JustPaste.it


Jul 1 07:16:31 unknown GemRB iOS[2129] <Notice>: MS:Notice: Installing: net.sourceforge.GemRB_iOS [GemRB iOS] (550.58)
Jul 1 07:16:31 unknown GemRB iOS[2129] <Notice>: MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/GPS-Support.dylib
Jul 1 07:16:31 unknown GemRB iOS[2129] <Notice>: MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/libstatusbar.dylib
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback
GemRB Core Version v0.6.4-git Loading...
[Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK]
[Config]: Trying to open GemRB.cfg [NOT FOUND]
[Config]: Trying to open /Applications/GemRB iOS.app/GemRB iOS.cfg [OK]
[Core]: Starting Plugin Manager...
[PluginMgr]: Loading Plugins from /Applications/GemRB iOS.app/plugins/
[Core]: Plugin Loading Complete...[OK]
[Core]: GemRB Core Initialization...
[OK]
[Core]: Initializing Video Driver...[OK]
[Core]: Initializing Search Path...[OK]
[Core]: Initializing KEY Importer...[KEYImporter]: Opening /private/var/mobile/Icewind Dale/CHITIN.KEY...[OK]
[KEYImporter]: Checking file type...[OK]
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 268 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 19992 (Starting at 7578 Bytes)
[KEYImporter]: Resources Loaded...[OK]
[OK]
[Core]: Initializing GUI Script Engine...[OK]
[Core]: Reading Game Options...
[ResourceManager]: Searching for gemrb.ini...[GemRB Override]
[Core]: Loading game type-specific GemRB setup...
/Applications/GemRB iOS.app/override/how/gemrb.ini[OK]
[Core]: Creating Projectile Server...
[ResourceManager]: Searching for gemprjtl.ids...[GemRB Override]
[ResourceManager]: Searching for projectl.ids...[ERROR]
[Core]: Checking for Dialogue Manager...[OK]
[ResourceManager]: Searching for gender.2da...[GemRB Override]
[Core]: Loading Dialog.tlk file...[OK]
[Core]: Loading Palettes...
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]
[ResourceManager]: Searching for MPAL256... MPAL256.bmp...[chitin.key]
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[ResourceManager]: Searching for defsound.2da...[GemRB Override]
[OK]
[Core]: Broadcasting Event Manager...[OK]
[Core]: Initializing Window Manager...[OK]
[ResourceManager]: Searching for cursors.bam...[chitin.key]
[Core]: Loading Cursors...[OK]
[ResourceManager]: Searching for fogowar.bam...[chitin.key]
[Core]: Loading Fog-Of-War bitmaps...[OK]
[Core]: Loading Ground circle bitmaps...[OK]
[Core]: Loading Fonts...
[ResourceManager]: Searching for fonts.2da...[GemRB Override]
[ResourceManager]: Searching for NORMAL.bam...[chitin.key]
[ResourceManager]: Searching for INFOFONT.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER.bam...[chitin.key]
[ResourceManager]: Searching for INITIALS.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER2.bam...[chitin.key]
[ResourceManager]: Searching for NUMBER3.bam...[chitin.key]
[ResourceManager]: Searching for NUMFONT.bam...[chitin.key]
[ResourceManager]: Searching for REALMS.bam...[chitin.key]
Broken frame 141
[ResourceManager]: Searching for REALMS2.bam...[chitin.key]
[ResourceManager]: Searching for STONEBIG.bam...[chitin.key]
[ResourceManager]: Searching for STONESM2.bam...[chitin.key]
[ResourceManager]: Searching for STONESM3.bam...[chitin.key]
[ResourceManager]: Searching for STONESML.bam...[chitin.key]
[ResourceManager]: Searching for TOOLFONT.bam...[chitin.key]
[ResourceManager]: Searching for STATES.bam...[chitin.key]
[ResourceManager]: Searching for STATES2.bam...[chitin.key]
[Core]: Fonts Loaded...[OK]
[ResourceManager]: Searching for tooltip.bam...[chitin.key]
[Core]: Initializing Tooltips...[OK]
[Core]: Setting up the Console...[ResourceManager]: Searching for carot.bam...[chitin.key]
[OK]
[Core]: Starting up the Sound Driver...
d08b4c0; frame = (0 0; 768 1024); transform = [0, 1, -1, 0, 0, 0]; layer = <CAEAGLLayer: 0x1d0842d0>> to <SDL_uikitwindow: 0x1d084960; baseClass = UIWindow; frame = (0 0; 1024 768); hidden = YES; layer = <CALayer: 0x1d083760>>
AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved
[OpenAL]: Allocated 30 streams.[OK]
[Core]: Allocating SaveGameIterator...[OK]
[Core]: Initializing Token Dictionary...[OK]
[Core]: Initializing Music Manager...[OK]
[Core]: Loading music list...
[ResourceManager]: Searching for music.2da...[chitin.key]
[OK]
[Core]: Bringing up the Global Timer...[OK]
[ResourceManager]: Searching for efftext.2da...[GemRB Override]
[ResourceManager]: Searching for effects.ids...[GemRB Override]
[EffectQueue]: Couldn't assign effect: hold2
[Core]: Initializing effects...[OK]
[ResourceManager]: Searching for itemtype.2da...[GemRB Override]
[ResourceManager]: Searching for slottype.2da...[GemRB Override]
[Core]: Initializing Inventory Management...[OK]
[ResourceManager]: Searching for strings.2da...[GemRB Override]
[Core]: Initializing string constants...[OK]
[ResourceManager]: Searching for randitem.2da...[GemRB Override]
[ResourceManager]: Searching for rndtres.2da...[Override]
[Core]: Initializing random treasure...[OK]
[ResourceManager]: Searching for strmod.2da...[chitin.key]
[ResourceManager]: Searching for strmodex.2da...[chitin.key]
[ResourceManager]: Searching for intmod.2da...[chitin.key]
[ResourceManager]: Searching for hpconbon.2da...[chitin.key]
[ResourceManager]: Searching for lorebon.2da...[chitin.key]
[ResourceManager]: Searching for dexmod.2da...[Override]
[ResourceManager]: Searching for chrmodst.2da...[chitin.key]
[Core]: Initializing ability tables...[OK]
[ResourceManager]: Searching for reputati.2da...[chitin.key]
[Core]: Reading reputation mod table...[OK]
[ResourceManager]: Searching for WMAPLAY.2da...[NOT FOUND]
[ResourceManager]: Searching for gametime.2da...[GemRB Override]
[Core]: Reading game time table...[OK]
[ResourceManager]: Searching for splspec.2da...[GemRB Override]
[ResourceManager]: Searching for wildmag.2da...[ERROR]
[Core]: Reading special spells table...[NOT FOUND]
[ResourceManager]: Searching for itemexcl.2da...[chitin.key]
[ResourceManager]: Searching for itemdial.2da...[ERROR]
[ResourceManager]: Searching for tooltip.2da...[Override]
[Core]: Reading item tables...[OK]
[ResourceManager]: Searching for dmgtypes.2da...[shared GemRB Override]
[ResourceManager]: Searching for stats.ids...[shared GemRB Override]
[Core]: Reading damage type table...[OK]
[ResourceManager]: Searching for modal.2da...[shared GemRB Override]
[Core]: Reading modal states table...[OK]
[Core]: Reading game script tables...[ResourceManager]: Searching for happy.2da...[chitin.key]
[ResourceManager]: Searching for rmodrep.2da...[chitin.key]
[ResourceManager]: Searching for rmodchr.2da...[chitin.key]
[ResourceManager]: Searching for trigger.ids...[Override]
[ResourceManager]: Searching for action.ids...[Override]
[ResourceManager]: Searching for object.ids...[chitin.key]
[ResourceManager]: Searching for gemact.ids...[shared GemRB Override]
[ResourceManager]: Searching for script.2da...[GemRB Override]
[GameScript]: Couldn't assign function to trigger: 16576 partylevelvslt
[GameScript]: Couldn't assign function to trigger: 16569 partylevelvsgt
[GameScript]: Couldn't assign function to trigger: 16568 partylevelvs
[GameScript]: Couldn't assign function to trigger: 16564 summoninglimitlt
[GameScript]: Couldn't assign function to trigger: 16563 summoninglimitgt
[GameScript]: Couldn't assign function to trigger: 16562 summoninglimit
[GameScript]: Couldn't assign function to trigger: 85 reset
[GameScript]: Couldn't assign function to trigger: 84 detected
[GameScript]: Couldn't assign function to trigger: 7 said
[GameScript]: bashdoor(o:object) overrides existing action 148 bashdoor
[GameScript]: Couldn't assign function to action: 272 resetjoinrequests
[GameScript]: Couldn't assign function to action: 271 stopjoinrequests
[GameScript]: Couldn't assign function to action: 183 multiplayersync
[GameScript]: Couldn't assign function to action: 94 groupattack
[GameScript]: Couldn't assign function to action: 81 nidspecial12
[GameScript]: Couldn't assign function to action: 80 nidspecial11
[GameScript]: Couldn't assign function to action: 79 nidspecial10
[GameScript]: Couldn't assign function to action: 77 nidspecial8
[GameScript]: Couldn't assign function to action: 37 followpath
[GameScript]: Couldn't assign function to action: 20 layhands
[ResourceManager]: Searching for instant.ids...[chitin.key]
[GameScript]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring
[ResourceManager]: Searching for svtriobj.ids...[chitin.key]
[GameScript]: saved trigger 85 (reset(o:object*)) doesn't exist, ignoring
[GameScript]: saved trigger 84 (detected(o:object*)) doesn't exist, ignoring
[GameScript]: saved trigger 7 (said(o:object*,i:dialog) doesn't exist, ignoring
[OK]
[Core]: Initializing keymap tables...[ResourceManager]: Searching for keymap.2da...[shared GemRB Override]
Adding key I with function GUIINV::OpenInventoryWindow
Adding key J with function GUIJRNL::OpenJournalWindow
Adding key M with function GUIMA::OpenMapWindow
Adding key W with function GUIMG::OpenMageWindow
Adding key P with function GUIPR::OpenPriestWindow
Adding key O with function GUIOPT::OpenOptionsWindow
Adding key R with function GUIREC::OpenRecordsWindow
Adding key A with function MessageWindow::TogglePartyAI
Adding key C with function GUIMP::*
Adding key Q with function GUISAVE::QuickSavePressed
Adding key G with function GUICommonWindows::ReturnToGame
Adding key T with function GUIMP::*
Adding key X with function GUICommonWindows::LocationPressed
Adding key L with function GUILOAD::QuickLoadPressed
Adding key Z with function GUICommonWindows::ActionSearchPressed
Adding key V with function GUICommonWindows::ActionInnatePressed
Adding key E with function GUICommonWindows::ResolveKey
Adding key H with function GUICommonWindows::HideInterface
Adding key Y with function MessageWindow::Options
Adding key U with function GUICommonWindows::MinimizePortraits
[OK]
[Core]: Core Initialization Complete!
[SDLVideo]: Creating display
[SDLVideo]: SDL_SetVideoMode...[OK]
[SDLVideo]: Checking for HardWare Acceleration...[OK]
[SDLVideo]: Creating Main Surface...[OK]
[SDLVideo]: Creating Back Buffer...[OK]
[SDLVideo]: Creating Extra Buffer...[OK]
[SDLVideo]: CreateDisplay...[OK]
[GUIScript]: Loading Script Start...
[ResourceManager]: Searching for classes.2da...[GemRB Override]
[ResourceManager]: Searching for kitlist.2da...[GemRB Override]
[ResourceManager]: Searching for clskills.2da...[GemRB Override]
[ResourceManager]: Searching for races.2da...[GemRB Override]
[ResourceManager]: Searching for xplevel.2da...[Override]
[ResourceManager]: Searching for pdolls.2da...[GemRB Override]
[ResourceManager]: Searching for strmod.2da...[chitin.key]
[ResourceManager]: Searching for strmodex.2da...[chitin.key]
[OK]
[ResourceManager]: Searching for STON10L... STON10L.mos...[Override]
[ResourceManager]: Searching for STON10R... STON10R.mos...[Override]
[ResourceManager]: Searching for STON10T... STON10T.mos...[Override]
[ResourceManager]: Searching for STON10B... STON10B.mos...[Override]
[ResourceManager]: Searching for GUICONN.chu...[chitin.key]
[ResourceManager]: Searching for start... start.mos...[chitin.key]
[ResourceManager]: Searching for start.bam...[chitin.key]
[MUSImporter]: Loading /private/var/mobile/Icewind Dale/Music/Theme.mus...[FOUND]
[ResourceManager]: Searching for THEME/THEMEA... THEME/THEMEA.acm...[Music]
Playing: THEME/THEMEA
[OPENAL]: Music in INITIAL State. AutoStarting
[SDLVideo]: Unrecognized SDL event type.
event type:200
mouse down
[ResourceManager]: Searching for gam_09... gam_09.wav...[chitin.key]
[ResourceManager]: Searching for guierr2b... guierr2b.mos...[chitin.key]
[ResourceManager]: Searching for guierr2b.bam...[chitin.key]
[ResourceManager]: Searching for gam_03... gam_03.wav...[chitin.key]
mouse down
mouse down