ben-Hassrath information report:</i>

With Caralina now out of play, either Monette or Jean-Gaspard will be the next Duchess or Duke of Lydes. Jean-Gaspard has made a strong claim with his fellow nobles by attacking Monette's youth and lack of experience in the Game. For her part, Monette relies heavily upon her Chantry tutor, Mother Renette, who has rather desperately attempted to start a rumor that Jean-Gaspard owes his birth to his mother's affair with a traveling Grey Warden.
000402F2: Ambassador Montilyet,

I am pleased to have made the acquaintance of your friends here in Orlais, and even more pleased that they have convinced Monette to return to the Chantry and take vows. I wish no harm to my niece, but her mind is better suited to the Chant of Light than to the Game.

Lydes is in safe hands now, and I will honor the Inquisition's support in time to come. For now, I am sending a dozen Orlesian chevaliers to serve on behalf of my family, with foot soldiers following shortly.

Yours in friendship,
Duke Jean-Gaspard de Lydes
000402F4: Based on the revelation at Haven that Venatori operatives report to a darkspawn believed to be the magister Corypheus, threat assessment of possible Venatori has been reprioritized as vital.

Duke Tythas Pentaghast rules the Nevarran city of Hunter Fell. A former military hero who prided himself on his open-minded attitude, Duke Tythas rules with the help of a secret network of old adventuring companions—and possible lovers, as they are all rumored to be beautiful women. Information on the "Five Belles of Hunter Fell" is limited, but they are known to include humans from both Orlais and Ferelden, an elf, a dwarf, and even a Tal-Vashoth. Known or suspected backgrounds range from respected Mortalitasi or dragon hunter to bard, smuggler, or even apostate.

We believe one of the Five Belles of Hunter Fell is a Venatori agent working to advance the agenda of Corypheus.
000402F5: Investigate Hunter Fell
000402F6: <i>A letter to Josephine with information on the dragon hunter:</i>

Although dragons were rare until quite recently, she had slain four. Those who have seen her fight say that seldom does one see anyone so tall as she move so quickly, for she stands head and shoulders above both the elven member of the Belles and the smuggler, yet moves with a grace neither can match.
000402F7: <i>A letter to Leliana with information on the bard:</i>

I have heard only rumors, I fear, but it is said that her most intriguing aspect is her voice. It is of a unique quality, different from most Orlesian bards, who are human or elven.
000402F8: <i>A letter to Commander Cullen with information on the apostate:</i>

All I can say for certain about the apostate is that when asked why she had not joined the Circle, she declared that the Chant of Light was for humans, and meant nothing to her. I hope this information helps.
000402F9: A bard's reputation precedes her, even if she wishes otherwise. I can uncover more about her.
000402FA: I've friends among the templars; they might know more about this supposed apostate.
000402FB: Dragon-hunting is a noble's sport, usually. I should be able to find out about this hunter.
000402FD: <i>A letter to Commander Cullen with information on the apostate:</i>

The Mortalitasi is said to be friendly with both the dwarf and the Fereldan, and a Circle member in good standing, according to all accounts.
000402FE: Let me try to find out more about the Mortalitasi.
000402FF: <i>A letter to Leliana with information on the Orlesian:</i>

She and the elf are the two members of the Belles who practice magic. She has on occasion purchased exotic dragon-related ingredients from the Tal-Vashoth, although it is unclear whether the Tal-Vashoth gets them through hunting or smuggling.
00040300: An Orlesian woman in Hunter Fell might have a fondness for items from home. Perhaps I can find out what she wears.
00040301: Continue Investigation
00040302: <i>An excerpt from a Ben-Hassrath information report:</i>

We still have neither race nor background information on the Venatori agent in Hunter Fell. The Belles are effectively nobility in the city; any information about them is protected.

We have confirmed that the Tal-Vashoth, whatever else she may be, is not a mage. Whether she is or was one of Duke Tythas's lovers, she now appears to be in a relationship with the smuggler.
00040303: <i>A letter to Josephine with information about the Tal-Vashoth:</i>

She is said to disagree strongly with the bard on matters of trade; she is a bitter enemy of the Orlesian after blood was shed between them early in their adventuring days, due to the Orlesian binding corpses with magic.
00040304: A Tal-Vashoth cannot hide her reputation easily, no matter how protective she is. Let my ladies ask about her.
00040305: Have Iron Bull tell the Ben-Hassrath to eliminate the smuggler.
00040306: <i>An excerpt from a Ben-Hassrath information report:</i>

The target was eliminated, and as expected, all other targets went into hiding immediately. Duke Tythas did not locate our operatives during his search.

The recent move to expedite movement of Tevinter mercenaries through Hunter Fell suggests that we eliminated the wrong target. Duke Tythas remains subject to Venatori influence. Hunter Fell must be considered a hostile city.

Per his request, operative "Iron Bull" will receive further intelligence reports to improve efforts in the future.
00040307: Identify Venatori Agent
00040308: <i>An excerpt from a Ben-Hassrath information report:</i>

All information about the Five Belles of Hunter Fell has come back negative. The Tal-Vashoth is not the bard, the elf is not the Mortalitasi, and the dwarf is not the smuggler.

<i>And an addendum:</i>

We have learned that the Fereldan is the Venatori agent, but unless we can link her to a specific background quickly, we will lose this lead. We must remove the target immediately to stop Duke Tythas from falling prey to Venatori interests.
00040309: With Iron Bull exiled, this operation is no longer available.
0004030A: Have Iron Bull tell the Ben-Hassrath to take down the Mortalitasi.
0004030B: Have Iron Bull tell the Ben-Hassrath to eliminate the bard.
0004030C: <i>An excerpt from a Ben-Hassrath information report:</i>

The target was eliminated, and as expected, all other targets went into hiding. Duke Tythas did not locate our operatives during his search.

Information the duke found on the corpse revealed the smuggler's Venatori involvement. Duke Tythas has cut off trade with the Tevinter Imperium and is thoroughly investigating his city. Hunter Fell is no longer subject to Venatori influence.

Per his request, operative "Iron Bull" will receive further intelligence reports to continue his efforts. Supplies from Seheron have also been dispatched.
0004030D: The Red Jenny Johi is certainly efficient. The knights masquerading as our soldiers will not be doing so again. He is investigating who hired them in the first place.
0004030E: As I suspected, the knights protecting locals from "our soldiers" were using the heraldry of local nobility. We have gained a minor alliance and the assurance that it will not happen again. The Red Jenny Johi is looking into who hired them in the first place.
00040313: {string}262701{/string}
00040314: {string}262702{/string}
00040315: {string}262706{/string}
00040316: {string}262703{/string}
00040317: We have received a message from Orzammar. Knowing an ancient darkspawn threatens Thedas, King Bhelen officially declared his support for the Inquisition.

Josephine
00040318: I can arrange to pay reparations. It will require a loan, but we can manage it.
00040319: We could send people to make repairs. That might satisfy the arl.
0004031A: You've got to love what Alexius has done with the place.
0004031B:
0004031C: Support Leliana
0004031D: News of your support for Leliana has made its way to the clerics sequestered in the Grand Cathedral, Inquisitor. Just how much it will influence their decision remains to be seen.

Josephine
0004031E: {string}262841{/string}
0004031F: The Inquisition will have to provide any support for Leliana as the Chantry's choice for the next Divine quietly. Traditionally, the Chantry looks on open declarations with derision, so they can be counterproductive... but a few words in the right ears can be very effective. Note: once the Inquisition gives its support, it cannot also give support to anyone else.
00040320: News of your support for Vivienne has made its way to the clerics sequestered in the Grand Cathedral, Inquisitor. Just how much it will influence their decision remains to be seen.

Josephine
00040321: The Inquisition will have to provide any support for Vivienne as the Chantry's choice for the next Divine quietly. Traditionally, the Chantry looks on open declarations with derision, so they can be counterproductive... but a few words in the right ears can be very effective. Note: once the Inquisition gives its support, it cannot also give support to anyone else.
00040322: {string}262841{/string}
00040323: Support Vivienne
00040324: Inquisitor,

I'm pleased that we were able to work together for the betterment of the people of Redcliffe arling. May Andraste watch over you.

Teagan Guerrin
00040329: Staff of the Dragon
0004032A: Lesser Fire Rune
0004032B: Bow of the Dragon
0004032C: Dagger of the Dragon
0004032D: Greatsword of the Dragon
0004032E: Maul of the Dragon
00040334: Shield of the Dragon
00040335: Longsword of the Dragon
00040336: Staff of the Dragon
00040337: Superb Staff of the Dragon
00040338: Bow of the Dragon
00040339: Superb Bow of the Dragon
0004033A: Dagger of the Dragon
0004033B: Superb Dagger of the Dragon
0004033C: Longsword of the Dragon
0004033D: Superb Longsword of the Dragon
0004033E: Shield of the Dragon
0004033F: Superb Shield of the Dragon
00040340: Greatsword of the Dragon
00040341: Superb Greatsword of the Dragon
00040342: Maul of the Dragon
00040343: Empress Celene's general is just down the hill, Inquisitor.
00040344: Superb Maul of the Dragon
00040345: Enable Tactics
00040346: Healing Potion Reserve
00040347: Healing Potion HP % Threshold
00040348: Mana/Stamina % Reserve
00040349: Targeting Behavior
0004034A: Off
0004034B: On
0004034C: Preferred
0004034D: Follow
0004034E: Defend
0004034F: Not in Tactical Camera
00040350: 0%
00040351: 10%
00040352: 20%
00040353: 30%
00040354: 50%
00040355: 80%
00040356: 100%
00040357: 0
00040358: 1
00040359: 2
0004035A: 3
0004035B: 5
0004035C: 8
0004035D: 13
0004035E: All
00040380: Meet Hawke's Warden ally in Crestwood.
00040381: Meet Hawke and Alistair in the Western Approach.
00040382: Meet Hawke and Stroud in the Western Approach.
00040383: Meet Hawke and Loghain in the Western Approach.
00040384: DLC Drop - Dragon Set
00040385: DLC Drop - Dragon Set Recipes Pack 1
00040386: DLC Drop - Dragon Set Recipes Pack 2
00040387: There could be more of such groups. Agents can quietly bring in these mages for questioning.
00040388: Commander,

The rebel camp is ours. Ten packages of ordnance recovered. Nine mages dead, three escaped into the countryside, and three brought back for questioning.

Knight-Captain Briony
00040389: We should strike first and clear out the cell before they put those explosives to use.
0004038A: Nightingale:

We have a list of parties to attend across Ferelden and Orlais. Our new guests will tell you the details.

Rector
0004038B: Active Fade rifts have been spotted in the area near the cove camp.
0004038C: Fade rifts closed
0004038D: Rifts near the Cove
0004038E: Active Fade rifts have been spotted in the area around the Sand Crags.
0004038F: Rifts near the Sand Crags
00040390: Fade rifts closed
00040391: Fade rifts closed
00040392: Active Fade rifts have been spotted in the area around the canyon camp.
00040393: Rifts near the Canyon
00040394: Active Fade rifts have been spotted in the area around the Sunstop Mountain camp.
00040395: Fade rifts closed
00040396: Rifts at the Sunstop Mountains
00040398: My agents scoured the black market, but found nothing of use. I apologize, Inquisitor, but we will need to try again.

Leliana
00040399: A shipment of resources has returned from the Gamordan Peaks, Inquisitor, and has been routed to Skyhold.

Cullen
0004039A: I have contacts with the dwarves and many merchant houses. It's not as risky as the black market, and should provide good options.
0004039B: Unfortunately, while I was able to find a merchant willing to deliver ore to Skyhold, the caravan was waylaid by bandits on its way here. I'm looking into the matter now.

Josephine
0004039C: I'm pleased to report we were able to make a deal with the Merchants Guild, after much haggling over how difficult it is to ship <i>anything</i> within the empire right now. The resources have arrived at Skyhold.

Josephine
0004039D: Gather Metals
0004039E: Our agents can comb the black market. We risk finding nothing, but will have the best chance of finding rare metals.
0004039F: Send our forces out to find what we need and mine it, if necessary. It's the least risky option.
000403A0: With Griffon Wing Fortress now occupied, the Inquisition has access to the mines in the Gamordan Peaks as well as the busy trading routes in the Orlesian Heartlands. Inquisition forces can be directed to acquire metals and other materials used to craft weapons and armor. Trade in the empire is currently erratic, so access to resources will vary greatly from week to week. Black-market sources also exist, but the riskier an attempt to find resources is, the greater the chance of turning up nothing at all.
000403A1: My agents were able to secure several sources through the Val Royeaux black market. Whatever they found has now arrived at Skyhold.

Leliana
000403A6: We've readied the way.
000403A8: Always ready, Inquisitor.
000403A9: For the Inquisition!
000403AA: For the Herald!
000403B0: Heavy Armor of the Dragon
000403B1: Light Armor of the Dragon
000403B2: Medium Armor of the Dragon
000403B3: Heavy Armor of the Dragon
000403B4: Dragon Armor
000403B5: Superb Heavy Armor of the Dragon
000403B6: There, ahead. An entire camp of red templars.
000403B7: Watch yourself. Archers on the wall.
000403B8: Watch out. They've posted archers on the wall.
000403C2: Light Armor of the Dragon
000403C3: Superb Light Armor of the Dragon
000403C4: There. That must be the Temple of Mythal.
000403C5: We haven't seen Corypheus yet. Bet that's about to change.
000403C6: Be ready. Corypheus will be there.
000403C7: We do not have time to gain the Fereldans' trust. The Ben-Hassrath must act in secret.
000403C8: We should order the Ben-Hassrath to investigate immediately. We can always apologize to Ferelden later.
000403C9: Failed Assassination Attempt Inquiry
000403CA: I can smooth things over so the Ben-Hassrath can investigate openly. The time this takes will be saved if they can operate freely.
000403CB: Basalit-an,

Congratulations on this new alliance, the first of its kind. To demonstrate the depth of our intention, we must inform you of events in Denerim that may be related to the threat posed by Corypheus.

Assassins attempted to kill King Alistair. The attempt was clumsy, using easily prevented fire magic, and the authorities in Denerim treated the event as the action of a lone madman. We believe the action may be tied to Venatori operations, and that further investigation is worth pursuing.

Our operatives stand ready to lend assistance in this matter, but note that tensions in Denerim remain high.

We will move as ordered.

Tallis
000403CC: Basalit-an,

Congratulations on this new alliance, the first of its kind. To demonstrate the depth of our intention, we must inform you of events in Denerim that may be related to the threat posed by Corypheus.

Assassins attempted to kill King Alistair and Queen Anora. The attempt was clumsy, using easily prevented fire magic, and the authorities in Denerim treated the event as the action of a lone madman. We believe the action may be tied to Venatori operations, and that further investigation is worth pursuing.

Our operatives stand ready to lend assistance in this matter, but note that tensions in Denerim remain high.

We will move as ordered.

Tallis
000403CD: Basalit-an,

Thank you for procuring official permission from the Fereldan authorities to investigate. Although the delay was unfortunate, the authorities had leads of their own they were willing to share once it was clear we were acting as allies.

We have followed the trail of the assassins to South Reach. The Fereldan authorities provided us with horses so we might close in on our quarry.

We are sending information on the magic used by the enemy for further study.

Tallis
000403CE: Basalit-an,

Our operatives followed purchases made by the assassins, including passage to South Reach.

Although we attempted to avoid hostilities with Fereldan authorities, their agents crossed our path, and matters became violent. We managed to convince the Fereldan forces that we sought the same enemy without deaths on either side, but the effort cost time.

We are sending information on the magic used by the enemy for further study.

Tallis
000403CF: Basalit-an,

Congratulations on this new alliance, the first of its kind. To demonstrate the depth of our intention, we must inform you of events in Denerim that may be related to the threat posed by Corypheus.

Assassins attempted to kill Queen Anora. The attempt was clumsy, using easily prevented fire magic, and authorities in Denerim treated the event as the action of a lone madman. We believe the action may be tied to Venatori operations, and that further investigation is worth pursuing.

Our operatives stand ready to lend assistance in this matter, but note that tensions in Denerim remain high.

We will move as ordered.

Tallis
000403D0: Follow Venatori Assassins
000403D1: Basalit-an,

By the time we arrived in Gwaren, those we pursued had departed by ship, leaving their soldiers to fight. The enemy fought to the death, leaving none to interrogate, and burned the shipping office before we arrived, destroying any record of the ship's destination.

I apologize for my failure. I have sent some of the weapons used by the Venatori agents, as they appeared unique, and may be of use to the Inquisition.

Tallis
000403D2: They should kill the agents in South Reach before leaving. We cannot risk these agents warning the assassins of their pursuit.
000403D3: Basalit-an,

We arrived in Gwaren and took the Venatori soldiers by surprise. They attempted to burn the shipping office, but we stopped the fire. In examining the records, we found note of Tevinter merchants leaving the city a few days prior. They intended to sail northeast and eventually return to Denerim, for reasons that are not yet clear.

I will write again when I have completed my investigation. In the meantime, I have sent some of the Venatori weapons to your agents for examination.

Tallis
000403D4: I can get the Ben-Hassrath passage on a ship that will take them most of the way to Gwaren.
000403D5: The Ben-Hassrath must travel through the Brecilian Forest. It is the only way they will reach Gwaren without alerting those they pursue.
000403D6: Basalit-an,

We have arrived in South Reach and are searching for signs of the assassins. Judging by the resistance we have encountered, they are indeed Venatori agents attempting to destabilize the region, albeit with less success than they achieved in Orlais.

Although agents of the Venatori remain in South Reach, our intelligence suggests that the ringleaders have already gone south through the Brecilian Passage, likely to Gwaren.

We await your orders.

Tallis
000403D7: Ruffles,

I need a favor. Actually, let's call it a loan, since I'll pay it back. I got a letter from my editor in Kirkwall today. She tells me that <i>Hard in Hightown 3: The Re-Punchening</i> appeared in print from an Antivan printer a couple weeks ago. I'll give you a moment to contemplate the horror that is that title.

I had my contacts in the Merchants Guild look for the author a couple years back. The best they could find out after spending a couple hundred gold was that "Pyrral Bhelenforth" is a pen name. I could've told them that for free. You've got contacts with the Antivan print houses; maybe you could find out more than the guild.

Varric
000403D8: Hard in Hightown 3: Varric's Revenge
000403D9: The Qunari have the best ships on the seas. A dreadnought could blow that Venatori fire ship out of the water.
000403DA: Stop Venatori Fire Ship
000403DB: Basalit-an,

My team saw the smoke rising from Denerim long before we reached the city. I am sorry to report that the Venatori fire ship succeeded in burning much of the city, including sections that had been rebuilt following the Blight.

While we were unable to stop the fire ship, I nevertheless appreciate having the opportunity to work with the Inquisition to stop the Venatori and create a safer world for us all. I hope to have the chance to work with you again.

I am sending a summary of my notes on Venatori activity across Ferelden in hopes that it will be of further use to you.

Tallis
000403DC: We must warn Ferelden. I can have the ships of three arls ready to stop the fire ship from reaching the harbor.
000403DD: I have agents in the city who can try to take the fire ship before it reaches the city, although odds are against us.
000403DE: Basalit-an,

I have discovered why the Venatori would return to Denerim so soon after the failed assassination attempt. The initial attempt was a ruse, intended to test Denerim's defenses against fire and learn how the city responded to a crisis. Now that the Venatori know where Denerim is weakest, they intend it to burn.

The ship that left Gwaren was a fire ship, loaded with dwarven blasting powder and commanded by Venatori mages. They intend to sail through Denerim's harbors, fight their way up the Drakon River, and set half of Denerim aflame.

We are returning to Denerim, but it is unlikely we will reach the city before the fire ship. Another Ben-Hassrath unit, or your own forces, must stop the ship.

Tallis
000403DF: Basalit-an,

According to my reports, the fire ship was stopped before reaching the harbor, and while the ship did explode spectacularly, several of the Venatori mages were captured and made available for interrogation.

The Fereldan forces are grateful for the Inquisition's help. They have sent all the information they found on the Venatori, along with a token of respect from the Fereldan throne.

It was a pleasure working with the Inquisition, and I hope to have the chance to do so again.

Tallis
000403E0: {i}This elven writing found in the Arbor Wilds is so old as to be incomprehensible.{/i}
{blank}
000403E1: Old Elven Writing
000403E2: {i}Veilfire writing from a ruin in the Arbor Wilds; the script is so ancient it defies translation.{/i}
{blank}
000403E3: Unreadable Elven Writing
000403E4: Medium Armor of the Dragon
000403E5: Superb Medium Armor of the Dragon
000403E6: {i}This elven writing found in the Arbor Wilds is so old there seems to be no way to learn what it means.{/i}
{blank}
000403E7: Ancient Elven Writing
000403E8: {i}This veilfire script was hidden in the Arbor Wilds. It's so old it cannot be translated into any known language.{/i}
{blank}
000403E9: Untranslatable Elven Writing
000403EA: {string}263064{/string}
000403EB: I have contacts among the merchants in Denerim. It's not as risky as the black market and should provide good options.
000403EC: I made a trading deal with a merchant house in Denerim, though the herbs in question were shipped from as far away as Antiva. They're being brought to Skyhold now.

Josephine
000403ED: Unfortunately, while I was able to find any number of merchants willing to sell us herbs, neither the selection nor the quality they offered were of any use to us. I will have to try again.

Josephine
000403EE: My agents were able to secure several sources through the Denerim black market. Whatever they found has now arrived at Skyhold.

Leliana
000403EF: Send our forces to gather what we need. It's the least risky option.
000403F0: Our agents can comb the black market. We risk finding nothing, but will have the best chance of finding rare herbs.
000403F1: Gather Herbs
000403F2: With Caer Bronach now occupied, the Inquisition has access to the fertile Bannorn as well as the busy Denerim markets—both a ready source of herbs used in crafting both poisons and potions. Trade in Ferelden is currently erratic, so access to such herbs will vary greatly from week to week. Black-market sources also exist, but the riskier an attempt to find resources is, the greater the chance of turning up nothing at all.
000403F3: Our forces in Ferelden were successful in acquiring herbs from farmers in the Bannorn, Inquisitor. The shipment has just arrived at Skyhold.

Cullen
000403F4: One day Andruil grew tired of hunting mortal men and beasts. She began stalking the Forgotten Ones, wicked things that thrive in the abyss. Yet even a god should not linger there, and each time she entered the Void, Andruil suffered longer and longer periods of madness after returning.

Andruil put on armor made of the Void, and all forgot her true face. She made weapons of darkness, and plague ate her lands. She howled things meant to be forgotten, and the other gods became fearful Andruil would hunt them in turn. So Mythal spread rumors of a monstrous creature and took the form of a great serpent, waiting for Andruil at the base of a mountain.

When Andruil came, Mythal sprang on the hunter. They fought for three day and nights, Andruil slashing deep gouges in the serpent's hide. But Mythal's magic sapped Andruil's strength, and stole her knowledge of how to find the Void. After this, the great hunter could never make her way back to the abyss, and peace returned.

—Translated from ancient elven found in the Arbor Wilds, source unverified
000403F5: Elven God Andruil
000403F6: Twins in Shadow
000403F7: Dirthamen and Falon'Din are linked in Dalish legend as inseparable twin brothers. Scraps of elven stories from after the fall of Arlathan—transcribed into Tevinter and recently lent to our fair University—refer to them as "twin souls" but draw no family connection. The oldest stories never even name them directly, referring to Falon'Din as "Dirthamen's shadow," and Dirthamen as "Falon'Din's reflection."

The little we understand implies their bond was not romantic, beyond even the strongest friendship. The legends of Dirthamen and Falon'Din may have been an allegory for complex elven relationships we lack context to comprehend.

—From {i}A Treaty on the Pagan and Heretical Customs of the Elven{/i}, by Senallen Tavernier of the University of Orlais, commissioned by Empress Celene
000403FA: The People swore their lives to Falon'Din
Who mastered the dark that lies.
Whose shadows hunger
Whose faithful sing
Whose wings of death surround him
Thick as night.

Lethanavir, master-scryer, be our guide,
Through shapeless worlds and airless skies.

—Song to Falon'Din, found in the Temple of Mythal, author unknown
000403FB: Song to Falon'Din
000403FC: The Dalish use "Harellan" to mean "traitor to one's kin," but the word does not appear in any elven text before the Towers Age. The ancient root-word is related to "harillen," or opposition, and "hellathen," or noble struggle. The Dalish call Fen'Harel a god of deception, but I posit a far more accurate translation would be "god of rebellion."

What he rebelled against is a story lost to time. In Dalish legends, Fen'Harel seals away the other deities out of love of trickery. If we understood more ancient elven, we might find earlier versions of the Dread Wolf's story give him a more nuanced motivation beyond spite.

—From {i}A Treaty on the Pagan and Heretical Customs of the Elven{/i}, by Senallen Tavernier of the University of Orlais, commissioned by Empress Celene.
000403FD: The Rebel God
000403FE: Ghilan'nain kept herself apart from the People. She used her power to create animals none had ever seen. The skies teemed with her monsters, the land with her beasts. Andruil hunted them all, and after a year of killing, approached Ghilan'nain with an offer: the gods would share their power with Ghilan'nain, but only if she destroyed her creations, for they were too untamed to remain among the People. Ghilan'nain agreed and asked for three days to undo what she had made.

On the first day she struck down the monsters of the air, except those she presented to Andruil as a gift.

On the second day she drowned the giants of the sea, except those in deep waters, for they were too well-wrought, and Pride stopped her hand.

On the third day she killed the beasts of the land, except the halla, whose grace she loved above all else.

This is how Ghilan'nain was made youngest of the gods.

—Story of the elven god Ghilan'nain, author unknown
000403FF: The Ascension of Ghilan'nain
00040400: Song to Elgar'nan
00040401: Elgar'nan, Wrath and Thunder,
Give us glory.
Give us victory, over the Earth that shakes our cities.
Strike the usurpers with your lightning.
Burn the ground under your gaze.
Bring Winged Death against those who throw down our work.

Elgar'nan, help us tame the Land.

—Song to Elgar'nan, found in the Temple of Mythal, author unknown
00040402: Each elven "god" represents an aspect of their ancient civilization, each story a metaphor for this aspect. June's is least understood. Depictions stretch back to ancient Arlathan, but he appears most seldom of all their deities. Dalish legend says June is a god of crafts and building, but the oldest depictions have none of the tools the Dalish associate with him.

June's role may have changed over time, or simply cannot be understood today. As the elves fell, ancient Tevinter spared little thought to preserving any Dalish culture not convenient or understood.

—From {i}A Treaty on the Pagan and Heretical Customs of the Elven{/i} by Senallen Tavernier of the University of Orlais, commissioned by Empress Celene
00040403: The Mystery of June
00040404: The Judgment of Mythal
00040405: Whenever one the People wronged another, they would not call on Elgar'nan to avenge them, for his fury would destroy all it touched. Mythal saw this bring strife among the People, and went to Elgar'nan; she offered to deliver justice when the People warred amongst themselves. Elgar'nan saw her wisdom and agreed, binding all to abide by her verdicts.

Some petitioning Mythal for justice hid jealousy, accusing those who had done them no wrong. She saw their lies, and struck them down. Others petitioning Mythal for justice burned with wrath for imagined slights. She saw their weak hearts, and struck them down. Those coming to her with clear minds and open hearts were granted judgment and protection, and Mythal harried their enemies until the end of their days.

—Story of the elven god Mythal, author unknown
00040406: Song to Sylaise
00040407: Sylaise, whose heat rivals Elgar'nan's light.
Sylaise, whose temples rival Mythal's cities.
Sylaise, whose breath rivals Andruil's spear.
Sylaise, whose skill rivals June's craft.
Sylaise, whose fire cannot be quenched.

We give ourselves gladly to your service.

—Song to Sylaise, found in the Temple of Mythal, author unknown
00040408: There are whispers from the Well of Sorrows. It's impossible to understand the entire text, but certain parts suddenly reveal a shadow of their original meaning.

"In this place we prepare to hunt the pillars of the earth. Their workers scurry, witless, soulless. This death will be a mercy. We will make the earth blossom with their passing."

For one moment there is a vivid image of two overlapping spheres; unknown flowers bloom inside their centers. Then it fades.
00040409: I have contacts among the Halamshiral merchants. It's not as risky as the black market and should provide good options.
0004040A: Gather Cloth
0004040B: Our agents can comb the black market. We risk finding nothing, but will have the best chance of finding rare cloths.
0004040C: Send our forces to find or buy what we need directly. It's the least risky option.
0004040D: With Suledin Keep now occupied, the Inquisition now has access to the busy textiles trade in the Dales—trade that includes the ship traffic along the Waking Sea and the master weavers of Halamshiral and Verchiel. Inquisition forces can be directed to acquire resources used to craft robes and other types of clothing. Trade in the empire is currently erratic, so access to resources will vary greatly from week to week. Black-market sources also exist, but the riskier an attempt to find resources is, the greater the chance of turning up nothing at all.
0004040E: There are whispers from the Well of Sorrows. It's impossible to understand the entire text, but certain parts suddenly reveal a shadow of their original meaning.

"She shook the radiance of the stars, divided them into grains of light, then stored them in a shaft of gold. Andruil, blood and force, save us from the time this weapon is thrown. Your people pray to You. Spare us the moment we become Your sacrifice."

There is a brief image of an elaborate golden spear, glowing with unbearable heat. Then it fades.
0004040F: There are whispers from the Well of Sorrows. It's impossible to understand the entire text, but certain parts suddenly reveal a shadow of their original meaning.

"His crime is high treason. He took on a form reserved for the gods and their chosen, and dared to fly in the shape of the divine. The sinner belongs to Dirthamen; he claims he took wings at the urging of Ghilan'nain, and begs protection from Mythal. She does not show him favor, and will let Elgar'nan judge him."

For a moment there is an image of a shifting, shadowy mass with blazing eyes, whose form may be one or many. Then it fades.
00040410: There are whispers from the Well of Sorrows. It's impossible to understand the entire text, but certain parts suddenly reveal a shadow of their original meaning.

"We are trapped. The ones born here do not understand the keenness of what we have lost, or why so many of their elders weep as they enter uthenera. The new ones are faithful to Mythal, but do not understand what she was in her fullness. Without the wise to lead them, they will lose what they should have been.

I will teach them. They must serve. We must prepare for those who cast Mythal down. I shed my name the day I began her service. I shed my new one again, now that she rests. I will only be known by the sorrow that cuts my heart."

For a moment, there is a feeling of wrenching loss. Then it fades.
00040412: If this author has evaded the Merchants Guild, the Crows might be a better choice for investigating him.
00040413: I could ask a friend in Antiva City to look into this matter, I suppose.
00040414: That did something.
00040415: Do not step any place you have stepped before.
00040416: You missed one of the steps. All of them must be touched to proceed.
00040417: The path is blocked. Perhaps you can jump over the rubble?
00040418: We are close. There is but one more path to follow.
00040419: My dear Josephine,

I have looked into the matter of your writer—that book, by the way, is truly dreadful and has been panned by every critic in Antiva. The publisher does not know the identity of the writer; they receive manuscripts by courier. I was able to track down the courier, however, who is receiving her packages from another courier out of Kirkwall.

Best of luck,
Catarina Vallesti
0004041A: My dear Leliana,

Your author friend is truly a mystery. Our search uncovered only a string of foreign accounts. The trail of coin led from Antiva to Tevinter to the Free Marches and Orlais. Someone hid their tracks well, but not well enough. Your writer is in Kirkwall. And remember, you owe me a favor.

A.
0004041C:
0004041D: We should hurry. Their numbers are not endless.
0004041E: The entire temple must have looked like this long ago.
0004041F:
00040421: This place looks untouched.
00040423:
00040426: When I heard your agents would provide a distraction, I did not expect such a roaring fire. The confusion, the running about in circles—it was all very lively. Of course, Lord Enzo and his Venatori were decidedly less lively at the end of it.

Zevran Arainai
00040427: Are my missing people hurt?
00040428: A few were injured in the skirmish, but they were alive. Last I saw them.
00040429: Someone's trained them well. They killed more of us than I thought they would.
0004042A: The other Avvar kidnapped an Inquisition patrol. Are they all right?
0004042B:
0004042C: Watch the archers!
0004042D: Stop their mages!
0004042E:
0004042F: Careful! Their assassins disappear!
00040430:
00040433: <font color="#{CUSTOM3}">{CUSTOM0}: {CUSTOM1} {CUSTOM2}</font>
00040435: Collect Corypheus's memory crystals at the Shrine of Dumat.
00040436: Corypheus's Memories
00040437: Memory crystals found
00040439: Delle,

It's over. It's done. I got him.

I'm going back to my old camp, to pick up the letter I left for you, and then I'm leaving this horrible place. I don't have to skulk around anymore, hiding behind trees and erasing my tracks. I'm free and I'm coming home.

Diane

0004043A: Delle,

It is Aldric, like I told you it would be. I always know when it's him; I get that prickle at the back of my neck. Maker knows how it happens; it just does. You should've trusted me. I knew he wouldn't let me go.

I'm going to lay a false trail, get him away, then double back to come at him from behind. Then I'm going to end him.

I hope I'll have the opportunity to send this. Maybe I'll find a messenger in Sahrnia. I just like writing to you, talking to you. It makes me feel like you're close, like Father's close. He taught us everything he knew about hunting, which gives me the courage I'll need to do what I have to.

Love always,
Diane
0004043B: Letters Home
00040445: Ruffles,

First off, you play a mean hand of Wicked Grace. Second, the lead you dug up for me on finding this Bhelenforth guy in Kirkwall is starting to show some promise.

I got my editor to look around for me. She's a Coterie boss, so people tell her things whether they want to or not. She tracked down the poor sod carrying the manuscripts out of Kirkwall. This is where it gets weird.

The courier is a magistrate: Lord Werner Camring. The Coterie won't touch him with a ten-foot pole. Maybe you could have a polite word with him for me?

Varric
00040446: The Search for the Hack Writer
00040447: Ceremonial Tevinter Dagger
00040448: Ocularum
0004044B: Our forces in Suledin Keep were successful in acquiring cloth from the master weavers of Halamshiral, Inquisitor. The shipment has just arrived at Skyhold.

Cullen
0004044C: {string}263064{/string}
0004044D: The black market is quite busy in the Dales—indeed, it seems the only way many get hold of anything, at the moment. Whatever cloth my agents were able to find is on its way to Skyhold now.

Leliana
0004044E: It took some searching to find merchants willing to travel across the Dales, Inquisitor, but we have a shipment of cloth arriving at Skyhold now.

Josephine
0004044F: It's rather frustrating, but speaking with all my merchant contacts turned up nothing of use to the Inquisition. I will need to try again.

Josephine
00040450: Inquisition forces! They're trying to protect the refugees!
00040451:
00040452: Where are the refugees? Mother Giselle was tending the wounded here.
00040453:
00040454:
00040455: Be ready! More coming our way!
00040456: Templar deserters!
00040457: I do not think they care, Seeker!
00040458:
00040459: This isn't a safe place for anyone right now.
0004045A:
0004045B: We are not templars! We mean you no harm!
0004045C: Apostates!
0004045D:
0004045E: Doesn't look like they're listening!
0004045F:
00040460: Looks like they could use a hand!
00040461:
00040462:
00040463: Corporal Vale is coordinating the Inquisition's efforts in the area. We should speak with him.
00040464: Hold! We are not apostates!
00040465: We should deal directly with the hunters in the region and merchants in the Emerald Graves.
00040466: Send our forces to hunt or make the leather themselves. We have the skills, after all.
00040467: Gather Leather
00040468: I was able to contact a number of hunters in the Dales, Inquisitor, and the leather I've purchased from them is on its way to Skyhold now.

Josephine
00040469: {string}263064{/string}
0004046A: The black market in Halamshiral proved fruitful this time, Inquisitor. The leather my agents could find is being sent to Skyhold as we speak.

Leliana
0004046B: Hunters in Suledin Keep were successful, Inquisitor. The leather they produced is on its way to Skyhold now.

Cullen
0004046C: The black market is the best source for rare leathers, if also the riskiest.
0004046D: There is a great deal of wildlife in the thick forest of the Emerald Graves, as well as the Arbor Wilds farther south. This wildlife is hunted and turned into leather of amazing variety, and Suledin Keep allows the Inquisition access to these resources. The black market operating in the Dales might provide much rarer types of leather, but the riskier an attempt to find such resources is, the greater the chance of turning up nothing at all.
0004046E: I've never seen so many attempts to pass off simple cowhide as dragonskin. Needless to say, my efforts to find anything useable among the merchants has proven fruitless.

Josephine
0004046F: It would be a simple matter to collect secrets and sell them, with nothing traceable back to the Inquisition.
00040470: Trading in favors with merchants and the nobility is my specialty. It could earn us a great deal if we're careful.
00040471: Up until now, Inquisition forces have had the benefit of the Chantry's deep coffers. Now the Inquisition is forced to seek out its own sources of revenue if it is going to grow further. Trade in and out of Haven is limited at this point, but there are various opportunities to earn coin—provided the Inquisition is willing to focus its efforts on the matter.
00040472: We have soldiers—let them protect caravans and do other honest work for coin.
00040473: Gather Coin
00040493: Barred from the other side.
00040494: Loadout
00040495: I would not turn away information. Let's see what they know.
00040496: I trust Leliana's spy network. There's no need to maintain an alliance with the Crows.
00040497: Hercinia's ambassador is planning a trip to Denerim. I could arrange for Zevran to be in her party.
00040498: My agents could plant false leads for the Crows.
0004049A: Ambassador Josephine,

I regret to inform you that Magistrate Camring was discovered dead in his home this morning in what the guards believe was a grisly reenactment of a scene from some penny dreadful called <i>Hard in Hightown</i>. I do not know what interest the Inquisition had in the matter, nor do I want to know.

Best wishes,
Viscount Bran
0004049B: Nightingale,

Camring is dead. Fully armored, locked in an inner room in his home, a knife in his back. He knew someone was coming for him. Ironically, the scene was exactly the same as one in the first <i>Hard in Hightown</i> novel. Someone sent a professional after this magistrate. They had to leave a trail.

Cooper
0004049C: Cullen,

We found Magistrate Camring dead in his home. There was no sign of forced entry, but Camring was holed up in a closet in full armor with a knife in his back. Wasn't that a scene from <i>Hard in Hightown</i>? The guard is investigating now. And tell Varric to watch his back.

Brennan
0004049D: A magistrate courier? He has to be involved in something else. Let's find out what.
0004049E: I have a friend in the Kirkwall guard. She might be willing to talk to this magistrate.
0004049F: I'm owed a few favors in the viscount's office. I could call one in.
000404A0: Items
000404A1: <i>A copy of Hard in Hightown sits open on the table:</i>

Jevlan was waiting outside the captain's office when Donnen Brennokovic slunk out, defeated.

"We're not getting a warrant, are we?" Jevlan looked almost relieved.

"No." Donnen met his partner's eyes. The kid was barely twenty and looked like he'd walked straight to the Kirkwall barracks from somebody's potato farm. Taller and broader than the other guards, Jevlan slouched as if he didn't know how to fit into his own limbs, as if he thought he should be smaller. Hunched over in his brand-new, too-large armor, he looked like a child playing at being a guard. He was too green for a murder investigation.

"Maybe it's for the best," Jevlan said, almost speaking Donnen's thought out loud. "You're on your way out of the guard, and I'm…" He trailed off, then sighed. "Questioning nobles in the middle of the night wasn't covered in training."

Donnen glared at the kid. "I'm a city guard. And so are you, recruit. Nobody gets away with murder while we're on duty."

Jevlan stood a little straighter. "What do we do, then?"

"The captain wants proof." Donnen smiled. "We bring her proof."

<i>Leliana has written a note in the <i>

The dead magistrate—attempt to implicate Varric? Why? And in what?
000404A2: Hard in Hightown: Unsavory Parallels
000404A3: You have learned to cast Barrier with a more stable magical pattern. Each time a barrier you have cast expires, the ability's cooldown time is reduced.


000404A4:
000404A5:
000404A6: We should support the official Kirkwall guard investigation into this murder.
000404A8: If an assassin killed the magistrate, a word to the Crows might tell us who it was. They watch rivals carefully.
000404AA: <i>A letter has arrived at Skyhold, addressed to nobody. No one saw the courier who brought it:</i>

YOU ENCROACH UPON THE DOMAIN OF HIGHER POWERS. YOU WILL ANSWER TO US.

<i>The letter is unsigned, except for a wax seal depicting six crossed swords.</i>
000404AC: Quest {CUSTOM0} of {CUSTOM1}
000404AD: Try as we might, our forces have been unable to earn more than meager coin. We will have to try harder in the future.

Cullen
000404AE: There are evidently many nobles all too willing to disregard our offer of favors or even outright 'forget' what we've done for them after the fact. I'm writing their names down for the future. In the meantime, we'll need to try again.

Josephine
000404AF: While my agents have turned up plenty of information, none of it is of the sort that would provide us useful profit. I will need to keep looking.

Leliana
000404B0: Our efforts bore fruit. A portion of the profits will be passed to you. Use it wisely, Herald.
000404B1: Speak with Leliana.
000404B2: <i>Copies of Hard in Hightown and Hard in Hightown 3: The Re-Punchening sit side by side on the table along with a note:</i>

Nightingale,

Found several similarities to events in Varric's book, but all are slightly off. Dead magistrate was not in his home. Man found murdered in locked room was a comte, not magistrate. Executors did not send warning note directly to Donnen. Obviously, object of plot is Sword of Hessarian, not a penny-dreadful author.

Close look at the rip-off book shows numerous grammatical and spelling errors that seemed random at first, but ciphers believe might contain coded information.

Killer and author are clearly linked. Either the murder investigation or the code might lead us to a target.

Scrivener
000404B3: Hard in Hightown: Trouble in Skyhold
000404B4: This will take time as well as people, Inquisitor, but the reward is obvious. Let us begin.
000404B5: We have information many would pay dearly for. Let us sell anything that does not harm us in return.
000404B6: My family has earned coin as honest traders for generations. I would be happy to employ my skills on the Inquisition's behalf.
000404B7: Our efforts have proven successful, Inquisitor. I've taken a portion for our coffers, but the remainder may be used as you require.
000404B8: Gather Coin
000404B9: Skyhold is not a center of trade, though it could become one in time. The Inquisition is largely driven by the belief of its supporters, some of whom are quite wealthy, but if it is to grow, it will need access to coin of its own.
000404BA: There are many wealthy patrons who would pay for our protection and even our good graces. Let them.
000404BB: I overestimated the amount of coin our forces could earn—or, at least, the willingness of our patrons to cough up gold in a timely manner. I will need to try harder.

Cullen
000404BC: None of our current leads have proven the sort that will earn coin—though it is good information nevertheless. My agents will keep searching, Inquisitor.

Leliana
000404BD: As always with commerce, there are good days as well as bad. This is not one of the good days, though it is also no disaster. With more time, I'm certain I could turn a profit.

Josephine
000404BE: Tier 1 <font color="#2E9AFE">Rare</font> Herb
000404BF: Tier 2 <font color="#2E9AFE">Rare</font> Herb
000404C0: Tier 3 <font color="#2E9AFE">Rare</font> Herb
000404C1: Tier 1 <font color="#848484">Common</font> Herb
000404C2: Tier 3 <font color="#848484">Common</font> Herb
000404C3: Tier 2 <font color="#848484">Common</font> Herb
000404C4: My agents know the risks. They are ready to clear the shrine, on your command.
000404C5: We should follow up on the murder investigation. The book is just a work of fiction.
000404C6: Someone got in and out of Skyhold without being seen. The cipher in the book might lead us to them.
000404C7: Overseer
000404C8: Sand Crags Camp
000404C9: The Cove Camp
000404CA: Nightingale,

Two points:

1. That book is abysmal, and the entire code-breaking department wants to ritually set it on fire.
2. The message is double-encrypted. The message in the "mistakes" is in a Merchants Guild cipher. We have not yet broken the guild's code.

Scrivener
000404CB: Commander,

The Kirkwall guards don't particularly appreciate our being here, but they're not willing to turn us away, so I'll call that a small victory.

None of the magistrate's neighbors saw anyone entering or leaving his estate the night of his death. There were no footprints and no signs of forced entry.

The guard suspected a Coterie hit, but the knife found in the magistrate's back was very expensive, not a disposable weapon. Argent thinks this wasn't a professional kill. We're checking into the knife's origin now.

Lieutenant Mallory
000404CC: None of those Wardens mentioned a new leader. I don't think they're part of Corypheus's plot to seize the Order.
000404CD: I believe this can be rectified with minor appeals to local lords in our favor.
000404CF: We have returned to pies, it seems.

<i>A note from Josephine, written on a letter from the Red Jenny in Tantervale:</i>

Inquisition,

A target—close by and deserving, according to a limping child. Simple and quick for a change.

Red Jenny

<i>A ledger suggesting an Inquisition supplier is shorting your troops. Sera has scrawled a note. No doodle:</i>

Back to normal, right?
000404D1: We have returned to pies, it seems.

<i>A note from Josephine, written on a letter from the Red Jenny in Nevarra:</i>

Inquisition,

Simple happy matter. Noble who hates you, servants who hate him, a chance to ruin and profit. Simple is good.

Red Jenny

<i>A list of Lord Catel's embarrassing fetishes and ties to local crime. Sera has scrawled a note. No doodle:</i>

Back to normal, right?
000404D2: Red Jennies In/On the Hunt
000404D3: <i>A note on a package from a Red Jenny, by way of Sera:</i>

Spoils. Loot. Payday.
You're happy, friends are happy,
Everyone's happy.

<i>Below is a doodle of a party. Or possibly stars over wheat wearing hats. It isn't very good.</i>
000404D4: Sera might have us forget, but I'm very interested in the black rag that marked the cache paid to the middleman we caught.
000404D5: I do not think so, either. The infiltration in their ranks may be subtle.
000404D6: I didn't want to say much in case they were, but I think you're right.
000404D7: Best not to mention it until we have more information ourselves.
000404D8: Right. Because they would have said?
000404D9: Or some of the best liars I've ever seen.
000404DA: The Inquisitor's efforts to close the Fade rifts has increased stability in various regions across Thedas. However, demons sometimes remain, having wandered from the site of the original rifts. The Inquisition has received numerous requests for aid in dealing with this problem.
000404DB: Improved Stability
000404DE: We have sent our soldiers to the most troubled areas. We've received numerous letters of gratitude from people in Ferelden and Orlais.

We are proving that trust in the Inquisition will be rewarded.

Cullen
000404DF: <i>An unsent letter from Varric waits in the war room, addressed to Jerrik Dace, Denerim Merchants Guild:</i>

Jerrik,

I need a key to the Merchants Guild cipher from one month ago, and you still have payments left on the loan House Tethras gave you for your rescue mission to Amgarrak. So I think we can make a deal: I get the cipher, and your debt disappears like financial magic.

And Nightingale, since I know you'll open this and read it before it gets sent, don't bother to keep a copy. The guild changes their codes every month because dwarves are naturally paranoid.

Varric Tethras
000404E0: Revenge of the Merchants Guild
000404E9: Local nobility should take an interest in securing their lands. We can appeal to them for assistance.
000404EA: Our soldiers can do sweeps of areas formerly containing Fade rifts and eliminate any demons.
000404FB: They stay by oaths sworn in blood. Not theirs, then their own. They're true.
000404FC: Nah, you're right. They're probably clueless.
000404FD: I hope Hawke's Warden friend has answers for us.
000404FE: They didn't strike me as excellent actors, no.
000404FF: Active Fade rifts have been spotted in the Mire.
00040500: Rifts in the Mire
00040501: Fade rifts closed
00040502: Send the letter to Denerim. Getting this cipher will help Leliana find the killer.
00040503: Tethras,

Are you still skipping out on meetings? You'd have a copy of this already if you showed up once in a while. Not that I mind. I'm happy enough to trade you a worthless piece of parchment for a thousand-crown debt.

Jerrik

<i>A note has been added to the bottom in another hand:</i>

Message deciphered. Translation follows:

"My name is Varric Tethras, and I'm a bronto-licking backstabber who steals customers."

Scrivener
00040504: Commander Cullen,

I know you're trying to help, but the guard can handle this investigation on our own. Have your men turn over the knife they took from evidence, and I'll track it down.

Guard-Captain Aveline
00040505: Hard in Hightown: A Dagger in the Back
00040506: The Herald will make a lovely ornament for this garden!
00040507: Let us set up the trophies you've collected and put out the word: we are celebrating our dragonslayer. Fascinated nobles will do anything for an invitation.
00040508: Celebrate the Dragonslaying
00040509: Wade and Herren are troublesome, but Wade's talent is undeniable. Send them whatever dragon materials we aren't using ourselves.
0004050A: Word has spread about the dragon the Inquisitor killed.

<i>A note passed on by Josephine:</i>

Tell me you sent soldiers to collect the grisly remains. We have nobles clamoring to see the head up close. I should have anticipated this. Gawking is for peasants, but it becomes civilized when done with a glass of wine in one hand and a fan in the other.

<i>And another, from Ferelden, signed Herren:</i>

My associate Wade is known throughout Thedas for his talent at capturing the glory of the draconic in the armor he makes. The scarcity of dragonscale means that Wade is all too rarely afforded the chance to work in his chosen medium. But here's a solution: Wade shares his expertise with the Inquisition in exchange for the dragon materials collected so far.
0004050B: Our able-bodied workmen have mounted the head in a conspicuous location. It's rather vulgar for my tastes, but the nobles find it endlessly entertaining.

Josephine
0004050C: Such sheen to her scales! A beauty, indeed! Your gift will allow my imagination to take flight! Oh, such things I have dreamed of crafting for so long! In return, Herren will send all my collected notes. A bit scattered, perhaps, but maybe your own smiths will find them of use!

Wade
0004050D: The dragon that Corypheus controls looks like an Archdemon, but is something else entirely. To defeat his threat, the Inquisition must know all it can about dragons. Frederic of Serault, the self-styled "researcher of dragons," may be of some help. However, no one knows when Corypheus may attack next. Frederic and the Inquisition should focus on one area of research first.
0004050E: One can learn quite a bit by dissection, and many minds are better than one. My agents can search all of Thedas for naturalists like Frederic, to join him in poring over dragon carcasses to their hearts' content.
0004050F: Learn More about Dragons
00040510: No one knows more about the beasts than the Pentaghast family of Nevarra. With Cassandra's help, I could secure permission for Frederic to peruse their archives for information about dragons past and present.
00040511: Didn't you recently discover a dragon nesting ground? Frederic might be able to learn something from it. Get him to lead a research expedition. I can supply an entourage of soldiers to protect them.
00040512: <i>Excerpt of Frederic of Serault's report:</i>

We found a clutch of intact dragon eggs, which are currently incubating in Skyhold. For study purposes only, of course. How dangerous can baby dragons be? We found little else. From eyewitness reports, the adult dragons never ventured close to where the red lyrium grows, even though they could easily have done so. I can only conclude that the creatures instinctively understand that red lyrium poses a threat.
00040513: <i>Excerpt of Frederic of Serault's report:</i>

You cannot imagine the wealth of knowledge in Nevarra. I could spend years reading the physical descriptions of dragons alone. I shall have to spend more time here. For the moment, however, I've discovered that dragonslayers of the past believed dragons to be unusually resistant to the blight. In fact, some believed that dragon physiology was capable of stemming the spread of the infection, though this was a mere hypothesis and never fully explored. Did you know? I sat on a chair made entirely of bleached dragonbone. It was magnificent, if not very comfortable.
00040514: <i>Excerpt of Frederic of Serault's report:</i>

Within the carcass of the Abyssal High Dragon, we found cysts of hardened flesh. Sister Brigette, a scholar from Nevarra, said she had seen, once or twice, similar nodules in other beasts. To protect itself, the body grew a barrier around a foreign object that could not be removed.

Naturally, of course, we cut into the cyst. The flesh within was blighted. We immediately examined all other cysts found in the other dragon carcasses. Each time, we found the blight. The only conclusion we can draw is that dragons can stem the spread of the blight within their own bodies. They cannot do this indefinitely, as the existence of Corypheus's dragon suggests, but they are more resistant than other creatures.
0004051F: Fury Rune
00040520: Rescue Seggrit
00040526: I can send soldiers to set up a camp at the mine straight away, Inquisitor.
00040527: There was a bit of a fight at the mine—with bandits, apparently, and not even darkspawn. I'm pleased to report that the darkspawn were cut down with relative ease. We've set up an outpost and recruited locals to begin mining the gold once again. Indeed, I'm told they're more than happy to do so, now that they're being protected. We found some useful equipment in the bandit cache, and any efforts to gather coin at Skyhold will now be much easier.

Cullen
00040528: Inquisitor,

We've received reports of an abandoned gold mine in the hills south of Griffon Wing Keep. According to the locals, the mine's still capable of producing; it was abandoned only because the threat of darkspawn attack made the operation unfeasible. Should we dispatch soldiers to secure the place, and guard any wagons that make their way to the keep, it should add considerably to our income for the future.

Cullen
00040529: All That Glitters
0004052A: With your permission, I'll send agents to "secure" these men straight away.
0004052B: To Serve Any Master
0004052C: Inquisitor,

Here's an interesting thing: Among the various things we found at Caer Bronach that belonged to its former mercenary inhabitants was a journal—and in it I found mention of several high-placed clerks in the Imperial Counting House who are, shall we say, known for their loose tongues. They sell what they know to mercenaries seeking to outbid others for work, but should we dispatch agents to speak with them, it would take very little pressure to have them work exclusively for us. The agents would need to remain to watch over our new friends, but I've been trying to place eyes on these positions for years.

Leliana
0004052D: That was simpler than I would have hoped. The Imperial Counting House clerks were so shocked to have been discovered, and so fearful of being found out, they all but swore their loyalty to the Inquisition on the spot. My agents say they are behaving themselves so far—indeed, they sent "gifts" for you to prove their good faith—but we will watch them closely nevertheless. In the meantime, any efforts we make to gather coin in Skyhold will undoubtedly benefit from their placement.

Leliana
0004052E: A Golden Opportunity
0004052F: Allow me to send the ambassadors, and I shall begin the arrangements for this consortium.
00040530: Inquisitor,

My, how things have changed! When we first arrived at Skyhold, we would have been lucky to have the elite of Halamshiral even acknowledge our presence. Now that we've occupied Suledin Keep and can no longer be ignored, a group of merchants and noblemen have approached me with a proposal. They say that, since the Inquisition is currently better placed to keep order in the Dales than even the Imperial throne, they would like to set up a consortium of sorts. An Inquisition ambassador at their side will, according to them, aid communication and allow us to keep their interests safe even as they promote ours. It's worth considering, Your Worship.

Josephine
00040531: That went splendidly. Naturally, these worthies of Orlais wanted nothing more than to be given everything while providing nothing in return, but I set the record straight.

If they want our assistance in supporting their efforts to restore the war-torn Dales, they'll need to show some deference to our agents and ensure that any troop movements and trade efforts the Inquisition makes in the Dales are given the highest priority. All it took was a bit of negotiation and a few subtle threats.

They sent along some lovely gifts to show their appreciation for your presence in Skyhold, and the consortium should ensure that any attempts we make to gather coin in the future are that much easier.

Josephine
00040532: The Crows are an unfortunate reality of Antivan politics. They will pursue the contract regardless; we may as well know where they are.
00040533: <i>A formal request from the jailer:</i>

Simple matter. The cells are getting full. That comes with solid justice, and it needs to be dealt with. We're safe, I'm sure of that, but the prisoners are going to get a bit cramped. Better if an exchange could be arranged with allies. Get some of those freeholders to hold some who aren't free. They've got the land. Put it to use.

Gaoler
00040534: Justice Overflowing
00040535: <i>A report from the jailer about prisoner relocation:</i>

Pressure's off in the cells, Your Worship. We've kept the names and offloaded the rabble. Justice has space to stretch out.

Gaoler
00040536: Time and effort, but southern Ferelden is our best bet. I assume we will want a single structure to keep our interests focused.
00040537: I know a lord who often supplies this service. It will be inexpensive and fast, but I cannot promise the prisoners will have the same level of comfort.
00040538: The simplest and safest way to reduce their number is to scatter the unimportant to a dozen different cells in a dozen different territories.
0004053B: <i>A report has arrived from the site of the suspected Venatori enclave. It is nonsensical given accepted historical record:</i>

Located Venatori enclave. Fires on approach; assumed they torched their camp while retreating. Not the case. Camp already destroyed, Venatori dead. Dwarven tools found, but no dwarves, alive or dead. One deepstalker corpse found, signs of blight corruption. Best guess, Venatori surprised by forces emerging from the camp well. Assume they left the same way. Well collapsed, no passage possible. Enclave scoured for resources for return to Skyhold.

On return to Inquisition camp, message found next to a newly opened sinkhole:

'We always come for our own. What about you, Inquisition?

Binthus Warhelm Kal-Sharok
0004053C: If there's a hint of a Venatori enclave, especially one supplying weapons, we need to crush it.
0004053D: <i>A report from one of Cullen's forward scouts:</i>

Sightings in the north of red templars with armor and weapons adorned with dwarven runes. There are no known entrances to the Deep Roads in that area, and no missives from Orzammar about missing traders, but they keep next-to-nonexistent records of surface dwarves. The Venatori may be making use of dwarven slaves, possibly from Tevinter. Not their usual preference, but also not the first unusual thing they have done. Recommend further investigation in force.
0004053E: The local landholders will get our scouts access, but will likely require additional incentive to risk their forces against Venatori.
0004053F: Send a select group to observe. We don't want to alarm the Venatori. We know they are all too willing to sacrifice their captives.
00040540: Dwarven Slaves in Venatori Hands
00040541: Zevran <i>was</i> helpful. We could send soldiers to sweep Hercinia for any remaining Venatori. If Zevran left with our men, it may go unnoticed.
00040542: I forgot how wet Ferelden is this time of year—but you have my thanks.

Zevran
00040543: An Offer of Help, on Their Terms
00040544: <i>A letter on dark vellum, with obviously dwarven markings:</i>

A hole in the surfacers' precious sky, not our concern. But the thing that did it? If this magister shit really brought the blight and the darkspawn, we're no friend of that. Follow these instructions, and you'll catch your enemy sleeping. Tell your soldiers not to leave the main tunnel. That's your only warning.

Binthus Warhelm Kal-Sharok

<i>The letter ends with a map to a cave system and the number of troops that can pass.</i>
00040545: Potential relations with another dwarven thaig would be far more beneficial than a minor strike at the Venatori. At the least, send ambassadors with our soldiers.
00040546: They can have their secrecy, but we don't know the threat on the other side of their passage. I'd send double that to even a threat of Venatori.
00040547: They hold their secrets dear. Do as they say. No more, no less.
00040548: Tame the dragon.
00040549: Approach the altar.
0004054A: Join Morrigan at the Altar of Mythal.
0004054B: Approach the altar.
0004054C: My apologies, Inquisitor. The instant the ambassadors stepped from the path, the tunnel was collapsed. Our people made it out, but just barely. They found a message at the entrance.

Josephine

<i>A letter on dark vellum, with obviously dwarven markings:</i>

You had the route. You want trade, show you can follow rules. Next time, you listen. If next time comes.

Binthus Warhelm Kal-Sharok
0004054D: Our soldiers' report is not good. Halfway through the passage, the air fouled, and they had to turn back. They found a message at the entrance.

Cullen

<i>A letter on dark vellum, with obviously dwarven markings:</i>

The tunnel was cut for the number you were told, and no more. You want to trek the roads, next time you listen. If next time comes.

Binthus Warhelm Kal-Sharok
0004054E: Our soldiers report that they passed through the tunnel without incident and surprised a sizable Venatori encampment. After the battle, they had to find a different route back because the tunnel had been collapsed. They found this letter.

Leliana

<i>A letter on dark vellum, with obviously dwarven markings:</i>

You follow instructions well. Respect of our territory is a first step. We shall see.

Binthus Warhelm Kal-Sharok
0004054F: We don't know if the guard was involved in the crime. Our agents can track down the knife's source.
00040550: Our men can return the murder weapon to the city guard.
00040552: Commander,

The Kirkwall guard questioned the merchants around Hightown and found the one who sold the dagger. He said he sold it to a dwarf, couldn't remember the name, but described him as "blue-eyed, beardy like all dwarves, oddly cheerful for someone in the Merchants Guild."

Lieutenant Mallory
00040553: Nightingale,

The knife came from a Hightown merchant. He sold it to a dwarven runecrafter. Blue eyes, extremely cheerful. Didn't have a name.

Cooper
00040555: Our soldiers report that they passed through the tunnel without incident and surprised a sizable Venatori encampment. After the battle, they had to find a different route back because the tunnel had been collapsed. They found this letter.

Leliana

<i>A letter on dark vellum, with obviously dwarven markings:</i>

You follow instructions well. Respect of our territory is a first step, and better than we expect from a child of the sods in the "capital." We aren't kin, but there may be trade. We shall see. Kalnath-par kallak, kalnath-gat parthas.

Binthus Warhelm Kal-Sharok

<i>Inquisition experts have attempted a loose translation the last line below. It isn't typical dwarven:</i>

Family through war, family into peace.
00040556: Our soldiers' report is not good. Halfway through the passage, the air fouled, and they had to turn back. They found a message at the entrance.

Cullen

<i>A letter on dark vellum, with obviously dwarven markings:</i>

The tunnel was cut for the number you were told and no more. You show as much honor as the sods in the "capital." Keep with those cowards or your sky; our roads aren't for those who don't listen. Des atrast vaetot totalka.

Binthus Warhelm Kal-Sharok

<i>Inquisition experts have attempted a loose translation the last line below. It isn't typical dwarven:</i>

The lies of those who leave your side in war.
00040557: My apologies, Inquisitor. The instant the ambassadors stepped from the path, the tunnel was collapsed. Our people made it out, but just barely. They found a message at the entrance.

Josephine

<i>A letter on dark vellum, with obviously dwarven markings:</i>

Always taking, always wanting. You show as much honor as the sods in the "capital." Well, now you get nothing. Keep with those cowards or your sky; our roads aren't for those who don't listen. Des atrast vaetot totalka.

Binthus Warhelm Kal-Sharok

<i>Inquisition experts have attempted a loose translation the last line below. It isn't typical dwarven:</i>

The lies of those who leave your side in war.
00040558: Ruffles, Nightingale, and various agents named after crummy jobs,

Thanks for looking into this bullshit mess for me. Based on what you've told me, there's only one person I can think of who specifically uses "bronto licker" as an insult and also can't write worth a damn: Worthy, an acquaintance of mine from Kirkwall. Although why he'd do all this, I have no idea.

I owe you all drinks,
Varric
00040559: Hard in Hightown: A Worthy Dwarf
0004055B: We should give this information to the Kirkwall guard. They'll want to arrest Worthy.
0004055C: We should capture Worthy ourselves and question him about how he infiltrated Skyhold.
0004055D: Nightingale,

We removed the dwarf from his home in Hightown. He had another manuscript in progress, which we burned, doused in acid, and threw into the sea.

Apparently, he has a beef with Varric for setting up the Champion of Kirkwall with another runecrafter? He ranted about "better beards" and "true dwarves" and then declared himself "the greatest writer in Thedas," at which point Fletcher laughed so hard, she started choking. That dwarf is a menace.

And he claims he didn't send a note to Skyhold.

Cooper
0004055E: Ambassador,

The city of Kirkwall is grateful for the information that led to the arrest of Worthy the dwarf. He is in guard custody now. His statement upon being arrested was "I would have gotten away with it, if it weren't for those meddling Inquisitors!" We are taking this as a confession.

Viscount Bran
0004055F: Inquisition Staff
00040560: The Sunless Staff
00040563:
00040565: You think you'll win?
00040566: Get away from me!
00040567: There we are!
00040568:
00040569: I'll show you bastards!
0004056A: Ha! Come on then!
0004056B:
0004056C:
0004056D: This has to do it. It must!
0004056E: It ends here, Adaar!
0004056F:
00040570: You will fall!
00040571: Nowhere to hide, Trevelyan!
00040572: It ends here, Cadash!
00040573: You're nothing!
00040574: You die here, Lavellan!
00040575: You can't run!
00040576: There's no mountain to save you now!
00040577:
00040578: No... you can't...
00040579: <i>(Pained groan.)</i>
0004057A:
0004057B: Those were <i>my men</i>!
0004057C: You'll pay for that!
0004057D: Watch your flanks!
0004057E: Take them!
0004057F: Get around them!
00040580: No!
00040581:
00040589: <i>A letter delivered to Skyhold:</i>

First, allow me to compliment the Inquisition's many victories on behalf of the Forsythia family. While southern Thedas has seen the worst of it, we recognize that recent tragedies concern us all. Your Inquisitor's work in sealing the rifts and stabilizing the south has lessened troubles here as well.

The Forsythia House would lend its support to the Inquisition. We would be happy to meet with your representatives to make it official.

Tyrion Veneto
On behalf of Her Grace, Duchess Amalia

<i>A missive from Josephine follows the letter:</i>

The Forsythias are one of the great noble houses in Nevarra. While other noble families are divided between those who support the Pentaghast line and those who would see new blood on the throne, the Forsythias have remained politically neutral. I doubt the Forsythias' offer is entirely altruistic; there <i>are</i> advantages to aligning with a powerful, far-reaching institution. Nevertheless, accepting their support gives us allies in Nevarra without making a significant political statement.

Josephine
0004058A: Support from Nevarra
0004058B: Maker, these people hate me. How do I fix this?
0004058C: Josephine will kill me if I mess this up any worse. Now what?
0004058D:
0004058E: Ruffles and Curly and various Kirkwall guardsmen who formerly owed me money,

Thanks for digging into this mess for me. I can only think of one dwarf who fits the description of "oddly cheerful and also blue-eyed" who'd still be in Kirkwall, and that's Worthy: an acquaintance of mine from Hightown. Why he'd do any of this, I have no idea.

If you owed me money, forget about it.

Varric
0004058F: Hard in Hightown: No Dwarf Less Worthy
00040590: <i>A letter delivered to Skyhold:</i>

It was a pleasure meeting with your representatives. We are happy to lend the Inquisition our support.

Tyrion Veneto
On behalf of her Grace, Duchess Amalia
00040592: We want to question Worthy ourselves. Forget the guard; we'll catch him.
00040593: Nightingale,

We removed the dwarf from his home in Hightown. He had another manuscript in progress, which we burned, doused in acid, and threw into the sea.

Apparently, he has a beef with Varric for setting up the Champion of Kirkwall with another runecrafter? He ranted about "better beards" and "true dwarves" and then declared himself "the greatest writer in Thedas," at which point Fletcher laughed so hard, she started choking. That dwarf is a menace.

And he claims he didn't send a note to Skyhold.

Cooper
00040594: We can help the city guard bring Worthy in.
00040595: Varric,

We arrested Worthy in his home and seized his new manuscript. He spent six hours cursing at you for introducing Hawke to Sandal, and now my guards are fighting over who gets to read his awful drivel aloud to the barracks. You owe me, dwarf.

Aveline
00040596: I have secured promises from several noble families. They have agreed to provide personal guards and other resources to the cause.

We have played our part in closing the rifts; the nobles will now see to the safety of those living on their lands.
00040598: The caravan we misled into the mountains surrendered after their food ran out. Their supplies of weapons and armor were ill-suited to survival. While their intended benefactors remain unknown, we have assuredly denied them, thanks to Sera's "friends."
0004059A: Blockading a caravan is a small but provocative matter. Do we trust this information?
000405A0: <i>A letter addressed to Vivienne lies opened on the table. A note has been added to the top which reads: "Josephine, darling, you should take care of this. V."</i>

My dearest Vivienne,

You cannot have heard the shocking allegations against the Inquisition, or surely you would never have been seen with them. Allow me, as a friend, to open your eyes. People are saying that Divine Justinia is, indeed, alive, but that the Inquisition—her closest advisors and most trusted servants—have orchestrated all this chaos on her orders. That it was Seeker Pentaghast and Sister Nightingale who sabotaged the Conclave in order to eliminate opposition within the Chantry, and cut off the heads of the mage rebellion and templars in a single stroke. To save your own reputation, you must escape this acquaintance immediately.

With deepest concern,
Vicomtesse Elodie de Morreau
000405A1: Truth or Dare: The Imperial Court
000405A2: Strength of Spirits
000405A3: Shards in the Wastes
000405A4: Search for any shards scattered around the Hissing Wastes.
000405A6: Shards found
000405A8: Let's keep the visit friendly. A few representatives can discuss the form their support will take.
000405A9: Approach from a position of strength. Send a personal guard with our representative.
000405AB: The Forsythias might be more generous if they knew we had certain information on them.
000405AC: Commander,

Leading nobles to the crater was an... interesting experience. Mallory had to restrain a few of them physically from signing their names on the red lyrium crystals. One of them wanted a charred corpse as a souvenir. Next time, I'd rather we dropped them in the crater and left.

Knight-Captain Rylen
000405AD: Ambassador,

I very much enjoyed your soiree, and I hope to see you at the summer cottage for our picnic luncheon next month. Do not fret about the ghastly things said about your associates; more reasoned heads will prevail and this foolish gossip will come to nothing.

Yours,
Duke Cyril
000405AE: Nightingale,

A hundred shadows to chase. Heading to Lake Celestine. The nobility say it's lovely this time of year.

Fisher
000405ED: We need the support of the nobles to combat this rumor. I can arrange a few key visits.
000405EE: Proving the Divine's death would just be used against us. We need find the source of this rumor.
000405EF: We can't prove the Divine is dead, but we could escort people to the crater to see it for themselves.
000405F0: Mosaic of Falon'Din
000405F1: Mosaic of Mythal
000405F2: We found this Bakers in Tantervale. No allegiance to the Venatori, just a simple profiteer. We freed several slaves and recovered his payment cache. The details seem to have rattled our Red Jenny friend.

<i>A hastily scrawled note:</i>

Found him with a cache marked with a <i>black</i> rag? Any sign of Charade? Because that's the end of that. Back home for everyone.

Red Jenny

<i>Sera has scrawled a note. No doodle:</i>

Smart one, that Johi. Take the win and leave it at that.
000405F3: Look out!
000405F4:
000405F5: Watch out!
000405F6: Look out!
000405F7: Watch out!
000405F8: Glacial Strength
000405F9:
000405FA: Investigate Serault
000405FB: Serault is a town on the farthest reaches of Orlais, known for its glassworks and tainted by its great Shame, an ancestor of the current marquis. Apostate and abomination, the Shame brought such disgrace upon Serault that even his name was forgotten. Serault is a pariah and has become refuge for outcasts and the strange. But Divine Justinia V considered releasing Serault from the punishment imposed by the Chantry for the Shame. She traveled to Serault on her way to the Conclave, going out of her way to do so. It remains one of the last places she visited before she died—a detail that cannot be ignored.
000405FC: Search for the Lost in Serault
000405FE: We know that Justinia's visit to Serault did not contribute in any way to her death. Ambassador Montilyet was considering allowing the Inquisition's emissary to remain by the marquis' side nonetheless. Unfortunately, an urgent missive from Serault informed her that both the marquis and the emissary had gone missing on a hunt. The marquis' family has men searching the deep woods across the river.
000405FF: I can send a few of my spies. They will not be able to cover ground as quickly as the soldiers, but they can be quiet, which may be what's needed here.
00040600: We found the emissary in the deep woods, but not the marquis. Our man was shaken and could not find his voice, but he was able to lead our soldiers to a strange hut. It was recently occupied, but whoever lived there had escaped before we got there. Perhaps they heard our soldiers coming through the woods.

Not the most ideal of outcomes. However, the soldiers discovered groves of medicinal herbs in the deep woods—a minor consolation.

Cullen
00040601: Our scouts located a strange hut in the deep woods. Entering, they found the marquis and the emissary, sitting across from each other, playing a game of chess. Upon seeing our scouts, the emissary balked and fled. The report described his eyes as 'inhuman.' Our agents took off in pursuit, but were unable to capture him. Though the marquis showed appreciation for the rescue, he was unable or unwilling to provide us with answers about the fate of our emissary.

A token of Serault has been gifted to the Inquisition, in gratitude and sympathy.

Leliana
00040602: The Flooded Caves
00040603: Our emissary has been shown a warm welcome to Serault. He will remain for now as an advisor to the marquis, observing the town.

Josephine
00040604: My agents have infiltrated Serault. If there is anything to hear, they will hear of it.

Leliana
00040605: I will send an emissary to the Thousand-Windowed Castle. I'm sure we will be allowed to carry out our investigations if we make an ally of the marquis.
00040606: The rulers of Serault are descended from the Shame and would benefit from Justinia pardoning Serault at last. They cannot be trusted. I will go to the people instead.
00040607: I can send soldiers to join the search and cover more ground quickly. We lost enough at Haven.
00040608: Keep Out!
00040609: The presence of Inquisition soldiers in Serault has made the people feel much more secure. For some reason, they are wary of something in the deep woods. The Inquisition's support also pleases the marquis, and we have been gifted a token of Serault, for our assistance.

Cullen
0004060A: Perhaps a representative from the Inquisition, who can spread the word of our efforts around Thedas, could allay the people's fears.
0004060B: The one responsible for Justinia's death has been identified, and Corypheus has nothing to do with Serault. However, agents placed in the town have learned that while Justinia was in Serault, there were whispers of a revolt. Now, Justinia's death, the dissolution of the Chantry, and the Breach have stirred up fear and discontent again. The marquis takes steps to quell the chaos, but it might not be enough.
0004060C: Quell Unrest in Serault
0004060D: There is chaos everywhere. Dealing with it is treating the symptom, not the cause. However, we can spare soldiers to control the situation before it gets worse.
0004060E: Our emissary has had little effect. The people do not respond well to platitudes without the weight of actions to support them. And perhaps there is more to its age-old troubles than we understand. We will leave Serault to its mysteries and focus on Corypheus.

Josephine
0004060F: Statue of Mythal
00040610: Mosaic of Dirthamen
00040612: [Eavesdrop.]
00040613:
00040614:
00040615:
00040616: [Leave.]
00040617: Mosaic of Elgar'nan
00040618: Mosaic of Ghilan'nain
00040619: Mosaic of Sylaise
0004061A: Wildfire
0004061B: Mosaic of Andruil
0004061D: Lyrium Smugglers
0004061F:
00040620:
00040621: [Leave.]
00040622:
00040623:
00040624: [Eavesdrop.]
00040625:
00040626:
00040627:
00040628: [Leave.]
00040629:
0004062A: [Eavesdrop.]
0004062B:
0004062C:
0004062D:
0004062E:
0004062F:
00040630: [Leave.]
00040631: [Eavesdrop.]
00040632: Regarding the caravan we halted: the Venatori may have cult-like resolve, but the merchants who unknowingly supplied them were quick to retreat. The Red Jenny Charade is looking into who might have organized them.
00040633: We questioned the merchants who unknowingly funded the Venatori caravan, and we quickly impressed upon them how seriously we took the matter. The Red Jenny Charade is investigating their contacts.
00040634: Let us continue the ruse Charade started. Send the money to Nevarra, where the first caravan was stocked, and see who is meant to receive it.
00040635: A chase seems unnecessary. If we give the remaining merchants the same treatment as the last, we'll end this.
00040636: Canard was found in Nevarra. No ties to the Venatori, it was merely a job to him. We recovered several names to question, as well as a large cache of supplies for the next caravan. The details seem to have rattled our Red Jenny friend.

<i>A hastily scrawled note:</i>

You are certain the goods were flagged with a <i>black</i> rag? And Johi was not there? Keep what you found, and let's all go home. That's enough.

Red Jenny

<i>Sera has scrawled a note. No doodle:</i>

Charade is smart. A win is a win and is done.
00040637: Inquisition,

Canard never showed, and never came back. You're big enough, you spooked him and whoever his master was. Hope they slunk back to Tevinter or wherever. Good news for many in their wake.

Red Jenny

<i>Sera has scrawled a note. Also a gondola powered by flatulence:</i>

Victory, right? As long as they're gone.
00040638: The majority of his funds are fake, thanks to Charade. We should station guards in Tantervale. He'll be back.
0004063B: It seems the black rag found on the middleman's cache is a sensitive subject for our Red Jenny friends. Johi left as soon as the subject was broached, reportedly saying that the matter is personal. I instructed my agent to press no further, and instead put the matter to Sera, who was similarly evasive. When I showed her the letter from Johi, she ate it. Her only comment: "You won't find her. We never find her."
0004063E: This image will be added to the character's profile. Do you want to continue?
0004063F: The Canyon Camp
00040640: Sunstop Mountain Camp
00040641: Are Wardens being corrupted?
00040642: Varric's friend, Hawke, said there were suspicions of corruption in Grey Warden ranks. Do you know anything about that?
00040643:
00040644: [Leave.]
00040645:
00040646:
00040647: [Eavesdrop.]
00040648:
00040649: Corypheus. He's been known to influence the minds of Wardens.
0004064A: Corruption? What sort of corruption?
0004064B: That could very well explain why so many have disappeared.
0004064C: I agree. If Hawke's given you an idea where to start, we should get moving immediately.
0004064D: We need to find them.
0004064E: If this is true, then all Wardens are in danger. Even you. We'd better find your brothers.
0004064F: Are you feeling all right? No voices or anything?
00040650: Yes, disappeared. Not you, though.
00040651: How's your state of mind?
00040652: All, but you.
00040653: If I start hearing things, I promise you'll be the first to know.
00040654: Have I given you any reason to doubt me? I won't answer to this, not when its founded on rumor.
00040655: Pick Up Ring
00040658:
0004065A:
0004065B: More red lyrium.
0004065C:
0004065D: More red lyrium. Well... try not to touch it or anything.
0004065F: How far will this lyrium spread?
00040661:
00040663:
00040664: Red lyrium. I would prefer not to linger in its presence.
00040665: Red lyrium. We should be cautious here.
00040666: It sings... sick music.
00040668: It creeps into your thoughts. Humming.
00040669: Red lyrium. I wonder how far this corruption has spread.
0004066E: More red lyrium. Charming.
0004066F:
00040670: This place gives me a headache.
00040671: Force Amulet
00040672: Grand Ballroom
00040673: Guest Wing
00040674: Royal Wing
00040675: Grand Library
00040679: Pick Up Orders
00040683: Pick Up Negotiations
00040684: Pull Book
00040685: Examine Inscription
00040686: Old Plaque
00040687: Pick Up Letter
00040688: Pick Up Book
00040689: Examine Corpse
0004068A: Pick Up Battered Journal
0004068B: Return to Palace Interior
0004068C: Go to Servants' Quarters
0004068D: The Inquisitor's an elf? Why didn't anyone tell me?
0004068E: The Chantry Remains
0004068F: My diplomatic efforts were successful. Many clerics are appreciative of our help, those who despaired that others listened to only the loudest and most divisive voices. While the Chantry is a political ally for the moment, I should caution that there are clerics who believe this was a ploy to control the Divine election. We have not heard the last from them.

Josephine
00040690: It is done. I needed only a few examples, clerics who both spoke against the Inquisition and had unsavory secrets they were desperate to keep hidden. One even attempted to kill the agent who spoke to her, and the agent was forced to kill her in self defense. That went further than I would have liked, and may stiffen the Chantry's resolve to oppose us in the long run, but for now they are cowed and can be counted our political allies.

Leliana
00040691: These clerics were not at the Conclave for a reason—they all have secrets and weaknesses we should exploit.
00040692: The confrontation with Mother Hevara in the Val Royeaux market had the desired effect—to a point. The Chantry's condemnation of the Inquisition was lost amid a flurry of speculation over the actions of Lord Seeker Lucius, as well as a divide in the opinions of the remaining Chantry clerics. There are, however, clerics still loudly denouncing the Herald of Andraste. The Inquisition could leave them to their speeches, but dealing with them before the Chantry elects a new Divine could be of benefit.
00040693: It is done. As expected, the clerics who spoke most loudly against us were trying to cover... their lack of character. They are silenced, and the rest of the Chantry has taken note. They can be counted political allies for now, at least until our detractors discover other ways to strike out. I will watch carefully for that moment.

Leliana
00040694: Inquisition soldiers scuffled briefly with mercenaries hired to guard the Grand Cathedral. One of our agents, Ser Belinda Darrow, had the presence of mind to keep the conflict from turning into a bloodbath. She reports the clerics are safe, but cowed in the face of our soldiers; no matter what we say, they are convinced the Inquisition is there to dictate terms. The short-term effect is that we have silenced our detractors, and gained the Chantry's political support. The long-term effects? We shall see.

Cullen
00040695: We should send a contingent of Inquisition soldiers to the Grand Cathedral. They can offer protection, and their visibility will remind the clerics they are not out of our reach.
00040696: A delicate hand is needed. We should focus on clerics who can be swayed, make their voices louder than those who oppose us.
00040697: Diplomacy won the day. The clerics chosen to receive aid have been most appreciative, and have successfully drowned out our detractors. This caused an internal struggle—clerics hiring thugs to kill other clerics; I was forced to intervene. Such despicable behavior from those who aspire to the Sunburst Throne. The mood in the Grand Cathedral is tense, but for now the Chantry can be counted our political ally.

Josephine
00040698: Some Chantry clerics were openly appreciative once Inquisition soldiers arrived at the Grand Cathedral. Without the templars, they've resorted to mercenaries to protect Chantry property from looting. Other clerics, however, fled in terror, assuming we were coming either to arrest or kill them. These are no longer a problem, and those who remain should provide valuable political support.

Cullen
00040699: Pick Up Cylinder Seal
0004069A: Requisitions
0004069B: Could prove useful, ser.
0004069C: See for yourself, ser.
0004069D: This could help us.
0004069E: You may want to look into this.
0004069F: This may be worthwhile.
000406A0: Whirling Deaths
000406A3: Snowball
000406A4: Dwarven Vase
000406A5: Dwarven Statuette
000406A6: There was some initial ranting on the part of the grand cleric, but I think the constant presence of Inquisition soldiers outside the doors of the Grand Cathedral serve as enough of a reminder to quiet the other clerics. Some grumbling remains, but the danger appears to have passed; they've moved onto other concerns.

Cullen
000406A7: Grand Cleric Iona has disappeared, thanks to an operative by the name of Argent. While the act cannot be traced back to us, the rest of the Chantry is clearly under the assumption that her tirade against the Inquisition is what led to her fate. Unfortunate as this was, we have gained support among the remaining clerics... none of whom wish to be on our bad side.

Leliana
000406A8: She has rivals. We should pick one, and give that cleric whatever ammunition we can muster against Grand Cleric Iona.
000406A9: Grand Cleric Iona has no secrets, but she is dangerous—she has hooked her wagon to this issue alone. We cannot let it take her to the Sunburst Throne. She must be silenced.
000406AA: While the Chantry is ostensibly the Inquisition's ally, a cleric has arisen as the leader of those who oppose it. Grand Cleric Iona of Cumberland has quietly gathered them around her, giving her an early lead in the race to become the next Divine. Should she succeed, this could mean a resumption of widespread opposition to the Inquisition... as well as danger to the Herald of Andraste.
000406AB: A display of force and a warning are all we need. She is not a fool, and will realize the Templar Order no longer protects her.
000406AC: I had a productive meeting with Revered Mother Anastasia, who is not seeking the Sunburst Throne herself, but does not want Grand Cleric Iona to achieve it. They are both from Nevarra, so I expect there is bad blood. Either way, a few favors spent and Anastasia had the power to shout Iona down quite convincingly. The matter is considered dropped, and the revered mother sent us gifts as an expression of her appreciation.

Josephine
000406AD: Grand Cleric Iona
000406AE: The Emerald Crown
000406B3: Quarry Located
000406B6:
000406B7:
000406B8:
000406B9:
000406BA:
000406BB:
000406BC:
000406BD: I gave the world for Felix! You will not take him from me!
000406BE: The Fade itself is at the Elder One's command! What power can stop that?
000406BF: Your efforts are futile! This world's already lost!
000406C0: Where are your assassins this time?
000406C1: <i>(Sighs.)</i> I'm sick of this shit.
000406C2: Victory is impossible. The Elder One will destroy us both.
000406C3: Your death will be my apology!
000406C4: Time's up.
000406C5: So much for the mighty Inquisition!
000406C6:
000406C7: We've both failed! Accept your death, as I have!
000406C8: Tell me again how you're going to seal the Breach?
000406C9: Sealed Orders
000406CA: Knight-Templar Sturge:

There's a small ruin in the hills above Crestwood. A tiny place, but it's old and elven, so leave no stone unturned. General Samson's orders.

You've been told what to look for, so I expect a report once you're done. Copy down any elven writing you see.

Knight-Lieutenant Mohrn
000406CB: Hide tone icons
000406CD: It seems the black rag found on the middleman's cache is a sensitive subject to our Red Jenny friends. Charade left as soon as the subject was broached, reportedly saying that the matter is personal. I instructed my agent to press no further, and instead put the matter to Sera, who was similarly evasive. When I showed her the letter from Charade, she ate it. Her only comment: "You won't find her. We never find her."
000406CF:
000406D0: Burn!
000406D1: Stop them!
000406D2:
000406D3:
000406D4: You will be naught but ashes!
000406D6: Come forth!
000406D7: Do not let them pass!
000406D8: Truth or Dare: Lake Celestine
000406D9: <i>A page from Travels of a Chantry Scholar lies on the table. This passage is circled:</i>

The region between Lake Celestine and the shores of the Waking Sea is known as "The Heartlands," a place of vineyards and gilded marble estates the locals refer to as "cottages." It is often said that Orlais' heart is plated with gold, and so it seems fitting that the Heartlands are perhaps the richest place outside of Val Royeaux.

<i>A note is written at the bottom of the page:</i>

Comte de Mourier and Marquise Courtemance. Both spending money like water. Which to pursue?
000406DA: You cannot win, Lavellan!
000406DC: You should have surrendered, Adaar!
000406DD: You should never have come here, Trevelyan!
000406DE: It ends here, Cadash!
000406DF: To my side!
000406E0: You should have fallen with Haven!
000406E1:
000406E2: To the Void with you!
000406E3: No! <i>(Coughs.)</i>
000406E4:
000406E5: No!
000406E6:
000406E8: Inquisition Longbow
000406EA: Comte de Mourier is a distant relation of the empress. We should speak with him first.
000406EB: We have agents in place near Courtemance now. We can infiltrate his manor at a moment's notice.
000406EC: Inquisition Dagger
000406ED: I suggest someone be offered as an ambassador of the Herald, not the Inquisition. If only to let them know, in a nonthreatening way, that we are watching.
000406EE: Let them squabble on their own. Poking them at this point is wasted energy.
000406EF: I say invite them to observe our soldiers training, to show that we are not heretical outlaws.
000406F0: Despite their intent to craft a political entity to oppose us, these "noble" families are too embroiled in their own conflicts to even acknowledge us. We have acquired some additional trading partners who are tired of waiting for a winner to emerge.
000406F1: Madame Ambassador,

I would be honored to accept your invitation. I shall make arrangements to pay the Inquisition a visit presently, as I have been most curious to see your organization for myself.

Sincerely,
Comte Renald de Mourier
000406F2: Nightingale,

Orders received. Will update.

Fisher
000406FA: HERALDRY
000406FB: Choose the heraldry that appears around Skyhold.
000406FC: Scorched Bronze Armor
000406FD: CIRCLE OF MAGI
00040705: WINDOWS
00040706: Install stained glass windows in the Inquisitor's quarters.
00040708: Many of the nobility of the Orlesian capital have settled their secondary differences and are rallying behind two families. The desRosiers are old money, well respected but viewed as traditional and stubborn. The Thibaults rose with a popular merchant consortium and are considered new money and progressive. While the intent of both families was to rival us politically, if we declare for one of them, we may manipulate events in our favor. Lord Pierren desRosier has not asked for our allegiance, but may respect our rising might. Lady Velise Thibault speaks for her investors and is interested in forward-thinking alliances.
00040709: Alliances: Getting Things Moving
0004070A: I will not turn my back on them, but we have established agreements with the Thibaults. Their initial hatred of the Inquisition was a device, and they are willing to have us in their favor.

Josephine
0004070B: We certainly have the forces. That is a simple demonstration to make to the desRosiers.
0004070C: I can draw a number of agreements that tie us to little beyond ceremony. That will gain the initial interest of the Thibaults.
0004070D: While I do not trust them, we have at least gained the interest of the desRosiers. Their initial declarations against us seem to have fallen by the wayside as more traditional deciders of power have come into play.

Cullen
0004070E: Alliances: The Old Guard Forward
0004070F: Lord desRosier is asking for additional assurances and partnerships as he drives his family through the mire of allegiances in the capital. Some houses have switched sides; others ceded holdings entirely to avoid the shame of officially losing all standing. More and more, they are concerned with station and alliance over whatever objections they stated about the Inquisition.
00040710: Alliances: Falling into Place
00040711: There is a contender to rival the desRosiers. Lady Richelieu sent the following letter:

The Thibaults are an upstart threat as the daughter of Lady Velise Thibault is set on marrying into the Leandre family. Claims that the pairing is not strategic are, of course, laughable. The Leandre name should be neutralized in some fashion for the brokering of a more profitable pairing.

In your service,
Lady Eustace Richelieu
00040712: <i>It has come to violence. The Leandre family staged blockades of several desRosier holdings and called on the Thibaults to stand with them. The protest was apparently driven by the young man who was to marry the daughter of Lady Velise Thibault. Lady Richelieu offers a barrage of names to clarify:</i>

The fool son, Jecin Leandre, is demanding that his name be honored. That the daughter, Celeste Thibault, intended to marry him not out of status but of love. Which is, of course, of no decisive value in this matter. I have decided that it is simply more advantageous for her to be paired with Lord desRosier, and her family are in no position to deny this.

Inquisitor, Lord desRosier's advanced age ensures that indirect houses will soon benefit. Gracious houses that will favor you. I trust we are understood? The Leandre family must be denied.

In expectation,
Lady Eustace Richelieu
00040713: Alliances: With Impassioned Pleas
00040714: Lady Thibault is asking for closer ties and access to trading partners as she tries to circumvent the traditional blockages of the allegiances in the capital. Some houses have switched sides; others ceded holdings entirely to avoid the shame of officially losing all standing. More and more, they are concerned with station and alliance over whatever objections they stated about the Inquisition.
00040715: Alliances: Forging a Way Forward
00040716: Alliances: Reaching Ever Upward
00040717: There is a contender to rival the alliance with the Thibaults. Lady Richelieu sent the following letter:

The desRosiers are a stubborn threat. The most efficient way to deal with them is to nullify with social alliance, but the only pairing of import is unavailable because the Thibault daughter has betrothed <i>herself</i> elsewhere. She has the luxury of such a wasteful pairing because of the Inquisition bearing the weight in this partnership.

Our hands are tied. You face the difficult task of attacking the status of Lord desRosier... unless you were to demand that task of the Thibaults. If their investment were more taxing, they would be more inclined to an arranged match for the daughter. And that is a well-respected currency in Orlais.

In your service,
Lady Eustace Richelieu
00040718: The conflict among the nobles of the Orlesian capital has come to a head. Lady Richelieu has been busy promoting an arranged marriage to solidify the positions of the current players, with considerable status reserved for her as matchmaker. The object is the pairing of Lord desRosier with Lady Thibault's daughter Celeste. All who have status enough to speak <i>seem</i> to be in agreement, but we have received a number of letters regarding the matter.

<i>From Lady Velise Thibault:</i>

My daughter will dutifully comply, but I know her feeling. She will speak to no one. I would have you remind her that we are servants of our chosen world, but it serves us as well. It is <i>her name</i> that is stabilizing this alliance. It conveys power that should not be misdirected to matchmakers.

<i>From Lord Pierren desRosier:</i>

Frankly, I'll be glad when the matter is settled. I've no desire to inconvenience the young Celeste beyond what name-sharing "Lady" Richelieu recommends. This has been a cock-up from head to tail.

<i>From Jecin Leandre:</i>

I pledge to the Inquisition. If my dearest Celeste is willing to sacrifice to ensure this alliance, then I can only do as much. My name may not be enough for some, but she will have my protection indirectly, through service to you.
00040719: Alliances: From the Heart
0004071A: It has come to violence. Lord desRosier has directly challenged the holdings of our ally Lady Thibault. He claims their ties to the Inquisition are to blame for his loss of honor, which is technically true. His militia is poised to threaten several trade outposts, though his will to attack may not be absolute. Lady Richelieu offers a barrage of names to clarify:

Despite being ostracized, Lord desRosier retains many allies. While you can certainly hold him at bay, perhaps we should revisit another course? Uniting his house and that of your allied Thibault might both appease and profit all involved. The daughter, Celeste Thibault, is still betrothed to a Leandre, but this <i>is</i> war of sorts. In such times, is not personal sacrifice preferable to bloodshed?

It is, in fact, the only wise outcome, and I have already begun preparations. Are we understood?

In expectation,
Lady Eustace Richelieu
0004071B: Alliances: With Angered Eyes
0004071C: Light Urn
0004071D: Pick Up Bag
0004071E: The desRosiers are becoming a clear favorite in the war of station that is ongoing between the noble houses. The Montclaires have all but ceased to exist socially, and many are scrabbling for traditional alliances. Lady Eustace Richelieu has emerged as a strong voice at court and is suggesting several arranged marriages to solidify ties—and presumably the standing of her house as arbiter and matchmaker.
0004071F: We gained Lord desRosier by demonstrating our strength. I'm sure he would appreciate the prestige of our soldiers.
00040720: Give him something indirect so that he knows of our support, but the others do not consider us so directly tied.
00040722: Very well. We can commit more in the way of agreements for future conflict, although I will not compromise Inquisition sovereignty.
00040723: We received word from Lady Eustace Richelieu, who presumes more and more to speak for the desRosiers. She is also quick to use "us" and "we."

Josephine

<i>Lady Richelieu's letter follows:</i>

The Leandres are marginalized, although still active. A gracious act, but we will have to be more aggressive in the future if we are to encourage Lady Velise Thibault to pair her daughter wisely. A proper matchmaking can solidify a great deal of power.

In your gracious service,
Lady Eustace Richelieu
00040724: It is a simple matter to marginalize the Leandre name among our potential allies. If the marriage <i>is</i> strategic, it will very quickly be all but worthless in the greater game of status.
00040725: We received word from Lady Eustace Richelieu, who presumes more and more to speak for the desRosiers. She is also quick to use "us" and "we."

Cullen

<i>Lady Richelieu's letter follows:</i>

The Leandres are rightfully expelled. Their holdings remain extensive, but that is meaningless. We are thus freed to bargain more directly with Lady Velise Thibault over the pairing of her daughter. A proper matchmaking can solidify a great deal of power.

In your efficient service,
Lady Eustace Richelieu
00040727: The game to oppose us now depends on our involvement. Demand the Leandres' exclusion from court, or we withdraw all involvement. Are they prepared to truly fight among themselves?
00040728: Our observers of the conflict between the Orlesian noble houses report that the Leandre family has responded to our appeal and withdrawn rather than risk the lives of the very lovers who spurred the conflict. While not the most desirable outcome, an arranged marriage to solidify peace is far from the worst outcome. Celeste Thibault will speak to no one. We have received two letters on the matter. The first is in strictest confidence.

Josephine

<i>From Lady Velise Thibault:</i>

My daughter will comply with this pairing. We are all servants of our chosen world, but it serves as well. I lack the standing to challenge, so I ask that it be remembered that it is <i>her name</i> stabilizing this alliance. It conveys power that should not be misdirected to matchmakers.

<i>From Lady Richelieu:</i>

Of course this was the outcome; it is the only sensible one. Arrangements will be made for a proper ceremony. In the capital, naturally. Lord desRosier will be a valiant groom for as long as his heart holds out, and young Celeste will be a most amiable figurehead of alliance.
00040729: Our observers of the conflict between the Orlesian noble houses report that upon greeting our exceptionally willing "peace offering," Jecin Leandre quickly withdrew his objections and declared self-imposed exile in the Free Marches. Lady Velise Thibault has expressed her immense gratitude, and our alliances now extend beyond what is publicly known.

Lady Richelieu knows only that the Leandre family withdrew, and she continues to arrange the marriage of Lord desRosier and Celeste Thibault in Val Royeaux. One expects that the ceremony may not come to a traditional ending. Or beginning.

Leliana
0004072A: Our observers of the conflict between the Orlesian noble houses report that after the claims of Jecin Leandre were denied, blockades turned to open fighting. The small keep he occupied was razed to the ground. A palanquin bearing Thibault heraldry was in the rubble, though no Thibault militia were involved. Our interests are safe enough. Lady Richelieu seems oblivious to any deaths and offered this evaluation, dismissing the violence as the normal process of spirited social negotiation.

Cullen

<i>Lady Richelieu's letter follows:</i>

In the wake of such a definitive result, the desRosier name is all but unchallenged. However, we would be wise to quickly seal alliances with ceremony. I have summoned all parties. Val Royeaux shall host, of course. And those who enabled this victory will see their final benefit come to fruition.

In confidence,
Lady Eustace Richelieu
0004072B: Go to Royal Wing
0004072C: Go to Vestibule
0004072F: Located on the edge of the Arbor Wilds, nature long ago reclaimed the Cradle of Sulevin. It is said that an ancient tragedy unfolded here—and that a legendary elven sword lies within.
00040749: Inquisition Greatsword
0004074A: Inquisition Longsword
0004074B: Enhanced Force Amulet
0004074C: Superb Force Amulet
0004074D: The mage's staff attacks now generate powerful force waves, based on the staff's element. The force wave damages all enemies in an arc in front of the mage. The amulet also grants a +10% damage bonus to barriers.
0004074E: The mage's staff attacks now generate powerful force waves, based on the staff's element. The force wave damages all enemies in an arc in front of the mage. The amulet also grants a +10% damage bonus to barriers.
0004074F: The mage's staff attacks now generate powerful force waves, based on the staff's element. The force wave damages all enemies in an arc in front of the mage. The amulet also grants a +10% damage bonus to barriers.
00040753: More red lyrium. It's spread far from the Free Marches.
00040754: I'd try not to touch that lyrium.
00040755: We should not stay here too long.
00040756: Do you hear it? Don't listen.
00040757: I would rather not linger here.
00040758: This is not a fight to waste our soldiers on. I would give Lord desRosier assurances we will not oppose the defense of his assets, and let these fools sort their own mess out.
00040759: The fight is over the daughter? Perhaps she should disappear. Into the arms of her lover, if she so desires.
0004075A: If we declare fully behind Lord desRosier, we can compel the others to withdraw. Better that a son be cowed than they fall to open warfare.
0004075B: The Rusted Horn's Menu
0004075C: Welcome To The Rusted Horn!!!

Ale: 3 coppers
Cold Ale: 10 coppers
Wine: 2 silver
Brandy (Antivan!!!): 6 silver

Bread and cheese: 2 coppers
Turnip and mutton pie: 3 coppers
Fish: 3 coppers
Stew: 4 coppers
Plate Of "Wyvern Wings" (really chicken!!!): 5 coppers
Wyvern steak (real): 2 gold
00040761: The Thibault family is becoming a clear favorite in the war of station that is ongoing between the noble houses. The Bordelons have all but ceased to exist socially, and many are scrabbling for traditional alliances. Lady Eustace Richelieu has emerged as a strong voice at court and is suggesting several arranged marriages to solidify ties—and presumably the standing of her house as arbiter and matchmaker.
00040762: We gained her trust with alliances. If we are willing to continue the relationship, it is only fitting that we strengthen those ties.
00040763: I can arrange assurances of forces if allies are attacked. A standard escalation of interests.
00040764: Support her indirectly so that she knows of our support, but the others do not consider us so directly tied.
00040765: Madam Ambassador,

Words cannot express my gratitude for your gracious hospitality at Skyhold. After the events at Haven, one can hardly go anywhere in the empire without hearing the word "Inquisition." I shall be glad to have some facts to add to the wild rumors.

I am as grieved as you to hear of the vicious slander being spread. Justinia V was the best of us. It pains me to think that others would pollute her legacy in such a manner. I travel to Val Foret soon; I shall ensure my cousins know the truth of this matter.

Sincerely,
Comte Renald de Mourier
00040766: Truth or Dare: See and Be Seen
00040767: Herself
00040768: herself
00040769: Himself
0004076A: himself
0004076B: lord
0004076C: Lady
0004076D: Lord
0004076E: lady
0004076F: Fontaine de Verchiel
00040770: Now that he's been here, we should talk to the nobles he's been seen with and let them all know.
00040771: The Verchiel Fountain

Emperor Judicael I commissioned this massive fountain to commemorate House Valmont's historic victory against Xavier Drakon. The four lions represent Emperor Alphonse Valmont and his three younger brothers—Duke Isidore d'Arlesans, Duke Yvon of Savrenne, and Duke Stephan of Val Montaigne—who took the field against the usurper.

—Excerpt from {i}Architectural History of Orlais, Volume 1{/i} by Elodie Ferrneau
{blank}
00040772: Fumeur
00040773: Empress's Private Quarters
00040774: La Serrure
00040775: Le Requiem
00040776: We received word from Lady Eustace Richelieu, who presumes more and more to speak as an authority in these affairs. She is also quick to use "us" and "we."

Josephine

<i>Lady Richelieu's letter follows:</i>

A strategic demand, Inquisitor. The Thibaults concede that you are within your rights to ask that they bear the weight of bargaining with Lord desRosier. The frivolous marriage between Celeste Thibault and a son of the Leandre family (a name of little bearing) has been wisely called off in favor of a proper matchmaking, one that will profit players and arbiters both.

In your gracious service,
Lady Eustace Richelieu
00040777: We received word from Lady Eustace Richelieu, who presumes more and more to speak for the Thibaults. She is also quick to use "us" and "we."

Leliana

<i>Lady Richelieu's letter follows:</i>

A bold move, Inquisitor. Lord desRosier was mortified, if not mortally so. It is said he cannot bear to show his face, and "face" is all many of his generation value. I do hope he will do nothing drastic. I also hope that the names behind us remain willing to commit what is necessary to solidify the lines that have been established. We shall see.

In your gracious service,
Lady Eustace Richelieu
00040778: Le Requiem

After his coronation in 8:84 Blessed, Emperor Florian commissioned the building of a chapel in the palace of Halamshiral as his first act, to honor his infant daughter Evangeline who died in the Hundred Days' Cough outbreak of 8:77 Blessed. The chapel contains exquisite murals Empress Justinia herself painted, of the life and death of Andraste.

—Excerpt from {i}Architectural History of Orlais, Volume 1{/i} by Elodie Ferrneau
00040779: Light of Andraste
0004077A: Pick Up Storage Key
0004077E: I cannot claim it will be popular, but it would hardly be unusual for an allied partner to ask for such a concession. Such is the way of the nobility.
0004077F: End Lord desRosier's good name. His way is honorable conflict. With careful words, he will be powerless before he steps in court.
00040781: Truth or Dare: A Dangerous Game
00040782: Nightingale,

We underestimated the threat. Our friend the marquise met with a dozen nobles in the past week. Bribes in the form of "gifts" changed hands, most of them busts of Justinia V. We appropriated one and discovered it hollow and stuffed with red lyrium.

Awaiting instructions.

Fisher
00040783: <i>A neatly filed request form, copied in triplicate and delivered to the appropriate parties:</i>

Request:
- An assortment of flora from southern Ferelden and eastern Orlais, including several uncommon varieties. See attached list.
- Tissue samples from several common herbivores. See attached list.
- Access to an accurate map of southern Thedas and records salvaged from Haven.

Purpose:
My predecessor, Minaeve, was studying alterations in feeding and migration patterns in several species, following the appearance of the Breach.

Her work was left incomplete; I would finish it.

Signed:
Helisma Derington
Inquisition Researcher
00040784: Continuing Her Predecessor's Work
00040786: Lord desRosier blockaded a number of trade routes, but his intent was only to posture. We faced token resistance to retake them. Expensive, but fortunately not in lives. Lady Richelieu is not impressed, as it was not the optimal outcome for her status calculations.

Cullen

<i>Lady Richelieu's letter follows:</i>

An adequate outcome, Inquisitor. A powerful name has been marginalized instead of put to use. The minor alliances formed in the wake are a modest achievement, but it will have to do. I have arranged the pairing of the lesser names left standing, that of Celeste Thibault and Jecin Leandre. They are thrilled because they are young, but as matchmaking goes, it is hardly inspiring.

Functionally yours,
Lady Eustace Richelieu

<i>A letter also arrived from the Thibaults:</i>

My unending gratitude, {LadyLord} Inquisitor. I feared for the actions of my daughter if this matter had turned out differently. She is not yet fully understanding of the necessities of status. We are in your debt.

Lady Velise Thibault
00040787: Requires Storage Key
00040788: Difficulty
00040789: Our observers report that without further intervention, several of the Orlesian noble houses did indeed fall to combat. No one agrees who initiated, as is often the way. The Leandres lost several small keeps, including that of the son, Jecin, who is presumed dead.

Lady Richelieu has attempted to follow through on a pairing between the desRosiers and the Thibaults without our influence, with success yet to be determined. Celeste Thibault was due to leave for the capital when news broke of the Leandres' defeat. She left on a single mount and is reportedly overdue. Preparations continue in the capital as procedure dictates. That is all they know how to do.

Leliana
0004078A: Our observers of the conflict between the Orlesian noble houses report that the Leandre family has responded to our appeal. While not the most desirable outcome, an arranged marriage to solidify peace is far from the worst possibility. Celeste Thibault will speak to no one. We have received two letters on the matter. The first is in strictest confidence.

Josephine

<i>From Lady Velise Thibault:</i>

My daughter will comply with this pairing. We are all servants of our chosen world, but it serves us as well. I lack the standing to challenge this, so I ask that it be remembered that it is <i>her name</i> stabilizing this conflict. It conveys power that should not be misdirected to matchmakers.

<i>From Lady Richelieu:</i>

Of course this was the outcome; it is the only sensible one. Arrangements will be made for a proper ceremony. In the capital, of course. Lord desRosier will be a valiant groom for as long as his heart holds out., and young Celeste will be a most amiable figurehead of alliance.
0004078B: Landmarks found
0004078C: Discover all landmarks in the Hissing Wastes.
0004078D: Landmarks in the Wastes
0004078F: <i>A neatly filed request form, copied in triplicate and delivered to the appropriate parties:</i>

Request:
- Tissue samples from carnivores found in central Orlais and along the outskirts of the Western Approach. See attached list.
- Soil samples from areas surrounding closed Fade rifts.
- Access to field reports containing references to local fauna.
- A copy of Gregor Wurthing's <i>Halla in the Heather, Wolves in the Woods: A Naturalist's Observations</i>. Apologies, but I lost my copy when the Circle rebelled.

Purpose:
The commander has expressed satisfaction with the practical applications of my previous findings. To continue my research, I would conduct an in-depth exploration of the Inquisitor's environmental impact—specifically the sealing of Fade rifts—on local species.

Signed:
Helisma Derington
Inquisition Researcher
00040790: Continuing Research
00040791: Discover all landmarks in the Fallow Mire.
00040792: Landmarks found
00040793: Landmarks in the Mire
00040794: The Den
00040795: Shrine of Chaos
00040796: Old Windmill
00040798: It's been a while, but we can have search parties comb the area where he was last spotted.
00040799: Their love affair was hardly secret. I will see if anyone marked where this missing mage went.
0004079A: Secure More Lyrium for the Templars
0004079B: Josephine:

I have found additional sources of lyrium for the Inquisition. It does us good to have more options available, should prices climb as you fear. Maintain your connections with the dwarves, while I stockpile the emergency supplies. Who knows how precious lyrium will become in the days ahead?

Leliana

P.S. Please, do not send your pages to try to discover my sources. I weep at their attempts at subterfuge.
0004079C: Templars need lyrium to function. Josephine is doing what she can, but with the dissolution of the Chantry, trustworthy suppliers and decent prices are rare. Find someone in the black market willing to cut the Inquisition a deal.
0004079D: You have some knowledge of the black market? Give me no details; I will inquire where you say. Discreetly.
000407A1: We have the manpower to thwart Lord desRosier. We chose a course, and we can see it through.
000407A2: Should we commit lives to this mess? If we withdraw, our original goal is achieved. They are fractured. None of this group is a threat.
000407A3: I expect that while it will not please all involved, asking for a marriage to end this would be quickly agreed to by all parties. It is a language they all understand, Inquisitor. They have no teeth for fighting.
000407BC: Do we truly need this? I suggest discrete maneuvers in the Free Marches. A standard retinue. Plus two. Get the young couple out of range.
000407BD: This is a currency. The two youths could be marriage enough if other investments encouraged Lord desRosier to withdraw.
000407BE: If you are set on the arranged pairing, Jecin Leandre should be quietly escorted from the city. I would not wish him present.
000407BF: Lord desRosier was all too glad to receive various concessions to abandon the current squabble in favor of more honorable pursuits. I believe they involve acquiring various trophy animals in bloody fashion. That allows a less politically desirable—but more personally desired—pairing to occur. The wedding of Jecin Leandre and Celeste Thibault will bond their families in alliance. To the chagrin of Lady Richelieu, I suspect. Matchmakers only truly benefit when the names are sufficiently grand.

The ceremony will take place in the capital. I'm sure it will be lovely.

Josephine
000407C0: Strange events, Inquisitor. The troops I sent to train in the Free Marches report two extra soldiers not on the standard roll. It is of no concern, however, as they are so familiar, they barely take up more than one space in our caravan.

A shame they will miss the wedding in Val Royeaux. I wonder if anyone has told Lady Richelieu that at least one very important guest will be absent?

Cullen
000407C1: Jecin Leandre is no longer in the capital. The wedding of Lord Pierren desRosier and Celeste Thibault can take place without fear of incident, so long as the bride can stomach it. Although... it is worth noting that it is merely the names that need be partnered to satisfy Orlesians. They are hardly strangers to the idea of courtly duty tempered by the existence of a paramour.

I might also note that the only one suggesting Lord desRosier be the controlling influence in this matter is Lady Richelieu, who has her own interests.

The wedding is set to take place in Val Royeaux, if you take an interest.

Leliana
000407C2: Royal Rooms
000407C3: Jardin de Rêverie
000407C5: <i>A formally submitted report:</i>

Current Progress and Findings:
Certain herbivores appear especially sensitive to disruptions caused by the rifts. Migration and mating habits have been impacted. Ramifications on predator behavior apparent, but warrant further study.

Additional Notes:
In studying alterations in animal behavior, I have uncovered something the Inquisition's soldiers may find useful. Human behavior is similarly unpredictable.

I will continue to pursue this line of research until otherwise notified.

Signed:
Helisma Derington
Inquisition Researcher
000407C6: It would be faster to purchase the missing items than hunt them down. My agents can seek reliable sources in Val Royeaux.
000407C7:  I can contact the University of Orlais to see if they have additional materials to aid Helisma's research.
000407C8: Our soldiers can gather any outstanding items. It will double as a training exercise for our newer recruits.
000407C9: My men can gather the necessary supplies.
000407CB: One of our trading partners should be able to find the book. We may purchase the rest from hunters.
000407CC: <i>A formally submitted report:</i>

Current Progress and Findings:
Some animals in regions with closed rifts exhibit fewer altered behaviors, but the results are inconsistent. Several anomalies in hunting patterns suggest the Breach still impacts local wildlife. Furthermore, some species persist in erratic behaviors. I suspect that both the opening and closing of rifts cause fluctuations in the Veil that continue to disturb their natural instincts. Long-term effects still unknown. Studying the flight patterns of local songbirds may yield further results.

Additional Notes:
I have forwarded a fifty-page report to Commander Cullen, outlining ways to counteract aggressive behavior in several species.

Signed:
Helisma Derington
Inquisition Researcher
000407D1: Reports indicate that red templars have taken over an old dwarven port on the Storm Coast, granting them a foothold in Ferelden as well as easy access to the Waking Sea. The port itself provides a strong defense from outside attack. A full assault by our soldiers might eventually yield results, but not without high casualties. A smaller group may have better luck infiltrating their stronghold.
000407D2: Red Templars on the Storm Coast
000407D3: Small initial attacks could secure the surrounding area and distract the templars from our larger plan.
000407D4: Commander,

Our soldiers have conducted a number of small successful attacks on red templar patrols up and down the coast. We have them on edge. The time to strike their main stronghold is now.

Scout Harding
000407D5: We do not want to draw attention too soon. My agents will find a way to enter the stronghold without alerting the red templars.
000407D6: Our agents have acquired access to the red templars' foothold on the Storm Coast. The templars feel themselves secure. It's time to prove them wrong.

Leliana
000407D8:
000407D9: Inspire
000407DA: I hear your name on everyone's lips. They want to conquer you in battle, and in the bedroom. You are a legend. A dream. You make them forget their troubles, the war, and the torn sky. That is what they need from you most of all. You must bring good cheer to them, when they cannot find it for themselves. Men fight harder for revelries they've tasted.

Lord Chancer de Lion
000407DB: We broke you and made you something greater. Now it's your turn. The Herald is revered. The Inquisitor is respected. But as a reaver, you should be feared.

Show me how they fear you.

Thram
000407DC: Break
000407DD: Endure
000407DE: I have taught, you have endured. There is nothing left to impart. But you have recruits, blank tablets. Bring them to me, if they are brave. If they are willing to suffer for victory. You hunt a mage. I will give you mage-hunters.

Ser
000407DF: If I know Lord Chancer, he'll want roast boar stuffed with apples. That the guests hunt and kill for themselves.
000407E0: We're not having a party. There's no time.
000407E1: Ha! A fine plan. Might I suggest that the apples be part of the hunt? A boar choked on apples has sweeter flesh, or so I hear!

Chancer
000407E2: A civilized affair? The ambassador's idea, no doubt. She has immaculate taste, but lacks a certain exuberance. No matter; so long as the wine flows, we will not want for enthusiasm.

Chancer
000407E4: Ser is right. Can we afford to risk it? The more of our soldiers can stand against magic, the greater our chances of defeating Corypheus and the Venatori.
000407E5: Do not subject more to this. Men may volunteer but they don't know the truth of it. They won't until it's too late.
000407E6: You understand. Now my task is truly complete.

Ser
000407E7: I will teach them. The Herald will inspire them. Pray it is enough to ease the pain.

Ser
000407EA: My dear Josephine,

I passed along the news of de Mourier's visit to a few influential parties, and implied that he was, perhaps, trying to butter both sides of his bread. I would describe the outrage this idea provoked, but that would make this letter indecent, and your spymistress would abscond with it.

You play as beautifully as ever, my dear. I can hardly wait to see what de Mourier's next move is. Give my love to your parents.

Yours,
Vicomtesse Elodie de Morreau
000407EB: I have had difficulty gaining the respect and cooperation of some prominent nobles in Val Royeaux, even after all we've done. You could give them a nudge.
000407EC: There are reports of gangs amongst the refugees. They've been taking advantage of the chaos, threatening people. Make them stop.
000407ED: Criminal organizations have been using the turmoil caused by the Breach and the war to expand their smuggling operations. You might consider "persuading" them to work for us.
000407EE: The vain and prideful fear looking in the mirror, lest they see your shadow.

Thram
000407EF: The opportunistic and self-centered tremble at your name, making tithes unto you to forestall your wrath.

Thram
000407F0: You are the terror that stalks the unjust. The innocent pray for you to deliver them, and dread your retribution should they stray from righteousness.

Thram
000407F2:
000407F3: Alexius was quite clear in his orders. We must scour the countryside to find more of the shards. Without them, the Venatori cannot claim the treasure our master seeks. For that, we need the oculara. Without them, the shards are nearly impossible to find, even if they are no longer cloaked by whatever magic hid them for all these centuries.

There must be more Tranquil in the area—the rebels abandoned most of them when they fled their Circles. Remember, the skull will only attune properly if the Tranquil is in close proximity to one of the shards when the demon is forced to possess him. Even then, the blow must be delivered {i}immediately{/i}. The oculara produced from Tranquil killed even minutes later failed to illuminate the shards when used.

I trust you to continue your efforts in this matter. Our master expects success.

—A letter found in an abandoned house in Redcliffe Village
000407F4: From far-off Montsimmard, a songstress comes,
With lies and thoughtless gibes insults our name.
(I hated her in school. She pulled my hair.)
We must not let her make these vulgar claims!

Maryden
000407F5: Stop the Rumors
000407F6: No. This is ridiculous.
000407F7: A minstrel with no tongue can tell no lies.
000407F8: Our allies' words will turn the tide for us.
000407F9: A dire act! A lesson learned by all!
So cross us not in either deed or thought.

Maryden
000407FA: The lyre's song is all too quick forgot,
And at a word, her patrons turn aside.

Maryden
000407FB: A soldier cares not for a poet's pain.
Just go and fall upon your sword, you prat.

Maryden
000407FC:
000407FD: Nightingale,

Porter "tripped" while unloading bags for Duke Fontaine in Val Royeaux; the bust shattered, revealing contents. Duke reacted with unexpected outrage—may have been lyrium-induced or genuine. Saw shocked faces in windows of three neighboring houses.

Two weeks from now, all of Orlais will know.

Fisher
000407FE: We need to arrange a public "accident" to befall one of these lyrium statues.
000407FF: Ambassador Montilyet,

We have never met, but I believe you have, through discreet means, saved me from a most disagreeable connection. As I dislike being indebted to anyone, I shall endeavor to repay you with a news item of some interest: were you aware that the grand duchess of Lydes recently paid a visit to Lake Celestine? Indeed, she stayed an entire fortnight as a guest of Duke Alvin Blanchard of Val Montaigne. In light of her other connections, and the curious amount of coin which spread across the region in the aftermath, you may wish to pay him a call.

Sincerely,
Duke Valere Fontaine
00040800: Truth or Dare: The Endgame
00040801: Gauld
00040802: To the leaders of the Inquisition,

It was glorious, I tell you. Mother Hevara stood in my office and apologized, actually <i>apologized</i>, for any inconvenience I or my colleagues have suffered. Considering the derision with which her ilk have treated us, hearing her assurances that further rhetoric against the University would be heavily sanctioned was a pleasure—regardless of whether or not it holds once a Divine is elected. I offer the Inquisition my thanks, and have sent along a few items our professors thought might be of interest.

Chancellor Jürgen Haulis
University of Orlais
00040803: The University of Orlais
00040804: We could arm the University with what they like best: information. Give them ammunition against anyone who speaks against them. The attacks will cease.
00040805: To the leaders of the Inquisition,

The death of so many good souls at the Temple of Sacred Ashes is a tragedy, compounded by the frenzy of posturing that has taken place in the race for Divine Justinia's successor—which all too frequently uses the University of Orlais as a scapegoat for ills, perceived or real. Considering your recent cowing of these clerics, the University is hoping you might see your way to protecting us from their rhetoric. Such a partnership could be beneficial for us both; we have research—magical as well as mundane—that we'd be pleased to share in exchange for aid in these trying times.

Yours with hope,
Chancellor Jürgen Haulis
University of Orlais
00040806: A few soldiers stationed at the university, along with some mercenaries, should be enough of a demonstration of support to deter Chantry attacks.
00040807: A bit of diplomacy to tell the clerics where their attacks are unwelcome should be enough, provided it is done delicately.
00040808: Sister Vaughn
00040809: Judith
0004080A: If Duke Blanchard was conspiring with Florianne, the Imperial Court would like to know.
0004080B: Send our agents in. We can expose his connection to Florianne for all the world to see.
0004080E: The spymaster. So dour for one so pretty.

Chancer
0004080F: Or I could arrange for an elegant gathering, with fine food and well-considered party favors.
00040811: My dearest Vivienne,

You cannot imagine the scandal when six bags of Tevinter coin were found wrapped in the Blanchard coat of arms and nailed to the chanter's board in Val Royeaux! It will be talked of for months. It is disagreeable to think that a cousin of the Imperial family could be involved with these horrid Venatori! One hardly knows what to think. Your new friends produce the best entertainment.

Write again soon; it's been too long since we've had tea,
Vicomtesse Elodie de Morreau
00040812: Ambassador,

Once again I find myself indebted to the Inquisition. My soldiers seized Blanchard's estate and found a great deal of Tevinter coin as well as red lyrium, the disposal of which necessitated burning the manor to the ground.

Convey my regards to the Inquisitor, along with the hope that we shall go hunting together soon.

Gaspard de Chalons
00040813: Ambassador,

Following the arrival of your letter, I invited my dear cousin Blanchard to Halamshiral for an urgent consultation on the Inquisition, during which time I had his home thoroughly searched. A large sum of Tevinter gold was found in his chateau, as well as a room full of red lyrium. My cousin finds his stay at the Winter Palace shall be of some duration.

Many thanks,
Celene Valmont
00040819: Most interesting. Approaching a few nobles we thought associated with the Eyes of the Maker prompted a quick reaction: frightened denials that they would even consider involvement, and fingers pointed to a man by the name of Lord Benoit Gelinaux as the mastermind behind it all. I met with him, and within ten minutes his zealotry crumbled into mumbled apologies and offerings of "gifts" to the Inquisition as apology. So much for the mighty Chantry reprisal.

Josephine
0004081A: My investigation into the Eyes of the Maker proved my first assumption true: it's not a true organization at all, but the product of a single zealous nobleman trying (and thus far failing) to recruit opponents to the Inquisition by making his group sound previously established. A single strike into the manse of one Lord Benoit Gelinaux has ensured this goes no further. My agents recovered some goods which Lord Benoit was undoubtedly planning to use as bribes.

Leliana
0004081B: I would suggest a thorough investigation, although it will take time. I'm unconvinced this is more than posturing.
0004081C: Leliana's agents supplied my men with four names; Inquisition soldiers visited all four the same afternoon. Three arrests and one death later, every nobleman in Orlais who had even heard of the Eyes of the Maker recanted any involvement. I'm told a tiny little fellow by the name of Lord Benoit Gelinaux frantically offered "gifts for the Herald of Andraste" as a form of apology... or so I assume. The soldier reports the man fled for the Anderfels that very evening.

Cullen
0004081D: I suggest we send them a message, asking to meet, with a guarantee of safe passage. I'd like to hear what they want.
0004081E: Eyes of the Maker
0004081F: Deal with this now, forcefully, before these nobles grow in power.
00040820: A report by one of Leliana's agents has given rise to concern: a group of Orlesian nobles has quietly formed a group they call "Eyes of the Maker." The aims of this group are currently unknown, but the suspicion is that it's a reaction to the Inquisition's dealings with the Chantry. One stolen letter indicates (in coded language) that the Inquisition's treatment of clerics following the death of the Divine has been "shameful" and deserving of reprisal.
00040821: A Memorial for Haven
00040822: Ambassador Montilyet,

Although we have not always seen eye to eye, I believe that on this subject we will be in perfect agreement. I would like to build a monument at the site where Haven stood, as a memorial to all those who gave their lives defending the faith.

Shall we work together to honor these fallen heroes, Madam Ambassador?

Marquis DuRellion
00040823: It took a great deal of time to move the archives to the White Spire in Val Royeaux. The tower there is almost impregnable—and now abandoned by the templars—so I thought it the best place. The abbess was overjoyed, and gave us a number of interesting items as reward.

Cullen
00040824: My agents can determine the most important things to preserve, and bring them to a safehouse until order is restored.
00040825: My agents moved everything of importance from the abbey to a safehouse in Ghislain. If looters can find it there, they are more resourceful than most. The abbess expressed her sincere relief, and let us leave with a few choice items from the archives.

Leliana
00040826: So we do errands for the Chantry now? I say take what we need from the abbey. They will think twice about approaching us for things like this.
00040827: Our people found a few things of interest in the abbey—but only a few. As for the Chantry, I doubt they'll be asking us to come running to their defense again.

Josephine
00040828: The Archives of Montfort
00040829: A Chantry archive exists outside the city of Montfort, in the lower chambers of a monastery also known for its fine wine. The latter has put the archives at risk, according to the abbess. She recently sent word to the Inquisition that looters have come in search of wine—and that they will not listen to her assurances that wine is not actually stored in the lower chambers. Without templars to guard the monastery, and lacking coin to hire guards, the abbess has asked the Inquisition to move the archives somewhere more secure... and will happily donate whatever might be of use.
0004082A: We have the manpower. I would gladly send soldiers in.
0004082D: Statue Camp
0004082E: Mountain Fortress Camp
0004082F: Logging Camp
00040830: I was unable to reach a compromise with the Tevinter. I suppose our influence does stretch only so far. He did, however, offer his apologies and made us a gift of some rare materials. I will keep our negotiations open, but it does not look promising.

Josephine
00040831: I recently became aware of a talented and inventive young blacksmith from the Anderfels. Once we were introduced through my extensive connections, I negotiated a deal to obtain his weapon plans for the Inquisition. Unfortunately, I have just now been outbid by a nobleman from Vol Dorma who maintains a private army. I would hate to lose those designs. Is there anything we can do?

Ser Morris, Quartermaster
00040832: There. The Vol Dorma nobleman should no longer get in our way. Once my agents explained the situation to him, he was quite content to step away. The Anderfels blacksmith's weapon designs are ours.

Leliana
00040833: Negotiate a Deal for Weapon Plans
00040834: I could attempt to find a compromise. Knowledge can be shared, after all. I'm sure the nobleman will be reasonable.
00040835: The Inquisition's need is greater. Leave this to me. I will have this nobleman… persuaded.
00040836:
00040837: Lartys Slave Band
00040838: Grand Duchess
0004083D: Recover Supplies (Hold)
0004083E: Supplies
0004083F: Recover the Supplies
00040840: Grand Duke's Guard
00040841: Imperial Guard
00040842: Elven Agent
00040843: I suggest sending my agents to the Grand Cathedral to root out this assassin before more damage is done.
00040844: The Inquisition caught the assassin within the Grand Cathedral. After questioning him, it seems three different grand clerics hired him... each unaware others had done the same. This knowledge is in the hands of the Chantry, a scandal to end the ambitions of many eying the Sunburst Throne. The clerics have expressed their appreciation to the Inquisition—which also recovered some interesting items from the assassin.
00040845: Bolstering the Grand Cathedral with our forces—enough to hunt down this madman—should be enough.
00040846: My {LadyLord} Inquisitor,

As you know, the remaining clerics have sequestered themselves within the Grand Cathedral in hopes of electing our new Divine. One would hope this could be done peacefully, but my sisters inform me that there have already been two mysterious deaths—the product of an assassin loose within the Grand Cathedral's halls. The Chantry has failed to find this killer, so I turn to you to for aid: please help my sisters complete their thankless task in peace. The Inquisition is the only force in Orlais with the power to deal with this, and both myself and my sisters would be grateful.

Yours in faith,
Revered Mother Giselle
00040847: Watcher in the Wings
00040848: Cannot open at this time.
00040849: Imperial Herald
0004084A: Keep must be claimed.
0004084B: Fereldan Mercenary Captain
0004084C:
0004084D: Reports of Fade rifts and demons keep coming. The people are terrified, and it's only getting worse.
0004084E: A Friend in Qarinus
0004084F: I have contacts in Tevinter, although not many. Still, trading a few favors could help this magister a great deal.
00040850: My {LadyLord} Inquisitor,

Considerable as your support has been, I'm saddened to report my motion died on the Senate floor... although I am hardly surprised. My fellows in the Magisterium don't enjoy the thought of having their "freedom" limited in any fashion. That was, however, hardly the point of the motion. It was a statement that needed to be made, and your support allowed me to make it far louder and clearer than I ever would have on my own. So I thank you. With any luck, this will draw support from those who feel as I do. It will also draw fire from Venatori cultists still in the shadows, but I say, let them come. I will not back down in the face of such fools.

I'm sending along a few things which I hope will aid your efforts, and will see what more I can drum up. Give my love to Dorian. The poor boy is such a hothouse orchid, he must be wilting in the cold.

Magister Maevaris Tilani
00040851: Tevinter is a land where secrets are weapons. Let us arm this magister against those who would oppose her vote.
00040852: According to Dorian, while most Tevinter magisters are not Venatori supporters, they will also not raise a finger to prevent the Venatori from wreaking havoc in the south. There are some, however, who see the cult for what it is, and are trying to expose it. A magister contact in Qarinus by the name of Maevaris Tilani is attempting to introduce a law in the Imperial Senate which would see Venatori activity sharply curtailed in Tevinter. Dorian suggests that quiet Inquisition support of Maevaris would be beneficial, and ultimately could drum up support from other magisters fearful of what Corypheus represents.
00040857: You <i>have</i> to be that someone. No one else has any power over the rifts.
00040858: The only thing that will calm their fears now is the hope that someone out there can save them.
00040859: Seal them. Your legend will spread, and Thedas will learn to trust the Inquisition.
0004085A: Diverting Soldiers in the Frostbacks
0004085B: <i>A letter delivered by messenger bird:</i>

My name is Sister Paulette. My sisters and I have been accompanying a handful of injured Inquisition soldiers through the Frostbacks. As they are no longer able to fight for the Inquisition, they wished to return to their families in Ferelden. These are strange times and many seek the solace—or forgiveness—of loved ones. Unfortunately, that peace may never come.

A band of Avvar, refusing to see reason, have pinned us down. We have taken refuge in a cave and are holding them off as best we can, but I do not know how long we can last.

I understand this bird is trained to return to Skyhold; I pray it is so. We need aid.

<i>A note in Cullen's hand follows:</i>

Soldiers dispatched from Skyhold itself will not reach them in time. We should have men near their location—we sent a party to pursue a group of red templars we suspect of moving captured civilians to one of their red lyrium mines.

A swift bird might reach the party, allowing them to go to the Sister's aid. However, we would likely lose the templars' trail.
0004085C: I received some news from Maevaris. It seems her little "resistance" has drawn support, just as she hoped it would. Thing is, that support comes in the form of idealistic magisters with no real power... while the ones who might see her group as a threat are the true heavy hitters. Reading between the lines, I'd say Maevaris is in more hot water than she lets on. She's crafty, but she could use more help right about now, or the resistance might die on the vine. Up to you, but if you ask me, any enemies of the Venatori should be friends of ours.

Dorian
0004085D: The Inquisition is now a force to be reckoned with, even in Tevinter. Openly declare our support for the resistance.
0004085E: The Tevinter Resistance
0004085F: My agent Tamar reports success: one less despicable Tevinter magister to worry about. Naturally, the rest of the Magisterium assumes the hand behind the deed was Magister Tilani herself, and she reports they have respectfully backed away from both her and her supporters. She sends her thanks, a box of candied chocolates, and a variety of other useful items. The chocolates are mine, but the rest I pass onto you, Inquisitor.

Leliana
00040860: Our open support of Magister Tilani had both good and bad results. The Imperium looks on the Inquisition with scorn, primarily based on its religious views regarding the "Herald of Andraste," but they also view our growing power with respect. Magister Tilani sent her thanks, and tells me that her opponents have backed off for the time being. She's sent along some additional supplies to use as you see fit, and some Carastian candies which you will pry from my cold, dead fingers.

Josephine
00040861: It seems Dorian was correct: not only do Tevinter templars not possess the ability to disrupt magic, Tevinter magisters are flummoxed when they encounter such abilities. There was an attack on Magister Tilani's estate, but our agent, Ser Belinda Darrow, reports that it was handily beaten back... and is unlikely to return anytime soon. Magister Tilani sends her thanks, as well as some artifacts stripped from the attackers. And a scented handkerchief. Don't ask.

Cullen
00040862: Allow me to handle this. Eliminate one of her enemies, and the rest will believe she can strike at them with impunity. They will back off.
00040863: Send some templars north—disguised, of course. Real templars, the sort who can disrupt magic. That should be all the help she needs.
00040864: Ambassador Montilyet,

Please convey my thanks to the Inquisitor. The Inquisition soldiers were of great help in clearing the area for the memorial's construction, and the sight of their uniforms raised spirits immeasurably. The monument will stand forever as a testament to the strength and fortitude of the faithful.

Marquis DuRellion
00040865: I'm sure I can get some volunteers from our ranks to help with construction.
00040866: Ambassador Montilyet,

Please assure the Inquisitor of my deepest regards. Work on the memorial proceeded without incident, and it was unveiled to a crowd of almost a thousand. May it stand forever as a testament to the tenacity of the faith in times of great trial.

Marquis DuRellion
00040867: I can do some fundraising for the project. And we should send a representative for the ribbon-cutting.
00040868: <i>Correspondence sent to Commander Cullen:</i>

<i>From Lieutenant Kestral:</i>

Commander, we were able to track down the red templars and put an end to their activities. We supplied their former prisoners so they might make their way home.

<i>From Mother Giselle:</i>

We will conduct prayers for our soldiers and the kind sisters who lost their way through the Frostbacks. May they find peace at the Maker's right hand.
0004086A: <i>Correspondence sent by messenger bird to Commander Cullen:</i>

<i>From Sister Paulette:</i>

Your help arrived just in time. My sisters and I have seen the soldiers safely to Ferelden. I cannot express what this means to all of us. Maker's blessings upon you and our rescuers.

<i>From Lieutenant Kestral:</i>

Commander, we've lost the red templars' trail. Awaiting further orders.
0004086B: These soldiers are still our allies. They've done their part; we cannot abandon them.
0004086C: No one wants to make this call, but if the red templars to escape, more people will be harmed. Our soldiers would understand.
0004086E: Nobility and Casualty
0004086F: Commander Cullen,

As I understand, you were the military commander for the Inquisition's venture to Therinfal Redoubt. The safety of the noncombatants who lent their influence to your organization was therefore your responsibility. My brother, Leontine Pontival, lost his life in that debacle.

I call upon you, as a man of supposed honor, to answer for his death in a duel to be fought in Val Royeaux at dawn in one week's time.

Vicomte Tremane Pontival
00040870: Judgment: Movran's Arrived!
00040871: We have received word that "Movran the Under" has made good on your judgment of armed exile in Tevinter. He and his clan immediately staked a claim to a large section of land along the Imperial Highway, at the edge of the Silent Plains. It is inhospitable and vacant, and they claim they are not interested in banditry or actively threatening anyone. Beyond, of course, suddenly declaring that they now live within Imperium borders. Our Tevinter contacts say the relocation has caused significant concern among the magisters.
00040872: A fine jest, and now it is done. I suggest cutting ties before their presence is considered provocation.
00040873: It is difficult to present this as a positive, but... perhaps we could notify Minrathous that we hope they enjoy our "reinforcements" for their continued war against the Qunari.
00040874: If you simply want them present to unnerve Tevinter, it is possible to keep Movran's clan supplied without explicit ties to us.
00040875: Movran and his clan entered the Silent Plains intending to settle where no claims currently exist. They were exceptionally difficult to track once they left the Imperial Highway. We have no word on their current location.

Cullen
00040876: This is a task best left to a few select agents knowledgeable regarding dangerous magic. I have just the ones in mind.
00040877: Before the Fifth Blight and the arrival of the Hero of Ferelden, Haven was occupied by cultists who worshipped a dragon—one they believed to be Andraste reborn. Both the cultists and their dragon were long gone by the time the Chantry arrived to build the Temple of Sacred Ashes, but there may still be undiscovered passages in the mountains containing their relics. With a concerted search effort, it might be possible to unearth something useful to the Inquisition.
00040878: I'm leery of what we might find in these passages, but we have enough soldiers for a search. They will simply need to be careful.
00040879: The Cult of Andraste
0004087A: It's incredible how many passages remained undiscovered even after the Chantry's arrival, and they scoured every inch of these mountains for years in search of anything related to the Sacred Ashes. The cult didn't build all of this; it was here long before, and who knows how many years it would take to find it all?

Of the new passages uncovered during the search, most were long empty or contained goods far beyond salvage. A few, however, yielded some artifacts of interest... and one evidently contains strange runes we have yet to translate. If we can find someone capable of doing so, they might prove of use.
0004087B: Trust
0004087C: Inquisitor,

One month ago, members of the Venatori stole sensitive Chantry documents. Knight-Enchanter Cosette led a small team of mages and mercenaries in pursuit. They successfully infiltrated the Venatori to retrieve the documents and gather further information on the enemy. A second team was to create a distraction, allowing Cosette's unit to escape.

I've received an encrypted message from Cosette. The distraction never came. Cosette believes the Venatori killed the second team. Her cover remains intact, but she fears it won't last. She's reaching out to the Inquisition for assistance. While the Chantry's interests must remain hidden, she will trade her knowledge of the Venatori for safe passage.

Knight-Enchanter Cosette and her associates are former comrades of mine. We can trust her word—and I trust you will respect the secrecy of her mission. I've marked their location on the map.

Commander Helaine
0004087D: Revere
0004087E: I was saddened to hear that we lost a party of Inquisition soldiers in combat with the Venatori. As I understand it, the Venatori now pose a significant threat to the area. Our soldiers' deaths will not be the last.

The Venatori will expect retaliation—but not from those already felled. I could send a few apprentices to the field, in secret. If we lure the Venatori out, the soldiers' physical bodies may complete the task. Why let the Venatori claim more lives? We need not allow them that.

Viuus Anaxas
0004087F: Train
00040880: The Mages' Collective sent me a letter—they're very organized. It was they who asked me to study the rifts. I mentioned that, maybe? Anyway, it was a very good idea.

The Collective is interested in the results of my research—especially since I've been training you. Rift magic can be difficult, but I have notes. Lots of notes. If they read them carefully, there should be no mishaps.

Your Trainer
00040882: The Secrets of Andraste
00040883: The runes discovered in the mountain passage during the recent search are of a type never seen before: neither Tevinter nor elven, and perhaps dating back to the time of Andraste herself. There are few who might be able to translate the script, and the benefit of doing so is unknown.
00040884: Interestingly, the runes are Alamarri in origin, belonging to the tribes that inhabited Ferelden almost a thousand years ago. What is of greater interest, however, is that none of the runes translate intelligibly, meaning it is all in code. According to the translators, a reference to the "Guardian" also indicates "an island off the northern coast." Most curious. I will continue translation efforts in the hope we can narrow this down further.
00040885: We have agents with magical knowledge and the means to acquire texts. Let us work on this ourselves.
00040886: I know of several Antivan scholars who can be discreet. They would happily translate the runes for us.
00040887: We can't have Cullen fighting duels in the street. I believe I know someone who can talk to the vicomte.
00040888: We do have a seasoned duelist on staff. I could send her as my second to accept this challenge.
00040889: This duel must be a move in the Game. My agents can find out his agenda and deal with it directly.
0004088A: Absolutely not. I can accept that necromancy is not blood magic, but we cannot do this to our soldiers. They aren't even Nevarran.
0004088B: Lady Josephine,

I thought you would like to know that I spoke at length with Vicomte Pontival, and I believe he will rescind his challenge. Grief has driven him to lash out angrily at all the world, and while that is not an excuse, perhaps it will render him understandable at least. Many of those in my flock lost loved ones at the Conclave and in the civil war. These times exact a heavy toll from us all. May the light of the Maker lead us all through this darkness.

Sincerely,
Revered Mother Lucilla of Val Firmin
0004088C: Commander,

Met the vicomte in front of the Grand Cathedral at dawn, as requested. Fought him to first blood in front of a crowd of nobles. He conceded, but I think he'll be trouble again later.

Knight-Captain Briony
0004088D: Nightingale,

The vicomte was close to his brother, but the younger Pontival incurred a lot of debts. Vicomte probably thought a public challenge would make his brother's lenders back off. We had a word with the most vocal ones. Discreetly, of course. The vicomte will probably leave Cullen alone now.

Fisher
0004088E: Upon the Waking Sea
0004088F: This requires stealth: a few skilled agents given enough time to quietly search the islands.
00040890: I know of a few adventurers trustworthy enough to send to the islands. Let them search and report back to us.
00040891: The Alamarri runes found in the mountain passages outside Haven have finally given up more of their secrets, pointing to one of the larger islands off the northern coast of Ferelden. The island is quite large and covered in dense wilderness, so searching it will be an involved process. According to the runes, however, there should be some connection to the original disciples of Andraste and the "Guardian" of the Sacred Ashes.
00040892: As soon as we show interest in the area, others will follow. So let's go in force and occupy the islands.
00040893: We found what we were looking for: an ancient vault all but buried in the thick vegetation at the heart of the island, no doubt untouched for over a thousand years. The effort to open the vault without setting off traps was considerable, and what we found within was... interesting. According to an agent named Rion, this was the retreat of one of the last of Andraste's disciples, a guardian who fled some manner of attack on the site of the Sacred Ashes. He expected reinforcement by other disciples who never arrived.

Whatever texts the man thought to preserve have mostly crumbled, but we recovered a number of other artifacts from the site. It is a significant find that will undoubtedly prove of great interest to Chantry scholars, even if it will take them years to sort through all the debris.
00040894: {CUSTOM0} can only be used by a {CUSTOM1} or {CUSTOM2}.
00040895: {CUSTOM0} can only be used by a {CUSTOM1}.
00040896: We have received a rather curt reply to the "gift" of Movran and his clan from Thenihs, representing the Ambassadoria:

"As arbiter of southern holdings, it falls to me to extend thanks to the Inquisitor for this generous resource. We accept in the spirit in which it was surely intended, and look forward to reciprocating in kind."

I am not sure how he managed to write with a sneer, but it is palpable.

Josephine
00040897: With supplies assured, Movran and his clan have set up an extensive settlement and become a welcome stop at the edge of the Silent Plains. There is no reported theft, as they have no need, but there is legendary brawling, as they cannot stop. Tevinter is concerned, but for now they seem to be tolerating Movran's presence. Or at least are able to ignore it.

Leliana
00040899: If I only have one student, I probably have the best one. That's good.

Your Trainer
0004089A: Some members of the Mages' Collective arrived earlier this week. My progress impressed them. I suppose I'm Their Trainer, too.

I am sure we will all be very helpful to the Inquisition.

Your Trainer
0004089B: The more who know, the more that knowledge will spread. There are advantages to wielding a weapon few understand.
0004089C: This magic's barely tested; at least have them study here. I will spare some templars to supervise if it means not sending those notes Maker knows where.
0004089D: Greater Cold Resistance
0004089E: Greater Electricity Resistance
0004089F: Greater Fire Resistance
000408A0: Greater Nature Resistance
000408A1: Greater Spirit Resistance
000408A2: Cold Resistance
000408A3: Electricity Resistance
000408A4: Fire Resistance
000408A5: Nature Resistance
000408A6: Spirit Resistance
000408A7: Cold Vulnerability
000408A8: Electricity Vulnerability
000408A9: Fire Vulnerability
000408AA: Nature Vulnerability
000408AB: Spirit Vulnerability
000408AC: I sent my notes to the Mages' Collective. Things must be progressing well—I haven't heard back yet. I'm sure they're very busy. There were a lot of notes.

Your Trainer
000408AD: Although apostates before the Circles fell, the Mages' Collective appears a relatively reasonable and moderate group. They commissioned the study; we can grant them the results.
000408AF: Return to Skyhold and scout the Western Approach
000408B0: Freemen Soldier
000408B1: Black Steel Guardsman
000408B2:
000408B3: Judgments: Abernache over Under
000408B4: The Inquisition has received word about how Lord Abernache and Movran the Under are getting on.

<i>From Lord Abernache:</i>

I cannot bear this! Inquisitor, I implore you, recall this beast of yours! He displayed his buttocks to Lady Nester, punched the horse of Ser Emmel, and single-handedly carried my mother's golden settee up four sets of stairs! Which, in hindsight, was rather useful, but entirely beside the point! What possible benefit is there to this man? What possible utility can this serve? I am at my end!

<i>And presumably from a page writing on behalf of Movran the Under:</i>

Boredom! This fool of a man does nothing but whine for his fate! We have nothing common between us that will benefit your cause. And you would not believe how messily he lives.
000408B5: Perhaps they need a clear superior? Assign Movran to train Abernache. We might get something useful out of one of them.
000408B6: It was perhaps a miscalculation to assume the social training of Movran the Under would proceed without issue. He flipped the tables. All the tables. It is as if ancestral ritual of his people requires all surfaces that convey flatware must be upended, or the dessert pudding will be disastrously runny. The man hates them as much as Abernache enjoys hiding beneath them. A connection is easy to assume.

Leliana
000408B7: Together they are offensive on every level. A useful pair to inflict on others, perhaps? "Do as we say or we will not recall our ambassadors"?
000408B8: If Movran could be disguised at court, trained in social graces, he would be a brutal surprise to have at hand.
000408B9: Yes, well, perhaps Movran training Abernache was not such a good idea. The man has consumed the medicinal equivalent of a battalion. Morale is up, however. It is apparently better than a staged farce.

Cullen
000408BA: <i>From Lord Abernache:</i>

I grudgingly see the worth of this pairing, and will do my best to serve.

<i>From the page writing on behalf of Movran the Under:</i>

Abernache is too pretty! But spirited! His words hit some like cudgels! And then I hit the rest with actual cudgels! Cudgel. Cudgel. Let me see that. Write everything, fool! Well, I don't care that 'paper cannot covey the nonverbal' or whatever it was that you said—write it all! Hahahahahahaha! Read it back! Is that what I laugh like? Good!
000408BB: Guardian
000408BC: Combined Arms
000408BD: An inscription on the inside of the ring reads "May our love be eternal. -B."
000408BF: Falcon Crest
000408C0: A crystal crest of a falcon.
000408C1: I understand we lost more soldiers, but the Venatori threat has been removed. The commander has ensured that the soldiers received a proper cremation, in accordance with southern Andrastian traditions. A pity the respect shown must be so narrow.

Viuus Anaxas
000408C2: I do not like this, but if it prevents more deaths... perhaps we should consider Viuus's plan.
000408C3: Our work is done. The Venatori who took our soldiers will not claim more lives. At Sister Leliana's request, the soldiers' bodies were granted a proper cremation, in accordance with southern Andrastian traditions.

Viuus Anaxas
000408C4: Dance with the Dowager: The Allemande
000408C5: My dear Inquisitor {spHeroName},

There was no time for us to dance in the Winter Palace, but perhaps I might claim that dance you offered now? You may not be familiar with the allemande. It is the prelude to every great movement in music and in the Game. I would be happy to teach you the steps.

To begin, the couples form two lines facing one another. South of the Imperial Highway, between Verchiel and Montsimmard, is the Ylenn Basin. It is a beautiful place of walnut groves, hollyhocks, and fifth-rate meaderies that recently lost its lord to the civil war. On the western edge of Ylenn, the hopeful young Comte de Poisson stands, lining up his little toy soldiers for a quick and quiet invasion. Surely you would not leave the poor boy without a dance partner?

If the Inquisition defends lordless Ylenn Basin, it might perhaps be considered your property. Be mindful of the steps, my dear.

Cordially,
Marquise Mantillon

000408C6: Horse
000408C7: Mount the horse at the stables.
000408C8: My dear Lady Montilyet,

The Inquisition's denouncement of the Herald's relatives who were attempting to trade on our name sent a tidal wave of gossip across the Free Marches. One of {LadyLord} Trevelyan's distant relations, Lord Albrecht, was so incensed that he began an altercation with one of your soldiers! In a tavern, no less! Chaos erupted, and Lord Albrecht was reportedly brought low by a rolling pin and an angry cook.

Albrecht won't soon forget this, but we've have such blessed peace ever since the incident.

Best regards,
Lady Buttlefort
000408C9: Dear Lady Montilyet,

The Herald of Andraste's relatives have become much more restrained when discussing the Inquisition, going so far as to avoid the subject entirely. Whatever future boon they may ask of us, their newfound modesty is most gratifying.

Best regards,
Lady Buttlefort
000408CA: Dear Lady Montilyet,

Splendid news: {LadyLord} Trevelyan's relatives have become much more careful about invoking the name of the Inquisition. In fact, they appear to be deliberately avoiding me as well, as if they're afraid that the more the Inquisition scrutinizes them, the more may be made clear to our eyes. Just imagine!

I trust you are in good health. Tell me, how does the Left Hand of the Divine fare these days? Please pass on my compliments to Sister Leliana, whose work I always admire.

Best regards,
Lady Buttlefort
000408CB: Deal with Relatives of the Trevelyans
000408CC: <i>Letter from an Inquisition diplomat to Ambassador Montilyet:</i>

Dear Lady Montilyet:

It is true. Distant relations of the House Trevelyan are claiming "close friendship with the Herald of Andraste." A boast is one matter, but the boundaries of tact and decency appear to be invisible to these mountebanks.

During a ball in the south quarter, I witnessed a cousin five times removed from {LadyLord} Trevelyan threaten to have the Inquisition fight his rival! He quickly left the party after I made my connection with the Inquisition clear, but the problem stands. We must deal with the Herald's relatives taking {herhis} name in vain.

Lady Buttlefort
000408CD: Mediate Between Ostwick Noble Families
000408CE: Inquisitor:

You may recall we offered your distant relatives in the Free Marches a promise of aid. One branch of your family has asked you to mediate their dispute with another, but their description of events is rather convoluted. It apparently began with an insult during the harvest ball in Ostwick over the quality of their milch cows, and escalated to a pitched battle between two hundred soldiers last week.

Really, it would do us good to step in if only to preserve the name of the Trevelyans as a whole.

Ambassador Montilyet
000408CF: Inquisitor:
 
Do you remember Bann Dorner, from the Free Marches? He has been speaking freely about the Inquisition's private matters. If the man has people who have infiltrated our spies, he is far more dangerous than I thought.
 
There is a rumor we have never been able to verify as truth or slander—that Dorner's father's father was a guardsman, not nobility—that would ruin him if it were true. Or if it seemed true enough for his rivals to bring it up before the crown.

It is a risk, but if we find sufficient proof, we can make Lord Dorner crumble.
 
Leliana
000408D0: Stop Bann Dorner from Spying
000408D1: Inquisitor:

Lord Albrecht has gone too far. He's challenged us—the Inquisition's soldiers—to beat his knights in "any duel of strength or skill at the Free Marches' Grand Tourney." Repeatedly. In public. He sends <i>criers</i>.

We have more pressing concerns, but I cannot help thinking our reputation in the Free Marches will improve if we beat this braggart once and for all.

Commander Cullen
000408D2: Beat Lord Albrecht in Grand Tourney
000408D3: Deal with an Unexpected Gift
000408D4: Inquisitor:

As thanks for quelling your family's strife, as well as "the good deeds of the Inquisition," the nobility of Ostwick have gifted a large parcel of land to the Trevelyans. Your new property is lush meadowland crossed by brooks and forest thickets, suitable for pastures, vast orchards, or construction of a mansion. There is almost certainly something wrong with it. We cannot take it, but we cannot afford to insult every noble in Ostwick by refusing it outright.

It will take a delicate touch to untangle the obligations present. Perhaps a surveyor or two as well.

Ambassador Montilyet
000408D5: {i}The blocky writing of this note looks shaky:{/i}

Wilton:

Watching the sky when I heard screams from the old castle. Went to the gate and saw horned figures in the mist. Tell everyone who hasn't got the plague to go. Meet me on the south path. I have a cousin in King's Crossing we can stay with.

Ghin
000408D6: Book
000408D7: Judgment: The Death of Good Ser Ruth
000408D8: The disgraced Grey Warden Ser Ruth wishes to make good on your judgment, Inquisitor. She has asked for assistance in reaching one of the deeper recesses of the Deep Roads, so that her premature Calling might serve a greater good. Laudable, but any expedition to the Deep Roads comes with considerable risk.
000408D9: We've a report from a dwarven runner that Warden Ruth was welcomed into a squad of the Legion of the Dead. The group descended into the Deep Roads and did not return. As is the tradition with the Legion, all were celebrated before they left. We've received a number of appreciations in Ser Ruth's name.

Josephine
000408DA: Many of our soldiers lost family to the Blight. I've no doubt many would volunteer to escort the Warden. My concern is that they would not stop at escorting.
000408DB: Returning soldiers report that Warden Ruth lead a charge into the Deep Roads that could be heard leagues away. They struck at a darkspawn enclave that had all the hallmarks of a future breeding colony. She fell while battling what they claim was an hurlock emissary. Unfortunately, three of our soldiers died as well. As I understand it, all three were the last of their family, having lost the rest in the Blight. The location was marked with Inquisition insignia, should any travelers find it in future.

Cullen
000408DC: An escort is simple. I could also arrange to note her exact path, should you wish to recover her body for any perceived honors.
000408DD: I suggest an invitation over an escort. Our dwarven contacts would welcome the chance to bolster their forces with a Warden on her Calling.
000408DF: Sister Leliana,

Documents concerning the Divine's Right and Left Hands, along with information on the Venatori. I trust you're satisfied.

Knight-Enchanter Cosette
000408E0: Inquisitor,

Knight-Enchanter Cosette sends her thanks. As promised, she has provided us with what she learned of the Venatori.

Commander Helaine
000408E1: Ylenn is a small basin. We can easily send in enough troops to defend it from attack.
000408E2: We can take the dowager's opportunity in a more subtle way if we directly speak to the comte.
000408E3: There are ways to indicate our displeasure without tipping our hand. I am not saying we send assassins, but the <i>rumor</i> of assassins…
000408E4: The Inquisition isn't a name to throw around lightly. We should openly denounce these people.
000408E5: This sort of thing is inevitable. Your relations may become much more circumspect if we promise them future favors.
000408E9: Apostate Widris's Journal
000408EA: {i}This thick journal is half-undecipherable. The parts that can be read are splattered with ink, as if the author had written them in a hurry:{/i}

There were years of notes in that book. Years! Who could have taken it? Or deciphered it? Did someone follow me from the Circle? I bet it was Wernam or Clariss! They always were jealous little busybodies. If they saw what I've done, the demons I've harnessed, they'd be green with envy. Who's afraid of spirits now, you simpering ewes!

But I must have my book back. I will write down the cipher again, before I forget. Again. These demons are clever. I can't have them demanding a price for decrypting my own notes. The concoctions I can make with the plants here, in safe amounts, will open my mind to vistas past the Fade. The demons hint it is beyond me, because they wish to undermine me. It's so clear. It's so very clear.
000408EB: Diary of Peter Marsh
000408EC: The Gardners are too sick to save, everyone says. Grandfather and my brothers barricaded them in their own house so they wouldn't make anyone else sick. Yelled at me for watching instead of helping. Said it was for our own good.

There's no more lights in the Gardners' home.
000408ED: {i}On this small note, the words "not deathroot" have been underlined three times. There's a small illustration of a plant that looks like spindleweed, with "this one" underneath it.{/i}
000408EE: Smudged Drawing
000408EF: Mount Unlocked
000408F0: With our aid, Warden Ruth was able to locate a particularly deep enclave of darkspawn, and she did enough damage to disperse it. They tell me her body was found next to the corpse of a broodmother, although no one had seen one prior. Ser Ruth's body was recovered and burned in accordance with Fereldan tradition, and the ashes sent to a chantry to be interred. All will know of her sacrifice.

Leliana
000408F1: My {LadyLord} Inquisitor,

That went far better than I'd expected, to be perfectly honest. The help your people provided led us to four spies, one of whom worked in the kitchens... and may have been plotting my assassination. Incontestable proof that this cult and its leaders are enemies of Ferelden. I owe you a great deal, Inquisitor, and hope that my support is meaningful in your opposition to these cretins.

Queen Anora Theirin
000408F2: Inquisitor,

I feel like we should have met, seeing as you were camped in the western part of my country... until someone wiped Haven off the map. <i>My</i> map. That was annoying. First I have one army in Ferelden without a by-your-leave, and then there are two? But I digress. My point is that I'm King Alistair, ruler of Ferelden, and I've learned who was behind that second army. His cult of Tevinter followers is supposedly in the royal palace. Somewhere. Cackling, no doubt.

Seeing as your Inquisition knows far more about them, I'm hopeful you could help us find these cultists and ask them all to leave. With pointy swords. I don't even want to know what they're up to—one Archdemon per age is really all Ferelden can stomach, thank you very much.

King Alistair Theirin
000408F3: Shadows over Denerim
000408F4: I have just the agent in mind for this. Allow me to send her to Denerim to quietly hunt down the Venatori spies.
000408F5: Send forces to aid in the manhunt. Not only should we help, but everyone should see us doing it.
000408F6: My {LadyLord} Inquisitor,

We have not yet met, but allow me to extend my greetings: I am Queen Anora, the ruler of Ferelden. The rise of your Inquisition in Haven, and its destruction by an unknown force, was initially a cause for alarm... but I have since come to learn more of that force and its connection to the Tevinter cult behind what happened in Redcliffe. Indeed, I have reason to believe this cult has infiltrated the royal palace in Denerim. Seeing as the Inquisition knows far more about these cultists, I would ask for your assistance in hunting them down before they do here what they did in Redcliffe. All of Ferelden would be grateful.

Queen Anora Theirin
000408F7: My {LadyLord} Inquisitor,

First, I feel I must apologize. When I arrived at Redcliffe Castle, things had progressed to the point where I simply wanted the rebel mages—and everyone associated with them—out of our lands. Now that time has passed and the Breach has been sealed, I have come to learn more of what you represent... as well as the true threat you face. Of course, I speak of the Tevinter cult, which I have reason to believe has infiltrated the royal palace in Denerim. Seeing as the Inquisition knows far more about them, I would ask for your assistance in hunting down these spies before they do here what they did in Redcliffe. All of Ferelden would be grateful.

Queen Anora Theirin
000408F8: Inquisitor,

First things first: an apology. I offered the rebel mages safe harbor in Ferelden only to have them drive my uncle out of his own town, so I'll admit I wasn't in the best of moods when I first met you. I just wanted everyone out of Redcliffe, and didn't care who was responsible for what. Now I wish I'd done otherwise. Isn't that always the way? These cultists... Venatori, I think they're called? We have them in the royal palace, or so I'm told. Like rats—but with magic and nasty sneers. I don't know what they're up to, but I need to find them and drive them out. Since the Inquisition knows all about them, I'm hoping you'll help. Something something grateful something.

Wait... did you just write that? You scribes do this on purpose, don't you?

King Alistair Theirin
000408F9: Inquisitor,

Well, that was bracing! A pitched battle with evil mages disguised as kitchen servants, fireballs flying and swords flashing... it brings back old times. I won't be eating anything coming out of <i>those</i> kitchens for a while, let me tell you. I wonder if they were going to poison me? Nasty little cultists. Anyhow, I'm grateful for the Inquisition's help. We wouldn't have found them without you.

King Alistair Theirin
000408FA: To the leadership of the Inquisition:

It comes as a great shock to me that the organization that claims to be defending us from the Breach holds an interest in walnut farming. Perhaps you intend to throw unshelled nuts into the sky to repel demons? Truly, such matters are beyond my expertise.

If you have a legitimate claim to Ylenn, I should like to hear it.

Comte Marius de Poisson
000408FB: Hey, maker.

I've a stockpile of contraptions in the workshop, to be used when the time is right. Looks like now's the time. Problem is, the time is too right. One moment no one needs them, the next, everyone does.

You've been a good pupil, and I'd consider you a peer. I'd like your opinion.

Three-Eyes
000408FC: I can't believe you gave the time of day to the ambassador's suggestion. The best mechanical devices this side of Tevinter, and you make me just hand them off. For gold.

If some amateur Orlesian loses a limb, it's not my fault.

Three-Eyes
000408FD: We're watching one of the red templar supply routes. They've a large shipment coming in the next few weeks. With Three-Eyes' traps, we could force the caravans to take a detour, right into our soldiers.
000408FE: Why manipulate one army when you can manipulate two? My compliments to the spymaster for her wonderfully dirty tricks.

Three-Eyes
000408FF: Make
00040900: A contact in the Felicisima Armada tells me the raiders have had tense stand-offs with the Venatori. We modify Three-Eyes' traps to act like magic and plant them on raider ships. The Armada will declare war on the Venatori, and keep their vessels busy.
00040901: This is not as pressing as Cullen's need, but the Imperial Army made me an attractive offer for Three-Eyes' traps. He won't hear me out, but as a student of his craft, perhaps you could persuade him.
00040902: Very nice. Routing an entire army. We weren't there and yet we were. It's hard to explain what we do to those outside the craft, but after this, they'll understand.

Three-Eyes
00040903: Judgment: The Good Works of Ser Ruth
00040904: The Grey Warden Ser Ruth appears to have taken your forgiveness to heart and has found purpose with stalwarts of the Chantry. She has requested resources to take the word of the Maker to areas where less able messengers might be threatened:

Inquisitor, the compassion you have shown has compelled me to act in your name. Where the Maker's word is absent, I can bring it. Where His light has faded, I can rekindle it. I will challenge the worst of Andraste's detractors and inspire where her chanters cannot go. And if I fall in her service, that will serve as well.

Ser Ruth
00040905: The lady's prayers go unanswered. She is alone in a cold bed. Her kin's hopes are restored even as her own die.

A still knife cuts as deep as one that lashes out.

Heir
00040906: If the lady requests an assassin, it is not for us to say she should not. The contract is between her and those she has hired.
00040907: The lady has been given her wish. She has her soldier; together, they will carry on in ignominious poverty. Regret may come, but by then we are gone.

It is not for us to judge. It is only for us to do. Remember that.

Heir
00040908: There is a lady, sitting amidst the tattered splendor of her nobility. Her only legacy is an ancient name, high and esteemed. She may restore wealth and dignity to her line by marrying the man to whom she was promised at birth. He is prosperous and powerful, but leaves her cold.

The lady sits by her casement and gazes at the soldier who truly has her heart. She prays to the Maker for deliverance. She prays for intervention, a sudden knife, and we hear her cry.

How will the Maker's instrument strike? Will {shehe} strike? A knot for the Herald to unravel.

Heir
00040909: The when is as crucial as the where and the how.

Heir
0004090A: What ridiculous game is this? Is killing for love better or worse than killing for power? The Inquisition does not serve the romantic whims of nobles.
0004090B: End
0004090C: Let the lady marry her betrothed. Then strike at him as she asks. She gains wealth, her true love, and we earn her gratitude.
0004090D: Olinka worked with those materials for decades. She didn't disintegrate by accident. Perhaps figuring out what happened will calm fears.
0004090E: Nothing works as quickly as good, old-fashioned intimidation. We have swords at the ready.
0004090F: Everyone has a price. Throw enough gold around and someone will risk disintegration.
00040910: Provisioner Olinka, who supplied the Inquisition with our glass and solutions, has disintegrated. So far as we can tell, it was an unfortunate mishap involving a barrel of powdered sulfur and two over-eager raccoons. The raccoons didn't survive either. Prayers for Olinka and her furry friends will be said tomorrow at midnight.

I hope you realize that this is a problem. Our supplies are finite, and we're going to run out. We'll need another provisioner. Problem is, no one wants to handle the stuff we ask for.

Kihm
00040911: Smash
00040912: Perfect. The commander's creative use of your brawniest has forced a trading cartel to step forward. Imagine the minds your soldiers could change if they were on fire!

Just a thought.

But really, consider it.

Kihm
00040913: Got a message from our new provisioner. Looks like everyone's breathing easier, knowing it wasn't an accident, just ill-advised action. I doubt anyone will experiment for a while with a raccoon-based delivery system for sulfurous smoke ampoules.

Kihm
00040914: Additional duties for handling? A safety tax? Does the ambassador realize she's made everything twice as expensive? I hope she's ready to foot the bill.

Kihm
00040915: My dear Inquisitor,

You dance as beautifully as I remembered. Are you ready for the second movement? The allemande is typically followed by a courante, in which the steps are much faster, almost running.

The Comte de Poisson so enjoyed your last maneuver that he is now racing to petition the Council of Heralds for recognition of his claim to Ylenn. I was the first one he contacted, of course, because while the young man is prone to missteps, he is not a complete fool. He is very likely to reach out to Duke Cyril de Montfort or Duke Germaine next. Cyril is the youngest and most persuadable of the Council, and Germaine is the oldest and most likely to support a claim of any old Orlesian nobility over the donation of lands to a new Andrastian cause. You should make your own move <i>allegrissimo</i>.

Cordially,
Marquise Mantillon
00040916: Dance with the Dowager: The Courante
00040917: Inquisitor,

I'm told this Gaspard fellow getting onto the throne of Orlais is your doing. Are you aware of how he's rattled his sword at Ferelden for years now? Because that whole invasion worked so well the last time, I suppose. I know Orlais is in no shape to be invading any time soon, but I'm hoping your influence with the man could help bring about some peace talks. Considering my dancing skills, it would take the Inquisition's presence to keep me from starting a war by accident.

King Alistair Theirin
00040918: My {LadyLord} Inquisitor,

After your recent help with the Venatori, I'm hopeful that the Inquisition can assist with another matter. With peace restored in Orlais, I wish to engage in new talks with Empress Celene. We are not on friendly terms, for reasons I'll not disclose, and while peace between our nations is in everyone's best interest, the situation remains delicate. The empress owes you, and thus you could facilitate these talks in a way no one else could.

I await your response,
Queen Anora Theirin
00040919: My {LadyLord} Inquisitor,

After your recent help with the Venatori, I'm hopeful the Inquisition can assist with another matter. Grand Duke Gaspard is to assume the Orlesian throne, and in the past he has threatened to invade Ferelden. While his nation is currently in no state to do so, it does make us nervous, and I would like to engage the man in talks. Your people know him, and he owes you. Peace between our nations is in everyone's best interests, and thus, I am hopeful that the Inquisition can help make this happen.

I await your response,
Queen Anora Theirin
0004091A: Inquisitor,

Here's the thing: I don't even own a mask. Thus, when the Orlesian empress invites me to engage in "real peace talks," I get nervous. I don't know what Orlesians mean when they say that, but I hear it involves poison and dancing. Perhaps both at the same time. I'm told you know Empress Celene and she owes you for that whole 'saved your life' business. Considering you also helped save mine, perhaps the Inquisition could help make these talks happen?

King Alistair Theirin
0004091B: The talks between Ferelden and Orlais took place in Jader and went off more or less without incident. Queen Anora is a skilled diplomat, after all, and it was clear that the Orlesians were not interested in more war. This is only the first such meeting, but we've paved the way for a peace treaty. Queen Anora sent her thanks, along with a sword that is said to have belonged to the Fereldan hero King Calenhad. According to her, it is a symbol of her appreciation for the Inquisition's efforts.
0004091C: The talks between Ferelden and Orlais took place in Jader, and it... was not easy to keep matters from spiraling out of control. King Alistair is no diplomat, after all, and had little patience for the endless fanfare. Thankfully, the Orlesians are uninterested in more war, and we were able to smooth the way toward an eventual peace treaty. The king sent along a sword that once belonged to the Fereldan hero King Calenhad, as thanks for what the Inquisition helped create.
0004091D: There is a great deal of bad blood between these nations, but I will do my best to facilitate their talks.
0004091E: Delicate Negotiations
0004091F: Ser Ruth was sighted in a number of communities at the borders of our influence and apparently inspired a number of recruits to our cause. She then disappeared north, near suspected Venatori holdouts. We have not had confirmation of her survival.

Cullen
00040920: Ser Ruth took our rebuke to heart and has not pursued her self-destructive plan. It remains to be seen whether she can find a true peace with herself, but at the least she will not be dying in our name.
00040921: Ser Ruth was misdirected to areas we have already cleared of factions opposed to us. She disappeared for a time, but reportedly surfaced in the chantry in Val Chevin. She has requested long-term lodging. Perhaps that is a good sign.
00040922: Perhaps she could be misinformed about the danger of her destinations. It would give her time to hear the word herself.
00040923: If she is determined to do this, equip her to do it. At worst, she strikes a blow in our name in some forgotten corner.
00040924: Her delayed suicide is no way to speak for Andraste or the Inquisition. I would deny her.
00040925: We have received nothing of worth from Florianne. I think I prefer it that way.

Cullen

<i>A note from Florianne follows:</i>

Lady Something-or-Other served a disastrous soup. Lord No-One-Cares has another mistress. If I was meant to be this bored, this useless, you should have sent me to the Chantry.

Grand Duchess Florianne de Chalons
00040926: Contact has been made. There are others in service to Corypheus. They were promised immortality in the next world and will spare no action in this one. They cannot fathom abandoning their master, and therefore, they cannot imagine <i>me</i> abandoning their master. And that is your opening.

I can give you all of these people, and I promise there are <i>names</i> among them. But they will not act, will not reveal themselves, without a promise of victory that would warrant risking everything.

Give me a target, Inquisitor. Place your people in obvious weakness, a true tactical blunder that would <i>legitimately</i> pain you. It must be thus; they will sense any falseness. Reveal your side, and I will reveal the knife, and then you can take it, take them.

That is my plan. I know what it looks like. Perhaps I have fooled you all along, and now I have simply asked for you to grant me victory. But I play the <i>Game</i>, Inquisitor. Will you now play as well?

Grand Duchess Florianne de Chalons
00040927: Judgment: Playing to Win
00040928: Make the promise. My people will watch the runners. We will get some of these conspirators, and the only one we will risk is her.
00040929: It is a risk, but she is not one of them. Say the word, and a weakness will be known.
0004092A: She is mad if she thinks we would commit to such a risk. Send her after some gossiping prat instead.
0004092B: Comtesse Montbelliard, "the Silver Lady of Churneau," is our best ally here.
0004092C: We should speak with Duke Cyril. By all accounts, he's reasonable. We could win him to our side.
0004092D: The Duke of Ghislain already has connections to us. We could speak with him first.
0004092E: We presented a flank, a side too tempting not to strike at it. And they did, just as Duchess Florianne said they would. We pulled back in time, exposing many names. Inquisitor. The scandal of this will take time to sort, but it was well worth the gamble. That is not what I would say to those we put at risk, but many more will thrive because of this.

Josephine

<i>A note from Florianne follows:</i>

A risk well taken, Inquisitor {spHeroLastName}. For an instant, I longed to drive the blade home, to take advantage just as we <i>both</i> believed I might. But the anguish of a dozen destroyed names is sweet enough.

In your service, surprisingly,
Grand Duchess Florianne de Chalons
0004092F: Florianne's plan went perfectly, until ours was enacted even more perfectly. We exposed a number of names allied with the Venatori, although the ease with which they were abandoned suggests there were more to have. But we did it without a drop of our own blood hitting the ground. Aside from the duchess, who has not been seen for some days. The sudden exposure of her plan may have made her suspect in the eyes of the Venatori. Some might claim it was a shame to use her this way. She would not. If I know her kind, she expected it and would commend that we did it <i>first</i>.

Leliana
00040930: To whom it concerns:

We, the Council of Heralds, declare the Ylenn Basin the holdings of the Inquisition, and all revenues and oaths from these lands should be tendered thus as to a titled lord until such time as the Inquisition is dissolved or the holdings lawfully granted elsewhere.

Signed:
Marquise Mantillon
Cyril de Montefort
Etienne de Chevin
Lothair Doucy
Solange Montbelliard
Laurent de Ghislain
Germain de Chalons
00040931: Dear Lady Montilyet,

Bann Dorner has been rather cool the last few times I met him at dinner, but the attacks on the Inquisition's character have stopped. We even have a few converts impressed by our cause. I will let you know if trouble stirs again, but for now, Starkhaven is the very model of civility.

Yours truly,
Lady Buttlefort
00040932: Bann Dorner sells his harvest to Antiva. If his taxes were mysteriously inflated, he'd have something to worry about besides us.
00040933: Dear Lady Montilyet,

There are scandalous rumors flying about Starkhaven, tales that paint the Inquisition as wicked usurpers and thieves. I suspect {LadyLord} Trevelyan's relatives, the ones we quieted before with the help of Sister Leliana, are taking their petty vengeance.

There is a ringleader. Bann Dorner has taken care not to let any whisper be traced back to his household, but the man has a tongue as forked as an Orlesian bard's. If he could be made an example of, I believe the naysayers will fall silent.

Yours truly,
Lady Buttlefort
00040934: Protect the Inquisition's Reputation
00040935: Bann Dorner has feuded with Starkhaven's royal family before. If we start rumors that he intends to begin again, he will be too busy managing that affair to poison ours.
00040936: Dear Lady Montilyet,

Bann Dorner has become insufferably sly. The Inquisition is credited with no good deed without a repulsive motive attached to it. Our presence in this part of the Free Marches is so unwelcome, I feel I have no choice but to return to the capital and tend to my own estate's affairs.

Respectfully yours,
Lady Buttlefort
00040937: These villains will never stop. I say we let them talk themselves to death.
00040938: Short Note
00040939: Helen,

I won't be in tonight. Rupert said he had a surprise for me. He teased me by saying "Lady Peaslee," which he always does when he's trying to impress me by pretending he's not impressing me.

Don't tell mum where I am. I made fresh porridge in the red pot for both of you. I'll care for her tomorrow, I promise.

Lucia
0004093A: Dear Lady Josephine:
 
Lord Albrecht appears to have been mollified for now, or at least he has found something to occupy himself with inside his estate. I believe we may consider this a triumph.
 
Ever yours,
Lady Buttlefort
0004093B: Dear Lady Josephine:
 
Our peace offering did not go as hoped. Albrecht lambasted the Inquisition in the middle of a ball for an hour. His hosts were aghast, but Albrecht seemed to feast on the attention. I saw nods among the crowd, although not as many as Albrecht would like. The outrage he caused is painful, but it has peaked. It is my opinion we put this sorry affair behind us.
 
Ever yours,
Lady Buttlefort
0004093C: He wishes to fight us? Give him nothing. I will send our messengers around his lands and out of sight.
0004093D: Perhaps an overture of peace? It will only work, of course, if he listens.
0004093E: Albrecht uses cowards' tactics. I'll send patrols to guard our messengers. His type never threatens when they're outmatched.
0004093F: Stop Albrecht Harassing Messengers
00040940: My dear Lady Josephine:
 
I regret I must write you that our troubles with {LadyLord} Trevelyan's relatives are far from over. Lord Albrecht has been harassing Inquisition messengers who skirt his borders. It's all silly nonsense—posturing, curses, threatening to chop their heads off—but if we don't intervene soon, I fear he'll rally his neighboring lords and try to run us out of the country.
 
Perhaps your commander could step in. It is Ser Cullen's soldiers who appear to set off Lord Albrecht's ire.
 
Lady Buttlefort
00040941: I have a cousin in Rialto. If she threw a soiree and invited Lord Enzo, his house would be clear for Leliana's agents.
00040942:  --
0004094C: Mining Equipment
0004094D: This matter has grown out of hand. Lord Dorner must be dealt with, no matter how long it takes my agents to find proof of his true heredity.
0004094E: <i>An unsigned letter on thick, creamy parchment, sealed with Bann Dorner's signet ring:</i>
 
To the Most Esteemed Herald of Andraste: Mercy, cousin. I concede your superiority. I will sing your praises, I will leave you in repose, I will happily part with the finest lands of my estates—only <i>call off your Nightingale</i>.

<i>Leliana has scribbled on the envelope:</i>

So pleasant to see us come to an accord, no? All it took were some documents about the legitimacy of his grandfather's birth. I will send the bann a reply. Eventually.
0004094F: Research the Well of Sorrows
00040950: Inquisitor:
 
I must take over our investigation into the Well of Sorrows. Dozens of antiquarians and historians are begging us for the results; there have been several attempts to steal our research. While we have nothing conclusive, the research has proven useful in negotiations with interested scholars, and we should guard it accordingly.

Leliana
00040951: The Well of Sorrows was constructed in unspeakably ancient times. There may be slivers of information left in elven legends, or crumbling papers in far-flung libraries. Send people to research how ancient elves made this strange artifact.
00040954: Wouldn't the oldest human records on magic be found in Tevinter? I can arrange for our scholars to visit Minrathous's archives.
00040955: The Seekers have written treatises on forbidden magic for ages. Cassandra could point us to some of their findings.
00040956: You recognized the magic used in the Well? The universities in Val Royeaux could look into it for us. They're well-funded.
00040958: Cullen's investigation has stopped the red lyrium smugglers. Disrupting their power structure has also given the Inquisition a chance to step in and control or reduce the smuggling of regular lyrium.
00040959: Stop the Smuggling of Regular Lyrium
0004095A: We could use more friends in the Chantry. Gifting them lyrium would gain us favor in Val Royeaux.
0004095B: The Inquisition could step in and "requisition" the smugglers' lyrium routes. A handsome profit would follow.
0004095C: These smugglers are war-profiteers and murderers. Let's send soldiers to break up their little empire.
0004095D: Inquisitor:

We've disrupted the routes smugglers were using in Orlais. There will doubtless be those who step in to fill their positions, but for now, we've made roads safer and villages happier. When Inquisition soldiers ride by, people cheer.

Commander Cullen
0004095E: Inquisitor:

A mysterious surplus of funds has found its way into Inquisition coffers. Let us make good use of this fortunate event. Rest assured, the lyrium has been distributed to only a select, trusted few.

Leliana
0004095F: Inquisitor:

Thank you for your generous gift. In a time when the Chantry is pressed on all sides, it is good to know who we may count a steady friend.

May Andraste guide you,
Grand Cleric Desreaulx
00040960: Strike a Bargain with Merchant Princes
00040961: Inquisitor:

The allied merchants of the monarchy of Antiva have inquired whether they can assist us in any fashion. They could provide us with some of the finest goods in Thedas, a powerful boost to our prestige, and spread our influence north. The merchant princes will also attempt to ensnare us in contracts so convoluted that we will be eternally tied to them.

If we are interested, we must send our most skilled negotiators. Our diplomats are well respected, and I feel we can come out ahead of the bargain, if we are prepared to commit to it.

Ambassador Montilyet
00040962: Stop War Between Nevarra and Tevinter
00040963: Inquisitor:

Both Tevinter and Nevarra were fighting against Venatori entrenched along their border. The battle showed no signs of abating until the Inquisition sent soldiers who pulled victory out of a seemingly insurmountable defeat. Both sides have attempted to claim this portion of land in the past, and both are attempting to do so again. Only the presence of our soldiers prevents them from beginning a war.

We cannot allow this to happen. For the moment, each side is grateful enough to listen to our advice, and we must convince them to send their armies home. I will press on both sides, call upon all favors, to do this.

Ambassador Montilyet
00040966: Inquisitor:

I have the results of our performance in the Free Marches' Grand Tourney. Lord Albrecht's knights were soundly beaten, and the Inquisition's soldiers represented us with honor. We also won the grand melee <i>and</i> the archery contests by a fair margin.

I believe Lord Albrecht has learned the Inquisition is not to be trifled with. The captain I sent described his appearance at the end of the tourney as "sulking."

Commander Cullen
00040967: The Grand Tourney begins in a few weeks. I'll make sure the Inquisition sends its best against Lord Albrecht.
00040968: Venatori disengaged with our soldiers in that region. I had wondered why; we must send aid immediately.
00040969: Dear cousin:

I did not expect you to come to our rescue as we haven't seen each other since we were babes, but you have, and I am grateful. I am not a woman who speaks the way the diplomats do. If yours hadn't stepped in, this useless bickering would have become worse. The Inquisition has saved the family its pride and more.

I've sent good laborers to help your cause. If you return to Ostwick, come dine with us. My table is always open to you.

Most sincerely,
Lady Osher Lotharn Trevelyan Bayart of Ostwick
0004096A: Inquisitor:

It appears the land Ostwick wished to give the Trevelyans is, on occasion, occupied by soldiers from nearby Markham... when it is not overrun by darkspawn issuing from a crack in a hidden valley, or flooded by spring melt. I do not think this gift was an act of malice so much as a desperate attempt to trick us into containing these disasters.

Mysteriously, the nobles in Ostwick heard we wished to grant the land to the Dalish, who are adept at thriving in hostile situations. Shortly afterwards the offer of land was withdrawn because of "complications of ownership." They have quietly compensated us for the embarrassment of the misunderstanding.

Ambassador Montilyet
0004096B: Secure the Elven Ruins
0004096C: Secure the Orlesian Chateau
0004096D: Secure the Tevinter Ruins
0004096E: Red Templar Commander
0004096F: Venatori Commander
00040970: Demon Commander
00040972: Enhanced Firestorm Ring
00040973: Enhanced Lightning Bolt Ring
00040974: Enhanced Static Cage Ring
00040975: Enhanced Chain Lightning Ring
00040976: Enhanced Energy Barrage Ring
00040979: Enhanced Wall of Fire Ring
0004097B: Enhanced Walking Bomb Ring
0004097C: Enhanced Flashfire Ring
0004097D: Enhanced Fire Mine Ring
0004097E: Enhanced Disruption Field Ring
00040980: Enhanced Wall of Ice Ring
00040981: Enhanced Immolate Ring
00040982: Enhanced Ice Mine Ring
00040983: Enhanced Haste Ring
00040984: Enhanced Blizzard Ring
0004099A: I've no doubt there's a market for rift dirt, and anything else related to the Inquisitor. I can find sellers.
0004099E: We are trying to help. The Inquisitor is the only one who can close the rifts.
0004099F: The Qunari failed, Seeker.
000409A0: The elf failed, Seeker.
000409A1: The dwarf failed, Seeker.
000409A2: The prisoner failed, Seeker.
000409A3: We must investigate this "gift." The nobles may be attempting to play the Trevelyans against other forces.
000409A4:
000409A5: Inquisitor:

Through the efforts of hundreds of negotiators, allies, and a few personal connections, Nevarra and Tevinter have grudgingly issued orders for their soldiers to return to their respective cities. The contested land has been split down the middle.

We have averted a war today. I will add nothing more, for there is no higher reward to ask for.

Proudly,
Ambassador Montilyet
000409A6: <i>A bundle of documents at least fifty pages thick explains the trade agreement the Inquisition has entered into with the merchant princes of Antiva. Josephine has attached a note:</i>

Inquisitor:

I am more than satisfied with the agreement we reached with the merchant princes. Here is a duplicate if you wish to review it. I would put aside three days and two dozen candles.

Ambassador Montilyet
000409A8: I have chosen a few dozen diplomats to handle the merchant princes. I will, of course, inspect everything we sign myself.
000409A9: As grand chancellor of the Chantry, I hereby order you to take this criminal to Val Royeaux to face execution.
000409AA: I fear the situation between Nevarra and Tevinter will deteriorate. We must be persuasive, decisive, and swift.
000409AB:
000409AC: There must be more further in.
000409AD: This can't be all of them.
000409AE: As grand chancellor of the Chantry, I hereby order you to take this criminal to Val Royeaux to face execution.
000409AF: The Teyrn of Highever
000409B0: To whom it concerns:

The Teyrnir of Highever wishes to convey our deepest sympathies on the death of Divine Justinia V. The Most Holy was incomparable in her wisdom and dedication to peace, and we had high hopes that her Conclave would succeed.

We will hold a vigil in Highever in remembrance of Justinia, and cordially invite the Inquisition to attend.

Sincerely,
Teyrn Fergus Cousland
000409B2: I can't believe the Herald came for us.
000409B3: I know Teyrn Cousland, and I knew Justinia. I can't attend, but I could write to him.
000409B4: We should send a diplomatic attaché and some of the templars who knew the Divine.
000409B5: We have a number of Fereldan officers. We could send an honor guard to Highever.
000409B6: The Inquisitor never would've gotten into Therinfal without me.
000409B7: But the Inquisitor does impossible things and never loses a man.
000409B8: We should contain the fighting. We can sit both sides down at a table once they surrender to us.
000409B9: Let's hold a talk between the wounded parties in Orlais. It's wise to remove them from their power base for discussions.
000409BA: My spies could try to untangle who's truly at fault, but it may not matter if blood has been spilled.
000409BB: Is that the Inquisitor? Maker, stand up straight!
000409BC: The Inquisitor's coming this way!
000409BD: Sister Leliana,

Thank you for your kind words. I understand the Inquisition cannot be delayed from the grave task ahead, but it was good to know that you were with us in spirit, honoring our beloved Divine.

Sincerely,
Teyrn Fergus Cousland
000409BE: Commander Cullen,

Your honor guard was a welcome sight at the Divine's Vigil. As a measure of thanks, I am sending Fereldan arms and equipment for your troops.

Sincerely,
Teyrn Fergus Cousland
000409BF: Ambassador Montilyet,

The Inquisition emissaries were a welcome addition to our vigil. As a token of my thanks, I am sending Fereldan arms for your troops. May the Maker grant you never need them.

Sincerely,
Teyrn Fergus Cousland
000409C0: Buy/Sell
000409C1: Begin
000409C2: Approach
000409C3: Attack
000409C4: Claim
000409C5: Crumple
000409C6: Escort
000409C7: Close
000409C8: Energize
000409C9: Enter
000409CA: Destroy
000409CB: Examine
000409CC: Interact
000409CD: Look
000409CE: Interrupt
000409CF: Gather
000409D0: Leave
000409D1: Feed
000409D2: Investigate
000409D3: Lockpick
000409D4: Exit
000409D5: Loot
000409D6: Modify Weapons
000409D7: Move
000409D8: Place
000409D9: Open
000409DA: Mark Location
000409DB: Operate
000409DC: Modify Armor
000409DD: Mount
000409DE: Play
000409DF: Pull
000409E0: Press
000409E1: Read
000409E2: Poison
000409E3: Tinker
000409E4: Push
000409E5: Plant
000409E6: Touch
000409E7: Release
000409E8: Use
000409E9: Turn
000409EA: Return
000409EB: Reset
000409EC: Search
000409ED: Rest
000409EE: Revive
000409EF: Remove
000409F0: Stun
000409F1: Sit
000409F2: Swap
000409F3: Sleep
000409F4: Take
000409F5: Strike
000409F6: Solve
000409F7: Set Up Camp
000409F8: Deal with the Angry Varghests
000409F9: Commander,

The situation is improving here at Griffon Wing. Water source is secured, and most things are under control. However, our activities in the desert have destroyed some varghest nests, which has riled them up and desperate. Now they are attacking caravans on the main road, scavenging from our provisions. Makes it hard to get supplies in for the soldiers.

Any advice?

Knight-Captain Rylen
000409FA: Wait for this advisor to leave the capital, then send a force to ambush and capture him.
000409FB: Inquisition forces waited until Virellius left the royal palace in Nevarra, watching until we were certain his goal was to report to superiors in the Tevinter city of Trevis. Then we struck. I'm told that our agent, a reaver named Tamar, cut a bloody swath through their ranks... and Virellius himself was captured. We recovered various artifacts he carried, and reports state that King Markus "came to his senses, as if awakening from a dream." The Venatori threat in Nevarra has been eliminated.

Cullen
000409FC: The Serpent of Nevarra
000409FD: The agent known as Argent infiltrated the Nevarran royal palace and killed Virellius, eliminating several others who she reports were clearly co-conspirators. King Markus is reported to have waken 'as if from a dream.' The Inquisition is not connected to any of this, and the king is enraged to have been magically influenced in such a manner. He will definitely be more wary of Venatori emissaries in the future. Argent brought back several interesting items that were in Virellius's possession.

Leliana
000409FE: Inquisition agents have uncovered a potential problem in the nation of Nevarra: a Tevinter mage by the name of Virellius has recently been noted in the company of King Markus, and rumors comment on how strange it is for a new advisor to be so closely heeded. There is evidence to indicate Virellius is a member of the Venatori. Having the Nevarran king under their sway would give the cult a great deal of power and hinder the Inquisition's ability to operate in the north.
000409FF: Send an agent to eliminate the advisor, as well as his supporters, by any means necessary.
00040A00: We should tell King Markus what his advisor truly is. Convince him to see the light.
00040A01: Inquisitor,

I will admit, when your ambassador first approached me with the claims regarding Virellius, I was unconvinced. Indeed, I did not heed the evidence even when it was presented. It was only when one of your mages, an apostate named Sidony, managed to drive the clouds from my mind that I finally realized the spell I had been under. Virellius has been imprisoned, and we will be on the lookout for any further efforts by these cultists to infiltrate my nation. Nevarra is most grateful.

King Markus Pentaghast
00040A02: A clever idea, in theory. We lost soldiers to sandstorms and yawning pits of death, but the local wildlife is safe, and that's what's important, right?

Rylen
00040A03: It's done. The roads are safe. Haven't seen a varghest in some time. Griffon Wing will keep growing.

Rylen
00040A04: The varghest situation is partly our fault. We took their water, their habitat. Our veteran rangers could try to lead the varghests to a better place, where they can establish themselves.
00040A05: Maker's breath. I'll send some of our rangers to hunt and kill these pests. That'll keep the area clear.
00040A06: Send in a force to occupy the college. We can protect the innocents and recover anything useful.
00040A07: My agents were successful. Our dwarven warrior, Korbin, led a foray into the College of Magi and emerged with both the mage refugees and whatever artifacts could be transported—all before the Nevarran mobs finally stormed the gates. If the Venatori were behind this, they have been disappointed, and the refugees expressed their relief and their thanks for the rescue.

Leliana
00040A08: We should send in agents to evacuate the college. They can be brought to Skyhold, along with their artifacts.
00040A09: A situation is unfolding in the Nevarran city of Cumberland, location of the College of Magi—which, until the outbreak of the mage rebellion, was the philosophical heart of the Circles of Magi. Now mostly abandoned, it has become the home to a number of mage refugees. This has drawn the ire of local citizens, and mobs are threatening to assault the college and burn it to the ground, with Duke Sandral Anaxas doing nothing to stop them. Inquisition agents suspect that Venatori agents are behind the mobs, looking to recover artifacts from the college once its magical defenses are breached.
00040A0A: It took the exchange of several favors, but Duke Sandral eventually agreed to intervene with his forces and guard the College of Magi's gates from the crowds. My ambassador toured the college and assures me that the refugee mages there are most grateful for the Inquisition's actions. They sent to us what artifacts were present, though whether they are what the Venatori sought is uncertain. The duke himself is pleased at our handling of the situation.

Josephine
00040A0B: The presence of Inquisition forces in the College of Magi provoked an angry response from Duke Sandral. I'm told this led to a standoff where the duke's forces threatened to attack, and it was our agent at the college who talked the man down. Korbin displayed a level head and sound judgment, both things I would normally never ascribe to a dwarven warrior. The mobs have backed off, and Korbin sent to us the artifacts he believes the Venatori may have been after.

Cullen
00040A0C: Use diplomacy with Duke Sandral. He must be convinced to intercede.
00040A0D: The College of Magi
00040A3E: Templars of the Imperial Chantry are very different from ours, but I can still attempt to address them as such.
00040A3F: Perhaps this is an opportunity to extend a hand to the Imperial Chantry? Not regarding Dagna, of course, but we have a common enemy in Corypheus.
00040A40: Dagna: Overdue Penalties
00040A41: We can keep watch, but Dagna seems perfectly capable of handling her own affairs. That is part of what makes her valuable.
00040A42: Inquisitor,

I'm afraid I have what the Ancestors would call "a real pickle." It seems that learning magical theories from any and all sources, and perhaps stealing a tome or two, can earn a dwarf a certain level of enmity. Meaning assassins. From Tevinter. But not <i>those</i> assassins, and not <i>that</i> Tevinter, I guess? They're templars. Is that better? I suspect it isn't better, serving that Black Divine of theirs.

So, unfortunately they are coming, and this has nothing to do with you or your cause, but I write this on the off chance that you could make them disappear? That would be ever so helpful. And if not, that's all right. I just don't want you to be alarmed if someone reports a fuss of some sort.

Arcanist Dagna
00040A43: Our appeal to the Imperial Chantry was met with gracious ceremony. They assured us that Dagna will be left in our care and that further communication and exchange would be welcomed so long as the broken sky is shared by all.

It was, frankly, the most adept glad-handing I've ever experienced, and I am thoroughly in need of a bath. Should we have cause to engage them in future, I would approach with great care. Unsurprisingly, the Imperial Chantry is adept at the manipulation of words.

Josephine
00040A44: <i>Dagna has resolved her Tevinter templar issue by herself, alarmingly:</i>

No more trouble from assassins, Inquisitor. Mage-hunters always aim too high. Don't mind the silhouettes. They'll fade with a good rain.

Arcanist Dagna
00040A45: On the matter of the Imperial templars hunting Dagna, our soldiers communicated how much resistance they could expect to face, and that their masters likely did not intend for them to make an enemy of the Inquisition. They gave up their hunt and returned to Tevinter.

What is interesting is that the next night, two Imperial templars arrived at our border. They seek asylum and wish to know more about you. It seems our soldiers represented you well, Inquisitor.

Cullen
00040A46: If Dagna wishes her father to know all that she has accomplished, send an entourage to match it. All of Orzammar will know.
00040A47: Inquisitor,

I have a request. A favor, really. A lot of people helped me get where I am today, and I've thanked them all except one: my father, Janar. He didn't really help, exactly. "Forbid" is closer, but family is family. Just like lyrium can only be worked by those who can't dream the Fade, I am the person I am today because my father shaped me, and I still owe him for who I am.

Trouble is, what I <i>am</i> is casteless. I can't ever go back. And everything I've ever sent has been refused. So, I was hoping I could put together a package and it could arrive in Orzammar with a little "Inquisition flair"? Something to wow the gates and maybe get my father to look at it? That would be ever so sweet of you.

Arcanist Dagna
00040A48: A simple notice that we are grateful she is here. If he is proud, that will be enough. If he is not, ceremony will only sour him further.
00040A49: Dagna: Mind Your Mentor
00040A4A: I suspect that it is less the gates, and more the father, that is the problem. Perhaps the package should simply appear in his smithy. He cannot deny it then.
00040A4B: The package was delivered directly to Dagna's father. At last report, it has not been opened.

Leliana

<i>A note from Dagna follows:</i>

Thank you for your efforts, Inquisitor. I didn't expect that my father would welcome contact. But it's there for him, and really, I just wanted... <i>(The sentence is mostly scratched out and illegible.)</i>

It doesn't matter, he knows I'm well and that's enough. Ancestors, right?

Arcanist Dagna
00040A4C: Dagna's father received our simple declaration. I cannot call the reply "warm," exactly.

But that is not for me to say.

Cullen

<i>A note from Dagna follows:</i>

Thank you, Inquisitor. While he remains disapproving, my father did wish me well. He sent the family crest. Unmounted, so it can't be worn, but it's more than I had. More than many who come to the surface have.

Arcanist Dagna
00040A4D: The entourage on behalf of Dagna was well received in Orzammar. Some trade information was discussed, and Dagna's father was apparently recognized for helping make it possible. He responded with a formal letter of gratitude. <i>Very</i> formal. I suspect that he did not like that Dagna's success was <i>despite</i> his wishes. My apologies, this may have been a miscalculation. Dagna appreciated the effort, however.

Josephine

<i>A note from Dagna follows:</i>

Thank you, Inquisitor. I didn't expect that my father would welcome contact. But I wanted to show him how much I've... <i>(The sentence is mostly scratched out and illegible.)</i>

It doesn't matter, he knows I'm well, and that's enough. Ancestors, right?

Arcanist Dagna
00040A4E: As ordered, Isthmus Goodson now resides in an allied lord's tower cell, attended by polite but hooded servants. Claims against him seem dubious, but there is no denying that he was stocked to supply a significant force, should one have come calling.

Josephine

<i>A note from the Inquisition apothecary:</i>

"Interesting times, Inquisitor. Though it was not the final action I was hoping for, I thank you for this interjection. I look forward to ensuring the health and effectiveness of the Inquisition for as long as needed.

Elan Ve'mal
00040A4F: Our soldiers allowed Isthmus Goodson to leave his holdings before they razed his fields. There were reportedly several oddly colored clouds that choked a flock of birds. While there is no sign that Isthmus intended to supply an enemy, he had the means to do so.

Cullen

<i>A note from the Inquisition apothecary:</i>

Interesting times, Inquisitor. Though it was not the final action I was hoping for, I thank you for this interjection. I look forward to ensuring the health and effectiveness of the Inquisition for as long as needed.

Elan Ve'mal
00040A50: We're hardly in a place to be precious about a single life. You decide what serves our cause, and we will see it done.
00040A51: If we have doubts about this person, it is a simple matter to have a local lord imprison him in relative comfort for the duration of our concern.
00040A52: The hold is near Tevinter territory that is unknown or in dispute. If we are to hobble this person on a hunch, raze the fields, but do not stoop to outright killing.
00040A53: <i>A letter from the Inquisition apothecary Elan Ve'mal, directed to the Inquisitor alone:</i>

Inquisitor,

I am not, by several estimations of character, a "nice person." As they say: "One must have a past to carve a future." Do they say that? Perhaps I should clarify that <i>I</i> say that, and for my own reasons, I am here, and I serve. I trust that you see the value in that and would invest in protecting it.

Certain resources of mine are in the hands of another. Said person helped create my recipes. The value of my work is lessened if it is duplicated elsewhere. It is not a matter of "recovery" so much as "denial." Who knows who might receive benefit of this brewing doppelganger? You are free to ignore this situation, but would it not be better for the resources of the Inquisition to be unique? If this person were simply gone?

<i>The location of a freehold follows, and the name "Isthmus Goodson."</i>
00040A54: Harvest of History
00040A55: Isthmus Goodson is dead. As you ordered.

Leliana

<i>A note from the Inquisition apothecary:</i>

Interesting times, Inquisitor. I appreciate the finality with which you address potential problems, and I assure you that this action was both correct and inevitable, both for my interests and for yours. Although I promise yours are far loftier, far more deserving, and will retain my full attention for as long as needed.

Elan Ve'mal
00040A57: Efforts have proven quite profitable. Trade is flowing as in peacetime. Bonny Sims claims the impact will be felt far and wide. Another front on which to meet and match the enemy.
00040A59: Mandate specific travel times. We cannot be everywhere all the time, but we do not have to be.
00040A5A: Opening the Roads
00040A5B: Investment in each will ensure they travel safely. Nothing surpasses a proper entourage.
00040A5C: We don't have the manpower, but we don't need it. Exchange the promise of local militia for trade opportunities, and the roads will all but secure themselves.
00040A5D: While the Inquisition has done much to remove threats from the roads of Orlais and Ferelden both, it is not the same as reliably securing trade routes. An altogether more expensive proposition, Bonny Sims nevertheless feels the Inquisition is on the cusp of achieving it. With further commitment, the Inquisition can arrange that merchants of our various interests will be free to bring their wares. It is well worth the effort.
00040A5E: Of her three nieces, one was traveling to Val Chevin. A single blade in the local caves will have her back.
00040A5F: Our soldiers recovered a young girl related to nobility in Val Chevin. They have expressed gratitude, but wish to make no <i>public</i> alliances for fear of "familial obligations that might restrict the actions of your merchant."

The girl wished us to thank "her aunt," although she laughed when asked if that was "Bonny Sims." Apparently, that was the name of her first horse.

Cullen
00040A60: Inquisitor,

Forgive me not addressing this in person, but I'm sure you will understand soon enough. I am, of course, not who I claim to be. I say 'of course' because from the company you keep, it seems quite the fashion of the day. That said, my name serves the role I have taken and is of little worth outside of it. I masquerade so I <i>can</i> serve. Be certain of that.

Now that I have reminded you of how ever so clever your servants are, I must say that I was quite foolish to think I could participate in so direct a manner while still maintaining secrecy. In short, I am under threat, and as a loyal servant of the Inquisition, I should hope you could make said threat disappear. Presumptuous, perhaps, but I only ask so I can remain focused on your needs, not this foolishness of mine.

Bonny Sims

<i>A ransom note follows, with a time and location for a drop-off:</i>

We both know your type. Appearances matter, and all that. So pay up, and no one will know. You can keep playing whatever game you are planning for that Inquisitor.
00040A61: They were confident she would not tell you. They'll expect her to pay, and panic if they see a large force. A small group will take them quickly.
00040A62: Not So Bonny Sims
00040A63: A simple exchange. A pittance for a life. For our coin, we freed a young girl related to nobility in Val Chevin. They have expressed gratitude, but wish to make no <i>public</i> alliances for fear of "familial obligations that might restrict the actions of your merchant."

The girl wished us to thank "her aunt," although she laughed when asked if that was "Bonny Sims." Apparently, that was the name of her first horse.

Josephine
00040A64: A ransom large enough to seem serious, but not enough to require capital. Nobility pay such things all the time. For simplicity, I recommend the same.
00040A65: I am told that a dedicated blade entered the caves near Val Chevin, and the next morning a young woman woke to find her captors simply gone. It appears that a certain noble family in Val Chevin sent thanks to our own Bonny Sims, assuming it was her action that freed the girl. "Bonny Sims" has relayed their gratitude to us on their behalf. I consider the matter well closed.

Leliana
00040A66: Arrange visitation. Not with you—with the duchess. I dare say that waking to find a boxed traitor on their bed tables will set each straight.
00040A67: Such splendor at Grand Duchess Florianne's Pinewood Festival! The awkward silence! The spritzing of masking scents! And the wood? My goodness, the wood.

<i>(Ahem.)</i>

None of those attending will forget the folly or fate of the grand duchess. We will have no rivals from that quarter.

Josephine
00040A68: You've seen how they are slaves to bureaucracy. Demand they attend the duchess's reception, as is usual for this time of year. I can see it now: the fashion is pine.
00040A69: Several of Grand Duchess Florianne's peers are maneuvering to claim her place at court. Or, at least, to try and cannibalize the largest portion of it. Their natures may be such that they will not see her fate as a cautionary tale. They may see how high she rose, and assume that they will be ever so much smarter when the time comes to "face their own Inquisitors." They should be reminded of the dangers.
00040A6A: Judgment: Duchess in a Box Tour 9:41
00040A6B: Well, I cannot say I'm pleased, Inquisitor. Thanks to you, I now have a soldier whose sole job is to shake the duchess's head at social ne'er-do-wells. Was this truly necessary? I could have had a cherry of a "don't" sign delivered from Kirkwall in a matter of days. Or made here. I believe that Varric commands the rights. Regardless, I am not sure the problem was solved. Truth be told, now I forget what it was. So, job done.

Cullen
00040A6C: I would call our efforts a success, Inquisitor. The peers of Duchess Florianne are sufficiently frightened by her "visits" to have given up all attempt at following in her footsteps. In fact, we have been so effective at scaring the nobility, there is something of an urban legend arising because of us. They say if you whisper "last season" three times in your walk-in, the boxed duchess will appear, and you will be cursed to wear flat shoes.

She does, you know. It happened to an arl I knew. I dare you, {spHeroName}.

Leliana
00040A6D: Since we are being barbaric, why not set her head on a pike? That was a joke—do not ask for her head on a pike! <i>(Sighs.)</i> You want her head on a pike.
00040A6E: There is a protest we must attend to, Inquisitor. A group of mages has heard of your judgment and the imposition of Tranquility. They wonder why they fight for someone who can impose so brutal a penalty. They claim it is a betrayal of the promise of your actions at Redcliffe.

We have to deal with this, Inquisitor. We cannot risk a second rebellion at this stage.
00040A6F: Judgment: How Could You
00040A70: Word of your swift condemnation of the mage protest has been well received. Our allies recognize your commitment to peace. It is unfortunate that this was necessary. But then, a great many things have been unfortunate about all of this.

Josephine
00040A71: Our alliances will not risk another mage war. It has been hard enough to aim them at Corypheus. A swift movement of troops will appease onlookers.
00040A72: I cannot say we have peace, but we have calm. Our representatives spoke with the protesting mages and reassured them of how gravely you approached the use of Tranquility. I suspect that the only reason they were successfully reasoned with is that you yourself are a mage. They may wonder how one of their own could do that to another mage, but on some level they accept that at least it <i>was</i> one of their own.

Cullen
00040A73: There is a protest we must attend to, Inquisitor. A group of mages has heard of your judgment, and the imposition of Tranquility. They wonder why they fight for someone who can impose so brutal a penalty. That, coupled with your support of templars, has created a volatile situation.

We have to deal with this, Inquisitor. We cannot risk a second rebellion at this stage.
00040A74: You have taken a brutal stance. If need be, continue. Key agitators can... disappear.
00040A75: They're afraid. Send one templar and one mage, Inquisitor. Two veterans, to explain and to remind them that mages created this punishment protect the rest.
00040A76: The protest against the Tranquility punishment has dispersed. Key leaders disappeared. The fear remains, but it is banished to corners for now. Long enough for us to do our work.

Leliana
00040A7A: Enhanced Deathblow Ring
00040A7B: Enhanced Toxic Cloud Ring
00040A7C: Enhanced Caltrops Ring
00040A7E: Enhanced Shadow Strike Ring
00040A7F: Enhanced Spike Trap Ring
00040A80: Enhanced Long Shot Ring
00040A81: Enhanced Spinning Blades Ring
00040A83: Enhanced Horn of Valor Ring
00040A84: Enhanced Cloak of Shadows Ring
00040A85: Enhanced Poisoned Weapons Ring
00040A87: Enhanced Explosive Shot Ring
00040A88: Enhanced Earthshaking Strike Ring
00040A89: Enhanced Thousand Cuts Ring
00040A8A: Enhanced Leaping Shot Ring
00040A8B: Enhanced Pommel Strike Ring
00040A8C: Enhanced Knockout Powder Ring
00040A8D: Enhanced Rally Ring
00040A8E: Enhanced Rampage Ring
00040A8F: Enhanced Parry Ring
00040A90: Enhanced Block and Slash Ring
00040A91: Enhanced Mighty Blow Ring
00040A93: Enhanced Grappling Chain Ring
00040A94: Enhanced War Horn Ring
00040A95: Enhanced Whirlwind Ring
00040A96: Enhanced Throwing Blades Ring
00040A97: Enhanced Payback Strike Ring
00040A98: Enhanced War Cry Ring
00040A99: Enhanced Shield Bash Ring
00040A9B: Enhanced Counterstrike Ring
00040A9D: Enhanced Charging Bull Ring
00040A9E: Enhanced Lunge and Slash Ring
00040A9F: Enhanced Challenge Ring
00040AD0: Ambassador,

I apologize for any unpleasantness that might have arisen from my last correspondence with the Inquisition. My people have been under tremendous strain for too long—even before the destruction of the Conclave—and it has taken its toll on all of Redcliffe arling.

But that is in the past. Today, I write to offer an invitation to the Inquisition. The bannorn of Calon is part of my domain and now lies empty. Bann Elarra lost her life attending the Conclave; her only living relative holds lands too far away to administer both. By Fereldan custom, the lands are now the property of whomever claims them through skill of arms; a tournament will be held at Calon with the victor taking the title as their prize.

The Inquisition may send a champion to fight in the melee, if you wish.

Sincerely,
Arl Teagan Guerrin
00040AD1: The Arl's Invitation
00040AD2: A Qunari?
00040AD3: It's what the Herald was sent here to do.
00040AD4: There's a reason people have been following our Herald.
00040AD5: It's the Herald!
00040AE7: The Herald of Andraste—it must be true. If any were worthy...
00040AE8: It's incredible that someone like the Hero of Ferelden would stop to help the little people.
00040AE9: I was beyond excited to meet another dwarf who had gone to the surface.
00040AEA: Not any Grey Warden, <i>the</i> Grey Warden. The Hero of Ferelden is a hero in Orzammar, too!
00040AEB: Prestige
00040AF4: I had help, though. A Grey Warden, and I am forever grateful. With that sanction, I visited a half-dozen Circles.
00040AF5: A Grey Warden helped you?
00040AF6: You mentioned a Grey Warden who helped you start your studies?
00040B2D: The Warden sounds special.
00040B2E: The Warden affected you in a special way.
00040B45: I was grieved by the loss of the Champion, Inquisitor. Her name was well respected.
00040B47: The Herald of Andraste is going to close the Breach, ser!
00040B48: Have to say, it's a little surprising to have one of you lot as the Herald of Andraste.
00040B49: So the Carta really has no opinion on the Herald of Andraste being a dwarf?
00040B4A: Must be strange seeing one of your people held up as the Herald of Andraste.
00040B4B: Some people have trouble believing Andraste would send a dwarf to do her work.
00040B4C: Some people have trouble believing Andraste would send an elf to do her work.
00040B4D: Some people have trouble believing Andraste would send a mage to do her work.
00040B4E: Some people have trouble believing Andraste would send a Qunari to do her work.
00040B4F: Why? Magic serves man. The Herald serves us!
00040B50: We could send a champion. It may not be wise to win, however. Fereldans hold grudges.
00040B51: We can't truly run a bannorn. But a well-chosen envoy could win us Fereldan allies.
00040B52:
00040B53:
00040B56:
00040B57: It's done.
00040B58: Too late to help our soldiers.
00040B5B:
00040B5D:
00040B5F: Commander,

The grand melee went well enough. We did not win a bannorn, but Bryony placed high enough to attract the attention of half the lords in Ferelden. Also, she received nine offers of marriage and six job offers. We might need to give her a raise.

Knight-Captain Rylen
00040B60: Ambassador,

I cannot thank you enough for inviting me to act as the Inquisition's champion at the grand melee. You will be glad to hear I did not disgrace you; I placed a respectable tenth.

Although I did not manage to win us either title or lands, I did secure several trade agreements with the bannorn for the Inquisition. I thought that might please you more than a dank castle.

Yours,
Ser Danor
00040B63: Various tools used in the construction of mine shafts and extraction of minerals.
00040B64: Rare Alloys
00040B65: Alloy's are stronger allowing for better armor and weapons for the Inquisition.
00040B66: Cave Spider Study
00040B67: A Nevarran alchemist with a wealthy patron has asked for assistance with a study of cave spiders—their poison in particular. {string}277939{/string}
00040B68: Forbidden Oasis Geological Survey
00040B69: Dragon Blood Distillation
00040B6A: Potions & Abilities
00040B6B: Inventory & Crafting
00040B6D: Madam Ambassador,

Please allow me to convey my deepest sympathies over the losses at Haven. It was surely Andraste's will that guided anyone out of that calamity alive.

In light of this tragedy, I would pledge material support to the Inquisition, but unfortunately my own lands have suffered heavy damages, thanks to warfare between the mages and templars. I can, however, tell you that there was a very profitable mine on the western border of the Redcliffe arling, which the templars cut off. I do not know the present condition of the mine, but if you wish to reclaim it, I will be glad to let you take from it whatever you can between now and Wintersend.

Sincerely,
Arl Teagan Guerrin
00040B6E: The Arl of Redcliffe
00040B6F:
00040B70:
00040B71: The Venatori have made the oculara and are using them to search for something.
00040B72: Something like those strange shards.
00040B73: What could be worth so much effort?
00040B74: Most likely those strange shards we found.
00040B75: Presumably the keys to that ancient ruin in the desert.
00040B76:
00040B77: Wonder why they went to such trouble.
00040B78: Something like those old shards, presumably.
00040B79: The Venatori created the oculara to search for something.
00040B7A:
00040B7B: The Venatori made the oculara, and they're using them to search for something.
00040B7C: But what?
00040B7D: The Venatori are creating these oculara to help search for something.
00040B7E: Most likely the keys to that old ruin in the desert.
00040B7F: The keys to that ruin in the desert, most likely.
00040B81: Physical Vulnerability
00040B82: Greater Physical Resistance
00040B83: Physical Resistance
00040B85: I know the mine he's talking about. We should deploy troops at once.
00040B86: Commander Cullen,

Bandits had taken residence inside the mine after the templars left, but they were easy enough to drive out. We recovered a good deal of raw ore, already mined, and are making arrangements locally to find miners willing to go back to work.

Korbin
00040B88: A ring, designed to be permanently affixed to the finger of a living slave belonging to House Lartys.
00040B89: Rank
00040B8A: Tooth-Shaped Gem
00040B8B: <i>(Gasps.)</i>
00040B8C: <i>(Laughs.)</i> Wow. We can watch, yeah?
00040B8D: Okay, that's badass.
00040B8E:
00040B8F: Seeker, you're the dragon expert. What do we do now?
00040B90: A tooth-shaped gem, clutched in a toothless, isolated prisoner's hand.
00040B91: Critter
00040B92: Normal
00040B93: Elite
00040B94: Boss
00040B95: Elite Boss
00040B96: AR:
00040B97: Show Image
00040B98: Show Text
00040B99: Open Journal Entry
00040B9A: Ancient Penal Bracelet
00040B9B: An ancient Tevinter bracelet, used to brand and number prisoners.
00040B9C: Destroy the Nightmare preventing the party's escape.
00040B9D: Low
00040B9E: Medium
00040B9F: High
00040BA0: DMG:
00040BA1: AP:
00040BA5: Construct the proper tools, study the methods to use them, and Three-Eyes will reveal the secrets of the trap-laying Artificer specialization. {string}280950{/string} {string}281404{/string}

While a rogue can only truly specialize in one style, studying others can still be of considerable benefit.
00040BA6: Way of the Artificer
00040BA7: Construct the tools.
00040BA8: /
00040BA9: Way of the Assassin
00040BAA: Craft the knife.
00040BAB: Craft a proper knife, study the methods required to wield it, and Heir will reveal the secrets of the Assassin specialization. {string}280948{/string} {string}281404{/string}

While a rogue can only truly specialize in one style, studying others can still be of considerable benefit.
00040BAC: Way of the Champion
00040BAD: Construct a proper standard, study the Champion's code, and Lord Chancer will reveal the secrets of this proud and noble specialization. {string}280951{/string} {string}281404{/string}

While a warrior can only truly specialize in one style, learning others can still be of considerable benefit.
00040BAE: Construct a standard.
00040BAF: Craft a hilt to hold a spirit blade, study the methods required to wield the blade, and Commander Helaine will reveal the secrets of the Knight-Enchanter specialization. {string}280947{/string} {string}281404{/string}

While a mage can only truly specialize in one style, studying others can still be of considerable benefit.
00040BB0: Craft the Spirit Blade Hilt.
00040BB1: Way of the Knight-Enchanter
00040BB5: Craft the Jeweled Skull.
00040BB6: Way of the Necromancer
00040BB7: Adorn a skull in jewels, study the art of necromancy, and Viuus Anaxas will reveal the secrets of Nevarran death mages. {string}280945{/string} {string}281404{/string}

While a mage can only truly specialize in one style, studying others can still be of considerable benefit.
00040BB9: Prepare the dragon blood.
00040BBA: Way of the Reaver
00040BBB: Gather the materials to infuse a dragon's blood, study the methods to prepare it properly, and Breaker Thram will reveal the secrets of the punishing Reaver specialization. {string}280949{/string} {string}281404{/string}

While a warrior can only truly specialize in one style, studying others can still be of considerable benefit.
00040BBC: Way of the Rift Mage
00040BBD: Assemble a Tome of Rifts.
00040BBE: Assemble a Tome of Rifts, study rift magic, and your trainer will reveal the secrets of the Rift Mage specialization. {string}280953{/string} {string}281404{/string}

While a mage can only truly specialize in one style, studying others can still be of considerable benefit.
00040BBF: Craft the Bottle of Smoke.
00040BC0: Fill a bottle of smoke, study the methods required to use it, and Kihm will reveal the secrets of the Tempest specialization. {string}280952{/string} {string}281404{/string}

While a rogue can only truly specialize in one style, studying others can still be of considerable benefit.
00040BC1: Way of the Tempest
00040BC2: Way of the Templar
00040BC3: Craft a philter.
00040BC4: Construct a philter, study the methods of the templars, and Ser will reveal the secrets of this legendary specialization. {string}280946{/string} {string}281404{/string}

While a warrior can only truly specialize in one style, studying others can still be of considerable benefit.
00040BD3: Inquisitor:

I have moved some of my agents into Caer Bronach, the fortress in Crestwood. At the moment, the villagers prefer us to the bandits, and it is an excellent waypoint from Ferelden to Orlais. We can make it a rendezvous point for our messengers carrying sensitive information from either country.

You're familiar with the caves underneath Crestwood. They run for miles, and if we excavate some passages, our agents could easily enter and exit the keep without being seen.

Leliana
00040BD4: Opening these secret tunnels will let us evade any prying eyes that turn toward Caer Bronach.
00040BD5: Escape Routes for Agents in Crestwood
00040BD6: Inquisitor:

The tunnels are complete, and our agents slip in and out of Caer Bronach like shadows. The workmen who were digging out the caves discovered some old dwarven items there as well. Mundane things, such as pots and furniture, but they brought a fair price among some collectors.

Leliana
00040BD7: We are doing the Chantry a favor. A look at those documents seems fair payment.
00040BD8: We should inform the Chantry that we plan to intercede, and send aid.
00040BD9: Inquisitor:

We tracked down the instigators of this controversy, but the information does little good. Neither side cares who began the feud. We must let it burn itself out and hope that Josephine can put some distance between your reputation and this branch of your family.

Leliana
00040BDA: Dear cousin:

I did not expect you to come to our rescue, as we haven't seen each other since we were babes. Nevertheless, you have, and I am grateful. Your soldiers knocked sense into the starters of this feud. No one has the heart for any more bloodshed since your people rode in between their skirmishers and subdued or cowed the captains into surrender.

If Trevelyans fight, it should be for a noble cause. I've sent some of my guards to help your Inquisition, and I pray Andraste truly guides your hand.

Very sincerely,
Lady Osher Lotharn Trevelyan Bayart of Ostwick
00040BDB: Commander,

We caught the red templars off guard. They put up a fight, but the Inquisition proved more than they could handle.

Lieutenant Kestral
00040BDD: Pursuit Through the Mountains
00040BDE: Commander,

We were able to uncover information on the routes the red templars use in the Frostbacks. How shall we proceed?

Lieutenant Kestral
00040BDF: Inquisitor {spHeroLastName},

You may not remember me. I stayed at Skyhold for a time and later accompanied some injured soldiers to Ferelden. Our journey was more perilous than expected, and I only live to write this thanks to the aid of the Inquisition.

I have little to offer, but if I may help the Inquisition in some small way, you have only to ask.

Sister Paulette
00040BE0: Inquisitor {spHeroLastName},

These humble lips will always praise the Inquisition. You ask for nothing, but please accept this small token as my thanks.

Sister Paulette
00040BE1: Inquisitor {spHeroLastName},

I have joined my sisters in Denerim's chantry. It is grander than the chantry in my former village; I believe I can do some good here.

I founded a charity to aid those the Breach and the Fade rifts impacted. I tell all who ask that the Inquisition made this possible.

Maker's blessings upon you.

Sister Paulette
00040BE2: Inquisitor {spHeroLastName},

Prayer cannot save you in the midst of battle, but it can restore the spirit after. If I may offer even the smallest comfort to the soldiers in Crestwood, I am pleased to do so.

Sister Paulette
00040BE3: Thanks From a Chantry Sister
00040BE4: Set up an ambush. We could block their path while archers lie in wait above.
00040BE5: Wait until they make camp. Assassins can eliminate any sentries, allowing our soldiers to strike while the templars' guard is down.
00040BE6: Some soldiers in Crestwood wish to establish a place of prayer at the keep. Sister Paulette could assist.
00040BE7: I could arrange to transfer Sister Paulette to the chantry in Denerim. Having a reliable ally in the capital's chantry could prove valuable.
00040BE8: Sister Paulette showed bravery and kindness in staying with the injured soldiers. She has already done more than was asked. Let her remain with her fellow sisters in peace.
00040BE9: On
00040BEA: Off
00040BEB: North Gate
00040BEE: Archetype
00040BF1: You don't know about the Maker? You heard what the Inquisitor did.
00040BF6: Look, there's the Inquisitor!
00040BF9: True enough. Now that we have our Inquisitor, nothing can stop us.
00040BFA: They put one of ours in charge as Inquisitor. I think they care about everyone.
00040BFC: The Inquisitor ended the war between the mages and templars! Do you think...
00040BFE: The Herald of Andraste sealed most of the rifts nearby. Shouldn't see many demons now.
00040BFF: Yes, what a wonderful thing to be part of the Herald's personal army of mages.
00040C00: It's the Herald of Andraste.
00040C05: Servis, the Venatori who offered to help the Inquisition after his capture, has provided a tip on the whereabouts of some old magical artifacts he shipped out of the Western Approach. He claims he requires a small squadron of helpers and a decent amount of coin to recover them for the Inquisition.
00040C06: Judgment: Recover Sold Artifacts
00040C07: Mistress Poulin has been sentenced to provide relief to the people of Sahrnia who suffered because of her alliance with the red templars. She has purchased supplies for the town, but is having difficulty moving them up the river. She has asked the Inquisition for aid.
00040C08: Judgment: Help the People of Sahrnia
00040C09: There you go. You were hoping the Inquisitor would come to the market.
00040C0A: From all we've heard, it seems Chancellor Roderick changed his mind on the Inquisitor in the end.
00040C0B: Are you certain that isn't simply what the Inquisitor wishes us to believe?
00040C0C: That's true. By Andraste's grace, what if the Inquisitor truly is as they say?
00040C10: Social suicide? When the Inquisitor is praised as the chosen of our Maker?
00040C11: Be assured, if she catches anything from the Inquisitor, it will not be the mark of the Divine.
00040C12: Is it true the Montilyet girl is sweet on the Herald of Andraste?
00040C13: There is no edict, only desperate clerics. You saw the Herald challenge them, just as I did.
00040C14: You're fighting a legend! That's the Inquisitor!
00040C15: It's the Inquisitor! I told you! I told you!
00040C16: Fight 'em hard, company! We have the Inquisitor at our side!
00040C17: High Mage
00040C18: Archer
00040C19: Quartermaster
00040C1A:
00040C1B: Warrior
00040C1C: Rogue
00040C1D: Spider
00040C1E: I know who I'm following. The Herald of Andraste.
00040C1F: Who is <i>an elf</i>.
00040C20: You see it, right? How the Inquisitor is representing us?
00040C21: Raven
00040C22: You can't know. She has always shown us the way. Just because an elf found that temple...
00040C23: The Herald of Andraste. Everyone knows that.
00040C24: I follow the Inquisitor.
00040C27:
00040C28: Judgment: The Magic Used in Redcliffe
00040C29: Alexius has been put to work as a magical researcher for the Inquisition. The spell he used in Redcliffe was incredibly complex. Even he doesn't understand all of the theory behind it, but he has confessed it was only possible to cast because the Breach has thinned the Veil. Alexius can look into applications of the theory for safer use.
00040C2E: Objective: {CUSTOM0}
00040C2F: I can send my soldiers to help this mage. They'll keep a close eye on him.
00040C30: Servis performed as he said he would and has gotten his hands on a collection of priceless Tevinter artifacts he dug up in the Western Approach.
00040C31: We cannot fully trust the man, and he knows it. I will give him his helpers… and send an unseen spy along.
00040C32: He seems too prideful to cheat us without proving his worth first. I'd give him what he asks. Within reason.
00040C3F: That'll do fine.
00040C40:
00040C41: Inquisition.
00040C42: Inquisitor:

Servis delivered the artifacts as promised. The spy we sent to watch him caught him taking a trinket—an expensive bauble, really—for his personal collection. Servis returned it without hesitation, claiming he wished to see if we were intelligent enough to watch a newly defected agent. Then he gave us the location of a cache of jewels and coin the Venatori had hidden just outside the Approach.

I suspect he was hoping he'd be caught. The mage enjoys being slippery. A man like that is not so hard to nudge in the direction we require.

Leliana
00040C43:
00040C44:
00040C45:
00040C46: All's well.
00040C47:
00040C48: Inquisition.
00040C49: I could divert some of our couriers there. Better this relief arrive in bits and pieces than not at all.
00040C4A: Orlesian guilds rely on this quarry. I will appeal to their business sense, and they will lend us boats to move the supplies upriver.
00040C4B: We could hire a brace of wagons and send guards to transport the supplies up to Sahrnia. It'll be slower but safer.
00040C4C: Mistress Poulin's supplies have reached Sahrnia. Food and clothing are being divided among the populace according to need. In thanks, the town has given the Inquisition several tons of their best granite as building material.
00040C4D: Inquisitor:

Here are the results of my research. I trust they're satisfactory. Your spymaster said she might let me stroll around without my shackles if they please you, but sing no false praise on my account.

Gereon Alexius
00040C50: Alexius has been given all the books and equipment he requires. Let us see if he will prove useful.
00040C52: The Champion. You say you saw the Champion and I'm supposed to believe you.
00040C53: How are the horses?
00040C54: How are your charges? Well supplied?
00040C55: I've seen kings on lesser mounts than yours. Magnificent barding.
00040C56: In lesser hands, you'd be in trouble. Haven can't support the mounts you need. But I can.
00040C57: Heard anything worth noting?
00040C58: How's the family?
00040C59: Feels good to be back at work, Inquisition. And lucky you have me.
00040C5B: Mind you keep hold of the reins, Inquisition. The dracolisk can be... skittish.
00040C5E: Mind your... animal, Inquisition. That breed is temperamental enough.
00040C5F: Any news?
00040C60: Are your wife and daughter doing well?
00040C62: Maker be with you.
00040C63: Fenedhis, the Champion? Here?
00040C64: You were in Kirkwall? When the Champion was there?
00040C65: Inquisitor:

After underreporting the number of red templars in the area, Knight-Captain Denam was leading our forces into an ambush. Our extra group of soldiers trailing him caught up and turned the tide of battle before fighting spilled into Val Henar, and the people of the town are grateful. Denam died in the battle as he was trying to escape. It's a fitting end to the man.

Commander Cullen
00040C66: Knight-Captain Denam was correct when he said red templars were massing by Val Henar, but there were far more present than he let on. The Inquisition had to fight a long and bloody battle, during which half of Val Henar was sacked. Denam went missing in the chaos.
00040C67: I have reservations, Inquisitor. Let Denam lead the way. I'll send more soldiers a few hours behind him, in case of trouble.
00040C68: There's very little time. Send Knight-Captain Denam to deal with this threat, but we must warn Val Henar.
00040C69: Judgment: Denam's Red Templar Patrols
00040C6A: If what he says is true, we must go quickly. I will send a small scouting patrol to verify his claims.
00040C6B: Knight-Captain Denam has lead the Inquisition to a few red templar enclaves. They were abandoned, but provided leads on where their forces have been sent across Thedas. Denam claims he can lead a patrol to where red templars are massing to attack the town of Val Henar.
00040C6C: You still on about the Champion? That's over and done.
00040C6D: You happier with the Champion off with the Wardens?
00040C6E: The Champion. You were shitting yourself. Problem solved, right?
00040C6F: Event Complete
00040C72: Event Complete
00040C73: Mountain air like this, not healthy for many animals. But I'll make do with your little fortress.
00040C74: Damned if I've ever seen the like, Inquisition. That beast of yours is as stubborn as they come.
00040C76: {CUSTOM0} recovered.
00040C77: Pride of the stables, Inquisition. Never seen a finer mount.
00040C78: Hidden
00040C79: An organization as massive as the Inquisition has a way of piling up paper. Letters and notes may include clues or essential information, but they may just be worth reading in what little downtime can be sacrificed.
00040C7A: Groups
00040C7B: Stories and songs are windows into the minds of the people.
00040C7C: Tales
00040C7D: Orphans and Junk
00040C7E: Letters & Notes
00040C7F: Not all treasure is stumbled upon. Sometimes there's a map.
00040C80: Maps
00040C82: Locate the {CUSTOM0}.
00040C83: Recover the {CUSTOM0}.
00040C85: Mining Camp
00040C86: Desert Camp
00040C87: Oasis Camp
00040C88: Val Royeaux 8 (books)
00040C89: Val Royeaux 7 (valuables)
00040C8B: Val Royeaux 9 (bed and drapes)
00040C8D: Spider Eggs
00040C8E: A wealthy dwarven merchant has put out a bounty on dwarven artifacts in the Hissing Wastes, believing they will help reconstruct the history of his lost clan. {string}277941{/string}
00040C8F: Your people do good work out there, Inquisition. Well done.
00040C90: Something you might want to chase down, Inquisition.
00040C91:
00040C93:
00040C94: Haven is groaning under the weight. It wasn't built for this. But we'll make it serve.
00040C95: Not the environment for these numbers. Can't stable an army in a mountain pass without supply lines. But we'll make do.
00040C97: Place Inquisition Banner
00040C99: Tier 1 Qunari Head Gear Schematic
00040C9A: Tier 2 Qunari Head Gear Schematic
00040C9B: Tier 3 Qunari Head Gear Schematic
00040C9D: Over supplied. Never thought a mountain pass could seem like luxury.
00040C9E: Surprisingly well. Not many could feed these people, let alone their mounts. Makes me wonder what you're capable of.
00040C9F: Keep up with your researcher and your creatures, Inquisition. Who knows what you can find.
00040CA0: Too busy to hear things. And that's how I like it.
00040CA1: Heard rumors of something stomping around out there. No idea how to track it, if "it" is even a real thing.
00040CA2: Goodbye.
00040CA3: Farewell.
00040CA5: Elaina's minding the farms. Seanna's still running her fool races. Wouldn't be fair to drag them up here.
00040CA6: I miss them, but someone has to save the world.
00040CA7: The Champion of Kirkwall? Here?
00040CA8: What's the Champion to do with Wardens?
00040CAB: She and the Inquisitor were not gone long. I wish I knew what it meant.
00040CAC: The Inquisitor? Here?
00040CAD: It's always good to see the Herald come to the capital.
00040CAE: Look, sire. It's the Inquisitor.
00040CB0:
00040CB1:
00040CB2:
00040CB3:
00040CB5: Vivienne: Irrelevance
00040CB6: Dorian: Temptation
00040CB8: Cole: Despair
00040CB9: Solas: Dying Alone
00040CBA: Sera: The Nothing
00040CBD: Cassandra: Helplessness
00040CBE: Varric: Became His Parents
00040CBF: Blackwall: Himself
00040CC0:
00040CC1:
00040CC2:
00040CC3: Fertile ground, even here. This hold has everything.
00040CC4:
00040CC5: A working nursery, with not a space wasted. We'll want for nothing.
00040CC6: A true templar hold. <i>Now</i> we're an Inquisition.
00040CC7:
00040CC8:
00040CC9: They have certainly spared no expense.
00040CCA:
00040CCB:
00040CCC:
00040CCE:
00040CCF:
00040CD0: What was this place? So much room for... whatever was here?
00040CD1: A proper Chantry garden. Inspirational for all who need it.
00040CD2: Now, what did they make down here? And what can <i>I</i> make?
00040CD4:
00040CD5: Majestic. How was a place like this ever lost?
00040CD6:
00040CD8: These barracks are just a start—we'll fill the valley soon enough.
00040CDA:
00040CDB: The comfort of a good tavern. Always needed, especially here.
00040CDC:
00040CDF: Better and better. What <i>can't</i> we do in a place like this?
00040CE0:
00040CE1: There's no end of it. I can store an army.
00040CE2:
00040CE3:
00040CE4:
00040CE6: Our mounts have never had better.
00040CE7: With allies come enemies—and now we have a place to hold them.
00040CE8:
00040CE9:
00040CEA: The perfect space for knocking sense into each other. And training.
00040CEB: A proper mage tower. Every castle needs one.
00040CEE:
00040CEF:
00040CF0: Finally a place for... the horses! I forgot about the Fereldan horses!
00040CF2: A place to save lives. What could be more important?
00040CF3: Now <i>this</i> is a hall worthy of the Inquisition.
00040CF4: Iron Bull: Madness
00040CFA: He seems to be a good man and his experience will be an asset to the Inquisition.
00040CFB: As for the other Wardens, I suppose we will have to keep looking.
00040CFC: I am, however, glad that he is with us, even if he was... not what I expected.
00040CFD: It seems Blackwall knows nothing about the disappearance of the Grey Wardens. It's a disappointment.
00040D04: OR
00040D33: Riddle
00040D53: Templar Lyrium Philter
00040D55: Broken Philter
00040D5E:
00040D65: Perhaps Master Dennet will join us now. A space like this needs an expert.
00040D67: Are you Andrastian? This is a matter of faith. The Maker would want the best to join us.
00040D68:
00040D69: I've heard some things about you lot. Can't say I'm not interested in what it all means.
00040D6A: Cassandra?
00040D6F: Corypheus has reopened the Breach. You must stop him.
00040D77: Infusion Primer
00040D7A:
00040D7B: Heraldic Symbol
00040D7C: Champion's Standard
00040D7D: Bottle of Smoke
00040D7E: Essence Containment Apparatus
00040D7F: Modify
00040D80: Mounted Status
00040D81: These are the Blades of Hessarian?
00040D82: Stay on guard. I doubt they'll show more mercy than they gave the soldiers.
00040D83:
00040D84:
00040D85:
00040D86: The Murder Knife
00040D87: Assassin Weapon
00040D88:
00040D8B: They attacked on sight. This doesn't bode well for the soldiers.
00040D8C: Alpha Quillback Spines
00040D8F: Don't get killed... by either of them.
00040D90: Spirit Blade Hilt
00040D91: Tome of Rifts
00040D92: Ceremonial Mortalitasi Skull
00040D93: Custom Precision Tools
00040D94: I heard there's more since the Blight.
00040D95:
00040D96: Those must be the bandits Harding mentioned.
00040D97: So long as the rest agree to play nice, right?
00040D98: Provided no one stabs you in the back on the way out.
00040D99:
00040D9B: Venatori Tome
00040D9C: Nevarran Skull
00040D9E:
00040D9F: Wisp Essence
00040DA3: I take it they didn't like us encroaching on their territory.
00040DA4:
00040DA9: Basalit-an,

Coordinating with Leliana has allowed us to start tracing the Venatori information network. Leliana seems pleased that she can feed the Venatori misinformation to disguise the Inquisition's goals more effectively.

I will be in contact when I have solid information on where the Venatori information network leads. I'm using Ben-Hassrath contacts across Orlais and Ferelden to trace the information, and I should have something soon.

Tallis
00040DAA: Find Spies in Skyhold
00040DAB: Tallis has a good plan. Let us use these spies against the Venatori and trace them back to their spymasters.
00040DAC: It is dangerous to play games with Venatori agents in our ranks. Let me arrest these spies and have them publicly executed as an example.
00040DAD: Basalit-an,

I am pleased to have the chance to work with you again, although I wish I came bearing better news. Iron Bull passed me information he and Leliana had come across about potential Venatori agents operating in Ferelden and Orlais. I followed up on the leads, and in the process, I have discovered that there may be Venatori agents operating in Skyhold.

With your permission, I would like to coordinate with Leliana on this. We can turn this problem into an opportunity, by passing false information to these agents and seeing where it leads. It may give us the chance to find a major Venatori information source.

If you are not comfortable with this level of risk, I recommend you have the spies removed and executed. This will lessen our ability to trace the Venatori spies back to their source, but it will make Skyhold more secure. I have passed their identifying information to Leliana.

Tallis
00040DAE: Basalit-an,

My agents did their best to follow the trail of the Venatori agents, but without the leads from Skyhold, we lost all contact. Nevertheless, knowing that Skyhold is clear of Venatori spies should allow Leliana to manage her intelligence operations more effectively.

Tallis
00040DAF: Basalit-an,

Our efforts paid off. The Venatori agents in Skyhold are reporting to handlers operating out of Val Royeaux. This may be our opportunity to follow the Venatori information network back to its source and kill the spider in its web.

To that end, while I trace the flow of information, we must send Ben-Hassrath and Inquisition operatives into Val Royeaux in sufficient strength, so that when we locate the final hub of the Venatori spy network, we can eliminate its operatives with one decisive strike.

Val Royeaux is flooded with bards, spies, and foreign dignitaries. Moving our people through such a busy area should not present a problem.

Tallis
00040DB0: Basalit-an,

Several nobles in Val Royeaux are overly friendly with the Venatori. We embarrassed a few and raised funds for the Inquisition, including a prize I'm sending back for you personally. I'll let you know when we've discovered who the agents in Val Royeaux report to.

Tallis
00040DB1: Track Spies in Val Royeaux
00040DB2: You heard Tallis. We should move our operatives in force.
00040DB3: If you wish, we can move a smaller group with more discretion.
00040DB6: The Wardens were here at some point.
00040DBA:
00040DBB:
00040DBD: The Wardens must have moved on.
00040DBE:
00040DC1: Looks like several Wardens were traveling together.
00040DC2:
00040DC3: This belonged to the Wardens.
00040DC5:
00040DC7: Basalit-an,

Val Chevin is indeed the main operating center for Venatori spy operations across Orlais. At least, it was, until we quietly disabled most of their operating capability. Their dead drops and message protocols have been disrupted, leaving them effectively blind—although they currently believe this merely bad luck.

Hopefully we'll have neutralized their leaders by the time they recover. In the meantime, I liberated a few of their notes, on the off chance they could help the Inquisition.

Tallis
00040DC8: Track Spies in Val Chevin
00040DC9: Basalit-an,

I followed Venatori agents from Val Royeaux to Val Chevin. This isn't their main center of operations, but they're clearly using Val Chevin to coordinate efforts across Orlais. We'll need to bring in more agents to deal with them and to trace the Venatori spy network further.

Val Chevin is a quiet city. While we still need more agents, I recommend moving cautiously here.

Tallis
00040DCB: Tallis recommends caution. I can slip a few agents quietly into the city.
00040DCC: We should send agents in force to ensure we have enough manpower.
00040DCF:
00040DD0:
00040DD1: Here. The mayor said the dam controls were through this gate.
00040DD2: Where does this lead?
00040DD3: Basalit-an,

My people got out of Nevarra without getting killed, but that was the best we could do. We've attracted too much attention, and we won't be able to execute our plan successfully with the Venatori on high alert.

While investigating the Mortalitasi, one of my agents came across something that might be useful. I'm sending it your way.

Tallis
00040DD4: Basalit-an,

From Val Chevin, the trail of the Venatori agents has led us north to the capital city of Nevarra. Venatori spies have worked themselves into the good graces of the Mortalitasi, with promises of life beyond death and greater control over spirits.

I'm concerned that we may need more agents to execute our strike against the spies when we uncover their central base of operations. If you can get more Inquisition and Ben-Hassrath agents in without alerting the Venatori, I'd feel more certain of our chances. Still, tread lightly. Nevarra is quieter than it has any right to be, and any major activity will be noticed.

Tallis
00040DD5: Basalit-an,

From Val Chevin, the trail of the Venatori agents has led us north to the capital city of Nevarra. Venatori spies have worked themselves into the good graces of the Mortalitasi, with promises of life beyond death and greater control over spirits.

We're on track to have enough Ben-Hassrath and Inquisition agents in place when we make our strike against the Venatori spy network. Keep sending people as best you can, but tread lightly. Nevarra is quieter than it has any right to be, and any major activity will be noticed.

Tallis
00040DD6: Basalit-an,

My people got out of Nevarra none the worse for wear, and we have soured the relationship between the Venatori and the Mortalitasi. Nevarrans care deeply for their honored dead, and when you suggest that Corypheus might want to desecrate the bodies, they take this very seriously.

While investigating the Mortalitasi, one of my agents came across something that might be useful. I'm sending it your way.

Tallis
00040DD7: Track Spies in Nevarra
00040DD8: If Tallis says we need more agents, we must listen to her and send our spies in.
00040DD9: Nevarra is crawling with Venatori agents. I can get a few of my best spies into place undetected, but no more.
00040DDB: Track Spies in Vyrantium
00040DDC: Basalit-an,

We have successfully neutralized Vyrantium. They're receiving false intelligence from our decoys and double agents. I found some items of Tevinter origin that might be useful to the Inquisition as well. I'm sending them along.

I should soon have information about the final location of the Venatori spy network.

Tallis
00040DDD: I can have my diplomats cause scandals in Tevinter. It won't add to our strength in the area, but it might draw attention away from the Ben-Hassrath.
00040DDE: I suggest we get as many agents in to help Tallis as possible.
00040DDF: Basalit-an,

It probably isn't a surprise to see the Venatori spy network lead back into the Tevinter Imperium. We've reached Vyrantium and are keeping a low profile. Most of the people of Tevinter seem concerned and disgusted by the Venatori, but their spies blend in here more easily than in Nevarra or Orlais.

We're drawing close to the center of their network. I can feel it. So long as we keep agents coming in quietly and don't draw attention, we have a real chance to eliminate the Venatori spy network with one clean strike.

Tallis
00040DE0: Basalit-an,

It probably isn't a surprise to see the Venatori spy network lead back into the Tevinter Imperium. We've reached Vyrantium and are keeping a low profile. Most of the people of Tevinter seem concerned and disgusted by the Venatori, but their spies blend in here more easily than in Nevarra or Orlais.

The Venatori are also alert, which makes it difficult for us to make any moves against them. If you can do anything to draw their attention, it would give us a chance to take out their network cleanly.

Tallis
00040DE1: Basalit-an,

It probably isn't a surprise to see the Venatori spy network lead back into the Tevinter Imperium. We've reached Vyrantium and are keeping a low profile. Most of the people of Tevinter seem concerned and disgusted by the Venatori, but their spies blend in here more easily than in Nevarra or Orlais.

Even with the danger of exposure, we need more people. I've stretched the Ben-Hassrath to their limits, and if we want to take out the Venatori spy network cleanly, we need to hit them all at once.

Tallis
00040DE2: Basalit-an,

I regret to inform you that our cover was blown in Vyrantium. Venatori agents discovered our operatives, and we were forced to withdraw after inflicting as much damage as we could.

While I am disappointed that we did not get to destroy their spy network entirely, I am pleased to have had the chance to work with you again. I also uncovered some items of Tevinter origin that might be useful to the Inquisition. I'm sending them along.

Until we meet again,

Tallis
00040DE3: We can move a few agents with minimal risk of alerting the Venatori.
00040DE4: Destroy Venatori Spy Network
00040DE5: Basalit-an,

Our mission was a success. With quick, clean strikes at points across Thedas, we have killed every high-ranking member of the Venatori intelligence network and left their ground agents reeling. Corypheus is still a major threat, but Sister Leliana now has the advantage of moving against a blinded opponent.

It has been an honor to work with you and the Inquisition.

Tallis
00040DE6: We can move in a few more agents to help Tallis without raising any alarms.
00040DE7: Basalit-an,

We have located the leader of the Venatori spy network in Minrathous. This unassuming Tevinter magister reports personally to Corypheus. We have limited time to move against him.

We have the numbers necessary to carry out our strike, but the Venatori are alerted to our presence. We need to draw their attention elsewhere before we make our strike.

Tallis
00040DE8: Basalit-an,

I regret to inform you that our agents were unable to take down the Venatori spymasters. While we inflicted serious casualties, our opposition was ready for us. We were unable to kill them all before an alarm was raised, and once alerted, the Venatori were able to call upon their own agents—as well as the authorities in Minrathous—to attack us.

While I wish this had ended better, we still dealt a major blow to the Venatori. Their spies will have a harder time in Orlais and Ferelden because of our work.

Tallis
00040DE9: We should bring in as many agents as possible to maximize our chances of victory.
00040DEA: Basalit-an,

I regret to inform you that our agents were unable to take down the Venatori spymasters. While we inflicted serious casualties, we lacked the numbers necessary to kill them all before an alarm was raised, and once they were alert, the Venatori were able to call upon their own agents—as well as the authorities in Minrathous—to attack us.

While I wish this had ended better, we still dealt a major blow to the Venatori. Their spies will have a harder time in Orlais and Ferelden because of our work.

Tallis
00040DEB: My diplomats can occupy the Tevinter magisters and draw attention away from the Ben-Hassrath.
00040DEC: Basalit-an,

We have located the leader of the Venatori spy network in Minrathous. This unassuming Tevinter magister reports personally to Corypheus. We have limited time to move against him.

The Venatori seem unaware of our presence, but we lack the forces to take out the whole network in one strike. We need more people immediately if we are to succeed.

Tallis
00040DED: Basalit-an,

We have located the leader of the Venatori spy network in Minrathous. This unassuming Tevinter magister reports personally to Corypheus. We have limited time to move against him.

The Venatori seem unaware of our presence, and we have the numbers necessary to carry out our strike. Say the word, and we will cut the head off the Venatori spy network and blind our enemies.

Tallis
00040DEE: Basalit-an,

We have located the leader of the Venatori spy network in Minrathous. This unassuming Tevinter magister reports personally to Corypheus. We have limited time to move against him.

The Venatori are alerted to our presence, and we lack the force to take out the whole network in one strike. We need more people immediately if we are to succeed, although I'm not certain how many people we can get into the city without further alerting our enemies.

Tallis
00040DEF: What do they do when there's not a Blight, anyway?
00040DF1: Lucky we missed them. For them, right?
00040DF2: Moved on to where, I wonder.
00040DF3: Some Wardens must have stopped here on the way to the Western Approach.
00040DF6: Follow Inquisitions about?
00040DF7: Some might.
00040DF8: Pause while targeting AOEs
00040DF9: Vial of Darkspawn Blood
00040DFA: Stuffed Animal
00040DFB: Place Vial
00040DFC: Place Flowers
00040DFD: Place Stuffed Animal
00040DFE: Tarot Card
00040DFF: Place Tarot Card
00040E00: Search for Answer
00040E01: Solve Riddle
00040E02: Flowers
00040E03: This camp was abandoned some time ago.
00040E04: On "Warden business," maybe? Secret missions or whatever it is they get up to when there's no Blight.
00040E06: They can't all be loners.
00040E07:
00040E08: Highwayman Foot Soldier
00040E09: Highwayman Guardsman
00040E0A: Highwayman Archer
00040E0B: Highwayman Prowler
00040E0D: Highwayman Lieutenant
00040E0E: Highwayman Chief
00040E11: Vertical Position
00040E12: Horizontal Position
00040E13: Horns
00040E14: Tattoo Color
00040E15: HBAO
00040E16: HBAO Full
00040E17: SSAO
00040E18: Off
00040E19: Master Fury Rune
00040E1A: Superb Fury Rune
00040E1B: Long ago, the Ashkaari lived in a great city by the sea. Wealth and prosperity shone upon the city like sunlight, and still its people grumbled in discontent. The Ashkaari walked the streets of his home and saw that all around him were the signs of genius: triumphs of architecture, artistic masterpieces, the palaces of wealthy merchants, libraries, and concert halls. But he also saw signs of misery: the poor, sick, lost, frightened, and the hopeless. And the Ashkaari asked himself, "How can one people be both wise and ignorant, great and ruined, triumphant and despairing?"

So the Ashkaari left the land of his birth, seeking out other cities and nations, looking for a people who had found wisdom enough to end hopelessness and despair. He wandered for many years through empires filled with palaces and gardens, but in every nation of the wise, the great, and the mighty, he found the forgotten, the abandoned, and the poor. Finally, he came to a vast desert, a wasteland of bare rock clawing at the empty sky, where he took shelter in the shadow of a towering rock, and resolved to meditate until he found his answer or perished.

Many days passed, until one night, as he gazed out from the shadow of the rocks, he saw the lifeless desert awaken. A hundred thousand locusts hatched from the barren ground, and as one, they turned south, a single wave of moving earth. The Ashkaari rose and followed in their wake: a path of devastation miles wide, the once verdant land turned to waste. And the Ashkaari's eyes were opened.

{i}Existence is a choice.
There is no chaos in the world, only complexity.
Knowledge of the complex is wisdom.
From wisdom of the world comes wisdom of the self.
Mastery of the self is mastery of the world.
Loss of the self is the source of suffering.
Suffering is a choice, and we can refuse it.
It is in our own power to create the world, or destroy it.{/i}

And the Ashkaari went forth to his people.

—An excerpt from {i}The Qun, Canto 1{/i}
00040E1C: The Qun
00040E1F: This one's trying to talk to me.
00040E20: Get back here!
00040E21: He's getting away!
00040E22:
00040E23: The prisoner's escaping!
00040E26: She's getting away!
00040E27: Nary a word for anyone.
00040E28: A way with words, too.
00040E29: Andruil: Goddess of the Hunt
00040E2A: Hear me, sons and daughters of the People—
I am Sister of the Moon, Mother of Hares,
Lady of the Hunt: Andruil.

Remember my teachings,
Remember the Vir Tanadhal:
The Way of Three Trees
That I have given you.

Vir Assan: the Way of the Arrow
Be swift and silent;
Strike true, do not waver
And let not your prey suffer.
That is my Way.

Vir Bor'assan: the Way of the Bow
As the sapling bends, so must you.
In yielding, find resilience;
In pliancy, find strength.
That is my Way.

Vir Adahlen: the Way of the Wood
Receive the gifts of the hunt with mindfulness.
Respect the sacrifice of my children
Know that your passing shall nourish them in turn.
That is my Way.

Remember the Ways of the Hunter
And I shall be with you.

—From {i}The Charge of Andruil, Goddess of the Hunt{/i}
00040E2B: Mistress Poulin sold her quarry to the red templars, who have now occupied much of the Emprise du Lion. Advance into the region's heart to learn why.
00040E2F: Mistress Poulin said the red templars "took workers" from the town. They may be held captive somewhere in the quarry.
00040E31: The twins Falon'Din and Dirthamen are the eldest children of Elgar'nan the All-Father and Mythal the Protector. The brothers were inseparable from the moment of their conception, known for their great love for each other. That is why we often speak of Falon'Din in one breath and Dirthamen the next, for they cannot bear to be apart, not even in our tales.

When the world was young, the gods often walked the earth, and Falon'Din and Dirthamen were no exception. Both were delighted by the many wonders of our earth. They played with the animals, whispered to the trees, and bathed in the lakes and streams. Their days were filled with bliss, and they did not know sorrow.

And then one day, while passing through the forest, Falon'Din and Dirthamen came across an old and sickly deer resting beneath a tree. "Why do you sit so still, little sister?" asked Falon'Din.

"Play with us," said Dirthamen.

"Alas," spoke the deer, "I cannot. I am old, and although I wish to go to my rest, my legs can no longer carry me."

Taking pity on the deer, Falon'Din gathered her up into his arms and carried her to her rest beyond the Veil. Dirthamen tried to follow them, but the shifting grey paths beyond the Veil would not let him. Separated for the first time from Falon'Din, Dirthamen wandered aimlessly 'til he came across two ravens.

"You are lost, and soon you will fade," the raven named Fear said to Dirthamen.

"Your brother has abandoned you. He no longer loves you," said the other, named Deceit.

"I am not lost, and Falon'Din has not abandoned me," replied Dirthamen. He subdued the ravens and bade them carry him to Falon'Din. This they did, for they had been defeated and were now bound to Dirthamen's service.

When Dirthamen found Falon'Din, he found also the deer, who once again was light on her feet, for her spirit was released from her weakened body. Both Falon'Din and Dirthamen rejoiced to see this. Falon'Din vowed that he would remain to carry all the dead to their place Beyond, just as he did the deer. And Dirthamen stayed with him, for the twins cannot bear to be apart.

—From {i}The Story of Falon'Din and Dirthamen{/i}, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
00040E32: Dirthamen: Keeper of Secrets
00040E35: Long ago, when time itself was young, the only things in existence were the sun and the land. The sun, curious about the land, bowed his head close to her body, and Elgar'nan was born in the place where they touched. The sun and the land loved Elgar'nan greatly, for he was beautiful and clever. As a gift to Elgar'nan, the land brought forth great birds and beasts of sky and forest, and all manner of wonderful green things. Elgar'nan loved his mother's gifts and praised them highly and walked amongst them often.

The sun, looking down upon the fruitful land, saw the joy that Elgar'nan took in her works and grew jealous. Out of spite, he shone his face full upon all the creatures the earth had created, and burned them all to ashes. The land cracked and split from bitterness and pain, and cried salt tears for the loss of all she had wrought. The pool of tears cried for the land became the ocean, and the cracks in her body the first rivers and streams.

Elgar'nan was furious at what his father had done and vowed vengeance. He lifted himself into the sky and wrestled the sun, determined to defeat him. They fought for an eternity, and eventually the sun grew weak, while Elgar'nan's rage was unabated. Eventually Elgar'nan threw the sun down from the sky and buried him in a deep abyss created by the land's sorrow. With the sun gone, the world was covered in shadow, and all that remained in the sky were the reminders of Elgar'nan's battle with his father—drops of the sun's lifeblood, which twinkled and shimmered in the darkness.

—From {i}The Tale of Elgar'nan and the Sun{/i}, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
00040E36: Elgar'nan: The All-Father
00040E37: Falon'Din: Friend of the Dead, Guide
00040E38: "O Falon'Din
Lethanavir—Friend to the Dead
Guide my feet, calm my soul,
Lead me to my rest."

In ancient times, the People were ageless and eternal, and instead of dying would enter uthenera-the long sleep-and walk the shifting paths beyond the Veil with Falon'Din and his brother Dirthamen. Those elders would learn the secrets of dreams, and some returned to the People with newfound knowledge.

But we quickened and became mortal. Those of the People who passed walked with Falon'Din into the Beyond and never returned. If they took counsel with Dirthamen on their passage, his wisdom was lost, for it went with them into the Beyond also, and never came to the People.

Then Fen'Harel caused the gods to be shut away from us, and those who passed no longer had Falon'Din to guide them. And so we learned to lay our loved ones to rest with an oaken staff, to keep them from faltering along the paths, and a cedar branch, to scatter the ravens named Fear and Deceit who were once servants of Dirthamen, now without a master.

—As told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
00040E3A: We dedicate all our crafts to June, for it is he who taught the People to bend the branches of trees to make our bows, and to fashion coverings of furs and ironbark. Without June, would we have the aravel, or the harnesses for our halla?

When the People were young, we wandered the forests without purpose. We drank from streams and ate the berries and nuts that we could find. We did not hunt, for we had no bows. We wore nothing, for we had no knowledge of spinning or needlecraft. We shivered in the cold nights, and went hungry though the winters, when all the world was covered in ice and snow.

Then Sylaise the Hearthkeeper came, and gave us fire and taught us how to feed it with wood. June taught us to fashion bows and arrows and knives, so that we could hunt. We learned to cook the flesh of the creatures we hunted over Sylaise's fire, and we learned to clothe ourselves in their furs and skins. And the People were no longer cold and hungry.

—As told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
00040E3B: June: God of the Craft
00040E3C: Sylaise: The Hearthkeeper
00040E3D: Sylaise the Hearthkeeper is seen as the sister of Andruil the Huntress. While Andruil loved to run with the creatures of the wild, Sylaise preferred to stay by her home-tree, occupying herself with gentle arts and song.

It is Sylaise who gave us fire and taught us how to use it. It is Sylaise who showed us how to heal with herbs and with magic, and how to ease the passage of infants into this world. And again, it is Sylaise who showed us how to spin the fibers of plants into thread and rope.

We owe much to Sylaise, and that is why we sing to her when we kindle the fires and when we put them out. That is why we sprinkle our aravels with Sylaise's fragrant tree-moss, and ask that she protect them and all within.

—As told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
00040E40: Ghilan'nain: Mother of the Halla
00040E41: They say Ghilan'nain was one of the People, in the days before Arlathan, and the chosen of Andruil the Huntress. She was very beautiful—with hair of snowy white—and as graceful as a gazelle. She kept always to Andruil's Ways, and Andruil favored her above all others.

One day, while hunting in the forest, Ghilan'nain came across a hunter she did not know. At his feet lay a hawk, shot through the heart by an arrow. Ghilan'nain was filled with rage, for the hawk—along with the hare—is an animal much beloved of Andruil. Ghilan'nain demanded that the hunter make an offering to Andruil, in exchange for taking the life of one of her creatures. The hunter refused, and Ghilan'nain called upon the goddess to curse him, so that he could never again hunt and kill a living creature.

Ghilan'nain's curse took hold, and the hunter found that he was unable to hunt. His prey would dart out of sight and his arrows would fly astray. His friends and family began to mock him for his impotence, for what use is a hunter who cannot hunt? Ashamed, the hunter swore he would find Ghilan'nain and repay her for what she had done to him.

He found Ghilan'nain while she was out on a hunt with her sisters, and lured her away from them with lies and false words. He told Ghilan'nain that he had learned his lesson and begged her to come with him, so she could teach him to make a proper offering to Andruil. Moved by his plea, Ghilan'nain followed the hunter, and when they were away from all of her sisters, the hunter turned on Ghilan'nain. He blinded her first, and then bound her as one would bind a kill fresh from the hunt. But because he was cursed, the hunter could not kill her. Instead he left her for dead in the forest.

And Ghilan'nain prayed to the gods for help. She prayed to Elgar'nan for vengeance, to Mother Mythal to protect her, but above all she prayed to Andruil. Andruil sent her hares to Ghilan'nain and they chewed through the ropes that bound her, but Ghilan'nain was still wounded and blind, and could not find her way home. So Andruil turned her into a beautiful white deer—the first halla. And Ghilan'nain found her way back to her sisters, and led them to the hunter, who was brought to justice.

And since that day, the halla have guided the People, and have never led us astray, for they listen to the voice of Ghilan'nain.

—From {i}The Tale of Ghilan'nain{/i}, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
00040E45: Would that have anything to do with Iron Bull?
00040E46: As I recall, we left a conversation hanging. I'd hate to leave before we finished it.
00040E47: It might. You know how it is.
00040E4D: There isn't a dwarf alive who remembers the Deep Roads as they once were. They were the network of tunnels that joined the thaigs together. To be honest, it isn't even right to give them such a simple term as "tunnels": they are works of art, with centuries of planning demonstrated in the geometry of their walls, with the statues of the Paragons that watch over travelers, with the flow of lava that keeps the Deep Roads lit and warm. The cloudgazers up on the surface talk of the Imperial Highway built by the magisters of old, a raised walkway that crossed thousands of miles, something that could only have been built by magic. Perhaps it is comparable to the Deep Roads, although we dwarves didn't need magic.

I suppose it doesn't matter anymore. The darkspawn rule the Deep Roads now. When Orzammar sealed off the entrances to the Deep Roads, abandoning everything that lay out there, we handed over the kingdom-that-was to those black bastards forever. To think that there are genlocks crawling over Bownammar now, tearing down our statues and defiling our greatest works! Corruption covers everything we built out there. Every dwarf who goes out and comes back says that it gets worse with each passing year, the foulness spread a little farther.

And the cloudgazers think the darkspawn are gone just because they aren't spilling out onto the surface? Huh. One day, when Orzammar is gone for good, they'll find out differently. Those darkspawn won't have anywhere else to go but up, and they'll do it. The surface folk will have themselves a Blight that will never end.

—Transcript of a conversation with a member of the dwarven Mining Caste, 8:90 Blessed
00040E4E: Deep Roads
00040E55: This is one of the mages I spoke of!
00040E56: We have to stop this mage!
00040E57: There! A rogue mage!
00040E58: There! One of the rogue templars!
00040E59: A rogue templar!
00040E5A: One of the templar targets!
00040E5C: Dwarven Dragon Statuette
00040E5D: Dwarven Plate
00040E5E: Dwarven Toy Soldier
00040E5F: The Qunari
00040E60: The people of the Qun are, perhaps, the least understood group in Thedas. The Qunari Wars were brutal, but so was the Chantry Schism. So was the fall of the Imperium. Some of this misunderstanding is an accident of nature: the race we call "Qunari" are formidable. Nature has given them fierce horns and strange eyes, and the ignorant look on them and see monsters.

Some is an accident of language: few among the Qun's people speak the common tongue, and fewer speak it well. In a culture that strives for mastery, to have only a passable degree of skill is humiliating indeed, and so they often keep quiet among foreigners, out of shame.

But much of it is a result of the culture itself. The Qunari view their whole society as a single creature: a living entity whose health and well-being are the responsibility of all. Each individual is only a tiny part of the whole, a drop of blood in its veins. Important not for itself, but for what it is to the whole creature. Because of this, the Qunari most outsiders meet belong to the army, which the Qun regards as if it were the physical body: arms, legs, eyes and ears, the things a creature needs in order to interact with the world. One cannot get to know a person solely by studying his hand or his foot, and so one cannot truly "meet" the Qunari until one has visited their cities. That is where their mind and soul dwell.

In Seheron and Par Vollen, one can truly see the Qunari in their entirety. There, the unification of the Qunari into a single being is most evident. Workers, whom the Qun calls the mind, produce everything the Qunari require. The soul, the priesthood, seeks a greater understanding of the self, the world, and exhorts the body and mind to continually strive for perfection. The body serves as the go-between for the mind, the soul, and the world. Everyone and everything has a place, decided by the Qun, in which they work for the good of the whole. It is a life of certainty, of equality, if not individuality.

—From the writings of the seer of Kont-aar, 8:41 Blessed
00040E61: Hinterlands Geological Survey
00040E66: Climb
00040E67: Climb Down
00040E6A: The Dwarven Merchants Guild is, without question, the most powerful surface dwarf institution. It has become what the Assembly is to the people of Orzammar: a prestigious club that everyone wants to belong to and the surest means to obtain power and fortune. The guild's leaders can always trace their lineage back to Noble or Merchant Caste houses in Orzammar. The guild regulates trade between the dwarven city and the surface and so quietly controls the entire economy of Orzammar, though the ruling king or Assembly would never admit it.

The guild is heavily conservative, but has started to get more of the ascendants—especially banking families—into its membership, which has caused no small amount of infighting in the guild.

—From {i}The Dowager's Field Guide to Good Society{/i} by Lady Alcyone
00040E6B: The Dwarven Merchants Guild
00040E6D: The Fade
00040E6E: The study of the Fade is as old as humankind. For so long as men have dreamed, we have walked its twisting paths, sometimes catching a glimpse of the city at its heart. Always as close as our own thoughts, but impossibly separated from our world.

The Tevinter Imperium once spent vast fortunes of gold, lyrium, and human slaves in an effort to map the terrain of the Fade, an ultimately futile endeavor. Although portions of it belong to powerful spirits, all of the Fade is in constant flux. The Imperium succeeded in finding the disparate and ever-shifting realms of a dozen demon lords, as well as cataloging a few hundred types of spirits, before they were forced to abandon the project.

The relationship of dreamers to the Fade is complex. Even when entering the Fade through the use of lyrium, mortals are not able to control or affect it. The spirits who dwell there, however, can, and as the Chantry teaches us, the great flaw of the spirits is that they have neither imagination nor ambition. They create what they see through their sleeping visitors, building elaborate copies of our cities, people, and events, which, like the reflections in a mirror, ultimately lack context or life of their own. Even the most powerful demons merely plagiarize the worst thoughts and fears of mortals, and build their realms with no other ambition than to taste life.

—From {i}Tranquility and the Role of the Fade in Human Culture{/i} by First Enchanter Josephus
00040E6F: The Imperial Chantry
00040E70: There are those who would tell you that the Chantry is the same everywhere as it is here, that the Divine in Val Royeaux reigns supreme in the eyes of the Maker and that this fact is unquestioned throughout Thedas.

Do not believe it.

The Maker's second commandment, "Magic must serve man, not rule over him," never held the same meaning within the ancient Tevinter Imperium as it did elsewhere. The Chantry there interpreted the rule as meaning that mages should never control the minds of other men, and that otherwise their magic should benefit the rulers of men as much as possible. When the clerics of Tevinter altered the Chant of Light to reflect this interpretation of the commandment, the Divine in Val Royeaux ordered the clerics to revert to the original Chant. They refused, claiming corruption within Val Royeaux, an argument that grew until, in 4:87 Towers, the Chantry in Tevinter elected its own "legitimate and uncorrupted" Divine Valhail—who was not only male, but also happened to be one of the most prominent members of the Tevinter Circle of the Magi. This "Black Divine" was reviled outside Tevinter, his existence an offense to the Chantry in Val Royeaux.
After four Exalted Marches to dislodge these "rebels," all that the Chantry in Val Royeaux accomplished was to cement the separation.

While most aspects of the Imperial Chantry's teachings are the same, prohibitions against magic have been weakened, and male priests have become more prevalent. The Circle of the Magi today rules Tevinter directly, ever since Archon Nomaran was elected in 7:34 Storm directly from the ranks of the enchanters, to great applause from the public. He dispensed with the old rules forbidding mages from taking part in politics, and within an age, the true rulers within the various imperial houses—the mages—took their places openly within the government. The Imperial Divine is now always drawn from the ranks of the first enchanters and operates as Divine and grand enchanter both. This is utter heresy to any member of the Chantry outside of Tevinter, a return to the days of the magisters, which brought the Blights down upon us. But it exists, and even though we have left the Tevinter Imperium to the mercies of the dread Qunari, still they have endured. Further confrontation between the Black Divine and our so-called "White Divine" is inevitable.

—From {i}Edicts of the Black Divine{/i} by Father David of Qarinus, 8:11 Blessed
00040E72: There was no word
For heaven or for earth, for sea or sky.
All that existed was silence.
Then the Voice of the Maker rang out,
The first Word,
And His Word became all that might be:
 Dream and idea, hope and fear,
Endless possibilities.
And from it made His firstborn.
And He said to them:
In My image I forge you,
To you I give dominion
Over all that exists.
By your will
May all things be done.

Then in the center of heaven
He called forth
A city with towers of gold,
streets with music for cobblestones,
And banners which flew without wind.
There, He dwelled, waiting
To see the wonders
His children would create.

The children of the Maker gathered
Before His golden throne
And sang hymns of praise unending.
But their songs
Were the songs of the cobblestones.
They shone with the golden light
Reflected from the Maker's throne.
They held forth the banners
That flew on their own.

And the Voice of the Maker shook the Fade
Saying: In My image I have wrought
My firstborn. You have been given dominion
Over all that exists. By your will
All things are done.
Yet you do nothing.
The realm I have given you
Is formless, ever-changing.

And He knew He had wrought amiss.
So the Maker turned from His firstborn
And took from the Fade
A measure of its living flesh
And placed it apart from the Spirits, and spoke to it, saying:
Here, I decree
Opposition in all things:
For earth, sky
For winter, summer
For darkness, Light.
By My Will alone is Balance sundered
And the world given new life.

And no longer was it formless, ever-changing,
But held fast, immutable,
With Words for heaven and for earth, sea and sky.
At last did the Maker
From the living world
Make men. Immutable, as the substance of the earth,
With souls made of dream and idea, hope and fear,
Endless possibilities.

Then the Maker said:
To you, my second-born, I grant this gift:
In your heart shall burn
An unquenchable flame
All-consuming, and never satisfied.
From the Fade I crafted you,
And to the Fade you shall return
Each night in dreams
That you may always remember Me.

And then the Maker sealed the gates
Of the Golden City
And there, He dwelled, waiting
To see the wonders
His children would create.

—Canticle of Threnodies 5:1-8
00040E73: The Maker
00040E74: Jana
00040E75: Although apprentices do not know the nature of the Harrowing, all of them understand its consequences: they either pass and become full mages, or they are never seen again. Those who fear to undertake this rite of passage, or those who are deemed too weak or unstable, are given the Rite of Tranquility instead.

The actual procedure, like the Harrowing, is secret, but the results are just as well known. The rite severs connection to the Fade. The Tranquil, therefore, do not dream. This removes the greatest danger that threatens a weak or unprepared mage, the potential to attract demons across the Veil. But this is the least of Tranquility's effects. For the absence of dreams brings with it the end of all magical ability, as well as all emotion.

The Tranquil, ironically, resemble sleepwalkers, never entirely awake nor asleep. They are still part of our Circle, however, and some might say they are the most critical part. They have incredible powers of concentration, for it is simply impossible to distract a Tranquil mage, and this makes them capable of becoming craftsmen of such skill that they rival even the adeptness of the dwarves. The Formari, the branch of the Circle devoted to item enchantment, is made up exclusively of Tranquil, and is the source of all the wealth that sustains our towers.

—From {i}On Tranquility and the Role of the Fade in Human Society{/i} by First Enchanter Josephus
00040E76: The Tranquil
00040E77: The Tranquil are the least understood but most visible members of the Circle. Every city of respectable size boasts a Circle of Magi shop, and every one of these shops is run by a Tranquil proprietor.

The name is a misnomer, for they are not tranquil at all; rather, they are like inanimate objects that speak. If a table wished to sell you an enchanted penknife, it could pass as one of these people. Their eyes are expressionless, their voices monotone. Incomparable craftsmen they might be, but they are hardly the sort of mages to put ordinary folk at ease.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi

00040E78: The Anderfels are a land of shocking extremes. It is the most desolate place in all the world, for two Blights have left great expanses of the steppes so completely devoid of life that corpses cannot even decay there—no insect or grub will ever reach them.

It is a land filled with wonders like the Merdaine, with its gigantic white statue of Our Lady carved into its face, her hands outstretched and bearing an eternal flame, or Weisshaupt Fortress, with its walls of living rock towering over the desolate plains below.

The Anders, too, are a people of extremes: the most devout priests and the most deadly soldiers, the poorest nation in the world and the most feared.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i} by Brother Genitivi
00040E79: The Anderfels
00040E7A: Diseased Tissue
00040E7D: Plague Elixirs
00040E7F: For good or ill, the Imperium has put its stamp on Thedas forever.

The old Imperial Highway is still in use across most of Thedas. The ruins of Tevinter fortresses and centers of magical study still litter our landscape, long after the glory of the Imperium dimmed. But the influence of that ancient empire goes deeper than this. Without Tevinter, there would have been no Blights, no Andraste, no Chantry. Every aspect of our world would be altered.

The might and majesty of the Imperium may have faded, but it still makes its presence known, even in the most distant corners of Thedas. Every child has been brought up on stories of Tevinter as it is now: a decadent nation, ruled by the Archon and his court of magisters—great, and no doubt corrupt, mage-lords. Their Chantry a mockery of our own, their Black Divine a man chosen from the ranks of the Minrathous Circle of Magi. The Maker's most hallowed law, "Magic exists to serve man, and never to rule over him," perverted. Mages in the Imperium say their most sacred duty is to serve man, and they serve best by wielding political power.

And the worst, that which Blessed Andraste must weep to see: all of it is built on a foundation of slavery. While most nations forbid the buying and selling of slaves within their own borders, nearly everyone ships people to the Imperium for sale, skirting the prohibitions against such atrocities and feeding the Imperium's endless hunger for bodies: to fight the Qunari, to work the mines and quarries, to build the palaces of the magisters, to sweep the crumbling streets and turn the middens and serve at the whim of their mage overseers.

—From {i}Black City, Black Divine: A Study of the Tevinter Imperium{/i} by Sister Petrine, Chantry scholar
00040E80: The Tevinter Imperium
00040E89: Antiva
00040E8A: In the rest of the civilized world, it is common belief that Antiva has no king. I assure you, gentle readers, that this is untrue. The line of kings in Antiva has remained unbroken for two and a half thousand years—it is simply that nobody pays any attention to them whatsoever.

In truth, the nation is ruled by a collection of merchant princes. They are not princes in the literal sense, but heads of banks, trading companies, and vineyards. Their power is conferred strictly by wealth.

But Antiva is not primarily renowned for its peculiar form of government nor for its admittedly unparalleled wines. Antiva is known for the House of Crows. Since Antivans are well known for being good at everything but fighting, it is more than a little ironic that Antiva possesses the most deadly assassins in the world. Their fame is such that Antiva keeps no standing army; no king is willing to order his troops to assault her borders, and no general is mad enough to lead such an invasion. The attack would likely succeed, but its leaders would not see the day.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
00040E8E: Nowhere in my travels, not in the heart of the Imperium nor the streets of Orzammar, have I felt so much an outsider as in Rivain.

The Chant of Light never truly reached the ears of these people. The years they spent under the thumb of the Qunari left most of the country zealous followers of the Qun. But resistance to the Chant goes deeper than the Qunari War. The Rivaini refuse to be parted from their seers, wise women who are in fact hedge mages, communicating with spirits and actually allowing themselves to become possessed. The Chantry prohibition against such magical practices violates millennia of local tradition.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
00040E8F: Rivain
00040E90: In the 30th year of the Steel Age, the first Qunari ships were sighted off the coast of Par Vollen in the far north, marking the beginning of a new age of warfare.

History calls this the First Qunari War, but it was mostly a one-sided bloodbath, with the Qunari advancing far into the mainland. Qunari warriors in glittering steel armor carved through armies with ease. Their cannons, the likes of which our ancestors had never seen, reduced city walls to rubble in a matter of seconds.

Stories of Qunari occupation vary greatly. It is said they dismantled families and sent captives to "learning camps" for indoctrination into their religion. Those who refused to cooperate disappeared to mines or construction camps.

For every tale of suffering, however, there is another of enlightenment deriving from something called the "Qun." This is either a philosophical code or a written text that governs all aspects of Qunari life, perhaps both. One converted Seheran reported pity for those who refused to embrace the Qun, as if the conquerors had led him to a sort of self-discovery. "For all my life, I followed the Maker wherever His path led me," he wrote, "but in the Qun I have found the means to travel my own path."

It has been said that the most complete way to wipe out a people is not with blades but with books. Thankfully, a world that had repelled four Blights would not easily bow to a foreign aggressor. And so the Exalted Marches began.

The greatest advantage of the Chantry-led forces was the Circle of Magi. For all their technology, the Qunari appeared to harbor great hatred for magic. Faced with cannons, the Chantry responded with lightning and balls of fire.

The Qunari armies lacked the sheer numbers of humanity. So many were slain at Marnas Pell, on both sides, that the Veil is said to be permanently sundered, the ruins still plagued by restless corpses. But each year, the Chantry pushed further and further into the Qunari lines, although local converts to the Qun proved difficult to return to Andraste's teachings.

By the end of the Storm Age, the Qunari were truly pushed back. Rivain was the only human land that retained the Qunari religion after being freed, and its rulers attempted to barter a peace. Most human lands signed the Llomerryn Accord, excepting the Tevinter Imperium. It is a shaky peace that has lasted to this day.

—From {i}The Exalted Marches: An Examination of Chantry Warfare{/i} by Sister Petrine, Chantry scholar
00040E91: Par Vollen: The Occupied North
00040E92: The Inner Circle
00040E93: An Inquisition is nothing without an inner circle of power brokers and battle masters. Recruiting talent and strengthening ties with them is all but essential to succeed.
00040E94: Andraste: Bride of the Maker
00040E95: There was once a tiny fishing village on the Waking Sea that was set upon by the Tevinter Imperium, which enslaved the villagers to be sold in the markets of Minrathous, leaving behind only the old and the infirm. One of the captives was the child Andraste.

She was raised in slavery in a foreign land. She escaped, then made the long and treacherous journey back to her homeland alone. She rose from nothing to be the wife of an Alamarri warlord.

Each day she sang to the gods, asking them to help her people who remained slaves in Tevinter. The false gods of the mountains and the winds did not answer her, but the true god did.

The Maker spoke. He showed her all the works of His hands: the Fade, the world, and all the creatures therein. He showed her how men had forgotten Him, lavishing devotion upon mute idols and demons, and how He had left them to their fate. But her voice had reached Him, and so captivated Him that He offered her a place at His side, that she might rule all of creation.

But Andraste would not forsake her people.

She begged the Maker to return, to save His children from the cruelty of the Imperium. Reluctantly, the Maker agreed to give man another chance. Andraste went back to her husband, Maferath, and told him all that the Maker had revealed to her. Together, they rallied the Alamarri and marched forth against the mage-lords of the Imperium, and the Maker was with them.

The Maker's sword was creation itself: fire and flood, famine and earthquake. Everywhere they went, Andraste sang to the people of the Maker, and they heard her. The ranks of Andraste's followers grew until they were a vast tide washing over the Imperium. And when Maferath saw that the people loved Andraste and not him, a worm grew within his heart, gnawing upon it.

At last, the armies of Andraste and Maferath stood before the very gates of Minrathous, but Andraste was not with them, for Maferath had schemed in secret to hand Andraste over to the Tevinter. For this, the Archon would give Maferath all the lands to the south of the Waking Sea.

And so, before all the armies of the Alamarri and of Tevinter, Andraste was tied to a stake and burned while her earthly husband turned his armies aside and did nothing, for his heart had been devoured. But as he watched the pyre, the Archon softened. He took pity on Andraste, and drew his sword, and granted her the mercy of a quick death.

The Maker wept for His Beloved, cursed Maferath, cursed mankind for their betrayal, and turned once again from creation, taking only Andraste with Him. And Our Lady sits still at His side, where she still urges Him to take pity on His children.

—From {i}The Sermons of Justinia II{/i}
00040E98: The casteless dwarves of Orzammar have few prospects. Consigned to live in a crumbling ruin on the social and economic fringes of the mighty dwarven capital, most resort to begging, prostitution, or crime.

Just as all rivers eventually join the sea, all casteless who turn to crime eventually become part of the Carta. The Hero of Ferelden decimated the ranks of this ancient gang while rallying the dwarves to join in the battle against the Archdemon Urthemiel. Unable to recover the power they once had in Orzammar, they turned their attention "topside," using groups of surface-dwelling dwarves to smuggle weapons, lyrium, surface luxuries, people, and other goods between Orzammar and human lands.

Despite the flow of business, its members are still desperate and violent. With no strong leader to rein in their excesses, they have little sense of dwarven honor, and freely break their word, double-cross allies, and renege on deals.

—From {i}The Stone and Her Children: Dwarves of the Dragon Age{/i} by Brother Genitivi
00040E99: The Carta
00040E9E: Pyral Harrowmont was crowned King of Orzammar, and the dwarven armies marched for the surface.
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00040E9F: The surviving Wardens made their way to Kinloch Hold, and assisted in annulling the Fereldan Circle of Magi, which had fallen to abominations. With the end of that tragic disaster, the Wardens conscripted the templars.
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00040EA0: Bhelen Aeducan was crowned King of Orzammar, and the dwarven armies marched for the surface.
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00040EA1: Despite their successes, though, greater challenges were yet to come.

—From {i}A Study of the Fifth Blight{/i} by Sister Petrine, Chantry scholar

00040EA2: The surviving Wardens made their way to Kinloch Hold, home of the Fereldan Circle, and conscripted the mages.
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00040EA3: In desperation to find more allies, the Wardens journeyed into the Brecilian Forest, seeking the Dalish. The elves, too, joined the growing army.
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00040EA4: Into the Deep Roads the surviving Wardens went, searching for Paragon Branka in hopes she could settle the unrest in Orzammar and unite the dwarves in the battle against the Archdemon. Branka could not be located, but another Paragon was found: the legendary Caridin, who forged a crown that ended all question of succession.
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00040EA5: A Study of the Fifth Blight, Vol. One
00040EA6: While some of my contemporaries dispute whether the Fifth Blight was a true Blight or merely a large darkspawn resurgence, historians agree that it began in the swamps of the Korcari Wilds on the southeastern border of Ferelden in the year 9:30 Dragon.

King Cailan Theirin was swift in responding to the threat, gathering the royal army, every Grey Warden in his country, and sending a call for aid to the Fereldan nobility. The assembled armies laid a trap in the ruins of Ostagar, hoping to crush the force before it reached civilization. But they failed. Darkspawn overran the defenders of Ostagar and decimated the king and his army. They continued their advance into Ferelden unopposed. Only two Grey Wardens managed to escape the slaughter. And somehow, they came into possession of ancient treaties, which compelled the races of men to join arms against the massing horde.
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00040EA7: Into the Deep Roads the surviving Wardens went, searching for Paragon Branka in hopes she could settle the unrest in Orzammar and unite the dwarves in the battle against the Archdemon. Not only did the Paragon settle the matter of royal succession, but she also reclaimed the lost secrets of golem manufacture. An army of stone and steel joined the war effort.
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00040EA8: Into the Deep Roads the survivors went, searching for Paragon Branka in hopes she could settle the unrest in Orzammar and unite the dwarves in the battle against the Archdemon. They found her, and she forged a crown that played a key role in sorting out the royal succession.
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00040EA9: In desperation to find more allies, the Wardens journeyed into the Brecilian Forest, seeking the Dalish. The elves failed to uphold their treaty, but another answered in their place: werewolves, straight out of Fereldan folktales, joined the growing army.
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00040EAA: A Study of the Fifth Blight, Vol. Two
00040EAB: The Wardens sought Arl Eamon, uncle of the late King Cailan, in the hopes of mustering troops from the Fereldan nobility. Upon arriving in Redcliffe they learned that the arl had fallen ill and was near death. His knights had gone in pursuit of the fabled Ashes of Andraste, Eamon's only hope for a cure, and the village surrounding the Keep was beset by a host of animated corpses. The Wardens found and stopped the demon behind the undead before joining the search for Eamon's cure.
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00040EAC: The Fifth Blight ended before most of Thedas knew it had begun. But it left a terrible wound on Ferelden. The losses suffered at Ostagar and Denerim greatly compromised the security of the kingdom. Southern Ferelden from the Korcari Wilds to the edge of the Bannorn are, to this day, a wasteland. It's uncertain how far the ripples from this event shall travel, or what waves it has already stirred.

—From {i}A Study of the Fifth Blight{/i} by Sister Petrine, Chantry scholar

00040EAD: The Archdemon clashed with the allied forces at the city of Denerim and was eventually slain, but at terrible cost. Much of the city lay in ruin and the Warden who rallied the armies—later known as the Hero of Ferelden—perished in battle.
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00040EAE: No one is certain if the Wardens actually located the final resting place of Our Lady Andraste, but whatever they found saved the arl of Redcliffe.

Upon his recovery, Eamon Guerrin called for a Landsmeet and he and the Wardens traveled to Denerim.
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00040EAF: The gathered lords and ladies of Ferelden found Teyrn Loghain guilty of a number of crimes. He was sentenced to join the Grey Wardens to atone for his deeds. Furthermore, the Landsmeet bore witness to the betrothal of Queen Anora to Alistair Theirin, the lost son of Maric.

The nobility then pledged their own armies in the battle against the Blight.
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00040EB0: The gathered lords and ladies of Ferelden found Teyrn Loghain guilty of a number of crimes and sentenced him to execution. Furthermore, the Landsmeet granted the throne to Alistair Theirin, the lost son of Maric.

The nobility then pledged their own armies in the battle against the Blight.
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00040EB1: The gathered lords and ladies of Ferelden found Teyrn Loghain guilty of a number of crimes. He was sentenced to join the Grey Wardens to atone for his deeds. Furthermore, the Landsmeet bore witness to the betrothal of Queen Anora to Teyrn Bryce Cousland's youngest son, who was one of the two Grey Wardens to survive Ostagar.

The nobility then pledged their own armies in the battle against the Blight.
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00040EB2: The gathered lords and ladies of Ferelden found Teyrn Loghain guilty of a number of crimes and sentenced him to execution. Furthermore, the Landsmeet granted the throne to Alistair Theirin, the lost son of Maric, and bore witness to his betrothal to Teyrn Bryce Cousland's daughter.

The nobility then pledged their own armies in the battle against the Blight.
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00040EB3: The Archdemon clashed with the allied forces at the city of Denerim and was eventually slain, but at terrible cost. Much of the city lay in ruin. The Warden who rallied the armies was named the Hero of Ferelden and accorded the highest honor.
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00040EB4: The gathered lords and ladies of Ferelden found Teyrn Loghain guilty of a number of crimes and sentenced him to execution. Furthermore, the Landsmeet bore witness to the betrothal of Queen Anora to Alistair Theirin, the lost son of Maric.

The nobility then pledged their own armies in the battle against the Blight.
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00040EB5: The gathered lords and ladies of Ferelden found Teyrn Loghain guilty of a number of crimes. He was sentenced to join the Grey Wardens to atone for his deeds. Furthermore, the Landsmeet granted the vacant throne to Anora, widow of King Cailan.

The nobility then pledged their own armies in the battle against the Blight.
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00040EB6: The gathered lords and ladies of Ferelden found Teyrn Loghain guilty of a number of crimes and sentenced him to execution. Furthermore, the Landsmeet granted the vacant throne to Anora, widow of King Cailan.

The nobility then pledged their own armies in the battle against the Blight.
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00040EB7: The Wardens sought Arl Eamon, uncle of the late King Cailan, in the hopes of mustering troops from the Fereldan nobility. But upon arriving in Redcliffe, they learned that the arl had fallen ill and was near death, his knights gone in pursuit of the fabled Ashes of Andraste, as his only hope for a cure. The Wardens immediately set out to join the search for the Ashes.
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00040EB8: Inquisitor,

The experiment was a success, and these readings are remarkable. By overlaying the relative strength of the Veil over maps of Orlais and Ferelden, I have extrapolated points where small rifts are more likely to develop. This should let us deploy Inquisition forces more wisely while still protecting people who would otherwise be threatened by demons.

In addition, I have located one node of possible interest in the Hinterlands, a very large rift that has not yet opened. It may be worth investigating the area.

Solas
00040EB9: If the Inquisition forces are stretched thin, nobles in the area will happily ensure the safety of our mages.
00040EBA: I can deploy soldiers with the mages to ensure their safety.
00040EBB: Measure Veil Strength
00040EBC: Inquisitor,

You have activated a number of the elven artifacts used to detect the magical energies of the Veil. Individually, such readings have been helpful. If we can coordinate measurements of all the artifacts simultaneously, however, I believe we may be able to uncover rifts that may not even have opened yet.

I have drafted a proposal for how we might use Inquisition mages across Orlais and Ferelden to activate these artifacts in a coordinated fashion, if you think that it might be useful.

Solas
00040ED5: Locate Rhys and Evangeline
00040ED6: My men can cut through the forest and recover Rhys and Evangeline safely.
00040ED7: Sister Leliana,

Per your request, after seeing that no mage named Rhys was present at the Conclave at the time of the explosion, I began my search. It appears, based on reports gathered from rebel mages, that Rhys had originally intended to be at the Conclave, but the former templar Evangeline persuaded him not to attend. She believed corruption within the templars sought to exacerbate the conflict, and this merited investigation.

Evangeline was last seen not far from Val Firmin, where a merchant described her as fighting other templars and being taken, injured but alive. Rhys came through the area not long after, searching for her.

The forests near Val Firmin offer many places to hide, but the Inquisition could track down these renegade templars if you so order.

Yours in service,
Walker
00040ED8: Walker knows the area. She and her scouts can get Rhys and Evangeline out safely.
00040ED9: I have friends in the area who would gladly help rescue someone so important to the Inquisition.
00040EDA: Inquisitor,

Evangeline and I owe you our freedom, and indeed our very lives.

I am greatly saddened to hear what happened at the Conclave. I had truly hoped for a peaceful end to this conflict, and the death of so many good people is a tragedy. Our own investigation took us to renegade templars using a strange new red form of lyrium. I am chagrined that they were powerful enough to subdue us, although your agents tell us that these red templars serve as shock troops for the enemy, who has had both mages and templars dancing to his tune.

Evangeline and I need to recover from our wounds, and our presence at Skyhold will only cause tension with the rebel mages you brought into the Inquisition. Once we are healed, we would be honored to serve.

Yours,
Rhys, Senior Enchanter (Aequitarians)
00040EDB: Inquisitor,

Rhys and I owe you both our freedom and our lives.

I once wished that Rhys and I had been able to attend the Conclave, in hopes that our voices might lead to a peaceful resolution to this mad war. After hearing about the destruction of the Temple of Sacred Ashes, though, we might only have died with the rest.

The templars I tracked, and subsequently fell to, were using a strange red form of lyrium I had never previously encountered. The Inquisition troops who rescued us tell us that you found the same lyrium at Therinfal Redoubt and saved the templars from corruption. For this, I thank you. While I left the templars as an organization, I always believed in the ideals for which they stood. I hope that they serve you well against this Corypheus.

Rhys and I must recover from our wounds, and our presence at Skyhold will only cause tension with the templars, many of whom still see me as a traitor. Nevertheless, once we are healed, we would be honored to serve the Inquisition.

Yours,
Evangeline, Knight-Commander
00040EDC: The prisoner's escaping!
00040EDD: An experienced templar and a powerful mage would greatly increase our military strength near Val Firmin.
00040EDE: Inquisitor,

We are honored to serve the Inquisition, and we will leave straightaway.

I pray that you defeat Corypheus—whatever he is—soon. It is terrifying to see demons pour into the world, endangering innocent people… and as a medium, I have studied spirits at length. I know many of these poor creatures meant no harm to this world, and were drawn into it against their will, corrupted through no fault of their own into something dangerous.

I once called such a creature my friend. I lost him in the rebellion, and never had the chance to offer forgiveness for the mistakes he made, or help him find his way back safely into the Fade.

For the sake of both this world and that of the spirits, I wish you success; both Evangeline and I will fight tirelessly on your behalf.

Yours,
Rhys
00040EDF: Deploy Rhys and Evangeline
00040EE0: The caches Rhys speaks of might yield something of value.
00040EE1: A passionate warrior coming from a good family might bring the Inquisition a great deal of gold.
00040EE2: Inquisitor,

We have recovered from our wounds, and are ready to serve the Inquisition as you see fit. Evangeline has friends among the Orlesian nobility who may listen to our cause, and I am familiar with several caches used by the rebel mages. Or, if you prefer, we would be honored to join the Inquisition troops near Val Firmin and fight the forces of Corypheus as best we can.

Yours in service,
Rhys and Evangeline
00040EE3: Red Templar Dispatch
00040EE4: Inquisition in the area. Strike fast, do not let them through.

Fornier


00040EE5: Hold the tower! Do not let the Inquisition reach the quarry, or worse, the keep. Everything we have worked for will be lost!
00040EE6: How has the Inquisition managed to gain ground? Send the behemoth.

Fornier


00040EE7: My lord Imshael,

There is a soldier in Sahrnia who calls himself Michel. He arrived last night and has been asking about the keep, and you in particular. He told people you are a demon. Shall we have him retrieved?

Conall

{linebreak}

Demon? What a frightful thing to call someone.

No. Leave Michel alone. He made his choice; I look forward to his attempts to follow through... although I suspect he'll trip on his good intentions and fall down a well inside a week.

Imshael
00040EE8: {i}Excerpt from the journal of a red templar:{/i}

Writing has become difficult. There is a sharp pain in my hands when I move them, like shards of glass in my knuckles. When I look in the mirror, I don't recognize myself. I remember when Lieutenant Erasmus got this way. He looked like a living corpse, his complexion a facsimile of the blush of life. Instead of blood, it was pulsing red lyrium. It killed him and kept him alive at the same time.

I don't want this anymore. It gave me power, but it goes against everything I was taught. Sometimes I am swept along with the fervor, but in quiet, I remember what I was, and what I believed.

Some say Imshael can cure us. He can pull the red lyrium from our bodies, if we ask him. But there's a price. No price would be too high. I just want to be myself again.

{linebreak}
{blank}
00040EE9: Hayden,

Everyone makes you uneasy. Calm down. What I hear is: Imshael was sent to help oversee red lyrium growth in the quarry. He supports the cause, and that's all that matters.

Keep your nose down, do your job, and don't antagonize him.

Conall

{linebreak}
{blank}
00040EEA: Do we know anything about that Imshael fellow? Where did he come from? Why are we to defer to him? He's not from the Order, so far as I know, and there's something about him that makes me uneasy.
 
Hayden

{linebreak}
{blank}
00040EEB: {i}From the writings of Knight-Captain Fornier:{/i}

We arrived in the Highlands at night. I was immediately given the task of overseeing the acquisition and staffing of the Sahrnia quarry. I asked the general why we needed a quarry, if the crystals will grow anywhere. Apparently the Elder One believes the composition of the earth here will ensure that it grows more rapidly and abundantly. I didn't ask why he believes this. The general doesn't like questions. He probably doesn't know.

Some of my men feel we should take the quarry by force. The general did not specify how I was to secure the land, so I am considering a more subtle approach. Any suspicions we raise will increase the chance of a military investigation, perhaps even the newly formed Inquisition. We must operate in secret as long as possible.

I scouted the quarry yesterday. It is quiet. With the war raging, I expect demand for luxury granite has decreased significantly. A thought occurs to me: so much is gained through commerce. Why not exploit that?

{linebreak}
{blank}
00040EEC: {i}Someone has made notes about the red lyrium in Emprise du Lion:{/i}

I was in Kirkwall when Meredith died. She drew upon the red lyrium in her sword, and was consumed by it. Yet here we are, taking power from the lyrium and still alive. Fornier says in the early days, many were lost to the madness too quickly. We must use it enough that it changes us, but not so much that it destroys us. He thinks Imshael is the key. He knows something about red lyrium; with his help, we can keep the corruption at bay longer.

He called himself a gardener. Is that how he sees it? He tends the red lyrium, keeping it well-fed and growing. Not too quickly, not too slowly.

{linebreak}
{blank}
00040EED: Suledin Keep Documents
00040F38:
00040F41:
00040F48:
00040F57:
00040F76:
00040FB4:
00040FBC:
00040FC3:
00040FC6:
0004100A:
0004100E:
0004100F:
00041031:
0004104B:
00041066:
0004109C:
000410BF:
000410C9:
000410D5:
000410F9:
00041101:
0004112A: I honestly find it difficult to decide where I stand on the whole thing.
0004112B: If only I had that luxury. It's the Deep Roads for me.
0004112C: There's so much life on the surface. If not for the Inquisition, I would never have experienced it.
0004112D: A fear I have been turning over in my own head.
0004112E: A mystery for the ages.
0004112F: You certainly won't find me any help.
00041130: And what is wrong with us?
00041131: It <i>is</i> our duty.
00041132: You mean the nug-loaf?
00041133: Are you feeling all right?
00041134: You and I both.
00041135: I don't think so. It's short and to the point.
00041136: All we can do is take each day as it comes.
00041137: It's better than the Deep Roads, that's for sure.
00041138: I'm still getting used to mountains... and the sky.
00041139: You talk like you're something to be passed from owner to owner.
0004113A: Yes. Birds. They <i>fly</i>. In the air. Back home, if anything's flying at you, someone's throwing it.
0004113B: I'm sure they would welcome you.
0004113C: Demons must be stupider than I thought.
0004113D: Count yourself lucky.
0004113E: I hear they're poisonous.
0004113F: Once this is all over, I suppose I'll have to return to the Deep Roads.
00041140: I am well, my friend. And you?
00041141: The commander will keep his word. He's an honorable man.
00041142: It'll take more than prayer to win this battle.
00041143: So did I.
00041144: I have come across very few mages in my life.
00041145: I would gladly share ale with you.
00041146: I fear what's in a spymaster's library.
00041147: I've heard only that she was honorable.
00041148: I wholeheartedly agree.
00041149: There is strength in numbers.
0004114A: Everything dies.
0004114B: I take it you have no love for the Inquisition.
0004114C: You ought to try them in cooked in ale and served over roast nug.
0004114D: We all have.
0004114E: Once, when I was in the Deep Roads, I held off a group of darkspawn for two days.
0004114F: Funny, I think I've done the exact same thing.
00041150: My duty weighs heavy on my mind as well.
00041151: Does anyone have a plan?
00041152: I wonder what we'll find in here.
00041153: Stay behind me and you'll be safe.
00041154: I hope we find something useful.
00041155: I don't like this at all.
00041156: There must be something here.
00041157: Look at this!
00041158: I've never seen anything like this.
00041159: Look!
0004115A: Everyone should just do what they do best.
0004115B: Keep sharp and have your weapon ready. That's the best advice I can give you.
0004115C: I'm speechless.
0004115D: Look at that!
0004115E: We should decide on a plan of attack while we can.
0004115F: The enemy's right past this doorway. Do we have a plan?
00041160: I'm not sure.
00041161: I don't believe what I'm seeing.
00041162: That makes me uncomfortable.
00041164:
00041165:
00041166:
00041167:
00041168:
00041169:
0004116A:
0004116B:
0004116C:
0004116D:
0004116E:
0004116F:
00041170:
00041171:
00041172:
00041173:
00041174:
00041175:
00041176:
00041177:
00041178:
00041179: This Inquisition must be desperate, recruiting the way they do. Just look at us.
0004117A: I'll be happy if I never see a demon again after this.
0004117B: Ever fought a wyvern? I did once. Sold the head for good money too.
0004117C: You should choose your own path.
0004117D: If you didn't believe him, why agree to his terms?
0004117E: I hate demons.
0004117F: That's it? You're not going to tell the story?
00041180: Yes I have, and the money <i>is</i> good.
00041181: Human politics make my head spin.
00041182: You never know. You might've left the Legion.
00041183: Why did they not just step over you?
00041184: What's wrong? We're great.
00041185: The Divine? Oh, the one with the big hat.
00041186: I wish I had your conviction.
00041187: To each her own, I suppose.
00041188: Yes, but what do <i>you</i> want?
00041189: You ought to try working for yourself.
0004118A: You're not good at telling stories.
0004118B: That sounds dull.
0004118C: Why didn't you just kill them?
0004118D: I don't want to think about that too much.
0004118E: No, you won't.
0004118F: Is it?
00041190: Lots of mushrooms in mountain prisons then?
00041191: I've never heard of such a thing.
00041192: They're all pretty much the same.
00041193: No, it's not. You're the funny one.
00041194: It must be nice to have somewhere you belong.
00041195: That inspires confidence.
00041196: You're welcome.
00041197: And then you got out of your cave and decided to make it a reality. I respect that.
00041198: I don't think I'll ever feel like I truly understand anything.
00041199: No, but now I'm curious.
0004119A: Been better. Been worse.
0004119B: Maybe you should look at the Qunari saarebas and remember that you are lucky.
0004119C: For an organization run mostly by humans...
0004119D: Please, you're barely scratched.
0004119E: If you're impressed by her library, you should see what the tamassrans collect.
0004119F: How am I supposed to know why you do things?
000411A0: Look here!
000411A1: I could always use more gold.
000411A2: I would rethink that.
000411A3: Let's just move.
000411A4: Perhaps this is a good time to forge a plan.
000411A5: We should prepare while we have the chance.
000411A6: No. Really.
000411A7: That is something to see.
000411A8: Keep your eyes open and your wits about you.
000411A9: They're waiting for us. We must plan our attack wisely.
000411AA: Talking never did anyone much good.
000411AB: Unbelievable.
000411AC: This makes me unsure.
000411AD: There must be something here.
000411AE: Look over there!
000411AF: Look at that!
000411B0: Something of value is hiding in here.
000411B1: That is truly astounding.
000411B3: {string}152053{/string}
000411B4: And So is the Golden City blackened
With each step you take in my Hall.
Marvel at perfection, for it is fleeting.
You have brought Sin to Heaven
And doom upon all the world.

—Canticle of Threnodies 8:13

There is very little of the infamous Thirteenth Verse that we can take literally. It speaks in the voice of the Maker Himself; since He has never deigned to speak to His children directly, we can rest assured it is a work of fiction. There are facts, however, which support it, at least in part. Records remain from the time prior to the First Blight saying that, yes, seven magisters did open a portal to enter the Fade physically. These seven—whose true names we have lost either to legend or deliberate obscurement—did so at the behest of the Old Gods, who "whispered from their ancient prisons." We also know that the Golden City, visible from every part of the Fade by any mage at the time, turned black as night the moment these seven breached its gates. Everything else—the accusations of "sin," the suggestion that these seven became the first darkspawn, that they were directly responsible for the Blights to come—all of that is conjecture.

—From {i}Questioning the Chant{/i} by Magister Vibius Agorian
000411B6: Explore all corners of Emprise du Lion.
000411B7: Regions in the Emprise
000411B8: Regions discovered
000411B9: Explore all corners of the Emerald Graves.
000411BA: Regions discovered
000411BB: Regions in the Graves
000411BC: Marquise Briala and her bodyguard are just down the hill, Inquisitor.
000411BD: He wishes to join you for the last push.
000411BE: Emperor Gaspard and his bodyguard are just down the hill, Inquisitor.
000411BF: They wish to join you for the last push.
000411C0: Look sharp. They've got archers on the wall.
000411C1: Nevarra
000411C2: The fourth time I attempted to cross the border into Nevarra from Orlais and was turned back by chevaliers, I decided to take the more roundabout path: a ship back to Ferelden, and then another to Nevarra. The outcome was more than worth the trouble.

The whole country is filled with artistry, from the statues of heroes that litter the streets in even the meanest villages to the glittering golden College of Magi in Cumberland. Perhaps nowhere is more astonishing than the vast necropolis outside Nevarra City. Unlike most other followers of Andraste, the Nevarrans do not burn their dead. Instead, they carefully preserve the bodies and seal them in elaborate tombs. Some of the wealthiest Nevarrans begin construction of their own tombs while quite young, and these become incredible palaces, complete with gardens, bathhouses, and ballrooms, utterly silent, kept only for the dead.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
000411C3: If he frees you, what then? Hide out in the mountains and find another dragon to worship?
000411C4: Of course it does!
000411C5: Oh, I love dogs! And cats. Ooh, and pigs. And weasels. Except the really grumpy ones.
000411C6:
000411C7: Have you visited the rookery? Who knew birds could crap so much?
000411C8:
000411C9: I pray the Maker smiles on the Inquisition. Our cause is righteous.
000411CA:
000411CB:
000411CC:
000411CD:
000411CE:
000411CF: I'm so sorry.
000411D0: Or you could stay with us.
000411D1:
000411D2:
000411D3:
000411D4: Don't talk. Please don't talk. I just want to get through this.
000411D5: You're so much like me, it's eerie!
000411D6: I'm sure we could find a way for you to stay—if you wanted to stay, that is.
000411D7:
000411D8: I was just thinking that!
000411D9: Wasn't she? Such a shame she died.
000411DA:
000411DB:
000411DC: You still answer to the spymaster. She's a person.
000411DD:
000411DE:
000411DF:
000411E0:
000411E1: Good thinking!
000411E2: Indeed it is righteous.
000411E3:
000411E4:
000411E5:
000411E6:
000411E7: I met the Divine Justinia only once before she died. She was lovely.
000411E8: Ew.
000411E9: I never want to see another demon right now.
000411EA: Different people, fighting for the same cause! Isn't it great?
000411EB: I think I saw a darkspawn once. It was during the Blight. I was just a girl then.
000411EC: I hope to stay and serve the Inquisition once this war is over.
000411ED: We're not all bad, Tamar.
000411EE:
000411EF: Oh my! Look!
000411F0: This is our chance to prove our worth.
000411F1: They cannot defeat us as long as we stand as one.
000411F2: This is a good time to take a breath, perhaps decide what to do next?
000411F3: You need to see this!
000411F4: So what's next?
000411F5: Whatever we do, I'm sure it'll work out.
000411F6: We fight for what is good and right. We cannot lose.
000411F7: We're all having learning experiences! Isn't that exciting?
000411F8: I love surprises!
000411F9: Why would you want to? You could stay with the Inquisition. We would welcome you.
000411FA: I don't feel good about this.
000411FB: I wonder what's hiding in here!
000411FC: Wait, you thought it would be bad?
000411FD: The tavern's quite rowdy, isn't it? I didn't think you'd like that.
000411FE: Maker's breath. That's...
000411FF: So this is a dream come true for you? That's wonderful!
00041200: Because deep down, you know you <i>love</i> us.
00041201: But you like it here, right?
00041202: I don't think that was ham, Cillian.
00041203: Do you see that?
00041204: I can't believe that!
00041205: Maker's breath!
00041206: Do you really think?
00041207: Likewise!
00041208: Ooh, another room! How exciting!
00041209: I'm wonderful, thanks so much for asking!
0004120A: Aw, you miss home!
0004120B: Let's not... go there.
0004120C: I know what you mean.
0004120D: Wow.
0004120E: You ate the ham, didn't you?
0004120F: But everything is west of Ferelden.
00041210: Did she? I hear she collects rare romances. Even the naughty ones!
00041211: That sounds horrible. Thank the Maker you got out.
00041212: The Breach isn't going to make people trust mages more, Rion.
00041213:
00041214:
00041215: Perhaps hidden treasure?
00041216:
00041218:
00041219:
0004121A: Kill or get killed. That's all there is to say.
0004121B:
0004121C: Less talking, more killing.
0004121D:
0004121E:
0004121F:
00041220: I have a bad feeling...
00041221: Look at this!
00041222: I'd rather not get too close.
00041223:
00041224:
00041225:
00041226: I don't like that one bit.
00041228:
00041229:
0004122A: Incredible.
0004122B: That's like nothing I've ever seen.
0004122D: Why are we talking? My sword arm's getting twitchy.
0004122E:
0004122F:
00041230:
00041231:
00041232: Remarkable.
00041233: Look!
00041234: Check for gold.
00041235:
00041236: Now what's in here?
00041237:
00041238:
00041239: Do you see that?
0004123A: Hah. Righteous. Your hands are just as bloody as mine, girl.
0004123B: If I survive, I'll be free. The commander gave his word. I fight for him, and I get to live.
0004123C: Darkspawn, red templars, demons. They'll all die screaming.
0004123D: How strange that we're fighting for the very people who took Haven from us. Kolgrim would be ashamed.
0004123E: Perhaps you could kiss the Inquisition's ass somewhere else?
0004123F: Just wait 'til you see a dragon.
00041240: The last time I met a group of rebel mages, I let them live. One of them told a funny story.
00041241: Your Chantry goes belly up, the Inquisition steps in. Always something to keep the same people in power.
00041242: It was her that took Haven, but by then the Hero of Ferelden had done most of the work.
00041243: It's not <i>my</i> Chantry.
00041244: It ends with a broom, a goose, and a pot of honey, right?
00041245: Sounds like you're not looking forward to it.
00041246: We're not friends.
00041247: Well, isn't that sweet.
00041248: Well, they didn't give you the choice to serve or die.
00041249: And yet, you still stand. You must be doing something right.
0004124A: Why? Did you kill it?
0004124B: Don't get too attached to all those people. They die.
0004124C: Taking the opportunity to seize power, that's what.
0004124D: A demon is much like any other foe.
0004124E: Never thought I'd hear that.
0004124F: Lucrative, you say?
00041250: I understand the world enough to know I dislike most of it.
00041251: You do what you can to survive.
00041252: I don't eat meat.
00041253: Impressive. I would've just killed them.
00041254: Ah, so you're in it for yourself too.
00041255: I don't like working for anyone.
00041256: She does that a lot, does she?
00041257: Well, if you need any help, I'm available.
00041258: It will be a relief to see you go.
00041259: We are powerful. Little matters beyond that.
0004125A: Do you ever stop your belly-aching?
0004125B: At least you have the option.
0004125C: Dreams are useless things.
0004125D: Indeed, why is you here? To test our patience?
0004125E: Books are just kindling.
0004125F: Just. Splendid.
00041260: Only if you say it funny.
00041261: It would be prudent to plan the attack.
00041262: Let's see what we can find.
00041263:
00041264: I suppose that is something.
00041265:
00041266: Over there!
00041267:
00041268:
00041269:
0004126A: I do not like this.
0004126B: See that?
0004126C:
0004126D:
0004126E:
0004126F:
00041270:
00041271: My blade is swifter than theirs.
00041272:
00041273: Perhaps we'll find something valuable.
00041274:
00041275: That is not good.
00041276:
00041277: Look!
00041278:
00041279: Something's not right.
0004127A:
0004127B: I will pass through the shadows.
0004127C:
0004127D: I'm impressed.
0004127E:
0004127F:
00041280: There may be gold here.
00041281:
00041282: I hear something. They are waiting. How should we proceed?
00041283: Interesting.
00041284: I kill. If I am then killed, so be it.
00041285:
00041286:
00041287: A moment to think... and talk.
0004128C: There. Everything is lit.
0004128D: There. The ritual is complete.
0004128E: Come. Let us see if the doors have opened.
0004128F: The intended path is ruined. Leap over the rubble if you wish to proceed.
00041290: I think you've gotta hop over the rubble in the middle.
00041291: There can be no vacillation. This is where petitioners walked the path of their gods.
00041292: I don't think you can finish walking this ritual without jumping over to the other side.
00041293: Indeed. Time to proceed to the next ritual, I should think.
00041294: Deep mushrooms make decent poison.
00041295: Perhaps the dwarf would fare better if we were fighting darkspawn instead.
00041296: I understand enough to function within it. That's all I need.
00041297: I don't get it.
00041298: It is pointless to speculate on the future.
00041299: We should get another.
0004129A: When we're through, perhaps the spymaster will turn me over to someone else.
0004129B: Demonic foes are... tricky.
0004129C: Because we needed your skill.
0004129D: She may pray, if she does so quietly.
0004129E: I have not had many dealings with the commander. He seems... hard to kill.
0004129F: I will be of no help.
000412A0: Or maybe she won't.
000412A1: If she survives.
000412A2: I work better alone as well.
000412A3: Is that supposed to elicit sympathy?
000412A4: She is a bard. She says what the listener wants to hear.
000412A5: I'm sure my opinion on the Inquisition bothers the Inquisition very little.
000412A6: No.
000412A7: Snow makes a poor hiding spot. But with limited options, one must sometimes freeze to survive.
000412A8: Best not to wonder.
000412A9: This is the first time I've worked for an organization like the Inquisition. It was always a person before.
000412AA: No one has ever told me a story in exchange for not killing them. Sad.
000412AB: I knew of a baroness with a menagerie in her bedroom. She liked nature.
000412AC: That is good news.
000412AD: Even when things change, they stay the same.
000412AE: I like birds. I had a parakeet. It was blue. And then it died.
000412AF: This is a fine group, which I would not enjoy killing, if it came to that.
000412B0: I go where the spymaster bids. That will not change.
000412B1: The Divine is a hard woman to kill. You have to respect our enemy.
000412B2: I do not fraternize.
000412B3: I don't dream.
000412B4: Keeping an eye to the shadows.
000412B5: One shouldn't ask so many questions, for fear of the answers.
000412B6: I've never had a dog or a garden.
000412B7: People will buy anything in Val Royeaux.
000412B8: It is not for me to decide the point.
000412B9: It is all a test. Never stop paying attention.
000412BA: The Inquisition is like a person. Different parts, one body.
000412BB: It is where they paid fealty to the gods.
000412BC: I have seen it. In the Fade. Only the reverent were permitted to touch this ground, and only in solemn contemplation.
000412BD:
000412BE:
000412BF:
000412C0:
000412C1:
000412C2:
000412C3:
000412C4:
000412C5:
000412C6: Can I blow them up?
000412C7:
000412C8: Anyone got a plan?
000412C9:
000412CA:
000412CB:
000412CC:
000412CD: <i>(Giggles.)</i> I have just the thing!
000412CE:
000412CF:
000412D0: Do we need a plan? We don't need a plan.
000412D1:
000412D2: Are we going to talk about what's behind this door?
000412D3:
000412D4: I'm not good at plans.
000412D5:
000412D6:
000412D7:
000412DA: This better be good.
000412DB: Ew.
000412DC: I don't like surprises.
000412DD: That's incredible!
000412DE: Yuck.
000412DF: Eyes up!
000412E0: Exciting!
000412E1: Look!
000412E2: Blech!
000412E3: Ooh!
000412E4: See that?
000412E5: Best thing ever!
000412E6: I think I've seen that stuff east of the Free Marches.
000412E7: I wonder if I could find that cave with the glowing lichen again. It was west of Ferelden.
000412E8: When I was trapped in the Vimmark Mountains, I ate lots of mushrooms.
000412E9: "Inquisition" is such a funny word.
000412EA: I know!
000412EB: The ones that glow are the best.
000412EC: It would have been funnier if you killed them.
000412ED: Lovely? I would've expected her to be divine. <i>(Laughs.)</i>
000412EE: That'll work. Unless you die.
000412EF: And they're watching. Always watching. And judging.
000412F0: I wouldn't trust him. He smells like elderflower and oakmoss. Suspicious.
000412F1: I don't trust smiles.
000412F4: Dwarven History
000412F5: So can we go? Now?
000412F6:
000412F7: The whispers are louder.
000412F8: It wants to say something, but I can't hear it.
000412F9: So... what now?
000412FA: Sure! If you say so!
000412FB: You're crazy. Why would you go back?
000412FC: Isn't it great?
000412FD: Can I keep you? You're useful.
000412FE: Are you going to feed the vegetables to the dog, or the other way around, because one time...
000412FF: Oh, it probably doesn't. Who cares?
00041300: Yes, much more to eat up here.
00041301: I once tried to eat tree bark. It wasn't very tasty.
00041302: I have a rash...
00041303: I like the Undercroft better.
00041304: Why? Was it made of people?
00041305: Was it cold? I bet it was cold.
00041306: I expected fewer horses and more explosions.
00041307: Was it because you thought you could find some magical artifact that would allow you to fry us all in our skins?
00041308: Wow, that almost sounded like a bronto. Good job!
00041309: Did you look at my journal? Did you? I'm never sleeping again.
0004130A: Did you eat the rest of it?
0004130B: Blue? It died of sadness?
0004130C: I worked for the Carta. They left me in the Vimmarks. I hated it.
0004130D: I once dreamed of a giant, fluffy nug.
0004130E: What am I looking at?
0004130F: I sneaked in there a week ago. None of the pages tasted very good.
00041310: Don't like demons. Don't like darkspawn.
00041311: I spent months lost in a magical prison. Never got used to that.
00041312: Understanding is overrated.
00041313: I like potatoes. They grow underground.
00041314: Stupid Carta got messed up with darkspawn blood once. It wasn't pretty.
00041315: Hissing Wastes Geological Survey
00041316: Sun Ointment
00041317: The Inquisition's quartermaster is reporting that supplies of sun ointment are rapidly dwindling. Materials available in the Hissing Waste can be helpful in crafting more. {string}277941{/string}
00041318:
00041319: I... wow.
0004131A:
0004131B:
0004131C:
0004131D:
0004131E:
0004131F: Wow.
00041320: This makes me uncomfortable.
00041321:
00041322:
00041323: I suppose it's too late to turn around?
00041324:
00041325: So much to see here.
00041326:
00041327: I hope we find something useful.
00041328: How should we approach this?
00041329: What should we do?
0004132A:
0004132B:
0004132C:
0004132D: Not liking this at all.
0004132E:
0004132F:
00041330: They're waiting for us. Do you think we're ready?
00041331: Look there!
00041332: I wonder how they feel about us rifling through their things?
00041333:
00041334: That's really quite amazing.
00041335:
00041336: I've got bad feelings about this.
00041337:
00041338:
00041339: There's no use in planning the inevitable.
0004133A: Look!
0004133B: Why are you looking at me?
0004133C: Over there!
0004133D:
0004133E:
0004133F: Sand Shelters
00041340: The wastelands make creating proper shelter difficult for our forces. Scouts recommend gathering supplies common in the area to sand-proof Inquisition shelters. {string}277941{/string}
00041341: These special amulets are respected by the Blades of Hessarian, and fashioning them will allow our agents to negotiate with the cultists and perhaps gain some converts to our cause. {string}277939{/string}
00041342: Do you prefer slapstick? Dark comedy? Puns? I... I know a few limericks.
00041343: I think so, maybe, but let's try not to look at anyone the wrong way.
00041344: So when we get back, does anyone fancy a drink at the tavern? That's what friends do, right?
00041345: I suppose you'd prefer chaos.
00041346: I wonder if there are dwarves afraid of the dark.
00041347: I've seen pictures of Deep Roads creatures. Those pale things with claws and teeth. Terrifying.
00041348: I have never encountered darkspawn, nor do I wish to.
00041349: Maybe you don't want to.
0004134A: Why not travel a little? See the world?
0004134B: It's hard worrying what they all think of you, isn't it?
0004134C: I wonder if I'll ever be able to go back to the life I had before.
0004134D: I don't know what I'd say to the Divine if I met her. Maybe: "Your Grace." Is "hello" too familiar?
0004134E: The commander will keep his promise. He seems a good man.
0004134F: There are so many people in the world. I'm not used to the lack of silence.
00041350: Your faith is a little scary, Belinda.
00041351: I find dogs are often nicer than people.
00041352: Are you sure it wasn't south of the Imperium?
00041353: Really? Because this is a bit of a nightmare for me. Did you see what we're up against?
00041354: You actually sound... afraid. That's unexpected.
00041355: Ah... do you mean the ham that was green and fuzzy on the outside?
00041356: What I wouldn't give to be trapped somewhere quiet sometimes.
00041357: Glad to be of service.
00041358: It implies inquiry. I find it quite instructive, actually.
00041359: I'll never understand everything. Perhaps that's a good thing.
0004135A: That's... horrible...
0004135B: The... the head?
0004135C: Me too. The thought keeps me up at night.
0004135D: I've never been part of something like this before either.
0004135E: I still can't believe they took me.
0004135F: I try not to think about the future.
00041360: Freezing to death is hardly preferable.
00041361: When we're through, I just hope she doesn't kill me.
00041362: I know what you mean. Everyone's so experienced. Sometimes I feel out of place.
00041363: You know, we could be friends if you tried.
00041364: I thought the point was to get things back under control.
00041365: I wonder what she reads for fun.
00041366: I worry I forgot to do something.
00041367: There's more beer than I expected. It helps.
00041368: Are you all right?
0004136A: Any chance Corypheus will finally grace us with his presence?
0004136B: Prepare yourself, my dear. It's likely Corypheus will make an appearance.
0004136C: If we find Corypheus anywhere, it will be there.
0004136E:
0004136F:
00041370:
00041371:
00041372:
00041373:
00041374:
00041375:
00041376:
00041377:
00041378:
00041379:
0004137A:
0004137B:
0004137C:
0004137D:
0004137E:
0004137F:
00041380:
00041381:
00041382:
00041383:
00041384: Careful!
00041385: In front of us. Rage burning red. So close to what he wants, what he was, what he will be.
00041386:
00041387: I'd count on it. Be ready.
0004138A: Corypheus.
0004138B: {string}19458{/string}
0004138C: Those who oppose Thee
Shall know the wrath of heaven.
Field and forest shall burn,
The seas shall rise and devour them,
The wind shall tear their nations
From the fact of the earth.
Lightning shall rain down from the sky,
They shall cry out to their false gods,
And find silence.

—Canticle of Andraste 7:19

Who was Andraste? This question has lingered in the ages since her death, not as easily answered as the faithful assume. Born an Alamarri slave in the frontier realm of the Tevinter Imperium, now Ferelden, the Chant says she is the Bride of the Maker—that He told her in a vision of her role leading the rebellion against the corrupt magisters. Is it true, or, as some early Andrastian cults believed, did a friendly spirit bestow this "vision"? We must remember that legends of Andraste were multitude in the years immediately following her execution, and beliefs we take for granted belong to the "cult" victorious in suppressing all others. Indeed, even to suggest there was once disagreement was considered the direst heresy... until today, when we have lost even the memory of disagreement. All we know for certain is that Andraste inspired a world gripped by tyranny and chaos, that she helped spark a war which tore all of Thedas asunder.

—From {i}Questioning the Chant{/i} by Magister Vibius Agorian
0004138D: My plan? Survive.
0004138E: This doesn't feel proper.
0004138F: And what it's doing with us.
00041390: Good thing you had your trusty coat with you, eh?
00041391: Never seen anything like it.
00041392: So, a plan, or just charge in and hope for the best?
00041393: If we're going to do this smart, we need a plan.
00041394: If I survive this, maybe I'll move to a cottage. Get a dog... and a vegetable garden.
00041395: Try not to die. And try not to hit me.
00041396: Who doesn't like treasure?
00041397: Over there!
00041398: Considering what we're up against, I really hope the Inquisition knows what it's doing.
00041399: I once knew a man who tripped and fell on his own sword. Don't do that. It wasn't pretty.
0004139A: Look!
0004139B: Right, that's something.
0004139C: When the Breach first opened, I managed to evade demons by hiding in a snowdrift.
0004139D: That's just wrong.
0004139E: Not what I wanted to see.
0004139F: Could always use more gold.
000413A0: What's hiding in here?
000413A1: Any ideas?
000413A2: Huh, sounds similar to what I had in mind.
000413A3: Amazing.
000413A4: Look at that!
000413A5:
000413A6: Darkspawn. Bastards look terrible and smell worse.
000413A7: A career soldier, I see. You'll outgrow that. But maybe too late.
000413A8: Ah, dwarves and darkspawn. The endless war, one side pushing incessantly on the doors of the other's last refuge.
000413A9: Remind me to stockpile some funny stories, in case I get on your bad side.
000413AA: Reminds me of a relationship of mine that went sour.
000413AB: I'm just a soldier. It's not my place to comment. Easier that way.
000413AC: You're very certain of things, aren't you? It's all right, you'll outgrow it.
000413AD: Ever been hunting? We'll take you hunting. Get you a little bow.
000413AE: Your duty is a drawn-out death sentence.
000413AF: No point in worrying about it, is there?
000413B0: They don't let people like me meet people like her.
000413B1: Eh? Why are you telling us that?
000413B2: Organization. Person. It makes little difference in the end.
000413B3: Don't make eye contact. Don't make eye contact.
000413B4: I've seen better and I've seen worse. We're not so bad.
000413B5: You know, you get to choose. If you want.
000413B6: I'll drink to that.
000413B7: What about the gall bladder? You didn't leave that behind, did you?
000413B8: I imagine your options were limited.
000413B9: Good. I was getting tired of the haughty elf act.
000413BA: Everyone needs a hobby, I suppose.
000413BB: That's more than I expected you to admit.
000413BC: Oh, probably not, but that's what growing's all about.
000413BD: Nice to have someone watching your back for a change, isn't it?
000413BE: I'm sure it will be.
000413BF: Sure, why not.
000413C0: Oh dear. You life is ever so hard, isn't it?
000413C1: I'm pretty sure you don't want me answering that.
000413C2: Never eat the ham. It's never ham.
000413C3: All right, Rion, what do you want?
000413C4: I doubt Sister Leliana collects tomes that describe how to eviscerate your enemies with your mind.
000413C5: I hope reality compares.
000413C6: I hope the company's better than you thought too.
000413C7: If only it were that simple.
000413C8: I suppose it doesn't hurt to have expectations challenged.
000413C9:
000413CA:
000413CB:
000413CC:
000413CD:
000413CE:
000413CF:
000413D0:
000413D1:
000413D2:
000413D3:
000413D4:
000413D5:
000413D6:
000413D7:
000413D8:
000413D9:
000413DA:
000413DB:
000413DC:
000413DD:
000413DE: Do we have a plan of attack?
000413DF: A moment to breathe. We must use it wisely.
000413E0: Look over there!
000413E1: Look at that!
000413E2: That's not good.
000413E3: I am ill at ease.
000413E4: Remarkable.
000413E5: I stand ready.
000413E6: This would be a fine time to decide what's next.
000413E7: I am curious about what's in here.
000413E8: Calm your mind. Fear will only lead to your doom.
000413E9: Not right.
000413EA: Look!
000413EB: I am in awe.
000413EC: I am as the sea. Who can stand against the tide?
000413ED: What will we find?
000413EE: Truly astounding.
000413EF: What secrets lie in store?
000413F0: <i>(Gasps.)</i>
000413F1: <i>(Gasps.)</i>
000413F2: <i>(Gasps.)</i>
000413F3: Yes, and I'm still regretting it.
000413F4: And yet, there is still so much to see.
000413F5: I once dreamed of seeing places like this.
000413F6: And isn't the reality even more remarkable?
000413F7: Did anyone try that ham they had at camp yesterday?
000413F8: Being with the Inquisition has opened my eyes to how little I truly understood the world before.
000413F9: Plan to win the battle first, da'len.
000413FA: You think too much of the future.
000413FB: It's a fine thing to see all the world has to offer. I haven't done enough of it myself.
000413FC: And now you're here. I suppose certain skills are universal.
000413FD: I hope one day, you will let go of your anger.
000413FE: All men are righteous in their minds.
000413FF: You are a fascinating woman, Tamar.
00041400: Everyone deserves freedom.
00041401: She worked for peace. That's more than many have done.
00041402: I suppose your love of books is your one redeeming feature.
00041403: We should take things one at a time. First, try not to die.
00041404: I understand.
00041405: I'm impressed. They are great beasts.
00041406: Is there a difference, in the end?
00041407: All things come to an end.
00041408: It took courage to admit that, I know.
00041409: You are a refreshing breeze, my tiny friend.
0004140A: We Dalish lived a sheltered existence. This journey can only help us understand ourselves better.
0004140B: I can understand that.
0004140C: You could, but perhaps it will not satisfy you as it did.
0004140D: Does anyone ever really know what they're doing?
0004140E: I am well.
0004140F: Nothing is ever as bad as our minds make it.
00041410: She doesn't own you.
00041411: I assume that question was rhetorical.
00041412: When I was living apart from my clan, I had my own garden. Cabbages, mostly.
00041413: Certainly. I should like to try that at least once.
00041414: A wise man knows when not to fight.
00041415: If there is anything I can do to ease your discomfort, just say it.
00041416: If that is what you wish, then you should seek it out.
00041417: I may stay with the Inquisition. These humans are interesting.
00041418: There is a common threat. It is not so strange.
00041419: Life finds a way.
0004141A: Who cares. We have the only good one.
0004141B: Before we move on, we should have a plan.
0004141C:
0004141D:
0004141E: Should we decide on a course of action or amble into battle like fools?
0004141F: We shall do what we must.
00041420:
00041421: I'm not sure about this.
00041422:
00041423: What could be in here?
00041424:
00041425: Mythal guide us. We will not fall today.
00041426: I don't like this.
00041427:
00041428:
00041429:
0004142A:
0004142B: Vir enasalin! We won't lose.
0004142C: Remarkable!
0004142D: Creators!
0004142E:
0004142F: Do you see that?
00041430:
00041431: Look there!
00041432: A momentary pause. Shall we plan what's next?
00041433:
00041434: Let's see...
00041435: Over there, look!
00041436: I can't believe what I'm seeing!
00041437: I wonder what's hidden here.
00041438: I'd rather not be here right now.
00041439:
0004143A:
0004143B:
0004143C:
0004143D:
0004143E:
0004143F:
00041440:
00041441:
00041442: Quiet, don't let them hear you say that.
00041443: I never thought I would say this, but I've learned much from traveling with you all.
00041444: I feel the same way.
00041445: It will be a relief to return to my clan once all this is done.
00041446: I can't believe you're admitting that.
00041447: I've never had my skills so tested in my life!
00041448: You durgen'len are so funny.
00041449: Isn't your Maker gone? Or am I mistaken?
0004144A: I suppose it is good to believe in something.
0004144B: Your customs are so odd.
0004144C: Elgar'nan. Are all shems like this?
0004144D: At least there is one thing we can agree upon.
0004144E: I cannot imagine what it's like to never see the sky.
0004144F: Lovely? I'm sure.
00041450: I wouldn't trust him, but then I am Dalish, and he is from the Chantry.
00041451: I do not <i>work</i> for the Inquisition. I am here as an ally, on my own terms.
00041452: A sentiment I can understand.
00041453: You were lucky you didn't freeze.
00041454: And an elf to tend the garden, no doubt?
00041455: They need all the help they can get.
00041456: I don't understand humans. Is this normal?
00041457: Disgusting.
00041458: Birds are meant to be free, not held in cages. You should be sorry.
00041459: We can all hope.
0004145A: You're not the only one. This has been an experience.
0004145B: <i>(Sighs.)</i> I'm sure it is.
0004145C: Mythal'enaste. What are you even talking about?
0004145D: I can't wait to get back to my clan.
0004145E: I don't understand dwarves.
0004145F: Please. The tavern?
00041463: You hate it when we talk, but it's just fine when you talk, isn't it?
00041464: Did you really?
00041465: I wonder if she has anything on elven history.
00041466: What now?
00041467: I have to agree.
00041468: I wonder where that leaves the elves.
00041469: It's interesting how easily you take to the world of the shemlen. I'm almost embarrassed for you.
0004146A: I don't eat anything I haven't prepared myself.
0004146B: You ask like you want to know.
0004146E:
0004146F: You don't need a plan, you just need me.
00041470: I don't like that.
00041471: Gold? Treasure?
00041472:
00041473: Look, we kill them and try not to get killed. It's simple!
00041474: I'm not one for plans myself, but one of you might be, so...
00041475:
00041476: So, any suggestions on what to do next?
00041477: Wow.
00041478:
00041479:
0004147A:
0004147B: Look!
0004147C:
0004147D:
0004147E:
0004147F:
00041480: You know, they say there's value in planning ahead. Perhaps we should try it.
00041481: But you know what happened after Kirkwall. We have to approach this carefully.
00041482: Look, everyone!
00041483:
00041484:
00041485:
00041486: Look at that!
00041487:
00041488: Splendid.
00041489:
0004148A: Well, how's everyone doing today?
0004148B: Impressive.
0004148C: You know, this Inquisition... isn't as bad as I thought.
0004148D:
0004148E:
0004148F: What's in here?
00041490:
00041491: That's not right.
00041492: That's just no.
00041493: So, everyone else up front, me at the back, killing everything. Perfect.
00041494: Odd, I was just thinking that same thing.
00041495:
00041496: When this is over, I hope we mages are given some freedom. After all, isn't the point to change things?
00041497:
00041498: Yes, that's... quite amazing.
00041499:
0004149A: This'll be fun!
0004149C: Whatever you say, templar.
0004149D: Yes, it's all quite lovely. Except squirrels. I hate squirrels.
0004149E: I'm not going to say anything. I don't want your sword in my gut, nor Cullen's.
0004149F: You shouldn't go back. You really, really shouldn't. It sounds horrible.
000414A0: Maker, that sounds like it would be boring.
000414A1: Really? If you were down there, how did you know two days had passed?
000414A2: If there's a better way to restore peace, by all means, please point it out.
000414A3: She could've done more for the mages, though.
000414A4: A funny story? I didn't think you had a sense of humor.
000414A5: Afraid of demons? Welcome to my life.
000414A6: Good to know, if I ever run out of gold.
000414A7: That sounds uncomfortable. Still better than being ripped apart by a demon I suppose.
000414A8: I don't know about you, but I can see why I was recruited.
000414A9: Working for an organization beats living under its thumb.
000414AA: You seem to embrace servitude. It's quite horrifying.
000414AB: Well, it seems to have the best idea of anyone.
000414AC: Er, right.
000414AD: Well, I hope you get what you want. I hope we all do.
000414AE: Well, well. Everyone batten down, I'm about to teach your Inquisitor how to play.
000414AF: I'll drink you under the table any day.
000414B0: Your clan must not produce very good mages then.
000414B1: Why? You know what, never mind. Do not answer that. I don't want to know.
000414B2: And it shows.
000414B3: Well, I'm going to savor this moment.
000414B4: It will be a relief in general, once this is all done.
000414B5: Something tells me you'd be anxious in any case.
000414B6: That explains a lot.
000414B7: Great. Funny words now.
000414B8: I've lived in this world my whole life, and believe me, I'm still baffled by half of it.
000414B9: Are you sure it was ham?
000414BA: I bet in your dreams there were fewer people trying to kill you.
000414BB: You'll have to let me know what's in there.
000414BC: What bothers you this time? Is it the smell of social interaction?
000414BD: The promise of treasure and fine company?
000414BE: You have never felt this. The Order fights it with brotherhood. I don't know what a Herald has.
000414BF:
000414C0:
000414C1:
000414C2: Amazing.
000414C3:
000414C4:
000414C5:
000414C6:
000414C7: Let's just move. We're wasting time.
000414C8: Really, look!
000414C9:
000414CA: Before we move on, we should decide how to approach this.
000414CB: Really, no.
000414CC: Trouble ahead. Got a plan?
000414CD: Look!
000414CE: Do you see that?
000414CF: Yes, I'll admit, that's great.
000414D0: I'm ready. Go.
000414D1:
000414D2: Unbelievable
000414D3: No.
000414D4: Let us plan what to do before rushing in.
000414D5: Let's see what we can find.
000414D6:
000414D7:
000414D8: Why is it always gold? I want books.
000414D9:
000414DA:
000414DB: Absolutely no.
000414DC: This better be good.
000414DD:
000414DE:
000414DF: Plan or no plan, if you die, I get your corpse.
000414E0:
000414E1:
000414E2:
000414E3:
000414E4:
000414E5:
000414E6: Yes, we really shouldn't have agreed to come.
000414E7: I hear she has the first edition of Fortikum Kadab. Exciting, no?
000414E8: Once this is over, the spymaster promised to let me look at her library.
000414E9: <i>(Groans.)</i>
000414EA: <i>(Groans.)</i>
000414EB: This is ridiculous. Why did I agree to come here?
000414EC: If you're so certain prayer works, why not pray for something better?
000414ED: Shh. I'm thinking.
000414EE: There are many kinds of power.
000414EF: Can we just focus on not dying right this minute? Please?
000414F0: Well, aren't you merciful.
000414F1: It all dies. Don't worry.
000414F2: Yes, that sounds good. Go with that.
000414F3: Such blind admiration. Are all templars so ignorant?
000414F4: Homesick, are we?
000414F5: Such lofty aspirations. What's next, a second pair of shoes?
000414F6: Why... how... how does this help us?
000414F7: Yes, but have you ever killed a dragon?
000414F8: Demons. As long as you expect them, they aren't so terrible.
000414F9: Might be foolish of me, but I think it does.
000414FA: I'd rather not.
000414FB: There's enough people here that they'll likely stumble on some kind of solution.
000414FC: Must not have been a pride demon then.
000414FD: Did someone ask for your life story? Keep quiet. It suits you better.
000414FE: Good. Good for you.
000414FF: Of course. It's for the Inquisitor.
00041500: I'm going to die here. I just know it.
00041501: Pity you didn't stay trapped.
00041502: More than you thought you could handle?
00041503: Great, I'm so happy for you. Now go away.
00041504: Want freedom? Take it. If you wait for someone to give it to you, you'll never be free.
00041505: Maker, what I wouldn't give to be ambushed right now.
00041506: Ugh.
00041507: I'm not sure why you think I care.
00041508: Could you please wonder a little more quietly?
00041509: The people, on the other hand? Terrible.
0004150A: Why would you want to get used to it?
0004150B: I considered poisoning that ham. Looks like I didn't need to.
0004150C: Ugh. Why does it talk?
0004150D: <i>(Laughs.)</i> Oh, you were serious.
0004150E: Are we sharing dreams now?
0004150F: Often portrayed as stoic and grim, the Order of Templars was created as the martial arm of the Chantry. Armed with the ability to dispel and resist magic in addition to their formidable combat talents, templars are uniquely qualified to act as both a foil for apostates—mages who refuse to submit to the authority of the Circle—and a first line of defense against the dark powers of blood mages and abominations.

While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.

The templars' power derives from the substance lyrium, a mineral believed to be the raw element of creation. While mages use lyrium in their arcane spells and rituals, templars ingest the primordial mineral to enhance their abilities to resist and dispel magic. Lyrium use is regulated by the Chantry, but some templars suffer from lyrium addiction, the effects of which include paranoia, obsession, and dementia. Templars knowingly submit themselves to this "treatment" in the service of the Order and the Maker.

It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: when the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas.

—From {i}Patterns Within Form{/i} by Halden, First Enchanter of Starkhaven, 8:80 Blessed.
00041510: The Templar Order: Traditional Role
00041514: The Templar Order: End of an Accord
00041515: Most Holy,

The Seekers are well aware of the part you played in the rebellion. You call me to the Grand Cathedral in the middle of the night on "urgent" business only to speak of trivial matters? And then, when I return to the White Spire, I discover chaos... and one of your agents in the midst of the apostates.

Did you think I would not notice? Did you believe yourself above repercussions for such acts? It was a dark day when the Chantry placed such an incapable woman upon the Sunburst Throne. I will not stand idle and watch you destroy what ages of tradition and righteousness have built.

In the twentieth year of the Divine Age, the Nevarran Accord was signed. The Seekers of Truth lowered our banner and agreed to serve as the Chantry's right hand, and together we created the Circle of Magi. With the Circle no more, I hereby declare the Accord null and void. Neither the Seekers of Truth nor the Templar Order recognize Chantry authority, and instead we will perform the Maker's work as it was meant to be done, as we see fit.

Signed this day on the fortieth year of the Dragon Age,

Lord Seeker Lambert van Reeves

—Letter sent to Divine Justinia from the former Lord Seeker
00041516: There are some who claim men have no place in the Chantry, beyond the lowest rank of scholarly brothers and those who take their place amongst the templars. It is not true. This is an organization spanning seven nations, from the smallest village chantry to the Grand Cathedral in Val Royeaux. It takes more than sermons to keep it alive. There is an invisible army at work ensuring meals are delivered, repairs are made, and faithful attended to... and much of it done by Chantry brothers like myself. The position of High Chancellor places a man beside the Most Holy; I control who is permitted audience, handle her correspondence, deliver her word to Thedas, and serve as her advisor on matters which may be mundane but cannot be disregarded. If I have influence, let it be said it is something I use sparingly if at all. This is a task to which I devote myself with solemnity. I and my fellows bear a burden so that others are free to guide the spirits of Thedas unencumbered.

—Excerpt from a letter by High Chancellor Roderick Asignon, 9:38 Dragon
00041517: High Chancellor Roderick
00041526: Move to Valuables
0004152D: Compare Off Hand
0004152E: Cassandra Pentaghast
0004152F: Lord Seeker Lucius,

I am fully aware of the intent behind your predecessor's declaration. Lord Seeker Lambert pried the templars away from Chantry control and led them into an assault upon all mages, for reasons you both find justified. I, however, am uncertain when the Seekers of Truth went from guarding against injustice to perpetrating it. If you truly believe that is not the case, I suggest you look out a window at the chaos this war has caused, and ask yourself if Thedas will recover even if you are victorious. I remain at Divine Justinia's right hand, and will stay there even if you brand me traitor. I am sorry, but there is too much at stake to swerve from the path we willingly followed at the Chantry's foundation.

—From a letter by Seeker Cassandra Pentaghast to Lord Seeker Lucius Corin, Dragon 9:39
00041530: {blank}
Now her hand is raised,
A sword to pierce the sun.
With iron shield she defends the faithful,
Let chaos be undone.

—Canticle of Victoria 1:3
0004153B: Get your weapons ready. They'll be waiting for us.
0004153C: Enemies ahead. If someone wants to say something, now's the time.
0004153D: Does anyone have a plan, or should we just charge?
00041542: Only child and heir presumptive to the senatorial seat of Magister Halward Pavus, Dorian comes from a prestigious line of mages, prominent in the coastal Tevinter city of Qarinus since the late Exalted Age. At that time, the Imperium was recovering from a failed Exalted March and the Fourth Blight; Gideon Pavus arose as a voice of reason within the Magisterium. His block of allies convinced the Imperium not to descend upon the weakened south, to extend a hand of reconciliation to those who had once sought their destruction. That House Pavus remained standing even after Magister Gideon was tried for treason is a testament to the power he built, and—as Dorian himself would claim—an excellent example of how internecine politics in Tevinter can bring low even the brightest star. A lesson, he says, one should never forget.
00041543: Dorian Pavus
00041544: In Orzammar, dwarven society is divided into rigid castes with houses that compete for power and prestige. But all that is discarded when a dwarf abandons the Stone for the surface. Under the open sky, everyone is equal. Or so the story goes.

The truth is that thousands of years of tradition are not so easily tossed aside. Even though surface dwarves are officially stripped of their caste, many maintain a hierarchy among themselves along the old caste lines. Formerly noble houses are accorded more respect than casteless brands who come up in search of opportunity. The poorest "noble" dwarf on the surface looks upon the rich "lower caste" dwarves with contempt.

Upper-class surface dwarf society is roughly divided into two camps: kalnas, who insist on maintaining caste and rank (typically those from the Noble or Merchant Caste families) and ascendants, who believe in leaving Orzammar's traditions underground and embracing life in the sunlit world. Maintaining some tie to Orzammar was seen for generations as the only lifeline for surface dwarves. Bringing surface goods to their kin underground and lyrium and metals to the surface was not only the most lucrative means of making a living, but also a sort of sacred duty, as many surface dwarves willingly accepted exile and the loss of their caste to better serve their house or patron. In recent years, many surface dwarves, particularly ascendants, have branched out. They started banks, mercenary companies, and overland trade caravans. They became investors and speculators in purely surface trade. These new industries have proven tremendous sources of wealth, but are looked down upon by their more conservative kin.

For less-affluent surface dwarves, association with a powerful kalna can open many doors. They can get credit with dwarven merchants and are offered work opportunities by the powerful Dwarven Merchants Guild more readily, sometimes, than more qualified but less-connected individuals.

—From {i}The Dowager's Field Guide to Good Society{/i} by Lady Alcyone
00041545: Surface Dwarves
00041546: The Sulevin Blade: a sword with purpose.

When our people ruled the Dales, the blade's purpose was to defend our borders. When the Chantry marched against us, its purpose was to protect the innocent from those who would oppress us. More than one great hand wielded it in battle.

Yet few know its name. Fewer still will speak of it.

The Exalted March stretched on, and the Chantry's forces were nearing victory. A band of elves could not bear the loss. Desperation drove them to take the Sulevin Blade. A wish for vengeance gave the sword a new purpose.

"If the Chantry thinks us monsters," they thought, "then who are we to argue?"

They spilled innocent blood to power their magic. With it, they would defeat their enemies. Only—the ritual failed. The elves stood in the darkness, blood on their fingers, bodies at their feet. Then they heard the sound of footsteps. The elves' wish for vengeance was granted to those they had slaughtered. Spirits reached beyond the Veil and claimed the elves where they stood.

As for the Sulevin Blade, the sword lies broken in the accursed place where the elves attempted their ritual. Perhaps one day it will be reforged and given a new purpose. But at what cost? The location was lost long ago. Those who seek the sword never return. Some say they are claimed by the same spirits who were angered so long ago.

As much as we long for our past, there are some memories better left buried.

—Story recited by Neria, First to Keeper Elindra of Clan Ralaferin, to Mathias Laren, Inquisition scribe
00041547: The Cradle of Sulevin
0004154E: Arlathan: Part One
0004154F: Before the ages were named or numbered, our people were glorious and eternal and never-changing. Like the great oak tree, they were constant in their traditions, strong in their roots, and ever reaching for the sky.

They felt no need to rush when life was endless. They worshipped their gods for months at a time. Decisions came after decades of debate, and an introduction could last for years. From time to time, our ancestors would drift into centuries-long slumber, but this was not death, for we know they wandered the Fade in dreams.

In those ages, our people called all the land Elvhenan, which in the old language means "place of our people." And at the center of the world stood the great city of Arlathan, a place of knowledge and debate, where the best of the ancient elves would go to trade knowledge, greet old friends, and settle disputes that had gone on for millennia.

But while our ancestors were caught up in the forever cycle of ages, drifting through life at what we today would consider an intolerable pace, the world outside the lush forests and ancient trees was changing.

The humans first arrived from Par Vollen to the north. Called shemlen, or "quicklings," by the ancients, the humans were pitiful creatures whose lives blinked by in an instant. When they first met the elves, the humans were brash and warlike, quick to anger and quicker to fight, with no patience for the unhurried pace of elven diplomacy.

But the humans brought worse things than war with them. Our ancestors proved susceptible to human diseases, and for the first time in history, elves died of natural causes. What's more, those elves who spent time bartering and negotiating with humans found themselves aging, tainted by the humans' brash and impatient lives. Many believed that the ancient gods had judged them unworthy of their long lives and cast them down among the quicklings. Our ancestors came to look upon the humans as parasites, which I understand is similar to the way the humans see our people in the cities. The ancient elves immediately moved to close Elvhenan off from the humans, for fear that this quickening effect would crumble the civilization.

—{i}The Fall of Arlathan{/i}, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves

00041550: You ask what happened to Arlathan? Sadly, we do not know. Even those of us who keep the ancient lore have no record of what truly happened. What we have are accounts of the days before the fall, and a fable of the whims of the gods.

The human world was changing even as the elves slept. Clans and tribes gave way to a powerful empire called Tevinter, which—and for what reason we do not know—moved to conquer Elvhenan. When they breached the great city of Arlathan, our people, fearful of disease and loss of immortality, chose to flee rather than fight. With magic, demons, and even dragons at their behest, the Tevinter Imperium marched easily through Arlathan, destroying homes and galleries and amphitheaters that had stood for ages. Our people were corralled as slaves, and human contact quickened their veins until every captured elf turned mortal. The elves called to their ancient gods, but there was no answer.

As to why the gods didn't answer, our people left only a legend. They say that Fen'Harel, the Dread Wolf and Lord of Tricksters, approached the ancient gods of good and evil and proposed a truce. The gods of good would remove themselves to heaven, and the lords of evil would exile themselves to the abyss, neither group ever again to enter the other's lands. But the gods did not know that Fen'Harel had planned to betray them, and by the time they realized the Dread Wolf's treachery, they were sealed in their respective realms, never again to interact with the mortal world. It is a fable, to be sure, but those elves who travel the Beyond claim that Fen'Harel still roams the world of dreams, keeping watch over the gods lest they escape from their prisons.

Whatever the case, Arlathan had fallen to the very humans our people had once considered mere pests. It is said that the Tevinter magisters used their great destructive power to force the very ground to swallow Arlathan whole, destroying aeons of collected knowledge, culture, and art. The whole of elven lore left only to memory.

—{i}The Fall of Arlathan{/i}, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
00041551: Arlathan: Part Two
00041552: Lyrium
00041553: Lyrium is the king of metals. Beneath our feet, it sings. When properly refined, it is a smooth, slightly iridescent, silvery liquid. In the hands of the dwarven Smith Caste, it is mixed with steel to produce indestructible armor and blades that hold an edge for centuries. In the hands of the Shaperate, it becomes a repository for living memories. Some scholars maintain this as evidence that lyrium is, itself, alive.

It finds its most lucrative its application in the hands of the Formari, who use it in conjunction with baser metals like gold, silverite, veridium, or even iron to produce enchantments. Although mages, of course, consume it in a diluted form to bolster their abilities, this is not recommended. Overindulgence in lyrium can have disastrous consequences, particularly in more concentrated amounts. It is not advisable, for instance, that any reader handle raw lyrium, which in many cases can kill on contact.

—An excerpt from {i}An Alchemical Primer of Metallurgy: Volume One{/i} by Lord Cerastes of Marnas Pell
00041554: Tevinter Tower Shield
00041555: I sacrificed so much to do the Maker's work. But now Justinia is dead.
00041556: The Maker brought us together, and then I watched him die.
00041557: I was angry. I felt betrayed. But I shouldn't have let my emotions get the better of me. I'm sorry.
00041558: She married King Alistair, but it didn't matter. She loved <i>me</i>.
00041559: When the Divine requested my help, I went to her. I owed her that much.
0004155A: The Maker brought us together, and then I watched her die.
0004155B: You don't need to apologize.
0004155C: But there is no happily ever after, not when life goes on.
0004155D: You still get things done.
0004155E: I was there when the Hero of Ferelden defeated the Archdemon.
0004155F:
00041560: Oh. Right.
00041561: Don't apologize. You were grieving and upset. I understand.
00041562: A practical view of things.
00041563: How about we never speak of this again?
00041564: With him by my side, anything was possible.
00041565: If that was your intention, why did you bring it up?
00041566: I was there when the Hero of Ferelden defeated the Archdemon.
00041567: He married Queen Anora, but it didn't matter. He loved <i>me</i>.
00041568: I always thought I was serving the Maker. He called me. I answered. For years, I did His work.
00041569: Thank you.
0004156A: As long as you do your work, I don't care how emotional you get.
0004156B: I gave so much, and He took it all. And then he took my greatest friend.
0004156C:
0004156D: Let's not speak of it.
0004156E: I was with the Hero of Ferelden when he defeated the Archdemon.
0004156F: Now, enough of this. Let us think more pleasant thoughts.
00041570: With her by my side, anything was possible.
00041571: We won the day, and I thought the Maker smiled on me.
00041572: I was with the Hero of Ferelden when she defeated the Archdemon.
00041573: And then, when Justinia was killed...
00041574: In that instant, I felt the Maker's presence grow cold. One moment a cherished child, the next... abandoned.
00041575: Either the Chantry is right and He's not listening, or He is content to be cruel.
00041576: It took a great sacrifice, but it was worth it.
00041579:
0004157B: (Whispering.)
0004157C: (Whispering.)
0004157D: I detest this notion that the Veil is some manner of invisible "curtain" that separates the world of the living from the world of the spirits (whether it be called the Fade or the Beyond is a matter of racial politics I refuse to indulge in at the moment). There is no "this side" and "that side" when it comes to the Veil. One cannot think of it as a physical thing or a barrier or even a "shimmering wall of holy light" (thank you very much for that image, Your Perfection).

Think of the Veil, instead, as opening one's eyes.

Before you opened them, you saw our world as you see it now: static, solid, unchanging. Now that they are open, you see our world as the spirits see it: chaotic, ever-changing, a realm where the imagined and the remembered have as much substance as that which is real—more, in fact. A spirit sees everything as defined by will and memory, and this is why they are so very lost when they cross the Veil. In our world, imagination has no substance. Objects exist independently of how we remember them or what emotions we associate with them. Mages alone possess the power to change the world with their minds, and perhaps this forms the nature of a demon's attraction to them—who can say?

Regardless, the act of passing through the Veil is much more about changing one's perceptions than a physical transition. The Veil is an idea, it is the act of transition itself, and it is only the fact that both living beings and spirits find the transition difficult that gives the Veil any credence as a physical barrier at all.

—From {i}A Dissertation on the Fade as a Physical Manifestation{/i} by Mareno, senior enchanter of the Minrathous Circle of Magi, 6:55 Steel
0004157E: The Veil
0004157F: I hear fighting ahead.
00041580: Shards found
00041581: Shards in the Graves
00041582: Search for any shards scattered around the Emerald Graves.
00041583: A Single Gold Ring
0004158E: Leliana
0004158F: She has many names. Most know her as "Sister Leliana" or "the Nightingale." Some refuse to speak her name at all, referring to her only as the Left Hand of the Divine—the shadow behind the Sunburst Throne.

The spymaster Marjolaine trained Leliana from a young age. For years, Leliana was Marjolaine's instrument in the Great Game of Orlais. While Leliana was devoted to Marjolaine, the reverse was not true. Marjolaine betrayed Leliana and almost succeeded in killing her. Leliana survived the betrayal, thanks to Revered Mother Dorothea.

Following this betrayal, Leliana spent several years in a cloister in Ferelden, hiding from her past. Inspired by Revered Mother Dorothea, Leliana dedicated herself to her faith, discovering peace in a simple life of devotion. But when the Fifth Blight began, she received what she believed a vision from the Maker. This prompted her to leave her sanctuary, taking up arms against the darkspawn.

Several years after the defeat of the Archdemon, Leliana received a summons from Dorothea—now Divine Justinia V. She returned to Orlais to become an agent of the Sunburst Throne.

Justinia perished in the explosion that destroyed the Divine Conclave, and Leliana became a founding member and spymaster of the new Inquisition.
00041590: The Sentinels are holding off the red templars.
00041591: They're dying. Faster than they wanted to.
00041592: Glad we're not between them.
00041593: How tragic. Our elven friends might exhaust themselves here.
00041594: The Sentinels are holding against the Venatori.
00041595: Good for something, I guess. If they keep it up.
00041596: Count your blessings we're not still fighting both at the same time.
00041597: I've seen Orlesian palaces with less gold. What did the ancient elves do here?
00041598: Abelas gave us his word.
00041599: Don't let Solas hear you say that.
0004159A: I'm just saying!
0004159B: Well, good for Dusty-Butt.
0004159C: We did not come to cart off the last of elvhen glory.
0004159D: We can always ask our hosts.
0004159E: Admit it. You were wondering.
0004159F: You have any idea how much this place is worth?
000415A0: Perhaps it was meant to kindle a sense of awe in visitors.
000415A1: How could the elves pour such devotion into this... nonsense?
000415A2: Well, it's working.
000415A3: I will leave that to you.
000415A4: They have mages!
000415A5: Watch out for the mages!
000415A6: Archers! Be careful!
000415A7: Archers, yeah? Pointy shits!
000415A8: Careful! They have assassins!
000415A9: Watch the assassins!
000415AA: BACK
000415AF:
000415B0: If this door is anything like the previous, only completing the rituals will open it.
000415B1: Closed, as if it's sealed.
000415B2: Nissa's Ledger
000415B3: We need more iron to repair the aravels.
000415B4: I wish we had some great bear fur. Nights are getting cold.
000415B5: Spindleweed's getting scarce.
000415B6: Running out of elfroot for salves.
000415B7: Someone took {string}129691{/string} without my permission. If I find out who...
000415B8: ADD/REMOVE
000415B9: CONFIRM
000415BA: REMOVE ALL
000415BB: Temple of Sacred Ashes, Rediscovered
000415BC: According to legend, the Sacred Ashes of Andraste were carried out of the Imperium by Havard, disciple of Our Lady. Wounded by Tevinter soldiers when he tried to stop Andraste's capture, Havard was too late in coming to Minrathous to stop the execution. All he found was her ashes, left out in the elements. As soon as Havard touched them, Andraste appeared in a vision.

"Rise," she said, "Aegis of the Faith. The Maker shall never forget you so long as I remember."

The Aegis of the Faith, so named by our Prophet herself, stood at her word and found his wounds healed and his spirit renewed. He gathered the ashes of Andraste and returned to the lands of the Alamarri tribes, which are now Ferelden. It's said that Andraste's song led him to a holy site, where Havard and his followers built a temple to house her remains.

There the legend ends. For centuries, men searched for the Temple of Sacred Ashes, finding only rumors and tall tales. Chantry scholars concluded that there was no temple. There were no Sacred Ashes. It was all a myth, allegory intended to inspire and feed the fire of faith.

Then the Hero of Ferelden came. Seeking to cure a dying arl with the miraculous powers of the ashes, the Hero, with the help of renowned scholar Brother Ferdinand Genitivi, traced the steps of the ancients and came to a remote ruin, high in the Frostback Mountains. There, the Urn of Sacred Ashes waited, as the legend said it would.
{blank}
000415BE: Inquisitor {spHeroLastName}:

We have secured Samson in the holding pens, Your Worship. He's not said much. We'll bring out the villain for judgment at your pleasure.

Gaoler Blythe
000415BF: Bring Samson to Skyhold for Judgment
000415C0: Inquisitor:

When Corypheus rushed from the temple for Mythal, he left his general for dead. My soldiers and I captured Samson with ease, given that he was still unconscious from your fight. While it will take the army some time to return from the Wilds, we can expedite Samson's return in order to put him on trial.

If you've no objections, I would be present for his judgment.

Commander Cullen
000415C1: Samson has earned an armed escort, guarded in a wagon which our fastest horses will pull back to Skyhold.
000415C2: Samson has given us no end of trouble. I would keep him unconscious with sleeping draughts while we transport him here.
000415C3: Our Orlesian allies have offered to return Samson under the heaviest of guard. They're eager to see him face justice.
000415C4: {blank}
After the defeat of Corypheus and the sealing of the Breach, the Chantry chose Leliana to be the new Divine. Divine Victoria, as she will be named, will oversee the birth of a new Chantry, one that she hopes will unite all the peoples of Thedas.
000415C5: But the Hero had no reverence for what had been found, and destroyed the urn. Sister Leliana, Left Hand of Most Holy Divine Justinia V, lashed out at the Hero in retribution, but was struck down. Days later, thanks to the grace of Andraste, she awoke. Still gravely injured, she made her way down the mountain to share the temple's discovery with the world.
{blank}
000415C6: The Hero of Ferelden did not share the discovery with the world, and Brother Genitivi, whose research made it possible, had disappeared without a trace. Truth however, will always out and rumors circulated about the cause of Arl Eamon Guerrin's miraculous recovery. Agents of the Chantry investigated claims about the Urn of Sacred Ashes and were eventually led, as the Hero had been led, to the temple. By the time our soldiers reached it, however, the urn was nowhere to be found.
{blank}
000415C7: After the triumph of the righteous over the Fifth Blight, the temple's discovery was shared with the world. Much to our dismay, however, by the time our soldiers arrived at the temple, the urn had disappeared. To this day, we do not know who took them or why. All that is certain is that it was the Maker's will.
{blank}
000415C8: Upon his return to Denerim, Brother Genitivi shared what he had seen with other Chantry scholars. Sadly, his stories of snowbound ruins, spirit guardians, and the Hero of Ferelden's sinister blood pact with a dragon-worshipping cult were deemed too outlandish to be true, and his account was dismissed. Brother Genitivi died by his own hand shortly thereafter. Maker guide him.

The Chantry's treatment of this dedicated scholar will forever be a stain on its history. Several years after Genitivi's passing, we began reexamining his writings. Templars searched the Frostback Mountains, following in his footsteps, and found the temple. The Sacred Ashes, however, were long destroyed—as Genitivi had written.
{blank}
000415CA: The Black City
000415CB: No traveler to the Fade can fail to spot the Black City. It is one of the few constants of that ever-changing place. No matter where one might be, the city is visible. (Always far off, for it seems that the only rule of geography in the Fade is that all points are equidistant from the Black City.)

The Chant teaches that the Black City was once the seat of the Maker, from whence He ruled the Fade, left empty when men turned away from Him. Dreamers do not go there, nor do spirits. Even the most powerful demons seem to avoid the place.

It was golden and beautiful once, so the story goes, until a group of powerful magister-lords from the Tevinter Imperium devised a means of breaking in. When they did so, their presence defiled the city, turning it black. (Which was, perhaps, the least of their worries.)

—From {i}Beyond the Veil: Spirits and Demons{/i} by Enchanter Mirdromel
000415CC: For Haven, and the Divine!
000415CD: Though the ashes were gone, the temple itself stood, and it has since become a source of hope for the faithful. If the Grand Cathedral is the beating heart of our Chantry, then the Temple of Sacred Ashes is her soul. Here, we honor the Chantry's past even as we forge bravely into our future.

—From a lecture delivered by Chantry scholar Mother Clothilde at the University of Orlais in 9:38 Dragon
000415CE: Investigate Ghilan'nain's Grove.
000415CF: Ghilan'nain's Grove
000415D0: Inquisition laborers have opened a passage to Ghilan'nain's Grove.
000415D5: I took the road north from Val Royeaux toward Nevarra with a merchant caravan. A scant two days past the Orlesian border, we were beset by bandits. They struck without warning from the cover of the trees, hammering our wagons with arrows, killing most of the caravan guards instantly. The few who survived the arrow storm drew their blades and charged into the trees after our attackers. We heard screams muffled by the forest, and then nothing more of those men.

After a long silence, the bandits appeared. Elves covered in tattoos and dressed in hides, they looted all the supplies and valuables they could carry from the merchants and disappeared back into the trees.

These, I was informed later, were the Dalish, the wild elves who lurk in the wilderness on the fringes of settled lands, preying upon travelers and isolated farmers. These wild elves have reverted to the worship of their false gods and are rumored to practice their own form of magic, rejecting all human society.

—From {i}In Pursuit of Knowledge: The Travels of A Chantry Scholar{/i} by Brother Genitivi
000415D6: The Dalish Elves
000415D7: In time, the human empires will crumble. We have seen it happen countless times. Until then, we wait, we keep to the wild border lands, we raise halla and build aravels and present a moving target to the humans around us. We try to keep hold of the old ways, to relearn what was forgotten.

We call to the ancient gods, although they do not answer and have not heard us since before the fall of Arlathan, so that one day they might remember us: Elgar'nan the Eldest of the Sun and He Who Overthrew His Father, Mythal the Protector, Fen'Harel the Dread Wolf, Andruil the Huntress, Falon'Din the Friend of the Dead, Dirthamen the Keeper of Secrets, Ghilan'nain the Mother of Halla, June the Master of Crafts, and Sylaise the Hearthkeeper.

We gather every ten years for the Arlathvhen, to retell the ancient stories and keep them alive. For when the human kingdoms are gone, we must be ready to teach the others what it means to be elves.

—As told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
000415DD: Clear out the gurguts to set up camp safely.
000415DE: Market
000415DF: Wheelhouse
000415E0: The Lion's Head
000415E1: Maker, I wish you didn't have to go.
000415E3: The Chantry
000415E4: Next Codex
000415E5: Previous Codex
000415E6: Fereldan Culture
000415E7: The Fereldans are a puzzle. As a people, they are one bad day away from reverting to barbarism. They repelled invasions from Tevinter during the height of the Imperium with nothing but dogs and their own obstinate disposition. They are the coarse, willful, dirty, disorganized people who somehow gave rise to our Prophet, ushered in an era of enlightenment, and toppled the greatest empire in history.

There are few things you can assume safely in dealing with these people: First, they value loyalty above all things, beyond wealth, beyond power, beyond reason. Second, although they have nothing in their entire country which you are likely to think at all remarkable, they are extremely proud of their accomplishments. Third, if you insult their dogs, they are likely to declare war. And finally, the surest sign that you have underestimated the Fereldans is that you think you have come to understand them.

—Empress Celene I of Orlais, in a letter to her newly appointed ambassador to Denerim
000415E8: After the glorious reclamation of the Dales, the elven capital lay empty and in ruins for years, a haven for bandits and highwaymen and all manner of miscreants. The land lay unused until the Exalted Age, when Alphonse Valmont, the very Lion himself, declared that a palace should be built there in honor of the valiant actions of his brothers in besting the armies of false Emperor Xavier Drakon. Originally called Chateau Lion, it was designed as a grand retreat for the emperor's brothers and their families.

The city of Halamshiral grew around the palace. The first records of its existence appear in the Storm Age, when Emperor Cyril granted the title of marquis to Ser Reginald Montclair for "administration of Halamshiral."

An elven uprising destroyed Chateau Lion in the Blessed Age. When Emperor Judicael I rebuilt it, he named the new retreat the Winter Palace. It was designed more for the emperor and his immediate family than for any cadet branches of House Valmont, and became the heart of the Imperial Court in the darkest months of winter.

—An excerpt from {i}Architectural History of Orlais, Volume 1{/i} by Elodie Ferrneau
000415E9: Halamshiral
000415FD: Loot
00041601: {blank}
{linebreak}

Researched: Damage Against Humanoids Increased
00041602: Archers
00041604: Redcliffe Castle
00041605: Upper Cells
00041606: Lower Cells
00041607: Guard Barracks
00041608: Torture Chambers
00041609: Docks
0004160A: Courtyard
0004160B: Lower Royal Wing
0004160C: Upper Royal Wing
0004160D: The Storm Coast
0004160E: I cannot say whether the Storm Coast receives more inclement weather than any other stretch of northern Fereldan coastline. That hasn't stopped the region from boasting more than its fair share of tragic tales. If all are to be believed, rich merchant ships blanket the depths due to the follies of their proud captains. The infamous—and likely fictional—pirate, Denel of Salle, gave up the sea to become a Grey Warden while standing on these shores, and countless young women pine for grooms lost to the waves.
 
I witnessed nothing so fanciful on my brief sojourn to the coast. However, the area is sparsely populated, and as I watched the Waking Sea strike the shore, I could see why such tales are born.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i} by Brother Genitivi
00041614: Skyhold
00041615: Following the destruction of Haven, an abandoned castle in the Dales known as Skyhold now houses the only thing keeping Thedas from its darkest hour. Skyhold is larger and significantly more defensible. It should serve the Inquisition well.
0004161A: Haven
0004161B: Haven once offered respite for pilgrims traveling to the Temple of Sacred Ashes farther into the Frostback Mountains. In the wake of the temple's destruction, the storied village—which was also home to a dragon-worshipping cult during the Fifth Blight—now serves as a makeshift camp for those working to pick up the pieces.
00041623: Studies on the Blight
00041624: Introduction of blight to prisoners yields no discernable pattern. Disease progresses erratically; some subjects die within hours despite all efforts, others show no symptoms at all. Subjects may harbor some natural resistance, which makes isolation and testing a priority.

{i}A later entry follows:{/i}

Six more subjects died. Transfusions of blood from resistant prisoners slow the rate of corruption only slightly. Healthy flesh taken from live subjects and implanted in the infected will often die even before corruption spreads to it. In cases where implantation is successful, blight corruption spreads across donor flesh faster than host flesh. Prisoner Leliana has been the most useful source of resistant blood and skin to date.
00041635: King Calenhad Theirin once famously declared, "The fate of Redcliffe is the fate of all Ferelden." Certainly, the castle is the first and last defense for the sole land route into Ferelden, and the country has never fallen to any force that did not first capture Redcliffe.

The castle, which despite being three times captured is popularly described as "unassailable," also guards one of the largest and most prosperous towns in Ferelden. Redcliffe village is well situated near the mountain pass to Orzammar and the Orlesian border, and so serves as a center of foreign trade. For these reasons, Redcliffe is accounted an arling despite the smallness of the domain.

The inhabitants of Redcliffe village are primarily fishermen or merchants who ship dwarven goods through the pass from Orlais to Denerim. When the entire village smells of smoked fish on certain late-autumn mornings, the merchants in their finery do their utmost to pretend otherwise.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
00041636: Redcliffe
00041637: Then the Maker said:
To you, My second-born, I grant this gift:
In your heart shall burn
An unquenchable flame
All-consuming, and never satisfied.
From the Fade I crafted you,
And to the Fade you shall return
Each night in dreams
That you may always remember Me.

—Canticle of Threnodies 5:7

In passages one through six, His first children wanted for nothing; freed from need, they could only praise. But it was hollow, without cost. We—and all the physical—were created immutable, that our works would require struggle. A wonder created of wood and stone proves more intent than any wish of the Fade.

Here in the gentlest verses of the Chant, we see how great His gift and how stern His punishment. To inspire, He gave us dreams, such that we would strive to make this limited world reflect His glory. Some look upon that nightly memory and feel only desire, as though owed His splendor. We, the second children, were meant to master the wonts and wanes of emotion and childish pursuits, to honor at a distance and move ever forward. We failed in this, and the weakest of us did act as petulant infants, clawing back into His sight. Because we could not master our desire, because we acted on pitiful instinct, because we {i}dared{/i} look upon our Maker to fulfill our need and not His, He is lost to us.

But He is merciful while stern, and we remember what we have lost. His second children can learn, grow, and change. If we cannot, then we are no better—and no worse—than His first children.

—From {i}The Word and Challenge of the Chant{/i} by Revered Mother Hevara
00041638: {string}152051{/string}
0004163A:
0004163B: Until later, Your Worship.
0004163C: I would like to speak to you of Haven—the village in the Frostbacks, close to the Temple of Sacred Ashes. We are all aware of its past. It was home to the "Disciples of Andraste," as they called themselves. Descended from the people who built the temple itself, they had strayed, over years of isolation, from their once-noble roots to become dragon worshippers. After the Hero of Ferelden discovered the Temple of Sacred Ashes, which the Disciples guarded jealously, what remained of the cult moved on, and Haven was abandoned to the ice and the snow.

I passed through Haven on my pilgrimage to see the Temple of Sacred Ashes. There was a storm, and I took shelter in the hall of Haven's chantry. Though they were dusty from neglect, the walls of that lonely place were strong and shielded me from the biting winds. Peace came upon me, and my eyes were opened to Haven's incredible beauty. It could not be overcome by the pain and the horror of the past. It could not be masked by decay and disuse. It would not be forgotten.

Haven is precious to Orlais, to the Chantry, and to the Sunburst Throne for its historical and religious significance. It is my will that Haven be restored, rededicated to the service of Andraste, and preserved for the ages. Let it be a sanctuary for the pilgrims who seek out the Temple of Sacred Ashes. May they rest here beneath the cold, bright skies. May the glory of the Maker be revealed to them, as they gaze upon the grey peaks that are the work of His hand. Now and forever more, let this be a Haven for the faithful.

—From a speech by Divine Justinia V in 9:35 Dragon
0004163D: Haven
0004163E: Varric Tethras
0004163F: "There's power in stories. That's all history is: the best tales. The ones that last. Might as well be mine."

Varric Tethras of the Dwarven Merchants Guild of Kirkwall is famous (or infamous) for two things: his books, and his association with the Champion of Kirkwall.

After the templars and Circles broke away from the Chantry, Divine Justinia V sent her agents to Kirkwall—where the roots of the war began—in search of answers. The Champion had long since disappeared, but Varric had written a book on his friends' involvement in the destruction of the Kirkwall Chantry, and the Left and Right Hands of the Divine located him with surprising ease. They captured and interrogated him, then brought him to the Conclave to give his testimony to the Divine in person, but fate decreed that he would never meet her.
00041659: Ready at your command.
0004165A: The monsters are running, Your Worship.
0004165B: It's the Inquisitor!
0004165C: They fall. The red templars fall!
0004165D:
0004165E: At your command, Herald.
0004165F: We stand with you, Your Worship.
00041663:
00041664:
00041665: Storm the red templar stronghold.
00041666: A small group of Inquisition soldiers were dispatched to investigate a dwarven port on the Storm Coast that is currently being held by red templars. The port gives the red templars a foothold in the region. The soldiers have cleared the way to storm the port.
00041667: Red Water
00041676: When Samson made this deal, we promised you the Dales, if you could hold them and keep the roads open for our supplies. Too difficult a concept to grasp, I see?

Enough of your fumbling. The red templars will deal with the Inquisition.

Knight-Captain Carroll
00041677: Scribbled Notes
00041678: Ser Auguste is dead. If this continues, we'll lose everything we worked for. We must do something. Send all the men out, everyone who can fight.

I'm heading to the Exalted Plains; there are still some Freemen hiding out there. We can regroup.

Emery
00041679: Get your men out on the roads and hunt down those Inquisition bastards. We're losing the Emerald Graves. Have you forgotten what we're fighting for? Everything we do, we do for our future and for Orlais.
0004167A: {i}An unsigned message:{/i}

Villa Maurel's taken. Maliphant's gone. We're losing our grip.

What now? The men are starting to balk, talking about giving up.
0004167B: Did you hear?

Sister Costeau has fallen. I'm surprised it took so long. She was soft. Unfortunately, we also lost the rats we were going to send to Suledin. We have to make sure this doesn't happen again.
0004167C: You have my face, Herald!
0004167E:
0004167F:
00041680:
00041681: <i>(Frustrated scream.)</i>
00041684: It's trying to hide!
00041687: Anneke:

Right. Listen. The last shipment is on its way. We're not going to let Inquisition meddling ruin this. If we do this right, we'll be grand dukes when Corypheus rules the world.

Make sure the Inquisition doesn't gain ground.

I'm serious.

C.
00041688: Knight-Captain:

The Freemen of the Dales are fracturing. Reports of infighting among the different cells. Jostling for position. Even Maliphant is unable to hold them together. Is it wise to continue using them? Surely there are other ways to get the lyrium out of the Dales, without relying on these rebels.

Lieutenant Anneke
00041689: Red Templar Correspondence
0004168A: Anneke:

If "Fairbanks" has gained the cooperation of the Inquisition, he is a greater threat than anticipated. I hate his face too. Kill him—and any of his people—on sight.

C.
0004168B: Up the patrols; we're pulling one of the brutes through to Suledin in two nights. We lost two to Dyeson's idiocy. If we fail again, you'll answer to the knight-captain personally. Keep the roads clear.

Anneke
0004168C: Tell your men to watch out for the Inquisition. The Elder One has had enough of their meddling.

C.
0004169A:
0004169B: "What could you gain from being me?"
0004169C:
0004169D: Freemen Orders
0004169E: Note found on the body of a freemen soldier.
0004169F: Vivienne: Madame de Fer
000416A0: "Magic is dangerous, just as fire is dangerous. Anyone who forgets this truth gets burned."

An assiduous and talented scholar, Vivienne rose rapidly through the ranks of Montsimmard's Circle. When made a full-fledged enchanter, she elected to join no fraternity, a decision that shocked colleagues but may have been a calculated maneuver. When she successfully applied to be appointed Enchanter to the Imperial Court, nearly every fraternity clamored for her favor in hopes of having a representative at the empress's ear. She was voted First Enchanter of Montsimmard at an age young enough to cause scandal. The Circle widely regards her as the most shrewd and disciplined mage in Orlais.
000416A1: Silence!
000416A3: Don't worry! It can't be you if it's dead!
000416A4: Meddler, I will kill you <i>last</i>!
000416A7: Signs of the Wardens
000416A8: There are signs that several Grey Wardens passed through the area, but scouts have been unable to track them with all the bandits around.
000416A9: Wardens of the Coast
000416AA: {i}The yellowed logbook contains records of the day-to-day running of a small silver mine. The most recent entries differ slightly from the ones that came before:{/i}

12 Harvestmere
Yield: 11 crates
D-Crew broke through a wall and found a hidden chamber. Looks like a tomb. Gave orders to seal it back up.

13 Harvestmere
Yield: 9 crates
D-Crew disobeyed instructions. Lead of D-Crew asked assistance of two from A-Crew to dig deeper into tomb. Lost one. Gave order to seal chamber, again. Emphasized unlikelihood of great riches within.

14 Harvestmere
Yield: 4 crates
All of D-Crew and A-Crew missing in sudden collapse.

15 Harvestmere
Yield: 0
Panic over elven curses. B and C Crews inciting.

16 Harvestmere
Yield: 0 (New lowest record, two days running)
Men want to collapse the entire mine to prevent "curse" from escaping. Urging reason.
000416AB: Foreman's Logbook
000416AC: Ganto:

The last of the silks have been delivered. Just in time. I predict the war shall break out at any moment. I shan't wait to be caught in this disastrous collision of noble egos.

Be prepared to cast off as soon as I get to Jader.

Perride
000416AD: An Unsent Letter
000416AE: A List
000416AF: To Pack:

- Jewels
- Dresses
- Book of prayers that Sister Sabri gave me
- Wine (leave the ones from 9:30; bad year)
- Mother's grand oak armoire
- The standing mirror (Will this fit in the cart? I worry. Ropes for lashing down?)
- Everything in the toy chests (We have to keep the children quiet on the journey somehow. We'll find a way to make it fit.)
000416B0: Love Letter
000416B1: Roses are red,
Pansies are yellow.
How are you doing,
Away from your fellow?

Dear Valerie:

I wrote that for you. I hope you like it.

I'm deep in the usurper's territory, but I've kept out of sight. One of my many talents. It's been hard, but the thought of you keeps me alive. I'll be home as soon as our empress wins the day.

Missing you,
Albain

P.S. I know pansies aren't always yellow. I couldn't think of any other yellow flowers.
000416B2: Torn Chit
000416B3: Dear Ser:

Enclosed is payment for the last shipment. The lord greatly enjoyed the fish, prepared exactly as you recommended! How do you do it? Please keep them coming; he has a hankering for trout this week.

Vuriel
000416B4: Gallows Records
000416B5: {i}This appears to be a list of people sentenced to hang, followed by a note:{/i}

Cerise Richard (Desertion)
"Ser" Rolande (Desertion)
Salvan Labiche (Murder)
"The Trout" (Assaulting an Officer)
Cartes Rene (Desertion)

Have the boys shore up the crossbeam before the morning lot. Thought I saw some leaning last week. We don't want lingering deaths. Even if they're scum.
000416B6: Nolenn:

I've hidden the boat under Ferb's old fishing pier. It should have everything you need. Meet me down the river, but watch out for the currents. I'll wait for you.

Love,
D.
000416B7: Damp Note
000416B8: I know everything about you, Cadash! Everything!
000416B9: No one knows you better than I, Trevelyan!
000416BA: I know your thoughts, Adaar! Every one!
000416BB: I still know you, Lavellan! I know all of you!
000416BC: Rosele,

If you arrive while I'm out foraging, I left the herbs you asked for in the cleft of the rock near camp. Get started on brewing, and I'll see you for supper. Rabbit?

Helen
000416BD: Scribbled Message
000416BE: I've been waiting a week. Nolenn should have been here by now. Something must have happened, but I don't know if I should give up and save myself, or keep waiting. What if he turns up tomorrow? I'd never forgive myself.

I hate this. I hate that we have to run away. If my father would only bless our union, we'd have his help.

I'll keep waiting a bit longer.
000416BF: Sun-Bleached Journal
000416C0: Ripped Piece of Paper
000416C1: To whoever finds this:

Do not trust that fast-talking bitch Solenn. Or whatever she's calling herself. Told me she'd heard of treasure, that she would sell me the map. I gave her everything I had, for a worthless map leading to this nest of beasties wanting to eat me. Damn her!

They're waiting for me out there; I can hear them breathing.

If you see that bitch, split her fucking skull for me.
000416C2: Amazing creatures, dragons. Every one I've encountered has had a unique personality. This one, for example, enjoys being around water. Saw her splashing about. A remarkable sight. I would have joined in her revels had Kalev not held me back. Ah, Kalev. A good porter, but timid. I told Kalev and the others: dragons much prefer to eat beasts of the wilds rather than humans.

Unfortunately, I was proven wrong, a day later; the creature turned away from a gurgut to go after poor Kalev. I hope the brave little soul got to see the magnificent dome of her gullet. I'm certain it's like the inside of the Grand Cathedral.

—The observations of Stephan D'Eroin
000416C3: Scattered Notes
000416C4: Crumpled Missive
000416C5: Did you hear? One of the recruits from Val Royeaux said they saw the "famous" Thom Rainier drinking at the Halberd, east of Val Royeaux. I thought you'd be interested, given your history. Although the lad's probably only seen him in sketches. Somehow I doubt the old captain's foolish enough to come within a hundred miles of the capital. I'll let you decide whether you believe it.

Anyway, I heard you might be relieved in a week or two. You could talk to Proulx, see if he'll let you take leave to follow the lead. He'll understand. He did allow you to enlist for our side even after what happened with Callier.

Rosslin
000416C6: Thin Scratches
000416C7: The ancient tribes. Elves. Celene loyalists. Gaspard loyalists. Too much war, too many dead. Reality in ribbons and shreds. Not just in the sky, but everywhere.

The walls are brittle and crumbling. First the fourth. Then three, two... one.

Here it comes, the clicking in my head-box. Clickety-click. What is that?

Hello? Are you out there? Can anyone see this?
000416C8: Dear Hector,

I hope you are well. I regret, daily, not joining you in the fight. I wanted to be free, not to have to deal with the rebellion or templars. I wanted to be left alone. I was stupid.

It's been difficult. I forgot how easy life was in the Circle. Yes, there were templars and it wasn't great, but everything was provided. Food, shelter, clothing. On my own, I had no coin and few skills. A soldier came to me in a tavern. He knew I was a mage. I don't know how he could tell. He asked me for some magic tricks to turn the tide of the civil war. I agreed. What choice did I have? I was hungry.

I have to stay hidden, because the army doesn't like mages. I don't ask; I just do what he says.

I don't even know where to send this letter. It's pointless, but writing helps. I wish

{i}The letter ends abruptly.{/i}
000416C9: Incomplete Letter
000416CA: Hey, Dom!

I know it's you poking in my stuff. I saw you following me to my stash. I could smell you from a hundred yards. Don't think you'll be getting what you lost at Wicked Grace. It's not going to happen.

Let's be serious. You can try to get to it, but we both know you won't. Lard ass.

Nic
000416CB: A Challenge
000416CC: Confessions
000416CD: Before I go, the right thing to do would be to confess what's in my heart, lighten it. To whoever sees this: remember me. I always tried to do good.

While I was mayor, I took gold from town funds. I'm sorry.

Jacqueline's youngest is mine.

I broke the lion statue in 9:20. I was young and drunk. Alphonse was punished. I should have said something.

I never thought much of the Hero of Ferelden.
000416CE: Everything!
000416D0: Here, the ashes of little Galen.
Your laughter lingers in our hearts.
000416D1: Carved Memorial
000416D2: The Elder One promised you to me! Now no one will have you!
000416D3: {i}The book is waterlogged; most of the ink has faded:{/i}

I've heard about some of the soldiers joining a new organization. Rebels fighting for freedom. There's always a cause, isn't there? I'm tired of causes. I'm going to live for myself from now on. The world can go screw itself. I'm done with all of it.
000416D4: Soggy Journal
000416D5: You've heard how the Dalish would hang trespassers. Hung them from trees, is what they say! Would you believe you can still see them? I swear on the Maker's beard, when I saw that face in the tree, I just about pissed myself. The screaming face of a murdered bastard, right in front of me. I was afraid if I stayed long, I would hear it howling.

I hadn't even been drinking. Don't believe me? Go see for yourself!

Brien
000416D6: Scrawled Note
000416D7: My dearest Aline,

Have you had news of the war? They say it will take over all Orlais. People say the mine's about to be shut down. No one wants to be caught in the middle of the fighting. I had a good thing here. Good coin. In a year or two I might have made enough to go home and marry. Now this war's come along and ruined everything. I'll stay as long as I can. Don't wait for me; leave as soon as you can. Perhaps in a city like Montsimmard there will be guards and militia keeping the peace.

Your brother,
Jean
000416D8: A Letter Home
000416D9:
000416DA: Careful! Disturbing the water draws them out.
000416DB: Quick! While Envy has to be itself!
000416DC: 20 Solace

Tracked the great brute to the middle of the Graves. I hate this place. Elven curses on every tree. But it'll be worth it. Camille will have to pay attention. If she sits in that clumsy fool's lap for a cub's pelt, just think all she'll do for me when I bring her back the head of this giant beast.

Have courage. Focus. Believe. Yes, I can envision the furry trophy already in my clutches.
000416DD: Hunting Log
000416DE: Nothing to hunt for days. No deer, no hares. Nothing. Wenneg says we're at least halfway through the forest. He's the only one who's traveled these parts, so we have to take his word.

Ugh. Wenneg. The minute we get out of here and back to a town, we're ditching the shifty-eyed bastard. It's not just that he's a mage; he's just... shifty. He found some herbs, said they would keep the hunger at bay. Shouldn't have listened, but the others thought it a good idea.

What did he call it? Ashvine? Doesn't matter. You can't live off vegetables. Real men need real meat to keep the blood up and the humors circulating. Good thing we decided to rest. Feeling dizzy from the lack of proper food...

{i}The writing trails off.{/i}
000416DF: Torn Pages
000416E0: There once was a Sister from Sud
Begging alms, as a chantry girl should.
Though she would take gold
Or clothes for the cold
She looked first for offers of w—

{i}It seems the logger was unable to finish his poem.{/i}
000416E1: Scrap of Paper
000416E2: {i}The sketchbook contains several charcoal drawings of wildlife. The artist is clearly a hobbyist, not a master.

One drawing depicts several nugs congregating around what looks like a Fade rift. On the next page, a giant, slavering creature with large ears and a snout is depicted emerging from the rift and devouring the assembled smaller nugs.

Under that is scribbled the words:{/i}

I gave them the rashvine. I really shouldn't have.
000416E3: A Sketchbook
000416E4: Blood-Splattered Notes
000416E5: {i}These appear to be the scribbled notes of a scholar named Erwine Cavy. The elements have ruined most of the writing:{/i}

...ow many times have I sought information on the Dalish only to find that it is, once again, a tale told by "Keeper Gisharel of the Ralaferin clan"? We can't have one Keeper from years ago be our sole source of knowledge on the Dalish. There must be other voices in the Dalish clans. Other perspectives that...

The elves cannot all be as hostile as most would... {i}a dark smear obscures the writing{/i}... conclude that is it our prejudice speaking, when we repeat these damaging untrut...

...when I return, the university will finally acknowledge my contributions to Thedosian history. Ferdinand Genitivi, step aside!

...remarkably difficult to locate. I'm walking in circles. But take heart, Erwine! This is all for a good cause. There must be someone in this forest who can point me to the Dalish. I'll ask the next person I come...
000416E6: Barely Intelligible Scrawl
000416E7: They say you shouldn't bring home girls you find near Fade rifts. But they don't know. I saved Colette. She came from a cold, empty place. No one cared about her. Now she's here, and we'll be together forever. She's all I ever wanted. I know she loves me. I feel her love in everything she does to me, even when it hurts.

Especially when it hurts.

I've never been happier.
000416E8: {i}The book is soaked; most of its pages are falling out:{/i}

Sebina struggled in Dorn's grip, but he held her tight. "Unhand me, you brute!" she gasped, trying to twist her arm free. "I am Sebina Voile, Princess of Starkhaven; I will not be mishandled by a lowly Fereldan barbarian!"

Dorn pressed a finger to Sebina's lips. "Stop squealing," he hissed. "They'll hear you." Sebina followed his gaze and espied, hidden in the rafters of the Grand Cathedral, the cloaked assassins of the Oblivion Hand. Sebina's knees buckled; she collapsed against Dorn's strong chest.

"They're going to kill me," she wept.

Dorn looked deep into Sebina's eyes, now filled with tears. "Not if I can help it."

—An excerpt from {i}Love Beyond the Walls{/i}
000416E9: Love Beyond the Walls
000416EA: Something's wrong. Brise has been away three days. He should be back from the hunt by now. The river froze overnight. It's so cold. I worry he's lost, or worse. I have a terrible feeling all this has something to do with him touching that strange red crystal. He said he could hear it humming. Crystals don't hum.

I have to go look for him.

Brise, if you see this and I'm gone, wait for me. I won't be long.
000416EB: A Journal, Left Open
000416EC: Pocket Diary
000416ED: I'm going to ask Ondrine to marry me. I've got it all planned. I'll take her to the ridge overlooking the valley, and we'll open the bottle of wine Father left for me. I think it's time. I know she's been waiting for a while; I wanted it to be perfect. But nothing's ever perfect. There will always be a war somewhere. There will always be sadness, and wondering where our next meal will come from, but we'll have each other.
000416EE: The whispers are too much to bear. They're getting louder. I'm no longer myself. When Nanny got old, she said she heard things too. That was just the start. Soon she was drooling and didn't know her own name. I don't want that to happen. I don't want to be a burden.

I love this place. When I was little, we would play here, by the river. It sheltered us when there was rain; it was shady when the sun burned. I always felt safe and happy. That's how I want it to end. Safe, happy, before my mind goes.
000416EF: Folded Note
000416F0: Event Complete
000416F1: Journal
000416F2: I did it. Robard said I was too much of a coward to camp in Suledin for three nights, but I did it. The first night was the hardest, but once morning came and nothing had happened, I knew I'd win the bet.

Elven spirits. Hah! There's nothing here. Not even treasure. It's just an empty, rotting building. At the very least, the girls will love to hear of my bravery. That's something to look forward to.

Anyway, I thought I just heard something. That's something to be said for this place. It echoes. I hope it's a deer. I could use venison for supper.
000416F3: Bonus Gold Acquired
000416F5: Event Failed
000416F7: DON'T TOUCH MY PYRAMID!
000416F8: A Warning
000416FC: Day 1
I had to climb up the side of the canyon. Judicael's Crossing has been destroyed. Such a pity; it was an impressive construction. I've settled in a nice, sheltered archway. No dragons by this ring yet, but I suspect they'll be along.

Day 2
Nothing happened. I heard roaring from one of the other rings, but decided to stay put. Best not make myself known to the creatures just yet.

Day 3
Finally! One of the dragons flew in this morning. The flapping of its great wings as it landed knocked me off my stool. It was remarkable. After settling down, it took a soak in the pool. They must enjoy the heat.

Day 4
I got up the courage to sneak around the area. Spied several clutches of eggs. If dragons enjoy the heat, perhaps unhatched eggs do as well.

Day 5
Several smaller dragons are now resting in the pool. Adolescents. It's quite windy; I keep losing notes to the breeze. I wonder if

{i}The writing ends here.{/i}
000416FD: Daily Observations
0004170B:
00041718: Our people call this place the Emerald Graves. Long ago, before the fall of the Dales, a tree was planted for every warrior who pledged themselves to the guardianship of the Dales. Together, these warriors were the Emerald Knights of Halamshiral, and the forest of their trees was named the Emerald March.

When the humans began encroaching once again on our borders, the Emerald Knights banded together to protect us from the incursion. But the humans were many, and their Chantry powerful, and they eventually conquered the Dales. The knights fought in defense of our land, and almost all perished. The trees that once represented a mighty army were now living symbols of sacrifice—the Emerald Graves.

I hear that most humans in Orlais do not call this place by its true name. They find it an inauspicious one and refer to the forest only as the Greatwood. They refuse to see anything but wood and moss and leaves, and hope to remain ignorant of the blood that was spilled. But we of the People remember. We feel the weight of what was lost, and we see, not trees, but lives given for freedom.

—As told by Keeper Gisharel of the Ralaferin clan
00041719: The Emerald Graves
0004171A: {i}A meticulous list of necessary supplies found in a birdwatcher's journal:{/i}

Rations
New boots
Rope, several lengths
Sword (for show)
Towel
Tinder and flint
Charcoal
Spare paper
Bedroll
Elfroot

Something missing? Should be fine.
0004171B: A Supply List
0004171C:
0004171D:
0004171E:
0004171F:
00041720: Investigate
00041721: The Storm Coast's Claim
00041722: On the Waking Sea I ply my trade.
{i}Wink, good ser, and tell a saucy tale!{/i}
The yarns I spin do please the maids.
{i}So buy the lads a round!{/i}

Oh, the Storm Coast may yet claim these bones,
But I'll sail until they do.
So tell the girls I'm coming home,
With coin enough for two.

Drowning in the waves, a girl I met.
{i}Wink, good ser, and tell a saucy tale!{/i}
I plucked 'er up with a fishing net.
{i}So buy the lads a round!{/i}

Oh, the Storm Coast may yet claim these bones,
But I'll sail until they do.
So tell the girls I'm coming home,
With coin enough for two.

In the Nocen Sea, swims a might beast.
{i}Wink, good ser, and tell a saucy tale!{/i}
I'll show you the scar where he sank his teeth.
{i}So buy the lads a round!{/i}

Oh, the Storm Coast may yet claim these bones,
But I'll sail until they do.
So tell the girls I'm coming home,
With coin enough for two.

A cheerful salt, that's what I be.
{i}Wink, good ser, and tell a saucy tale!{/i}
A'shore for the night and seeking company.
{i}So buy the lads a round!{/i}

Oh, the Storm Coast may yet claim these bones,
But I'll sail until they do.
So tell the girls I'm coming home,
With coin enough for two.

—From {i}Songs of Northern Ferelden{/i}, by Sister Adalaide
00041724: Need anything?
00041725: We've been searching the region for resources. Commander's orders.
00041726: The templars have offered to share their resources with the Inquisition.
00041728: We've some supplies here.
0004172A: Charter sends her regards, ser—and a few useful trinkets from Caer Bronach.
0004172C: That Fiona directed us to some caches used by the rebel mages.
0004172D: Many see the Inquisition as the only hope against the Breach. We've received a number of donations.
0004172E: Knight-Captain Rylen has sent supplies from Griffon Wing Keep.
0004172F: Supplies, messere.
00041730: The Orlesian throne acknowledges its alliance with the Inquisition.
00041731: Tales of victory in the Arbor Wilds are spreading.
00041732: We've been scouting the region, Your Worship. I've some supplies here you may find useful.
00041733: Need anything?
00041734: Baron Edouard Desjardins thought this might prove useful.
00041735: Empress Celene sends a token of her gratitude. She trusts that Orlais and the Inquisition will remain friends.
00041736: The chevaliers have sent a token of friendship to honor our alliance. On Emperor Gaspard's orders, I believe.
00041737: The Wardens recovered some useful items and sent them our way.
00041738: Briala sends her regards... unofficially, of course.
00041739: A Challenge!
0004173A: You ruddy bastard!

You'd be laying at the bottom of the ocean if it weren't for me. That marlin would've spiked and dropped you. I save your life and this is how you repay me? That catch was ours—we both worked for it. You're not getting away with this. I'm getting the gold you owe me, even if I have to beat it out of you. Just so you don't run off like the little shit I know you are: {i}I did your sister.{/i} That's right.

So if you've got the stones, meet me by the old camp. We'll settle this.

Terrence
0004173D: Red Templar Orders
0004173E: Note found on the body of a red templar.
00041749: From the Canticle of Transfigurations
0004174A: Many are those who wander in sin,
Despairing that they are lost forever,
But the one who repents, who has faith
Unshaken by the darkness of the world,
And boasts not, nor gloats
Over the misfortunes of the weak, but takes delight
In the Maker's law and creations, she shall know
The peace of the Maker's benediction.

—Canticle of Transfigurations 10:1

0004174D: We're ready to serve, my lord.
0004174E: We're ready to serve, my lady.
0004174F: We're honored, Inquisitor.
00041750: We're pushing them back, Your Worship.
00041753: The birth of the Chantry took place more than nine ages ago; the mists of time have obscured once well-known facts. It is commonly believed the Chantry alone created the templars and the Circle of Magi. Few recall there was ever an Inquisition. Those who do, believe it predated the Chantry, hunting cultists and mages in a reign of terror ending only upon its transformation into the Templar Order. This is not quite the truth.

One must keep in mind the state of Thedas prior to the Chantry's creation: a world where the only source of order—the Tevinter Imperium—had fallen apart. People blamed magic for the death of Andraste, the Blight, the terror they saw every day—and not without reason. Abominations and demons rampaged the countryside. No one was safe. Disparate groups of men and women initially formed the Seekers of Truth, determined to reestablish order because no one else would do what was necessary. The truth they sought, the question they tried to answer, was how to restore sanity in a world gone mad.

Was theirs a reign of terror? Perhaps. Evidence suggests they were as vigilant in their protection of mages as they were of regular people. When they intervened, they convened an ad hoc trial to determine the guilty party. This even application of justice led to their poor reputation; the Seekers came down against every group at one time or another, their "Inquisition" gaining notoriety for being on no one's side but their own. They considered themselves good people, however—followers of the Maker's true commandments. This was never more evident than when they lay down their banner in support of the fledgling Chantry. They believed with all their heart that the Templar Order was the answer a desperate Thedas needed in a terrible time. Ultimately, the Inquisition was composed of independent idealists, not Chantry zealots; that is the truth.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i}, by Brother Genitivi
00041754: The First Inquisition
00041755: The Exalted Plains
00041756: It is appropriate that we pick the Exalted Plains as our field of battle. It was here, centuries ago, that the Dalish kingdom met its bitter end. The holdouts of the elven army making their last stand, refusing to surrender, against the champions of Andraste: the templar, the sister, and the nobleman patron. The champions' cause was just, and their faith led them to victory. The plains were henceforth called "Exalted."

Someone once said that these fields are characterized by equal measures of beauty and strife. This description will hold true for the foreseeable future. The strife we bring to the Dales will be quickly forgotten, however, if we fight hard and fight well and earn a definitive victory. Let the knowledge that you strike in the name of the true emperor encourage and guide you. Truth and righteousness prevailed on the plains, long ago. Maker willing, it will again.

—A message from Marshal Bastien Proulx to his soldiers before battle was joined
00041757: Your Worship.
00041758: Good day, my lady.
00041759: We've had some luck.
0004175A: Good to see you, Your Worship.
0004175B: Safe travels.
0004175C: A Sap-Covered Letter
0004175D: {i}A sweet odor rises from the paper:{/i}

Ferrus:

If you need good coin, Val Royeaux's mad for vasanthum wood. They smoke fish with it for something called "la truite parfumée." Makes you sick if you eat more than five bites, but that's Orlesians for you. Just remember:

- Wear a scarf and watch the wind. Get the sawdust in your eyes, and you'll be blind for a week.
- Saw a man get vasanthum sap in a gash then fall over dead an hour later. Buy good gloves!
- Don't cook anything with the wood unless you're about to starve.

Good luck. Write to Mum. She misses you.

Arter
0004175F: Locked Diary
00041760: {i}The last entry of a locked diary:{/i}

If it's not warm, it's windy. If it's not windy, behold: insects. "We require your invaluable equipment, Verravas!" Hardly. A catatonic peasant could excavate these ruins with patience and a shovel.

My only solace is that my work is in service to our Master. The overseer offered me a compliment, saying the slaves I sacrificed to scry out the tombs were far fewer than would have died searching on foot. Transparent praise. He must be pleased they were put to digging so quickly.
00041761: Confirm Purchase
00041769: We've got red templars coming through the barrier!
0004176A: Red templars, coming through the barrier!
0004176B: Watch the barrier! The red templars can pass through!
0004176D: Milord.
0004176E: Safe travels, ser.
0004176F: Milady.
00041770: We've scouted the area.
00041771: We've had some success around here.
00041775: Both Celene and Gaspard seem to be taking credit for the idea.
00041776: Well met, serah.
00041777: Safe travels, my lord.
00041778: Our soldiers were able to recover some supplies at Adamant.
00041779: Several members of the nobility wish to congratulate us on our success, fighting alongside the Imperial Army.
0004177B: Quickly—close it!
0004177C: Demons! Put them down!
0004177D: We must seal the ruptures!
0004177E:
00041781:
00041782:
00041783:
00041784:
00041785:
00041788: Stand fast. We're not yet through.
00041789:
0004178A: <i>(Frustrated growl.)</i> Watch them!
0004178D: It's hard to believe the Wardens are gone. Hard to believe any of it, really.
00041790: No small task given recent troubles, but I've some supplies here you may find useful.
00041791: Perhaps he thinks you'll rescue him from this sea of petticoats.
00041792: The Lord Seeker isn't reputed to be fickle. Something must have changed.
00041793: The Lord Seeker changed his mind about us rather quickly. Is he known for that?
00041794: Attack of conscience? I hear they happen once or twice an age.
00041795: Nobs play nice when there's money in it. Not sure what a helm like him would want.
00041796: Perhaps he has a plan for us.
00041797: Keep those red templars off Barris and his friends! The barrier's thinner!
00041798:
00041799: Envy's barrier is weakening! Keep the templars safe a little longer!
0004179A: Keep Barris and his templars safe! The barrier is starting to crumble!
0004179B: Something's happening, right? Keep the baddies off the good ones!
0004179C: The templars have surrendered their resources for the Inquisition's use.
0004179D: They won't be needing them now that they're with us.
0004179E: Useful having them for allies. They know how to use a sword.
0004179F: Surviving the Western Approach
000417A0: Day 73
If not for this record, I would long have lost count of how long we've been lost in this Maker-forsaken wilderness. Nothing but glowing yellow sand and rocky pillars. It is impossible to tell if we made progress today or if we are walking in circles. The broken pillar with the teeth that look like a wolf's—did we pass that earlier, or is there another just like it? Elerli has succumbed to the sun. Her face is red and dry and swollen, and we have neither water nor shade to offer. If we do not find the path soon, I fear she will not make it.

Day 81
Can it be less than ten days ago that I still hoped we would escape this wasteland with no deaths? Elerli succumbed that afternoon, and we've lost five since then. They're getting more frequent. We caught a scorpion yesterday, but its meat provided no more than a mouthful for each of us. If we don't find water soon, none of us will return.

Day 95
Retli and Gorvin have found a solution to their hunger and thirst. Mari died last night, and they butchered her like a calf and ate the meat raw, sucking her blood for its liquid. I shudder even to write this, but my own stomach growled at the sight. I refused to partake, but I don't know how much longer I can go hungry. If I do not join their horrors, I will be the next to be eaten.

—Page from the journals of Veril Dorel, from the infamous Dorel party, 7:19 Storm
000417A1: Beware of Falling Rocks
000417A2: The ancient name of these craggy highlands has long been lost to time. When the first Valmont emperor was crowned in the Exalted Age, the mountains were renamed Emprise du Lion to honor the House of Valmont, which bears a lion upon its crest.

Wandering through these remote hills, I discovered remnants of a forgotten past, mingled delightfully with signs of the present. Charming villages dotted the landscape, and, scattered among them, relics of the lost elven nation. Young women sold wild berries at a market nestled in the shadow of a sinister, crumbling fortress, which may once have been the seat of a Dalish lord. Children played in fields, watched over by the silent statues of gods whose names they did not know. I walked quiet lanes bordered with wildflowers, the high arches of an ancient bridge soaring above me, majestic even in their ruin.

Sadly, my time in the mountains was short, and I soon continued on to Halamshiral. I found myself thinking back on the Emprise du Lion, however, and how gracefully she bore the passing of the ages. I wondered what the future held and dreamed of how it might leave its mark. Whatever comes can only add to her beauty: delicate lines on the face of a gentlewoman, which speak of a life well-lived.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
000417A3: Emprise du Lion
000417A4: The Breach
000417A5: What does it mean to pierce the Veil, that which separates our world from the realm of dreams and demons? For the average man and woman, it is a frightening thought to consider just how fragile this separation actually is.

The Veil is not a physical curtain, not a structure limited to a particular place—it is everywhere. It is in their home, in the streets where they walk, in farmers' fields as well as remote mountain vales. At any moment it could be torn to shreds, allowing demons and other horrors to flood into our world like water through a burst dam.

Known lore tells us that small rifts can be sealed... but what about a large one? What if some catastrophic magical event created a rift so large and horrific, it weakened the integrity of the Veil as a whole? Such a "breach" would threaten our entire world, turning concerns about occasional demonic intrusion into a charming anecdote compared to the monsters we would then face.

If there is anything to be done, any reason we should look at magic with fear, it is for that possibility more than any other.

—From {i}The True Threat of Magic{/i} by Lady Seeker Alandra Vael
000417A6: Why do you keep asking me about the Qun? I'm not Qunari. I met a human once who made shoes. Why don't you tell me about shoe-making?

You've met more Qunari than I have. I've lived my whole life here in Nevarra.

No, I'm not Tal-Vashoth. Tal-Vashoth are rebels. You can't rebel against something you've never seen. I'm {i}Vashoth{/i}.

No, I didn't use the same word. It's "Vashoth," not "Tal-Vashoth." Nobody told me humans couldn't hear speech.

No.

No.

I hate humans.

—Unused portion of a transcript from an interview with Issala, a Qunari goat herder, found in the notes of Brother Genitivi
000417A7: Vashoth: The Grey Ones
000417A8: Red Lyrium
000417A9: To answer your question, my lord: yes, I have indeed heard of this "red lyrium" of which you speak. A single piece of it surfaced in the eastern city of Kirkwall, and its influence alone was nearly enough to cause the city's destruction. As near as we can determine, it is regular lyrium that has been somehow corrupted. Those who have touched red lyrium—or even come near it—report that it "sings" to them, like whispers in the mind that slowly drive them mad.

We do not know, however, what might stem from extended contact with red lyrium. Madness, surely, but would there be a physical corruption as well? What would happen if a mage or a templar used red lyrium as they use regular lyrium?

Far more disturbing is the fact that lyrium could be corrupted at all. Treat any red lyrium you encounter as if it were poison. Do not go near it, do not attempt to destroy it... and, most importantly, do not attempt to use it.

—From a partially burned letter by an unknown writer, affixed with the Grey Warden seal
000417AA: Journal Found on the Storm Coast
000417AB: {i}Excerpt from a journal found at a camp on the Storm Coast:{/i}

I still bear the scars of his anger, but the Blades care little of our pasts. As Trefir served his master, as Hessarian heard the Maker, the lowest and most lost may still find their way. We will be taken care of—we need only to have faith. That's what Ivor says, anyway.
000417AC: By Varric Tethras

They say coin never sleeps, but anyone who's walked the patrol of Hightown Market at midnight might disagree. The pickpockets and confidence men head to the taverns at dusk, the dwarven businessmen and nobles go back to their tiny palaces to fret over the ways they got cheated, and the market falls silent.

Donnen Brennokovic knew every angle of the market with his eyes closed. Twenty years of patrols had etched it into him so that he walked that beat even in his dreams. The recruit, Jevlan, was another story. The ring of steel striking stone told Donnen that the kid had stumbled into a column again. His new armor would be full of dents by sunrise.

"Torches would make this easier." The sound of Jevlan hauling himself off the pavement was like a tinker's cart crashing.

"Torches make you night-blind. You'll adjust." Donnen crossed the square to help the kid to his feet. A breeze scurried across the plaza, sending the banners and pennants shivering and carrying an old, familiar scent. Donnen stopped in his tracks. "Something's wrong." His voice was low, warning. He peered into the dark, up at the mezzanine just above them. "Follow me. Be ready for trouble."

The two guards climbed the dark stairs and there, in a puddle of shadow, found the body. Gold-trimmed satin glittered through the blood.

"Get the captain," Donnen sighed. "We've got a dead magistrate."
000417AD: Hard in Hightown: Chapter One
000417AE:
000417B1: Corypheus
000417B2: Let me tell you what I know about "the Seven," those Tevinter magisters said to have entered the Golden City long ago.

Each was a high priest to one of the Old Gods. Each came to the ritual shrouded in secrecy, hiding their true name even from each other. They were competitors, you see. The Old Gods told them they would break into the Golden City and usurp the Maker's throne... but only one of them could sit on that throne. Each assumed a title related to their role in casting the ritual. Some texts claim they had a leader: the High Priest of Dumat, called "Corypheus." He did not rule this group, but instead conducted it, coordinating their efforts to achieve a magical feat never since replicated. They breached the Fade, walked physically in dreams, and changed our world forever.

Perhaps these Seven were the first darkspawn, cursed by the Maker as the Chant of Light tells us. Perhaps not. One would think these magisters long dead... but there are whispers this is not so. Think, if you will, what might become of the minds of such beings: corrupted by the Blight, cast down from prideful folly, simmering in resentment and darkness for over a thousand years. Where would such men live? Who knows of them? For someone must, if whispers persist. What secrets do they yet hold, and what would we do, should any one of them return to the light? With luck, these are questions we will never have to answer.

—From {i}Questioning the Chant{/i} by Magister Vibius Agorian
000417B3: Reach the temple through the mountain path.
000417B4: Charge forward to the temple with the soldiers.
000417B5: Seal the rift at the camp.
000417B6: The Temple of Sacred Ashes was at the heart of the blast that tore open the sky. Reach the temple and see what can be done.
000417B7: Leliana is waiting at a forward camp closer to the Breach.
000417B8: Seal the rift to secure the temple path.
000417B9: Eluvians
000417BA: Let me tell you something: there are mirrors. Old mirrors, from the ancient times when our people ruled every part of this land. Only they're not really mirrors—they're {i}eluvians{/i}. You find some dusty old scholar, he's going to tell you our people used eluvians to talk to each other. Don't believe it. They're portals. You walk into one, and eventually you come out the other side... or, at least, this is what I'm told.

You ever wonder why they've never found any elven roads, like our ancestors never walked anywhere? That's why! They used eluvians, and there are still eluvians in the old places today. Some of them even work, and Briala knows where they are. If we can get our hands on them, we'll have an advantage that no human could ever hope to counter: the ability to move across half of Thedas in a heartbeat.

—From a letter discovered in the ashes of a building in the Verchiel alienage, 9:40 Dragon
000417BB: View Abilities
000417BC: Reset
000417BE: Learn
000417BF: Tactics Setting
000417C0: Map to Battle Menu
000417C2: Deathroot
000417C3: Deathroot has been used in magic and potion making for centuries. It's a fragile-looking plant with a thin stalk and purple flowers, which fruits once a year developing bright red fleshy pods that cause disorientation and dizziness if ingested.

There are two varieties. The more common Arcanist Deathroot was first found by Archon Hadrianus when he discovered it growing on several dead slaves. The other, Lunatic's Deathroot, is most closely associated with the story of the courtesan Melusine, who sought revenge on a powerful magister and his family. She harvested the plant, baked it into small pies for the magister's banquet, and presented them to the magister at a banquet. All the guests were seized by terrifying hallucinations after eating the pies and tore each other to pieces.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
000417C4: Find a way down to the rift.
000417C5: Apply
000417C6: Deep Mushroom
000417C7: Deep mushroom refers to the entire group of fungi that grows underground in caves and many parts of the dwarven Deep Roads. Collection can be a dangerous task, as the Deep Roads are often infested with darkspawn. Because of this, dwarven merchants often recruit "casteless" hirelings for the job and pay them a meager percentage of what they earn selling the mushrooms to surfacers.

The most common varieties used in the herbalist's trade are the blightcap, Ghoul's Mushroom, and Brimstone Mushroom, almost all of which tend to carry the darkspawn's corruption. While they cannot transmit the disease, this trait often makes them quite poisonous. Deep mushrooms should only be handled by experienced herbalists and should never be consumed without first being adequately cleaned and prepared. Careless consumption has been known to cause insanity, severe abdominal cramping, and even death.

—An excerpt from {i}The Botanical Compendium{/i}, by Ines Arancia, botanist
000417CC: Elfroot was first used by the elves of Arlathan, hence the name. The root gave their medicines particular efficacy, so when the Imperium conquered the elves, the magisters adopted its use and its popularity spread to all corners of the empire.

Elfroot is a hardy plant with large green leaves that grows wild in many places. It's so common that it tends to show up in most gardens and fields, almost like a weed. Unlike a weed, however, most people appreciate having access to the wonderful little plant. The roots can be used with very little preparation. Rubbing some of the juice on a wound, for example, will speed up healing and numb pain. And chewing on a slice of root treats minor ailments like indigestion, flatulence, and hoarse throats.

There are several varieties, but the most useful for herbalists are the Bitter, Gossamer, and Royal Elfroots.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
000417CD: Elfroot
000417CE: View Ability Trees
000417CF: Embrium
000417D0: Embriums are flowers from the orchid family. Its therapeutic qualities were actually discovered because of the embrium's exceptional beauty.

The beloved daughter of Lord Ignace Poulenc of Orlais fell victim to a terrible sickness of the lungs, which her healers were unable to cure. Thinking the girl would soon perish, her parents surrounded her bed with brightly colored flowers, hoping that they would bring some warmth and cheer in her last days. Oddly enough, the girl began to recover from the illness and grew stronger each day. Her parents were baffled but overjoyed. The healers eventually learned that the fragrance of one of the flowers eased the child's breathing. The flower was an embrium, and later became known as the Salubrious Embrium.

The other variant that has certain magical properties is known as Dark Embrium.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
000417D1: Felandaris
000417D2: The name felandaris is elven, meaning "demon weed," which is fitting for this rare plant because it grows only in places where the Veil is thin. Felandaris is easily identified. It's a twisted, wicked-looking shrub with long, thorny shoots, and no leaves: a skeletal hand, reaching out from an unmarked grave. Many swear the plant radiates a palpable aura of malevolence, so it comes as no surprise that it unnerves many a junior herbalist.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
000417D3: It is an old country saying that spindleweed grows best for the sorrowful. Verdant spindleweed in a household's garden has often brought neighbors offering consolation, usually without even asking what might be wrong.

This originates from the plant's use as a seasoning for dishes meant to speed the recovery of the infirm. A person who grows much of it is likely caring for the fatally ill.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
000417D4: Spindleweed
000417DB: Adamant Fortress
000417DC: Of all the decisions we Grey Wardens were forced to make over the lean years, withdrawing from the fortress of Adamant was perhaps the most difficult. It had been built as a bastion against darkspawn spilling out from the Abyssal Rift, a symbol of how we had done the impossible, pushing those creatures back into the shadows where they belonged. We kept the land safe from further encroachment, but as each new Age dawned, memories of our sacrifice became fainter. The entire Western Approach had become a wasteland, and thus the expense of maintaining the fortress became increasingly difficult to justify. There were no griffons to fill its weyrs, too few Wardens to man its battlements, too many good men and women killed by demons creeping through the thinning Veil... each visit of the Warden-Commander made it more apparent that Adamant had become a symbol of our decline. Even if darkspawn still emerged from the chasm, who would they threaten other than the Wardens themselves?

So in the dawn of the Blessed Age, we sealed the fortress's mighty gates. We left the great griffon statues to tarnish in the blowing sand, retreating to Montsimmard with a sense of loss and shame. I returned recently with a small expedition to retrieve supplies, surprised to see it still standing. The dwarves did well by us; I suspect Adamant will remain for ages to come... but should the Order ever return, they will find it difficult to resurrect. Only spirits roam its halls now, alongside the memories of those who gave their lives to protect us all from darkness.

—From the journal of Veldin, Grey Warden of Orlais, 8:58 Blessed
000417DD: A journal recovered in the Mire suggests a rather unstable apostate is roaming about somewhere. The apostate, apparently named Widris, seems to be mixed up with some demons and could be dangerous.
000417DE: These Demons Are Clever
000417DF: Find Widris.
000417E0: Kill Widris.
000417E3: Controlled Character
000417E4: Focus gained from all sources is increased by this percentage amount.
000417EB: The Orlesian Empire
000417EC: There are many lords and ladies in Val Royeaux.

And I mean this literally. Once, the system of noble titles in Orlais was labyrinthine: there were barons and baronnes and baronets and sur-barons and a horde of others, each with its own origins and its own nuances of comparison. The Orlesian aristocracy is ancient and much given to competition. All the nobility play the Grand Game, as it is known, whether they wish to or not. It is a game of reputation and patronage, where moves are made with rumors and scandal is the chief weapon. No gentle game, this. More blood has been drawn as a result of the Grand Game than any war the Orlesians have fought. Of this, I am assured by almost every gentleman here.

As far as titles went, everything changed with the coming of Emperor Drakon, who established the Orlesian Empire as it exists now, and who created the Chantry. There is no more venerated figure in Orlais; in Val Royeaux, the statue of Drakon stands as tall as the statue of Andraste. Drakon determined that the Grand Game was tearing Orlais apart, so he abolished all titles besides his own, and lord, and lady.

I am told, with some twittering amusement, that this action did not end the Grand Game as Drakon had intended. Now the lords and ladies collected unofficial titles rather than official ones, such as "the exalted patron of Tassus Klay" or "uncle to the champion of Tremmes." It is a headache to remember such titles, and one winces to think of the poor doormen at the balls who must rattle them off as each guest enters the room.

The aristocracy is different from Ferelden in other ways, as well. The Orlesians' right to rule stems directly from the Maker. There exists neither the concept of rule by merit nor the slightest notion of rebellion. If one is not noble, one aspires to be—or at the least aspires to be in the good graces of a noble, and is ever watching for a way to enter the patronage of those better placed in the Grand Game.

And then there are the masks. And the cosmetics: I have not seen so much paint since the kennels at Highever. But that is another story.

—From {i}Beyond the Frostbacks{/i} by Bann Teoric of West Hill, 9:20 Dragon
000417ED: Platinum
000417EE: Glowing Key
000417EF: A glowing key found on a crazy mage in the Storm Coast.
000417F0: Thedas is a land of fierce diversity, from the assassin-princes of Antiva to the faded griffons of the Anderfels, but in my travels, I have found one tale that unites the people of this land. It is a story of pride and damnation, and although the telling differs, the essence of the tale remains the same.

At the height of its power, the Tevinter Imperium stretched over much of Thedas, uniting the known world under the rule of the tyrannical magisters. It is said that the Old Gods whom the magisters worshipped gave them the knowledge of blood magic, and the magisters used this forbidden power to cement their rule. The blood of elven slaves and humans alike ran down imperial altars to fuel magister greed, the tales of their excesses so horrifying that one can only be grateful that blood magic is prohibited today.

But all that stands tall must eventually fall. Perhaps they foresaw their ruin, or perhaps their pride knew no bounds, but whatever the reason, the magisters dared to open a magical portal into the Golden City at the heart of the Fade. They sought to usurp the Maker's throne, long left unattended in the Golden City after the Maker turned His back on His creations. They would storm heaven itself with their power and become as gods.

This is what the Chantry, in its oft-exercised tendency to understate, refers to as the second sin.

According to most versions of the tale, the magisters did indeed reach the Golden City and walked into the home of the Maker, where no living being before them had dared, or been able, to tread. But humanity is not meant to walk in heaven. The magisters were wicked with pride and other sins, and their presence tainted the Golden City. What once was a perfect, holy citadel became a twisted home of darkness and nightmares. The magisters were expelled back through their gateway and cursed for their treachery. As the Golden City had been tainted, so were the magisters twisted and transformed into things of darkness—the very first of the darkspawn. The Golden City, once a shining beacon at the heart of the Fade, became the Black City, a reminder of all that man's pride has cost.

—From {i}Tales of the Destruction of Thedas{/i} by Brother Genitivi, Chantry scholar
000417F1: The First Blight: Chapter One
000417F2: The First Blight: Chapter Two
000417F3: People today have little concept of the consequences of the second sin. Oh, believe me when I say that when asked, pious, Chantry-going folk will curse the use of foul magic, spitting and snapping their fingers—but none live today who actually remember the horror that was unleashed so very long ago. Whatever records might have existed regrettably did not survive the chaos and ignorance that was to follow. We have only the tales of survivors handed down through the murky ages and the dogma of the Chantry to instruct us, and that is precious little indeed.

I believe I am not understating when I say that the second sin unleashed the bane of all life upon Thedas. The darkspawn are more virulent than the worst plague, a heartless force of nature that came into our world like an ill wind. We know from accounts of later Blights (as these darkspawn invasions came to be called—never has a more appropriate name existed) that the darkspawn spread disease and famine wherever they tread. The earth itself is corrupted by their presence, the sky roiling with angry black clouds. I do not exaggerate, my friends, when I say that a mass gathering of darkspawn is an omen of dread cataclysm.

It is said that those cursed magisters who became the first darkspawn scratched at the very earth to find solace in the darkness of the dwarven Deep Roads, and there in the shadows they multiplied. Whether by intelligent design or by some last vestige of worship in their minds, they attempted to locate the Old Gods they had once served. They found what they sought: Dumat, first among the Old Gods, once known as the Dragon of Silence before the Maker imprisoned him and all his brethren beneath the earth for the first sin: usurping the Maker's place in mankind's heart.

The slumbering dragon awoke, freed from the Maker's prison by his twisted followers, and became corrupted himself. Dumat was transformed into the first Archdemon, his great and terrible power given will by a rotting, unholy mind. With the darkspawn horde following, Dumat rose and took wing in the skies once again, bringing ruin to the world the Maker had created. The Old God had become the eye of a dark storm that would ravage the entire world.

—From {i}Tales of the Destruction of Thedas{/i} by Brother Genitivi, Chantry scholar
000417F7: The First Blight: Chapter Three
000417F8: The world during the First Blight was different from the world we know today. Aside from the civilized rule of the Imperium, humans as a race were largely barbarous and splintered, divided into clans and tribes and squabbling amongst ourselves for resources. At the same time, deep beneath Thedas's great mountain ranges spanned a dwarven culture as organized and advanced as ours was primitive.

As the darkspawn bubbled up to the surface from their underground lairs, mankind first buckled and then fought back. The armies of Tevinter attempted to face down the multitudes of twisted creatures and the horrid rotting of the land around them, but they could not be everywhere at once. Human history remembers the First Blight as a time of terrible devastation, and those stories are accurate, but in our arrogance we often forget the price paid by the dwarves in their isolated mountain kingdoms.

The dwarves faced far greater hordes than humanity as the darkspawn challenged them for control of the underground. Despite the might and technology the dwarves brought to bear, the savage darkspawn tore through them, first destroying the more remote thaigs before swallowing up entire kingdoms. Think of it: an entire civilization lost in the space of decades. Compared to the near-genocide that the dwarves faced, what we humans call the First Blight must have seemed a mere skirmish. Against the darkspawn, the dwarven lands have always borne the brunt of the fighting and the majority of the sacrifices.
 
Four dwarven kingdoms finally managed to combine their might and fight back, and that cooperation saved them. But for the rest of their lands it was too late. The darkspawn had taken the Deep Roads, the majestic underground passages that linked the dwarven lands throughout Thedas. The darkspawn could now attack anywhere on the surface through these tunnels.

Humanity simply was not prepared for such an onslaught. It was clear that the warfare we knew would not avail us. We had to find a new way to fight.

Thus came our salvation: the Grey Wardens were born.

—From {i}Tales of the Destruction of Thedas{/i} by Brother Genitivi, Chantry scholar
000417F9: The First Blight: Chapter Four
000417FA: Founded at Weisshaupt fortress in the Anderfels, the Grey Wardens offered humanity hope in its darkest hour. Veterans of decades of battles with the darkspawn came together, and the best amongst them pledged to do whatever was necessary to stem the tide of darkness that swept across the land. These great humans, elves, and dwarves pooled their knowledge of the enemy and formed a united front to put a stop to the Archdemon's rampage.

And stop it they did. Ballads are still sung today of the first Grey Warden charge into the waves of darkspawn at the city of Nordbotten—each Warden facing ten or twenty darkspawn at a time. Squadrons of Grey Wardens mounted on their mighty griffons, soaring through the blackened skies and battling the terrible Archdemon with spear and spell; oh, what a sight it must have been!

Incredibly, the Grey Wardens won that first battle. They raised their arms in victory, and suddenly there was hope. The Grey Wardens led the lands of men and the last stalwart defenders of the dwarven halls against the hordes of the Archdemon Dumat for the next hundred years, gaining and losing ground, but never backing away. From all over Thedas, they recruited whoever possessed the skill and strength to raise the Grey Wardens' banner, making no distinction between elven slave or human nobleman, and finally, nearly two centuries after the first Old God rose from the earth, the Grey Wardens assembled the armies of men and dwarves at the Battle of Silent Fields. It was then that Dumat finally fell and the First Blight ended.

The Tevinter Imperium would face a new challenge with the coming of the prophet Andraste. Thoughts of the Blight grew distant. With Dumat's defeat, the darkspawn were no longer considered a threat—but with the wisdom of hindsight, we know that conceit proved foolish indeed. The task of the Grey Wardens was far from over.

—From {i}Tales of the Destruction of Thedas{/i}, by Brother Genitivi, Chantry scholar
000417FD:
000417FE: Templar Encampment
000417FF: When the Tevinter Imperium said that mages should rule over man, the {i}Just{/i} rebelled against the unrighteous decree. When the Circle said that mages should be allowed to consort with unholy spirits without care or consequence, the {i}Just{/i} rebelled against the unrighteous decree. Now the Lord Seeker tells us to withdraw to Val Royeaux. My brothers, I tell you, we are the {i}Just{/i}, and we must rebel against this unrighteous decree. Our battle must continue until no mage draws breath. Cast aside these cowardly shackles and join us along the river off the West Road.

—A letter written in a crisp and educated hand
{blank}
00041800: We must be ready to fight not only the mages, but those who sympathize with them. Have not the mages blood magic to trick the minds of the unwary? Are not most people as we know them sheep, ready to be led by those who speak with authority? The people must be protected from the mages. It is our right and our duty. But those who supply them with lyrium? Those who offer them comfort and food? Those who shirk their duty to supply us for our worthy fight? They are sympathizers, who have lain with demons and can breed only abominations, and they must be slain as such. We will wage our war from our camp off the West Road, and we will not stop until this world is clean.

—A letter written in a crisp and educated hand
00041801: Brothers, we must listen to the call of the Maker Himself, who has given us the duty to destroy these mages. By their rebellion, they have forfeited their right to live. They are not people, and any order that asks us to end this just and righteous battle is a lie, a test sent by Him to separate the faithful from the foolish. Join us off the West Road and fight for a worthy cause.

—A letter written in a crisp and educated hand
{blank}
00041806: Collections
00041809: Mythal: The Great Protector
0004180A: Elgar'nan had defeated his father, the sun, and all was covered in darkness. Pleased with himself, Elgar'nan sought to console his mother, the earth, by replacing all that the sun had destroyed. But the earth knew that without the sun, nothing could grow. She whispered to Elgar'nan this truth, and pleaded with him to release his father, but Elgar'nan's pride was great, and his vengeance was terrible, and he refused.

It was at this moment that Mythal walked out of the sea of the earth's tears and onto the land. She placed her hand on Elgar'nan's brow, and at her touch he grew calm and knew that his anger had led him astray. Humbled, Elgar'nan went to the place where the sun was buried and spoke to him. Elgar'nan said he would release the sun if the sun promised to be gentle and to return to the earth each night. The sun, feeling remorse at what he had done, agreed.

And so the sun rose again in the sky, and shone his golden light upon the earth. Elgar'nan and Mythal, with the help of the earth and the sun, brought back to life all the wondrous things that the sun had destroyed, and they grew and thrived. And that night, when the sun had gone to sleep, Mythal gathered the glowing earth around his bed, and formed it into a sphere to be placed in the sky, a pale reflection of the sun's true glory.

—From {i}The Tale of Mythal's Touch{/i}, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
0004180B: Fen'Harel: The Dread Wolf
0004180C: There is precious little we know about Fen'Harel, for they say he did not care for our people. Elgar'nan and Mythal created the world as we know it, Andruil taught us the Ways of the Hunter, Sylaise and June gave us fire and crafting, but Fen'Harel kept to himself and plotted the betrayal of all the gods. And after the destruction of Arlathan, when the gods could no longer hear our prayers, it is said that Fen'Harel spent centuries in a far corner of the earth, giggling madly and hugging himself in glee.

The legends say that before the fall of Arlathan, the gods we know and revere fought an endless war with others of their kind. There is not a hahren among us who remembers these others: only in dreams do we hear whispered the names of Geldauran and Daern'thal and Anaris, for they are the Forgotten Ones, the gods of terror and malice, spite and pestilence. In ancient times, only Fen'Harel could walk without fear among both our gods and the Forgotten Ones, for although he is kin to the gods of the People, the Forgotten Ones knew of his cunning ways, and saw him as one of their own.

And that is how Fen'Harel tricked them. Our gods saw him as brother, and they trusted him when he said that they must keep to the heavens while he arranged a truce. And the Forgotten Ones trusted him also when he said he would arrange for the defeat of our gods, if only the Forgotten Ones would return to the abyss for a time. They trusted Fen'Harel, and they were all of them betrayed. And Fen'Harel sealed them away so they could never again walk among the People.

—From {i}The Tale of Fen'Harel's Triumph{/i}, as told by Gisharel, Keeper of the Ralaferin clan of the Dalish elves
0004180F: Stronghold of the Apostate Mages
00041810: They did not want us to dream because they knew we would dream of the truth, of power, of the weakness in the world that will let us break it and forge it anew. We are the chosen ones, we who have the power to enact change in this world and the will to see it through. We have conquered the Circles. We will conquer the templars. Come with us to the Witchwood. None who have the power of the Fade at their hands will be turned away.

—An unsigned letter, the edge of the page partially burned
00041811: Let the fools in Redcliffe play the good mage, as they always do. We know the truth. This world is ours to conquer, and every worthless peasant who threw a stone, every templar who glared in disappointment at our Harrowing, deserves to know it. Follow the trail to the Witchwood and find your brothers.

—An unsigned letter, the scratched handwriting almost too sloppy to read
{blank}
00041812: Are you tired of letting the witless fools bind you with their fear? Come to the Witchwood. Follow the signs. We will be free to work our craft, free to become the new gods we have always known we truly are.

—An unsigned letter written in a large and excited hand
{blank}
00041813: The Exalted March of the Dales
00041814: The Chantry's story of the Exalted March of the Dales paints the picture of the righteous faithful arrayed against heathen savages. But I have long studied the Dales, and I find the "acceptable" version of the tale to be a poor one, laden with overt pro-Chantry and pro-human biases. Thus it is my moral imperative to propose an alternate interpretation: that the Exalted March of the Dales was nothing more than an expansionist ploy hiding behind the mask of faith.

It is easy to see on any map how large the Dales are. More importantly, they stand between Orlais and the rest of the south and would likely have represented a significant obstacle to the empire's expansion into Ferelden. Naturally, we stood to benefit from propagating the narrative of a hostile, unreasoning people attacking innocent missionaries and making blood sacrifices of good Andrastian babies. The likely truth is that the elves merely wished to maintain sovereignty over lands promised to them by Blessed Andraste herself, when the humans showed clear intent to undermine their autonomy.

Of course, the elves reacted by becoming increasingly isolationist, which suited the empire perfectly. Here was a kingdom that spurned diplomatic overtures and that refused to lend aid during the Second Blight when the darkspawn attacked Montsimmard. The Dalish kingdom could not be anything but a dormant threat, one that needed to be crushed before it awoke.

Scholars point to the massacre at Red Crossing as the impetus for the Chantry's declaration of an Exalted March on the elven kingdom in the Dales. They conveniently ignore the fact that no one alive truly knows what happened at Red Crossing or why the elves attacked. The Chantry's response to the elven aggression that resulted in the slaughter of hundreds was predictable. But in light of my thesis, perhaps we should reexamine the events of Red Crossing and wonder if the attack was truly unprovoked. Or whether it is possible that someone saw benefit in sacrificing an entire village to justify the subjugation of an entire people.

—From {i}A New Perspective on the Exalted March{/i}, a pamphlet by an anonymous author, published by the University of Orlais in 9:12 Dragon
00041815: Dwarfson's Pass Camp
00041818: Morrigan
00041819: Monsieur,

I, too, am concerned about this new "advisor" to the Imperial Court. If Celene is truly curious about magic, why not turn to Madame de Fer with her questions? Why seek out this dark-haired apostate from Ferelden? Why bring the woman here? After a great deal of surveillance, I can reassure you somewhat. I do not believe this Morrigan has our empress ensorcelled. There is no way to be certain, of course, but the witch and Celene argue often. If Morrigan tells Celene something unpleasant, she will avoid the witch for months before curiosity draws her back. Morrigan has an interest in ancient things—magic from a time before the Chantry even existed—and it is this pursuit that intrigues Celene. Morrigan can answer questions that Madame de Fer either could not or would not. Whether any pertain to blood magic or other forbidden things... that I can only suspect. Three of my spies disappeared after attempting to breach the spells protecting this woman's laboratory in the depths of the palace. I would raise a fuss, but then my efforts would be revealed... even though I doubt I am alone. The entire court is consumed with curiosity, and the more Celene keeps her in the sidelines, the more we all wish to know.

Our empress plays with fire. Considering she has yet to find herself a husband to solidify the future of her dynasty, these dealings with the apostate are one more nail in her coffin.

Yours in trust,
Madame de Carnay
0004181A: Mercy's Crest
0004181F: The Herald! Quick!
00041820: Aid the Herald!
00041821: The Herald's down!
00041822:
00041824:
0004182B: Amulet of Challenge
0004182C: This amulet marks you as a challenger to the Blades of Hessarian's leader.
0004182D: By Varric Tethras

Magistrate Dunwald's butler had the air of a man who had never risen before dawn in his life. He stared down his nose at Donnen Brennokovic and his partner, Jevlan, as if he were on some lofty balcony above them instead of standing in the parlor in his dressing gown.

"The magistrate is indisposed. This can wait until a reasonable hour." He gestured for the guards to see themselves out.

"The magistrate is dead," Donnen corrected him. "Wake the household."

As the butler left, Jevlan shifted uneasily in his new armor. "Shouldn't the captain be here?"

"You want to go back to the barracks, be my guest," Donnen said with a shrug, only half-listening as he studied the collection displayed in the room. A dozen ancient swords lay nestled in display cases, protected from dust and prying fingers. He moved to lift the lid of the nearest one. Jevlan started to protest, but then the doors opened.

She had eyes the color of topaz and dark hair that fell across her brow like sword strokes. She strolled into the parlor with such dignified elegance that Donnen didn't realize for several minutes that she was clad in a housecoat and not a ball gown.

"You have news about my husband? What's Seamus done this time, forget to pay his bill at the Rose?" She seated herself and indicated the guards do the same. Donnen nodded at the recruit to speak up.

Jevlan started, "No, Lady Dunwald, actually—"

She interrupted him with a wave. "Marielle, please."

"Lady Marielle, your husband has been murdered," Donnen took over for the flustered recruit. "When did you see him last?"

Marielle stared at him, her jewel-colored eyes wide, and her voice cracked on, "Murdered? Seamus?" But a heartbeat, maybe two, passed, and she again became the perfect picture of noble grace. "I saw him at dinner," she answered in a tone anyone might use to comment on the weather. "He left before dusk. He said he was going to play Wicked Grace with the Comte de Favre."

"Do you know of anyone who might have wanted him dead?" Jevlan asked softly.

"People want magistrates dead on principle." She gave a wry smile, but her voice grew pained. "Criminals. Political rivals. Even people in his district who disagreed with him." She drifted off, lost in thought, and then turned to Donnen, eyes blazing. "A week ago, a letter came. Vague threats. I thought it was nothing, but it upset Seamus."

"Who sent it?" Donnen asked.

"It wasn't signed. But the seal was six crossed swords."
0004182E: Hard in Hightown: Chapter Two
0004182F: By Varric Tethras

For the second time in what was becoming a very long night, Donnen Brennokovic and his partner, Jevlan, found themselves knocking on a nobleman's door. It was still hours before dawn, the sky turning grey around the edges. The steel of Donnen's gauntlets clanged against the door. Once. Twice. No answer. He sighed looking up at the dark windows of the mansion. He was getting too old for this shit.

"Maybe he's out," Jevlan offered. The recruit was nervous. In the guard a week and barely able to walk through Hightown, too green for a murder case.

"He's hiding. Look up." Donnen pointed. "He's shuttered all the windows. There hasn't been a storm in months." He pounded on the door again, louder.

"We should get the captain." Jevlan shifted and squirmed under his heavy shoulder plates. Donnen had forgotten how badly new guard armor fit. He started to tell the kid where to get it adjusted, and the door swung open.

"Come inside, quickly!"

A man rushed them inside and through the house. Every room was dark. No moonlight made it through the shuttered windows. No candles flickered. Their way was lit only by a hooded lantern in the hands of their host. He stopped once they had reached a windowless inside room, where he closed and bolted the door behind him.

"Comte de Favre?" Donnen guessed.

The man nodded. In the dim lantern light, Donnen could see that he was dressed in a gaudy brocade doublet, but had thrown a chain mail shirt over it. He wore the helmet from an obviously ceremonial armor set, slightly askew on his head.

"I know why you're here," the comte whispered. "Dunwald."

Donnen's voice was flat. "Did you kill him, your lordship?"

"This is bigger than a murder," the comte hissed, eyes flicking to the door. "Dunwald drew the attention of great powers. When dragons do battle, guardsman, mortal men can only take cover. Drop the case. Don't draw their gaze."
00041830: Hard in Hightown: Chapter Three
00041831: Hard In Hightown: Chapter Four
00041832: By Varric Tethras

Donnen Brennokovic didn't stand on ceremony. He strode through the barracks and slammed open the door to the captain's office without so much as a nod to the guards he passed.

Just barely dawn, and already Captain Hendallen was buried behind a mountain of paperwork taller than the Vimmarks. All Donnen could see of the captain was her fiery hair and an angry gaze that had stopped more than one pickpocket mid-grift.

"Captain, I need a warrant for the Comte de Favre." Even as the words left his lips, Donnen knew they were a mistake.

The captain rose to her feet. "Brennokovic." The way she spoke his name was like a portcullis clanging shut. "Where's my report on the Hightown Market body?" It was the kind of question you might ask a truant child, the kind where you already knew the answer and just wanted to see someone squirm in guilt.

"I'll file it after—"
 
"You'll file it now, guardsman." She stepped out from behind the desk. "We follow procedure in my barracks."

"A magistrate was murdered on my watch, Captain." Donnen's voice was heated. He could never keep his temper in her presence. "I'm not letting the killer get away."

"You left the scene without a thorough search of the market." Hendallen began pacing, her voice like cold steel. "You harassed a magistrate's widow. And you practically broke down a comte's door." She turned to glare at him. "All before dawn! If you want a warrant, you'd damned well better have hard evidence to justify it."

"I know that de Favre isn't telling us everything!" Donnen insisted. "Let me bring him in and—"

"Forget it." She crossed back to her chair. "You've got nothing. You're not arresting a man on a feeling, Brennokovic."

"Captain!" he protested. From behind her paperwork, the captain waved for him to be silent.

"You're two weeks from retirement, guardsman. You want to stay in the ranks long enough to get pensioned, you follow procedure. Find me evidence and quit wasting my time. Dismissed."
00041833: Hard In Hightown: Chapter Five
00041834: By Varric Tethras

Jevlan was waiting outside the captain's office when Donnen Brennokovic slunk out, defeated.

"We're not getting a warrant, are we?" Jevlan looked almost relieved.

"No." Donnen met his partner's eyes. The kid was barely twenty and looked like he'd walked straight to the Kirkwall barracks from somebody's potato farm. Taller and broader than the other guards, Jevlan slouched as if he didn't know how to fit into his own limbs, as if he thought he should be smaller. Hunched over in his brand-new, too-large armor, he looked like a child playing at being a guard. He was too green for a murder investigation.

"Maybe it's for the best," Jevlan said, almost speaking Donnen's thought out loud. "You're on your way out of the guard, and I'm…" He trailed off, then sighed. "Questioning nobles in the middle of the night wasn't covered in training."

Donnen glared at the kid. "I'm a city guard. And so are you, recruit. Nobody gets away with murder while we're on duty"

Jevlan stood a little straighter. "What do we do, then?"

"The captain wants proof." Donnen smiled. "We bring her proof."
00041835: By Varric Tethras

The estates of Hightown fall into three types. The dwarven palaces in their enclave, huddled around their counterfeit Paragon statues for shelter against the onslaught of human ideas that surround them. The foreign quarter, where the wealthiest Orlesian and Antivan merchants stay during their twice-yearly visits to criticize the ship captains and shop clerks and accountants in their employ. And the noble mansions, where families who can trace their lineage back to Orlesian conquerors and Tevinter landlords perch to look down on the rabble of ordinary folk scurrying at their feet. But whoever they belong to, all of the Hightown estates have two things in common: a showy front entrance used when the occupants want to be seen and a hidden back way when they don't.

The servants' door to the Comte de Favre's mansion was in an alley hidden by overgrown topiaries. Donnen Brennokovic picked the lock while his partner, Jevlan, kept an uneasy lookout. They had left their armor at the barracks, but even in civilian clothes, the recruit managed to look like he was wearing an older brother's hand-me-downs.

"I don't think this is what the captain meant when she said to get evidence," he muttered.

The lock clicked, and Donnen gently pushed it open.

Only a few slivers of light slid through the shuttered windows. Silence hung in the air like a cheap tapestry. Donnen and Jevlan crept through the dark rooms, alert for any sign of servants, but nothing broke the eerie quiet except their footsteps. In fact, there was no sign that anyone had been in the house at all until they found the room whose door had been torn from its hinges.

Inside, the comte lay in a pool of blood, one hand clutching a loaded crossbow, a dagger hilt protruding from his back.
00041836: Hard In Hightown: Chapter Six
00041838: Hard In Hightown: Chapter Seven
00041839: By Varric Tethras

Donnen Brennokovic searched Comte de Favre's office. The comte lay dead, murdered while armed and barricaded inside his own home. The servants' rooms were all empty, and from the pulled-out drawers and abandoned trunks, they had been sent away in a hurry. The comte had clearly expected trouble, and trouble had come to call.

The comte kept all of his letters. Decades of correspondence sorted by, apparently, kingdom of origin filled his writing desk. Donnen rummaged through them, looking for darker ink, fresher pages, anything that might indicate that it was recent.

And then came the shattering sound of someone kicking in the front door.

"Hey, Milord Fancypants! Get your ass down here!"

Jevlan and Donnen ran for the foyer.

A woman stood over the splintered door, her eyes glittering brighter than the daggers in her hands.

"You there!" she snapped at the guardsmen. "Where's the Comte de Fullofit? We need to have some words. One of them will be 'coin,' and another will be 'now.'"

"Kirkwall guard!" Donnen barked back at her, "This is a crime scene! Identify yourself."

"Guards, are you?" she smirked, squinting up into the dark towards him. "No suits of armor outside. Man poking around a noble's house in the dark. This does look like a crime scene."

Donnen didn't flinch. "Your name."

"Belladonna. Captain Belladonna, of the Dragon's Jewels." She executed a florid bow that somehow managed to be insulting. "Where's the damned comte?"

"He's dead," Donnen said, watching her reaction. "You wouldn't know anything about that, would you?"

She cracked a wry smile. "Trust me, sweet thing, if I were going to kill him, I'd have waited until he paid me first."

"What was your business with the comte?" Jevlan spoke up, startling Donnen. He'd almost forgotten his partner was there.

"Cargo transport." She glowered at the recruit. "He hired me to deliver some antiques, and I've been sitting at anchor for a fortnight without being paid." She peered up into the dark balconies overhanging the foyer and shouted, "Anybody here? You want this rubbish, come to the docks tonight and pay me fifty sovereigns for it. Otherwise, I'm dumping it in the sea." With that, she turned on her heel and strode away.
0004183A: My dear Viscount,

I congratulate you on securing an invitation to appear at court. Allow me to present you with these three words of advice as a gift: don't underestimate Celene.

You must not mistake her reputation as a diplomat and peacemaker to mean she avoids conflict. Dozens of her enemies litter the bottom of the harbor in Val Royeaux. Negotiation did not send them there. She is as shrewd and ambitious as her grandfather Judicael I, but unlike him, she knows how to handle the nobility. She built the University of Orlais—the most vehemently opposed project in Orlesian history—because she knew how to win the support she needed to overcome even her bitterest rivals. She can keep a pet apostate in front of the Chantry because even the Divine fears her influence.

Do enjoy your visit to the palace.

Sincerely,
Duke Germain
0004183B: Empress Celene Valmont
0004183C: Lady Mantillon,

I can offer no apology for my nephew's behavior the other night. Gaspard has never betrayed any interest in following my advice. In truth, everything he said to you at your dinner party, he has also said to me. His resentment at being deprived of the throne has festered for some time, and he was never one to accept defeat gracefully.

I would take Gaspard's threats of war seriously. I do not believe my nephew knows how to resolve problems through the use of anything but steel; if his record on the battlefield is any indication, he is quite adept at so doing. I shall be increasing my personal guard directly.

Sincerely,
Duke Gratien
0004183D: Grand Duke Gaspard de Chalons
0004183E: Watch out for elves in Halamshiral.

Almost no one notices they're even present. A servant scrubbing floors. A waiter filling glasses. Undergardeners weeding the border. Maids and valets dressing nobles. There's no room, alcove, or alley so private you can't find one there. And they're watching. They're organized.

The rumor you've heard of some mastermind leading the elves is no rumor. I have reports that this "Briala" was Celene's personal spy and assassin, a bard of unusual skill. Who she's working for now, we cannot confirm.

Say nothing. They will hear you.

—Part of a communiqué intercepted by Inquisition agents, author unknown
0004183F: Briala
00041840: Lords and ladies of the Magisterium, before we vote on the budget for this latest measure against the Qunari, I would ask that we take a moment to consider the state of our institutions of higher learning.

The Circle of Minrathous is more than ten thousand years old. Darinius the Dreamer himself was born within those walls. It continues to be a source of wisdom and guidance for the best and brightest of the Imperium's youth. Yet it falls into disrepair.

Magister Aurarius has made her case several times for increased funding to the Circles, and as yet, her appeals have gone unanswered. Magister Viren has spoken at length on the threat of the oxmen in the north—a tide of brutality that we alone hold back. Let me add this: how shall we defeat the Qunari? How have we held back their advance all these long years without support from the other nations of Thedas? You know the answer: magic. It is our magic that holds the beasts at bay, and through the ingenuity of our magic we will drive them from our shores forever.

My friends and colleagues, this is the battle we prepare our apprentices, sons, and daughters to face. They need the resources to discover new magic, new techniques, that can lend us an advantage in this endless war. They cannot do this while roofs crumble over their heads. Repair the Circles; let the Imperium's future be more than slow decline to the marching steps of legions.

—An address by Magister Alexius to the Magisterium, taken from the official minutes in 9:39 Dragon
00041841: Magister Gereon Alexius
00041842: Your Grace,

You requested the swiftest, surest method of getting a message to Grand Duke Gaspard, so I have arranged for you to meet with his sister: Grand Duchess Florianne de Chalons. While she is of the least account among the current heirs to the Orlesian throne, her connection to her brother is extremely close. Gaspard will listen to anything she says. Be persuasive.

M.
00041843: Grand Duchess Florianne de Chalons
00041846: Here lies the abyss, the well of all souls.
From these emerald waters doth life begin anew.
Come to me, child, and I shall embrace you.
In my arms lies Eternity.

—Canticle of Andraste, 14:11

Chantry sisters have long debated this section of the Chant of Light. It is tempting to assume that the "well of all souls" is a literal well, but such imagery appears nowhere in Andraste's other works. An examination of Threnodies 1:4 yields clues:

{i}From the waters of the Fade you made the world.
As the Fade had been fluid, so was the world fixed{/i}

It is possible—even likely—that the "emerald waters" Andraste refers to are the substance of the Fade, which began as an "ocean of dreams" (Threnodies 1:1) and was reduced to a well—bottomless but limited in scope—by the Maker's creation of our world.

Is Andraste urging the listener to come to the Fade? Should we take "From these emerald waters doth life begin anew," as literal evidence of reincarnation—or even of life after death, as the Cult of Spirits suggests—or as a figurative benediction indicating that the Maker is the source of all life, and in finding His embrace for Eternity, we will only be returning our souls from whence they came?

—An excerpt from {i}Reflections on Divinity{/i}, by Revered Mother Juliette
00041847: {string}19396{/string}
00041848: You think it's hard to fight the Qunari on land? You've never had to face them on open water. No wind, sails hanging limp, but those giant bastards keep coming. We'd always mocked the Qunari for their mindless servitude, but we saw their discipline as they steadily closed, their oars in perfect form even as our galley slaves flagged and faltered.

They pulled alongside, their great ship twice the length of ours, and we drew steel, ready for them to board. Instead, a great series of blasts rocked the waves, spewing smoke everywhere. Iron balls the size of a man's head flew as though fired from a bow. They ripped through hull, mast, and sailor alike; our ship came apart like a child's toy. I'd have died in the water had a trading ship not come by to investigate the wreckage.

That was the day I learned that although the Imperium might win the war against the Qunari on land, it will never defeat them at sea. It was also the day I decided to try life as a merchant's guard.

—An excerpt from {i}Exiles from the Empire{/i}, by Gregorias Pepigit
00041849: Qunari Dreadnoughts
0004184A: Seheron
0004184B: The goal is fear.

The Qunari in Seheron's markets must fear that everyone who serves their food is a rebel looking for a chance to slip poison onto a Qunari's plate. The rebels must fear that every farmer they pass in the fields is a Ben-Hassrath spy ready to bring soldiers running. And the commoners, the peasants? They must fear everyone. They see rebels light fires that kill Qunari and commoner alike. They see Ben-Hassrath arrest commoners who all know are innocent. When these events do not occur naturally, it is our duty to catalyze the process.

Only when the commoners of Seheron fear the rebels and hate the Qunari will the Imperium be seen as the preferable option. The actions we take here may seem cruel, but to succeed, we must agitate until all of Seheron hates both the rebels and the Qunari for their actions.

Only when the people are broken can we save them. Only when they fear all others will they accept the aid of the Imperium. Any good soldier would kill ten men to save twenty. We must bring terror to Seheron so that we might one day bring peace.

—An excerpt from a training manual given to Tevinter operatives joining the Siccari, whose existence has been officially denied
0004184D: When the summoning ritual was complete, the spirit appeared. Both spirits and demons have no gender as we understand it, but this one, much like the rare and dangerous desire demon, presented as female. Although its form was not threatening, the spirit carried itself with a confidence, an awareness, I suppose, that I have seen only in the most powerful of demons.

This spirit of wisdom was polite and courteous. It answered our questions about the Fade, even acknowledging the difficulty when we could not understand what it meant. There was none of the bargaining one normally associates with a summoned creature, save that the spirit sometimes asked us questions as well. Heras shared a mathematical formula he had recently proven, while Etrenne explained her study on magical themes in the Chant of Light, and young Rhys talked a little about his mother.

When we were finished, the spirit thanked us for the conversation and then vanished, although none of us had dismissed it. We soon discovered that the summoning ritual we had devised was critically flawed. The spirit had been under no compulsion to come or remain. All the time it had talked with us, it had stayed of its own volition. Heras was greatly concerned that such a powerful spirit remained free, and has updated the ritual to correct for the weakness in the binding enchantment. I understand his caution, but I also confess that I quite enjoyed the conversation. I am not certain the spirit would have talked so freely had it been shackled at the time.

—An excerpt from {i}Spirits of the Spire{/i} by Senior Enchanter Francois
0004184E: Spirit of Wisdom
0004184F: When first I summoned her, she was a rose,
Unwithering, unchanging, and unthorned,
A spirit of the purest love one knows,
Who never hated, coveted, or scorned.

A second time I drew her 'cross the Veil,
And shared a walk, a dance, a stolen kiss;
With such a perfect beauty, pure and pale,
No woman could compare, no man resist.

Then in my weakness I essayed a third,
Tho' magisters their warnings did impart.

She broke my binding with a single word,
And said this smiling as she clutched my heart:
"Though Love I was, your passion's changing fire
Has forged this spirit into cruel Desire."

—Sonnet 126, "The Lover and His Spirit," from {i}A Chant for Dreamers{/i} by Magister Oratius
00041850: Spirits and Demons
00041851: Nanny Goodwin lay on the hard stones of the Kirkwall docks until the sailors left with her purse. As she struggled to her feet, a large grey hand reached down to help her. It was one of the Qunari, the great horned giants who had come to live in the city.

"I thank you," said Nanny Goodwin hesitantly, looking for her satchel. "I did not know the docks were so dangerous, or I would have asked one of Lord G___'s guards to accompany me as I bought healing herbs for the children."

"You are a tamassran," said the Qunari. "Under the Qun, no sailor would accost you. Why are you here?"

"I am but Lord G___'s nanny," Nanny Goodwin said, "and Lord G___ did not believe me when I told him that the children needed healing herbs, so I was forced to buy them myself."

"Under the Qun," said the Qunari, "tamassrans are trusted and listened to when caring for the children, and any healing herbs they needed would be provided. Why did Lord G___ not attend your words?"

"He is a noble," Nanny Goodwin said, "and I am merely a servant who cares for his children." She shifted her shawl to hide the bruises the sailors had given her, as well as the bruises Lord G___ himself had left.

"Under the Qun," said the Qunari, "all are equal, and no tamassran thinks herself a {i}mere{/i} anything."

Nanny Goodwin bid the Qunari good day and returned to Hightown with much to think about.

—An excerpt from {i}The Lies of the Nobles, the Truth of the Qun{/i}, author unknown

00041852: Qunari Tamassrans
00041853: My lord Arl Teagan,

I retired to the Hinterlands for peace and quiet away from the politics, and because the wide open spaces were perfect to let my horses run. Instead, the war between the mages and the templars has turned your beautiful hills into a series of burning battlefields.

The farmers who live in the Hinterlands are good folk. Many of them left Redcliffe village because they couldn't bear to be there anymore, not after the Blight and the walking dead left so many bad memories. Now we've got apostates running around setting fire to anyone who looks at them sideways, and templars looting houses and cutting down those who protest as mage sympathizers.

My wife Elaina sent off our field hands to stay with her family in the east, but there are a lot of poor people here with nowhere to go. We get more refugees every day: this village attacked by mad mages or that farmstead burned to the ground by templars who can't tell a hoe from a staff.

I suppose you're stretched thin, but anything you can do to lessen the burden of these poor folk would be much appreciated. I'll do as I can, and if your men need better mounts, say the word.

Best of luck to you, my lord. Remember not to let Duchess puff out her gut when you saddle her.

Yours in service,
Dennet

—A letter from Redcliffe's former horsemaster to Arl Teagan of Redcliffe (undelivered)
00041854: The Hinterlands
00041855: The Orlesian Civil War
00041856: When Grand Duke Gaspard attacked Empress Celene of Orlais in an attempt to claim the throne, we assumed business across the country would suffer greatly. To counter propaganda suggesting she was overly tolerant of the elves, Celene was drawn to crush an elven uprising in Halamshiral, and Gaspard's attack there destroyed her forces and cut her off from Val Royeaux. She escaped back to the Orlesian capital (with a hundred mad stories explaining how), at which point we started closing down the family shops, expecting Gaspard's army to carve a bloody path through the Heartlands and up north toward cities loyal to Celene.

Instead, the humans have been downright reasonable. We made a killing on furs and silver in Val Royeaux as Gaspard's hold on southern Orlais cut off incoming trade goods from Ferelden. The nobles in Montfort and Val Chevin also bought up violets as though their touch killed darkspawn; apparently, Celene declared that wearing purple flowers was a way for humans to show their loyalty to her.

In Ferelden, half of the cities would be on fire; but in Orlais, the nobles make jokes, and the merchants just keep peddling their wares while Gaspard and Celene's armies clash in the Dales. The only people really suffering are the peasants, but then, that's true enough anywhere.

Send extra guards on the next shipment, but save the lyrium for Ferelden. The family's doing good business here as it is.

—From a letter from Dernal Harrick, dwarven merchant, to his family in Ostwick
00041857: Whereas the Circle was established not merely to protect the world from mages, but also to allow mages to practice their art safely and without fear, and,

Whereas under Lord Seeker Lambert's command, the templars sworn to protect all people—including mages—from the harmful effects of magic, have instead persecuted mages with such biased judgment as to worsen the problems they were meant to mitigate, and,

Whereas the Rite of Tranquility, intended as a tool of last resort to stop uncontrolled mages from hurting themselves or others, has instead been used for punitive and political purposes to silence dissent and inhibit civilized discourse, and,

Whereas Andraste herself intended the relationship between mage and templar to be one of practitioner and protector, not prisoner and jailer, and this contract has been broken, leaving mages in fear for their lives from those sworn to protect them,

{i}Now, therefore, the Circle of Magi declares the following:{/i}

We, the mages of Ferelden and Orlais, do hereby dissolve the Circles and renounce our sworn submission to the Order of the Templars, effective immediately.

We reiterate Andraste's assertion that magic was made to serve man, not rule over him, and state unequivocally that we will use our abilities only to defend ourselves from those who would see us relinquish our lives and freedoms under the presumption of guilt for crimes we have not committed.

We condemn those practitioners of magic who, through illness of mind or understandable but misguided anger at those who oppressed them, would use their Maker-given powers to threaten innocent lives, and we pledge to aid any legitimate and impartial government in bringing these lawless {i}apostates{/i} to justice.

We look earnestly to a future of cooperation between all peoples of Thedas, free from persecution and prejudice, and hope to build a better world alongside all who approach us with friendship instead of fear.

Yours in service to Andraste and the Maker,
The Free Mages of Thedas

—A leaflet distributed in towns and villages across Orlais and Ferelden
00041858: Rebel Mages
0004185C: Ben-Hassrath Reeducators
0004185D: Detainee has already confessed to resisting arrest when Ben-Hassrath came for his coworker; circumstantial evidence suggests he was part of group planning to become Tal-Vashoth. Coworker died attempting to escape. Detainee requires evaluation for possible reintroduction into society instead of qamek treatment. He is being denied sleep and given restricted portions of food and water, as noted below.

Day 1: Detainee restrained, given water but no food. Detainee requested to use latrine. Was told cleanliness part of the Qun, and he had decided to attack the Qun. Detainee asked why he murdered Ben-Hassrath, responded that he had only defended himself. Detainee eventually urinated on floor.

Day 2: Detainee given light food and water, told he could use latrine if he could demonstrate ability to follow the Qun. Detainee asked why he murdered Ben-Hassrath, answered that he fought them to protect coworker, did not murder them. Detainee told that lying is unacceptable under the Qun. Detainee observed reeducators eating and drinking and engaging in conversation about daily activities while detainee stood.

Day 3: Detainee refused food and water. Was taken outside and shown qalaba rooting through garbage for food. Detainee told he is similar to qalaba, as neither he nor it follows the Qun. Also told qalaba is better than detainee, as qalaba is too stupid to follow the Qun, while detainee could follow it, but made conscious choice to refuse. Detainee asked why he murdered Ben-Hassrath. Detainee answered that he was angry and trying to protect his friend.

Day 4: Detainee shown drawings of dead tamassrans and children, told these were drawings of people in Seheron killed by Tal-Vashoth. Detainee told all Tal-Vashoth do this, and if detainee wishes to be Tal-Vashoth, he must go to education center and kill tamassrans now. Detainee became visibly upset. Detainee asked why he murdered Ben-Hassrath, answered that he was wrong and lied to by his coworker.

Day 5: Detainee continues to show remorse. Is visibly happy when reminded that Qun offers place for all people. Detainee washed, given new clothes and food, allowed to sleep. Upon waking, detainee asked whether he would prefer to be Tal-Vashoth or Qunari. Detainee answered that he will remain Qunari. Detainee released to road crew for simple labor and will be watched by observers on team.

—Excerpt from a Ben-Hassrath reeducation report smuggled out of Par Vollen
0004185E: {blank}
{linebreak}

Inquisitor,

Despite my efforts, I have been unable to locate Solas. From the site of your battle with Corypheus, he was last seen headed west, still distraught over the destruction of the orb Corypheus carried. From there he disappeared, evading my people so easily and so completely that I am forced to wonder how much he knew about them.

When Solas initially approached the Inquisition and offered aid, I questioned him extensively about his background and history. He was evasive, but he did give the name of the village where he grew up, noting that it was small, unlikely to appear on any map.

I hate loose ends, so I kept a few of my agents searching, to verify his story. They recently located the village… or what remains of it. It is a ruin, as it has been for centuries, its name preserved only in degraded form in ancient Tevinter mysteries. Whoever Solas truly is, wherever he came from, he has deceived us from the very start.

I apologize for not investigating this more thoroughly while Solas was here. He was clearly helping us, and other matters were of greater urgency, but it was an oversight nevertheless, given how little he shared with us. It is not clear what his plans are, if any, but I will continue to search.

Leliana
0004185F: Solas
00041860: Cassandra,

I understand our first order of business must be to investigate this bizarre breach in the sky and protect people from the demons descending. While my search continues, I wish to draw your attention to a new arrival at our camp: an elven apostate calling himself Solas.

Solas entered the camp voluntarily, surrendering his staff to Chantry forces without protest. He is not Dalish and says that he has never been part of the Circle, claiming instead to have studied magic peacefully on his own… particularly magic tied to the Fade.

While I suspect you will be reluctant to accept the help of an apostate, Solas did come to us freely. Witnesses saw him in a nearby village at the time of the blast, so he was likely not responsible for what happened at the Conclave. However, he has described the effects of the Breach in enough detail to convince me that he knows more about the Fade than anyone else present.

Solas has requested permission to study the lone survivor and one of the smaller rifts, in hopes of finding a way to seal the Breach. He has correctly guessed that it is growing, and believes it will destroy the entire world unless we find a way to stop it. Unless you object, I will allow him his studies—under proper observation, of course.

Leliana
00041861: Our wagon was traveling from the port village to one of the larger cities when they fell upon us. They shrieked like beasts. Their facial markings were savage and nonsensical, their brutal weapons chipped and uncared for, and they stank of unwashed sweat as they charged.

The Tal-Vashoth snarled as they fought. One of the workers was bitten. The guards cut them down with blades until they fled, then finished the rest with arrows. We followed their trail into the forest and found their camp: there were women, hunched and cowering as no woman should be, filthy children, thin and underfed, and corpses. I will always remember the corpses.

There were more Tal-Vashoth as well, and the guards cut them down. As they disarmed the last Tal-Vashoth, one guard asked him why he lived like this, why he acted in this manner. The Tal-Vashoth looked him in the eye and said, "I deny the Qun." Then he threw himself upon the guard's blade.

I have questioned the Qun. I believe many of us have, although we do not admit it to each other. But when I saw that rage in the Tal-Vashoth warrior's eyes—when I saw the horrible savagery that the Qun alone holds in check—I knew where I belonged. I am not a perfect Qunari, but I know my place and my purpose. I am content.

—Excerpt from an interview with a Qunari worker in Kirkwall
00041862: Tal-Vashoth
00041863: M, my dear friend,

I completely understand the difficulty you face. To have such {i}well-equipped{/i} bandits attack your family's caravans so regularly and with such exquisite knowledge of your shipping schedules is indeed highly unfortunate; there is no shame at all in finding your household guards wanting in such trying circumstances.

To answer your question, when faced with my own troubles last year, I employed the Bull's Chargers. Their leader, the Iron Bull, is a Qunari, a great horned giant of a man; he looked like a savage but spoke like a gentleman. He seems unstoppable in combat, but is far more clever than a simple swordsman. His mercenaries were costly, but they were both strong enough to protect my family's caravans and clever enough to discover how the bandits came into such {i}luck{/i} in their attacks upon my family. The bandits have been no trouble at all since, and a baron of our mutual acquaintance effusively assured me that he would be greatly surprised if they ever again caused us difficulty.

If you wish to employ the Iron Bull, I can provide you with his contact information… as well as a list of the liquors he enjoys most particularly. Will your husband also be present in these negotiations, or will you be making the acquaintance of the Iron Bull in a more intimate setting? If so, we shall have to talk, the next time our men go hunting.

Yours in friendship,
B.

—A letter lifted from a hidden drawer in a noblewoman's vanity and copied carefully before being returned

00041864: Iron Bull
00041865: Cole
00041866: Inquisitor,

If you believe that this "Cole" truly wishes to help the Inquisition and can be trusted to do so safely, I am willing to give him a chance to prove himself. As Solas insists that he is a spirit made manifest in the form of a young man, not a demon possessing an unwilling victim, I concede that he may not be malicious.

Nevertheless, Cole's abilities concern me. I would ask Leliana to have him watched, but most of Skyhold seems unable to see this spirit, or remember him even if informed of his existence. The servants complain of odd occurrences, items mislaid or moved to strange locations, but have thus far been unable to see or remember the person responsible. Such actions appear harmless thus far, but I remain vigilant.

Cassandra
{blank}
00041867: The Inquisition knows of no one by this name.
00041868: His name is Cole.

He's not that old, perhaps twenty years, no more. He has blond hair that hangs in front of his eyes; he wears dirty leathers—perhaps the only clothes he owns. He was there when you found Rhys in the templar crypt, but you couldn't see him. Nobody can, and those who do forget him. Just like you are right now.

Remember the dream.

—A letter allegedly written by former Knight-Captain Evangeline de Brassard; found in the Spire in the aftermath of the mage uprising.
{blank}

00041869: Suggesting that all Ben-Hassrath are spies is like assuming that all craftsmen are carpenters. The Ben-Hassrath form a significant portion of the Qunari priesthood, tending to a variety of tasks within Qunari society.

In Qunari cities, Ben-Hassrath serve as something akin to a town guard, investigating anything that disrupts the orderly function of the city. Ben-Hassrath reeducators treat criminals and rebels against the Qun, determining whether they must destroy the subject's mind using a poison known as qamek. Those they can rehabilitate through treatment and education are later transferred to simple work details.

In contested or war-ridden areas, Ben-Hassrath coordinate with the Qunari military to track the dreaded Tal-Vashoth rebels, a function similar to bounty hunting. Outside Qunari borders, Ben-Hassrath agents primarily observe and report. While this may seem underhanded, it is no more than most nations do with their own spies, and the Qunari are (perhaps rightly, in retrospect) extremely concerned with the danger our culture's comparatively liberated mages pose.

Our assumption that all Ben-Hassrath are malicious spies bent on bringing Orlais into the Qun has no basis in fact. It is simple prejudice against a race whose appearance unsettles us, compounded by a guilty conscience at seeing how many peasants, especially elves, prefer life under the Qun to life under our empress. The Qunari are a society of people; people with a different culture and different values, but people nevertheless, as complex and nuanced as Orlais.

—An excerpt from {i}The Lion and the Bull: Racial Bias and Oversimplification of Qunari Societal Roles in the Orlesian Court{/i}, author unknown, published by the University of Orlais
0004186A: Qunari: Ben-Hassrath
0004186B:
0004186E: The Seekers of Truth aren't templars... not precisely. Once they were called the Inquisition, but upon the signing of the Nevarran Accord, they gave up that name and became the Order they are now, standing over us templars as watchers and enforcers. I honestly cannot claim to know more than that. I don't know how many Seekers there are—a few dozen? If they have a base of operations, I don't know where it is. Certainly not with any of us. The only time we'll see one is when a Seeker is summoned, perhaps in response to a complaint by one of the first enchanters. They'll investigate the problem, and if it turns out a templar did something they don't like, he's disciplined. Severely. Without question. Even the knight-commander bows to their will. If a Seeker of Truth shows up, you know every last templar is sweating, hoping their gaze doesn't fall on him.

Of course, that changed when the Nevarran Accord was broken. I'm told the Chantry broke it, but it was Lord Seeker Lambert who made the announcement. He said the Seekers of Truth and the Templar Order were going to hunt rebel mages, no matter what the Divine commanded. I didn't know he had that authority, that he could just say we would do this and everyone would follow... but we did. I never thought of it that way, but the Seekers have always been our guides. Now they've led us into war.

—From a letter written by Ser Jonathan Perry, 9:40 Dragon
0004186F: The Seekers of Truth
00041870: The Venatori
00041871: I know what you have been telling the others. You mouth the word "cult," and repeat lies the Chantry has been spewing at us for a thousand years. Look around you, my friend. See what mighty Tevinter is today: a once-proud nation brought low, barely able to hold itself against the oxmen. We neutered our mages at the behest of a foreign religion, exalted their false Maker, and became the laughing stock of all Thedas. Now we have the chance to reclaim what is rightly ours, but only if we act. We cannot wait to see which way the wind is blowing—we must {i}make{/i} it blow.

The Venatori are hunters, recruited in secret over several years. We will descend with deadly purpose, to spill the blood of the south and make it ripe for conquest; when we return to our homeland it will be as victors, with a new god as our patron. Then the cowards who refused to aid us will know their mistake in full.

—Reported as evidence to the Vyrantium Circle of Magi, Dragon 9:40
00041872:
00041873:
00041875:
00041876:
00041877: I can't say I was looking... honestly, I was not good company back then.
00041878: Caches have been found.
00041879: Note From a Scout
0004187A: {i}The paper is small and thin, meant for transport by a messenger bird:{/i}

Warn the Herald {herhis} life is in danger if {shehe} comes to the mire. Our patrol spotted Avvar three days ago. We didn't understand why they came down from the Frostbacks until we were captured in an ambush. Their leader said they came because they heard the Inquisition was in the area. They want to lure out and kill the Herald of Andraste to win favor with their "gods."

I escaped, but I can't free the others without help. I've found a good camping spot for a rescue party. Will tend my wounds before heading off.

Scout Aubrey Greenhome
0004187B: I might enjoy your company.
0004187D: I take it you're not looking now.
0004187E: You're not looking, are you?
0004187F: Perhaps I might interest you.
00041880: That's... I would value your friendship. I'm afraid I cannot offer more.
00041881: I... if I've made you think otherwise... <i>(Sighs.)</i> I have so many responsibilities, and...
00041882: I do not have much on Warden Blackwall. We know he became Constable of the Grey in Val Chevin after Warden-Constable Fontaine assumed the position of Commander of the Grey from her predecessor. He also bears the Silverite Wings of Valor, an honor bestowed upon Orlesian Wardens for deeds of great daring. The details of the act for which Blackwall earned the Silverite Wings, however, are sketchy. Grey Wardens hide their secrets well. The medal was likely awarded for a campaign to secure Deep Roads entrances within Orlais, shortly after the Fifth Blight. Several Grey Wardens lost their lives on that campaign; perhaps more would be dead if not for Blackwall.

According to my sources, Warden Blackwall has been traveling alone for several years now. The last anyone saw him at the keep in Val Chevin, it was 9:37 Dragon. It has been completely abandoned, along with all other Warden outposts. I believe Blackwall is as curious about this disappearance as we are.

Perhaps in time, we will find answers.

Leliana
{blank}
00041883: Blackwall
00041884: Constable of the Grey, Silverite Wings of Valor—hardly relevant now. They are Warden Blackwall's achievements, and the man we thought to be him was someone else entirely. It explains why I had scant information on Blackwall. He must have been lying low for years.

I compiled everything I had on Thomas Rainier. Read on.

Leliana

{i}What follows is a history of Thomas Rainier, prepared for delivery by Sister Leliana:{/i}

Rainier was born in Markham, a city-state in the Free Marches. There is little information on his early life, but he was already a skilled warrior by the time he turned eighteen. Hoping to make his fortune, he joined the Grand Tourney, that great Marcher contest of arms. He won the melee, proving himself and earning a substantial sum of gold.

What happened to the coin Rainier won in the Tourney is a mystery. Two years later, he appeared in Orlais, no richer than at eighteen. Still, he leveraged his abilities and lingering fame to gain a place in the Orlesian army.

Rainier excelled as a soldier, rising through the ranks quickly to become a captain with a number of men under him. Rainier's men were fiercely loyal. Our sources believe that many would have gladly defied a higher command at his word. On the surface, Rainier safeguarded his men's interests, but further investigation reveals that he was primarily concerned with his own advancement and profit.

Rainier's desire to amass a fortune likely explains his involvement in the massacre of Lord Vincent Callier and his family. Our sources tell us that Rainier was approached by a chevalier: Ser Robert Chapuis. Ser Robert supported Grand Duke Gaspard's claim to the throne and wished to enter into his good graces by eliminating Lord Callier, one of Celene's staunchest allies. Chapuis hired Rainier to assassinate Callier, and offered him a great deal of coin for it. We have no reason to believe his actions were politically motivated. In the spring of 9:35, Lord Callier and his family were traveling to their summer home on Lake Celestine when their caravan was ambushed. It is unknown if Rainier realized that Callier would be traveling with his family. Rainer and his men slaughtered Lord Callier and his entourage; they spared not even the children, all four under the age of thirteen.

It seems that none of Rainier's men were aware of the true reasons behind the lord's killing. They simply followed Rainier's orders. Rumors of Rainier's connection to the murders began swirling through the upper ranks of the army, and must have given him forewarning; he was gone when guards came to arrest him. His men, however, were not so lucky. Almost all were charged with treason, save a few who managed to get away.

Thom Rainier was labeled a traitor and a criminal, but remained at large until now.
00041885: Between the needs of the Inquisition and... well, I can't say that I am.
00041886: Soldier Memorial
00041887: Apostate Widris
00041888: In memory of Aubrey, who died while carrying a message to the Inquisition.
0004188B: Aubrey's Note
0004188C: A note found in the hand of a dead Inquisition soldier.
0004188D: I would hope for your friendship, but cannot offer more.
00041891: You have some previously purchased items you have not seen yet. View these items by exiting and re-entering store, then make another purchase.
000418A4: Misshapen Child's Doll
000418A5: Odd-looking child's doll with name tag "Treasure."
000418A6: Gaspard Archer
000418A7: Gaspard Foot Soldier
000418A8: Gaspard Guardsman
000418A9: Gaspard Prowler
000418AA: Maker, give me strength.

When the darkspawn came to Denerim, I wept so hard that I could not see, but still I fought for You. When demons poured from the sky where the Temple of Sacred Ashes used to stand, my hands shook so badly that I could not aim my bow, but still I fought for You. When Corypheus and his Archdemon destroyed Haven and killed my friends, I screamed until I had no voice, but still I fought for You.

They are sending me to attack Adamant. They say that the fortress is defended by an army of demons, and the odds are grim. We cannot win, but our distraction, our sacrifice may give the important people the chance to do what is necessary. My stomach is knotted, and I see dead friends from old battles reaching out for me every time I close my eyes.

I am so afraid, Maker.

But still, I will fight for You.

—Writer unknown
000418AB: A Letter by a Burning Candle
000418B7: They think they own us, think they decide whether we live or die. They sit there smug in their armor, ready to cut off our heads for the slightest transgression, as though we don't strive {i}every day{/i} to stay sane, to keep the demons away. They can't control us any longer. I won't go back to the Circle, not ever. I thought about it last night, being back in the tower, their eyes on me, and all of it came back, all the years, head down, don't clench your fingers, be a good mage, be a quiet mage, and I realized I don't want to make peace with the templars. I want them to burn, want it so badly that the bed caught fire and wouldn't go out until Evanne iced it all over.

It's still there inside me. I want them to feel the fear they made me feel. I want them to know what it's like. We're leaving for the Conclave in a few hours. If those bastards so much as blink the wrong way, I'll let them see what an apostate looks like.

—From the journal of an unknown mage
000418B8: Excerpt from a Journal
000418B9: Memories Etched in Stone and Blood
000418BA: I made the expected offerings this morning, but the gods remained silent. The priests are frightened. All of Tevinter is frightened. Our gods have led our people for centuries. Now, they have gone still. Are we alone here in this world, no better than the savages to the south who beg for guidance from spirits? And what of the strange creatures who come from underground, like our friends the dwarves? These spawn of the darkness and the plague they carry… why do our gods not protect us from this?

Now the ground shakes. The statue cuts my hand as I fall against it. A great roar sounds. It is massive, shaking the temple market, and I see the silhouette cut the sky. It is a dragon. No, it is Dumat! I have made the offerings so many times—his form is as familiar as my own hand. He has returned in glory to destroy these darkspawn that threaten us, to lead Tevinter back to an age of glory and wonder!

But no, his scales are sickly and mottled, his form twisted and corrupt, like the darkspawn themselves. He opens his great maw, and fire billows forth, igniting the market.

The flames rush toward me.

What did we do wrong?

—Memories somehow caught in the blood on an ancient Tevinter statue
000418BC: {i}It is unclear whether the water here is a manifestation of the Fade or physical water that has poured in through one of the rifts somehow, possibly the rift in Crestwood.{/i}
000418BD: Waters of the Fade
000418BE: Find light in the darkness.
000418BF: Present the item to the pilgrim.
000418C1: "Light my final hours," the pilgrim said. "Let me go to the Maker without the terrors of darkness confounding me."
000418C2: Fears of the Dreamers
000418C5: "Destroy my destiny and let this be my decision," the Warden said.
000418C6: "Show me what must be done to slay the Archdemon," the scholar said. "Show me what I need to save my world."
000418C9: Present the item to the child.
000418CB: "Show me that this world survives," the freeholder said. "Show me that the poison does not take everything."
000418CC: Present the item to the scholar.
000418CF: Present the item to the freeholder.
000418D0: "I miss Ser Snort," the child said. "Ser Snort always kept the monsters away in my dreams."
000418D2: Present the item to the Warden.
000418D8: Tomb of Fairel
000418D9: Confessions of a Lyrium Addict
000418DA: A prison cell, a scrap of paper for my confession, scarce enough bread and water. All I get for skimming one lousy bottle from the lyrium stores. Knight-Lieutenant Freyan cut my normal rations for "insubordination." Insubordination, my arse. It's because I saw him desert the guard tower to meet his girl. Freyan thought he'd teach me a lesson.

I'm thirsty, but the water doesn't work. It should be more... blue.

You take it like medicine at first, the lyrium. Your whole body sings with it, like the Maker's own fire. You're not scared of anything, not even abominations. After, it even takes away the nightmares.

But the ration's too small. If they don't give you enough, your hands get cold. The sky starts to press down on you. Little things slip away. So you have to stay.

The senior templars all have that look, that cloudy look in their eyes.

"Sign your confession," they said. I'm trying. I can't think of what name to sign.

—Confessions of an unknown templar, found among Montsimmard Chantry records in 8:27 Blessed
000418DE: I trust you'll understand.
000418DF: Are you looking now?
000418E0: And now?
000418E1: I worry about Loren daily. Ever since the death of his wife and son in Highever at the onset of the Blight, he retreats further and further into reclusion.

Almost no one is permitted to come to Caer Oswin. The last time I managed to see him, it was only because I bullied my way into the castle and insisted his strange new guards take me to him. And I say "strange new guards" for a reason: almost all the Oswin retainers have been sent away. These men didn't wear Bann Loren's colors, and they struck me more as prison wardens than as protectors. Loren himself was pale and almost delirious. I begged him to see a physic, and he promised he would, but I doubt he ever did.

The guards ushered me out in a hurry, and the last time I returned, I was not even allowed past the gate. It's been months since anyone saw Loren at all. I fear the worst has happened, yet I can prove nothing. All I can do is pray the rest of the Bannorn take notice and act before a good man is lost.

—From a letter by Bann Alfstanna Eremon, Dragon 9:40
000418E2: Caer Oswin
000418E3: Now I devote my life to the Inquisition. There's nothing beyond that.
000418E4: There could be.
000418E9: The Circle of Magi was established centuries ago to protect us, and to protect those without magic from the things we might do. No man in his right mind would disagree that these are noble goals. I refuse to believe that the Chantry intended the injustice and oppression we suffered in the intervening years. Segregation of mages from non-mages within templar-guarded compounds was the best—possibly the only—option available.

We have recently had to face the stark reality that the system failed us. The Circle of Magi in Ferelden's Kinloch Hold was one of the most liberally run, and even there we saw sedition and dissent, resulting in a failed revolt that nearly destroyed the entire tower. Perhaps stringency could work where leniency failed? I would present Kirkwall's Gallows as evidence against such thinking. Knight-Commander Meredith's vice-grip on the Circle in her care backfired, leaving us where we are now.

If the Circles, no matter how they are managed, do not—perhaps {i}cannot{/i}—function as intended, what is next? There are no easy answers. The events of recent years have forced me to reexamine my views on freedom. As Aequitarians, we have always advocated self-control and cooperation with the Chantry, but this approach may no longer serve. I must consider that our Libertarian brothers and sisters had the right of it all along. Look at the strife and chaos that now consumes our world. Fighting for independence, for a better system, may not improve our situation. But it cannot make it any worse.

—Letter from Senior Enchanter Vormann Quine of Cumberland to a colleague, dated 9:39 Dragon
000418EA: The Circle of Magi
000418EB: <i>(Laughs.)</i> Longer than I should admit.
000418EC: You don't have much patience for nobility. I'm glad my title didn't scare you off.
000418ED:
000418EE: That I'm Dalish never bothered you?
000418EF: I hadn't considered... elves weren't treated differently in the Circles I served. I didn't think what it might mean to you...
000418F0: I hadn't considered... I have no title outside the Inquisition.
000418F1: <i>Some</i> members of my family might care. But my opinion's what matters.
000418F2:
000418F3: To my family, maybe. Not me.
000418F4: <i>(Laughs.)</i> Right.
000418F5: You know I'm nobility...
000418F6: The day you kissed me on the battlements: how long had you wanted to do that?
000418F7: The fact that I'm Dalish...
000418F8: I'm not very good at this, am I?
000418F9: <font>{CUSTOM0}/{CUSTOM1}</font>
000418FA: A Champion like Hawke?
000418FB: You mean like the Champion of Kirkwall?
000418FC: <i>That's</i> a task for the other dwarf in our party.
000418FD: I'm leaving <i>that</i> to our elven friend here.
000418FE: I'm leaving <i>that</i> to our Qunari friend here.
000418FF: I spent the last week in the Fallow Mire. The bog stretches forever, and it's slow riding at night when the mists get thick. You can still travel along the old roads, and there's enough good hunting to make the trip worthwhile. Fish, birds, even a few harts.

There's one thing to look out for, though. When anything dies in the water, the mire preserves it. I was stalking a magnificent buck when a {i}corpse{/i} clawed out of the water at me. I'm not afraid to say I ran. No rack of antlers is worth fighting a demon. My cousin in Fisher's End thought it was funny. Says he has to look out for undead every time he goes outside the village! I don't know how he stands it.

—Diary of a hunter from Denerim
00041900: The Fallow Mire
00041901: Felicity:

You're chasing nonsense. Even if there were an old city buried in the Hissing Wastes, what makes you think the university would send you there on the chance you'll dig up an interesting slab of rubble? I skirted the edge of it once. If the wildlife isn't venomous, it's filled with fangs. The days bake, the nights freeze, and the only other souls you meet have even worse reasons for being there than you do. I haven't even mentioned that dragons like to nest in the rocks. (Ask Alphonse how he got the scar on his arm. He'll tell you.)

Leave that desert to the treasure hunters, my dear. Our empire is full of ruins. Let us find one in a more hospitable climate, such as Montsimmard in the spring.

—Letter from a third-year university student in Val Royeaux to her younger sister
00041902: The Hissing Wastes
00041903: Crestwood is a small village of no real consequence to the lords and ladies who ride through on their way to Val Royeaux or Denerim. The people are glad for visitors, however. Residents tend livestock and grow what crops they can, but their chief income comes from trade.

I was dining alone at the local inn, which is quaintly perched on the top of a dam, when I overheard the barman mention tunnels beneath the village. I was surprised to learn that a vast cave system riddles the land surrounding Crestwood. The locals told me tales of strange noises and eerie lights, of entire expeditions swallowed by underground fissures, of screams in the dark that come from nowhere and return, just as swiftly, to nothing.

I scoffed, then went for a stroll around the area. The night was clear, and I was wending down a pleasant glade in the hills when I heard a rasping hiss. Dropping my walking staff, I spied an overgrown opening to a small cavern. Were those footsteps padding away into the dark I heard then, or a startled animal?

That night, I let the candle in my room burn longer than usual.

—From the diary of a traveler from Val Chevin, dated three months before the start of the Fifth Blight
00041904: Crestwood
00041905:
00041906: The legend of "Les Trois Soeurs" is often repeated in Orlais and has an incredible number of variations. In some, the sisters are depicted as innocent on the surface, but eagerly engaging in bawdy exploits the moment they escape from their chaperone. In others, the sisters are heroic, valiantly solving any number of problems (sometimes unintentionally) before returning home. In still others, the sisters are clueless, bumbling from one adventure to the next, unwittingly leaving riots and chaos in their wake. The nature depends on who is telling the story or where they heard it last. Sometimes it's a raunchy tale for tavern drunks; other times, it's a scandalous tale told to criticize either the empress or the Chantry. There are some elements in common between all these stories, however.

They always revolve around the adventures of three sisters of the Montbelliard clan: Brielle, Marie, and Sheryse. They are depicted as young women typical of Orlesian nobility, versed in social graces but innocent of the world outside of their sheltered existence. One day, while traveling with their chaperone (always referred to as "La Bête" and usually depicted as a large and vindictive woman), they become separated and lost on the streets of Val Royeaux. Bewildered at finding themselves alone, the Three Sisters panic and end up in the infamous Belle Marche, an area of the capital renowned for its garish and celebratory seediness. In all versions of the legend, this is where the sisters' adventures truly begin.

—From {i}Tales of Val Royeaux{/i} by Lord Werner Jauquin
00041907: Legend of the Three Sisters: Book 1
00041908: Arbor Wilds
00041909: Cruxis:

For once, look to the elves for guidance. The Dalish shun the Arbor Wilds. When the people who would start a war over a single crumbling wall ignore a large elven ruin to the south, it bodes disaster. There is beauty and curiosity in the forest, such as trees that rise tall as towers, but those who travel too deep into them never return.

You asked if I could identify the elven architecture from the few existing sketches of the outer ruins. They have curious similarities to stonework found in Arlathan, so I would guess it is likely an old elven temple dating two, three hundred years before the Imperium. Anything else is conjecture that I fear will spurn you on in this folly.

—Letter from a scholar of the Tevinter Imperium to Magister Cruxis, a mage of high standing who led a doomed expedition into the Arbor Wilds a year afterwards
0004190A: I've never meant to hurt anyone.
0004190B: The way you run this place, you get results. I can't argue with that. But the way you do it?
0004190C: But you didn't think they mattered.
0004190D: There's always a war! Or a cause! Or an injustice! You think I haven't heard this rant before?
0004190E: We're fighting a war!
0004190F: Inquisitor, we really need to have a talk about your methods.
00041910: I don't mean to.
00041911: This "all that matters is the goal, and fuck the consequences" thing of yours? I've seen where that road leads.
00041912: We're fighting an enemy who can tear open the sky! Some sacrifices have to be made!
00041913: You leave a lot of innocent people ground into the dirt behind you.
00041914: Fears of the Dreamers
00041915: "The Pilgrim"

I came to the Temple of Sacred Ashes with the faithful, ready to help at the Conclave. I prayed to the Maker for peace, but the mountains shook and fell and buried me. Alone in the darkness, my legs crushed, I cried in fear of a world with no Maker, fading in and out of dreams of monsters inside the black.

Light my final hours. Let me go to the Maker without the terrors of darkness confounding me.
{blank}
00041916: Therinfal Redoubt
00041917: "I have heard the complaints. Some of you do not understand why we train in a castle in the wilderness when you're to seek out corruption among the masses. You question the Seekers' foresight. Doubt assails you. Why have you come to Therinfal? What can you learn here you could not on your own?

"Patience is what you will learn. With no city to distract or tempt you, you will practice. You will fail. You will suffer. And when we are done, you will be a rock upon which demons break.

"Now let us begin."

This transcription of a speech by Lord Seeker Alderai to a batch of students beginning advanced lessons is dated 7:70 Storm. The Seekers used Therinfal Redoubt as a training ground until around 8:99 Blessed, when their finances were insufficient to keep the fortress in desirable condition.

—From {i}Notable Fortresses, Castles, Towers, and other Edifices of Interest in Ferelden{/i} by Henry Lannon

{linebreak}
{blank}
00041918: {blank}
{linebreak}

Researched: Damage Against Humanoids Increased
00041919: Foot Soldier
0004191A: I have faced Antivan duelists, Fereldan Ash Warriors, and Fog Warrior skirmishers; when we strip away the titles and tricks, they are simply men who want to see their enemies dead, but need a hand free to manage it. Duelists favor a thinner target over the offensive strength of a main gauche. Ash Warriors need a hand to guide their mabari and a lighter weapon to take advantage of the openings their dogs leave, while Fog Warriors rely on stealth and speed too much to use a heavy shield.

When engaging with such an opponent, respect his speed. His hands and feet will move a great deal; ignore them. Watch his hips and shoulders instead. First deny what advantage he has in his allies or environment, unless you have trained equally in such matters. Once you control his weapon, overwhelm him. He has no shield, and you need not fear a second blade.

If forced to fight in such a manner, you must decide whether you will fight as a duelist, one-handed, or as a chevalier. If the former, drop your back leg away to tighten your center target, as you have no shield to cover your body or second weapon to bring into range; focus on a quick attack and give ground freely when you cannot find an advantage. If the latter, rely on your vambrace and gauntlet as a shield, and try to wrench your opponent's weapon away. My left arm bears the scars of such efforts, but my opponents bear worse. Better still: do not lose your shield at all, but battles are not a place of perfection.

—An excerpt from {i}A Meditation upon the Use of Blades{/i}, by Swordmaster Massache de Jean-mien, required reading at the Academie des Chevaliers
0004191B: The Troubles of a Chantry Scholar
0004191C: As students of culture, it is important to always recognize your biases. I wear my Chantry perspective openly, for if my readers do not understand the lens through which I view the world, they cannot account for how these biases may color my writing.

Gathering accurate information is challenging in a place as vast and fragmented as Thedas. One man may go on at length about lurid dealings with a king, then refuse to provide his name or some proof of the account. Other sources may conflict wildly. Fixing travel to some of the more remote areas of the continent is nothing compared to the difficulty I've had finding contacts I can trust. I cannot tell you how many times "reputable people" have tried to deceive me, sometimes for personal notoriety, more often in the interest of a pet cause. Trustworthy Qunari, Dalish, and Tevinter contacts are especially scarce, and I prize those I have kept friendly. Often it is I who must earn their trust.

Texts too can be unreliable. From extensive readings, I have determined that Andraste was a Fereldan Orlesian who was born in every town from here to Hossberg. What little remains of elven history has been told and retold, shifted and skewed, until the tales are unrecognizable. I have particular respect for the dwarves, for there is no other people so obsessed with recording an accurate and complete history. If only the Shapers were as open as the skies they fear.

If I can be honest, the long reign of the Chantry has made the recording of reality at times a trial. Most common histories have been rewritten through the filter of my religion. Everything has meaning as it pertains to the Maker. And while this is unavoidable, it sometimes leads to conflicts between what is officially taught by the Chantry and what I have seen with my own eyes.

While my belief in the Maker is absolute, only a fool would ignore the lessons to be learned from other societies and religions.

Take the Fade. Was it the kingdom of the Maker, as common knowledge dictates, or the realm of the Tevinter Old Gods? Few people would contest its existence, but beyond that, there is little agreement among scholars. Though there are many who would disagree with me, I have come to believe nothing is for certain. I've met too many people and encountered too many perspectives not to keep an open mind about these things.

—Excerpt from a lecture by Brother Genitivi at the University of Orlais, delivered shortly after the release of his seminal work, {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i}
0004191D: {blank}
{linebreak}

Researched: Damage Against Demons Increased
0004191E: Shade
00041920: Large Weapon Fragment
00041921: So, lad—you're getting your sight straight in your first days topside, so here's some advice: you're not just trading with kin. You're selling to all kinds of folk now, with different customs and tongues. As I've learned here, the most important part of any language is the cussing. It gets you trust. It gets you coin.

Most elves you see in the city are servants, and a human looking for a fight might call one "knife-ear." If the elf returns with "shem" or "quick," blood's about to spill. Those Dalish elves use "flat-ear" to insult the ones who live with humans—like our unenlightened kin below calling us Stone-blind up here.

Even the humans who pray to some woman they burned alive—and her god they call "the Maker"—say something when they knock their shins. It's a curse to say "Andraste's..."—well, any body part, really. "Maker's breath!" might get you in with a swaggering fool, but the lady priests won't be pleased. Chantry folk also don't like mages. If you hear a mage called a "spellbind," hide anything flammable.

Then there are all those beautiful words that just mean "Sod it!" When that loose cobblestone flips and the ankle cracks, an elf will cry, "Fenedhis!" while a human might, "Damn it!" A Qunari will mumble, "Vashedan!" I've even heard a couple Tevinters yell, "Kaffar!"

If any of these get aimed at you, hopefully all that gets killed is a sale.

—Note from Hardal, a surface merchant dwarf, to an apprentice adjusting to life outside Orzammar
00041922: Common Curses
00041923: The tunnel was opened from the outside. Someone was digging here.
00041924: The Temple of Mythal
00041925: Once again, Genitivi is completely at odds with reality! Ancient elven "temples" were no simple shrines. Extensive digging shows that buildings radiated out of the main edifice, much like a city wrapped around a palace. Indeed, these temple complexes must have been cities once, with a veritable army of functionaries running them. Each cult had different rituals, ablutions, and prayers to their chosen patron that ran all hours of the day. The time and effort devoted to them must have been staggering.

Perhaps it's best we have lost knowledge of these pagan rites. The "deities" that the old elves worshipped, if they existed at all, were clearly demons masquerading as higher powers. One shudders to think of what went on before their thrones.

—From an essay by Atronus of Antiva, scholar and naturalist to the Antivan royal court
00041926: Only sixty-five of our group made it to Halamshiral. Some gave up. Some sickened, especially the little ones. Bandits stalked us. My mother forgive me, I had to steal food. A child fought me for extra scraps of bread. A few days later, I carried her for miles after her legs gave out. She died shivering in my arms.

I used to have a master, a mage. He fed me well, never beat me, even taught me how to read so I could do his accounts. But if he had a theory or a spell he wanted to test out, he'd get out his daggers, have the other servants tie me to a post, and carve furrows into my skin. I was so afraid. Every time, I was sure I would die. But at worst I'd collapse, get bandaged up, and lie in bed too weak to move for days. The other slaves visited me in secret to survey the damage. I'd heal just enough before he needed blood again. That is why I traveled from Vol Dorma to the Dales with nothing but rags on my back.

That is why there were one hundred and five of us when we set out, all elven. That is why I fell to my knees and wept when we crossed through the gates of my new home, a village for my people.

—Anonymous account of the Long Walk, as told to Brother Pekor of Ferelden, circa -140 Ancient
00041927: The Long Walk to Halamshiral
00041928: Darktown's Deal
00041929: Ask the nobles of Orzammar how their kingdom gets silks and grain and wine from the surface, and they'll tell you "trade with the surface occurs." It occurs. As if on its own. With no traders or merchants or human farmers involved. A little miracle of dwarven ingenuity.

The reality is a lot messier than their fantasy.

Orzammar relies upon the surface not just for its prosperity, but for its survival. Ages of Blights have taken thousands of thaigs away from the dwarves. These were the places where most of the food was raised. The dwarven kingdom that endured alone, independent beneath the Stone from time immemorial, perished in the First Blight, faded into myth. Now, the remaining dwarves underground cling to existence through a lifeline to the surface, a chain forged from the casteless.

Every dwarf who goes to the surface is stripped of caste, effectively exiled and removed from dwarven society forever. But Orzammar relies on continued relations with these exiles to live. This has created a shadowy area of dwarven trade and politics where the rich, powerful, and elite maintain secret ties to people who, by official decree, no longer exist. And everyone knows what kinds of things lurk in the shadows.

The Carta lives in the underbelly of the surface trade like a tapeworm. Many surface dwarves maintain ties—not officially recognized, of course, but respectable—to their former houses in the Noble or Merchant Castes, and those contacts are their means of trading with Orzammar. Those who have no ties, because they were cast off by their families or never had good connections, make the trip back underground to trade with Orzammar personally, where they find themselves treated like criminals. A casteless in Orzammar, even a wealthy one from the surface, will be driven away from most merchants, treated like he's carrying a plague at best. So these surface merchants turn to the Carta for help. The Carta acts as a contact in Orzammar for surface businesses and sells their goods on the black market. For a cut, of course. The Carta always gets its cut.

The outraged citizens of Orzammar sometimes petition the Assembly to deal with the rampant crime surrounding the black market, and showy displays are made of kicking in the doors to Carta hideouts and razing Dust Town. But the Carta always comes back, because the Assembly always allows it. Too much of Orzammar is dependent on the black market trade, and the nobles know it. They all do business with the Carta. Everyone has a stake in its success. The Carta has a thousand faces above and below the surface—honest merchants and Noble Caste lords and upstanding members of the Merchants Guild—all a cover for the thousands more smugglers, thieves, and murderers in the shadows. The lifeline of Orzammar. Praise the Ancestors.

—Excerpted from {i}Darktown's Deal{/i} by Varric Tethras
0004192A: You've said what you wanted to say. Are we done here?
0004192B: All right, Varric. What should I do to fix this?
0004192C: You've said your piece.
0004192D: How can I change?
0004192E: Large Weapon Fragment Removed: {CUSTOM0}
0004192F: Legend of the Three Sisters: Book 2
00041930: Typically, the Three Sisters react in a similar manner upon entering the Belle Marche. Sheryse is the adventurous one, intrigued by all the sights and sounds of the market and the most heedless of any dangers. Marie is the brash one, the most suspicious of everything she sees and the one who makes withering sarcastic comments even if she allows her sisters to drag her along. Brielle, meanwhile, is always the innocent one. She is depicted as wide-eyed and startled, like a doe lost in the wilderness, yet by the end of the tale, she is also the one who bursts out of her shell the most.

A common initial stop for the girls, for instance, is the White Rose. It's an infamous establishment in the Belle Marche, serving tea and cakes to noble patrons by day and at night transforming into a house of ill repute filled with male and female prostitutes in elegant dress. The girls go there because the building is fashionable, someplace they can escape from the market's crowds. Inside, Marie is the first to realize that the "friendly gentlemen" are not what they seem. Brielle is scandalized, but it's Sheryse who runs off to dance with these men despite her sisters' protests. This leads to a chase through the White Rose, Marie and Brielle stumbling into room after room where they are confronted with various patrons (Empress Celene herself is frequently mentioned). Marie scathingly berates these patrons, while Brielle is intrigued despite herself and eventually drawn off when Marie isn't looking. Marie throws her hands up in disgust and joins a dwarf in smoking an illicit substance from a wild contraption. It's at this point in the tale where the girls' desperate chaperone, La Bête, appears in the White Rose and things truly get interesting.

Details vary, but by the end of this part of the tale, the White Rose is in flames, La Bête has pummeled her way through a legion of clueless patrons, and the Three Sisters are led out the back door by a charming elf—completely unaware anything is amiss behind them. To my knowledge, however, the White Rose has never burned to the ground in its entire existence and maintains a legion of guards that makes such antics implausible. Even so, the tale is stubbornly believed to be true even in Val Royeaux itself.

—From {i}Tales of Val Royeaux{/i} by Lord Werner Jauquin
00041931: My approach was carefully observed. This was not a thaig unused to watching its boundaries. I got the impression that if I'd been one of his Orzammar cousins, our meeting would've been swift and bloody. That is, if I'd been allowed to find the passage at all. As it was, he was polite and efficient, and he knew well the current market for everything he offered. Clearly their isolation is not because of fear, and certainly not disinterest. Among his wares, I saw the latest fabrics of Val Royeaux and volumes by a Free Marcher poet three centuries dead. This only added to my doubt of the official year of Kal-Sharok's "rediscovery" as declared by the Assembly of Orzammar. I didn't mention this to my host. As curious as I was, there was an undercurrent I found unsettling. I must stress that he and his helpers were professional and honest throughout. But there was something I can't describe. While he remained hooded the entire time, he looked me square in the eye when our deal was struck, unashamed.

I lived through a time of Blight. I've felt the gaze of a Grey Warden and seen the corruption of his prey. Why I remembered both in that moment, I still can't explain.

—On meeting Novas Sturhald in Kal-Sharok, excerpted from the journals of Ser Evrain Abernache, noble merchant-scholar
00041932: Trading with Kal-Sharok
00041933: We came first from the sea. The dreadnoughts took Par Vollen at a stroke. We marched on the land called Seheron, then Rivain and the Tevinter Imperium. Our viddathari told us the Tevinter capital of Minrathous was unassailable; though it did not fall, its walls were cracked with steel and baqoun fire. Tevinter saw what discipline achieves.

The bas called us conquerors when we brought them purpose. When we tamassrans teach a child to read or a wilderness is made fruitful, is that conquest?

Without the certainty of the Qun, there can be no reason. The bas raised three retaliations against our forces, pushing back in Antiva and Rivain. The kabethari, still adapting to the Qun's rule, suffered worst—the very people the bas sought to "liberate." The land burned, while the bas called us savages.

Such madness and hypocrisy needed another answer. We signed the treaties of the bas to silence them, and left.

We will return. Patience is the manifestation of self-control. While the bas bicker amongst themselves, we prepare. What is time compared to the demands of the Qun?

—Tamassran teaching notes, recovered and translated
00041934: What Discipline Achieves
00041935: How to Act Fereldan
00041936: My esteemed Lady Sidonia,

I'd like to take full responsibility for Lady Marchellette's odd behavior of late. You see, we recently began the study of history. I thought that it would do the young mistress some good to be exposed to all Thedosian cultures and not just Orlais. It was a foolish thought.

Regrettably, your dear daughter has taken a particular interest in Fereldan folklore. She first developed an affinity for King Calenhad, which seems to have devolved into borderline infatuation. She stared at me, eyes wide, when I told how he unified the barbarians with his allegedly incomparable might and charisma. Every time I tried to move the lesson on to something more important, she insisted I tell her again about Calenhad: how the Fereldans say his hair was twice as yellow as the sun, and his chin more chiseled than the tallest peak in the Frostbacks. Twice now, I've had to tear down drawings she's tacked up in her bedroom of the man shirtless.

Then we moved on to the werewolves, which was even worse. As you may already know, the Fereldans venerate the folk heroes Dane and Hafter. Dane was said to have been a werewolf, and Hafter to have descended from one. No enlightened man or woman could ever view such beast people with anything but revulsion. But you know Fereldans and their love of wildlife. Unfortunately, these tales of the wolf men set the little mistress's imagination afire. When she suggested we put on a play for you and her lord father, I could not say no. I'm afraid that's why Marchellette was running through the mansion, wearing wet furs and frightening the chambermaids. She was rehearsing a scene in which Hafter drives back the darkspawn. I've been informed that some priceless family heirlooms were destroyed amidst all that confusion, and I cannot fully express my dismay.

I understand if my abject failure as a tutor results in my immediate dismissal.

—A letter from Brother Bernard to his former employer
00041937: King Caspar the Magnificent saw one hundred and twenty-seven summers before he finally left for eternal slumber beneath our great kingdom. Even on that last day, the king sparred with his great-grandson, Mathas the Glorious, and bested him. King Caspar showed no signs of weakness or decrepitude in his advanced age, and proved more than a match for the much younger man. Caspar met every blow Mathas delivered, and returned each with twice the vigor.

In the end, the great king threw his grandson to the ground, and with one stroke of his sword, sheared the beard clean off Mathas's chin. "You are a Pentaghast," the king said. "Have some care for your appearance."

Chastised, Mathas sent for his attendants, and bade them to bathe and groom him. Thereafter, his chin was always shaved obsessively close to the skin.

As for the king, he retired to his chambers for his afternoon nap. When it came time for supper, the servants were unable to rouse him. And that is how King Caspar the Magnificent, sixty years the supreme lord of Nevarra, finally set aside his crown.

—From {i}The Pentaghast Kings of Nevarra{/i}, a growing book of family legends
00041938: Caspar the Magnificent
00041939: Exhuming Bodies by Moonlight
0004193A: My tenure as ambassador to the Nevarran court began, appropriately enough, with a death. I arrived to find my predecessor and intended mentor, Sifas Carrenter, had died in his sleep. Not unexpected, given his age. Instead of a cremation, the Mortalitasi were summoned for him, those grey-robed mages who seem to be everywhere in the palace.

I was warned of the Mortalitasi in Starkhaven. Some cautioned me about their political prowess, learned from sitting at the king's feet for generations. Others talked about the Mortalitasi like they were ghoulish surgeons in leather aprons, exhuming bodies by moonlight in their Grand Necropolis.

The Mortalitasi who spoke to me was a polite, tawny-haired woman who smelled strongly of soap. She explained that Carrenter had earned the honor of being preserved and interred in the Necropolis. It seems a barbaric practice, but I knew that demanding a cremation would have made me—and, more importantly, Starkhaven—lose face in Nevarra.

Instead, my thanks seemed to please her. She described some of their rites. Though she wouldn't speak of the greater mysteries, even a glimpse into their arts put my hair on end. But I held my peace. The Mortalitasi are linked to the throne by blood. If I die in my office, like Carrenter, my body will be in their hands. In a land where death and politics are intertwined, one should be polite.

—Galen Vedas, Starkhaven ambassador to Nevarra, 9:6 Dragon
0004193B: As a bard, you are welcome anywhere in Orlais. Doors are opened to you with generous smiles, their wearers confident that no one would falsely pretend to such a title for fear of retribution. Your slightest request is immediately seen to. Your services are expensive and yet actively sought, and those who cannot afford them beg only to not have your displeasure turn their way.

One day, however, you will awaken. You will realize the smiles are false, and behind them lies revenge. At the first moment of weakness, your brother and sister bards will be unleashed upon you like a pack of hounds, and you will realize they are not your brothers and sisters at all. For all your fancy intrigue, you have spent your life creating nothing of worth. You have been swallowed by the web of your own deceits, and the Game of which you believed yourself master? It moves on without you, uncaring.

—From a letter signed "Sister Nightingale"
0004193C: The Perils of Bard Life
0004193D: Marcher Misconceptions
0004193E: My dear Empress Celene,

I agree! It is strange how some people view the Free Marches. On a map, they see its name emblazoned on the vales south of the Minanter River and assume it to be a nation just as Ferelden is. They imagine a single ruler, a single army, and a common culture, but nothing could be further from the truth! Our dour, serious folk in Tantervale are not at all like the wild revelers of Wycome, who in turn are nothing like the self-important traders of Kirkwall. We are many nations squashed under one name on a map because the truth won't fit inside the borders.

A lovely saying I heard once: "We have a prince in Starkhaven, a margrave in Ansburg, a teyrn in Ostwick, and a viscount in Kirkwall... yet we accept no king in the Free Marches." At least, not since Fyruss appointed himself king seven centuries ago, which was immediately and unanimously opposed by our many great nations. We may only come together to face a common enemy, but when we do, we're a formidable ragtag bunch. Did you know that Grey Warden Garahel also united us during the Exalted Age? We marched together proudly to defeat the darkspawn at Ayesleigh... and immediately afterwards returned to our petty bickering.

The most important thing to know about the Free Marches is that we're free. We determine our own destiny, and that pleases us. Beyond that, the only other time we coalesce is when Grand Tourney comes to town. Then we boldly express our pride to any foreigner who'll listen. We'll kiss freedom on the lips and even lock arms with a proud Starkhavener! Alas, it lasts only a day, but there's no harm in that, right?

—A letter written by Lord Chancellor Joffrey Orrick of Tantervale to Empress Celene I, 9:29 Dragon
0004193F: It is said we owe much to the Sons of Betrayal. Three brothers were charged with girding against an Imperium in wait. And in mourning Andraste, we tribes of the crescent willingly bartered diversity for solidarity. Tevinter would not be defeated in Our Lady's lifetime, but would be balanced against for lifetimes to come.

While a Son of Betrayal named the fields "Orlais," it was Jeshavis, his wife, who shaped what we are. Her hatreds were older, bound to tradition. All our hatreds were abandoned so we would call strangers kin and stand as one against the Imperium. Greater her spite for how necessary the cost, because she knew we had a choice in that day, or no choice the next. She brought the marriage that wed tribe within tribe, but promised an untold vengeance of her own: if we stand against outsiders, we stand for ourselves. She would not suffer the rule of Alamarri, son or no son of Betrayal or Prophet.

Jeshavis plied brother against brother in turn, then named both as partners in crimes against faith. With artful turns she invited invasion, then crafted rebellion against the courts she inspired. Brother would kill brother and be killed in turn, two liberations that she would then own. Eight generations before the empire, before Drakon, here were the seeds of elegance to come. Jeshavis, twice married to Sons of Betrayal, twice widowed, our first chieftain born from us, of what would become true Orlais—where we venerate faith and the beauty of sacrifice, with daggers well hidden but well within reach.

It is true, we owe much to the Sons of Betrayal, for they were the tools that a master cast down. Let others claim credit for birthing the nation. Jeshavis claims nothing and gave us the Game.

{linebreak}

This text was translated from {i}Oer Gyðja Jethvis{/i}, a highly romanticized account of the first gyðja, or female chieftain, of the unified Ciriane tribes of Orlais. The region and people would later coalesce under Drakon into the modern nation of Orlais. Many culturally distinct communities were forcibly merged during the rule of Maferath and his sons, ostensibly to create more efficient barriers against the likelihood of a Tevinter return to conquest. The effects of this relocation can still be observed in many Orlesian, Nevarran, and Free Marcher traditions.

—Collected and excerpted by Philliam, a Bard!
00041940: Jeshavis, Mother of Orlais
00041941: The Crows and Queen Madrigal
00041942: The first Crow refused to speak, even when we put hot coals to the soles of his feet and peeled the skin off his face and hands with a paring knife. He opted instead to chew through his own tongue and choke to death on the blood.

The second captive repeated what we already knew: Queen Madrigal went on a hunt and did not appear for the evening's festivities. Her body was later found with four steel swords through the chest. I asked what he knew about one of the four swords being a replica of Hessarian's Sword of Mercy. He had not heard about that, or at least claimed as much. He later died on the rack, smiling slightly.

The third Crow must have realized he would not leave the dungeon alive. He seemed to hope that by angering Master Fiore, he would earn himself a quick death. The Crow tried our patience with pithy comments while Master Fiore was trying to work. At one point, he made a remark about Fiore's mother, which I shall not repeat here. I will admit to feeling admiration for his ability to retain a capacity for coherent speech, and even some wit, while under extreme duress.

Amid all his useless chatter, this third Crow did raise an important point. His guild has a reputation to uphold. They are ruthless, efficient, and discreet. How would they maintain such notoriety if agents routinely revealed the names of employers with something as "banal" as torture?

This gave me pause. I called for a halt to the session. After some thought, I stabbed the man through the heart and set the fourth and fifth Crow captives free. If there is a confession to be extracted, it will not be done with pain. I recommend we abandon this course of action.

—A report by Captain Aristide, tasked with investigating the assassination of Queen Madrigal of Antiva
00041943: Our Lady of the Anderfels
00041944: "A land filled with wonders like the Merdaine, with its gigantic white statue of Our Lady carved into its face, her hands outstretched and bearing an eternal flame." Genitivi's words, brief as they were, inspired me. This stone prophet sounded magnificent. I had to see her for myself.

I trekked up the Imperial Highway, concealing my identity and taking care not to seem like a foreigner. At Vol Dorma, a neglected road led west. Soon the dry land gave way to absolute desolation. Red earth. Bones. Blowing sand stripped my face raw. When it cleared, I could see for miles—not that there was anything to see. The few settlements I encountered were populated with derelicts and Chantry zealots. They warned me of worse trials, should I continue to the Merdaine.

Eventually I turned back, opting for a smaller statue in a place the Maker hadn't abandoned.

—Brother Berard, Perendale Chantry cleric
00041945:
00041946: In Tevinter, a slave is invisible, even though the entire empire rests on our backs. Our hands built the walls of Minrathous and carry its wealth along the crumbling roads. Scribes like myself take dictation and write letters that shift the balance of power. My daughter, Leonora, a kitchen slave, works night and day so Magister Delphine isn't troubled by a torn robe or a cold supper.

Normally, I meet Leonora about the kitchens. But it has been days since our paths crossed. No one has seen her.

I can't help but think of the old stories that cross the slave markets like lightning, how, centuries ago, the ancients built their cities with blood magic, raising the very towers and walls with terrible rituals using our lives as fuel. Thousands of slaves were sacrificed as we were forced onto the altars of the Old Gods. Magister Delphine's perfect, marble-faced mansion likely stands on the back of a hundred voiceless elves.

But that was a different time. Andraste's words against blood magic made the practice all but forbidden and shunned. Though we may be punished, few slaves are dragged to the altar or milked of blood without at least some reprimand.

Yet Leonora is missing, and Magister Delphine seems different. She carries an aura she never had before. And rumors fly that a bitter rival has been publicly humiliated in a duel of magic. Through my grief I fear, I know, that my Leonora's life was the price.

I ache to speak as an equal with Magister Delphine, to demand answers. But such an audience would be a joke to her. No one sees a slave.

—Written in secret by slave scribe Solvarin Brann, 8:65 Blessed
00041947: A Missing Slave
00041948: Dearest sister:

It's been an age since I've written, but I simply had to thank you! Your advice was perfect. Just a few gossips bought with gold and everyone in Minrathous thought Quirinus and I were the most dreadful rivals. It let us indulge our little love affair without his wretched family interfering, if only for a little while.

Quirinus himself sadly turned out to be less ideal. I caught him carrying on behind my back, with a soporati of all things. Can you imagine? There was nothing for it. During the quarrel, I threw boiling water in his face. Let his soporati kiss the scars better.

He's cowering in his mansion now, pretending he was hurt in a duel. No doubt he'll want revenge. Don't worry, dear sister. I took precautions. Don't tell anyone, but my master taught me a few secrets that should keep me safe. The ritual cost me the mansion's kitchen slave. Lenna, I think she was called? But I've enough power now to keep Quirinus from trying anything foolish. Kitchen slaves can be bought by the dozen at the market, so there's no harm in it.

I feel wonderful, dear sister. Won't you come for Wintersend this year? I'll have my new slave trained to make your favorite lemon cakes by then. It'll be perfect.

—Letter from Magister Delphine to her sister Aulia, 8:65 Blessed
00041949: A Magister's Needs
0004194A: You want to know about my raider "friends," huh? What in the world would make a goody-goody like you poke your nose in such a dirty business?

Well, there's good "Ser" Tadeus, of course. Some people say he runs the Armada. He doesn't. No one does. The Armada is a collection of ships, and each one is like a nation unto itself—its own rules, its own people, its own leader. Tadeus is respected, of course. You don't sink a half dozen Orlesian frigates without earning at least some respect. He's a dangerous man, but he's no king of the Armada. Anyone tells you that, they're lying, or misinformed.

Then there's Lachlan Poole. Likes to sail around the southern cape of Rivain, rattling his saber and posturing like it means something. No one really cares what Lachlan Poole does, though only a fool will say that to his face. You see, the thing about Lachlan Poole is he's got gold. Lots of it. All earned through legitimate means, even. He still has a trading company somewhere in the Marches, and hires people to run it while he plays adventurer on the high seas. The Armada lets him do it because it always pays to have friends with coin.

The one you should really watch out for is Ianto. They call him the "Talon," the "Terror of Llomerryn," but most often, "That Crooked Bastard What Might Kill You in Your Sleep." Slavery, murder, torture... nothing is too much for Ianto. He'd traffic in souls, if he discovered a way to extract them from people. In fact, I'm sure he has some Tevinter cronies working on that right this second. I'm sure there's coin to be made in stolen souls somewhere. The Imperium, probably.

—Isabela, self-proclaimed "Queen of the Eastern Seas"
0004194B: Notorious Raider Trash
0004194C: 23rd of Ferventis
When I set out for the capital of Rivain, I did not anticipate arriving in the middle of a little provincial festival. The streets are thick with fishermen and farmers coming in from the countryside for some gathering. Rural life apparently breeds fierce rivalries. I've seen more than one fistfight erupt in the square outside the inn. And do they call this music? Excellent wine, however. It must be Antivan.

24th of Ferventis
The agreement is sealed. The merchant had more jewelry on his head than Orlesian women do on their fingers, but anyone willing to sell me silk at this price may dress how they please. Sabol, whose title is "Ana-Een," is an amiable sort who offered to show me "Allsmet" tonight.

Apparently the village leaders—hedge mages they dub "seers"—travel to Dairsmuid twice a year to meet in council, forge trade agreements, and publicly pledge loyalty to Rivain's queen. Deals made at Allsmet are seen as especially auspicious. Sabol warned me that sometimes hotheads will attempt to settle old feuds before these seers decree binding judgments here. But there are also feasts, lavish gift-giving ceremonies, musical contests, and other rustic nonsense.

This explains the rabble. Still, it might be amusing to sample the local color. I've just witnessed a loudly public exchange between two men trying to outdo each other with ridiculous boasts in the square. The most extravagant liar was applauded and decorated with wreaths by the crowd! The Rivaini are lively. I'll grant them that. And not at all afraid to drink with a Tevinter.

...

Hah! Peasant oaf threatened me after I tripped into him at feast. Bit of fire cowed him! Impressed ladies, too. What enlightened attitudes. These people have fantasasssas lovely dancers here. Must remb get vintage from inkeeep. Label was BLUE!

26th of Ferventis
Find out who's sleeping on top of me. Bring more robes next year.

—From the diary of Beskorus of Vyrantium, 9:32 Dragon
0004194D: Seers and the Allsmet
0004194E: Uh... maybe try killing fewer people? Just a thought.
0004194F: No, that was just the warm-up.
00041950: Anders was the last guy I knew who thought like that, and he was an abomination. What's your excuse?
00041951: As with the stop in the White Rose, the individual tales of the Three Sisters are often told on their own; seldom is the saga repeated in its entirety. Indeed, one of the few times an attempt to do so was as a play in the Grande Royeaux Theater that sharply criticized Divine Justinia's attempts at reform. The play was quickly banned after only three performances. A book titled {i}The Three Brothers{/i} was later published in Minrathous, citing the exploits of three Tevinter brothers who find themselves lost in Val Royeaux and spend their time ridiculing Orlesian culture. Despite claims in Tevinter that it is the original, it's quite clear that the Three Sisters legend far predates it.

Throughout the legend's various incarnations, the most commonly depicted adventures include:

- The sisters are convinced to drink dwarven ale by a handsome nobleman with sinister intentions. Their reactions to the ale vary, but usually by the end of this tale, the sisters end up on a wild chase after the nobleman through the streets of the Belle Marche until he jumps into the river and drowns.

- The sisters ask for help from a group of dwarven merchants, who say they will do so only if the sisters solve a clever riddle. The nature of the riddle varies, but the dwarves always cheat the sisters in the end. Typically, the encounter ends with the sisters fleeing before they are sold into slavery, though sometimes the legend has them clubbing the lead dwarf to death with paddles until the other dwarves run off.

- They are drawn into the annual Satinalia parade, usually in the climax of the story, until the Imperial army descends upon the revelers and starts a chaotic chain reaction that results in the sisters either stowing aboard a pirate ship or wading through the elven alienage's sewers. It seems to change each age.

Once their chaperone, La Bête, catches up with the girls, they usually hang their heads in shame and return to the Montbelliard manse to resume good and honest lives. Not always, however. The most recent versions of the legend have the sisters remaining in Val Royeaux to fight criminals while wearing black masks, though I honestly cannot tell where this comes from.

—From {i}Tales of Val Royeaux{/i} by Lord Werner Jauquin
00041952: Legend of the Three Sisters: Book 3
00041953:
00041954: The world has enough problems, Inquisitor. It doesn't need another monster. Try not to become one.
00041955: The island called Par Vollen was the first land in Thedas to be taken by the Qunari, and has been held by them ever since. But while the Qunari have raised their own marvels on the island—the famed city of Qunandar comes to mind—Par Vollen had a rich history before the Qun ever came to its shores. Tear your eyes from Qunandar's wonders and look instead to the jungle. There you'll see the ruins of vast cities that proclaim in silence: "We were here."

Par Vollen's distinctive pyramids, looming from the overgrowth, have remained largely intact, even if their intended purpose has been lost. They do not seem to be tombs, though some chambers contain bodies that have been carefully preserved. Amazingly, the pyramids' proportions are mathematically perfect. Since their alignment is so precise, one suspects they served some scientific purpose. Observatories, perhaps? Andvan Therastes has observed that the shape of the Par Vollen pyramids seems perfectly to match the constellation Solium.

We know more of the pyramids than we do of the humans who built them. The Qunari came to Par Vollen as conquerors, but there is no history and little sign of battles fought on the island's shores. A civilization that could build such vast cities would surely have defenses, armies, perhaps weapons alien even to the Qunari. So why is there so little proof of resistance?

One answer may lie in what remains of their temples. Beneath the leaves and vines covering the walls, you can still make out the stylized carvings that adorn them. The paint has long since flaked away, but the silhouettes are clear: intricate sea creatures, shipwrights, musicians, archers, and kings. Here and there, odd figures are depicted, tall, horned, always in a position of authority and respect.

What were these horned figures to the ancients of Par Vollen? Priests, ritualistically crowned? Heroes? Gods, perhaps? We may never know the truth. But when the Qunari arrived from the sea, horned and carrying the word of the Qun, perhaps instead of conquerors, the people of Par Vollen saw an old legend returning to them.

This is all supposition. The humans of Par Vollen are Qunari now, their ancient civilization discarded like a child's toy. Yet the pyramids remain, along with the old cities, the island itself. One day, greater scholars may hear what they have to say.

—From {i}A Compiled History of the Occupied North{/i}, by Renatus of Ayesleigh
00041956: The Pyramids of Par Vollen
00041957: It seems a bitter twist of fate to discover that half of Thedas does not consider my homeland a nation at all. Qunari maps depict the island as part of their territory, without any ambiguousness to the claim. I can only assume this is because all islands within the Boeric Ocean naturally fall under their jurisdiction. The Tevinter maps, meanwhile, still proudly show the entire island as part of the Imperium, even though Imperial control outside of small pockets is little more than fiction and changes whenever the Qunari return their attention to the area.

Imperial reports speak of "fog warriors" as if we are beasts, little better than darkspawn or dragons. "Dangerous element of the wilderness, best avoided or eliminated, but ultimately of no consequence." It angers me to read these things. Ours is a land that has been shaped by war, as no other. Long ago the Imperium came, and after centuries of trying and failing to turn us into compliant Imperial citizens, the Qunari came instead. They conquered Seheron and attempted to convert us. Neither side succeeded in taking our freedom. And though battle after bloody battle have ground our ancient halls of wisdom practically to dust, we still dream of the land that was.

The fog dancers who travel with each band of warriors regale them with the legends of old and keep the songs of our people alive. They say that the griffons of the Grey Wardens came from Seheron. They tell us of the ancient Curse of Nahar that brought the fog, and the promise that will one day lift it. They speak of the March of Four Winds, of the lost people who fled to the northern islands and the great heroes who learned at the feet of elves.

Are the old tales true? We may never know. All that remains of the land Seheron once was is gone. But I know we will make them true someday.

—From {i}A Land of Fog{/i} by Brother Ashor Vell
00041958: Battleground State
00041959: The Annulment at Dairsmuid
0004195A: When we heard of the injustices against our fellow mages at the White Spire, the Circle of Magi in Val Royeaux, I feared what was to come. Our Circle at Dairsmuid is small and isolated; it exists largely as a façade to appease the Chantry.

When the other Circles rose up, the Chantry sent Seekers across the bay from Ayesleigh to investigate. They found us mixing freely with our families, training female mages in the traditions of the seers, and denounced us as apostates. Perhaps they thought we were spineless robes who could be intimidated with a little bloodshed. Before I was first enchanter, I was the daughter of Captain Revaud, of the Felicisima Armada. I know how to plan a battle.

They brought with them a small army of templars. We fought. And we might have won. But they invoked the Right of Annulment, with all the unrelenting brutality that allowed. It is their right to put screaming apprentices to the sword, burn our "tainted" libraries, crush irreplaceable artifacts under their heels, tear down the very walls of our home. No mage has the right to disagree.

We of the Dairsmuid Circle wait now, behind barricades. I have sent word to our brother and sister mages of this outrage. When they break through, we will not die alone.

—Final journal entry of First Enchanter Rivella, slain in Dairsmuid, 9:40 Dragon
0004195B: Let me correct you, apprentice. While it is true that blood magic is woven through the history of Tevinter, there are good reasons, quite aside from the Chantry's sermons, that such arts are now frowned upon. Consider the ancient magisters who once attempted to map the Fade itself. A worthy goal, perhaps, but a costly one. When their spells exhausted their lyrium supply, the magisters spilled the blood of countless slaves. To what end? The shifting nature of the Fade made the effort futile, and so much death left the magisters open to possession by demons. Wasteful!

Some still idolize Tirena of the Rock, who used blood magic against the Qunari during the Steel Age. They say she cut her flesh on the shore of Marnas Pell as the dreadnoughts sailed in, turned her spells against their crews, and boiled the very blood in their veins. A terrifying display, to be sure, but against Qunari? It only made them more determined when they besieged the ports of Carastes.

And what of Magister Calanthus, that fool who believed he could make himself the "Ascended Man" with blood magic? Thirty-three slaves died in that rite, and Calanthus became an abomination so horrific that his apprentices tore out their eyes at the sight of him.

You quote the example of the lovers Crescens and Seraphinian. Yes, Seraphinian offered his own blood to cure Crescens of her wasting disease, and Crescens lived a long life. But if the noblest use of blood magic still calls for the death of a good man, is that not enough reason to reconsider?

—Letter from Magister Aesthia to her apprentice, 7:71 Storm
0004195C: Responsible Blood Magic
0004195D: Forgive me. I claimed belief once, swore with tears in my eyes that Our Lady was the Light, and through her blessing, I knew the Maker. But I cannot brook the division between what I have tried to know and what I cannot ignore.

Is the Maker less silent than the profane elven pantheon, or the Old Gods of Tevinter? And what of Archdemons that are not silent at all? We have real, ongoing strife—all of us, every people and creed—that we each blame on the heretical actions of others. And yet if any one of our truths was Truth, that blame would be impossible. It is not just that these claims of divinity cannot co-exist. It is that no other claims could be made, if any one of those worshipped were ever truly "god."

I am shamed my faith cannot withstand so pedestrian an argument. All I have learned in my time here is fear.

—Initiate Micaela Chevais

Go as you must, as must we all, but know that the only thing worse than a faith broken, is a faith untested.

—Correspondence and teachings of Mother Hevara, Val Royeaux archive
0004195E: Of Gods and Doubt
0004195F: Not many people take the road west into Perendale for the sake of pleasure. Few living things inhabit the rocky countryside save for silver miners, wyverns, and an astoundingly pugnacious breed of mountain goat. In far-off days, the mountains around the city were full of dragons, and perhaps this was what first brought it to the attention of the Pentaghast kings.

Certainly, it was not the goats.

Although the region has belonged to Nevarra since the late Blessed Age, travelers here will find much that reminds them of a provincial Orlesian town. A great carving depicting the Lions Slaying the Dragon adorns Perendale's gate, and many Orlesian lions decorate the city's buildings. And there are still many citizens who cling to the hope that the empress will restore the city to the empire.
Historians mostly agree that it was not the dragons, nor the silver, and certainly not the goats that began centuries of warfare between Orlais and Nevarra. It was Emperor Etienne Valmont and the Pentaghasts.

In 7:82 Storm, the Pentaghast family, fresh on the throne again for the first time in generations and eager to build up the alliances lost by the Van Markham dynasty, approached the emperor to solidify a peace treaty through marriage. The emperor, who was under great pressure to produce an heir, set aside his empress of 17 years and wed Princess Sotiria Pentaghast, theoretically cementing a promise of peace and cooperation between Nevarra and Orlais.

Promises are hard to keep. By 7:97 Storm Sotiria was still childless, and the emperor sent her to a cloister so that he might marry his mistress. As anyone other than Etienne might have predicted, the Nevarrans took this poorly. Angry letters arrived in the Imperial Palace by the cartload. A small war party of Pentaghasts rode into Orlais and reclaimed Princess Sotiria. But the Nevarrans did not take military action yet. They were strategists, and knew to bide their time.

In 8:46 Blessed, while most of the Orlesian army was committed to a war in Ferelden, the Pentaghasts began their war against Orlais. The Orlesians rallied a defense and drove the Nevarrans from Ghislain and Arlesans, but at the cost of much of their northern territory. Perendale was lost and never recovered. A lingering sign that peace between the two nations was impossible.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i}, by Brother Genitivi
00041960: The Perendale War
00041961: My father died with honor, so we gave him to the sky. My husband and I led the procession to the peaks, singing. With knife and hammer, we scoured the flesh and split the bones. As we left, I saw the carrion crows descending to carry my father home in pieces. I knew the Lady of the Skies smiled.

Our tribe has never failed to do the Lady honor. The flights of her birds reveal the future to our shaman. We sacrifice wolves upon her altars. In return, she sends prize game in the hunt and victory in war. When a couple is bound together by the sacred knots, it is the Lady's hymn we sing.

We Avvar never leave the ice and the stone. We never bowed to Calenhad as the Alamarri did, nor shall we be enslaved by the words of their new prophet. We are constant as the sky, and from us our Lady shall have her due.

—From the meditations of Anashe, Avvar tribeswoman and falconer
00041962: The Lady of the Skies
00041963: Paragons Known and Lesser Known
00041964: The criteria the dwarves use to name a Paragon never cease to fascinate me. While a relatively rare distinction, it seems almost any achievement of significance warrants the title. Some Paragons are the victors of great battles. Others write books or songs. The only common thread is an act that betters or sustains the dwarven way of life in some notable fashion.

Aeducan is among the oldest and perhaps most famous Paragons. Not to be confused with his descendent, King Endrin Aeducan, this prior Aeducan was a humble member of the Warrior Caste whose brave leadership during the First Blight saved Orzammar. When other thaigs were lost, Aeducan claimed defeat—but his service made him a hero. History now remembers Aeducan as the quintessential Paragon.

Other Paragons have been more controversial. Caridin, a master smith, created the powerful golems who helped the dwarves immeasurably in their battles with the darkspawn. Caridin then disappeared amid much speculation, taking the secret of his craft with him.

There is also Astyth the Grey, a Paragon of the Warrior Caste. She was famous for her skills in unarmed combat and cut out her own tongue to focus on the art without distraction. An order of female dwarven warriors known as the Silent Sisters persists; they remove their tongues in her honor.

But these are the most well known of the dwarven Paragons. Others have earned the rank over the ages for far less noble pursuits. I've found references to Paragons who made their names writing particularly good rhymes or brewing stronger ales.

Then there's the Paragon named Varen, who separated from his legion and lost his way in the Deep Roads. Varen nearly starved to death before breaking down and eating a nug, believed at the time as appetizing to dwarves as a rat. Devouring the creature not only saved his life but opened his palate to a new world of flavor. When they finally found him, Varen was fatter than ever and raving about the miraculous subtleties of nug flesh. The creatures are now considered a dwarven delicacy.

—From {i}Stone Halls of the Dwarves{/i} by Brother Genitivi, Chantry scholar
00041965: The Soul Canto
00041966: A traveler asked the Ashkaari: "What was your vision of our purpose?"

The Great Ashkaari replied: "I'll tell you a story."

A vast granite statue stands on an island, holding back the sea.
The heavens crown its brow. It sees to the edge of the world.
The sea drowns its feet with every tide.
The heavens turn overhead, light and dark. The tide rises to devour the earth, and falls back.
The sun and the stars fall to the sea one by one in their turn, only to rise again.
The tide rises, the tide falls, but the sea is changeless.
Struggle is an illusion. There is nothing to struggle against.
The deception flows deeper. The statue resists the ebb and flow of the sea,
And is whittled away by each wave.
It protests the setting sun, and its face is burned looking upon it. It does not know itself.
Stubbornly, it resists wisdom, and is transformed.
If you love purpose, fall into the tide. Let it carry you.
Do not fear the dark. The sun and the stars will return to guide you.
You have seen the greatest kings build monuments to their glory
Only to have them crumble and fade.
How much greater is the world than their glory?
The purpose of the world renews itself with each season. Each change only marks
A part of the greater whole.
The sea and sky themselves:
Nothing special. Only pieces.

—Tome of Koslun, the Soul Canto
00041967: Queen Asha of Antiva
00041968: There are those who believe the tale that Antiva owes its independence to the looming threat of the Crows. Yet this story—largely spread by the Crows themselves—is no more credible than the promises of a market-stall huckster. For the truth of the matter, we look instead to the Palace of the Kings in Antiva City. A grand statue of a woman in Rivaini royal garb towers over the entrance, her watchful eyes keeping sight of everything happening within those walls: Asha Subira Bahadur Campana, Queen Mother of Thedas.

When the matriarchs of Rivain arranged the marriage of Princess Asha of Ayesleigh to King Alonzo Campana of Antiva, it went unnoticed and unremarked by their contemporaries; the eyes of Thedas were on the wars of Orlais and Nevarra. The marriage of a minor princess of Rivain to an almost powerless king was beneath their consideration. Yet this wedding was, in retrospect, perhaps the most important event in Thedas's history since the blackening of the Golden City.

Queen Asha was a skilled tactician; seeing the military ambitions of Tevinter, Nevarra, and Orlais, she concocted a plan. Antiva was too prosperous to escape its neighbors' avarice, yet had no means of raising an army capable of fending off both Tevinter and Orlais without impoverishing the kingdom. If she was to safeguard her people, it must be through measures stronger than steel.

The queen spent decades making alliances in the ancient Rivaini way: marriage. She wed her many children and grandchildren strategically into nobles houses across the continent. Within thirty years, Antiva was so well-connected that any hostile action against it would force half the nations of Thedas into war.

The blood of Queen Asha runs in the veins of the Empress of Orlais, the Prince of Starkhaven, the King of Nevarra, and seven of the Dukes of the Anderfels; even some magisters of the Tevinter Imperium have ties to the Antivan royal family. Asha's web of blood ties forces most of the continent to remain at peace with Antiva, or risk terrible consequences at family dinners.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i}, by Brother Genitivi
00041969: Dwarven Runecraft
0004196A: Within the Diamond Quarter of Orzammar lies the Shaperate, a branch of dwarven society so ancient that the dwarves themselves do not know when or where it began. They are the keepers of history for a people who have never known the sun or seasons, and who track time by the lives and deaths of kings. But they are not mere historians. They are craftsmen. For the living history of the dwarves is not written, but forged. "The Memories," as the dwarves call their records, are runes painstakingly crafted from lyrium which contain the actual thoughts of the Shapers who made them.

The making of runes is not restricted solely to the Shapers. The most commonly useful kind are crafted by many members of the Smith Caste from lyrium and other magically reactive metals and can imbue a variety of fascinating new properties to an item when properly applied, just as the runes of Tevinter design do. But runes are found everywhere in dwarven artwork and not all serve a practical purpose—at least, not one that's known. They are carved onto houses and store fronts. They are embroidered on garments. Etched in glassware. Even painted on chamber pots.

The meanings of the symbols themselves are sacred knowledge kept by the Shaperate. They are not, as many surface-folk believe, the written language of the modern dwarves, but rather are remnants of a lost language that predates Orzammar, the dwarven kingdom, and even the tens of thousands of years of history recorded in the Memories. The Shaperate recognizes the meanings of a few dozen dwarven runes. "Memory," obviously, is used for their record keeping. Many have not so much been translated as inferred. Runes which decorate both armor and load-bearing architecture might very well mean "Strength" or "Endurance." New symbols are unearthed now and then in the fallen thaigs, brought back by the Legion of the Dead and jealously hoarded by the Shapers who struggle to find their uses and origins. Were these symbols an earlier version of the written dwarven tongue? A language that fell into disuse, replaced by the modern King's Tongue? It is hard to guess, and the Memories offer us no wisdom.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i} by Brother Genitivi
0004196B: The Lost City of Barindur
0004196C: On the fifteenth day of my journey across the Tevinter Imperium, our caravan reached a great rolling plain. Swaying grass hid flocks of birds so vast that when they took flight, their numbers blocked the sun. This, our guide informed us, was the great city of Barindur, wonder of the ancient world, famed for its fountains which were said to grant eternal youth.

Legend has it that during the celebration of the winter solstice, Carinatus, High King of Barindur, turned away an envoy from the High Priest of Dumat. The priest called upon his god to punish Carinatus for the offense, and the Dragon-God of Silence answered him.

Months passed. The Kingdom of Barindur fell silent. In distant Minrathous, the priests of Razikale dreamed of dark omens. Their oracles declared that a dire fate had befallen King Carinatus. Finally, the fearful High King of Minrathous sent a company of soldiers to Barindur.

The men reported that the road which led across the northern plains ended abruptly. They walked for leagues over barren, empty rock where the Kingdom of Barindur had once been. All of it swept from the face of the world by the hand of a god.

Not a single stone of Barindur remains, and nothing of the once-powerful city has ever been found. A secret now, that can never be told.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i} by Brother Genitivi
0004196D: Dagger Fragments {string}281367{/string}: {CUSTOM0}
00041970: "The Grey Warden"

I joined the Wardens to serve in glory. No blade could touch me, nor any claw pierce my armor. Still, I was fated by Joining to die. Alone in the Deep Roads, the Calling in my mind, I sat by the last campfire I would see, allowing myself one last night of terror, and cursed the fate that brought me here.

Let it be my choice to have served and died. Let it be nobility rather than the dread hand of fate. Destroy my destiny and let this be my decision.
{blank}
00041971: "The Scholar"

When the darkspawn were new, when the magisters had just brought them to our world with their sin, I was among the first to call myself a Grey Warden and swear to end the Blight that threatened our world. We had seen the Archdemon die from mortal blows, only to rise again from the body of one of its servants. It could not die. I searched in vain for some way to kill the beast and save my world. I slept in fear, with no solution, knowing only that the Blight the magisters had brought would destroy everything because I could not save it.

Show me what must be done to slay the Archdemon. Show me what I need to save my world.
{blank}
00041972: "The Child"

Haven is burned. Mama cries when I'm not looking. It's cold in the mountains, and my feet hurt, but Mama says to hush, that others have it worse. She says a monster named Corypheus came to Haven, and it was only the Maker's blessing that let us escape. I don't feel blessed. The monsters come every night when I sleep, and I don't want to wake Mama crying again.

I miss Ser Snort. Ser Snort always kept the monsters away in my dreams.
00041973: "The Freeholder"

I watched the Blight take my land. I had nowhere to go. I tended the fields as I had, even as my flock died and my family sickened. My body wracked by pains and chills, I saw too late the poison that had crept into the land. In my fever dreams, the sickness covered this whole world, and I wept in fear for the family I killed with my foolish pride.

Show me that this world survives. Show me that the poison does not take everything.
{blank}
00041974: I once studied the Fade as a scholar, dissecting it, as a child might a rat or a frog. I was young and craved the power conquering the Fade could bring. I tried in vain to chart its paths, and when that failed, I attempted to secure them. In my arrogance, I struggled against the Fade's very nature. How does one pin down a dream? How can one control a thought so that it might travel always the same course from conception to completion?

Only when I let go of my desires and humbled myself was the Fade opened to me. The spirits came and took it upon themselves to be my guides, my lanterns in the darkness. At their command, the paths grew still, and I could walk them again and again. I was shown vast oceans, containing not water, but memories, drawn from the minds of dreamers. I drifted through frozen moments, like paintings, perfect in each detail. As I explored this impossible realm, the spirits kept darker things at bay. I came to trust them, even love them, and I saw my own love reflected in them.

To know the Fade, one cannot seek to master it. The Fade is the master, the teacher. We are merely apprentices.

—Writings of Magister Callistus of Taraevyn, known to some as "Callistus the Fade-Touched"
00041975: Walking the Fade: Frozen Moments
00041978: I found myself on a plateau of swirling smoke and mist. I could not see my feet, or perhaps I had no feet in that place. Each step was treacherous. I had to believe there was a ground. If I didn't, there wouldn't be, and I would fall into nothingness. I was protected only by my will and my magic.

The demon they made me face took the shape of a great cat. As we battled, it spoke in my mind. It told me that I would eventually stumble, and then it would pounce. The demon talked to me of the templars beyond the Veil, standing over my paralyzed body, their swords pointed at my heart, waiting for the moment of my failure. All it would take was a splinter of fear, a seed of doubt, and I would be unmade. The demon would devour my mind, and the templars would destroy what was left of me.

This was my Harrowing. They force this upon all mages and call it good. But it is neither good nor right. It is evil and unjust.

—From a partially destroyed journal bearing no name, found in a Kinloch Hold cistern
00041979: Walking the Fade: A Harrowing
0004197C: Burnt Tome
0004198C: Arcane Warrior's Armor
0004198D: Burnt Tomes {string}281367{/string}: {CUSTOM0}
0004198E: Katari's Hide
0004198F: Legionnaire's Plate
00041990: Reaver's Mail
00041991: Templar's Regalia
00041992: Alchemist's Rigging
00041993: Assassin's Mantle
00041994: Hunter's Jacket
00041995: Archer's Tunic
00041996: Necromancer's Raiment
00041997: Elementalist's Robes
00041998: Keeper's Vestments
00041999: A Fine Time to Close a Border
0004199A: The news is dire. There are rumors that our Warden brothers and sisters in Ferelden have all perished. Without the Grey Wardens, the Blight will take Ferelden. Then it will undoubtedly spread. It will go north to Nevarra and the Marches. It will come west to Orlais. At the head will be an Archdemon, and in its wake will come thousands upon thousands of darkspawn. We must be ready to stare squarely into the eyes of oblivion.

Many of you have asked why we remain here when such threats are mounting in the east. The problem, you see, is not a new one for us. Politics. To say Ferelden and Orlais have been at odds is an understatement. These two are like dogs and cats. We Wardens are Orlesian by address only, but that does not seem to matter to Ferelden's leaders.

Word is that the King of Ferelden is dead. And his successor, Loghain Mac Tir, decrees that no Warden set foot in the country. Mac Tir, a national hero who helped expel invading Orlesian forces from Ferelden, seems to have it out for our Order, too. Maybe he doubts our abilities. Maybe he is more foolish than the history books make him out to be.

This is why we must wait, even as Ferelden willingly welcomes its fate.

—An address by Warden-Constable Blackwall of Val Chevin to his recruits, 9:30 Dragon
0004199B: To Be Corrupted
0004199C: The corruption is taking hold now. What doesn't hurt is numb. Head's all foggy, but the scientist in me can't help but describe what this feels like.

My body is breaking down. The fingernails were the first to go. I started to itch all over, and when I scratched, they peeled back. Clumps of hair fell away. Then clumps of flesh.

I hear a song in my head. It's deafening. The most beautiful thing I've ever heard. But I don't hear it with my ears. It's in my brain. A blissful sound. This must be the call for which the darkspawn yearn, what causes them to dig so feverishly.

I'd still rather die. Suppose that's something.

—Missive found in the Deep Roads, signed only "Warden Pierse"
0004199D: Majestic Bastards
0004199E: I remember the second-last one. I wouldn't get closer than sixty feet, double the wingspan. That left you time to move. The beast was too weak to do much. Still, seemed respectful to keep the distance and leave its end to animal and trainer. She starved out. Not the way they should go, and not the way I was used to seeing them.

Oh, they were majestic bastards, and they knew it. Ask any Warden dumped arse over ears for not picking nits. See, trainer and beast had a kinship, and both knew what they wanted. For griffon, that bond meant grooming. Couldn't fault them. They needed what they needed. I mean, what's fair trade for saddling a Warden-Commander, full plate, lightning storm, sheer dive straight through an Archdemon's wing! Legendary, you can't argue! But back on the ground they knew they were owed. And you couldn't shortcut and douse them—they had all the majesty of a paddling rat if you waterlogged the feathers. No, it was a grueling task of preening thirty bloody feet of wing. And you'd better remember, or maybe the thing got pissy next flight and cut an oak too close, give you a love tap so hard your next helm dented. Still, everything in balance, every talon tipped, there was nothing that compared. You could reach down from the sky and cradle Thedas in your hand.

Anyway, yes, I remember the second-last one. After she dropped, the robes took some crosscuts, because they do things like that. And then we burned it. And then I got drunk.

I do not remember the very last. And you can't make me.

—Comments of an unnamed Grey Warden, excerpted from Weisshaupt records on the extinction of a treasured species, liberated for public consideration by Philliam, a Bard!
0004199F: Spellbinder
000419A0: {blank}
{linebreak}

Researched: Damage Against Humanoids Increased
000419A1: I confess myself troubled by the rise in mages binding multiple spirits to a single object. Among the Mortalitasi, interacting with spirits is a serious, even intimate undertaking. These "spellbinders," as they call themselves, bind many simple spirits, usually to books or other easily compartmentalized objects set with runes, and they have stripped the interaction with spirits of its importance, reducing it to a mere mechanical exercise.

That such magic is useful to the spellbinder, I do not argue. Although the power contained in these objects is difficult to focus, the diffused magic can easily distribute energy across a broad area, augmenting the mage's allies. The spellbinders insist that no individual spirit is capable of breaking their bindings, and that the spirits cannot cooperate well enough to effect an escape together. Furthermore, they maintain that because the bindings are all tied to the spellbinder personally, there is no risk of these enchanted books falling into the wrong hands.
 
Still, the books are in {i}their{/i} hands, and I {i}am{/i} concerned. Although the practice has spread across most of Thedas by now, it seems to have originated in Tevinter. These mages bind spirits and demons too readily, and it is not natural for spirits to remain in this world for any great length of time. Our Maker placed the Veil between our world and the Fade for a reason, after all. Who are we to second-guess His wishes?

Perhaps I have grown more reverent in my old age.

—An excerpt from {i}Life Among the Dead{/i}, by Enchanter Rodomonte van Heigl, senior member of the Mortalitasi
000419A2: Shield Fragments
000419A3: Guardsman
000419A5: {blank}
{linebreak}

Researched: Damage Against Humanoids Increased
000419A6: Shield Fragments {string}281367{/string}: {CUSTOM0}
000419A9: Staff Fragments
000419AA: Crestwood Mayor's Key Required
000419AB: {blank}
{linebreak}

Researched: Damage Against Humanoids Increased
000419AC: Mage
000419AD: Mages are not demons or monsters. They are men and women like any other, except for their skill with a weapon few are given. I say this to be clear that I do not think all mages should be put to the sword, as some believe. However, every mage walks through life with a blade drawn and ready, whether they wish it or not. Those who insist that mages are harmless must ask how the apostates who fling fire when the templars attack learned how to kill so well. We in the Academie know well that no skill comes without practice.

If you fight a mage, you must close with him, regardless of the danger, or risk being overwhelmed. A mage's strike rarely hits with the force of a trained chevalier's blade, but often carries unnatural energies: fire that boils a man inside his armor, lightning that steals the strength from his limbs, and so forth. To hold back is to give him time to alter the battlefield to his advantage in some fashion, whether he summons a wall of ice, a demonic ally, or magical flames to strengthen the blades of his guards. We know that the warrior who controls the battlefield is most often the victor. You must keep him reacting to you and continue your attack.

Mages rarely wear heavy armor, but their magic can shield them as effectively as our own plate. I have said many times to watch the hips and arms of your opponent instead of the hands, but with the mage, the hands and arms may be your only clue. If his body is protected from your blade, attempt to tangle his arms or bear him to the ground. It is not elegant or honorable, but there is no honor when fighting a mage. There is only survival.

—An excerpt from {i}A Meditation upon the Use of Blades{/i} by Swordmaster Massache de Jean-mien, required reading at the Academie des Chevaliers
000419AE: Dormant Red Lyrium
000419AF: {blank}
{linebreak}

Researched: Damage Against Red Templars Increased
000419B0: We could have held off a battering ram, but the behemoth? It took the gate off at the hinges. Then it screamed. Not a roar or growl—a scream, all rage and pain. As I drew my blade, all I could think was: "There's a templar in there." Somewhere in that thing was a brother or sister of the Order; every fiber of my soul was crying out to them. But whoever it might have been, whoever's son or daughter, they were lost to us, swallowed by corruption and lies. I helped the only way I could, the only way any of us can. We must end their suffering. And, Maker willing, we must try to remember them as they were.

—From the reports of Knight-Captain Veddir, tactical considerations for the Inquisition
000419B1: Behemoth
000419B2: {string}19480{/string}
000419B3: Those who had been cast down,
The demons who would be gods,
Began to whisper to men from their tombs within the earth.
And the men of Tevinter heard and raised altars
To the pretender-gods once more,
And in return were given, in hushed whispers,
The secrets of darkest magic.

—Canticle of Threnodies 5:11

The fifth stanza of Threnodies is a complete retelling of the creation story appearing in Stanza One. The authors are clearly different, with notable disagreements on the nature of spirits and the ultimate cause of the Second Sin. This stanza lays the blame for mankind's corruption squarely on the Old Gods rather than on a flaw inherent to human nature; therefore, historians believe a Tevinter author, perhaps even Archon Hessarian himself, wrote it.

In the eleventh verse, we see this illustrated most clearly. "The demons who would be gods," can be no one but the Old Gods; they are credited here not only with broaching the Golden City, but with gifting the secrets of magic to humankind. The implication is that without this instruction, these "hushed whispers," no magic would exist.

—From {i}The Chant of Light: Literary Analysis and History{/i} by Sister Tessaria
000419B4: Stay out of burning fires.
000419B5: Master Focus
000419B6: Capture any keep.
000419B7: Increase maximum focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.
000419B8: Dormant Red Lyrium {string}281367{/string}: {CUSTOM0}
00041A02: Horror
00041A03: Presley:

Whatever you do, don't get to close to those red templars with giant lumps on their backs. They can "spit" lyrium! You can actually see it growing before they fling it at you from their palms. One hit Henley in the face. (He'd have a mass of scars if I hadn't been there to heal the wounds as we plucked the stuff out.) We started to beat it down with some spells, and the air went sour. I felt sick, like you do when you're around too much raw lyrium. Lyra almost passed out. I grabbed her and ran. With luck, the thing found better prey than us.

I never loved the templars, but seeing them mutilated with lyrium doesn't give me any cheer. I don't understand why they'd inflict this on themselves.

Jahna
00041A04: {blank}
{linebreak}

Researched: Damage Against Red Templars Increased
00041A05: Horror Claws
00041A06: Knight Helmet
00041A07: Horror Claws {string}281367{/string}: {CUSTOM0}
00041A08: Knight Helmets {string}281367{/string}: {CUSTOM0}
00041A09: Red Templar Knight
00041A0A: {blank}
{linebreak}

Researched: Damage Against Red Templars Increased
00041A0B: At first, I was only suspicious. Some of my brothers and sisters were acting strangely, spending time in the company of those who only days earlier we hadn't even given a passing glance. I would enter a room, and they would all be sitting together, talking in hushed whispers... and then they would stop altogether. I felt my intrusion keenly and withdrew, wondering how it was that I was not included in this group. Was there dissension in the templar ranks? Were they speaking of rebellion against the Seekers of Truth? I could not fathom it, so I kept my peace. Then I saw the lyrium vials Ser Randall kept in his gear. It was accidental, as he had them wrapped in dark cloth and immediately covered them when I entered his quarters, but I did. They were red, not blue. Again, I held my tongue.

Now I wish I had not. More and more of my fellow templars stop talking when I walk into rooms. There is little talk of continuing our hunt for the rebel mages. There is little talk of anything at all. I see the red vials they wear openly around their necks, no longer hidden. They are stronger than the rest of us, and it suddenly seems as if proper blue lyrium has become rare. "Shortages," they tell me. I saw Ser Randall this morning, and his eyes were red. For the first time, I am wondering if I should abandon my post and flee the Order for good.

—From the journal of Ser Caitlin of the Order of Templars, 9:41 Dragon
00041A0C: {blank}
{linebreak}

Researched: Damage Against Red Templars Increased
00041A0D: Shadow
00041A0E: The specimen was fresh, killed only a few hours ago by a troop of chevaliers patrolling outside the city. Their captain told me, in a strained and sickly voice, that a group of red templars had descended on his men and massacred them. I gave him my condolences, but he seemed not to hear me. The one on my slab was fast, the captain muttered, much nimbler than its bulk suggested.

Imagine my nausea when I opened up the creature and saw that red lyrium had fused to the bones, overgrown its lungs, and spread like a fungus into the brain. As I watched, the red crystal pulsed and spread the smallest fraction of an inch deeper into the flesh of the corpse. Blood drained out of the surrounding tissue, {i}as if the lyrium itself were feeding on it{/i}.

I have ordered my assistants to wear masks and gloves while burning the body. Posterity forgive me, I want no truck with the forces in that thing.

—From the diary of Professor Auffret, a naturalist studying at the University of Val Royeaux
00041A0F: Shadow Blade
00041A10: Shadow Blades {string}281367{/string}: {CUSTOM0}
00041A15: {blank}
{linebreak}

Researched: Damage Against Demons Increased
00041A17: Despair Demon
00041A1C: Frosty Rags
00041A1F: Frost Rags {string}281367{/string}: {CUSTOM0}
00041A20: Like wisps, wraiths are sometimes thought to be the remains of spirits or demons that have been destroyed. They cannot shape the Fade around themselves, nor are they capable of mimicking forms they see in the minds of dreamers as many weaker spirits do. Instead, they are the scavengers of the Fade, dwelling in the shadows of stronger beings, feeding on scraps of thought and emotion.

—From {i}Beyond the Veil: Spirits and Demons{/i} by Enchanter Mirdromel
00041A21: Wraith
00041A22: {blank}
{linebreak}

Researched: Damage Against Demons Increased
00041A23: Dreamer Rags
00041A24: Mildewed Diary
00041A25: {i}This diary has been kept miraculously dry in a sealed chest, but its pages are filled with powdery black mold:{/i}

29th of Cloudreach, 9:30

Grace has a cough. All well and good to "help those running from the Blight," but if my daughter catches something from these refugees, I'll have the mayor's hide.

At least Dedrick moved them into the caves. I thought they'd put up a fuss, but they went, quiet and pale as the dead. The healthy ones were relieved. Said their sick friends seemed to get worse in the daylight.

Maker save us from a plague.
00041A26: Chest
00041A27: Dream Rags {string}281367{/string}: {CUSTOM0}
00041A28: Whispers Written in Red Lyrium
00041A29: We are here
We have waited
We have slept
We are sundered
We are crippled
We are polluted
We endure
We wait
We have found the dreams again
We will awaken
00041A2A: Stealth
00041A2B: Cannot open from this side.
00041A2C: Unset Title
00041A2D: Set Portrait
00041A2E: Set Title
00041A2F: Unset Banner
00041A30: Unset Portrait
00041A31: Set Banner
00041A32: The Forbidden Oasis
00041A33: I met Bayard in Val Firmin. From here, we will travel with the miners to the Western Approach. I already miss the sound of your voice, but the contract they offered will provide for us, and what is a year if I know you are waiting at the end of it?

Bayard says the miners call the place the "Forbidden Oasis." I feared perhaps the water was poisonous—you hear of such things—or that the area was home to one of the beasts in Joaquim's books. Bayard simply laughed and told me not to worry so much. When I asked how the oasis earned its dramatic name, Bayard replied, "Don't ask about the door."

—Excerpt from a letter written by Saul Didot to his wife, Lynette, dated 9:38 Dragon. No further correspondence was sent.
00041A35: Bottles
00041A36: Letter
00041A37: Tools
00041A38: Caer Bronach
00041A39: King Brandel erected Caer Bronach in 8:26 Blessed, intending the fort as a stopover garrison for Fereldan soldiers fighting Orlesian invaders. The village of Crestwood takes its name from the fort's first captain, Ser Venar Crestwood, who held Caer Bronach longer than anyone thought possible against a vanguard of the Orlesian army.

When the fort's defeat seemed inevitable, Ser Crestwood opened the gates, holding a flag of truce, and challenged every chevalier in the Imperial army to a duel. Amused, one Orlesian officer accepted the offer; Ser Crestwood swiftly cut him down. Eight more followed, honor and the watching soldiers forcing them to fight Ser Crestwood one on one. The tenth challenger finally managed a fatal blow, only because Ser Crestwood had slowed due to blood loss from previous injuries.

Impressed by Ser Crestwood's tenacity and endurance, the remaining officers left the small village around the fort untouched as the Orlesians made for the capital, sparing hundreds of innocent lives.

—From {i}Notable Fortresses, Castles, Towers, and Other Edifices of Interest in Ferelden{/i}, by Henry Lannon
00041A3A: Search the camp to find clues about Samson's armor.
00041A3B: Fear
00041A3D: {blank}
{linebreak}

Researched: Damage Against Demons Increased
00041A3E: Fear Demon Fang
00041A3F: Fear Demon Fangs {string}281367{/string}: {CUSTOM0}
00041A40: Driven across the Frostbacks in ancient times, the Alamarri tribesmen split into three groups: one settled the Ferelden Valley, one was pushed into the Korcari Wilds, and the last returned to the mountains. Modern Fereldans bear little resemblance to their Alamarri ancestors, and the Chasind remember few of their traditions, but the Avvar have changed little throughout the ages.

Like the Chasind, the Avvar are not a united people. Each tribe fends for itself and is beholden only to its thane. They still follow their own gods: Korth the Mountain-Father, Hakkon Wintersbreath, The Lady of the Skies, as well as dozens of animal gods never named to outsiders.

Nothing lasts in the mountains. Wind and rain eventually eat away the strongest holds. Valleys that were arable one generation are locked in year-round ice the next. Game is constantly on the move. Even among themselves, the Avvar make no absolute promises: they wed by a tradition in which the groom struggles to untie a tightly knotted rope while the bride sings a hymn to one of the gods. However many knots he has undone by the time her song ends is the number of years she will spend with him. Lowlanders often forget that there is no such thing as a permanent alliance in the Frostbacks.

—From {i}Ferelden: Folklore and History{/i} by Sister Petrine, Chantry scholar
00041A41: The Avvars
00041A42: {blank}
{linebreak}

Researched: Damage Against Demons Increased
00041A44: Terror
00041A45: Nightmare Claw
00041A47: Nightmare Claws {string}281367{/string}: {CUSTOM0}
00041A49: The Shrine of Dumat
00041A4A: {blank}
{linebreak}

Researched: Damage Against Demons Increased
00041A4C: Rage Demon
00041A4D: Red Templars
00041A4E: The red templars are exactly what they sound like. They are templars who have been fed red lyrium, and the results are precisely what happened to Meredith in Kirkwall: it improves their powers, grants new ones, and increases their strength beyond what a human body should bear. Over time, red lyrium will turn them into beasts. Crystals will grow inside their bodies; even, I am told, sprouting through their heads. In the end, the red templars will be lost, mind and soul, to roaring madness.

Did the Chantry push our templars too far, or was this break inevitable? Maker help us, I pray it was not us who drove our good knights into becoming monsters.

—Mother Celeres, of the Grand Cathedral, in a letter to a friend
00041A4F: Smoldering Core
00041A50: Smoldering Cores {string}281367{/string}: {CUSTOM0}
00041A51: Champions of the Just
00041A52: Blessed are they who stand before
The corrupt and the wicked and do not falter.
Blessed are the peacekeepers, the champions of the just.

Blessed are the righteous, the lights in the shadow.
In their blood the Maker's will is written.

—Canticle of Benedictions 4:10-11

When Andraste preached these verses, she offered her followers a path of virtue. "In their blood the Maker's will is written" is usually interpreted to mean sacrificing one's life for a righteous cause, but like most of the Chant, deeper meaning hides beneath the surface. "In their blood" can be understood as a reference to continuity, an unbroken line of humble behavior required to please the Maker.

Rather than a physical fight against demon or apostate, Andraste meant this verse as a warning that her faithful should judge their hearts' intentions, questioning those who would lead them astray. Champions of the Just are those with the courage to admit their wrongdoing, while letting none continue in their sight.

Unsurprisingly, the Fourth Stanza is popular among militant branches of the Chantry, such as the knights-enchanter and the Templar Order.

—{i}Notes on the Chant of Light{/i}, by Mother Bezoria of the Grand Cathedral, 9:39 Dragon
00041A53: And as the black clouds came upon them,
They looked on what pride had wrought,
And despaired.

The work of man and woman,
By hubris of their making.
The sorrow a blight unbearable.

—Canticle of Threnodies 7:10-11

Pride! What other sin wounds us so deeply as pride? It drove the old Tevinter magisters to blacken the Golden City, it pushed Maferath to betray Beloved Andraste, and it has made fools of kings and peasants ever since the Maker formed us from nothing.

Pride disguises itself in surety. Who among us has not looked at our fair country and thought "Surely we are safe here, under protection. Our world will last forever, for we are mighty and wise." These verses say to the faithful: go and look upon the ruins of old, and ask who remembers the faces of those who dwelled there? Only the Maker's knowledge is complete. The words He gave to us through Blessed Andraste are the one true constant in our world. A land without the Chant is doomed to be forgotten by time.

—{i}Notes on the Chant of Light{/i}, by Mother Bezoria of the Grand Cathedral, 9:37 Dragon
00041A54: What Pride Had Wrought
00041A55: Samson
00041A56: I want this made clear to every man and woman in our army: do not challenge the red templars' leader, General Samson, on your own.

You may have heard stories of how Samson used to be a templar in Kirkwall until he was thrown out of the Order, that he became a vagrant begging for coin to buy lyrium. That man no longer exists. The fiend who attacked us at Haven had the strength of a dozen men. Samson has the training of a templar and all the power of red lyrium at his command. For those who did not see it firsthand, he is as dangerous as any demon. Perhaps worse. Treat him as such.

I will hold personally accountable any officers who do not communicate this order to their soldiers.

—Letter from Commander Cullen, issued to commanding officers and read to all Inquisition soldiers
00041A57: {blank}
{linebreak}

Researched: Damage Against Demons Increased
00041A59: Pride Demon
00041A5A: Demon Scales
00041A5B: This door is magically sealed.
00041A5C: Demon Scales {string}281367{/string}: {CUSTOM0}
00041A5D: I had never heard of Calpernia before I joined the Venatori. Tevinter's Circles have no record of a mage of that name, so I thought her perhaps a magister from one of the old houses who took a false title. Calpernia appears to have no background at all, however, and offers no hints to her past. She is too shrewd to flatter, even if she did not spend half her hours training as her Master's star pupil should.

I cannot openly challenge her. The woman is a fair mistress to her followers, and her passion to restore the Imperium's glory strengthens their hearts and loyalty. Besides, her spells blister with power. Only a fool would try to undermine Calpernia by force. We will require a lighter touch.

—Note from Marconius Pellnix, Ben-Hassrath agent to the Qunari, dated several days before his mysterious death by fire
00041A5E: Calpernia
00041A5F: Corpse Brain
00041A60: Corpse Brains {string}281367{/string}: {CUSTOM0}
00041A61: Corpse
00041A62: {blank}
{linebreak}

Researched: Damage Against Undead Increased
00041A63: In most corners of Thedas, funeral rites include burning or dismembering the dead to prevent them from becoming host to demons. But not everyone gets a proper burial. It is not unheard of for the dead to be thrown in mass graves in the aftermath of a battle or execution, almost asking some demon to claim the corpses.

—From {i}Beyond the Veil: Spirits and Demons{/i} by Enchanter Mirdromel
00041A64: {string}146856{/string}
00041A65: The Old Gods will call to you,
From their ancient prisons they will sing.
Dragons with wicked eyes and wicked hearts,
On blacken'd wings does deceit take flight,
The first of My children, lost to night.

—Canticle of Silence 3:6

The Dissonant Canticle of Silence is an alternate creation story to the versions in the Canticle of Threnodies. Much of the canticle is written from the point of view of the Maker Himself as He addresses humankind, which is why it was ultimately considered a blasphemous presumption and removed from the verses of the Chant. Popularly attributed to Archon Hessarian, Silence depicts the Maker as more sorrowful at the corruption and betrayal of His children—both spirit and mortal. He mourns the fall and corruption of the Old Gods as His own mistake, and urges His mortal children to turn aside from the dark path their elder siblings have led them down.

Most historians agree that Archon Hessarian had indeed likely written this canticle during the bloody Tevinter Transfiguration. Literary scholars of the Imperium often cite this as one of the oldest recorded pieces of propaganda. In the sixth verse, the grieving Maker calls upon His mortal children to acknowledge that the dragon gods have manipulated and deceived them, and to throw off their corruptive influence and return to the Light. As the people of Tevinter rose up and slaughtered anyone remaining faithful to their Old Gods, this became the rallying cry of the most terrible bloodbath in the history of the Imperium.

—From {i}The Chant of Light: Literary Analysis and History{/i} by Sister Tessaria
00041A66: Revenant
00041A68: {blank}
{linebreak}

Researched: Damage Against Undead Increased
00041A69: Revenant Helmet
00041A6A: Envy
00041A6B: Envy demons are equal parts arrogance and cowardice. They isolate their victims to study them at length, seeking to {i}become{/i} them. Once the demon is satisfied it knows its chosen subject, it takes on their form, leaving the poor soul to rot. Envy is never satisfied, however. The demon's bottomless cravings to be more—more powerful, more skilled, more inspired—cause it to seek fresh prey, leaving a trail of stolen identities behind.

This transition is when Envy is weakest, for it is vulnerable as it moves from body to body, slavishly copying the habits of the old identity until it finds another mortal to mimic. This is why I am writing this down. The man cowering before me wanted so badly to know what a demon thinks, wants, feels. He would document everything. Everything. He resists, a prisoner in his own home, but I already know this. I {i}hunger{/i} for knowledge as he does. {i}As I will.{/i}

—Scroll found on the body of "Scholar Esmar Treviento," by the templars who hunted him down.
00041A6C: Coracavus
00041A6D: On the edge of the empire, they erected a prison: Coracavus, the dark pit.

Far removed from the cultural heart of the Imperium, Coracavus held and meted out punishment to local peoples who denied Tevinter's claims to the region and to so-called "loyal" citizens who believed living on the fringes of civilization would grant them immunity from the Imperium's laws.

In a few cases, political prisoners who could not be sentenced with execution were sent to Coracavus instead. It was widely known that bribes bought nothing there and having the right name would not be rewarded with leniency. It's said that upon hearing their judgments, these individuals begged for death.

—From {i}A Brief History of the Imperium, Vol. 3{/i} by Tyrus Altim
00041A6E: Revenant Helmets {string}281367{/string}: {CUSTOM0}
00041A6F: The Still Ruins
00041A70: 24 Harvestmere

A pair of hunters arrived today from the Western Approach. They carried a third between them, unconscious. The hunters found the man wandering the Approach. He collapsed at their feet before they could learn his identity. The rough stories you hear, I'm surprised they didn't slit his throat and call it mercy. Instead, they lay him alongside their prizes and took him from that place.

Serise forced him to swallow water with a mixture of herbs. Alain says he will show me how to make it tomorrow.

{linebreak}

26 Harvestmere

Serise and Alain left the patient to my care. They believe the man will die, so what harm could {i}I{/i} do?

Still, I prepare the herbs with care. I do what I can to make him comfortable. The man murmurs in his sleep. Something about there being no wind. I would open the window, but the air is chill, and I fear it would weaken him.

{linebreak}

5 Firstfall

My patient opened his eyes.

"Varghest took the rest. Then I found it. Everything so still. There was no wind." He seemed quite intent.

"In the Western Approach?" I asked.

"Oh, a soldier..."

This last about the figurine I placed on his bedside table for Satinalia. Foolish, but I thought it might cheer him.

{linebreak}

8 Firstfall

My patient took a simple meal. Speaking wearies him, but he tried.

"Everything was so still. There was no wind."

I told him that sounded peaceful. His eyes widened in fear.

"The demons were still there."

I tried to comfort him, but he was desperate to explain the disturbing images in his mind. Later, I saw him staring at the little soldier. "They couldn't move," he murmured. I said I could take the toy away, but he shook his head.

{linebreak}

20 Firstfall

Serise and Alain declared my patient well enough to travel. He left before I returned from visiting my sister.

I suspect his "still ruins" were a delusion brought on by his trials in the Approach, but I will never know. I wish I could have said goodbye. Serise says he took the soldier with him. Perhaps it was a comfort after all.

—From the journal of Nicolette Envers, healer's apprentice
00041A73: Retrieve the dreamer's reward.
00041A76: Josephine Montilyet
00041A77: Seeker Cassandra:

Josephine Montilyet is a noble from the nation of Antiva. She was educated in Val Royeaux, where she built connections among the court. Once she finished her schooling—at a surprisingly young age—Lady Montilyet became the official diplomat between King Fulgeno of Antiva to Empress Celene of Orlais. The appointment suits her. She is well traveled, familiar with many forms of etiquette, and by all accounts a skilled negotiator.

If that endorsement does not suffice, Josephine is a personal friend. I have faith in her. We require someone both influential and trustworthy to be an ambassador for the Inquisition; you cannot tell me you would prefer to take the job yourself.

Sister Leliana
00041A78: {blank}
{linebreak}

Researched: Damage Against Undead Increased
00041A7A: Arcane Horror
00041A7B: Arcane Horror Rags
00041A7C: Dragon Gland
00041A7D: Troll Tusks
00041A7E: Arcane Horror Rags {string}281367{/string}: {CUSTOM0}
00041A7F: Dragon Glands {string}281367{/string}: {CUSTOM0}
00041A80: Troll Tusks {string}281367{/string}: {CUSTOM0}
00041A81: Dragon
00041A82: A fully mature adult female dragon is a high dragon: the great monster of legend, the rarest of all dragonkind. These dragons hollow out massive lairs for themselves, for they need the space to house their harem of drakes as well as their eggs and dragonlings.

High dragons are seldom seen. They spend most of their time sleeping and mating, living off prey their drakes bring back. But once every hundred years or so, the high dragon prepares for clutching by emerging from her lair and taking wing. She will fly far and wide, eating hundreds of animals—most often livestock—over the course of a few weeks, leaving smoldering devastation in her wake. She then returns to her lair to lay her eggs and will not again appear in the skies for another century.
00041A83: {blank}
{linebreak}

Researched: Damage Against Dragons Increased
00041A84: 9:38 Dragon, 4th Harvestmere, continued musings on giants.

I assume they encroach due to disruption of their environs. Perhaps clawing darkspawn rerouted underground waters, altering the landscape of their prey. Food is seemingly their only motivator, and I have observed them eating meat, grains, leaves—nearly anything digestible, with no care or joy for taste or texture. So complete is their scavenging that "troll" might be a more academically accurate term, but I cannot blame farming folk for imposing an obvious descriptive. Yet are these giants merely beasts of destructive instinct?

I followed one specimen from the north, where they are somewhat more common (Tevinter breeding grounds? Warmth of seasons? Corruption of Silent Plains?). It followed waterways, preferring to float its bulk, but never did I see any sense in its eye, and never did it appear to plan beyond its immediate surroundings. But I remain intrigued, for they have <i>hands</i>, and that means the potential to raise them in praise. Throughout creation, upright beings with hands have been a sign of greater purpose. What lesson, Maker, in these strange children? I will approach tomorrow, in Your name.

{i}Excerpt annotated below in a different hand:{/i}

Last entry in the letters of Brother Estomahr, his only recovered possession, likely because they were already flat. This archivist's recommendation: remind the neophytes that the tale of "Sister Dariel in the wolves' den" is metaphor.
00041A85: Giant
00041A86: {blank}
{linebreak}

Researched: Damage Against Giants Increased
00041A87: Broken Window
00041A88: Light the flames.
00041A89: A strange device stands deactivated in the heart of the Fade. Its construction resembles the architecture of ancient Tevinter.
00041A8B: Din'an Hanin - Lower Crypts
00041A8D: Herd the halla to the Dalish.
00041A8E: Retrieve the magister's amulet.
00041A8F: Vandal Aria
00041A90: The vandal aria is a flowering shrub, related to the rare and nearly extinct felicidus aria, otherwise known as the Silent Plains rose. Of course, neither variety of aria is a true rose, and they are called roses only because of their sweet scent. The fragrance of the vandal aria, however, is lighter and greener than that of her rare cousin, and redolent of honey and cut grass.

The felicidus aria is best known for being the only plant capable of growing on blighted land. Vandal aria lacks this quality, but is capable of proliferating almost everywhere else, even though she seems to favor dry, arid climes. If left to grow wild, the vandal will take over a space, choking out any other plant unfortunate enough to be in her way.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
00041A91: Give Minaeve an item to research.
00041A92: Researcher Minaeve can study items dropped in battle to learn more about the various groups, creatures, and demons the Inquisition may encounter.
00041A93: Know Thy Enemy
00041A94: "Blessed by the vine in spring,
I shall not fear the winter's sting."

Arbor blessing is a useful vine that is notoriously difficult to cultivate, as if it had a mind of its own. The wind often carries its miniscule seeds for great distances from the parent plant. It is hard to say what causes the seeds to sprout once they land. However, it has long been believed that comfort and abundance follow where arbor blessing goes. Perhaps the vine only chooses conditions that promote rich harvests from domesticated flora. Therefore, see arbor blessing in spring, and you shall not grow hungry in winter.

—An except from {i}The Botanical Compendium{/i} by Ines Arancia, botanist

00041A95: Arbor Blessing
00041A96: Witherstalk
00041A97: Elodia,

I said you could take {i}a few{/i} components for your personal use. I'm certain I didn't say you could empty our stores! Enchanter Ines looked like she was shitting hognuts when she noticed. Do you know how long it took to collect that witherstalk? I know what you're doing with it! No one needs that many warming draughts.

I'm locking the chest. Find your own witherstalk. Or perhaps either you or Ferran could try to stick to your own quarters.

—A note written by Apprentice Veralinn of the Fereldan Circle

Maker, Vera!

That is not what's going on! All the witherstalk in the chest was dried anyway, and you know it's only efficacious as a preventative when the sap is fresh. I'm more interested in its effects on the mind when combined with certain other plants. Ines knows all about it. Just ask her. She probably forgot that I'd already told her. Old bat.

And please, Ferran and I are more than able to amuse ourselves without resorting to the tired old dip-and-stir. Maybe if you got out of the botanical section and looked at {i}other{/i} books.

—Apprentice Elodia's reply
00041A98: Locked from the Other Side
00041A99: Fears torment the dreamers. Find the answers that may calm their fears, so that they may find peace.
00041A9B: Protect the Divine
00041A9C: Place Candle
00041A9D: Candle
00041A9E: Escape to Rift
00041AA4: Page from Ancient Journal
00041AA5: Recover Reward
00041AA7: Inscribed Words
00041AA8: Page from a Journal
00041AA9: Notes on a Recipe
00041AAA: Note in a Bottle
00041AAB: There is a mistaken impression outside the Tevinter Imperium that a 'magister' is simply a mage, and the mere act of being a mage is all that is required to be among the ruling class—a misperception aided, no doubt, by some Tevinter mages claiming the title outside their homeland to take advantage of its reputation. In truth, being a magister requires one hold a seat in the Magisterium, the upper house of the Imperial Senate. This is the body that makes laws, and which chooses the new Archon if there is no approved heir. The Senate's lower house, the Publicanium, consists of elected officials, but it has no true power and is considered a bureaucratic body.

Magisters, meanwhile, come from the ranks of the Circle of Magi and the Imperial Chantry, but most hold their seats by virtue of an Archon having granted it to their family long ago. It is not technically required for a magister to be a mage... indeed, after the Transfiguration that saw the Old Gods abandoned and Andrastianism embraced, most were not. Since the Towers Age, however, non-mages in the Magisterium have slowly been weeded out. A true magister is thus a figure of real power in Tevinter. All other mages serve at their pleasure, and any mage not of proper lineage has no influence outside of that which personal wealth and talent provide.

—From {i}The Ancient North{/i} by Sister Petrine, Chantry scholar
00041AAC: The Magisterium
00041AAF: What I find most interesting is that, despite the lack of open discussion on matters of human sexuality, there is commonality to be found on the subject in all Andrastian lands. Typically, one's sexual habits are considered natural and separate from matters of procreation, and only among the nobility, where procreation involves issues of inheritance and the union of powerful families, is it considered of vital importance. Yet, even there, a noble who has done their duty to the family might be allowed to pursue their own sexual interests without raising eyebrows.

The view on indulging lusts with a member of the same gender varies from land to land. In Orlais, it is considered a quirk of character and nothing more. In Ferelden, it is a matter of scandal if done indiscreetly but otherwise nothing noteworthy. In Tevinter, it is considered selfish and deviant behavior among nobles, but actively encouraged with favored slaves. Nowhere is it forbidden, and sex of any kind is only considered worthy of judgment when taken to awful excess or performed in the public eye.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i}, by Brother Genitivi
00041AB0: Sexuality in Thedas
00041AB1: Altar
00041AB2: To Main Level
00041AB3: Requires Eyes of Sorrow
00041AB4: Investigate the Area
00041AB5: Unlock the final door.
00041AB6: Shards collected
00041AB7: Shards collected
00041AB8: Unlock the next door.
00041AB9: Light a veilfire torch.
00041ABA: Shards collected
00041ABB: Unlock the next door.
00041ABC: Shards collected
00041ABD: Unlock the final door.
00041ABE: Unlock the final door.
00041ABF: Shards collected
00041AC0: Unlock the next door.
00041AC1: Shards collected
00041AC2: Explore the chamber.
00041AC3: Explore the chamber.
00041AC4: Explore
00041AC5: Explore the chamber.
00041AC6: Explore the chamber.
00041AC7: Explore the chamber.
00041AC8: Explore the chamber.
00041AC9: Requires Head of Misery
00041ACA: Requires Tongue of Whispers
00041ACB: Requires Hands of Torment
00041ACC: Requires Ears of Unheeding
00041ACD: Requires Heart of Despondency
00041ACE: Sit in Judgment
00041ACF: Someone being held in Skyhold awaits judgment.
00041AD0: Judge the prisoner.
00041AD1: Wipe out the red templars at the Tower of Bone.
00041AD2: Claim Drakon's Rise for the Inquisition.
00041AD3: Wipe out the red templars at Highgrove.
00041AD4: Claim the Tower of Bone for the Inquisition.
00041AD5: Wipe out the red templars on Drakon's Rise.
00041AD6: Claim Highgrove for the Inquisition.
00041AD7: Veilfire Brazier
00041AD8: Axe Affinity
00041AD9: Defeat {CUSTOM0} enemies using axes.
00041AE0: Requires Veilfire
00041AE1: Come. Real or not, the Divine is the key to escaping from the Fade.
00041AE2: I suppose we should follow the Divine. Whatever she is, she is our way out of here.
00041AE3:
00041AE4: We must follow the spirit imitating the Divine. At least for now, she is our only means to escape the Fade.
00041AE5: Over there!
00041AE6: There!
00041AE7: Look!
00041AE8:
00041AE9: Behind you!
00041AEA: Look!
00041AEB: Behind you!
00041AEC: Over there!
00041AED: Behind you!
00041AEE:
00041AEF:
00041AF0:
00041AF1: Sera stays with the Inquisition.
00041AF2: Sera leaves the Inquisition forever.
00041AF3: Sera stays with the Inquisition.
00041AF4: Sera leaves the Inquisition forever.
00041AF5: Sera stays with the Inquisition.
00041AF6: Sera leaves the Inquisition forever.
00041AF7: Warden Stroud will guard your back.
00041AF8: Warden Alistair will guard your back.
00041AF9:
00041AFA: Hawke is with our soldiers on the battlements. He's assisting them until you arrive.
00041AFB:
00041AFC:
00041AFD: Hawke is with our soldiers on the battlements. She's assisting them until you arrive.
00041AFE: Warden Loghain will guard your back.
00041AFF: You will die in agony!
00041B00: You cannot stand against me!
00041B01:
00041B02: I grow fat on your fear!
00041B03: You are nothing!
00041B04: Find a key for the second door.
00041B05: Bianca says Corypheus is getting his red lyrium from the thaig Hawke and Varric discovered years ago—on their expedition into the Deep Roads under Kirkwall. It may be possible to reach it using an entrance to the Deep Roads somewhere in the Hinterlands.
00041B06: Scout the Hinterlands.
00041B07: Well, Shit
00041B09: Enter Valammar.
00041B0A: Bianca was waiting in the Deep Roads. Travel underground to the center of the lyrium mining operation and shut it down.
00041B0C: Open the locked door.
00041B0D: I see the red templars have already encountered the temple's guardians.
00041B0E: The red templars must have collapsed this. Let's find another way through.
00041B0F:
00041B10: Mace Affinity
00041B11: Defeat {CUSTOM0} enemies using maces.
00041B12: To fight an enemy with a bow or crossbow is simple, although not always easy.

A guard with a crossbow must crank his weapon after each shot. If there is only one such enemy, seek cover and give him cause to waste his shot, and then close upon him before he may fire again. If there are many, close to their flank so you face one guard directly, using him as a second shield, and no other guard has a clean shot at your unprotected back. Do not move to the middle of their ranks and rely upon them hesitating to risk hitting one another.

A soldier with a shortbow is a little more dangerous. Attack him as you would an enemy with a crossbow, but accept that he will likely fire again. Approach with your shield up, even if you must sacrifice speed. Few soldiers are true masters of the bow; those who do not fumble their draw in fear will fire a shot quickly, so it is more likely to glance off your armor or shield than punch through.

Few soldiers have the skill or strength to make good use of a longbow. Respect those who do. Against such an enemy, cover is the only defense. Move quickly across his field of vision, forcing him to compensate for your movement. Do not charge directly unless your allies can distract him. A fully drawn longbow can drive an arrow through a chevalier's plate at a hundred yards.

A fight between an archer and a chevalier is a test of cunning versus patience. We are too often patient—heavily armored as we are—and faced with lightly armored foes who would harass us. While archers frustrate me as they do most chevaliers, it is good that we fight them, so we remember how to be cunning, how to break an opponent's patience.

—An excerpt from {i}A Meditation upon the Use of Blades{/i}, by Swordmaster Massache de Jean-mien, required reading at the Academie des Chevaliers
00041B15: Giant Spider
00041B16: Maybe it's meant to be that size, and the regular ones are miniatures. I mean, a just and caring Maker would create them big to start. Then they can't hide. That's what bothers you, isn't it? The hiding? A big one like that, a good twelve-footer, sure, it's all fang and such, but you know where it is: dark places where the Veil is weak. You're never surprised by a giant one because you had to go to their "house." They're not on your face at night or in your boot in the morning. And if their web is thick as rigging, you don't have to worry about that hair on your neck. Or the baby ones on the breeze! You hate that, right? Hitting a cloud of them while you're riding? Could be a dozen, but you only see one, and you try to smash it, but when you look, the thing is gone, and now your arm itches right up to the shoulder, and that hair feels like it's back, but you can't unbuckle your helm because of the gauntlets, and now the hair in your ear is tingly. That's just about the worst, isn't it?

—Records of the Redcliffe guard, 14 Guardian 9:39. Witness recounting of provocation and resulting brawl. No jailings. Victim was being an arse.
00041B17: Vicinius's Home
00041B18: The dawning of our understanding was violent and terrifying, made all the more so because of the mistaken awe and glory it replaced. We had walked into the cavern on the word of the shaman, and we were not disappointed. Row upon row, an army of dusty figures: men and women, pack animals, and what appeared to be staged tableaus of scavengers, as though silent commentary. We imagined it the toy battalion of a mad king, funded by mountains of gold. Or the subjects of some cruel empress, sealed away with her upon her death. It was, to all of us, a wondrous sight, and yet another example of how we mortals are pretenders to creation and immortality.

And then we asked ourselves, why are they all looking upward? And the answer was upon us.

A sound from above, and then legs, fangs, and poison. I do not know the number—less than my nightmares bear, but still too many. Only quick fires from our Circle apprentice allowed us to retreat. But not all. Several of our number were paralyzed in the instant, as must have been the case for so many before. When I close my eyes, I see them—new recruits to that silent army, frozen in "praise" of a moving ceiling, waiting to be hollowed.

—Excerpted from {i}We Need Not Demons: Our Dangerous World{/i}, a collection of natural horrors and wonders, edited by Philliam, a Bard!
00041B19: Poison Spider
00041B1A: My dearest and best father and lord,

You are strong and fair and obviously the most handsome arl in all of Ferelden. I want a fennec. Please please please get one for me. I saw a picture in a book that Brigid was carrying for Master Fergal and it is the fluffiest and most delightful creature I have ever seen.

The book says they live in the mountains and eat voles and repulsive things like that. When I get mine I will feed it only nice things. Like cake. And pearls. Please please please send someone to catch one. I really need one right now. Ruby wants company. It's not my fault Primmie and Bobble broke. Don't believe anything Eileen says.

Please? I promise I will spend no more gold on silks this month. It's too cold anyway.

Your most loving and obedient daughter, Habren

—A note from Habren Bryland to her father Leonas Bryland, arl of South Reach, written in 9:31 Dragon

{i}Reports indicate that Habren did receive a white fox as a gift from her father, later that month. She promptly "lost" it down a well.{/i}
00041B1B: Fennec
00041B1C: They said the mages were coming to Redcliffe. We had to leave or be caught in the middle of their war. Guy said that it would be safe in Denerim. We left as soon as we could, but the little ones could barely walk a mile. I was about turn back when Guy saw a herd of wild druffalo passing through the hills. He said, "How different can they be from horses? Or brontos?" Oh, but those horns. I was afraid and told Guy not to go, but he said we had no choice.

Guy said he would catch up to us, that we should continue on. We kissed goodbye, and he left. The children and I kept walking. One day passed. Two. Then three. And I knew in my heart he was dead.

I almost gave up. One morning, I was fetching water from the river when I thought, How easy it would be. They would just slip away. And I would just follow them. No more pain, no more fear. As I searched for my courage, I heard a crashing through the undergrowth. Bandits, I thought. Or a bear. But instead it was a giant beast, with pelt of blue-grey and gleaming black horns. And riding its muscled back was my Guy.

The druffalo was enormous but gentle as a doe. The children called her Bluebell.

I never told him what I almost came to that day.

—A diary found in a refugee tent in the Hinterlands
00041B1D: Druffalo
00041B1F: Mabari
00041B20: Black Wolf
00041B21: The scouts report activity uncharacteristic of lupine behavior.

The Breach and resulting rifts have caused unprecedented disruptions in the Veil. Such alterations to the environment may account for the unnatural aggression. If this is indeed the case, I cannot yet say how widespread the impact. How many wolves does this environmental imbalance influence? What threat do they pose to resistant members of the pack? To the local population?

This warrants further investigation.

—Report submitted to Seeker Pentaghast by Minaeve, Mage Apprentice and Inquisition Researcher
00041B22: The common hyena is a remarkable predator, flourishing in the harshest of conditions. Packs working in concert have sometimes taken down prey as formidable as a great bear. It's an incredible sight, but you should keep your distance because one of those beauties took down my bronto in under a minute.

—From {i}The Wilds of Thedas: Volume Two{/i} by Stephan d'Eroin
00041B23: Hyena
00041B24: The ram is a marvelous creature. Its wool makes the best lining for winter coats this side of the mountains. The horns and bones can be crushed into powder and mixed with the soil for a healthy crop, or charred and ground into ink powder. The hide makes a good cover in a window against the winds. You can burn the dung in a pinch. Melt down its fat for candles. I haven't even mentioned the meat! With a full-grown ram, you could make a stew big enough for a village and have enough left over for a week.

So there'll be no more complaining about "being paid in sheep" for your work during the harvest. With that ram and a few ewes, you can start your own flock. You're lucky to have them handed to you instead of needing to go and tame a wild one. Listen to your father for once: take care of those animals, and they'll take care of you.

—Letter from a Fereldan farmer to his son
00041B25: Ram
00041B26: August Ram
00041B27: "The August Ram!" Surely whoever named it "ram" had never seen its more common cousin; the slender legs and sleek hide give the animal the grace of a hart or halla. Its curved horns spiral back over delicate ears twitching at the slightest rustle of grass. When startled, speed is the August Ram's only defense against the hunter. It is difficult to sneak up on these shy and wary creatures, but I have been here so long and shown such mild behavior that I have gained their trust. The rams graze peacefully a stone's throw from my sketching easel as I write this, thinking no more of me than a rock in the field or a flower in the grass.

I just wish the rotten things would stop trying to eat my canvases whenever I leave camp.

—From {i}The Diary of Tillendall Lemallen{/i}, noted painter of wildlife and portraits to the Orlesian court
00041B28: Bear
00041B29: We went into the woods near Val Foret to find a great brown bear that had the townsfolk worried. We found her some miles from the west gate. She had made a den in a cave on a hillside, close to a stream. We stopped some yards away and watched. Eldwin cast a spell to make us less likely to be discovered. Useful, useful magic.

After several hours, the bear emerged from her den. Beautiful red-brown sheen to her coat. Phenomenal beastie. Following close behind were three cubs. Balls of fluffy brown fur with eyes set in them. Amazing, amazing little creatures.

I would've liked to watch the little family playing in the stream all day, but the wind changed and the mama bear caught our scent, even with Eldwin working his magic. She leapt in our direction, stopped when she couldn't see anything, then rose up on her hind legs and roared. {i}What a sight that was!{/i} I estimate she was half again as tall as I. Quick as anything, she charged towards us, snapping branches as she went. I dove out of the way, but Eldwin, bless his heart, was too slow. A massive paw caught him right in the chest and he went down. Poor Eldwin. Nature is ruthless but magnificent.

—From {i}The Wilds of Thedas: Volume Two{/i}, by Stephan d'Eroin
00041B2B: Halla
00041B2C: Great Bear
00041B2D: The Orlesian great bear is so named because it is very large. Very large, indeed. Other names for it include the colorful "Old Man of the Forest" and the less-charming, but more clearly descriptive "Woodsman's Death." I am told that they are only found in remote parts of the Dales and that not even the nobility is willing to hunt for them, which makes them unique among the rare, giant, deadly, exotic fauna of Thedas: the only thing the Orlesians are truly afraid of.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i} by Brother Genitivi
00041B30: Nug
00041B31: I was sure before the Blight they were a whole lot more rare. Should ask a Warden about that, if killing Archdemons leaves nugs all over. And the poor things don't seem built for anywhere. I mean, they feed on anything, but they blister in the desert and freeze in the snow, and they're easier to track than your own arse. Everything eats them (except me, the hands put me off), yet they thrive. Randy bastards outpace every tooth and claw.

Anyway, my point is, the ones around the farm are so inbred, they're five colors and can't stop peeing. I'm selling them in the capital as "elusive eastern bunny-pigs." What did Father say about idiots with deep pockets?

—Excerpt from the private letters of "Captain" Byrne, lap-nug dealer, produced in evidence after seven claims of Water Terrors and death following bites in the Garden District, 9:36
00041B32: Snoufleur
00041B33: Picked up someone new. Called himself Marchand and offered three Orlee royals to travel alongside to Celestine. Betting both knees he saw the bows and thought we'd be protection. Didn't think we might turn the weapons on him ourselves. Maker's grapes, by the time we hit Lydes, I wanted to. Little shit couldn't stop bragging about how he was going to be a tutor for some high lord's son. Everything out of his mouth was "Milord Silk-Knickers this" and "Milord Silk-Knickers that."

Showed us a little painting of Milord Silk-Knickers and his lady. Milord I wanted to punch, but the rump on milady—I'd like to tutor that.

And then going through the Dales, we see one of those long-nosed pigs with the stump legs. It's just crossing the highway, dragging its stupid belly along the ground, as they do. Bless the Maker and all, but He was deep in His holy golden cups the day He made that thing.

Anyway, I turn to Lockey, and I say, "Hey, it's one of them snufflers."

Marchand starts in with his giggle. Lockey and me, we look at him.

"Snuffler!" he says, like he just caught me naked with his lady mother. "Non—tu dois dire 'snoufleur.'" Because "snuffler" just isn't fancy enough for Orlee. So I say it like he does: snooooou-fleeeeur. Can't keep a straight face. Marchand goes red like a virgin with skirts blown up. And good old Lockey, he just shoots the thing with an arrow while it's snuffling its way across the road.

"Now it's dead, and we call it dead," he says. That was that.

—From the hunting log of Kerr of West Hill, dated 17 Solace
00041B34: There are only two things a noble will step aside for: Paragons and angry brontos.

—Dwarven saying

The dwarven Shaperate originally bred this hulking beast as a beast of burden and food source, the rough equivalent of surface oxen and cows. Some versions of the bronto have even been developed as dwarven mounts, valued more for sure-footedness and stamina than speed. While present in Orzammar in large numbers, some brontos still exist in packs in the Deep Roads, having returned to a wild state after the fall of the dwarven kingdoms. They require remarkably little sustenance, absorbing nutrients from water, fungus, and even rocks (hence the "rock-licker" appellation many dwarves use to describe brontos), and exist primarily in a dormant state until provoked. An angry, charging bronto is considered a rather dangerous opponent.

—From {i}Tales from Beneath the Earth{/i} by Brother Genitivi
00041B35: Bronto
00041B38: Gurn
00041B39: "We woke to a herd from nowhere, just standing around the camp. And it wasn't the first time. Getting water at an oasis, humming to myself, poof, there's one behind me. Talk to another rider for a few minutes, and there's two, just staring. I think they think talking is weird."

"I say shoo, dumb thing step on foot. I was not paid enough for hurt foot."

"Don't believe they stomp out fires. I set them all the time. Gurns don't show up."

"Harmless, so long as you don't treat them like cattle. Maybe farm-raised, but not wild. One time, we figured we'd saddle one. Maybe break it like a horse? Because that hump would bounce arrows real nice. Bad idea. Did <i>not</i> end well for Five-Toe. We used to call him Six-Toe, but not because of his feet. He got the horn something fierce."

"Milk the thing? Your mother."

—Excerpts on the Gurn, Voices of Working Caravans, collected by Philliam, a Bard!
00041B3A: Quillback
00041B3B: Those men of learning who claim dominion over the cold, weirdly angled laws of this world would deny that unutterable savagery of nature, conjuring their knowledge as a man in repose draws a blanket over himself, somnolent, to distract from cognizant mind the lethargic caliginosity of this world. Such mendacity is made manifest in the quillback.
 
Its hooked beak describes a smile that makes mock of the laws of man and Maker, and in the sagging folds of its rough and squamous hide lies no elegant simplicity. But look upon its dorsal ridge for the proof, if logic be your refuge, for in the ebon spines that jut uncaringly from its back, no man of learning can fail to see the cold and twisted spires of the Black City itself.

What Maker would give mock to our ebullient transgressions by marking His domicile into the flesh of this repugnant eater of flesh, this scavenger of wastes and deserts? What message can any man read in this carrion feeder's decrepit spines than that the Golden City of which we dream is Black, always Black, the swollen infection poisoned from time beyond the knowledge of our insignificant minds, awaiting only our unheeding touch to afflict us with understanding of our true place in this vast, uncaring world?

—From {i}An Anatomie of Various Terrible Beasts{/i}, by Baron Havard-Pierre d'Amortisan

Master means that it's pointy.

—Footnote in the margins of the manuscript by the baron's scribe, Dunwich
00041B3C: Gurgut
00041B3D: The Chant of Light claims that the Maker made us, and in our folly, we think ourselves blessed by such fact. If fact it is, for in my seeking, I find only base illusions, the better for being torn down and mocked as inadequate in the harsh light of reason. But as an exercise, let us say that it is true, that the Maker made us.

I have seen the gurgut basking in a slanted shaft of sunlight in the penumbral canyon, its putrescent tongue scenting the rancid air of the nameless and unnamable swamp, swishing the uncaring grass of the plains with its passage. It is some cousin of the wyvern, but bereft of the savage ferocity for which the latter is praised and hunted by Orlesian nobles. Its thick-lidded eyes stare witlessly, and its jaw hangs agape; it is not befuddled or frustrated by its want of reason, but perfectly content, a drooling idiot.

Its pallid belly stretches and distends, disdaining all reason, when it gorges itself upon its prey. I have seen such a lowly beast swallow a chevalier whole, the great and shining warrior taken by surprise in the tall grass, his silverite armor gleaming as the gurgut unhinged its jaw to draw the chevalier in. Across its belly, I saw the kicks and struggles grow frenzied and then still, and the idiot beast settled into a happy torpor. The ruined armor of the noble chevalier lay among the gurgut's spoor several days later.

Say that it is true, that the Maker made us. What if He made us for food? What if the grand purpose of our searching existence is to stretch the belly of a beast that slinks through the tall grass? What if there is a single unbending purpose and, in it, we are cattle to feed the witless leviathans that slumber unseen beneath us?

—From {i}An Anatomie of Various Terrible Beasts{/i}, by Baron Havard-Pierre d'Amortisan

Master makes us check behind him for gurguts at all times. He also carries a very sharp stick.

—Footnote in the margins of the manuscript by the baron's scribe, Dunwich
00041B3E: Tusket
00041B3F: The curving tusks protruding from the snout are present in both males and females of the species. Rarely used in combat, the upper tusks play an important part in mate selection. It's believed that tuskets choose prospective mates based not only the size, but also on the curve and even slight color variation found in another's tusks. Considering tuskets bond for life, careful mate selection is crucial to the continued success of the herd. Bonded tuskets have been seen gently clicking their tusks together as a sign of affection.

The role of the tusket's signature ornamentation in the mating process led to an unfortunate rumor that their tusks could increase virility in {i}other{/i} species. Although usually docile, tuskets will defend themselves if cornered (or if someone attempts to saw off part of their anatomy). It's said Baron Vandermine lost three servants this way.

—From {i}Observed Behaviors in the Common Tusket{/i} by Tilda Adere
00041B40: One of the few natural, non-darkspawn creatures to live in the Deep Roads, the deepstalker is a reptilian cave-dweller known for burrowing into the stone paths of the Deep Roads and ambushing prey, usually nugs. They hunt in packs, attacking with round mouths of serrated teeth or spitting poison from venom glands. Although a single deepstalker poses little threat to any experienced explorer, packs can be lethal.

—From {i}Tales from Beneath the Earth{/i} by Brother Genitivi
00041B41: Deepstalker
00041B42: Newly hatched dragons are roughly the size of a deer and voraciously hungry. They live for a short time in their mother's lair before venturing out on their own. The slender, wingless creatures are born in vast numbers, as only a few survive to adulthood.
00041B43: Dragonling
00041B44: Phoenix
00041B45: Orlesians believe the phoenix to be a herald of woe, perhaps because the creatures frequent inhospitable places where sane travelers fear to tread. It may also be because they belch a sort of sulfurous gas that reeks of rotten eggs and ancient peat bog, and flocks of the beasts have a pervasive odor of death about them. Orlesians are not always so metaphorical as they like us to believe.

—From {i}In Pursuit of Knowledge: Travels of a Chantry Scholar{/i} by Brother Genitivi
00041B46: Lurker
00041B47: You want to hunt lurkers? All right, then there's a few things you should know. First, they don't just live in caves. Some of the locals call them "cave lurkers," but I've seen them in the wastelands, in the marshes... really anywhere you think creatures shouldn't be able to live. Why? Because they eat almost anything and they eat rarely. When they're not hunting, they curl up in a sort of hibernation to conserve energy. If you can catch them in that state, consider yourself lucky. If not, you'll need to be on your toes. They're quiet when they want to be, you see. Hence the "lurk" part of their name. They hunt in packs. They {i}spit{/i} poison. In fact, I've lost more than one fellow because a group of lurkers descended upon him while he took a piss in the bushes. They surround him, paralyze him, and then tear him to pieces—all without the rest of the camp knowing a single thing was going on, not twenty feet away.

—From {i}The Most Dangerous Things To Eat{/i} by Pol Ageire Phridee
00041B48: Wyvern
00041B49: The wyvern—like its relative the dragon—has nearly been hunted to extinction. Wealthy Orlesians are particularly fond of the wyvern chase, although their servants and dogs take the risks while the noblemen merely accept the praise.

It is the venom that makes the creature so valuable. It's used in potion-making, alchemy, and the production of a rare and potent liquor called aquae lucidius. The miniscule quantity of the venom remaining in the aquae after distillation leads to a unique hallucinatory effect.

Testimonies from a few of those fortunate enough to sample the costly concoction:
"I feel confused but happy!"
"It was as though my soul took wing and floated about my head."
"I had a vision of my great-grandmother and found it oddly arousing."
"I can see through time!"
00041B4A: Varghest
00041B4B: The varghest is now known to be a distant relative of wyverns and dragons, but in ancient times, it was believed to be a spirit manifest in the world. Ciriane legend says that the varghest hunts those who have committed great wrongs against their own kin, and when the creature finds its quarry, it drags the guilty party to the gods for judgment. This is perhaps due to the beast's hunting habits: varghest prefer to bring prey still living to their nests to feed their young.

—From {i}A Study of the Southern Draconids{/i} by Frederic of Serault, published by the University of Orlais
00041B4D: Upon ascending to the second floor of the tower, a gruesome sight greeted us: a ragged collection of bones wearing the robes of one of the senior enchanters. I had known her for years, watched her raise countless apprentices, and now she was a mere puppet for some demon.

—Transcribed from a tale told by a templar in Antiva City, 7:13 Storm
00041B4E: Sundered
00041B4F: A warrior wielding a great blade strikes terror into common soldiers, but to a chevalier, he is no greater danger than any other opponent. A skilled warrior is struck down by a maul or battleaxe in one of three cases: in the first, he is taken unawares in the heat of battle; in the second, he cannot evade the blow because of the nature of the battlefield or his own injuries; and in the third and most common case, he is struck down because he reacts poorly.

We do not train enough against two-handed weapons because we disdain them ourselves. I think this is a mistake, and in time to come, I hope it is corrected. I have seen too many skilled warriors die because they see a great maul coming down at them and raise a shield to block instead of deflect. I have seen men lose their composure due to fear or anger and engage such a warrior directly, thinking they can risk a blow to their body as they would from a light sword or a dagger. In the heat of battle, even the trained mind will think such things. Those who cannot overcome such thoughts die.

You must watch the weapon, but only to gauge its length. Otherwise, as in all fights, the opponent's hips and shoulders will tell his intent. The great weapons are dangerous only when moving or poised overhead to strike down. You must give ground, but only against the true threat. If he advances but is not truly prepared to strike, you must rush in, cut him, and withdraw to your guard before his blow is ready. It may take ten cuts to kill him. Even after the ninth, he may cleave your head from your body if you do not respect the distance he can cover.

If using such a weapon yourself, mark your distance and do not allow yourself to react to an opponent outside your reach. You cannot recover your guard as quickly as you can with a sword and shield. Keep your weapon moving and measure your blows. A stuttered step on your strike can fool many opponents into thinking you out of range and then rushing their defense. In this manner, you may kill most who stand against you. Fighting in such a manner, you may feel more like a butcher than a hero, but the living may console themselves while the dead cannot.

—An excerpt from {i}A Meditation upon the Use of Blades{/i} by Swordmaster Massache de Jean-mien, required reading at the Academie des Chevaliers
00041B50: Bruiser
00041B51: {blank}
{linebreak}

Researched: Damage Against Humanoids Increased
00041B52: Once upon a time, we classified these as demons of sloth, but we learned that despair demons are something quite different. They are not the antithesis of justice or valor, but rather of hope. They form nightmares tearing away the foundations of self and purpose. When brought into the world, they are most attracted to places the downtrodden populate: alienages, slums, prisons, and the like. The miasma they spread can lead to extreme behavior. We look for a rash of unexplained suicides, men and women so filled with grief they lash out. The most intelligent of these creatures are to be feared, for they not only feed on despair, they understand its causes... and seek to bring it about. From the shadows they ruin lives, drinking the tears of those who have no idea the cause of their misery is not random chance.

—From a lecture by renowned hunter, Ser Hayward of the Templar Order
00041B54: Imagine, if you will, the most basic impulses possessed by mankind. Rage? Hunger? Perhaps the most primal is fear. Even the youngest of us understands this concept, and the raw power of it drives almost all else. A demon that preys upon fear is not the most sophisticated sort of creature. They mimic forms they see in the nightmares of mortals, hoping to elicit the response they crave. Some of these demons, however, stumble upon terrors that are much more deeply rooted: fears of the future, of chaos and disorder, of failure. This sort of demon develops a far more refined palate, attacking the psyche of their target rather than seeking a simple scare. Beware the fear demon that gorges upon the terror of not only a single nightmare but of a nation, for it will grow to such a size that it dominates the Fade.

—From a lecture by renowned templar, Ser Hayward
00041B55: A novice believes his sword of the utmost importance, and his shield there to show his family's colors. All scoff at such foolishness, but the older student, thinking his shield a sign from the Maker that he cannot be struck down, is little wiser. A warrior coming away from battle with his shield dented and ripped may be praised for bravery. A warrior coming away with his shield merely scratched should be praised for skill.

Remember that every metal shield was beaten into shape, and may be beaten out of it. Even a blow that does not tear a hole drives impact through your arm and shoulder, where shock and pain will wear down even the strongest warrior. In a duel against a single opponent, you may seek a quick advantage in taking a blow directly to the shield in order to strike one in return; if you are protecting another, you may have no choice. In all other cases—against one opponent or many—it is better to hide the movement of your hips and shoulders behind your shield, forcing enemies to focus on it rather than on you.

This is also true when fighting an opponent so armed. Your goal is not the shield, but the man behind it. Circling or locking shields may gain you an advantageous position. Failing that, rain blows upon his defenses until he tires and his guard grows sloppy. If you are neither skilled enough to slip past him nor fit enough to wear him down, you will most likely die.

—An excerpt from {i}A Meditation upon the Use of Blades{/i}, by Swordmaster Massache de Jean-mien, required reading at the Academie des Chevaliers
00041B57: The first thing you must understand about the halla is that they are not our servants. They are not our pets. They are our brothers and sisters. Remember that Ghilan'nain, the first halla and mother of them all, was once a huntress of the People. Without the halla, there would be no Dalish.

The second thing you must understand about the halla is that you cannot force a halla to do something against her will. I have heard tales of shemlen who come across herds and attempt to capture the halla, using ropes and bridles. Many shemlen have died impaled on horns as a result of this foolishness. Never forget that the halla once bore our knights into battle. The fierce blood of a warrior still runs through her veins and she would sooner fight to the death than demean herself. Like the Dalish, the halla are proud. A halla knows who she is, and will tolerate no being that tells her that she is less.

How then do we harness them to the aravels? How do we ride them, or strap our packs to them? Well, how do you get a brother, a sister, or a friend to do you a favor? Simple, isn't it? You ask. If you have a halla's trust, she will give you her blessing. It's striking that humans never think to ask for a halla's friendship. But then, they are shems, and respect nothing.

—Adara, halla-tender of the Ralaferin clan, to her apprentice
00041B58: Dogs are an essential part of Fereldan culture, and no dog is more prized than the mabari. The breed is as old as myth, said to have been bred from the wolves who served Dane. Prized for their intelligence and loyalty, these dogs are more than mere weapons or status symbols: the hounds choose their masters, pairing with them for life. To be the master of a mabari anywhere in Ferelden is to be recognized instantly as a person of worth.

The mabari are an essential part of Fereldan military strategy. Trained hounds can easily pull knights from horseback or break lines of pikemen, and the sight and sound of a wave of wardogs, howling and snarling, has been known to cause panic among even the most hardened infantry soldiers.

—From {i}Ferelden: Folklore and History{/i} by Sister Petrine, Chantry scholar

00041B59: The most powerful demons yet encountered are the pride demons, perhaps because they, among all their kind, most resemble men; as clever and manipulative as the desire demon, with a penchant for cruel irony that is almost human. While the demons of desire largely engage in the bribery of mortals, pride will use mortals' own best nature against them. Clever men outwit themselves. Strong men crush themselves. Humble men forget themselves. Jealous men fear themselves. They turn corruption and ruin into an art.

—From {i}Beyond the Veil: Spirits and Demons{/i} by Enchanter Mirdromel
00041B5A: Allow me to correct you on one important point, my friend: the Pentaghasts {i}are{/i} Nevarra. Without us, this nation would either still be one of the motley city-states that comprise the Free Marches, or under Orlesian control. More likely the latter, as only Nevarra's strength holds back the empire's expansion... and by that I refer to the brilliance of Pentaghast generals and the influence of Pentaghast coin.

I find it interesting that you mention dragon-hunting as our only significant trait. You do understand, I hope, that dragons disappeared centuries ago, only recently returning at the beginning of this age? Some of our clan have taken up the old trade out of nostalgia—my cousin Ferdinand the most prominent among them—but those days are largely done. Today there are fourteen branches of the family—eighteen, if one counts our relations among the Van Markhams—each consisting of multiple families and twisting bloodlines connecting us to almost every major house across Thedas.

I am fully aware that King Markus wanes in health, and neither he nor Ferdinand have children, but make no mistake: there will be another Pentaghast sitting on the Nevarran throne, and that man or woman will lead us into a prosperous future. There will be no civil war.

—From a letter by Baroness Alia Pentaghast, Dragon 9:38
00041B5B: The Pentaghasts
00041B5C: We heard their screams from miles away, out in the darkness where we couldn't see anything. Once, back when I worked on my uncle's farmhold in the Bannorn, there was a calf that fell into a gulch and broke its leg. I should have run for help, but I thought I could drag it back to safety on my own. I wasn't strong enough, however, and each time I tried to pull, its leg... that calf's screaming haunts me to this day, and that's what I heard out there. Like that calf was coming for me, come to rip off my leg ever so slowly so I knew what it felt like.

But we all heard something different, you see? One of the others said he'd run into darkspawn at Ostagar, and the scream he heard was from something called a "shriek." Another said it was a dragon roar, just like the beast that burned his family. That's when I knew what was out there was a demon. Something that wasn't just looking to make us afraid—it wanted us gibbering in terror. It wanted us running for our lives.

And we did. I couldn't rightly tell you what it even looked like. There was something in the shadows, and even though we were ready when it let out that howl, I turned and ran. I couldn't even control myself. My bowels turned to water, I dropped my sword, and I took off. It was only later when I realized I was separated from the others, and that there were more of those demons out there, hungry for more of my panicked tears.

—From a report given by Haren, soldier of the Fereldan army, 9:15 Dragon
00041B5D: {blank}
{linebreak}

Researched: Damage Against Humanoids Increased
00041B5E: When faced directly, an opponent wearing only light armor and wielding only short blades is little challenge to a trained chevalier. However, not all fights are duels. If you assume that your enemy shares your values, you will die. The only rule most warriors agree upon is that it is better not to die, and a Grey Warden or an emperor's bodyguard may contest even that accepted wisdom.

A skirmisher will strike by surprise, relying upon allies to draw your attention. In a great battle with many troops on each side, you must assume that the enemy has such skirmishers in its ranks. When fighting in formation, you have no excuse to break your guard and pursue a perceived advantage; doing so will leave you or those depending upon you unguarded. When fighting alone, you must avoid strikes that would weaken your guard.

Once you know such an enemy opposes you, be vigilant and remember that you wear more armor than he does. He will hide; do not enter the shadows, where he is strongest, to pursue him. He will harass you at range; do not take the bait he offers. A chevalier deserves a better death than a poisoned dagger in his unprotected armpit, and such is the death of those who grow impatient while chasing enemies they deem beneath their honor.

Be calm, be methodical, and wait for your opponent to yield to the fear of your blade and shield. When he does, he will convince himself that he can attack you directly, that his blades are fast enough to slip past your shield. Then he will move, and then you may kill him.

—An excerpt from {i}A Meditation upon the Use of Blades{/i} by Swordmaster Massache de Jean-mien, required reading at the Academie des Chevaliers
00041B5F: Prowler
00041B60: Encountered in the Fade, the true form of a rage demon is a frightening sight: a creature of pure fire, seemingly made of amorphous lava, its eyes pinpricks of baleful light radiating from its core. The abilities of such a demon center on the fire it generates. It burns those who come near, and the most powerful are able to lash out with bolts of fire and even firestorms affecting entire areas.

Fortunately, even powerful rage demons are less intelligent than other varieties. Their tactics are simple: attack enemies on sight with as much force as possible until they perish. Some rage demons carry their heat-based abilities into possessed hosts; otherwise one rarely sees their true form outside the Fade unless mages specifically summon one to do their bidding.

—Transcript of a lecture given by Vheren, templar-commander of Tantervale, 6:86 Steel
00041B61: An entire unit of men, all slain by one creature. I didn't believe it at first, your Perfection, but it appears that this is so. We have a survivor, and while at first I thought his rantings pure exaggeration... it appears to be no simple skeleton. The descriptions of the creature's abilities were eerily similar to those our brothers at Marnas Pell encountered almost an age ago: men pulled through the air to skewer themselves on the creature's blade, and attacks so quick that it was able to assault multiple opponents at once. No, your Perfection, what we have here is indeed a revenant and nothing less.

—From a letter to Divine Amara III, 5:71 Exalted.

A revenant is a corpse possessed by a demon of pride or of desire... making it among the most powerful possessed opponents one can face. Many possess spells, but most are armed and armored and prefer the use of their martial talents. They are weak against physical attacks but regenerate quickly, and commonly use telekinesis to pull opponents into melee range should they try to flee. Revenants also have the ability to strike multiple opponents surrounding them. Stay at range if possible and strike quickly—that is the only way to take such a creature down.
00041B62: Amrita was a hedge mage, famed for her talent as an herbalist. She could brew philters to soothe every ache or ailment, even coax the ill back from the brink of death. As word of Amrita's talents spread, she was made a target for capture. Amrita fled from them, refusing to go to a Circle. The templars took off in pursuit, dogging her steps, until they came to the edge of the Western Approach. Knowing the templars were less than half a day behind her, Amrita forged ahead. When the templars came to the edge of the desert, they stopped and turned back, believing that Amrita would be doomed to die in that sand-blasted wilderness.

But Amrita did not die. She crossed the wasteland on foot, living off the strange plants that grew there, finding water in roots buried beneath the sand. On that long trek, Amrita discovered the herb now known as Amrita Vein. She brought it out of the desert with her and continued to study and cultivate it. Amrita's extensive writings about desert plants, including Amrita Vein, eventually found their way to the White Spire, where it was decided that her contributions would earn her a degree of freedom. She was allowed to continue living as she desired, as long as she submitted to the Harrowing.

—An excerpt from {i}The Botanical Compendium{/i}, by Ines Arancia, botanist
00041B63: Amrita Vein
00041B64: The flowers of the crystal grace plant are appreciated for their beauty as well as their medicinal value. Pale blue and shaped like delicate crystal bells, the flowers should almost tinkle in the breeze. In fact, I have heard a tale of an Orlesian lady who ordered crystal grace to be planted all over her bower and then hired a mage from the White Spire to enchant them to do just that. Eventually, she grew tired of the chiming and set fire to her lawn in a fit of pique.

Let us learn from this. These plants were created exactly as our Maker intended, and our interference rarely improves them.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
00041B65: Crystal Grace
00041B66: It has often been suggested that the only way for a demon to affect the world of the living is by possessing a living (or once living) body, but this is not always true. Indeed, a shade is one such creature: a demon in its true form that has adapted to affect the world around it.

My hypothesis is this: we already know that many demons become confused when they pass through the Veil into our world. They are unable to tell the living from the dead, the very static nature of our universe being confusing to a creature that is accustomed to a physicality defined entirely by emotion and memory. Most demons seek to seize immediately upon anything they perceive as life, jealously attempting to possess it—but what of those that do not? What of those that encounter no life, or fail to possess a body? What of those that are more cautious by their nature?

These demons watch. They lurk. They envy.

In time, such a demon will learn to drain energy from the psyche of those it encounters, just as it did in the Fade. Once it has drained enough, it has the power to manifest and will forever after be known as a shade. Such a creature spurns possession. It instead floats as a shadow across its piece of land, preying upon the psyche of any who cross its path. Perhaps it believes itself still in the Fade? There is evidence to believe this is so.
00041B67: Her Perfumed Sanctuary
00041B68: Divine Rosamund. Now here's an interesting story. Rosamund was the youngest Divine ever crowned; she was born to the noble Montbelliard family and groomed for the rank of Divine by her predecessor, Divine Hortensia II.

Records of Rosamund describe her as a radiant beauty, and she captured the hearts and imaginations of the Orlesian public almost immediately. Not long after she was crowned Divine, erotic art and literature featuring her began to make an appearance in noble Orlesian circles. The situations depicted in these works were entirely fictional; Divine Rosamund led a life that was beyond reproach, but it seemed that her purity only served to fan the flames of creativity in her "followers." To them, reality was a meddlesome creature to be punted off the nearest cliff, and they showed no restraint in portraying the Divine in the midst of activities both forbidden and often physically impossible.

Several pages of a pamphlet containing a story about Rosamund still exist in the private collection of a certain gentlewoman who will remain unnamed. One page describes, in painful detail, Rosamund's "perfumed sanctuary." The rest are dedicated to portraying the Most Holy at her daily exaltations before she is joined in worship by her devoted templars.

—From {i}Secrets of the Most Holy{/i} by Sister Damson
00041B69: Several months after Clemence II died, rumors that she had been a man in disguise began circulating in Val Royeaux. The gossip was eventually traced back to one Sister Constance, who was present when the Divine's body was cleaned and dressed for her funeral. Constance had a weakness for barley wine, and spoke of Clemence II's sensitive matter to a local tavern-keep after having imbibed large quantities of the beverage.

Revered Mother Estelle put the rumors to rest by declaring that she had also aided the sisters in dressing the late Divine's body for her cremation, and knew for a fact that Clemence II was a woman. She went on to say that Sister Constance was mistaken; what she saw was in actuality a squirrel that had clambered in through an open window and come to rest between the Divine's legs.

—From {i}Secrets of the Most Holy{/i} by Sister Damson
00041B6A: A Nutty Affair
00041B6B: Amulet of Power
00041B6C: This amulet grants an ability point to whoever equips it. After it's used, the amulet shatters.
00041B6F: Be wary when harvesting rashvine because the plant comes by its name honestly. Indeed, calling its effect upon exposed skin a "rash" is an understatement. I've known apprentices who went without treating the red sores, assuming them irritating but harmless, and eventually required either magical healing or amputation.

Once the poison gets into the blood, it causes a painful calcification that turns the surface skin stone grey... and that's only the first symptom. In addition, it's primarily found in marshes and remote areas of deep vegetation, so there is often danger in finding rashvine patches, even aside from that in collecting it.

Fortunately (or unfortunately, if one happens to be a witless apprentice), rashvine has a number of useful applications: salves that harden the skin or otherwise provide protection, not to mention being one of the primary ingredients for Antivan fire. My advice? Use thick gloves and carry a sword.

—From {i}Herbology in Thedas{/i} by Master Ilian Gravire
00041B70: Rashvine
00041B71: Crafting
00041B72: Ability Point Gained
00041B73: Bow Affinity
00041B74: Those who had sought to claim
Heaven by violence destroyed it. What was
Golden and pure turned black.
Those who had once been mage-lords,
The brightest of their age,
Were no longer men, but monsters.

—Threnodies 12:1

Sin was the midwife that ushered the darkspawn into this world. The magisters fell from the Golden City, and their fate encompassed all our world's. For they were not alone.

No one knows where the darkspawn come from. A dark mockery of men, in the darkest places they thrive, growing in numbers as a plague of locusts will. In raids, they will often take captives, dragging their victims alive into the Deep Roads, but most evidence suggests that these are eaten. Like spiders, it seems darkspawn prefer their food still breathing. Perhaps they are simply spawned by the darkness. Certainly, we know that evil has no trouble perpetuating itself.

The last Blight was in the Age of Towers, striking once again at the heart of Tevinter, spreading south into Orlais and east into the Free Marches. The plagues spread as far as Ferelden, but the withering and twisting of the land stopped well beyond our borders. Here, darkspawn have never been more than the stuff of legends. In the northern lands, however, particularly Tevinter and the Anderfels, they say darkspawn haunt the hinterlands, preying on outlying farmers and isolated villages, a constant threat.

—From {i}Ferelden: Folklore and History{/i} by Sister Petrine, Chantry scholar
00041B75: Darkspawn
00041B76: Defeat {CUSTOM0} enemies using bows.
00041B79: Under Protection of the Inquisition
00041B7A: Date
00041B7B: Level
00041B7C: Dragon Age™: Inquisition
00041B80: The Wrath of Heaven
00041B81: Finish the prologue.
00041B88: Progress the story to unlock this achievement.
00041B89: Saddled Up
00041B8A: Craft a weapon or piece of armor in single-player mode.
00041B8B: Purchase or secure five different mounts of any kind.
00041B8C: Well-Prepared
00041B8E: Turn In Research
00041B91:
00041B93: Piece by Piece
00041B94: The blacksmith can also improve existing armor.
00041B95: Modify some armor.
00041B96: Skyhold has a lot more for Harritt to work with. The blacksmith can now craft some truly advanced items.
00041B97: Have an item enchanted.
00041B98: Have Harritt create a masterwork.
00041B99: Advanced Crafting
00041B9A: Travel to the Hinterlands with Solas.
00041B9B: Measuring the Veil
00041B9C: Solas has learned of an artifact in the Hinterlands that he wishes to study.
00041BA1: Find the powerful rift.
00041BA2: Close the rift.
00041BA3: What Lies Dormant
00041BA4: Solas has located a powerful rift in the Hinterlands that has not yet opened. He believes it to be unique and well worth investigating.
00041BA6: Locate the artifact.
00041BA7: Use the artifact.
00041BA8: Mother Giselle passed along the letter written by Dorian's father. Dorian may wish to read it, but it may be best just to take him to the tavern to sort this out in person.
00041BA9: Optional: Speak to Dorian about the letter.
00041BAA: Last Resort of Good Men
00041BAB: Dorian's family, members of House Pavus, contacted Mother Giselle with concerns about his "estrangement." Their letter states that a family retainer will be sent to the Gull & Lantern tavern in Redcliffe, apparently in the hopes of convincing Dorian to come home.
00041BAC: Bring Dorian to the Gull & Lantern.
00041BAD:
00041BAE:
00041BB0: Arcane Affinity
00041BB1: Defeat {CUSTOM0} enemies using staves.
00041BB2: Greatsword Affinity
00041BB3: Defeat {CUSTOM0} enemies using greatswords.
00041BB7: Greataxe Affinity
00041BB8: Defeat {CUSTOM0} enemies using greataxes.
00041BBB: Maul Affinity
00041BBC: Defeat {CUSTOM0} enemies using mauls.
00041BC2: It has been a year of little more than chaos. Yes, the mages voted to dissolve the Circle of Magi—but I will point out: this vote came only after increased restrictions were placed on them following the unfortunate events in Kirkwall. What other choice did they have? Yes, the Templar Order abandoned their duties and elected to pursue the mages to bring them back in line—but after a thousand years in which their sole role was the mages' keepers, what else could one expect? They envisioned the war over quickly; a single battle that would see the mages' resolve crumble, after which they would meekly return to confinement. That did not happen. This conflict could drag on forever, with advantage on neither side. Both templars and mages see this, and thus they have agreed to come to the Conclave.

This is our chance. Words need to be said which have not been said; a compromise must be reached because there is no other choice. I believe this with all my heart. I am not without fault in all this; perhaps I pushed too hard for reform, or not hard enough. The Maker has seen fit to give me another chance; I will not squander it. The Temple of Sacred Ashes is where together we will make history, and with luck we will be remembered kindly for it.

—From the journals of Divine Justinia V, Dragon 9:41
00041BC3: The Conclave
00041BC7: Haven
00041BC8: [TEMP] Killing Venatori for Iron Bull
00041BCA: [TEMP] Hunt down and kill Venatori with Iron Bull to gain approval
00041BCB: Slay a dragon and collect a tooth.
00041BCC: Tough Love
00041BCD: Give Iron Bull the necklace.
00041BCE: According to Qunari tradition, the gift of a dragon's tooth, broken in two, is symbolic of a deep, emotional connection. Also, Bull really likes dragons. A dragon tooth might be the perfect gift for him.
00041BCF: After extensive study of the Qunari specimens you kindly provided, I've come to the conclusion that the painted markings on their face and body are not, in fact, solely for ceremonial purpose, but provide a practical benefit. Oh, I'm certain there is {i}some{/i} cultural significance to the patterns and colors they choose, but the Qunari do nothing without purpose, yes?

They call these markings "vitaar," which in their tongue means "poison armor." It's called this because the markings are magical in nature and actually harden their skin to an iron-like quality without hindering flexibility, and my analysis says the paint consists largely of poison. It's mixed with something else—blood, perhaps their own?—and that neutralizes the poison, but only for one with Qunari physiology. Anyone else would perish almost instantly (which reminds me: I'll kindly require another body slave). The process activates the magical qualities of the poison, which provides the protective effects, almost in the same manner that lyrium runes do.

How this works, and whether it can be used for our purposes, will require further study. Perhaps some live specimens this time?

—From a letter written by Nameria Origanus, apprentice to Magister Varas, Dragon 9:32
00041BD0: Vitaar
00041BE3:
00041C22:
00041C23: You were a fool to come, Qunari. You shall be slaughtered like your namesake.
00041C24: Look at you, wearing slave markings on your face with pride.
00041C25: You will fall as a warning to those who oppose my divine will!
00041C26: A pike shall hold your head before the gates of the Grand Cathedral, Seeker!
00041C27: Your blood is engorged with decay. Your "race" is not a race—it is a mistake!
00041C28: We shall see about that!
00041C29: You cannot win, Corypheus.
00041C2A: You think to best <i>me</i> with your feeble magicks?
00041C2B: What do they call you? A "Qunari"?
00041C2C: You placed your bet on the wrong champion, Chantry mage! You are a fool.
00041C2D: Look at you, a soporati nipping at the heels of your betters!
00041C2E: You think to best me? A runted dirt-worshiper?
00041C2F: Your Imperium will never be mine, monster!
00041C30: I shall wear your ears as a trophy when this is done, rattus!
00041C31: You shall be dealt with harshly, Tevinter. The Imperium suffers no traitors!
00041C32: So you're reduced to dwarf jokes now?
00041C33: In my time we, called your people "rattus."
00041C34:
00041C35: Your people have ever been the sand beneath Tevinter heels!
00041C36: You are nothing! All you love will be ground under the Imperium's heel!
00041C37: And this is the "Warden" of which I've been told so much? Delightful.
00041C38:
00041C39:
00041C3A:
00041C3B: Ugh! Now it's talking to me!
00041C3C: A beardless stone-worshipper? Run as fast as your little legs can take you!
00041C3D: Begone, demon! I shall plunge your essence into an abyss from which it will never return!
00041C3E:
00041C3F: And you are a relic, best forgotten!
00041C40: Is this ragged mage another ally? One more rattus emerged from the garbage?
00041C41: You are nothing. A race of sniveling cowards that shrank before Tevinter power!
00041C42: Fight while you can, demon!
00041C43:
00041C44: Big threats! Let's see you back them up.
00041C45: Never!
00041C46:
00041C47:
00041C48: <i>(Cries out.)</i> How can this be?
00041C49: Now this ends!
00041C4A: There! My power is restored!
00041C4B: The orb sustains me!
00041C4C: You cannot defeat me, fool.
00041C4D: Tevinter Society
00041C4E: To those outside of the Tevinter Imperium it is easy to imagine a society filled with mages and elven slaves and little else. In truth, there are three different Tevinters, each of them a world completely separated from the others. There are the mages, the land's nobility, completely obsessed with competing for supremacy with each other—almost to the exclusion of paying any heed to the nation's enemies, such as the Qunari. The well-bred altus sneer at the laetans, who in turn sneer at the praeteri. They vie for dominance in the Magisterium, where factions shift and flow on a daily basis with deadly consequences, requiring every family to put on a veneer of perfect citizenship or face scandal and censure.

Then there are the so-called soporati, the "sleepers." These are the non-magical citizens who vastly outnumber the mages, yet are beholden to their whims. Many are resentful of this status, plotting in secret, even as they secretly hope their children will possess magical talent—an enticing lure, since the talent could conceivably show up in anyone, even a slave. It would be easy to forget that Tevinter possesses a massive class of publicans, the civil servants and leaders of the Legionnaires. It has an enormous merchant class, enough teeming poor to drown any other nation in Thedas, and the shadowy thieves called "praesumptor" who are practically treated with respect.

And then there are the slaves. One would think they, at least, see each other as equals, but it is not so. The divide between the freed liberati, those who act as personal servants to magisters, those who work on farms and factories, and the "servus publicus" who do all the tasks proper citizens will not—it is all but insurmountable, but perhaps in emulation of those who own them, Imperial slaves will connive and scheme to try anyhow. Outsiders might see it as futile, but to Tevinter citizens, their nation's social classes are the most mutable and rewarding of merit in all of Thedas.

—From {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i} by Brother Genitivi
00041C71: Sunstop Mountains
00041C82: Explore all corners of the Hissing Wastes.
00041C83: Regions discovered
00041C84: Regions in the Wastes
00041C86: [TEMP] Take down any Venatori with Iron Bull
00041C93: Solas says that finding an Amulet of the Unbound will prevent Venatori mages from binding Cole.
00041C94: Give the amulet to Cole.
00041C97: Send scouts to investigate possible amulet locations.
00041C9A: Subjected to His Will
00041C9C: Look for Cole.
00041C9D: After the dust settled, Cole was nowhere to be found. It's hard to believe he isn't hanging around somewhere in Skyhold.
00041C9E: The Forgotten Boy
00041C9F: Trevelyan
00041CA0: Adaar
00041CA1: Lavellan
00041CA2: Cadash
00041CAA: Seeing Red
00041CAB: Varric saw enough red lyrium in Kirkwall for one lifetime. Now it's everywhere, and the worst of it "sings" like the shard that drove his brother mad. Varric would take no small pleasure in destroying those. Locate and destroy Primeval Red Lyrium nodes.
00041CAC: Primeval Red Lyrium deposits found
00041CB1: Do not try to get out of this. We were told you were the best. That is why you were contracted. Was it not you who obtained the two hundred white blooming rose bushes for the empress's winter ball last year? The comtesse has been infinitely patient 'til now, but she doesn't understand why it is so hard to fill the garden pool. She wants no more excuses. And no, she will not compromise with the dawn lotuses. They're white! The flowers have to match the silk canopies. It is crucial! Dark purple. Dark red. Do not try to frame this as a safety issue. The guests will be perfectly safe. Why, if they experience any hallucinations from the concentration of lotus essence in the air, I'm certain it will only make the evening more thrilling.

I don't care if you have to send someone to some Fereldan peat bog to get it all. Just do it!

—A note from Chamberlain Laurent to Grand Gardener Umbert Vauclain, over the decorations for Comtesse d'Arnee's summer garden party

According to gossip in Val Royeaux, the chamberlain did succeed in convincing Grand Gardener Vauclain to provide four hundred and twenty lotus plants. The party was considered by most to be a roaring success, even though the evening concluded with at least twelve guests asleep on the lawn, three in the pool, and one lady losing several teeth trying to take a bite out of a marble statue of the comtesse's father, which she was convinced was made of cake.
00041CB2: Blood Lotus
00041CB3: Prophet's Laurel
00041CB4: According to Orlesian folklore, Andraste's followers and sympathizers tossed sprigs of the laurel in her path as she was led to her pyre. After she burned, her ashes blew across the leaves on the ground, bestowing upon them their famed purifying qualities. It is just a tale, of course. The laurel was recognized as a healing herb long before Andraste's time. Ancient Tevinter scrolls describe the use of the laurel in poultices, tinctures, and even incense. Though the legend might be pure fabrication, the laurel will always be symbolic of Andraste's sacrifice. Its glossy dark leaves represent the Sword of Mercy; the red berries, the drops of her blood upon it.

—An excerpt from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
00041CB5: Ghoul's Beard
00041CB6: Ghouls don't really have beards, do they?

{i}I imagine some do. If they had beards before becoming ghouls, that is.{/i}

What? You don't think they grow them after be-ghoulment?

{i}"Be-ghoulment"? Anyway, isn't it caused by the blight? Nothing can grow on blighted ground.{/i}

I don't think that applies to hair, does it? Skin isn't really ground.

{i}Why are we discussing this?{/i}

I'm bored. Can you believe she's forgotten she already talked about ghoul's beard two weeks ago?

{i}Be nice. She's… mature.{/i}

It's hardly useful, unless you want to kill someone, ruin their minds, or some ghastly combination of the two.

{i}There was that one story about a cat that chewed on ghoul's beard and ended up bursting into flames.{/i}

You're just proving my point here. Ugh, I hope she doesn't make us touch it again. That thing is so repulsive. Plants really shouldn't be… hairy.

{i}Like a ghoul's beard? Ha-ha.{/i}

Stop laughing! I think she heard you. Shit, she's coming

—Notes passed between apprentice mages during a lesson
00041CDA: Lord Boderick:

I am delighted you've joined our cause. Last we met, we parted with such angry words they still pain my heart. The templars in Therinfal show the danger of letting outrage trump sense. Imagine the atrocities committed by apostates while they dally here! The Chantry has lost control, my friend. We must be the voice calling these errant knights to reason.

If it pleases you, let us meet. I would apologize, and put our disagreement to rest.

Humbly yours,

Lord Larcher
00041CE6: Read Note
00041CE7: Read Orders
00041D1B: Read Engraving
00041D28: Pick Up Letter
00041D29: {i}A drop of blood stains the corner of this letter:{/i}

Knight-Vigilant Trentwatch:

It is good to hear you escaped the Conclave alive. Come to Therinfal Redoubt. Send a bird when you're half a day away. Knight-Captain Denam will meet you.

Come at night. Ensure no one sees you. I will meet in you in Denam's office. Things are happening in the Order; we must discuss them privately before you return to your duties.

Lord Seeker Lucius Corin
00041D2A: {i}A scrawled note:{/i}

Whatever comes, follow the instructions in the shipment to the letter. The officers know what they've signed on for, but don't start all the knights on red lyrium at once. Use the amounts we've parceled out; give them medicine for the pain. They need to be ready to fight again soon enough.

These are your people now, "Lord Seeker." Be a better master to them than the Chantry. If I hear differently, you'll answer to the one we both serve.

S.
00041D2B: {i}This note is creased several times, as if it were folded and jammed into a pocket:{/i}

Be wary. Every templar will be on the watch for what you are. A Lord Seeker is never seen without ceremonial armor. I had a replica made. It should serve your purpose in Therinfal.

Remember: Seekers have no place in the new world our master is building. The life of "Lucius Corin" ends with you.
00041D2C: Notes and Letters from Therinfal
00041D32: Read List
00041D33: {string}269640{/string}
00041D34: We have garnered the attention of the finest armorers in the land, and they would not see our message conveyed unadorned. They offer a mount that reflects the flames of the Inquisition. It is, by all accounts, magnificent.

<i>A block-letter note follows:</i>

We would send our best, and you will know it when you see it. It is much at home in parade as on the battlefield. Let all who stand against you see that they stand against a force, a cause. Our skill is yours.

Those of the Hammer
00041D35: {string}269642{/string}
00041D36: {string}269641{/string}
00041D37: Flames of the Inquisition Charger
00041D38: The armored mount has arrived, and it is every bit as magnificent as was promised.
00041D39: The creature has arrived. It is just as unnerving as expected.
00041D3A: {string}269640{/string}
00041D3B: The "Bog Unicorn"
00041D3C: {string}269641{/string}
00041D3D: {string}269642{/string}
00041D3E: We have received an offer of assistance. I am unnerved but not opposed. It is not the first strange promise we have received, and likely will not be the last.

<i>An elegantly written note follows:</i>

The Inquisition has need, and we would provide. We have in our possession a mount of noble spirit, fallen in battle against rage, returned to life by the boundless urge to run and serve a worthy cause and noble master. Prove what your followers already believe, that your reach is beyond this realm. That even the forces of the Fade are your ally. That death is no barrier to victory.

The Collective
00041D3F: {string}269642{/string}
00041D40: The red hart has arrived, and it can only be described as inspirational.
00041D41: {string}269640{/string}
00041D42: The Red Hart
00041D43: Such is the reach of the threat that the Inquisition received offers from all corners of Thedas. From a distant clan of Dalish comes a surprise.

<i>A letter in flowing script:</i>

Perhaps you are not as we and do not share what we believe, but this threat is common to us all, for the wounded sky belongs to everyone. If nothing else, we would have you sure of foot in your journey toward victory.

Mas enasalin lasa revas evanura
00041D44: {string}269641{/string}
00041D45: We've received word of an unusual grant. A unique mount, fit for the Inquisition. Say the word, and our people will secure the creature.
00041D46: Avvar Mixed Draft
00041D47: Our people have returned with your new mount. It will be available when next you choose what to ride.
00041D48: I'll quietly make certain nothing interferes with the arrival.
00041D49: Our soldiers will ensure the creature arrives safely.
00041D4A: We'll take every care with such a boon. Our associates will see to it.
00041D4B: {string}269637{/string}
00041D4C: {string}269638{/string}
00041D4D: {string}269639{/string}
00041D4E: {string}269641{/string}
00041D4F: {string}269642{/string}
00041D50: {string}269640{/string}
00041D51: {string}269637{/string}
00041D52: {string}269639{/string}
00041D53: Anderfel Courser
00041D54: {string}269637{/string}
00041D55: {string}269639{/string}
00041D56: Free Marches Ranger
00041D57: {string}269639{/string}
00041D58: {string}269637{/string}
00041D59: {string}269654{/string}
00041D5A: Amaranthine Charger
00041D5B: {string}269637{/string}
00041D5C: {string}269639{/string}
00041D5D: {string}269637{/string}
00041D5E: {string}269658{/string}
00041D5F: {string}269639{/string}
00041D60: {string}269625{/string}
00041D61: I have no context for this offer, save that it appeared at my window in the mouth of a bird that was not a bird. I can say it no more plain than that.

<i>A strange block printed note follows:</i>

A boon, should you take delivery. Let it be known that not all in the north bear ill will. Not all in the north bear allegiance or shame. Not all in the north are bound by convention. Not all in the north stop at the shore. Send many, for the construction will bind to only you.

Signed,
We who are
00041D62: Light-Torn Steed
00041D63: {string}269665{/string}
00041D64: {string}269666{/string}
00041D65: {string}269664{/string}
00041D66: {string}269639{/string}
00041D67: {string}269651{/string}
00041D68: {string}269637{/string}
00041D69: Warden-Commander Clarel
00041D6A: To Arl Teagan Guerrin,

I sought a chance to speak with you in person, my lord, in hopes of convincing you to allow us to send further aid to Ferelden, to give the Grey Wardens in your homeland a chance to rebuild. I hope this letter succeeds where my requests for a meeting have not.

I understand Fereldan feelings regarding Grey Wardens. Sophia Dryden's actions were reprehensible. Grey Wardens are forbidden from interfering in the affairs of nations, save when we must exert our authority to battle the Blight. Still, even you must acknowledge the vital necessity of my Order after the Blight nearly ravaged your homeland. Without the Grey Wardens, Ferelden would be a wasteland populated only by darkspawn.

I understand as well your concern that I am a mage, living outside the confines of the Circle. I have been informed that you saw magic ill-used by apostates at Redcliffe. You have my sympathy in this, but not my apology. The Maker saw fit to give me the gift of magic, along with a temperament better suited to battle than quiet meditation. I left the Circle legally, and the Grey Wardens gave me a chance to use my abilities to defend our land. I am no apostate.

My first interest, Arl Teagan—indeed, my {i}only{/i} interest—is to see this world protected from the Blight. I may be Warden-Commander of Orlais, but I am not Orlesian at heart. I am a Grey Warden and nothing more, and I will defend this land from horrors you cannot even imagine. My oath comes before political ambition, before concerns about the rights of mages. It will one day come before my own survival.

I hope to hear from you soon.

Yours,
Warden-Commander Clarel de Chanson
00041D6B: Magister Erimond
00041D6C: My dearest Demetrius,

I hope this letter finds you recovered from those ghastly meetings about road repair or import taxes or whatever terribly important work has consumed your time. I applaud your patriotic efforts to maintain the Imperium's infrastructure while the horned beasts to the north wage bloody war upon us.

I have asked before, but you are my closest friend, and now that you have seen the stirrings of our work, I hoped you might reconsider. You cannot think your talents adequately spent on {i}roadwork{/i}, 'Metri. You come from the blood of the Dreamers. My master will restore the Imperium to a greatness it has not seen since our ancestors walked in the Golden City. He will rule not just a nation, but the world; those who show loyalty now stand to reap the benefits when all the world kneels to the Venatori.

Perhaps you are more comfortable with roads. When my master returns Tevinter to the glory it deserves, he will be pleased to find the nation well paved.

Consider well, my friend.

Magister Livius Erimond of Vyrantium
00041D73: Check on Bull back at Skyhold.
00041D74: The Magister's Birthright
00041D75: Pay Ponchard a visit.
00041D76: When Dorian went south, he did so with little in the way of coin and sold an amulet that proves his connection to House Pavus. A merchant from Val Royeaux named Ponchard de Lieux now has the amulet and apparently refuses to give it back to Dorian.
00041D77: Make the necessary arrangements at the war table.
00041D78: Ponchard de Lieux let slip that he would be willing to part with Dorian's amulet if he is granted membership into the elite League de Celestine.
00041D79: Ponchard was true to his word and had Dorian's amulet delivered to Skyhold.
00041D7A: Give the amulet to Dorian.
00041D7B: One Less Venatori
00041D7D: They may come from the same place, but there's a world of difference between the Venatori and most people from Tevinter. Dorian wants a particular group of Venatori mages dead.
00041D7E: {string}269640{/string}
00041D7F: {string}269641{/string}
00041D80: {string}269642{/string}
00041D81: {string}269642{/string}
00041D82: {string}269640{/string}
00041D83: {string}269641{/string}
00041D84: {string}269641{/string}
00041D85: {string}269642{/string}
00041D86: {string}269640{/string}
00041D87: {string}269642{/string}
00041D88: {string}269640{/string}
00041D89: {string}269641{/string}
00041D8A: {string}269642{/string}
00041D8B: {string}269641{/string}
00041D8C: {string}269640{/string}
00041D8D: {string}269641{/string}
00041D8E: {string}269642{/string}
00041D8F: {string}269640{/string}
00041D90: {string}269640{/string}
00041D91: {string}269641{/string}
00041D92: {string}269642{/string}
00041D93: {string}269640{/string}
00041D94: {string}269641{/string}
00041D95: {string}269642{/string}
00041DBF: Commander Cullen,

Our scouts confirmed the Inquisitor's report: a large force of Grey Wardens has moved into the Western Approach. We need to establish a foothold out there immediately.

Knight-Captain Rylen
00041DC0:
00041DC1: Dragon's making things interesting!
00041DC2:
00041DC3: The beast hunts us! We must draw it away from our allies!
00041DC4: Hurry, before it brings this whole fortress down!
00041DC5: Serpentine! Serpentine!
00041DC6: Run! And don't look back!
00041DC7: We must stay ahead of it!
00041DC8: Not proper, that thing! Keep ahead!
00041DC9: Getting a little hot in here!
00041DCB:
00041DCC: They're upon us!
00041DCD: Currently, Alistair is either dead or lost in the Fade, having sacrificed himself to give the Inquisitor and the Champion of Kirkwall a chance to escape.
00041DCE: King Alistair Theirin was crowned the ruler of Ferelden after the end of the Fifth Blight; his people consider him a hero for fighting against the darkspawn as a Grey Warden. Few Wardens have ever left the secretive Order, and he is the only of those who went on to rule a nation; Queen Anora, daughter of the legendary Teyrn Loghain, rules at his side. Although Ferelden has prospered under their reign, it was greatly weakened by the Blight. Tensions with neighboring Orlais have been high, and many believe a renewal of their long-standing conflict is inevitable.
{blank}
00041DCF: After the Champion of Kirkwall's sacrifice in the Fade, giving him and the Inquisitor a chance to escape, Alistair left to report to the Grey Warden leadership at the fortress of Weisshaupt in the Anderfels.
00041DD0: Rumored to be King Maric of Ferelden's bastard son, there was a moment during the recent Fifth Blight where Alistair could have ascended to the throne. Instead, the throne was given to Queen Anora, daughter of the traitorous Teyrn Loghain—the very man responsible for the death of almost every Grey Warden in Ferelden at the infamous Battle of Ostagar. Disgusted, Alistair abandoned the Grey Wardens, and for years lived in disgraced exile in the Free Marches. Several years ago, Alistair was retrieved from his exile, sobered up, and eventually re-admitted to the Order... though he chose to do so in Orlais rather than his homeland.
{blank}
00041DD1: A hero of the recent Fifth Blight, the Grey Warden Alistair is credited alongside the Hero of Ferelden with slaying the Archdemon and sparing Thedas the ravages of the darkspawn. Rumor has it that he is an heir to the Fereldan throne, but that he turned it down in deference to Queen Anora, daughter to the traitorous Teyrn Loghain.
{blank}
00041DD2: King Alistair Theirin was crowned the ruler of Ferelden after the end of the Fifth Blight, and is considered a hero among his people for having fought against the darkspawn as a Grey Warden. He is one of the few known to have ever left the secretive Order, never mind one who went on to rule a nation afterwards. Some in Ferelden claim that the Theirin line ended with the death of King Cailan and that the existence of an unknown bastard was a lie imposed upon the people to overthrow Queen Anora. As such, Alistair's rule has been plagued with trouble… both within his own lands as well as with neighboring Orlais. The Blight greatly weakened Ferelden, and many believe that a renewal of the long-standing rivalry between the two nations is inevitable.
{blank}
00041DD3: Alistair
00041DD4: Such is the reach of the threat that the Inquisition has received offers from all corners of Thedas. Perhaps this offer should not come as a surprise.

<i>A letter in flowing script:</i>

We find our kin in strange places. Though we know not if you will carry tradition with you, we would see you carry pride in some form. For the wounded sky is all of ours, whether belief is shared or not. Let all see this, and convey yourself as we should be.

Emmasalin var suledin evanura
00041DD9:
00041DDA: My dear Inquisitor,

I cannot express how delighted I am with the result of your intervention. For years I have tried to earn admittance to the Celestine League, only to have them turn their noses up at me as if I were a piece of dung they passed on the street. Now, after so long, none other than Lady Amandine came to extend an invitation into the League. She all but <i>begged</i> me to join! It was delicious.

Many thanks,
Monsieur Ponchard de Lieux

<i>Underneath, an unsigned note is written:</i>

The merchant kept his word; the Pavus birthright was delivered to Skyhold. You may return it to Dorian personally, if you desire.
00041DDB: I have several connections within the Celestine League. A few 'suggestions' to the right people, and the matter is settled.
00041DDC: The Celestine League is an exclusive organization, composed almost entirely of merchants of noble birth. They pride themselves on this, as their cachet when dealing with Orlesian elite... and thus, getting a commoner—such as Ponchard de Lieux, wealthy as he might be—admitted to their ranks is not a trivial task. This is, however, the only way de Lieux will surrender Dorian's birthright.
00041DDD: Help Ponchard de Lieux
00041DDE: We need the League to admit Ponchard only long enough to turn over the amulet. It is an easy deception to arrange.
00041DDF: The Hunter Shade Dracolisk
00041DE0: The researcher has identified a wild variant of dracolisk that the Inquisitor might like to pursue. A fine addition to the stable if flushing it out works.
00041DE1: Our researcher is fascinated by the lure fashioned from the golden nug. She believes that her knowledge of the involved species, combined with the elimination of the apex predators, can result in an opportunity to flush out something... bigger. Something that will truly inspire on the field. It is certainly worth investigating.
00041DE2: The Big One?
00041DE3:
00041DE4:
00041DE5:
00041DE6:
00041DE7:
00041DE8:
00041DE9:
00041DEA: On the Red Hart

Honored to see one up close without meeting it points-first. The pride of the stable. Of any stable. Even the Dalish I've had occasion to ask have said it's rare to glimpse them at a distance. The few who have mastered one—and it truly is very few—say there is no animal more sure of foot, more attuned to its rider, more inspirational to simply gaze upon. You want to match the majesty of this creature? Grow some bloody wings.

{linebreak}
{blank}
00041DEB: Never seen a proud rider atop a regal mount? That's your failing. Such animals are common enough, but there're costs, so you keep them away from chance of blight, theft, attack. All the nonsense that makes for poor stabling. These aren't working beasts, with the fire bred out of their eyes so they can suffer a plow. These creatures are about spirit. A proper mount isn't some noble's plaything on a hunt, it's your everyday, and you'd better match it to deserve it.

{linebreak}
{blank}
00041DEC: Greater Mountain Nuggalope or "Deth Nug"

It has hands. It {i}handles{/i} things. That's hitting me worse than anything else. What the ever-loving spit? Can't argue the impressive stature of the thing, and it's stubborn, like the most entitled charger. It knows how strong it is, and it knows {i}you{/i} know. I expected the dull snuffling of its small cousins, but this—it has hands and spirited eyes. Mind where you secure the buckles of your saddle. I expect it'll let you know when it tires of suffering you on its back. Not that it tires. Hands. {i}Hands.{/i}
00041DED: On the Dracolisk

I've heard of them. Seen a few. They're not as rare as you'd think, but they are very, very difficult. "Spirited" and "stubborn" suggest a reasonable resistance. No, they're just plan mean. Spur a horse a little too hard, and you're getting a brush against a tree. Kick this thing the wrong way, and it's taking a piece of you. That said, there's utility here. As fast and strong as any other, and the rider who masters one is making a statement. Not just "I can do what you can't." It's almost "I can do what you wouldn't even dare."

{linebreak}
{blank}

00041DEE: On the Flames of the Inquisition Armored Charger

Never in all my days did I think I would handle such barding, never mind the quality of the breed. A true purebred lineage, clad in the hallmarks of a master. The combination is one of a kind, and this animal knows it. Mount and rider, meant for greatness. Don't disappoint—the bar has been set very, very high.

{linebreak}
{blank}
00041DEF: A Horsemaster's Notes on Mounts
00041DF0: On Horses

You've never had a mount like the Fereldan Forder, a hardy warmblood. Don't let the size fool you: they're not meant for the farm. Centuries of careful breeding have taken common stock and produced a glory. A creature as much at home in a charge as they are in a march across nations. But for all the stamina and speed they place at your command, press too far, and you'll be picking dirt from your teeth. They know their role and expect that you know yours. Warning and promise and all that.

{linebreak}
{blank}

00041DF1: On the "Bog Unicorn"

Still not sure what you unearthed. Talked to a mage about it and got a typical "head in the Fade" response. Got a better answer from that Tranquil of yours, and it still chilled my short hairs. Plain speak, there's a spirit of some kind in there. Now, a horse to me means "freedom," but I understand that sometimes it's a demon? The wrong side of what it should be. What's the wrong side of freedom? Chaos or just "unending"? Something like that. Whatever is in there, this animal was best of breed, an Orlesian charger fit for any chevalier, and well tended in life. By its wounds, I'd wager it fell in battle with demons of some ilk and was finished by its master's mercy. Whatever spirit of loyalty or freedom or whatever makes horses run brought the strange thing back. It wants to serve. I've no doubt it will ride well, and I'll stable it, but I'm not going near it.

{linebreak}
{blank}
00041DF2:
00041DF3: What <i>is</i> that?
00041DF4:
00041DF5: Just keep fighting!
00041DF6:
00041DF7:
00041DF8: There it is!
00041DFB: Wyvern Liver
00041DFC: Fresh liver from the body of a wyvern.
00041DFD: The creature has been cornered and saddled. The nippings were severe, but it waits for the Inquisitor to claim it in the stables. Mind your fingers.
00041DFE: If we flank them, we may gain the advantage.
00041DFF: I'll hold them!
00041E14: Keep moving!
00041E15: Careful—more enemies over there!
00041E16: If you are willing, I would like to locate it. I have marked its location as best I could determine.
00041E17:
00041E18: As I explored the Fade, I felt the presence of an intriguing artifact in the Hinterlands.
00041E1C: I will protect us.
00041E1D: Use a healing potion!
00041E1E: Take these potions. Maker knows what we will face.
00041E1F: Loghain Mac Tir
00041E20: "I passed your test. Fate has a twisted sense of humor, it seems."

Loghain was born a farmer in a time when his country was under foreign occupation. While still a boy, he joined the resistance, where his tactical genius quickly became apparent. He became close friends with Prince Maric, the true heir to the Fereldan throne; together they led the rebels, driving out the forces of the Orlesian Empire. Maric raised his friend to the nobility; Loghain became a living legend, a symbol of the Fereldan ideals of hard work and independence.

During the battle at Ostagar, he fled the field, leaving King Cailan and the Grey Wardens to die.

He returned to Denerim and declared himself regent to his daughter, Queen Anora, demanding that Ferelden follow him against the darkspawn—upsetting many of the banns. His actions sparked a civil war. Loghain's supporters found themselves fighting their neighbors, who blamed Loghain for the death of the king, as well as those who wished to take advantage of the power vacuum. He was defeated in single combat at the Landsmeet, and sentenced to undertake the Joining ritual. He survived, and rejoined the fight for Ferelden as a Grey Warden.
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00041E21: {string}269863{/string}
00041E22: {string}269862{/string}
00041E23: {string}269861{/string}
00041E25: Having our soldiers place these lures in the designated areas is simple enough.
00041E26: If you wish the lures placed, it will be done.
00041E27: Our allies will see the lure is properly placed and report well on the results.
00041E28: Inquisitor? Inquisitor, our people have flushed out... something. Something big and stubborn. You were seeking a mount that spoke to the tenacity of the Inquisition, and this... frankly I'm not sure what this says, but it is definitely a mount, and it is definitely tenacious. I'm not sure what to say, except that the stables now have a new resident, and to echo the report from our people:

"That is one big nug."
00041E29: There—another rift!
00041E2A: Be wary—another Fade rift!
00041E2B: We should find more potions, if we can.
00041E2C: Try to disrupt the rift with your mark!
00041E2D: The mark on your hand—use it on the rift!
00041E2E: The rift responds to your mark—try to disrupt its power!
00041E2F: Hurry—use the mark!
00041E30: Kill the demons and recover memories.
00041E32: The Hero of Ferelden once belonged to a clan of Dalish elves. An encounter with a tainted magical mirror corrupted the Hero; only the Grey Wardens held the cure. To save the Hero's life, the clan gave her up to Grey Warden Commander Duncan and the Order.
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00041E33: The Hero of Ferelden was born to noble House Aeducan of Orzammar, the second child of King Endrin Aeducan. After being charged with fratricide, the Hero was exiled to the Deep Roads. There she met Grey Warden Commander Duncan, who recruited her into the Order.
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00041E34: The Hero of Ferelden grew up in Denerim's impoverished elven alienage. A bitter clash with a Denerim noble during the Hero's wedding resulted in the Hero facing arrest by the city guard. The Grey Warden Commander Duncan recruited the Hero, saving her from a certain death sentence.
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00041E35: The Hero of Ferelden was the daughter of Bryce Cousland, Teyrn of Highever. When Arl Rendon Howe's forces attacked Castle Cousland and murdered most of the Cousland family, the Hero escaped to safety with Grey Warden Commander Duncan, who then recruited her into the Order.
{blank}
00041E36: The Hero of Ferelden was born to noble House Aeducan of Orzammar, the second son of King Endrin Aeducan. After being charged with fratricide, the Hero was exiled to the Deep Roads. There he met Grey Warden Commander Duncan, who recruited him into the Order.
{blank}
00041E37: The Hero of Ferelden was born casteless in the slums of Orzammar. She impersonated a man of warrior caste in Orzammar's Provings, a crime punishable by death. However, the Hero's showing in the arena impressed Grey Warden Commander Duncan so much that he recruited her before she could be executed.
{blank}
00041E38: Hero of Ferelden
00041E39: The Hero of Ferelden belonged to the Circle of Magi in Ferelden, residing in the tower at Lake Calenhad for most of her life. First Enchanter Irving recommended the Hero to Grey Warden Commander Duncan; shortly after the Hero's Harrowing, Duncan recruited her into the Order.
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00041E3A: {string}269872{/string}
00041E3D:
00041E3F: Let's hope that holds the darkspawn back.
00041E40: Our researcher has been examining everything known of the draconic species, and she believes that she has a way to flush out a creature that might serve as a mount. The dracolisk is a rarely seen beast: wary, skittish, but hardy and powerful. Certainly not a standard addition to a stable, but in what other way has the Inquisition proven itself to be "standard"?
00041E41: The Inquisition
00041E42: {string}201709{/string}
00041E45: The Hero of Ferelden grew up in Denerim's impoverished elven alienage. A bitter clash with a Denerim noble during the Hero's wedding resulted in the Hero facing arrest by the city guard. The Grey Warden Commander Duncan recruited the Hero, saving him from a certain death sentence.
{blank}
00041E46: The Hero of Ferelden was born casteless in the slums of Orzammar. He impersonated a man of warrior caste in Orzammar's Provings, a crime punishable by death. However, the Hero's showing in the arena impressed Grey Warden Commander Duncan so much that he recruited the Hero before he could be executed.
{blank}
00041E47: After defeating the Archdemon and ending the Fifth Blight, the Hero of Ferelden was wed to King Alistair and crowned Queen of Ferelden. She and the king ruled the country together until she disappeared several years later.
{blank}
00041E48: The Hero of Ferelden once belonged to a clan of Dalish elves. An encounter with a tainted magical mirror corrupted the Hero and threatened his life; only the Grey Wardens held the cure. To save the Hero's life, the clan gave him up to Grey Warden Commander Duncan and the Order.
{blank}
00041E49: The Hero of Ferelden was the younger son of Bryce Cousland, Teyrn of Highever. When Arl Rendon Howe's forces attacked Castle Cousland and murdered most of the Cousland family, the Hero escaped to safety with Grey Warden Commander Duncan, who then recruited him into the Order.
{blank}
00041E4A: After defeating the Archdemon and ending the Fifth Blight, the Hero of Ferelden was wed to Queen Anora. He bore the title of prince-consort, and the two lived happily until he disappeared several years later.
{blank}
00041E4B: The Hero of Ferelden belonged to the Circle of Magi in Ferelden, residing in the tower at Lake Calenhad for most of his life. First Enchanter Irving recommended the Hero to Grey Warden Commander Duncan; shortly after the Hero's Harrowing, Duncan recruited him into the Order.
{blank}
00041E4C: After defeating the Archdemon and ending the Fifth Blight, the Hero of Ferelden took up the mantle of Warden-Commander. He began the task of rebuilding the Order in Ferelden, serving with honor until his disappearance several years later.
{blank}
00041E4D: After defeating the Archdemon and ending the Fifth Blight, the Hero of Ferelden took up the mantle of Warden-Commander. She began the task of rebuilding the Order in Ferelden, serving with honor until her disappearance several years later.
{blank}
00041E4E: The Hero fought and killed the Archdemon, dying in the ultimate sacrifice to save Ferelden. With the Archdemon gone, the darkspawn ranks broke; the horde was easily routed.
{blank}
00041E4F: Dorian's leads were effective. The Inquisition found several locations where these Venatori could be hiding—advance camps, purpose unknown. If you wish to deal with these mages, I'm certain Dorian would be pleased. I'll mark the locations on your map, should you pass by any on your travels.
00041E50: Let us look into this, carefully and quietly. We do not wish to alert the Venatori to our awareness of their existence.
00041E51: Now that you're in charge, there's something I thought I'd bring up. There are Venatori mages out there, lurking in the wilderness. This comes as no surprise to you, since you can't swing a dead cat without hitting one of Corypheus's minions, but... these particular Venatori have additional significance to myself. For one, I know them personally. I would call them 'friends,' except that would imply I didn't want them dead. Which I do. Since I have an idea of where they might be, thanks to an investigation I began before coming south, I thought we could put our heads together and track them down.

At which point they would sneer something at you in Tevinter, and you would be forced to kill them. Which makes everyone happy—you for eliminating a potential threat, me for eliminating men and women too stupid and shortsighted to be permitted continued breath. <i>They</i> would be less happy, but who cares about them? Up to you, my {ladylord} Inquisitor.

Dorian
00041E52: If there are Venatori out there, they'll show their faces. Someone has seen them, and coin loosens their lips.
00041E53: Dorian's Request
00041E54: We have former templars, skilled at hunting mages. I can send them to follow Dorian's leads.
00041E55: His current whereabouts are unknown.
{blank}
00041E56: Her current whereabouts are unknown.
{blank}
00041E57: The Inquisition has discovered that she has gone west in search of a way to cure the Calling.
{blank}
00041E58: The Inquisition has discovered that he has gone west in search of a way to cure the Calling.
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00041E59: Spider Fangs
00041E5A: Poisoned Fangs
00041E5B: Fennec Fangs
00041E5C: Druffalo Claws
00041E5D: Mabari Teeth
00041E5E: Wolf Fangs
00041E5F: Hyena Teeth
00041E60: Ram Horn
00041E61: August Ram Horn
00041E62: Bear Claws
00041E63: Halla Horns
00041E64: Great Bear Teeth
00041E65: Nug Feet
00041E66: Snoufleur Claw
00041E67: Bronto Teeth
00041E68: Bogfisher
00041E69: Gurn Teeth
00041E6A: Quillback Fang
00041E6B: Gurgut Teeth
00041E6C: Tusket Teeth
00041E6D: Deepstalker Claw
00041E6E: Dragonling Scale
00041E6F: Phoenix Eye
00041E70: Lurker Claw
00041E71: Wyvern Scale
00041E72: Varghest Claw
00041E73: Darkspawn Teeth
00041E74: We should seal the tunnel before more darkspawn join us.
00041E75:
00041E76: Demons! Hold your ground!
00041E77: The rift—seal it!
00041E78: Stand ready.
00041E79: There will be more.
00041E7A: We must seal the ruptures!
00041E7B: Do remember <i>you're</i> the only one who can seal a rift!
00041E7C: Get ready for more company!
00041E7D: We must break the demons—stand strong!
00041E7E: Take down the demons!
00041E7F: Everyone ready?
00041E80: We need to kill them first!
00041E81: Be ready, my dear.
00041E82: Hurry up and seal that thing!
00041E83: The rift—seal it now!
00041E84: These will put up a fight!
00041E85: Ruptures! That means more demons!
00041E86: Let's kill the damn demons, already!
00041E87: More demons will come—hurry!
00041E88: We must prevent more demons from coming through!
00041E89: Toughies coming!
00041E8A: {string}206446{/string}
00041E8B: {string}277205{/string}
{blank}
00041E8C: Hurry! Use the mark!
00041E8D: Try disrupting the rift!
00041E8E: {string}112658{/string}
00041E8F: {string}112659{/string}
00041E90: {string}210199{/string}
00041E91: {string}210195{/string}
{blank}
00041E92: {string}210215{/string}
00041E93: {string}210213{/string}
00041E94: {string}150973{/string}
00041E95: {string}112790{/string}
00041E98: Elemental Barriers
00041E99: Destroying Archdemon Urthemiel at the Battle of Denerim cost the life of the Hero of Ferelden, but in the aftermath Loghain remained to help repair the kingdom and the Wardens he had nearly destroyed.
00041E9A: Together, Loghain and the Hero of Ferelden fought the Archdemon Urthemiel when it attacked the city of Denerim. They emerged victorious, having slain the creature, ending the Fifth Blight almost before it began.
00041E9D: {string}210038{/string}
00041E9E: {string}210039{/string}
00041E9F: {string}210033{/string}
00041EA0: {string}210032{/string}
00041EA1: Target Lock
00041EA5: Test Content
00041EA6: All test category content: journals and codex entries.
00041EA7:
00041EA8:
00041EA9:
00041EAB:
00041EAC:
00041EAD:
00041EAE:
00041EB0:
00041EB1: Smuggler letters found
00041EB3: Nose Tip Size
00041EB4: Nose Position
00041EB5: Cheek Prominence
00041EB6: Nose Bridge Size
00041EB7: Nose Tip Position
00041EB8: Nostril Size
00041EB9: Nose Bridge Position
00041EBA: Eye Size
00041EBB: Eye Shape
00041EBC: Eye Color
00041EBD: Outer Iris Color
00041EBE: Inner Iris Color
00041EC0: Eyebrow Style
00041EC1: Eyebrow Color
00041EC2: Eyebrow Position
00041EC3: Nose Size
00041EC4: Lip Color
00041EC5: Lip Shine
00041EC6: Lip Liner Color
00041EC7: Mouth Position
00041EC8: Lip Thickness
00041EC9: Ohhh, we're getting a closer look, yeah?
00041ECA: Oh, look—a dragon. What a perfect way to ruin our day.
00041ECB: A dragon. I suppose we must fight it.
00041ECC: She's very big.
00041ECD: A dragon. Do we ever have <i>uneventful</i> days?
00041ECE: Today is a good day. Today is a <i>very</i> good day.
00041ECF: Mouth Size
00041ED0: A dragon. Let's be sure she leaves us in one piece.
00041ED1: Let's try not to get eaten, shall we?
00041ED2: An impressive creature. There is a purity in such undiluted power.
00041ED4: Red templars. They will show no mercy. We must do the same.
00041ED5: To think they swore themselves to the Maker's service.
00041ED6: Poor bastards. Well, let's go put 'em down.
00041ED7: Red templars are never happy to see us. Keep your guard up.
00041ED8: Tactics, yeah? Maybe watch out for the ones with knife-arms.
00041EDA: I wonder if any part of them remembers who they were.
00041EDB: More templars. What would have happened if Corypheus hadn't interfered?
00041EDC: Everything burned, red and rotten. There's no them anymore, only pain.
00041EDD: Corypheus uses these people. Can they really not see that?
00041EDE: Venatori assholes. Hey, Vints? You know who I am?
00041EDF: It will be wonderful to rid the world of these cretins.
00041EE0: Any who serve Corypheus willingly deserve no mercy. Let us thin their ranks.
00041EE1: Fanatics. They are blind to the truth of what they serve.
00041EE2: Hate and hunger, frenzied fear. They won't hurt anyone else.
00041EE3: Where does Corypheus <i>find</i> all these fanatics?
00041EE4: Shall we deprive Corypheus of his lackeys?
00041EE5: Baddies, yeah? We know how to deal with them.
00041EF1: So many demons. At least we can stop these.
00041EF2: They'll hurt the helpless unless we stop them.
00041EF3: Oh, look—more demons for us to clean out.
00041EF4: Demons. They'll not get through me.
00041EF5: Right, if we're killing demons, let's kill some ruddy demons.
00041EF6: So many spirits corrupted by this Breach. Let us end this.
00041EF7: There was a time where I went weeks without seeing a demon.
00041EF8: Demons. Do not hesitate.
00041EF9: Demons, huh? Ready when you are.
00041EFB: Jaw Placement
00041EFC: Jowls
00041EFD: Jaw Size
00041EFE: Chin Size
00041EFF:
00041F00:
00041F01:
00041F02:
00041F03:
00041F04:
00041F05:
00041F06:
00041F07:
00041F08:
00041F0A:
00041F0B:
00041F0C:
00041F0D:
00041F0E:
00041F0F:
00041F10:
00041F11:
00041F12: This is your chance!
00041F13: Try that mark of yours!
00041F14: They're here!
00041F15: We need to dispel the energy around those ruptures!
00041F17: Red in the heads, all of them. You can tell they're not right.
00041F18: Looks like the Venatori brought some muscle. This should be fun.
00041F19: How'd you ever guess?
00041F1A: More fellow countrymen. We should say hello.
00041F1B: Do not drop your guard—lyrium is enhancing their movements.
00041F1C: There's nothing human left in there.
00041F1D: That one knew Cullen once.
00041F1E: These monsters serve Corypheus. Let us end this.
00041F1F: That knight won't make this easy. Stand fast.
00041F22: Venatori. Hungry, hateful, ready to hurt people. And they're afraid. They should be.
00041F23: Wasn't planning on it.
00041F24: Return these creatures to the Fade.
00041F26: A dragonling. Cute little beasts will take your arm right off at the elbow.
00041F27: That hurlock will put up a fight. Stand ready.
00041F28: It may not be full-size, but it's still dangerous.
00041F29: So many legs.
00041F2B: The one with the extra armor must lead the pack.
00041F2C: A demon of fear. We must stand strong!
00041F2D: Right, okay, scared enough. Now let's kill it!
00041F2E: A rage demon! Be careful of the flames!
00041F2F: So much sorrow. Empty and endless.
00041F30: Humans and their pride. Let's cut this thing down to size.
00041F31: Pride demon! Ugly thing, isn't it?
00041F32: A creature of despair. It is beyond reason.
00041F33: A terror demon. Ignore its scream. Worse than most courtiers.
00041F34: That was a templar, once. No longer.
00041F35: A revenant. We should put it down quickly.
00041F36: Just once, we should enter a cave and see <i>normal</i>-sized spiders.
00041F37: Be careful, my dear. Even a mage's corpse is a dangerous weapon in the hands of a demon.
00041F38: He was brash, brutal, proud of his power. Now a demon curls around what he was.
00041F39: <i>Magic</i> and <i>dead</i>. That doesn't make either better!
00041F3A: I knew a man who tried to take down a giant single-handed. Didn't end well.
00041F3C: They brought <i>big</i> reinforcements.
00041F3D: Red all the way in. Stupid templars.
00041F3E: "Let's chain the templars to us with lyrium. What could possibly go wrong?"
00041F3F: That poor, twisted creature... We must end this.
00041F40: It's angry at everything. It will hurt people unless we stop it.
00041F41: Then we'd <i>know</i> the world is ending.
00041F42: A giant. What they lack in brains they make up for in fragrance.
00041F45: And now the screaming. One more reason to hate it.
00041F47: Apostates <i>and</i> minions of Corypheus. Delightful.
00041F48: So, the smug one with the book's in charge?
00041F49: Nothing like some cackling mages to cement Tevinter's sparkling reputation abroad.
00041F4A: A spellbinder. How charming.
00041F4B: They're prepared for a fight. Stand ready.
00041F4C: Bull's Edge
00041F4D: Let's... not mention that at Skyhold.
00041F4E: Keep items for later.
00041F4F: Some items recovered in battle may later be worth studying.
00041F50: Multiplayer
00041F53: All journals related to multiplayer quests.
00041F54: {i}From the office of Provisional Viscount Bran of Kirkwall: Please circulate to all functionaries. Swap in the names of our newest "benefactors" and let us be done with their endless attempts at cleverly veiled intentions.{/i}

To the forces and/or diplomatic representatives of {i}(copy their names and meaningless honorifics here){/i},

Thank you for your kind offer of {i}(tiresome insistence){/i}, but I assure you that we are quite inundated with similar inquiries at the moment. It falls to me, as provisional viscount, to draw your ire, and for that, I sincerely apologize. I assure you that I do not wish this to be the case: neither the refusal, nor my place in the delivery of it. Perhaps you will join the chorus of those questioning whether I possess the authority to deny you? Rest assured, when arrows are still in the air, it is common for those who desire stability but who lack the will to fight for it to impose the opportunity onto others deemed expendable. And as I was one of the few remaining who knew the relevant protocol, representing "freed" Kirkwall apparently falls to me. Or, rather, with the role left open, I was pushed in by unpopular vote. In either case, there is falling, but the precedent is well tested.

I expect the previous in no way will deter you from continuing your aggressive inquiries. Kirkwall has always been a valuable port, the nexus of nearly all trade that flows between the Free Marches and Ferelden. It has changed hands many times before, and I expect {i}(posturing leader's name){/i} would see it do so again. On this point. I would urge caution for a number of factors have deviated from the historical norm.
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00041F55: The City-State of Kirkwall
00041F56: {i}A page from an enchanter's journal, scorched to near-illegibility. The style is an old Fereldan dialect, circa mid to late Divine Age:{/i}

Experiments in ambient lingerings, first staging:

The question isn't "is it special?" The question is "how special?" We found relics, but there are always relics. Elves ranged far before their empire was crushed, but rarely did they return where they did not build. This place, they visited again and again. I see it in the fragments—clays from different {i}nations{/i}, not just craftsmen. Styles from different {i}centuries{/i}, not just clans. And yet no record of a ruin. The structures here are all Fereldan, with stone ferried up by a typical madman. Whatever was here, whatever natural spire, it was flattened for a floor. But I know the common shapes, and I will erect them as was custom. And we shall see what the elves wished to see.

{i}The note below is in a different, uneducated hand:{/i}

I finish this for Master Ganot. His workings brought lightning. Much lightning. The rods are pools of metal now, and all his workings burned. Master was also struck. I write for him his last words because his fingers are ash and he did not live the night.

"The Veil is old here."

{linebreak}
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00041F57: On Skyhold
00041F58: Not of Heroes: Maferath and Sacrifice
00041F5A:
00041F5B: The man with the knives is well-trained. Do not let your guard down.
00041F5C: Good to know the Venatori use good-old-fashioned stabbing as well as magic.
00041F5D: Give Vivienne the heart of a common wyvern.
00041F5E: Obtain the heart of a snowy wyvern from the Exalted Plains.
00041F5F: Bring Me the Heart of Snow White
00041F60: Vivienne requires the heart of a wyvern to complete an alchemical formula. Though all wyvern hearts look more or less the same, she specified that it needs to be from a rare beast known as the snowy wyvern.
00041F61: Give Vivienne a common wyvern heart instead.
00041F62: Give Vivienne the heart of the snowy wyvern.
00041F63: Favors the First Enchanter
00041F64: Phylacteries found
00041F65: Vivienne wishes to undo the damage done to her beloved Circle of Magi and hopefully restore it to its former relevance. Recovering phylacteries and tomes lost with the fall of the Circles will help.
00041F66: Cabin Key Required
00041F67: Rusted Key Required
00041F68: Explore the Fallow Mire to find a way inside the locked cabin.
00041F69: Unlock the cabin door.
00041F6A: Cabin Fever
00041F6B: Find the cabin key.
00041F6C: Cabin Key
00041F6D: There are many misconceptions regarding Andraste's bloodline, monsieur. This is due, I should think, to a general lack of knowledge regarding Andraste's mortal life. Understandable, considering the many cults that arose following her death. Every one sought to claim Our Lady for their own culture or claimed some aspect of her existence was a lie—all of them complete fabrications. My order has done considerable research to ascertain the truth.

We all know Andraste and the Betrayer raised five children. The eldest three were sons: Isorath, Evrion, and Verald. The rule of what was once southern Tevinter was split among them. Isorath was given the west, what is today Orlais. Evrion was given the east, what is today the Free Marches. Verald was given the central Planasene, what is today Nevarra. What became of these men and their legacies is the stuff of legend, and the majority of claimants to Andraste's bloodline link back to one of them. None of the three sons, however, were born of Andraste. They were born of the Betrayer's concubine, Gilivhan. People choose to overlook the fact that Andraste came from the Alamarri tribesmen and that they were barbarians, not the Fereldans we know today. They were savage warriors who took concubines in addition to their wives, and because Andraste was thought to be too weak to bear children, the Betrayer took Gilivhan to provide him heirs. Which she did. After her death, the sons were raised as Andraste's own.

Later in life, Andraste proved predictions wrong and had two daughters by the Betrayer: Ebris and Vivial. They were kept out of the public eye and not permitted to marry, though both had consorts. Ebris had but one child, Alli Vemar, who perished on a voyage to Denerim—less than a month after her mother fell to plague, and without children of her own. The younger daughter, Vivial, was more controversial: a strong-headed woman who defied her family by falling in love with a mage of Tevinter, Regulan. Vivial and Regulan went into self-imposed exile as the Exalted March began, and into hiding following Andraste's betrayal and murder.

What became of Vivial and her descendants is largely unknown for one primary reason: she had only daughters. Each of those daughters only had daughters. They married into other families and took other names, and in the chaos of the Second Blight, all traces of survivors were lost. Andraste's true bloodline, if it exists, lies solely in the descendants of Vivial, and the suspicion of my order is that it produces only daughters. Thus the claims of your young man, monsieur, are highly suspect.

—From a letter by Sister Galenna of the Augustan Order, Dragon 9:12
00041F6E: The Children of Andraste
00041F6F: As to your question regarding why a lion is considered the symbol of Orlais, particularly when the lion is a creature native only to eastern Thedas, the answer is quite simple. It adorns the crest of the Valmonts, the family that has ruled the empire since the end of the Exalted Age, and in truth it is the Valmonts which have come to represent Orlais. Before them, the Orlesian symbol was that of the descendants of Kordillus Drakon: a dragon.

As to why the lion adorns their crest? That dates back to the time of Lambert Valmont, a young captain of Orlais who distinguished himself at the Battle of Ayesleigh, that great and infamous battle that ended the Fourth Blight. It is said that young Valmont disregarded orders during the battle, taking his forces to relieve the beleaguered Antivans and saving them from absolute destruction. Though his superiors were at first chagrined, chalking up the captain's actions to an infatuation with a certain Antivan camp follower (this, incidentally, has never been confirmed), it later came to light that the Antivan force had been led by King Azar Adalberto Campana himself. In the political realignment following the Blight's end, Antiva was an important ally to Orlais—and Lambert Valmont was an Antivan hero. He was given the hand of one of King Azar's daughters in marriage and elevated to noble rank, with a valiant lion to adorn his newly created heraldry. The Orlesian emperor was forced to respond in kind, granting Valmont a marquisate. Imagine, if you will, the hero returning to Val Royeaux from the Blight, sporting a wife with royal blood and the honors of two nations. This is why jealous nobles called him the Swaggering Lion, a nickname he embraced.

It was Lambert Valmont's son, Alphonse, who later led the civil war against the usurper, Xavier Drakon. He killed Xavier in single combat, giving rise to the great Orlesian legend of the Lion Slaying the Dragon, putting an end to the Drakon dynasty as he assumed the throne... and changing the Orlesian symbol forever.

—From a letter by Brother Genitivi to Prince Cailan Theirin, 9:20 Dragon
00041F70: The Lion of Orlais
00041F71: Modern history often forgets that "Mad Emperor Reville" was, at first, celebrated as a military genius. Despite the warnings of his twin brother, Gratien (younger by a mere hour), he committed Orlais to an invasion of Ferelden—an invasion that proved wildly successful. In the breadth of one campaign, Reville had expanded the reach of the empire across all of southern Thedas and allowed the court to dream of achieving even greater heights. The victory came at a cost, however, and when Gratien's prediction of war with an opportunistic Nevarra proved true, the Orlesian chevaliers met spectacular defeat. Everything we know of history states that Grand Duke Gratien had nothing but his brother's best interests at heart. The man was a kind soul, much in love with his wife and many children, and—according to all letters recovered—vastly relieved not to be burdened with the throne.

Reville, however, went from reveling in the approval of his court to being the butt of jokes and the target of whispers. He was surrounded by courtiers who said his brother was behind this criticism, and as rebellion in occupied Ferelden began, things grew worse. There was open talk of placing Gratien on the throne. When Marquise Yvette, Reville's mother and a calming influence, died and threw him into mourning, he snapped. Reville ordered the assassination of Gratien and his entire family at their estate of Sablissent on the Feast of Ascension. Gratien, his wife, their three grown children and eight grandchildren—the youngest, Camille, only eight months old—all slaughtered and thrown into a mass grave, their bodies burned.

The brutal slaughter sent a chill through the Imperial Court, as even the emperor's own children feared to speak out against him. He became increasingly paranoid and began wearing armor every time he left his rooms. His health began to decline, but he refused to allow physicians of any kind into the palace. By 8:50 Blessed, Reville refused to leave his rooms at all. His paranoia had grown so great that only a single cook was permitted to prepare his food, and only under the supervision of ten chevaliers. He no longer ate anything but venison, and his health, unsurprisingly, was poor. In 8:51 Blessed, Emperor Reville finally died, and upon entering his rooms, his sons found that he had boarded up the windows and surrounded his bed with rows upon rows of daggers.

—From {i}The Emperors of Orlais{/i} by Brother Harlon Ascari
00041F72: Mad Emperor Reville
00041F73: Hidden Apostate's Camp
00041F75: Avvar Leader's Base Camp
00041F76: The wood of the dragonthorn tree is prized for its strength, and has been used to craft bows of remarkable quality, but the leaves are equally valuable. Alchemists have known for centuries that an extract of dragonthorn leaves will enhance and stabilize other, more volatile magical compounds.

—An except from {i}The Botanical Compendium{/i} by Ines Arancia, botanist
00041F77: Dragonthorn
00041F7A: The {activequest} on the compass indicates your quest destination.
00041F85: Gate Control
00041F86: Find a Circle tome in the Western Approach.
00041F87: Find a Circle tome in the Exalted Plains.
00041F88: Find a phylactery in the Western Approach.
00041F89: Find a phylactery in the Hinterlands.
00041F8A: Find a Circle tome in the Hinterlands.
00041F8B: Circle tomes found
00041F8C: Find a phylactery in the Exalted Plains.
00041F8D: Mighty Blow
00041F8E: Twin Fangs {controller}{StringBtnX}{/controller}{notcontroller}{ConceptSelectInventoryItem1}{/notcontroller}: Strike with both daggers, doing more damage if attacking from behind.
00041F8F: Chain Lightning
00041F90: Mighty Blow {controller}{StringBtnX}{/controller}{notcontroller}{ConceptSelectInventoryItem1}{/notcontroller}: Crumple nearby foes, doing more damage to already downed foes.
00041F91: Long Shot
00041F92: Twin Fangs
00041F93: Payback Strike
00041F94: Payback Strike {controller}{StringBtnX}{/controller}{notcontroller}{ConceptSelectInventoryItem1}{/notcontroller}: Lash out at nearby foes, doing more damage if you were just hurt.
00041F95: Chain Lightning {controller}{StringBtnX}{/controller}{notcontroller}{ConceptSelectInventoryItem1}{/notcontroller}: Damage and shock multiple foes, increasing the magic damage they take.
00041F96: Long Shot {controller}{StringBtnX}{/controller}{notcontroller}{ConceptSelectInventoryItem1}{/notcontroller}: Fire at a foe, doing more damage to foes that are farther away.
00041F97: Varric's friend, Hawke, said there were suspicions of corruption in Grey Warden ranks. Do you know anything about that?
00041F98: Are Wardens being corrupted?
00041F99: I agree. If Hawke's given you an idea where to start, we should get moving immediately.
00041F9A: I've heard the name "Hawke" on several lips this week. Many of us blame the Champion for the events in Kirkwall, which sparked a war and hurled all Thedas into chaos. But can we truly fault Hawke for what she did?
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00041F9B: Imagine how it must have been for Hawke when he rose to prominence for his role in ending the Qunari threat of 9:34.
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00041F9C: Coming from a family of apostates, Hawke must have spent his life hiding from templars, hearing about the abuses to which mages under the care of the Circle were subjected.
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00041F9D: Coming from a family of apostates, Hawke must have spent her life hiding from templars, hearing about the abuses to which mages under the care of the Circle were subjected.
{blank}
00041F9E: Imagine how it must have been for Hawke when she rose to prominence for her role in ending the Qunari threat of 9:34.
{blank}
00041FA0: Make no mistake, there were {i}abuses{/i}. We will never find a peaceful solution to this conflict until we admit that we were partially responsible.
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00041FA1: Emperor Florian
00041FA2: Grand Duke Florian was not supposed to ascend to the Orlesian throne. His elder brother, Emperor Judicael II, had two twin sons and thus a very secure line. Florian was free to pursue other interests, none of which revolved around the Game. Indeed, the Imperial Court largely ignored him, and that was how he liked it. All that is recorded of that era is that he married, produced a single daughter, and afterwards showed little interest in her.

An outbreak of the Hundred Days Cough in 8:77 Blessed changed his plans. Both of Judicael's sons perished, as did Florian's daughter. Wracked by grief, Judicael lost interest in ruling, turning over all matters pertaining to the rebellion in Ferelden to his advisors and instead spending his time hunting in the country. When Judicael was thrown from his horse during a fox hunt in 8:84 Blessed, Florian was suddenly vaulted into the throne. Famously, his response to the chevaliers delivering the news at his estate is said to be, "This will not do at all."

A private and somewhat eccentric man, Florian limited his appearances at court and dealt almost exclusively with members of his own family. He was extremely particular about his habits of dress and grooming, eschewing current fashions for the sake of comfort and refusing to wear cosmetics or powders of any kind due to an intense dislike of being "dirty." Powerful and connected nobles who had served in the cabinet since his father's time were turned away in favor of his younger brother, Reynaud; his sister, Melisande; and his cousins. Children were banned from the palace, even the children of servants, with the exceptions of his nephew and nieces, who were tolerated only on the condition that they remain out of the emperor's sight.

Regarding suggestions that Florian and his youngest cousin, Meghren, were lovers, the truth is uncertain. If such a relationship existed, it was no doubt kept private due to Florian's aversion to public life and not from any fear of rumors. Such rumors, after all, were likely spread due to the emperor's refusal to sire another child and thus secure his line—many believed this failing would eventually lead to civil war. The only real evidence of a relationship with Meghren is a loud and very public argument the two had prior to Meghren's appointment (or exile, as he saw it) to the throne of Ferelden. Meghren is said to have called Florian "my darling," and neither man chose to explain the argument later.

The predictions of civil war almost came to pass upon Florian's death in 9:19 Dragon. With no clear heir, the throne eventually passed to the only daughter of Grand Duke Reynaud, Celene, after a vicious struggle that threatened to consume the empire.

—From {i}The Emperors of Orlais{/i}, by Brother Harlon Ascari
00041FA3: Hawke's position gave him power and influence. Nothing could touch him.
{blank}
00041FA4: Hawke's position gave her power and influence. Nothing could touch her.
{blank}
00041FA5: Hawke always had sympathy for mages, and perhaps wished to do more for them.
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00041FA6: From refugee to Champion of Kirkwall.
{blank}
00041FA7: He put himself between the templars and the mages they sought to destroy, and became a legend. Even though he later disappeared, fleeing Kirkwall and the Chantry's justice, what happened in Kirkwall that day changed Thedas forever.
{blank}
00041FA8: Are the Champion's actions during the mage uprising so hard to understand, given all I have said? Following the destruction of the chantry, Knight-Commander Meredith invoked the Right of Annulment and called for the execution of every mage in Kirkwall. It was not right; another injustice added to an already lengthy list. Hawke knew it, and stood against her.
{blank}
00041FA9: By defying Meredith and our Order, Hawke became a beacon for the mage rebellion, that gave the mages hope, rallied them. They fought back. And here we now stand, on the eve of the Divine Conclave, seeking peace before their rebellion destroys us all.

—Knight-Commander Marteu of Montsimmard, speaking to templars attending the Divine Conclave
00041FAA: But although the Champion of Kirkwall walked free, there were mages in the Gallows who did not. The thought must have rankled.
{blank}
00041FAB: She put herself between the templars and the mages they sought to destroy, and became a legend. Even though she later disappeared, fleeing Kirkwall and the Chantry's justice, what happened in Kirkwall that day changed Thedas forever.
{blank}
00041FAC: Vint-9 Rowan's Rose

Delicate to the nose, comfort to the tongue, and, strangely, a half-remembered whisper to the ears. It is described as—and inspires—a wistful spirit. A vintner's opus.
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00041FAD: West Hill Brandy

Notes of black currant with a honeysuckle finish. Also, tastes like brandy.
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00041FAE: Absence

"I am aware of how to spell it. This bottling reflects my wish that the current crop of behatted self-styled cads would disappear. I preferred la fée verte as spirit, not affectation." —Distiller Emeritus Gaivon
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00041FAF: Mackay's Epic Single Malt

This whisky is older than the Maker and smoother than elven baby-butt.
{blank}
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00041FB0: Dragon Piss

The name is probably figurative, but no one knows for sure.
{blank}
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00041FB1: Golden Scythe 4:90 Black

This battlefield spirit maintains a chill even in direct sunlight, which it appears to absorb. Optimal serving is by the drop. Contact with exposed flesh is discouraged, but likely inevitable.
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00041FB2: Flames of Our Lady

A wine with hues that range from blood to fire, always in that order. In the South, take a single draught, shout, "She is with us," and throw the remainder into a fireplace. In the North, draw steel and march.
{blank}
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00041FB3: Legacy White Shear

Peculiar and rare, a single run of this spirit took color and what has been optimistically been called flavor from lyrium in the cask's bilge hoop. A sipping whisky if you value your innards. Circa 790 T.E.
{blank}
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00041FB4: Alvarado's Bathtub Boot Screech

If you can read this, you haven't drunk it.
{blank}
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00041FB5: Garbolg's Backcountry Reserve

Likely dropped to avoid seizure by authorities, or because of seizure due to drinking it. Garbolg only brewed from 8:74 to 8:92 Blessed, killed when the vapors in his beard spontaneously combusted.
{blank}
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00041FB6: Aqua Magus

Fine spirits infused with a bit of refined lyrium. Potentially fatal if ingested in quantity.
{blank}
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00041FB7: Finale by Massaad

The last bottling from the legendary vintners of Ferelden before lands were divided. Tears on the glass as slow as the turning of a reluctant heir, as quick on the tongue as words that can't be unsaid.
{blank}
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00041FB8: Hirol's Lava Burst

"It tastes like burning." Brewed exclusively in Kal'Hirol.
{blank}
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00041FB9: Carnal, 8:69 Blessed

An Orlesian liqueur for the daring, or those who wish to seem so. Said to enhance sensation. And at the bottom, an erotically carved peach pit. The design is plain, but the bottler assures that the act of carving was scandalous.
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00041FBA: Butterbile 7:84

A hard liquor that is not so much served as it is brandished. Coarse and indifferent, it is to your taste, or it is not. The failing is yours if you cannot raise—or lower—to the challenge of a distiller told not to.
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00041FBB: Chasind Sack Mead

A brutishly strong honey liquor, reminiscent of warm summer days, apple blossoms on the wind, with an unexpected aftertaste of Father going off to war, never to return. Bitter, to say the least.
{blank}
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00041FBD: Antivan Sip-Sip

Careful, this one's mean. Attic-raised mean. Popular among highborn who wish to seem dangerous, but more at home grasped by the neck by those who actually are.
{blank}
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00041FBE: Sun Blonde Vint-1

Tevinter-brewed for a very discreet clientele, and strong enough to fluster a Tranquil. An almost weightless spirit best served with a powdering of catsbane as a flavor enhancer and antidote.
{blank}
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00041FBF: Silent Plains Piquette

An artisanal treatment of a Tevinter slave wine. Grape pomace is soaked and pressed, then buried for a year under the wastes where the first Archdemon fell. One assumes. They keep finding the stuff.
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00041FC0: Bottles of Thedas
00041FC1: Abyssal Peach

Not so much filtered as dredged. Should be kept in a cold, dark place. Also locked. Forgotten as well, if one is wise.
{blank}
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00041FC2: Grey Whiskey/Ritewine/Conscription Ale
00041FC3: A bottle marked "Vintage: Warden Eval'lal. Griffon Wing Ale."
{blank}
00041FC4: A bottle marked "Vintage: Warden Jairn. Smash when dead."
{blank}
00041FC5: A bottle marked "Vintage: Warden Tontiv. Home."
{blank}
00041FC6: A bottle marked "Vintage: Warden Anras. Bottled whimsy."
{blank}
00041FC7: A bottle marked "Vintage: Warden Korenic. Notes of fruit and anger."
{blank}
00041FC8: A bottle marked "Vintage: Warden Daedalam. Extra red."
{blank}
00041FC9: A bottle marked "Vintage: Warden Gibbins. Don't frigging touch! I spit in this! I mean it!"
{blank}
00041FCA: Perhaps local to a handful of Grey Warden companies, these spirits reflect a custom—or legend—born of utility. Allowed to seize goods to aid their cause, Wardens combine half-full bottles to save space while traveling. Never fully emptied or—as with a kettle—cleaned, each eventually takes on a base flavor as unique as the Warden carrying it. "What do we care? Nothing burns like the first cup." Could be fact, could be tribute. It does seem as though the bottles range farther than the namesake Warden could.

{linebreak}

{blank}
00041FCB: A bottle marked "Vintage: Warden Riordan. Serve yourself."
{blank}
00041FCC: A bottle marked "Vintage: Warden Carver Hawke. Toast them all!"
{blank}
00041FCD: A bottle marked "Vintage: Warden Bethany Hawke. Princess piss."
{blank}
00041FD4: A bottle marked "Vintage: Warden Steed. Joining juice."
{blank}
00041FD5: Hero in Every Port (Ballad of Nuggins)
00041FD6: Oh!
The best of us ran when the dreadnought was sighted!
Nuggins, Nuggins! For he heard the call.
Tripped nine Qunari, and that's why he's knighted!
Nuggins, Nuggins! As brave as he's small!

Oh!
A shore full of pirates, the worst set to happen.
Nuggins, Nuggins! His heart pure and true.
Tripped him an admiral, now he's our captain!
Nuggins, Nuggins! For me and for you!

Oh!
The Blight was upon us, and we found no pardon.
Nuggins, Nuggins! Now he'll make a stand!
Tripped up the darkspawn, and now he's a Warden!
Nuggins, Nuggins! For all in the land!

Oh!
Paraded through Kirkwall as hero and winner!
Nuggins, Nuggins! Stubborn and vicious!
Tripped up a viscount, now he's for dinner!
Nuggins, Nuggins! Of course he's delicious!

—From {i}Small Legends: Of Nugs and Foxes{/i}, collected by Philliam, a Bard!
00041FD7: Take Back the Sky: A Tavern Cheer
00041FD8: Now gather ye drunkards, that's how these begin,
The songs of our heroes, of wars and our kin.
Well, now the fight's ours,
And none of us cowers,
We'll drink to all hours 'cause we know we can win!

Oh,
They cut into heaven and called it a door,
The Herald will lead us to even the score.
We'll take back the sky, and we'll give them the floor.
We'll take back the sky, and we'll give them the floor!

The beast was upon us, our hopes all but drowned,
At our necks a monster, at our heels a hound.
But we found a fortress,
And it's frigging gorgeous!
So join in the chorus and down a new round!

Oh!
He cut into heaven, we said it before,
Andraste will guide us to even the score!
We'll take back the sky, and we'll give him the flo-----or.
We'll take back the sky, and we'll give him the floor!

We look to our leader, and heft up our crest,
To show this Corypheus we're not impressed!
He thinks we've been mastered,
We'll beat down the bastard,
And then we'll get plastered, we're blest by the best!

O--------h!
He cut into heaven, now sing it once more,
Inquisitor! Lead us to even the score!
We'll take back the sky, and we'll give him the flo-----------------------or!
We'll take back the sky!
And feed him his lie!
And black his foul eye!
Let all arrows fly!
And then we'll have pie!
Die DIE die die DIE!
We'll take back the sky, and we'll give him the floor!

—An exercise in rhyme by Maryden, a minstrel to our fine Inquisitor
00041FE3: {blank}
{linebreak}

Researched: Damage Against Darkspawn Increased
00041FF5: Poisoned Fangs {string}281367{/string}: {CUSTOM0}
00041FF6: Spider Fangs {string}281367{/string}: {CUSTOM0}
00041FF7: Fennec Fangs {string}281367{/string}: {CUSTOM0}
00041FF8: Druffalo Claws {string}281367{/string}: {CUSTOM0}
00041FF9: Mabari Teeth {string}281367{/string}: {CUSTOM0}
00041FFA: Wolf Fangs {string}281367{/string}: {CUSTOM0}
00041FFB: Hyena Teeth {string}281367{/string}: {CUSTOM0}
00041FFC: Ram Horns {string}281367{/string}: {CUSTOM0}
00041FFD: August Ram Horns {string}281367{/string}: {CUSTOM0}
00041FFE: Bear Claws {string}281367{/string}: {CUSTOM0}
00041FFF: Halla Horns {string}281367{/string}: {CUSTOM0}
00042000: Great Bear Teeth {string}281367{/string}: {CUSTOM0}
00042001: Nug Feet {string}281367{/string}: {CUSTOM0}
00042002: Snoufleur Claws {string}281367{/string}: {CUSTOM0}
00042003: Bronto Teeth {string}281367{/string}: {CUSTOM0}
00042004: Bogfisher Teeth {string}281367{/string}: {CUSTOM0}
00042005: Gurn Teeth {string}281367{/string}: {CUSTOM0}
00042006: Quillback Fangs {string}281367{/string}: {CUSTOM0}
00042007: Gurgut Teeth {string}281367{/string}: {CUSTOM0}
00042008: Tusket Teeth {string}281367{/string}: {CUSTOM0}
00042009: Deepstalker Claws {string}281367{/string}: {CUSTOM0}
0004200A: Dragonling Scales {string}281367{/string}: {CUSTOM0}
0004200B: Phoenix Eyes {string}281367{/string}: {CUSTOM0}
0004200C: Lurker Claws {string}281367{/string}: {CUSTOM0}
0004200D: Wyvern Scales {string}281367{/string}: {CUSTOM0}
0004200E: Varghest Claws {string}281367{/string}: {CUSTOM0}
0004200F: Eyelash Style
00042010: Eyelash Thickness
00042011: Ear Position
00042012: Earlobe Size
00042013: Ear Tip Position
00042014: Elves continue to attack. Our strongest wards, our most cunning traps only slow them down, yet they panic. Corypheus warned us that we would face the Sentinels of Mythal's temple, and now we are at their doorstep. We have slain enough elves that they must know we will rip the Well of Sorrows from them. We must be the first true threat they have encountered since they began their long watch, thousands of years ago.

I expected these Sentinels to fight as the Dalish do, but they are a magnitude more dangerous than their cousins. There is a magic about these elves I have felt in only one other thing: the orb Corypheus carries with him. The flavor of their power is all too similar. The Master must have suspicions, but has not shared them with me, promising all understanding when I become the Vessel for the knowledge in the temple. I believe him, but he has not yet forbidden me from making inquiries of my own. Burn this once you are done, and prepare for instructions one week hence. By then I will know enough to set you on the correct path.

—Encrypted letter from Calpernia to her top operative, sent out before the battle of the Arbor Wilds. Intercepted and decrypted by Leliana's spies.
00042015: The Sentinel Elves
00042016: Elves ambushed us just when the Master said they would, five days into the Wilds. They move faster than any elf I've seen, and they know the forest like they were born of it. The ones who escape melt back into the shadows. They're strong, and they know no fear; every damn elf we cut down fights 'til the last.

The attacks have slowed since we doubled the watch. We've killed enough to make them pause. Corypheus says the elves call themselves "Sentinels." We were going over the plan for the final assault on their temple, and he told me the elves we're fighting are the last "true" priests of their Old Gods. Before I could stop myself, I asked how he knew. I felt like a damn fool the moment the words left my mouth, but the Master just looked at me, then opened his hand. A second later, that magic orb was floating over it.

He told me it was elven, that events made him believe it came to him for a purpose. The Master turned, and I thought I was dismissed, but his voice stopped me before I left. He said, solemn as I've ever known him, that there were many things he couldn't tell me, that he hid them so I would stay focused on the Well. He said that while I'll sacrifice much, there will be no secrets once I've become the Vessel.

I left then, but I can't stop thinking about it. I'd swear there was regret in those last words. Wish I knew exactly what for.

—Charred excerpt from a logbook kept by Samson, recovered by Inquisition spies from the wreckage of a red templar camps in the Arbor Wilds. The rest of the book is too blackened by fire to make out.
00042017: {i}This report by Josephine has been defaced numerous times in a different hand:{/i}

On Sera, Red Jenny{i}, and Velissisima Ladyparts von Knucklefronts,{/i}

It falls to me to comment on this "Red Jenny," for as a creature of the court I must have seen the effect of her actions, although I cannot be certain. Does that make them effective or ineffective? What I know is that "she" has vexed cities' guardsmen across Thedas, and always escaped. Accessing all available records, it seems clear that there have been multiple embodiments of the name, often at the same time; the limitations of communication are such that this is impossible to verify in the moment.

{i}(A crude drawing of a guard with her breeches at her ankles.){/i}

The severity of the attributed actions vary wildly, from petty to outright vicious. While official reports label these actions unfair, I have knowledge of many named as victims, and several are of suspect character. Sera would call them something altogether untoward.

{i}Yes mum. Shits, the lot of them.{/i}

There are tales of "Red Jenny" targeting criminals, slavers, and even assassins' guilds. The benefit of having a "local" is that they are invested in regional concerns, although this obviously varies. I can discern no protocol.

{i}Don't need a title to be awful and deserve it.{/i}

So who is our "Red Jenny"? She has been amusing herself in Val Royeaux for some time, although it is clear from her accent that she is deeply Fereldan. She met with outright laughter my inquiry as to whether she had any special "elven concerns" that I could address. I have conferred with Leliana about the danger of this group, and our estimation is that this incarnation of Red Jenny is, at least, a good distraction.

{i}Aww, the scary one cares.{/i}
00042018: Sera
00042019: {blank}
Addendum: on Sera's hatred of darkspawn
Having read the reports, I might have expected that someone with ties to Ferelden—and specifically Denerim—would harbor a violent dislike of darkspawn. Whatever claims she has to family, all were threatened during the Blight.

{i}They don't look right. Not living.{/i}
0004201A: {blank}
Addendum: On Sera's Expulsion
Sera was escorted from Inquisition holdings. She took very little; I expect we will not have the pleasure of meeting her again. That we know of. We may find ourselves once more on her list of potential noble targets, but I do wonder how the pranks of Red Jenny in absentia could be any worse than the pranks she played while here.
0004201B: {blank}
Addendum: Denerim
Sera's claim to have lived in Denerim cannot be verified, but seems likely. The alienage there was neither stable nor secure; many residents of the city fled the region following the Blight. Given her nature, Val Royeaux would have seemed rife with targets. Denerim has more than its share of suspect nobility, but most were rallied against a common enemy, thanks to the efforts of the Hero of Ferelden.

{i}Forced to, more like. Shits and double shits.{/i}
0004201C: {blank}
Addendum: Personal Privacy
As the matter of your relationship with Sera has come to a conclusion, I have stricken it as no longer relevant to Inquisition record.
0004201D: {blank}
Addendum: Lady Emmald
I attempted to find information about this "Lady Emmald" Sera mentioned. It is difficult, given how many noble houses were all but erased during the Blight. Emmald seems a recent name, rather than established nobility. Perhaps the title of "Lady" was a negotiated honorific due to mercantile holdings.

{i}Didn't say she didn't work hard. Said she was a bitch.{/i}
0004201E: {blank}
Addendum: On "Red Jenny" Caches in Populated Areas
It bewilders how such things go unnoticed, but perhaps that is the power of the practiced servant—they are keenly aware of what escapes the preoccupied eye. Sera, of course, can spy them instantly. She seems an extreme version of a very narrow definition of "perceptive." I have pressed for a schedule, or even some hint of procedure, but she is content to rely on the unknown. It may seem exciting, but I should find it ever so frustrating if I were searching.

{i}It's just red, right? Bet she'd see it if it was on a hat out of season.{/i}
0004201F: {blank}
Addendum: On Sera's Fascination with Dragons
I do not know what Sera finds in dragons that enthralls her so, but it is clear from her excited admissions that battling them speaks to her in a way for which she was not prepared. At least, in my estimation. If you seek an admission, at best she will declare "that was grand!" or similar. She's hardly introspective. Nevertheless, she has expressed an interest in any future hunts.

{i}(A crude drawing of Sera, tongue out, standing atop a dragon, mimicking its horns with her fingers.)

Piss, can't draw saddles.{/i}
00042020: Heraldry from a Herald
00042021: Josephine has long wished to see an example of her family's ancestral crest, which has been impossible to come by since the Montilyets' exile from Orlais.
00042022: Go to the war table to find Josephine's family crest.
00042023: Many of you believe we would not be at war if not for her actions.
{blank}
00042024: Hawke was one of us—a mage. If the Champion could turn against us, surely we were beyond redemption.
{blank}
00042025: Although Hawke is the current viscount of the city, he left Kirkwall some time ago, leaving the running of the city to the guard-captain and the seneschal.
{blank}
00042026: If either of them knows anything about their viscount's whereabouts, they are saying nothing.

I understand the need some of you feel to have Hawke present.
{blank}
00042027: His part in this is done.
{blank}
00042028: This peace depends entirely on us and the templars. We just need to decide how much we're willing to sacrifice for it.

—Senior Enchanter Lorace of Cumberland, speaking to mages attending the Divine Conclave
00042029: Although Hawke is the current viscount of the city, she left Kirkwall some time ago, leaving the running of the city to the guard-captain and the seneschal.
{blank}
0004202A: Many of you believe we would not be at war if not for his actions.
{blank}
0004202B: Her part in this is done.
{blank}
0004202C: Thedas has always feared us, but the destruction of Kirkwall's chantry awoke all to the realization that some mages would go to any lengths to achieve freedom. And in the aftermath, Hawke's support of the templars' systematic slaughter of all of Kirkwall's mages showed that no mercy should be spared in restoring order.

What Hawke did in Kirkwall sparked something in the Templar Order. This was the Champion who beat back the Qunari invasion of Kirkwall, who killed their Arishok.
{blank}
0004202D: Templars believed the mages had gone too far, and Hawke agreed. It was vindication.
{blank}
0004202E: When the Circles began to rebel, the templars did what they saw as their duty—as Hawke did in Kirkwall. They put us down. They restored order. Not even the Chantry could control them, because they had right on their side.

So here we stand, on the eve of the Divine Conclave, hoping this ends before we are all dead. But ask yourselves: why look for Hawke? What good would the Champion's presence be?
{blank}
0004202F: He was powerful. Influential. His word counted for much.
{blank}
00042030: She was powerful. Influential. Her word counted for much.
{blank}
00042031: {blank}
{i}Besides, "Lady Boner" would rather see to "Warden Business."

A crude drawing of unmentionables.){/i}
00042032: {blank}
{i}Keep your nose out. She's mine.{/i}
00042033: {blank}
Addendum: Personal Privacy
In light of your developing relationship with Sera, I wish to clarify that any and all information I have gleaned is, at best, secondhand. I would never expect to exceed your own observations, given their intimate nature, and I do not wish to intrude on your privacy.
00042034: Broken Nose
00042035: {blank}
{i}Smart lady. Don't know many.

(A shockingly competent drawing of three recursive obscene gestures.){/i}
00042036: As such, we are eager to resume commerce and will entertain any and all promises of trade. I do assure you, "offers" of protection and the extension of foreign borders or troops are {i}not{/i} necessary.

But I am nothing if not a realist. If your inquiry was made with genuine intent, then this appeal should suffice to end the matter graciously. If, however, your offer was mere formality before attempting a disguised occupation, I'll refer your first to the examples of {i}(cite the two most recent fools who would not listen){/i} who made similar assumptions that we would be a desperate target. I would then direct you to the person who ensured that the forces of {i}(those same two idiots){/i} were summarily expelled in various states of dismemberment.
{blank}
00042038: While our legitimate viscount has indeed vacated his office (temporarily, I am promised), much of his short reign was spent girding our wounded home. No doubt your leaders heard this is where the ripples of rebellion began. That is true, but it is also where that rebellion was first opposed. As those ripples travel outward, our viscount and Champion contends that the center has earned some calm. {blank}
00042039: While the office of viscount has been vacant since the unfortunate end of the Dumar line, we have not been without effective leadership. The role of the Champion in stabilizing Kirkwall cannot be minimized, despite the actions that have been more widely circulated. No doubt your leaders heard this is where the ripples of rebellion began. That is true, and violently so, which makes any stability we have earned preciously guarded. As those ripples travel outward, our Champion and others have committed to the continued calm of the center. {blank}
0004203A: While our legitimate viscount has indeed vacated her office (temporarily, I am promised), much of her short reign was spent girding our wounded home. No doubt your leaders heard this is where the ripples of rebellion began. That is true, but it is also where that rebellion was first opposed. As those ripples travel outward, our viscount and Champion contends that the center has earned some calm. {blank}
0004203B: While the office of viscount has been vacant since the unfortunate end of the Dumar line, we have not been without effective leadership. The role of the Champion in stabilizing Kirkwall cannot be minimized, despite the actions that have been more widely circulated. No doubt your leaders heard this is where the ripples of rebellion began. That is true, and violently so, which makes any stability we have earned preciously guarded. As those ripples travel outward, our Champion and others have committed to the continued calm of the center. {blank}
0004203C: {string}270397{/string}

To see the sword recovered by one of their own—and used in service of the Inquisition—would no doubt inspire our Dalish allies.
0004203D: A pair of elves was found deceased in Emprise du Lion, victims of the region's unnatural weather. Evidence found at their camp suggests they had discovered the resting place of the Sulevin Blade, a sword from Dalish legend. The blade was lost during the Second Age, and besides being a valuable historical artifact, it's said to be a formidable weapon. The Inquisition's agents should be able to trace the elves' trail back to the blade's location.
0004203E: Lip Liner Intensity
0004203F: The most unusual part of Orlesian theater, appropriately enough, revolves around our southern neighbor's love of masks. Every actor wears a mask, and every mask follows a hierarchy of shape and colors that indicates to the audience the character's importance. Half-face green masks indicate a leading male role, for example, while half-face purple masks are for primary female characters. Full white masks are reserved for roles of no clear gender, such as spirits, except for demons, whose masks must always be black and red. Further complicating matters for those new to Orlesian theater, an actor's race or sex has no bearing on the parts they can play.

If a director believes they can sell the part, men can play dowagers, women can play dukes, and even an elf can play a king. Once donned, the mask is understood to be absolutely them. None of the actors I spoke to could explain to me the history behind this tradition, but bristled when I suggested other nations find it strange. There is a strong bond of trust between Orlesian theater troupes and their viewers. Indeed, I have rarely attended such attentive audiences than in Val Royeaux. It is my guess that Orlesians, surrounded as they are by masks in their daily lives, both require and fully respect a place where the objects boldly display their wearers' intentions for a change.

An appendix at the back of this volume lists the appearance and meanings of Orlais' theatrical masks. These conventions are vital to understanding the history of its finest theater, a journey I hope you will find as rewarding as I have.

—From {i}A Compendium of Orlesian Theater, Volume I: Introduction{/i} by Magister Pellinar

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00042040: A Compendium of Orlesian Theater
00042041: The Young Maiden: Come, my lord, let us dance!

The Mayor: No! No, I cannot.

The Young Maiden: Oh, I beseech thee, do not leave me without a dance!

The Mayor: I have imbibed too much!

The Young Maiden: Please, come dance! I must leave soon!
 
The Mayor: It's too much! I bet you leave me to my circumspection!

{i}Laughing, the woman pulls the mayor up from his seat. A loud sound stops her.{/i}

The Young Maiden: Do I smell the cook's cabbage stew from noon?

The Mayor: It has rejoined us, alas, from a more southerly direction.

—From {i}Wilkshire Downs{/i} by A. Pourri

This play enjoys enduring and, some might say, embarrassing popularity, never failing to draw a large crowd during a festival or market. The fictional Fereldan village of Wilkshire Downs is the setting for over three thousand lines of increasingly outrageous situations begun, worsened, or ended by flatulence.

I am told actors go on a special diet to convincingly play the roles. I've not the courage for details.

—From {i}A Compendium of Orlesian Theater, Volume IV: Comedies and Operettas{/i} by Magister Pellinar

{linebreak}
{blank}
00042042: Countess Dionne: You mock me.

Duke Le Seuille: It's what I do best, I'm told.

Countess Dionne: He cannot be our child!

Duke Le Seuille: I have asked about the town. He wears my great-grandfather's scabbard. The one that went missing that night.

Countess Dionne: Impossible.

Duke Le Seuille: Then you have no objections to our visitor?

Countess Dionne: Who else have you informed of this?

{i}A woman in a black and gold mask with crow feathers on the side enters from the servant's door. She bows. The countess pales and puts her face in her hands.{/i}

Countess Dionne: But if the man come to visit the castle is our son—

Duke Le Seuille: As you said, he cannot be. For both our sakes.

—From {i}The Heir of Verchiel{/i} by Paul Legrand

Rife with betrayal, revenge, and a thundering climax, {i}The Heir of Verchiel{/i} is performed each year in the city that gave it its name, a lavish production put on for the nobility who visit from nearby Halamshiral. The first performance of the play featured the noted actor Victor Boyet as the Duke Le Seuille. A city elf from Val Royeaux, Boyet took smaller roles for five years before convincing Legrand he was fit for the part. His first performance in the capital was so well received that when the cast came out to thunderous applause, the current emperor rose from his seat when Boyet took the stage.

Elves have done well in Orlais' theaters, much to the surprise of those outside the country, but actors' lives are hotbeds of scandal and intrigue that would make even the bards blush. It is unusual at first to see elves openly tolerated and sometimes even welcomed into their betters' circles, but Orlais treats its actors as a breed apart.

—From {i}A Compendium of Orlesian Theater, Volume III: Tragedies in the Modern Style{/i} by Magister Pellinar

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{blank}
00042043: {i}A tent. King Drakon turns his crown in his hands. Enter his trusted cousin, Captain Ashan.{/i}

Captain Ashan: Hail, Your Majesty. The armies wait on you.

King Drakon: What of the enemy?

Captain Ashan: The blighted ones mass on the hill, in larger numbers than ever we've seen.

King Drakon: We are outmatched on the field.

Captain Ashan: Andraste armed us with faith.

King Drakon: Our allies are a week from Cumberland.

Captain Ashan: We are aided by the Maker's word.

King Drakon: I do not doubt.

Captain Ashan: Yet your brow is vexed.

{i}Drakon throws down his crown.{/i}

King Drakon: Pride killed our Prophet. Her sacred words are all we've left! If victory spurns us, who will carry them forward? Who will bear the Chant of Light?

Captain Ashan: Cousin! The army waits!

King Drakon: Maker, for a soul fit to lead them!

—From {i}The Sword of Drakon: An Examination of the Life And History of the Father of Orlais{/i}, by Marquise Freyette

It's little wonder King Drakon's life is one of the most popular tales in Orlais. After founding both Orlais and the Chantry, the charismatic young noble battled the Second Blight for the rest of his reign. Freyette's plays are notable for being the first to portray Orlais' founder as a man beset by doubts, as are we all, instead of an idealized cipher. A few grand clerics attempted to ban the play, saying it criticized the current state of the Chantry, but {i}The Sword of Drakon{/i} proved too popular among the masses and the nobility and remains a staple of Orlesian theater to this day.

—From {i}A Compendium of Orlesian Theater, Volume II: Classics of the Storm Age{/i} by Magister Pellinar

{linebreak}
{blank}
00042044: Lady Cramoisi: The body is not yet cold. Someone in this mansion killed Lord Carcasse!

Blanche, the Chambermaid: Maker's mercy! There's a murderer among us?

Captain Dore: Andraste take it, the woman's right. How do we proceed?

Mother Emeraude: We must search for some hint as to how the foul deed was done.

Captain Dore: With gusto, if one goes by the amount of blood on the walls.

{i}Blanche faints.{/i}

—From {i}Death in the Mansion{/i} by Violette Armand

Incredibly, this enjoyable if somewhat predictable melodrama begat a storm of debate. At the end of the piece, the murderer of Lord Carcasse changes into a villain's mask before giving an elaborate confessional speech. At the time, masks in Orlesian theater were fixed to each role. Plays were written with the assumption that the masks gave audiences vital information a play's characters might not possess. {i}Death in the Mansion{/i} ignored this implicit contract, shocking the audiences at the time.

Armand was nearly destroyed by the attacks on {i}Death in the Mansion{/i} by both her theatergoers and Orlesian critics. Many accused her of an unforgivable violation of the spirit of the theater. A vogue for "False Face" stories caught on among the foremost writers of the time, however, and today Armand's techniques are seen as wholly unremarkable. It only goes to show how easily the alchemy of time shifts the outrageous into the everyday.

—From {i}A Compendium of Orlesian Theater, Volume VI: The Plays of False Faces{/i} by Magister Pellinar
00042045: {i}Callista paces on the battlement over the lake. The sky is dark. She holds a cup of poison. Camallia is there, face veiled.{/i}

Callista: The dawn is late.

Camallia: It will not come again.

Callista: It must hide 'neath the clouds.

Camallia: It will not come again.

Callista: The queen thinks you dead.

{i}Camallia, her back to the audience, faces Callista, and removes her veil.

Callista moans in fear. She drops her cup.{/i}

—From {i}The Setting of the Light{/i} by Lumiere Bartlet

These lines are from a play said to have been one of the strangest works of its time. Bartlet was a writer of small repute who died when a fire swept through his pauper's hovel. {i}The Setting of the Light{/i} takes place in the mysterious city of Demhe, implied to be another world that somehow becomes our own moon. Accidents, madness, and suicide plagued the first production, and some historians claim that the play's conclusion was at once so hauntingly beautiful and shockingly vile it sparked the Great Riot of Val Royeaux in 4:52 Black.

The truth will forever be a mystery. Only fourteen pages of the play remain.

—From {i}A Compendium of Orlesian Theater, Volume V: Lost or Fragmented Works{/i} by Magister Pellinar

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00042046: The story of the "Windline Marcher" is an old one. The earliest versions of the tale appear in the Exalted Age. Said to be a two-mast brig that set sail from Antiva City carrying cargo bound for the Free Marches, the "Marcher" was lost in a storm, and never made port.

Weeks later, she is seen on the Waking Sea, miles out from Kirkwall. A sentry from Hightown spots her floating in the mists, her sails full though there is no wind. Boats are launched, but no matter how far out to sea they go, they are unable to reach the "Marcher." Finally, the ship recedes into the mists and is gone. From that day on, she is spotted by sailors on the Waking Sea, always through mists and always before a storm, and is said to herald a violent death for all who see her.

Of course, the legend of the "Windline Marcher" is often dismissed as superstition, and in recent years the sightings of phantasmal vessels was proven to be nothing more than a trick of light upon the water. Still, the story continues to be told, its intent to chill, amuse, or even titillate. As a consequence, the tale has grown more colorful over time. In many later versions, the "Marcher" is manned by a crew of stunningly beautiful spirits, who can fulfill one's deepest (carnal) desires, should one succeed in boarding the ship. In one particularly outlandish retelling in these versions, the "Marcher" is sent on a disastrous journey to pilfer the secret recipe for Qunari ale and is lost to their cannons. She later reappears at important moments in Thedosian history and abducts legendary figures (Andraste included) who then band together aboard the phantom ship to attack Par Vollen.

—From {i}Thedas: Myths and Legends{/i}, by Brother Ferdinand Genitivi
00042047: In the Mists: The Windline Marcher
00042048: We set sail from Kirkwall under fair winds and clear skies. The captain said we would be in Rialto within a week if the weather held. I spent the day aboard deck, chatting with the crew, and retired to my cabin at dusk. To my dismay, the motion of the waves made it impossible to for me to settle down. Even reading was difficult, though the book of myths and legends I had brought was quite riveting indeed. I emerged again several hours later, after it was dark, hoping the chill night air would grant me some relief.

As I leaned over the rail, I heard a cry of alarm from the crow's nest. I raised my head and saw, in the sky to the far-off southwest, an eerie green glow, which grew brighter as we watched. In the space of a breath, it became too dazzling to look at, and I had to shield my eyes. When I looked up again, the light was still there amidst swirling clouds. It looked to me then as though the sky had been rent in two and the heavens were pouring out.

I heard footsteps and was joined at the rail by just the rest of the crew. We were silent, all of us afraid to give voice to the fears that now consumed our hearts. Finally, after several minutes, we heard a lone voice from the crow's nest: "It's the end of the world."

—From the account of Vierre Lazar of Treviso, rumored to be a retired Antivan Crow
00042049: In the Mists: A Torn Sky
0004204A: Cheek Shape
0004204B: In the Mists: Phantoms Out of Dreams
0004204C: The world did not end that night. I rose in the morning to see that the sky still glowed green, and its light was still visible to us at sea, even with the sun blazing above. The crew could talk about nothing else. There were so many questions, none of which would receive answers 'til we made port in Antiva.

From there, things only became stranger.

As dusk fell, I found myself once again on the decks, having realized that it was the fresh air that kept the seasickness at bay. I was entertaining idle thoughts. The book I'd been reading had filled my head with curious tales of things seen at sea. That was when I saw the light, flickering like a candle flame, floating above the water, the same shade of green we saw in the sky the night before. As I watched, a bank of mist emerged from it and stretched toward the {i}Sea Lily{/i}. Peeking out of the mist were white sails and prow, headed straight for us. It took everything I had to find my voice, but I called up to the crow's nest. "Look!" I cried and pointed. The watchmen's eyes widened, and the bell was sounded. The call went out to the helmsman: "Turn! Hard to starboard!"

We swung wide and narrowly passed the ship in the mists. I will never forget what I saw next. Hissing faces, some wreathed in flame, some in smoke, with dark holes for eyes and rows of sharp teeth. They were everywhere—on the decks, up in the rigging. I fell back in fright and must have lost consciousness.

When I came to, I saw the helmsmen standing over me, his face ashen. We both knew what we had seen. It was the {i}Windline Marcher{/i}, come out of legend into reality.

—From the account of Vierre Lazar of Treviso, rumored to be a retired Antivan Crow
0004204D: The teachings of the Andrastian Chantry have been part of Thedosian lives for over eight hundred years. The Chantry guides us and teaches us. We are made humble in the knowledge that we have sinned, and yet we are inspired and given hope through Andraste's story and her song. But Andraste died almost two hundred years before her Emperor Kordillus Drakon established the Chantry and spread the Chant of Light. In those terrible years, Thedosians were lost. Crying for salvation, they took to anyone and anything they hoped could give them the answers they so desperately sought. Some returned to well-known faiths, like the Tevinter Imperium's cult of the Old Gods, which we hold accountable for the curse of the Blight and the darkspawn. But others found their own paths, following false prophets and making false gods out of men. Many of these religions have disappeared, dying out with their adherents, like the Daughters of Song, or the Empty Ones. Others, like the Blades of Hessarian, may still lurk in the hidden corners of our world.

This book aims to remember them, so that we may find compassion for those who lived in those dark times, and also for they who even now are lost, and turn to shadow, trying find light.

—From {i}Before Andrastianism: the Forgotten Faiths{/i} by Sister Rondwyn of Tantervale

0004204E: Before Andrastianism: Forgotten Faiths
00042054: Blush Color
00042055: The body may die but the soul is ever-lasting. Andraste's human form was put to the sword and burned, but the fire only purified her and made her immortal. She was called to the Maker but saw with clear eyes that her work was not yet done. She went to Maferath's side, seeking an executor of her will, but saw the traitor for what he was. She went to Hessarian's side, but saw that Hessarian was not yet ready to give himself. And so she went to the lowly Alamarri slave Trefir, who served the Archon, and gave unto him the great Sword of Mercy with which her mortal life was ended. To him she said: "Take this sword and with it bring my judgment to the world." And Trefir took the sword, and became an instrument of Andraste's justice.

—A Blade of Hessarian, telling of the order's founding

The Blades of Hessarian are an ancient secret society who believe they serve Andraste and were chosen to bring her judgment upon the weak and the corrupt. The order was founded, according to their tales, by the Tevinter slave Trefir, who returned to the lands of the Alamarri bearing the Sword of Mercy. Since then, the Blades followed the one who bore the sword with unquestioning loyalty, as he or she was considered to have been chosen by Andraste.

Chantry scholars have determined that Trefir's account, detailed above, is pure fabrication. If Trefir even existed, it is likely he stole the Sword of Mercy from Hessarian, his master, before fleeing to what is now Ferelden. Less generous interpretations maintain that Trefir simply passed off his own sword as the Sword of Mercy to gain power and influence.

The last recorded sighting of a Blade of Hessarian was in 8:12 Exalted.

—From {i}Before Andrastianism: the Forgotten Faiths{/i} by Sister Rondwyn of Tantervale
00042056: The Blades of Hessarian
00042057: The Empty Ones
00042058: The Empty Ones were a small and short-lived cult based in Nevarra and known for worshipping the blight and, by extension, the darkspawn. Some confuse the Empty Ones with followers of Tevinter's Old Gods—a reasonable mistake since Archdemons are said to be tainted Old Gods. However, it is clear from the histories that the Empty Ones did not worship Dumat and his ilk, but the blight itself.

Following Andraste's death, many of her followers fell into a deep despair. They believed that the Prophet's betrayal and execution marked the beginning of the end of the world and that the Maker's wrath would soon come upon them. The most fatalistic of them all gathered together to prepare for their doom. They called themselves the Empty Ones, for they saw themselves as worthless husks, ready to be swept away by the Maker's hand.

It is unknown what passed then, but over time, the Empty Ones grew to believe that the blight was to be the tool by with the Maker would end all of creation. They preached that it came from the Void, a place of nothing, and that returning to the Void was something to be celebrated because it meant an end to all pain and all suffering.

Some mistakenly take this to mean that the Empty Ones worshipped evil, but that is an oversimplification. The Empty Ones believed the world to be beyond redemption, and that it was the Maker's will that it be destroyed completely. There are tales of Empty Ones scouring the Deep Roads, searching for darkspawn, whom they saw as the blight's prophets, in order to assist them in bringing about the next Blight.

Predictably, the beginning of the Second Blight saw the end of the Empty Ones. The entire cult made its way to the Anderfels, where they stood in the path of the encroaching darkspawn and, singing in praise of the oblivion that was to overtake them, were consumed.

—From {i}Before Andrastianism: the Forgotten Faiths{/i}, by Sister Rondwyn of Tantervale
00042059: —From {i}Before Andrastianism: the Forgotten Faiths{/i} by Sister Rondwyn of Tantervale
0004205A: The Disciples of Andraste are unique in all of history. The cult preceded the Chantry and kept itself so hidden and isolated that it actually survived to modern day. The Disciples made their home high in the Frostback Mountains, in a village called Haven, which is now a sanctuary for pilgrims of the Chantry. It is understood that the Disciples were descendants of the first followers of Andraste, who brought her ashes to Ferelden and built the temple to house it. Because they had pledged themselves to the keeping of the Temple of Sacred Ashes, the Disciples of Andraste never left the Frostbacks. For nine hundred years, they kept strangers away, killing all who came close, and were completely oblivious to the world that advanced beyond the boundaries of their home.

Having developed separately from the traditions of the Andrastian Chantry, the Disciples were led by revered fathers. However, little else is known about the original beliefs of the Disciples, for they had turned from their noble heritage by the time they were discovered. Almost all scholars believe that the centuries-long isolation imposed upon the village led to the necessity for inbreeding. This practice likely led to a greater incidence of madness, which may explain why the cult was, at the time of its discovering in 9:30, worshipping a high dragon.

According to writings discovered in Haven, the Disciples of Andraste showed reverence to the dragon, believing it to be the Prophet reborn. The egg clutches and dragonlings of the dragon were afforded great honor, for being "Andraste's" offspring, and were cared for by the cult. The dragon never attacked the cult, being cunning enough to recognize how this arrangement benefited it.

{blank}
0004205B: It is unknown what became of the Disciples, following their encounter with the Hero of Ferelden in 9:30 Dragon. By the time the Chantry arrived to establish an outpost and rest station at Haven, the Disciples had disappeared.

{blank}
0004205C: The Disciples of Andraste
0004205D: In 9:30 Dragon, the Disciples were wiped out by the Hero of Ferelden, who was on a quest to retrieve the Sacred Ashes of Andraste.

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0004205E: The Folly of General Not-Sheritan
0004205F: Conclusion.
It must be said that none of this is true. But such is Orlais that it is believed that it {i}could be{/i}. And therein is the lesson, though few will learn it willingly.

—From {i}The Folly and Other Whimsies: Collected Commentaries of Orlais{/i}, assembled and edited by Philliam, a Bard!
00042060: One.
We study thus the tale of Not-Sheritan, the servant of a Fereldan lord who together shared a casual friendship not common among Orlesians. It was during a diplomatic visit that both remarked on the absurdity of masks, frustrated as they were by the scorn of the Orlesians, who saw these visitors as common and unadorned. So insulted were the Fereldans that the servant did take up the mask of the Orlesian general Sheritan from the cloakroom. "What a lark," she sneered, earning the guffaws of her lord. And the lord sought to share the whimsy with the room, but he was mistaken of the reaction. None of the assembled dared question the bearer of the mask, even as they were told of the jest. For in the Orlais of the time, the mask was the person, and the wearer {i}must{/i} be he, even if their build is slight and their sex reversed. Could it not be a test? In exposing the mistake, is not the witness also a cause of violation?
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00042061: Two.
And so it was that this visiting servant was not just greeted but whisked away, for this was not a mere fete, but the launching of a grand operation. And at the fore of the might of Orlais now stood a waif behind a general's face. And none did question, for fear of censure. And she, the servant, could not get away. Left without her lord, she feared the madness of the Orlesians. That if she removed the mask, they would call her imposter, or spy, or some other thing she could not know. And as enemy battalions marched upon them, the servant was certain it would end in death for all.
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00042062: Five.
In the days that followed, to avoid scandal the appointing of Not-Sheritan was claimed a grand tactic of the true general, who must have orchestrated the whole affair from secret. "From secret" meaning the cloakroom, for not even his own attendants knew his face, and they would have had the guard whisk him to jail for trespassing. But with his mask restored and wary of the embarrassment, the general was merciful with Not-Sheritan, imposing less than half the prescribed lashes and sparing her and her lord the gallows. They were allowed to leave Orlais on the condition that "Not-Sheritan" was henceforth her name.
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00042063: Three.
But during times of crisis, there can emerge abilities we do not know we possess. The servant, under the greatest duress, stood as Not-Sheritan. She stood, and she spoke. She stood, and she led. She stood, and she attacked. And under banners they knew and a voice they did not, the forces of Orlais brought low their enemy. Now, perhaps the servant was more lieutenant than page to her battle-hardened lord. And perhaps the strength of the foe is stressed too much in retellings. And perhaps the allied were well practiced in their roles. But none question that Not-Sheritan was at the least adequate and at the most inspirational.
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00042064: Four.
And so it was that victory was absolute, and cheers were raised for General Not-Sheritan. And so buoyed by respect and admiration, Not-Sheritan stood proud and removed the mask to state her true name. For had they not accepted her? Had they not thrived by her leadership? Had they not become comrades despite station and masks and nonsense of protocol? And the answer was swift and bewildering, for they had not. And swiftly she was bundled away, amid calls of "Imposter!" and "Spy!" and other terms she could not know. For she still did not know Orlais.
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00042065: Wine. Music. Poetry. And the wanton and frenzied indulgence of carnal fancies. These things characterized the hedonistic cult known as the Daughters of Song. Calling them an order of the faithful lends them a legitimacy they do not deserve. The daughters (and sons, though they saw themselves also as "daughters") celebrated Andraste's holy union with the Maker in almost every way imaginable. And it was only the "holy union" they venerated. Andraste's life, her war, her teachings, and her sacrifice were blithely ignored.

At its height, the Daughters of Song numbered in the thousands. They maintained a stronghold in a village called Virelay, in the Fields of Ghislain. Virelay saw a yearly event during which the Daughters of Song paraded carven images of the "Maker's Glory" through the square.

The Daughters of Song were wiped out by the righteous forces of Emperor Drakon during his campaigns to unite all of Orlais. When the emperor's forces sacked the village, the Daughters would not arm themselves and were either killed or captured. The village was destroyed, and the cult never recovered.

—From {i}Before Andrastianism: the Forgotten Faiths{/i} by Sister Rondwyn of Tantervale

00042066: The Daughters of Song
00042067: Andraste, Our Lady, the sword and the fire against Tevinter. Betrayed to the empire in exchange for a kingdom. Maferath, now synonymous with treachery. But would Andraste have won, and if not, what would we have lost? Let us look not just at the act, but at the {i}why{/i} of it.

As the armies of faith pierced the imperial homeland, it was revealed not as a wave but as an arrow. And as any hunter will attest, if your aim is not true, there is no returning to the bow. We must consider: how much of Our Lady's victory to this point was against true Imperium, and how much was against the echoes of empire? Andraste the inspiration may not have considered such. But Maferath the general fought for homeland, not visions. Was it victory or defeat that his betrayal held at bay?

Maferath made the deal that killed Our Lady. That is fact. And when Andraste died, Maferath was gifted everything from the southern plains south. How generous, and impossible to hold, this must have seemed. Let us look on Maferath and the legacy he divided among his sons not with an eye for accusation, but from a tactical consideration. For he must have known that mere rivals had never stopped Tevinter. What if he set about creating peers, and none of this was accident?

How then fared Isorath, Evrion, and Verald?

—Excerpted from {i}A History Not of Heroes: Readings in the Ugly Heart of Change{/i}, collected by Philliam, a Bard!
00042068: {string}161118{/string}

<i>Hastily scrawled below:</i>

Josephine,

The Venatori seek these shards as well. I want to know where they lead. We need access to this auction.

Leliana
00042069: {string}161118{/string}

<i>Hastily scrawled below:</i>

Josephine,

If this ancient magic is tied to the Breach, or can offer some advantage against it, we need to know. Can you get us into that auction?

Leliana
0004206A: What is green? Imagine I should present to you an object which, to my mind, is of indisputable greenness and ask, "Does this thing appear to you to be green?"

Naturally, you might say that it does, for you have come to recognize the appearance of the color of the object to be "green," associating the word with what your eyes see. But could it be my understanding of "green" differs entirely from yours? What if, perchance, you could see into my mind? You might realize that all things that I name "green" are actually "red" in your understanding.

Ah, without the moorings of objective truth, we are set adrift in oceans of solitary experience.

—The promising opening to a lecture given by Karsten Groeke, philosopher-poet at the University of Orlais. The lecture's quality dropped significantly after this point, and ended quickly when Groeke subjected audience members to a poorly constructed Ode to Chartreuse. He fled from the auditorium under fire from students armed with overripe "red" tomatoes.
0004206B: What is Green?
0004206C: Meet with Josephine in Val Royeaux.
0004206D: Of Somewhat Fallen Fortune
0004206E: Josephine's messengers have been murdered. Comte Boisvert claims to have information that could lead to the identity of the murderers.
0004206F: Return to Skyhold and speak with Josephine.
00042070: Kill the assassin and his cohorts.
00042071: Speak with Josephine about the next move.
00042072: Josephine attempted to reinstate her family as a trading power in Orlais, which triggered an assassination contract taken out more than 100 years ago by a family known as the Du Paraquettes. Despite the contract's age and the fact that the Du Paraquettes are no longer nobility, the contract is still binding. A group of assassins honoring the contract, called the House of Repose, won't rest until Josephine is dead.
00042073: Go to the war table and find a way to meet Bellise.
00042074: Meet Josephine in Val Royeaux.
00042075: Return to Skyhold and speak with Josephine.
00042076: Optional: Dispatch Leliana's assassins.
00042077: Go to the war table and find a sponsor for the Du Paraquettes.
00042078: Speak with Josephine.
00042079: Go to the marquis' party.
0004207A: Speak with Josephine.
0004207B: Arrange a favor for Judge Auld at the war table.
0004207C: Speak with Countess Dionne in Val Royeaux.
0004207D: Leliana suggests fighting assassins with assassins. Her best can be dispatched to destroy the contract out on Josephine's life.
0004207E: Go to the war table and dispatch Leliana's assassins.
0004207F: Present the crest to Josephine in Skyhold.
00042080: Search Val Royeaux's shops for a Montilyet family crest.
00042081: Wait for a response.
00042082: Josephine's parents have arranged for her to marry Lord Adorno Ciel Otranto of Antiva. Given the circumstances, she does not wish to honor the betrothal.
00042083: Speak with the messenger in Skyhold.
00042084: Go to Val Royeaux to duel Otranto.
00042085: An Unexpected Engagement
00042086: Go to the war table to challenge Otranto to a duel.
00042087: Capillaries
00042088: Freckles
00042089: Five O'clock Shadow
0004208A: Brow Size
0004208B: Chin Shape
0004208C: Weathering
0004208D: {blank}
Addendum: On Sera and Rifts
She has certainly taken to closing rifts, although I remain unconvinced that it is pure altruism. Her network only thrives if threats more grave do not overshadow common concerns. It will be interesting to see if her commitment carries beyond the rifts, if we discover an end to them.

{i}(A crude drawing of a rift that when creased and viewed at an angle is not a rift at all.){/i}
0004208F: Hair Color
00042091: Moustache Recession
00042093: Sideburn Recession
00042094: Goatee Recession
00042095: Hairline Recession
00042096: Moustache Stubble
00042097: Sideburn Stubble
00042098: Hairline Stubble
00042099: Goatee
0004209A: Beard Color
0004209E: What could hold back an empire? Another. What could hold back so defined a people as Tevinter? Another. Let us consider if eldest Isorath was not meant to honor Maferath, for the father's fate was already condemned by hidden betrayal. Let us consider that Isorath was told to turn from ties to Maferath, to look forward, not back. What of his actions then?

Isorath was granted a land of tribes, of scattered alliance. His answer was the grand unification, which most condemn as arrogance. Sweeping changes in trade, relocations to break local allegiances, all to favor centralized trade and power. Cities were leveled to expand a new capital, a powerful and influential city of a new nation: Val Royeaux of Orlais. And all in the name of {i}not{/i} lost Andraste, but of holding back looming Tevinter.

Power was united, but cultures less so. Investing everyone in the new Orlais stratified the classes, and through it all spread a bitterness that a Fereldan ruled. Isorath avoided the stain of his father, for he was seen as victim, too, but he was still Alamarri. What if, dear readers, the final unifying element came not from accident, or even the deliberate actions of Isorath, but from a common hatred, and not the common hatred of the day? The sons of Maferath would succeed at creating a peer for Tevinter, but only at the cost of themselves.

—Excerpted from {i}A History Not of Heroes: Readings in the Ugly Heart of Change{/i}, collected by Philliam, a Bard!
0004209F: Not of Heroes: The Death of Diversity
000420A0: If we are reexamining motive, let us not stop at the sons of the betrayer. For the first leader of young Orlais after the sons was Jeshavis, chattel wife of two of them. But examine the facts.

A proud daughter of the Cirean, chosen not unkindly by Isorath to be his bride. It was her reach that granted him power to unify. Consider what she witnessed in the consolidation of her people. She has always been portrayed with sadness, but what if when our nation was born, the Game was born with it? Judge her actions not as property but as master, and what changes?

As victim—Isorath, rumored cruel, breaks the clans in a lust for power. His brother, Verald, exile from his own machinations in young Nevarra, appeals to the saddened wife and promises a new path. The brothers vie, and Verald wins and then demands the hand of Jeshavis. Another Fereldan greedy for power. In a decade, the shy victim Jeshavis is the figurehead of the people's rebellion against the last son of the betrayer.

As master—bound to rivalries far older, she harbors a hatred beyond Tevinter. And while Isorath is distracted (with personal concern or with building a nation to withstand his own people's enemy?), she invites the broken brother and sets him against the driven. While accepting marriage to the victor, Jeshavis seeds rebellion among those who remember how their lands were taken not a generation before.

Both leave her as ruler, as gyðja. But should not the rule of a victim been uncertain? Jeshavis rules for forty-two years. There were no great swings backward, no people's retribution. For she had become accustomed.

If the goals of Isorath were selfish and the goal of Jeshavis was to reverse them, then Orlais is born of the failure of both. But if Isorath built his father's wall and Jeshavis wanted revenge, then we are a nation of two successes. Two parents, in opposition but in partnership.

—Excerpted from {i}A History Not of Heroes: Readings in the Ugly Heart of Change{/i}, collected by Philliam, a Bard!
000420A1: Not of Heroes: United in Hatred
000420A2: Eye Shadow Texture
000420A4: Skyhold has not just been claimed time and again, but sacked as well. We've managed to uncover some remnants, including a scratching {i}under{/i} a pillar that mentions the name given by your witch. Old but still long after the place had been built over. But the author knew something of its first purpose, or at least, something of a legend.

Var'landivalis him sa'bellanaris san elgar
Melanada him sa'miras fena'taldin (word missing)
Nadasalin telrevas ne suli telsethenera
Tarasyl'an te'las vehn'ir abelath'vir (word missing)

Even with assistance from your elf, we managed only a partial translation. Elven is often a game of intents, not direct mapping of phonetic meaning. That means it's a mess.
 
Our belief transformed into everything. (assertation/problem? uncertain)
All time is transformed into the final/first death (uncertain),
Inevitable/threatened victory and horrible/promised freedom in the untorn veils, (uncertain)
Where the sky is held up/back, where the people give/gain love that is an apology/promise from/to.... (missing subject, uncertain)

Mostly complete, as fragments go. The rhythm is strange, not like others I've recorded. Perhaps less a poem than a statement? The elven language does tend to meander.

—Notes from the archivist

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000420A7: Possible references to Skyhold in the readings of the great library of Val Royeaux.

What follows are the names of the powers that may have held a fortress in the region. Unfortunately, time and records are such that for many, the name is all that is known, and some of those are merely as reference in other works. Your fortress is a vagabond, but years will do that to stone well made.

- The Tan Empire: Passing mention of an unseen trading partner occupying "where Hold the Sky" in the Rivaini {i}Ballad of Kin'tam of Nol{/i}, thought fictional, date uncertain.
- Father of Rast: "...and that Fereldan built upon the Sky..." mentioned as a possible destination of the spirit of the dead bann, a Fereldan lullaby dated to the Exalted Age.
- Lady Bander of She: Fereldan highwayman banished in 4:83 Black, thought to use "a place in the clouds" as refuge.
- Spire: Orlesian tavern song mentioning "skyholde" by name as a fanciful utopia, but also claiming nugs with wings and a dragon that blows bubbles.
- Ti O'rn Vi: Possible etching of major Skyhold features, but no context available. Unknown language; the tile has never been translated. Pre-Glory?
-Tevinter carving: A broken relief that matches the outline of the main gate, but all possible scholarship suggests a structure outside Minrathous pre-Divine. Possible shared inspiration, but it is not known in what direction.

Study continues. We will apprise you of any other references of worth.

—From the office of Lord Ghippin, archivist of the University of Orlais, Val Royeaux

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000420A8: By Varric Tethras

Donnen Brennokovic left his partner, Jevlan, at the barracks. The recruit was even more jittery after their run-in with Captain Belladonna, and although Donnen himself was starting to feel his limbs weighed down and aching after such a long shift, he finally had the scent of something in this case. He wouldn't let it get away.

The city of Kirkwall has a legacy of collectors. It was built in ancient times by Tevinters who collected suffering as if it were rare coins, and they passed on their obsession with obsession to future generations. On any street from Darktown to the Viscount's Keep, you can find someone who'll always buy tapestries or who has every known spoon made in Nevarra. Or someone who hoards odd bits and scraps of historical knowledge like it's their grandmother's crockery.

Which was how he found himself knocking on a brightly painted door in the alienage.

"Oh, guardsman! What a nice surprise! Nobody's been mugged, have they?" The elf beamed up at him. She had green eyes so wide, they barely fit in her face, and she seemed to be made of nothing but elbows and knees.

"No muggings today, Maysie." Donnen had to duck his head slightly to get through the door. "I have something you might be interested in." He handed her the letter the magistrate's wife had given him the night before.

"Well, this doesn't look very interesting at all." Maysie frowned, disappointed. '"What you have claimed belongs to greater powers. You will answer to us.' That's a lot of rubbish."

"Not that. Look at the back."

She flipped the letter over and cooed as if she'd found a lost puppy. "Oh! Just look at you! You're just perfect!"

"Maysie." Donnen spoke in a loud, firm voice, trying to remind her he was still in the room. "Whose seal is that?"

"Oh, it's the Executors, of course!" Maysie peered excitedly at the wax seal, holding it up to the window for better light. "I should have guessed it from the silly 'great powers' nonsense. There's only been one example, on the letter claiming responsibility for the assassination of Queen Madrigal in 5:99! And this one is so much better! Just look at that imprint!"

"Any idea how I'd contact these 'Executors'?" Donnen asked.

"Oh, they're not real, of course. Everyone knows that."
000420A9: Hard in Hightown: Chapter Eight
000420AA: By Varric Tethras

Donnen Brennokovic was running out of leads to chase. He only had two weeks left until retirement, just two weeks to find the man who'd murdered a magistrate and a Hightown nobleman—if Captain Hendallen didn't kick him from the ranks first.

The docks stank of piss and rotting fish, as foul as the men and women who worked there. But that was where Donnen had to go to find the raider captain Belladonna who had broken into the Comte de Favre's home.

The Dragon's Jewels was a big boat. She liked big boats. The pointy bits towered majestically over the water. That roundish wooden part seemed like it could crush armadas beneath its… shit, I don't know, wood. It was the greatest boat in the history of boats.

But even from the dock, Donnen knew something was wrong.

He ran up the gangplank to find a dead sailor on the deck and a blood trail leading down into the hold. Donnen drew his sword and followed. His eyes still hadn't adjusted to the dimness of the lower decks when he tripped over a second dead sailor, stabbed in the gut and left where he'd fallen. The body was still warm. The ship creaked with every swell of the waves. Donnen held his breath and crept deeper into the hold.

He barely deflected the blade in time.

Steel rang against steel. Donnen parried a second blow, still half-blind in the low light. The third swing got past his guard and left a wicked slash in his forearm.

"Nobody attacks my crew, you flaming pile of dog shit!" the attacker swore, and Donnen recognized her voice.

"Hold! Kirkwall city guard!" he shouted, barely bringing his blade up in time.

"You again!" Donnen's eyes finally began to adjust, and he could make out Captain Belladonna. She was clutching her ribs with her right hand, a dagger in her left, and was covered in enough blood that Donnen was sure it wasn't all hers. She glowered at him. "Could have used a guard not five minutes ago. Useless as ever." She grudgingly lowered her weapon.

Donnen sheathed his sword. "Who did this?"

"Don't know. Didn't care to ask." She sniffed. "Bastard killed two of my men. Before I cut off his hand and he bolted." She waved indifferently toward the rear of the hold. "It's over there somewhere."

"Did he take the comte's shipment?" Donnen asked.

"No. If that's what this was about, you can have it." She limped over to a trunk and removed a bundle of cloth tied with twine. She threw it at Donnen's feet. "Good riddance."
000420AB: Hard in Hightown: Chapter Nine
000420AC: Whatever you have heard of Kirkwall's rebellion, the truth is far worse; I would spare you that. What remains of Kirkwall's templars have been under my command for the past few years. We have done what we could to assist with the city's recovery—to restore some semblance of order—but my time here is done.

Seeker Pentaghast has approached me. She wishes to stop the war between mages and templars. She has been recruiting men and women to the cause and wishes me to oversee the group's military concerns. If the Conclave goes well, then we will not be needed. If not, we stand ready.

I have decided to take Seeker Pentaghast's offer. The Circles have fallen. I can give no more to the Templar Order, nor it to me. The Maker has shown me a new path; I must take it.

—Excerpt from a letter sent to South Reach by Commander Cullen

{linebreak}
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000420AD: "Dear Mia, I'm still alive. Your Loving Brother, Cullen"

Honestly, is it so difficult? We thought you were dead. {i}Again{/i}. If the Inquisition was not on everyone's lips, we would never have heard that their fine commander survived Haven.

We've been hearing strange things about the templars lately. I am not sorry you left them. I thought your resignation was implied when you joined the Inquisition, but you meant something more, didn't you?

It's a fool's errand asking you to stay safe, but please try.

Your Loving Sister, (see how easy this is?)
Mia

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000420B0: Cullen
000420B1: The Trevelyans are nobility from Ostwick, a city-state on the southern coast of the Free Marches. It is an old and distinguished family, in good standing among their peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics. As a mage, however, {LadyLord} {spHeroName} Trevelyan was expected to spend {herhis} life in the Ostwick Circle of Magi.

A sedate place, the Ostwick Circle did not decide in favor of either templars or mages, clinging to neutrality during the rebellion. {spHeroName} was chosen as a delegate to the Conclave in the hopes {herhis} noble position would provide protection for {herhis} fellow mages while negotiations continued. Trevelyan was the only survivor of the explosion that rocked the Temple of Sacred Ashes. Rumors that the mysterious mark on {herhis} hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead {LadyLord} {spHeroName} out of the Fade.
000420B2: Trevelyan, the Free Marcher
000420B3: The Trevelyans are nobility from Ostwick, a city-state on the southern coast of the Free Marches. It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics. As the youngest child, {LadyLord} {spHeroName} Trevelyan was expected to follow suit... until the disaster at the Conclave.

{spHeroName} was present at the Temple of Sacred Ashes as a representative of {herhis} family's interests, along with other distant relatives in the Chantry. {SheHe} was the only survivor at the temple after the explosion. Rumors that the mysterious mark on {herhis} hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead {LadyLord} {spHeroName} out of the Fade.
000420B4: The Dalish are elves who refuse to live in human cities, where their people are exploited, having few rights. They choose to eke out an independent existence in the forests, attempting to keep the last remnants of their ancient culture alive. {spHeroName} is from clan Lavellan, a group of Dalish who migrate around the perpetually feuding Free Marches. {spHeroName}'s people travel along the borders of each city-state's territory, where Free March rulers will be less inclined to attack them, for fear of accidentally provoking neighboring cities.
{blank}
000420B5: Lavellan, of the Dalish
000420B6: Adaar, the Vashoth
000420B7: The Qunari in Par Vollen live under the Qun, a religious and philosophical doctrine dictating every aspect of their society. {spHeroName} Adaar's parents left that restrictive life before {shehe} was born, settling in the Free Marches and raising their child outside the Qun. Qunari brought up outside their society are still feared, shunned, or misunderstood by most people in the south. The average citizen of Orlais or Ferelden assumes they are cold-blooded thralls, or vicious bandits.
{blank}
000420B8: Cadash, the Casteless
000420B9: {spHeroName} Cadash is a surface dwarf whose family was exiled from Orzammar generations ago, for crimes known only to the record keepers in the Shaperate. Banned from their underground cities and stripped of all status in traditional society, many surface dwarves are forced to become part of the crime syndicate known as the Carta, simply to survive. {spHeroName} was raised as part of the Cadash family, a branch of the Carta specializing in smuggling the magical ore lyrium across Thedas. {SheHe} moved from city to city in the Free Marches, working wherever the syndicate saw profit to be made.

News of the Conclave shook up the Carta's usual operations, as its success or failure would have tremendous impact on the demand for lyrium for years to come. {spHeroName} was one of a handful of Carta dwarves sent to spy on the proceedings at Haven. {SheHe} was the only survivor of the explosion at the Temple of Sacred Ashes. Rumors that the mysterious mark on {herhis} hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead Cadash out of the Fade.
000420BA: The Mason's Tales: Sacrifice
000420BB: From what I can figure, this one is called "Sacrifice." I'll get back to that later. By two sculptors, and I'll get back to that sooner.

The sculptor's gone to the trouble of faces. I'd guess she worked from portraits, which means they were people who considered themselves important enough to need them. The scene is a classic example of "don't do this" because the sculptor hates them. It's in the way it's carved: all fast, hard edges. Uglier than they need to be, even for your average Tevinter who—and this isn't just me, mind—stands like a lanky vein of lyrium. But don't mistake that for sloppy carving. It's natural, practiced. The carver knows Tevinter. Bet she is one, and it's self-hate, probably.

And obvious enough. There's skulls all over, and two big and horned. That brings to mind your Qunari, and fair enough, right? Tevinters hate Qunari and have ever since they showed up. No magister wants his mouth contradicted, let alone stitched. So it makes sense they're there, even that early, I suppose.

Because this is probably that business of readying to invade the Fade, and giants with horns are a good motivator to sodding hurry up. Odd thing, though, is that those two are not the only Qunari in the carving. The one in the middle was sculpted with horns, and someone has gone in later and chipped them off. You can tell by the surface of it. Well, maybe you can't. But I can.

Seen it happen time and again. Tastes change, and the ancestor's nudes are suddenly embarrassing. So in comes a new hand to paint on some clothes. And here, judging by the marks, to cut away horns and make the victim look human. Some proud new owner didn't want to throw out the antiquity, but also didn't want people to think grandm'ma sliced up Qunari. Looks like they didn't care if she kept their heads around, though.

So! The carvers both wanted to show Tevinter being shits, but the later one didn't want to show {i}what about{/i}. And that's usually to avoid blame or deny credit. Or to be an arse, I suppose.
000420BC: The Mason's Tales: Invasion
000420BD: This pretty collection is "Invasion." Big claim for seven people and one castle. Maybe "dreams" aren't as grand as mages claim. Flying looks like fun, though. Like falling, but up. So, not like falling at all.

It's seven here, seven magisters. Only five detailed, but that's because two have been chipped away. Looks like vandals; done with a rock, not chisel. Hard to come up with a reason to do it poorly like that except fear or lack of time. Maybe they had symbols different from the ones left because symbols are always making people angry enough to chip rock.

So these seven invade the Golden City. That's what it's meant to be because it's all fanciful. Needs stairs, if you ask me. Don't care if you can fly; stairs aren't just functional. They lead the eye and ground the structure. Here the sculptor hasn't just left them off, she's made the place too high. Anyone with a sense of Stone will tell you that this place is coming down under its own weight. It's intentional because it's a "god's" house, but I'm not sure what the style mishmash has to do with the "wonder" of that. If this were a real place from that long ago, you'd see only Tevinter in the architecture. But this looks like typical post-empire bluster, adding elven bits like they always owned it. That's an artist for you. A mason would have at least got it the right way round. Tevinter foundation with elven overlay, not muddled.

Anyway, simple message: the carver wants it known that mortals aren't supposed to be there. No stairs.
000420BE: I gather this one is titled "The Archdemon." Not "The Three Archdemons," and I'll get back to that. Good construction here. A nice balanced carving, if you consider Tevinters to have equal weight to the dragon's arse. Not a bad comparison, you ask me.

Seven magisters and some easy symmetry to give a host something to sound smart about after dinner. If I had to guess, they'd go on about how four lines, and four magisters, are part of the dragon and favored. Two lines are piercing it, so they do more damage than good. And one, that big one farthest out, has missed the thing completely. If this was carved around the Third Blight, that gets you three heads. Doesn't matter, those are all shallow details, probably followed by "and it speaks to me because my soul something regret whatever."

Now, the first thing those spits don't understand is that carving isn't just what you see. They've never made a physical thing and don't know the how of it. Depth is all tricks of shadow and such; the actual cuts are only as deep as the sculptor wants. And if you take a flat edge to this thing, what she wanted is strange. Because what I'm thinking is that this is one Archdemon and the three heads are the reaction to the three lines. Because piercing-line-one is on the same tier as the Tevinter second from left, and the middle head turned away. Piercing-line-two is the same tier as Tevinter fifth from left, and the first head turned away. And the line that misses, that's the same tier as the big Tevinter, farthest out. And the dragon is looking straight at him. So the ones who did damage, the dragon doesn't care. The one who faked it, the dragon gives him an eyeful.

Now, add to that: artists like to hit big targets, but this carving has no faces. If she wanted to carve specific people, they'd be there, she has that skill. So, what if she's not after the magisters, she's carved Tevinter itself? You've got four ages of the empire where they're part of the dragon, two where they damage it, and one where they miss the point entirely and it gets them eaten. Think about it too much, and I bet you could come up with five different ways match their calendar, including your favorite aunt's birthday.

So, there you go. That's how to go from "balanced" to "not invited next time." At my house, anyway.
000420BF: The Mason's Tales: The Archdemon
000420C0: The Mason's Tales: Freed Are Slaves
000420C1: I think this one is called "Freed Are Slaves," which is exactly the kind of "saying words but meaning different things" I expect from a Tevinter. There's lies in the carving, too, but I'll come back to that.

Subject aside, I like this. It's workmanlike, but in a good dwarven way. It repeats because the carver knows what she's good at, so she does it again and again. Makes me think she has more than a passing knowledge of the Stone.

That said, there's two sets of hands involved, one old, one new. Take this magister. He's glowing because he's fresh. Newer. Same with his trophies flanking him. Carved down from more complex figures. And the flat next to them—seems plain, doesn't it? The bottom is filled with detail, but this is left an open field? No, that's just what it is now, but there's shadows for a clever eye. So, what was here if not this handsome magister wanting his cod stuffed? Someone else instead of him and his friends, and two more figures on each side. Seven total.

Only the top was changed. The Qunari haven't been touched; that's old wear down there. When it was first done and hundreds of years later, yoked Qunari prisoners still fit. I don't suppose it's for the same reasons.

I can only say the what, not the why. I can guess that someone wanted to be a Tevinter hero and paid to have their face carved on an antiquity. I mean, that's a crime against ancestors where I'm from, but I don't expect Tevinters to obey dwarven honor. Or their own, really. They've been at war a long time, so I understand wanting to seem big. Orzammar's the same with the darkspawn, unfortunately.

Still, shame to lose the original. Not for the seven, for the carver. Good work, this.
000420C4: Era'harel: a demon riding a mage's corpse. Very powerful, and very dangerous.
000420EC: Inquisitor,

Your archivists have asked me how I came to know the name and location of Skyhold. To the latter, I may speak easily: when one walks in the Fade, any fortress that has seen enough battle shines as a beacon for spirits drawn to death and struggle, even after centuries of disuse.

As to the former, I myself cannot say for certain. The whispers of old memories carry a thousand such names upon their breath, and it is possible that this name belonged to some other keep in some other land. Still, it seems an auspicious name, for there is one peculiarity of language that your scholars seem to have missed. When the words reached my dreaming mind, {i}Skyhold{/i} was not simply a fortress near the sky, nor was it some simplistic allusion to holding up the sky. {i}Skyhold{/i}—Tarasyl'an te'las—was "the place where the sky was held {i}back{/i}." Given your efforts against the Breach and our battle against a madman who seeks to assault the Black City in the Fade, I can only hope that the Inquisition's new stronghold lives up to its name.

Solas
000420ED: Despite the events at Kirkwall, Ferelden continues to offer refuge to the rebel mages, which will only bring trouble to our doorsteps. It already has. Rumors among the merchants suggest that Starkhaven places sanctions on trade as a sign of protest. One hears of conflict in the Hinterlands between templars and mages.

Mother Diana says I am to accompany her to the Conclave in Haven. She says to have faith in Divine Justinia, and that, whatever comes, we shall see the Maker's will done. I think of those smiling children who have not grown up with death and fear, and I pray it is so.

—A letter from Sister Kira of the Denerim chantry to her sister in the Free Marches
000420EE: Ferelden After the Blight
000420EF: The war table allows you to apply the power of the Inquisition throughout Orlais and Ferelden.

Mother Giselle is in the Hinterlands, which can be found on the Ferelden side of the table.
000420F0: The Inquisition can unlock new areas for you to explore through scouting operations. {scouting}

Perform the scouting operation for the Hinterlands on the Ferelden side of the war table now.
000420F1: {blank}
{linebreak}

The events of the Fereldan civil war left Redcliffe in tatters. Its reconstruction has been a slow process, but the city has made a remarkable recovery after its ordeal at the hands of young Lord Connor Guerrin.

After the Battle of Denerim, Arl Eamon gave the arling over to his younger brother in order to devote his full attention to advising the throne. He left the new Arl Teagan with the monumental task of rebuilding the town and perhaps the even greater challenge of dealing with the influx of mages into the area following the breaking of the Circles.

—From {i}The Changing Face of Thedas{/i} by Sister Petrine, Chantry scholar
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000420FC: Blue River Bane Dracolisk
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00042109: Primal-Trained Longma
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00042112: Imperial Warmblood
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00042121: Sharp-Tail Dracolisk
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00042123: Desert Lightning Dracolisk
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0004214D: My friends, we accept as fact that more powerful and intelligent demons select more complex aspects of our reality to observe and interact with. A demon of pride may gravitate to the corrupt hubris of nobles, the bloodthirsty arrogance of soldiers, or sadly, the blind confidence of mages. A demon of desire may focus on lust, greed, or even the desperate wishes of those with no recourse in the waking world.

Whether demons are naturally inclined to such specificity, or made so by observing a confluence of specific events in our world, is a subject of much debate, and not the question my experiment would answer. Instead, I turn to the question of {i}fear{/i}.

We think of fear demons as lesser creatures, powerful but simple, like those common beasts of rage or hunger. But fear has many faces, from the absurd phobias of the pampered nobility to the very real threats of magic, demons, dragons, and perhaps especially, the Blight.

What event has shaped the course of human history more than the Blights? Had the First Blight not weakened it, the Tevinter Imperium would have crushed Andraste's rebellion; we would have no Ferelden, no Circles, and indeed, no Chantry as we know it. The Blight is unequaled as a force of devastation and terror, hated and feared by peasant and king alike from the northern hills of the Anderfels to the southern reaches of the Korcari Wilds.

I know of nothing else that inspires such universal and specific fear. Dragons and demons, yes, but both have found respect and fascination in cultures across Thedas. Only the Blight is an unadulterated source of horror. If there exists a demon of fear who has shaped itself into a more intelligent, more specific mold, it will be a demon focusing on fear of the Blight.

This is the experiment I undertake. By the time you read this, my friends, I will be asleep, traveling through the Fade to find such a creature. If I am correct, it will yield an unparalleled source of information on the history of our world; wisdom hidden since the time of ancient Tevinter. I have instructed the scribes to write quickly upon my return. I will have much to impart.

—A letter found beside the sleeping body of Senior Enchanter Jessimerre, her last known communication before her subsequent possession and then death, along with twelve mages, nine templars, and uncounted apprentices and Tranquil, at the hands of Knight-Captain Hewlgarre
0004214E: Nightmare
0004216A: Alpha
00042174: Barrier strength
0004219E: Hidden Mechanism
000421A2: Squint
000421AC: Apostate Stronghold
000421C1: Wolf Hollow
000421C5: It is thus a wonder Queen Anora would risk the stability she has worked so hard to maintain.
{blank}
000421C6: The actions of our rulers are thus a puzzle to me.
{blank}
000421C7: Cullen,

I was glad to receive your last letter. You sound happy. It's been—never mind. I just hope you are well. Which reminds me...

{spHeroName}? Not Inquisitor? Not Her Worship, the Herald of Andraste? Your last letter was far too short.

Love,
Mia

{linebreak}

Mia,

I will write you a longer letter when there's time. Stop prying.

Cullen

000421C8: Natalie
000421CB: Legally, the titles and heraldry of Orlesian nobility were banned. But even the power of an emperor pales in comparison to thousands of years of culture and tradition. The oldest families of Orlais trace their lineage back to Ciriane war chiefs; many have ties to the great houses of Antiva, Rivain, and the Anderfels. They would not give up their legacy, but because their titles were not legal, they were mired in a mess of conflicting claims of birthright and inheritance, further compounded by the myriad new titles Emperor Reville handed out as gifts to his supporters.

When Judicael I took the throne, he inherited the political turmoil left behind by his father, Reville the Mad, which had cost his brother, Etienne II, his life. In a bid to win over the nobles of his court, one of Emperor Judicael's first acts was the establishment of the Council of Heralds. The Council would be the final arbiter over all disputes involving titles—even having the power to overrule the word of the emperor on such matters.

—From {i}An Examination of Orlesian Government{/i} by Sister Petrine, Chantry scholar

000421CC: Council of Heralds
000421D1: King Alistair himself made this possible. His actions are thus a puzzle to me.
{blank}
000421D4: Now here's a happy study. "The Fall," and a face that says, "Why did we try to go where there were no stairs?" Because you go into an impossible building like that, you're coming out on fire, and then it will flip or something. I still do not see the appeal of dreams.

So, your seven magisters entered, and they came out blighted and not sure which way is up. I'll pass that off to the sculptor trying to represent madness. I mean, towers here, upended over there. You know what kind of force it would take to flip that much stone? It'd do more than burn your beard.

Here's something interesting, though. You've got a hint of pigment and leaf causing some sheen, but there's meant to be more. All of these were painted and repainted at some point, to match whatever lord's three-holer. But there's a type of finishing that you can do, a very fine and time-consuming pass that evens the surface. Do it right, you can get stone as smooth as glass. And that tower, and Beardy's skull, are meant to have it. And only a little is present on the others.

So, the first time this carving was wheeled out, it would have looked like Beardy was the target, so maybe he was first in the door? And the "light," it burns him and spreads to the others. And the polish or leaf would have caught light like a mirror and caused the viewer to squint. They'd have to look down or away, "joining" the magisters in their punishment. Makes them feel part of it.

That's what I figure, anyway. And it would sure keep the children out of the feast hall.
000421D5: The Mason's Tales: The Fall
000421D8: Join Leliana at the chantry in Valence.
000421D9: The Left Hand of the Divine
000421DA: A letter, written by Divine Justinia and posthumously delivered to Leliana, directed Leliana to visit Valence, a small village on the Waking Sea. The Divine left something in the chantry that Leliana must see.
000421DB: Check on Leliana at Skyhold.
000421DC: Solve the clue: "Above all, that strength lives in an open heart."
000421DD: Solve the clue: "That light has no fear of darkness."
000421DE: Solve the clue: "Always remember that faith sprung from a barren branch."
000421DF: Open the hidden chamber.
000421E1: Lyrium Falls
000421E2: Through the mist, the water shone a brighter blue than the sea outside. I knew they would come soon.

—From the journal of Molly Hesslan, dated 9:3 Dragon. Sealed in Kinloch Hold, the Circle Tower at Lake Calenhad, when Hesslan was made Tranquil in 9:5 Dragon
000421E9: We searched the area but found no sign. If he was here, it was some time ago.

The fishermen in this area are friendly. Unlike some, they remember how the Grey Wardens fought to save Ferelden in the last Blight. Though they had little, they shared some of their catch to give us a better supper than we had tasted in weeks. They even deferred to me once they saw that I commanded the other Wardens, and there are few even in Ferelden who would watch an elf command men without pause.

They are friendly folk. After all this land has suffered in the past years, I hope they find some peace.

{linebreak}
{blank}
000421EA: A Grey Warden's Journal
000421EB: Unsigned Journal
000421EC: The red potion was bitter and burned my throat. It was nothing like the lyrium I know. There was a hum in my mind, a held note that seemed to course through my entire being. The power it brought was incredible. I felt as if I held all the world in my palm, and I could crush it with a thought. Is this what the Maker feels?

I can think of nothing else but that power now. A taste of the limitless makes it impossible for a man to be content with the ordinary. Why be what I am when I can be more?
000421ED: {i}This letter never reached its intended recipient:{/i}

My dearest Fennela,

How are you? How is your Aunt Kaitlen? My dear girl would never give trouble, I hope? How are your studies? Perhaps you could read some of this letter to her, to show her how much you're learning.

I am sorry to have been away for so long. I have a duty. Remember when Mother was very sick, and she asked you to fetch her water, and you did it because you loved her? It's like that. Sometimes we have to do difficult things, because they help other people that we love. The country is ill, and I have to try to make her better. Don't worry—I am not alone here, and now we have special medicine that will make us stronger so we can fight better.

It won't be long 'til all the mages are all gone and we're safe again. I will be home soon.

All my love and prayers,
Father
000421EE: A Father's Letter
000421EF: Built into the cliffs of the Storm Coast, the port at Daerwin's Mouth once connected the dwarven thaigs to the Waking Sea. In addition to increasing trade between the dwarves and their allies in the Tevinter Imperium, direct access to the Deep Roads meant diplomats from Orzammar could visit the port without fear of losing their "stone sense." The site thus became a popular meeting place for ambassadors of the two nations.

When darkspawn incursions forced the dwarves to retreat into Orzammar, the Deep Roads leading to Daerwin's Mouth were sealed and the port fell into disuse. At least, all {i}reputable{/i} use of the port ceased—bandits, smugglers, and pirates are known to use the various caves along the Storm Coast, including Daerwin's Mouth itself, for their own gains.

—From {i}The Storm Coast and Its History{/i} by Brother Vincent, Chantry scholar
000421F0: Daerwin's Mouth
000421F1: The Conversion of Hessarian
000421F2: Beloved Andraste, sit well at the Maker's side and know my sorrow. For my heart was weak until it served your greater glory.

As she was my enemy, I heeded the word of the Betrayer and so sentenced her to die. Thus she was bound upon the pyre so that all might bear witness.

But as the Prophet burned, a silence fell. For though flame licked mortal flesh, she would not cry. The hearts of the people filled with shame, and all were silent with her.

I thought it defiance and, though I marveled at her strength, my heart was yet unmoved.

It was then the Prophet raised her eyes, her visage wreathed with sacred flame. It was then I saw her sorrow and her acceptance. I felt the flame eat mine own flesh. I felt its slow death upon me and knew her suffering.

Through flame I walked and drove the sword into her heart. And so the Prophet was released. The Maker whispered in my ear and knew I had become the instrument of His will.

—An interpretation of the conversion of Hessarian, written in 7:34 Storm. Claims that it draws from a text written by Hessarian himself remain unconfirmed.
000421F3: {i}An excerpt from a manifesto on mage rights. The page is worn and creased, as though read many times:{/i}

Andraste suffered at the hands of magisters. Thus, she feared the influence of magic. But if the Maker blamed magic for the magisters' actions in the Black City, why would He still gift us with it? The oppression of mages stems from the fears of men, not the will of the Maker.

{i}A few personal thoughts are scrawled below:{/i}

The fears of men? If they stay away, there will be no fear. This place is remote enough.

Strange to hear no one talking in the other room, to feel no eyes watching me. I miss it sometimes. But if that was not the will of the Maker, then perhaps this is.
000421F4: Notes Found in a Mage's Hut
000421F5: Initiation for the Blades of Hessarian
000421F6: {i}The oath sworn by new converts to the leader of the Blades of Hessarian:{/i}

You were lost.
As were we all. Grant me purpose.

You were unhearing.
As were we all. Let me obey.

You are the sword.
As are we all. Wield me in Her name.
000421F9: A Bitter Note
000421FA: {i}A note presumably penned by the Blades' former leader:{/i}

I do not care what the Inquisition claims—they lie to serve their own purpose. Do not listen to their corruption. These hills belong to the Blades of Hessarian—and have I not been good to you? You follow {i}my{/i} will as you would the will of Andraste. So you have sworn.
000421FB: The Stone Tree
000421FC: So Galen made his way through the wood until he saw the light of the quarter moon shining on the rock. Elise emerged from the pines, and they shared a quick embrace before making their way to the waiting ship.

—From a local version of {i}The Resourceful Lovers{/i}

It's said that lovers who kiss the stone tree will be blessed with a long and happy marriage. Those fond of the superstition tend to ignore renditions of the tale in which Galen and Elise drown at sea.

—Sister Holda, from her unpublished work {i}Folk Nonsense and Other Absurdities{/i}
000421FD: Valence Cloister
000421FE: Vitaar
000421FF: One need only stroll through the Denerim market to appreciate Ferelden's resilience. You would be hard-pressed to believe that darkspawn ravaged the city within our lifetime. Scars remain for the people who lived through it, but life moves forward.

Now children play in the streets—children for whom the Blight is a story their parents tell. I once heard a small boy ask what a darkspawn was; to him, it was only a word he heard from the older youths. We teach that "a learned child is a blessing upon his parents and unto the Maker." Andraste forgive me, but I felt joy at his smiling ignorance.
{blank}
00042200: Wrong Way
00042201: It is thus a wonder Queen Anora would risk the stability she has worked so hard to maintain. Some say the rumored disappearance of the prince-consort distracts her, but the queen has always put the needs of the people above personal tragedy.
{blank}
00042202: King Alistair and his wife made such a scene possible. Some say the queen's absence weighs on our king's mind. Even so, his actions are a puzzle to me.
{blank}
00042203: An "overseer" was a position common within the ancient Tevinter Imperium, given solely to mages of altus rank. They were sent to distant outposts, usually important mines and strategically important forts, and given authority to act on the Magisterium's behalf with impunity.
00042204: "Let my enemies see me on the battlefield. Let the dread seep into their bones, knowing their end is nigh, for at this moment I am not a man. I am a force of nature and the bringer of death."
00042205: The last leader of the original Inquisition went by the name Ameridan, a renowned dragon hunter conscripted into the Order for his heroic reputation as well as his skills as a warrior. Records of the era paint him either as a passionate man, determined to do his part to restore order, or as a man of faith, ultimately uninterested in the intricacies of leadership but willing to do what he could for the greater good. A close friend of Kordillus Drakon, the Orlesian emperor responsible for the Chantry's creation, Ameridan vanished soon after the Inquisition's dissolution. Some believe he went on a failed dragon hunt; others say he dropped out of sight so as to not overshadow the newly created Templar Order. Whatever the truth, despite an extensive search ordered by the emperor, he was never seen again.
00042206: The Drasca were an order of warriors formed in the ancient Anderfels to resist the Tevinter Imperium reconquest in -535 Ancient. Renowned for their whirling blades and skill with the bow, they were brutally hunted by the Imperium until the last members fled into the Blasted Hills of the south. Rumors persisted that the Drasca continued on and played a part in the Anders rebellion against Orlesian rule following the Second Blight, but if that is true, they subsequently drifted into obscurity once again.
00042214: Ornate Silver Necklace
0004221E: A well-crafted silver necklace with an inscription: "May our love endure. -R"
0004221F: "So I said to the fellow, 'You want a <i>what</i>?' And it turns out I heard him right the first time. A helmet of flowers, he said, with a vein of lyrium running through it to keep them flowers alive. I thought for sure this had to be some elven thing, something for frolicking in the woods, but no. It's for a duel, he said. Bloody Orlesians. Dwarven pride demanded I make the damned thing effective, at least."
00042220: Dreamer fears eased
00042221: Gift Letter
00042222: A small note found inside a gift box.
00042223: With a Little Help
00042224: Play in {CUSTOM0} games with friends.
00042227: I don't know who first called this place Watcher's Canyon. I know it's named for the strange hooded figure overlooking the ravine. No one knows who he is. People in these parts always refer to him as "the Watcher." He must've had an elven name. Perhaps he was one of their gods. None of the elves here can tell me. I don't think they even know anymore.

And this cave, "Watcher's Reach"? Well, he's reaching down into it, isn't he? Maybe with him guarding us, we'll survive this war.

—From Fairbanks' journal
00042228: The Watcher
00042229: Paralyzed
0004222A: Intense Rashvine Vitaar
0004222B: Intense Felandaris Vitaar
0004222C: Keen Deepstalker Vitaar
0004222D: Intense Poison Spider Vitaar
0004222E: Intense Elfsnake Vitaar
0004222F: Keen Deathroot Vitaar
00042230: Keen Rashvine Vitaar
00042231: Keen Gurgut Vitaar
00042232: Intense Blightwasp Vitaar
00042233: Keen Wyvern Vitaar
00042234: Keen Poison Spider Vitaar
00042235: Keen Elfsnake Vitaar
00042236: Intense Deathroot Vitaar
00042237: Keen Blightwasp Vitaar
00042238: Intense Deepstalker Vitaar
00042239: Keen Felandaris Vitaar
0004223A: Arishok's Vitaar
0004223B: Intense Gurgut Vitaar
0004223C: Intense Wyvern Vitaar
0004223D: {i}The journal of one of the villa's former owners; the current occupants tossed it aside:{/i}

Artem is the very soul of discretion. I could have a templar to dinner and they would be none of wiser. If the templars haven't gone off to do Maker Knows What, I might try it.

Valerie complains, but the empress herself has such an advisor. Why not me? His services are useful, and no one could better ensure our security. No matter. The distractions of the city will ease her mind soon enough.
0004223E: Pages from Lord Maurel's Journal
0004223F: Coquin Mask
00042240: Mask of Valmont
00042241: Mask of Chalons
00042242: Chevalier's Mask
00042243: Mask of the Baron
00042244: Traditional Chalons Mask
00042245: Curse of Morrac
00042247: Essence of Perfection
0004224C: Elven Riches
0004224E: Collect {CUSTOM0} gold from the Elven Ruins.
00042253: Defeat the demon's minions.
00042254: Orlesian Riches
00042255: Collect {CUSTOM0} gold from Orlais.
00042256: Not of Heroes: Division and Distance
00042257: For a supposed creature of jealousy and greed, Maferath is less so in deed. For while his word brought low the Bride of the Maker, his prize was quickly divided and distanced. Let us consider the lesser of the sons in this matter.

Of Evrion, we know little. The middle boy, he was tasked with ruling the lands to be the Marches. No claim by the father was made, no "in my name" to humble. And that freedom is shown in the result, for Evrion himself was the least concerned with power. He among all led by example, not demand, and spoke only of sacrifice. When betrayal was revealed, Evrion acts as a man broken, dispersing his holdings to the various tribes. It was a penance that spared him his family, but it also dispersed influence. To this day, the Free Marches are scattered.

Of Verald, more is known, for his actions bring him to the start of our nation. But his folly begins in Nevarra, where we must ask: was this the will of a betrayer father, or a mistake of youth?

Maferath gave rule to the youngest, Verald, and never claimed Nevarra. Never did he sit on the throne, and he is thought to have rarely visited. But his name is hated there most of all, for it was bartered for legacy by the son. Unlike Evrion, Verald spoke not as example but to claim. Never his name was mentioned without that of his mother and father. His claims were bold—their actions were his, and their thoughts all shared. But from the father on his throne in Ferelden, no word is recorded. And we wonder: was it deliberate?

For when the betrayal was revealed, all with ties to Maferath were vilified. And so strong were the ties that Verald had drawn, that his court was killed to a man, and he was forced to flee. Had he kept silent, as seems the will of the knowing father, and had he girded as the father had guided the elder, Isorath, then Verald might have remained to rule.

But that would require that the betrayer not be as he is drawn. And it would have kept Verald in Nevarra. And it would have kept Verald from Orlais. And it would have prevented the further betrayal that truly birthed Orlais.

—Excerpted from {i}A History Not of Heroes: Readings in the Ugly Heart of Change{/i}, collected by Philliam, a Bard!
00042258: Tevinter Riches
00042259: Collect {CUSTOM0} gold from the Tevinter Ruins.
0004225A: Within the Templar Order are the Knights-Divine, those templars who serve the Divine directly, both as her personal guard as well as the enforcers of her will. Usually these men and women prefer to fade into the background, their positions granted as rewards for service. At least one Knight-Divine, Ser Nolan Brisson, was notorious in the late Exalted Age for being both the lover and the alleged puppet master of Divine Amara III.
0004225D: Mysterious veilfire runes are inscribed on rocks and ruins in the Mire. Perhaps they can be deciphered.
0004225E: Find all veilfire runes.
0004225F: Beneath the Mire
00042260: Veilfire runes found
00042261: Those dwarves who join the Legion die before they leave their thaigs. They hold a funeral, say goodbye to their loved ones, and then head off into the Deep Roads with the rest of their fellows—all sins forgiven, never to return. To the dwarves of Orzammar, who face a never-ending battle against the darkspawn that stole their ancient lands, this is the highest honor possible.
00042262: Avvar Bowman
00042263: Find a way to decipher the runic message.
00042264: Most Dalish hunters follow the Vir Tanadhal, the "Way of Three Trees" that consists of three codes of wisdom to which they adhere. Seldom spoken of, however, is a fourth way: the Vir Banal'ras, the "Way of Shadow." Assuming it when a debt of blood must be repaid, such hunters dedicate themselves to vengeance and nothing else. Thus were born the legends of Dalish assassins.
00042265: {i}The veilfire messages in the Fallow Mire are largely gibberish and imply a kind of paranoia. Certain letters and numbers repeat. It is possible the writing is in code.{/i}
00042266: Veilfire in the Fallow Mire
00042267: {i}A cipher written in the last pages of Apostate Widris' journal corresponds to the veilfire writing found in the Fallow Mire. The deciphered messages are notes that, when taken together, form instructions on how to concoct a particularly dangerous poison.{/i}
00042269: Dating back to the period of the elven Dales, when the Keepers were not leaders and guides for individual clans but rather priests who served as archivists and magical scholars, these robes belonged to the High Keeper for the largest temple of old Halamshiral, dedicated to Elgar'nan the All-Father and Eldest of the Sun.
0004226A: It is difficult to tell what material these elven robes are made from. If anything, they seem to be formed from some kind of lyrium or other magical substance, held together over the long ages by means long-since forgotten.
0004226B: STABLES
0004226C: Choose a mount.
0004226D: Brown Horse
0004226E: Red Horse
0004226F: Bog Unicorn
00042270: Dracolisk
00042271: Stables
00042272:
00042274: Pieces of an old Tevinter mosaic are scattered across the Hissing Wastes. If recovered, they could be reassembled.
00042275: Sacrifice
00042276: Pieces found
00042277: Pieces of an old Tevinter mosaic are scattered across the Dales. If recovered, they could be reassembled.
00042278: Pieces found
00042279: Invasion
0004227A: Pieces of an old Tevinter mosaic are scattered across the Hinterlands. If recovered, they could be reassembled.
0004227B: Pieces found
0004227C: The Fall
0004227D: Scattered in Skyhold
0004227E: Varric's writing is more popular than he lets on. Find all 48 copies of <i>Hard in Hightown</i> in Skyhold.
0004227F: Copies found
00042280: Pieces of an old Tevinter mosaic are scattered across the Western Approach. If recovered, they could be reassembled.
00042281: The Archdemon
00042282: Pieces found
00042283: Freed Are Slaves
00042284: Pieces of an old Tevinter mosaic are scattered across Thedas. If recovered, they could be reassembled.
00042285: Pieces found
00042286: Save Game
00042287: Load Game
00042288: Delete Save
00042289: Delete Character
0004228A: Demon Queller
0004228B: Defeat {CUSTOM0} demons.
0004228C: We need to seal that tunnel.
0004228D: Saga of Tyrdda Bright-Axe, Avvar-Mother
0004228E: {i}Fourth stanza:{/i}

Tyrdda Bright-Axe, Thelm Gold-Handed, battle brought with blade and ax,
Thelm in mail and shield of silver, shining sheen to turn attacks.
Blade of dragonbone, now blooded, warrior throats wrung raw with cheers,
Tyrdda stands, her bright ax blazing, leg still weeping battle-tears.
Bright the ax of leaf-eared lover, laughing lady of the skies,
Fire flares as Thelm Gold-Handed, honey-tongued, repeats his lies.
"North to warmth, and golden cities,
Whispers speak in Dreamers' ears!"
Silver scorched, the liar flies
On ravens' beaks, to dream unwaking.
{blank}
0004228F: {i}Seventh stanza:{/i}

Tyrdda Bright-Axe, Dwarf-Friend Chieftain, with her leaf-eared lover lay.
Woke she did to love-sweat morning, lover gone in light of day.
Dream-words whispered, spoken soft, still the silence crushed and crashing,
Dead her tribe, unless a child could keep her line in warrior fashion.
Aval'var, so named the lover, called "our journey, yours and mine,"
One day child of Tyrdda's blood, Morrighan'nan, in strength must shine.
Lover's whispers to obey,
Hendir, dwarf-prince, friend in passion,
Babe produced to serve the line,
The Avvar tribe, her name, our taking.
{blank}
00042290: {i}Sixth stanza:{/i}

Tyrdda Bright-Axe, proud her tribe, free from fallow fat below,
Built in battle, fed on fighting, strong from struggle did they grow.
Deep in caves, the stone-men tribe, Hendir's warriors, stout and strong,
Met the tribe with axes ready, armor gleaming, sword-blades long.
Spoke with Tyrdda did her lover, gentle whispers soft she made,
Dwarven hearts were sundered, simple, still with honor. Thus she bade:
"Let the tribe the dwarf-men know,
In their caves, where they belong,
Not with battle but with trade,
Hendir's dwarves, give peace unbreaking."
{blank}
00042291: {i}Eighth stanza:{/i}

Tyrdda Bright-Axe, Avvar Chieftain, strong her tribe with dwarven trade,
Battles brought to men and demons, won with wisdom, fire, and blade.
Then did Tyrdda look to Hendir, dwarf-prince friend, children-giver,
Took her freedom, Hendir glad, wished her what he could not give her.
Chose her child to stand as chieftain, after all last wrongs were righted,
Gifted goods of worldly want, left her tribe no more benighted.
Skyward, one last trek she made,
To her lover, dream-delivered,
Raven-feathered, reunited,
Hearts both whole, now neither aching.
00042292: {i}Third stanza:{/i}

Honey-tongued was Thelm to Tyrdda, gifts of gold and steel to start,
Wanted Tyrdda's men for warriors, stolen tribe from stolen heart.
Cold, her tribe, the Gold-Hand counseled, lean from winter's wind-knife chill,
"Be my bride and cross the Waking, eat the gilded city's fill."
Tyrdda Bright-Axe, fraught with fury, crystal axe-head stirred to blaze,
Heeded well her leaf-eared lover, unabashed by lustful gaze.
"None shall break my tribe apart,
Not with demon-words that kill,
Fear my fury's fiery rays,
Dream-words lie, their thirst unslaking."
{blank}
00042293: {i}Second stanza:{/i}

Thelm Gold-Handed, fingers greasy, jeweled rings with glitter shone,
Took in tribes in times of trouble, fed them fat to weaken bone.
Warriors great and great in number, sun-kissed swords to fight his wars,
Drake-scaled shirts their bodies covered, heart-wine stained the salty shores.
Told his tribes a tale of treasure, over sea to north it gleamed,
Whispered words to drive the droves to golden city where he dreamed.
Counseled quick in dreams alone,
Voices wiser man ignores,
Pushed the tribes until they screamed,
Heed the dreams and cross the Waking.
{blank}
00042294: {i}First stanza:{/i}

Tell the tale of Tyrdda Bright-Axe, mountain maker, spirit's bride:
Free, her people, forged in fastness, made in mountains, hardy hide.
Wise in wisdom, calm in counsel, great in gifts her grateful guests,
Sacrificed she did to spirits, took their teachings, followed quests.
Bright her axe, unbreaking crystal, stirred to flame when temper flies,
Gifted from her leaf-eared lover, laughing lady of the skies.
Bested blades of all who tried,
Maiden, spurning all requests,
Tyrdda Bright-Axe, Dreamer's Eyes,
Avvar-Mother, of her making.
{blank}
00042295: {i}Fifth stanza:{/i}

Tyrdda Bright-Axe, bold and bloodied, took her tribe from placid plains,
Tribes with blades by farming blunted chased and fought, their parting pains.
To the mountains, shorn of shelter, snow-slicked peaks gave wind its bite,
Found a cave to save her tribe, but dragonfire lit the night.
Beast no blade could break came roaring, mountains slipped their winter gown,
Tyrdda shouts to leaf-eared lover, "You I chose above a crown!"
Lightning split the spitting rains,
Sundered over prideful heights,
Dragon fell in rubble down,
Crashed and crushed in earth's mad shaking.
{blank}
00042297: Influence
00042298: This seems like the sort of thing to keep.
00042299: You'd be wise to hold on to that.
0004229A: Probably worth something.
0004229B: I hear you should keep one of everything, just in case.
0004229C: You should take it.
0004229D: I'd store that away, if I were you.
0004229E:
0004229F: Do you have one of those? I don't know what it is, but it looks important.
000422A0: What's that?
000422A1: Better hold on to this.
000422A2: Interesting. Is that of use?
000422A3: Try not to drop that and break it, darling.
000422A4: Here's a thing. Do we need a thing?
000422A5: Might be worth taking that.
000422A6: Dispelled
000422A7: Immune
000422A8: Resisted
000422A9: Orlais: Heraldry and Symbolism
000422AA: {i}This book offers a comprehensive look of the well-known noble bloodlines of Orlais. Of interest are a few lines in the entry on the House of Lemarque:{/i}

...Amis Le Marque established this ancient house in the time of Emperor Kordillus Drakon. Sadly, the bloodline ended with Lord Giroux Lemarque, who disowned his only daughter, Bernice.

...The shield of Lemarque bears a falcon volant on a field of sky blue and gold. The house's motto is: "To the Sun on Blessed Wings."
000422AB: Miner
000422AC: Strange.
000422AD: How strange.
000422AE: Well that's a... weird.
000422B0:
000422B1: Weird.
000422B2: Strange.
000422B3: Where does this lead?
000422B4: Hmm. Strange.
000422B7: Huh. That's different.
000422B9:
000422BA: A Midwife's Journal
000422BB: {i}This timeworn diary was found amongst more valuable items. It is bound in leather and has a solid silver trim, which might be why it was saved. A few entries can still be made out:{/i}

16 Haring, 9:8

This has been the coldest winter I can remember. Even the river is frozen. No one should be out there, not in this blizzard. So you can imagine my surprise when there was a knock on my gate. A young woman. She's looking for the Fair Banks Cottage. I go out. I say to her, "Nothing fair about this weather. But yes, you are at the right place." She throws back her cloak and I see she is heavy, less than two weeks away. "Please help." She is almost in tears. I bring her into the house and sit her by the fire with some tea and slippers.

She is young, not more than twenty. Her hands are smooth; they have not seen a day of work in her life. Her clothes are travel-stained, but fine. The cloak must be worth at least fifty royals. Beautiful blue, trimmed with fox fur.

Her name is Bernice, but she won't say more. Many girls come here not wanting to say who they are. I understand.

{linebreak}

25 Haring, 9:8

Bernice has had the baby. A boy. Healthy. Full head of hair! She named him Evariste. She tried to pay me with a heavy gold locket, a falcon on its face. I asked her what it was. It looks valuable. She says it's her father's, and she doesn't care to have it anymore. I tell her she might not, but her son might one day want to know where he's from.

{linebreak}

1 Wintermarch, 9:9

A new year. Bernice should be healthy enough to leave, but it is still cold and I just cannot turn her out. I will ask her to stay and be my assistant. I have needed help for a while. My fingers are not as nimble as they used to be. Clever girl. She will make a fine apprentice.
000422BC: Korth the Mountain-Father brought his people to the mountains at the dawn of time, carving out caves for shelter and bringing them game to survive on. He told them, "Remain in the mountains. They will grant you all you need." Accordingly, Avvar who leave the Frostbacks carry a blade made from ore mined there.
000422BD: Marked with nearly invisible runes, this blade hungers for life, drawing blood until its thirst is slaked.
000422BE: Assassins who achieve the rank of talon in the Antivan Crows receive a dagger from the guildmaster, who orders them to kill a target with that blade alone. The more unusual and difficult the target, the greater the omen for their future in guild leadership. More than one talon has never returned.
000422BF: Carved along the staff's length: "Be cold, my son. Empty yourself of compassion, for the blizzard's path strikes fear. If you feel rage, let it be righteous. Unleash it, and you will achieve greatness."
000422C0: If they call us corrupt, let us be corruption. Let us spread across the land, a darkness from which they will not awake. Let us turn brother against brother while we laugh from the shadows. The Venatori will destroy this land from within until a new Tevinter emerges, stronger than ever.
000422C1: A Ghoulish Delight
000422C2: My dearest Regine:

Surely you must have heard of the Paget's failing fortunes? They've lost almost everything. The lord made some bad decisions and trusted people he shouldn't. All that's left is La Maison Verte, in the Dales. They have to sell it and move to the city. I was called upon to find someone willing to buy the house. You would be so proud of me. I surpassed all the lord's expectations!

I looked into La Maison's history first. Did you know it was built in the time of the elves? It was a sanctuary dedicated to Andruil, goddess of the forest; the house was built around the ruins. The heart of the shrine was an etched stone altar, now in the grand hall. It's quite spectacular. Any noble in Val Royeaux would be envious of something with such historical significance. I planned a party to show off the house and its elven altar. We had it decorated with white flowers and candles, even brought in some harts to graze in the garden outside. The effect was stunning.

Then, my stroke of genius! Remember when Lady Carine's pastime was reading about elves, and how sympathetic she was to what happened in the Dales? She couldn't stop talking about how we must make contact with the restless elven spirits. All her lady companions were so taken with the idea. Well, I did just that. Or I made the guests believe that's what happened. I had to hire a mage to help, of course—a very discreet fellow from Montsimmard.

During the party, I talked about how the house was a haunt for sad elven spirits. They ate it all up. Romantic, they said. For the final touch, I had everyone join hands around the elven stone and pray, and the mage (no names!) cast a spell that made us dance like puppets on strings and sing "The Little Bluebird of Summer."

It was a triumph! Offers began pouring in! One of them was even from a representative of Grand Duchess Florianne.

Oh, I have so much to tell you. I can't wait to return.

With great love,
Ignatius
000422C3: The Lady of the Skies reigns over the sky and the dead, and the Avvar lay out bodies to her, to be buried in the air itself. The ice and snow are her gifts, defending her people from invaders, and her protective rage is merciless.
000422C4: Inquisitor,

I have no idea what to say. Scholars have debated whether Tyrdda's legendary axe was an axe set with crystal, an axe with a magically reinforced crystalline head, or perhaps even just a very polished axe, but <i>apparently</i> the word translated from the ancient language commonly taken to be "axe" in fact merely means "hafted weapon." It is possible that translations of the saga have been edited to omit evidence that Tyrdda Bright-Axe may have been using what seems, from all appearances, to be a staff, as would more commonly be used by a <i>mage</i>.

I apologize for my confusion in this matter; I will endeavor to be more diligent in my translations in the future.

Yours,
Sister Dorcas Guerrin
000422C5: If it's worth our time, I can provide this scholar with soldiers to protect her.
000422C6: The Avvar tribes are not friendly. My scouts can get Sister Dorcas in and out of the mountains safely.
000422C7: Inquisitor,

As a longtime scholar of the ancient Avvar, I find the information you uncovered about Tyrdda Bright-Axe fascinating. Many believe the Avvar unsophisticated barbarians with no culture worth studying, but do not Orlesians say the same of us?

The rich oral tradition of the Avvar has been largely lost, leaving only these rune-marked fragments. Nevertheless, these confirm what we have heard in stories, that Tyrdda pulled her tribe away from a would-be warlord and chose a hard life in the mountains for uncertain reasons. It is fortunate that she did, for had the Avvar remained, the ancient Alamarri might have pushed north and attracted the attention of the Neromenian tribes that would one day form the Tevinter Imperium. Had that happened, it is unlikely the Alamarri would have survived to become Ferelden as we know it.

Based on marker runes left at each of these locations, I may be able to find the site where Tyrdda's legendary axe is located. A crystal-headed axe, said to burn with flame, would be a fascinating find indeed, if the Inquisition will finance my expedition.

Yours,
Sister Dorcas Guerrin
000422C8: Sister Dorcas has distant ties to Fereldan nobility. There are nobles who would happily gain favor with Arl Eamon by helping her.
000422C9: Locate Weapon of Tyrdda Bright-Axe
000422CB: "Sulevin" is elven for "purpose." For the Dalish, that purpose is finding a new homeland. Keepers collect ancient lore and use it to create the weapons for a future war: to conquer a homeland or to defend it.
000422CC: The order was sent?
000422CD: Ser!
000422CE: Yes, Commander.
000422CF: Ser!
000422D0: Follow the trail.
000422D1: Find where the trail leads.
000422D2: In 6:52 Storm, Bann Hargrave's knights helped drive Avvar invaders from Ferelden's lowlands. When the king asked Hargrave to pursue the retreating tribes, she refused, demanding funds to build a keep. Caught between a fractured court, Hargrave's knights, and an impending famine, the king reluctantly granted her a large parcel of land to the south.

After defeating the Avvar regrouping in the boglands, the bann built her castle. As the famine grew worse, the wisdom behind her choice of location became clear: Hargrave Keep ate well, dining on a steady supply of fish and game while the farmlands starved.

Hargrave's line died out fighting Orlesian invaders in the Blessed Age. Only the village at the base of the keep remains inhabited as the keep has fallen into disrepair.

—From {i}Notable Fortresses, Castles, Towers, and Other Edifices of Interest in Ferelden{/i} by Henry Lannon
000422D3: Hargrave Keep
000422D4: Tyrdda's Staff
000422D6: Jolenn
000422D7: Calder
000422D8: Once famed dragon hunter Nephram Pentaghast's, this axe was lost in the Steel Age after a wager between Nephram's great-grandson and a Van Markham scion. Its new owner proudly went on his own dragon hunt—and was killed by bandits. It was last seen in Kirkwall's Black Emporium.
000422D9: After his cousin, Queen Madrigal, died in the Exalted Age, young King Semion grew into a paranoid recluse. He built Velabanchel, filling the prison fortress with anyone who displeased him—with this dagger part of his "questioning." The blade disappeared after he died in a fire, though rumor says it passed to the Antivan Crow who killed him.
000422DA: Gate Guard
000422DB: Lady Shayna, the warrior who was both general and lover to legendary King Calenhad, offered this blade to Queen Mairyn to heal the rift between the queen and her husband. When Arl Myrddin killed Shayna, the blade passed to Mairyn's son and has remained in Theirin hands.
000422DC: Forged by the High Keeper of June, God of the Craft, after the elven homeland's creation in the Dales, this sword passed from the first Emerald Knight, Mathalin, to his squire, Sulan, after the boy saved him in battle. The last Emerald Knight to wield it was Lindiranae, who fell in the Second Exalted March's final battle.
000422DD: Humming with a dark power, this weapon was forged from a metal unused since the old Tevinter Imperium—primarily because it renders smiths unconscious unless they know how to properly handle it, and none do.
000422DE: The {CUSTOM0} is not available while you are under attack.
000422DF: Ser Mhemet, a Rivaini templar, fought in the Exalted March on the Dales for one reason: his love of killing elves, which pushed him to so many victories, the Chantry elevated him to Anointed after his death. To this day, Halamshiral elves consider his name a curse.
000422E0: Saving the game is not permitted while you are under attack.
000422E1:
000422E2: Tell me about Redcliffe village.
000422E3: Tell me about your people.
000422E4:
000422E5: <i>[Leave.]</i>
000422E6: {i}These ruins mark the spot where a windmill once overlooked Redcliffe village. It was destroyed in the last days of the Blight when darkspawn attacked the area, and was never repaired.{/i}
000422E7: Redcliffe Windmill
000422E8: An Old Painting
000422E9: {i}An old painting in a carved wooden frame. Paint has rubbed off in some places. Carved into the back of the frame:{/i}

Lord Giroux Lemarque

{i}The portrait shows the lord as he must looked over forty years ago. He bears a striking resemblance to Fairbanks.{/i}
000422EA: The inscription at the axe blade's base reads "Karolis": the famous bounty hunter and friend to Lord Remi Vascal, the Black Fox. It's unknown why he surrendered his beloved axe, which was a gift from his dead Antivan wife and reportedly came from across the eastern ocean.
000422EB: Grand Forest Villa
000422EC: That the lush and beautiful Grand Forest Villa is so far from Redcliffe Castle seems odd only until one learns the history behind its construction. More than an age before the Orlesian occupation of Ferelden, Arl Jacen Guerrin ordered its construction to serve as comfortable living quarters for his "close friend," famed singer and swordsman Ser Corram the Bard. Arlessa Marguerite, Jacen's wife, evidently understood and supported her husband's relationship with Corram—only stipulating that the bard not live at the castle to avoid any public scandal.

"Arl Jacen's Ride" was a popular tavern song for many years, jokingly honoring the arl's attempts to return from the villa before the sun rose. Ser Corram lived happily there until his death in bed at the age of ninety, several years after the death of Arl Jacen himself. The aged Arlessa Marguerite ordered Corram's body burned with full honors in a hunting cloak that belonged to the arl.

After Ser Corram's death, the villa was used by the arl's family for guests and as a summer home for younger family members. It was abandoned during the chaos of the Fifth Blight.

—Excerpt from {i}Living Redcliffe{/i} by Sister Dorcas Guerrin
000422ED: The tomb of Kordillus Drakon was plundered in 2:14 Glory, after the sacking of Val Royeaux by the elven armies during the Exalted March against the Dales, and the arms and armor of the fabled emperor were returned to Halamshiral for display as a trophy. When the tide turned against the elves and Halamshiral was itself sacked, a large bounty was named for any soldier who could find any of the artifacts and return them. None reappeared, and it is assumed the artifacts scattered to the winds in the hands of either the elves or soldiers who thought they could do better than the bounty.
000422EE: According to legend, the bow of Garahel—elven Grey Warden hero of the Fourth Blight—was carved from his alienage's vhenadahl tree. Garahel and the bow were lost at the climactic Battle of Ayesleigh, though some maintain he never took it with him. Others claim he never even used a bow, but that such a rumor was started by an infamous elven rogue calling himself Garahel and the hero's descendant.
000422EF: Inscribed in an unusual script: "Long have I endured, as the world has endured. Though time has worn the skies, it shall not reduce me, for I am eternity." Touching the wood gives a sense of devotion... of unknown source.
000422F7: Tevinter Resistance
000422F8: Defeat {CUSTOM0} Venatori.
000422F9: Mage Sympathizer
000422FA: Defeat {CUSTOM0} red templars.
000422FB: Lornan's Exile
000422FC: Arl Tiranon Guerrin's eldest son came late in the arl's life, and there was much hope for the young man to follow in the footsteps of his successful father. Unfortunately, Lornan Guerrin proved to be profoundly lazy in his youth, more interested in spending his father's money than tending to his lands. In frustration, the arl ordered a fort constructed in the mountains. He sent Lornan there, stating that his son could return to Redcliffe only when the bandits that lurked in the mountains had been brought to heel.

Accepted history says that Lornan reformed, routed the bandits, and returned to Redcliffe a changed man. Whispers in the family, however, suggest that the man who returned to Redcliffe was in fact a soldier who bore some resemblance to Lornan, and who fought well against the bandits in the mountains, while Lornan rested comfortable in his mountain keep for the remainder of his days.

—Excerpt from {i}Living Redcliffe{/i}, by Sister Dorcas Guerrin
000422FD: Maferath Repentant
000422FE: {i}A statue of Maferath grieving after the death of his wife, the prophet Andraste, whom he betrayed out of jealousy.{/i}
000422FF: {i}The dragonlings' nest is marked with patches of blackened stone, bones, and a few very charred picks that were evidently used as makeshift weapons, although not well.{/i}
00042300: Dragonling Nest
00042301: Fort Connor
00042302: Fort Connor was constructed by a young Arl Eamon after the Orlesians were driven from Ferelden. It was named in honor of Eamon's father, who died at the battle of West Hill—and after whom the arl named his son.

Eamon was determined for Redcliffe to stand as shining example of Fereldan strength. He constructed Fort Connor to watch the King's Highway and protect the Hinterlands against all enemies. It proved its fortitude against darkspawn during the Fifth Blight, suffering damage only when the darkspawn deployed emissaries. Eamon said proudly at the time that Fort Connor was "unbreakable by anything short of magic, and for that, thank the Maker we have templars."

—Excerpt from {i}Living Redcliffe{/i}, by Sister Dorcas Guerrin
00042307: Dennet,

I don't care if it's the best land on the farm. The farmers remember the old ways and the old blood, and we'll honor that, just as I honor you twisting the old horseshoe nails into circles and sneaking them into the horses' saddles for luck. If the farmers want to leave that tree to honor Tyrdda's leaf-eared lover, we'll let it be, and whatever we lose from the land, we'll gain in loyalty.

If I come back and find the tree gone and you and Bron blustering some story about it falling in a storm, I'll get the truth from Seanna, and you'll be sleeping in those stables you love so much.

All my love,
Elaina
00042308: Tyrdda's Lover
00042309: Broken Bridge
0004230A: {i}This bridge was broken recently, most likely in fighting between apostate mages and renegade templars.{/i}
0004230B: Promote
0004230C: General
0004230D: Face Distinction
0004230F: Queen Anora Mac Tir
00042310: Since that time, concerns linger that Queen Anora has still not produced an heir, concerns that she has thus far successfully dismissed. The people believe her rule wise and well-reasoned, and they fully supported her decision to give the rebel mages safe harbor in Redcliffe following an impassioned speech she delivered in Denerim six months ago. When the rebel mages took over both the town and castle, forcing Arl Teagan to flee for the capital, her support among the nobility dwindled rapidly. What this will mean for her rule in the coming years—particularly with renewed interest from neighboring Orlais—remains to be seen.
00042311: After the Blight's end, Anora and the Hero of Ferelden were married. She began the process of rebuilding a country devastated by the Blight's corruption... a process that is considered to have gone well, at least until the Hero of Ferelden's disappearance from the Fereldan court several years ago.
{blank}
00042312: Previously wife to King Cailan, descendant of Calenhad and last of the Theirin bloodline to rule Ferelden, Queen Anora came into her own during the Fifth Blight. With the throne left vacant following her husband's death, she was confirmed as sole ruler with the support of the Hero of Ferelden—and this confirmation allowed her to rally her nation behind the Grey Wardens and the battle that ultimately ended the war with the darkspawn before it ever truly began.
{blank}
00042329: Lord Seeker Lucius Corin
0004232A: For months, we were all so certain Lord Seeker Lambert's death was an assassination carried out by mages. He had, after all, declared the Nevarran Accord null and void, hurtling us headlong into a war against the rebels. Why else would he be killed, except as an act of retribution? The entire Templar Order was fired up, ready to take up the fight against the mages... something we were sure would be over in a matter of weeks. Thus the election of Lucius Corin to the role made me despair. According to the few Seekers of Truth with whom I spoke, he was a moderate. He agreed to the Divine's Conclave, and every templar I knew felt certain he would compromise to see the war ended.

But lately... the man seems different, does he not? I never met him before he assumed command, but even in this short time his opinions on the war have turned. He did not go to the Conclave he personally supported. In fact, he seems to regret supporting it at all. He talks of the templars establishing themselves as a power in our own right, and our fellows are all too eager to listen. I don't know from where this change of heart came, but I begin to wonder if Lambert's death wasn't as simple a matter as we assumed. Something is amiss within our Order, and all I know is that it's beyond me to discover what.

—From a letter written by an unknown templar, found in a burned-out fort, 9:41 Dragon
0004232E: The shards appear to be connected to a mysterious abandoned temple in the Western Approach.
0004232F: The purpose of the shards is currently unknown.
00042330: {i}A skull set upon a staff, these macabre artifacts cause magical shards in the area to glow with magical radiance when a viewer looks through the eyes of the skull.{/i}
{blank}


00042331: Rupture
00042332: Grand Enchanter Fiona is considered an anomaly among mages. She is, for instance, the only member of the Circle of Magi ever to leave due to recruitment by the Grey Wardens... and then return. The circumstances of that return are largely unknown, but the notoriety she gained within the Circle allowed her to rise rapidly in the ranks. She became First Enchanter of the Montsimmard tower, and then elected Grand Enchanter at the college in Cumberland. The latter was based on her advocacy for greater mage freedom, a view she claimed her time with the Wardens supported. Urging for a vote on the matter led to the College of Enchanters' dissolution in 9:40 Dragon, and then, when a vote was attempted secretly, to Lord Seeker Lambert of the Seekers of Truth arresting Fiona and her fellow enchanters.

Following their flight to the ruin of Andoral's Reach, the escaped mages held and passed a final vote on the Circle of Magi's independence. This began the mage rebellion; while Fiona no longer holds the official position of Grand Enchanter, most mages still consider her an integral part of the rebellion's leadership.
00042333: Grand Enchanter Fiona
00042334: Defender Mail
00042335: Defender Armor
00042336: Vanguard Mail
00042337: Vanguard Armor
00042338: Vanguard Armor
00042339: Battlemaster Mail
0004233A: Battlemaster Armor
0004233D: Apprentice Mail
0004233E: Apprentice Armor
0004233F: Enchanter Mail
00042340: Enchanter Armor
00042341: Battlemage Mail
00042342: Battlemage Armor
0004234F: Scout Mail
00042350: Scout Armor
00042351: Hunter Mail
00042352: Hunter Armor
00042353: Prowler Mail
00042354: Prowler Armor
00042357: Letter on a Bandit in the Hinterlands
00042358: The patrol pattern is not negotiable. Upon any encounter resulting in injuries, mark trail and withdraw to the villa. We must remain in fighting condition to apply appropriate force and keep refugees clear from the area.
00042359: An Unsigned Letter on a Bandit Body
0004235A: We don't need any heroes on this operation. We're being paid to keep things quiet and keep trade away from the East Road. When reasonable, allow targets to flee and spread word of the danger in the area. When such is unreasonable, kill all targets, regardless of colors flown.
0004235B: I don't care if you've got an Archdemon itself lighting your asses on fire. The mercenaries provide enough protection for you to continue the operation. If necessary, more will be dispatched to your location. Keep the docks working and keep the product moving. Delays will not be tolerated.
0004235C: {string}271206{/string}
0004235D: Stay away! Too many beasts! Go home to your families and live!
0004235E: A Hastily Scrawled Note Hung on a Post
0004235F: Take Staff
00042360: A List of Supplies
00042361: {i}A list of supplies for a great deal of lumber, along with rope, pulleys, tar, nails, and waterproofing oils. It appears to be a list of items needed to construct a dock.{/i}
00042362: The throne in the Great Hall of Therinfal Redoubt is not for mortal men. It is the Throne of the Maker, a reminder of His absence from our world caused by our sins. Its seat will be kept empty until He returns to His children. It is a reminder we must win back His favor with vigilance, faith, and absolute servitude.

Anyone caught sitting in it again will be disciplined {i}severely{/i}.

—Note from Lord Seeker Alderai to his students, 7:72 Storm
00042363: Preliminary digs have been more than successful. It's extremely surprising to find such a high quantity of the product this close to the surface. If I didn't know better, I'd think it was growing.

On one hand, this gives us an advantage. Without having to work with the old families back in Orzammar, or even take this through official guild channels, our families stand to make a killing. On the other hand, the proximity to the surface and to the populated areas of Redcliffe raises an interesting challenge. The war between the mages and templars should keep people out of the area for now, but as soon as the humans are done trying to kill each other, any operation we start will be uncovered.

If we're going to take advantage of this opportunity, we need to keep people out of the area. I'd recommend manufacturing some bandits. This part of Ferelden is lousy with them, so they shouldn't attract much attention, and nobody will have trouble believing that bandits would stake out some territory. By the time anyone uncovers the operation, it'll either be tapped out, in which case we'll be gone, or we'll have the operation running smoothly, in which case we'll be wealthy enough to deny everything and throw some money at the throne by way of apology.

Talk to the families and make it happen. This is too good to pass up.
00042364: An Unsigned Letter in the Hinterlands
00042365: Whoever the Venatori are, they have become very interested in the area. Whether they are searching for artifacts in old ruins or actually after the product, they are too close to our operations and have proven too dangerous to negotiate with. Focus efforts on eliminating them, ideally in such a way as to place blame on the growing Inquisition forces in the area. If we can get the two groups to kill each other, that should be less work for all of us.
00042366: An Unsigned Letter
00042367: Whoever the red templars are, they have become very interested in the area. Their appearance suggests a familiarity with the product that cannot be coincidence. Focus efforts on eliminating them, ideally in such a way as to place blame on the growing Inquisition forces in the area. If we can get the two groups to kill each other, that should be less work for all of us.
00042368: The Inquisition's growing presence in the area represents a threat to the operation. Focus efforts on discouraging any further exploration in the area, particularly any efforts to give comfort to the refugees at the crossroads. We cannot have people putting down roots here.
00042369: Faded Interrogation Notes
0004236A: {i}The faded ink of this parchment suggests it is from a prison's records:{/i}

Let none be so foolish as to deny the power borne of affection. Mark my words, for death would only bear a martyr.

Persuade Talvas to speak the truth. Permit that honeyed tongue to undo its own mischief. They think to question the Archon's authority, to deny his reach. Will they do so once their beloved Iunia sings the magistrates' praises?

Should Talvas prove unreasonable, remove her teeth. One wonders how much charm she will wield without a handsome smile.
0004237B: It's the Inquisitor!
0004237C: For the Herald!
00042381: Triumph of the Dragon Age

Commissioned by Empress Celene in honor of the Grey Warden actions at the Battle of Denerim which ended the Fifth Blight.

{blank}
00042382: Maferath the Betrayer

Carved by L'Etourneau for Empress Yvette.

{blank}
00042383: You are about to capture an image of your character. The image will be uploaded to the Dragon Age Keep as part of your character profile.

To capture the image, move the small square to a satisfactory angle, then use the camera to rotate and zoom for ideal framing.

Once you are satisfied with the image, select "confirm."
00042384: The Herald! Quick!
00042385: Help the Inquisitor!
00042386: The Inquisitor is down!
00042387: The Herald's down!
00042388: Lambert Valmont: the Swaggering Lion

Carved by Natalie Breault for Emperor Judicael I to commemorate the battle of Ayesleigh.

{blank}
00042389: Tempest
0004238A:
0004238B: Fereldan Frostback
0004238C: Battle Nug
0004238D: Saddled Battle Nug
0004238E: Circle Mage Messenger
0004238F: Explore the cave.
00042390: Astrariums in the Hinterlands
00042391: Find and complete all astrarium pedestals in the Hinterlands.
00042392: The astrarium pedestals have revealed a cave.
00042393: {string}238175{/string}
00042394: The Winter Palace - Main Level
00042395: The Winter Palace - Upper Level
00042396: Servants' Quarters and Grand Apartments - Upper Level
000423A9: Research Notes
000423AA: {i}A few hastily written notes are scrawled below increasingly perplexing diagrams:{/i}

Blood to start, then from the channel itself. The slave-trader had six strong enough for the task.

Preparations are in place.

Sarpedon will call one final meeting. I must speak to the others in advance.
000423AB: {i}A series of disturbing diagrams is followed by a personal note:{/i}

Sarpedon would cast doubt on our work here. I expected no less; he is Baloren's man. If he thinks to deter me, he will not succeed. Who accomplished anything through such fretting and hesitance?

Let him be placated by his pointless precautions. If he wishes to question the validity of my theories, perhaps he should look more closely at his own.
000423AC: Research Notes
000423AD:
000423AE:
000423AF: Her activation of the Kirkwall militia has been spirited and fearless, two things I do not care to be known for, so I stay out of her way.
{blank}
000423B0: For the sake of your health, I advise that you do the same.

In greatest respect to you, {i}(newest invading crowned prick){/i},
Provisional Viscount Bran
000423B1: Let me assure you that she remained independent of the chaos that threatened our fair city, and devoted her full attention to activating the Kirkwall militia. Her leadership has been spirited and fearless, two things I do not care to be known for, so I stay out of her way.
{blank}
000423B2: While we were temporarily without such guidance, she ensured that the guard were well prepared, and I have welcomed her return. Her activation of the Kirkwall militia has been spirited and fearless, two things I do not care to be known for, so I stay out of her way.
{blank}
000423D1: Because, {i}(deluded new interloper){/i}, despite the fact that my underwhelming name carries the "provisional viscount" honorific, Captain of the Guard Aveline Vallen has spontaneously and effectively assumed matters of defense. {blank}
000423D2: Because, {i}(deluded new interloper){/i}, despite the fact that my underwhelming name carries the "provisional viscount" honorific, Captain of the Guard Aveline Hendyr has spontaneously and effectively assumed matters of defense. {blank}
000423D3: <i>(Laughs.)</i>
000423D4: Constellation: Judex
000423D5: Depicted as a downturned sword, the constellation Judex is oft-called "the Sword of Mercy" in common parlance—even though the sword image was assigned to these stars long before Andraste's time. "Judex" referred to the concept of justice in ancient Tevinter, and the downturned aspect of the sword indicated a guilty verdict—which, in those times, generally translated to execution.

Obviously, with its modern meaning and use as a symbol by the Templar Order, the old interpretation is frowned upon in scholarly circles.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
000423D6: Constellation: Peraquialus
000423D7: Referred to as "Voyager" in common parlance, the constellation Peraquialus is commonly depicted as a ship—no ordinary ship, but rather the primitive vessels sailed by ancient peoples such as the Neromenians. The translation from Ancient Tevene is usually "across the sea," and lends credence to the idea that the Neromenians came to Thedas from elsewhere, although most reputable scholars dispute this, especially considering those ancient peoples would likely have named these stars long before they undertook such a voyage.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
000423D8: Called "High Dragon" in common parlance, the constellation Draconis is always depicted by a dragon in flight. Recently, it has come into question whether this was the case in the ancient Imperium. Most Tevinter dragon imagery was reserved for the Old Gods, so why would they dedicate a constellation to dragons in general when specific dragons were held in such reverence? This speculation is fueled by older drawings showing Draconis as more serpentine in appearance, perhaps depicting a sea creature or an unknown eighth Old God that was stricken from historical record.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
000423D9: Constellation: Draconis
000423DA: Head
000423DB: Front Right Leg
000423DC: Front Left Leg
000423DD: Back Right Leg
000423DE: Back Left Leg
000423DF: Tail
000423E0: Left Wing
000423E1: Right Wing
000423E2: Glands
000423E3:
000423E4: Carta. Not from my clan, though.
000423E5: Mercenaries?
000423E6: They appear to be Carta—lyrium smugglers.
000423E7: There are good opportunities to smuggle lyrium around here. They must be working this area.
000423E8: Lyrium smuggling would be profitable around here.
000423E9: Carta, more likely.
000423EA: Carta. They'll have found some way to profit off this.
000423EB: Carta. No fun, them. Coin first, people second.
000423EC: Or Carta. Taking advantage of the Circle's fall to smuggle lyrium.
000423ED: Looks like Carta.
000423EE: With both templars and mages here, they'd profit greatly from smuggling lyrium.
000423EF: I'm thinking Carta dwarves. Lyrium smugglers.
000423F0:
000423F1:
000423F2: Sketches and maps drawn by explorers and bandits may reveal great treasures.
000423F3: Maps
000423F4: The Tevinter oculara reveal mysterious shards scattered across the Imperium's former colonies. The purpose of these shards may prove important—or, at the very least, profitable.
000423F5: Regions
000423F6: Mosaics
000423F7: Shards
000423F8: The unique and wondrous corners of southern Thedas are often best explored with a sword in hand, but that's not to say they aren't worth exploring.
000423FA: Landmarks
000423FC: Any navigator worth following will look out for distinctive landmarks that provide bearings and define regions.
000423FD: Ancient Tevinter mosaics, long ago destroyed and scattered, may be reassembled to shed light upon the continent's rich history.
0004240F: Many aspects of Skyhold can be tailored to match the style and function of the Inquisitor's particular brand of leadership.
00042410: Skyhold Customizations
00042411: To Upper Level
00042412: To Lower Level
00042413: The Rusted Horn
00042414: Referred to as "the Chained Man" in common parlance, the constellation Servani is traditionally represented by a man dragging a heavy chain behind him. This is thought to be an ancient Tevinter representation both of Andoral, the Old God of slaves, and of the Tevinter system of slavery itself. The representation of Servani has been used by the Trisalus guild for well over two thousand years (according to their claim), and is visibly imprinted upon the armor of both Juggernauts, the giant golems guarding the gates to the city of Minrathous.

—From {i}A Study of Thedosian Astronomy{/i} by Sister Oran Petrarchius
00042415: Constellation: Servani
00042416: Astrariums
00042417: The astrarium is a curious device of ancient Tevinter origin that allows the viewing of constellations in the stars.
00042418: Astrariums
00042419: Regarding your inquiry regarding the so-called "astrariums," it is our considered belief that these are relics from a cult that existed in the pre-Andrastian era of the Tevinter Imperium. Now, what would be considered a cult in a society that worshipped the Old Gods? An order of magisters who believed in the destruction of the Magisterium, the governing body of the Imperium that determines which mages are and are not given the "magister" title. The members of this order wished to return to an earlier period where Dreamers ruled, and evidence indicates they operated throughout Tevinter, though primarily in the frontier areas. There they would lock away their secrets, caches of treasure, and perhaps even secret meeting places (though we have no way of knowing for certain), unlockable only through knowledge of ancient astronomy—a practice that was, we understand, rather out of fashion in the late Tevinter period.

According to our investigations, each of the astrariums could point to the secret cache if one knew the three constellations that mapped to each device present at the site. Connect the dweomers in the correct configuration, and it would be revealed. Many of these relics were sought out by Andrastian cultists in the early Divine Age (the Order of Fiery Promise in particular) and destroyed. Why? Because they believed the astrariums held together the Veil, and that destroying them would destroy the Veil and thus the world. Such is the way of cults of any kind that the true reasons for what they do could never truly be understood by modern minds.

—From a letter written by Magister Pelidanus, head of the Corial Order, 5:12 Exalted
00042430:
00042431:
00042433: A save/load operation is already in progress.
00042434: You cannot save the game after dying.
00042436: Character Promotion
00042437: New Task
00042438: New Quest
00042439: Unclaimed Camp
0004243A: Unclaimed Keep
0004243B: {string}178557{/string}
0004243C: Stairs Up
0004243D: Stairs Down
0004243E: Door
0004243F: Locked Door
00042440: You cannot save the game while it is paused.
00042441: Checkpoint
00042442: Party Member
00042452: Phylactery Manifest
00042453: A shipping manifest for mage phylacteries.
00042454: Enchanter Ellandra
00042455: One-Eyed Jimmy
00042456: Ritts
00042457: Widower
00042458: Hessarian Leader
00042459: Hessarian Scout
0004245A:
0004245B: Sealed Orders
0004245C: Lenarium:

There's supposedly an elven ruin near some Fereldan hamlet called "Crestwood." It may be a dead-end, but Calpernia wants it investigated. Go examine the place for any sign of what we're looking for. Better you spend a few weeks deciphering some miserable elven statues than risk the Master's wrath.

Magister Prycis
0004245F: Spindleweed
00042460: Elfroot
00042461: Obtain the herb list.
00042462:
00042463:
00042464:
00042466: Read List
00042467: Spindleweed
00042469: Obtain the herb list.
0004246A: Bring the herbs to the healer.
0004246B: Bring the herbs to the healer.
0004246D: Elfroot
0004246E: Obtain the herb list.
0004246F: Royal Elfroot
00042470: Crystal Grace
00042479: Defaced Carta Notice
0004247A: Much of Valammar remains closed to us. Anyone interested in changing that should meet here tomorrow, one hour past noon.

T.

{i}A series of notes has been scrawled below this notice:{/i}

Stop wasting time on that damn door. I don't care what's behind it. The mechanism's broken. More importantly, who cares? We have product to move, and you want to see if some ancient dwarf locked up the good tea set? We're shorthanded as it is. If I hear you've taken another group to the lower levels in search of gears, I'll make you sorry.

L.

First of all, I think this place used to be a trade post. There could be something valuable behind that door. And just how will you make me sorry?

T.

I'll use my imagination. And knives.

L.
0004247B: It's good, though red. With the templars severing ties to the Chantry, we should find buyers easily enough. It has to be the {i}right{/i} buyer though. Don't want anyone who'll get ideas. {i}We{/i} need to control distribution. If travel across Lake Calenhad is secured, we're made.

Most of the veins have been near the surface. There's enough of it, but if we find a deeper vein, a {i}source{/i}, the take could be huge. Once we have a firm grip on the current operation, we can look into expansion.
0004247C: Personal Note Scrawled in a Ledger
0004247D: The soldiers call themselves the Inquisition. They've been helping the refugees near Redcliffe. Poking around a fair bit too, though they haven't come near here.

{blank}
0004247E: Report on Activity in the Hinterlands
0004247F: Check on operations at the lake. Make sure they're doing their jobs down there. Don't let them give you shit about the wildlife. I don't care.

Take Liska with you. Give her something to do. She's been on edge, complaining about humming or some nonsense. If she can't handle the job, deal with it.
00042480: Orders for Lake Operations
00042481: Puffy Eyes
00042482: Eyelash Color
00042483: Pupil Size
00042484: Skin Texture
00042485: Tone Blend
00042486: Skin Shine
00042487: Skin Character
00042488: Tattoo Design
00042497: Skin Distinction
00042498: Eye Texture
00042499: Red Jenny's Stashes
0004249A: Hidden stashes found
0004249B: Sera's contacts have tipped her off about the locations of various stashes, hidden around the palace by nobles for other nobles. They're ripe for the picking.
0004249C:
0004249D: Loot Hidden Stashes
0004249E: Distinction Strength
0004249F: Hair
000424A0: They have someone with a trick for closing those rifts. Claim {shehe}'s some sort of prophet. Zealous nugshit, if you ask me. Must be one fast-talking elf to get a bunch of humans to fall for that. Not sure what {shehe}'s after, but if those mercenaries do their job, we won't have a problem. Still, keep an eye out.
000424A2: They have someone with a trick for closing those rifts. They think {shehe}'s some sort of prophet and—no word of a lie—it's a Qunari. What happened in Haven must have been crazier than we thought if they believe a Qunari speaks for their god. Keeping track of {herhim} should be easy enough—not like a Qunari can blend in with the crowd. If those mercenaries do their job, we won't have a problem.
000424A3: They have someone with a trick for closing those rifts. They claim {shehe}'s some sort of prophet. Bunch of zealous nugshit. It's a dwarf and I've heard {shehe}'s Carta. Not sure what con {shehe}'s pulling, but we don't need some upstart ruining {i}our{/i} business. If those mercenaries do their job, we won't have a problem. Still, keep an eye out.
000424A4: They have someone with a trick for closing those rifts. Some rich Marcher they're claiming was sent by Andraste. Zealous nugshit, if you ask me. Just a brat wanting a new title so {shehe} can win the noble pissing match back home. If the mercenaries do their job, we shouldn't have a problem. Still, keep an eye out.
000424A5: They have someone with a trick for closing those rifts. I've heard claims {shehe}'s some sort of prophet. All that whining about mages, but {i}this{/i} one's magic is just fine. What happened in Haven must have been crazier than we thought. Not sure if {shehe}'s got any allies in Redcliffe or with those nuts in the hills, but if those mercenaries do their job, we won't have a problem. Still, be careful out there.
000424A6: Bianca admitted she gave the corrupted Warden a key to the lyrium mine, unknowingly helping Corypheus.
000424A7: Speak with Varric about all this.
000424A8: Mask of the Empress Acquired!
000424A9: Mask of the Grand Duke Acquired!
000424AA: Mask of the Grand Duchess Acquired!
000424AB:
000424AC:
000424AD:
000424AE:
000424AF:
000424B0:
000424B3: Time
000424B4: Text Language
000424B5: Flemeth
000424B6: Scout the Hinterlands to gain access to the region.
000424B7: The First Lion of Orlais
000424B8: In Respect to Emperor Alphonse Valmont

The Lions of Orlais: a repeating element dedicated to the great defenders otherwise noted. It is rumored that one is gold, one is bronze and weighted with poison, one is chocolate, and one is {i}watching{/i}. As the saying goes, "Dare we all a thief to test his back, and learn which is most dangerous to try deny Orlais."

In truth, all are lead and leaf. Don't pretend to ride them {i}too{/i} long, lest the mind give way.

—Excerpted and torn from {i}A Disposable Walking Tour of the Capital{/i} by Philliam, a Bard!
000424B9: In Respect to Duke Stephan of Val Montaigne
000424BA: The Fourth Lion of Orlais
000424BB: In Respect to Duke Yvon of Savrenne
000424BC: The Third Lion of Orlais
000424BD: In Respect to Duke Isidore d'Arlesans
000424BE: The Second Lion of Orlais
000424BF: The Avenue of Her Reflective Thought
000424C0: {i}Inscribed upon a plaque:{/i}

Our Lady and the actors of her rise and fall. Her message and visage are worth repeating.
000424C1: The Avenue of Her Reflective Thought
000424C2: The Avenue is inspirational, but wise travelers do not linger in their respects; not just because the bazaar awaits, but because the area before the backturned statues is treacherous.

Local legend has it that the child-empress Aimee abused the opportunity of religious repose to relieve herself beneath the gaze of Our Lady. Unable to discipline the toddling leader, her attendants instead chastised the statues, and had them turned in supposed embarrassment.

True or not, foolish youths dare each other to soil the spot in similar fashion, and a place of otherwise reverent thought always carries a faint odor about it.

—Excerpted and torn from {i}A Disposable Walking Tour of the Capital{/i} by Philliam, a Bard!
000424C3: Playing Multiplayer
000424C4: Idle
000424C5: Playing Campaign
000424C6: You lash out with both daggers, striking deep, with bonus damage if you flank your foe.


000424C8: Val Royeaux
000424C9: Val Royeaux. Any resident, a "Royan," will say it is the greatest city in the world. Many take such pride for arrogance, but they do so through smiles as they nod in agreement, for such is the cost of doing business in the capital. Val Royeaux is in every way a world leader—in commerce, culture, and its own exaggerated beauty.

The site was founded during Evrion's grand unification, the result of a mix of influences not so much balanced as driven together. And while such an amalgamation would be cause for chaos elsewhere, the prosperity of the region has enabled an upward spiral of indulgence. The capital has endured the ages to become a beacon of civilization, and its citizens the measure of modernity. Just ask them.

An element of Val Royeaux is notoriously risqué, and it exists harmoniously beside the aristocracy and the palace bureaucrats. Indeed, the aristocracy tends to indulge in the city's darker side quite frequently (if discreetly), and that only adds to the mystique. Nobility elsewhere tend to be much more conservative and concerned about their reputation, even if a trip into the capital to indulge a few private pleasures is not completely out of the question.

In Val Royeaux, transgressions are suffered and forgiven with flamboyant urgency. That is not to say the city is without lasting scandal or hardship; but one must squint past the gilding to be allowed even a glimpse, as Royans are very careful about the face they present. Such it is with the masks of nobility and the underbelly of their streets.

—Excerpted from {i}Val Royeaux: Excesses Grand and Otherwise{/i} by (formerly) Sister Laudine
000424CA: Twin Fangs
000424CB: Spinning Blades
000424CC: You lash out with a set of slashing blows that bring you in and drive your target back.


000424CD: Parry
000424CE: You quickly block a strike made by your foe, then counter as their own defenses fall.


000424D1: Deathblow
000424D2: You lash out hard with swift and deadly skill and then again against a wounded foe.


000424D3: Thousand Cuts
000424D4: You choose a target, then dash to and fro—a shadow leaving blood with every leap. After you slice through other nearby foes, you land behind your target, striking deep.


000424D5: We rededicate this jewel of Val Royeaux as the Summer Bazaar of the First Lion, to reflect the spirit of renewal that is at the heart of the capital and of our people. Let the strength of the four always guard the Grace of the Empire. Let the blossoms and promise of the changing seasons be a tribute to trade and public gathering. For here, in the name of the Lion Valmont, we will be an example to the world of how Orlesians respond to adversity.

Our way cannot be threatened, for it embodies the truth of tradition and the promise of progress. The Blight finds no purchase in the heart of commerce.

—A plaque dedicating the Summer Bazaar, "for victories earned and to come," placed in 5:30 Exalted.
000424D6: The Summer Bazaar
000424D7: Unforgiving Chain
000424D8: Your daggers blur, a dance of deadly pain. Each strike adds to your critical-hit chance. After a critical attack, your chain resets as you begin another dance.


000424D9: Enumerating Save Files
000424DA: Thrill of Victory
000424DC: Your strike bites deeper, and if it should kill your target, there's no cooldown on Deathblow.


000424DD: Dance of Death
000424DE: You regain stamina with every kill, the better to continue your assault.


000424DF: Neverending Spin
000424E0: The number of your deadly slashes grows when you connect with earlier attacks.


000424E1: Sneak Attack
000424E2: Attacks upon a target's back or flank are much more likely to be killing blows.


000424E3: Mercy Killing
000424E4: When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.


000424E5: Effortless Riposte
000424E6: If you succeed in countering a blow, your parry costs no stamina at all.


000424E7: Flank Attack
000424E8: You leap through shadows to attack your foe with deadly strikes that hit them from behind.


000424E9: Farslayer
000424EA: Bane of Red Crossing
000424EB: Bow of the Beresaad
000424EC: Longshot
000424ED: Conversations and ambient
000424EE: Conversations only
000424EF: Longing and the Upper Court
000424F0: {i}A torn page from an unsigned diary:{/i}

My weakness bids me not by chance, to gaze upon the Upper Court, where shadows of our final dance and wishes of my heart consort.
000424F1: Grunsmann's Bow
000424F2: Tenasarin
000424F3: Audacity
000424F4: Target
000424F5: Tongue of Serpents
000424F6: Knightslayer
000424F7: Wicked Grace
000424FA: Yavanalis
000424FB: Miroir de la Mère, Reville's Folly
000424FC: Miroir de la Mère was cut from Val Royeaux in 8:49 Blessed. It was the will of the mad Emperor Reville, who demanded a reflecting pool large enough to draw his vain deceased mother back across the Veil. Many shops and vendors were evicted to make room for his folly, and several memorials to the heroes of the first four Blights were simply toppled. The reservoir supports little in the way of life, as the bottom was lined with lead to increase its reflective properties. Reville intended it for divination, using boats as massive planchettes, but work was not finished until the week of his own death. The waters see little use today, save for lazy—or fornication—sojourns by the nobility aboard decorative gondolas.

—Excerpted and torn from {i}A Disposable Walking Tour of the Capital{/i} by Philliam, a Bard!
000424FD: Grand Enchanter's Staff
000424FF: Aegis of the Order
00042500: Dirthamen's Wisdom
00042501: Shield of the Anointed
00042502: Estwatch Guard
00042503: Wintersbreath
00042504: March of the Everlasting
00042505: Magehunter
0004250B: Darkness
0004250C: Apostates
0004250D: Mages
0004250E: Templars
0004250F: The Blight
00042510: Blood
00042511: War
00042512: Debilitation
00042513: Fire
00042514: The Maker
00042515: Senility
00042516: Blood Magic
00042517: Possession
00042518: Sickness
0004251A: Abominations
0004251B: The Calling
0004251C: Corpses
0004251E: Drowning
0004251F: The Harrowing
00042520: Poverty
00042521: Darkspawn
00042522: Corruption
00042523: Demons
00042529: Ironically, Spiders
0004252C: Vidathiss
0004252D: Cleave
0004252E: The Dueling Blade
0004252F: Soulkisser
00042530: Axe of Green Edges
00042531: Full Draw
00042532: It takes a moment to line up the perfect shot, but it pays off with a devastating hit that bites even deeper against enemies who aren't injured yet.


00042537: Several dwarven academics at the University of Orlais have requested samples of ore from the Fereldan Hinterlands. {string}277939{/string}
00042538: Ponchard is dead and Dorian isn't happy.
00042539: Speak with Dorian.
0004253A: Lord Boderick:

I am delighted you've joined our cause. Last we met, we parted with such angry words they still pain my heart. The templars in Therinfal show the danger of letting outrage trump sense. Imagine the atrocities committed by apostates while they dally here! The Chantry has lost control, my friend. We must be the voice calling these errant knights to reason.

If it pleases you, let us meet. I would apologize, and put our disagreement to rest.

Humbly yours,
Lord Larcher
0004253B: Folded Letter
0004253C: Varl:

I'll take first watch. I don't know if we're supposed to speak to the nobles; no one's given instructions. At least they care about the Breach. Wish the Lord Seeker would share his plan. Did you hear the people begging us to come back when we marched out of Val Royeaux? With us gone, who's keeping them safe?

Willem
0004253D: Creased Note
0004253E: Several dwarven academics at the University of Orlais have requested samples of ore from the Forbidden Oasis. {string}277939{/string}
0004253F: Sealed Orders
00042540: Knight-Captain Sigric:

I gave clear instructions. The knights are restricted to the lower barracks while the officers plan our next action. I will not tolerate fraternization. The Order's pride has suffered too many injuries. Therinfal Redoubt is where we will regain our purpose.

Send the offenders to me for punishment and extend training exercises by an hour. We must strengthen the knights for what's to come.

Lord Seeker Lucius Corin
00042541: Scrawled Note
00042542: Marion:

I'm getting the same headaches, but everyone on the red stuff says they pass. You'll feel stronger before long. I finally beat Sergeant Pollet during sparring yesterday. Twice! The look on his face!

I hear they're increasing rations for anyone on red lyrium. Let's practice together tomorrow. I need to train with someone who can keep pace.

Venner
00042543: Lyrium Manifest
00042544: - Three crates, high grade. West Sink Mines, Orzammar. House Keltarr.
- Two crates, regular grade. Sternann Peak, Anderfels. Town of Geltberg.
- Five crates of "red" lyrium. Source unverified. Rations given out only on Lord Seeker's orders.

{i}A note is pinned to the bottom of the page:{/i}

Isric:

Is it me, or does red lyrium sound different than the rest? I caught the new boy listening to it after stacking the crates. Dragged him out by his ears, but the knight-captain says put him on the red lyrium from now on. Too lenient if you ask me.
00042545: Mining operations at the oasis were abruptly stopped, but with sufficient equipment, they could easily be resumed. {string}277939{/string}
00042546: The Prisoners of Therinfal
00042547: {i}A page from a log of prisoners jailed in Therinfal Redoubt over two ages ago. The paper crumbles to the touch:{/i}

- Knights-Templar Wellen, Poller, and Legain, kept for questioning after leveling charges of apostasy against one Marion Durge, found innocent after Seeker Tehan's investigation. Imprisoned 5th of Verimensis, 7:02 Storm.

- Ellin Devar, First Enchanter, arrested for possession of heretical material. After protesting innocence, tomes containing instructions on blood magic discovered hidden in his office, as well eight mage phylacteries. Executed 29th of Verimensis, 7:02 Storm.

- Peytr Lothir, accused of apostasy. Brought in for examination by Seeker Landsdale. Possessed no magic. Thought to be in the grip of a disease of the brain. Kept imprisoned for his own safety. Visitors allowed. Jailed 9th of Pluitanis, 7:02 Storm.
00042548: Rare metals found in the oasis could be used to craft valuable alloys for the Inquisition. {string}277939{/string}
00042549: {i}A plaque reads:{/i}

Forever empty in anticipation of artistic endeavor worthy of the envy and insidious jealousy of the capital and her glorious emperor. 8:48 Blessed.

{i}Scratched below the inscription:{/i}

Mad shit. Empty as his head.
0004254A: The Waiting Alcove
0004254B: Leaping Shot
0004254C: You dive out of trouble and fire a hail of arrows at the enemies that were trying to close with you.


0004254D: Pincushion
0004254E: If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow attack does progressively more damage to the target.


0004254F: Verdict
00042550: Strafing Shots
00042551: You can move faster while firing without sacrificing accuracy.


00042552: Long Shot
00042553: You fire a powerful single shot that delivers more damage the farther you are from the target.


00042554: Archer's Lance
00042555: Long Shot now rips through every enemy along its path, doing bonus damage for each extra target it hits.


00042556: Explosive Shot
00042557: You fire a powerful shot that explodes on impact, damaging enemies around your target.


00042558: Chain Reaction
00042559: Shrapnel from Explosive Shot fills the air and sets off deadly reactions that do more damage the more enemies are nearby.


0004255A: Rendor's Blade
0004255B: The Last Stand
0004255C: Glittering Darmallon
0004255D: Sword of the Righteous
0004255E: Siege's End
0004255F: Call of the Dark
00042560: Death from Above
00042561: You do more damage when firing from elevation.


00042563: First Blood
00042564: You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are only lightly injured.


00042565: Hail of Arrows
00042566: You fire so quickly that enemies will swear there are at least two of you putting arrows into their ranks. While this ability is active, any archery ability you use is duplicated.


00042567: Poisoned Weapons
00042569: You coat your weapons in a deadly toxin, making every attack poison enemies for a short time.


0004256A: Infected Wounds
0004256B: Your poison helps your blades and arrows bite deeper. You do more damage with your weapons while Poisoned Weapons is active.


0004256C: Caltrops
0004256D: You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps.


0004256E: Tread Lightly
0004256F: Your caltrops cover a wider area and impede enemies even more.


00042570: Fighting Dirty
00042571: All of your sunder and poison effects last longer as you make more potent toxins and uglier wounds.


00042572: Cheap Shot
00042573: Your critical hits tear through enemy armor, leaving it sundered for a short time.


00042574: Toxic Cloud
00042575: You unleash a cloud of toxic dust that damages all enemies that remain in the area.


00042576: Contact Poison
00042577: Toxic Cloud has a shorter cooldown time and now also poisons enemies in the area.


00042578: Spike Trap
00042579: You set a trap that, when an enemy approaches, detonates and flings enemies into the air.


0004257A: The Head of Madame Snappy-Snips
0004257B: Mascot of Le Masque du Lion. Named in jest, but genuinely respected. The Grand Ma'am, as she is also called, was the last dragon brought down by Ser Koenig, the previous owner of the cafe. A spirited hunter, Koenig came of age in the years following the sighting that named the era. While others were quick to assume the tales of ancient Nevarran dragon hunters must have been exaggerated, he tracked the gradual increase in dragon numbers and size. Koenig believed we had yet to see a true return of the beasts of legend, and that the specimens of his day were young, despite their ferocity.

It is a cruel victory, but today we know Ser Koenig to have been correct, even as he may have fallen to his own expertise. He is—was—years overdue from his last hunt. And for the rest of us, travel wary. What we thought to be the pinnacle of dragon strength may have been closer to adolescence. The sisters of Madame Snappy-Snips may have left their sibling far behind.

—Excerpted and torn from {i}A Disposable Walking Tour of the Capital{/i} by Philliam, a Bard!
0004257C: Watch Your Step
0004257D: You can remain in stealth while using a spike trap, and enemies are flung even farther into the air.


0004257E: Explosive Toxin
0004257F: Your poisons curdle the blood of your targets. Enemies that die while poisoned explode in a shower of toxic mist.


00042580: Looked Like It Hurt
00042581: The worst mistake your enemies can make is to let you see them flinch. Whenever you score a critical hit, you regenerate stamina.


00042582: Throwing Blades
00042583: You hurl a group of knives at all nearby targets, ripping through their armor and leaving it sundered.


00042584: Fistful of Daggers
00042585: You're good enough to throw more knives at once, with weighted blades that sunder enemy armor longer.


00042586: Precision Targeting
00042587: When facing fewer targets, you group your knives so that the more blades that hit a single target, the more damage they inflict.


0004258C: Several dwarven academics at the University of Orlais have requested samples of ore from the Emerald Graves region. {string}277940{/string}
0004258D: Stealth
0004258E: You step into the shadows, all but invisible to your enemies. Attacking from stealth gives you a damage bonus and brings you back to the enemy's attention. Dealing damage to enemies reduces the ability's cooldown time.


0004258F: Lost in the Shadows
00042590: You live in the darkness. Entering stealth is now instant and removes all debilitating effects on you. While in stealth, you can even pass through enemies without being detected.


00042591: Evade
00042592: You leap away from incoming attacks, putting yourself where you need to be to win this fight.


00042593: Hidden Step
00042594: Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away.


00042595: Easy to Miss
00042596: Enemies are likely to overlook you in combat, much to their regret. This is especially true if you're flanking them.


00042598: Evasion
00042599: They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.


0004259A: Knockout Powder
0004259B: You throw a handful of dosed dust into an enemy's face, putting them to sleep for a short time.


0004259C: Deep Sleep
0004259D: Enemies affected by Knockout Powder sleep longer and are slow to wake up after being damaged.


0004259E: Hook and Tackle
0004259F: You hurl a light grappling hook at a target, then yank hard as you leap to pull yourself to it.


000425A0: Ambush
000425A1: While you're in stealth and shortly after leaving it, your attacks ignore some of your target's armor.


000425A2:
000425A3:
000425A4: Cloak of Shadows
000425A5: You go into stealth, and your allies follow your lead. The entire party remains undetected for the duration of the effect, even while attacking.


000425A6: Shadow Strike
000425A7: You take your enemy by surprise with an attack they never see coming. If you are in stealth or have not taken damage recently, this attack hits even harder.


000425A8: Quick Blade
000425A9: Shadow Strike costs less stamina, and when you use it while flanking an opponent, you reduce all of your active cooldown times.


000425AA: The apples nearest the cafe are said to change their taste depending on whether one is walking toward or away from the gallows. And of course they do, for taste is subject to the whims of the heart, and no meal is favored after tears. But dare it anyway, for none know the taste of joy such as we who do not shy from experience.

{blank}
000425AB: La Pomme Vie et Morte
000425AE: Reservoir Stocking Evaluation
000425AF: - Tremors.
- Floating.
- Taste is off.
- Water birds die off.

Restocking failed, fish not fit, do not consume.
000425B0: {i}Notes by a scholar at the University of Orlais:{/i}

The source is a recent donation, recovered from a ruin in the Emerald Graves. Sister Andrea vouches for its authenticity.

The document outlines elven involvement in the Exalted March of the Dales. Of note is one of the elves—Elandrin—converting to Andrastianism and the hostility this ignited among his peers, as evidenced by the murder of his lover. An illustration of the prejudice and violence to which the Chantry stood in opposition at the time.

Could be interesting. Perhaps publishable? Must investigate.
000425B1: Academic Notes
000425B2: Journal Found Near Dead Elf
000425B3: {i}Most of the journal's pages are ripped out, possibly used as kindling. A few of the final pages remain intact:{/i}

Mythal'enaste. First Vellan lost; now this weather. Ril can't stop shaking. No one lays eyes on the Cradle of Sulevin for hundreds of years and now we'll die for a story, after all.
000425B4: Hidden Blades
000425B6: Several dwarven academics at the University of Orlais have requested samples of ore from the Exalted Plains region. {string}277940{/string}
000425B7: Several prominent Nevarran noble families are completing a set of ceremonial burial armor for their king, but are short some key ingredients. They would be grateful for the Inquisition's assistance. {string}277940{/string}
000425B8: If Inquisition diplomats wish to be taken more seriously in Orlais, we should craft the ornamental harnesses employed by proper courtiers and recognized across the empire. {string}277940{/string}
000425B9: Mask of the Grand Duchess
000425BA: Ambassador's Mask
000425BB: Mask of the Grand Duke
000425BC: Mask of the Empress
000425BD: Using a schematic for lenses perfected in the Orlesian town of Serault, we can craft spy glasses for Inquisition scouts which will make them far more effective. {string}277940{/string}
000425BE: They'll swear you leapt from the shadows like a thrown blade and hit your target with a flurry of strikes from every angle… but it's obvious that you were nowhere near them at the time.


000425BF: Overkill
000425C0: You use Hidden Blades faster and more easily, launching even more strikes on your victim.


000425C1: Throatcutter
000425C2: A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.


000425C3: I Was Never Here
000425C4: You have learned to use the distraction of an enemy's death to slip silently into the shadows. Killing a target removes any cooldown on stealth.


000425C5: Fallback Plan
000425C6: You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed your marker.


000425C7: Bait and Switch
000425C8: You can fight for a longer time before leaping back, and you pull your closest enemy back with you.


000425C9: {i}Beneath, scratched by a vandal:{/i}

And his head suddenly weighs too much.
000425CA: Maferath's Bloodguilt
000425CB: Maferath's Penitence
000425CC: {i}Beneath, scratched by a vandal:{/i}

And unrelated headache.
000425CD: Knife in the Shadows
000425CE: You are a deadly threat to any enemy that can't see you coming. When you attack from stealth, you automatically critically hit.


000425CF: Gaps in the Armor
000425D0: {i}Beneath, scratched by a vandal:{/i}

At meeting a low door frame.
000425D1: Maferath's Remorse
000425D2: Your attacks slip past armor to find a target's hidden vulnerabilities.


000425D3: Mark of Death
000425D4: You mark your enemy, and every hit on them adds part of its power to the mark's damage. Trigger your mark when you are ready, and watch them fall from injuries they never even noticed. You can manually trigger the mark early for bonus damage.


000425D5: Maferath's Regret
000425D6: {i}Beneath, scratched by a vandal:{/i}

About his unfortunate hair.
000425D7: {i}Beneath, scratched by a vandal:{/i}

Mockery of the betrayer is ever-present, as is to be expected when a figure comes to embody all that is to be hated in ourselves. The capital's statues are cleaned with regularity, but generally for naught. It is something of a game to be the first to chalk a freshly scrubbed Maferath.

—Excerpted and torn from {i}A Disposable Walking Tour of the Capital{/i} by Philliam, a Bard!
000425D8: Maferath's Anguish
000425D9: Mark of Doom
000425DA: While it is active, Mark of Death leaves the target vulnerable to even more injury.


000425DB: Victory and Shade
000425DC: {i}A plaque reads:{/i}

Here grows one of many strange trophies returned from the liberation of Kirkwall in 7:60 Storm, where brave Orlesian forces turned back the unstoppable Qunari. A cutting salvaged from a burning dreadnought was presented to Emperor Cyril, and it was tended to full growth by the careful hands of Val Royeaux's master landscapers.
000425DD: Her Majesty's Convenience
000425DE: {i}A plaque reads:{/i}

For Her Majesty's convenience, wood and vines defy the very sun and rain.
000425DF: A Season of the Four Afoul
000425E0: At this window, the thief Treadwell did witness the attempted assault of Lady Castine. He surrendered his chance for escape to catch and hold her assailant, a bard of Lord Halevine. Hero thief, foiled bard, and conspiring noble were all censured as per their station and relevant action—lashings and labor, disappeared, and ostracized for the social season, respectively.

The scandal played out far longer in the theatrically serialized adaptation, which reimagined the three as siblings separated at birth, competing for Lady Castine's hand at her orchestration. The conclusion was relatively accurate to the original event, save the punishment of the thief and noble being swapped, to comic effect. Generally good reviews received, though some thought the height of the lady's hair to be unrealistic.

—Excerpted and torn from {i}A Disposable Walking Tour of the Capital{/i} by Philliam, a Bard!
000425E1: Reville's Mad Dancers
000425E2: Even in madness, the Orlesian way is to fall toward beauty. To seek that which is truthful, though the mind clouds with the lie that is the gap between what is felt and what is meant. So it is for every youth in the throws of love, and so it was for the Mad Emperor Reville. Though his violence drove away simple joys, he felt the need for comfort, for sweetness. He needed the dance. And so he created it. And his strange gift lingers, for those that stumble in similar fashion.

{blank}
000425E3: We cheered when honored was her might,
but many more deserve a thought,
for though she was the first a knight,
her ken and kind have always fought.

—From a plaque, with the dedication: "Le Masque du Lion, sponsored by Princess Corinne's 1st Cavalerie. For those we stood beside."
000425E4: Le Masque du Lion
000425E5: The Lovers' Alcove
000425E6: Every district has one. At least one. And the question must be, "Why is a place meant for dalliance declared in such an obvious way?" And the answer, of course, is that obviousness is the entirety of the point.

When manners and station will not allow impassioned words, such corners are places {i}to be seen not being seen{/i}. Entering with a paramour is as much a declaration as singing out in joy, which one of good standing must {i}never{/i} do. The alcove is thus a dignified means of announcing romantic affiliation, either for genuine partnership, or to appear as such in order to spare a suitor a refusal. Dignity of course requiring that one does not {i}also{/i} make use of the darkness for actual physical gratification.

This has, of course, never occurred.

—From {i}Our Orlesian Heart{/i} by (formerly) Sister Laudine
000425E7: {i}A notice reads:{/i}

Reserved for His Strangeness Ser Sound and his Static Puppets Behind Glass.
000425E8: Grace of the Empire, South
000425E9: {i}A notice reads:{/i}
 
This display reserved for Presentations of Affection as Though Private and Also Discounted Spirits, presented by Company Misdirect Theatre.
000425EA: Grace of the Empire, West
000425EB: {i}A notice reads:{/i}

This display reserved for Discourse Political, with attending professors of social matters from the University of Orlais. Note that all vendors of loftable groceries will be closed in the hour beforehand and for one-half after.
000425EC: Grace of the Empire, North
000425ED: {i}A plaque reads:{/i}

Welcome all before the Grace of the Empire. Stage and audience for the use of all, for theatre and business, for partnership and proposal. Be seen.

{i}A notice below reads:{/i}

This display reserved for Songs Traditional, by Lord Bramford and his Players. Cancelled.
000425EE: Grace of the Empire, East
000425EF: The Summer Home of Messere Glubs
000425F0: {i}A plaque reads:{/i}

A seasonal home for the childhood pet of the twin sons of Empress Yvette. The nature of Messere Glubs remains unknown, save that he was a gift from a Rivaini ambassador, and he was eventually released to the sea after taking the hand of a sluggish page.
000425F1: And Take Them Down
000425F2: Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land a critical hit.


000425F3:
000425F4:
000425F5:
000425F6:
000425F7: Set Them Up
000425F8: You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it.


000425F9: Opportunity Knocks
000425FA: When an ally critically hits, you take advantage of their success faster with reduced cooldown times.


000425FB: Elemental Mines
000425FC: You throw out an assortment of different traps in front of you, applying different elemental effects to enemies that come into range.


000425FD: Thunderstrike
000425FE: Throw Everything
000425FF: It's now or never. You use every ounce of stamina you've got to litter the battlefield with traps. The more stamina you use, the more traps you throw.


00042602: Tricks of the Trade
00042603: You help the team make the most of its abilities, increasing the damage and duration of all status effects anyone in the party applies.


00042604:
00042605:
00042606:
00042607:
00042608: Ride the Storm
00042609: The effects of your elixirs last longer if you activate one immediately after another expires.

0004260A: Flask of Frost
0004260B: This flask coats you in an icy skin that increases your armor and freezes enemies that strike you in melee range. You can't use this ability while another elixir is active.


0004260C: Bitter Chill
0004260D: Activating Flask of Frost also taunts all nearby foes to attack you.


0004260F: "Three, for those who rest with others, though some may sit alone."

{blank}
00042610: "Two, for those who hide their love, but in the most obvious way."

{blank}
00042611: "Four of four, for those who walk between, unsteady but always seeking."

{blank}
00042612: The dancers are called on celebratory days, on nights of boisterous passion, or on the whim of curiosity. A strange and costly illusion, they were real to Emperor Reville. They bear the faces of fallen family, lost loves, and even murdered enemies. And some say they take the faces of those who watch, and that in time, they will be all of us.

It is said that the emperor never triggered his own bell tower, never signaled his own desire. He had it created—and hesitated. It may have frightened him how much he longed, for it is said his last days were alone, in a bed surrounded by rows of daggers. A count was never made, though some claim it was collections of hundreds. One for each citizen that feared their leader? Or one for each lost hope of the man? There are studies on the blades alone, for the feelings toward Reville are as conflicted as the man himself became. And the dances—they seem a last hope of a heart in constant war with a mind lost to itself.

{blank}
00042613: "One, for those who aspire to climb or, conversely, leap."

{blank}
00042614:
00042615:
00042616:
00042617:
00042618: Flask of Fire
00042619: —From {i}Our Orlesian Heart{/i} by (formerly) Sister Laudine
0004261A: This flask coats you in flames that spur you to frenzied action. For a short time, your abilities cost no stamina, and enemies who attack you are knocked backward. You can't use this ability while another elixir is active.


0004261B: Unquenchable Flames
0004261C: While Flask of Fire is active, all of your abilities have no cooldown.


0004261D: Flaskmaster
0004261E: Your experience with elixirs has made you better equipped to handle potions and other consumables, letting you carry more of them at a time and giving you the chance not to use an elixir when you activate an elixir ability. This ability does not apply to healing potions.


0004261F: Caliban
00042620: Pyre of the Forgotten
00042621: Armor Rating: Front
00042622: Physical damage inflicted on the character from the front is reduced by armor rating before being applied.
00042623: Chance to Burn on Hit
00042624: Fury of the Storm
00042625: When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight.


00042626: Killer's Alchemy
00042627: You can use more concentrated elixirs that give you an uncanny edge in battle. You do bonus damage with all attacks for a short time whenever you use an elixir or a potion. The effect stacks.


00042628: Several dwarven academics at the University of Orlais have requested samples of ore from the Emprise du Lion region. {string}277941{/string}
00042629: Flask of Lightning
0004262A: This flask sends you into a heightened state of incredible speed. Everyone on the battlefield except you moves much more slowly for a short time. You can't use this ability while another elixir is active.


0004262B: Quicksilver
0004262C: Your Flask of Lightning is more concentrated. Time almost seems to stand still around you.


0004262D: Several dwarven academics at the University of Orlais have requested samples of ore from the Hissing Wastes. {string}277941{/string}
0004262E: <font color="#BAAB7B">Damage: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004262F: <font color="#BAAB7B">Damage: </font><font color="#F5ECCE">{CUSTOM0} per second</font>

00042630: <font color="#BAAB7B">Damage Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042631: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042632: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% at {CUSTOM1} meters</font>

00042633: <font color="#BAAB7B">Damage Bonus per Target: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042634: <font color="#BAAB7B">Maximum Bonus Damage: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042635: <font color="#BAAB7B">Maximum Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042636: <font color="#BAAB7B">Number of Hits: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042637: <font color="#BAAB7B">Additional Hits: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042638: <font color="#BAAB7B">Damage per Hit: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042639: <font color="#BAAB7B">Health Threshold: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004263A: <font color="#BAAB7B">Critical Hit Chance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004263B: <font color="#BAAB7B">Cost: </font><font color="#F5ECCE">{CUSTOM0} stamina</font>

0004263C: <font color="#BAAB7B">Cost: </font><font color="#F5ECCE">{CUSTOM0} mana</font>

0004263D: <font color="#BAAB7B">Cost Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004263E: <font color="#BAAB7B">Cooldown Time: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004263F: <font color="#BAAB7B">Stamina Restored: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042640: <br><font color="#BAAB7B">Dexterity on Unlock: </font><font color="#F5ECCE">+{CUSTOM0}</font></br>

00042641: <br><font color="#BAAB7B">Cunning on Unlock: </font><font color="#F5ECCE">+{CUSTOM0}</font></br>

00042642: <br><font color="#BAAB7B">Magic on Unlock: </font><font color="#F5ECCE">+{CUSTOM0}</font></br>

00042643: <br><font color="#BAAB7B">Willpower on Unlock: </font><font color="#F5ECCE">+{CUSTOM0}</font></br>

00042644: <br><font color="#BAAB7B">Strength on Unlock: </font><font color="#F5ECCE">+{CUSTOM0}</font></br>

00042645: <br><font color="#BAAB7B">Constitution on Unlock: </font><font color="#F5ECCE">+{CUSTOM0}</font></br>


00042646: <font color="#BAAB7B">Barrier: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042647: <font color="#BAAB7B">Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042648: <font color="#BAAB7B">Speed Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042649: <font color="#BAAB7B">Impact Radius: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

0004264A: <font color="#BAAB7B">Cost Reduction: </font><font color="#F5ECCE">{CUSTOM0} mana</font>

0004264B: <font color="#BAAB7B">Cost Reduction: </font><font color="#F5ECCE">{CUSTOM0} stamina</font>

0004264C: <font color="#BAAB7B">Cooldown Reduction: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004264D: <font color="#BAAB7B">Barrier Decay Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004264E: <font color="#BAAB7B">Area of Effect: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

0004264F: <font color="#BAAB7B">Heal: </font><font color="#F5ECCE">{CUSTOM0} health</font>

00042650: <font color="#BAAB7B">Speed Reduction Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042651: <font color="#BAAB7B">Speed Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042652: <font color="#BAAB7B">Damage Resistance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042653: <font color="#BAAB7B">Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042654: <font color="#BAAB7B">Cooldown Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042655: <font color="#BAAB7B">Maximum Concurrent Traps: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042656: <font color="#BAAB7B">Threat Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042657: <font color="#BAAB7B">Threat Increase: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042658: <font color="#BAAB7B">Mana Regeneration: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042659: <font color="#BAAB7B">Bonus Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004265A: <font color="#BAAB7B">Maximum Concurrent Trap Increase: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004265B: <font color="#BAAB7B">Cost: </font><font color="#F5ECCE">{CUSTOM0} mana per second</font>

0004265F: <font color="#BAAB7B">Cost: </font><font color="#F5ECCE">{CUSTOM0} stamina per second</font>

00042660: <font color="#BAAB7B">Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042661: <font color="#BAAB7B">Activation Delay: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042662: <font color="#BAAB7B">Flanking Threat Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042663: <font color="#BAAB7B">Distance: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

00042664: <font color="#BAAB7B">Size: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

00042665: <font color="#BAAB7B">Evade Chance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042666: <font color="#BAAB7B">Size Bonus: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

00042667: <font color="#BAAB7B">Damaged Sleep Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042668: <font color="#BAAB7B">Projectiles: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042669: <font color="#BAAB7B">Additional Projectiles: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004266A: <font color="#BAAB7B">Armor Penetration: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004266B: <font color="#BAAB7B">Freeze Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004266C: <font color="#BAAB7B">Freeze Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004266D: <font color="#BAAB7B">Stun Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004266E: <font color="#BAAB7B">Stun Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004266F: <font color="#BAAB7B">Chill Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042670: <font color="#BAAB7B">Chill Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042671: <font color="#BAAB7B">Burning Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042672: <font color="#BAAB7B">Burning Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042673: <font color="#BAAB7B">Shocked Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042674: <font color="#BAAB7B">Shocked Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042675: <font color="#BAAB7B">Paralyzed Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042676: <font color="#BAAB7B">Paralyzed Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042677: <font color="#BAAB7B">Panic Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042678: <font color="#BAAB7B">Panic Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042679: <font color="#BAAB7B">Knockdown Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004267A: <font color="#BAAB7B">Knockdown Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004267B: <font color="#BAAB7B">Fear Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004267C: <font color="#BAAB7B">Fear Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004267D: <font color="#BAAB7B">Stealth Bonus Damage: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004267E: <font color="#BAAB7B">Not Damaged Recently Threshold: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004267F: <font color="#BAAB7B">Meditation Idle Threshold: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042680: <font color="#BAAB7B">Fire Damage: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042681: <font color="#BAAB7B">Fire Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042682: <font color="#BAAB7B">Ice Damage: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042683: <font color="#BAAB7B">Ice Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042684: <font color="#BAAB7B">Electric Damage: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042685: <font color="#BAAB7B">Electric Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042686: <font color="#BAAB7B">Poison Damage: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042687: <font color="#BAAB7B">Poison Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042688: <font color="#BAAB7B">Spirit Damage: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042689: <font color="#BAAB7B">Spirit Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004268A: <font color="#BAAB7B">Bonus Damage: </font><font color="#F5ECCE">{CUSTOM0}% for every {CUSTOM1}% missing health</font>

0004268B: <font color="#BAAB7B">Distance Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004268C: <font color="#BAAB7B">Maximum Distance: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

0004268D: <font color="#BAAB7B">Stored Damage: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004268E: <font color="#BAAB7B">Armor Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004268F: <font color="#BAAB7B">Critical Hit Chance Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042692: <font color="#BAAB7B">Additional Traps: </font><font color="#F5ECCE">{CUSTOM0} for every {CUSTOM1} stamina</font>

00042693: <font color="#BAAB7B">Additional Damage Resistance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042694: <font color="#BAAB7B">Increase Maximum Potions: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042695: <font color="#BAAB7B">No Potion Consumed Chance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042696: <font color="#BAAB7B">Low Stamina Threshold: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042697: <font color="#BAAB7B">Armor Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042698: <font color="#BAAB7B">Damage Returned: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042699: <font color="#BAAB7B">Damage Returned: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004269A: <font color="#BAAB7B">Additional Speed Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004269C: Quick
0004269D: Milestone
0004269E: {CUSTOM0} ({CUSTOM1}) - {CUSTOM2}
0004269F: Save
000426A3: {CUSTOM0} - {CUSTOM1}
000426A4: Gain an ability point when equipped
000426A5: Mysterious Book
000426A6: {i}A page from a charred book:{/i}

You offer a sip of water while they provide a feast.
Know they speak of the same wickedness, but place it in you.

I have heard them speak, and I have listened.
I hear the whispers of all.

Let them offer silver while you give gold.
Let them think themselves your betters and know nothing more.

Would you not purge the world of wickedness—of those who speak against you?
Would they not do the same?

If we do not have an agreement, then I shall depart.
When I am through, {i}none{/i} shall speak of treachery.
When all have given word, then all shall be appeased.

{i}Written in the margins:{/i}

Must remember the words. The right materials on the flame in the right order. Earth, the vine, the phial, then the blood. The blood comes last. No missteps. One wrong move, and the binding will not work. But if it does—oh, my enemies will quake.
000426A7: Sweeping melee elemental attacks
000426A8: Standing still for 4 seconds places you in stealth
000426A9: 50% chance for enemies to explode on death for AoE damage
000426AA: Increase movement speed by 25% while in stealth
000426AB: Fire 4 arrows for each attack
000426AC: Standing still for 2 seconds places you in stealth
000426AD: Increase damage by 5% for each enemy within 2 meters
000426AE: Fire 3 arrows for each attack
000426B0: Standing still for 6 seconds places you in stealth
000426B1: Increase damage by 5% for each enemy within 6 meters
000426B2: +25% critical chance when health is below 10%
000426B3: 25% chance for enemies to explode on death for AoE damage
000426B4: Increase damage by 5% for each enemy within 4 meters
000426B5: 75% chance for enemies to explode on death for AoE damage
000426B6: Increase movement speed by 75% while in stealth
000426B7: Fire 5 arrows for each attack
000426B8: +10% critical chance when health is below 10%
000426B9: Increase movement speed by 50% while in stealth
000426BA: +50% critical chance when health is below 10%
000426BC: 20% chance to damage nearby enemies for full weapon damage
000426C3: 10% chance to damage nearby enemies for full weapon damage
000426C7: 30% chance to damage nearby enemies for full weapon damage
000426CD: {blank}
Inquisitor:

It was not darkspawn that opened the dam and flooded Old Crestwood ten years ago. I did, in secret, the night they attacked. The undead you have been fighting are people I killed with my own hands.

We'd taken in refugees from the Blight. Many were ill. We moved the sick to the lower part of Crestwood, and the refugees into the caves, to stop the disease from spreading. It didn't work. One confessed he'd seen blight sickness before. It was always fatal. When the darkspawn attacked, I knew the only way the village would survive is if the blight-sick drowned with the monsters. I cannot bear the sight Old Crestwood now that the water is gone. I cannot stay.

I'm sorry.

Mayor Gregory Dedrick
000426CE: {blank}
Three Trout Pond hides a sinkhole hundreds of yards deep. Darkspawn emerged from this and other caves to attack Crestwood during the Blight. The flood that destroyed Old Crestwood drowned the blighted ones, and the excess water created the pond we see today.

Had the dam not been damaged, we would never have survived the darkspawn. Was the Maker's hand in this? I cannot believe He would be so purposefully cruel to His children, flawed though we are.

—From the memoirs of Sister Vaughn of Crestwood
000426D0: Inflict 15% extra damage when health is full
000426D1: Inflict 10% extra damage when health is full
000426D2: Inflict 5% extra damage when health is full
000426D3: On guard depleted: 50% chance to trigger shockwave
000426D4: On guard depleted: 100% chance to trigger shockwave
000426D5: On guard depleted: 25% chance to trigger shockwave
000426DD: Reduced Cooldown Time
000426DE: Reduced Stamina Cost
000426DF: Reduced Mana Cost
000426E0: Poisonous Impacts
000426E1: Wounding Impacts
000426E2: Increased ability damage by 30%
000426E3: Increased ability duration by 30%
000426E4: Fast Fire
000426E5: Mana Store
000426E6: Stamina Store
000426E7: Mana Starved
000426E8: Stamina Starved
000426E9: Surrounded
000426ED: Safe Cast
000426EE: Increased Mana
000426EF: Increased Stamina
000426F0: Mana Restore
000426F1: Stamina Restore
000426F2: Steal Life
000426F3: Steal Mana
000426F4: Steal Stamina
000426F5: Steal Movement Speed
000426F6: Steal Attack Damage
000426F7: Steal Resistances
000426F8: Armor Reduction
000426F9: Damage Reduction
000426FA: Speed Reduction
000426FB: Tough
000426FC: Resourceful
000426FD: Thorns
000426FE: Magic Resistance
000426FF: Critical Strikes
00042700: Rapid Cast
00042701: Rescue
00042702: Heavy Blow Resistance
00042703: Increased Stamina
00042704: Increased Mana
00042705: Berserker
00042706: Resistance
00042707: Emergency Stealth
00042708: Emergency Guard
00042709: Emergency Meditation
0004270A: Reduces the cooldown time of this ability.


0004270B: Reduces the stamina cost of this ability.


0004270C: Reduces the mana cost of this ability.


0004270D: A successful attack poisons the target for a short time.


0004270E: A successful attack wounds the target for a short time.


0004270F: Increases the effectiveness of this ability.


00042710: Increases the damage of this ability.


00042711: Increases the duration of this ability.


00042712: Increases the effectiveness of this ability if used shortly after it leaves cooldown.


00042713: Increases the effectiveness of this ability if used with full mana.


00042714: Increases the effectiveness of this ability if used with full stamina.


00042715: Increases the effectiveness of this ability if used when low on mana.


00042716: Increases the effectiveness of this ability if used when low on stamina.


00042717: Increases the effectiveness of this ability if multiple enemies are in range.


00042718: Increases the effectiveness of this ability if no enemies are in range.


00042719: Increases maximum mana for a short time when using this ability.


0004271A: Increases maximum stamina for a short time when using this ability.


0004271B: Refunds a portion of the mana cost of this ability if the target has high health.


0004271C: Refunds a portion of the stamina cost of this ability if the target has high health.


0004271D: Reduces the cooldown time of this ability if the target has high health.


0004271E: Refunds a portion of the mana cost of this ability if the target has low health.
0004271F: Refunds a portion of the stamina cost of this ability if the target has low health.
00042720: Reduces the cooldown time of this ability if the target has low health.


00042721: Successful attacks with this ability steal movement speed from the target for a short time.


00042722: Successful attacks with this ability steal life from the target.


00042723: Successful attacks with this ability steal mana from the target.


00042724: Successful attacks with this ability steal stamina from the target.


00042725: Successful attacks with this ability steal attack damage from the target for a short time.


00042726: Successful attacks with this ability steal damage resistances from the target for a short time.


00042727: Reduce the armor of all nearby enemies.


00042728: Reduce the damage of all nearby enemies.


00042729: Reduce the movement speed of all nearby enemies.


0004272A: When at low health, gain bonus armor.


0004272B: When at low health, gain faster mana regeneration.


0004272C: When at low health, gain faster stamina regeneration.


0004272D: Reflect a portion of all damage taken.


0004272E: Taking magic damage reduces all magic damage you take for a short time. This bonus can stack.


0004272F: Attacking from behind grants stamina with each strike.


00042730: Each ability used increases your critical-hit chance for a short time.


00042731: Using an ability reduces the active cooldown of every other ability.


00042732: Each time an ally takes damage, increase your threat generation for a short time.


00042733: Any large amount of damage taken from a single source is partially resisted.


00042734: Increases maximum stamina.


00042735: Increases maximum mana.


00042736: Gain a bonus to damage for every second you are in combat.


00042737: Gain a bonus to damage resistance for every second you are in combat.


00042738: Dropping to low health automatically places you in stealth and gives you a damage bonus for a short duration.


00042739: Dropping to low health automatically regenerates a portion of your guard and reduces all damage taken for a short time.


0004273A: Dropping to low health automatically refreshes all cooldown times, freezes all enemies, and grants meditation for a short time.


0004273B: Bloodied Prey
0004273C: Your strikes cut deeper into any foe whose current health is lower than your own.


0004273D: Improved Mark of Death
0004273E: Improved Hidden Blades
0004273F: Improved Fallback Plan
00042741: Improved Elemental Mines
00042742: Improved Flask of Fire
00042743: Improved Flask of Lightning
00042744: Improved Flask of Frost
00042745: Improved Stealth
00042746: Improved Evade
00042747: Improved Knockout Powder
00042748: Improved Shadow Strike
00042749: Improved Cloak of Shadows
0004274A: Improved Twin Fangs
0004274B: Improved Spinning Blades
0004274C: Improved Hook and Tackle
0004274D: Improved Parry
0004274E: Improved Flank Attack
0004274F: Improved Deathblow
00042750: Improved Thousand Cuts
00042751: Improved Full Draw
00042752: Improved Long Shot
00042753: Improved Explosive Shot
00042754: Improved Leaping Shot
00042755: Improved Hail of Arrows
00042756: Improved Poisoned Weapons
00042757: Improved Caltrops
00042758: Improved Throwing Blades
00042759: Improved Toxic Cloud
0004275A: Improved Spike Trap
0004275B: Improved Spirit Blade
0004275C: Improved Spirit Mark
0004275D: Improved Despair
0004275E: Improved Veilstrike
0004275F: Improved Stonefist
00042760: Improved Pull of the Abyss
00042761: Improved Dispel
00042762: Improved Barrier
00042763: Improved Heal
00042764: Improved Disruption Field
00042765: Improved Mind Blast
00042766: Improved Revival
00042767: Improved Exploding Bolt
00042768: Improved Chain Lightning
0004276A: Improved Static Cage
0004276C: Improved Walking Bomb
0004276D: Improved Blistering Pain
0004276E: Improved Wall of Fire
0004276F: Improved Immolate
00042770: Improved Fire Mine
00042772: Improved Firestorm
00042773: Improved Winter's Grasp
00042774: Improved Wall of Ice
00042775: Improved Fade Step
00042776: Improved Energy Barrage
00042777: Improved Ice Mine
00042778: Improved Blizzard
00042779: Improved Bodyguard
0004277A: Improved Walking Fortress
0004277B: Improved Line in the Sand
0004277C: Improved Blessed Blades
0004277D: Improved Spell Purge
0004277E: Improved Wrath of Heaven
0004277F: Improved Ring of Pain
00042780: Improved Devour
00042781: Improved Dragon-Rage
00042782: Improved Combat Roll
00042783: Improved Grappling Chain
00042784: Improved War Horn
00042785: Improved Horn of Valor
00042786: Improved Rally
00042787: Improved Unbowed
00042788: Improved War Cry
00042789: Improved Charging Bull
0004278A: Improved Challenge
0004278B: Improved To the Death
0004278C: Improved Shield Wall
0004278E: Improved Payback Strike
0004278F: Improved Lunge and Slash
00042790: Improved Shield Bash
00042791: Improved Counterstrike
00042792: Improved Mighty Blow
00042793: Improved Pommel Strike
00042794: Improved Earthshaking Strike
00042795: Improved Block and Slash
00042796: Improved Rampage
00042797: Improved Whirlwind
00042799: Enhanced Winter's Grasp Ring
0004279B: Eight silks drape across Belle Marche. Eight silks that frame the sky and shade the calm of commerce. But why eight? That question is posed time and again by visitor and philosopher. What in the grand history of our capital is displayed in this subtle choice? The ages? But we have had nine, and what fool would have made such a prediction? There is nothing in the Orlesian mindset, in the heart of Orlais, that suggests even a hint of accepting an end to our way.

Perhaps then something less flattering, but veiled? It is opined that the eight represents the twin boys of Empress Yvette, born 7:99 which heralded the Blessed Age, being the entwined loops of the number "8" itself, not its value. The more irreverent suggest that the "8" could as easily be a slight against Yvette's figure, for she was rumored to be stout but determined in her choice of corsetry. Both theories are scoffed at by historians as mere number fetish.

What emerges when we consider the longevity of the question is not that there is meaning to be found, but that it is ingrained in us to search as though there is. For we need to believe that such a prominent detail of the greatest city the world has ever known must be thoroughly rife with meaning. And so certain are we, that we discount even the architect, who grew so annoyed of the question that he had the answer engraved on his memorial:

"There were sixteen rods."

How compares his "fact" to our search for "truth"?

—From {i}Our Orlesian Heart{/i} by (formerly) Sister Laudine
0004279C: The Mystery and Meaning of Eight Silks
0004279D: {i}A waterlogged quarterly missive of suspect virtue:{/i}

The Randy Dowager welcomes the blooms of spring with the collected {i}Callipygian Cuirassiers,{/i} being a scandalous representation of Her Majesty's favored caught in flagrante {i}delectable{/i}. Can their uniforms—and modesty—withstand the assault?

The Randy Dowager: Exhibitions for the noble of thought, but spry of step.

The Lady herself says: "Hardly a Tethras, but generously arousing if "polished cuirass" does it for you. And it should. Three scarves fluttered in shock out of five." - RD

{linebreak}
{blank}
0004279E: The Randy Dowager Quarterly
0004279F: Shadowed Viridian Crystal
000427BB: {i}A plaque bears the following inscription:{/i}

The Pillars of Her Everlasting Flame, Ignited 5:30 Exalted, Capped 5:62 Exalted: Forgive them their petty nature, for the soot of your eternal flames blackened their silks.
000427BC: Pillars of Her Everlasting Flame
000427BD: {i}A plaque reads:{/i}

Here at the heart of the bazaar, we offer the finest artisanal pieces for the boudoir. Both shoppe and museum, our merchandise is modeled on the tastes of our most glorious rulers of the past.

Rest well, compatriots. Rest, nation Orlais.
000427BE: Royal Rest of Orlais
000427C5: Chance to Freeze on Hit
000427C6: Chance to Chill on Hit
000427C7: Chance to Panic on Hit
000427C8: Chance to Shock on Hit
000427C9: Chance to Inflict Chill on Being Hit
000427CA: Chance to Inflict Burn on Being Hit
000427CB: Chance to Inflict Freeze on Being Hit
000427CC: Chance to Inflict Shock on Being Hit
000427CD: Chance to Inflict Panic on Being Hit
000427CE: Increases the range of this ability.


000427CF: Superb Vanish Rune
000427D0: Brink Rune
000427D1: Master Sweeping Rune
000427D2: Superb Sweeping Rune
000427D3: Shockwave Rune
000427D4: Superb Brink Rune
000427D5: Master Detonate Rune
000427D6: Superb Invigorating Rune
000427D7: Invigorating Rune
000427D8: Superb Multishot Rune
000427D9: Master Vanish Rune
000427DA: Master Stalker Rune
000427DB: Master Multishot Rune
000427DC: Superb Detonate Rune
000427DD: Sweeping Rune
000427DE: Stalker Rune
000427DF: Master Cleave Rune
000427E0: Superb Cleave Rune
000427E1: Detonate Rune
000427E2: Cleave Rune
000427E3: Master Brink Rune
000427E4: Master Invigorating Rune
000427E5: Multishot Rune
000427E6: Vanish Rune
000427E7: Master Shockwave Rune
000427E8: Superb Stalker Rune
000427E9: Gives the ability a chance to knock down enemies.


000427EA: Simple bunks in the style of the Three Little Empresses, the triplets who were not triplets. Humble in their youths, but a symbol of something more sinister, it was rumored that Empress Merise (6:19 to 6:43 Steel) had given birth to one child, but adopted two look-alikes to protect the lineage from assassination. Wise in a way, but it presented other problems, if we're to believe the outcome of the popular children's skipping rhyme that we associate with the time:

Three little empresses, which of them is true?
A simple glass of almond tea and now there's only two.

Two little empresses, which will be undone?
A dagger from beneath a cloak and now there's only one.

One little empress child, reaping what was sown,
Only she knows which she was, and now she's on the throne.

—Excerpted and torn from {i}A Disposable Walking Tour of the Capital{/i} by Philliam, a Bard!
000427EB: Three Little Empresses
000427EC: The ability knocks down enemies.


000427ED: Applies a fear effect on the target for a short time.


000427EE: Wounds the target for a short time.


000427EF: Weakens the target for a short time.


000427F0: Increases guard.


000427F1: Increases barrier.


000427F2: Deals bonus damage to enemy guard.


000427F3: Deals bonus damage to enemy barriers.


000427F4: Increases duration of this ability.


000427F5: Increases Dexterity.


000427F6: Increases Strength.


000427F7: Increases Cunning.


000427F8: Increases Magic.


000427F9: Increases Cunning.


000427FA: Increases Willpower.


000427FB: Increases Constitution.


000427FC: Increased Range
000427FD: Knockdown
000427FE: Fear
000427FF: Wounding
00042800: Weakening
00042801: Guard Penetration
00042802: Barrier Penetration
00042803: Increased Duration
00042805: Chance to Restore Mana/Stamina on Kill
00042809: Superb Shockwave Rune
0004280A: Shield Wall
0004280B: You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.


0004280C: Chevalier's Step
0004280D: When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor.


0004280E: Payback Strike
0004280F: You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.


00042810: Superb Fire Aura Rune
00042811: Superb Ice Aura Rune
00042813: Spirit Aura Rune
00042815: Master Lightning Aura Rune
00042816: Master Ice Aura Rune
00042817: Master Spirit Aura Rune
00042818: Master Fire Aura Rune
00042819: Fire Aura Rune
0004281C: Lightning Aura Rune
0004281D: Superb Lightning Aura Rune
0004281E: Ice Aura Rune
0004281F: Superb Spirit Aura Rune
00042821: Sweet Revenge
00042822: You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies.


00042823: Bear Mauls the Wolves
00042824: Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.


00042825: Warrior's Resolve
00042826: You fight all the harder when you're hurting, gaining stamina when you lose health.


00042828: Ring the Bell
00042829: You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard.


0004282A: Lunge and Slash
0004282B: You lunge forward, then spin with a slashing strike if your first blow connects. You can use this attack to close with opponents.


0004282C: Great Lunge
0004282D: The farther you lunge before striking your target, the more damage you do to them.


0004282E: Turn the Bolt
0004282F: Your expertise with the shield protects you against ranged attacks from the front.


00042830: Turn the Blade
00042831: Any blow you can see, you can turn aside. All damage coming from the front is reduced.


00042833: Counterstrike
00042834: You push yourself to the limit, gaining full guard and taunting all nearby enemies. While the ability is active, you automatically counter all melee attacks.


00042835: Shield Bash
00042836: Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.


00042837: Earthshaking Strike
00042838: Your great blow tears open the ground with a shockwave that batters enemies caught in its path.


00042839: Mighty Blow
0004283A: You deliver a powerful attack that crumples foes, leaving them knocked down for a short time. You do more damage to targets that are already knocked down.


0004283B: Easy Target
0004283C: Mighty Blow costs less stamina and deals increased damage against targets that have been knocked down.


0004283D: Flow of Battle
0004283E: Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.


0004283F: Opposition in All Things
00042840: Shield-Breaker
00042841: Your critical hits crack armor and rend shields, sundering your enemy's armor for a short time.


00042842: Close the Breach.
00042843: Pommel Strike
00042844: You lash out with a fast strike that briefly stuns your target.


00042845: Lightning Jab
00042846: Pommel Strike hits harder and faster.


00042847: In Your Heart Shall Burn
00042848: Block and Slash
00042849: Survive an attack on the Inquisition.
0004284A: You stand ready to deflect the next incoming attack and deliver a punishing counter to your attacker.


0004284B: Flawless Defense
0004284C: Countering an enemy's attack now does bonus damage and adds to your guard.


0004284D: Guard-Smasher
0004284E: You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.


0004284F: Clear a Path
00042850: Hitting multiple targets with a single swing of your weapon restores your stamina for each extra target.


00042851: Wicked Eyes and Wicked Hearts
00042852: Make an impression on the Orlesian court.
00042853: Rampage
00042854: You're an unstoppable fury of physical force while this ability is active. Your attacks are harder and faster, and you gain health with each strike.


00042855: Whirlwind
00042856: You spin with your weapon outstretched, cutting through any enemies in your path.


00042857: Rising Winds
00042858: Here Lies the Abyss
00042859: Whirlwind becomes more effective the longer you sustain it.


0004285A: Face your fears in the Fade.
0004285B: Gale Force
0004285C: Whirlwind has a reduced cooldown time, deals more damage, and delivers heavier hits, knocking enemies back.


0004285D: What Pride Had Wrought
0004285E: Reach an ancient ruin before your enemies.
0004285F: On Burning Wings
00042860: Recruit a powerful ally to even the score.
00042861: Doom upon All the World
00042862: End the threat once and for all.
00042863: The Brightest of Their Age
00042864: Everything a templar needs to craft their own infusions of lyrium—without which, of course, a templar is left without any magical ability. It is said that, over the years, a templar develops an acute addiction to lyrium, to the point that depriving them of it can drive them mad. A risk not to be taken lightly, and none do.
00042865: Recruit all possible companions in a single playthrough.
00042866: Chin Character
00042867: Double Chin
00042868: It is unknown why dragon blood transforms as it does because the answer requires a knowledge of both forbidden magic and dragons that hasn't existed since the early days of the Tevinter Imperium—and even then was a closely guarded secret. All that's known is that dragon blood is a source of immense power to those willing and strong enough to embrace its dangers.
00042869: The standard is more than just a personal emblem. It represents everything about a person, and its creation must be approached with dedication and care. Those who look upon it must be either inspired by its beauty or terrified by its strength. To display anything less is unworthy of a true warrior.
0004286A: How does one put lightning in a bottle? How does one capture the essence of fire and place it with the essence of cold so they exist in harmony? To those asking such questions, understanding the storm leads to becoming the storm. More practically, the "bottle of smoke" will house the elemental forces upon which they draw to coat their blades and become a force of nature on the battlefield.
0004286B: Eye Rotation and Spacing
0004286C: Forged cold to match intent. A symbolic dagger not intended for combat, but it does produce a weapon. The process is an acknowledgment of purpose and commitment. The result is a killer, not a blade.
0004286D: She of the Highwaymen Repents
0004286E: Gallows master, hold thy hand, hold it back awhile.
Callous juror, let me stand, let me bear a smile.

For comes my brother distant,
For comes by savior soon.
I stand here most insistent,
I will receive my boon.

Fellow soldier, hold thy voice, hold it if you may.
Fallow shoulders show my choice, I am in your sway.

For know my crime was cruel,
And all my pain deserved.
I stand here as a fool,
Despite my brother served.

Mother dearest, look away, look into the sun.
Other's nearest, gone astray, you will be undone.

For no more will I prattle,
And no more will I pray.
Hear you must the rattle,
As life will fly away.

—From {i}Songs of Old Orlais: She of the Highwaymen Repents,{/i} inscriptions collected by (formerly) Sister Laudine
0004286F: Precision tools, personal to each artificer. Poor implements mean poor creations, and that cannot be allowed on the battlefield. Quality invested here is the difference between being a threat to the enemy, or a danger to oneself.
00042870: The Mortalitasi do not take on apprentices to teach their craft. At least, not until after they have passed on. A true necromancer creates a relic that will house the soul of another who is already dead. They must ensure it is respectful, and that it pulses with power enough to demonstrate their serious intention—that will draw a Mortalitasi to teach them the final arts, whispered from the mouth of a polished skull.
00042871: Knights-Enchanter learn to manifest their will as a physical blade, but first they craft a hilt. It must be as sturdy and powerful, for within is bound a willing spirit that will weave mana into a blade that can wink in and out of existence and never break. It may not be the weapon they will fight with afterward, but its construction teaches them much.
00042872: Combat Roll
00042873: You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.


00042874: Roll with It
00042875: You can now use Combat Roll to recover from most disabling conditions.


00042876: Grappling Chain
00042877: With a hooked chain and a lot of muscle, you drag your target into arm's reach.


00042878: Give Them the Boot
00042879: After Grappling Chain drags an opponent to you, you stun them with a hard kick.


0004287A: Coup de Grace
0004287B: You deal more damage against enemies that are stunned or knocked down. Better them than you.


0004287C: Hamstring
0004287D: When you attack a target from behind, you leave them slowed.


0004287E: War Horn
0004287F: Your war horn's blast puts fear into the hearts of your foes, leaving them panicked.


00042880: Climb
00042881: Climb Down
00042882: Horn of Valor
00042883: Your war horn's blast rings across the battlefield, giving allies the strength to fight harder.


00042884: That's the Spirit
00042885: Your horn's blast calls your allies to even greater glory.


00042886: Crippling Blows
00042887: You know how to take the fight out of your foes. Your critical hits leave enemies weakened.


00042888: Deep Reserves
00042889: You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.


0004288A: Rally
0004288B: You inspire your allies to fight harder. Your party's guard, stamina, and mana build over time, and all party members gain damage resistance against incoming attacks.


0004288C: Weapon Mastery
0004288D: No matter what weapon fate puts in your hands, you'll be ready to make the most of it.


0004288E: War Cry
0004288F: You taunt all nearby enemies with a shouted challenge, gaining extra guard for each enemy affected.


00042890: Unbowed
00042891: You focus on your defensive training, gaining guard for each nearby enemy.


00042892: Still Standing
00042893: Unbowed further improves your guard for each nearby enemy, giving you the strength to stay on your feet.


00042894: Cutting Words
00042895: Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.


00042896: Untouchable Defense
00042897: They can't kill what they can't hit. You get a bonus to your maximum guard.


00042898: Challenge
00042899: Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.


0004289A: Charging Bull
0004289B: You slam into your enemies, increasing your guard and knocking them down as you break through their lines.


0004289C: Gore and Trample
0004289D: After you finish your charge, your next ability costs no stamina.


0004289E: It'll Cost You
0004289F: Any foe that attacks you in melee is going to bleed for it, taking a portion of the damage they inflict.


000428A0: Trust the Steel
000428A1: You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.


000428A2: Biggest Threat
000428A3: You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.


000428A4: Bodyguard
000428A5: You accept blows meant for allies, taking a portion of the damage.


000428A6:
000428A7:
000428A8:
000428A9: {i}An unread quarterly missive of suspect virtue:{/i}

The Randy Dowager ignites winter passions with the collected {i}Conscripted By Love,{/i} being a tale of heroes-come-legends, the Grey Wardens, and their shining duty to claim those of promise who most suit their Joining.

The Randy Dowager: Exhibitions for the noble of thought, but spry of step.

The Lady herself says: "Always a classic when Wardens come calling. Or, dare one suggest, the reverse? Four scarves fluttered in shock out of five." - RD

{linebreak}
{blank}
000428AA: {i}A well-worn quarterly missive of suspect virtue:{/i}

The Randy Dowager welcomes the cool of autumn with the fall of another, the collected {i}Dreams of Desire{/i}, being the confessions of an apprentice and training more "furrowing" than Harrowing. Forbidden dalliances at their most spirited.

The Randy Dowager: Exhibitions for the noble of thought, but spry of step.

The Lady herself says: "Enchanting. One supports the Circles, if only because closed doors offer the imagination more. Three scarves fluttered in shock out of five." - RD

{linebreak}
{blank}
000428AB: {i}A smartly bound quarterly missive of suspect virtue:{/i}

The Randy Dowager greets the summer with the complete {i}Obeying Her Order,{/i} being a ribald tale of templars standing firm before division by a secret cunning. An exhibition of inspiration at its most urgent, and the Chant at its most passionate.

The Randy Dowager: Exhibitions for the noble of thought, but spry of step.

The Lady herself says: "Such an assault to modesty that I publicly swooned lest my own honor be impugned. Twice. Five scarves fluttered in shock out of five." - RD

{linebreak}
{blank}
000428AC: {i}An extra-thick annual edition of the suspect quarterly{/i}

The Randy Dowager welcomes the new year by scandalizing the old, with the collected romantic epic, {i}The Horned Ones,{/i} being a tale of conquest, both of nation and of heart. Demands are satisfied as bronze giants share their explosive passions.

The Randy Dowager: Exhibitions for the noble of thought, but spry of step.

The Lady herself says: "Only for those of particular taste. Delicate buds should remain in the garden while the bold of us flower. Five scarves fluttered in shock out of five." - RD
000428AD: Not Today
000428AE: You ignore part of the damage transferred from party members.


000428AF: To the Death
000428B0: You taunt an enemy into a frenzy. Their damage output increases over time, but so does the amount of damage they take. The effect ends if you get out of range of the enemy.


000428B1: En Garde
000428B2: While To the Death is active, your guard improves as your target takes damage and you correct weaknesses of your own.


000428B3: Bulwark
000428B4: You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.


000428B5: Resilience
000428B6: You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.


000428B7: Walking Fortress
000428B8: You may not be able to hold them off forever, but right now, nothing can touch you. You have complete immunity to damage for a short time.


000428B9: Siege-Breaker
000428BA: Every attack that strikes you reduces your cooldown times and increases your guard.


000428BB: Adamant
000428BC: You've trained hard, and you know how to make the most of whatever armor you're wearing.


000428BD: Unyielding
000428BE: An attack that would bring you down instead leaves you with a small amount of health, and you are immune to all damage for a short time.


000428BF: Line in the Sand
000428C0: You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points.


000428C1: And No Further
000428C2: Your protected area increases, making it even harder for enemies to pass by.


000428C3: Maker's Will
000428C4: Your party's attacks have a chance to weaken their targets.


000428C5: Spell Purge
000428C6: Through faith and will, you dispel all hostile magic from the area around you.


000428C7: Spell Shatter
000428C8: Spell Purge now deals massive area damage when dispelling barriers and other beneficial effects on enemies.


000428C9: Blessed Blades
000428CA: You rally all of your nearby allies to fight with greater strength, especially when facing demons.


000428CB: Lights in the Shadow
000428CC: Attacking enemies while you're affected by Blessed Blades reduces the cooldown times of Spell Purge and Wrath of Heaven.


000428CD: The Last Sacrifice
000428CE: Even should you fall, you give your allies the strength to fight on harder in your name.


000428CF: Champions of the Just
000428D0: Your righteous fervor inspires the entire party to fight harder against demons.


000428D1: There Is No Darkness
000428D2: Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.


000428D3: Wrath of Heaven
000428D4: You summon a blinding pillar of light that stuns nearby enemies and damages demons.


000428D5: Embrace the Light
000428D6: Wrath of Heaven does even more damage to demons and leaves enemies stunned longer.


000428D7: Scenting Blood
000428D8: Being near a badly wounded enemy spurs you into a frenzy, driving you to move faster and giving you a better chance of striking deadly blows.


000428D9: <font color="#{CUSTOM0}">Not Salvageable</font>
000428DA: Ring of Pain
000428DB: You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks inside the ring hit harder. The more you are hurt, the stronger both effects are.


000428DC: Torrent of Pain
000428DD: While Ring of Pain is active, Devour costs less stamina and has a shorter cooldown time, and Dragon-Rage costs less of your own health.

000428DE: Devour
000428DF: Blood is life. You rip into your enemy, doing damage based on how badly you're wounded and healing yourself. Ring of Pain significantly increases the effect.


000428E0: Consume
000428E1: After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike.

000428E2: Blood Frenzy
000428E3: They thought you'd get weaker once they'd wounded you. They were very wrong.


000428E4: Fervor
000428E5: When an enemy dies near you, the thrill of death spurs you to hit that much harder.


000428E6: Terrifying Fury
000428E7: Your critical strikes have a chance to cause a gory mess and send nearby enemies fleeing in panic.


000428E8: Dragon-Rage
000428E9: You launch an attack fueled by your fury, ripping into foes for damage that increases as your own wounds deepen. Ring of Pain significantly increases the effect. You take damage with each swing.


000428EA: Ravage
000428EF: For some, Dragon-Rage is a dangerous ability. For you, it's the only way to fight. You now hit harder and reduce the cooldown time for Devour with every attack.

000428F0: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0} per second</font>

000428F1: <font color="#BAAB7B">Distance: </font><font color="#F5ECCE">+{CUSTOM0} meters</font>

000428F2: <font color="#BAAB7B">Sleep Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

000428F3: <font color="#BAAB7B">Sleep Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

000428F4: <font color="#BAAB7B">Freeze Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428F5: <font color="#BAAB7B">Stun Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428F6: <font color="#BAAB7B">Chill Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428F7: <font color="#BAAB7B">Chill Damage: </font><font color="#F5ECCE">{CUSTOM0} per second</font>

000428F8: <font color="#BAAB7B">Burning Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428F9: <font color="#BAAB7B">Burning Damage: </font><font color="#F5ECCE">{CUSTOM0} per second</font>

000428FA: <font color="#BAAB7B">Shocked Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428FB: <font color="#BAAB7B">Shocked Damage: </font><font color="#F5ECCE">{CUSTOM0} per second</font>

000428FC: <font color="#BAAB7B">Paralyzed Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428FD: <font color="#BAAB7B">Panic Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428FE: <font color="#BAAB7B">Knockdown Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

000428FF: <font color="#BAAB7B">Fear Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042900: <font color="#BAAB7B">Weakened Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042901: <font color="#BAAB7B">Weakened Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042902: <font color="#BAAB7B">Weakened Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042903: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% for every {CUSTOM1}% missing mana</font>

00042904: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% for every creature within {CUSTOM1} meters</font>

00042905: <font color="#BAAB7B">Time Since out of Cooldown: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042906: <font color="#BAAB7B">Mana Threshold: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042907: <font color="#BAAB7B">Low Mana Threshold: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042908: <font color="#BAAB7B">Stamina Threshold: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042909: <font color="#BAAB7B">Number of Enemies: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004290A: <font color="#BAAB7B">Range: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

0004290B: <font color="#BAAB7B">Maximum Mana Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004290C: <font color="#BAAB7B">Maximum Mana Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004290D: <font color="#BAAB7B">Maximum Stamina Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004290E: <font color="#BAAB7B">Maximum Stamina Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004290F: <font color="#BAAB7B">Mana Amount: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042910: <font color="#BAAB7B">Stamina Amount: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042911: <font color="#BAAB7B">Movement Speed Amount: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042912: <font color="#BAAB7B">Health Amount: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042913: <font color="#BAAB7B">Health Amount: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042914: <font color="#BAAB7B">Amount Stolen: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042915: <font color="#BAAB7B">Amount Stolen: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042916: <font color="#BAAB7B">Maximum Stacks: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042917: <font color="#BAAB7B">Magic Resistance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042918: The study of rifts is a recent phenomenon, but one that has almost unlimited potential. The rifts, and with them the Veil, represent the very fabric of the world. Those who would master rifts must reconcile their knowledge of magic with how the rifts operate. Each rift must be dissected and studied, and from that accumulation of information, a new college of magical study will be born.
00042919: <font color="#BAAB7B">Threat Generation Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004291A: <font color="#BAAB7B">Damage Threshold: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004291B: <font color="#BAAB7B">Damage Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004291C: <font color="#BAAB7B">Maximum Damage Resistance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004291D: <font color="#BAAB7B">Maximum Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004291E: <font color="#BAAB7B">Charm Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004291F: <font color="#BAAB7B">Guard Amount: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042920: <font color="#BAAB7B">Damage Bonus vs. Burning: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042921: <font color="#BAAB7B">Damage Bonus vs. Chilled: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042922: <font color="#BAAB7B">Damage Bonus vs. Shocked: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042923: <font color="#BAAB7B">Damage Bonus vs. Weakened: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042924: <font color="#BAAB7B">Damage Bonus vs. Wounded: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042925: <font color="#BAAB7B">Damage Bonus vs. Stunned: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042926: <font color="#BAAB7B">Damage Bonus vs. Frozen: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042927: <font color="#BAAB7B">Damage Bonus vs. Panicked: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042928: <font color="#BAAB7B">Damage Bonus vs. Knocked Down: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042929: <font color="#BAAB7B">Duration Bonus vs. Weakened: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004292A: <font color="#BAAB7B">Meditate Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004292B: <font color="#BAAB7B">Charm Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004292C: <font color="#BAAB7B">Knockdown Chance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004292D: <font color="#BAAB7B">Amount: </font><font color="#F5ECCE">{CUSTOM0}</font>

0004292E: <font color="#BAAB7B">Amount: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004292F: <font color="#BAAB7B">Recently Damaged Threshold: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042930: <font color="#BAAB7B">Constitution on Unlock: </font><font color="#F5ECCE">+{CUSTOM0}</font>


00042931: <font color="#BAAB7B">Stamina Restored: </font><font color="#F5ECCE">{CUSTOM0}% for every {CUSTOM1}% health lost</font>

00042932: <font color="#BAAB7B">Stamina Restored: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042933: <font color="#BAAB7B">Damage Bonus per Rotation: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042934: <font color="#BAAB7B">Physical Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042935: <font color="#BAAB7B">Additional Armor Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042936: <font color="#BAAB7B">Stamina Generation Rate Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042937: <font color="#BAAB7B">Mana Generation Rate Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042938: <font color="#BAAB7B">Mana Recovery: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042939: <font color="#BAAB7B">Swords: </font><font color="#F5ECCE">Critical hits cause Wound for {CUSTOM0} seconds</font>

0004293A: <font color="#BAAB7B">Axes: </font><font color="#F5ECCE">Critical hits deal {CUSTOM0} bonus damage versus Guard</font>

0004293B: <font color="#BAAB7B">Hammers: </font><font color="#F5ECCE">Critical hits cause {CUSTOM0} second(s) of Stun</font>

0004293C: <font color="#BAAB7B">Guard per Enemy: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004293D: <font color="#BAAB7B">Guard Generation Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004293E: <font color="#BAAB7B">Guard Amount: </font><font color="#F5ECCE">{CUSTOM0}% for every {CUSTOM1}% missing health</font>

0004293F: <font color="#BAAB7B">Maximum Guard Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042940: <font color="#BAAB7B">Maximum Barrier Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042941: <font color="#BAAB7B">Threat Bonus: </font><font color="#F5ECCE">{CUSTOM0}% for every {CUSTOM1}% stamina</font>

00042942: <font color="#BAAB7B">Damage Transfer: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042943: <font color="#BAAB7B">Chance to Activate: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042944: <font color="#BAAB7B">Enemy Damage Output: </font><font color="#F5ECCE">{CUSTOM0}% increase per second</font>

00042945: <font color="#BAAB7B">Enemy Damage Taken: </font><font color="#F5ECCE">{CUSTOM0}% increase per second</font>

00042946: <font color="#BAAB7B">Damage Amount: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042947: <font color="#BAAB7B">Stun Chance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042948: <font color="#BAAB7B">Invulnerability Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

0004294A: <font color="#BAAB7B">Weaken Chance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004294B: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% for each {CUSTOM1}% missing health</font>

0004294C: <font color="#BAAB7B">Ring of Pain Bonus</font>

0004294D: <font color="#BAAB7B">Fear Chance: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004294E: <font color="#BAAB7B">Damage Reduction: </font><font color="#F5ECCE">{CUSTOM0}%</font>

0004294F: Dear Leliana,

You'll be happy to learn that your friends are doing well. Schmooples the Second is still unhappy about his meal plan and tries to get into the pantry. I had to have a bolt installed, and now he whines constantly. The two little ones are still a handful, but good news! I've managed to discourage Boulette from relieving herself on the silk rug Justinia gave you.

Felicienne, from two doors over, has been visiting almost every day to play with the nugs. She is quite delightful, and Schmooples II is fond of her. I suspect it is because she brings him sweets from her father's shop. I had to ask her governess to keep her from visiting the house, however, as someone tried to infiltrate it two nights ago—an agent of one of the Blanchards, hoping to uncover some of the Nightingale's secrets. I neutralized and interrogated him. His ability to withstand questioning was deplorable. Someone needs to talk to the Blanchards about their spies. All I had to do was put Schmooples II in his face, and tell him that I hadn't fed the creature that day. Your pet played his part admirably.

I received your orders and will depart for Ferelden as soon as possible. I have arranged for Garder to take over nugkeeping.

Sparrow
00042950: On the Condition of Your Charges
00042951: While I understand concerns for propriety and the general dressing of the bazaar, I must caution that release is needed. We are suffering not just ongoing civil conflict pitting brother against sister; not just outright war pitting templar against mage; not just the loss of our Most Holy and the best of our leaders. We are suffering all three, as the sky is wounded for all to see. All we know of our world is threatened, along with all we know of the next.

With this most grave notation, I ask that the writs of losses and missing remain. That the citizens, however indirectly, be allowed to post their griefs of known dead and the names of hopefully living—and with them, their criticisms of how they have been told or not told. For while I have no doubt we as Orlesians will maintain our utmost composure, there must be release. There must be grief. There must be mourning. If not, if we do not allow this simple expression, we risk a greater outburst.

Let our people shed their tears in as reserved a means as necessary. The market will be cleared in due course, but this day, this time, we must let this simple expression stand.

—Written by Captain Albion, Orlesian guard, Summer Bazaar
00042952: Difficult Time For Those Who Have Lost
00042953: Acquired {CUSTOM0}
00042954: Spellbinder
00042955: Terror
00042956: Tusket
00042957: Bogfisher
00042958: Fennec
00042959: Wraith
0004295A: Varghest
0004295B: Confirm Rune Changes
0004295C: Enchanting an item will consume the rune. Do you want to continue?
0004295D: Under-Eye Color
0004295E: Eye Shadow Color
0004295F: Under-Eye Intensity
00042960: Under-Brow Color
00042961: Eyeliner Color
00042963: Stubble Pattern
00042964: Savior
00042965: Revive {CUSTOM0} fallen mage party members.
00042966: Pardoner
00042967: Revive {CUSTOM0} fallen rogue party members.
00042968: Defender
00042969: Revive {CUSTOM0} fallen warrior party members.
0004296A: Heavy Hitter
0004296B: Land {CUSTOM0} critical hits.
0004296C: Tactician
0004296D: Participate in {CUSTOM0} ability combos.
0004296E: Regarding the Calling
0004296F: So many refuse to speak of it, but how can we know it, how can we identify it, if we do not share it? The Calling is not a source of shame. The song that whispers in the back of my mind is no evil upon my soul, but the mark of a life well lived in service of a greater good. If all things come from the Maker, then is this too not part of His plan? Could it not be a gift, a final haunting melody to send us into the afterlife with hearts opened? Could this not be His song?

It scratches at my thoughts, the music almost a voice, at once unearthly and beautiful. I found myself humming it aloud a few days past. Where once it intruded, it now feels a natural part of my mind's course. It coils around memories I hold dear—training with Ser Keller, riding in the moonlight, my mother's face the last time I saw her—and inserts itself into them, so that I could almost swear that music, that sense of a presence watching and calling, had always been a part of what I remember.

This is what the senior Wardens warned us of, I imagine. I should not find it beautiful. I must remember the corruption and recognize that my mind is slowly losing the wit to differentiate between this world, and that which would consume and destroy it. I must. I can.

I will tell the Wardens tomorrow. I have seen their looks. They already know, I suspect. I will heed the Calling and go to the Deep Roads to die with the dwarves, fighting as a Grey Warden should.

But if I am to die, after all I have given, can I not at least allow myself the pleasure of the song's beauty?

—The final pages of {i}To My Fellow Wardens{/i}, by Ser Marjorie Berran
00042970: Banner of the Blind Men
00042971: {i}This banner marks the cave as an outpost of the Blind Men, notorious smugglers who are known to sell slaves to Tevinter. It is possible that the Grey Warden asked them politely to leave so that he could use their hideout, although the bloodstains on the walls suggest otherwise.{/i}
00042972: And as I walked in the desert, I saw a great armored figure whose form blotted out the sky. At first I took it to be no more than met the eye, a simple spiked statue, but as I approached, this deceptive icon transformed into a warrior as graceful as it was massive, its bladed staff leveled at me with energy crackling from its tip. Though my position was hardly optimal (primal magic burned a few feet from my face), I kept my wits and asked this mighty golem to show me mercy.

The armored figure spoke with a voice to make the sky quake and the stars scream. It sought magic to keep itself alive, it said, and the blood of the earth was the energy on which it survived. Having knowledge of the dwarves and the lyrium they provided to our mages, I directed the golem to the mage Atronis, who lived in nearby Perivantium, and it left without another word.

That is the inspiration for the gate guardians I have designed, as fanciful a tale as it might seem. As for why I have asked that each guardian cast from my designs be inset with a small lyrium rod, I must primarily state that it is mere fancy. If Archon Ishal, gentle autocrat that he is, sees fit to ensure that my statues are known across the empire—I hear that one shall stand in the Western Approach—I would treasure the small hope that someday, I might see one walk again.

—A tale told by Appius Trius, famed sculptor whose creations all sparked the imagination of those who beheld them, from {i}Artists of Ancient Tevinter{/i}
00042973: The Gate Guardians
00042974: A Letter Found on a Grey Warden Mage
00042975: Michenne,

I don't trust this ritual Clarel is talking about. Are you sure it's safe? Have you ever used blood magic? I don't care what the Chantry says—I doubt they'd approve of the Joining if they knew everything about us—but my family fought Tevinter slavers near the border. This Erimond sounds like everything that's wrong with the Imperium.

I'll be waiting for you when you get back. If you can look me in the eye and tell me that this ritual is safe, I won't speak of it again. If not… just come back safe, please.

Chernoff
00042976: An Unsigned Letter
00042977: Do the mages seem different to you? Ever since they began summoning those demons, they don't talk to the rest of us. Have you been picked for one of the secret assignments yet? I can't imagine what they need us for if the mages can summon demons, but Jenner and Kemmet disappeared last week right after the rituals started, and nobody knows where they've gone.

Stay ready. I'm not sure it's safe to talk anymore.
00042978: A Letter from Warden-Commander Clarel
00042979: Magister Erimond,

I am not an untutored apprentice. The Grey Warden mages who left the Circle just after their Harrowing might take your explanations at face value, but I was an enchanter before I joined the Grey Wardens.

That the sacrifices, the death, are necessary to bind the demons, I grant you. You know more of such things than I, and I make no judgment upon it. But the manner of my mages since binding the demons is still unsettling. They answer my questions readily, but the words are spoken by rote, and several of the non-mages have complained that their comrades seem cold and unfeeling since the ritual. Some of that is natural, I grant you—one cannot kill a brother and come away unchanged—but if there is more to this, I will have it from you.

The Inquisition presses us to action. Continue the rituals. If we must destroy them before we venture into the Deep Roads, so be it. But do not lie to me, Erimond. I stand against the Blight, and no man, no Inquisitor, and no magister will get in my way.

Clarel
0004297A: Pyromaniac
0004297B: Defeat {CUSTOM0} enemies using fire damage.
0004297C: Inscription Upon a Trebuchet Stone
0004297D: {i}In flowing, formal script:{/i}

All who walk in the sight of the Maker are one.

{i}An addendum underneath it, painted quickly and sloppily:{/i}

Stick THIS in your taint, Blighty!
0004297E: Hypothermia
0004297F: Defeat {CUSTOM0} enemies with cold damage.
00042980: Electromancer
00042981: Defeat {CUSTOM0} enemies using electricity damage.
00042982: Wraith
00042983: Defeat {CUSTOM0} enemies using spirit damage.
00042984: Exterminator
00042985: Defeat {CUSTOM0} enemies using poison damage.
00042986: Letter in a Child's Simple Writing
00042987: The door is open. Mother said to run. She said the darkspawn were coming. She wanted me to go. The door is open. It was closed when I left. She said she would be right behind me. She said not to come back, no matter what. The lamps are lit all over the village even during the day, to see through the smoke. Mother should be here by now.

But the door is open.

I'm going to look inside.
00042988: The wolves were our allies. In the old days, before Andraste, before the Maker, we knew this to be so. But man grew tired of the chase, the hunt, the truth of fang and steel and blood. Man put seeds in the ground, tended cattle and chickens, and built fences to keep the wolves away. Man bred hounds that would heel and sit and obey, and told himself that the hounds were just as good.

Now the darkspawn come again. They break our fences, kill our cattle and chickens, burn our crops. Our dogs cower with tails between their legs, or if they fight, they fall to the poison of darkspawn blood. We are dying, and I am shamed by my cowardice.

The ways of man and hound are not enough. I come to you, spirits of the old forest, I who built fences, I who came with fire and steel to drive you away. I come to you because fear has made my arms weak. I ask you for unforgiving rage to make them strong again.

Kill the hound in my heart, and grow strong from the meat on its bones. In its place, give me the wolf.

—Words caught in the bloody ripples of ancient water in the Fade, somehow remembered
00042989: A Plea from the Warrior to the Spirits
0004298A: A Letter Written in A Shaking Hand
0004298B: Son, by the time you read this, the darkspawn poison will have claimed me. We gave all at Starkhaven, and we bought time for the Wardens to slay the Archdemon, but when I smelled the corruption in my wound, I knew I would not live to see you again.

Fyruss will want men to search the battlefield. He sees Starkhaven as rising to greatness, and the weapons of a hundred dead Grey Wardens lying unclaimed on the ground will help him conquer the Free Marches.

You must refuse. The battlefield is soaked in poison, and no speech, no bullying, no taunts about cowardice, can change that. Anything that roams that battlefield now will die.

Stall him however you must, and {i}watch for the crows{/i}. Those birds have the good sense to fear the blight. When you see them gather, {i}then{/i} you will know that the poison is gone, and it is safe to search the battlefield for trinkets to satisfy Fyruss.

I will not be here to guide you, son, so you must learn from the crows. They watch patiently, and they let their fear keep them alive. Please—I beg you—watch the crows and do the same.

Sorra
0004298C: The Keepers of Fear
0004298D: This was not a place of honor. Here came beasts from the north, carrying a poison called "the blight." They killed many warriors and sickened the land, and even their blood could kill.

We feared them, and it was right. We were strong, but still they came to feed upon our screams.

These stones hold the screams of the Alamarri. Wherever the spawn of darkness have come, these stones were raised, so the beasts might take their bounty of fear and depart. If they did not, every man would put his screams into the stone until none were left inside him. Then he would light the fire to burn the screams away, and take up sword and shield to fight until death came.

When all the men were dead, the women did the same, whether it was the tradition of the tribe or not. Then the children, even if all they held were fire pit sticks.

Remember our warning. Give the stone your screams, burn them so that they cannot master you, and fight.

—Runes etched near the base of the screaming statue
0004298E: Wanderer
0004298F: Complete {CUSTOM0} operations on routine difficulty.
00042990: Master unveiled a new altar. It stands higher than a man, like a great statue, and great spikes jut out from its length, hungry for blood. Master calls it "the Claw of Dumat" and says that the altar will help bring Tevinter to glory. I praised it, as was expected, and Master smiled. It was good to see him smile again. He has been fearful of late, vexed by the loss of followers. He has met with the other priests, and in secret, I have heard them discussing ways to return the people of Tevinter to the ways of the Old Gods, as is only just.

He spoke to me later in the day, and asked that I call him Corypheus, as it was the name he would take for himself after a ritual. Master—now Corypheus—told me that my people, the elves of old, were tied to the Fade, and that in order to carry out the will of Dumat, he would need to call upon the magic that lives in our blood.

Corypheus told me to gather all of the elven servants and bring them to the western hall of our home at midnight. That is the hall where the Claw of Dumat is now kept. There are shackles across the top of the great altar, and pools lined with runes beneath the claws.

I have sent my wife and children away, but have not warned the others. A few I may save. If I tried to save us all, we would only be killed in some other way, and others would die in our place.

Master once laughed and joked. He could be stern, but he was not a cruel man. The weakening of the temples brought fear into his heart, and that fear has changed him. The cuts upon his arms are deeper and longer where he used his blood magic more often. He speaks to his wife little. He listens only to the voices in his dreams.

It is almost midnight. The Claw of Dumat, great and spiked and merciless, is all my mind can see. I must gather the others. My family is safe. Corypheus will take me, but not those I love.

—Words somehow preserved in blood at the statue's base
00042991: The Claws of Dumat
00042992: Pilgrim
00042993: Complete {CUSTOM0} operations on perilous difficulty.
00042994: Pathfinder
00042995: Complete {CUSTOM0} operations on threatening difficulty.
00042996: Look upon the Temple of Dumat
God of Silence, who speaks to the faithful in dreams
No words of desire may sway His will
No cry of valor may stand against Him
For His Silence conquers all
And His Secrets are shared only with the worthy
Look upon the Temple of Dumat
And fear Him

—Inscription written below the demon statues
00042997: The Temple of Dumat
00042998: Treasure Hunter
00042999: Open {CUSTOM0} treasure chests.
0004299A: Excerpt from a Journal
0004299B: I went to Tevinter when I was a child. I remember dragon statues everywhere, big ones. I shivered as I walked between them, afraid they were going to bite me or breathe fire. My parents hushed me and told me the magisters liked the dragons as a sign of their power.

Dragons are beasts, mindless, terrible. The Archdemon that comes with each Blight is an offense to the Maker. We know all these things, but the magisters don't care.

And it is the same with the mages. So much danger, so much power in hands not ready for it, and the mages only wish to celebrate themselves. The magisters are what the mages of Ferelden and Orlais want to be: our rulers, holding us in terror so that we wonder if they will bite as we walk by them.

I joined the templars to keep such mages under control. I have killed many since the rebellion we all saw coming. Now the Divine wishes us to meet them at the Conclave and give them a chance to make peace.

I will go. I will smile. But if the dragon statue looks ready to bite, I will strike first. I am not a child, and I will not be afraid.

—From the journal of an unnamed templar
0004299C: Elven Explorer
0004299D: Earn {CUSTOM0} experience while in the Elven Ruins.
0004299E: Protector of Orlais
0004299F: Earn {CUSTOM0} experience while in Orlais.
000429A0: A Note Left by a Burning Candle
000429A1: Lunette,

The Breach is sealed, and the war between the templars and the mages is finally over. All our fear and terror is finally ending as order returns to this world. I wish you could see the people celebrating at Haven. It is everything you would have wanted when you left for the Conclave.

I will make your sacrifice a worthy one. What we do here with this fledgling Inquisition will shape all of Thedas. I will make you proud. Your flame will burn forever as a beacon of hope.

Something is happening. The ground is shaking, and the soldiers are running to the gates. Rest well at the Maker's side, my daughter. I will sing your memory again soon.

Love,
Eloinne
000429A2: Tevinter Invader
000429A3: Earn {CUSTOM0} experience while in the Tevinter Ruins.
000429A4: The Laws of Nature in the Fade
000429A5: It is simple to say that the laws of nature do not apply in the Fade, but while traveling in the Fade is often confusing for mages, it is rarely so chaotic as to defy description. In fact, while the placement of items may seem random, those items usually operate as we would expect them to in the real world. A book opens to show pages, although the pages may be blank or lined with gibberish. A pen and inkwell let a user write, though the pen may write on its own, and the inkwell never runs dry. Those items that float usually hover at the relative height where they would have sat had the objects meant to support them existed—candles suspended in the air as though held by a phantom candlestick, for example.

Why are the laws of the Maker bent but not fully broken? Why does a book not turn into a dragon, or a statue explode into countless shards of energy? The answer, I believe, lies in the fact that the items we see in the Fade were most often made by the hands of men. A statue is a created thing. The mortal hands that shaped it gave it purpose, and it knows what it is meant to do. The objects that strain against the laws of nature are ironically those that are more natural themselves. Great stones, for example, hang in the sky. No hand has ever touched them, no mortal mind shaped them to purpose.

I suspect, though we may never know, that if dwarves dreamt and shaped the Fade with their own perceptions, the rocks would not float.

—From {i}The Shape of the Fade{/i} by Enchanter Ephineas Aserathan
000429A6: Elven Efficiency (Threatening)
000429A7: Elven Efficiency (Perilous)
000429A8: Orlesian Invasion (Routine)
000429A9: Orlesian Invasion (Threatening)
000429AA: Orlesian Invasion (Perilous)
000429AB: Timely in Tevinter (Routine)
000429AC: Timely in Tevinter (Threatening)
000429AD: Timely in Tevinter (Perilous)
000429AE: {i}In an elegant script:{/i}

You are too young to worry so, my child. Write your worries down here. All your fears are smaller once you have defined them.

{i}Listed in a child's shaky hand:{/i}

What if darkspawn come back
Father said one day he'll die
Darkspawn under ground
Darkspawn under our house
Darkspawn coming up from basement
The sun will die
Black bits on bread could be blight
Getting sick and dying from blight
Grey Wardens coming to make Father go back
Father dying fighting darkspawn
Dark patch on Father's arm that he hides from Mother
Father says he hears music

—From a letter lying near a cluster of spider eggs
000429AF: The Birth of Fear
000429B0: Agent
000429B1: Controlled Destruction
000429B2: Complete {CUSTOM0} operations with the Alchemist.
000429B3: Death in a Bottle
000429B4: Earn {CUSTOM0} experience with the Alchemist.
000429B5: Siege Equipment in Thedas
000429B6: Siege weaponry has been used in Thedas for centuries, with primitive equipment used as far back as the Third Blight. Nevertheless, it occupies a peculiar niche in the tools of warfare due to its requirements. Any army wishing to produce trebuchets or catapults must be funded and organized well enough to procure both the necessary materials and the military experts to construct them. Throughout history, most armies who fulfilled such requirements did not take advantage of the situation. During the Third Blight, for example, Arlesans and Montsimmard constructed catapults to fling flaming debris at the darkspawn, but the expense of the weapons did not justify the limited damage they caused, and the darkspawn were ultimately driven back by the Grey Wardens, not siege weaponry.

Tevinter forces similarly had the resources to construct siege weapons when attacking the Free Marchers or defending themselves against the Exalted Marches of the Black Age. Instead, the Imperium focused primarily upon the power of its magisters, who were less powerful but more flexible than siege equipment, and who could more easily fall back when the tide of battle turned.

As a result, in the battles against the Qunari in the Steel Age, generals found to their chagrin that the great oxmen had left them behind. Qunari blackpowder is, most military experts agree, not magic—it is merely an advanced alchemy that makes their cannons more effective than any trebuchet could ever be.

Nevertheless, there remains hope. As centuries have passed since the last Blight, and mages are now safely held in the Circles where they harm none, the experts of Ferelden and Orlais may once again turn their great minds to learning. We need no magic, not where the minds of men survive unfettered. With our resources and our commitment to knowledge, we can easily surpass the brutal Qunari on the field of battle.

—From {i}Qun, Gurns, and Steel: Military Conflict in a Post-Blight Thedas{/i}, written 9:29 Dragon, shortly before the start of the Fifth Blight
000429B7: Arcane Assault
000429B8: Complete {CUSTOM0} operations with the Arcane Warrior.
000429B9: Ancient Ways
000429BA: Earn {CUSTOM0} experience with the Arcane Warrior.
000429BB: The Penitents' Crossing
000429BC: Pilgrims seeking to visit the Temple of Sacred Ashes are allowed to ride as far as the bridge known as "Penitents' Crossing." Then, whether they be sick or healthy, young or aged, the pilgrims are expected to walk by the temple sisters who supervise the bridge. All but the very sick and old are asked to shed heavy coats as they cross the bridge, allowing the cutting winds to strip prideful fixation upon this world from the flesh.

The bridge is also of significant military value, used especially for these purposes in the years since the Fifth Blight. As a chokepoint against bandits, rebels, or even darkspawn stragglers, the bridge serves as a defensible fortification to protect the Temple of Sacred Ashes from threats.

—From {i}Walking the Chant{/i}, by Sister Dorcas Guerrin
000429BD: Directed Violence
000429BE: Complete {CUSTOM0} operations with the Assassin.
000429BF: A Chant for the Departed
000429C0: The Light shall lead her safely
Through the paths of this world, and into the next.
For she who trusts in the Maker, fire is her water.
As the moth sees light and goes toward flame,
She should see fire and go towards Light.
The Veil holds no uncertainty for her,
And she will know no fear of death, for the Maker
Shall be her beacon and her shield, her foundation and her sword.

—Transfigurations 10:1, often sung by mourners as they light candles
000429C1: Death's Instrument
000429C2: Earn {CUSTOM0} experience with the Assassin.
000429C3: Fire and Ice
000429C4: Complete {CUSTOM0} operations with the Elementalist.
000429C5: Force of Nature
000429C6: Earn {CUSTOM0} experience with the Elementalist.
000429C7: On the Hunt
000429C8: Complete {CUSTOM0} operations with the Hunter.
000429C9: Master of the Paths
000429CA: Earn {CUSTOM0} experience with the Hunter.
000429CB: Relentless Pursuit
000429CC: Complete {CUSTOM0} operations with the Katari.
000429CD: Andraste's Mabari
000429CE: You know Andraste's old mabari.
He don't show up in the Chant.
And if you ask those holy sisters,
Well, they'll say Andraste can't
Have had some big old smelly wardog.
But all Ferelden knows it right:
Our sweet Lady needed someone
Who would warm her feet at night.

And there's Andraste's mabari
By the Holy Prophet's side.
In the fight against Tevinter,
That dog would never hide.
They say the Maker sent him special,
Always loyal, without pride,
So he could be the sworn companion
Of the Maker's Holy Bride.

Oh, that dog, he guards Andraste
Without arrogance or fear,
Only asking of his mistress
Just a scratch behind the ears.
But then old Maf'rath gets to plotting,
Tries to lure that dog away.
But even as they trap the Prophet,
Her mabari never strays.

And there's Andraste's mabari
By the Holy Prophet's side.
In the fight against Tevinter,
That dog would never hide.
They say the Maker sent him special,
Always loyal, without pride,
So he could be the sworn companion
Of the Maker's Holy Bride.

Oh they thought the wounds had killed him,
But then he limped out toward the fire.
And Hessarian, he shed a tear,
As that dog laid on the pyre.

And there's Andraste's mabari
By the Holy Prophet's side.
In the fight against Tevinter,
That dog would never hide.
They say the Maker sent him special,
Always loyal, without pride,
So he could be the sworn companion
Of the Maker's Holy Bride.

Yes that mabari's the companion
Of the Maker's Holy Bride.

—A popular, if historically unlikely, Fereldan tavern song
000429CF: True Grey
000429D0: Earn {CUSTOM0} experience with the Katari.
000429D1: My Parties Keeper
000429D2: Complete {CUSTOM0} operations with the Keeper.
000429D3: Elven Historian
000429D4: Earn {CUSTOM0} experience with the Keeper.
000429D5: Legion of the Dead
000429D6: Complete {CUSTOM0} operations with the Legionnaire.
000429D7: Deep Road Veteran
000429D8: Earn {CUSTOM0} experience with the Legionnaire.
000429D9: A Path Less Taken
000429DA: Compete {CUSTOM0} operations with the Necromancer.
000429DB: Darkspawn Bow
000429DC: Staff of the Brocaded Carp
000429DD: Bloodletter
000429DE: Mercenary Longbow
000429DF: Hunting Knife
000429E0: Dar'Misu
000429E1: Cruel Dagger
000429E2: Dumat's Claw
000429E3: Dwarven Dagger
000429E4: Eye of the Storm
000429E5: Acolyte's Staff
000429E6: Staff of Illara
000429E7: Lightning Rod
000429E8: Heartwood Bow
000429E9: Scout's Longbow
000429EA: Ashaad's Bow
000429EB: Bean's Blade
000429EC: Crescent Blade
000429ED: Orlesian Purse-Cutter
000429EE: Recurve Bow
000429EF: Antivan Longbow
000429F0: Birchcore
000429F1: Dalish Longbow
000429F2: Winter's Breath
000429F3: Dark Arts
000429F4: Earn {CUSTOM0} experience with the Necromancer.
000429F5: Dark Methods
000429F6: Complete {CUSTOM0} operations with the Reaver
000429F7: Blood-Bound
000429F8: Earn {CUSTOM0} experience with the Reaver.
000429F9: Stubble Color
000429FD: Zombie
000429FE: Die {CUSTOM0} times.
000429FF: Lip Shape
00042A00: Brow Texture
00042A01: Eye Shadow Texture
00042A02: {i}There is a wind-weathered inscription on the statue:{/i}

Commissioned in 6:55 Storm by the illustrious Bann Hargrave, Protector of the Fallow Mire, to commemorate the completion of her keep, and to thank Blessed Andraste for her good fortune.
00042A03: The Light of Andraste
00042A04: Granite Point
00042A05: Some statues in the Fallow Mire are of Avvar origin. It amused Bann Hargrave to bring them back from her conquests in the hills and plant them outside her home, the way a gardener might transplant flowers. The bann entertained visiting nobles by giving tours of the statues, regaling her guests with dark tales of Avvar superstitions, which she mostly made up on the spot.

—Excerpt from {i}In Pursuit of Knowledge: The Travels of a Chantry Scholar{/i}, by Brother Genitivi
00042A06: {i}The stench of wet fur is so strong, it almost masks the pungent odors of the mire.

Almost.{/i}
00042A07: The Den
00042A08: Old Windmill
00042A09: {i}This sturdy windmill appears old but well-kept.{/i}
00042A10: Search in the Market
00042A11: Search by the Dock
00042A12: Search in the Cafe
00042A13: Red Jenny's Cache
00042A14: Search for Candles
00042A15: <font color="#{CUSTOM1}">{CUSTOM0}</font>
00042A17: Play {CUSTOM0} games with friends.
00042A18: Dear Johan,

Don't go to the Conclave. I just have a terrible feeling about it all. I know you'll think me paranoid, but I can't shake the thought you're walking into a slaughter. The templars will not compromise. You know by their eyes it's gone too far. They'll never agree to a truce, and not even Justinia will be able to sway them. If I were them, I'd lay a trap, with peace as my bait.

I know how strongly you feel about this, but I can't lose another loved one to this conflict. There must be other senior Aequitarians who can take your place. Please, I'm begging you.

Ursula
00042A19: Crumpled Letter
00042A1A: Have you ever heard the story of King Bedwyr? Bedwyr, like most kings, was a man of great pride, who expected nothing but complete loyalty from his subjects. He believed the best way to achieve this was through fear—after all, those who feared him would never cross him or question his rule. Most importantly, those who feared him would always seek to please him.

Bedwyr cultivated terror in his subordinates through the gleeful and unrestrained use of a contraption referred to as "the maiden." The maiden was a hinged iron casket, as high and wide and deep as a man, with vicious spikes within, meant to pierce through the poor soul locked into it. Bedwyr's maiden was a prized possession, and stood in a place of honor in his throne room, often with a screaming victim inside it. Political rivals, suspected assassins, treasonous ministers—the maiden consumed them all. But as time passed, more people were given to the maiden for increasingly trivial offenses: the cook for over-salting the king's food, the pageboy for dropping his sword. The maiden cast a pall over the kingdom, and its people prayed for deliverance from their cruel king.

Then one day, a strange woman rode into the city. She called herself Ember, and was an emissary from a far-off land. Her leaders had heard, she said, of Bedwyr's wisdom and authority, and she sought the king's counsel. The thought that he had earned the adulation of brother-kings across the sea made Bedwyr swell with pride, and he granted Ember an audience.

They dined and danced, and through it all, Ember flattered and fawned on the king. At the end of the night, Ember asked to see the maiden, the infamous device that had given Bedwyr all his power. The king, giddy with praise, proudly presented Ember with the empty contraption. Ember looked at the maiden, sighed with disappointment and said, "That does not look terrifying at all. I should have imagined the spikes to be much sharper."

Bedwyr grew red at her comment and replied: "The spikes are sharp enough. Look at the blood that still clings to them!"

"But it is so small," said Ember. "Are only children and women its victims?"

Bedwyr grew redder still, and replied, "Of course not. The maiden has devoured many men."

Ember shook her head and said to the king, "I do not believe it. Surely no warrior could fear this thing. A man like yourself, tall and muscled, would not fit within."

The king laughed, and saw a way to prove the merit of the maiden to Ember. "I will show you how easily a man like myself could fit," he said. And with that, he stepped into the device. But Ember was waiting, and no sooner had Bedwyr squeezed himself into the iron casket that Ember slammed it shut on him.

Ember took the maiden, with the screaming Bedwyr inside, through the castle, and down into the city. And the people, finally free from the king's tyranny, cheer and danced to the "singing" that echoed through the streets, until Bedwyr was dead and it finally stopped.

—A tale often told in the Singing Maiden tavern
00042A1B: The Singing Maiden
00042A1C: {i}This appears to be the journal of a custodian tasked with the upkeep of the pilgrims' path:{/i}

This place is special. I didn't believe it when I took the job, but I believe it now. It changes you. You're one thing when you go up, and another when you come down. The rich that push the poor aside, to be the first to the temple? When they return, they stoop to help the same people they elbowed on the way up. The ones with hearts filled with secrets so heavy they slump under the weight? They're light on their feet when they come down. I see it every day.

There's always those that say it's not Andraste, it's the lyrium veins in the mountain. It's not the Maker, it's magic. I don't think it matters. If it changes you for the better, even for a day, I'll welcome it.
00042A1D: Charred Book
00042A1E: Have Sera explain all this.
00042A1F: An elf named Sera took down a noble who was apparently working against the Inquisition. He had reinforcements, but she made sure they were caught with their pants down.
00042A22: Delivered: one cabinet suitable for a lady's curiosities, if resources should be spent on such things.

Ser Morris
00042A23: Sera's Cabinet of Wonder Whose It Was
00042A24: Klimt,

Lieutenant Coutte isn't feeling well, so I must rely on you to handle the lady from the village.

Set aside some basic supplies: flour, dried peas, blankets, any coin you can spare. Either bring them or have them brought to the grove of trees at the fork of the Elfsblood, two nights from now. Make sure no one sees you. Mistress Poulin should be there. She'll give you a list—people we can use—in exchange for the goods. Bring the list to me.

Oh, and lean on her a bit. Coutte's got a soft heart, and lets her get away with things. Her lists have been getting shorter, and she recommends folks who are old or have some hidden ailment. We take them, but they don't survive the seeding. Useless.

Tell her she comes up with something good, or we take everyone.

Knight-Captain Fornier
00042A25: Knight-Captain's Orders
00042A26: Emperor Florian, in addition to being notoriously reclusive, was not fond of his own visage. Orlesian emperors and empresses are traditionally immortalized in gilded marble. Florian, forced to commission something, instead chose a red sandstone found only in the Hissing Wastes. He demanded his likeness be carved there—away from where he could see it.

When presented with an official proposal, the emperor idly drew on the paper, adding circles around the royal crest, the statue's eyes, and the dimensions and cost of the project. Florian's signature turned it into an official court document, and he refused to entertain more modest proposals hastily drafted and sent to his chambers, as he considered the matter "over and done with at last."

Thus the Colossus of Orlais was born.

Dozens of sculptors, hundreds of miners, and three highly-paid surveyors selected a suitably stable hill in the Wastes to begin carving. A year into the project, workers uncovered an old dwarven ruin near the base of the statue. Believing this to be a sign that the ground was sturdy, the grand work continued—until Florian's death, when Empress Celene took the throne and ordered work on the costly effigy immediately cease. "We must give our subjects working on this noble project time to mourn," she said.

Strangely, Empress Celene never ordered work on the Colossus of Orlais to resume, nor offered a plan to transport it out of the Wastes.

—From {i}An Illumination of the Art and Artifacts of the Imperial Court of Orlais{/i}, by Lady Simone Therese Germaine
00042A27: The Colossus of Orlais
00042A28: The Oasis
00042A29: {i}The oasis is significantly cooler than the open sands. A sweet fragrance drifts down from the trees.{/i}
00042A2A: Third fall in as many days. We need more sandbags; it's almost impossible to drive an anchor between these blocks. The place was built to last, but that makes it a fight to build it up.

Berinole, roofer


Approved. The Inquisition needs its people on good legs.

Ser Morris, Quartermaster
00042A2B: Construction Report: Scaffolding
00042A2C: Find the outpost.
00042A2D: {i}The writer must have been agitated. Pen strokes tear through the fragile paper:{/i}

Day 10

I shouldn't have left my log back at the other camp. The last few nights have been maddening. There was nothing in the ruins except a hastily built camp, unlived in. She tricked me. That bitch. When I get my hands on her…

No, I shan't give in to anger.

How dare she do this to me! She's mine. She will always be mine!

I know she's close. I will find

{i}The log ends here.{/i}
00042A31:
00042A33: Ripping Fangs
00042A34: If flanking, your Twin Fangs attack will keep your target's armor sundered from the blow.


00042A38: Fighting between apostate mages and rogue templars has driven refugees from their homes and endangered everyone in the area.
00042A39: Locate the templar camp along the western road.
00042A3A: Deal with the templars.
00042A3B: Templars to the West
00042A3C: Lord d'Onterre's Beast
00042A3D: Impressive—most certainly a fake, but of superior quality. I'd rather hang a handsome piece than something... unappealing.

—Lord d'Onterre to Lady Mondere on the aesthetic appeal of a "fine authentic beast" purchased in Val Royeaux
00042A3E: It is said that the apples that grow near the gallows will be bitter on the tongue of a lover who will betray. It is also said, although by different people entirely, that unripened fruit should not be the only consideration when investigating matters of fidelity. The latter are lonely most evenings among the arbors of the Summer Bazaar.

{blank}
00042A3F: Elfroot
00042A40: In order to heal the many wounded at Haven, Mother Giselle requires specific herbs. She has provided a requisition outlining what she needs. Once collected, the herbs are to be delivered to Quartermaster Threnn.
00042A41: Blood Lotus
00042A42: Deliver the herbs to Threnn.
00042A43: Gather the herbs.
00042A44: Lotus and Root
00042A45: Promoting this character will reset their experience level and abilities, but you will receive a +1 Willpower bonus for all characters. Are you sure you want to continue?
00042A46: Promoting your character will reset their experience level and abilities, but you will receive a +1 Cunning bonus for all characters. Are you sure you want to continue?
00042A47: You have too many items in your inventory. You will need to melt down some items before you can perform this action.
00042A48: The apostates are gone.
00042A49: The templars are gone.
00042A4A: Your inventory is too full. If you start a match you will not be able to gain any new items. Try melting some items that are no longer needed before playing.
00042A50: The Valmont Emperors
00042A51: Emperor Florian, 8:84 Blessed - 9:20 Dragon
00042A52: Emperor Etienne II, 8:51 - 8:55 Blessed
00042A53: Emperor Reville, 8:21 - 8:51 Blessed
00042A54: Emperor Etienne I, 7:71 Storm - 8:21 Blessed
00042A55: Emperor Judicael II, 8:70 - 8:84 Blessed
00042A56: Emperor Judicael I, 8:55 - 8:70 Blessed
00042A57: Recovered from a slain high dragon, the dragon's tooth is a token of commitment among the Qunari.
00042A58: Dragon's Tooth
00042A59: The Valmont Emperors
00042A5B: Emperor Etienne I, 7:71 Storm - 8:21 Blessed
00042A5C: Emperor Reville, 8:21 - 8:51 Blessed
00042A5D: Emperor Etienne II, 8:51 - 8:55 Blessed
00042A5E: Emperor Judicael I, 8:55 - 8:70 Blessed
00042A5F: Emperor Judicael II, 8:70 - 8:84 Blessed
00042A60: Emperor Florian, 8:84 Blessed - 9:20 Dragon
00042A61: Request for Resources on the Fade
00042A62: Regarding your request,

As a noted partner of the Inquisition, Lady Montilyet has ensured our contacts are quick to reply. The few titles on hand accompany this letter, with the remaining en route from libraries in Val Royeaux and surrounding.

Archivist Banon

{i}Fade and Spirits Mysterious{/i} by Brother Ferdinand Genitivi
{i}An Enchanter's Observations{/i} by Anonymous
{i}The Unholy Grace{/i}, author unknown
{i}On Silver Cords{/i} by First Enchanter Irving
{i}Wisdom Failed: the Hedge Mage{/i}, collected by First Enchanter Heron
{i}Translations of the El'illan Excavation{/i}, collected by Brother Ferdinand Genitivi
{i}Tevinter Journies Inward{/i} by Archon Vius
{i}Our Orlesian Heart{/i} by (formerly) Sister Laudine
{i}Speaking to The Other: A Translation{/i} by Lady Gihn
{i}On Lyrium: a Templar's Memoir{/i} by Ser Treus
{i}Dalish Myth and Collected Truths Against{/i}, collected by Sister Petrine
{i}Elvehan Diis Falsis: Triew Metod Dracas{/i}, untranslated, author unknown

{i}There are two more pages of titles listed beneath.{/i}
00042A63: Find and kill a legendary beast.
00042A64: Let's Slay the Beast
00042A65: Hunting is a popular pastime in the often desolate Hissing Wastes. While varghests in particular are prized, there are rumors of a rarer breed out there, one legendary varghest known for its intimidating stature. Any hunter able to slay it would surely earn respect.
00042A66: Notes on the Wastes
00042A67: A page was recovered from a log book that was apparently kept by someone studying old dwarven ruins. Perhaps there are additional pages to be found deeper in the Hissing Wastes.
00042A68: Pages found
00042A6A: Save the Scout
00042A6B: <Need Content>
00042A6C: Onslaught
00042A6D: Tactics
00042A6E: Bloodlust
00042A6F: Assault
00042A70: Divine
00042A71: Sentinel
00042A72: Assassination
00042A73: Stalker
00042A74: Alchemy
00042A75: Cunning
00042A76: Trapping
00042A77: Survival
00042A78: Marksman
00042A79: Evasion
00042A7A: Protection
00042A7B: Primal Spirit
00042A7C: Gravelord
00042A7D: Permafrost
00042A7E: Destruction
00042A7F: Control
00042A80: Light Etienne I's Urn
00042A81: Light Reville's Urn
00042A82: Light Etienne II's Urn
00042A83: Light Judicael I's Urn
00042A84: Light Judicael II's Urn
00042A85: Light Florian's Urn
00042A86: Scout health
00042A87: —From {i}Our Orlesian Heart{/i} by (formerly) Sister Laudine
00042A88: Mentalism
00042A89: Elemental
00042A8B: Banners
00042A8C: Collect all banner variations.
00042A8D: Banners found
00042A8E: Beds found
00042A8F: Collect all available beds.
00042A90: Beds
00042A92: <Need Content>
00042A93: Templars killed
00042A94: Secure the Crossroads
00042A95: Collect all styles of drapes.
00042A96: Drapes found
00042A97: Drapes
00042A98: Heraldry found
00042A99: Collect all heraldry.
00042A9A: Heraldry
00042A9B: Seeds found
00042A9C: Collect all seeds available for the nursery.
00042A9D: Nursery Seeds
00042A9E: Mounts found
00042A9F: Mounts
00042AA0: Fill the stables with all possible mounts.
00042AA1: Thrones found
00042AA2: Thrones
00042AA3: Collect all possible thrones for the Inquisitor.
00042AA4: Perform three major upgrades to Skyhold.
00042AA5: Major Upgrades
00042AA6: Upgrades completed
00042AA7: Windows
00042AA8: Windows found
00042AA9: Collect every style of window.
00042AAA: <font color="#BAAB7B">Cost: </font><font color="#F5ECCE">{CUSTOM0} stamina per attack while active</font>

00042AAB: <font color="#BAAB7B">Cost: </font><font color="#F5ECCE">{CUSTOM0} mana per attack while active</font>

00042AAC: Templars killed
00042AAD: Apostates killed
00042AAE: <font color="#BAAB7B">Barrier: </font><font color="#F5ECCE">{CUSTOM0}% of damage dealt</font>

00042AAF: <font color="#BAAB7B">Damage Bonus vs. Fear: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042AB0: <font color="#BAAB7B">This ability consumes and is powered by focus.</font>

00042AB1: <font color="#BAAB7B">Bleed Damage: </font><font color="#F5ECCE">{CUSTOM0} per second</font>

00042AB2: <font color="#BAAB7B">Bleed Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042AB3: <font color="#BAAB7B">Maximum Height: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

00042AB4: <font color="#BAAB7B">Maximum Potions Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042AB5: <font color="#BAAB7B">Requires a shield</font>

00042AB6: <font color="#BAAB7B">Requires a two-handed weapon</font>

00042AB7: <font color="#BAAB7B">Requires daggers</font>

00042AB8: <font color="#BAAB7B">Requires a bow</font>

00042AB9: <font color="#BAAB7B">Bonus Damage vs. Guard: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042ABA: <font color="#BAAB7B">Bonus Damage vs. Barrier: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042ABC: Etienne I
00042ABD: Reville
00042ABE: Etienne II
00042ABF: Judicael I
00042AC0: Judicael II
00042AC1: Florian
00042AC2: {i}Someone has lit a brazier full of oil here, possibly to act as a guiding light, should anyone need to find this rocky outcropping in the dark.{/i}
00042AC3: Lonely Light
00042AC4: Received Seeds
00042AC5: Stone Over Sky
00042AC6: {i}A faint inscription in ancient dwarven script is carved in the archway:{/i}

Let this gate be the Stone over your head, home never forgotten, anchoring soil and sky.
00042AC7: The Friends? Don't poke them. It's tempting—because what else can you do—but don't. Never know what you'll get. Because Red Jenny, she's been around a long time, she's everywhere, and she hits hard or she hits light, but the choosing isn't up to you. You want someone to get their desserts, save your coppers for a moral Crow and know what you're getting.

—Notes from Ser Keiter, a traveling merchant, to his son, Erbal

They're a distraction, whichever they are. Keeps people busy and the lords edgy. And with the assaults not having any bearing, we've been paid to strike at guessed rivals several times now. Bards should pay "her" a commission.

—Anonymous

My father went after her once. You want to lose your friends fast? Just say you're tracking hers. He found a report that said she was killed in Nevarra. Everyone in that command, to a man: dead or hobbled or somehow lost their claims during the winter following. Know when that was written? Fifty-two years ago! I'll take a witch over whatever she is. Let her pick at the nobles; I think it's nature.

—Recommendations of Captain Varn, private militiaman contracted in Denerim

How's it work? You tell me how to tell. Ask for something bad to happen, eventually something does. Did she do it? Does it matter? Either way, you think you had a piece. Maybe that's enough.

—Interview at a Montsimmard tavern, no name given

I know it was her! Keys do not simply go missing! And the horses, I suppose they were loosed quite by accident? And the fires that swept the southern quarter, the flooding in my summer home, the drop in the price of trade goods that just happened to coincide with my plans to sell my investments, the cholera I suffered last season, the weather that is inclement whenever I'm traveling. You cannot tell me all these things were mere happenstance. Perhaps your disbelief is her doing as well. You're dismissed. Everyone is dismissed.

—The scattered notes of Bann Markal
00042AC8: The Friends of Red Jenny
00042ACB: Noblewoman's Ring
00042ACC: Knight-Captain Denam
00042ACD: Knight-Templar Dieran
00042ACE: Knight-Templar Esmia
00042ACF: Knight-Templar Tavus
00042AD0: Knight-Templar Fletcher
00042AD1: Ornate Elven Key
00042AD2: The Highest One
00042AD3: Envy Demon
00042AD4: Envy
00042AD5: Supply Cache
00042AD6: Plant seeds in Skyhold's nursery to grow herbs for crafting. Find seeds by gathering herbs in the wild.
00042AD7: Nursery
00042AD8: Skyhold Customization
00042AD9: Use the work bench in Skyhold's Undercroft to plan out the design of the castle.
00042ADA: Finish an operation in the Elven Ruins in 30 minutes or less on Threatening difficulty.
00042ADB: Finish an operation in the Elven Ruins in 25 minutes or less on Threatening difficulty.
00042ADC: Finish an operation in the Elven Ruins in 20 minutes or less on Threatening difficulty.
00042ADD: Finish an operation in the Elven Ruins in 15 minutes or less on Threatening difficulty.
00042ADE: Finish an operation in the Elven Ruins in 10 minutes or less on Threatening difficulty.
00042ADF: Finish an operation in the Elven Ruins in 30 minutes or less on Perilous difficulty.
00042AE0: Finish an operation in the Elven Ruins in 25 minutes or less on Perilous difficulty.
00042AE1: Finish an operation in the Elven Ruins in 20 minutes or less on Perilous difficulty.
00042AE2: Finish an operation in the Elven Ruins in 15 minutes or less on Perilous difficulty.
00042AE3: According to stories out of Kirkwall, the military leader of the Qunari spent a number of years marooned in the Free Marches city of Kirkwall—without once receiving supplies from his people or calling for help. Why he did so, and how the Qunari got along without an arishok, is unknown. The Qunari in Kirkwall did, however, have to trade considerable supplies from their sunken ship… including the Arishok's personal face paint, created from a rare and venomous snake in Par Vollen known to kill a person in seconds.
00042AE4: A mask belonging to the Chalons noble house, this is the exquisite work of a master artisan that would have been used by family members rather than by servants and household guards.
00042AE5: This is one of the personal masks of Grand Duchess Florianne de Chalons, an exquisite piece from one of the finest master artisans in Orlais and the envy of many. It has been granted to the Inquisition with the approval of the Orlesian Imperial Court.
00042AE6: Traditionally, elves would not have a mask of their own. If they wore one at all, it would be the mask of whichever noble house they served. Several elven artisans known for mask-making have created these "coquins" for use by Briala and her cohorts.
00042AE7: Traditionally, elves would not have a mask of their own. If they wore one at all, it would be the mask of whichever noble house they served. Several elven artisans known for mask-making have created these "coquins" for use by Ambassador Briala—one of which has now been passed on to the Inquisition with the approval of the Orlesian Imperial Court.
00042AE8: Finish an operation in the Elven Ruins in 10 minutes or less on Perilous difficulty.
00042AE9: Finish an operation in the Orlesian Chateau in 30 minutes or less on Routine difficulty.
00042AEA: Grand Duke Gaspard de Chalons is not a man known for ornamentation, but he respects tradition. He spared no expense when it came to crafting the mask of his personal house, turning to one of the most respected artisans in the land: a former chevalier himself, if rumors are true. The mask is both functional as well as impressive, and has been granted to the Inquisition with the full approval of the Orlesian Imperial Court.
00042AEB: The Valmont royal house has held the Imperial throne ever since the Exalted Age, and in that time the family's mask has not changed once. This is an exceptional specimen, used only by family members and not by the servants and household guards.
00042AEC: This is one of the personal masks used by Empress Celene de Valmont, rumored to have been crafted for her by the gifted artisan, Kaloch. The dwarf was always choosy regarding the Orlesian families for whom he worked, and after refusing any sitting emperor his entire life, he bestowed a set upon Celene in 9:33 Dragon—something which was considered a great honor at the time. This mask has been granted to the Inquisition with the empress's blessing, as well as the approval of the court.
00042AED: This mask is not actually cursed, though many believe that the people associated with it are. The house of Morrac, the traditional rulers of Val Firmin, went through a period in the late Exalted Age where almost every member of their large family met a tragic end. It reached the point where the Morracs were shunned out of fear, justified or not, their "curse" might be contagious. Lady Louise de Morrac, wife of Count Evram, who had passed away from poisoned grapes only days before, made a public show of destroying the Morrac mask and having a new one crafted—something almost unheard of. The deaths stopped, and despite Lady Louise's efforts, the previous masks became a much-sought-after rarity.
00042AEE: Finish an operation in the Orlesian Chateau in 25 minutes or less on Routine difficulty.
00042AEF: It is a serious breach of the rules for a chevalier to augment their abilities with magic, particularly when it comes to a duel. Most, however, would not consider the possibility that said magic could rest in the chevalier's mask rather than the sword or armor. Thus, masks are rarely checked, and since people of worth cannot be divested of their masks, the risk of discovery is low. The proliferation of "fighting masks" continued until the practice was revealed and banned in 8:10 Blessed.
00042AF0: Baron Remille Doucy was widely believed to have been a mage. It is therefore odd that, right up until his death in 8:45 Blessed, he was never once questioned by the templars. Legend has it that he kept an enchanted mask for enhancing his natural abilities, and used his magic to ensorcel everyone around him. He was found beaten to death in a Jader alley, his famous mask missing. The murder was never solved.
00042AF1: Finish an operation in the Orlesian Chateau in 20 minutes or less on Routine difficulty.
00042AF2: Finish an operation in the Orlesian Chateau in 15 minutes or less on Routine difficulty.
00042AF3: Finish an operation in the Orlesian Chateau in 10 minutes or less on Routine difficulty.
00042AF6: Balanced Combat
00042AF8: Your next basic attack after successfully blocking gives bonus stamina.


00042AF9: Grisly Mutilation
00042AFA: Killing an enemy has a chance to cause Fear in nearby enemies.


00042AFB: Bloodbath
00042AFC: Devour and Dragon-Rage now have a chance to weaken enemies.

00042AFE: Mage Slayer
00042AFF: Anti-demon abilities now also apply to mages and magical creatures.


00042B01: Spell Protection
00042B02: Your shield now protects you from spell projectiles.


00042B03:
00042B04: Finish an operation in the Orlesian Chateau in 30 minutes or less on Threatening difficulty.
00042B05: Finish an operation in the Orlesian Chateau in 25 minutes or less on Threatening difficulty.
00042B06: Amrita Vein Seeds
00042B07: Arbor Blessing Seeds
00042B08: Black Lotus Seeds
00042B09: Blood Lotus Seeds
00042B0A: Crystal Grace Seeds
00042B0B: Dawn Lotus Seeds
00042B0C: Deathroot Seeds
00042B0D: Deep Mushroom Spores
00042B0E: Dragonthorn Seeds
00042B0F: Elfroot Seeds
00042B10: Embrium Seeds
00042B11: Felandaris Seeds
00042B12: Ghoul's Beard Seeds
00042B13: Prophet's Laurel Seeds
00042B14: Finish an operation in the Orlesian Chateau in 20 minutes or less on Threatening difficulty.
00042B15: Rashvine Seeds
00042B16: Finish an operation in the Orlesian Chateau in 15 minutes or less on threatening difficulty.
00042B17: Rashvine Nettle Seeds
00042B18: Royal Elfroot Seeds
00042B19: Spindleweed Seeds
00042B1A: Finish an operation in the Orlesian Chateau in 10 minutes or less on Threatening difficulty.
00042B1B: Vandal Aria Seeds
00042B1C: Witherstalk Seeds
00042B1D: Finish an operation in the Orlesian Chateau in 30 minutes or less on Perilous difficulty.
00042B1E: Finish an operation in the Orlesian Chateau in 25 minutes or less on Perilous difficulty.
00042B1F: Finish an operation in the Orlesian Chateau in 20 minutes or less on Perilous difficulty.
00042B20: Finish an operation in the Orlesian Chateau in 15 minutes or less on Perilous difficulty.
00042B21: Finish an operation in the Orlesian Chateau in 10 minutes or less on Perilous difficulty.
00042B22: {i}A plaque reads:{/i}

For all matters defensive concern, offensive intent, and study of arts martial and—with sanction—magical.
00042B23: The Emporium of Mortal Means
00042B24: Finish an operation in the Tevinter Ruins in 30 minutes or less on Routine difficulty.
00042B25: Finish an operation in the Tevinter Ruins in 25 minutes or less on Routine difficulty.
00042B26: Finish an operation in the Tevinter Ruins in 20 minutes or less on Routine difficulty.
00042B27: Finish an operation in the Tevinter Ruins in 15 minutes or less on Routine difficulty.
00042B28: Finish an operation in the Tevinter Ruins in 10 minutes or less on Routine difficulty.
00042B29: Finish an operation in the Tevinter Ruins in 30 minutes or less on Threatening difficulty.
00042B2A: Finish an operation in the Tevinter Ruins in 25 minutes or less on Threatening difficulty.
00042B2B: Finish an operation in the Tevinter Ruins in 20 minutes or less on Threatening difficulty.
00042B2C: Finish an operation in the Tevinter Ruins in 15 minutes or less on Threatening difficulty.
00042B2D: Finish an operation in the Tevinter Ruins in 10 minutes or less on Threatening difficulty.
00042B2E: Finish an operation in the Tevinter Ruins in 30 minutes or less on Perilous difficulty.
00042B2F: Finish an operation in the Tevinter Ruins in 25 minutes or less on Perilous difficulty.
00042B30: Finish an operation in the Tevinter Ruins in 20 minutes or less on Perilous difficulty.
00042B31: Finish an operation in the Tevinter Ruins in 15 minutes or less on Perilous difficulty.
00042B32: Finish an operation in the Tevinter Ruins in 10 minutes or less on Perilous difficulty.
00042B33: Dragonslayer
00042B35: Defeat a High Dragon.
00042B36: Defeat {CUSTOM0} high dragons.
00042B38: Killer of Giants
00042B39: Defeat a giant.
00042B3A: Defeat {CUSTOM0} giants.
00042B3D: Seeds of the amrita vein plant.
00042B3E: Seeds of the arbor blessing plant.
00042B3F: Seeds from the black lotus.
00042B40: Seeds from the blood lotus.
00042B41: Seeds of the crystal grace plant.
00042B42: Seeds from the dawn lotus.
00042B43: Seeds from the deathroot plant.
00042B44: Spores of a deep mushroom.
00042B45: Seeds from the dragonthorn.
00042B46: Seeds of the common elfroot plant.
00042B47: Seeds of the embrium plant.
00042B48: Seeds of the felandaris plant.
00042B49: Seeds of the ghoul's beard plant.
00042B4A: Seeds from the Prophet's Laurel.
00042B4B: Seeds of the rashvine plant.
00042B4C: Seeds of the rashvine nettle.
00042B4D: Seeds of the royal elfroot plant.
00042B4E: Seeds from the spindleweed.
00042B4F: Seeds of the vandal aria plant.
00042B50: Seeds from the witherstalk.
00042B53: <font color="#BAAB7B">Elixir Ended Threshold: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042B54: Chantry Banner
00042B56: Heroic Dragonslayer
00042B57: Defeat a dragon on Perilous difficulty.
00042B58: Defeat {CUSTOM0} dragons on Perilous difficulty
00042B59: Chantry Banner Crown
00042B5A: Circle of Magi Banner
00042B5B: Circle of Magi Banner Crown
00042B5C: Dalish Banner
00042B5D: Dalish Banner Crown
00042B5E: Dwarven Banner
00042B60: Dwarven Banner Crown
00042B61: Fereldan Banner
00042B62: Fereldan Banner Crown
00042B63: Free Marches Banner
00042B64: Free Marches Banner Crown
00042B65: Inquisition Banner
00042B66: Inquisition Banner Crown
00042B67: Orlesian Banner
00042B68: Orlesian Banner Crown
00042B69: Templar Order Banner
00042B6A: Templar Order Banner Crown
00042B6B: Tevinter Banner
00042B6C: Tevinter Banner Crown
00042B6D: Grey Warden Banner
00042B6E: Grey Warden Banner Crown
00042B6F: A banner of the Andrastian Chantry.
00042B70: Ornamentation for an Andrastian Chantry banner.
00042B71: A banner that bears the symbol of the Circle of Magi.
00042B72: Ornamentation for a Circle of Magi banner.
00042B73: A banner of the Dalish elves.
00042B74: Ornamentation for a Dalish banner.
00042B75: A banner featuring traditional dwarven motifs.
00042B76: Ornamentation for a dwarven banner.
00042B77: A banner from Ferelden.
00042B78: Ornamentation for a Fereldan banner.
00042B79: A banner from Kirkwall, of the Free Marches.
00042B7A: Ornamentation for a Free Marches banner.
00042B7B: A banner bearing the emblem of the Inquisition.
00042B7C: Ornamentation for an Inquisition banner.
00042B7D: A banner from Orlais.
00042B7E: Ornamentation for an Orlesian banner.
00042B7F: A banner bearing the emblem of the Templar Order.
00042B80: Ornamentation for a templar banner.
00042B81: A banner from the Tevinter Imperium.
00042B82: Ornamentation for a Tevinter banner.
00042B83: A banner bearing the symbol of the Grey Wardens.
00042B84: Ornamentation for a Grey Warden banner.
00042B85: But they can't ignore the Breach.
00042B86: Darkspawn on the surface—I imagine Ferelden saw more than enough of them during the Blight.
00042B87: As long as everyone here respects the outcome.
00042B88: Legendary Giant Killer
00042B89: Defeat a giant on Perilous difficulty.
00042B8A: Defeat {CUSTOM0} giants on perilous difficulty.
00042B8B: Play a game with friends.
00042B8C: Complete an operation on Routine difficulty.
00042B8D: Complete an operation on Threatening difficulty.
00042B8E: Complete an operation on Perilous difficulty.
00042B8F:
00042B90: He wants to hide.
00042B91: From what?
00042B92: From them. From himself. He doesn't know about us yet.
00042B94: Many suspected Lord Kyril had his sword enchanted for his famous duel with the Verdant Knight—and that the knight (whose identity was never proven) said nothing. Kyril's victory led to cries of foul play, an assault on Tantervale in the Free Marches, and the disappearance of both Kyril and his blade, by assassins or because he fled to Ferelden and changed his identity.
00042B96:
00042B97: A Qunari weapon carried by Vidathiss, a well-known "re-educator" in the New Exalted Marches, who was said to crush the heads of captured knights—though this claim has never been proven. She died in the Battle of Afsaana in 7:75 Storm, her mace claimed by the Orlesian knight who killed her.
00042B98: Inscribed on the hilt in Antivan script: "I shall kiss my foes' souls, all the better to draw them into my embrace. Leave me your darkness, and I shall give you my light."
00042B99: This axe accompanied Loris, dwarven Grey Warden hero of the Third Blight, into the Deep Roads for his Calling. Some say that he instead gave it to his nephew, hoping it would inspire him to great deeds. If so, it was lost when Orzammar's king imprisoned the boy for gambling.
00042B9A: One of the last Emerald Knights alive after the Exalted March destroyed the elven Dales, Nomaris famously lodged his axe in the tree he had planted in the Emerald Graves, saying, "Let it remain here until my people are free, to mark my soul, which shall never rest." Then he threw himself into a river, his body never found or interred. An Orlesian adventurer poisoned the tree to take the weapon... after fleeing Dalish hunters seeking vengeance for the sacrilege.
00042B9B: Event
00042B9C: Let's not linger here too long.
00042B9D: At least justice was done.
00042B9E: This maul reportedly made the difference in Hossberg's survival of a darkspawn siege in the Third Blight. To this day, paintings in the Anderfels depict Lord Ansel atop the city's Black Tower, lofting the maul defiantly. However, while Hossberg did force the horde into retreat, Grey Wardens entering the city found only chaos and no Ansel.
00042B9F: The dwarven thaig Darmallon was one of Thedas's greatest sources of gold. This axe predates the thaig's loss to the darkspawn, and from flecks on the hilt, the blade was once coated in gold.
00042BA0: All players ready. Match starts in: {CUSTOM0}
00042BA1: This pair of daggers belonged to the Nevarran rogue Emilio Antagne, or "the Velvet Dreamer" (a nickname he chose). Though he spent more time promoting himself than actually fighting, he never lost a duel. He was found in the city of Treviso after the New Exalted Marches, left mindless by Qunari subjugation techniques.
00042BA2: Inscribed in dwarven runes: "I speak the tongue of serpents." Its wielder feels a gnawing hunger satisfied only by enemy blood.
00042BA3: The thrum of this bow's string is like a whisper in the mind—in elven or an even older tongue. Its power has lasted the millennia, but it has faded far from the marvel it once was.
00042BA4: The Winter Palace
00042BA5: Ser Yves de Chevac used this bow in the Exalted March against the Dales—specifically, in the liberation of Val Royeaux, where the chevalier famously struck down the elven forces' commander with a shot to the throat at two hundred feet.
00042BA6: Pick Up Compromising Information
00042BA7: This strange Qunari face paint is created from deadly poison—fatal when applied to anyone other than a Qunari, whose unique physiology somehow not only neutralizes its effect but also allows the paint's magic to harden the flesh and provide other protections.
00042BA8: (Dubious Testimony)
00042BA9: (Trade Documents)
00042BAA: (Stolen Correspondence)
00042BAB: (Comprehensive Bribe)
00042BAC: Open Halla Door
00042BAD: (Collated Research)
00042BAE: (Building Permit)
00042BAF: (Legal Document)
00042BB0: (Merchant Treaties)
00042BB1: (False Lead)
00042BB2: (Appalling Secret)
00042BB3: Pick Up Compromising Info
00042BB4: (Love Letter)
00042BB5: (Scrawled Password)
00042BB6: The Four Pillars
00042BB7: Estoris,

Not only did we find the dwarven tomb precisely where I said we would, the writing on the stone uses a transitive verb found {i}only{/i} in scripts that predate 700 TE. It means, obviously, that these ruins were built before the First Blight, just as I predicted when we started this expedition.

I believe you owe me some gold.

Avanthum
00042BB8: {i}An open tomb has eroded over the centuries. Carved into the stone, almost too faint to see, is a bas relief of an enormous, helmeted dwarf, flanked by two smaller dwarves, marching out of a mountain under a beaming sun.{/i}
00042BB9: The Empty Square
00042BBA: Chantry Drapery
00042BBB: Drapes bearing the holy emblems of the Andrastian Chantry.
00042BBC: Mage Circle Drapery
00042BBD: Drapes decorated with the symbols of the Circle of Magi.
00042BBE: Dalish Drapery
00042BBF: Drapes marked with common Dalish motifs.
00042BC0: Dwarven Drapery
00042BC1: Drapes featuring distinctive dwarven elements.
00042BC2: Elven Drapery
00042BC3: Drapes featuring distinctive elven elements.
00042BC4: Fereldan Drapery
00042BC5: Drapes bearing distinctive Fereldan elements.
00042BC6: Free Marcher Drapery
00042BC7: Drapes decorated with heraldry of the Free Marcher states.
00042BC8: Grey Warden Drapery
00042BC9: Drapes embroidered with Grey Warden insignias.
00042BCA: Inquisition Drapery
00042BCB: Drapes made specially for the new Inquisition.
00042BCC: Orlesian Drapery
00042BCD: The finest drapes, woven with traditional Orlesian designs.
00042BCE: Templar Drapery
00042BCF: Drapes bearing the symbols of the Templar Order.
00042BD0: Tevinter Drapery
00042BD1: Drapery from the Tevinter Imperium, emblazoned with striking Tevinter symbols.
00042BD2: Complete an operation with the Alchemist.
00042BD3: Complete an operation with the Arcane Warrior.
00042BD4: Complete an operation with the Assassin.
00042BD5: Complete an operation with the Elementalist.
00042BD6: Complete an operation with the Hunter.
00042BD7: Complete an operation with the Katari.
00042BD8: Complete an operation with the Keeper.
00042BD9: Complete an operation with the Legionnaire.
00042BDA: Complete an operation with the Necromancer.
00042BDB: Complete an operation with the Reaver.
00042BDC: Acquire the services of an arcanist.
00042BDD: Dwarven Bed
00042BDE: A bed, dwarven in style.
00042BDF: Free Marches I
00042BE0: A bed featuring decorations from the Free Marches.
00042BE1: Free Marches Bed II
00042BE2: A bed featuring decorations from the Free Marches.
00042BE3: Orlesian Bed I
00042BE4: A bed, adorned in Orlesian style.
00042BE5: Orlesian Bed II
00042BE6: A bed, adorned in Orlesian style.
00042BE7: Acquire the services of an arcanist.
00042BE8: Orlesian Bed III
00042BE9: A bed, adorned in Orlesian style.
00042BEA: Generalist
00042BEB: Complete {CUSTOM0} general challenges.
00042BEC: {i}A draft of cold air from the canyon brings with it the sharp stench of rot around the overlook. Puncture wounds dot the corpses of a gurn and its unlucky owner.{/i}
00042BED: Canyon Overlook
00042BEE: Andrastian Chantry Heraldry
00042BEF: Heraldry of the Andrastian Chantry.
00042BF0: Circle of Magi Heraldry
00042BF1: Heraldry of the Circle of Magi.
00042BF2: Dalish Heraldry
00042BF3: Heraldry of the Dalish elves.
00042BF4: Dwarven Heraldry
00042BF5: Traditional heraldry of the dwarves of Orzammar.
00042BF6: Fereldan Heraldry
00042BF7: Heraldry from Ferelden, a nation in southern Thedas.
00042BF8: Free Marches Heraldry
00042BF9: Heraldry from Kirkwall, a prominent city-state of the Free Marches.
00042BFA: Grey Warden Heraldry
00042BFB: Heraldry of the Grey Wardens.
00042BFC: Full Party
00042BFD: Off
00042BFE: Controlled Character
00042BFF: Inquisition Heraldry
00042C00: Damage Dealt Floating Text
00042C01: Heraldry of the new Inquisition.
00042C02: Orlesian Heraldry
00042C03: The elaborate heraldry of the most powerful empire in Thedas, Orlais.
00042C04: Damage Received Floating Text
00042C05: Effects Floating Text
00042C06: Templar Order Heraldry
00042C07: Heraldry of the Templar Order.
00042C08: Tevinter Heraldry
00042C09: Heraldry of the Tevinter Imperium.
00042C0A: Bog Unicorn
00042C0B: A proud charger made strange by fate. Whether possessed of a spirit, or whatever makes horses run, it yet wants to serve.
00042C0C: Hunter Shade Dracolisk
00042C0D: Rarely seen, the hunter shade is hardy and powerful. It requires a disciplined rider to take advantage of its skittish nature.
00042C0E: Abyssal Hang-Tooth
00042C0F: At home in the Western Approach, none of its kind can be called "common." Responsive, but not shy about testing the reins.
00042C10: Basking Longma
00042C11: A rare northern variant. Tevinter made efforts to breed them, but found them too spirited for riders without the will to match.
00042C12: Fereldan Forder
00042C13: A proud animal, the Fereldan forder ranges well beyond its namesake, at home in stables and armies across Thedas.
00042C14: Taslin Strider
00042C15: A refined breed common in the warm climes of Antiva. Suited to long distances and spirited charges.
00042C16: Green Dales Feral
00042C17: A fine example of a breed rarely seen on the field. Descended from stock that escaped during Qunari incursions in the north.
00042C18: Dalish All-Bred
00042C19: A hardy and sure-footed mount. Fiercely loyal, fully trained examples are highly prized, despite the breed's humble origins.
00042C1A: Orlesian Courser
00042C1B: Spirited, with a lineage longer than most noble names. The pride of many a chevalier.
00042C1C: Avvar Mixed Draft
00042C1D: A proud and adaptable variant of the breed, this horse is uniquely trained by a master.
00042C1E: Inquisition Barded Charger
00042C1F: Best of breed, clad in the barding of a master. Mount and armor are tailored for each other. One of a kind, and it knows it.
00042C20: Light-Torn Steed
00042C21: More construction than breed. A wondrous creature built by careful hands.
00042C22: Greater Nuggalope
00042C23: Stubborn and hardy, the Greater Mountain Nuggalope—or "Deth Nug"—makes a statement, and that statement is "hands."
00042C24: Plant New Seed
00042C25: Red Hart
00042C26: A great stag of impeccable health and ability. Such mounts are a triumph of breeding and careful training.
00042C27: Andrastian Throne
00042C28: An ornate seat decorated with religious iconography from the Andrastian Chantry.
00042C29: Andrastian Throne Accessory I
00042C2A: Additional ornamentation for the Andrastian throne.
00042C2B: Andrastian Throne Accessory II
00042C2C: Additional ornamentation for the Andrastian throne.
00042C2D: Chasind Throne
00042C2E: An ancient stone chair, carved by the Chasind of the Fereldan wilds.
00042C2F: Chasind Throne Accessory I
00042C30: Additional ornamentation for the Chasind throne.
00042C31: Chasind Throne Accessory II
00042C32: Additional ornamentation for the Chasind throne.
00042C33: Enchanter's Seat
00042C34: A magnificent chair that once belonged to First Enchanter Willow of the White Spire.
00042C35: Proof of Fairbanks' nobility
00042C36: Enchanter's Seat Accessory I
00042C37: Additional ornamentation for the Enchanter's Seat.
00042C38: Enchanter's Seat Accessory II
00042C39: Additional ornamentation for the Enchanter's Seat.
00042C3A: Fereldan Throne
00042C3B: A sturdy seat, handcrafted in Ferelden, surmounted by carved wooden mabari heads.
00042C3C: Fereldan Throne Accessory I
00042C3D: Additional ornamentation for the Fereldan throne.
00042C3E: Fereldan Throne Accessory II
00042C3F: Additional ornamentation for the Fereldan throne.
00042C40: Inquisitor's Throne
00042C41: The Inquisitor's seat of power.
00042C42: Inquisitor's Throne Accessory I
00042C43: Additional ornamentation for the Inquisitor's throne.
00042C44: Inquisitor's Throne Accessory II
00042C45: Additional ornamentation for the Inquisitor's throne.
00042C46: Orlesian Throne
00042C47: A showy chair, featuring gilded embellishments handmade by the finest craftsmen in Val Royeaux.
00042C48: Orlesian Throne Accessory I
00042C49: Additional ornamentation for the Orlesian throne.
00042C4A: Orlesian Throne Accessory II
00042C4B: Additional ornamentation for the Orlesian throne.
00042C4C: Qunari Bench
00042C4D: An imposing seat taken from a Qunari dreadnought.
00042C4E: Qunari Bench Accessory I
00042C4F: Additional ornamentation for the Qunari bench.
00042C50: Qunari Bench Accessory II
00042C51: Additional ornamentation for the Qunari bench.
00042C52: Andrastian Glass
00042C53: Stained glass windows depicting scenes and figures from Chantry history.
00042C54: Dalish Glass
00042C55: Stained glass windows of elven design.
00042C56: Dwarven Glass
00042C57: Stained glass windows of dwarven design.
00042C58: Fereldan Glass
00042C59: Stained glass from Ferelden, with a design heavily featuring mabari.
00042C5A: Inquisition Glass
00042C5B: The Inquisition emblem is the focus of this stained glass window.
00042C5C: Orlesian Glass
00042C5D: Beautiful stained glass, crowned with the golden lion symbol of the Valmonts.
00042C5E: Qunari Glass
00042C5F: Windows featuring the distinctive symbol of the House of Tides.
00042C60: Combat Mastery
00042C61: Complete {CUSTOM0} combat challenges.
00042C62: Weapon Mastery
00042C63: Complete {CUSTOM0} weapon challenges.
00042C64: Elemental Mastery
00042C65: Complete {CUSTOM0} elemental challenges.
00042C66: Explorer
00042C67: Complete {CUSTOM0} exploration challenges.
00042C68: Agent of the Inquisition
00042C69: Complete {CUSTOM0} agent challenges.
00042C6A: Corporal Vale asked for help stabilizing the Hinterlands. Sealing rifts, establishing camps, and completing requisitions—along with a myriad of other activities—will earn Power for the Inquisition, giving Mother Giselle leverage to arrange a meeting with clerics in Val Royeaux.
00042C70:
00042C71: They're searching for someone.
00042C72: Whoever the Wardens are seeking, he's led them away from here.
00042C74: The Breach can't have escaped their notice. Would the Wardens respond?
00042C76: Have you heard of the Warden they're talking about?
00042C77: Whoever he is, he's drawn the Wardens away from here.
00042C78: Did they know what would happen to them there?
00042C79: Magic Barrier
00042C7A: Can't say that I have.
00042C7B: I don't know.
00042C7C: Possibly.
00042C7D: You never know.
00042C7E: At least justice was done.
00042C7F: Proof of Sacrifice
00042C80: Identification papers are pinned under the armor of soldiers who fell in battle against the demons. Such keepsakes might bring closure to their families.
00042C82: Identification papers collected
00042C83: Recover Soldier's Papers
00042C85: Reports of Darkspawn Activity
00042C86: There are reports of darkspawn activity on the Storm Coast. While the area is sparsely populated, the darkspawn pose a significant threat to travelers, as well as to Inquisition soldiers stationed on the coast. Should the darkspawn branch away from the region, villages further inland may be at risk.
00042C87: It's risky, but a few scouts could sneak past the darkspawn and try to determine where they are coming from.
00042C88: Constitution Gained!
00042C89: Dexterity Gained!
00042C8A: Strength Gained!
00042C8B: Intelligence Gained!
00042C8C: Willpower Gained!
00042C8F: My dear Ewan,

You have been the light of my life, the song in my heart, for over a year. But the world has changed, and both of us with it. How does one live through the rending of the sky, and still remain the same? I have seen oblivion through the rifts, and I fear our lives are about to end. You told me the distance between us would be hard to bear, and I said I would never seek the arms of any but yours. I was wrong.

I have met someone in Val Royeaux. She is dark where you are fair. She fills her life with poetry, not battle. And her voice... her tongue trips so sweetly on the trills and flourishes of the Orlesian language. She gives me hope that we will survive this.

I'm sorry. I will never forget you.

Aurore
00042C90: A Crumpled Letter
00042C92: Approval
00042C93: has joined the Inquisition
00042C95: Iron Bull
00042C96: Approves
00042C97: Cole
00042C98: -
00042C99: :
00042C9A: has left the Inquisition
00042C9B: +
00042C9C: Cassandra
00042C9D: Blackwall
00042C9E: Varric
00042CA0: x
00042CA3: Sera
00042CA4: Solas
00042CA5: Vivienne
00042CA7: Disapproves
00042CA8: Dorian
00042CA9: Talk to
00042CAA: Give
00042CAB: Push
00042CAC: Read
00042CAD: Take Weapons
00042CAE: Light
00042CAF: Chevalier
00042CB0: Blood
00042CB1: Vial
00042CB2: Turn
00042CB3: Bash
00042CB4: Knight
00042CB5: Climb
00042CB6: Council of Heralds
00042CB7: Search
00042CB8: Equip
00042CB9: Pull
00042CBA: Examine
00042CBB: Place
00042CC4: {i}A personal letter written in a sure hand:{/i}

Regards to the Cropper family,

My name is Aila Goodwin; I write on behalf of your son, Desmond. He is very busy tending the Inquisition's horses, so he bid me write this to you. I was happy to do so, as I know it takes him time to word his letters. I made his acquaintance while also in service to the Inquisitor. He is a fine man, and I welcome my time working with him, in my duties as research assistant, as I catalogue variances in the mounts. For now, know that he is well, that he is happy, and that he misses his family dearly. He has of course spoken highly of you, and I feel as though I can picture you all. It is good to know that the Blight spared more than it took. If all goes well—and it shall—your son and I will be part of the force that prevents such tragedy from happening again.

Aila Goodwin, on behalf of Desmond Cropper
00042CC5: {i}A personal letter written in a halting, simple hand:{/i}

Mather,

We're up an the mountains now. Frosbacks, like you tol stories abut. Its safe because the herld is leeding, and {shehe}s evrythin they say {shehe} is. Prays Adraste, I can make a diffrence. Tell father m sorry abut the felds. I hope Uncl Silas helpd. I wantd to be ther, but this matters. It realy matters.

Love an respec,
yer son Desmond
00042CC6: {i}A personal letter written in a careful hand:{/i}

Mother,

I am sorry it took so long to write. It has been hard, but we are getting new allies and new gear every day. The Inquisition is a grand thing to see, and the crew here are family. Aila (she wrote last time for me) has helped teach me my writing, so I'm faster. I'm learning so much here, I know I can use it all to start a stable at home. Father always said he wanted to get horses. With the money I am paid, I can make a start. Aila says it is a good idea, and in her work she has made some good feed that helps them grow. All we have to do is win, and you'll be safe, and Father will see it was worth it, and I can come home. And I can bring help.

Love and respect,
Your son Desmond
00042CC7: {i}A personal letter written in a careful hand:{/i}

Mother,

The Herald did it. We all did it. I'm coming home soon. Aila too. Remember I wrote that I would bring help? Well, she already has helped. We can make a good start. She wants a family. Did she write that she lost hers in the Blight? Remember when we resettled? She was the last Goodwin, so she didn't resettle; she lived at the school in Orlais. That's how she's so smart, and she wants to use it. It'll be good. We'll do it together. And I can tell Father I saved us, and I'm proud to come home. You will love Aila. I do.

Love and respect,
Your son Desmond
00042CC8: The Stable Boy's Letters
00042CC9: Interesting.
00042CCA:
00042CCB: Hmm.
00042CCC: Leo of Lucien Bay
00042CCD: Jepler the Unbound
00042CCE: Ser Rebenger Torn
00042CCF: Gordon the Frank
00042CD0: Ser Hildebrandt
00042CD1: Red Templar Key
00042CD2: Found on Red Templar
00042CD3: Red Templar Key Required
00042CD4: Hessarian Camp
00042CD5:
00042CD6:
00042CD7: Bogfisher
00042CD9: I accompanied Marquis d'Archambon upon this expedition reluctantly, although d'Archambon insisted that an exploration to show me the truth and beauty of the world might assuage the consternation with which I observed it.

As we entered the caves, the cold and brackish water dripping incessantly, we came upon a hulking beast whose great flapping paws slapped the stone. In countenance it was broad, its flaps of hide hanging loose across its bristled back. D'Archambon drove it away, laughing at its clumsiness, heedless of the declinate fangs protruding at unknowable angles from its distended maw. He said the beast, or "bogfisher" as the locals called it, was a failing vestige in the land of men, fit to be tamed or slain.

That night, we camped beside an underground lake, its rippling waves a susurrus of inhuman whispers. The sepulchral emptiness of the starless night was vast, our own fire pitiful in its sullen rebellion against the unending dark.

The bogfisher slipped from the lake, its flapping paws perfectly equipped to propel it through water; its spiny maw closed upon d'Archambon. Then the marquis was gone, his frantic thrashing all we could see in the frenzied white water as the bogfisher pulled him under.

That night, I knew that this is not the land of men. The lightless torpid waters are not tamed; men are but ants crawling witlessly across a lily pad in a pond. Most think the emerald land bound to their tiny will. Those few who peer over the edge and see the leviathans, pale bellied, scales shimmering in colors with no name, swimming beneath them, can only scurry away, trying in vain to articulate the vast and uncaring terror that awaits. What my eyes have seen, my limited mind may never comprehend, but I shall never draw near dark water again. The bogfisher has taught me well.

—From {i}An Anatomie of Various Terrible Beasts{/i} by Baron Havard-Pierre d'Amortisan

The bogfisher likes hiding in dark places and water. Master does not like baths.

—Footnote in the margins of the manuscript by the baron's scribe, Dunwich
00042CDA: Use the recovery font to heal injuries.
00042CDB:
00042CDC:
00042CDE: Bogfisher Teeth
00042CDF: Bogfisher Teeth {string}281367{/string}: {CUSTOM0}
00042CE0: Iron
00042CE1: Locate weapon materials.
00042CE2: Logging Stand
00042CE3: Avanthum:

If your eyes were as sharp as your tongue, you'd have {i}long{/i} realized that we've found more than just "another tomb." {i}This{/i} is where the dwarves who built this city emerged from the Deep Roads. Whatever drove them here, they were determined to stay. The lowest levels were deliberately collapsed.

Send Vertis back when he's done with the runes in the canyon. Do {i}not{/i} make him lift anything heavier than a quill! That slave cost a pretty fortune.

Estoris
00042CE4: A Blocked Doorway
00042CE5: Face Shape
00042CE6: Go to the war room.
00042CE7: Eye Distinction
00042CE8: They're looking for someone. Loghain, perhaps?
00042CE9: They're looking for someone. Alistair, perhaps?
00042CEA: They're looking for someone. Stroud, perhaps?
00042CEB: The Wardens have abandoned these camps.
00042CEC: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042CED: Request for supplies:

Potatoes (five hundred)
Flour (fifty sacks)
Dried peas (one-hundred sacks)
Salted meat (as much as possible)
Willow switches (four, to break in the new kitchen hands)
00042CEE: A Note from the Skyhold Kitchens
00042CEF: If I {i}ever{/i} find out who put the turnips in the fireplace, I will personally feed them into the meat grinder!

Head Cook Donatien
00042CF0: Note from the Skyhold Kitchens, Again
00042CF1: Another Note from the Skyhold Kitchens
00042CF2: Once again: please keep the elf out of the kitchen.

And: check the sugar daily to make sure it is still sugar and not salt.

Head Cook Donatien

{i}Beneath this is written, "Try keeping this out!" followed by an arrow pointing toward a crude drawing of a phallus.{/i}
00042CF3: How many times do I have to say this?

IF IT FALLS ON THE FLOOR, IT'S STILL GOOD TO EAT.

Head Cook Donatien
00042CF4: Yet Another Note from the Kitchens
00042CF5: Free ale! As much as you can handle, for as long as you can handle it!

YOU DID IT!

The good stuff is still ten silvers a cup.

Cabot
00042CF6: Tavern Notices
00042CF7: Saddler:

Baron Plucky! I don't care how many missions he's flown or how many lives his actions have saved, he is a holy terror. Nearly pecked out my eye the last time I tried to attach a message to him. All the dramatic flapping and squawking caused the sister to come over. You should've seen her look when she snatched the letter from me—if I had a weaker constitution, it might have killed me on the spot. I suppose she thought I was trying to murder her prized raven. And all she had to do was coo at him and the Baron hopped onto her shoulder, all sweetness, and nestled into her neck.

How does she do it? All the birds like her. Is it blood magic? It's blood magic, isn't it?

Weaver
00042CF8: Note Found in Skyhold's Rookery
00042CF9: Father:

No. I will not come home. I know what happened to Haven: I was there. And I am not afraid of death. If none of us are brave enough to stand, then all of us will fall. I am your son. If you trust nothing else, trust me. The Inquisition is our only hope.

I also would like to request that you stop using such language to refer to the Inquisitor. It is not what you think. {SheHe} is not trying to replace the Divine, or the Chantry, or become a god.

{blank}
00042CFA: A Letter Home
00042CFB: Letter to an Inquisition Agent
00042CFC: My darling Wilbur,

I am so proud of you. We hear so much about the Inquisition in the village; it makes me happy to know you are doing your part. I am sorry about what happened to Haven. I will light a candle in the chantry for the fallen.

Please take care of yourself. I know what you're like, when things get busy and the fate of the world hangs in the balance. You must take care of yourself before you can help save the world, you know. Don't forget to eat. You're still in the mountains? It must be cold and wet. Why couldn't it be a fort in the Hinterlands? Then you'd be closer to home. Well, dress warmly. Shall I sent you a blanket?

Anyway, you should write more often. I don't understand why you can't tell me what you're doing. You shouldn't keep secrets from your mother.

Love always,
Mother

P.S. What do you mean I have to address the letters to "Rector"? Is that what they call you there? Why? Your name is Wilbur Quigley. It's a good name. Wilbur was your uncle's name. He fought in the Battle of River Dane; we are all so proud of him. Are you ashamed of your given name? Why are you ashamed, Wilbur?

00042CFD: {i}A letter, written in Cullen's neat hand, addressed to a woman in Amaranthine:{/i}

Dear Mrs. Anselm,

It is my sad duty to inform you of the death of your husband, Lieutenant Anselm. Lieutenant Anselm was killed in the attack on the pilgrim's refuge of Haven. He stood bravely against the overwhelming forces of our enemy.

On behalf of the Inquisition, I wish to offer my sincerest condolences. The lieutenant was admired by his peers and superiors; all knew him to be a fine and honorable man. I know that my assurances will be little comfort in your time of bereavement, but I swear to you that his death will not be in vain. Those responsible for the attack on Haven will be brought to justice.

In deepest sympathy and gratitude,
Commander Cullen of the Inquisition
00042CFE: A Message of Condolence
00042CFF: Haven Destroyed By Darkest Menace!

Dire news from the Frostbacks. The pilgrim's sanctuary of Haven, home to the new Inquisition, has been destroyed. Information is still vague, but some believe a dragon resembling an Archdemon was involved in the attack. Fears of a new Blight are now beginning to surface.

As the Chantry continues to flounder, some are concerned that Haven's destruction may predict the Inquisition's imminent collapse. However, there is yet hope, as reports indicate that the Herald of Andraste and Inquisition leadership survived, and have found refuge elsewhere.

Crier Belinas

{blank}
00042D00: News from Thedas
00042D01: Front Defense
00042D02: Reduces damage taken from all damage types by a percentage value, but only from attacks directed from the front.
00042D04: Head Size
00042D07: Locate the Targeted Enemy
00042D08: Defeat the Targeted Enemy
00042D09:
00042D0B: Greetings, Sing-Quisition!

I hope you are excited for our next meeting! I certainly am! In these dark times, fellowship and song will keep us from the depths of despair. So let us lift our voices and our spirits!

Here are the pieces we will be learning in the upcoming weeks. Lyrics and musical notation are available in the archives, so come prepared!

{i}The Storm Coast's Claim
Circle of Flame
The Girl in Red Crossing
The Ballad of Nuggins (Scout Harding fought hard for this one, so she will conduct)
Twinkling Lucia of the Heavens
Whither You Took My Gold (or the Jolly Tavern)
Arl Jacen's Ride
I Shall Prevail{/i}

Although there were many votes for {i}Andraste's Mabari{/i}, I have decided to leave it off the list, as attempts to perform it tend to leave most choir members a sobbing mess.

Sing-Quisitor Faye

P.S. I understand that some of you object to being called "The Sing-Quisition." If you can't come up with a better name, it is not your place to criticize! And no, "The Hairy Heralds" is {i}not{/i} a better name.
00042D0C: Pamphlet: Lift Your Voices!
00042D0D: Shape Blend
00042D0E: Nose Shape
00042D0F: Mouth Shape
00042D10: Mouth Width
00042D1A: Members of the Venatori:

We are close to unearthing the secrets the old dwarves buried here. The Elder One will doubtless be pleased with our success, but be vigilant. While our work has gone well, the Inquisition and their false Herald were seen traveling towards the Wastes.

{blank}

00042D1B: Venatori Orders
00042D1D: Draft of Letter to Venatori Magisters
00042D1E: Esteemed Magisters:

It shames me to notice bickering among some of you. We perform a great work here. The dwarven relics in the tombs are instructions on replicating the masterpieces of one of their finest Paragons. Lady Calpernia wishes us to retrieve them with all haste, and you know she speaks for the Elder One in all things. He remembers a time when this place was not a blasted wasteland, and if He desires its secrets brought up to the light, we shall obey. Gladly. Without strife that delays us.

I trust this will no longer be a concern.

Overseer Jullex
00042D1F: Murena:

I'm returning to the main camp. Don't linger past sunset. We were working by torchlight, past dark, when a horde of spiders poured out of the canyon's rocks. There are red templars on patrol, but if the overseer wants us to go faster, he should ask the wretched brutes to guard us while we work. We already have few enough Venatori after the disaster at Redcliffe. Something the red templars have taken pains to remind us about, I've noticed. Are all templars in the South this haughty?

Harmmonum
00042D20: A Short Note
00042D21: {i}The entries in this diary alternate between an elegant, well-rounded script and a slanted scrawl:{/i}

I never expected to find such tranquility here. No nattering crowds, no drifts of refuse. I should have been born in the country. I am only disappointed to learn I am here to verify translations—a drudge's work. But in the evenings, there is time for my own studies without distraction or fear of being branded "apostate" for my reading.

{i}It is time to rise to my capabilities.{/i}

{linebreak}

The Elder One has bound spirits far beyond what I thought a mage could manage. We speak of Him becoming a god, but surely He cannot be considered mortal any longer.

{i}What steps must a man take to become such a being?{/i}

It is an excellent question. To bask in His glory must be enough and yet... and yet, I cannot let the curiosity go.

{linebreak}

Does the Elder One take power from demons? I've learned much about their summoning and binding. I was surprised to find so many I recognized from the Circle among the Venatori, but they talk freely of rites and rituals forbidden in the Imperium.

{i}They offer such power, for so little blood.{/i}

But I must not rush. Tempting as it is.

{i}For have I not grown in skill and measure?{/i}

I cannot draw attention to myself. We will leave after we unearth these dwarven relics, not stay to practice binding the Fade's denizen's to our will.

{i}Even though it would be so easy here, in a place where the Veil has grown so thin.{/i}

{linebreak}

I am tired of this fear. Fear of harm I may do to myself. Fear of letting opportunity slip from me.

{i}I must leave it behind me.{/i}

Binding a demon of higher power is dangerous...

{i}Yet my skills have grown.{/i}

But what else will show the others what I'm capable of, what I can offer! {i}I am a mage of the Imperium, and I will claim my birthright. The spirits through the Veil will see my power, and they will kneel—or I will make them.{/i}
00042D22: Blood-Spotted Venatori Diary
00042D23: King Venedrin Theirin offered Rendor knighthood numerous times for "service to the Fereldan throne." Historians believe Rendor was an adventurer or mercenary regularly hired to ambush Orlesian patrols trying to bypass the Frostback Mountains or make overtures to enemies among the Avvar—thus his nickname, "the Mountain Terror."
00042D24: Following the Dalish clans' diaspora from Halamshiral in the Glory Age, one of the Keepers became famous for his vicious attacks on Orlesians. Known among humans as "the Pale Demon," he blasted unprotected merchants or soldiers with a blizzard from his staff, even in summer. The attacks lasted until chevaliers killed the Keeper and his entire clan.
00042D27: Granted Anointed status by Divine Rosamund in 5:65 Exalted, Clothilde of Crechy was a warrior renowned for defending the innocent. Popularly depicted with a shaven head, Clothilde was often mistaken for a man and is most famous for not fighting but protesting the tyrannical Baron of Rosfort's taxes on the poor. She was arrested, but the Divine ordered her released before she could be executed.
00042D37: Over the ages, Estwatch guards have defended their eastern outpost from both pirates and Qunari, and were defeated only once, by a massive Qunari invasion in 7:70 Storm. After joining a successful Orlesian attack to retake the island, they were awarded the emblem emblazoned on their shields ever since.
00042D38: <font color="#BAAB7B">This bonus stacks.</font>

00042D39: <font color="#BAAB7B">This bonus does not stack.</font>

00042D3A: Supposedly crafted in the dread Sunless Lands south of the Korcari Wilds, this staff was wielded by the shaman to the Avvar warlord Balak, who swept into the Fereldan valley at the height of the Steel Age. Balak was defeated, but the shaman vanished during the final battle in the southern Hinterlands.
00042D3B: This staff has seen wear, perhaps from a recent battle. The symbol burned into a grip says it belongs to the grand enchanter of the Circle of Magi—or did at some point.
00042D3C: The Forgotten Ones belong to the ancient elven pantheon, but their names were lost after the Great Betrayal. Their worship continued in the shadows, despite efforts to stamp it out in the old Dalish kingdom. This staff belonged to a priest of those gods, specifically Daern'thal.
00042D3D: This blade was at every execution in the reign of Antivan King Guiomar the Younger, who personally decapitated those he decreed guilty, claiming a Maker-granted right as judge and executioner. When the Antivan Crows' Callisto di Bastion killed him, the sword was on display until stolen by an unknown party.
00042D3E: Reputedly blessed by Divine Justinia I at the Chantry's creation, this blade was granted to the first knight-commander of Val Royeaux's White Spire and passed to each subsequent knight-commander until the city was sacked in 2:14 Glory. The elves took the sword, and it was never found, even after their defeat.
00042D3F: First wielded by Prince Fyruss of Starkhaven, who failed to unite the Free Marches in the Glory Age, this axe was claimed by the Tevinter Imperium after the battle that killed him. It returned to Starkhaven in the Exalted Age after extended diplomacy by Prince Artesian Vael, only to be lost again when the Qunari invaded in the Steel Age. It has not been seen since.
00042D40: Defend the {CUSTOM0}
00042D41: The most famous elven criminal in Orlais was Alidda of Halamshiral, arrested in 4:45 Black for slaying three chevaliers. The trial, presided over by Divine Clemence I, revealed that Alidda had slain <i>twelve</i> chevaliers, in retaliation for the "graduation" tradition that sent knights into the slums to attack elves out past curfew. Alidda escaped and killed twenty more chevaliers, two in single combat, before she was cornered and, to avoid capture, cut her throat with her own daggers.
00042D42: This dagger traded hands in a public card game between legendary Antivan Crow Callisto di Bastion and Princess Adelaida. If the princess lost, she would surrender her life. If Callisto lost, the Crows would let her assume the throne. Callisto did lose, but was granted the dagger—some say for throwing the game. Paintings of it, usually depicting both women in near-undress, are common throughout Antiva, even after a Steel Age ban.
00042D43: Speak to the messenger.
00042D45: Damage
00042D46: Armor
00042D48: Cull the Herd
00042D49: You do more damage to isolated targets.


00042D4A: Ghost
00042D4B: You move faster while in stealth.


00042D4E: Potion Mastery
00042D4F: Potions have longer durations and enhanced effects.


00042D50: Powerful Elixirs
00042D51: Elixir abilities grant enhanced bonuses.


00042D52: On the Razor's Edge
00042D53: You do more damage to enemies close to you.


00042D56: Flanking Fire
00042D57: You do more damage when hitting enemies from behind.


00042D58: Precision Shooter
00042D59: First wielded by Caliban, the most famous non-Pentaghast dragon hunter (he claimed to have slain the last dragon in the early Steel Age), notorious for his commoner heritage and sexual appetite. After the death of his lover, Queen Fionne Theirin, he went into self-imposed exile and, some say, trained a secret warrior order in the Frostback Mountains called the Calibanites.
00042D5A:
00042D5D: Inscribed on the hilt: "For thy heart, which has wronged me." This weapon of vengeance is strongest against an enemy beyond its wielder's power—according to the Alamarri legends that give it to the Avvar chieftain, Morrighan'nan.
00042D5E: You do more damage after standing still to set up your shot.


00042D5F: Reinforced Barrier
00042D60: Casting Barrier on a target also gives them a bonus to damage resistance.


00042D63: Persistent Nightmare
00042D64: Inflicting fear on a creature already suffering from it does more damage.


00042D67: Virulence
00042D68: Killing an enemy causes any elemental status effects on it to spread to nearby targets: burning, chilled, frozen, panicked, paralyzed, poisoned, shocked, and weakened.


00042D69: Staff Mastery
00042D6A: Your spells gain additional effects based on your staff's element.


00042D6B: Control of the Elements
00042D6C: All status effects that you inflict last longer.


00042D70: Prison Structural Evaluation
00042D71: Harder job, this. Structural fractures throughout. Major blocks shifted. It settled over an age or more, so I had the workers shore it up and call it stable. I don't recommend rebuilding; if we change the weight distribution it might stress cracks we can't see. I've seen failures like this before. In dams, with the pressure of a flood behind them. What caused that in a prison this size, I don't want to know.

—Structural evaluation for {LadyLord} {spHeroLastName}'s consideration, Mason Gatsi
00042D74: Spell Sword
00042D75: You gain bonus armor for a short time after striking with Spirit Blade.


00042D76: Cripple
00042D77: Bloodthirst
00042D78: Sadism
00042D79: Disable
00042D7A: Second Wind
00042D7B: Nature's Shield
00042D7C: Cycle of Life
00042D7D: Disturbance of Spirit
00042D7E: Force of Will
00042D7F: Psychic Backlash
00042D80: Mind over Matter
00042D81: Place the Inquisition Banner
00042D82: Cataloguing Skyhold: Elven Arrow with Inscription

An arrow. Elven of course, because who else would be this fancy with a throwaway? I've talked weapon talk with traders before, and the squiggly scratching means "make you dead," or near enough. Well made. Have to be, to keep its shape since whatever ancient sod-around it's from. All I know is, there are centuries of nocks in the walls I have to patch. They keep an edge if they don't hit stone. Tell the men to mind their fingers. They got fresh blood on this one.

Mason Gatsi
00042D83: Bellanaris Din'an Heem
00042D84: Still no trace of him, though I feel the darkspawn in the ground below. Could he be lurking close to them, perhaps preparing to die with honor? I doubt it, but it is the only lead we have so far. I confess that this seems a fool's errand at times, given how much is at stake.

We saw bandits harassing the fishermen, and we intervened. The fishermen thanked us, though I fear the bandits will return again in greater numbers, and we will not always be here to help. Nevertheless, as long as we are here, the fishermen are safe.

The dreams continue, as they do every night. They make it hard for us to sleep, but we must persist. Hopefully the others will have found a solution by the time we return. In the meantime, I sing the song of Andruil to myself to clear my mind as best I can.

{linebreak}
{blank}
00042D85: He is not here. We have searched thoroughly, and we will now move on. How many days have I wasted here, with whispers lurking at the back of my mind, on this mad assignment? I pray we have more luck as we head south.

After speaking with the other Wardens, I told the fishermen about the darkspawn we sensed beneath the earth. They may not burst forth from the ground today or tomorrow, but I fear it will not be long… and we will not be here when they finally surface. The fishermen were grieved at the news, but they decided to make for West Hill, which is safe for now.

As for the fisherman who was interested in joining, I convinced him that now was not the time. Others might have told him otherwise, but he is too young to make such a sacrifice simply because he does not wish to throw nets into the water all his life. We shared one last night by the campfire, and he went on his way with a smile, humming the song of Andruil as he left.
{blank}
00042D86: I grow more convinced that if he was ever here, he is now long gone. Still, it would not do for us to miss him through laziness, and he was one of our most skilled warriors. If anyone could hide himself here, it would be he.

One of the fishermen shows promise with a spear and has shoulders like an ox from throwing nets all day. He asked about joining the Grey Wardens. Under other circumstances, I would be honored to take a worthy and willing volunteer. Now… my orders did not say whether I should seek new recruits, even with our circumstances. Or because of them, I suppose. It did not hurt his cause that he was easy to look at, and clearly wished to know more about the Dalish.

The darkspawn are louder than I thought at first. The constant whisper at the back of my mind makes it difficult to sense them as easily as I usually do, but they are near the surface. Perhaps bandits are not the worst these people have to face.

{linebreak}
{blank}
00042D87: Inquisition Captain
00042D88: Inquisition Informant
00042D89: Inquisition Messenger
00042D8A: Walking away from a character with a light conversation will end the conversation.
00042D8B: Opportunist
00042D8C: Piercing Blows
00042D8D: Relentless Attack
00042D8E: Deathblow
00042D8F: Unsullied Victim
00042D90: Overwhelming Force
00042D91: Hastened Demise
00042D92: Phasing
00042D93: Ruthless Pursuit
00042D94: Attacking an enemy from behind slows them for a short time.


00042D95: {blank}
—From pages torn loose from a journal found on the Storm Coast
00042D96: You move faster when you're near enemies with low health.


00042D97: You gain stamina when you lose health.


00042D98: Critical hits on an enemy reduces their damage for a short time.


00042D99: When your stamina is low, its regeneration increases significantly.


00042D9A: The entire party gains increased resistance to fire, ice, electric, and spirit damage.


00042D9B: When you die, your allies regain a large amount of health.


00042D9C: Your offensive spells have a chance to weaken your enemies.


00042D9D: Your armor increases.


00042D9E: Enemies that hit you with a melee attack have a chance to be stunned for a short time.


00042D9F: You are immune to flanking from enemies and have less chance of being staggered when hit from the front.


00042DA0: You have a greater chance of scoring a critical hit when attacking from behind.


00042DA1: Your attacks ignore a portion of your target's armor.


00042DA2: Each attack increases your chance to score a critical hit. Your critical-hit chance resets after a successful critical hit.


00042DA3: You automatically critically hit enemies afflicted with fear or sleep.


00042DA4: You do more damage to enemies with high health.


00042DA5: You do more damage to enemies whose health is less than or equal to yours.


00042DA6: You do more physical damage relative to the target's missing health.


00042DA7: You have a chance to phase away from enemy attacks, taking no damage.


00042DA8: You do more damage to enemies afflicted with fear.


00042DA9: Inquisition agents have lured Carroll, the red templar responsible for manipulating the Freemen of the Dales, to the Lion's Pavilion in the Emerald Graves. It's time to finish this.
00042DAA: Defeat Carroll.
00042DAB: A Puppet Master
00042DAC: The darkspawn are emerging from underground. Our soldiers can sweep the area to determine where they're most concentrated.
00042DAD: Carroll
00042DAE:
00042DAF: Sister Leliana,

After a few close calls, we managed to find where the darkspawn are emerging on the Storm Coast. If you seal their access to the surface, Ferelden's coast will see fewer of them.

Thornton
00042DB0: Commander,

We conducted sweeps of the Storm Coast and determined where the darkspawn are most concentrated. Our Ferelden-born soldiers are quite eager to see them driven back.

Scout Harding
00042DB1: A Friendly Reminder
00042DB2: CHOICE. SPIRIT.
00042DB3: There are reports of a small group of Grey Wardens traveling along the northern coast of Ferelden in an area known as the Storm Coast.
00042DB4: Vigilance on the Coast
00042DB5: Go to the war table to scout the Storm Coast.
00042DB6: Go to the war table to locate the soldiers.
00042DB7: We require middlemen? Secure the goods and the favor of the noble.
00042DB8: High-ranking commanders in the Venatori are leading their mages west in order to "excavate something of great value."
00042DB9: Go to the war table to stop Venatori advancing in the west.
00042DBA: Viuus Anaxas
00042DBB: Fairbanks' Trust
00042DBC: Go to the war table to make contact with Fairbanks.
00042DBD: A woodsman known as Fairbanks has come to the Inquisition, offering what he calls "information of value" in exchange for aid in fighting the Freemen of the Dales, a band of rebels in the Emerald Graves.
00042DBE: A Timely Intervention
00042DBF: There are reports of red lyrium and potential red templar activity in the hills of Emprise du Lion. A local baron has petitioned the Inquisition for aid.
00042DC0: Go to the war table to aid Emprise du Lion.
00042DC2: Go to the war table to investigate the Exalted Plains.
00042DC3: Silence on the Plains
00042DC4: Leliana is concerned about a lack of information coming out of the Exalted Plains after both Gaspard and Celene's troops retreated to their respective camps. There were rumblings of desertions, and since then, only silence. Both Leliana and Cullen agree that whatever's going on here warrants further investigation.
00042DC5: Your Trainer
00042DC6: Commander Helaine
00042DC7: Go to the war table to investigate the Western Approach.
00042DC8: Into the Approach
00042DC9: An unusually high number of travelers have been reported moving into the Western Approach, a blighted region in western Orlais all but devoid of life.
00042DCA: Fereldan Ossuary Carving
00042DCB: Regarding the cataloguing of Skyhold: Two Early Fereldan Ossuary Carvings

Such items were common, as Fereldans of course burn their dead. What is unusual is that the urns were left in the hold for so long. They are centuries older than other signs of habitation. The makers may have left the urns as, upon investigation, they appear to be solid stone. They are representative only, incapable of holding human remains. The skull atop each is an exact carving (apart from scale), but false nonetheless. One assumes they were left undisturbed partially due to superstition, but perhaps (as in my case) also because they would be damnably heavy.

Archivist Banon
00042DCC: Beloved and Precious
00042DCD: Commit to a romantic relationship.
00042DCE: Fallen Chandelier
00042DCF: Cataloguing Skyhold: Iron Chandelier with Dwarven Elements

Sturdy, with dwarven marks. If it's a copy, it's a good one. Rare to see post-Third Blight examples. The owners must have had extensive trading networks. No smith's sigil or other markings. Recommend reconditioning and rehanging. The thing will outlast us all.

Mason Gatsi
00042DD0: Abyssal High Dragon
00042DD1: Sandy Howler
00042DD2: Vinsomer
00042DD3: Gamordan Stormrider
00042DD4: Fereldan Frostback
00042DD5: Enemy
00042DD6: Elite
00042DD7: Boss
00042DD9: Recruit a new companion.
00042DDA: They Who Stand
00042DDB: Gain access to a major city for the Inquisition.
00042DDC: Speak Only the Word
00042DDD: Enchant or upgrade a piece of equipment in single-player mode.
00042DDE: Customized
00042DE1: Requires Perk: {CUSTOM0}
00042DE2: Complete a timed mission on the war table.
00042DE3: Commander
00042DE5: Discover a campsite and establish an Inquisition camp in any wilderness area.
00042DE6: Trailblazer
00042DE7: Regarding the cataloguing of Skyhold: Four Statues of Chasind Influence

Like many features of Skyhold, these four statues are not original to the structure. Scratchings much newer than the sculpture suggest these were placed by Fereldans as representations of Andraste. Typical appropriation; these are not Our Lady. They are altered Chasind figures, and likely had animal heads or some such. The number suggests the barbarian tradition of personifying seasons as female warriors, bearing the typical attributes of renewal and death. Winter is of note for its brutality, as it is tied to their rumored custom of killing those who flee battle. Harsh enough, but more so when you note that killing the fleeing was not left to fellow soldiers, but common citizens waiting to meet them at their camps. Such was their commitment that death at the hands of their people was welcomed over the shame of broken morale. Such is the brutality of their animist gods.

Archivist Banon

{i}Here follows a relevant page from historic examination:{/i}

For She of All and War will dade,
And issue forth as with a spur,
And welcome home she will the bold,
Returning them with crowns and brand.
But knowing runs the empty hand,
That all that waits is falling cold.
For such the shame to flee a cur,
Is glory saved with mother's blade.

—From {i}Barbarian Blood: Chasind Myth Made Sensible{/i}, collections of the University of Orlais
00042DE8: The Women of All War
00042DE9: Find and recover a shard identified by an ocularum.
00042DEB: Sharp-Eyed
00042DED: Discover a veilfire rune.
00042DEE: Well-Read
00042DF2: Upgrade any ability once in single-player mode.
00042DF3: Skilled
00042DF5: Specialized
00042DF6: Choose a specialization class.
00042DF8: Secure a mount.
00042DFA: Purchase any new decoration element for Skyhold.
00042DFB: Botanist
00042DFD: Kill a high dragon in single-player mode.
00042DFE: Harvest 50 herbs from Skyhold's garden in a single playthrough.
00042DFF: Trigger a cross-class combo with a character you control in single-player mode.
00042E00: Decorator
00042E01: Synergized
00042E03: Cavalier
00042E04: Wyrmslayer
00042E06: Left Leg
00042E07: Right Leg
00042E08: Gain the full approval of the Orlesian court.
00042E0A: Belle of the Ball
00042E0B: Land a single blow in excess of 1,000 damage in single-player mode.
00042E0D: Hard Hitter
00042E0F: Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
00042E11: Master Builder
00042E12: Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
00042E14: Master Alchemist
00042E15: Slay 10 high dragons in single-player mode.
00042E17: Dragons' Bane
00042E18: Finish the single-player campaign on at least Hard without lowering the difficulty.
00042E1A: Herald
00042E1C: Finish the single-player campaign on Nightmare without lowering the difficulty.
00042E1D: Inquisitor
00042E1E: Unlock 15 astrariums in a single playthrough.
00042E20: Stargazer
00042E21: Spend 10 points in a single ability tree with any one single-player character.
00042E23: Focused
00042E24: Earn 50,000 or more gold across all single-player playthroughs.
00042E26: Well-Funded
00042E27: Enter the heart of the Solasan temple.
00042E29: Keymaster
00042E2A: Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
00042E2C: Pathfinder
00042E2D: Liberate three keeps in a single playthrough.
00042E2F: Liberator
00042E30: Complete 50 missions or operations in a single playthrough.
00042E32: High Commander
00042E33: Completely upgrade one throne.
00042E35: Regal
00042E36: Acquire 10 Inquisition agents in a single playthrough.
00042E38: Persuasive
00042E39: Reach level 20 in single-player mode.
00042E3B: Veteran
00042E3C: Level up the Inquisition to rank 10.
00042E3E: Peerless
00042E3F: Become friends with at least three of your inner circle in one playthrough.
00042E41: People Person
00042E42: Collect 250 codex entries in a single playthrough.
00042E44: Loremaster
00042E45: Defeat 1,000 demons in single-player mode.
00042E47: Demonslayer
00042E48: Defeat 2,500 enemies in single-player mode.
00042E4A: Invincible
00042E4B: Complete 20 requisition requests in a single playthrough.
00042E4D: Quartermaster
00042E4E: Seal 75 rifts in a single playthrough.
00042E50: Marked for Greatness
00042E52: "Lusacan, the Dragon of Night, calls to you. He lives where it is darkest and waits for the day he will rise. Drink of his blood and know the power in darkness: either fear the Night or wield it."
00042E53: "The Templar Order protects the innocents who wield magic and who suffer at its hands. No one can truly command magic, so how can we blame those who cannot control it? We must watch without judging, harness their power when it benefits us, and contain it when it does not. Our calling is to be the shield between the unnatural and the folly of man." —Knight-Commander Ilyas Berasa of Rivain, 8:61 Blessed
00042E54: This shield's power has kept it whole after a thousand years and might even have saved the entire Temple of Dirthamen from decay. It held special significance to the elven priests, perhaps allowing communion with the God of Secrets himself.
00042E55: The third time the Right of Annulment was invoked on a Circle of Magi, in 3:09 Towers, Knight-Commander Gervasio of Antiva killed all of the city's mages for demonic possession. However, a massacre may have already occurred at the hands of Knight-Captain Nicolas, with the right invoked as cover-up. The Seekers of Truth later apprehended Ser Nicolas, who had left the Order to kill mages and admitted to having murdered over a hundred.
00042E56: Talk to Sera about the march.
00042E57: Inquisition troops marched through Verchiel without incident.
00042E58: Hello.
00042E59:
00042E5A: Inquisitor. We're honored.
00042E5B: Travel safely.
00042E5C: Travel safely.
00042E5D: Blessings upon the Inquisition.
00042E5E:
00042E5F: Your Worship. It's an honor.
00042E60: Greetings.
00042E61: Greetings, traveler.
00042E62: Egon Wintersbreath, one of history's greatest dwarven warriors, achieved Paragon status in his own lifetime, leading the defense of the Kingdom of Hormak during the First Blight until it fell in -35 Ancient. When word came that Orzammar would seal its passages from the other kingdoms, he dropped his hammer and left for the surface, grieving, "I would rather die under an alien sky than be buried in the Stone that betrayed us."
00042E63: <font color="#BAAB7B">Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E64: Song of the Marshes
00042E65: <font color="#BAAB7B">Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042E66: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042E67: <font color="#BAAB7B">Damage per Hit: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E68: <font color="#BAAB7B">Burning: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042E69: <font color="#BAAB7B">Shocked: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042E6A: <font color="#BAAB7B">Fire Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E6B: <font color="#BAAB7B">Fire Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E6C: <font color="#BAAB7B">Ice Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E6D: <font color="#BAAB7B">Ice Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E6E: <font color="#BAAB7B">Electric Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E6F: <font color="#BAAB7B">Electric Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E70: <font color="#BAAB7B">Poison Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E71: <font color="#BAAB7B">Poison Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E72: <font color="#BAAB7B">Spirit Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E73: <font color="#BAAB7B">Spirit Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E74: <font color="#BAAB7B">Damage Returned: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E75: <font color="#BAAB7B">Bleed Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042E76: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage</font>

00042E77: A Qunari warrior known as the Iron Bull is offering aid for the Inquisition from his mercenary company, the Bull's Chargers.
00042E7B: Operation Available
00042E7C: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">Glyph heals {CUSTOM0}% per second.</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">Glyph heals {CUSTOM1}% per second.</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">Glyph heals {CUSTOM2}% per second.</font>

00042E7D: <font color="#BAAB7B">Barrier Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042E7E: Old Thoroughfare Camp
00042E7F: <font color="#BAAB7B">Explosion Damage: </font><font color="#F5ECCE">{CUSTOM0}% of weapon damage</font>

00042E80: <font color="#BAAB7B">Spirit Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042E81: Cataloguing Skyhold: Sculpted Andraste x 2, in Orlais-sourced Stone

Proper Andraste, this one. Solid for a human sculpture. Made to last.
Polish and leave for Mother Giselle to reconsecrate or whatever. I leave their work to them.

Mason Gatsi
00042E82: Proper Andraste x 2
00042E83: Mabari Pillars
00042E84: Cataloguing Skyhold: Mabari Avvar Pillars

Avvar totemic representation of mabari, which followed into early Fereldan imagery. Ancient; we can't know if they were carved here or brought later. Interesting note: the kaddis pattern is subtly different than is typical, with unmistakable Tevinter elements. A strange addition if the occupants were Fereldan. Rivets in the pillar are often marks of generations of occupants, but eight seems high given how often Skyhold changed hands. Unless these are breeding generations of mabari. An interesting question would be: "eight starting from what?"

Archivist Banon
00042E89: The Watchtower
00042E8A: The pilgrimage is unending. Were we attacked, the enemy would find their way clogged with faithful. In their hopeful numbers, they show the inspiration that has captured us all. We face the end of everything, with sword and spirit raised. Watchtowers are a place of dread, of distrust, where wary eyes search for foes. But blessed are those who man the watchtower of Skyhold, for unending are the faithful. Unending is the promise.

Revered Mother Giselle
00042E8B: The View of the Troops
00042E8C: As grand as Skyhold is, it will not hold the Inquisition. No keep holds the whole of its army. Keeps hold the leadership, the core. The army is further protection for the vital heart. Preparations begin for the forces traveling now. They have heard the call; we will be ready to welcome them, although the valley will seem empty at first.

Ser Draman, assistant to Ser Morris, quartermaster

{blank}
00042E8D: Briefly during the Glory Age, the Nahashin Marshes were a kingdom under Lord Roux Marchette, who declared that Val Royeaux rule—always tentative at best—was over. While Orlais warred with the elves, the marshes were left alone, but once attention turned to putting down the rebellion, forays were hard-put to even find their opponents. "King Roux" is a legend among the marshfolk, who portray him wielding a mighty axe against an Orlesian knight.
00042E8E: This shield may have been forged in Arlathan, like the varterrals that guard ancient elven tombs. If so, it fell into the hands of Tevinter conquerors, who reshaped it with their own magic. During the Black Age's Exalted Marches, Orlesian Circle mages re-enchanted it and gave it to the chevaliers.
00042E8F: The Qunari ranged weapons of choice are spear or cannon, but one famous Qunari archer fought in the Storm Age's New Exalted Marches. Known to Thedosian forces as "the Hawk," she terrorized enemy positions with arrows that appeared from nowhere in complete darkness. She is credited with over one hundred kills and with legends of female Qunari warriors, though she was far more likely a Ben-Hassrath enforcer.
00042E90: This magical bow has always ended up with archers skilled enough to use it, and always in a crisis where it is most needed. This pleases the bow because otherwise, life would be boring, even for a bow.
00042E91: The Anderfels' "Green Men" warriors began with a hunter of the Merdaine: Grunsmann, who famously saved the people of Hossberg from starvation by crossing darkspawn lines in the First Blight. The order begun in his name leads caravans though the dangerous Wandering Hills to the distant port of Laysh and comprise the best marksmen in Thedas.
00042E92: One of the most famous elven heroes of the Towers Age was Wenna di Ladia of Nevarra, descendant of the last Emerald Knights who guarded the Dales. She took up her grandfather's bow during the Third Blight, inspiring the Thedosian armies with her beauty and skill. Afterward, Wenna fell afoul of Free Marches rulers when her name launched alienage revolts. She fled criminal accusations, into obscurity, but her legend survives among city elves.
00042E93: Fisher's End Camp
00042E96: Since I took that box up to the Grand Apartments, nine people have subtly tried asking me where the vault is. Including a couple of chevaliers, the fifth undergardener, and one of the grand duchess's footmen. I'm not mad enough to tell.
00042E97: Diary of a Nosy Servant
00042E98: <font color="#BAAB7B">Fire Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042E99: test
00042E9A: <font color="#BAAB7B">Damage Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

00042E9B: <font color="#BAAB7B">Damage Duration Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042E9D: Hill Camp
00042E9E: Gracevine Camp
00042E9F: Direstone Camp
00042EA0: Drakon's Rise Camp
00042EA1: Highgrove Camp
00042EA2: Sahrnia Camp
00042EA3: Tower Camp
00042EA4: These cunning warriors control the battlefield and everyone on it. They bolster their allies, hamper their enemies, and take advantage of any sign of weakness.
00042EA5: These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.
00042EA6: As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat.
00042EA7: Path of Flame Camp
00042EA8: Experts in this style are still on their feet after punishment that would kill their allies. They use their shield to protect themselves and stagger their enemies.
00042EA9: These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power.
00042EAA: Experts in this style crush their enemies with massive blows that can break any guard, shatter any armor, and destroy any opponent.
00042EAB: Riverwatch Camp
00042EAC: Fens Camp
00042EAD: These stalwart warriors protect their allies by making themselves the biggest target on the battlefield. When enemies take the bait, vanguards pick them apart with brutal precision.
00042EAE: Masters of this school of magic call upon spirits for protection, as well as the essence of the Fade itself. Their spells disrupt hostile magic, create defensive barriers, and even heal injuries.
00042EAF: Experts in this style are fast and deadly, their blades slicing through enemies' defenses—and throats—before they have time to react.
00042EB0: Burning Tomb Guardian
00042EB1: Ancient Tomb Guardian
00042EB3: {controller}Press {StringBtnLB} to open the radial menu for advanced controls and to use other potions.{/controller}
00042EB5: Some will leave. The fight left their hearts when the danger was gone. It is not a loss. They'll carry the tale home, and inspire others. The Inquisition remains a force, awaiting only the need for its deployment once more.

Ser Draman, assistant to Ser Morris, quartermaster
00042EB6: They are ready. It's not just the many you see, but the lines of trade and support that curl away and back from every city the Inquisitor has touched. We have the supplies and the heart. It's a force to rival a nation.

Ser Draman, assistant to Ser Morris, quartermaster

{blank}
00042EB7: The valley is filling. The growing force of men and women is a difficult blessing. The more who arrive, the more we must draft to supply us. And we shall. The Inquisition will have an army to match the potential of its leader.

Ser Draman, assistant to Ser Morris, quartermaster

{blank}
00042F34: Ser
00042F36: Breaker Thram
00042F37: Lord Chancer de Lion
00042F38: Kihm
00042F39: Tactical Camera allows you to coordinate the abilities and positioning of your entire party.
00042F3A: Heir
00042F3B: {controller}Hold {StringBtnRT} to advance time while in Tactical Camera mode{/controller}{notcontroller}Press {ConceptPauseAndPlayEngage} or click the hourglass at the bottom of the screen to pause or unpause the game{/notcontroller}.
00042F3C: While in Tactical Camera, use {controller}{StringBtnLStick}{/controller}{notcontroller}{ConceptFreeCameraMoveFB}{!ConceptFreeCameraMoveLR}{!ConceptFreeCameraMoveFB}{ConceptFreeCameraMoveLR} or hold down {StringBtnMouseLeftRight} or {StringBtnMouseMiddle}{/notcontroller} to scan the battlefield.

Use {controller}{StringBtnRStickClick}{/controller}{notcontroller}{ConceptPCCombatSwitchTargets}{/notcontroller} to cycle through targets.

Switch control between your party members and {controller}press {StringBtnA}{/controller}{notcontroller}use {StringBtnMouseRight}{/notcontroller} to issue orders to move to a specific spot or attack a specific enemy.{notcontroller}

To exit Tactical Camera mode, press {ConceptPauseAndPlay} or scroll back in.{/notcontroller}
00042F3E: Three-Eyes
00042F3F: Archery Contest! Saturday! All challengers welcome*! Sister Leliana to judge!

*Except Varric and Bianca

{linebreak}

{blank}
00042F40: Disappointed by your performance at the Halamshiral ball? Try Dancing Classes, offered by Scout Harding! Watch this space for the sign-up sheet!

{i}A handwritten note added below:{/i}

I'm sorry. I know this has been up here forever, but I keep being sent to the furthest corners of Thedas and haven't found the time.

Harding

{linebreak}

{blank}
00042F42: CORYPHEUS IS GOING DOWN!

{i}Underneath this, someone has scribbled: "Too easy."{/i}

{linebreak}

{blank}
00042F43: Let us drink to the memory of Junior Scout Buckley, who was consumed by a sandstorm in the Western Approach.

His last words: "This is the worst place ever."

Rest in peace, Bucks.

{linebreak}

{blank}
00042F48: Dragon Manuscript
00042F49: {blank}

{i}(Below, a comment and journal entries by Sera. Also, doodles of Sera and {spHeroName} {spHeroLastName} laughing with tongues out.){/i}
00042F4A: {blank}

Stuff:

- Banner. Circle. Soft.
- Lizard. {i}(scratched out){/i}. Rough and weird.
- Halla. Fake. Real ones stink.
- Cards. Little worlds.
- Goblet. Fancy cup.
- Cup. Shit goblet.
- Bottle. Warden. Strong.
- Bottle. Tevinter. Piss weak.
- Stupid Sword. {i}(There's a small bloodstain.){/i}
- Silk. Bolts, not arrow-bolts. Soft! Make something!
00042F4B: {blank}

{i}(Below, a comment and journal entries by Sera. Also, doodles of Sera with her tongue out.){/i}
00042F4C: {blank}
- Bit of her hair. Weave into bracelet with beads!
- Get beads {i}(scratched out){/i}.
- Get Book. Learn to weave {i}(scratched out){/i}.
- Pay to get weaving done {i}(scratched out){/i}.
- Wear it every day.
00042F4D: {blank}
- That book she reads. Why's it good? Soooo long {i}(scratched out){/i}.
- Stupid book. Didn't cry.
00042F4E: {blank}
- Griffon. Warden. Heavy.
00042F4F: {blank}

Eat it, Morrisss. Stuff needs a place.
00042F50: {blank}
- Mug. From that night at Halam. Her lips touched it.
00042F51: {blank}
- Her mask. Big head.
- His mask. Tight face.
- de Launcet corset lacing. Snip-boing-floppity!

{i}(A doodle of a googly-eyed face with a peculiar mousta—that's not a face!){/i}

{blank}
00042F52: {blank} {i}(scratched out){/i}
- Forget her. Burn it. {i}(ash marks.){/i}
- Burning hair smells like horse. Stupid horses.
00042F53: {blank}
- Use silk for her! Underpants {i}(scratched out){/i}. Tit thing {i}(scratched out){/i}. Scarf {/i}(scratched out){/i}.
- Silk is stupid. Get book to sew better. {/i}(scratched out){/i}
- Silk comes out of a worm's arse! Yuck!
00042F54: Dragon Hunter
00042F55: Kill every known high dragon in Ferelden and Orlais.
00042F57: {blank}
- Book. Learn Qunari stuff for her. It's all—wow.

{i}(Sketch of Sera biting her bottom lip. Hard.){/i}

{blank}
00042F58: {blank}
- Book. Learn human stuff for her {i}(scratched out){/i}. Every book is human stuff.
00042F59: {blank}
- Book. Read elfy stuff for her {i}(scratched out){/i}.
- Maybe wine?
00042F5A: {blank}
- Book. Learn dwarf stuff for her. It's all small! {i}(Sketch of Sera as a giant, {spHeroName} laughing on her shoulder.){/i}
00042F5B: {blank}

{i}(Some personal notes are torn out completely.){/i}
00042F5C: Paint, plaster, paint, plaster, tile, plaster, stone. Previous occupants have redressed over and over. Most are solid, some I would strip down to the stone. The strength of this place is the foundation. Are we here for the long term, or is the Inquisition temporary?

Amsel, masonry


Do it right. The Inquisition is only temporary if we fail. And we're not failing the Inquisitor.

Ser Morris, Quartermaster.
00042F5D: Construction Report: Surfacing
00042F5E: I'll match best I can, but there are two substructures here. Skyhold was built in stages. Or rebuilt. Is this where we want to invest? If it's fallen before, how can we be sure it won't fall again?

Jaine, foundation repair


Two words: the Inquisitor. Invest and commit. We are as strong as the will of the weakest of us.

Cassandra Pentaghast
00042F5F: Construction Report: Mixed Elements
00042F60: Skyhold has stolen bricks. Found a brickmark I know from my elder's notes. Fired in Highever before it was sacked in 4:80. That was Orlais, but this style isn't, so it was probably looted. There may be others. That time is long past, but the Inquisitor should know where they live.

Gannon, mason


Our cause rights a greater wrong. Crimes of the past will be eclipsed soon enough as this becomes the home of the Inquisition. But send word to Highever so they can amend their histories.

Commander Cullen
00042F61: Construction Report: Brickmarks
00042F62: Construction Report: Death on the Wall
00042F63: One of our finishers, Garin, fell from the scaffold and landed on a paving stone. He had breath for a hour, but his eyes were still. He died, and the Chantry sisters wrapped him. What should we do?

Foreman Sherice


Have them commit his body with those we have lost since Haven; I will record his sacrifice for the Inquisition. Move his fellow workers to another site, and allow time off with pay if they request. Ensure that all workers do their jobs safely. We are in a war, not a race. Rushing does no good if we harm ourselves. We are all the Inquisition.

Lady Montilyet
00042F64: Workers finishing the banner placements are requesting more important tasks. Several wish to train with swords so they can fight, more directly serving the Inquisition. They traveled to join a war, not dress up a keep. Can't say I disagree.

Foreman Sherice


Our enemy cut a hole in the sky seen everywhere. We look upon it from below, but it need not humble us. We may fight because we are many. We are many because the Inquisitor inspires. The Inquisitor inspires because of {herhis} growing legend. Part of this legend is what the masses find on arrival. That is the job of your workers: not vanity, but veneration. Not impulse, but elevation. Their skill {i}as workers{/i} is greater threat to the enemy than their number in half-trained soldiers.

Lady Montilyet
00042F65: Construction Report: Request to Fight
00042F66: {blank}
-Music sheets. The song from that night in Halam. I danced. She danced. We danced.

{i}(Sketch of Sera and {spHeroName} twirling on a dance floor.){/i}

{blank}
00042F68: {blank}
- Lady {spHeroName} {spHeroLastName} is my Inky.
00042F69: {blank}
- Lady {spHeroName} {spHeroLastName} is my Buckles.
00042F6A: {blank}
- Lady {spHeroName} {spHeroLastName} is my Shiny.
00042F6B: {blank}
- Lady {spHeroName} {spHeroLastName} is my Honey Tongue.
00042F6C: {blank}
- Lady {spHeroName} {spHeroLastName} is my Teetness.
00042F6D: {blank}
- Lady {spHeroName} {spHeroLastName} is my Tadwinks.
00042F6E: {blank}
- We're heroes. Sera and {spHeroName} are heroes.

{i}(A drawing of a sunset on a roof with heads on shoulders. An arrow pointing at {spHeroName} says "Good Cookies." Another pointing at Sera says "No Underpants."){/i}
00042F6F: {blank}
- Religious book. It's working for {LadyLord} Inquisitor, read it {i}(scratched out){/i}. Bored.
- Get Giselle to explain it {i}(scratched out){/i}. Bored.
- Sit in garden and think about it {i}(scratched out){/i}. Bored.
- Drink to Andraste.
00042F70: {blank}
- Make good cookies for Inquisitor {i}(scratched out){/i}.
- Buy good cookies for Inquisitor {i}(scratched out){/i}.
00042F71: {blank}
- Sera and {LadyLord} {spHeroName} {spHeroLastName} Importius Fnord are big bloody heroes.

{i}(A drawing of Sera and {spHeroName} raising bottles while riding a high dragon that breathes flaming sharks? Also the dragon farted a cloud that looks like Corypheus.){/i}

{blank}
00042F72: {blank}
- Inquisition tattoo? Surprise tattoo! On Cullen {i}(scratched out){/i}!
- No surprise tattoos. How did she know? Too. Many. Birds. {i}(A sketch of Leliana made of ravens.){/i}
- Party for Inquisitor after world saved. Check bottles {i}(scratched out){/i}.
- Drank bottles. Buy more bottles {i}(scratched out){/i}.
- Saved one, label for {LadyLord} {spHeroName} {spHeroLastName} {i}(scratched out){/i}.
- Drank bottle. Maybe wait.
00042F73: {blank}
- {LadyLord} Inquisitor not-Herald of no-Maker? Maybe {shehe}'s right {i}(scratched out){/i}?
- Get book. University shit {i}(scratched out){/i}. Bored.
- Ask Leliana. Visions? Questions {i}(scratched out){/i}? Too many birds.
- Drink to Andraste.
00042F74: {blank}
- Make good cookies for Inquisitor {i}(scratched out){/i}.
- Hates cookies! Make something else! {i}(scratched out){/i}.
00042F75: {blank}
- Buy pie, don't throw it {i}(scratched out){/i}.
- Cake!
00042F76: Herald's Rest
00042F77: A place for all in service here,
To rest, recoup, and persevere.
Though weighs the heart, remember best,
Your saving grace, the Herald's Rest.

{blank}
00042F79: XP
00042F7A: Influence
00042F7B: {i}A second verse is scratched into the plaque:{/i}

We beat the beast, by strength and will.
The Herald's heart inspires still.
We're brothers all, and sisters too,
So make your mark and drink to you!

{i}The rest of the surface is rapidly filling with fresh notches.{/i}
00042F7C: {blank}
- Got best gift.
- Made her purr.
00042F7D: <font color="#BAAB7B">Ice Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042F7E: <font color="#BAAB7B">Electric Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042F7F: <font color="#BAAB7B">Chill Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042F80: I know it's a little odd for us to be following a dwarf. I knew them only as merchants and traders, growing up, and I will admit that I thought it was a joke when they told me the Herald was dwarven-kind. But I am ashamed I ever thought that way. The Inquisitor is inspiring and speaks for all of us, no matter what {shehe} looks like.

{blank}
00042F81: No, the rumors are not wrong. The Inquisitor is a Qunari. Yes, with the horns and everything. You should see {herhim}. I have never seen so inspiring a figure. If you could have seen {herhim} at Haven, I know you'd believe, too.

{blank}
00042F82: I realize it's difficult for you to understand—knowing the Inquisitor is a mage, after everything that's happened. But all the mages want is to live as we do: free, without fear. I don't think that's too much to ask, and I do believe that the Inquisition can find a way for all of us to live in peace. If Andraste really sent the Herald, choosing a mage would be the best way to send her message of peace and love, don't you think?

{blank}
00042F83: Yes, the Inquisitor is a noble from Ostwick (look for it on a map). That doesn't mean {shehe} doesn't care about the common people. I was suspicious too, when I first heard. But after everything {shehe} has done, I am no longer in doubt. The Inquisitor has my loyalty.

{blank}
00042F84: I know it's hard for you to see an elf in a position of such power, but I think it's time for you to think about why you feel the way you do about them. Don't you remember the stories of Andraste and the elves who helped her? If the Inquisitor is really Andraste's Herald, maybe it's Andraste sending us a message, telling us to let go of our foolish hatreds.

{blank}
00042F85: I just hope you'll be able to see that this is what I want and what I feel is my duty. I think Mother would be proud, and I know she would want you to be proud of me too.

Your son, and dedicated Inquisition soldier,
Eustace
00042F86:
00042F87:
00042F88: <font color="#BAAB7B">Fire Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00042F89:
00042F8A:
00042F8D:
00042F8F: Party Switching
00042F90: To control other party members, {controller}press {StringBtnDpadUpDown}{/controller}{notcontroller}press {ConceptSelectPartyMember0}{ConceptSelectPartyMember1}{ConceptSelectPartyMember2}{ConceptSelectPartyMember3} or click their portraits in the top left{/notcontroller}.
00042F91: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">Summon {CUSTOM0} meteors</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">Summon {CUSTOM1} meteors</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">Summon {CUSTOM2} meteors</font>

00042F92:
00042F93:
00042F94: Sentinel Archer
00042F96: Emperor Gaspard de Chalons, Triumphant!

The shocking death of Empress Celene in Halamshiral marks the end of the War of the Lions, and the beginning of a new imperial reign. The usurping, but shapely, bottom of Grand Duke Gaspard de Chalons will henceforth be warming the luxurious silk cushions of the Orlesian throne.

Crier Belinas

{blank}
00042F97: Corypheus Dead, Inquisition Victorious!

Let us celebrate! In a climatic battle beneath a torn sky, the Inquisitor achieved victory over the enemy, the darkspawn magister called Corypheus.

This triumph cements the Inquisition's power within Thedas. The Inquisition, led by its Inquisitor, will direct the world's course in the days to come. I, for one, am eager to see where {shehe} will take us.

For now, Thedas is safe. Tomorrow, however, is another story.

Crier Belinas

{blank}
00042F98: Grey Wardens Declare Support for Inquisition!

Following the destruction of the Temple of Sacred Ashes and the opening of the Breach, all efforts to locate the Grey Wardens failed. To many, the disappearance of this noble Order was yet another ill omen. However, thanks to the efforts of the Inquisition, the Grey Wardens have returned. It appears they were gathered at the fortress of Adamant, in the Western Approach. According to Inquisition representatives, the Grey Wardens were focused on their own solutions to the crises facing Thedas.

After convening at Adamant, the Grey Wardens and Inquisition entered into an alliance, wherein the Grey Wardens will support the Inquisition in the war against Corypheus.

Crier Belinas

{blank}
00042F99: Empress Celene, Unconquered!

Empress Celene has proven beyond doubt that she is the rightful ruler of Orlais. The usurper, Grand Duke Gaspard de Chalons, met his downfall in Halamshiral, heralding the end to the War of the Lions. With Gaspard defeated, the empress's reign will continue, unchallenged, as she carries Orlais into a golden age.

All hail Celene! Long may she reign!

Crier Belinas

{blank}
00042F9A: Grey Wardens Banished!

Grey Warden activity at the fortress of Adamant was confirmed to be related to blood magic and demon-summoning. Why the noble Order turned from the light is anyone's guess. Thanks to Inquisition forces, however, the Wardens' nefarious schemes were overturned. Inquisitor {spHeroLastName} has decreed that the Grey Wardens will be banished forever more from southern Thedas for their crimes.

Now the question on everyone's lips: what if the Blight should return?

Crier Belinas

{blank}
00042F9C: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">Slow by {CUSTOM0}% for {CUSTOM1} seconds</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">Slow by {CUSTOM2}% for {CUSTOM3} seconds</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">Slow by {CUSTOM4}% for {CUSTOM5} seconds</font>

00042F9D: <font color="#BAAB7B">Can be toggled on and off</font>

00042FA3: Refill potions at supply caches.
00042FA5: {blank}
- Guess it's done. Good. Good for everyone.

{i}(A half-finished drawing of the Inquisitor helmet, scratched out.){/i}

- Stupid.
00042FA6: {blank}
- Saving the world soon. Weird. I will kick Coryphy-tit in every ball he has.
00042FA7: {blank}
- Saved it!
- Sera is a hero and also {LadyLord} {spHeroName} {spHeroLastName} did some things.

{i}(A drawing of Sera staring down a high dragon while the Inquisitor claps.){/i}

{blank}
00042FA8: {blank} {i}(scratched out){/i}
00042FAA: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">Duration: {CUSTOM0} seconds</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">Duration: {CUSTOM1} seconds</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">Duration: {CUSTOM2} seconds</font>

00042FAB: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">Number of hits: {CUSTOM0}</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">Number of hits: {CUSTOM1}</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">Number of hits: {CUSTOM2}</font>

00042FAC: <font color="#BAAB7B">Maximum Concurrent Trap Increase: </font><font color="#F5ECCE">{CUSTOM0}</font>

00042FAD: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">Duration: {CUSTOM0} seconds</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">Duration: {CUSTOM1} seconds</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">Duration: {CUSTOM2} seconds</font>

00042FAE: Druffy
00042FAF: The apostates locked themselves in for safety, and then the templars set the house on fire.
00042FB0: Murena:

Whatever you do, leave the canyon before it grows dark. Unearthing these tombs is a delicate operation; we can't work with giant arachnids spitting at us. It's enough to make me wish we hadn't lost so many red templars at Therinfal Redoubt. Say what you will, they'd make short work of these monsters.

I'll go back to the main camp and request an escort of soldiers before we enter this place. Preferably during the daytime.

Harmmonum
00042FB1: Inquisition Captain
00042FB2: Level Up
00042FB3: {i}Someone has carved a faint warning into the door:{/i}

Seek not where you shouldn't.
00042FB4: Words Carved on a Door
00042FB5: <font color="#BAAB7B">Distance Bonus: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

00042FB6: Fade rifts are caused by weaknesses in the Veil. Rifts spawn demons and can only be sealed once all nearby demons are killed.

The mark can disrupt the rift and cause damage to enemies.

When the Fade rift is available, interact with it to disrupt the rift and both stun and damage demons in its vicinity.
00042FB7: The Herald can use the mark to close the rift once all of the demons it has spawned are dead.
00042FB8: Inquisition Marches On the Arbor Wilds! Questions Abound!

Many witnessed the incredible sight of the massed forces of the Inquisition entering the Arbor Wilds, south of the Dales, several days ago. The Inquisition's goals, however, were a tightly guarded secret. Many speculated that the Inquisition was acting upon the information provided by Lady Morrigan, once advisor to Empress Celene, and was on the trail of an ancient elven artifact.

What might this mean for the battle against Corypheus, and the future of Thedas?

Crier Belinas

{blank}
00042FB9: I thought templars were supposed to stop blood mages, but the ones that came are strange, and red, and are working with the mages. The spirits agree—it's very alarming. They've been urging me to run further into the wastes, but my supplies are low. I'll go in a few days if hunting goes well.
00042FBA: Don't the Circles stop mages from using blood magic? What's happening in the cities? I'll stay here with the spirits, thank you very much. They agree it's the right thing to do.
00042FBC: {blank}
- I think that minstrel Maryden is chatting me up. The song is creepy.
00042FBD: <font color="#BAAB7B">Ice Damage: </font><font color="#F5ECCE">{CUSTOM0}% weapon damage per second</font>

00042FBE: Your character's mark can disrupt the rift and cause damage to enemies.

Look for opportunities against the rift when disrupt is available, but avoid being interrupted by incoming damage.

{controller}Hold {StringBtnA} when disrupt is available{/controller}{notcontroller}{StringBtnMouseRight} a rift to disrupt it when available{/notcontroller}.
00042FBF: The templars were attacking the peasants we'd taken food from. They wanted to make certain that everyone fought to the death rather than help us. We took them by surprise with ice and lightning, and several were dead before they even saw us. So much for all that templar discipline—the brutes are off the leash just as much as we are now.

Still, there were enough of them to damp our magic, and the sellswords died fast when it came to blows. We've fallen back into the peasants' home. It's sturdy enough in here, and it looks like the peasants didn't give up all their food after all. The door's locked, and the templars gave up trying to force it after we killed the last fool who tried.

I can hear them out there, doing something out in the trees. Whatever they try, we'll be ready. We're never going back to any Circle. Even real templars couldn't stop us, and these glorified bandits are no better than we are.

—From a page, scorched around the edges, apparently torn from a journal
00042FC0: A Page from a Journal, Edges Scorched
00042FC1: Letter Found in a Redcliffe Home
00042FC2: Father,

I'm going into the mountains to join the people up there. They're making sense right now, when the rest of the world is not. We can't tend the fields since Master Dennet and his wife sent us all away for safety, and I can't just stay here and watch the refugees starve outside our home.

You and Mother should come, Father. You'll be safe up there. The mages have no quarrel with the people in the mountains, and even the templars don't harass them. Nowhere else outside of Redcliffe is safe from this Maker-cursed war or the demons pouring out of the sky.

But you won't come, will you? You'd rather stay on our tiny bit of land, because it's ours. So be it. It's yours until those madmen catch you in their fight, and then you and Mother will just be two more charred corpses in a burned-out village.

I'm not staying to watch you die like a fool.

Hyndel
00042FC8: Healer's Notes at Redcliffe Crossroads
00042FC9: Low on elfroot. Send girl out tomorrow to gather more. Send village boy with her. Fighting closer. Redcliffe closed gates. Refugees staying by crossroads now.

Treated refugees. Illness and stomach trouble from eating spoiled food. Burn marks consistent with magic attacks. One elderly refugee had bone-sickness, made worse by fleeing village when apostates attacked.

More refugee arrivals. Elfroot, spindleweed low. Treated slash wounds, contusions, internal bleeding. Six treated, two eased to Maker. Reported templars attacked them as suspected apostates.

Treated frost-cough at crossroads. Sent letter to Redcliffe asking for blankets. No response. Widow Taine passed in sleep.

Treated hunger shivers at crossroads. More refugees. Burns and contusions, severe bleeding. Caught in fighting between apostates and templars. Amputated arm to save girl. Will die without more elfroot anyway, but too dangerous to gather more.

Girl running high fever. Refugees found merchant wagon burning on way to crossroads. Matched Old Vinn's wagon. No bodies, but everything in wagon taken. No more supplies coming.

Think girl will make it. Used last of elfroot. Making poultices from whatever I can find. Telling refugees to boil anything they eat or drink. Too many sick. Giselle came, said Inquisition help is not far behind.

Fighting outside. Sounds like templars and mages both. Refugees scattered. Someone outside, screaming. Have to help.

—From a journal belonging to the old healer who lived at the Redcliffe crossroads and was believed to be killed in the fighting
00042FCB: {i}The words in this note have many misspellings and are scrawled in a clumsy hand:{/i}

Mother Valerie said things I saw won't get out my head 'less I put them somewhere else. She told me write it down. It's a long time since I did letters but I'll try.

I saw refugees in the hills. I was there to hunt. I saw them but did not say hello because I was on the trail. The refugees were going to Redcliffe. They were slow and bent over when they walked like old men.

Templars came. They talked to the refugees. They hit them. The refugees gave food. Then mages came. The mages used fire. Everyone burned. I was in a bush, they did not see me.

Some templars killed the mages. The mages ran. The templars wanted to run after them. A refugee was still burning. His arm went up to a templar. The templar used his sword. It went up and down. Up and down. There were pieces of black.

He stayed while other templars ran after mages. He took things from bodies. One body was moving. It had long hair and burned dress. The templar started to take off his armor and I shot him.

I went down to the lady. She made little noises and her eyes looked at me. Then she died.

I want it to go out of my head please Maker. I been good, I want it to go out of my head.
00042FCC: Hunter's View of the Mage-Templar War
00042FCD: To my friend and faithful servant, Revered Mother Giselle,

The grand clerics tell me you have requested more aid in tending the refugees who are gathering in and around Redcliffe. Your efforts are indeed most appreciated, although in the future, when you are asked how many refugees will be helped by your efforts for requisitioning purposes, it may help if you provide an actual numerical answer as opposed to the worthy but unspecific, "as many as we can."

It breaks my heart to see this war cross the Maker's land, Giselle. I would that you were here with me at the Temple of Sacred Ashes. Your words have calmed many irate minds over the years, and we will not lack for those at the Conclave. Still, I am glad that the refugees have you to care for them. Too many in the halls of power have forgotten our faithful. If any pressure you to accommodate their views, you must let me know at once.

Maker willing, this war shall all be over soon, Giselle. Be well and go with my blessing.

In service of the Maker,
Divine Justinia V
00042FCE: A Letter to Revered Mother Giselle
00042FCF: Where whither grows the simple scent of sprigs anew in furrowed soil,
For on the vine are yours and mine, a bounty blessed by honest toil.
Though brave in war and ways we are, and wander thus in victory,
It's on the vine where yours and mine are graced with health and history.

In home and hearth and battlefield, our sustenance is common held,
If on the vine are yours and mine, and always there we are compelled,
For turning home is not retreat when home is why we fight at all,
And on the vine is yours and mine, entreating in our heart the call.

So of the boons you cannot buy, there are but two we're certain of,
Not on the vine of yours or mine, is first the cost of truest love,
And that denied a purchase price, we turn our gaze to what's in hand
And of the vine are yours and mine, tomatotl from our own land.

—From {i}A Garden's Grace: Songs of the Field{/i}, collected by Maryden Halewell
00042FD0: O Maker, hear my cry:
Guide me through the blackest nights
Steel my heart against the temptations of the wicked
Make me to rest in the warmest places.

O Creator, see me kneel:
For I walk only where You would bid me
Stand only in places You have blessed
Sing only the words You place in my throat.

My Maker, know my heart
Take from me a life of sorrow
Lift me from a world of pain
Judge me worthy of Your endless pride.

My Creator, judge me whole:
Find me well within Your grace
Touch me with fire that I be cleansed
Tell me I have sung to Your approval.

O Maker, hear my cry:
Seat me by Your side in death
Make me one within Your glory
And let the world once more see Your favor.

For You are the fire at the heart of the world
And comfort is only Yours to give.

—Canticle of Transfigurations 12:1-6
00042FD1: Patron of the Arts
00042FD2: Find all song lyrics.
00042FD4: With so much out to kill the people of Thedas, a good drink isn't so hard to find.
00042FD6: Bottles on the Wall
00042FD7: Songs chronicle the history and cultural experience of life in Thedas.
00042FD8: High dragons stalk the lands and own the skies of Thedas. When chaos is near commonplace, taking down these beasts can only help.
00042FD9: With so much out to kill the people of Thedas, a good drink isn't so hard to find.
00042FDA: Songs
00042FDB: High Dragons
00042FDC: Bottles
00042FDD: {i}Staring at this set of unreadable runes conjures up strong feelings of bitterness and arrogance in equal measure. They fade, slowly.{/i}
00042FDE: {i}These veilfire runes are interspersed with numbers and mathematical notations. They evoke a clear sense of panic, as if the author was trying to figure out a difficult problem.{/i}
00042FDF: {i}These particular veilfire runes are completely impenetrable, but staring at them brings about the mental image of some kind of plant—and the impression it is somehow important. Then it fades.{/i}
00042FE0: {i}These unreadable runes evoke, for a moment, a sudden and overpowering feeling of smug and vengeful triumph, as though a difficult problem has been solved. There is the image of a bottled elixir. Then it fades.{/i}
00042FE1: Invite Friends
00042FE2: Inscription in the Oasis Temple
00042FE3: {i}Faintly carved into the stone is a figure bound in chains. Two other figures have turned their gaze from the central image.{/i}

{blank}
00042FE4: {i}The script below the image is ancient, but Dorian's education allows him to provide a partial translation:{/i}

{string}274405{/string}
00042FE5: Pride in our accomplishments and in our hearts. That same pride became (a word meaning corrupted or altered) within him. He sought to claim (indecipherable), cast from favor and so was bound.

Hidden from mortal eyes, death lies within.
00042FE6: {i}The script below the image is ancient, though Solas is able to provide a partial translation:{/i}

{string}274405{/string}
00042FE7: {i}The script below the image is ancient, but a few familiar words from studying elven history allow for a partial translation:{/i}

{string}274405{/string}
00042FE8: {i}The script below the image is ancient, but a few familiar Dalish words allow for a partial translation:{/i}

{string}274405{/string}
00042FEB: We cannot allow the Inquisition to take this place from us. If you are pressed, retreat to our main camp behind the Sunstop Mountains. Extra guards will be posted.

The Elder One will prevail,
Overseer Jullex
00042FEC: Double the watch on your camps. Do not scoff at the idea we may be outmatched by a warrior. {spHeroLastName} has spilled our brethren's blood too many times to count.

{blank}
00042FED: Travel together, and go armed. {spHeroLastName} may have no magic other than the Anchor, but the damnable rogue has eluded death more times than can be natural.

{blank}
00042FEE: Go nowhere alone. {spHeroLastName} is a surprisingly capable for a southern mage, and rarely travels without allies by {herhis} side.

{blank}
00042FEF: To all captains of the red templars:

We're not stopping to deal with these elven fanatics. Press forward, post more guards, and handle the ambushes as they come. Finding the Temple of Mythal is our first and only task. Once I become the Vessel, our Master can finally claim the power waiting for him; no elves, no city, no nation will be a match for a living god.

This is the day we've bled for. The Inquisition and Orlesians are snapping at our heels, and you've sacrificed more than anyone should ask, but if we fall here, the deaths of your brothers and sisters meant nothing. I won't let that happen. I know none of you will, either.

For the glory of the Elder One,
General Samson
00042FF0: Fellow Magisters:

We have been given a chance to redeem ourselves after one of our own failed Corypheus at Redcliffe. The dwarven relics in the tombs are instructions on recreating the masterpieces of one of their finest Paragons. They are to be excavated, replicated, and brought back for study. The Elder One is generous to let us prove our worth. {i}We cannot disappoint Him.{/i}

Do not spare the slaves. Speed is crucial to our success. Let us set an example to the rest of the Venatori, mages and commoners both, with our obedience to the Elder One's will.

Overseer Jullex
00042FF1: Though it is an elven magic, I submit that veilfire is worthy of consideration, for they perfected it at the height of their civilization. Certainly, mages often use it as a source of light, for its flame burns without wood or oil. It can also activate dormant spells, which has its uses. Veilfire's true potential, however, is as a medium for writing.

Veilfire runes convey more than the literal meaning of their text. Veilfire can transfer a tangible impression of sights, sounds, and even emotions on the reader. With diligent practice, any mage can learn this astonishing technique, but compared to the ancient elves' examples, current works are crude. I hope this book will guide those who, like myself, would rekindle an interest in this delicate art. Together, let us rediscover subtleties lost to the ages.

—From {i}Veilfire: A Beginner's Primer with Numerous Teachings, Exercises, and Applications{/i}, by Magister Pendictus
00042FF2: The Lost Art of Veilfire
00042FF4: Elan Ve'mal
00042FF5: Cabot
00042FF6: Lord Trifles Minutiae
00042FF7: Sutherland
00042FF8: Rat
00042FF9: Shayd
00042FFA: Voth
00042FFB: Gatsi
00042FFC: Helisma
00042FFD: Ser Morris
00042FFE: Maryden
00042FFF: Bonny Sims
00043000: Farris the Representative
00043001: Archivist
00043002: {blank}
- Finally someone fun! I'll call her Widdle!

{i}(A drawing of Sera standing back to back with Dagna. Their weapons seem improbable. And awesome.){/i}

{blank}
00043003: War Hounds (restorable)
00043004: Cataloguing Skyhold: War Hounds (restorable)

Good work here. Solid stone from the Frostbacks. Kikhol's Peak on human maps. Highhall's Roof on proper dwarven ones. As for subject, I heard the story once from a Fereldan trader. Hounds of war: one for the battle won, head raised high to chase the enemy's dead into the Fade. The second is for the battle lost: head raised, calling to a fallen master, baring its neck to the blade to join them. Any efficient sculptor will tell you they create a design and then apprentices copy it for sale. I asked why she had two meanings for the same pose. She said "Would you rather sell one statue or two?" Smart lady.

—Stonework evaluation for {LadyLord} {spHeroLastName}'s consideration, Mason Gatsi
00043007: Fear
00043008: DISCHARGE
00043009: SHATTER
0004300A: RUPTURE
0004300B: NIGHTMARE
0004300C: WEAKENED
0004300D: DOMINATE
0004300E: Maker, though I am but one, I have called in Your Name,
And those who come to serve will know Your Glory.
I remembered for them.
They will see what can be gained,
And though we are few against the wind, we are Yours.

—Canticle of Trials 5:1
0004300F: Though I am flesh, Your Light is ever present,
And those I have called, they remember,
And they shall endure.
I shall sing with them the Chant, and all will know,
We are Yours, and none will stand before us.

—Canticle of Trials 15:1
00043010: Bride of the Maker
00043011: A Candle for Tristan
00043012: Seven years ago, my son Tristan was traveling through the Emerald Graves when bandits set upon him. He died at their hands. Since then, every year on the anniversary of his death, I light a candle for him at the Lion's Pavilion, near where they found him.

Now a band of violent rebels has claimed the forest. They roam up and down the highways, killing as they go. No one will escort me to the pavilion, for fear of encountering them. I pray a brave and kind soul will, if they find themselves at the pavilion, remember a mother's lament, and light a flame in memory of the fallen.

Forgive me, my son.

Dolores
00043017: Cabin Key Required
00043018: Owner has locked door.
00043019: Valammar Key Required
0004301B: {i}The script below the image is ancient, but extensive study of the arcane allows for a partial translation:{/i}

{string}274405{/string}
0004301C: {i}The script below the image is ancient. Whatever meaning—or warning—the text was meant to convey has been lost with time.{/i}
0004301D: Harding
0004301E: Jump
00043022: Inquisition Forward Camp
00043023: Great Waterfall
00043024: Red Templar Forward Camp
00043025: The Ruined Archways
00043026: Temple Gates
00043027: Temple Approach
00043028: Outer Courtyard
00043029: Hall of Shrines
0004302A: Ancient Crypts
0004302B: Petitioner's Chamber
0004302C: Inner Sanctum
0004302D: The Well of Sorrows
0004302E: Concerned Worker
0004302F: Concerned Merchant
00043030: City Guard
00043031: Belle
00043032: Noble Citizen
00043033: Concerned Noblewoman
00043034: Willvan
00043035: Barnabus
00043036: Saphi
00043037: Havel
00043038: Pierre-Marie
00043039: A few days ago, I turned from a statue to find a human woman staring at me. She didn't react when I screamed, or when I ran around picking up my dropped notes. When I asked who she was and how long she'd been standing there, she quoted some verses of the Chant at me, polite as you please. I offered her some water, but she shook her head, pointed to the east, and said "Blessed are those with fortitude, for they persevere in the name of the Maker." When I glanced back, she was gone.

The poor woman must be touched. She seemed harmless, but I don't know how she gets around so quickly in this heat.

{linebreak}
{blank}
0004303A: Not a good day. Sandstorm blew in for hours, and I was almost bitten in half by one of those terrible spiders. Making the fire nice and bright tonight. Wound's wrapped up, but it feels hot to the touch. Dizzy. Rest a few days?

Discovered one interesting thing in all the mess—the name of this place. I puzzled it from some carvings on the doors of Fairel's tomb. Kal Repartha: "A place where we may meet in peace."

I hope they found peace.
0004303B: A group of human mages have moved in. They're digging out buildings deep in the sand. When I tried to approach them, one of the workers dragged me aside and whispered to me to leave before "the Venatori" caught me. I wasn't going to listen until he showed me his cuts. These mages have been bleeding him for their spells!

I ran. I wish there were something I could do. What do these "Venatori" want? The buildings I saw looked like tombs in the ancient style. Fairel was a master runesmith. Maybe the city revered his work enough to seal it away...

{linebreak}
{blank}
0004303C: I have just discovered Fairel's tomb in the east. I've never seen something so sodding grand in all my life. I won't write an essay on this place, I'll write a book. Several books. I will be rich and bring a whole expedition here and the University of Orlais will beg me to lecture when I'm not presenting my findings to the empress herself over dinner.

That is, if I can get inside the Fairel's tomb. The doors are sealed tight. It looks like there's a keyhole, but none of the ruins I've seen have anything even hinting at a key. On the way out, I saw I'd missed a few bones on the ground. They were still bloody. Sheer luck that whatever lives there wasn't home when I arrived.

{linebreak}
{blank}
0004303D: Sister Antoinette
0004303E: Matchmaker
0004303F: Deraboam
00043040: Barker
00043041: Sister Andrea
00043042: Thief
00043043: Victim
00043044: {i}From a treatise on lyrium and its varied forms. Ser's words make one passage stand out:{/i}

The means and usage employed by the templar are far stronger than even the droughts of magi, and are of considerable danger to the uninitiated. It is not something that is introduced in gradual fashion. Rather, it is a great infusion that is daily held in check by ritual maintenance.

{i}An account:{/i}

We entered the makeshift chantry, and my comrades-to-be were arranged as though an honor guard—the trainer waiting to receive me. I was invited to pass among them, and it seemed important that each step be my will. Any reluctance would have signaled that I was not ready. They were boisterous and encouraging, slapping hands upon my shoulders as I passed. Upon reaching the trainer, he turned to me. Before him was the boxed philter I had prepared. He nodded, as if to ask if I was ready, and I returned the gesture. His eyes were solemn as he raised a mailed hand. It was bathed in the shapeless glow of lyrium far too strong, prepared in a way I did not know.

The hands of my fellows, still on my shoulders, gently turned from welcome to restraint, and my arms were made immobile at my sides. I felt a rising alarm, but my certainty beat it down, as it would many times in my career. The trainer pressed the glow against my chest, and in an instant all was pain and white. When next I had my senses, there was much camaraderie and rejoicing, but also knowing looks. Each day, I felt a hunger deeper than I had ever known, and woe be me if it went unfed. I cannot imagine bearing it without the support of the Order and my certain purpose.

{i}Several instructions for handling lyrium follow.{/i}
00043045: Way of the Templar
00043046: {i}From "Champions of Note in a Great Tradition." Lord Chancer's words make one passage stand out:{/i}

There is sacrifice in attaining the adulation of others, for while the Champion is raised above all but their patron, this is done with the weight of expectation. Their shoulders bear the hopes of those they protect, the pride of those they inspire, and the demands of those they lead. And in becoming such a figure, the Champion accepts not just the aspirations of his or her allies, but also the dangerous envy of the enemy.

One must remember the figures of note who have come before, for the glorious tales of their triumphs are often punctuated by steep and sudden tumbles. They burn bright, and draw others to their glory. But as anyone who knows of flames can attest, a simple shift of breeze or landscape can send the fire homeward. Those who seek the title never think themselves joining a hundred bound for obscurity. They know they are the rare few who will permanently be enshrined in glory. If they did not think as such, they would not be fit to try.

{i}Many heraldic symbols follow, as well as martial instruction.{/i}
00043047: Way of the Champion
00043048: Way of the Reaver
00043049: {i}From "A Path of Warning and Harsh Promise." Breaker Thram's words make one passage stand out:{/i}

The blood of the dragon is treated in a way that speaks of dark intent, though motive is left to the temperament of the individual Reaver. All of us can be tempted to harsh conduct. It is simply the fate of the Reaver that theirs is the power to be brutal above most others. Their destruction is first inward, a commitment and test that spares them the instant distrust of the blood mage—to whom temptation comes with ease and the will of a demon in constant threat.

{i}An account:{/i}

I cut the beast. It had seared me, but now its blood was the balm that would sooth. Later, I took the smallest amount and, adding it to the rite and ritual I had learned, drank without hesitation. It did not taste of blood as the uninitiated understand it, for they know only the taste of the wound, a flavor of defeat. This was the taste of blood coursing within, of life, of the primal—a burning that is not swallowed so much as it inhabits. To infuse with the blood and life of such a beast is to be changed at the core. Some could see it and knew I was more than I had been. Some could not and had no warning. And some knew, but would not say, for the choice of how to wield it is truly mine. The act of becoming is a defiance of all expectation. I am above. I see where the blade must go. I see through you.

{i}Several mixtures are detailed, each contributing to the final.{/i}
0004304A: {i}From "Of Mechanical Obscura." The words of Three-Eyes' make one passage stand out:{/i}

"What can this be?" To ask that question is prove oneself a craftsman, one who looks upon the raw and wonders what it can become. The Artificer is not of that ken, for she will look upon the same resource and wonder not how it can be elevated, but how it can be made to serve. There are no more words necessary.

{i}Multiple schematics follow.{/i}
0004304B: Way of the Artificer
0004304C: {i}From "Of Granting Death: Blades and Other Means." Heir's words make one passage stand out:{/i}

You misunderstand the point of secrecy. Of course they knew that I was there—one of their number was dead. It is never the aim that they are ignorant to my purpose or presence. Death is, after all, a message, and messages are meant to be received. It is paramount that the arrival remain secret, not the result. They know what may come, but never when—until the answer is "now" and there is naught they can do but receive.

{i}A treatise on cutting edges and other debilitating elements follows.{/i}
0004304D: Way of the Assassin
0004304E: Way of the Tempest
0004304F: {i}From "Of Storms: Notes on the Tempest in Practice." Kihm's words make one passage stand out:{/i}

They expect folly in the Tempest and are fooled, for there is no madness in knowing the absolute limit of ability and charging to that edge. Wars may be a tactical affair, but the one-on-one meeting of combatants is decided by the one who first realizes they are in mortal peril and commits fully. Many reach that point; the Tempest starts there. By the time their foes have risen to match, it is too late.

{i}And another:{/i}

They asked what type of shot they should encase the mixture in, expecting some trebuchet pot or a vessel fit to pour over a palisade. I bade them make it by the barrel and store it in my quarters with a thousand glass vials. They were afraid, and I smiled.

{i}Another still:{/i}

Forward! Ever so! Where you were is dangerous! Where you go is dangerous! Different reasons, both to your advantage! Leap! Then leap again! Looking is for witnesses, not the disaster!

{i}Also one more:{/i}

I did not say I was unappreciative, nor unimpressed. That you were a sight to behold is not in question. All I noted is that the Tempest is offensive not just in ability, but in what condition you leave the field. I should like a hundred of you to deploy in the cities of my enemy, and not a one to stand as defense in my own home.

{i}A series of unstable brews follows.{/i}
00043050: {i}From "Rank and Role in Victory." Commander Helaine's words make one passage stand out:{/i}

Many are reluctant to include the rank, but that is because it is rare enough that they have not seen it deployed. Most change their mind when they fight alongside. All change their mind when they fight against.

{i}An account:{/i}

The training was not pleasant for me. When first I exited my Circle, I was as a babe new to the world. And then I was in battle, in defense of nation and name, and the lines did form, and my fellow mages took their positions in the rear.

And I stepped forward.

Then my place in the fray opened, and those of muscle and blade were around me, and I was not afraid. For I knew my role and worth, and soon did all others know them as well. Any concerns I had that the knights would not heed evaporated. All knew their rank, their place, and the value of that to their lives. Our blades were of different ken, but our purpose was clear and defined. On the field, in the battle, I command.

{i}Detailed principles and examples of command follow.{/i}
00043051: Way of the Knight-Enchanter
00043054: Way of the Rift Mage
00043055: {i}From "Power Bleeds: Harness the Flow." Your Trainer's words make one passage stand out:{/i}

There are no tomes dedicated to this manipulation. There has been no time for academics, only the practical—and not in a manner that mitigates risk. Power in a raw form has found an outlet, both visible and in ways that only we of arcane proclivity can sense. The risk is great.

{i}An account:{/i}

From this page forward, these are the notes of Thelric. They began as the work of my mentor Julion, and I will continue in the research she began, as she cannot, because she is dead. The rift we were examining did not react well to her last investigation. We believed ourselves prepared for demonic manifestation. We were not prepared for how the energies we expected would be encountered. Well-versed in the forces that magic can produce, my senior was surprised by an alteration, a deviance. That which previously had to be coaxed is now a flood that must be staunched. The same amount in different intensity, quick to expose fault in the way it is accessed. She drew too much, expecting resistance. There was none, and her form suffered the brunt. Tread carefully in studies of new matters, for I cannot unsee the end of her.

{i}Scattered symbols and sketches follow.{/i}
00043056: {i}From "Mortalitasi: For the Living, the Dead." The words of Speaker Viuus Anaxas make one passage stand out:{/i}

We are of this world, and as with any piece that seeks to leave its element, there is a void when we abandon the mortal. It must be that this would hold our returning to the Maker. It must be that we should seek balance. It must be that the Maker's first children aid the second.

{i}An account:{/i}

Breath ceased on the hour exactly. We felt his absence in that moment, and were ready. It was gentle, and all were calmed by the signs of spirit entering, knowing there would be no chains on their loved one. Unfettered, he would find the side of the Maker. But that was not the training for the battlefield. I had heard the accounts and knew my role, and I was ready. Then our warriors signaled the charge, and I was not ready. Breath was not stilled by the hour and was not gentle. And I was sore afraid. Then the enemy countered, and I saw blades come for the good men whom I had stood beside, and I would not allow it! The dead who had fallen, I bid their forms to serve, and it was the turn of our foes to know fear. But I had peace, for I had granted the fallen greater purpose, and in doing, had honored life by protecting it.

{i}Detailed ritual instructions follow.{/i}
00043057: Way of the Necromancer
00043058: Instantly restores <font color="#F5ECCE">{CUSTOM0}</font> health.
00043059: "Sera Was Never"
0004305A: Sera was never quite an agreeable girl—
Her tongue tells tales of rebellion.
But she was so fast,
And quick with her bow,
No one quite knew where she came from.

Sera was never quite the quietest girl—
Her attacks are loud and they're joyful.
But she knew the ways of nobler men,
And she knew how to enrage them.

She would always like to say,
"Why change the past,
When you can own this day?"
Today she will fight,
To keep her way.
She's a rogue and a thief,
And she'll tempt your fate.

Sera was never quite the wealthiest girl—
Some say she lives in a tavern.
But she was so sharp,
And quick with bow—
Arrows strike like a dragon.

Sera was never quite the gentlest girl—
Her eyes were sharp like a razor.
But she knew the ways of commoner men,
And she knew just how to use them.

—As performed by the bard Maryden Halewell
0004305B:
0004305C:
0004305D:
0004305E:
0004305F:
00043061:
00043062:
00043063:
00043064: Come back, Florianne! Don't you want to dance?
00043066: Leaving so soon, Your Grace? She's up on the wall!
00043067: I get the feeling you're cross with me, Florianne!
00043068: On the walls again! I'm starting to feel slighted.
00043069: Watch your step! The duchess is a lousy dancer!
0004306B: If you didn't want another dance, Florianne, you could have just said so!
0004306D: Poisonous as ever! Watch your step!
0004306E: Something stinks! Was that you, Your Grace?
00043072: Step lively! Someone's a sore loser!
00043076: Eyes open! She could be anywhere!
00043077: Find Florianne! Hurry!
00043078: The lady knows how to make an exit!
00043079: Where's the duchess?
0004307A: Watch out! She's up to something!
0004307B: Come out, Florianne! Your party's finally picking up!
0004307C: Samson templar fame,
Raise your shield of shame.
 
Samson's letter caught,
Left unfought defamed.

Armor laced with blood
Shall reclaim his name.

Samson's broken heart
Shall revoke his claim.

Samson knight in red,
He hath lost his way

Samson martyr rage.
Soon the world will pay.

—As performed by the bard Maryden Halewell
0004307D: "Samson's Tale"
0004307E: "Rise"
0004307F: Find Me
Still searching
For someone
To lead me
Can you
Guide me
To the revolt inside me

Promise
Surviving
The Breach

Promise
Surviving
The Breach
In the Sky

Templar
Igniting
Fire inside me

Maker
Remind me
Gone are the days
Of our peace

Now we reside
In the great divide
 
No promise
Surviving
The Breach
In the Sky

—As performed by the bard Maryden Halewell
00043080: Go to the war table to investigate the glyphs.
00043081: Watch out!
00043082: Look out!
00043083:
00043084: Watch out!
00043085: Look out!
00043086:
00043087: Shred of Blue
00043088: Hear the rain upon the leaves, above the sky lies grey.
A shred of blue would be denied. Alas, he could not stay.

There was a stir within his blood
And the dreams lay thick upon him.
A call did beat within his heart.
One road was left before him.

Hear the rain upon the leaves, above the sky lies grey.
A shred of blue would be denied. Alas, he could not stay.

"See how the rain has washed away
The tears that you were crying?
Though the darkness calls me down
You know we all are dying."

Hear the rain upon the leaves, above the sky lies grey.
A shred of blue would be denied. Alas, he could not stay.

And so he came upon the place
Where so many tread before.
One last look upon the world
Before he crossed that final door.

Hear the rain upon the leaves, above the sky lies grey.
A shred of blue would be denied. Alas, he could not stay.

Birds reel across the endless sky, above a house upon the plain.
In memory she sings to him of a time before the rain.

Sweet Andraste, hear our song
For his road will be ours too.
Before darkness claims our souls
Let us see that shred of blue.

Hear the rain upon the leaves, above the sky lies grey.
A shred of blue would be denied. Alas, he could not stay.

—Words to a song, scrawled on spare paper, writer unknown
0004308F: Once we were
In our peace
With our lives assured.

Once we were
Not afraid of the dark.

Once we sat in our kingdom
With hope and pride.

Once we ran through
The fields with great strides.

We held the Fade
And the demon's flight
So far from our children
And from our lives.

We held together
The fragile sky
To keep our way of life.

Once we raised
Up our chalice
In victory.

Once we sat
In the light of our dreams.

Once we were
In our homeland
With strength and might.

Once we were
Not afraid of the night.

—As performed by the bard Maryden Halewell
00043090: "Once We Were"
00043099: Driftwood Margin Camp
0004309A: Small Grove Camp
0004309C: "Nightingale's Eyes"
0004309D: Nightingale's eyes—
What secret lies
In their worth?

Raven's tears they cry,
But all the while
They softly lie and spy on you.

Nightingale's eyes—
What will they find
Left behind?

Craven master spy,
With heart remiss
For those who could not find the truth.

We're blinded,
So we're hiding
Dying to be.

We're hiding
From the fighting,
Longing to see.

We're waiting
For someone to speak
And set us all free.

Nightingale's eyes
Can free the ties
On our hands.

Craven master spies—
Can they find
The key that can unlock the past?

We're hiding
From the fighting,
Longing to see.

We're waiting
For someone to speak
And set us all free… free.

—As performed by the bard Maryden Halewell
0004309E: Tal-Vashoth Mercenary
0004309F: "Maker"
000430A0: Maker
Have you left me here

Temple
Sacred Ashes

Tragic
Mark upon our land

Sky fall
Let darkness reign on thee

Now flee
From the dragon's heart

Warring
Battle-scarred eyes

Breach
Into the Fade has come

Demon
Please spare my life
And our sons

—As performed by the bard Maryden Halewell
000430A7: I feel sun
Through the ashes in the sky.
Where's the one
Who'll guide into night?

What's begun
Is the war that will
Force this divide.

What's to come
Is fire and the end of time.

I am the one
Who can recount
What we've lost.

I am the one
Who will live on.

I have run
Through the fields
Of pain and sighs.

I have fought
To see the other side.

I am the one
Who can recount
What we've lost.

I am the one
Who will live on.

—As performed by the bard Maryden Halewell
000430A8: "I Am The One"
000430AD: Head Preset 6
000430AE: Increases healing amount by <font color="#F5ECCE">{CUSTOM0}</font>.
000430AF: "Oh, Grey Warden"
000430B0: Oh, Grey Warden,
What have you done?
The oath you have taken
Is all but broken.

All is undone.
Demons have come
To destroy this peace
We have had for so long.

Ally or Foe?
Maker only knows.
Ally or Foe?
The Maker only knows.

The stronghold lives on,
And the army's reborn,
Compelled to forge on.
What will we become?

Can you be forgiven
When the cold grave has come?

Or will you have won,
Or will battle rage on?

Oh, Grey Warden,
What have you done?
The oath you have taken
Is all but broken.

All is undone.
Ash in the sun,
Cast into darkness
The light we had won.

—As performed by the bard Maryden Halewell
000430B3: Enchanters!
The time has come to be alive
With the Circle of Magi, where we will thrive
With our brothers.

Enchanters remind
That time will not unwind.
The dragon's crooked spine,
Will never straighten into line.

Our plea will be
A faithful end decree,
Where a man will not retreat
From the defeat of his fathers.

Enchanters!
A time has come for battle lines.
We will cut these knotted ties,
And some may live and some may die.

Enchanter, Come To Me
Enchanter, Come To Me
Enchanter, Come To See
Can-a you, can-a you come to see,
As you once were blind
In the light now you can sing?
In our strength we can rely,
And history will not repeat.

—As performed by the bard Maryden Halewell
000430B4: "Enchanters"
000430B6: Restores <font color="#F5ECCE">{CUSTOM0}</font> health every <font color="#F5ECCE">{CUSTOM1}</font> seconds for <font color="#F5ECCE">{CUSTOM2}</font> seconds.

000430B7: "Empress Of Fire"
000430B8: Empress of fire,
In the reign of the lion,
Eclipsed in the eye of
The empire of we Orlesians.

Empress of fire,
What season may come,
We fight for the day
You'll restore our heart
And bring us to glory.

We are forever
In your graces.

Empress of fire,
Save us, everyone.
The nation reviles,
The course is but run, and end has begun.

Empress of fire,
Believe in us all.
Embrace us with arms,
And dress us with swords,
And light up our hearts with blood so bold.

We are forever
In your graces.

Empress of fire,
In the reign of the lion,
Eclipsed in the eye of
The empire of we Orlesians.

Empress of fire,
What season may come,
We fight for the day
You'll restore our heart
And bring us to glory.

—As performed by the bard Maryden Halewell
000430B9: +10 Cunning Gained!
000430BA: Unknown
000430BD:
000430BE:
000430C1:
000430C2:
000430C3:
000430C4:
000430C5:
000430C6:
000430C7:
000430C8:
000430C9:
000430CA:
000430CB:
000430CC:
000430CD:
000430CE:
000430CF:
000430D0:
000430D1:
000430D2:
000430D3:
000430D4:
000430D5:
000430D6:
000430D7:
000430D8:
000430D9:
000430DA:
000430DB:
000430DC:
000430DD:
000430DE:
000430DF:
000430E0:
000430E1:
000430E2:
000430E3:
000430E4:
000430E5:
000430E6:
000430E7:
000430E8:
000430E9:
000430EA:
000430EB:
000430F2: Increases duration by <font color="#F5ECCE">{CUSTOM0}</font> seconds.
000430F3: Increases healing amount by <font color="#F5ECCE">{CUSTOM0}</font> per second.
000430F4: Doubles the healing amount if the user is below <font color="#F5ECCE">{CUSTOM0}%</font> health.

000430F5: Heals nearby allies for the same amount.

000430F6: <font color="#BAAB7B">Fire Damage Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds</font>

000430F7: Instantly restores <font color="#F5ECCE">{CUSTOM0}</font> mana.

000430F8: Increases maximum mana by <font color="#F5ECCE">{CUSTOM0}</font>.
000430F9: Increases the mana bonus by <font color="#F5ECCE">{CUSTOM0}</font>.
000430FA: Increases the maximum mana duration by <font color="#F5ECCE">{CUSTOM0}</font> seconds.
000430FB: Increases instant mana restoration by <font color="#F5ECCE">{CUSTOM0}</font>.
000430FC: Grants a <font color="#F5ECCE">{CUSTOM0}%</font> resistance against <font color="#F5ECCE">fire</font> damage for <font color="#F5ECCE">{CUSTOM1}</font> seconds.

000430FD: Increases resistance by <font color="#F5ECCE">{CUSTOM0}%</font>.
000430FE: Applies resistance to all party members within <font color="#F5ECCE">{CUSTOM0}</font> meters when the tonic is consumed.
000430FF: Lord Hugo
00043101:
00043102: As you were.
00043103: Goodbye.
00043104: Grants a <font color="#F5ECCE">{CUSTOM0}%</font> resistance against <font color="#F5ECCE">electric</font> damage for <font color="#F5ECCE">{CUSTOM1}</font> seconds.

00043105: Sometimes you must recover important artifacts during the operation. If they are lost, you lose a potential reward.
00043106: Treasure rooms can hide fantastic rewards—or deadly surprises.
00043107: Keep a good supply of potions available.
00043108: Weapon upgrades can be permanently attached to weapons to increase their effectiveness.
00043109: Unlock new characters by finding or crafting armor for them.
0004310A: Revive incapacitated friends to keep them from bleeding out.
0004310B: Complete challenges to unlock new schematics, banners, and titles.
0004310C: Gold earned during operations can be used to purchase additional treasure chests in the store.
0004310D: Salvage duplicate items to acquire materials, then use them to craft more useful ones.
0004310E: Only mages can dispel the magical barriers protecting treasure rooms.
0004310F: Only warriors can bash through the stone walls protecting treasure rooms.
00043110: Promoting a maximum-level rogue resets the character to level 1 and gives a +1 Cunning bonus to all characters.
00043111: Runes can be permanently attached to weapons or staves to add bonus damage.
00043112: Promoting a maximum-level mage resets the character to level 1 and gives a +1 Willpower bonus to all characters.
00043113: All gold and XP is shared between players at the end of the operation.
00043114: Follow @dragonage to hear about the latest updates to Dragon Age: Inquisition.
00043115: For additional protection, go to the Crafting screen to apply armor upgrades.
00043116: Promoting a maximum-level warrior resets the character to level 1 and gives a +1 Constitution bonus to all characters.
00043117: If you quit an operation early, you forfeit any XP you would have earned.
00043118: Complete challenges and promote characters to earn Prestige and move up leaderboards.
00043119: Check out Inquisition HQ at hq.dragonage.com to manage your multiplayer experience from the web.
0004311A: Only rogues can pick the locks protecting treasure rooms.
0004311B: Dying players temporarily enter the Fade until the party reaches the next checkpoint.
0004311C: Enemies gain strength from every dead player that enters the Fade.
0004311D: Players that fall too far behind are automatically moved to rejoin the party.
0004311E: Sometimes you must protect important NPCs during the operation. If they die, you lose a potential reward.
0004311F: Grants a <font color="#F5ECCE">{CUSTOM0}%</font> resistance against <font color="#F5ECCE">spirit</font> damage for <font color="#F5ECCE">{CUSTOM1}</font> seconds.

00043120:
00043121:
00043122:
00043123:
00043124: Demon Wolf
00043125: Enemies within the area of effect will attack other enemies for <font color="#F5ECCE">{CUSTOM0}</font> seconds.

00043126: Smothering Veil
00043127: Confused targets now cause <font color="#F5ECCE">{CUSTOM0}%</font> extra damage.

00043128: The damage bonus while confused is increased by <font color="#F5ECCE">{CUSTOM0}%</font>.
00043129: All targets suffer <font color="#F5ECCE">{CUSTOM0}</font> spirit damage when the effect wears off.
0004312A: The next <font color="#F5ECCE">{CUSTOM0}</font> hits inflict poison on the target, causing <font color="#F5ECCE">{CUSTOM1}</font> damage per second for <font color="#F5ECCE">{CUSTOM2}</font> seconds.
The poison remains on the weapon for <font color="#F5ECCE">{CUSTOM3}</font> seconds before expiring.
0004312B: Increases poison duration on the target by <font color="#F5ECCE">{CUSTOM0}</font> seconds.
0004312C: Increases damage by <font color="#F5ECCE">{CUSTOM0}</font> per second.
0004312D: Grants <font color="#F5ECCE">{CUSTOM0}</font> extra hits and <font color="#F5ECCE">{CUSTOM1}</font> extra seconds before the poison wears off.
0004312E: Followers of the strict religious philosophy of the Qun, the Qunari appeared like a tidal wave to the north of Thedas three hundred years ago. You are Tal-Vashoth, a Qunari who has rejected the Qun and never even lived in Qunari lands. As part of the Valo-kas mercenary company, you have earned a living by your own wits and the strength of your blade, ignoring the fearful looks you receive from those around you. Most recently the company was sent to the Chantry Conclave as hired swords meant to keep the peace between mages and templars—a task that has gone horribly wrong.
0004312F: Large Bear
00043130: The dwarves of Thedas are known for their once-vast underground empire and guilds of merchants and warriors held in high esteem by the other races of Thedas. Not you. A cast-off "surfacer," unwelcome among the dwarves or most humans, you have scraped by as part of a criminal fraternity known as the Carta, smuggling magical ore known as lyrium. As part of the ruthless Cadash crime family, you spent your life on the streets of various Free Marcher city-states—until you were sent to the Chantry Conclave as a spy and everything changed.
00043131: As the youngest child of the Trevelyan noble house, you grew up in the Free Marcher city of Ostwick and have enjoyed a life of privilege. With close family ties to the Chantry, and many relatives among the priesthood and the templars, you were always expected to follow a similar path in service of the Maker—regardless of how you feel about the matter personally. Willing or unwilling, you were sent to the Chantry's Conclave to assist relatives who sought to make peace between the templars and mages. It didn't go well.
00043132: Born to the Trevelyan noble family of Ostwick in the Free Marches, you were originally intended for a life of privilege—until magical abilities surfaced at a young age and you were forced into a life of confinement within Ostwick's Circle of Magi. Protected but stifled, educated but isolated, the Circle would have been your entire future had the mages not rebelled against Chantry rule. Like it or not, you had to fight for your life against templars hunting down all "free" mages. You joined the delegation of mages attending a Chantry Conclave in hopes of negotiating peace with the templars. It didn't go well.
00043133: Carta Dwarf
00043134: Human Mage
00043135: Human Noble
00043136: Dalish Apprentice
00043137: Enslaved long ago by humans, most elves still live as second-class citizens within human cities. Elves who reject this life are known as the Dalish: nomadic wanderers who strive to keep the ancient elven religion and traditions alive. You grew up in the wilderness, a member of the Lavellan Dalish clan and apprentice to its leader and guide, the Keeper. The clan wandered the northern Free Marches, and you had little need to interact with humans—until the Keeper sent you to the Chantry's Conclave as a spy. What happened there, she said, would impact not only the Dalish but indeed all elves. She could not have known how right she was.
00043138: Followers of the strict religious philosophy of the Qun, the Qunari appeared like a tidal wave to the north of Thedas three hundred years ago. You are Tal-Vashoth, a Qunari who has rejected the Qun and never even lived in Qunari lands. You have earned a place within the Valo-kas mercenary company as its mage, possessing abilities that would have made you a pet slave among your own people, ignoring the fearful looks you receive from those around you. Most recently the company was sent to the Chantry Conclave, hired swords meant to keep the peace—a task that has gone horribly wrong.
00043139: Dalish Hunter
0004313A: Enslaved long ago by humans, most elves still live as second-class citizens within human cities. Elves who reject this life are known as the Dalish: nomadic wanderers who strive to keep the ancient elven religion and traditions alive. You were raised in the wilderness to be a hunter, relied upon by the Lavellan clan for food and protection. The clan wandered the northern Free Marches and had little need to interact with humans—until the clan's Keeper sent you to the Chantry's Conclave as a spy. What happened there, she said, would impact not only the Dalish but indeed all elves. She could not have known how right she was.
0004313B: Spreads sticky fire at the target location, causing <font color="#F5ECCE">{CUSTOM0}</font> burning damage every second to enemies inside the fire. The fire remains for <font color="#F5ECCE">{CUSTOM1}</font> seconds.

0004313C: Requires Prison Key
0004313D: Targets at the initial explosion location are stunned for <font color="#F5ECCE">{CUSTOM0}</font> seconds.
0004313E: Creates a small healing mist in the target area, instantly healing allies within for <font color="#F5ECCE">{CUSTOM0}</font> health.

0004313F: Healing Mist can restore unconscious party members as well as healing them.
00043140: Shards collected
00043141: Summons a swarm of bees at the target location for <font color="#F5ECCE">{CUSTOM0}</font> seconds. The swarm attacks the first enemy that comes near it, for <font color="#F5ECCE">{CUSTOM1}</font> damage per second for <font color="#F5ECCE">{CUSTOM2}</font> seconds.
A target affected by the swarm has a <font color="#F5ECCE">{CUSTOM3}%</font> chance every second to become panicked.

00043142: Increase panic chance by <font color="#F5ECCE">{CUSTOM0}%</font>.
00043143: Increase the swarm's attack duration by <font color="#F5ECCE">{CUSTOM0}</font> seconds
00043144: The swarm of bees splits off to attack the first enemy that comes near the original target, and both targets suffer the full effect of the swarm.
00043145:
00043146: Applies a <font color="#F5ECCE">+{CUSTOM0}</font> damage bonus for <font color="#F5ECCE">{CUSTOM1}</font> seconds.

00043147: Increase damage bonus by <font color="#F5ECCE">{CUSTOM0}</font>.
00043148: Grants a <font color="#F5ECCE">+{CUSTOM0}%</font> damage bonus against enemies with Guard active.

00043149: Grants a <font color="#F5ECCE">+{CUSTOM0}%</font> damage bonus against enemies with Barrier active.

0004314A: Grants a <font color="#F5ECCE">+{CUSTOM0}%</font> damage bonus on critical hits.

0004314B: Coats the target location with pitch, which remains for <font color="#F5ECCE">{CUSTOM0}</font> seconds, slowing any enemies that enter it.

0004314C: Enemies caught in the pitch suffer <font color="#F5ECCE">{CUSTOM0}%</font> extra damage from all sources and inflict <font color="#F5ECCE">{CUSTOM1}%</font> less damage.

0004314D: Increase the damage bonus against enemies by <font color="#F5ECCE">{CUSTOM0}%</font> and the damage penalty of enemies by <font color="#F5ECCE">{CUSTOM1}%</font>.
0004314E: Targets at the initial explosion location are stunned for <font color="#F5ECCE">{CUSTOM0}</font> seconds.
0004314F: {controller}Press {StringBtnRStickClick} to lock the camera on a target.{/controller}{notcontroller}Press {ConceptPCCombatSwitchTargets} to lock the camera on your current target. {StringBtnMouseRight} the ground to unlock.

You can also lock on targets by clicking them with {StringBtnMouseLeft} or {StringBtnMouseRight}.{/notcontroller}
00043150: Grants a <font color="#F5ECCE">+{CUSTOM0}</font> bonus to armor rating for <font color="#F5ECCE">{CUSTOM1}</font> seconds.

00043151: Improved armor rating bonus by <font color="#F5ECCE">+{CUSTOM0}</font>.
00043152: Any enemy that hits the user has a <font color="#F5ECCE">{CUSTOM0}%</font> chance to be stunned.
00043153: Find a way to destroy destiny.
00043154: Find a way to keep the monsters away.
00043155: Find proof of survival.
00043156: Find a way to slay the Archdemon.
00043157: Crippling
00043158: Corruption
00043159: Soulcrusher
0004315A: Severing
0004315B: Demolisher
0004315C: Devastation
0004315D: Annihilation
0004315E: Bonecrusher
0004315F: Bloodletter
00043160: Ambush
00043161: Rupture
00043162: Murder
00043163: Impact detonator ability: use on incapacitated foes for a combo
00043164: Warrior detonator ability: use on incapacitated foes for a combo
00043165: Precision detonator ability: use on incapacitated foes for a combo
00043166: Rogue detonator ability: use on incapacitated foes for a combo.
00043167: Eldritch detonator ability: use on incapacitated foes for a combo
00043168: Mage detonator ability: use on incapacitated foes for a combo
00043169: Each class has unique detonator abilities. Use them on controlling effects set up by a different class to perform unique, powerful combos.
0004316A: Only warriors can stun enemies. Use a rogue or mage detonator ability on a stunned foe for a powerful combo.
0004316B: Only mages can paralyze or freeze enemies. Use a warrior or rogue detonator ability on victims of these effects for a powerful combo.
0004316C: Use warrior detonator abilities on sleeping foes for a powerful combo.
0004316D: Use rogue detonator abilities on foes suffering from fear for a powerful combo.
0004316E: Combo
0004316F: Incapacitation
00043170: Shatter
00043171: Disruption
00043172: Sets Up Ability Combo
00043173: Detonates Ability Combo
00043174: Use a detonator ability on a target affected by sleep, paralysis, freeze, or stun to unleash a devastating combo.
00043175: Commander,

The blacksmith laid out a fine selection in the smithy by the stables. To be viewed at your leisure.

Lieutenant Derring
00043176: A Note Left for Commander Cullen
00043177: Content Installing...
00043178:
00043192: Legion Commander's Plate
00043193: Peerless Archer's Tunic
00043194: Serault Glass
00043195: Beautiful stained glass panels from the legendary Serault Glassworks. The envy of empires.
00043196: White Wyvern Hide
00043198: Elven Ruins
00043199: Orlesian Chateau
0004319A: Tevinter Ruins
0004319C: Dread Reaver's Mail
0004319D: When a blow is about to drop a character's health below 0, the amulet shatters and heals the character for the specified amount.
0004319E: Ability Amulet: Rogue
0004319F: Ability Amulet: Mage
000431A0: Ability Amulet: Warrior
000431A1: The Marquisate of Serault Glassworks
000431A2: "Glass so clear and worth the price, as kicks of light catch color twice."

Such is the literary whimsy Seraultine Glass inspires, with beauty all but the sunless see. Perhaps be less quick to recklessly rhyme. On the quality, have no doubt, though some claim the multicolored echo bizarre or imagined. Like the challenge of grace notes and the discerning ear, the educated eye finds ever more to appreciate. But be mindful whom you approach when seeking deals in the Marquisate of Serault. As far west as one can still call civilized, it attracts exactly the type you would expect: those who fail better than most—agitators of various intent seeking remote sanctuary. A gathering that creates a nexus of stories. The one who dismisses de Serault tricksiness out of hand misses plenty. Care, rivals, for they are as skilled in the Game as their glassworks, though they have been considered outcast since the great Shame of Serault. Mind their welcome as you would a smiling cardsharp, or risk attending your last court. And remember the promise and threat of "PAYMENT IN GLASS."

—From {i}On the Glassworks of the Marquisate of Serault{/i}, collected by Philliam, a Bard!
0004320F: BEES!
00043211: Stunning Shot
00043212: Enemies hit by Full Draw are knocked briefly unconscious by the power of your shot.


00043213: Enhanced Stamina Amulet
00043214: Superb Stamina Amulet
00043215: Master Elementalist's Robes
00043216: Max Mana
00043217: Max Stamina
0004324E: Are you sure you want to overwrite this save?
0004324F: Are you sure you want to delete this character?
00043250: Are you sure you want to delete this save?
00043292: Qunari who are not part of the Qun, facing limited acceptance in society, often take advantage of their reputation by taking on mercenary work. {spHeroName} Adaar joined the Valo-kas mercenary company as a young adult, making a name for {herselfhimself} over the years as a capable and resourceful soldier. {SheHe} was hired to provide protection at the Conclave, as a neutral party to stand between templars and mages. After the disastrous explosion at the Temple of Sacred Ashes that killed the Divine, Adaar was the only survivor. Rumors that the mysterious mark on {herhis} hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead Adaar out of the Fade.
00043293: The Door in Par'as Cavern
00043294: Open the door.
00043295: Find a key to the door.
00043296: There is a locked door in Par'as Cavern.
00043298: Key
00043299: When {spHeroName} manifested a gift for magic, {herhis} parents arranged for a mage among the Tal-Vashoth to teach {herhim} how to control {herhis} talents. {SheHe} joined the Valo-kas mercenary company as a young adult, making a name for {herselfhimself} over the years as a capable and powerful mage. {spHeroName} was hired to provide protection at the Conclave, as a neutral party to stand between the templars and human mages. After the disastrous explosion at the Temple of Sacred Ashes that killed the Divine, Adaar was the only survivor. Rumors that the mysterious mark on {herhis} hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead Adaar out of the Fade.
0004329A: {spHeroName} became a hunter at a young age, growing into a respected protector and provider. The recent mage rebellions disturbed {herhis} clan's way of life, as the fighting spilled out into the countryside. Clan Lavellan's leader, Keeper Deshanna Istimaethoriel Lavellan, chose {spHeroName} to spy on the meeting at the Temple of Sacred Ashes between the Divine and the feuding factions, so {shehe} could bring back news of the outcome. After the explosion that killed the Divine, {spHeroName} was the only survivor. Rumors that the mysterious mark on {herhis} hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead Lavellan out of the Fade.
0004329B: {spHeroName} manifested a talent for magic as a child. The clan's leader, Keeper Deshanna Istimaethoriel Lavellan, taught {herhim} how to control and hone {herhis} new powers. {spHeroName} grew into a capable mage, far away from the eyes of templars and mage Circles. When tension between the two factions erupted into warfare, spilling into the countryside, Clan Lavellan was forced to pick up and move. {spHeroName}'s Keeper sent {herhim} to spy on the Conclave at Haven, as the outcome might determine the fate of {herhis} own clan.

After the explosion that killed the Divine, {spHeroName} was the only survivor at the Temple of Sacred Ashes. Rumors that the mysterious mark on {herhis} hand is a sign of the Maker's favor were spread by those who claim they saw the divine prophet, Andraste herself, lead Lavellan out of the Fade.
0004329C: Par'as Cavern Key Required
0004329D: Par'as Cavern Door
0004329E: Return to Skyhold
000432A3: Increases maximum guard by the specified amount.
000432A4: Potions Belt
000432A5: Increases the maximum capacity of each non-healing potion by the specified amount.
000432A6: Enhanced Potions Belt
000432A7: Superior Potions Belt
000432A8: Grenades Belt
000432A9: Increases the maximum capacity of all grenades by the specified amount.
000432AA: Enhanced Grenades Belt
000432AB: Superior Grenades Belt
000432AC: Venatori killed with Dorian
000432AD: Searching reveals nearby loot, codex entries, and crafting nodes.
000432AE: Templar Scribe Cowl
000432AF: Area of Effect Attacks
000432B0: Area of effect attacks allow you to target groups of enemies.

Use {controller}{StringBtnLStick} to move the target point for{/controller}{notcontroller}the mouse to position{/notcontroller} the AoE.

{controller}Press {StringBtnA}{/controller}{notcontroller}{StringBtnMouseLeft}{/notcontroller} to initiate the AoE when you are happy with its position or {controller}press {StringBtnB}{/controller}{notcontroller}{StringBtnMouseRight}{/notcontroller} to cancel.
000432B1: Amaranthine Charger
000432B2: Spirited but not unruly; an uncommon mount sure to impress.
000432B3: Free Marches Ranger
000432B4: A recently recognized breed coordinated by several Free Marcher city-states; the largest numbers pass through Tantervale.
000432B5: Anderfel Courser
000432B6: Originally bred for the Grey Wardens, this uncommon breed is highly prized across Thedas.
000432B7: Imperial Warmblood
000432BD: An imposing mount descended from stock that spread across Thedas during the height of Tevinter expansionism.
000432BE: Primal-Trained Longma
000432BF: An impressively trained mount, stronger by half than other examples of the breed.
000432C0: Mark of the Rift
000432C1: Mark of the Rift is a focus-based ability.

Focus is a resource that is gained each time someone in your party deals damage.

Each party member has a personal focus meter, but all party members gain focus when a single member deals damage.
000432C2: Blue River Bane
000432C3: While others of its species can be too wild to approach, this mount has been expertly trained while losing none of its spirit.
000432C4: Desert Lightning
000432C5: Uncommon, fierce, and fast. An incredible find.
000432C6: Sharp-Tail
000432C7: Rare coloration for a dracolisk. A particularly hardy mount.
000432C9: This door requires more shards than you are carrying.
000432CB: {string}129696{/string}
000432CD: {string}100801{/string}
000432CF: Charter
000432D0: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">{CUSTOM0}% guard generation and stamina/mana regeneration per second, {CUSTOM0}% damage resistance</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">{CUSTOM1}% guard generation and stamina/mana regeneration per second, {CUSTOM1}% damage resistance</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">{CUSTOM2}% guard generation and stamina/mana regeneration per second, {CUSTOM2}% damage Resistance</font>
000432D1: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">Duration: {CUSTOM0} seconds</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">Duration: {CUSTOM1} seconds</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">Duration: {CUSTOM2} seconds</font>

000432D2: It Beats Walking
000432D3: You can use Hook and Tackle with no stamina cost or cooldown time.


000432D4: Skirmisher
000432D5: Before your target turns to face your blow, you move to stealth, impossible to find.


000432D6: Enlightened Warrior's Armor
000432D7: High Keeper's Tunic
000432D8: Mortalitasi Raiment
000432DB: <font color="#BAAB7B">Tier 1: </font><font color="#F5ECCE">{CUSTOM0}% attack speed, life steal, and damage</font>
<font color="#BAAB7B">Tier 2: </font><font color="#F5ECCE">{CUSTOM1}% attack speed, life steal, and damage</font>
<font color="#BAAB7B">Tier 3: </font><font color="#F5ECCE">{CUSTOM2}% attack speed, life steal, and damage</font>

000432DC: Allow the AI to pick targets and use combat abilities for this party member.
000432DD: Party member will not use healing potions if this many or fewer remain.
000432DE: When the party member's health falls below this threshold, they will attempt to use a healing potion.
000432DF: If mana/stamina falls below this threshold, party member will stop using abilities that require it.
000432E0: Choose targets by following another party member's target or by prioritizing threats to another party member.
000432E1:
000432E2: Spirit
000432E3: Man the trebuchet
000432E4: Aim the trebuchet
000432E5: Energy Bombardment
000432E6: Each hit from Energy Barrage lowers the target's resistance to your staff's magic type for a short time.


000432E7: Fortifying Blast
000432E8: Each enemy you strike with Mind Blast increases your protective barrier as you turn their pain into your power.


000432E9: Break Their Spirit
000432EA: War Horn now shatters your enemy's guard, and panicked enemies are too shaken to defend themselves, leaving their armor sundered.


000432EB:
000432EC: Destroy the Primeval Red Lyrium deposit.
000432ED: Herbs
000432EE: Other
000432EF: Oversized Nose
000432F0: Call to Arms
000432F1: You draw strength from your War Cry, improving your armor for the coming fight.


000432F2: My fellow captains:

You know as well as I do that we can't cut back on the red lyrium we're feeding the soldiers. Considering how many knights we lost in our failure at Therinfal, we're lucky the Master still has a use for us. If He demands a small army of red templars, we will deliver.

The Venatori's spies have seen Inquisitor {spHeroLastName} {herselfhimself} heading toward the Dales. Show {herhim} we haven't forgotten our brothers and sisters lying dead in Therinfal.

Captain Paxley
000432F3: Paxley:

The Venatori delivered the supplies we needed. At last. The strutting show-offs didn't stay long; they're afraid what the red lyrium could do to them if they get close to the raw vein.

Even "regular" raw lyrium hits mages hard. Raw red lyrium must be like sticking your head into a wasp nest.

Besen
000432F4: {string}275205{/string}
000432F5: Hasmal Accord
000432F6: Highever Accord
000432F7: Private Trade Agreement: Ayesleigh
000432F8: Private Trade Agreement: Seleny
000432F9: {string}275194{/string}
000432FA: Subtly favorable trade agreements with a merchant house. Grants a small increase to Inquisition Power and Influence.
000432FB: Arlesans Accord
000432FC: An inclusive trade and travel arrangement that also suggests immunity from certain prohibitions when crossing the territories of certain independent freeholders. Grants a significant increase to Inquisition Power and Influence.
000432FD: {string}275205{/string}
000432FE: {string}275205{/string}
000432FF: Southern Ferelden Independent Compact
00043300: {string}275205{/string}
00043301: Montsimmard Accord
00043302: {string}275194{/string}
00043303: Private Trade Agreement: Dales End
00043304: Private Trade Agreement: Hunter Fell
00043305: A document committing the undeclared assistance of certain city officials. Grants a moderate increase to Inquisition Power and Influence.
00043306: Mont-de-Glace Accord
00043307: {string}275194{/string}
00043308: Private Trade Agreement: Churneau
00043309: {string}275194{/string}
0004330A: Estwatch Alliance of Names
0004330B: Favors of Marque and Reprisal
0004330C: Western Orlais Independent Compact
0004330D: Northern Ferelden Independent Compact
0004330E: {string}275196{/string}
0004330F: Southern Nevarra Independent Compact
00043310: {string}275196{/string}
00043311: Offered to certain trustworthy members of the Felicisima Armada, giving them the freedom to subdue and seize the vessels belonging to enemies of the issuing power. A sizable donation will ensure that vessels supplying the enemies of the Inquisition are included in that unfortunate number. Grants a major increase to Inquisition Power and Influence.
00043312: A rare consensus of guilds and trade partners in some of the influential city states of the Free Marches, though no magistrate could penetrate its obfuscating mire of language to draw out names. Subtle but far-reaching. Grants a major increase to Inquisition Power and Influence.
00043313: {string}275196{/string}
00043314: Perendale Entente Cordiale
00043315: Marked in wax with a coat of arms that draws from several royal houses, it promises unstated favor in several capitals by indeterminate actors within. Inflammatory if any of it could be proven, but the actors in this matter are well practiced. Grants a major increase to Inquisition Power and Influence.
00043316: Coastal Antiva Independent Compact
00043317: A Pact of Certain Favors
00043318: An agreement of friendship with the historically disputed territory, it is signed by the governor of Perendale and promises resources from Perendale's famed mines. Grants a major increase to Inquisition Power and Influence.
00043319: Protocols of Passage: Free Marches
0004331A: An alliance with certain noble interests in Estwatch, who pledge to inform the Inquisition of any suspicious activity in surrounding waters and impede said activity with artful bureaucracy. Grants a major increase to Inquisition Power and Influence.
0004331B: {string}275196{/string}
0004331C: Recovered from Redcliffe Castle.
0004331F: Throw the Gauntlet
00043320: Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration.


00043321: Rolling Draw
00043322: If Leaping Shot hits, you can use the momentum of your leap to do a stronger draw as you come back to your feet. Your next attack, whenever you make it, will knock down its target.


00043323: Rescue the scout.
00043324:
00043329: Go to Store
0004332A: Go to Abilities
0004332B: Go to Challenge
0004332E: Attack
00043332: Winter's Chill
00043333: Winter's Grasp now damages and chills nearby enemies as well. However, only the primary target is frozen.


00043337: Some Fade rifts must be opened to be permanently sealed.

{controller}Press {StringBtnA} to open the rift{/controller}{notcontroller}{StringBtnMouseRight} the rift to open it{/notcontroller}.
00043339: Brittle Glyph
0004333A: While frozen, the victim of Ice Mine loses all armor protection.


0004333D: Your inventory contains too many items. Until you salvage some, you cannot craft new items or access the store.
00043355: Hold Position
00043356: Disengage
00043370: <font color="#BAAB7B">This effect stacks.</font>

00043371: <font color="#BAAB7B">This effect does not stack.</font>

00043372: Searing Glyph
00043373: Targets hit by Fire Mine are launched into the air and set aflame, leaving them burning.


00043374: Montilyet Family Crest
00043375: A profile change has occurred. You will be returned to the title screen.
00043376: A profile change has occurred. You have been returned to the title screen.
00043380: Chaotic Consumption
00043381: Join me in Dragon Age: Inquisition!
00043382: Recovered from Therinfal Redoubt.
00043383: Recovered from the Temple of Mythal.
00043384: Recovered from Halamshiral.
00043385: Recovered from Adamant Fortress.
00043386: Recovered from Haven.
00043387: Recovered from the Temple of Sacred Ashes.
00043388: Recovered from somewhere in your travels.
00043389: Are you certain you want to exit your game? Any unsaved progress will be lost.
0004338A: Exit to Menu?
0004338B: Wounded Pride
0004338C: The Reaver Shius III
0004338D: Knowing Terror
0004338E: Reaver Ellis Pim
0004338F: Reaver Or'Dun
00043390: Lord Champion Walthier of Hond
00043391: Lady Champion Tristine Shell
00043392: Splintered Rage
00043393: Lord Champion deVermon
00043394: Searing Rage
00043395: Bombast
00043396: Fat Masters
00043397: Charged Pride
00043398: Venatori Rifter
00043399: Alpha Quillback
0004339A: Lady Sear
0004339B: Pure Wisp
0004339C: Chilling Despair
0004339D: Unsettled Dead
000433A0:
000433A1:
000433A2: Tevinter Zealot
000433A3: Tevinter Marksman
000433A4: Charger Mercenary
000433A5: Tevinter Gladiator
000433BA:
000433BC: Obsidian
000433BD: Alpha Quillback Spines
000433BE: Acquire writing on Artificer methods.
000433BF: Return to Three-Eyes.
000433C0: Assassin Guild Leader Tokens
000433C1: Deathroot
000433C2: Acquire writing on Assassin methods.
000433C3: Return to Heir.
000433C4: Return to Lord Chancer.
000433C5: Champions dueled for heraldry
000433C6: Veridium
000433C7: Acquire writing on Champion methods.
000433C8: Acquire writing on Knight-Enchanter methods.
000433C9: Lazurite
000433CA: Wisp Essences
000433CB: Return to Commander Helaine.
000433CC: Bloodstone
000433CD: Return to Speaker Viuus Anaxas.
000433CE: Acquire writing on necromancy.
000433CF: Nevarran Skulls
000433D0: Rashvine
000433D1: Infusion Primers
000433D2: Acquire writing on Reaver methods.
000433D3: Return to Breaker Thram.
000433D4: Acquire writing on rift magic.
000433D5: {string}100816{/string}
000433D6: Return to Your Trainer.
000433D7: Venatori Tomes
000433D8: Acquire writing on Tempest methods.
000433D9: {string}168263{/string}
000433DB: Return to Kihm.
000433DC: Essence Containment Apparatuses
000433DE: Broken Philters
000433DF: Embrium
000433E0: Return to Ser.
000433E1: Acquire writing on templar methods.
000433E4: Grants a <font color="#F5ECCE">{CUSTOM0}%</font> resistance against <font color="#F5ECCE">cold</font> damage for <font color="#F5ECCE">{CUSTOM1}</font> seconds.

000433E8: Lyrium Smuggler Archer
000433E9: Lyrium Smuggler Enforcer
000433EA: Lyrium Smuggler Lurker
000433EB: Lyrium Smuggler
000433EC: Lyrium Smuggler Apostate
000433ED: Bailiff
000433F3: Host migration in progress...
000433F4: Entering this screen has set you to "Not Ready."
000433F6: Knockout Bomb
000433F7: You hurl a grenade containing a powerful concoction that puts nearby enemies to sleep. Sleeping enemies awaken after taking damage.


00043408:
00043409:
0004340A:
0004340E: Mihris
0004340F: Artifact
00043415: Equip
00043416: Unequip
00043417: Compare
00043418: Unmark for Sale
00043419: Compare Main
0004341A: Use healing fountains to heal all members of your party.
0004341B: Sometimes an elusive Golden Nug will appear. Catch it to earn additional gold.
0004341C: Sometimes you must defeat a specific enemy. If the foe escapes, you lose a potential reward.
00043425: Mantle
00043426: Antivan Fire Grenade Recipe
00043427: Healing Mist Grenade Recipe
00043428: Lyrium Potion Recipe
00043429: Grants some resistance to fire damage.
0004342A: Jar of Bees Grenade Recipe
0004342B: Confusion Grenade Recipe
0004342C: Fire Resistance Tonic Recipe
0004342D: Tears of the Dead Recipe
0004342E: Regeneration Potion Recipe
0004342F: Instantly restores some mana.
00043430: Spirit Resistance Tonic Recipe
00043431: Rock Armor Recipe
00043432: Mighty Offense Tonic Recipe
00043433: Lightning Resistance Tonic Recipe
00043434: Pitch Grenade Recipe
00043435: Cold Resistance Tonic Recipe
00043436: Quarters
00043437: War Table
00043438: Main Hall
00043439: Undercroft
0004343B:
0004343C: A father taken by time, a brother dead by my own hand.
With this work behold my grief, in Stone and shifting sand.
0004343D: Exit
0004343E: Docks
0004343F: Le Masque du Lion
00043440: Grants a bonus to damage.
00043441: Grants a bonus to armor rating.
00043442: Grants some resistance to electric damage.
00043444: Enemies caught in the area of effect begin attacking each other.
00043446: Grants some resistance to cold damage.
00043447: Explodes into a large sticky pool of fire.
00043448: Grants some resistance to spirit damage.
00043449: Coats weapons with deadly poison. Each hit does damage over time to the target.
0004344A: Explodes into a puddle that slows enemies.
0004344B: The swarm attacks the first enemy to enter it for massive damage over time.
0004344C: Allies in the area of effect are instantly healed by a moderate amount.
0004344D: Heals a small amount of damage every few seconds.
00043454:
00043455: Tier 1 <font color="#2E9AFE">Masterwork</font> Cloth
<font color="#F3F781">Critical crafting chance:</font> 10%

Use masterwork materials to override the tint of a crafted item and/or apply a chance for critical crafting success.
00043456: Core Stats
00043457: Defenses
00043458: Core Stats
00043459: Defenses
0004345A: Venatori Target
0004345B: Tier 3 <font color="#848484">Common</font> Metal
<font color="#F3F781">Primary slot:</font> High armor rating / damage (staff damage type: cold)
<font color="#F3F781">Utility slot:</font> +1 Strength / +0.75 Constitution
<font color="#F3F781">Offense slot:</font> +1.75% chance to stagger target on hit
<font color="#F3F781">Defense slot:</font> +1.75% chance to stagger attacker on being hit
0004345C: Cullen has learned that the templars' primary source of red lyrium is a quarry near Sahrnia in Emprise du Lion. Raiding the quarry will disrupt the red templar lyrium supply.
0004345D: Tier 3 <font color="#848484">Common</font> Cloth
<font color="#F3F781">Primary slot:</font> High armor rating
<font color="#F3F781">Utility slot:</font> +1.75 Magic
<font color="#F3F781">Offense slot:</font> +3% barrier damage bonus
<font color="#F3F781">Defense slot:</font> +1.75% magic defense
00043462: Inventory Full
00043463: We must move quickly. This place is dangerous.
00043464:
00043465: We're losing this fight!
00043466: The enemy's getting through!
00043467:
00043468: Couldn't hide from us!
00043469: We've got everything we came for.
0004346A:
0004346B:
0004346C:
0004346D:
0004346E: There! I see one!
0004346F: The ancestors smile on us!
00043470:
00043471: Let's find this troublemaker.
00043472:
00043473:
00043474:
00043475:
00043476: Ancestors have mercy on you.
00043477: There is glory, even in defeat.
00043478: Here they come! Don't let them get through!
00043479:
0004347A: Don't forget what we're looking for.
0004347B:
0004347C:
0004347D:
0004347E:
0004347F:
00043480: What were we looking for again?
00043481:
00043482:
00043483: Why are we letting them through?
00043484: We're still standing, and most of them aren't. Good times!
00043485: It's not my fault. I didn't do it.
00043486:
00043487:
00043488: A losing battle. Someone's going to die!
00043489: People should be smarter and not get into so much trouble.
0004348A:
0004348B:
0004348C:
0004348D: There! Look!
0004348E:
0004348F: Can I explode something soon?
00043490: Boom!
00043491: Try not to get in the explosions!
00043492:
00043493:
00043494: That was easier than expected.
00043495:
00043496: And here we go.
00043497:
00043498: For the greater good.
00043499: If someone's in danger, we should find them as quickly as we can.
0004349A:
0004349B:
0004349C: We have what we want. We should leave, while we still can.
0004349D: We stand as one!
0004349E: Watch out! Don't let them get through!
0004349F:
000434A0: A prayer for the lost.
000434A1:
000434A2: I see something!
000434A3:
000434A4: We must not fail!
000434A5:
000434A6: Let us find our target, before it finds us.
000434A7:
000434A8: Stay alert. These things could be anywhere.
000434A9:
000434AA:
000434AB: I've spotted our target.
000434AC: Stand back, and leave this to us!
000434AD:
000434AE:
000434AF:
000434B0:
000434B1:
000434B2:
000434B3: Stay behind us and you should be safe!
000434B4:
000434B5: I'm sorry.
000434B6: We've got them all? So it's time to go?
000434B7: Quickly now. If someone dies because of us, I might vomit.
000434B8: I think I have a shot.
000434B9: They'll never bother anyone again.
000434BA:
000434BB: I hope finding these things helps somehow.
000434BC:
000434BD: I think I see something.
000434BE:
000434BF:
000434C0:
000434C1:
000434C2:
000434C3: What if they're expecting us?
000434C4: How is this going so well?
000434C5:
000434C6: We're done for!
000434C7:
000434C8:
000434C9:
000434CA: Watch the enemy! They're breaking through!
000434CB:
000434CC:
000434CD:
000434CE: Killing is easier than defending.
000434CF:
000434D0: Spotted.
000434D1:
000434D2:
000434D3: There are too many!
000434D4:
000434D5: Whatever the Inquisition wants, the Inquisition gets.
000434D6:
000434D7:
000434D8: I'm better at killing than defending. But whatever the Inquisition wants, the Inquisition gets.
000434D9:
000434DA:
000434DB: They're already dead.
000434DC:
000434DD:
000434DE: Eliminate a target? It is good to bring an assassin.
000434DF:
000434E0:
000434E1:
000434E2: The enemy is getting through!
000434E3: All in hand. We should leave.
000434E4: Dead. Gone.
000434E5: Patience and skill win every battle.
000434E6: Blades out, join the dance!
000434E7:
000434E8:
000434E9: So there's one, I guess.
000434EA:
000434EB: Fetch this, fetch that. I always wanted to be a glorified porter.
000434EC:
000434ED:
000434EE:
000434EF:
000434F0: All right, now what?
000434F1:
000434F2:
000434F3:
000434F4: They have to be running out of warm bodies to throw at us!
000434F5:
000434F6:
000434F7:
000434F8:
000434F9: That was all me.
000434FA: So who are we killing again?
000434FB: Well, this is embarrassing.
000434FC:
000434FD: We're defending someone? Does that mean I have to be careful?
000434FE: Moment of truth. Here they come!
000434FF: Oh good, we're done playing fetch.
00043500: Well, this is going poorly.
00043501: Woah, hey! Watch out, they're getting by!
00043502:
00043503:
00043504: Bastards, picking on the defenseless!
00043505: Hey, is that what we want?
00043506: Done. Now let's get out of here.
00043507:
00043508: Should've hidden better.
00043509:
0004350A: Well, shit.
0004350B:
0004350C:
0004350D:
0004350E:
0004350F:
00043510: If someone sees anything, speak up.
00043511:
00043512: Keep behind us and hope you live!
00043513:
00043514: It's done.
00043515: We're going to lose someone at this rate!
00043516: So far, so good!
00043517:
00043518: Our target can't be too far.
00043519:
0004351A:
0004351B: Let's move. If someone needs our help, they won't have much time to spare.
0004351C:
0004351D:
0004351E:
0004351F:
00043520: Got what we came for. Time to go.
00043521:
00043522: The enemy's flanking us!
00043523:
00043524:
00043525: Here they come. Stay alert!
00043526:
00043527: Come out, come out, wherever you are!
00043528:
00043529: Is that all they can throw at us?
0004352A:
0004352B: Time to end this.
0004352C:
0004352D:
0004352E: I can't hold them all back!
0004352F: The person we're looking for must be here somewhere.
00043530: Job done. Let's go.
00043531:
00043532:
00043533:
00043534: <i>(Sighs.)</i>
00043535:
00043536: Over there. I've spotted one.
00043537:
00043538:
00043539: Stay on the lookout. I don't want to miss what we're looking for.
0004353A: You cannot stand against us!
0004353B:
0004353C: Done. Time to head back.
0004353D: I think I see what we're looking for!
0004353E: Stupid shems.
0004353F:
00043540: Andruil, grant me your power!
00043541: If we don't hurry, lives will be lost.
00043542:
00043543:
00043544:
00043545:
00043546:
00043547: I don't let people die!
00043548: Keep your eyes open. Whatever we're looking for might be easy to miss.
00043549: Look to our charges!
0004354A: Well-executed. Shall we go?
0004354B:
0004354C:
0004354D:
0004354E:
0004354F:
00043550: I'll keep a look out for our target.
00043551:
00043552:
00043553:
00043554: Let us finish this.
00043555: Finally...
00043556: We have to do better than this!
00043557: Over there!
00043558: Fine. Done. Can we go now?
00043559: We must hurry. If someone's under attack, they'll not last long.
0004355A:
0004355B:
0004355C:
0004355D:
0004355E:
0004355F:
00043560: I can't say this is going well.
00043561: This is going well!
00043562: Let's get this over with, shall we.
00043563:
00043564:
00043565:
00043566:
00043567: I hope this satisfies them.
00043568: So I'm reduced to poking about for whatever the Inquisition desires?
00043569:
0004356A:
0004356B:
0004356C: We should all be ashamed of ourselves.
0004356D: Stand back, and don't get in my way!
0004356E:
0004356F:
00043570: I see one, over there.
00043571:
00043572: I thought you were better than this!
00043573:
00043574:
00043575: Take us, if you dare!
00043576: Is that it? All this way, just for that?
00043577: We can't hold them back much longer!
00043578: We are to deliver this person alive, yes? Do they need to be wholly intact?
00043579: That death was its own reward.
0004357A:
0004357B:
0004357C:
0004357D: This one is mine.
0004357E:
0004357F: Attacking the defenseless? Come at me, you bastards!
00043580:
00043581:
00043582:
00043583: Ha! They should be running scared!
00043584:
00043585: When we find our target, I get to kill it.
00043586:
00043587:
00043588:
00043589: The quicker we find everything, the quicker we get out of here.
0004358A:
0004358B:
0004358C:
0004358D:
0004358E: No one's dying! Not on my watch!
0004358F: So, if you were our target, where would you hide?
00043590:
00043591: Go team!
00043592:
00043593: I feel terrible.
00043594: Keep at it, friends! We're wearing them down!
00043595: Ooh, there!
00043596:
00043597:
00043598:
00043599:
0004359A:
0004359B:
0004359C: Helloo! Anyone in here? We're here to save you!
0004359D:
0004359E: I... need a bigger shield!
0004359F: Ooh, ooh! I think I see one!
000435A0:
000435A1: Can I hold them 'til we get back?
000435A2: Don't worry, we'll protect you!
000435A3:
000435A4:
000435A5: These things shouldn't be <i>too</i> hard to find, right?
000435B3: Rion was one of the first mages in the Ostwick tower to take up the flag of rebellion. Horrified by abuses he saw in Kirkwall, Rion embraced the cause with fervent idealism... and very little sense of its practical costs. His ardor dampened as he saw the rebellion's price measured in lives lost, mage and non-mage alike. Now supporting the call for peace, he went to Haven to await the Divine Conclave's outcome; when the temple was destroyed, his hope for a resolution was lost. Rion signed up with the Inquisition, seeing it as the mages' last chance for peace.
000435B4: Luka remembers the prison in the Vimmark Mountains: she was nobody, clearing out tunnels for the Carta, not important enough to know the truth about why they were there. She watched as the Carta descended into madness, never learning who pulled the strings. When Hawke destroyed the prison, she was trapped, alone and forgotten. It took years, but she got out, using salvaged treasures to blast her own exit to freedom. Then the Inquisition came calling, because they also remembered the prison—and what was held there.
000435B5: Tamar is a fearsome warrior who developed her abilities by consuming dragon blood. One of the cultists who lived in Haven during the Fifth Blight, she escaped the Chantry by fleeing into the mountains. Tamar was later captured by Inquisition agents and given the choice to serve or die. Execution in captivity would have been shameful; Tamar wishes to die in battle, the blood of her enemies on her sword and a war cry on her lips.
000435B6: The Legion of the Dead is Orzammar's most famous and dedicated troop of warriors. These dwarves declare themselves dead and venture into the Deep Roads to join the endless fight against the darkspawn pushing towards the gates of their city. Korbin is one of them. A highly decorated warrior from Orzammar, he volunteered for the Legion. As a result of an alliance between the dwarven king and the Inquisition, Korbin now fights on the surface against Thedas's greatest threat.
000435B7: Belinda is a noble from Starkhaven and a recent initiate into the templars, taking her vows just months before the Order split from the Chantry. Horrified to see the Order she loved turn against the Chantry she believed in, she left the templars and remained loyal to the Divine. When Justinia was killed, Belinda remained with the newly formed Inquisition, hoping to make things right.
000435B8: Argent was named the old Orlesian word for "quicksilver". She is swift, strong, and deadly—trained from birth to be a weapon. Argent has served many masters, sometimes as a bodyguard, often as an assassin. Passed from noble to noble, she was bought and sold like a prized sword, a fact that does not bother her. A weapon has no loyalty—it serves whoever wields it. Now, the Inquisition wields Argent.
000435B9: Thornton is a veteran ranger. An experienced soldier, he has served different masters, lived through several wars, and always lived to tell the tale. What the Inquisition faces now, however, is altogether different and far more terrifying, and it will take everything he's ever learned to get through it. But he will get through it—because Thornton always does.
000435BA: The Ralaferin clan is renowned throughout Thedas for former Keeper Gisharel's willingness to share Dalish lore with non-elven scholars. Neria was born into the Ralaferin clan, and was chosen as Keeper Elindra's apprentice. Trained from youth to defend and serve her people, she takes great pride in her magic and her role as Elindra's First. Now with the Inquisition as a Dalish emissary, Neria does all she can to see that the interests of the Dalish elves are not forgotten amidst the chaos.
000435BB: Hall is a survivor from the Wilds, a woodsman and archer. A Dalish hunter rescued him from a bandit raid when he was a child and taught him her skills. But he was human, and not welcome in her clan; once he could fend for himself, he was turned out. Hall wandered for years, never quite finding his place. When a beam of light tore the sky, he was drawn towards it, knowing that it spelled disaster—and for once, understanding that he was needed.
000435BC: Like Neria, Cillian was born to the Ralaferin clan. In his youth, he lived apart from his people in order to resurrect a lost elven art: that of the arcane warrior. Originally driven by the need to seek glory for his people, Cillian's years of meditation and solitude gave him wisdom and respect for all life. When the Breach opened, he knew his duty was to stand against it, fighting to save all he knows and loves.
000435BD: "Katari" means "one who brings death" in Qunlat. The Katari is a Tal-Vashoth mercenary who left the Qun to forge his own path. However, choosing one's own way after being raised to follow orders is difficult. For the moment, the Katari makes his living as a sellsword, paid to fight for the Inquisition. His name is a description of what he does—though he has left the Qun, certain habits are hard to break.
000435BE: Raised in secret in Nevarra by a Mortalitasi mage, Sidony was brought up to revel in her magical abilities. She feels no kinship with mages who do not share her pride and has little but disdain for most other people. Sidony's only goal is to uncover her full potential as a mage, so she hungers for magical knowledge. When news of the Breach reached her, she headed directly to see it for herself, hoping that whatever secrets it held would be the key to her own advancement.
000435BF: An assortment of surplus gear.
000435C0: Medium Chest
000435C1: Healing Potion Crate
000435C2: Inquisition Supply Crate
000435C3: Contains 5 random loot items and 5 potions.
000435C4: Large Chest
000435C5: Contains 1 random loot item and 2 potions.
000435C6: Inquisition Surplus Crate
000435C7: Small Chest
000435C8: A mixed container of 5 random potions for an extra advantage on your operation.
000435C9: Contains 1 free item as a reward for completing the Inquisition's objective.
000435CA: Contains 3 random loot items and 3 potions.
000435CB: Mixed Potion Crate
000435CC: A container of 5 healing potions. Perfect for restocking your supply.
000435D3: Unlocks Character:
000435D7: {string}275923{/string} {string}140616{/string}
000435D9: {string}275923{/string} {string}260433{/string}
000435DD: {string}275923{/string} {string}140618{/string}
000435DE: {string}275923{/string} {string}260424{/string}
000435DF: {string}275923{/string} {string}260422{/string}
000435E0: {string}275923{/string} {string}260423{/string}
000435E1: {string}275923{/string} {string}140613{/string}
000435E2: {string}275923{/string} {string}140619{/string}
000435E3: {string}275923{/string} {string}140621{/string}
000435E4: {string}275923{/string} {string}260425{/string}
000435E5: {string}275923{/string} {string}260434{/string}
000435E6: {string}275923{/string} {string}140617{/string}
000435E7: Dragons slain
000435E8: Songs collected
000435E9: Bottles found
000435F0: Rename
000435F1: Name your item
000435F6: Therinfal Redoubt
000435F7: The legendary getaway of Orlesian emperors and empresses is the finest building in all Halamshiral—and a symbolic seat of authority in a city once proudly held by the elves.
000435F8: The Fade
000435F9: The Fade is a realm of dreamers, shaped by the spirits who call it home. Though it may at times resemble the waking world, it is more like a bent reflection, crafted by the spirits with great interest but little understanding of the way the world works.
000435FA: The training grounds of the Seekers of Truth lie in an isolated castle deep in the wilds.
000435FB: The Winter Palace
000435FC: Resolution
000435FF: These are our men.
00043600: There should be Inquisition soldiers here.
00043601:
00043602:
00043603: Superb Ring of Attack
00043604: Ring of Guard Penetration
00043605: Superb Ring of Critical Chance
00043606: Amulet of Strength
00043607: Superb Ring of Barrier Penetration
00043608: Superb Amulet of Strength
00043609: Enhanced Ring of Barrier Penetration
0004360A: Amulet of Willpower
0004360B: Enhanced Amulet of Magic
0004360C: Enhanced Ring of Staggering
0004360D: Superb Belt of Melee Defense
0004360E: Enhanced Ring of Guard Penetration
0004360F: Enhanced Ring of Armor Penetration
00043610: Superb Ring of Bleeding
00043611: Belt of Ranged Defense
00043612: Superb Ring of Rejuvenation
00043613: Amulet of Constitution
00043614: Ring of Staggering
00043615: Superb Ring of Staggering
00043616: Superb Amulet of Cunning
00043617: Belt of Melee Defense
00043618: Ring of Life-Drain
00043619: Ring of Armor Penetration
0004361A: Ring of Critical Damage
0004361B: Ring of Rejuvenation
0004361C: Enhanced Amulet of Constitution
0004361D: Superb Amulet of Willpower
0004361E: Enhanced Ring of Rejuvenation
0004361F: Enhanced Ring of Life-Drain
00043620: Enhanced Belt of Melee Defense
00043621: Enhanced Ring of Attack
00043622: Enhanced Amulet of Willpower
00043623: Enhanced Amulet of Cunning
00043624: Superb Amulet of Magic
00043625: Enhanced Ring of Bleeding
00043626: Superb Ring of Armor Penetration
00043627: Ring of Critical Chance
00043628: Superb Ring of Guard Penetration
00043629: Ring of Bleeding
0004362A: Superb Ring of Flanking
0004362B: Amulet of Cunning
0004362C: Enhanced Amulet of Strength
0004362D: Superb Ring of Life-Drain
0004362E: Enhanced Ring of Critical Damage
0004362F: Ring of Barrier Penetration
00043630: Enhanced Ring of Critical Chance
00043631: Superb Amulet of Constitution
00043632: Superb Ring of Critical Damage
00043633: Ring of Flanking
00043634: Amulet of Magic
00043635: Ring of Attack
00043636: Enhanced Ring of Flanking
00043637: Inquisitor,

We have made progress at Din'an Hanin, the tomb of the Emerald Knights. The structure appears more extensive than we had thought. As my Keeper was not interested in this endeavor, perhaps the Inquisition might be willing to aid us? I would hate to return home empty-handed.

I trust the spirit of cooperation would benefit us both—besides, it's rather exciting. I imagine the place must pique your curiosity, as well.

Taven
00043638: Inquisition contacts report a group of elves investigating ruins in the Emerald Graves. The ruins may be connected to the Emerald Knights, an order of elven warriors that predates the fall of the Dales. The history contained within would be of great value to the Dalish.

The Emerald Graves has been experiencing unrest of late. If a small delegation met with the elves and offered assistance in their search, it could provide an opportunity for cooperation between the Inquisition and the Dalish, strengthening our reputation with the clans in Orlais.
00043639: Investigate Elven Ruins
0004363A: A few of our soldiers met with the elves at Din'an Hanin, the elven ruins in the Emerald Graves. Their leader, Taven, wishes to work with us as a sign of cooperation between the Inquisition and his clan. However, some of his party are wary of our presence—and the Inquisition's intentions. Our interest in strengthening our relationship with the Dalish would appear more genuine if you met with them in person.

Cullen
0004363B: A few of our soldiers are scouting nearby. We can divert them to the elves' location.
0004363C: Superb Belt of Cold Resistance
0004363D: Superb Belt of Ranged Defense
0004363E: Belt of Health
0004363F: Enhanced Belt of Health
00043640: Superb Belt of Fire Resistance
00043641: Superb Belt of Staggering
00043642: Belt of Electric Resistance
00043643: Enhanced Belt of Fire Resistance
00043644: Superb Belt of Bleeding
00043645: Enhanced Belt of Magic Defense
00043646: Belt of Cold Resistance
00043647: Enhanced Belt of Spirit Resistance
00043648: Belt of Bleeding
00043649: Belt of Spirit Resistance
0004364A: Belt of Staggering
0004364B: Superb Belt of Magic Defense
0004364C: Enhanced Belt of Cold Resistance
0004364D: Enhanced Belt of Bleeding
0004364E: Enhanced Belt of Staggering
0004364F: Superb Belt of Spirit Resistance
00043650: Belt of Fire Resistance
00043651: Superb Belt of Health
00043652: Enhanced Belt of Ranged Defense
00043653: Belt of Magic Defense
00043654: Enhanced Belt of Freezing
00043656: Superb Belt of Panic
00043659: Enhanced Belt of Shocking
0004365B: Enhanced Belt of Burning
0004365C: Belt of Chilling
0004365E: Superb Belt of Freezing
00043661: Enhanced Belt of Electric Resistance
00043662: Belt of Panic
00043664: Superb Belt of Healing
00043667: Superb Belt of Chilling
0004366A: Enhanced Belt of Healing
0004366D: Belt of Shocking
0004366F: Superb Belt of Burning
00043670: Superb Belt of Shocking
00043672: Belt of Burning
00043673: Belt of Healing
00043675: Belt of Freezing
00043676: Superb Belt of Electric Resistance
00043679: Enhanced Belt of Chilling
0004367A: Enhanced Belt of Panic
0004367E: Confirm
0004367F: {CUSTOM0} {CUSTOM1}
00043680: AoE Damage
00043681: AoE {CUSTOM0} Damage
00043682: DPS
00043683: When learned, active abilities are automatically assigned to an empty hotkey.

If you want to manually map an ability, {controller}select it and press {StringBtnA} to map it{/controller}{notcontroller}drag it with {StringBtnMouseLeft}{/notcontroller} to the hotkey of your choice.
00043684: Character Record
00043685: Hotkeys are displayed on the {controller}lower right{/controller}{notcontroller}bottom{/notcontroller} of the screen.

{controller}Select{/controller}{notcontroller}Drag a learned ability's icon to{/notcontroller} the hotkey you want to map an ability to.{controller} Hold {StringBtnLT} to access four additional hotkeys.{/controller}
00043686: When you have ability points available, {controller}select the ability you want to learn and {StringBtnA}{/controller}{notcontroller}click the ability you want to learn{/notcontroller}.

Some abilities have prerequisites that you must learn first.
00043687: The Behaviors screen allows you to provide instructions to your party on how they should fight, cooperate, and defend themselves in combat.

While you can directly control and switch between party members at any time, they will follow these rules when you are not controlling them.
00043688: Each ability tree contains active abilities, upgrades, and passive abilities.

Active abilities have diamond-shaped icons. They can be mapped to your hotbar and then used in combat.

Upgrades are attached to an ability and make it stronger.

Passive abilities have circular icons and are permanent boosts to your character that are always active.

{controller}Use {StringBtnLStick}{/controller}{notcontroller}Drag with {StringBtnMouseLeft}{/notcontroller} to navigate the trees and {controller}inspect an ability's details{/controller}{notcontroller}hover over an ability to inspect its details{/notcontroller}.
00043689: Select the Tactics tab from the character record to see a complete list of your learned abilities.
0004368A: Behaviors
0004368B: Open the inventory menu to equip weapons and armor.
0004368C: 1000<br><i><font color="#e4bf76">+25 bonus</font></i>
0004368D: 5600 Platinum
0004368E: 10000<br><i><font color="#e4bf76">+1500 bonus Platinum</font></i>
0004368F: 3300 Platinum
00043690: 5000<br><i><font color="#e4bf76">+600 bonus</font></i>
00043691: 2000<br><i><font color="#e4bf76">+150 bonus</font></i>
00043692:
00043693: 11500 Platinum
00043694: 3000<br><i><font color="#e4bf76">+300 bonus</font></i>
00043695: 1025 Platinum
00043696: 300 Platinum
00043697: 2150 Platinum
00043699: Healing potions are shared among the entire party. All other potions are assigned per party member.
0004369A: Once attached to a weapon, runes cannot be removed. You can attach a new rune atop an old one, replacing it.
0004369B: Masterwork crafting allows you to override an item's color and offers a chance to boost the stats of your crafted items.
0004369C: Shields only protect from the front. Watch the direction warriors are facing.
0004369D: You can attach upgrades to different types of items: legs and arms to armors, pommels and more to weapons.
0004369E: Target enemies in Tactical Camera mode to view more details about their strengths and weaknesses.
0004369F: Your character's attributes are Strength, Dexterity, Magic, Cunning, Willpower, and Constitution. Each affects two stats. Check the Character Record for details.
000436A0: You can freely remove and exchange most upgrades between different weapons and armor.
000436A1: Powerful schematics have more slots and a greater variety of materials you can use in them.
000436A2: Attacking enemies from behind will increase damage by 25% plus the value of your flanking damage bonus.
000436A3: Each crafting material can affect different stats, depending on the schematic slot to which it is assigned.
000436A4: A single schematic can be used to craft items sharing the same basic appearance, but with different stats and colors.
000436A5: Hardened
000436A6: After years of battling through the Deep Roads, the legionnaire can endure even the worst fights.


000436A7: Relentless
000436A8: The Katari was bred to kill, as he demonstrates with overwhelming physical prowess.


000436A9: Wrathful
000436AA: The reaver's fury feeds each and every devastating blow she delivers to her victims.


000436AB: Valiant
000436AC: The templar's faith strengthens her, mind and soul, for protecting innocents and punishing demons.


000436AD: Deadly
000436AE: Once she finds her mark, the assassin strikes quick, hard, and without mercy.


000436AF: Unorthodox
000436B0: The alchemist's mind travels curious, twisting paths, and though her methods are strange, they are effective.


000436B1: Seasoned
000436B2: The hunter has the skills, knowledge, and experience to survive against all odds.


000436B3: Perceptive
000436B4: The wilderness has taught the archer to always maintain a keen awareness of his surroundings.


000436B5: Proud
000436B6: The keeper has devoted herself to the Dalish way of life, leaving few others as adept as she with elven magic.


000436B7: Calculating
000436B8: The necromancer seeks ever more knowledge and power, and she is unafraid to use both in battle.


000436B9: Defiant
000436BA: The elementalist's dedication to the cause of mage freedom spurs him to fight ever harder.


000436BB: Composed
000436BC: Long years of meditation have given the arcane warrior an unshakeable calm, even in the face of certain death.


000436BD:
000436BE:
000436BF:
000436C1: A cosmetic upgrade that declares the Inquisition's commitment to careful magical study. Skyhold's mage tower will be the envy of any Circle.
000436C2: Reverence and Reflection
000436C3: Upgrades the garden by committing the space to simple greenery and cultivation. A functional change that allows more herbs to be harvested.
000436C4: Caring and Support
000436C5: Utility and Comfort
000436C6: Cunning and Influence
000436C7: CHANTRY GARDEN
000436C8: A cosmetic upgrade that declares the Inquisition's promise to be both welcoming and protective for all who seek its support.
000436C9: A cosmetic upgrade that declares the Inquisition's investment in the recruitment and training of its soldiers, so that all who wish to fight are put to their best use.
000436CA: HERB GARDEN
000436CB: Upgrades the garden to a chantry, bringing hope to all who seek it. A functional upgrade that brings a potential resource gain from the inspired, including gold from tithes.
000436CC: SELECT COURTYARD UPGRADE
000436CD: Strength and Preparation
000436CE: SPARRING RING
000436CF: Skill and Dedication
000436D0: INFIRMARY
000436D1: SELECT GARDEN UPGRADE
000436D2:
000436D3:
000436D4:
000436D5: Direct3D 11
000436D6: Graphics API
000436D7: New Merchant in Skyhold
000436D8: Travel to Skyhold to see what's for sale.
000436D9: A merchant has set up shop in Skyhold.
000436DA: A shop has opened in Val Royeaux's Summer Bazaar.
000436DB: New Merchant in the Market
000436DC: Travel to Val Royeaux to see what's for sale.
000436DD: Perilous operations are recommended for expert players, Levels 16+
000436DE: Public games are open to all players.
000436DF: Private games are open to {pc}friends and {/pc}invited players only.
000436E0: Nightmare operations are recommended only for highly skilled players.
000436E1: Threatening operations are recommended for experienced players, Levels 8-16
000436E2: Routine operations are recommended for beginner players, Levels 1-8
000436E3: AoE Damage vs. {CUSTOM0}
000436E4: A party member has fallen. Your enemies have grown stronger.
000436E5: Your consciousness has been temporarily pulled into the Fade.
000436E6:
000436E7: Extra Tonic(s)
000436E8: Extra Potion(s)
000436E9: Extra Grenade(s)
000436EA: Increases the maximum capacity of grenades that this character can carry by the specified amount.
000436EB: Increases the maximum capacity of non-healing potions that this character can carry by the specified amount.
000436EC: Increases the maximum capacity of tonics that this character can carry by the specified amount.
000436ED:
000436F1: Overwrite
000436F2: Superior Tonics Belt
000436F3: Tonics Belt
000436F4: Enhanced Tonics Belt
000436F5:
000436F6:
000436F7:
000436F8:
000436F9:
000436FB: Victim of Fashion
000436FC: An astoundingly bad idea.
000436FD: The designer may have misheard "Aureola of Protection."
000436FE: Fragment of Inadequate Chain Mail
00043700: Try experiencing the Inquisition again with a different world history! Design your world at https://dragonagekeep.com.
00043701: Press START
00043726: Inquisitor
00043727: In addition to sealing and controlling rifts, your mark makes you a leader in the eyes of the people, improving your ability to command the party and help allies work together as a team.
0004372F: Battlemaster
00043730: Tactical Expert
00043731: Focused Teamwork
00043732: When the Tactical Camera is not in use, the actively controlled character gains a bonus to mana or stamina regeneration.
00043733: All party members gain a bonus to mana or stamina regeneration when the Tactical Camera is in use.
00043734: Successfully performing an ability combo earns additional focus for the party.
00043735:
00043738: Nightmare's Lair
00043739: Main Bailey
0004373A: Main Courtyard
0004373B: Lower Bailey
0004373C: The Raw Fade
0004373E: Battlements
00043740: Reviving
00043741: Promote Barris in the throne room.
00043742: Promoting Barris
00043743: With the death of the false Lord Seeker, the templars are without a commanding officer. Ser Barris has led templar forces through several successful operations—displaying bravery, quick thinking, and resourcefulness. He would make an excellent knight-commander.
00043744: Decloaking Blast
00043745: If you rematerialize inside an enemy, they're blasted back with massive force.


00043747: Comatose
00043748: Enemies affected by Knockout Bomb sleep more deeply, allowing your allies to hit them even harder with flanking damage.


00043749: Gather materials to construct tools.
0004374C: Gather knife materials.
0004374D: Gather standard materials.
0004374E: Gather materials for a Spirit Blade Hilt.
00043750: Gather materials to infuse blood.
00043751: Gather materials for a Tome of Rifts.
00043752: Gather materials for a Bottle of Smoke.
00043754: Gather philter materials.
00043755: Find a key to the cabin.
00043756: A cabin in Witchwood is locked.
00043757: The door to Valammar is locked.
00043758: Find a key to Valammar.
00043759: Gather Jeweled Skull materials.
0004375A: Retry
0004375B: You are not the owner of this save file. If you continue, the save file will be overwritten.
0004375C: Increases the maximum capacity of all tonics by the specified amount.
0004375F: A: {StringBtnA}
B: {StringBtnB}
X: {StringBtnX}
Y: {StringBtnY}
BACK: {StringBtnBACK}
START: {StringBtnSTART}
RT: {StringBtnRT}
RB: {StringBtnRB}
LT: {StringBtnLT}
LB: {StringBtnLB}
00043760: Requires:
00043761: Its growth unchecked, the Breach expanded, rending the fabric of the world asunder and unleashing demons upon a world powerless to stop them.
00043762: Corypheus had lost his demon army, his easy corruption of Orlais, and the power of the Well of Sorrows. He had lost any chance to create a new Tevinter Imperium with himself as a new god; in his fury, he tore the Breach apart, letting it grow until it consumed all Thedas in chaos and fire.
00043763: So far as anyone knew, the Herald of Andraste was destroyed in an instant by Alexius's spell; with your death, the fledgling Inquisition fell to pieces. In less than a year, the mysterious Elder One used his army of demons to conquer the known world, and no organization was ready or able to stop him.
00043764: Failure-Case Endings
00043765: Wearing your form, Envy took command of the Inquisition and turned it into a force of destruction. It conquered Thedas, destroying the Chantry and leaving only corpses, slaves, and spikes of red lyrium behind. As the world fell to this new order, survivors bowed their heads and cursed your name, never realizing the real you was long dead.
00043766: With you lost forever in the Fade, Inquisition forces were unable to stand against the demon army and the possessed Grey Warden mages. After destroying the Inquisition, Corypheus conquered Orlais, then brought the might of his new Tevinter Imperium down upon Ferelden.
00043767: After defeating the Inquisition at Adamant, the Grey Wardens completed their blood magic ritual. Once their mages were bound to Corypheus, he used them and his army of demons to conquer Orlais, then brought the might of his new Tevinter Imperium down upon Ferelden.
00043768: Corrupted by an unknown force, templars rampaged across Thedas, destroying everything in their path. The Chantry was powerless to stop their advance; the templars left only slaves, corpses, and spikes of red lyrium in their wake.
00043769: Corypheus, the mad darkspawn claiming to be among the magisters who once breached the Golden City and unleashed the Blight upon the world, destroyed the Inquisition at Haven. Left unopposed, he drove his army of demons across Thedas.
0004376A: Hours after you were evicted from the Winter Palace, news spread across the land that Empress Celene was dead and Grand Duke Gaspard standing accused of treason. Orlais stood leaderless; in the chaos, Corypheus conquered it all too easily, overwhelming Inquisition forces lacking the allies needed to stop him.
0004376B: With the Inquisition defeated, Corypheus seized the power of the Well of Sorrows. Unopposed, he wrenched open the Breach and returned to the Fade, leaving only death and destruction in his wake.
0004376C: With Orlais weakened by political intrigue and the Inquisition leaderless, Corypheus easily destroyed all opposition, sweeping through Orlais and into Ferelden.
0004376D: Keep the notes for later.
0004376E: Some technical notes were found while exploring Haven. They look like someone named Taigen put a lot of work into them.
00043778: Use Twin Fangs and Ripping Fangs in combination for extra flanking damage.
00043779: Spellbinders buff their allies with special properties. Take them out first to weaken your enemies.
0004377A: Perform combos by using detonator abilities on paralyzed, frozen, sleeping, or stunned foes.
0004377B: Mages are masters of control. Freeze or paralyze your enemies to take them out of the fight temporarily.
0004377C: Health is a valuable resource. Make sure to use barrier and guard abilities often.
0004377D: Chilled enemies have their movement and attacks slowed.
0004377E: Despair demons are vulnerable to fire damage.
0004377F: Weakened enemies deal less damage to your party.
00043780: Return to Inquisition camps and rest to recover your health and replenish your healing potions.
00043781: The primary indication of weapon damage is DPS: damage per second. Compare DPS values for different types of weapons in the inventory screen.
00043782: Warriors can take more punishment than other classes because of their high armor and guard abilities.
00043783: Use the mage's Chain Lightning ability against isolated pairs of enemies to paralyze them.
00043784: Use a warrior's taunting abilities—such as Challenge and War Cry—to draw your enemy's attention.
00043785: Some warrior abilities generate guard on themselves or on their allies. Characters with guard will lose it before their health.
00043786: Tutorial information is stored in the Codex.
00043787: Elemental damage always bypasses a creature's armor.
00043788: Use Dispel or Spell Purge to remove enemy barriers.
00043789: Rage demons are weak to cold damage.
0004378A: You can generate up to three levels of focus. Each level makes the abilities that use it more powerful.
0004378B: Rogues deal massive damage but are fragile. Attempt to outwit your enemies with abilities such as Stealth and Leaping Shot.
0004378C: Warriors and rogues generate stamina with each successful basic attack.
0004378D: Use a warrior's Grappling Chain to drag enemies over glyphs or traps.
0004378E: Shocked enemies deal damage to other nearby enemies each time they are struck.
0004378F: Spindleweed
00043790: Upgrade Skyhold's garden.
00043793: Blood Lotus
00043794: Elfroot
00043795: With the right materials, improvements can be made to Skyhold's garden.
00043796: Locate garden materials.
00043797: A Greener Garden
00043798: Logging Stands
0004379E: Use the Tactics screen to set a party member's potion reserve so they leave some potions for an emergency.
0004379F: Use the Disengage order to command your party to stop fighting and follow you out of danger.
000437A0: Tell a party member to stop using a specific ability in the tactics settings by changing it to Disabled.
000437A1: When not controlled by you, party members will not use their focus abilities. To change this, turn them on in the tactics settings in the abilities list.
000437A2: Use Tactical Camera to set targets for each of your party members, or to control the precise ability you want them to use.
000437A3: To protect your more vulnerable party members, use Tactical Camera to highlight an ally and set them as your target.
000437A4: View a list of all your abilities in the Character Record, to choose abilities easily for your character's battle menu.
000437A5: Use Tactical Camera to focus your party's attacks automatically. Set Targeting to Follow another party member in the Tactics screen.
000437A6: Setting an ability to Preferred in tactics settings will make that character try to use that ability whenever possible.
000437A7: The Tactics tab in the Character Record allows you to control your party's behavior. This includes when they should consume potions, how much mana or stamina they should keep in reserve, and their targeting behavior.
000437A8: Press OPTIONS Button
000437A9: {pc}PC{/pc}{xbox360}Xbox 360{/xbox360}{ps3}PS3{/ps3}{xboxone}Xbox One{/xboxone}{ps4}PS4{/ps4} Button token markup
000437B0: CLICK TO CONTINUE
000437B3: Upgrade Skyhold's courtyard.
000437B4: Elfroot
000437B5: Quarries
000437B7: Locate courtyard materials.
000437B8: With the right materials, improvements can be made to Skyhold's courtyard.
000437B9: Logging Stands
000437BA: A Better Courtyard
000437BB: GlobalMPGameTips
000437BC: Crack Alchemist's Rigging
000437BD: Elite Assassin's Mantle
000437BE: Veteran Hunter's Jacket
000437BF: Deathbringer's Hide
000437C0: Knight-Captain's Regalia
000437C1:
000437C3: (Dusk)
000437C4: (Stalker)
000437C5: (Heart)
000437C6: (Spirit)
000437C7: (Bas)
000437C8: (Stonebound)
000437C9: (Devotion)
000437CA: (Dawn)
000437CB: (Smoke)
000437CC: (Bonebinder)
000437CD: (Bloodbinder)
000437CE: (Dragonbone)
000437CF: (Ember)
000437D0: (Mind)
000437D1: (Dragonblood)
000437D2: (Flint)
000437D3: (Oak)
000437D4: (Qalaba)
000437D5: (Abyssal)
000437D6: (Steel)
000437D7: (Cinder)
000437D8: (Tempest)
000437D9: (Obsidian)
000437DA: (Soulbinder)
000437DB: (Primal)
000437DC: (Thorn)
000437DD: (Twilight)
000437DE: (Ironbound)
000437DF: (Tracker)
000437E0: (Honor)
000437E1: (Faith)
000437E2: (Dragonbreath)
000437E3: (Ash)
000437E4: (Chaser)
000437E5: (Dathras)
000437E6: (Oathbound)
000437E7: Tutorial Strings (150-179)
000437E8: Tutorial Strings (60-89)
000437E9: Tutorial Strings (30-59)
000437EA: Tutorial Strings (90-119)
000437EB: Tutorial Strings (120-149)
000437EC: Tutorial Strings (0-29)
000437ED: Quarries
000437EE: Spirit Essence
000437EF: Locate tower materials.
000437F0: With the right materials, improvements can be made to Skyhold's main tower.
000437F1: Upgrade Skyhold's main tower.
000437F2: Logging Stands
000437F3: A Superior Tower
000437F4: Dpad Up: {StringBtnDpadUp}
Dpad Down: {StringBtnDpadDown}
Dpad Left: {StringBtnDpadLeft}
Dpad Right: {StringBtnDpadRight}
Dpad Up/Down: {StringBtnDpadUpDown}
Dpad Left/Right: {StringBtnDpadLeftRight}
Dpad All: {StringBtnDpadAll}
000437F5: PC mouse left click: {StringBtnMouseLeft}
PC mouse right click: {StringBtnMouseRight}
PC mouse middle click: {StringBtnMouseMiddle}
000437F6: Requisitions
000437F7: Recovering
000437F8: Upgrade
000437F9: {string}276502{/string} {string}276505{/string} {string}276507{/string} {string}276504{/string}
000437FA: {string}276502{/string} {string}276503{/string} {string}276512{/string} {string}276511{/string}
000437FB: {string}276502{/string} {string}276505{/string} {string}276507{/string} {string}276504{/string}
000437FC: {string}276502{/string} {string}276506{/string} {string}276512{/string} {string}276504{/string}
000437FD: {string}276509{/string} {string}276503{/string}
000437FE: {string}276509{/string} {string}276503{/string} {string}276512{/string} {string}276511{/string}
000437FF: {string}276509{/string} {string}276505{/string} {string}276511{/string}
00043800: {string}276509{/string} {string}276505{/string} {string}276507{/string} {string}276504{/string}
00043801: {string}276509{/string} {string}276503{/string}
00043802: {string}276509{/string} {string}276505{/string} {string}276508{/string} {string}276511{/string}
00043803: {string}276509{/string} {string}276505{/string}
00043804: {string}276502{/string} {string}276506{/string} {string}276504{/string}
00043805: {string}276502{/string} {string}276505{/string} {string}276504{/string}
00043806: {string}276509{/string} {string}276506{/string} {string}276510{/string}
00043807: {string}276502{/string} {string}276505{/string} {string}276504{/string}
00043808: {string}276509{/string} {string}276505{/string} {string}276504{/string}
00043809: {string}276509{/string} {string}276505{/string} {string}276511{/string}
0004380A: {string}276509{/string} {string}276506{/string} {string}276508{/string} {string}276510{/string}
0004380B: {string}276502{/string} {string}276503{/string} {string}276507{/string} {string}276510{/string}
0004380C: {string}276502{/string} {string}276505{/string}
0004380D:
00043816: Common.
00043817: Primarily restorative.
00043818: Occasional restorative use.
00043819: Primarily offensive.
0004381A: Primarily defensive.
0004381B: Also in some defensive mixes.
0004381C: Also in some restorative mixes.
0004381D: Rare.
0004381E: Occasional offensive use.
0004381F: Occasional use in defense.
00043820: Also in some offensive mixes.
00043823: Profiles
00043824: Save/load errors
00043825: User action confirmations
00043826: Gen4 features
00043827: Storage devices
00043828: Network errors
00043829: Game invitations
0004382A: Online data unavailable
0004382B: Finish
0004382D: Your character has leveled up. This increases your health and stats automatically and awards you one ability point to use.{notcontroller}

Press {ConceptQuickShowCharRec} to open the character record to see the Abilities screen.{/notcontroller}
0004382E: When you have ability points available, {controller}press {GuiInteractionEnter} to learn a highlighted ability or upgrade{/controller}{notcontroller}click an ability or upgrade to learn it{/notcontroller}.

You can only learn abilities connected to the root of the ability tree or connected to an ability you've already learned.
0004382F: This is the Abilities screen, where you can purchase new powers from your characters' ability trees.
00043830: Press {controller}{StringBtnSTART} to open the hero menu and select Character Record{/controller}{notcontroller}{ConceptQuickShowCharRec} to open the character record{/notcontroller} to use your ability point.
00043831: Active abilities {activeability} are automatically assigned to an empty hotkey if one is available after learning.

At any time, you can {controller}select a learned ability and press {GuiInteractionEnter}{/controller}{notcontroller}drag a learned active ability{/notcontroller} to map it to a hotkey of your choice.

Select the Tactics tab from {controller}the Abilities screen in{/controller}{notcontroller}the top of {/notcontroller} the character record to access a complete list of your learned active abilities.
00043832: {controller}Switch between screens in the character record by pressing {StringBtnRB} or {StringBtnLB}.

Press {StringBtnDpadUpDown} to change the party member being examined.{/controller}
00043833: You have eight hotkeys for abilities{controller}: the four shown in the battle menu in the lower right and four more accessed by holding {StringBtnLT}{/controller}{notcontroller}, assigned to {ConceptSelectInventoryItem1}{ConceptSelectInventoryItem2}{ConceptSelectInventoryItem3}{ConceptSelectInventoryItem4}{ConceptSelectInventoryItem5}{ConceptSelectInventoryItem6}{ConceptSelectInventoryItem7}{ConceptSelectInventoryItem8}{/notcontroller}.
00043835: Local Map
0004383C: {controller}Use {StringBtnLStick} to select abilities in an ability tree.

Press {GuiInteractionEnter} to learn a highlighted ability.

Press {GuiInteractionBack} to go back{/controller}{notcontroller}Press {ConceptBack} to go back to the ability tree list{/notcontroller} and browse other ability trees.
0004383D: <font color="#BAAB7B">Damage Bonus: </font><font color="#F5ECCE">{CUSTOM0}% at full health</font>

0004383E: Dragon Age Inquisition
0004383F: {controller}Press the hotkey you want your ability mapped to.{/controller}
00043842: <font color="#BAAB7B">Radius: </font><font color="#F5ECCE">{CUSTOM0} meters</font>

00043844: Item Value
00043845: Rare item names are highlighted in blue, and unique item names are highlighted in purple. You can also use an item's tier to judge its power, from the lowest, Tier 1, to the most powerful, Tier 3.
00043846: {controller}Revive fallen party members by targeting them and holding {StringBtnA}.{/controller}{notcontroller}Hold {StringBtnMouseRight} fallen party members to revive them.{/notcontroller}
00043847: You have ability points to use in the Character Record.
00043852: Interact
00043853: Advance Time
00043854:
00043855:
00043858: Fast Travel
00043859: Use fast travel spots on the area map to move instantly between other fast travel points you have unlocked or Inquisition camps you have claimed.
0004385A: Continue
0004385B: New Game
0004385C: Traveling...
0004385D: To craft new armor or weapons, you need a schematic and enough materials.
 
The schematic determines the appearance and potential power of the crafted item.

The materials determine the specific stats and powers that will be added to the new item.
0004385E: <font color="#BAAB7B">Guard Amount: </font><font color="#F5ECCE">{CUSTOM0}% of damage blocked</font>

00043860: Each crafting schematic has one or more slots. Each slot accepts a specific number of materials of either metal, cloth, or leather.

Fill all available slots to craft an item.
00043861: There are five different types of crafting slots: utility, offense, defense, damage, and armor.

The type of slot determines the stat that will be generated from the material placed in it.

For example, placing iron in a defense slot gives a bonus to melee defense, while putting it in the utility slot gives a bonus to Strength.

Experiment with different combinations of materials and slots to create unique items that fit your needs.
00043862: Each crafting material has a predetermined stat value for each possible slot type, which you can view by examining the material.

The final value of the stat coming from a slot is determined by multiplying this value by the number of materials placed in the slot.
00043863: You can use a modification station to add or remove upgrades from weapons and armors.

Upgrades include items such as hilts, pommels, legs, and arms.
00043864: Upgrading an item adds the upgrade's stats to the item's stats, in addition to changing its appearance.

For example, attaching a hilt with a +3 Cunning bonus to a sword adds this bonus to the sword.
00043865: You can freely remove and add existing upgrades or exchange them between different items.

New upgrades can be crafted in crafting stations.
00043867: {string}276363{/string}
00043868: {string}276354{/string}
00043869: {string}276124{/string}
0004386A: {string}276127{/string}
0004386B: {string}276345{/string}
0004386C: {string}276383{/string}
0004386D: {string}276358{/string}
0004386E: {string}276388{/string}
0004386F: {string}276352{/string}
00043870: {string}276347{/string}
00043871: {string}276121{/string}
00043872: {string}275117{/string}
00043873: {string}112067{/string}
00043874: {string}274233{/string}
00043875: {string}276100{/string}
00043876: {string}276549{/string}
00043877: {string}210214{/string}
00043878: {string}177505{/string}
00043879: {string}276569{/string}
0004387A: {string}210022{/string}
0004387B: {string}210204{/string}
0004387C: {string}274767{/string}
0004387D: {string}201704{/string}
0004387E:
00043881:
00043882: Locked
00043883: Voice Language
00043884: Move Left
00043885: Move Right
00043886: Revive
00043887: <font color="#BAAB7B">This ability will knock down most foes.</font>

00043888: <font color="#BAAB7B">This ability will knock back most foes.</font>

00043889: Journal
0004388E: <font color="#BAAB7B">Bonus Regeneration: </font><font color="#F5ECCE">{CUSTOM0} stamina per second</font>

0004388F: An army is only as good as its equipment. Fortunately, the landscape is filled with natural resources that can be crafted into items that will give troops an edge.
00043890: Crafting Materials
00043892: <font color="#BAAB7B">Health Restored: </font><font color="#F5ECCE">{CUSTOM0}% for every {CUSTOM1}% health lost</font>

00043893: <font color="#BAAB7B">Cost: </font><font color="#F5ECCE">{CUSTOM0}% health</font>

00043894:
00043895: This place is rubbish. What are we doing?
00043896:
00043897: Qunari Drapery
00043898: Chasind Drapery
00043899: Drapes designed with distinctive Qunari elements.
0004389A: Qunari Heraldry
0004389B: Heraldry and symbols commonly associated with the Qunari.
0004389C: Chasind Heraldry
0004389D: Heraldic symbols of early Fereldan Chasind.
0004389E: Simple drapes in a style meant to evoke early Chasind tribes.
0004389F:
000438A0:
000438A3:
000438A4:
000438A5:
000438A6:
000438A7:
000438A8:
000438A9:
000438AA:
000438AB:
000438AC:
000438AD:
000438AE:
000438AF:
000438B0:
000438B1: Armor Crafting
000438B2: Weapon Crafting
000438B4: Points to Spend
000438B5:
000438B6:
000438B7: Requires Valeska's Watch Key
000438B8: Enter Valeska's Watch.
000438B9: The entrance to an abandoned Grey Warden outpost known as Valeska's Watch is locked.
000438BA: An old key, found in Emprise du Lion and shaped vaguely like a griffon, has the words "Valeska's Watch" scratched into its face.
000438BB: Find the key to Valeska's Watch.
000438BC: Valeska's Watch
000438CB: Promisers Foot Soldier
000438CC: Promisers Marksman
000438CD: Promisers Knight
000438CE: Challenge data is temporarily unavailable.
000438CF: Camera Turn Right
000438D0: Camera Turn Left
000438D1: Jump
000438D2: Search
000438D3: Pause / Unpause
000438D5: Basic Attack
000438D7: Sprint
000438DB: {string}276355{/string}
000438DC: {string}276382{/string}
000438DD: {string}276123{/string}
000438DE: {string}276385{/string}
000438DF: {string}276224{/string}
000438E0: {string}276131{/string}
000438E1: {string}276122{/string}
000438E2: {string}276128{/string}
000438E3: {string}276362{/string}
000438E4: {string}276360{/string}
000438E5: {string}276351{/string}
000438E6: {string}276353{/string}
000438E7: {string}276126{/string}
000438E8: {string}276365{/string}
000438E9: {string}276132{/string}
000438EA: {string}276129{/string}
000438EB: {string}276346{/string}
000438EC: {string}276389{/string}
000438ED: {string}276384{/string}
000438EE: {string}276361{/string}
000438EF: {string}276390{/string}
000438F0: {string}276359{/string}
000438F1: {string}276125{/string}
000438F2: {string}276366{/string}
000438F3: {string}276344{/string}
000438F4: {string}276130{/string}
000438F5: {string}276391{/string}
000438F6: {string}276349{/string}
000438F7: {string}276386{/string}
000438F8: {string}276356{/string}
000438F9: {string}276387{/string}
000438FA: {string}276350{/string}
000438FB: {string}276364{/string}
000438FC: {string}276357{/string}
000438FD: Ability Slot 2
000438FE: Ability Slot 7
000438FF: Ability Slot 6
00043900: Ability Slot 3
00043901: Ability Slot 1
00043902: Ability Slot 5
00043903: Ability Slot 4
00043904: Ability Slot 8
00043906: Select Party Member 1
00043907: Light Conversation
0004390A: Quick Heal
0004390B: Pause Menu
0004390D: Pause and Play
00043918: You must get through the rift, Inquisitor. Get through and then slam it closed with all your strength.
00043919: That will banish the army of demons... and exile this cursed creature to the farthest reaches of the Fade.
0004391A: Select Party Member 4
0004391B: Select Party Member 2
0004391C: Select Party Member 3
00043920: Cradle of Sulevin - Upper Level
00043921: Cradle of Sulevin - Lower Level
00043922: Cradle of Sulevin - Main Level
00043923: Chateau d'Onterre - Upper Level
00043924: Chateau d'Onterre - Main Level
00043925: Skyhold - Upper Courtyard
00043926: Flooded Caves - Deepest Tier
00043927: Flooded Caves - Lower Tier
00043928: Skyhold - Main Hall
00043929: Flooded Caves - Entrance
0004392A: Skyhold - Lower Courtyard
0004392B: Materials:
0004392C: Therinfal Redoubt - Main Level
0004392D: The Shrine of Dumat - Lower Level
0004392E: Therinfal Redoubt - Lower Level
0004392F: Skyhold - Prison
00043930: Skyhold - Undercroft
00043931: Skyhold - Garden
00043932: Therinfal Redoubt - Upper Level
00043933: Val Royeaux - Upper Level
00043934: Skyhold - Cellar
00043935: Temple of Mythal - Main Level
00043936: Temple of Mythal - Lower Level
00043937: Val Royeaux - Main Level
00043938: Temple of Mythal - Exterior
0004393C: Damage Bonus Against Red Templars
0004393D: Damage Bonus Against Undead
0004393E: Damage Bonus Against Darkspawn
0004393F: Damage Bonus Against Beasts
00043941: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043942: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043943: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043944: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043945: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043946: {blank}
{linebreak}

Researched: Damage Against Dragons Increased
00043947: Red Templar Archers
00043948: {blank}
{linebreak}

Researched: Damage Against Red Templars Increased
00043949: Take aim. Red lyrium isn't the weak stuff they fed you all your life. The song is deeper. It's got a will of its own. Tame it, and it will do things the Chantry's instructors never dreamed of.

Listen. Focus on the arrow in your hand. Pour power into it when it leaves the bow. That strength can fly across a battlefield and punch a hole through the thickest armor.

Soon you won't need to stop to hear it. Practice, and the song will always be in your blood.

And fire.

—Red templar archer, instructing new recruits starting to take red lyrium
0004394A: {blank}
{linebreak}

Researched: Damage Against Red Templars Increased
0004394B: Do you remember when I was tracking some mages hiding in the mountains? I found those red templar heretics attacking them; the templars turned on me as well. The soldiers looked like normal men and women, but they rained down blows so hard it numbed my arm through my shield. It took me three minutes to kill just one, and he only stopped when I cut off his head! That's when I saw their leader: a huge, misshapen knight. He made a gesture and a streak of light streamed from him into one of the soldiers. Red lyrium burst through the soldier's back; he changed into some kind of {i}thing{/i} that made the mages all sick.

I still don't know how we survived. These mages are children and frightened scholars, hiding from the war after their Circles fell. Still, if one of them wasn't a healer, I'd have lost my sword arm.

—Letter from a templar knight who left the Order, to her husband
0004394C: Red Templar Foot Soldier
0004394D: {blank}
{linebreak}

Researched: Damage Against Red Templars Increased
0004394E: Jers:

When I saw templars marching up the road, my heart was glad. I asked if they'd come to stop the rebel mages who burned down the farms, but one growled it was none of our business. That was when I noticed his eyes were red. Not like he'd had a long night at the inn, but really, truly red. Vernie announced these were the bann's lands, and it was his business who was in them. The templar bastard cut him down without a word! A dozen of us against three of them, and we never got a strike past their shields. They're stronger than any man I've known. The templars swung full tower shields of metal like they weighed nothing.

We had to run. Tell the bann to seal the castle gates against any visiting templars.

—Letter from a guardsman employed by Bann Harkwold
0004394F: Red Templar Guardsman
00043950: Your inventory is full. Go to a merchant to sell items and clear space.
00043951: Gain Power and Influence by sealing Fade rifts, establishing new camps, and completing quests, as well as claiming keeps, fulfilling requisitions, and recruiting agents.
00043952: Power can be spent at the war table on scouting missions to advance the story or to unlock new opportunities.
00043953: Gain Influence to increase the rank of the Inquisition and grant access to unique perks.
00043954: Each Inquisition rank unlocks access to perks for the Inquisition, which can be purchased at the war table.
00043955: Kordillus Drakon, king of the city-state of Orlais, was a man of uncommon ambition. In the year -15 Ancient, the young king began construction of a great temple dedicated to the Maker, and declared that by its completion he would not only have united the warring city-states of the south, he would have brought Andrastian belief to the world.

In -3 Ancient, the temple was completed. There, in its heart, Drakon knelt before the eternal flame of Andraste and was crowned ruler of the Empire of Orlais. His first act as emperor: to declare the Chantry as the established Andrastian religion of the empire.

It took three years and several hundred votes before Olessa of Montsimmard was elected to lead the new Chantry. Upon her coronation as Divine, she took the name Justinia, in honor of the disciple who recorded Andraste's songs. In that moment, the ancient era ended and the Divine Age began.

—From {i}Ferelden: Folklore and History{/i} by Sister Petrine, Chantry scholar
00043956: Founding of the Chantry
00043957: The Divine is the titular head of the Chantry, although since the Schism split the Imperial Chantry into its own faction there are now in fact two Divines at any one time. One Divine, informally called the White Divine, is a woman housed in the Grand Cathedral in Val Royeaux. The other, known as the Black Divine, is a man housed in the Argent Spire in Minrathous.

Neither Divine recognizes the existence of the other, and the informal names are considered sacrilegious. No matter the gender, a Divine is addressed as "Most Holy" or "Your Perfection."

Beneath the rank of Divine is the grand cleric. Each grand cleric presides over numerous chantries and represents the highest religious authority for their region. They travel to Val Royeaux when the College of Clerics convenes, but otherwise remain where they are assigned. All grand clerics are addressed as "Your Grace."

Beneath the grand cleric is the mother (or, in the Imperial Chantry, the father). If a mother is in charge of a particular chantry, "revered" is appended to her title. These are the priests responsible for administering to the spiritual well-being of their flock. A mother or revered mother is addressed as "Your Reverence."

Brothers and sisters form the rank and file of the Chantry and consist of three main groups: affirmed, initiates, and clerics. Affirmed are the lay-brethren of the Chantry, those regular folk who have turned to the Chantry for succor. Often they are people who have led a difficult or irreligious life and have chosen to go into seclusion, or even orphans and similar unfortunates who were raised into Chantry life. The affirmed take care of the chantry and are in turn afforded a life of quiet contemplation, no questions asked.

Only those folk who take vows become initiates. These are men and women in training, whether in academic knowledge or the martial skills of a warrior. All initiates receive an academic education, although only those who seek to become templars learn how to fight in addition.

Clerics are the true academics of the Chantry, those men and women who have dedicated themselves to the pursuit of knowledge. They are often found in chantry archives, sages presiding over libraries of books and arcane knowledge. The most senior of these clerics, placed in charge of such archives, are given the title "elder," although such a rank is still beneath that of mother. All other brothers and sisters are addressed simply by noting their title before their name, such as "Brother Genitivi."

—From a guide for ambassadors from Rivain
00043958: Chantry Hierarchy
0004395A: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004395B: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004395C: Select Difficulty
0004395D: Select Class
0004395E: Character Summary
0004395F: Select Race and Appearance
00043960: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043961: Did you leave anyone behind in Kirkwall?
00043962: Are you with anyone?
00043965: No one special caught your interest?
00043966: I can't say I was looking... honestly, I was not good company back then.
00043974: No. I fear I made few friends there, and my family's in Ferelden.
00043976: Some dialogues give you the opportunity to respond emotionally to situations. When these opportunities appear, special icons will highlight the emotion tied to the response.
00043978: The entrance to Villa Maurel is locked.
0004397B: Different mounts can take different amounts of damage before you are thrown.
0004397C: Return to the researcher at your stronghold with collectibles that drop from enemies. Once enough are gathered from a particular type of enemy, you will receive a combat bonus against them.
0004397D: Mounts are the fastest way to travel across the land.
0004397E: If your mount is attacked and runs out of health, you will be thrown off.
0004397F: Return to Skyhold to judge captured enemies.
00043980: {string}276858{/string}
00043981: {string}276862{/string}
00043982: {string}276859{/string}
00043983: {string}276820{/string}
00043984: {string}276819{/string}
00043985: {string}276818{/string}
00043986: {string}276861{/string}
00043987: {string}276817{/string}
00043988: {string}276860{/string}
00043989: Talk often to your companions at your stronghold. They'll have opinions about your adventures.
0004398A: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004398B: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004398C: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004398D: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004398E: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004398F: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043990: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043991: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043992: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043993: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
00043994: {string}276863{/string}
00043996: Auto Level Up
00043997: The entrance to Unadin Grotto is locked.
00043998: Find the key to Unadin Grotto.
00043999: Reset Abilities
0004399A: {string}210029{/string}
0004399B: {string}275117{/string}
{blank}
0004399D: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004399E: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
0004399F: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
000439A0: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
000439A1: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
000439A3: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
000439A4: {blank}
{linebreak}

Researched: Damage Against Beasts Increased
000439A5: Damage Bonus Against Giants
000439A6: Memories of the Grey
000439A7: Blackwall possesses maps that chart old Warden camps and outposts throughout Ferelden and Orlais. The Wardens who abandoned these camps may have left behind artifacts of interest to Blackwall.
000439A9: Emprise du Lion artifacts found
000439AA: Hinterlands artifacts found
000439AB: Storm Coast artifacts found
000439AC: Western Approach artifacts found
000439AD: Fallow Mire artifacts found
000439B0: Grey Warden Sword
000439B1: Warden-Commander's Badge
000439B2: Vial of Archdemon Blood
000439B3: Grey Warden Treaties
000439B4: Joining Chalice
000439B5: Grey Warden Armor
000439B6: Grey Warden Banner
000439B7: Grey Warden Tome
000439B8: Maps of the Deep Roads
000439B9: Pristine Griffon Feather
000439BA: Return any artifacts found to Blackwall.
000439BB: {string}276416{/string} {string}276425{/string}
000439BC: {string}268694{/string} {string}276429{/string}
000439BD: {string}274834{/string} {string}276446{/string}
000439BE: {string}268686{/string} {string}276453{/string}
000439BF: {string}268691{/string} {string}276426{/string}
000439C0: {string}268689{/string} {string}276448{/string}
000439C1: {string}268692{/string} {string}276447{/string}
000439C2: {string}275160{/string} {string}276428{/string}
000439C3: {string}268694{/string} {string}276428{/string}
000439C4: {string}274835{/string} {string}276438{/string}
000439C5: {string}276415{/string} {string}276453{/string}
000439C6: {string}268689{/string} {string}276449{/string}
000439C7: {string}268690{/string} {string}276427{/string}
000439C8: {string}276414{/string} {string}276452{/string}
000439C9: {string}276416{/string} {string}276448{/string}
000439CA: {string}275159{/string} {string}276451{/string}
000439CB: {string}268692{/string} {string}276420{/string}
000439CC: {string}268696{/string} {string}276444{/string}
000439CD: {string}276413{/string} {string}276419{/string}
000439CE: {string}268694{/string} {string}276442{/string}
000439CF: {string}274844{/string} {string}276450{/string}
000439D0: {string}268687{/string} {string}276446{/string}
000439D1: {string}268695{/string} {string}276437{/string}
000439D2: {string}268690{/string} {string}276431{/string}
000439D3: {string}268688{/string} {string}276450{/string}
000439D4: {string}268687{/string} {string}276454{/string}
000439D5: {string}274965{/string} {string}276437{/string}
000439D6: {string}275158{/string} {string}276422{/string}
000439D7: {string}268686{/string} {string}276423{/string}
000439D8: {string}276415{/string} {string}276423{/string}
000439D9: {string}275159{/string} {string}276435{/string}
000439DA: {string}268693{/string} {string}276441{/string}
000439DB: {string}268689{/string} {string}276425{/string}
000439DC: {string}268686{/string} {string}276436{/string}
000439DD: {string}268693{/string} {string}276434{/string}
000439DE: {string}274835{/string} {string}276441{/string}
000439DF: {string}275158{/string} {string}276421{/string}
000439E0: {string}268691{/string} {string}276419{/string}
000439E1: {string}274965{/string} {string}276443{/string}
000439E2: {string}268692{/string} {string}276452{/string}
000439E3: {string}274835{/string} {string}276434{/string}
000439E4: {string}276412{/string} {string}276439{/string}
000439E5: {string}276412{/string} {string}276431{/string}
000439E6: {string}268684{/string} {string}276422{/string}
000439E7: {string}268696{/string} {string}276451{/string}
000439E8: {string}276412{/string} {string}276427{/string}
000439E9: {string}268687{/string} {string}276424{/string}
000439EA: {string}268695{/string} {string}276443{/string}
000439EB: {string}274844{/string} {string}276430{/string}
000439EC: {string}275158{/string} {string}276432{/string}
000439ED: {string}276414{/string} {string}276447{/string}
000439EE: {string}275159{/string} {string}276444{/string}
000439EF: {string}268688{/string} {string}276433{/string}
000439F0: {string}276415{/string} {string}276436{/string}
000439F1: {string}276414{/string} {string}276420{/string}
000439F2: {string}274834{/string} {string}276454{/string}
000439F3: {string}268691{/string} {string}276445{/string}
000439F4: {string}276413{/string} {string}276426{/string}
000439F5: {string}268693{/string} {string}276438{/string}
000439F6: {string}276413{/string} {string}276445{/string}
000439F7: {string}275160{/string} {string}276429{/string}
000439F8: {string}274834{/string} {string}276424{/string}
000439F9: {string}276416{/string} {string}276449{/string}
000439FA: {string}275160{/string} {string}276442{/string}
000439FB: {string}268696{/string} {string}276435{/string}
000439FC: {string}268684{/string} {string}276432{/string}
000439FD: {string}268688{/string} {string}276430{/string}
000439FE: {string}274965{/string} {string}276440{/string}
000439FF: {string}274844{/string} {string}276433{/string}
00043A00: {string}268690{/string} {string}276439{/string}
00043A01: {string}268684{/string} {string}276421{/string}
00043A02: {string}268695{/string} {string}276440{/string}
00043A03: Boundaries
00043A04: If you leave the bounds of an area or enter somewhere lethal, you will be jumped back to a previous safe location.
00043A07: I fear the faithful were unable to contribute much to the Inquisition's coffers this time. I would not fault your inspiration. We are all suffering under the chaos and uncertainty of the day.

Mother Giselle
00043A08: Investment in the cause grows with your effort and inspiration. I expect only great things to come from this path.

Mother Giselle
00043A09: With the building of a true chantry, you have proven your commitment to shepherding the faithful. It is welcome, and not without benefit. They look to you to guide them through this chaos, but they would also contribute as best they are able. Just as individuals, with the proper cause, can become an army, many small donations can become a boon. Empower your people to speak for your faith, and coin to fund our fight will follow.

Mother Giselle
00043A0A: The faithful reward, although many more will join if they see your continued efforts to promote their way.

Mother Giselle
00043A0B: Tithe of the Faithful
00043A0C: The grace and gratitude of the masses continues to impress. They are invested in you in every way.

Mother Giselle
00043A0D: Not everyone is open with their belief. But there are ways to reach out to them, if that is your wish.
00043A0E: It is a small matter to have a brother or sister accompany our recruitment efforts, offering an opportunity for those wishing to contribute.
00043A0F: The nobility are always willing to prove their faith through the power of their purse. Many know no other way.
00043A10:
00043A12: Complete
00043A13: Eye Position
00043A14: Do you want to reset this character's abilities?
00043A15: Scars and Tattoos
00043A16: Scar Set 4
00043A18: The Elfsblood River froze over after an unseasonable chill. We'll need brave soldiers and sturdy mounts, but it's our only path into the mountains.
00043A19: Find the dungeon key.
00043A1A: Find the courtyard key.
00043A1B:
00043A1C:
00043A1D:
00043A1E:
00043A1F:
00043A21: Guard is a result of some warrior abilities. It grants extra damage absorption and resistance to knockback.
00043A22: Focus builds as all party members do damage, allowing each party member to use high-powered abilities.
00043A23: {string}277025{/string}
00043A24: {string}277026{/string}
00043A25: {controller}When you have locked on a target, use {StringBtnRStick} to change targets.{/controller}
00043A26: The shape of a creature's rank icon tells you at a glance how powerful a foe it can be.
00043A27: The color of a creature's rank icon displays its relative challenge compared to your character.

Grey creatures are easy, white are even, yellow and red are challenging.
00043A28: You have unlocked the Hinterlands, but before traveling there, take the opportunity to explore Haven.
00043A29: {string}277030{/string}
00043A2A: {string}277031{/string}
00043A2B: Status Effects
00043A2C: Party members and enemies can be affected by (or innately possess) a range of status effects. The list below provides a brief synopsis of general terms.

{i}Debilitating Effects{/i}

Disabled (includes Frozen, Paralyzed, Stunned, and Asleep): The target cannot move or take any action. This effect usually has a limited duration or an action that ends it (taking damage causes a sleeping target to wake up). Note: You can hit disabled targets with abilities marked as detonators to cause devastating combo effects.

Taking Damage over Time (includes Burning, Poisoned, Bleeding): The target takes ongoing damage of a given type over a period of time.

Chilled: The target moves and attacks more slowly.

Confused: The target will attack its own allies.

Knocked Down: The target lies prone on the ground and will require a few moments to get back on its feet.

Panicked: The target stops attacking and moves randomly around the battlefield. Taking damage ends the effect.

Shocked: The target's magical resistance is reduced. It will take bonus damage from magical attacks.

Slowed: The target moves more slowly.

Swarmed: The target is covered in bees. It takes ongoing damage and has a chance to become panicked as a result of the stinging.

Sundered: The target's armor is reduced. It will take bonus damage from physical attacks.

Taunted: The target preferentially attacks the character who used the taunting ability to the exclusion of all others, moving to engage them if necessary.

Weakened: The target's attacks do less damage.

Vulnerable (type): The target will take bonus damage from attacks of this type (such as fire, cold, or spirit).

{i}Beneficial Effects{/i}

Barrier: A magical effect that protects the target from damage. Incoming attacks must deplete the barrier before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's barrier.

Guard: A type of combat training that protects the target from damage. Incoming attacks must deplete the guard before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's guard. A target with an active guard resists being staggered or knocked down.

Resistance (type): The target takes less damage from attacks of this type of damage (such as fire, cold, or spirit).

Greater Resistance (type): The target takes little or no damage from attacks of this type, rendering it almost completely ineffective.

Immunity (effect): The target is completely immune to one or more debilitating effects (such as Burning or Asleep).

00043A2F: Your party can be healed with potions or by resting at Inquisition camps. Healing potions can be restocked at supply caches and camps.
00043A30: Access the quest map {controller}from the hero menu by pressing {StringBtnSTART}{/controller}{notcontroller}by pressing {ConceptQuickShowMap}{/notcontroller}.
00043A31: Activate quests by accessing your quest journal {controller}from the hero menu by pressing {StringBtnSTART}{/controller}{notcontroller}by pressing {ConceptQuickShowJournal}{/notcontroller}. Your active quest is tracked on the screen.
00043A32: The Codex stores lore, tutorials, and information on your foes. Access it from the Hero menu.
00043A33: {string}277042{/string}
00043A34: {string}277039{/string}
00043A35: {string}276352{/string}
00043A36: {string}277041{/string}
00043A37: The Valuables category in your inventory contains loot you can sell for profit, or items you choose to move there. Valuables can be sold quickly to merchants.
00043A38: The "Valuables" category in your inventory contains loot you can sell for profit or items you choose to move there. Valuables can be sold quickly to merchants.
00043A39: {string}277047{/string}
00043A3A: If you find equipment you can't wear, one of your party members might be able to use it.
00043A3B: {string}277050{/string}
00043A3C: Remember to check your party's equipment and abilities before setting out into dangerous territory.
00043A3D: {string}277052{/string}
00043A3E: You can view all acquired schematics in your Inventory. Visit a crafting station to turn schematics into weapons and armor for your party.
00043A3F: {string}277054{/string}
00043A40: In Skyhold's Undercroft, you can craft new arms and armor and customize Skyhold's appearance.
00043A41: {string}277056{/string}
00043A42: Go to your stronghold's stables to switch your mount.
00043A43: {string}277058{/string}
00043A44: In the Options menu [Interface menu], you can toggle whether or not your helmet appears while you are adventuring.
00043A45: {string}277060{/string}
00043A46: The Options menu allows you to customize your gameplay experience, including showing ground rings on characters or always showing the HUD, among others.
00043A47: {string}277062{/string}
00043A48: In the Options menu [Controls], you can toggle the game controls to use a gamepad.
00043A49: Find treasure maps on your adventures. Treasure maps use visual landmarks to guide you to valuables.
00043A4A: <font color="#F5ECCE">Summon {CUSTOM0} meteors, doing {CUSTOM1} damage each.</font>


00043A4B: <font color="#F5ECCE">Party gains {CUSTOM0}% of their health in guard and {CUSTOM1}% of their health in guard per second.</font>


00043A4C: <font color="#F5ECCE">Increase the speed of your basic attacks by {CUSTOM0}% and the distance you knock back enemies.</font>


00043A4D: {string}277065{/string}
00043A4E:
00043A4F:
00043A53: Ghoul
00043A54: Among the saddest legacies of the Fifth Blight are those poor souls who survived the darkspawn attacks across Ferelden only to succumb to the corruption of the blight itself. We have seen animals—birds, wolves, and even bears—corrupted into mindless ruinations of their former selves, but humans are by no means immune.

Those unfortunate victims not killed quickly by contact with darkspawn blood or disease become mad with fever. Their bodies lose their hair and become misshapen with sores; in their last lucid thoughts, many speak of hearing whispered words, or a song that no one else can catch.

It is vital that once victims begin hearing such things, they are put out of their misery quickly and mercifully. There are stories across Ferelden of these ghouls, maddened by the corruption of the blight, attacking their friends and spreading the corruption further. While it is likely that the sickness will eventually kill a ghoul, the dying strength of these poor creatures makes them nearly as great a danger as the darkspawn themselves.

They are no longer our friends, our family, or our countrymen. They are victims of the Blight, and must be given the same mercy Hessarian showed Andraste: a swift sword.

—An excerpt from {i}Marks of the Blight{/i} by Sister Dorcas Guerrin
00043A55: {blank}
{linebreak}

Researched: Damage Against Darkspawn Increased
00043A56: Those who had sought to claim
Heaven by violence destroyed it. What was
Golden and pure turned black.
Those who had once been mage-lords,
The brightest of their age,
Were no longer men, but monsters.

—Threnodies 12:1

Sin was the midwife that ushered the darkspawn into this world. The magisters fell from the Golden City, and their fate encompassed all our world's. For they were not alone.

No one knows where the darkspawn come from. A dark mockery of men: in the darkest places they thrive, growing in numbers as a plague of locusts will. In raids, they will often take captives, dragging their victims alive into the Deep Roads; most evidence suggests these are eaten. Like spiders, it seems darkspawn prefer their food still breathing. Perhaps they are spawned by the darkness. Certainly, evil has no trouble perpetuating itself.

The last Blight was in the Age of Towers, striking once again at the heart of Tevinter, spreading south into Orlais and east into the Free Marches. The plagues spread as far as Ferelden, but the withering and twisting of the land stopped well beyond our borders. Here, darkspawn have never been more than the stuff of legends. In the northern lands, however, particularly Tevinter and the Anderfels, darkspawn haunt the hinterlands, preying on outlying farmers and isolated villages, a constant threat.

—From {i}Ferelden: Folklore and History{/i} by Sister Petrine, Chantry scholar
00043A57: {blank}
{linebreak}

Researched: Damage Against Darkspawn Increased
00043A58: Hurlock
00043A5A: {blank}
{linebreak}

Researched: Damage Against Darkspawn Increased
00043A5B: We brought it into Lord Varron's chamber, strong men on both sides holding the shackles. It had been stripped of weapons and beaten until we judged it barely capable of walking.

"I am told you were the lone survivor of the darkspawn from the mines," Lord Varron said to it. "A hurlock, as I understand it. I am told that you spoke to my men when we captured you."

The thing spoke. "Told them they would die." Its voice was guttural and savage, like a beast trained to mimic the language of men, but we made out its words clearly enough.

"Yes," said Lord Varron. "You are smarter than your fellow beasts."

"Yes," said the beast.

"I would know more of this," said Lord Varron, "that we might understand your people and negotiate."

"You will," said the beast. "Your men beat me until their knuckles bled. My blood mixed with theirs. Soon they will hear the song. Soon their blood will burn, and I will lead them."

The men all looked to their hands, for the blood-sickness of the darkspawn was known to us. When they did, the beast wrenched the shackles from their grip. Then it was upon Lord Varron, holding him by the throat.

"There is no talk," it said. "No negotiation. You will die. Your world will die. Now you understand."

It snapped Lord Varron's neck and killed four men before we finally killed it.

—An excerpt from {i}The Blighted Codex{/i}, a classified collection of studies on the darkspawn, held safely in the Imperial Library in Minrathous, available only to members of the Magisterium

00043A5C: Hurlock Alpha
00043A5D: Health Override
00043A5E:
00043A5F: On the Light-Torn Steed

{i}(Scratched out.){/i} Where do you—
I don't want to know where it came from, but I can't argue the utility. The bones of something already best of breed now made extraordinary. In all senses. It will be stabled because it is yours, but I will not feed or tend it. I'm not sure I'd know how. Thankfully it seems content on its own. Your Inquisition is strange, Your Worship.

{linebreak}
{blank}

00043A60: {string}277489{/string} {string}281367{/string}: {CUSTOM0}
00043A61: {string}277489{/string} {string}281367{/string}: {CUSTOM0}
00043A62: If those who love you best cannot question you, then who can?
00043A63:
00043A64: I'm not sure we're right for each other.
00043A65: {string}277499{/string} {string}281367{/string}: {CUSTOM0}
00043A66: {string}277496{/string} {string}281367{/string}: {CUSTOM0}
00043A67: Ring of Technical Logic
00043A68: Amulet of Martial Determination
00043A69: Uniquely enchanted to enhance and optimize ability.
00043A6A: Premier Ring of Insight
00043A6B: A boon to the well-researched.
00043A6C: Carefully enchanted to aid control.
00043A6F: {string}270194{/string}
00043A70: {string}270400{/string} Vol. 6
00043A71: {string}270400{/string} Vol. 1
00043A72: {string}270400{/string} Vol. 2
00043A73: {string}270400{/string} Vol. 4
00043A74: {string}270192{/string}
00043A75: {string}270400{/string} Vol. 5
00043A76: {string}268608{/string}
00043A77: {string}270400{/string} Vol. 3
00043A78: {string}265837{/string}
00043A79: {string}267722{/string}
00043A7A: {string}244415{/string}
00043A7B: {string}265843{/string}
00043A7C: {string}270190{/string}
00043A7D: {string}265876{/string}
00043A7E: Cannot skip while content installing.
00043A7F: {string}265846{/string}
00043A80: {string}268522{/string}
00043A81: {string}268633{/string}
00043A82: {string}268699{/string}
00043A83: {string}269159{/string}
00043A84: {string}269162{/string}
00043A85: {string}268701{/string}
00043A86: {string}268665{/string}
00043A87: {string}268661{/string}
00043A89: Shattered Ground
00043A8A: Flames erupt from the fissure left by Earthshaking Strike, damaging enemies that cross it.


00043A8B: Perform the Scout the Hinterlands operation.
00043A8D: {string}272827{/string}
00043A8E: {string}272831{/string}
00043A8F: {string}272821{/string}
00043A90: {string}272845{/string}
00043A91: {string}272923{/string}
00043A92: {string}272780{/string}
00043A93: {string}272804{/string}
00043A94: {string}263158{/string}
00043A95: {string}263157{/string}
00043A96: {string}263174{/string}
00043A97: {string}94710{/string}
00043A98: {string}263163{/string}
00043A99: {string}263168{/string}
00043A9A: {string}263165{/string}
00043A9B: {string}263171{/string}
00043A9C: {string}263167{/string}
00043A9D: {string}209918{/string}
00043A9E: {string}263172{/string}
00043AA4: <font color="#F5ECCE">Replenish guard and preemptively counter enemies that attempt to hit you.</font>


00043AB2: {CUSTOM0} of {CUSTOM1} Collected
00043AB4: {string}263145{/string}
00043AB5: {string}263139{/string}
00043AB6: {string}263143{/string}
00043AB7: {string}263137{/string}
00043AB8: {string}244417{/string}
00043AB9: {string}269612{/string}
00043ABA: {string}271686{/string}
00043ABB: {string}268566{/string}
00043AC0:
00043AC1: <font color="#BAAB7B">Duration: </font><font color="#F5ECCE">{CUSTOM0}% to {CUSTOM1} seconds</font>

00043AC4: {blank}

{linebreak}

{blank}
00043AC5: You now have access to missions. {appropriation}

Mission operations take time and bring the Inquisition resources and rewards.

Only one mission per advisor can be active at a time.

Some missions have a "preferred" type, which results in less time required when undertaken by the associated advisor. Missions may also provide different rewards, depending on which advisor completes them.
00043AC7: Masters of this school of magic summon cold that bites deeper than the cruelest winter. Their icy spells slow and weaken enemies.
00043AC8: Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames.
00043AC9: Masters of this school of magic call forth the power of thunder and lightning. Their spells paralyze foes and arc from one enemy to another.
00043ACA: These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.
00043ACB: These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.
00043ACC: These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.
00043ACD: These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be.
00043ACE: Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.
00043ACF: Experts in these talents specialize in poisons and traps. Their dirty tricks leave enemies sick and limping, easy pickings for a sharp blade or a barbed arrow.
00043AD0: Experts in these talents are masters of misdirection. Whether leaping to safety, disappearing into the shadows, or tricking enemies into slashing at empty air, they are never where anyone expects them to be.
00043AD1: These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.
00043AD3:
00043AD4: <font color="#BAAB7B">Paralyzed Duration: </font><font color="#F5ECCE">{CUSTOM0} seconds per nearby enemy</font>

00043AD5: The war table allows you to apply the power of the Inquisition throughout Orlais and Ferelden.

The Inquisition can unlock new areas for you to explore through scouting operations.

Mission-based operations take time and bring the Inquisition resources and rewards.
00043AD6: Press Menu button
00043AD7: Exploding Bolt
00043AD8: Lightning Bolt does more damage if there are other enemies nearby, and if there are enough close to the striking point, a wave of force will knock back all enemies except for the paralyzed primary target.


00043AD9:
00043ADB: Promoted
00043ADD: Background
00043ADE: Encounter Phase
00043ADF: {string}274513{/string}
00043AE0: {string}275400{/string}
00043AE1: {string}274516{/string}
00043AE2: {string}275394{/string}
00043AE3: {string}274509{/string}
00043AE4: {string}275412{/string}
00043AE5: {string}275406{/string}
00043AE6: {string}274519{/string}
00043AE7: {string}274504{/string}
00043AE8: {string}274501{/string}
00043AE9: {string}275410{/string}
00043AEA: {string}274510{/string}
00043AEB: {string}275399{/string}
00043AEC: {string}274503{/string}
00043AED: {string}275416{/string}
00043AEE: {string}275425{/string}
00043AF3: Blocked
00043AF4: Aspect of the Nightmare
00043AF6: Are you sure?
00043AF7: {anyxbox}A{/anyxbox}{anyplaystation}the cross button{/anyplaystation}
00043AF9: A fine day to you.
00043AFA: Just rumors.
00043AFB: Oh, you know.
00043AFC: <i>(Sighs.)</i> Long day.
00043AFD: Statistics
00043AFE: No, they don't.
00043AFF: <i>(Laughs.)</i>
00043B04: It's just what I heard.
00043B06: The game cannot save currently.
00043B07: {xbox360}BACK{/xbox360}{xboxone}the View button{/xboxone}{ps3}the SELECT button{/ps3}{ps4}the touch pad button{/ps4}
00043B08: {anyxbox}B{/anyxbox}{anyplaystation}the circle button{/anyplaystation}
00043B09: {anyxbox}the directional pad{/anyxbox}{anyplaystation}the directional buttons{/anyplaystation}
00043B0A: {anyxbox}the left stick button{/anyxbox}{anyplaystation}L3{/anyplaystation}
00043B0B: {xbox360}START{/xbox360}{xboxone}the Menu button{/xboxone}{ps3}the START button{/ps3}{ps4}the OPTIONS button{/ps4}
00043B0C: {anyxbox}the right stick button{/anyxbox}{anyplaystation}R3{/anyplaystation}
00043B0D: {anyxbox}X{/anyxbox}{anyplaystation}the square button{/anyplaystation}
00043B0E: {anyxbox}RT{/anyxbox}{anyplaystation}R2{/anyplaystation}
00043B0F: {anyxbox}LB{/anyxbox}{anyplaystation}L1{/anyplaystation}
00043B10: {anyxbox}RB{/anyxbox}{anyplaystation}R1{/anyplaystation}
00043B11: {anyxbox}LT{/anyxbox}{anyplaystation}L2{/anyplaystation}
00043B12: {anyxbox}Y{/anyxbox}{anyplaystation}the triangle button{/anyplaystation}
00043B13: {anyxbox}up and down on the directional pad{/anyxbox}{anyplaystation}the up and down buttons{/anyplaystation}
00043B14: {anyxbox}down on the directional pad{/anyxbox}{anyplaystation}the down button{/anyplaystation}
00043B15: {anyxbox}left and right on the directional pad{/anyxbox}{anyplaystation}the left and right buttons{/anyplaystation}
00043B16: {anyxbox}right on the directional pad{/anyxbox}{anyplaystation}the right button{/anyplaystation}
00043B17: {anyxbox}left on the directional pad{/anyxbox}{anyplaystation}the left button{/anyplaystation}
00043B18: {anyxbox}up on the directional pad{/anyxbox}{anyplaystation}the up button{/anyplaystation}
00043B19: {notpc}the left stick{/notpc}
00043B1A: {notpc}the left stick left and right{/notpc}
00043B1B: {notpc}the left stick up and down{/notpc}
00043B1C: {notpc}the right stick up and down{/notpc}
00043B1D: {notpc}the right stick left and right{/notpc}
00043B1E: {notpc}the right stick{/notpc}
00043B1F: We'll make good use of it.
00043B21: Good day to you.
00043B22: If there's anything we can do, just ask.
00043B23: Good day.
00043B24: Maker, I hope it's not me.
00043B25: Welcome back.
00043B26: It's good to see you.
00043B29: Maker be with you.
00043B2A: Did you hear the news?
00043B2B: I'll ask around again tomorrow.
00043B2F: Oh. I... I see.
00043B30: See? What did I tell you?
00043B32: {pc}the mouse{/pc}
00043B33: {pc}the right mouse button{/pc}
00043B34: {pc}the middle mouse button{/pc}
00043B35: {pc}the left mouse button{/pc}
00043B36: Maybe.
00043B37: I don't know.
00043B38: I... I suppose you're right.
00043B39: Left stick: {StringBtnLStick}
Left stick left/right: {StringBtnLStickLeftRight}
Left stick up/down: {StringBtnLStickUpDown}
Left stick click: {StringBtnLStickClick}
Right stick: {StringBtnRStick}
Right stick left/right: {StringBtnRStickLeftRight}
Right stick up/down: {StringBtnRStickUpDown}
Right stick click: {StringBtnRStickClick}
00043B3B: {pc}PC{/pc}{xbox360}Xbox 360{/xbox360}{ps3}PS3{/ps3}{xboxone}Xbox One{/xboxone}{ps4}PS4{/ps4} Markup fallback text
00043B3C: A: {string}277239{/string}
B: {string}277256{/string}
X: {string}277261{/string}
Y: {string}277266{/string}
BACK: {string}277255{/string}
START: {string}277259{/string}
RT: {string}277262{/string}
RB: {string}277264{/string}
LT: {string}277265{/string}
LB: {string}277263{/string}
00043B3D: Dpad Up: {string}277272{/string}
Dpad Down: {string}277268{/string}
Dpad Left: {string}277271{/string}
Dpad Right: {string}277270{/string}
Dpad Up/Down: {string}277267{/string}
Dpad Left/Right: {string}277269{/string}
Dpad All: {string}277257{/string}
00043B3E: Left stick: {string}277273{/string}
Left stick left/right: {string}277274{/string}
Left stick up/down: {string}277275{/string}
Left stick click: {string}277258{/string}
Right stick: {string}277278{/string}
Right stick left/right: {string}277277{/string}
Right stick up/down: {string}277276{/string}
Right stick click: {string}277260{/string}
00043B3F: PC mouse: {string}277298{/string}
PC mouse left click: {string}277301{/string}
PC mouse right click: {string}277299{/string}
PC mouse middle click: {string}277300{/string}
00043B40:
00043B41:
00043B42:
00043B43:
00043B44: So mysterious.
00043B45: {string}261918{/string}
00043B47:
00043B48:
00043B4B: True enough.
00043B4C: Immunity: Burning
00043B4D: My little brother, off to war. And now my sweet Louis, dead.
00043B4E:
00043B4F: Oh, Maker. Why have you allowed this to happen?
00043B50: Maker, why?
00043B51: Eh, we'll see.
00043B52: Immunity: Weakened
00043B53: Immunity: Asleep
00043B54: Immunity: Frozen
00043B55: Immunity: Poisoned
00043B56: Immunity: Taunted
00043B57: Immunity: Shocked
00043B58: Have you seen otherwise?
00043B59: You all right, ser?
00043B5A: Immunity: Oozed
00043B5B: Immunity: Panicked
00043B5C: Immunity: Slowed
00043B5D: Immunity: Paralyzed
00043B5E: Immunity: Bleeding
00043B5F: Immunity: Stunned
00043B60: Immunity: Stasis Lock
00043B61: You're certain?
00043B62: Immunity: Confused
00043B63: Confused
00043B64: Immunity: Knocked Down
00043B65: Knocked Down
00043B66: Immunity: Sundered
00043B67: Sundered
00043B68: I'm pleased to hear it.
00043B69: Well, let me know if you find one.
00043B6A: The location of Sutherland's company has been revealed and swift action is required if the young group is to be found.
00043B6B: {string}261837{/string}
00043B6C: Rescue Sutherland, Voth, and Shayd.
00043B6D: Right. <i>That's</i> why.
00043B6E: [Leave.]
00043B6F:
00043B72: Would that I could.
00043B75: What do you mean?
00043B76: Something like that.
00043B77: We all did.
00043B78: Farewell.
00043B79: Goodbye.
00043B7A: Goodbye.
00043B7B: Farewell.
00043B7C: Could be better.
00043B80: Regions in the Mire
00043B81: Explore all corners of the Fallow Mire.
00043B82: {string}266682{/string}
00043B83: Thank you.
00043B87:
00043B88:
00043B8A: Thank you.
00043B8C: And how much did you need?
00043B8D: Report to Haven's chantry.
00043B8E: Of course.
00043B8F: <i>(Hums.)</i>
00043B90:
00043B91:
00043B92: Fereldan Longsword Grip
00043B93: Qunari Slasher Grip
00043B94: Balanced Longsword Grip
00043B95: Haft
00043B96: Do you know what it was?
00043B97: <i>(Laughs.)</i>
00043B98: I'll keep an eye out.
00043B99: Yes, ser.
00043B9A: If you say so.
00043B9B: Very well.
00043B9C: <i>(Sighs.)</i>
00043B9D: Fine by me.
00043B9E: Do we?
00043B9F: <i>(Sighs.)</i> Maker.
00043BA0: <i>(Sighs.)</i>
00043BA1: Hmm.
00043BA2: How's it been?
00043BA3: <i>(Sighs.)</i>
00043BA6: You heard?
00043BA8: Thank you.
00043BA9: Good day.
00043BAA: Oh my.
00043BAB: Will it matter?
00043BAC: Maker smile upon you.
00043BAD: Good day to you.
00043BAE: We shall see.
00043BAF: What is this now?
00043BB0: Why not?
00043BB3: Did you hear?
00043BB6: Oh, yes.
00043BB7: Maker be with you.
00043BB8: Of course not.
00043BB9: I can't believe this.
00043BBA: All is well?
00043BBB: What do you need?
00043BBC: Please move along.
00043BBD: At once.
00043BBE: It's true!
00043BBF: We'll handle this.
00043BC0: What are they up to?
00043BC1: <i>(Laughs.)</i>
00043BC3: I don't know.
00043BC4: And you?
00043BC5: Yes.
00043BC6: Of course.
00043BC7: Of course.
00043BC9: I suppose?
00043BCA: All's well, it seems.
00043BCB: Thank the Maker.
00043BCC: Well met.
00043BCD: Same old.
00043BCE:
00043BCF: Is there something you need?
00043BD0: I don't think they knew.
00043BD1:
00043BD2:
00043BD3: A pleasure.
00043BD4: And what did they need?
00043BD6: <i>(Hums.)</i>
00043BD8: You have it?
00043BD9: Messere.
00043BDA: {CUSTOM0} ({CUSTOM1})
00043BDB: Same old?
00043BDD: Watch your tongue!
00043BDE:
00043BDF: Wonderful!
00043BE0: DA: Inquisition
00043BE1: Just what we needed!
00043BE2: Yes, thank you.
00043BE3: Achievements
00043BE4:
00043BE5:
00043BE6:
00043BE7: Manual
00043BE8: Credits
00043BE9:
00043BEA:
00043BEB: {CUSTOM0} (∞)
00043BEC:
00043BED:
00043BEE:
00043BEF:
00043BF0:
00043BF1: Terror Talons
00043BF2: Red Templar Guardsman Chain
00043BF3: Red Templar Foot Soldier Pauldron
00043BF4: Red Templar Archer Bow
00043BF5:
00043BF6:
00043BF7:
00043BF8: Hurlock Alpha Vambrace
00043BF9:
00043BFA: Hurlock Arrow
00043BFB: Ghoul Sores
00043BFC:
00043BFD:
00043BFE:
00043BFF:
00043C00:
00043C01:
00043C02:
00043C03:
00043C04:
00043C05:
00043C06:
00043C07:
00043C08:
00043C09:
00043C0A:
00043C0B:
00043C0C: Wyvern Heart
00043C0D: Snowy Wyvern
00043C0E: Snowy Wyvern Heart
00043C0F:
00043C10:
00043C12: Cassandra defend Herald
00043C13: Dorian hold position
00043C14: Inquisitor defend Cole
00043C15: Inquisitor defend me
00043C16: Cassandra defend Cole
00043C17: Herald defend me
00043C18: Blackwall heal
00043C19: Blackwall defend Cole
00043C1A: Dorian defend me
00043C1B: Dorian move freely
00043C1C: Herald move freely
00043C1D: Iron Bull defend Inquisitor
00043C1E: Herald defend Dorian
00043C1F: Dorian clear behavior
00043C20: Herald hold position
00043C21: Cole defend Inquisitor
00043C22: Inquisitor clear behavior
00043C23: Inquisitor move freely
00043C24: Cassandra hold position
00043C25: Blackwall defend Inquisitor
00043C26: Sera defend Cassandra
00043C27: Vivienne defend Cole
00043C28: Inquisitor defend Cassandra
00043C29: Sera defend me
00043C2A: Cole hold position
00043C2B: Dorian defend Inquisitor
00043C2C: Iron Bull defend Sera
00043C2D: Solas defend Blackwall
00043C2E: Great Britain
00043C2F: Herald defend Cole
00043C30: Blackwall attack my target
00043C31: Herald defend yourself
00043C32: Inquisitor defend Dorian
00043C33: Solas defend Cole
00043C34: Cassandra move freely
00043C35: Blackwall move freely
00043C36: Vivienne heal
00043C37: Sera defend yourself
00043C38: Cassandra defend Blackwall
00043C39: Locale
00043C3A: Sera move freely
00043C3B: Blackwall defend yourself
00043C3C: Cassandra come to me
00043C3D: Varric defend Blackwall
00043C3E: Dorian defend Blackwall
00043C3F: Vivienne defend Dorian
00043C40: Blackwall defend Herald
00043C41: Iron Bull defend Herald
00043C42: Cassandra defend Dorian
00043C43: Cole clear behavior
00043C44: Cassandra defend yourself
00043C45: Blackwall come to me
00043C46: Cole defend Sera
00043C47: Blackwall defend Cassandra
00043C48: Cassandra heal
00043C49: Cole move freely
00043C4A: Iron Bull defend Dorian
00043C4B: Cole heal
00043C4C: Cassandra attack my target
00043C4D: Cole defend Dorian
00043C4E: Cole defend me
00043C4F: Dorian heal
00043C50: Cole defend Cassandra
00043C51: Inquisitor defend Blackwall
00043C52: Vivienne defend Inquisitor
00043C53: Cassandra defend Sera
00043C54: Blackwall defend Sera
00043C55: Cole defend Blackwall
00043C56: Herald defend Blackwall
00043C57: Blackwall defend Dorian
00043C58: Dorian come to me
00043C59: Sera hold position
00043C5A: Cole defend Herald
00043C5B: Solas defend Herald
00043C5C: Dorian attack my target
00043C5D: Herald defend Cassandra
00043C5E: Blackwall defend me
00043C5F: Inquisitor hold position
00043C60: Blackwall hold position
00043C61: Sera defend Herald
00043C62: Sera defend Cole
00043C63: Varric defend Herald
00043C64: Herald attack my target
00043C65: Inquisitor heal
00043C66: Sera heal
00043C67: Blackwall clear behavior
00043C68: Cole come to me
00043C69: Vivienne defend Cassandra
00043C6A: Inquisitor defend Sera
00043C6B: Dorian defend Cole
00043C6C: Cassandra defend me
00043C6D: Vivienne attack my target
00043C6E: Solas defend Sera
00043C6F: Vivienne clear behavior
00043C70: Cole defend yourself
00043C71: Cassandra defend Inquisitor
00043C72: Germany
00043C73: Varric defend Cole
00043C74: Solas defend Dorian
00043C75: Iron Bull defend Blackwall
00043C76: Inquisitor attack my target
00043C77: Herald defend Sera
00043C78: Dorian defend Cassandra
00043C79: Sera clear behavior
00043C7A: Cole attack my target
00043C7B: Vivienne defend Sera
00043C7C: Sera attack my target
00043C7D: Vivienne defend Herald
00043C7E: Dorian defend Sera
00043C7F: Cassandra clear behavior
00043C80: Herald clear behavior
00043C81: Solas defend Inquisitor
00043C82: Vivienne defend Blackwall
00043C83: Sera defend Dorian
00043C84: Inquisitor come to me
00043C85: Iron Bull defend Cassandra
00043C86: Varric defend Inquisitor
00043C87: Herald heal
00043C88: United States
00043C89: Vivienne move freely
00043C8A: Varric defend Cassandra
00043C8B: Sera defend Inquisitor
00043C8C: Disabled
00043C8D: Inquisitor defend yourself
00043C8E: Dorian defend Herald
00043C8F: Dorian defend yourself
00043C90: Iron Bull defend Cole
00043C91: Varric defend Dorian
00043C92: Sera defend Blackwall
00043C93: Herald come to me
00043C94: Sera come to me
00043C95: Vivienne come to me
00043C96: France
00043C97: Vivienne hold position
00043C98: Solas defend Cassandra
00043C99: Varric defend Sera
00043C9A: To equip a new item, press {controller}{StringBtnSTART} and select Inventory{/controller}{notcontroller}{ConceptQuickShowInventory} to open the inventory{/notcontroller}.
00043C9B: Dorian defend Vivienne
00043C9C: Solas move freely
00043C9D: Vivienne hold position
00043C9E: Cole defend Vivienne
00043C9F: Vivienne defend yourself
00043CA0: Inquisitor defend Vivienne
00043CA1: Cassandra defend Solas
00043CA2: Solas defend yourself
00043CA3: Vivienne move freely
00043CA4: Varric defend Vivienne
00043CA5: Iron Bull defend Solas
00043CA6: Solas hold position
00043CA7: Inquisitor defend Solas
00043CA8: Solas heal
00043CA9: Vivienne defend Solas
00043CAA: Vivienne attack my target
00043CAB: Herald defend Vivienne
00043CAC: Solas defend me
00043CAD: Herald defend Solas
00043CAE: Cole defend Solas
00043CAF: Vivienne clear behavior
00043CB0: Varric defend Solas
00043CB1: Solas defend Vivienne
00043CB2: Solas come to me
00043CB3: Blackwall defend Vivienne
00043CB4: Blackwall defend Solas
00043CB5: Vivienne defend me
00043CB6: Dorian defend Solas
00043CB7: Sera defend Solas
00043CB8: Vivienne come to me
00043CB9: Sera defend Vivienne
00043CBA: Solas attack my target
00043CBB: Cassandra defend Vivienne
00043CBC: Solas clear behavior
00043CBD: Vivienne heal
00043CBE: Iron Bull defend Vivienne
00043CBF: Cole defend Varric
00043CC0: Varric come to me
00043CC1: Herald defend Iron Bull
00043CC2: Blackwall defend Varric
00043CC3: Iron Bull clear behavior
00043CC4: Iron Bull heal
00043CC5: Varric hold position
00043CC6: Varric move freely
00043CC7: Iron Bull move freely
00043CC8: Varric defend me
00043CC9: Cassandra defend Varric
00043CCA: Vivienne defend Varric
00043CCB: Varric clear behavior
00043CCC: Solas defend Varric
00043CCD: Sera defend Varric
00043CCE: Iron Bull hold position
00043CCF: Dorian defend Varric
00043CD0: Varric defend yourself
00043CD1: Iron Bull come to me
00043CD2: Inquisitor defend Varric
00043CD3: Herald defend Varric
00043CD4: Iron Bull attack my target
00043CD5: Varric attack my target
00043CD6: Varric heal
00043CD7: Iron Bull defend Varric
00043CD8: Journal
00043CD9: Quick Save
00043CDA: Everyone defend Iron Bull
00043CDB: Everyone defend Cole
00043CDC: Dorian defend Iron Bull
00043CDD: Everyone defend yourself
00043CDE: Everyone defend Herald
00043CDF: Switch to Vivienne
00043CE0: Switch to Iron Bull
00043CE1: Everyone disengage
00043CE2: Switch to Cole
00043CE3: Everyone defend Solas
00043CE4: Switch to Blackwall
00043CE5: Cole defend Iron Bull
00043CE6: Iron Bull defend me
00043CE7: Switch to Dorian
00043CE8: Everyone defend Blackwall
00043CE9: Everyone move freely
00043CEA: Varric defend Iron Bull
00043CEB: Everyone heal
00043CEC: Switch to Varric
00043CED: Quest Map
00043CEE: Switch to Cassandra
00043CEF: Summon mount
00043CF0: Blackwall defend Iron Bull
00043CF1: Solas defend Iron Bull
00043CF2: Everyone attack my target
00043CF3: Character Record
00043CF4: Everyone defend Varric
00043CF5: Everyone come to me
00043CF6: Sera defend Iron Bull
00043CF7: Everyone hold position
00043CF8: Everyone defend Cassandra
00043CF9: Switch to Inquisitor
00043CFA: Everyone defend me
00043CFB: Iron Bull defend yourself
00043CFC: Switch to Solas
00043CFD: Everyone defend Inquisitor
00043CFE: Inquisitor defend Iron Bull
00043CFF: Switch to Sera
00043D00: Everyone clear behavior
00043D01: Cassandra defend Iron Bull
00043D02: Everyone defend Sera
00043D03: Everyone defend Vivienne
00043D04: Inventory
00043D05: Vivienne defend Iron Bull
00043D06: Quick Load
00043D07: Everyone defend Dorian
00043D08: Switch to Herald
00043D09:
00043D0A:
00043D0B:
00043D0C:
00043D0D:
00043D0E:
00043D0F:
00043D10:
00043D11:
00043D12:
00043D13: Immunity: Chilled
00043D14: Trophies
00043D18: Press {controller}{StringBtnLStickClick}{/controller}{notcontroller}{ConceptSprint}{/notcontroller} to gallop.

Press {controller}{StringBtnB}{/controller}{notcontroller}{ConceptSummonMount}{/notcontroller} to dismount.

To summon your mount, {controller}press {StringBtnLB} to open the radial menu and select {summonmount}{/controller}{notcontroller}select the mount icon on the hotbar or press {ConceptSummonMount}{/notcontroller}.
00043D2E: Skyhold can be customized in a variety of ways to best reflect the style and priorities of the Inquisition.
00043D2F: Go to the Undercroft.
00043D30: Inquisition Trappings
00043D31: Customize Skyhold.
00043D32:
00043D33: {string}276222{/string}
00043D34: A questionable item was recovered that bears the lingering of an unfortunate enchantment. Dagna may be able to make something out of it—although this is probably not a good idea.
00043D35: Give the inadequate chain mail to Dagna.
00043D36: A questionable item was recovered from a corpse. Someone skilled enough in matters arcane may be able to put it to some use. Horrible, horrible use.
00043D37: Keep the inadequate chain mail until an arcane expert is recruited.
00043D38:
00043D3B:
00043D43:
00043D45: Lost: Prize-winning druffalo, Druffy. Ran when demons attacked, last seen down in the gully. Reward if found and returned to farmstead.

—A note posted on a public board, with a simple map showing the general location of the druffalo and where to return her
00043D46: A Heartfelt Request
00043D47:
00043D48: Thank you again.
00043D49:
00043D4A: Thank you. I appreciate you finding her, and I'll see to it that this never happens again.
00043D4C:
00043D4D:
00043D4E: Operations
00043D4F: {string}276580{/string}

{string}276581{/string}
{blank}
00043D50: {string}78647{/string}
00043D51: {string}276573{/string}
{blank}
00043D52: {string}276576{/string}

{string}276577{/string}
{blank}
00043D53: {string}276578{/string}
{blank}
00043D54: {string}277189{/string}
{blank}
00043D55: {string}200401{/string}
00043D56: {string}200402{/string}
00043D57: {string}210021{/string}
00043D58: {string}274358{/string}

{string}274359{/string}
00043D59: {string}210036{/string}
00043D5A: {string}210037{/string}
00043D5B: {string}274233{/string}

{string}274236{/string}

{string}274235{/string}
00043D5C: {string}210203{/string}
00043D5D: {string}276100{/string}
00043D5E: {string}276104{/string}
00043D5F: {string}276103{/string}
00043D60: {string}276106{/string}
00043D61: {string}276548{/string}
00043D62: {string}276549{/string}
00043D63: {string}276550{/string}
00043D64: {string}276614{/string}
00043D65: Use Gamepad
00043D66: No controller was detected. Keyboard and mouse controls will be used. To play with a controller, please insert one and restart the game.
00043D67: Press {anyxbox}up on the directional pad {/anyxbox}{anyplaystation}the up directional button {/anyplaystation}{pc}{controller}up on the directional pad {/controller}{notcontroller}{ConceptCallout0} {/notcontroller}{/pc}to target an enemy.
00043D68: Press {anyxbox}down on the directional pad {/anyxbox}{anyplaystation}the down directional button {/anyplaystation}{pc}{controller}down on the directional pad {/controller}{notcontroller}{ConceptCallout3} {/notcontroller}{/pc}to call your party members to a new location.
00043D69: Press {anyxbox}left on the directional pad {/anyxbox}{anyplaystation}the left directional button {/anyplaystation}{pc}{controller}left on the directional pad {/controller}{notcontroller}{ConceptCallout1} {/notcontroller}{/pc}to call for a retreat.
00043D6A: Press {anyxbox}right on the directional pad {/anyxbox}{anyplaystation}the right directional button {/anyplaystation}{pc}{controller}right on the directional pad {/controller}{notcontroller}{ConceptCallout2} {/notcontroller}{/pc}to thank a party member.
00043D6B: You can earn a kill streak—and bonus XP after the operation—by killing multiple enemies in quick succession.
00043D6C: If you are incapacitated three times during an operation, you will watch the remainder of the fight from the Fade.
00043D6D: You have bled out and can only spectate from the Fade until the surviving party members reach the next checkpoint.
00043D6E: A recovered recipe can be used to mix a potion at a loadout station. There, the potion can also be equipped or replenished. Potion loadout stations are found in the Inquisition's base of operations or at any claimed camp.
00043D6F: Mixing Potions
00043D70: Visit a potion loadout station.
00043D71: {controller}To replenish potions, you must have enough herbs of the appropriate type.

Use {StringBtnLStick} to select the assigned potion slot and press {StringBtnX} to replenish individual potions or {StringBtnY} to restore the entire stack.{/controller}
00043D72: {controller}Use {StringBtnLStick} to select the potion you want the current party member to have assigned in this slot. Press {GuiInteractionEnter} to confirm.

The type and number of herbs needed to replenish this potion appear on the left.{/controller}
00043D73: Potion Assignment and Replenishment
00043D74: Potion Upgrading
00043D76: You can upgrade potions you have already unlocked. To upgrade a potion, select a category, select a potion, then select the upgrade.

Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to your potions.
00043D77: You can equip or replenish potions for each party member.

{notcontroller}Drag potions from the list on the left to the slots on the bottom right to assign them to the current party member.

You must replenish potions before you can use them. {/notcontroller}Healing potions{controller}, at the top of the radial menu,{/controller} are replenished for free automatically, but all other potions require herbs for replenishing.{notcontroller} The type and number of herbs required appear next to the selected potion's description.

Click a slot in the bottom-right to replenish an equipped potion.{/notcontroller}
00043D7A:
00043D7B:
00043D7C:
00043D7E: Press START Button
00043D7F:
00043D80:
00043D81:
00043D82:
00043D83:
00043D84:
00043D85:
00043D86:
00043D87:
00043D88:
00043D89: No Entries
00043D8A: Serault Infused Glass
00043D8B:
00043D92: Find another fear.
00043D93: {string}277906{/string}
00043D94: {string}277906{/string}
00043D95: {string}277906{/string}
00043D96: {string}277906{/string}
00043D97: The Boon of the Spoon
00043D98: It's a Spoon that was hewn by a madman with a rune.
"I'm immune," he would croon, celebrating all too soon.
He'd impugn and lampoon, thinking fate so picayune.
A tycoon made buffoon, by one stricter than the Qun:

"What did Mama say about rhyming? Mama said you'd get the spoon!"
00043D99: Ornate Battleaxe
00043D9A: Spiked Longbow
00043DA1: Radial Menu Behavior
00043DA2: Hold to Open
00043DA3: Toggle On/Off
00043DA4: Primeval Red Lyrium
00043DA5: Complexion
00043DA6: Scar Intensity
00043DA7: Schematic
00043DAD:
00043DB0:
00043DB1: Let's spend time together.
00043DB2:
00043DB3: Reward: +1 Power
00043DB4: Reward: +1 Power
00043DB5: Reward: +1 Power
00043DB8: Lord Woolsley was defeated. The ram's owner must never learn the terrible truth.
00043DB9: Plants vs. Corpses
00043DBA: In all the strange struggles that have raged across Ferelden, one of the most peculiar is the battle of Pauper's Cap. A powerful demon, bent on gaining power in the mortal world, raised an army of corpses to assault the home of Helianthus, a reclusive apostate who was said to possess both fabulous wealth and great knowledge. While the demon saw the perfect host in this bejeweled bookworm, Helianthus was not without defenses of her own.

As the corpses shuffled toward her house, Helianthus called to the demon, declaring that though she was just a simple apostate, the demon would see her power an entire infantry. Then, calling upon her magic, she summoned spirits into the plants in her vegetable patch, creating countless tiny sylvans. The resulting garden warfare saw corpses armored with buckets and doors as makeshift helmets and shields battling possessed fruits and vegetables who spat seeds, constructed makeshift fortifications, and even chomped entire corpses whole.

In the end, the area around Helianthus's home became both garden and graveyard, home to the corpses destroyed as she defended herself, and this world, from the demon. Had she been defeated and her great brain turned to the demon's purposes, we might well have seen such terrible corpses rampaging from the great pyramids of Par Vollen to the pirate-infested waters of Llomerryn, or even into the unknown western lands…

Is this my lunch? I thought we were dining on bacon today. I was informed that there would be bacon. No, I shall not take the pot off my head. Why? Because I am maaaaaaaaaad...

—A unsourced and debatable tale from Daveth the Mad, supposedly shared at his estate in Walnut Hills where he spent his later years
00043DBB: Reduces by 5% the time it takes for Leliana to complete operations.
00043DBC: Enchanter Ellendra
00043DBD: Enchanter Ellendra was persuaded to use her impressive knowledge of healing and protection spells to aid the Inquisition.

{string}277971{/string}
00043DBE: Lord Berand of Ferelden has returned to the Bannorn, bearing news of the Inquisition. His voice has turned many to the Inquisition's cause.

{string}277971{/string}
00043DBF: Convinced that the Herald of Andraste was sent by the Lady of the Skies, a shaman of the Avvar tribes has sworn himself to the Inquisition's cause.

{string}277971{/string}
00043DC0: Fairbanks
00043DC1: Frederic of Serault
00043DC2: Speaker Anais has spoken of the Inquisition to her followers. They in turn spread word of the Inquisition and its mission.

{string}277971{/string}
00043DC3: Witty Ritts
00043DC4: Lord Berand of Ferelden has pledged his sword, and those of his forces, to the Inquisition. The addition of these soldiers bolsters the Inquisition's forces.

{string}277985{/string}
00043DC5: Frederic's extensive research into dragons intrigues scholars all over Thedas and draws them to the Inquisition, which benefits from the shared knowledge.

{string}277947{/string}
00043DC6: Speaker Anais
00043DC7: Loranil
00043DC8: Michel de Chevin, Empress Celene's former champion, brings to the Inquisition his considerable experience as a chevalier.

{string}277985{/string}
00043DC9: The rebel Fairbanks's close ties with the commoners in the Dales and his familiarity with the Emerald Graves will contribute significantly to the Inquisition's efforts to gain influence in the area.

{string}277971{/string}
00043DCA: Sky Watcher
00043DCB: Scout Ritts is now under Leliana's command and has proven herself adept at intelligence-gathering, employing her wit and charm to coax secrets from her targets.

{string}277947{/string}
00043DCC: Horsemaster Dennet
00043DCD: Michel de Chevin
00043DCE: Corporal Vale has founded Vale's Irregulars, a company of refugees willing and able to take up arms against the chaos.

{string}277985{/string}
00043DCF: Speaker Anais has instructed her followers to spread out and gather information for the Inquisition. Their reports have been extremely useful.

{string}277947{/string}
00043DD0: Belle's trading connections all over Thedas give the Inquisition access to valuable commodities and increase its influence with several merchant cartels.

{string}277971{/string}
00043DD1: Ser Barris's skill and leadership abilities make him indispensable to Cullen. With his understanding of the red templars, he is also well suited to preparing the Inquisition's soldiers for what they will face.

{string}277985{/string}
00043DD2: The Blades are unquestioningly loyal and relentless in battle. The group's addition to the Inquisition lends significantly to its forces' strength.

{string}277985{/string}
00043DD3: Reduces by 5% the time it takes for Josephine to complete operations.
00043DD4: Tanner's contacts in the underworld supply the Inquisition with both rare goods and vital information that cannot be obtained elsewhere.

{string}277947{/string}
00043DD5: The young elven woman from Crestwood has joined the Inquisition. Her enthusiasm and dedication have set her apart from other recruits, and she has found a mentor in one of Leliana's best agents.

{string}277947{/string}
00043DD6: Smuggler Tanner
00043DD7: Vale's Irregulars
00043DD8: Loranil's involvement with the Inquisition cements an alliance with his clan. The perspective of a Dalish elf also gives the Inquisition's forces an added advantage.

{string}277985{/string}
00043DD9: Barter by Belle
00043DDA: Ser Barris
00043DDB: Lord Berand
00043DDC: The Eager Recruit
00043DDD: The horsemaster lends his considerable experience with the training and handling of various steeds for the Inquisition.
00043DDE: The Blades of Hessarian
00043DE0: Stacks with other time-reduction bonuses.
00043DE1: Reduces by 5% the time it takes for Cullen to complete operations.
00043DE7: Help and Support
00043DE8: Recipe
00043DE9: Find: Loranil
00043DEA: Find: Witty Ritts
00043DEB: Find: Speaker Anais
00043DEC: Find: Vale's Irregulars
00043DED: Find: Sky Watcher
00043DEE: Find: Smuggler Tanner
00043DEF: Find: Horsemaster Dennet
00043DF0: Find: The Eager Recruit
00043DF1: Find: Ser Barris
00043DF2: Find: Lord Berand
00043DF3: Find: The Blades of Hessarian
00043DF4: Find: Barter by Belle
00043DF5: Find: Michel de Chevin
00043DF6: Find: Frederic of Serault
00043DF7: Find: Fairbanks
00043DF8: Find: Enchanter Ellendra
00043DF9: Impact Detonator
00043DFA: Precision Detonator
00043DFB: Eldritch Detonator
00043DFC: <font color="#BAAB7B">Minimum Barrier: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00043DFD: <font color="#BAAB7B">Damage Converted to Guard: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00043DFE: <font color="#BAAB7B">Cooldown Time: </font><font color="#F5ECCE">{CUSTOM0}s - {CUSTOM1}s </font>

00043DFF: <font color="#BAAB7B">Flanking Bonus: </font><font color="#F5ECCE">{CUSTOM0}% Weapon Damage</font>

00043E00: Saving the game is not permitted while you are under attack.
00043E01: The Character Record is not available while you are under attack.
00043E02: Unavailable while you are under attack.
00043E03: The Quest Map is not available while you are under attack.
00043E04: The Inventory is not available while you are under attack.
00043E05: <font color="#BAAB7B">Damage Bonus per Hit: </font><font color="#F5ECCE">{CUSTOM0}% Weapon Damage</font>

00043E06: <font color="#BAAB7B">Critical Hit Bonus: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00043E07: <font color="#BAAB7B">Resets on Critical Strike</font>

00043E08: <font color="#BAAB7B">Enemy Health Threshold: </font><font color="#F5ECCE">{CUSTOM0}%</font>

00043E0D:
00043E0E:
00043E0F: {string}273055{/string}
00043E10:
00043E12: HUD Visibility
00043E13: Always Off
00043E14: Contextual
00043E15: Always On
00043E1C:
00043E1E: {string}270428{/string}
00043E20: Call Mount / Dismount
00043E25: Changing your locale may result in a suboptimal experience
00043E26: Corrupting Staff Rune
00043E27: Dragon-Slaying Staff Rune
00043E28: Superb Demon-Slaying Staff Rune
00043E29: Superb Corrupting Staff Rune
00043E2A: Demon-Slaying Staff Rune
00043E2B: Superb Dragon-Slaying Staff Rune
00043E2C: Master Dragon-Slaying Staff Rune
00043E2D: Master Corrupting Staff Rune
00043E2E: Master Demon-Slaying Staff Rune
00043E34:
00043E35: This place? No fun.
00043E36: Something is wrong. Pain or fear or sadness.
00043E37: The sooner we're done here, the better.
00043E38: This place makes my skin crawl.
00043E39: This place is creepy.
00043E3A: Epitaphs for the Lost
00043E3B: Frail, faltering in the darkness,
Though imperfect, her voice a balm.
Andrale, Falon'Din enasal enaste.
{blank}
00043E3C: Naught but blood and torn flesh,
But a mother knows her child.
Soran, Falon'Din enasal enaste.
{blank}
00043E3D: Arrows along the spine. The child cried,
Sheltered by his form.
Talim, Falon'Din enasal enaste.
{blank}
00043E3E: Fire stirred, ever an impatient heart,
But she would not be moved.
Siona, Falon'Din enasal enaste.
{blank}
00043E3F: Two emerged within an eve.
As one they fought, as one fell.
Rin, Ilan, Falon'Din enasal enaste.
00043E40: This save data was created with a newer version of the game. Please download the latest {xbox360}Title Update{/xbox360}{xboxone}content update{/xboxone}{anyplaystation}patch{/anyplaystation}{pc}patch{/pc} and try again.
00043E46: This upgrade can only be attached to medium armors.
00043E47: This upgrade can only be attached to heavy armors.
00043E48: This upgrade can only be attached to light armors.
00043E49: Light Arms
00043E4A: Heavy Arms
00043E51:
00043E52:
00043E55:
00043E62:
00043E65:
00043E69:
00043E70: {i}Neat, tight script preserves a final epitaph for the fallen:{/i}

{blank}
00043E73: The risk is high, Inquisitor, but this is the fastest way to end the threat.
00043E76:
00043E77:
00043E78:
00043E79: Berserk: +10% damage bonus, +100% damage from all sources
00043E7A: Berserk: +20% damage bonus, +200% damage from all sources
00043E7B: Berserk: +30% damage bonus, +300% damage from all sources
00043E7D: On hit: heal 1% of maximum health
00043E7F: On kill: target explodes for 75% weapon damage
00043E80: +25% faster movement speed when in stealth
00043E81: +50% faster movement speed when in stealth
00043E82: +75% faster movement speed when in stealth
00043E83: +10% focus gain
00043E84: +20% focus gain
00043E85: +30% focus gain
00043E86: On hit: gain 2 guard
00043E87: On hit: gain 3 guard
00043E88: On hit: gain 5 guard
00043E89: Enter stealth when not attacking during combat
00043E8A:
00043E8B: +5% extra damage for each enemy within 8 meters
00043E8C: +7.5% extra damage for each enemy within 8 meters
00043E8D: +10% extra damage for each enemy within 8 meters
00043E9C: +10% damage bonus if not being hit for 5 seconds
00043E9D: +20% damage bonus if not being hit for 5 seconds
00043E9E: +30% damage bonus if not being hit for 5 seconds
00043E9F: +5% extra focus for each enemy within 8 meters
00043EA0: +7.5% extra focus for each enemy within 8 meters
00043EA1: +10% extra focus for each enemy within 8 meters
00043EA2: Heal 15% of damage taken over 10 seconds
00043EA3: Heal 20% of damage taken over 10 seconds
00043EA4: Heal 25% of damage taken over 10 seconds
00043EA5: Abilities cost 10% less mana/stamina if not being hit for 5 seconds
00043EA6: Abilities cost 15% less mana/stamina if not being hit for 5 seconds
00043EA7: Abilities cost 20% less mana/stamina if not being hit for 5 seconds
00043EA8: Abilities cost 5% less mana/stamina
00043EA9: Abilities cost 7.5% less mana/stamina
00043EAA: Abilities cost 10% less mana/stamina
00043EAB: Take only 1 damage from all attacks, but health lowered to 8
00043EAC: Take only 1 damage from all attacks, but health lowered to 12
00043EAD: Take only 1 damage from all attacks, but health lowered to 16
00043EB2: On dying: 5% chance to heal for half health
00043EB3:
00043EB4:
00043EB5: On dying: 10% chance to heal for half health
00043EB6: On dying: 15% chance to heal for half health
00043EB8: Your experience means that using flask abilities does not always trigger a cooldown period.


00043EB9: Change Profile
00043EBA: Schematics and crafting materials don't take up space in your inventory.
00043EBB: {string}142432{/string}
00043EBD: {string}142379{/string}
00043EBF: {string}142354{/string}
00043EC0:
00043EC1:
00043EC2:
00043EC3: A mage with blades dedicated to an ancient elven art.
00043EC4: A cold mistress of magic with terrifying power.
00043EC5: A knife from the shadows.
00043EC6: An eccentric dwarf with an assortment of strange brews and explosives.
00043EC7: An explosive personality who controls primal forces.
00043EC8: A grizzled trapper and master of the bow.
00043EC9: A Qunari giant who brings death and destruction.
00043ECA: A walking fortress of dwarven steel.
00043ECB: A soldier of faith who will step between allies and the strongest magic and demons.
00043ECC: A proud elven apprentice who wields Dalish magic to protect or destroy.
00043ECD: A formidable warrior who draws strength from a dark ritual.
00043ECE: An expert marksman and sniper.
00043ED0: New Armor Appearance:
00043ED1: {string}278224{/string} {string}260425{/string}
00043ED2: {string}278224{/string} {string}140618{/string}
00043ED3: {string}278224{/string} {string}140617{/string}
00043ED4: {string}278224{/string} {string}260422{/string}
00043ED5: {string}278224{/string} {string}140621{/string}
00043ED6: {string}278224{/string} {string}260434{/string}
00043ED7: {string}278224{/string} {string}260423{/string}
00043ED8: {string}278224{/string} {string}140613{/string}
00043ED9: {string}278224{/string} {string}260424{/string}
00043EDA: {string}278224{/string} {string}260433{/string}
00043EDB: {string}278224{/string} {string}140619{/string}
00043EDC: {string}278224{/string} {string}140616{/string}
00043EDD: Locate longbow materials.
00043EDE: {string}129679{/string}
00043EDF: Longbow Requisition in Crestwood
00043EE0: {string}233344{/string}
00043EE1: {string}87027{/string}
00043EE2: Inquisition scouts and messengers need more weapons to defend themselves. Nevarran longbows should do nicely.
00043EE3: Embrium
00043EE4: Truth Requisition in Crestwood
00043EE5: Gather book materials.
00043EE6: Scribes can produce fine books telling the truth about the Herald of Andraste. Some people may call it Inquisition propaganda, but few will deny its value in furthering the cause.
00043EE7: {string}129679{/string}
00043EE8: {string}233344{/string}
00043EE9: Profile Data
00043EEA: Caravan Requisition in Crestwood
00043EEB: {string}233344{/string}
00043EEC: {string}278457{/string}
00043EED: Fereldan caravans are needed to facilitate transportation of goods back to the Inquisition.
00043EEE: {string}129682{/string}
00043EEF: Locate caravan materials.
00043EF0: {string}233344{/string}
00043EF1: Iron
00043EF2: {string}99794{/string}
00043EF3: Gather the survey samples.
00043EF4: The University of Orlais has requested iron and obsidian samples for a geological survey of Crestwood.
00043EF5: Iron Survey in Crestwood
00043EF6: The University of Orlais has requested obsidian and iron samples for a geological survey of Crestwood.
00043EF7: {string}87027{/string}
00043EF8: Gather the survey samples.
00043EF9: {string}233344{/string}
00043EFA: Obsidian
00043EFB: Obsidian Survey in Crestwood
00043EFC: Shelter Requisition in the Emprise
00043EFD: Gather shelter materials.
00043EFE: {string}281207{/string}
00043EFF: Patrol shelters are needed for Inquisition scouts and traders in the region.
00043F00: {string}233344{/string}
00043F01: {string}129699{/string}
00043F02: {string}233344{/string}
00043F03: Coat Requisition in the Emprise
00043F04: The quartermaster requested materials to make additional heavy coats for Inquisition forces.
00043F05: Gather the coat materials.
00043F06: {string}100811{/string}
00043F07: {string}281207{/string}
00043F08: {string}233344{/string}
00043F09: Dawnstone
00043F0A: {string}100528{/string}
00043F0B: Brazier Requisition in the Emprise
00043F0C: Gather the brazier materials.
00043F0D: Dawn braziers will keep Inquisition camps in the mountains from freezing in the severe cold that often plagues the region.
00043F0E: {string}233344{/string}
00043F0F: Dawnstone
00043F10: Bloodstone Survey in the Emprise
00043F11: Bloodstone
00043F12: Gather the survey samples.
00043F13: The University of Orlais has requested dawnstone and bloodstone samples for a geological survey of the Emprise du Lion.
00043F14: {string}99829{/string} {string}273575{/string}
00043F15: Dawnstone
00043F16: {string}233344{/string}
00043F17: Silverite
00043F18: Silverite Survey in the Emprise
00043F19: Gather the survey samples.
00043F1A: The University of Orlais has requested silverite and dawnstone samples for a geological survey of the Emprise du Lion.
00043F1B: Gather Orlesian lore.
00043F1C: {string}233344{/string}
00043F1D: Orlesian Tome
00043F1E: Ancient Writings
00043F1F: Lore Requisition on the Plains
00043F20: Gathering information on Orlesian culture would help Inquisition diplomats not from Orlais better understand the nation's quirks and traditions.
00043F21: Veridium
00043F22: Malachite
00043F23: Armor Requisition on the Plains
00043F24: {string}233344{/string}
00043F25: An Nevarran noble family is crafting a set of burial armor for an esteemed elder, but they are short some key materials.
00043F26: Gather the armor materials.
00043F27: Serault spyglasses will help Inquisition scouts in the plains keep their distance while checking for trouble.
00043F28: {string}233344{/string}
00043F29: Bloodstone
00043F2A: Gather the spyglass materials.
00043F2B: Spyglass Requisition on the Plains
00043F2C: {string}129684{/string}
00043F2D: {string}99830{/string} {string}273558{/string}
00043F2E: Ornamental harnesses crafted for proper and, more importantly, well-connected courtiers will go a long way to gain favor in the higher echelons of Orlesian society.
00043F2F: {string}233344{/string}
00043F30: Gather the harness materials.
00043F31: Harness Requisition on the Plains
00043F32: {string}129688{/string}
00043F33: {string}100816{/string}
00043F34: {string}99831{/string} {string}273558{/string}
00043F35: {string}233344{/string}
00043F36: Bloodstone
00043F37: Bloodstone Survey on the Plains
00043F38: Veridium
00043F39: The University of Orlais has requested bloodstone and veridium samples for a geological survey of the Exalted Plains.
00043F3A: Gather the survey samples.
00043F3B: {string}99970{/string} {string}273558{/string}
00043F3C: Veridium
00043F3D: {string}233344{/string}
00043F3E: Obsidian
00043F3F: The University of Orlais has requested obsidian and veridium samples for a geological survey of the Exalted Plains.
00043F40: Obsidian Survey on the Plains
00043F41: Gather the survey samples.
00043F42: {string}99997{/string} {string}273575{/string}
00043F43: {string}99998{/string} {string}273558{/string}
00043F44: {string}233344{/string}
00043F45: Dwarven Vase
00043F46: Gather dwarven artifacts.
00043F47: Dwarven Toy Soldier
00043F48: Dwarven Dragon Statuette
00043F49: Dwarven Plate
00043F4A: A wealthy dwarven merchant has a reward out for any authentic dwarven artifacts found in the Hissing Wastes.
00043F4B: Artifact Requisition in the Wastes
00043F4C: {string}99999{/string} {string}273558{/string}
00043F4D: Forces in the desert are rapidly using up supplies of Inquisition-issue sun ointment.
00043F4E: Relief Requisition in the Wastes
00043F4F: Vandal Aria
00043F50: {string}129681{/string}
00043F51: Gather ointment ingredients.
00043F52: {string}233344{/string}
00043F53: {string}99914{/string} {string}273558{/string}
00043F54: {string}129705{/string}
00043F55: {string}233344{/string}
00043F56: Inquisition scouts need materials to build and maintain shelters that will properly shield them from the elements.
00043F57: Shelter Requisition in the Wastes
00043F58: Gather the sand-shelter materials.
00043F59: {string}281208{/string}
00043F5A: Ghoul's Beard
00043F5B: {string}129699{/string}
00043F5C: The University of Orlais has requested lazurite and volcanic aurum samples for a geological survey of the Hissing Wastes.
00043F5D: Lazurite Survey in the Wastes
00043F5E: Gather the survey samples.
00043F5F: Lazurite
00043F60: Volcanic Aurum
00043F61: {string}233344{/string}
00043F62: Nevarrite
00043F63: {string}233344{/string}
00043F64: Nevarrite Survey in the Wastes
00043F65: Volcanic Aurum
00043F66: The University of Orlais has requested nevarrite and volcanic aurum samples for a geological survey of the Hissing Wastes.
00043F67: Gather the survey samples.
00043F68: Ancient Writings
00043F69: Artifact Requisition in the Graves
00043F6A: Gather elven artifacts.
00043F6B: {string}233344{/string}
00043F6C: Dalish elders have requested the Inquisition's aid in recovering elven artifacts stolen by the Freemen.
00043F6D: Dalish Tomes
00043F6E: Gather remedy ingredients.
00043F6F: {string}233344{/string}
00043F70: Rashvine
00043F71: Inquisition agents operating in Val Royeaux are requesting additional remedies to protect against "accidental" poisoning by the nobility. Ingredients for these remedies grow well in the Emerald Graves.
00043F72: Remedy Requisition in the Graves
00043F73: {string}93367{/string}
00043F74: Scouts are requesting special lures to keep the forest giants off their backs.
00043F75: {string}100816{/string}
00043F76: {string}233344{/string}
00043F77: {string}87033{/string}
00043F78: Gather lure materials.
00043F79: Lure Requisition in the Graves
00043F7A: The University of Orlais has requested pyrophite and everite samples for a geological survey of the Emerald Graves.
00043F7B: Gather the survey samples.
00043F7C: Everite
00043F7D: Pyrophite Survey in the Graves
00043F7E: {string}233344{/string}
00043F7F: Pyrophite
00043F80: Obsidian
00043F81: Gather the survey samples.
00043F82: Obsidian Survey in the Graves
00043F83: Bloodstone
00043F84: {string}233344{/string}
00043F85: The University of Orlais has requested bloodstone and obsidian samples for a geological survey of the Emerald Graves.
00043F86: Fereldan Lock
00043F87: Iron
00043F88: Gather cage materials.
00043F89: Hinterlands Cage Requisition
00043F8B: The Inquisition needs more prisoner cages to house the growing number of captives.
00043F8C: {string}233344{/string}
00043F8D: Iron
00043F8E: The Inquisition needs more weapons to outfit troops in the area properly.
00043F8F: Logging Stand
00043F90: Hinterlands Weapons Requisition
00043F91: {string}233344{/string}
00043F92: Gather weapon materials.
00043F93: {string}233344{/string}
00043F94: Field tents are sorely needed to protect the Inquisition presence in the Hinterlands from the elements.
00043F95: {string}129689{/string}
00043F96: Hinterlands Field Tent Requisition
00043F97: {string}100812{/string}
00043F98: Gather tent materials.
00043F99: {string}233344{/string}
00043F9A: {string}100813{/string}
00043F9B: Gather tapestry materials.
00043F9C: Decorative Gems
00043F9D: Hinterlands Tapestry Requisition
00043F9E: Orlesian nobles are clamoring for tapestries with an Inquisition theme.
00043FA0: Dwarven puzzle boxes serve as entertaining diversions for Inquisition soldiers, not to mention being useful for trade.
00043FA1: Drakestone
00043FA2: Ram Leather
00043FA3: Gather puzzle box materials.
00043FA4: {string}233344{/string}
00043FA5: Obsidian
00043FA6: Hinterlands Puzzle Box Requisition
00043FA7: Crystal Grace
00043FA8: Superb Haft
00043FA9: Enhanced Haft
00043FAA: Haft
00043FAB: {string}233344{/string}
00043FAC: {string}87027{/string}
00043FAD: Drakestone
00043FAE: Gather the survey samples.
00043FAF: The University of Orlais has requested drakestone and iron samples for a geological survey of the Hinterlands.
00043FB0: Hinterlands Drakestone Survey
00043FB1: Gather the survey samples.
00043FB2: Iron
00043FB3: Onyx
00043FB4: The University of Orlais has requested iron and onyx samples for a geological survey of the Hinterlands.
00043FB5: Hinterlands Iron Survey
00043FB6: {string}233344{/string}
00043FB7: Nugskin
00043FB9: Iron
00043FBA: Gather the requisition materials.
00043FBC: {string}233344{/string}
00043FBD: Mining Requisition in the Oasis
00043FBE: Mining operations at the Oasis have stalled, but could be resumed with sufficient equipment.
00043FBF: Metals found in the Oasis could be combined to create valuable alloys.
00043FC0: {string}233344{/string}
00043FC1: {string}129696{/string}
00043FC2: Gather metal.
00043FC3: Alloy Requisition in the Oasis
00043FC4: {string}99796{/string}
00043FC5: {string}233344{/string}
00043FC6: Spider Ichor
00043FC7: Spider Requisition in the Oasis
00043FC8: Spider Eggs
00043FC9: A Nevarran alchemist has requested assistance with an ongoing study of cave spiders.
00043FCA: Gather study materials.
00043FCB: Paragon's Luster
00043FCC: {string}233344{/string}
00043FCD: Gather the survey samples.
00043FCE: Serpentstone Survey in the Oasis
00043FCF: The University of Orlais has requested Paragon's Luster and serpentstone samples for a geological survey of the Forbidden Oasis.
00043FD0: Serpentstone
00043FD1: Gather the survey samples.
00043FD2: {string}233344{/string}
00043FD3: Paragon's Luster
00043FD4: Serpentstone
00043FD5: Luster Survey in the Oasis
00043FD6: The University of Orlais has requested Paragon's Luster and serpentstone samples for a geological survey of the Forbidden Oasis.
00043FD7: {string}100814{/string}
00043FD8: {string}100801{/string}
00043FD9: A number of derelict ships that washed ashore are salvageable and could be repaired for the Inquisition's use.
00043FDA: {string}233344{/string}
00043FDB: Gather repair materials.
00043FDC: Salvage Requisition on the Coast
00043FDD: {string}233344{/string}
00043FDE: Gather antivenom ingredients.
00043FDF: Antivenom Requisition on the Coast
00043FE0: Elfroot
00043FE1: Spider Ichor
00043FE2: Inquisition forces on the coast need antivenom to cope with a persistent spider infestation.
00043FE3: {string}233344{/string}
00043FE4: {string}129696{/string}
00043FE5: Iron
00043FE6: Gather the survey samples.
00043FE7: The University of Orlais has requested iron and serpentstone samples for a geological survey of the Storm Coast.
00043FE8: Iron Survey on the Coast
00043FEF: A wealthy Fereldan noble, interested in Bann Hargrave's famous battles with the Avvar in the Fallow Mire, has asked for any artifacts from the era that can be recovered.
00043FF0: Fereldan Medallion of Service
00043FF1: Gather Fereldan artifacts.
00043FF2: Artifact Requisition in the Mire
00043FF3: {string}233344{/string}
00043FF4: Fereldan Tome
00043FF5: Diseased Tissue
00043FF6: Elixir Requisition in the Mire
00043FF7: Gather elixir ingredients.
00043FF8: Elfroot
00043FF9: Inquisition doctors are trying to combat the mysterious sickness affecting forces in the Fallow Mire.
00043FFA: {string}233344{/string}
00043FFB: The University of Orlais has requested summer stone and blue vitriol samples for a geological survey of the Fallow Mire.
00043FFC: Blue Vitriol Survey in the Mire
00043FFD: Summer Stone
00043FFE: Gather the survey samples.
00043FFF: Blue Vitriol
00044000: {string}233344{/string}
00044001: Gather the survey samples.
00044002: Summer Stone Survey in the Mire
00044003: Blue Vitriol
00044004: Summer Stone
00044005: {string}233344{/string}
00044006: The University of Orlais has requested summer stone and blue vitriol samples for a geological survey of the Fallow Mire.
00044007: Code Requisition in the Approach
00044008: Venatori Cipher
00044009: Finding examples of Venatori notes and ciphers will let Leliana decode them more efficiently.
0004400A: Message Fragments
0004400B: Gather Venatori messages.
0004400C: {string}233344{/string}
0004400D: {string}129691{/string}
0004400E: Varghest Scales
0004400F: Gather research materials.
00044010: Phoenix Scales
00044011: A prominent scholar is asking for assistance in a study on how animals survive in blighted lands.
00044012: {string}233344{/string}
00044013: {string}129678{/string}
00044014: Fauna Requisition in the Approach
00044015: {string}233344{/string}
00044016: Gather the survey samples.
00044017: {string}99796{/string}
00044018: {string}129706{/string} Survey in the Approach
00044019: {string}129706{/string}
0004401A: The University of Orlais has requested lazurite and Paragon's Luster samples for a geological survey of the Western Approach.
0004401B: {string}233344{/string}
0004401C: Gather the survey samples.
0004401D: The University of Orlais has requested lazurite and Paragon's Luster samples for a geological survey of the Western Approach.
0004401E: Paragon's Luster
0004401F: Luster Survey in the Approach
00044020: {string}129706{/string}
00044021: The trophy set of Dragon Age™: Inquisition
00044022: Dragon Age™: Inquisition Platinum Trophy
00044023: Collect all the Dragon Age™: Inquisition trophies.
00044024:
00044025: Hoarfrost Staff
00044026: Frostbite Staff
00044027: Shocking Staff
00044028: Conflagration Staff
00044029: Staff of Flares
0004402A: Adept Ice Staff
0004402B: Brilliant Staff
0004402C: Magnetic Staff
0004402D: Zealot's Staff
0004402E: Volcanic Staff
0004402F: Devastating Staff
00044030: Igneous Staff
00044031: Twisted Staff
00044032: Soulwrecker Staff
00044033: Mindchill Staff
00044034: Glacial Staff
00044035: Spellburst Staff
00044036: Fury of the Veil
00044037: Flamestrike Staff
00044038: Autumn's Touch
00044039: Vigorous Staff
0004403A: Fadewalker Staff
0004403B: Mindleech Staff
0004403C: Dreamweaver Staff
0004403D: Virulent Staff
0004403E: Sorcerer's Staff
0004403F: Purity's Light
00044040: Demonsbane
00044041: Staff of the Dynamo
00044042: Staff of the Firedrake
00044043: Soulfire Staff
00044044: Lifetaker Staff
00044045: Staff of the Void
00044046: Stormbreak
00044047: Bloodwake
00044048: "We have made for centuries. We will make for as many more. They could kill every mage, and we would still make. But they cannot. Because of <i>what</i> we make."
<i>Her Hands of the Staveworks</i>
00044049: A staff handcrafted for battle. As Enchanter Islau once said: "Magic exists to serve man, and some are best served with a knock upside the head."
0004404A: Fade-Knocker
0004404B: Wrath of Lovias
0004404C: <i>An inscription in archaic Rivaini:</i>
It sings a song of flame and woe for all who suffer near, a masterwork of skill and will and more than it appears. The power caged was honed by rage forgotten by the years, lost the same as was her name, remaining only <i>(scratched out)</i> DEATH for all! I failed no one!
0004404D: Patterned after the staff of Archon Lovias. Ever-watchful for rivals, the canny Lovias crafted a weapon that also shielded him with energy that absorbed hostile spellpower. His death at age 89, from choking on a fishbone, is the subject of a few notable Tevinter comedies.
0004404E: A weapon that stills the air around it. The inscription is old Tevinter Imperium: "There is strength in absence. Absence of weakness, and of limitation. Absence of caution, and of mercy. The Void has always been within."
0004404F: This staff is marked with symbols that loosely translate to "Ever forward, ever deathward." It was the motto of a Mortalitasi sect that saw popularity during the formative years of the Nevarran fascination with death. Its members are said to be "The First," though whether in research or in application is lost to history.
00044050: Pyromancer
00044051: The staff gives its wielder a taste of what it might be like to control the skies. But such power can never be fully controlled: like the storm, it destroys indiscriminately, obliterating its wielders almost as often as its targets.
00044052: Deathward
00044053: Carving Knife
00044054: Ally's Striker
00044055: Incisive Dagger
00044056: Raider Bow
00044057: Antivan Bleeder
00044058: Chevalier Dagger
00044059: Weighted Dagger
0004405A: Brutal Dagger
0004405B: Cutpurse Slicer
0004405C: Angled Blade
0004405D: Assailant Blade
0004405E: Cruel Dagger
00044060: Striking Bow
00044061: Longbow of Grief
00044062: Oblique Cutter
00044063: Nicked Blade
00044064: Graceful Dagger
00044065: Thief Blade
00044066: Exacting Longbow
00044067: Aggressive Bow
00044068: Recruit's Dirk
00044069: Dagger of Faith
0004406A: Archer's Bane
0004406B: Teyrn's Hidden Blade
0004406C: The Last Word
0004406D: Slice of Flame
0004406E: Elusive Icebow
0004406F: Soldier's Nemesis
00044070: Shadowhunter Bow
00044071: Bow of Cleansing Fire
00044072: Bow of Helpful Hazard
00044073: Anbaric Cutter
00044074: Ambush Dagger
00044075: Bloodied Wings
00044076: Dreadmaster
00044077: Blind Spot
00044078: Bow of Cruel Redemption
00044079: Culling Dagger
0004407B: Ruthless Dagger
0004407C: Sage's Salvation
0004407D: Slice of Lightning
0004407E: Malignant Dagger
0004407F: Coiled Strike
00044080: Edge of Vengeance
00044081: Rebound Dagger
00044082: Sidestep Dagger
00044083: Longbow of the Partisan
00044084: Wyvern Tooth
00044085: Named for a deadly beast, but this is no fang driven by muscle. A more elegant force, a <i>want</i>, pulls the tip toward the heart. The hilt is from Seheron, but the metal of the blade is not, nor is it found among its southern neighbors. It's hard to place the age of it since the edge never tarnishes.
00044086: Nameless Blade
00044087: Silkdart
00044088: This knife was wielded by a Grey Warden who lived through the Third Blight. Once it was etched with the Warden's name, but time and use have rendered the inscription unreadable.
00044089: A knife that can be hidden in a sleeve, drawn in an instant and employed when an enemy's back is turned. Similar blades are favored by assassins and bards all over Thedas, which once prompted a duchess to banish arm coverings from her presence.
0004408A: Held lightly, hair on the arm stands on end. Held tight, fingertips numb, leaving a tingle others can feel in the wielder's touch for hours after. Unsubtle power, like the storm that destroys the invading fleet, but also home and hearth. The will that commissioned this is forgotten; even more so are her enemies.
0004408B: A dagger commissioned to exact a terrible revenge on an inconstant lover. According to the tale, all it took was a single cut while he was sleeping. He died a slow and wasting death.
0004408C: Promise of the Storm
0004408D: Lady Jocasta's Revenge
0004408E: The Trepanner's Requital
0004408F: It was called "the Longarm" by its crafter, but the more colorful description stuck. Its shots are accurate and devastating, and they leave their target regretting life choices thus far, much as being punched by the Maker might.
00044090: Commissioned by Ricter Cordova, an infamous Antivan Crow known for his quiet step, frightening speed, and a weakness for showy flourishes. Cordova took assignments all over Thedas, especially from women whose beauty equaled or surpassed their fortunes.
00044091: Named for an old Imperium fable that reflects a nation's fears of Tranquility. Ehrie Naius claimed to be a healer. Too late, her victims learned the hate behind her meaning: her father dead to magisters, her lands forfeit. Her singsong taunt frightens Tevinter children to this day: "So much pressure, so much sickness. It's your thinking, too much quickness. Harrowed arrows stop your dreaming. Outside smiling, inside screaming."
00044092: The well-worn hilt bears the marks of the Nevarran Mortalitasi. The order makes an art of mummification, and their tools are imbued with magicks that blur the moment between life and death, though death is no less certain.
00044093: Punched by the Maker
00044094: Cordova's Smile
00044095: Walking Death
0004409F: On kill: +10 to Magic for 10 seconds
000440A0: On kill: +20 to Magic for 10 seconds
000440A1: On kill: +30 to Magic for 10 seconds
000440A2: On hit: 5% chance to apply poison
000440A3: On hit: 10% chance to apply poison
000440A4: On hit: 15% chance to apply poison
000440A5: {string}269530{/string}
000440A6: {string}192337{/string}
000440A7: {string}193326{/string}
000440A8: {string}193238{/string}
000440A9: Kill Demons
000440AB:
000440AC:
000440AD: Creature Damage Modifier
000440AE: Increases Magic by <font color="#F5ECCE">{CUSTOM0}</font> for <font color="#F5ECCE">{CUSTOM1}</font> seconds.
000440AF: Increases the duration of the Magic bonus by <font color="#F5ECCE">{CUSTOM0}</font>.
000440B0: Increases the duration of the bonus to reduced ability cost by <font color="#F5ECCE">{CUSTOM0}</font>.
000440B2: Increases the Magic bonus by <font color="#F5ECCE">{CUSTOM0}</font>.
000440B3: Reduces the cost of all abilities by an additional <font color="#F5ECCE">{CUSTOM0}%</font>.
000440B4: Reduces the cost of all abilities by <font color="#F5ECCE">{CUSTOM0}%</font> for <font color="#F5ECCE">{CUSTOM1}</font> seconds.
000440B5:
000440B6:
000440B7:
000440BA:
000440BB:
000440BE: {string}277906{/string}
000440BF: The Lord Seeker is actually a demon of envy. To break free and wake up, Cole says the demon must be forced to create more places, people, and faces within the nightmare. This should diminish the demon's strength.
000440C0: Escape the chantry.
000440C1: Escape the forest.
000440C2: Fight through the corrupted templars.
000440C3: Escape the prison.
000440C4: There is more to the Lord Seeker than meets the eye. There's something very wrong at Therinfal Redoubt.
000440C5: Blood Swipe
000440C6: Hair and Horns
000440C7:
000440C8: {string}269872{/string}
000440C9: {string}269872{/string}
000440CF:
000440D0:
000440D1:
000440D2:
000440D3:
000440D4: {CUSTOM0} + {CUSTOM1} + {CUSTOM2} + {CUSTOM3}
000440D5: Varric's crossbow is a marvel of dwarven craftsmanship, clearly the work of a master. However, she bears no smith's mark.

When asked how he procured the weapon, Varric has a few claims. He could have won it in a game of Wicked Grace against Paragon Branka, it could've been a gift from a mysterious old beggar who disappeared into thin air, and it's possible he bought it off a crooked merchant in Kirkwall with the previous owner's hand still wrapped around the trigger.

None of those explanations is very likely, and continued questioning simply results in Varric grinning and walking away.
000440D6: Weapon Schematics
000440D7: Armor Schematics
000440D9: Recipes
000440DA: Light Armor Upgrades
000440DB: Medium Armor Upgrades
000440DC: Heavy Armor Upgrades
000440EB:
000440ED: Are you sure you want to venture forth without a full party?
000440EE:
000440EF:
000440F0: {string}272286{/string}
000440F2: Crystal grace gathered
000440F3: Elfroot gathered
000440F4: Acquired Schematic: {CUSTOM0}
000440F5: Acquired Recipe: {CUSTOM0}
000440F7: Ability: {CUSTOM0}
000440F9: A lost Dalish artifact.
000440FA: Lindiranae's Talisman
000440FB: Canine leather gathered
000440FC: Spindleweed gathered
000440FD: Iron collected
000440FE: Bear pelts gathered
00044100: Some objects in the environment can be destroyed by attacking them.
00044102: Increase maximum stamina by 10
00044103: Increase maximum stamina by 20
00044104: Increase maximum stamina by 15
00044105:
00044109: You can skip through lines at any time in an active conversation and end some simple conversations altogether by simply walking away.
0004410B:
0004410C: The active controller has been disconnected. Please reconnect the controller to continue.
0004410E: The World So Far...
00044111: Tal-Vashoth Mage
00044112: Importing World State from the Dragon Age Keep cannot be used due to Family Settings
00044113: Default World State
00044114: Do you want to import a custom world state from the Dragon Age Keep (https://dragonagekeep.com)?
00044115: No custom world state found. Using default world state.
00044116: Importing from Dragon Age Keep...
00044117: To import a custom world state, log in and visit the Dragon Age Keep at: https://dragonagekeep.com.
00044118: World State Import
00044119: Capture 15 camps.
0004411B: Increase ability damage by 20%
0004411C: Increase ability damage by 10%
0004411D: Increase ability duration by 20%
0004411E: Increase ability duration by 10%
0004411F: Maker turn his gaze on you, Inquisitor.
00044120: Cleansing Rune
00044121: Master Cleansing Rune
00044122: Superb Cleansing Rune
00044123: Corpse Heart
00044124: Arcane Horror Heart
00044125: Revenant Heart
00044126: How many would you like to purchase?
00044127: How many would you like to sell?
0004412F: Potion Slot 1
00044130: Potion Slot 2
00044131:
00044148: Corrupted
00044149:
0004414A: Changing equipment is disabled at this time.
0004414B:
0004414C:
0004414D:
0004414E: What is this place?
0004414F:
00044150: Tell me about this place.
00044151:
00044152:
00044154:
00044155:
00044156: Forged both well and true, though as far as it has traveled, it has never truly left the will of its master. An axe that demands an accounting, the approval of some faraway smithy granted or rebuked with every swing.
00044157: A challenge to wield in battle, for while the blade offers overwhelming feedback, it takes little from the handler. You'll dispatch no end of foes together, but for all the effort it takes to command, you may as well talk to the hand.
00044158: While you are beset by a bric-a-brac whirlwind of deaths and a wounded sky, here is something unusual fit for a so-gracious few. The Jade Ham, honeyed well with wild flower (the dawn's are radiant generally, but better still if you hew the lowest blossom), and possessed of a spurious mingling of seasoning masterly planned. The result hits hard, a litany to harangue the mad as the enemy's ilk flocks to their sunken fates. Spiral-cut, of course.
00044159: The Jade Ham
0004415A: The Sweetish Fingers
0004415B: Rebuke of the Sunderland
00044161: Pause Indicator
00044163: Portrait Indicator
00044164: Open this door by completing the rituals.
00044165: Custom World State
00044166: Inventory is full.
00044167: Not Logged In
0004416E:
00044170: What's left of it.
00044171: The Temple of Sacred Ashes.
00044172: That is where you walked out of the Fade and our soldiers found you.
00044173: They say a woman was in the rift behind you. No one knows who she was.
00044174:
00044175: <font color="#{CUSTOM2}">{CUSTOM0}/{CUSTOM1}</font>
0004417A: They say a woman was in the rift behind you. No one knows who she was.
0004417B: How <i>did</i> I survive the blast?
0004417C:
0004417D: Warning: Your inventory is full. You will not be able to craft items.
0004417E:
0004417F:
00044180:
00044181:
00044182:
00044183:
00044184:
00044185: Leader
00044186: {string}262094{/string}
{string}278921{/string}
{string}278194{/string}
00044187: {string}276824{/string}
00044188: {string}276822{/string}
00044189: Applies the following to any crafted weapon or armor:
0004418A: {string}262094{/string}
{string}278921{/string}
{string}278150{/string}
0004418B: {string}262094{/string}
{string}278921{/string}
{string}278687{/string}
0004418C: {string}262094{/string}
{string}278921{/string}
{string}278175{/string}
0004418D: {string}262094{/string}
{string}278921{/string}
{string}278181{/string}
0004418E: {string}262094{/string}
{string}278921{/string}
{string}278184{/string}
0004418F: {string}262091{/string}
{string}278921{/string}
{string}278176{/string}
00044190: {string}262091{/string}
{string}278921{/string}
{string}278176{/string}
00044191: {string}262091{/string}
{string}278921{/string}
{string}278688{/string}
00044192: {string}262091{/string}
{string}278921{/string}
{string}278197{/string}
00044193: {string}262091{/string}
{string}278921{/string}
{string}278185{/string}
00044194: {string}262091{/string}
{string}278921{/string}
{string}278182{/string}
00044195: {string}262090{/string}
{string}278921{/string}
{string}278149{/string}
00044196: {string}262090{/string}
{string}278921{/string}
{string}278198{/string}
00044197: {string}262090{/string}
{string}278921{/string}
{string}278177{/string}
00044198: {string}262090{/string}
{string}278921{/string}
{string}278689{/string}
00044199: {string}262090{/string}
{string}278921{/string}
{string}278176{/string}
0004419A: {string}262090{/string}
{string}278921{/string}
{string}278183{/string}
0004419B: {string}262092{/string}
{string}278921{/string}
{string}278185{/string}
0004419C: {string}262092{/string}
{string}278921{/string}
{string}278786{/string}
0004419D: {string}262092{/string}
{string}278921{/string}
{string}278690{/string}
0004419E: {string}262092{/string}
{string}278921{/string}
{string}278137{/string}
0004419F: {string}262092{/string}
{string}278921{/string}
{string}278786{/string}
000441A0: {string}262092{/string}
{string}278921{/string}
{string}278172{/string}
000441A1:
000441A2: {string}262092{/string}
{string}278921{/string}
{string}278144{/string}
000441A3: {string}262092{/string}
{string}278921{/string}
{string}278184{/string}
000441A4: {string}262092{/string}
{string}278921{/string}
{string}278144{/string}
000441A5: {string}262098{/string}
{string}278921{/string}
{string}278788{/string}
000441A6: {string}262098{/string}
{string}278921{/string}
{string}278188{/string}
000441A7: {string}262098{/string}
{string}278921{/string}
{string}278188{/string}
000441A8: {string}262098{/string}
{string}278921{/string}
{string}278153{/string}
000441A9: {string}262103{/string}
{string}278921{/string}
{string}278146{/string}
000441AA: {string}262098{/string}
{string}278921{/string}
{string}278173{/string}
000441AB: {string}262098{/string}
{string}278921{/string}
{string}278691{/string}
000441AC: {string}262103{/string}
{string}278921{/string}
{string}278146{/string}
000441AD: {string}262103{/string}
{string}278921{/string}
{string}278787{/string}
000441AE: {string}262098{/string}
{string}278921{/string}
{string}278145{/string}
000441AF: {string}262103{/string}
{string}278921{/string}
{string}278141{/string}
000441B0: {string}262103{/string}
{string}278921{/string}
{string}278692{/string}
000441B1: {string}262103{/string}
{string}278921{/string}
{string}278173{/string}
000441B2: {string}262097{/string}
{string}278921{/string}
{string}278786{/string}
000441B3: {string}262097{/string}
{string}278921{/string}
{string}278187{/string}
000441B4: {string}262097{/string}
{string}278921{/string}
{string}278143{/string}
000441B5: {string}262097{/string}
{string}278921{/string}
{string}278178{/string}
000441B6: {string}262097{/string}
{string}278921{/string}
{string}278150{/string}
000441B7: {string}262097{/string}
{string}278921{/string}
{string}278137{/string}
000441B8: {string}262097{/string}
{string}278921{/string}
{string}278155{/string}
000441B9: {string}262093{/string}
{string}278921{/string}
{string}278188{/string}
000441BA: {string}262093{/string}
{string}278921{/string}
{string}278788{/string}
000441BB: {string}262093{/string}
{string}278921{/string}
{string}278151{/string}
000441BC: {string}262093{/string}
{string}278921{/string}
{string}278179{/string}
000441BD: {string}262093{/string}
{string}278921{/string}
{string}278156{/string}
000441BE: {string}262093{/string}
{string}278921{/string}
{string}278138{/string}
000441BF: {string}262100{/string}
{string}278921{/string}
{string}278189{/string}
000441C0: {string}262100{/string}
{string}278921{/string}
{string}278180{/string}
000441C1: {string}262100{/string}
{string}278921{/string}
{string}278143{/string}
000441C2: {string}262100{/string}
{string}278921{/string}
{string}278152{/string}
000441C3: {string}262100{/string}
{string}278921{/string}
{string}278139{/string}
000441C4: {string}262100{/string}
{string}278921{/string}
{string}278177{/string}
000441C5: Human
000441C6: Elf
000441C7: Dwarf
000441C8: Qunari
000441C9: Humans are the most numerous and powerful race in Thedas. They are also the most divided politically and seem to thirst for conflict. Human characters receive a bonus ability point at the start of the game.
000441CA: Elves are a historically oppressed people, distinguishable by their lithe frames and pointed ears. Though most survive in the poorest fringes of human cities, others live as nomads known as the Dalish. Elves receive a bonus of 25% to Ranged Defense.
000441CB: Dwarves are short, stocky, and most spend their entire lives underground. Those exiled to the surface are often merchants or smugglers. Because dwarves have no connection to the Fade, they cannot be mages, but receive a 25% bonus to Magic Defense.
000441CC: The Qunari are a race of horned giants who follow a strict religious text known as the Qun. Those who have abandoned its principles are known as Tal-Vashoth and often work as mercenaries. Qunari characters get a bonus {string}282461{/string}.
000441CD: Rogue: Dual Wield
000441CE: Rogue: Archer
000441CF: Warrior: Two Handed
000441D0: Warrior: Weapon & Shield
000441D1: Mage
000441D2: Rogues are fighters who rely on speed and agility rather than heavy armor, using skill and an advantageous position on the battlefield to deal incredible damage. They may get up close and personal with daggers or strike from a distance with arrows.
000441D3: Rogues are fighters who rely on speed and agility rather than heavy armor, using skill and an advantageous position on the battlefield to deal incredible damage. They may get up close and personal with daggers or strike from a distance with arrows.
000441D4: Warriors are frontline combatants, able to withstand incredible punishment in heavy armor. They are proficient in the use of two-handed weapons like mauls and greatswords, but may combine a smaller weapon with a shield for added defense.
000441D5: Warriors are frontline combatants, able to withstand incredible punishment in heavy armor. They are proficient in the use of two-handed weapons like mauls and greatswords, but may combine a smaller weapon with a shield for added defense.
000441D6: Mages channel magical power into spells capable of a wide range of effects, from debilitating opponents, protecting allies, or unleashing devastating elemental energy. Those who wield magic are widely feared for their abilities and their rebellion against Chantry control has left the land in chaos.
000441D7: Maxwell
000441D8: Evelyn
000441D9: Mahanon
000441DA: Ellana
000441DB: Edric
000441DC: Orlesian Hennin
000441DD: New Operation Unlocked
000441DE: Runes in the Lost Temple
000441DF: {string}270942{/string}
000441E0: {string}270944{/string}
000441F9:
000441FB:
000441FC:
000441FD: {string}266680{/string}
000441FE: Explore all corners of the Lost Temple of Dirthamen.
000441FF: Regions at the Temple
00044200:
00044201:
00044204: {CUSTOM0} does not meet all of the requirements to equip {CUSTOM1}.
0004420B: {CUSTOM0} {CUSTOM1}
00044217:
00044218:
00044220: Find: Clemence the Tranquil
00044221: The Noble Cadaver
00044222: Clemence the Tranquil
00044223: A Magister in Disgrace
00044224: The Grand Duchess in a Pinewood Box is now among the Inquisition's assets. Florianne would be gratified to know that she is as formidable in death as in life (if only because of her odor).

{string}277971{/string}
00044225: Find: The Noble Cadaver
00044226: Former magister Alexius has been pressed into service for the Inquisition, improving its understanding of the arcane with his experience in pushing the boundaries of magic.

{string}277947{/string}
00044227: The Tranquil mage Clemence from Redcliffe is now using his knowledge of minor enchanting to reinforce the Inquisition's defenses.

{string}277985{/string}
00044228: Find: A Magister in Disgrace
00044229: Find: Servis
0004422A: Servis now aids the Inquisition as an informant. Intelligence from his contacts in the Tevinter Imperium will keep the Inquisition advised of Venatori movement.

{string}277947{/string}
0004422B: Servis
0004422D: <font color="#BAAB7B">Destroys Fade ruptures</font>

0004422E: <font color="#BAAB7B">Destroys demons spawning from rifts if used before they fully materialize</font>

00044230: Total Gold Gained in All Single-Player Campaigns
00044231: Most Damage from a Blow in Single-Player Mode
00044232: Enemies Slain in Single-Player Mode
00044233: Research
00044234: Locked
00044235:
00044236:
0004423B: Dragon Age™: Inquisition supports {CUSTOM0} saves across all characters. You have reached the maximum number of saves. Please overwrite or delete an existing save.
0004423C: Dragon Age™: Inquisition supports {CUSTOM0} saves across all characters. You have reached the maximum number of saves, and an Autosave has failed.
0004423D: Dragon Age™: Inquisition supports {CUSTOM0} saves across all characters. You have reached the maximum number of saves. Please delete {CUSTOM1} save game(s) and try again.
00044247: Alchemy Mastery
00044248: Any status effects caused by your alchemy now last longer.


0004424B: Look for which of your abilities give you bonuses against demons or Fade rifts.
0004424C: The Inquisitor's Mark of the Rift ability instantly destroys demons near Fade rifts.
0004424F: Continue
00044250: There was an error uploading your character data to the Dragon Age Keep. If you continue, you will not be able to upload this character's data again.
00044251: Retry
0004428E:
00044292: Malika
00044293: Kaaras
00044294: Herah
00044295: Clear Makeup
00044296:
00044299: Uploading character portrait...
0004429B:
0004429C: Hold to Recover Memory
00044331: Potion
00044332: {string}274618{/string} {CUSTOM0}
00044333: Grenade
00044334: Tonic
00044335: In the Perks menu, you can select perks that provide unique benefits to your party. The number of available perk points is shown at the bottom of the screen.
0004463E:
0004463F:
00044640:
00044642:
00044645:
00044646:
00044647: Who is that anyway?
00044648:
0004464A:
0004464C:
0004464D: Maker, it's the end of the world.
0004464F:
00044650:
00044652:
00044655: Is that him?
00044656: Are the corpses still out there?
00044657: Is that her?
00044658: She survived the Fade. Only Andraste could have saved her.
00044659: This is not how we succeed.
0004465A: What good is she if she couldn't save the Divine?
0004465B: Troubling. I'm at a loss.
0004465C:
0004465D: I have no idea what's next.
0004465E: Impossible.
0004465F: This is terrible!
00044660: I don't understand this at all. What has happened?
00044661: She killed the Divine. I know it.
00044662: What does it all mean?
00044663: Why didn't he save her?
00044664:
00044665:
00044666: Who would allow this? This can't be allowed!
00044667: He survived the Fade. Only someone touched by Andraste could survive.
00044668: What a horrible state of affairs.
00044669: Maker, this is awful!
0004466A: Everyone is confused.
0004466B: Heard he killed the Divine.
0004466C: What can this mean? What do we do?
0004466D: I can't believe this. I won't!
0004466E: Something must be done. It's madness.
0004466F:
00044670:
00044674: Is everyone all right?
00044675: Blossom Vitaar
00044677: Profile and parental restrictions
00044678: Matchmaking errors
00044679:
0004467B: GlobalSPGameTips_early
0004467C: GlobalSPGameTips_mid
0004467D: Operation Complete
0004467E: Other
0004467F:
00044680:
00044681:
00044682:
00044683:
00044684:
000446AF: Open the gates.
000446B2: Cold Enchanted
000446B3: Electricity Enchanted
000446B4: Fire Enchanted
000446B5: Find the Cradle of Sulevin at the war table.
000446B6: Kinect
000446B7: Certainty
000446B8: A sword of deepest corruption and conviction, it cannot be the red lyrium blade that drove Kirkwall's Knight-Commander Meredith to madness. It cannot have been reborn in arcane energies somehow elven and Tevinter and Blight intertwined. And it cannot have inspired in the name of a magister who once entered heaven and would dare so again. One wonders what this sword cannot be next, in the hands of {spHeroName} {spHeroLastName}, if {shehe} is not careful.
000446B9: {string}268881{/string}
000446BA: Unlocked by finding or crafting armor:
000446BB: {string}278214{/string}<br><br>{string}280250{/string} {string}268690{/string}
000446BC: {string}278215{/string}<br><br>{string}280250{/string} {string}268695{/string}
000446BD: {string}278219{/string}<br><br>{string}280250{/string} {string}268689{/string}
000446BE: {string}278221{/string}<br><br>{string}280250{/string} {string}268688{/string}
000446BF: {string}278218{/string}<br><br>{string}280250{/string} {string}268687{/string}
000446C0: {string}278216{/string}<br><br>{string}280250{/string} {string}268692{/string}
000446C1: {string}278220{/string}<br><br>{string}280250{/string} {string}268696{/string}
000446C2: {string}278213{/string}<br><br>{string}280250{/string} {string}268691{/string}
000446C3: {string}278222{/string}<br><br>{string}280250{/string} {string}268693{/string}
000446C4: {string}278212{/string}<br><br>{string}280250{/string} {string}268694{/string}
000446C5: {string}278217{/string}<br><br>{string}280250{/string} {string}268686{/string}
000446C6: {string}278211{/string}<br><br>{string}280250{/string} {string}268684{/string}
000446C8:
000446C9:
000446CB: {string}205752{/string}
000446CC: {string}205752{/string}
000446CD: {string}205752{/string}
000446CE: Some areas have multiple levels. {controller}Press {StringBtnLT} or {StringBtnRT}{/controller}{notcontroller}Click the icons in the top right{/notcontroller} to view them.
000446CF: Amulet of Dexterity
000446D0: Enhanced Amulet of Dexterity
000446D1: Superb Amulet of Dexterity
000446D2: Agent Acquired
000446D3: {string}205752{/string}
000446D4: Downloading character data from the Dragon Age Keep...
000446D5: Character Import
000446D6: Customized Character
000446D7: Please log into Origin to download previously created characters from the Dragon Age Keep.
000446D8: Customized Character Data from the Dragon Age Keep
000446D9: Customized Face
000446DA:
000446DC:
000446DD:
000446DE:
000446E1:
000446E2:
000446E5:
000446E6:
000446E7:
000446E9: {string}205752{/string}
000446EA: I can't believe the Herald came for us.
000446EB: I can't believe the Herald came for us.
000446EC: No.
000446ED: Yes.
000446EE: Awaiting orders.
000446EF: Of course.
000446F2: <i>(Sighs.)</i>
000446F3: This war has gone on too long.
000446F4: I wonder if my village is still standing.
000446F5: {string}205752{/string}
000446F6: {string}205752{/string}
000446F7: <i>(Coughs.)</i>
000446F8: I hate waiting to die.
000446F9: Maker, don't move. You'll open the wound.
000446FA: Where does it hurt?
000446FB: How long can we keep this up?
000446FC: Not good enough, soldier!
00044700: Find someone with access to Alexius's throne room.
00044701:
00044702:
00044703:
00044704:
00044705: You soldiers and your orders.
00044706: I can't do this. I'm not strong like you.
00044707:
00044708: Northern Hunter
00044709: Greater Mistral
0004470A: Highland Ravager
0004470B: Hivernal
0004470C: {string}268920{/string}
0004470D: {string}267777{/string}
0004470E: {string}268719{/string}
0004470F: {string}268821{/string}
00044710: {string}276804{/string}
00044711: {string}268931{/string}
00044712: {string}277079{/string}
00044713: Kaltenzahn
00044714: {string}268934{/string}
00044718: The stoic blacksmith, Mikhael Dryden, crafted this peerless weapon out of a metal that fell from the heavens. The world has never seen its like, nor ever will again.
00044719: Use the key to open the cabin.
0004471A: A mage was carrying a strange, glowing key. Maybe it opens the door to the cabin in Apostate's Landing.
0004471B: A Glowing Key
00044721: Failed to download character data from the Keep. Ensure you have a network connection and have signed into Origin.
00044724: There!
00044725: This save file can not be loaded, as installation is still in progress. Please wait for the installation to finish, then try again.
00044726: This save file cannot be loaded because it was created with a newer version of the game.
00044727: This save file could not be loaded because it was not created in EA Access Trial mode. Only saves created while EA Access Trial mode is running can be loaded.
0004472D:
0004473B: You have unlocked an operation on the war table.

Return to the war table to spend Power on operations that unlock regions and access to new content.
0004473C:
0004473D: Royal Sixteen
0004473E: Wide ranging along what may have been the route of elven exodus before Tevinter expansion.
0004473F: Fairly self-explanatory as breeds go.
00044740: Some say thunder is the sound of distant nuggalopes rutting. Six of one, really.
00044741: Unnervingly intelligent; willing to "correct" its rider. It will not suffer fools.
00044742: Tirashan Swiftwind
00044743: Tiddles Majoris
00044744: Avvar-harnessed and trained for war. Somehow.
00044745: Wild Hart
00044746: Gwaren Land-Hammer
00044747: Knuckled Thunderer
00044748: Powerful, but forever branded by similar coloration to a storied regent's lapnug.
00044749: Silent when it wishes; fearsome when demanded.
0004474A: Southern lineage. Impressive points, but regal by any measure.
0004474B: Brecilian Sure-Foot
0004474C: Pride of Arlathan
0004474D: Too Many Breeches
0004474E: Tamed, but not broken. Nor could it be.
0004474F: We must strip its defenses! Wear it down!
00044750: The demon is vulnerable—now!
00044751: More coming through the rift!
00044752: Quickly—disrupt the rift!
00044753:
00044754:
00044755: Rotate Camera
00044756: Import Successful
00044758: Report back to Seanna.
00044759: {string}280408{/string}
0004475A: {string}280408{/string}
0004475B:
0004475D:
0004475E: Archmage Staff Blade
0004475F: Ask Seanna to set up the course.
00044760:
00044762: Adjust Screen Position and Size
00044763: Use {StringBtnRStick} to adjust the screen position.
00044764: Use {StringBtnLStick} to adjust the screen size.
00044765: Screen Position and Size
00044785:
000447CB: Dracolisks
000447CC: Harts
000447CD: Horses
000447CE: Exotics
000447D1: You cannot yet unlock this ability.
000447D2: Wraith Lord
000447D3: Arcane Horror Lord
000447D4: Greater Shade
000447D5: Lesser Shade
000447D6: Shade Lord
000447D7: Revenant Lord
000447D8: Fear Demon Lord
000447D9: Lesser Terror
000447DA: Frenzied Corpse Archer
000447DB: Lesser Wraith
000447DC: Rage Demon Lord
000447DD: Lesser Despair Demon
000447DE: Greater Corpse
000447DF: Lesser Rage Demon
000447E0: Greater Arcane Horror
000447E1: Greater Rage Demon
000447E2: Despair Demon Lord
000447E3: Greater Revenant
000447E4: Greater Wraith
000447E5: Greater Pride Demon
000447E6: Greater Corpse Archer
000447E7: Greater Fear Demon
000447E8: Greater Terror
000447E9: Terror Lord
000447EA: Lesser Corpse
000447EB: Lesser Corpse Archer
000447EC: Pride Demon Lord
000447ED: Frenzied Corpse
000447EE: Greater Despair Demon
000447F0: Guardian of Mythal
000447F6: Let's try not to get eaten, shall we?
000447F8: Inflicts bonus damage against red templars and darkspawn on each weapon strike.
000447F9: Inflicts bonus damage against humanoids, beasts, and animals on each weapon strike.
000447FA: Adds cold damage to each weapon strike.
000447FB: Inflicts bonus damage against dragons on each weapon strike.
000447FC: Adds fire damage to each weapon strike.
000447FD: Inflicts bonus damage against demons and undead for each weapon strike.
000447FE: Adds electricity damage to each weapon strike.
000447FF: Adds spirit damage to each weapon strike.
00044802: {string}99997{/string} {string}273558{/string}
00044803: She's very big.
00044805: {string}99971{/string} {string}273558{/string}
00044806: Changes will only take effect after the game is restarted.
00044809: {anyplaystation}Wireless controller {/anyplaystation}{anyxbox}Controller {/anyxbox}{pc}Controller {/pc}disconnected.
0004480B: {string}205752{/string}
0004480C: {string}99971{/string} {string}273575{/string}
0004480D: {string}99829{/string} {string}273558{/string}
0004480E: {string}99970{/string} {string}273575{/string}
0004480F: {string}99830{/string} {string}273575{/string}
00044810: {string}99914{/string} {string}273575{/string}
00044812: {string}99831{/string} {string}273575{/string}
00044813: {string}99998{/string} {string}273575{/string}
00044814: {string}99999{/string} {string}273575{/string}
00044816:
00044817: Now! Seal the rift!
00044819:
0004481A:
0004481C: Applies the following to crafted weapons only:
0004481D: Applies the following to crafted armors only:
0004481E: Smoked Rump
0004481F: Honey-Glazed
00044821: The Iron Bull's combat style has honed his aggression and anger to a killing edge. He has learned to turn his own pain into a fury that makes him even deadlier when the fight gets bloody.
00044822: Blackwall has sworn to give his life to protect his friends and allies. He puts himself between them and danger, and his experience and resolve let him stand against attacks that would fell weaker warriors.
00044823: As a spirit dedicated to mercy, Cole is oddly suited to killing enemies with speed and precision. He can eliminate targets too dangerous to face directly with strikes they never even notice.
00044824: Long ago, the Seekers of Truth founded the Templar Order and taught them how to deal with hostile mages and their spells. Cassandra thus possesses all of a templar's abilities, without the risk of lyrium addiction.
00044825: Dorian is well-versed in spells that bind and manipulate Fade spirits, a practice that does not have the same stigma in the Tevinter Imperium as it does elsewhere in Thedas.
00044826: Years spent studying the Fade have given Solas the ability to manipulate its energies in unpredictable ways. He can pull matter from the Fade and even twist the Veil into a weapon to hamper his opponents.
00044827: With a satchel of dirty tricks, Sera takes the fight to her opponents before they know they're in it, committing fast and hard—and if covered in alchemical fire, all the better.
00044828: Whether it's high fashion or the battlefield, Vivienne prefers to be at the forefront and in control of everything around her. She will personally see order restored—by the blade, if necessary.
00044829: After years of experience with the Merchants Guild and the publishing world, Varric has become an expert at handling deadly traps and convoluted devices.
0004482A: {string}205752{/string}
0004482B: {string}205752{/string}
0004482C: {string}205752{/string}
0004482D: 10% chance to grant 2 seconds of Blessed Blades
0004482E: 10% chance to grant 3 seconds of Blessed Blades
0004482F: 10% chance to grant 5 seconds of Blessed Blades
00044830: 10% chance to drop caltrops on a hit, doing 30% weapon damage per second
00044831: 10% chance to drop caltrops on a hit, doing 50% weapon damage per second
00044832: 10% chance to drop caltrops on a hit, doing 70% weapon damage per second
00044833: 10% chance to inflict Chain Lightning damage at 50% weapon power
00044834: 10% chance to inflict Chain Lightning damage at 75% weapon power
00044835: 10% chance to inflict Chain Lightning damage at 100% weapon power
00044836: 2% chance to cast Fade Cloak on a hit
00044837: 5% chance to cast Fade Cloak on a hit
00044838: 10% chance to cast Fade Cloak on a hit
00044839: 2% chance to cast Fear on a hit
0004483A: 5% chance to cast Fear on a hit
0004483B: 10% chance to cast Fear on a hit
0004483C: 10% chance to inflict Immolate damage at 50% weapon power
0004483D: 10% chance to inflict Immolate damage at 75% weapon power
0004483E: 10% chance to inflict Immolate damage at 100% weapon power
0004483F: 10% chance to use Hidden Blades on a hit, with 3 added hits
00044840: 10% chance to use Hidden Blades on a hit, with 4 added hits
00044841: 10% chance to use Hidden Blades on a hit, with 5 added hits
00044842: 10% chance to grant 5 seconds of Horn of Valor
00044843: 10% chance to grant 8 seconds of Horn of Valor
00044844: 10% chance to grant 12 seconds of Horn of Valor
00044845: 2% chance to cast Mind Blast on a hit
00044846: 5% chance to cast Mind Blast on a hit
00044847: 10% chance to cast Mind Blast on a hit
00044848: Chance to cast Pull of the Abyss on a hit
00044849: 2% chance to use Shield Bash on a hit
0004484A: 5% chance to use Shield Bash on a hit
0004484B: 10% chance to use Shield Bash on a hit
0004484C: 2% chance to use Unbowed on a hit
0004484D: 5% chance to use Unbowed on a hit
0004484E: 10% chance to use Unbowed on a hit
0004484F: 2% chance to cast Veilstrike on a hit
00044850: 5% chance to cast Veilstrike on a hit
00044851: 10% chance to cast Veilstrike on a hit
00044852: 10% chance to apply Walking Bomb for 5 seconds, with detonation of 50% weapon damage
00044853: 10% chance to apply Walking Bomb for 5 seconds, with detonation of 75% weapon damage
00044854: 10% chance to apply Walking Bomb for 5 seconds, with detonation of 100% weapon damage
00044855: 10% chance to grant 2 seconds of Walking Fortress
00044856: 10% chance to grant 3 seconds of Walking Fortress
00044857: 10% chance to grant 5 seconds of Walking Fortress
00044858: On kill: target explodes for 100% weapon damage
00044859: On kill: target explodes for 150% weapon damage
0004485A: Unknown {string}279348{/string}
0004485B: Unknown {string}279347{/string}
0004485C: Unknown {string}279345{/string}
0004485D: Vintage: Warden Riordan
0004485E: Vintage: Warden Eval'lal
0004485F: Vintage: Warden Daedalam
00044860: Vintage: Warden Anras
00044861: Vintage: Warden Gibbins
00044862: Vintage: Warden Carver Hawke
00044863: Vintage: Warden Tontiv
00044864: Vintage: Warden Bethany Hawke
00044865: Vintage: Warden Jairn
00044866: Vintage: Warden Korenic
00044868: Vintage: Warden Steed
00044869: The Tactician's Renewal
0004486A: This single-use amulet lets the bearer clear {herhis} mind and reapply the benefits of combat knowledge for maximum tactical flexibility. Crafted by Formari Tranquil who, despite recent events, remain open to commissions by the influential, although at increasing rarity and cost.
0004486B: Welcome to my shop! Be back soon. Betyar will make change for you!
0004486C: Loyal Betyar
00044872: All Ability Points Refunded
00044873: {string}195969{/string} +{CUSTOM0}
00044874: {string}195969{/string} -{CUSTOM0}
00044876:
00044877:
00044878: Fade-Touched Cotton
0004487B: Verifying available free space.
0004487C: Fade-Touched Lambswool
0004487D: Fade-Touched Plaideweave
0004487E: Fade-Touched Samite
0004487F: Fade-Touched Silk
00044880: Fade-Touched Velveteen
00044881: Fade-Touched Darkened Samite
00044883: Fade-Touched Everknit Wool
00044885: Fade-Touched Highever Weave
00044886: Fade-Touched Lustrous Cotton
00044887: Fade-Touched Ring Velvet
00044888: Fade-Touched Silk Brocade
00044889: Fade-Touched Dales Loden Wool
0004488A: Fade-Touched Imperial Vestment Cotton
0004488B: Fade-Touched Infused Vyrantium Samite
0004488C: Fade-Touched King's Willow Weave
0004488D: Fade-Touched Plush Fustian Velvet
0004488E: Fade-Touched Royale Sea Silk
0004488F: Fade-Touched August Ram Fur
00044890: Fade-Touched Bronto Hide
00044891: Fade-Touched Deepstalker Hide
00044892: Fade-Touched Dragonling Scales
00044893: Fade-Touched Druffalo Hide
00044894: Fade-Touched Canine Leather
00044895: Fade-Touched Nugskin
00044896: Fade-Touched Ram Leather
00044897: Fade-Touched Fennec Fur
00044898: Fade-Touched Bear Hide
00044899: Fade-Touched Quillback Leather
0004489A: Fade-Touched Gurn Hide
0004489B: Fade-Touched Halla Leather
0004489C: Fade-Touched Lurker Scales
0004489D: Fade-Touched Phoenix Scales
0004489E: Fade-Touched Rough Hide
0004489F: Fade-Touched Craggy Skin
000448A0: Fade-Touched Great Bear Hide
000448A1: Fade-Touched Gurgut Skin
000448A2: Fade-Touched Snoufleur Skin
000448A3: Fade-Touched Wyvern Scales
000448A4: Fade-Touched Varghest Scales
000448A5: Fade-Touched Blue Vitriol
000448A6: Fade-Touched Drakestone
000448A7: Fade-Touched Iron
000448A8: Fade-Touched Onyx
000448A9: Fade-Touched Serpentstone
000448AA: Fade-Touched Summer Stone
000448AB: Fade-Touched Bloodstone
000448AC: Fade-Touched Lazurite
000448AD: Fade-Touched Obsidian
000448AE: Fade-Touched Paragon's Luster
000448AF: Fade-Touched Pyrophite
000448B0: Fade-Touched Veridium
000448B1: Fade-Touched Dawnstone
000448B2: Fade-Touched Everite
000448B3: Fade-Touched Nevarrite
000448B4: Fade-Touched Silverite
000448B5: Fade-Touched Stormheart
000448B6: Fade-Touched Volcanic Aurum
000448B7: On kill: grants 20 stamina
000448B8: On kill: grants 35 stamina
000448B9: On kill: grants 50 stamina
000448BA: Weapon fires 3 shots when attacking
000448BB: Weapon fires 4 shots when attacking
000448BC: Weapon fires 3 shots when attacking
000448BD: Specializations for the Inquisitor
000448BE: Seek out combat trainers at the war table.
000448BF: The time has come for the Inquisitor to master a combat technique. Only the best trainers will do.
000448C0: {string}262094{/string}
{string}278921{/string}
{string}280658{/string}
000448C1: {string}262094{/string}
{string}278921{/string}
{string}280624{/string}
000448C2: {string}262094{/string}
{string}278921{/string}
{string}280645{/string}
000448C4: {string}262094{/string}
{string}278921{/string}
{string}280630{/string}
000448C5: {string}262094{/string}
{string}278921{/string}
{string}280639{/string}
000448C6: Return to the war table.
000448C7: {string}262091{/string}
{string}278921{/string}
{string}280646{/string}
000448C8: {string}262091{/string}
{string}278921{/string}
{string}280625{/string}
000448C9: {string}280774{/string}
000448CA: {string}262091{/string}
{string}278921{/string}
{string}280659{/string}
000448CB: {string}262091{/string}
{string}278921{/string}
{string}280640{/string}
000448CC: {string}262091{/string}
{string}278921{/string}
{string}280631{/string}
000448CD: {string}262090{/string}
{string}278921{/string}
{string}280626{/string}
000448CE: {string}262090{/string}
{string}278921{/string}
{string}280660{/string}
000448CF: {string}262090{/string}
{string}278921{/string}
{string}280647{/string}
000448D0: {string}262090{/string}
{string}278921{/string}
{string}280641{/string}
000448D1: {string}262090{/string}
{string}278921{/string}
{string}280632{/string}
000448D2: {string}262092{/string}
{string}278921{/string}
{string}280643{/string}
000448D3: {string}262092{/string}
{string}278921{/string}
{string}280759{/string}
000448D4: {string}262092{/string}
{string}278921{/string}
{string}280633{/string}
000448D5: {string}262092{/string}
{string}278921{/string}
{string}280636{/string}
000448D6: {string}262092{/string}
{string}278921{/string}
{string}280655{/string}
000448D7: {string}262092{/string}
{string}278921{/string}
{string}280642{/string}
000448D8: {string}262098{/string}
{string}278921{/string}
{string}280760{/string}
000448D9: {string}262098{/string}
{string}278921{/string}
{string}280656{/string}
000448DA: {string}262103{/string}
{string}278921{/string}
{string}280634{/string}
000448DB: {string}262098{/string}
{string}278921{/string}
{string}280637{/string}
000448DC: {string}262098{/string}
{string}278921{/string}
{string}280656{/string}
000448DD: {string}262103{/string}
{string}278921{/string}
{string}280657{/string}
000448DE: {string}262103{/string}
{string}278921{/string}
{string}280761{/string}
000448DF: {string}262103{/string}
{string}278921{/string}
{string}280644{/string}
000448E0: {string}262103{/string}
{string}278921{/string}
{string}280635{/string}
000448E1: {string}262103{/string}
{string}278921{/string}
{string}280637{/string}
000448E2: {string}262097{/string}
{string}278921{/string}
{string}280762{/string}
000448E3: {string}262097{/string}
{string}278921{/string}
{string}280652{/string}
000448E4: {string}262097{/string}
{string}278921{/string}
{string}280627{/string}
000448E5: {string}262097{/string}
{string}278921{/string}
{string}280649{/string}
000448E6: {string}262097{/string}
{string}278921{/string}
{string}280645{/string}
000448E8: Low Health
000448E9: {string}262093{/string}
{string}278921{/string}
{string}280763{/string}
000448EA: {string}262093{/string}
{string}278921{/string}
{string}280628{/string}
000448EB: {string}262093{/string}
{string}278921{/string}
{string}280662{/string}
000448ED: {string}262093{/string}
{string}278921{/string}
{string}280653{/string}
000448EE: {string}262093{/string}
{string}278921{/string}
{string}280650{/string}
000448EF: {string}262100{/string}
{string}278921{/string}
{string}280764{/string}
000448F0: {string}262100{/string}
{string}278921{/string}
{string}280662{/string}
000448F1: {string}262100{/string}
{string}278921{/string}
{string}280648{/string}
000448F2: {string}262100{/string}
{string}278921{/string}
{string}280629{/string}
000448F3: {string}262100{/string}
{string}278921{/string}
{string}280651{/string}
000448F4: {string}262100{/string}
{string}278921{/string}
{string}280654{/string}
000448F5:
000448F6:
000448F7: {string}280824{/string} {string}234192{/string}
000448F8: White Claw
000448F9: {string}280824{/string} {string}100145{/string}
000448FA: {string}280824{/string} {string}100146{/string}
000448FB: This quest is no longer available.
000448FC: {string}280827{/string}
000448FD: You have gained Mark of the Rift, a focus-based ability.

Mark of the Rift causes massive damage and can even kill some enemies instantly.
000448FE: Press {controller}{StringBtnX}{/controller}{notcontroller}{ConceptSelectInventoryItem1}{/notcontroller} to use Mark of the Rift.
000448FF: Specialization classes unlock powerful new abilities for your characters. Look for a chance to summon veteran trainers to Skyhold.
00044900: {string}205752{/string}
00044901: {string}280827{/string}
00044902: {string}280827{/string}
00044903: {string}280827{/string}
00044904: {string}280827{/string}
00044905: {string}280827{/string}
00044907:
00044908: {string}280827{/string}
0004490A: A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.
0004490B: Guard provides protection from incoming attacks by granting additional health. Guard must be broken before a target will take damage.
0004490C: {string}271291{/string}
0004493A: {string}205752{/string}
0004493B: {enabledability} Enabled abilities are used when appropriate.
0004493C: The Tactics Setting of each ability affects how an AI-controlled party member uses that ability.
0004493D: You can apply further controls to AI behavior on the Tactics screen.
00044940: Primary Quest
00044941: You can disrupt Fade rifts to damage demons. {controller}Target the rift and hold {StringBtnA}{/controller}{notcontroller}{StringBtnMouseRight} the rift {/notcontroller} while controlling your character.
00044942: Flashfire {controller}{StringBtnY}{/controller}{notcontroller}{ConceptSelectInventoryItem2}{/notcontroller}: Ignite and panic a foe. Panicked foes can't attack, but will snap out of it if damaged.
00044943: War Cry {controller}{StringBtnY}{/controller}{notcontroller}{ConceptSelectInventoryItem2}{/notcontroller}: Taunt nearby foes and build guard to absorb damage.
00044944: Stealth {controller}{StringBtnY}{/controller}{notcontroller}{ConceptSelectInventoryItem2}{/notcontroller}: Escape foes' notice until you attack or take damage.
00044945: War Cry
00044946: Flashfire
00044947: Stealth
00044949: Reverting to previous display settings in {CUSTOM0} seconds.
0004494A: Would you like to keep these display settings?
0004494B: {string}277878{/string}
0004494C: {string}277876{/string}
0004494D:
0004494E: <time played number representation>
0004494F: Time Played
00044950:
00044956: {string}269222{/string}
00044957: {string}280918{/string}
00044958: {string}280774{/string}
00044959: {string}268980{/string}
0004495A: {string}280921{/string}
00044962:
00044963: Abilities consume mana and stamina for powerful combat effects. Most abilities require time to pass before reuse.
00044964: Cole appreciates the Inquisition helping those who are hurting and in need.
00044965: Restriction: Staff only
00044966: Restriction: Non-staff only
0004496A:
0004496B: Bianca Arms IV
0004496C: Bianca Arms V
0004496D: Bianca Arms VI
0004496F: Respec Abilities
00044970: Single Use
00044971: Destroy undead to gain Nevarran ceremonial skulls at Apostate's Landing, {string}235093{/string}, and Storm's Solitude in the Storm Coast.
00044972: Reclaim the philters of fallen templars from demons at Witchwood, West Road, and Lady Shayna's Valley in the Hinterlands.
00044973: Take the essence from wisps at the Old Thoroughfare, the Weeping Spires, and Granite Point in the Fallow Mire.
00044974: Kill guild leaders for their tokens at the East Side Hills, the Flats, and the Black Fens in Crestwood.
00044975: Kill rivals to claim infusion primers at the East Side Hills, the Flats, and the Black Fens in Crestwood.
00044976: Collect spines from alpha quillbacks at Nazaire's Pass, the Canyons, and near Old Prison Road in the Western Approach.
00044977: Fight champions for their heraldic symbols at Ghilan'nain's Grove, Halin'sulahn, and the Desolate Bank in the Exalted Plains.
00044978: Kill demons to fill essence containment apparatuses at Apostate's Landing, Long River, and Storm's Solitude in the Storm Coast.
00044979: Collect tomes from Venatori at Ghilan'nain's Grove, Halin'sulahn, and the Desolate Bank in the Exalted Plains.
0004497B: {string}205752{/string}
0004497D: <i>[Note: Choosing the templars will make it impossible to work with the mages.]</i>
0004497E: <i>[Note: Choosing the mages will make it impossible to work with the templars.]</i>
0004497F: The Dispel and Spell Purge abilities instantly destroy demons that are in the process of spawning from a Fade rift if the ability is used before the demons fully materialize.
00044980: {string}238738{/string} {string}277838{/string}
00044982: {CUSTOM0} - {CUSTOM1} - {CUSTOM2}
00044984:
00044987: {string}205752{/string}
00044988: {string}205752{/string}
0004498A:
0004498B: I believe that messenger is trying to get our attention.
00044994: In War, Victory
00044995: Blight is beaten, and we of the Hammer of Anderfels commit to this oath: that never will a Warden want while breath remains to be drawn.
00044996: In Peace, Vigilance
00044997: Blight is beaten, and we of the Hammer of Anderfels commit to this promise: that never will we forget, lest corruption steal victory back from our children.
00044998: In Death, Sacrifice
00044999: Blight is beaten, and we of the Hammer of Anderfels commit to this memory: that never will their tales be lost, for without them, the world was doomed.
0004499A: Crafting materials will reappear after some time. Returning to previously searched areas can help you locate supplies.
0004499B: Metals are found in more mountainous and rocky areas. Explore these areas for caves, which are often home to these crafting resources.
0004499C: Spindleweed can be found near water.
0004499D: Elfroot and embrium grow in open fields and wooded areas near trees.
0004499E: Use search to highlight any nearby crafting resources and help locate materials.
0004499F: Commands
000449A0: I asked you not to do this. I was upset until it saved them. This is good.
000449A2: <i>There is a note below, presumably added by Cole.</i>
000449A3: {string}265946{/string}

{string}280994{/string}
{string}280992{/string}
000449A4: {string}265947{/string}

{string}280994{/string}
{string}280992{/string}
000449A5: {string}280774{/string}
000449A6: {string}265950{/string}

{string}280994{/string}
{string}280999{/string}
000449A7: He remembers.
000449A8:
000449A9:
000449AB: Travel to Val Royeaux.
000449AC: Sell All
000449AD: Approach the mages.
000449AE: Contact the templars.
000449B1: Blade of Tuhna Allied
000449B2: Staff of Aidahn Allied
000449B3: Sword of Charris Allied
000449B4: The spread of red lyrium is inexorable, unending—the key for turning corrupted foes against their masters. This nightmarish practicality identifies the work as that of inimitable Arcanist Dagna. Like all children of the Stone, she doesn't have to worry how such experiments might affect her dreams. She keeps track of their names, though. That's about respect.
000449B6: View Invitations
000449B7:
000449B9: That is Divine Justinia's voice!
000449BB: End User License Agreement
000449C1: Schaefer's Rampart
000449C2: Crafted for a resilient northern champion, this shield embodies its namesake and his proven approach to victory.
"Whether stony plain or caged court, don't wait. Rely on the spurs. The big fundamental should push power forward. Fight the fight in front of you, until your better is best."
A shield that sets an example, grounded not in extremes of alignment but in the perseverance that everyone who steps into battle must have.
000449C3:
000449C5: This option can only be changed from the Main Menu.
000449C6: Rogue
000449C7: Warrior
000449C8: Mage
000449C9: The character record allows you to manage your party's abilities, attributes, and tactical behavior.
000449CA: Increase Duration
000449CB: Increase Magic Bonus
000449CC: {string}260123{/string}
000449CD: {string}269218{/string}
000449CF: Go To
000449D0:
000449D1: Dwarf-Trained
000449D2: Human-Trained
000449D3: Qunari-Trained
000449D4: Elf-Trained
000449F1: {string}280827{/string}
000449F2: {string}280827{/string}
000449F3: {string}280827{/string}
000449F4: {string}280827{/string}
000449F5: {string}280827{/string}
000449F6: {string}280827{/string}
000449F7: {string}280827{/string}
000449F8: {string}280827{/string}
000449FA: {string}280827{/string}
000449FB: {string}280827{/string}
000449FC: {string}280827{/string}
000449FD: {string}280827{/string}
000449FE: {string}280827{/string}
000449FF: {string}280827{/string}
00044A00: {string}280827{/string}
00044A01: {string}280827{/string}
00044A02: {string}280827{/string}
00044A03: {string}280827{/string}
00044A04: {string}280827{/string}
00044A05: {string}280827{/string}
00044A06: {string}280827{/string}
00044A07: {string}280827{/string}
00044A08: Scorecard (MP)
00044A09: {string}280827{/string}
00044A0A: {string}280827{/string}
00044A0B: {string}280827{/string}
00044A0C: {string}280827{/string}
00044A0D: {string}280827{/string}
00044A0E:
00044A0F: Immunity: Physical Effects
00044A10:
00044A11:
00044A12: Bianca Arms I (Enhanced)
00044A13:
00044A14:
00044A17: Changes to the graphics API are not supported with the current graphics card.
00044A18: Screen resolution can only be changed in fullscreen mode.
00044A19: This option can only be changed when using the Gamepad.
00044A1C:
00044A1D:
00044A1E: {string}271456{/string}
00044A1F: A Common Treatment
00044A20: {string}271455{/string}
00044A21: {string}189367{/string}
00044A22: {string}189365{/string}
00044A24: An Advanced Treatment
00044A25: {string}271471{/string}
00044A26: {string}271456{/string}
00044A27: {string}189365{/string}
00044A28: {string}189367{/string}
00044A29: A Rare Treatment
00044A2A: {string}189367{/string}
00044A2B: {string}189365{/string}
00044A2C: {string}271472{/string}
00044A2D: {string}271463{/string}
00044A2E: The refugees at the crossroads would benefit from the services of an experienced healer.
00044A30: You were kicked from this session and cannot rejoin.
00044A34: {string}205752{/string}
00044A35:
00044A36: Reinforcements!
00044A37:
00044A38:
00044A39: They brought <i>big</i> reinforcements.
00044A3A: Here they come. Get ready!
00044A3B: Be ready! More coming our way!
00044A3C: More coming!
00044A3D: Toughies coming!
00044A3E: These will put up a fight!
00044A3F: <i>(Frustrated growl.)</i> Watch them!
00044A40: Everyone ready?
00044A41: They're here!
00044A43: Installation is still in progress. As the installation continues, the next part of the game will be accessible. Please wait.
00044A48: Engraved Beard-Axe
00044A49: Jeweled Staff Blade
00044A4A: Masterwork Etched Two-Handed Grip
00044A4B: Spiked Pommel
00044A4C: Smooth Pommel
00044A4D: Masterwork Horned Pommel
00044A4E: Venatori!
00044A4F: Red templars!
00044A50: They have the artifact! The Elder One requires it!
00044A51: Excellent! It seems you have done our work for us this time, Inquisitor.
00044A52: Don't they ever give up?
00044A53:
00044A54: Some enemies have multiple targets. Press {controller}{StringBtnRStickClick}{/controller}{notcontroller}{ConceptPCCombatSwitchTargets}{/notcontroller} to cycle through them.
00044A55: {controller}While in Tactical Camera mode, press {StringBtnRStickClick} to cycle between levels of terrain accessible by ladders.{/controller}{notcontroller} Double-click a party member's portrait in the top-left corner of the screen to center the Tactical Camera on that party member.{/notcontroller}
00044A56:
00044A57:
00044A58: Resources found here:
00044A59: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}87032{/string}, {string}100043{/string}, {string}100427{/string}, {string}136741{/string}, {string}87030{/string}, {string}87033{/string}, {string}100429{/string}, {string}129696{/string}, {string}129706{/string}, {string}99796{/string}, {string}100530{/string}.
00044A5A: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}87027{/string}.
00044A5B: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}87032{/string}, {string}100043{/string}, {string}118367{/string}, {string}87034{/string}, {string}87033{/string}, {string}87036{/string}, {string}87027{/string}, {string}129702{/string}, {string}99769{/string}, {string}99794{/string}.
00044A5C: {blank}
{linebreak}

{string}281176{/string} {string}87032{/string}, {string}100043{/string}, {string}115037{/string}, {string}129696{/string}, {string}99787{/string}.
00044A5D: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}87032{/string}, {string}100043{/string}, {string}100427{/string}, {string}136741{/string}, {string}87033{/string}, {string}129696{/string}, {string}99796{/string}.
00044A5E: Friendly Fire
00044A5F: {blank}
{linebreak}

{string}281176{/string} {string}100043{/string}, {string}100431{/string}, {string}99787{/string}, {string}129697{/string}.
00044A60: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}87032{/string}, {string}100043{/string}, {string}87033{/string}, {string}87036{/string}, {string}87027{/string}, {string}99794{/string}, {string}100530{/string}.
00044A61: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}87032{/string}, {string}100043{/string}, {string}87034{/string}, {string}115037{/string}, {string}87033{/string}, {string}136861{/string}, {string}87036{/string}, {string}136868{/string}, {string}87027{/string}, {string}129696{/string}, {string}99795{/string}, {string}129684{/string}, {string}99794{/string}.
00044A62: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}87032{/string}, {string}100043{/string}, {string}87034{/string}, {string}100043{/string}, {string}87033{/string}, {string}136861{/string}, {string}87036{/string}, {string}136863{/string}, {string}136868{/string}, {string}136878{/string}, {string}87027{/string}, {string}99795{/string}, {string}129683{/string}, {string}99794{/string}, {string}100530{/string}, {string}129686{/string}, {string}129695{/string}.
00044A63: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}115037{/string}, {string}136861{/string}, {string}136868{/string}, {string}136878{/string}, {string}87026{/string}, {string}99795{/string}, {string}129695{/string}, {string}100528{/string}.
00044A64: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}100427{/string}, {string}136741{/string}, {string}87030{/string}, {string}100429{/string}, {string}136870{/string}, {string}136876{/string}, {string}129696{/string}, {string}129706{/string}, {string}100529{/string}, {string}129681{/string}.
00044A65: {blank}
{linebreak}

{string}281176{/string} {string}87035{/string}, {string}136878{/string}, {string}87026{/string}, {string}129686{/string}, {string}100528{/string}.
00044A67: 4 to 7
00044A68: 12 to 15
00044A69: 16 to 19
00044A6A: 8 to 11
00044A6B: Recommended Levels
00044A6C: {string}270509{/string}
00044A6D: {string}217238{/string}
00044A6F: {anyplaystation}Vibration Function{/anyplaystation}{anyxbox}Controller Vibration{/anyxbox}{pc}Controller Vibration{/pc}
00044A70:
00044A71:
00044A72:
00044A73: {string}260795{/string} {string}273560{/string}
00044A74: {string}260795{/string} {string}273563{/string}
00044A75: {string}260795{/string} {CUSTOM0}
00044A76: Return to Vivienne.
00044A77: Snoufleur Skin
00044A78: Hardened Gurn Hide
00044A79: A patch is available. Please download the latest patch to access online features.
00044A7A:
00044A7B:
00044A7C: {string}262103{/string}
{string}278921{/string}
{string}278174{/string}
00044A7D: {string}262103{/string}
{string}278921{/string}
{string}280638{/string}
00044A7E: {CUSTOM0} {CUSTOM1} {CUSTOM2}
00044A7F:
00044A80:
00044A81: {string}261074{/string}
00044A82:
00044A83:
00044A84: ELECTRONIC ARTS
SOFTWARE END USER LICENSE AGREEMENT

This End User License Agreement ("License") is an agreement between you and Electronic Arts Inc., its subsidiaries and affiliates ("EA"). This License governs your use of this software product and all related documentation, and updates and upgrades that replace or supplement the software in any respect and which are not distributed with a separate license (collectively, the "Software"). This Software is licensed to you, not sold.

BY INSTALLING OR USING THE SOFTWARE, YOU AGREE TO THE TERMS OF THIS LICENSE AND AGREE TO BE BOUND BY IT. SECTION 2 BELOW DESCRIBES THE DATA EA MAY USE TO PROVIDE SERVICES AND SUPPORT TO YOU IN CONNECTION WITH THE SOFTWARE. IF YOU DO NOT AGREE TO THIS USE OF DATA, DO NOT INSTALL OR USE THE SOFTWARE. SECTION 14, BELOW, PROVIDES THAT ANY DISPUTES MUST BE RESOLVED BY BINDING ARBITRATION ON AN INDIVIDUAL BASIS. IF YOU INSTALL THE SOFTWARE, THE TERMS AND CONDITIONS OF THIS LICENSE ARE FULLY ACCEPTED BY YOU. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, THEN DO NOT INSTALL OR USE THE SOFTWARE.

Right to Return (Applicable To Those Who Purchased Packaged Software From Physical Retail Stores In the United States). If you do not agree to the terms of this License and you have not fully installed or used the Software, you may return the Software for a refund or exchange within thirty (30) days from the date of purchase to the original place of purchase by following the instructions for return available at http://warrantyinfo.ea.com.

1. Limited License Grant and Terms of Use.

A. Grant. Through this purchase, you are acquiring and EA grants you a personal, limited, non-exclusive license to install and use the Software for your non-commercial use solely as set forth in this License and the accompanying documentation. Your acquired rights are subject to your compliance with this Agreement. A separate Terms of Service agreement governs your use of online services in connection with the Software. You may view the Terms of Service agreement at http://terms.ea.com. A separate Privacy and Cookie Policy governs the collection, storage, use and transfer of user information. You may view the Privacy and Cookie Policy at http://privacy.ea.com

B. Access to Online Features And/Or Services. An Origin Account, including the acceptance of EA's online Terms of Service (http://terms.ea.com) and Privacy and Cookie Policy (http://privacy.ea.com) and registration with the serial code enclosed with the Software, may be required to access online services and/or features. Only licensed software can be used to access online services and/or features, including downloadable content and access to such features, is limited to you and your immediate family or members of your household.

C. Restrictions on the use of prepaid virtual currency applicable to licensees who reside in Japan. You agree to use any virtual currency purchased for use in the Software within 6 months after the date of  purchase.

2. Consent to Use of Data. EA knows that you care how information about you is collected, used and shared, and we appreciate your trust that we will do so carefully and sensibly. Information about our customers is an important part of our business, and EA would never sell your personally identifiable information to anyone. We and agents acting on our behalf do not share information that personally identifies you without your consent, except in rare instances where disclosure is required by law or to enforce EA's legal rights.

When you play this game, EA and its affiliates may collect and store data from your computer or device. Information that EA and its affiliates collect includes technical and related information regarding your computer (or device) and operating system (including Internet Protocol Address and device ID(s)), as well as information about your Software usage (including but not limited to successful installation and/or removal), gameplay and usage statistics, system interactions and peripheral hardware. If you play this game offline, this data will be transmitted to EA and its affiliates if and when you access online features and/or services. EA and its affiliates may use this information to improve their products and services, provide services to and communicate with you (including for marketing purposes), facilitate the provision of software updates, dynamically served content, and software support, and to trouble-shoot bugs or otherwise enhance your experience. IF YOU DO NOT CONSENT TO THIS COLLECTION AND USE OF INFORMATION, DO NOT INSTALL OR USE THE SOFTWARE.

This and all other data provided to EA and/or collected by EA in connection with your installation and use of this Software is collected, used, stored and transmitted by EA, 209 Redwood Shores Parkway, Redwood City, CA 94065 in accordance with EA's Privacy and Cookie Policy at www.ea.com. To the extent that anything in this section conflicts or is inconsistent with EA's Privacy and Cookie Policy, the terms of the Privacy and Cookie Policy shall control.

3. Consent to Public Display of Data. If you participate in online services, such as online play or the downloading and uploading of content, EA and its affiliates may also collect, use, store, transmit and publicly display statistical data regarding game play (including scores, rankings and achievements), or identify content that is created and shared by you with other players. Data that personally identifies you is collected, used, stored and transmitted in accordance with EA's Privacy and Cookie Policy located at www.ea.com.

4. Termination. This License is effective until terminated. Your rights under this License will terminate immediately and automatically without any notice from EA if you fail to comply with any of the terms and conditions of this License. Promptly upon termination, you must cease all use of the Software and destroy all copies of the Software in your possession or control. Termination will not limit any of EA's other rights or remedies at law or in equity. Sections 4 – 14 of this License shall survive termination or expiration of this License for any reason.

5. Limited Warranty on Recording Media. THE LIMITED WARRANTY ON RECORDING MEDIA THAT ACCOMPANIES YOUR SOFTWARE IS INCORPORATED HEREIN BY REFERENCE. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS.  YOU MAY ALSO HAVE ADDITIONAL RIGHTS UNDER APPLICABLE LOCAL LAW, WHICH VARY FROM JURISDICTION TO JURISDICTION.

6. Limitation of Liability; Disclaimer of Warranties

Part A of this Section 6 applies exclusively to licensees who reside in the European Union. Part B of this Section 6 applies to licensees who reside outside the European Union.


A. Licensees Residing in the European Union

i. This Section out the entire financial liability of both you and EA to each other in respect of:

(1) any breach of this License however arising;

(2) any use made or resale of the Software or the accompanying documentation by you, or of any product or service incorporating any of the Software or the accompanying documentation; and

(3) any representation, statement or tortious act or omission (including negligence) arising under or in connection with this License.

ii. Nothing in this License shall limit or exclude the liability of either you or EA for:

(1) death or personal injury resulting from negligence; or

(2) fraud or fraudulent misrepresentation; or

(3) breach of the terms implied by the relevant provisions of the applicable sale of goods and consumer protection laws in your country of residency; or

(4) deliberate default or willful misconduct.

iii. Without prejudice to previous any part of this Section, neither you nor EA shall under any circumstances whatever be liable to the other, whether in contract, tort (including negligence) or restitution, or for breach of statutory duty or misrepresentation, or otherwise, for any:

(1) loss of income;

(2) loss of business profits or contracts;

(3) business interruption;

(4) loss of the use of money or anticipated savings;

(5) loss of information;

(6) loss of opportunity, goodwill or reputation;

(7) loss of, damage to or corruption of data; or

(8) any indirect or consequential loss or damage of any kind howsoever arising and whether caused by tort (including negligence), breach of contract or otherwise;

provided that this Section 6iii shall not prevent claims for loss of or damage to your tangible property that fall within the terms of Section 6 or any other claims for direct financial loss that are not excluded by any of the excluded categories set out above in this Section 6iii.

iv. Subject to Section 6ii and Section 6iii, EA's maximum aggregate liability under or in connection with this License, or any collateral contract, whether in contract, tort (including negligence) or otherwise, shall in all circumstances be limited to the amount actually paid by you for the Software.


B. All Other Licensees

i. Limitation of Liability. TO THE FULLEST EXTENT PERMISSIBLE BY APPLICABLE LAW, IN NO EVENT SHALL EA, ITS SUBSIDIARIES OR ITS AFFILIATES BE LIABLE TO YOU FOR ANY PERSONAL INJURY, PROPERTY DAMAGE, LOST PROFITS, COST OF SUBSTITUTE GOODS OR SERVICES, LOSS OF DATA, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION OR ANY OTHER FORM OF DIRECT OR INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES FROM ANY CAUSES OF ACTION ARISING OUT OF OR RELATED TO THIS LICENSE OR THE SOFTWARE, WHETHER ARISING IN TORT (INCLUDING NEGLIGENCE), CONTRACT, STRICT LIABILITY OR OTHERWISE, WHETHER OR NOT EA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SOME JURISDICTIONS DO NOT ALLOW A LIMITATION OF LIABILITY FOR DEATH, PERSONAL INJURY, FRAUDULENT MISREPRESENTATIONS OR CERTAIN INTENTIONAL OR NEGLIGENT ACTS, OR VIOLATION OF SPECIFIC STATUTES, OR THE LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO SOME OR ALL OF THE ABOVE LIMITATIONS OF LIABILITY MAY NOT APPLY TO YOU. IN NO EVENT SHALL EA'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES (EXCEPT AS REQUIRED BY APPLICABLE LAW) EXCEED THE AMOUNT ACTUALLY PAID BY YOU FOR THE SOFTWARE.

ii. Disclaimer of Warranties. EXCEPT FOR THE LIMITED WARRANTY ON RECORDING MEDIA, IF APPLICABLE, AND TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THE SOFTWARE IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY OF ANY KIND, WITHOUT PERFORMANCE ASSURANCES OR GUARANTEES OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. THE ENTIRE RISK OF SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU. EA AND EA'S LICENSORS (COLLECTIVELY "EA") DO NOT MAKE, AND HEREBY DISCLAIM, ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES, INCLUDING IMPLIED WARRANTIES OF CONDITION, UNINTERRUPTED USE, MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. EA DOES NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE SOFTWARE; THAT THE SOFTWARE WILL MEET YOUR REQUIREMENTS; THAT OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT THE SOFTWARE WILL INTEROPERATE OR BE COMPATIBLE WITH ANY OTHER SOFTWARE OR THAT ANY ERRORS IN THE SOFTWARE WILL BE CORRECTED. NO ORAL OR WRITTEN ADVICE PROVIDED BY EA OR ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.


7. Limitation of Liability and Disclaimer of Warranties are Material Terms of this License. You agree that the provisions in this License that limit liability are essential terms of this License. The foregoing limitations of liability apply even if the above stated remedy under the Limited Warranty for Recording Media fails in its essential purpose.

8. Severability and Survival. If any provision of this License is illegal or unenforceable under applicable law, the remainder of the provision shall be amended to achieve as closely as possible the effect of the original term and all other provisions of this License shall continue in full force and effect.

9. U.S. Government Restricted Rights. If you are a government end user, then this provision applies to you. The Software provided in connection with this License has been developed entirely at private expense, as defined in FAR section 2.101, DFARS section 252.227-7014(a)(1) and DFARS section 252.227-7015 (or any equivalent or subsequent agency regulation thereof), and is provided as "commercial items," "commercial computer software" and/or "commercial computer software documentation." Consistent with DFARS section 227.7202 and FAR section 12.212, and to the extent required under U.S. federal law, the minimum restricted rights as set forth in FAR section 52.227-19 (or any equivalent or subsequent agency regulation thereof), any use, modification, reproduction, release, performance, display, disclosure or distribution thereof by or for the U.S. Government shall be governed solely by this License and shall be prohibited except to the extent expressly permitted by this License.

10. Injunctive Relief. You agree that a breach of this License will cause irreparable injury to EA for which monetary damages would not be an adequate remedy and EA shall be entitled to seek equitable relief in addition to any remedies it may have hereunder or at law without a bond, other security or proof of damages.

11. Governing Law. If you reside in the European Union, (i) the laws of your country of residence govern this License and your use of the Software; and (ii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating to this License and/or your use of the Application shall be the Courts of your country of residence, and you expressly consent to the exercise of personal jurisdiction of such courts.

If you reside in the Republic of Korea, (i) the laws of Korea, excluding its conflicts-of-law rules, govern this License and your use of the Application; and (ii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating to this License and/or your use of the Application shall be the Courts of Korea, and you expressly consent to the exercise of personal jurisdiction of such courts.

For all other purchasers: (i) the laws of the State of California, excluding its conflicts-of-law rules, govern this License and/or your use of the Application; and (ii) you expressly agree that for claims and disputes not subject to the arbitration provision in section 15, below, exclusive jurisdiction for any claim or action arising out of or relating to this License and/or your use of the Application shall be the federal or state courts that govern San Mateo County, California, and you expressly consent to the exercise of personal jurisdiction of such courts. Please note that your conduct may also be subject to other local, state, national, and international laws. The parties agree that the UN Convention on Contracts for the International Sale of Goods (Vienna, 1980) shall not apply to this License or to any dispute or transaction arising out of this License.

12. Entire Agreement. This License constitutes the entire agreement between you and EA with respect to the Software and supersedes all prior or contemporaneous understandings regarding such subject matter. No amendment to or modification of this License will be binding unless made in writing and signed by EA. No failure to exercise, and no delay in exercising, on the part of either party, any right or any power hereunder shall operate as a waiver thereof, nor shall any single or partial exercise of any right or power hereunder preclude further exercise of any other right hereunder. In the event of a conflict between this License and any applicable purchase or other terms, the terms of this License shall govern.

13. Dispute Resolution for Residents of the European Union. Most user concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Account at http://support.ea.com/. In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then either you or we may refer this matter to alternative dispute resolution (such as conciliation or arbitration) with the prior written consent of the other party.

14. Dispute Resolution By Binding Arbitration.
This Section 14 is applicable to all purchasers except those that reside in the European Union. The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise. As discussed below in Section 14.f, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA's last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.
PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.
A. Most of your concerns can be resolved quickly and to your satisfaction by logging into the EA customer support interface with your Account at http://support.ea.com/. In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us. This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland and the Member States of the European Union. This agreement is intended to be interpreted broadly. It covers any and all disputes between us ("Disputes"), including without limitation:
(a) claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
(b) claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
(c) claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
(d) claims that may arise after the termination of this Agreement.
The only disputes that are not covered by this Section are the following:
1) a claim to enforce or protect, or concerning the validity of, any of your or EA's (or any of EA's licensors') intellectual property rights;
2) a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
3) In addition, nothing in this Agreement shall prevent either party from initiating a small claims court action.
By entering into this Agreement, you and EA expressly waive the right to a trial by jury or to participate in a class action. With respect to this Section, References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior agreements between us. This EULA evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this Section. This arbitration provision shall survive termination of this EULA.
B. Informal Negotiations/Notice of Dispute. You and EA agree to first attempt to resolve any Dispute informally before initiating arbitration. Such negotiations commence upon receipt of written notice from one person to the other ("Notice of Dispute"). Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand"). EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us. You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.
C. Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (“AAA”) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes ("AAA Consumer Rules"), both of which are available at the AAA website www.adr.org. Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules. If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses. The arbitration may be conducted in person, through the submission of documents, by phone or online. The arbitrator shall make a decision in writing, and shall provide a statement of reasons if requested by either party. The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so. You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.
D. Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually. To the full extent permitted by law: (a) no arbitration shall be joined with any other arbitration proceeding; (b) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (c) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding. If this specific provision is found to be unenforceable, then the entirety of this dispute resolution/arbitration provision shall be null and void.
E. Location. If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you. For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.
F. Recovery and Attorneys' Fees. If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before final written submissions are made to the arbitrator, then EA will:
(a) Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
(b) Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").
The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within fourteen (14) days of the arbitrator's ruling on the merits.
The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs. EA waives any right it may have to seek an award of attorneys' fees and expenses in connection with any arbitration between us.
G. Limitation on Arbitrator's Authority. The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.
H. Changes to Agreement. Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice of Dispute address), you may reject any such change by sending us written notice within thirty (30) days of the change to the Notice of Dispute address provided above. By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.

00044A87: You have unlocked runecrafting.

Runes are powerful weapon upgrades that give your weapons special bonuses like fire damage or dragon slaying.

You can craft your own runes in the weapon crafting station by finding rune recipes, buying blank rune stones and gathering the required materials.

Once you have found or crafted a rune, you can attach it to a weapon in the weapon modification station.
00044A88: An Xbox Live privilege limitation prevents you from accessing this feature.
00044A95: Special Shipments
00044A96: Well, this happened. Sadly, they were out of sprinkles.
00044A97: Sad Weapon
00044A98: Mark's Mangled Mace
00044A99: Sad Splinters
00044A9A: It will not be easy, but with additional materials, these splinters may be forged into... something?
00044A9B: The despondent remains of a once-proud keep door.
00044A9F: If you are three or more levels higher than an enemy or creature, defeating it in combat will no longer grant XP.
00044AA0: {string}277491{/string} {string}281367{/string}: {CUSTOM0}
00044AA1: {string}268805{/string} {string}281367{/string}: {CUSTOM0}
00044AA2: {string}277492{/string} {string}281367{/string}: {CUSTOM0}
00044AA3: {string}277490{/string} {string}281367{/string}: {CUSTOM0}
00044AA4: {string}268713{/string} {string}281367{/string}: {CUSTOM0}
00044AA5: {string}268923{/string} {string}281367{/string}: {CUSTOM0}
00044AA6: {string}269939{/string} {string}281367{/string}: {CUSTOM0}
00044AA7: <font color="#{CUSTOM0}">Restriction: Not {CUSTOM1}</font>
00044AAC:
00044AAD:
00044AAE: Immunity: Fear, Asleep
00044AAF: Elemental Damage Resistance
00044AB0: Immunity: Stunned, Knocked Down
00044AB1: Immunity: All Disabling Effects
00044AB2: Immunity: Frozen, Paralyzed
00044AB3: Elemental Damage Vulnerability
00044AB5: <font color="#BAAB7B">Barrier: </font><font color="#F5ECCE">{CUSTOM0}</font>

00044AB7: A good and colorful item for those who have hearty constitutions, this shield formed when a dragon shed her scales and fragments wafted on the soft and flavorful breeze into a dairy farm. Wielding it, Ser Jacques de Monterey was unstoppable until he fought <i>par méchant</i>, or dishonorably. His wistful last words as he lay full of holes: it was he who had failed, not the shield.
00044AB8: Wedge of Destiny
00044AB9: Inquisition Perks +{CUSTOM0}
00044ABB:
00044ABD: {string}274557{/string}
00044ABE: {string}274521{/string}
00044ABF:
00044AC0:
00044AC1:
00044AC2:
00044AC3:
00044AC4:
00044AC5:
00044AC6:
00044AC7:
00044AC8:
00044ACA: Cycle Targets
00044ACB: Pan Tactical Camera
00044ACC:
00044ACD: Enchanting an item will consume the rune. Do you want to keep your changes?
00044ACE: All changes will be lost. Do you want to continue?
00044ACF: {preferredability} Preferred abilities are used more frequently and are favored over Enabled abilities when both could be used.
00044AD0: {disabledability} Disabled abilities are never used by the AI.
00044AD1: Disabled
00044AD2: Preferred
00044AD3: Enabled
00044AD4: The success of closing the Breach was short-lived as the demonic and corrupted army of the Elder One overran Haven. Without the Inquisition to stand against them, the rest of Thedas was soon to follow.
00044B16:
00044B17: Removed
00044B18: {string}265898{/string}
00044B19: {string}265893{/string}
00044B1A: ABILITY TREE
00044B1B: ABILITY LIST
00044B1C: BEHAVIORS
00044B1D: Do you want to keep your changes?
00044B2B:
00044B2D:
00044B2E:
00044B30: A foe with the Perceptive trait can flush party members out of stealth.
00044B31: Perceptive
00044B32: Perceived!
00044B33:
00044B36:
00044B37:
00044B38: {string}280827{/string}
00044B3B: Rescue Haven's townspeople.
00044B3C: Readings can be found among the belongings of followers who share this discipline. Or, if unavailable, among the wares of the book merchant in Val Royeaux.
00044B3D: {string}274507{/string}
00044B42: Character Name
00044B43: The first name can be up to 20 characters in length.
00044B44:
00044B45: Confirm
00044B46: Do you want to apply your pending ability purchases before proceeding?
00044B47: Interact
00044B48: This option can only be used while a gamepad is connected
00044B49: Mosaic of June
00044B4A: Purchase
00044B4B: How would you like to purchase this item?
00044B4D: Fast Travel Point Unlocked
00044B4E: Gain access to Ghilan'nain's Grove at the war table.
00044B4F: Craft Item
00044B52: Do you wish to automatically spend all of your ability points?
00044B53: Art Director
00044B54: Creative Director
00044B55: Executive Producer
00044B56: Quality Assurance Lead
00044B57: Technical Director
00044B58: Development Directors
00044B59: A foundational application of magic. {string}269164{/string}
00044B5A: Ring of Master Studies
00044B5B: A simple but essential tool that grants the cunning of an innovator.
00044B5C: Amulet of Master Studies
00044B5D: Benoit Houle
Adriana Lopez
00044B5E: Nathan Frederick
00044B5F: Mike Laidlaw
00044B60: Mark Darrah
00044B61: Jacques Lebrun
00044B62: Matthew Goldman
00044BD0: Close Screen
00044BE5: The skull of a high dragon. The throne of a leader.
00044BE6: Dragon Maw Throne
00044BE8: Test Voice
00044BEA: Unlearn
00044BEE: Auto-Center Camera
00044BEF:
00044BF0: Terrain Quality
00044BF1: Mesh Quality
00044BF2: Texture Quality
00044BF3: Auto-Center Camera
00044BF4: Speaker Configuration
00044BF5: Effects Quality
00044BF6: Video Memory
00044BF7: Multisample Antialiasing
00044BF8: Windowed
00044BF9: Fullscreen
00044BFA: Tessellation Quality
00044BFB: Graphics
00044BFC: Vegetation Quality
00044BFD: Graphics Quality
00044BFE: 5.1 Surround
00044BFF: Mouse Sensitivity
00044C00: Stereo
00044C01: Post-Process Antialiasing
00044C02: Water Quality
00044C03: Virtual Surround
00044C04: Windowed Fullscreen
00044C05: Post-Process Quality
00044C06: 7.1 Surround
00044C07: {pc}the left and right mouse buttons{/pc}
00044C0A: Not available during trial.
00044C0D: Herald! You live!
00044C0E: Some features on this screen are currently unavailable.
00044C10: Tutorial Strings (180-191)
00044C11: In addition to information that you give EA directly, EA collects certain information for purposes of improving our products and services, providing services to you, facilitating the provision of software updates, dynamically served content and product support, as well as communicating with you. This data will not be shared with any third party in a way that can identify you.
00044C12: Enabling this will periodically send story choice and character information updates to the Dragon Age Keep website.
00044C13: Upload Game Data to the Dragon Age Keep
00044C14: Speak to the trainers.
00044C1F: Sword Kills: {CUSTOM0}
00044C20: Mace Kills: {CUSTOM0}
00044C21: Axe Kills: {CUSTOM0}
00044C22: Greatsword Kills: {CUSTOM0}
00044C23: Maul Kills: {CUSTOM0}
00044C24: Greataxe Kills: {CUSTOM0}
00044C25: Dagger Kills: {CUSTOM0}
00044C26: Bow Kills: {CUSTOM0}
00044C27: Staff Kills: {CUSTOM0}
00044C28: Ability Kills: {CUSTOM0}
00044C29: Team Combos: {CUSTOM0}
00044C2A: Kill Streak: {CUSTOM0}
00044C2B: Immortal
00044C2C: Operation Complete
00044C30: Unbound Key
00044C31: Dismount
00044C33: Scylla Costa
Pat LaBine
Cameron Lee
Kyle Scott
00044C34: Producers
00044C35: Environment Artists
00044C36: Visual Effects Artists
00044C37: Technical Artists
00044C38: In-Game Animators
00044C39: Concept Artists
00044C3A: Cinematic Animators
00044C3B: Technical Animators
00044C3C: Art and Animation
00044C3D: UI Artists
00044C3E: Intern Artists
00044C3F: Additional Art
00044C40: Character Artists
00044C41: Ryan Rosanky {string}281856{/string}
Dominic Belanger
Elliot Christian
Trevor Gilday
Craig Moroney
Jacky Xuan
00044C42: Steven Gilmour {string}281856{/string}
Julio Alas
Chris Cook
Paul Dutton
Stefano Marchesini
Cody Paulson
John Santos
00044C43: Rohan Knuckey {string}281856{/string}
Sören Hesse
Suhwan Pak
Nick Sadler
Jeff Vanelle
00044C44: Tyler Lee {string}281856{/string}
Warren Heise
Nelson Housden
Colin Walmsley
00044C45: Ben McGrath {string}281856{/string}
Ciaran Begley
Nolan Cunningham
Josh Dean
Hayden Duvall
Andrew Farrell
Dave Gerhart
Julio Juarez
Shawn Kassian
Graham Kelly
Ryan Love
Boyd McKenzie
Evan McKnight
Sean Obrigewitch
Christopher Ryzebol
Andre Santos
Lee Scheinbeim
Alex Scott
Marcel Silva
Dimitar Tzvetanov
Neil Valeriano
Eric Wong
00044C46: Matt Rhodes {string}281856{/string}
Steve Klit
Casper Konefal
Tom Rhodes
Ramil Sunga
Nick Thornborrow
00044C47: Shane Hawco {string}281856{/string}
Joseph Botardo
Patrik Karlsson
Francis Lacuna
Nathaniel LaMartina
Herbert Lowis
U Ri So
Rion Swanson
00044C48: Tim Golem {string}281856{/string}
Nathan Zufelt {string}281856{/string}
Carlos Arancibia
Bill Campbell
Jordon Davis
Suhas Holla
Stefan Lipsius
Bradley Share
Anthony Sparapani
00044C49: Steve Middleton {string}281856{/string}
Aaron Dibbs
Kevin Ng
Steve Runham
Stephanie Volpi
00044C4A: Ben Carriere
Leroy Chen
Cristian Encisco
Jae Keum
Ray Lim
Charles Looker
Geordie Moffatt
Sheila Nash
00044C4B: Mandy Jacek
Peng Zhang
00044C4C: Voice-Over Technical Producer
00044C4D: Localization Producers
00044C4E: Voice-Over Producer / Director
00044C4F: External Art Director
00044C50: Localization Director
00044C51: External Producer
00044C52: Audio, Localization, and External Resources
00044C53: Audio Directors
00044C54: Dialog Specialist
00044C55: Assistant Voice-Over Producer / Director
00044C56: Voice-Over Development Manager
00044C57: Audio Designers
00044C58: Susanne Hunka
00044C59: Caroline Livingstone
00044C5A: Melanie Fleming
Carlo Lynch
00044C5B: Michael Kent
Jeremie Voillot
00044C5C: Jenny McKearney
00044C5D: Patrick Michalak
00044C5E: Steve Lam
00044C5F: Cody Behiel
Matt Besler
Patrick Biason
Steven Bigras
Terry Fairfield
Joel Green
Jordan Ivey
David Murphy
Frank Petreikis
Jean-Francois Tremblay
Eric Vervaet
00044C60: David Lam
00044C61: John Campbell
00044C62: Robyn Theberge
00044C63: Editors
00044C64: Multiplayer Designers
00044C65: Design
00044C66: Level Designers
00044C67: Cinematic Designers
00044C68: Additional Design
00044C69: Gameplay Designers
00044C6A: Writers
00044C6B: Kaelin Lavallee {string}281869{/string}
Keith Warner {string}281859{/string}
Jessica Hara Campbell
François Chaput
Chris Corfe
Raylene Deck
Dusty Everman
Matthew Fisher
Bastiaan Frank
Emilie Garnier
Keith Hayward
Brad Paras
Dean Roskell
Jon San Agustin
Kris Schoneberg
Gary Ian Stewart
00044C6C: Sebastian Hanlon {string}281858{/string}
Yaron Jakobs {string}281864{/string}
Daniel Kading {string}281868{/string}
Mark Wilson {string}281865{/string}
Luke Barrett
Matt Berner
Brandon Dolinski
Jonathan Fuller
Craig Graff
Daniel Leon
Jason Hill
Michael Liaw
Tom Perlinski
Joshua Stiksma
00044C6D: Grant Mackay {string}281856{/string}
Noel Borstad
Boldwin Li
Graham Scott
Joshua Wilson
00044C6E: David Gaider {string}281856{/string}
Brianne Battye
Sheryl Chee
Sylvia Feketekuty
Jennifer Hepler
Mary Kirby
Lukas Kristjanson
Patrick Weekes
00044C6F: Sarah Hayward {string}281856{/string}
Jonathan Perry {string}281856{/string}
Vanessa Alvarado
Richard Boisvert
Richard Boylan
John Ebenger
Ryan Ebenger
John Epler
Jonathan Epp
Frank Gordon
Alan Hildebrandt
Leo Lucien-Bay
Dan Plunkett
Guilherme Ramos
Mike Thistle
00044C70: Ferret Baudoin
Joanna Berry
Jos Hendriks
Brenon Holmes
Tonia Laird
Ann Lemay
Dave Stenton
Bjorn Taylor
00044C71: Karin Weekes {string}281856{/string}
Ben Gelinas
Cameron Harris
Cori May
00044C72: Development Managers
00044C73: Development Directors
00044C74: Production
00044C75: Additional Production
00044C76: Studio Operations
00044C77: Associate Producers
00044C78: Jason Barlow
Joshua Langley
Ian Mitchell
Colleen Perman
Nadia Phillipchuk
Byron Proulx
Ryan Treadwell
00044C79: Blair Brown
Billy Buskell
Melanie Faulknor
Liz Lehtonen
Christopher Pickford
Heather Rabatich
00044C7A: Alain Baxter
Daniel De Freitas
Lee Kaburis
Flor Garcia Ruiz
00044C7B: Fabrice Condominas
Tony Jung
Dorian Kieken
00044C7C: Derek French
00044C7D: Platform Programmers
00044C7E: Combat Programmers
00044C7F: Intern Programmers
00044C80: Graphics Programmers
00044C81: Additional Programming
00044C82: Audio Programmers
00044C83: Programming
00044C84: RPG & UX Programmers
00044C85: Infrastructure Programmers
00044C86: Open World Programmers
00044C87: Multiplayer & Online Programmers
00044C88: Cinematics & Localization Programmers
00044C89: Technical Directors
00044C8A: Fabien Houlmann
Jason Knipe
Matt Komsthoeft
Rob Krajcarski
Stephane Levesque
Christopher Smith
Daniel Torres
Sylvain Vignaud
Peter Woytiuk
00044C8B: Etienne Chenard
David Falkner
Carson Fee
Marc-Andre Loyer
Pierre-Luc Loyer
Arne Schober
Brent Scriver
Jeff Skelton
Sandy Thomson
Clayton Vaught
00044C8C: David Mergele {string}281856{/string}
Edward Bassett
Jean-Francois Bertrand
Paul Roffel
00044C8D: Derek Beland {string}281866{/string}
András Babós
Owen Borstad
Duncan Grimshaw
Andy Kempling
Yuri Leontiev
Dmitri Prykhodko
David Robinson
Sydney Tang
Jeff Theriault
00044C8E: Devin Doucette {string}281857{/string}
Sylvain Martel {string}281857{/string}
Tim Smith {string}281857{/string}
Francois Bedard
Patrick Chan
Andrew Cooke
David Crooks
Skyler Dawson
David Doucet
John Fedorkiw
Ryan Hoyle
Christopher Kerr
Dominic Lavallee
Frederic Macre
Dominic Mathieu
Andreas Papathanasis
00044C8F: Nathan Brierley
Harold Chaput
Blake Grant
Matt Peters
00044C90: Joce Legault {string}281856{/string}
Guillaume Anctil
Darin Casier
Teri Drummond
Chris Johnson
Simon Jubinville
Elliot Mestas
Chris Orthner
James Redford
Fernando Secco
Sherwin Tam
Darren Wong
00044C91: Ash Matheson {string}281856{/string}
Chris Christou
Bryan Derksen
Nicolas Desjardins
James Goldman
Nicolas Latour-Saicans
Simon Lieutaud
Andres Rutnik
Jon Thompson
Mika Uusnakki
Thomas Zaplachinski
00044C92: George Coomber
Jean-Remi Desjardins
Sherban Gaciu
Tim Griffith
Stephen Jahns
AJ Sharp
Tim Song
00044C93: Zousar Shaker {string}281856{/string}
Gavin Burt
Dan Fessenden
Nicolas NgManSun
Jason Turner
Michael Webb
00044C94: Rhys Twelves {string}281856{/string}
Pierre-Vincent Belisle
JC Delannoy
Gabriel Moreno Fortuny
Jun Liu
Steven Maschmeyer
Thomas Roy
Paul Schultz
Amelia Von Haden
Cody Watts
Keith Yerex
Justin Yong
00044C95: Andrew Butcher
Daniel Carrier
Adam Philp
Jeff Ryan
00044C96: Manager
00044C97: Additional Quality Assurance
00044C98: Testers
00044C99: Analysts
00044C9A: Quality Assurance
00044C9B: Programmers
00044C9C: Clayton Campbell
David Chung
Hunter Corey Eastman
Robert Freeling
Robert Girardin
Dieter Goetzinger
Will Kuhn
Igor Pereira Machado
Christine Mikhaiel
Barrett Rodych
Mike Wellman
00044C9D: Alex Lucas {string}281856{/string}
Matthew Church
Jon Cooper
Curtis Onuczko
Dave Schaefer
Chester Szeto
Jay Zhou
00044C9E: Daniel Busse {string}281865{/string}
Darren Clark {string}281860{/string}
Steven Deleeuw {string}281862{/string}
Jason Leong {string}281863{/string}
Daniel Mellar {string}281861{/string}
Allan Smith {string}281862{/string}
Benjamin Blanchard
William Brewer
Reid Buckmaster
Chris Buzon
Jennifer Cheverie
Andrew Gauthier
Scott Horner
Patrick Irwin
Bryan Johnson
Barbara Klimek
Arone Le Bray
James Leung
Catherine Lundgren
Nathan Matichuk
Mark Ramsden
Chris Schanche
Allan Schumacher
Daniel Trottier
Bruce Venne
00044C9F: Graeme Armstrong
Laila Aslund
Tanner Bachnick
Jason Baxter
Joel Beach
Stefan Bekolay
Aron Bend
John Boos
Ian Bowes
Sonia Budac
Aedan Burnett
Caleb Caswell
Jennifer Chan
Charlene Czirfusz
Karl Davis
Sarah Demone
Ryan Desaulnier
Thomas Desplenter
Alexander Djuric
Deanna Dombroski
Kristina Drozdiak
James Farnel
Jarrett Fellows
Brenden Frank
Julien Gagnon
Domini Gee
Krista-Leah Goguen
Derek Hollan
Kyle Hubbard
Eric Isberg
Jonathan Kha
Spencer Koenig
Nathan Kozlowski
William Kwan
Andrew Leung
James Li
Brandon Matheson
Carson McConnell
Erin McIntyre
Bradley McLeod
Kyle Navarro
Don Nicholas
Chris Nickerson
Frank Oracheski
Angela Penner
Mike Plouffe
Jessica Potter
Leo Potvin
Holly Rees
Amanda Ruddock
David Rybie
Tim Saumer
Jamie Schuit
Matt Servold
Jordan Soch
Curtis Toye
Amanda Tuckey
Gavin Vankosky
Kristin Warren
Cassandra Weir
Cory Whyte
Ryan Willcott
Maren Wilson
Stephanie Wong
Mickael Zerihoun
Costa Zervos
Michelle Zupet
00044CA0: Phil Shen
00044CA1: Analytics
00044CA2: Additional Online Development
00044CA3: New Media Producers
00044CA4: Artists
00044CA5: Associate Producers
00044CA6: Online Development
00044CA7: Web Developers
00044CA8: Live Service Operations
00044CA9: Live Service Developers
00044CAA: Development Directors
00044CAB: Quality Assurance
00044CAC: Web Producers
00044CAD: Development Manager
00044CAE: Jeremy Stemo
00044CAF: Brian Mills {string}281856{/string}
Varden Bates
Yuting Cai
Jon Galbraith
James Jahraus
Kirk McKenzie
Bruce McLavy
00044CB0: Louis Auger {string}281856{/string}
Bryce D'Andrea
Ray Sormaz
Jason Phillips
00044CB1: Randy Hildebrand
Nicholas Lachapelle
00044CB2: Tania Poulter
00044CB3: Jeff Marvin {string}281867{/string}
Jeff Rousell {string}281856{/string}
Justin Edmond
Neil Flynn
Colin Jansen
John McDonnell
Jesse Reid
Jeremy Smereka
Fei Wang
00044CB4: Brian Almquist {string}281867{/string}
Michael Burden {string}281856{/string}
Andy W. Desplenter
Mimi YuFan You
00044CB5: David Robillard {string}281856{/string}
Muhammad Ashfaq
Félix Langelier
00044CB6: Leah Shinkewski
Ryan Warden
00044CB7: Jessica Merizan {string}281867{/string}
Conal Pierse
Chris Priestly
00044CB8: Joe Hegarty {string}281856{/string}
Alec Antrim
Julien Deschamps
Jerome Lee
Daniel Sperry
Louis-Philippe Thibodeau
Eric Welwood
00044CB9: Rob Bartel
Renata Cronin
Christina McSherry
00044CBA: Executive Assistant
00044CBB: Director of Human Resources
00044CBC: Finance Managers
00044CBD: Director of Quality Assurance
00044CBE: Chief Operating Officer
00044CBF: Senior Director of Creative Development
00044CC0: Senior Director of Business Planning and Development
00044CC1: Director of Online Development
00044CC2: Director of Information Systems
00044CC3: Studio General Manager
00044CC4: Senior Director of Technology and Operations
00044CC5: Manager of Business Planning and Development
00044CC6: Director of Business Planning and Development
00044CC7: Director of Finance
00044CC8: Human Resources
00044CC9: Administration
00044CCA: Assistant Director of Programming
00044CCB: Director of Development Operations
00044CCC: Director of Art and Animation
00044CCD: Director of Programming / Chief Technical Officer
00044CCE: Assistant Director of Design
00044CCF: Studio Leadership
00044CD0: Teresa Meester
00044CD1: Lee Evanochko
00044CD2: Aidan Scanlan
00044CD3: Richard Iwaniuk
00044CD4: Janice Thoms
00044CD5: Scott Nye
00044CD6: Robert deMontarnal
00044CD7: Alistair McNally
00044CD8: Fernando Melo
00044CD9: Daniel Martin
00044CDA: Neil Thompson
00044CDB: Danielle Butkovic
Vanessa Potter
00044CDC: Duane Webb
00044CDD: Aaryn Flynn
00044CDE: Celia Arevalo
Masah Kalugin
Leanne Korotash
Christopher Pangrass
Shanda Wood
00044CDF: Tulay Tetiker McNally
00044CE0: Vince Waldon
00044CE1: Mark Kluchky
00044CE2: Deann Cable
Amy Fraser
Amy Walker
Angela White
00044CE3: Chris Bain
00044CE4: Shauna Perry
00044CE5: Director of Creative Development
00044CE6: Studio Director
00044CE7: Studio Leadership, BioWare Montreal
00044CE8: Dean Andersen
00044CE9: Yanick Roy
00044CEA: Product Manager
00044CEB: Marketing Coordinator
00044CEC: Vice President of Marketing
00044CED: Post-Production Supervisor
00044CEE: Marketing
00044CEF: Video Production Manager
00044CF0: Director of Marketing
00044CF1: Jarrett Lee
00044CF2: Hilary Shapiro
00044CF3: Michael Johnson
00044CF4: Galen Scorer
00044CF5: Tanner Boyajian
00044CF6: Amanda Klesko
00044CF7: Facilities
00044CF8: Application Support
00044CF9: Infrastructure
00044CFA: Desktop Support
00044CFB: Information Systems and Facilities
00044CFC: Wen Hua Fan {string}281856{/string}
Chris Hoban
Robert McKenna
00044CFD: Devon Gardner {string}281856{/string}
Patrick Demkiw
Shane Gaudry
Francis Thibodeau
Brett Tollefson
00044CFE: Sam Decker
Wayne Mah
00044CFF: Dean Crowell {string}281867{/string}
Kelly Wambold
00044D00: - Lead
00044D01: - Principal
00044D02: - Combat Lead
00044D03: - World Lead
00044D04: - Content Lead
00044D05: - QA Operations Lead
00044D06: - Test Lead
00044D07: - Multiplayer Lead
00044D08: - Systems Lead
00044D09: - Technical Lead
00044D0A: - Principal Lead
00044D0B: - Manager
00044D0C: - Encounter Lead
00044D0D: - Narrative Lead
00044D0E: Loghain
00044D0F: Solas
00044D10: Cole
00044D11: Josephine
00044D12: The Iron Bull
00044D13: Cassandra
00044D14: Hawke
00044D15: Flemeth
00044D16: Sera
00044D17: Stroud
00044D18: Cullen
00044D19: Blackwall
00044D1A: Dorian
00044D1B: Morrigan
00044D1C: Additional Voices
00044D1D: Cast
00044D1E: Inquisitor
00044D1F: Original Score
00044D20: Vivienne
00044D21: Varric
00044D22: Alistair
00044D23: Leliana
00044D24: Corinne Kempa
00044D25: Kate Mulgrew
00044D26: Gareth David Lloyd
00044D27: James Norton
00044D28: Jo Wyatt
Nicholas Boulton
00044D29: Allegra Clark
00044D2A: Stephen Valentine
00044D2B: Stephane Cornicard
00044D2C: Alastair Parker
00044D2D: Claudia Black
00044D2E: Ramon Tikaram
00044D2F: Miranda Raison
00044D30: Laura Aikman
Edward Akrout
Sophie Aldred
Gethin Anthony
Rachel Atkins
Yves Aubert
Laura Bailey
April Banigan
Mark Bazley
Kirsty Besterman
Kieran Bew
Nick Blood
Andrew Brooke
Lora Brovold
Gus Brown
Rosemary Bucknell
Rodger Bumpass
Morven Christie
Jessica Claire
Josh Cohen
Pandora Colin
Belinda Cornish
Caroline Crier
Ntara Curry
Christy Dean
Shaun Dingwall
Tom Edwards
Peter Egan
Nabil Elouahabi
Gideon Emery
James Faulkner
Jean Baptiste Fillon
Paul Fox
Mark Frost
Rynn Gallagher
David Ganly
Don Gilet
Christopher Godwin
Mark Goldthorp
Matthew Gravelle
Sarah Grayson
Jennifer Hale
Victoria Hamilton
Arin Hanson
Alexia Healy
Mark Healy
Siobhan Hewlett
Ali Hillis
Laurence Howarth
Anthony Howell
Sandra Huggett
Henry Lloyd Hughes
Jim Johnson
Eve Karpf
Tracy Keating
Steven Kelly
Joanne King
Emily Lucienne
Damian Lynch
Anjella Mackintosh
Michael Malarkey
Connor Maloney
Oliver Mason
Martin McDougall
Lesley McGuire
Alan McKenna
Paddy McNally
Mark Meer
Stephen Campbell Moore
Bill Newton
Rebecca Night
Reece Noi
Jim North
Gary Nugent
Daniel O'Meara
Katherine Pageon
Dariel Pertwee
Steve Pirot
Olivia Poulet
Sara Powell
Joseph Radcliffe
Lyne Renee
Blake Ritson
Christine Roberts
Nia Roberts
Vinette Robinson
David Schofield
Felix Scott
Maggie Service
Mika Simmons
Josette Simon
David Sterne
Emma Tate
Zoe Telford
Odin Thurkettle
Farren Timoteo
John Voce
Tim Watson
Danny Web
Gemma Whelan
James Daniel Wilson
Stephanie Wolfe
Sandra James Young
Patricia Zentilli
00044D31: Brian Bloom
00044D32: Simon Templeman
00044D34: Indira Varma
00044D35: Greg Ellis
00044D36: Robyn Addison
00044D37: Freddie Prinze Jr.
00044D38: Harry Hadden-Paton
Alix Wilton Regan
Jon Curry
Sumalee Montano
00044D39: Architecture
00044D3A: Audio
00044D3B: Physics
00044D3C: Rendering
00044D3D: ELECTRONIC ARTS
00044D3E: Animation & Cinematics
00044D3F: Management
00044D40: Frostbite
00044D41: Build & QA Tools
00044D42: Additional Development
00044D43: Head of Development
00044D44: Core
00044D45: Content
00044D46: FrostEd
00044D47: Quality Assurance
00044D48: Mobile
00044D49: Dragon Age Account Manager
00044D4A: Peter Erikson
Alexander Loodin Ek
Björn Ottosson {string}281972{/string}
Christoffer Pettersson
Ludvig Tunel
00044D4B: Kristoffer Benjaminsson
00044D4C: Niklas Nummelin
Marcus Spangenberg
00044D4D: Ludovic Chabant
Charles DeBavelaere
Darryll Hobson
Joakim Lord {string}281972{/string}
Matteo Milandri {string}281966{/string}
Lisa Streit
Tim Threlfall
Derek Yau
00044D4E: Christopher Bergqvist
Mats Dal
Robin Dyer
Peter Engström
Mattias Hörnlund
Henrik Karlsson {string}281971{/string}
Per Lönroth
Ben May
Martin Ridgers {string}281972{/string}
Johan Torp
00044D4F: Stefan Boberg {string}281971{/string}
Jake Shadle
00044D50: Johan Andersson {string}281971{/string}
Jasper Bekkers
Albert Cervin
Amandine Coget
Daniel Collin
Yuriy O'Donnell
Per Einarsson
Henrik Fernlund {string}281969{/string}
Alex Fry
Sebastien Hillaire
Sebastien Lagarde
Mark Ridgewell
Charles de Rousiers
Derek Whiteman
Mattias Widmark {string}281972{/string}
Graham Wihlidal
Johan t aosnismauohan Gidlund {string}281972{/string}
Jaco van Dyk
Theresia Hansson
Gregory Riachi
Robin Taillandier
00044D51: Anders Clerwall
Martin Loxton {string}281972{/string}
00044D52: Anders Hellspong {string}281974{/string}
Peter Henriksson {string}281970{/string}
Jaiook Park {string}281973{/string}
Jonas Skantz {string}281967{/string}
00044D53: Baris Gökcek {string}281867{/string}
James Marchant
Andreas Rönnberg
Thommy Siverman
00044D54: Fredrik Arvidsson
Matt Doell
Steven Kent {string}281972{/string}
Andy Klein
Joacim Lunde
Brett Pascal
Frank Vitz {string}281969{/string}
00044D55: Erik Edin
Sakarias Johansson
00044D56: Joakim Lindqvist
00044D57: Johan Gidlund {string}281972{/string}
Jaco van Dyk
Theresia Hansson
Gregory Riachi
Robin Taillandier
00044D58: Carl Almgren
Evan Bell
Mattias Gustavsson
Afshin Haidari-Khabbaz
Robert Kihl
Michael Lidgren
Urban Nilsson
00044D5A: Music by Trevor Morris
Additional Music and Lyrics by Raney Shockne
Performed by Elizaveta
Guitar by Nick Stoubis
00044D5E: Original Score
00044D65: {string}280827{/string}
00044D66: {string}280827{/string}
00044D67: {string}280827{/string}
00044D68: {string}280827{/string}
00044D69: {string}280827{/string}
00044D6A: {string}280827{/string}
00044D6B: {string}280827{/string}
00044D6C: {string}280827{/string}
00044D6D: {string}280827{/string}
00044D6E: - Technical Development Director
00044D6F: - Senior Manager
00044D70: - Creative Director
00044D71: - Development Director
00044D72: - HR Manager
00044D73: - Technical Director
00044D74: - Product Owner
00044D75: - Finance Manager
00044D76: - Senior Development Director
00044D77: Mouse Smoothing
00044D78: Mouse Y-Sensitivity
00044D79: Mouse X-Sensitivity
00044D7A: Requires More Halla Statuettes
00044D7B:
00044D7C:
00044D7D: Options governing aspects of how the game plays.
00044D7E: Options governing what gameplay information or features should be displayed.
00044D7F: Options governing how the game should be controlled.
00044D80: Options governing what keys are bound to which actions.
00044D81: Options governing how the game sounds and language utilized.
00044D82: Options governing how the game looks.
00044D83: Options governing how the game interacts with your online profile.
00044D84: How simple or difficult the combat should be.
00044D85: Whether or not it is possible for the Inquisitor's party to injure its own members in combat.
00044D86: Whether or not blood and gore should be visible on characters after combat.
00044D87: Whether or not the game should automatically stop time when targeting area-of-effect spells and abilities.
00044D88: Whether or not the game should display contextual tutorials and other instructions.
00044D89: Set whether or not helmets appear when equipped. Helmets are always hidden during conversation.
00044D8A: Whether or not the tone icons on the conversation wheel should be hidden.
00044D8B: Specify if the radial menu should be displayed by either toggling, or holding, the corresponding button.
00044D8C: Specify under what circumstances the health and status of the Inquisitor's party, and other gameplay information should be displayed.
00044D8D: Whether or not the Quest Tracker should be automatically hidden when there are no active quests.
00044D8E: Whether or not the silhouette around usable objects in the world should always be displayed.
00044D8F: Whether or not to display rings underneath characters when in the tactical view.
00044D90: Whether or not the floating combat text indicating what damage the controlled character has received should be displayed.
00044D91: Whether or not the floating combat text indicating what damage the controlled character has dealt should be displayed.
00044D92: Whether or not the floating combat text indicating what status effects are inflicted on characters should be displayed.
00044D93: Whether or not the method of control should be with a mouse and keyboard, or with a gamepad.
00044D94: Whether or not horizontal camera control should be inverted.
00044D95: Whether or not vertical camera control should be inverted.
00044D97: How fast the camera should move when rotating around a character or in tactical cam.
00044D98: How fast the camera should move from mouse control.
00044D9A: Whether or not the camera should automatically change its angle to match the incline of the ground.
00044D9B: Whether or not the mouse buttons used for world interaction and player control should be switched.
00044D9C: Whether or not the {anyplaystation}wireless controller {/anyplaystation}{anyxbox}Controller {/anyxbox}{pc}controller {/pc}should vibrate.
00044D9D: How smooth the mouse control of the camera should be.
00044D9E: How loud the volume of all sound in the game should be.
00044D9F: How loud the volume of various sounds in the world should be.
00044DA0: How loud the volume of character speech should be.
00044DA1: How loud the volume of background music should be.
00044DA2: What kind of range the sound in the game will have, based on typical hardware setup. "Night" features a quiet bass so as not to disturb other people, especially at night.
00044DA3: What types of dialog subtitles should be displayed for.
00044DA4: The language to be displayed for all in-game text.
00044DA5: The language to be spoken in all character speech.
00044DA6: Whether or not the game should be displayed fullscreen, or in windowed mode.
00044DA7: Whether the game should be displayed fullscreen, windowed, or as a maximized window without any border.
00044DA8: What the display resolution of the game should be.
00044DA9: How bright or dim the game should be.
00044DAA: Whether the game should render using Direct3D 11, or using AMD's Mantle technology.
00044DAB: Whether the game should display images in sync with the monitor's refresh, producing a cleaner and more consistent image.
00044DAC: What technique for simulating shadowing of ambient light should be utilized.
00044DAD: Whether or not the diffusion depth of field technique should be utilized.
00044DAF: Whether or not the higher-quality technique for motion blur should be utilized.
00044DB0: Whether or not the game will automatically connect, and log in, to EA servers when starting up.
00044DB1: Options governing how Kinect should respond to your voice.
00044DB2: Specify what type of speech Kinect should listen for, or if it should be disabled.
00044DB3: Display the list of commands that Kinect can listen for.
00044DB6: Only Direct3D 11 is available on your system.
00044DB7: This option can only be changed in fullscreen mode.
00044DC2: Shadow Quality
00044DC3: Off
00044DC4: Low
00044DC5: Medium
00044DC6: High
00044DC7: Ultra
00044DC8: Resolution Scale
00044DC9: Set the game's image resolution level.
00044DCA: Set the visible screen area size.
00044DCB: Set the overall graphical quality of the game.
00044DCC: Set the quality of multisample anti-aliasing to be used during rendering. Higher-quality levels will result in a smoother image with more detail captured.
00044DCD: Set the quality of in-game effects. Higher values will result in richer-looking spells, fire, smoke, and other atmospheric effects.
00044DCE: Click to Replenish
00044DCF: Unready
00044DD0: Ready
00044DD5: Set the mesh quality level. Higher values will display props and characters in more geometric detail and will be visible from a further distance.
00044DD6: Set the level of post-processing effects applied to images. Higher values display higher-quality motion blur and depth-of-field blur.
00044DD7: Set the quality level for rendering the ground and distant terrain.
00044DD8: Set the level of post-process anti-aliasing. Higher levels will result in smoother images with a lower performance cost than multisample anti-aliasing.
00044DD9: Set the tessellation quality level. Higher values produce rich geometric detail on the ground and other in-game objects.
00044DDA: Sets the texture quality level. Higher values will display richer material and surface detail.
00044DDB: Set the quality level for small vegetation and undergrowth. Higher values display denser vegetation, and vegetation will appear further away from the camera.
00044DDC: Set the water simulation quality. Higher values display extra detail on dynamic water and oceans.
00044DDD: - Lead Level Tech
00044DDE: Business Analytics
00044DDF: Integrated Communications, International
00044DE0: GOS
00044DE1: EA Central Teams
00044DE2: Legal
00044DE3: DPIO
00044DE4: Origin
00044DE5: The Capture Lab
00044DE6: Sales
00044DE7: International Marketing
00044DE8: Global Product Lifecycle Management
00044DE9: Lift Online Services
00044DEA: Systems Test
00044DEB: Worldwide Music Licensing
00044DEC: Worldwide Customer Experience
00044DED: Integrated Communications
00044DEE: EADP
00044DEF: SRM
00044DF0: EAST WebSDK
00044DF1: Testers
00044DF2: Managers
00044DF3: Audio Capture
00044DF4: Test Leads
00044DF5: EA Localization
00044DF6: Producers
00044DF7: Engineers
00044DF8: Coordinators
00044DF9: Audio Engineers
00044DFA: EA Quality Assurance
00044DFB: EA Canada
00044DFC: EA Romania
00044DFE: Executive Vice President and Chief Talent Officer
00044DFF: Chief Executive Officer
00044E00: Chief Operating Officer
00044E01: EA Corporate Leadership
00044E02: Senior Vice President, General Counsel and Corporate Secretary
00044E03: Executive Vice President, Business and Legal Affairs
00044E04: Chief Operating Officer
00044E05: Senior Vice President, Maxis
00044E06: Executive Vice President
00044E08: EA Studios Group
00044E09: Chief Technology Officer
00044E0A: BioWare / Waystone Group
00044E0B: Chief Financial Officer
00044E0D: Executive Vice President, EA Mobile
00044E0F: Chief Marketing Officer
00044E12: Voice-Over Post-Production
00044E13: Art and Animation
00044E14: Programming
00044E16: Geopolitical Evaluation
00044E17: Voice-Over Directors
00044E18: Online Development
00044E19: Voice-Over Engineers
00044E1B: Voice-Over Recording
00044E1C: EXTERNAL PARTNERS
00044E1D: Quality Assurance
00044E1E: Licensing
00044E1F: Translation
00044E20: Voice-Over Casting Walla
00044E23: To our families for their support. Welcome, babies!
00044E27: To the rest of the team at EA...
00044E2D: For the feedback...
00044E2F: and the entire Worldwide Customer Experience team for supporting our players every day
00044E32: For Schafer's Rampart Shield...
00044E33: THANK YOU
00044E34: For the horticultural reference...
00044E36: To our founding fathers...
00044E37: For the horse education...
00044E3A: Troy Haran
Farah Memon
Natali Okada
Kathir Ramaswami
Lars Smith
00044E3B: Lee Dashwood
Adolf Kristjansson
Ben Macuga
Michael Parrish
Francois Storelli
Raymond Yee
00044E3C: Naveen Aluri
Dorothy Becks
Pryanka Dusija
Craig Glass
Mahesh Makhijani
Katy Morris
Rajesh Shenoy
Bhavya Tayal
Sai Krishna Teja
Ravi Teja Guttula Vidya
00044E3D: Stephanie Driscoll
David Hulegaard
Duke Indrasigamany
Colin Macrae
Melissa Ojeda
Andrew Wong
00044E3E: Steve Ciccoricco
Andy Fletcher
Andy Howard
Thilo W. Huebner
Adam McIntosh
Thomas Phan
Simon Terry
Naomi Thomas
Annalise Wright
Nowar Yacoub
00044E3F: John Bellini
Wilson Chan
Andrew Tjew
00044E40: Wendina Halim
Andrew Hill
Ben Tisdale
Mike Zoglio
00044E41: Ionel Chirita
Diaconescu Ovidiu
Cristian Pascariu
Collin Tullius
Denis Tumpic
00044E42: Chloe Dubini
Ellana Fortuna
Evan Howard
Francois-Xavier Labescat
Deeka Macdonald
Charlotte Michel
Erika Peterson
John Ushman
00044E43: Claire Bee
Paul Boulet
Katy Brier
Atlin Fraser
Michael Harrison
James Heather
Ryan Hietanen
Rachel Hoiland
Vincent Hung
Michael Iguidez
Yanna Kang
Joel Kucey
Blair Leckie
Charles Looker
Jeremy McCarron
Sam Mynott
Vince Ng
Nigel Nunn
Bradley Oleksy
Derek Peristy
Melissa Powell-Scharf
Morteza Ramezanali
Troy  Thibodeau
Ken Tsia
Greg Wellwood
00044E44: Matt Ferens
Pravin Nanda
00044E45: Bilal Arshad
Ryan Bergstrom
Chris Buffett
Kirby Burchill
Ryan Butterfoss
Tracy Chen
Thomas Cho
Ignacio Garcia
Steven Geller
Rob Hole
Tyler Jameson
Glenn Karlsen
AaPee Kotanen
Jesse Labate
Hedy Liu
Shawn Liwei Luo
Dalibor Maric
Matt Miner
Omar Moussawel
Rustin Plowright
Adrian Seady
Johnny Sohn
Michael Sop
Ben Sze
William Tan
Andreia Ungureanu
Mark Waller
Travis Zhijin Wang
Daniel Windrem
Eric Zhang
00044E46: Beverly Koeckeritz
Steven Schnur
00044E47: Subbarao Bhumireddy
Mark Eisen
Venkata Kothapalli
Chris Lamb
Brad Neal
Michael Riley
00044E49: David Baker
Dana Baldwin
Dominik Bartell
Bill Bendrot
Andra Bond
Ursula Maria Brand
Matt Clinkscales
Chris Collins
Lauren Conners
Patrick S Conners
Jen Dunbeck
Adam Freeman
Ted Gegoux
Donovan Gentry
Stephen Gillen
Benoit Granmagnat
Kevin Hargrave
Garrick Hickman
Matt Hollingsworth
Mats Holm
John Hordle
Craig Kocay
Marc Lewis
Lars Malcharek
Steven Muir
Damien Murphy
David O'Keeffe
Shane Reid
Kyle Riseling
Michael Scesny
Dean Shelden
Amanda Short
Stephen Wallace
00044E4A: Juliette Bony Delapierre
Bettina Munn
Lloyd Sharp
Snezana Stojanovska
00044E4C: Darren Fehrmann
René Valois
Alex Zogheb
00044E4D: Keith Darvell
Anny LaFrance
Nicole LeMaster
Ellen Skrzypek
00044E4F: EA Shanghai
00044E53: Keith Chan
Terry Chan {string}281856{/string}
Eric Hana
00044E54: Alexandru Bogdan {string}281856{/string}
Andrei Constantinescu {string}281856{/string}
Mihai Alexandru Multescu
Laurentiu Marian Popeanu {string}281856{/string}
Teodor Tantu {string}282237{/string}
Victor Vistorovschi
00044E56: Aymeric Fenoy
Daniel Harty
Chloe Anon Pasleau
00044E57: Carina Bischof
Marcel Elsner
Nadine Wagner
00044E58: Alexander Bravo
Holger Hartmann
Yuhei Nasu
00044E59: Jose Pablo Hernandez
Fran Maciá
Rafael Del Olmo
Alvaro Paniagua
Ville Pulkkanen
Matthew Wilson
00044E5A: Uwe Bergmann
Mikołaj Bernecki
Alice Berro
Nazaret Caballo
Ana Fuentes Carmona
Patrick Claudino
Adán Rodríguez Cuadra
Alexey Danilov
Brigitte Deisenhammer
Dariusz Dragon
Cláudia Durães
Luca de Franceschi
Valentin Garret
Elisabetta Gross
Marcin Grzelak
Michał Kapelinski
Julian Klag
Anastasiya Koroleva
Lidia Cristina Lavatelli
Marcos de Lima
Janina Loureiro
Marat Makmudov
Ana Pescador
Jekaterina Podsibjakina
Nicolas Pouyleau
Giuseppe Provenzano
Vivien Rabé
Anaïs Rafi
Stefano Rapone
Iván Rivas
Jaroslavs Sidorins
Joana Soeiro
Piotr Sterczewski
Markus Stolle
Annekathrin Wiedemann
00044E5B: Julian Cho
Laurent Gabas
Shane McCarthy
Jasmine Phua
Hugo Rivalland
Caroline Sapt
00044E5D: Jesús Jiménez Antelo
Rubén López Aparicio
Alberto Abad Ballesteros
Javier Carazo Infestas {string}282237{/string}
Iker Aneiros Jarillo
Jose Carlos Fernández Manovel
Iñaki Ayucar Torres
00044E5E: Philippe Charel {string}282236{/string}
Roman Hannberger {string}282241{/string}
Michael Kukawski {string}282242{/string}
Oriana Lapelosa {string}282240{/string}
Oleksandr Lebid {string}282236{/string}
Pablo López {string}282238{/string}
Ricardo Santos {string}282243{/string}
Jérémy Teyssier {string}282245{/string}
Charles Ulbig {string}282236{/string}
Olga Zhuravleva {string}282244{/string}
00044E5F: Peter Moore
00044E60: Steve Pointon
00044E61: Lucy Bradshaw
00044E62: Gabrielle Toledano
00044E63: Chris Bruzzo
00044E64: Patrick Söderlund
00044E65: Jacob Schatz
00044E66: Blake Jorgensen
00044E67: Andrew Wilson
00044E68: Joel Lizner
00044E69: Matthew Bromberg
Kenneth Shuck
Samuel Tam
00044E6A: Ken Moss
00044E6B: Frank Gibeau
00044E6D: Terri Douglas
00044E6E: Chrom Studio Ltd
Marc Holmes
OF3D
Sperasoft Inc.
The Third Floor Canada Inc
Troy Nixey
Typodermic Inc.
00044E6F: Albion Localisations {string}282247{/string}
entalize co., ltd. {string}282256{/string}
ExeQuo {string}282250{/string}
Florian Vanino {string}282246{/string}
ITI Ltd. {string}282246{/string}
Robert Böck {string}282249{/string}
Synthesis International {string}282252{/string}
Quoted Tradução e Localização {string}282254{/string}
00044E70: James Battley
Nick Gratwick
Jason Gosling
Ant Hales
Justin Langley
00044E71: Geomerics Ltc
Havok
Middleware Licenses in Salesforce, FYI
OC3
00044E72: GameSim Technologies Inc
00044E73: Josh Dean
Phil Evans
Damien Goodwin
Mark Healy
Kate Saxon
Justin Villiers
00044E74: Babel Game Services Inc
00044E75: Failbetter Games LTD
gskinner.com
Lone Shark Games
Metaverse Modsquad
Pulp Studios Inc.
RED The Agency
Seven Tales Inc.
Sperasoft Inc.
Work at Play Media Labs LTD
00044E76: Scott McKellar
00044E77: Geogrify
00044E78: Formosa Interactive {string}282251{/string}
Johnny Blerot Sound {string}282248{/string}
Side UK {string}282253{/string}
Studio Center Total Productions {string}282255{/string}
Wolf Willow Sound {string}282248{/string}
00044E79: Cole Xavier Antrim
Cassidy Barlow
Zacharie Bélisle
Rhys Biason
Alexa Anna Buskell
Robert Daniel Busse
Cordelia Clark
Kairi Clark
Gabriel Costa
Thomas Darrah
Nadia De Freitas
Phillip Decker
Violette Doucet
Juniper Lee Ebenger
Bennett Rhys Evanochko
Graham Fedorkiw
Felix Moreno Garcia
Jacob Matthew Morris Goldman
Ciaran Hanlon
Ethan Francis Gregory Hawco
Logan Hoyle
Stephen Jaskiewicz
Loïc Jubinville
Zack Jubinville
Zoey Krajcarski-Law
Bastien LaBine
Bianca Catherine LaMartina
Michael Salvatore LaMartina
Alexandre Legault
Lucia Yaejin Lim
Finn Pierre Lucien-Bay
Brett Madeleine deMontarnal
Olivier Mathieu
Orlaith McKearney
Nevan Middleton
Hazel Jane Mills
Madeline Grace Mitchell
Ethan Paulson
Breea Potter
Aria Reid
Lucy Rhodes
Scarlet Rhodes
Thomas Robillard
Noah Rousell
Zoe Rousell
Benjamin Schaefer
Stella Scott
Siena Shaker
Lilia Swanson
Faith Elise-Joan Thompson
Sebastian Oswald Vervaet
Tristan Eldon Wambold
Daniel Webb
Clark Zufelt
00044E7C: - Head of Testing
00044E7D: - Project Manager
00044E7E: - Spanish Lead
00044E7F: - Product Localization Manager
00044E80: - Italian Lead
00044E81: - German Lead
00044E82: - Polish Lead
00044E83: - Brazilian-Portuguese Lead
00044E84: - Russian Lead
00044E85: - French Lead
00044E86: (German)
00044E87: (Polish)
00044E88: (Edmonton)
00044E89: (Russian)
00044E8A: (French)
00044E8B: (Los Angeles)
00044E8C: (Italian and Spanish)
00044E8D: (London)
00044E8E: (Brazilian-Portuguese)
00044E8F: (Virginia Beach)
00044E90: (Japanese)
00044E91: Cloth Quality
00044E92: Set the quality of dynamic simulation of cloth and hair. Higher values display a higher level of animation fidelity for cloth and hair.
00044E93: {string}273055{/string}
00044E94: {string}277784{/string}
00044E95: {string}276861{/string}
{string}276862{/string}
{string}276859{/string}

00044E96: Set the quality of in-game shadows. Higher values display greater shadow detail, and more objects will cast shadows.
00044E97: Access the Dragon Age: Inquisition manual online at: help.ea.com/en/dragon-age/dragon-age-inquisition/
00044E98: 2x MSAA
00044E99: 4x MSAA
00044E9A: The current user does not have an active EA Access trial.
00044E9B: The Swiftest Arrow
00044E9C: Deadeye
00044E9D: Complete an operation with the Archer.
00044E9E: Complete {CUSTOM0} operations with the Archer.
00044E9F: Earn {CUSTOM0} experience with the Archer.
00044EA0: Warrior of the Faith
00044EA1: Complete {CUSTOM0} operations with the Templar.
00044EA2: Earn {CUSTOM0} experience with the Templar.
00044EA3: Complete an operation with the Templar.
00044EA4: Knight-Commander
00044EA6: Necklace of the Kadan
00044EA7: Craft a necklace from a dragon's tooth split in two. Reward: gift to prove commitment to the Iron Bull.
00044EA8: Shader Quality
00044EA9: Set the shader rendering quality. Higher values will display lighting and materials that are richer and more detailed.
00044EAB: Voice Input Device
00044EAC: Voice Output Device
00044EAD: Set the microphone or other device to broadcast voice chat.
00044EAE: Set the speaker, headphones, or other device to be used as a voice chat receiver.
00044EAF: Voice Input Volume
00044EB0: Voice Output Volume
00044EB1: Set your voice chat broadcast volume.
00044EB2: Set the volume of other players' voice chat.
00044EB3: Move Forward (Tactical Camera)
00044EB4: Move Backward (Tactical Camera)
00044EB5: Move Right (Tactical Camera)
00044EB6: Move Left (Tactical Camera)
00044EB7: Turn Right (Tactical Camera)
00044EB8: Turn Left (Tactical Camera)
00044EB9: Menu Navigate Up
00044EBA: Menu Navigate Down
00044EBB: Menu Navigate Right
00044EBC: Menu Navigate Left
00044EBD: Voice Chat
00044EBE: Voice Chat Behavior
00044EBF: Press-To-Talk
00044EC0: Toggle On/Off
00044EC1: Set how the "Voice Chat" key binding will activate or deactivate voice chat.
00044EC2: Very Low
00044EC3: Fade Touched
00044EC4: Fullscreen Monitor
00044EC9: Requisition the Necklace of the Kadan.
00044ECA: {string}100049{/string}
00044ECB: {string}151516{/string}
00044ECE:
00044ED3: Invite Xbox Live Party
00044ED4: Portions of this software are copyright © 2014 The FreeType Project (www.freetype.org).  All rights reserved.
00044ED6: Avg FPS: {CUSTOM0}
00044ED7: Benchmark Results
00044ED8: Benchmark
00044ED9: Min FPS: {CUSTOM0}
00044EDA: {string}277498{/string} {string}281367{/string}: {CUSTOM0}
00044EDB: VP, Studio HR
00044EDC: Group Finance Director
00044EDD: Barbara Cadigan
00044EDE: Marcus Edholm
00044EDF: Additional Support
00044EE0: Dave McGruther
00044EE1: View
00044EE2: Exit Tactical Camera
00044EE3: Yang Bo
Fernando Castillo
Brad Doan
Ma Fei
Kiki He
Wang Jieming
Wang JunJie
Eugene Lim
Patrick Lin
Ji Min
Tang Mingkai
Richard Mu
Dai Qiming
Cao Weijie
Rock Zhang
00044EE4: Craft a rune in the Undercroft.
00044EE5: Rune Crafting
00044EE6: Recruiting an arcanist will allow the Inquisition to craft runes to enhance weapons and armor.
00044EE7: Recruit an arcanist at the war table.
00044EE8: When using targeted abilities without a target selected, pressing the hot key will fire the ability in place.

When clicking a targeted ability on the quick bar without a target selected, you will be prompted for a target. {StringBtnMouseLeft} an enemy to target it, and the ability will fire accordingly.
00044EE9: Auto-Pause Tactical Camera
00044EED: The save file could not be deleted.
00044EEE: Corrupt Save
00044EF0:
00044EF2: Ray Muzyka
Greg Zeschuk
00044EF3: Carmen Carmen
Rynn & Dante
00044EF4: The Plant Stand
00044EF5: Nigel Schafer
00044EF6: The audio output that best suits your speaker configuration.
00044EF7: Warrior: Weapon & Shield
00044EF9: The software included in this product contains copyrighted software that is licensed under versions 2.0 and 2.1 of the LGPL. Copies of these licenses are included with this software. You may obtain the complete Corresponding Source code from us for a period of three years after our last shipment of this product, which will be no earlier than 2015-9-15, by sending one blank CD-R in a self addressed stamped padded CD shipping envelope to:

Electronic Arts Customer Warranty
9001 North IH-35 Suite 110
Austin, TX 78753
00044EFE: This software product includes Autodesk® Scaleform® software, (C)2011 Autodesk, Inc. All rights reserved.
00044EFF: Facial animation software provided by OC3 Entertainment. (C)2002-2007, OC3 Entertainment, Inc. and its licensors. All rights reserved.
00044F00: Copyright in Enlighten is owned by or licensed to Geomerics Limited. All rights reserved. Enlighten is a trademark or registered trademark of Geomerics Limited or its affiliates.
00044F01: Our Focus Testers
00044F02: And to our fans and community...
00044F03: for your passion, cosplay, and encouragement to the team!
00044F05: #IPlayBioWare
00044F06: Voice Activated
00044F09: {spHeroName}
00044F0A: Greatly Approves
00044F0B: Slightly Approves
00044F0C: Greatly Disapproves
00044F0D: Slightly Disapproves
00044F0E:
00044F0F:
00044F10:
00044F11:
00044F12: EA Certification
00044F13: Ana Arce
Antonio Arizcun
Federico Baronti
Anthony Ross Benitez
Beli Boville
Michael Bullen
Jorge Campillo
Juan Carlos Casas
Luis Castro
Borja Contreras
Juan Pablo Cozar
Alejandro de la Hera
Alberto de Torres
Juan Antonio Garcia de Quinto
Nerea Diego
Gorm Eriksen
Lucas Felden
Irene González
Jakub Grzela
iraer Jiménez
Juan Gabriel Mateo
Roman Mendez
Raúl Nicolás
Jon Nowak
Pedro Nuñez
Simone Paganelli
Pablo Pérez
Roberto Rodríguez
Miguel Ross
Alex Martinez Rosson
Luis Ruano
Nasser Saouti
Joaquin Alberto Caño Segado
Pablo Herrero Yohn
00044F14: Unable to load the required DLC.
00044F15: Dragon Age™: Inquisition Deluxe Edition
00044F16: Flames of the Inquisition Armored Mount
00044F17: Dragon Age™: Inquisition Deluxe Edition Items
00044F18: Flames of the Inquisition Weapons
00044F19: Flames of the Inquisition Armor
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00044F3E: Dragon Age: Inquisition uses Havok®. (C)Copyright 1999-2014 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.
00044F4E: Privacy Policy
00044F4F: Terms of Service
00044F50: ELECTRONIC ARTS PRIVACY AND COOKIE POLICY

Effective Date: June 28, 2013
TRUSTe European Safe Harbor certification

By registering for an Origin Account (formerly known as an EA Account) ("Account"), using this site and/or any of EA's online or mobile products and services, you agree to EA's Privacy Policy and that we may transfer and store your information in the USA. By registering, you agree that EA may process your data in accordance with the following privacy policy and that you will abide by EA's Terms of Service.

IF YOU DO NOT AGREE TO THIS POLICY, PLEASE DO NOT USE ANY EA SITE, ONLINE OR MOBILE PRODUCT OR SERVICE. If we change our privacy policy, we will post those changes to this privacy statement, the home page or other places so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it. We reserve the right to modify this privacy statement at any time, so please review it frequently. If we make material or significant changes to this policy or the way we use your child's information, we will notify you or the parent/guardian here, by email, or by means of a notice on our home page prior to the changes taking effect. Your continued use of our online and mobile products and services will signify your acceptance of the changes to our online Privacy Policy.

TABLE OF CONTENTS

I. EA Online And Mobile Privacy Policy: Introduction
II. EA's Site Is TRUSTe Certified
III. What Is Personal Information And When Does EA Collect It?
IV. What Is Non-Personal Information And When Does EA Collect It?
V. Information Provided to EA By Third Parties.
VI. What Happens To The Information EA Collects?
VII. Where Is The Information Held?
VIII. How Does EA Protect Your Personal Information?
IX. Review, Correction of Your Information, Requesting Removal From Mailing Lists And Deactivating Your Account
X. A Special Note About Children
XI. Public Information Including User Generated Content, Online Forums, Blogs And Profiles
XII. Third Party Sites
XIII. Products Offered In Partnership With Third Party(s)
XIV. Contact Information & Complaints Process
XV. California Residents: Your California Privacy Rights
XVI. Dispute Resolution By Binding Arbitration


I.    EA Online And Mobile Privacy Policy: Introduction

EA and its subsidiary companies know that you care how information about you is used and shared, and we appreciate your trust that we will do so carefully and sensibly. We respect the privacy rights of consumers and recognize the importance of protecting the information collected about you. We have adopted this global online Privacy Policy to explain how we store and use personal and non-personal information we collect online on our websites, during your use of our online products and/or services (including online game play) and on mobile platforms. This policy does not cover information provided online in response to job postings. Please review the EA Jobs Data Privacy Statement on EA's jobs site at www.jobs.ea.com for further information.  

If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and Electronic Arts Swiss Sàrl.

This policy also applies to TRUSTe certified EA Websites. To view a list of these Validated EA Websites, please visit www.TRUSTe.com. In addition, EA owns several other domain names that point to the websites referenced above. We may also add new sites that are subject to this privacy policy and that list will be updated to include those. Please note that this policy applies only to sites maintained by EA, and not to websites maintained by other companies or organizations to which we link.

EA complies with the U.S.-EU Safe Harbor Framework and the U.S.-Swiss Safe Harbor Framework as set forth by the U.S. Department of Commerce regarding the collection, use, and retention of data from European Union member countries and Switzerland.   EA has certified that it adheres to the Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement.  To learn more about the Safe Harbor program, and to view EA's certification, please visit http://www.export.gov/safeharbor.

II.    EA's Site Is TRUSTe Certified

EA has been awarded TRUSTe's Privacy Seal signifying that this privacy policy and practices have been reviewed by TRUSTe for compliance with TRUSTe's Privacy Program Requirements available at truste.com including transparency, accountability and choice regarding the collection and use of your personal information.  TRUSTe's mission, as an independent third party, is to accelerate online trust among consumers and organizations globally through its leading privacy trustmark and innovative trust solutions.

III.    What Is Personal Information And When Does EA Collect It?

EA collects both personal and non-personal consumer information. Personal information collected by EA is discussed below in this section. Non-personal information is discussed below in Section IV.

Personal information is information that identifies you and that can be used alone, to contact you on-line or off-line. EA may collect personal information from our online visitors during:

- Contest registration and prize acceptance;
- Warranty registration and requests;
- Customer support and/or technical service requests;
- Player match up and other head-to-head online competitions;
- Registration for games and/or special game-specific events;
- Newsletter subscriptions, referral services, and other marketing surveys and email campaigns;
- Registration for Origin and/or other service accounts;
- Creation of a personal profile;
- Product, service and/or subscription orders;
- Service requests from third party service providers on our site;
- Access to our products and/or services on social networks or other third party services; and
- Otherwise through use of our software, mobile or online services where personal information is required for use and/or participation.

Information collected will vary depending upon the activity and may include your name, email address, phone number, home address, birth date, mobile phone number and credit card information. Visitors to EA Mobile may be asked to provide the name of their mobile service carrier, model of their mobile phone and a valid mobile number so that we may provide purchase instructions directly to their mobile phone. In that context, your mobile number will only be used to send you a text message with a link to download your game and will not be retained for any other purpose. Prize winners may be required to provide their Social Security or other identification number for tax purposes, and will be used only for prize fulfillment.

IV.    What Is Non-Personal Information and When Does EA Collect It?

Non-personal information, alone, cannot be used to identify or contact you. EA collects non-personal information about your use of our online and mobile products and services both on our website and in the course of game play and software usage (on PC, mobile and game system platforms).

We will retain your information for as long as your Origin Account is active or as needed to provide you services. If you wish to cancel your Origin Account or request that we no longer use your information contact the Privacy Policy Administrator in your country listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States.   There may be instances where we are legally required to retain your information.

A. What Types of Non-Personal Information Does EA Collect?

When you use EA online and mobile products and services or you play our games on your PC or game system, we may collect certain non-personally identifiable information for purposes including improving our products and services, troubleshooting bugs, providing services to you, facilitating the provision of software updates, dynamically served content and product support as well as communicating with you. The non-personal information collected may include demographic information including gender, age, zip code, information about your computer, hardware, software, platform, game system, media, mobile device, including unique device IDs or other device identifiers, incident data, Internet Protocol (IP) address, network Media Access Control (MAC) address and connection. We also collect other non-personal information such as username, user ID or persona, feature usage, game play statistics, scores and achievements, user rankings, time spent playing our games, and click paths as well as other data that you may provide in surveys, via your account preferences and online profiles such as friends lists or purchases, for instance. We may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

B. How Does EA Collect Non-Personal Information?
EA collects non-personal information along with personal information when you actively provide it in the context of various online and mobile activities including online and mobile purchases, game registration and marketing surveys, for instance. In addition, we and other third parties use cookies and other technologies to passively collect non-personal demographic information, personalize your experience on our sites and monitor advertisements and other activities as described below.  We may also derive from the information collected other facts, such as determining the applicable tax rate based on your IP address.

1. Cookies

Cookies are small files applied to your Internet browser to track movements within websites. We may link cookie information to personal information. Cookies link to information regarding what items you have selected for purchase at our store, pages you have viewed, or games you have played. This information is used to keep track of your shopping cart and make sure you don't see the same ad repeatedly, for example. Also, we use cookies to deliver content specific to your interest and to monitor website or game usage. We and third parties collect information on what games are played, how much time is spent playing the games and which ads or links are clicked. Some of our sites use an outside ad company to display ads. These ads contain cookies. Cookies received with banner ads are applied by our ad companies, and EA does not have access to this information. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However some areas of our sites will not function properly if you do so. You can set your web browser to warn you about attempts to place cookies on your computer, or limit the type of cookies you allow. For more information concerning how to disable your cookies, please visit help.ea.com.
 
We and other third parties may also use flash cookies, also known as "local shared objects," on our sites that employ Flash technology. Flash cookies are small files similar to browser cookies and are used to remember the site's settings to personalize the look and feel of the site. Like normal cookies, Flash cookies are represented as small files on your computer. One method of preventing Flash cookies from being placed is to adjust your preferences in the Macromedia Website Privacy Settings Panel at www.macromedia.com.

If you disable cookies, you may lose some of the features and functionality of playing our games, as cookies are necessary to track and enhance your game activities. Please note that companies delivering advertisements in our games or on our websites may also use cookies or other technologies, and those practices are subject to their own policies.

Please note that this privacy policy covers the use of cookies by EA only and does not cover the use of cookies by any advertisers.

2. Clear GIFs And Tracking Pixels

Clear GIFs (a.k.a. web bugs, beacons or tags) are small graphic images placed on a web page, web-based document, or in an email message. Clear GIFs are invisible to the user because they are typically very small (only 1-by-1 pixel) and the same color as the background of the web page, document or email message. We do not use clear GIFs to collect personal information about you. However, we may use clear GIFs to capture statistical usage information for our web pages, features or other elements on a web page. We correlate this information to a user to personalize user experience and for statistical analysis of user experiences on our web pages.  

We and third parties may also use tracking pixels, which allow us to advertise more efficiently by excluding our current users from certain promotional messages or identifying the source of a new installation.

3. Internet Log Files

EA and other third parties also may maintain log files which contain IP addresses. An IP address is a numeric address that may be assigned to your computer by your Internet Service Provider. In general, we use log files to monitor traffic on our websites, to troubleshoot technical problems and authenticate users' entitlements to our products. In the event of user abuse of our websites, however, we may block certain IP addresses or game system IDs provided by our licensed hardware manufacturers. If available, IP addresses and game system IDs may be used in order to enforce our Terms of Service.

4. Analytic Metrics Tools and Other Technologies

EA also uses its own proprietary analytic metrics tool and other third party analytics technologies to collect information when you use our online products and services and/or play our games on your PC, game system and/or mobile device. These tools and technologies use server log files, web beacons, cookies, tracking pixels and other technologies to collect and analyze certain types of information, including cookies, IP addresses (including for purposes of determining your approximate geographic location), mobile or other hardware device ID or other device identifiers, browser types, browser language, information passed from your browser (if any), referring and exit pages, and URLs, platform type, click information, information about your media, peripheral hardware, software and/or applications installed on your machine and/or device, domain names and types, landing pages, pages viewed and the order of those pages, advertising conversion rates, the date and amount of time spent on particular pages, other Internet and website usage information, game state and the date and time of activity on our websites or games, information about how your game is used, including game metrics and statistics, feature usage and purchase history, as well as unique hardware identifiers such as MAC Address, mobile unique device ID (if applicable) and other similar information.

The third party analytics companies who collect information on our sites and in the context of our online and mobile products and/or services may combine the information collected with other information they have independently collected from other websites and/or other online or mobile products and services relating to your activities across their network of websites as well as online and/or mobile products and services. Many of these companies collect and use information under their own privacy policies.

Some EA websites and services use Google Analytics, a web analytic service offered by Google Inc. ("Google"). Google Analytics uses "Cookies", text files that are stored on your PC and that enables the analysis of your usage of this website. The information about your usage of websites, collected through these cookies, will be transmitted to and stored on Google server based in the US.  On behalf of EA, Google will use this information in order to evaluate your usage of this websites, to make reports on website activities and/or to provide the website operator with other services related to this websites. Your IP-address collected by Google Analytics will not be matched up with other data of Google. You may prevent the installation of cookies by adjusting your browser settings.  Please note that if you disable cookies, it is possible that you may not use all functionalities of EA's websites. You may also prevent the cookies from collecting and storing your information by downloading and installing the following browser-plugin under the following link http://tools.google.com/dlpage/gaoptout?hl=en.

A non-exclusive list of the other analytics companies that operate their own technologies on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

5. Ad Serving Technology

EA's websites, online or mobile products or services may employ proprietary or third party ad serving technologies that use cookies, clear GIFs, web beacons, tracking pixels or other technologies to collect information as a result of ad serving through our products or services as well as to help track results.  Some dynamic in-game advertisement serving technology enable advertising to be temporarily uploaded into your game, web browser or mobile device and replaced while you are online.  We or third parties operating the advertisement serving technology may use information such as age and gender as well as information logged from your hardware or device to ensure that appropriate advertising is presented within the site, online or mobile product or service  and to calculate or control the number of unique and repeat views of a given ad, and/or deliver ads that relate to your interests and measure the effectiveness of ad campaigns.   We or third parties may collect data for this purpose including IP address (including for purposes of determining your approximate geographic location), device ID's, information about your software, applications and hardware, browser information (and/or information passed via your browser), hardware, machine or device make and model, advertisement(s) served, in game location, length of time an advertisement was visible, other Internet and website usage information, web pages and mobile internet sites which have been viewed by you (as well as date and time), domain type, size of the advertisement, advertisement response (if any), and angle of view.  The foregoing data may be used and disclosed per this policy and the privacy policy of the company providing the ad serving technology.

The advertising companies who deliver ads for us may combine the information collected or obtained from EA with other information they have independently collected from other websites and/or other online or mobile products and services relating to your web browser's activities across their network of websites. Many of these companies collect and use information under their own privacy policies.

A non-exclusive list of ad serving companies that operate their own networks on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

For more information about the practices of other large ad serving companies that may collect information based on your interaction with ads on this site, in our mobile products, and other sites or products not owned/managed by EA, or to "opt out" of targeted advertising delivered by National Advertising Initiative (NAI) member ad networks, you should visit www.networkadvertising.org.

For more information about targeted advertising within our mobile products or to opt out, see the appendix to this policy at privacyappendix.ea.com.

These ad serving technologies are integrated into our sites, online or mobile products and services; if you do not want to use this technology, do not play.

6. Anti-Cheat and Fraud Prevention Technologies

EA strives to provide a safe and fair gaming environment to all players of its games. To prevent fraudulent activities and behaviors that may negatively affect the experiences of a player, EA is authorized to use "anti-cheating" software, or applications for the prevention of fraud for our internet presence, during the use of our online products and/or services (including online games), and mobile platforms.

At login to EA online products and/or services, during the setup of an Origin account, and/or at the point of sale, EA may collect data about your device in order  to create a hash of machine components.  Information collected for this purpose shall not be stored in retrievable form.  EA uses the collected information for the prevention of fraud, and for authentication purposes. EA may consolidate the machine hash created for this purpose with your Origin account; data consolidated this way will not be shared with any other third party, and will be used exclusively for security, fraud prevention and authentication purposes by EA.

V.    Information Provided To EA By Third Parties.

EA also obtains personal and non-personal information from third parties as discussed below.  EA only uses this data for purposes consistent with this policy.

1. PlayStation®3 computer entertainment system

If you sign up to play EA games through a PlayStation®3 computer entertainment system, your Sony Entertainment Network account information will be provided to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA's titles online. By signing up to play EA's titles, you agree that limited user account information can be transferred to EA. Information transferred to EA includes your name, email address, online ID, country, language and date of birth but does not include credit card number or other financial account information.

2. Xbox Live

If you sign up to play EA games through Microsoft's Xbox Live Service, Microsoft will provide your Xbox Live user account information to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA's Xbox Live titles. By signing up to play EA's Xbox Live titles, you agree that Microsoft can transfer your user account information to EA. Information transferred from Microsoft to EA includes your Gamertag, email address, state or province, country, language and age but does not include credit card number or other financial account information.

3. Wii U

If you sign up to play EA games through a Nintendo Wii U console, your Nintendo account information will be provided to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA’s titles online. By signing up to play EA’s titles, you agree that limited user account information can be transferred to EA. Information transferred to EA includes your Mii information, email address, Nintendo Network ID, friend list, country, language and date of birth but does not include credit card number or other financial account information.

4. Other Information Collected From Third Parties

EA may also receive other information from third parties, including in connection with the operation and distribution of our products and services as well as market and demographic studies that we use to supplement personal and anonymous information collected or provided directly by you. Some third party services such as Twitter and Facebook may also provide us with information from your accounts there with your permission.

By playing an EA game through a social network or other third party platform or service or by connecting to such a third party network, platform or service via one of our products and/or services, you are authorizing EA to collect, store, and use in accordance with this Privacy Policy any and all information that you agreed the social network or other third party platform could provide to EA through the social network/third party platform Application Programming Interface (API) based on your settings on the third party social network or platform. Your agreement takes place when you connect with the third party network, platform or service via our products and/or services, and/or when you connect with, "accept" or "allow" (or similar terms) one of our applications through a social network, or other third party platform or service.

EA may also collect or receive information about you from other EA users who choose to upload their email and other contacts.  This information will be stored by us and used primarily to help you and your friends connect.

EA may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

VI.    What Happens To The Information EA Collects?

A. How EA Uses Your Information

EA uses your information to fulfill your specific requests, purchase orders and to send you purchase confirmation and other account-related information. In addition, the personal information you provide will allow us to send you messages about things including new products, features, enhancements, special offers, upgrade opportunities, contests and events of interest. You may also later opt out of such communications sent via email.

Otherwise, EA uses personal and non-personal information, both individually and combined together, to better enhance your user experience, improve our products and services, understand the behavior and preferences of our customers, to troubleshoot technical problems, to serve advertising, for authentication purposes, to enforce our Terms of Service, to ensure proper functioning of our products and services as well as to help improve them. In addition, we combine non-personal information with personal information, such as an email address, for purposes including providing excellent customer service, administering loyalty programs and tailoring our communications, offerings, web pages or game play experience to you.

By use of friend finder tools such as Facebook, Game Center or other third party services in our online and mobile products and services, you acknowledge that use of these friend finder tools will help you find your contacts and will also allow your contacts to associate your Origin Account (and related gaming entitlements, including games played on PC, mobile and console platforms) with your social networking profile and/or email address. Your resulting friends' list, which may be accessible across EA social platforms as available, will be subject to this privacy policy.  Note that the friends that you choose to include on any EA or Origin friends' list may be able to find and/or identify you in the context of different EA products and services, and see the profiles you have established. Those friends may also be able to see the gamertags that you use across EA's suite of products and services.  Choose your friends carefully.

If you choose to use our referral service to "Tell a Friend" about an EA product or site, we will ask you for your friend's name and email address. We will send your friend an email on your behalf inviting him or her to visit the site or check out our product. EA stores your friend's name and email for a short period for the sole purpose of sending this email and for redundancy checking, to be sure that your friend does not receive multiple copies of the same email message. We do not keep or use this information for any other purpose.

Your participation in tournaments or other online game events is also conditional upon our collection, use, storage, transmission and public display of statistical data (such as your scores, rankings and achievements) generated through your participation.

B. Will EA Share My Information With Third Parties?

EA will never share your personally identifiable information with third parties without your consent.   We may, however, share non-personally identifiable, aggregated and/or public information with third parties.  There may be circumstances where you may share information on your own.  Please see section XI for more details about your rights to information you share publicly on EA including user generated content, forums, blogs, and profiles. You may also opt in to allow EA to share your personal information with companies and organizations that provide products or services that we believe may be of interest to you. To opt out of further communications from a marketing partner or sponsor with whom your information has been shared, please contact that partner or sponsor directly.

EA does not disclose any personal information about children under 18 years of age who have registered on any of our websites to third parties, or share or disclose personal information other than as set forth in this policy, provided however, that in the event of a merger, acquisition, or the unlikely event of bankruptcy, management of EA customer information may be transferred to its successor or assign regardless of age.

From time to time, EA employs third party contractors to collect personal information on our behalf to provide email delivery, product, prize or promotional fulfillment, contest administration, credit card processing, shipping or other services on our sites. When requesting these services, you may be asked to supply your name, mailing address, telephone number and email address to our contractors. We ask some third party contractors, such as credit agencies, data analytics or market research firms, to supplement personal information that you provide to us for our own marketing and demographic studies, so that we can consistently improve our sites and related advertising to better meet our visitors' needs and preferences. To enrich our understanding of individual customers, we tie this information to the personal information you provide to us.

When our third party agents or service providers collect and/or have access any information other than non-personal, anonymous and/or aggregated data, EA requires that they use data consistently with our stated privacy policy. These third parties are prohibited from using your personal information for any other purpose without your specific consent.

You will be notified before your personal information is collected by any third party that is not our agent/service provider, so you can make an informed choice as to whether or not to share your information with that party.

We may also access and disclose personal information, including personal communications, in connection with report abuse functions in our products and services, to enforce legal rights and comply with the law, or to comply with an order from a government entity or other competent authority, or when we have reason to believe that a disclosure is necessary to address potential or actual injury or interference with our rights, property, operations, users or others who may be harmed or may suffer loss or damage, or when we believe that disclosure is necessary to protect our rights, combat fraud and/or comply with a judicial proceeding, court order, or legal process served on EA. Note that certain publically available information you post and communicate on our and third party sites and services is public information for which you have no expectation of privacy.  See Section XI for more details.

VII.    Where Is The Information Held?

EA is a global organization and the majority of the computer systems on which EA collects, stores, and uses the information it collects or receives are based in the United States and The Netherlands. We may also utilize data storage facilities located in Asia, Canada and/or the European Union. Your personal information may be transferred to, used, processed or held by EA in the United States and in other countries, including countries outside your country of residence both in and outside the European Union and Asia, and used for the purposes set out in this Privacy Policy.

VIII.    How Does EA Protect Your Personal Information?

EA understands the importance of keeping your information safe and secure. EA will make commercially reasonable efforts to protect your personal information and ensure the security of our systems. When you enter sensitive financial information (such as a credit card number) on our order forms, we encrypt the transmission of that information using commercially reasonable methods. No method of transmission over the Internet, or method of electronic storage, is 100% secure, however. We cannot guarantee that your information will not be accessed, disclosed, altered, or destroyed by breach of any of our physical, technical, or managerial safeguards. We cannot assume responsibility or liability for unauthorized access to our servers and systems.

IX.    Review, Correction Of Your Information, Requesting Removal From Mailing Lists And Deactivating Your Account

You can correct or update your account information at any time by logging on our site and navigating to "My Account," and viewing your "Basic Information" or other account settings. Should you be unable to log in or wish to have your account(s) deactivated, contact the Privacy Policy Administrator in your country as listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States. We will be happy to review, update or remove information as appropriate. We may still retain your information in our files however, to resolve disputes, enforce our user agreement, and due to technical and legal requirements and constraints related to the security, integrity and operation of our websites.

Some EA sites or services may collect personal information that is not accessible via our site. However, in such cases, you may be able to access that information through alternative means of access described by the service or by writing your local privacy policy administrator at privacyadmin.ea.com and you will be contacted within 30 days regarding your request.

If you've granted EA access to your Facebook account information through an EA or Playfish application, you may request that EA delete your Facebook information by contacting the Privacy Policy Administrator listed at privacyadmin.ea.com and specifying the Facebook application used.  Note that as a result of deleting your data associated with an application on Facebook, you will no longer have access to that application.

X.    A Special Note About Children

Many EA online or mobile products and services are intended for general audiences and do not knowingly collect any personal information from children. When an EA online or mobile product or service does request age information, and users identify themselves as under 13, the product or service will either block such users from providing personal information, or we will ensure consent is obtained from parents for the collection, use and sharing of their children's personal information. At that time, we will provide a description of the information that the child may make publically available, how we will use the information and other practices. We will not knowingly ask children under the age of 13 to provide more information than is reasonably necessary to provide our services.

Please note that if you grant consent for your child to use EA's online or mobile products and services, this may include such general audience communication services as email, instant messaging, and online groups, and your child will be able to communicate with, and disclose personal information to, other users of all ages. Parents can review, edit, request the deletion, or prevent further collection or use of their children's personal information or make inquiries regarding this policy by sending an email to privacy_policy@ea.com; writing to Privacy Policy Administrator, 209 Redwood Shores Parkway, Redwood City, CA 94065; or calling (650) 628-1393.  Alternatively, you may also contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com.

If we change this privacy statement in a way that expands the collection, use or disclosure of children's personal information to which a parent has previously consented, the parent will be notified and we will be required to obtain the parent's additional consent.

We encourage you to talk with your children about communicating with strangers and disclosing personal information online. You and your child should review our Online Safety web page for additional information about using the Internet safely.

Information collected is secured in a manner consistent with this privacy policy (see Section VIII above). If we change how we handle your child's information, we will notify you in a manner consistent with this policy.

Under no circumstances do we condition a child's participation in an activity—like contests—on the child's disclosure of more personal information than is reasonably necessary to participate in the activity. On certain sites, we may not permit children to participate at all regardless of consent.

XI.    Public Information Including User Generated Content, Online Forums, Blogs And Profiles

You may choose to disclose information about yourself in the course of contributing user generated content to EA sites or games or in our online chat rooms, blogs, message boards, user "profiles" for public view or in similar forums on our sites and/or on third party sites. Information that you disclose in any of these forums is unencrypted, public information, may be accessed or recorded by EA employees, and there is no expectation of privacy or confidentiality there.  

You should be aware that any personally identifiable information you submit in the course of these public activities can be read, collected, or used by other users of these forums, and could be used to send you unsolicited messages. We are not responsible for the personally identifiable information you choose to make public in any of these forums.

Note also that in the ordinary course of Internet activity, certain information may be sent from your browser to third parties such as advertising networks and analytics companies.  EA has no control over the information sent from your browser to those networks or other third parties and recommends that you ensure that your browser settings prevent the disclosure of information you would not like to share.

If you post a video, image or photo on one of our sites for public view you should be aware that these may be viewed, collected, copied and/or used by other users without your consent. We are not responsible for the videos, images or photos that you choose to submit to EA's site. Please see our Terms of Service at terms.ea.com on this point and for other guidelines about posting content on our websites.

XII.    Third Party Sites.

Our website may contain advertising or services which link to other websites such as Twitter, Facebook and YouTube. The fact that we link to a website is not an endorsement, authorization or representation of our affiliation with that third party. If you click on a link to a third party site, including on an advertisement, you will leave the EA site you are visiting and go to the site you selected. Because we cannot control the activities of third parties, we cannot accept responsibility for any use of your personal information by such third parties, and we cannot guarantee that they will adhere to the same privacy and security practices as EA. We encourage you to review the privacy policies of any other service provider from whom you request services. If you visit a third party website that is linked to an EA site, you should consult that site's privacy policy before providing any personal information.

XIII.    Products Offered In Partnership With Third Party(s)

Members may register for other services from our site(s). Certain products and/or services available on our site are provided to you in partnership with third party(s) and may require you to disclose personally identifiable information in order to register for and access such products and/or services. Such products and/or services shall identify the third party partners at the point of registration. If you elect to register for such products and/or services your personally identifiable information will be transferred to such third party(s) and will be subject to the privacy policy and practices of such third party(s). We are not responsible for the privacy practices and policies of such third party(s) and, therefore, you should review the privacy practices and policies of such third party(s) prior to providing your personally identifiable information in connection with such products and/or services.

XIV.    Contact Information & Complaints Process

If you have questions or concerns regarding this statement, you should first contact the EA Privacy Policy Administrator for the country in which you reside at the email address or postal address specified at privacyadmin.ea.com. If your country is not listed, please contact the United States' Privacy Policy Administrator or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065. If your inquiry is not satisfactorily addressed, you should contact TRUSTe here or at https://feedback.truste.com as instructed above. TRUSTe will then serve as a liaison with us to resolve your concerns. Please note that the TRUSTe program only covers information that is collected through this Website, and does not cover information that may be collected through any software downloaded from this Website.

For more information and updates to our online Privacy Policy, visit privacy.ea.com.

XV.    California Residents: Your California Privacy Rights

Under California law, California Residents who have an established business relationship with Electronic Arts Inc. (EA) or one of its subsidiaries may choose to opt out of EA disclosure of personal information about them to third parties for direct marketing purposes. As detailed above, our policy is not to disclose personal information collected online to a third party for direct marketing purposes without your approval. If you choose to opt-out at any time after granting approval, email privacy_policy@ea.com or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065.

XVI.    Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA's last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com.  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us ("Disputes"), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:

- a claim to enforce or protect, or concerning the validity of, any of your or EA's (or any of EA's licensors') intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A. Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other ("Notice of Dispute").  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B. Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA's Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C. Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D. Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

E. Recovery and Attorneys' Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys' fees and expenses in connection with any arbitration between us.

F. Limitation on Arbitrator's Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

G. Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.

Version 54402_9
00044F51: LAST UPDATED:  September 4, 2012

ELECTRONIC ARTS TERMS OF SERVICE


These Terms of Service and all supplemental terms, as amended from time to time, govern your use of any online or mobile product or service to which you have access, any product or service that requires an Internet connection or Origin Account to access, install or play as well as any Origin Account you use to access online or mobile products or services ("EA Services") offered by Electronic Arts or any of its subsidiaries and affiliates (collectively, "EA") for PC, game system or mobile device.  If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland.  If additional terms and/or agreements apply to the EA Service(s) used by you, those additional terms and/or agreements govern your use of EA Services as well.    

These Terms of Service, as well as EA’s Privacy Policy available at privacy.ea.com  (incorporated herein by reference) form legally binding contracts between you and EA.  By using EA Services, you affirm that you are at least 18 years of age (or have reached the age of majority if that is not 18 years of age where you live) or that you have reviewed this Agreement with your parent or guardian and he or she assents to these Terms of Service on your behalf and takes full responsibility for your compliance with them.  You agree that you and/or your parent or guardian are fully able and competent to enter into the terms, conditions, obligations, representations and responsibilities set forth in these Terms of Service, and to abide and comply with these Terms of Service.

You agree to check terms.ea.com periodically for new information and terms that govern your use of EA Services.  EA may modify the Terms of Service at any time.  Revisions to terms affecting existing EA Services shall be effective thirty (30) days after posting at terms.ea.com.  Terms for new EA Services are effective immediately upon posting at terms.ea.com.

Table of Contents

1. Origin Account
2. Content
3. Entitlements
4. Use and Expiration of Content and Entitlements/General License Restrictions
5. Content and Entitlement Availability
6. Contributing Third Party Content to EA Services
7. UGC License Grant to EA and Others
8. Paid Services
9. Termination of EA Services
10. Cancellation of your Account
11. Rules of Conduct
12. Services Not Controlled By EA
13. Software, Utilities and Tools
14. Export Control Laws
15. Updates to EA Services
16. Limitations on Warranty and Liability
17. Indemnification
18. Links to Third-Party Sites
19. General Terms
20. Dispute Resolution By Binding Arbitration
21. Entire Agreement
22. Notice to California Residents
23. Supplemental Terms


1. Origin Account

An Origin Account (formerly known as an EA Account) ("Account") may be required to access and use some EA Services.  If you have questions about Account registration, please contact us by visiting help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  

To create an Account, you must have an email address, and provide truthful and accurate information.  You must be eligible to use the EA Service for which you are registering.  In addition, some EA Services may require creation of a "user name" or a "persona" to represent you in game and online.  User names and personas are tied to your Account.  You may not use a user name or persona that is used by someone else, is vulgar or offensive, or otherwise violates the Terms of Service.

You are solely responsible for all activity on your Account.  Your Account may be terminated if someone else uses it to engage in activity that violates the Terms of Service or is otherwise improper or illegal.  You should not reveal your Account password to others.  EA will not ask you to reveal your password, or initiate contact with you asking for answers to your password security questions.

2. Content  

"Content" on EA Services includes software, technology, text, forum posts, chat posts, profiles, widgets, messages, links, emails, music, sound, graphics, pictures, video, code, and all audio visual or other material appearing on or emanating to and/or from EA Services, as well as the design and appearance of our websites.  Content includes user-generated Content ("UGC").  UGC includes but is not limited to Account personas, forum posts, profile content and any other Content contributed by users to EA Services.  EA Content and UGC collectively shall be referred to as "Content." All Content--with the exception of UGC discussed below in Section 6 and 7--is owned by EA or its affiliates, subsidiaries, licensors or suppliers.  You bear the entire risk of the completeness, accuracy and/or usefulness of UGC found on EA Services.  

3. Entitlements

"Entitlements" are licensed rights granted, awarded, provided and/or purchased by you to access and/or use online or off-line elements or features of EA Services and/or products.  Entitlements include but are not limited to paid and free downloadable content, unlockable content, digital and/or virtual assets, rights of use tied to unlock keys or codes, serial codes and/or online authentication of any kind, in-game achievements and virtual or fictional currency not otherwise governed by a Digital Services Agreement.

4. Use and Expiration of Content and Entitlements/General License Restrictions

EA grants you a personal, limited, non-exclusive license to use Content and Entitlements to which you have access for your personal, private, non-commercial, non-transferable, limited uses solely as set forth herein and as set forth in any additional documentation and/or agreements applicable to the EA Services accessed by you.  Content and Entitlements and all other intellectual property rights in or on EA Services as well as the products and services offered through EA Services, are owned by EA or EA's third party licensors and is protected by United States and International copyright, trade dress, patent, and trademark laws, international conventions, and other laws protecting intellectual property and related proprietary rights. You may not copy or download any Content and/or Entitlements from an EA Service unless you are expressly authorized to do so.  In addition, unless expressly authorized by EA, you may not distribute, publicly perform or display, lease, sell, transmit, transfer, publish, edit, copy, create derivative works from, rent, sub-license, decompile, disassemble, reverse engineer or otherwise make unauthorized use of Content or Entitlements.  Any commercial use is prohibited.  You agree not to remove, obscure, or alter copyright, patent, trademark, or other proprietary rights notices affixed to Content.  Your rights are subject to your compliance with these Terms of Service as well as any other agreements applicable to the EA Services you are using.  

EA reserves all right, title and interest in Content, Entitlements and all associated copyrights, trademarks, and other intellectual property rights therein that are not expressly granted to you in these Terms of Service.  Your permitted use of Content and Entitlements described above is limited by the intellectual property rights of EA and does not include any rights to other patents or intellectual property.  Making unauthorized copies or distribution of Content and/or Entitlements found on EA Services may result in the termination of your Account(s), prohibition on use of EA Services, and further legal action.  Content and/or Entitlement owners may take criminal or civil action against you for unauthorized use of intellectual property. You agree to indemnify and hold harmless EA from any unauthorized or illegal conduct by you, or through the use of your Account, on EA Services.

5. EA Services, Content and Entitlement Availability

Entitlements may only be held in Accounts belonging to legal residents of countries where access to and use of Content and Entitlements is permitted.  Entitlements may be purchased or acquired only from EA or an authorized retailer.  EA reserves the right to refuse your request(s) to acquire Entitlements, and EA reserves the right to limit or block any request to acquire Entitlements for any reason.  

We do not guarantee that any Content or Entitlement will be available at all times, in all countries and/or geographic locations, or at any given time or that we will continue to offer particular Content or Entitlements for any particular length of time. We reserve the right to change and update Content and Entitlements without notice to you.  Once you have redeemed your Entitlements, that content is not returnable, exchangeable, or refundable for other Entitlements or for cash, or other goods or services.  

6. Contributing UGC to EA Services

EA does not pre-screen all UGC and does not endorse or approve any UGC that you and other users may contribute to EA Services.  You are solely responsible for your UGC and may be held liable for UGC that you post.

EA respects the intellectual property rights of others.  You must have the legal right to upload UGC to EA Services.  You may not upload or post any UGC on EA Services that infringes the copyright, trademark or other intellectual property rights of a third party nor may you upload UGC that violates the law, this Terms of Service and/or any third party's right of privacy or right of publicity.  You may upload only UGC that you are permitted to upload by the owner or by law. EA may, without prior notice to you and in its sole judgment, remove UGC that may infringe the intellectual property or other rights of a third party.  If you are a repeat infringer of EA's or a third party's intellectual property or other rights, EA may terminate your Account without notice to you.  If your Account(s) are terminated, you are not entitled to a refund for any fees you have paid, and you will lose access to Entitlements associated with your Account.

EA reserves the right (but has no obligation except as required by law) to remove, block, edit, move or disable UGC for any reason, including when EA determines that UGC violates these terms.  The decision to remove UGC or other Content at any time is in EA's sole and final discretion.  To the maximum extent permitted by applicable law, EA does not assume any responsibility or liability for UGC or for removal of, UGC or any failure to or delay in removing, UGC or other Content.

7. UGC License Grant to EA and Others

When you contribute UGC to an EA Service, you expressly grant to EA and its licensors a non-exclusive, perpetual, worldwide, complete, sub-licensable and irrevocable right to quote, re-post, publish, use, adapt, translate, archive, store, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party.  You grant EA and its licensors all licenses, consents and clearances to enable EA and its licensors to use such UGC for such purposes.  You waive and agree not to assert any moral or similar rights you may have in such UGC.

If the EA Service on which you contribute UGC permits other users to access and use that UGC as part of the EA Service, then you also grant all other users of the relevant EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you.

8. Paid Services

Some EA Services require payment of a fee.  You must have an Account and pay the subscription or other fees to participate in these activities.  For information about subscription and other fees for particular services, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

FEES ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART.

EA reserves the right to change our fees or billing methods at any time.  If you pay a periodic (e.g. monthly) subscription for an EA Service, EA will provide you with notice of any changes to the fees or billing methods at least thirty (30) days in advance by posting such changes on the EA Service.  You are responsible for reviewing the EA Service to obtain timely notice of such changes.  Your continued use of the EA Service thirty (30) days or more after posting of the changes means that you accept such changes.  If any change is unacceptable to you, you may cancel your subscription at any time, but EA will not refund any fees that may have accrued to your Account before cancellation of your subscription, and we will not prorate fees for any subscription.  If your use of EA Services is subject to use or sales tax, then EA may also charge you for any such taxes, in addition to the subscription or other fees.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

A. Payment Options.  You may pay fees using the methods available for the particular EA Service and you agree to the terms and conditions applicable to each payment method you choose.  Payment methods may vary by EA Service.  When you provide credit card or other payment information to EA, you represent to EA that you are the authorized user of the credit card or other payment method.  By agreeing to this Terms of Service, you have agreed to permit EA to automatically renew your subscription to an EA Service by charging a valid credit card number which you have provided to EA.  Your subscription will be automatically renewed thirty (30) days prior to the expiration of the term and each anniversary thereafter for a fee no greater than EA's then-current price, excluding any promotional and discount pricing, unless you cancel your subscription.  You must provide current, complete, and accurate information for your billing account.  You must promptly update all information to keep your billing account current, complete, and accurate (such as a change in billing address, credit card number, or credit card expiration date), and you must promptly notify EA if your credit card is canceled (for example, for loss or theft).  Changes to such information can be made by contacting Customer Service at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  If you fail to provide EA any of the foregoing information, you agree that EA may continue charging you for any subscription automatically renewed unless you cancel your subscription at least thirty (30) days prior to the expiration of the subscription.  EA reserves the right to utilize third party credit card updating services to obtain current expiration dates on credit cards provided by you to EA.  Customers who use a payment method other than credit card may incur an additional payment processing fee, and may not be able to automatically renew subscriptions.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  

As the Account holder, you are responsible for all charges incurred, including applicable taxes, and all purchases made by you or anyone that uses your Account, including your family or friends.

B. Trial Subscriptions.  For some EA Services, EA may offer a free trial subscription.  If you accept a free trial subscription, EA will begin to bill your Account for that EA Service when the free trial subscription expires, unless you cancel your subscription before that time.  You are always responsible for any internet service provider, telephone, wireless and other connection fees that you may incur when using EA Services, even when we offer a free trial subscription.  Trial subscriptions are not transferrable.

C. Fees Charged By Third-Party Sites and Vendors.  We may provide links to other web sites.  Some of these web sites may charge separate fees, which are not included in any subscription or other fees that you may pay to EA.  Any separate charges or obligations that you incur in your dealings with third parties are your responsibility.

9. Termination of EA Services

EA may terminate access to any online or mobile products and/or EA Services (and/or any portion thereof) at any time by giving you notice of such termination within the time period specified when you joined the particular EA Service, or if no time period for notice of termination was specified, then within thirty (30) days of the date such notice is either (at EA’s discretion) provided to you via email or is posted on the applicable product or EA Service or on http://www.ea.com/2/service-updates.

EA may also terminate access to EA Services for violation of this Terms of Service, if EA (in its sole discretion) deems that your use of EA Services renders EA Services less safe for others and/or minors or for illegal or improper use of EA Services, Content, Entitlement, products, or EA's Intellectual Property as determined by EA in its sole discretion.  You may lose your user name and persona as a result of  termination.  If you have more than one (1) Account, EA may terminate all of your Accounts and all related Entitlements.  In response to a violation of these Terms of Service or any other agreement applicable to EA Services accessed by you, EA may issue you a warning, suspend your Account, selectively remove, revoke or garnish Entitlements at an Account and/or device level, immediately terminate any and all Accounts that you have established and/or temporarily or permanently ban your device and/or machine from accessing all EA Services or certain EA Services.  You acknowledge that in such an instance EA is not required to provide you notice before taking action to suspend or terminate your Account, temporarily or permanently banning your device from some or all EA Services or selectively removing, revoking or garnishing Entitlements associated with your Account.  If EA terminates your Account, you may not participate in an EA Service again without EA's express permission.  EA reserves the right to refuse to keep Accounts for, and provide EA Services to, any individual.  You may not allow individuals whose Accounts have been terminated by EA to use your Account.

If your Account, or a particular subscription for an EA Service associated with your Account, is terminated, suspended and/or if any Entitlements are selectively removed, revoked or garnished from your Account and/or if your device is temporarily or permanently banned from accessing some or all EA Services, no refund will be granted, no Entitlements will be credited to you or converted to cash or other forms of reimbursement, and you will have no further access to your Account or Entitlements associated with your Account or the particular EA Service.  If you believe that any action has been taken against your Account or device in error, please contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

10. Cancellation of your Account

You have the right to cancel your Account or a particular subscription to an EA Service at any time.  If you do not agree to the terms in this Terms of Service, your sole remedy is to not use EA Services and to cancel your Account or applicable subscriptions.  You understand and agree that the cancellation of your Account or a particular subscription is your sole right and remedy with respect to any dispute with EA, including any dispute related to, or arising out of: (1) any term of this Terms of Service or EA's enforcement or application of this Terms of Service; (2) the Content and Entitlements available through EA Services or any change in Content or Entitlements provided through EA Services; (3) your ability to access and/or use EA Services and/or any Content or Entitlements thereon; or (4) the amount or type of fees, surcharges, applicable taxes, billing methods, or any change to the fees, applicable taxes, surcharges or billing methods for EA Services and/or any Content or Entitlements thereon.

Contact EA's Customer Service Department at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic) to cancel your Account.  EA reserves the right to collect fees, surcharges or costs incurred before you cancel your Account or a subscription to an EA Service.  You are also responsible for any amounts owed to third-party vendors or content providers before your cancellation.  Any delinquent or unpaid fees and other unresolved issues with EA Services must be settled before you establish a new Account.

11. Rules of Conduct

You may violate the Terms of Service if, as determined by EA in its sole discretion, you:

- Post, transmit, promote, or distribute Content that is illegal.
- Harass, threaten, embarrass, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.
- Organize, effectuate or participate in any activity, group, guild that is harmful, abusive, hateful, racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or in a reasonable person's view, objectionable and/or inappropriate.  Hate speech is not tolerated.
- Use abusive, offensive, or defamatory screen names and/or personas.
- Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of EA Services.  Disruptive behavior includes but is not limited to conduct which interferes with the normal flow of gameplay or dialogue within an EA Service. Disruptive behavior shall also include, but not be limited to, commercial postings, solicitations and advertisements.
- Disrupt the flow of chat in chat rooms with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text].
- Impersonate another person (including celebrities), indicate falsely that you are an EA employee or a representative of EA, or attempt to mislead users by indicating that you represent EA or any of EA's partners or affiliates.
- Attempt to get a password, account information, or other private information from anyone else on EA Services.
- Upload any software or Content that you do not own or have permission to freely distribute.
- Violate any additional Rules of Conduct applicable to a specific EA Service that you are using.
- Promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
- Upload files that contain a virus, worm, spyware, time bombs, corrupted data or other computer programs that may damage, interfere with or disrupt EA Services.
- Post messages for any purpose other than personal communication, including advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
- Improperly use in-game support or complaint buttons or make false reports to EA staff.
- Use or distribute unauthorized "auto" software programs, "macro" software programs or other "cheat utility" software program or applications.
- Use any game hacking/altering/cheating software or tools.  
- Modify or attempt to modify any file or any other part of the EA Service that EA does not specifically authorize you to modify.
- Post or communicate any person's real-world personal information using an EA Service.
- Attempt to interfere with, hack into or decipher any transmissions to or from the servers for an EA Service.
- Use and communicate exploits and/or cheats.
- Attempt to use EA Software on or through any service that is not controlled or authorized by Electronic Arts.  Any such use is at your own risk and may subject you to additional or different terms.  EA takes no responsibility for your use of EA Software on or through any service that is not controlled by Electronic Arts.
- Interfere with the ability of others to enjoy playing an EA Service or take actions that interfere with or materially increase the cost to provide an EA Service for the enjoyment of all its users.
- Unless expressly authorized by EA, you may not sell, buy, trade or otherwise transfer your Account or any personal access to EA Services, Content or Entitlements, including by use of auction websites.
- You may not conduct any activities that violate the laws of any jurisdiction including but not limited to copyright infringement, trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud and the distribution of counterfeit software.
- Post or transmit unsolicited advertising, promotional materials or other forms of solicitation in-game or in the forums.
- Abuse or exploit bugs, undocumented features, design errors or problems in the game.  
- “Role–playing” is not an excuse for violating this or any other policy.

Specific EA Services may also post additional rules that apply to your conduct on those services.  

You must also obey all federal, state, and local laws, regulations and rules that apply to your activities when you use EA Services.  EA reserves the right to terminate your Account and to prevent your use of any and all EA Services if your Account is used to engage in illegal activity or to violate this Terms of Service.  

Unless otherwise specified, there is no requirement or expectation that EA will monitor or record any online activity on EA Services, including communications.  However, EA reserves the right to access and/or record any online activity on EA Services and you give EA your express consent to access and record your activities.  EA reserves the right to remove any content from any EA Service at EA's sole discretion.  EA has no liability for your or any third party's violation of this Agreement.

If you encounter another user who is violating any of the Rules of Conduct, please report this activity to EA using the "Help" or "Report Abuse" functions in the relevant EA Service, if available, or contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

12. Services Not Controlled By EA

Some products may give you the option of using EA Software on or through a service that is not controlled by EA.  For example, you may be given the option to play EA Software online on servers not owned or controlled by EA.  EA takes no responsibility for your use of EA Software on or through any such service and otherwise has no control over how those services are offered, administered or operated.  Any such use of non-EA controlled services is at your own risk and may subject you to additional or different terms and restrictions by the third party running the service.  

13. Software, Utilities and Tools

EA Services may require or allow you to download software, software updates or patches, or other utilities and tools from EA or its licensors onto your computer, entertainment system or device ("EA Software").  EA grants to you a non-exclusive, limited license to use EA Software solely for the purpose stated by EA at the time the EA Software is made available to you.  If an End User License Agreement or End User Access And License Agreement is provided with the EA Software, your use of the EA Software is subject to the terms of that license agreement.  You may not sub-license, or charge others to use or access EA Software.  You may not translate, reverse-engineer, reverse-compile or decompile, disassemble or make derivative works from EA Software.  You may not modify EA Software or use it in any way not expressly authorized in writing by EA.  You understand that EA's introduction of various technologies may not be consistent across all platforms and that the performance of EA Software and related EA Services may vary depending on your computer and other equipment.

From time to time, Electronic Arts may provide you with updates or modifications to EA Software.  You understand that certain updates and modifications may be required in order to continue use the EA Software and EA Services.

14. Export Control Laws

EA Software may be subject to United States export controls, and export controls of other jurisdictions.  By downloading EA Software from EA, you warrant that you are not located in any country, or exporting EA Software to any person or place, to which the United States, the European Union, or any other jurisdiction has embargoed goods.

You agree to abide by U.S. and other applicable export control laws and not to transfer, by electronic transmission or otherwise, any Content or EA Software subject to restrictions under such laws to a national destination prohibited by such laws, without first obtaining, and then complying with, any requisite government authorization.  You further agree not to upload to EA Services any data or software that cannot be exported without prior written government authorization, including, but not limited to, certain types of encryption software.  The assurances and commitments in this Section shall survive termination of this Agreement.

15. Updates to EA Services

IMPORTANT: EA MAY FIND IT NECESSARY TO UPDATE, OR RESET CERTAIN PARAMETERS TO BALANCE GAME PLAY AND USAGE OF EA SERVICES.  THESE UPDATES OR "RESETS" MAY CAUSE YOU SETBACKS WITHIN THE RELEVANT GAME WORLD AND MAY AFFECT CHARACTERS, GAMES, GROUPS OR OTHER ENTITLEMENTS UNDER YOUR CONTROL.  EA RESERVES THE RIGHT TO MAKE THESE UPDATES AND IS NOT LIABLE TO YOU FOR THESE CHANGES.

16. Limitations on Warranty and Liability

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU EXPRESSLY AGREE THAT THE USE OF EA SERVICES, EA SOFTWARE, AND THE INTERNET IS AT YOUR SOLE RISK.  EA SERVICES, EA SOFTWARE, EA PRODUCTS AND THIRD-PARTY SERVICES AND PRODUCTS ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION.  NO WARRANTY IS GIVEN ABOUT THE QUALITY, FUNCTIONALITY, AVAILABILITY OR PERFORMANCE OF EA SOFTWARE OR EA SERVICES.  EA DOES NOT ASSUME LIABILITY FOR INABILITY TO OBTAIN OR USE ANY CONTENT, ENTITLEMENTS, GOODS OR SERVICES.  EA PROVIDES EA SERVICES ON A COMMERCIALLY REASONABLE BASIS AND DOES NOT GUARANTEE THAT YOU WILL BE ABLE TO ACCESS OR USE EA SERVICES AT TIMES OR LOCATIONS OF YOUR CHOOSING, OR THAT EA WILL HAVE ADEQUATE CAPACITY FOR EA SERVICES AS A WHOLE OR IN ANY SPECIFIC GEOGRAPHIC AREA.  

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH EA OR ITS LICENSORS ARISING OUT OF OR RELATING TO EA SERVICES AND/OR EA PRODUCTS IS TO STOP USING EA SERVICES, AND TO CANCEL YOUR ACCOUNT.  YOU ACKNOWLEDGE AND AGREE THAT EA, ITS LICENSORS, LICENSEES AND AFFILIATES ARE NOT LIABLE FOR ANY ACT OR FAILURE TO ACT BY THEM OR ANY OTHER PERSON REGARDING CONDUCT, COMMUNICATION OR CONTENT ON EA SERVICES OR USE OF EA SOFTWARE.  IN NO CASE SHALL EA'S OR ITS LICENSORS', LICENSEES', AFFILIATES', EMPLOYEES', OFFICERS', OR DIRECTORS' (COLLECTIVELY, "EA AFFILIATES") LIABILITY TO YOU EXCEED THE AMOUNT THAT YOU PAID TO EA FOR EA SERVICES.  IN NO CASE SHALL EA, ITS LICENSORS OR EA AFFILIATES BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OF EA SERVICES, EA SOFTWARE, THE INTERNET OR FOR ANY OTHER CLAIM RELATED IN ANY WAY TO YOUR USE OF EA SERVICES OR ACCOUNTS.  WHILE EA USES COMMERCIALLY REASONABLE MEANS TO PROTECT YOUR PERSONAL INFORMATION, EA AND ITS LICENSORS ASSUME NO LIABILITY FOR LOSS OF DATA, DAMAGE CAUSED TO YOUR SOFTWARE OR HARDWARE, AND ANY OTHER LOSS OR DAMAGE SUFFERED BY YOU OR ANY THIRD PARTY, WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL AND HOWEVER ARISING, AS A RESULT OF ACCESSING OR USING ANY EA SERVICE, CONTENT, EA SOFTWARE TO YOUR COMPUTER AND/OR DEVICE.

BECAUSE SOME STATES OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, IN SUCH STATES OR JURISDICTIONS, EA'S, EA'S LICENSORS' AND EA AFFILIATES' LIABILITY SHALL BE LIMITED TO THE FULL EXTENT PERMITTED BY LAW.  EA DOES NOT ENDORSE, WARRANT OR GUARANTEE ANY THIRD PARTY PRODUCT OR SERVICE OFFERED THROUGH EA AND WILL NOT BE A PARTY TO OR IN ANY WAY BE RESPONSIBLE FOR MONITORING ANY TRANSACTION BETWEEN YOU AND THIRD-PARTY PROVIDERS OF PRODUCTS OR SERVICES.

17. Indemnification

Upon EA's and/or its licensors' request, you agree to defend, indemnify and hold harmless EA, its licensors and EA Affiliates, contractors, vendors, and content providers from all liabilities, claims and expenses, including attorneys' fees, that arise from or relate to a breach of these Terms of Service for which you are responsible or in connection with your distribution of any Content on or through EA Services.  Without limiting the generality of the foregoing, you agree to indemnify and hold EA and its licensors harmless for any improper or illegal use of your Account, including the illegal or improper use of your Account by someone to whom you have given permission to use your Account.  You agree that you will be personally responsible for your use of EA Services and for all of your communication and activity on EA Services, including any Content you contribute, and that you will indemnify and hold harmless EA, EA's licensors and EA Affiliates from any liability or damages arising from your conduct on EA Services, including any Content that you contribute.

EA and its licensors reserve the right, at their own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you.  In that event, you shall have no further obligation to provide indemnification to EA and/or its licensors in that matter.  This Section shall survive termination of this Terms of Service.  

18. Links to Third-Party Sites

EA Services may include hyperlinks to web sites operated by third parties including advertisers and other content providers.  Those sites may collect data or solicit personal information from you.  EA does not control such web sites, and is not responsible for their content, privacy policies, or for the collection, use or disclosure of any information those sites may collect.

19. General Terms

A. Remedies.  You agree that this Terms of Service is not intended to confer and does not confer any rights or remedies upon any person other than the parties to this Terms of Service.  You also understand and agree that this Terms of Service, the EA Privacy Policy and the Supplemental Terms incorporated into this Terms of Service, including EA's enforcement of those policies, are not intended to confer, and do not confer, any rights or remedies upon any person.

B. Severability.  If any part of this Terms of Service is held invalid or unenforceable, that portion shall be interpreted in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of EA, and the remaining portions shall remain in full force and effect.

C. Waiver.  The failure of EA to exercise or enforce any right or provision of this Terms of Service will not constitute waiver of such right or provision.  Any waiver of any provision of this Terms of Service will be effective only if in a writing signed by EA.

D. Governing Law.  If you reside in a Member State of the European Union: (i) the laws of England, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) you expressly agree that exclusive jurisdiction for any claim or dispute with EA or relating in any way to your Account(s) or your use of EA Services resides in the Courts of England and you further agree and expressly consent to the exercise of personal jurisdiction in the courts of England in connection with any such dispute including any claim involving EA or its affiliates, employees, contractors, officers, directors, vendors and content providers.  If you reside in the Republic of Korea: (i) the laws of the Republic of Korea, excluding its conflict of law rules, govern the Terms of Sale; and (ii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating Terms of Sale shall be the Courts of the Republic of Korea, and you expressly consent to the exercise of personal jurisdiction of such courts.  If you reside elsewhere: (i) the laws of the State of California, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) to the extent applicable pursuant to Section 20, below, you expressly agree that exclusive jurisdiction for any claim or dispute with EA, arising out of or relating in any way to your Account(s) or your use of EA Services resides in the federal and state courts within the jurisdiction of the United States District Court for the Northern District of California, and you further agree and expressly consent (to the extent applicable pursuant to Section 20, below), to the exercise of personal jurisdiction in such courts in connection with any such dispute not precluded by Section 20 below  including any claim involving EA or EA Affiliates, subsidiaries, contractors, vendors and content providers.  As noted above, your conduct may also be subject to other local, state, national, and international laws.

20. Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below in Section 20.e, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:
 
- a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

 E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.
 
G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.

21. Entire Agreement

The Terms of Service (including the EA Privacy Policy and other Supplemental Terms incorporated by reference into this document) and any posted rules or instructions regarding a particular game, activity, contest, or sweepstakes constitute the entire agreement between you and EA relating to your rights and obligations in the use of EA Services.  If there is any conflict between the Terms of Service and any other rules or instructions posted on an EA Service, EA shall resolve the conflict in its sole discretion.

22. Notice to California Residents  

Pursuant to Cal. Civil Code § 1789.3, please note that (a) EA is located at 209 Redwood Shores Parkway, Redwood City, CA 94065, (b) The fees and charges for EA Services vary depending on the services selected by you, and (c) If you have a complaint regarding EA Services or desire further information on use of EA Services, visit EA's Customer Support web pages at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  For complaints, you may also contact the Complaint Assistance Unit of the Division of Consumer Services of the Department of Consumer Affairs in writing at 400 "R" Street, Sacramento, CA 95814 or by telephone at (916) 445-1254 or (800) 952-5210.

Bookmark terms.ea.com and visit this site regularly for updates to EA Terms of Service.

23. Supplemental Terms

Additional Terms and Conditions for Specific EA Services

Certain EA Services may require you to read and agree to terms and conditions that are specific to that EA Service.  Your right to use that EA Service is subject to those specific terms and this Terms of Service.  If there are any inconsistencies between the specific terms and these terms, EA will be the final and sole arbiter of any such inconsistencies.

Beta Tests

In its sole discretion, EA may contact you to review and evaluate one or more games, aspects of games, or online features prior to commercial release for the purpose of identifying program errors.  You will be asked to provide to EA (and to EA only) certain feedback and suggestions regarding your experiences while reviewing and evaluating the game(s) or site feature(s).  This process is known as a "Beta Test."  You must sign and return to EA a Pre-Release Software Confidentiality Agreement ("Confidentiality Agreement") for each specific Beta Test BEFORE you will be allowed to be a tester ("Tester") and BEFORE any software will be provided or made accessible to you.  Your participation as a Tester is subject to the Confidentiality Agreement and the following terms and conditions.

In connection with the Beta Test, EA may provide you, on a temporary basis, a pre-release copy of a game or access to a feature on the EA site.  You understand and agree that the pre-release copy and all other materials provided to you are confidential or proprietary information of EA.  You agree as a condition of participating in a Beta Test to (i) not copy or reproduce the pre-release copy and confidential or proprietary information, (ii) safeguard the pre-release copy and confidential and proprietary information and prevent unauthorized access to, reproduction of, disclosure of and/or unauthorized use of, the pre-release copy and confidential and proprietary information, and (iii) fully comply with the terms and conditions of the Confidentiality Agreement.  

You will carry out the testing personally and not provide access to pre-release materials to any other person.  You agree that breach of the above obligations will cause irreparable harm to EA, and EA is entitled to (in addition to any other remedies available to it) ex parte injunctive relief without bond to prevent the breach or threatened breach of your obligations.  Your obligation to keep the beta games confidential will continue until EA publicly distributes, or has otherwise disclosed to the public through no fault of yours, each of the games and the content that you are testing.

Upon request, you agree to immediately return to EA all copies of the pre-release copy and confidential or proprietary information EA provided to you.

As a Tester, you are invited to play beta games for the sole purpose of evaluating the games and identifying errors.  Nothing in these guidelines, or on this site, shall be construed as granting you any rights or privileges of any kind with respect to the beta games or content that you find here.  The beta games are provided for testing on an "as is" and "as available" basis and we make no warranty to you of any kind, express or implied.

When playing some beta games, you may accumulate treasure, experience points, equipment, or other value or status indicators.  This data may be reset at any time during the testing process, and it may be reset when the particular game completes a testing phase.  In this case, all player history and data will be erased and each player will return to novice status.

By selecting a "Play" button to start a beta game, you agree that: (i) playing beta games is at your own risk and you know that the games may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at any time, (iii) EA has no obligation to make these games available for play without charge for any period of time, nor to make them available at all, (iv) these games may be available only by subscription once the Beta Test process is complete or at any time in the future; (v) EA's Terms of Service apply to your use of the games during the testing phase, and (vi) if it is a closed beta test, you will keep all information about the beta games confidential as stated above and not disclose such information to any other person.

Beta Test accounts are non-transferable under any circumstances.

Nintendo Network Services User Agreement and Privacy Policy

The Nintendo Network Services User Agreement and Privacy Policy continue to apply in their entirety and govern your conduct while accessing EA Services through the Wii U console.  To the extent that the Nintendo Network Services User Agreement conflicts with the EA Terms of Service, the Nintendo Network Services User Agreement is controlling.  EA remains solely responsible for the operation and content of the EA Services.

The Xbox Live® Terms of Use

The Xbox Live® Terms of Use continue to apply in their entirety and govern your conduct while accessing EA Services through Xbox Live®.  To the extent that Xbox Live® Terms of Use conflict with the EA Terms of Service, the Xbox Live® Terms of Use control.  EA is solely responsible for the operation and content of EA Services.  Microsoft may collect and use information about you and your use of Xbox Live® while accessing EA Services through Xbox Live®.  Microsoft's use and collection of such information is governed by the Xbox Live® Privacy Statement (available at xbox.com or by calling 1-800-4MY-XBOX).  BY ACCESSING EA SERVICES THROUGH Xbox Live® YOU HEREBY AGREE THAT MICROSOFT SHALL NOT BE LIABLE FOR ANY DAMAGES OF ANY KIND THAT YOU MAY SUFFER WHILE ACCESSING EA SERVICES THROUGH THE Xbox Live® SERVICE, AND YOU HEREBY WAIVE ANY AND ALL CAUSES OF ACTION AND CLAIMS THAT YOU MIGHT BE ABLE TO ASSERT AGAINST MICROSOFT ARISING OUT SUCH DAMAGES OR YOUR USE OF EA SERVICES.  EA is solely responsible for providing all customer support and billing for services obtained through EA Services.

EA Online Service for the PlayStation®2 computer entertainment system
- Statement by Sony Computer Entertainment (North America)
"DNAS"
This Software uses "DNAS" (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc. ("SCEI"). "DNAS" retrieves information about a user's hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes. The information collected does not identify the user personally and will not be shared with any non-SCE company. A PUBLISHER CAN COMBINE THIS INFORMATION WITH PERSONALLY IDENTIFYING INFORMATION FROM THE PUBLISHER'S RECORDS IF THE USER PROVIDES THE PERSONALLY IDENTIFYING INFORMATION. BEFORE PROVIDING ANY PERSONAL INFORMATION TO A PUBLISHER, PLEASE BE SURE TO REVIEW THE PUBLISHER'S PRIVACY POLICY AND TERMS AND CONDITIONS OF USE. DO NOT PROVIDE PERSONALLY IDENTIFYING INFORMATION TO A PUBLISHER UNLESS YOU ACCEPT THE CONDITIONS OF USE AND TERMS OF THEIR PRIVACY POLICY.  SCEI, Sony Computer Entertainment America ("SCEA") and their affiliates cannot guarantee the continuous operation of the "DNAS" servers. SCEA shall not be liable for any delay or failure of the "DNAS" servers to perform. If you receive a message during login identifying a "DNAS" authentication error, please contact SCEA Consumer Services at 1-866-466-5333. For additional information concerning "DNAS", visit www.us.playstation.com/DNAS. In the event of a system's incompatibility or inoperability with DNAS, the sole liability of SCEI, SCEA and their affiliates shall be limited to the repair or replacement of the user's affected game software, system or peripherals at the option of SCEA. SCEA, its parents, affiliates, or licensed Publishers shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect online game play or access thereto.

- Statement by Sony Computer Entertainment (Europe)
This Software uses "DNAS" (Dynamic Network Authentication System), a proprietary authentication system created by Sony Computer Entertainment Inc. ("SCEI"). "DNAS" retrieves information about a user's hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes. SCEI, Sony Computer Entertainment Europe ("SCEE") and their affiliates cannot guarantee the continuous operation of the "DNAS" servers. SCEE shall not be liable for any delay or failure of the "DNAS" servers to perform. If you receive a message during login identifying a "DNAS" authentication error, please contact your local PlayStation Customer Care line on the number provided in the software manual. For additional information concerning "DNAS", refer to PlayStation.com. In the event of a systems incompatibility or inoperability with DNAS, the sole liability of SCEI, SCEE and their affiliates shall be limited to the repair or replacement of the user's affected, game software, system or peripherals at the option of SCEE. SCEE, its parents, affiliates, or licensed Publishers shall not be liable for any delays, system failures, authentication failures, or system outages, which may, from time to time, affect online game play or access thereto.
 
- Statement by Sony Computer Entertainment (Japan) for Privacy Policy & Network
This Software uses Network Authentication System.  Network Authentication System retrieves information about a user's hardware and software for authentication, copy protection, account blocking, system, rules, or game management and other purposes. The information collected does not identify the user personally. Electronic Arts can combine this information with personally identifying information from Electronic Arts' records if you provide the personally identifying information. Before providing any personal information to Electronic Arts, please be sure to review Electronic Arts' privacy policy and terms and conditions of use. Do not provide personally identifying information to Electronic Arts unless you accept the conditions of use and terms of their privacy policy.

EA Online Service for the PlayStation®3 computer entertainment system
The "PSN" Terms of Service continue to apply in their entirety and govern your conduct while accessing EA Online through the "PSN". Any conflict between the EA Online Terms of Service and the "PSN" Terms of Service and User Agreement shall be resolved in favor of the "PSN" Terms of Service and User Agreement.

PlayStation®Store Purchases in Europe
Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited ("SNEE") and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.

PlayStation®Store Purchases in USA and Canada
Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America.

Adobe® Products
Adobe® Flash® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Patents pending in the United States and other countries. Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® Shockwave® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Adobe and Shockwave are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® AIR™. Copyright © 2007 - 2012. Adobe Systems Incorporated. All Rights Reserved.  Adobe and Adobe AIR are either trademarks or registered trademarks in the United States and/or other countries.


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ELECTRONIC ARTS TERMS OF SERVICE

These Terms of Service and all supplemental terms, as amended from time to time, govern your use of any online or mobile product or service to which you have access, any product or service that requires an Internet connection or Origin Account to access, install or play as well as any Origin Account you use to access online or mobile products or services ("EA Services") offered by Electronic Arts or any of its subsidiaries and affiliates (collectively, "EA") for PC, game system or mobile device.  If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland.  If additional terms and/or agreements apply to the EA Service(s) used by you, those additional terms and/or agreements govern your use of EA Services as well.

These Terms of Service, as well as EA’s Privacy Policy available at privacy.ea.com  (incorporated herein by reference) form legally binding contracts between you and EA.  By using EA Services, you affirm that you are at least 18 years of age (or have reached the age of majority if that is not 18 years of age where you live) or that you have reviewed this Agreement with your parent or guardian and he or she assents to these Terms of Service on your behalf and takes full responsibility for your compliance with them.  You agree that you and/or your parent or guardian are fully able and competent to enter into the terms, conditions, obligations, representations and responsibilities set forth in these Terms of Service, and to abide and comply with these Terms of Service.

You agree to check terms.ea.com periodically for new information and terms that govern your use of EA Services.  EA may modify the Terms of Service at any time.  Revisions to terms affecting existing EA Services shall be effective thirty (30) days after posting at terms.ea.com.  Terms for new EA Services are effective immediately upon posting at terms.ea.com.


1. Origin Account

An Origin Account (formerly known as an EA Account) ("Account") may be required to access and use some EA Services.  If you have questions about Account registration, please contact us by visiting help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

To create an Account, you must have an email address, and provide truthful and accurate information.  You must be eligible to use the EA Service for which you are registering.  In addition, some EA Services may require creation of a "user name" or a "persona" to represent you in game and online.  User names and personas are tied to your Account.  You may not use a user name or persona that is used by someone else, is vulgar or offensive, or otherwise violates the Terms of Service.

You are solely responsible for all activity on your Account.  Your Account may be terminated if someone else uses it to engage in activity that violates the Terms of Service or is otherwise improper or illegal.  You should not reveal your Account password to others.  EA will not ask you to reveal your password, or initiate contact with you asking for answers to your password security questions.

2. Content

"Content" on EA Services includes software, technology, text, forum posts, chat posts, profiles, widgets, messages, links, emails, music, sound, graphics, pictures, video, code, and all audio visual or other material appearing on or emanating to and/or from EA Services, as well as the design and appearance of our websites.  Content includes user-generated Content ("UGC").  UGC includes but is not limited to Account personas, forum posts, profile content and any other Content contributed by users to EA Services.  EA Content and UGC collectively shall be referred to as "Content." All Content--with the exception of UGC discussed below in Section 6 and 7--is owned by EA or its affiliates, subsidiaries, licensors or suppliers.  You bear the entire risk of the completeness, accuracy and/or usefulness of UGC found on EA Services.

3. Entitlements

"Entitlements" are licensed rights granted, awarded, provided and/or purchased by you to access and/or use online or off-line elements or features of EA Services and/or products.  Entitlements include but are not limited to paid and free downloadable content, unlockable content, digital and/or virtual assets, rights of use tied to unlock keys or codes, serial codes and/or online authentication of any kind, in-game achievements and virtual or fictional currency not otherwise governed by a Digital Services Agreement.

4. Use and Expiration of Content and Entitlements/General License Restrictions

EA grants you a personal, limited, non-exclusive license to use Content and Entitlements to which you have access for your personal, private, non-commercial, non-transferable, limited uses solely as set forth herein and as set forth in any additional documentation and/or agreements applicable to the EA Services accessed by you.  Content and Entitlements and all other intellectual property rights in or on EA Services as well as the products and services offered through EA Services, are owned by EA or EA's third party licensors and is protected by United States and International copyright, trade dress, patent, and trademark laws, international conventions, and other laws protecting intellectual property and related proprietary rights. You may not copy or download any Content and/or Entitlements from an EA Service unless you are expressly authorized to do so.  In addition, unless expressly authorized by EA, you may not distribute, publicly perform or display, lease, sell, transmit, transfer, publish, edit, copy, create derivative works from, rent, sub-license, decompile, disassemble, reverse engineer or otherwise make unauthorized use of Content or Entitlements.  Any commercial use is prohibited.  You agree not to remove, obscure, or alter copyright, patent, trademark, or other proprietary rights notices affixed to Content.  Your rights are subject to your compliance with these Terms of Service as well as any other agreements applicable to the EA Services you are using.

EA reserves all right, title and interest in Content, Entitlements and all associated copyrights, trademarks, and other intellectual property rights therein that are not expressly granted to you in these Terms of Service.  Your permitted use of Content and Entitlements described above is limited by the intellectual property rights of EA and does not include any rights to other patents or intellectual property.  Making unauthorized copies or distribution of Content and/or Entitlements found on EA Services may result in the termination of your Account(s), prohibition on use of EA Services, and further legal action.  Content and/or Entitlement owners may take criminal or civil action against you for unauthorized use of intellectual property. You agree to indemnify and hold harmless EA from any unauthorized or illegal conduct by you, or through the use of your Account, on EA Services.

5. EA Services, Content and Entitlement Availability

Entitlements may only be held in Accounts belonging to legal residents of countries where access to and use of Content and Entitlements is permitted.  Entitlements may be purchased or acquired only from EA or an authorized retailer.  EA reserves the right to refuse your request(s) to acquire Entitlements, and EA reserves the right to limit or block any request to acquire Entitlements for any reason.

 We do not guarantee that any Content or Entitlement will be available at all times, in all countries and/or geographic locations, or at any given time or that we will continue to offer particular Content or Entitlements for any particular length of time. We reserve the right to change and update Content and Entitlements without notice to you.  Once you have redeemed your Entitlements, that content is not returnable, exchangeable, or refundable for other Entitlements or for cash, or other goods or services.

6. Contributing UGC to EA Services

EA does not pre-screen all UGC and does not endorse or approve any UGC that you and other users may contribute to EA Services. You are solely responsible for your UGC and may be held liable for UGC that you post.

EA respects the intellectual property rights of others.  You must have the legal right to upload UGC to EA Services.  You may not upload or post any UGC on EA Services that infringes the copyright, trademark or other intellectual property rights of a third party nor may you upload UGC that violates the law, this Terms of Service and/or any third party's right of privacy or right of publicity.  You may upload only UGC that you are permitted to upload by the owner or by law. EA may, without prior notice to you and in its sole judgment, remove UGC that may infringe the intellectual property or other rights of a third party.  If you are a repeat infringer of EA's or a third party's intellectual property or other rights, EA may terminate your Account without notice to you.  If your Account(s) are terminated, you are not entitled to a refund for any fees you have paid, and you will lose access to Entitlements associated with your Account.

EA reserves the right (but has no obligation except as required by law) to remove, block, edit, move or disable UGC for any reason, including when EA determines that UGC violates these terms. The decision to remove UGC or other Content at any time is in EA's sole and final discretion. To the maximum extent permitted by applicable law, EA does not assume any responsibility or liability for UGC or for removal of, UGC or any failure to or delay in removing, UGC or other Content.

7. UGC License Grant to EA and Others

When you contribute UGC to an EA Service, you expressly grant to EA and its licensors a non-exclusive, perpetual, worldwide, complete, sub-licensable and irrevocable right to quote, re-post, publish, use, adapt, translate, archive, store, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party.  You grant EA and its licensors all licenses, consents and clearances to enable EA and its licensors to use such UGC for such purposes.  You waive and agree not to assert any moral or similar rights you may have in such UGC.

If the EA Service on which you contribute UGC permits other users to access and use that UGC as part of the EA Service, then you also grant all other users of the relevant EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you.

8. Paid Services

Some EA Services require payment of a fee.  You must have an Account and pay the subscription or other fees to participate in these activities.  For information about subscription and other fees for particular services, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

FEES ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART.

EA reserves the right to change our fees or billing methods at any time.  If you pay a periodic (e.g. monthly) subscription for an EA Service, EA will provide you with notice of any changes to the fees or billing methods at least thirty (30) days in advance by posting such changes on the EA Service.  You are responsible for reviewing the EA Service to obtain timely notice of such changes.  Your continued use of the EA Service thirty (30) days or more after posting of the changes means that you accept such changes.  If any change is unacceptable to you, you may cancel your subscription at any time, but EA will not refund any fees that may have accrued to your Account before cancellation of your subscription, and we will not prorate fees for any subscription.  If your use of EA Services is subject to use or sales tax, then EA may also charge you for any such taxes, in addition to the subscription or other fees.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

A. Payment Options.  You may pay fees using the methods available for the particular EA Service and you agree to the terms and conditions applicable to each payment method you choose.  Payment methods may vary by EA Service.  When you provide credit card or other payment information to EA, you represent to EA that you are the authorized user of the credit card or other payment method.  By agreeing to this Terms of Service, you have agreed to permit EA to automatically renew your subscription to an EA Service by charging a valid credit card number which you have provided to EA.  Your subscription will be automatically renewed thirty (30) days prior to the expiration of the term and each anniversary thereafter for a fee no greater than EA's then-current price, excluding any promotional and discount pricing, unless you cancel your subscription.  You must provide current, complete, and accurate information for your billing account.  You must promptly update all information to keep your billing account current, complete, and accurate (such as a change in billing address, credit card number, or credit card expiration date), and you must promptly notify EA if your credit card is canceled (for example, for loss or theft).  Changes to such information can be made by contacting Customer Service at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  If you fail to provide EA any of the foregoing information, you agree that EA may continue charging you for any subscription automatically renewed unless you cancel your subscription at least thirty (30) days prior to the expiration of the subscription.  EA reserves the right to utilize third party credit card updating services to obtain current expiration dates on credit cards provided by you to EA.  Customers who use a payment method other than credit card may incur an additional payment processing fee, and may not be able to automatically renew subscriptions.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

 As the Account holder, you are responsible for all charges incurred, including applicable taxes, and all purchases made by you or anyone that uses your Account, including your family or friends.

B. Trial Subscriptions.  For some EA Services, EA may offer a free trial subscription.  If you accept a free trial subscription, EA will begin to bill your Account for that EA Service when the free trial subscription expires, unless you cancel your subscription before that time.  You are always responsible for any internet service provider, telephone, wireless and other connection fees that you may incur when using EA Services, even when we offer a free trial subscription.  Trial subscriptions are not transferrable.

C. Fees Charged By Third-Party Sites and Vendors.  We may provide links to other web sites.  Some of these web sites may charge separate fees, which are not included in any subscription or other fees that you may pay to EA.  Any separate charges or obligations that you incur in your dealings with third parties are your responsibility.

9. Termination of EA Services

EA may terminate access to any online or mobile products and/or EA Services (and/or any portion thereof) at any time by giving you notice of such termination within the time period specified when you joined the particular EA Service, or if no time period for notice of termination was specified, then within thirty (30) days of the date such notice is either (at EA’s discretion) provided to you via email or is posted on the applicable product or EA Service or on http://www.ea.com/2/service-updates.

EA may also terminate access to EA Services for violation of this Terms of Service, if EA (in its sole discretion) deems that your use of EA Services renders EA Services less safe for others and/or minors or for illegal or improper use of EA Services, Content, Entitlement, products, or EA's Intellectual Property as determined by EA in its sole discretion.  You may lose your user name and persona as a result of  termination.  If you have more than one (1) Account, EA may terminate all of your Accounts and all related Entitlements.  In response to a violation of these Terms of Service or any other agreement applicable to EA Services accessed by you, EA may issue you a warning, suspend your Account, selectively remove, revoke or garnish Entitlements at an Account and/or device level, immediately terminate any and all Accounts that you have established and/or temporarily or permanently ban your device and/or machine from accessing all EA Services or certain EA Services.  You acknowledge that in such an instance EA is not required to provide you notice before taking action to suspend or terminate your Account, temporarily or permanently banning your device from some or all EA Services or selectively removing, revoking or garnishing Entitlements associated with your Account.  If EA terminates your Account, you may not participate in an EA Service again without EA's express permission.  EA reserves the right to refuse to keep Accounts for, and provide EA Services to, any individual.  You may not allow individuals whose Accounts have been terminated by EA to use your Account.

If your Account, or a particular subscription for an EA Service associated with your Account, is terminated, suspended and/or if any Entitlements are selectively removed, revoked or garnished from your Account and/or if your device is temporarily or permanently banned from accessing some or all EA Services, no refund will be granted, no Entitlements will be credited to you or converted to cash or other forms of reimbursement, and you will have no further access to your Account or Entitlements associated with your Account or the particular EA Service.  If you believe that any action has been taken against your Account or device in error, please contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

10. Cancellation of your Account

You have the right to cancel your Account or a particular subscription to an EA Service at any time.  If you do not agree to the terms in this Terms of Service, your sole remedy is to not use EA Services and to cancel your Account or applicable subscriptions.  You understand and agree that the cancellation of your Account or a particular subscription is your sole right and remedy with respect to any dispute with EA, including any dispute related to, or arising out of: (1) any term of this Terms of Service or EA's enforcement or application of this Terms of Service; (2) the Content and Entitlements available through EA Services or any change in Content or Entitlements provided through EA Services; (3) your ability to access and/or use EA Services and/or any Content or Entitlements thereon; or (4) the amount or type of fees, surcharges, applicable taxes, billing methods, or any change to the fees, applicable taxes, surcharges or billing methods for EA Services and/or any Content or Entitlements thereon.

Contact EA's Customer Service Department at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic) to cancel your Account.  EA reserves the right to collect fees, surcharges or costs incurred before you cancel your Account or a subscription to an EA Service.  You are also responsible for any amounts owed to third-party vendors or content providers before your cancellation.  Any delinquent or unpaid fees and other unresolved issues with EA Services must be settled before you establish a new Account.

11. Rules of Conduct

You may violate the Terms of Service if, as determined by EA in its sole discretion, you:

- Post, transmit, promote, or distribute Content that is illegal.
- Harass, threaten, embarrass, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.
- Organize, effectuate or participate in any activity, group, guild that is harmful, abusive, hateful, racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or in a reasonable person's view, objectionable and/or inappropriate.  Hate speech is not tolerated.
- Use abusive, offensive, or defamatory screen names and/or personas.
- Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of EA Services.  Disruptive behavior includes but is not limited to conduct which interferes with the normal flow of gameplay or dialogue within an EA Service. Disruptive behavior shall also include, but not be limited to, commercial postings, solicitations and advertisements.
- Disrupt the flow of chat in chat rooms with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text].
- Impersonate another person (including celebrities), indicate falsely that you are an EA employee or a representative of EA, or attempt to mislead users by indicating that you represent EA or any of EA's partners or affiliates.
- Attempt to get a password, account information, or other private information from anyone else on EA Services.
- Upload any software or Content that you do not own or have permission to freely distribute.
- Violate any additional Rules of Conduct applicable to a specific EA Service that you are using.
- Promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
- Upload files that contain a virus, worm, spyware, time bombs, corrupted data or other computer programs that may damage, interfere with or disrupt EA Services.
- Post messages for any purpose other than personal communication, including advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
- Improperly use in-game support or complaint buttons or make false reports to EA staff.
- Use or distribute unauthorized "auto" software programs, "macro" software programs or other "cheat utility" software program or applications.
- Use any game hacking/altering/cheating software or tools.
- Modify or attempt to modify any file or any other part of the EA Service that EA does not specifically authorize you to modify.
- Post or communicate any person's real-world personal information using an EA Service.
- Attempt to interfere with, hack into or decipher any transmissions to or from the servers for an EA Service.- Use and communicate exploits and/or cheats.
- Attempt to use EA Software on or through any service that is not controlled or authorized by Electronic Arts.  Any such use is at your own risk and may subject you to additional or different terms.  EA takes no responsibility for your use of EA Software on or through any service that is not controlled by Electronic Arts.
- Interfere with the ability of others to enjoy playing an EA Service or take actions that interfere with or materially increase the cost to provide an EA Service for the enjoyment of all its users.
- Unless expressly authorized by EA, you may not sell, buy, trade or otherwise transfer your Account or any personal access to EA Services, Content or Entitlements, including by use of auction websites.
- You may not conduct any activities that violate the laws of any jurisdiction including but not limited to copyright infringement, trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud and the distribution of counterfeit software.
- Post or transmit unsolicited advertising, promotional materials or other forms of solicitation in-game or in the forums.
- Abuse or exploit bugs, undocumented features, design errors or problems in the game.
 - “Role–playing” is not an excuse for violating this or any other policy.

Specific EA Services may also post additional rules that apply to your conduct on those services.

You must also obey all federal, state, and local laws, regulations and rules that apply to your activities when you use EA Services.  EA reserves the right to terminate your Account and to prevent your use of any and all EA Services if your Account is used to engage in illegal activity or to violate this Terms of Service.

Unless otherwise specified, there is no requirement or expectation that EA will monitor or record any online activity on EA Services, including communications.  However, EA reserves the right to access and/or record any online activity on EA Services and you give EA your express consent to access and record your activities.  EA reserves the right to remove any content from any EA Service at EA's sole discretion.  EA has no liability for your or any third party's violation of this Agreement.

If you encounter another user who is violating any of the Rules of Conduct, please report this activity to EA using the "Help" or "Report Abuse" functions in the relevant EA Service, if available, or contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

12. Services Not Controlled By EA

Some products may give you the option of using EA Software on or through a service that is not controlled by EA.  For example, you may be given the option to play EA Software online on servers not owned or controlled by EA.  EA takes no responsibility for your use of EA Software on or through any such service and otherwise has no control over how those services are offered, administered or operated.  Any such use of non-EA controlled services is at your own risk and may subject you to additional or different terms and restrictions by the third party running the service.

13. Software, Utilities and Tools

EA Services may require or allow you to download software, software updates or patches, or other utilities and tools from EA or its licensors onto your computer, entertainment system or device ("EA Software").  EA grants to you a non-exclusive, limited license to use EA Software solely for the purpose stated by EA at the time the EA Software is made available to you.  If an End User License Agreement or End User Access And License Agreement is provided with the EA Software, your use of the EA Software is subject to the terms of that license agreement.  You may not sub-license, or charge others to use or access EA Software.  You may not translate, reverse-engineer, reverse-compile or decompile, disassemble or make derivative works from EA Software.  You may not modify EA Software or use it in any way not expressly authorized in writing by EA.  You understand that EA's introduction of various technologies may not be consistent across all platforms and that the performance of EA Software and related EA Services may vary depending on your computer and other equipment.

From time to time, Electronic Arts may provide you with updates or modifications to EA Software.  You understand that certain updates and modifications may be required in order to continue use the EA Software and EA Services.

14. Export Control Laws

EA Software may be subject to United States export controls, and export controls of other jurisdictions.  By downloading EA Software from EA, you warrant that you are not located in any country, or exporting EA Software to any person or place, to which the United States, the European Union, or any other jurisdiction has embargoed goods.

You agree to abide by U.S. and other applicable export control laws and not to transfer, by electronic transmission or otherwise, any Content or EA Software subject to restrictions under such laws to a national destination prohibited by such laws, without first obtaining, and then complying with, any requisite government authorization.  You further agree not to upload to EA Services any data or software that cannot be exported without prior written government authorization, including, but not limited to, certain types of encryption software.  The assurances and commitments in this Section shall survive termination of this Agreement.

15. Updates to EA Services

IMPORTANT: EA MAY FIND IT NECESSARY TO UPDATE, OR RESET CERTAIN PARAMETERS TO BALANCE GAME PLAY AND USAGE OF EA SERVICES.  THESE UPDATES OR "RESETS" MAY CAUSE YOU SETBACKS WITHIN THE RELEVANT GAME WORLD AND MAY AFFECT CHARACTERS, GAMES, GROUPS OR OTHER ENTITLEMENTS UNDER YOUR CONTROL.  EA RESERVES THE RIGHT TO MAKE THESE UPDATES AND IS NOT LIABLE TO YOU FOR THESE CHANGES.

16. Limitations on Warranty and Liability

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU EXPRESSLY AGREE THAT THE USE OF EA SERVICES, EA SOFTWARE, AND THE INTERNET IS AT YOUR SOLE RISK.  EA SERVICES, EA SOFTWARE, EA PRODUCTS AND THIRD-PARTY SERVICES AND PRODUCTS ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION.  NO WARRANTY IS GIVEN ABOUT THE QUALITY, FUNCTIONALITY, AVAILABILITY OR PERFORMANCE OF EA SOFTWARE OR EA SERVICES.  EA DOES NOT ASSUME LIABILITY FOR INABILITY TO OBTAIN OR USE ANY CONTENT, ENTITLEMENTS, GOODS OR SERVICES.  EA PROVIDES EA SERVICES ON A COMMERCIALLY REASONABLE BASIS AND DOES NOT GUARANTEE THAT YOU WILL BE ABLE TO ACCESS OR USE EA SERVICES AT TIMES OR LOCATIONS OF YOUR CHOOSING, OR THAT EA WILL HAVE ADEQUATE CAPACITY FOR EA SERVICES AS A WHOLE OR IN ANY SPECIFIC GEOGRAPHIC AREA.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH EA OR ITS LICENSORS ARISING OUT OF OR RELATING TO EA SERVICES AND/OR EA PRODUCTS IS TO STOP USING EA SERVICES, AND TO CANCEL YOUR ACCOUNT.  YOU ACKNOWLEDGE AND AGREE THAT EA, ITS LICENSORS, LICENSEES AND AFFILIATES ARE NOT LIABLE FOR ANY ACT OR FAILURE TO ACT BY THEM OR ANY OTHER PERSON REGARDING CONDUCT, COMMUNICATION OR CONTENT ON EA SERVICES OR USE OF EA SOFTWARE.  IN NO CASE SHALL EA'S OR ITS LICENSORS', LICENSEES', AFFILIATES', EMPLOYEES', OFFICERS', OR DIRECTORS' (COLLECTIVELY, "EA AFFILIATES") LIABILITY TO YOU EXCEED THE AMOUNT THAT YOU PAID TO EA FOR EA SERVICES.  IN NO CASE SHALL EA, ITS LICENSORS OR EA AFFILIATES BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OF EA SERVICES, EA SOFTWARE, THE INTERNET OR FOR ANY OTHER CLAIM RELATED IN ANY WAY TO YOUR USE OF EA SERVICES OR ACCOUNTS.  WHILE EA USES COMMERCIALLY REASONABLE MEANS TO PROTECT YOUR PERSONAL INFORMATION, EA AND ITS LICENSORS ASSUME NO LIABILITY FOR LOSS OF DATA, DAMAGE CAUSED TO YOUR SOFTWARE OR HARDWARE, AND ANY OTHER LOSS OR DAMAGE SUFFERED BY YOU OR ANY THIRD PARTY, WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL AND HOWEVER ARISING, AS A RESULT OF ACCESSING OR USING ANY EA SERVICE, CONTENT, EA SOFTWARE TO YOUR COMPUTER AND/OR DEVICE.

BECAUSE SOME STATES OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, IN SUCH STATES OR JURISDICTIONS, EA'S, EA'S LICENSORS' AND EA AFFILIATES' LIABILITY SHALL BE LIMITED TO THE FULL EXTENT PERMITTED BY LAW.  EA DOES NOT ENDORSE, WARRANT OR GUARANTEE ANY THIRD PARTY PRODUCT OR SERVICE OFFERED THROUGH EA AND WILL NOT BE A PARTY TO OR IN ANY WAY BE RESPONSIBLE FOR MONITORING ANY TRANSACTION BETWEEN YOU AND THIRD-PARTY PROVIDERS OF PRODUCTS OR SERVICES.

17. Indemnification

Upon EA's and/or its licensors' request, you agree to defend, indemnify and hold harmless EA, its licensors and EA Affiliates, contractors, vendors, and content providers from all liabilities, claims and expenses, including attorneys' fees, that arise from or relate to a breach of these Terms of Service for which you are responsible or in connection with your distribution of any Content on or through EA Services.  Without limiting the generality of the foregoing, you agree to indemnify and hold EA and its licensors harmless for any improper or illegal use of your Account, including the illegal or improper use of your Account by someone to whom you have given permission to use your Account.  You agree that you will be personally responsible for your use of EA Services and for all of your communication and activity on EA Services, including any Content you contribute, and that you will indemnify and hold harmless EA, EA's licensors and EA Affiliates from any liability or damages arising from your conduct on EA Services, including any Content that you contribute.

EA and its licensors reserve the right, at their own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you.  In that event, you shall have no further obligation to provide indemnification to EA and/or its licensors in that matter.  This Section shall survive termination of this Terms of Service.

 18. Links to Third-Party Sites

EA Services may include hyperlinks to web sites operated by third parties including advertisers and other content providers.  Those sites may collect data or solicit personal information from you.  EA does not control such web sites, and is not responsible for their content, privacy policies, or for the collection, use or disclosure of any information those sites may collect.

19. General Terms

A. Remedies.  You agree that this Terms of Service is not intended to confer and does not confer any rights or remedies upon any person other than the parties to this Terms of Service.  You also understand and agree that this Terms of Service, the EA Privacy Policy and the Supplemental Terms incorporated into this Terms of Service, including EA's enforcement of those policies, are not intended to confer, and do not confer, any rights or remedies upon any person.

B. Severability.  If any part of this Terms of Service is held invalid or unenforceable, that portion shall be interpreted in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of EA, and the remaining portions shall remain in full force and effect.

C. Waiver.  The failure of EA to exercise or enforce any right or provision of this Terms of Service will not constitute waiver of such right or provision.  Any waiver of any provision of this Terms of Service will be effective only if in a writing signed by EA.

D. Governing Law.  If you reside in a Member State of the European Union: (i) the laws of England, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) you expressly agree that exclusive jurisdiction for any claim or dispute with EA or relating in any way to your Account(s) or your use of EA Services resides in the Courts of England and you further agree and expressly consent to the exercise of personal jurisdiction in the courts of England in connection with any such dispute including any claim involving EA or its affiliates, employees, contractors, officers, directors, vendors and content providers.  If you reside in the Republic of Korea: (i) the laws of the Republic of Korea, excluding its conflict of law rules, govern the Terms of Sale; and (ii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating Terms of Sale shall be the Courts of the Republic of Korea, and you expressly consent to the exercise of personal jurisdiction of such courts. If you reside elsewhere: (i) the laws of the State of California, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) to the extent applicable pursuant to Section 20, below, you expressly agree that exclusive jurisdiction for any claim or dispute with EA, arising out of or relating in any way to your Account(s) or your use of EA Services resides in the federal and state courts within the jurisdiction of the United States District Court for the Northern District of California, and you further agree and expressly consent (to the extent applicable pursuant to Section 20, below), to the exercise of personal jurisdiction in such courts in connection with any such dispute not precluded by Section 20 below  including any claim involving EA or EA Affiliates, subsidiaries, contractors, vendors and content providers.  As noted above, your conduct may also be subject to other local, state, national, and international laws.

20. Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below in Section 20.e, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:

 - a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

 E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

 G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.

21. Entire Agreement

The Terms of Service (including the EA Privacy Policy and other Supplemental Terms incorporated by reference into this document) and any posted rules or instructions regarding a particular game, activity, contest, or sweepstakes constitute the entire agreement between you and EA relating to your rights and obligations in the use of EA Services.  If there is any conflict between the Terms of Service and any other rules or instructions posted on an EA Service, EA shall resolve the conflict in its sole discretion.

22. Notice to California Residents

Pursuant to Cal. Civil Code § 1789.3, please note that (a) EA is located at 209 Redwood Shores Parkway, Redwood City, CA 94065, (b) The fees and charges for EA Services vary depending on the services selected by you, and (c) If you have a complaint regarding EA Services or desire further information on use of EA Services, visit EA's Customer Support web pages at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  For complaints, you may also contact the Complaint Assistance Unit of the Division of Consumer Services of the Department of Consumer Affairs in writing at 400 "R" Street, Sacramento, CA 95814 or by telephone at (916) 445-1254 or (800) 952-5210.

Bookmark terms.ea.com and visit this site regularly for updates to EA Terms of Service.

23. Supplemental Terms

Additional Terms and Conditions for Specific EA Services

Certain EA Services may require you to read and agree to terms and conditions that are specific to that EA Service.  Your right to use that EA Service is subject to those specific terms and this Terms of Service.  If there are any inconsistencies between the specific terms and these terms, EA will be the final and sole arbiter of any such inconsistencies.

Beta Tests

In its sole discretion, EA may contact you to review and evaluate one or more games, aspects of games, or online features prior to commercial release for the purpose of identifying program errors.  You will be asked to provide to EA (and to EA only) certain feedback and suggestions regarding your experiences while reviewing and evaluating the game(s) or site feature(s).  This process is known as a "Beta Test."  You must sign and return to EA a Pre-Release Software Confidentiality Agreement ("Confidentiality Agreement") for each specific Beta Test BEFORE you will be allowed to be a tester ("Tester") and BEFORE any software will be provided or made accessible to you.  Your participation as a Tester is subject to the Confidentiality Agreement and the following terms and conditions.

In connection with the Beta Test, EA may provide you, on a temporary basis, a pre-release copy of a game or access to a feature on the EA site.  You understand and agree that the pre-release copy and all other materials provided to you are confidential or proprietary information of EA.  You agree as a condition of participating in a Beta Test to (i) not copy or reproduce the pre-release copy and confidential or proprietary information, (ii) safeguard the pre-release copy and confidential and proprietary information and prevent unauthorized access to, reproduction of, disclosure of and/or unauthorized use of, the pre-release copy and confidential and proprietary information, and (iii) fully comply with the terms and conditions of the Confidentiality Agreement.

You will carry out the testing personally and not provide access to pre-release materials to any other person.  You agree that breach of the above obligations will cause irreparable harm to EA, and EA is entitled to (in addition to any other remedies available to it) ex parte injunctive relief without bond to prevent the breach or threatened breach of your obligations.  Your obligation to keep the beta games confidential will continue until EA publicly distributes, or has otherwise disclosed to the public through no fault of yours, each of the games and the content that you are testing.

Upon request, you agree to immediately return to EA all copies of the pre-release copy and confidential or proprietary information EA provided to you.

As a Tester, you are invited to play beta games for the sole purpose of evaluating the games and identifying errors.  Nothing in these guidelines, or on this site, shall be construed as granting you any rights or privileges of any kind with respect to the beta games or content that you find here.  The beta games are provided for testing on an "as is" and "as available" basis and we make no warranty to you of any kind, express or implied.

When playing some beta games, you may accumulate treasure, experience points, equipment, or other value or status indicators.  This data may be reset at any time during the testing process, and it may be reset when the particular game completes a testing phase.  In this case, all player history and data will be erased and each player will return to novice status.

By selecting a "Play" button to start a beta game, you agree that: (i) playing beta games is at your own risk and you know that the games may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at any time, (iii) EA has no obligation to make these games available for play without charge for any period of time, nor to make them available at all, (iv) these games may be available only by subscription once the Beta Test process is complete or at any time in the future; (v) EA's Terms of Service apply to your use of the games during the testing phase, and (vi) if it is a closed beta test, you will keep all information about the beta games confidential as stated above and not disclose such information to any other person.

Beta Test accounts are non-transferable under any circumstances.

The Xbox Live® Terms of Use
The Xbox Live® Terms of Use continue to apply in their entirety and govern your conduct while accessing EA Services through Xbox Live®.  To the extent that Xbox Live® Terms of Use conflict with the EA Terms of Service, the Xbox Live® Terms of Use control.  EA is solely responsible for the operation and content of EA Services.  Microsoft may collect and use information about you and your use of Xbox Live® while accessing EA Services through Xbox Live®.  Microsoft's use and collection of such information is governed by the Xbox Live® Privacy Statement (available at xbox.com or by calling 1-800-4MY-XBOX).  BY ACCESSING EA SERVICES THROUGH Xbox Live® YOU HEREBY AGREE THAT MICROSOFT SHALL NOT BE LIABLE FOR ANY DAMAGES OF ANY KIND THAT YOU MAY SUFFER WHILE ACCESSING EA SERVICES THROUGH THE Xbox Live® SERVICE, AND YOU HEREBY WAIVE ANY AND ALL CAUSES OF ACTION AND CLAIMS THAT YOU MIGHT BE ABLE TO ASSERT AGAINST MICROSOFT ARISING OUT SUCH DAMAGES OR YOUR USE OF EA SERVICES.  EA is solely responsible for providing all customer support and billing for services obtained through EA Services.

Adobe® Products
Adobe® Flash® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Patents pending in the United States and other countries. Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® Shockwave® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Adobe and Shockwave are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® AIR™. Copyright © 2007 - 2012. Adobe Systems Incorporated. All Rights Reserved.  Adobe and Adobe AIR are either trademarks or registered trademarks in the United States and/or other countries.


Version 55243_4
00044F5F: LAST UPDATED:  September 4, 2012

ELECTRONIC ARTS TERMS OF SERVICE

These Terms of Service and all supplemental terms, as amended from time to time, govern your use of any online or mobile product or service to which you have access, any product or service that requires an Internet connection or Origin Account to access, install or play as well as any Origin Account you use to access online or mobile products or services ("EA Services") offered by Electronic Arts or any of its subsidiaries and affiliates (collectively, "EA") for PC, game system or mobile device.  If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland.  If additional terms and/or agreements apply to the EA Service(s) used by you, those additional terms and/or agreements govern your use of EA Services as well.

These Terms of Service, as well as EA’s Privacy Policy available at privacy.ea.com  (incorporated herein by reference) form legally binding contracts between you and EA.  By using EA Services, you affirm that you are at least 18 years of age (or have reached the age of majority if that is not 18 years of age where you live) or that you have reviewed this Agreement with your parent or guardian and he or she assents to these Terms of Service on your behalf and takes full responsibility for your compliance with them.  You agree that you and/or your parent or guardian are fully able and competent to enter into the terms, conditions, obligations, representations and responsibilities set forth in these Terms of Service, and to abide and comply with these Terms of Service.

You agree to check terms.ea.com periodically for new information and terms that govern your use of EA Services.  EA may modify the Terms of Service at any time.  Revisions to terms affecting existing EA Services shall be effective thirty (30) days after posting at terms.ea.com.  Terms for new EA Services are effective immediately upon posting at terms.ea.com.


1. Origin Account

An Origin Account (formerly known as an EA Account) ("Account") may be required to access and use some EA Services.  If you have questions about Account registration, please contact us by visiting help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

To create an Account, you must have an email address, and provide truthful and accurate information.  You must be eligible to use the EA Service for which you are registering.  In addition, some EA Services may require creation of a "user name" or a "persona" to represent you in game and online.  User names and personas are tied to your Account.  You may not use a user name or persona that is used by someone else, is vulgar or offensive, or otherwise violates the Terms of Service.

You are solely responsible for all activity on your Account.  Your Account may be terminated if someone else uses it to engage in activity that violates the Terms of Service or is otherwise improper or illegal.  You should not reveal your Account password to others.  EA will not ask you to reveal your password, or initiate contact with you asking for answers to your password security questions.

2. Content

"Content" on EA Services includes software, technology, text, forum posts, chat posts, profiles, widgets, messages, links, emails, music, sound, graphics, pictures, video, code, and all audio visual or other material appearing on or emanating to and/or from EA Services, as well as the design and appearance of our websites.  Content includes user-generated Content ("UGC").  UGC includes but is not limited to Account personas, forum posts, profile content and any other Content contributed by users to EA Services.  EA Content and UGC collectively shall be referred to as "Content." All Content--with the exception of UGC discussed below in Section 6 and 7--is owned by EA or its affiliates, subsidiaries, licensors or suppliers.  You bear the entire risk of the completeness, accuracy and/or usefulness of UGC found on EA Services.

3. Entitlements

"Entitlements" are licensed rights granted, awarded, provided and/or purchased by you to access and/or use online or off-line elements or features of EA Services and/or products.  Entitlements include but are not limited to paid and free downloadable content, unlockable content, digital and/or virtual assets, rights of use tied to unlock keys or codes, serial codes and/or online authentication of any kind, in-game achievements and virtual or fictional currency not otherwise governed by a Digital Services Agreement.

4. Use and Expiration of Content and Entitlements/General License Restrictions

EA grants you a personal, limited, non-exclusive license to use Content and Entitlements to which you have access for your personal, private, non-commercial, non-transferable, limited uses solely as set forth herein and as set forth in any additional documentation and/or agreements applicable to the EA Services accessed by you.  Content and Entitlements and all other intellectual property rights in or on EA Services as well as the products and services offered through EA Services, are owned by EA or EA's third party licensors and is protected by United States and International copyright, trade dress, patent, and trademark laws, international conventions, and other laws protecting intellectual property and related proprietary rights. You may not copy or download any Content and/or Entitlements from an EA Service unless you are expressly authorized to do so.  In addition, unless expressly authorized by EA, you may not distribute, publicly perform or display, lease, sell, transmit, transfer, publish, edit, copy, create derivative works from, rent, sub-license, decompile, disassemble, reverse engineer or otherwise make unauthorized use of Content or Entitlements.  Any commercial use is prohibited.  You agree not to remove, obscure, or alter copyright, patent, trademark, or other proprietary rights notices affixed to Content.  Your rights are subject to your compliance with these Terms of Service as well as any other agreements applicable to the EA Services you are using.

EA reserves all right, title and interest in Content, Entitlements and all associated copyrights, trademarks, and other intellectual property rights therein that are not expressly granted to you in these Terms of Service.  Your permitted use of Content and Entitlements described above is limited by the intellectual property rights of EA and does not include any rights to other patents or intellectual property.  Making unauthorized copies or distribution of Content and/or Entitlements found on EA Services may result in the termination of your Account(s), prohibition on use of EA Services, and further legal action.  Content and/or Entitlement owners may take criminal or civil action against you for unauthorized use of intellectual property. You agree to indemnify and hold harmless EA from any unauthorized or illegal conduct by you, or through the use of your Account, on EA Services.

5. EA Services, Content and Entitlement Availability

Entitlements may only be held in Accounts belonging to legal residents of countries where access to and use of Content and Entitlements is permitted.  Entitlements may be purchased or acquired only from EA or an authorized retailer.  EA reserves the right to refuse your request(s) to acquire Entitlements, and EA reserves the right to limit or block any request to acquire Entitlements for any reason.

 We do not guarantee that any Content or Entitlement will be available at all times, in all countries and/or geographic locations, or at any given time or that we will continue to offer particular Content or Entitlements for any particular length of time. We reserve the right to change and update Content and Entitlements without notice to you.  Once you have redeemed your Entitlements, that content is not returnable, exchangeable, or refundable for other Entitlements or for cash, or other goods or services.

6. Contributing UGC to EA Services

EA does not pre-screen all UGC and does not endorse or approve any UGC that you and other users may contribute to EA Services. You are solely responsible for your UGC and may be held liable for UGC that you post.

EA respects the intellectual property rights of others.  You must have the legal right to upload UGC to EA Services.  You may not upload or post any UGC on EA Services that infringes the copyright, trademark or other intellectual property rights of a third party nor may you upload UGC that violates the law, this Terms of Service and/or any third party's right of privacy or right of publicity.  You may upload only UGC that you are permitted to upload by the owner or by law. EA may, without prior notice to you and in its sole judgment, remove UGC that may infringe the intellectual property or other rights of a third party.  If you are a repeat infringer of EA's or a third party's intellectual property or other rights, EA may terminate your Account without notice to you.  If your Account(s) are terminated, you are not entitled to a refund for any fees you have paid, and you will lose access to Entitlements associated with your Account.

EA reserves the right (but has no obligation except as required by law) to remove, block, edit, move or disable UGC for any reason, including when EA determines that UGC violates these terms. The decision to remove UGC or other Content at any time is in EA's sole and final discretion. To the maximum extent permitted by applicable law, EA does not assume any responsibility or liability for UGC or for removal of, UGC or any failure to or delay in removing, UGC or other Content.

7. UGC License Grant to EA and Others

When you contribute UGC to an EA Service, you expressly grant to EA and its licensors a non-exclusive, perpetual, worldwide, complete, sub-licensable and irrevocable right to quote, re-post, publish, use, adapt, translate, archive, store, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party.  You grant EA and its licensors all licenses, consents and clearances to enable EA and its licensors to use such UGC for such purposes.  You waive and agree not to assert any moral or similar rights you may have in such UGC.

If the EA Service on which you contribute UGC permits other users to access and use that UGC as part of the EA Service, then you also grant all other users of the relevant EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you.

8. Paid Services

Some EA Services require payment of a fee.  You must have an Account and pay the subscription or other fees to participate in these activities.  For information about subscription and other fees for particular services, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

FEES ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART.

EA reserves the right to change our fees or billing methods at any time.  If you pay a periodic (e.g. monthly) subscription for an EA Service, EA will provide you with notice of any changes to the fees or billing methods at least thirty (30) days in advance by posting such changes on the EA Service.  You are responsible for reviewing the EA Service to obtain timely notice of such changes.  Your continued use of the EA Service thirty (30) days or more after posting of the changes means that you accept such changes.  If any change is unacceptable to you, you may cancel your subscription at any time, but EA will not refund any fees that may have accrued to your Account before cancellation of your subscription, and we will not prorate fees for any subscription.  If your use of EA Services is subject to use or sales tax, then EA may also charge you for any such taxes, in addition to the subscription or other fees.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

A. Payment Options.  You may pay fees using the methods available for the particular EA Service and you agree to the terms and conditions applicable to each payment method you choose.  Payment methods may vary by EA Service.  When you provide credit card or other payment information to EA, you represent to EA that you are the authorized user of the credit card or other payment method.  By agreeing to this Terms of Service, you have agreed to permit EA to automatically renew your subscription to an EA Service by charging a valid credit card number which you have provided to EA.  Your subscription will be automatically renewed thirty (30) days prior to the expiration of the term and each anniversary thereafter for a fee no greater than EA's then-current price, excluding any promotional and discount pricing, unless you cancel your subscription.  You must provide current, complete, and accurate information for your billing account.  You must promptly update all information to keep your billing account current, complete, and accurate (such as a change in billing address, credit card number, or credit card expiration date), and you must promptly notify EA if your credit card is canceled (for example, for loss or theft).  Changes to such information can be made by contacting Customer Service at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  If you fail to provide EA any of the foregoing information, you agree that EA may continue charging you for any subscription automatically renewed unless you cancel your subscription at least thirty (30) days prior to the expiration of the subscription.  EA reserves the right to utilize third party credit card updating services to obtain current expiration dates on credit cards provided by you to EA.  Customers who use a payment method other than credit card may incur an additional payment processing fee, and may not be able to automatically renew subscriptions.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

 As the Account holder, you are responsible for all charges incurred, including applicable taxes, and all purchases made by you or anyone that uses your Account, including your family or friends.

B. Trial Subscriptions.  For some EA Services, EA may offer a free trial subscription.  If you accept a free trial subscription, EA will begin to bill your Account for that EA Service when the free trial subscription expires, unless you cancel your subscription before that time.  You are always responsible for any internet service provider, telephone, wireless and other connection fees that you may incur when using EA Services, even when we offer a free trial subscription.  Trial subscriptions are not transferrable.

C. Fees Charged By Third-Party Sites and Vendors.  We may provide links to other web sites.  Some of these web sites may charge separate fees, which are not included in any subscription or other fees that you may pay to EA.  Any separate charges or obligations that you incur in your dealings with third parties are your responsibility.

9. Termination of EA Services

EA may terminate access to any online or mobile products and/or EA Services (and/or any portion thereof) at any time by giving you notice of such termination within the time period specified when you joined the particular EA Service, or if no time period for notice of termination was specified, then within thirty (30) days of the date such notice is either (at EA’s discretion) provided to you via email or is posted on the applicable product or EA Service or on http://www.ea.com/2/service-updates.

EA may also terminate access to EA Services for violation of this Terms of Service, if EA (in its sole discretion) deems that your use of EA Services renders EA Services less safe for others and/or minors or for illegal or improper use of EA Services, Content, Entitlement, products, or EA's Intellectual Property as determined by EA in its sole discretion.  You may lose your user name and persona as a result of  termination.  If you have more than one (1) Account, EA may terminate all of your Accounts and all related Entitlements.  In response to a violation of these Terms of Service or any other agreement applicable to EA Services accessed by you, EA may issue you a warning, suspend your Account, selectively remove, revoke or garnish Entitlements at an Account and/or device level, immediately terminate any and all Accounts that you have established and/or temporarily or permanently ban your device and/or machine from accessing all EA Services or certain EA Services.  You acknowledge that in such an instance EA is not required to provide you notice before taking action to suspend or terminate your Account, temporarily or permanently banning your device from some or all EA Services or selectively removing, revoking or garnishing Entitlements associated with your Account.  If EA terminates your Account, you may not participate in an EA Service again without EA's express permission.  EA reserves the right to refuse to keep Accounts for, and provide EA Services to, any individual.  You may not allow individuals whose Accounts have been terminated by EA to use your Account.

If your Account, or a particular subscription for an EA Service associated with your Account, is terminated, suspended and/or if any Entitlements are selectively removed, revoked or garnished from your Account and/or if your device is temporarily or permanently banned from accessing some or all EA Services, no refund will be granted, no Entitlements will be credited to you or converted to cash or other forms of reimbursement, and you will have no further access to your Account or Entitlements associated with your Account or the particular EA Service.  If you believe that any action has been taken against your Account or device in error, please contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

10. Cancellation of your Account

You have the right to cancel your Account or a particular subscription to an EA Service at any time.  If you do not agree to the terms in this Terms of Service, your sole remedy is to not use EA Services and to cancel your Account or applicable subscriptions.  You understand and agree that the cancellation of your Account or a particular subscription is your sole right and remedy with respect to any dispute with EA, including any dispute related to, or arising out of: (1) any term of this Terms of Service or EA's enforcement or application of this Terms of Service; (2) the Content and Entitlements available through EA Services or any change in Content or Entitlements provided through EA Services; (3) your ability to access and/or use EA Services and/or any Content or Entitlements thereon; or (4) the amount or type of fees, surcharges, applicable taxes, billing methods, or any change to the fees, applicable taxes, surcharges or billing methods for EA Services and/or any Content or Entitlements thereon.

Contact EA's Customer Service Department at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic) to cancel your Account.  EA reserves the right to collect fees, surcharges or costs incurred before you cancel your Account or a subscription to an EA Service.  You are also responsible for any amounts owed to third-party vendors or content providers before your cancellation.  Any delinquent or unpaid fees and other unresolved issues with EA Services must be settled before you establish a new Account.

11. Rules of Conduct

You may violate the Terms of Service if, as determined by EA in its sole discretion, you:

- Post, transmit, promote, or distribute Content that is illegal.
- Harass, threaten, embarrass, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.
- Organize, effectuate or participate in any activity, group, guild that is harmful, abusive, hateful, racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or in a reasonable person's view, objectionable and/or inappropriate.  Hate speech is not tolerated.
- Use abusive, offensive, or defamatory screen names and/or personas.
- Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of EA Services.  Disruptive behavior includes but is not limited to conduct which interferes with the normal flow of gameplay or dialogue within an EA Service. Disruptive behavior shall also include, but not be limited to, commercial postings, solicitations and advertisements.
- Disrupt the flow of chat in chat rooms with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text].
- Impersonate another person (including celebrities), indicate falsely that you are an EA employee or a representative of EA, or attempt to mislead users by indicating that you represent EA or any of EA's partners or affiliates.
- Attempt to get a password, account information, or other private information from anyone else on EA Services.
- Upload any software or Content that you do not own or have permission to freely distribute.
- Violate any additional Rules of Conduct applicable to a specific EA Service that you are using.
- Promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
- Upload files that contain a virus, worm, spyware, time bombs, corrupted data or other computer programs that may damage, interfere with or disrupt EA Services.
- Post messages for any purpose other than personal communication, including advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
- Improperly use in-game support or complaint buttons or make false reports to EA staff.
- Use or distribute unauthorized "auto" software programs, "macro" software programs or other "cheat utility" software program or applications.
- Use any game hacking/altering/cheating software or tools.
- Modify or attempt to modify any file or any other part of the EA Service that EA does not specifically authorize you to modify.
- Post or communicate any person's real-world personal information using an EA Service.
- Attempt to interfere with, hack into or decipher any transmissions to or from the servers for an EA Service.- Use and communicate exploits and/or cheats.
- Attempt to use EA Software on or through any service that is not controlled or authorized by Electronic Arts.  Any such use is at your own risk and may subject you to additional or different terms.  EA takes no responsibility for your use of EA Software on or through any service that is not controlled by Electronic Arts.
- Interfere with the ability of others to enjoy playing an EA Service or take actions that interfere with or materially increase the cost to provide an EA Service for the enjoyment of all its users.
- Unless expressly authorized by EA, you may not sell, buy, trade or otherwise transfer your Account or any personal access to EA Services, Content or Entitlements, including by use of auction websites.
- You may not conduct any activities that violate the laws of any jurisdiction including but not limited to copyright infringement, trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud and the distribution of counterfeit software.
- Post or transmit unsolicited advertising, promotional materials or other forms of solicitation in-game or in the forums.
- Abuse or exploit bugs, undocumented features, design errors or problems in the game.
 - “Role–playing” is not an excuse for violating this or any other policy.

Specific EA Services may also post additional rules that apply to your conduct on those services.

You must also obey all federal, state, and local laws, regulations and rules that apply to your activities when you use EA Services.  EA reserves the right to terminate your Account and to prevent your use of any and all EA Services if your Account is used to engage in illegal activity or to violate this Terms of Service.

Unless otherwise specified, there is no requirement or expectation that EA will monitor or record any online activity on EA Services, including communications.  However, EA reserves the right to access and/or record any online activity on EA Services and you give EA your express consent to access and record your activities.  EA reserves the right to remove any content from any EA Service at EA's sole discretion.  EA has no liability for your or any third party's violation of this Agreement.

If you encounter another user who is violating any of the Rules of Conduct, please report this activity to EA using the "Help" or "Report Abuse" functions in the relevant EA Service, if available, or contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

12. Services Not Controlled By EA

Some products may give you the option of using EA Software on or through a service that is not controlled by EA.  For example, you may be given the option to play EA Software online on servers not owned or controlled by EA.  EA takes no responsibility for your use of EA Software on or through any such service and otherwise has no control over how those services are offered, administered or operated.  Any such use of non-EA controlled services is at your own risk and may subject you to additional or different terms and restrictions by the third party running the service.

13. Software, Utilities and Tools

EA Services may require or allow you to download software, software updates or patches, or other utilities and tools from EA or its licensors onto your computer, entertainment system or device ("EA Software").  EA grants to you a non-exclusive, limited license to use EA Software solely for the purpose stated by EA at the time the EA Software is made available to you.  If an End User License Agreement or End User Access And License Agreement is provided with the EA Software, your use of the EA Software is subject to the terms of that license agreement.  You may not sub-license, or charge others to use or access EA Software.  You may not translate, reverse-engineer, reverse-compile or decompile, disassemble or make derivative works from EA Software.  You may not modify EA Software or use it in any way not expressly authorized in writing by EA.  You understand that EA's introduction of various technologies may not be consistent across all platforms and that the performance of EA Software and related EA Services may vary depending on your computer and other equipment.

From time to time, Electronic Arts may provide you with updates or modifications to EA Software.  You understand that certain updates and modifications may be required in order to continue use the EA Software and EA Services.

14. Export Control Laws

EA Software may be subject to United States export controls, and export controls of other jurisdictions.  By downloading EA Software from EA, you warrant that you are not located in any country, or exporting EA Software to any person or place, to which the United States, the European Union, or any other jurisdiction has embargoed goods.

You agree to abide by U.S. and other applicable export control laws and not to transfer, by electronic transmission or otherwise, any Content or EA Software subject to restrictions under such laws to a national destination prohibited by such laws, without first obtaining, and then complying with, any requisite government authorization.  You further agree not to upload to EA Services any data or software that cannot be exported without prior written government authorization, including, but not limited to, certain types of encryption software.  The assurances and commitments in this Section shall survive termination of this Agreement.

15. Updates to EA Services

IMPORTANT: EA MAY FIND IT NECESSARY TO UPDATE, OR RESET CERTAIN PARAMETERS TO BALANCE GAME PLAY AND USAGE OF EA SERVICES.  THESE UPDATES OR "RESETS" MAY CAUSE YOU SETBACKS WITHIN THE RELEVANT GAME WORLD AND MAY AFFECT CHARACTERS, GAMES, GROUPS OR OTHER ENTITLEMENTS UNDER YOUR CONTROL.  EA RESERVES THE RIGHT TO MAKE THESE UPDATES AND IS NOT LIABLE TO YOU FOR THESE CHANGES.

16. Limitations on Warranty and Liability

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU EXPRESSLY AGREE THAT THE USE OF EA SERVICES, EA SOFTWARE, AND THE INTERNET IS AT YOUR SOLE RISK.  EA SERVICES, EA SOFTWARE, EA PRODUCTS AND THIRD-PARTY SERVICES AND PRODUCTS ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION.  NO WARRANTY IS GIVEN ABOUT THE QUALITY, FUNCTIONALITY, AVAILABILITY OR PERFORMANCE OF EA SOFTWARE OR EA SERVICES.  EA DOES NOT ASSUME LIABILITY FOR INABILITY TO OBTAIN OR USE ANY CONTENT, ENTITLEMENTS, GOODS OR SERVICES.  EA PROVIDES EA SERVICES ON A COMMERCIALLY REASONABLE BASIS AND DOES NOT GUARANTEE THAT YOU WILL BE ABLE TO ACCESS OR USE EA SERVICES AT TIMES OR LOCATIONS OF YOUR CHOOSING, OR THAT EA WILL HAVE ADEQUATE CAPACITY FOR EA SERVICES AS A WHOLE OR IN ANY SPECIFIC GEOGRAPHIC AREA.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH EA OR ITS LICENSORS ARISING OUT OF OR RELATING TO EA SERVICES AND/OR EA PRODUCTS IS TO STOP USING EA SERVICES, AND TO CANCEL YOUR ACCOUNT.  YOU ACKNOWLEDGE AND AGREE THAT EA, ITS LICENSORS, LICENSEES AND AFFILIATES ARE NOT LIABLE FOR ANY ACT OR FAILURE TO ACT BY THEM OR ANY OTHER PERSON REGARDING CONDUCT, COMMUNICATION OR CONTENT ON EA SERVICES OR USE OF EA SOFTWARE.  IN NO CASE SHALL EA'S OR ITS LICENSORS', LICENSEES', AFFILIATES', EMPLOYEES', OFFICERS', OR DIRECTORS' (COLLECTIVELY, "EA AFFILIATES") LIABILITY TO YOU EXCEED THE AMOUNT THAT YOU PAID TO EA FOR EA SERVICES.  IN NO CASE SHALL EA, ITS LICENSORS OR EA AFFILIATES BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OF EA SERVICES, EA SOFTWARE, THE INTERNET OR FOR ANY OTHER CLAIM RELATED IN ANY WAY TO YOUR USE OF EA SERVICES OR ACCOUNTS.  WHILE EA USES COMMERCIALLY REASONABLE MEANS TO PROTECT YOUR PERSONAL INFORMATION, EA AND ITS LICENSORS ASSUME NO LIABILITY FOR LOSS OF DATA, DAMAGE CAUSED TO YOUR SOFTWARE OR HARDWARE, AND ANY OTHER LOSS OR DAMAGE SUFFERED BY YOU OR ANY THIRD PARTY, WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL AND HOWEVER ARISING, AS A RESULT OF ACCESSING OR USING ANY EA SERVICE, CONTENT, EA SOFTWARE TO YOUR COMPUTER AND/OR DEVICE.

BECAUSE SOME STATES OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, IN SUCH STATES OR JURISDICTIONS, EA'S, EA'S LICENSORS' AND EA AFFILIATES' LIABILITY SHALL BE LIMITED TO THE FULL EXTENT PERMITTED BY LAW.  EA DOES NOT ENDORSE, WARRANT OR GUARANTEE ANY THIRD PARTY PRODUCT OR SERVICE OFFERED THROUGH EA AND WILL NOT BE A PARTY TO OR IN ANY WAY BE RESPONSIBLE FOR MONITORING ANY TRANSACTION BETWEEN YOU AND THIRD-PARTY PROVIDERS OF PRODUCTS OR SERVICES.

17. Indemnification

Upon EA's and/or its licensors' request, you agree to defend, indemnify and hold harmless EA, its licensors and EA Affiliates, contractors, vendors, and content providers from all liabilities, claims and expenses, including attorneys' fees, that arise from or relate to a breach of these Terms of Service for which you are responsible or in connection with your distribution of any Content on or through EA Services.  Without limiting the generality of the foregoing, you agree to indemnify and hold EA and its licensors harmless for any improper or illegal use of your Account, including the illegal or improper use of your Account by someone to whom you have given permission to use your Account.  You agree that you will be personally responsible for your use of EA Services and for all of your communication and activity on EA Services, including any Content you contribute, and that you will indemnify and hold harmless EA, EA's licensors and EA Affiliates from any liability or damages arising from your conduct on EA Services, including any Content that you contribute.

EA and its licensors reserve the right, at their own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you.  In that event, you shall have no further obligation to provide indemnification to EA and/or its licensors in that matter.  This Section shall survive termination of this Terms of Service.

 18. Links to Third-Party Sites

EA Services may include hyperlinks to web sites operated by third parties including advertisers and other content providers.  Those sites may collect data or solicit personal information from you.  EA does not control such web sites, and is not responsible for their content, privacy policies, or for the collection, use or disclosure of any information those sites may collect.

19. General Terms

A. Remedies.  You agree that this Terms of Service is not intended to confer and does not confer any rights or remedies upon any person other than the parties to this Terms of Service.  You also understand and agree that this Terms of Service, the EA Privacy Policy and the Supplemental Terms incorporated into this Terms of Service, including EA's enforcement of those policies, are not intended to confer, and do not confer, any rights or remedies upon any person.

B. Severability.  If any part of this Terms of Service is held invalid or unenforceable, that portion shall be interpreted in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of EA, and the remaining portions shall remain in full force and effect.

C. Waiver.  The failure of EA to exercise or enforce any right or provision of this Terms of Service will not constitute waiver of such right or provision.  Any waiver of any provision of this Terms of Service will be effective only if in a writing signed by EA.

D. Governing Law.  If you reside in a Member State of the European Union: (i) the laws of England, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) you expressly agree that exclusive jurisdiction for any claim or dispute with EA or relating in any way to your Account(s) or your use of EA Services resides in the Courts of England and you further agree and expressly consent to the exercise of personal jurisdiction in the courts of England in connection with any such dispute including any claim involving EA or its affiliates, employees, contractors, officers, directors, vendors and content providers.  If you reside in the Republic of Korea: (i) the laws of the Republic of Korea, excluding its conflict of law rules, govern the Terms of Sale; and (ii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating Terms of Sale shall be the Courts of the Republic of Korea, and you expressly consent to the exercise of personal jurisdiction of such courts. If you reside elsewhere: (i) the laws of the State of California, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) to the extent applicable pursuant to Section 20, below, you expressly agree that exclusive jurisdiction for any claim or dispute with EA, arising out of or relating in any way to your Account(s) or your use of EA Services resides in the federal and state courts within the jurisdiction of the United States District Court for the Northern District of California, and you further agree and expressly consent (to the extent applicable pursuant to Section 20, below), to the exercise of personal jurisdiction in such courts in connection with any such dispute not precluded by Section 20 below  including any claim involving EA or EA Affiliates, subsidiaries, contractors, vendors and content providers.  As noted above, your conduct may also be subject to other local, state, national, and international laws.

20. Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below in Section 20.e, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:

 - a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

 E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

 G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.

21. Entire Agreement

The Terms of Service (including the EA Privacy Policy and other Supplemental Terms incorporated by reference into this document) and any posted rules or instructions regarding a particular game, activity, contest, or sweepstakes constitute the entire agreement between you and EA relating to your rights and obligations in the use of EA Services.  If there is any conflict between the Terms of Service and any other rules or instructions posted on an EA Service, EA shall resolve the conflict in its sole discretion.

22. Notice to California Residents

Pursuant to Cal. Civil Code § 1789.3, please note that (a) EA is located at 209 Redwood Shores Parkway, Redwood City, CA 94065, (b) The fees and charges for EA Services vary depending on the services selected by you, and (c) If you have a complaint regarding EA Services or desire further information on use of EA Services, visit EA's Customer Support web pages at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  For complaints, you may also contact the Complaint Assistance Unit of the Division of Consumer Services of the Department of Consumer Affairs in writing at 400 "R" Street, Sacramento, CA 95814 or by telephone at (916) 445-1254 or (800) 952-5210.

Bookmark terms.ea.com and visit this site regularly for updates to EA Terms of Service.

23. Supplemental Terms

Additional Terms and Conditions for Specific EA Services

Certain EA Services may require you to read and agree to terms and conditions that are specific to that EA Service.  Your right to use that EA Service is subject to those specific terms and this Terms of Service.  If there are any inconsistencies between the specific terms and these terms, EA will be the final and sole arbiter of any such inconsistencies.

Beta Tests

In its sole discretion, EA may contact you to review and evaluate one or more games, aspects of games, or online features prior to commercial release for the purpose of identifying program errors.  You will be asked to provide to EA (and to EA only) certain feedback and suggestions regarding your experiences while reviewing and evaluating the game(s) or site feature(s).  This process is known as a "Beta Test."  You must sign and return to EA a Pre-Release Software Confidentiality Agreement ("Confidentiality Agreement") for each specific Beta Test BEFORE you will be allowed to be a tester ("Tester") and BEFORE any software will be provided or made accessible to you.  Your participation as a Tester is subject to the Confidentiality Agreement and the following terms and conditions.

In connection with the Beta Test, EA may provide you, on a temporary basis, a pre-release copy of a game or access to a feature on the EA site.  You understand and agree that the pre-release copy and all other materials provided to you are confidential or proprietary information of EA.  You agree as a condition of participating in a Beta Test to (i) not copy or reproduce the pre-release copy and confidential or proprietary information, (ii) safeguard the pre-release copy and confidential and proprietary information and prevent unauthorized access to, reproduction of, disclosure of and/or unauthorized use of, the pre-release copy and confidential and proprietary information, and (iii) fully comply with the terms and conditions of the Confidentiality Agreement.

You will carry out the testing personally and not provide access to pre-release materials to any other person.  You agree that breach of the above obligations will cause irreparable harm to EA, and EA is entitled to (in addition to any other remedies available to it) ex parte injunctive relief without bond to prevent the breach or threatened breach of your obligations.  Your obligation to keep the beta games confidential will continue until EA publicly distributes, or has otherwise disclosed to the public through no fault of yours, each of the games and the content that you are testing.

Upon request, you agree to immediately return to EA all copies of the pre-release copy and confidential or proprietary information EA provided to you.

As a Tester, you are invited to play beta games for the sole purpose of evaluating the games and identifying errors.  Nothing in these guidelines, or on this site, shall be construed as granting you any rights or privileges of any kind with respect to the beta games or content that you find here.  The beta games are provided for testing on an "as is" and "as available" basis and we make no warranty to you of any kind, express or implied.

When playing some beta games, you may accumulate treasure, experience points, equipment, or other value or status indicators.  This data may be reset at any time during the testing process, and it may be reset when the particular game completes a testing phase.  In this case, all player history and data will be erased and each player will return to novice status.

By selecting a "Play" button to start a beta game, you agree that: (i) playing beta games is at your own risk and you know that the games may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at any time, (iii) EA has no obligation to make these games available for play without charge for any period of time, nor to make them available at all, (iv) these games may be available only by subscription once the Beta Test process is complete or at any time in the future; (v) EA's Terms of Service apply to your use of the games during the testing phase, and (vi) if it is a closed beta test, you will keep all information about the beta games confidential as stated above and not disclose such information to any other person.

Beta Test accounts are non-transferable under any circumstances.

EA Online Service for the PlayStation®4 computer entertainment system
The "PSN" Terms of Service continue to apply in their entirety and govern your conduct while accessing EA Online through the "PSN". Any conflict between the EA Online Terms of Service and the "PSN" Terms of Service and User Agreement shall be resolved in favor of the "PSN" Terms of Service and User Agreement.

PlayStation®Store Purchases in Europe
Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited ("SNEE") and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.

PlayStation®Store Purchases in USA and Canada
Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America.

Adobe® Products
Adobe® Flash® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Patents pending in the United States and other countries. Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® Shockwave® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Adobe and Shockwave are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® AIR™. Copyright © 2007 - 2012. Adobe Systems Incorporated. All Rights Reserved.  Adobe and Adobe AIR are either trademarks or registered trademarks in the United States and/or other countries.


Version 68441_1
00044F60: ELECTRONIC ARTS PRIVACY AND COOKIE POLICY
Effective Date: June 28, 2013

By registering for an Origin Account (formerly known as an EA Account), using this site and/or any of EA’s online or mobile products and services, you agree to EA’s Privacy Policy and that we may transfer and store your information in the USA. By registering, you agree that EA may process your data in accordance with the following privacy policy and that you will abide by EA’s Terms of Service.

IF YOU DO NOT AGREE TO THIS POLICY, PLEASE DO NOT USE ANY EA SITE, ONLINE OR MOBILE PRODUCT OR SERVICE. If we change our privacy policy, we will post those changes to this privacy statement, the home page or other places so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it. We reserve the right to modify this privacy statement at any time, so please review it frequently. If we make material or significant changes to this policy or the way we use your child’s information, we will notify you or the parent/guardian here, by email, or by means of a notice on our home page prior to the changes taking effect. Your continued use of our online and mobile products and services will signify your acceptance of the changes to our online Privacy Policy.


I.    EA Online And Mobile Privacy Policy: Introduction

EA and its subsidiary companies know that you care how information about you is used and shared, and we appreciate your trust that we will do so carefully and sensibly. We respect the privacy rights of consumers and recognize the importance of protecting the information collected about you. We have adopted this global online Privacy Policy to explain how we store and use personal and non-personal information we collect online on our websites, during your use of our online products and/or services (including online game play) and on mobile platforms. This policy does not cover information provided online in response to job postings. Please review the EA Jobs Data Privacy Statement on EA's jobs site at www.jobs.ea.com for further information.  

If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and Electronic Arts Swiss Sàrl.

This policy also applies to TRUSTe certified EA Websites. To view a list of these Validated EA Websites, please visit www.TRUSTe.com. In addition, EA owns several other domain names that point to the websites referenced above. We may also add new sites that are subject to this privacy policy and that list will be updated to include those. Please note that this policy applies only to sites maintained by EA, and not to websites maintained by other companies or organizations to which we link.

EA complies with the U.S.-EU Safe Harbor Framework and the U.S.-Swiss Safe Harbor Framework as set forth by the U.S. Department of Commerce regarding the collection, use, and retention of data from European Union member countries and Switzerland.   EA has certified that it adheres to the Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement.  To learn more about the Safe Harbor program, and to view EA’s certification, please visit http://www.export.gov/safeharbor.

II.    EA’s Site Is TRUSTe Certified

EA has been awarded TRUSTe's Privacy Seal signifying that this privacy policy and practices have been reviewed by TRUSTe for compliance with TRUSTe's Privacy Program Requirements available at truste.com including transparency, accountability and choice regarding the collection and use of your personal information.  TRUSTe's mission, as an independent third party, is to accelerate online trust among consumers and organizations globally through its leading privacy trustmark and innovative trust solutions.

III.    What Is Personal Information And When Does EA Collect It?

EA collects both personal and non-personal consumer information. Personal information collected by EA is discussed below in this section. Non-personal information is discussed below in Section IV.

Personal information is information that identifies you and that can be used alone, to contact you on-line or off-line. EA may collect personal information from our online visitors during:

-    Contest registration and prize acceptance;
-    Warranty registration and requests;
-    Customer support and/or technical service requests;
-    Player match up and other head-to-head online competitions;
-    Registration for games and/or special game-specific events;
-    Newsletter subscriptions, referral services, and other marketing surveys and email campaigns;
-    Registration for Origin and/or other service accounts;
-    Creation of a personal profile;
-    Product, service and/or subscription orders;
-    Service requests from third party service providers on our site;
-    Access to our products and/or services on social networks or other third party services; and
-    Otherwise through use of our software, mobile or online services where personal information is required for use and/or participation.

Information collected will vary depending upon the activity and may include your name, email address, phone number, home address, birth date, mobile phone number and credit card information. Visitors to EA Mobile may be asked to provide the name of their mobile service carrier, model of their mobile phone and a valid mobile number so that we may provide purchase instructions directly to their mobile phone. In that context, your mobile number will only be used to send you a text message with a link to download your game and will not be retained for any other purpose. Prize winners may be required to provide their Social Security or other identification number for tax purposes, and will be used only for prize fulfillment.

IV.    What Is Non-Personal Information and When Does EA Collect It?

Non-personal information, alone, cannot be used to identify or contact you. EA collects non-personal information about your use of our online and mobile products and services both on our website and in the course of game play and software usage (on PC, mobile and game system platforms).

We will retain your information for as long as your Origin Account is active or as needed to provide you services. If you wish to cancel your Origin Account or request that we no longer use your information contact the Privacy Policy Administrator in your country listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States.   There may be instances where we are legally required to retain your information.

A.    What Types of Non-Personal Information Does EA Collect?

When you use EA online and mobile products and services or you play our games on your PC or game system, we may collect certain non-personally identifiable information for purposes including improving our products and services, troubleshooting bugs, providing services to you, facilitating the provision of software updates, dynamically served content and product support as well as communicating with you. The non-personal information collected may include demographic information including gender, age, zip code, information about your computer, hardware, software, platform, game system, media, mobile device, including unique device IDs or other device identifiers, incident data, Internet Protocol (IP) address, network Media Access Control (MAC) address and connection. We also collect other non-personal information such as username, user ID or persona, feature usage, game play statistics, scores and achievements, user rankings, time spent playing our games, and click paths as well as other data that you may provide in surveys, via your account preferences and online profiles such as friends lists or purchases, for instance. We may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

B.    How Does EA Collect Non-Personal Information?

EA collects non-personal information along with personal information when you actively provide it in the context of various online and mobile activities including online and mobile purchases, game registration and marketing surveys, for instance. In addition, we and other third parties use cookies and other technologies to passively collect non-personal demographic information, personalize your experience on our sites and monitor advertisements and other activities as described below.  We may also derive from the information collected other facts, such as determining the applicable tax rate based on your IP address.

1.    Cookies

Cookies are small files applied to your Internet browser to track movements within websites. We may link cookie information to personal information. Cookies link to information regarding what items you have selected for purchase at our store, pages you have viewed, or games you have played. This information is used to keep track of your shopping cart and make sure you don't see the same ad repeatedly, for example. Also, we use cookies to deliver content specific to your interest and to monitor website or game usage. We and third parties collect information on what games are played, how much time is spent playing the games and which ads or links are clicked. Some of our sites use an outside ad company to display ads. These ads contain cookies. Cookies received with banner ads are applied by our ad companies, and EA does not have access to this information. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However some areas of our sites will not function properly if you do so. You can set your web browser to warn you about attempts to place cookies on your computer, or limit the type of cookies you allow. For more information concerning how to disable your cookies, please visit help.ea.com.
 
We and other third parties may also use flash cookies, also known as “local shared objects,” on our sites that employ Flash technology. Flash cookies are small files similar to browser cookies and are used to remember the site’s settings to personalize the look and feel of the site. Like normal cookies, Flash cookies are represented as small files on your computer. One method of preventing Flash cookies from being placed is to adjust your preferences in the Macromedia Website Privacy Settings Panel at www.macromedia.com.

If you disable cookies, you may lose some of the features and functionality of playing our games, as cookies are necessary to track and enhance your game activities. Please note that companies delivering advertisements in our games or on our websites may also use cookies or other technologies, and those practices are subject to their own policies.

Please note that this privacy policy covers the use of cookies by EA only and does not cover the use of cookies by any advertisers.

2.    Clear GIFs And Tracking Pixels

Clear GIFs (a.k.a. web bugs, beacons or tags) are small graphic images placed on a web page, web-based document, or in an email message. Clear GIFs are invisible to the user because they are typically very small (only 1-by-1 pixel) and the same color as the background of the web page, document or email message. We do not use clear GIFs to collect personal information about you. However, we may use clear GIFs to capture statistical usage information for our web pages, features or other elements on a web page. We correlate this information to a user to personalize user experience and for statistical analysis of user experiences on our web pages.  

We and third parties may also use tracking pixels, which allow us to advertise more efficiently by excluding our current users from certain promotional messages or identifying the source of a new installation.

3.    Internet Log Files

EA and other third parties also may maintain log files which contain IP addresses. An IP address is a numeric address that may be assigned to your computer by your Internet Service Provider. In general, we use log files to monitor traffic on our websites, to troubleshoot technical problems and authenticate users' entitlements to our products. In the event of user abuse of our websites, however, we may block certain IP addresses or game system IDs provided by our licensed hardware manufacturers. If available, IP addresses and game system IDs may be used in order to enforce our Terms of Service.

4.    Analytic Metrics Tools and Other Technologies

EA also uses its own proprietary analytic metrics tool and other third party analytics technologies to collect information when you use our online products and services and/or play our games on your PC, game system and/or mobile device. These tools and technologies use server log files, web beacons, cookies, tracking pixels and other technologies to collect and analyze certain types of information, including cookies, IP addresses (including for purposes of determining your approximate geographic location), mobile or other hardware device ID or other device identifiers, browser types, browser language, information passed from your browser (if any), referring and exit pages, and URLs, platform type, click information, information about your media, peripheral hardware, software and/or applications installed on your machine and/or device, domain names and types, landing pages, pages viewed and the order of those pages, advertising conversion rates, the date and amount of time spent on particular pages, other Internet and website usage information, game state and the date and time of activity on our websites or games, information about how your game is used, including game metrics and statistics, feature usage and purchase history, as well as unique hardware identifiers such as MAC Address, mobile unique device ID (if applicable) and other similar information.

The third party analytics companies who collect information on our sites and in the context of our online and mobile products and/or services may combine the information collected with other information they have independently collected from other websites and/or other online or mobile products and services relating to your activities across their network of websites as well as online and/or mobile products and services. Many of these companies collect and use information under their own privacy policies.

Some EA websites and services use Google Analytics, a web analytic service offered by Google Inc. (“Google”). Google Analytics uses “Cookies”, text files that are stored on your PC and that enables the analysis of your usage of this website. The information about your usage of websites, collected through these cookies, will be transmitted to and stored on Google server based in the US.  On behalf of EA, Google will use this information in order to evaluate your usage of this websites, to make reports on website activities and/or to provide the website operator with other services related to this websites. Your IP-address collected by Google Analytics will not be matched up with other data of Google. You may prevent the installation of cookies by adjusting your browser settings.  Please note that if you disable cookies, it is possible that you may not use all functionalities of EA’s websites. You may also prevent the cookies from collecting and storing your information by downloading and installing the following browser-plugin under the following link http://tools.google.com/dlpage/gaoptout?hl=en.

A non-exclusive list of the other analytics companies that operate their own technologies on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

5.    Ad Serving Technology

EA’s websites, online or mobile products or services may employ proprietary or third party ad serving technologies that use cookies, clear GIFs, web beacons, tracking pixels or other technologies to collect information as a result of ad serving through our products or services as well as to help track results.  Some dynamic in-game advertisement serving technology enable advertising to be temporarily uploaded into your game, web browser or mobile device and replaced while you are online.  We or third parties operating the advertisement serving technology may use information such as age and gender as well as information logged from your hardware or device to ensure that appropriate advertising is presented within the site, online or mobile product or service  and to calculate or control the number of unique and repeat views of a given ad, and/or deliver ads that relate to your interests and measure the effectiveness of ad campaigns.   We or third parties may collect data for this purpose including IP address (including for purposes of determining your approximate geographic location), device ID's, information about your software, applications and hardware, browser information (and/or information passed via your browser), hardware, machine or device make and model, advertisement(s) served, in game location, length of time an advertisement was visible, other Internet and website usage information, web pages and mobile internet sites which have been viewed by you (as well as date and time), domain type, size of the advertisement, advertisement response (if any), and angle of view.  The foregoing data may be used and disclosed per this policy and the privacy policy of the company providing the ad serving technology.   

The advertising companies who deliver ads for us may combine the information collected or obtained from EA with other information they have independently collected from other websites and/or other online or mobile products and services relating to your web browser's activities across their network of websites. Many of these companies collect and use information under their own privacy policies.

A non-exclusive list of ad serving companies that operate their own networks on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

For more information about the practices of other large ad serving companies that may collect information based on your interaction with ads on this site, in our mobile products, and other sites or products not owned/managed by EA, or to "opt out" of targeted advertising delivered by National Advertising Initiative (NAI) member ad networks, you should visit www.networkadvertising.org.

For more information about targeted advertising within our mobile products or to opt-out, see the appendix to this policy at privacyappendix.ea.com.

These ad serving technologies are integrated into our sites, online or mobile products and services; if you do not want to use this technology, do not play.

6.    Anti-Cheat and Fraud Prevention Technologies

EA strives to provide a safe and fair gaming environment to all players of its games. To prevent fraudulent activities and behaviors that may negatively affect the experiences of a player, EA is authorized to use "anti-cheating" software, or applications for the prevention of fraud for our internet presence, during the use of our online products and/or services (including online games), and mobile platforms.

At login to EA online products and/or services, during the setup of an Origin Account, and/or at the point of sale, EA may collect data about your device in order  to create a hash of machine components.  Information collected for this purpose shall not be stored in retrievable form.  EA uses the collected information for the prevention of fraud, and for authentication purposes. EA may consolidate the machine hash created for this purpose with your Origin Account; data consolidated this way will not be shared with any other third party, and will be used exclusively for security, fraud prevention and authentication purposes by EA.

V.    Information Provided To EA By Third Parties.

EA also obtains personal and non-personal information from third parties as discussed below.  EA only uses this data for purposes consistent with this policy.

1.    Xbox Live

If you sign up to play EA games through Microsoft's Xbox Live Service, Microsoft will provide your Xbox Live user account information to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA's Xbox Live titles. By signing up to play EA's Xbox Live titles, you agree that Microsoft can transfer your user account information to EA. Information transferred from Microsoft to EA includes your Gamertag, email address, state or province, country, language and age but does not include credit card number or other financial account information.

2.    Other Information Collected From Third Parties

EA may also receive other information from third parties, including in connection with the operation and distribution of our products and services as well as market and demographic studies that we use to supplement personal and anonymous information collected or provided directly by you. Some third party services such as Twitter and Facebook may also provide us with information from your accounts there with your permission.

By playing an EA game through a social network or other third party platform or service or by connecting to such a third party network, platform or service via one of our products and/or services, you are authorizing EA to collect, store, and use in accordance with this Privacy Policy any and all information that you agreed the social network or other third party platform could provide to EA through the social network/third party platform Application Programming Interface (API) based on your settings on the third party social network or platform. Your agreement takes place when you connect with the third party network, platform or service via our products and/or services, and/or when you connect with, “accept” or “allow” (or similar terms) one of our applications through a social network, or other third party platform or service.

EA may also collect or receive information about you from other EA users who choose to upload their email and other contacts.  This information will be stored by us and used primarily to help you and your friends connect.

EA may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

VI.    What Happens To The Information EA Collects?

A.    How EA Uses Your Information

EA uses your information to fulfill your specific requests, purchase orders and to send you purchase confirmation and other account-related information. In addition, the personal information you provide will allow us to send you messages about things including new products, features, enhancements, special offers, upgrade opportunities, contests and events of interest. You may also later opt out of such communications sent via email.

Otherwise, EA uses personal and non-personal information, both individually and combined together, to better enhance your user experience, improve our products and services, understand the behavior and preferences of our customers, to troubleshoot technical problems, to serve advertising, for authentication purposes, to enforce our Terms of Service, to ensure proper functioning of our products and services as well as to help improve them. In addition, we combine non-personal information with personal information, such as an email address, for purposes including providing excellent customer service, administering loyalty programs, and tailoring our communications, offerings, web pages or game play experience to you.  

By use of friend finder tools such as Facebook, Game Center or other third party services in our online and mobile products and services, you acknowledge that use of these friend finder tools will help you find your contacts and will also allow your contacts to associate your Origin Account (and related gaming entitlements, including games played on PC, mobile and console platforms) with your social networking profile and/or email address. Your resulting friends’ list, which may be accessible across EA social platforms as available, will be subject to this privacy policy.  Note that the friends that you choose to include on any EA or Origin friends’ list may be able to find and/or identify you in the context of different EA products and services and see the profiles you have established. Those friends may also be able to see the gamertags that you use across EA's suite of products and services.  Choose your friends carefully.

If you choose to use our referral service to "Tell a Friend" about an EA product or site, we will ask you for your friend’s name and email address. We will send your friend an email on your behalf inviting him or her to visit the site or check out our product. EA stores your friend's name and email for a short period for the sole purpose of sending this email and for redundancy checking, to be sure that your friend does not receive multiple copies of the same email message. We do not keep or use this information for any other purpose.

Your participation in tournaments or other online game events is also conditional upon our collection, use, storage, transmission and public display of statistical data (such as your scores, rankings and achievements) generated through your participation.

B.    Will EA Share My Information With Third Parties?

EA will never share your personally identifiable information with third parties without your consent.   We may, however, share non-personally identifiable, aggregated and/or public information with third parties.  There may be circumstances where you may share information on your own.  Please see section XI for more details about your rights to information you share publicly on EA including user generated content, forums, blogs, and profiles. You may also opt in to allow EA to share your personal information with companies and organizations that provide products or services that we believe may be of interest to you. To opt out of further communications from a marketing partner or sponsor with whom your information has been shared, please contact that partner or sponsor directly.

EA does not disclose any personal information about children under 18 years of age who have registered on any of our websites to third parties, or share or disclose personal information other than as set forth in this policy, provided however, that in the event of a merger, acquisition, or the unlikely event of bankruptcy, management of EA customer information may be transferred to its successor or assign regardless of age.

From time to time, EA employs third party contractors to collect personal information on our behalf to provide email delivery, product, prize or promotional fulfillment, contest administration, credit card processing, shipping or other services on our sites. When requesting these services, you may be asked to supply your name, mailing address, telephone number and email address to our contractors. We ask some third party contractors, such as credit agencies, data analytics or market research firms, to supplement personal information that you provide to us for our own marketing and demographic studies, so that we can consistently improve our sites and related advertising to better meet our visitors' needs and preferences. To enrich our understanding of individual customers, we tie this information to the personal information you provide to us.

When our third party agents or service providers collect and/or have access any information other than non-personal, anonymous and/or aggregated data, EA requires that they use data consistently with our stated privacy policy. These third parties are prohibited from using your personal information for any other purpose without your specific consent.

You will be notified before your personal information is collected by any third party that is not our agent/service provider, so you can make an informed choice as to whether or not to share your information with that party.

We may also access and disclose personal information, including personal communications, in connection with report abuse functions in our products and services, to enforce legal rights and comply with the law, or to comply with an order from a government entity or other competent authority, or when we have reason to believe that a disclosure is necessary to address potential or actual injury or interference with our rights, property, operations, users or others who may be harmed or may suffer loss or damage, or when we believe that disclosure is necessary to protect our rights, combat fraud and/or comply with a judicial proceeding, court order, or legal process served on EA. Note that certain publically available information you post and communicate on our and third party sites and services is public information for which you have no expectation of privacy.  See Section XI for more details.

VII.    Where Is The Information Held?

EA is a global organization and the majority of the computer systems on which EA collects, stores, and uses the information it collects or receives are based in the United States and The Netherlands. We may also utilize data storage facilities located in Asia, Canada and/or the European Union. Your personal information may be transferred to, used, processed or held by EA in the United States and in other countries, including countries outside your country of residence both in and outside the European Union and Asia, and used for the purposes set out in this Privacy Policy.

VIII.    How Does EA Protect Your Personal Information?

EA understands the importance of keeping your information safe and secure. EA will make commercially reasonable effort to protect your personal information and ensure the security of our systems. No method of transmission over the Internet, or method of electronic storage, is 100% secure, however. We cannot assume responsibility or liability for unauthorized access to our servers and systems.

IX.    Review, Correction Of Your Information, Requesting Removal From Mailing Lists And Deactivating Your Account

You can correct or update your account information at any time by logging on our site and navigating to “My Account,” and viewing your “Basic Information” or other account settings. Should you be unable to log in or wish to have your account(s) deactivated, contact the Privacy Policy Administrator in your country as listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States. We will be happy to review, update or remove information as appropriate. We may still retain your information in our files however, to resolve disputes, enforce our user agreement, and due to technical and legal requirements and constraints related to the security, integrity and operation of our websites.

Some EA sites or services may collect personal information that is not accessible via our site. However, in such cases, you may be able to access that information through alternative means of access described by the service or by writing your local privacy policy administrator at privacyadmin.ea.com and you will be contacted within 30 days regarding your request.

If you’ve granted EA access to your Facebook account information through an EA or Playfish application, you may request that EA delete your Facebook information by contacting the Privacy Policy Administrator listed at privacyadmin.ea.com and specifying the Facebook application used.  Note that as a result of deleting your data associated with an application on Facebook, you will no longer have access to that application.

X.    A Special Note About Children

Many EA online or mobile products and services are intended for general audiences and do not knowingly collect any personal information from children. When an EA online or mobile product or service does request age information, and users identify themselves as under 13, the product or service, or we will either block such users from providing personal information, or will ensure consent is obtained from parents for the collection, use and sharing of their children's personal information. At that time, we will provide a description of the information that the child may make publically available, how we will user the information and other practices. We will not knowingly ask children under the age of 13 to provide more information than is reasonably necessary to provide our services.

Please note that if you grant consent for your child to use EA’s online or mobile products and services, this may include such general audience communication services as e-mail, instant messaging, and online groups, and your child will be able to communicate with, and disclose personal information to, other users of all ages. Parents can review, edit, request the deletion, or prevent further collection or use of their children's personal information or make inquiries regarding this policy by sending an email to privacy_policy@ea.com; writing to Privacy Policy Administrator, 209 Redwood Shores Parkway, Redwood City, CA 94065; or calling (650) 628-1393.  Alternatively, you may also contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com.

If we change this privacy statement in a way that expands the collection, use or disclosure of children's personal information to which a parent has previously consented, the parent will be notified and we will be required to obtain the parent's additional consent.

We encourage you to talk with your children about communicating with strangers and disclosing personal information online. You and your child should review our Online Safety web page for additional information about using the Internet safely.

Information collected is secured in a manner consistent with this privacy policy (see Section VIII above). If we change how we handle your child’s information, we will notify you in a manner consistent with this policy.

Under no circumstances do we condition a child's participation in an activity—like contests—on the child's disclosure of more personal information than is reasonably necessary to participate in the activity. On certain sites, we may not permit children to participate at all regardless of consent.

XI.    Public Information Including User Generated Content, Online Forums, Blogs And Profiles

You may choose to disclose information about yourself in the course of contributing user generated content to EA sites or games or in our online chat rooms, blogs, message boards, user “profiles” for public view or in similar forums on our sites and/or on third party sites. Information that you disclose in any of these forums is unencrypted, public information, may be accessed or recorded by EA employees, and there is no expectation of privacy or confidentiality there.  

You should be aware that any personally identifiable information you submit in the course of these public activities can be read, collected, or used by other users of these forums, and could be used to send you unsolicited messages. We are not responsible for the personally identifiable information you choose to make public in any of these forums.

Note also that in the ordinary course of Internet activity, certain information may be sent from your browser to third parties such as advertising networks and analytics companies.  EA has no control over the information sent from your browser to those networks or other third parties and recommends that you ensure that your browser settings prevent the disclosure of information you would not like to share.

If you post a video, image or photo on one of our sites for public view you should be aware that these may be viewed, collected, copied and/or used by other users without your consent. We are not responsible for the videos, images or photos that you choose to submit to EA’s site. Please see our Terms of Service at terms.ea.com on this point and for other guidelines about posting content on our websites.

XII.    Third Party Sites.

Our website may contain advertising or services which link to other websites such as Twitter, Facebook and YouTube. The fact that we link to a website is not an endorsement, authorization or representation of our affiliation with that third party. If you click on a link to a third party site, including on an advertisement, you will leave the EA site you are visiting and go to the site you selected. Because we cannot control the activities of third parties, we cannot accept responsibility for any use of your personal information by such third parties, and we cannot guarantee that they will adhere to the same privacy and security practices as EA. We encourage you to review the privacy policies of any other service provider from whom you request services. If you visit a third party website that is linked to an EA site, you should consult that site’s privacy policy before providing any personal information.

XIII.    Products Offered In Partnership With Third Party(s)

Members may register for other services from our site(s). Certain products and/or services available on our site are provided to you in partnership with third party(s) and may require you to disclose personally identifiable information in order to register for and access such products and/or services. Such products and/or services shall identify the third party partners at the point of registration. If you elect to register for such products and/or services your personally identifiable information will be transferred to such third party(s) and will be subject to the privacy policy and practices of such third party(s). We are not responsible for the privacy practices and policies of such third party(s) and, therefore, you should review the privacy practices and policies of such third party(s) prior to providing your personally identifiable information in connection with such products and/or services.

XIV.    Contact Information & Complaints Process

If you have questions or concerns regarding this statement, you should first contact the EA Privacy Policy Administrator for the country in which you reside at the email address or postal address specified at privacyadmin.ea.com. If your country is not listed, please contact the United States’ Privacy Policy Administrator or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065. If your inquiry is not satisfactorily addressed, you should contact TRUSTe at https://feedback.truste.com as instructed above. TRUSTe will then serve as a liaison with us to resolve your concerns. Please note that the TRUSTe program only covers information that is collected through this Website, and does not cover information that may be collected through any software downloaded from this Website.

For more information and updates to our online Privacy Policy, visit privacy.ea.com.

XV.    California Residents: Your California Privacy Rights

Under California law, California Residents who have an established business relationship with Electronic Arts Inc. (EA) or one of its subsidiaries may choose to opt out of EA disclosure of personal information about them to third parties for direct marketing purposes. As detailed above, our policy is not to disclose personal information collected online to a third party for direct marketing purposes without your approval. If you choose to opt-out at any time after granting approval, email privacy_policy@ea.com or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065.

XVI.    Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com.  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:

- a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.


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ELECTRONIC ARTS TERMS OF SERVICE

These Terms of Service and all supplemental terms, as amended from time to time, govern your use of any online or mobile product or service to which you have access, any product or service that requires an Internet connection or Origin Account to access, install or play as well as any Origin Account you use to access online or mobile products or services ("EA Services") offered by Electronic Arts or any of its subsidiaries and affiliates (collectively, "EA") for PC, game system or mobile device.  If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland.  If additional terms and/or agreements apply to the EA Service(s) used by you, those additional terms and/or agreements govern your use of EA Services as well.

These Terms of Service, as well as EA’s Privacy Policy available at privacy.ea.com  (incorporated herein by reference) form legally binding contracts between you and EA.  By using EA Services, you affirm that you are at least 18 years of age (or have reached the age of majority if that is not 18 years of age where you live) or that you have reviewed this Agreement with your parent or guardian and he or she assents to these Terms of Service on your behalf and takes full responsibility for your compliance with them.  You agree that you and/or your parent or guardian are fully able and competent to enter into the terms, conditions, obligations, representations and responsibilities set forth in these Terms of Service, and to abide and comply with these Terms of Service.

You agree to check terms.ea.com periodically for new information and terms that govern your use of EA Services.  EA may modify the Terms of Service at any time.  Revisions to terms affecting existing EA Services shall be effective thirty (30) days after posting at terms.ea.com.  Terms for new EA Services are effective immediately upon posting at terms.ea.com.


1. Origin Account

An Origin Account (formerly known as an EA Account) ("Account") may be required to access and use some EA Services.  If you have questions about Account registration, please contact us by visiting help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

To create an Account, you must have an email address, and provide truthful and accurate information.  You must be eligible to use the EA Service for which you are registering.  In addition, some EA Services may require creation of a "user name" or a "persona" to represent you in game and online.  User names and personas are tied to your Account.  You may not use a user name or persona that is used by someone else, is vulgar or offensive, or otherwise violates the Terms of Service.

You are solely responsible for all activity on your Account.  Your Account may be terminated if someone else uses it to engage in activity that violates the Terms of Service or is otherwise improper or illegal.  You should not reveal your Account password to others.  EA will not ask you to reveal your password, or initiate contact with you asking for answers to your password security questions.

2. Content

"Content" on EA Services includes software, technology, text, forum posts, chat posts, profiles, widgets, messages, links, emails, music, sound, graphics, pictures, video, code, and all audio visual or other material appearing on or emanating to and/or from EA Services, as well as the design and appearance of our websites.  Content includes user-generated Content ("UGC").  UGC includes but is not limited to Account personas, forum posts, profile content and any other Content contributed by users to EA Services.  EA Content and UGC collectively shall be referred to as "Content." All Content--with the exception of UGC discussed below in Section 6 and 7--is owned by EA or its affiliates, subsidiaries, licensors or suppliers.  You bear the entire risk of the completeness, accuracy and/or usefulness of UGC found on EA Services.

3. Entitlements

"Entitlements" are licensed rights granted, awarded, provided and/or purchased by you to access and/or use online or off-line elements or features of EA Services and/or products.  Entitlements include but are not limited to paid and free downloadable content, unlockable content, digital and/or virtual assets, rights of use tied to unlock keys or codes, serial codes and/or online authentication of any kind, in-game achievements and virtual or fictional currency not otherwise governed by a Digital Services Agreement.

4. Use and Expiration of Content and Entitlements/General License Restrictions

EA grants you a personal, limited, non-exclusive license to use Content and Entitlements to which you have access for your personal, private, non-commercial, non-transferable, limited uses solely as set forth herein and as set forth in any additional documentation and/or agreements applicable to the EA Services accessed by you.  Content and Entitlements and all other intellectual property rights in or on EA Services as well as the products and services offered through EA Services, are owned by EA or EA's third party licensors and is protected by United States and International copyright, trade dress, patent, and trademark laws, international conventions, and other laws protecting intellectual property and related proprietary rights. You may not copy or download any Content and/or Entitlements from an EA Service unless you are expressly authorized to do so.  In addition, unless expressly authorized by EA, you may not distribute, publicly perform or display, lease, sell, transmit, transfer, publish, edit, copy, create derivative works from, rent, sub-license, decompile, disassemble, reverse engineer or otherwise make unauthorized use of Content or Entitlements.  Any commercial use is prohibited.  You agree not to remove, obscure, or alter copyright, patent, trademark, or other proprietary rights notices affixed to Content.  Your rights are subject to your compliance with these Terms of Service as well as any other agreements applicable to the EA Services you are using.

EA reserves all right, title and interest in Content, Entitlements and all associated copyrights, trademarks, and other intellectual property rights therein that are not expressly granted to you in these Terms of Service.  Your permitted use of Content and Entitlements described above is limited by the intellectual property rights of EA and does not include any rights to other patents or intellectual property.  Making unauthorized copies or distribution of Content and/or Entitlements found on EA Services may result in the termination of your Account(s), prohibition on use of EA Services, and further legal action.  Content and/or Entitlement owners may take criminal or civil action against you for unauthorized use of intellectual property. You agree to indemnify and hold harmless EA from any unauthorized or illegal conduct by you, or through the use of your Account, on EA Services.

5. EA Services, Content and Entitlement Availability

Entitlements may only be held in Accounts belonging to legal residents of countries where access to and use of Content and Entitlements is permitted.  Entitlements may be purchased or acquired only from EA or an authorized retailer.  EA reserves the right to refuse your request(s) to acquire Entitlements, and EA reserves the right to limit or block any request to acquire Entitlements for any reason.

We do not guarantee that any Content or Entitlement will be available at all times, in all countries and/or geographic locations, or at any given time or that we will continue to offer particular Content or Entitlements for any particular length of time. We reserve the right to change and update Content and Entitlements without notice to you.  Once you have redeemed your Entitlements, that content is not returnable, exchangeable, or refundable for other Entitlements or for cash, or other goods or services.

6. Contributing UGC to EA Services

EA does not pre-screen all UGC and does not endorse or approve any UGC that you and other users may contribute to EA Services. You are solely responsible for your UGC and may be held liable for UGC that you post.

EA respects the intellectual property rights of others.  You must have the legal right to upload UGC to EA Services.  You may not upload or post any UGC on EA Services that infringes the copyright, trademark or other intellectual property rights of a third party nor may you upload UGC that violates the law, this Terms of Service and/or any third party's right of privacy or right of publicity.  You may upload only UGC that you are permitted to upload by the owner or by law. EA may, without prior notice to you and in its sole judgment, remove UGC that may infringe the intellectual property or other rights of a third party.  If you are a repeat infringer of EA's or a third party's intellectual property or other rights, EA may terminate your Account without notice to you.  If your Account(s) are terminated, you are not entitled to a refund for any fees you have paid, and you will lose access to Entitlements associated with your Account.

EA reserves the right (but has no obligation except as required by law) to remove, block, edit, move or disable UGC for any reason, including when EA determines that UGC violates these terms. The decision to remove UGC or other Content at any time is in EA's sole and final discretion. To the maximum extent permitted by applicable law, EA does not assume any responsibility or liability for UGC or for removal of, UGC or any failure to or delay in removing, UGC or other Content.

7. UGC License Grant to EA and Others

When you contribute UGC to an EA Service, you expressly grant to EA and its licensors a non-exclusive, perpetual, worldwide, complete, sub-licensable and irrevocable right to quote, re-post, publish, use, adapt, translate, archive, store, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party.  You grant EA and its licensors all licenses, consents and clearances to enable EA and its licensors to use such UGC for such purposes.  You waive and agree not to assert any moral or similar rights you may have in such UGC.

If the EA Service on which you contribute UGC permits other users to access and use that UGC as part of the EA Service, then you also grant all other users of the relevant EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you.

8. Paid Services

Some EA Services require payment of a fee.  You must have an Account and pay the subscription or other fees to participate in these activities.  For information about subscription and other fees for particular services, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

FEES ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART.

EA reserves the right to change our fees or billing methods at any time.  If you pay a periodic (e.g. monthly) subscription for an EA Service, EA will provide you with notice of any changes to the fees or billing methods at least thirty (30) days in advance by posting such changes on the EA Service.  You are responsible for reviewing the EA Service to obtain timely notice of such changes.  Your continued use of the EA Service thirty (30) days or more after posting of the changes means that you accept such changes.  If any change is unacceptable to you, you may cancel your subscription at any time, but EA will not refund any fees that may have accrued to your Account before cancellation of your subscription, and we will not prorate fees for any subscription.  If your use of EA Services is subject to use or sales tax, then EA may also charge you for any such taxes, in addition to the subscription or other fees.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

A. Payment Options.  You may pay fees using the methods available for the particular EA Service and you agree to the terms and conditions applicable to each payment method you choose.  Payment methods may vary by EA Service.  When you provide credit card or other payment information to EA, you represent to EA that you are the authorized user of the credit card or other payment method.  By agreeing to this Terms of Service, you have agreed to permit EA to automatically renew your subscription to an EA Service by charging a valid credit card number which you have provided to EA.  Your subscription will be automatically renewed thirty (30) days prior to the expiration of the term and each anniversary thereafter for a fee no greater than EA's then-current price, excluding any promotional and discount pricing, unless you cancel your subscription.  You must provide current, complete, and accurate information for your billing account.  You must promptly update all information to keep your billing account current, complete, and accurate (such as a change in billing address, credit card number, or credit card expiration date), and you must promptly notify EA if your credit card is canceled (for example, for loss or theft).  Changes to such information can be made by contacting Customer Service at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  If you fail to provide EA any of the foregoing information, you agree that EA may continue charging you for any subscription automatically renewed unless you cancel your subscription at least thirty (30) days prior to the expiration of the subscription.  EA reserves the right to utilize third party credit card updating services to obtain current expiration dates on credit cards provided by you to EA.  Customers who use a payment method other than credit card may incur an additional payment processing fee, and may not be able to automatically renew subscriptions.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

As the Account holder, you are responsible for all charges incurred, including applicable taxes, and all purchases made by you or anyone that uses your Account, including your family or friends.

B. Trial Subscriptions.  For some EA Services, EA may offer a free trial subscription.  If you accept a free trial subscription, EA will begin to bill your Account for that EA Service when the free trial subscription expires, unless you cancel your subscription before that time.  You are always responsible for any internet service provider, telephone, wireless and other connection fees that you may incur when using EA Services, even when we offer a free trial subscription.  Trial subscriptions are not transferrable.

C. Fees Charged By Third-Party Sites and Vendors.  We may provide links to other web sites.  Some of these web sites may charge separate fees, which are not included in any subscription or other fees that you may pay to EA.  Any separate charges or obligations that you incur in your dealings with third parties are your responsibility.

9. Termination of EA Services

EA may terminate access to any online or mobile products and/or EA Services (and/or any portion thereof) at any time by giving you notice of such termination within the time period specified when you joined the particular EA Service, or if no time period for notice of termination was specified, then within thirty (30) days of the date such notice is either (at EA’s discretion) provided to you via email or is posted on the applicable product or EA Service or on http://www.ea.com/2/service-updates.

EA may also terminate access to EA Services for violation of this Terms of Service, if EA (in its sole discretion) deems that your use of EA Services renders EA Services less safe for others and/or minors or for illegal or improper use of EA Services, Content, Entitlement, products, or EA's Intellectual Property as determined by EA in its sole discretion.  You may lose your user name and persona as a result of  termination.  If you have more than one (1) Account, EA may terminate all of your Accounts and all related Entitlements.  In response to a violation of these Terms of Service or any other agreement applicable to EA Services accessed by you, EA may issue you a warning, suspend your Account, selectively remove, revoke or garnish Entitlements at an Account and/or device level, immediately terminate any and all Accounts that you have established and/or temporarily or permanently ban your device and/or machine from accessing all EA Services or certain EA Services.  You acknowledge that in such an instance EA is not required to provide you notice before taking action to suspend or terminate your Account, temporarily or permanently banning your device from some or all EA Services or selectively removing, revoking or garnishing Entitlements associated with your Account.  If EA terminates your Account, you may not participate in an EA Service again without EA's express permission.  EA reserves the right to refuse to keep Accounts for, and provide EA Services to, any individual.  You may not allow individuals whose Accounts have been terminated by EA to use your Account.

If your Account, or a particular subscription for an EA Service associated with your Account, is terminated, suspended and/or if any Entitlements are selectively removed, revoked or garnished from your Account and/or if your device is temporarily or permanently banned from accessing some or all EA Services, no refund will be granted, no Entitlements will be credited to you or converted to cash or other forms of reimbursement, and you will have no further access to your Account or Entitlements associated with your Account or the particular EA Service.  If you believe that any action has been taken against your Account or device in error, please contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

10. Cancellation of your Account

You have the right to cancel your Account or a particular subscription to an EA Service at any time.  If you do not agree to the terms in this Terms of Service, your sole remedy is to not use EA Services and to cancel your Account or applicable subscriptions.  You understand and agree that the cancellation of your Account or a particular subscription is your sole right and remedy with respect to any dispute with EA, including any dispute related to, or arising out of: (1) any term of this Terms of Service or EA's enforcement or application of this Terms of Service; (2) the Content and Entitlements available through EA Services or any change in Content or Entitlements provided through EA Services; (3) your ability to access and/or use EA Services and/or any Content or Entitlements thereon; or (4) the amount or type of fees, surcharges, applicable taxes, billing methods, or any change to the fees, applicable taxes, surcharges or billing methods for EA Services and/or any Content or Entitlements thereon.

Contact EA's Customer Service Department at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic) to cancel your Account.  EA reserves the right to collect fees, surcharges or costs incurred before you cancel your Account or a subscription to an EA Service.  You are also responsible for any amounts owed to third-party vendors or content providers before your cancellation.  Any delinquent or unpaid fees and other unresolved issues with EA Services must be settled before you establish a new Account.

11. Rules of Conduct

You may violate the Terms of Service if, as determined by EA in its sole discretion, you:

- Post, transmit, promote, or distribute Content that is illegal.
- Harass, threaten, embarrass, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.
- Organize, effectuate or participate in any activity, group, guild that is harmful, abusive, hateful, racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or in a reasonable person's view, objectionable and/or inappropriate.  Hate speech is not tolerated.
- Use abusive, offensive, or defamatory screen names and/or personas.
- Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of EA Services.  Disruptive behavior includes but is not limited to conduct which interferes with the normal flow of gameplay or dialogue within an EA Service. Disruptive behavior shall also include, but not be limited to, commercial postings, solicitations and advertisements.
- Disrupt the flow of chat in chat rooms with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text].
- Impersonate another person (including celebrities), indicate falsely that you are an EA employee or a representative of EA, or attempt to mislead users by indicating that you represent EA or any of EA's partners or affiliates.
- Attempt to get a password, account information, or other private information from anyone else on EA Services.
- Upload any software or Content that you do not own or have permission to freely distribute.
- Violate any additional Rules of Conduct applicable to a specific EA Service that you are using.
- Promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
- Upload files that contain a virus, worm, spyware, time bombs, corrupted data or other computer programs that may damage, interfere with or disrupt EA Services.
- Post messages for any purpose other than personal communication, including advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
- Improperly use in-game support or complaint buttons or make false reports to EA staff.
- Use or distribute unauthorized "auto" software programs, "macro" software programs or other "cheat utility" software program or applications.
- Use any game hacking/altering/cheating software or tools.
- Modify or attempt to modify any file or any other part of the EA Service that EA does not specifically authorize you to modify.
- Post or communicate any person's real-world personal information using an EA Service.
- Attempt to interfere with, hack into or decipher any transmissions to or from the servers for an EA Service.- Use and communicate exploits and/or cheats.
- Attempt to use EA Software on or through any service that is not controlled or authorized by Electronic Arts.  Any such use is at your own risk and may subject you to additional or different terms.  EA takes no responsibility for your use of EA Software on or through any service that is not controlled by Electronic Arts.
- Interfere with the ability of others to enjoy playing an EA Service or take actions that interfere with or materially increase the cost to provide an EA Service for the enjoyment of all its users.
- Unless expressly authorized by EA, you may not sell, buy, trade or otherwise transfer your Account or any personal access to EA Services, Content or Entitlements, including by use of auction websites.
- You may not conduct any activities that violate the laws of any jurisdiction including but not limited to copyright infringement, trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud and the distribution of counterfeit software.
- Post or transmit unsolicited advertising, promotional materials or other forms of solicitation in-game or in the forums.
- Abuse or exploit bugs, undocumented features, design errors or problems in the game.
- “Role–playing” is not an excuse for violating this or any other policy.

Specific EA Services may also post additional rules that apply to your conduct on those services.

You must also obey all federal, state, and local laws, regulations and rules that apply to your activities when you use EA Services.  EA reserves the right to terminate your Account and to prevent your use of any and all EA Services if your Account is used to engage in illegal activity or to violate this Terms of Service.

Unless otherwise specified, there is no requirement or expectation that EA will monitor or record any online activity on EA Services, including communications.  However, EA reserves the right to access and/or record any online activity on EA Services and you give EA your express consent to access and record your activities.  EA reserves the right to remove any content from any EA Service at EA's sole discretion.  EA has no liability for your or any third party's violation of this Agreement.

If you encounter another user who is violating any of the Rules of Conduct, please report this activity to EA using the "Help" or "Report Abuse" functions in the relevant EA Service, if available, or contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

12. Services Not Controlled By EA

Some products may give you the option of using EA Software on or through a service that is not controlled by EA.  For example, you may be given the option to play EA Software online on servers not owned or controlled by EA.  EA takes no responsibility for your use of EA Software on or through any such service and otherwise has no control over how those services are offered, administered or operated.  Any such use of non-EA controlled services is at your own risk and may subject you to additional or different terms and restrictions by the third party running the service.

13. Software, Utilities and Tools

EA Services may require or allow you to download software, software updates or patches, or other utilities and tools from EA or its licensors onto your computer, entertainment system or device ("EA Software").  EA grants to you a non-exclusive, limited license to use EA Software solely for the purpose stated by EA at the time the EA Software is made available to you.  If an End User License Agreement or End User Access And License Agreement is provided with the EA Software, your use of the EA Software is subject to the terms of that license agreement.  You may not sub-license, or charge others to use or access EA Software.  You may not translate, reverse-engineer, reverse-compile or decompile, disassemble or make derivative works from EA Software.  You may not modify EA Software or use it in any way not expressly authorized in writing by EA.  You understand that EA's introduction of various technologies may not be consistent across all platforms and that the performance of EA Software and related EA Services may vary depending on your computer and other equipment.

From time to time, Electronic Arts may provide you with updates or modifications to EA Software.  You understand that certain updates and modifications may be required in order to continue use the EA Software and EA Services.

14. Export Control Laws

EA Software may be subject to United States export controls, and export controls of other jurisdictions.  By downloading EA Software from EA, you warrant that you are not located in any country, or exporting EA Software to any person or place, to which the United States, the European Union, or any other jurisdiction has embargoed goods.

You agree to abide by U.S. and other applicable export control laws and not to transfer, by electronic transmission or otherwise, any Content or EA Software subject to restrictions under such laws to a national destination prohibited by such laws, without first obtaining, and then complying with, any requisite government authorization.  You further agree not to upload to EA Services any data or software that cannot be exported without prior written government authorization, including, but not limited to, certain types of encryption software.  The assurances and commitments in this Section shall survive termination of this Agreement.

15. Updates to EA Services

IMPORTANT: EA MAY FIND IT NECESSARY TO UPDATE, OR RESET CERTAIN PARAMETERS TO BALANCE GAME PLAY AND USAGE OF EA SERVICES.  THESE UPDATES OR "RESETS" MAY CAUSE YOU SETBACKS WITHIN THE RELEVANT GAME WORLD AND MAY AFFECT CHARACTERS, GAMES, GROUPS OR OTHER ENTITLEMENTS UNDER YOUR CONTROL.  EA RESERVES THE RIGHT TO MAKE THESE UPDATES AND IS NOT LIABLE TO YOU FOR THESE CHANGES.

16. Limitations on Warranty and Liability

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU EXPRESSLY AGREE THAT THE USE OF EA SERVICES, EA SOFTWARE, AND THE INTERNET IS AT YOUR SOLE RISK.  EA SERVICES, EA SOFTWARE, EA PRODUCTS AND THIRD-PARTY SERVICES AND PRODUCTS ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION.  NO WARRANTY IS GIVEN ABOUT THE QUALITY, FUNCTIONALITY, AVAILABILITY OR PERFORMANCE OF EA SOFTWARE OR EA SERVICES.  EA DOES NOT ASSUME LIABILITY FOR INABILITY TO OBTAIN OR USE ANY CONTENT, ENTITLEMENTS, GOODS OR SERVICES.  EA PROVIDES EA SERVICES ON A COMMERCIALLY REASONABLE BASIS AND DOES NOT GUARANTEE THAT YOU WILL BE ABLE TO ACCESS OR USE EA SERVICES AT TIMES OR LOCATIONS OF YOUR CHOOSING, OR THAT EA WILL HAVE ADEQUATE CAPACITY FOR EA SERVICES AS A WHOLE OR IN ANY SPECIFIC GEOGRAPHIC AREA.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH EA OR ITS LICENSORS ARISING OUT OF OR RELATING TO EA SERVICES AND/OR EA PRODUCTS IS TO STOP USING EA SERVICES, AND TO CANCEL YOUR ACCOUNT.  YOU ACKNOWLEDGE AND AGREE THAT EA, ITS LICENSORS, LICENSEES AND AFFILIATES ARE NOT LIABLE FOR ANY ACT OR FAILURE TO ACT BY THEM OR ANY OTHER PERSON REGARDING CONDUCT, COMMUNICATION OR CONTENT ON EA SERVICES OR USE OF EA SOFTWARE.  IN NO CASE SHALL EA'S OR ITS LICENSORS', LICENSEES', AFFILIATES', EMPLOYEES', OFFICERS', OR DIRECTORS' (COLLECTIVELY, "EA AFFILIATES") LIABILITY TO YOU EXCEED THE AMOUNT THAT YOU PAID TO EA FOR EA SERVICES.  IN NO CASE SHALL EA, ITS LICENSORS OR EA AFFILIATES BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OF EA SERVICES, EA SOFTWARE, THE INTERNET OR FOR ANY OTHER CLAIM RELATED IN ANY WAY TO YOUR USE OF EA SERVICES OR ACCOUNTS.  WHILE EA USES COMMERCIALLY REASONABLE MEANS TO PROTECT YOUR PERSONAL INFORMATION, EA AND ITS LICENSORS ASSUME NO LIABILITY FOR LOSS OF DATA, DAMAGE CAUSED TO YOUR SOFTWARE OR HARDWARE, AND ANY OTHER LOSS OR DAMAGE SUFFERED BY YOU OR ANY THIRD PARTY, WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL AND HOWEVER ARISING, AS A RESULT OF ACCESSING OR USING ANY EA SERVICE, CONTENT, EA SOFTWARE TO YOUR COMPUTER AND/OR DEVICE.

BECAUSE SOME STATES OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, IN SUCH STATES OR JURISDICTIONS, EA'S, EA'S LICENSORS' AND EA AFFILIATES' LIABILITY SHALL BE LIMITED TO THE FULL EXTENT PERMITTED BY LAW.  EA DOES NOT ENDORSE, WARRANT OR GUARANTEE ANY THIRD PARTY PRODUCT OR SERVICE OFFERED THROUGH EA AND WILL NOT BE A PARTY TO OR IN ANY WAY BE RESPONSIBLE FOR MONITORING ANY TRANSACTION BETWEEN YOU AND THIRD-PARTY PROVIDERS OF PRODUCTS OR SERVICES.

17. Indemnification

Upon EA's and/or its licensors' request, you agree to defend, indemnify and hold harmless EA, its licensors and EA Affiliates, contractors, vendors, and content providers from all liabilities, claims and expenses, including attorneys' fees, that arise from or relate to a breach of these Terms of Service for which you are responsible or in connection with your distribution of any Content on or through EA Services.  Without limiting the generality of the foregoing, you agree to indemnify and hold EA and its licensors harmless for any improper or illegal use of your Account, including the illegal or improper use of your Account by someone to whom you have given permission to use your Account.  You agree that you will be personally responsible for your use of EA Services and for all of your communication and activity on EA Services, including any Content you contribute, and that you will indemnify and hold harmless EA, EA's licensors and EA Affiliates from any liability or damages arising from your conduct on EA Services, including any Content that you contribute.

EA and its licensors reserve the right, at their own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you.  In that event, you shall have no further obligation to provide indemnification to EA and/or its licensors in that matter.  This Section shall survive termination of this Terms of Service.

18. Links to Third-Party Sites

EA Services may include hyperlinks to web sites operated by third parties including advertisers and other content providers.  Those sites may collect data or solicit personal information from you.  EA does not control such web sites, and is not responsible for their content, privacy policies, or for the collection, use or disclosure of any information those sites may collect.

19. General Terms

A. Remedies.  You agree that this Terms of Service is not intended to confer and does not confer any rights or remedies upon any person other than the parties to this Terms of Service.  You also understand and agree that this Terms of Service, the EA Privacy Policy and the Supplemental Terms incorporated into this Terms of Service, including EA's enforcement of those policies, are not intended to confer, and do not confer, any rights or remedies upon any person.

B. Severability.  If any part of this Terms of Service is held invalid or unenforceable, that portion shall be interpreted in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of EA, and the remaining portions shall remain in full force and effect.

C. Waiver.  The failure of EA to exercise or enforce any right or provision of this Terms of Service will not constitute waiver of such right or provision.  Any waiver of any provision of this Terms of Service will be effective only if in a writing signed by EA.

D. Governing Law.  If you reside in a Member State of the European Union: (i) the laws of England, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) you expressly agree that exclusive jurisdiction for any claim or dispute with EA or relating in any way to your Account(s) or your use of EA Services resides in the Courts of England and you further agree and expressly consent to the exercise of personal jurisdiction in the courts of England in connection with any such dispute including any claim involving EA or its affiliates, employees, contractors, officers, directors, vendors and content providers.  If you reside in the Republic of Korea: (i) the laws of the Republic of Korea, excluding its conflict of law rules, govern the Terms of Sale; and (ii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating Terms of Sale shall be the Courts of the Republic of Korea, and you expressly consent to the exercise of personal jurisdiction of such courts. If you reside elsewhere: (i) the laws of the State of California, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) to the extent applicable pursuant to Section 20, below, you expressly agree that exclusive jurisdiction for any claim or dispute with EA, arising out of or relating in any way to your Account(s) or your use of EA Services resides in the federal and state courts within the jurisdiction of the United States District Court for the Northern District of California, and you further agree and expressly consent (to the extent applicable pursuant to Section 20, below), to the exercise of personal jurisdiction in such courts in connection with any such dispute not precluded by Section 20 below  including any claim involving EA or EA Affiliates, subsidiaries, contractors, vendors and content providers.  As noted above, your conduct may also be subject to other local, state, national, and international laws.

20. Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below in Section 20.e, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:

 - a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

 E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

 G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.

21. Entire Agreement

The Terms of Service (including the EA Privacy Policy and other Supplemental Terms incorporated by reference into this document) and any posted rules or instructions regarding a particular game, activity, contest, or sweepstakes constitute the entire agreement between you and EA relating to your rights and obligations in the use of EA Services.  If there is any conflict between the Terms of Service and any other rules or instructions posted on an EA Service, EA shall resolve the conflict in its sole discretion.

22. Notice to California Residents

Pursuant to Cal. Civil Code § 1789.3, please note that (a) EA is located at 209 Redwood Shores Parkway, Redwood City, CA 94065, (b) The fees and charges for EA Services vary depending on the services selected by you, and (c) If you have a complaint regarding EA Services or desire further information on use of EA Services, visit EA's Customer Support web pages at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  For complaints, you may also contact the Complaint Assistance Unit of the Division of Consumer Services of the Department of Consumer Affairs in writing at 400 "R" Street, Sacramento, CA 95814 or by telephone at (916) 445-1254 or (800) 952-5210.

Bookmark terms.ea.com and visit this site regularly for updates to EA Terms of Service.

23. Supplemental Terms

Additional Terms and Conditions for Specific EA Services

Certain EA Services may require you to read and agree to terms and conditions that are specific to that EA Service.  Your right to use that EA Service is subject to those specific terms and this Terms of Service.  If there are any inconsistencies between the specific terms and these terms, EA will be the final and sole arbiter of any such inconsistencies.

Beta Tests

In its sole discretion, EA may contact you to review and evaluate one or more games, aspects of games, or online features prior to commercial release for the purpose of identifying program errors.  You will be asked to provide to EA (and to EA only) certain feedback and suggestions regarding your experiences while reviewing and evaluating the game(s) or site feature(s).  This process is known as a "Beta Test."  You must sign and return to EA a Pre-Release Software Confidentiality Agreement ("Confidentiality Agreement") for each specific Beta Test BEFORE you will be allowed to be a tester ("Tester") and BEFORE any software will be provided or made accessible to you.  Your participation as a Tester is subject to the Confidentiality Agreement and the following terms and conditions.

In connection with the Beta Test, EA may provide you, on a temporary basis, a pre-release copy of a game or access to a feature on the EA site.  You understand and agree that the pre-release copy and all other materials provided to you are confidential or proprietary information of EA.  You agree as a condition of participating in a Beta Test to (i) not copy or reproduce the pre-release copy and confidential or proprietary information, (ii) safeguard the pre-release copy and confidential and proprietary information and prevent unauthorized access to, reproduction of, disclosure of and/or unauthorized use of, the pre-release copy and confidential and proprietary information, and (iii) fully comply with the terms and conditions of the Confidentiality Agreement.

You will carry out the testing personally and not provide access to pre-release materials to any other person.  You agree that breach of the above obligations will cause irreparable harm to EA, and EA is entitled to (in addition to any other remedies available to it) ex parte injunctive relief without bond to prevent the breach or threatened breach of your obligations.  Your obligation to keep the beta games confidential will continue until EA publicly distributes, or has otherwise disclosed to the public through no fault of yours, each of the games and the content that you are testing.

Upon request, you agree to immediately return to EA all copies of the pre-release copy and confidential or proprietary information EA provided to you.

As a Tester, you are invited to play beta games for the sole purpose of evaluating the games and identifying errors.  Nothing in these guidelines, or on this site, shall be construed as granting you any rights or privileges of any kind with respect to the beta games or content that you find here.  The beta games are provided for testing on an "as is" and "as available" basis and we make no warranty to you of any kind, express or implied.

When playing some beta games, you may accumulate treasure, experience points, equipment, or other value or status indicators.  This data may be reset at any time during the testing process, and it may be reset when the particular game completes a testing phase.  In this case, all player history and data will be erased and each player will return to novice status.

By selecting a "Play" button to start a beta game, you agree that: (i) playing beta games is at your own risk and you know that the games may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at any time, (iii) EA has no obligation to make these games available for play without charge for any period of time, nor to make them available at all, (iv) these games may be available only by subscription once the Beta Test process is complete or at any time in the future; (v) EA's Terms of Service apply to your use of the games during the testing phase, and (vi) if it is a closed beta test, you will keep all information about the beta games confidential as stated above and not disclose such information to any other person.

Beta Test accounts are non-transferable under any circumstances.

The Xbox Live® Terms of Use
The Xbox Live® Terms of Use continue to apply in their entirety and govern your conduct while accessing EA Services through Xbox Live®.  To the extent that Xbox Live® Terms of Use conflict with the EA Terms of Service, the Xbox Live® Terms of Use control.  EA is solely responsible for the operation and content of EA Services.  Microsoft may collect and use information about you and your use of Xbox Live® while accessing EA Services through Xbox Live®.  Microsoft's use and collection of such information is governed by the Xbox Live® Privacy Statement (available at xbox.com or by calling 1-800-4MY-XBOX).  BY ACCESSING EA SERVICES THROUGH Xbox Live® YOU HEREBY AGREE THAT MICROSOFT SHALL NOT BE LIABLE FOR ANY DAMAGES OF ANY KIND THAT YOU MAY SUFFER WHILE ACCESSING EA SERVICES THROUGH THE Xbox Live® SERVICE, AND YOU HEREBY WAIVE ANY AND ALL CAUSES OF ACTION AND CLAIMS THAT YOU MIGHT BE ABLE TO ASSERT AGAINST MICROSOFT ARISING OUT SUCH DAMAGES OR YOUR USE OF EA SERVICES.  EA is solely responsible for providing all customer support and billing for services obtained through EA Services.

Adobe® Products
Adobe® Flash® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Patents pending in the United States and other countries. Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® Shockwave® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Adobe and Shockwave are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® AIR™. Copyright © 2007 - 2012. Adobe Systems Incorporated. All Rights Reserved.  Adobe and Adobe AIR are either trademarks or registered trademarks in the United States and/or other countries.


Version 55243_4
00044F62: ELECTRONIC ARTS PRIVACY AND COOKIE POLICY
Effective Date: June 28, 2013

By registering for an Origin Account (formerly known as an EA Account), using this site and/or any of EA’s online or mobile products and services, you agree to EA’s Privacy Policy and that we may transfer and store your information in the USA. By registering, you agree that EA may process your data in accordance with the following privacy policy and that you will abide by EA’s Terms of Service.

IF YOU DO NOT AGREE TO THIS POLICY, PLEASE DO NOT USE ANY EA SITE, ONLINE OR MOBILE PRODUCT OR SERVICE. If we change our privacy policy, we will post those changes to this privacy statement, the home page or other places so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it. We reserve the right to modify this privacy statement at any time, so please review it frequently. If we make material or significant changes to this policy or the way we use your child’s information, we will notify you or the parent/guardian here, by email, or by means of a notice on our home page prior to the changes taking effect. Your continued use of our online and mobile products and services will signify your acceptance of the changes to our online Privacy Policy.


I.    EA Online And Mobile Privacy Policy: Introduction

EA and its subsidiary companies know that you care how information about you is used and shared, and we appreciate your trust that we will do so carefully and sensibly. We respect the privacy rights of consumers and recognize the importance of protecting the information collected about you. We have adopted this global online Privacy Policy to explain how we store and use personal and non-personal information we collect online on our websites, during your use of our online products and/or services (including online game play) and on mobile platforms. This policy does not cover information provided online in response to job postings. Please review the EA Jobs Data Privacy Statement on EA's jobs site at www.jobs.ea.com for further information.  

If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and Electronic Arts Swiss Sàrl.

This policy also applies to TRUSTe certified EA Websites. To view a list of these Validated EA Websites, please visit www.TRUSTe.com. In addition, EA owns several other domain names that point to the websites referenced above. We may also add new sites that are subject to this privacy policy and that list will be updated to include those. Please note that this policy applies only to sites maintained by EA, and not to websites maintained by other companies or organizations to which we link.

EA complies with the U.S.-EU Safe Harbor Framework and the U.S.-Swiss Safe Harbor Framework as set forth by the U.S. Department of Commerce regarding the collection, use, and retention of data from European Union member countries and Switzerland.   EA has certified that it adheres to the Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement.  To learn more about the Safe Harbor program, and to view EA’s certification, please visit http://www.export.gov/safeharbor.

II.    EA’s Site Is TRUSTe Certified

EA has been awarded TRUSTe's Privacy Seal signifying that this privacy policy and practices have been reviewed by TRUSTe for compliance with TRUSTe's Privacy Program Requirements available at truste.com including transparency, accountability and choice regarding the collection and use of your personal information.  TRUSTe's mission, as an independent third party, is to accelerate online trust among consumers and organizations globally through its leading privacy trustmark and innovative trust solutions.

III.    What Is Personal Information And When Does EA Collect It?

EA collects both personal and non-personal consumer information. Personal information collected by EA is discussed below in this section. Non-personal information is discussed below in Section IV.

Personal information is information that identifies you and that can be used alone, to contact you on-line or off-line. EA may collect personal information from our online visitors during:

-    Contest registration and prize acceptance;
-    Warranty registration and requests;
-    Customer support and/or technical service requests;
-    Player match up and other head-to-head online competitions;
-    Registration for games and/or special game-specific events;
-    Newsletter subscriptions, referral services, and other marketing surveys and email campaigns;
-    Registration for Origin and/or other service accounts;
-    Creation of a personal profile;
-    Product, service and/or subscription orders;
-    Service requests from third party service providers on our site;
-    Access to our products and/or services on social networks or other third party services; and
-    Otherwise through use of our software, mobile or online services where personal information is required for use and/or participation.

Information collected will vary depending upon the activity and may include your name, email address, phone number, home address, birth date, mobile phone number and credit card information. Visitors to EA Mobile may be asked to provide the name of their mobile service carrier, model of their mobile phone and a valid mobile number so that we may provide purchase instructions directly to their mobile phone. In that context, your mobile number will only be used to send you a text message with a link to download your game and will not be retained for any other purpose. Prize winners may be required to provide their Social Security or other identification number for tax purposes, and will be used only for prize fulfillment.

IV.    What Is Non-Personal Information and When Does EA Collect It?

Non-personal information, alone, cannot be used to identify or contact you. EA collects non-personal information about your use of our online and mobile products and services both on our website and in the course of game play and software usage (on PC, mobile and game system platforms).

We will retain your information for as long as your Origin Account is active or as needed to provide you services. If you wish to cancel your Origin Account or request that we no longer use your information contact the Privacy Policy Administrator in your country listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States.   There may be instances where we are legally required to retain your information.

A.    What Types of Non-Personal Information Does EA Collect?

When you use EA online and mobile products and services or you play our games on your PC or game system, we may collect certain non-personally identifiable information for purposes including improving our products and services, troubleshooting bugs, providing services to you, facilitating the provision of software updates, dynamically served content and product support as well as communicating with you. The non-personal information collected may include demographic information including gender, age, zip code, information about your computer, hardware, software, platform, game system, media, mobile device, including unique device IDs or other device identifiers, incident data, Internet Protocol (IP) address, network Media Access Control (MAC) address and connection. We also collect other non-personal information such as username, user ID or persona, feature usage, game play statistics, scores and achievements, user rankings, time spent playing our games, and click paths as well as other data that you may provide in surveys, via your account preferences and online profiles such as friends lists or purchases, for instance. We may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

B.    How Does EA Collect Non-Personal Information?

EA collects non-personal information along with personal information when you actively provide it in the context of various online and mobile activities including online and mobile purchases, game registration and marketing surveys, for instance. In addition, we and other third parties use cookies and other technologies to passively collect non-personal demographic information, personalize your experience on our sites and monitor advertisements and other activities as described below.  We may also derive from the information collected other facts, such as determining the applicable tax rate based on your IP address.

1.    Cookies

Cookies are small files applied to your Internet browser to track movements within websites. We may link cookie information to personal information. Cookies link to information regarding what items you have selected for purchase at our store, pages you have viewed, or games you have played. This information is used to keep track of your shopping cart and make sure you don't see the same ad repeatedly, for example. Also, we use cookies to deliver content specific to your interest and to monitor website or game usage. We and third parties collect information on what games are played, how much time is spent playing the games and which ads or links are clicked. Some of our sites use an outside ad company to display ads. These ads contain cookies. Cookies received with banner ads are applied by our ad companies, and EA does not have access to this information. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However some areas of our sites will not function properly if you do so. You can set your web browser to warn you about attempts to place cookies on your computer, or limit the type of cookies you allow. For more information concerning how to disable your cookies, please visit help.ea.com.
 
We and other third parties may also use flash cookies, also known as “local shared objects,” on our sites that employ Flash technology. Flash cookies are small files similar to browser cookies and are used to remember the site’s settings to personalize the look and feel of the site. Like normal cookies, Flash cookies are represented as small files on your computer. One method of preventing Flash cookies from being placed is to adjust your preferences in the Macromedia Website Privacy Settings Panel at www.macromedia.com.

If you disable cookies, you may lose some of the features and functionality of playing our games, as cookies are necessary to track and enhance your game activities. Please note that companies delivering advertisements in our games or on our websites may also use cookies or other technologies, and those practices are subject to their own policies.

Please note that this privacy policy covers the use of cookies by EA only and does not cover the use of cookies by any advertisers.

2.    Clear GIFs And Tracking Pixels

Clear GIFs (a.k.a. web bugs, beacons or tags) are small graphic images placed on a web page, web-based document, or in an email message. Clear GIFs are invisible to the user because they are typically very small (only 1-by-1 pixel) and the same color as the background of the web page, document or email message. We do not use clear GIFs to collect personal information about you. However, we may use clear GIFs to capture statistical usage information for our web pages, features or other elements on a web page. We correlate this information to a user to personalize user experience and for statistical analysis of user experiences on our web pages.  

We and third parties may also use tracking pixels, which allow us to advertise more efficiently by excluding our current users from certain promotional messages or identifying the source of a new installation.

3.    Internet Log Files

EA and other third parties also may maintain log files which contain IP addresses. An IP address is a numeric address that may be assigned to your computer by your Internet Service Provider. In general, we use log files to monitor traffic on our websites, to troubleshoot technical problems and authenticate users' entitlements to our products. In the event of user abuse of our websites, however, we may block certain IP addresses or game system IDs provided by our licensed hardware manufacturers. If available, IP addresses and game system IDs may be used in order to enforce our Terms of Service.

4.    Analytic Metrics Tools and Other Technologies

EA also uses its own proprietary analytic metrics tool and other third party analytics technologies to collect information when you use our online products and services and/or play our games on your PC, game system and/or mobile device. These tools and technologies use server log files, web beacons, cookies, tracking pixels and other technologies to collect and analyze certain types of information, including cookies, IP addresses (including for purposes of determining your approximate geographic location), mobile or other hardware device ID or other device identifiers, browser types, browser language, information passed from your browser (if any), referring and exit pages, and URLs, platform type, click information, information about your media, peripheral hardware, software and/or applications installed on your machine and/or device, domain names and types, landing pages, pages viewed and the order of those pages, advertising conversion rates, the date and amount of time spent on particular pages, other Internet and website usage information, game state and the date and time of activity on our websites or games, information about how your game is used, including game metrics and statistics, feature usage and purchase history, as well as unique hardware identifiers such as MAC Address, mobile unique device ID (if applicable) and other similar information.

The third party analytics companies who collect information on our sites and in the context of our online and mobile products and/or services may combine the information collected with other information they have independently collected from other websites and/or other online or mobile products and services relating to your activities across their network of websites as well as online and/or mobile products and services. Many of these companies collect and use information under their own privacy policies.

Some EA websites and services use Google Analytics, a web analytic service offered by Google Inc. (“Google”). Google Analytics uses “Cookies”, text files that are stored on your PC and that enables the analysis of your usage of this website. The information about your usage of websites, collected through these cookies, will be transmitted to and stored on Google server based in the US.  On behalf of EA, Google will use this information in order to evaluate your usage of this websites, to make reports on website activities and/or to provide the website operator with other services related to this websites. Your IP-address collected by Google Analytics will not be matched up with other data of Google. You may prevent the installation of cookies by adjusting your browser settings.  Please note that if you disable cookies, it is possible that you may not use all functionalities of EA’s websites. You may also prevent the cookies from collecting and storing your information by downloading and installing the following browser-plugin under the following link http://tools.google.com/dlpage/gaoptout?hl=en.

A non-exclusive list of the other analytics companies that operate their own technologies on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

5.    Ad Serving Technology

EA’s websites, online or mobile products or services may employ proprietary or third party ad serving technologies that use cookies, clear GIFs, web beacons, tracking pixels or other technologies to collect information as a result of ad serving through our products or services as well as to help track results.  Some dynamic in-game advertisement serving technology enable advertising to be temporarily uploaded into your game, web browser or mobile device and replaced while you are online.  We or third parties operating the advertisement serving technology may use information such as age and gender as well as information logged from your hardware or device to ensure that appropriate advertising is presented within the site, online or mobile product or service  and to calculate or control the number of unique and repeat views of a given ad, and/or deliver ads that relate to your interests and measure the effectiveness of ad campaigns.   We or third parties may collect data for this purpose including IP address (including for purposes of determining your approximate geographic location), device ID's, information about your software, applications and hardware, browser information (and/or information passed via your browser), hardware, machine or device make and model, advertisement(s) served, in game location, length of time an advertisement was visible, other Internet and website usage information, web pages and mobile internet sites which have been viewed by you (as well as date and time), domain type, size of the advertisement, advertisement response (if any), and angle of view.  The foregoing data may be used and disclosed per this policy and the privacy policy of the company providing the ad serving technology.   

The advertising companies who deliver ads for us may combine the information collected or obtained from EA with other information they have independently collected from other websites and/or other online or mobile products and services relating to your web browser's activities across their network of websites. Many of these companies collect and use information under their own privacy policies.

A non-exclusive list of ad serving companies that operate their own networks on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

For more information about the practices of other large ad serving companies that may collect information based on your interaction with ads on this site, in our mobile products, and other sites or products not owned/managed by EA, or to "opt out" of targeted advertising delivered by National Advertising Initiative (NAI) member ad networks, you should visit www.networkadvertising.org.

For more information about targeted advertising within our mobile products or to opt-out, see the appendix to this policy at privacyappendix.ea.com.

These ad serving technologies are integrated into our sites, online or mobile products and services; if you do not want to use this technology, do not play.

6.    Anti-Cheat and Fraud Prevention Technologies

EA strives to provide a safe and fair gaming environment to all players of its games. To prevent fraudulent activities and behaviors that may negatively affect the experiences of a player, EA is authorized to use "anti-cheating" software, or applications for the prevention of fraud for our internet presence, during the use of our online products and/or services (including online games), and mobile platforms.

At login to EA online products and/or services, during the setup of an Origin Account, and/or at the point of sale, EA may collect data about your device in order  to create a hash of machine components.  Information collected for this purpose shall not be stored in retrievable form.  EA uses the collected information for the prevention of fraud, and for authentication purposes. EA may consolidate the machine hash created for this purpose with your Origin Account; data consolidated this way will not be shared with any other third party, and will be used exclusively for security, fraud prevention and authentication purposes by EA.

 V.    Information Provided To EA By Third Parties.

EA also obtains personal and non-personal information from third parties as discussed below.  EA only uses this data for purposes consistent with this policy.

1.    PlayStation®4 computer entertainment system

If you sign up to play EA games through a PlayStation®4 computer entertainment system, your Sony Entertainment Network account information will be provided to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA’s titles online. By signing up to play EA’s titles, you agree that limited user account information can be transferred to EA. Information transferred to EA includes your name, email address, online ID, country, language and date of birth but does not include credit card number or other financial account information.

2.    Other Information Collected From Third Parties

EA may also receive other information from third parties, including in connection with the operation and distribution of our products and services as well as market and demographic studies that we use to supplement personal and anonymous information collected or provided directly by you. Some third party services such as Twitter and Facebook may also provide us with information from your accounts there with your permission.

By playing an EA game through a social network or other third party platform or service or by connecting to such a third party network, platform or service via one of our products and/or services, you are authorizing EA to collect, store, and use in accordance with this Privacy Policy any and all information that you agreed the social network or other third party platform could provide to EA through the social network/third party platform Application Programming Interface (API) based on your settings on the third party social network or platform. Your agreement takes place when you connect with the third party network, platform or service via our products and/or services, and/or when you connect with, “accept” or “allow” (or similar terms) one of our applications through a social network, or other third party platform or service.

EA may also collect or receive information about you from other EA users who choose to upload their email and other contacts.  This information will be stored by us and used primarily to help you and your friends connect.

EA may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

VI.    What Happens To The Information EA Collects?

A.    How EA Uses Your Information

EA uses your information to fulfill your specific requests, purchase orders and to send you purchase confirmation and other account-related information. In addition, the personal information you provide will allow us to send you messages about things including new products, features, enhancements, special offers, upgrade opportunities, contests and events of interest. You may also later opt out of such communications sent via email.

Otherwise, EA uses personal and non-personal information, both individually and combined together, to better enhance your user experience, improve our products and services, understand the behavior and preferences of our customers, to troubleshoot technical problems, to serve advertising, for authentication purposes, to enforce our Terms of Service, to ensure proper functioning of our products and services as well as to help improve them. In addition, we combine non-personal information with personal information, such as an email address, for purposes including providing excellent customer service, administering loyalty programs, and tailoring our communications, offerings, web pages or game play experience to you.  

By use of friend finder tools such as Facebook, Game Center or other third party services in our online and mobile products and services, you acknowledge that use of these friend finder tools will help you find your contacts and will also allow your contacts to associate your Origin Account (and related gaming entitlements, including games played on PC, mobile and console platforms) with your social networking profile and/or email address. Your resulting friends’ list, which may be accessible across EA social platforms as available, will be subject to this privacy policy.  Note that the friends that you choose to include on any EA or Origin friends’ list may be able to find and/or identify you in the context of different EA products and services and see the profiles you have established. Those friends may also be able to see the gamertags that you use across EA's suite of products and services.  Choose your friends carefully.

If you choose to use our referral service to "Tell a Friend" about an EA product or site, we will ask you for your friend’s name and email address. We will send your friend an email on your behalf inviting him or her to visit the site or check out our product. EA stores your friend's name and email for a short period for the sole purpose of sending this email and for redundancy checking, to be sure that your friend does not receive multiple copies of the same email message. We do not keep or use this information for any other purpose.

Your participation in tournaments or other online game events is also conditional upon our collection, use, storage, transmission and public display of statistical data (such as your scores, rankings and achievements) generated through your participation.

B.    Will EA Share My Information With Third Parties?

EA will never share your personally identifiable information with third parties without your consent.   We may, however, share non-personally identifiable, aggregated and/or public information with third parties.  There may be circumstances where you may share information on your own.  Please see section XI for more details about your rights to information you share publicly on EA including user generated content, forums, blogs, and profiles. You may also opt in to allow EA to share your personal information with companies and organizations that provide products or services that we believe may be of interest to you. To opt out of further communications from a marketing partner or sponsor with whom your information has been shared, please contact that partner or sponsor directly.

EA does not disclose any personal information about children under 18 years of age who have registered on any of our websites to third parties, or share or disclose personal information other than as set forth in this policy, provided however, that in the event of a merger, acquisition, or the unlikely event of bankruptcy, management of EA customer information may be transferred to its successor or assign regardless of age.

From time to time, EA employs third party contractors to collect personal information on our behalf to provide email delivery, product, prize or promotional fulfillment, contest administration, credit card processing, shipping or other services on our sites. When requesting these services, you may be asked to supply your name, mailing address, telephone number and email address to our contractors. We ask some third party contractors, such as credit agencies, data analytics or market research firms, to supplement personal information that you provide to us for our own marketing and demographic studies, so that we can consistently improve our sites and related advertising to better meet our visitors' needs and preferences. To enrich our understanding of individual customers, we tie this information to the personal information you provide to us.

When our third party agents or service providers collect and/or have access any information other than non-personal, anonymous and/or aggregated data, EA requires that they use data consistently with our stated privacy policy. These third parties are prohibited from using your personal information for any other purpose without your specific consent.

You will be notified before your personal information is collected by any third party that is not our agent/service provider, so you can make an informed choice as to whether or not to share your information with that party.

We may also access and disclose personal information, including personal communications, in connection with report abuse functions in our products and services, to enforce legal rights and comply with the law, or to comply with an order from a government entity or other competent authority, or when we have reason to believe that a disclosure is necessary to address potential or actual injury or interference with our rights, property, operations, users or others who may be harmed or may suffer loss or damage, or when we believe that disclosure is necessary to protect our rights, combat fraud and/or comply with a judicial proceeding, court order, or legal process served on EA. Note that certain publically available information you post and communicate on our and third party sites and services is public information for which you have no expectation of privacy.  See Section XI for more details.

VII.    Where Is The Information Held?

EA is a global organization and the majority of the computer systems on which EA collects, stores, and uses the information it collects or receives are based in the United States and The Netherlands. We may also utilize data storage facilities located in Asia, Canada and/or the European Union. Your personal information may be transferred to, used, processed or held by EA in the United States and in other countries, including countries outside your country of residence both in and outside the European Union and Asia, and used for the purposes set out in this Privacy Policy.

VIII.    How Does EA Protect Your Personal Information?

EA understands the importance of keeping your information safe and secure. EA will make commercially reasonable effort to protect your personal information and ensure the security of our systems. No method of transmission over the Internet, or method of electronic storage, is 100% secure, however. We cannot assume responsibility or liability for unauthorized access to our servers and systems.

IX.    Review, Correction Of Your Information, Requesting Removal From Mailing Lists And Deactivating Your Account

You can correct or update your account information at any time by logging on our site and navigating to “My Account,” and viewing your “Basic Information” or other account settings. Should you be unable to log in or wish to have your account(s) deactivated, contact the Privacy Policy Administrator in your country as listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States. We will be happy to review, update or remove information as appropriate. We may still retain your information in our files however, to resolve disputes, enforce our user agreement, and due to technical and legal requirements and constraints related to the security, integrity and operation of our websites.

Some EA sites or services may collect personal information that is not accessible via our site. However, in such cases, you may be able to access that information through alternative means of access described by the service or by writing your local privacy policy administrator at privacyadmin.ea.com and you will be contacted within 30 days regarding your request.

If you’ve granted EA access to your Facebook account information through an EA or Playfish application, you may request that EA delete your Facebook information by contacting the Privacy Policy Administrator listed at privacyadmin.ea.com and specifying the Facebook application used.  Note that as a result of deleting your data associated with an application on Facebook, you will no longer have access to that application.

X.    A Special Note About Children

Many EA online or mobile products and services are intended for general audiences and do not knowingly collect any personal information from children. When an EA online or mobile product or service does request age information, and users identify themselves as under 13, the product or service, or we will either block such users from providing personal information, or will ensure consent is obtained from parents for the collection, use and sharing of their children's personal information. At that time, we will provide a description of the information that the child may make publically available, how we will user the information and other practices. We will not knowingly ask children under the age of 13 to provide more information than is reasonably necessary to provide our services.

Please note that if you grant consent for your child to use EA’s online or mobile products and services, this may include such general audience communication services as e-mail, instant messaging, and online groups, and your child will be able to communicate with, and disclose personal information to, other users of all ages. Parents can review, edit, request the deletion, or prevent further collection or use of their children's personal information or make inquiries regarding this policy by sending an email to privacy_policy@ea.com; writing to Privacy Policy Administrator, 209 Redwood Shores Parkway, Redwood City, CA 94065; or calling (650) 628-1393.  Alternatively, you may also contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com.

If we change this privacy statement in a way that expands the collection, use or disclosure of children's personal information to which a parent has previously consented, the parent will be notified and we will be required to obtain the parent's additional consent.

We encourage you to talk with your children about communicating with strangers and disclosing personal information online. You and your child should review our Online Safety web page for additional information about using the Internet safely.

Information collected is secured in a manner consistent with this privacy policy (see Section VIII above). If we change how we handle your child’s information, we will notify you in a manner consistent with this policy.

Under no circumstances do we condition a child's participation in an activity—like contests—on the child's disclosure of more personal information than is reasonably necessary to participate in the activity. On certain sites, we may not permit children to participate at all regardless of consent.

XI.    Public Information Including User Generated Content, Online Forums, Blogs And Profiles

You may choose to disclose information about yourself in the course of contributing user generated content to EA sites or games or in our online chat rooms, blogs, message boards, user “profiles” for public view or in similar forums on our sites and/or on third party sites. Information that you disclose in any of these forums is unencrypted, public information, may be accessed or recorded by EA employees, and there is no expectation of privacy or confidentiality there.  

You should be aware that any personally identifiable information you submit in the course of these public activities can be read, collected, or used by other users of these forums, and could be used to send you unsolicited messages. We are not responsible for the personally identifiable information you choose to make public in any of these forums.

Note also that in the ordinary course of Internet activity, certain information may be sent from your browser to third parties such as advertising networks and analytics companies.  EA has no control over the information sent from your browser to those networks or other third parties and recommends that you ensure that your browser settings prevent the disclosure of information you would not like to share.

If you post a video, image or photo on one of our sites for public view you should be aware that these may be viewed, collected, copied and/or used by other users without your consent. We are not responsible for the videos, images or photos that you choose to submit to EA’s site. Please see our Terms of Service at terms.ea.com on this point and for other guidelines about posting content on our websites.

XII.    Third Party Sites.

Our website may contain advertising or services which link to other websites such as Twitter, Facebook and YouTube. The fact that we link to a website is not an endorsement, authorization or representation of our affiliation with that third party. If you click on a link to a third party site, including on an advertisement, you will leave the EA site you are visiting and go to the site you selected. Because we cannot control the activities of third parties, we cannot accept responsibility for any use of your personal information by such third parties, and we cannot guarantee that they will adhere to the same privacy and security practices as EA. We encourage you to review the privacy policies of any other service provider from whom you request services. If you visit a third party website that is linked to an EA site, you should consult that site’s privacy policy before providing any personal information.

XIII.    Products Offered In Partnership With Third Party(s)

Members may register for other services from our site(s). Certain products and/or services available on our site are provided to you in partnership with third party(s) and may require you to disclose personally identifiable information in order to register for and access such products and/or services. Such products and/or services shall identify the third party partners at the point of registration. If you elect to register for such products and/or services your personally identifiable information will be transferred to such third party(s) and will be subject to the privacy policy and practices of such third party(s). We are not responsible for the privacy practices and policies of such third party(s) and, therefore, you should review the privacy practices and policies of such third party(s) prior to providing your personally identifiable information in connection with such products and/or services.

XIV.    Contact Information & Complaints Process

If you have questions or concerns regarding this statement, you should first contact the EA Privacy Policy Administrator for the country in which you reside at the email address or postal address specified at privacyadmin.ea.com. If your country is not listed, please contact the United States’ Privacy Policy Administrator or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065. If your inquiry is not satisfactorily addressed, you should contact TRUSTe at https://feedback.truste.com as instructed above. TRUSTe will then serve as a liaison with us to resolve your concerns. Please note that the TRUSTe program only covers information that is collected through this Website, and does not cover information that may be collected through any software downloaded from this Website.

For more information and updates to our online Privacy Policy, visit privacy.ea.com.

XV.    California Residents: Your California Privacy Rights

Under California law, California Residents who have an established business relationship with Electronic Arts Inc. (EA) or one of its subsidiaries may choose to opt out of EA disclosure of personal information about them to third parties for direct marketing purposes. As detailed above, our policy is not to disclose personal information collected online to a third party for direct marketing purposes without your approval. If you choose to opt-out at any time after granting approval, email privacy_policy@ea.com or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065.

XVI.    Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com.  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
 - claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
 - claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

 The only disputes that are not covered by this Section are the following:

- a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

 - Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
 - Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.


Version 68440_1
00044F63: LAST UPDATED:  September 4, 2012

ELECTRONIC ARTS TERMS OF SERVICE

These Terms of Service and all supplemental terms, as amended from time to time, govern your use of any online or mobile product or service to which you have access, any product or service that requires an Internet connection or Origin Account to access, install or play as well as any Origin Account you use to access online or mobile products or services ("EA Services") offered by Electronic Arts or any of its subsidiaries and affiliates (collectively, "EA") for PC, game system or mobile device.  If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and EA Swiss Sàrl, a company registered in the Geneva Companies Registry with company registration number: CH-660-2328005-8 and with offices at 8 Place du Molard, 1204 Geneva, Switzerland.  If additional terms and/or agreements apply to the EA Service(s) used by you, those additional terms and/or agreements govern your use of EA Services as well.

These Terms of Service, as well as EA’s Privacy Policy available at privacy.ea.com  (incorporated herein by reference) form legally binding contracts between you and EA.  By using EA Services, you affirm that you are at least 18 years of age (or have reached the age of majority if that is not 18 years of age where you live) or that you have reviewed this Agreement with your parent or guardian and he or she assents to these Terms of Service on your behalf and takes full responsibility for your compliance with them.  You agree that you and/or your parent or guardian are fully able and competent to enter into the terms, conditions, obligations, representations and responsibilities set forth in these Terms of Service, and to abide and comply with these Terms of Service.

You agree to check terms.ea.com periodically for new information and terms that govern your use of EA Services.  EA may modify the Terms of Service at any time.  Revisions to terms affecting existing EA Services shall be effective thirty (30) days after posting at terms.ea.com.  Terms for new EA Services are effective immediately upon posting at terms.ea.com.


1. Origin Account

An Origin Account (formerly known as an EA Account) ("Account") may be required to access and use some EA Services.  If you have questions about Account registration, please contact us by visiting help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

To create an Account, you must have an email address, and provide truthful and accurate information.  You must be eligible to use the EA Service for which you are registering.  In addition, some EA Services may require creation of a "user name" or a "persona" to represent you in game and online.  User names and personas are tied to your Account.  You may not use a user name or persona that is used by someone else, is vulgar or offensive, or otherwise violates the Terms of Service.

You are solely responsible for all activity on your Account.  Your Account may be terminated if someone else uses it to engage in activity that violates the Terms of Service or is otherwise improper or illegal.  You should not reveal your Account password to others.  EA will not ask you to reveal your password, or initiate contact with you asking for answers to your password security questions.

2. Content

"Content" on EA Services includes software, technology, text, forum posts, chat posts, profiles, widgets, messages, links, emails, music, sound, graphics, pictures, video, code, and all audio visual or other material appearing on or emanating to and/or from EA Services, as well as the design and appearance of our websites.  Content includes user-generated Content ("UGC").  UGC includes but is not limited to Account personas, forum posts, profile content and any other Content contributed by users to EA Services.  EA Content and UGC collectively shall be referred to as "Content." All Content--with the exception of UGC discussed below in Section 6 and 7--is owned by EA or its affiliates, subsidiaries, licensors or suppliers.  You bear the entire risk of the completeness, accuracy and/or usefulness of UGC found on EA Services.

3. Entitlements

"Entitlements" are licensed rights granted, awarded, provided and/or purchased by you to access and/or use online or off-line elements or features of EA Services and/or products.  Entitlements include but are not limited to paid and free downloadable content, unlockable content, digital and/or virtual assets, rights of use tied to unlock keys or codes, serial codes and/or online authentication of any kind, in-game achievements and virtual or fictional currency not otherwise governed by a Digital Services Agreement.

4. Use and Expiration of Content and Entitlements/General License Restrictions

EA grants you a personal, limited, non-exclusive license to use Content and Entitlements to which you have access for your personal, private, non-commercial, non-transferable, limited uses solely as set forth herein and as set forth in any additional documentation and/or agreements applicable to the EA Services accessed by you.  Content and Entitlements and all other intellectual property rights in or on EA Services as well as the products and services offered through EA Services, are owned by EA or EA's third party licensors and is protected by United States and International copyright, trade dress, patent, and trademark laws, international conventions, and other laws protecting intellectual property and related proprietary rights. You may not copy or download any Content and/or Entitlements from an EA Service unless you are expressly authorized to do so.  In addition, unless expressly authorized by EA, you may not distribute, publicly perform or display, lease, sell, transmit, transfer, publish, edit, copy, create derivative works from, rent, sub-license, decompile, disassemble, reverse engineer or otherwise make unauthorized use of Content or Entitlements.  Any commercial use is prohibited.  You agree not to remove, obscure, or alter copyright, patent, trademark, or other proprietary rights notices affixed to Content.  Your rights are subject to your compliance with these Terms of Service as well as any other agreements applicable to the EA Services you are using.

EA reserves all right, title and interest in Content, Entitlements and all associated copyrights, trademarks, and other intellectual property rights therein that are not expressly granted to you in these Terms of Service.  Your permitted use of Content and Entitlements described above is limited by the intellectual property rights of EA and does not include any rights to other patents or intellectual property.  Making unauthorized copies or distribution of Content and/or Entitlements found on EA Services may result in the termination of your Account(s), prohibition on use of EA Services, and further legal action.  Content and/or Entitlement owners may take criminal or civil action against you for unauthorized use of intellectual property. You agree to indemnify and hold harmless EA from any unauthorized or illegal conduct by you, or through the use of your Account, on EA Services.

5. EA Services, Content and Entitlement Availability

Entitlements may only be held in Accounts belonging to legal residents of countries where access to and use of Content and Entitlements is permitted.  Entitlements may be purchased or acquired only from EA or an authorized retailer.  EA reserves the right to refuse your request(s) to acquire Entitlements, and EA reserves the right to limit or block any request to acquire Entitlements for any reason.

We do not guarantee that any Content or Entitlement will be available at all times, in all countries and/or geographic locations, or at any given time or that we will continue to offer particular Content or Entitlements for any particular length of time. We reserve the right to change and update Content and Entitlements without notice to you.  Once you have redeemed your Entitlements, that content is not returnable, exchangeable, or refundable for other Entitlements or for cash, or other goods or services.

6. Contributing UGC to EA Services

EA does not pre-screen all UGC and does not endorse or approve any UGC that you and other users may contribute to EA Services. You are solely responsible for your UGC and may be held liable for UGC that you post.

EA respects the intellectual property rights of others.  You must have the legal right to upload UGC to EA Services.  You may not upload or post any UGC on EA Services that infringes the copyright, trademark or other intellectual property rights of a third party nor may you upload UGC that violates the law, this Terms of Service and/or any third party's right of privacy or right of publicity.  You may upload only UGC that you are permitted to upload by the owner or by law. EA may, without prior notice to you and in its sole judgment, remove UGC that may infringe the intellectual property or other rights of a third party.  If you are a repeat infringer of EA's or a third party's intellectual property or other rights, EA may terminate your Account without notice to you.  If your Account(s) are terminated, you are not entitled to a refund for any fees you have paid, and you will lose access to Entitlements associated with your Account.

EA reserves the right (but has no obligation except as required by law) to remove, block, edit, move or disable UGC for any reason, including when EA determines that UGC violates these terms. The decision to remove UGC or other Content at any time is in EA's sole and final discretion. To the maximum extent permitted by applicable law, EA does not assume any responsibility or liability for UGC or for removal of, UGC or any failure to or delay in removing, UGC or other Content.

7. UGC License Grant to EA and Others

When you contribute UGC to an EA Service, you expressly grant to EA and its licensors a non-exclusive, perpetual, worldwide, complete, sub-licensable and irrevocable right to quote, re-post, publish, use, adapt, translate, archive, store, reproduce, modify, create derivative works from, syndicate, license, print, sublicense, distribute, transmit, broadcast, and otherwise communicate, and publicly display and perform the UGC, or any portion thereof, in any manner or form and in any medium or forum, whether now known or hereafter devised, without notice, payment or attribution of any kind to you or any third party.  You grant EA and its licensors all licenses, consents and clearances to enable EA and its licensors to use such UGC for such purposes.  You waive and agree not to assert any moral or similar rights you may have in such UGC.

If the EA Service on which you contribute UGC permits other users to access and use that UGC as part of the EA Service, then you also grant all other users of the relevant EA Service the right to use, copy, modify, display, perform, create derivative works from, and otherwise communicate and distribute your UGC on or through the relevant EA Service without further notice, attribution or compensation to you.

8. Paid Services

Some EA Services require payment of a fee.  You must have an Account and pay the subscription or other fees to participate in these activities.  For information about subscription and other fees for particular services, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

FEES ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART.

EA reserves the right to change our fees or billing methods at any time.  If you pay a periodic (e.g. monthly) subscription for an EA Service, EA will provide you with notice of any changes to the fees or billing methods at least thirty (30) days in advance by posting such changes on the EA Service.  You are responsible for reviewing the EA Service to obtain timely notice of such changes.  Your continued use of the EA Service thirty (30) days or more after posting of the changes means that you accept such changes.  If any change is unacceptable to you, you may cancel your subscription at any time, but EA will not refund any fees that may have accrued to your Account before cancellation of your subscription, and we will not prorate fees for any subscription.  If your use of EA Services is subject to use or sales tax, then EA may also charge you for any such taxes, in addition to the subscription or other fees.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

A. Payment Options.  You may pay fees using the methods available for the particular EA Service and you agree to the terms and conditions applicable to each payment method you choose.  Payment methods may vary by EA Service.  When you provide credit card or other payment information to EA, you represent to EA that you are the authorized user of the credit card or other payment method.  By agreeing to this Terms of Service, you have agreed to permit EA to automatically renew your subscription to an EA Service by charging a valid credit card number which you have provided to EA.  Your subscription will be automatically renewed thirty (30) days prior to the expiration of the term and each anniversary thereafter for a fee no greater than EA's then-current price, excluding any promotional and discount pricing, unless you cancel your subscription.  You must provide current, complete, and accurate information for your billing account.  You must promptly update all information to keep your billing account current, complete, and accurate (such as a change in billing address, credit card number, or credit card expiration date), and you must promptly notify EA if your credit card is canceled (for example, for loss or theft).  Changes to such information can be made by contacting Customer Service at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  If you fail to provide EA any of the foregoing information, you agree that EA may continue charging you for any subscription automatically renewed unless you cancel your subscription at least thirty (30) days prior to the expiration of the subscription.  EA reserves the right to utilize third party credit card updating services to obtain current expiration dates on credit cards provided by you to EA.  Customers who use a payment method other than credit card may incur an additional payment processing fee, and may not be able to automatically renew subscriptions.  For further information, visit help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

As the Account holder, you are responsible for all charges incurred, including applicable taxes, and all purchases made by you or anyone that uses your Account, including your family or friends.

B. Trial Subscriptions.  For some EA Services, EA may offer a free trial subscription.  If you accept a free trial subscription, EA will begin to bill your Account for that EA Service when the free trial subscription expires, unless you cancel your subscription before that time.  You are always responsible for any internet service provider, telephone, wireless and other connection fees that you may incur when using EA Services, even when we offer a free trial subscription.  Trial subscriptions are not transferrable.

C. Fees Charged By Third-Party Sites and Vendors.  We may provide links to other web sites.  Some of these web sites may charge separate fees, which are not included in any subscription or other fees that you may pay to EA.  Any separate charges or obligations that you incur in your dealings with third parties are your responsibility.

9. Termination of EA Services

EA may terminate access to any online or mobile products and/or EA Services (and/or any portion thereof) at any time by giving you notice of such termination within the time period specified when you joined the particular EA Service, or if no time period for notice of termination was specified, then within thirty (30) days of the date such notice is either (at EA’s discretion) provided to you via email or is posted on the applicable product or EA Service or on http://www.ea.com/2/service-updates.

EA may also terminate access to EA Services for violation of this Terms of Service, if EA (in its sole discretion) deems that your use of EA Services renders EA Services less safe for others and/or minors or for illegal or improper use of EA Services, Content, Entitlement, products, or EA's Intellectual Property as determined by EA in its sole discretion.  You may lose your user name and persona as a result of  termination.  If you have more than one (1) Account, EA may terminate all of your Accounts and all related Entitlements.  In response to a violation of these Terms of Service or any other agreement applicable to EA Services accessed by you, EA may issue you a warning, suspend your Account, selectively remove, revoke or garnish Entitlements at an Account and/or device level, immediately terminate any and all Accounts that you have established and/or temporarily or permanently ban your device and/or machine from accessing all EA Services or certain EA Services.  You acknowledge that in such an instance EA is not required to provide you notice before taking action to suspend or terminate your Account, temporarily or permanently banning your device from some or all EA Services or selectively removing, revoking or garnishing Entitlements associated with your Account.  If EA terminates your Account, you may not participate in an EA Service again without EA's express permission.  EA reserves the right to refuse to keep Accounts for, and provide EA Services to, any individual.  You may not allow individuals whose Accounts have been terminated by EA to use your Account.

If your Account, or a particular subscription for an EA Service associated with your Account, is terminated, suspended and/or if any Entitlements are selectively removed, revoked or garnished from your Account and/or if your device is temporarily or permanently banned from accessing some or all EA Services, no refund will be granted, no Entitlements will be credited to you or converted to cash or other forms of reimbursement, and you will have no further access to your Account or Entitlements associated with your Account or the particular EA Service.  If you believe that any action has been taken against your Account or device in error, please contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

10. Cancellation of your Account

You have the right to cancel your Account or a particular subscription to an EA Service at any time.  If you do not agree to the terms in this Terms of Service, your sole remedy is to not use EA Services and to cancel your Account or applicable subscriptions.  You understand and agree that the cancellation of your Account or a particular subscription is your sole right and remedy with respect to any dispute with EA, including any dispute related to, or arising out of: (1) any term of this Terms of Service or EA's enforcement or application of this Terms of Service; (2) the Content and Entitlements available through EA Services or any change in Content or Entitlements provided through EA Services; (3) your ability to access and/or use EA Services and/or any Content or Entitlements thereon; or (4) the amount or type of fees, surcharges, applicable taxes, billing methods, or any change to the fees, applicable taxes, surcharges or billing methods for EA Services and/or any Content or Entitlements thereon.

Contact EA's Customer Service Department at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic) to cancel your Account.  EA reserves the right to collect fees, surcharges or costs incurred before you cancel your Account or a subscription to an EA Service.  You are also responsible for any amounts owed to third-party vendors or content providers before your cancellation.  Any delinquent or unpaid fees and other unresolved issues with EA Services must be settled before you establish a new Account.

11. Rules of Conduct

You may violate the Terms of Service if, as determined by EA in its sole discretion, you:

- Post, transmit, promote, or distribute Content that is illegal.
- Harass, threaten, embarrass, spam or do anything else to another player that is unwanted, such as repeatedly sending unwanted messages or making personal attacks or statements about race, sexual orientation, religion, heritage, etc.
- Organize, effectuate or participate in any activity, group, guild that is harmful, abusive, hateful, racially, ethnically, religiously or otherwise offensive, obscene, threatening, bullying, vulgar, sexually explicit, defamatory, infringing, invasive of personal privacy or publicity rights, encourages conduct that would violate a law or in a reasonable person's view, objectionable and/or inappropriate.  Hate speech is not tolerated.
- Use abusive, offensive, or defamatory screen names and/or personas.
- Engage in disruptive behavior in chat areas, game areas, forums, or any other area or aspect of EA Services.  Disruptive behavior includes but is not limited to conduct which interferes with the normal flow of gameplay or dialogue within an EA Service. Disruptive behavior shall also include, but not be limited to, commercial postings, solicitations and advertisements.
- Disrupt the flow of chat in chat rooms with vulgar language, abusiveness, hitting the return key repeatedly or inputting large images so the screen goes by too fast to read, use of excessive shouting [all caps] in an attempt to disturb other users, "spamming" or flooding [posting repetitive text].
- Impersonate another person (including celebrities), indicate falsely that you are an EA employee or a representative of EA, or attempt to mislead users by indicating that you represent EA or any of EA's partners or affiliates.
- Attempt to get a password, account information, or other private information from anyone else on EA Services.
- Upload any software or Content that you do not own or have permission to freely distribute.
- Violate any additional Rules of Conduct applicable to a specific EA Service that you are using.
- Promote, encourage or take part in any activity involving hacking, cracking, phishing, taking advantage of exploits or cheats and/or distribution of counterfeit software and/or virtual currency/items.
- Upload files that contain a virus, worm, spyware, time bombs, corrupted data or other computer programs that may damage, interfere with or disrupt EA Services.
- Post messages for any purpose other than personal communication, including advertising or promotional messaging, chain letters, pyramid schemes, or other commercial activities.
- Improperly use in-game support or complaint buttons or make false reports to EA staff.
- Use or distribute unauthorized "auto" software programs, "macro" software programs or other "cheat utility" software program or applications.
- Use any game hacking/altering/cheating software or tools.
- Modify or attempt to modify any file or any other part of the EA Service that EA does not specifically authorize you to modify.
- Post or communicate any person's real-world personal information using an EA Service.
- Attempt to interfere with, hack into or decipher any transmissions to or from the servers for an EA Service.- Use and communicate exploits and/or cheats.
- Attempt to use EA Software on or through any service that is not controlled or authorized by Electronic Arts.  Any such use is at your own risk and may subject you to additional or different terms.  EA takes no responsibility for your use of EA Software on or through any service that is not controlled by Electronic Arts.
- Interfere with the ability of others to enjoy playing an EA Service or take actions that interfere with or materially increase the cost to provide an EA Service for the enjoyment of all its users.
- Unless expressly authorized by EA, you may not sell, buy, trade or otherwise transfer your Account or any personal access to EA Services, Content or Entitlements, including by use of auction websites.
- You may not conduct any activities that violate the laws of any jurisdiction including but not limited to copyright infringement, trademark infringement, defamation, invasion of privacy, identity theft, hacking, stalking, fraud and the distribution of counterfeit software.
- Post or transmit unsolicited advertising, promotional materials or other forms of solicitation in-game or in the forums.
- Abuse or exploit bugs, undocumented features, design errors or problems in the game.
- “Role–playing” is not an excuse for violating this or any other policy.

Specific EA Services may also post additional rules that apply to your conduct on those services.

You must also obey all federal, state, and local laws, regulations and rules that apply to your activities when you use EA Services.  EA reserves the right to terminate your Account and to prevent your use of any and all EA Services if your Account is used to engage in illegal activity or to violate this Terms of Service.

Unless otherwise specified, there is no requirement or expectation that EA will monitor or record any online activity on EA Services, including communications.  However, EA reserves the right to access and/or record any online activity on EA Services and you give EA your express consent to access and record your activities.  EA reserves the right to remove any content from any EA Service at EA's sole discretion.  EA has no liability for your or any third party's violation of this Agreement.

If you encounter another user who is violating any of the Rules of Conduct, please report this activity to EA using the "Help" or "Report Abuse" functions in the relevant EA Service, if available, or contact Customer Support at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).

12. Services Not Controlled By EA

Some products may give you the option of using EA Software on or through a service that is not controlled by EA.  For example, you may be given the option to play EA Software online on servers not owned or controlled by EA.  EA takes no responsibility for your use of EA Software on or through any such service and otherwise has no control over how those services are offered, administered or operated.  Any such use of non-EA controlled services is at your own risk and may subject you to additional or different terms and restrictions by the third party running the service.

13. Software, Utilities and Tools

EA Services may require or allow you to download software, software updates or patches, or other utilities and tools from EA or its licensors onto your computer, entertainment system or device ("EA Software").  EA grants to you a non-exclusive, limited license to use EA Software solely for the purpose stated by EA at the time the EA Software is made available to you.  If an End User License Agreement or End User Access And License Agreement is provided with the EA Software, your use of the EA Software is subject to the terms of that license agreement.  You may not sub-license, or charge others to use or access EA Software.  You may not translate, reverse-engineer, reverse-compile or decompile, disassemble or make derivative works from EA Software.  You may not modify EA Software or use it in any way not expressly authorized in writing by EA.  You understand that EA's introduction of various technologies may not be consistent across all platforms and that the performance of EA Software and related EA Services may vary depending on your computer and other equipment.

From time to time, Electronic Arts may provide you with updates or modifications to EA Software.  You understand that certain updates and modifications may be required in order to continue use the EA Software and EA Services.

14. Export Control Laws

EA Software may be subject to United States export controls, and export controls of other jurisdictions.  By downloading EA Software from EA, you warrant that you are not located in any country, or exporting EA Software to any person or place, to which the United States, the European Union, or any other jurisdiction has embargoed goods.

You agree to abide by U.S. and other applicable export control laws and not to transfer, by electronic transmission or otherwise, any Content or EA Software subject to restrictions under such laws to a national destination prohibited by such laws, without first obtaining, and then complying with, any requisite government authorization.  You further agree not to upload to EA Services any data or software that cannot be exported without prior written government authorization, including, but not limited to, certain types of encryption software.  The assurances and commitments in this Section shall survive termination of this Agreement.

15. Updates to EA Services

IMPORTANT: EA MAY FIND IT NECESSARY TO UPDATE, OR RESET CERTAIN PARAMETERS TO BALANCE GAME PLAY AND USAGE OF EA SERVICES.  THESE UPDATES OR "RESETS" MAY CAUSE YOU SETBACKS WITHIN THE RELEVANT GAME WORLD AND MAY AFFECT CHARACTERS, GAMES, GROUPS OR OTHER ENTITLEMENTS UNDER YOUR CONTROL.  EA RESERVES THE RIGHT TO MAKE THESE UPDATES AND IS NOT LIABLE TO YOU FOR THESE CHANGES.

16. Limitations on Warranty and Liability

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU EXPRESSLY AGREE THAT THE USE OF EA SERVICES, EA SOFTWARE, AND THE INTERNET IS AT YOUR SOLE RISK.  EA SERVICES, EA SOFTWARE, EA PRODUCTS AND THIRD-PARTY SERVICES AND PRODUCTS ARE PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION.  NO WARRANTY IS GIVEN ABOUT THE QUALITY, FUNCTIONALITY, AVAILABILITY OR PERFORMANCE OF EA SOFTWARE OR EA SERVICES.  EA DOES NOT ASSUME LIABILITY FOR INABILITY TO OBTAIN OR USE ANY CONTENT, ENTITLEMENTS, GOODS OR SERVICES.  EA PROVIDES EA SERVICES ON A COMMERCIALLY REASONABLE BASIS AND DOES NOT GUARANTEE THAT YOU WILL BE ABLE TO ACCESS OR USE EA SERVICES AT TIMES OR LOCATIONS OF YOUR CHOOSING, OR THAT EA WILL HAVE ADEQUATE CAPACITY FOR EA SERVICES AS A WHOLE OR IN ANY SPECIFIC GEOGRAPHIC AREA.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU ACKNOWLEDGE AND AGREE THAT YOUR SOLE AND EXCLUSIVE REMEDY FOR ANY DISPUTE WITH EA OR ITS LICENSORS ARISING OUT OF OR RELATING TO EA SERVICES AND/OR EA PRODUCTS IS TO STOP USING EA SERVICES, AND TO CANCEL YOUR ACCOUNT.  YOU ACKNOWLEDGE AND AGREE THAT EA, ITS LICENSORS, LICENSEES AND AFFILIATES ARE NOT LIABLE FOR ANY ACT OR FAILURE TO ACT BY THEM OR ANY OTHER PERSON REGARDING CONDUCT, COMMUNICATION OR CONTENT ON EA SERVICES OR USE OF EA SOFTWARE.  IN NO CASE SHALL EA'S OR ITS LICENSORS', LICENSEES', AFFILIATES', EMPLOYEES', OFFICERS', OR DIRECTORS' (COLLECTIVELY, "EA AFFILIATES") LIABILITY TO YOU EXCEED THE AMOUNT THAT YOU PAID TO EA FOR EA SERVICES.  IN NO CASE SHALL EA, ITS LICENSORS OR EA AFFILIATES BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM YOUR USE OF EA SERVICES, EA SOFTWARE, THE INTERNET OR FOR ANY OTHER CLAIM RELATED IN ANY WAY TO YOUR USE OF EA SERVICES OR ACCOUNTS.  WHILE EA USES COMMERCIALLY REASONABLE MEANS TO PROTECT YOUR PERSONAL INFORMATION, EA AND ITS LICENSORS ASSUME NO LIABILITY FOR LOSS OF DATA, DAMAGE CAUSED TO YOUR SOFTWARE OR HARDWARE, AND ANY OTHER LOSS OR DAMAGE SUFFERED BY YOU OR ANY THIRD PARTY, WHETHER DIRECT, INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL AND HOWEVER ARISING, AS A RESULT OF ACCESSING OR USING ANY EA SERVICE, CONTENT, EA SOFTWARE TO YOUR COMPUTER AND/OR DEVICE.

BECAUSE SOME STATES OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR THE LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, IN SUCH STATES OR JURISDICTIONS, EA'S, EA'S LICENSORS' AND EA AFFILIATES' LIABILITY SHALL BE LIMITED TO THE FULL EXTENT PERMITTED BY LAW.  EA DOES NOT ENDORSE, WARRANT OR GUARANTEE ANY THIRD PARTY PRODUCT OR SERVICE OFFERED THROUGH EA AND WILL NOT BE A PARTY TO OR IN ANY WAY BE RESPONSIBLE FOR MONITORING ANY TRANSACTION BETWEEN YOU AND THIRD-PARTY PROVIDERS OF PRODUCTS OR SERVICES.

17. Indemnification

Upon EA's and/or its licensors' request, you agree to defend, indemnify and hold harmless EA, its licensors and EA Affiliates, contractors, vendors, and content providers from all liabilities, claims and expenses, including attorneys' fees, that arise from or relate to a breach of these Terms of Service for which you are responsible or in connection with your distribution of any Content on or through EA Services.  Without limiting the generality of the foregoing, you agree to indemnify and hold EA and its licensors harmless for any improper or illegal use of your Account, including the illegal or improper use of your Account by someone to whom you have given permission to use your Account.  You agree that you will be personally responsible for your use of EA Services and for all of your communication and activity on EA Services, including any Content you contribute, and that you will indemnify and hold harmless EA, EA's licensors and EA Affiliates from any liability or damages arising from your conduct on EA Services, including any Content that you contribute.

EA and its licensors reserve the right, at their own expense, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you.  In that event, you shall have no further obligation to provide indemnification to EA and/or its licensors in that matter.  This Section shall survive termination of this Terms of Service.

18. Links to Third-Party Sites

EA Services may include hyperlinks to web sites operated by third parties including advertisers and other content providers.  Those sites may collect data or solicit personal information from you.  EA does not control such web sites, and is not responsible for their content, privacy policies, or for the collection, use or disclosure of any information those sites may collect.

19. General Terms

A. Remedies.  You agree that this Terms of Service is not intended to confer and does not confer any rights or remedies upon any person other than the parties to this Terms of Service.  You also understand and agree that this Terms of Service, the EA Privacy Policy and the Supplemental Terms incorporated into this Terms of Service, including EA's enforcement of those policies, are not intended to confer, and do not confer, any rights or remedies upon any person.

B. Severability.  If any part of this Terms of Service is held invalid or unenforceable, that portion shall be interpreted in a manner consistent with applicable law to reflect, as nearly as possible, the original intentions of EA, and the remaining portions shall remain in full force and effect.

C. Waiver.  The failure of EA to exercise or enforce any right or provision of this Terms of Service will not constitute waiver of such right or provision.  Any waiver of any provision of this Terms of Service will be effective only if in a writing signed by EA.

D. Governing Law.  If you reside in a Member State of the European Union: (i) the laws of England, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) you expressly agree that exclusive jurisdiction for any claim or dispute with EA or relating in any way to your Account(s) or your use of EA Services resides in the Courts of England and you further agree and expressly consent to the exercise of personal jurisdiction in the courts of England in connection with any such dispute including any claim involving EA or its affiliates, employees, contractors, officers, directors, vendors and content providers.  If you reside in the Republic of Korea: (i) the laws of the Republic of Korea, excluding its conflict of law rules, govern the Terms of Sale; and (ii) you expressly agree that exclusive jurisdiction for any claim or action arising out of or relating Terms of Sale shall be the Courts of the Republic of Korea, and you expressly consent to the exercise of personal jurisdiction of such courts. If you reside elsewhere: (i) the laws of the State of California, excluding its conflicts-of-law rules, govern this Terms of Service and your Account(s); and (ii) to the extent applicable pursuant to Section 20, below, you expressly agree that exclusive jurisdiction for any claim or dispute with EA, arising out of or relating in any way to your Account(s) or your use of EA Services resides in the federal and state courts within the jurisdiction of the United States District Court for the Northern District of California, and you further agree and expressly consent (to the extent applicable pursuant to Section 20, below), to the exercise of personal jurisdiction in such courts in connection with any such dispute not precluded by Section 20 below  including any claim involving EA or EA Affiliates, subsidiaries, contractors, vendors and content providers.  As noted above, your conduct may also be subject to other local, state, national, and international laws.

20. Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below in Section 20.e, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:

 - a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

 E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

 G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.

21. Entire Agreement

The Terms of Service (including the EA Privacy Policy and other Supplemental Terms incorporated by reference into this document) and any posted rules or instructions regarding a particular game, activity, contest, or sweepstakes constitute the entire agreement between you and EA relating to your rights and obligations in the use of EA Services.  If there is any conflict between the Terms of Service and any other rules or instructions posted on an EA Service, EA shall resolve the conflict in its sole discretion.

22. Notice to California Residents

Pursuant to Cal. Civil Code § 1789.3, please note that (a) EA is located at 209 Redwood Shores Parkway, Redwood City, CA 94065, (b) The fees and charges for EA Services vary depending on the services selected by you, and (c) If you have a complaint regarding EA Services or desire further information on use of EA Services, visit EA's Customer Support web pages at help.ea.com, support.popcap.com (for PopCap products) or swtor.com/support (for Star Wars™: The Old Republic).  For complaints, you may also contact the Complaint Assistance Unit of the Division of Consumer Services of the Department of Consumer Affairs in writing at 400 "R" Street, Sacramento, CA 95814 or by telephone at (916) 445-1254 or (800) 952-5210.

Bookmark terms.ea.com and visit this site regularly for updates to EA Terms of Service.

23. Supplemental Terms

Additional Terms and Conditions for Specific EA Services

Certain EA Services may require you to read and agree to terms and conditions that are specific to that EA Service.  Your right to use that EA Service is subject to those specific terms and this Terms of Service.  If there are any inconsistencies between the specific terms and these terms, EA will be the final and sole arbiter of any such inconsistencies.

Beta Tests

In its sole discretion, EA may contact you to review and evaluate one or more games, aspects of games, or online features prior to commercial release for the purpose of identifying program errors.  You will be asked to provide to EA (and to EA only) certain feedback and suggestions regarding your experiences while reviewing and evaluating the game(s) or site feature(s).  This process is known as a "Beta Test."  You must sign and return to EA a Pre-Release Software Confidentiality Agreement ("Confidentiality Agreement") for each specific Beta Test BEFORE you will be allowed to be a tester ("Tester") and BEFORE any software will be provided or made accessible to you.  Your participation as a Tester is subject to the Confidentiality Agreement and the following terms and conditions.

In connection with the Beta Test, EA may provide you, on a temporary basis, a pre-release copy of a game or access to a feature on the EA site.  You understand and agree that the pre-release copy and all other materials provided to you are confidential or proprietary information of EA.  You agree as a condition of participating in a Beta Test to (i) not copy or reproduce the pre-release copy and confidential or proprietary information, (ii) safeguard the pre-release copy and confidential and proprietary information and prevent unauthorized access to, reproduction of, disclosure of and/or unauthorized use of, the pre-release copy and confidential and proprietary information, and (iii) fully comply with the terms and conditions of the Confidentiality Agreement.

You will carry out the testing personally and not provide access to pre-release materials to any other person.  You agree that breach of the above obligations will cause irreparable harm to EA, and EA is entitled to (in addition to any other remedies available to it) ex parte injunctive relief without bond to prevent the breach or threatened breach of your obligations.  Your obligation to keep the beta games confidential will continue until EA publicly distributes, or has otherwise disclosed to the public through no fault of yours, each of the games and the content that you are testing.

Upon request, you agree to immediately return to EA all copies of the pre-release copy and confidential or proprietary information EA provided to you.

As a Tester, you are invited to play beta games for the sole purpose of evaluating the games and identifying errors.  Nothing in these guidelines, or on this site, shall be construed as granting you any rights or privileges of any kind with respect to the beta games or content that you find here.  The beta games are provided for testing on an "as is" and "as available" basis and we make no warranty to you of any kind, express or implied.

When playing some beta games, you may accumulate treasure, experience points, equipment, or other value or status indicators.  This data may be reset at any time during the testing process, and it may be reset when the particular game completes a testing phase.  In this case, all player history and data will be erased and each player will return to novice status.

By selecting a "Play" button to start a beta game, you agree that: (i) playing beta games is at your own risk and you know that the games may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at any time, (iii) EA has no obligation to make these games available for play without charge for any period of time, nor to make them available at all, (iv) these games may be available only by subscription once the Beta Test process is complete or at any time in the future; (v) EA's Terms of Service apply to your use of the games during the testing phase, and (vi) if it is a closed beta test, you will keep all information about the beta games confidential as stated above and not disclose such information to any other person.

Beta Test accounts are non-transferable under any circumstances.

EA Online Service for the PlayStation®3 computer entertainment system
The "PSN" Terms of Service continue to apply in their entirety and govern your conduct while accessing EA Online through the "PSN". Any conflict between the EA Online Terms of Service and the "PSN" Terms of Service and User Agreement shall be resolved in favor of the "PSN" Terms of Service and User Agreement.

PlayStation®Store Purchases in Europe
Any content purchased in an in-game store will be purchased from Sony Network Entertainment Europe Limited ("SNEE") and be subject to Sony Entertainment Network Terms of Service and User Agreement which is available on the PlayStation®Store. Please check usage rights for each purchase as these may differ from item to item. Unless otherwise shown, content available in any in-game store has the same age rating as the game.

PlayStation®Store Purchases in USA and Canada
Purchase and use of items are subject to the Network Terms of Service and User Agreement. This online service has been sublicensed to you by Sony Computer Entertainment America.

Adobe® Products
Adobe® Flash® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Patents pending in the United States and other countries. Adobe and Flash are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® Shockwave® Player. Copyright © 1996 - 2012. Adobe Systems Incorporated. All Rights Reserved. Adobe and Shockwave are either trademarks or registered trademarks in the United States and/or other countries.

Adobe® AIR™. Copyright © 2007 - 2012. Adobe Systems Incorporated. All Rights Reserved.  Adobe and Adobe AIR are either trademarks or registered trademarks in the United States and/or other countries.


Version 55241_4
00044F64: ELECTRONIC ARTS PRIVACY AND COOKIE POLICY
Effective Date: June 28, 2013

By registering for an Origin Account (formerly known as an EA Account), using this site and/or any of EA’s online or mobile products and services, you agree to EA’s Privacy Policy and that we may transfer and store your information in the USA. By registering, you agree that EA may process your data in accordance with the following privacy policy and that you will abide by EA’s Terms of Service.

IF YOU DO NOT AGREE TO THIS POLICY, PLEASE DO NOT USE ANY EA SITE, ONLINE OR MOBILE PRODUCT OR SERVICE. If we change our privacy policy, we will post those changes to this privacy statement, the home page or other places so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it. We reserve the right to modify this privacy statement at any time, so please review it frequently. If we make material or significant changes to this policy or the way we use your child’s information, we will notify you or the parent/guardian here, by email, or by means of a notice on our home page prior to the changes taking effect. Your continued use of our online and mobile products and services will signify your acceptance of the changes to our online Privacy Policy.


I.    EA Online And Mobile Privacy Policy: Introduction

EA and its subsidiary companies know that you care how information about you is used and shared, and we appreciate your trust that we will do so carefully and sensibly. We respect the privacy rights of consumers and recognize the importance of protecting the information collected about you. We have adopted this global online Privacy Policy to explain how we store and use personal and non-personal information we collect online on our websites, during your use of our online products and/or services (including online game play) and on mobile platforms. This policy does not cover information provided online in response to job postings. Please review the EA Jobs Data Privacy Statement on EA's jobs site at www.jobs.ea.com for further information.  

If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and Electronic Arts Swiss Sàrl.

This policy also applies to TRUSTe certified EA Websites. To view a list of these Validated EA Websites, please visit www.TRUSTe.com. In addition, EA owns several other domain names that point to the websites referenced above. We may also add new sites that are subject to this privacy policy and that list will be updated to include those. Please note that this policy applies only to sites maintained by EA, and not to websites maintained by other companies or organizations to which we link.

EA complies with the U.S.-EU Safe Harbor Framework and the U.S.-Swiss Safe Harbor Framework as set forth by the U.S. Department of Commerce regarding the collection, use, and retention of data from European Union member countries and Switzerland.   EA has certified that it adheres to the Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement.  To learn more about the Safe Harbor program, and to view EA’s certification, please visit http://www.export.gov/safeharbor.

II.    EA’s Site Is TRUSTe Certified

EA has been awarded TRUSTe's Privacy Seal signifying that this privacy policy and practices have been reviewed by TRUSTe for compliance with TRUSTe's Privacy Program Requirements available at truste.com including transparency, accountability and choice regarding the collection and use of your personal information.  TRUSTe's mission, as an independent third party, is to accelerate online trust among consumers and organizations globally through its leading privacy trustmark and innovative trust solutions.

III.    What Is Personal Information And When Does EA Collect It?

EA collects both personal and non-personal consumer information. Personal information collected by EA is discussed below in this section. Non-personal information is discussed below in Section IV.

Personal information is information that identifies you and that can be used alone, to contact you on-line or off-line. EA may collect personal information from our online visitors during:

-    Contest registration and prize acceptance;
-    Warranty registration and requests;
-    Customer support and/or technical service requests;
-    Player match up and other head-to-head online competitions;
-    Registration for games and/or special game-specific events;
-    Newsletter subscriptions, referral services, and other marketing surveys and email campaigns;
-    Registration for Origin and/or other service accounts;
-    Creation of a personal profile;
-    Product, service and/or subscription orders;
-    Service requests from third party service providers on our site;
-    Access to our products and/or services on social networks or other third party services; and
-    Otherwise through use of our software, mobile or online services where personal information is required for use and/or participation.

Information collected will vary depending upon the activity and may include your name, email address, phone number, home address, birth date, mobile phone number and credit card information. Visitors to EA Mobile may be asked to provide the name of their mobile service carrier, model of their mobile phone and a valid mobile number so that we may provide purchase instructions directly to their mobile phone. In that context, your mobile number will only be used to send you a text message with a link to download your game and will not be retained for any other purpose. Prize winners may be required to provide their Social Security or other identification number for tax purposes, and will be used only for prize fulfillment.

IV.    What Is Non-Personal Information and When Does EA Collect It?

Non-personal information, alone, cannot be used to identify or contact you. EA collects non-personal information about your use of our online and mobile products and services both on our website and in the course of game play and software usage (on PC, mobile and game system platforms).

We will retain your information for as long as your Origin Account is active or as needed to provide you services. If you wish to cancel your Origin Account or request that we no longer use your information contact the Privacy Policy Administrator in your country listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States.   There may be instances where we are legally required to retain your information.

A.    What Types of Non-Personal Information Does EA Collect?

When you use EA online and mobile products and services or you play our games on your PC or game system, we may collect certain non-personally identifiable information for purposes including improving our products and services, troubleshooting bugs, providing services to you, facilitating the provision of software updates, dynamically served content and product support as well as communicating with you. The non-personal information collected may include demographic information including gender, age, zip code, information about your computer, hardware, software, platform, game system, media, mobile device, including unique device IDs or other device identifiers, incident data, Internet Protocol (IP) address, network Media Access Control (MAC) address and connection. We also collect other non-personal information such as username, user ID or persona, feature usage, game play statistics, scores and achievements, user rankings, time spent playing our games, and click paths as well as other data that you may provide in surveys, via your account preferences and online profiles such as friends lists or purchases, for instance. We may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

B.    How Does EA Collect Non-Personal Information?

EA collects non-personal information along with personal information when you actively provide it in the context of various online and mobile activities including online and mobile purchases, game registration and marketing surveys, for instance. In addition, we and other third parties use cookies and other technologies to passively collect non-personal demographic information, personalize your experience on our sites and monitor advertisements and other activities as described below.  We may also derive from the information collected other facts, such as determining the applicable tax rate based on your IP address.

1.    Cookies

Cookies are small files applied to your Internet browser to track movements within websites. We may link cookie information to personal information. Cookies link to information regarding what items you have selected for purchase at our store, pages you have viewed, or games you have played. This information is used to keep track of your shopping cart and make sure you don't see the same ad repeatedly, for example. Also, we use cookies to deliver content specific to your interest and to monitor website or game usage. We and third parties collect information on what games are played, how much time is spent playing the games and which ads or links are clicked. Some of our sites use an outside ad company to display ads. These ads contain cookies. Cookies received with banner ads are applied by our ad companies, and EA does not have access to this information. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However some areas of our sites will not function properly if you do so. You can set your web browser to warn you about attempts to place cookies on your computer, or limit the type of cookies you allow. For more information concerning how to disable your cookies, please visit help.ea.com.
 
We and other third parties may also use flash cookies, also known as “local shared objects,” on our sites that employ Flash technology. Flash cookies are small files similar to browser cookies and are used to remember the site’s settings to personalize the look and feel of the site. Like normal cookies, Flash cookies are represented as small files on your computer. One method of preventing Flash cookies from being placed is to adjust your preferences in the Macromedia Website Privacy Settings Panel at www.macromedia.com.

If you disable cookies, you may lose some of the features and functionality of playing our games, as cookies are necessary to track and enhance your game activities. Please note that companies delivering advertisements in our games or on our websites may also use cookies or other technologies, and those practices are subject to their own policies.

Please note that this privacy policy covers the use of cookies by EA only and does not cover the use of cookies by any advertisers.

2.    Clear GIFs And Tracking Pixels

Clear GIFs (a.k.a. web bugs, beacons or tags) are small graphic images placed on a web page, web-based document, or in an email message. Clear GIFs are invisible to the user because they are typically very small (only 1-by-1 pixel) and the same color as the background of the web page, document or email message. We do not use clear GIFs to collect personal information about you. However, we may use clear GIFs to capture statistical usage information for our web pages, features or other elements on a web page. We correlate this information to a user to personalize user experience and for statistical analysis of user experiences on our web pages.  

We and third parties may also use tracking pixels, which allow us to advertise more efficiently by excluding our current users from certain promotional messages or identifying the source of a new installation.

3.    Internet Log Files

EA and other third parties also may maintain log files which contain IP addresses. An IP address is a numeric address that may be assigned to your computer by your Internet Service Provider. In general, we use log files to monitor traffic on our websites, to troubleshoot technical problems and authenticate users' entitlements to our products. In the event of user abuse of our websites, however, we may block certain IP addresses or game system IDs provided by our licensed hardware manufacturers. If available, IP addresses and game system IDs may be used in order to enforce our Terms of Service.

4.    Analytic Metrics Tools and Other Technologies

EA also uses its own proprietary analytic metrics tool and other third party analytics technologies to collect information when you use our online products and services and/or play our games on your PC, game system and/or mobile device. These tools and technologies use server log files, web beacons, cookies, tracking pixels and other technologies to collect and analyze certain types of information, including cookies, IP addresses (including for purposes of determining your approximate geographic location), mobile or other hardware device ID or other device identifiers, browser types, browser language, information passed from your browser (if any), referring and exit pages, and URLs, platform type, click information, information about your media, peripheral hardware, software and/or applications installed on your machine and/or device, domain names and types, landing pages, pages viewed and the order of those pages, advertising conversion rates, the date and amount of time spent on particular pages, other Internet and website usage information, game state and the date and time of activity on our websites or games, information about how your game is used, including game metrics and statistics, feature usage and purchase history, as well as unique hardware identifiers such as MAC Address, mobile unique device ID (if applicable) and other similar information.

The third party analytics companies who collect information on our sites and in the context of our online and mobile products and/or services may combine the information collected with other information they have independently collected from other websites and/or other online or mobile products and services relating to your activities across their network of websites as well as online and/or mobile products and services. Many of these companies collect and use information under their own privacy policies.

Some EA websites and services use Google Analytics, a web analytic service offered by Google Inc. (“Google”). Google Analytics uses “Cookies”, text files that are stored on your PC and that enables the analysis of your usage of this website. The information about your usage of websites, collected through these cookies, will be transmitted to and stored on Google server based in the US.  On behalf of EA, Google will use this information in order to evaluate your usage of this websites, to make reports on website activities and/or to provide the website operator with other services related to this websites. Your IP-address collected by Google Analytics will not be matched up with other data of Google. You may prevent the installation of cookies by adjusting your browser settings.  Please note that if you disable cookies, it is possible that you may not use all functionalities of EA’s websites. You may also prevent the cookies from collecting and storing your information by downloading and installing the following browser-plugin under the following link http://tools.google.com/dlpage/gaoptout?hl=en.

A non-exclusive list of the other analytics companies that operate their own technologies on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

5.    Ad Serving Technology

EA’s websites, online or mobile products or services may employ proprietary or third party ad serving technologies that use cookies, clear GIFs, web beacons, tracking pixels or other technologies to collect information as a result of ad serving through our products or services as well as to help track results.  Some dynamic in-game advertisement serving technology enable advertising to be temporarily uploaded into your game, web browser or mobile device and replaced while you are online.  We or third parties operating the advertisement serving technology may use information such as age and gender as well as information logged from your hardware or device to ensure that appropriate advertising is presented within the site, online or mobile product or service  and to calculate or control the number of unique and repeat views of a given ad, and/or deliver ads that relate to your interests and measure the effectiveness of ad campaigns.   We or third parties may collect data for this purpose including IP address (including for purposes of determining your approximate geographic location), device ID's, information about your software, applications and hardware, browser information (and/or information passed via your browser), hardware, machine or device make and model, advertisement(s) served, in game location, length of time an advertisement was visible, other Internet and website usage information, web pages and mobile internet sites which have been viewed by you (as well as date and time), domain type, size of the advertisement, advertisement response (if any), and angle of view.  The foregoing data may be used and disclosed per this policy and the privacy policy of the company providing the ad serving technology.   

The advertising companies who deliver ads for us may combine the information collected or obtained from EA with other information they have independently collected from other websites and/or other online or mobile products and services relating to your web browser's activities across their network of websites. Many of these companies collect and use information under their own privacy policies.

A non-exclusive list of ad serving companies that operate their own networks on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

For more information about the practices of other large ad serving companies that may collect information based on your interaction with ads on this site, in our mobile products, and other sites or products not owned/managed by EA, or to "opt out" of targeted advertising delivered by National Advertising Initiative (NAI) member ad networks, you should visit www.networkadvertising.org.

For more information about targeted advertising within our mobile products or to opt-out, see the appendix to this policy at privacyappendix.ea.com.

These ad serving technologies are integrated into our sites, online or mobile products and services; if you do not want to use this technology, do not play.

6.    Anti-Cheat and Fraud Prevention Technologies

EA strives to provide a safe and fair gaming environment to all players of its games. To prevent fraudulent activities and behaviors that may negatively affect the experiences of a player, EA is authorized to use "anti-cheating" software, or applications for the prevention of fraud for our internet presence, during the use of our online products and/or services (including online games), and mobile platforms.

At login to EA online products and/or services, during the setup of an Origin Account, and/or at the point of sale, EA may collect data about your device in order  to create a hash of machine components.  Information collected for this purpose shall not be stored in retrievable form.  EA uses the collected information for the prevention of fraud, and for authentication purposes. EA may consolidate the machine hash created for this purpose with your Origin Account; data consolidated this way will not be shared with any other third party, and will be used exclusively for security, fraud prevention and authentication purposes by EA.

 V.    Information Provided To EA By Third Parties.

EA also obtains personal and non-personal information from third parties as discussed below.  EA only uses this data for purposes consistent with this policy.

1.    Xbox Live

If you sign up to play EA games through Microsoft's Xbox Live Service, Microsoft will provide your Xbox Live user account information to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA's Xbox Live titles. By signing up to play EA's Xbox Live titles, you agree that Microsoft can transfer your user account information to EA. Information transferred from Microsoft to EA includes your Gamertag, email address, state or province, country, language and age but does not include credit card number or other financial account information.

2.    Other Information Collected From Third Parties

EA may also receive other information from third parties, including in connection with the operation and distribution of our products and services as well as market and demographic studies that we use to supplement personal and anonymous information collected or provided directly by you. Some third party services such as Twitter and Facebook may also provide us with information from your accounts there with your permission.

By playing an EA game through a social network or other third party platform or service or by connecting to such a third party network, platform or service via one of our products and/or services, you are authorizing EA to collect, store, and use in accordance with this Privacy Policy any and all information that you agreed the social network or other third party platform could provide to EA through the social network/third party platform Application Programming Interface (API) based on your settings on the third party social network or platform. Your agreement takes place when you connect with the third party network, platform or service via our products and/or services, and/or when you connect with, “accept” or “allow” (or similar terms) one of our applications through a social network, or other third party platform or service.

EA may also collect or receive information about you from other EA users who choose to upload their email and other contacts.  This information will be stored by us and used primarily to help you and your friends connect.

EA may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

VI.    What Happens To The Information EA Collects?

A.    How EA Uses Your Information

EA uses your information to fulfill your specific requests, purchase orders and to send you purchase confirmation and other account-related information. In addition, the personal information you provide will allow us to send you messages about things including new products, features, enhancements, special offers, upgrade opportunities, contests and events of interest. You may also later opt out of such communications sent via email.

Otherwise, EA uses personal and non-personal information, both individually and combined together, to better enhance your user experience, improve our products and services, understand the behavior and preferences of our customers, to troubleshoot technical problems, to serve advertising, for authentication purposes, to enforce our Terms of Service, to ensure proper functioning of our products and services as well as to help improve them. In addition, we combine non-personal information with personal information, such as an email address, for purposes including providing excellent customer service, administering loyalty programs, and tailoring our communications, offerings, web pages or game play experience to you.  

By use of friend finder tools such as Facebook, Game Center or other third party services in our online and mobile products and services, you acknowledge that use of these friend finder tools will help you find your contacts and will also allow your contacts to associate your Origin Account (and related gaming entitlements, including games played on PC, mobile and console platforms) with your social networking profile and/or email address. Your resulting friends’ list, which may be accessible across EA social platforms as available, will be subject to this privacy policy.  Note that the friends that you choose to include on any EA or Origin friends’ list may be able to find and/or identify you in the context of different EA products and services and see the profiles you have established. Those friends may also be able to see the gamertags that you use across EA's suite of products and services.  Choose your friends carefully.

If you choose to use our referral service to "Tell a Friend" about an EA product or site, we will ask you for your friend’s name and email address. We will send your friend an email on your behalf inviting him or her to visit the site or check out our product. EA stores your friend's name and email for a short period for the sole purpose of sending this email and for redundancy checking, to be sure that your friend does not receive multiple copies of the same email message. We do not keep or use this information for any other purpose.

Your participation in tournaments or other online game events is also conditional upon our collection, use, storage, transmission and public display of statistical data (such as your scores, rankings and achievements) generated through your participation.

B.    Will EA Share My Information With Third Parties?

EA will never share your personally identifiable information with third parties without your consent.   We may, however, share non-personally identifiable, aggregated and/or public information with third parties.  There may be circumstances where you may share information on your own.  Please see section XI for more details about your rights to information you share publicly on EA including user generated content, forums, blogs, and profiles. You may also opt in to allow EA to share your personal information with companies and organizations that provide products or services that we believe may be of interest to you. To opt out of further communications from a marketing partner or sponsor with whom your information has been shared, please contact that partner or sponsor directly.

EA does not disclose any personal information about children under 18 years of age who have registered on any of our websites to third parties, or share or disclose personal information other than as set forth in this policy, provided however, that in the event of a merger, acquisition, or the unlikely event of bankruptcy, management of EA customer information may be transferred to its successor or assign regardless of age.

From time to time, EA employs third party contractors to collect personal information on our behalf to provide email delivery, product, prize or promotional fulfillment, contest administration, credit card processing, shipping or other services on our sites. When requesting these services, you may be asked to supply your name, mailing address, telephone number and email address to our contractors. We ask some third party contractors, such as credit agencies, data analytics or market research firms, to supplement personal information that you provide to us for our own marketing and demographic studies, so that we can consistently improve our sites and related advertising to better meet our visitors' needs and preferences. To enrich our understanding of individual customers, we tie this information to the personal information you provide to us.

When our third party agents or service providers collect and/or have access any information other than non-personal, anonymous and/or aggregated data, EA requires that they use data consistently with our stated privacy policy. These third parties are prohibited from using your personal information for any other purpose without your specific consent.

You will be notified before your personal information is collected by any third party that is not our agent/service provider, so you can make an informed choice as to whether or not to share your information with that party.

We may also access and disclose personal information, including personal communications, in connection with report abuse functions in our products and services, to enforce legal rights and comply with the law, or to comply with an order from a government entity or other competent authority, or when we have reason to believe that a disclosure is necessary to address potential or actual injury or interference with our rights, property, operations, users or others who may be harmed or may suffer loss or damage, or when we believe that disclosure is necessary to protect our rights, combat fraud and/or comply with a judicial proceeding, court order, or legal process served on EA. Note that certain publically available information you post and communicate on our and third party sites and services is public information for which you have no expectation of privacy.  See Section XI for more details.

VII.    Where Is The Information Held?

EA is a global organization and the majority of the computer systems on which EA collects, stores, and uses the information it collects or receives are based in the United States and The Netherlands. We may also utilize data storage facilities located in Asia, Canada and/or the European Union. Your personal information may be transferred to, used, processed or held by EA in the United States and in other countries, including countries outside your country of residence both in and outside the European Union and Asia, and used for the purposes set out in this Privacy Policy.

VIII.    How Does EA Protect Your Personal Information?

EA understands the importance of keeping your information safe and secure. EA will make commercially reasonable effort to protect your personal information and ensure the security of our systems. No method of transmission over the Internet, or method of electronic storage, is 100% secure, however. We cannot assume responsibility or liability for unauthorized access to our servers and systems.

IX.    Review, Correction Of Your Information, Requesting Removal From Mailing Lists And Deactivating Your Account

You can correct or update your account information at any time by logging on our site and navigating to “My Account,” and viewing your “Basic Information” or other account settings. Should you be unable to log in or wish to have your account(s) deactivated, contact the Privacy Policy Administrator in your country as listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States. We will be happy to review, update or remove information as appropriate. We may still retain your information in our files however, to resolve disputes, enforce our user agreement, and due to technical and legal requirements and constraints related to the security, integrity and operation of our websites.

Some EA sites or services may collect personal information that is not accessible via our site. However, in such cases, you may be able to access that information through alternative means of access described by the service or by writing your local privacy policy administrator at privacyadmin.ea.com and you will be contacted within 30 days regarding your request.

If you’ve granted EA access to your Facebook account information through an EA or Playfish application, you may request that EA delete your Facebook information by contacting the Privacy Policy Administrator listed at privacyadmin.ea.com and specifying the Facebook application used.  Note that as a result of deleting your data associated with an application on Facebook, you will no longer have access to that application.

X.    A Special Note About Children

Many EA online or mobile products and services are intended for general audiences and do not knowingly collect any personal information from children. When an EA online or mobile product or service does request age information, and users identify themselves as under 13, the product or service, or we will either block such users from providing personal information, or will ensure consent is obtained from parents for the collection, use and sharing of their children's personal information. At that time, we will provide a description of the information that the child may make publically available, how we will user the information and other practices. We will not knowingly ask children under the age of 13 to provide more information than is reasonably necessary to provide our services.

Please note that if you grant consent for your child to use EA’s online or mobile products and services, this may include such general audience communication services as e-mail, instant messaging, and online groups, and your child will be able to communicate with, and disclose personal information to, other users of all ages. Parents can review, edit, request the deletion, or prevent further collection or use of their children's personal information or make inquiries regarding this policy by sending an email to privacy_policy@ea.com; writing to Privacy Policy Administrator, 209 Redwood Shores Parkway, Redwood City, CA 94065; or calling (650) 628-1393.  Alternatively, you may also contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com.

If we change this privacy statement in a way that expands the collection, use or disclosure of children's personal information to which a parent has previously consented, the parent will be notified and we will be required to obtain the parent's additional consent.

We encourage you to talk with your children about communicating with strangers and disclosing personal information online. You and your child should review our Online Safety web page for additional information about using the Internet safely.

Information collected is secured in a manner consistent with this privacy policy (see Section VIII above). If we change how we handle your child’s information, we will notify you in a manner consistent with this policy.

Under no circumstances do we condition a child's participation in an activity—like contests—on the child's disclosure of more personal information than is reasonably necessary to participate in the activity. On certain sites, we may not permit children to participate at all regardless of consent.

XI.    Public Information Including User Generated Content, Online Forums, Blogs And Profiles

You may choose to disclose information about yourself in the course of contributing user generated content to EA sites or games or in our online chat rooms, blogs, message boards, user “profiles” for public view or in similar forums on our sites and/or on third party sites. Information that you disclose in any of these forums is unencrypted, public information, may be accessed or recorded by EA employees, and there is no expectation of privacy or confidentiality there.  

You should be aware that any personally identifiable information you submit in the course of these public activities can be read, collected, or used by other users of these forums, and could be used to send you unsolicited messages. We are not responsible for the personally identifiable information you choose to make public in any of these forums.

Note also that in the ordinary course of Internet activity, certain information may be sent from your browser to third parties such as advertising networks and analytics companies.  EA has no control over the information sent from your browser to those networks or other third parties and recommends that you ensure that your browser settings prevent the disclosure of information you would not like to share.

If you post a video, image or photo on one of our sites for public view you should be aware that these may be viewed, collected, copied and/or used by other users without your consent. We are not responsible for the videos, images or photos that you choose to submit to EA’s site. Please see our Terms of Service at terms.ea.com on this point and for other guidelines about posting content on our websites.

XII.    Third Party Sites.

Our website may contain advertising or services which link to other websites such as Twitter, Facebook and YouTube. The fact that we link to a website is not an endorsement, authorization or representation of our affiliation with that third party. If you click on a link to a third party site, including on an advertisement, you will leave the EA site you are visiting and go to the site you selected. Because we cannot control the activities of third parties, we cannot accept responsibility for any use of your personal information by such third parties, and we cannot guarantee that they will adhere to the same privacy and security practices as EA. We encourage you to review the privacy policies of any other service provider from whom you request services. If you visit a third party website that is linked to an EA site, you should consult that site’s privacy policy before providing any personal information.

XIII.    Products Offered In Partnership With Third Party(s)

Members may register for other services from our site(s). Certain products and/or services available on our site are provided to you in partnership with third party(s) and may require you to disclose personally identifiable information in order to register for and access such products and/or services. Such products and/or services shall identify the third party partners at the point of registration. If you elect to register for such products and/or services your personally identifiable information will be transferred to such third party(s) and will be subject to the privacy policy and practices of such third party(s). We are not responsible for the privacy practices and policies of such third party(s) and, therefore, you should review the privacy practices and policies of such third party(s) prior to providing your personally identifiable information in connection with such products and/or services.

XIV.    Contact Information & Complaints Process

If you have questions or concerns regarding this statement, you should first contact the EA Privacy Policy Administrator for the country in which you reside at the email address or postal address specified at privacyadmin.ea.com. If your country is not listed, please contact the United States’ Privacy Policy Administrator or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065. If your inquiry is not satisfactorily addressed, you should contact TRUSTe at https://feedback.truste.com as instructed above. TRUSTe will then serve as a liaison with us to resolve your concerns. Please note that the TRUSTe program only covers information that is collected through this Website, and does not cover information that may be collected through any software downloaded from this Website.

For more information and updates to our online Privacy Policy, visit privacy.ea.com.

XV.    California Residents: Your California Privacy Rights

Under California law, California Residents who have an established business relationship with Electronic Arts Inc. (EA) or one of its subsidiaries may choose to opt out of EA disclosure of personal information about them to third parties for direct marketing purposes. As detailed above, our policy is not to disclose personal information collected online to a third party for direct marketing purposes without your approval. If you choose to opt-out at any time after granting approval, email privacy_policy@ea.com or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065.

XVI.    Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com.  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
 - claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
 - claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

 The only disputes that are not covered by this Section are the following:

- a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

 - Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
 - Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.


Version 50660_4
00044F65: ELECTRONIC ARTS PRIVACY AND COOKIE POLICY
Effective Date: June 28, 2013

By registering for an Origin Account (formerly known as an EA Account), using this site and/or any of EA’s online or mobile products and services, you agree to EA’s Privacy Policy and that we may transfer and store your information in the USA. By registering, you agree that EA may process your data in accordance with the following privacy policy and that you will abide by EA’s Terms of Service.

IF YOU DO NOT AGREE TO THIS POLICY, PLEASE DO NOT USE ANY EA SITE, ONLINE OR MOBILE PRODUCT OR SERVICE. If we change our privacy policy, we will post those changes to this privacy statement, the home page or other places so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we disclose it. We reserve the right to modify this privacy statement at any time, so please review it frequently. If we make material or significant changes to this policy or the way we use your child’s information, we will notify you or the parent/guardian here, by email, or by means of a notice on our home page prior to the changes taking effect. Your continued use of our online and mobile products and services will signify your acceptance of the changes to our online Privacy Policy.


I.    EA Online And Mobile Privacy Policy: Introduction

EA and its subsidiary companies know that you care how information about you is used and shared, and we appreciate your trust that we will do so carefully and sensibly. We respect the privacy rights of consumers and recognize the importance of protecting the information collected about you. We have adopted this global online Privacy Policy to explain how we store and use personal and non-personal information we collect online on our websites, during your use of our online products and/or services (including online game play) and on mobile platforms. This policy does not cover information provided online in response to job postings. Please review the EA Jobs Data Privacy Statement on EA's jobs site at www.jobs.ea.com for further information.  

If you reside in the United States, Canada or Japan, these terms are an agreement between you and Electronic Arts Inc.  If you reside in any other country, then these terms are an agreement between you and Electronic Arts Swiss Sàrl.

This policy also applies to TRUSTe certified EA Websites. To view a list of these Validated EA Websites, please visit www.TRUSTe.com. In addition, EA owns several other domain names that point to the websites referenced above. We may also add new sites that are subject to this privacy policy and that list will be updated to include those. Please note that this policy applies only to sites maintained by EA, and not to websites maintained by other companies or organizations to which we link.

EA complies with the U.S.-EU Safe Harbor Framework and the U.S.-Swiss Safe Harbor Framework as set forth by the U.S. Department of Commerce regarding the collection, use, and retention of data from European Union member countries and Switzerland.   EA has certified that it adheres to the Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement.  To learn more about the Safe Harbor program, and to view EA’s certification, please visit http://www.export.gov/safeharbor.

II.    EA’s Site Is TRUSTe Certified

EA has been awarded TRUSTe's Privacy Seal signifying that this privacy policy and practices have been reviewed by TRUSTe for compliance with TRUSTe's Privacy Program Requirements available at truste.com including transparency, accountability and choice regarding the collection and use of your personal information.  TRUSTe's mission, as an independent third party, is to accelerate online trust among consumers and organizations globally through its leading privacy trustmark and innovative trust solutions.

III.    What Is Personal Information And When Does EA Collect It?

EA collects both personal and non-personal consumer information. Personal information collected by EA is discussed below in this section. Non-personal information is discussed below in Section IV.

Personal information is information that identifies you and that can be used alone, to contact you on-line or off-line. EA may collect personal information from our online visitors during:

-    Contest registration and prize acceptance;
-    Warranty registration and requests;
-    Customer support and/or technical service requests;
-    Player match up and other head-to-head online competitions;
-    Registration for games and/or special game-specific events;
-    Newsletter subscriptions, referral services, and other marketing surveys and email campaigns;
-    Registration for Origin and/or other service accounts;
-    Creation of a personal profile;
-    Product, service and/or subscription orders;
-    Service requests from third party service providers on our site;
-    Access to our products and/or services on social networks or other third party services; and
-    Otherwise through use of our software, mobile or online services where personal information is required for use and/or participation.

Information collected will vary depending upon the activity and may include your name, email address, phone number, home address, birth date, mobile phone number and credit card information. Visitors to EA Mobile may be asked to provide the name of their mobile service carrier, model of their mobile phone and a valid mobile number so that we may provide purchase instructions directly to their mobile phone. In that context, your mobile number will only be used to send you a text message with a link to download your game and will not be retained for any other purpose. Prize winners may be required to provide their Social Security or other identification number for tax purposes, and will be used only for prize fulfillment.

IV.    What Is Non-Personal Information and When Does EA Collect It?

Non-personal information, alone, cannot be used to identify or contact you. EA collects non-personal information about your use of our online and mobile products and services both on our website and in the course of game play and software usage (on PC, mobile and game system platforms).

We will retain your information for as long as your Origin Account is active or as needed to provide you services. If you wish to cancel your Origin Account or request that we no longer use your information contact the Privacy Policy Administrator in your country listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States.   There may be instances where we are legally required to retain your information.

A.    What Types of Non-Personal Information Does EA Collect?

When you use EA online and mobile products and services or you play our games on your PC or game system, we may collect certain non-personally identifiable information for purposes including improving our products and services, troubleshooting bugs, providing services to you, facilitating the provision of software updates, dynamically served content and product support as well as communicating with you. The non-personal information collected may include demographic information including gender, age, zip code, information about your computer, hardware, software, platform, game system, media, mobile device, including unique device IDs or other device identifiers, incident data, Internet Protocol (IP) address, network Media Access Control (MAC) address and connection. We also collect other non-personal information such as username, user ID or persona, feature usage, game play statistics, scores and achievements, user rankings, time spent playing our games, and click paths as well as other data that you may provide in surveys, via your account preferences and online profiles such as friends lists or purchases, for instance. We may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

B.    How Does EA Collect Non-Personal Information?

EA collects non-personal information along with personal information when you actively provide it in the context of various online and mobile activities including online and mobile purchases, game registration and marketing surveys, for instance. In addition, we and other third parties use cookies and other technologies to passively collect non-personal demographic information, personalize your experience on our sites and monitor advertisements and other activities as described below.  We may also derive from the information collected other facts, such as determining the applicable tax rate based on your IP address.

1.    Cookies

Cookies are small files applied to your Internet browser to track movements within websites. We may link cookie information to personal information. Cookies link to information regarding what items you have selected for purchase at our store, pages you have viewed, or games you have played. This information is used to keep track of your shopping cart and make sure you don't see the same ad repeatedly, for example. Also, we use cookies to deliver content specific to your interest and to monitor website or game usage. We and third parties collect information on what games are played, how much time is spent playing the games and which ads or links are clicked. Some of our sites use an outside ad company to display ads. These ads contain cookies. Cookies received with banner ads are applied by our ad companies, and EA does not have access to this information. Most browsers are automatically set to accept cookies whenever you visit a website. You can disable cookies or set your browser to alert you when cookies are being sent. However some areas of our sites will not function properly if you do so. You can set your web browser to warn you about attempts to place cookies on your computer, or limit the type of cookies you allow. For more information concerning how to disable your cookies, please visit help.ea.com.
 
We and other third parties may also use flash cookies, also known as “local shared objects,” on our sites that employ Flash technology. Flash cookies are small files similar to browser cookies and are used to remember the site’s settings to personalize the look and feel of the site. Like normal cookies, Flash cookies are represented as small files on your computer. One method of preventing Flash cookies from being placed is to adjust your preferences in the Macromedia Website Privacy Settings Panel at www.macromedia.com.

If you disable cookies, you may lose some of the features and functionality of playing our games, as cookies are necessary to track and enhance your game activities. Please note that companies delivering advertisements in our games or on our websites may also use cookies or other technologies, and those practices are subject to their own policies.

Please note that this privacy policy covers the use of cookies by EA only and does not cover the use of cookies by any advertisers.

2.    Clear GIFs And Tracking Pixels

Clear GIFs (a.k.a. web bugs, beacons or tags) are small graphic images placed on a web page, web-based document, or in an email message. Clear GIFs are invisible to the user because they are typically very small (only 1-by-1 pixel) and the same color as the background of the web page, document or email message. We do not use clear GIFs to collect personal information about you. However, we may use clear GIFs to capture statistical usage information for our web pages, features or other elements on a web page. We correlate this information to a user to personalize user experience and for statistical analysis of user experiences on our web pages.  

We and third parties may also use tracking pixels, which allow us to advertise more efficiently by excluding our current users from certain promotional messages or identifying the source of a new installation.

3.    Internet Log Files

EA and other third parties also may maintain log files which contain IP addresses. An IP address is a numeric address that may be assigned to your computer by your Internet Service Provider. In general, we use log files to monitor traffic on our websites, to troubleshoot technical problems and authenticate users' entitlements to our products. In the event of user abuse of our websites, however, we may block certain IP addresses or game system IDs provided by our licensed hardware manufacturers. If available, IP addresses and game system IDs may be used in order to enforce our Terms of Service.

4.    Analytic Metrics Tools and Other Technologies

EA also uses its own proprietary analytic metrics tool and other third party analytics technologies to collect information when you use our online products and services and/or play our games on your PC, game system and/or mobile device. These tools and technologies use server log files, web beacons, cookies, tracking pixels and other technologies to collect and analyze certain types of information, including cookies, IP addresses (including for purposes of determining your approximate geographic location), mobile or other hardware device ID or other device identifiers, browser types, browser language, information passed from your browser (if any), referring and exit pages, and URLs, platform type, click information, information about your media, peripheral hardware, software and/or applications installed on your machine and/or device, domain names and types, landing pages, pages viewed and the order of those pages, advertising conversion rates, the date and amount of time spent on particular pages, other Internet and website usage information, game state and the date and time of activity on our websites or games, information about how your game is used, including game metrics and statistics, feature usage and purchase history, as well as unique hardware identifiers such as MAC Address, mobile unique device ID (if applicable) and other similar information.

The third party analytics companies who collect information on our sites and in the context of our online and mobile products and/or services may combine the information collected with other information they have independently collected from other websites and/or other online or mobile products and services relating to your activities across their network of websites as well as online and/or mobile products and services. Many of these companies collect and use information under their own privacy policies.

Some EA websites and services use Google Analytics, a web analytic service offered by Google Inc. (“Google”). Google Analytics uses “Cookies”, text files that are stored on your PC and that enables the analysis of your usage of this website. The information about your usage of websites, collected through these cookies, will be transmitted to and stored on Google server based in the US.  On behalf of EA, Google will use this information in order to evaluate your usage of this websites, to make reports on website activities and/or to provide the website operator with other services related to this websites. Your IP-address collected by Google Analytics will not be matched up with other data of Google. You may prevent the installation of cookies by adjusting your browser settings.  Please note that if you disable cookies, it is possible that you may not use all functionalities of EA’s websites. You may also prevent the cookies from collecting and storing your information by downloading and installing the following browser-plugin under the following link http://tools.google.com/dlpage/gaoptout?hl=en.

A non-exclusive list of the other analytics companies that operate their own technologies on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

5.    Ad Serving Technology

EA’s websites, online or mobile products or services may employ proprietary or third party ad serving technologies that use cookies, clear GIFs, web beacons, tracking pixels or other technologies to collect information as a result of ad serving through our products or services as well as to help track results.  Some dynamic in-game advertisement serving technology enable advertising to be temporarily uploaded into your game, web browser or mobile device and replaced while you are online.  We or third parties operating the advertisement serving technology may use information such as age and gender as well as information logged from your hardware or device to ensure that appropriate advertising is presented within the site, online or mobile product or service  and to calculate or control the number of unique and repeat views of a given ad, and/or deliver ads that relate to your interests and measure the effectiveness of ad campaigns.   We or third parties may collect data for this purpose including IP address (including for purposes of determining your approximate geographic location), device ID's, information about your software, applications and hardware, browser information (and/or information passed via your browser), hardware, machine or device make and model, advertisement(s) served, in game location, length of time an advertisement was visible, other Internet and website usage information, web pages and mobile internet sites which have been viewed by you (as well as date and time), domain type, size of the advertisement, advertisement response (if any), and angle of view.  The foregoing data may be used and disclosed per this policy and the privacy policy of the company providing the ad serving technology.   

The advertising companies who deliver ads for us may combine the information collected or obtained from EA with other information they have independently collected from other websites and/or other online or mobile products and services relating to your web browser's activities across their network of websites. Many of these companies collect and use information under their own privacy policies.

A non-exclusive list of ad serving companies that operate their own networks on our sites and online and/or mobile products and/or services can be found at privacyappendix.ea.com.

For more information about the practices of other large ad serving companies that may collect information based on your interaction with ads on this site, in our mobile products, and other sites or products not owned/managed by EA, or to "opt out" of targeted advertising delivered by National Advertising Initiative (NAI) member ad networks, you should visit www.networkadvertising.org.

For more information about targeted advertising within our mobile products or to opt-out, see the appendix to this policy at privacyappendix.ea.com.

These ad serving technologies are integrated into our sites, online or mobile products and services; if you do not want to use this technology, do not play.

6.    Anti-Cheat and Fraud Prevention Technologies

EA strives to provide a safe and fair gaming environment to all players of its games. To prevent fraudulent activities and behaviors that may negatively affect the experiences of a player, EA is authorized to use "anti-cheating" software, or applications for the prevention of fraud for our internet presence, during the use of our online products and/or services (including online games), and mobile platforms.

At login to EA online products and/or services, during the setup of an Origin Account, and/or at the point of sale, EA may collect data about your device in order  to create a hash of machine components.  Information collected for this purpose shall not be stored in retrievable form.  EA uses the collected information for the prevention of fraud, and for authentication purposes. EA may consolidate the machine hash created for this purpose with your Origin Account; data consolidated this way will not be shared with any other third party, and will be used exclusively for security, fraud prevention and authentication purposes by EA.

V.    Information Provided To EA By Third Parties.

EA also obtains personal and non-personal information from third parties as discussed below.  EA only uses this data for purposes consistent with this policy.

1.    PlayStation®3 computer entertainment system

If you sign up to play EA games through a PlayStation®3 computer entertainment system, your Sony Entertainment Network account information will be provided to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA’s titles online. By signing up to play EA’s titles, you agree that limited user account information can be transferred to EA. Information transferred to EA includes your name, email address, online ID, country, language and date of birth but does not include credit card number or other financial account information.

2.    Other Information Collected From Third Parties

EA may also receive other information from third parties, including in connection with the operation and distribution of our products and services as well as market and demographic studies that we use to supplement personal and anonymous information collected or provided directly by you. Some third party services such as Twitter and Facebook may also provide us with information from your accounts there with your permission.

By playing an EA game through a social network or other third party platform or service or by connecting to such a third party network, platform or service via one of our products and/or services, you are authorizing EA to collect, store, and use in accordance with this Privacy Policy any and all information that you agreed the social network or other third party platform could provide to EA through the social network/third party platform Application Programming Interface (API) based on your settings on the third party social network or platform. Your agreement takes place when you connect with the third party network, platform or service via our products and/or services, and/or when you connect with, “accept” or “allow” (or similar terms) one of our applications through a social network, or other third party platform or service.

EA may also collect or receive information about you from other EA users who choose to upload their email and other contacts.  This information will be stored by us and used primarily to help you and your friends connect.

EA may also receive information from third parties in connection with market and demographic studies and/or other data that we use to supplement personal information provided directly by you.

VI.    What Happens To The Information EA Collects?

A.    How EA Uses Your Information

EA uses your information to fulfill your specific requests, purchase orders and to send you purchase confirmation and other account-related information. In addition, the personal information you provide will allow us to send you messages about things including new products, features, enhancements, special offers, upgrade opportunities, contests and events of interest. You may also later opt out of such communications sent via email.

Otherwise, EA uses personal and non-personal information, both individually and combined together, to better enhance your user experience, improve our products and services, understand the behavior and preferences of our customers, to troubleshoot technical problems, to serve advertising, for authentication purposes, to enforce our Terms of Service, to ensure proper functioning of our products and services as well as to help improve them. In addition, we combine non-personal information with personal information, such as an email address, for purposes including providing excellent customer service, administering loyalty programs, and tailoring our communications, offerings, web pages or game play experience to you.  

By use of friend finder tools such as Facebook, Game Center or other third party services in our online and mobile products and services, you acknowledge that use of these friend finder tools will help you find your contacts and will also allow your contacts to associate your Origin Account (and related gaming entitlements, including games played on PC, mobile and console platforms) with your social networking profile and/or email address. Your resulting friends’ list, which may be accessible across EA social platforms as available, will be subject to this privacy policy.  Note that the friends that you choose to include on any EA or Origin friends’ list may be able to find and/or identify you in the context of different EA products and services and see the profiles you have established. Those friends may also be able to see the gamertags that you use across EA's suite of products and services.  Choose your friends carefully.

If you choose to use our referral service to "Tell a Friend" about an EA product or site, we will ask you for your friend’s name and email address. We will send your friend an email on your behalf inviting him or her to visit the site or check out our product. EA stores your friend's name and email for a short period for the sole purpose of sending this email and for redundancy checking, to be sure that your friend does not receive multiple copies of the same email message. We do not keep or use this information for any other purpose.

Your participation in tournaments or other online game events is also conditional upon our collection, use, storage, transmission and public display of statistical data (such as your scores, rankings and achievements) generated through your participation.

B.    Will EA Share My Information With Third Parties?

EA will never share your personally identifiable information with third parties without your consent.   We may, however, share non-personally identifiable, aggregated and/or public information with third parties.  There may be circumstances where you may share information on your own.  Please see section XI for more details about your rights to information you share publicly on EA including user generated content, forums, blogs, and profiles. You may also opt in to allow EA to share your personal information with companies and organizations that provide products or services that we believe may be of interest to you. To opt out of further communications from a marketing partner or sponsor with whom your information has been shared, please contact that partner or sponsor directly.

EA does not disclose any personal information about children under 18 years of age who have registered on any of our websites to third parties, or share or disclose personal information other than as set forth in this policy, provided however, that in the event of a merger, acquisition, or the unlikely event of bankruptcy, management of EA customer information may be transferred to its successor or assign regardless of age.

From time to time, EA employs third party contractors to collect personal information on our behalf to provide email delivery, product, prize or promotional fulfillment, contest administration, credit card processing, shipping or other services on our sites. When requesting these services, you may be asked to supply your name, mailing address, telephone number and email address to our contractors. We ask some third party contractors, such as credit agencies, data analytics or market research firms, to supplement personal information that you provide to us for our own marketing and demographic studies, so that we can consistently improve our sites and related advertising to better meet our visitors' needs and preferences. To enrich our understanding of individual customers, we tie this information to the personal information you provide to us.

When our third party agents or service providers collect and/or have access any information other than non-personal, anonymous and/or aggregated data, EA requires that they use data consistently with our stated privacy policy. These third parties are prohibited from using your personal information for any other purpose without your specific consent.

You will be notified before your personal information is collected by any third party that is not our agent/service provider, so you can make an informed choice as to whether or not to share your information with that party.

We may also access and disclose personal information, including personal communications, in connection with report abuse functions in our products and services, to enforce legal rights and comply with the law, or to comply with an order from a government entity or other competent authority, or when we have reason to believe that a disclosure is necessary to address potential or actual injury or interference with our rights, property, operations, users or others who may be harmed or may suffer loss or damage, or when we believe that disclosure is necessary to protect our rights, combat fraud and/or comply with a judicial proceeding, court order, or legal process served on EA. Note that certain publically available information you post and communicate on our and third party sites and services is public information for which you have no expectation of privacy.  See Section XI for more details.

VII.    Where Is The Information Held?

EA is a global organization and the majority of the computer systems on which EA collects, stores, and uses the information it collects or receives are based in the United States and The Netherlands. We may also utilize data storage facilities located in Asia, Canada and/or the European Union. Your personal information may be transferred to, used, processed or held by EA in the United States and in other countries, including countries outside your country of residence both in and outside the European Union and Asia, and used for the purposes set out in this Privacy Policy.

VIII.    How Does EA Protect Your Personal Information?

EA understands the importance of keeping your information safe and secure. EA will make commercially reasonable effort to protect your personal information and ensure the security of our systems. No method of transmission over the Internet, or method of electronic storage, is 100% secure, however. We cannot assume responsibility or liability for unauthorized access to our servers and systems.

IX.    Review, Correction Of Your Information, Requesting Removal From Mailing Lists And Deactivating Your Account

You can correct or update your account information at any time by logging on our site and navigating to “My Account,” and viewing your “Basic Information” or other account settings. Should you be unable to log in or wish to have your account(s) deactivated, contact the Privacy Policy Administrator in your country as listed on our site at privacyadmin.ea.com, or if your country is not listed, by contacting the Privacy Policy Administrator in the United States. We will be happy to review, update or remove information as appropriate. We may still retain your information in our files however, to resolve disputes, enforce our user agreement, and due to technical and legal requirements and constraints related to the security, integrity and operation of our websites.

Some EA sites or services may collect personal information that is not accessible via our site. However, in such cases, you may be able to access that information through alternative means of access described by the service or by writing your local privacy policy administrator at privacyadmin.ea.com and you will be contacted within 30 days regarding your request.

If you’ve granted EA access to your Facebook account information through an EA or Playfish application, you may request that EA delete your Facebook information by contacting the Privacy Policy Administrator listed at privacyadmin.ea.com and specifying the Facebook application used.  Note that as a result of deleting your data associated with an application on Facebook, you will no longer have access to that application.

X.    A Special Note About Children

Many EA online or mobile products and services are intended for general audiences and do not knowingly collect any personal information from children. When an EA online or mobile product or service does request age information, and users identify themselves as under 13, the product or service, or we will either block such users from providing personal information, or will ensure consent is obtained from parents for the collection, use and sharing of their children's personal information. At that time, we will provide a description of the information that the child may make publically available, how we will user the information and other practices. We will not knowingly ask children under the age of 13 to provide more information than is reasonably necessary to provide our services.

Please note that if you grant consent for your child to use EA’s online or mobile products and services, this may include such general audience communication services as e-mail, instant messaging, and online groups, and your child will be able to communicate with, and disclose personal information to, other users of all ages. Parents can review, edit, request the deletion, or prevent further collection or use of their children's personal information or make inquiries regarding this policy by sending an email to privacy_policy@ea.com; writing to Privacy Policy Administrator, 209 Redwood Shores Parkway, Redwood City, CA 94065; or calling (650) 628-1393.  Alternatively, you may also contact the appropriate Privacy Policy Administrator for your country listed at privacyadmin.ea.com.

If we change this privacy statement in a way that expands the collection, use or disclosure of children's personal information to which a parent has previously consented, the parent will be notified and we will be required to obtain the parent's additional consent.

We encourage you to talk with your children about communicating with strangers and disclosing personal information online. You and your child should review our Online Safety web page for additional information about using the Internet safely.

Information collected is secured in a manner consistent with this privacy policy (see Section VIII above). If we change how we handle your child’s information, we will notify you in a manner consistent with this policy.

Under no circumstances do we condition a child's participation in an activity—like contests—on the child's disclosure of more personal information than is reasonably necessary to participate in the activity. On certain sites, we may not permit children to participate at all regardless of consent.

XI.    Public Information Including User Generated Content, Online Forums, Blogs And Profiles

You may choose to disclose information about yourself in the course of contributing user generated content to EA sites or games or in our online chat rooms, blogs, message boards, user “profiles” for public view or in similar forums on our sites and/or on third party sites. Information that you disclose in any of these forums is unencrypted, public information, may be accessed or recorded by EA employees, and there is no expectation of privacy or confidentiality there.  

You should be aware that any personally identifiable information you submit in the course of these public activities can be read, collected, or used by other users of these forums, and could be used to send you unsolicited messages. We are not responsible for the personally identifiable information you choose to make public in any of these forums.

Note also that in the ordinary course of Internet activity, certain information may be sent from your browser to third parties such as advertising networks and analytics companies.  EA has no control over the information sent from your browser to those networks or other third parties and recommends that you ensure that your browser settings prevent the disclosure of information you would not like to share.

If you post a video, image or photo on one of our sites for public view you should be aware that these may be viewed, collected, copied and/or used by other users without your consent. We are not responsible for the videos, images or photos that you choose to submit to EA’s site. Please see our Terms of Service at terms.ea.com on this point and for other guidelines about posting content on our websites.

XII.    Third Party Sites.

Our website may contain advertising or services which link to other websites such as Twitter, Facebook and YouTube. The fact that we link to a website is not an endorsement, authorization or representation of our affiliation with that third party. If you click on a link to a third party site, including on an advertisement, you will leave the EA site you are visiting and go to the site you selected. Because we cannot control the activities of third parties, we cannot accept responsibility for any use of your personal information by such third parties, and we cannot guarantee that they will adhere to the same privacy and security practices as EA. We encourage you to review the privacy policies of any other service provider from whom you request services. If you visit a third party website that is linked to an EA site, you should consult that site’s privacy policy before providing any personal information.

XIII.    Products Offered In Partnership With Third Party(s)

Members may register for other services from our site(s). Certain products and/or services available on our site are provided to you in partnership with third party(s) and may require you to disclose personally identifiable information in order to register for and access such products and/or services. Such products and/or services shall identify the third party partners at the point of registration. If you elect to register for such products and/or services your personally identifiable information will be transferred to such third party(s) and will be subject to the privacy policy and practices of such third party(s). We are not responsible for the privacy practices and policies of such third party(s) and, therefore, you should review the privacy practices and policies of such third party(s) prior to providing your personally identifiable information in connection with such products and/or services.

XIV.    Contact Information & Complaints Process

If you have questions or concerns regarding this statement, you should first contact the EA Privacy Policy Administrator for the country in which you reside at the email address or postal address specified at privacyadmin.ea.com. If your country is not listed, please contact the United States’ Privacy Policy Administrator or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065. If your inquiry is not satisfactorily addressed, you should contact TRUSTe at https://feedback.truste.com as instructed above. TRUSTe will then serve as a liaison with us to resolve your concerns. Please note that the TRUSTe program only covers information that is collected through this Website, and does not cover information that may be collected through any software downloaded from this Website.

For more information and updates to our online Privacy Policy, visit privacy.ea.com.

XV.    California Residents: Your California Privacy Rights

Under California law, California Residents who have an established business relationship with Electronic Arts Inc. (EA) or one of its subsidiaries may choose to opt out of EA disclosure of personal information about them to third parties for direct marketing purposes. As detailed above, our policy is not to disclose personal information collected online to a third party for direct marketing purposes without your approval. If you choose to opt-out at any time after granting approval, email privacy_policy@ea.com or write to Privacy Policy Administrator, Electronic Arts Inc., 209 Redwood Shores Pkwy, Redwood City, CA 94065.

XVI.    Dispute Resolution By Binding Arbitration

The purpose of this Section is to provide a streamlined method for resolution of disputes between us if they arise.  As discussed below, if we cannot resolve our disputes informally and you are awarded a sum at arbitration greater than EA’s last settlement offer to you (if any), EA will pay you 150% of your arbitration award, up to $5000 over and above your arbitration award.

PLEASE READ THIS CAREFULLY. IT AFFECTS YOUR RIGHTS.

Most customer concerns can be resolved quickly and to your satisfaction by logging into our customer support interface with your Origin Account at help.ea.com.  In the unlikely event that EA cannot resolve a concern to your satisfaction (or if EA cannot resolve a concern it has with you after attempting to do so informally), then you and EA agree to be bound by the following procedure to resolve any and all disputes between us.  This provision applies to all consumers to the fullest extent allowable by law, but expressly excludes residents of Quebec, Russia, Switzerland, the Member States of the European Union, and the Republic of Korea.  By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action.  This agreement is intended to be interpreted broadly.  This Section covers any and all disputes between us (“Disputes”), including without limitation:

- claims arising out of or relating to any aspect of the relationship between us, whether based in contract, tort, statute, fraud, misrepresentation or any other legal theory;
- claims that arose before this Agreement or any prior agreement (including, but not limited to, claims relating to advertising);
- claims that are currently the subject of purported class action litigation in which you are not a member of a certified class; and
- claims that may arise after the termination of this Agreement.

The only disputes that are not covered by this Section are the following:

- a claim to enforce or protect, or concerning the validity of, any of your or EA’s (or any of EA’s licensors’) intellectual property rights;
- a claim related to, or arising from, allegations of theft, piracy, or unauthorized use;
- In addition, nothing in this Section shall prevent either party from initiating a small claims court action.

References to "EA," "you," and "us" include our respective subsidiaries, affiliates, agents, employees, predecessors in interest, successors, and assigns, as well as all authorized or unauthorized users or beneficiaries of services or Software under this or prior Agreements between us.  This arbitration provision evidences a transaction in interstate commerce, and thus the Federal Arbitration Act governs the interpretation and enforcement of this provision.  This arbitration provision shall survive termination of these Terms of Service.

A.    Informal Negotiations/Notice of Dispute.  You and EA agree to first attempt to negotiate any Dispute informally for at least 30 days before initiating arbitration.  Such informal negotiations commence upon receipt of written notice from one person to the other (“Notice of Dispute”).  Notices of Dispute must: (a) include the full name and contact information of the complaining party; (b) describe the nature and basis of the claim or dispute; and (c) set forth the specific relief sought ("Demand").  EA will send its Notice of Dispute to your billing address (if you provided it to us) or to the email address you provided to us.  You will send your Notice of Dispute to: Electronic Arts Inc., 209 Redwood Shores Parkway, Redwood City CA 94065, ATTENTION: Legal Department.

B.    Binding Arbitration.  If you and EA are unable to resolve a Dispute through informal negotiations within 30 days after receipt of the Notice of Dispute, either you or EA may elect to have the Dispute finally and exclusively resolved by binding arbitration.  Any election to arbitrate by one party shall be final and binding on the other.  YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.  The arbitration shall be commenced and conducted under the Commercial Arbitration Rules of the American Arbitration Association (AAA) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (AAA Consumer Rules), both of which are available at the AAA website www.adr.org.  Your arbitration fees and your share of arbitrator compensation shall be governed by the AAA Rules and, where appropriate, limited by the AAA Consumer Rules.  If such costs are determined by the arbitrator to be excessive, or if you send EA a notice to the Notice of Dispute address above indicating that you are unable to pay the fees required to initiate an arbitration, then EA will promptly pay all arbitration fees and expenses.  The arbitration may be conducted in person, through the submission of documents, by phone or online.  The arbitrator will make a decision in writing, and shall provide a statement of reasons if requested by either party.  The arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so.  You and EA may litigate in court to compel arbitration, to stay proceeding pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

C.    Restrictions.  You and EA agree that any arbitration shall be limited to the Dispute between EA and you individually.  To the full extent permitted by law, (1) no arbitration shall be joined with any other; (2) there is no right or authority for any Dispute to be arbitrated on a class action-basis or to utilize class action procedures; and (3) there is no right or authority for any Dispute to be brought in a purported representative capacity on behalf of the general public or any other persons. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING. Further, unless both you and EA agree otherwise, the arbitrator may not consolidate more than one person's claims, and may not otherwise preside over any form of a representative or class proceeding.  If this specific provision is found to be unenforceable, then the entirety of this arbitration provision shall be null and void.

D.    Location.  If you are a resident of the United States, arbitration will take place at any reasonable location convenient for you.  For residents outside the United States, arbitration shall be initiated in the County of San Mateo, State of California, United States of America, and you and EA agree to submit to the personal jurisdiction of that court, in order to compel arbitration, to stay proceedings pending arbitration, or to confirm, modify, vacate or enter judgment on the award entered by the arbitrator.

E.    Recovery and Attorneys’ Fees.  If the arbitrator rules in your favor on the merits of any claim you bring against EA and issues you an award that is greater in monetary value than EA's last written settlement offer made before written submissions are made to the arbitrator, then EA will:

- Pay you 150% of your arbitration award, up to $5,000 over and above your arbitration award; and
- Pay your attorney, if any, the amount of attorneys' fees, and reimburse any expenses (including expert witness fees and costs) that you or your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration ("the attorney premium").

The arbitrator may make rulings and resolve disputes as to the payment and reimbursement of fees, expenses, and the alternative payment and the attorney premium at any time during the proceeding and upon request from either party made within 14 days of the arbitrator's ruling on the merits.

The right to attorneys' fees and expenses discussed above supplements any right to attorneys' fees and expenses you may have under applicable law, although you may not recover duplicative awards of attorneys' fees or costs.  EA waives any right it may have to seek an award of attorneys’ fees and expenses in connection with any arbitration between us.

F.    Limitation on Arbitrator’s Authority.  The arbitrator may award declaratory or injunctive relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party's individual claim.

G.    Changes to This Provision.  Notwithstanding any provision in this Agreement to the contrary, we agree that if EA makes any future change to this arbitration provision (other than a change to the Notice Address), you may reject any such change by sending us written notice within 30 days of the change to the Arbitration Notice Address provided above.  By rejecting any future change, you are agreeing that you will arbitrate any dispute between us in accordance with the language of this provision.


Version 50661_4
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00044F6D: Please write EAWebKit and the product title clearly on the CD-R. You may also find a copy of the source at http://gpl.ea.com/ This offer is valid to anyone in receipt of this information.
00044F6E: LGPL portions of WebKit are Copyright (C) 1995-2011 by &yet LLC, Acision BV, Adam Barth, Adam Dingle, Adobe Systems Incorporated, Alex Mathews, Alex Milowski, Alexander Chemeris, Alexander Kellett, Alexey Proskuryakov, Allan Sandfeld Jensen, Alp Toker, Anders Carlsson, Andras Becsi, Andrea Anzani, Andreas Kling, Andrew Wason, Andrew Wellington, Antonio Gomes, Antti Koivisto, Appcelerator Inc, Apple Inc, Apple Ltd, Benjamin Poulain, Bjoern Graf, Brent Fulgham, Cameron McCormack, Cameron Zwarich, Charlie Bozeman, Christian Dywan, Code Aurora Forum, Collabora Ltd, Collin Jackson, Company 100 Inc, Daniel Stenberg, Cyrus Patel, Damien Miller, Daniel Bates, Daniel Molkentin, Daniel Veillard, David Levin, David Mazieres, David Smith, Dawit Alemayehu, Dirk Mueller, Dirk Schulze, Dominik Röttsches, Eric Seidel, Ericsson AB, François Sausset, Frederik Holljen, Free Software Foundation Inc, Frerich Raabe, Friedemann Kleint, Gabor Loki, George Staikos, Germain Garand, Girish Ramakrishnan, Google Inc, Graham Dennis, Gunnstein Lye, Gustavo Noronha Silva, Harri Porten, Henry Mason, Hiroyuki Ikezoe, Holger Hans Peter Freyther, INdT, Ian C Bullard, Id Software Inc, Igalia SL, International Business Machines, Jakub Wieczorek, James G Speth, Jeff Schiller, Jian Li, John E Bossom, John Kjellberg, Jon Shier, Joseph Pecoraro, Julien Chaffraix, Justin Haygood, Jürg Billeter, Kelvin W Sherlock, Kenneth Rohde Christiansen, Kevin Ollivier, Kevin Watters, Kimmo Kinnunen, Kouhei Sutou, Kris Jordan, Krzysztof Kowalczyk, Lars Knoll, Leo Yang, Lucent Technologies, Luke Kenneth Casson Leighton, MIPS Technologies Inc, Maks Orlovich, Maksim Orlovich, Martin Jones, Martin Robinson, Martin Soto, Matt Lilek, Maxime Simon, Michael Emmel, Michelangelo De Simone, Motorola Mobility, Netscape Communications Corporation, Nicholas Shanks, Nikolas Zimmermann, Nokia Inc, Nuanti Ltd, Oliver Hunt, OpenedHand, Patrick Gansterer, Paul Pedriana, Peter Kelly, Peter Varga, Pioneer Research Center USA Inc, ProFUSION embedded systems, Pthreads-win32 contributors, Red Hat Inc, Renata Hodovan, Research In Motion Limited, Rik Cabanier, Rob Buis, Robert Hogan, Ronald Tschalär, Ryan Leavengood, STMicroelectronics, Samsung Electronics, Samuel Weinig, Sebastian Dröge, Sencha Inc, Simon Hausmann, Staikos Computing Services Inc, Stefan Schimanski, Stephan Aßmus, the V8 project authors, The Android Open Source Project, The Chromium Authors, The Karbon Developers, The Mozilla Foundation, Thomas Broyer, Tieto Corporation, Tobias Anton, Tony Chang, Torben Weis, Torch Mobile Inc, University of Szeged, Waldo Bastian, Xan Lopez, Zack Rusin, and Zoltan Herczeg.
00044F6F: LGPL portions of Cairo are Copyright (C) 1999, 2002-2008 by Adrian Johnson, Carl Worth, Chris Wilson, David Reveman, Joonas Pihlaja, Keith Packard, Mathias Hasselmann, Mozilla Corporation, Red Hat Inc, Tom Tromey, and University of Southern California.
00044F74: The save device could not be accessed. Would you like to continue without being able to save the game?
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00044F80: In order to connect to the Dragon Age Servers, you must first link your profile with an Origin account.
00044F81: Profile:
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00044FE6: Whether or not the game stops time automatically when switching to the tactical camera.
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0004502D: Origin is no longer running. Dragon Age™: Inquisition will now close.
0004502F: There was an error connecting to {anyxbox}Xbox Live{/anyxbox}{anyplaystation}"PSN"{/anyplaystation}{pc}the Origin server{/pc}. If you own any game add-ons, they might not be enabled. If you experience this problem, please restart the game and try logging in again.