JustPaste.it

[Engine.GameInfo]
DefaultGame=OLGame.OLGame
DefaultServerGame=OLGame.OLGame
bAdminCanPause=false
MaxPlayers=16
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
PlayerControllerClassName=OLGame.OLPlayerController
DefaultGameType=OLGame.OLGame

[Engine.AccessControl]
IPPolicies=ACCEPT;*
bAuthenticateClients=True
bAuthenticateServer=True
bAuthenticateListenHost=True
MaxAuthRetryCount=3
AuthRetryDelay=5

[DefaultPlayer]
Name=Player
Team=255

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHUD=true
bShowDirectorInfoDebug=false
bShowDirectorInfoHUD=false
DebugDisplay=AI

[Engine.PlayerController]
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
MaxConcurrentHearSounds=32
bLogHearSoundOverflow=FALSE
bShowKismetDrawText=True

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-850.0
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=Engine.EmitterPool
DecalManagerClassPath=Engine.DecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
FractureExplosionVelScale=1.0
DefaultAmbientZoneSettings=(bIsWorldInfo=true)
bPersistPostProcessToNextLevel=TRUE
bAllowHostMigration=FALSE
HostMigrationTimeout=15
bAllowTemporalAA=True
bNoMobileMapWarnings=True

[Engine.AutoTestManager]
NumMinutesPerMap=50
#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY

[Engine.DecalManager]
DecalLifeSpan=10.0

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

[GameFramework.GameCheatManager]
DebugCameraControllerClassName=GameFramework.DebugCameraController

[GameFramework.MobileHud]
bShowMobileHud=false
bShowGameHud=false

[GameFramework.MobileInputZone]
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.5
SizeX=100
SizeY=100
VertMultiplier=1.0
HorizMultiplier=1.0
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
bApplyGlobalScaleToActiveSizes=true
AuthoredGlobalScale=2.0

[GameFramework.FrameworkGame]
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))

[DebugLookZone MobileInputZone]
InputKey=MouseY
HorizontalInputKey=MouseX
TapInputKey=MOBILE_Fire
Type=ZoneType_Trackball
bRelativeSizeX=true
bRelativeSizeY=true
X=0
Y=0
SizeX=1.0
SizeY=1.0
VertMultiplier=-0.0007
HorizMultiplier=0.001
Acceleration=12.0
Smoothing=1.0
EscapeVelocityStrength=0.85
bIsInvisible=1
TapDistanceConstraint=32

[DebugStickMoveZone MobileInputZone]
InputKey=MOBILE_AForward
HorizontalInputKey=MOBILE_AStrafe
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
X=0.05
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
VertMultiplier=-1.0
HorizMultiplier=1.0
bScalePawnMovement=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5

[DebugStickLookZone MobileInputZone]
InputKey=MOBILE_ALookUp
HorizontalInputKey=MOBILE_ATurn
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
VertMultiplier=-0.5
HorizMultiplier=0.35
X=-0.2465
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5

[Configuration]

[Patches]
StruggleNoFail=False

[OLGame.OLCheatManager]
bCheatsEnabled=false
bUnlimitedBatteries=false

[OLGame.OLGame]
bIsDemo=false

[OLGame.OLTutorialManager]
bTutorialsEnabled=true

[OLGame.OLHUD]
bShowCrosshair=true
NewObjectiveZoneRadius=350.0
bAlwaysShowPrompts=true
bShowSubtitles=true

[OLGame.OLHero]
FirstFingerlessCheckpoint=Male_TortureDone
ShatteredCameraGlassCheckpoint=Female_LostCam
NormalWalkSpeed=200
NormalRunSpeed=450
CrouchedSpeed=75
WaterWalkSpeed=100
WaterRunSpeed=200
LimpingWalkSpeed=87.243
ElectrifiedSpeed=100
SpeedPenaltyBackwards=0.35
SpeedPenaltyStrafe=0.2
ForwardSpeedForJumpWalking=450
ForwardSpeedForJumpRunning=650
JumpClearanceWalking=200
JumpClearanceRunning=300
ExternalImpulseDecelCoeff=0.97
ExternalImpulseMinVel=60.0
ExternalImpulseMaxVel=1500.0
ExternalImpulseMaxVelCrouched=750.0f
FallSpeedForDamage=1250.0
FallSpeedForDeath=1500.0
FallDamageExponent=1.5
JumpForwardFromLedgeWalkXYSpeed=400
JumpForwardFromLedgeWalkZSpeed=350
DropFromLedgeWalkXYSpeed=150
DropFromLedgeWalkZSpeed=300
LandingPenaltyDuration=1.0
LandingSpeedModifier=0.25
ElectrifiedJumpDelay=0.25
DefaultFOV=90.0
RunningFOV=100.0
FOVApproachCoeffOpening=0.97
FOVApproachCoeffClosing=0.97
FOVApproachCoeffRun=0.4
FOVApproachCoeffWalk=0.97
CamcorderMinFOV=15.0
CamcorderNVMaxFOV=83.0
CamcorderMaxFOV=83.0
NVLightZoomedInInnerAngle=2.0
NVLightZoomedInOuterAngle=5.0
NVLightZoomedInRadius=1500.0
NVLightZoomedInBrightness=0.025
DarkLightBrightnessDefault=0.01
DarkLightRadiusDefault=100.0
DarkLightBrightnessNoCamcorder=0.03
DarkLightRadiusNoCamcorder=175.0
DarkLightBrightnessBothHandsNeeded=0.03
DarkLightRadiusBothHandsNeeded=125.0
DarkLightBrightnessAttacked=0.025
DarkLightRadiusAttacked=140.0
DarkLightBrightnessParrying=0.015
DarkLightRadiusParrying=140.0
BatteryDuration=150.0
NVGlitchTimeThreshold=25.0
NVGlitchMaxDelayStart=8.0
NVGlitchMaxDelayEnd=5.0
NVGlitchMinDuration=0.5
NVGlitchMaxDuration=3.0
NVGlitchMaxLevel=0.5
MinCosAngleForPickup=0.98
PickupInteractRadius=30.0
HealthRegenDelay=10.0
HealthRegenRate=10.0
ElectricEffectPeriod=0.4
ElectricEffectBase=0.4
ElectricEffectMode=2 ; 0: sine, 1: increasing sawtooth, 2: decreasing sawtooth
ElectricHurtSoundInterval=0.8
HeatDamageDist=150.0
HeatDamageInterval=0.6
HeatDamagePerSec=15.0
HeatMaxBlurDist=75.0
HeatMinBlurDist=250.0
HeatMinBlurAmount=0.8
HeatBlurApproachCoeffIn=0.99
HeatBlurApproachCoeffOut=0.5
DeathScreenDuration=7.5
NumBloodyFootsteps=12
LookBackCamRotOffset=155.0
LookBackCamBackOffset=60.0
LookBackCamSideOffset=20.0
LeanSpeedThreshold=25.0
WalkingLoudness=0.3
CrouchLoudness=0.1
RunningLoudness=1.0
WalkingWaterLoudness=0.45
CrouchWaterLoudness=0.1
FallingHighLoudness=1.0
FallingMedLoudness=0.5
FallingLowLoudness=0.2
LandingBigLoudness=0.8
LandingSmallLoudness=0.3
LandingBigWaterLoudness=1.0
LandingSmallWaterLoudness=0.5
DoorOpenInstantLoudness=0.6
DoorOpenPartialLoudness=0.4
DoorCloseLoudness=0.3
DoorEnterLockerLoudness=0.2
DoorExitLockerLoudness=0.2
DoorRunThroughLoudness=1.0
MovingNoiseStartTime=1.75
MovingNoiseClearTime=1.0

[OLGame.OLPlayerController]
DefaultSoundOcclusion=0.65
bEnableShadowOptimisation=true
bEnableLightOptimisation=true
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
bEnableForceFeedbackManager=true
FirstSoldierFindableCheckpoint=Sewer_start
FirstSurgeonFindableCheckpoint=Male_surgeon
StruggleInputThresholdForWin=50000.0
StruggleShakesThresholdForWin=2.0
StruggleInputThresholdForWinNoFail=15000.0
StruggleShakesThresholdForWinNoFail=5.0
DefaultNumBatteries=2
MaxNumBatteries=10
AIChaseMusicTimeDelay=0.5f

[OLGame.OLHeroCamera]
CameraBoneName=Hero-Camera
ViewLimitsSoftZone=20.0
SoftZoneStiffness=1000.0

[OLGame.OLVoiceManager]
VOPackages=VO_Patient
VOPackages=VO_Player
VOPackages=VO_Priest
VOPackages=VO_Soldier
VOPackages=VO_Stephenson
VOPackages=VO_Wheelchair
VOPackages=VO_ACT1_Various
VOPackages=VO_ACT2_Itvw_Female_Ward
VOPackages=VO_ACT3_Various
VOPackages=VO_Patient_Admin_Block_2
VOPackages=VO_Patient_Ext_Courtyard
VOPackages=VO_Patient_Female_Ward
VOPackages=VO_Patient_Male_Ward
VOPackages=VO_Patient_Male_Ward_Bsmt
VOPackages=VO_Patient_Male_Ward_Up_Lvls
VOPackages=VO_Patient_Prison
VOPackages=VO_Patient_Sewers
VOPackages=VO_Surgeon
VOPackages=VO_Patient_AI

[OLGame.OLSoundEnvironmentManager]
bEnableSoundVirtualization=true
SoundEnvFadeOutDistance=500.0
OcclusionApproachCoeff=0.99
ObstructionApproachCoeff=0.95
MaxPathingDist=1200.0    ; max search above the direct distance
FreePathingDist=500.0    ; we give some distance free of occlusion after the direct dist
ObstructionRatioInSameVolume=0.5
LockerOcclusion=0.2
LockerReverbEnvironment=Locker_Space

[OLGame.OLDmgType]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=0.75

[OLGame.OLDmgType_GenericHit]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=0.75

[OLGame.OLDmgType_Fell]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=1.5

[OLGame.OLDmgType_SoldierPunch]
SpeedPenaltyPctOnDamage=0.75
SpeedPenaltyDuration=0.75

[OLGame.OLDmgType_NanoFog]
SpeedPenaltyPctOnDamage=0.0
SpeedPenaltyDuration=0.5

[OLGame.OLDmgType_Fire]
SpeedPenaltyPctOnDamage=0.5
SpeedPenaltyDuration=0.5

[IniVersion]
0=1378322024.000000
1=1378581646.000000