JustPaste.it

23:22:14: Creating resource group General
23:22:14: Creating resource group Internal
23:22:14: Creating resource group Autodetect
23:22:14: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:22:14: Registering ResourceManager for type Material
23:22:14: Registering ResourceManager for type Mesh
23:22:14: Registering ResourceManager for type Skeleton
23:22:14: MovableObjectFactory for type 'ParticleSystem' registered.
23:22:14: OverlayElementFactory for type Panel registered.
23:22:14: OverlayElementFactory for type BorderPanel registered.
23:22:14: OverlayElementFactory for type TextArea registered.
23:22:14: Registering ResourceManager for type Font
23:22:14: ArchiveFactory for archive type FileSystem registered.
23:22:14: ArchiveFactory for archive type Zip registered.
23:22:14: DDS codec registering
23:22:14: FreeImage version: 3.13.1
23:22:14: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:22:14: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
23:22:14: PVRTC codec registering
23:22:14: Registering ResourceManager for type HighLevelGpuProgram
23:22:14: Registering ResourceManager for type Compositor
23:22:14: MovableObjectFactory for type 'Entity' registered.
23:22:14: MovableObjectFactory for type 'Light' registered.
23:22:14: MovableObjectFactory for type 'BillboardSet' registered.
23:22:14: MovableObjectFactory for type 'ManualObject' registered.
23:22:14: MovableObjectFactory for type 'BillboardChain' registered.
23:22:14: MovableObjectFactory for type 'RibbonTrail' registered.
23:22:14: Loading library .\RenderSystem_Direct3D9_d
23:22:14: Installing plugin: D3D9 RenderSystem
23:22:14: D3D9 : Direct3D9 Rendering Subsystem created.
23:22:14: D3D9: Driver Detection Starts
23:22:14: D3D9: Driver Detection Ends
23:22:14: Plugin successfully installed
23:22:14: Loading library .\RenderSystem_GL_d
23:22:14: Installing plugin: GL RenderSystem
23:22:14: OpenGL Rendering Subsystem created.
23:22:14: Plugin successfully installed
23:22:14: Loading library .\Plugin_OctreeSceneManager_d
23:22:14: Installing plugin: Octree & Terrain Scene Manager
23:22:14: Plugin successfully installed
23:22:14: *-*-* OGRE Initialising
23:22:14: *-*-* Version 1.7.4 (Cthugha)
23:22:14: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
23:22:14: D3D9 : RenderSystem Option: FSAA = 0
23:22:14: D3D9 : RenderSystem Option: Floating-point mode = Fastest
23:22:14: D3D9 : RenderSystem Option: Full Screen = No
23:22:14: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-ATI Radeon HD 5700 Series
23:22:14: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
23:22:14: D3D9 : RenderSystem Option: VSync = No
23:22:14: D3D9 : RenderSystem Option: VSync Interval = 1
23:22:14: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
23:22:14: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
23:22:14: CPU Identifier & Features
23:22:14: -------------------------
23:22:14: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
23:22:14: * SSE: yes
23:22:14: * SSE2: yes
23:22:14: * SSE3: yes
23:22:14: * MMX: yes
23:22:14: * MMXEXT: yes
23:22:14: * 3DNOW: no
23:22:14: * 3DNOWEXT: no
23:22:14: * CMOV: yes
23:22:14: * TSC: yes
23:22:14: * FPU: yes
23:22:14: * PRO: yes
23:22:14: * HT: no
23:22:14: -------------------------
23:22:14: *** Starting Win32GL Subsystem ***
23:22:14: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1
23:22:14: Created Win32Window 'TutorialApplication Render Window' : 1040x806, 32bpp
23:22:14: GL_VERSION = 3.3.0
23:22:14: GL_VENDOR = NVIDIA Corporation
23:22:14: GL_RENDERER = GeForce GTS 250/PCIe/SSE2
23:22:14: GL_EXTENSIONS = GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:22:14: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:22:14: ***************************
23:22:14: *** GL Renderer Started ***
23:22:14: ***************************
23:22:14: Registering ResourceManager for type GpuProgram
23:22:14: GLSL support detected
23:22:14: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:22:14: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:14: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:14: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:14: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:14: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:14: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
23:22:15: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
23:22:15: RenderSystem capabilities
23:22:15: -------------------------
23:22:15: RenderSystem Name: OpenGL Rendering Subsystem
23:22:15: GPU Vendor: nvidia
23:22:15: Device Name: GeForce GTS 250/PCIe/SSE2
23:22:15: Driver Version: 3.3.0.0
23:22:15: * Fixed function pipeline: yes
23:22:15: * Hardware generation of mipmaps: yes
23:22:15: * Texture blending: yes
23:22:15: * Anisotropic texture filtering: yes
23:22:15: * Dot product texture operation: yes
23:22:15: * Cube mapping: yes
23:22:15: * Hardware stencil buffer: yes
23:22:15: - Stencil depth: 8
23:22:15: - Two sided stencil support: yes
23:22:15: - Wrap stencil values: yes
23:22:15: * Hardware vertex / index buffers: yes
23:22:15: * Vertex programs: yes
23:22:15: * Number of floating-point constants for vertex programs: 1024
23:22:15: * Number of integer constants for vertex programs: 0
23:22:15: * Number of boolean constants for vertex programs: 0
23:22:15: * Fragment programs: yes
23:22:15: * Number of floating-point constants for fragment programs: 512
23:22:15: * Number of integer constants for fragment programs: 0
23:22:15: * Number of boolean constants for fragment programs: 0
23:22:15: * Geometry programs: yes
23:22:15: * Number of floating-point constants for geometry programs: 2048
23:22:15: * Number of integer constants for geometry programs: 0
23:22:15: * Number of boolean constants for geometry programs: 0
23:22:15: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gp4vp gpu_gp gpu_vp nvgp4 vp30 vp40
23:22:15: * Texture Compression: yes
23:22:15: - DXT: yes
23:22:15: - VTC: yes
23:22:15: - PVRTC: no
23:22:15: * Scissor Rectangle: yes
23:22:15: * Hardware Occlusion Query: yes
23:22:15: * User clip planes: yes
23:22:15: * VET_UBYTE4 vertex element type: yes
23:22:15: * Infinite far plane projection: yes
23:22:15: * Hardware render-to-texture: yes
23:22:15: * Floating point textures: yes
23:22:15: * Non-power-of-two textures: yes
23:22:15: * Volume textures: yes
23:22:15: * Multiple Render Targets: 8
23:22:15: - With different bit depths: yes
23:22:15: * Point Sprites: yes
23:22:15: * Extended point parameters: yes
23:22:15: * Max Point Size: 63.375
23:22:15: * Vertex texture fetch: yes
23:22:15: * Number of world matrices: 0
23:22:15: * Number of texture units: 32
23:22:15: * Stencil buffer depth: 8
23:22:15: * Number of vertex blend matrices: 0
23:22:15: - Max vertex textures: 32
23:22:15: - Vertex textures shared: yes
23:22:15: * Render to Vertex Buffer : yes
23:22:15: * GL 1.5 without VBO workaround: no
23:22:15: * Frame Buffer objects: yes
23:22:15: * Frame Buffer objects (ARB extension): no
23:22:15: * Frame Buffer objects (ATI extension): no
23:22:15: * PBuffer support: yes
23:22:15: * GL 1.5 without HW-occlusion workaround: no
23:22:15: Registering ResourceManager for type Texture
23:22:15: DefaultWorkQueue('Root') initialising on thread main.
23:22:15: Particle Renderer Type 'billboard' registered
23:22:15: SceneManagerFactory for type 'OctreeSceneManager' registered.
23:22:15: SceneManagerFactory for type 'TerrainSceneManager' registered.
23:22:15: TerrainSceneManager: Registered a new PageSource for type Heightmap
23:22:15: Creating resource group Bootstrap
23:22:15: Added resource location 'Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
23:22:15: Added resource location 'Media' of type 'FileSystem' to resource group 'General'
23:22:15: Added resource location 'Media/fonts' of type 'FileSystem' to resource group 'General'
23:22:15: Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'General'
23:22:15: Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'General'
23:22:15: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General'
23:22:15: Added resource location 'Media/models' of type 'FileSystem' to resource group 'General'
23:22:15: Added resource location 'Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
23:22:15: Added resource location 'Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
23:22:15: Creating resource group Hydrax
23:22:15: Added resource location 'Media/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
23:22:15: Creating resource group SkyX
23:22:15: Added resource location 'Media/SkyX' of type 'FileSystem' to resource group 'SkyX'
23:22:15: Creating resource group Terrain
23:22:15: Added resource location 'Media/Terrain/programs' of type 'FileSystem' to resource group 'Terrain'
23:22:15: Added resource location 'Media/Terrain/scripts' of type 'FileSystem' to resource group 'Terrain'
23:22:15: Added resource location 'Media/Terrain/textures' of type 'FileSystem' to resource group 'Terrain'
23:22:15: Parsing scripts for resource group Autodetect
23:22:15: Finished parsing scripts for resource group Autodetect
23:22:15: Parsing scripts for resource group Bootstrap
23:22:15: Parsing script OgreCore.material
23:22:15: Parsing script OgreProfiler.material
23:22:15: Parsing script Ogre.fontdef
23:22:15: Parsing script OgreDebugPanel.overlay
23:22:15: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
23:22:15: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:22:15: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
23:22:15: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
23:22:15: Parsing script OgreLoadingPanel.overlay
23:22:15: Finished parsing scripts for resource group Bootstrap
23:22:15: Parsing scripts for resource group General
23:22:15: Parsing script Examples.program
23:22:15: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
23:22:15: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
23:22:15: GLSL compiling: Ogre/HardwareSkinningTwoWeightsGLSL
23:22:15: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSL
23:22:15: Parsing script StdQuad_vp.program
23:22:15: Parsing script BlackAndWhite.material
23:22:15: Parsing script Bloom.material
23:22:15: GLSL compiling: Blur_ps_glsl
23:22:15: GLSL compiled : Blur_ps_glsl
23:22:15: GLSL compiling: Blur0_vs_glsl
23:22:15: GLSL compiled : Blur0_vs_glsl
23:22:15: GLSL compiling: Blur1_vs_glsl
23:22:15: GLSL compiled : Blur1_vs_glsl
23:22:15: Parsing script DepthShadowmap.material
23:22:15: GLSL compiling: Ogre/DepthShadowmap/CasterVP_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSL
23:22:15: GLSL compiling: Ogre/DepthShadowmap/CasterFP_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSL
23:22:15: GLSL compiling: Ogre/DepthShadowmap/ReceiverVP_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSL
23:22:15: GLSL compiling: Ogre/DepthShadowmap/ReceiverFP_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSL
23:22:15: GLSL compiling: Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
23:22:15: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
23:22:15: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
23:22:15: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
23:22:15: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
23:22:15: Parsing script DOF.material
23:22:15: Compiler error: object name expected in DOF.material(55)
23:22:15: Parsing script Embossed.material
23:22:15: Parsing script Example-DynTex.material
23:22:15: Parsing script Example-Water.material
23:22:15: Parsing script Example.material
23:22:15: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at C:\myMogreBuild\Main\OgreSrc\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
23:22:15: High-level program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL encountered an error during loading and is thus not supported.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource skinningTwoWeightsShadowCasterVp.glsl in resource group General or any other group. in ResourceGroupManager::openResource at C:\myMogreBuild\Main\OgreSrc\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
23:22:15: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at C:\myMogreBuild\Main\OgreSrc\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1425)
23:22:15: Compiler error: invalid parameters in Example.material(994): setting of constant failed
23:22:15: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at C:\myMogreBuild\Main\OgreSrc\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1425)
23:22:15: Compiler error: invalid parameters in Example.material(995): setting of constant failed
23:22:15: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at C:\myMogreBuild\Main\OgreSrc\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1425)
23:22:15: Compiler error: invalid parameters in Example.material(996): setting of constant failed
23:22:15: Parsing script Examples-Advanced.material
23:22:15: Compiler error: object unsupported by render system in Examples-Advanced.material(648)
23:22:16: Parsing script facial.material
23:22:16: Parsing script Glass.material
23:22:16: Parsing script hdr.material
23:22:16: GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
23:22:16: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
23:22:16: GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp
23:22:16: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp
23:22:16: GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp
23:22:16: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp
23:22:16: GLSL compiling: Ogre/Compositor/HDR/utils_fp
23:22:16: GLSL compiled : Ogre/Compositor/HDR/utils_fp
23:22:16: GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
23:22:16: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
23:22:16: GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp
23:22:16: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp
23:22:16: GLSL compiling: Ogre/Compositor/HDR/utils_fp
23:22:16: GLSL compiled : Ogre/Compositor/HDR/utils_fp
23:22:16: GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp
23:22:16: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp
23:22:16: Parsing script HeatVision.material
23:22:16: Parsing script Hurt.material
23:22:16: Parsing script instancing.material
23:22:16: GLSL compiling: InstancingGLSL
23:22:16: GLSL compiled : InstancingGLSL
23:22:16: GLSL compiling: InstancingShadowCasterGLSL
23:22:16: GLSL compiled : InstancingShadowCasterGLSL
23:22:16: GLSL compiling: CrowdGLSL
23:22:16: GLSL compiled : CrowdGLSL
23:22:16: GLSL compiling: CrowdShadowCasterGLSL
23:22:16: GLSL compiled : CrowdShadowCasterGLSL
23:22:16: Parsing script Invert.material
23:22:16: Parsing script Island.material
23:22:16: Parsing script Laplace.material
23:22:16: Parsing script MotionBlur.material
23:22:16: Parsing script Ocean.material
23:22:16: GLSL compiling: GLSL/OceanVS
23:22:16: GLSL compiled : GLSL/OceanVS
23:22:16: GLSL compiling: GLSL/OceanFS
23:22:16: GLSL compiled : GLSL/OceanFS
23:22:16: GLSL compiling: GLSL/Ocean2VS
23:22:16: GLSL compiled : GLSL/Ocean2VS
23:22:16: GLSL compiling: GLSL/Ocean2FS
23:22:16: GLSL compiled : GLSL/Ocean2FS
23:22:16: Parsing script OffsetMapping.material
23:22:16: Compiler error: object unsupported by render system in OffsetMapping.material(18)
23:22:16: GLSL compiling: Examples/OffsetMappingIntegratedShadowsFPglsl
23:22:16: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglsl
23:22:16: GLSL compiling: Examples/OffsetMappingIntegratedShadowsVPglsl
23:22:16: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglsl
23:22:16: Parsing script Ogre.material
23:22:16: Parsing script OgreNewt_Example.material
23:22:16: Compiler error: unknown error in OgreNewt_Example.material(8): token "#ambient" is not recognized
23:22:16: Parsing script OldMovie.material
23:22:16: Parsing script OldTV.material
23:22:16: Parsing script Palm.material
23:22:16: Parsing script Posterize.material
23:22:16: Parsing script red.material
23:22:16: Parsing script RZR-002.material
23:22:16: Parsing script ShadowCaster.material
23:22:16: Parsing script SharpenEdges.material
23:22:16: Parsing script SkyBox.material
23:22:16: Parsing script smoke.material
23:22:16: Parsing script Tiling.material
23:22:16: Parsing script VarianceShadowmap.material
23:22:16: Parsing script Examples.compositor
23:22:16: Finished parsing scripts for resource group General
23:22:16: Parsing scripts for resource group Hydrax
23:22:16: Finished parsing scripts for resource group Hydrax
23:22:16: Parsing scripts for resource group Internal
23:22:16: Finished parsing scripts for resource group Internal
23:22:16: Parsing scripts for resource group SkyX
23:22:16: Parsing script SkyX.material
23:22:16: GLSL compiling: SkyX_Clouds_VP_GLSL
23:22:16: GLSL compiled : SkyX_Clouds_VP_GLSL
23:22:16: GLSL compiling: SkyX_Clouds_LDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Clouds_LDR_FP_GLSL
23:22:16: GLSL compiling: SkyX_Clouds_HDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Clouds_HDR_FP_GLSL
23:22:16: GLSL compiling: SkyX_VolClouds_VP_GLSL
23:22:16: GLSL compiled : SkyX_VolClouds_VP_GLSL
23:22:16: GLSL compiling: SkyX_VolClouds_FP_GLSL
23:22:16: GLSL compiled : SkyX_VolClouds_FP_GLSL
23:22:16: GLSL compiling: SkyX_VolClouds_Lightning_VP_GLSL
23:22:16: GLSL compiled : SkyX_VolClouds_Lightning_VP_GLSL
23:22:16: GLSL compiling: SkyX_VolClouds_Lightning_FP_GLSL
23:22:16: GLSL compiled : SkyX_VolClouds_Lightning_FP_GLSL
23:22:16: GLSL compiling: SkyX_Skydome_VP_GLSL
23:22:16: GLSL compiled : SkyX_Skydome_VP_GLSL
23:22:16: GLSL compiling: SkyX_Skydome_STARFIELD_LDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Skydome_STARFIELD_LDR_FP_GLSL
23:22:16: GLSL compiling: SkyX_Skydome_STARFIELD_HDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Skydome_STARFIELD_HDR_FP_GLSL
23:22:16: GLSL compiling: SkyX_Skydome_LDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Skydome_LDR_FP_GLSL
23:22:16: GLSL compiling: SkyX_Skydome_HDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Skydome_HDR_FP_GLSL
23:22:16: GLSL compiling: SkyX_Moon_VP_GLSL
23:22:16: GLSL compiled : SkyX_Moon_VP_GLSL
23:22:16: GLSL compiling: SkyX_Moon_FP_GLSL
23:22:16: GLSL compiled : SkyX_Moon_FP_GLSL
23:22:16: GLSL compiling: SkyX_Lightning_VP_GLSL
23:22:16: GLSL compiled : SkyX_Lightning_VP_GLSL
23:22:16: GLSL compiling: SkyX_Lightning_FP_GLSL
23:22:16: GLSL compiled : SkyX_Lightning_FP_GLSL
23:22:16: GLSL compiling: SkyX_Ground_VP_GLSL
23:22:16: GLSL compiled : SkyX_Ground_VP_GLSL
23:22:16: GLSL compiling: SkyX_Ground_LDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Ground_LDR_FP_GLSL
23:22:16: GLSL compiling: SkyX_Ground_HDR_FP_GLSL
23:22:16: GLSL compiled : SkyX_Ground_HDR_FP_GLSL
23:22:16: Finished parsing scripts for resource group SkyX
23:22:16: Parsing scripts for resource group Terrain
23:22:16: Parsing script Terrain.material
23:22:16: GLSL compiling: Terrain_VP_GLSL
23:22:16: GLSL compiled : Terrain_VP_GLSL
23:22:16: GLSL compiling: Terrain_FP_GLSL
23:22:16: GLSL compiled : Terrain_FP_GLSL
23:22:16: Finished parsing scripts for resource group Terrain
23:22:17: Can't assign material _NULL_ to SubEntity of SkyXMeshEnt because this Material does not exist. Have you forgotten to define it in a .material script?
23:22:17: Texture: SkyX_Starfield.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:22:17: Texture: SkyX_Moon.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
23:22:17: Texture: SkyX_MoonHalo.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
23:22:17: [Hydrax] Hydrax created.
23:22:17: [Hydrax] HydraxDemo.hdx loaded.
23:22:17: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at C:\myMogreBuild\Main\OgreSrc\ogre\OgreMain\src\OgreGpuProgramParams.cpp (line 1425)