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Home-World: Post-Cataclysmic World – 3

Regiment Type: Close Assault Regiment - 3

Commanding Officer: Fixed – 1

Training Doctrines:

Close-Quarters Battle – 5

Die Hards – 3

Regimental Drawbacks: Scared by Loss +2

 

 

Characteristics Modifiers: +3 to any two: BS, WS, Perception; +3WS, -3 Int

Starting Skills: Awareness, Linguistics (Low Gothic), Survival, Dodge OR Parry; Command

Talents: Resistance (Cold) OR Resistance (Radiation) OR Resistance (Fear), Lightning Reflexes, Double Team OR Combat Master;

Insanity: 1d5+1d10

Woulds: Normal

 

Starting Aptitude: Toughness

 

Resourceful: Survival tests to obtain food and water +10, Tech-Use tests to jury-rig or repair not too advanced equipment +10

 

Close-Quarters Battle: +10 bonus to all Ballistic Skill Tests made at Point-Blank Range.

 

Mental Trauma: Any time that a member of this regiment fails a Willpower-based Test by three or more Degrees of Failure, he becomes lost in traumatic recollection, and is Stunned until the end of his next Turn.

 

One combat shotgun and four reloads OR great weapon OR two one-handed low-tech melee weapons OR lascarbine with compact modification and four reloads, 3 frag and 2 krak grenades, 1 mono-knife, suit of best quality light carapace armour, respirator, micro-bead, chrono, glow-globe, uniform, set of poor weather gear, knife, rucksack or sling bag, set of basic tools, mess kit and one water canteen, blanket and one sleep bag. rechargeable lamp pack, grooming kit, set of cognomen tags or equivalent identification, Imperial Infantryman's Uplifting Primer, combat sustenance rations, two weeks’ supply

 

Очки реджимент кита:

Upgrade one item to Best quality: 10

Respirator: 8

Micro-bead: 8

Chrono: 2

Glow-Globe - 2