#==============================================================================
# AGO (Audio-Graphics-Others) Finder v1.0
#------------------------------------------------------------------------------
# Author: Wecoc
# No credits needed! :)
#==============================================================================
=begin
This script allows you to find across the whole game something in particular
(like a bgm, a picture, or a switch) to know where it was used.
You can copy the script on your game over main
then use it as times as you want and then delete it again.
There are three big types of methods you can insert on script call
1A. p check_{something}
For example: p check_se
This call returns a list on a content box with all the files of that type
used in the game.
If you need to know which RTP files are you using or which files you have in
the folder but the game does not use, this method will be useful to you.
Beware the scripts anyway before to delete the file. The method checks also
script calls from interpreters, but not the Script Editor, so before delete the
file do a search of it's name there.
1B. p check_unused_{something}
This call returns a list on a content box with all the files on their folder
minus the files detected with the check call.
2. p {something}_where?(file)
For example: p bgm_where?("001-Battle01")
This method finds the file and returns where it's used.
If you want to change the name of a file, or change the file to another file
(for example change a RPG file to a non-RTP file), this method will be
useful to you.
3. write_txt(:check_{something}, name)
For example: write_txt(:check_bgm, "BGM") # creates a txt file called ResultBGM.txt
This method does the same as the first one besides it creates a txt file
with the same contents. It does not use p and it uses : before check_
------ AUDIO ------
p check_bgm
p check_bgs
p check_me
p check_se
p check_unused_bgm
p check_unused_bgs
p check_unused_me
p check_unused_se
p bgm_where?(file name)
p bgs_where?(file name)
p me_where?(file name)
p se_where?(file name)
------ GRAPHICS ------
p check_animation
p check_autotile
p check_battleback
p check_battler
p check_character
p check_fog
p check_icon
p check_panorama
p check_picture
p check_tileset
p check_transition
p check_windowskin
p check_unused_animation
p check_unused_autotile
p check_unused_battleback
p check_unused_battler
p check_unused_character
p check_unused_fog
p check_unused_icon
p check_unused_panorama
p check_unused_picture
p check_unused_tileset
p check_unused_transition
p check_unused_windowskin
p ani_where?(file name) | p ani_where?(animation id on DB)
p atile_where?(file name)
p bback_where?(file name)
p battler_where?(file name)
p chara_where?(file name)
p fog_where?(file name)
p icon_where?(file name)
p picture_where?(file name)
p panorama_where?(file name)
p tileset_where?(file name)
p trans_where?(file name)
p wskin_where?(file name)
------ OTHERS ------
p skill_where?(skill id) | p skill_where?(skill name)
p item_where?(item id) | p item_where?(item name)
p weapon_where?(weapon id) | p weapon_where?(weapon name)
p armor_where?(weapon id) | p weapon_where?(armor name)
p switch_where?(switch id)
p variable_where?(variable id)
p comev_call_where?(common event id)
=end
#==============================================================================
module AGO
AUDIO_FINDER = true # true to activate the Audio Finder methods
GRAPHICS_FINDER = true # true to activate the Graphics Finder methods
OTHERS_FINDER = true # true to activate the Others Finder methods
JOIN = true
# JOIN : when true, the names on the content box are shown "A, B, C, D"
# a bit easier to read than "A","B","C","D"
end
#==============================================================================
module ScriptTools
def self.get_map_id(id)
return map_id = id < 1 ? $game_map.map_id : id
end
end
class Interpreter
attr_accessor :event_id
def write_txt(content, type)
csd = self.send(content)
p csd
content = AGO::JOIN == true ? csd.split(", ") : csd
f = File.new("Result#{type}.txt", "w")
count = 0
content.each{|name|
f << name + "\n"
count += 1
}
f << "\nResults counted: #{count}"
f.close
end
end
class String
def new_to_a
content = self.split(", ")
array = []
content.each{|name| array << name}
end
end
class Game_Maps # (by Youkai)
def initialize
@maps = [nil]
id = 1
while FileTest.exist?(sprintf("Data/Map%03d.rxdata", id))
map = load_data(sprintf("Data/Map%03d.rxdata", id))
@maps.push(map)
id += 1
end
end
def [](map_id)
return @maps[map_id]
end
def size
return @maps.size
end
end
class Scene_Title
alias tilemod_command_new_game command_new_game unless $@
def command_new_game
$game_maps = Game_Maps.new
tilemod_command_new_game
end
end
class Game_Event < Game_Character
attr_accessor :id
end
class Game_System
def initialize
@map_interpreter = Interpreter.new(0, true)
@battle_interpreter = Interpreter.new(0, false)
@timer = 0
@timer_working = false
@save_disabled = false
@menu_disabled = false
@encounter_disabled = false
@message_position = 2
@message_frame = 0
@save_count = 0
@magic_number = 0
end
def get_extension_files(dirname)
Dir.open(dirname) {|d|
return d.select {|ent| File.file?("#{dirname}/#{ent}") }
}
end
def get_files(dirname)
folder_files = get_extension_files(dirname)
folder_files.each do |d|
d.chomp!(".png") ; d.chomp!(".jpg") ; d.chomp!(".bmp")
d.chomp!(".mid") ; d.chomp!(".ogg") ; d.chomp!(".wma")
d.chomp!(".mp3") ; d.chomp!(".wav")
end
return folder_files
end
end
#==============================================================================
#==============================================================================
#==============================================================================
if AGO::AUDIO_FINDER == true
class Game_System
def check_bgm_complete
data = []
# Data System
data.push($data_system.battle_bgm.name)
data.push($data_system.title_bgm.name)
# Map Initialize Bgm
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
if map.autoplay_bgm
data.push(map.bgm.name)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 241 # Play BGM
data.push(list[i].parameters[0].name)
end
if list[i].code == 132 # Change Battle BGM
data.push(list.parameters[0].name)
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 241 # Play BGM
data.push(list.parameters[0].name)
end
if list.code == 132 # Change Battle BGM
data.push(list.parameters[0].name)
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 241
data.push(list.parameters[0].name)
end
if list.code == 132
data.push(list.parameters[0].name)
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_bgm
data = check_bgm_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def bgm_where?(bgm) # (where is used)
data = []
# Data System
if $data_system.battle_bgm == bgm
data.push("Battle BGM")
end
if $data_system.title_bgm == bgm
data.push("Title BGM")
end
# Map Initialize Bgm
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
if map.bgm.name == bgm
if map.autoplay_bgm
data.push("Map "+gamemap.to_s+" BGM")
else
data.push("Map "+gamemap.to_s+" BGM (Autoplay disabled!)")
end
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 241 # Play BGM
if list[i].parameters[0].name == bgm
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 132 # Change Battle BGM
if list[i].parameters[0].name == bgm
data.push("Common Ev "+common_event.to_s+" (Change Battle BGM)")
end
end
if list[i].code == 355
if list[i].parameters[0].include?(bgm)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 241 # Play BGM
if list.parameters[0].name == bgm
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if list.code == 132 # Change Battle BGM
if list.parameters[0].name == bgm
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Battle BGM)")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355
if list.parameters[0].include?(bgm)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 241
if list.parameters[0].name == bgm
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 132
if list.parameters[0].name == bgm
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Change Battle BGM)")
end
end
if list.code == 355
if list.parameters[0].include?(bgm)
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_bgm
check = check_bgm
folder = get_files("Audio/BGM/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_bgs_complete
data = []
# Map Initialize Bgm
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
if map.autoplay_bgs
data.push(map.bgs.name)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 245 # Play BGM
data.push(list[i].parameters[0].name)
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 245 # Play BGM
data.push(list.parameters[0].name)
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 245
data.push(list.parameters[0].name)
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_bgs
data = check_bgs_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def bgs_where?(bgs) # (where is used)
data = []
# Map Initialize Bgm
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
if map.bgs.name == bgs
if map.autoplay_bgs
data.push("Map "+gamemap.to_s+" BGS")
else
data.push("Map "+gamemap.to_s+" BGS (Autoplay disabled!)")
end
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 245 # Play BGS
if list[i].parameters[0].name == bgs
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 355
if list[i].parameters[0].include?(bgs)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 245 # Play BGS
if list.parameters[0].name == bgs
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355
if list.parameters[0].include?(bgs)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 245
if list.parameters[0].name == bgs
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 355
if list.parameters[0].include?(bgs)
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_bgs
check = check_bgs
folder = get_files("Audio/BGS/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_me_complete
data = []
# Data System
data.push($data_system.gameover_me.name)
data.push(battle_end_me.name)
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 249 # Play ME
data.push(list[i].parameters[0].name)
end
if list[i].code == 133 # Change Battle End ME
data.push(list.parameters[0].name)
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 249 # Play ME
data.push(list.parameters[0].name)
end
if list.code == 133 # Change Battle End ME
data.push(list.parameters[0].name)
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 249 # Play ME
data.push(list.parameters[0].name)
end
if list.code == 133 # Change Battle End ME
data.push(list.parameters[0].name)
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_me
data = check_me_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def me_where?(me) # (where is used)
data = []
# Data System
if $data_system.gameover_me.name == me
data.push("Game Over")
end
if battle_end_me.name == me
data.push("Victory Database")
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 249 # Play ME
data.push("Common Ev "+common_event.to_s)
end
if list[i].code == 133 # Change Battle End ME
data.push("Common Ev "+common_event.to_s+" (Change Victory ME)")
end
if list[i].code == 355
if list[i].parameters[0].include?(me)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 249 # Play ME
if list.parameters[0].name == me
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if list.code == 133 # Change Battle End ME
if list.parameters[0].name == me
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Victory ME)")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355
if list.parameters[0].include?(me)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 249
if list.parameters[0].name == me
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 133
if list.parameters[0].name == me
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Change Victory ME)")
end
end
if list.code == 355
if list.parameters[0].include?(me)
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_me
check = check_me
folder = get_files("Audio/ME/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_se_complete
data = []
# Data System
data.push($data_system.cursor_se.name)
data.push($data_system.decision_se.name)
data.push($data_system.cancel_se.name)
data.push($data_system.buzzer_se.name)
data.push($data_system.equip_se.name)
data.push($data_system.shop_se.name)
data.push($data_system.save_se.name)
data.push($data_system.load_se.name)
data.push($data_system.battle_start_se.name)
data.push($data_system.escape_se.name)
data.push($data_system.actor_collapse_se.name)
data.push($data_system.enemy_collapse_se.name)
# Data Animation
for animation in 1...$data_animations.size
ani = $data_animations[animation]
for timing in ani.timings
data.push(timing.se.name)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 250 # Play SE
data.push(list[i].parameters[0].name)
end
if list[i].code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
data.push(param3.parameters[0].name) if param3.code == 44
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 250 # Play SE
data.push(list.parameters[0].name)
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
data.push(param3.parameters[0].name) if param3.code == 44
end
end
end
end
end
end
# Data Skills
for skill in 1...$data_skills.size
data.push($data_skills[skill].menu_se.name)
end
# Data Items
for item in 1...$data_items.size
data.push($data_items[item].menu_se.name)
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 250 # Play SE
data.push(list.parameters[0].name)
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
data.push(param3.parameters[0].name) if param3.code == 44
end
end
end
end
end
end
end
# Event Routes
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.move_route.list.size
list = map.events[event].pages[page].move_route.list[glist]
if list.code == 44
data.push(list.parameters[0].name)
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_se
data = check_se_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def se_where?(se) # (where is used)
data = []
# Data System
if $data_system.cursor_se.name == se
data.push("Cursor System Database")
end
if $data_system.decision_se.name == se
data.push("Decision System Database")
end
if $data_system.cancel_se.name == se
data.push("Cancel System Database")
end
if $data_system.buzzer_se.name == se
data.push("Buzzer System Database")
end
if $data_system.buzzer_se.name == se
data.push("Equip System Database")
end
if $data_system.buzzer_se.name == se
data.push("Shop System Database")
end
if $data_system.save_se.name == se
data.push("Save System Database")
end
if $data_system.load_se.name == se
data.push("Load System Database")
end
if $data_system.battle_start_se.name == se
data.push("Battle Start System Database")
end
if $data_system.battle_start_se.name == se
data.push("Escape System Database")
end
if $data_system.battle_start_se.name == se
data.push("Actor Collapse System Database")
end
if $data_system.battle_start_se.name == se
data.push("Enemy Collapse System Database")
end
# Data Animation
for animation in 1...$data_animations.size
ani = $data_animations[animation]
for timing in ani.timings
if timing.se.name == se
data.push("Animation '"+$data_animations[animation].name+"' ("+animation.to_s+")")
end
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 250 # Play SE
if list[i].parameters[0].name == se
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 44
if param3.parameters[0].name == se
data.push("Common Ev "+common_event.to_s+" (Command Route)")
end
end
end
end
end
if list[i].code == 355
if list[i].parameters[0].include?(se)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 250
if list.parameters[0].name == se
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 209
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 44
if param3.parameters[0].name == se
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Command Route)")
end
end
end
end
end
if list.code == 355
if list.parameters[0].include?(se)
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
# Data Skills
for skill in 1...$data_skills.size
if $data_skills[skill].menu_se.name == se
data.push("Skill '"+$data_skills[skill].name+"' ("+skill.to_s+")")
#data.push("Skill "+skill.to_s+" Menu Sound")
end
end
# Data Items
for item in 1...$data_items.size
if $data_items[item].menu_se.name == se
data.push("Item '"+$data_items[item].name+"' ("+item.to_s+")")
#data.push("Item "+item.to_s+" Menu Sound")
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 250 # Play SE
if list.parameters[0].name == se
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1}")
end
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 44
if param3.parameters[0].name == se
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Command Route)")
end
end
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355
if list.parameters[0].include?(se)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
# Event Routes
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.move_route.list.size
list = map.events[event].pages[page].move_route.list[glist]
if list.code == 44
if list.parameters[0].name == se
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Event Page Route)")
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_se
check = check_se
folder = get_files("Audio/SE/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
end
#==============================================================================
class Interpreter
def check_bgm
$game_system.check_bgm
end
def check_bgs
$game_system.check_bgs
end
def check_me
$game_system.check_me
end
def check_se
$game_system.check_se
end
def check_unused_bgm
$game_system.check_unused_bgm
end
def check_unused_bgs
$game_system.check_unused_bgs
end
def check_unused_me
$game_system.check_unused_me
end
def check_unused_se
$game_system.check_unused_se
end
def bgm_where?(bgm)
$game_system.bgm_where?(bgm)
end
def bgs_where?(bgs)
$game_system.bgs_where?(bgs)
end
def me_where?(me)
$game_system.me_where?(me)
end
def se_where?(se)
$game_system.se_where?(se)
end
end
end
#==============================================================================
#==============================================================================
#==============================================================================
if AGO::GRAPHICS_FINDER == true
class Game_System
def check_animation_complete
animation = []
# Data Weapon / Item / Skill / Enemy / State
for weapon in 1...$data_weapons.size
weapon = $data_weapons[weapon]
animation.push(weapon.animation1_id)
animation.push(weapon.animation2_id)
end
for item in 1...$data_items.size
item = $data_items[item]
animation.push(item.animation1_id)
animation.push(item.animation2_id)
end
for skill in 1...$data_skills.size
skill = $data_skills[skill]
animation.push(skill.animation1_id)
animation.push(skill.animation2_id)
end
for enemy in 1...$data_enemies.size
enemy = $data_enemies[enemy]
animation.push(enemy.animation1_id)
animation.push(enemy.animation2_id)
end
for state in 1...$data_states.size
state = $data_states[state]
animation.push(state.animation_id)
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 207 # Show Animation (Map)
animation.push(list[i].parameters[1])
end
if list[i].code == 337 # Show Animation (Battle)
animation.push(list[i].parameters[2])
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 207
data.push(list.parameters[1])
end
if list.code == 337
data.push(list.parameters[2])
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 207 # Show Animation (Map)
animation.push(list.parameters[1])
end
if list.code == 337 # Show Animation (Battle)
animation.push(list.parameters[2])
end
end
end
end
end
animation.compact!
animation.delete(0)
data = []
for i in 0...animation.size
next if $data_animations[i] == nil
data.push($data_animations[i].animation_name)
end
return data
end
def check_animation
data = check_animation_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def ani_where?(animation)
animation_data = []
data = []
if animation.is_a?(Integer)
animation = $data_animations[animation].animation_name
end
for ani in 1...$data_animations.size
if $data_animations[ani].animation_name == animation
animation_data.push(ani)
end
end
for weapon in 1...$data_weapons.size
weapon = $data_weapons[weapon]
if weapon.animation1_id != nil and animation_data.include?(weapon.animation1_id)
data.push("Weapon '"+weapon.name+" ("+weapon.id.to_s+
") A1 = "+$data_animations[weapon.animation1_id].name)
end
if weapon.animation2_id != nil and animation_data.include?(weapon.animation2_id)
data.push("Weapon '"+weapon.name+" ("+weapon.id.to_s+
") A2 = "+$data_animations[weapon.animation1_id].name)
end
end
for item in 1...$data_items.size
item = $data_items[item]
if item.animation1_id != nil and animation_data.include?(item.animation1_id)
data.push("Item '"+item.name+" ("+item.id.to_s+
") A1 = "+$data_animations[item.animation1_id].name)
end
if item.animation2_id != nil and animation_data.include?(item.animation2_id)
data.push("Item '"+item.name+" ("+item.id.to_s+
") A2 = "+$data_animations[item.animation2_id].name)
end
end
for skill in 1...$data_skills.size
skill = $data_skills[skill]
if skill.animation1_id != nil and animation_data.include?(skill.animation1_id)
data.push("Skill '"+skill.name+" ("+skill.id.to_s+
") A1 = "+$data_animations[skill.animation1_id].name)
end
if skill.animation2_id != nil and animation_data.include?(skill.animation2_id)
data.push("Skill '"+skill.name+" ("+skill.id.to_s+
") A2 = "+$data_animations[skill.animation2_id].name)
end
end
for enemy in 1...$data_enemies.size
enemy = $data_enemies[enemy]
if enemy.animation1_id != nil and animation_data.include?(enemy.animation1_id)
data.push("Enemy '"+enemy.name+" ("+enemy.id.to_s+
") A1 = "+$data_animations[enemy.animation1_id].name)
end
if enemy.animation2_id != nil and animation_data.include?(enemy.animation2_id)
data.push("Enemy '"+enemy.name+" ("+enemy.id.to_s+
") A2 = "+$data_animations[enemy.animation2_id].name)
end
end
for state in 1...$data_states.size
state = $data_states[state]
if state.animation_id != nil and animation_data.include?(state.animation_id)
data.push("State '"+state.name+" ("+state.id.to_s+
") A = "+$data_animations[state.animation_id].name)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 207 # Show Animation (Map)
if list[i].parameters[1] == animation
data.push("Common Ev "+common_event.to_s+" (Show Map Animation)")
end
end
if list[i].code == 337 # Show Animation (Battle)
if list[i].parameters[2] == animation
data.push("Common Ev "+common_event.to_s+" (Show Battle Animation)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 207 # Show Animation (Map)
if list.parameters[1] == animation
data.push("Troop "+gametroop.to_s+" Page #{page+1}"+
" (Show Map Animation)")
end
end
if list.code == 337 # Show Animation (Battle)
if list.parameters[2] == animation
data.push("Troop "+gametroop.to_s+" Page #{page+1}"+
" (Show Battle Animation)")
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 207 # Show Animation (Map)
if list.parameters[1] == animation
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Show Map Animation)")
end
end
if list.code == 337 # Show Animation (Battle)
if list.parameters[2] == animation
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Show Battle Animation)")
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_animation
check = check_animation
folder = get_files("Graphics/Animations/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_autotile_complete
data = []
# Tileset
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
for autotile in 0..8
data.push(tileset.autotile_names[autotile])
end
end
data.compact!
data.delete("")
return data
end
def check_autotile
data = check_autotile_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def atile_where?(autotile)
data = []
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
for atile in 0..8
if tileset.autotile_names[atile] == autotile
data.push("Database Tileset "+tileset.to_i)
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_autotile
check = check_autotile
folder = get_files("Graphics/Autotiles/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_battleback_complete
data = []
# Tileset
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
data.push(tileset.battleback_name)
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 204 # Change Map Graphics
if list[i].parameters[0] == 2 # Battleback
data.push(list[i].parameters[1])
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 204
if list.parameters[0] == 2 # Battleback
data.push(list.parameters[1])
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 2 # Battleback
data.push(list.parameters[1])
end
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_battleback
data = check_battleback_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def bback_where?(bback)
data = []
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
if tileset.battleback_name == bback
data.push("Database Tileset "+tileset.name)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 204 # Change Map Graphics
if list[i].parameters[0] == 2 # Battleback
if list[i].parameters[1] == bback
data.push("Common Ev "+common_event.to_s)
end
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?(bback)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 204
if list.parameters[0] == 2 # Battleback
if list.parameters[1] == bback
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(bback)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 2 # Battleback
if list.parameters[1] == bback
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?(bback)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_battleback
check = check_battleback
folder = get_files("Graphics/Battlebacks/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_battler_complete
data = []
# Data Actor / Enemy
for actor in 1...$data_actors.size
actor = $data_actors[actor]
data.push(actor.battler_name)
end
for enemy in 1...$data_enemies.size
enemy = $data_enemies[enemy]
data.push(enemy.battler_name)
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 322 # Change Actor Graphic
data.push(list[i].parameters[3])
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
data.push(list.parameters[3])
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
data.push(list.parameters[3])
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_battler
data = check_battler_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def battler_where?(battler)
data = []
# Data Actor / Enemy
for actor in 1...$data_actors.size
actor = $data_actors[actor]
if actor.battler_name == battler
data.push("Actor "+actor.id.to_s)
end
end
for enemy in 1...$data_enemies.size
enemy = $data_enemies[enemy]
if enemy.battler_name == battler
data.push("Enemy "+enemy.id.to_s)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 322 # Change Actor Graphic
if list[i].parameters[3] == battler
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?(battler)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
if list.parameters[3] == battler
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(battler)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
if list.parameters[3] == battler
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?(battler)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_battler
check = check_battler
folder = get_files("Graphics/Battlers/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_character_complete
data = []
# Data Actor
for actor in 1...$data_actors.size
actor = $data_actors[actor]
data.push(actor.character_name)
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 322 # Change Actor Graphic
data.push(list[i].parameters[1])
end
if list[i].code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
data.push(param3.parameters[0]) if param3.code == 41
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
data.push(list.parameters[1])
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
data.push(param3.parameters[0]) if param3.code == 41
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
data.push(list.parameters[1])
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
data.push(param3.parameters[0]) if param3.code == 41
end
end
end
end
end
end
end
# Event Routes
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.move_route.list.size
list = map.events[event].pages[page].move_route.list[glist]
if list.code == 41
data.push(list.parameters[0])
end
end
end
end
end
# Event Graphics
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
data.push(pag.graphic.character_name)
end
end
end
data.compact!
data.delete("")
return data
end
def check_character
data = check_character_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def chara_where?(chara)
data = []
# Data Actor
for actor in 1...$data_actors.size
actor = $data_actors[actor]
if actor.character_name == chara
data.push("Actor "+actor.id.to_s)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 322 # Change Actor Graphic
if list[i].parameters[1] == chara
data.push("Common Ev "+common_event.to_s)
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(chara)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
if list[i].code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 41
if param3.parameters[0] == chara
data.push("Common Ev "+common_event.to_s+" (Command Route)")
end
end
if param3.code == 45
if param3.parameters[0].split.join.include?(chara)
data.push("Common Ev "+common_event.to_s+" (Command Route Script)")
end
end
end
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
if list.parameters[1] == chara
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(chara)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 41
if param3.parameters[0] == chara
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Command Route)")
end
end
if param3.code == 45
if param3.parameters[0].split.join.include?(chara)
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Command Route Script)")
end
end
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 322 # Change Actor Graphic
if list.parameters[1] == chara
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1}")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?(chara)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 41
if param3.parameters[0] == chara
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Command Route)")
end
end
if param3.code == 45
if param3.parameters[0].split.join.include?(chara)
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Command Route Script)")
end
end
end
end
end
end
end
end
end
# Event Routes
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.move_route.list.size
list = map.events[event].pages[page].move_route.list[glist]
if list.code == 41
if list.parameters[0] == chara
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Event Page Route)")
end
end
if list.code == 45
if list.parameters[0].split.join.include?(chara)
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Event Page Route Script)")
end
end
end
end
end
end
# Event Graphics
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
if pag.graphic.character_name == chara
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Event Graphic)")
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_character
check = check_character
folder = get_files("Graphics/Characters/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_fog_complete
data = []
# Tileset
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
data.push(tileset.fog_name)
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 204 # Change Map Graphics
if list[i].parameters[0] == 1 # Fog
data.push(list[i].parameters[1])
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 1 # Fog
data.push(list.parameters[1])
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 1 # Fog
data.push(list.parameters[1])
end
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_fog
data = check_fog_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def fog_where?(fog)
data = []
# Tileset
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
if tileset.fog_name == fog
data.push("Tileset "+tileset.name)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 204 # Change Map Graphics
if list[i].parameters[0] == 1 # Battleback
if list[i].parameters[1] == fog
data.push("Common Ev "+common_event.to_s)
end
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?(fog)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 1 # Battleback
if list.parameters[1] == fog
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(fog)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 1 # Battleback
if list.parameters[1] == fog
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?(fog)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_fog
check = check_fog
folder = get_files("Graphics/Fogs/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_icon_complete
data = []
# Data Skills / Items / Weapons / Armors
for skill in 1...$data_skills.size
data.push($data_skills[skill].icon_name)
end
for item in 1...$data_items.size
data.push($data_items[item].icon_name)
end
for weapon in 1...$data_weapons.size
data.push($data_weapons[weapon].icon_name)
end
for armor in 1...$data_armors.size
data.push($data_armors[armor].icon_name)
end
data.compact!
data.delete("")
return data
end
def check_icon
data = check_icon_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def icon_where?(icon)
data = []
# Data Skills / Items / Weapons / Armors
for skill in 1...$data_skills.size
if $data_skills[skill].icon_name == icon
data.push("Skill "+$data_skills[skill].name)
end
end
for item in 1...$data_items.size
if $data_items[item].icon_name == icon
data.push("Item "+$data_items[item].name)
end
end
for weapon in 1...$data_weapons.size
if $data_weapons[weapon].icon_name == icon
data.push("Weapon "+$data_weapons[weapon].name)
end
end
for armor in 1...$data_armors.size
if $data_armors[armor].icon_name == icon
data.push("Armor "+$data_armors[armor].name)
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_icon
check = check_icon
folder = get_files("Graphics/Icons/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_panorama_complete
data = []
# Tileset
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
data.push(tileset.panorama_name)
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 204 # Change Map Graphics
if list[i].parameters[0] == 0 # Panorama
data.push(list[i].parameters[1])
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 0 # Panorama
data.push(list.parameters[1])
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 0 # Panorama
data.push(list.parameters[1])
end
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_panorama
data = check_panorama_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def panorama_where?(panorama)
data = []
# Tileset
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
if tileset.panorama_name == panorama
data.push("Tileset "+tileset.name)
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 204 # Change Map Graphics
if list[i].parameters[0] == 0
if list[i].parameters[1] == panorama
data.push("Common Ev "+common_event.to_s)
end
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?(panorama)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 0
if list.parameters[1] == panorama
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(panorama)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 204 # Change Map Graphics
if list.parameters[0] == 0
if list.parameters[1] == panorama
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?(panorama)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_panorama
check = check_icon
folder = get_files("Graphics/Panoramas/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_picture_complete
data = []
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 231 # Show Picture
data.push(list[i].parameters[1])
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 231 # Show Picture
data.push(list.parameters[1])
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 231 # Show Picture
data.push(list.parameters[1])
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_picture
data = check_picture_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def picture_where?(picture)
data = []
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 231 # Show Picture
if list[i].parameters[1] == picture
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?(picture)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 231 # Show Picture
if list.parameters[1] == picture
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(picture)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 231 # Show Picture
if list.parameters[1] == picture
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?(picture)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_picture
check = check_picture
folder = get_files("Graphics/Pictures/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_tileset_complete
data = []
# Tileset
for tileset in 1...$data_tilesets.size
tileset = $data_tilesets[tileset]
data.push(tileset.tileset_name)
end
data.compact!
data.delete("")
return data
end
def check_tileset
data = check_tileset_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def tileset_where?(tileset)
data = check_tileset_complete
if data.include?(tileset)
return "On Tileset Database!"
else
return "Not found!"
end
end
def check_unused_tileset
check = check_tileset
folder = get_files("Graphics/Tilesets/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_transition_complete
data = []
# System Database
data.push($data_system.battle_transition)
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 222 # Show Transition
data.push(list[i].parameters[0])
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 222 # Show Transition
data.push(list.parameters[0])
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 222 # Show Transition
data.push(list.parameters[0])
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_transition
data = check_transition_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def trans_where?(transition)
data = []
# System Database
if $data_system.battle_transition == transition
data.push("Battle Transition")
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 222 # Show Transition
if list[i].parameters[0] == transition
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?(transition)
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 222 # Show Transition
if list.parameters[0] == transition
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(transition)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 222 # Show Transition
if list.parameters[0] == transition
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(transition)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_transition
check = check_transition
folder = get_files("Graphics/Transitions/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
#---------------------------------------------------------------------------
def check_windowskin_complete
data = []
# System Database
data.push($data_system.windowskin_name)
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 131 # Change Windowskin
data.push(list[i].parameters[0])
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 131 # Change Windowskin
data.push(list.parameters[0])
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 131 # Change Windowskin
data.push(list.parameters[0])
end
end
end
end
end
data.compact!
data.delete("")
return data
end
def check_windowskin
data = check_windowskin_complete
hash = Hash.new(0)
data.each{|x| hash[x]+=1 }
data = hash.keys
data.sort!
return AGO::JOIN == true ? data.join(', ') : data
end
def wskin_where?(windowskin)
data = []
# System Database
if $data_system.windowskin_name == windowskin
data.push("System Database")
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 131 # Change Windowskin
if list[i].parameters[0] == windowskin
data.push("Common Ev"+common_event.to_s)
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?(windowskin)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 131 # Change Windowskin
if list.parameters[0] == windowskin
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?(windowskin)
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 131 # Change Windowskin
if list.parameters[0]
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?(windowskin)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
def check_unused_windowskin
check = check_windowskin
folder = get_files("Graphics/Windowskins/")
used = AGO::JOIN == true ? check.new_to_a : check
unused = folder - used
return AGO::JOIN == true ? unused.join(', ') : unused
end
end
#==============================================================================
class Interpreter
def check_animation
$game_system.check_animation
end
def check_autotile
$game_system.check_autotile
end
def check_battleback
$game_system.check_battleback
end
def check_battler
$game_system.check_battler
end
def check_character
$game_system.check_character
end
def check_fog
$game_system.check_fog
end
def check_icon
$game_system.check_icon
end
def check_panorama
$game_system.check_panorama
end
def check_picture
$game_system.check_picture
end
def check_tileset
$game_system.check_tileset
end
def check_transition
$game_system.check_transition
end
def check_windowskin
$game_system.check_windowskin
end
def check_unused_animation
$game_system.check_unused_animation
end
def check_unused_autotile
$game_system.check_unused_autotile
end
def check_unused_battleback
$game_system.check_unused_battleback
end
def check_unused_battler
$game_system.check_unused_battler
end
def check_unused_character
$game_system.check_unused_character
end
def check_unused_fog
$game_system.check_unused_fog
end
def check_unused_icon
$game_system.check_unused_icon
end
def check_unused_panorama
$game_system.check_unused_panorama
end
def check_unused_picture
$game_system.check_unused_picture
end
def check_unused_tileset
$game_system.check_unused_tileset
end
def check_unused_transition
$game_system.check_unused_transition
end
def check_unused_windowskin
$game_system.check_unused_windowskin
end
def ani_where?(animation)
$game_system.ani_where?(animation)
end
def atile_where?(autotile)
$game_system.atile_where?(autotile)
end
def bback_where?(battleback)
$game_system.bback_where?(battleback)
end
def battler_where?(battler)
$game_system.battler_where?(battler)
end
def chara_where?(chara)
$game_system.chara_where?(chara)
end
def fog_where?(fog)
$game_system.fog_where?(fog)
end
def icon_where?(icon)
$game_system.icon_where?(icon)
end
def picture_where?(picture)
$game_system.picture_where?(picture)
end
def panorama_where?(panorama)
$game_system.panorama_where?(panorama)
end
def tileset_where?(tileset)
$game_system.tileset_where?(tileset)
end
def trans_where?(transition)
$game_system.trans_where?(transition)
end
def wskin_where?(windowskin)
$game_system.wskin_where?(windowskin)
end
end
end
#==============================================================================
#==============================================================================
#==============================================================================
if AGO::OTHERS_FINDER == true
class Game_System
def skill_where?(skill)
data = []
if skill.is_a?(String)
for i in 1...$data_skills.size
if $data_skills[i].name == skill
skill = i
end
end
end
return "Invalid number" if skill > $data_skills.size
# Class Learnings
for clas in 1...$data_classes.size
clas = $data_classes[clas]
for learn in 0...clas.learnings.size
if clas.learnings[learn].skill_id == skill
data.push("Class '"+clas.name+ "' Learning")
end
end
end
# Enemy Action Skills
for enemy in 1...$data_enemies.size
for action in 0...$data_enemies[enemy].actions.size
if $data_enemies[enemy].actions[action].kind == 1
if $data_enemies[enemy].actions[action].skill_id == skill
data.push("Enemy #{enemy} Action Skill")
end
end
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 318 # Change Skills
if list[i].parameters[2] == skill
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list[i].code == 339 # Force Action
if list[i].parameters[2] != 0 and list[i].parameters[3] == skill
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Force Action)")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?("skill#{skill}") or
list[i].parameters[0].split.join.include?("skill(#{skill}") or
list[i].parameters[0].split.join.include?("skills[#{skill}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
# Data Troop
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 318 # Change Skills
if list.parameters[2] == skill
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 339 # Force Action
if list.parameters[2] != 0 and list.parameters[3] == skill
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Force Action)")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("skill#{skill}") or
list.parameters[0].split.join.include?("skill(#{skill}") or
list.parameters[0].split.join.include?("skills[#{skill}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 318 # Change Skills
if list.parameters[2] == skill
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if list.code == 339 # Force Action
if list.parameters[2] != 0 and list.parameters[3] == skill
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Force Action)")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("skill#{skill}") or
list.parameters[0].split.join.include?("skill(#{skill}") or
list.parameters[0].split.join.include?("skills[#{skill}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
#---------------------------------------------------------------------------
def item_where?(item)
data = []
if item.is_a?(String)
for i in 1...$data_items.size
if $data_items[i].name == item
item = i
end
end
end
return "Invalid number" if item > $data_items.size
# Enemy treasures
for enemy in 1...$data_enemies.size
if $data_enemies[enemy].item_id == item
data.push("Enemy "+enemy.to_s+" Treasure")
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 126 # Gain Item
if list[i].parameters[0] == item
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 302 or list[i].code == 605 # Shop
if list[i].parameters == [0, item]
data.push("Common Ev "+common_event.to_s+" (Shop)")
end
end
if list[i].code == 111 # Conditional branch
if list[i].paramaters[0] == 8
if list[i].parameters[1] == item
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
end
if list[i].code == 122 # Variable
if list[i].parameters[3] == 3
if list[i].parameters[4] == item
data.push("Common Ev "+common_event.to_s+" (Variable)")
end
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?("item#{item}") or
list[i].parameters[0].split.join.include?("item(#{item}") or
list[i].parameters[0].split.join.include?("item[#{item}") or
list[i].parameters[0].split.join.include?("items[#{item}")
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 126 # Gain Item
if list.parameters[0] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 302 or list.code == 605 # Shop
if list.parameters == [0, item]
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Shop)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 8
if list.parameters[1] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 122 # Variable
if list.parameters[3] == 3
if list.parameters[4] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Variable)")
end
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?("item#{item}") or
list.parameters[0].split.join.include?("item(#{item}") or
list.parameters[0].split.join.include?("item[#{item}") or
list.parameters[0].split.join.include?("items[#{item}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 126 # Gain Item
if list.parameters[0] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if list.code == 302 or list.code == 605 # Shop
if list.parameters == [0, item]
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Shop)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 8
if list.parameters[1] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 122 # Variable
if list.parameters[3] == 3
if list.parameters[4] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Variable)")
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("item#{item}") or
list.parameters[0].split.join.include?("item(#{item}") or
list.parameters[0].split.join.include?("item[#{item}") or
list.parameters[0].split.join.include?("items[#{item}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
#---------------------------------------------------------------------------
def weapon_where?(item)
data = []
if item.is_a?(String)
for i in 1...$data_weapons.size
if $data_weapons[i].name == item
item = i
end
end
end
return "Invalid number" if item > $data_weapons.size
# Actor equipment
for actor in 1...$data_actors.size
if $data_actors[actor].weapon_id == item
data.push("Actor "+actor.to_s+" Ini Weapon")
end
end
# Enemy treasures
for enemy in 1...$data_enemies.size
if $data_enemies[enemy].weapon_id == item
data.push("Enemy "+enemy.to_s+" Treasure")
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 127 # Gain Weapon
if list[i].parameters[0] == item
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 302 or list[i].code == 605 # Shop
if list[i].parameters == [1, item]
data.push("Common Ev "+common_event.to_s+" (Shop)")
end
end
if list[i].code == 319 # Change Equipment
if list[i].parameters[1] == 0 and list[i].parameters[2] == item
data.push("Common Ev "+common_event.to_s+" (Change Equip)")
end
end
if list[i].code == 111 # Conditional branch
if list[i].paramaters[0] == 9
if list[i].parameters[1] == item
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
if list[i].paramaters[0] == 4 and list[i].paramaters[2] == 3
if $game_actors[list[i].paramaters[1]].weapon_id == item
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?("weapon#{item}") or
list[i].parameters[0].split.join.include?("weapon(#{item}") or
list[i].parameters[0].split.join.include?("weapon[#{item}") or
list[i].parameters[0].split.join.include?("weapons[#{item}")
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 127 # Gain Weapon
if list.parameters[0] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 302 or list.code == 605 # Shop
if list.parameters == [1, item]
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Shop)")
end
end
if list.code == 319 # Change Equipment
if list.parameters[1] == 0 and list.parameters[2] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change Equip)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 9
if list.parameters[1] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
if list.paramaters[0] == 4 and list.paramaters[2] == 3
if $game_actors[list.paramaters[1]].weapon_id == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?("weapon#{item}") or
list.parameters[0].split.join.include?("weapon(#{item}") or
list.parameters[0].split.join.include?("weapon[#{item}") or
list.parameters[0].split.join.include?("weapons[#{item}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 127 # Gain Weapon
if list.parameters[0] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if list.code == 302 or list.code == 605 # Shop
if list.parameters == [1, item]
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Shop)")
end
end
if list.code == 319 # Change Equipment
if list.parameters[1] == 0 and list.parameters[2] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Equip)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 9
if list.parameters[1] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
if list.paramaters[0] == 4 and list.paramaters[2] == 3
if $game_actors[list.paramaters[1]].weapon_id == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("weapon#{item}") or
list.parameters[0].split.join.include?("weapon(#{item}") or
list.parameters[0].split.join.include?("weapon[#{item}") or
list.parameters[0].split.join.include?("weapons[#{item}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
#---------------------------------------------------------------------------
def armor_where?(item)
data = []
if item.is_a?(String)
for i in 1...$data_armors.size
if $data_armors[i].name == item
item = i
end
end
end
return "Invalid number" if item > $data_armors.size
# Actor equipment
for actor in 1...$data_actors.size
if $data_actors[actor].armor1_id == item
data.push("Actor "+actor.to_s+" Ini Armor 1")
end
if $data_actors[actor].armor2_id == item
data.push("Actor "+actor.to_s+" Ini Armor 2")
end
if $data_actors[actor].armor3_id == item
data.push("Actor "+actor.to_s+" Ini Armor 3")
end
if $data_actors[actor].armor4_id == item
data.push("Actor "+actor.to_s+" Ini Armor 4")
end
end
# Enemy treasures
for enemy in 1...$data_enemies.size
if $data_enemies[enemy].armor_id == item
data.push("Enemy "+enemy.to_s+" Treasure")
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 128 # Gain Armor
if list[i].parameters[0] == item
data.push("Common Ev "+common_event.to_s)
end
end
if list[i].code == 302 or list[i].code == 605 # Shop
if list[i].parameters == [2, item]
data.push("Common Ev "+common_event.to_s+" (Shop)")
end
end
if list[i].code == 319 # Change Equipment
if list[i].parameters[1] == ($data_armors[item].kind + 1) and
list[i].parameters[2] == item
data.push("Common Ev "+common_event.to_s+" (Change Equip)")
end
end
if list[i].code == 111 # Conditional branch
if list[i].paramaters[0] == 10
if list[i].parameters[1] == item
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
if list[i].paramaters[0] == 4 and list[i].paramaters[2] == 4
if $game_actors[list[i].paramaters[1]].armor1_id == item or
$game_actors[list[i].paramaters[1]].armor2_id == item or
$game_actors[list[i].paramaters[1]].armor3_id == item or
$game_actors[list[i].paramaters[1]].armor4_id == item
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?("armor#{item}") or
list[i].parameters[0].split.join.include?("armor(#{item}") or
list[i].parameters[0].split.join.include?("armor[#{item}") or
list[i].parameters[0].split.join.include?("armors[#{item}")
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troops
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 128 # Gain Armor
if list.parameters[0] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 302 or list.code == 605 # Shop
if list.parameters == [2, item]
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Shop)")
end
end
if list.code == 319 # Change Equipment
if list.parameters[1] == ($data_armors[item].kind + 1) and
list.parameters[2] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change Equip)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 10
if list.parameters[1] == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
if list.paramaters[0] == 4 and list.paramaters[2] == 4
if $game_actors[list.paramaters[1]].armor1_id == item or
$game_actors[list.paramaters[1]].armor2_id == item or
$game_actors[list.paramaters[1]].armor3_id == item or
$game_actors[list.paramaters[1]].armor4_id == item
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?("armor#{item}") or
list.parameters[0].split.join.include?("armor(#{item}") or
list.parameters[0].split.join.include?("armor[#{item}") or
list.parameters[0].split.join.include?("armors[#{item}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 128 # Gain Armor
if list.parameters[0] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if list.code == 302 or list.code == 605 # Shop
if list.parameters == [2, item]
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Shop)")
end
end
if list.code == 319 # Change Equipment
if list.parameters[1] == ($data_armors[item].kind + 1) and
list.parameters[2] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Equip)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 10
if list.parameters[1] == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
if list.paramaters[0] == 4 and list.paramaters[2] == 4
if $game_actors[list.paramaters[1]].armor1_id == item or
$game_actors[list.paramaters[1]].armor2_id == item or
$game_actors[list.paramaters[1]].armor3_id == item or
$game_actors[list.paramaters[1]].armor4_id == item
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("armor#{item}") or
list.parameters[0].split.join.include?("armor(#{item}") or
list.parameters[0].split.join.include?("armor[#{item}") or
list.parameters[0].split.join.include?("armors[#{item}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
#---------------------------------------------------------------------------
def switch_where?(switch)
data = []
# Enemy Action Condition
for enemy in 1...$data_enemies.size
for action in 0...$data_enemies[enemy].actions.size
if $data_enemies[enemy].actions[action].condition_switch_id == switch
data.push("Enemy #{enemy} Action Condition")
end
end
end
# Troop Condition
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
if pag.condition.switch_valid == true
if pag.condition.switch_id == switch
data.push("Troop #{gametroop} Page #{page+1} Condition")
end
end
end
end
# Common Event Condition
for common_event in 1...$data_common_events.size
if $data_common_events[common_event].trigger > 0
if $data_common_events[common_event].switch_id == switch
data.push("Common Ev "+common_event.to_s+" Condition")
end
end
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[i].code == 111 # Conditional branch
if list[i].paramaters[0] == 0 and list[i].paramaters[1] == switch
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
if list[i].paramaters[0] == 12
if list[i].parameters[1].split.join.include?("$game_switches[#{switch}")
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
end
if list[i].code == 121 # Control Switches
for j in list[i].parameters[0] .. list[i].parameters[1]
if j == switch
data.push("Common Ev "+common_event.to_s+" (Control Switches)")
end
end
end
if list[i].code == 209 # Move Route
for param in 1...list[i].parameters.size
parameter = list[i].parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 27 or param3.code == 28 # Switch On / Off
data.push("Common Ev "+common_event.to_s+" (Command Route)")
end
if param3.code == 45 # Script
if param3.parameters[0].split.join.include?("$game_switches[#{switch}")
data.push("Common Ev "+common_event.to_s+" (Command Route Script)")
end
end
end
end
end
if list[i].code == 355 # Script
if list[i].parameters[0].split.join.include?("$game_switches[#{switch}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
# Data Troop
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 111 # Conditional branch
if list.paramaters[0] == 0 and list.paramaters[1] == switch
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
if list.paramaters[0] == 12
if list.parameters[1].split.join.include?("$game_switches[#{switch}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 121 # Control Switches
for i in list.parameters[0] .. list.parameters[1]
if i == switch
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Control Switches)")
end
end
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 27 or param3.code == 28 # Switch On / Off
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Command Route)")
end
if param3.code == 45 # Script
if param3.parameters[0].split.join.include?("$game_switches[#{switch}")
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Command Route Script)")
end
end
end
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?("$game_switches[#{switch}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 111 # Conditional branch
if list.paramaters[0] == 0 and list.paramaters[1] == switch
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
if list.paramaters[0] == 12
if list.parameters[1].split.join.include?("$game_switches[#{switch}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 121 # Control Switches
for i in list.parameters[0] .. list.parameters[1]
if i == switch
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Control Switches)")
end
end
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 27 or param3.code == 28 # Switch On / Off
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Command Route)")
end
if param3.code == 45 # Script
if param3.parameters[0].split.join.include?("$game_switches[#{switch}")
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Command Route Script)")
end
end
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("$game_switches[#{switch}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
# Event Routes
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.move_route.list.size
list = map.events[event].pages[page].move_route.list[glist]
if list.code == 27 or list.code == 28 # Switch On / Off
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Event Page Route)")
end
if list.code == 45 # Script
if list.parameters[0].split.join.include?("$game_switches[#{switch}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Event Page Route Script)")
end
end
end
end
end
end
# Event Conditions
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
if (pag.condition.switch1_valid and pag.condition.switch1_id == switch) or
(pag.condition.switch2_valid and pag.condition.switch2_id == switch)
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Page Condition)")
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
#---------------------------------------------------------------------------
def variable_where?(variable)
data = []
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[0].code == 101 # Message Box A
if list[0].parameters[0].include?("v[#{variable}]")
data.push("Common Ev "+common_event.to_s+" (Message Box)")
end
end
if list[0].code == 402 # Message Box B
if list[0].parameters[1].include?("v[#{variable}]")
data.push("Common Ev "+common_event.to_s+" (Message Box)")
end
end
if list[0].code == 103 # Input Number
if list[0].parameters[0] == variable
data.push("Common Ev "+common_event.to_s+" (Input Number)")
end
end
if list[0].code == 105 # Button Input Proc
if list[0].parameters[0] == variable
data.push("Common Ev "+common_event.to_s+" (Button Input Proc)")
end
end
if list[0].code == 111 # Conditional branch
if list[0].paramaters[0] == 1
if list[0].paramaters[1] == variable or list[0].paramaters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
if list[0].paramaters[0] == 12
if list[0].parameters[1].split.join.include?("$game_variables[#{variable}")
data.push("Common Ev "+common_event.to_s+" (Cond Branch)")
end
end
end
if list[0].code == 122 # Control Variables
jj = false
for i in list[0].parameters[0] .. list[0].parameters[1]
if i == variable
jj = true
end
end
if list[0].parameters[3] == 1 and list[0].parameters[4] == variable
jj = true
end
if jj == true
data.push("Common Ev "+common_event.to_s+" (Control Variables)")
end
end
if list[0].code == 125 # Change Gold
if list[0].parameters[1] != 0 and list[0].parameters[2] == variable
data.push("Common Ev "+common_event.to_s+" (Change Gold)")
end
end
if list[0].code == 126 # Change Items
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Change Items)")
end
end
if list[0].code == 127 # Change Weapons
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Change Weapons)")
end
end
if list[0].code == 128 # Change Armors
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Change Armors)")
end
end
if list[0].code == 201 # Transfer Player
if list[0].parameters[0] != 0
if list[0].parameters[1] == variable or list[0].parameters[2] == variable or
list[0].parameters[3] == variable or list[0].parameters[4] == variable
data.push("Common Ev "+common_event.to_s+" (Transfer Player)")
end
end
end
if list[0].code == 202 # Transfer Event
if list[0].parameters[1] == 1
if list[0].parameters[2] == variable or list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Transfer Event)")
end
end
end
if list[0].code == 231 # Show Picture
if list[0].parameters[3] != 0
if list[0].parameters[4] == variable or list[0].parameters[5] == variable
data.push("Common Ev "+common_event.to_s+" (Show Picture)")
end
end
end
if list[0].code == 232 # Move Picture
if list[0].parameters[3] != 0
if list[0].parameters[4] == variable or list[0].parameters[5] == variable
data.push("Common Ev "+common_event.to_s+" (Move Picture)")
end
end
end
if list[0].code == 311 or list[0].code == 331 # Change HP
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Change HP)")
end
end
if list[0].code == 312 or list[0].code == 332 # Change SP
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Change SP)")
end
end
if list[0].code == 315 # Change EXP
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Change EXP)")
end
end
if list[0].code == 316 # Change LV
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Change LV)")
end
end
if list[0].code == 317 # Change Parameters
if list[0].parameters[3] != 0 and list[0].parameters[4] == variable
data.push("Common Ev "+common_event.to_s+" (Change Parameters)")
end
end
if list[0].code == 338 # Deal Damage
if list[0].parameters[2] != 0 and list[0].parameters[3] == variable
data.push("Common Ev "+common_event.to_s+" (Deal Damage)")
end
end
if list[0].code == 209 # Move Route
for param in 1...list[0].parameters.size
parameter = list[0].parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 45 # Script
if param3.parameters[0].split.join.include?("$game_variables[#{variable}")
data.push("Common Ev "+common_event.to_s+" (Command Route Script)")
end
end
end
end
end
if list[0].code == 355 # Script
if list[0].parameters[0].split.join.include?("$game_variables[#{variable}")
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troop
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 101 # Message Box A
if list.parameters[0].include?("v[#{variable}]")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Message Box)")
end
end
if list.code == 402 # Message Box B
if list.parameters[1].include?("v[#{variable}]")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Message Box)")
end
end
if list.code == 103 # Input Number
if list.parameters[0] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Input Number)")
end
end
if list.code == 105 # Button Input Proc
if list.parameters[0] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Button Input Proc)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 1
if list.paramaters[1] == variable or list.paramaters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
if list.paramaters[0] == 12
if list.parameters[1].split.join.include?("$game_variables[#{variable}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 122 # Control Variables
jj = false
for i in list.parameters[0] .. list.parameters[1]
jj = true if i == variable
end
if list.parameters[3] == 1 and list.parameters[4] == variable
jj = true
end
if jj == true
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Control Variables)")
end
end
if list.code == 125 # Change Gold
if list.parameters[1] != 0 and list.parameters[2] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change Gold)")
end
end
if list.code == 126 # Change Items
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change Items)")
end
end
if list.code == 127 # Change Weapons
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change Weapons)")
end
end
if list.code == 128 # Change Armors
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change Armors)")
end
end
if list.code == 201 # Transfer Player
if list.parameters[0] != 0
if list.parameters[1] == variable or list.parameters[2] == variable or
list.parameters[3] == variable or list.parameters[4] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Transfer Player)")
end
end
end
if list.code == 202 # Transfer Event
if list.parameters[1] == 1
if list.parameters[2] == variable or list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Transfer Event)")
end
end
end
if list.code == 231 # Show Picture
if list.parameters[3] != 0
if list.parameters[4] == variable or list.parameters[5] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Show Picture)")
end
end
end
if list.code == 232 # Move Picture
if list.parameters[3] != 0
if list.parameters[4] == variable or list.parameters[5] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Move Picture)")
end
end
end
if list.code == 311 or list.code == 331 # Change HP
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change HP)")
end
end
if list.code == 312 or list.code == 332 # Change SP
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change SP)")
end
end
if list.code == 315 # Change EXP
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change EXP)")
end
end
if list.code == 316 # Change LV
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change LV)")
end
end
if list.code == 317 # Change Parameters
if list.parameters[3] != 0 and list.parameters[4] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Change Parameters)")
end
end
if list.code == 338 # Deal Damage
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Deal Damage)")
end
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 45 # Script
if param3.parameters[0].split.join.include?("$game_variables[#{variable}")
data.push("Troop "+gametroop.to_s+
" Page #{page+1} (Command Route Script)")
end
end
end
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?("$game_variables[#{variable}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 101 # Message Box A
if list.parameters[0].include?("v[#{variable}]")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Message Box)")
end
end
if list.code == 402 # Message Box B
if list.parameters[1].include?("v[#{variable}]")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Message Box)")
end
end
if list.code == 103 # Input Number
if list.parameters[0] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Input Number)")
end
end
if list.code == 105 # Button Input Proc
if list.parameters[0] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Button Input Proc)")
end
end
if list.code == 111 # Conditional branch
if list.paramaters[0] == 1
if list.paramaters[1] == variable or list.paramaters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
if list.paramaters[0] == 12
if list.parameters[1].split.join.include?("$game_variables[#{variable}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Cond Branch)")
end
end
end
if list.code == 122 # Control Variables
jj = false
for i in list.parameters[0] .. list.parameters[1]
jj = true if i == variable
end
if list.parameters[3] == 1 and list.parameters[4] == variable
jj = true
end
if jj == true
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Control Variables)")
end
end
if list.code == 125 # Change Gold
if list.parameters[1] != 0 and list.parameters[2] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Gold)")
end
end
if list.code == 126 # Change Items
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Items)")
end
end
if list.code == 127 # Change Weapons
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Weapons)")
end
end
if list.code == 128 # Change Armors
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Armors)")
end
end
if list.code == 201 # Transfer Player
if list.parameters[0] != 0
if list.parameters[1] == variable or list.parameters[2] == variable or
list.parameters[3] == variable or list.parameters[4] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Transfer Player)")
end
end
end
if list.code == 202 # Transfer Event
if list.parameters[1] == 1
if list.parameters[2] == variable or list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Transfer Event)")
end
end
end
if list.code == 231 # Show Picture
if list.parameters[3] != 0
if list.parameters[4] == variable or list.parameters[5] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Show Picture)")
end
end
end
if list.code == 232 # Move Picture
if list.parameters[3] != 0
if list.parameters[4] == variable or list.parameters[5] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Move Picture)")
end
end
end
if list.code == 311 or list.code == 331 # Change HP
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change HP)")
end
end
if list.code == 312 or list.code == 332 # Change SP
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change SP)")
end
end
if list.code == 315 # Change EXP
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change EXP)")
end
end
if list.code == 316 # Change LV
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change LV)")
end
end
if list.code == 317 # Change Parameters
if list.parameters[3] != 0 and list.parameters[4] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Change Parameters)")
end
end
if list.code == 338 # Deal Damage
if list.parameters[2] != 0 and list.parameters[3] == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Deal Damage)")
end
end
if list.code == 209 # Move Route
for param in 1...list.parameters.size
parameter = list.parameters[param]
for param2 in 0...parameter.list.size
param3 = parameter.list[param2]
if param3.code == 45 # Script
if param3.parameters[0].split.join.include?("$game_variables[#{variable}")
data.push("Map "+gamemap.to_s+
" Event "+event.to_s+" Page #{page+1} (Command Route Script)")
end
end
end
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("$game_variables[#{variable}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
# Event Routes
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.move_route.list.size
list = map.events[event].pages[page].move_route.list[glist]
if list.code == 45 # Script
if list.parameters[0].split.join.include?("$game_variables[#{variable}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Event Page Route Script)")
end
end
end
end
end
end
# Event Conditions
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
if pag.condition.variable_valid and pag.condition.variable_id == variable
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Page Condition)")
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
#---------------------------------------------------------------------------
def comev_call_where?(comev)
data = []
common = $data_common_events[comev]
# Items
for item in 1...$data_items.size
it = $data_items[item]
if it.common_event_id == comev
data.push ("Item '"+it.name+"' (#{item})")
end
end
# Skills
for skill in 1...$data_skills.size
it = $data_skills[skill]
if it.common_event_id == comev
data.push ("Skill '"+it.name+"' (#{skill})")
end
end
# Common Event Trigger
if common.trigger > 0
data.push "Switch "+common.switch_id.to_s+" trigger =>"
data.push switch_where?(common.switch_id)
end
# Data Common Events
for common_event in 1...$data_common_events.size
list = $data_common_events[common_event].list
for i in 0...list.size
if list[0].code == 117 # Call Common Event
if list[0].parameters[0] == comev
data.push("Common Ev "+common_event.to_s)
end
end
if list[0].code == 355 # Script
if list[0].parameters[0].split.join.include?("$data_common_events[#{comev}")
data.push("Common Ev "+common_event.to_s+" (Script Call)")
end
end
end
end
# Data Troop
for gametroop in 1...$data_troops.size
troop = $data_troops[gametroop]
for page in 0...troop.pages.size
pag = troop.pages[page]
for glist in 0...pag.list.size
list = troop.pages[page].list[glist]
if list.code == 117 # Call Common Event
if list.parameters[0] == comev
data.push("Troop "+gametroop.to_s+" Page #{page+1}")
end
end
if list.code == 355 # Script
if list.parameters[0].split.join.include?("$data_common_events[#{comev}")
data.push("Troop "+gametroop.to_s+" Page #{page+1} (Script Call)")
end
end
end
end
end
# Event Lists
for gamemap in 1...$game_maps.size
map = $game_maps[gamemap]
next if map == nil
for event in 1..map.events.size
eve = map.events[event]
next if eve == nil
for page in 0...eve.pages.size
pag = eve.pages[page]
for glist in 0...pag.list.size
list = map.events[event].pages[page].list[glist]
if list.code == 117 # Call Common Event
if list.parameters[0] == comev
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1}")
end
end
if not ($game_map.map_id == gamemap and self.map_interpreter.event_id == event)
if list.code == 355 # Script
if list.parameters[0].split.join.include?("$data_common_events[#{comev}")
data.push("Map "+gamemap.to_s+" Event "+event.to_s+
" Page #{page+1} (Script Call)")
end
end
end
end
end
end
end
data.push("Not found!") if data.size == 0
return data
end
end
class Interpreter
def skill_where?(skill)
$game_system.skill_where?(skill)
end
def item_where?(item)
$game_system.item_where?(item)
end
def weapon_where?(item)
$game_system.weapon_where?(item)
end
def armor_where?(item)
$game_system.armor_where?(item)
end
def switch_where?(switch)
$game_system.switch_where?(switch)
end
def variable_where?(variable)
$game_system.variable_where?(variable)
end
def comev_call_where?(comev)
$game_system.comev_call_where?(comev)
end
end
end